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+2011-08-05.txt:11:00:27: <itidus21> How does emacs compare to MS Word for learning curve?
+2011-08-05.txt:11:00:43: <elliott> itidus21: :D
+2011-08-05.txt:11:01:02: <NihilistDandy> itidus21: Much shallower. Word shortcuts make no sense at all
+2011-08-05.txt:11:01:06: <itidus21> MS Word is childs play in comparison.
+2011-08-05.txt:11:01:24: <elliott> itidus21: o rly?
+2011-08-05.txt:11:01:44: <itidus21> but it has less features
+2011-08-05.txt:11:02:11: <itidus21> as for me I use openoffice.org writer
+2011-08-05.txt:11:02:20: <Phantom_Hoover> itidus21, just as bad.
+2011-08-05.txt:11:02:27: <elliott> itidus21: You realise Emacs is not primarily a word processor, right?
+2011-08-05.txt:11:02:44: <itidus21> can emacs interpret lisp?
+2011-08-05.txt:11:03:00: <NihilistDandy> itidus21: Emacs is the only way it is actually possible to stand writing Lisp.
+2011-08-05.txt:11:03:19: <itidus21> but can it execute lisp?
+2011-08-05.txt:11:03:43: <elliott> itidus21: Yes, Emacs is based upon and in large parts written in Emacs Lisp.
+2011-08-05.txt:11:03:59: <itidus21> lol :o
+2011-08-05.txt:11:04:24: <itidus21> does emacs support any other languages in addition to lisp?
+2011-08-05.txt:11:04:48: <NihilistDandy> itidus21: It supports all of them
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+2011-08-05.txt:19:16:05: <itidus21> getting analytical...
+2011-08-05.txt:19:17:34: <itidus21> the message "pay whatever you want" registers in your concious reasoning as the ultimate bargain... of being entirely in your best interests since it is putting you in control
+2011-08-05.txt:19:18:26: <itidus21> and that... any concious attempt to find fault with it could be smothered or rationalized by the fact that it's your fault if you're not happy with the price you pay
+2011-08-05.txt:19:19:43: <itidus21> however, such explanations do not account for the role of the individual in a society... complete with norms, expectations, feelings of guilt, feelings of shame, ethics of reciprocity, people-pleasers
+2011-08-05.txt:19:20:11: <itidus21> and the idea that in a way you condone things, or vote for them, or sometimes boycott them, with your money
+2011-08-05.txt:19:20:32: <itidus21> that collectively people make and break projects by how they spend their money
+2011-08-05.txt:19:21:04: <itidus21> thats my take on it.
+2011-08-05.txt:19:21:44: <itidus21> there is surely a game theory aspect to it
+2011-08-05.txt:19:23:18: <Phantom_Hoover> itidus21, it's really just a matter of balancing the amount you're paying with the obligation you feel to pay and the incentive for them to provide further bundles.
+2011-08-05.txt:19:26:41: <itidus21> its quite possible this person is targetting all creators of free software with this threat seeking out of court settlements
+2011-08-05.txt:19:27:09: <itidus21> since with free software its much easier to install it, and thus provide evidence
+2011-08-05.txt:19:27:59: <itidus21> i suspect its probably a wider stunt.... spider "touch" them.. hence they don't need a bite mark.. and they don't need to pay for the software
+2011-08-05.txt:19:28:50: <itidus21> maybe even a mass mailer
+2011-08-05.txt:19:29:17: <itidus21> was it specific about the nature of your software, or could it be mass?
+2011-08-05.txt:19:29:54: <itidus21> such a person, with such low odds of success sending such an email, would need a large population
+2011-08-05.txt:19:30:27: <itidus21> so its unlikely they have the time to actually try out every piece of software .. oor maybe they did
+2011-08-05.txt:19:30:39: <zzo38> itidus21: No I think it was a few years ago in some IRC channel someone asked me directly. Maybe they are trying to be confusing or lying or joking or something I don't know, or tricked me
+2011-08-05.txt:19:31:20: <itidus21> oh i see
+2011-08-05.txt:19:31:30: <itidus21> so they asked for money back on some free software... thats really bizzare]
+2011-08-05.txt:19:34:06: <zzo38> itidus21: Probably because my software confuses some people due to it being different from other software.
+2011-08-05.txt:19:35:14: <itidus21> im trying to study some mechanics...
