# HG changeset patch # User HackBot # Date 1507116607 0 # Node ID dc839e3d282db652f6af019083e5eda17d55661e # Parent 711917f23f4bb89f3ffdeaa700483d4ba6bb5d70 `` gzip -dc share/mtg/All\\ Sets-2017-09-20.zip > share/mtg/allsets-2017-09-20.zip diff -r 711917f23f4b -r dc839e3d282d share/mtg/allsets-2017-09-20.zip --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/mtg/allsets-2017-09-20.zip Wed Oct 04 11:30:07 2017 +0000 @@ -0,0 +1,127260 @@ +"Ach! Hans, Run!" +2RRGG +Enchantment +At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. +UNH-R + +A Display of My Dark Power +Scheme +When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +ARC-C + +A Reckoning Approaches +Scheme +When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. +E01-C + +AWOL +2W +Instant +Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. +UNH-C + +Abandon Hope +X1B +Sorcery +As an additional cost to cast Abandon Hope, discard X cards. +Look at target opponent's hand and choose X cards from it. That player discards those cards. +TE-U + +Abandon Reason +2R +Instant +Up to two target creatures each get +1/+0 and gain first strike until end of turn. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-U + +Abandoned Outpost +Land +Abandoned Outpost enters the battlefield tapped. +{T}: Add {W} to your mana pool. +{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. +OD-C + +Abandoned Sarcophagus +3 +Artifact +You may cast nonland cards with cycling from your graveyard. +If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. +HOU-R + +Abattoir Ghoul +3B +Creature -- Zombie +3/2 +First strike +Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. +ISD-U, DDQ-U + +Abbey Gargoyles +2WWW +Creature -- Gargoyle +3/4 +Flying, protection from red +HL-U, 5E-U, ME2-U + +Abbey Griffin +3W +Creature -- Griffin +2/2 +Flying, vigilance +ISD-C + +Abbey Matron +2W +Creature -- Human Cleric +1/3 +{W}, {T}: Abbey Matron gets +0/+3 until end of turn. +HL-C + +Abbot of Keral Keep +1R +Creature -- Human Monk +2/1 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. +ORI-R + +Abduction +2UU +Enchantment -- Aura +Enchant creature +When Abduction enters the battlefield, untap enchanted creature. +You control enchanted creature. +When enchanted creature dies, return that card to the battlefield under its owner's control. +WL-U, 6E-U + +Aberrant Researcher +3U +Creature -- Human Insect +3/2 +Flying +At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. +[Front face. Transforms into Perfected Form.] +SOI-U + +Abeyance +1W +Instant +Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. +Draw a card. +WL-R + +Abhorrent Overlord +5BB +Creature -- Demon +6/6 +Flying +When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +At the beginning of your upkeep, sacrifice a creature. +THS-R + +Abjure +U +Instant +As an additional cost to cast Abjure, sacrifice a blue permanent. +Counter target spell. +WL-C + +Abolish +1WW +Instant +You may discard a Plains card rather than pay Abolish's mana cost. +Destroy target artifact or enchantment. +PR-U, DDF-U + +Abolisher of Bloodlines +Creature -- Eldrazi Vampire +6/5 +Flying +When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. +[Back face. Transforms into Voldaren Pariah.] +EMN-R + +Abomination +3BB +Creature -- Horror +2/6 +Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. +LE-U, 4E-U + +Abomination of Gudul +3BGU +Creature -- Horror +3/4 +Flying +Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. +Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Aboroth +4GG +Creature -- Elemental +9/9 +Cumulative upkeep--Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +WL-R + +Aboshan's Desire +U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Threshold -- Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) +OD-C + +Aboshan, Cephalid Emperor +4UU +Legendary Creature -- Cephalid +3/3 +Tap an untapped Cephalid you control: Tap target permanent. +{U}{U}{U}: Tap all creatures without flying. +OD-R + +About Face +R +Instant +Switch target creature's power and toughness until end of turn. +UL-C + +Abrade +1R +Instant +Choose one -- +· Abrade deals 3 damage to target creature. +· Destroy target artifact. +HOU-U + +Abrupt Decay +BG +Instant +Abrupt Decay can't be countered by spells or abilities. +Destroy target nonland permanent with converted mana cost 3 or less. +RTR-R, MM3-R + +Absolute Grace +1W +Enchantment +All creatures have protection from black. +US-U + +Absolute Law +1W +Enchantment +All creatures have protection from red. +US-U + +Absolver Thrull +3W +Creature -- Thrull Cleric +2/3 +Haunt (When this creature dies, exile it haunting target creature.) +When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. +GPT-C + +Absorb +WUU +Instant +Counter target spell. You gain 3 life. +IN-R + +Absorb Vis +6B +Sorcery +Target player loses 4 life and you gain 4 life. +Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +CON-C, MMA-C, CN2-C, DDK-C + +Abstruse Interference +2U +Instant +Devoid (This card has no color.) +Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +OGW-C + +Abu Ja'far +W +Creature -- Human +0/1 +When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. +AN-U, CH-U + +Abuna Acolyte +1W +Creature -- Cat Cleric +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +SOM-U + +Abuna's Chant +3W +Instant +Choose one -- +· You gain 5 life. +· Prevent the next 5 damage that would be dealt to target creature this turn. +Entwine {2} (Choose both if you pay the entwine cost.) +5DN-C + +Abundance +2GG +Enchantment +If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. +US-R, 10E-R, C17-R, DDR-R + +Abundant Growth +G +Enchantment -- Aura +Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color to your mana pool." +AVR-C, EMA-C + +Abundant Maw +8 +Creature -- Eldrazi Leech +6/4 +Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. +EMN-U + +Abyssal Gatekeeper +1B +Creature -- Horror +1/1 +When Abyssal Gatekeeper dies, each player sacrifices a creature. +WL-C, DDC-C + +Abyssal Horror +4BB +Creature -- Horror +2/2 +Flying +When Abyssal Horror enters the battlefield, target player discards two cards. +US-R, S99-R, 7E-R + +Abyssal Hunter +3B +Creature -- Human Assassin +1/1 +{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. +MI-R, 6E-R + +Abyssal Nightstalker +3B +Creature -- Nightstalker +2/2 +Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. +P2-U + +Abyssal Nocturnus +1BB +Creature -- Horror +2/2 +Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +GPT-R + +Abyssal Persecutor +2BB +Creature -- Demon +6/6 +Flying, trample +You can't win the game and your opponents can't lose the game. +WWK-M, C14-M + +Abyssal Specter +2BB +Creature -- Specter +2/3 +Flying +Whenever Abyssal Specter deals damage to a player, that player discards a card. +IA-U, 5E-U, 6E-U, 7E-U, 8ED-U, MM3-U, DDC-U + +Abzan Advantage +1W +Instant +Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +FRF-C + +Abzan Ascendancy +WBG +Enchantment +When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. +Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. +KTK-R + +Abzan Banner +3 +Artifact +{T}: Add {W}, {B}, or {G} to your mana pool. +{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. +KTK-C + +Abzan Battle Priest +3W +Creature -- Human Cleric +3/2 +Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has lifelink. +KTK-U + +Abzan Beastmaster +2G +Creature -- Hound Shaman +2/1 +At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. +FRF-U + +Abzan Charm +WBG +Instant +Choose one -- +· Exile target creature with power 3 or greater. +· You draw two cards and you lose 2 life. +· Distribute two +1/+1 counters among one or two target creatures. +KTK-U, C16-U + +Abzan Falconer +2W +Creature -- Human Soldier +2/3 +Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has flying. +KTK-U, C16-U + +Abzan Guide +3WBG +Creature -- Human Warrior +4/4 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Abzan Kin-Guard +3G +Creature -- Human Warrior +3/3 +Abzan Kin-Guard has lifelink as long as you control a white or black permanent. +FRF-U + +Abzan Runemark +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature has vigilance as long as you control a black or green permanent. +FRF-C + +Abzan Skycaptain +3W +Creature -- Bird Soldier +2/2 +Flying +When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +FRF-C + +Academy Elite +3U +Creature -- Human Wizard +0/0 +Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. +{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. +CNS-R, C16-R, VMA-R + +Academy Raider +2R +Creature -- Human Warrior +1/1 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. +M14-C + +Academy Rector +3W +Creature -- Human Cleric +1/2 +When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. +UD-R + +Academy Researchers +1UU +Creature -- Human Wizard +2/2 +When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. +US-U, 10E-U + +Academy Ruins +Legendary Land +{T}: Add {C} to your mana pool. +{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. +TSP-R, MMA-R + +Academy at Tolaria West +Plane -- Dominaria +At the beginning of your end step, if you have no cards in hand, draw seven cards. +Whenever you roll {CHAOS}, discard your hand. +HOP-C, PCA-C + +Accelerate +1R +Instant +Target creature gains haste until end of turn. +Draw a card. +TOR-C + +Accelerated Mutation +3GG +Instant +Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. +SCG-C + +Acceptable Losses +3R +Sorcery +As an additional cost to cast Acceptable Losses, discard a card at random. +Acceptable Losses deals 5 damage to target creature. +OD-C + +Accomplished Automaton +7 +Artifact Creature -- Construct +5/7 +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Accorder Paladin +1W +Creature -- Human Knight +3/1 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +MBS-U + +Accorder's Shield +0 +Artifact -- Equipment +Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +SOM-C, M14-U + +Accumulated Knowledge +1U +Instant +Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. +NE-C, DDO-C + +Accursed Centaur +B +Creature -- Zombie Centaur +2/2 +When Accursed Centaur enters the battlefield, sacrifice a creature. +ONS-C + +Accursed Horde +3B +Creature -- Zombie +3/3 +{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +HOU-U + +Accursed Spirit +3B +Creature -- Spirit +3/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +M14-C, M15-C + +Accursed Witch +3B +Creature -- Human Shaman +4/2 +Spells your opponents cast that target Accursed Witch cost {1} less to cast. +When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. +[Front face. Transforms into Infectious Curse.] +SOI-U + +Acid Rain +3U +Sorcery +Destroy all Forests. +LE-R, ME4-R + +Acid Web Spider +3GG +Creature -- Spider +3/5 +Reach +When Acid Web Spider enters the battlefield, you may destroy target Equipment. +SOM-U + +Acid-Spewer Dragon +5B +Creature -- Dragon +3/3 +Flying, deathtouch +Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +DTK-U + +Acidic Dagger +4 +Artifact +{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. +MI-R + +Acidic Slime +3GG +Creature -- Ooze +2/2 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. +M10-U, M11-U, CMD-U, M12-U, M13-U, C13-U, C15-U, CMA-U, DDM-U + +Acidic Sliver +BR +Creature -- Sliver +2/2 +All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." +ST-U, H09-U + +Acidic Soil +2R +Sorcery +Acidic Soil deals damage to each player equal to the number of lands he or she controls. +US-U + +Acolyte of Xathrid +B +Creature -- Human Cleric +0/1 +{1}{B}, {T}: Target player loses 1 life. +M10-C + +Acolyte of the Inferno +2R +Creature -- Human Monk +3/1 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. +ORI-U + +Acolyte's Reward +1W +Instant +Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +BNG-U + +Acorn Catapult +4 +Artifact +{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player creates a 1/1 green Squirrel creature token. +CMD-R + +Acorn Harvest +3G +Sorcery +Create two 1/1 green Squirrel creature tokens. +Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-C + +Acquire +3UU +Sorcery +Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +5DN-R + +Acridian +1G +Creature -- Insect +2/4 +Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C + +Acrobatic Maneuver +2W +Instant +Exile target creature you control, then return that card to the battlefield under its owner's control. +Draw a card. +KLD-C + +Act of Aggression +3(r/p)(r/p) +Instant +({(r/p)} can be paid with either {R} or 2 life.) +Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +NPH-U, C15-U + +Act of Authority +1WW +Enchantment +When Act of Authority enters the battlefield, you may exile target artifact or enchantment. +At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. +C13-R + +Act of Heroism +1W +Instant +Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. +HOU-C + +Act of Treason +2R +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +M10-U, M11-C, M12-C, GTC-C, M14-C, KTK-C, ORI-C, DDN-C + +Act on Impulse +2R +Sorcery +Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) +M15-U + +Active Volcano +R +Instant +Choose one -- +· Destroy target blue permanent. +· Return target Island to its owner's hand. +LE-C, CH-C, ME3-U + +Ad Nauseam +3BB +Instant +Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. +ALA-R + +Adamaro, First to Desire +1RR +Legendary Creature -- Spirit +*/* +Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. +SOK-R + +Adanto Vanguard +1W +Creature -- Vampire Soldier +1/1 +As long as Adanto Vanguard is attacking, it gets +2/+0. +Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +XLN-U + +Adanto, the First Fort +Legendary Land +(Transforms from Legion's Landing.) +{T}: Add {W} to your mana pool. +{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. +[Back face. Transforms into Legion's Landing.] +XLN-R + +Adaptive Automaton +3 +Artifact Creature -- Construct +2/2 +As Adaptive Automaton enters the battlefield, choose a creature type. +Adaptive Automaton is the chosen type in addition to its other types. +Other creatures you control of the chosen type get +1/+1. +M12-R + +Adaptive Snapjaw +4G +Creature -- Lizard Beast +6/2 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-C + +Adarkar Sentinel +5 +Artifact Creature -- Soldier +3/3 +{1}: Adarkar Sentinel gets +0/+1 until end of turn. +IA-U, ME2-C + +Adarkar Unicorn +1WW +Creature -- Unicorn +2/2 +{T}: Add {U} or {C}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. +IA-C + +Adarkar Valkyrie +4WW +Snow Creature -- Angel +4/5 +Flying, vigilance +{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. +CSP-R, MMA-R, C14-R + +Adarkar Wastes +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. +IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R + +Adarkar Windform +4U +Snow Creature -- Illusion +3/3 +Flying +{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Adder-Staff Boggart +1R +Creature -- Goblin Warrior +2/1 +When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Addle +1B +Sorcery +Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. +IN-U, VMA-C + +Admiral Beckett Brass +1UBR +Legendary Creature -- Human Pirate +3/3 +Other Pirates you control get +1/+1. +At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. +XLN-M + +Admonition Angel +3WWW +Creature -- Angel +6/6 +Flying +Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. +When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. +WWK-M + +Adorned Pouncer +1W +Creature -- Cat +1/1 +Double strike +Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.) +HOU-R + +Adriana's Valor +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +CN2-C + +Adriana, Captain of the Guard +3RW +Legendary Creature -- Human Knight +4/4 +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) +CN2-R + +Adun Oakenshield +BRG +Legendary Creature -- Human Knight +1/2 +{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. +LE-R, MED-R + +Advance Scout +1W +Creature -- Human Soldier Scout +1/1 +First strike +{W}: Target creature gains first strike until end of turn. +TE-C + +Advanced Hoverguard +3U +Creature -- Drone +2/2 +Flying +{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) +5DN-C + +Advanced Stitchwing +3UU +Creature -- Zombie Horror +3/4 +Flying +{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. +EMN-U + +Advantageous Proclamation +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +Your minimum deck size is reduced by five. +CNS-U + +Advent of the Wurm +1GGW +Instant +Create a 5/5 green Wurm creature token with trample. +DGM-R, MM3-R + +Adventurers' Guildhouse +Land +Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U + +Adventuring Gear +1 +Artifact -- Equipment +Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ZEN-C + +Adverse Conditions +3U +Instant +Devoid (This card has no color.) +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-U + +Advice from the Fae +(2/u)(2/u)(2/u) +Sorcery +({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) +Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. +SHM-U + +Advocate of the Beast +2G +Creature -- Elf Shaman +2/3 +At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. +M14-C + +Aegis Angel +4WW +Creature -- Angel +5/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) +M12-R, M15-R, ORI-R, W16-R, E01-R + +Aegis Automaton +2 +Artifact Creature -- Construct +0/3 +{4}{W}: Return another target creature you control to its owner's hand. +AER-C + +Aegis of Honor +W +Enchantment +{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. +OD-R + +Aegis of the Gods +1W +Enchantment Creature -- Human Soldier +2/1 +You have hexproof. (You can't be the target of spells or abilities your opponents control.) +JOU-R + +Aegis of the Meek +3 +Artifact +{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. +IA-R + +Aeolipile +2 +Artifact +{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. +FE-R, ME2-C + +Aeon Chronicler +3UU +Creature -- Avatar +*/* +Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. +Suspend X--{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. +PLC-R, C16-R, DDM-R + +Aerathi Berserker +2RRR +Creature -- Human Berserker +2/4 +Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +LE-U + +Aerial Caravan +4UU +Creature -- Human Soldier +4/3 +Flying +{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) +MM-R + +Aerial Formation +U +Instant +Strive -- Aerial Formation costs {2}{U} more to cast for each target beyond the first. +Any number of target creatures each get +1/+1 and gain flying until end of turn. +JOU-C + +Aerial Guide +2U +Creature -- Drake +2/2 +Flying +Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. +HOU-C + +Aerial Maneuver +1W +Instant +Target creature gets +1/+1 and gains flying and first strike until end of turn. +GTC-C + +Aerial Modification +4W +Enchantment -- Aura +Enchant creature or Vehicle +As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. +Enchanted creature gets +2/+2 and has flying. +AER-U + +Aerial Predation +2G +Instant +Destroy target creature with flying. You gain 2 life. +RTR-C + +Aerial Responder +1WW +Creature -- Dwarf Soldier +2/3 +Flying, vigilance, lifelink +KLD-U, E01-U + +Aerial Volley +G +Instant +Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. +ORI-C + +Aerie Bowmasters +2GG +Creature -- Hound Archer +3/4 +Reach (This creature can block creatures with flying.) +Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Aerie Mystics +4W +Creature -- Bird Wizard +3/3 +Flying +{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) +CON-U, C13-U, CMA-U + +Aerie Ouphes +4G +Creature -- Ouphe +3/3 +Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Aerie Worshippers +3U +Creature -- Human Cleric +2/4 +Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying. +BNG-U + +Aeronaut Admiral +3W +Creature -- Human Pilot +3/1 +Flying +Vehicles you control have flying. +AER-U + +Aeronaut Tinkerer +2U +Creature -- Human Artificer +2/3 +Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) +M15-C + +Aesthetic Consultation +B +Instant +Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. +UNH-R + +Aesthir Glider +3 +Artifact Creature -- Bird +2/1 +Flying +Aesthir Glider can't block. +AI-C, ME4-C + +Aether Adept +1UU +Creature -- Human Wizard +2/2 +When Aether Adept enters the battlefield, return target creature to its owner's hand. +M11-C, M12-C, DDM-C + +Aether Barrier +2U +Enchantment +Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. +NE-R + +Aether Burst +1U +Instant +Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst. +OD-C + +Aether Charge +4R +Enchantment +Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. +ONS-U + +Aether Chaser +1R +Creature -- Human Artificer +2/1 +First strike +When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). +Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +AER-C + +Aether Figment +1U +Creature -- Illusion +1/1 +Kicker {3} (You may pay an additional {3} as you cast this spell.) +Aether Figment can't be blocked. +If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. +ZEN-U, DDM-U + +Aether Flash +2RR +Enchantment +Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. +WL-U, 6E-U, 7E-U + +Aether Gale +3UU +Sorcery +Return six target nonland permanents to their owners' hands. +C14-R + +Aether Herder +3G +Creature -- Elf Artificer Druid +3/3 +When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). +Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +AER-C + +Aether Hub +Land +When Aether Hub enters the battlefield, you get {E} (an energy counter). +{T}: Add {C} to your mana pool. +{T}, Pay {E}: Add one mana of any color to your mana pool. +KLD-U + +Aether Inspector +3W +Creature -- Dwarf Artificer +2/3 +Vigilance +When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). +Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +AER-C + +Aether Meltdown +1U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature or Vehicle +When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). +Enchanted permanent gets -4/-0. +KLD-U + +Aether Membrane +1RR +Creature -- Wall +0/5 +Defender; reach (This creature can block creatures with flying.) +Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. +PLC-U, DDI-U + +Aether Mutation +3GU +Sorcery +Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost. +AP-U, VMA-U + +Aether Poisoner +1B +Creature -- Human Artificer +1/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). +Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +AER-C + +Aether Rift +1RG +Enchantment +At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. +IN-R + +Aether Searcher +7 +Artifact Creature -- Construct +6/4 +Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. +When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. +CNS-R + +Aether Shockwave +3W +Instant +Choose one -- +· Tap all Spirits. +· Tap all non-Spirit creatures. +SOK-U + +Aether Snap +3BB +Sorcery +Remove all counters from all permanents and exile all tokens. +DST-R, C14-R + +Aether Spellbomb +1 +Artifact +{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. +{1}, Sacrifice Aether Spellbomb: Draw a card. +MRD-C, ARC-C, MMA-C, DDF-C + +Aether Sting +3R +Enchantment +Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. +UD-U + +Aether Storm +3U +Enchantment +Creature spells can't be cast. +Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. +HL-U, 5E-U, ME2-U + +Aether Swooper +1U +Creature -- Vedalken Artificer +1/2 +Flying +When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). +Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +AER-C + +Aether Theorist +1U +Creature -- Vedalken Rogue +1/3 +When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). +{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +KLD-C + +Aether Tide +XU +Sorcery +As an additional cost to cast Aether Tide, discard X creature cards. +Return X target creatures to their owners' hands. +EX-C + +Aether Tradewinds +2U +Instant +Return target permanent you control and target permanent you don't control to their owners' hands. +WWK-C, CNS-C, KLD-C + +Aether Vial +1 +Artifact +At the beginning of your upkeep, you may put a charge counter on Aether Vial. +{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield. +DST-U, MMA-R, MPS_KLD-S, V10-M + +Aether Web +1G +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) +TSP-C + +Aetherborn Marauder +3B +Creature -- Aetherborn Rogue +2/2 +Flying, lifelink +When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. +KLD-U + +Aetherflame Wall +1R +Creature -- Wall +0/4 +Defender +Aetherflame Wall can block creatures with shadow as though they didn't have shadow. +{R}: Aetherflame Wall gets +1/+0 until end of turn. +TSP-C + +Aetherflux Reservoir +4 +Artifact +Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. +Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. +KLD-R + +Aethergeode Miner +1W +Creature -- Dwarf Scout +3/1 +Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. +AER-R + +Aetherize +3U +Instant +Return all attacking creatures to their owner's hand. +GTC-U, C15-U, DDO-U + +Aetherling +4UU +Creature -- Shapeshifter +4/5 +{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. +{U}: Aetherling can't be blocked this turn. +{1}: Aetherling gets +1/-1 until end of turn. +{1}: Aetherling gets -1/+1 until end of turn. +DGM-R + +Aethermage's Touch +2WU +Instant +Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. +DIS-R, C13-R, MM3-R, CMA-R + +Aetherplasm +2UU +Creature -- Illusion +1/1 +Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. +GPT-U + +Aethersnatch +4UU +Instant +Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) +C15-R + +Aethersnipe +5U +Creature -- Elemental +4/4 +When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. +Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C, CMD-C, MMA-C, MM2-C, DD2-C + +Aethersphere Harvester +3 +Artifact -- Vehicle +3/5 +Flying +When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). +Pay {E}: Aethersphere Harvester gains lifelink until end of turn. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-R + +Aetherspouts +3UU +Instant +For each attacking creature, its owner puts it on the top or bottom of his or her library. +M15-R + +Aethersquall Ancient +5UU +Creature -- Leviathan +6/6 +Flying +At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). +Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. +KLD-R + +Aetherstorm Roc +2WW +Creature -- Bird +3/3 +Flying +Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). +Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. +KLD-R + +Aetherstream Leopard +2G +Creature -- Cat +2/3 +Trample +When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). +Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. +AER-C + +Aethertide Whale +4UU +Creature -- Whale +6/4 +Flying +When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). +Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. +AER-R + +Aethertorch Renegade +2R +Creature -- Human Rogue +1/2 +When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. +{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. +KLD-U + +Aethertow +3(w/u) +Instant +Put target attacking or blocking creature on top of its owner's library. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C, MM3-C + +Aetherwind Basker +4GGG +Creature -- Lizard +7/7 +Trample +Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. +Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. +AER-M + +Aetherworks Marvel +4 +Legendary Artifact +Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). +{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +KLD-M + +Affa Guard Hound +2W +Creature -- Hound +2/2 +Flash (You may cast this spell any time you could cast an instant.) +When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. +ROE-U, CN2-U, DDP-U + +Affa Protector +2W +Creature -- Human Soldier Ally +1/4 +Vigilance +OGW-C + +Afflict +2B +Instant +Target creature gets -1/-1 until end of turn. +Draw a card. +OD-C, 10E-C + +Afflicted Deserter +3R +Creature -- Human Werewolf +3/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. +[Front face. Transforms into Werewolf Ransacker.] +DKA-U + +Afiya Grove +1G +Enchantment +Afiya Grove enters the battlefield with three +1/+1 counters on it. +At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. +When Afiya Grove has no +1/+1 counters on it, sacrifice it. +MI-R + +Afterlife +2W +Instant +Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. +MI-U, MM-U, CMD-U, C14-U, VMA-C + +Aftershock +2RR +Sorcery +Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. +TE-C, VMA-C + +Agadeem Occultist +2B +Creature -- Human Shaman Ally +0/2 +{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. +WWK-R + +Ageless Entity +3GG +Creature -- Elemental +4/4 +Whenever you gain life, put that many +1/+1 counters on Ageless Entity. +DST-R, DDH-R + +Ageless Sentinels +3W +Creature -- Wall +4/4 +Defender (This creature can't attack.) +Flying +When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) +SCG-R + +Agent of Acquisitions +2 +Artifact Creature -- Construct +2/1 +Draft Agent of Acquisitions face up. +Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) +CNS-U + +Agent of Erebos +3B +Enchantment Creature -- Zombie +2/2 +Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. +JOU-U + +Agent of Horizons +2G +Creature -- Human Rogue +3/2 +{2}{U}: Agent of Horizons can't be blocked this turn. +THS-C + +Agent of Masks +3WB +Creature -- Human Advisor +2/3 +At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +GPT-U, MM3-U + +Agent of Shauku +1B +Creature -- Human Mercenary +1/1 +{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. +PR-C + +Agent of Stromgald +R +Creature -- Human Knight +1/1 +{R}: Add {B} to your mana pool. +AI-C + +Agent of the Fates +1BB +Creature -- Human Assassin +3/2 +Deathtouch +Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. +THS-R + +Aggravate +3RR +Instant +Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. +AVR-U + +Aggravated Assault +2R +Enchantment +{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. +ONS-R, MPS_AKH-S + +Aggression +2R +Enchantment -- Aura +Enchant non-Wall creature +Enchanted creature has first strike and trample. +At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. +IA-U + +Aggressive Mining +3R +Enchantment +You can't play lands. +Sacrifice a land: Draw two cards. Activate this ability only once each turn. +M15-R + +Aggressive Urge +1G +Instant +Target creature gets +1/+1 until end of turn. +Draw a card. +IN-C, 10E-C + +Agility +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +MI-C + +Agonizing Demise +3B +Instant +Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) +Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. +IN-C, DDH-C + +Agonizing Memories +2BB +Sorcery +Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. +WL-U, 6E-U, 7E-U, 10E-U + +Agony Warp +UB +Instant +Target creature gets -3/-0 until end of turn. +Target creature gets -0/-3 until end of turn. +ALA-C, ARC-C, MM2-U, MM3-C + +Agoraphobia +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -5/-0. +{2}{U}: Return Agoraphobia to its owner's hand. +GTC-U, DDM-U + +Agrus Kos, Wojek Veteran +3RW +Legendary Creature -- Human Soldier +3/3 +Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. +RAV-R + +Agyrem +Plane -- Ravnica +Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. +Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. +Whenever you roll {CHAOS}, creatures can't attack you until a player planeswalks. +HOP-C, PCA-C + +Ahn-Crop Champion +2GW +Creature -- Human Warrior +4/4 +You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) +AKH-U + +Ahn-Crop Crasher +2R +Creature -- Minotaur Warrior +3/2 +Haste +You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) +AKH-U + +Aid from the Cowl +3GG +Enchantment +Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. +AER-R + +Aim High +1G +Instant +Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) +SOI-C + +Ainok Artillerist +2G +Creature -- Hound Archer +4/1 +Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) +DTK-C + +Ainok Bond-Kin +1W +Creature -- Hound Soldier +2/1 +Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has first strike. +KTK-C + +Ainok Guide +1G +Creature -- Hound Scout +1/1 +When Ainok Guide enters the battlefield, choose one -- +· Put a +1/+1 counter on Ainok Guide. +· Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +FRF-C + +Ainok Survivalist +1G +Creature -- Hound Shaman +2/1 +Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. +DTK-U + +Ainok Tracker +5R +Creature -- Hound Scout +3/3 +First strike +Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C, FRF_UGIN-C + +Air Bladder +U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Enchanted creature can block only creatures with flying. +NE-C + +Air Elemental +3UU +Creature -- Elemental +4/4 +Flying +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P2-U, 6E-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, W17-U, XLN-U, DD2-U, ME4-U + +Air Servant +4U +Creature -- Elemental +4/3 +Flying +{2}{U}: Tap target creature with flying. +M11-U, M14-U, CNS-U, MM2-U, W16-U + +Airborne Aid +3U +Sorcery +Draw a card for each Bird on the battlefield. +ONS-C + +Airdrop Aeronauts +3WW +Creature -- Dwarf Scout +4/3 +Flying +Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. +AER-U + +Airdrop Condor +4R +Creature -- Bird +2/2 +Flying +{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. +ONS-U + +Aisling Leprechaun +G +Creature -- Faerie +1/1 +Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) +LE-C + +Ajani Goldmane +2WW +Legendary Planeswalker -- Ajani +4 +[+1]: You gain 2 life. +[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. +[-6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." +LRW-R, M10-M, M11-M + +Ajani Steadfast +3W +Legendary Planeswalker -- Ajani +4 +[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. +[-2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. +[-7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." +M15-M + +Ajani Unyielding +4GW +Legendary Planeswalker -- Ajani +4 +[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. +[-2]: Exile target creature. Its controller gains life equal to its power. +[-9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. +AER-M + +Ajani Vengeant +2RW +Legendary Planeswalker -- Ajani +3 +[+1]: Target permanent doesn't untap during its controller's next untap step. +[-2]: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. +[-7]: Destroy all lands target player controls. +ALA-M, DDH-M + +Ajani's Aid +2GW +Enchantment +When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. +Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. +AER-R + +Ajani's Chosen +2WW +Creature -- Cat Soldier +3/3 +Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. +M14-R, C15-R + +Ajani's Comrade +1G +Creature -- Elf Soldier +2/2 +Trample +At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. +AER-U + +Ajani's Mantra +1W +Enchantment +At the beginning of your upkeep, you may gain 1 life. +M11-C, DDH-C + +Ajani's Presence +W +Instant +Strive -- Ajani's Presence costs {2}{W} more to cast for each target beyond the first. +Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +JOU-C + +Ajani's Pridemate +1W +Creature -- Cat Soldier +2/2 +Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. +M11-U, C13-U, M15-U, DDH-U + +Ajani's Sunstriker +WW +Creature -- Cat Cleric +2/2 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +M13-C, CNS-C + +Ajani, Caller of the Pride +1WW +Legendary Planeswalker -- Ajani +4 +[+1]: Put a +1/+1 counter on up to one target creature. +[-3]: Target creature gains flying and double strike until end of turn. +[-8]: Create X 2/2 white Cat creature tokens, where X is your life total. +M13-M, M14-M + +Ajani, Mentor of Heroes +3GW +Legendary Planeswalker -- Ajani +4 +[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. +[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +[-8]: You gain 100 life. +JOU-M + +Ajani, Valiant Protector +4GW +Legendary Planeswalker -- Ajani +4 +[+2]: Put two +1/+1 counters on up to one target creature. +[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. +[-11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. +AER-M + +Akiri, Line-Slinger +RW +Legendary Creature -- Kor Soldier Ally +0/3 +First strike, vigilance +Akiri, Line-Slinger gets +1/+0 for each artifact you control. +Partner (You can have two commanders if both have partner.) +C16-R + +Akki Avalanchers +R +Creature -- Goblin Warrior +1/1 +Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. +CHK-C + +Akki Blizzard-Herder +1R +Creature -- Goblin Shaman +1/1 +When Akki Blizzard-Herder dies, each player sacrifices a land. +BOK-C + +Akki Coalflinger +1RR +Creature -- Goblin Shaman +2/2 +First strike +{R}, {T}: Attacking creatures gain first strike until end of turn. +CHK-U, EVG-U + +Akki Drillmaster +2R +Creature -- Goblin Shaman +2/2 +{T}: Target creature gains haste until end of turn. +SOK-C + +Akki Lavarunner +3R +Creature -- Goblin Warrior +1/1 +Haste +Whenever Akki Lavarunner deals damage to an opponent, flip it. +[Flips into Tok-Tok, Volcano Born.] +CHK-R + +Akki Raider +1R +Creature -- Goblin Warrior +2/1 +Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. +BOK-U + +Akki Rockspeaker +1R +Creature -- Goblin Shaman +1/1 +When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. +CHK-C + +Akki Underling +1R +Creature -- Goblin Warrior +2/1 +As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. +SOK-C + +Akki Underminer +3R +Creature -- Goblin Rogue Shaman +1/1 +Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. +CHK-U + +Akoum +Plane -- Zendikar +Players may cast enchantment spells as though they had flash. +Whenever you roll {CHAOS}, destroy target creature that isn't enchanted. +PC2-C, PCA-C + +Akoum Battlesinger +1R +Creature -- Human Berserker Ally +1/1 +Haste +Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. +WWK-C + +Akoum Boulderfoot +4RR +Creature -- Giant Warrior +4/5 +When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. +ROE-U + +Akoum Firebird +2RR +Creature -- Phoenix +3/3 +Flying, haste +Akoum Firebird attacks each combat if able. +Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. +BFZ-M + +Akoum Flameseeker +2R +Creature -- Human Shaman Ally +3/2 +Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. +OGW-C + +Akoum Hellkite +4RR +Creature -- Dragon +4/4 +Flying +Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. +BFZ-R + +Akoum Refuge +Land +Akoum Refuge enters the battlefield tapped. +When Akoum Refuge enters the battlefield, you gain 1 life. +{T}: Add {B} or {R} to your mana pool. +ZEN-U, CMD-U, C13-U, CMA-U, C17-U, DDK-U, DDP-U + +Akoum Stonewaker +1R +Creature -- Human Shaman +2/1 +Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. +BFZ-U + +Akrasan Squire +W +Creature -- Human Soldier +1/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-C + +Akroan Conscriptor +4R +Creature -- Human Shaman +3/2 +Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +BNG-U + +Akroan Crusader +R +Creature -- Human Soldier +1/1 +Heroic -- Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. +THS-C + +Akroan Hoplite +RW +Creature -- Human Soldier +1/2 +Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. +THS-U, CN2-U + +Akroan Horse +4 +Artifact Creature -- Horse +0/4 +Defender +When Akroan Horse enters the battlefield, an opponent gains control of it. +At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. +THS-R, C16-R + +Akroan Jailer +W +Creature -- Human Soldier +1/1 +{2}{W}, {T}: Tap target creature. +ORI-C + +Akroan Line Breaker +2R +Creature -- Human Warrior +2/1 +Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +JOU-U + +Akroan Mastiff +3W +Creature -- Hound +2/2 +{W}, {T}: Tap target creature. +JOU-C + +Akroan Phalanx +3W +Creature -- Human Soldier +3/3 +Vigilance +{2}{R}: Creatures you control get +1/+0 until end of turn. +BNG-U + +Akroan Sergeant +2R +Creature -- Human Soldier +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Akroan Skyguard +1W +Creature -- Human Soldier +1/1 +Flying +Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. +BNG-C + +Akroma's Blessing +2W +Instant +Choose a color. Creatures you control gain protection from the chosen color until end of turn. +Cycling {W} ({W}, Discard this card: Draw a card.) +ONS-U, VMA-U + +Akroma's Devoted +3W +Creature -- Human Cleric +2/4 +Cleric creatures have vigilance. +LGN-U + +Akroma's Memorial +7 +Legendary Artifact +Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. +FUT-R, M13-M + +Akroma's Vengeance +4WW +Sorcery +Destroy all artifacts, creatures, and enchantments. +Cycling {3} ({3}, Discard this card: Draw a card.) +ONS-R, HOP-R, CMD-R, CMA-R, V13-M + +Akroma, Angel of Fury +5RRR +Legendary Creature -- Angel +6/6 +Akroma, Angel of Fury can't be countered. +Flying, trample, protection from white and from blue +{R}: Akroma, Angel of Fury gets +1/+0 until end of turn. +Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +PLC-R, CMD-R, CMA-R, V15-M + +Akroma, Angel of Wrath +5WWW +Legendary Creature -- Angel +6/6 +Flying, first strike, vigilance, trample, haste, protection from black and from red +LGN-R, TSP-S, DDC-M, V15-M + +Akroma, Angel of Wrath Avatar +Vanguard ++1/+7 +Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance. +MOL-P + +Akron Legionnaire +6WW +Creature -- Giant Soldier +8/4 +Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. +LE-R, CH-R, 5E-R, ME3-R + +Aku Djinn +3BB +Creature -- Djinn +5/6 +Trample +At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. +VI-R + +Akuta, Born of Ash +2BB +Legendary Creature -- Spirit +3/2 +Haste +At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. +SOK-R + +Al-abara's Carpet +5 +Artifact +{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. +LE-R, ME4-R + +Alabaster Dragon +4WW +Creature -- Dragon +4/4 +Flying +When Alabaster Dragon dies, shuffle it into its owner's library. +P1-R, WL-R + +Alabaster Kirin +3W +Creature -- Kirin +2/3 +Flying, vigilance +KTK-C + +Alabaster Leech +W +Creature -- Leech +1/3 +White spells you cast cost {W} more to cast. +IN-R + +Alabaster Mage +1W +Creature -- Human Wizard +2/1 +{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +M12-U + +Alabaster Potion +XWW +Instant +Choose one -- +· Target player gains X life. +· Prevent the next X damage that would be dealt to target creature or player this turn. +LE-C, 4E-C, 5E-C, ME3-U + +Alabaster Wall +2W +Creature -- Wall +0/4 +Defender (This creature can't attack.) +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +MM-C + +Alaborn Cavalier +2WW +Creature -- Human Knight +2/2 +Whenever Alaborn Cavalier attacks, you may tap target creature. +P2-U, DDG-U + +Alaborn Grenadier +WW +Creature -- Human Soldier +2/2 +Vigilance +P2-C + +Alaborn Musketeer +1W +Creature -- Human Soldier +2/1 +Reach (This creature can block creatures with flying.) +P2-C, ME4-C + +Alaborn Trooper +2W +Creature -- Human Soldier +2/3 +P2-C, ME4-C + +Alaborn Veteran +2W +Creature -- Human Knight +2/2 +{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +P2-R + +Alaborn Zealot +W +Creature -- Human Soldier +1/1 +When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. +P2-U + +Aladdin +2RR +Creature -- Human Rogue +1/1 +{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. +AN-R, CH-U, ME4-R + +Aladdin's Lamp +10 +Artifact +{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. +AN-R, RV-R, 4E-R + +Aladdin's Ring +8 +Artifact +{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. +AN-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Alarum +1W +Instant +Untap target nonattacking creature. It gets +1/+3 until end of turn. +MI-C + +Albino Troll +1G +Creature -- Troll +3/3 +Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{1}{G}: Regenerate Albino Troll. +US-U, DDD-U + +Alchemist's Apprentice +1U +Creature -- Human Wizard +1/1 +Sacrifice Alchemist's Apprentice: Draw a card. +AVR-C + +Alchemist's Greeting +4R +Sorcery +Alchemist's Greeting deals 4 damage to target creature. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-C + +Alchemist's Refuge +Land +{T}: Add {C} to your mana pool. +{G}{U}, {T}: You may cast spells this turn as though they had flash. +AVR-R + +Alchemist's Vial +2 +Artifact +When Alchemist's Vial enters the battlefield, draw a card. +{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. +ORI-C + +Alchor's Tomb +4 +Artifact +{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) +LE-R, ME4-R + +Aleatory +1R +Instant +Cast Aleatory only during combat after blockers are declared. +Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. +Draw a card at the beginning of the next turn's upkeep. +MI-U + +Alert Shu Infantry +2W +Creature -- Human Soldier +2/2 +Vigilance +P3K-U + +Alesha's Vanguard +3B +Creature -- Orc Warrior +3/3 +Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-C + +Alesha, Who Smiles at Death +2R +Legendary Creature -- Human Warrior +3/2 +First strike +Whenever Alesha, Who Smiles at Death attacks, you may pay {(w/b)}{(w/b)}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. +FRF-R, C16-R + +Alexi's Cloak +1U +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature has shroud. (It can't be the target of spells or abilities.) +PR-C + +Alexi, Zephyr Mage +3UU +Legendary Creature -- Human Spellshaper +3/3 +{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. +PR-R + +Algae Gharial +3G +Creature -- Crocodile +1/1 +Shroud (This creature can't be the target of spells or abilities.) +Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. +ALA-U, MM2-U + +Alhammarret's Archive +5 +Legendary Artifact +If you would gain life, you gain twice that much life instead. +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +ORI-M + +Alhammarret, High Arbiter +5UU +Legendary Creature -- Sphinx +5/5 +Flying +As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. +Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). +ORI-R + +Ali Baba +R +Creature -- Human Rogue +1/1 +{R}: Tap target Wall. +AN-U, 4E-U + +Ali from Cairo +2RR +Creature -- Human +0/1 +Damage that would reduce your life total to less than 1 reduces it to 1 instead. +AN-R, ME4-R + +Aliban's Tower +1R +Instant +Target blocking creature gets +3/+1 until end of turn. +HL-C + +Aligned Hedron Network +4 +Artifact +When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) +BFZ-R + +Alive +3G +Sorcery +Create a 3/3 green Centaur creature token. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Alive // Well.] +DGM-U + +Alive // Well +3G // W +Sorcery // Sorcery +Create a 3/3 green Centaur creature token. +Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +All Hallow's Eve +2BB +Sorcery +Exile All Hallow's Eve with two scream counters on it. +At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. +LE-R, ME3-R + +All Is Dust +7 +Tribal Sorcery -- Eldrazi +Each player sacrifices all colored permanents he or she controls. +ROE-M, MM2-R + +All Shall Smolder in My Wake +Scheme +When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. +ARC-C + +All Suns' Dawn +4G +Sorcery +For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. +5DN-R, MM2-R + +All in Good Time +Scheme +When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. +ARC-C + +Allay +1W +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Destroy target enchantment. +EX-C + +Alley Evasion +W +Instant +Choose one -- +· Target creature you control gets +1/+2 until end of turn. +· Return target creature you control to its owner's hand. +AER-C + +Alley Grifters +1BB +Creature -- Human Mercenary +2/2 +Whenever Alley Grifters becomes blocked, defending player discards a card. +MM-C + +Alley Strangler +2B +Creature -- Aetherborn Rogue +2/3 +Menace +AER-C + +Alliance of Arms +W +Sorcery +Join forces -- Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way. +CMD-R + +Allied Reinforcements +3W +Sorcery +Create two 2/2 white Knight Ally creature tokens. +OGW-U + +Allied Strategies +4U +Sorcery +Domain -- Target player draws a card for each basic land type among lands he or she controls. +PS-U, DDE-U + +Allosaurus Rider +5GG +Creature -- Elf Warrior +1+*/1+* +You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. +Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. +CSP-R, EVG-R + +Alloy Golem +6 +Artifact Creature -- Golem +4/4 +As Alloy Golem enters the battlefield, choose a color. +Alloy Golem is the chosen color. (It's still an artifact.) +IN-U + +Alloy Myr +3 +Artifact Creature -- Myr +2/2 +{T}: Add one mana of any color to your mana pool. +NPH-U, MM2-C + +Alluring Scent +1GG +Sorcery +All creatures able to block target creature this turn do so. +P1-R, P2-R, S99-R, ME4-C + +Alluring Siren +1U +Creature -- Siren +1/1 +{T}: Target creature an opponent controls attacks you this turn if able. +M10-U, M11-U, M12-U + +Ally Encampment +Land +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. +{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. +BFZ-R + +Alms +W +Enchantment +{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. +WL-C + +Alms Beast +2WB +Creature -- Beast +6/6 +Creatures blocking or blocked by Alms Beast have lifelink. +GTC-R + +Alms Collector +3W +Creature -- Cat Cleric +3/4 +Flash +If an opponent would draw two or more cards, instead you and that player each draw a card. +C17-R + +Alms of the Vein +2B +Sorcery +Target opponent loses 3 life and you gain 3 life. +Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Alpha Authority +1G +Enchantment -- Aura +Enchant creature +Enchanted creature has hexproof and can't be blocked by more than one creature. +GTC-U + +Alpha Brawl +6RR +Sorcery +Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. +DKA-R + +Alpha Kavu +2G +Creature -- Kavu +2/2 +{1}{G}: Target Kavu creature gets -1/+1 until end of turn. +PS-U + +Alpha Myr +2 +Artifact Creature -- Myr +2/1 +MRD-C + +Alpha Status +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. +SCG-U + +Alpha Tyrranax +4GG +Creature -- Dinosaur Beast +6/5 +SOM-C + +Alpine Grizzly +2G +Creature -- Bear +4/2 +KTK-C + +Altac Bloodseeker +1R +Creature -- Human Berserker +2/1 +Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) +M15-U + +Altar Golem +7 +Artifact Creature -- Golem +*/* +Trample +Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. +Altar Golem doesn't untap during your untap step. +Tap five untapped creatures you control: Untap Altar Golem. +EVE-R + +Altar of Bone +GW +Sorcery +As an additional cost to cast Altar of Bone, sacrifice a creature. +Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +IA-R + +Altar of Dementia +2 +Artifact +Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. +TE-R, CNS-R + +Altar of Shadows +7 +Artifact +At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. +{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. +MRD-R + +Altar of the Brood +1 +Artifact +Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. +KTK-R, FRF_UGIN-R + +Altar of the Lost +3 +Artifact +Altar of the Lost enters the battlefield tapped. +{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. +DKA-U + +Altar's Light +2WW +Instant +Exile target artifact or enchantment. +MRD-U + +Altar's Reap +1B +Instant +As an additional cost to cast Altar's Reap, sacrifice a creature. +Draw two cards. +ISD-C, M14-C, CNS-C, BFZ-C, C15-C, CN2-C, CMA-C, DDR-C + +Alter Reality +1U +Instant +Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-R + +Altered Ego +X2GU +Creature -- Shapeshifter +0/0 +Altered Ego can't be countered. +You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. +SOI-R + +Aluren +2GG +Enchantment +Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash. +TE-R + +Always Watching +1WW +Enchantment +Nontoken creatures you control get +1/+1 and have vigilance. +SOI-R + +Amass the Components +3U +Sorcery +Draw three cards, then put a card from your hand on the bottom of your library. +AVR-C + +Ambassador Laquatus +1UU +Legendary Creature -- Merfolk Wizard +1/3 +{3}: Target player puts the top three cards of his or her library into his or her graveyard. +TOR-R, 10E-R + +Ambassador Oak +3G +Creature -- Treefolk Warrior +3/3 +When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. +MOR-C, DDS-C + +Amber Prison +4 +Artifact +You may choose not to untap Amber Prison during your untap step. +{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. +MI-R, 6E-R + +Ambiguity +2UU +Enchantment +Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. +UNH-R + +Ambition's Cost +3B +Sorcery +You draw three cards and you lose 3 life. +P3K-R, 8ED-U, C15-U, CMA-U, C17-U, DDR-U + +Ambitious Aetherborn +4B +Creature -- Aetherborn Artificer +4/3 +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Ambuscade +2G +Instant +Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. +HOU-C + +Ambuscade Shaman +2B +Creature -- Orc Shaman +2/2 +Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. +Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-U + +Ambush +3R +Instant +Blocking creatures gain first strike until end of turn. +HL-C + +Ambush Commander +3GG +Creature -- Elf +2/2 +Forests you control are 1/1 green Elf creatures that are still lands. +{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. +SCG-R, EVG-R + +Ambush Krotiq +5G +Creature -- Insect +5/5 +Trample +When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. +FRF-C + +Ambush Party +4R +Creature -- Human Rogue +3/1 +First strike, haste +HL-C, 5E-C, ME2-C + +Ambush Viper +1G +Creature -- Snake +2/1 +Flash (You may cast this spell any time you could cast an instant.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ISD-C + +Ammit Eternal +2B +Creature -- Zombie Crocodile Demon +5/5 +Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) +Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. +Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. +HOU-R + +Amnesia +3UUU +Sorcery +Target player reveals his or her hand and discards all nonland cards. +DK-U, MED-R + +Amoeboid Changeling +1U +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +{T}: Target creature gains all creature types until end of turn. +{T}: Target creature loses all creature types until end of turn. +LRW-C, H09-C + +Amok +1R +Enchantment +{1}, Discard a card at random: Put a +1/+1 counter on target creature. +ST-R + +Amphibious Kavu +2G +Creature -- Kavu +2/2 +Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. +PS-C + +Amphin Cutthroat +3U +Creature -- Salamander Rogue +2/4 +M12-C + +Amphin Pathmage +3U +Creature -- Salamander Wizard +3/2 +{2}{U}: Target creature can't be blocked this turn. +M15-C + +Ampryn Tactician +2WW +Creature -- Human Soldier +3/3 +When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. +ORI-C + +Amrou Kithkin +WW +Creature -- Kithkin +1/1 +Amrou Kithkin can't be blocked by creatures with power 3 or greater. +LE-C, 4E-C, ME3-C + +Amrou Scout +1W +Creature -- Kithkin Rebel Scout +2/1 +{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +TSP-C, MMA-C + +Amrou Seekers +2W +Creature -- Kithkin Rebel +2/2 +Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. +TSP-C, MMA-C + +Amugaba +5UU +Creature -- Illusion +6/6 +Flying +{2}{U}, Discard a card: Return Amugaba to its owner's hand. +OD-R + +Amulet of Kroog +2 +Artifact +{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +AQ-C, 4E-C, 5E-C, ME4-C + +Amulet of Quoz +6 +Artifact +Remove Amulet of Quoz from your deck before playing if you're not playing for ante. +{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. +IA-R + +Amulet of Unmaking +5 +Artifact +{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. +MI-R + +Amulet of Vigor +1 +Artifact +Whenever a permanent enters the battlefield tapped and under your control, untap it. +WWK-R + +An-Havva Constable +1GG +Creature -- Human +2/1+* +An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. +HL-R, 5E-R + +An-Havva Inn +1GG +Sorcery +You gain X plus 1 life, where X is the number of green creatures on the battlefield. +HL-U + +An-Havva Township +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add {G} to your mana pool. +{2}, {T}: Add {R} or {W} to your mana pool. +HL-U + +An-Zerrin Ruins +2RR +Enchantment +As An-Zerrin Ruins enters the battlefield, choose a creature type. +Creatures of the chosen type don't untap during their controllers' untap steps. +HL-R, ME2-R + +Ana Battlemage +2G +Creature -- Human Wizard +2/2 +Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) +When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. +When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. +PLC-U + +Ana Disciple +G +Creature -- Human Wizard +1/1 +{U}, {T}: Target creature gains flying until end of turn. +{B}, {T}: Target creature gets -2/-0 until end of turn. +AP-C + +Ana Sanctuary +2G +Enchantment +At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. +AP-U + +Anaba Ancestor +1R +Creature -- Minotaur Spirit +1/1 +{T}: Another target Minotaur creature gets +1/+1 until end of turn. +HL-R, ME3-C + +Anaba Bodyguard +3R +Creature -- Minotaur +2/3 +First strike (This creature deals combat damage before creatures without first strike.) +HL-C, 6E-C, 10E-C + +Anaba Shaman +3R +Creature -- Minotaur Shaman +2/2 +{R}, {T}: Anaba Shaman deals 1 damage to target creature or player. +HL-C, 6E-C, 8ED-C, 9ED-C + +Anaba Spirit Crafter +2RR +Creature -- Minotaur Shaman +1/3 +Minotaur creatures get +1/+0. +HL-R, ME3-C + +Anaconda +3G +Creature -- Snake +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P1-U, US-U, 7E-U, 9ED-U + +Anafenza, Kin-Tree Spirit +WW +Legendary Creature -- Spirit Soldier +2/2 +Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-R + +Anafenza, the Foremost +WBG +Legendary Creature -- Human Soldier +4/4 +Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. +If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead. +KTK-M + +Anarchist +4R +Creature -- Human Wizard +2/2 +When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. +EX-C, OD-C, 9ED-U + +Anarchy +2RR +Sorcery +Destroy all white permanents. +IA-U, ME2-R + +Anathemancer +1BR +Creature -- Zombie Wizard +2/2 +When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. +Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ARB-U + +Anavolver +3G +Creature -- Volver +3/3 +Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) +If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. +If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." +AP-R + +Anax and Cymede +1RW +Legendary Creature -- Human Soldier +3/2 +First strike, vigilance +Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. +THS-R, DDL-R + +Ancestor's Chosen +5WW +Creature -- Human Cleric +4/4 +First strike (This creature deals combat damage before creatures without first strike.) +When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. +JUD-U, 10E-U + +Ancestor's Prophet +4W +Creature -- Human Cleric +1/5 +Tap five untapped Clerics you control: You gain 10 life. +ONS-R + +Ancestral Knowledge +1U +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. +When Ancestral Knowledge leaves the battlefield, shuffle your library. +WL-R + +Ancestral Mask +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 for each other enchantment on the battlefield. +MM-C, EMA-U + +Ancestral Memories +2UUU +Sorcery +Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. +MI-R, P1-R, 6E-R, 7E-R + +Ancestral Recall +U +Instant +Target player draws three cards. +A-R, B-R, U-R, VMA-B + +Ancestral Statue +4 +Artifact Creature -- Golem +3/4 +When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. +DTK-C + +Ancestral Tribute +5WW +Sorcery +You gain 2 life for each card in your graveyard. +Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-R + +Ancestral Vengeance +BB +Enchantment -- Aura +Enchant creature +When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. +Enchanted creature gets -1/-1. +FRF-C + +Ancestral Vision +Sorcery +Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +Target player draws three cards. +[Blue color indicator.] +TSP-R, DD2-R + +Anchor to the Aether +2U +Sorcery +Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +ORI-U + +Ancient Amphitheater +Land +As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. +{T}: Add {R} or {W} to your mana pool. +LRW-R, C15-R + +Ancient Brontodon +6GG +Creature -- Dinosaur +9/9 +XLN-C + +Ancient Carp +4U +Creature -- Fish +2/5 +DTK-C + +Ancient Crab +1UU +Creature -- Crab +1/5 +OGW-C, AKH-C + +Ancient Craving +3B +Sorcery +You draw three cards and you lose 3 life. +P2-R, S99-R, C15-R, DDK-R + +Ancient Den +Artifact Land +(Ancient Den isn't a spell.) +{T}: Add {W} to your mana pool. +MRD-C, HOP-C + +Ancient Excavation +2UB +Instant +Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-U + +Ancient Grudge +1R +Instant +Destroy target artifact. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C, ISD-C, MM3-U + +Ancient Hellkite +4RRR +Creature -- Dragon +6/6 +Flying +{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. +M11-R + +Ancient Hydra +4R +Creature -- Hydra +5/1 +Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +NE-U + +Ancient Kavu +3R +Creature -- Kavu +3/3 +{2}: Ancient Kavu becomes colorless until end of turn. +IN-C + +Ancient Ooze +5GG +Creature -- Ooze +*/* +Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. +SCG-R + +Ancient Runes +2R +Enchantment +At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. +TE-U + +Ancient Silverback +4GG +Creature -- Ape +6/5 +{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +UD-R, 7E-R, 9ED-R, M15-U + +Ancient Spider +2GW +Creature -- Spider +2/5 +First strike; reach (This creature can block creatures with flying.) +PS-R + +Ancient Spring +Land +Ancient Spring enters the battlefield tapped. +{T}: Add {U} to your mana pool. +{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. +IN-C + +Ancient Stirrings +G +Sorcery +Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) +ROE-C + +Ancient Tomb +Land +{T}: Add {C}{C} to your mana pool. Ancient Tomb deals 2 damage to you. +TE-U, EXP-M, VMA-R, V12-M + +Ancient Ziggurat +Land +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +CON-U, H09-U + +Ancient of the Equinox +Creature -- Treefolk +4/4 +Trample, hexproof +[Green color indicator. Back face. Transforms into Autumnal Gloom.] +SOI-U + +Andradite Leech +2B +Creature -- Leech +2/2 +Black spells you cast cost {B} more to cast. +{B}: Andradite Leech gets +1/+1 until end of turn. +IN-R + +Angel of Condemnation +2WW +Creature -- Angel +3/3 +Flying, vigilance +{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.) +HOU-R + +Angel of Deliverance +6WW +Creature -- Angel +6/6 +Flying +Delirium -- Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. +SOI-R + +Angel of Despair +3WWBB +Creature -- Angel +5/5 +Flying +When Angel of Despair enters the battlefield, destroy target permanent. +GPT-R, CMD-R, CMA-R + +Angel of Finality +3W +Creature -- Angel +3/4 +Flying +When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. +C13-R, CMA-R + +Angel of Flight Alabaster +4W +Creature -- Angel +4/4 +Flying +At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. +ISD-R + +Angel of Fury +4WW +Creature -- Angel +3/5 +Flying +When Angel of Fury dies, you may shuffle it into its owner's library. +P2-R, ME2-R + +Angel of Glory's Rise +5WW +Creature -- Angel +4/6 +Flying +When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. +AVR-R + +Angel of Invention +3WW +Creature -- Angel +2/1 +Flying, vigilance, lifelink +Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +Other creatures you control get +1/+1. +KLD-M + +Angel of Jubilation +1WWW +Creature -- Angel +3/3 +Flying +Other nonblack creatures you control get +1/+1. +Players can't pay life or sacrifice creatures to cast spells or activate abilities. +AVR-R + +Angel of Light +4W +Creature -- Angel +3/3 +Flying, vigilance +S99-U, ME2-U + +Angel of Mercy +4W +Creature -- Angel +3/3 +Flying +When Angel of Mercy enters the battlefield, you gain 3 life. +P2-U, S99-U, IN-U, 8ED-U, 9ED-U, 10E-U, DDC-U + +Angel of Renewal +5W +Creature -- Angel Ally +4/4 +Flying +When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. +BFZ-U + +Angel of Retribution +6W +Creature -- Angel +5/5 +Flying, first strike +TOR-R + +Angel of Salvation +6WW +Creature -- Angel +5/5 +Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying +When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. +FUT-R, DDF-R + +Angel of Sanctions +3WW +Creature -- Angel +3/4 +Flying +When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. +Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) +AKH-M + +Angel of Serenity +4WWW +Creature -- Angel +5/6 +Flying +When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. +When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. +RTR-M, C15-M + +Angel of the Dire Hour +5WW +Creature -- Angel +5/4 +Flash +Flying +When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. +C14-R + +Angel of the God-Pharaoh +4WW +Creature -- Angel +4/4 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-U + +Angel's Feather +2 +Artifact +Whenever a player casts a white spell, you may gain 1 life. +DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDC-U + +Angel's Grace +W +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. +TSP-R, MMA-R + +Angel's Herald +W +Creature -- Human Cleric +1/1 +{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. +ALA-U + +Angel's Mercy +2WW +Instant +You gain 7 life. +M10-C, M12-C, AVR-C, M13-C + +Angel's Tomb +3 +Artifact +Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. +AVR-U, ORI-U + +Angel's Trumpet +3 +Artifact +All creatures have vigilance. +At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. +UL-U + +Angelfire Crusader +3W +Creature -- Human Soldier Knight +2/3 +{R}: Angelfire Crusader gets +1/+0 until end of turn. +AP-C + +Angelheart Vial +5 +Artifact +Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. +{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. +ROE-R + +Angelic Accord +3W +Enchantment +At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. +M14-U + +Angelic Arbiter +5WW +Creature -- Angel +5/6 +Flying +Each opponent who cast a spell this turn can't attack with creatures. +Each opponent who attacked with a creature this turn can't cast spells. +M11-R, CMD-R, CMA-R + +Angelic Armaments +3 +Artifact -- Equipment +Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. +Equip {4} +AVR-U + +Angelic Benediction +3W +Enchantment +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever a creature you control attacks alone, you may tap target creature. +ALA-U, M13-U, DDC-U + +Angelic Blessing +2W +Sorcery +Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +P1-C, EX-C, P2-C, S99-C, S00-C, 9ED-C, 10E-C + +Angelic Captain +3RW +Creature -- Angel Ally +4/3 +Flying +Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. +BFZ-R + +Angelic Chorus +3WW +Enchantment +Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. +US-R, 10E-R + +Angelic Curator +1W +Creature -- Angel Spirit +1/1 +Flying, protection from artifacts +UL-C + +Angelic Destiny +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. +M12-M + +Angelic Edict +4W +Sorcery +Exile target creature or enchantment. +GTC-C + +Angelic Favor +3W +Instant +If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. +Cast Angelic Favor only during combat. +Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step. +NE-U + +Angelic Field Marshal +2WW +Creature -- Angel +3/3 +Flying +Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. +C14-R + +Angelic Gift +1W +Enchantment -- Aura +Enchant creature +When Angelic Gift enters the battlefield, draw a card. +Enchanted creature has flying. +BFZ-C + +Angelic Overseer +3WW +Creature -- Angel +5/3 +Flying +As long as you control a Human, Angelic Overseer has hexproof and indestructible. +ISD-M + +Angelic Page +1W +Creature -- Angel Spirit +1/1 +Flying +{T}: Target attacking or blocking creature gets +1/+1 until end of turn. +US-C, 7E-C, 8ED-C, DDC-C + +Angelic Protector +3W +Creature -- Angel +2/2 +Flying +Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. +TE-U, DDC-U + +Angelic Purge +2W +Sorcery +As an additional cost to cast Angelic Purge, sacrifice a permanent. +Exile target artifact, creature, or enchantment. +SOI-C + +Angelic Renewal +1W +Enchantment +Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. +WL-C + +Angelic Shield +WU +Enchantment +Creatures you control get +0/+1. +Sacrifice Angelic Shield: Return target creature to its owner's hand. +IN-U, DDI-U + +Angelic Skirmisher +4WW +Creature -- Angel +4/4 +Flying +At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. +GTC-R + +Angelic Voices +2WW +Enchantment +Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. +LE-R, CH-R, ME4-U + +Angelic Wall +1W +Creature -- Wall +0/4 +Defender (This creature can't attack.) +Flying +P2-C, OD-C, 10E-C, AVR-C, M14-C + +Angelsong +1W +Instant +Prevent all combat damage that would be dealt this turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C, DDC-C + +Anger +3R +Creature -- Incarnation +2/2 +Haste +As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. +JUD-U, CMD-U, CMA-U, DDI-U + +Anger of the Gods +1RR +Sorcery +Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +THS-R + +Angler Drake +4UU +Creature -- Drake +4/4 +Flying +When Angler Drake enters the battlefield, you may return target creature to its owner's hand. +AKH-U + +Angrath's Marauders +5RR +Creature -- Human Pirate +4/4 +If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +XLN-R + +Angry Mob +2WW +Creature -- Human +2+*/2+* +Trample +As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. +DK-U, 4E-U, 5E-U, MED-U + +Anguished Unmaking +1WB +Instant +Exile target nonland permanent. You lose 3 life. +SOI-R + +Angus Mackenzie +GWU +Legendary Creature -- Human Cleric +2/2 +{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. +LE-R, ME3-R + +Animal Boneyard +2W +Enchantment -- Aura +Enchant land +Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." +OD-U + +Animal Magnetism +4G +Sorcery +Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. +ONS-R + +Animar, Soul of Elements +URG +Legendary Creature -- Elemental +1/1 +Protection from white and from black +Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. +Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. +CMD-M + +Animate Artifact +3U +Enchantment -- Aura +Enchant artifact +As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. +A-U, B-U, U-U, RV-U, 4E-U, ME4-U + +Animate Dead +1B +Enchantment -- Aura +Enchant creature card in a graveyard +When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. +Enchanted creature gets -1/-0. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, EMA-U, VMA-U, MED-U, PD3-U + +Animate Land +G +Instant +Until end of turn, target land becomes a 3/3 creature that's still a land. +NE-U + +Animate Wall +W +Enchantment -- Aura +Enchant Wall +Enchanted Wall can attack as though it didn't have defender. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, MED-U + +Animation Module +1 +Artifact +Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. +{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. +KLD-R + +Animist's Awakening +XG +Sorcery +Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. +ORI-R + +Animus of Predation +4G +Creature -- Avatar +4/4 +Draft Animus of Predation face up. +As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) +If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. +CN2-U + +Ankh of Mishra +2 +Artifact +Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, VMA-R, MED-R + +Ankle Shanker +2RWB +Creature -- Goblin Berserker +2/2 +Haste +Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. +KTK-R, C16-R + +Annex +2UU +Enchantment -- Aura +Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) +You control enchanted land. +ONS-U, 9ED-U + +Annihilate +3BB +Instant +Destroy target nonblack creature. It can't be regenerated. +Draw a card. +IN-U, C13-U, C14-U, EMA-U + +Annihilating Fire +1RR +Instant +Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +RTR-C + +Annul +U +Instant +Counter target artifact or enchantment spell. +US-C, MRD-C, THS-C + +Anodet Lurker +5 +Artifact Creature -- Construct +3/3 +When Anodet Lurker dies, you gain 3 life. +5DN-C + +Anoint +W +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Prevent the next 3 damage that would be dealt to target creature this turn. +TE-C + +Anointed Deacon +4B +Creature -- Vampire Cleric +3/3 +At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. +XLN-C + +Anointed Procession +3W +Enchantment +If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +AKH-R + +Anointer Priest +1W +Creature -- Human Cleric +1/3 +Whenever a creature token enters the battlefield under your control, you gain 1 life. +Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) +AKH-C + +Anointer of Champions +W +Creature -- Human Cleric +1/1 +{T}: Target attacking creature gets +1/+1 until end of turn. +ORI-U, E01-U + +Anowon, the Ruin Sage +3BB +Legendary Creature -- Vampire Shaman +4/3 +At the beginning of your upkeep, each player sacrifices a non-Vampire creature. +WWK-R, C17-R + +Ant Queen +3GG +Creature -- Insect +5/5 +{1}{G}: Create a 1/1 green Insect creature token. +M10-R, MM2-R + +Antagonism +3R +Enchantment +At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. +US-R + +Anthem of Rakdos +2BRR +Enchantment +Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. +Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. +DIS-R + +Anthousa, Setessan Hero +3GG +Legendary Creature -- Human Warrior +4/5 +Heroic -- Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. +THS-R + +Anthroplasm +2UU +Creature -- Shapeshifter +0/0 +Anthroplasm enters the battlefield with two +1/+1 counters on it. +{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. +UL-R + +Anti-Magic Aura +2U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be the target of spells and can't be enchanted by other Auras. +LE-C, 5E-U + +Anticipate +1U +Instant +Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +DTK-C, BFZ-C + +Antler Skulkin +5 +Artifact Creature -- Scarecrow +3/3 +{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Anurid Barkripper +1GG +Creature -- Frog Beast +2/2 +Threshold -- Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. +JUD-C + +Anurid Brushhopper +1GW +Creature -- Frog Beast +3/4 +Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. +JUD-R + +Anurid Murkdiver +4BB +Creature -- Zombie Frog Beast +4/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +ONS-C + +Anurid Scavenger +2G +Creature -- Frog Beast +3/3 +Protection from black +At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. +TOR-U + +Anurid Swarmsnapper +2G +Creature -- Frog Beast +1/4 +Reach (This creature can block creatures with flying.) +{1}{G}: Anurid Swarmsnapper can block an additional creature this turn. +JUD-U + +Anvil of Bogardan +2 +Artifact +Players have no maximum hand size. +At the beginning of each player's draw step, that player draws an additional card, then discards a card. +VI-R + +Anvilwrought Raptor +4 +Artifact Creature -- Bird +2/1 +Flying, first strike +THS-U + +Anya, Merciless Angel +3RW +Legendary Creature -- Angel +4/4 +Flying +Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. +As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. +C15-M + +Apathy +U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. +WL-C + +Apes of Rath +2GG +Creature -- Ape +5/4 +Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. +TE-U + +Apex Hawks +2W +Creature -- Bird +2/2 +Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Flying +Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. +WWK-C, CNS-C + +Aphetto Alchemist +1U +Creature -- Human Wizard +1/2 +{T}: Untap target artifact or creature. