changeset 2418:f2f65a1fa363

<elliott> revert 2416
author HackBot
date Tue, 12 Mar 2013 23:37:37 +0000
parents be90d778a82d
children 749e3b4e4660
files Category:Self-modifying a.out bin/CaT bin/WeLcOmE bin/colorize bin/elist bin/emptylist bin/list bin/makelist bin/makequine bin/mlist bin/olist bin/pastelog bin/pastelogs bin/prefixes bin/psocmd bin/quine bin/quine2 bin/r13 bin/rainwords bin/smlist bin/uuu dkVb20VL ibin/bf_txtgen paste/paste.12928 paste/paste.14865 paste/paste.15934 paste/paste.16517 paste/paste.19704 paste/paste.2134 paste/paste.21731 paste/paste.22268 paste/paste.22827 paste/paste.27233 paste/paste.28302 paste/paste.28554 paste/paste.2874 paste/paste.30522 paste/paste.31071 paste/paste.32092 paste/paste.5219 paste/paste.5952 paste/paste.9922 prefs prefs.bf quotes slist.rej ul.emm wisdom/ais523 wisdom/bookwatching wisdom/certainly wisdom/certainty wisdom/color wisdom/colour wisdom/context wisdom/cosplay wisdom/coulor wisdom/doodad wisdom/doodads wisdom/nooga zalgo.hs
diffstat 58 files changed, 3437 insertions(+), 44 deletions(-) [+]
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Category:Self-modifying	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,317 @@
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+<body class="mediawiki ltr sitedir-ltr ns-14 ns-subject page-Category_Self-modifying skin-vector action-view">
+		<div id="mw-page-base" class="noprint"></div>
+		<div id="mw-head-base" class="noprint"></div>
+		<!-- content -->
+		<div id="content" class="mw-body">
+			<a id="top"></a>
+			<div id="mw-js-message" style="display:none;"></div>
+						<!-- firstHeading -->
+			<h1 id="firstHeading" class="firstHeading">
+				<span dir="auto">Category:Self-modifying</span>
+			</h1>
+			<!-- /firstHeading -->
+			<!-- bodyContent -->
+			<div id="bodyContent">
+								<!-- tagline -->
+				<div id="siteSub">From Esolang</div>
+				<!-- /tagline -->
+								<!-- subtitle -->
+				<div id="contentSub"></div>
+				<!-- /subtitle -->
+																<!-- jumpto -->
+				<div id="jump-to-nav" class="mw-jump">
+					Jump to: <a href="#mw-head">navigation</a>,
+					<a href="#p-search">search</a>
+				</div>
+				<!-- /jumpto -->
+								<!-- bodycontent -->
+				<div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><p>Languages that are capable of altering their own source code at run-time.
+</p>
+<!-- 
+NewPP limit report
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+
+<!-- Saved in parser cache with key esolang_wiki:pcache:idhash:1113-0!*!*!*!*!*!* and timestamp 20120715213814 -->
+<div lang="en" dir="ltr"><div id="mw-pages">
+<h2>Pages in category "Self-modifying"</h2>
+<p>The following 69 pages are in this category, out of 69 total.
+</p><div lang="en" dir="ltr" class="mw-content-ltr"><table width="100%"><tr valign="top"><td width="33.3%"><h3>/</h3>
+<ul><li><a href="/wiki////" title="///">///</a></li></ul><h3>A</h3>
+<ul><li><a href="/wiki/AnyPL" title="AnyPL">AnyPL</a></li>
+<li><a href="/wiki/Argh!" title="Argh!">Argh!</a></li>
+<li><a href="/wiki/AttoASM" title="AttoASM">AttoASM</a></li>
+<li><a href="/wiki/Aura" title="Aura">Aura</a></li></ul><h3>B</h3>
+<ul><li><a href="/wiki/BackFlip" title="BackFlip">BackFlip</a></li>
+<li><a href="/wiki/BAK" title="BAK">BAK</a></li>
+<li><a href="/wiki/Befalse" title="Befalse">Befalse</a></li>
+<li><a href="/wiki/Befunge" title="Befunge">Befunge</a></li>
+<li><a href="/wiki/BitBitJump" title="BitBitJump">BitBitJump</a></li>
+<li><a href="/wiki/Black" title="Black">Black</a></li>
+<li><a href="/wiki/Braintwist" title="Braintwist">Braintwist</a></li>
+<li><a href="/wiki/BRB" title="BRB">BRB</a></li>
+<li><a href="/wiki/Byte_Syze" title="Byte Syze">Byte Syze</a></li>
+<li><a href="/wiki/ByteByteJump" title="ByteByteJump">ByteByteJump</a></li>
+<li><a href="/wiki/BytePusher" title="BytePusher">BytePusher</a></li></ul><h3>C</h3>
+<ul><li><a href="/wiki/Clue_(Keymaker)" title="Clue (Keymaker)">Clue (Keymaker)</a></li></ul><h3>D</h3>
+<ul><li><a href="/wiki/Definer" title="Definer">Definer</a></li>
+<li><a href="/wiki/Deltaplex" title="Deltaplex">Deltaplex</a></li>
+<li><a href="/wiki/Dis" title="Dis">Dis</a></li>
+<li><a href="/wiki/Dupdog" title="Dupdog">Dupdog</a></li></ul><h3>E</h3>
+<ul><li><a href="/wiki/Easy" title="Easy">Easy</a></li>
+<li><a href="/wiki/Emmental" title="Emmental">Emmental</a></li></ul></td>
+<td width="33.3%"><h3>E cont.</h3>
+<ul><li><a href="/wiki/Emoticon" title="Emoticon">Emoticon</a></li>
+<li><a href="/wiki/ETAS" title="ETAS">ETAS</a></li>
+<li><a href="/wiki/Extended_Brainfuck" title="Extended Brainfuck">Extended Brainfuck</a></li></ul><h3>F</h3>
+<ul><li><a href="/wiki/Feather" title="Feather">Feather</a></li>
+<li><a href="/wiki/Fish" title="Fish">Fish</a></li>
+<li><a href="/wiki/Forte" title="Forte">Forte</a></li></ul><h3>G</h3>
+<ul><li><a href="/wiki/Gammaplex" title="Gammaplex">Gammaplex</a></li>
+<li><a href="/wiki/GASOIL" title="GASOIL">GASOIL</a></li>
+<li><a href="/wiki/Gemooy" title="Gemooy">Gemooy</a></li></ul><h3>H</h3>
+<ul><li><a href="/wiki/Hannah" title="Hannah">Hannah</a></li></ul><h3>I</h3>
+<ul><li><a href="/wiki/Itflabtijtslwi" title="Itflabtijtslwi">Itflabtijtslwi</a></li></ul><h3>K</h3>
+<ul><li><a href="/wiki/Kelxquoia" title="Kelxquoia">Kelxquoia</a></li></ul><h3>L</h3>
+<ul><li><a href="/wiki/L33t" title="L33t">L33t</a></li>
+<li><a href="/wiki/Lambda" title="Lambda">Lambda</a></li>
+<li><a href="/wiki/Lazy_Bird" title="Lazy Bird">Lazy Bird</a></li></ul><h3>M</h3>
+<ul><li><a href="/wiki/Malbolge" title="Malbolge">Malbolge</a></li>
+<li><a href="/wiki/Malbolge_Unshackled" title="Malbolge Unshackled">Malbolge Unshackled</a></li>
+<li><a href="/wiki/Mimsy" title="Mimsy">Mimsy</a></li>
+<li><a href="/wiki/MiniMAX" title="MiniMAX">MiniMAX</a></li>
+<li><a href="/wiki/MISC" title="MISC">MISC</a></li>
+<li><a href="/wiki/MISC-x86" title="MISC-x86">MISC-x86</a></li></ul><h3>O</h3>
+<ul><li><a href="/wiki/Oof!" title="Oof!">Oof!</a></li></ul><h3>P</h3>
+<ul><li><a href="/wiki/P1eq" title="P1eq">P1eq</a></li></ul></td>
+<td width="33.3%"><h3>P cont.</h3>
+<ul><li><a href="/wiki/Pavia" title="Pavia">Pavia</a></li>
+<li><a href="/wiki/PingPong" title="PingPong">PingPong</a></li>
+<li><a href="/wiki/Pit" title="Pit">Pit</a></li></ul><h3>R</h3>
+<ul><li><a href="/wiki/Reversible-2D" title="Reversible-2D">Reversible-2D</a></li>
+<li><a href="/wiki/Revomer" title="Revomer">Revomer</a></li>
+<li><a href="/wiki/Rflct" title="Rflct">Rflct</a></li>
+<li><a href="/wiki/RinGy" title="RinGy">RinGy</a></li>
+<li><a href="/wiki/RUBE" title="RUBE">RUBE</a></li>
+<li><a href="/wiki/RubE_On_Conveyor_Belts" title="RubE On Conveyor Belts">RubE On Conveyor Belts</a></li></ul><h3>S</h3>
+<ul><li><a href="/wiki/Self-modifying_Brainfuck" title="Self-modifying Brainfuck">Self-modifying Brainfuck</a></li>
+<li><a href="/wiki/SMATINY" title="SMATINY">SMATINY</a></li>
+<li><a href="/wiki/SMETANA" title="SMETANA">SMETANA</a></li>
+<li><a href="/wiki/SMITH" title="SMITH">SMITH</a></li>
+<li><a href="/wiki/SMITH_sharp" title="SMITH sharp">SMITH sharp</a></li>
+<li><a href="/wiki/SMITHb" title="SMITHb">SMITHb</a></li>
+<li><a href="/wiki/Smurf" title="Smurf">Smurf</a></li>
+<li><a href="/wiki/StateFlip" title="StateFlip">StateFlip</a></li>
+<li><a href="/wiki/Subleq" title="Subleq">Subleq</a></li>
+<li><a href="/wiki/Subskin" title="Subskin">Subskin</a></li>
+<li><a href="/wiki/Swap" title="Swap">Swap</a></li></ul><h3>T</h3>
+<ul><li><a href="/wiki/TSL" title="TSL">TSL</a></li></ul><h3>V</h3>
+<ul><li><a href="/wiki/Versert" title="Versert">Versert</a></li></ul><h3>Y</h3>
+<ul><li><a href="/wiki/Ypsilax" title="Ypsilax">Ypsilax</a></li></ul></td>
+</tr></table></div>
+</div></div></div>				<!-- /bodycontent -->
+								<!-- printfooter -->
+				<div class="printfooter">
+				Retrieved from "<a href="http://esolangs.org/w/index.php?title=Category:Self-modifying&amp;oldid=12071">http://esolangs.org/w/index.php?title=Category:Self-modifying&amp;oldid=12071</a>"				</div>
+				<!-- /printfooter -->
+												<!-- catlinks -->
+				<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/wiki/Special:Categories" title="Special:Categories">Category</a>: <ul><li><a href="/wiki/Category:Languages" title="Category:Languages">Languages</a></li></ul></div></div>				<!-- /catlinks -->
+												<div class="visualClear"></div>
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+								<!-- /debughtml -->
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+		<!-- /content -->
+		<!-- header -->
+		<div id="mw-head" class="noprint">
+			
+<!-- 0 -->
+<div id="p-personal" class="">
+	<h5>Personal tools</h5>
+	<ul>
+		<li id="pt-login"><a href="/w/index.php?title=Special:UserLogin&amp;returnto=Category%3ASelf-modifying" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in / create account</a></li>
+	</ul>
+</div>
+
+<!-- /0 -->
+			<div id="left-navigation">
+				
+<!-- 0 -->
+<div id="p-namespaces" class="vectorTabs">
+	<h5>Namespaces</h5>
+	<ul>
+					<li  id="ca-nstab-category" class="selected"><span><a href="/wiki/Category:Self-modifying"  title="View the category page [c]" accesskey="c">Category</a></span></li>
+					<li  id="ca-talk" class="new"><span><a href="/w/index.php?title=Category_talk:Self-modifying&amp;action=edit&amp;redlink=1"  title="Discussion about the content page [t]" accesskey="t">Discussion</a></span></li>
+			</ul>
+</div>
+
+<!-- /0 -->
+
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+<div id="p-variants" class="vectorMenu emptyPortlet">
+	<h4>
+		</h4>
+	<h5><span>Variants</span><a href="#"></a></h5>
+	<div class="menu">
+		<ul>
+					</ul>
+	</div>
+</div>
+
+<!-- /1 -->
+			</div>
+			<div id="right-navigation">
+				
+<!-- 0 -->
+<div id="p-views" class="vectorTabs">
+	<h5>Views</h5>
+	<ul>
+					<li id="ca-view" class="selected"><span><a href="/wiki/Category:Self-modifying" >Read</a></span></li>
+					<li id="ca-edit"><span><a href="/w/index.php?title=Category:Self-modifying&amp;action=edit"  title="You can edit this page. Please use the preview button before saving [e]" accesskey="e">Edit</a></span></li>
+					<li id="ca-history" class="collapsible"><span><a href="/w/index.php?title=Category:Self-modifying&amp;action=history"  title="Past revisions of this page [h]" accesskey="h">View history</a></span></li>
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+	<h5>Toolbox</h5>
+	<div class="body">
+		<ul>
+			<li id="t-whatlinkshere"><a href="/wiki/Special:WhatLinksHere/Category:Self-modifying" title="A list of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
+			<li id="t-recentchangeslinked"><a href="/wiki/Special:RecentChangesLinked/Category:Self-modifying" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
+			<li id="t-specialpages"><a href="/wiki/Special:SpecialPages" title="A list of all special pages [q]" accesskey="q">Special pages</a></li>
+			<li><a href="/w/index.php?title=Category:Self-modifying&amp;printable=yes" rel="alternate">Printable version</a></li>
+			<li id="t-permalink"><a href="/w/index.php?title=Category:Self-modifying&amp;oldid=12071" title="Permanent link to this revision of the page">Permanent link</a></li>
+		</ul>
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+											<li id="footer-info-lastmod"> This page was last modified on 14 July 2008, at 19:04.</li>
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+<!-- Cached 20120715213814 -->
+</html>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/CaT	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,2 @@
+#!/usr/bin/env python
+print (lambda s: "".join([(s[i].upper() if i%2==0 else s[i].lower()) for i in range(len(s)) ]))(open("/dev/stdin").read())
--- a/bin/WeLcOmE	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/WeLcOmE	Tue Mar 12 23:37:37 2013 +0000
@@ -1,2 +1,2 @@
 #!/bin/sh
-welcome $@ | python -c "print (lambda s: ''.join([ (s[i].upper() if i%2==0 else s[i].lower()) for i in range(len(s)) ]))(raw_input())"
+welcome "$@" | CaT
--- a/bin/colorize	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/colorize	Tue Mar 12 23:37:37 2013 +0000
@@ -1,2 +1,9 @@
-#!/bin/sh
-python -c "import random; w=raw_input(); p=list('x'*len(w)+'C'*int((350-len(w))/3+1)); random.shuffle(p); i=(c for c in w); print ''.join(i.next() if c=='x' else chr(3)+str(random.randrange(2,15)) for c in ['C']+p)"
+#!/usr/bin/env python
+import random
+import re
+w=raw_input()
+p=list('x'*len(w)+'C'*int((341-len(w))/3+1))
+random.shuffle(p)
+p=list(re.sub('C+','C',''.join(p)))
+i=(c for c in w)
+print ''.join(i.next() if c=='x' else chr(3)+'%02d' % random.randrange(2,15) for c in ['C']+p)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/elist	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+echo elliott
--- a/bin/emptylist	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/emptylist	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,1 @@
-tail -n+2 "$0" | xargs; exit
+echo -n "$(basename "$0"): "; tail -n+2 "$0" | xargs; exit
--- a/bin/list	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/list	Tue Mar 12 23:37:37 2013 +0000
@@ -1,2 +1,3 @@
 #!/bin/sh
-oldpwd=`pwd`; cd /var/irclogs/_esoteric; name=$(cat $(ls ????-??-??.txt | tail -1) | tail -1 | sed "s/[^<]*<//; s/>.*//; s/.*\* //; s/ .*//"); cd $oldpwd; fgrep -q "$name" bin/list || echo -n "$name " >> bin/list; echo cuttlefish boily elliott Taneb HackEgo Sgeo monqy pikhq Sgeo_ tswett Phantom_Hoover nortti oklopol Ngevd 
\ No newline at end of file
+grep '^..:..:..: <[^>]*> `list' /var/irclogs/_esoteric/201[3-9]-??-??.txt | sed 's/^.*<//;s/>.*//;s/_*$//' | sort -u | tr '\n' ' '
+
--- a/bin/makelist	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/makelist	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,1 @@
-echo 'tail -n +2 $0 | xargs echo; exit 0' >$1;chmod +x $1
+cp bin/emptylist bin/"$1"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/makequine	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,2 @@
+#!/bin/sh
+if [ $# -ne 0 ]; then for f in "$@"; do echo "#!/bin/cat" && cat "$f"; done; else echo "#!/bin/cat" && cat; fi
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/mlist	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+echo Seeing a philosopher
--- a/bin/olist	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/olist	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,4 @@
-echo shachaf oerjan Sgeo
+echo -n "$(basename "$0"): "; tail -n+2 "$0" | xargs; exit
+shachaf
+oerjan
+Sgeo
--- a/bin/pastelog	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/pastelog	Tue Mar 12 23:37:37 2013 +0000
@@ -16,7 +16,7 @@
     if expr "$1" + 0 >/dev/null 2>&1; then
         pasterandom "$1"
     else
-        lines=$(grep -P -i -- "$1" ????-??-??.txt | head -n 301)
+        lines=$(timeout 25 grep -P -i -- "$1" ????-??-??.txt | head -n 301)
         {
             echo "$lines" | head -n 300
             [ $(echo "$lines" | wc -l) -eq 301 ] && echo "[too many lines; stopping]"
--- a/bin/pastelogs	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/pastelogs	Tue Mar 12 23:37:37 2013 +0000
@@ -1,28 +1,1 @@
-#!/bin/sh
-cd /var/irclogs/_esoteric
-
-pasterandom() {
-    if [ "$1" -gt 150 ]; then
-        echo "No."
-        exit
-    fi
-    for i in $(seq "$1"); do
-        file=$(shuf -en 1 ????-??-??.txt)
-        echo "$file:$(shuf -n 1 $file)"
-    done | paste
-}
-
-if [ "$1" ]; then
-    if expr "$1" + 0 >/dev/null 2>&1; then
-        pasterandom "$1"
-    else
-        lines=$(grep -P -i -- "$1" ????-??-??.txt | head -n 301)
-        {
-            echo "$lines" | head -n 300
-            [ $(echo "$lines" | wc -l) -eq 301 ] && echo "[too many lines; stopping]"
-        } | paste
-    fi
-else
-    pasterandom 40
-fi
-
+pastelog
\ No newline at end of file
--- a/bin/prefixes	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/prefixes	Tue Mar 12 23:37:37 2013 +0000
@@ -1,2 +1,2 @@
 #!/bin/sh
-echo 'Bot prefixes: fungot ^, HackEgo `, EgoBot !, lambdabot @ or ?'
+echo 'Bot prefixes: fungot ^, HackEgo `, EgoBot !, lambdabot @ or ?, thutubot +, metasepia ~, jconn ), blsqbot !'
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/psocmd	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,2 @@
+#!/bin/sh
+ps -o cmd
--- a/bin/quine	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/quine	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,2 @@
-cd /var/irclogs/_esoteric; cat $(ls ????-??-??.txt | tail -1) | tail -1 | sed 's/[^>]*> //' #Worst cheating quine ever?
+#!/bin/sh
+cd /var/irclogs/_esoteric; cat $(ls ????-??-??.txt | tail -1) | sed 's/[^>]*> //' | grep '^`' | tail -1 #Best cheating quine ever?
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/quine2	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,3 @@
+#!/bin/sh
+a() { p=$(echo -n $(ps -p $1 -oppid | tail -1)); if ps -p $p -ocmd | tail -1 | egrep -q "^sh -c .* \| cat\$"; then ps -p $1 -ocmd | tail -1; else a $p; fi }
+q=$(a $$); if echo "$q" | grep -q "^bash -c"; then echo "$q" | sed "s/^bash -c/\`run/"; elif echo "$q" | grep -q "^/bin/sh /hackenv/bin/"; then echo "$q" | sed "s,^/bin/sh /hackenv/bin/,\`,"; else echo \`"$q"; fi
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/r13	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+tr a-zA-Z n-za-mN-ZA-M
--- a/bin/rainwords	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/rainwords	Tue Mar 12 23:37:37 2013 +0000
@@ -1,2 +1,2 @@
-#!/bin/sh
-python -c "import random; w=raw_input().split(' '); r=[4,7,8,9,2,13,6]; s=random.randrange(0, len(r)); print ' '.join(chr(3) + str(r[(i+s)%len(r)]) + w[i] for i in range(len(w)))"
+#!/usr/bin/python
+import random; w=[l.split() for l in open("/dev/stdin").read().split("\n")]; r=[4,7,8,9,2,13,6]; print "\n".join((lambda s: " ".join(chr(3) + str(r[(i+s)%len(r)]) + l[i] for i in range(len(l))))(random.randrange(0, len(r))) for l in w)
--- a/bin/smlist	Tue Mar 12 23:37:01 2013 +0000
+++ b/bin/smlist	Tue Mar 12 23:37:37 2013 +0000
@@ -1,4 +1,4 @@
-tail -n+2 "$0" | xargs; exit
+echo -n "$(basename "$0"): "; tail -n+2 "$0" | xargs; exit
 shachaf
 monqy
 elliott
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/bin/uuu	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,2 @@
+#!/bin/sh
+tr A-Z U | tr a-z u
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dkVb20VL	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,200 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+		<div class="text"><ol><li class="li1"><div class="de1">#!/bin/sh</div></li>
+<li class="li2"><div class="de2">grep $1 /var/irclogs/_esoteric/* | paste</div></li>
+</ol></div>
+	</div></div>
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+grep $1 /var/irclogs/_esoteric/* | paste</textarea>
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+		<script type="text/javascript">
+		$('.narrow_it').click(function(){
+		    $('#super_frame').animate({width:'100%'}, 500);
+		    $('#footer').animate({width:'100%'}, 500);
+			$(".narrow_it").hide();
+			$(".wide_it").show();
+			$.get('/layout.php', function(data) {
+			});
+		});
+		$('.wide_it').click(function(){
+		    $('#super_frame').animate({width:'960px'}, 500);
+		    $('#footer').animate({width:'960px'}, 500);
+			$(".wide_it").hide();
+			$(".narrow_it").show();
+			$.get('/layout.php', function(data) {
+			});
+		});
+		</script>
+
+	</body>
+</html>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ibin/bf_txtgen	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,7 @@
+#!/bin/bash
+. lib/interp
+cd interps/bf_txtgen
+
+get_arg
+java textgen -g 1000 -i "$ARG_FILE" | tail -n 2 | head -n 1
+clean_arg
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.12928	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,5 @@
+Gforth 0.7.0, Copyright (C) 1995-2008 Free Software Foundation, Inc.
+Gforth comes with ABSOLUTELY NO WARRANTY; for details type `license'
+Type `bye' to exit
+FORGET (listlfind) WORDS 
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.14865	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,301 @@
+2003-02-07.txt:05:00:08: <SamB> the numbers are horizontal in this view?
+2004-02-08.txt:21:25:50: <Toreun> comments vertically are not necessarily comments horizontally
+2004-04-30.txt:21:42:02: <fizzie> I'm decompressing a 768x576-sized 25fps mpeg2 file (recorded some pal-rated tv), running a horizontal deblocking, vertical deblocking, deringing, linear-blend-deinterlacing and temporal noise reduction filters on the image, then bicubic-resampling the image to 640x480 and compressing it to a 1000kbps mpeg4, while simultaneously mp3-encoding the pcm audio in the video.
+2005-07-01.txt:19:01:46: <graue> you can eliminate wire crossing by using = and | as pipes, where if the IP is moving horizontally and hits | or vertically and hits =, the program ends, and if the IP moves into a blank space or anything else the program ends
+2005-07-19.txt:21:57:12: <graue> I protest that the Brainfuck constants page now scrolls horizontally :(
+2005-08-17.txt:02:55:16: <GregorR> Furthermore, televisions don't have horizontal pixels per se.
+2005-09-10.txt:14:02:07: <pgimeno> in some old typewriters a carriage return was to move the carriage horizontally and then you needed to press line feed, which rotated the drum
+2005-10-05.txt:23:28:13: <WildHalcyon> Ive been looking at 2-d glypho, encoding both horizontal and vertical. You need a minimum set of symbols though...
+2005-10-21.txt:14:26:32: <fizzie> Seems I managed to semi-fix that thing. The route selection still doesn't work, and I need to manually reverse the trains, but at least the signals look correct. (Interestingly, signals in a diagonal piece of track work differently than signals on a horizontal/vertical piece of track. I wonder if that's a bug in 0.3.6 - 0.4.0.1 is the latest release, after all.)
+2006-02-26.txt:17:03:43: <Keymaker> i only have respect for the traditional horizontal(?) :) smileys
+2006-06-11.txt:19:50:37: <SimonRC> TV (in Britain) transmits hue, intensity, and brighness is its 3 channels IIRC.  The horizontal resolution of the color is much less than that of the brightness, but you don't notice it unless you look for it, buy the same principle as the second cause of the castle effect.
+2006-07-27.txt:20:13:43: <ihope> Let's see... split the cursor position in two halves and monitor either the vertical or the horizontal.
+2006-08-06.txt:02:40:05: <oerjanj> would make it easier to lay out non-"horizontal" pathways
+2006-09-04.txt:03:43:07: <GreyKnight> they both consist of a horizontal pair of dots above the letter
+2007-04-03.txt:18:56:29: <lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels
+2007-04-03.txt:20:55:11: <oklopol> "<lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels" i've done a 2d ~ 3d flying game
+2007-05-25.txt:03:52:35: <ihope> Is the horizontal line going through the nostrils called the band?
+2007-07-07.txt:19:16:36: <ihope> Same for the letter T: the one end of the vertical line has to go exactly as far as the horizontal line.
+2007-07-14.txt:22:11:53: <Figs> horizontal would bounce
+2007-07-27.txt:09:51:01: <oklofok> like, you have a horizontal stick with another on top of it
+2007-09-21.txt:01:12:00: <Tritonio> the horizontal line are the lips closed
+2007-12-17.txt:23:16:12: <immibis> bsmntbombdood: presumably it's so you can run the game so the screen shows either a vertical plane , or a horizontal one (with gravity off).
+2007-12-17.txt:23:16:29: <immibis> gravity on = like a vertical plane. gravity off = like a horizontal one.
+2008-01-22.txt:14:48:24: <ehird> the current iteration i'm working on uses about 5% of my horizontal screen real estate, heh
+2008-02-10.txt:00:43:35: <ehird`> http://www.fileformat.info/info/unicode/char/2389/index.htm CIRCLED HORIZONTAL BAR WITH NOTCH
+2008-02-19.txt:20:51:43: <ehird`> ais523: horizontal if is:
+2008-02-19.txt:20:52:10: <ais523> for some reason I only memorised horizontal
+2008-02-19.txt:21:10:35: <ais523> many interps do it differently for horizontal and vertical
+2008-04-03.txt:15:35:25: <ais523> I prefer 2 for C because I'm horizontal-space-challenged
+2008-04-18.txt:16:26:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
+2008-04-23.txt:16:36:04: <ais523> just not aligned horizontally
+2008-04-26.txt:04:30:48: <evincarofautumn> Should vertical and horizontal movement be independent?
+2008-04-26.txt:23:55:09: <oklopol> okay, so first diagonally, then horizontall-/vertically
+2008-04-27.txt:00:06:02: <oklopol> oklopol: okay, so first diagonally, then horizontall-/vertically <<< can you reaffirm this was not correct after saying that?
+2008-05-18.txt:22:07:14: <SimonRC> Th problem with _ is that you can't flip it horizontally easily
+2008-05-18.txt:22:19:49: <AnMaster> oh wait is it only flip horizontally?
+2008-07-05.txt:11:31:36: <AnMaster> odd horizontal lines on top of everything
+2008-07-05.txt:11:33:17: <AnMaster> Deewiant, however that got odd horizontal lines
+2008-08-12.txt:16:20:00: <tusho> and then use horizontal if
+2008-08-24.txt:00:02:53: <tusho> it was adding a horizontal scrollbar
+2008-09-08.txt:13:15:37: <funktio> "The Befunge-93 specification restricts each valid program to a grid of 80 instructions horizontally by 25 instructions vertically."
+2008-09-14.txt:10:38:00: <AnMaster> Deewiant, so indv basically stors the vector vertically now instead of horizontally?
+2008-09-16.txt:17:12:01: <AnMaster> tusho, horizontal if
+2008-09-16.txt:17:31:51: <tusho> in the other one, you could have infinitely long horizontal fungespace
+2008-09-18.txt:08:11:08: <fizzie> I mean, a numerical round-off thing when calculating how to curve that mostly-horizontal part of the line.
+2008-09-18.txt:08:12:31: <oklopol> the anomaly is the horizontal line is too long
+2008-09-18.txt:08:12:58: <oklopol> wonder if i'm confusing vertical and horizontal
+2008-09-18.txt:08:13:20: <fizzie> Horizontal is ---, since that's what the horizon does.
+2008-09-26.txt:21:51:39: <psygnisfive> the aqua look? you mean the horizontal bars?
+2008-09-26.txt:21:54:01: <psygnisfive> tusho: ok.. what about it? the only annoying thing is the horizontal bars
+2008-10-12.txt:03:40:24: <ihope> Then the first monkey on the path becomes the new current monkey, and moves either toward or away from the old current monkey: red moves toward green and away from blue, green moves toward blue and away from red, blue moves toward red and away from green. The monkey moves one step in a cardinal direction, preferring horizontal movement to vertical movement if they would otherwise result in him being the same distance from the old curren
+2008-10-17.txt:12:42:22: <ais523> whereas longer is used for something that's measured horizontally, like snakes
+2008-10-21.txt:17:29:23: <AnMaster> asiekierka, another idea: have = accelerate the dots to double its current speed if particle enter horizontally, and have it decelerate to half the speed if the dots enter vertically
+2008-10-21.txt:17:36:01: <AnMaster> asiekierka, anyway you need something so that one 1 or 0 can affect another one, like  | if hit from above then it will make everything that hits it horizontally go down, if it is hit from below it will everything that hits it horizontally go up
+2008-10-22.txt:15:32:22: <oerjan> and also for collisions in other directions than horizontal
+2008-10-22.txt:16:18:01: <Slereah_> Unless you do something other than horizontal/vertical
+2008-10-22.txt:16:28:23: <Slereah_> [17:17:53] <Slereah_> Unless you do something other than horizontal/vertical
+2008-10-26.txt:11:06:52: <fizzie> At least with FF3 the text-size-changing mostly works, although occasionally I get some white or darker-green horizontal lines inside blocks, from overlapping or gaps between the per-line <span>s.
+2008-11-06.txt:20:48:59: <fungot> ais523: ( that second one is horizontally displaced by 1 pixel with the hardware directly. :p)) for f(n-1) 2*f(n-2)
+2008-11-27.txt:00:15:58: <trave> horizontally AND vertically inverted
+2008-12-01.txt:00:50:59: <oklopol> goes vertical - horizontal - vertical ...
+2008-12-05.txt:23:56:47: * Warrigal looks up horizontal gene transfer to see if a human can get genes from a dog
+2008-12-06.txt:00:01:50: <Warrigal> I just a moment ago read that there has been horizontal gene transfer from bacteria to fungi and perhaps between two eukaryotes, on Wikipedia.
+2008-12-06.txt:00:03:16: <Warrigal> That article implies but does not actually state that horizontal gene transfer does not occur between eukaryotes.
+2008-12-11.txt:03:16:06: <oerjan> (for a horizontal row)
+2009-01-12.txt:21:54:29: <lament> AnMaster: they're just nets, people normally draw them vertically but i draw them horizontally here
+2009-01-12.txt:21:55:53: <lament> AnMaster: the fretboard is horizontal in that pic.
+2009-01-17.txt:16:49:45: <kerlo> I just need to add how to find the horizontal component of a vector of a certain length in a certain direction...
+2009-01-31.txt:19:49:20: <ehird> When the cursor goes horizontal.
+2009-02-09.txt:19:43:26: <psygnisfive> also, these gliders seem to be moving horizontally not diagonally
+2009-02-09.txt:23:13:13: <ehird> AnMaster: well, it's a horizontal line with a vertical line sticking from the middle
+2009-02-17.txt:22:17:12: <ehird> Asztal: in fact, it flips it horizontally too
+2009-03-03.txt:18:03:30: <ehird> since it can curve horizontally or vertically
+2009-03-07.txt:19:59:11: <ehird> horizontal scrollbar
+2009-03-10.txt:23:25:12: <ais523> mine's a horizontal row of tabs
+2009-03-12.txt:01:01:34: <ehird> yeah, a wavy horizontal line does that
+2009-03-12.txt:15:08:03: <ais523> also, how many pixels horizontal resolution will you get? 16?
+2009-03-12.txt:16:43:17: <fizzie> I think there is a reasonable intuitivity about that thing: given any NxN square of bit-patterns for 00...00 to 11...11; you get the horizontal and vertical lines because of the 00..00, and the diagonal because ~x => N-x, and ~x & x == 0 always; and you get to do the same thing in the smaller N-1 x N-1 squares for those cases where the leading bits are either (0, 0), (0, 1) or (1, 0) because in those cases the bit in the and result is a zero, but in the final s
+2009-03-13.txt:23:04:05: <mad> horizontal blank dma
+2009-03-19.txt:16:26:53: <ais523> or at least, it uses extra vertical space for longer inventory listings, and extra horizontal space for status messages
+2009-03-22.txt:01:07:18: <zzo38> Adding things like moving horizontally objects, object to collect bonus points etc
+2009-03-23.txt:20:57:47: <AnMaster> huh... currently there is (melting) snow on the upper part of the window in this room. It is under a balcony. Conclusion: snow nowdays fall horizontally...
+2009-03-23.txt:21:37:22: <AnMaster> fizzie, between them, close to sum2 there is a single track going horizontally splitting into multiple tracks going in 90 degrees from it
+2009-03-27.txt:23:33:35: <AnMaster> I prefer more horizontal skiing
+2009-04-01.txt:18:45:19: <fizzie> To me it looks like it blends together three copies, with a few-pixels horizontal offset and 120 degrees of hue difference in each.
+2009-04-03.txt:00:49:50: <ehird> there's a single horizontal line
+2009-04-05.txt:18:35:37: <ehird> Horizontal.
+2009-04-28.txt:16:18:34: <ehird> Deewiant: I need to store two boundary maps, vertical & horizontal, right
+2009-04-29.txt:22:33:13: <Deewiant> No, it's saying that depending on the size of the stack it's horizontal/vertical
+2009-05-01.txt:01:28:52: <kerlo> Quadruple-width: NOMINAL HORIZONTAL TABULATION
+2009-05-04.txt:20:02:59: <ehird> OTOH, a font with different metrics fucks up the whole vertical/horizontal rhythm entirly.
+2009-05-04.txt:22:59:46: <fizzie> Those X-SAMPA "b_<" and friends look like botched horizontal-smileys.
+2009-05-07.txt:02:21:33: <psygnisfive> which i guess is mirrored along the horizontal axis
+2009-05-07.txt:02:21:47: <psygnisfive> the lowercase r's are vertically and horizontally mirrored
+2009-05-08.txt:00:13:50: <Gracenotes> but :\ reading it horizontally doesn't make sense
+2009-05-18.txt:00:16:33: <fizzie> 24" is the most common size if you want 1920 pixels horizontally. Though nowadays there's a large-ish amount of 1920x1080 23" screens. That's probably not any less wide, though. And there are some 21.5" 1920x1080 screens too, if you want physically-smaller.
+2009-05-21.txt:23:38:14: <fizzie> It's actually not a smiley; it's the "up arrowhead between two horizontal bars", used to represent the enter key.
+2009-06-01.txt:10:43:57: <oerjan> argh!  the horizontal scrollbar of hg's file browser is stupid!
+2009-06-02.txt:11:30:24: <Asztal> it's kind of a shimmering horizontal sine wave, if I look at the right bitmap
+2009-06-11.txt:23:50:41: <zzo38> A diagrammatic tensor multiplication, is you put various shapes with lines extending above and below, representing a vector or covector space. You do tensor multiplication horizontally and matrix multiplication vertically
+2009-06-13.txt:16:24:45: <fizzie> But if you have actually wavy horizon (and not just tilted one) you'll probably need to add some horizontal-line control points or something.
+2009-06-24.txt:09:08:50: <asiekierka> angle (where 0 is a horizontal line, range from -90 to 90), length of line
+2009-06-24.txt:09:09:04: <asiekierka> so 0,10 is a horizontal line 10 milimetres long
+2009-06-24.txt:12:10:24: <asiekierka> It would run horizontal on
+2009-06-24.txt:12:11:05: <amca> Normally in pong you only have vertical and horizontal lines
+2009-06-29.txt:04:12:10: <zzo38> In order to compute the value of a tensor diagram, you do tensor multiplying horizontally and you do matrix multiplying vertically.
+2009-07-12.txt:20:00:46: <ehird> "# horizontal layout: 1+2 * 3 is (1+2) * 3 (merd innovation!) "
+2009-07-31.txt:23:18:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
+2009-08-09.txt:16:27:31: <fizzie> Based on the horizontal and vertical confusions, I hope total confusion is not "all direction keys at once", since I don't think I can get it with this keyboard. It's not, right?
+2009-08-26.txt:03:55:22: <ehird> in fact I wonder why tiling wms do complex arrangements; all they need is one level of vertical split, and one level of horizontal split
+2009-08-28.txt:12:45:29: <AnMaster> I wonder what the rectangular hole near the back of the laptop is. There is an odd symbol next to it. Like [] [] |  with a horizontal line through it all
+2009-08-29.txt:01:06:49: <Ilari> For "looks totally impossible but just requires some nasty tricks": Put long horizontal or vertical stretch (tens of blocks) of "space" floor, and put stretches of abyss to its both sides. :-)
+2009-09-01.txt:21:33:12: <FireFly> Horizontal-wise
+2009-09-11.txt:23:31:52: <Asztal> Supposedly cleartype was improved in 7 to support vertical antialiasing as well as horizontal, but I think that's more of a CJK thing.
+2009-09-18.txt:15:35:56: <ais523> you could double the colour choice by halving the horizontal resolution
+2009-09-18.txt:15:37:11: <ais523> so the horizontal length of pixels is determined by the length of time you send the signal for
+2009-09-18.txt:15:37:23: <ais523> under the standard TV protocol, length of time = distance horizontally
+2009-09-20.txt:12:05:09: <ehird> Plus, the ball was really small. Additionally, the optical drive was horizontal, which means that it'll spin the discs with less fighting of physics than the later models.
+2009-09-22.txt:10:55:24: <ehird> Giving up 80 pixels horizontally for 150 pixels vertically? Sign me up.
+2009-09-24.txt:22:04:07: <fizzie> Yes, with that tweak the matrix envs will accept the usual {ccc|c} thing. Admittedly there's not much benefit from using them (over an explicit array) except that they have those automatic delimiters (a minor thing) and they decrease the huge horizontal spacing a bit (maybe a matter of taste).
+2009-09-24.txt:22:39:05: <fizzie> It creates a filled box with those arguments, but generally it's used to do horizontal or vertical lines (in which case one of the arguments is line thickness and the other the length) or alternatively struts (with zero width or zero height) to control spacing.