+2011-08-05.txt:19:35:30: <itidus21> someone in another room said game coding rarely needs calculus
+2011-08-05.txt:19:35:47: <itidus21> but... i seem to encounter calculus at every turn in this subject of mechanics
+2011-08-05.txt:19:36:37: <zzo38> itidus21: I also seem game coding rarely needs calculus, but I have found many kinds of mathematics useful in a few cases in various programming whether it is a game or something else
+2011-08-05.txt:19:37:47: <itidus21> these topics are pretty tough
+2011-08-05.txt:19:38:21: <itidus21> kinematics, acceleration, proper acceleration, geodesic
+2011-08-05.txt:19:38:57: <itidus21> i just want a good grasp of how everything works
+2011-08-05.txt:19:39:07: <itidus21> i want to create a skeletal animation system
+2011-08-05.txt:19:39:18: <itidus21> in 2d
+2011-08-05.txt:19:39:33: <itidus21> maybe i should just jump into a tutorial on that directly :P
+2011-08-05.txt:19:40:30: <itidus21> i want to design it in pseudocode terms
+2011-08-05.txt:19:40:48: <itidus21> design more than implementation
+2011-08-05.txt:19:41:01: <itidus21> not necessarily pseudocode
+2011-08-05.txt:19:41:06: <itidus21> just the design of it yeah
+2011-08-05.txt:19:42:02: <itidus21> i only want design though.. like on paper
+2011-08-05.txt:19:42:36: <itidus21> that can come later
+2011-08-05.txt:19:42:58: <itidus21> lol... its different because i am under no constraints
+2011-08-05.txt:19:43:06: <itidus21> so there is no rush to implement
+2011-08-05.txt:19:44:24: <itidus21> so i am trying to figure out how a 2d skeleton would work in practice
+2011-08-05.txt:19:45:09: <itidus21> i could certainly make one if it was frozen in place.... but the important part of actually making it animate is lots of thinking involved
+2011-08-05.txt:19:46:27: <itidus21> ah.. so it could be that a model to experiment with would be a good start
+2011-08-05.txt:19:47:52: <itidus21> hmm still to early for prototype i suppose..
+2011-08-05.txt:19:48:31: <itidus21> so.. to youtube... the great colony google
+2011-08-05.txt:19:48:39: <itidus21> ^colony of
+2011-08-05.txt:19:54:08: <itidus21> back
+2011-08-05.txt:19:54:53: <itidus21> MDude: i mean like an invisible frame of interconnected vertices onto which visible pieces are added
+2011-08-05.txt:19:55:02: <itidus21> ^added or.. skinned in some way
+2011-08-05.txt:19:55:30: <itidus21> i also want to give it inverse kinematics... just to be awesome
+2011-08-05.txt:19:56:10: <itidus21> its all part of some hare-brained scheme for a game engine
+2011-08-05.txt:19:57:25: <itidus21> its been done before and all... but it is a pretty sexy thing
+2011-08-05.txt:19:58:49: <itidus21> yup
+2011-08-05.txt:19:59:00: <itidus21> well see... i don't know this kind of math very well
+2011-08-05.txt:19:59:27: <itidus21> so its basically, i know its possible, and its just a matter of finding out which formulas do what i need
+2011-08-05.txt:20:00:59: <itidus21> my plans are too freeform to be bound up by something like literate programming
+2011-08-05.txt:20:01:53: <itidus21> you could almost say the whole thing is a thought exercize...
+2011-08-05.txt:20:02:08: <itidus21> this thing i am working on i mean
+2011-08-05.txt:20:05:11: <itidus21> ok i found a tutorial it seems
+2011-08-05.txt:20:06:15: <itidus21> I have implemented things in the past, despite not being very good, I know that I can implement things if I have to.  So I am focused on the system now.
+2011-08-05.txt:20:06:55: <itidus21> perhaps an overengineered monster, perhaps just an experiment
+2011-08-05.txt:20:12:47: <itidus21> regarding implementation languages, i have this idea of doing a virtual machine language based around vector graphics primitives
+2011-08-05.txt:20:12:58: <itidus21> so this puppy is all about over-engineering
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+2011-08-09.txt:20:57:36: <monqy> maybe itidus21 will get it.....
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+2011-08-20.txt:02:35:51: <itidus21> IO may cause drowziness.
