comparison paste/paste.17205 @ 0:e037173e0012

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author HackBot
date Thu, 16 Feb 2012 19:42:32 +0000
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1 2011-07-23.txt:18:25:12: -!- itidus21 has joined #esoteric.
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16 2011-08-05.txt:11:00:27: <itidus21> How does emacs compare to MS Word for learning curve?
17 2011-08-05.txt:11:00:43: <elliott> itidus21: :D
18 2011-08-05.txt:11:01:02: <NihilistDandy> itidus21: Much shallower. Word shortcuts make no sense at all
19 2011-08-05.txt:11:01:06: <itidus21> MS Word is childs play in comparison.
20 2011-08-05.txt:11:01:24: <elliott> itidus21: o rly?
21 2011-08-05.txt:11:01:44: <itidus21> but it has less features
22 2011-08-05.txt:11:02:11: <itidus21> as for me I use openoffice.org writer
23 2011-08-05.txt:11:02:20: <Phantom_Hoover> itidus21, just as bad.
24 2011-08-05.txt:11:02:27: <elliott> itidus21: You realise Emacs is not primarily a word processor, right?
25 2011-08-05.txt:11:02:44: <itidus21> can emacs interpret lisp?
26 2011-08-05.txt:11:03:00: <NihilistDandy> itidus21: Emacs is the only way it is actually possible to stand writing Lisp.
27 2011-08-05.txt:11:03:19: <itidus21> but can it execute lisp?
28 2011-08-05.txt:11:03:43: <elliott> itidus21: Yes, Emacs is based upon and in large parts written in Emacs Lisp.
29 2011-08-05.txt:11:03:59: <itidus21> lol :o
30 2011-08-05.txt:11:04:24: <itidus21> does emacs support any other languages in addition to lisp?
31 2011-08-05.txt:11:04:48: <NihilistDandy> itidus21: It supports all of them
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34 2011-08-05.txt:19:16:05: <itidus21> getting analytical...
35 2011-08-05.txt:19:17:34: <itidus21> the message "pay whatever you want" registers in your concious reasoning as the ultimate bargain... of being entirely in your best interests since it is putting you in control
36 2011-08-05.txt:19:18:26: <itidus21> and that... any concious attempt to find fault with it could be smothered or rationalized by the fact that it's your fault if you're not happy with the price you pay
37 2011-08-05.txt:19:19:43: <itidus21> however, such explanations do not account for the role of the individual in a society... complete with norms, expectations, feelings of guilt, feelings of shame, ethics of reciprocity, people-pleasers
38 2011-08-05.txt:19:20:11: <itidus21> and the idea that in a way you condone things, or vote for them, or sometimes boycott them, with your money
39 2011-08-05.txt:19:20:32: <itidus21> that collectively people make and break projects by how they spend their money
40 2011-08-05.txt:19:21:04: <itidus21> thats my take on it.
41 2011-08-05.txt:19:21:44: <itidus21> there is surely a game theory aspect to it
42 2011-08-05.txt:19:23:18: <Phantom_Hoover> itidus21, it's really just a matter of balancing the amount you're paying with the obligation you feel to pay and the incentive for them to provide further bundles.
43 2011-08-05.txt:19:26:41: <itidus21> its quite possible this person is targetting all creators of free software with this threat seeking out of court settlements
44 2011-08-05.txt:19:27:09: <itidus21> since with free software its much easier to install it, and thus provide evidence
45 2011-08-05.txt:19:27:59: <itidus21> i suspect its probably a wider stunt.... spider "touch" them.. hence they don't need a bite mark.. and they don't need to pay for the software
46 2011-08-05.txt:19:28:50: <itidus21> maybe even a mass mailer
47 2011-08-05.txt:19:29:17: <itidus21> was it specific about the nature of your software, or could it be mass?
48 2011-08-05.txt:19:29:54: <itidus21> such a person, with such low odds of success sending such an email, would need a large population
49 2011-08-05.txt:19:30:27: <itidus21> so its unlikely they have the time to actually try out every piece of software .. oor maybe they did
50 2011-08-05.txt:19:30:39: <zzo38> itidus21: No I think it was a few years ago in some IRC channel someone asked me directly. Maybe they are trying to be confusing or lying or joking or something I don't know, or tricked me
51 2011-08-05.txt:19:31:20: <itidus21> oh i see
52 2011-08-05.txt:19:31:30: <itidus21> so they asked for money back on some free software... thats really bizzare]
53 2011-08-05.txt:19:34:06: <zzo38> itidus21: Probably because my software confuses some people due to it being different from other software.