+2009-09-25.txt:12:15:32: <fizzie> s/vertically/horizontally/
+2009-09-29.txt:06:31:07: <coppro> like, no loss of quality at 80 degrees horizontally either way
+2009-10-01.txt:20:15:21: <ehird> in the bit near the screen where the extra stuff is, a horizontal (i.e. not sticking up) tape slot, and some buttons depthwards (i.e., going further to the screen, to save space)
+2009-10-16.txt:14:04:33: <ehird> vertically at least; those 150 pixels don't seem to help much. losing 240 horizontal pixels is a bit of an ouch
+2009-10-16.txt:18:11:32: <AnMaster> as in, the horizontal lines are brighter at regular intervals
+2009-10-16.txt:18:36:25: <fizzie> It's not the standard I use; from where I come from, a 8x16 font has 8 pixels horizontally, 16 vertically, and you stack them without any silly gaps.
+2009-10-24.txt:16:16:37: <ais523> just with a horizontal offset
+2009-10-24.txt:17:30:26: <ehird> yep, now every other site has a horizontal scrollbar
+2009-11-07.txt:19:23:04: <ehird> SimonRC: is each block vertical or horizontal
+2009-11-08.txt:14:05:08: <ehird> Probably a horizontal rule in a word processor? Or something.
+2009-11-14.txt:20:15:24: <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
+2009-11-14.txt:20:26:04: <SimonRC> "HT Horizontal Tabulation" -- http://wps.com/projects/codes/X3.4-1963/index.html
+2009-11-15.txt:16:09:27: <ehird> 12:15:24 <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
+2009-11-16.txt:13:33:40: <ais523> I realised that that wouldn't work as it wouldn't give enough horizontal spacing
+2009-11-16.txt:13:41:08: <ais523> to save horizontal space
+2009-11-20.txt:15:07:38: <oerjan> AnMaster: the list is triangular to avoid duplicates, you have to look both horizontal and vertical
+2009-12-16.txt:16:56:52: <ais523> I voluntarily keep myself to a maximum number of channels that fits on the screen horizontally
+2009-12-18.txt:12:47:53: <AnMaster> fizzie, you often seem to need to add exactly one horizontal and one vertical line to get a plausible orientation on the output image
+2009-12-18.txt:12:49:56: <AnMaster> fizzie, also vertical/horizontal is added by selecting same picture for left/right and then adding a pair of point that are not in the same place but rather along the same vertical or horizontal line
+2009-12-18.txt:12:57:32: <fizzie> I've done the horizontal/vertical-line trickery for perspective-correcting some "took a picture of a floor mosaic at an oblique angle" pictures; there's a tutorial about it.
+2009-12-18.txt:13:00:02: <AnMaster> fizzie, if you just use one vertical and one horizontal line it seems to result in rotational fix only, rather than perspective correction as well
+2009-12-20.txt:01:55:40: <ehirdiphone> It'd be pong, except flipped so that the sides are top and bottom; played horizontally on an iPhone. Tilting left and right slides the bat.
+2010-01-02.txt:12:04:32: <ehirdiphone> All, horizontally.
+2010-01-05.txt:13:57:55: <ehird> what's after, like below but horizontally?
+2010-01-07.txt:19:42:07: <ehird> "Why not arrange the ip addresses in a 16x16 square, for each byte, recursively? That way you'd get fewer thin horizontal lines and more interesting blob shapes. Even better, use a Hilbert curve, like this: http://xkcd.com/195/"
+2010-01-09.txt:03:17:56: <uorygl> Lessee. These tiles cannot tile the entire plane as long as there is are at least two tiles, horizontally separated, each containing an A or B; each one would generate more of itself below itself until they got crowded out.
+2010-01-10.txt:20:31:53: <ais523> not for horizontal arrows
+2010-01-13.txt:22:41:00: <fizzie> Not sure; U+29FA DOUBLE PLUS is in fact a single horizontal line with two vertical strokes: ⧺ (that's even in my font).
+2010-01-14.txt:17:06:48: <AnMaster> ais523, the interpreter would execute the code either horizontally or vertically, possibly alternating between lines/columns
+2010-01-15.txt:19:56:47: <fizzie> AnMaster: Equirectangular. You can't make a rectilinear image with a horizontal FOV larger than 180 degrees.
+2010-01-15.txt:20:11:32: <AnMaster> horizontally near the middle
+2010-01-15.txt:20:20:27: <fizzie> The vertical FOV is a bit poor; the camera does a (35mm-film-equivalent) 36 mm focal length objective in the maximum tele-position; that translates to horizontal FOV of 51.35 degrees, or vertical in this case because the camera was tilted 90 degrees.
+2010-01-15.txt:20:34:09: <fizzie> http://zem.fi/~fis/alvarc.jpg -- cylindrical projection, horizontal FOV 360 degrees, vertical 80 degrees in the original 8000x2137 pixel canvas; then cropped with top=215, bottom=1379. (And left=0, right=8000 of course.)
+2010-01-15.txt:20:40:49: <AnMaster> fizzie, still that bilding is only curved horizontally now
+2010-01-15.txt:20:56:11: <fizzie> AnMaster: Yes, well, I didn't want to spend time with it; I just stuck a couple of horizontal-line control points to the "curvy building" so that at least that would be straight.
+2010-01-16.txt:19:31:13: <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page.
+2010-01-16.txt:19:35:00: <AnMaster> <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page. <-- iirc IE8 groups by which tab they were opened from. I have had no choice but to use IE8 on some lab computers at university.
+2010-01-16.txt:19:36:12: <ehird> That does the horizontal linear tree thing, but only for tabs, not integrated history/bookmarks/tab expiry/scrolling (well, it might do scrolling with a scrollbar, dunno (arrows don't count as scrolling))
+2010-01-17.txt:01:10:15: <ehird> Horizontally it handles a whole two 80-column windows, so no line wrapping.
+2010-01-19.txt:20:58:00: <fizzie> AnMaster: I don't know of a specialized program for that scan thing, but certainly you could try adding short line segments that trace the rows of letters in the book marked as horizontal lines in Hugin, then letting it optimize all those lens distortion parameters; it might find something that straightens them, though probably not very well.
+2010-02-22.txt:22:37:58: <fizzie> Lines of points? LPI's just the "vertical resolution" there, while DPI's the horizontal (across-paper) one. But I really think they both are actually 600 points per inch.
+2010-03-01.txt:13:19:45: <scarf> the funny thing is, that the Utah Teapot was accidentally drawn at the wrong scale originally (as in, vertical scale != horizontal scale), so it looks rather different in the demos than it does in real life
+2010-03-03.txt:00:20:41: <alise> Reals go horizontally, complexes stack on top vertically, and things we had to add to make everything work go sort of spiralling off diagonally
+2010-03-03.txt:20:06:00: <anmaster_l> cpressey, like two strings intersecting, one vertical one horizontal
+2010-03-04.txt:03:05:22: <coppro> and when they get reflected on the middle reflectors, they generate horizontal spaceships
+2010-03-04.txt:06:41:03: <augur> because you can define horizontal types of arbitrary number
+2010-03-04.txt:06:41:15: <adu> horizontal?!?
+2010-03-04.txt:06:42:48: <augur> we could describe this relation as a horizontal type distinction
+2010-03-04.txt:06:43:12: <augur> they're horizontally related
+2010-03-04.txt:06:43:21: <augur> You could imagine a type system with only horizontal types
+2010-03-04.txt:06:45:21: <augur> and one "horizontal" type, in some sense
+2010-03-06.txt:22:52:54: <uorygl> A set of complex numbers is open if and only if all its vertical and horizontal cross sections are open.
+2010-03-09.txt:15:02:26: <AnMaster> it is horizontal
+2010-03-09.txt:15:02:44: <AnMaster> and possible one that does both vertical and horizontal (not sure about that)
+2010-03-17.txt:17:23:45: <Gregor> AnMaster: Perfectly horizontal line?
+2010-03-21.txt:18:33:17: <ais523> the interpreter repeatedly dequeues an element from the queue, then moves down if it was "d" or right if it was "r" (wrapping both vertically and horizontally), then enqueues the entire contents of the cell it ended up in
+2010-03-21.txt:18:35:09: <ais523> Sgeo: it wraps both horizontally and vertically
+2010-03-25.txt:15:23:04: <ais523> AnMaster: in each cell, hold a pointer to the next cell and previous cell sorted vertically over horizontally, and horizontally over vertically
+2010-03-27.txt:20:20:53: <ais523> and two zero slopes, for the horizontal bits
+2010-03-31.txt:20:01:17: <ehirdiphone> The proposed traits feature would bring "horizontal reuse" to the language; think of traits as a PHPish answer to multiple inheritance or Java's interfaces.
+2010-04-06.txt:14:40:39: <AnMaster> Deewiant, looks like cfunge won at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
+2010-04-06.txt:14:42:18: <AnMaster> at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
+2010-04-06.txt:15:08:51: <AnMaster> Deewiant, what is up with plots/horizontal.b98/1000000/line-memtime.svg
+2010-04-06.txt:15:10:42: <AnMaster> Deewiant, and why is the cfunge plot in plots/horizontal.b98/100000/line-memtime.svg discontinuous?
+2010-04-06.txt:15:11:58: <AnMaster> Deewiant, and uh plots/horizontal.b98/10000000/line-memtime.svg has two red lines at once?
+2010-04-06.txt:22:36:52: <Deewiant> AnMaster: You'll notice the timings behave almost exactly like the ones of horizontal.b98
+2010-04-06.txt:22:54:56: <AnMaster> horizontal-p? how does that differ from horizontal?
+2010-04-09.txt:06:55:03: <coppro> randomly rolling a horizontal position and an orientation would be smarter than your AI
+2010-04-10.txt:20:47:42: <AnMaster> Deewiant, plots/horizontal-p.b98/10000000/line-memtime.svg show some rcfunge-like effects for ccbi2 it seems? Any idea why?
+2010-04-10.txt:20:51:38: <AnMaster> as in, it is thinner when it goes horizontally than when it climbs
+2010-04-10.txt:20:53:11: <AnMaster> Deewiant, any idea about that rcfunge-ish allocation pattern for ccbi2 in plots/horizontal-p.b98/10000000/line-memtime.svg though? Something related to the gc?
+2010-04-10.txt:20:58:40: <AnMaster> Deewiant, like the last table at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal-p.b98.html
+2010-04-12.txt:00:13:23: <ais523> maybe you should have tabs both vertically and horizontally
+2010-04-25.txt:22:11:17: <coppro> Anyone know of a LaTeX package to make a table where the head column stretches out diagonally to save horizontal space?
+2010-05-03.txt:15:52:01: <alise> here horizontal = increase second argument
+2010-05-06.txt:07:26:52: <lament> right hand is for moving horizontally
+2010-05-15.txt:13:01:35: <alise> Quite horizontally extended, you might say.
+2010-05-15.txt:18:29:48: <zzo38> The cards have the suit/number also written in horizontal in the right corner as well as the suit/number vertical on the left corner, so that you can see the suit even if arranged the cards in a different order
+2010-05-16.txt:14:57:36: <alise> All you need is a horizontal and vertical one of these, plus a very simple take-in-spaceship-and-emit-a-new-one-diagonally piece
+2010-05-16.txt:20:07:27: <Hoovershire> AnMaster: There's a pattern that stretches a striped agar horizontally at -123, 22
+2010-06-04.txt:20:49:10: <fizzie> AnMaster: "FAQ: Sensor info: Horizontal positioning using homemade shaft encoder (black/white rotating lego squares you see in the vid) with a SY-CR102 photo reflector from Maplins, (only £0.89 or $1.30)."
+2010-06-25.txt:22:46:53: <pikhq> AnMaster: Hmm? The Japanese variant has the top portion written using a single horizontal line, rather than two horizontal lines.
+2010-07-18.txt:19:26:08: <oerjan> But it's All Right with horizontal
+2010-07-28.txt:08:34:18: <fizzie> Theta's the one that goes horizontally slashed.
+2010-07-29.txt:13:30:39: <fizzie> Technically speaking it should have approximately the same effect on the cursor as enough line feeds to get to next vertical tab stop, cf. horizontal tab and an amount of spaces.
+2010-07-30.txt:13:23:29: <alise> I dunno. It has two metal bars on the floor horizontally.
+2010-07-31.txt:02:09:58: <alise> AnMaster: Didot can be readable at very small pixel sizes because the renderer runs out of ways to make the horizontal lines ridiculously thin so it ends up making them more equal; you know, the reasonable thing to do.
+2010-08-06.txt:23:37:44: <cpressey> why do I have a horizontal scrollbar on this chat window?
+2010-08-09.txt:14:30:59: <fizzie> It also looks like an angry horizontal-smiley.
+2010-08-15.txt:03:46:15: <ais523> the horizontal corridor second-from-bottom, that's the first boulder you push
+2010-08-18.txt:04:42:04: <pikhq> (TeX manages to do horizontal Japanese decently)
+2010-08-18.txt:21:35:50: <fizzie> Maybe horizontal add/sub could help in the shuffling, though perhaps not so much since there's only one of each, and haddpd/hsubpd always performs at least two adds/subs.
+2010-08-22.txt:23:58:17: <alise> "no thank you, i'd like a horizontal scrollbar every other message, please"
+2010-08-29.txt:04:01:34: <pikhq> zzo38: Erm, s/vertical/horizontal/
+2010-08-29.txt:04:02:11: <zzo38> OK. But I think the horizontal line is long enough
+2010-08-29.txt:04:02:59: <zzo38> The horizontal line on the top and bottom is programmed to be three times as long as the distance between the vertical lines.
+2010-08-30.txt:15:41:54: <alise> Only with subpixel rendering, though; you really need that 3x horizontal resolution to get the clarity...
+2010-09-02.txt:00:07:33: <zzo38> One problem I still have is how I should implement text that is stretched only horizontally, and not vertically, in TeX and DVI.
+2010-09-03.txt:18:39:39: <Vorpal> http://earthquake.usgs.gov/earthquakes/recenteqsww/Quakes/us2010atbj.php#details says "Depth	16.1 km (10.0 miles) (poorly constrained)" and "Location Uncertainty	horizontal +/- 16.5 km (10.3 miles); depth +/- 64.6 km (40.1 miles)". So that earth quake could be located far about the ground then? XD
+2010-09-05.txt:01:33:32: <zzo38> And what is the best way to implement allowing the text to be stretched horizontally but not vertically, if there is not room, it will make it less wider horizontal, with using TeX, METAFONT, ImageMagick, etc?
+2010-09-06.txt:04:43:19: <alise> "There is a horizontal division in this playfield, splitting it into regions called le ciel, on top, and la terre, below."
+2010-09-06.txt:04:43:23: <alise> horizontal yet on top/below?
+2010-09-06.txt:04:44:30: <cpressey> "horizontal division" meaning, there is a horizontal line dividing up-part from down-part
+2010-09-13.txt:02:51:43: <alise> probably a list of files on the side since I'm stuffing other stuff onto the sidebar anyway; it can hold more entries than horizontal tabs
+2010-09-13.txt:22:41:19: <alise> I bet you wouldn't like your keyboard layout depending on which program you use; or some menus being horizontal; or whatever.
+2010-09-14.txt:22:15:41: <alise> It has a hinge that can somehow support it, so you can basically turn it into a pretty-strange horizontal laptop.
+2010-09-15.txt:19:34:54: <alise> pikhq: Reasonable-resolution display (obviously). Form factor similar to A4 paper/iPad, but, you know, different. Probably has to be tweaked a bit so the horizontal orientation is alright to use, since that's what you'll have to use when using the keyboard.
+2010-09-16.txt:18:45:39: <alise> fizzie: it seemed squished horizontally
+2010-09-16.txt:18:47:09: <alise> fizzie: Anyway yeah, give us a less-horizontally-stretched, generally-higher-resolution version :D
+2010-09-16.txt:18:47:35: <fizzie> alise: I can add more horizontal pixels if you want, or just make the graph less tall to make it less stretchedy.
+2010-09-16.txt:18:47:37: <Vorpal> alise, you mean less horizontally compressed!
+2010-09-16.txt:18:49:07: <alise> fizzie: Widen it so it's less stretched horizontally, then just make both dimensions bigger from that.
+2010-09-17.txt:14:44:29: <fizzie> The mystery plot's Y axis is time, divided into ten-minute bins (24*60/10 = 144); the X axis is message length in characters, with >100 clamped to 100. The color scale is log-frequency, where the frequencies have been normalized across the time bins, so each horizontal line sums to one.
+2010-09-17.txt:14:48:43: <fizzie> http://www.cis.hut.fi/htkallas/avf.png -- it got a bit horizontally squeezed, can't quite recall how to change plot dimensions in MATLAB.
+2010-09-17.txt:19:52:19: <hqx> 1095 horizontal pixels a year
+2010-09-20.txt:18:46:20: <fizzie> Vorpal: First set, out of three: http://zem.fi/~fis/hp1.jpg -- that's about 129 degrees, horizontally.
+2010-09-23.txt:22:55:53: <Vorpal> rather that horizontal vs. vertical kind of thing
+2010-09-27.txt:17:28:25: <alise> or do you think we should put all paragraphs horizontal to each other, too, in case you want to look at some other one first?
+2010-09-27.txt:19:36:17: <alise> even a horizontal menu bar
+2010-09-29.txt:01:32:48: <alise> A knightship is a spaceship of type (2m,m)/n (that is, a spaceship that moves two cells horizontally for every one cell it moves vertically). Knightships must be asymmetric and their period must be at least 6, which makes searching for them using programs like lifesrc very difficult. An "almost knightship" was found on March 23, 2004, which would be a period 6 knightship if it weren't for three cells that are incorrect in its sixth generation.[1]
+2010-10-02.txt:20:43:36: <alise> imagine a typical horizontal-is-time, vertical-is-tracks thing, but instead of waveforms it's little snippets of code
+2010-10-10.txt:22:50:06: <fizzie> To use as a wallpaper in the phone; it has those four horizontally-aligned desktops, with wraparound, and glide from one to another.
+2010-10-13.txt:16:35:57: <elliott> Gregor: (_ is "arrange horizontally", | vertically)
+2010-10-13.txt:16:48:16: <elliott> cpressey: As I said, _ means horizontal arrangement, and | means vertical
+2010-10-16.txt:21:20:27: <Gregor> I have dual 16:10, horizontal.
+2010-10-16.txt:21:20:35: <elliott> I have your mom, horizontal.
+2010-10-17.txt:21:01:49: <ais523> a and d strafe horizontally; q and e can be used for the rotations that you can't easily do with the mouse
+2010-10-19.txt:14:35:26: <elliott> Holy shit horizontal scrollbar what
+2010-10-20.txt:17:28:13: <elliott> Gregor: You don't have horizontal scrolling; rectify.
+2010-10-20.txt:17:31:49: <Gregor> The horizontal issue is a huge mess
+2010-10-22.txt:06:00:35: <quintopia> Gregor: they don't bother to cohere the two, but rather just ensure that you maintain your horizontal acceleration achieved while in air once on the ground
+2010-10-22.txt:06:03:06: <quintopia> if you have a horizontal velocity when you take off, you have the same horizontal velocity when you land, even if the direction of said velocity has changed
+2010-10-22.txt:06:12:31: <quintopia> Gregor: yeah, in SMW, acceleration in air works exactly like on land, except that if you stop accelerating in air, you maintain horizontal velocity, whereas on land, you lose it
+2010-10-22.txt:06:13:35: <Gregor> So you can NEARLY slow yourself to zero horizontal motion just by being twitchy then?
+2010-10-23.txt:05:37:08: <elliott> Gregor: horizontal scrolling please
+2010-10-23.txt:05:37:32: <Gregor> elliott: It's stupidly difficult to determine if the page horizontally scrolls <_<
+2010-10-23.txt:05:38:12: <Gregor> elliott: Basically, every time I've ended up with something that scrolls properly on pages that have horizontal scrolling, but thinks that e.g. Wikipedia's front page is suddenly 3 screens wide for no obvious reason.
+2010-10-23.txt:21:32:07: <elliott> Gregor: Horizontal scrolling my friend
+2010-10-23.txt:21:32:29: <Gregor> elliott: YOU make horizontal scrolling work, it's a huge PITA :P
+2010-10-23.txt:21:44:06: <Gregor> elliott: OK, so I MAY have just fixed horizontal scrolling ...
+2010-10-23.txt:21:57:24: <elliott> Gregor: Can you also decrease the threshold for horizontal scrolling? I keep walking into enemies by mistake.
+2010-10-24.txt:05:23:55: <pikhq> IT HAS HORIZONTAL SCROLLING OH MY DEAR GOD
+2010-10-24.txt:08:54:33: <quintopia> so, shouldn't your favicon->mob converted horizontally flip the favicon in one of the directions?
+2010-10-24.txt:08:55:26: <quintopia> oh, i was gonna have dead favicon guy be the same, except with the body horizontal
+2010-10-24.txt:08:58:13: <quintopia> so you can't horizontally flip
+2010-10-25.txt:17:09:04: <elliott> usually when it gets horizontal you enact your disaster recovery plan...
+2010-10-26.txt:06:55:33: <elliott> coppro: topright, opaque, minimal width and height: notification area, battery monitor, clock, wastebasket button, logoff button; arranged horizontally
+2010-10-26.txt:06:56:01: <elliott> and the other is horizontal
+2010-10-28.txt:02:02:46: <elliott> I dearly hope that episode involved someone sitting on a desktop fan while it was running (horizontally) and then shitting directly on it.
+2010-10-29.txt:19:03:13: <elliott> I can actually get shit done on it, rather than just visit stupid webpages and use a horizontal scrollbar every two seconds.
+2010-11-01.txt:22:26:08: <elliott> Phantom_Hoover: so just that, repeated forever horizontally?
+2010-11-02.txt:09:36:26: <elliott> it's nice but i'm still not sure i can spare any of my 1366 horizontal pixels for it
+2010-11-05.txt:06:37:38: <elliott> I will pay anyone who creates a 1366x768 series of PNGs or animated GIF or anything that consists of, first, a bunch of N-pixel-blackness separated straight vertical white lines, that then, on the next frame, become slightly diagonal, and then on the next moreso, etc., until they are horizontal, and then they start going \-ways (so | / -- \, except a lot smoother) and continue going around until they are all straight again endless money
+2010-11-05.txt:06:38:05: <elliott> Obviously as they rotate to horizontal more should appear on the screen to keep the fill.
+2010-11-06.txt:18:01:02: <elliott> Oh, I also need to get rid of the horizontal scrollbar that I think that width:100% is causing, but that can wait.
+2010-11-06.txt:18:09:33: <elliott> Oh, you mean the horizontal scroll?
+2010-11-06.txt:20:48:08: <elliott> e.g. vertical or horizontal
+2010-11-06.txt:20:48:10: <elliott> vertical, horizontal or depth
+2010-11-06.txt:20:48:15: <elliott> vertical, horizontal, depth or qxujqxui
+2010-11-06.txt:20:48:37: <elliott> so e.g. in 4d you operate on vertical/horizontal
+2010-11-06.txt:20:48:47: <elliott> press the toggle up, you're moving around in horizontal/depth
+2010-11-06.txt:20:50:18: <elliott> oklopol: one floor is that e.g. in 3d you could only move in horizontal and vertical, and vertical and depth, not horizontal and depth
+2010-11-07.txt:01:55:27: <zzo38> nooga: I can unassign swastika=hitler in my mind. To me, only the 45-degrees reversed swastika is Hitler's swastika. The normal swastika is horizontal and vertical lines and is unrelated to Hitler.
+2010-11-13.txt:16:04:43: <elliott> ais523: I'd like a userscript of some sort that turns all YouTube links into a centred-vertically-and-horizontally HTML 5 version of the video on the highest quality setting and strips away everything else.
+2010-11-17.txt:21:41:40: <Hiant> Vorpal: I wish that portals worked horizontal...
+2010-11-18.txt:20:42:15: <Vorpal> Phantom_Hoover, expand horizontally outwards around, say, 17-20 tiles up if you want to run a chance/risk of hitting caverns
+2010-11-24.txt:18:23:21: <elliott> Vorpal: hmm, the danger with mining horizontally as well as downwards is that you could reach the edge of the mountain...
+2010-11-24.txt:20:50:23: <fizzie> Vorpal: Craft a horizontal row of three wheat.
+2010-11-27.txt:18:58:23: <Vorpal> the first number is the vertical index in that section. The second is the horizontal one
+2010-11-30.txt:00:09:34: <Phantom_Hoover> quintopia, it works by using the 3 subpixels to get the horizontal resolution.
+2010-12-05.txt:02:21:35: <pikhq> Vorpal: So, you're not bothered by the random horizontal lines EVERYWHERE there is motion?
+2010-12-09.txt:22:06:40: <elliott> how much horizontal clearance does a tree need
+2010-12-18.txt:21:11:20: <Vorpal> fizzie, not sure how you would get the horizontal bar out
+2011-01-07.txt:01:24:26: <elliott> i may want to have this pc horizontal
+2011-01-09.txt:14:23:00: <Phantom__Hoover> And only horizontal layers.
+2011-01-11.txt:20:04:23: <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]]
+2011-01-11.txt:20:05:10: <Vorpal> <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]] <-- that sounds made up
+2011-01-14.txt:21:56:23: <j-invariant> oklopol: it has period 3 horizontally and period 4 vertically (with a shift of 1 block horizontally)
+2011-01-16.txt:17:57:00: <Vorpal> bit instead of up/down, it did it horizontally
+[too many lines; stopping]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.19704	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,87 @@
+25) <ais523> after all, what are DVD players for?
+76) <ais523> so a.b.c.d.e.f.g.h.i.j.k.com might be self-relative, but a.b.c.d.e.f.g.h.i.j.k.l.com always means a.b.c.d.e.f.g.h.i.j.k.l.com.?
+77) <ais523> let's put that in the HackEgo quotes files, just to completely mystify anyone who looks back along them in the future
+84) <ais523> (still, whatever possessed anyone to invent the N-Gage?)
+85) <ais523> theory: some amused deity is making the laws of physics up as they go along
+98) <alise> like, just like I'd mark "Bob knob hobs deathly poop violation EXCREMENT unto;" as English  <ais523> alise: that's great filler  <alise> ais523: well it contains all the important words in the english language...
+113) <AnMaster> oerjan, can you ever get any number higher than 3 at the start of "ordinary" [look-and-say sequences]?  <ais523> it's not clear from the RFCs
+114) <ais523> reading playboy for the articles actually seems plausible nowadays  <ais523> after all, there's porn all over the internet, why would you /pay/ for it
+117) <fungot> ais523: killer bunnies can be harmed by domesticated canines only.
+118) <fungot> ais523: elf corpses are not considered expensive health food. but the most expensive.
+120) <ais523> cpressey: I have actually done a waterfall-model project that almost worked  <cpressey> That's where you have a flexible kayak that bobs and weaves between the rocks as it plummets off the cliff
+122) <Sgeo> Why shouldn't I just do everything in non-Microsoft-specific C#?  <ais523> it's like trying to write non-IE-specific JavaScript with only Microsoft documentation and only IE to test on
+139) <cpressey> < ais523> then running repeatedly until you get the right sequence of random numbers < ais523> and just completely ignoring the input <-- some people live their entire lives this way, i reckon
+147) <Vorpal> ais523, what is "MS Publisher"?  <Phantom_Hoover> Vorpal, you don't want to know.  <ais523> Vorpal: be glad that you don't know the answer  <alise> Vorpal: "horrible"
+153) <fungot> ais523: my nose feels like a bad heuristic
+156) <ais523> syntax is the least important part of a programming language  <ais523> other than Python
+167) <ais523> fizzie: 50kB is quite a lot
+173) <tswett> That is the mark of Gregor right there.  <ais523> tswett: except that Gregor didn't write that  <tswett> It's still the mark of Gregor.
+183) <ais523> I love the way zzo38's comment was cut off after the f of brainfuck  <ais523> that's just the most hilarious place to cut it off in a discussion about censorshi
+202) <elliott> i thought you said it was meant to be more useful in practice :D  <ais523> elliott: well, it /is/, for sufficient values of useful in practice  <ais523> umm, sufficiently small
+218) <zzo38> ais523: Maybe it is better, because I don't think the octopus will live very well in the tree. But the difference is that the Internet is lying and you cannot see such things; you could make modified picture, though, in order to lie more clearly, at least.
+219) <ais523> gah, why does lose keep winning?
+230) <ais523> OK, I give up, logging into Wikia is harder than writing a Firefox extension
+237) [on DNA Maze] <ais523> it requires more thought than Vorpal seems to be capable of
+241) <ais523> gah, who'd have thought removing concurrency from algol could be so difficult
+266) <elliott> ais523: quick, say something funny  <oklopol> something funny hagrea:D  <oklopol> can'tä sopt laughitn
+267) <ais523> elliott: hey, thinking's easier than using the Internet
+293) <ais523> the big issue with category theory is that pretty much everything forms a category
+295) <elliott> ais523: YOU WILL HAVE YOUR QUOTE SOON
+344) <ais523> I think I managed something like a one-expression increment that was only a few hundred characters long
+353) [on petrol] <ais523> oklofok: it's actually poisonous, so I advise against drinking it  <Phantom_Hoover> ais523, also contains benzene, my carcinogen of choice.
+363) <ais523_> meanwhile, I've been running a program for over 24 hours (getting close to 48 now) which is calculating digits of pi, in binary  <ais523_> so far, it has found four digits  <ais523_> I hope it will find the fifth some time this week
+380) <ais523> Phantom_Hoover: nope, I removed . from the current directory
+421) <monqy> rest in peace lambdabot????  <ais523> monqy: it'll probably be back later  <monqy> nap in peace
+422) <Vorpal> ais523, how are we supposed to guess before you tell us unless you give us more hints?
+423) <ais523> 99% OF USES OF STRDUP ARE ILLEGAL!
+439) <ais523> it actually worked, and faster than using Excel for rendering
+456) <ais523> it's probably the same people who were trying to organise gangs of shoplifters as some sort of complex protest against the government's economic policy
+458) <ais523> oerjan: I'm not imaginative enough to write truly great slash fiction
+469) <itidus20> software patents strike again  <ais523_> that's got to be at least three times, now  <ais523_> are they out yet?
+476) <ais523> (Enigma is two games; one is solving Enigma puzzles, the other is working out how to represent things as Enigma puzzles, preferably with the minimal amount of lua and player-hidden information possible)
+492) <Vorpal> ais523, how can TAEB take too long? It is turn based. As long as it isn't taking like several minutes per move it is acceptable!  <ais523> Vorpal: it gets boring waiting for it
+521) <ais523> this strikes me as probably better than a singularity, because you can't trust a random AI, but you can probably trust olsner
+523) <ais523> oh no, I think we've managed to mix three metaphors in a way that actually makes sense
+552) <ais523> if all my Facebook friends were to visit a page, it wouldn't make any difference at all
+556) <ais523> isn't a neutrino detector just a large vat of washing-up liquid with a bit of machinery attached?
+560) <ais523> elliott: so what are the two issues with xfce?  <elliott> they're very unlikely to fuck up Xfce, and it can be made to work basically exactly like gnome two
+588) <elliott> ais523: those suck  <elliott> hmm, those are all pretty good
+595) <ais523> it's not a list of /all/ interesting esolangs, btw; otherwise you can take the first command from the first esolang, the second from the second, the third from the third, etc, then add 1 to all of them  <ais523> and you get a new interesting esolang  <ais523> diagonal principle…
+606) <ais523\unfoog> Vorpal: your ability to randomly make obvious comments in IRC as if they were profound is not a particularly useful one
+609) <ais523> Vorpal: I was paying too much attention to elliott and not enough to my HP
+612) <ais523> Just about all females often feel that exactly why all Hollywood stars common maintain its brightness as Tom in spite of frantic operate routine and large operate pressure from the skin. What do you think that they have got sufficient time to observe all attractiveness strategies and tips that his grandmother utilized to abide by?
+623) <ais523> also, why isn't monqy from Hexham? his name sounds like he should be
+625) <elliott> ais523: You might want to downgrade to a sock to be safe
+626) <elliott> ais523: I pronounce "xor" by punching myself in the face and then "or"
+628) <ais523> the parser would be even simpler if I didn't try to do type inference in it
+641) <ais523\unfoog> Phantom__Hoover: is the processor hot?  <ais523\unfoog> also, does it smell of burnt silicon? [...] <ais523\unfoog> you can figure out if the processor is hot by touching it
+672) <zzo38> Even the Spanish Inquisition is in this game.  <ais523> zzo38: was it unexpected?  <zzo38> Kind of...
+677) <ais523> is there any evidence that Jesus knew the rules of tic-tac-toe?
+679) <ais523> `delquote 419  * HackEgo has quit (Remote host closed the connection)  * EgoBot has quit (Remote host closed the connection)  * glogbot has quit (Remote host closed the connection)
+688) <Phantom_Hoover> "Category 4 ("professional") fireworks are for sale only to fireworks professionals. They have no restrictions,"  <Phantom_Hoover> OK I need to become a pyrotechnician.  <ais523> Phantom_Hoover: that's like wanting to become a locksmith  <ais523> so that you can legally own lockpicks  <Phantom_Hoover> Did I mention when I wanted to become a locksmith?
+689) <Vorpal> <ais523> northern ireland is quite a way to drag someone from scotland <-- not really. I just checked in google earth  <ais523> Vorpal: but dragging people across water's a bit tricky
+692) <ais523> oh right: Frooxius, you wouldn't happen to live in Hexham, would you?  <Frooxius> No, sorry.  <ais523> phew  <Ngevd> How about Finland?  <Frooxius> Why would I live there?  <fizzie> That's a *very* good question.  <fizzie> Why would anyone?
+721) <ais523> bleh, why doesn't tab-complete work in mkdir for the name of the new directory
+737) <ais523> and then I spent much of the rest of the time trying to work out how to implement 3D Hashlife efficiently when at least one of the colors has free will
+743) <tswett> ais523: well, Dylan said "hahaha, Lawlabee is running windows", and then Lawlabee said "'cuz it's pretty awesome."  <tswett> Except that by "it", Lawlabee was referring to something entirely different.  <tswett> So when I added that quote, Lawlabee emotifrowned.
+745) <itidus21> ais523: thats very zen really  <ais523> no, it's more or less the opposite of zen
+765) <ais523> coppro: I'm researching compiling high-level languages to hardware, which involves inventing new ones  <ais523> because there were no modern variants of algol specialised for hardware, oddly enough
+797) <ais523> rogues using maces is traditional [...] <ais523> not D&D tradition, people coshing people in back alleys tradition
+829) <HackEgo> 88) <ais523> (still, whatever possessed anyone to invent the N-Gage?) [...] <Sgeo_> Is there supposed to be a joke in 88?  <Sgeo_> Unless "N-Gage" is some pseudoscientific spiritual mumbo-jumbo, I don't get it.  <Sgeo_> Oh, it's a cell phone gaming thing apparently
+840) <ais523> OK, I'll use roman numerals to reduce confusion
+842) [after a quote deletion session] <fungot> ais523: i just checked, and the whole purpose of this is not necessary....
+843) <monqy> what does it mean for a pencil to be turing complete....  <ais523> monqy: it's the same concept as USB sushi, really
+887) -!- ais523 has parted #esoteric ("someone is going to mention Feather, I know it").
+902) <fungot> ais523: intercal-72 c-intercal clc-intercal j-intercal yes all versions all versions
+903) <ais523> btw, I finally discovered what a burrito was, recently  <ais523> they're kind of nice to eat  <ais523> but don't really resemble monads
+919) <ais523> in Smalltalk, as in Feather, in order to do I/O, you must first create the universe  <Sgeo> ais523, it seems quite capable of I/O... GUI is a form of I/O  <ais523> Sgeo: yeah exactly  <ais523> where does the GUI come from?  <ais523> it's written in Smalltalk, clearly  <ais523> and how does the GUI do its I/O?  <ais523> if you think about the issue for too long, you end up inventing Feather
+920) <ais523> you can define Feather as "Smalltalk done right" if you want to confuse people into wondering why that would involve time travel stuff and all that
+924) <ais523> oerjan: humans are very hard to anthropomorphise
+926) <ais523> if you mentioned you'd rewritten textutils (or is cat coreutils?), I might have guessed what was wrong with the program
+936) <elliott> well what is time  <elliott> imo: an illusion [...] <Taneb> elliott, I think it's more like a burrito  <Taneb> If you have too much of time you get ill  <Taneb> But damn it felt good  <Taneb> You only get out what you put in, unless your time was made by someone else, which isn't as fun  <ais523> burritos don't work like that!  
+945) <shachaf> what are some good concurrency primitives  <ais523> shachaf: how primitive do you want?
+952) <fungot> Áis523ÎkËÇÏ52Í¿ÉnÐffjliated/ais523: ever tried reading while confused?
+954) <boily> ais523: I'm not sure my grasp of the English language is getting better by visiting this channel..
+961) <ais523> did you know that likes follow you around the internet and steal your browser?  <Taneb> I thought that was Phantom_Hoover
+971) <ais523> Phantom_Hoover: my department teaches prolog, to second years I think  <ais523> some people choose it because it isn't ocaml, and then are disappointed to find it has lists
+972) * ais523 challenges the americans here to remember who lost in the most recent UK general election  <Phantom_Hoover> ais523, the lib dems
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+406) <itidus20> to assume that someone can be described by a rule without exception... is to assume they are omnipotent  <oklopol> for instance stones are omnipotent, as they don't do anything, without exception
+427) <itidus20> monqy: last night in my dreams I saw a false photo album of my childhood... looking ghostly
+428) <monqy> itidus20: i saw a dancing cgi skeleton named malaria. i danced and played with him.
+429) <itidus20> It's ok guys.  I am doing what I can to keep my psyche and ego surviving. All the while the threat of ww3 looms, the mortality of family and friends(loved ones?) and sooner or llater my own mortality.
+431) <itidus20> Game theory is not a perfect tool for analyzing video games.  <itidus20> Nash failed to create a "video game theory"
+432) <itidus20> australia kicks ass  <itidus20> we have kangaroos and DMM and isn't afraid of anything
+457) <itidus20> anyway, notational systems are a function of the euclidean plane
+466) <itidus20> well, you have bested me  <zzo38> itidus20: Yes.
+467) <itidus20> now theodore seuss is dead... so screw him
+468) <zzo38> What is miff-muffered moof?  <itidus20> that's a tough question
+469) <itidus20> software patents strike again  <ais523_> that's got to be at least three times, now  <ais523_> are they out yet?
+470) <itidus20> like i could ask how many "petals" are there on each of the "flowers" on this coffee mug i just made a drink with  <itidus20> but that would be NP hard I think
+471) <itidus20> combinatronics seems to be the mathematics chasing buddha's tail  <itidus20> yeah.. he was a smart monkey that buddha
+477) <itidus20> that shit adds up. have you ever dropped a math problem in the toilet and got an answer back? yeah... it adds up
+485) <itidus20> lets not wander around the mulberry bush beating our heads
+518) <itidus20> indirect addressing is a facile and inebrious kind of instruction which should be whomped away by languages
+526) <itidus20> according to physics and maths can we theoretically have a box with infinite cookies inside?
+536) <itidus20> what is nice about a pebble is that you can process it with your brain as a number by simply looking at it
+537) <Taneb> I think this has taught us one thing. We can't teach itidus20 lambda calculus by comittee
+562) <itidus20> my old 2d game is named either runch or turbo fight.... and its hard
+645) <itidus22> if the halting problem was solved, as a placebo.. would it benefit people?