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+2011-09-13.txt:09:33:51: <oerjan> itidus21: lambda calculus can do any computation that a computer can do, but you have to encode the data as lambda expressions first, and define your functions...
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+2011-09-15.txt:07:08:33: <itidus21> `karma+ itidus20
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+2011-09-15.txt:21:32:09: <oerjan> `run echo "The friendship monqy is an ancient Chinese mystery;  ask itidus21 for details." >wisdom/monqy
+2011-09-15.txt:21:32:28: <HackEgo> The friendship monqy is an ancient Chinese mystery;  ask itidus21 for details.
+2011-09-15.txt:21:32:36: <itidus21> :-s
+2011-09-15.txt:21:33:18: <itidus21> i do have an extensive collection of english-translated ancient chinese books and ebooks... but i don't know much about it
+2011-09-15.txt:21:33:57: <itidus21> and my memory is hopeless
+2011-09-15.txt:21:36:08: <elliott> `run echo "The friendship monqy is an ancient Chinese mystery; ask itidus21 for details." >wisdom/monqy
+2011-09-15.txt:21:39:11: <oerjan> is itidus21 using mystery to reverse entropy?
+2011-09-15.txt:21:40:44: <itidus21> i don't know the stuff seriously
+2011-09-15.txt:21:41:11: <itidus21> i do know that leibniz was curious about the i ching
+2011-09-15.txt:21:41:35: <itidus21> and wolframalpha says that yin yang is like mathematical monad
+2011-09-15.txt:21:44:08: <itidus21> oerjan: if you clone your enemy can you find his weaknesses?
+2011-09-15.txt:21:45:00: <itidus21> perhaps having a dna sample of your enemy could give insight into their weaknesses
+2011-09-15.txt:21:45:13: <itidus21> im not meaning that this is a good thing..
+2011-09-15.txt:21:45:23: <itidus21> but seems like an inevitable military application
+2011-09-15.txt:21:45:50: <itidus21> you could discover allergies they don't know they have
+2011-09-15.txt:21:46:23: <itidus21> but on the topic of allergies i have heard it might not be genetic.. i dunno
+2011-09-15.txt:21:53:07: <itidus21> back. a topic i am interested in is definitions of difficult and easy
+2011-09-15.txt:21:54:00: <itidus21> for me easy to difficult is a continuum, easy being involuntary, difficult being impossible
+2011-09-15.txt:21:56:01: <itidus21> i think a task moves towards impossible as the ratio of required materials, time, kilojoules moves away from the available materials, time, kilojoules
+2011-09-15.txt:21:56:38: <itidus21> but also the capacity to bridge the gap between the required and available affects it
+2011-09-15.txt:21:57:53: <itidus21> you just don't like the word difficult
+2011-09-15.txt:21:58:05: <itidus21> noone seems to
+2011-09-15.txt:21:58:43: <itidus21> impossible to me is if any chatter here is not dead within 130 years
+2011-09-15.txt:21:59:03: <itidus21> i don't believe any amount of science will manage it
+2011-09-15.txt:21:59:19: <itidus21> because for one thing science requires money
+2011-09-15.txt:21:59:25: <itidus21> and money is a finite resource
+2011-09-15.txt:22:00:33: <itidus21> so this time constraint of 130 years may just make it unworkable
+2011-09-15.txt:22:01:08: <itidus21> sure if you remove constraints then things become possible
+2011-09-15.txt:22:02:56: <itidus21> impossible is also if i held up fingers anyone being able to count them..