54 2011-08-05.txt:19:35:14: <itidus21> im trying to study some mechanics...
55 2011-08-05.txt:19:35:30: <itidus21> someone in another room said game coding rarely needs calculus
56 2011-08-05.txt:19:35:47: <itidus21> but... i seem to encounter calculus at every turn in this subject of mechanics
57 2011-08-05.txt:19:36:37: <zzo38> itidus21: I also seem game coding rarely needs calculus, but I have found many kinds of mathematics useful in a few cases in various programming whether it is a game or something else
58 2011-08-05.txt:19:37:47: <itidus21> these topics are pretty tough
59 2011-08-05.txt:19:38:21: <itidus21> kinematics, acceleration, proper acceleration, geodesic
60 2011-08-05.txt:19:38:57: <itidus21> i just want a good grasp of how everything works
61 2011-08-05.txt:19:39:07: <itidus21> i want to create a skeletal animation system
62 2011-08-05.txt:19:39:18: <itidus21> in 2d
63 2011-08-05.txt:19:39:33: <itidus21> maybe i should just jump into a tutorial on that directly :P
64 2011-08-05.txt:19:40:30: <itidus21> i want to design it in pseudocode terms
65 2011-08-05.txt:19:40:48: <itidus21> design more than implementation
66 2011-08-05.txt:19:41:01: <itidus21> not necessarily pseudocode
67 2011-08-05.txt:19:41:06: <itidus21> just the design of it yeah
68 2011-08-05.txt:19:42:02: <itidus21> i only want design though.. like on paper
69 2011-08-05.txt:19:42:36: <itidus21> that can come later
70 2011-08-05.txt:19:42:58: <itidus21> lol... its different because i am under no constraints
71 2011-08-05.txt:19:43:06: <itidus21> so there is no rush to implement
72 2011-08-05.txt:19:44:24: <itidus21> so i am trying to figure out how a 2d skeleton would work in practice
73 2011-08-05.txt:19:45:09: <itidus21> i could certainly make one if it was frozen in place.... but the important part of actually making it animate is lots of thinking involved
74 2011-08-05.txt:19:46:27: <itidus21> ah.. so it could be that a model to experiment with would be a good start
75 2011-08-05.txt:19:47:52: <itidus21> hmm still to early for prototype i suppose..
76 2011-08-05.txt:19:48:31: <itidus21> so.. to youtube... the great colony google
77 2011-08-05.txt:19:48:39: <itidus21> ^colony of
78 2011-08-05.txt:19:54:08: <itidus21> back
79 2011-08-05.txt:19:54:53: <itidus21> MDude: i mean like an invisible frame of interconnected vertices onto which visible pieces are added
80 2011-08-05.txt:19:55:02: <itidus21> ^added or.. skinned in some way
81 2011-08-05.txt:19:55:30: <itidus21> i also want to give it inverse kinematics... just to be awesome
82 2011-08-05.txt:19:56:10: <itidus21> its all part of some hare-brained scheme for a game engine
83 2011-08-05.txt:19:57:25: <itidus21> its been done before and all... but it is a pretty sexy thing
84 2011-08-05.txt:19:58:49: <itidus21> yup
85 2011-08-05.txt:19:59:00: <itidus21> well see... i don't know this kind of math very well
86 2011-08-05.txt:19:59:27: <itidus21> so its basically, i know its possible, and its just a matter of finding out which formulas do what i need
87 2011-08-05.txt:20:00:59: <itidus21> my plans are too freeform to be bound up by something like literate programming
88 2011-08-05.txt:20:01:53: <itidus21> you could almost say the whole thing is a thought exercize...
89 2011-08-05.txt:20:02:08: <itidus21> this thing i am working on i mean
90 2011-08-05.txt:20:05:11: <itidus21> ok i found a tutorial it seems
91 2011-08-05.txt:20:06:15: <itidus21> I have implemented things in the past, despite not being very good, I know that I can implement things if I have to. So I am focused on the system now.
92 2011-08-05.txt:20:06:55: <itidus21> perhaps an overengineered monster, perhaps just an experiment
93 2011-08-05.txt:20:12:47: <itidus21> regarding implementation languages, i have this idea of doing a virtual machine language based around vector graphics primitives
94 2011-08-05.txt:20:12:58: <itidus21> so this puppy is all about over-engineering
95 2011-08-05.txt:20:14:17: -!- itidus21 is now known as itidus20.