+647) <itidus21> myndzi\: ok so one of the nastiest puzzles i suppose is... you're on death row.. you don't want to die.
+654) <itidus20> if only alonzo church would have anticipated the computer terminal...  <zzo38> itidus20: What do you think it would be if he did so?  <itidus20> i just plucked his name at random [...] <oerjan> if only the marquis de sade would have anticipated hospital romance novels
+696) <itidus21> the possession of diamonds by the bourgeois is more about establishing their bourgeoisness more than wanting a malleable metal  <itidus21> oops i forgot i said diamonds instead of gold
+706) <itidus21> ok in other words, its a lot easier to reason about 2^43112609-1 apples by using the text "2^43112609-1" than it is to actually produce 2^43112609-1 apples
+717) <itidus21> to think that i could accidently catch the bus with the person who wrote "###b#ott#les#of#b#eer o#n t#he #w#all#, ###lovely ###[[Esme]]ralda ###o#n ###t#h#e  #b#ee#r..."
+745) <itidus21> ais523: thats very zen really  <ais523> no, it's more or less the opposite of zen
+752) <fungot> itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h
+773) <itidus21> you are like the linux torvalds of quiz engines
+776) <itidus21> . o O ( (watches on from a distance) I just can't think that abstractly... or I don't want to.  I'm more, there are 2 trains heading in opposite directions: what year were they built? How many windows do they have? Is anyone train surfing on them? Is Ringo Starr narrating this problem? ) [...] <itidus21> Do they serve french toast in the dining carriage?
+779) <itidus21> i have a simple view of reality that goes something like this.. once your sufficiently well tied up.. it doesn't make a difference if your enemy has a knife or a gun.. you're equally screwed
+780) <zzo38> Is mathematics a lifeform?  <itidus20> zzo38: i'm looking into something interesting(debatable) which might be up your alley(debatable). warioware diy ... being a proprietry game about making games i know it's not extremely relevant here(debatable), but it's <insert gibberish term>  <zzo38> itidus20: I don't know.
+792) <itidus21> ubuntu is the solaris of the cola world
+793) <itidus21> elliott___: we have been calling a book new for 2000 years and it took einstein to figure out relativity
+796) <itidus21> world peace is for fascists
+803) <itidus21> i think in general it's against nature for an animal to be a boat
+811) <itidus21> and all this time I thought we were talking about postmodern analysis of junk mail delivery methods and simulations of elephant breeding patterns
+823) <HackEgo> 499) <zzo38> What is miff-muffered moof?  <itidus20> that's a tough question [...] <Sgeo> miff-muffered moof sounds like a setup to something, but itidus screws it up.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+2013-02-28.txt:20:38:05: <Taneb> Trivia: I never actually fixed the Bootleg Chinese Graphics Card problem
+2013-03-03.txt:21:35:37: <Taneb> Trivia: there are actually robots in the Illiad
+2013-03-07.txt:19:15:52: <Taneb> Trivia: it's difficult to guess how to code in C++
+2013-03-08.txt:20:42:26: <Taneb> Trivia: I typed them out manually rather than copy-pasting
+2013-03-09.txt:19:05:26: <Taneb> Trivia: the first track of every single album I've bought on its release day opened at number 2 in the UK singles chart
+2013-03-10.txt:17:50:16: <Taneb> Trivia: I know someone who actually answered an exam question along the lines of "Nuclear power plants work by nuclear fish"
+2013-03-10.txt:17:52:30: <Taneb> `pastelogs <Taneb> Trivia:
+2013-03-10.txt:22:31:40: <oerjan> `pastelogs <Taneb> Trivia:
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+2008-06-21.txt:21:41:06: -!- shachaf has joined #esoteric.
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+2008-06-27.txt:18:03:06: <tusho> AAA_AAA ais523 AnMaster atsampson augur bsmntbombdood cctoide cherez clog Corun Deewiant Dewi fizzie ihope Ilari jamesstanley Judofyr lament lifthras1ir mtve oklopol Polar puzzlet RodgerTheGreat sebbu sekhmet Sgeo shachaf SimonRC Slereah_ timotiis tusho
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+2011-01-04.txt:16:27:32: <shachaf> Relax, people. I deal with esoteric languages all the time.
+2011-01-04.txt:16:27:46: <shachaf> Today I'll probably be doing something with C++, for instance.
+2011-01-04.txt:16:28:07: <Silvah> shachaf: seconded
+2011-01-04.txt:16:28:45: <shachaf> Cale: What, lambdabot doesn't support hot reloading of the startup code? :-)
+2011-01-04.txt:16:28:57: <shachaf> elliott: Was that bug fixed?
+2011-01-04.txt:16:29:08: <elliott> shachaf: What bug?
+2011-01-04.txt:16:29:19: <shachaf> ?where+ bug ?where haskell
+2011-01-04.txt:16:29:27: <shachaf> Wait, she's not even in here.
+2011-01-04.txt:16:29:40: <elliott> shachaf: I doubt she responds to herself.
+2011-01-04.txt:16:29:48: <elliott> shachaf: But, er, if that works then yes, there is slight cause for concern.
+2011-01-04.txt:16:29:54: <shachaf> elliott: Yes, you need two lambdabots for that to work.
+2011-01-04.txt:16:30:07: <elliott> shachaf: Say hello to EgoBot, HackEgo, and fungot.
+2011-01-04.txt:16:30:28: <Cale> shachaf: It was a different change I wanted to make (the flags for running mueval)
+2011-01-04.txt:16:30:37: <shachaf> Cale: Ah.
+2011-01-04.txt:16:31:36: <shachaf> @unlambda `.xv
+2011-01-04.txt:16:31:46: <shachaf> Ah, lambadbot belongs here after all.
+2011-01-04.txt:16:31:57: <Vorpal> shachaf, how so?
+2011-01-04.txt:16:32:07: <shachaf> Vorpal: Well, @bf and @unlambda.
+2011-01-04.txt:16:32:14: <shachaf> Maybe that's not esoteric enough for this channel, though.
+2011-01-04.txt:16:32:14: <Vorpal> shachaf, right
+2011-01-04.txt:16:32:26: <elliott> shachaf: EgoBot already does those! :-P
+2011-01-04.txt:16:32:26: <shachaf> > text "hello"
+2011-01-04.txt:16:32:41: <shachaf> Cale: mueval is broken.
+2011-01-04.txt:16:32:54: <elliott> shachaf: So is the Brainfuck 8-bit, 16-bit, bignum? Left-infinite or right-infinite tape? What EOF convention? (Any input?)
+2011-01-04.txt:16:33:05: <shachaf> @version
+2011-01-04.txt:16:33:06: <elliott> shachaf: Do c and d interact properly in the Unlambda?
+2011-01-04.txt:16:33:23: <shachaf> Clearly lambdabot should support Lazy K instead of unlambda.
+2011-01-04.txt:16:33:30: <elliott> shachaf: I approve.
+2011-01-04.txt:16:35:32: <shachaf> elliott: In the main directory.
+2011-01-04.txt:16:36:42: <shachaf> It should support http://samuelhughes.com/boof/
+2011-01-04.txt:16:37:00: <elliott> shachaf: It should support every language on http://esolangs.org/wiki/Language_list.
+2011-01-04.txt:16:37:10: <elliott> shachaf: But especially http://esolangs.org/wiki/Brainfuck/w/index.php%3Ftitle%3DTalk:Brainfuck/index.php.
+2011-01-04.txt:16:37:10: <shachaf> Phantom_Hoover: What do you mean?
+2011-01-04.txt:16:37:16: <Phantom_Hoover> shachaf, note that a fair deal of those languages are not computable.
+2011-01-04.txt:16:37:35: <shachaf> Phantom_Hoover: The latter is an alias for the former, as far as I can tell.
+2011-01-04.txt:16:37:45: <Phantom_Hoover> shachaf, Sam Hughes of qntm.org.
+2011-01-04.txt:16:37:55: <shachaf> Phantom_Hoover: No, it's "the other" Sam Hughes.
+2011-01-04.txt:16:38:29: <shachaf> Ha!
+2011-01-04.txt:16:38:33: <shachaf> We've caught you.
+2011-01-04.txt:16:38:56: <shachaf> Like Java?
+2011-01-04.txt:16:38:59: <shachaf> How esoteric.
+2011-01-04.txt:16:39:12: <elliott> shachaf: Oh man, that's as funny as that one time someone called Perl line noise!</cranky>
+2011-01-04.txt:16:39:16: <Phantom_Hoover> shachaf, we have a well-established boundary between "esoteric" and "boring".
+2011-01-04.txt:16:39:18: <zzo38> shachaf: Actually we discuss like a lot of various things in this channel, although esoteric programming is its main topic.
+2011-01-04.txt:16:40:34: <elliott> shachaf: Really though, our favourite esoteric language, so theoretical and academic to be almost useless, yet so beautiful in its purity that it's almost a shame that it's impossible to write real programs in it...
+2011-01-04.txt:16:40:37: <elliott> shachaf: Haskell.
+2011-01-04.txt:16:41:11: <shachaf> elliott: Why? I doubt most of #haskell would seriously disagree with you.
+2011-01-04.txt:16:41:27: <shachaf> Maybe dons and the other Galois folks.
+2011-01-04.txt:16:41:59: <shachaf> Phantom_Hoover: Well, as far as languages that *try* to be theoretically pure, Haskell probably ranks pretty badly.
+2011-01-04.txt:16:42:43: <shachaf> Is there any language that uses FRP in any meaningful way?
+2011-01-04.txt:16:42:52: <elliott> shachaf: Conalskell!
+2011-01-04.txt:16:43:06: <shachaf> elliott: Is "elliott" /= "elliottt"?
+2011-01-04.txt:16:43:17: <elliott> shachaf: Yes indeed.
+2011-01-04.txt:16:43:27: <elliott> shachaf: In fact I have talked to elliottt before I believe. Quite confusing.
+2011-01-04.txt:16:43:49: <shachaf> Ah, you're ehird. OK.
+2011-01-04.txt:16:46:16: <shachaf> This channel seems like such a time-waster.
+2011-01-04.txt:16:46:25: * shachaf doesn't play Minecraft, though.
+2011-01-04.txt:16:46:35: <shachaf> So presumably when you show your true colors it'll subside.
+2011-01-04.txt:16:47:43: <elliott> shachaf: That is, until you start playing.
+2011-01-04.txt:16:59:59: <shachaf> 08:59 < Khaos> !pom
+2011-01-04.txt:16:59:59: <shachaf> 08:59 < Rodney> The Moon is New.  New moon in NetHack for the next 3 days.
+2011-01-04.txt:17:00:06: <shachaf> lambdabot needs to get this functionality.
+2011-01-04.txt:17:00:38: <elliott> shachaf: psht, soon you will ascend from nethack to playing dwarf fortress. then you'll descend from playing dwarf fortress to lego^Wminecraft.
+2011-01-04.txt:17:01:10: <shachaf> elliott: Dwarf Fortress? Minecraft? What about your liberty?
+2011-01-04.txt:17:01:27: <elliott> shachaf: NetHack takes away the liberty referred to as "free time"
+2011-01-04.txt:17:02:39: <shachaf> elliott: Dwarf Fortress doesn't provide the source code. Minecraft doesn't even provide the binary without payment.
+2011-01-04.txt:17:02:55: <elliott> shachaf: And NetHack doesn't provide free time.
+2011-01-04.txt:17:03:20: <shachaf> elliott: Look, in this comparison you're not gaining anything by saying that one of them takes away your free time.
+2011-01-04.txt:17:03:29: <shachaf> That's considered an invariant.
+2011-01-04.txt:17:03:39: <elliott> shachaf: I'm not actually being serious
+2011-01-04.txt:17:04:06: * shachaf isn't completely either.
+2011-01-04.txt:17:04:20: <shachaf> I had more or less stopped with NetHack until two people independently tried to get me to start again.
+2011-01-04.txt:17:04:24: * shachaf sighs.
+2011-01-04.txt:17:04:57: * shachaf vanishes in a puff of orange smoke.
+2011-02-09.txt:04:04:58: -!- shachaf has quit (*.net *.split).
+2011-02-09.txt:04:05:45: -!- shachaf has joined #esoteric.
+2011-02-09.txt:04:18:40: <zzo38> For your information, I have received TIME responses from the following:  nddylliog,fizzie,Sgeo,joo,sebbu,Zuu,clog,taotree,pingveno,copumpkin,Slereah,Leonidas,ineiros,variable,quintopia,Mannerisky,aloril,dbc,Deewiant,jix,poiuy_qwert,cal153,fizzie,SimonRC,olsner,miekko,mycroftiv,pikhq_,shachaf,tswett,Gregor,Gregor,lifthrasiir
+2011-02-09.txt:18:10:20: -!- shachaf has quit (Ping timeout: 272 seconds).
+2011-02-09.txt:18:14:27: -!- shachaf has joined #esoteric.
+2011-02-11.txt:03:08:54: -!- shachaf has quit (*.net *.split).
+2011-02-11.txt:03:39:37: -!- shachaf has joined #esoteric.
+2011-02-11.txt:14:53:06: -!- shachaf has quit (*.net *.split).
+2011-02-11.txt:15:00:14: -!- shachaf has joined #esoteric.
+2011-02-15.txt:17:31:35: -!- shachaf has quit (*.net *.split).
+2011-02-15.txt:17:45:40: -!- shachaf has joined #esoteric.
+2011-02-15.txt:17:46:12: -!- shachaf has quit (*.net *.split).
+2011-02-15.txt:17:48:23: -!- shachaf has joined #esoteric.
+2011-02-19.txt:03:46:29: <zzo38> I received notice from:  fizzie,Sgeo,Leonidas,sebbu2,olsner,variable,dbc,yiyus,clog,elliott_,coppro,Mannerisky,comex_,Gregor,ineiros_,pikhq_,aloril,fizzie,yorick,Gregor,oerjan,tswett,shachaf,mycroftiv,Deewiant,quintopia,SimonRC,Zuu,lifthrasiir,pingveno,Zwaarddijk,jix_,copumpkin.  I did receive twice from some
+2011-02-19.txt:03:56:04: <shachaf> Is zzo38's bug-everybody mode strictly necessary?
+2011-02-19.txt:03:56:25: <zzo38> shachaf: I don't know.
+2011-02-19.txt:03:56:37: <elliott_> shachaf: apparently.
+2011-02-21.txt:02:21:47: <elliott> Prelude> length . words $ "pikhq Zuu augur elliott cheater- Wamanuz5 oerjan Sgeo sebbu Mathnerd314 fungot copumpkin coppro variable HackEgo tswett_ aloril jix pingveno mtve cal153 Gregor Mannerisky sftp lambdabot quintopia clog Slereah jcp rodgort Ilari ineiros_ comex_ SimonRC shachaf Deewiant Zwaarddijk dbc Leonidas fizzie Vorpal olsner yiyus EgoBot myndzi lifthrasiir Ilari_antrcomp mycroftiv"
+2011-02-22.txt:20:35:21: -!- shachaf has quit (*.net *.split).
+2011-02-22.txt:20:37:05: -!- shachaf has joined #esoteric.
+2011-03-02.txt:23:52:54: -!- shachaf has quit (Ping timeout: 272 seconds).
+2011-03-02.txt:23:53:00: -!- shachaf has joined #esoteric.
+2011-03-03.txt:17:39:07: -!- shachaf has quit (Ping timeout: 250 seconds).
+2011-03-03.txt:17:39:33: -!- shachaf has joined #esoteric.
+2011-03-12.txt:03:04:47: -!- shachaf has quit (Remote host closed the connection).
+2011-03-12.txt:03:28:32: -!- shachaf has joined #esoteric.
+2011-03-14.txt:05:54:59: -!- shachaf has quit (*.net *.split).
+2011-03-14.txt:06:15:54: -!- shachaf has joined #esoteric.
+2011-03-19.txt:23:37:36: <shachaf> Phantom_Hoover: What is she doing in #esoteric? Is this your doing too?
+2011-03-19.txt:23:37:44: <shachaf> Haskell does not qualify as esoteric.
+2011-03-19.txt:23:51:32: <shachaf> Phantom_Hoover: Take that.
+2011-03-19.txt:23:51:40: * shachaf shouldn't abuse lambdabot bugs, actually.
+2011-03-19.txt:23:52:04: <Phantom_Hoover> shachaf, I HAVE POWERS BEYOND YOVR IMAGINING
+2011-03-20.txt:00:14:36: <shachaf> pikhq_: 17.
+2011-03-20.txt:00:14:57: <shachaf> No, 16.
+2011-03-29.txt:02:59:55: -!- shachaf has quit (*.net *.split).
+2011-03-29.txt:03:20:32: -!- shachaf has joined #esoteric.
+2011-04-04.txt:08:20:39: -!- shachaf_ has joined #esoteric.
+2011-04-04.txt:08:21:34: -!- shachaf has quit (Disconnected by services).
+2011-04-04.txt:08:21:41: -!- shachaf_ is now known as shachaf.
+2011-04-04.txt:11:00:28: -!- shachaf has quit (Ping timeout: 258 seconds).
+2011-04-04.txt:11:00:58: -!- shachaf has joined #esoteric.
+2011-04-07.txt:02:03:06: -!- shachaf has quit (*.net *.split).
+2011-04-07.txt:02:03:36: -!- shachaf has joined #esoteric.
+2011-04-08.txt:13:44:19: <Phantom_Hoover> <{aloril, bsmntbombdood, dbc, enki-[quit], iamcal, jcp, jix, lifthrasiir, mtve, mycroftiv, pingveno, rodgort, sebbu, sftp, shachaf, SimonRC, yiyus, Zwaarddijk}> ANYTHING AT ALL
+2011-04-19.txt:03:37:16: -!- shachaf has quit (Ping timeout: 246 seconds).
+2011-04-19.txt:03:38:17: -!- shachaf has joined #esoteric.
+2011-04-19.txt:11:58:50: -!- shachaf has quit (*.net *.split).
+2011-04-19.txt:12:01:48: -!- shachaf has joined #esoteric.
+2011-05-26.txt:07:34:17: <shachaf> > fix ((1:).scanl(+)1) -- This?
+2011-05-26.txt:07:34:44: <shachaf> Patashu: Fixed-point combinator. fix f = f (fix f)
+2011-05-26.txt:07:35:35: <shachaf> oerjan: What ar eyou doing in this channel instead of #haskell? :-)
+2011-05-28.txt:07:04:27: -!- shachaf has quit (Ping timeout: 248 seconds).
+2011-05-28.txt:07:13:02: -!- shachaf has joined #esoteric.
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+2011-05-30.txt:20:29:09: -!- shachaf_ is now known as shachaf.
+2011-05-31.txt:20:18:08: -!- shachaf_ has joined #esoteric.
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+2011-06-10.txt:02:28:13: -!- shachaf has quit (Remote host closed the connection).
+2011-06-10.txt:03:36:38: -!- shachaf has joined #esoteric.
+2011-06-12.txt:07:44:36: -!- shachaf has joined #esoteric.
+2011-06-12.txt:07:45:09: -!- shachaf has quit (Max SendQ exceeded).
+2011-06-12.txt:07:45:31: -!- shachaf has joined #esoteric.
+2011-07-03.txt:09:36:43: -!- shachaf has quit (Ping timeout: 260 seconds).
+2011-07-03.txt:12:35:34: -!- shachaf has joined #esoteric.
+2011-07-12.txt:09:15:22: -!- shachaf has quit (Read error: Operation timed out).
+2011-07-12.txt:19:34:34: -!- shachaf has joined #esoteric.
+2011-07-16.txt:19:34:54: -!- shachaf has quit (Read error: Connection reset by peer).
+2011-07-16.txt:19:34:58: -!- shachaf has joined #esoteric.
+2011-07-21.txt:00:46:14: <oerjan> copumpkin: shachaf: do any of you have any idea why this differs?
+2011-07-21.txt:00:46:42: <shachaf> oerjan: That's kind of weird.
+2011-07-21.txt:00:47:16: <shachaf> > error `id` error "foo"
+2011-07-21.txt:00:47:38: <shachaf> > id error (error "foo")
+2011-07-21.txt:00:47:46: <shachaf> > error (error "foo")
+2011-07-21.txt:00:48:02: <shachaf> > (let x = error in x) (error "foo")
+2011-07-21.txt:00:48:13: <shachaf> > (let x = error in x `seq` x) (error "foo")
+2011-07-21.txt:00:48:19: <shachaf> > (let x = error in id x) (error "foo")
+2011-07-21.txt:00:48:26: <shachaf> Exciting.
+2011-07-21.txt:00:54:56: <shachaf> So GHC knows that error is strict, but not that id error is?
+2011-07-21.txt:00:55:00: <shachaf> Makes sense, I guess.
+2011-07-21.txt:00:55:30: <shachaf> > id error (error "foo")
+2011-07-21.txt:00:55:33: <shachaf> > error (error "foo")
+2011-07-22.txt:10:29:58: -!- shachaf has quit (Remote host closed the connection).
+2011-07-22.txt:11:46:18: -!- shachaf has joined #esoteric.
+2011-07-31.txt:20:04:04: -!- shachaf has quit (Ping timeout: 252 seconds).
+2011-07-31.txt:20:06:34: -!- shachaf has joined #esoteric.
+2011-08-01.txt:17:26:32: -!- shachaf has quit (Ping timeout: 240 seconds).
+2011-08-01.txt:17:38:44: -!- shachaf has joined #esoteric.
+2011-08-07.txt:07:36:34: <shachaf> It depends on what "break" means, I suppose.
+2011-08-07.txt:07:36:57: <shachaf> I doubt treating something as a Word8 would segfault.
+2011-08-08.txt:19:42:00: <shachaf> Rank-2 types ruin everything.
+2011-08-08.txt:19:42:18: <shachaf> > runST (return True)
+2011-08-08.txt:19:42:20: <shachaf> > id runST (return True)
+2011-08-08.txt:19:42:26: <shachaf> > let x = id runST in x (return True)
+2011-08-08.txt:19:43:35: <shachaf> $ is also not equivalent to parentheses on the type level.
+2011-08-08.txt:19:43:41: <shachaf> Fortunately you can say type a :$ b = a b
+2011-08-08.txt:19:44:02: <shachaf> Battle-hardened types that have been promoted.
+2011-08-08.txt:19:46:23: <shachaf> Up to RANK OMEGA.
+2011-08-08.txt:19:46:32: * shachaf needs sleep.
+2011-08-13.txt:02:18:07: <shachaf> "hash"-haskell?
+2011-08-13.txt:02:18:16: <elliott> shachaf: Shut up my number keys are broken.
+2011-08-13.txt:02:18:18: <shachaf> oerjan: Sure you can.
+2011-08-13.txt:02:18:30: <elliott> shachaf: How?
+2011-08-13.txt:02:18:36: <shachaf> Well, OK, you can't.
+2011-08-13.txt:02:18:38: <oerjan> shachaf: elliott has a long-standing keyboard problem
+2011-08-13.txt:02:18:56: <shachaf> > mаp 1 2
+2011-08-13.txt:02:19:08: <Lymee> shachaf, how was that done? =p
+2011-08-13.txt:02:19:15: <shachaf> You can't @let type classes or data types in lambdabot, sadly. :-(
+2011-08-13.txt:02:19:32: * shachaf never thought of pronouncing it as "hash". Weird.
+2011-08-13.txt:02:20:12: <shachaf> Er, actually, now that I think of it, I say "sulamit haskell".
+2011-08-13.txt:02:20:22: <oerjan> shachaf: wat
+2011-08-13.txt:02:20:39: <shachaf> I guess "hash" kind of makes sense. Though it has too many meanings.
+2011-08-13.txt:02:21:06: <elliott> shachaf will take his secrets to the grave.
+2011-08-13.txt:02:21:13: <elliott> shachaf: I say octothorpe when I'm not being informal
+2011-08-13.txt:02:21:18: <shachaf> elliott: Which secrets?
+2011-08-13.txt:02:21:39: <elliott> shachaf: How to do a ?let like that
+2011-08-13.txt:02:21:39: <shachaf> > mаp (\x -> x) -> [1,2,3,4]
+2011-08-13.txt:02:21:47: <shachaf> elliott: Like what?
+2011-08-13.txt:02:21:51: <shachaf> > mаp (\x -> x) [1,2,3,4]
+2011-08-13.txt:02:21:54: <elliott> shachaf: Bypassing the ambiguity
+2011-08-13.txt:02:22:05: <elliott> <shachaf> Well, OK, you can't.
+2011-08-13.txt:02:22:17: <shachaf> elliott: Like, whoa, man, you're, like, the same elliott as the one in #haskell.
+2011-08-13.txt:02:22:20: <Lymee> <shachaf> > mаp 1 2
+2011-08-13.txt:02:22:24: <shachaf> Same number of 't's.
+2011-08-13.txt:02:22:26: <elliott> shachaf: Whoaaaaaaaaaaa.
+2011-08-13.txt:02:22:31: <elliott> shachaf: I'm not that elliottt guy though.
+2011-08-13.txt:02:22:32: <shachaf> Lymee: By typing it in.
+2011-08-13.txt:02:22:45: <shachaf> Maybe you're conal elliottt?
+2011-08-13.txt:02:23:09: <shachaf> elliott: Oh, he came to #haskell once and saw elliottt and was very happy.
+2011-08-13.txt:02:23:17: <elliott> shachaf: Who, elliottcable?
+2011-08-13.txt:02:23:23: <shachaf> elliott: I think so.
+2011-08-13.txt:02:24:07: <shachaf> > (еlliott, elliott)
+2011-08-13.txt:02:24:47: <oerjan> shachaf: i think i've got a hunch there :P
+2011-08-13.txt:02:25:01: <shachaf> oerjan spoils everything.
+2011-08-13.txt:02:25:19: <oerjan> Lymee: i just cut and pasted shachaf's line.  i think it has invisible chars
+2011-08-13.txt:02:25:35: <shachaf> oerjan: NOpe.
+2011-08-13.txt:02:27:00: <shachaf> Lymee: You really abuse it, don't you. @define, @undefine, @undefine foo, and so on all reset the entire L.hs file.
+2011-08-13.txt:02:27:14: <elliott> shachaf: Not that there's much other choice
+2011-08-13.txt:02:27:42: <shachaf> There is no invisible character!
+2011-08-15.txt:02:31:17: <shachaf> No, it's a non-exhaustive patterns problem.
+2011-08-15.txt:02:31:57: <shachaf> ?
+2011-08-15.txt:02:32:00: * shachaf can't parse that sentence.
+2011-08-15.txt:02:32:19: <shachaf> Nor that one.
+2011-08-15.txt:02:32:36: <shachaf> If you define a function like "foo (Just x) = x", and then you call it with Nothing, that's a non-exhaustive pattern.
+2011-08-15.txt:02:32:43: <shachaf> You don't define what foo of Nothing is.
+2011-08-15.txt:02:32:55: <shachaf> Oh.
+2011-08-15.txt:02:33:13: <shachaf> I thought this was a Haskell program.
+2011-08-15.txt:02:33:39: <shachaf> So the interpreter is broken.
+2011-08-15.txt:02:34:42: <shachaf> Non-exhaustive patterns means that the Haskell program doesn't take some possibility into account.
+2011-08-15.txt:02:35:46: <shachaf> Like http://www.samuelhughes.com/boof/index.html ?
+2011-08-15.txt:07:30:50: <shachaf> @ahoy Taneb
+2011-08-15.txt:23:50:10: <shachaf> More like >>=, no?
+2011-08-15.txt:23:50:20: <shachaf> Well, it depends.
+2011-08-15.txt:23:51:54: <shachaf> http://okmij.org/ftp/Computation/monadic-shell.html
+2011-08-19.txt:01:36:36: <shachaf> augur: lament used to be in #haskell, at least.
+2011-08-19.txt:07:15:40: <shachaf> NihilistDandy: Why are you asking?
+2011-08-19.txt:07:15:47: <NihilistDandy> shachaf: itidus20: I'm sort of familiar with it, but I'd like something more rigorous
+2011-08-19.txt:07:15:57: <itidus20> shachaf: oh your question asking method is so elegant
+2011-08-19.txt:18:29:27: -!- shachaf_ has joined #esoteric.
+2011-08-19.txt:18:37:23: -!- shachaf has quit (*.net *.split).
+2011-08-19.txt:21:45:48: -!- shachaf_ is now known as shachaf.
+2011-08-20.txt:07:18:38: <shachaf> evincar: You don't need to call it "monads" unless you generalize it like Haskell does.
+2011-08-20.txt:07:18:49: <evincar> shachaf: Why wouldn't I generalise it?
+2011-08-20.txt:07:19:26: <shachaf> Well, sure.
+2011-08-20.txt:12:46:57: <shachaf> An old Visual Basic program ported to Haskell, I believe.
+2011-08-20.txt:12:47:22: <shachaf> Just some regexp matches with a bit of randomness, or something of the sort.
+2011-08-21.txt:14:04:15: <shachaf> elliott: Don't worry, you'll die by the time you're 32.
+2011-08-21.txt:14:04:33: <elliott> shachaf: OK, who stored my age in an unsigned five-bit integer?
+2011-08-21.txt:14:04:50: <shachaf> It was actually a signed six-bit integer.
+2011-08-21.txt:14:05:22: <shachaf> No, he'll die.
+2011-08-21.txt:14:06:10: <shachaf> You deserve it.
+2011-08-21.txt:14:06:21: <shachaf> I think there was a song that said that.
+2011-08-21.txt:14:06:38: <elliott> shachaf: Thanks for the CTCPs
+2011-08-22.txt:05:45:17: <CakeProphet> aloril atehwa_ augur augur chickenzilla clog GreaseMonkey iamcal ineiros jcp jcp|other jix lifthrasiir mycroftiv myndzi rodgort sebbu shachaf SimonRC variable twice11 Wamanuz yiyus yorick Zwaarddijk:  sup
+2011-08-22.txt:05:56:46: <shachaf> @slap CakeProphet
+2011-08-23.txt:01:24:15: <shachaf> No.
+2011-08-23.txt:01:26:19: <shachaf> getArgs also might not have "--interactive".
+2011-08-23.txt:01:26:27: <shachaf> Or it might not be in the first position.
+2011-08-23.txt:01:26:41: <shachaf> It might give you an empty list, in which case your program will crash. :-)
+2011-08-23.txt:01:28:21: <elliott_> shachaf: Out of curiosity, when would --interact not be in getArgs using GHCi?
+2011-08-23.txt:01:28:54: <shachaf> elliott_: Well, when I run ghci and type getArgs, it prints out [].
+[too many lines; stopping]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.22827	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+2013-03-08.txt:03:51:01: <oerjan> `pastelogs zzo38>.*rank.types
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.27233	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,250 @@
+Gforth 0.7.0, Copyright (C) 1995-2008 Free Software Foundation, Inc.
+Gforth comes with ABSOLUTELY NO WARRANTY; for details type `license'
+Type `bye' to exit
+WORDS 
+mov-regv-Iv mov-reg8-Ib xchg-ax jcc-short conditions pop-reg push-reg 
+set-add-likes set-add-like set-noarg rAX,Iz AL,Ib Gv,Ev Gb,Eb Ev,Gv 
+Eb,Gb Iv Jz Iz immz Jb Ib Ev Ed Eb Ext mem-modRM mem-SIB 
+print-base base-regnum masksx displacement-info Ox Gv .width*2 
+.width/2 .width .regv Sw Gb Gnum .invalid .sreg .reg64 .reg32 
+.reg16 .reg8 .regn dec.- sreg-names reg16-names reg8-names-norex 
+reg8-names address-size-disasm operand-size-disasm immediate-prefix 
+rex-prefix-disasm repeat-prefix-disasm illegal-inst print-rep disasm 
+disasm-addr disasm-addr1 def-opcode1 opcode1-table clear-prefixes 
+rex-prefix repeat-prefix address-size operand-size string-table 
+save-mem-here cell-fill th c@+ dffield: sffield: ffield: 2field: 
+field: cfield: end-structure begin-structure +field init-libcc 
+end-c-library c-library c-library-name c-library-incomplete clear-libs 
+c-function c-function-rt c-function-ft link-wrapper-function 
+compile-wrapper-function1 compile-wrapper-function .lib-error 
+c-source-file-execute notype-execute c-source-file init-c-source-file 
+lib-handle c-tmp-library-name c-named-library-name c-library-name-create 
+c-library-name-setup open-wrappers prepend-dirname libcc-tmp-dir 
+libcc-named-dir gen-filename basename dirname scan-back 
+gen-wrapper-function wrapper-function-name gen-wrapped-stmt 
+gen-wrapped-types gen-wrapped-func gen-wrapped-r gen-wrapped-d 
+gen-wrapped-a gen-wrapped-n gen-wrapped-void gen-wrapped-call gen-par 
+gen-par-types gen-par-void gen-par-func gen-par-r gen-par-d gen-par-a 
+gen-par-n count-stacks count-stacks-types count-stacks-void 
+count-stacks-func count-stacks-r count-stacks-d count-stacks-a 
+count-stacks-n type-letter parse-function-types parse-libcc-type 
+libcc-types \c save-c-prefix-line print-c-prefix-lines 
+print-c-prefix-line c-prefix-lines-end c-prefix-lines c-prefix% 
+c-prefix-chars c-prefix-count append-l add-lib c-libs c-lib% 
+c-lib-string list-map list-append list-insert list% list-payload 
+list-next append s+ front-char front-string const+ .nb replace-rpath 
+libcc-path libcc-named-dir-v lib-modulename lib-filename lib-handle-addr 
+c-source-file-id cff% cff-ptypes cff-np cff-rtype cff-lha cff-deferred 
+cff-cfr mkdir-parents disasm-gdb append-extend-string end-code ;code 
+(;code) code init-asm assembler break" (break") break: (break:) 
+break:, dbg (debug) (_debug) D-KEY Unnest Nesting nestXT 
+nestXT-checkSpecial Body restore-bp set-bp DT BP breaker breaker-size 
+DebugLoop jump get-next disp-step Leave-D NoFine d.s .n scanword 
+restore-see-flags save-see-flags dbg-ip see-code see-code-range 
+see-code-next-inline simple-see simple-see-range simple-see-word 
+print-backtrace print-bt-entry backtrace-return-stack init-backtrace 
+backtrace-rs-buffer adjust-buffer init-buffer buffer% buffer-maxlength 
+buffer-address buffer-length buffer-descriptor c-extend1 c-lp+!# 
+c-laddr# c-f@local# c-flit c-@local# c-branch-lp+!# c-?branch-lp+!# 
+c-loop-lp+!# see name-see (.immediate) (xt-see-xt) xt-see seefield 
+seecol seedoes see-threaded seedefer seevalue seecon seeuser seevar 
+seecode next-prim next-head discode .defname xt-see-xt makepass c-init 
+analyse BranchTo? DoTable c-extender C-Table c-(compile) c-does> 
+c-abort" c-exit c-?do c-do c-loop c-for c-?branch DebugBranch 
+c-branch RepeatCheck Forward? c-string? c-c" .name-without c-lit+ 
+c-lit c-callxt c-call .word back? Debug? Display? Scan? DebugMode 
+DisplayMode ScanMode C-Pass NoOutput Branch! Type! ,Branch CheckWhile 
+MyBranch CheckEnd MoreBranchAddr? BranchAddr? (BranchAddr?) FirstBranch 
+MaxTable BranchTable SearchPointer BranchPointer Branches C-Stop 
+LeaveCode Disable WhileCode2 AheadCode ElseCode UntilCode AgainCode 
+RepeatCode .struc c-\type (.string) .string cemit ctype warp? (nl) 
+nl nlcount uppercase nlflag level- level+ Format Level YPos XPos 
+C-Clearline C-Highlight C-Formated C-Output .\" s\" \"-parse \-escape 
+\-escape-table parse-num parse-num-x char/ ekey? ekey>fkey ekey>char 
+ekey clear-ekey-buffer esc-sequence esc-prefix ekey-buffered ekey-buffer 
+esc-sequences unkeys unkey char-append-buffer key-buffered key-buffer 
+s-k12 s-k11 s-k10 s-k9 s-k8 s-k7 s-k6 s-k5 s-k4 s-k3 s-k2 s-k1 
+k12 k11 k10 k9 k8 k7 k6 k5 k4 k3 k2 k1 k-f12 k-f11 k-f10 k-f9 
+k-f8 k-f7 k-f6 k-f5 k-f4 k-f3 k-f2 k-f1 k-delete k-insert k-next 
+k-prior k-end k-home k-down k-up k-right k-left k-alt-mask 
+k-ctrl-mask k-shift-mask keycode table tablesearch-map table-find 
+savesystem dump-fi update-image-included-files delete-prefix 
+save-mem-dict <compilation compilation> (compilation>1) <interpretation 
+interpretation> (interpretation>1) fix-does-code create-interpret/compile 
+no-interpretation-does-code no-compilation-does-code bye block-included 
+--> +thru +load thru load block-input list updated? scr buffer 
+block get-buffer flush empty-buffers save-buffers empty-buffer 
+save-buffer update block-position get-block-fid use open-blocks 
+flush-blocks block-cold offset block-offset block-fid block-limit 
+buffers last-block block-buffers buffer-struct next-buffer block-buffer 
+buffer-dirty buffer-fid buffer-block ) (end-assert) assert( assert3( 
+assert2( assert1( assert0( assertn assert-level ~~ .debugline-stderr 
+(.debugline) .debugline printdebugdata .sourcepos compile-sourcepos 
+current-sourcepos str>loadfilename# loadfilename#>str vt100-decode tcode 
+trans: transcode translate history-cold get-history xchar-history 
+xtab-expand insert xkill-expand (xenter) xclear-tib xclear-line 
+xend-pos xfirst-pos xeof <xdel> ?xdel (xdel) xforw xback (xins) 
+<xins> xretype .all .rest xback-restore xcur-correct at-deltaxy #esc 
+kill-prefix tib-full? search-prefix prefix-string prefix-off search-voc 
+word-lex capscomp sgn prefix-found extract-word (enter) prev-line 
+find-prev-line next-line get-line hist-setpos hist-pos clear-line 
+linew-off screenw linew cur-correct back-restore history-file 
+force-open end^ backward^ forward^ history bindkey >string ctrl 
+ctrl-i utf-8-cold set-encoding-utf-8 u8width -u8trailing-garbage 
+u8addrlen u8!+? u8@ u8\string- +u8/string u8emit u8key check-xy u8<< 
+u8>> u8!+ u8@+ u8len max-single-byte UTF-8-err O-PNT@ O-DEINIT O-INIT 
+TypeXT EmitXT O-EMIT O-TYPE O-PNT O-Buffer page at-xy ESC[ ;pn pn 
+WordInfo InfoTable Com# Str# Ali# Use# Col# Def# Doe# Val# Var# 
+Con# Pri# prim? xtprim? colon? defered? does? user? con? var? 