+2011-09-15.txt:22:04:13: <itidus21> although there is a possibility that someone really does have a camera in place to count them, it is not a real possibility
+2011-09-15.txt:22:05:07: <itidus21> ok ill go chill out
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+2011-09-15.txt:22:12:04: <itidus21> lagging bad
+2011-09-15.txt:22:12:10: <itidus21> maybe impossible is a limit
+2011-09-15.txt:22:12:24: <itidus21> which you can only approach,kind of like infinity
+2011-09-15.txt:22:15:03: <itidus21> ^not that i want to be here in 130 years
+2011-09-15.txt:22:17:04: <itidus21> `log shenanigan
+2011-09-15.txt:22:18:07: <itidus21> `log random
+2011-09-15.txt:22:18:37: <itidus21> `log impossible
+2011-09-15.txt:22:19:42: <itidus21> `log world
+2011-09-15.txt:22:20:00: <itidus21> `log world
+2011-09-15.txt:22:20:40: <itidus21> `log dwarf
+2011-09-15.txt:22:21:16: <itidus21> `log the body
+2011-09-15.txt:22:21:45: <itidus21>  @gregor, yeah.. the reflex is discussed on wiki page of common misconceptions
+2011-09-15.txt:22:24:03: <itidus21> impossible = talking someone out of doing something malicious to you
+2011-09-15.txt:22:25:20: <itidus21> basically the drowning reflex is not social
+2011-09-15.txt:22:25:29: <itidus21> its not designed to draw others attention
+2011-09-15.txt:22:25:42: <itidus21> all energy becomes concentrated on survival
+2011-09-15.txt:22:25:52: <itidus21> unfortunately its quite useless
+2011-09-15.txt:22:26:37: <itidus21> if drowning reflex worked you wouldn't need bodyguards
+2011-09-15.txt:22:26:44: <itidus21> ^lifeguards
+2011-09-15.txt:22:34:28: <Guest53387> itidus21: You're responding to RANDOM LINES FROM THE LOG?!?!
+2011-09-15.txt:22:35:42: <itidus21> Guest53387: yeah, except, i must add that it migt be a social thing.. but the point is the drowning reflex is something you could be 5 feet away from someone and not know they're drowning
+2011-09-15.txt:22:35:50: <itidus21> unless you know what to look for
+2011-09-15.txt:22:36:45: <itidus21> human body is not good at a few things "rotting teeth"... "drowning"
+2011-09-15.txt:22:37:28: <itidus21> i mean we need a dentist industry to avoid chronic tooth pain? its really that bad?
+2011-09-15.txt:22:37:43: <itidus21> evolution fucked up on the teeth department
+2011-09-15.txt:22:38:54: <oerjan> itidus21: evolution may not have foreseen industrial sugar
+2011-09-15.txt:22:38:57: <itidus21> well i feel bad about my rant before
+2011-09-15.txt:22:39:12: <itidus21> so im overcompensating :)
+2011-09-15.txt:22:39:43: <itidus21> but a toothache won't just stop
+2011-09-15.txt:22:40:18: <itidus21> dh_ ok you're right
+2011-09-15.txt:22:42:26: <itidus21> :o
+2011-09-15.txt:22:42:36: <itidus21> ability to be grandparents
+2011-09-15.txt:22:42:42: <itidus21> thats pretty intense
+2011-09-15.txt:22:43:00: <itidus21> most animals don't become grandparents?
+2011-09-15.txt:22:43:50: <itidus21> `log sandwich
+2011-09-15.txt:22:44:19: <itidus21> `log bread
+2011-09-15.txt:22:44:31: <itidus21> `log toast
+2011-09-15.txt:22:44:48: <itidus21> `log crossaint
+2011-09-15.txt:22:44:52: <HackEgo> 2011-09-15.txt:22:44:48: <itidus21> `log crossaint
+2011-09-15.txt:22:45:20: <itidus21> `log sandwich
+2011-09-15.txt:22:45:35: <itidus21> `log sandwich
+2011-09-15.txt:22:46:03: <itidus21> `log sammich
+2011-09-15.txt:22:52:19: <itidus21> http://blog.progopedia.com/2011/jul/31/gourmet-programming/
+2011-09-15.txt:23:04:06: <itidus21> ok so i was thinking and reading,
+2011-09-15.txt:23:04:29: <itidus21> it has occured to me that chessboard does not contain an encoding of the rules of chess within itself
+2011-09-15.txt:23:04:45: <itidus21> this is a terrible situation
+2011-09-15.txt:23:05:15: <itidus21> so i thought of a possible solution
+2011-09-15.txt:23:08:44: <itidus21> i was reading hither and thither
+2011-09-15.txt:23:09:49: <itidus21> ok this is the general idea http://oi53.tinypic.com/21jtzs5.jpg
+2011-09-15.txt:23:10:31: <itidus21> someone in here once mentioned to me that some game where each piece was a chessboard of its own
+2011-09-15.txt:23:11:09: <itidus21> but the idea i am looking at here is each piece is an address of some program section which defines it
+2011-09-15.txt:23:12:27: <itidus21> so the chessboard itself i am trying to see as being just a part of a program
+2011-09-15.txt:23:13:34: <itidus21> humm.. so how would it work.. it would be
+2011-09-15.txt:23:14:22: <itidus21> well firstly you might have a data structure representing a chess piece