96 2011-08-09.txt:20:57:36: <monqy> maybe itidus21 will get it.....
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100 2011-08-20.txt:02:35:51: <itidus21> IO may cause drowziness.
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113 2011-09-13.txt:09:33:51: <oerjan> itidus21: lambda calculus can do any computation that a computer can do, but you have to encode the data as lambda expressions first, and define your functions...
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128 2011-09-15.txt:07:08:33: <itidus21> `karma+ itidus20
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135 2011-09-15.txt:21:32:09: <oerjan> `run echo "The friendship monqy is an ancient Chinese mystery; ask itidus21 for details." >wisdom/monqy
136 2011-09-15.txt:21:32:28: <HackEgo> The friendship monqy is an ancient Chinese mystery; ask itidus21 for details.
137 2011-09-15.txt:21:32:36: <itidus21> :-s
138 2011-09-15.txt:21:33:18: <itidus21> i do have an extensive collection of english-translated ancient chinese books and ebooks... but i don't know much about it
139 2011-09-15.txt:21:33:57: <itidus21> and my memory is hopeless
140 2011-09-15.txt:21:36:08: <elliott> `run echo "The friendship monqy is an ancient Chinese mystery; ask itidus21 for details." >wisdom/monqy
141 2011-09-15.txt:21:39:11: <oerjan> is itidus21 using mystery to reverse entropy?
142 2011-09-15.txt:21:40:44: <itidus21> i don't know the stuff seriously
143 2011-09-15.txt:21:41:11: <itidus21> i do know that leibniz was curious about the i ching
144 2011-09-15.txt:21:41:35: <itidus21> and wolframalpha says that yin yang is like mathematical monad
145 2011-09-15.txt:21:44:08: <itidus21> oerjan: if you clone your enemy can you find his weaknesses?
146 2011-09-15.txt:21:45:00: <itidus21> perhaps having a dna sample of your enemy could give insight into their weaknesses
147 2011-09-15.txt:21:45:13: <itidus21> im not meaning that this is a good thing..
148 2011-09-15.txt:21:45:23: <itidus21> but seems like an inevitable military application
149 2011-09-15.txt:21:45:50: <itidus21> you could discover allergies they don't know they have
150 2011-09-15.txt:21:46:23: <itidus21> but on the topic of allergies i have heard it might not be genetic.. i dunno
151 2011-09-15.txt:21:53:07: <itidus21> back. a topic i am interested in is definitions of difficult and easy
152 2011-09-15.txt:21:54:00: <itidus21> for me easy to difficult is a continuum, easy being involuntary, difficult being impossible
153 2011-09-15.txt:21:56:01: <itidus21> i think a task moves towards impossible as the ratio of required materials, time, kilojoules moves away from the available materials, time, kilojoules
154 2011-09-15.txt:21:56:38: <itidus21> but also the capacity to bridge the gap between the required and available affects it
155 2011-09-15.txt:21:57:53: <itidus21> you just don't like the word difficult
156 2011-09-15.txt:21:58:05: <itidus21> noone seems to
157 2011-09-15.txt:21:58:43: <itidus21> impossible to me is if any chatter here is not dead within 130 years
158 2011-09-15.txt:21:59:03: <itidus21> i don't believe any amount of science will manage it
159 2011-09-15.txt:21:59:19: <itidus21> because for one thing science requires money
160 2011-09-15.txt:21:59:25: <itidus21> and money is a finite resource
161 2011-09-15.txt:22:00:33: <itidus21> so this time constraint of 130 years may just make it unworkable
162 2011-09-15.txt:22:01:08: <itidus21> sure if you remove constraints then things become possible
163 2011-09-15.txt:22:02:56: <itidus21> impossible is also if i held up fingers anyone being able to count them..