+alias? >head >name threaded>name look prim>name PrimStart threaded>xt 
+search-name xt>threaded base-execute infile-execute outfile-execute l@ 
+w@ /l /w typewhite what's action-of f.s f.rdp f>str-rdp f>buf-rdp 
+f>buf-rdp-try push-right ]] postponer1 [[ compile-compile-2literal 
+compile-2literal compile-compile-literal compile-literal slurp-fid 
+slurp-file const-does> (const-does>) compile-fliterals compile-literals 
+in-return-stack? ]L sh system $? dmax dmin ?CSP !CSP CSP needs 
+locals| TO definer! >definer (local) (exit-like) (until-like) 
+(again-like) (begin-like) (then-like) locals-;-hook locals-:-hook 
+endscope adjust-locals-list scope { old-dpp new-locals-wl 
+new-locals-map new-locals-reveal new-locals-find some-wlocal some-flocal 
+some-dlocal some-clocal locals-types lp-offset, lp-offset create-local 
+compile-pushlocal-c compile-pushlocal-d compile-pushlocal-f check-begin 
+set-locals-size-list list-size sub-list? common-list compile-pushlocal-w 
+alignlp-f alignlp-w locals-dp locals-buffer locals adjust-locals-size 
+compile-lp+! compile-f@local compile-@local FMOD FTRUNC f~ f~rel f~abs 
+1/f f2/ f2* pi fvariable sfnumber fs. fe. f. f$ -zeros zeros 
+scratch set-precision precision FLiteral fdepth fconstant f, dfloat+ 
+sfloat+ dfalign sfalign .words hash-cold make-hash (hashsearch-map) 
+hashdouble (rehash) rehashall clearhash addall inithash hash-reveal 
+(reveal lastlink! hash-find bucket NewFix DelFix hash-alloc 
+hashsearch-map HashTable HashPop HashIndex HashPointer revealed insRule 
+hash Hashlen hashbits reserve-mem marker marker! marker, 
+included-files-mark expect span search blank erase convert [compile] 
+C" endcase endof of case m*/ d>s .( broken-pipe-error exception 
+next-exception errstring linked include-ffi.h-string libffi-present 
+ffcall-present libtool-flags libtool-cc libtool-command has? $has? e? 
+environment? environment-wordlist environment vocs order .voc .name 
+.id id. seal set-order get-order init-vp update-image-order Only Root 
+Forth vocsearch (localsvocfind) locals-wordlist (vocfind) previous also 
+>order check-maxvp Vocabulary wordlist mappedwordlist slowvoc 
+definitions vp! set-current get-current vp maxvp-limit maxvp %alloc 
+%allocate %allot %align %size %alignment double% sfloat% dfloat% 
+float% char% cell% struct end-struct field create-field field, 
+dozerofield nalign naligned endtry-iferror endtry restore iferror 
+handler-intro, (endtry) try (try) nothrow first-throw store-backtrace 
+dodoes: dofield: dodefer: douser: dovar: docol: dovalue: docon: vlist 
+words wordlist-words cols rows ? dump .line .chars .4 /dump .s 
+maxdepth-.s [WHILE] [AGAIN] [REPEAT] [UNTIL] [BEGIN] [I] [NEXT] [FOR] 
+[LOOP] [+LOOP] [?DO] [DO] (i) [ENDIF] [THEN] [ELSE] [IFUNDEF] 
+[IFDEF] [IF] [undefined] defined [defined] ?if [struct]-voc 
+[struct]-search scanIF >exec dummy countif ." S" abort" SLiteral 
+CLiteral ?EXIT EXIT exit-like NEXT S+LOOP -LOOP +LOOP LOOP loop-like 
+FOR U-DO -DO U+DO +DO ?DO ?do-like DO ?LEAVE LEAVE DONE leave> 
+>leave clear-leave-stack leave-sp leave-stack leave-stack-size REPEAT 
+WHILE UNTIL until-like AGAIN again-like BEGIN begin-like ELSE ENDIF 
+THEN cs>addr then-like ?DUP-0=-IF ?DUP-IF IF AHEAD YET BUT <resolve 
+>resolve >mark sys? ?struc other-control-flow cs-push-orig cs-push-part 
+CS-ROLL CS-PICK cs-item-size cs-item? non-orig? scope? do-dest? dest? 
+orig? def? scopestart do-dest dest dead-orig live-orig ASSUME-LIVE 
+UNREACHABLE backedge-locals dead-code locals-list .included .strings 
+require include required included included1 add-included-file included? 
+init-included-files sourceline# sourcefilename image-included-files 
+included-files open-fpath-file open-path-file check-path open-ofile 
+reworkdir compact-filename skip-..-prefixes preserve-root del-./s 
+del-string expandtopic remove~+ extractpath need/ pathsep? tfile ofile 
+absolut-path? .fpath .path previous-path next-path path>string fpath= 
+path= fpath+ path+ only-path clear-path also-path os-cold make-path 
+fpath +place path-allot ( write-line bin r/o r/w w/o os-boot 
+(process-args) process-option args-evaluate args-required args-required1 
+os-execute-parsing next-arg shift-args script? argc argv pathdirs 
+pathstring #! arg cstring>sstring set-encoding-fixed-width c-size c!+? 
+string- +string char- xhold x@+/string -trailing-garbage x-width 
+x-size xc-size xc@+ xc!+? xc@ x\string- +x/string xchar- xchar+ xkey 
+xemit license include-file execute-parsing-file 
+execute-parsing-named-file read-loop line-end-hook query clear-tibstack 
+evaluate execute-parsing execute-parsing-wrapper create-input 
+restore-input save-input pop-file push-file expand-tib new-tib 
+file-input read-line evaluate-input terminal-input input-start-line 
+input-lexeme! tib+ tib loadfilename #fill-bytes blk loadfile loadline 
+old-input max#tib #tib input-lexeme >in (restore-input) (save-input) 
+source-id refill source input-var input-method accept edit-line decode 
+everyline everychar insert-char ctrlkeys (ret) (bs) (ins) recursive 
+rehash reveal check-shadow (reveal) warnings last? ; :noname : 
+(:noname) defstart ;-hook :-hook interpret/compile? TO IS [IS] <IS> 
+defer! DOES> Defers defer@ Defer defer-default interpret/compile: 
+interpret/compile-struct interpret/compile-comp interpret/compile-int 
+(Field) 2Constant AValue Value AConstant Constant (Value) (Constant) 
+AUser User uallot 2Variable AVariable Variable Create Alias 
+compile-only restrict immediate lastflags ctoggle creset cset ," mem, 
+S, ] [ compiler1 recurse POSTPONE postpone, [COMP'] COMP' ['] [(')] 
+name>comp (compile) dodoes, (does>2) (does>) !does compile-to-prims, 
+peephole-compile, basic-block-end compile, cfa, [char] char char@ 
+ALiteral 2Literal Literal latest lastxt latestxt noname noname-header 
+nextname nextname-header nextname-string input-stream input-stream-header 
+header, longstring, string, header (header) const A, cfalign maxalign 
+falign align 2, , c, allot bye boot cold 'cold process-args 
+bootmessage (bootmessage) quit (DoError) .error-frame .error-line 
+part-type mark-end mark-start umin .error-string dobacktrace DOERROR 
+-trailing hex. dec.r dec. input-error-data >error error> error-stack 
+/error max-errors (quit) prompt .status 'quit extend-mem free-mem-var 
+save-mem interpreter1 interpret interpret1 before-word no.extensions 
+interpreter-notfound1 compiler-notfound1 name parse-word parse-name 
+parser parser1 ' (') find sfind /does-handler does-handler! 
+does-code! code-address! flashc! flash! >does-code >code-address body> 
+>body >head-noprim head? ??? (name>intn) (name>comp) name?int name>int 
+(name>x) ((name>)) name>string (x>int) (cfa>int) compile-only-error 
+ticking-compile-only-error flag-sign lcount-mask restrict-mask 
+immediate-mask alias-mask find-name search-wordlist (search-wordlist) 
+context voclink current lookup forth-wordlist f83search initvoc 
+f83find wordlist-struct wordlist-extend wordlist-link wordlist-id 
+wordlist-map wordlist-map-struct hash-method rehash-method reveal-method 
+find-method \G \ ( number number? snumber? s>number s>number? 
+s>unumber? s'>unumber? ?dnegate sign? getbase bases name-too-long? 
+name-too-short? (name) parse word sword (word) version-string .error 
+>stderr ErrLink u. . ud. d. u.r .r ud.r d.r #s # sign #>> <<# 
+#> <# hold pad backspaces spaces space cr bell #lf #ff #cr #del 
+#tab #bs #bell #eof (S") (.") key? key emit type (key?) (key) 
+(emit) (type) infile-id outfile-id hex decimal "lit clearstacks 
+clearstack depth ?stack abort (abort") c(abort") throw catch lp@ 
+ud/mod s>d >number accumulate digit? skip scan bounds place roll 
+dabs off on here dp in-dictionary? unused usable-dictionary-end 
+dictionary-end A! chars cfaligned maxaligned r@ NIL str< 
+string-prefix? str= locals-size max-name-length Last LastCFA dpp 
+normal-dp state dpl base includefilename current-input "error 
+errorhandler backtrace-rp0 handler lp0 fp0 rp0 sp0 save-task 
+prev-task next-task udp main-task def#tib pad-minsize holdend holdptr 
+holdbuf-end holdbuf word-pno-size chars/block l/s c/l /line bl float 
+cell false true forthstart image-header tag-offsets call2 
+set-next-code decompile-prim forget-dyncode finish-code compile-prim1 
+lib-error l! sl@ ul@ w! sw@ uw@ wcall lib-sym open-lib fpick f>l 
+>l lp! lp+2 lp+ lp- lp+!# laddr# f@local1 f@local0 f@local# @local3 
+@local2 @local1 @local0 @local# faxpy v* dfaligned sfaligned dfloats 
+sfloats fatanh facosh fasinh ftanh fcosh fsinh ftan fsqrt fsincos 
+fsin falog flog flnp1 fln fexpm1 fexp fcos fatan2 fatan fasin 
+facos fabs >float represent fmin fmax fround floor floats float+ 
+ftuck fnip frot fover fswap fdup fdrop fnegate f**2 fm*/ fm/ fm* 
+f** f/ f* f- f+ sf! sf@ df! df@ f@ f! f>s f>d d>f s>f f0>= 
+f0<= f0> f0< f0<> f0= f>= f<= f> f< f<> f= cputime utime newline 
+=mkdir get-dir set-dir filename-match close-dir read-dir open-dir 
+file-eof? file-status flush-file emit-file write-file (read-line) 
+read-file resize-file file-size reposition-file file-position 
+rename-file delete-file create-file open-file close-file call-c 
+strsignal strerror resize free allocate ms time&date close-pipe 
+open-pipe getenv (system) (bye) flush-icache wcwidth form stderr 
+stdout stdin key?-file key-file threading-method faligned aligned 
+(parse-white) (hashkey1) (tablelfind) (hashlfind) (listlfind) count 
+(chars) char+ cells cell+ 2@ 2! c! c@ +! ! lit@ @ 2tuck 2nip 
+2rot 2swap 2over 2dup 2drop pick ?dup tuck nip -rot rot dup swap 
+drop over 2rdrop 2r@ 2r> 2>r rdrop r> >r fp! fp@ rp! rp@ sp! 
+sp@ up! useraddr within du>= du<= du> du< du<> du= d0>= d0<= d0> 
+d0< d0<> d0= d>= d<= d> d< d<> d= u>= u<= u> u< u<> u= >= <= 
+> < <> = 0>= 0<= 0> 0< 0<> 0= lshift rshift invert xor or and 
+d2/ d2* dnegate d- d+ m+ um/mod um* m* sm/rem fm/mod 2/ 2* */ 
+*/mod /mod mod / * abs min max 1- 1+ negate - under+ lit+ + 
+lit /string capscompare toupper compare fill cmove> cmove move k j 
+i' i (u-do) (-do) (u+do) (+do) (?do) (do) (for) (s+loop)-lp+!# 
+(s+loop) (-loop)-lp+!# (-loop) (+loop)-lp+!# (+loop) (loop)-lp+!# 
+(loop) (next)-lp+!# (next) ?dup-0=-?branch ?dup-?branch ?branch-lp+!# 
+?branch branch branch-lp+!# does-exec lit-perform unloop ;s perform 
+execute call noop  ok
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.28302	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,301 @@
+2003-02-07.txt:05:00:08: <SamB> the numbers are horizontal in this view?
+2004-02-08.txt:21:25:50: <Toreun> comments vertically are not necessarily comments horizontally
+2004-04-30.txt:21:42:02: <fizzie> I'm decompressing a 768x576-sized 25fps mpeg2 file (recorded some pal-rated tv), running a horizontal deblocking, vertical deblocking, deringing, linear-blend-deinterlacing and temporal noise reduction filters on the image, then bicubic-resampling the image to 640x480 and compressing it to a 1000kbps mpeg4, while simultaneously mp3-encoding the pcm audio in the video.
+2005-07-01.txt:19:01:46: <graue> you can eliminate wire crossing by using = and | as pipes, where if the IP is moving horizontally and hits | or vertically and hits =, the program ends, and if the IP moves into a blank space or anything else the program ends
+2005-07-19.txt:21:57:12: <graue> I protest that the Brainfuck constants page now scrolls horizontally :(
+2005-08-17.txt:02:55:16: <GregorR> Furthermore, televisions don't have horizontal pixels per se.
+2005-09-10.txt:14:02:07: <pgimeno> in some old typewriters a carriage return was to move the carriage horizontally and then you needed to press line feed, which rotated the drum
+2005-10-05.txt:23:28:13: <WildHalcyon> Ive been looking at 2-d glypho, encoding both horizontal and vertical. You need a minimum set of symbols though...
+2005-10-21.txt:14:26:32: <fizzie> Seems I managed to semi-fix that thing. The route selection still doesn't work, and I need to manually reverse the trains, but at least the signals look correct. (Interestingly, signals in a diagonal piece of track work differently than signals on a horizontal/vertical piece of track. I wonder if that's a bug in 0.3.6 - 0.4.0.1 is the latest release, after all.)
+2006-02-26.txt:17:03:43: <Keymaker> i only have respect for the traditional horizontal(?) :) smileys
+2006-06-11.txt:19:50:37: <SimonRC> TV (in Britain) transmits hue, intensity, and brighness is its 3 channels IIRC.  The horizontal resolution of the color is much less than that of the brightness, but you don't notice it unless you look for it, buy the same principle as the second cause of the castle effect.
+2006-07-27.txt:20:13:43: <ihope> Let's see... split the cursor position in two halves and monitor either the vertical or the horizontal.
+2006-08-06.txt:02:40:05: <oerjanj> would make it easier to lay out non-"horizontal" pathways
+2006-09-04.txt:03:43:07: <GreyKnight> they both consist of a horizontal pair of dots above the letter
+2007-04-03.txt:18:56:29: <lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels
+2007-04-03.txt:20:55:11: <oklopol> "<lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels" i've done a 2d ~ 3d flying game
+2007-05-25.txt:03:52:35: <ihope> Is the horizontal line going through the nostrils called the band?
+2007-07-07.txt:19:16:36: <ihope> Same for the letter T: the one end of the vertical line has to go exactly as far as the horizontal line.
+2007-07-14.txt:22:11:53: <Figs> horizontal would bounce
+2007-07-27.txt:09:51:01: <oklofok> like, you have a horizontal stick with another on top of it
+2007-09-21.txt:01:12:00: <Tritonio> the horizontal line are the lips closed
+2007-12-17.txt:23:16:12: <immibis> bsmntbombdood: presumably it's so you can run the game so the screen shows either a vertical plane , or a horizontal one (with gravity off).
+2007-12-17.txt:23:16:29: <immibis> gravity on = like a vertical plane. gravity off = like a horizontal one.
+2008-01-22.txt:14:48:24: <ehird> the current iteration i'm working on uses about 5% of my horizontal screen real estate, heh
+2008-02-10.txt:00:43:35: <ehird`> http://www.fileformat.info/info/unicode/char/2389/index.htm CIRCLED HORIZONTAL BAR WITH NOTCH
+2008-02-19.txt:20:51:43: <ehird`> ais523: horizontal if is:
+2008-02-19.txt:20:52:10: <ais523> for some reason I only memorised horizontal
+2008-02-19.txt:21:10:35: <ais523> many interps do it differently for horizontal and vertical
+2008-04-03.txt:15:35:25: <ais523> I prefer 2 for C because I'm horizontal-space-challenged
+2008-04-18.txt:16:26:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
+2008-04-23.txt:16:36:04: <ais523> just not aligned horizontally
+2008-04-26.txt:04:30:48: <evincarofautumn> Should vertical and horizontal movement be independent?
+2008-04-26.txt:23:55:09: <oklopol> okay, so first diagonally, then horizontall-/vertically
+2008-04-27.txt:00:06:02: <oklopol> oklopol: okay, so first diagonally, then horizontall-/vertically <<< can you reaffirm this was not correct after saying that?
+2008-05-18.txt:22:07:14: <SimonRC> Th problem with _ is that you can't flip it horizontally easily
+2008-05-18.txt:22:19:49: <AnMaster> oh wait is it only flip horizontally?
+2008-07-05.txt:11:31:36: <AnMaster> odd horizontal lines on top of everything
+2008-07-05.txt:11:33:17: <AnMaster> Deewiant, however that got odd horizontal lines
+2008-08-12.txt:16:20:00: <tusho> and then use horizontal if
+2008-08-24.txt:00:02:53: <tusho> it was adding a horizontal scrollbar
+2008-09-08.txt:13:15:37: <funktio> "The Befunge-93 specification restricts each valid program to a grid of 80 instructions horizontally by 25 instructions vertically."
+2008-09-14.txt:10:38:00: <AnMaster> Deewiant, so indv basically stors the vector vertically now instead of horizontally?
+2008-09-16.txt:17:12:01: <AnMaster> tusho, horizontal if
+2008-09-16.txt:17:31:51: <tusho> in the other one, you could have infinitely long horizontal fungespace
+2008-09-18.txt:08:11:08: <fizzie> I mean, a numerical round-off thing when calculating how to curve that mostly-horizontal part of the line.
+2008-09-18.txt:08:12:31: <oklopol> the anomaly is the horizontal line is too long
+2008-09-18.txt:08:12:58: <oklopol> wonder if i'm confusing vertical and horizontal
+2008-09-18.txt:08:13:20: <fizzie> Horizontal is ---, since that's what the horizon does.
+2008-09-26.txt:21:51:39: <psygnisfive> the aqua look? you mean the horizontal bars?
+2008-09-26.txt:21:54:01: <psygnisfive> tusho: ok.. what about it? the only annoying thing is the horizontal bars
+2008-10-12.txt:03:40:24: <ihope> Then the first monkey on the path becomes the new current monkey, and moves either toward or away from the old current monkey: red moves toward green and away from blue, green moves toward blue and away from red, blue moves toward red and away from green. The monkey moves one step in a cardinal direction, preferring horizontal movement to vertical movement if they would otherwise result in him being the same distance from the old curren
+2008-10-17.txt:12:42:22: <ais523> whereas longer is used for something that's measured horizontally, like snakes
+2008-10-21.txt:17:29:23: <AnMaster> asiekierka, another idea: have = accelerate the dots to double its current speed if particle enter horizontally, and have it decelerate to half the speed if the dots enter vertically
+2008-10-21.txt:17:36:01: <AnMaster> asiekierka, anyway you need something so that one 1 or 0 can affect another one, like  | if hit from above then it will make everything that hits it horizontally go down, if it is hit from below it will everything that hits it horizontally go up
+2008-10-22.txt:15:32:22: <oerjan> and also for collisions in other directions than horizontal
+2008-10-22.txt:16:18:01: <Slereah_> Unless you do something other than horizontal/vertical
+2008-10-22.txt:16:28:23: <Slereah_> [17:17:53] <Slereah_> Unless you do something other than horizontal/vertical
+2008-10-26.txt:11:06:52: <fizzie> At least with FF3 the text-size-changing mostly works, although occasionally I get some white or darker-green horizontal lines inside blocks, from overlapping or gaps between the per-line <span>s.
+2008-11-06.txt:20:48:59: <fungot> ais523: ( that second one is horizontally displaced by 1 pixel with the hardware directly. :p)) for f(n-1) 2*f(n-2)
+2008-11-27.txt:00:15:58: <trave> horizontally AND vertically inverted
+2008-12-01.txt:00:50:59: <oklopol> goes vertical - horizontal - vertical ...
+2008-12-05.txt:23:56:47: * Warrigal looks up horizontal gene transfer to see if a human can get genes from a dog
+2008-12-06.txt:00:01:50: <Warrigal> I just a moment ago read that there has been horizontal gene transfer from bacteria to fungi and perhaps between two eukaryotes, on Wikipedia.
+2008-12-06.txt:00:03:16: <Warrigal> That article implies but does not actually state that horizontal gene transfer does not occur between eukaryotes.
+2008-12-11.txt:03:16:06: <oerjan> (for a horizontal row)
+2009-01-12.txt:21:54:29: <lament> AnMaster: they're just nets, people normally draw them vertically but i draw them horizontally here
+2009-01-12.txt:21:55:53: <lament> AnMaster: the fretboard is horizontal in that pic.
+2009-01-17.txt:16:49:45: <kerlo> I just need to add how to find the horizontal component of a vector of a certain length in a certain direction...
+2009-01-31.txt:19:49:20: <ehird> When the cursor goes horizontal.
+2009-02-09.txt:19:43:26: <psygnisfive> also, these gliders seem to be moving horizontally not diagonally
+2009-02-09.txt:23:13:13: <ehird> AnMaster: well, it's a horizontal line with a vertical line sticking from the middle
+2009-02-17.txt:22:17:12: <ehird> Asztal: in fact, it flips it horizontally too
+2009-03-03.txt:18:03:30: <ehird> since it can curve horizontally or vertically
+2009-03-07.txt:19:59:11: <ehird> horizontal scrollbar
+2009-03-10.txt:23:25:12: <ais523> mine's a horizontal row of tabs
+2009-03-12.txt:01:01:34: <ehird> yeah, a wavy horizontal line does that
+2009-03-12.txt:15:08:03: <ais523> also, how many pixels horizontal resolution will you get? 16?
+2009-03-12.txt:16:43:17: <fizzie> I think there is a reasonable intuitivity about that thing: given any NxN square of bit-patterns for 00...00 to 11...11; you get the horizontal and vertical lines because of the 00..00, and the diagonal because ~x => N-x, and ~x & x == 0 always; and you get to do the same thing in the smaller N-1 x N-1 squares for those cases where the leading bits are either (0, 0), (0, 1) or (1, 0) because in those cases the bit in the and result is a zero, but in the final s
+2009-03-13.txt:23:04:05: <mad> horizontal blank dma
+2009-03-19.txt:16:26:53: <ais523> or at least, it uses extra vertical space for longer inventory listings, and extra horizontal space for status messages
+2009-03-22.txt:01:07:18: <zzo38> Adding things like moving horizontally objects, object to collect bonus points etc
+2009-03-23.txt:20:57:47: <AnMaster> huh... currently there is (melting) snow on the upper part of the window in this room. It is under a balcony. Conclusion: snow nowdays fall horizontally...
+2009-03-23.txt:21:37:22: <AnMaster> fizzie, between them, close to sum2 there is a single track going horizontally splitting into multiple tracks going in 90 degrees from it
+2009-03-27.txt:23:33:35: <AnMaster> I prefer more horizontal skiing
+2009-04-01.txt:18:45:19: <fizzie> To me it looks like it blends together three copies, with a few-pixels horizontal offset and 120 degrees of hue difference in each.
+2009-04-03.txt:00:49:50: <ehird> there's a single horizontal line
+2009-04-05.txt:18:35:37: <ehird> Horizontal.
+2009-04-28.txt:16:18:34: <ehird> Deewiant: I need to store two boundary maps, vertical & horizontal, right
+2009-04-29.txt:22:33:13: <Deewiant> No, it's saying that depending on the size of the stack it's horizontal/vertical
+2009-05-01.txt:01:28:52: <kerlo> Quadruple-width: NOMINAL HORIZONTAL TABULATION
+2009-05-04.txt:20:02:59: <ehird> OTOH, a font with different metrics fucks up the whole vertical/horizontal rhythm entirly.
+2009-05-04.txt:22:59:46: <fizzie> Those X-SAMPA "b_<" and friends look like botched horizontal-smileys.
+2009-05-07.txt:02:21:33: <psygnisfive> which i guess is mirrored along the horizontal axis
+2009-05-07.txt:02:21:47: <psygnisfive> the lowercase r's are vertically and horizontally mirrored
+2009-05-08.txt:00:13:50: <Gracenotes> but :\ reading it horizontally doesn't make sense
+2009-05-18.txt:00:16:33: <fizzie> 24" is the most common size if you want 1920 pixels horizontally. Though nowadays there's a large-ish amount of 1920x1080 23" screens. That's probably not any less wide, though. And there are some 21.5" 1920x1080 screens too, if you want physically-smaller.
+2009-05-21.txt:23:38:14: <fizzie> It's actually not a smiley; it's the "up arrowhead between two horizontal bars", used to represent the enter key.
+2009-06-01.txt:10:43:57: <oerjan> argh!  the horizontal scrollbar of hg's file browser is stupid!
+2009-06-02.txt:11:30:24: <Asztal> it's kind of a shimmering horizontal sine wave, if I look at the right bitmap
+2009-06-11.txt:23:50:41: <zzo38> A diagrammatic tensor multiplication, is you put various shapes with lines extending above and below, representing a vector or covector space. You do tensor multiplication horizontally and matrix multiplication vertically
+2009-06-13.txt:16:24:45: <fizzie> But if you have actually wavy horizon (and not just tilted one) you'll probably need to add some horizontal-line control points or something.
+2009-06-24.txt:09:08:50: <asiekierka> angle (where 0 is a horizontal line, range from -90 to 90), length of line
+2009-06-24.txt:09:09:04: <asiekierka> so 0,10 is a horizontal line 10 milimetres long
+2009-06-24.txt:12:10:24: <asiekierka> It would run horizontal on
+2009-06-24.txt:12:11:05: <amca> Normally in pong you only have vertical and horizontal lines
+2009-06-29.txt:04:12:10: <zzo38> In order to compute the value of a tensor diagram, you do tensor multiplying horizontally and you do matrix multiplying vertically.
+2009-07-12.txt:20:00:46: <ehird> "# horizontal layout: 1+2 * 3 is (1+2) * 3 (merd innovation!) "
+2009-07-31.txt:23:18:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
+2009-08-09.txt:16:27:31: <fizzie> Based on the horizontal and vertical confusions, I hope total confusion is not "all direction keys at once", since I don't think I can get it with this keyboard. It's not, right?
+2009-08-26.txt:03:55:22: <ehird> in fact I wonder why tiling wms do complex arrangements; all they need is one level of vertical split, and one level of horizontal split
+2009-08-28.txt:12:45:29: <AnMaster> I wonder what the rectangular hole near the back of the laptop is. There is an odd symbol next to it. Like [] [] |  with a horizontal line through it all
+2009-08-29.txt:01:06:49: <Ilari> For "looks totally impossible but just requires some nasty tricks": Put long horizontal or vertical stretch (tens of blocks) of "space" floor, and put stretches of abyss to its both sides. :-)
+2009-09-01.txt:21:33:12: <FireFly> Horizontal-wise
+2009-09-11.txt:23:31:52: <Asztal> Supposedly cleartype was improved in 7 to support vertical antialiasing as well as horizontal, but I think that's more of a CJK thing.
+2009-09-18.txt:15:35:56: <ais523> you could double the colour choice by halving the horizontal resolution
+2009-09-18.txt:15:37:11: <ais523> so the horizontal length of pixels is determined by the length of time you send the signal for
+2009-09-18.txt:15:37:23: <ais523> under the standard TV protocol, length of time = distance horizontally
+2009-09-20.txt:12:05:09: <ehird> Plus, the ball was really small. Additionally, the optical drive was horizontal, which means that it'll spin the discs with less fighting of physics than the later models.
+2009-09-22.txt:10:55:24: <ehird> Giving up 80 pixels horizontally for 150 pixels vertically? Sign me up.
+2009-09-24.txt:22:04:07: <fizzie> Yes, with that tweak the matrix envs will accept the usual {ccc|c} thing. Admittedly there's not much benefit from using them (over an explicit array) except that they have those automatic delimiters (a minor thing) and they decrease the huge horizontal spacing a bit (maybe a matter of taste).
+2009-09-24.txt:22:39:05: <fizzie> It creates a filled box with those arguments, but generally it's used to do horizontal or vertical lines (in which case one of the arguments is line thickness and the other the length) or alternatively struts (with zero width or zero height) to control spacing.
+2009-09-25.txt:12:15:32: <fizzie> s/vertically/horizontally/
+2009-09-29.txt:06:31:07: <coppro> like, no loss of quality at 80 degrees horizontally either way
+2009-10-01.txt:20:15:21: <ehird> in the bit near the screen where the extra stuff is, a horizontal (i.e. not sticking up) tape slot, and some buttons depthwards (i.e., going further to the screen, to save space)
+2009-10-16.txt:14:04:33: <ehird> vertically at least; those 150 pixels don't seem to help much. losing 240 horizontal pixels is a bit of an ouch
+2009-10-16.txt:18:11:32: <AnMaster> as in, the horizontal lines are brighter at regular intervals
+2009-10-16.txt:18:36:25: <fizzie> It's not the standard I use; from where I come from, a 8x16 font has 8 pixels horizontally, 16 vertically, and you stack them without any silly gaps.
+2009-10-24.txt:16:16:37: <ais523> just with a horizontal offset
+2009-10-24.txt:17:30:26: <ehird> yep, now every other site has a horizontal scrollbar
+2009-11-07.txt:19:23:04: <ehird> SimonRC: is each block vertical or horizontal
+2009-11-08.txt:14:05:08: <ehird> Probably a horizontal rule in a word processor? Or something.
+2009-11-14.txt:20:15:24: <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
+2009-11-14.txt:20:26:04: <SimonRC> "HT Horizontal Tabulation" -- http://wps.com/projects/codes/X3.4-1963/index.html
+2009-11-15.txt:16:09:27: <ehird> 12:15:24 <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
+2009-11-16.txt:13:33:40: <ais523> I realised that that wouldn't work as it wouldn't give enough horizontal spacing
+2009-11-16.txt:13:41:08: <ais523> to save horizontal space
+2009-11-20.txt:15:07:38: <oerjan> AnMaster: the list is triangular to avoid duplicates, you have to look both horizontal and vertical
+2009-12-16.txt:16:56:52: <ais523> I voluntarily keep myself to a maximum number of channels that fits on the screen horizontally
+2009-12-18.txt:12:47:53: <AnMaster> fizzie, you often seem to need to add exactly one horizontal and one vertical line to get a plausible orientation on the output image
+2009-12-18.txt:12:49:56: <AnMaster> fizzie, also vertical/horizontal is added by selecting same picture for left/right and then adding a pair of point that are not in the same place but rather along the same vertical or horizontal line
+2009-12-18.txt:12:57:32: <fizzie> I've done the horizontal/vertical-line trickery for perspective-correcting some "took a picture of a floor mosaic at an oblique angle" pictures; there's a tutorial about it.
+2009-12-18.txt:13:00:02: <AnMaster> fizzie, if you just use one vertical and one horizontal line it seems to result in rotational fix only, rather than perspective correction as well
+2009-12-20.txt:01:55:40: <ehirdiphone> It'd be pong, except flipped so that the sides are top and bottom; played horizontally on an iPhone. Tilting left and right slides the bat.
+2010-01-02.txt:12:04:32: <ehirdiphone> All, horizontally.
+2010-01-05.txt:13:57:55: <ehird> what's after, like below but horizontally?
+2010-01-07.txt:19:42:07: <ehird> "Why not arrange the ip addresses in a 16x16 square, for each byte, recursively? That way you'd get fewer thin horizontal lines and more interesting blob shapes. Even better, use a Hilbert curve, like this: http://xkcd.com/195/"
+2010-01-09.txt:03:17:56: <uorygl> Lessee. These tiles cannot tile the entire plane as long as there is are at least two tiles, horizontally separated, each containing an A or B; each one would generate more of itself below itself until they got crowded out.
+2010-01-10.txt:20:31:53: <ais523> not for horizontal arrows
+2010-01-13.txt:22:41:00: <fizzie> Not sure; U+29FA DOUBLE PLUS is in fact a single horizontal line with two vertical strokes: ⧺ (that's even in my font).
+2010-01-14.txt:17:06:48: <AnMaster> ais523, the interpreter would execute the code either horizontally or vertically, possibly alternating between lines/columns
+2010-01-15.txt:19:56:47: <fizzie> AnMaster: Equirectangular. You can't make a rectilinear image with a horizontal FOV larger than 180 degrees.
+2010-01-15.txt:20:11:32: <AnMaster> horizontally near the middle
+2010-01-15.txt:20:20:27: <fizzie> The vertical FOV is a bit poor; the camera does a (35mm-film-equivalent) 36 mm focal length objective in the maximum tele-position; that translates to horizontal FOV of 51.35 degrees, or vertical in this case because the camera was tilted 90 degrees.
+2010-01-15.txt:20:34:09: <fizzie> http://zem.fi/~fis/alvarc.jpg -- cylindrical projection, horizontal FOV 360 degrees, vertical 80 degrees in the original 8000x2137 pixel canvas; then cropped with top=215, bottom=1379. (And left=0, right=8000 of course.)
+2010-01-15.txt:20:40:49: <AnMaster> fizzie, still that bilding is only curved horizontally now
+2010-01-15.txt:20:56:11: <fizzie> AnMaster: Yes, well, I didn't want to spend time with it; I just stuck a couple of horizontal-line control points to the "curvy building" so that at least that would be straight.
+2010-01-16.txt:19:31:13: <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page.
+2010-01-16.txt:19:35:00: <AnMaster> <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page. <-- iirc IE8 groups by which tab they were opened from. I have had no choice but to use IE8 on some lab computers at university.
+2010-01-16.txt:19:36:12: <ehird> That does the horizontal linear tree thing, but only for tabs, not integrated history/bookmarks/tab expiry/scrolling (well, it might do scrolling with a scrollbar, dunno (arrows don't count as scrolling))
+2010-01-17.txt:01:10:15: <ehird> Horizontally it handles a whole two 80-column windows, so no line wrapping.
+2010-01-19.txt:20:58:00: <fizzie> AnMaster: I don't know of a specialized program for that scan thing, but certainly you could try adding short line segments that trace the rows of letters in the book marked as horizontal lines in Hugin, then letting it optimize all those lens distortion parameters; it might find something that straightens them, though probably not very well.
+2010-02-22.txt:22:37:58: <fizzie> Lines of points? LPI's just the "vertical resolution" there, while DPI's the horizontal (across-paper) one. But I really think they both are actually 600 points per inch.
+2010-03-01.txt:13:19:45: <scarf> the funny thing is, that the Utah Teapot was accidentally drawn at the wrong scale originally (as in, vertical scale != horizontal scale), so it looks rather different in the demos than it does in real life
+2010-03-03.txt:00:20:41: <alise> Reals go horizontally, complexes stack on top vertically, and things we had to add to make everything work go sort of spiralling off diagonally
+2010-03-03.txt:20:06:00: <anmaster_l> cpressey, like two strings intersecting, one vertical one horizontal
+2010-03-04.txt:03:05:22: <coppro> and when they get reflected on the middle reflectors, they generate horizontal spaceships
+2010-03-04.txt:06:41:03: <augur> because you can define horizontal types of arbitrary number
+2010-03-04.txt:06:41:15: <adu> horizontal?!?
+2010-03-04.txt:06:42:48: <augur> we could describe this relation as a horizontal type distinction
+2010-03-04.txt:06:43:12: <augur> they're horizontally related
+2010-03-04.txt:06:43:21: <augur> You could imagine a type system with only horizontal types
+2010-03-04.txt:06:45:21: <augur> and one "horizontal" type, in some sense
+2010-03-06.txt:22:52:54: <uorygl> A set of complex numbers is open if and only if all its vertical and horizontal cross sections are open.
+2010-03-09.txt:15:02:26: <AnMaster> it is horizontal
+2010-03-09.txt:15:02:44: <AnMaster> and possible one that does both vertical and horizontal (not sure about that)
+2010-03-17.txt:17:23:45: <Gregor> AnMaster: Perfectly horizontal line?
+2010-03-21.txt:18:33:17: <ais523> the interpreter repeatedly dequeues an element from the queue, then moves down if it was "d" or right if it was "r" (wrapping both vertically and horizontally), then enqueues the entire contents of the cell it ended up in
+2010-03-21.txt:18:35:09: <ais523> Sgeo: it wraps both horizontally and vertically
+2010-03-25.txt:15:23:04: <ais523> AnMaster: in each cell, hold a pointer to the next cell and previous cell sorted vertically over horizontally, and horizontally over vertically
+2010-03-27.txt:20:20:53: <ais523> and two zero slopes, for the horizontal bits
+2010-03-31.txt:20:01:17: <ehirdiphone> The proposed traits feature would bring "horizontal reuse" to the language; think of traits as a PHPish answer to multiple inheritance or Java's interfaces.
+2010-04-06.txt:14:40:39: <AnMaster> Deewiant, looks like cfunge won at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
+2010-04-06.txt:14:42:18: <AnMaster> at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
+2010-04-06.txt:15:08:51: <AnMaster> Deewiant, what is up with plots/horizontal.b98/1000000/line-memtime.svg
+2010-04-06.txt:15:10:42: <AnMaster> Deewiant, and why is the cfunge plot in plots/horizontal.b98/100000/line-memtime.svg discontinuous?
+2010-04-06.txt:15:11:58: <AnMaster> Deewiant, and uh plots/horizontal.b98/10000000/line-memtime.svg has two red lines at once?
+2010-04-06.txt:22:36:52: <Deewiant> AnMaster: You'll notice the timings behave almost exactly like the ones of horizontal.b98
+2010-04-06.txt:22:54:56: <AnMaster> horizontal-p? how does that differ from horizontal?
+2010-04-09.txt:06:55:03: <coppro> randomly rolling a horizontal position and an orientation would be smarter than your AI
+2010-04-10.txt:20:47:42: <AnMaster> Deewiant, plots/horizontal-p.b98/10000000/line-memtime.svg show some rcfunge-like effects for ccbi2 it seems? Any idea why?
+2010-04-10.txt:20:51:38: <AnMaster> as in, it is thinner when it goes horizontally than when it climbs
+2010-04-10.txt:20:53:11: <AnMaster> Deewiant, any idea about that rcfunge-ish allocation pattern for ccbi2 in plots/horizontal-p.b98/10000000/line-memtime.svg though? Something related to the gc?
+2010-04-10.txt:20:58:40: <AnMaster> Deewiant, like the last table at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal-p.b98.html
+2010-04-12.txt:00:13:23: <ais523> maybe you should have tabs both vertically and horizontally
+2010-04-25.txt:22:11:17: <coppro> Anyone know of a LaTeX package to make a table where the head column stretches out diagonally to save horizontal space?
+2010-05-03.txt:15:52:01: <alise> here horizontal = increase second argument
+2010-05-06.txt:07:26:52: <lament> right hand is for moving horizontally
+2010-05-15.txt:13:01:35: <alise> Quite horizontally extended, you might say.
+2010-05-15.txt:18:29:48: <zzo38> The cards have the suit/number also written in horizontal in the right corner as well as the suit/number vertical on the left corner, so that you can see the suit even if arranged the cards in a different order
+2010-05-16.txt:14:57:36: <alise> All you need is a horizontal and vertical one of these, plus a very simple take-in-spaceship-and-emit-a-new-one-diagonally piece
+2010-05-16.txt:20:07:27: <Hoovershire> AnMaster: There's a pattern that stretches a striped agar horizontally at -123, 22
+2010-06-04.txt:20:49:10: <fizzie> AnMaster: "FAQ: Sensor info: Horizontal positioning using homemade shaft encoder (black/white rotating lego squares you see in the vid) with a SY-CR102 photo reflector from Maplins, (only £0.89 or $1.30)."