+2011-09-15.txt:23:15:08: <itidus21> and each class of chess piece could be some numbers plugged into that data structure
+2011-09-15.txt:23:16:01: <itidus21> and, so, you could, say each piece was a pointer to a chess piece data structure
+2011-09-15.txt:23:18:00: <itidus21> ok Betza defines a pawn as "mfWcfFimfW2" and Parlett defines a pawn as "o1>, c1X>, io2>"
+2011-09-15.txt:23:18:20: <itidus21> so you could store "mfWcfFimfW2" at say, address 100
+2011-09-15.txt:23:18:50: <itidus21> and your row of pawns would then all be pointers to address 100
+2011-09-15.txt:23:19:50: <itidus21> now if a piece could break out of the board.. and tamper with the definition of a pawn
+2011-09-15.txt:23:20:03: <itidus21> it could start getting quite interesting
+2011-09-15.txt:23:29:44: <itidus21> Patashu: so the program becomes the board.. and pieces are presumably tracked by some kind of array or list
+2011-09-15.txt:23:34:36: <itidus21> so when it is your turn you would select a cell from those available in your list of cells, and a desired place to move it, and it would look up the instructions of the piece by following its address
+2011-09-15.txt:23:35:05: <itidus21> for example pawns might be described at address 100, and then, if your move is possible it would be made
+2011-09-15.txt:23:52:03: <CakeProphet> itidus21: there is no fenestrated wall in programs.
+2011-09-16.txt:00:05:32: <CakeProphet> itidus21: meaning that anything in the program that goes "outside the bounds" of the system has either been designed as part of the system, or is most likely a bug/segfault.
+2011-09-16.txt:00:12:29: <itidus21> CakeProphet: yeah..
+2011-09-16.txt:00:13:11: <itidus21> a properly implemented chessboard and chess rules will never bring about a situation where the pieces can leave the board
+2011-09-16.txt:00:13:36: <itidus21> leaving board has to be by design or by hacking/bugs
+2011-09-16.txt:00:15:30: <itidus21> theres this problem that a game doesn't necessarily become better by being larger or more complicated
+2011-09-16.txt:00:19:00: <itidus21> like it can be a memory test[eg the game memory], a reflex test[arcade/action games], a calculation test[puzzle/strategy games], a strength test[punching bag style games/some sports], a stamina test[some sports]
+2011-09-16.txt:00:19:40: <itidus21> also.. it can be a test of how much time and money you have
+2011-09-16.txt:00:20:41: <itidus21> the idlerpg game is like a test of how long you can maintain an irc connection
+2011-09-16.txt:00:21:55: <itidus21> some games where you can buy items or priviliges with real world money show that off... and being able to afford better internet connections or living in country with good internet can improve that
+2011-09-16.txt:00:23:00: <itidus21> also games can be a test of the ability to cheat or hacking it
+2011-09-16.txt:00:24:31: <itidus21> monqy: because i want to think up a cool game.. and it would be easy if all i had to do was say "bigger! more complicated!"
+2011-09-16.txt:00:25:15: <itidus21> the trick is that a game does not infact prove superiority of one over another.. it is an illusion of the ego
+2011-09-16.txt:00:29:49: <itidus21> so, another way i try to look at it is the value of art
+2011-09-16.txt:00:31:03: <itidus21> poetry, novels, drawings, paintings, musical compositions, sculptures, garden arrangements, house decoration
+2011-09-16.txt:00:31:15: <itidus21> ^film
+2011-09-16.txt:00:31:54: <itidus21> theater plays, operas, orchestras, concerts, puppet shows, circuses
+2011-09-16.txt:00:32:45: <itidus21> singing, dancing
+2011-09-16.txt:00:33:58: <itidus21> origami, martial arts, fashion
+2011-09-16.txt:00:34:34: <itidus21> cooking
+2011-09-16.txt:00:35:52: * oerjan waits for itidus21 to run away screaming
+2011-09-16.txt:00:36:46: <itidus21> now whether science, mathematics, physics, electronics, engineering, philosophy, religion, programming etc, fits in with that first list i am not sure
+2011-09-16.txt:00:42:25: <itidus21> now these things difficult to classify   religion, business, politics, law, military, sales, marketing, tourism, psychology(could be science)
+2011-09-16.txt:00:43:08: <itidus21> the last ones seem to be a category of things which are particularly social in nature
+2011-09-16.txt:00:44:17: <itidus21> so, i am left wondering where gaming fits in to all this
+2011-09-16.txt:00:45:11: <itidus21> is it a drug.. is it a shallow consumable..