164 2011-09-15.txt:22:04:13: <itidus21> although there is a possibility that someone really does have a camera in place to count them, it is not a real possibility
165 2011-09-15.txt:22:05:07: <itidus21> ok ill go chill out
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170 2011-09-15.txt:22:12:04: <itidus21> lagging bad
171 2011-09-15.txt:22:12:10: <itidus21> maybe impossible is a limit
172 2011-09-15.txt:22:12:24: <itidus21> which you can only approach,kind of like infinity
173 2011-09-15.txt:22:15:03: <itidus21> ^not that i want to be here in 130 years
174 2011-09-15.txt:22:17:04: <itidus21> `log shenanigan
175 2011-09-15.txt:22:18:07: <itidus21> `log random
176 2011-09-15.txt:22:18:37: <itidus21> `log impossible
177 2011-09-15.txt:22:19:42: <itidus21> `log world
178 2011-09-15.txt:22:20:00: <itidus21> `log world
179 2011-09-15.txt:22:20:40: <itidus21> `log dwarf
180 2011-09-15.txt:22:21:16: <itidus21> `log the body
181 2011-09-15.txt:22:21:45: <itidus21> @gregor, yeah.. the reflex is discussed on wiki page of common misconceptions
182 2011-09-15.txt:22:24:03: <itidus21> impossible = talking someone out of doing something malicious to you
183 2011-09-15.txt:22:25:20: <itidus21> basically the drowning reflex is not social
184 2011-09-15.txt:22:25:29: <itidus21> its not designed to draw others attention
185 2011-09-15.txt:22:25:42: <itidus21> all energy becomes concentrated on survival
186 2011-09-15.txt:22:25:52: <itidus21> unfortunately its quite useless
187 2011-09-15.txt:22:26:37: <itidus21> if drowning reflex worked you wouldn't need bodyguards
188 2011-09-15.txt:22:26:44: <itidus21> ^lifeguards
189 2011-09-15.txt:22:34:28: <Guest53387> itidus21: You're responding to RANDOM LINES FROM THE LOG?!?!
190 2011-09-15.txt:22:35:42: <itidus21> Guest53387: yeah, except, i must add that it migt be a social thing.. but the point is the drowning reflex is something you could be 5 feet away from someone and not know they're drowning
191 2011-09-15.txt:22:35:50: <itidus21> unless you know what to look for
192 2011-09-15.txt:22:36:45: <itidus21> human body is not good at a few things "rotting teeth"... "drowning"
193 2011-09-15.txt:22:37:28: <itidus21> i mean we need a dentist industry to avoid chronic tooth pain? its really that bad?
194 2011-09-15.txt:22:37:43: <itidus21> evolution fucked up on the teeth department
195 2011-09-15.txt:22:38:54: <oerjan> itidus21: evolution may not have foreseen industrial sugar
196 2011-09-15.txt:22:38:57: <itidus21> well i feel bad about my rant before
197 2011-09-15.txt:22:39:12: <itidus21> so im overcompensating :)
198 2011-09-15.txt:22:39:43: <itidus21> but a toothache won't just stop
199 2011-09-15.txt:22:40:18: <itidus21> dh_ ok you're right
200 2011-09-15.txt:22:42:26: <itidus21> :o
201 2011-09-15.txt:22:42:36: <itidus21> ability to be grandparents
202 2011-09-15.txt:22:42:42: <itidus21> thats pretty intense
203 2011-09-15.txt:22:43:00: <itidus21> most animals don't become grandparents?
204 2011-09-15.txt:22:43:50: <itidus21> `log sandwich
205 2011-09-15.txt:22:44:19: <itidus21> `log bread
206 2011-09-15.txt:22:44:31: <itidus21> `log toast
207 2011-09-15.txt:22:44:48: <itidus21> `log crossaint
208 2011-09-15.txt:22:44:52: <HackEgo> 2011-09-15.txt:22:44:48: <itidus21> `log crossaint
209 2011-09-15.txt:22:45:20: <itidus21> `log sandwich
210 2011-09-15.txt:22:45:35: <itidus21> `log sandwich
211 2011-09-15.txt:22:46:03: <itidus21> `log sammich
212 2011-09-15.txt:22:52:19: <itidus21> http://blog.progopedia.com/2011/jul/31/gourmet-programming/
213 2011-09-15.txt:23:04:06: <itidus21> ok so i was thinking and reading,
214 2011-09-15.txt:23:04:29: <itidus21> it has occured to me that chessboard does not contain an encoding of the rules of chess within itself
215 2011-09-15.txt:23:04:45: <itidus21> this is a terrible situation
216 2011-09-15.txt:23:05:15: <itidus21> so i thought of a possible solution
217 2011-09-15.txt:23:08:44: <itidus21> i was reading hither and thither
218 2011-09-15.txt:23:09:49: <itidus21> ok this is the general idea http://oi53.tinypic.com/21jtzs5.jpg
219 2011-09-15.txt:23:10:31: <itidus21> someone in here once mentioned to me that some game where each piece was a chessboard of its own
220 2011-09-15.txt:23:11:09: <itidus21> but the idea i am looking at here is each piece is an address of some program section which defines it
221 2011-09-15.txt:23:12:27: <itidus21> so the chessboard itself i am trying to see as being just a part of a program
222 2011-09-15.txt:23:13:34: <itidus21> humm.. so how would it work.. it would be