+2010-06-25.txt:22:46:53: <pikhq> AnMaster: Hmm? The Japanese variant has the top portion written using a single horizontal line, rather than two horizontal lines.
+2010-07-18.txt:19:26:08: <oerjan> But it's All Right with horizontal
+2010-07-28.txt:08:34:18: <fizzie> Theta's the one that goes horizontally slashed.
+2010-07-29.txt:13:30:39: <fizzie> Technically speaking it should have approximately the same effect on the cursor as enough line feeds to get to next vertical tab stop, cf. horizontal tab and an amount of spaces.
+2010-07-30.txt:13:23:29: <alise> I dunno. It has two metal bars on the floor horizontally.
+2010-07-31.txt:02:09:58: <alise> AnMaster: Didot can be readable at very small pixel sizes because the renderer runs out of ways to make the horizontal lines ridiculously thin so it ends up making them more equal; you know, the reasonable thing to do.
+2010-08-06.txt:23:37:44: <cpressey> why do I have a horizontal scrollbar on this chat window?
+2010-08-09.txt:14:30:59: <fizzie> It also looks like an angry horizontal-smiley.
+2010-08-15.txt:03:46:15: <ais523> the horizontal corridor second-from-bottom, that's the first boulder you push
+2010-08-18.txt:04:42:04: <pikhq> (TeX manages to do horizontal Japanese decently)
+2010-08-18.txt:21:35:50: <fizzie> Maybe horizontal add/sub could help in the shuffling, though perhaps not so much since there's only one of each, and haddpd/hsubpd always performs at least two adds/subs.
+2010-08-22.txt:23:58:17: <alise> "no thank you, i'd like a horizontal scrollbar every other message, please"
+2010-08-29.txt:04:01:34: <pikhq> zzo38: Erm, s/vertical/horizontal/
+2010-08-29.txt:04:02:11: <zzo38> OK. But I think the horizontal line is long enough
+2010-08-29.txt:04:02:59: <zzo38> The horizontal line on the top and bottom is programmed to be three times as long as the distance between the vertical lines.
+2010-08-30.txt:15:41:54: <alise> Only with subpixel rendering, though; you really need that 3x horizontal resolution to get the clarity...
+2010-09-02.txt:00:07:33: <zzo38> One problem I still have is how I should implement text that is stretched only horizontally, and not vertically, in TeX and DVI.
+2010-09-03.txt:18:39:39: <Vorpal> http://earthquake.usgs.gov/earthquakes/recenteqsww/Quakes/us2010atbj.php#details says "Depth	16.1 km (10.0 miles) (poorly constrained)" and "Location Uncertainty	horizontal +/- 16.5 km (10.3 miles); depth +/- 64.6 km (40.1 miles)". So that earth quake could be located far about the ground then? XD
+2010-09-05.txt:01:33:32: <zzo38> And what is the best way to implement allowing the text to be stretched horizontally but not vertically, if there is not room, it will make it less wider horizontal, with using TeX, METAFONT, ImageMagick, etc?
+2010-09-06.txt:04:43:19: <alise> "There is a horizontal division in this playfield, splitting it into regions called le ciel, on top, and la terre, below."
+2010-09-06.txt:04:43:23: <alise> horizontal yet on top/below?
+2010-09-06.txt:04:44:30: <cpressey> "horizontal division" meaning, there is a horizontal line dividing up-part from down-part
+2010-09-13.txt:02:51:43: <alise> probably a list of files on the side since I'm stuffing other stuff onto the sidebar anyway; it can hold more entries than horizontal tabs
+2010-09-13.txt:22:41:19: <alise> I bet you wouldn't like your keyboard layout depending on which program you use; or some menus being horizontal; or whatever.
+2010-09-14.txt:22:15:41: <alise> It has a hinge that can somehow support it, so you can basically turn it into a pretty-strange horizontal laptop.
+2010-09-15.txt:19:34:54: <alise> pikhq: Reasonable-resolution display (obviously). Form factor similar to A4 paper/iPad, but, you know, different. Probably has to be tweaked a bit so the horizontal orientation is alright to use, since that's what you'll have to use when using the keyboard.
+2010-09-16.txt:18:45:39: <alise> fizzie: it seemed squished horizontally
+2010-09-16.txt:18:47:09: <alise> fizzie: Anyway yeah, give us a less-horizontally-stretched, generally-higher-resolution version :D
+2010-09-16.txt:18:47:35: <fizzie> alise: I can add more horizontal pixels if you want, or just make the graph less tall to make it less stretchedy.
+2010-09-16.txt:18:47:37: <Vorpal> alise, you mean less horizontally compressed!
+2010-09-16.txt:18:49:07: <alise> fizzie: Widen it so it's less stretched horizontally, then just make both dimensions bigger from that.
+2010-09-17.txt:14:44:29: <fizzie> The mystery plot's Y axis is time, divided into ten-minute bins (24*60/10 = 144); the X axis is message length in characters, with >100 clamped to 100. The color scale is log-frequency, where the frequencies have been normalized across the time bins, so each horizontal line sums to one.
+2010-09-17.txt:14:48:43: <fizzie> http://www.cis.hut.fi/htkallas/avf.png -- it got a bit horizontally squeezed, can't quite recall how to change plot dimensions in MATLAB.
+2010-09-17.txt:19:52:19: <hqx> 1095 horizontal pixels a year
+2010-09-20.txt:18:46:20: <fizzie> Vorpal: First set, out of three: http://zem.fi/~fis/hp1.jpg -- that's about 129 degrees, horizontally.
+2010-09-23.txt:22:55:53: <Vorpal> rather that horizontal vs. vertical kind of thing
+2010-09-27.txt:17:28:25: <alise> or do you think we should put all paragraphs horizontal to each other, too, in case you want to look at some other one first?
+2010-09-27.txt:19:36:17: <alise> even a horizontal menu bar
+2010-09-29.txt:01:32:48: <alise> A knightship is a spaceship of type (2m,m)/n (that is, a spaceship that moves two cells horizontally for every one cell it moves vertically). Knightships must be asymmetric and their period must be at least 6, which makes searching for them using programs like lifesrc very difficult. An "almost knightship" was found on March 23, 2004, which would be a period 6 knightship if it weren't for three cells that are incorrect in its sixth generation.[1]
+2010-10-02.txt:20:43:36: <alise> imagine a typical horizontal-is-time, vertical-is-tracks thing, but instead of waveforms it's little snippets of code
+2010-10-10.txt:22:50:06: <fizzie> To use as a wallpaper in the phone; it has those four horizontally-aligned desktops, with wraparound, and glide from one to another.
+2010-10-13.txt:16:35:57: <elliott> Gregor: (_ is "arrange horizontally", | vertically)
+2010-10-13.txt:16:48:16: <elliott> cpressey: As I said, _ means horizontal arrangement, and | means vertical
+2010-10-16.txt:21:20:27: <Gregor> I have dual 16:10, horizontal.
+2010-10-16.txt:21:20:35: <elliott> I have your mom, horizontal.
+2010-10-17.txt:21:01:49: <ais523> a and d strafe horizontally; q and e can be used for the rotations that you can't easily do with the mouse
+2010-10-19.txt:14:35:26: <elliott> Holy shit horizontal scrollbar what
+2010-10-20.txt:17:28:13: <elliott> Gregor: You don't have horizontal scrolling; rectify.
+2010-10-20.txt:17:31:49: <Gregor> The horizontal issue is a huge mess
+2010-10-22.txt:06:00:35: <quintopia> Gregor: they don't bother to cohere the two, but rather just ensure that you maintain your horizontal acceleration achieved while in air once on the ground
+2010-10-22.txt:06:03:06: <quintopia> if you have a horizontal velocity when you take off, you have the same horizontal velocity when you land, even if the direction of said velocity has changed
+2010-10-22.txt:06:12:31: <quintopia> Gregor: yeah, in SMW, acceleration in air works exactly like on land, except that if you stop accelerating in air, you maintain horizontal velocity, whereas on land, you lose it
+2010-10-22.txt:06:13:35: <Gregor> So you can NEARLY slow yourself to zero horizontal motion just by being twitchy then?
+2010-10-23.txt:05:37:08: <elliott> Gregor: horizontal scrolling please
+2010-10-23.txt:05:37:32: <Gregor> elliott: It's stupidly difficult to determine if the page horizontally scrolls <_<
+2010-10-23.txt:05:38:12: <Gregor> elliott: Basically, every time I've ended up with something that scrolls properly on pages that have horizontal scrolling, but thinks that e.g. Wikipedia's front page is suddenly 3 screens wide for no obvious reason.
+2010-10-23.txt:21:32:07: <elliott> Gregor: Horizontal scrolling my friend
+2010-10-23.txt:21:32:29: <Gregor> elliott: YOU make horizontal scrolling work, it's a huge PITA :P
+2010-10-23.txt:21:44:06: <Gregor> elliott: OK, so I MAY have just fixed horizontal scrolling ...
+2010-10-23.txt:21:57:24: <elliott> Gregor: Can you also decrease the threshold for horizontal scrolling? I keep walking into enemies by mistake.
+2010-10-24.txt:05:23:55: <pikhq> IT HAS HORIZONTAL SCROLLING OH MY DEAR GOD
+2010-10-24.txt:08:54:33: <quintopia> so, shouldn't your favicon->mob converted horizontally flip the favicon in one of the directions?
+2010-10-24.txt:08:55:26: <quintopia> oh, i was gonna have dead favicon guy be the same, except with the body horizontal
+2010-10-24.txt:08:58:13: <quintopia> so you can't horizontally flip
+2010-10-25.txt:17:09:04: <elliott> usually when it gets horizontal you enact your disaster recovery plan...
+2010-10-26.txt:06:55:33: <elliott> coppro: topright, opaque, minimal width and height: notification area, battery monitor, clock, wastebasket button, logoff button; arranged horizontally
+2010-10-26.txt:06:56:01: <elliott> and the other is horizontal
+2010-10-28.txt:02:02:46: <elliott> I dearly hope that episode involved someone sitting on a desktop fan while it was running (horizontally) and then shitting directly on it.
+2010-10-29.txt:19:03:13: <elliott> I can actually get shit done on it, rather than just visit stupid webpages and use a horizontal scrollbar every two seconds.
+2010-11-01.txt:22:26:08: <elliott> Phantom_Hoover: so just that, repeated forever horizontally?
+2010-11-02.txt:09:36:26: <elliott> it's nice but i'm still not sure i can spare any of my 1366 horizontal pixels for it
+2010-11-05.txt:06:37:38: <elliott> I will pay anyone who creates a 1366x768 series of PNGs or animated GIF or anything that consists of, first, a bunch of N-pixel-blackness separated straight vertical white lines, that then, on the next frame, become slightly diagonal, and then on the next moreso, etc., until they are horizontal, and then they start going \-ways (so | / -- \, except a lot smoother) and continue going around until they are all straight again endless money
+2010-11-05.txt:06:38:05: <elliott> Obviously as they rotate to horizontal more should appear on the screen to keep the fill.
+2010-11-06.txt:18:01:02: <elliott> Oh, I also need to get rid of the horizontal scrollbar that I think that width:100% is causing, but that can wait.
+2010-11-06.txt:18:09:33: <elliott> Oh, you mean the horizontal scroll?
+2010-11-06.txt:20:48:08: <elliott> e.g. vertical or horizontal
+2010-11-06.txt:20:48:10: <elliott> vertical, horizontal or depth
+2010-11-06.txt:20:48:15: <elliott> vertical, horizontal, depth or qxujqxui
+2010-11-06.txt:20:48:37: <elliott> so e.g. in 4d you operate on vertical/horizontal
+2010-11-06.txt:20:48:47: <elliott> press the toggle up, you're moving around in horizontal/depth
+2010-11-06.txt:20:50:18: <elliott> oklopol: one floor is that e.g. in 3d you could only move in horizontal and vertical, and vertical and depth, not horizontal and depth
+2010-11-07.txt:01:55:27: <zzo38> nooga: I can unassign swastika=hitler in my mind. To me, only the 45-degrees reversed swastika is Hitler's swastika. The normal swastika is horizontal and vertical lines and is unrelated to Hitler.
+2010-11-13.txt:16:04:43: <elliott> ais523: I'd like a userscript of some sort that turns all YouTube links into a centred-vertically-and-horizontally HTML 5 version of the video on the highest quality setting and strips away everything else.
+2010-11-17.txt:21:41:40: <Hiant> Vorpal: I wish that portals worked horizontal...
+2010-11-18.txt:20:42:15: <Vorpal> Phantom_Hoover, expand horizontally outwards around, say, 17-20 tiles up if you want to run a chance/risk of hitting caverns
+2010-11-24.txt:18:23:21: <elliott> Vorpal: hmm, the danger with mining horizontally as well as downwards is that you could reach the edge of the mountain...
+2010-11-24.txt:20:50:23: <fizzie> Vorpal: Craft a horizontal row of three wheat.
+2010-11-27.txt:18:58:23: <Vorpal> the first number is the vertical index in that section. The second is the horizontal one
+2010-11-30.txt:00:09:34: <Phantom_Hoover> quintopia, it works by using the 3 subpixels to get the horizontal resolution.
+2010-12-05.txt:02:21:35: <pikhq> Vorpal: So, you're not bothered by the random horizontal lines EVERYWHERE there is motion?
+2010-12-09.txt:22:06:40: <elliott> how much horizontal clearance does a tree need
+2010-12-18.txt:21:11:20: <Vorpal> fizzie, not sure how you would get the horizontal bar out
+2011-01-07.txt:01:24:26: <elliott> i may want to have this pc horizontal
+2011-01-09.txt:14:23:00: <Phantom__Hoover> And only horizontal layers.
+2011-01-11.txt:20:04:23: <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]]
+2011-01-11.txt:20:05:10: <Vorpal> <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]] <-- that sounds made up
+2011-01-14.txt:21:56:23: <j-invariant> oklopol: it has period 3 horizontally and period 4 vertically (with a shift of 1 block horizontally)
+2011-01-16.txt:17:57:00: <Vorpal> bit instead of up/down, it did it horizontally
+[too many lines; stopping]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.28554	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,301 @@
+2005-09-18.txt:23:10:28: <Sgep> n00b's (read:my) attempt to design something: http://esolangs.org/wiki/User:Sgeo/binbf
+2005-09-19.txt:22:43:18: <Sgep> Any comments on http://esolangs.org/wiki/User:Sgeo/binbf
+2005-10-23.txt:20:09:02: <Sgep> Sgeo_
+2005-10-25.txt:23:09:36: <jix> 23:58:24	-->	Sgep (n=sgeo@ool-182e9882.dyn.optonline.net) has joined #esoteric << 2 mins later and it wouldn't be "today"
+2005-11-03.txt:22:42:01: <GregorR> http://esolangs.org/wiki/User:Sgeo/binbf vs my simple 000,001,... one.
+2005-11-09.txt:00:15:39: <beerkills> Sgeo
+2005-11-09.txt:00:15:59: <beerkills> I call myself Sgeo everywhere but Freenode
+2005-11-10.txt:21:48:00: -!- Sgep is now known as Sgeo.
+2005-11-10.txt:21:48:04: -!- Sgeo is now known as Sgep.
+2005-11-20.txt:20:44:50: <Sgep> http://esoteric.voxelperfect.net/wiki/User:Sgeo/ffbimp
+2005-11-27.txt:04:32:52: <Sgep> http://sgeo.diagonalfish.net/esoteric/MKBL.txt <<< My personal notes on a language I'm making
+2005-11-27.txt:05:49:55: <Sgep> http://sgeo.diagonalfish.net/esoteric/MKBL.txt
+2005-12-02.txt:07:05:54: -!- Sgep is now known as Sgeo|DeadTired.
+2005-12-02.txt:12:12:55: -!- Sgeo|DeadTired has quit (Read error: 104 (Connection reset by peer)).
+2005-12-25.txt:06:03:33: <Sgep> Night all. *Sgeo wrenches himself away from the computer
+2006-01-10.txt:23:17:00: -!- Sgeo has joined #esoteric.
+2006-01-11.txt:02:01:14: -!- Sgeos has joined #esoteric.
+2006-01-11.txt:04:04:06: -!- Sgeos has quit ().
+2006-01-11.txt:04:05:13: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-01-11.txt:22:38:17: -!- Sgeo has joined #esoteric.
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+2006-01-15.txt:03:22:26: -!- Sgeo has quit (Remote closed the connection).
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+2006-01-15.txt:06:35:18: -!- Sgeo has quit (clarke.freenode.net irc.freenode.net).
+2006-01-15.txt:06:36:15: -!- Sgeo has joined #esoteric.
+2006-01-15.txt:06:41:30: -!- Sgeo has quit (clarke.freenode.net irc.freenode.net).
+2006-01-15.txt:06:44:01: -!- Sgeo has joined #esoteric.
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+2006-01-17.txt:03:23:33: -!- Sgeo has quit (Connection timed out).
+2006-01-17.txt:21:13:19: -!- Sgeo has joined #esoteric.
+2006-01-17.txt:22:57:06: -!- Sgeo has quit (Remote closed the connection).
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+2006-01-18.txt:04:36:21: -!- Sgeo has quit (Remote closed the connection).
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+2006-01-20.txt:04:11:35: -!- Sgeo has quit ().
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+2006-01-21.txt:04:18:31: -!- Sgeo has quit ().
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+2006-01-22.txt:06:29:29: -!- Sgeo has quit ().
+2006-01-22.txt:19:20:04: -!- Sgeo has joined #esoteric.
+2006-01-23.txt:02:05:47: <Sgeo> Bye all
+2006-01-23.txt:02:05:55: -!- Sgeo has quit ().
+2006-01-23.txt:11:55:49: -!- Sgeo has joined #esoteric.
+2006-01-24.txt:03:22:11: -!- Sgeo has quit ().
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+2006-01-24.txt:14:04:18: -!- Sgeo has quit ().
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+2006-01-24.txt:22:32:18: -!- Sgeo has quit (Remote closed the connection).
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+2006-01-25.txt:03:36:17: -!- Sgeo has quit ().
+2006-01-25.txt:03:43:32: -!- Sgeo has joined #esoteric.
+2006-01-25.txt:05:19:00: -!- Sgeo has quit ().
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+2006-01-26.txt:02:39:57: -!- Sgeo has quit ().
+2006-01-26.txt:17:44:25: -!- Sgeo has joined #esoteric.
+2006-01-27.txt:02:47:11: -!- Sgeo has quit (Read error: 110 (Connection timed out)).
+2006-01-27.txt:17:17:27: -!- Sgeo has joined #esoteric.
+2006-01-28.txt:04:59:37: -!- Sgeo has quit ().
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+2006-01-28.txt:17:58:25: -!- Sgeo has quit ().
+2006-01-28.txt:22:13:06: -!- Sgeo has joined #esoteric.
+2006-01-29.txt:03:33:33: <Sgeo> Bye all
+2006-01-29.txt:03:34:26: -!- Sgeo has quit ().
+2006-01-29.txt:14:12:39: -!- Sgeo has joined #esoteric.
+2006-01-30.txt:03:15:10: -!- Sgeo has quit ().
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+2006-01-31.txt:04:03:11: -!- Sgeo has quit ().
+2006-01-31.txt:15:35:49: -!- Sgeo has joined #esoteric.
+2006-01-31.txt:18:18:31: <Sgeo> Switching over to Ion3 ;-)
+2006-01-31.txt:18:20:25: -!- Sgeo has quit (Remote closed the connection).
+2006-01-31.txt:18:25:49: -!- Sgeo has joined #esoteric.
+2006-01-31.txt:18:32:50: -!- Sgeo has quit (Remote closed the connection).
+2006-01-31.txt:18:34:41: -!- Sgeo has joined #esoteric.
+2006-02-01.txt:14:33:07: -!- Sgeo has joined #esoteric.
+2006-02-01.txt:16:40:12: <Sgeo> XiRCON?
+2006-02-01.txt:16:40:14: <Sgeo> Oh
+2006-02-01.txt:16:40:21: * Sgeo is delayed
+2006-02-01.txt:17:03:53: -!- Sgeo has quit (Remote closed the connection).
+2006-02-01.txt:17:06:14: -!- Sgeo has joined #esoteric.
+2006-02-01.txt:23:08:24: -!- Sgeo has quit ().
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+2006-02-03.txt:00:26:52: -!- Sgeo has quit ().
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+2006-02-04.txt:04:15:18: -!- Sgeo has quit ().
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+2006-02-04.txt:14:21:15: -!- Sgeo has quit ().
+2006-02-05.txt:02:14:20: -!- Sgeo has joined #esoteric.
+2006-02-05.txt:04:17:25: -!- Sgeo has quit (Connection timed out).
+2006-02-05.txt:15:57:51: -!- Sgeo has joined #esoteric.
+2006-02-05.txt:16:16:06: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-02-05.txt:16:17:00: -!- Sgeo has joined #esoteric.
+2006-02-06.txt:04:51:50: -!- Sgeo has quit ().
+2006-02-06.txt:20:22:32: -!- Sgeo has joined #esoteric.
+2006-02-07.txt:00:53:30: -!- Sgeo has quit (Remote closed the connection).
+2006-02-07.txt:03:19:06: -!- Sgeo has joined #esoteric.
+2006-02-07.txt:04:31:49: -!- Sgeo has quit ().
+2006-02-08.txt:20:32:47: -!- Sgeo has joined #esoteric.
+2006-02-09.txt:04:42:38: <Sgeo> Bye all
+2006-02-09.txt:04:44:11: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-02-09.txt:20:50:38: -!- Sgeo has joined #esoteric.
+2006-02-10.txt:04:00:43: <Sgeo> Bye all. Restarting X so maybe I can focus on what needs to be done.
+2006-02-10.txt:04:01:59: -!- Sgeo has quit (Remote closed the connection).
+2006-02-10.txt:22:13:39: -!- Sgeo has joined #esoteric.
+2006-02-11.txt:04:31:01: <Sgeo> Night all
+2006-02-11.txt:04:31:07: -!- Sgeo has quit ().
+2006-02-11.txt:15:31:50: -!- Sgeo has joined #esoteric.
+2006-02-11.txt:17:15:34: -!- Sgeo has quit ().
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+2006-02-15.txt:04:40:26: -!- Sgeo has quit ().
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+2006-02-16.txt:04:55:45: -!- Sgeo has quit ().
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+2006-02-17.txt:04:26:46: -!- Sgeo has quit (Remote closed the connection).
+2006-02-17.txt:20:51:23: -!- Sgeo has joined #esoteric.
+2006-02-18.txt:04:38:58: -!- Sgeo has quit ().
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+2006-02-19.txt:03:54:03: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-02-19.txt:03:54:34: -!- Sgeo has joined #esoteric.
+2006-02-19.txt:06:07:56: -!- Sgeo has quit (Remote closed the connection).
+2006-02-19.txt:15:47:58: -!- Sgeo has joined #esoteric.
+2006-02-19.txt:21:51:11: -!- Sgeo has quit (Read error: 110 (Connection timed out)).
+2006-02-20.txt:01:13:48: -!- Sgeo has joined #esoteric.
+2006-02-20.txt:04:22:09: -!- Sgeo has quit (Remote closed the connection).
+2006-02-20.txt:17:15:55: -!- Sgeo has joined #esoteric.
+2006-02-20.txt:17:18:12: -!- Sgeo has quit (Client Quit).
+2006-02-20.txt:17:23:53: -!- Sgeo has joined #esoteric.
+2006-02-20.txt:19:49:36: * Sgeo is leaving at 3:00PM EST and should be back around or slightly after 4:00PM EST
+2006-02-20.txt:20:04:10: -!- Sgeo has quit ().
+2006-02-20.txt:21:06:48: -!- Sgeo has joined #esoteric.
+2006-02-21.txt:04:31:50: -!- Sgeo has quit ().
+2006-02-21.txt:16:41:01: -!- Sgeo has joined #esoteric.
+2006-02-22.txt:02:49:05: -!- Sgeo has quit (Remote closed the connection).
+2006-02-23.txt:02:35:49: -!- Sgeo has joined #esoteric.
+2006-02-23.txt:05:15:42: -!- Sgeo has quit ().
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+2006-02-23.txt:20:15:39: -!- Sgeo has quit (Remote closed the connection).
+2006-02-23.txt:20:17:16: -!- Sgeo has joined #esoteric.
+2006-02-24.txt:04:38:03: -!- Sgeo has quit ().
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+2006-02-25.txt:05:23:19: -!- Sgeo has quit ().
+2006-02-26.txt:17:22:15: -!- Sgeo has joined #esoteric.
+2006-02-26.txt:17:30:12: <Sgeo> GregorR, why do you use WinAMP? XMMS works well
+2006-02-26.txt:17:30:25: <GregorR> Sgeo: Bloody input plugins :'(
+2006-02-26.txt:17:30:41: <GregorR> Sgeo: Tough to find game-music-dump format players for XMMS.
+2006-02-26.txt:20:05:50: -!- Sgeo has quit ().
+2006-02-27.txt:14:11:02: -!- Sgeo has joined #esoteric.
+2006-02-27.txt:23:46:04: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-03-01.txt:14:48:39: -!- Sgeo has joined #esoteric.
+2006-03-01.txt:16:23:46: <Sgeo> ~help
+2006-03-01.txt:16:23:49: <Sgeo> ~help
+2006-03-01.txt:16:23:52: <Sgeo> !help
+2006-03-01.txt:16:24:12: <Sgeo> ~bf http://www.clifford.at/bfcpu/hanoi.bf
+2006-03-01.txt:16:24:16: <Sgeo> !bf http://www.clifford.at/bfcpu/hanoi.bf
+2006-03-01.txt:16:24:28: <Sgeo> !ls
+2006-03-01.txt:16:24:35: <Sgeo> !eof
+2006-03-01.txt:16:25:23: <Sgeo> My IRC client doesn't like what EgoBot's sending it
+2006-03-01.txt:16:25:36: <Sgeo> Although that program is (supposedly) a semi-graphical console application
+2006-03-01.txt:16:25:47: <Sgeo> !ps
+2006-03-01.txt:16:26:24: <Sgeo> umm
+2006-03-01.txt:16:26:37: <Sgeo> Why didn't !ps work?
+2006-03-01.txt:16:26:40: <Sgeo> !kill bf
+2006-03-01.txt:16:26:51: <Sgeo> !help
+2006-03-01.txt:16:28:42: * Sgeo hopes he didn't break his comp :/
+2006-03-01.txt:16:41:42: <EgoBot> 1 Sgeo: ps
+2006-03-01.txt:16:44:16: <Sgeo> !bf_txtgen test
+2006-03-01.txt:16:44:28: <Sgeo> !ps
+2006-03-01.txt:16:44:32: <EgoBot> 1 Sgeo: ps
+2006-03-01.txt:16:44:51: <Sgeo> What?
+2006-03-01.txt:16:47:37: <Sgeo> Why did it?
+2006-03-01.txt:19:30:37: <Sgeo> yes
+2006-03-01.txt:19:30:41: <Sgeo> google.com has address 64.233.187.99
+2006-03-01.txt:19:30:41: <Sgeo> google.com has address 72.14.207.99
+2006-03-01.txt:19:30:42: <Sgeo> google.com has address 64.233.167.99
+2006-03-01.txt:19:30:42: <Sgeo> google.com mail is handled by 10 smtp4.google.com.
+2006-03-01.txt:19:30:42: <Sgeo> google.com mail is handled by 10 smtp1.google.com.
+2006-03-01.txt:19:30:43: <Sgeo> google.com mail is handled by 10 smtp2.google.com.
+2006-03-01.txt:19:30:45: <Sgeo> google.com mail is handled by 10 smtp3.google.com.
+2006-03-01.txt:19:31:10: <Sgeo> hmm?
+2006-03-01.txt:19:31:24: <Sgeo> For DNS resolving?
+2006-03-01.txt:19:31:29: <Sgeo> Can you use 4.2.2.1 ?
+2006-03-01.txt:19:31:47: * Sgeo uses it, because his own DNS resolver thing fails a lot
+2006-03-01.txt:19:32:08: <Sgeo> Although my /etc/resolv.conf keeps resetting whenever I turn on the computer
+2006-03-01.txt:19:32:53: * Sgeo knows it due to his having a lot of resolver problems and asking about it in sine
+2006-03-01.txt:19:34:50: <Sgeo> What does each Blip represent?
+2006-03-01.txt:19:35:32: <Sgeo> What language is EagleBot written in?
+2006-03-01.txt:19:35:58: <Sgeo> No irc libraries or something?
+2006-03-01.txt:19:37:03: <Sgeo> If there are any
+2006-03-01.txt:19:38:21: * Sgeo pokes GregorR to his msg
+2006-03-01.txt:19:51:57: <Sgeo> .
+2006-03-01.txt:20:13:51: <Sgeo> re GregorR_ 
+2006-03-01.txt:20:13:56: <Sgeo> Whathappened?
+2006-03-01.txt:20:14:26: <Sgeo> oh
+2006-03-01.txt:20:14:53: <Sgeo> I suppose it wouldn't be appropriate to try to poke you back to sine? </ceaseless-plug>
+2006-03-01.txt:20:15:29: <Sgeo> DirectNet?
+2006-03-01.txt:20:15:43: <Sgeo> Hi ihope
+2006-03-01.txt:20:16:26: <Sgeo> GregorR_, except for the fact that Sine is IRC, and DirectNet is not.
+2006-03-01.txt:20:16:29: * Sgeo still downloads
+2006-03-01.txt:20:17:26: <Sgeo> No, and I don't own sine or have special privs
+2006-03-01.txt:20:17:31: <Sgeo> (Other than the autoop)
+2006-03-01.txt:20:18:39: * Sgeo downloads the Gaim plugin
+2006-03-01.txt:20:25:10: * Sgeo restarts Gaim
+2006-03-01.txt:20:25:50: <Sgeo> How do I make a name and pass/
+2006-03-01.txt:20:26:48: * Sgeo pokes GregorR 
+2006-03-01.txt:20:27:22: <Sgeo> oO Gaim crashed
+2006-03-01.txt:20:28:09: <Sgeo> The instant I try to go online, Gaim crashes
+2006-03-01.txt:20:28:16: * Sgeo eyes GregorR suspiciously
+2006-03-01.txt:20:33:30: <Sgeo> Am I supposed to use the "dumb" one, or the "fltk" one?
+2006-03-01.txt:20:33:59: <Sgeo> Also, when I just click Ok, because I'm not using a GPG pass, it says in the console "Illegal instruction":
+2006-03-01.txt:20:35:16: <Sgeo> Why did you leave Sine?
+2006-03-01.txt:20:58:40: * Sgeo watches self lag out of Sine
+2006-03-01.txt:21:21:28: <Sgeo> re GregorR 
+2006-03-01.txt:21:26:00: <Sgeo> cmeme, is your nick supposed to be something from Lojban?
+2006-03-01.txt:21:26:23: <Sgeo> But is that what cmeme is supposed to mean?
+2006-03-01.txt:21:27:23: <Sgeo> "cmeme" is a word in Lojban
+2006-03-01.txt:21:30:42: <Sgeo> I think it's a part of speach
+2006-03-01.txt:21:31:59: <Sgeo> Ok, I think the word I was thinking of was "cmene"
+2006-03-01.txt:21:32:43: <Sgeo> 22:02:33 <minus273> cmeme...
+2006-03-01.txt:21:32:43: <Sgeo> 22:02:42 <minus273> something from lojban i rememberex
+2006-03-01.txt:21:32:47: <Sgeo> http://tunes.org/~nef/logs/scheme/05.04.30
+2006-03-01.txt:21:33:16: <Sgeo> 22:12:07 <arcus> zarchne: what is 'cmene'?
+2006-03-01.txt:21:33:16: <Sgeo> 22:12:15 <zarchne> name
+2006-03-01.txt:22:13:07: <Sgeo> re GR
+2006-03-01.txt:23:13:41: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-03-02.txt:14:06:50: -!- Sgeo has joined #esoteric.
+2006-03-02.txt:14:09:18: <Sgeo> Hi all
+2006-03-02.txt:14:09:30: <Sgeo> When was GregorR last seen?
+2006-03-02.txt:14:20:59: <Sgeo> hkk?
+2006-03-02.txt:14:21:01: <Sgeo> hmm?
+2006-03-02.txt:14:21:08: <Sgeo> So what time was GregorR last on?
+2006-03-02.txt:16:25:22: <Sgeo> Hi GNUregorR 
+2006-03-02.txt:16:25:48: <Sgeo> c2bf?
+2006-03-02.txt:16:26:15: <Sgeo> I just learned about bfc yesterday, now there's something better?
+2006-03-02.txt:16:26:43: * Sgeo worships GNUregorR even more
+2006-03-02.txt:16:27:13: <SimonRC> Sgeo: yep, c2bf translates C into brainfuck!
+2006-03-02.txt:16:28:35: <Sgeo> Do I have to give up usage of bfc now?
+2006-03-02.txt:16:30:38: <Sgeo> bfc would be made useless?
+2006-03-02.txt:16:31:12: <Sgeo> hm?
+2006-03-02.txt:16:32:42: <Sgeo> A low-lever C-like language for making BF programs
+2006-03-02.txt:16:33:13: <Sgeo> http://www.clifford.at/bfcpu/bfcomp.html
+2006-03-02.txt:17:24:30: * Sgeo looked at the code, and it represents numbers in the BF code with a string of +'s
+2006-03-02.txt:17:25:07: <Sgeo> As opposed to, say, the sort of thing at http://www.esolangs.org/wiki/Brainfuck_constants
+2006-03-02.txt:17:25:48: <Sgeo> What does c2bf do?
+2006-03-02.txt:19:52:59: <Sgeo> re GregorR-L 
+2006-03-02.txt:22:39:03: -!- Sgeo has quit (Remote closed the connection).
+2006-03-03.txt:13:54:29: -!- Sgeo has joined #esoteric.
+2006-03-03.txt:15:54:26: <Sgeo> Wouldn't we want to use bfc for most of the OS code?
+2006-03-03.txt:15:59:24: <Sgeo> RoboGregorR, hmm?
+2006-03-03.txt:16:03:18: <Sgeo> What's 'puts'?
+2006-03-03.txt:16:04:46: * Sgeo is still confused
+2006-03-03.txt:16:04:52: * Sgeo doesn't know C
+2006-03-03.txt:16:05:04: <Sgeo> (I know enough to know about for loops etc.)
+2006-03-03.txt:20:57:26: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-03-04.txt:21:13:26: -!- Sgeo has joined #esoteric.
+2006-03-04.txt:22:28:18: -!- Sgeo has quit (Remote closed the connection).
+2006-03-04.txt:22:55:14: -!- Sgeo has joined #esoteric.
+2006-03-04.txt:23:09:14: -!- Sgeo has quit ().
+2006-03-05.txt:10:17:33: -!- Sgeo has joined #esoteric.
+2006-03-05.txt:11:12:04: <Sgeo> Hi I hope.
+2006-03-05.txt:13:53:34: <Sgeo> Hi GregorR 
+2006-03-05.txt:16:10:27: <Sgeo> Bye all
+2006-03-05.txt:16:17:33: <Sgeo> What's sceql?
+2006-03-05.txt:16:19:54: <Sgeo> !bf_txtgen test
+2006-03-05.txt:16:20:23: <Sgeo> Hm?
+2006-03-05.txt:16:20:38: <Sgeo> !bf_txtgen i
+2006-03-05.txt:16:21:05: <Sgeo> !bf_txtgen i
+2006-03-05.txt:16:21:11: <Sgeo> WHat's bf_txtgen?
+2006-03-05.txt:16:21:32: <Sgeo> Is it acually working?
+2006-03-05.txt:16:21:59: <Sgeo> !bf ++++++++[>+++++++++++++>>><<<<-]>+.
+2006-03-05.txt:16:22:04: <Sgeo> youforgotthe.
+2006-03-05.txt:16:22:19: <Sgeo> !bf_txtgen !bf_txtgen hi
+2006-03-05.txt:16:22:54: <Sgeo> !bf ++++++++++++++[>++>+++++++>++++++++>+++++++<<<<-]>+++++.>.++++.>>---.<++++.++++.----.<+.--.>------.<<-.>+++.+.
+2006-03-05.txt:16:23:01: <Sgeo> What do the numbers mean?
+2006-03-05.txt:16:24:10: <SimonRC> Sgeo: which numbers?
+2006-03-05.txt:16:24:20: <Sgeo> The ones from bf_txtgen
+2006-03-05.txt:16:24:55: <SimonRC> Sgeo: AFAICT, one is the program length and the other is the number of instructions it takes to run
+2006-03-05.txt:16:25:39: * Sgeo has an idea
+2006-03-05.txt:16:25:43: <Sgeo> Relating to bfc
+2006-03-05.txt:16:25:56: <Sgeo> and c2bf
+2006-03-05.txt:16:26:02: <Sgeo> Butitwillhavetowait
+2006-03-05.txt:17:27:35: -!- Sgeo has quit (Read error: 104 (Connection reset by peer)).
+2006-03-08.txt:22:40:06: -!- Sgeo has joined #esoteric.
+2006-03-09.txt:05:23:23: -!- Sgeo has quit ().
+2006-03-09.txt:20:43:35: -!- Sgeo has joined #esoteric.
+2006-03-10.txt:03:57:33: -!- Sgeo has quit (Remote closed the connection).
+2006-03-10.txt:20:16:17: -!- Sgeo has joined #esoteric.
+2006-03-10.txt:22:51:57: * Sgeo wonders if he should learn Lisp
+2006-03-10.txt:23:04:49: <Sgeo> Whynot?
+2006-03-11.txt:00:00:37: <lament> Sgeo: Yes
+2006-03-11.txt:00:00:50: <lament> Sgeo: because it's Lisp
+2006-03-11.txt:05:40:31: -!- Sgeo has quit (Read error: 110 (Connection timed out)).
+2006-03-11.txt:17:50:56: -!- Sgeo has joined #esoteric.
+2006-03-12.txt:04:34:26: -!- Sgeo has quit ().
+2006-03-13.txt:20:41:31: -!- Sgeo has joined #esoteric.
+2006-03-13.txt:21:15:39: -!- Sgeo has quit (Read error: 110 (Connection timed out)).
+[too many lines; stopping]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.2874	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,72 @@
+2007-10-22.txt:06:04:30: <RodgerTheGreat> alright, I'll chalk that one up as "intriguing premise. develop further."
+2004-11-04.txt:07:17:58: -!- calamari- has quit (Client Quit).
+2011-06-06.txt:01:29:23: <elliott__> THE RANGE
+2007-10-07.txt:05:46:52: <bsmntbombdood> Sukoshi`: will you be participating in the #esoteric orgy?
+2012-07-10.txt:17:20:35: <Vorpal> right
+2004-12-09.txt:20:59:34: -!- sensey has parted #esoteric (?).
+2004-08-13.txt:00:50:26: <JoeyP> Hey Toreun
+2011-04-06.txt:00:02:43: <elliott> then execute |(its final output)
+2011-10-26.txt:22:27:37: <elliott> it sort of works
+2004-03-19.txt:10:50:49: -!- catseye has quit (orwell.freenode.net irc.freenode.net).
+2006-01-22.txt:10:14:06: <EgoBot> 1l 2l adjust axo befunge bch bf{8,[16],32,64} glass glypho kipple lambda lazyk linguine malbolge pbrain rail sadol sceql trigger udage01 unlambda
+2004-02-03.txt:22:56:26: -!- iYJ8Qc9m has joined #esoteric.