+2011-09-16.txt:00:45:21: <itidus21> is it an artform
+2011-09-16.txt:00:45:30: <itidus21> is it a science
+2011-09-16.txt:00:47:02: <itidus21> perhaps a game can be enjoyed or not enjoyed in just the same way as everything else
+2011-09-16.txt:00:48:23: <itidus21> upon a stable basis of friendly people wanting to interact a game can perform it's magic
+2011-09-16.txt:01:03:46: <itidus21> so drawing my attention now to how games are played.  chess tables in a park. gambling in wild west saloons. casinos. basketball courts. football fields. olympic stadiums. racing tracks. slot car racing venues. golf courses. arcade game places.
+2011-09-16.txt:01:04:07: <itidus21> billiads/pool halls.
+2011-09-16.txt:01:04:25: <itidus21> ^bulliards
+2011-09-16.txt:01:07:02: <itidus21> on a phone. bedroom PC. a lan cafe. lan parties. family tv with console attached. tabletop games like board games, military sims, role playing games
+2011-09-16.txt:01:07:59: <itidus21> marble games often played outdoors
+2011-09-16.txt:01:09:31: <itidus21>  i spy, charades, travel versions of some board games
+2011-09-16.txt:01:09:51: <itidus21> newspaper puzzles, magazine puzzles,
+2011-09-16.txt:01:10:13: <itidus21> live action role playing games(LARP)
+2011-09-16.txt:01:11:13: <itidus21> hop scotch. tennis ball bouncing games, such as bouncing in squares of pavement or bouncing off a wall
+2011-09-16.txt:01:11:48: <itidus21> easter egg hunts
+2011-09-16.txt:01:13:28: <itidus21> some games seems to be played for entertainment, some played for profit..
+2011-09-16.txt:01:14:25: <itidus21> some for .. i don't know.. i can't really understand mathematicians or why they play mathematical games
+2011-09-16.txt:01:15:50: <itidus21> perhaps those are also entertaining, but there is certainly some educational value to some games too
+2011-09-16.txt:01:16:37: <itidus21> however, education of course is a means and not an end, and yet we hope that we never stop learning
+2011-09-16.txt:01:17:59: * itidus21 walks off in the twilight among the chirps of crickets, satisfied.
+2011-09-16.txt:02:32:32: <itidus21> yeah, we can take the burden of knowing something happened without knowing what it was
+2011-09-16.txt:03:02:56: <itidus21> `log smeg
+2011-09-16.txt:03:03:22: <itidus21> `log smeg
+2011-09-16.txt:03:03:31: <itidus21> o.o
+2011-09-16.txt:03:04:12: <itidus21> `log loller
+2011-09-16.txt:03:04:48: <itidus21> `log fuck
+2011-09-16.txt:03:05:10: <itidus21> `log fuck
+2011-09-16.txt:03:05:18: <itidus21> `log fuck
+2011-09-16.txt:03:05:37: <itidus21> `log unusable
+2011-09-16.txt:03:06:30: <itidus21> `log mario
+2011-09-16.txt:03:06:49: <itidus21> `log #jesus
+2011-09-16.txt:03:07:32: <itidus21> `log http
+2011-09-16.txt:03:08:08: <itidus21> `log norris
+2011-09-16.txt:03:13:27: <monqy> itidus21: hi
+2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
+2011-09-16.txt:03:28:07: <HackEgo> 2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
+2011-09-16.txt:03:45:28: <itidus21> my theory that mondrian's style was already existant in flag designs
+2011-09-16.txt:03:45:41: <itidus21> but not formalized
+2011-09-16.txt:04:59:58: <itidus21>             \o/
+2011-09-16.txt:05:00:31: <itidus21> shachaf: well their arms have to be up because basically
+2011-09-16.txt:05:00:42: <itidus21>    o
+2011-09-16.txt:05:00:46: <itidus21>   /|\
+[too many lines; stopping]