223 2011-09-15.txt:23:14:22: <itidus21> well firstly you might have a data structure representing a chess piece
224 2011-09-15.txt:23:15:08: <itidus21> and each class of chess piece could be some numbers plugged into that data structure
225 2011-09-15.txt:23:16:01: <itidus21> and, so, you could, say each piece was a pointer to a chess piece data structure
226 2011-09-15.txt:23:18:00: <itidus21> ok Betza defines a pawn as "mfWcfFimfW2" and Parlett defines a pawn as "o1>, c1X>, io2>"
227 2011-09-15.txt:23:18:20: <itidus21> so you could store "mfWcfFimfW2" at say, address 100
228 2011-09-15.txt:23:18:50: <itidus21> and your row of pawns would then all be pointers to address 100
229 2011-09-15.txt:23:19:50: <itidus21> now if a piece could break out of the board.. and tamper with the definition of a pawn
230 2011-09-15.txt:23:20:03: <itidus21> it could start getting quite interesting
231 2011-09-15.txt:23:29:44: <itidus21> Patashu: so the program becomes the board.. and pieces are presumably tracked by some kind of array or list
232 2011-09-15.txt:23:34:36: <itidus21> so when it is your turn you would select a cell from those available in your list of cells, and a desired place to move it, and it would look up the instructions of the piece by following its address
233 2011-09-15.txt:23:35:05: <itidus21> for example pawns might be described at address 100, and then, if your move is possible it would be made
234 2011-09-15.txt:23:52:03: <CakeProphet> itidus21: there is no fenestrated wall in programs.
235 2011-09-16.txt:00:05:32: <CakeProphet> itidus21: meaning that anything in the program that goes "outside the bounds" of the system has either been designed as part of the system, or is most likely a bug/segfault.
236 2011-09-16.txt:00:12:29: <itidus21> CakeProphet: yeah..
237 2011-09-16.txt:00:13:11: <itidus21> a properly implemented chessboard and chess rules will never bring about a situation where the pieces can leave the board
238 2011-09-16.txt:00:13:36: <itidus21> leaving board has to be by design or by hacking/bugs
239 2011-09-16.txt:00:15:30: <itidus21> theres this problem that a game doesn't necessarily become better by being larger or more complicated
240 2011-09-16.txt:00:19:00: <itidus21> like it can be a memory test[eg the game memory], a reflex test[arcade/action games], a calculation test[puzzle/strategy games], a strength test[punching bag style games/some sports], a stamina test[some sports]
241 2011-09-16.txt:00:19:40: <itidus21> also.. it can be a test of how much time and money you have
242 2011-09-16.txt:00:20:41: <itidus21> the idlerpg game is like a test of how long you can maintain an irc connection
243 2011-09-16.txt:00:21:55: <itidus21> some games where you can buy items or priviliges with real world money show that off... and being able to afford better internet connections or living in country with good internet can improve that
244 2011-09-16.txt:00:23:00: <itidus21> also games can be a test of the ability to cheat or hacking it
245 2011-09-16.txt:00:24:31: <itidus21> monqy: because i want to think up a cool game.. and it would be easy if all i had to do was say "bigger! more complicated!"
246 2011-09-16.txt:00:25:15: <itidus21> the trick is that a game does not infact prove superiority of one over another.. it is an illusion of the ego
247 2011-09-16.txt:00:29:49: <itidus21> so, another way i try to look at it is the value of art
248 2011-09-16.txt:00:31:03: <itidus21> poetry, novels, drawings, paintings, musical compositions, sculptures, garden arrangements, house decoration
249 2011-09-16.txt:00:31:15: <itidus21> ^film
250 2011-09-16.txt:00:31:54: <itidus21> theater plays, operas, orchestras, concerts, puppet shows, circuses
251 2011-09-16.txt:00:32:45: <itidus21> singing, dancing
252 2011-09-16.txt:00:33:58: <itidus21> origami, martial arts, fashion
253 2011-09-16.txt:00:34:34: <itidus21> cooking
254 2011-09-16.txt:00:35:52: * oerjan waits for itidus21 to run away screaming
255 2011-09-16.txt:00:36:46: <itidus21> now whether science, mathematics, physics, electronics, engineering, philosophy, religion, programming etc, fits in with that first list i am not sure
256 2011-09-16.txt:00:42:25: <itidus21> now these things difficult to classify religion, business, politics, law, military, sales, marketing, tourism, psychology(could be science)
257 2011-09-16.txt:00:43:08: <itidus21> the last ones seem to be a category of things which are particularly social in nature
258 2011-09-16.txt:00:44:17: <itidus21> so, i am left wondering where gaming fits in to all this
259 2011-09-16.txt:00:45:11: <itidus21> is it a drug.. is it a shallow consumable..