+2010-07-23.txt:21:32:16: * CakeProphet personally doesn't know of any C tutorials.
+2003-02-07.txt:04:10:43: <SamB> are you going to spout something esoteric for me?
+2003-07-29.txt:22:19:11: <lament> Are there any hierarchitectitiptitoploftical languages?
+2007-04-20.txt:05:24:44: <Figs> sorry for the slow reply -- I left for dinner
+2007-10-12.txt:23:37:34: <ehird`> exactly
+2004-12-06.txt:07:59:59: -!- clog has quit (ended).
+2011-12-31.txt:17:54:56: <shachaf> elliott: Curses.
+2007-02-20.txt:03:08:58: <bsmntbombdood> ~exec x=12
+2004-04-25.txt:23:35:15: -!- heatsink has quit ("Leaving").
+2011-12-20.txt:15:00:25: <elliott> I like its behaviour on middle-clicking and so on; it's when other applications cause a new tab to be added by invoking the chromium command. Chromium already tries to raise the window in that situation, but xmonad doesn't heed the request by switching workspace.
+2005-12-22.txt:22:21:35: -!- graue has joined #esoteric.
+2004-01-15.txt:06:47:37: -!- lament has quit ("Money is the answer to everything (Ecclesiastes 10:19)").
+2003-04-30.txt:00:20:07: -!- Taaus has joined #esoteric.
+2005-07-23.txt:17:11:12: <fizzie> Ohhh.
+2008-02-06.txt:17:12:16: <ehird`> omg \o/
+2006-12-12.txt:19:20:39: <RodgerTheGreat> hm
+2004-07-14.txt:14:25:54: -!- Taaus has quit (bear.freenode.net irc.freenode.net).
+2005-12-01.txt:06:20:58: -!- pgimeno has joined #esoteric.
+2003-06-29.txt:08:00:00: -!- clog has joined #esoteric.
+2003-05-12.txt:12:27:54: -!- SamB has quit (calvino.freenode.net irc.freenode.net).
+2007-08-18.txt:23:01:21: <KajirBot> thanks :) but have you got binary bytes?
+2004-09-19.txt:17:57:58: -!- fizzie has joined #esoteric.
+2012-09-14.txt:17:41:08: <soundnfury> yay, I have been agreed with on #esoteric
+2004-01-19.txt:14:18:46: -!- mooz- has joined #esoteric.
+2005-04-14.txt:22:16:24: <kipple> interesting :) do you have a link to a formal specification of C?
+2008-04-07.txt:20:10:31: <ehird> well, i was kinda saying that it wasn't the 'ohh, its just how we've always done it'
+2006-07-25.txt:04:33:06: <EgoBot> 81 ++++++++++++[>+++++++++++++++++++>+++++++++++>++++++++++++++++><<<<-]>-.>---.>--. [644]
+2008-08-05.txt:22:23:56: <lilja> :\
+2009-04-11.txt:00:31:27: <oklopol> OoS: sorry, mistake, i hate it
+2011-03-02.txt:21:02:05: -!- pumpkin has quit (Ping timeout: 240 seconds).
+2010-01-17.txt:23:36:50: <AnMaster> the S in the ring was *very* clear
+2003-11-13.txt:00:15:39: -!- Taaus has quit (calvino.freenode.net irc.freenode.net).
+2013-01-31.txt:21:21:49: <Taneb> 50's, maybe
+2012-09-18.txt:00:15:04: <kmc> yes and no
+2010-11-25.txt:16:36:29: <elliott> Android is the only Linux implementation that isn't even vaguely Unix-like :P
+2010-10-17.txt:21:28:11: <elliott> ais523 uses them too
+2004-10-07.txt:03:10:51: -!- lindi- has quit (zelazny.freenode.net irc.freenode.net).
+2012-07-04.txt:20:18:00: <olsner> ... with high enough probability to publicly say that they might have found it
+2004-02-27.txt:03:22:06: -!- laaway is now known as lament.
+2008-11-15.txt:20:05:28: <ais523> not all that much, I don't think
+2004-05-21.txt:07:59:59: -!- clog has quit (ended).
+2006-09-27.txt:14:34:52: <SimonRC> "Wednesday, September 27, 2006" "-15 days remaining before the start of nuclear war"
+2011-12-14.txt:03:23:07: <zzo38> Now do you understand?
+2005-09-12.txt:16:01:01: -!- wildhalcyon has joined #esoteric.
+2007-09-12.txt:02:02:55: <GregorR> What a jerk.
+2009-09-30.txt:18:50:51: <ehird> and they're inconsistent
+2007-12-26.txt:23:00:37: <Slereah-> Yessssss
+2007-12-22.txt:00:27:31: -!- puzzlet__ has quit (Remote closed the connection).
+2010-11-18.txt:20:57:52: <fizzie> Well, I could grep the token files for rare words.
+2008-11-01.txt:18:41:12: <ehird> oerjan: why the sulking?
+2009-01-02.txt:18:25:57: <ehird> How much can I be fined? XD
+2011-06-02.txt:08:49:55: <EgoBot> ​haskell import System.Random; import Control.Monad; pick a = randomRIO (0, length a - 1) >>= return . (a !!); main = putStrLn . (++".") =<< word; word = join . pick $ replicate 3 (liftM2 (:) vowel word) ++ replicate 2 (liftM2 (:) consonant word) ++ [return ""]; vowel = pick "AEIOUY"; consonant = pick "BCDFGHJKLMNPQRSTVWXZ"
+2004-06-23.txt:20:32:49: <Toreun> a bachelor's degree in math won't help that much.  go with CS.
+2008-10-29.txt:02:04:06: <ab5tract> GregorR: thanks for adding the scheme values to the colormatch page
+2008-12-12.txt:22:19:29: -!- kar8nga has quit (Read error: 145 (Connection timed out)).
+2011-01-16.txt:00:11:32: <oklopol> that needed to be said i think
+2007-01-19.txt:19:37:21: <bsmntbombdood> I don't want it to have fuck in it, so that I can tell normal people about it
+2008-08-07.txt:15:38:21: <AnMaster> navaburo, so this means all those 10%
+2011-12-25.txt:16:56:57: <elliott> interpretation in Haskell. 
+2004-02-16.txt:18:12:06: -!- Toreun has joined #esoteric.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.30522	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,22 @@
+2011-08-30.txt:17:21:15: <zzo38> I say I want to make the Haskell with many extension of my ideas, but they don't like it because is insane and is worthless and so on...
+2011-08-30.txt:19:32:25: <elliott_> 17:21:15: <zzo38> I say I want to make the Haskell with many extension of my ideas, but they don't like it because is insane and is worthless and so on...
+2011-09-02.txt:04:50:19: <zzo38> Or, make a Haskell program that does different things, all valid, but still somewhat useful, depending on which language extensions are enabled.
+2011-09-02.txt:23:21:51: <zzo38> I made a Haskell program to know the extensions:  http://sprunge.us/CBKY
+2011-09-02.txt:23:26:30: <zzo38> I have discussed making a Haskell program that is programmed to tell what extensions it uses, now I have done so. Other ideas are, extend it with the capability to tell if it is Literate Haskell or not, as well as be valid programs in other programming languages such as C, C++, INTERCAL, TeX, Brainfuck, Malbolge, AWK, ...
+2011-09-03.txt:22:26:42: <zzo38> How many Haskell extensions can you detect by the syntax of the program? (Not explicitly checking for them)
+2011-09-05.txt:19:43:33: <zzo38> Which things in Haskell should be defined using Kan extensions? Is there Kan extensions in Haskell?
+2011-09-09.txt:07:47:40: <zzo38> That is why you don't want Agda. But you might want to use some of their features in Haskell, but not always. However there are things neither of these have but then there can be other extensions, including type families and other stuff too.
+2011-10-25.txt:20:04:55: <oerjan> @tell zzo38 <zzo38> What is the fixity for -> and can I set fixity for type operators <-- infixr 0 and yes, says http://www.haskell.org/ghc/docs/latest/html/users_guide/data-type-extensions.html#infix-tycons
+2011-10-30.txt:21:05:35: <zzo38> If you need a program to read Haskell file without an extension so it doesn't know .hs or .lhs format, you can make it treated as .lhs if the first character is one of > \ % because none of these character are valid as the first character of a Haskell program anyways
+2011-11-18.txt:20:57:50: <zzo38> Then, maybe you could add a dependent type extension to Haskell and then add (x ::) to that extension
+2011-12-24.txt:09:36:09: <zzo38> If they added some Haskell extensions with a few features of Lisp, then you might be able to make a few more stuff with that.
+2011-12-24.txt:09:42:59: <zzo38> If Haskell could somehow have something like that (don't know how) then it could improve. If such an extension could be exist, to allow somehow that. Maybe by allowing you to set a structure that includes the stack and functions to compile the program?
+2012-01-30.txt:00:28:34: <zzo38> Is it OK in Haskell to have a class C and then a function of type   C () => Int -> String   and have it not callable unless you define that instance in the main program which imports that library? (Assuming relevant extensions are enabled)
+2012-02-03.txt:22:20:49: <zzo38> How can we invent Haskell*#?@~ which is a new kind of group of extensions for Haskell which include many strange thing in addition to the normal things
+2012-02-04.txt:23:23:30: <zzo38> Why aren't you allowed to hide things that a module does not export? That is one of my suggestion for a Haskell extension, which allows you to specify "hiding" on imports with things that are not exported by that module if you specify -XHidingNonexistent
+2012-02-06.txt:01:29:00: <zzo38> There are so many things I can think of for Haskell extensions which might be useful to me but many people hate. I thought of another one now, which would be -XWildcardImports which allows you to write   import X.Y.Zzz.*; import qualified Xyz.Abc.* as XyzAbc; import qualified Abc.Xyz.* as AbcXyz.*;
+2012-02-06.txt:01:40:43: <zzo38> Other idea for Haskell extension is -XHideNonexist which allows a hiding clause of an import declaration to specify things which the named module does not export, without causing warning/error messages.
+2012-02-07.txt:23:27:12: <zzo38> elliott: For the literate Haskell program, just some way to make it save the file with the .lhs extension (and possibly a way to enter the link without requiring the full URL, so that it will even work if moved or modified). For other things, a <code> tag which is like <pre> but can specify download filename which downloads its contents
+2012-04-06.txt:02:25:12: <zzo38> If they allowed you to hide instances in Haskell, you could do it in the other way too. They should make an extension which allows you to hide instances.
+2012-11-25.txt:20:21:54: <zzo38> I think they should do that with Haskell, too. Or, if is made Ibtlfmm with a Unicode extension, it makes the name like that, so that the same file can be used with ASCII files.
+2013-03-08.txt:03:52:00: <oerjan> `pastelogs zzo38>.*haskell.*extension
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.31071	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,47 @@
+2011-09-06.txt:06:28:10: <zzo38> If I explicit forall will it work?
+2011-09-11.txt:22:45:28: <zzo38> Are church numerals the only function of type   forall a. (a -> a) -> a -> a   ?
+2011-10-12.txt:04:15:23: <zzo38> The word "forall", "qualified", and "hiding" have special meanings in some cases, but it would not be ambiguous to use them in expressions since the special meanings of those words are not for expressions
+2011-11-02.txt:23:05:11: <zzo38> Would it even be possible to make Haskell have a bijective function type <-> that you could, in addition to possibly conversion of some reversible esolangs, also be able to prove things such as:   forall a b c n. Not (Either (Maybe (Maybe (Maybe n)) -> Maybe a) (Maybe (Maybe (Maybe n)) -> Maybe b) <-> (Maybe (Maybe (Maybe n)) -> Maybe c))
+2011-11-28.txt:06:52:27: <zzo38> explosion :: (p, Not p) -> q; explosion (x, y) = contradiction $ y x;     where    contradiction :: forall t. Zero -> t;
+2011-11-28.txt:07:18:55: <zzo38> In TNT, (exist a. x) is equivalent to (not (forall a. not x))
+2011-12-04.txt:23:16:50: <zzo38> Is this OK?   class Classical x => IsNatural x where { selfEqual :: x :=: x; induction :: (forall y. IsNatural y => f y -> f (Maybe y)) -> f Zero -> f x; };
+2011-12-24.txt:09:39:43: <zzo38> I was trying to think of some kind of "IO transformer", but I don't know for sure. One thing I was think of is: newtype IOT f x = IOT (forall z. (f x -> IO z) -> IO z);
+2012-01-04.txt:08:50:28: <zzo38> I try to make (Functor (forall x y. f x y)) to be a constraint but it doesn't seems to work
+2012-01-29.txt:17:18:07: <zzo38> The contrapositive form of a monad m is (forall z. (x -> z) -> m z) which can join, but the form with w in it is (forall z. (x -> w z) -> m z) can they join (if w is a comonad)?
+2012-01-29.txt:17:43:59: <zzo38> newtype T f x = T { runT :: forall z. (x -> z) -> f z }; fmap f (T x) = T $ \y -> x (y . f); join x = T $ \y -> join $ (runT (runT <$> x)) ($ y);
+2012-02-09.txt:02:15:35: <zzo38> It is defined as    data DSum tag = forall a. !(tag a) :=> a
+2012-02-09.txt:03:09:31: <zzo38> There is dependent sum type but another idea would be to have a constrainted dependent sum type:   data CDSum con tag = forall a. con a => !(tag a) :+> a;
+2012-02-09.txt:05:44:30: <zzo38> newtype ExtProd p = ExtProd { getExtProd :: forall a. ExtProdC p a => a -> ExtProdF a };
+2012-03-11.txt:10:57:07: <zzo38> class EphemerisClass x where { openEphemeris :: String -> IO x; closeEphemeris :: x -> IO (); accessEphemeris :: EphTime -> ObjMajor -> ObjMinor -> x -> IO (Either EphemerisError (XYZ, XYZ, XYZ)); }; data Ephemeris = Ephemeris { getEphemeris :: forall x. EphemerisClass x => x };    might be specification of this interface in Haskell.
+2012-03-18.txt:20:09:07: <zzo38> Do you know if there is anything adding some function to Haskell "gloss" library that can have I/O action inside of something such as:  playIO :: forall x y. Display -> Color -> Int -> x -> (x -> Picture) -> (Event -> x -> IO (Either y x)) -> (Float -> x -> IO (Either y x)) -> IO y;
+2012-03-31.txt:07:10:21: <zzo38> Can they implement Haskell Dynamic like that?   data Dynamic where { Dynamic :: forall x. Typeable x => x -> Dynamic; }; castDyn :: Typeable x => Dynamic -> Maybe x; castDyn (Dynamic x) = cast x;
+2012-04-07.txt:23:54:56: <zzo38> class Typeable x => NodeClass x where { ... traverseBox :: (Applicative f, Monad f) => (Node -> f Node) -> x -> f Node; ... }; ... data Node where { Node :: forall x. NodeClass x => x -> Node; } deriving Typeable;
+2012-04-08.txt:04:23:37: <zzo38> It seem like, LogicT is like a list with able to put (forall r. m r -> m r) stuff in between and at the end
+2012-04-10.txt:19:16:34: <zzo38> In case we have something, like LogicT, but instead there is also a comonad included    (forall r. (a -> w (m r) -> m r) -> w (m r) -> m r)   It is still a codensity monad too
+2012-04-16.txt:01:03:27: <zzo38> shachaf: Also, I have used something like that in my dvi-processing program, where   data Node where { Node :: forall x. NodeClass x => x -> Node; } deriving Typeable;   where NodeClass has Typeable as a superclass.
+2012-04-18.txt:19:36:29: <zzo38> newtype Yoneda f a = Yoneda { runYoneda :: forall b. (a -> b) -> f b } 
+2012-04-19.txt:02:37:52: <zzo38> Is it a proper comonad?  data LeftCo m f x = forall z. LeftCo (f (m z) -> x) (f z); fmap f (LeftCo x y) = LeftCo (f . x) y; duplicate (LeftCo x y) = LeftCo (LeftCo (x . fmap join)) y; extract (LeftCo x y) = x (return <$> y);
+2012-05-07.txt:08:24:55: <zzo38> I am using the DSum type from "dependent-sum" package; it is defined as follows:   data DSum tag = forall a. !(tag a) :=> a
+2012-05-08.txt:01:24:22: <zzo38> data LeftCo m f x = forall z. LeftCo (f (m z) -> x) (f z);   If m is monad, does this make a comonad?   If m is monad, does this make a comonad transformer?
+2012-05-25.txt:10:15:47: <zzo38> It doesn't seem possible to make it to add rows and columns to any type; but there are ways to do something close for specific purposes, one thing is object-oriented but there are other things too, possibly some things in "extensible-data" package might help in some cases, and maybe other uses of Typeable class such as:  data Xyz where { Xyz :: forall x. XyzClass x => x -> Xyz; } deriving Typeable; class Typeable x => XyzClass x where { ... };
+2012-05-26.txt:23:03:23: <zzo38> I have thought of things like that too; with things like (forall x. x -> x -> x -> x -> x -> x) the cardinality is how many -> there are. And do you know what kind of function (forall x. [x] -> Maybe x) is?
+2012-06-08.txt:03:51:40: <zzo38> Do you know if   data LeftCoT m f x = forall z. LeftCo (f (m z) -> x) (f z);   is a comonad? Do you know if it is a comonad transformer?
+2012-06-08.txt:05:48:03: <zzo38> newtype Codensity f x = Codensity (forall z. (x -> f z) -> f z); newtype Endo x = Endo (x -> x);
+2012-06-08.txt:05:50:48: <zzo38> oklopol: Fold function for a list [x] would be of type (forall z. (x -> z -> z) -> z -> z)
+2012-06-29.txt:16:04:59: <zzo38> In Haskell (I have discussed this in #haskell channel yesterday), I have thought of (forall z. c z => (x -> z) -> z) and (forall z. c z => (z -> x, z)). The first one is right and the second one is left. Here I am using the methods and the mathematical laws of the class c.
+2012-07-06.txt:22:39:36: <zzo38> I think this can make a MonadPlus whenever w is a comonad:   newtype CodensityAsk w x = CodensityAsk { runCodensityAsk :: forall z. w z -> (x -> z) -> z };   (and that it seems to always make a monad)
+2012-07-08.txt:00:13:10: <zzo38> I have made up some functions for dealing with free monads, such as:   affectFree :: Functor g => (forall z. (s, f z) -> g (s, z)) -> (s, Free f x) -> Free g (s, x);   reduceFree :: Monad m => (forall z. f z -> m z) -> Free f x -> m x;
+2012-07-08.txt:03:03:03: <zzo38> Do you know this one?   data Y :: ((* -> *) -> (* -> *) -> * -> *) -> (* -> *) -> * -> * where { Y :: forall (w :: (* -> *) -> (* -> *) -> * -> *) (x :: * -> *) y z. w x y (x z) -> Y w y z; };
+2012-07-08.txt:04:09:30: <zzo38> data X :: (* -> *) -> (* -> *) -> * -> * where { X :: y z -> X x y (x z); }; data Y :: ((* -> *) -> (* -> *) -> * -> *) -> (* -> *) -> * -> * where { Y :: forall (w :: (* -> *) -> (* -> *) -> * -> *) (x :: * -> *) y z. w x y (x z) -> Y w y z; };
+2012-07-08.txt:05:04:03: <zzo38> I did not post the CodensityAskT on here so now I will:  newtype CodensityAskT w m x = CodensityAskT { runCodensityAskT :: forall z. w (m z) -> (x -> m z) -> m z };
+2012-07-08.txt:16:58:09: <zzo38> Do you have ideas to name   data X :: (* -> *) -> (* -> *) -> * -> * where { X :: y z -> X x y (x z); };   data Y :: ((* -> *) -> (* -> *) -> * -> *) -> (* -> *) -> * -> * where { Y :: forall (w :: (* -> *) -> (* -> *) -> * -> *) (x :: * -> *) y z. w x y (x z) -> Y w y z; };
+2012-08-24.txt:02:54:33: <zzo38> newtype CodensityAsk f x = CodensityAsk { runCodensityAsk :: forall z. f z -> (x -> z) -> z };
+2012-09-19.txt:01:10:11: <zzo38> data T x y = T (forall y. x y -> y);    Would something like this to do something?
+2012-09-19.txt:01:12:22: <zzo38> I meant:    data T x = T (forall y. x y -> y);
+2012-09-27.txt:03:20:56: <zzo38> newtype Codensity f x = Codensity (forall z. (x -> f z) -> f z);
+2012-10-12.txt:01:04:33: <zzo38> Does this Haskell type meaningful anything to you (I wrote it while trying to figure out something else):  (forall y. forall z r. (x -> Cont r z) -> Cont r ((z -> x') -> y)) -> y)
+2012-11-02.txt:22:27:17: <zzo38> But I thought it was something like, newtype Bazaar a b t = Bazaar { _runBazaar :: forall f. Applicative f => (a -> f b) -> f t } being the right bazaar and data Bazaar a b t = forall n : Nat. Bazaar ((n -> b) -> t) (n -> a) being the left bazaar, or something like that.
+2013-02-07.txt:01:06:37: <HackEgo> 01:03:48: <zzo38> Now is this good enough, do you think so? \ 01:03:52: <zzo38> ?messages \ 01:03:52: <lambdabot> shachaf said 1d 4h 20m 13s ago: CodensityAsk reminds me of type MendlerAlgebra f c = forall a. (a -> c) -> f a -> c (except that it's different) \ 01:04:27: <shachaf> hi lambdabot \ 01:05:07: <tswett> zzo38: mm, thinking carefully about
+2013-03-04.txt:22:09:12: <zzo38> forall p and q: B(p -> q) -> B(Bp -> Bq)
+2013-03-08.txt:03:46:18: <oerjan> `pastequotes zzo38>.*forall
+2013-03-08.txt:03:46:28: <oerjan> `pastelogs zzo38>.*forall
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.32092	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,228 @@
+2003-10-26.txt:04:38:03: <andreou> ah i just found a box of old 1.44mb disks... nostalgia...
+2005-05-25.txt:21:55:28: <pgimeno> nostalgia seems to be Good enough(tm)
+2005-09-09.txt:17:57:36: <grim_> I've played with Red Squirrel a bit for my nostalgia fix
+2006-05-14.txt:18:59:07: <pgimeno> [/nostalgia]
+2007-05-29.txt:23:36:10: <Pikhq> I've kept the .bfm file extension out of nostalgia. . .
+2007-08-29.txt:03:17:11: <pikhq> Write to them asking how they feel about destroying forests in the name of anachronism and nostalgia.
+2008-01-23.txt:06:09:43: -!- GregorR changed the topic of #esoteric to: TOPIC NOSTALGIA! 'Why is there an 'L' in Noel? || Because "Noël" is prettier than an "L"? Errr... || Celebrate Mungday!'
+2008-01-23.txt:06:10:05: -!- GregorR changed the topic of #esoteric to: TOPIC NOSTALGIA! (topic from 2004/01/05) 'Why is there an 'L' in Noel? || Because "Noël" is prettier than an "L"? Errr... || Celebrate Mungday!'
+2008-01-23.txt:15:25:29: -!- ehird changed the topic of #esoteric to: TOPIC NOSTALGIA! (topic from 2004/01/05) 'Why is there an 'L' in Noel? || Because "Noël" is prettier than an "L"? Errr... || Celebrate Mungday!' || We are rebellious, and thus anger freenode by not having the logs in the url
+2008-01-23.txt:15:25:33: -!- ehird changed the topic of #esoteric to: TOPIC NOSTALGIA! (topic from 2004/01/05) 'Why is there an 'L' in Noel? || Because "Noël" is prettier than an "L"? Errr... || Celebrate Mungday!' || We are rebellious, and thus anger freenode by not having the logs in the topic
+2008-01-23.txt:20:38:38: -!- ais523 changed the topic of #esoteric to: TOPIC NOSTALGIA! (topic from 2004/01/05) 'Why is there an 'L' in Noel? || Because "Noël" is prettier than an "L"? Errr... || Celebrate Mungday!' || We are rebellious, and thus anger freenode by not mentioning the logs in the topic
+2008-01-25.txt:14:52:49: -!- ehird changed the topic of #esoteric to: TOPIC NOSTALGIA! (topic from 9999/12/31) And AC said, "LET THERE BE LIGHT!" And there was light-- TOPIC NOSTALGIA! (topic from 0001/01/01)
+2008-01-26.txt:05:54:59: <pikhq> I've got to say that I like the current topic nostalgia.
+2008-01-28.txt:19:07:03: <ehird> it's based on my The Last Question topic nostalgia lame gag
+2008-04-28.txt:23:48:23: <pikhq> Nostalgia.
+2008-07-16.txt:19:22:42: <AnMaster> tusho, well, nostalgia?
+2008-07-16.txt:19:23:30: <AnMaster> tusho, anyway a reason: nostalgia :P
+2008-08-08.txt:10:48:17: <tusho> fizzie: Shall I put it in 'nostalgia mode'? Only quotes from 2003. :P
+2008-10-17.txt:12:51:33: <AnMaster> I never understood nostalgia
+2008-12-04.txt:19:33:44: <Slereah> Although it's full of nostalgia.
+2009-01-09.txt:23:04:38: <AnMaster> ehird, at least it was back when I used red hat 6.0... Oh the nostalgia! RPM hell!
+2009-03-05.txt:17:27:18: <AnMaster> for nostalgia
+2009-03-05.txt:17:28:04: <ehird> that's DOS nostalgia
+2009-03-05.txt:17:28:09: <ehird> not 8086 nostalgia
+2009-03-05.txt:17:28:28: <ais523> but the 8086 is a nostalgia-trigger for me
+2009-03-05.txt:17:29:21: <ehird> and so less nostalgiac
+2009-03-17.txt:19:12:05: <ais523> and nostalgia's always fun
+2009-03-17.txt:19:12:17: <ehird> Yes, well, I was rather an idiot in 2006; the nostalgia is mostly cringes.
+2009-03-17.txt:19:13:08: <oerjan> ais523: nostalgia isn't what it used to be
+2009-03-17.txt:19:13:39: <ehird> My nostalgia is mostly for things that never happened; or will happen; or are happening presently—but never that happen to me.
+2009-04-24.txt:01:01:05: <ehird> because it still hosts very popular sites, huge amounts of nostalgia, and is generally huge?
+2009-06-01.txt:11:44:33: <AnMaster> os("
+  Daniel B Cristofani (http://www.hevanet.com/cristofd/)
+  Jeffry Johnston (http://lilly.csoft.net/~jeffryj/)
+  Ian Haberkorn (No web site)
+  Javri aka Katzy (http://www.nostalgia8.org)
+
+Extra credit goes to:
+  Daniel without whom this project would have been so much poorer
+  Jeffry without whom this project would not have been possible
+");
+2009-06-02.txt:06:26:51: <myndzi> cue nostalgia trip
+2009-06-11.txt:19:29:51: <ehird> pikhq: That certainly has a larger nostalgia factor; it would quite likely not be too fun to work on, though.
+2009-06-11.txt:19:30:45: <ehird> pikhq: Also, the nostalgia costs $675; the XL1200 $3,500.
+2009-07-20.txt:17:02:01: <ehird> I should zap my PRAM just for the fake nostalgia.
+2009-07-24.txt:17:54:04: -!- ehird changed the topic of #esoteric to: Nostalgia is dead! Which is why we don't link to the logs any more. http://tunes.org/~nef/logs/esoteric/?C=N;O=D
+2009-07-24.txt:18:10:43: <GregorR-L> Nostalgia Area
+2009-07-28.txt:20:56:22: <AnMaster> anyway... *nostalgia over pre-OS X MacOS kicks in*
+2009-07-28.txt:22:28:45: <AnMaster> ehird, well. I love it in a nostalgia love sort of way
+2009-07-29.txt:13:21:35: <AnMaster> *nostalgia*
+2009-08-03.txt:13:53:15: <ehird> Sgeo: You seem to have nostalgia but no aoknalgia. :P
+2009-08-03.txt:13:55:56: <ehird> nostalgia = nostos + algos; aoknalgia = aoknos + algos; aoknos is one of the seventy billion words that an English → Ancient Greek dictionary gave me for "present".
+2009-08-10.txt:00:38:29: <ehird> nostalgia shines everything
+2009-08-16.txt:01:43:13: <AnMaster> the nostalgia
+2009-08-16.txt:01:48:54: <AnMaster> to be nostalgia
+2009-08-23.txt:21:35:37: <AnMaster> oklopol, well yes. it has an element of nostalgia in it
+2009-08-23.txt:21:37:57: <ehird> gopher is retro because only a few diehards (of course "die" can't mean totally 100% dead), and people who left it and then got nostalgiac
+2009-08-29.txt:11:19:33: <ehird> Nostalgia about Ubuntu 5.10. That's a new one for me...
+2009-09-01.txt:03:46:23: <ehird> That's just my weird sense of nostalgia talking, though.
+2009-09-01.txt:07:32:52: <AnMaster> this would have been more interesting if I had any nostalgia about DOS ;P
+2009-09-01.txt:07:58:34: <Rugxulo> that might explain the lack of DOS nostalgia   ;-)
+2009-09-03.txt:15:18:03: <ehird> AnMaster: Yes, but there's a large nostalgia factor, and windowing ruins that.
+2009-09-03.txt:15:20:31: <ehird> Also that's sort of nostalgia-ruining.
+2009-09-07.txt:05:18:55: * oerjan hits back before he gets nostalgia overload
+2009-09-14.txt:02:30:49: <ehird> *nostalgia
+2009-09-25.txt:11:37:23: <mycroftiv> heres some delicious nostalgia http://sta.c64.org/cbm64mem.html
+2009-09-25.txt:12:25:09: <ehird> well, not from is it good as much as nostalgia, but not due to the software base
+2009-09-30.txt:19:48:38: <AnMaster> ie 6 was quite a nostalgia trip :D
+2009-10-02.txt:08:01:27: <Rugxulo> well, you're too young ... if you grew up with it, it might be different (nostalgia, experience, etc.)
+2009-10-02.txt:22:02:47: <ais523> yay, /me gets nostalgia for 16-bit programs on win95
+2009-10-05.txt:11:13:21: <ehird> wow, yeah, you're right, it's not conceivable that technology could advance or - look, you're clearly driven to this insane timewasting idea of supporting every single OS in your raw ability by an irrational nostalgia for those old OSs, so I'm not going to be able to convince you otherwise.
+2009-10-16.txt:16:08:04: <ehird> So it's good for nostalgia, but you can't go "wow, this thing was really powerful and snappy".
+2009-10-27.txt:02:34:18: * Sgeo dragged Oranjer into his nostalgia
+2009-10-28.txt:01:16:20: <Sgeo> Yesterday, I felt nostalgia for a website. It wasn't Geocities
+2009-10-28.txt:01:16:59: <Sgeo> It's just, I'm usually easily affected by nostalgia, and you'd think that I'd feel nostalgia for Geocities
+2009-10-30.txt:02:20:22: <Sgeo> Most of those songs are now songs that, when I hear them, trigger what I guess is nostalgia
+2009-10-30.txt:05:36:49: <Sgeo> This hotel looks... crappier than my nostalgia remembers :(
+2009-10-30.txt:20:09:48: <ehiird> 18:20:22 <Sgeo> Most of those songs are now songs that, when I hear them, trigger what I guess is nostalgia
+2009-10-30.txt:20:09:48: <ehiird> do you realise you're going to die in nostalgia?
+2009-10-30.txt:20:13:08: <ehiird> Have you considered looking for a support group for your orgasmic nostalgia?
+2009-10-30.txt:22:19:12: <Sgeo> I have search-software-related nostalgia now
+2009-10-31.txt:22:45:47: <AnMaster> nostalgia
+2009-11-01.txt:23:13:15: <Rugxulo> it's not faux nostalgia, DOS lives (barely), just some of us find it interesting
+2009-11-01.txt:23:14:30: <AnMaster> Rugxulo, with faux nostalgia I meant "never used those, so can't be nostalgic about them, but still is"
+2009-11-06.txt:10:06:03: <ehird> You know, clearly you already know these things being so sure that DOS nostalgia is ridiculous. Otherwise you wouldn't be so sure, right?
+2009-11-07.txt:19:51:15: <AnMaster> ehird, I'm having a nostalgia trip for OS 9 and older atm
+2009-11-07.txt:20:25:57: <ehird> Let me guess, I've shattered your infinite nostalgia and now your mind is blown in an incredibly profound way.
+2009-11-07.txt:20:26:10: <Sgeo> I don't have N related nostalgia
+2009-11-15.txt:23:52:23: <AnMaster> Rugxulo, are you using it seriously or just for old nostalgia?
+2009-12-08.txt:11:12:26: <AnMaster> well, I just read about the issues it caused, and I got a feeling that can best be described as nostalgia
+2010-01-08.txt:19:11:50: * ehird installs WinHugs for the nostalgia
+2010-02-20.txt:02:01:07: <alise> You know, I think there may be real issues underlying your seemingly life-controlling nostalgia...
+2010-02-28.txt:21:45:44: <zzo38> I prefer the "Nostalgia" skin in Wikipedia but esolang wiki doesn't have that one
+2010-03-03.txt:15:40:32: * Sgeo_ wonders if he'll have nostalgia for There
+2010-04-10.txt:21:30:34: * AnMaster goes there for nostalgia
+2010-05-03.txt:15:03:38: <alise> No peeking 'n poking madness; no nostalgia; no good-ole-days-feeling.
+2010-05-04.txt:22:51:10: <Rugxulo> <alise> No peeking 'n poking madness; no nostalgia; no good-ole-days-feeling.
+2010-05-16.txt:01:11:53: <alise> Nostalgia for older, more difficult ways isn't productive.
+2010-05-16.txt:18:31:09: <alise> Sgeo: Do you really think you need /more/ nostalgia?
+2010-06-12.txt:03:20:22: <AnMaster> but one is for nostalgia
+2010-06-13.txt:03:26:01: <alise> my advice is that you have serious issues with nostalgia
+2010-06-13.txt:03:26:15: <alise> and you're probably the only person who would take disruption of nostalgia as a middle finger
+2010-06-26.txt:03:10:10: <Sgeo> So: Nostalgia, or awesome visual?
+2010-06-27.txt:20:21:02: <Sgeo_> alise, did you hear about the time I chose visual effects over nostalgia?
+2010-07-04.txt:02:17:06: <alise_> I think if SgeoN1 gets over the severe case of nostalgia, and gets over the extreme caring about recognition, he could do great things.
+2010-08-22.txt:00:03:37: <Vorpal> alise, much nostalgia yet?
+2010-08-22.txt:00:05:26: <alise> Vorpal: I've had nostalgia since I was, what, 10.
+2010-08-23.txt:18:09:36: <Phantom_Hoover> General rule: someone who says "good old" is speaking through nostalgia, rather than reality.
+2010-08-23.txt:18:20:37: <Vorpal> <Phantom_Hoover> General rule: someone who says "good old" is speaking through nostalgia, rather than reality. <-- XD
+2010-08-24.txt:20:17:36: <Phantom_Hoover> You're MURDERING my NOSTALGIA
+2010-08-24.txt:20:19:01: <Vorpal> nostalgia about what?
+2010-08-24.txt:20:23:57: <Phantom_Hoover> NOSTALGIA
+2010-08-30.txt:23:16:16: <cpressey> Damn, I am too sad from nostalgia.  I have to back away from this.  Sorry.
+2010-08-30.txt:23:17:11: <alise> I think Nostalgia is probably the best and worst thing ever.
+2010-08-30.txt:23:17:14: <alise> *nostalgia
+2010-08-31.txt:00:57:21: <alise> cpressey: YOUR NOSTALGIA: CRUSHED
+2010-08-31.txt:00:57:45: <Sgeo> I'm not the only one with severe nostalgia issues?
+2010-09-10.txt:21:42:10: <alise> Sgeo: Anyway, if it's anything like Second Life, and since at least that has interesting stuff, dating from /after/ people figured out how to make 3D VR simulations not completely and utterly suck, I would expect its programming user-base-subset to be more intelligent, rather than driven by ridiculous nostalgia.
+2010-09-16.txt:23:58:05: <alise> nostalgia can be like heroin. well, only if you're Sgeo
+2010-09-16.txt:23:59:26: <Vorpal> alise, wait a second. Nostalgia? How so?
+2010-09-17.txt:17:16:42: <alise> you're only doing it out of nostalgia
+2010-09-22.txt:22:51:42: <alise> cheater99: nostalgia. tradition. Michael Norrish is busy doing actual mathematics and things like that
+2010-09-26.txt:05:10:12: <Sgeo> How much of your Pokemon love is due to nostalgia?
+2010-09-26.txt:05:11:19: <pikhq> Though for me nostalgia definitely kicks in. It was my first JRPG. :P
+2010-10-07.txt:17:44:08: <alise> nostalgia!
+2010-10-07.txt:22:23:47: <Sgeo> alise, hey, nostalgia isn't a factor here
+2010-10-26.txt:05:52:42: <elliott> hey, apple finally did the reasonable thing and ditched scrollbars in next os x. (ok so i'm reading mac sites for... "nostalgia"?)
+2010-10-31.txt:04:08:29: * Sgeo actually kind of likes Who Let the Dogs Out, partially nostalgia maybe, but I have the impression that a lot of people dislike it
+2010-10-31.txt:04:12:00: <Sgeo> Although this one has nostalgia value
+2010-10-31.txt:04:13:20: <catseye> A 1962 Lincoln Convertible -- *that* has nostalgia value.
+2010-11-01.txt:00:26:00: <Sgeo> Well, maybe a nostalgia-bot
+2010-11-01.txt:03:47:09: <catseye> ...............................for nostalgia!
+2010-11-06.txt:21:37:31: <elliott> Because creativity is anti-nostalgia.
+2010-11-06.txt:21:39:31: <Phantom_Hoover> Nostalgia?
+2010-11-08.txt:16:56:23: <ais523> elliott: I love the way you can have nostalgia from a period before you were born
+2010-11-09.txt:21:45:26: <elliott> Gregor: I'm not sure yet what coreutils to use. I could port a BSD's (fun, but time consuming), use Heirloom (I don't really want to; I have no nostalgia for those tools), use Busybox (really nice, but I don't really want coreutils to be one binary, and some of the busybox utils are limited), [option I've forgotten that I'm trying to remember now], or cobble my own together from David Parson's bin repository and other crap (way too time consuming)
+2010-11-10.txt:00:50:56: <elliott> Gregor: I am not aiming for nostalgia, old Unix sucked and that's the truth :P
+2010-11-10.txt:00:53:04: <Sgeo> What's the point of keeping the old algorithms (which are somewhat invisible) intact, but removing some nostalgia-inducing limitations?
+2010-11-12.txt:03:04:16: <elliott> Sgeo: - nostalgia
+2010-11-12.txt:03:05:56: <Sgeo> So, I'm not allowed to express my nostalgia for the days that I was more activie reviving a dead game that I've fantasized about playing again for years?
+2010-11-12.txt:18:29:59: <Phantom_Hoover> So it's nostalgia value or what?
+2010-11-12.txt:18:59:49: <elliott> NOSTALGIA
+2010-11-13.txt:05:57:39: <Sgeo> http://nostalgiacritic.blip.tv/file/3878344/ potentially fatal
+2010-11-13.txt:15:04:58: <elliott> 21:57:39 <Sgeo> http://nostalgiacritic.blip.tv/file/3878344/ potentially fatal
+2010-11-13.txt:15:05:00: <elliott> 21:57:39 <Sgeo> http://nostalgiacritic.blip.tv/#
+2010-11-13.txt:15:05:05: <elliott> 21:57:39 <Sgeo> http://nostalgiacritic
+2010-11-13.txt:15:05:07: <elliott> 21:57:39 <Sgeo> nostalgiacritic
+2010-11-13.txt:15:05:09: <elliott> 21:57:39 <Sgeo> nostalgia
+2010-11-14.txt:17:45:30: <elliott> Sgeo has finally lost all semblance of rational thought, appends 1 to arbitrary things, speaks out of context, and is driven only by nostalgia.
+2010-11-14.txt:17:45:47: <Sgeo> elliott, I'm watching the Nostalgia Critic
+2010-11-16.txt:20:19:57: <Phantom_Hoover> SgeoN2, the man eternally battling to keep two OSes afloat amid a sea of nostalgia.
+2010-11-22.txt:23:48:54: <elliott> this also explains his nostalgia, he literally hasn't seen or used anything younger than 7 years
+2010-11-24.txt:00:34:07: <elliott_> Quadlex: when talking to NostalgiaForeverAndEverBot^WSgeo, yes, yes it is.
+2010-12-03.txt:22:33:33: * Sgeo nostalgias at http://www.ccs3.lanl.gov/mega-math/workbk/infinity/inhotel.html
+2010-12-22.txt:05:20:08: <Sgeo> elliott: I met someone with more nostalgia than myself.
+2010-12-26.txt:23:10:52: * Sgeo gets AW nostalgia issues from seeing the stone path
+2010-12-31.txt:21:07:27: <Phantom_Hoover> Sgeo, god, what /was/ that game you only played due to a burgeoning sense of nostalgia?
+2011-01-08.txt:23:35:30: <Phantom_Hoover> Literally the only two I can think of in active development are Oolite (held afloat on a raft of nostalgia) and Infinity (depressingly near being vapourware).
+2011-01-25.txt:00:47:30: <elliott> Sgeo is the only person on earth who keeps MIDIs for nostalgia purposes.
+2011-02-09.txt:05:07:21: * Sgeo now hears a nostalgia-inducing Eminem song
+2011-02-09.txt:05:07:28: <Sgeo> Well, not nostalgia
+2011-02-18.txt:18:38:50: <elliott> ~~~~PENTIUM II NOSTALGIA~~~~
+2011-04-17.txt:03:37:51: <Sgeo_> A bit of nostalgia
+2011-05-14.txt:20:05:45: <Vorpal> elliott, hmm what about nostalgia
+2011-05-15.txt:21:11:56: <Phantom_Hoover> CLEARLY THE MAN IS SUFFERING FROM NOSTALGIA
+2011-06-04.txt:23:42:04: <elliott__> CakeProphet: i suspect nostalgia goggles
+2011-07-21.txt:01:47:46: <elliott> `addquote <Sgeo> I'm having nostalgia for when we could see the glass from the floor
+2011-07-21.txt:01:47:47: <HackEgo> 520) <Sgeo> I'm having nostalgia for when we could see the glass from the floor
+2011-08-14.txt:00:42:40: <Sgeo_> A place of nostalgia for me is free again
+2011-09-08.txt:16:09:53: * ais523 nostalgias
+2011-09-10.txt:01:40:36: <Sgeo> Current nostalgia target: WebTV
+2011-09-11.txt:20:14:03: * Sgeo feels nostalgia for mainframes
+2011-09-12.txt:03:53:41: <zzo38> Does it work with Nostalgia skin?
+2011-09-12.txt:03:54:03: <zzo38> Of course Nostalgia skin is very simple it ought to work
+2011-09-15.txt:13:30:50: <ais523> ah, the nostalgia
+2011-10-02.txt:04:33:38: <elliott> I wouldn't be surprised if there were two thousand games that people in the future will want to play regardless of nostalgia
+2011-10-02.txt:04:38:02: <elliott> so what's your favourite platform? I strongly suspect you're just blinded by nostalgia shades :P
+2011-10-02.txt:23:24:56: <Vorpal> but sure, I have some nostalgia for NWN
+2011-10-14.txt:03:31:15: * Gregor recalls Linux 2 with nostalgia :P
+2011-11-21.txt:20:51:59: <fungot> elliott: hey, i wanted to talk to a t-rex... nostalgia, doesn't that make them equally valid? like, a pirate. we've all been there.
+2011-11-24.txt:07:43:41: <elliott> , nostalgia, Old South, history of the united states (1789–1849), second great awakening, jesus christ (yes i win!!), Bahá'í Faith, Bahá%27í_symbols#The_Greatest_Name
+2011-11-28.txt:14:06:55: <kallisti> http://www.reddit.com/r/nostalgia/
+2011-12-02.txt:12:34:53: <kallisti> some weird Japanese game I played as a kid. I just rediscovered it and my nostalgia glands kicked in.
+2011-12-05.txt:20:59:29: <elliott> it basically uses up gigs of disk space for really tiny amounts of nostalgia in the far future
+2011-12-08.txt:07:50:53: <fungot> elliott: hey, i wanted to talk to a t-rex... nostalgia. it's a new feeling for a new song repeatedly over each 3-month period, and you're not allowed to be bid in my auction, and i'm not a man to like you
+2011-12-27.txt:03:46:09: <colloinkgravisom> NOSTALGIA YO.
+2012-01-05.txt:09:18:45: <shachaf> Do you have Neverhood-nostalgia too?
+2012-01-05.txt:09:19:27: <elliott> For a sufficiently lax definition of "nostalgia". I'm not sure when I played it, but it definitely wasn't when it came out.
+2012-02-07.txt:22:54:29: <zzo38> Another is adding the Nostalgia skin (from Wikipedia).
+2012-02-07.txt:22:55:14: <elliott> I think the Nostalgia skin ships with MediaWiki, so I'm surprised it's not on Esolang...
+2012-02-12.txt:17:12:12: <kallisti> NOSTALGIA. ;_;
+2012-02-13.txt:02:34:27: <elliott> zzo38: good news: it has the nostalgia skin
+2012-02-13.txt:02:44:47: <elliott>  Nostalgia (Preview)
+2012-02-13.txt:02:45:58: <zzo38> On Wikipedia I use the Nostalgia skin, so I can use the same one on here
+2012-02-18.txt:17:47:41: <Gregor> "Steampunk" really is just a poorly-named nostalgia for mechanical technology (having nothing more or less to do with steam than electronics does, typically).
+2012-02-18.txt:18:42:36: <zzo38> I prefer Nostalgia skin but I could change that in the user preferences; you said it already has that.
+2012-02-24.txt:19:28:54: <zzo38> elliott: The thing about redirect.php (the special pages dropdown in the Nostalgia skin uses it) is the only thing I was saying is wrong
+2012-03-06.txt:16:46:07: <itidus21> And therefore it is not possible to entertain adults without nostalgia.
+2012-03-07.txt:10:29:40: <itidus20>  the point of making my own language is similar to how nostalgia works
+2012-03-09.txt:22:22:32: * Sgeo suddenly nostalgias for WebTV
+2012-03-15.txt:23:00:52: <elliott> Apparently nostalgia = indifference.
+2012-03-19.txt:01:25:02: <zzo38> I suggest not changing the colors of the Classic and Nostalgia skins (or of any other skins that you are not going to test the new colors with).
+2012-03-19.txt:01:25:34: <elliott> zzo38: damn, who told you my secret plan to change the nostalgia skin to purple? :(
+2012-04-08.txt:23:53:36: <oerjan> nostalgia isn't what it used to be :(
+2012-04-08.txt:23:54:10: <oklopol> i have some nostalgia for the few bands i listened to at 10 or something
+2012-04-11.txt:03:35:23: <Sgeo> http://www.youtube.com/watch?v=uvgKX2uVRy0 ah nostalgia
+2012-04-12.txt:11:10:50: <RocketJSquirrel> Nostalgia. It was never useful.
+2012-05-14.txt:06:00:43: <pikhq> And, unfortunately, as a nostalgia set it would have somewhat less general appeal.
+2012-05-14.txt:08:32:45: <Sgeo> I am having a nostalgia trip right now
+2012-06-05.txt:10:01:01: <elliott> OK, but Rayman 2 has childhood and nostalgia on its side.
+2012-06-05.txt:10:02:20: <elliott> (Rayman 3's is more elaborate and probably funner, but Rayman 2 has more nostalgia on its side.)
+2012-06-05.txt:17:53:33: <shachaf> If so, play Psychonauts; it'll have childhood nostalgia on its side.
+2012-06-26.txt:21:16:40: <fizzie> Well. It wasn't as consistently good as I remember those games being, but that could be nostalgia talking. But the best moments were in the same ballpark. Also, I kind of like puns, and there was some amount of those. I suppose the puzzles weren't all that clever, all in all.
+2012-06-26.txt:22:39:15: <itidus21> and also the lens of nostalgia
+2012-06-29.txt:03:49:46: <Sgeo> Well, /r/nostalgia thinks I'm a spammer
+2012-06-29.txt:11:01:44: <oerjan> <Sgeo> Well, /r/nostalgia thinks I'm a spammer <-- um you mean an actual moderator thinks so?  or just the automatic spam filter?  or just stupid commenters?
+2012-10-01.txt:16:03:37: <ion> The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. […] the assumption that the games involved are vintage or nostalgia games is incorrect. Nintendo is famous for bringing back to life its popular characters for its newer systems http://www.nintendo.com/corp/legal.jsp
+2012-11-11.txt:04:14:24: <shachaf> Nostalgia. :-(
+2012-11-17.txt:19:48:11: <Vorpal> the album is called Impostor Nostalgia, I don't think it is pure chiptunes. It is chiptunes + some other instruments as well
+2012-11-20.txt:05:58:18: <Sgeo> (There's a nostalgia factor at work here)
+2012-11-26.txt:14:54:44: <ais523> `pastlog nostalgia
+2012-11-26.txt:14:54:52: <HackEgo> 2010-01-08.txt:19:11:50: * ehird installs WinHugs for the nostalgia
+2012-12-03.txt:12:52:35: <Taneb> Just caused some nostalgia
+2013-02-14.txt:16:23:34: <elliott> Sgeo: are you having nostalgia for the old wiki url
+2013-02-16.txt:23:21:42: * Sgeo_ nostalgias over http://www.youtube.com/watch?v=xM4uKJsI0yM
+2013-03-01.txt:18:55:56: * Sgeo nostalgias at http://dl.dropbox.com/u/16240872/Pool2.JPG
+2013-03-06.txt:02:10:10: <Sgeo> If anyone didn't know this, I nostalgia quite easily.
+2013-03-06.txt:02:18:41: <Sgeo> `pastelogs nostalgia
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.5219	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,164 @@
+2004-02-08.txt:21:25:50: <Toreun> comments vertically are not necessarily comments horizontally
+2004-04-30.txt:21:42:02: <fizzie> I'm decompressing a 768x576-sized 25fps mpeg2 file (recorded some pal-rated tv), running a horizontal deblocking, vertical deblocking, deringing, linear-blend-deinterlacing and temporal noise reduction filters on the image, then bicubic-resampling the image to 640x480 and compressing it to a 1000kbps mpeg4, while simultaneously mp3-encoding the pcm audio in the video.
+2004-09-14.txt:21:23:36: <ZeroOne> or if variable length commands didn't work, then three characters long, but so that vertical movement would still be treated by single columns, not by colums of three.
+2005-05-04.txt:21:41:08: <GregorR-L> I was mentally imagining it the other way.  I was seeing a vertical tape in my head, with values stretching left-right.
+2005-06-29.txt:02:14:49: <{^Raven^}> calamari: the ability to vertically extend the memory view to show locations 16..31, 32..47, 48..63, etc
+2005-06-29.txt:02:30:46: <calamari> oh.. vertically :)
+2005-07-01.txt:19:01:46: <graue> you can eliminate wire crossing by using = and | as pipes, where if the IP is moving horizontally and hits | or vertically and hits =, the program ends, and if the IP moves into a blank space or anything else the program ends
+2005-10-05.txt:23:28:13: <WildHalcyon> Ive been looking at 2-d glypho, encoding both horizontal and vertical. You need a minimum set of symbols though...
+2005-10-21.txt:14:26:32: <fizzie> Seems I managed to semi-fix that thing. The route selection still doesn't work, and I need to manually reverse the trains, but at least the signals look correct. (Interestingly, signals in a diagonal piece of track work differently than signals on a horizontal/vertical piece of track. I wonder if that's a bug in 0.3.6 - 0.4.0.1 is the latest release, after all.)
+2005-10-26.txt:08:15:37: <GregorR> Evoluent™ VerticalMouse™ 2: Right handed: $69.95, left handed: $99.95
+2006-02-26.txt:17:02:32: <GregorR> Ö <(You guys just don't respect vertical smileys.)
+2006-02-26.txt:17:05:27: <GregorR> ^o^ <(Vertical smileys are the wave of the future!)
+2006-07-27.txt:20:13:43: <ihope> Let's see... split the cursor position in two halves and monitor either the vertical or the horizontal.
+2006-08-30.txt:05:40:04: <GreyKnight> Just a sheet that suddenly shoots off vertically
+2006-09-02.txt:10:07:41: <GreyKnight> is this pair of close vertical lines after the parentheses an encoding of ", but" ?
+2007-03-25.txt:21:26:45: <RodgerTheGreat> because not having any keys vertically aligned makes it easier to create mechanical linkages that swing a type-block into position on an ink-impregnated tape, and re-learning typing sucks
+2007-07-07.txt:19:16:36: <ihope> Same for the letter T: the one end of the vertical line has to go exactly as far as the horizontal line.
+2007-07-14.txt:20:22:46: <RodgerTheGreat> much of my code organization is based on vertical arrangement of methods in a sensible fashion
+2007-07-14.txt:21:51:00: <Figs> you don't actually have to write it vertically though
+2007-07-14.txt:22:11:45: <Figs> vertical would be allowed through
+2007-07-20.txt:06:24:34: <RodgerTheGreat> I built it like a triangular honeycomb, oriented vertically
+2007-07-25.txt:00:50:36: <Figs> I wish I could do vertical text select in notepad... :S
+2007-08-25.txt:23:06:22: <navaburo> problem there is that it becomes unnatural to move the pointer vertically
+2007-09-21.txt:01:14:21: <Tritonio> and the vertical line means sudden movement.
+2007-12-17.txt:23:16:12: <immibis> bsmntbombdood: presumably it's so you can run the game so the screen shows either a vertical plane , or a horizontal one (with gravity off).
+2007-12-17.txt:23:16:29: <immibis> gravity on = like a vertical plane. gravity off = like a horizontal one.
+2008-02-09.txt:01:09:56: <ehird`_> VERTICAL PARENTHESES
+2008-02-19.txt:20:51:59: <ehird`> and up/down for vertical
+2008-02-19.txt:21:10:35: <ais523> many interps do it differently for horizontal and vertical
+2008-02-20.txt:19:49:25: <ehird`> vertically
+2008-03-01.txt:03:46:28: <slereah_> But my CPU is in a vertical position! :o
+2008-03-02.txt:17:37:09: <slereah_> Let us conceive a pile or vertical column consisting of an indefinite number of circular discs, all pierced through their centres by a common axis, around which each of them can take an independent rotatory movement. If round the edge of each of these discs are written the ten figures which constitute our numerical alphabet, we may then, by arranging a series of these figures in the same vertical line, express in this manner
+2008-03-09.txt:22:34:02: <AnMaster> ehird, also you may want to change from "indent new paragraphs" to "use vertical skip"
+2008-03-14.txt:02:32:30: <ehird> vertical tab
+2008-03-14.txt:02:34:02: <AnMaster> so vertical tab could work
+2008-03-14.txt:02:34:50: <AnMaster> say: {vertical tab, size of number describing size of numbers of dimension, dimension }
+2008-03-14.txt:02:36:36: <ehird> vertical tab NUMBER veritacal tab
+2008-03-14.txt:02:36:56: <AnMaster> ehird, how do you do vertical tab in emacs?
+2008-03-14.txt:20:41:53: <ehird> oerjan: vertical strnigs too
+2008-03-14.txt:20:41:57: <AnMaster> oerjan, not only that, but vertical too
+2008-03-20.txt:19:55:55: <Deewiant> it's just a string running in the vertical direction
+2008-03-20.txt:19:57:34: <AnMaster> Deewiant, but why vertical
+2008-03-20.txt:19:58:38: <Deewiant> so I figured that since there will be two fairly long strings I might as well put them vertically
+2008-03-20.txt:20:09:34: <ais523> wow, Slashdot's HTTP output has a lot of vertical whitespace
+2008-03-20.txt:23:32:37: <AnMaster> Judofyr, oh wait, VV008 bit is, I think, vertical visibility
+2008-04-01.txt:21:04:51: <ais523> "For example, the characters "b" and "d" are coded as o<VerticalLine><PositionLeft> and o<VerticalLine><PositionRight>, respectively."
+2008-04-01.txt:21:25:48: <AnMaster> vertically or whatever
+2008-04-01.txt:21:28:43: <AnMaster> or vertically or so on
+2008-04-03.txt:15:33:49: <AnMaster> but, in kate I got a think grey vertical line at column 80
+2008-04-05.txt:01:12:16: <lament> normally you draw strings vertically but that's hard on irc
+2008-04-16.txt:21:36:34: <ais523> I think it would be TC if you repeated the program as a cylinder, so that the left and right sides of the program were identified, and the program was repeated vertically an infinite number of times
+2008-04-21.txt:14:21:00: <ais523> on this UK keyboard I only have £ as non-ASCII characters, also a key which sometimes produces a weird vertical-bar-but-not-really char on Windows but is mapped to | on Linux
+2008-04-21.txt:14:21:31: <AnMaster> ais523, you mean the split vertical bar thing?
+2008-04-21.txt:14:21:52: <ais523> only the key /marked/ split vertical bar is over backspace
+2008-04-21.txt:14:21:57: <ais523> that produces regular vertical bar
+2008-04-21.txt:14:22:10: <ais523> the key which looks like a regular vertical bar is AltGr-`
+2008-04-21.txt:14:22:17: <ais523> and it produces split vertical bar on Windows
+2008-04-21.txt:14:22:29: <ais523> and shade-half-the-pixel vertically on DOS
+2008-04-21.txt:14:23:11: <AnMaster> <ais523> only the key /marked/ split vertical bar is over backspace <-- I got no one marked like that here
+2008-04-21.txt:14:37:59: <ais523> standardising vertical whitespace, using tiny margins, and changing the font to Arial Narrow
+2008-04-21.txt:14:42:13: <ais523> the vertical whitespace is what saved most of the space for me
+2008-04-26.txt:04:30:48: <evincarofautumn> Should vertical and horizontal movement be independent?
+2008-04-26.txt:23:55:09: <oklopol> okay, so first diagonally, then horizontall-/vertically
+2008-04-27.txt:00:06:02: <oklopol> oklopol: okay, so first diagonally, then horizontall-/vertically <<< can you reaffirm this was not correct after saying that?
+2008-06-18.txt:01:31:44: <lament> Using your face, you push the big red button. The pillar starts slowly sinking vertically into the ocean.
+2008-06-24.txt:19:07:33: <RodgerTheGreat> I tend to think of memory as arranged from low addresses to high addresses vertically. 00000000 is at the "top" and FFFFFFFF is at the "bottom"
+2008-06-28.txt:09:47:02: <psygnisfive> i chose to display each iteration by stripping white space and displaying each character as a colored vertical bar
+2008-06-28.txt:19:03:05: <tusho> and put it on top of its vertically-reversed self
+2008-06-28.txt:19:09:16: <psygnisfive> the center one doesnt show up because the vertical bands are getting too small to see.
+2008-06-28.txt:19:12:15: <psygnisfive> and do an expansion vertically
+2008-06-28.txt:22:56:32: <augur> oklopol, the vertical versions actually let you see some of the fractal nature
+2008-07-01.txt:13:01:06: <AnMaster> and a dot a bit above the vertical line
+2008-07-01.txt:14:53:38: <ais523> it would be nice to get the v> trick working in a vertical column rather than drifting to the left
+2008-07-07.txt:19:22:48: <AnMaster> Deewiant, because then a program written for variant 1 and variant 2 won't work vertically in same interpreter
+2008-07-16.txt:15:43:15: <ais523> tusho: I like it, but fix the vertical alignment
+2008-07-18.txt:17:01:03: <tusho> but I just go vertical
+2008-07-24.txt:15:16:34: <AnMaster> I mean, it is one of those control chars like vertical tab that simply isn't used today
+2008-07-24.txt:15:24:44: <tusho> emacs source has vertical tabs
+2008-07-25.txt:21:53:48: <AnMaster> MikeRiley, vertical tab!
+2008-07-29.txt:22:04:23: <psygnisfive> "In heraldry, gules (pronounced with a hard 'g') is the tincture with the colour red, and belongs to the class of dark tinctures called "colours". In engraving, it is sometimes depicted as a region of vertical lines or else marked with gu. as an abbreviation."
+2008-08-08.txt:19:37:27: <ais523> wasting 185px of vertical space is inexcusable really, some computers only have 480px vertical space altogether and will use much of it for toolbars
+2008-08-08.txt:19:37:42: <ais523> I have 800px vertical by default
+2008-08-08.txt:21:39:30: <AnMaster> ais523, vertical tab
+2008-08-08.txt:21:39:53: <AnMaster> vertical tab<dimension>
+2008-08-08.txt:21:40:18: <AnMaster> ais523, a number following the vertical tab
+2008-08-12.txt:16:19:54: <tusho> asiekierka: remember, you can fit code in vertically
+2008-08-16.txt:22:57:46: <optbot> oklopol: and a dot a bit above the vertical line
+2008-08-22.txt:21:30:46: <tusho> ais523: the spinning wheel is now vertically aligned properly to the button
+2008-08-25.txt:10:59:09: <AnMaster> it wrapped vertically
+2008-08-25.txt:11:00:59: <AnMaster> Deewiant, if B reflects at x=85 y=696, then the code goes downwards, and then it wraps vertically at the lower edge of the funge space
+2008-09-08.txt:13:15:37: <funktio> "The Befunge-93 specification restricts each valid program to a grid of 80 instructions horizontally by 25 instructions vertically."
+2008-09-14.txt:10:38:00: <AnMaster> Deewiant, so indv basically stors the vector vertically now instead of horizontally?
+2008-09-15.txt:10:32:12: <fizzie> There's another (a vertically oriented one) in the brainfuck bytecode interpreter.
+2008-09-15.txt:10:33:20: <AnMaster> you could just write the code paths vertically
+2008-09-17.txt:21:33:09: <AnMaster> I mean vertically
+2008-09-18.txt:08:10:19: <oklopol> it wants the vertical lines to be separated with equal distances
+2008-09-18.txt:08:12:58: <oklopol> wonder if i'm confusing vertical and horizontal
+2008-09-18.txt:14:00:13: <ais523> tusho: you put vertical bars in
+2008-10-12.txt:03:40:24: <ihope> Then the first monkey on the path becomes the new current monkey, and moves either toward or away from the old current monkey: red moves toward green and away from blue, green moves toward blue and away from red, blue moves toward red and away from green. The monkey moves one step in a cardinal direction, preferring horizontal movement to vertical movement if they would otherwise result in him being the same distance from the old curren
+2008-10-17.txt:12:43:04: <ais523> but it would become more likely to be "tall" as it became more vertical
+2008-10-17.txt:12:46:03: <fizzie> fi:korkea means "has a large vertical extent", while fi:korkealla means "located at a high altitude".
+2008-10-21.txt:17:29:23: <AnMaster> asiekierka, another idea: have = accelerate the dots to double its current speed if particle enter horizontally, and have it decelerate to half the speed if the dots enter vertically
+2008-10-22.txt:15:32:39: <asiekierka> In vertical, pretty much the same happens
+2008-10-22.txt:15:55:53: <ais523> use a large vertical loop
+2008-10-22.txt:15:56:27: <ais523> this doesn't affect the loop as it's vertical
+2008-10-22.txt:16:18:01: <Slereah_> Unless you do something other than horizontal/vertical
+2008-10-22.txt:16:28:23: <Slereah_> [17:17:53] <Slereah_> Unless you do something other than horizontal/vertical
+2008-11-02.txt:09:46:59: <SimonRC> dude, vertical ain't going to work with the 5-sec delay
+2008-11-03.txt:21:13:36: <oklopol> i mean, periods don't exactly look all that clean next to each other, and some languages may require vertical lines.
+2008-11-25.txt:11:56:50: <ais523> so you're just going to get a load of vertical black stripes separated by at least 2 white stripes
+2008-11-27.txt:00:15:58: <trave> horizontally AND vertically inverted
+2008-11-27.txt:00:16:13: <psygnisfive> horiontal, vertical, or a rotation, it doesnt matter
+2008-11-30.txt:20:21:23: <ehird> can it be done vertically? that is, it copies everything above a line downwards
+2008-12-01.txt:00:50:59: <oklopol> goes vertical - horizontal - vertical ...
+2008-12-01.txt:17:31:07: <ais523> wow, I just realised why UK keyboards have ¬ and that weird broken-vertical-bar char on them
+2008-12-04.txt:21:59:40: <ehird> it's way too slim and vertical for no real reason, it's inconsistent in its indentation and it's hard to read
+2008-12-06.txt:20:23:49: <oerjan> zuff: 104 seems to be able to produce something else than vertical lines, but more rarely and which eventually dies out in my first tries
+2008-12-11.txt:03:16:23: <oerjan> hm vertical ones are different
+2008-12-11.txt:03:17:05: <Warrigal> Vertical lines sound fun.
+2009-01-04.txt:18:50:05: <AnMaster> <vertical-line>       | <U007C> VERTICAL LINE
+2009-01-07.txt:13:05:52: <ais523> that's just because good-style Prolog is inherently very vertical
+2009-01-12.txt:21:54:29: <lament> AnMaster: they're just nets, people normally draw them vertically but i draw them horizontally here
+2009-01-14.txt:18:38:59: <ais523> which makes it much vertically longer than it ought to be
+2009-01-17.txt:18:53:18: <AnMaster> flipped vertically
+2009-02-02.txt:17:31:05: <ehird> The base size is 16px, the line height is 1.5, so the basic vertical measure is 16 x 1.5 = 24px
+2009-02-09.txt:23:13:13: <ehird> AnMaster: well, it's a horizontal line with a vertical line sticking from the middle
+2009-02-22.txt:22:09:04: <ais523> by the way, does anyone here know why vertical tabs?
+2009-02-22.txt:22:09:16: <ehird> I like vertical tabs
+2009-02-22.txt:22:10:28: <oerjan> i imagine if you were filling out a lot of them on a typewriter, vertical tabs would be nice
+2009-03-03.txt:18:03:30: <ehird> since it can curve horizontally or vertically
+2009-03-10.txt:23:25:18: <AnMaster> ais523, vertical
+2009-03-12.txt:16:43:17: <fizzie> I think there is a reasonable intuitivity about that thing: given any NxN square of bit-patterns for 00...00 to 11...11; you get the horizontal and vertical lines because of the 00..00, and the diagonal because ~x => N-x, and ~x & x == 0 always; and you get to do the same thing in the smaller N-1 x N-1 squares for those cases where the leading bits are either (0, 0), (0, 1) or (1, 0) because in those cases the bit in the and result is a zero, but in the final s
+2009-03-12.txt:17:31:25: <ais523> comex: typical indentation style with that ; would be to line up the ; vertically underneath the opening bracket of the (;) group
+2009-03-13.txt:01:05:50: <ehird> because it was a vertical line
+2009-03-19.txt:16:26:53: <ais523> or at least, it uses extra vertical space for longer inventory listings, and extra horizontal space for status messages
+2009-03-21.txt:19:26:29: <ehird> "Apparently, Japanese Smileys(Emoticons) are read vertically whilewestern Smileys(Emoticons) are read hosizontally."
+2009-03-24.txt:19:46:26: <ais523_> on the other hand, they're rather too vertical for me to keep a lot in mind at once
+2009-03-26.txt:14:34:19: <AnMaster> wonder why the sharp vertical pattern in several places?
+2009-03-30.txt:19:59:04: <fizzie> It's a bit sad that ⁂ has a funky name (asterism) but ⁑ has to get by with just "two asterisks aligned vertically".
+2009-03-30.txt:22:42:08: <ehird> So: vertical size of font + line spacing.
+2009-03-31.txt:00:28:33: <fizzie> Oh, okay. There's white vertical rectangle, ▯, too. That's quite close to that apl squish quad.
+2009-03-31.txt:18:33:03: <fizzie> "U+2B35 leftwards two-headed arrow with double vertical stroke" is missing, for example. I can't count the number of times I've tried to use that one, it's so common.
+2009-03-31.txt:22:39:10: <AnMaster> ehird, partly yes, but -> is more vertically symmetrical than ^.
+2009-04-04.txt:17:52:51: <AnMaster> vertically of course
+2009-04-05.txt:15:15:58: <fizzie> It's probably not been optimized for smiley usage; it was just the vertical ellipsis in mathematical operators.
+2009-04-05.txt:18:43:02: <fizzie> The subpixel order should be rather easy to see if you do (in Gimp in 800%-zoom or something) a file which has a single-pixel vertical line of alternating blue and red pixels, and then look at it at native size, with the magnifying glass or otherwise.
+2009-04-08.txt:21:05:39: <AnMaster> vertical-to-transaction
+2009-04-09.txt:18:46:37: <AnMaster> I thought you mean arms hanging straight down the sides and the keyboard in vertical position
+2009-04-10.txt:19:34:31: <ehird> This outputs 77, followed by 462. This sort of thing is why bracketing is compulsory in Forte. The line shows that non-newline whitespace is ignored (for technical reasons, there are no form feeds, tabs, or vertical tabs in the above line, but there could be and the line would still work).
+2009-04-10.txt:19:35:10: <ehird> This outputs 77, followed by 462. This sort of thing is why bracketing is compulsory in Forte. The line shows that non-newline whitespace is ignored (for technical reasons, there are no form feeds, tabs, or vertical tabs in the above line, but there could be and the line would still work).
+2009-04-22.txt:19:43:31: <fizzie> Incidentally, do they still use the "correct" layout of ins-home-pageup-del-end-pagedown keys in addition to the weird vertical thing?
+2009-04-25.txt:21:12:48: <ais523> it saves a lot of vertical space
+2009-04-25.txt:21:15:36: <ais523> the close of a loop isn't very interesting, especially not to take up vertical space!
+2009-04-28.txt:00:02:54: <ehird> Deewiant: how does this handle vertical?
+2009-04-28.txt:16:18:34: <ehird> Deewiant: I need to store two boundary maps, vertical & horizontal, right
+2009-04-28.txt:16:38:17: <Deewiant> ehird: You don't need to store even as much info as you're planning on storing for horiz/vertical bounds, two points (min/max of bounding rectangle) are enough
+2009-04-28.txt:17:01:00: <ehird> Deewiant: But the map int only covers lines, not verticalines!
+2009-04-28.txt:23:57:34: <AnMaster> ehird, can't you move your ears vertically?
+2009-04-29.txt:22:33:13: <Deewiant> No, it's saying that depending on the size of the stack it's horizontal/vertical
+2009-05-01.txt:00:35:02: <lifthrasiir> but sometimes the string is placed vertically, or even splitted ;)
+2009-05-01.txt:00:35:24: <AnMaster> vertically is hard indeed
+2009-05-04.txt:18:54:12: <AnMaster> especially if the mobo is mounted vertically
+2009-05-04.txt:20:02:59: <ehird> OTOH, a font with different metrics fucks up the whole vertical/horizontal rhythm entirly.
+2009-05-05.txt:20:13:35: <ais523> more fun Perl6 syntax: "
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.5952	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,44 @@
+2007-06-23.txt:07:54:24: * immybo puts a forcefield around himself.
+2007-06-23.txt:08:07:49: * immy_cominback renews the forcefield around him
+2007-06-23.txt:08:08:22: * immy_cominback gets a shock from the electric cord in his forcefield
+2009-08-29.txt:01:10:39: <Ilari> And of course no umbrellas, forcefields or similar stuff.
+2009-10-05.txt:04:55:59: * ehird sets up anti-swatting forcefield
+2009-10-05.txt:05:42:35: * oerjan sneakily removes ehird's anti-swatting forcefield
+2009-10-05.txt:05:42:56: <augur> BUT YOU DIDNT PUT UP YOUR ANTI PENIS FORCEFIELD
+2009-10-11.txt:06:42:55: * ehird erects anti-swatting forcefield around himself
+2009-10-12.txt:19:57:55: * ehird sets up anti-stealing forcefield
+2009-10-12.txt:19:58:04: * ehird sets up anti-swatting forcefield
+2010-11-23.txt:23:03:59: <Phantom_Hoover_> I don't think you can do forcefields with redstone, though...
+2012-09-02.txt:21:17:20: <Sgeo> impomatic, why would the switch to the forcefield be inside the asylum?
+2012-10-28.txt:23:01:51: <Arc_Koen> except in that one episode where they discover *one* planet where the aliens had protected the gate using a forcefield (but it never occurred to the aliens to reproduce that on other planets as well)
+2012-12-19.txt:01:48:57: <Phantom_Hoover> http://conwaylife.appspot.com/pattern/fastforwardforcefield
+2013-01-01.txt:23:04:26: * GreyKnight traps oerjan in a forcefield  ⌇⌇ o_o ⌇⌇
+2013-01-01.txt:23:10:32: <oerjan> NOOOO, not forcefields and death-ghosts!
+2013-01-08.txt:01:07:22: <GreyKnight> > let trap_in_forcefield = (\P -> "⌇⌇"++P++"⌇⌇") in   (trap_in_forcefield "shachaf")
+2013-01-08.txt:01:11:26: <Bike> ⌇⌇forcefields⌇⌇
+2013-01-08.txt:21:50:50: * GreyKnight traps Jafet in a forcefield  ⌇⌇o_o⌇⌇
+2013-01-08.txt:21:54:21: * GreyKnight traps Taneb in a sound-muffling forcefield  ⌇⌇'o'⌇⌇
+2013-01-08.txt:21:59:55: * GreyKnight puts Bike in the forcefield with the others ⌇⌇ o_o  'o'  o_o ⌇⌇
+2013-01-08.txt:22:42:51: <GreyKnight> I need to turf somebody out of the forcefield so I can put olsner in
+2013-01-09.txt:00:44:11: <Bike> it's those darn forcefields, i knew they'd be nothing but trouble
+2013-01-09.txt:00:46:10: <GreyKnight> I never put Gregor in a forcefield!
+2013-01-09.txt:00:46:39: <oerjan> they said forcefields were trivial to escape, but they underestimated the gravity of the situation
+2013-01-09.txt:00:47:45: * GreyKnight puts c00kiemon5ter in a forcefield, and three cookies outside  ⌇⌇ :-3 ⌇⌇  o o o
+2013-01-09.txt:00:48:38: <GreyKnight> oerjan: some people think I use forcefields to attract the ladies, but it is just my animal magnetism
+2013-01-09.txt:16:04:28: * GreyKnight traps lambdabot in a forcefield  ⌇⌇ λ ⌇⌇
+2013-01-09.txt:22:58:18: * c00kiemon5ter absords all three cookies lying outside the forcefield placed by GreyKnight  ⌇⌇ 8-D ⌇⌇  .. . .
+2013-01-11.txt:15:58:51: * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇
+2013-01-11.txt:16:09:03: <GreyKnight> but how did he get through the forcefield?!? @u@
+2013-01-11.txt:16:10:26: <c00kiemon5ter> I did not! the cookielicious force within me grew outside the forcefield absording the crumbles
+2013-01-11.txt:16:31:44: <hagb4rd> `addquote  * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight>what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight>but how did he get through the forcefield?!? @u@  <c00kiemon5ter>I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight>darn cookie physics
+2013-01-11.txt:16:31:48: <HackEgo> 911)  * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight>what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight>but how did he get through the forcefield?!? @u@  <c00kiemon5ter>I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight>darn c
+2013-01-11.txt:22:17:22: <HackEgo> 911)  * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight>what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight>but how did he get through the forcefield?!? @u@  <c00kiemon5ter>I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight>darn c
+2013-01-11.txt:22:18:19: <HackEgo> 911)  * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight> what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight>but how did he get through the forcefield?!? @u@  <c00kiemon5ter>I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight>darn 
+2013-01-11.txt:22:18:57: <HackEgo> 911)  * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight> what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight> but how did he get through the forcefield?!? @u@  <c00kiemon5ter> I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight> da
+2013-01-11.txt:22:26:06: <HackEgo> ​ c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight> but how did he get through the forcefield?!? @u@  <c00kiemon5ter> I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight> darn cookie physics
+2013-01-11.txt:22:27:21: <HackEgo> 911) * GreyKnight puts some cookies inside a forcefield ⌇⌇ o o o ⌇⌇  <GreyKnight> what now c00kiemon5ter?!?  * c00kiemon5ter omnomnomnomnomnomnomnom  <GreyKnight> but how did he get through the forcefield?!? @u@  <c00kiemon5ter> I did not! the cookielicious force within me grew outside the forcefield absording the crumbles  <GreyKnight> dar
+2013-03-09.txt:01:24:32: <hagb4rd> `log *forcefield*
+2013-03-09.txt:01:24:52: <hagb4rd> `log .*forcefield.*{{
+2013-03-09.txt:01:25:49: <oerjan> `log forcefield
+2013-03-09.txt:01:25:57: <HackEgo> 2009-10-11.txt:06:42:55: * ehird erects anti-swatting forcefield around himself
+2013-03-09.txt:01:26:15: <hagb4rd> `pastelog forcefield
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/paste/paste.9922	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,301 @@
+2006-12-29.txt:20:42:41: -!- ehird has joined #esoteric.
+2006-12-29.txt:20:43:09: -!- ehird has parted #esoteric (?).
+2007-05-14.txt:16:48:38: -!- ehird` has joined #esoteric.
+2007-05-14.txt:16:49:00: <ehird`> i honestly think my language may be worse than malbolge
+2007-05-14.txt:16:49:05: <ehird`> ((len*(index>1?index*index:50))+chr) % 50 <-- this is just insane
+2007-05-14.txt:16:49:43: <ehird`> oh yes, and the fact that the middle opcode is evaluated first, then the last, then the rest
+2007-05-14.txt:16:51:36: <ehird`> that's just the interpreter source coe
+2007-05-14.txt:16:51:38: <ehird`> *code
+2007-05-14.txt:16:51:38: <ehird`> well
+2007-05-14.txt:16:51:41: <ehird`> the decryption part
+2007-05-14.txt:16:52:09: <ehird`> what?
+2007-05-14.txt:16:52:33: <ehird`> that code is valid in many languages
+2007-05-14.txt:16:53:06: <ehird`> (((len * (index > 1 ? index * index : 50)) + chr) % 50
+2007-05-14.txt:16:53:10: <ehird`> not that hard to decipher
+2007-05-14.txt:16:54:05: <ehird`> .... ternary operator....