260 2011-09-16.txt:00:45:21: <itidus21> is it an artform
261 2011-09-16.txt:00:45:30: <itidus21> is it a science
262 2011-09-16.txt:00:47:02: <itidus21> perhaps a game can be enjoyed or not enjoyed in just the same way as everything else
263 2011-09-16.txt:00:48:23: <itidus21> upon a stable basis of friendly people wanting to interact a game can perform it's magic
264 2011-09-16.txt:01:03:46: <itidus21> so drawing my attention now to how games are played. chess tables in a park. gambling in wild west saloons. casinos. basketball courts. football fields. olympic stadiums. racing tracks. slot car racing venues. golf courses. arcade game places.
265 2011-09-16.txt:01:04:07: <itidus21> billiads/pool halls.
266 2011-09-16.txt:01:04:25: <itidus21> ^bulliards
267 2011-09-16.txt:01:07:02: <itidus21> on a phone. bedroom PC. a lan cafe. lan parties. family tv with console attached. tabletop games like board games, military sims, role playing games
268 2011-09-16.txt:01:07:59: <itidus21> marble games often played outdoors
269 2011-09-16.txt:01:09:31: <itidus21> i spy, charades, travel versions of some board games
270 2011-09-16.txt:01:09:51: <itidus21> newspaper puzzles, magazine puzzles,
271 2011-09-16.txt:01:10:13: <itidus21> live action role playing games(LARP)
272 2011-09-16.txt:01:11:13: <itidus21> hop scotch. tennis ball bouncing games, such as bouncing in squares of pavement or bouncing off a wall
273 2011-09-16.txt:01:11:48: <itidus21> easter egg hunts
274 2011-09-16.txt:01:13:28: <itidus21> some games seems to be played for entertainment, some played for profit..
275 2011-09-16.txt:01:14:25: <itidus21> some for .. i don't know.. i can't really understand mathematicians or why they play mathematical games
276 2011-09-16.txt:01:15:50: <itidus21> perhaps those are also entertaining, but there is certainly some educational value to some games too
277 2011-09-16.txt:01:16:37: <itidus21> however, education of course is a means and not an end, and yet we hope that we never stop learning
278 2011-09-16.txt:01:17:59: * itidus21 walks off in the twilight among the chirps of crickets, satisfied.
279 2011-09-16.txt:02:32:32: <itidus21> yeah, we can take the burden of knowing something happened without knowing what it was
280 2011-09-16.txt:03:02:56: <itidus21> `log smeg
281 2011-09-16.txt:03:03:22: <itidus21> `log smeg
282 2011-09-16.txt:03:03:31: <itidus21> o.o
283 2011-09-16.txt:03:04:12: <itidus21> `log loller
284 2011-09-16.txt:03:04:48: <itidus21> `log fuck
285 2011-09-16.txt:03:05:10: <itidus21> `log fuck
286 2011-09-16.txt:03:05:18: <itidus21> `log fuck
287 2011-09-16.txt:03:05:37: <itidus21> `log unusable
288 2011-09-16.txt:03:06:30: <itidus21> `log mario
289 2011-09-16.txt:03:06:49: <itidus21> `log #jesus
290 2011-09-16.txt:03:07:32: <itidus21> `log http
291 2011-09-16.txt:03:08:08: <itidus21> `log norris
292 2011-09-16.txt:03:13:27: <monqy> itidus21: hi
293 2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
294 2011-09-16.txt:03:28:07: <HackEgo> 2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
295 2011-09-16.txt:03:45:28: <itidus21> my theory that mondrian's style was already existant in flag designs
296 2011-09-16.txt:03:45:41: <itidus21> but not formalized
297 2011-09-16.txt:04:59:58: <itidus21> \o/
298 2011-09-16.txt:05:00:31: <itidus21> shachaf: well their arms have to be up because basically
299 2011-09-16.txt:05:00:42: <itidus21> o
300 2011-09-16.txt:05:00:46: <itidus21> /|\
301 [too many lines; stopping]