+2007-05-14.txt:16:54:20: <ehird`> it's (if index > 1 then index * index else 50)
+2007-05-14.txt:16:58:52: * ehird` pasted http://pastie.textmate.org/61475
+2007-05-14.txt:16:58:58: <ehird`> this program should print "a" and a newline
+2007-05-14.txt:17:42:56: <ehird`> okay, my interpreter is broken
+2007-05-14.txt:17:43:14: <ehird`> "Invalid decoded opcode 54 at 1 (SyntaxError)", yet my smash-bricks-at-decoder-to-get-program program says its ok
+2007-05-14.txt:18:19:36: * ehird` pasted http://pastie.textmate.org/61490
+2007-05-14.txt:18:19:42: <ehird`> even I can't figure out how that works
+2007-05-14.txt:18:19:46: <ehird`> hmm
+2007-05-14.txt:18:19:48: <ehird`> pastie messed it up
+2007-05-14.txt:18:19:53: <ehird`> it's bigger than that in actuality
+2007-05-14.txt:21:40:24: <ehird`> "this language should be called eyefuck if it is supposed to actually look like that."
+2007-05-14.txt:21:40:26: <ehird`> close, close..
+2007-05-14.txt:23:45:20: <ehird`> you don't have to link to a lyrics page
+2007-05-14.txt:23:45:35: * ehird` would recognize those anywhere
+2007-05-14.txt:23:47:17: <ehird`> with your powers combined, i am captain ge...ahem
+2007-05-14.txt:23:48:59: <ehird`> To be honest, a lot of people holding the "asperger's" badge do it because they "dont fit in lol" and are self-diagnosed
+2007-05-14.txt:23:49:41: <ehird`> i'm aware, having being diagnosed myself years ago :)
+2007-05-14.txt:23:51:24: <SimonRC> ehird`: more constructively, could you recommend other bands to me?  I feel I need to actually acuire some music.
+2007-05-14.txt:23:52:04: <ehird`> *cough* bittorr COUGH ugh COUGH aaa COUGH COUGH CHOKE
+2007-05-14.txt:23:54:10: <ehird`> people would have you believe that prison is school
+2007-05-14.txt:23:54:12: <ehird`> :P
+2007-05-14.txt:23:55:33: <ehird`> fellow geeks? in a public school?
+2007-05-14.txt:23:55:42: <ehird`> you must be kidding me
+2007-05-14.txt:23:55:46: <SimonRC> ehird`: that means something different here...
+2007-05-14.txt:23:56:32: <ehird`> i know what a grammar school is, SimonRC ;)
+2007-05-14.txt:23:57:17: * ehird` is in .uk
+2007-05-14.txt:23:57:29: * ehird` mixes .uk-isms and .us-isms after a while by mistake
+2007-05-15.txt:00:15:16: <ehird`> what's a good way to determine if a language is turing complete or not?
+2007-05-15.txt:00:15:35: <ehird`> heh
+2007-05-15.txt:00:15:39: <ehird`> what fun that will be.
+2007-05-15.txt:00:15:49: <lament> ehird`: it's not hard
+2007-05-15.txt:00:15:58: <lament> ehird`: there's several popular options for this
+2007-05-15.txt:00:16:21: <ehird`> brainfuck probably the easiest.
+2007-05-15.txt:00:32:18: <ehird`> j    lccccccccc.n!
+2007-05-15.txt:00:32:18: <ehird`>      k^Newline.
+2007-05-15.txt:00:32:18: <ehird`> l:10-?
+2007-05-15.txt:00:32:19: <ehird`>      ccccccccccccccc.n!
+2007-05-15.txt:00:32:19: <ehird`>      ^Not a newline. 
+2007-05-15.txt:00:32:19: <ehird`> mwaha
+2007-05-15.txt:00:32:21: <ehird`> er. flood.
+2007-05-15.txt:00:38:17: -!- ehird` has quit ().
+2007-05-15.txt:19:05:25: -!- ehird` has joined #esoteric.
+2007-05-15.txt:19:05:45: <ehird`> http://esoteric.sange.fi/brainfuck/bf-source/prog/oobrain.b oh my go
+2007-05-15.txt:19:05:47: <ehird`> it's beautiful
+2007-05-15.txt:19:10:05: <ehird`> someone make BF++
+2007-05-15.txt:19:12:31: * ehird` wonders what INTERCAL++ would be called
+2007-05-15.txt:19:12:47: * ehird` honestly has no idea how to add one to a number and assign the var to it in intercal
+2007-05-15.txt:19:15:41: <SimonRC> ehird`: !!
+2007-05-15.txt:19:16:10: <ehird`> SimonRC: !! at what?
+2007-05-15.txt:19:16:12: <ehird`> OOP in brainfuck?
+2007-05-15.txt:19:18:12: <ehird`> no, i didn't
+2007-05-15.txt:19:18:16: <ehird`> it was written in 2003
+2007-05-15.txt:19:20:01: <ehird`> mod_bf OOP framework? ;;)
+2007-05-15.txt:19:22:53: <ehird`> you fit libraries to your code, frameworks fit your code to them
+2007-05-15.txt:19:27:00: * ehird` pasted http://pastie.textmate.org/61810
+2007-05-15.txt:19:27:05: <ehird`> worse than befunge, methinks..
+2007-05-15.txt:19:28:22: <ehird`> "2d"
+2007-05-15.txt:19:28:23: <ehird`> mine
+2007-05-15.txt:19:28:32: <ehird`> a horridly morphed 2d language
+2007-05-15.txt:19:29:10: <ehird`> yes
+2007-05-15.txt:19:29:12: <ehird`> vi(1)
+2007-05-15.txt:19:29:51: <ehird`> close
+2007-05-15.txt:19:30:11: <ehird`> : is "get a character of input and push its ascii value to the stack"
+2007-05-15.txt:19:30:20: <ehird`> but the rest is correct
+2007-05-15.txt:19:30:31: <ehird`> yes
+2007-05-15.txt:19:30:42: <ehird`> the numbers
+2007-05-15.txt:19:30:49: <ehird`> it basically walks forward until it stops finding digits.
+2007-05-15.txt:19:30:57: <ehird`> - pops two numbers off the stack, subtracts them, and pushes the result
+2007-05-15.txt:19:31:19: <ehird`> nope
+2007-05-15.txt:19:31:32: <ehird`> < swaps two items on the stack
+2007-05-15.txt:19:31:39: <ehird`> [1,2,3] < results in [1,3,2]
+2007-05-15.txt:19:31:54: <ehird`> why i do that is revealed when you figure out what c does
+2007-05-15.txt:19:32:10: <ehird`> it /does/, but that's not used here
+2007-05-15.txt:19:32:45: <ehird`> a character. c pushes the character below itself as an ascii value
+2007-05-15.txt:19:32:58: <ehird`> which i suspect could be used in quines if going downwards.
+2007-05-15.txt:19:33:16: <ehird`> you see, . the printer, since everything on the stack is just a number, can't tell where the string starts
+2007-05-15.txt:19:33:22: <ehird`> so i just make it stop when it finds ^ ;)
+2007-05-15.txt:19:33:30: <ehird`> (^, $ - regexp start/end of line)
+2007-05-15.txt:19:34:16: <ehird`> heh
+2007-05-15.txt:19:34:41: <ehird`> it's not wtf-inspiring though :)
+2007-05-15.txt:19:34:55: <ehird`> i'm considering making the implementation of ? replace itself with j or h depending on the condition, then going back one
+2007-05-15.txt:19:35:07: <ehird`> and it does, but i've realised it shouldn't 
+2007-05-15.txt:19:35:11: <ehird`> as then i can't print the character
+2007-05-15.txt:19:35:16: <ehird`> thanks, i was  trying to fix that bug!
+2007-05-15.txt:19:36:11: <ehird`> tradition? this is an esolang, is it not? :)
+2007-05-15.txt:19:37:27: <ehird`> awkward languages are the only fun esoteric ones ;)
+2007-05-15.txt:19:39:28: <ehird`> oh fine
+2007-05-15.txt:19:42:34: * ehird` pasted http://pastie.textmate.org/61817
+2007-05-15.txt:19:42:39: <ehird`> hmmm/.. it's hanging after two lines
+2007-05-15.txt:19:42:46: <ehird`> god knows why it even DIES on two lines
+2007-05-15.txt:20:00:42: <SimonRC> ehird`: I think you are mixing up your l with your 1
+2007-05-15.txt:20:06:21: <ehird`> SimonRC: no
+2007-05-15.txt:20:06:31: <ehird`> ? moves up or down, it doesn't change the direction of execution
+2007-05-15.txt:20:07:19: <ehird`> i add 10 because i had subtracted it previously
+2007-05-15.txt:20:07:20: <ehird`> oh wait
+2007-05-15.txt:20:07:22: <ehird`> that's on another copy
+2007-05-15.txt:20:14:02: <ehird`> (C++)-- has no seq points, it is undefined.
+2007-05-15.txt:20:14:16: <ehird`> Possible solution: Seperate the expression into multiple statements.
+2007-05-15.txt:20:14:26: <ehird`> (at c.c, line 4)
+2007-05-15.txt:20:14:41: * ehird` reads too many compiler errors
+2007-05-15.txt:20:18:02: <ehird`> it is wrong
+2007-05-15.txt:20:18:12: <ehird`> x++ is an lvalue
+2007-05-15.txt:20:18:17: <ehird`> e.g. *(ptr++) = 2
+2007-05-15.txt:20:18:34: <ehird`> int C = 0; (C++)--; is undefined, but it probably results in C being 0
+2007-05-15.txt:20:26:04: <ehird`> coatgrinder: undefined.
+2007-05-15.txt:20:26:11: <ehird`> you just understand it as your compiler does.
+2007-05-15.txt:20:26:32: <ehird`> int i = 15; i = ++i + ++i should be 17 if your compiler is worth its salt
+2007-05-15.txt:20:26:45: <ehird`> it translates to int i = 15; increment i; increment i; i = i + i
+2007-05-15.txt:20:26:52: <ehird`> otherwise, it uses a tmp variable and that's slower.
+2007-05-15.txt:20:29:24: <ehird`> correct
+2007-05-15.txt:20:30:49: <ehird`> having it explode would be correct
+2007-05-15.txt:20:30:54: <ehird`> so would having it cry
+2007-05-15.txt:20:35:48: <ehird`> hmm
+2007-05-15.txt:20:35:55: <ehird`> a language entirely made out of the letter Q
+2007-05-15.txt:20:36:50: <ehird`> QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
+2007-05-15.txt:20:40:08: <ehird`> i'm making it basically http://esoteric.voxelperfect.net/wiki/BF_instruction_minimalization but depending on a magical counter :P
+2007-05-15.txt:20:47:50: <ehird`> you got cut off
+2007-05-15.txt:20:48:14: <ehird`> if the standard says it's unspecified, the compiler writers SHOULDN'T bother messing around with making it work on stupid CPUs
+2007-05-15.txt:20:50:19: * ehird` pasted http://pastie.textmate.org/61834
+2007-05-15.txt:20:50:23: <ehird`> somebody want to prove that's as turing-complete as BF? :)
+2007-05-15.txt:20:50:36: <ehird`> hmmm
+2007-05-15.txt:20:50:41: * ehird` pasted http://pastie.textmate.org/61835
+2007-05-15.txt:20:50:43: <ehird`> with that change it should be
+2007-05-15.txt:20:51:39: <ehird`> - can be + 127 times, and > can be ->, and + can be +<
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+2007-05-16.txt:18:18:57: <ehird`> hoo
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+2007-05-24.txt:22:13:57: -!- ehird` has joined #esoteric.
+2007-05-24.txt:22:14:24: <ehird`> Is there a word for when you're designing an esolang but it turns out it's actually quite pleasant to program in and hey, this is actually a usable, real language?
+2007-05-24.txt:22:14:28: <ehird`> if not there should be
+2007-05-24.txt:22:19:42: <ehird`> guess not
+2007-05-24.txt:22:30:51: <ehird`> in the context of "yay i actually wrote a useful language, oh time to reimplement all my software in it" or just "yay"
+2007-05-24.txt:22:34:10: <lament> ehird`: 'fuck'
+2007-05-24.txt:22:35:13: <ehird`> lament: in the context of "fuck now i don't get esoteric hell" or just "fuck"
+2007-05-24.txt:22:39:39: <ehird`> factorial = dup 1 > [dup 1 - factorial *] [pop 1] if ;; <-- well, when i said "non-esoteric", I didn't mean "easy"...
+2007-05-24.txt:22:39:53: <ehird`> hmm, make that just 1 -
+2007-05-24.txt:22:40:04: <SimonRC> ehird`: language?
+2007-05-24.txt:22:40:20: <ehird`> SimonRC: TheLanguageThatWasMeantToBeEsotericButIsNowActuallyQuiteUseful
+2007-05-24.txt:22:40:28: <ehird`> stack-based, functional.
+2007-05-24.txt:22:40:42: <ehird`> it does
+2007-05-24.txt:22:40:49: <ehird`> not a downside :)
+2007-05-24.txt:22:41:41: <ehird`> factor is cool looking
+2007-05-24.txt:22:41:47: <ehird`> haven't actually used it tho
+2007-05-24.txt:22:43:16: <ehird`> hmmm... i don't think TheLa... will have that in its implementation - well, the self-hosted one i guess :)
+2007-05-24.txt:22:43:38: * ehird` is putting off implementing it because of the syntax
+2007-05-24.txt:22:43:45: <ehird`> i guess the syntax isn't too bad though
+2007-05-24.txt:22:44:04: <ehird`> "str", [lambda], X = Y ;;
+2007-05-24.txt:22:44:06: <ehird`> and that's about it
+2007-05-25.txt:00:15:26: <ehird`> hmm
+2007-05-25.txt:00:15:31: <ehird`> i don't even have to implement scoping
+2007-05-25.txt:00:15:47: <ehird`> no nested "operator functions" (non-[lambda]-pushed-to-stack functions that is)
+2007-05-25.txt:00:15:51: <ehird`> just a hash table
+2007-05-25.txt:00:17:09: <ehird`> no - just a stack-based, functional language
+2007-05-25.txt:00:17:13: <ehird`> so - evil
+2007-05-25.txt:00:19:03: <ehird`> factorial = dup 1 > [dup 1 - factorial *] [pop 1] if ;;
+2007-05-25.txt:00:19:03: <ehird`> :)
+2007-05-25.txt:00:19:22: <SimonRC> ehird`: no
+2007-05-25.txt:00:19:29: <ehird`> SimonRC: no what
+2007-05-25.txt:00:19:52: <ehird`> ihope: monads? pah! real functional programmers MANUALLY APPLY IO
+2007-05-25.txt:00:20:09: <ehird`> OK, so they get their runtime system to do it for them, but...
+2007-05-25.txt:00:20:21: <ehird`> SimonRC: well - [lambda] forms aren't implicitly called
+2007-05-25.txt:00:20:32: <SimonRC> ehird`: yes, that's my point
+2007-05-25.txt:00:20:37: <ehird`> 2 [dup] --> 2 [dup], instead of 2 [dup] -> 2 2
+2007-05-25.txt:00:20:42: <ehird`> "call" evaluates them
+2007-05-25.txt:00:20:45: <ehird`> 2 [dup] call --> 2 2
+2007-05-25.txt:00:21:05: <ehird`> hrm
+2007-05-25.txt:00:21:10: <ehird`> OK.. but I like the ;;
+2007-05-25.txt:00:21:22: <ehird`> it's ocamlish :P
+2007-05-25.txt:00:21:32: <ehird`> lament: joy uses .
+2007-05-25.txt:00:21:33: <ehird`> plus it's less ugly with multiple lines:
+2007-05-25.txt:00:21:41: * ehird` pasted http://pastie.textmate.org/64416
+2007-05-25.txt:00:23:54: <ehird`> scopes? this is a stack-based language ;)
+2007-05-25.txt:00:24:03: <ehird`> the only scope i need is the global scope to store self-evaluating functions
+2007-05-25.txt:00:25:43: <ehird`> hehe
+2007-05-25.txt:00:26:00: <ehird`> i wonder if i'll be able to handle reverse-polishness to actually write some programs in the language
+2007-05-25.txt:00:26:17: <ehird`> ... probably. i can do some forth.
+2007-05-25.txt:00:46:16: <ehird`> well that parser wasn't hard
+2007-05-25.txt:00:46:23: <ehird`> just have to make it convert X = Y ;; to a hashtable {X => Y}
+2007-05-25.txt:00:56:41: <ehird`> .... which is the hardest part
+2007-05-25.txt:01:00:54: <ehird`> it works
+2007-05-25.txt:01:00:56: <ehird`> yippee
+2007-05-25.txt:01:30:05: -!- ehird` has quit ().
+2007-05-25.txt:22:44:33: -!- ehird` has joined #esoteric.
+2007-05-25.txt:23:10:56: * ehird` wonders why 99bob is doing 99->-98
+2007-05-25.txt:23:15:34: <ehird`> => = dup dup > == or ;;
+2007-05-25.txt:23:23:26: * ehird` pasted http://pastie.textmate.org/64693
+2007-05-25.txt:23:23:28: <ehird`> that's the 99bob program
+2007-05-25.txt:23:23:34: * ehird` pasted http://pastie.textmate.org/64694
+2007-05-25.txt:23:23:49: <ehird`> this is what => etc are defined as
+2007-05-25.txt:23:23:52: <ehird`> the rest is pretty obvious
+2007-05-25.txt:23:23:54: <ehird`> it currently tries to pop from an empty stack in swap
+2007-05-25.txt:23:23:57: <ehird`> L/
+2007-05-25.txt:23:23:58: <ehird`> *:/
+2007-05-25.txt:23:26:49: <ehird`> err
+2007-05-25.txt:23:26:54: <ehird`> it works like this:
+2007-05-25.txt:23:27:00: <ehird`> true false
+2007-05-25.txt:23:27:03: <ehird`> false true (swapped)
+2007-05-25.txt:23:27:13: <ehird`> (false is...false, so run pop) true
+2007-05-25.txt:23:27:17: <ehird`> or::::
+2007-05-25.txt:23:27:19: <ehird`> false true
+2007-05-25.txt:23:27:22: <ehird`> true false (swapped)
+2007-05-25.txt:23:27:27: <ehird`> (true is true, so swap) false true
+2007-05-25.txt:23:27:29: <ehird`> (and pop) true
+2007-05-25.txt:23:27:35: <ehird`> [] is a lambda
+2007-05-25.txt:23:27:57: <ehird`> if pops off IFFALSE, IFTRUE, and COND... you can guess the rest
+2007-05-25.txt:23:28:10: <ehird`> oklopol: > pops twice and replaces it with true or false
+2007-05-25.txt:23:28:14: <ehird`> == does the same
+2007-05-25.txt:23:28:26: <ehird`> so you might have true false (>, not ==) or false true (==, not >)
+2007-05-25.txt:23:28:38: <ehird`> =>, of course, is eq-or-gt
+2007-05-25.txt:23:30:02: <ehird`> well, visualize what or does with the stacks [true, false], [false, true], [false, false] and [true, true] in your head, using these stack signatures:
+2007-05-25.txt:23:30:09: <ehird`> swap = a b -> b a
+2007-05-25.txt:23:30:14: <ehird`> pop = a b -> a
+2007-05-25.txt:23:30:30: <ehird`> if = c t f = result of calling t if c, else result of calling f
+2007-05-25.txt:23:30:45: <ehird`> well - in the core implementation
+2007-05-25.txt:23:30:49: <ehird`> its not hard to figure out what they do
+2007-05-25.txt:23:30:59: <ehird`> or = swap [swap pop] [pop] if ;;
+2007-05-25.txt:23:31:02: <ehird`> i pasted that
+2007-05-25.txt:23:31:07: <ehird`> yes
+2007-05-25.txt:23:31:15: <ehird`> it isn't self-hosting ;;)
+2007-05-25.txt:23:34:29: <ehird`> C T F if => is C true? if so, call T, otherwise call F
+2007-05-25.txt:23:34:32: <ehird`> but you know that now :)
+2007-05-25.txt:23:35:24: <ehird`> look how about i just put the impl online :)
+2007-05-25.txt:23:35:28: <ehird`> it's ruby though and very ugly
+2007-05-25.txt:23:35:49: <ehird`> and plenty of the examples i wrote when tired and are hopelessly wrong or just speculation like writing a daemon in it
+2007-05-25.txt:23:36:11: <oklopol> <ehird`> => = dup dup > == or ;; i mean this one
+2007-05-25.txt:23:36:17: <ehird`> right, what about it
+2007-05-25.txt:23:36:34: <ehird`> it's a definition
+2007-05-25.txt:23:36:37: <ehird`> FUNC = CODE ;;
+2007-05-25.txt:23:36:39: <ehird`> that defines =>
+2007-05-25.txt:23:37:14: <ehird`> ah i think it should be
+2007-05-25.txt:23:37:15: <ehird`> => = dup dup > swap swap == or ;;
+2007-05-25.txt:23:37:31: <ehird`> 1 1 -> 1 1 1 1 -> 1 1 false -> 1 false 1 -> false 1 1 -> false true -> true
+2007-05-25.txt:23:37:59: <ehird`> oops.
+2007-05-25.txt:23:38:12: <ehird`> i'm trying to get a b c d -> a b d c -> a d b c :)
+2007-05-25.txt:23:38:26: <ehird`> oklopol: which is why i do ==, then or
+2007-05-25.txt:23:38:36: <ehird`> so if == is true and > is false, true is returned
+2007-05-25.txt:23:39:05: <ehird`> hmm that dup is wrong yes
+2007-05-25.txt:23:39:11: <ehird`> i'm meaning 1 2 -> 1 2 1 2
+2007-05-25.txt:23:39:13: <ehird`> not 1 2 -> 1 2 2
+2007-05-25.txt:23:39:17: * ehird` fixes
+2007-05-25.txt:23:39:24: <ehird`> * 1 2 2 2
+2007-05-25.txt:23:40:23: <ehird`> hrm... i don't think a b c rot = b c a is selfhostedable...better ruby it
+2007-05-25.txt:23:41:53: <ehird`> programmable in the language itself, not its implementation :)
+2007-05-25.txt:23:42:04: <ehird`> <= = swap dup rot dup rot rot < rot swap == or ;;
+2007-05-25.txt:23:42:39: <ehird`> ugly :)
+2007-05-25.txt:23:43:00: <ehird`> anyway, what i mean about selfhostedable is - can i define rot using only pop/swap/etc
+2007-05-25.txt:23:43:05: <ehird`> or is it a "core" thing
+2007-05-25.txt:23:45:01: <ehird`> == bottles of beer on the wall, 
+2007-05-25.txt:23:45:01: <ehird`> == bottles of beer.
+2007-05-25.txt:23:45:02: <ehird`> Take one down, pass it around,
+2007-05-25.txt:23:45:02: <ehird`> ./core.rb:61:in `-': String can't be coerced into Fixnum (TypeError)
+2007-05-25.txt:23:45:07: <ehird`> i think i need to debug
+2007-05-25.txt:23:46:37: <ehird`> me too actually
+2007-05-25.txt:23:46:40: <ehird`> it's catchier
+2007-05-25.txt:23:47:13: <ehird`> "Equals equals bottles of beer on the wall, equals equals bottles of beer. Take one down, pass it around, core dot rb 61 in minus string can't be coerced into fixnum typeerror."
+2007-05-25.txt:23:48:34: <ehird`> equals is assign :P
+2007-05-25.txt:23:49:40: <ehird`> meh
+2007-05-25.txt:23:56:27: <ehird`> stack = ["swap", "dup", "rot", "dup", "rot", "rot", ">", "rot", "swap", "==", "==", "=="]
+2007-05-25.txt:23:56:27: <ehird`> wtf.
+2007-05-25.txt:23:56:33: <ehird`> that's all the function calls
+2007-05-25.txt:23:56:36: <ehird`> why isn't it...blarh
+2007-05-26.txt:00:18:11: <ehird`> i have one of those
+2007-05-26.txt:00:18:54: <ehird`> like 'X = X and X` = X?
+2007-05-26.txt:00:19:03: <ehird`> ah
+2007-05-26.txt:00:19:04: <ehird`> so
+2007-05-26.txt:00:19:15: <ehird`> 'X = X, X` = .... X is a function?
+2007-05-26.txt:00:19:49: <ehird`> ' == value
+2007-05-26.txt:00:19:57: <ehird`> lisp heritage must be respected ;)
+2007-05-26.txt:00:19:59: <ehird`> need some parens too!
+2007-05-26.txt:00:20:06: <ehird`> (cadr '(1 2 3))
+2007-05-26.txt:00:20:41: <ehird`> hey - that's a good idea, an anti-golf contest
+[too many lines; stopping]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/prefs	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+1104 +++++++++++++++[>++++++++>++++>+++++++>+++++++<<<<-]>>++++++.>++++++.<<----.>----------------------------------.<----.>>+++.<<-----------.+.>>>.<++++++.<<-.>>-----.<++++++++++++++++++++++++++.--------------------------.<+.>>++.>+++++.<<<+.>>>+.<-.<.>----------------------.<++++++++++++.------------.>----------------------.<<------.>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++.>>----.<---.<++++.++++++++.>-------------------------------------.<<-.>>++++++++++++.------------.<<---------------------------.>>>----.<<.<---.>.+++++.>.+.+++++++++++.------------.>+++++.-----------.++++++++++++.-----------.++.---.+.+++++++++++++.<<.>.<<--.>>.>.<<--.>.>------------------------------------------------.-------------------.<.<++.<++++++++++++++++++++++++++++++++++++++++.>+.-.+.<------.+++++++++++++.>-.>.>-.+.<.<<--.--------.>.<----.>-.<++++.+++++++++++.>----------.--------.>.<<++++++++++++++.>>>.<.<+++++++++.>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++.<+++++.-..>>------------.+++++++++.+++.------------.<-.<--.<-----------.--.>>.+++++++++++++.<<+++.>>>.+. [793]
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/prefs.bf	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
++++++++++++++++[>++++++++>++++>+++++++>+++++++<<<<-]>>++++++.>++++++.<<----.>----------------------------------.<----.>>+++.<<-----------.+.>>>.<++++++.<<-.>>-----.<++++++++++++++++++++++++++.--------------------------.<+.>>++.>+++++.<<<+.>>>+.<-.<.>----------------------.<++++++++++++.------------.>----------------------.<<------.>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++.>>----.<---.<++++.++++++++.>-------------------------------------.<<-.>>++++++++++++.------------.<<---------------------------.>>>----.<<.<---.>.+++++.>.+.+++++++++++.------------.>+++++.-----------.++++++++++++.-----------.++.---.+.+++++++++++++.<<.>.<<--.>>.>.<<--.>.>------------------------------------------------.-------------------.<.<++.<++++++++++++++++++++++++++++++++++++++++.>+.-.+.<------.+++++++++++++.>-.>.>-.+.<.<<--.--------.>.<----.>-.<++++.+++++++++++.>----------.--------.>.<<++++++++++++++.>>>.<.<+++++++++.>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++.<+++++.-..>>------------.+++++++++.+++.------------.<-.<--.<-----------.--.>>.+++++++++++++.<<+++.>>>.+.
--- a/quotes	Tue Mar 12 23:37:01 2013 +0000
+++ b/quotes	Tue Mar 12 23:37:37 2013 +0000
@@ -965,3 +965,17 @@
 <Sgeo> I was practically raised by Dilbert.
 <doesthiswork> a comathmatician is a device for turning cotheorems into ffee 
 <kmc> it's almost like Haskell is a programming language and not some kind of mathematical rhetorical arguing device
+* fungot has joined #esoteric  <boily> woohoo! the one and only fungot is back!  <fungot> boily: damn your mother!  <boily> ok. never saw that one coming.
+<groily> I stand by the argument that fungot is the one making the most sense in this channel.
+<tswett> Hey, what VPN software should I use?  <boily> tswett: openvpn. the one, the only, the open, the other qualifiers that begin with "o".
+<ais523> Phantom_Hoover: my department teaches prolog, to second years I think  <ais523> some people choose it because it isn't ocaml, and then are disappointed to find it has lists
+* ais523 challenges the americans here to remember who lost in the most recent UK general election  <Phantom_Hoover> ais523, the lib dems
+<Bike> i've always wanted to xor swap transfinite ordinals
+<Phantom_Hoover> Sgeo_, are you just trying to post kmcbait...  * Fiora imagines a cardboard box propped up by a stick with a pile of monads inside.  <elliott> Fiora: that is actually what Haskell is.
+<zzo38> I happen to have bash even on this computer
+<zzo38> I have no problem if you want to use these drugs and make yourself dead and whatever, but making them legal might ruin the economy.
+<Phantom_Hoover> As Brainfuck derivatives go, it's not all that bad, really.
+<Bike> kmc: ok i gotta admit i fully support the use of ultrafilters in social sciences
+<Bike> When I imagine x86 I imagine a Swiss Family Robinson style treehouse, with parts continually bursting into flame underneath as they build higher and higher on the broken remnants of what they slapped together last week.
+<elliott> also did you learn Haskell yet  <Bike> i think i've got most of it now what are these "type" things
+<boily> it's raining in newcastle, therefore the elliotts are distinct.  <tswett> boily's Newcastle Theorem.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/slist.rej	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,5 @@
+--- slist	Mon Feb 25 12:50:34 2013 +0000
++++ slist	Sun Feb 24 20:51:34 2013 +0000
+@@ -1 +1 @@
+-echo Sgeo is a jobby
++echo Taneb atriq Ngevd Fiora nortti Sgeo ThatOtherPerson alot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ul.emm	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,369 @@
+###1-1111-1#11#1-!
+###1-1111-1#11##1##1--1--!
+###1-1111-1 #1#11-11 # !
+###1-1111-1 ####1-11-11- #1 !
+###1-1111-1 ##1##1--11- #11 !
+###1-1111-1 #1#1##1--11- #11##1-1- !
+###1-1111-1 #1##1--111 #1##1-- !
+###1-1111-1 ###1#11-1-1- #111111 !
+#
+###1-1111-1
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+##1###1#1#11#1#1#11#1 #1##1--1 ? ####1#11#1#11#1#1#1##1#11
+#1##1--1 ? ####1#11#1#11#1#1#1 #1##1--1 ? ###1#11##1#1#1#1#1#11
+#1##1--1 ? ###1#1#1#1#1#11 #1##1--1 ? ##1##1#1#1#1#1#11 #1##1--1 ?
+###1#1#1#1#11#1 #1##1--1 ? ##1#1##1#1#1#11 #1##1--1 ? ##1##1#1#11#1
+#1##1--1 ? ###1#1#11##1#1#1#1#11 #1##1--1 ? ####1#1#11#1#11#1#1
+#1##1--1 ? ###1#11#1##1#1#1#1#11 #1##1--1 ? ###1#11##1#1#1#11#1
+#1##1--1 ? ##1##1##1#1#11#1#1#1#11 #1##1--1 ? ##1#1#1#1##1#11#1#1
+#1##1--1 ? ##1#1##1#1#1#1#1#11 #1##1--1 ? ##1##1#1#1#1#11#1
+#1##1--1 ? ###1#11#1#1##1#11 #1##1--1 ? ###1#11#1#1 #1##1--1 ?
+###1#11##1#1#1#1#11 #1##1--1 ? ###1#1#1#1#11 #1##1--1 ?
+##1##1#1#1#1#11 #1##1--1 ? ###1#1#1#11#1 #1##1--1 ?
+##1####1#1#1#11#1#11#11 #1##1--1 ? #####1#1#1#11#1#11#1#11
+#1##1--1 ? ###1#1#1#11#1#1##1#11 #1##1--1 ? ###1#1#1#11#1#1
+#1##1--1 ? ##1#1####1#11#1#11#1#11 #1##1--1 ? ##1####1#11#1#11#11#1
+#1##1--1 ? ##1#1####1#11#1#1#11#11 #1##1--1 ? ###1#1#1##1#11#1#11
+#1##1--1 ? ##1#1##1#1#1#1#11 #1##1--1 ? ##1##1#1#1#11#1 #1##1--1 ?
+##1###1##1#1#1#11#1#11#11 #1##1--1 ? ##1##1#1#11#1#1#1#1 #1##1--1 ?
+###1#11###1#11#1#1#1#1#11 #1##1--1 ? ####1#11#1#1#1#1#11 #1##1--1 ?
+##1###1#11#1#1#1#1#11 #1##1--1 ? ####1#11#1#1#1#11#1 #1##1--1 ?
+###1#11#1#1#1#1#1##1#1#11 #1##1--1 ? #####1#1#11#1#11#1#11
+#1##1--1 ? ###1#1#11#1#1##1#11 #1##1--1 ? ###1#1#11#1#1 #1##1--1 ?
+##1####1#1#11#1#1#11#11 #1##1--1 ? ###1###1#11#11#1#1#1#11
+#1##1--1 ? ##1##1###1#11#11#1#1#1#11 #1##1--1 ?
+###1###1#11#11#1#1#11#1 #1##1--1 ? ##1#1###1#11#1#1#1#1#11
+#1##1--1 ? ##1###1#11#1#1#1#11#1 #1##1--1 ? ##1#1#1###1#1#1#1#11#11
+#1##1--1 ? ###1#11#1#1#1#1#1 #1##1--1 ? ##1#1#1###1#11#1#1#11
+#1##1--1 ? ##1#1###1#11#1#11#1 #1##1--1 ? ##1#1####1#1#11#1#1#11#11
+#1##1--1 ? ##1###1#1#1#11#11#1#1 #1##1--1 ?
+###1#1#1#11#1#1#1##1#1#11 #1##1--1 ? ###1#1#1#11#1#1##1#11#1
+#1##1--1 ? ####1#11#1#1#11#1#1##1#11 #1##1--1 ? ####1#11#1#1#11#1#1
+#1##1--1 ? ##1#1#1#1###1#11#1#1#1#11 #1##1--1 ?
+##1#1#1###1#11#1#1#11#1 #1##1--1 ? ##1#1#1##1##1#1#11#1#11
+#1##1--1 ? ##1###1#11#11#1#1 #1##1--1 ? ##1#1#1###1#1#1#1#11#1#11
+#1##1--1 ? ##1#1###1#1#1#1#11#11#1 #1##1--1 ?
+###1#1#1#11#1#1#1##1#11 #1##1--1 ? ###1#1#1#11#1#1#1 #1##1--1 ?
+###1#11#1#1#1#1##1#1#1#11 #1##1--1 ? ###1#11#1#1#1##1#1#11#1
+#1##1--1 ? ##1##1##1#1#11#1#1#1#1#1#11 #1##1--1 ?
+##1#1###1#11#1#11#1#1 #1##1--1 ? ##1#1#1###1#1#11#1#11 #1##1--1 ?
+###1##1#1#11#1#1#11 #1##1--1 ? ##1##1##1#1#11#1#1#11 #1##1--1 ?
+###1##1#1#11#1#11#1 #1##1--1 ? ##1#1#1####1#11#1#11#1#1#11
+#1##1--1 ? ###1#1#1##1#11#1#1#1#11 #1##1--1 ?
+###1#11##1#11#1##1#1#11 #1##1--1 ? ###1#11##1#11##1#11#1 #1##1--1 ?
+##1#1##1##1#1#11#1#1#1#1#1#11 #1##1--1 ? ###1#1#1##1#1#11#1#1#11
+#1##1--1 ? ##1##1#1#1##1#1#11#1#1#11 #1##1--1 ?
+###1#1##1#1#1#11#1#11 #1##1--1 ? ##1#1#1#1##1#1#1#11 #1##1--1 ?
+##1#1#1##1#1#11#1 #1##1--1 ? ###1#1#11##1#1#11 #1##1--1 ?
+###1###1#11#11#1#11 #1##1--1 ? ###1#11#1##1#1#11 #1##1--1 ?
+###1#11##1#11#1 #1##1--1 ? ##1##1##1#1#1#11#1#1#11 #1##1--1 ?
+###1##1#1#1#11#1#11#1 #1##1--1 ? ##1#1#1#1##1#1#1#1#1#11 #1##1--1 ?
+####1#1#1#1#11#1#1#11 #1##1--1 ? ##1#1##1#11#1#1##1#11 #1##1--1 ?
+##1#1##1#11#1#1 #1##1--1 ? ###1#11##1#1#11 #1##1--1 ? ###1#1#11
+#1##1--1 ? ##1##1#1#11 #1##1--1 ? ###1#11#1 #1##1--1 ?
+##1####1#11#1#11#11 #1##1--1 ? ###1#1#1#1#1#1#11 #1##1--1 ?
+##1##1#1#1#1#1#1#11 #1##1--1 ? ###1#1#1#1#1#11#1 #1##1--1 ?
+##1#1#1#1#1#1##1#1#11 #1##1--1 ? ###1#11##1#11##1#11 #1##1--1 ?
+###1#11##1#11 #1##1--1 ? ###1#11 #1##1--1 ?
+###1-1111-1
+    ###1###1##1##1#1##1##1
+    #1##1--1
+    ######1##1#1##1##1##1#1##1##1##1#1
+    #1##1--1
+    ####1####1##1#1##1#1##1##1##1#1
+    #1##1--1
+    ###1####1##1#1##1#1##1##1##1
+    #1##1--1
+    ###1##1####1####1##1#1##1#1##1##1#1##1#1
+    #1##1--1
+    ###1##1###1##1#1
+    #1##1--1
+    ##1#11#1#1#1###1#11#11#11
+    ####1##1#1#11#1#11#1#11 #111111
+#11#1- !
--- a/wisdom/ais523	Tue Mar 12 23:37:01 2013 +0000
+++ b/wisdom/ais523	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,1 @@
-Agent "Iä" Smith is an alien with a strange allergy to avian body covering, which he is trying to retroactively prevent from ever evolving.
+Agent “Iä” Smith is an alien with a strange allergy to avian body covering, which he is trying to retroactively prevent from ever evolving. On the 3rd of March, he's lawful good.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/bookwatching	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+bookwatching is when you conflagrate birdwatching and the books used to identify them in the same object.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/certainly	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+We don't know what certainly is for sure, but at least it isn't a functor.
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/certainty	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+We don't know what certainty is for sure, but at least it isn't a functor.
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/color	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+14C12101103o1106lor is 10a 1202p04henomenon 0810fr07om13 ou0211t050803e11r 1313s1302p04ace 13de0503sign02e13d0511 t101010o140913 d1304ri08v02e 10h12um081206an04i02ty i07110214ns0709a0804ne an0614d 11bri0813ng f13or08th t02he n10ew05 0212age14 of Cth0211u1409l030610hu.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/colour	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+14C12101103o1106lour is 10a 1202p04henomenon 0810fr07om13 ou0211t050803e11r 1313s1302p04ace 13de0503sign02e13d0511 t101010o140913 d1304ri08v02e 10h12um081206an04i02ty i07110214ns0709a0804ne an0614d 11bri0813ng f13or08th t02he n10ew05 0212age14 of Cth0211u1409l030610hu.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/context	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+context is a word with many meanings, depending on where it is used.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/cosplay	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+Cosplay is the art of dressing up as people to show off to other people dressed up as people.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/coulor	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+Coulor is the correct spelling.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/doodad	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+Doodads are just duoids in the category of endofunctors.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wisdom/doodads	Tue Mar 12 23:37:37 2013 +0000
@@ -0,0 +1,1 @@
+doodad
\ No newline at end of file
--- a/wisdom/nooga	Tue Mar 12 23:37:01 2013 +0000
+++ b/wisdom/nooga	Tue Mar 12 23:37:37 2013 +0000
@@ -1,1 +1,1 @@
-nooga hate OS X. NOOGA SMASH.
+nooga hate OS X. NOOGA SMASH. Hug not allowed.
--- a/zalgo.hs	Tue Mar 12 23:37:01 2013 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1 +0,0 @@
-import Random;main=mapM_((>>(י=<<randomRIO('̀','ͯ'))).י)=<<getContents;י=putChar