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Aphetto Dredging +3B +Sorcery +Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. +ONS-C, H09-C + +Aphetto Exterminator +2B +Creature -- Human Wizard +3/1 +Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. +LGN-U + +Aphetto Grifter +2U +Creature -- Human Wizard +1/1 +Tap two untapped Wizards you control: Tap target permanent. +ONS-U + +Aphetto Runecaster +3U +Creature -- Human Wizard +2/3 +Whenever a permanent is turned face up, you may draw a card. +SCG-U + +Aphetto Vulture +4BB +Creature -- Zombie Bird +3/2 +Flying +When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. +ONS-U + +Aphotic Wisps +B +Instant +Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +Draw a card. +SHM-C + +Apocalypse +2RRR +Sorcery +Exile all permanents. You discard your hand. +TE-R + +Apocalypse Chime +2 +Artifact +{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated. +HL-R + +Apocalypse Demon +4BB +Creature -- Demon +*/* +Flying +Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. +At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. +HOU-R + +Apocalypse Hydra +XRG +Creature -- Hydra +0/0 +Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. +{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. +CON-M, MM2-R + +Apostle's Blessing +1(w/p) +Instant +({(w/p)} can be paid with either {W} or 2 life.) +Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. +NPH-C, MM2-C + +Apothecary Geist +3W +Creature -- Spirit +2/3 +Flying +When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. +SOI-C + +Apothecary Initiate +W +Creature -- Kithkin Cleric +1/1 +Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +SHM-C + +Appeal +G +Sorcery +Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. +[This is half of the split card Appeal // Authority.] +HOU-U + +Appeal // Authority +G // 1W +Sorcery // Sorcery +Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. +HOU-U + +Appetite for Brains +B +Sorcery +Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. +AVR-U, DDQ-U + +Appetite for the Unnatural +2G +Instant +Destroy target artifact or enchantment. You gain 2 life. +KLD-C + +Apprentice Necromancer +1B +Creature -- Zombie Wizard +1/1 +{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. +UD-R, C17-R + +Apprentice Sorcerer +2U +Creature -- Human Wizard +1/1 +{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +P2-U + +Apprentice Wizard +1UU +Creature -- Human Wizard +0/1 +{U}, {T}: Add {C}{C}{C} to your mana pool. +DK-R, 4E-C, MED-C + +Approach My Molten Realm +Scheme +When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. +ARC-C + +Approach of the Second Sun +6W +Sorcery +If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. +AKH-R + +Aquamoeba +1U +Creature -- Elemental Beast +1/3 +Discard a card: Switch Aquamoeba's power and toughness until end of turn. +TOR-C, VMA-C + +Aquamorph Entity +2UU +Creature -- Shapeshifter +*/* +As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +PLC-C, DDN-C + +Aquastrand Spider +1G +Creature -- Spider Mutant +0/0 +Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) +DIS-C, CMD-C, MM2-C + +Aqueous Form +U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked. +Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Aquitect's Will +U +Tribal Sorcery -- Merfolk +Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. +LRW-C + +Aquus Steed +3U +Creature -- Beast +1/3 +{2}{U}, {T}: Target creature gets -2/-0 until end of turn. +RTR-U + +Araba Mothrider +1W +Creature -- Human Samurai +1/1 +Flying +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +SOK-C + +Arachnogenesis +2G +Instant +Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. +C15-R + +Arachnoid +6 +Artifact Creature -- Spider +2/6 +Reach (This creature can block creatures with flying.) +5DN-U + +Arachnus Spinner +5G +Creature -- Spider +5/7 +Reach +Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. +M12-R, MM3-U + +Arachnus Web +2G +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. +M12-C, MM3-C + +Aradara Express +5 +Artifact -- Vehicle +8/6 +Menace +Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-C + +Arahbo, Roar of the World +3GW +Legendary Creature -- Cat Avatar +5/5 +Eminence -- At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. +Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. +C17-M + +Arashi, the Sky Asunder +3GG +Legendary Creature -- Spirit +5/5 +{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. +Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. +SOK-R + +Arashin Cleric +1W +Creature -- Human Cleric +1/3 +When Arashin Cleric enters the battlefield, you gain 3 life. +FRF-C + +Arashin Foremost +1WW +Creature -- Human Warrior +2/2 +Double strike +Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. +DTK-R + +Arashin Sovereign +5GW +Creature -- Dragon +6/6 +Flying +When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. +DTK-R + +Arashin War Beast +5GG +Creature -- Beast +6/6 +Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-U, FRF_UGIN-U + +Arbalest Elite +2WW +Creature -- Human Archer +2/3 +{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. +M12-U + +Arbiter of Knollridge +6W +Creature -- Giant Wizard +5/5 +Vigilance +When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. +LRW-R, CMD-R, C15-R + +Arbiter of the Ideal +4UU +Creature -- Sphinx +4/5 +Flying +Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. +BNG-R + +Arbor Colossus +2GGG +Creature -- Giant +6/6 +Reach +{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. +THS-R, C15-R + +Arbor Elf +G +Creature -- Elf Druid +1/1 +{T}: Untap target Forest. +WWK-C, M13-C + +Arborback Stomper +3GG +Creature -- Beast +5/4 +Trample +When Arborback Stomper enters the battlefield, you gain 5 life. +KLD-U + +Arboria +2GG +World Enchantment +Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. +LE-U, ME3-R + +Arc Blade +3RR +Sorcery +Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. +Suspend 3--{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-U + +Arc Lightning +2R +Sorcery +Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +US-C, HOP-C, KTK-U, FRF_UGIN-U + +Arc Mage +2R +Creature -- Human Spellshaper +2/2 +{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. +NE-U + +Arc Runner +2R +Creature -- Elemental Ox +5/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +At the beginning of the end step, sacrifice Arc Runner. +M11-C + +Arc Trail +1R +Sorcery +Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. +SOM-U, PC2-U, PCA-U, DDN-U + +Arc-Slogger +3RR +Creature -- Beast +4/5 +{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. +MRD-R + +Arcades Sabboth +2GGWWUU +Legendary Creature -- Elder Dragon +7/7 +Flying +At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. +Each untapped creature you control gets +0/+2 as long as it's not attacking. +{W}: Arcades Sabboth gets +0/+1 until end of turn. +LE-R, CH-R, ME3-R + +Arcane Adaptation +2U +Enchantment +As Arcane Adaptation enters the battlefield, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. +XLN-R + +Arcane Denial +1U +Instant +Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. +AI-C, C13-C, C16-C, CMA-C, MED-C + +Arcane Laboratory +2U +Enchantment +Each player can't cast more than one spell each turn. +US-U, 7E-U + +Arcane Lighthouse +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. +C14-U + +Arcane Melee +4U +Enchantment +Instant and sorcery spells cost {2} less to cast. +AVR-R, C13-R + +Arcane Sanctum +Land +Arcane Sanctum enters the battlefield tapped. +{T}: Add {W}, {U}, or {B} to your mana pool. +ALA-U, C13-U, C16-U, MM3-U, C17-U + +Arcane Savant +3UU +Creature -- Human Wizard +3/3 +Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. +When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. +CN2-R + +Arcane Spyglass +4 +Artifact +{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. +Remove three charge counters from Arcane Spyglass: Draw a card. +DST-C + +Arcane Teachings +2R +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." +JUD-C, 10E-U + +Arcanis the Omnipotent +3UUU +Legendary Creature -- Wizard +3/4 +{T}: Draw three cards. +{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. +ONS-R, 10E-R, EMA-R, C17-R, DDN-M + +Arcanis, the Omnipotent Avatar +Vanguard ++1/-3 +{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. +10E-P + +Arcanum Wings +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) +FUT-U + +Arcbond +2R +Instant +Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. +FRF-R + +Arcbound Bruiser +5 +Artifact Creature -- Golem +0/0 +Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-C + +Arcbound Crusher +4 +Artifact Creature -- Juggernaut +0/0 +Trample +Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. +Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-U, HOP-U + +Arcbound Fiend +6 +Artifact Creature -- Horror +0/0 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. +Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-U + +Arcbound Hybrid +4 +Artifact Creature -- Beast +0/0 +Haste +Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-C + +Arcbound Lancer +7 +Artifact Creature -- Beast +0/0 +First strike +Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-U + +Arcbound Overseer +8 +Artifact Creature -- Golem +0/0 +At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. +Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-R + +Arcbound Overseer Avatar +Vanguard +0/+3 +At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. +At the beginning of your upkeep, you may put a charge counter on target permanent you control. +DST-P + +Arcbound Ravager +2 +Artifact Creature -- Beast +0/0 +Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. +Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-R, MMA-R, MPS_KLD-S + +Arcbound Reclaimer +4 +Artifact Creature -- Golem +0/0 +Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. +Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-R + +Arcbound Slith +2 +Artifact Creature -- Slith +0/0 +Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. +Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-U, HOP-U + +Arcbound Stinger +2 +Artifact Creature -- Insect +0/0 +Flying +Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-C, MMA-C + +Arcbound Wanderer +6 +Artifact Creature -- Golem +0/0 +Modular--Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.) +5DN-U, MMA-C + +Arcbound Worker +1 +Artifact Creature -- Construct +0/0 +Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +DST-C, MMA-C, DDF-C + +Archaeological Dig +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. +IN-U + +Archaeomancer +2UU +Creature -- Human Wizard +1/2 +When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +M13-C, M14-C, C17-C, DDM-C + +Archangel +5WW +Creature -- Angel +5/5 +Flying, vigilance +VI-R, P1-R, P2-R, 6E-R, S99-R, AVR-U, C13-U + +Archangel Avacyn +3WW +Legendary Creature -- Angel +4/4 +Flash +Flying, vigilance +When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. +When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. +[Front face. Transforms into Avacyn, the Purifier.] +SOI-M + +Archangel of Strife +5WW +Creature -- Angel +6/6 +Flying +As Archangel of Strife enters the battlefield, each player chooses war or peace. +Creatures controlled by players who chose war get +3/+0. +Creatures controlled by players who chose peace get +0/+3. +CMD-R, CMA-R, V15-M + +Archangel of Thune +3WW +Creature -- Angel +3/4 +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Whenever you gain life, put a +1/+1 counter on each creature you control. +M14-M + +Archangel of Tithes +1WWW +Creature -- Angel +3/5 +Flying +As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. +As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. +ORI-M + +Archangel's Light +7W +Sorcery +You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. +DKA-M + +Archdemon of Greed +Creature -- Demon +9/9 +Flying, trample +At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. +[Black color indicator. Back face. Transforms into Ravenous Demon.] +DKA-R + +Archdemon of Paliano +2BB +Creature -- Demon +5/4 +Draft Archdemon of Paliano face up. +As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) +Flying +CN2-R + +Archdemon of Unx +5BB +Creature -- Demon +6/6 +Flying, trample +At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. +ALA-R + +Archers of Qarsi +3G +Creature -- Naga Archer +5/2 +Defender +Reach (This creature can block creatures with flying.) +FRF-C + +Archers' Parapet +1G +Creature -- Wall +0/5 +Defender +{1}{B}, {T}: Each opponent loses 1 life. +KTK-C + +Archery Training +W +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may put an arrow counter on Archery Training. +Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." +UD-U + +Archetype of Aggression +1RR +Enchantment Creature -- Human Warrior +3/2 +Creatures you control have trample. +Creatures your opponents control lose trample and can't have or gain trample. +BNG-U + +Archetype of Courage +1WW +Enchantment Creature -- Human Soldier +2/2 +Creatures you control have first strike. +Creatures your opponents control lose first strike and can't have or gain first strike. +BNG-U + +Archetype of Endurance +6GG +Enchantment Creature -- Boar +6/5 +Creatures you control have hexproof. +Creatures your opponents control lose hexproof and can't have or gain hexproof. +BNG-U + +Archetype of Finality +4BB +Enchantment Creature -- Gorgon +2/3 +Creatures you control have deathtouch. +Creatures your opponents control lose deathtouch and can't have or gain deathtouch. +BNG-U + +Archetype of Imagination +4UU +Enchantment Creature -- Human Wizard +3/2 +Creatures you control have flying. +Creatures your opponents control lose flying and can't have or gain flying. +BNG-U + +Archfiend of Depravity +3BB +Creature -- Demon +5/4 +Flying +At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. +FRF-R, E01-R + +Archfiend of Ifnir +3BB +Creature -- Demon +5/4 +Flying +Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Architect of the Untamed +2G +Creature -- Elf Artificer Druid +2/3 +Whenever a land enters the battlefield under your control, you get {E} (an energy counter). +Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. +KLD-R + +Architects of Will +2UB +Artifact Creature -- Human Wizard +3/3 +When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. +Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) +ARB-C, ARC-C + +Archive Trap +3UU +Instant -- Trap +If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. +Target opponent puts the top thirteen cards of his or her library into his or her graveyard. +ZEN-R + +Archivist +2UU +Creature -- Human Wizard +1/1 +{T}: Draw a card. +UL-R, 7E-R, 8ED-R, 9ED-R + +Archmage Ascension +2U +Enchantment +At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. +As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. +ZEN-R + +Archon of Justice +3WW +Creature -- Archon +4/4 +Flying +When Archon of Justice dies, exile target permanent. +EVE-R, M12-R + +Archon of Redemption +3WW +Creature -- Archon +3/4 +Flying +Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. +WWK-R + +Archon of the Triumvirate +5WU +Creature -- Archon +4/5 +Flying +Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) +RTR-R + +Archweaver +5GG +Creature -- Spider +5/5 +Reach, trample +RTR-U + +Archwing Dragon +2RR +Creature -- Dragon +4/4 +Flying, haste +At the beginning of the end step, return Archwing Dragon to its owner's hand. +AVR-R + +Arctic Aven +2U +Creature -- Bird Wizard +2/1 +Flying +Arctic Aven gets +1/+1 as long as you control a Plains. +{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +M13-U + +Arctic Flats +Snow Land +Arctic Flats enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +CSP-U + +Arctic Foxes +1W +Creature -- Fox +1/1 +Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. +IA-C + +Arctic Merfolk +1U +Creature -- Merfolk +1/1 +Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) +If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. +PS-C + +Arctic Nishoba +5G +Creature -- Cat Warrior +6/6 +Trample +Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Arctic Nishoba dies, you gain 2 life for each age counter on it. +CSP-U + +Arctic Wolves +3GG +Creature -- Wolf +4/5 +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Arctic Wolves enters the battlefield, draw a card. +WL-U + +Arcum Dagsson +3U +Legendary Creature -- Human Artificer +2/2 +{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. +CSP-R + +Arcum's Sleigh +1 +Artifact +{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. +IA-U + +Arcum's Weathervane +2 +Artifact +{2}, {T}: Target snow land is no longer snow. +{2}, {T}: Target nonsnow basic land becomes snow. +IA-U + +Arcum's Whistle +3 +Artifact +{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared. +IA-U + +Ardent Militia +4W +Creature -- Human Soldier +2/5 +Vigilance +P1-U, WL-C, 6E-U, S99-U, 7E-U, 8ED-U + +Ardent Plea +1WU +Enchantment +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-U + +Ardent Recruit +W +Creature -- Human Soldier +1/1 +Metalcraft -- Ardent Recruit gets +2/+2 as long as you control three or more artifacts. +MBS-C + +Ardent Soldier +1W +Creature -- Human Soldier +1/2 +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Vigilance +If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. +IN-C + +Arena +Land +{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +PROMO-S, TSP-S + +Arena Athlete +1R +Creature -- Human +2/1 +Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. +THS-U + +Arena of the Ancients +3 +Artifact +Legendary creatures don't untap during their controllers' untap steps. +When Arena of the Ancients enters the battlefield, tap all legendary creatures. +LE-R, CH-R, ME3-R + +Arenson's Aura +2W +Enchantment +{W}, Sacrifice an enchantment: Destroy target enchantment. +{3}{U}{U}: Counter target enchantment spell. +IA-C, 5E-U + +Aretopolis +Plane -- Kephalai +When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. +When Aretopolis has ten or more scroll counters on it, planeswalk. +Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. +PC2-C, PCA-C + +Argent Mutation +2U +Instant +Target permanent becomes an artifact in addition to its other types until end of turn. +Draw a card. +NPH-U + +Argent Sphinx +2UU +Creature -- Sphinx +4/3 +Flying +Metalcraft -- {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. +SOM-R, MM2-R + +Argentum Armor +6 +Artifact -- Equipment +Equipped creature gets +6/+6. +Whenever equipped creature attacks, destroy target permanent. +Equip {6} +SOM-R, C14-R, C17-R + +Argivian Archaeologist +1WW +Creature -- Human Artificer +1/1 +{W}{W}, {T}: Return target artifact card from your graveyard to your hand. +AQ-R, MED-R + +Argivian Blacksmith +1WW +Creature -- Human Artificer +2/2 +{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +AQ-C, ME4-U + +Argivian Find +W +Instant +Return target artifact or enchantment card from your graveyard to your hand. +WL-U + +Argivian Restoration +2UU +Sorcery +Return target artifact card from your graveyard to the battlefield. +WL-U, DDF-U + +Argothian Elder +3G +Creature -- Elf Druid +2/2 +{T}: Untap two target lands. +US-U + +Argothian Enchantress +1G +Creature -- Human Druid +0/1 +Shroud (This creature can't be the target of spells or abilities.) +Whenever you cast an enchantment spell, draw a card. +US-R, EMA-M + +Argothian Pixies +1G +Creature -- Faerie +2/1 +Argothian Pixies can't be blocked by artifact creatures. +Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. +AQ-C, CH-C, ME4-C + +Argothian Swine +3G +Creature -- Boar +3/3 +Trample +US-C + +Argothian Treefolk +3GG +Creature -- Treefolk +3/5 +Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. +AQ-C, ME4-U + +Argothian Wurm +3G +Creature -- Wurm +6/6 +Trample +When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. +US-R + +Arguel's Blood Fast +1B +Legendary Enchantment +{1}{B}, Pay 2 life: Draw a card. +At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. +[Front face. Transforms into Temple of Aclazotz.] +XLN-R + +Arid Mesa +Land +{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. +ZEN-R, EXP-M, MM3-R + +Arjun, the Shifting Flame +4UR +Legendary Creature -- Sphinx Wizard +5/5 +Flying +Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +C15-M + +Ark of Blight +2 +Artifact +{3}, {T}, Sacrifice Ark of Blight: Destroy target land. +SCG-U + +Arlinn Kord +2RG +Legendary Planeswalker -- Arlinn +3 +[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. +[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. +[Front face. Transforms into Arlinn, Embraced by the Moon.] +SOI-M + +Arlinn, Embraced by the Moon +Legendary Planeswalker -- Arlinn +[+1]: Creatures you control get +1/+1 and gain trample until end of turn. +[-1]: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. +[-6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'" +[Red/Green color indicator. Back face. Transforms into Arlinn Kord.] +SOI-M + +Arm with Aether +2U +Sorcery +Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." +NPH-U + +Armada Wurm +2GGWW +Creature -- Wurm +5/5 +Trample +When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample. +RTR-M + +Armadillo Cloak +1GW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has trample. +Whenever enchanted creature deals damage, you gain that much life. +IN-C, ARC-C, EMA-U, VMA-U, DDE-C + +Armageddon +3W +Sorcery +Destroy all lands. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, P2-R, 6E-R, S99-R, MPS_AKH-S, VMA-M, ME4-R, MED-R, V14-M + +Armageddon Clock +6 +Artifact +At the beginning of your upkeep, put a doom counter on Armageddon Clock. +At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. +{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. +AQ-U, RV-R, 4E-R, ME4-R + +Armament Corps +2WBG +Creature -- Human Soldier +4/4 +When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. +KTK-U + +Armament Master +WW +Creature -- Kor Soldier +2/2 +Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. +ZEN-R + +Armament of Nyx +2W +Enchantment -- Aura +Enchant creature +Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) +JOU-C + +Armed +1R +Sorcery +Target creature gets +1/+1 and gains double strike until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Armed // Dangerous.] +DGM-U + +Armed // Dangerous +1R // 3G +Sorcery // Sorcery +Target creature gets +1/+1 and gains double strike until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Armed Response +2W +Instant +Armed Response deals damage to target attacking creature equal to the number of Equipment you control. +5DN-C + +Armillary Sphere +2 +Artifact +{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +CON-C, CMD-C, PC2-C, C13-C, PCA-C, CMA-C, C17-C, DDG-C, DDI-C + +Armistice +2W +Enchantment +{3}{W}{W}: You draw a card and target opponent gains 3 life. +MM-R, C14-R + +Armor Sliver +2W +Creature -- Sliver +2/2 +All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." +TE-U, H09-U + +Armor Thrull +2B +Creature -- Thrull +1/3 +{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. +FE-C, ME2-C + +Armor of Faith +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +{W}: Enchanted creature gets +0/+1 until end of turn. +IA-C, 5E-C, ME2-C + +Armor of Thorns +1G +Enchantment -- Aura +You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant nonblack creature +Enchanted creature gets +2/+2. +MI-C, VMA-C + +Armorcraft Judge +3G +Creature -- Elf Artificer +3/3 +When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. +KLD-U + +Armored Ascension +3W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each Plains you control and has flying. +SHM-U, M10-U, M11-U + +Armored Cancrix +4U +Creature -- Crab +2/5 +M11-C, M14-C + +Armored Galleon +4U +Creature -- Human Pirate +5/4 +Armored Galleon can't attack unless defending player controls an Island. +P2-U + +Armored Griffin +3W +Creature -- Griffin +2/3 +Flying, vigilance +P2-U, PC2-U, PCA-U, ME2-C + +Armored Guardian +3WU +Creature -- Cat Soldier +2/5 +{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. +{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) +IN-R + +Armored Pegasus +1W +Creature -- Pegasus +1/2 +Flying +P1-C, TE-C, 6E-C, S00-C + +Armored Skaab +2U +Creature -- Zombie Warrior +1/4 +When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. +ISD-C + +Armored Transport +3 +Artifact Creature -- Construct +2/1 +Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. +GTC-C + +Armored Warhorse +WW +Creature -- Horse +2/3 +M12-C + +Armored Wolf-Rider +3GW +Creature -- Elf Knight +4/6 +DGM-C + +Armorer Guildmage +R +Creature -- Human Wizard +1/1 +{B}, {T}: Target creature gets +1/+0 until end of turn. +{G}, {T}: Target creature gets +0/+1 until end of turn. +MI-C + +Armory Automaton +3 +Artifact Creature -- Construct +2/2 +Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) +C16-R + +Armory Guard +3W +Creature -- Giant Soldier +2/5 +Armory Guard has vigilance as long as you control a Gate. +RTR-C, DDL-C + +Armory of Iroas +2 +Artifact -- Equipment +Whenever equipped creature attacks, put a +1/+1 counter on it. +Equip {2} +JOU-U + +Arms Dealer +2R +Creature -- Goblin Rogue +1/1 +{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. +MM-U, M13-U + +Army Ants +1BR +Creature -- Insect +1/1 +{T}, Sacrifice a land: Destroy target land. +VI-U + +Army of Allah +1WW +Instant +Attacking creatures get +2/+0 until end of turn. +AN-C + +Army of the Damned +5BBB +Sorcery +Create thirteen tapped 2/2 black Zombie creature tokens. +Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-M, C13-M, C16-M + +Arnjlot's Ascent +1UU +Enchantment +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{1}: Target creature gains flying until end of turn. +IA-C + +Arrest +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +MM-U, MRD-C, SOM-C, RTR-U, MM2-C + +Arrogant Bloodlord +1BB +Creature -- Vampire Knight +4/4 +Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. +ROE-U + +Arrogant Vampire +3BB +Creature -- Vampire +4/3 +Flying +P1-U + +Arrogant Wurm +3GG +Creature -- Wurm +4/4 +Trample +Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-U, VMA-C + +Arrow Storm +3RR +Sorcery +Arrow Storm deals 4 damage to target creature or player. +Raid -- If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. +KTK-C + +Arrow Volley Trap +3WW +Instant -- Trap +If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. +Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. +ZEN-U, DDN-U + +Arrows of Justice +2(r/w) +Instant +Arrows of Justice deals 4 damage to target attacking or blocking creature. +GTC-U + +Arsenal Thresher +2(w/b)U +Artifact Creature -- Construct +2/2 +As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. +ARB-C, HOP-C + +Artful Dodge +U +Sorcery +Target creature can't be blocked this turn. +Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C + +Artful Looter +2U +Creature -- Human Wizard +1/2 +{T}: Draw a card, then discard a card. +Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. +UNH-C + +Artful Maneuver +1W +Instant +Target creature gets +2/+2 until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-C + +Artifact Blast +R +Instant +Counter target artifact spell. +AQ-C, ME4-C, MED-C + +Artifact Mutation +RG +Instant +Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost. +IN-R, C16-R + +Artifact Possession +2B +Enchantment -- Aura +Enchant artifact +Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. +AQ-C + +Artifact Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by artifact creatures. +Prevent all damage that would be dealt to enchanted creature by artifact sources. +Enchanted creature can't be the target of abilities from artifact sources. +AQ-C + +Artificer's Epiphany +2U +Instant +Draw two cards. If you control no artifacts, discard a card. +ORI-C + +Artificer's Hex +B +Enchantment -- Aura +Enchant Equipment +At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. +M14-U + +Artificer's Intuition +1U +Enchantment +{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. +5DN-R + +Artificial Evolution +U +Instant +Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) +ONS-R + +Artillerize +3R +Instant +As an additional cost to cast Artillerize, sacrifice an artifact or creature. +Artillerize deals 5 damage to target creature or player. +NPH-C + +Artisan of Forms +1U +Creature -- Human Wizard +1/1 +Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. +THS-R + +Artisan of Kozilek +9 +Creature -- Eldrazi +10/9 +When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. +Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) +ROE-U, ARC-U, CMD-U, C14-U, MM2-U, DDP-U + +Artisan's Sorrow +3G +Instant +Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +THS-U + +As Foretold +2U +Enchantment +At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold. +AKH-M + +Ascendant Evincar +4BB +Legendary Creature -- Vampire +3/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Other black creatures get +1/+1. +Nonblack creatures get -1/-1. +NE-R, 10E-R, HOP-R + +Ascended Lawmage +2WU +Creature -- Vedalken Wizard +3/2 +Flying +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +DGM-U, CN2-U + +Ascending Aven +2UU +Creature -- Bird Soldier +3/2 +Flying +Ascending Aven can block only creatures with flying. +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Asceticism +3GG +Enchantment +Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) +{1}{G}: Regenerate target creature. +SOM-R + +Ash Barrens +Land +{T}: Add {C} to your mana pool. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-C + +Ash Zealot +RR +Creature -- Human Warrior +2/2 +First strike, haste +Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. +RTR-R + +Asha's Favor +2W +Enchantment -- Aura +Enchant creature +Enchanted creature has flying, first strike, and vigilance. +CON-C + +Ashcloud Phoenix +2RR +Creature -- Phoenix +4/1 +Flying +When Ashcloud Phoenix dies, return it to the battlefield face down under your control. +Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. +KTK-M + +Ashcoat Bear +1G +Creature -- Bear +2/2 +Flash (You may cast this spell any time you could cast an instant.) +TSP-C + +Ashen Firebeast +6RR +Creature -- Elemental Beast +6/6 +{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. +OD-R + +Ashen Ghoul +3B +Creature -- Zombie +3/1 +Haste +{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. +IA-U, ME2-U + +Ashen Monstrosity +5RR +Creature -- Spirit +7/4 +Haste +Ashen Monstrosity attacks each combat if able. +BOK-U + +Ashen Powder +2BB +Sorcery +Put target creature card from an opponent's graveyard onto the battlefield under your control. +MI-R, 6E-R + +Ashen Rider +4WWBB +Creature -- Archon +5/5 +Flying +When Ashen Rider enters the battlefield or dies, exile target permanent. +THS-M + +Ashen-Skin Zubera +1B +Creature -- Zubera Spirit +1/2 +When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. +CHK-C + +Ashenmoor Cohort +5B +Creature -- Elemental Warrior +4/3 +Ashenmoor Cohort gets +1/+1 as long as you control another black creature. +SHM-C + +Ashenmoor Gouger +(b/r)(b/r)(b/r) +Creature -- Elemental Warrior +4/4 +Ashenmoor Gouger can't block. +SHM-U, MM2-U + +Ashenmoor Liege +1(b/r)(b/r)(b/r) +Creature -- Elemental Knight +4/1 +Other black creatures you control get +1/+1. +Other red creatures you control get +1/+1. +Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. +SHM-R + +Ashes of the Abhorrent +1W +Enchantment +Players can't cast spells from graveyards or activate abilities of cards in graveyards. +Whenever a creature dies, you gain 1 life. +XLN-R + +Ashes of the Fallen +2 +Artifact +As Ashes of the Fallen enters the battlefield, choose a creature type. +Each creature card in your graveyard has the chosen creature type in addition to its other types. +SOK-R + +Ashes to Ashes +1BB +Sorcery +Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. +DK-C, 4E-U, 5E-U, ME3-U + +Ashiok's Adept +2B +Creature -- Human Wizard +1/3 +Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. +BNG-U + +Ashiok, Nightmare Weaver +1UB +Legendary Planeswalker -- Ashiok +3 +[+2]: Exile the top three cards of target opponent's library. +[-X]: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. +[-10]: Exile all cards from all opponents' hands and graveyards. +THS-M + +Ashling the Pilgrim +1R +Legendary Creature -- Elemental Shaman +1/1 +{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. +LRW-R + +Ashling the Pilgrim Avatar +Vanguard +-1/+6 +{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player. +LRW-P + +Ashling's Prerogative +1R +Enchantment +As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) +Each creature with converted mana cost of the chosen value has haste. +Each creature without converted mana cost of the chosen value enters the battlefield tapped. +LRW-R + +Ashling, the Extinguisher +2BB +Legendary Creature -- Elemental Shaman +4/4 +Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. +EVE-R + +Ashling, the Extinguisher Avatar +Vanguard ++1/-3 +{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn. +EVE-P + +Ashmouth Blade +Artifact -- Equipment +Equipped creature gets +3/+3 and has first strike. +Equip {3} +[Back face. Transforms into Neglected Heirloom.] +SOI-U + +Ashmouth Hound +1R +Creature -- Elemental Hound +2/1 +Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. +ISD-C, DDK-C + +Ashnod +Vanguard ++1/-8 +Whenever a creature deals damage to you, destroy it. +VAN4-P + +Ashnod's Altar +3 +Artifact +Sacrifice a creature: Add {C}{C} to your mana pool. +AQ-U, CH-C, 5E-U, 6E-U, EMA-U, ME4-R + +Ashnod's Battle Gear +2 +Artifact +You may choose not to untap Ashnod's Battle Gear during your untap step. +{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. +AQ-U, 4E-U + +Ashnod's Coupon +0 +Artifact +{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. +Errata: You pay any costs for the drink. +UG-R + +Ashnod's Cylix +2 +Artifact +{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. +AI-R, ME2-R + +Ashnod's Transmogrant +1 +Artifact +{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. +AQ-U, CH-C, 5E-C, MED-C + +Asmira, Holy Avenger +2GW +Legendary Creature -- Human Cleric +2/3 +Flying +At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. +MI-R + +Aspect of Gorgon +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +JOU-C + +Aspect of Hydra +G +Instant +Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +BNG-C + +Aspect of Mongoose +1G +Enchantment -- Aura +Enchant creature +Enchanted creature has shroud. (It can't be the target of spells or abilities.) +When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. +TSP-U + +Aspect of Wolf +1G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R + +Asphodel Wanderer +B +Creature -- Skeleton Soldier +1/1 +{2}{B}: Regenerate Asphodel Wanderer. +THS-C + +Asphyxiate +1BB +Sorcery +Destroy target untapped creature. +BNG-C + +Aspiring Aeronaut +3U +Creature -- Human Artificer +1/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. +ORI-C + +Ass Whuppin' +1WB +Sorcery +Destroy target silver-bordered permanent in any game you can see from your seat. +UNH-R + +Assassin's Blade +1B +Instant +Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. +Destroy target nonblack attacking creature. +P1-U + +Assassin's Strike +4BB +Sorcery +Destroy target creature. Its controller discards a card. +RTR-U + +Assassinate +2B +Sorcery +Destroy target tapped creature. +TSP-C, 10E-C, M10-C, M11-C, PC2-C, CNS-C, PCA-C + +Assault +R +Sorcery +Assault deals 2 damage to target creature or player. +[This is half of the split card Assault // Battery.] +IN-U, TSP-S, HOP-U + +Assault // Battery +R // 3G +Sorcery // Sorcery +Assault deals 2 damage to target creature or player. // Create a 3/3 green Elephant creature token. +IN-U, TSP-S, HOP-U + +Assault Formation +1G +Enchantment +Each creature you control assigns combat damage equal to its toughness rather than its power. +{G}: Target creature with defender can attack this turn as though it didn't have defender. +{2}{G}: Creatures you control get +0/+1 until end of turn. +DTK-R + +Assault Griffin +3W +Creature -- Griffin +3/2 +Flying +M11-C, M12-C, GTC-C + +Assault Strobe +R +Sorcery +Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +SOM-C + +Assault Suit +4 +Artifact -- Equipment +Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. +At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. +Equip {3} +C14-U, C16-U, CMA-U + +Assault Zeppelid +2GU +Creature -- Beast +3/3 +Flying, trample +DIS-C + +Assemble the Legion +3RW +Enchantment +At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. +GTC-R + +Assemble the Rank and Vile +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token." +CN2-C + +Assembled Alphas +5R +Creature -- Wolf +5/5 +Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. +EMN-R + +Assembly Hall +5 +Artifact +{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. +MM-R + +Assembly-Worker +3 +Artifact Creature -- Assembly-Worker +2/2 +{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +TSP-U, DDF-U + +Assert Authority +5UU +Instant +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +MRD-U + +Assquatch +4R +Creature -- Donkey Lord +3½/3½ +Each other Donkey gets +1½/+1½. +Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +UNH-R + +Astral Arena +Plane -- Kolbahan +No more than one creature can attack each combat. +No more than one creature can block each combat. +Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature. +PC2-C, PCA-C + +Astral Cornucopia +XXX +Artifact +Astral Cornucopia enters the battlefield with X charge counters on it. +{T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia. +BNG-R, C16-R + +Astral Slide +2W +Enchantment +Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. +ONS-U, VMA-U + +Astral Steel +2W +Instant +Target creature gets +1/+2 until end of turn. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-C + +Astrolabe +3 +Artifact +{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +AI-C, ME3-C + +Aswan Jaguar +1GG +Summon Jaguar +2/2 +When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. +{G}{G}, {T}: Bury target creature of the chosen type. +ASTRAL-S + +Asylum Visitor +1B +Creature -- Vampire Wizard +3/1 +At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-R + +Atalya, Samite Master +3WW +Legendary Creature -- Human Cleric +2/3 +{X}, {T}: Choose one -- +· Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. +· You gain X life. Spend only white mana on X. +IN-R + +Atarka Beastbreaker +1G +Creature -- Human Warrior +2/2 +Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +DTK-C + +Atarka Efreet +3R +Creature -- Efreet Shaman +5/1 +Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. +DTK-C + +Atarka Monument +3 +Artifact +{T}: Add {R} or {G} to your mana pool. +{4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. +DTK-U + +Atarka Pummeler +4R +Creature -- Ogre Warrior +4/5 +Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) +DTK-U + +Atarka's Command +RG +Instant +Choose two -- +· Your opponents can't gain life this turn. +· Atarka's Command deals 3 damage to each opponent. +· You may put a land card from your hand onto the battlefield. +· Creatures you control get +1/+1 and gain reach until end of turn. +DTK-R + +Atarka, World Render +5RG +Legendary Creature -- Dragon +6/4 +Flying, trample +Whenever a Dragon you control attacks, it gains double strike until end of turn. +FRF-R, C17-R + +Athreos, God of Passage +1WB +Legendary Enchantment Creature -- God +5/4 +Indestructible +As long as your devotion to white and black is less than seven, Athreos isn't a creature. +Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. +JOU-M + +Atinlay Igpay +5W +Eaturecray -- Igpay +3/3 +Oubleday ikestray +Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. +UNH-U + +Atog +1R +Creature -- Atog +1/2 +Sacrifice an artifact: Atog gets +2/+2 until end of turn. +AQ-C, RV-C, 5E-U, MRD-U, ME4-C + +Atogatog +WUBRG +Legendary Creature -- Atog +5/5 +Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. +OD-R + +Atraxa, Praetors' Voice +GWUB +Legendary Creature -- Angel Horror +4/4 +Flying, vigilance, deathtouch, lifelink +At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +C16-M + +Attended Knight +2W +Creature -- Human Knight +2/2 +First strike +When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. +M13-C, MM3-C + +Attrition +1BB +Enchantment +{B}, Sacrifice a creature: Destroy target nonblack creature. +UD-R, CMD-R, MPS_AKH-S + +Attune with Aether +G +Sorcery +Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). +KLD-C + +Attunement +2U +Enchantment +Return Attunement to its owner's hand: Draw three cards, then discard four cards. +US-R + +Atzocan Archer +2G +Creature -- Human Archer +1/4 +Reach +When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) +XLN-U + +Audacious Infiltrator +1W +Creature -- Dwarf Rogue +3/1 +Audacious Infiltrator can't be blocked by artifact creatures. +AER-C + +Auger Spree +1BR +Instant +Target creature gets +4/-4 until end of turn. +RTR-C, MM3-C + +Augmenting Automaton +1 +Artifact Creature -- Construct +1/1 +{1}{B}: Augmenting Automaton gets +1/+1 until end of turn. +AER-C + +Augur il-Vec +1W +Creature -- Human Cleric +1/3 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. +FUT-C + +Augur of Bolas +1U +Creature -- Merfolk Wizard +1/3 +When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +M13-U, C13-U, MM3-C + +Augur of Skulls +1B +Creature -- Skeleton Wizard +1/1 +{1}{B}: Regenerate Augur of Skulls. +Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. +FUT-C + +Augury Adept +1(w/u)(w/u) +Creature -- Kithkin Wizard +2/2 +Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. +SHM-R, C13-R + +Augury Owl +1U +Creature -- Bird +1/1 +Flying +When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +M11-C, PC2-C, PCA-C, DDI-C + +Auntie's Hovel +Land +As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +LRW-R + +Auntie's Snitch +2B +Creature -- Goblin Rogue +3/1 +Auntie's Snitch can't block. +Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) +Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. +MOR-R, MMA-U + +Aura Barbs +2R +Instant -- Arcane +Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. +BOK-U + +Aura Blast +1W +Instant +Destroy target enchantment. +Draw a card. +PS-C + +Aura Extraction +1W +Instant +Put target enchantment on top of its owner's library. +Cycling {2} ({2}, Discard this card: Draw a card.) +ONS-U + +Aura Finesse +U +Instant +Attach target Aura you control to target creature. +Draw a card. +ROE-C + +Aura Flux +2U +Enchantment +Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." +UL-C + +Aura Fracture +2W +Enchantment +Sacrifice a land: Destroy target enchantment. +PR-C + +Aura Gnarlid +2G +Creature -- Beast +2/2 +Creatures with power less than Aura Gnarlid's power can't block it. +Aura Gnarlid gets +1/+1 for each Aura on the battlefield. +ROE-C, PC2-C, PCA-C + +Aura Graft +1U +Instant +Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. +OD-U, 10E-U + +Aura Mutation +GW +Instant +Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost. +IN-R, C16-R + +Aura Shards +1GW +Enchantment +Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. +IN-U, CMD-U + +Aura Thief +3U +Creature -- Illusion +2/2 +Flying +When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) +UD-R + +Aura of Dominion +UU +Enchantment -- Aura +Enchant creature +{1}, Tap an untapped creature you control: Untap enchanted creature. +CHK-U + +Aura of Silence +1WW +Enchantment +Artifact and enchantment spells your opponents cast cost {2} more to cast. +Sacrifice Aura of Silence: Destroy target artifact or enchantment. +WL-U, 10E-U, C15-U + +Auramancer +2W +Creature -- Human Wizard +2/2 +When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. +OD-C, M12-C, PC2-C, M14-C, ORI-C, PCA-C, DDL-C + +Auramancer's Guise +2UU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. +PLC-U + +Auratog +1W +Creature -- Atog +1/2 +Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. +TE-R, TSP-S + +Auratouched Mage +5W +Creature -- Human Wizard +3/3 +When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +RAV-U, PC2-U, PCA-U + +Aurelia's Fury +XRW +Instant +Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. +GTC-M + +Aurelia, the Warleader +2RRWW +Legendary Creature -- Angel +3/4 +Flying, vigilance, haste +Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. +GTC-M, V15-M + +Aurification +2WW +Enchantment +Whenever a creature deals damage to you, put a gold counter on it. +Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) +When Aurification leaves the battlefield, remove all gold counters from all creatures. +ONS-R + +Auriok Bladewarden +1W +Creature -- Human Soldier +1/1 +{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. +MRD-U + +Auriok Champion +WW +Creature -- Human Cleric +1/1 +Protection from black and from red +Whenever another creature enters the battlefield, you may gain 1 life. +5DN-R + +Auriok Edgewright +WW +Creature -- Human Soldier +2/2 +Metalcraft -- Auriok Edgewright has double strike as long as you control three or more artifacts. +SOM-U + +Auriok Glaivemaster +W +Creature -- Human Soldier +1/1 +As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. +DST-C + +Auriok Replica +3 +Artifact Creature -- Cleric +2/2 +{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. +SOM-C + +Auriok Salvagers +3W +Creature -- Human Soldier +2/4 +{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +5DN-U, MMA-R + +Auriok Siege Sled +6 +Artifact Creature -- Juggernaut +3/5 +{1}: Target artifact creature blocks Auriok Siege Sled this turn if able. +{1}: Target artifact creature can't block Auriok Siege Sled this turn. +DST-U + +Auriok Steelshaper +1W +Creature -- Human Soldier +1/1 +Equip costs you pay cost {1} less. +As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1. +MRD-R + +Auriok Sunchaser +1W +Creature -- Human Soldier +1/1 +Metalcraft -- As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. +SOM-C + +Auriok Survivors +5W +Creature -- Human Soldier +4/6 +When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. +NPH-U + +Auriok Transfixer +W +Creature -- Human Scout +1/1 +{W}, {T}: Tap target artifact. +MRD-C + +Auriok Windwalker +3W +Creature -- Human Wizard +2/3 +Flying +{T}: Attach target Equipment you control to target creature you control. +5DN-R + +Aurochs +3G +Creature -- Aurochs +2/3 +Trample +Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +IA-C, 5E-C, ME2-C + +Aurochs Herd +5G +Creature -- Aurochs +4/4 +Trample +When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. +Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +CSP-C + +Aurora Eidolon +3W +Creature -- Spirit +2/2 +{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. +Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. +DIS-C + +Aurora Griffin +3W +Creature -- Griffin +2/2 +Flying +{W}: Target permanent becomes white until end of turn. +PS-C + +Aurora of Emrakul +Creature -- Eldrazi Reflection +1/4 +Flying, deathtouch +Whenever Aurora of Emrakul attacks, each opponent loses 3 life. +[Back face. Transforms into Cryptolith Fragment.] +EMN-U + +Auspicious Ancestor +3W +Creature -- Human Cleric +2/3 +When Auspicious Ancestor dies, you gain 3 life. +Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +MI-R + +Austere Command +4WW +Sorcery +Choose two -- +· Destroy all artifacts. +· Destroy all enchantments. +· Destroy all creatures with converted mana cost 3 or less. +· Destroy all creatures with converted mana cost 4 or greater. +LRW-R, CMD-R, MPS_AKH-S + +Authority +1W +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. +[This is half of the split card Appeal // Authority.] +HOU-U + +Authority of the Consuls +W +Enchantment +Creatures your opponents control enter the battlefield tapped. +Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. +KLD-R + +Autochthon Wurm +10GGGWW +Creature -- Wurm +9/14 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Trample +RAV-R + +Autumn Willow +4GG +Legendary Creature -- Avatar +4/4 +Shroud (This creature can't be the target of spells or abilities.) +{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. +HL-R, MED-R + +Autumn's Veil +G +Instant +Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. +M11-U, M12-U + +Autumn-Tail, Kitsune Sage +3W +Legendary Creature -- Fox Wizard +4/5 +{1}: Attach target Aura attached to a creature to another creature. +[Flips from Kitsune Mystic.] +CHK-R + +Autumnal Gloom +2G +Enchantment +{B}: Put the top card of your library into your graveyard. +Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. +[Front face. Transforms into Ancient of the Equinox.] +SOI-U + +Avacyn's Collar +1 +Artifact -- Equipment +Equipped creature gets +1/+0 and has vigilance. +Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. +Equip {2} +DKA-U + +Avacyn's Judgment +1R +Sorcery +Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. +SOI-R + +Avacyn's Pilgrim +G +Creature -- Human Monk +1/1 +{T}: Add {W} to your mana pool. +ISD-C, MM3-C + +Avacyn, Angel of Hope +5WWW +Legendary Creature -- Angel +8/8 +Flying, vigilance, indestructible +Other permanents you control have indestructible. +AVR-M, V15-M + +Avacyn, Guardian Angel +2WWW +Legendary Creature -- Angel +5/4 +Flying, vigilance +{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. +{5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. +M15-R + +Avacyn, the Purifier +Legendary Creature -- Angel +6/5 +Flying +When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. +[Red color indicator. Back face. Transforms into Archangel Avacyn.] +SOI-M + +Avacynian Missionaries +3W +Creature -- Human Cleric +3/3 +At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. +[Front face. Transforms into Lunarch Inquisitors.] +SOI-U + +Avacynian Priest +1W +Creature -- Human Cleric +1/2 +{1}, {T}: Tap target non-Human creature. +ISD-C + +Avalanche +X2RR +Sorcery +Destroy X target snow lands. +IA-U + +Avalanche Riders +3R +Creature -- Human Nomad +2/2 +Haste +Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Avalanche Riders enters the battlefield, destroy target land. +UL-U, TSP-S + +Avalanche Tusker +2GUR +Creature -- Elephant Warrior +6/4 +Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. +KTK-R + +Avarax +3RR +Creature -- Beast +3/3 +Haste +When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. +{1}{R}: Avarax gets +1/+0 until end of turn. +ONS-U, EMA-C + +Avarice Amulet +4 +Artifact -- Equipment +Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." +Whenever equipped creature dies, target opponent gains control of Avarice Amulet. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +M15-R + +Avarice Totem +1 +Artifact +{5}: Exchange control of Avarice Totem and target nonland permanent. +5DN-U + +Avaricious Dragon +2RR +Creature -- Dragon +4/4 +Flying +At the beginning of your draw step, draw an additional card. +At the beginning of your end step, discard your hand. +ORI-M + +Avatar of Discord +(b/r)(b/r)(b/r) +Creature -- Avatar +5/3 +({(b/r)} can be paid with either {B} or {R}.) +Flying +When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. +DIS-R, ARC-R + +Avatar of Fury +6RR +Creature -- Avatar +6/6 +If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. +Flying +{R}: Avatar of Fury gets +1/+0 until end of turn. +PR-R, CMD-R, E01-R + +Avatar of Hope +6WW +Creature -- Avatar +4/9 +If you have 3 or less life, Avatar of Hope costs {6} less to cast. +Flying +Avatar of Hope can block any number of creatures. +PR-R, 8ED-R + +Avatar of Me +2UU +Creature -- Avatar +*/* +Avatar of Me costs {1} more to play for each ten years you've been alive. +Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. +Avatar of Me's color is the color of your eyes. +UNH-R + +Avatar of Might +6GG +Creature -- Avatar +8/8 +If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +PR-R, 10E-R + +Avatar of Slaughter +6RR +Creature -- Avatar +8/8 +All creatures have double strike and attack each combat if able. +CMD-R, CMA-R + +Avatar of Will +6UU +Creature -- Avatar +5/6 +If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. +Flying +PR-R + +Avatar of Woe +6BB +Creature -- Avatar +6/5 +If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +{T}: Destroy target creature. It can't be regenerated. +PR-R, TSP-S, ARC-R, CMD-R, CN2-M, MPS_AKH-S, PD3-R + +Avatar of the Resolute +GG +Creature -- Avatar +3/2 +Reach, trample +Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. +DTK-R + +Aven Archer +3WW +Creature -- Bird Soldier Archer +2/2 +Flying +{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. +OD-U + +Aven Augur +3U +Creature -- Bird Wizard +2/2 +Flying +Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. +FUT-C + +Aven Battle Priest +5W +Creature -- Bird Cleric +3/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Aven Battle Priest enters the battlefield, you gain 3 life. +ORI-C + +Aven Brigadier +3WWW +Creature -- Bird Soldier +3/5 +Flying +Other Bird creatures get +1/+1. +Other Soldier creatures get +1/+1. +ONS-R + +Aven Cloudchaser +3W +Creature -- Bird Soldier +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Aven Cloudchaser enters the battlefield, destroy target enchantment. +OD-C, 8ED-C, 9ED-C, 10E-C + +Aven Envoy +U +Creature -- Bird Soldier +0/2 +Flying +LGN-C + +Aven Farseer +1W +Creature -- Bird Soldier +1/1 +Flying +Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. +SCG-C + +Aven Fateshaper +6U +Creature -- Bird Wizard +4/5 +Flying +When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. +{4}{U}: Look at the top four cards of your library, then put them back in any order. +ONS-U + +Aven Fisher +3U +Creature -- Bird Soldier +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Aven Fisher dies, you may draw a card. +OD-C, 8ED-C, 9ED-C, 10E-C + +Aven Fleetwing +3U +Creature -- Bird Soldier +2/2 +Flying +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +M12-C + +Aven Flock +4W +Creature -- Bird Soldier +2/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{W}: Aven Flock gets +0/+1 until end of turn. +OD-C, 8ED-C, 9ED-C + +Aven Fogbringer +3U +Creature -- Bird Wizard +2/1 +Flying +When Aven Fogbringer enters the battlefield, return target land to its owner's hand. +JUD-C + +Aven Initiate +3U +Creature -- Bird Warrior +3/2 +Flying +Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) +AKH-C + +Aven Liberator +2WW +Creature -- Bird Soldier +2/3 +Flying +Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. +SCG-C + +Aven Mimeomancer +1WU +Creature -- Bird Wizard +3/1 +Flying +At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. +ARB-R + +Aven Mindcensor +2W +Creature -- Bird Wizard +2/1 +Flash +Flying +If an opponent would search a library, that player searches the top four cards of that library instead. +FUT-U, AKH-R, MPS_AKH-S + +Aven Redeemer +3W +Creature -- Bird Cleric +2/2 +Flying +{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +LGN-C + +Aven Reedstalker +3U +Creature -- Bird Warrior +2/3 +Flash +Flying +HOU-C + +Aven Riftwatcher +2W +Creature -- Bird Rebel Soldier +2/3 +Flying +Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. +PLC-C, EMA-C + +Aven Shrine +1WW +Enchantment +Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. +OD-R + +Aven Skirmisher +W +Creature -- Bird Warrior +1/1 +Flying +FRF-C + +Aven Smokeweaver +2UU +Creature -- Bird Soldier +2/3 +Flying, protection from red +OD-U + +Aven Soulgazer +3WW +Creature -- Bird Cleric +3/3 +Flying +{2}{W}: Look at target face-down creature. +ONS-U + +Aven Squire +1W +Creature -- Bird Soldier +1/1 +Flying +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +CON-C, M13-C + +Aven Sunstriker +1WW +Creature -- Bird Warrior +1/1 +Flying +Double strike (This creature deals both first-strike and regular combat damage.) +Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-U + +Aven Surveyor +3UU +Creature -- Bird Scout +2/2 +Flying +When Aven Surveyor enters the battlefield, choose one -- +· Put a +1/+1 counter on Aven Surveyor. +· Return target creature to its owner's hand. +FRF-C + +Aven Tactician +4W +Creature -- Bird Soldier +2/3 +Flying +When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-C + +Aven Trailblazer +2W +Creature -- Bird Soldier +2/* +Flying +Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. +CON-C + +Aven Trooper +3W +Creature -- Bird Soldier +1/1 +Flying +{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. +TOR-C + +Aven Warcraft +2W +Instant +Creatures you control get +0/+2 until end of turn. +Threshold -- If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. +JUD-U + +Aven Warhawk +4W +Creature -- Bird Soldier +2/2 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) +Flying +LGN-U + +Aven Wind Guide +2WU +Creature -- Bird Warrior +2/3 +Flying, vigilance +Creature tokens you control have flying and vigilance. +Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) +AKH-U + +Aven Windreader +3UU +Creature -- Bird Soldier Wizard +3/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{1}{U}: Target player reveals the top card of his or her library. +OD-C, 9ED-C, 10E-C + +Aven of Enduring Hope +4W +Creature -- Bird Cleric +3/3 +Flying +When Aven of Enduring Hope enters the battlefield, you gain 3 life. +HOU-C + +Avenger en-Dal +1W +Creature -- Human Spellshaper +1/1 +{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. +NE-R + +Avenger of Zendikar +5GG +Creature -- Elemental +5/5 +When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. +Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. +WWK-M, C13-M, DDP-M + +Avenging Angel +3WW +Creature -- Angel +3/3 +Flying +When Avenging Angel dies, you may put it on top of its owner's library. +TE-R + +Avenging Arrow +2W +Instant +Destroy target creature that dealt damage this turn. +RTR-C + +Avenging Druid +2G +Creature -- Human Druid +1/3 +Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. +EX-C + +Avian Changeling +2W +Creature -- Shapeshifter +2/2 +Changeling (This card is every creature type.) +Flying +LRW-C, MMA-C + +Aviary Mechanic +1W +Creature -- Dwarf Artificer +2/2 +When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. +KLD-C + +Avid Reclaimer +2G +Creature -- Human Druid +2/2 +{T}: Add {G} or {U} to your mana pool. If you control a Nissa planeswalker, you gain 2 life. +HOU-U + +Avizoa +3U +Creature -- Jellyfish +2/2 +Flying +{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. +WL-R + +Avoid Fate +G +Instant +Counter target instant or Aura spell that targets a permanent you control. +LE-C, TSP-S + +Awaken the Ancient +1RRR +Enchantment -- Aura +Enchant Mountain +Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. +M14-R + +Awaken the Bear +2G +Instant +Target creature gets +3/+3 and gains trample until end of turn. +KTK-C + +Awaken the Sky Tyrant +3R +Enchantment +When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying. +C15-R + +Awakener Druid +2G +Creature -- Human Druid +1/1 +When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. +M10-U, M11-U + +Awakening +2GG +Enchantment +At the beginning of each upkeep, untap all creatures and lands. +ST-R + +Awakening Zone +2G +Enchantment +At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +ROE-R, CMD-R, PC2-R, PCA-R + +Away +2B +Instant +Target player sacrifices a creature. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Far // Away.] +DGM-U + +Awe Strike +W +Instant +The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. +MRD-C + +Awe for the Guilds +2R +Sorcery +Monocolored creatures can't block this turn. +DGM-C + +Awesome Presence +U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. +AI-C + +Awoken Horror +Creature -- Kraken Horror +7/8 +When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. +[Blue color indicator. Back face. Transforms into Thing in the Ice.] +SOI-R + +Axebane Guardian +2G +Creature -- Human Druid +0/3 +Defender +{T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. +RTR-C + +Axebane Stag +6G +Creature -- Elk +6/7 +RTR-C + +Axegrinder Giant +4RR +Creature -- Giant Warrior +6/4 +LRW-C + +Axelrod Gunnarson +4BBRR +Legendary Creature -- Giant +5/5 +Trample +Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player. +LE-R, CH-R, ME3-U + +Axis of Mortality +4WW +Enchantment +At the beginning of your upkeep, you may have two target players exchange life totals. +XLN-M + +Ayesha Tanaka +WWUU +Legendary Creature -- Human Artificer +2/2 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) +LE-R, CH-R + +Ayli, Eternal Pilgrim +WB +Legendary Creature -- Kor Cleric +2/3 +Deathtouch +{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. +OGW-R + +Aysen Abbey +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add {W} to your mana pool. +{2}, {T}: Add {G} or {U} to your mana pool. +HL-U + +Aysen Bureaucrats +1W +Creature -- Human Advisor +1/1 +{T}: Tap target creature with power 2 or less. +HL-C, 5E-C, ME2-C + +Aysen Crusader +2WW +Creature -- Human Knight +2+*/2+* +Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. +HL-R, ME2-U + +Aysen Highway +3WWW +Enchantment +White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.) +HL-R + +Ayumi, the Last Visitor +3GG +Legendary Creature -- Spirit +7/3 +Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) +SOK-R + +Azami, Lady of Scrolls +2UUU +Legendary Creature -- Human Wizard +0/2 +Tap an untapped Wizard you control: Draw a card. +CHK-R, C13-R, CMA-R, C17-R + +Azamuki, Treachery Incarnate +1RR +Legendary Creature -- Spirit +5/2 +Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. +[Flips from Cunning Bandit.] +BOK-U + +Azcanta, the Sunken Ruin +Legendary Land +(Transforms from Search for Azcanta.) +{T}: Add {U} to your mana pool. +{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +[Back face. Transforms into Search for Azcanta.] +XLN-R + +Azimaet Drake +2U +Creature -- Drake +1/3 +Flying +{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +MI-C + +Azor's Elocutors +3(w/u)(w/u) +Creature -- Human Advisor +3/5 +At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. +Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. +RTR-R + +Azorius Aethermage +1WU +Creature -- Human Wizard +1/1 +Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. +DIS-U + +Azorius Arrester +1W +Creature -- Human Soldier +2/1 +When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +RTR-C + +Azorius Chancery +Land +Azorius Chancery enters the battlefield tapped. +When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{U} to your mana pool. +DIS-C, CMD-C, C13-C, MM2-U, C16-U, CMA-C, DDI-C + +Azorius Charm +WU +Instant +Choose one -- +· Creatures you control gain lifelink until end of turn. +· Draw a card. +· Put target attacking or blocking creature on top of its owner's library. +RTR-U + +Azorius Cluestone +3 +Artifact +{T}: Add {W} or {U} to your mana pool. +{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. +DGM-C + +Azorius First-Wing +WU +Creature -- Griffin +2/2 +Flying, protection from enchantments +DIS-C + +Azorius Guildgate +Land -- Gate +Azorius Guildgate enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +RTR-C, DGM-C, C13-C, MM3-C, CMA-C + +Azorius Guildmage +(w/u)(w/u) +Creature -- Vedalken Wizard +2/2 +{2}{W}: Tap target creature. +{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +DIS-U, CMD-U + +Azorius Herald +2W +Creature -- Spirit +2/1 +Azorius Herald can't be blocked. +When Azorius Herald enters the battlefield, you gain 4 life. +When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. +DIS-U, C13-U + +Azorius Justiciar +2WW +Creature -- Human Wizard +2/2 +When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) +RTR-U + +Azorius Keyrune +3 +Artifact +{T}: Add {W} or {U} to your mana pool. +{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. +RTR-U, C13-U, CMA-U + +Azorius Ploy +1WWU +Instant +Prevent all combat damage target creature would deal this turn. +Prevent all combat damage that would be dealt to target creature this turn. +DIS-U + +Azorius Signet +2 +Artifact +{1}, {T}: Add {W}{U} to your mana pool. +DIS-C, ARC-C, MM3-U + +Azure Drake +3U +Creature -- Drake +2/4 +Flying +LE-U, CH-U, 5E-U, 9ED-U, M11-C + +Azure Mage +1U +Creature -- Human Wizard +2/1 +{3}{U}: Draw a card. +M12-U, C14-U, MM3-U + +Azusa, Lost but Seeking +2G +Legendary Creature -- Human Monk +1/2 +You may play two additional lands on each of your turns. +CHK-R + +B-I-N-G-O +1G +Creature -- Hound +1/1 +Trample +Whenever a player plays a spell, put a chip counter on its converted mana cost. +B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. +UNH-R + +B.F.M. (Big Furry Monster) +BBBBBBBBBBBBBBB +Summon The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See +99/99 +You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other. +B.F.M. can be blocked only by three or more creatures. +UG-R + +Back from the Brink +4UU +Enchantment +Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery. +ISD-R + +Back to Basics +2U +Enchantment +Nonbasic lands don't untap during their controllers' untap steps. +US-R + +Back to Nature +1G +Instant +Destroy all enchantments. +M11-U, M15-U + +Backdraft +1R +Instant +Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. +LE-U + +Backfire +U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. +LE-U, 4E-U + +Backlash +1BR +Instant +Tap target untapped creature. That creature deals damage equal to its power to its controller. +IN-U + +Backslide +1U +Instant +Turn target creature with a morph ability face down. +Cycling {U} ({U}, Discard this card: Draw a card.) +ONS-C + +Backup Plan +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. +CNS-R + +Backwoods Survivalists +3G +Creature -- Human Warrior +4/3 +Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. +EMN-C + +Bad Ass +2BB +Creature -- Donkey Zombie +3½/1 +{1}{B}, Growl: Regenerate Bad Ass. +UNH-C + +Bad Moon +1B +Enchantment +Black creatures get +1/+1. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S, C14-R, DDD-R + +Bad River +Land +Bad River enters the battlefield tapped. +{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +MI-U, VMA-U + +Badlands +Land -- Swamp Mountain +({T}: Add {B} or {R} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R + +Baki's Curse +2UU +Sorcery +Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. +HL-R + +Baku Altar +2 +Artifact +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. +{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token. +BOK-R + +Bala Ged Scorpion +3B +Creature -- Scorpion +2/3 +When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. +ROE-C, DDR-C + +Bala Ged Thief +3B +Creature -- Human Rogue Ally +2/2 +Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. +ZEN-R + +Balan, Wandering Knight +2WW +Legendary Creature -- Cat Knight +3/3 +First strike +Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. +{1}{W}: Attach all Equipment you control to Balan. +C17-R + +Balance +1W +Sorcery +Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. +A-R, B-R, U-R, RV-R, 4E-R, EMA-M, VMA-M, ME4-R, V09-M + +Balance of Power +3UU +Sorcery +If target opponent has more cards in hand than you, draw cards equal to the difference. +P1-R, P3K-R, 8ED-R + +Balancing Act +2WW +Sorcery +Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. +OD-R + +Balduvian Barbarians +1RR +Creature -- Human Barbarian +3/2 +IA-C, 6E-C, 7E-C, 8ED-C, 9ED-C + +Balduvian Bears +1G +Creature -- Bear +2/2 +IA-C + +Balduvian Conjurer +1U +Creature -- Human Wizard +0/2 +{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. +IA-U, ME2-C + +Balduvian Dead +3B +Creature -- Zombie +2/3 +{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step. +AI-U, ME2-U + +Balduvian Fallen +3B +Creature -- Zombie +3/5 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. +CSP-U + +Balduvian Frostwaker +2U +Creature -- Human Wizard +1/1 +{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. +CSP-U + +Balduvian Horde +2RR +Creature -- Human Barbarian +5/5 +When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. +AI-R, 6E-R, MED-R + +Balduvian Hydra +XRR +Creature -- Hydra +0/1 +Balduvian Hydra enters the battlefield with X +1/+0 counters on it. +Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. +{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. +IA-R, ME2-R + +Balduvian Rage +XR +Instant +Target attacking creature gets +X/+0 until end of turn. +Draw a card at the beginning of the next turn's upkeep. +CSP-U + +Balduvian Shaman +U +Creature -- Human Cleric Shaman +1/1 +{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +IA-C + +Balduvian Trading Post +Land +If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {C}{R} to your mana pool. +{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. +AI-R, ME2-R + +Balduvian War-Makers +4R +Creature -- Human Barbarian +3/3 +Haste +Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +AI-C + +Balduvian Warlord +3R +Creature -- Human Barbarian +3/2 +{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. +CSP-U + +Balefire Dragon +5RR +Creature -- Dragon +6/6 +Flying +Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. +ISD-M + +Balefire Liege +2(r/w)(r/w)(r/w) +Creature -- Spirit Horror +2/4 +Other red creatures you control get +1/+1. +Other white creatures you control get +1/+1. +Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. +Whenever you cast a white spell, you gain 3 life. +EVE-R, HOP-R + +Baleful Ammit +2B +Creature -- Crocodile Demon +4/3 +Lifelink +When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. +AKH-U + +Baleful Eidolon +1B +Enchantment Creature -- Spirit +1/1 +Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Enchanted creature gets +1/+1 and has deathtouch. +THS-C + +Baleful Force +5BBB +Creature -- Elemental +7/7 +At the beginning of each upkeep, you draw a card and you lose 1 life. +C13-R, VMA-R + +Baleful Stare +2U +Sorcery +Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. +P1-U, 7E-U, 9ED-U + +Baleful Strix +UB +Artifact Creature -- Bird +1/1 +Flying, deathtouch +When Baleful Strix enters the battlefield, draw a card. +PC2-U, C13-U, EMA-R, C16-U, PCA-U, E01-U, VMA-R + +Ball Lightning +RRR +Creature -- Elemental +6/1 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +At the beginning of the end step, sacrifice Ball Lightning. +DK-R, 4E-R, 5E-R, M10-R, MED-R, PD2-R + +Ballista Charger +5 +Artifact -- Vehicle +6/6 +Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-U + +Ballista Squad +3W +Creature -- Human Rebel +2/2 +{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. +MM-U, 9ED-U, 10E-U + +Balloon Peddler +2U +Creature -- Human Spellshaper +2/2 +{U}, {T}, Discard a card: Target creature gains flying until end of turn. +MM-C + +Ballot Broker +2W +Creature -- Human Advisor +2/3 +While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) +CN2-C + +Ballynock Cohort +2W +Creature -- Kithkin Soldier +2/2 +First strike +Ballynock Cohort gets +1/+1 as long as you control another white creature. +SHM-C, EMA-C + +Ballynock Trapper +3W +Creature -- Kithkin Soldier +2/2 +{T}: Tap target creature. +Whenever you cast a white spell, you may untap Ballynock Trapper. +EVE-C + +Ballyrush Banneret +1W +Creature -- Kithkin Soldier +2/1 +Kithkin spells and Soldier spells you cast cost {1} less to cast. +MOR-C + +Balm of Restoration +2 +Artifact +{1}, {T}, Sacrifice Balm of Restoration: Choose one -- +· You gain 2 life. +· Prevent the next 2 damage that would be dealt to target creature or player this turn. +FE-R + +Baloth Cage Trap +3GG +Instant -- Trap +If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. +Create a 4/4 green Beast creature token. +ZEN-U, MM3-U + +Baloth Null +4BG +Creature -- Zombie Beast +4/5 +When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. +OGW-U + +Baloth Pup +1G +Creature -- Beast +3/1 +Baloth Pup has trample as long as it has a +1/+1 counter on it. +OGW-U + +Baloth Woodcrasher +4GG +Creature -- Beast +4/4 +Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. +ZEN-U, CMD-U, C13-U + +Balshan Beguiler +2U +Creature -- Human Wizard +1/1 +Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. +OD-U + +Balshan Collaborator +3U +Creature -- Bird Soldier +2/2 +Flying +{B}: Balshan Collaborator gets +1/+1 until end of turn. +TOR-U + +Balshan Griffin +3UU +Creature -- Griffin +3/2 +Flying +{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. +OD-U + +Balthor the Defiled +2BB +Legendary Creature -- Zombie Dwarf +2/2 +Minion creatures get +1/+1. +{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. +JUD-R + +Balthor the Stout +1RR +Legendary Creature -- Dwarf Barbarian +2/2 +Other Barbarian creatures get +1/+1. +{R}: Another target Barbarian creature gets +1/+0 until end of turn. +TOR-R + +Balustrade Spy +3B +Creature -- Vampire Rogue +2/3 +Flying +When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +GTC-C + +Bamboozle +2U +Sorcery +Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. +OD-U + +Bandage +W +Instant +Prevent the next 1 damage that would be dealt to target creature or player this turn. +Draw a card. +ST-C, 10E-C + +Bane Alley Blackguard +1B +Creature -- Human Rogue +1/3 +DGM-C + +Bane Alley Broker +1UB +Creature -- Human Rogue +0/3 +{T}: Draw a card, then exile a card from your hand face down. +You may look at cards exiled with Bane Alley Broker. +{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. +GTC-U + +Bane of Bala Ged +7 +Creature -- Eldrazi +7/5 +Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. +BFZ-U + +Bane of Hanweir +Creature -- Werewolf +5/5 +Bane of Hanweir attacks each combat if able. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. +[Red color indicator. Back face. Transforms into Hanweir Watchkeep.] +ISD-U + +Bane of Progress +4GG +Creature -- Elemental +2/2 +When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. +C13-R, C15-R, CMA-R + +Bane of the Living +2BB +Creature -- Insect +4/3 +Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. +LGN-R, C16-R + +Banefire +XR +Sorcery +Banefire deals X damage to target creature or player. +If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. +CON-R, MM2-R, DDN-R + +Baneful Omen +4BBB +Enchantment +At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. +ROE-R + +Baneslayer Angel +3WW +Creature -- Angel +5/5 +Flying, first strike, lifelink, protection from Demons and from Dragons +M10-M, M11-M, V15-M + +Banewasp Affliction +1B +Enchantment -- Aura +Enchant creature +When enchanted creature dies, that creature's controller loses life equal to its toughness. +ALA-C + +Banewhip Punisher +2B +Creature -- Human Warrior +2/2 +When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. +{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. +HOU-U + +Banisher Priest +1WW +Creature -- Human Cleric +2/2 +When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) +M14-U, DDO-U + +Banishing Knack +U +Instant +Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." +EVE-C + +Banishing Light +2W +Enchantment +When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) +JOU-U, C15-U + +Banishing Stroke +5W +Instant +Put target artifact, creature, or enchantment on the bottom of its owner's library. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-U, MM3-U + +Banishment Decree +3WW +Instant +Put target artifact, creature, or enchantment on top of its owner's library. +MBS-C + +Banners Raised +R +Instant +Creatures you control get +1/+0 until end of turn. +AVR-C + +Banshee +2BB +Creature -- Spirit +0/1 +{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. +DK-U, CH-U, ME3-U + +Banshee of the Dread Choir +3BB +Creature -- Spirit +4/4 +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. +C15-U, CMA-U + +Banshee's Blade +2 +Artifact -- Equipment +Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. +Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-U + +Bant +Plane -- Alara +All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) +Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it. +HOP-C, PCA-C + +Bant Battlemage +2W +Creature -- Human Wizard +2/2 +{G}, {T}: Target creature gains trample until end of turn. +{U}, {T}: Target creature gains flying until end of turn. +ALA-U + +Bant Charm +GWU +Instant +Choose one -- +· Destroy target artifact. +· Put target creature on the bottom of its owner's library. +· Counter target instant spell. +ALA-U + +Bant Panorama +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. +ALA-C, C13-C, CMA-C + +Bant Sojourners +1GWU +Creature -- Human Soldier +2/4 +When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token. +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +ARB-C + +Bant Sureblade +(g/u)W +Creature -- Human Soldier +2/1 +As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. +ARB-C + +Bar the Door +2W +Instant +Creatures you control get +0/+4 until end of turn. +DKA-C + +Baral's Expertise +3UU +Sorcery +Return up to three target artifacts and/or creatures to their owners' hands. +You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. +AER-R + +Baral, Chief of Compliance +1U +Legendary Creature -- Human Wizard +1/3 +Instant and sorcery spells you cast cost {1} less to cast. +Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +AER-R + +Barbarian Bully +2R +Creature -- Human Barbarian +2/2 +Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. +JUD-C + +Barbarian General +4R +Creature -- Human Barbarian Soldier +3/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-U + +Barbarian Guides +2R +Creature -- Human Barbarian +1/2 +{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) +IA-C + +Barbarian Horde +3R +Creature -- Human Barbarian Soldier +3/3 +P3K-C + +Barbarian Lunatic +2R +Creature -- Human Barbarian +2/1 +{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. +OD-C + +Barbarian Outcast +1R +Creature -- Human Barbarian Beast +2/2 +When you control no Swamps, sacrifice Barbarian Outcast. +TOR-C + +Barbarian Riftcutter +4R +Creature -- Human Barbarian +3/3 +{R}, Sacrifice Barbarian Riftcutter: Destroy target land. +RAV-C + +Barbarian Ring +Land +{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. +Threshold -- {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +OD-U, PD2-U + +Barbary Apes +1G +Creature -- Ape +2/2 +LE-C + +Barbed Battlegear +3 +Artifact -- Equipment +Equipped creature gets +4/-1. +Equip {2} +SOM-U + +Barbed Field +2RR +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: This land deals 1 damage to target creature or player." +PR-U + +Barbed Foliage +2GG +Enchantment +Whenever a creature attacks you, it loses flanking until end of turn. +Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. +MI-U + +Barbed Lightning +2R +Instant +Choose one -- +· Barbed Lightning deals 3 damage to target creature. +· Barbed Lightning deals 3 damage to target player. +Entwine {2} (Choose both if you pay the entwine cost.) +DST-C + +Barbed Sextant +1 +Artifact +{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C, ME2-C + +Barbed Shocker +3R +Creature -- Insect +2/2 +Trample, haste +Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +TSP-U, CNS-U + +Barbed Sliver +2R +Creature -- Sliver +2/2 +All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." +TE-U, H09-U + +Barbed Wire +3 +Artifact +At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. +{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. +MM-U + +Barbed-Back Wurm +4B +Creature -- Wurm +4/3 +{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. +MI-U + +Barbtooth Wurm +5G +Creature -- Wurm +6/4 +P2-C, S99-C + +Bargain +2W +Sorcery +Target opponent draws a card. +You gain 7 life. +P2-U, S99-U + +Bargaining Table +5 +Artifact +{X}, {T}: Draw a card. X is the number of cards in an opponent's hand. +MM-R + +Barishi +2GG +Creature -- Elemental +4/3 +When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. +WL-U + +Barkhide Mauler +4G +Creature -- Beast +4/4 +Cycling {2} ({2}, Discard this card: Draw a card.) +ONS-C + +Barkshell Blessing +(g/w) +Instant +Target creature gets +2/+2 until end of turn. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Barktooth Warbeard +4BRR +Legendary Creature -- Human Warrior +6/5 +LE-U, ME3-C + +Barl's Cage +4 +Artifact +{3}: Target creature doesn't untap during its controller's next untap step. +DK-R, CH-R, 5E-R, ME3-R + +Baron Sengir +5BBB +Legendary Creature -- Vampire +5/5 +Flying +Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. +{T}: Regenerate another target Vampire. +HL-R, MED-R + +Barony Vampire +2B +Creature -- Vampire +3/2 +M11-C + +Barrage Ogre +3RR +Creature -- Ogre Warrior +3/3 +{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. +SOM-U + +Barrage Tyrant +4R +Creature -- Eldrazi +5/3 +Devoid (This card has no color.) +{2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. +BFZ-R + +Barrage of Boulders +2R +Sorcery +Barrage of Boulders deals 1 damage to each creature you don't control. +Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn. +KTK-C + +Barrage of Expendables +R +Enchantment +{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. +M14-U + +Barrel Down Sokenzan +2R +Instant -- Arcane +Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. +SOK-C + +Barreling Attack +2RR +Instant +Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. +MI-R + +Barren Glory +4WW +Enchantment +At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. +FUT-R + +Barren Moor +Land +Barren Moor enters the battlefield tapped. +{T}: Add {B} to your mana pool. +Cycling {B} ({B}, Discard this card: Draw a card.) +ONS-C, ARC-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, VMA-C, DDC-C, DDJ-C + +Barrenton Cragtreads +2(w/u)(w/u) +Creature -- Kithkin Scout +3/3 +Barrenton Cragtreads can't be blocked by red creatures. +SHM-C + +Barrenton Medic +4W +Creature -- Kithkin Cleric +0/4 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. +SHM-C + +Barricade Breaker +7 +Artifact Creature -- Juggernaut +7/5 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Barricade Breaker attacks each combat if able. +AER-U + +Barrin +Vanguard +0/+6 +Sacrifice a permanent: Return target creature to its owner's hand. +VAN2-P + +Barrin's Codex +4 +Artifact +At the beginning of your upkeep, you may put a page counter on Barrin's Codex. +{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. +US-R + +Barrin's Spite +2UB +Sorcery +Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. +IN-R + +Barrin's Unmaking +1U +Instant +Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. +IN-C + +Barrin, Master Wizard +1UU +Legendary Creature -- Human Wizard +1/1 +{2}, Sacrifice a permanent: Return target creature to its owner's hand. +US-R + +Barrow Ghoul +1B +Creature -- Zombie +4/4 +At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. +WL-C + +Bartel Runeaxe +3BRG +Legendary Creature -- Giant Warrior +6/5 +Vigilance +Bartel Runeaxe can't be the target of Aura spells. +LE-R, ME3-U + +Barter in Blood +2BB +Sorcery +Each player sacrifices two creatures. +MRD-U, AVR-U, C15-U, CMA-U, DDC-U, DDQ-U + +Baru, Fist of Krosa +3GG +Legendary Creature -- Human Druid +4/4 +Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. +Grandeur -- Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. +FUT-R + +Basal Sliver +2B +Creature -- Sliver +2/2 +All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." +TSP-C + +Basal Thrull +BB +Creature -- Thrull +1/2 +{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. +FE-C, MED-C + +Basalt Gargoyle +2R +Creature -- Gargoyle +3/2 +Flying +Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{R}: Basalt Gargoyle gets +0/+1 until end of turn. +TSP-U + +Basalt Golem +5 +Artifact Creature -- Golem +2/4 +Basalt Golem can't be blocked by artifact creatures. +Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she creates a 0/2 colorless Wall artifact creature token with defender. +MI-U + +Basalt Monolith +3 +Artifact +Basalt Monolith doesn't untap during your untap step. +{T}: Add {C}{C}{C} to your mana pool. +{3}: Untap Basalt Monolith. +A-U, B-U, U-U, RV-U, C13-U, C15-U, CMA-U, ME4-U + +Basandra, Battle Seraph +3RW +Legendary Creature -- Angel +4/4 +Flying +Players can't cast spells during combat. +{R}: Target creature attacks this turn if able. +CMD-R, CNS-R, CMA-R, VMA-R + +Bash to Bits +3R +Instant +Destroy target artifact. +Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Basilica Guards +2W +Creature -- Human Soldier +1/4 +Defender +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-C + +Basilica Screecher +1B +Creature -- Bat +1/2 +Flying +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-C + +Basilisk Collar +1 +Artifact -- Equipment +Equipped creature has deathtouch and lifelink. +Equip {2} +WWK-R, MM3-R + +Basking Rootwalla +G +Creature -- Lizard +1/1 +{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-C, VMA-C, DDD-C + +Bassara Tower Archer +GG +Creature -- Human Archer +2/1 +Hexproof, reach +JOU-U + +Bastion Enforcer +2W +Creature -- Dwarf Soldier +3/2 +AER-C + +Bastion Inventor +5U +Creature -- Vedalken Artificer +4/4 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +AER-C + +Bastion Mastodon +5 +Artifact Creature -- Elephant +4/5 +{W}: Bastion Mastodon gains vigilance until end of turn. +KLD-C + +Bastion Protector +2W +Creature -- Human Soldier +3/3 +Commander creatures you control get +2/+2 and have indestructible. +C15-R + +Bathe in Dragonfire +2R +Sorcery +Bathe in Dragonfire deals 4 damage to target creature. +FRF-C + +Bathe in Light +1W +Instant +Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. +RAV-U, CMD-U, CMA-U + +Baton of Courage +3 +Artifact +Flash +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. +5DN-C + +Baton of Morale +2 +Artifact +{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-U + +Battered Golem +3 +Artifact Creature -- Golem +3/2 +Battered Golem doesn't untap during your untap step. +Whenever an artifact enters the battlefield, you may untap Battered Golem. +5DN-C + +Batterhorn +4R +Creature -- Beast +4/3 +When Batterhorn enters the battlefield, you may destroy target artifact. +RTR-C + +Battering Craghorn +2RR +Creature -- Goat Beast +3/1 +First strike +Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C, ARC-C + +Battering Krasis +2G +Creature -- Fish Beast +2/1 +Trample +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +DGM-C + +Battering Ram +2 +Artifact Creature -- Construct +1/1 +At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) +Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. +AQ-C, 4E-C, 5E-C + +Battering Sliver +5R +Creature -- Sliver +4/4 +All Sliver creatures have trample. +PLC-C + +Battering Wurm +6G +Creature -- Wurm +4/3 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Creatures with power less than Battering Wurm's power can't block it. +GPT-U + +Batterskull +5 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +4/+4 and has vigilance and lifelink. +{3}: Return Batterskull to its owner's hand. +Equip {5} +NPH-M + +Battery +3G +Sorcery +Create a 3/3 green Elephant creature token. +[This is half of the split card Assault // Battery.] +IN-U, TSP-S, HOP-U + +Battle Brawler +1B +Creature -- Orc Warrior +2/2 +As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. +FRF-U + +Battle Cry +2W +Instant +Untap all white creatures you control. +Whenever a creature blocks this turn, it gets +0/+1 until end of turn. +IA-U + +Battle Frenzy +2R +Instant +Green creatures you control get +1/+1 until end of turn. +Nongreen creatures you control get +1/+0 until end of turn. +IA-C + +Battle Hurda +4W +Creature -- Giant +3/3 +First strike +WWK-C + +Battle Hymn +1R +Instant +Add {R} to your mana pool for each creature you control. +AVR-C + +Battle Mastery +2W +Enchantment -- Aura +Enchant creature +Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) +LRW-U, M15-U, DTK-U, DDL-U + +Battle Rampart +2R +Creature -- Wall +1/3 +Defender +{T}: Target creature gains haste until end of turn. +MM-C, ROE-C + +Battle Screech +2WW +Sorcery +Create two 1/1 white Bird creature tokens with flying. +Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-U, VMA-C + +Battle Sliver +4R +Creature -- Sliver +3/3 +Sliver creatures you control get +2/+0. +M14-U + +Battle Squadron +3RR +Creature -- Goblin +*/* +Flying +Battle Squadron's power and toughness are each equal to the number of creatures you control. +MM-R, EMA-U + +Battle Strain +1R +Enchantment +Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. +OD-U + +Battle at the Bridge +XB +Sorcery +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Target creature gets -X/-X until end of turn. You gain X life. +AER-R + +Battle of Wits +3UU +Enchantment +At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. +OD-R, 9ED-R, M13-R + +Battle-Mad Ronin +1R +Creature -- Human Samurai +1/1 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +Battle-Mad Ronin attacks each combat if able. +CHK-C + +Battle-Rattle Shaman +3R +Creature -- Goblin Shaman +2/2 +At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. +ROE-C, MM3-C, E01-C + +Battlefield Forge +Land +{T}: Add {C} to your mana pool. +{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. +AP-R, 9ED-R, 10E-R, M15-R, ORI-R + +Battlefield Medic +1W +Creature -- Human Cleric +1/1 +{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. +ONS-C + +Battlefield Percher +3BB +Creature -- Bird +2/2 +Flying +Battlefield Percher can block only creatures with flying. +{1}{B}: Battlefield Percher gets +1/+1 until end of turn. +NE-U + +Battlefield Scavenger +1R +Creature -- Jackal Rogue +2/2 +You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) +Whenever you exert a creature, you may discard a card. If you do, draw a card. +AKH-U + +Battlefield Scrounger +3GG +Creature -- Centaur +3/3 +Threshold -- Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard. +JUD-C + +Battlefield Thaumaturge +1U +Creature -- Human Wizard +2/1 +Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. +Heroic -- Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. +JOU-R + +Battleflight Eagle +4W +Creature -- Bird +2/2 +Flying +When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +M13-C + +Battlefront Krushok +4G +Creature -- Beast +3/4 +Battlefront Krushok can't be blocked by more than one creature. +Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. +FRF-U + +Battlegate Mimic +1(r/w) +Creature -- Shapeshifter +2/1 +Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn. +EVE-C, HOP-C + +Battlegrace Angel +3WW +Creature -- Angel +4/4 +Flying +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever a creature you control attacks alone, it gains lifelink until end of turn. +ALA-R, MM2-R + +Battleground Geist +4U +Creature -- Spirit +3/3 +Flying +Other Spirit creatures you control get +1/+0. +ISD-U + +Battlegrowth +G +Instant +Put a +1/+1 counter on target creature. +MRD-C + +Battletide Alchemist +3WW +Creature -- Kithkin Cleric +3/4 +If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. +MOR-R + +Battlewand Oak +2G +Creature -- Treefolk Warrior +1/3 +Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. +Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. +LRW-C + +Battlewise Aven +3W +Creature -- Bird Soldier +2/2 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. +JUD-C + +Battlewise Hoplite +WU +Creature -- Human Soldier +2/2 +Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +THS-U + +Battlewise Valor +1W +Instant +Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Batwing Brume +1(w/b) +Instant +Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) +EVE-U, ARC-U + +Bay Falcon +1U +Creature -- Bird +1/1 +Flying, vigilance +MI-C + +Bayou +Land -- Swamp Forest +({T}: Add {B} or {G} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R + +Bayou Dragonfly +1G +Creature -- Insect +1/1 +Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +TE-C + +Bazaar Krovod +4W +Creature -- Beast +2/5 +Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. +RTR-U + +Bazaar Trader +1R +Creature -- Goblin +1/1 +{T}: Target player gains control of target artifact, creature, or land you control. +WWK-R + +Bazaar of Baghdad +Land +{T}: Draw two cards, then discard three cards. +AN-U, VMA-M, ME3-R + +Bazaar of Wonders +3UU +World Enchantment +When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. +Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. +MI-R + +Beacon Behemoth +3GG +Creature -- Beast +5/3 +{1}: Target creature with power 5 or greater gains vigilance until end of turn. +CON-C + +Beacon Hawk +1W +Creature -- Bird +1/1 +Flying +Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. +{W}: Beacon Hawk gets +0/+1 until end of turn. +DIS-C + +Beacon of Creation +3G +Sorcery +Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library. +5DN-R + +Beacon of Destiny +1W +Creature -- Human Cleric +1/3 +{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. +LGN-R + +Beacon of Destruction +3RR +Instant +Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. +5DN-R, 10E-R, DDS-R + +Beacon of Immortality +5W +Instant +Double target player's life total. Shuffle Beacon of Immortality into its owner's library. +5DN-R, 10E-R + +Beacon of Tomorrows +6UU +Sorcery +Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. +5DN-R, DDS-R + +Beacon of Unrest +3BB +Sorcery +Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. +5DN-R, 10E-R, HOP-R, ARC-R, C16-R + +Bear Cub +1G +Creature -- Bear +2/2 +P2-C + +Bear Umbra +2GG +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-R + +Bear's Companion +2GUR +Creature -- Human Warrior +2/2 +When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. +KTK-U + +Bearer of Overwhelming Truths +Creature -- Human Wizard +3/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +[Blue color indicator. Back face. Transforms into Daring Sleuth.] +SOI-U + +Bearer of Silence +1B +Creature -- Eldrazi +2/1 +Devoid (This card has no color.) +When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) +Flying +Bearer of Silence can't block. +OGW-R + +Bearer of the Heavens +7R +Creature -- Giant +10/10 +When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. +JOU-R + +Bearscape +1GG +Enchantment +{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token. +OD-R + +Beast Attack +2GGG +Instant +Create a 4/4 green Beast creature token. +Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U, DDD-U, DDS-U + +Beast Hunt +3G +Sorcery +Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. +HOP-C, ZEN-C + +Beast Walkers +1WW +Creature -- Human Beast Soldier +2/2 +{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +HL-R + +Beast Within +2G +Instant +Destroy target permanent. Its controller creates a 3/3 green Beast creature token. +NPH-U, PC2-U, CN2-U, C16-U, PCA-U, DDL-U + +Beast of Burden +6 +Artifact Creature -- Golem +*/* +Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. +UL-R, 7E-R, 8ED-R, 9ED-R + +Beastbreaker of Bala Ged +1G +Creature -- Human Warrior +2/2 +Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-3} 4/4 +{LEVEL 4+} 6/6 Trample +ROE-U, DDP-U + +Beastcaller Savant +1G +Creature -- Elf Shaman Ally +1/1 +Haste +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +BFZ-R + +Beastmaster Ascension +2G +Enchantment +Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. +As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. +ZEN-R, C14-R, C15-R, C16-R, CMA-R + +Beastmaster's Magemark +2G +Enchantment -- Aura +Enchant creature +Creatures you control that are enchanted get +1/+1. +Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +GPT-C + +Beasts of Bogardan +4R +Creature -- Beast +3/3 +Protection from red +Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. +LE-U, CH-U + +Because I Have Willed It +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Spells you cast cost {1} less to cast. +At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme. +E01-C + +Beck +GU +Sorcery +Whenever a creature enters the battlefield this turn, you may draw a card. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Beck // Call.] +DGM-R + +Beck // Call +GU // 4WU +Sorcery // Sorcery +Whenever a creature enters the battlefield this turn, you may draw a card. +Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-R + +Beckon Apparition +(w/b) +Instant +Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. +EVE-C, GTC-C + +Become Immense +5G +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Target creature gets +6/+6 until end of turn. +KTK-U + +Bedlam +2RR +Enchantment +Creatures can't block. +US-R, 7E-R + +Bedlam Reveler +6RR +Creature -- Devil Horror +3/4 +Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. +EMN-R + +Bee Sting +3G +Sorcery +Bee Sting deals 2 damage to target creature or player. +P1-U, P2-U, ME4-U + +Beetleback Chief +2RR +Creature -- Goblin Warrior +2/2 +When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. +PC2-U, C14-U, EMA-U, PCA-U, VMA-C, DDN-U + +Beetleform Mage +1GU +Creature -- Human Insect Wizard +2/2 +{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. +DGM-C + +Befoul +2BB +Sorcery +Destroy target land or nonblack creature. It can't be regenerated. +US-C, 7E-U, CHK-C + +Beguiler of Wills +3UU +Creature -- Human Wizard +1/1 +{T}: Gain control of target creature with power less than or equal to the number of creatures you control. +DKA-M + +Behemoth Sledge +1GW +Artifact -- Equipment +Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} +ARB-U, C13-U, C17-U, DDH-U + +Behemoth's Herald +G +Creature -- Elf Shaman +1/1 +{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. +ALA-U + +Behind the Scenes +2B +Enchantment +Creatures you control have skulk. (They can't be blocked by creatures with greater power.) +{4}{W}: Creatures you control get +1/+1 until end of turn. +SOI-U + +Behold My Grandeur +Scheme +When you set this scheme in motion, add {U}{B}{R} to your mana pool. +When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. +E01-C + +Behold the Beyond +5BB +Sorcery +Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. +SOI-M + +Behold the Power of Destruction +Scheme +When you set this scheme in motion, destroy all nonland permanents target opponent controls. +ARC-C + +Belbe's Armor +3 +Artifact +{X}, {T}: Target creature gets -X/+X until end of turn. +NE-U + +Belbe's Percher +2B +Creature -- Bird +2/2 +Flying +Belbe's Percher can block only creatures with flying. +NE-C + +Belbe's Portal +5 +Artifact +As Belbe's Portal enters the battlefield, choose a creature type. +{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. +NE-R + +Belfry Spirit +3WW +Creature -- Spirit +1/1 +Flying +Haunt (When this creature dies, exile it haunting target creature.) +When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. +GPT-U + +Believe +4G +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. +[This is half of the split card Reason // Believe.] +HOU-R + +Belligerent Brontodon +5GW +Creature -- Dinosaur +4/6 +Each creature you control assigns combat damage equal to its toughness rather than its power. +XLN-U + +Belligerent Hatchling +3(r/w) +Creature -- Elemental +6/6 +First strike +Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. +Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. +Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. +EVE-U + +Belligerent Sliver +2R +Creature -- Sliver +2/2 +Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) +M15-U + +Belligerent Whiptail +3R +Creature -- Wurm +4/2 +Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. +BFZ-C + +Bellowing Aegisaur +5W +Creature -- Dinosaur +3/5 +Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. +XLN-U + +Bellowing Fiend +4B +Creature -- Spirit +3/3 +Flying +Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. +TE-R, 7E-R + +Bellowing Saddlebrute +3B +Creature -- Orc Warrior +4/5 +Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. +KTK-U + +Bellowing Tanglewurm +3GG +Creature -- Wurm +4/4 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Other green creatures you control have intimidate. +SOM-U + +Bellows Lizard +R +Creature -- Lizard +1/1 +{1}{R}: Bellows Lizard gets +1/+0 until end of turn. +RTR-C, ORI-C + +Belltoll Dragon +5U +Creature -- Dragon +3/3 +Flying, hexproof +Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +DTK-U + +Belltower Sphinx +4U +Creature -- Sphinx +2/5 +Flying +Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. +RAV-U, M12-U + +Beloved Chaplain +1W +Creature -- Human Cleric +1/1 +Protection from creatures +OD-U + +Ben-Ben, Akki Hermit +2RR +Legendary Creature -- Goblin Shaman +1/1 +{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. +CHK-R + +Benalish Cavalry +1W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +TSP-C + +Benalish Commander +3W +Creature -- Human Soldier +*/* +Benalish Commander's power and toughness are each equal to the number of Soldiers you control. +Suspend X--{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. +PLC-R + +Benalish Emissary +2W +Creature -- Human Wizard +1/4 +Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) +When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. +IN-U + +Benalish Heralds +3W +Creature -- Human Soldier +2/4 +{3}{U}, {T}: Draw a card. +IN-U + +Benalish Hero +W +Creature -- Human Soldier +1/1 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, MED-C + +Benalish Infantry +2W +Creature -- Human Soldier +1/3 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +WL-C + +Benalish Knight +2W +Creature -- Human Knight +2/2 +Flash (You may cast this spell any time you could cast an instant.) +First strike (This creature deals combat damage before creatures without first strike.) +WL-C, 10E-C + +Benalish Lancer +2W +Creature -- Human Knight +2/2 +Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) +If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. +IN-C, DDG-C + +Benalish Missionary +W +Creature -- Human Cleric +1/1 +{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. +WL-C + +Benalish Trapper +1W +Creature -- Human Soldier +1/2 +{W}, {T}: Tap target creature. +IN-C, VMA-C + +Benalish Veteran +2W +Creature -- Human Soldier +2/2 +Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. +M12-C + +Bend or Break +3R +Sorcery +Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. +IN-R + +Beneath the Sands +2G +Sorcery +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Benediction of Moons +W +Sorcery +You gain 1 life for each player. +Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) +When the creature Benediction of Moons haunts dies, you gain 1 life for each player. +GPT-C + +Benefaction of Rhonas +2G +Sorcery +Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. +AKH-C + +Benefactor's Draught +1G +Instant +Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. +Draw a card. +C16-R + +Benevolent Ancestor +2W +Creature -- Spirit +0/4 +Defender (This creature can't attack.) +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +RAV-C + +Benevolent Bodyguard +W +Creature -- Human Cleric +1/1 +Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. +JUD-C, EMA-C, VMA-C + +Benevolent Offering +3W +Instant +Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. +Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. +C14-R + +Benevolent Unicorn +1W +Creature -- Unicorn +1/2 +If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. +MI-C + +Benthic Behemoth +5UUU +Creature -- Serpent +7/6 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +TE-R, 7E-R + +Benthic Djinn +2UB +Creature -- Djinn +5/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +At the beginning of your upkeep, you lose 2 life. +MI-R + +Benthic Explorers +3U +Creature -- Merfolk Scout +2/4 +{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. +AI-C, ME3-C + +Benthic Giant +5U +Creature -- Giant +4/5 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +THS-C + +Benthic Infiltrator +2U +Creature -- Eldrazi Drone +1/4 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +Benthic Infiltrator can't be blocked. +BFZ-C + +Benthicore +6U +Creature -- Elemental +5/5 +When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. +Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) +LRW-U + +Bequeathal +G +Enchantment -- Aura +Enchant creature +When enchanted creature dies, you draw two cards. +EX-C + +Bereavement +1B +Enchantment +Whenever a green creature dies, its controller discards a card. +US-U, 7E-U + +Berserk +G +Instant +Cast Berserk only before the combat damage step. +Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. +A-U, B-U, U-U, CN2-M, VMA-R, MED-R, V09-M + +Berserk Murlodont +4G +Creature -- Beast +3/3 +Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +LGN-C + +Berserkers of Blood Ridge +4R +Creature -- Human Berserker +4/4 +Berserkers of Blood Ridge attacks each combat if able. +M10-C, M11-C + +Berserkers' Onslaught +3RR +Enchantment +Attacking creatures you control have double strike. +DTK-R + +Beseech the Queen +(2/b)(2/b)(2/b) +Sorcery +({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) +Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. +SHM-U, HOP-U, V16-M + +Besmirch +1RR +Sorcery +Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +CN2-U + +Bestial Fury +2R +Enchantment -- Aura +Enchant creature +When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. +Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. +AI-C, MED-C + +Bestial Menace +3GG +Sorcery +Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. +WWK-U, CMD-U, MM2-U + +Betrayal +U +Enchantment -- Aura +Enchant creature an opponent controls +Whenever enchanted creature becomes tapped, you draw a card. +VI-C + +Betrayal of Flesh +5B +Instant +Choose one -- +· Destroy target creature. +· Return target creature card from your graveyard to the battlefield. +Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.) +MRD-U + +Betrothed of Fire +1R +Enchantment -- Aura +Enchant creature +Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. +Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. +WL-C + +Bewilder +2U +Instant +Target creature gets -3/-0 until end of turn. +Draw a card. +TSP-C + +Bident of Thassa +2UU +Legendary Enchantment Artifact +Whenever a creature you control deals combat damage to a player, you may draw a card. +{1}{U}, {T}: Creatures your opponents control attack this turn if able. +THS-R, C15-R + +Bifurcate +3G +Sorcery +Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +MM-R + +Big Game Hunter +1BB +Creature -- Human Rebel Assassin +1/1 +When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. +Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +PLC-U + +Bile Blight +BB +Instant +Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. +BNG-U + +Bile Urchin +B +Creature -- Spirit +1/1 +Sacrifice Bile Urchin: Target player loses 1 life. +BOK-C + +Bind +1G +Instant +Counter target activated ability. (Mana abilities can't be targeted.) +Draw a card. +IN-R + +Binding Agony +1B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. +MI-C + +Binding Grasp +3U +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. +You control enchanted creature. +Enchanted creature gets +0/+1. +IA-U, 5E-U, ME2-R + +Binding Mummy +1W +Creature -- Zombie +2/2 +Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. +AKH-C + +Biomantic Mastery +4(g/u)(g/u)(g/u) +Sorcery +Draw a card for each creature target player controls, then draw a card for each creature another target player controls. +DIS-R, C15-R + +Biomass Mutation +X(g/u)(g/u) +Instant +Creatures you control have base power and toughness X/X until end of turn. +GTC-R + +Bioplasm +3GG +Creature -- Ooze +4/4 +Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. +GPT-R + +Biorhythm +6GG +Sorcery +Each player's life total becomes the number of creatures he or she controls. +ONS-R, 9ED-R + +Bioshift +(g/u) +Instant +Move any number of +1/+1 counters from target creature onto another target creature with the same controller. +GTC-C + +Biovisionary +1GU +Creature -- Human Wizard +2/3 +At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. +GTC-R + +Birchlore Rangers +G +Creature -- Elf Druid +1/1 +Tap two untapped Elves you control: Add one mana of any color to your mana pool. +Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Bird Maiden +2R +Creature -- Human Bird +1/2 +Flying +AN-C, 4E-C, 5E-C, ME4-C + +Birds of Paradise +G +Creature -- Bird +0/1 +Flying +{T}: Add one mana of any color to your mana pool. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, RAV-R, 10E-R, M10-R, M11-R, M12-R, CN2-R + +Birds of Paradise Avatar +Vanguard +0/-3 +Lands you control have "{T}: Add one mana of any color to your mana pool." +MOL-P + +Birthing Hulk +6G +Creature -- Eldrazi Drone +5/4 +Devoid (This card has no color.) +When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +{1}{C}: Regenerate Birthing Hulk. +OGW-U + +Birthing Pod +3(g/p) +Artifact +({(g/p)} can be paid with either {G} or 2 life.) +{1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +NPH-R + +Bishop of Rebirth +3WW +Creature -- Vampire Cleric +3/4 +Vigilance +Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +XLN-R + +Bishop of the Bloodstained +3BB +Creature -- Vampire Cleric +3/3 +When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. +XLN-U + +Bishop's Soldier +1W +Creature -- Vampire Soldier +2/2 +Lifelink +XLN-C + +Bite of the Black Rose +3B +Sorcery +Will of the council -- Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. +CNS-U + +Biting Rain +2BB +Sorcery +All creatures get -2/-2 until end of turn. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Biting Tether +4U +Enchantment -- Aura +Enchant creature +You control enchanted creature. +At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. +SHM-U + +Bitter Feud +4R +Enchantment +As Bitter Feud enters the battlefield, choose two players. +If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. +C14-R + +Bitter Ordeal +2B +Sorcery +Search target player's library for a card and exile it. Then that player shuffles his or her library. +Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) +FUT-R + +Bitter Revelation +3B +Sorcery +Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +KTK-C + +Bitterblade Warrior +1G +Creature -- Jackal Warrior +2/2 +You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Bitterblossom +1B +Tribal Enchantment -- Faerie +At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. +MOR-R, MM2-M + +Bitterbow Sharpshooters +4G +Creature -- Jackal Archer +4/4 +Vigilance, reach +HOU-C + +Bitterheart Witch +4B +Creature -- Human Shaman +1/2 +Deathtouch +When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. +ISD-U + +Bituminous Blast +3BR +Instant +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Bituminous Blast deals 4 damage to target creature. +ARB-U, ARC-U, PC2-U, C16-U, PCA-U + +Black Carriage +3BB +Creature -- Horse +4/4 +Trample +Black Carriage doesn't untap during your untap step. +Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. +HL-R + +Black Cat +1B +Creature -- Zombie Cat +1/1 +When Black Cat dies, target opponent discards a card at random. +DKA-C, M15-C + +Black Knight +BB +Creature -- Human Knight +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, M11-U, ME4-U, MED-U + +Black Lotus +0 +Artifact +{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. +A-R, B-R, U-R, VMA-B + +Black Mana Battery +4 +Artifact +{2}, {T}: Put a charge counter on Black Mana Battery. +{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. +LE-U, 4E-R + +Black Market +3BB +Enchantment +Whenever a creature dies, put a charge counter on Black Market. +At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. +MM-R, C15-R, C17-R + +Black Oak of Odunos +2B +Creature -- Zombie Treefolk +0/5 +Defender +{B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. +BNG-U + +Black Poplar Shaman +2B +Creature -- Treefolk Shaman +1/3 +{2}{B}: Regenerate target Treefolk. +LRW-C + +Black Scarab +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by black creatures. +Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. +IA-U + +Black Sun's Zenith +XBB +Sorcery +Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. +MBS-R, C14-R + +Black Vise +1 +Artifact +As Black Vise enters the battlefield, choose an opponent. +At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. +A-U, B-U, U-U, RV-U, 4E-U, MPS_KLD-S, ME3-R, V10-M + +Black Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from black. This effect doesn't remove Black Ward. +A-U, B-U, U-U, RV-U, 4E-U + +Blackcleave Cliffs +Land +Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {R} to your mana pool. +SOM-R + +Blackcleave Goblin +3B +Creature -- Goblin Zombie +2/1 +Haste +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Blacker Lotus +0 +Artifact +{T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. +UG-R + +Blackmail +B +Sorcery +Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. +ONS-U, 9ED-U + +Blade Sliver +2R +Creature -- Sliver +2/2 +All Sliver creatures get +1/+0. +LGN-U + +Blade Splicer +2W +Creature -- Human Artificer +1/1 +When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. +Golem creatures you control have first strike. +NPH-R, MM3-R + +Blade of Selves +2 +Artifact -- Equipment +Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +Equip {4} +C15-R + +Blade of the Bloodchief +1 +Artifact -- Equipment +Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. +Equip {1} +ZEN-R, C17-R + +Blade of the Sixth Pride +1W +Creature -- Cat Rebel +3/1 +FUT-C + +Blade-Tribe Berserkers +3R +Creature -- Human Berserker +3/3 +Metalcraft -- When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. +SOM-C + +Bladed Bracers +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +As long as equipped creature is a Human or an Angel, it has vigilance. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +AVR-C + +Bladed Pinions +2 +Artifact -- Equipment +Equipped creature has flying and first strike. +Equip {2} +SOM-C + +Bladed Sentinel +4 +Artifact Creature -- Construct +2/4 +{W}: Bladed Sentinel gains vigilance until end of turn. +MBS-C + +Blademane Baku +1R +Creature -- Spirit +1/1 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. +{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. +BOK-C + +Blades of Velis Vel +1R +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Up to two target creatures each get +2/+0 and gain all creature types until end of turn. +LRW-C, MM2-C + +Bladetusk Boar +3R +Creature -- Boar +3/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +ZEN-C, M13-C, JOU-C + +Bladewing the Risen +3BBRR +Legendary Creature -- Zombie Dragon +4/4 +Flying +When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. +{B}{R}: Dragon creatures get +1/+1 until end of turn. +SCG-R, CMD-R, CMA-R, C17-R, DRB-R + +Bladewing's Thrall +2BB +Creature -- Zombie +3/3 +Bladewing's Thrall has flying as long as you control a Dragon. +When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. +SCG-U + +Blanchwood Armor +2G +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature gets +1/+1 for each Forest you control. +US-U, 7E-U, 8ED-U, 9ED-U, 10E-U + +Blanchwood Treefolk +4G +Creature -- Treefolk +4/5 +US-C + +Blanket of Night +1BB +Enchantment +Each land is a Swamp in addition to its other land types. +VI-U + +Blasphemous Act +8R +Sorcery +Blasphemous Act costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. +ISD-R, C14-R, C16-R + +Blast from the Past +2R +Instant +Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} +Blast from the Past deals 2 damage to target creature or player. +If the kicker cost was paid, put a 1/1 red Goblin creature token into play. +UNH-R + +Blast of Genius +4UR +Sorcery +Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. +DGM-U + +Blasted Landscape +Land +{T}: Add {C} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U, C15-U + +Blaster Mage +2R +Creature -- Human Spellshaper +2/2 +{R}, {T}, Discard a card: Destroy target Wall. +MM-C + +Blastfire Bolt +5R +Instant +Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. +M15-C + +Blasting Station +3 +Artifact +{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. +Whenever a creature enters the battlefield, you may untap Blasting Station. +5DN-U + +Blastoderm +2GG +Creature -- Beast +5/5 +Shroud (This creature can't be the target of spells or abilities.) +Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +NE-C, VMA-U, DDD-C + +Blatant Thievery +4UUU +Sorcery +For each opponent, gain control of target permanent that player controls. +ONS-R, C15-R + +Blaze +XR +Sorcery +Blaze deals X damage to target creature or player. +P1-U, P2-U, 6E-U, P3K-U, 7E-U, 8ED-U, 9ED-U, 10E-U, HOP-U + +Blaze Commando +3RW +Creature -- Minotaur Soldier +5/3 +Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste. +DGM-U + +Blaze of Glory +W +Instant +Cast Blaze of Glory only during combat before blockers are declared. +Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +A-R, B-R, U-R, ME4-U + +Blazethorn Scarecrow +5 +Artifact Creature -- Scarecrow +3/3 +Blazethorn Scarecrow has haste as long as you control a red creature. +Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Blazing Archon +6WWW +Creature -- Archon +5/6 +Flying +Creatures can't attack you. +RAV-R, C16-R, PD3-R + +Blazing Blade Askari +2R +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{2}: Blazing Blade Askari becomes colorless until end of turn. +TSP-C + +Blazing Effigy +1R +Creature -- Elemental +0/3 +When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. +LE-C + +Blazing Hellhound +2BR +Creature -- Elemental Hound +4/3 +{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. +ORI-U + +Blazing Salvo +R +Instant +Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. +OD-C, DDK-C + +Blazing Shoal +XRR +Instant -- Arcane +You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. +Target creature gets +X/+0 until end of turn. +BOK-R + +Blazing Specter +2BR +Creature -- Specter +2/2 +Flying, haste +Whenever Blazing Specter deals combat damage to a player, that player discards a card. +IN-R, VMA-U, DDH-R + +Blazing Torch +1 +Artifact -- Equipment +Equipped creature can't be blocked by Vampires or Zombies. +Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ZEN-U, ISD-C + +Blazing Volley +R +Sorcery +Blazing Volley deals 1 damage to each creature your opponents control. +AKH-C + +Bleak Coven Vampires +3BB +Creature -- Vampire Warrior +4/3 +Metalcraft -- When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. +SOM-C + +Blessed Alliance +1W +Instant +Escalate {2} (Pay this cost for each mode chosen beyond the first.) +Choose one or more -- +· Target player gains 4 life. +· Untap up to two target creatures. +· Target opponent sacrifices an attacking creature. +EMN-U + +Blessed Breath +W +Instant -- Arcane +Target creature you control gains protection from the color of your choice until end of turn. +Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Blessed Orator +3W +Creature -- Human Cleric +1/4 +Other creatures you control get +0/+1. +OD-U, 9ED-U + +Blessed Reincarnation +3U +Instant +Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-R + +Blessed Reversal +1W +Instant +You gain 3 life for each creature attacking you. +P1-R, UL-R, 7E-R, 8ED-R + +Blessed Spirits +2W +Creature -- Spirit +2/2 +Flying +Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. +ORI-U + +Blessed Wind +7WW +Sorcery +Target player's life total becomes 20. +PR-R + +Blessed Wine +1W +Instant +You gain 1 life. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C + +Blessing +WW +Enchantment -- Aura +Enchant creature +{W}: Enchanted creature gets +1/+1 until end of turn. +A-R, B-R, U-R, RV-R, 4E-R, M14-U + +Blessing of Leeches +2B +Enchantment -- Aura +Flash +Enchant creature +At the beginning of your upkeep, you lose 1 life. +{0}: Regenerate enchanted creature. +BOK-C + +Blessing of the Nephilim +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each of its colors. +DIS-U + +Blessings of Nature +4G +Sorcery +Distribute four +1/+1 counters among any number of target creatures. +Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-U + +Blight +BB +Enchantment -- Aura +Enchant land +When enchanted land becomes tapped, destroy it. +LE-U, 4E-U, 5E-U, 6E-U, MED-U + +Blight Herder +5 +Creature -- Eldrazi Processor +4/5 +When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +BFZ-R + +Blight Keeper +B +Creature -- Bat Imp +1/1 +Flying +{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. +XLN-C + +Blight Mamba +1G +Creature -- Snake +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{1}{G}: Regenerate Blight Mamba. +SOM-C + +Blight Sickle +2 +Artifact -- Equipment +Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) +Equip {2} +SHM-C + +Blightcaster +3B +Creature -- Human Wizard +2/3 +Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. +M14-U, ORI-U + +Blighted Agent +1U +Creature -- Human Rogue +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Blighted Agent can't be blocked. +NPH-C + +Blighted Bat +2B +Creature -- Zombie Bat +2/1 +Flying +{1}: Blighted Bat gains haste until end of turn. +AKH-C + +Blighted Cataract +Land +{T}: Add {C} to your mana pool. +{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. +BFZ-U + +Blighted Fen +Land +{T}: Add {C} to your mana pool. +{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. +BFZ-U + +Blighted Gorge +Land +{T}: Add {C} to your mana pool. +{4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. +BFZ-U + +Blighted Shaman +1B +Creature -- Human Cleric Shaman +1/1 +{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. +{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. +MI-U, 6E-U + +Blighted Steppe +Land +{T}: Add {C} to your mana pool. +{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. +BFZ-U + +Blighted Woodland +Land +{T}: Add {C} to your mana pool. +{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +BFZ-U, C17-U + +Blightning +1BR +Sorcery +Blightning deals 3 damage to target player. That player discards two cards. +ALA-C, DDK-C + +Blightsoil Druid +1B +Creature -- Elf Druid +1/2 +{T}, Pay 1 life: Add {G} to your mana pool. +MOR-C, EMA-C + +Blightspeaker +1B +Creature -- Human Rebel Cleric +1/1 +{T}: Target player loses 1 life. +{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +PLC-C, MMA-C + +Blightsteel Colossus +12 +Artifact Creature -- Golem +11/11 +Trample, infect, indestructible +If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. +MBS-M + +Blightwidow +3G +Creature -- Spider +2/4 +Reach (This creature can block creatures with flying.) +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Blind Creeper +1B +Creature -- Zombie Beast +3/3 +Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. +5DN-C + +Blind Fury +2RR +Instant +All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. +MI-U + +Blind Hunter +2WB +Creature -- Bat +2/2 +Flying +Haunt (When this creature dies, exile it haunting target creature.) +When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. +GPT-C + +Blind Obedience +1W +Enchantment +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +Artifacts and creatures your opponents control enter the battlefield tapped. +GTC-R, C16-R, C17-R + +Blind Phantasm +2U +Creature -- Illusion +2/3 +FUT-C + +Blind Seer +2UU +Legendary Creature -- Human Wizard +3/3 +{1}{U}: Target spell or permanent becomes the color of your choice until end of turn. +IN-R + +Blind Zealot +1BB +Creature -- Human Cleric +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. +NPH-C + +Blind with Anger +3R +Instant -- Arcane +Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. +CHK-U + +Blind-Spot Giant +2R +Creature -- Giant Warrior +4/3 +Blind-Spot Giant can't attack or block unless you control another Giant. +LRW-C, MMA-C + +Blinding Angel +3WW +Creature -- Angel +2/4 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. +NE-R, 8ED-R, 9ED-R + +Blinding Beam +2W +Instant +Choose one -- +· Tap two target creatures. +· Creatures don't untap during target player's next untap step. +Entwine {1} (Choose both if you pay the entwine cost.) +MRD-C, MMA-C, DDF-C + +Blinding Drone +1U +Creature -- Eldrazi Drone +1/3 +Devoid (This card has no color.) +{C}, {T}: Tap target creature. ({C} represents colorless mana.) +OGW-C + +Blinding Flare +R +Sorcery +Strive -- Blinding Flare costs {R} more to cast for each target beyond the first. +Any number of target creatures can't block this turn. +JOU-U + +Blinding Fog +2G +Instant +Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) +XLN-C + +Blinding Light +2W +Sorcery +Tap all nonwhite creatures. +MI-U, P1-R, S99-R, IN-U + +Blinding Mage +1W +Creature -- Human Wizard +1/2 +{W}, {T}: Tap target creature. +M10-C, M11-C + +Blinding Powder +1 +Artifact -- Equipment +Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +BOK-U + +Blinding Souleater +3 +Artifact Creature -- Cleric +1/3 +{(w/p)}, {T}: Tap target creature. ({(w/p)} can be paid with either {W} or 2 life.) +NPH-C, MM2-C + +Blinding Spray +4U +Instant +Creatures your opponents control get -4/-0 until end of turn. +Draw a card. +KTK-U + +Blinking Spirit +3W +Creature -- Spirit +2/2 +{0}: Return Blinking Spirit to its owner's hand. +IA-R, 5E-R, 9ED-R + +Blinkmoth Infusion +12UU +Instant +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Untap all artifacts. +5DN-R + +Blinkmoth Nexus +Land +{T}: Add {C} to your mana pool. +{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. +{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. +DST-R, MMA-R, MM2-R + +Blinkmoth Urn +5 +Artifact +At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls. +MRD-R, C16-R + +Blinkmoth Well +Land +{T}: Add {C} to your mana pool. +{2}, {T}: Tap target noncreature artifact. +MRD-U + +Blister Beetle +1B +Creature -- Insect +1/1 +When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. +ALA-C + +Blistercoil Weird +(u/r) +Creature -- Weird +1/1 +Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. +RTR-U + +Blistergrub +2B +Creature -- Horror +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +When Blistergrub dies, each opponent loses 2 life. +SOM-C, DDR-C + +Blistering Barrier +2R +Creature -- Wall +5/2 +Defender (This creature can't attack.) +MI-C + +Blistering Dieflyn +3R +Creature -- Imp +0/1 +Flying +{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. +SHM-C + +Blistering Firecat +1RRR +Creature -- Elemental Cat +7/1 +Trample, haste +At the beginning of the end step, sacrifice Blistering Firecat. +Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Blisterpod +G +Creature -- Eldrazi Drone +1/1 +Devoid (This card has no color.) +When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-C + +Blisterstick Shaman +2R +Creature -- Goblin Shaman +2/1 +When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. +MBS-C + +Blitz Hellion +3RG +Creature -- Hellion +7/7 +Trample, haste +At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. +ARB-R + +Blizzard +GG +Enchantment +Cast Blizzard only if you control a snow land. +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Creatures with flying don't untap during their controllers' untap steps. +IA-R + +Blizzard Elemental +5UU +Creature -- Elemental +5/5 +Flying +{3}{U}: Untap Blizzard Elemental. +UD-R + +Blizzard Specter +2UB +Snow Creature -- Specter +2/3 +Flying +Whenever Blizzard Specter deals combat damage to a player, choose one -- +· That player returns a permanent he or she controls to its owner's hand. +· That player discards a card. +CSP-U + +Bloated Toad +2G +Creature -- Frog +2/2 +Protection from blue +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-U + +Blockade Runner +3U +Creature -- Merfolk +2/2 +{U}: Blockade Runner can't be blocked this turn. +MM-C + +Blockbuster +3RR +Enchantment +{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. +RAV-U + +Blood +RG +Sorcery +Target creature you control deals damage equal to its power to target creature or player. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Flesh // Blood.] +DGM-R + +Blood Artist +1B +Creature -- Vampire +0/1 +Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. +AVR-U, EMA-U, C17-U + +Blood Bairn +2B +Creature -- Vampire +2/2 +Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. +M14-C, C15-C, CMA-C + +Blood Baron of Vizkopa +3WB +Creature -- Vampire +4/4 +Lifelink, protection from white and from black +As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. +DGM-M, C17-M + +Blood Celebrant +B +Creature -- Human Cleric +1/1 +{B}, Pay 1 life: Add one mana of any color to your mana pool. +LGN-C + +Blood Clock +4 +Artifact +At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +SOK-R + +Blood Crypt +Land -- Swamp Mountain +({T}: Add {B} or {R} to your mana pool.) +As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. +DIS-R, RTR-R, EXP-M + +Blood Cultist +1BR +Creature -- Human Wizard +1/1 +{T}: Blood Cultist deals 1 damage to target creature. +Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. +ALA-U + +Blood Feud +4RR +Sorcery +Target creature fights another target creature. (Each deals damage equal to its power to the other.) +DKA-U + +Blood Frenzy +1R +Instant +Cast Blood Frenzy only before the combat damage step. +Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. +TE-C + +Blood Funnel +1B +Enchantment +Noncreature spells you cast cost {2} less to cast. +Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. +RAV-R + +Blood Host +3BB +Creature -- Vampire +3/3 +{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. +M15-U + +Blood Hound +2R +Creature -- Hound +1/1 +Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. +At the beginning of your end step, remove all +1/+1 counters from Blood Hound. +MM-R + +Blood Knight +RR +Creature -- Human Knight +2/2 +First strike, protection from white +PLC-U + +Blood Lust +1R +Instant +If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. +LE-U, 4E-C, 5E-C, ME3-C + +Blood Mist +3R +Enchantment +At the beginning of combat on your turn, target creature you control gains double strike until end of turn. +EMN-U + +Blood Moon +2R +Enchantment +Nonbasic lands are Mountains. +DK-R, CH-R, 8ED-R, 9ED-R, MMA-R, MM3-R, MPS_AKH-S + +Blood Oath +3R +Instant +Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +MM-R + +Blood Ogre +2R +Creature -- Ogre Warrior +2/2 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +First strike (This creature deals combat damage before creatures without first strike.) +M12-C, MM2-C, E01-C, DDL-C + +Blood Pet +B +Creature -- Thrull +1/1 +Sacrifice Blood Pet: Add {B} to your mana pool. +TE-C, 6E-C, 7E-C + +Blood Reckoning +3B +Enchantment +Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. +M13-U + +Blood Rites +3RR +Enchantment +{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. +CHK-U, C13-U + +Blood Scrivener +1B +Creature -- Zombie Wizard +2/1 +If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. +DGM-R + +Blood Seeker +1B +Creature -- Vampire Shaman +1/1 +Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +ZEN-C, M12-C + +Blood Speaker +3B +Creature -- Ogre Shaman +3/2 +At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library. +Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. +CHK-U + +Blood Tithe +3B +Sorcery +Each opponent loses 3 life. You gain life equal to the life lost this way. +M11-C + +Blood Tribute +4BB +Sorcery +Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) +Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. +ZEN-R, C17-R + +Blood Tyrant +4UBR +Creature -- Vampire +5/5 +Flying, trample +At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. +Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. +CON-R, C16-R, E01-R + +Blood Vassal +2B +Creature -- Thrull +2/2 +Sacrifice Blood Vassal: Add {B}{B} to your mana pool. +US-C + +Blood of the Martyr +WWW +Instant +Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. +DK-U, CH-U + +Blood-Chin Fanatic +1BB +Creature -- Orc Warrior +3/3 +{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. +DTK-R + +Blood-Chin Rager +1B +Creature -- Human Warrior +2/2 +Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) +DTK-U + +Blood-Cursed Knight +1WB +Creature -- Vampire Knight +3/2 +As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) +ORI-U + +Blood-Toll Harpy +2B +Creature -- Harpy +2/1 +Flying +When Blood-Toll Harpy enters the battlefield, each player loses 1 life. +THS-C, CN2-C + +Bloodbond March +2BG +Enchantment +Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. +RAV-R + +Bloodbond Vampire +2BB +Creature -- Vampire Shaman Ally +3/3 +Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. +BFZ-U + +Bloodbraid Elf +2RG +Creature -- Elf Berserker +3/2 +Haste +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-U, PC2-U, EMA-U, C16-U, PCA-U + +Bloodbriar +2G +Creature -- Plant Elemental +2/3 +Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. +EMN-C + +Bloodchief Ascension +B +Enchantment +At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) +Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. +ZEN-R + +Bloodcrazed Goblin +R +Creature -- Goblin Berserker +2/2 +Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. +M11-C + +Bloodcrazed Hoplite +1B +Creature -- Human Soldier +2/1 +Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. +Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. +JOU-C + +Bloodcrazed Neonate +1R +Creature -- Vampire +2/1 +Bloodcrazed Neonate attacks each combat if able. +Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. +ISD-C + +Bloodcrazed Paladin +1B +Creature -- Vampire Knight +1/1 +Flash +Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. +XLN-R + +Bloodcurdler +1B +Creature -- Horror +1/1 +Flying +At the beginning of your upkeep, put the top card of your library into your graveyard. +Threshold -- As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." +OD-R + +Bloodcurdling Scream +XB +Sorcery +Target creature gets +X/+0 until end of turn. +P2-U + +Bloodfell Caves +Land +Bloodfell Caves enters the battlefield tapped. +When Bloodfell Caves enters the battlefield, you gain 1 life. +{T}: Add {B} or {R} to your mana pool. +KTK-C, FRF-C, EMA-C, C17-C + +Bloodfire Colossus +6RR +Creature -- Giant +6/6 +{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. +AP-R, 9ED-R, 10E-R, DDI-R + +Bloodfire Dwarf +R +Creature -- Dwarf +1/1 +{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. +AP-C + +Bloodfire Enforcers +3R +Creature -- Human Monk +5/2 +Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. +FRF-U + +Bloodfire Expert +2R +Creature -- Efreet Monk +3/1 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-C + +Bloodfire Infusion +2R +Enchantment -- Aura +Enchant creature you control +{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. +AP-C + +Bloodfire Kavu +2RR +Creature -- Kavu +2/2 +{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. +AP-U, DDI-U + +Bloodfire Mentor +2R +Creature -- Efreet Shaman +0/5 +{2}{U}, {T}: Draw a card, then discard a card. +KTK-C + +Bloodflow Connoisseur +2B +Creature -- Vampire +1/1 +Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. +AVR-C + +Bloodforged Battle-Axe +1 +Artifact -- Equipment +Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} +C17-R + +Bloodfray Giant +2RR +Creature -- Giant +4/3 +Trample +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-U + +Bloodghast +BB +Creature -- Vampire Spirit +2/1 +Bloodghast can't block. +Bloodghast has haste as long as an opponent has 10 or less life. +Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. +ZEN-R + +Bloodgift Demon +3BB +Creature -- Demon +5/4 +Flying +At the beginning of your upkeep, target player draws a card and loses 1 life. +ISD-R, C14-R + +Bloodhall Ooze +R +Creature -- Ooze +1/1 +At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. +At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. +CON-R + +Bloodhall Priest +2BR +Creature -- Vampire Cleric +4/4 +Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. +Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-R + +Bloodhill Bastion +Plane -- Equilor +Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. +Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control. +PC2-C, PCA-C + +Bloodhunter Bat +3B +Creature -- Bat +2/2 +Flying +When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. +M13-C, W17-C + +Bloodhusk Ritualist +2B +Creature -- Vampire Shaman +2/2 +Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) +When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. +WWK-U, C17-U + +Bloodied Ghost +1(w/b)(w/b) +Creature -- Spirit +3/3 +Flying +Bloodied Ghost enters the battlefield with a -1/-1 counter on it. +EVE-U + +Bloodletter +2B +Creature -- Zombie +2/3 +When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. +UNH-C + +Bloodletter Quill +3 +Artifact +{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. +{U}{B}: Remove a blood counter from Bloodletter Quill. +RAV-R + +Bloodline Keeper +2BB +Creature -- Vampire +3/3 +Flying +{T}: Create a 2/2 black Vampire creature token with flying. +{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. +[Front face. Transforms into Lord of Lineage.] +ISD-R + +Bloodline Necromancer +4B +Creature -- Vampire Wizard +3/2 +Lifelink +When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. +C17-U + +Bloodline Shaman +1G +Creature -- Elf Wizard Shaman +1/1 +{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. +ONS-U + +Bloodlord of Vaasgoth +3BB +Creature -- Vampire Warrior +3/3 +Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +Flying +Whenever you cast a Vampire creature spell, it gains bloodthirst 3. +M12-M, C17-M + +Bloodlust Inciter +R +Creature -- Human Warrior +1/1 +{T}: Target creature gains haste until end of turn. +AKH-C + +Bloodmad Vampire +2R +Creature -- Vampire Berserker +4/1 +Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Bloodmark Mentor +1R +Creature -- Goblin Warrior +1/1 +Red creatures you control have first strike. +SHM-U, DDG-U + +Bloodpyre Elemental +4R +Creature -- Elemental +4/1 +Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +ALA-C + +Bloodrage Brawler +1R +Creature -- Minotaur Warrior +4/3 +When Bloodrage Brawler enters the battlefield, discard a card. +AKH-U + +Bloodrage Vampire +2B +Creature -- Vampire +3/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +M12-C, DDK-C + +Bloodrite Invoker +2B +Creature -- Vampire Shaman +3/1 +{8}: Target player loses 3 life and you gain 3 life. +ROE-C, DDP-C + +Bloodrock Cyclops +2R +Creature -- Cyclops +3/3 +Bloodrock Cyclops attacks each combat if able. +WL-C, 10E-C + +Bloodscale Prowler +2R +Creature -- Viashino Warrior +3/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +GPT-C + +Bloodscent +3G +Instant +All creatures able to block target creature this turn do so. +MRD-U + +Bloodshed Fever +R +Enchantment -- Aura +Enchant creature +Enchanted creature attacks each combat if able. +SHM-C + +Bloodshot Cyclops +5R +Creature -- Cyclops Giant +4/4 +{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. +UD-R, 7E-R, 8ED-R + +Bloodshot Trainee +3R +Creature -- Goblin Warrior +2/3 +{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. +FUT-U, SOM-U, MM2-U + +Bloodsoaked Champion +B +Creature -- Human Warrior +2/1 +Bloodsoaked Champion can't block. +Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. +KTK-R + +Bloodspore Thrinax +2GG +Creature -- Lizard +2/2 +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. +C15-R, CMA-R + +Bloodstained Mire +Land +{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +ONS-R, KTK-R, EXP-M + +Bloodstoke Howler +5R +Creature -- Beast +3/4 +Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. +LGN-C + +Bloodstone Cameo +3 +Artifact +{T}: Add {B} or {R} to your mana pool. +IN-U + +Bloodsworn Steward +2RR +Creature -- Vampire Knight +4/4 +Flying +Commander creatures you control get +2/+2 and have haste. +C17-R + +Bloodthirsty Ogre +2B +Creature -- Ogre Warrior Shaman +3/1 +{T}: Put a devotion counter on Bloodthirsty Ogre. +{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. +CHK-U + +Bloodthorn Taunter +1R +Creature -- Human Scout +1/1 +Haste +{T}: Target creature with power 5 or greater gains haste until end of turn. +ALA-C + +Bloodthrone Vampire +1B +Creature -- Vampire +1/1 +Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. +ROE-C, M11-C, M13-C, MM2-C, DDP-C + +Bloodwater Entity +1UR +Creature -- Elemental +2/2 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. +HOU-U + +Bloom Tender +1G +Creature -- Elf Druid +1/1 +{T}: For each color among permanents you control, add one mana of that color to your mana pool. +EVE-R + +Blooming Marsh +Land +Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {G} to your mana pool. +KLD-R + +Blossom Dryad +2G +Creature -- Dryad +2/2 +{T}: Untap target land. +XLN-C + +Blossoming Defense +G +Instant +Target creature you control gets +2/+2 and gains hexproof until end of turn. +KLD-U + +Blossoming Sands +Land +Blossoming Sands enters the battlefield tapped. +When Blossoming Sands enters the battlefield, you gain 1 life. +{T}: Add {G} or {W} to your mana pool. +KTK-C, FRF-C, EMA-C, C17-C + +Blossoming Wreath +G +Instant +You gain life equal to the number of creature cards in your graveyard. +WL-C + +Blowfly Infestation +2B +Enchantment +Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. +SHM-U + +Bludgeon Brawl +2R +Enchantment +Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. +NPH-R + +Blue Elemental Blast +U +Instant +Choose one -- +· Counter target red spell. +· Destroy target red permanent. +A-C, B-C, U-C, RV-C, 4E-C, ME4-U + +Blue Mana Battery +4 +Artifact +{2}, {T}: Put a charge counter on Blue Mana Battery. +{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. +LE-U, 4E-R + +Blue Scarab +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by blue creatures. +Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. +IA-U + +Blue Sun's Zenith +XUUU +Instant +Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. +MBS-R, C13-R, C15-R, CMA-R + +Blue Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. +A-U, B-U, U-U, RV-U, 4E-U + +Blunt the Assault +3G +Instant +You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. +SOM-C + +Blur Sliver +2R +Creature -- Sliver +2/2 +Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) +M14-C + +Blur of Blades +1R +Instant +Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller. +HOU-C + +Blurred Mongoose +1G +Creature -- Mongoose +2/1 +Blurred Mongoose can't be countered. +Shroud (This creature can't be the target of spells or abilities.) +IN-R + +Blustersquall +U +Instant +Tap target creature you don't control. +Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-U, C15-U + +Boa Constrictor +4G +Creature -- Snake +3/3 +{T}: Boa Constrictor gets +3/+3 until end of turn. +MM-U + +Boar Umbra +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-U, PC2-U, PCA-U + +Boartusk Liege +1(r/g)(r/g)(r/g) +Creature -- Goblin Knight +3/4 +Trample +Other red creatures you control get +1/+1. +Other green creatures you control get +1/+1. +SHM-R + +Body Double +4U +Creature -- Shapeshifter +0/0 +You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. +PLC-R, C17-R, DDM-R + +Body Snatcher +2BB +Creature -- Minion +2/2 +When Body Snatcher enters the battlefield, exile it unless you discard a creature card. +When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. +UD-R + +Body of Jukai +7GG +Creature -- Spirit +8/5 +Trample +Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) +BOK-U + +Bog Down +2B +Sorcery +Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) +Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. +PS-C + +Bog Elemental +3BB +Creature -- Elemental +5/4 +Protection from white +At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. +PR-R + +Bog Glider +2B +Creature -- Human Mercenary +1/1 +Flying +{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. +PR-C + +Bog Gnarr +4G +Creature -- Beast +2/2 +Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. +AP-C + +Bog Hoodlums +5B +Creature -- Goblin Warrior +4/1 +Bog Hoodlums can't block. +When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Bog Imp +1B +Creature -- Imp +1/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +DK-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C + +Bog Initiate +1B +Creature -- Human Wizard +1/1 +{1}: Add {B} to your mana pool. +IN-C + +Bog Raiders +2B +Creature -- Zombie +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P1-C, US-C, S99-C, M11-C + +Bog Rats +B +Creature -- Rat +1/1 +Bog Rats can't be blocked by Walls. +DK-C, CH-C, 5E-C, 6E-C + +Bog Serpent +5B +Creature -- Serpent +5/5 +Bog Serpent can't attack unless defending player controls a Swamp. +When you control no Swamps, sacrifice Bog Serpent. +PLC-C + +Bog Smugglers +1BB +Creature -- Human Mercenary +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +MM-C + +Bog Tatters +4B +Creature -- Wraith +4/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +ZEN-C + +Bog Witch +2B +Creature -- Human Spellshaper +1/1 +{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. +MM-C, ARC-C + +Bog Wraith +3B +Creature -- Wraith +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U + +Bog Wreckage +Land +Bog Wreckage enters the battlefield tapped. +{T}: Add {B} to your mana pool. +{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. +OD-C + +Bog-Strider Ash +3G +Creature -- Treefolk Shaman +2/4 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. +LRW-C + +Bogardan Firefiend +2R +Creature -- Elemental Spirit +2/1 +When Bogardan Firefiend dies, it deals 2 damage to target creature. +WL-C, 10E-C, HOP-C + +Bogardan Hellkite +6RR +Creature -- Dragon +5/5 +Flash +Flying +When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. +TSP-R, M10-M, C14-M, DRB-R, DDG-M + +Bogardan Lancer +1R +Creature -- Human Knight +1/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +FUT-C + +Bogardan Phoenix +2RRR +Creature -- Phoenix +3/3 +Flying +When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. +VI-R + +Bogardan Rager +5R +Creature -- Elemental +3/4 +Flash (You may cast this spell any time you could cast an instant.) +When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. +TSP-C, HOP-C, DDG-C + +Bogbrew Witch +3B +Creature -- Human Wizard +1/3 +{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. +M14-R + +Boggart Arsonists +2R +Creature -- Goblin Rogue +2/1 +Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) +{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. +SHM-C + +Boggart Birth Rite +B +Tribal Sorcery -- Goblin +Return target Goblin card from your graveyard to your hand. +LRW-C + +Boggart Brute +2R +Creature -- Goblin Warrior +3/2 +Menace (This creature can't be blocked except by two or more creatures.) +ORI-C + +Boggart Forager +R +Creature -- Goblin Rogue +1/1 +{R}, Sacrifice Boggart Forager: Target player shuffles his or her library. +LRW-C + +Boggart Harbinger +2B +Creature -- Goblin Shaman +2/1 +When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Boggart Loggers +2B +Creature -- Goblin Rogue +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. +LRW-C + +Boggart Mob +3B +Creature -- Goblin Warrior +5/5 +Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) +Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. +LRW-R + +Boggart Ram-Gang +(r/g)(r/g)(r/g) +Creature -- Goblin Warrior +3/3 +Haste +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-U, PD2-U + +Boggart Shenanigans +2R +Tribal Enchantment -- Goblin +Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. +LRW-U, EVG-U + +Boggart Sprite-Chaser +1R +Creature -- Goblin Warrior +1/2 +As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. +LRW-C + +Boil +3R +Instant +Destroy all Islands. +TE-U, 6E-U, 7E-U, 8ED-U, MPS_AKH-S + +Boiling Blood +2R +Instant +Target creature attacks this turn if able. +Draw a card. +WL-C + +Boiling Earth +1R +Sorcery +Boiling Earth deals 1 damage to each creature your opponents control. +Awaken 4--{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C + +Boiling Seas +3R +Sorcery +Destroy all Islands. +P1-U, 9ED-U + +Bojuka Bog +Land +Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. +{T}: Add {B} to your mana pool. +WWK-C, CMD-C, C13-C, C14-C, CMA-C, C17-C + +Bojuka Brigand +1B +Creature -- Human Warrior Ally +1/1 +Bojuka Brigand can't block. +Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. +WWK-C + +Bola Warrior +1R +Creature -- Human Spellshaper Warrior +1/1 +{R}, {T}, Discard a card: Target creature can't block this turn. +NE-C + +Bold Defense +2W +Instant +Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) +Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. +ZEN-C + +Bold Impaler +R +Creature -- Vampire Knight +1/2 +{2}{R}: Bold Impaler gets +2/+0 until end of turn. +EMN-C + +Boldwyr Heavyweights +2RR +Creature -- Giant Warrior +8/8 +Trample +When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +MOR-R + +Boldwyr Intimidator +5RR +Creature -- Giant Warrior +5/5 +Cowards can't block Warriors. +{R}: Target creature becomes a Coward until end of turn. +{2}{R}: Target creature becomes a Warrior until end of turn. +FUT-U, MOR-U, CNS-U, DDS-U + +Bolt of Keranos +1RR +Sorcery +Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-C + +Boltwing Marauder +3BR +Creature -- Dragon +5/4 +Flying +Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. +DTK-R + +Bomat Bazaar Barge +4 +Artifact -- Vehicle +5/5 +When Bomat Bazaar Barge enters the battlefield, draw a card. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-U + +Bomat Courier +1 +Artifact Creature -- Construct +1/1 +Haste +Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) +{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. +KLD-R + +Bomb Squad +3R +Creature -- Dwarf +1/1 +{T}: Put a fuse counter on target creature. +At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. +Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. +OD-R + +Bomber Corps +1R +Creature -- Human Soldier +1/2 +Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. +GTC-C + +Bond Beetle +G +Creature -- Insect +0/1 +When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. +M13-C + +Bond of Agony +XB +Sorcery +As an additional cost to cast Bond of Agony, pay X life. +Each other player loses X life. +DIS-U + +Bonded Construct +1 +Artifact Creature -- Construct +2/1 +Bonded Construct can't attack alone. +ORI-C + +Bonded Fetch +2U +Creature -- Homunculus +0/2 +Defender, haste +{T}: Draw a card, then discard a card. +FUT-U + +Bonded Horncrest +3R +Creature -- Dinosaur +5/5 +Bonded Horncrest can't attack or block alone. +XLN-U + +Bonds of Faith +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. +ISD-C, DDL-C, DDQ-C + +Bonds of Mortality +1G +Enchantment +When Bonds of Mortality enters the battlefield, draw a card. +{G}: Creatures your opponents control lose hexproof and indestructible until end of turn. +OGW-U + +Bonds of Quicksilver +3U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +SOM-C, CN2-C + +Bone Dancer +1BB +Creature -- Zombie +2/2 +Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. +WL-R + +Bone Flute +3 +Artifact +{2}, {T}: All creatures get -1/-0 until end of turn. +DK-U, ME3-C + +Bone Harvest +2B +Instant +Put any number of target creature cards from your graveyard on top of your library. +Draw a card at the beginning of the next turn's upkeep. +MI-C + +Bone Mask +4 +Artifact +{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. +MI-R + +Bone Picker +3B +Creature -- Bird +3/2 +Bone Picker costs {3} less to cast if a creature died this turn. +Flying, deathtouch +AKH-U + +Bone Saw +0 +Artifact -- Equipment +Equipped creature gets +1/+0. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +CON-C, OGW-C + +Bone Shaman +2RR +Creature -- Giant Shaman +3/3 +{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." +IA-C + +Bone Shredder +2B +Creature -- Minion +1/1 +Flying +Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. +UL-U, DDE-U + +Bone Splinters +B +Sorcery +As an additional cost to cast Bone Splinters, sacrifice a creature. +Destroy target creature. +ALA-C, AVR-C, MM2-C, BFZ-C, MM3-C, DDN-C + +Bone to Ash +2UU +Instant +Counter target creature spell. +Draw a card. +DKA-C, ORI-C + +Bonebreaker Giant +4R +Creature -- Giant +4/4 +M12-C + +Bonehoard +4 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. +Equip {2} +MBS-R, C14-R, C15-R, C16-R, CMA-R + +Boneknitter +1B +Creature -- Zombie Cleric +1/1 +{1}{B}: Regenerate target Zombie. +Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Bonescythe Sliver +3W +Creature -- Sliver +2/2 +Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) +M14-R + +Boneshard Slasher +1B +Creature -- Horror +1/1 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." +TOR-U + +Bonesplitter +1 +Artifact -- Equipment +Equipped creature gets +2/+0. +Equip {1} +MRD-C, MMA-C + +Bonesplitter Sliver +3R +Creature -- Sliver +2/2 +All Sliver creatures get +2/+0. +TSP-C + +Bonethorn Valesk +4R +Creature -- Beast +4/2 +Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. +SCG-C + +Boneyard Parley +5BB +Sorcery +Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. +XLN-M + +Boneyard Scourge +2BB +Creature -- Zombie Dragon +4/3 +Flying +Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. +C17-R + +Boneyard Wurm +1G +Creature -- Wurm +*/* +Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. +ISD-U, DDJ-U + +Bonfire of the Damned +XXR +Sorcery +Bonfire of the Damned deals X damage to target player and each creature he or she controls. +Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-M, MM3-M + +Bontu the Glorified +2B +Legendary Creature -- God +4/6 +Menace, indestructible +Bontu the Glorified can't attack or block unless a creature died under your control this turn. +{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. +AKH-M, MPS_AKH-S + +Bontu's Last Reckoning +1BB +Sorcery +Destroy all creatures. Lands you control don't untap during your next untap step. +HOU-R + +Bontu's Monument +3 +Legendary Artifact +Black creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. +AKH-U + +Booby Trap +6 +Artifact +As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. +The chosen player reveals each card he or she draws. +When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. +TE-R, 9ED-R + +Book Burning +1R +Sorcery +Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. +JUD-C + +Book of Rass +6 +Artifact +{2}, Pay 2 life: Draw a card. +DK-U, CH-R, ME4-U + +Boom +1R +Sorcery +Destroy target land you control and target land you don't control. +[This is half of the split card Boom // Bust.] +PLC-R + +Boom // Bust +1R // 5R +Sorcery // Sorcery +Destroy target land you control and target land you don't control. // Destroy all lands. +PLC-R + +Boomerang +UU +Instant +Return target permanent to its owner's hand. +LE-C, CH-C, MI-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, ME3-C + +Boompile +4 +Artifact +{T}: Flip a coin. If you win the flip, destroy all nonland permanents. +C16-R + +Boon Reflection +4W +Enchantment +If you would gain life, you gain twice that much life instead. +SHM-R + +Boon Satyr +1GG +Enchantment Creature -- Satyr +4/2 +Flash +Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +4/+2. +THS-R + +Boon of Emrakul +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/-3. +EMN-C + +Boon of Erebos +B +Instant +Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. +THS-C + +Boonweaver Giant +6W +Creature -- Giant Monk +4/4 +When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. +M15-U + +Booster Tutor +B +Instant +Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) +UNH-U + +Borborygmos +3RRGG +Legendary Creature -- Cyclops +6/7 +Trample +Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. +GPT-R + +Borborygmos Enraged +4RRGG +Legendary Creature -- Cyclops +7/6 +Trample +Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. +GTC-M + +Border Guard +2W +Creature -- Human Soldier +1/4 +P1-C, S99-C + +Border Patrol +4W +Creature -- Human Nomad +1/6 +Vigilance +JUD-C + +Borderland Behemoth +5RR +Creature -- Giant Warrior +4/4 +Trample +Borderland Behemoth gets +4/+4 for each other Giant you control. +MOR-R, C15-R + +Borderland Explorer +1G +Creature -- Elf Scout +3/1 +When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +CN2-C + +Borderland Marauder +1R +Creature -- Human Warrior +1/2 +Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. +M15-C, W16-C, EMA-C + +Borderland Minotaur +2RR +Creature -- Minotaur Warrior +4/3 +THS-C + +Borderland Ranger +2G +Creature -- Human Scout +2/2 +When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +M10-C, AVR-C + +Boreal Centaur +1G +Snow Creature -- Centaur Warrior +2/2 +{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Boreal Druid +G +Snow Creature -- Elf Druid +1/1 +{T}: Add {C} to your mana pool. +CSP-C + +Boreal Griffin +3WW +Snow Creature -- Griffin +3/2 +Flying +{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Boreal Shelf +Snow Land +Boreal Shelf enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +CSP-U + +Boris Devilboon +3BR +Legendary Creature -- Zombie Wizard +2/2 +{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon. +LE-R, ME3-U + +Boros Battleshaper +5RW +Creature -- Minotaur Soldier +5/5 +At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. +DGM-R + +Boros Charm +RW +Instant +Choose one -- +· Boros Charm deals 4 damage to target player. +· Permanents you control gain indestructible until end of turn. +· Target creature gains double strike until end of turn. +GTC-U, C13-U, C16-U + +Boros Cluestone +3 +Artifact +{T}: Add {R} or {W} to your mana pool. +{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. +DGM-C, C15-C + +Boros Elite +W +Creature -- Human Soldier +1/1 +Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. +GTC-U + +Boros Fury-Shield +2W +Instant +Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. +RAV-C + +Boros Garrison +Land +Boros Garrison enters the battlefield tapped. +When Boros Garrison enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{W} to your mana pool. +RAV-C, HOP-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, C17-C + +Boros Guildgate +Land -- Gate +Boros Guildgate enters the battlefield tapped. +{T}: Add {R} or {W} to your mana pool. +GTC-C, DGM-C, C13-C, C15-C, MM3-C, C17-C, DDL-C + +Boros Guildmage +(r/w)(r/w) +Creature -- Human Wizard +2/2 +{1}{R}: Target creature gains haste until end of turn. +{1}{W}: Target creature gains first strike until end of turn. +RAV-U, HOP-U, CMD-U, CMA-U + +Boros Keyrune +3 +Artifact +{T}: Add {R} or {W} to your mana pool. +{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) +GTC-U + +Boros Mastiff +1W +Creature -- Hound +2/2 +Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +DGM-C + +Boros Reckoner +(r/w)(r/w)(r/w) +Creature -- Minotaur Wizard +3/3 +Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. +{(r/w)}: Boros Reckoner gains first strike until end of turn. +GTC-R, MM3-R + +Boros Recruit +(r/w) +Creature -- Goblin Soldier +1/1 +({(r/w)} can be paid with either {R} or {W}.) +First strike +RAV-C + +Boros Signet +2 +Artifact +{1}, {T}: Add {R}{W} to your mana pool. +RAV-C, HOP-C, CMD-C, C15-C, MM3-U, CMA-C, C17-U + +Boros Swiftblade +RW +Creature -- Human Soldier +1/2 +Double strike +RAV-U, HOP-U, MM2-U + +Borrowed Grace +2W +Instant +Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) +Choose one or both -- +· Creatures you control get +2/+0 until end of turn. +· Creatures you control get +0/+2 until end of turn. +EMN-C + +Borrowed Hostility +R +Instant +Escalate {3} (Pay this cost for each mode chosen beyond the first.) +Choose one or both -- +· Target creature gets +3/+0 until end of turn. +· Target creature gains first strike until end of turn. +EMN-C + +Borrowed Malevolence +B +Instant +Escalate {2} (Pay this cost for each mode chosen beyond the first.) +Choose one or both -- +· Target creature gets +1/+1 until end of turn. +· Target creature gets -1/-1 until end of turn. +EMN-C + +Borrowing 100,000 Arrows +2U +Sorcery +Draw a card for each tapped creature target opponent controls. +P3K-U, C13-U, CMA-U, ME3-U + +Borrowing the East Wind +XGG +Sorcery +Borrowing the East Wind deals X damage to each creature with horsemanship and each player. +P3K-R + +Boseiju, Who Shelters All +Legendary Land +Boseiju, Who Shelters All enters the battlefield tapped. +{T}, Pay 2 life: Add {C} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. +CHK-R, V12-M + +Bosh, Iron Golem +8 +Legendary Artifact Creature -- Golem +6/7 +Trample +{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. +MRD-R, HOP-R, C14-R + +Bosh, Iron Golem Avatar +Vanguard +0/-2 +{X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. +MRD-P + +Bosium Strip +3 +Artifact +{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. +WL-R + +Bosk Banneret +1G +Creature -- Treefolk Shaman +1/3 +Treefolk spells and Shaman spells you cast cost {1} less to cast. +MOR-C + +Bosom Buddy +3W +Creature -- Elephant Townsfolk +1/4 +Whenever you play a spell, you may gain ½ life for each word in that spell's name. +UNH-U + +Botanical Sanctum +Land +Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {U} to your mana pool. +KLD-R + +Bottle Gnomes +3 +Artifact Creature -- Gnome +1/3 +Sacrifice Bottle Gnomes: You gain 3 life. +TE-U, MRD-U, 9ED-U, 10E-U, C14-U, DD2-U + +Bottle of Suleiman +4 +Artifact +{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you. +AN-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R + +Bottled Cloister +4 +Artifact +At the beginning of each opponent's upkeep, exile all cards from your hand face down. +At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. +RAV-R + +Bottomless Pit +1BB +Enchantment +At the beginning of each player's upkeep, that player discards a card at random. +ST-U + +Bottomless Vault +Land +Bottomless Vault enters the battlefield tapped. +You may choose not to untap Bottomless Vault during your untap step. +At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. +{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. +FE-R, 5E-R + +Boulder Salvo +4R +Sorcery +Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Boulder Salvo deals 4 damage to target creature. +OGW-C + +Boulderfall +6RR +Instant +Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. +THS-C + +Bouncing Beebles +2U +Creature -- Beeble +2/2 +Bouncing Beebles can't be blocked as long as defending player controls an artifact. +UL-C + +Bound +3BG +Instant +Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. +[This is half of the split card Bound // Determined.] +DIS-R + +Bound // Determined +3BG // GU +Instant // Instant +Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Other spells you control can't be countered by spells or abilities this turn. +Draw a card. +DIS-R + +Bound by Moonsilver +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack, block, or transform. +Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. +SOI-U + +Bound in Silence +2W +Tribal Enchantment -- Rebel Aura +Enchant creature +Enchanted creature can't attack or block. +FUT-U, MMA-C + +Bounding Krasis +1GU +Creature -- Fish Lizard +3/3 +Flash (You may cast this spell any time you could cast an instant.) +When Bounding Krasis enters the battlefield, you may tap or untap target creature. +ORI-U + +Boundless Realms +6G +Sorcery +Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. +M13-R + +Bounteous Kirin +5GG +Legendary Creature -- Kirin Spirit +4/4 +Flying +Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. +SOK-R + +Bountiful Harvest +4G +Sorcery +You gain 1 life for each land you control. +M10-C, M12-C, M13-C + +Bounty Hunter +2BB +Creature -- Human Archer Minion +2/2 +{T}: Put a bounty counter on target nonblack creature. +{T}: Destroy target creature with a bounty counter on it. +TE-R + +Bounty of the Hunt +3GG +Instant +You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. +Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. +AI-U, ME2-R + +Bounty of the Luxa +2GU +Enchantment +At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U} to your mana pool. +AKH-R + +Bow of Nylea +1GG +Legendary Enchantment Artifact +Attacking creatures you control have deathtouch. +{1}{G}, {T}: Choose one -- +· Put a +1/+1 counter on target creature. +· Bow of Nylea deals 2 damage to target creature with flying. +· You gain 3 life. +· Put up to four target cards from your graveyard on the bottom of your library in any order. +THS-R + +Bow to My Command +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +As you set this scheme in motion, choose an opponent. +Creatures the chosen player controls can't attack you or planeswalkers you control. +At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme. +E01-C + +Bower Passage +1G +Enchantment +Creatures with flying can't block creatures you control. +AVR-U + +Brace for Impact +4W +Instant +Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +DIS-U + +Brackwater Elemental +2U +Creature -- Elemental +4/4 +When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. +Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-C, DDH-C + +Brago's Favor +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Spells with the chosen name you cast cost {1} less to cast. +CNS-C + +Brago's Representative +2W +Creature -- Human Advisor +1/4 +While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) +CNS-C + +Brago, King Eternal +2WU +Legendary Creature -- Spirit +2/4 +Flying +Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. +CNS-R, EMA-R, VMA-R + +Braid of Fire +1R +Enchantment +Cumulative upkeep--Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-R + +Braids, Cabal Minion +2BB +Legendary Creature -- Human Minion +2/2 +At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. +OD-R, EMA-R + +Braids, Conjurer Adept +2UU +Legendary Creature -- Human Wizard +2/2 +At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. +PLC-R + +Braids, Conjurer Adept Avatar +Vanguard +0/+3 +{2}: Each player may put a land card from his or her hand onto the battlefield tapped. +{3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield. +{4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. +PLC-P + +Braidwood Cup +3 +Artifact +{T}: You gain 1 life. +UD-U + +Braidwood Sextant +1 +Artifact +{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +UD-U + +Brain Freeze +1U +Instant +Target player puts the top three cards of his or her library into his or her graveyard. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-U, VMA-U + +Brain Gorgers +3B +Creature -- Zombie +4/2 +When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +PLC-C + +Brain Maggot +1B +Enchantment Creature -- Insect +1/1 +When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. +JOU-U + +Brain Pry +1B +Sorcery +Choose a nonland card name. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. +DIS-U + +Brain Weevil +3B +Creature -- Insect +1/1 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +ISD-C, DDJ-C + +Brain in a Jar +2 +Artifact +{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. +{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. +SOI-R + +Brainbite +2UB +Sorcery +Target opponent reveals his or her hand. You choose a card from it. That player discards that card. +Draw a card. +ARB-C + +Braingeyser +XUU +Sorcery +Target player draws X cards. +A-R, B-R, U-R, RV-R, ME4-R + +Brainspoil +3BB +Sorcery +Destroy target creature that isn't enchanted. It can't be regenerated. +Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Brainstorm +U +Instant +Draw three cards, then put two cards from your hand on top of your library in any order. +IA-C, 5E-C, MM-C, CMD-C, CNS-C, C15-C, EMA-U, VMA-C, DDJ-C, ME2-C + +Brainwash +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack unless its controller pays {3}. +DK-C, 4E-C, 5E-C + +Bramble Creeper +4G +Creature -- Elemental +0/3 +Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. +M10-C + +Bramble Elemental +3GG +Creature -- Elemental +4/4 +Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. +RAV-C, PC2-C, PCA-C + +Bramblecrush +2GG +Sorcery +Destroy target noncreature permanent. +ISD-U, M14-U + +Bramblesnap +1G +Creature -- Elemental +1/1 +Trample +Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. +ROE-U + +Brambleweft Behemoth +4GG +Creature -- Elemental +6/6 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +HOU-C + +Bramblewood Paragon +1G +Creature -- Elf Warrior +2/2 +Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. +Each creature you control with a +1/+1 counter on it has trample. +MOR-U + +Branching Bolt +1RG +Instant +Choose one or both -- +· Branching Bolt deals 3 damage to target creature with flying. +· Branching Bolt deals 3 damage to target creature without flying. +ALA-C, HOP-C, ARC-C + +Branchsnap Lorian +1GG +Creature -- Beast +4/1 +Trample +Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-U + +Brand +R +Instant +Gain control of all permanents you own. (This effect lasts indefinitely.) +Cycling {2} ({2}, Discard this card: Draw a card.) +US-R + +Brand of Ill Omen +3R +Enchantment -- Aura +Enchant creature +Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Enchanted creature's controller can't cast creature spells. +IA-R + +Branded Brawlers +R +Creature -- Human Soldier +2/2 +Branded Brawlers can't attack if defending player controls an untapped land. +Branded Brawlers can't block if you control an untapped land. +PR-C + +Branded Howler +Creature -- Werewolf +4/4 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. +[Red color indicator. Back face. Transforms into Convicted Killer.] +SOI-C + +Brass Gnat +1 +Artifact Creature -- Insect +1/1 +Flying +Brass Gnat doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. +TSP-C + +Brass Herald +6 +Artifact Creature -- Golem +2/2 +As Brass Herald enters the battlefield, choose a creature type. +When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. +Creatures of the chosen type get +1/+1. +AP-U, 8ED-R + +Brass Man +1 +Artifact Creature -- Construct +1/3 +Brass Man doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. +AN-U, RV-U, 4E-U, ME4-C + +Brass Secretary +3 +Artifact Creature -- Construct +2/1 +{2}, Sacrifice Brass Secretary: Draw a card. +UD-U + +Brass Squire +3 +Artifact Creature -- Myr +1/3 +{T}: Attach target Equipment you control to target creature you control. +MBS-U + +Brass-Talon Chimera +4 +Artifact Creature -- Chimera +2/2 +First strike +Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) +VI-U + +Brassclaw Orcs +2R +Creature -- Orc +3/2 +Brassclaw Orcs can't block creatures with power 2 or greater. +FE-C, 5E-C, ME2-C + +Bravado +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each other creature you control. +US-C + +Brave the Elements +W +Instant +Choose a color. White creatures you control gain protection from the chosen color until end of turn. +ZEN-U, M14-U, C14-U + +Brave the Sands +1W +Enchantment +Creatures you control have vigilance. +Each creature you control can block an additional creature each combat. +KTK-U, C16-U + +Brawl +3RR +Instant +Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." +MM-R + +Brawler's Plate +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +M15-U, ORI-U + +Brawn +3G +Creature -- Incarnation +3/3 +Trample +As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. +JUD-U, CMD-U, EMA-U + +Brazen Buccaneers +3R +Creature -- Human Pirate +2/2 +Haste +When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Brazen Scourge +1RR +Creature -- Gremlin +3/3 +Haste +KLD-U + +Brazen Wolves +2R +Creature -- Wolf +2/3 +Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. +EMN-C + +Breach +2B +Instant +Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +US-C + +Breaching Hippocamp +3U +Creature -- Horse Fish +3/2 +Flash (You may cast this spell any time you could cast an instant.) +When Breaching Hippocamp enters the battlefield, untap another target creature you control. +THS-C + +Breaching Leviathan +7UU +Creature -- Leviathan +9/9 +When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. +C14-R + +Break Asunder +2GG +Sorcery +Destroy target artifact or enchantment. +Cycling {2} ({2}, Discard this card: Draw a card.) +SCG-C + +Break Open +1R +Instant +Turn target face-down creature an opponent controls face up. +ONS-C + +Break Through the Line +1R +Enchantment +{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. +FRF-U + +Break of Day +1W +Instant +Creatures you control get +1/+1 until end of turn. +Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +DKA-C + +Breaker of Armies +8 +Creature -- Eldrazi +10/8 +All creatures able to block Breaker of Armies do so. +BFZ-U + +Breaking +UB +Sorcery +Target player puts the top eight cards of his or her library into his or her graveyard. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Breaking // Entering.] +DGM-R + +Breaking // Entering +UB // 4BR +Sorcery // Sorcery +Target player puts the top eight cards of his or her library into his or her graveyard. +Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-R + +Breaking Point +1RR +Sorcery +Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. +JUD-R, DDK-R + +Breaking Wave +2UU +Sorcery +You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +Simultaneously untap all tapped creatures and tap all untapped creatures. +IN-R + +Breakneck Rider +1RR +Creature -- Human Scout Werewolf +3/3 +At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. +[Front face. Transforms into Neck Breaker.] +SOI-U + +Breakthrough +XU +Sorcery +Draw four cards, then choose X cards in your hand and discard the rest. +TOR-U, CNS-U + +Breath of Darigaaz +1R +Sorcery +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. +IN-U, ARC-U, CMD-U, C15-U, DDG-U + +Breath of Dreams +2UU +Enchantment +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Green creatures have "Cumulative upkeep {1}." +IA-U + +Breath of Fury +2RR +Enchantment -- Aura +Enchant creature you control +When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. +RAV-R, C16-R + +Breath of Life +3W +Sorcery +Return target creature card from your graveyard to the battlefield. +P1-C, P2-C, S99-U, S00-U, 7E-U, VMA-U + +Breath of Malfegor +3BR +Instant +Breath of Malfegor deals 5 damage to each opponent. +ARB-C + +Breathstealer +2B +Creature -- Nightstalker +2/2 +{B}: Breathstealer gets +1/-1 until end of turn. +MI-C + +Breathstealer's Crypt +2UB +Enchantment +If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. +VI-R + +Bred for the Hunt +1GU +Enchantment +Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. +DGM-U, C16-U + +Breeding Pit +3B +Enchantment +At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. +At the beginning of your end step, create a 0/1 black Thrull creature token. +FE-U, 5E-U, DDC-U, MED-U + +Breeding Pool +Land -- Forest Island +({T}: Add {G} or {U} to your mana pool.) +As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. +DIS-R, GTC-R, EXP-M + +Breezekeeper +3U +Creature -- Djinn +4/4 +Flying +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +VI-C + +Breya, Etherium Shaper +WUBR +Legendary Artifact Creature -- Human +4/4 +When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. +{2}, Sacrifice two artifacts: Choose one -- +· Breya deals 3 damage to target player. +· Target creature gets -4/-4 until end of turn. +· You gain 5 life. +C16-M + +Briar Patch +1GG +Enchantment +Whenever a creature attacks you, it gets -1/-0 until end of turn. +MM-U + +Briar Shield +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. +WL-C + +Briarberry Cohort +1U +Creature -- Faerie Soldier +1/1 +Flying +Briarberry Cohort gets +1/+1 as long as you control another blue creature. +SHM-C + +Briarbridge Patrol +3G +Creature -- Human Warrior +3/3 +Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. +SOI-U + +Briarhorn +3G +Creature -- Elemental +3/3 +Flash +When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. +Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-U, HOP-U, DDH-U, DDR-U + +Briarknit Kami +3GG +Creature -- Spirit +3/3 +Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. +SOK-U + +Briarpack Alpha +3G +Creature -- Wolf +3/3 +Flash (You may cast this spell any time you could cast an instant.) +When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. +DKA-U, M14-U + +Briber's Purse +X +Artifact +Briber's Purse enters the battlefield with X gem counters on it. +{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. +KTK-U, FRF_UGIN-U + +Bribery +3UU +Sorcery +Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +MM-R, 8ED-R + +Bridge from Below +BBB +Enchantment +Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. +When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. +FUT-R, MMA-R + +Bright Reprisal +4W +Instant +Destroy target attacking creature. +Draw a card. +XLN-U + +Brightflame +XRRWW +Sorcery +Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. +RAV-R + +Brighthearth Banneret +1R +Creature -- Elemental Warrior +1/1 +Elemental spells and Warrior spells you cast cost {1} less to cast. +Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) +MOR-C + +Brightstone Ritual +R +Instant +Add {R} to your mana pool for each Goblin on the battlefield. +ONS-C + +Brigid, Hero of Kinsbaile +2WW +Legendary Creature -- Kithkin Archer +2/3 +First strike +{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. +LRW-R + +Brilliant Halo +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2. +When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. +US-C, VMA-C + +Brilliant Plan +4U +Sorcery +Draw three cards. +P3K-U, C13-U, ME3-C + +Brilliant Spectrum +3U +Sorcery +Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. +BFZ-C + +Brilliant Ultimatum +WWUUUBB +Sorcery +Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. +ALA-R + +Brimaz, King of Oreskos +1WW +Legendary Creature -- Cat Soldier +3/4 +Vigilance +Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. +Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature. +BNG-M + +Brimstone Dragon +6RR +Creature -- Dragon +6/6 +Flying, haste +P2-R, ME2-R + +Brimstone Mage +2R +Creature -- Human Shaman +2/2 +Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 2/3 {T}: Brimstone Mage deals 1 damage to target creature or player. +{LEVEL 3+} 2/4 {T}: Brimstone Mage deals 3 damage to target creature or player. +ROE-U + +Brimstone Volley +2R +Instant +Brimstone Volley deals 3 damage to target creature or player. +Morbid -- Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. +ISD-C, CNS-C + +Brindle Boar +2G +Creature -- Boar +2/2 +Sacrifice Brindle Boar: You gain 4 life. +M11-C, M12-C, M14-C + +Brindle Shoat +1G +Creature -- Boar +1/1 +When Brindle Shoat dies, create a 3/3 green Boar creature token. +PC2-U, PCA-U, VMA-C + +Brine Elemental +4UU +Creature -- Elemental +5/4 +Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Brine Elemental is turned face up, each opponent skips his or her next untap step. +TSP-U, C14-U, DD2-U + +Brine Hag +2UU +Creature -- Hag +2/2 +When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) +LE-U + +Brine Seer +3U +Creature -- Human Wizard +1/1 +{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. +UD-U + +Brine Shaman +1B +Creature -- Human Cleric Shaman +1/1 +{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. +{1}{U}{U}, Sacrifice a creature: Counter target creature spell. +IA-C, ME2-C + +Bring Low +3R +Instant +Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. +KTK-C + +Bring to Light +3GU +Sorcery +Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. +BFZ-R + +Bringer of the Black Dawn +7BB +Creature -- Bringer +5/5 +You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. +Trample +At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. +5DN-R + +Bringer of the Blue Dawn +7UU +Creature -- Bringer +5/5 +You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. +Trample +At the beginning of your upkeep, you may draw two cards. +5DN-R + +Bringer of the Green Dawn +7GG +Creature -- Bringer +5/5 +You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. +Trample +At the beginning of your upkeep, you may create a 3/3 green Beast creature token. +5DN-R + +Bringer of the Red Dawn +7RR +Creature -- Bringer +5/5 +You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. +Trample +At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +5DN-R + +Bringer of the White Dawn +7WW +Creature -- Bringer +5/5 +You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. +Trample +At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. +5DN-R + +Brink of Disaster +2BB +Enchantment -- Aura +Enchant creature or land +When enchanted permanent becomes tapped, destroy it. +WWK-C, M12-C + +Brink of Madness +2BB +Enchantment +At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. +UL-R + +Brion Stoutarm +2RW +Legendary Creature -- Giant Warrior +4/4 +Lifelink +{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. +LRW-R, CMD-R + +Brisela, Voice of Nightmares +Legendary Creature -- Eldrazi Angel +9/10 +Flying, first strike, vigilance, lifelink +Your opponents can't cast spells with converted mana cost 3 or less. +[Melds from Bruna, the Fading Light and Gisela, the Broken Blade.] +EMN-M + +Bristling Hydra +2GG +Creature -- Hydra +4/3 +When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). +Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. +KLD-R + +Brittle Effigy +1 +Artifact +{4}, {T}, Exile Brittle Effigy: Exile target creature. +M11-R + +Broken Ambitions +XU +Instant +Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Broken Concentration +1UU +Instant +Counter target spell. +Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Broken Dam +U +Sorcery +Tap one or two target creatures without horsemanship. +P3K-C + +Broken Fall +2G +Enchantment +Return Broken Fall to its owner's hand: Regenerate target creature. +TE-C + +Broken Visage +4B +Instant +Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step. +HL-R, 5E-R, ME2-U + +Brontotherium +4GG +Creature -- Beast +5/3 +Trample +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-U + +Bronze Bombshell +4 +Artifact Creature -- Construct +4/1 +When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. +DIS-R + +Bronze Calendar +4 +Artifact +Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. +If you speak in your normal voice, sacrifice Bronze Calendar. +UG-U + +Bronze Horse +7 +Artifact Creature -- Horse +4/4 +Trample +As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. +LE-R, CH-R, ME4-U + +Bronze Sable +2 +Artifact Creature -- Sable +2/1 +THS-C, M15-C, CN2-C + +Bronze Tablet +6 +Artifact +Remove Bronze Tablet from your deck before playing if you're not playing for ante. +Bronze Tablet enters the battlefield tapped. +{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. +AQ-R, 4E-R + +Bronzebeak Moa +2GW +Creature -- Bird +2/2 +Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. +DGM-U, MM3-U + +Brood Birthing +1R +Sorcery +If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, create one of those tokens. +ROE-C + +Brood Butcher +3BG +Creature -- Eldrazi Drone +3/3 +Devoid (This card has no color.) +When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +BFZ-R + +Brood Keeper +3R +Creature -- Human Shaman +2/3 +Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." +M15-U + +Brood Monitor +4GG +Creature -- Eldrazi Drone +3/3 +Devoid (This card has no color.) +When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +BFZ-U + +Brood Sliver +4G +Creature -- Sliver +3/3 +Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. +LGN-R, H09-R + +Brood of Cockroaches +1B +Creature -- Insect +1/1 +When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. +VI-U + +Broodbirth Viper +4U +Creature -- Snake +3/3 +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. +C15-U + +Broodhatch Nantuko +1G +Creature -- Insect Druid +1/1 +Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. +Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Broodhunter Wurm +3G +Creature -- Wurm +4/3 +BFZ-C + +Brooding Saurian +2GG +Creature -- Lizard +4/4 +At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. +CSP-R, C13-R + +Broodmate Dragon +3BRG +Creature -- Dragon +4/4 +Flying +When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. +ALA-R, MM3-R, C17-R + +Broodstar +8UU +Creature -- Beast +*/* +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +Broodstar's power and toughness are each equal to the number of artifacts you control. +MRD-R, HOP-R + +Broodwarden +3GG +Creature -- Eldrazi Drone +4/4 +Eldrazi Spawn creatures you control get +2/+1. +ROE-U + +Brothers Yamazaki +2R +Legendary Creature -- Human Samurai +2/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. +Each other creature named Brothers Yamazaki gets +2/+2 and has haste. +CHK-U + +Brothers of Fire +1RR +Creature -- Human Shaman +2/2 +{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. +DK-U, 4E-C, 5E-C, MED-C + +Browbeat +2R +Sorcery +Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. +JUD-U, TSP-S, HOP-U, DDK-U, PD2-U + +Brown Ouphe +G +Creature -- Ouphe +1/1 +{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +IA-C, MRD-U + +Browse +2UU +Enchantment +{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. +AI-U, 6E-U, ME2-U + +Bruna, Light of Alabaster +3WWU +Legendary Creature -- Angel +5/5 +Flying, vigilance +Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. +AVR-M + +Bruna, the Fading Light +5WW +Legendary Creature -- Angel Horror +5/7 +When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. +Flying, vigilance +(Melds with Gisela, the Broken Blade.) +[Melds with Gisela, the Broken Blade into Brisela, Voice of Nightmares.] +EMN-R + +Bruse Tarl, Boorish Herder +2RW +Legendary Creature -- Human Ally +3/3 +Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. +Partner (You can have two commanders if both have partner.) +C16-M + +Brush with Death +2B +Sorcery +Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target opponent loses 2 life. You gain 2 life. +ST-C + +Brushland +Land +{T}: Add {C} to your mana pool. +{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. +IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R + +Brushstrider +1G +Creature -- Beast +3/1 +Vigilance +RTR-U, CN2-U + +Brushstroke Paintermage +3U +Creature -- Human Wizard +2/3 +{T}: Target permanent's artist becomes the artist of your choice until end of turn. +UNH-C + +Brushwagg +1GG +Creature -- Brushwagg +3/2 +Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. +MI-R + +Brutal Deceiver +2R +Creature -- Spirit +2/2 +{1}: Look at the top card of your library. +{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. +CHK-C + +Brutal Expulsion +2UR +Instant +Devoid (This card has no color.) +Choose one or both -- +· Return target spell or creature to its owner's hand. +· Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. +BFZ-R + +Brutal Hordechief +3B +Creature -- Orc Warrior +3/3 +Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. +{3}{(r/w)}{(r/w)}: Creatures your opponents control block this turn if able, and you choose how those creatures block. +FRF-M, C16-M + +Brutal Nightstalker +3BB +Creature -- Nightstalker +3/2 +When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. +P2-U + +Brutal Suppression +R +Enchantment +Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. +PR-U + +Brutalizer Exarch +5G +Creature -- Cleric +3/3 +When Brutalizer Exarch enters the battlefield, choose one -- +· Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. +· Put target noncreature permanent on the bottom of its owner's library. +NPH-U, PC2-U, PCA-U + +Brute Force +R +Instant +Target creature gets +3/+3 until end of turn. +PLC-C, MMA-C, MM2-C + +Brute Strength +1R +Instant +Target creature gets +3/+1 and gains trample until end of turn. +OGW-C, AKH-C + +Bubble Matrix +4 +Artifact +Prevent all damage that would be dealt to creatures. +WL-R + +Bubbling Beebles +4U +Creature -- Beeble +3/3 +Bubbling Beebles can't be blocked as long as defending player controls an enchantment. +UD-C + +Bubbling Cauldron +2 +Artifact +{1}, {T}, Sacrifice a creature: You gain 4 life. +{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. +M14-U + +Bubbling Muck +B +Sorcery +Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). +UD-C + +Budoka Gardener +1G +Creature -- Human Monk +2/1 +{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. +[Flips into Dokai, Weaver of Life.] +CHK-R + +Budoka Pupil +1GG +Creature -- Human Monk +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. +At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. +[Flips into Ichiga, Who Topples Oaks.] +BOK-U + +Builder's Bane +XXR +Sorcery +Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. +MI-C + +Builder's Blessing +3W +Enchantment +Untapped creatures you control get +0/+2. +AVR-U + +Built to Last +W +Instant +Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +KLD-C + +Built to Smash +R +Instant +Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. +KLD-C + +Bull Aurochs +1G +Creature -- Aurochs +2/1 +Trample +Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +CSP-C + +Bull Cerodon +4RW +Creature -- Beast +5/5 +Vigilance, haste +ALA-U, HOP-U + +Bull Elephant +3G +Creature -- Elephant +4/4 +When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. +VI-C + +Bull Hippo +3G +Creature -- Hippo +3/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +P1-U, US-U, S99-U, 7E-U + +Bull Rush +R +Instant +Target creature gets +2/+0 until end of turn. +WWK-C + +Bullwhip +4 +Artifact +{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. +ST-U + +Bulwark +3RR +Enchantment +At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. +US-R + +Bump in the Night +B +Sorcery +Target opponent loses 3 life. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C, DDK-C + +Buoyancy +1U +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature has flying. +MM-C + +Burden of Greed +3B +Instant +Target player loses 1 life for each tapped artifact he or she controls. +DST-C + +Burden of Guilt +W +Enchantment -- Aura +Enchant creature +{1}: Tap enchanted creature. +DKA-C + +Bureaucracy +3UU +Enchantment +Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering(R) trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. +If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). +UG-R + +Burgeoning +G +Enchantment +Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. +ST-R, CN2-R, C16-R + +Buried Alive +2B +Sorcery +Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. +WL-U, OD-U, CMD-U, PD3-U + +Buried Ruin +Land +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. +M12-U, C14-U, C16-U + +Burn +1R +Instant +Burn deals 2 damage to target creature or player. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Turn // Burn.] +DGM-U + +Burn Away +4R +Instant +Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard. +KTK-U, CN2-U + +Burn Trail +3R +Sorcery +Burn Trail deals 3 damage to target creature or player. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Burn at the Stake +2RRR +Sorcery +As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. +Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. +AVR-R + +Burn from Within +XR +Sorcery +Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. +SOI-R + +Burn the Impure +1R +Instant +Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. +MBS-C + +Burning Anger +4R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." +M15-R + +Burning Cinder Fury of Crimson Chaos Fire +3R +Enchantment +Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. +If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. +UG-R + +Burning Cloak +R +Sorcery +Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. +P1-C + +Burning Earth +3R +Enchantment +Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. +M14-R + +Burning Fields +4R +Sorcery +Burning Fields deals 5 damage to target opponent. +P3K-C + +Burning Inquiry +R +Sorcery +Each player draws three cards, then discards three cards at random. +M10-C + +Burning Oil +1R +Instant +Burning Oil deals 3 damage to target attacking or blocking creature. +Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U + +Burning Palm Efreet +2RR +Creature -- Efreet +2/2 +{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. +MI-U + +Burning Sands +3RR +Enchantment +Whenever a creature dies, that creature's controller sacrifices a land. +OD-R + +Burning Shield Askari +2R +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{R}{R}: Burning Shield Askari gains first strike until end of turn. +MI-C + +Burning Sun's Avatar +3RRR +Creature -- Dinosaur Avatar +6/6 +When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature. +XLN-R + +Burning Vengeance +2R +Enchantment +Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. +ISD-U, EMA-U + +Burning Wish +1R +Sorcery +You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. +JUD-R, CN2-R, VMA-R + +Burning of Xinye +4RR +Sorcery +You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. +P3K-R, VMA-R, ME3-R, V14-M + +Burning-Eye Zubera +2RR +Creature -- Zubera Spirit +3/3 +When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. +SOK-U + +Burning-Fist Minotaur +1R +Creature -- Minotaur Wizard +2/1 +First strike +{1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. +HOU-U + +Burning-Tree Bloodscale +2RG +Creature -- Viashino Berserker +2/2 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. +{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. +GPT-C + +Burning-Tree Emissary +(r/g)(r/g) +Creature -- Human Shaman +2/2 +When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. +GTC-U, MM3-C, DDS-U + +Burning-Tree Shaman +1RG +Creature -- Centaur Shaman +3/4 +Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. +GPT-R + +Burnished Hart +3 +Artifact Creature -- Elk +2/2 +{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +THS-U, C14-U, C15-U + +Burnout +1R +Instant +Counter target instant spell if it's blue. +Draw a card at the beginning of the next turn's upkeep. +AI-U, ME2-U + +Burnt Offering +B +Instant +As an additional cost to cast Burnt Offering, sacrifice a creature. +Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. +IA-C + +Burr Grafter +3G +Creature -- Spirit +2/2 +Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +CHK-C + +Burrenton Bombardier +2W +Creature -- Kithkin Soldier +2/2 +Flying +Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) +MOR-C, DDF-C + +Burrenton Forge-Tender +W +Creature -- Kithkin Wizard +1/1 +Protection from red +Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. +LRW-U + +Burrenton Shield-Bearers +4W +Creature -- Kithkin Soldier +3/3 +Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. +MOR-C + +Burrowing +R +Enchantment -- Aura +Enchant creature +Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) +A-U, B-U, U-U, RV-U, 4E-U, 6E-U + +Burst Lightning +R +Instant +Kicker {4} (You may pay an additional {4} as you cast this spell.) +Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. +ZEN-C, MM2-C + +Burst of Energy +W +Instant +Untap target permanent. +UL-C + +Burst of Speed +R +Sorcery +Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) +M10-C + +Burst of Strength +G +Instant +Put a +1/+1 counter on target creature and untap it. +GTC-C + +Bursting Beebles +2U +Creature -- Beeble +2/2 +Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. +UNH-C + +Bushi Tenderfoot +W +Creature -- Human Soldier +1/1 +When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. +[Flips into Kenzo the Hardhearted.] +CHK-U + +Bust +5R +Sorcery +Destroy all lands. +[This is half of the split card Boom // Bust.] +PLC-R + +Butcher Ghoul +1B +Creature -- Zombie +1/1 +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-C, DDQ-C + +Butcher Orgg +4RRR +Creature -- Orgg +6/6 +You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. +ONS-R + +Butcher of Malakir +5BB +Creature -- Vampire Warrior +5/4 +Flying +Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. +WWK-R, CMD-R, C14-R, C15-R, CMA-R, C17-R, DDK-R, DDP-R + +Butcher of the Horde +1RWB +Creature -- Demon +5/4 +Flying +Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn. +KTK-R + +Butcher's Cleaver +3 +Artifact -- Equipment +Equipped creature gets +3/+0. +As long as equipped creature is a Human, it has lifelink. +Equip {3} +ISD-U, DDQ-U + +Butcher's Glee +2B +Instant +Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +DTK-C + +By Force +XR +Sorcery +Destroy X target artifacts. +AKH-U + +Bygone Bishop +2W +Creature -- Spirit Cleric +2/3 +Flying +Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-R + +Byway Courier +2G +Creature -- Human Scout +3/2 +When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Cabal Archon +2B +Creature -- Human Cleric +2/2 +{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. +ONS-U + +Cabal Coffers +Land +{2}, {T}: Add {B} to your mana pool for each Swamp you control. +TOR-U, HOP-U + +Cabal Conditioning +6B +Sorcery +Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. +SCG-R + +Cabal Executioner +2BB +Creature -- Human Cleric +2/2 +Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. +Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Cabal Inquisitor +1B +Creature -- Human Minion +1/1 +Threshold -- {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery and only if seven or more cards are in your graveyard. +OD-C + +Cabal Interrogator +1B +Creature -- Zombie Wizard +1/1 +{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. +SCG-U + +Cabal Patriarch +3BBB +Legendary Creature -- Human Wizard +5/5 +{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. +OD-R + +Cabal Pit +Land +{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. +Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +OD-U + +Cabal Ritual +1B +Instant +Add {B}{B}{B} to your mana pool. +Threshold -- Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. +TOR-C, VMA-U, V16-M + +Cabal Shrine +1BB +Enchantment +Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. +OD-R + +Cabal Slaver +2B +Creature -- Human Cleric +2/1 +Whenever a Goblin deals combat damage to a player, that player discards a card. +ONS-U + +Cabal Surgeon +2BB +Creature -- Human Minion +2/1 +{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. +TOR-C + +Cabal Therapy +B +Sorcery +Choose a nonland card name. Target player reveals his or her hand and discards all cards with that name. +Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-U, EMA-U, PD3-U + +Cabal Torturer +1BB +Creature -- Human Minion +1/1 +{B}, {T}: Target creature gets -1/-1 until end of turn. +Threshold -- {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +TOR-C + +Cabal Trainee +B +Creature -- Human Minion +1/1 +Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. +JUD-C + +Cache Raiders +3UU +Creature -- Merfolk Rogue +4/4 +At the beginning of your upkeep, return a permanent you control to its owner's hand. +EVE-U, DDI-U + +Cached Defenses +2G +Sorcery +Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) +FRF-U + +Cackling Counterpart +1UU +Instant +Create a token that's a copy of target creature you control. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-R, C14-R, MM3-R + +Cackling Fiend +2BB +Creature -- Zombie +2/1 +When Cackling Fiend enters the battlefield, each opponent discards a card. +US-C + +Cackling Flames +3R +Instant +Cackling Flames deals 3 damage to target creature or player. +Hellbent -- Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. +DIS-C + +Cackling Imp +2BB +Creature -- Imp +2/2 +Flying +{T}: Target player loses 1 life. +5DN-C, DDC-C + +Cackling Witch +1B +Creature -- Human Spellshaper +1/1 +{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. +MM-U + +Cadaver Imp +1BB +Creature -- Imp +1/1 +Flying +When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. +ROE-C, PC2-C, PCA-C, DDP-C, DDR-C + +Cadaverous Bloom +3BG +Enchantment +Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. +MI-R + +Cadaverous Knight +2B +Creature -- Zombie Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{1}{B}{B}: Regenerate Cadaverous Knight. +MI-C, HOP-C + +Cage of Hands +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +{1}{W}: Return Cage of Hands to its owner's hand. +CHK-C, PC2-C, C15-C, PCA-C + +Caged Sun +6 +Artifact +As Caged Sun enters the battlefield, choose a color. +Creatures you control of the chosen color get +1/+1. +Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. +NPH-R, C14-R + +Cagemail +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and can't attack. +JUD-C + +Cairn Wanderer +4B +Creature -- Shapeshifter +4/4 +Changeling (This card is every creature type.) +As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. +LRW-R + +Calciderm +2WW +Creature -- Beast +5/5 +Shroud (This creature can't be the target of spells or abilities.) +Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +PLC-U, EMA-U + +Calciform Pools +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Calciform Pools. +{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. +TSP-U + +Calcite Snapper +1UU +Creature -- Turtle +1/4 +Shroud (This creature can't be the target of spells or abilities.) +Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. +WWK-C + +Calculated Dismissal +2U +Instant +Counter target spell unless its controller pays {3}. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +ORI-C + +Caldera Hellion +3RR +Creature -- Hellion +3/3 +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. +ALA-R + +Caldera Kavu +2R +Creature -- Kavu +2/2 +{1}{B}: Caldera Kavu gets +1/+1 until end of turn. +{G}: Caldera Kavu becomes the color of your choice until end of turn. +PS-C + +Caldera Lake +Land +Caldera Lake enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. +TE-R, VMA-U + +Call +4WU +Sorcery +Create four 1/1 white Bird creature tokens with flying. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Beck // Call.] +DGM-R + +Call for Blood +4B +Instant -- Arcane +As an additional cost to cast Call for Blood, sacrifice a creature. +Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. +BOK-C + +Call for Unity +3WW +Enchantment +Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. +Creatures you control get +1/+1 for each unity counter on Call for Unity. +AER-R + +Call from the Grave +2B +Sorcery +Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you damage equal to that creature's casting cost. +ASTRAL-S + +Call of the Conclave +GW +Sorcery +Create a 3/3 green Centaur creature token. +RTR-U, MM3-C + +Call of the Full Moon +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) +At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. +ORI-U + +Call of the Herd +2G +Sorcery +Create a 3/3 green Elephant creature token. +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-R, TSP-S, MM3-R, DDS-R + +Call of the Nightwing +2UB +Sorcery +Create a 1/1 blue and black Horror creature token with flying. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-U + +Call of the Wild +2GG +Enchantment +{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +WL-R, 6E-R, 8ED-R + +Call the Bloodline +1B +Enchantment +{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn. +SOI-U + +Call the Gatewatch +2W +Sorcery +Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. +OGW-R + +Call the Scions +2G +Sorcery +Devoid (This card has no color.) +Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +BFZ-C + +Call the Skybreaker +5(u/r)(u/r) +Sorcery +Create a 5/5 blue and red Elemental creature token with flying. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-R, CMD-R, C15-R, EMA-R + +Call to Arms +1W +Enchantment +As Call to Arms enters the battlefield, choose a color and an opponent. +White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. +When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. +IA-R, ME3-U + +Call to Glory +1W +Instant +Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. +CHK-C + +Call to Heel +1U +Instant +Return target creature to its owner's hand. Its controller draws a card. +ALA-C, DDJ-C + +Call to Mind +2U +Sorcery +Return target instant or sorcery card from your graveyard to your hand. +M11-U, C14-U + +Call to Serve +1W +Enchantment -- Aura +Enchant nonblack creature +Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. +AVR-C + +Call to the Feast +2WB +Sorcery +Create three 1/1 white Vampire creature tokens with lifelink. +XLN-U + +Call to the Grave +4B +Enchantment +At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. +At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. +SCG-R, M12-R + +Call to the Kindred +3U +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. +DKA-R + +Call to the Netherworld +B +Sorcery +Return target black creature card from your graveyard to your hand. +Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TSP-C + +Caller of Gales +U +Creature -- Merfolk Wizard +1/1 +{1}{U}, {T}: Target creature gains flying until end of turn. +ZEN-C, CN2-C + +Caller of the Claw +2G +Creature -- Elf +2/2 +Flash +When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. +LGN-R, C15-R + +Caller of the Hunt +2G +Creature -- Human +*/* +As an additional cost to cast Caller of the Hunt, choose a creature type. +Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. +MM-R + +Caller of the Pack +5GG +Creature -- Beast +8/6 +Trample +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +C15-U, CMA-U + +Caller of the Untamed +3G +Creature -- Elf Shaman +2/4 +Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. +{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. +CN2-R + +Callous Deceiver +2U +Creature -- Spirit +1/3 +{1}: Look at the top card of your library. +{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. +CHK-C + +Callous Giant +4RR +Creature -- Giant +4/4 +If a source would deal 3 or less damage to Callous Giant, prevent that damage. +IN-R + +Callous Oppressor +1UU +Creature -- Cephalid +1/2 +You may choose not to untap Callous Oppressor during your untap step. +As Callous Oppressor enters the battlefield, an opponent chooses a creature type. +{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. +ONS-R + +Callow Jushi +1UU +Creature -- Human Wizard +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. +At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. +[Flips into Jaraku the Interloper.] +BOK-U + +Calming Licid +2W +Creature -- Licid +2/2 +{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. +Enchanted creature can't attack. +ST-U + +Calming Verse +3G +Sorcery +Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. +PR-C + +Caltrops +3 +Artifact +Whenever a creature attacks, Caltrops deals 1 damage to it. +UD-U, 7E-U + +Camel +W +Creature -- Camel +0/1 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. +AN-C + +Camouflage +G +Instant +Cast Camouflage only during your declare attackers step. +This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) +A-U, B-U, U-U + +Campaign of Vengeance +3WB +Enchantment +Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. +EMN-U + +Canal Courier +5U +Creature -- Human Rogue +3/5 +When Canal Courier enters the battlefield, you become the monarch. +Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. +CN2-C + +Canal Dredger +4 +Artifact Creature -- Construct +1/5 +Draft Canal Dredger face up. +Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. +{T}: Put target card from your graveyard on the bottom of your library. +CNS-R + +Cancel +1UU +Instant +Counter target spell. +TSP-C, 10E-C, ALA-C, M10-C, ZEN-C, M11-C, M12-C, PC2-C, RTR-C, M14-C, M15-C, KTK-C, PCA-C, AKH-C, XLN-C + +Candelabra of Tawnos +1 +Artifact +{X}, {T}: Untap X target lands. +AQ-R, ME4-R + +Candles of Leng +2 +Artifact +{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. +TSP-R + +Candles' Glow +1W +Instant -- Arcane +Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. +Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-U + +Canker Abomination +2(b/g)(b/g) +Creature -- Treefolk Horror +6/6 +As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. +EVE-U + +Cankerous Thirst +3(b/g) +Instant +If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) +EVE-U + +Cannibalize +1B +Sorcery +Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. +ST-C + +Canopy Claws +G +Instant +Target creature loses flying until end of turn. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Canopy Cover +1G +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked except by creatures with flying or reach. +Enchanted creature can't be the target of spells or abilities your opponents control. +WWK-U + +Canopy Crawler +3G +Creature -- Beast +2/2 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) +{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. +LGN-U + +Canopy Dragon +4GG +Creature -- Dragon +4/4 +Trample +{1}{G}: Canopy Dragon gains flying and loses trample until end of turn. +MI-R + +Canopy Gorger +4GG +Creature -- Wurm +6/5 +OGW-C + +Canopy Spider +1G +Creature -- Spider +1/3 +Reach (This creature can block creatures with flying.) +TE-C, 7E-C, 8ED-C, 10E-C + +Canopy Surge +1G +Sorcery +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. +IN-U + +Canopy Vista +Land -- Forest Plains +({T}: Add {G} or {W} to your mana pool.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. +BFZ-R, EXP-M + +Cantivore +1WW +Creature -- Lhurgoyf +*/* +Vigilance +Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. +OD-R + +Canyon Drake +2RR +Creature -- Drake +1/2 +Flying +{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. +TE-R + +Canyon Lurkers +4R +Creature -- Human Rogue +5/2 +Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Canyon Minotaur +3R +Creature -- Minotaur Warrior +3/3 +CON-C, M10-C, M11-C, M13-C, M14-C + +Canyon Slough +Land -- Swamp Mountain +({T}: Add {B} or {R} to your mana pool.) +Canyon Slough enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Canyon Wildcat +1R +Creature -- Cat +2/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +TE-C, 8ED-C, DDH-C + +Cao Cao, Lord of Wei +3BB +Legendary Creature -- Human Soldier +3/3 +{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. +P3K-R, V11-M + +Cao Ren, Wei Commander +2BB +Legendary Creature -- Human Soldier Warrior +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. +P3K-R + +Capashen Knight +1W +Creature -- Human Knight +1/1 +First strike (This creature deals combat damage before creatures without first strike.) +{1}{W}: Capashen Knight gets +1/+0 until end of turn. +UD-C, M14-C + +Capashen Standard +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +{2}, Sacrifice Capashen Standard: Draw a card. +UD-C + +Capashen Templar +2W +Creature -- Human Knight +2/2 +{W}: Capashen Templar gets +0/+1 until end of turn. +UD-C + +Capashen Unicorn +1W +Creature -- Unicorn +1/2 +{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. +IN-C + +Capital Punishment +4BB +Sorcery +Council's dilemma -- Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. +CN2-R + +Capricious Efreet +4RR +Creature -- Efreet +6/4 +At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. +M10-R, C13-R + +Capricious Sorcerer +2U +Creature -- Human Wizard +1/1 +{T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +P1-R + +Capsize +1UU +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Return target permanent to its owner's hand. +TE-C, MPS_AKH-S + +Captain Lannery Storm +2R +Legendary Creature -- Human Pirate +2/2 +Haste +Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. +XLN-R + +Captain Sisay +2GW +Legendary Creature -- Human Soldier +2/2 +{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. +IN-R, V11-M + +Captain of the Mists +2U +Creature -- Human Wizard +2/3 +Whenever another Human enters the battlefield under your control, untap Captain of the Mists. +{1}{U}, {T}: You may tap or untap target permanent. +AVR-R, DDQ-R + +Captain of the Watch +4WW +Creature -- Human Soldier +3/3 +Vigilance (Attacking doesn't cause this creature to tap.) +Other Soldier creatures you control get +1/+1 and have vigilance. +When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. +M10-R, M13-R, DDO-R + +Captain's Call +3W +Sorcery +Create three 1/1 white Soldier creature tokens. +M13-C + +Captain's Claws +2 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. +Equip {1} +OGW-R + +Captain's Maneuver +XRW +Instant +The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. +AP-U, HOP-U + +Captivating Crew +3R +Creature -- Human Pirate +4/3 +{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. +XLN-R + +Captivating Glance +2U +Enchantment -- Aura +Enchant creature +At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-U + +Captivating Vampire +1BB +Creature -- Vampire +2/2 +Other Vampire creatures you control get +1/+1. +Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. +M11-R, C17-R + +Captive Flame +2R +Enchantment +{R}: Target creature gets +1/+0 until end of turn. +SOK-U, DDG-U + +Capture of Jingzhou +3UU +Sorcery +Take an extra turn after this one. +P3K-R, ME3-R + +Captured Sunlight +2GW +Sorcery +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +You gain 4 life. +ARB-C + +Captured by the Consulate +3W +Enchantment -- Aura +Enchant creature you don't control +Enchanted creature can't attack. +Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. +KLD-R + +Carapace +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+2. +Sacrifice Carapace: Regenerate enchanted creature. +HL-C, 5E-C, ME2-C + +Carapace Forger +1G +Creature -- Elf Artificer +2/2 +Metalcraft -- Carapace Forger gets +2/+2 as long as you control three or more artifacts. +SOM-C + +Caravan Escort +W +Creature -- Human Knight +1/1 +Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-4} 2/2 +{LEVEL 5+} 5/5 First strike +ROE-C, DDG-C, DDP-C + +Caravan Hurda +4W +Creature -- Giant +1/5 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +ZEN-C + +Caravan Vigil +G +Sorcery +Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. +ISD-C + +Carbonize +2R +Instant +Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +SCG-U, EMA-C + +Cardboard Carapace +5G +Enchant Creature +For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. +Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. +UG-R + +Cardpecker +1W +Creature -- Bird +1½/1 +Flying +Gotcha -- Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand. +UNH-C + +Careful Consideration +2UU +Instant +Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. +TSP-U, MMA-U + +Careful Study +U +Sorcery +Draw two cards, then discard two cards. +OD-C + +Caregiver +W +Creature -- Human Cleric +1/1 +{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. +RAV-C + +Caress of Phyrexia +3BB +Sorcery +Target player draws three cards, loses 3 life, and gets three poison counters. +NPH-U + +Caribou Range +2WW +Enchantment -- Aura +Enchant land you control +Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." +Sacrifice a Caribou token: You gain 1 life. +IA-R, 5E-R, ME2-R + +Carnage Altar +2 +Artifact +{3}, Sacrifice a creature: Draw a card. +ZEN-U, C13-U + +Carnage Gladiator +2BR +Creature -- Skeleton Warrior +4/2 +Whenever a creature blocks, that creature's controller loses 1 life. +{1}{B}{R}: Regenerate Carnage Gladiator. +DGM-U, CN2-U, MM3-U + +Carnage Tyrant +4GG +Creature -- Dinosaur +7/6 +Carnage Tyrant can't be countered. +Trample, hexproof +XLN-M + +Carnage Wurm +6G +Creature -- Wurm +6/6 +Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +M12-U + +Carnassid +4GG +Creature -- Beast +5/4 +Trample +{1}{G}: Regenerate Carnassid. +ST-R + +Carnifex Demon +4BB +Creature -- Demon +6/6 +Flying +Carnifex Demon enters the battlefield with two -1/-1 counters on it. +{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. +SOM-R + +Carnival Hellsteed +4BR +Creature -- Nightmare Horse +5/4 +First strike, haste +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-R + +Carnival of Souls +1B +Enchantment +Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. +UD-R + +Carnivorous Death-Parrot +1U +Creature -- Bird +2/2 +Flying +At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. +UNH-C + +Carnivorous Moss-Beast +4GG +Creature -- Plant Elemental Beast +4/5 +{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast. +M15-C + +Carnivorous Plant +3G +Creature -- Plant Wall +4/5 +Defender +DK-C, 4E-C, MED-U + +Carnophage +B +Creature -- Zombie +2/2 +At the beginning of your upkeep, tap Carnophage unless you pay 1 life. +EX-C, VMA-C + +Carom +1W +Instant +The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. +Draw a card. +DIS-C + +Carpet of Flowers +G +Enchantment +At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. +US-U + +Carrier Pigeons +3W +Creature -- Bird +1/1 +Flying +When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. +AI-C + +Carrier Thrall +1B +Creature -- Vampire +2/1 +When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-U, DDR-U + +Carrion +1BB +Instant +As an additional cost to cast Carrion, sacrifice a creature. +Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power. +MI-R + +Carrion Ants +2BB +Creature -- Insect +0/1 +{1}: Carrion Ants gets +1/+1 until end of turn. +LE-R, 4E-U, 5E-U, ME3-U + +Carrion Beetles +B +Creature -- Insect +1/1 +{2}{B}, {T}: Exile up to three target cards from a single graveyard. +US-C + +Carrion Call +3G +Instant +Create two 1/1 green Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-U + +Carrion Crow +2B +Creature -- Zombie Bird +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Carrion Crow enters the battlefield tapped. +M15-C + +Carrion Feeder +B +Creature -- Zombie +1/1 +Carrion Feeder can't block. +Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. +SCG-C, EMA-C, DDE-C + +Carrion Howler +3B +Creature -- Zombie Wolf +2/2 +Pay 1 life: Carrion Howler gets +2/-1 until end of turn. +RAV-U + +Carrion Rats +B +Creature -- Rat +2/1 +Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. +TOR-C + +Carrion Screecher +3B +Creature -- Zombie Bird +3/1 +Flying +HOU-C + +Carrion Thrash +2BRG +Creature -- Viashino Warrior +4/4 +When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. +ALA-C + +Carrion Wall +1BB +Creature -- Wall +3/2 +Defender (This creature can't attack.) +{1}{B}: Regenerate Carrion Wall. +NE-U, 8ED-U + +Carrion Wurm +3BB +Creature -- Zombie Wurm +6/5 +Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. +TOR-U + +Carrionette +1B +Creature -- Skeleton +1/1 +{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. +TE-R + +Carry Away +UU +Enchantment -- Aura +Enchant Equipment +When Carry Away enters the battlefield, unattach enchanted Equipment. +You control enchanted Equipment. +DST-U + +Cartel Aristocrat +WB +Creature -- Human Advisor +2/2 +Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. +GTC-U + +Cartographer +2G +Creature -- Human +2/2 +When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. +EX-U, OD-C + +Cartouche of Ambition +2B +Enchantment -- Aura Cartouche +Enchant creature you control +When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. +Enchanted creature gets +1/+1 and has lifelink. +AKH-C + +Cartouche of Knowledge +1U +Enchantment -- Aura Cartouche +Enchant creature you control +When Cartouche of Knowledge enters the battlefield, draw a card. +Enchanted creature gets +1/+1 and has flying. +AKH-C + +Cartouche of Solidarity +W +Enchantment -- Aura Cartouche +Enchant creature you control +When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. +Enchanted creature gets +1/+1 and has first strike. +AKH-C + +Cartouche of Strength +2G +Enchantment -- Aura Cartouche +Enchant creature you control +When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) +Enchanted creature gets +1/+1 and has trample. +AKH-C + +Cartouche of Zeal +R +Enchantment -- Aura Cartouche +Enchant creature you control +When Cartouche of Zeal enters the battlefield, target creature can't block this turn. +Enchanted creature gets +1/+1 and has haste. +AKH-C + +Carven Caryatid +1GG +Creature -- Spirit +2/5 +Defender (This creature can't attack.) +When Carven Caryatid enters the battlefield, draw a card. +RAV-U + +Cascade Bluffs +Land +{T}: Add {C} to your mana pool. +{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. +EVE-R, EXP-M + +Cascading Cataracts +Land +Indestructible +{T}: Add {C} to your mana pool. +{5}, {T}: Add five mana in any combination of colors to your mana pool. +AKH-R + +Cast Out +3W +Enchantment +Flash +When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. +Cycling {W} ({W}, Discard this card: Draw a card.) +AKH-U + +Cast Through Time +4UUU +Enchantment +Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) +ROE-M + +Cast into Darkness +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-0 and can't block. +JOU-C + +Castaway's Despair +3U +Enchantment -- Aura +Enchant creature +When Castaway's Despair enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +XLN-C + +Castigate +WB +Sorcery +Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. +GPT-C + +Casting of Bones +2B +Enchantment -- Aura +Enchant creature +When enchanted creature dies, draw three cards, then discard one of them. +AI-C + +Castle +3W +Enchantment +Untapped creatures you control get +0/+2. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U + +Castle Raptors +4W +Creature -- Bird Soldier +3/3 +Flying +As long as Castle Raptors is untapped, it gets +0/+2. +TSP-C + +Castle Sengir +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add {B} to your mana pool. +{2}, {T}: Add {U} or {R} to your mana pool. +HL-U + +Cat Burglar +3B +Creature -- Kor Rogue Minion +2/2 +{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +EX-C + +Cat Warriors +1GG +Creature -- Cat Warrior +2/2 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +LE-C, CH-C, 5E-C, 6E-C + +Cataclysm +2WW +Sorcery +Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. +EX-R, V14-M + +Cataclysmic Gearhulk +3WW +Artifact Creature -- Construct +4/5 +Vigilance +When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. +KLD-M, MPS_KLD-S + +Catacomb Dragon +4BB +Creature -- Dragon +4/4 +Flying +Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. +MI-R + +Catacomb Sifter +1BG +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BFZ-U + +Catacomb Slug +4B +Creature -- Slug +2/6 +RTR-C, ORI-C + +Catalog +2U +Instant +Draw two cards, then discard a card. +US-C, 8ED-C, SOI-C + +Catalyst Stone +2 +Artifact +Flashback costs you pay cost up to {2} less. +Flashback costs your opponents pay cost {2} more. +OD-R + +Catapult Master +3WW +Creature -- Human Soldier +3/3 +Tap five untapped Soldiers you control: Exile target creature. +ONS-R, DDF-R + +Catapult Squad +1W +Creature -- Human Soldier +2/1 +Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. +ONS-U + +Catastrophe +4WW +Sorcery +Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. +US-R + +Catch +1UR +Sorcery +Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Catch // Release.] +DGM-R + +Catch // Release +1UR // 4RW +Sorcery // Sorcery +Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-R + +Cateran Brute +2B +Creature -- Horror Mercenary +2/2 +{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. +MM-C + +Cateran Enforcer +3BB +Creature -- Horror Mercenary +4/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. +MM-U + +Cateran Kidnappers +2BB +Creature -- Human Mercenary +4/2 +{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +MM-U + +Cateran Overlord +4BBB +Creature -- Horror Mercenary +7/5 +Sacrifice a creature: Regenerate Cateran Overlord. +{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. +MM-R + +Cateran Persuader +BB +Creature -- Human Mercenary +2/1 +{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. +MM-C + +Cateran Slaver +4BB +Creature -- Horror Mercenary +5/5 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. +MM-R + +Cateran Summons +B +Sorcery +Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. +MM-U + +Caterwauling Boggart +3R +Creature -- Goblin Shaman +2/2 +Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.) +LRW-C + +Cathar's Companion +2W +Creature -- Hound +3/1 +Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +SOI-C + +Cathar's Shield +0 +Artifact -- Equipment +Equipped creature gets +0/+3 and has vigilance. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +EMN-C + +Cathars' Crusade +3WW +Enchantment +Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. +AVR-R, C14-R, C16-R + +Cathartic Adept +U +Creature -- Human Wizard +1/1 +{T}: Target player puts the top card of his or her library into his or her graveyard. +ALA-C + +Cathartic Reunion +1R +Sorcery +As an additional cost to cast Cathartic Reunion, discard two cards. +Draw three cards. +KLD-C + +Cathedral Membrane +1(w/p) +Artifact Creature -- Wall +0/3 +({(w/p)} can be paid with either {W} or 2 life.) +Defender +When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. +NPH-U + +Cathedral Sanctifier +W +Creature -- Human Cleric +1/1 +When Cathedral Sanctifier enters the battlefield, you gain 3 life. +AVR-C, DDQ-C + +Cathedral of Serra +Land +White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U + +Cathedral of War +Land +Cathedral of War enters the battlefield tapped. +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{T}: Add {C} to your mana pool. +M13-R + +Cathodion +3 +Artifact Creature -- Construct +3/3 +When Cathodion dies, add {C}{C}{C} to your mana pool. +US-U, MRD-U, C14-U, MM2-C + +Caught in the Brights +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +When a Vehicle you control attacks, exile enchanted creature. +AER-C + +Cauldron Dance +4BR +Instant +Cast Cauldron Dance only during combat. +Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. +You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. +IN-U, C17-U + +Cauldron Haze +1(w/b) +Instant +Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-U + +Cauldron of Souls +5 +Artifact +{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R, C16-R + +Caustic Caterpillar +G +Creature -- Insect +1/1 +{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. +ORI-C + +Caustic Crawler +3BB +Creature -- Insect +4/3 +Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. +WWK-U + +Caustic Hound +5B +Creature -- Hound +4/4 +When Caustic Hound dies, each player loses 4 life. +MBS-C + +Caustic Rain +2BB +Sorcery +Exile target land. +GPT-U + +Caustic Tar +4BB +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target player loses 3 life." +OD-U, M15-U + +Caustic Wasps +2G +Creature -- Insect +1/1 +Flying +Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. +MM-U + +Cautery Sliver +RW +Creature -- Sliver +2/2 +All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." +All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." +PLC-U + +Cavalry Master +2WW +Creature -- Human Knight +3/3 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) +TSP-U + +Cavalry Pegasus +1W +Creature -- Pegasus +1/1 +Flying +Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. +THS-C, DDL-C + +Cave People +1RR +Creature -- Human +1/4 +Whenever Cave People attacks, it gets +1/-2 until end of turn. +{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) +DK-U, 4E-U, 5E-U + +Cave Sense +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) +MM-C + +Cave Tiger +2G +Creature -- Cat +2/2 +Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. +US-C + +Cave-In +3RR +Sorcery +You may exile a red card from your hand rather than pay Cave-In's mana cost. +Cave-In deals 2 damage to each creature and each player. +MM-R + +Cavern Crawler +2R +Creature -- Insect +0/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +{R}: Cavern Crawler gets +1/-1 until end of turn. +MM-C + +Cavern Harpy +UB +Creature -- Harpy Beast +2/1 +Flying +When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. +Pay 1 life: Return Cavern Harpy to its owner's hand. +PS-C + +Cavern Lampad +3B +Enchantment Creature -- Nymph +2/2 +Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Enchanted creature gets +2/+2 and has intimidate. +THS-C + +Cavern Thoctar +5G +Creature -- Beast +5/5 +{1}{R}: Cavern Thoctar gets +1/+0 until end of turn. +ALA-C + +Cavern of Souls +Land +As Cavern of Souls enters the battlefield, choose a creature type. +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. +AVR-R, MM3-M + +Caverns of Despair +2RR +World Enchantment +No more than two creatures can attack each combat. +No more than two creatures can block each combat. +LE-R + +Caves of Koilos +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. +AP-R, 9ED-R, 10E-R, M15-R, ORI-R, C16-R + +Cease-Fire +2W +Instant +Target player can't cast creature spells this turn. +Draw a card. +OD-C + +Ceaseless Searblades +3R +Creature -- Elemental Warrior +2/4 +Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. +LRW-U + +Celestial Ancient +3WW +Creature -- Elemental +3/3 +Flying +Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. +DIS-R, PC2-R, C15-R, PCA-R + +Celestial Archon +3WW +Enchantment Creature -- Archon +4/4 +Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying, first strike +Enchanted creature gets +4/+4 and has flying and first strike. +THS-R, C15-R + +Celestial Colonnade +Land +Celestial Colonnade enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. +WWK-R + +Celestial Convergence +2WW +Enchantment +Celestial Convergence enters the battlefield with seven omen counters on it. +At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. +PR-R + +Celestial Crusader +2WW +Creature -- Spirit +2/2 +Flash (You may cast this spell any time you could cast an instant.) +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Flying +Other white creatures get +1/+1. +TSP-U, C14-U, DDF-U + +Celestial Dawn +1WW +Enchantment +Lands you control are Plains. +Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. +You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. +MI-R, 6E-R, TSP-S + +Celestial Flare +WW +Instant +Target player sacrifices an attacking or blocking creature. +M14-C, ORI-C, DDO-C + +Celestial Force +5WWW +Creature -- Elemental +7/7 +At the beginning of each upkeep, you gain 3 life. +CMD-R + +Celestial Gatekeeper +3WW +Creature -- Bird Cleric +2/2 +Flying +When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. +LGN-R + +Celestial Kirin +2WW +Legendary Creature -- Kirin Spirit +3/3 +Flying +Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. +SOK-R + +Celestial Mantle +3WWW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +Whenever enchanted creature deals combat damage to a player, double its controller's life total. +ZEN-R + +Celestial Prism +3 +Artifact +{2}, {T}: Add one mana of any color to your mana pool. +A-U, B-U, U-U, RV-U, 4E-U + +Celestial Purge +1W +Instant +Exile target black or red permanent. +CON-U, M10-U, M11-U, M12-U, MM2-U + +Celestial Sword +6 +Artifact +{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. +IA-R, ME4-U + +Celestine Reef +Plane -- Luvion +Creatures without flying or islandwalk can't attack. +Whenever you roll CHAOS, until a player planeswalks, you can't lose the game and your opponents can't win the game. +PROMO-S + +Cellar Door +2 +Artifact +{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. +ISD-U + +Cemetery Gate +2B +Creature -- Wall +0/5 +Defender (This creature can't attack.) +Protection from black +HL-C + +Cemetery Puca +1(u/b)(u/b) +Creature -- Shapeshifter +1/2 +Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. +SHM-R + +Cemetery Reaper +1BB +Creature -- Zombie +2/2 +Other Zombie creatures you control get +1/+1. +{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. +M10-R, ARC-R, M12-R + +Cemetery Recruitment +1B +Sorcery +Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. +EMN-C + +Cenn's Enlistment +3W +Sorcery +Create two 1/1 white Kithkin Soldier creature tokens. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-C, MMA-C + +Cenn's Heir +1W +Creature -- Kithkin Soldier +1/1 +Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. +LRW-C + +Cenn's Tactician +W +Creature -- Kithkin Soldier +1/1 +{W}, {T}: Put a +1/+1 counter on target Soldier creature. +Each creature you control with a +1/+1 counter on it can block an additional creature each combat. +MOR-U + +Censor +1U +Instant +Counter target spell unless its controller pays {1}. +Cycling {U} ({U}, Discard this card: Draw a card.) +AKH-U + +Censorship +U +Enchantment +When Censorship comes into play, choose a [CENSORED] word. +Whenever any [CENSORED] player says the chosen [CENSORED] word, Censorship deals 2 [CENSORED] damage to him or her. +UG-U + +Centaur Archer +1RG +Creature -- Centaur Archer +3/2 +{T}: Centaur Archer deals 1 damage to target creature with flying. +IA-U, MED-U + +Centaur Battlemaster +3GG +Creature -- Centaur Warrior +3/3 +Heroic -- Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. +THS-U + +Centaur Chieftain +3G +Creature -- Centaur +3/3 +Haste +Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." +TOR-U, EMA-U + +Centaur Courser +2G +Creature -- Centaur Warrior +3/3 +M10-C, M13-C, M15-C + +Centaur Garden +Land +{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. +Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +OD-U + +Centaur Glade +3GG +Enchantment +{2}{G}{G}: Create a 3/3 green Centaur creature token. +ONS-U + +Centaur Healer +1GW +Creature -- Centaur Cleric +3/3 +When Centaur Healer enters the battlefield, you gain 3 life. +RTR-C, MM3-C + +Centaur Omenreader +3G +Snow Creature -- Centaur Shaman +3/3 +As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. +FUT-U + +Centaur Rootcaster +3G +Creature -- Centaur Druid +2/2 +Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +JUD-C + +Centaur Safeguard +2(g/w) +Creature -- Centaur Warrior +3/1 +({(g/w)} can be paid with either {G} or {W}.) +When Centaur Safeguard dies, you may gain 3 life. +RAV-C + +Centaur Veteran +5G +Creature -- Centaur +3/3 +Trample +{G}, Discard a card: Regenerate Centaur Veteran. +TOR-C + +Centaur Vinecrasher +3G +Creature -- Plant Centaur +1/1 +Trample +Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. +Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. +C15-R, CMA-R + +Centaur's Herald +G +Creature -- Elf Scout +0/1 +{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token. +RTR-C + +Center Soul +1W +Instant +Target creature you control gains protection from the color of your choice until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-C + +Cephalid Aristocrat +4U +Creature -- Cephalid +3/3 +Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. +TOR-C + +Cephalid Broker +3U +Creature -- Cephalid +2/2 +{T}: Target player draws two cards, then discards two cards. +OD-U + +Cephalid Coliseum +Land +{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. +Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. +OD-U, V12-M + +Cephalid Constable +1UU +Creature -- Cephalid Wizard +1/1 +Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand. +JUD-R, 10E-R + +Cephalid Illusionist +1U +Creature -- Cephalid Wizard +1/1 +Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. +{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +TOR-U + +Cephalid Inkshrouder +2U +Creature -- Cephalid +2/1 +Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) +JUD-U + +Cephalid Looter +2U +Creature -- Cephalid Rogue +2/1 +{T}: Target player draws a card, then discards a card. +OD-C + +Cephalid Pathmage +2U +Creature -- Cephalid Wizard +1/2 +Cephalid Pathmage can't be blocked. +{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. +LGN-C + +Cephalid Retainer +2UU +Creature -- Cephalid +2/3 +{U}{U}: Tap target creature without flying. +OD-R + +Cephalid Sage +3U +Creature -- Cephalid +2/3 +Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." +TOR-U, EMA-C + +Cephalid Scout +1U +Creature -- Cephalid Wizard Scout +1/1 +Flying +{2}{U}, Sacrifice a land: Draw a card. +OD-C + +Cephalid Shrine +1UU +Enchantment +Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. +OD-R + +Cephalid Snitch +1U +Creature -- Cephalid Wizard +1/1 +Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. +TOR-C + +Cephalid Vandal +1U +Creature -- Cephalid Rogue +1/1 +At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. +TOR-R + +Cerebral Eruption +2RR +Sorcery +Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. +SOM-R + +Cerebral Vortex +1UR +Instant +Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. +GPT-R + +Ceremonial Guard +2R +Creature -- Human Soldier +3/4 +When Ceremonial Guard attacks or blocks, destroy it at end of combat. +MM-C + +Ceremonious Rejection +U +Instant +Counter target colorless spell. +KLD-U + +Cerodon Yearling +RW +Creature -- Beast +2/2 +Vigilance, haste +ARB-C, HOP-C + +Certain Death +5B +Sorcery +Destroy target creature. Its controller loses 2 life and you gain 2 life. +EMN-C, W17-C + +Cerulean Sphinx +4UU +Creature -- Sphinx +5/5 +Flying +{U}: Cerulean Sphinx's owner shuffles it into his or her library. +RAV-R + +Cerulean Wisps +U +Instant +Target creature becomes blue until end of turn. Untap that creature. +Draw a card. +SHM-C + +Cerulean Wyvern +4U +Creature -- Drake +3/3 +Flying, protection from green +MI-U + +Cessation +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. +UL-C + +Ceta Disciple +U +Creature -- Merfolk Wizard +1/1 +{R}, {T}: Target creature gets +2/+0 until end of turn. +{G}, {T}: Add one mana of any color to your mana pool. +AP-C + +Ceta Sanctuary +2U +Enchantment +At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. +AP-U + +Cetavolver +1U +Creature -- Volver +1/1 +Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) +If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. +If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. +AP-R + +Chain Lightning +R +Sorcery +Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. +LE-C, EMA-U, MPS_AKH-S, VMA-C, ME3-C, PD2-C + +Chain Reaction +2RR +Sorcery +Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. +WWK-R, CMD-R, C15-R + +Chain Stasis +U +Instant +You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. +HL-R + +Chain of Acid +3G +Sorcery +Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. +ONS-U + +Chain of Plasma +1R +Instant +Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. +ONS-U + +Chain of Silence +1W +Instant +Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +ONS-U + +Chain of Smog +1B +Sorcery +Target player discards two cards. That player may copy this spell and may choose a new target for that copy. +ONS-U + +Chain of Vapor +U +Instant +Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +ONS-U, C16-U + +Chainbreaker +2 +Artifact Creature -- Scarecrow +3/3 +Chainbreaker enters the battlefield with two -1/-1 counters on it. +{3}, {T}: Remove a -1/-1 counter from target creature. +SHM-C + +Chained Throatseeker +5U +Creature -- Horror +5/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Chained Throatseeker can't attack unless defending player is poisoned. +NPH-C + +Chained to the Rocks +W +Enchantment -- Aura +Enchant Mountain you control +When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.) +THS-R + +Chainer's Edict +1B +Sorcery +Target player sacrifices a creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-U, VMA-C, V13-M + +Chainer, Dementia Master +3BB +Legendary Creature -- Human Minion +3/3 +Nightmare creatures get +1/+1. +{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. +When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. +TOR-R + +Chainflinger +3R +Creature -- Beast +2/2 +{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. +Threshold -- {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +OD-C + +Chains of Mephistopheles +1B +Enchantment +If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. +LE-R, MED-R + +Chalice of Death +Artifact +{T}: Target player loses 5 life. +[Back face. Transforms into Chalice of Life.] +DKA-U + +Chalice of Life +3 +Artifact +{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. +[Front face. Transforms into Chalice of Death.] +DKA-U + +Chalice of the Void +XX +Artifact +Chalice of the Void enters the battlefield with X charge counters on it. +Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. +MRD-R, MMA-R, MPS_KLD-S + +Chamber of Manipulation +2UU +Enchantment -- Aura +Enchant land +Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." +OD-U + +Chambered Nautilus +2U +Creature -- Nautilus Beast +2/2 +Whenever Chambered Nautilus becomes blocked, you may draw a card. +MM-U + +Chameleon Blur +3G +Instant +Prevent all damage that creatures would deal to players this turn. +TSP-C + +Chameleon Colossus +2GG +Creature -- Shapeshifter +4/4 +Changeling (This card is every creature type.) +Protection from black +{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. +MOR-R, ARC-R, C15-R, V13-M + +Chameleon Spirit +3U +Creature -- Illusion Spirit +*/* +As Chameleon Spirit enters the battlefield, choose a color. +Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. +MM-U + +Champion Lancer +4WW +Creature -- Human Knight +3/3 +Prevent all damage that would be dealt to Champion Lancer by creatures. +S99-R, ME4-R + +Champion of Arashin +3W +Creature -- Hound Warrior +3/2 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +DTK-C + +Champion of Lambholt +1GG +Creature -- Human Warrior +1/1 +Creatures with power less than Champion of Lambholt's power can't block creatures you control. +Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. +AVR-R, C16-R + +Champion of Rhonas +3G +Creature -- Jackal Warrior +3/3 +You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) +AKH-R + +Champion of Stray Souls +4BB +Creature -- Skeleton Warrior +4/4 +{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. +{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. +BNG-M, C15-M, CMA-M + +Champion of Wits +2U +Creature -- Naga Wizard +2/1 +When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. +Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) +HOU-R + +Champion of the Parish +W +Creature -- Human Soldier +1/1 +Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. +ISD-R, DDQ-R + +Champion's Drake +1U +Creature -- Drake +1/1 +Flying +Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. +ROE-C + +Champion's Helm +3 +Artifact -- Equipment +Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} +CMD-R, MPS_KLD-S + +Champion's Victory +U +Instant +Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. +Return target attacking creature to its owner's hand. +P3K-U + +Chance +3R +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Discard any number of cards, then draw that many cards. +[This is half of the split card Leave // Chance.] +HOU-R + +Chance Encounter +2RR +Enchantment +Whenever you win a coin flip, put a luck counter on Chance Encounter. +At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. +OD-R + +Chancellor of the Annex +4WWW +Creature -- Angel +5/6 +You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. +Flying +Whenever an opponent casts a spell, counter it unless that player pays {1}. +NPH-R + +Chancellor of the Dross +4BBB +Creature -- Vampire +6/6 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. +Flying, lifelink +NPH-R + +Chancellor of the Forge +4RRR +Creature -- Giant +5/5 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste. +When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control. +NPH-R + +Chancellor of the Spires +4UUU +Creature -- Sphinx +5/7 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. +Flying +When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +NPH-R + +Chancellor of the Tangle +4GGG +Creature -- Beast +6/7 +You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. +Vigilance, reach +NPH-R + +Chandler +4R +Legendary Creature -- Human Rogue +3/3 +{R}{R}{R}, {T}: Destroy target artifact creature. +HL-C + +Chandra Ablaze +4RR +Legendary Planeswalker -- Chandra +5 +[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. +[-2]: Each player discards his or her hand, then draws three cards. +[-7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. +ZEN-M + +Chandra Nalaar +3RR +Legendary Planeswalker -- Chandra +6 +[+1]: Chandra Nalaar deals 1 damage to target player. +[-X]: Chandra Nalaar deals X damage to target creature. +[-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. +LRW-R, M10-M, M11-M, DD2-M + +Chandra's Defeat +R +Instant +Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card. +HOU-U + +Chandra's Fury +4R +Instant +Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. +M13-C, ORI-C + +Chandra's Ignition +3RR +Sorcery +Target creature you control deals damage equal to its power to each other creature and each opponent. +ORI-R + +Chandra's Outrage +2RR +Instant +Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. +ARC-C, M11-C, M12-C, M14-C, MM3-C, E01-C + +Chandra's Phoenix +1RR +Creature -- Phoenix +2/2 +Flying +Haste (This creature can attack and {T} as soon as it comes under your control.) +Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. +M12-R, M14-R, E01-R + +Chandra's Pyrohelix +1R +Instant +Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. +KLD-C + +Chandra's Revolution +3R +Sorcery +Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. +AER-C + +Chandra's Spitfire +2R +Creature -- Elemental +1/3 +Flying +Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. +M11-U + +Chandra, Fire of Kaladesh +1RR +Legendary Creature -- Human Shaman +2/2 +Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. +{T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. +[Front face. Transforms into Chandra, Roaring Flame.] +ORI-M + +Chandra, Flamecaller +4RR +Legendary Planeswalker -- Chandra +4 +[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. +[0]: Discard all the cards in your hand, then draw that many cards plus one. +[-X]: Chandra, Flamecaller deals X damage to each creature. +OGW-M + +Chandra, Pyrogenius +4RR +Legendary Planeswalker -- Chandra +5 +[+2]: Chandra, Pyrogenius deals 2 damage to each opponent. +[-3]: Chandra, Pyrogenius deals 4 damage to target creature. +[-10]: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. +KLD-M + +Chandra, Pyromaster +2RR +Legendary Planeswalker -- Chandra +4 +[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. +[0]: Exile the top card of your library. You may play it this turn. +[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. +M14-M, M15-M, E01-M + +Chandra, Roaring Flame +Legendary Planeswalker -- Chandra +4 +[+1]: Chandra, Roaring Flame deals 2 damage to target player. +[-2]: Chandra, Roaring Flame deals 2 damage to target creature. +[-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." +[Red color indicator. Back face. Transforms into Chandra, Fire of Kaladesh.] +ORI-M + +Chandra, Torch of Defiance +2RR +Legendary Planeswalker -- Chandra +4 +[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +[+1]: Add {R}{R} to your mana pool. +[-3]: Chandra, Torch of Defiance deals 4 damage to target creature. +[-7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player." +KLD-M + +Chandra, the Firebrand +3R +Legendary Planeswalker -- Chandra +3 +[+1]: Chandra, the Firebrand deals 1 damage to target creature or player. +[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +[-6]: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. +M12-M, M13-M + +Change of Heart +W +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target creature can't attack this turn. +ST-C + +Changeling Berserker +3R +Creature -- Shapeshifter +5/3 +Changeling (This card is every creature type.) +Haste +Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +LRW-U + +Changeling Hero +4W +Creature -- Shapeshifter +4/4 +Changeling (This card is every creature type.) +Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +LRW-U + +Changeling Sentinel +3W +Creature -- Shapeshifter +3/2 +Changeling (This card is every creature type.) +Vigilance +MOR-C + +Changeling Titan +4G +Creature -- Shapeshifter +7/7 +Changeling (This card is every creature type.) +Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +LRW-U + +Channel +GG +Sorcery +Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C} to your mana pool. +A-U, B-U, U-U, RV-U, 4E-U, VMA-M, ME4-R, V09-M + +Channel Harm +5W +Instant +Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. +FRF-U + +Channel the Suns +3G +Sorcery +Add {W}{U}{B}{R}{G} to your mana pool. +5DN-U + +Channeler Initiate +1G +Creature -- Human Druid +3/4 +When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. +{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool. +AKH-R + +Chant of Vitu-Ghazi +6WW +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. +RAV-U + +Chant of the Skifsang +2U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -13/-0. +DKA-C + +Chaos +2R +Instant +Creatures can't block this turn. +[This is half of the split card Order // Chaos.] +AP-U, HOP-U, C16-U + +Chaos Charm +R +Instant +Choose one -- +· Destroy target Wall. +· Chaos Charm deals 1 damage to target creature. +· Target creature gains haste until end of turn. +MI-C + +Chaos Confetti +4 +Artifact +{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. +UG-C + +Chaos Harlequin +2RR +Creature -- Human +2/4 +{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. +AI-R + +Chaos Imps +4RR +Creature -- Imp +6/5 +Flying +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +Chaos Imps has trample as long as it has a +1/+1 counter on it. +RTR-R + +Chaos Lord +4RRR +Creature -- Human +7/7 +First strike +At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. +Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. +IA-R + +Chaos Maw +5RR +Creature -- Hellion +6/6 +When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. +HOU-R + +Chaos Moon +3R +Enchantment +At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. +IA-R + +Chaos Orb +2 +Artifact +{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. +A-R, B-R, U-R + +Chaos Warp +2R +Instant +The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. +CMD-R, C14-R, C16-R, C17-R, VMA-R + +Chaoslace +R +Instant +Target spell or permanent becomes red. (Its mana symbols remain unchanged.) +A-R, B-R, U-R, RV-R, 4E-R + +Chaosphere +2R +World Enchantment +Creatures with flying can block only creatures with flying. +Creatures without flying have reach. (They can block creatures with flying.) +MI-R + +Chaotic Aether +Phenomenon +When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Chaotic Backlash +4R +Instant +Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. +EVE-U + +Chaotic Goo +2RR +Creature -- Ooze +0/0 +Chaotic Goo enters the battlefield with three +1/+1 counters on it. +At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. +TE-R + +Chaotic Strike +1R +Instant +Cast Chaotic Strike only during combat after blockers are declared. +Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. +Draw a card. +IN-U + +Chapel Geist +1WW +Creature -- Spirit +2/3 +Flying +ISD-C, DDQ-C + +Chaplain's Blessing +W +Sorcery +You gain 5 life. +SOI-C + +Char +2R +Instant +Char deals 4 damage to target creature or player and 2 damage to you. +RAV-R, V13-M + +Char-Rumbler +2RR +Creature -- Elemental +-1/3 +Double strike +{R}: Char-Rumbler gets +1/+0 until end of turn. +FUT-U + +Charcoal Diamond +2 +Artifact +Charcoal Diamond enters the battlefield tapped. +{T}: Add {B} to your mana pool. +MI-U, 6E-U, 7E-U, C14-U + +Charge Across the Araba +4W +Instant -- Arcane +Sweep -- Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. +SOK-U + +Charging Badger +G +Creature -- Badger +1/1 +Trample +BNG-C + +Charging Bandits +4B +Creature -- Human Rogue +3/3 +Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. +P1-U + +Charging Cinderhorn +3R +Creature -- Elemental Ox +4/2 +Haste +At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. +C16-R + +Charging Griffin +3W +Creature -- Griffin +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. +M14-C, ORI-C + +Charging Monstrosaur +4R +Creature -- Dinosaur +5/5 +Trample, haste +XLN-U + +Charging Paladin +2W +Creature -- Human Knight +2/2 +Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. +P1-U, EX-C, S99-U, DDC-C + +Charging Rhino +3GG +Creature -- Rhino +4/4 +Charging Rhino can't be blocked by more than one creature. +P1-R, TE-U, CNS-C, M15-C + +Charging Slateback +4R +Creature -- Beast +4/3 +Charging Slateback can't block. +Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Charging Troll +2GW +Creature -- Troll +3/3 +Vigilance +{G}: Regenerate Charging Troll. +IN-U, DDE-U + +Chariot of Victory +3 +Artifact -- Equipment +Equipped creature has first strike, trample, and haste. +Equip {1} +JOU-U + +Chariot of the Sun +3 +Artifact +{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. +MI-U + +Charisma +UUU +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. +MM-R + +Charm Peddler +W +Creature -- Human Spellshaper +1/1 +{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. +MM-C + +Charm School +2W +Enchant Player +When Charm School comes into play, choose a color and balance Charm School on your head. +Prevent all damage to you of the chosen color. +If Charm School falls off your head, sacrifice Charm School. +UG-U + +Charmbreaker Devils +5R +Creature -- Devil +4/4 +At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. +Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. +ISD-R, C13-R, C15-R, CN2-R + +Charmed Griffin +3W +Creature -- Griffin +3/3 +Flying +When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. +MM-U + +Charmed Pendant +4 +Artifact +{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) +OD-R + +Charnelhoard Wurm +4BRG +Creature -- Wurm +6/6 +Trample +Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. +CON-R, C13-R + +Chart a Course +1U +Sorcery +Draw two cards. Then discard a card unless you attacked with a creature this turn. +XLN-U + +Chartooth Cougar +5R +Creature -- Cat Beast +4/4 +{R}: Chartooth Cougar gets +1/+0 until end of turn. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-C, CMD-C, CNS-C, VMA-C, DD2-C, DDI-C + +Chasm Drake +4U +Creature -- Drake +3/3 +Flying +Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. +M12-C + +Chasm Guide +3R +Creature -- Goblin Scout Ally +3/2 +Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. +BFZ-U + +Chasm Skulker +2U +Creature -- Squid Horror +1/1 +Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. +When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) +M15-R, C16-R + +Chastise +3W +Instant +Destroy target attacking creature. You gain life equal to its power. +JUD-U, 8ED-U, 9ED-U + +Chatter of the Squirrel +G +Sorcery +Create a 1/1 green Squirrel creature token. +Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Cheap Ass +1W +Creature -- Donkey Townsfolk +1/3½ +Spells you play cost {½} less to play. +UNH-C + +Cheatyface +UUU +Creature -- Efreet +2/2 +You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. +Flying +UNH-U + +Checks and Balances +2U +Enchantment +Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. +Checks and Balances may be played only in a game with three or more players. +UG-U + +Chemister's Trick +UR +Instant +Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. +Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-C + +Chicken Egg +1R +Summon Egg +0/1 +During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. +UG-C + +Chicken a la King +1UU +Summon Chicken +2/2 +Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) +Tap a Chicken you control: Roll a six-sided die. +UG-R + +Chief Engineer +1U +Creature -- Vedalken Artificer +1/3 +Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) +M15-R, C16-R + +Chief of the Edge +WB +Creature -- Human Warrior +3/2 +Other Warrior creatures you control get +1/+0. +KTK-U + +Chief of the Foundry +3 +Artifact Creature -- Construct +2/3 +Other artifact creatures you control get +1/+1. +ORI-U, KLD-U + +Chief of the Scale +WB +Creature -- Human Warrior +2/3 +Other Warrior creatures you control get +0/+1. +KTK-U + +Chieftain en-Dal +1WW +Creature -- Human Knight +2/2 +Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. +NE-U + +Child of Alara +WUBRG +Legendary Creature -- Avatar +6/6 +Trample +When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. +CON-M, V14-M + +Child of Gaea +3GGG +Creature -- Elemental +7/7 +Trample +At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. +{1}{G}: Regenerate Child of Gaea. +US-R + +Child of Night +1B +Creature -- Vampire +2/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +M10-C, M11-C, M12-C, M14-C, M15-C, CN2-C, DDK-C + +Child of Thorns +G +Creature -- Spirit +1/1 +Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. +BOK-C + +Childhood Horror +3B +Creature -- Horror +2/2 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. +OD-U + +Children of Korlis +W +Creature -- Human Rebel Cleric +1/1 +Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) +TSP-C + +Chill +1U +Enchantment +Red spells cost {2} more to cast. +TE-U, 6E-U + +Chill Haunting +1B +Instant +As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. +Target creature gets -X/-X until end of turn. +SCG-U + +Chill of Foreboding +2U +Sorcery +Each player puts the top five cards of his or her library into his or her graveyard. +Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U + +Chill to the Bone +3B +Instant +Destroy target nonsnow creature. +CSP-C + +Chilling Apparition +2B +Creature -- Spirit +1/1 +{B}: Regenerate Chilling Apparition. +Whenever Chilling Apparition deals combat damage to a player, that player discards a card. +PR-U + +Chilling Grasp +2U +Instant +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-U + +Chilling Shade +2B +Snow Creature -- Shade +1/1 +Flying +{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Chime of Night +1B +Enchantment -- Aura +Enchant creature +When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. +UD-C + +Chimeric Coils +1 +Artifact +{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. +5DN-U + +Chimeric Egg +3 +Artifact +Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. +Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. +DST-U + +Chimeric Idol +3 +Artifact +{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. +PR-U, VMA-U + +Chimeric Mass +X +Artifact +Chimeric Mass enters the battlefield with X charge counters on it. +{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." +SOM-R, MM2-R + +Chimeric Sphere +3 +Artifact +{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. +{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying. +WL-U + +Chimeric Staff +4 +Artifact +{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. +US-R, 10E-R + +Chimney Imp +4B +Creature -- Imp +1/2 +Flying +When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. +MRD-C + +Chisei, Heart of Oceans +2UU +Legendary Creature -- Spirit +4/4 +Flying +At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. +BOK-R + +Chitinous Cloak +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) +Equip {3} +OGW-U + +Chittering Host +Creature -- Eldrazi Horror +5/6 +Haste +Menace (This creature can't be blocked except by two or more creatures.) +When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. +[Melds from Graf Rats and Midnight Scavengers.] +EMN-C + +Chittering Rats +1BB +Creature -- Rat +2/2 +When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. +DST-C + +Chlorophant +GGG +Creature -- Elemental +1/1 +At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. +Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." +OD-R + +Cho-Arrim Alchemist +W +Creature -- Human Spellshaper +1/1 +{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +MM-R + +Cho-Arrim Bruiser +5W +Creature -- Ogre Rebel +3/4 +Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. +MM-R + +Cho-Arrim Legate +2W +Creature -- Human Soldier +1/2 +Protection from black +If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. +MM-U + +Cho-Manno's Blessing +WW +Enchantment -- Aura +Flash +Enchant creature +As Cho-Manno's Blessing enters the battlefield, choose a color. +Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. +MM-C + +Cho-Manno, Revolutionary +2WW +Legendary Creature -- Human Rebel +2/2 +Prevent all damage that would be dealt to Cho-Manno, Revolutionary. +MM-R, 10E-R + +Choice of Damnations +5B +Sorcery -- Arcane +Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. +SOK-R + +Choke +2G +Enchantment +Islands don't untap during their controllers' untap steps. +TE-U, 8ED-U, MPS_AKH-S + +Choked Estuary +Land +As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +SOI-R + +Choking Fumes +2W +Instant +Put a -1/-1 counter on each attacking creature. +MBS-U + +Choking Restraints +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. +EMN-C + +Choking Sands +1BB +Sorcery +Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. +MI-C, VMA-C + +Choking Tethers +3U +Instant +Tap up to four target creatures. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +When you cycle Choking Tethers, you may tap target creature. +ONS-C, VMA-C + +Choking Vines +XG +Instant +Cast Choking Vines only during the declare blockers step. +X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.) +WL-C + +Choose Your Champion +Scheme +When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. +ARC-C + +Choose Your Demise +Scheme +When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. +E01-C + +Chord of Calling +XGGG +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +RAV-R, M15-R + +Chorus of Might +3G +Instant +Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. +RTR-C + +Chorus of Woe +B +Sorcery +Creatures you control get +1/+0 until end of turn. +P2-C, S99-C + +Chorus of the Conclave +4GGWW +Legendary Creature -- Dryad +3/8 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. +RAV-R, CMD-R + +Chorus of the Tides +3U +Creature -- Siren +3/2 +Flying +Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +BNG-C + +Chosen by Heliod +1W +Enchantment -- Aura +Enchant creature +When Chosen by Heliod enters the battlefield, draw a card. +Enchanted creature gets +0/+2. +THS-C + +Chosen of Markov +2B +Creature -- Human +2/2 +{T}, Tap an untapped Vampire you control: Transform Chosen of Markov. +[Front face. Transforms into Markov's Servant.] +DKA-C + +Chromanticore +WUBRG +Enchantment Creature -- Manticore +4/4 +Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying, first strike, vigilance, trample, lifelink +Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. +BNG-M + +Chromatic Armor +1WU +Enchantment -- Aura +Enchant creature +As Chromatic Armor enters the battlefield, choose a color. +Chromatic Armor enters the battlefield with a sleight counter on it. +Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. +{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. +IA-R + +Chromatic Lantern +3 +Artifact +Lands you control have "{T}: Add one mana of any color to your mana pool." +{T}: Add one mana of any color to your mana pool. +RTR-R, MPS_KLD-S, C16-R + +Chromatic Sphere +1 +Artifact +{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. +IN-U, MRD-C + +Chromatic Star +1 +Artifact +{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. +When Chromatic Star is put into a graveyard from the battlefield, draw a card. +TSP-C, 10E-U + +Chrome Mox +0 +Artifact +Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. +{T}: Add one mana of any of the exiled card's colors to your mana pool. +MRD-R, EMA-M, MPS_KLD-S + +Chrome Steed +4 +Artifact Creature -- Horse +2/2 +Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts. +SOM-C + +Chromescale Drake +6UUU +Creature -- Drake +3/4 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. +DST-R + +Chromeshell Crab +4U +Creature -- Crab Beast +3/3 +Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. +LGN-R, CMD-R + +Chromium +2WWUUBB +Legendary Creature -- Elder Dragon +7/7 +Flying +Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. +LE-R, CH-R, ME3-R + +Chronatog +1U +Creature -- Atog +1/2 +{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. +VI-R + +Chronatog Avatar +Vanguard +-1/+1 +You have no maximum hand size. +{0}: Draw three cards. You skip your next turn. Activate this ability only once each turn. +VI-P + +Chronatog Totem +3 +Artifact +{T}: Add {U} to your mana pool. +{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. +{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. +TSP-U + +Chronic Flooding +1U +Enchantment -- Aura +Enchant land +Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. +RTR-C + +Chronicler of Heroes +1GW +Creature -- Centaur Wizard +3/3 +When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. +THS-U + +Chronomantic Escape +4WW +Sorcery +Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. +Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-U + +Chronomaton +1 +Artifact Creature -- Golem +1/1 +{1}, {T}: Put a +1/+1 counter on Chronomaton. +M13-U, DDM-U + +Chronosavant +5W +Creature -- Giant +5/5 +{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. +TSP-R + +Chronostutter +5U +Instant +Put target creature into its owner's library second from the top. +M15-C + +Chronozoa +3U +Creature -- Illusion +3/3 +Flying +Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it. +PLC-R + +Chub Toad +2G +Creature -- Frog +1/1 +Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. +IA-C, 5E-C, MED-C + +Churning Eddy +3U +Sorcery +Return target creature and target land to their owners' hands. +TOR-C + +Cinder Barrens +Land +Cinder Barrens enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +OGW-U, AKH-C, HOU-C, C17-U + +Cinder Cloud +3RR +Instant +Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. +MI-U + +Cinder Crawler +1R +Creature -- Salamander +1/2 +{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. +EX-C + +Cinder Elemental +3R +Creature -- Elemental +2/2 +{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. +MM-U, HOP-U, GTC-U + +Cinder Giant +3R +Creature -- Giant +5/3 +At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. +WL-U + +Cinder Glade +Land -- Mountain Forest +({T}: Add {R} or {G} to your mana pool.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. +BFZ-R, EXP-M + +Cinder Hellion +4R +Creature -- Hellion +4/4 +Trample +When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. +OGW-C + +Cinder Marsh +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. +TE-U + +Cinder Pyromancer +2R +Creature -- Elemental Shaman +0/1 +{T}: Cinder Pyromancer deals 1 damage to target player. +Whenever you cast a red spell, you may untap Cinder Pyromancer. +EVE-C, PD2-C + +Cinder Seer +3R +Creature -- Human Wizard +1/1 +{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. +UD-U + +Cinder Shade +1BR +Creature -- Shade +1/1 +{B}: Cinder Shade gets +1/+1 until end of turn. +{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. +IN-U + +Cinder Storm +6R +Sorcery +Cinder Storm deals 7 damage to target creature or player. +S99-U, ME3-U + +Cinder Wall +R +Creature -- Wall +3/3 +Defender +When Cinder Wall blocks, destroy it at end of combat. +WL-C, 8ED-C, CNS-C, DDG-C + +Cinderbones +2B +Creature -- Elemental Skeleton +1/1 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +{1}{B}: Regenerate Cinderbones. +SHM-C + +Cinderhaze Wretch +4B +Creature -- Elemental Shaman +3/2 +{T}: Target player discards a card. Activate this ability only during your turn. +Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. +SHM-C + +Circle of Affliction +1B +Enchantment +As Circle of Affliction enters the battlefield, choose a color. +Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. +PLC-U + +Circle of Despair +1WB +Enchantment +{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +MI-R + +Circle of Elders +2GG +Creature -- Human Shaman +2/4 +Vigilance +Formidable -- {T}: Add {C}{C}{C} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. +DTK-U + +Circle of Flame +1R +Enchantment +Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. +M12-U, M15-U + +Circle of Protection: Art +1W +Enchantment +As Circle of Protection: Art comes into play, choose an artist. +{1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. +{1}{W}: Return Circle of Protection: Art to its owner's hand. +UNH-C + +Circle of Protection: Artifacts +1W +Enchantment +{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. +AQ-U, 4E-U, 5E-U, 5DN-U + +Circle of Protection: Black +1W +Enchantment +{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. +B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U, 9ED-U + +Circle of Protection: Blue +1W +Enchantment +{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U + +Circle of Protection: Green +1W +Enchantment +{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U + +Circle of Protection: Red +1W +Enchantment +{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U, 9ED-U + +Circle of Protection: Shadow +1W +Enchantment +{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. +TE-C + +Circle of Protection: White +1W +Enchantment +{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U + +Circle of Solace +3W +Enchantment +As Circle of Solace enters the battlefield, choose a creature type. +{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. +ONS-R + +Circling Vultures +B +Creature -- Bird +3/2 +Flying +You may discard Circling Vultures any time you could cast an instant. +At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. +WL-U + +Circu, Dimir Lobotomist +2UB +Legendary Creature -- Human Wizard +2/3 +Whenever you cast a blue spell, exile the top card of target library. +Whenever you cast a black spell, exile the top card of target library. +Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. +RAV-R + +Circular Logic +2U +Instant +Counter target spell unless its controller pays {1} for each card in your graveyard. +Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-U, VMA-C + +Citadel Castellan +1GW +Creature -- Human Knight +2/3 +Vigilance (Attacking doesn't cause this creature to tap.) +Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +ORI-U + +Citadel Siege +2WW +Enchantment +As Citadel Siege enters the battlefield, choose Khans or Dragons. +· Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. +· Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. +FRF-R, C16-R + +Citadel of Pain +2R +Enchantment +At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. +PR-U + +Citanul Centaurs +3G +Creature -- Centaur +6/3 +Shroud (This creature can't be the target of spells or abilities.) +Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-R + +Citanul Druid +1G +Creature -- Human Druid +1/1 +Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. +AQ-U, ME4-C + +Citanul Flute +5 +Artifact +{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. +US-R, 10E-R + +Citanul Hierophants +3G +Creature -- Human Druid +3/2 +Creatures you control have "{T}: Add {G} to your mana pool." +US-R + +Citanul Woodreaders +2G +Creature -- Human Druid +1/4 +Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) +When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. +PLC-C, MMA-C, DDR-C + +City in a Bottle +2 +Artifact +Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it. +Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. +AN-R, VMA-M + +City of Ass +Land +City of Ass comes into play tapped. +{T}: Add one and one-half mana of any one color to your mana pool. +UNH-R + +City of Brass +Land +Whenever City of Brass becomes tapped, it deals 1 damage to you. +{T}: Add one mana of any color to your mana pool. +AN-U, CH-R, 5E-R, 6E-R, 7E-R, 8ED-R, MMA-R, ME4-R + +City of Shadows +Land +{T}, Exile a creature you control: Put a storage counter on City of Shadows. +{T}: Add {C} to your mana pool for each storage counter on City of Shadows. +DK-R, ME3-R + +City of Solitude +2G +Enchantment +Players can cast spells and activate abilities only during their own turns. +VI-R + +City of Traitors +Land +When you play another land, sacrifice City of Traitors. +{T}: Add {C}{C} to your mana pool. +EX-R + +Civic Guildmage +W +Creature -- Human Wizard +1/1 +{G}, {T}: Target creature gets +0/+1 until end of turn. +{U}, {T}: Put target creature you control on top of its owner's library. +MI-C + +Civic Saber +1 +Artifact -- Equipment +Equipped creature gets +1/+0 for each of its colors. +Equip {1} +RTR-U + +Civic Wayfinder +2G +Creature -- Elf Warrior Druid +2/2 +When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +RAV-C, 10E-C, EMA-C, DDR-C + +Civilized Scholar +2U +Creature -- Human Advisor +0/1 +{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. +[Front face. Transforms into Homicidal Brute.] +ISD-U + +Claim +B +Sorcery +Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +[This is half of the split card Claim // Fame.] +HOU-U + +Claim // Fame +B // 1R +Sorcery // Sorcery +Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature gets +2/+0 and gains haste until end of turn. +HOU-U + +Claim of Erebos +1B +Enchantment -- Aura +Enchant creature +Enchanted creature has "{1}{B}, {T}: Target player loses 2 life." +BNG-C + +Clairvoyance +U +Instant +Look at target player's hand. +Draw a card at the beginning of the next turn's upkeep. +IA-C + +Clam Session +1UU +Summon Clamfolk +2/5 +When Clam Session comes into play, choose a word. +During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. +UG-C + +Clam-I-Am +2U +Summon Clamfolk +2/2 +Whenever you roll a 3 on a six-sided die, you may reroll that die. +UG-C + +Clambassadors +3U +Summon Clamfolk +4/4 +If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. +UG-C + +Clan Defiance +XRG +Sorcery +Choose one or more -- +· Clan Defiance deals X damage to target creature with flying. +· Clan Defiance deals X damage to target creature without flying. +· Clan Defiance deals X damage to target player. +GTC-R, C16-R + +Clarion Ultimatum +GGWWWUU +Sorcery +Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. +ALA-R + +Clash of Realities +3R +Enchantment +All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." +Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." +BOK-R + +Clash of Wills +XU +Instant +Counter target spell unless its controller pays {X}. +ORI-U + +Claustrophobia +1UU +Enchantment -- Aura +Enchant creature +When Claustrophobia enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +ISD-C, M14-C, ORI-C, DDM-C + +Claws of Gix +0 +Artifact +{1}, Sacrifice a permanent: You gain 1 life. +US-U, TSP-S + +Claws of Valakut +1RR +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 for each Mountain you control and has first strike. +WWK-C, DDG-C + +Claws of Wirewood +3G +Sorcery +Claws of Wirewood deals 3 damage to each creature with flying and each player. +Cycling {2} ({2}, Discard this card: Draw a card.) +SCG-U, VMA-C + +Clay Pigeon +3 +Artifact Creature +1/1 +Flying +{1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. +UG-U + +Clay Statue +4 +Artifact Creature -- Golem +3/1 +{2}: Regenerate Clay Statue. +AQ-C, 4E-C, 5E-C, ME4-U + +Cleanfall +2W +Sorcery -- Arcane +Destroy all enchantments. +CHK-U + +Cleanse +2WW +Sorcery +Destroy all black creatures. +LE-R, ME3-R + +Cleansing +WWW +Sorcery +For each land, destroy that land unless any player pays 1 life. +DK-R + +Cleansing Beam +4R +Instant +Radiance -- Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. +RAV-U, CMD-U, CMA-U + +Cleansing Meditation +1WW +Sorcery +Destroy all enchantments. +Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. +TOR-U + +Clear +1W +Instant +Destroy target enchantment. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U + +Clear Shot +2G +Instant +Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. +EMN-U + +Clear a Path +R +Sorcery +Destroy target creature with defender. +DGM-C, M15-C + +Clear the Land +2G +Sorcery +Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. +MM-R + +Clearwater Goblet +5 +Artifact +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. +5DN-R + +Cleaver Riot +4R +Sorcery +Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) +M13-U + +Clergy en-Vec +1W +Creature -- Human Cleric +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +TE-C + +Clergy of the Holy Nimbus +W +Creature -- Human Cleric +1/1 +If Clergy of the Holy Nimbus would be destroyed, regenerate it. +{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. +LE-C + +Cleric of the Forward Order +1W +Creature -- Human Cleric +2/2 +When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. +ORI-C + +Clever Impersonator +2UU +Creature -- Shapeshifter +0/0 +You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. +KTK-M + +Clickslither +1RRR +Creature -- Insect +3/3 +Haste +Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. +LGN-R, EVG-R, VMA-R + +Cliff Threader +1W +Creature -- Kor Scout +2/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +ZEN-C + +Cliffhaven Vampire +2WB +Creature -- Vampire Warrior Ally +2/4 +Flying +Whenever you gain life, each opponent loses 1 life. +OGW-U + +Cliffrunner Behemoth +3G +Creature -- Rhino Beast +5/3 +Cliffrunner Behemoth has haste as long as you control a red permanent. +Cliffrunner Behemoth has lifelink as long as you control a white permanent. +CON-R + +Cliffside Lookout +W +Creature -- Kor Scout Ally +1/1 +{4}{W}: Creatures you control get +1/+1 until end of turn. +BFZ-C + +Cliffside Market +Plane -- Mercadia +When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. +Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type. +HOP-C, PCA-C + +Clifftop Retreat +Land +Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W} to your mana pool. +ISD-R + +Clinging Anemones +3U +Creature -- Jellyfish +1/4 +Defender +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-C + +Clinging Darkness +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -4/-1. +RAV-C + +Clinging Mists +2G +Instant +Prevent all combat damage that would be dealt this turn. +Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. +DKA-C + +Clip Wings +1G +Instant +Each opponent sacrifices a creature with flying. +SOI-C + +Cloak and Dagger +2 +Tribal Artifact -- Rogue Equipment +Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) +Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. +Equip {3} +MOR-U + +Cloak of Confusion +1B +Enchantment -- Aura +Enchant creature you control +Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. +IA-C, 5E-C, ME2-C + +Cloak of Feathers +U +Sorcery +Target creature gains flying until end of turn. +Draw a card. +P1-C + +Cloak of Invisibility +U +Enchantment -- Aura +Enchant creature +Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-C + +Cloak of Mists +1U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked. +US-C + +Cloaked Siren +3U +Creature -- Siren +3/2 +Flash (You may cast this spell any time you could cast an instant.) +Flying +JOU-C, CN2-C + +Clock of Omens +4 +Artifact +Tap two untapped artifacts you control: Untap target artifact. +5DN-U, M13-U + +Clockspinning +U +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. +TSP-C + +Clockwork Avian +5 +Artifact Creature -- Bird +0/4 +Flying +Clockwork Avian enters the battlefield with four +1/+0 counters on it. +At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. +{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. +AQ-R, 4E-R, ME4-U + +Clockwork Beast +6 +Artifact Creature -- Beast +0/4 +Clockwork Beast enters the battlefield with seven +1/+0 counters on it. +At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. +{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-U + +Clockwork Beetle +1 +Artifact Creature -- Insect +0/0 +Clockwork Beetle enters the battlefield with two +1/+1 counters on it. +Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. +MRD-C + +Clockwork Condor +4 +Artifact Creature -- Bird +0/0 +Flying +Clockwork Condor enters the battlefield with three +1/+1 counters on it. +Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. +MRD-C, DDF-C + +Clockwork Dragon +7 +Artifact Creature -- Dragon +0/0 +Flying +Clockwork Dragon enters the battlefield with six +1/+1 counters on it. +Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. +{3}: Put a +1/+1 counter on Clockwork Dragon. +MRD-R + +Clockwork Gnomes +4 +Artifact Creature -- Gnome +2/2 +{3}, {T}: Regenerate target artifact creature. +HL-C, ME4-U + +Clockwork Hydra +5 +Artifact Creature -- Hydra +0/0 +Clockwork Hydra enters the battlefield with four +1/+1 counters on it. +Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. +{T}: Put a +1/+1 counter on Clockwork Hydra. +TSP-U, DDF-U + +Clockwork Steed +4 +Artifact Creature -- Horse +0/3 +Clockwork Steed enters the battlefield with four +1/+0 counters on it. +Clockwork Steed can't be blocked by artifact creatures. +At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. +{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. +HL-C, 5E-U, ME2-U + +Clockwork Swarm +4 +Artifact Creature -- Insect +0/3 +Clockwork Swarm enters the battlefield with four +1/+0 counters on it. +Clockwork Swarm can't be blocked by Walls. +At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. +{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. +HL-C, ME4-C + +Clockwork Vorrac +5 +Artifact Creature -- Boar Beast +0/0 +Trample +Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. +Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. +{T}: Put a +1/+1 counter on Clockwork Vorrac. +MRD-U + +Cloistered Youth +1W +Creature -- Human +1/1 +At the beginning of your upkeep, you may transform Cloistered Youth. +[Front face. Transforms into Unholy Fiend.] +ISD-U + +Clone +3U +Creature -- Shapeshifter +0/0 +You may have Clone enter the battlefield as a copy of any creature on the battlefield. +A-U, B-U, U-U, RV-U, ONS-R, 9ED-R, 10E-R, M10-R, M11-R, M13-R, M14-R, DDI-R + +Clone Legion +7UU +Sorcery +For each creature target player controls, create a token that's a copy of that creature. +DTK-M, C17-M + +Clone Shell +5 +Artifact Creature -- Shapeshifter +2/2 +Imprint -- When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. +When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. +SOM-U + +Close Quarters +2RR +Enchantment +Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. +MM-U + +Clot Sliver +1B +Creature -- Sliver +1/1 +All Slivers have "{2}: Regenerate this permanent." +TE-C, H09-C + +Cloud Cover +2WU +Enchantment +Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. +PS-R + +Cloud Crusader +2WW +Creature -- Human Knight +2/3 +Flying +First strike (This creature deals combat damage before creatures without first strike.) +M11-C + +Cloud Djinn +5U +Creature -- Djinn +5/4 +Flying +Cloud Djinn can block only creatures with flying. +WL-U, VMA-U + +Cloud Dragon +5U +Creature -- Illusion Dragon +5/4 +Flying +Cloud Dragon can block only creatures with flying. +P1-R, ME4-R + +Cloud Elemental +2U +Creature -- Elemental +2/3 +Flying +Cloud Elemental can block only creatures with flying. +VI-C, 10E-C, M11-C, MM2-C + +Cloud Key +3 +Artifact +As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. +Spells you cast of the chosen type cost {1} less to cast. +FUT-R + +Cloud Manta +3U +Creature -- Fish +3/2 +Flying +BFZ-C + +Cloud Pirates +U +Creature -- Human Pirate +1/1 +Flying +Cloud Pirates can block only creatures with flying. +P1-C + +Cloud Spirit +2U +Creature -- Spirit +3/1 +Flying +Cloud Spirit can block only creatures with flying. +P1-U, ST-C, ME4-C + +Cloud Sprite +U +Creature -- Faerie +1/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Cloud Sprite can block only creatures with flying. +MM-C, 10E-C + +Cloud of Faeries +1U +Creature -- Faerie +1/1 +Flying +When Cloud of Faeries enters the battlefield, untap up to two lands. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C, VMA-U + +Cloudblazer +3WU +Creature -- Human Scout +2/2 +Flying +When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. +KLD-U + +Cloudchaser Eagle +3W +Creature -- Bird +2/2 +Flying +When Cloudchaser Eagle enters the battlefield, destroy target enchantment. +TE-C, 7E-C + +Cloudchaser Kestrel +1WW +Creature -- Bird +2/2 +Flying +When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. +{W}: Target permanent becomes white until end of turn. +TSP-C + +Cloudcrest Lake +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. +CHK-U + +Cloudcrown Oak +2GG +Creature -- Treefolk Warrior +3/4 +Reach (This creature can block creatures with flying.) +LRW-C, DDS-C + +Cloudfin Raptor +U +Creature -- Bird Mutant +0/1 +Flying +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-C + +Cloudform +1UU +Enchantment +When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Enchanted creature has flying and hexproof. +FRF-U + +Cloudgoat Ranger +3WW +Creature -- Giant Warrior +3/3 +When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. +Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. +LRW-U, MMA-U + +Cloudheath Drake +4U +Artifact Creature -- Drake +3/3 +Flying +{1}{W}: Cloudheath Drake gains vigilance until end of turn. +ALA-C + +Cloudhoof Kirin +3UU +Legendary Creature -- Kirin Spirit +4/4 +Flying +Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost. +SOK-R + +Cloudpost +Land -- Locus +Cloudpost enters the battlefield tapped. +{T}: Add {C} to your mana pool for each Locus on the battlefield. +MRD-C + +Cloudreach Cavalry +1W +Creature -- Human Soldier +1/1 +As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. +LGN-U + +Cloudseeder +1U +Creature -- Faerie Spellshaper +1/1 +Flying +{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying." +FUT-U + +Cloudshift +W +Instant +Exile target creature you control, then return that card to the battlefield under your control. +AVR-C + +Cloudskate +1U +Creature -- Illusion +2/2 +Flying +Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +NE-C + +Cloudstone Curio +3 +Artifact +Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. +RAV-R, MPS_KLD-S + +Cloudthresher +2GGGG +Creature -- Elemental +7/7 +Flash +Reach +When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. +Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-R, C15-R, CMA-R, DDR-R + +Clout of the Dominus +(u/r) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) +As long as enchanted creature is red, it gets +1/+1 and has haste. +EVE-C + +Cloven Casting +5UR +Enchantment +Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. +ARB-R + +Clutch of Currents +U +Sorcery +Return target creature to its owner's hand. +Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C + +Clutch of Undeath +3BB +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. +SCG-C + +Clutch of the Undercity +1UUB +Instant +Return target permanent to its owner's hand. Its controller loses 3 life. +Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-U + +Coal Golem +5 +Artifact Creature -- Golem +3/3 +{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. +DK-U, ME3-C + +Coal Stoker +3R +Creature -- Elemental +3/3 +When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. +TSP-C, DDK-C + +Coalhauler Swine +4RR +Creature -- Boar Beast +4/4 +Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. +RAV-C + +Coalition Flag +W +Enchantment -- Aura +Enchant creature you control +Enchanted creature is a Flagbearer. +While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +AP-U + +Coalition Honor Guard +3W +Creature -- Human Flagbearer +2/4 +While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +AP-C, EMA-C + +Coalition Relic +3 +Artifact +{T}: Add one mana of any color to your mana pool. +{T}: Put a charge counter on Coalition Relic. +At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. +FUT-R, DDE-R + +Coalition Victory +3WUBRG +Sorcery +You win the game if you control a land of each basic land type and a creature of each color. +IN-R, TSP-S + +Coast Watcher +1U +Creature -- Bird Soldier +1/1 +Flying, protection from green +SCG-C + +Coastal Breach +6U +Sorcery +Undaunted (This spell costs {1} less to cast for each opponent.) +Return all nonland permanents to their owners' hands. +C16-R + +Coastal Discovery +3U +Sorcery +Draw two cards. +Awaken 4--{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-U + +Coastal Drake +2U +Creature -- Drake +2/1 +Flying +{1}{U}, {T}: Return target Kavu to its owner's hand. +AP-C + +Coastal Hornclaw +4U +Creature -- Bird +3/3 +Sacrifice a land: Coastal Hornclaw gains flying until end of turn. +PR-C, 8ED-C + +Coastal Piracy +2UU +Enchantment +Whenever a creature you control deals combat damage to an opponent, you may draw a card. +MM-U, 8ED-R + +Coastal Tower +Land +Coastal Tower enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +IN-U, 8ED-U + +Coastal Wizard +2UU +Creature -- Human Wizard +1/1 +{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +P2-R + +Coastline Chimera +3U +Creature -- Chimera +1/5 +Flying +{1}{W}: Coastline Chimera can block an additional creature this turn. +THS-C + +Coat of Arms +5 +Artifact +Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) +EX-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, DDS-R, H09-R + +Coat with Venom +B +Instant +Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +DTK-C + +Coax from the Blind Eternities +2U +Sorcery +You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. +EMN-R + +Cobalt Golem +4 +Artifact Creature -- Golem +2/3 +{1}{U}: Cobalt Golem gains flying until end of turn. +MRD-C + +Cobblebrute +3R +Creature -- Elemental +5/2 +RTR-C, ORI-C + +Cobbled Wings +2 +Artifact -- Equipment +Equipped creature has flying. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ISD-C, XLN-C, DDQ-C + +Cobra Trap +4GG +Instant -- Trap +If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. +Create four 1/1 green Snake creature tokens. +ZEN-U, CMD-U, C15-U + +Cockatrice +3GG +Creature -- Cockatrice +2/4 +Flying +Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S + +Cocoon +G +Enchantment -- Aura +Enchant creature you control +When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. +Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. +At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. +LE-U, CH-U + +Codex Shredder +1 +Artifact +{T}: Target player puts the top card of his or her library into his or her graveyard. +{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. +RTR-U + +Coerced Confession +4(u/b) +Sorcery +Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. +GTC-U + +Coercion +2B +Sorcery +Target opponent reveals his or her hand. You choose a card from it. That player discards that card. +VI-C, TE-C, P2-U, 6E-C, P3K-U, S99-U, S00-C, 8ED-C, 9ED-C + +Coercive Portal +4 +Artifact +Will of the council -- At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. +CNS-M, VMA-M + +Coffin Puppets +3BB +Creature -- Zombie +3/3 +Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. +PR-R + +Coffin Purge +B +Instant +Exile target card from a graveyard. +Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Coffin Queen +2B +Creature -- Zombie Wizard +1/1 +You may choose not to untap Coffin Queen during your untap step. +{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. +TE-R + +Cognivore +6UU +Creature -- Lhurgoyf +*/* +Flying +Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. +OD-R + +Cogwork Assembler +3 +Artifact Creature -- Assembly-Worker +2/3 +{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. +AER-U + +Cogwork Grinder +6 +Artifact Creature -- Construct +0/0 +Draft Cogwork Grinder face up. +As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) +Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. +CNS-R + +Cogwork Librarian +4 +Artifact Creature -- Construct +3/3 +Draft Cogwork Librarian face up. +As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. +CNS-C + +Cogwork Spy +3 +Artifact Creature -- Bird Construct +2/1 +Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. +Flying +CNS-C + +Cogwork Tracker +4 +Artifact Creature -- Hound Construct +4/4 +Reveal Cogwork Tracker as you draft it and note the player who passed it to you. +Cogwork Tracker attacks each combat if able. +Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able. +CNS-U + +Cogworker's Puzzleknot +2 +Artifact +When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. +{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. +KLD-C + +Coiled Tinviper +3 +Artifact Creature -- Snake +2/1 +First strike +TE-C + +Coiling Oracle +GU +Creature -- Snake Elf Druid +1/1 +When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. +DIS-C, C15-C, CN2-U, C16-C, MM3-C, DDO-C + +Coiling Woodworm +2G +Creature -- Insect Worm +*/1 +Coiling Woodworm's power is equal to the number of Forests on the battlefield. +NE-U + +Coils of the Medusa +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/-1. +Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. +WL-C + +Cold Snap +2W +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. +IA-U + +Cold Storage +4 +Artifact +{3}: Exile target creature you control. +Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. +TE-R + +Cold-Eyed Selkie +1(g/u)(g/u) +Creature -- Merfolk Rogue +1/1 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. +EVE-R, MMA-R, C15-R + +Coldsteel Heart +2 +Snow Artifact +Coldsteel Heart enters the battlefield tapped. +As Coldsteel Heart enters the battlefield, choose a color. +{T}: Add one mana of the chosen color to your mana pool. +CSP-U, C15-U + +Colfenor's Plans +2BB +Enchantment +When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. +You may look at and play cards exiled with Colfenor's Plans. +Skip your draw step. +You can't cast more than one spell each turn. +LRW-R + +Colfenor's Urn +3 +Artifact +Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. +At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. +LRW-R + +Collapsing Borders +3R +Enchantment +Domain -- At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. +IN-R + +Collateral Damage +R +Instant +As an additional cost to cast Collateral Damage, sacrifice a creature. +Collateral Damage deals 3 damage to target creature or player. +FRF-C + +Collected Company +3G +Instant +Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. +DTK-R + +Collective Blessing +3GGW +Enchantment +Creatures you control get +3/+3. +RTR-R + +Collective Brutality +1B +Sorcery +Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.) +Choose one or more -- +· Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card. +· Target creature gets -2/-2 until end of turn. +· Target opponent loses 2 life and you gain 2 life. +EMN-R + +Collective Defiance +1RR +Sorcery +Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more -- +· Target player discards all the cards in his or her hand, then draws that many cards. +· Collective Defiance deals 4 damage to target creature. +· Collective Defiance deals 3 damage to target opponent. +EMN-R + +Collective Effort +1WW +Sorcery +Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) +Choose one or more -- +· Destroy target creature with power 4 or greater. +· Destroy target enchantment. +· Put a +1/+1 counter on each creature target player controls. +EMN-R + +Collective Restraint +3U +Enchantment +Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. +IN-R + +Collective Unconscious +4GG +Sorcery +Draw a card for each creature you control. +MM-R, 8ED-R, C14-R, CMA-R + +Collective Voyage +G +Sorcery +Join forces -- Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. +CMD-R, C16-R + +Collector Protector +3WW +Creature -- Human Gamer +2/5 +{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. +UNH-R + +Colos Yearling +2R +Creature -- Goat Beast +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +{R}: Colos Yearling gets +1/+0 until end of turn. +UD-C + +Colossal Dreadmaw +4GG +Creature -- Dinosaur +6/6 +Trample +XLN-C + +Colossal Heroics +2G +Instant +Strive -- Colossal Heroics costs {1}{G} more to cast for each target beyond the first. +Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. +JOU-U + +Colossal Might +RG +Instant +Target creature gets +4/+2 and gains trample until end of turn. +ARB-C, ARC-C, CMD-C + +Colossal Whale +5UU +Creature -- Whale +5/5 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) +M14-R + +Colossapede +4G +Creature -- Insect +5/5 +AKH-C + +Colossodon Yearling +2G +Creature -- Beast +2/4 +DTK-C + +Colossus of Akros +8 +Artifact Creature -- Golem +10/10 +Defender, indestructible +{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) +As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. +THS-R + +Colossus of Sardia +9 +Artifact Creature -- Golem +9/9 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +Colossus of Sardia doesn't untap during your untap step. +{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. +AQ-R, 4E-R, 5E-R, 10E-R, ME4-R + +Coma Veil +4U +Enchantment -- Aura +Enchant artifact or creature +Enchanted permanent doesn't untap during its controller's untap step. +ALA-C + +Combat Celebrant +2R +Creature -- Human Warrior +4/1 +If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) +AKH-M + +Combat Medic +2W +Creature -- Human Cleric Soldier +0/2 +{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +FE-C, ME2-C + +Combust +1R +Instant +Combust can't be countered by spells or abilities. +Combust deals 5 damage to target white or blue creature. The damage can't be prevented. +M11-U, M12-U, MM2-U + +Combustible Gearhulk +4RR +Artifact Creature -- Construct +6/6 +First strike +When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +KLD-M, MPS_KLD-S + +Comet Storm +XRR +Instant +Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) +Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. +WWK-M, CMD-M, MM2-M, C15-M, CMA-M, C17-M + +Comeuppance +3W +Instant +Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. +C14-R + +Command Beacon +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. +C15-R + +Command Tower +Land +{T}: Add to your mana pool one mana of any color in your commander's color identity. +CMD-C, C13-C, C15-C, C16-C, CMA-C, C17-C + +Command of Unsummoning +2U +Instant +Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. +Return one or two target attacking creatures to their owner's hand. +P1-U + +Commandeer +5UU +Instant +You may exile two blue cards from your hand rather than pay Commandeer's mana cost. +Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) +CSP-R + +Commander Eesha +2WW +Legendary Creature -- Bird Soldier +2/4 +Flying, protection from creatures +JUD-R + +Commander Greven il-Vec +3BBB +Legendary Creature -- Human Warrior +7/5 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When Commander Greven il-Vec enters the battlefield, sacrifice a creature. +TE-R + +Commander's Authority +4W +Enchantment -- Aura +Enchant creature +Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token." +AVR-U + +Commander's Sphere +3 +Artifact +{T}: Add to your mana pool one mana of any color in your commander's color identity. +Sacrifice Commander's Sphere: Draw a card. +C14-C, C16-C, CMA-C, C17-C + +Commando Raid +2R +Instant +Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." +ONS-U + +Commencement of Festivities +1G +Instant +Prevent all combat damage that would be dealt to players this turn. +KLD-C + +Commit +3U +Instant +Put target spell or nonland permanent into its owner's library second from the top. +[This is half of the split card Commit // Memory.] +AKH-R + +Commit // Memory +3U // 4UU +Instant // Sorcery +Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. +AKH-R + +Common Bond +1GW +Instant +Put a +1/+1 counter on target creature. +Put a +1/+1 counter on target creature. +RTR-C + +Common Cause +2W +Enchantment +Nonartifact creatures get +2/+2 as long as they all share a color. +MM-R + +Common Courtesy +2UU +Enchantment +Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. +UG-U + +Commune with Dinosaurs +G +Sorcery +Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +XLN-C + +Commune with Lava +XRR +Instant +Exile the top X cards of your library. Until the end of your next turn, you may play those cards. +DTK-R + +Commune with Nature +G +Sorcery +Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +CHK-C, 10E-C, MM2-C + +Commune with the Gods +1G +Sorcery +Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. +THS-C, EMA-C + +Companion of the Trials +2W +Creature -- Bird Soldier +2/2 +Flying +{1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker. +AKH-U + +Comparative Analysis +3U +Instant +Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Target player draws two cards. +OGW-C + +Compelling Argument +1U +Sorcery +Target player puts the top five cards of his or her library into his or her graveyard. +Cycling {U} ({U}, Discard this card: Draw a card.) +AKH-C + +Compelling Deterrence +1U +Instant +Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. +SOI-U, DDQ-U + +Complete Disregard +2B +Instant +Devoid (This card has no color.) +Exile target creature with power 3 or less. +BFZ-C + +Complex Automaton +4 +Artifact Creature -- Golem +4/4 +At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. +NE-R + +Complicate +2U +Instant +Counter target spell unless its controller pays {3}. +Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +When you cycle Complicate, you may counter target spell unless its controller pays {1}. +ONS-U + +Comply +W +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. +[This is half of the split card Failure // Comply.] +AKH-R + +Composite Golem +6 +Artifact Creature -- Golem +4/4 +Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. +5DN-U, 10E-U + +Compost +1G +Enchantment +Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. +UD-U, 7E-U + +Compulsion +1U +Enchantment +{1}{U}, Discard a card: Draw a card. +{1}{U}, Sacrifice Compulsion: Draw a card. +TOR-U + +Compulsive Research +2U +Sorcery +Target player draws three cards. Then that player discards two cards unless he or she discards a land card. +RAV-C, CNS-C, C14-C, MM3-U, E01-C + +Compulsory Rest +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." +AKH-C + +Concealed Courtyard +Land +Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {B} to your mana pool. +KLD-R + +Concentrate +2UU +Sorcery +Draw three cards. +OD-U, 8ED-U, PC2-U, C14-U, PCA-U + +Concerted Effort +2WW +Enchantment +At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. +RAV-R + +Conch Horn +2 +Artifact +{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. +FE-R + +Conclave Equenaut +4WW +Creature -- Human Soldier +3/3 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying +RAV-C, DDF-C + +Conclave Naturalists +4G +Creature -- Dryad +4/4 +When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. +ORI-U + +Conclave Phalanx +4W +Creature -- Human Soldier +2/4 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. +RAV-U, MM2-C, DDF-U + +Conclave's Blessing +3W +Enchantment -- Aura +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Enchant creature +Enchanted creature gets +0/+2 for each other creature you control. +RAV-C + +Concordant Crossroads +G +World Enchantment +All creatures have haste. +LE-R, CH-R, ME3-R + +Concordia Pegasus +1W +Creature -- Pegasus +1/3 +Flying +RTR-C + +Concussive Bolt +3RR +Sorcery +Concussive Bolt deals 4 damage to target player. +Metalcraft -- If you control three or more artifacts, creatures that player controls can't block this turn. +MBS-C + +Condemn +W +Instant +Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. +DIS-U, 10E-U, M11-U, C14-U, C17-U, DDL-U + +Condescend +XU +Instant +Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-C, DD2-C + +Conduit of Emrakul +Creature -- Eldrazi Werewolf +5/4 +Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. +[Back face. Transforms into Conduit of Storms.] +EMN-U + +Conduit of Ruin +6 +Creature -- Eldrazi +5/5 +When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. +The first creature spell you cast each turn costs {2} less to cast. +BFZ-R + +Conduit of Storms +2R +Creature -- Werewolf Horror +2/3 +Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. +{3}{R}{R}: Transform Conduit of Storms. +[Front face. Transforms into Conduit of Emrakul.] +EMN-U + +Cone of Flame +3RR +Sorcery +Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. +WL-U, 10E-U, HOP-U, M15-U, W16-U, DD2-U, DDG-U + +Confessor +W +Creature -- Human Cleric +1/1 +Whenever a player discards a card, you may gain 1 life. +OD-C + +Confirm Suspicions +3UU +Instant +Counter target spell. +Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-R + +Confiscate +4UU +Enchantment -- Aura +Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) +You control enchanted permanent. +US-U, 7E-U, 8ED-U, 9ED-U + +Confiscation Coup +3UU +Sorcery +Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. +KLD-R + +Conflagrate +XXR +Sorcery +Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. +Flashback--{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-U + +Conflux +3WUBRG +Sorcery +Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. +CON-M, V16-M + +Confound +1U +Instant +Counter target spell that targets a creature. +Draw a card. +PS-C + +Confront the Unknown +G +Instant +Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Confusion in the Ranks +3RR +Enchantment +Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. +MRD-R + +Congregate +3W +Instant +Target player gains 2 life for each creature on the battlefield. +US-C, HOP-C, CMD-C, M14-U, M15-U, CMA-C + +Congregation at Dawn +GGW +Instant +Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. +RAV-U + +Conifer Strider +3G +Creature -- Elemental +5/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +DTK-C + +Conjured Currency +5U +Enchantment +At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. +RTR-R + +Conjurer's Ban +WB +Sorcery +Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. +Draw a card. +GPT-U + +Conjurer's Bauble +1 +Artifact +{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. +5DN-C + +Conjurer's Closet +5 +Artifact +At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. +AVR-R, C13-R, CMA-R + +Conquer +3RR +Enchantment -- Aura +Enchant land +You control enchanted land. +IA-U, 5E-U, 6E-U, ME2-U + +Conquering Manticore +4RR +Creature -- Manticore +5/5 +Flying +When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +ROE-R, DDL-R + +Conqueror's Flail +2 +Artifact -- Equipment +Equipped creature gets +1/+1 for each color among permanents you control. +As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. +Equip {2} +C16-R + +Conqueror's Foothold +Land +(Transforms from Conqueror's Galleon.) +{T}: Add {C} to your mana pool. +{2}, {T}: Draw a card, then discard a card. +{4}, {T}: Draw a card. +{6}, {T}: Return target card from your graveyard to your hand. +[Back face. Transforms into Conqueror's Galleon.] +XLN-R + +Conqueror's Galleon +4 +Artifact -- Vehicle +2/10 +When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. +Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +[Front face. Transforms into Conqueror's Foothold.] +XLN-R + +Conqueror's Pledge +2WWW +Sorcery +Kicker {6} (You may pay an additional {6} as you cast this spell.) +Create six 1/1 white Kor Soldier creature tokens. If Conqueror's Pledge was kicked, create twelve of those tokens instead. +ZEN-R + +Consecrate Land +W +Enchantment -- Aura +Enchant land +Enchanted land has indestructible and can't be enchanted by other Auras. +A-U, B-U, U-U, TSP-S + +Consecrated Sphinx +4UU +Creature -- Sphinx +4/6 +Flying +Whenever an opponent draws a card, you may draw two cards. +MBS-M, MPS_AKH-S + +Consecrated by Blood +2BB +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +ORI-U + +Conservator +4 +Artifact +{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. +A-U, B-U, U-U, RV-U, 4E-U + +Consign +1U +Instant +Return target nonland permanent to its owner's hand. +[This is half of the split card Consign // Oblivion.] +HOU-U + +Consign // Oblivion +1U // 4B +Instant // Sorcery +Return target nonland permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target opponent discards two cards. +HOU-U + +Consign to Dream +2U +Instant +Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. +SHM-C + +Consign to Dust +2G +Instant +Strive -- Consign to Dust costs {2}{G} more to cast for each target beyond the first. +Destroy any number of target artifacts and/or enchantments. +JOU-U + +Conspiracy +3BB +Enchantment +As Conspiracy enters the battlefield, choose a creature type. +Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. +MM-R, TSP-S + +Constant Mists +1G +Instant +Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Prevent all combat damage that would be dealt this turn. +ST-U + +Constricting Sliver +5W +Creature -- Sliver +3/3 +Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." +M15-U + +Constricting Tendrils +U +Instant +Target creature gets -3/-0 until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +CON-C + +Consul's Lieutenant +WW +Creature -- Human Soldier +2/1 +First strike +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. +ORI-U + +Consul's Shieldguard +3W +Creature -- Dwarf Soldier +3/4 +When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). +Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. +KLD-U + +Consulate Crackdown +3WW +Enchantment +When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. +AER-R + +Consulate Dreadnought +1 +Artifact -- Vehicle +7/11 +Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-U + +Consulate Skygate +2 +Artifact Creature -- Wall +0/4 +Defender +Reach (This creature can block creatures with flying.) +KLD-C + +Consulate Surveillance +3W +Enchantment +When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. +KLD-U + +Consulate Turret +3 +Artifact +{T}: You get {E} (an energy counter). +{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. +AER-C + +Consult the Necrosages +1UB +Sorcery +Choose one -- +· Target player draws two cards. +· Target player discards two cards. +RAV-C + +Consume Spirit +X1B +Sorcery +Spend only black mana on X. +Consume Spirit deals X damage to target creature or player and you gain X life. +MRD-C, 9ED-U, 10E-U, M10-U, HOP-U, M12-U, DDC-U + +Consume Strength +1BG +Instant +Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. +AP-C, DDM-C + +Consume the Meek +3BB +Instant +Destroy each creature with converted mana cost 3 or less. They can't be regenerated. +ROE-R, DDP-R + +Consuming Aberration +3UB +Creature -- Horror +*/* +Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. +Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +GTC-R, C16-R + +Consuming Bonfire +3RR +Tribal Sorcery -- Elemental +Choose one -- +· Consuming Bonfire deals 4 damage to target non-Elemental creature. +· Consuming Bonfire deals 7 damage to target Treefolk creature. +LRW-C + +Consuming Ferocity +1R +Enchantment -- Aura +Enchant non-Wall creature +Enchanted creature gets +1/+0. +At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. +MI-U + +Consuming Fervor +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." +AKH-U + +Consuming Sinkhole +3R +Instant +Devoid (This card has no color.) +Choose one -- +· Exile target land creature. +· Consuming Sinkhole deals 4 damage to target player. +OGW-C + +Consuming Vapors +3B +Sorcery +Target player sacrifices a creature. You gain life equal to that creature's toughness. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-R, C17-R + +Consuming Vortex +1U +Instant -- Arcane +Return target creature to its owner's hand. +Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Consumptive Goo +BB +Creature -- Ooze +1/1 +{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. +SCG-R + +Contagion +3BB +Instant +You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. +Distribute two -2/-1 counters among one or two target creatures. +AI-U, MED-R + +Contagion Clasp +2 +Artifact +When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +SOM-U, DDF-U + +Contagion Engine +6 +Artifact +When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. +{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) +SOM-R + +Contagious Nim +2B +Creature -- Zombie +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Containment Membrane +2U +Enchantment -- Aura +Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +OGW-C + +Containment Priest +1W +Creature -- Human Cleric +2/2 +Flash +If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. +C14-R, MPS_AKH-S + +Contaminated Bond +1B +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Whenever enchanted creature attacks or blocks, its controller loses 3 life. +MRD-C, 9ED-C, 10E-C + +Contaminated Ground +1B +Enchantment -- Aura +Enchant land +Enchanted land is a Swamp. +Whenever enchanted land becomes tapped, its controller loses 2 life. +ROE-C, GTC-C + +Contamination +2B +Enchantment +At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. +If a land is tapped for mana, it produces {B} instead of any other type and amount. +US-R + +Contemplation +1WW +Enchantment +Whenever you cast a spell, you gain 1 life. +ST-U + +Contempt +1U +Enchantment -- Aura +Enchant creature +When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. +ST-C + +Contested Cliffs +Land +{T}: Add {C} to your mana pool. +{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +ONS-R, C13-R + +Contested War Zone +Land +Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. +{T}: Add {C} to your mana pool. +{1}, {T}: Attacking creatures get +1/+0 until end of turn. +MBS-R + +Contingency Plan +1U +Sorcery +Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +EMN-C + +Contraband Kingpin +UB +Creature -- Aetherborn Rogue +1/4 +Lifelink +Whenever an artifact enters the battlefield under your control, scry 1. +KLD-U + +Contract Killing +3BB +Sorcery +Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Contract from Below +B +Sorcery +Remove Contract from Below from your deck before playing if you're not playing for ante. +Discard your hand, ante the top card of your library, then draw seven cards. +A-R, B-R, U-R, RV-R + +Contradict +3UU +Instant +Counter target spell. +Draw a card. +DTK-C + +Control Magic +2UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +A-U, B-U, U-U, RV-U, 4E-U, C13-U, EMA-R, CMA-U, VMA-R, DDM-U, ME4-R + +Control of the Court +1R +Sorcery +Draw four cards, then discard three cards at random. +P3K-U + +Controlled Instincts +U +Enchantment -- Aura +Enchant red or green creature +Enchanted creature doesn't untap during its controller's untap step. +CON-U + +Controvert +2UU +Instant +Counter target spell. +Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-U + +Conundrum Sphinx +2UU +Creature -- Sphinx +4/4 +Flying +Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of his or her library. If the card a player revealed has the name he or she chose, that player puts it into his or her hand. If it doesn't, that player puts it on the bottom of his or her library. +M11-R, CMD-R + +Convalescence +1W +Enchantment +At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. +EX-R + +Convalescent Care +1WW +Enchantment +At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. +ONS-R + +Conversion +2WW +Enchantment +At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. +All Mountains are Plains. +A-U, B-U, U-U, RV-U, 4E-U, ME4-R + +Conversion Chamber +3 +Artifact +{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. +{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Golem artifact creature token. +NPH-U + +Convicted Killer +2R +Creature -- Human Werewolf +2/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. +[Front face. Transforms into Branded Howler.] +SOI-C + +Conviction +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+3. +{W}: Return Conviction to its owner's hand. +ST-C, AER-C + +Convincing Mirage +1U +Enchantment -- Aura +Enchant land +As Convincing Mirage enters the battlefield, choose a basic land type. +Enchanted land is the chosen type. +M10-C + +Convolute +2U +Instant +Counter target spell unless its controller pays {4}. +RAV-C, EMN-C + +Convulsing Licid +2R +Creature -- Licid +2/2 +{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. +Enchanted creature can't block. +ST-U + +Cooperate +2U +Instant +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Copy target instant or sorcery spell. You may choose new targets for the copy. +[This is half of the split card Refuse // Cooperate.] +HOU-R + +Cooperation +2W +Enchantment -- Aura +Enchant creature +Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-C + +Coordinated Assault +R +Instant +Up to two target creatures each get +1/+0 and gain first strike until end of turn. +THS-U, CN2-U, E01-U + +Coordinated Barrage +W +Instant +Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. +MOR-C + +Copper Carapace +1 +Artifact -- Equipment +Equipped creature gets +2/+2 and can't block. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +MBS-C, MM2-C + +Copper Gnomes +2 +Artifact Creature -- Gnome +1/1 +{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. +US-R + +Copper Myr +2 +Artifact Creature -- Myr +1/1 +{T}: Add {G} to your mana pool. +MRD-C, HOP-C, SOM-C + +Copper Tablet +2 +Artifact +At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. +A-U, B-U, U-U, MED-U + +Copper-Leaf Angel +5 +Artifact Creature -- Angel +2/2 +Flying +{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. +PR-R + +Copperhoof Vorrac +3GG +Creature -- Boar Beast +2/2 +Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. +MRD-R + +Copperhorn Scout +G +Creature -- Elf Scout +1/1 +Whenever Copperhorn Scout attacks, untap each other creature you control. +SOM-C, CNS-C, CN2-C + +Copperline Gorge +Land +Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {G} to your mana pool. +SOM-R + +Copy Artifact +1U +Enchantment +You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. +A-R, B-R, U-R, RV-R, ME4-R + +Copy Enchantment +2U +Enchantment +You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. +RAV-R + +Coral Atoll +Land +Coral Atoll enters the battlefield tapped. +When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. +{T}: Add {C}{U} to your mana pool. +VI-U, C14-U + +Coral Barrier +2U +Creature -- Wall +1/3 +Defender (This creature can't attack.) +When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) +M15-C + +Coral Eel +1U +Creature -- Fish +2/1 +P1-C, S99-C, 8ED-C, 9ED-C + +Coral Fighters +1U +Creature -- Merfolk Soldier +1/1 +Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. +MI-U, DDI-U + +Coral Helm +3 +Artifact +{3}, Discard a card at random: Target creature gets +2/+2 until end of turn. +AQ-R, 4E-R, 5E-R, ME4-U + +Coral Merfolk +1U +Creature -- Merfolk +2/1 +US-C, 7E-C, M10-C, M12-C, M14-C, W17-C + +Coral Net +U +Enchantment -- Aura +Enchant green or white creature +Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." +TOR-C + +Coral Reef +UU +Enchantment +Coral Reef enters the battlefield with four polyp counters on it. +Sacrifice an Island: Put two polyp counters on Coral Reef. +{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. +HL-C + +Coral Trickster +1U +Creature -- Merfolk Rogue +2/1 +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Coral Trickster is turned face up, you may tap or untap target permanent. +TSP-C, DDN-C + +Coralhelm Commander +UU +Creature -- Merfolk Soldier +2/2 +Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-3} 3/3 Flying +{LEVEL 4+} 4/4 Flying +Other Merfolk creatures you control get +1/+1. +ROE-R + +Coralhelm Guide +1U +Creature -- Merfolk Scout Ally +2/1 +{4}{U}: Target creature can't be blocked this turn. +BFZ-C + +Core Prowler +4 +Artifact Creature -- Horror +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +MBS-U + +Coretapper +2 +Artifact Creature -- Myr +1/1 +{T}: Put a charge counter on target artifact. +Sacrifice Coretapper: Put two charge counters on target artifact. +DST-U + +Cornered Market +2W +Enchantment +Players can't cast spells with the same name as a nontoken permanent. +Players can't play nonbasic lands with the same name as a nontoken permanent. +MM-R + +Corpse Augur +3B +Creature -- Zombie Wizard +4/2 +When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. +C15-U, CMA-U, C17-U + +Corpse Blockade +2B +Creature -- Zombie +1/4 +Defender +Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. +GTC-C + +Corpse Churn +1B +Instant +Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. +OGW-C + +Corpse Connoisseur +4B +Creature -- Zombie Wizard +3/3 +When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. +Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-U, ARC-U, MM3-U, DDK-U + +Corpse Cur +4 +Artifact Creature -- Hound +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand. +SOM-C + +Corpse Dance +2B +Instant +Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) +Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +TE-R + +Corpse Harvester +3BB +Creature -- Zombie Wizard +3/3 +{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. +LGN-U, HOP-U + +Corpse Hauler +1B +Creature -- Human Rogue +2/1 +{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. +M14-C + +Corpse Lunge +2B +Instant +As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. +Corpse Lunge deals damage equal to the exiled card's power to target creature. +ISD-C + +Corpse Traders +3B +Creature -- Human Rogue +3/3 +{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +AVR-U, DDM-U + +Corpsehatch +3BB +Sorcery +Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-U, DDP-U + +Corpsejack Menace +2BG +Creature -- Fungus +4/4 +If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. +RTR-R, C16-R + +Corpseweft +2B +Enchantment +{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way. +DTK-R + +Corpulent Corpse +5B +Creature -- Zombie +3/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Suspend 5--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C + +Corrosion +1BR +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. +When Corrosion leaves the battlefield, remove all rust counters from all permanents. +VI-R + +Corrosive Gale +X(g/p) +Sorcery +({(g/p)} can be paid with either {G} or 2 life.) +Corrosive Gale deals X damage to each creature with flying. +NPH-U + +Corrosive Mentor +2B +Creature -- Elemental Rogue +1/3 +Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +SHM-U + +Corrupt +5B +Sorcery +Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way. +US-C, 7E-C, SHM-U, M11-U, M14-U, DDC-U, DDD-U + +Corrupt Court Official +1B +Creature -- Human Advisor +1/1 +When Corrupt Court Official enters the battlefield, target opponent discards a card. +P3K-U + +Corrupt Eunuchs +3R +Creature -- Human Advisor +2/2 +When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. +P3K-U, ME3-U + +Corrupt Official +4B +Creature -- Human Minion +3/1 +{2}{B}: Regenerate Corrupt Official. +Whenever Corrupt Official becomes blocked, defending player discards a card at random. +MM-R + +Corrupted Conscience +3UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-U + +Corrupted Crossroads +Land +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +{T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. +OGW-R + +Corrupted Grafstone +2 +Artifact +Corrupted Grafstone enters the battlefield tapped. +{T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. +SOI-R + +Corrupted Harvester +4BB +Creature -- Horror +6/3 +{B}, Sacrifice a creature: Regenerate Corrupted Harvester. +SOM-U + +Corrupted Resolve +1U +Instant +Counter target spell if its controller is poisoned. +NPH-U + +Corrupted Roots +B +Enchantment -- Aura +Enchant Forest or Plains +Whenever enchanted land becomes tapped, its controller loses 2 life. +CON-U + +Corrupted Zendikon +1B +Enchantment -- Aura +Enchant land +Enchanted land is a 3/3 black Ooze creature. It's still a land. +When enchanted land dies, return that card to its owner's hand. +WWK-C + +Corrupting Licid +2B +Creature -- Licid +2/2 +{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. +Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +ST-U + +Cosi's Ravager +3R +Creature -- Elemental +2/2 +Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. +WWK-C, DDI-C + +Cosi's Trickster +U +Creature -- Merfolk Wizard +1/1 +Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. +ZEN-R + +Cosmic Horror +3BBB +Creature -- Horror +7/7 +First strike +At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. +LE-R, 4E-R, ME3-R + +Cosmic Larva +1RR +Creature -- Beast +7/6 +Trample +At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. +5DN-R + +Costly Plunder +1B +Instant +As an additional cost to cast Costly Plunder, sacrifice an artifact or creature. +Draw two cards. +XLN-C + +Council Guardian +5W +Creature -- Giant Soldier +5/5 +Will of the council -- When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. +CNS-U + +Council of Advisors +2U +Creature -- Human Advisor +1/1 +When Council of Advisors enters the battlefield, draw a card. +P3K-U + +Council of the Absolute +2WU +Creature -- Human Advisor +2/4 +As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. +Your opponents can't cast spells with the chosen name. +Spells with the chosen name you cast cost {2} less to cast. +DGM-M + +Council's Judgment +1WW +Sorcery +Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +CNS-R, VMA-R + +Counsel of the Soratami +2U +Sorcery +Draw two cards. +CHK-C, 9ED-C, 10E-C + +Counterbalance +UU +Enchantment +Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. +CSP-U, MPS_AKH-S + +Counterbore +3UU +Instant +Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. +SHM-R + +Counterflux +UUR +Instant +Counterflux can't be countered by spells or abilities. +Counter target spell you don't control. +Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-R, C15-R + +Counterintelligence +2UU +Sorcery +Return one or two target creatures to their owners' hands. +P3K-U + +Counterlash +4UU +Instant +Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. +DKA-R + +Countermand +2UU +Instant +Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. +JOU-C + +Counterspell +UU +Instant +Counter target spell. +A-U, B-U, U-U, RV-U, 4E-U, IA-C, 5E-C, TE-C, 6E-C, S99-U, MM-C, S00-C, 7E-C, EMA-C, MPS_AKH-S, VMA-C, DD2-C, ME2-U, ME4-C + +Countersquall +UB +Instant +Counter target noncreature spell. Its controller loses 2 life. +CON-U, DDH-U + +Countervailing Winds +2U +Instant +Counter target spell unless its controller pays {1} for each card in your graveyard. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Countless Gears Renegade +1W +Creature -- Dwarf Artificer +2/2 +Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. +AER-C + +Countryside Crusher +1RR +Creature -- Giant Warrior +3/3 +At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. +Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. +MOR-R, MMA-R + +Courageous Outrider +3W +Creature -- Human Scout +3/4 +When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +EMN-U + +Courier Griffin +3W +Creature -- Griffin +2/3 +Flying +When Courier Griffin enters the battlefield, you gain 2 life. +BFZ-C + +Courier Hawk +1W +Creature -- Bird +1/2 +Flying, vigilance +RAV-C, CNS-C + +Courier's Capsule +1U +Artifact +{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. +ALA-C + +Courser of Kruphix +1GG +Enchantment Creature -- Centaur +2/4 +Play with the top card of your library revealed. +You may play the top card of your library if it's a land card. +Whenever a land enters the battlefield under your control, you gain 1 life. +BNG-R + +Coursers' Accord +4GW +Sorcery +Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) +RTR-C + +Court Archers +2G +Creature -- Human Archer +1/3 +Reach (This creature can block creatures with flying.) +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-C + +Court Homunculus +W +Artifact Creature -- Homunculus +1/1 +Court Homunculus gets +1/+1 as long as you control another artifact. +CON-C, MMA-C, MM2-C + +Court Hussar +2U +Creature -- Vedalken Knight +1/3 +Vigilance +When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. +When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. +DIS-U, CMD-U + +Court Street Denizen +2W +Creature -- Human Soldier +2/2 +Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. +GTC-C, DDO-C + +Courtly Provocateur +2U +Creature -- Human Wizard +1/1 +{T}: Target creature attacks this turn if able. +{T}: Target creature blocks this turn if able. +M13-U + +Covenant of Blood +6B +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. +M15-C + +Covenant of Minds +4U +Sorcery +Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. +ALA-R, CN2-R + +Cover of Darkness +1B +Enchantment +As Cover of Darkness enters the battlefield, choose a creature type. +Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +ONS-R + +Cover of Winter +2W +Snow Enchantment +Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) +If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. +{S}: Put an age counter on Cover of Winter. +CSP-R + +Covert Operative +4U +Creature -- Human Wizard +3/2 +Covert Operative can't be blocked. +LGN-C + +Coveted Peacock +3UU +Creature -- Bird +3/4 +Flying +Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +CN2-U + +Covetous Dragon +4R +Creature -- Dragon +6/5 +Flying +When you control no artifacts, sacrifice Covetous Dragon. +UD-R + +Cowardice +3UU +Enchantment +Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) +MM-R, 8ED-R, 9ED-R + +Cowed by Wisdom +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. +SOK-C + +Cower in Fear +1BB +Instant +Creatures your opponents control get -1/-1 until end of turn. +M13-U, MM3-C + +Cowl Prowler +4GG +Creature -- Wurm +6/6 +KLD-C + +Crab Umbra +U +Enchantment -- Aura +Enchant creature +{2}{U}: Untap enchanted creature. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-U + +Crabapple Cohort +4G +Creature -- Treefolk Warrior +4/4 +Crabapple Cohort gets +1/+1 as long as you control another green creature. +SHM-C + +Crack the Earth +R +Sorcery -- Arcane +Each player sacrifices a permanent. +BOK-C + +Crackdown +2W +Enchantment +Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. +MM-R + +Crackdown Construct +4 +Artifact Creature -- Construct +2/2 +Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. +AER-U + +Crackleburr +1(u/r)(u/r) +Creature -- Elemental +2/2 +{(u/r)}{(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. +{(u/r)}{(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) +EVE-R + +Crackling Club +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0. +Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. +TOR-C + +Crackling Doom +RWB +Instant +Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. +KTK-R, C16-R, C17-R + +Crackling Perimeter +1R +Enchantment +Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. +GTC-U + +Crackling Triton +2U +Creature -- Merfolk Wizard +2/3 +{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. +THS-C + +Cradle Guard +1GG +Creature -- Treefolk +4/4 +Trample +Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-U + +Cradle of Vitality +3W +Enchantment +Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. +ALA-R, C13-R + +Cradle of the Accursed +Land -- Desert +{T}: Add {C} to your mana pool. +{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. +AKH-C + +Cradle to Grave +1B +Instant +Destroy target nonblack creature that entered the battlefield this turn. +PLC-C + +Crafty Pathmage +2U +Creature -- Human Wizard +1/1 +{T}: Target creature with power 2 or less can't be blocked this turn. +ONS-C, 9ED-C, 10E-C + +Crag Puca +(u/r)(u/r)(u/r) +Creature -- Shapeshifter +2/4 +{(u/r)}: Switch Crag Puca's power and toughness until end of turn. +EVE-U + +Crag Saurian +RRR +Creature -- Lizard +4/4 +Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. +MM-R + +Cragganwick Cremator +2RR +Creature -- Giant Shaman +5/4 +When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. +SHM-R + +Cranial Archive +2 +Artifact +{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. +KTK-U + +Cranial Extraction +3B +Sorcery -- Arcane +Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. +CHK-R + +Cranial Plating +2 +Artifact -- Equipment +Equipped creature gets +1/+0 for each artifact you control. +{B}{B}: Attach Cranial Plating to target creature you control. +Equip {1} +5DN-C, HOP-C, MM2-U, C16-U + +Crash +2R +Instant +You may sacrifice a Mountain rather than pay Crash's mana cost. +Destroy target artifact. +MM-C + +Crash Landing +2G +Instant +Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. +GPT-U + +Crash Through +R +Sorcery +Creatures you control gain trample until end of turn. +Draw a card. +HOU-C + +Crash of Rhinos +6GG +Creature -- Rhino +8/4 +Trample +MI-C + +Crash the Ramparts +2G +Instant +Target creature gets +3/+3 and gains trample until end of turn. +XLN-C + +Crashing Boars +3GG +Creature -- Boar +4/4 +Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. +EX-U + +Crashing Centaur +4GG +Creature -- Centaur +3/4 +{G}, Discard a card: Crashing Centaur gains trample until end of turn. +Threshold -- As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) +OD-U + +Crater Elemental +2R +Creature -- Elemental +0/6 +{R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. +Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +DTK-R + +Crater Hellion +4RR +Creature -- Hellion Beast +6/6 +Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. +US-R, C13-R, EMA-R, VMA-R, DDL-R + +Crater's Claws +XR +Sorcery +Crater's Claws deals X damage to target creature or player. +Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. +KTK-R + +Craterhoof Behemoth +5GGG +Creature -- Beast +5/5 +Haste +When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. +AVR-M, MM3-M + +Craterize +3R +Sorcery +Destroy target land. +M13-C + +Craven Giant +2R +Creature -- Giant +4/1 +Craven Giant can't block. +P1-C, ST-C + +Craven Knight +1B +Creature -- Human Knight +2/2 +Craven Knight can't block. +P1-C + +Craw Giant +3GGGG +Creature -- Giant +6/4 +Trample +Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +LE-U, CH-U, 5E-U, TSP-S + +Craw Wurm +4GG +Creature -- Wurm +6/4 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C + +Crawling Filth +5B +Creature -- Spirit +2/2 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +BOK-C + +Crawling Sensation +2G +Enchantment +At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. +Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. +SOI-U + +Crawlspace +3 +Artifact +No more than two creatures can attack you each combat. +UL-R, C13-R + +Crazed Armodon +2GG +Creature -- Elephant +3/3 +{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. +TE-R + +Crazed Firecat +5RR +Creature -- Elemental Cat +4/4 +When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. +TOR-U + +Crazed Goblin +R +Creature -- Goblin Warrior +1/1 +Crazed Goblin attacks each combat if able. +DST-C + +Crazed Skirge +3B +Creature -- Imp +2/2 +Flying, haste +US-U + +Creakwood Ghoul +4B +Creature -- Plant Zombie +3/3 +{(b/g)}{(b/g)}: Exile target card from a graveyard. You gain 1 life. +EVE-U + +Creakwood Liege +1(b/g)(b/g)(b/g) +Creature -- Horror +2/2 +Other black creatures you control get +1/+1. +Other green creatures you control get +1/+1. +At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. +EVE-R, MM2-R + +Cream of the Crop +1G +Enchantment +Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. +MOR-R + +Creature Bond +1U +Enchantment -- Aura +Enchant creature +When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. +A-C, B-C, U-C, RV-C, 4E-C + +Creature Guy +3G +Creature -- Beast +3/3 +Gotcha -- Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand. +UNH-U + +Credit Voucher +2 +Artifact +{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. +MM-U + +Creeperhulk +3GG +Creature -- Plant Elemental +5/5 +Trample +{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. +C14-R, CMA-R + +Creeping Corrosion +2GG +Sorcery +Destroy all artifacts. +MBS-R + +Creeping Dread +3B +Enchantment +At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) +SOI-U + +Creeping Mold +2GG +Sorcery +Destroy target artifact, enchantment, or land. +VI-U, 6E-U, 7E-U, 8ED-U, MRD-U, 9ED-U, 10E-U, KLD-U + +Creeping Renaissance +3GG +Sorcery +Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. +Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-R + +Creeping Tar Pit +Land +Creeping Tar Pit enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. +WWK-R + +Creepy Doll +5 +Artifact Creature -- Construct +1/1 +Indestructible +Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. +ISD-R + +Cremate +B +Instant +Exile target card from a graveyard. +Draw a card. +IN-U, GPT-C, RTR-C + +Crenellated Wall +4 +Artifact Creature -- Wall +0/4 +Defender (This creature can't attack.) +{T}: Target creature gets +0/+4 until end of turn. +MM-U + +Crescendo of War +3W +Enchantment +At the beginning of each upkeep, put a strife counter on Crescendo of War. +Attacking creatures get +1/+0 for each strife counter on Crescendo of War. +Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. +CMD-R, VMA-R + +Crested Craghorn +4R +Creature -- Goat Beast +4/1 +Haste +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-C + +Crested Sunmare +3WW +Creature -- Horse +5/5 +Other Horses you control have indestructible. +At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. +HOU-M + +Crevasse +2R +Enchantment +Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. +LE-U + +Crib Swap +2W +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. +LRW-U, C15-U + +Crime +3WB +Sorcery +Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. +[This is half of the split card Crime // Punishment.] +DIS-R + +Crime // Punishment +3WB // XBG +Sorcery // Sorcery +Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. +DIS-R + +Crimson Acolyte +1W +Creature -- Human Cleric +1/1 +Protection from red +{W}: Target creature gains protection from red until end of turn. +IN-C + +Crimson Hellkite +6RRR +Creature -- Dragon +6/6 +Flying +{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X. +MI-R, 6E-R, 7E-R + +Crimson Honor Guard +3RR +Creature -- Vampire Knight +4/5 +Trample +At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander. +C17-R + +Crimson Kobolds +0 +Creature -- Kobold +0/1 +[Red color indicator.] +LE-C, ME3-C + +Crimson Mage +1R +Creature -- Human Shaman +2/1 +{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) +M12-U + +Crimson Manticore +2RR +Creature -- Manticore +2/2 +Flying +{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. +LE-R, 4E-R, 5E-R, ME3-U + +Crimson Muckwader +1R +Creature -- Lizard +2/1 +Crimson Muckwader gets +1/+1 as long as you control a Swamp. +{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M13-U + +Crimson Roc +4R +Creature -- Bird +2/2 +Flying +Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. +MI-U + +Crimson Wisps +R +Instant +Target creature becomes red and gains haste until end of turn. +Draw a card. +SHM-C + +Crippling Blight +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1 and can't block. +M13-C, M15-C + +Crippling Chill +2U +Instant +Tap target creature. It doesn't untap during its controller's next untap step. +Draw a card. +AVR-C, KTK-C, MM3-C + +Crippling Fatigue +1BB +Sorcery +Target creature gets -2/-2 until end of turn. +Flashback--{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-C + +Crocanura +2G +Creature -- Crocodile Frog +1/3 +Reach (This creature can block creatures with flying.) +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-C + +Crocodile of the Crossing +3G +Creature -- Crocodile +5/4 +Haste +When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. +AKH-U + +Cromat +WUBRG +Legendary Creature -- Illusion +5/5 +{W}{B}: Destroy target creature blocking or blocked by Cromat. +{U}{R}: Cromat gains flying until end of turn. +{B}{G}: Regenerate Cromat. +{R}{W}: Cromat gets +1/+1 until end of turn. +{G}{U}: Put Cromat on top of its owner's library. +AP-R + +Crook of Condemnation +2 +Artifact +{1}, {T}: Exile target card from a graveyard. +{1}, Exile Crook of Condemnation: Exile all cards from all graveyards. +HOU-U + +Crookclaw Elder +5U +Creature -- Bird Wizard +3/2 +Flying +Tap two untapped Birds you control: Draw a card. +Tap two untapped Wizards you control: Target creature gains flying until end of turn. +LGN-U + +Crookclaw Transmuter +3U +Creature -- Bird Wizard +3/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying +When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. +TSP-C, CNS-C + +Crooked Scales +4 +Artifact +{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. +MM-R + +Crookshank Kobolds +0 +Creature -- Kobold +0/1 +[Red color indicator.] +LE-C, MED-C + +Crop Rotation +G +Instant +As an additional cost to cast Crop Rotation, sacrifice a land. +Search your library for a land card and put that card onto the battlefield. Then shuffle your library. +UL-C, DDR-C + +Crop Sigil +G +Enchantment +At the beginning of your upkeep, you may put the top card of your library into your graveyard. +Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. +EMN-U + +Crosis's Attendant +5 +Artifact Creature -- Golem +3/3 +{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. +IN-U + +Crosis's Catacombs +Land -- Lair +When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. +{T}: Add {U}, {B}, or {R} to your mana pool. +PS-U + +Crosis's Charm +UBR +Instant +Choose one -- +· Return target permanent to its owner's hand. +· Destroy target nonblack creature. It can't be regenerated. +· Destroy target artifact. +PS-U, C13-U, C17-U + +Crosis, the Purger +3UBR +Legendary Creature -- Dragon +6/6 +Flying +Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. +IN-R, C17-R, PD3-R + +Crossbow Ambush +G +Instant +Creatures you control gain reach until end of turn. (They can block creatures with flying.) +ST-C + +Crossbow Infantry +1W +Creature -- Human Soldier Archer +1/1 +{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. +MM-C, 7E-C, 8ED-C, 9ED-C + +Crossroads Consecrator +G +Creature -- Human Cleric +1/2 +{G}, {T}: Target attacking Human gets +1/+1 until end of turn. +EMN-C + +Crosstown Courier +1U +Creature -- Vedalken +2/1 +Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. +RTR-C, DDM-C + +Crossway Vampire +1RR +Creature -- Vampire +3/2 +When Crossway Vampire enters the battlefield, target creature can't block this turn. +ISD-C + +Crosswinds +1G +Enchantment +Creatures with flying get -2/-0. +US-U + +Crovax +Vanguard ++2/0 +Whenever a creature you control deals damage to a creature or player, you gain 1 life. +VAN2-P + +Crovax the Cursed +2BB +Legendary Creature -- Vampire +0/0 +Crovax the Cursed enters the battlefield with four +1/+1 counters on it. +At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. +{B}: Crovax gains flying until end of turn. +ST-R, VMA-R + +Crovax, Ascendant Hero +4WW +Legendary Creature -- Human +4/4 +Other white creatures get +1/+1. +Nonwhite creatures get -1/-1. +Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. +PLC-R + +Crow of Dark Tidings +2B +Creature -- Zombie Bird +2/1 +Flying +When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. +SOI-C + +Crowd Favorites +6W +Creature -- Human Soldier +4/4 +{3}{W}: Tap target creature. +{3}{W}: Crowd Favorites gets +0/+5 until end of turn. +ONS-U + +Crowd of Cinders +3B +Creature -- Elemental +*/* +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. +SHM-U + +Crowd's Favor +R +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +M15-C + +Crown of Ascension +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. +ONS-C + +Crown of Awe +1W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from black and from red. +Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. +ONS-C + +Crown of Convergence +2 +Artifact +Play with the top card of your library revealed. +As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. +{G}{W}: Put the top card of your library on the bottom of your library. +RAV-R + +Crown of Doom +3 +Artifact +Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. +{2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. +C14-R + +Crown of Empires +2 +Artifact +{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. +M12-U + +Crown of Flames +R +Enchantment -- Aura +Enchant creature +{R}: Enchanted creature gets +1/+0 until end of turn. +{R}: Return Crown of Flames to its owner's hand. +TE-C, IN-C + +Crown of Fury +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 and has first strike. +Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. +ONS-C + +Crown of Suspicion +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/-1. +Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. +ONS-C + +Crown of Vigor +1G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. +ONS-C + +Crown of the Ages +2 +Artifact +{4}, {T}: Attach target Aura attached to a creature to another creature. +IA-R, 5E-R + +Crown-Hunter Hireling +4R +Creature -- Ogre Mercenary +4/4 +When Crown-Hunter Hireling enters the battlefield, you become the monarch. +Crown-Hunter Hireling can't attack unless defending player is the monarch. +CN2-C + +Crowned Ceratok +3G +Creature -- Rhino +4/3 +Trample +Each creature you control with a +1/+1 counter on it has trample. +GTC-U, DDL-U + +Crucible of Fire +3R +Enchantment +Dragon creatures you control get +3/+3. +ALA-R, M15-R, C17-R + +Crucible of Worlds +3 +Artifact +You may play land cards from your graveyard. +5DN-R, 10E-R, MPS_KLD-S + +Crucible of the Spirit Dragon +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. +{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons. +FRF-R, C17-R + +Crude Rampart +3W +Creature -- Wall +4/5 +Defender (This creature can't attack.) +Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Cruel Bargain +BBB +Sorcery +Draw four cards. You lose half your life, rounded up. +P1-R, VMA-R + +Cruel Deceiver +1B +Creature -- Spirit +2/1 +{1}: Look at the top card of your library. +{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. +CHK-C + +Cruel Edict +1B +Sorcery +Target opponent sacrifices a creature. +P2-C, 9ED-U, 10E-U, DDC-U + +Cruel Entertainment +6B +Sorcery +Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. +C16-R + +Cruel Fate +4U +Sorcery +Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order. +P1-R + +Cruel Feeding +B +Instant +Strive -- Cruel Feeding costs {2}{B} more to cast for each target beyond the first. +Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +JOU-C + +Cruel Finality +2B +Instant +Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +AER-C + +Cruel Reality +5BB +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. +AKH-M + +Cruel Revival +4B +Instant +Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. +ONS-C, HOP-C, ORI-U + +Cruel Sadist +B +Creature -- Human Assassin +1/1 +{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. +{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. +M15-R + +Cruel Tutor +2B +Sorcery +Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +P1-R + +Cruel Ultimatum +UUBBBRR +Sorcery +Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. +ALA-R, C13-R, MM3-R, E01-R, DDH-R, V13-M + +Crumble +G +Instant +Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. +AQ-C, RV-U, 4E-U, 5E-U, ME4-C + +Crumble to Dust +3R +Sorcery +Devoid (This card has no color.) +Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. +BFZ-U + +Crumbling Ashes +1B +Enchantment +At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. +EVE-U + +Crumbling Colossus +5 +Artifact Creature -- Golem +7/4 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +When Crumbling Colossus attacks, sacrifice it at end of combat. +M12-U + +Crumbling Necropolis +Land +Crumbling Necropolis enters the battlefield tapped. +{T}: Add {U}, {B}, or {R} to your mana pool. +ALA-U, C13-U, C16-U, MM3-U, E01-U, C17-U, DDH-U + +Crumbling Sanctuary +5 +Artifact +If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. +MM-R + +Crumbling Vestige +Land +Crumbling Vestige enters the battlefield tapped. +When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +OGW-C + +Crusade +WW +Enchantment +White creatures get +1/+1. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, DDF-R, MED-R + +Crusader of Odric +2W +Creature -- Human Soldier +*/* +Crusader of Odric's power and toughness are each equal to the number of creatures you control. +M13-U + +Crusading Knight +2WW +Creature -- Human Knight +2/2 +Protection from black +Crusading Knight gets +1/+1 for each Swamp your opponents control. +IN-R + +Crush +R +Instant +Destroy target noncreature artifact. +MBS-C + +Crush Underfoot +1R +Tribal Instant -- Giant +Choose a Giant creature you control. It deals damage equal to its power to target creature. +LRW-U, MMA-C + +Crush of Tentacles +4UU +Sorcery +Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token. +OGW-M + +Crush of Wurms +6GGG +Sorcery +Create three 6/6 green Wurm creature tokens. +Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-R + +Crusher Zendikon +2R +Enchantment -- Aura +Enchant land +Enchanted land is a 4/2 red Beast creature with trample. It's still a land. +When enchanted land dies, return that card to its owner's hand. +WWK-C + +Crushing Canopy +2G +Instant +Choose one -- +· Destroy target creature with flying. +· Destroy target enchantment. +XLN-C + +Crushing Pain +1R +Instant -- Arcane +Crushing Pain deals 6 damage to target creature that was dealt damage this turn. +CHK-C + +Crushing Vines +2G +Instant +Choose one -- +· Destroy target creature with flying. +· Destroy target artifact. +DKA-C, C17-C + +Crux of Fate +3BB +Sorcery +Choose one -- +· Destroy all Dragon creatures. +· Destroy all non-Dragon creatures. +FRF-R, C17-R + +Cry of Contrition +B +Sorcery +Target player discards a card. +Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) +When the creature Cry of Contrition haunts dies, target player discards a card. +GPT-C + +Cryoclasm +2R +Sorcery +Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. +CSP-U, 10E-U + +Crypsis +1U +Instant +Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. +BNG-C + +Crypt Angel +4B +Creature -- Angel +3/3 +Flying, protection from white +When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. +IN-R + +Crypt Champion +3B +Creature -- Zombie +2/2 +Double strike +When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. +When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. +DIS-U + +Crypt Cobra +3B +Creature -- Snake +3/3 +Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +MI-U + +Crypt Creeper +1B +Creature -- Zombie +2/1 +Sacrifice Crypt Creeper: Exile target card from a graveyard. +OD-C, AVR-C + +Crypt Ghast +3B +Creature -- Spirit +2/2 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). +GTC-R, C14-R + +Crypt Incursion +2B +Instant +Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. +DGM-C + +Crypt Rats +2B +Creature -- Rat +1/1 +{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. +VI-C, 7E-U + +Crypt Ripper +2BB +Creature -- Shade +2/2 +Haste +{B}: Crypt Ripper gets +1/+1 until end of turn. +ZEN-C + +Crypt Sliver +1B +Creature -- Sliver +1/1 +All Slivers have "{T}: Regenerate target Sliver." +LGN-C + +Crypt of Agadeem +Land +Crypt of Agadeem enters the battlefield tapped. +{T}: Add {B} to your mana pool. +{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. +ZEN-R, C14-R + +Crypt of the Eternals +Land +When Crypt of the Eternals enters the battlefield, you gain 1 life. +{T}: Add {C} to your mana pool. +{1}, {T}: Add {U}, {B}, or {R} to your mana pool. +HOU-U + +Cryptborn Horror +1(b/r)(b/r) +Creature -- Horror +0/0 +Trample +Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. +RTR-R + +Cryptbreaker +B +Creature -- Zombie +1/1 +{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. +Tap three untapped Zombies you control: You draw a card and you lose 1 life. +EMN-R + +Cryptic Annelid +3U +Creature -- Worm Beast +1/4 +When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-U, DDI-U + +Cryptic Command +1UUU +Instant +Choose two -- +· Counter target spell. +· Return target permanent to its owner's hand. +· Tap all creatures your opponents control. +· Draw a card. +LRW-R, MMA-R, MM2-R, MPS_AKH-S + +Cryptic Cruiser +3U +Creature -- Eldrazi Processor +3/3 +Devoid (This card has no color.) +{2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. +BFZ-U + +Cryptic Gateway +5 +Artifact +Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. +ONS-R + +Cryptic Serpent +5UU +Creature -- Serpent +6/5 +Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard. +AKH-U + +Cryptolith Fragment +3 +Artifact +Cryptolith Fragment enters the battlefield tapped. +{T}: Add one mana of any color to your mana pool. Each player loses 1 life. +At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. +[Front face. Transforms into Aurora of Emrakul.] +EMN-U + +Cryptolith Rite +1G +Enchantment +Creatures you control have "{T}: Add one mana of any color to your mana pool." +SOI-R + +Cryptoplasm +1UU +Creature -- Shapeshifter +2/2 +At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. +MBS-R + +Cryptwailing +3B +Enchantment +{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. +GPT-U + +Crystal Ball +3 +Artifact +{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +M11-U + +Crystal Chimes +3 +Artifact +{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. +US-U, C15-U + +Crystal Golem +4 +Artifact Creature -- Golem +3/3 +At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +MI-U + +Crystal Quarry +Land +{T}: Add {C} to your mana pool. +{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. +OD-R + +Crystal Rod +1 +Artifact +Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Crystal Seer +4U +Creature -- Vedalken Wizard +2/2 +When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. +{4}{U}: Return Crystal Seer to its owner's hand. +GPT-C + +Crystal Shard +3 +Artifact +{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +MRD-U + +Crystal Spray +2U +Instant +Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. +Draw a card. +IN-R + +Crystal Vein +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool. +MI-U, 6E-U, C14-U, CMA-U, PD3-U + +Crystalline Crawler +4 +Artifact Creature -- Construct +1/1 +Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. +{T}: Put a +1/+1 counter on Crystalline Crawler. +C16-R + +Crystalline Nautilus +2U +Enchantment Creature -- Nautilus +4/4 +Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. +Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." +JOU-U + +Crystalline Sliver +WU +Creature -- Sliver +2/2 +All Slivers have shroud. (They can't be the targets of spells or abilities.) +ST-U, H09-U + +Crystallization +(g/u)W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +When enchanted creature becomes the target of a spell or ability, exile that creature. +ARB-C + +Cudgel Troll +2GG +Creature -- Troll +4/3 +{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M10-U, M11-U, M12-U + +Culling Dais +2 +Artifact +{T}, Sacrifice a creature: Put a charge counter on Culling Dais. +{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. +SOM-U, MM2-U + +Culling Drone +1B +Creature -- Eldrazi Drone +2/2 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +BFZ-C + +Culling Mark +2G +Sorcery +Target creature blocks this turn if able. +BNG-C + +Culling Scales +3 +Artifact +At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) +MRD-R + +Culling Sun +2WWB +Sorcery +Destroy each creature with converted mana cost 3 or less. +GPT-R + +Culling the Weak +B +Instant +As an additional cost to cast Culling the Weak, sacrifice a creature. +Add {B}{B}{B}{B} to your mana pool. +EX-C + +Cult of the Waxing Moon +4G +Creature -- Human Shaman +5/4 +Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. +SOI-U + +Cultbrand Cinder +4(b/r) +Creature -- Elemental Shaman +3/3 +When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. +SHM-C + +Cultist's Staff +2 +Artifact -- Equipment +Equipped creature gets +2/+2. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +EMN-C + +Cultivate +2G +Sorcery +Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. +M11-C, CMD-C, PC2-C, C13-C, C16-C, PCA-C, E01-C, C17-C + +Cultivator Drone +2U +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +{T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) +OGW-C + +Cultivator of Blades +3GG +Creature -- Elf Artificer +1/1 +Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. +KLD-R + +Cultivator's Caravan +3 +Artifact -- Vehicle +5/5 +{T}: Add one mana of any color to your mana pool. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-R + +Cultural Exchange +4UU +Sorcery +Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) +OD-R + +Cumber Stone +3U +Artifact +Creatures your opponents control get -1/-0. +CON-U + +Cunning +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. +EX-C + +Cunning Advisor +3B +Creature -- Human Advisor +1/1 +{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. +P3K-U + +Cunning Bandit +1RR +Creature -- Human Warrior +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. +At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. +[Flips into Azamuki, Treachery Incarnate.] +BOK-U + +Cunning Breezedancer +4WU +Creature -- Dragon +4/4 +Flying +Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. +DTK-U + +Cunning Giant +5R +Creature -- Giant +4/4 +If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. +P2-R + +Cunning Lethemancer +2B +Creature -- Human Wizard +2/2 +At the beginning of your upkeep, each player discards a card. +ALA-R + +Cunning Sparkmage +2R +Creature -- Human Shaman +0/1 +Haste +{T}: Cunning Sparkmage deals 1 damage to target creature or player. +WWK-U + +Cunning Strike +3UR +Instant +Cunning Strike deals 2 damage to target creature and 2 damage to target player. +Draw a card. +FRF-C + +Cunning Survivor +1U +Creature -- Human Warrior +1/3 +Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. +HOU-C + +Cunning Wish +2U +Instant +You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. +JUD-R + +Cuombajj Witches +BB +Creature -- Human Wizard +1/3 +{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. +AN-C, CH-C, MED-C + +Curator of Mysteries +2UU +Creature -- Sphinx +4/4 +Flying +Whenever you cycle or discard another card, scry 1. +Cycling {U} ({U}, Discard this card: Draw a card.) +AKH-R + +Curfew +U +Instant +Each player returns a creature he or she controls to its owner's hand. +US-C + +Curio Vendor +1U +Creature -- Vedalken +2/1 +KLD-C + +Curiosity +U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. +EX-U, 8ED-U, ISD-U + +Curious Homunculus +1U +Creature -- Homunculus +1/1 +{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. +At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. +[Front face. Transforms into Voracious Reader.] +EMN-U + +Curse Artifact +2BB +Enchantment -- Aura +Enchant artifact +At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. +DK-U + +Curse of Bloodletting +3RR +Enchantment -- Aura Curse +Enchant player +If a source would deal damage to enchanted player, it deals double that damage to that player instead. +DKA-R + +Curse of Bounty +1G +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents he or she controls. +C17-U + +Curse of Chains +1(w/u) +Enchantment -- Aura +Enchant creature +At the beginning of each upkeep, tap enchanted creature. +SHM-C + +Curse of Chaos +2R +Enchantment -- Aura Curse +Enchant player +Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card. +C13-U + +Curse of Death's Hold +3BB +Enchantment -- Aura Curse +Enchant player +Creatures enchanted player controls get -1/-1. +ISD-R + +Curse of Disturbance +2B +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. +C17-U + +Curse of Echoes +4U +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. +DKA-R + +Curse of Exhaustion +2WW +Enchantment -- Aura Curse +Enchant player +Enchanted player can't cast more than one spell each turn. +DKA-U + +Curse of Inertia +2U +Enchantment -- Aura Curse +Enchant player +Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice. +C13-U, CMA-U + +Curse of Marit Lage +3RR +Enchantment +When Curse of Marit Lage enters the battlefield, tap all Islands. +Islands don't untap during their controllers' untap steps. +IA-R + +Curse of Misfortunes +4B +Enchantment -- Aura Curse +Enchant player +At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. +DKA-R + +Curse of Oblivion +3B +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. +ISD-C + +Curse of Opulence +R +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same. +C17-U + +Curse of Predation +2G +Enchantment -- Aura Curse +Enchant player +Whenever a creature attacks enchanted player, put a +1/+1 counter on it. +C13-U, CMA-U + +Curse of Shallow Graves +2B +Enchantment -- Aura Curse +Enchant player +Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token. +C13-U + +Curse of Stalked Prey +1R +Enchantment -- Aura Curse +Enchant player +Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. +ISD-R + +Curse of Thirst +4B +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. +DKA-U + +Curse of Vengeance +B +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. +When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. +C16-R + +Curse of Verbosity +2U +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. +C17-U + +Curse of Vitality +2W +Enchantment -- Aura Curse +Enchant player +Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. +C17-U + +Curse of Wizardry +2BB +Enchantment +As Curse of Wizardry enters the battlefield, choose a color. +Whenever a player casts a spell of the chosen color, that player loses 1 life. +ROE-U + +Curse of the Bloody Tome +2U +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. +ISD-C + +Curse of the Cabal +9B +Sorcery +Target player sacrifices half the permanents he or she controls, rounded down. +Suspend 2--{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. +TSP-R + +Curse of the Fire Penguin +4RR +Enchant Creature +Curse of the Fire Penguin consumes and confuses enchanted creature. // [Enchanted creature becomes...] |Creature -- Penguin| 6/5 Trample +When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. +UNH-R + +Curse of the Forsaken +2W +Enchantment -- Aura Curse +Enchant player +Whenever a creature attacks enchanted player, its controller gains 1 life. +C13-U, CMA-U + +Curse of the Nightly Hunt +2R +Enchantment -- Aura Curse +Enchant player +Creatures enchanted player controls attack each combat if able. +ISD-U, C15-U + +Curse of the Pierced Heart +1R +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. +ISD-C + +Curse of the Swine +XUU +Sorcery +Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. +THS-R + +Cursebreak +1W +Instant +Destroy target enchantment. You gain 2 life. +AVR-C + +Cursecatcher +U +Creature -- Merfolk Wizard +1/1 +Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. +SHM-U + +Cursed Flesh +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +EX-C, IN-C + +Cursed Land +2BB +Enchantment -- Aura +Enchant land +At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U + +Cursed Minotaur +2B +Creature -- Zombie Minotaur +3/2 +Menace (This creature can't be blocked except by two or more creatures.) +AKH-C + +Cursed Monstrosity +4B +Creature -- Horror +4/3 +Flying +Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. +OD-R + +Cursed Rack +4 +Artifact +As Cursed Rack enters the battlefield, choose an opponent. +The chosen player's maximum hand size is four. +AQ-U, 4E-U, MED-U + +Cursed Ronin +3B +Creature -- Human Samurai +1/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{B}: Cursed Ronin gets +1/+1 until end of turn. +CHK-C + +Cursed Scroll +1 +Artifact +{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to target creature or player. +TE-R, VMA-R + +Cursed Totem +2 +Artifact +Activated abilities of creatures can't be activated. +MI-R, 6E-R + +Curtain of Light +1W +Instant +Cast Curtain of Light only during combat after blockers are declared. +Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) +Draw a card. +SOK-C + +Curtains' Call +5B +Instant +Undaunted (This spell costs {1} less to cast for each opponent.) +Destroy two target creatures. +C16-R + +Custodi Lich +3BB +Creature -- Zombie Cleric +4/2 +When Custodi Lich enters the battlefield, you become the monarch. +Whenever you become the monarch, target player sacrifices a creature. +CN2-R + +Custodi Peacekeeper +2W +Creature -- Human Cleric +2/3 +Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. +{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. +CN2-C + +Custodi Soulbinders +3W +Creature -- Human Cleric +0/0 +Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. +{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. +CNS-R, C16-R + +Custodi Soulcaller +1WW +Creature -- Human Cleric +1/2 +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. +CN2-U + +Custodi Squire +4W +Creature -- Spirit Cleric +3/3 +Flying +Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. +CNS-C + +Custodian of the Trove +3 +Artifact Creature -- Golem +2/5 +Defender +Custodian of the Trove enters the battlefield tapped. +DTK-C + +Custody Battle +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." +ONS-U + +Customs Depot +1U +Enchantment +Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. +MM-U + +Cut +1R +Sorcery +Cut deals 4 damage to target creature. +[This is half of the split card Cut // Ribbons.] +AKH-R + +Cut // Ribbons +1R // XBB +Sorcery // Sorcery +Cut deals 4 damage to target creature. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each opponent loses X life. +AKH-R + +Cut the Earthly Bond +U +Instant -- Arcane +Return target enchanted permanent to its owner's hand. +SOK-C + +Cut the Tethers +2UU +Sorcery +For each Spirit, return it to its owner's hand unless that player pays {3}. +CHK-U + +Cutthroat Maneuver +3B +Instant +Up to two target creatures each get +1/+1 and gain lifelink until end of turn. +THS-U + +Cutthroat il-Dal +3B +Creature -- Human Rogue +4/1 +Hellbent -- Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) +FUT-C + +Cycle of Life +1GG +Enchantment +Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. +MI-R + +Cyclical Evolution +3GG +Sorcery +Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. +Suspend 3--{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-U + +Cyclone +2GG +Enchantment +At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. +AN-U, CH-R, ME4-R + +Cyclone Sire +4U +Creature -- Elemental +3/4 +Flying +When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +OGW-U + +Cyclonic Rift +1U +Instant +Return target nonland permanent you don't control to its owner's hand. +Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-R, C14-R, MM3-R + +Cyclopean Giant +2BB +Creature -- Zombie Giant +4/2 +When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. +TSP-C + +Cyclopean Mummy +1B +Creature -- Zombie +2/1 +When Cyclopean Mummy dies, exile it. +LE-C, 4E-C, ME4-C + +Cyclopean Snare +2 +Artifact +{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. +RAV-U + +Cyclopean Tomb +4 +Artifact +{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. +When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. +A-R, B-R, U-R, ME4-R + +Cyclops Gladiator +1RRR +Creature -- Cyclops Warrior +4/4 +Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. +M11-R + +Cyclops Tyrant +5R +Creature -- Cyclops +3/4 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Cyclops Tyrant can't block creatures with power 2 or less. +M14-C + +Cyclops of Eternal Fury +4RR +Enchantment Creature -- Cyclops +5/3 +Creatures you control have haste. +JOU-U + +Cyclops of One-Eyed Pass +2RR +Creature -- Cyclops +5/2 +BNG-C + +Cylian Elf +1G +Creature -- Elf Scout +2/2 +ALA-C + +Cylian Sunsinger +1G +Creature -- Elf Shaman +2/2 +{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. +CON-R + +Cystbearer +2G +Creature -- Beast +2/3 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Cytoplast Manipulator +2UU +Creature -- Human Wizard Mutant +0/0 +Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. +DIS-R + +Cytoplast Root-Kin +2GG +Creature -- Elemental Mutant +0/0 +Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. +{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. +DIS-R, MM2-U + +Cytoshape +1GU +Instant +Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. +DIS-R + +Cytospawn Shambler +6G +Creature -- Elemental Mutant +0/0 +Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{G}: Target creature with a +1/+1 counter on it gains trample until end of turn. +DIS-C + +D'Avenant Archer +2W +Creature -- Human Soldier Archer +1/2 +{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. +LE-C, CH-C, 5E-C, 6E-C, ME3-C + +D'Avenant Healer +1WW +Creature -- Human Cleric Archer +1/2 +{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +TSP-C + +Dack Fayden +1UR +Legendary Planeswalker -- Dack +3 +[+1]: Target player draws two cards, then discards two cards. +[-2]: Gain control of target artifact. +[-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." +CNS-M, EMA-M, VMA-M + +Dack's Duplicate +2UR +Creature -- Shapeshifter +0/0 +You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +CNS-R, VMA-R + +Dagger of the Worthy +2 +Artifact -- Equipment +Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +HOU-U + +Daggerback Basilisk +2G +Creature -- Basilisk +2/2 +Deathtouch +ROE-C, DDP-C + +Daggerclaw Imp +2B +Creature -- Imp +3/1 +Flying +Daggerclaw Imp can't block. +GPT-U, MM2-U, DDC-U + +Daggerdrome Imp +1B +Creature -- Imp +1/1 +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +RTR-C + +Daghatar the Adamant +3W +Legendary Creature -- Human Warrior +0/0 +Vigilance +Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. +{1}{(b/g)}{(b/g)}: Move a +1/+1 counter from target creature onto a second target creature. +FRF-R + +Daily Regimen +W +Enchantment -- Aura +Enchant creature +{1}{W}: Put a +1/+1 counter on enchanted creature. +MOR-U, DDL-U + +Dakkon Blackblade +2WUUB +Legendary Creature -- Human Warrior +*/* +Dakkon Blackblade's power and toughness are each equal to the number of lands you control. +LE-R, CH-R, MED-R + +Dakkon Blackblade Avatar +Vanguard ++1/0 +You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. +MED-P + +Dakmor Bat +1B +Creature -- Bat +1/1 +Flying +P2-C + +Dakmor Ghoul +2BB +Creature -- Zombie +2/2 +When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. +S99-U + +Dakmor Lancer +4BB +Creature -- Human Knight +3/3 +When Dakmor Lancer enters the battlefield, destroy target nonblack creature. +S99-R, 7E-U + +Dakmor Plague +3BB +Sorcery +Dakmor Plague deals 3 damage to each creature and each player. +P2-U, S99-U, ME4-U + +Dakmor Salvage +Land +Dakmor Salvage enters the battlefield tapped. +{T}: Add {B} to your mana pool. +Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +FUT-U, MMA-U, DDJ-U + +Dakmor Scorpion +1B +Creature -- Scorpion +2/1 +P2-C, S99-C + +Dakmor Sorceress +5B +Creature -- Human Wizard +*/4 +Dakmor Sorceress's power is equal to the number of Swamps you control. +P2-R, S99-R + +Dakra Mystic +U +Creature -- Merfolk Wizard +1/1 +{U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. +JOU-U + +Damia, Sage of Stone +4GUB +Legendary Creature -- Gorgon Wizard +4/4 +Deathtouch +Skip your draw step. +At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. +CMD-M + +Damnable Pact +XBB +Sorcery +Target player draws X cards and loses X life. +DTK-R, C17-R + +Damnation +2BB +Sorcery +Destroy all creatures. They can't be regenerated. +PLC-R, MM3-R, MPS_AKH-S + +Dampen Thought +1U +Instant -- Arcane +Target player puts the top four cards of his or her library into his or her graveyard. +Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-U, MMA-C + +Dampening Pulse +3U +Enchantment +Creatures your opponents control get -1/-0. +BFZ-U + +Damping Engine +4 +Artifact +A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. +UL-R + +Damping Field +2W +Enchantment +Players can't untap more than one artifact during their untap steps. +AQ-U + +Damping Matrix +3 +Artifact +Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. +MRD-R, MM3-R + +Dance of Many +UU +Enchantment +When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. +When Dance of Many leaves the battlefield, exile the token. +When the token leaves the battlefield, sacrifice Dance of Many. +At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. +DK-R, CH-R, 5E-R, ME3-U + +Dance of Shadows +3BB +Sorcery -- Arcane +Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +CHK-U + +Dance of the Dead +1B +Enchantment -- Aura +Enchant creature card in a graveyard +When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. +Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. +At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. +IA-U, ME2-U + +Dance of the Skywise +1U +Instant +Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. +DTK-U + +Dance with Devils +3R +Instant +Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." +SOI-U + +Dance, Pathetic Marionette +Scheme +When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. +ARC-C + +Dancing Scimitar +4 +Artifact Creature -- Spirit +1/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +AN-R, RV-R, 4E-R, 5E-R, 6E-R, 9ED-U + +Dandan +UU +Creature -- Fish +4/1 +Dandan can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Dandan. +AN-C, CH-C, 5E-C, TSP-S + +Dangerous +3G +Sorcery +All creatures able to block target creature this turn do so. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Armed // Dangerous.] +DGM-U + +Dangerous Wager +1R +Instant +Discard your hand, then draw two cards. +AVR-C + +Daraja Griffin +3W +Creature -- Griffin +2/2 +Flying +Sacrifice Daraja Griffin: Destroy target black creature. +VI-U, 6E-U + +Darba +3G +Creature -- Bird Beast +5/4 +At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. +PR-U + +Daredevil Dragster +3 +Artifact -- Vehicle +4/4 +At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-U + +Daretti, Ingenious Iconoclast +1BR +Legendary Planeswalker -- Daretti +3 +[+1]: Create a 1/1 colorless Construct artifact creature token with defender. +[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. +[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. +CN2-M + +Daretti, Scrap Savant +3R +Legendary Planeswalker -- Daretti +3 +[+2]: Discard up to two cards, then draw that many cards. +[-2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. +[-10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." +Daretti, Scrap Savant can be your commander. +C14-M, C16-M + +Darien, King of Kjeldor +4WW +Legendary Creature -- Human Soldier +3/3 +Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. +CSP-R + +Darigaaz's Attendant +5 +Artifact Creature -- Golem +3/3 +{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. +IN-U + +Darigaaz's Caldera +Land -- Lair +When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. +{T}: Add {B}, {R}, or {G} to your mana pool. +PS-U + +Darigaaz's Charm +BRG +Instant +Choose one -- +· Return target creature card from your graveyard to your hand. +· Darigaaz's Charm deals 3 damage to target creature or player. +· Target creature gets +3/+3 until end of turn. +PS-U, DDE-U + +Darigaaz, the Igniter +3BRG +Legendary Creature -- Dragon +6/6 +Flying +Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. +IN-R, DDE-R + +Daring Apprentice +1UU +Creature -- Human Wizard +1/1 +{T}, Sacrifice Daring Apprentice: Counter target spell. +MI-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Daring Demolition +2BB +Sorcery +Destroy target creature or Vehicle. +AER-C + +Daring Leap +1WU +Instant +Target creature gets +1/+1 and gains flying and first strike until end of turn. +PS-C + +Daring Saboteur +1U +Creature -- Human Pirate +2/1 +{2}{U}: Daring Saboteur can't be blocked this turn. +Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. +XLN-R + +Daring Skyjek +1W +Creature -- Human Knight +3/1 +Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. +GTC-C + +Daring Sleuth +1U +Creature -- Human Rogue +2/1 +When you sacrifice a Clue, transform Daring Sleuth. +[Front face. Transforms into Bearer of Overwhelming Truths.] +SOI-U + +Daring Thief +2U +Creature -- Human Rogue +2/3 +Inspired -- Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. +JOU-R + +Dark Banishing +2B +Instant +Destroy target nonblack creature. It can't be regenerated. +IA-C, MI-C, TE-C, 7E-C, 8ED-C, 9ED-C, DDC-C, ME2-C + +Dark Betrayal +B +Instant +Destroy target black creature. +THS-U + +Dark Confidant +1B +Creature -- Human Wizard +2/1 +At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +RAV-R, MMA-M, MM2-M + +Dark Dabbling +2B +Instant +Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. +ORI-C + +Dark Deal +2B +Sorcery +Each player discards all the cards in his or her hand, then draws that many cards minus one. +FRF-U + +Dark Depths +Legendary Snow Land +Dark Depths enters the battlefield with ten ice counters on it. +{3}: Remove an ice counter from Dark Depths. +When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage. +CSP-R, V16-M + +Dark Favor +1B +Enchantment -- Aura +Enchant creature +When Dark Favor enters the battlefield, you lose 1 life. +Enchanted creature gets +3/+1. +M12-C, M13-C, M14-C + +Dark Hatchling +4BB +Creature -- Horror +3/3 +Flying +When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. +US-R, CMD-R, PC2-R, PCA-R, VMA-U + +Dark Heart of the Wood +BG +Enchantment +Sacrifice a Forest: You gain 3 life. +DK-C, RAV-U + +Dark Impostor +2B +Creature -- Vampire Assassin +2/2 +{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. +Dark Impostor has all activated abilities of all creature cards exiled with it. +AVR-R, C17-R + +Dark Intimations +2UBR +Sorcery +Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. +When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +AER-R + +Dark Maze +4U +Creature -- Wall +4/5 +Defender (This creature can't attack.) +{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. +HL-C, 5E-C + +Dark Nourishment +4B +Instant +Dark Nourishment deals 3 damage to target creature or player. You gain 3 life. +XLN-U + +Dark Offering +4BB +Sorcery +Destroy target nonblack creature. You gain 3 life. +P2-U, S99-U + +Dark Petition +3BB +Sorcery +Search your library for a card and put that card into your hand. Then shuffle your library. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. +ORI-R + +Dark Privilege +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +Sacrifice a creature: Regenerate enchanted creature. +VI-C + +Dark Prophecy +BBB +Enchantment +Whenever a creature you control dies, you draw a card and you lose 1 life. +M14-R + +Dark Revenant +3B +Creature -- Spirit +2/2 +Flying +When Dark Revenant dies, put it on top of its owner's library. +RTR-U + +Dark Ritual +B +Instant +Add {B}{B}{B} to your mana pool. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, TE-C, US-C, MM-C, HOP-C, MPS_AKH-S, VMA-C, DDC-C, DDE-C, ME4-C, V13-M + +Dark Salvation +XXB +Sorcery +Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. +EMN-R + +Dark Sphere +0 +Artifact +{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. +DK-U + +Dark Supplicant +B +Creature -- Human Cleric +1/1 +{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. +LGN-U + +Dark Suspicions +2BB +Enchantment +At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. +PS-R + +Dark Temper +2R +Instant +Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. +CON-C + +Dark Triumph +4B +Instant +If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. +Creatures you control get +2/+0 until end of turn. +NE-U + +Dark Tutelage +2B +Enchantment +At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +M11-R + +Dark Withering +4BB +Instant +Destroy target nonblack creature. +Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TSP-C + +Darkblast +B +Instant +Target creature gets -1/-1 until end of turn. +Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-U + +Darkest Hour +B +Enchantment +All creatures are black. +US-R, 7E-R + +Darkheart Sliver +BG +Creature -- Sliver +2/2 +All Slivers have "Sacrifice this permanent: You gain 3 life." +PLC-U + +Darkling Stalker +3B +Creature -- Shade Spirit +1/1 +{B}: Regenerate Darkling Stalker. +{B}: Darkling Stalker gets +1/+1 until end of turn. +TE-C + +Darklit Gargoyle +1W +Artifact Creature -- Gargoyle +1/2 +Flying +{B}: Darklit Gargoyle gets +2/-1 until end of turn. +CON-C + +Darkness +B +Instant +Prevent all combat damage that would be dealt this turn. +LE-C, TSP-S + +Darkpact +BBB +Sorcery +Remove Darkpact from your deck before playing if you're not playing for ante. +You own target card in the ante. Exchange that card with the top card of your library. +A-R, B-R, U-R, RV-R + +Darkslick Drake +2UU +Creature -- Drake +2/4 +Flying +When Darkslick Drake dies, draw a card. +SOM-U + +Darkslick Shores +Land +Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {B} to your mana pool. +SOM-R + +Darksteel Axe +1 +Artifact -- Equipment +Indestructible (Effects that say "destroy" don't destroy this artifact.) +Equipped creature gets +2/+0. +Equip {2} +SOM-U, MM2-U + +Darksteel Brute +2 +Artifact +Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) +{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. +DST-U + +Darksteel Citadel +Artifact Land +Indestructible +{T}: Add {C} to your mana pool. +DST-C, M15-U, C14-U, MM2-C, C16-U, DDF-C + +Darksteel Colossus +11 +Artifact Creature -- Golem +11/11 +Trample, indestructible +If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. +DST-R, M10-M + +Darksteel Forge +9 +Artifact +Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) +DST-R, HOP-R, M14-M + +Darksteel Gargoyle +7 +Artifact Creature -- Gargoyle +3/3 +Flying +Indestructible (Damage and effects that say "destroy" don't destroy this creature.) +DST-U + +Darksteel Garrison +2 +Artifact -- Fortification +Fortified land has indestructible. +Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. +Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) +FUT-R + +Darksteel Ingot +3 +Artifact +Indestructible +{T}: Add one mana of any color to your mana pool. +DST-C, CMD-C, M14-U, C13-U, C15-U, C16-U, CMA-U, C17-U + +Darksteel Juggernaut +5 +Artifact Creature -- Juggernaut +*/* +Indestructible +Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. +Darksteel Juggernaut attacks each combat if able. +SOM-R + +Darksteel Mutation +1W +Enchantment -- Aura +Enchant creature +Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. +C13-U, CMA-U + +Darksteel Myr +3 +Artifact Creature -- Myr +0/1 +Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) +SOM-U + +Darksteel Pendant +2 +Artifact +Indestructible (Effects that say "destroy" don't destroy this artifact.) +{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +DST-C + +Darksteel Plate +3 +Artifact -- Equipment +Indestructible +Equipped creature has indestructible. +Equip {2} +MBS-R + +Darksteel Reactor +4 +Artifact +Indestructible (Effects that say "destroy" don't destroy this artifact.) +At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. +When Darksteel Reactor has twenty or more charge counters on it, you win the game. +DST-R + +Darksteel Relic +0 +Artifact +Indestructible (Effects that say "destroy" don't destroy this artifact.) +NPH-U + +Darksteel Sentinel +6 +Artifact Creature -- Golem +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Vigilance +Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) +SOM-U + +Darkthicket Wolf +1G +Creature -- Wolf +2/2 +{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. +ISD-C + +Darkwatch Elves +2G +Creature -- Elf +2/2 +Protection from black +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-U + +Darkwater Catacombs +Land +{1}, {T}: Add {U}{B} to your mana pool. +OD-R, C16-R + +Darkwater Egg +1 +Artifact +{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. +OD-U + +Darting Merfolk +1U +Creature -- Merfolk +1/1 +{U}: Return Darting Merfolk to its owner's hand. +MM-C + +Daru Cavalier +3W +Creature -- Human Soldier +2/2 +First strike +When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. +ONS-C + +Daru Encampment +Land +{T}: Add {C} to your mana pool. +{W}, {T}: Target Soldier creature gets +1/+1 until end of turn. +ONS-U, DDF-U + +Daru Healer +2W +Creature -- Human Cleric +1/2 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Daru Lancer +4WW +Creature -- Human Soldier +3/4 +First strike +Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Daru Mender +W +Creature -- Human Cleric +1/1 +Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Daru Mender is turned face up, regenerate target creature. +LGN-U + +Daru Sanctifier +3W +Creature -- Human Cleric +1/4 +Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Daru Sanctifier is turned face up, destroy target enchantment. +LGN-C + +Daru Spiritualist +1W +Creature -- Human Cleric +1/1 +Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. +SCG-C + +Daru Stinger +3W +Creature -- Soldier +1/1 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) +{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. +LGN-C + +Daru Warchief +2WW +Creature -- Human Soldier +1/1 +Soldier spells you cast cost {1} less to cast. +Soldier creatures you control get +1/+2. +SCG-U + +Dash Hopes +BB +Instant +When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. +Counter target spell. +PLC-C + +Daughter of Autumn +2GG +Legendary Creature -- Avatar +2/4 +{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. +HL-R + +Daunting Defender +4W +Creature -- Human Cleric +3/3 +If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. +ONS-C + +Dauntless Aven +2W +Creature -- Bird Warrior +2/1 +Flying +Whenever Dauntless Aven attacks, untap target creature you control. +HOU-C + +Dauntless Cathar +2W +Creature -- Human Soldier +3/2 +{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. +SOI-C + +Dauntless Dourbark +3G +Creature -- Treefolk Warrior +*/* +Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. +Dauntless Dourbark has trample as long as you control another Treefolk. +LRW-R + +Dauntless Escort +1GW +Creature -- Rhino Soldier +3/3 +Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. +ARB-R, C16-R + +Dauntless Escort Avatar +Vanguard ++1/+1 +Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) +ARB-P + +Dauntless Onslaught +2W +Instant +Up to two target creatures each get +2/+2 until end of turn. +THS-U, DDN-U, DDO-U + +Dauntless River Marshal +1W +Creature -- Human Soldier +2/1 +Dauntless River Marshal gets +1/+1 as long as you control an Island. +{3}{U}: Tap target creature. +M15-U + +Dauthi Cutthroat +1B +Creature -- Dauthi Minion +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{1}{B}, {T}: Destroy target creature with shadow. +EX-U + +Dauthi Embrace +2B +Enchantment +{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +TE-U + +Dauthi Ghoul +1B +Creature -- Dauthi Zombie +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. +TE-U + +Dauthi Horror +1B +Creature -- Dauthi Horror +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Dauthi Horror can't be blocked by white creatures. +TE-C + +Dauthi Jackal +2B +Creature -- Dauthi Jackal +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. +EX-C + +Dauthi Marauder +2B +Creature -- Dauthi Minion +3/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE-C + +Dauthi Mercenary +2B +Creature -- Dauthi Knight Mercenary +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. +TE-U, VMA-C + +Dauthi Mindripper +3B +Creature -- Dauthi Minion +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +TE-U + +Dauthi Slayer +BB +Creature -- Dauthi Soldier +2/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Dauthi Slayer attacks each combat if able. +TE-C, TSP-S + +Dauthi Trapper +2B +Creature -- Dauthi Minion +1/1 +{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +ST-U + +Dauthi Warlord +1B +Creature -- Dauthi Soldier +*/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. +EX-U + +Dawn +3WW +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Return all creature cards with power 2 or less from your graveyard to your hand. +[This is half of the split card Dusk // Dawn.] +AKH-R + +Dawn Charm +1W +Instant +Choose one -- +· Prevent all combat damage that would be dealt this turn. +· Regenerate target creature. +· Counter target spell that targets you. +PLC-C + +Dawn Elemental +WWWW +Creature -- Elemental +3/3 +Flying +Prevent all damage that would be dealt to Dawn Elemental. +SCG-R + +Dawn Gryff +2W +Creature -- Hippogriff +2/2 +Flying +EMN-C + +Dawn of the Dead +2BBB +Enchantment +At the beginning of your upkeep, you lose 1 life. +At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +TOR-R + +Dawn to Dusk +2WW +Sorcery +Choose one or both -- +· Return target enchantment card from your graveyard to your hand. +· Destroy target enchantment. +BNG-U, C15-U + +Dawn's Reflection +3G +Enchantment -- Aura +Enchant land +Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +5DN-C + +Dawnbreak Reclaimer +4WW +Creature -- Angel +5/5 +Flying +At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. +C15-R + +Dawnbringer Charioteers +2WW +Creature -- Human Soldier +2/4 +Flying, lifelink +Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. +JOU-R + +Dawnfeather Eagle +4W +Creature -- Bird +3/3 +Flying +When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. +AER-C + +Dawnfluke +3W +Creature -- Elemental +0/3 +Flash +When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. +Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C + +Dawnglare Invoker +2W +Creature -- Kor Wizard +2/1 +Flying +{8}: Tap all creatures target player controls. +ROE-C, C15-C + +Dawnglow Infusion +X(g/w) +Sorcery +You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) +SHM-U + +Dawning Purist +2W +Creature -- Human Cleric +2/2 +Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. +Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Dawnray Archer +2U +Creature -- Human Archer +1/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. +ALA-U + +Dawnstrider +1G +Creature -- Dryad Spellshaper +1/1 +{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. +MM-R + +Dawnstrike Paladin +3WW +Creature -- Human Knight +2/4 +Vigilance (Attacking doesn't cause this creature to tap.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +M14-C, DDL-C + +Dawntreader Elk +1G +Creature -- Elk +2/2 +{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +DKA-C + +Daxos of Meletis +1WU +Legendary Creature -- Human Soldier +2/2 +Daxos of Meletis can't be blocked by creatures with power 3 or greater. +Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. +THS-R + +Daxos the Returned +1WB +Legendary Creature -- Zombie Soldier +2/2 +Whenever you cast an enchantment spell, you get an experience counter. +{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." +C15-M + +Daxos's Torment +3B +Enchantment +Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. +C15-R + +Day +2W +Instant +Creatures target player controls get +1/+1 until end of turn. +[This is half of the split card Night // Day.] +AP-U + +Day of Destiny +3W +Legendary Enchantment +Legendary creatures you control get +2/+2. +BOK-R + +Day of Judgment +2WW +Sorcery +Destroy all creatures. +ZEN-R, M11-R, M12-R + +Day of the Dragons +4UUU +Enchantment +When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. +When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. +SCG-R, C15-R + +Day's Undoing +2U +Sorcery +Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +ORI-M + +Daybreak Coronet +WW +Enchantment -- Aura +Enchant creature with another Aura attached to it +Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +FUT-R, MM2-R + +Daybreak Ranger +2G +Creature -- Human Archer Werewolf +2/2 +{T}: Daybreak Ranger deals 2 damage to target creature with flying. +At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. +[Front face. Transforms into Nightfall Predator.] +ISD-R + +Daze +1U +Instant +You may return an Island you control to its owner's hand rather than pay Daze's mana cost. +Counter target spell unless its controller pays {1}. +NE-C, EMA-U, MPS_AKH-S, DD2-C + +Dazzling Beauty +2W +Instant +Cast Dazzling Beauty only during the declare blockers step. +Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) +Draw a card at the beginning of the next turn's upkeep. +MI-C + +Dazzling Ramparts +4W +Creature -- Wall +0/7 +Defender +{1}{W}, {T}: Tap target creature. +KTK-U + +Dazzling Reflection +1W +Instant +You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. +OGW-C + +Dead +R +Instant +Dead deals 2 damage to target creature. +[This is half of the split card Dead // Gone.] +PLC-C + +Dead // Gone +R // 2R +Instant // Instant +Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. +PLC-C + +Dead Drop +9B +Sorcery +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Target player sacrifices two creatures. +KTK-U + +Dead Reckoning +1BB +Sorcery +You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. +WWK-C + +Dead Reveler +2B +Creature -- Zombie +2/3 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-C + +Dead Ringers +4B +Sorcery +Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. +AP-C + +Dead Weight +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-2. +ISD-C, SOI-C + +Dead-Iron Sledge +1 +Artifact -- Equipment +Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-U + +Deadapult +2R +Enchantment +{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. +PS-R + +Deadbridge Chant +4BG +Enchantment +When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. +At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. +DGM-M + +Deadbridge Goliath +2GG +Creature -- Insect +5/5 +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-R + +Deadbridge Shaman +2B +Creature -- Elf Shaman +3/1 +When Deadbridge Shaman dies, target opponent discards a card. +ORI-C, EMA-C + +Deadeye Harpooner +2W +Creature -- Dwarf Warrior +2/2 +Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. +AER-U + +Deadeye Navigator +4UU +Creature -- Spirit +5/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." +AVR-R, MM3-R + +Deadeye Plunderers +3UB +Creature -- Human Pirate +3/3 +Deadeye Plunderers gets +1/+1 for each artifact you control. +{2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-U + +Deadeye Quartermaster +3U +Creature -- Human Pirate +2/2 +When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. +XLN-U + +Deadeye Tormentor +2B +Creature -- Human Pirate +2/2 +Raid -- When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. +XLN-C + +Deadeye Tracker +B +Creature -- Human Pirate +1/1 +{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-R + +Deadfall +2G +Enchantment +Creatures with forestwalk can be blocked as though they didn't have forestwalk. +LE-U + +Deadhead +3B +Summon Zombie +3/3 +Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. +UG-C + +Deadlock Trap +3 +Artifact +Deadlock Trap enters the battlefield tapped. +When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). +{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. +KLD-R + +Deadly Allure +B +Sorcery +Target creature gains deathtouch until end of turn and must be blocked this turn if able. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U + +Deadly Designs +1B +Enchantment +{2}: Put a plot counter on Deadly Designs. Any player may activate this ability. +When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. +CN2-U + +Deadly Grub +2B +Creature -- Insect +3/1 +Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.) +PLC-C + +Deadly Insect +4G +Creature -- Insect +6/1 +Shroud (This creature can't be the target of spells or abilities.) +AI-C, MM-C + +Deadly Recluse +1G +Creature -- Spider +1/2 +Reach (This creature can block creatures with flying.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +M10-C, CMD-C, M13-C, M14-C, DDL-C + +Deadly Tempest +4BB +Sorcery +Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. +C15-R + +Deadly Wanderings +3BB +Enchantment +As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. +DTK-U + +Deadshot +3R +Sorcery +Tap target creature. It deals damage equal to its power to another target creature. +TE-R + +Deadshot Minotaur +3RG +Creature -- Minotaur +3/4 +When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. +Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) +ARB-C + +Deadwood Treefolk +5G +Creature -- Treefolk +3/6 +Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. +PLC-U, CMD-U, C13-U + +Deal Broker +3 +Artifact Creature -- Construct +2/3 +Draft Deal Broker face up. +Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. +{T}: Draw a card, then discard a card. +CNS-R + +Deal Damage +2RR +Instant +Deal Damage deals 4 damage to target creature or player. +Gotcha -- Whenever an opponent says "Deal" or "Damage," you may say "Gotcha!" If you do, return Deal Damage from your graveyard to your hand. +UNH-U + +Dearly Departed +4WW +Creature -- Spirit +5/5 +Flying +As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. +ISD-R, DDQ-R + +Death +1B +Sorcery +Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. +[This is half of the split card Life // Death.] +AP-U, DDJ-U + +Death Baron +1BB +Creature -- Zombie Wizard +2/2 +Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. +ALA-R, HOP-R + +Death Bomb +3B +Instant +As an additional cost to cast Death Bomb, sacrifice a creature. +Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. +PS-C + +Death Charmer +2B +Creature -- Worm Mercenary +2/2 +Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. +PR-C + +Death Cloud +XBBB +Sorcery +Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. +DST-R, MMA-R + +Death Cultist +B +Creature -- Human Wizard +1/1 +Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. +ROE-C + +Death Denied +XBB +Instant -- Arcane +Return X target creature cards from your graveyard to your hand. +SOK-C, MMA-C, MM2-C + +Death Frenzy +3BG +Sorcery +All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. +KTK-U + +Death Grasp +XWB +Sorcery +Death Grasp deals X damage to target creature or player. You gain X life. +AP-R, C13-R, C15-R, VMA-U, DDK-R + +Death Match +3B +Enchantment +Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. +ONS-R + +Death Mutation +6BG +Sorcery +Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost. +AP-U, CMD-U + +Death Pit Offering +2BB +Enchantment +When Death Pit Offering enters the battlefield, sacrifice all creatures you control. +Creatures you control get +2/+2. +NE-R, 8ED-R + +Death Pits of Rath +3BB +Enchantment +Whenever a creature is dealt damage, destroy it. It can't be regenerated. +TE-R, 8ED-R, 9ED-R + +Death Pulse +2BB +Instant +Target creature gets -4/-4 until end of turn. +Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) +When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. +ONS-U + +Death Rattle +5B +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Destroy target nongreen creature. It can't be regenerated. +FUT-C, MMA-U + +Death Spark +R +Instant +Death Spark deals 1 damage to target creature or player. +At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. +AI-U, ME2-C + +Death Speakers +W +Creature -- Human Cleric +1/1 +Protection from black +HL-U, 5E-C, MED-C + +Death Stroke +BB +Sorcery +Destroy target tapped creature. +ST-C + +Death Ward +W +Instant +Regenerate target creature. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, MED-C + +Death Watch +B +Enchantment -- Aura +Enchant creature +When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. +VI-C + +Death Wind +XB +Instant +Target creature gets -X/-X until end of turn. +AVR-C, DTK-U, CN2-C + +Death Wish +1BB +Sorcery +You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. +JUD-R + +Death by Dragons +4RR +Sorcery +Each player other than target player creates a 5/5 red Dragon creature token with flying. +CMD-U, CMA-U + +Death of a Thousand Stings +4B +Instant -- Arcane +Target player loses 1 life and you gain 1 life. +At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. +SOK-C + +Death or Glory +4W +Sorcery +Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. +IN-R + +Death's Approach +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. +GTC-C + +Death's Caress +3BB +Sorcery +Destroy target creature. If that creature was a Human, you gain life equal to its toughness. +DKA-C + +Death's Duet +2B +Sorcery +Return two target creature cards from your graveyard to your hand. +EX-C + +Death's Presence +5G +Enchantment +Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. +RTR-R + +Death's Shadow +B +Creature -- Avatar +13/13 +Death's Shadow gets -X/-X, where X is your life total. +WWK-R, MM3-R + +Death's-Head Buzzard +1BB +Creature -- Bird +2/1 +Flying +When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. +SCG-C, VMA-C + +Death-Hood Cobra +1G +Creature -- Snake +2/2 +{1}{G}: Death-Hood Cobra gains reach until end of turn. +{1}{G}: Death-Hood Cobra gains deathtouch until end of turn. +NPH-C, MM3-C, DDM-C + +Death-Mask Duplicant +7 +Artifact Creature -- Shapeshifter +5/5 +Imprint -- {1}: Exile target creature card from your graveyard. +As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. +DST-U + +Deathbellow Raider +1R +Creature -- Minotaur Berserker +2/3 +Deathbellow Raider attacks each combat if able. +{2}{B}: Regenerate Deathbellow Raider. +THS-C + +Deathbringer Liege +2(w/b)(w/b)(w/b) +Creature -- Horror +3/4 +Other white creatures you control get +1/+1. +Other black creatures you control get +1/+1. +Whenever you cast a white spell, you may tap target creature. +Whenever you cast a black spell, you may destroy target creature if it's tapped. +EVE-R + +Deathbringer Regent +5BB +Creature -- Dragon +5/6 +Flying +When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. +DTK-R, E01-R, C17-R + +Deathbringer Thoctar +4BR +Creature -- Zombie Beast +3/3 +Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. +Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. +ARB-R, C13-R + +Deathcap Cultivator +1G +Creature -- Human Druid +2/1 +{T}: Add {B} or {G} to your mana pool. +Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. +SOI-R + +Deathcoil Wurm +6GG +Creature -- Wurm +7/6 +You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. +P2-R, ME4-R + +Deathcult Rogue +1(u/b)(u/b) +Creature -- Human Rogue +2/2 +Deathcult Rogue can't be blocked except by Rogues. +GTC-C + +Deathcurse Ogre +5B +Creature -- Ogre Warrior +3/3 +When Deathcurse Ogre dies, each player loses 3 life. +CHK-C + +Deathforge Shaman +4R +Creature -- Ogre Shaman +4/3 +Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) +When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. +WWK-U, CNS-U + +Deathgaze Cockatrice +2BB +Creature -- Cockatrice +2/2 +Flying +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +M14-C + +Deathgazer +3B +Creature -- Lizard +2/2 +Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +MM-U, 8ED-U, 9ED-U + +Deathgorge Scavenger +2G +Creature -- Dinosaur +3/2 +Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. +XLN-R + +Deathgreeter +B +Creature -- Human Shaman +1/1 +Whenever another creature dies, you may gain 1 life. +ALA-C, DDD-C + +Deathgrip +BB +Enchantment +{B}{B}: Counter target green spell. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R + +Deathknell Kami +1B +Creature -- Spirit +0/1 +Flying +{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. +Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) +SOK-C + +Deathlace +B +Instant +Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) +A-R, B-R, U-R, RV-R, 4E-R + +Deathless Ancient +4BB +Creature -- Vampire Knight +4/4 +Flying +Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. +XLN-U + +Deathless Angel +4WW +Creature -- Angel +5/7 +Flying +{W}{W}: Target creature gains indestructible until end of turn. +ROE-R + +Deathless Behemoth +6 +Creature -- Eldrazi +6/6 +Vigilance +Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. +BFZ-U + +Deathmark +B +Sorcery +Destroy target green or white creature. +CSP-U, 10E-U, M10-U, M11-U, M12-U, MM2-U + +Deathmark Prelate +3B +Creature -- Human Cleric +2/3 +{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. +LGN-U + +Deathmask Nezumi +2B +Creature -- Rat Shaman +2/2 +As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +SOK-C + +Deathmist Raptor +1GG +Creature -- Dinosaur Beast +3/3 +Deathtouch +Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. +Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-M + +Deathpact Angel +3WBB +Creature -- Angel +5/5 +Flying +When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." +GTC-M + +Deathreap Ritual +2BG +Enchantment +Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. +CNS-U, VMA-U + +Deathrender +4 +Artifact -- Equipment +Equipped creature gets +2/+2. +Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. +Equip {2} +LRW-R, CNS-R + +Deathrite Shaman +(b/g) +Creature -- Elf Shaman +1/2 +{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. +{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. +{G}, {T}: Exile target creature card from a graveyard. You gain 2 life. +RTR-R, EMA-R + +Deathspore Thallid +1B +Creature -- Zombie Fungus +1/1 +At the beginning of your upkeep, put a spore counter on Deathspore Thallid. +Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. +TSP-C + +Debilitating Injury +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-2. +KTK-C, FRF_UGIN-C + +Debt of Loyalty +1WW +Instant +Regenerate target creature. You gain control of that creature if it regenerates this way. +WL-R + +Debt to the Deathless +XWWBB +Sorcery +Each opponent loses two times X life. You gain life equal to the life lost this way. +DGM-U + +Debtor's Pulpit +4W +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Tap target creature." +GTC-U + +Debtors' Knell +4(w/b)(w/b)(w/b) +Enchantment +({(w/b)} can be paid with either {W} or {B}.) +At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. +GPT-R + +Decaying Soil +1BB +Enchantment +At the beginning of your upkeep, exile a card from your graveyard. +Threshold -- As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." +OD-R + +Deceiver Exarch +2U +Creature -- Cleric +1/4 +Flash (You may cast this spell any time you could cast an instant.) +When Deceiver Exarch enters the battlefield, choose one -- +· Untap target permanent you control. +· Tap target permanent an opponent controls. +NPH-U, C13-U, CN2-U, CMA-U + +Deceiver of Form +6C +Creature -- Eldrazi +8/8 +({C} represents colorless mana.) +At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. +OGW-R + +Deception +2B +Sorcery +Target opponent discards two cards. +P3K-C + +Decimate +2RG +Sorcery +Destroy target artifact, target creature, target enchantment, and target land. +OD-R, CNS-R, C16-R + +Decimator Beetle +3BG +Creature -- Insect +4/5 +When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. +Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. +AKH-U + +Decimator Web +4 +Artifact +{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. +MBS-R + +Decimator of the Provinces +10 +Creature -- Eldrazi Boar +7/7 +Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. +Trample, haste +EMN-M + +Decision Paralysis +3U +Instant +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +AKH-C + +Declaration in Stone +1W +Sorcery +Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. +SOI-R + +Declaration of Naught +UU +Enchantment +As Declaration of Naught enters the battlefield, choose a card name. +{U}: Counter target spell with the chosen name. +MOR-R + +Decoction Module +2 +Artifact +Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). +{4}, {T}: Return target creature you control to its owner's hand. +KLD-U + +Decommission +2W +Instant +Destroy target artifact or enchantment. +Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. +AER-C + +Decompose +1B +Sorcery +Exile up to three target cards from a single graveyard. +OD-U, DDK-U + +Decomposition +1G +Enchantment -- Aura +Enchant black creature +Enchanted creature has "Cumulative upkeep--Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +When enchanted creature dies, its controller loses 2 life. +MI-U + +Deconstruct +2G +Sorcery +Destroy target artifact. Add {G}{G}{G} to your mana pool. +MRD-C + +Decorated Griffin +4W +Creature -- Griffin +2/3 +Flying +{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. +THS-U + +Decree of Annihilation +8RR +Sorcery +Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. +Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) +When you cycle Decree of Annihilation, destroy all lands. +SCG-R, V14-M + +Decree of Justice +XX2WW +Sorcery +Create X 4/4 white Angel creature tokens with flying. +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. +SCG-R, C14-R, VMA-R, DDO-R + +Decree of Pain +6BB +Sorcery +Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. +Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) +When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. +SCG-R, C13-R, C17-R + +Decree of Savagery +7GG +Instant +Put four +1/+1 counters on each creature you control. +Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) +When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. +SCG-R + +Decree of Silence +6UU +Enchantment +Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. +Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) +When you cycle Decree of Silence, you may counter target spell. +SCG-R + +Dedicated Martyr +W +Creature -- Human Cleric +1/1 +{W}, Sacrifice Dedicated Martyr: You gain 3 life. +OD-C + +Deem Worthy +4R +Instant +Deem Worthy deals 7 damage to target creature. +Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) +When you cycle Deem Worthy, you may have it deal 2 damage to target creature. +AKH-U + +Deep Analysis +3U +Sorcery +Target player draws two cards. +Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-C, C13-C, EMA-C, VMA-C, DDH-U + +Deep Reconnaissance +2G +Sorcery +Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Deep Spawn +5UUU +Creature -- Homarid +6/6 +Trample +At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. +{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) +FE-U, ME2-R + +Deep Water +UU +Enchantment +{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. +DK-C + +Deep Wood +1G +Instant +Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. +Prevent all damage that would be dealt to you this turn by attacking creatures. +P1-U, P2-U + +Deep-Sea Kraken +7UUU +Creature -- Kraken +6/6 +Deep-Sea Kraken can't be blocked. +Suspend 9--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. +TSP-R, C14-R, DDS-R + +Deep-Sea Serpent +4UU +Creature -- Serpent +5/5 +Deep-Sea Serpent can't attack unless defending player controls an Island. +P1-U + +Deep-Sea Terror +4UU +Creature -- Serpent +6/6 +Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. +ORI-C + +Deep-Slumber Titan +2RR +Creature -- Giant Warrior +7/7 +Deep-Slumber Titan enters the battlefield tapped. +Deep-Slumber Titan doesn't untap during your untap step. +Whenever Deep-Slumber Titan is dealt damage, untap it. +SHM-R + +Deepcavern Imp +2B +Creature -- Imp Rebel +2/2 +Flying, haste +Echo--Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +FUT-C, MMA-C + +Deepchannel Mentor +5U +Creature -- Merfolk Rogue +2/2 +Blue creatures you control can't be blocked. +SHM-U + +Deepfathom Skulker +5U +Creature -- Eldrazi +4/4 +Devoid (This card has no color.) +Whenever a creature you control deals combat damage to a player, you may draw a card. +{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) +OGW-R + +Deepfire Elemental +4BR +Creature -- Elemental +4/4 +{X}{X}{1}: Destroy target artifact or creature with converted mana cost X. +CSP-U, C13-U + +Deepglow Skate +4U +Creature -- Fish +3/3 +When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. +C16-R + +Deeproot Champion +1G +Creature -- Merfolk Shaman +1/1 +Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. +XLN-R + +Deeproot Warrior +1G +Creature -- Merfolk Warrior +2/2 +Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. +XLN-C + +Deeproot Waters +2U +Enchantment +Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +XLN-U + +Deeptread Merrow +1U +Creature -- Merfolk Rogue +2/1 +{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) +LRW-C + +Deepwater Hypnotist +1U +Creature -- Merfolk Wizard +2/1 +Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. +BNG-C + +Deepwood Drummer +1G +Creature -- Human Spellshaper +1/1 +{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. +MM-C + +Deepwood Elder +GG +Creature -- Dryad Spellshaper +2/2 +{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. +MM-R + +Deepwood Ghoul +2B +Creature -- Zombie +2/1 +Pay 2 life: Regenerate Deepwood Ghoul. +MM-C, 8ED-C + +Deepwood Legate +3B +Creature -- Shade +1/1 +If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. +{B}: Deepwood Legate gets +1/+1 until end of turn. +MM-U + +Deepwood Tantiv +4G +Creature -- Beast +2/4 +Whenever Deepwood Tantiv becomes blocked, you gain 2 life. +MM-U + +Deepwood Wolverine +G +Creature -- Wolverine +1/1 +Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. +MM-C + +Defang +1W +Enchantment -- Aura +Enchant creature +Prevent all damage that would be dealt by enchanted creature. +AVR-C + +Defeat +1B +Sorcery +Destroy target creature with power 2 or less. +DTK-C + +Defend the Hearth +1G +Instant +Prevent all combat damage that would be dealt to players this turn. +THS-C + +Defender en-Vec +3W +Creature -- Human Cleric +2/4 +Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. +NE-C + +Defender of Chaos +2R +Creature -- Human Knight +2/1 +Flash +Protection from white +UL-C + +Defender of Law +2W +Creature -- Human Knight +2/1 +Flash +Protection from red +UL-C + +Defender of the Order +3W +Creature -- Human Cleric +2/4 +Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. +LGN-R + +Defense Grid +2 +Artifact +Each spell costs {3} more to cast except during its controller's turn. +UL-R, 8ED-R, 9ED-R, MPS_KLD-S + +Defense of the Heart +3G +Enchantment +At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. +UL-R + +Defensive Formation +W +Enchantment +Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. +US-U + +Defensive Maneuvers +3W +Instant +Creatures of the creature type of your choice get +0/+4 until end of turn. +ONS-C + +Defensive Stance +U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/+1. +NPH-C + +Defiant Bloodlord +5BB +Creature -- Vampire +4/5 +Flying +Whenever you gain life, target opponent loses that much life. +BFZ-R + +Defiant Elf +G +Creature -- Elf +1/1 +Trample +LGN-C + +Defiant Falcon +1W +Creature -- Rebel Bird +1/1 +Flying +{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +NE-C + +Defiant Greatmaw +2G +Creature -- Hippo +4/5 +When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. +Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. +AKH-U + +Defiant Khenra +1R +Creature -- Jackal Warrior +2/2 +HOU-C + +Defiant Ogre +5R +Creature -- Ogre Warrior +3/5 +When Defiant Ogre enters the battlefield, choose one -- +· Put a +1/+1 counter on Defiant Ogre. +· Destroy target artifact. +FRF-C + +Defiant Salvager +2B +Creature -- Aetherborn Artificer +2/2 +Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. +AER-C + +Defiant Stand +1W +Instant +Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. +Target creature gets +1/+3 until end of turn. Untap that creature. +P1-U + +Defiant Strike +W +Instant +Target creature gets +1/+0 until end of turn. +Draw a card. +KTK-C + +Defiant Vanguard +2W +Creature -- Human Rebel +2/2 +When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. +{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. +NE-U, TSP-S + +Defiler of Souls +3BBR +Creature -- Demon +5/5 +Flying +At the beginning of each player's upkeep, that player sacrifices a monocolored creature. +ARB-M + +Defiling Tears +2B +Instant +Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." +IN-U + +Deflecting Palm +RW +Instant +The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. +KTK-R + +Deflection +3U +Instant +Change the target of target spell with a single target. +IA-R, 5E-R, 6E-R, 7E-R, 8ED-R + +Deft Dismissal +3W +Instant +Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +AER-U + +Deft Duelist +WU +Creature -- Human Rogue +2/1 +First strike +Shroud (This creature can't be the target of spells or abilities.) +ALA-C + +Deftblade Elite +W +Creature -- Human Soldier +1/1 +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. +LGN-C, VMA-C + +Defy Death +3WW +Sorcery +Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. +AVR-U + +Defy Gravity +U +Instant +Target creature gains flying until end of turn. +Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Dega Disciple +W +Creature -- Human Wizard +1/1 +{B}, {T}: Target creature gets -2/-0 until end of turn. +{R}, {T}: Target creature gets +2/+0 until end of turn. +AP-C + +Dega Sanctuary +2W +Enchantment +At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. +AP-U + +Degavolver +1W +Creature -- Volver +1/1 +Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) +If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." +If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. +AP-R + +Deglamer +1G +Instant +Choose target artifact or enchantment. Its owner shuffles it into his or her library. +MOR-C + +Dehydration +3U +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature doesn't untap during its controller's untap step. +MM-C, 8ED-C, 9ED-C, 10E-C + +Deicide +1W +Instant +Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. +JOU-R + +Deity of Scars +(b/g)(b/g)(b/g)(b/g)(b/g) +Creature -- Spirit Avatar +7/7 +Trample +Deity of Scars enters the battlefield with two -1/-1 counters on it. +{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. +EVE-R + +Deja Vu +2U +Sorcery +Return target sorcery card from your graveyard to your hand. +P1-C, P2-C + +Delay +1U +Instant +Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) +FUT-U + +Delaying Shield +3W +Enchantment +If damage would be dealt to you, put that many delay counters on Delaying Shield instead. +At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. +OD-R + +Delif's Cone +0 +Artifact +{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. +FE-C + +Delif's Cube +1 +Artifact +{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. +{2}, Remove a cube counter from Delif's Cube: Regenerate target creature. +FE-R + +Delight in the Hunt +Scheme +When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn. +E01-C + +Delirium +1BR +Instant +Cast Delirium only during an opponent's turn. +Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. +MI-U + +Delirium Skeins +2B +Sorcery +Each player discards three cards. +DIS-C, MM3-C + +Deliver +2U +Instant +Return target permanent to its owner's hand. +[This is half of the split card Stand // Deliver.] +IN-U + +Delraich +6B +Creature -- Horror +6/6 +Trample +You may sacrifice three black creatures rather than pay Delraich's mana cost. +MM-R + +Deluge +2U +Instant +Tap all creatures without flying. +OD-U, 10E-U + +Delusions of Mediocrity +3U +Enchantment +When Delusions of Mediocrity enters the battlefield, you gain 10 life. +When Delusions of Mediocrity leaves the battlefield, you lose 10 life. +UL-R, 7E-R + +Delver of Secrets +U +Creature -- Human Wizard +1/1 +At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. +[Front face. Transforms into Insectile Aberration.] +ISD-C + +Demand +1WU +Sorcery +Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. +[This is half of the split card Supply // Demand.] +DIS-U + +Dematerialize +3U +Sorcery +Return target permanent to its owner's hand. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Dementia Bat +4B +Creature -- Bat +2/2 +Flying +{4}{B}, Sacrifice Dementia Bat: Target player discards two cards. +NPH-C + +Dementia Sliver +3UB +Creature -- Sliver +3/3 +All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from his or her hand. If that card has the chosen name, that player discards it. Activate this ability only during your turn." +TSP-U + +Demigod of Revenge +(b/r)(b/r)(b/r)(b/r)(b/r) +Creature -- Spirit Avatar +5/4 +Flying, haste +When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. +SHM-R, MMA-R + +Demolish +3R +Sorcery +Destroy target artifact or land. +OD-U, 8ED-U, 9ED-U, 10E-C, ZEN-C, M11-C, AVR-C, M14-C, THS-C, ORI-C, KLD-C, XLN-C + +Demolition Stomper +6 +Artifact -- Vehicle +10/7 +Demolition Stomper can't be blocked by creatures with power 2 or less. +Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-U + +Demon of Dark Schemes +3BBB +Creature -- Demon +5/5 +Flying +When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. +Whenever another creature dies, you get {E} (an energy counter). +{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. +KLD-M + +Demon of Death's Gate +6BBB +Creature -- Demon +9/9 +You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. +Flying, trample +M11-M + +Demon of Wailing Agonies +3BB +Creature -- Demon +4/4 +Flying +Lieutenant -- As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." +C14-R + +Demon's Grasp +4B +Sorcery +Target creature gets -5/-5 until end of turn. +BFZ-C, DDR-C + +Demon's Herald +B +Creature -- Human Wizard +1/1 +{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. +ALA-U + +Demon's Horn +2 +Artifact +Whenever a player casts a black spell, you may gain 1 life. +DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDC-U + +Demon's Jester +3B +Creature -- Imp +2/2 +Flying +Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand. +DIS-C, DDC-C + +Demon-Possessed Witch +Creature -- Human Shaman +4/3 +When this creature transforms into Demon-Possessed Witch, you may destroy target creature. +[Black color indicator. Back face. Transforms into Kindly Stranger.] +SOI-U + +Demonfire +XR +Sorcery +Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +Hellbent -- If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. +DIS-R, DD2-R + +Demonic Appetite +B +Enchantment -- Aura +Enchant creature you control +Enchanted creature gets +3/+3. +At the beginning of your upkeep, sacrifice a creature. +ROE-C + +Demonic Attorney +1BB +Sorcery +Remove Demonic Attorney from your deck before playing if you're not playing for ante. +Each player antes the top card of his or her library. +A-R, B-R, U-R, RV-R + +Demonic Collusion +3BB +Sorcery +Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Search your library for a card and put that card into your hand. Then shuffle your library. +TSP-R + +Demonic Consultation +B +Instant +Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. +IA-U, ME2-U + +Demonic Dread +1BR +Sorcery +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Target creature can't block this turn. +ARB-C + +Demonic Hordes +3BBB +Creature -- Demon +5/5 +{T}: Destroy target land. +At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. +A-R, B-R, U-R, RV-R, ME4-R + +Demonic Pact +2BB +Enchantment +At the beginning of your upkeep, choose one that hasn't been chosen -- +· Demonic Pact deals 4 damage to target creature or player and you gain 4 life. +· Target opponent discards two cards. +· Draw two cards. +· You lose the game. +ORI-M + +Demonic Rising +3BB +Enchantment +At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying. +AVR-R + +Demonic Taskmaster +2B +Creature -- Demon +4/3 +Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. +AVR-U + +Demonic Torment +2B +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +Prevent all combat damage that would be dealt by enchanted creature. +LE-U, ME3-C + +Demonic Tutor +1B +Sorcery +Search your library for a card and put that card into your hand. Then shuffle your library. +A-U, B-U, U-U, RV-U, VMA-M, DDC-U, ME4-R + +Demonlord of Ashmouth +2BB +Creature -- Demon +5/4 +Flying +When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-R + +Demonmail Hauberk +4 +Artifact -- Equipment +Equipped creature gets +4/+2. +Equip--Sacrifice a creature. +ISD-U + +Demonspine Whip +BR +Artifact -- Equipment +{X}: Equipped creature gets +X/+0 until end of turn. +Equip {1} +ARB-U + +Demoralize +2R +Instant +All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) +Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn. +OD-C + +Demystify +W +Instant +Destroy target enchantment. +ONS-C, 8ED-C, 9ED-C, 10E-C, ROE-C, M12-C, XLN-C + +Den Protector +1G +Creature -- Human Warrior +2/1 +Creatures with power less than Den Protector's power can't block it. +Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Den Protector is turned face up, return target card from your graveyard to your hand. +DTK-R, C16-R + +Denied! +U +Interrupt +Play Denied! only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. +UG-C + +Denizen of the Deep +6UU +Creature -- Serpent +11/11 +When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. +P2-R, S99-R, 10E-R + +Dense Canopy +1G +Enchantment +Creatures with flying can block only creatures with flying. +SOK-U + +Dense Foliage +2G +Enchantment +Creatures can't be the targets of spells. +WL-R, 6E-R + +Deny Existence +2U +Instant +Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +SOI-C + +Deny Reality +3UB +Sorcery +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Return target permanent to its owner's hand. +ARB-C, PC2-C, PCA-C + +Denying Wind +7UU +Sorcery +Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. +PR-R + +Depala, Pilot Exemplar +1RW +Legendary Creature -- Dwarf Pilot +3/3 +Other Dwarves you control get +1/+1. +Each Vehicle you control gets +1/+1 as long as it's a creature. +Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. +KLD-R + +Deploy the Gatewatch +4WW +Sorcery +Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +EMN-M + +Deploy to the Front +5WW +Sorcery +Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. +C14-R + +Deprive +UU +Instant +As an additional cost to cast Deprive, return a land you control to its owner's hand. +Counter target spell. +ROE-C + +Depths of Desire +2U +Instant +Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Deputized Protester +2R +Creature -- Human Warrior +2/1 +Menace (This creature can't be blocked except by two or more creatures.) +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +CN2-C + +Deputy of Acquittals +WU +Creature -- Human Wizard +2/2 +Flash (You may cast this spell any time you could cast an instant.) +When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. +DGM-C, MM3-C + +Deranged Assistant +1U +Creature -- Human Wizard +1/1 +{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool. +ISD-C + +Deranged Hermit +3GG +Creature -- Elf +1/1 +Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. +Squirrel creatures get +1/+1. +UL-R, VMA-R + +Deranged Outcast +1G +Creature -- Human Rogue +2/1 +{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. +DKA-R + +Deranged Whelp +1R +Creature -- Wolf +2/1 +Menace (This creature can't be blocked except by two or more creatures.) +EMN-U + +Derelor +3B +Creature -- Thrull +4/4 +Black spells you cast cost {B} more to cast. +FE-R, 5E-R, 6E-R, MED-U + +Derevi, Empyrial Tactician +GWU +Legendary Creature -- Bird Wizard +2/3 +Flying +Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. +{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. +C13-M, CMA-M + +Dermoplasm +2U +Creature -- Shapeshifter +1/1 +Flying +Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. +LGN-R + +Descend upon the Sinful +4WW +Sorcery +Exile all creatures. +Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. +SOI-M + +Descendant of Kiyomaro +1WW +Creature -- Human Soldier +2/3 +As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." +SOK-U + +Descendant of Masumaro +2G +Creature -- Human Monk +1/1 +At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. +SOK-U + +Descendant of Soramaro +3U +Creature -- Human Wizard +2/3 +{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. +SOK-C + +Descendants' Path +2G +Enchantment +At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. +AVR-R + +Descent into Madness +3BB +Enchantment +At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. +AVR-M + +Descent of the Dragons +4RR +Sorcery +Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying. +DTK-M + +Desecrated Earth +4B +Sorcery +Destroy target land. Its controller discards a card. +ZEN-C + +Desecration Demon +2BB +Creature -- Demon +6/6 +Flying +At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. +RTR-R, MM3-R, DDR-R + +Desecration Elemental +3B +Creature -- Elemental +8/8 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever a player casts a spell, sacrifice a creature. +5DN-R + +Desecration Plague +3G +Sorcery +Destroy target enchantment or land. +JOU-C + +Desecrator Hag +2(b/g)(b/g) +Creature -- Hag +2/2 +When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. +EVE-C, CMD-C + +Desert +Land -- Desert +{T}: Add {C} to your mana pool. +{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. +AN-C, TSP-S, V12-M + +Desert Cerodon +5R +Creature -- Beast +6/4 +Cycling {R} ({R}, Discard this card: Draw a card.) +AKH-C + +Desert Drake +3R +Creature -- Drake +2/2 +Flying +P1-U + +Desert Nomads +2R +Creature -- Human Nomad +2/2 +Desertwalk +Prevent all damage that would be dealt to Desert Nomads by Deserts. +AN-C + +Desert Sandstorm +2R +Sorcery +Desert Sandstorm deals 1 damage to each creature. +P3K-C + +Desert Twister +4GG +Sorcery +Destroy target permanent. +AN-U, RV-U, 4E-U, 5E-U, MM-U, C14-U, C15-U, CMA-U, VMA-U, ME3-U + +Desert of the Fervent +Land -- Desert +Desert of the Fervent enters the battlefield tapped. +{T}: Add {R} to your mana pool. +Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) +HOU-C + +Desert of the Glorified +Land -- Desert +Desert of the Glorified enters the battlefield tapped. +{T}: Add {B} to your mana pool. +Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +HOU-C + +Desert of the Indomitable +Land -- Desert +Desert of the Indomitable enters the battlefield tapped. +{T}: Add {G} to your mana pool. +Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) +HOU-C + +Desert of the Mindful +Land -- Desert +Desert of the Mindful enters the battlefield tapped. +{T}: Add {U} to your mana pool. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +HOU-C + +Desert of the True +Land -- Desert +Desert of the True enters the battlefield tapped. +{T}: Add {W} to your mana pool. +Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) +HOU-C + +Desert's Hold +2W +Enchantment -- Aura +Enchant creature +When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. +Enchanted creature can't attack or block, and its activated abilities can't be activated. +HOU-U + +Deserted Temple +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Untap target land. +OD-R + +Deserter's Quarters +2 +Artifact +You may choose not to untap Deserter's Quarters during your untap step. +{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. +JOU-U + +Desertion +3UU +Instant +Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +VI-R, 6E-R, CN2-R + +Desiccated Naga +2B +Creature -- Zombie Naga +3/2 +{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker. +AKH-U + +Desolate Lighthouse +Land +{T}: Add {C} to your mana pool. +{1}{U}{R}, {T}: Draw a card, then discard a card. +AVR-R + +Desolation +1BB +Enchantment +At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. +VI-U + +Desolation Angel +3BB +Creature -- Angel +5/4 +Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) +Flying +When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. +AP-R, MPS_AKH-S + +Desolation Giant +2RR +Creature -- Giant +3/3 +Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) +When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. +AP-R, TSP-S, C15-R + +Desolation Twin +10 +Creature -- Eldrazi +10/10 +When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token. +BFZ-R + +Despair +1B +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." +[This is half of the split card Driven // Despair.] +HOU-R + +Desperate Castaways +1B +Creature -- Human Pirate +2/3 +Desperate Castaways can't attack unless you control an artifact. +XLN-C + +Desperate Charge +2B +Sorcery +Creatures you control get +2/+0 until end of turn. +P3K-U, ME3-C + +Desperate Gambit +R +Instant +Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. +WL-U + +Desperate Ravings +1R +Instant +Draw two cards, then discard a card at random. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, C15-U, EMA-C + +Desperate Research +1B +Sorcery +Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. +IN-R + +Desperate Ritual +1R +Instant -- Arcane +Add {R}{R}{R} to your mana pool. +Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C, MMA-U, DDS-U + +Desperate Sentry +2W +Creature -- Human Soldier +1/2 +When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. +Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. +EMN-C + +Desperate Stand +RW +Sorcery +Strive -- Desperate Stand costs {R}{W} more to cast for each target beyond the first. +Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. +JOU-U + +Despise +B +Sorcery +Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. +NPH-U, KTK-U + +Despoil +3B +Sorcery +Destroy target land. Its controller loses 2 life. +PR-C + +Despoiler of Souls +BB +Creature -- Horror +3/1 +Despoiler of Souls can't block. +{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. +ORI-R, DDR-R + +Despondency +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-0. +When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. +US-C + +Despotic Scepter +1 +Artifact +{T}: Destroy target permanent you own. It can't be regenerated. +IA-R, ME2-R + +Destined +1B +Instant +Target creature gets +1/+0 and gains indestructible until end of turn. +[This is half of the split card Destined // Lead.] +AKH-U + +Destined // Lead +1B // 3G +Instant // Sorcery +Target creature gets +1/+0 and gains indestructible until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +All creatures able to block target creature this turn do so. +AKH-U + +Destroy the Evidence +4B +Sorcery +Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +RTR-C + +Destructive Flow +BRG +Enchantment +At the beginning of each player's upkeep, that player sacrifices a nonbasic land. +PS-R + +Destructive Force +5RR +Sorcery +Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. +M11-R + +Destructive Revelry +RG +Instant +Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller. +THS-U, DDL-U + +Destructive Tampering +2R +Sorcery +Choose one -- +· Destroy target artifact. +· Creatures without flying can't block this turn. +AER-C + +Destructive Urge +1RR +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. +US-U + +Destructor Dragon +4GG +Creature -- Dragon +4/4 +Flying +When Destructor Dragon dies, destroy target noncreature permanent. +FRF-U + +Detainment Spell +W +Enchantment -- Aura +Enchant creature +Enchanted creature's activated abilities can't be activated. +{1}{W}: Attach Detainment Spell to target creature. +TSP-C + +Detention Sphere +1WU +Enchantment +When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. +When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. +RTR-R + +Determined +GU +Instant +Other spells you control can't be countered by spells or abilities this turn. +Draw a card. +[This is half of the split card Bound // Determined.] +DIS-R + +Detonate +XR +Sorcery +Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. +AQ-U, 4E-U, 5E-U, MRD-U, ME4-U + +Detritivore +2RR +Creature -- Lhurgoyf +*/* +Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. +Suspend X--{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. +PLC-R + +Deus of Calamity +(r/g)(r/g)(r/g)(r/g)(r/g) +Creature -- Spirit Avatar +6/6 +Trample +Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. +SHM-R, DDL-R + +Devastate +3RR +Sorcery +Destroy target land. Devastate deals 1 damage to each creature and each player. +PR-C + +Devastating Dreams +RR +Sorcery +As an additional cost to cast Devastating Dreams, discard X cards at random. +Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. +TOR-R + +Devastating Summons +R +Sorcery +As an additional cost to cast Devastating Summons, sacrifice X lands. +Create two X/X red Elemental creature tokens. +ROE-R + +Devastation +5RR +Sorcery +Destroy all creatures and lands. +P1-R, S99-R, ME4-R + +Devastation Tide +3UU +Sorcery +Return all nonland permanents to their owners' hands. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-R, C16-R + +Development +3UR +Instant +Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times. +[This is half of the split card Research // Development.] +DIS-R + +Deviant Glee +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." +RTR-C + +Devil's Play +XR +Sorcery +Devil's Play deals X damage to target creature or player. +Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-R, DDK-R + +Devils' Playground +4RR +Sorcery +Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." +SOI-R + +Devilthorn Fox +1W +Creature -- Fox +3/1 +SOI-C + +Devoted Caretaker +W +Creature -- Human Cleric +1/2 +{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. +OD-R + +Devoted Crop-Mate +2W +Creature -- Human Warrior +3/2 +You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) +AKH-U + +Devoted Druid +1G +Creature -- Elf Druid +0/2 +{T}: Add {G} to your mana pool. +Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. +SHM-C + +Devoted Hero +W +Creature -- Elf Soldier +1/2 +P1-C, S99-C + +Devoted Retainer +W +Creature -- Human Samurai +1/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +CHK-C + +Devotee of Strength +2G +Creature -- Naga Wizard +3/2 +{4}{G}: Target creature gets +2/+2 until end of turn. +HOU-U + +Devour Flesh +1B +Instant +Target player sacrifices a creature, then gains life equal to that creature's toughness. +GTC-C + +Devour in Flames +2R +Sorcery +As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. +Devour in Flames deals 5 damage to target creature or planeswalker. +OGW-U + +Devour in Shadow +BB +Instant +Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. +5DN-U + +Devouring Deep +2U +Creature -- Fish +1/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +LE-C + +Devouring Greed +2BB +Sorcery -- Arcane +As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. +Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. +CHK-C, MM2-U + +Devouring Light +1WW +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Exile target attacking or blocking creature. +RAV-U, M15-U + +Devouring Rage +4R +Instant -- Arcane +As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. +Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. +CHK-C + +Devouring Strossus +5BBB +Creature -- Horror +9/9 +Flying, trample +At the beginning of your upkeep, sacrifice a creature. +Sacrifice a creature: Regenerate Devouring Strossus. +IN-R + +Devouring Swarm +1BB +Creature -- Insect +2/1 +Flying +Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. +M12-C + +Devout Chaplain +2W +Creature -- Human Cleric +2/2 +{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. +AVR-U + +Devout Harpist +W +Creature -- Human +1/1 +{T}: Destroy target Aura attached to a creature. +UL-C + +Devout Invocation +6W +Sorcery +Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. +M14-M + +Devout Lightcaster +WWW +Creature -- Kor Cleric +2/2 +Protection from black +When Devout Lightcaster enters the battlefield, exile target black permanent. +ZEN-R + +Devout Monk +W +Creature -- Human Monk Cleric +1/1 +When Devout Monk enters the battlefield, you gain 1 life. +S99-C + +Devout Witness +2W +Creature -- Human Spellshaper +2/2 +{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. +MM-C, VMA-U + +Dewdrop Spy +1UU +Creature -- Faerie Rogue +2/2 +Flash +Flying +When Dewdrop Spy enters the battlefield, look at the top card of target player's library. +MOR-C + +Dhund Operative +1B +Creature -- Human Rogue +2/2 +As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +KLD-C + +Diabolic Edict +1B +Instant +Target player sacrifices a creature. +TE-C, MPS_AKH-S + +Diabolic Intent +1B +Sorcery +As an additional cost to cast Diabolic Intent, sacrifice a creature. +Search your library for a card and put that card into your hand. Then shuffle your library. +PS-R, MPS_AKH-S + +Diabolic Machine +7 +Artifact Creature -- Construct +4/4 +{3}: Regenerate Diabolic Machine. +DK-U, 4E-U, 5E-U, ME4-U + +Diabolic Revelation +X3BB +Sorcery +Search your library for up to X cards and put those cards into your hand. Then shuffle your library. +M13-R + +Diabolic Servitude +3B +Enchantment +When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. +When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. +When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. +US-U, C15-U, CMA-U, PD3-U + +Diabolic Tutor +2BB +Sorcery +Search your library for a card and put that card into your hand. Then shuffle your library. +OD-U, 8ED-U, 9ED-U, 10E-U, M10-U, M11-U, CMD-U, M12-U, M14-U, CN2-U, KLD-U, CMA-U + +Diabolic Vision +UB +Sorcery +Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. +IA-U, ME2-U + +Diamond Faerie +2GWU +Snow Creature -- Faerie +3/3 +Flying +{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-R + +Diamond Faerie Avatar +Vanguard +0/+5 +{S}: Target creature you control gets +1/+1 until end of turn. +CSP-P + +Diamond Kaleidoscope +4 +Artifact +{3}, {T}: Create a 0/1 colorless Prism artifact creature token. +Sacrifice a Prism token: Add one mana of any color to your mana pool. +VI-R + +Diamond Valley +Land +{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +AN-U, MED-R + +Diaochan, Artful Beauty +3R +Legendary Creature -- Human Advisor +1/1 +{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Dichotomancy +7UU +Sorcery +For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. +Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +PLC-R + +Dictate of Erebos +3BB +Enchantment +Flash +Whenever a creature you control dies, each opponent sacrifices a creature. +JOU-R + +Dictate of Heliod +3WW +Enchantment +Flash +Creatures you control get +2/+2. +JOU-R, C15-R, DDO-R + +Dictate of Karametra +3GG +Enchantment +Flash +Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +JOU-R + +Dictate of Kruphix +1UU +Enchantment +Flash +At the beginning of each player's draw step, that player draws an additional card. +JOU-R + +Dictate of the Twin Gods +3RR +Enchantment +Flash +If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +JOU-R + +Didgeridoo +1 +Artifact +{3}: You may put a Minotaur permanent card from your hand onto the battlefield. +HL-R, ME3-U + +Die Young +1B +Sorcery +Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. +KLD-C + +Diffusion Sliver +1U +Creature -- Sliver +1/1 +Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. +M15-U + +Dig Through Time +6UU +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. +KTK-R + +Diligent Farmhand +G +Creature -- Human Druid +1/1 +{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. +OD-C + +Diluvian Primordial +5UU +Creature -- Avatar +5/5 +Flying +When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. +GTC-R + +Dimensional Breach +5WW +Sorcery +Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. +SCG-R + +Dimensional Infiltrator +1U +Creature -- Eldrazi +2/1 +Devoid (This card has no color.) +Flash +Flying +{1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) +OGW-R + +Diminish +U +Instant +Target creature has base power and toughness 1/1 until end of turn. +M11-C + +Diminishing Returns +2UU +Sorcery +Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. +AI-R, 6E-R, EMA-R, MED-R + +Dimir Aqueduct +Land +Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B} to your mana pool. +RAV-C, CMD-C, PC2-C, MM2-U, C16-U, PCA-C, C17-U + +Dimir Charm +UB +Instant +Choose one -- +· Counter target sorcery spell. +· Destroy target creature with power 2 or less. +· Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. +GTC-U + +Dimir Cluestone +3 +Artifact +{T}: Add {U} or {B} to your mana pool. +{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. +DGM-C + +Dimir Cutpurse +1UB +Creature -- Spirit +2/2 +Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. +RAV-R, DDH-R + +Dimir Doppelganger +1UB +Creature -- Shapeshifter +0/2 +{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. +RAV-R, CNS-R + +Dimir Guildgate +Land -- Gate +Dimir Guildgate enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +GTC-C, DGM-C, C13-C, MM3-C + +Dimir Guildmage +(u/b)(u/b) +Creature -- Human Wizard +2/2 +({(u/b)} can be paid with either {U} or {B}.) +{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. +{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +RAV-U, MM2-U + +Dimir House Guard +3B +Creature -- Skeleton +2/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Sacrifice a creature: Regenerate Dimir House Guard. +Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Dimir Infiltrator +UB +Creature -- Spirit +1/3 +Dimir Infiltrator can't be blocked. +Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C, PC2-C, PCA-C + +Dimir Keyrune +3 +Artifact +{T}: Add {U} or {B} to your mana pool. +{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. +GTC-U + +Dimir Machinations +2B +Sorcery +Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. +Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-U + +Dimir Signet +2 +Artifact +{1}, {T}: Add {U}{B} to your mana pool. +RAV-C, ARC-C, CMD-C, MM3-U + +Din of the Fireherd +5(b/r)(b/r)(b/r) +Sorcery +Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. +SHM-R + +Dingus Egg +4 +Artifact +Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R + +Dingus Staff +4 +Artifact +Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. +WL-U + +Dinosaur Stampede +2R +Instant +Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. +XLN-U + +Dinrova Horror +4UB +Creature -- Horror +4/4 +When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. +GTC-U, MM3-C + +Diplomacy of the Wastes +2B +Sorcery +Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. +FRF-U + +Diplomatic Escort +1U +Creature -- Human Spellshaper +1/1 +{U}, {T}, Discard a card: Counter target spell or ability that targets a creature. +MM-U + +Diplomatic Immunity +1U +Enchantment -- Aura +Enchant creature +Shroud (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creature has shroud. +MM-C + +Dire Fleet Captain +BR +Creature -- Orc Pirate +2/2 +Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. +XLN-U + +Dire Fleet Hoarder +1B +Creature -- Human Pirate +2/1 +When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Dire Fleet Interloper +3B +Creature -- Human Pirate +2/2 +Menace +When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Dire Fleet Ravager +3BB +Creature -- Orc Pirate Wizard +4/4 +Menace, deathtouch +When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up. +XLN-M + +Dire Undercurrents +3(u/b)(u/b) +Enchantment +Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. +Whenever a black creature enters the battlefield under your control, you may have target player discard a card. +SHM-R + +Dire Wolves +2G +Creature -- Wolf +2/2 +Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-C + +Diregraf Captain +1UB +Creature -- Zombie Soldier +2/2 +Deathtouch +Other Zombie creatures you control get +1/+1. +Whenever another Zombie you control dies, target opponent loses 1 life. +DKA-U, DDQ-U + +Diregraf Colossus +2B +Creature -- Zombie Giant +2/2 +Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. +Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. +SOI-R + +Diregraf Escort +G +Creature -- Human Cleric +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. +AVR-C + +Diregraf Ghoul +B +Creature -- Zombie +2/2 +Diregraf Ghoul enters the battlefield tapped. +ISD-U, DDQ-U + +Dirge of Dread +2B +Sorcery +All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. +ONS-C, C13-C + +Dirgur Nemesis +5U +Creature -- Serpent +6/5 +Defender +Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Dirtcowl Wurm +4G +Creature -- Wurm +3/4 +Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. +TE-R + +Dirtwater Wraith +3B +Creature -- Wraith +1/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{B}: Dirtwater Wraith gets +1/+0 until end of turn. +MI-C + +Dirty +2G +Sorcery +Return target card from your graveyard to your hand. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Down // Dirty.] +DGM-U + +Dirty Wererat +3B +Creature -- Human Rat Minion +2/3 +{B}, Discard a card: Regenerate Dirty Wererat. +Threshold -- As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. +OD-C + +Disallow +1UU +Instant +Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +AER-R + +Disappear +2UU +Enchantment -- Aura +Enchant creature +{U}: Return enchanted creature and Disappear to their owners' hands. +UD-U + +Disappearing Act +1UU +Instant +As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. +Counter target spell. +KLD-U + +Disarm +U +Instant +Unattach all Equipment from target creature. +MRD-C + +Disaster Radius +5RR +Sorcery +As an additional cost to cast Disaster Radius, reveal a creature card from your hand. +Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. +ROE-R, CMD-R, C15-R + +Disciple of Bolas +3B +Creature -- Human Wizard +2/1 +When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. +M13-R, C14-R + +Disciple of Deceit +UB +Creature -- Human Rogue +1/3 +Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library. +JOU-U + +Disciple of Grace +1W +Creature -- Human Cleric +1/2 +Protection from black +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, ONS-C + +Disciple of Griselbrand +1B +Creature -- Human Cleric +1/1 +{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +ISD-U, C13-U + +Disciple of Kangee +2W +Creature -- Human Wizard +2/2 +{U}, {T}: Target creature gains flying and becomes blue until end of turn. +PS-C + +Disciple of Law +1W +Creature -- Human Cleric +1/2 +Protection from red +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Disciple of Malice +1B +Creature -- Human Cleric +1/2 +Protection from white +Cycling {2} ({2}, Discard this card: Draw a card.) +ONS-C + +Disciple of Phenax +2BB +Creature -- Human Cleric +1/3 +When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +THS-C + +Disciple of Tevesh Szat +2BB +Creature -- Human Cleric +3/1 +{T}: Target creature gets -1/-1 until end of turn. +{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. +CSP-C + +Disciple of the Old Ways +1G +Creature -- Human Warrior +2/2 +{R}: Disciple of the Old Ways gains first strike until end of turn. +GTC-C + +Disciple of the Ring +3UU +Creature -- Human Wizard +3/4 +{1}, Exile an instant or sorcery card from your graveyard: Choose one -- +· Counter target noncreature spell unless its controller pays {2}. +· Disciple of the Ring gets +1/+1 until end of turn. +· Tap target creature. +· Untap target creature. +ORI-M + +Disciple of the Vault +B +Creature -- Human Cleric +1/1 +Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. +MRD-C + +Discombobulate +2UU +Instant +Counter target spell. Look at the top four cards of your library, then put them back in any order. +ONS-U, 10E-U + +Discordant Dirge +3BB +Enchantment +At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. +{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. +US-R + +Discordant Spirit +2BR +Creature -- Spirit +2/2 +At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. +At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. +MI-R + +Disdainful Stroke +1U +Instant +Counter target spell with converted mana cost 4 or greater. +KTK-C, C16-C + +Disease Carriers +2BB +Creature -- Rat +2/2 +When Disease Carriers dies, target creature gets -2/-2 until end of turn. +UD-C + +Diseased Vermin +2B +Creature -- Rat +1/1 +Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. +At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. +AI-U + +Disembowel +XB +Instant +Destroy target creature with converted mana cost X. +RAV-C + +Disempower +1W +Instant +Put target artifact or enchantment on top of its owner's library. +MI-C + +Disenchant +1W +Instant +Destroy target artifact or enchantment. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, TE-C, US-C, 6E-C, MM-C, S00-C, 7E-C, TSP-S, CN2-C, ME2-C, ME3-C + +Disentomb +B +Sorcery +Return target creature card from your graveyard to your hand. +M10-C, M11-C, M12-C, M13-C + +Disfigure +B +Instant +Target creature gets -2/-2 until end of turn. +ZEN-C, DDR-C + +Disharmony +2R +Instant +Cast Disharmony only during combat before blockers are declared. +Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. +LE-R, ME3-U + +Disintegrate +XR +Sorcery +Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TSP-S + +Dismal Backwater +Land +Dismal Backwater enters the battlefield tapped. +When Dismal Backwater enters the battlefield, you gain 1 life. +{T}: Add {U} or {B} to your mana pool. +KTK-C, FRF-C, EMA-C, C16-C, C17-C, DDQ-C + +Dismal Failure +2UU +Instant +Counter target spell. Its controller discards a card. +PLC-U + +Dismantle +2R +Sorcery +Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. +DST-U + +Dismantling Blow +2W +Instant +Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) +Destroy target artifact or enchantment. +If Dismantling Blow was kicked, draw two cards. +IN-C + +Dismember +1(b/p)(b/p) +Instant +({(b/p)} can be paid with either {B} or 2 life.) +Target creature gets -5/-5 until end of turn. +NPH-U, MM2-U + +Dismiss +2UU +Instant +Counter target spell. +Draw a card. +TE-U, C13-U, C14-U, CN2-U + +Dismiss into Dream +6U +Enchantment +Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." +M14-R + +Disorder +1R +Sorcery +Disorder deals 2 damage to each white creature and each player who controls a white creature. +US-U, 7E-U + +Disorient +3U +Instant +Target creature gets -7/-0 until end of turn. +M10-C + +Disowned Ancestor +B +Creature -- Spirit Warrior +0/4 +Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +KTK-C + +Dispatch +W +Instant +Tap target creature. +Metalcraft -- If you control three or more artifacts, exile that creature. +NPH-U, MM2-U + +Dispel +U +Instant +Counter target instant spell. +WWK-C, RTR-C, BFZ-C + +Dispeller's Capsule +W +Artifact +{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. +ALA-C, MMA-C, C16-C + +Dispense Justice +2W +Instant +Target player sacrifices an attacking creature. +Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. +SOM-U + +Dispersal Shield +1U +Instant +Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. +SCG-C + +Dispersal Technician +4U +Creature -- Vedalken Artificer +3/2 +When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. +AER-C + +Disperse +1U +Instant +Return target nonland permanent to its owner's hand. +MOR-C, SOM-C, M14-C, ORI-C, W16-C + +Dispersing Orb +3UU +Enchantment +{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. +ONS-U + +Displace +2U +Instant +Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. +EMN-C + +Displacement Wave +XUU +Sorcery +Return all nonland permanents with converted mana cost X or less to their owners' hands. +ORI-R + +Display of Dominance +1G +Instant +Choose one -- +· Destroy target blue or black noncreature permanent. +· Permanents you control can't be the targets of blue or black spells your opponents control this turn. +DTK-U + +Disposal Mummy +2W +Creature -- Zombie Jackal +2/3 +When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. +HOU-C + +Dispossess +2B +Sorcery +Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library. +AKH-R + +Disrupt +U +Instant +Counter target instant or sorcery spell unless its controller pays {1}. +Draw a card. +WL-C, IN-U + +Disrupt Decorum +2RR +Sorcery +Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +C17-R + +Disrupting Scepter +3 +Artifact +{3}, {T}: Target player discards a card. Activate this ability only during your turn. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Disrupting Shoal +XUU +Instant -- Arcane +You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. +Counter target spell if its converted mana cost is X. +BOK-R + +Disruption Aura +2U +Enchantment -- Aura +Enchant artifact +Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." +5DN-U + +Disruptive Pitmage +2U +Creature -- Human Wizard +1/1 +{T}: Counter target spell unless its controller pays {1}. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Disruptive Student +2U +Creature -- Human Wizard +1/1 +{T}: Counter target spell unless its controller pays {1}. +US-C + +Dissension in the Ranks +3RR +Instant +Target blocking creature fights another target blocking creature. +SOI-U + +Dissenter's Deliverance +1G +Instant +Destroy target artifact. +Cycling {G} ({G}, Discard this card: Draw a card.) +AKH-C + +Dissipate +1UU +Instant +Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +MI-U, ISD-U, M15-U, DDJ-U + +Dissipation Field +2UU +Enchantment +Whenever a permanent deals damage to you, return it to its owner's hand. +SOM-R + +Dissolve +1UU +Instant +Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-U + +Distant Melody +3U +Sorcery +Choose a creature type. Draw a card for each permanent you control of that type. +MOR-C, H09-C + +Distant Memories +2UU +Sorcery +Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. +MBS-R + +Distemper of the Blood +1R +Sorcery +Target creature gets +2/+2 and gains trample until end of turn. +Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-C + +Distended Mindbender +8 +Creature -- Eldrazi Insect +5/5 +Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. +EMN-R + +Distorting Lens +2 +Artifact +{T}: Target permanent becomes the color of your choice until end of turn. +MM-R, 8ED-R + +Distorting Wake +XUUU +Sorcery +Return X target nonland permanents to their owners' hands. +IN-R, C14-R + +Distortion Strike +U +Sorcery +Target creature gets +1/+0 until end of turn and can't be blocked this turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-C + +Distress +BB +Sorcery +Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +CHK-C, 10E-C, M12-C + +Disturbed Burial +1B +Sorcery +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Return target creature card from your graveyard to your hand. +TE-C + +Disturbing Plot +1B +Sorcery +Return target creature card from a graveyard to its owner's hand. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Dive Bomber +3W +Creature -- Bird Soldier +2/2 +Flying +{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. +ONS-C + +Dive Down +U +Instant +Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +XLN-C + +Divebomber Griffin +3WW +Creature -- Griffin +3/2 +Flying +{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. +RAV-U + +Divergent Growth +G +Instant +Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." +SCG-C + +Divergent Transformations +6R +Instant +Undaunted (This spell costs {1} less to cast for each opponent.) +Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. +C16-R + +Diversionary Tactics +3W +Enchantment +Tap two untapped creatures you control: Tap target creature. +AP-U + +Divert +U +Instant +Change the target of target spell with a single target unless that spell's controller pays {2}. +OD-R, MPS_AKH-S + +Divination +2U +Sorcery +Draw two cards. +M10-C, M12-C, DKA-C, M13-C, M14-C, BNG-C, M15-C, CN2-C + +Divine Congregation +3W +Sorcery +You gain 2 life for each creature target player controls. +Suspend 5--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-C + +Divine Deflection +XW +Instant +Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. +AVR-R + +Divine Favor +1W +Enchantment -- Aura +Enchant creature +When Divine Favor enters the battlefield, you gain 3 life. +Enchanted creature gets +1/+3. +M12-C, M13-C, M14-C, M15-C + +Divine Intervention +6WW +Enchantment +Divine Intervention enters the battlefield with two intervention counters on it. +At the beginning of your upkeep, remove an intervention counter from Divine Intervention. +When you remove the last intervention counter from Divine Intervention, the game is a draw. +LE-R, ME3-R + +Divine Light +W +Sorcery +Prevent all damage that would be dealt this turn to creatures you control. +AP-C + +Divine Offering +1W +Instant +Destroy target artifact. You gain life equal to its converted mana cost. +LE-C, CH-C, MI-C, 5E-C, MBS-C, ME4-C + +Divine Presence +2W +Enchantment +If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. +IN-R + +Divine Reckoning +2WW +Sorcery +Each player chooses a creature he or she controls. Destroy the rest. +Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-R, C17-R + +Divine Retribution +1W +Instant +Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. +MI-R + +Divine Sacrament +1WW +Enchantment +White creatures get +1/+1. +Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. +OD-R + +Divine Transformation +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +LE-R, 4E-U, 5E-U, 6E-U, MED-U + +Divine Verdict +3W +Instant +Destroy target attacking or blocking creature. +M10-C, M13-C, THS-C, M15-C, ORI-C, W17-C + +Diviner Spirit +4U +Creature -- Spirit +2/4 +Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. +C13-U, CMA-U + +Diviner's Wand +3 +Tribal Artifact -- Wizard Equipment +Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." +Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. +Equip {3} +MOR-U + +Diving Griffin +1WW +Creature -- Griffin +2/2 +Flying, vigilance +PR-C, 8ED-C + +Divining Witch +1B +Creature -- Human Spellshaper +1/1 +{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. +NE-R + +Divinity of Pride +(w/b)(w/b)(w/b)(w/b)(w/b) +Creature -- Spirit Avatar +4/4 +Flying, lifelink +Divinity of Pride gets +4/+4 as long as you have 25 or more life. +EVE-R, MMA-R, C13-R + +Dizzy Spell +U +Instant +Target creature gets -3/-0 until end of turn. +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Dizzying Gaze +R +Enchantment -- Aura +Enchant creature you control +{R}: Enchanted creature deals 1 damage to target creature with flying. +EX-C + +Djeru's Renunciation +1W +Instant +Tap up to two target creatures. +Cycling {W} ({W}, Discard this card: Draw a card.) +HOU-C + +Djeru's Resolve +W +Instant +Untap target creature. Prevent all damage that would be dealt to it this turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Djeru, With Eyes Open +3WW +Legendary Creature -- Human Warrior +4/3 +Vigilance +When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library. +If a source would deal damage to a planeswalker you control, prevent 1 of that damage. +HOU-R + +Djinn Illuminatus +5(u/r)(u/r) +Creature -- Djinn +3/5 +({(u/r)} can be paid with either {U} or {R}.) +Flying +Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +GPT-R, DDJ-R + +Djinn of Infinite Deceits +4UU +Creature -- Djinn +2/7 +Flying +{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. +C13-R, CMA-R + +Djinn of Wishes +3UU +Creature -- Djinn +4/4 +Flying +Djinn of Wishes enters the battlefield with three wish counters on it. +{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. +M10-R, M12-R + +Djinn of the Lamp +5UU +Creature -- Djinn +5/6 +Flying +P1-R + +Do or Die +1B +Sorcery +Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. +IN-R + +Docent of Perfection +3UU +Creature -- Insect Horror +5/4 +Flying +Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. +[Front face. Transforms into Final Iteration.] +EMN-R + +Dodecapod +4 +Artifact Creature -- Golem +3/3 +If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. +AP-U, TSP-S + +Dogged Hunter +2W +Creature -- Human Nomad +1/1 +{T}: Destroy target creature token. +OD-R + +Dogpile +3R +Instant +Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. +RAV-C + +Dokai, Weaver of Life +1G +Legendary Creature -- Human Monk +3/3 +{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. +[Flips from Budoka Gardener.] +CHK-R + +Dolmen Gate +2 +Artifact +Prevent all combat damage that would be dealt to attacking creatures you control. +LRW-R + +Domesticated Hydra +2GG +Creature -- Hydra +3/3 +{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) +As long as Domesticated Hydra is monstrous, it has trample. +CN2-U + +Domestication +2UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. +ROE-U, M14-R + +Dominaria's Judgment +2W +Instant +Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. +PS-R + +Dominate +X1UU +Instant +Gain control of target creature with converted mana cost X or less. +NE-U, C15-U + +Dominating Licid +1UU +Creature -- Licid +1/1 +{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. +You control enchanted creature. +EX-R + +Dominator Drone +2B +Creature -- Eldrazi Drone +3/2 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. +BFZ-C, DDP-C + +Domineer +1UU +Enchantment -- Aura +Enchant artifact creature +You control enchanted artifact creature. +MRD-U + +Domineering Will +3U +Instant +Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. +C14-R + +Dominus of Fealty +(u/r)(u/r)(u/r)(u/r)(u/r) +Creature -- Spirit Avatar +4/4 +Flying +At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. +EVE-R, CMD-R + +Domri Rade +1RG +Legendary Planeswalker -- Domri +3 +[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. +[-2]: Target creature you control fights another target creature. +[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." +GTC-M, MM3-M + +Donate +2U +Sorcery +Target player gains control of target permanent you control. +UD-R + +Dong Zhou, the Tyrant +4R +Legendary Creature -- Human Soldier +3/3 +When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. +P3K-R, ME3-R + +Doom Blade +1B +Instant +Destroy target nonblack creature. +M10-C, M11-C, CMD-C, M12-C, M14-U, E01-U, DDR-U + +Doom Cannon +6 +Artifact +As Doom Cannon enters the battlefield, choose a creature type. +{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. +ONS-R + +Doomed Dissenter +1B +Creature -- Human +1/1 +When Doomed Dissenter dies, create a 2/2 black Zombie creature token. +AKH-C + +Doomed Necromancer +2B +Creature -- Human Cleric Mercenary +2/2 +{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. +ONS-R, 10E-R + +Doomed Traveler +W +Creature -- Human Soldier +1/1 +When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. +ISD-C, CNS-C, CN2-C, E01-C, DDK-C, DDQ-C + +Doomfall +2B +Sorcery +Choose one -- +· Target opponent exiles a creature he or she controls. +· Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card. +HOU-U + +Doomgape +4(b/g)(b/g)(b/g) +Creature -- Elemental +10/10 +Trample +At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. +EVE-R, DDJ-R + +Doomsday +BBB +Sorcery +Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. +WL-R, 6E-R, MPS_AKH-S + +Doomsday Specter +2UB +Creature -- Specter +2/3 +Flying +When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. +Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. +PS-R + +Doomwake Giant +4B +Enchantment Creature -- Giant +4/6 +Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. +JOU-R, C15-R + +Door of Destinies +4 +Artifact +As Door of Destinies enters the battlefield, choose a creature type. +Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. +Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. +MOR-R, M14-R, C17-R + +Door to Nothingness +5 +Artifact +Door to Nothingness enters the battlefield tapped. +{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. +5DN-R, HOP-R, M13-R + +Doorkeeper +1U +Creature -- Homunculus +0/4 +Defender +{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. +RTR-C + +Doran, the Siege Tower +BGW +Legendary Creature -- Treefolk Shaman +0/5 +Each creature assigns combat damage equal to its toughness rather than its power. +LRW-R, V11-M + +Dormant Gomazoa +1UU +Creature -- Jellyfish +5/5 +Flying +Dormant Gomazoa enters the battlefield tapped. +Dormant Gomazoa doesn't untap during your untap step. +Whenever you become the target of a spell, you may untap Dormant Gomazoa. +ROE-R + +Dormant Sliver +2GU +Creature -- Sliver +2/2 +All Sliver creatures have defender. +All Slivers have "When this permanent enters the battlefield, draw a card." +PLC-U + +Dormant Volcano +Land +Dormant Volcano enters the battlefield tapped. +When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. +{T}: Add {C}{R} to your mana pool. +VI-U, C14-U + +Dosan the Falling Leaf +1GG +Legendary Creature -- Human Monk +2/2 +Players can cast spells only during their own turns. +CHK-R + +Dosan's Oldest Chant +4G +Sorcery +You gain 6 life. +Draw a card. +SOK-C + +Double Cleave +1(r/w) +Instant +Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +EVE-C, HOP-C + +Double Cross +3BB +Sorcery +Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. +UG-C + +Double Deal +4R +Sorcery +Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. +UG-C + +Double Dip +4W +Instant +Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. +UG-C + +Double Header +3UU +Creature -- Drake +2/3 +Flying +When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. +UNH-C + +Double Negative +UUR +Instant +Counter up to two target spells. +ARB-U + +Double Play +3GG +Sorcery +Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. +UG-C + +Double Stroke +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. +CNS-U + +Double Take +3UU +Instant +Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. +UG-C + +Doubling Chant +5G +Sorcery +For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. +M12-R + +Doubling Cube +2 +Artifact +{3}, {T}: Double the amount of each type of mana in your mana pool. +5DN-R, 10E-R + +Doubling Season +4G +Enchantment +If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. +RAV-R, MMA-R + +Doubtless One +3W +Creature -- Cleric Avatar +*/* +Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. +Whenever Doubtless One deals damage, you gain that much life. +ONS-U + +Douse +2U +Enchantment +{1}{U}: Counter target red spell. +US-U + +Douse in Gloom +2B +Instant +Douse in Gloom deals 2 damage to target creature and you gain 2 life. +GPT-C, FRF-C + +Dovescape +3(w/u)(w/u)(w/u) +Enchantment +({(w/u)} can be paid with either {W} or {U}.) +Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost. +DIS-R + +Dovin Baan +2WU +Legendary Planeswalker -- Dovin +3 +[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. +[-1]: You gain 2 life and draw a card. +[-7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." +KLD-M + +Down +3B +Sorcery +Target player discards two cards. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Down // Dirty.] +DGM-U + +Down // Dirty +3B // 2G +Sorcery // Sorcery +Target player discards two cards. +Fuse (You may cast one or both halves of this card from your hand.) // Return target card from your graveyard to your hand. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Downdraft +2G +Enchantment +{G}: Target creature loses flying until end of turn. +Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. +WL-U + +Downhill Charge +2R +Instant +You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. +Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. +NE-C, DDI-C + +Downpour +1U +Instant +Tap up to three target creatures. +M13-C + +Downsize +U +Instant +Target creature you don't control gets -4/-0 until end of turn. +Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-C + +Dowsing Dagger +2 +Artifact -- Equipment +When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. +Equipped creature gets +2/+1. +Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. +Equip {2} +[Front face. Transforms into Lost Vale.] +XLN-R + +Dowsing Shaman +4G +Creature -- Centaur Shaman +3/4 +{2}{G}, {T}: Return target enchantment card from your graveyard to your hand. +RAV-U, PC2-U, PCA-U + +Draco +16 +Artifact Creature -- Dragon +9/9 +Domain -- Draco costs {2} less to cast for each basic land type among lands you control. +Flying +Domain -- At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. +PS-R, DRB-R + +Draconian Cylix +3 +Artifact +{2}, {T}, Discard a card at random: Regenerate target creature. +FE-R + +Draconic Roar +1R +Instant +As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. +Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. +DTK-U + +Dracoplasm +UR +Creature -- Shapeshifter +0/0 +Flying +As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. +{R}: Dracoplasm gets +1/+0 until end of turn. +TE-R + +Drafna's Restoration +U +Sorcery +Put any number of target artifact cards from target player's graveyard on top of his or her library in any order. +AQ-C + +Drag Down +2B +Instant +Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control. +CON-C, MMA-C + +Drag Under +2U +Sorcery +Return target creature to its owner's hand. +Draw a card. +EMN-C, W17-C + +Dragon Appeasement +3BRG +Enchantment +Skip your draw step. +Whenever you sacrifice a creature, you may draw a card. +ARB-U + +Dragon Arch +5 +Artifact +{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. +AP-U + +Dragon Bell Monk +2W +Creature -- Human Monk +2/2 +Vigilance +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +FRF-C + +Dragon Blood +3 +Artifact +{3}, {T}: Put a +1/+1 counter on target creature. +US-U, MRD-U, DDL-U + +Dragon Breath +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has haste. +{R}: Enchanted creature gets +1/+0 until end of turn. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. +SCG-C, ARC-C + +Dragon Broodmother +2RRRG +Creature -- Dragon +4/4 +Flying +At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) +ARB-M + +Dragon Egg +2R +Creature -- Dragon +0/2 +Defender (This creature can't attack.) +When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." +M14-U, EMA-C + +Dragon Engine +3 +Artifact Creature -- Construct +1/3 +{2}: Dragon Engine gets +1/+0 until end of turn. +AQ-C, RV-R, 4E-R, 5E-R, 6E-R, ME4-C, MED-C + +Dragon Fangs +1G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has trample. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. +SCG-C + +Dragon Fodder +1R +Sorcery +Create two 1/1 red Goblin creature tokens. +ALA-C, ARC-C, DTK-C, ORI-C, MM3-C, DDG-C + +Dragon Grip +2R +Enchantment -- Aura +Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) +Enchant creature +Enchanted creature gets +2/+0 and has first strike. +KTK-U + +Dragon Hatchling +1R +Creature -- Dragon +0/1 +Flying +{R}: Dragon Hatchling gets +1/+0 until end of turn. +M13-C, M14-C + +Dragon Hunter +W +Creature -- Human Warrior +2/1 +Protection from Dragons +Dragon Hunter can block Dragons as though it had reach. +DTK-U + +Dragon Mage +5RR +Creature -- Dragon Wizard +5/5 +Flying +Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards. +SCG-R, C15-R, C16-R + +Dragon Mantle +R +Enchantment -- Aura +Enchant creature +When Dragon Mantle enters the battlefield, draw a card. +Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." +THS-C + +Dragon Mask +3 +Artifact +{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) +VI-U, 6E-U + +Dragon Roost +4RR +Enchantment +{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.) +ONS-R, 10E-R + +Dragon Scales +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2 and has vigilance. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. +SCG-C + +Dragon Shadow +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. +SCG-C + +Dragon Tempest +1R +Enchantment +Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. +Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. +DTK-R, C17-R + +Dragon Throne of Tarkir +4 +Legendary Artifact -- Equipment +Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." +Equip {3} +KTK-R + +Dragon Tyrant +8RR +Creature -- Dragon +6/6 +Flying, trample +Double strike (This creature deals both first-strike and regular combat damage.) +At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. +{R}: Dragon Tyrant gets +1/+0 until end of turn. +SCG-R + +Dragon Whelp +2RR +Creature -- Dragon +2/3 +Flying +{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. +A-U, B-U, U-U, RV-U, 4E-U, TSP-S, M10-U, ARC-U, CMD-U, CMA-U, DRB-R, DDG-U + +Dragon Whisperer +RR +Creature -- Human Shaman +2/2 +{R}: Dragon Whisperer gains flying until end of turn. +{1}{R}: Dragon Whisperer gets +1/+0 until end of turn. +Formidable -- {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate this ability only if creatures you control have total power 8 or greater. +DTK-M + +Dragon Wings +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. +SCG-C + +Dragon's Claw +2 +Artifact +Whenever a player casts a red spell, you may gain 1 life. +DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDG-U + +Dragon's Eye Savants +1U +Creature -- Human Wizard +0/6 +Morph--Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Dragon's Eye Savants is turned face up, look at target opponent's hand. +KTK-U + +Dragon's Eye Sentry +W +Creature -- Human Monk +1/3 +Defender, first strike +DTK-C + +Dragon's Herald +R +Creature -- Goblin Shaman +1/1 +{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. +ALA-U + +Dragon-Scarred Bear +2G +Creature -- Bear +3/2 +Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. +DTK-C + +Dragon-Style Twins +3RR +Creature -- Human Monk +3/3 +Double strike +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-R + +Dragonlair Spider +2RRGG +Creature -- Spider +5/6 +Reach +Whenever an opponent casts a spell, create a 1/1 green Insect creature token. +PC2-R, CN2-R, PCA-R + +Dragonloft Idol +4 +Artifact Creature -- Gargoyle +3/3 +As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. +DTK-U + +Dragonlord Atarka +5RG +Legendary Creature -- Elder Dragon +8/8 +Flying, trample +When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. +DTK-M + +Dragonlord Dromoka +4GW +Legendary Creature -- Elder Dragon +5/7 +Dragonlord Dromoka can't be countered. +Flying, lifelink +Your opponents can't cast spells during your turn. +DTK-M + +Dragonlord Kolaghan +4BR +Legendary Creature -- Elder Dragon +6/5 +Flying, haste +Other creatures you control have haste. +Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. +DTK-M + +Dragonlord Ojutai +3WU +Legendary Creature -- Elder Dragon +5/4 +Flying +Dragonlord Ojutai has hexproof as long as it's untapped. +Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +DTK-M + +Dragonlord Silumgar +4UB +Legendary Creature -- Elder Dragon +3/5 +Flying, deathtouch +When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. +DTK-M + +Dragonlord's Prerogative +4UU +Instant +As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. +If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. +Draw four cards. +DTK-R + +Dragonlord's Servant +1R +Creature -- Goblin Shaman +1/3 +Dragon spells you cast cost {1} less to cast. +DTK-U, C17-U + +Dragonmaster Outcast +R +Creature -- Human Shaman +1/1 +At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. +WWK-M, BFZ-M + +Dragonrage +2R +Instant +Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." +FRF-U + +Dragonscale Boon +3G +Instant +Put two +1/+1 counters on target creature and untap it. +KTK-C, FRF_UGIN-C + +Dragonscale General +3W +Creature -- Human Warrior +2/3 +At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +FRF-R + +Dragonshift +1UR +Instant +Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. +Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +DGM-R + +Dragonskull Summit +Land +Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. +{T}: Add {B} or {R} to your mana pool. +M10-R, M11-R, M12-R, M13-R, C16-R, E01-R, XLN-R + +Dragonsoul Knight +2R +Creature -- Human Knight +2/2 +First strike +{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. +CON-U, MM2-C + +Dragonspeaker Shaman +1RR +Creature -- Human Barbarian Shaman +2/2 +Dragon spells you cast cost {2} less to cast. +SCG-U, ARC-U, C17-U, DDG-U + +Dragonstalker +4W +Creature -- Bird Soldier +3/3 +Flying, protection from Dragons +SCG-U + +Dragonstorm +8R +Sorcery +Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +SCG-R, TSP-S, MMA-R, DRB-R + +Drain Life +X1B +Sorcery +Spend only black mana on X. +Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. +A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C + +Drain Power +UU +Sorcery +Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R + +Drain the Well +2(b/g)(b/g) +Sorcery +Destroy target land. You gain 2 life. +EVE-C + +Draining Whelk +4UU +Creature -- Illusion +1/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying +When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. +TSP-R + +Drainpipe Vermin +B +Creature -- Rat +1/1 +When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. +RTR-C + +Drake Familiar +1U +Creature -- Drake +2/1 +Flying +When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. +RAV-C + +Drake Hatchling +2U +Creature -- Drake +1/3 +Flying +{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. +MM-C + +Drake Haven +2U +Enchantment +Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. +AKH-R + +Drake Umbra +4U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has flying. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-U + +Drake-Skull Cameo +3 +Artifact +{T}: Add {U} or {B} to your mana pool. +IN-U + +Drakestown Forgotten +4B +Creature -- Zombie +0/0 +Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. +{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. +CNS-R, VMA-R + +Drakewing Krasis +1GU +Creature -- Lizard Drake +3/1 +Flying, trample +GTC-C + +Dralnu's Crusade +1BR +Enchantment +Goblin creatures get +1/+1. +All Goblins are black and are Zombies in addition to their other creature types. +PS-R + +Dralnu's Pet +1UU +Creature -- Shapeshifter +2/2 +Kicker--{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) +If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. +PS-R + +Dralnu, Lich Lord +3UB +Legendary Creature -- Zombie Wizard +3/3 +If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. +{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +TSP-R + +Dramatic Entrance +3GG +Instant +You may put a green creature card from your hand onto the battlefield. +SHM-R + +Dramatic Rescue +WU +Instant +Return target creature to its owner's hand. You gain 2 life. +RTR-C + +Dramatic Reversal +1U +Instant +Untap all nonland permanents you control. +KLD-C + +Drana's Chosen +3B +Creature -- Vampire Shaman Ally +2/2 +Cohort -- {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token. +OGW-R + +Drana's Emissary +1WB +Creature -- Vampire Cleric Ally +2/2 +Flying +At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. +BFZ-U + +Drana, Kalastria Bloodchief +3BB +Legendary Creature -- Vampire Shaman +4/4 +Flying +{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. +ROE-R, C14-R, C17-R + +Drana, Liberator of Malakir +1BB +Legendary Creature -- Vampire Ally +2/3 +Flying, first strike +Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. +BFZ-M + +Drastic Revelation +2UBR +Sorcery +Discard your hand. Draw seven cards, then discard three cards at random. +ARB-U + +Drawn Together +2WW +Enchantment +As Drawn Together comes into play, choose an artist. +Creatures by the chosen artist get +2/+2. +UNH-R + +Dread +3BBB +Creature -- Elemental Incarnation +6/6 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever a creature deals damage to you, destroy it. +When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. +LRW-R + +Dread Cacodemon +7BBB +Creature -- Demon +8/8 +When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. +CMD-R, CMA-R + +Dread Charge +3B +Sorcery +Black creatures you control can't be blocked this turn except by black creatures. +P1-R + +Dread Defiler +6B +Creature -- Eldrazi +6/8 +Devoid (This card has no color.) +{3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) +OGW-R + +Dread Drone +4B +Creature -- Eldrazi Drone +4/1 +When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-C, MM2-C + +Dread Reaper +3BBB +Creature -- Horror +6/5 +Flying +When Dread Reaper enters the battlefield, you lose 5 life. +P1-R, S99-R, ME4-R + +Dread Return +2BB +Sorcery +Return target creature card from your graveyard to the battlefield. +Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-U, C14-U, DDQ-U, PD3-U + +Dread Slag +3BR +Creature -- Horror +9/9 +Trample +Dread Slag gets -4/-4 for each card in your hand. +DIS-R + +Dread Slaver +3BB +Creature -- Zombie Horror +3/5 +Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +AVR-R + +Dread Specter +3B +Creature -- Specter +2/2 +Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +MI-U + +Dread Statuary +Land +{T}: Add {C} to your mana pool. +{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. +WWK-U, CN2-U, DDM-U + +Dread Summons +XBB +Sorcery +Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. +C15-R, CMA-R + +Dread Wanderer +B +Creature -- Zombie Jackal +2/1 +Dread Wanderer enters the battlefield tapped. +{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. +AKH-R + +Dread Warlock +1BB +Creature -- Human Wizard +2/2 +Dread Warlock can't be blocked except by black creatures. +M10-C + +Dread Wight +3BB +Creature -- Zombie +3/4 +At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." +IA-R, ME4-U + +Dread of Night +B +Enchantment +White creatures get -1/-1. +TE-U, 6E-U + +Dreadbore +BR +Sorcery +Destroy target creature or planeswalker. +RTR-R, E01-R + +Dreadbringer Lampads +4B +Enchantment Creature -- Nymph +4/2 +Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +JOU-C, C15-C + +Dreadship Reef +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Dreadship Reef. +{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. +TSP-U, CMD-U, C16-U + +Dreadwaters +3U +Sorcery +Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. +AVR-C, ORI-C + +Dreadwing +B +Creature -- Zombie +1/1 +{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. +CON-U + +Dream Cache +2U +Sorcery +Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. +MI-C, TE-C, 6E-C + +Dream Chisel +2 +Artifact +Face-down creature spells you cast cost {1} less to cast. +ONS-R + +Dream Coat +U +Enchantment -- Aura +Enchant creature +{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. +LE-U + +Dream Fighter +2U +Creature -- Human Soldier +1/1 +Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +MI-C + +Dream Fracture +1UU +Instant +Counter target spell. Its controller draws a card. +Draw a card. +EVE-U, CNS-C + +Dream Halls +3UU +Enchantment +Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. +ST-R + +Dream Leash +3UU +Enchantment -- Aura +Enchant permanent +You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. +You control enchanted permanent. +RAV-R + +Dream Pillager +5RR +Creature -- Dragon +4/4 +Flying +Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. +C15-R + +Dream Prowler +2UU +Creature -- Illusion +1/5 +Dream Prowler can't be blocked as long as it's attacking alone. +ST-C, 9ED-U + +Dream Salvage +(u/b) +Instant +Draw cards equal to the number of cards target opponent discarded this turn. +SHM-U + +Dream Stalker +1U +Creature -- Illusion +1/5 +When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. +TSP-C, DDM-C + +Dream Thief +2U +Creature -- Faerie Rogue +2/1 +Flying +When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. +EVE-C + +Dream Thrush +1U +Creature -- Bird +1/1 +Flying +{T}: Target land becomes the basic land type of your choice until end of turn. +IN-C + +Dream Tides +2UU +Enchantment +Creatures don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. +VI-U + +Dream Twist +U +Instant +Target player puts the top three cards of his or her library into his or her graveyard. +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C, EMA-C + +Dream's Grip +U +Instant +Choose one -- +· Tap target permanent. +· Untap target permanent. +Entwine {1} (Choose both if you pay the entwine cost.) +MRD-C + +Dreamborn Muse +2UU +Creature -- Spirit +2/2 +At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. +LGN-R, 10E-R, CMD-R + +Dreamcaller Siren +2UU +Creature -- Siren Pirate +3/3 +Flash +Flying +Dreamcaller Siren can block only creatures with flying. +When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. +XLN-R + +Dreamcatcher +U +Creature -- Spirit +1/1 +Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. +SOK-C + +Dreampod Druid +1G +Creature -- Human Druid +2/2 +At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. +PC2-U, PCA-U, VMA-U + +Dreams of the Dead +3U +Enchantment +{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +IA-U, ME2-R + +Dreamscape Artist +1U +Creature -- Human Spellshaper +1/1 +{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +PLC-C + +Dreamspoiler Witches +3B +Creature -- Faerie Wizard +2/2 +Flying +Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. +LRW-C, MMA-C + +Dreamstealer +2B +Creature -- Human Wizard +1/2 +Menace +Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. +Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) +HOU-R + +Dreamstone Hedron +6 +Artifact +{T}: Add {C}{C}{C} to your mana pool. +{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. +ROE-U, ARC-U, CMD-U, C14-U, C15-U, C17-U + +Dreamwinder +3U +Creature -- Serpent +4/3 +Dreamwinder can't attack unless defending player controls an Island. +{U}, Sacrifice an Island: Target land becomes an Island until end of turn. +OD-C + +Dredge +B +Instant +Sacrifice a creature or land. +Draw a card. +IN-U + +Dreg Mangler +1BG +Creature -- Plant Zombie +3/3 +Haste +Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-U, DDJ-U + +Dreg Reaver +4B +Creature -- Zombie Beast +4/3 +ALA-C + +Dregs of Sorrow +X4B +Sorcery +Destroy X target nonblack creatures. Draw X cards. +TE-R, 7E-R, C14-R + +Dregscape Zombie +1B +Creature -- Zombie +2/1 +Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-C, HOP-C, ARC-C, MM3-C, DDN-C + +Drekavac +1B +Creature -- Beast +3/3 +When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. +DIS-U + +Drelnoch +4U +Creature -- Yeti Mutant +3/3 +Whenever Drelnoch becomes blocked, you may draw two cards. +CSP-C + +Drench the Soil in Their Blood +Scheme +When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn. +PROMO-S + +Drift of Phantasms +2U +Creature -- Spirit +0/5 +Defender (This creature can't attack.) +Flying +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Drift of the Dead +3B +Creature -- Wall +*/* +Defender (This creature can't attack.) +Drift of the Dead's power and toughness are each equal to the number of snow lands you control. +IA-U, ME2-C + +Drifter il-Dal +U +Creature -- Human Wizard +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. +TSP-C + +Drifting Djinn +4UU +Creature -- Djinn +5/5 +Flying +At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-R + +Drifting Meadow +Land +Drifting Meadow enters the battlefield tapped. +{T}: Add {W} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, C13-C, C14-C, C15-C + +Drifting Shade +3B +Creature -- Shade +1/1 +Flying +{B}: Drifting Shade gets +1/+1 until end of turn. +M12-C + +Drill-Skimmer +4 +Artifact Creature -- Thopter +2/1 +Flying +Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) +DST-C + +Drinker of Sorrow +2B +Creature -- Horror +5/3 +Drinker of Sorrow can't block. +Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. +LGN-R + +Dripping Dead +4BB +Creature -- Zombie +4/1 +Dripping Dead can't block. +Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. +LGN-C + +Dripping-Tongue Zubera +1G +Creature -- Zubera Spirit +1/2 +When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn. +CHK-C + +Driven +1G +Sorcery +Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." +[This is half of the split card Driven // Despair.] +HOU-R + +Driven // Despair +1G // 1B +Sorcery // Sorcery +Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." +HOU-R + +Driver of the Dead +3B +Creature -- Vampire +3/2 +When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +AVR-C, CN2-C, DDQ-C + +Drogskol Captain +1WU +Creature -- Spirit Soldier +2/2 +Flying +Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) +DKA-U + +Drogskol Cavalry +5WW +Creature -- Spirit Knight +4/4 +Flying +Whenever another Spirit enters the battlefield under your control, you gain 2 life. +{3}{W}: Create a 1/1 white Spirit creature token with flying. +SOI-R + +Drogskol Reaver +5WU +Creature -- Spirit +3/5 +Flying, double strike, lifelink +Whenever you gain life, draw a card. +DKA-M + +Drogskol Shieldmate +2W +Creature -- Spirit Soldier +2/3 +Flash (You may cast this spell any time you could cast an instant.) +When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. +EMN-U + +Dromad Purebred +4W +Creature -- Camel Beast +1/5 +Whenever Dromad Purebred is dealt damage, you gain 1 life. +RAV-C + +Dromar's Attendant +5 +Artifact Creature -- Golem +3/3 +{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. +IN-U + +Dromar's Cavern +Land -- Lair +When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. +{T}: Add {W}, {U}, or {B} to your mana pool. +PS-U + +Dromar's Charm +WUB +Instant +Choose one -- +· You gain 5 life. +· Counter target spell. +· Target creature gets -2/-2 until end of turn. +PS-U, C13-U + +Dromar, the Banisher +3WUB +Legendary Creature -- Dragon +6/6 +Flying +Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. +IN-R + +Dromoka Captain +2W +Creature -- Human Soldier +1/1 +First strike +Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-U + +Dromoka Dunecaster +W +Creature -- Human Wizard +0/2 +{1}{W}, {T}: Tap target creature without flying. +DTK-C + +Dromoka Monument +3 +Artifact +{T}: Add {G} or {W} to your mana pool. +{4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. +DTK-U + +Dromoka Warrior +1W +Creature -- Human Warrior +3/1 +DTK-C + +Dromoka's Command +GW +Instant +Choose two -- +· Prevent all damage target instant or sorcery spell would deal this turn. +· Target player sacrifices an enchantment. +· Put a +1/+1 counter on target creature. +· Target creature you control fights target creature you don't control. +DTK-R + +Dromoka's Gift +4G +Instant +Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) +DTK-U + +Dromoka, the Eternal +3GW +Legendary Creature -- Dragon +5/5 +Flying +Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +FRF-R, C17-R + +Dromosaur +2R +Creature -- Dinosaur +2/3 +Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. +US-C + +Dronepack Kindred +Creature -- Eldrazi Werewolf +5/7 +Trample +{1}: Dronepack Kindred gets +1/+0 until end of turn. +[Back face. Transforms into Vildin-Pack Outcast.] +EMN-C + +Droning Bureaucrats +3W +Creature -- Human Advisor +1/4 +{X}, {T}: Each creature with converted mana cost X can't attack or block this turn. +GPT-U + +Drooling Groodion +3BBG +Creature -- Beast +4/3 +{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. +RAV-U, MM2-U, DDM-U + +Drooling Ogre +1R +Creature -- Ogre +3/3 +Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) +DST-C + +Drop of Honey +G +Enchantment +At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. +When there are no creatures on the battlefield, sacrifice Drop of Honey. +AN-R, ME4-R + +Dross Crocodile +3B +Creature -- Zombie Crocodile +5/1 +5DN-C, 10E-C + +Dross Golem +5 +Artifact Creature -- Golem +3/2 +Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +DST-C + +Dross Harvester +1BB +Creature -- Horror +4/4 +Protection from white +At the beginning of your end step, you lose 4 life. +Whenever a creature dies, you gain 2 life. +MRD-R + +Dross Hopper +1B +Creature -- Insect Horror +2/1 +Sacrifice a creature: Dross Hopper gains flying until end of turn. +SOM-C + +Dross Prowler +2B +Creature -- Zombie +2/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +MRD-C + +Dross Ripper +4 +Artifact Creature -- Hound +3/3 +{2}{B}: Dross Ripper gets +1/+1 until end of turn. +MBS-C + +Dross Scorpion +4 +Artifact Creature -- Scorpion +3/1 +Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. +MRD-C + +Drought +2WW +Enchantment +At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. +Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. +Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. +IA-U + +Drove of Elves +3G +Creature -- Elf +*/* +Hexproof +Drove of Elves's power and toughness are each equal to the number of green permanents you control. +SHM-U, C14-U, CMA-U + +Drover of the Mighty +1G +Creature -- Human Druid +1/1 +Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. +{T}: Add one mana of any color to your mana pool. +XLN-U + +Drown in Filth +BG +Sorcery +Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. +DGM-C + +Drown in Sorrow +1BB +Sorcery +All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-U + +Drowned +1U +Creature -- Zombie +1/1 +{B}: Regenerate Drowned. +DK-C, ME4-C + +Drowned Catacomb +Land +Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B} to your mana pool. +M10-R, M11-R, M12-R, M13-R, E01-R, XLN-R + +Drowned Rusalka +U +Creature -- Spirit +1/1 +{U}, Sacrifice a creature: Discard a card, then draw a card. +GPT-U + +Drowner Initiate +U +Creature -- Merfolk Wizard +1/1 +Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. +SHM-C + +Drowner of Hope +5U +Creature -- Eldrazi +5/5 +Devoid (This card has no color.) +When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +Sacrifice an Eldrazi Scion: Tap target creature. +BFZ-R + +Drowner of Secrets +2U +Creature -- Merfolk Wizard +1/3 +Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. +LRW-U + +Drownyard Behemoth +9 +Creature -- Eldrazi Crab +5/7 +Flash (You may cast this spell any time you could cast an instant.) +Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. +EMN-U + +Drownyard Explorers +3U +Creature -- Human Wizard +2/4 +When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Drownyard Temple +Land +{T}: Add {C} to your mana pool. +{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. +SOI-R + +Drudge Beetle +1G +Creature -- Insect +2/2 +Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-C + +Drudge Reavers +3B +Creature -- Skeleton +2/1 +Flash (You may cast this spell any time you could cast an instant.) +{B}: Regenerate Drudge Reavers. +TSP-C + +Drudge Skeletons +1B +Creature -- Skeleton +1/1 +{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, DDD-C + +Drudge Spell +BB +Enchantment +{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." +When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. +HL-U + +Druid Lyrist +G +Creature -- Human Druid +1/1 +{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. +OD-C + +Druid of the Anima +1G +Creature -- Elf Druid +1/1 +{T}: Add {R}, {G}, or {W} to your mana pool. +ALA-C + +Druid of the Cowl +1G +Creature -- Elf Druid +1/3 +{T}: Add {G} to your mana pool. +AER-C + +Druid's Call +1G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens. +OD-U + +Druid's Deliverance +1G +Instant +Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) +RTR-C, MM3-C + +Druid's Familiar +3G +Creature -- Bear +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. +AVR-U + +Druidic Satchel +3 +Artifact +{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. +M12-R, C13-R + +Druids' Repository +1GG +Enchantment +Whenever a creature you control attacks, put a charge counter on Druids' Repository. +Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. +AVR-R + +Drumhunter +3G +Creature -- Human Druid Warrior +2/2 +At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. +{T}: Add {C} to your mana pool. +ALA-U, C13-U + +Drunau Corpse Trawler +3U +Creature -- Zombie +1/1 +When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. +{2}{B}: Target Zombie gains deathtouch until end of turn. +SOI-U + +Dry Spell +1B +Sorcery +Dry Spell deals 1 damage to each creature and each player. +HL-C, P1-U, 6E-C, ME2-C + +Dryad Arbor +Land Creature -- Forest Dryad +1/1 +(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") +[Green color indicator.] +FUT-U, V12-M + +Dryad Militant +(g/w) +Creature -- Dryad Soldier +2/1 +If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. +RTR-U + +Dryad Sophisticate +1G +Creature -- Dryad +2/1 +Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) +GPT-U + +Dryad's Caress +4GG +Instant +You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. +RAV-C + +Dryad's Favor +G +Enchantment -- Aura +Enchant creature +Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) +M11-C + +Dual Casting +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." +AVR-R + +Dual Nature +4GG +Enchantment +Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. +Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. +When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature. +PR-R + +Dual Shot +R +Instant +Dual Shot deals 1 damage to each of up to two target creatures. +SOI-C, XLN-C + +Dualcaster Mage +1RR +Creature -- Human Wizard +2/2 +Flash +When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. +C14-R, EMA-R, E01-R + +Dubious Challenge +3G +Sorcery +Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. +KLD-R + +Duct Crawler +R +Creature -- Insect +1/1 +{1}{R}: Target creature can't block Duct Crawler this turn. +ST-C, 10E-C + +Due Respect +1W +Instant +Permanents enter the battlefield tapped this turn. +Draw a card. +NPH-U + +Dueling Grounds +1GW +Enchantment +No more than one creature can attack each combat. +No more than one creature can block each combat. +IN-R + +Duelist's Heritage +2W +Enchantment +Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. +C16-R + +Duergar Assailant +(r/w) +Creature -- Dwarf Soldier +1/1 +Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. +EVE-C + +Duergar Cave-Guard +3R +Creature -- Dwarf Warrior +1/3 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. +EVE-U + +Duergar Hedge-Mage +2(r/w) +Creature -- Dwarf Shaman +2/2 +When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. +When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. +EVE-U, HOP-U, CMD-U, CMA-U + +Duergar Mine-Captain +2(r/w) +Creature -- Dwarf Soldier +2/1 +{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) +EVE-U + +Duh +B +Instant +Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) +UNH-C + +Dukhara Peafowl +4 +Artifact Creature -- Bird +2/4 +{U}: Dukhara Peafowl gains flying until end of turn. +KLD-C + +Dukhara Scavenger +5B +Creature -- Crocodile +4/6 +When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. +KLD-C + +Dulcet Sirens +2U +Creature -- Siren +1/3 +{U}, {T}: Target creature attacks target opponent this turn if able. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +C14-R + +Dumb Ass +2R +Creature -- Donkey Barbarian +3½/2 +At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. +UNH-C + +Dune Beetle +1B +Creature -- Insect +1/4 +AKH-C + +Dune Diviner +2G +Creature -- Naga Cleric +2/3 +{1}, Tap an untapped Desert you control: You gain 1 life. +HOU-U + +Dune-Brood Nephilim +BRGW +Creature -- Nephilim +3/3 +Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. +GPT-R + +Duneblast +4WBG +Sorcery +Choose up to one creature. Destroy the rest. +KTK-R, C16-R + +Dunerider Outlaw +BB +Creature -- Human Rebel Rogue +1/1 +Protection from green +At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. +PLC-U + +Dunes of the Dead +Land -- Desert +{T}: Add {C} to your mana pool. +When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. +HOU-U + +Dungeon Geists +2UU +Creature -- Spirit +3/3 +Flying +When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. +DKA-R, C13-R, CMA-R + +Dungeon Shade +3B +Creature -- Shade Spirit +1/1 +Flying +{B}: Dungeon Shade gets +1/+1 until end of turn. +ST-C + +Dungrove Elder +2G +Creature -- Treefolk +*/* +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Dungrove Elder's power and toughness are each equal to the number of Forests you control. +M12-R + +Duplicant +6 +Artifact Creature -- Shapeshifter +2/4 +Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature. +As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. +MRD-R, ARC-R, EMA-R, MPS_KLD-S + +Duplicity +3UU +Enchantment +When Duplicity enters the battlefield, exile the top five cards of your library face down. +At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. +At the beginning of your end step, discard a card. +When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. +TE-R + +Durable Handicraft +1G +Enchantment +Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. +{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. +KLD-U + +Duress +B +Sorcery +Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +US-C, 7E-C, M10-C, M11-C, M13-C, M14-C, DTK-C, EMA-C, XLN-C, DDC-C, PD3-C + +Durkwood Baloth +4GG +Creature -- Beast +5/5 +Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C, MMA-C + +Durkwood Boars +4G +Creature -- Boar +4/4 +LE-C, 4E-C, 5E-C, S99-C, S00-C + +Durkwood Tracker +4G +Creature -- Giant +4/3 +{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. +TSP-U + +Dusk +2WW +Sorcery +Destroy all creatures with power 3 or greater. +[This is half of the split card Dusk // Dawn.] +AKH-R + +Dusk // Dawn +2WW // 3WW +Sorcery // Sorcery +Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Return all creature cards with power 2 or less from your graveyard to your hand. +AKH-R + +Dusk Feaster +5BB +Creature -- Vampire +4/5 +Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. +Flying +EMN-U + +Dusk Imp +2B +Creature -- Imp +2/1 +Flying +OD-C, 8ED-C, 10E-C, DDC-C + +Dusk Legion Dreadnought +5 +Artifact -- Vehicle +4/6 +Vigilance +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +XLN-U + +Dusk Urchins +2B +Creature -- Ouphe +4/3 +Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. +When Dusk Urchins dies, draw a card for each -1/-1 counter on it. +SHM-R + +Duskborne Skymarcher +W +Creature -- Vampire Cleric +1/1 +Flying +{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. +XLN-U + +Duskdale Wurm +5GG +Creature -- Wurm +7/7 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +EVE-U, M11-U, M13-U + +Duskhunter Bat +1B +Creature -- Bat +1/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Flying +M12-C, MM2-C, DDK-C + +Duskmantle Guildmage +UB +Creature -- Human Wizard +2/2 +{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. +{2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. +GTC-U + +Duskmantle Prowler +3B +Creature -- Vampire Rogue +2/2 +Haste (This creature can attack and {T} as soon as it comes under your control.) +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +M13-U + +Duskmantle Seer +2UB +Creature -- Vampire Wizard +4/4 +Flying +At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. +GTC-M, CN2-R + +Duskmantle, House of Shadow +Land +{T}: Add {C} to your mana pool. +{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. +RAV-U + +Duskrider Falcon +1W +Creature -- Bird +1/1 +Flying, protection from black +WL-C + +Duskrider Peregrine +5W +Creature -- Bird +3/3 +Flying, protection from black +Suspend 3--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-U + +Duskwalker +B +Creature -- Human Minion +1/1 +Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) +If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) +IN-C + +Duskwatch Recruiter +1G +Creature -- Human Warrior Werewolf +2/2 +{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. +[Front face. Transforms into Krallenhorde Howler.] +SOI-U + +Duskworker +4 +Artifact Creature -- Construct +2/2 +Whenever Duskworker becomes blocked, regenerate it. +{3}: Duskworker gets +1/+0 until end of turn. +MRD-U + +Dust +3W +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Exile any number of target creatures that have -1/-1 counters on them. +[This is half of the split card Grind // Dust.] +HOU-R + +Dust Bowl +Land +{T}: Add {C} to your mana pool. +{3}, {T}, Sacrifice a land: Destroy target nonbasic land. +MM-R, EXP-M + +Dust Corona +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. +PLC-C + +Dust Elemental +2WW +Creature -- Elemental +6/6 +Flash (You may cast this spell any time you could cast an instant.) +Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. +PLC-R + +Dust Stalker +2BR +Creature -- Eldrazi +5/3 +Devoid (This card has no color.) +Haste +At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. +BFZ-R + +Dust of Moments +2W +Instant +Choose one -- +· Remove two time counters from each permanent and each suspended card. +· Put two time counters on each permanent with a time counter on it and each suspended card. +FUT-U + +Dust to Dust +1WW +Sorcery +Exile two target artifacts. +DK-C, 5E-U, ME4-U, MED-C + +Dutiful Attendant +2B +Creature -- Human Warrior +1/2 +When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. +DTK-C + +Dutiful Return +3B +Sorcery +Return up to two target creature cards from your graveyard to your hand. +KTK-C, BFZ-C + +Dutiful Servants +3W +Creature -- Zombie +2/5 +HOU-C + +Dutiful Thrull +W +Creature -- Thrull +1/1 +{B}: Regenerate Dutiful Thrull. +GTC-C + +Duty-Bound Dead +B +Creature -- Skeleton +0/2 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M13-C + +Dwarven Armorer +R +Creature -- Dwarf +0/2 +{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. +FE-R + +Dwarven Armory +2RR +Enchantment +{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. +IA-R + +Dwarven Berserker +1R +Creature -- Dwarf Berserker +1/1 +Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. +WL-C + +Dwarven Blastminer +1R +Creature -- Dwarf +1/1 +{2}{R}, {T}: Destroy target nonbasic land. +Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Dwarven Bloodboiler +RRR +Creature -- Dwarf +2/2 +Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. +JUD-R + +Dwarven Catapult +XR +Instant +Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. +FE-U, 5E-U, MED-U + +Dwarven Demolition Team +2R +Creature -- Dwarf +1/1 +{T}: Destroy target Wall. +A-U, B-U, U-U, 8ED-U + +Dwarven Driller +3R +Creature -- Dwarf +2/2 +{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. +JUD-U + +Dwarven Grunt +R +Creature -- Dwarf +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +OD-C + +Dwarven Hold +Land +Dwarven Hold enters the battlefield tapped. +You may choose not to untap Dwarven Hold during your untap step. +At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. +{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. +FE-R, 5E-R + +Dwarven Landslide +3R +Sorcery +Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) +Destroy target land. If Dwarven Landslide was kicked, destroy another target land. +AP-C + +Dwarven Lieutenant +RR +Creature -- Dwarf Soldier +1/2 +{1}{R}: Target Dwarf creature gets +1/+0 until end of turn. +FE-U + +Dwarven Miner +1R +Creature -- Dwarf +1/2 +{2}{R}, {T}: Destroy target nonbasic land. +MI-U + +Dwarven Nomad +2R +Creature -- Dwarf Nomad +1/1 +{T}: Target creature with power 2 or less can't be blocked this turn. +MI-C + +Dwarven Patrol +2R +Creature -- Dwarf +4/2 +Dwarven Patrol doesn't untap during your untap step. +Whenever you cast a nonred spell, untap Dwarven Patrol. +AP-U + +Dwarven Pony +R +Creature -- Horse +1/1 +{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) +HL-R + +Dwarven Recruiter +2R +Creature -- Dwarf +2/2 +When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +OD-U + +Dwarven Ruins +Land +Dwarven Ruins enters the battlefield tapped. +{T}: Add {R} to your mana pool. +{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. +FE-U, 5E-U, 6E-U, ME2-U + +Dwarven Scorcher +R +Creature -- Dwarf +1/1 +Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. +JUD-C + +Dwarven Sea Clan +2R +Creature -- Dwarf +1/1 +{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. +HL-R + +Dwarven Shrine +1RR +Enchantment +Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. +OD-R + +Dwarven Soldier +1R +Creature -- Dwarf Soldier +2/1 +Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. +FE-C, 5E-C, MED-C + +Dwarven Song +R +Instant +Any number of target creatures become red until end of turn. +LE-U + +Dwarven Strike Force +4R +Creature -- Dwarf Berserker +4/3 +Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. +OD-U + +Dwarven Thaumaturgist +2R +Creature -- Dwarf Shaman +1/2 +{T}: Switch target creature's power and toughness until end of turn. +WL-R + +Dwarven Trader +R +Creature -- Dwarf +1/1 +HL-C + +Dwarven Vigilantes +2R +Creature -- Dwarf +2/2 +Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. +VI-C + +Dwarven Warriors +2R +Creature -- Dwarf Warrior +1/1 +{T}: Target creature with power 2 or less can't be blocked this turn. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C + +Dwarven Weaponsmith +1R +Creature -- Dwarf Artificer +1/1 +{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. +AQ-U, RV-U + +Dwell on the Past +G +Sorcery +Target player shuffles up to four target cards from his or her graveyard into his or her library. +TOR-U + +Dwynen's Elite +1G +Creature -- Elf Warrior +2/2 +When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. +ORI-U + +Dwynen, Gilt-Leaf Daen +2GG +Legendary Creature -- Elf Warrior +3/4 +Reach +Other Elf creatures you control get +1/+1. +Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. +ORI-R + +Dying Wail +1B +Enchantment -- Aura +Enchant creature +When enchanted creature dies, target player discards two cards. +UD-C + +Dying Wish +1B +Enchantment -- Aura +Enchant creature you control +When enchanted creature dies, target player loses X life and you gain X life, where X is its power. +GTC-U + +Dynacharge +R +Instant +Target creature you control gets +2/+0 until end of turn. +Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-C, MM3-C + +Dynavolt Tower +3 +Artifact +Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). +{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. +KLD-R + +Dystopia +1BB +Enchantment +Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of each player's upkeep, that player sacrifices a green or white permanent. +AI-R, ME2-R + +Eager Cadet +W +Creature -- Human Soldier +1/1 +S99-C, S00-C, 7E-C, 8ED-C, 9ED-C + +Eager Construct +2 +Artifact Creature -- Construct +2/2 +When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +KLD-C + +Eagle of the Watch +2W +Creature -- Bird +2/1 +Flying, vigilance +JOU-C, ORI-C + +Early Frost +1U +Instant +Tap up to three target lands. +5DN-C + +Early Harvest +1GG +Instant +Target player untaps all basic lands he or she controls. +MI-R, 6E-R, 7E-R, 9ED-R + +Earnest Fellowship +1W +Enchantment +Each creature has protection from its colors. +OD-R + +Earsplitting Rats +3B +Creature -- Rat +2/1 +When Earsplitting Rats enters the battlefield, each player discards a card. +Discard a card: Regenerate Earsplitting Rats. +JUD-C + +Earth +XRR +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Earth deals X damage to each creature without flying. +[This is half of the split card Heaven // Earth.] +AKH-R + +Earth Elemental +3RR +Creature -- Elemental +4/5 +A-U, B-U, U-U, RV-U, 4E-U, S99-U, 10E-U + +Earth Rift +3R +Sorcery +Destroy target land. +Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Earth Servant +5R +Creature -- Elemental +4/4 +Earth Servant gets +0/+1 for each Mountain you control. +M11-U, DDI-U + +Earth Surge +3G +Enchantment +Each land gets +2/+2 as long as it's a creature. +GPT-R + +Earthbind +R +Enchantment -- Aura +Enchant creature +When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." +A-C, B-C, U-C, RV-C + +Earthblighter +1B +Creature -- Human Cleric +1/1 +{2}{B}, {T}, Sacrifice a Goblin: Destroy target land. +LGN-U + +Earthbrawn +1G +Instant +Target creature gets +3/+3 until end of turn. +Reinforce 1--{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) +MOR-C + +Earthcraft +1G +Enchantment +Tap an untapped creature you control: Untap target basic land. +TE-R + +Earthen Arms +1G +Sorcery +Put two +1/+1 counters on target permanent. +Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C + +Earthen Goo +2R +Creature -- Ooze +2/2 +Trample +Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Earthen Goo gets +1/+1 for each age counter on it. +CSP-U + +Earthlink +3BRG +Enchantment +At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. +Whenever a creature dies, that creature's controller sacrifices a land. +IA-R, ME2-R + +Earthlore +G +Enchantment -- Aura +Enchant land you control +Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped. +IA-C + +Earthquake +XR +Sorcery +Earthquake deals X damage to each creature without flying and each player. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, P2-R, 6E-R, 7E-R, M10-R, CMD-R, C15-R, CMA-R, C17-R + +Earthshaker +4RR +Creature -- Spirit +4/5 +Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. +CHK-U + +Earthshaker Khenra +1R +Creature -- Jackal Warrior +2/1 +Haste +When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. +Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) +HOU-R + +Earwig Squad +3BB +Creature -- Goblin Rogue +5/3 +Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) +When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. +MOR-R, MMA-R + +Eastern Paladin +2BB +Creature -- Zombie Knight +3/3 +{B}{B}, {T}: Destroy target green creature. +US-R, 7E-R, 8ED-R + +Eaten by Spiders +2G +Instant +Destroy target creature with flying and all Equipment attached to that creature. +AVR-U + +Eater of Days +4 +Artifact Creature -- Leviathan +9/8 +Flying, trample +When Eater of Days enters the battlefield, you skip your next two turns. +DST-R + +Eater of Hope +5BB +Creature -- Demon +6/4 +Flying +{B}, Sacrifice another creature: Regenerate Eater of Hope. +{2}{B}, Sacrifice two other creatures: Destroy target creature. +BNG-R, C15-R, CMA-R + +Eater of the Dead +4B +Creature -- Horror +3/4 +{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. +DK-U, MED-U + +Ebon Dragon +5BB +Creature -- Dragon +5/4 +Flying +When Ebon Dragon enters the battlefield, you may have target opponent discard a card. +P1-R, DRB-R, ME4-R + +Ebon Drake +2B +Creature -- Drake +3/3 +Flying +Whenever a player casts a spell, you lose 1 life. +5DN-U + +Ebon Praetor +4BB +Creature -- Avatar Praetor +5/5 +First strike, trample +At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. +Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. +FE-R, ME2-R + +Ebon Stronghold +Land +Ebon Stronghold enters the battlefield tapped. +{T}: Add {B} to your mana pool. +{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. +FE-U, 5E-U, 6E-U, ME2-U, PD3-U + +Ebonblade Reaper +2B +Creature -- Human Cleric +1/1 +Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. +Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. +Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Ebony Charm +B +Instant +Choose one -- +· Target opponent loses 1 life and you gain 1 life. +· Exile up to three target cards from a single graveyard. +· Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +MI-C + +Ebony Horse +3 +Artifact +{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +AN-R, RV-R, 4E-R, ME4-C + +Ebony Owl Netsuke +2 +Artifact +At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. +SOK-U + +Ebony Rhino +7 +Artifact Creature -- Rhino +4/5 +Trample +HL-C, ME4-C + +Ebony Treefolk +1BG +Creature -- Treefolk +3/3 +{B}{G}: Ebony Treefolk gets +1/+1 until end of turn. +AP-U + +Echo Chamber +4 +Artifact +{4}, {T}: An opponent chooses target creature he or she controls. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. +TE-R + +Echo Circlet +2 +Artifact -- Equipment +Equipped creature can block an additional creature each combat. +Equip {1} +SOM-C + +Echo Mage +1UU +Creature -- Human Wizard +2/3 +Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-3} 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. +{LEVEL 4+} 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. +ROE-R, C13-R + +Echo Tracer +2U +Creature -- Human Wizard +2/2 +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Echo Tracer is turned face up, return target creature to its owner's hand. +LGN-C, DDN-C + +Echoes of the Kin Tree +1W +Enchantment +{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-U + +Echoing Boon +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. +CN2-U + +Echoing Calm +1W +Instant +Destroy target enchantment and all other enchantments with the same name as that enchantment. +DST-C + +Echoing Courage +1G +Instant +Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. +DST-C, MMA-C, CNS-C + +Echoing Decay +1B +Instant +Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. +DST-C + +Echoing Ruin +1R +Sorcery +Destroy target artifact and all other artifacts with the same name as that artifact. +DST-C + +Echoing Truth +1U +Instant +Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. +DST-C, MMA-C, C15-C, DDF-C + +Eddytrail Hawk +1W +Creature -- Bird +1/2 +Flying +When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). +Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. +KLD-C + +Edgar Markov +3RWB +Legendary Creature -- Vampire Knight +4/4 +Eminence -- Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. +First strike, haste +Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. +C17-M + +Edge of Autumn +1G +Sorcery +If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) +FUT-C, DDG-C + +Edge of Malacol +Plane -- Belenon +If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. +Whenever you roll {CHAOS}, untap each creature you control. +PC2-C, PCA-C + +Edge of the Divinity +(w/b) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is white, it gets +1/+2. +As long as enchanted creature is black, it gets +2/+1. +EVE-C + +Edgewalker +1WB +Creature -- Human Cleric +2/2 +Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) +SCG-U + +Edifice of Authority +3 +Artifact +{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. +{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority. +AKH-U + +Edric, Spymaster of Trest +1GU +Legendary Creature -- Elf Rogue +2/2 +Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. +CMD-R, CNS-R, C16-R, VMA-R + +Eel Umbra +1U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +1/+1. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-C + +Eerie Interlude +2W +Instant +Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. +SOI-R, DDQ-R + +Eerie Procession +2U +Sorcery -- Arcane +Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. +CHK-U + +Efficient Construction +3U +Enchantment +Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. +AER-U + +Efreet Weaponmaster +3URW +Creature -- Efreet Monk +4/3 +First strike +When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. +Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Ego Erasure +2U +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Creatures target player controls get -2/-0 and lose all creature types until end of turn. +LRW-U + +Eidolon of Blossoms +2GG +Enchantment Creature -- Spirit +2/2 +Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. +JOU-R + +Eidolon of Countless Battles +1WW +Enchantment Creature -- Spirit +0/0 +Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. +BNG-R + +Eidolon of Rhetoric +2W +Enchantment Creature -- Spirit +1/4 +Each player can't cast more than one spell each turn. +JOU-U + +Eidolon of the Great Revel +RR +Enchantment Creature -- Spirit +2/2 +Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. +JOU-R + +Eiganjo Castle +Legendary Land +{T}: Add {W} to your mana pool. +{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. +CHK-R + +Eiganjo Free-Riders +3W +Creature -- Human Soldier +3/4 +Flying +At the beginning of your upkeep, return a white creature you control to its owner's hand. +SOK-U + +Eight-and-a-Half-Tails +WW +Legendary Creature -- Fox Cleric +2/2 +{1}{W}: Target permanent you control gains protection from white until end of turn. +{1}: Target spell or permanent becomes white until end of turn. +CHK-R, EMA-R + +Eight-and-a-Half-Tails Avatar +Vanguard ++2/-3 +{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from. +CHK-P + +Eightfold Maze +2W +Instant +Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. +Destroy target attacking creature. +P3K-R, ME3-U + +Ekundu Cyclops +3R +Creature -- Cyclops +3/4 +If a creature you control attacks, Ekundu Cyclops also attacks if able. +MI-C + +Ekundu Griffin +3W +Creature -- Griffin +2/2 +Flying, first strike +MI-C, 6E-C + +El-Hajjaj +1BB +Creature -- Human Wizard +1/1 +Whenever El-Hajjaj deals damage, you gain that much life. +AN-R, RV-R, 4E-R + +Elaborate Firecannon +2 +Artifact +Elaborate Firecannon doesn't untap during your untap step. +{4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player. +At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. +XLN-U + +Eladamri +Vanguard +-1/+15 +{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead. +VAN3-P + +Eladamri's Call +GW +Instant +Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +PS-R + +Eladamri's Vineyard +G +Enchantment +At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +TE-R + +Eladamri, Lord of Leaves +GG +Legendary Creature -- Elf Warrior +2/2 +Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) +Other Elves have shroud. (They can't be the targets of spells or abilities.) +TE-R + +Eladamri, Lord of Leaves Avatar +Vanguard +-1/+2 +At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool. +TE-P + +Eland Umbra +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+4. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-C + +Elbrus, the Binding Blade +7 +Legendary Artifact -- Equipment +Equipped creature gets +1/+0. +When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. +Equip {1} +[Front face. Transforms into Withengar Unbound.] +DKA-M + +Elder Cathar +2W +Creature -- Human Soldier +2/2 +When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. +ISD-C, DDQ-C + +Elder Deep-Fiend +8 +Creature -- Eldrazi Octopus +5/6 +Flash +Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Elder Deep-Fiend, tap up to four target permanents. +EMN-R + +Elder Druid +3G +Creature -- Elf Cleric Druid +2/2 +{3}{G}, {T}: You may tap or untap target artifact, creature, or land. +IA-R, 5E-R, 6E-R, 7E-R + +Elder Land Wurm +4WWW +Creature -- Dragon Wurm +5/5 +Defender, trample +When Elder Land Wurm blocks, it loses defender. +LE-R, 4E-R, MED-U + +Elder Mastery +3UBR +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has flying. +Whenever enchanted creature deals damage to a player, that player discards two cards. +CON-U, DDH-U + +Elder Pine of Jukai +2G +Creature -- Spirit +2/1 +Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. +Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +SOK-C + +Elder Spawn +4UUU +Creature -- Spawn +6/6 +At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. +Elder Spawn can't be blocked by red creatures. +LE-R + +Elder of Laurels +2G +Creature -- Human Advisor +2/3 +{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. +ISD-R + +Elderscale Wurm +4GGG +Creature -- Wurm +7/7 +Trample +When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. +As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. +M13-M + +Elderwood Scion +3GW +Creature -- Elemental +4/4 +Trample, lifelink +Spells you cast that target Elderwood Scion cost {2} less to cast. +Spells your opponents cast that target Elderwood Scion cost {2} more to cast. +PC2-R, PCA-R + +Eldrazi Aggressor +2R +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +Eldrazi Aggressor has haste as long as you control another colorless creature. +OGW-C + +Eldrazi Conscription +8 +Tribal Enchantment -- Eldrazi Aura +Enchant creature +Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) +ROE-R + +Eldrazi Devastator +8 +Creature -- Eldrazi +8/9 +Trample +BFZ-C + +Eldrazi Displacer +2W +Creature -- Eldrazi +3/3 +Devoid (This card has no color.) +{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) +OGW-R + +Eldrazi Mimic +2 +Creature -- Eldrazi +2/1 +Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. +OGW-R + +Eldrazi Monument +5 +Artifact +Creatures you control get +1/+1 and have flying and indestructible. +At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. +ZEN-M, C15-M, CMA-M + +Eldrazi Obligator +2R +Creature -- Eldrazi +3/1 +Devoid (This card has no color.) +When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) +Haste +OGW-R + +Eldrazi Skyspawner +2U +Creature -- Eldrazi Drone +2/1 +Devoid (This card has no color.) +Flying +When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-C + +Eldrazi Temple +Land +{T}: Add {C} to your mana pool. +{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. +ROE-R, MM2-U, DDP-U + +Eldritch Evolution +1GG +Sorcery +As an additional cost to cast Eldritch Evolution, sacrifice a creature. +Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. +EMN-R + +Electric Eel +U +Creature -- Fish +1/1 +When Electric Eel enters the battlefield, it deals 1 damage to you. +{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. +DK-U + +Electrickery +R +Instant +Electrickery deals 1 damage to target creature you don't control. +Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-C + +Electrify +3R +Instant +Electrify deals 4 damage to target creature. +AKH-C + +Electrolyze +1UR +Instant +Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. +Draw a card. +GPT-U, CMD-U, MMA-U, MM2-U + +Electropotence +2R +Enchantment +Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. +ZEN-R + +Electrostatic Bolt +R +Instant +Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. +MRD-C + +Electrostatic Pummeler +3 +Artifact Creature -- Construct +1/1 +When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). +Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. +KLD-R + +Electryte +3RR +Creature -- Beast +3/3 +Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. +US-R + +Elegant Edgecrafters +4GG +Creature -- Elf Artificer +3/4 +Elegant Edgecrafters can't be blocked by creatures with power 2 or less. +Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +KLD-U + +Elemental Appeal +RRRR +Sorcery +Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. +ZEN-R + +Elemental Augury +UBR +Enchantment +{3}: Look at the top three cards of target player's library, then put them back in any order. +IA-R, ME2-R + +Elemental Bond +2G +Enchantment +Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. +ORI-U, C17-U + +Elemental Mastery +3R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." +SHM-R + +Elemental Resonance +2GG +Enchantment -- Aura +Enchant permanent +At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) +DIS-R + +Elemental Uprising +1G +Instant +Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. +OGW-C + +Elephant Ambush +2GG +Instant +Create a 3/3 green Elephant creature token. +Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Elephant Grass +G +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Black creatures can't attack you. +Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +VI-U + +Elephant Graveyard +Land +{T}: Add {C} to your mana pool. +{T}: Regenerate target Elephant. +AN-R, ME4-U + +Elephant Guide +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +When enchanted creature dies, create a 3/3 green Elephant creature token. +JUD-U, CNS-U, EMA-C, VMA-C, DDD-U + +Elephant Resurgence +1G +Sorcery +Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." +PR-R + +Elesh Norn, Grand Cenobite +5WW +Legendary Creature -- Praetor +4/7 +Vigilance +Other creatures you control get +2/+2. +Creatures your opponents control get -2/-2. +NPH-M, MM2-M + +Elf Replica +3 +Artifact Creature -- Elf +2/2 +{1}{G}, Sacrifice Elf Replica: Destroy target enchantment. +MRD-C + +Elfhame Palace +Land +Elfhame Palace enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +IN-U, 8ED-U, C17-U, DDE-U + +Elfhame Sanctuary +1G +Enchantment +At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. +IN-U + +Elgaud Inquisitor +3W +Creature -- Human Cleric +2/2 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. +DKA-C + +Elgaud Shieldmate +3U +Creature -- Human Soldier +2/3 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) +AVR-C + +Eliminate the Competition +4B +Sorcery +As an additional cost to cast Eliminate the Competition, sacrifice X creatures. +Destroy X target creatures. +KLD-R + +Elite Arcanist +3U +Creature -- Human Wizard +1/1 +When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. +{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. +M14-R + +Elite Archers +5W +Creature -- Human Soldier Archer +3/3 +{T}: Elite Archers deals 3 damage to target attacking or blocking creature. +US-R, 7E-R, 8ED-R + +Elite Cat Warrior +2G +Creature -- Cat Warrior +2/3 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P1-C, ME4-C + +Elite Inquisitor +WW +Creature -- Human Soldier +2/2 +First strike, vigilance +Protection from Vampires, from Werewolves, and from Zombies +ISD-R + +Elite Javelineer +2W +Creature -- Human Soldier +2/2 +Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. +TE-C, 8ED-U + +Elite Scaleguard +4W +Creature -- Human Soldier +2/3 +When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. +FRF-U, C16-U + +Elite Skirmisher +2W +Creature -- Human Soldier +3/1 +Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. +BNG-C + +Elite Vanguard +W +Creature -- Human Soldier +2/1 +M10-U, M11-U, M12-U, EMA-C, DDF-U + +Elixir of Immortality +1 +Artifact +{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. +M11-U, M12-U, M13-U, M14-U, DDF-U + +Elixir of Vitality +4 +Artifact +Elixir of Vitality enters the battlefield tapped. +{T}, Sacrifice Elixir of Vitality: You gain 4 life. +{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. +MI-U + +Elkin Bottle +3 +Artifact +{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. +IA-R, 5E-R, ME2-R + +Elkin Lair +3R +World Enchantment +At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. +VI-R + +Eloren Wilds +Plane -- Shandalar +Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. +Whenever you roll {CHAOS}, target player can't cast spells until a player planeswalks. +HOP-C, PCA-C + +Elsewhere Flask +2 +Artifact +When Elsewhere Flask enters the battlefield, draw a card. +Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. +SHM-C + +Elspeth Tirel +3WW +Legendary Planeswalker -- Elspeth +4 +[+2]: You gain 1 life for each creature you control. +[-2]: Create three 1/1 white Soldier creature tokens. +[-5]: Destroy all other permanents except for lands and tokens. +SOM-M + +Elspeth, Knight-Errant +2WW +Legendary Planeswalker -- Elspeth +4 +[+1]: Create a 1/1 white Soldier creature token. +[+1]: Target creature gets +3/+3 and gains flying until end of turn. +[-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." +ALA-M, MMA-M, DDF-M + +Elspeth, Sun's Champion +4WW +Legendary Planeswalker -- Elspeth +4 +[+1]: Create three 1/1 white Soldier creature tokens. +[-3]: Destroy all creatures with power 4 or greater. +[-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." +THS-M, DDO-M + +Elusive Krasis +1GU +Creature -- Fish Mutant +0/4 +Elusive Krasis can't be blocked. +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-U + +Elusive Spellfist +1U +Creature -- Human Monk +1/3 +Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. +DTK-C + +Elusive Tormentor +2BB +Creature -- Vampire Wizard +4/4 +{1}, Discard a card: Transform Elusive Tormentor. +[Front face. Transforms into Insidious Mist.] +SOI-R + +Elven Cache +2GG +Sorcery +Return target card from your graveyard to your hand. +VI-C, P1-C, 6E-C + +Elven Fortress +G +Enchantment +{1}{G}: Target blocking creature gets +0/+1 until end of turn. +FE-C + +Elven Lyre +2 +Artifact +{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. +FE-R, ME2-C + +Elven Palisade +G +Enchantment +Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. +EX-U + +Elven Riders +3GG +Creature -- Elf +3/3 +Elven Riders can't be blocked except by Walls and/or creatures with flying. +LE-R, 4E-U, 5E-U, 6E-U, ONS-U, 10E-U + +Elven Rite +1G +Sorcery +Distribute two +1/+1 counters among one or two target creatures. +ST-U + +Elven Warhounds +3G +Creature -- Hound +2/2 +Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. +TE-R + +Elves of Deep Shadow +G +Creature -- Elf Druid +1/1 +{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. +DK-U, RAV-C, DDJ-C, ME3-C + +Elvish Aberration +5G +Creature -- Elf Mutant +4/5 +{T}: Add {G}{G}{G} to your mana pool. +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-U, CMD-U, CNS-C, VMA-C + +Elvish Archdruid +1GG +Creature -- Elf Druid +2/2 +Other Elf creatures you control get +1/+1. +{T}: Add {G} to your mana pool for each Elf you control. +M10-R, M11-R, M12-R, M13-R, C14-R, CMA-R + +Elvish Archers +1G +Creature -- Elf Archer +2/1 +First strike +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R + +Elvish Bard +3GG +Creature -- Elf Shaman +2/4 +All creatures able to block Elvish Bard do so. +AI-U, 9ED-U + +Elvish Berserker +G +Creature -- Elf Berserker +1/1 +Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +EX-C, 9ED-C, 10E-C + +Elvish Branchbender +2G +Creature -- Elf Druid +2/2 +{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. +LRW-C + +Elvish Champion +1GG +Creature -- Elf +2/2 +Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) +IN-R, 7E-R, 8ED-R, 9ED-R, 10E-R + +Elvish Champion Avatar +Vanguard +0/-5 +You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool." +8ED-P + +Elvish Eulogist +G +Creature -- Elf Shaman +1/1 +Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. +LRW-C, EVG-C + +Elvish Farmer +1G +Creature -- Elf +0/2 +At the beginning of your upkeep, put a spore counter on Elvish Farmer. +Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: You gain 2 life. +FE-R, ME2-R + +Elvish Fury +G +Instant +Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target creature gets +2/+2 until end of turn. +TE-C + +Elvish Guidance +2G +Enchantment -- Aura +Enchant land +Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). +ONS-C + +Elvish Handservant +G +Creature -- Elf Warrior +1/1 +Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. +LRW-C + +Elvish Harbinger +2G +Creature -- Elf Druid +1/2 +When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. +{T}: Add one mana of any color to your mana pool. +LRW-U, EVG-U + +Elvish Healer +2W +Creature -- Elf Cleric +1/2 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. +IA-C + +Elvish Herder +G +Creature -- Elf +1/1 +{G}: Target creature gains trample until end of turn. +US-C + +Elvish Hexhunter +(g/w) +Creature -- Elf Shaman +1/1 +{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. +SHM-C + +Elvish House Party +4GG +Creature -- Elf Rogue +*/* +Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. +UNH-U + +Elvish Hunter +1G +Creature -- Elf Archer +1/1 +{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. +FE-C, ME2-C + +Elvish Impersonators +3G +Summon Elves +*/* +When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. +UG-C + +Elvish Lookout +G +Creature -- Elf +1/1 +Shroud (This creature can't be the target of spells or abilities.) +UD-C + +Elvish Lyrist +G +Creature -- Elf +1/1 +{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. +US-C, 7E-U, 8ED-U + +Elvish Mystic +G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool. +M14-C, M15-C, C14-C, CMA-C + +Elvish Pathcutter +3G +Creature -- Elf Scout +1/2 +{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +ONS-C + +Elvish Pioneer +G +Creature -- Elf Druid +1/1 +When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. +ONS-C, 8ED-C + +Elvish Piper +3G +Creature -- Elf Shaman +1/1 +{G}, {T}: You may put a creature card from your hand onto the battlefield. +UD-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R + +Elvish Promenade +3G +Tribal Sorcery -- Elf +Create a 1/1 green Elf Warrior creature token for each Elf you control. +LRW-U, EVG-U + +Elvish Ranger +2G +Creature -- Elf +4/1 +AI-C, P1-C, ME2-C + +Elvish Scout +G +Creature -- Elf Scout +1/1 +{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. +FE-C + +Elvish Scrapper +G +Creature -- Elf +1/1 +{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. +ONS-U, 8ED-U + +Elvish Skysweeper +G +Creature -- Elf Warrior +1/1 +{4}{G}, Sacrifice a creature: Destroy target creature with flying. +RAV-C, C13-C, C14-C, CMA-C + +Elvish Soultiller +3GG +Creature -- Elf Mutant +5/4 +When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. +LGN-R + +Elvish Spirit Guide +2G +Creature -- Elf Spirit +2/2 +Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. +AI-U, ME2-U + +Elvish Vanguard +1G +Creature -- Elf Warrior +1/1 +Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. +ONS-R, EMA-C + +Elvish Visionary +1G +Creature -- Elf Shaman +1/1 +When Elvish Visionary enters the battlefield, draw a card. +ALA-C, M10-C, M13-C, C14-C, ORI-C, C15-C, CMA-C, DDR-C + +Elvish Warrior +GG +Creature -- Elf Warrior +2/3 +ONS-C, 9ED-C, MOR-C, EVG-C + +Emancipation Angel +1WW +Creature -- Angel +3/3 +Flying +When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. +AVR-U, DDQ-U + +Embalmed Brawler +2B +Creature -- Zombie +2/2 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) +Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. +LGN-C + +Embalmer's Tools +2 +Artifact +Activated abilities of creature cards in your graveyard cost {1} less to activate. +Tap an untapped Zombie you control: Target player puts the top card of his or her library into his or her graveyard. +AKH-U + +Embargo +3U +Enchantment +Nonland permanents don't untap during their controllers' untap steps. +At the beginning of your upkeep, you lose 2 life. +MM-R + +Ember Beast +2R +Creature -- Beast +3/4 +Ember Beast can't attack or block alone. +OD-C, GTC-C, CN2-C + +Ember Gale +3R +Sorcery +Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. +SHM-C + +Ember Hauler +RR +Creature -- Goblin +2/2 +{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. +M11-U + +Ember Shot +6R +Instant +Ember Shot deals 3 damage to target creature or player. +Draw a card. +JUD-C + +Ember Swallower +2RR +Creature -- Elemental +4/5 +{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Ember Swallower becomes monstrous, each player sacrifices three lands. +THS-R + +Ember Weaver +2G +Creature -- Spider +2/3 +Reach (This creature can block creatures with flying.) +As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. +CON-C + +Ember-Eye Wolf +1R +Creature -- Wolf +1/2 +Haste +{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. +SOI-C + +Ember-Fist Zubera +1R +Creature -- Zubera Spirit +1/2 +When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn. +CHK-C + +Emberhorn Minotaur +3R +Creature -- Minotaur Warrior +4/3 +You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Embermage Goblin +3R +Creature -- Goblin Wizard +1/1 +When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. +{T}: Embermage Goblin deals 1 damage to target creature or player. +ONS-U + +Embermaw Hellion +3RR +Creature -- Hellion +4/5 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. +ORI-R + +Embersmith +1R +Creature -- Human Artificer +2/1 +Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. +SOM-U + +Emberstrike Duo +1(b/r) +Creature -- Elemental Warrior Shaman +1/1 +Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. +Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. +SHM-C + +Emberwilde Augur +1R +Creature -- Goblin Shaman +2/1 +Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. +FUT-C, EVG-C + +Emberwilde Caliph +2UR +Creature -- Djinn +4/4 +Flying, trample +Emberwilde Caliph attacks each combat if able. +Whenever Emberwilde Caliph deals damage, you lose that much life. +MI-R + +Emberwilde Djinn +2RR +Creature -- Djinn +5/4 +Flying +At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. +MI-R + +Emblazoned Golem +2 +Artifact Creature -- Golem +1/2 +Kicker {X} (You may pay an additional {X} as you cast this spell.) +Spend only colored mana on X. No more than one mana of each color may be spent this way. +If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. +AP-U + +Emblem of the Warmind +1R +Enchantment -- Aura +Enchant creature you control +Creatures you control have haste. +FUT-U + +Embodiment of Fury +3R +Creature -- Elemental +4/3 +Trample +Land creatures you control have trample. +Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +OGW-U + +Embodiment of Insight +4G +Creature -- Elemental +4/4 +Vigilance +Land creatures you control have vigilance. +Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +OGW-U + +Embodiment of Spring +U +Creature -- Elemental +0/3 +{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +KTK-C + +Embolden +2W +Instant +Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. +Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Embraal Bruiser +1B +Creature -- Human Warrior +3/1 +Embraal Bruiser enters the battlefield tapped. +Embraal Bruiser has menace as long as you control an artifact. +KLD-U + +Embraal Gear-Smasher +2R +Creature -- Human Warrior +2/3 +{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. +AER-C + +Embrace My Diabolical Vision +Scheme +When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. +ARC-C + +Emcee +2W +Creature -- Human Rogue +0/1 +Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. +UNH-U + +Emerald Charm +G +Instant +Choose one -- +· Untap target permanent. +· Destroy target non-Aura enchantment. +· Target creature loses flying until end of turn. +VI-C + +Emerald Dragonfly +1G +Creature -- Insect +1/1 +Flying +{G}{G}: Emerald Dragonfly gains first strike until end of turn. +LE-C, CH-C + +Emerald Medallion +2 +Artifact +Green spells you cast cost {1} less to cast. +TE-R, C14-R, CMA-R + +Emerald Oryx +3G +Creature -- Antelope +2/3 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +M10-C + +Emerge Unscathed +W +Instant +Target creature you control gains protection from the color of your choice until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-U + +Emergent Growth +3G +Sorcery +Target creature gets +5/+5 until end of turn and must be blocked this turn if able. +XLN-U + +Emeria Angel +2WW +Creature -- Angel +3/3 +Flying +Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. +ZEN-R + +Emeria Shepherd +5WW +Creature -- Angel +4/4 +Flying +Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. +BFZ-R + +Emeria, the Sky Ruin +Land +Emeria, the Sky Ruin enters the battlefield tapped. +At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. +{T}: Add {W} to your mana pool. +ZEN-R, C14-R + +Emissary of Despair +1BB +Creature -- Spirit +2/1 +Flying +Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. +DST-U + +Emissary of Hope +1WW +Creature -- Spirit +2/1 +Flying +Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. +DST-U + +Emissary of Sunrise +2W +Creature -- Human Cleric +2/1 +First strike +When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-U + +Emissary of the Sleepless +4W +Creature -- Spirit +2/4 +Flying +When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. +SOI-C + +Emissary's Ploy +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +Before drawing your opening hand, choose 1, 2, or 3. +You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. +CN2-R + +Emmara Tandris +5GW +Legendary Creature -- Elf Shaman +5/7 +Prevent all damage that would be dealt to creature tokens you control. +DGM-R + +Emmessi Tome +4 +Artifact +{5}, {T}: Draw two cards, then discard a card. +TE-R, EMA-U + +Emperor Crocodile +3G +Creature -- Crocodile +5/5 +When you control no other creatures, sacrifice Emperor Crocodile. +UD-R, 8ED-R, 9ED-R, EMA-C + +Emperor's Vanguard +3G +Creature -- Human Scout +4/3 +Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-R + +Empress Galina +3UU +Legendary Creature -- Merfolk +1/3 +{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) +IN-R + +Empty City Ruse +W +Sorcery +Target opponent skips all combat phases of his or her next turn. +P3K-U + +Empty the Catacombs +3B +Sorcery +Each player returns all creature cards from his or her graveyard to his or her hand. +RAV-R + +Empty the Pits +XXBBBB +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Create X tapped 2/2 black Zombie creature tokens. +KTK-M + +Empty the Warrens +3R +Sorcery +Create two 1/1 red Goblin creature tokens. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +TSP-C, MMA-C, DDS-C + +Empty-Shrine Kannushi +W +Creature -- Human Cleric +1/1 +Empty-Shrine Kannushi has protection from the colors of permanents you control. +BOK-U + +Empyreal Voyager +1GU +Creature -- Vedalken Scout +2/3 +Flying, trample +Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). +KLD-U + +Empyrial Archangel +4GWWU +Creature -- Angel +5/8 +Flying +Shroud (This creature can't be the target of spells or abilities.) +All damage that would be dealt to you is dealt to Empyrial Archangel instead. +ALA-M + +Empyrial Armor +1WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each card in your hand. +WL-C, VMA-U + +Empyrial Plate +2 +Artifact -- Equipment +Equipped creature gets +1/+1 for each card in your hand. +Equip {2} +MRD-R, C16-R + +Emrakul's Evangel +2G +Creature -- Human Horror +3/2 +{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. +EMN-R + +Emrakul's Hatcher +4R +Creature -- Eldrazi Drone +3/3 +When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-C, DDP-C + +Emrakul's Influence +2GG +Enchantment +Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. +EMN-U + +Emrakul, the Aeons Torn +15 +Legendary Creature -- Eldrazi +15/15 +Emrakul, the Aeons Torn can't be countered. +When you cast Emrakul, take an extra turn after this one. +Flying, protection from colored spells, annihilator 6 +When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +ROE-M, MM2-M + +Emrakul, the Promised End +13 +Legendary Creature -- Eldrazi +13/13 +Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. +When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. +Flying, trample, protection from instants +EMN-M + +Enatu Golem +6 +Artifact Creature -- Golem +3/5 +When Enatu Golem dies, you gain 4 life. +ROE-U + +Encampment Keeper +W +Creature -- Hound +1/1 +First strike +{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. +XLN-C + +Encase in Ice +1U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant red or green creature +When Encase in Ice enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +DTK-U + +Enchanted Being +1WW +Creature -- Human +2/2 +Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. +LE-C + +Enchanted Evening +3(w/u)(w/u) +Enchantment +All permanents are enchantments in addition to their other types. +SHM-R + +Enchantment Alteration +U +Instant +Attach target Aura attached to a creature or land to another permanent of that type. +LE-C, CH-U, US-U + +Enchantress's Presence +2G +Enchantment +Whenever you cast an enchantment spell, draw a card. +ONS-R + +Encircling Fissure +2W +Instant +Prevent all combat damage that would be dealt this turn by creatures target opponent controls. +Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-U + +Enclave Cryptologist +U +Creature -- Merfolk Wizard +0/1 +Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 0/1 {T}: Draw a card, then discard a card. +{LEVEL 3+} 0/1 {T}: Draw a card. +ROE-U + +Enclave Elite +2U +Creature -- Merfolk Soldier +2/2 +Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. +WWK-C, CNS-C + +Encroach +B +Sorcery +Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. +UD-U + +Encroaching Wastes +Land +{T}: Add {C} to your mana pool. +{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land. +M14-U + +Encrust +1UU +Enchantment -- Aura +Enchant artifact or creature +Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. +M13-C, M15-C + +End Hostilities +3WW +Sorcery +Destroy all creatures and all permanents attached to creatures. +KTK-R + +Endangered Armodon +2GG +Creature -- Elephant +4/5 +When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. +ST-C + +Endbringer +5C +Creature -- Eldrazi +5/5 +Untap Endbringer during each other player's untap step. +{T}: Endbringer deals 1 damage to target creature or player. +{C}, {T}: Target creature can't attack or block this turn. +{C}{C}, {T}: Draw a card. +OGW-R + +Endbringer's Revel +2B +Enchantment +{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. +PR-U + +Endemic Plague +3B +Sorcery +As an additional cost to cast Endemic Plague, sacrifice a creature. +Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. +ONS-R + +Endless Cockroaches +1BB +Creature -- Insect +1/1 +When Endless Cockroaches dies, return it to its owner's hand. +P1-R, C13-R + +Endless Horizons +3W +Enchantment +When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. +At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. +EVE-R + +Endless Obedience +4BB +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Put target creature card from a graveyard onto the battlefield under your control. +M15-U + +Endless One +X +Creature -- Eldrazi +0/0 +Endless One enters the battlefield with X +1/+1 counters on it. +BFZ-R + +Endless Ranks of the Dead +2BB +Enchantment +At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. +ISD-R + +Endless Sands +Land -- Desert +{T}: Add {C} to your mana pool. +{2}, {T}: Exile target creature you control. +{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. +HOU-R + +Endless Scream +XB +Enchantment -- Aura +Enchant creature +Endless Scream enters the battlefield with X scream counters on it. +Enchanted creature gets +1/+0 for each scream counter on Endless Scream. +TE-C + +Endless Swarm +5GGG +Sorcery +Create a 1/1 green Snake creature token for each card in your hand. +Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +SOK-R + +Endless Whispers +2BB +Enchantment +Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." +5DN-R + +Endless Wurm +3GG +Creature -- Wurm +9/9 +Trample +At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. +US-R + +Endoskeleton +2 +Artifact +You may choose not to untap Endoskeleton during your untap step. +{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. +US-U + +Endrek Sahr, Master Breeder +4B +Legendary Creature -- Human Wizard +2/2 +Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost. +When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. +TSP-R, C13-R, MM2-R + +Ends +3RW +Instant +Target player sacrifices two attacking creatures. +[This is half of the split card Odds // Ends.] +DIS-R + +Endure +3WW +Instant +Prevent all damage that would be dealt to you and permanents you control this turn. +EVE-U + +Enduring Ideal +5WW +Sorcery +Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. +Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +SOK-R + +Enduring Renewal +2WW +Enchantment +Play with your hand revealed. +If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. +Whenever a creature is put into your graveyard from the battlefield, return it to your hand. +IA-R, TSP-S + +Enduring Scalelord +4GW +Creature -- Dragon +4/4 +Flying +Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. +DTK-U, C16-U + +Enduring Victory +4W +Instant +Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-C + +Enemy of the Guildpact +4B +Creature -- Spirit +4/2 +Protection from multicolored +DIS-C + +Energizer +4 +Artifact Creature -- Juggernaut +2/2 +{2}, {T}: Put a +1/+1 counter on Energizer. +TE-R + +Energy Arc +WU +Instant +Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. +AI-U, MED-U + +Energy Bolt +XRW +Sorcery +Choose one -- +· Energy Bolt deals X damage to target player. +· Target player gains X life. +MI-R + +Energy Chamber +2 +Artifact +At the beginning of your upkeep, choose one -- +· Put a +1/+1 counter on target artifact creature. +· Put a charge counter on target noncreature artifact. +5DN-U, DDF-U + +Energy Field +1U +Enchantment +Prevent all damage that would be dealt to you by sources you don't control. +When a card is put into your graveyard from anywhere, sacrifice Energy Field. +US-R + +Energy Flux +2U +Enchantment +All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." +AQ-U, RV-U, 4E-U, 5E-U, MM-U, ME4-U + +Energy Storm +1W +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Prevent all damage that would be dealt by instant and sorcery spells. +Creatures with flying don't untap during their controllers' untap steps. +IA-R, ME2-R + +Energy Tap +U +Sorcery +Tap target untapped creature you control. If you do, add an amount of {C} to your mana pool equal to that creature's converted mana cost. +LE-C, 4E-C + +Energy Vortex +3UU +Enchantment +As Energy Vortex enters the battlefield, choose an opponent. +At the beginning of your upkeep, remove all vortex counters from Energy Vortex. +At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each vortex counter on Energy Vortex. +{X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep. +MI-R + +Enervate +1U +Instant +Tap target artifact, creature, or land. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C, ME2-C + +Enfeeblement +BB +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature gets -2/-2. +MI-C, TE-C, 6E-C, 9ED-C + +Engineered Explosives +X +Artifact +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. +5DN-R, MMA-R, MPS_KLD-S + +Engineered Might +3GW +Sorcery +Choose one -- +· Target creature gets +5/+5 and gains trample until end of turn. +· Creatures you control get +2/+2 and gain vigilance until end of turn. +KLD-U + +Engineered Plague +2B +Enchantment +As Engineered Plague enters the battlefield, choose a creature type. +All creatures of the chosen type get -1/-1. +UL-U, 7E-U + +Engulf the Shore +3U +Instant +Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. +SOI-R + +Engulfing Flames +R +Instant +Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Engulfing Slagwurm +5GG +Creature -- Wurm +7/7 +Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. +SOM-R + +Enhanced Awareness +4U +Instant +Draw three cards, then discard a card. +FRF-C + +Enigma Drake +1UR +Creature -- Drake +*/4 +Flying +Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. +AKH-U + +Enigma Eidolon +3U +Creature -- Spirit +2/2 +{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. +Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. +DIS-C + +Enigma Sphinx +4WUB +Artifact Creature -- Sphinx +5/4 +Flying +When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-R, PC2-R, PCA-R + +Enigma Sphinx Avatar +Vanguard +0/+5 +Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. +ARB-P + +Enlarge +3GG +Sorcery +Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M14-U + +Enlightened Ascetic +1W +Creature -- Cat Monk +1/1 +When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. +ORI-C + +Enlightened Maniac +3U +Creature -- Human +0/2 +When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. +EMN-C + +Enlightened Tutor +W +Instant +Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +MI-U, 6E-U, EMA-R + +Enlisted Wurm +4GW +Creature -- Wurm +5/5 +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-U, PC2-U, PCA-U + +Enlistment Officer +3W +Creature -- Human Soldier +2/3 +First strike +When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. +AP-U + +Enormous Baloth +6G +Creature -- Beast +7/7 +LGN-U, 8ED-U, 9ED-U, 10E-U, M10-U + +Enrage +XR +Instant +Target creature gets +X/+0 until end of turn. +SCG-U, 8ED-U, 9ED-U + +Enraged Giant +5R +Creature -- Giant +4/4 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Trample, haste +AER-U + +Enraged Revolutionary +2R +Creature -- Human Warrior +2/1 +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +CNS-C + +Enraging Licid +1R +Creature -- Licid +1/1 +{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. +Enchanted creature has haste. +TE-U + +Enshrined Memories +XG +Sorcery +Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +BOK-R + +Enshrouding Mist +W +Instant +Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. +ORI-C + +Enslave +4BB +Enchantment -- Aura +Enchant creature +You control enchanted creature. +At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. +PLC-U, NPH-U, DDD-U + +Enslaved Dwarf +R +Creature -- Dwarf +1/1 +{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. +TOR-C + +Enslaved Horror +3B +Creature -- Horror +4/4 +When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. +MM-U + +Enslaved Scout +2R +Creature -- Goblin Scout +2/2 +{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) +AI-C + +Ensnare +3U +Instant +You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. +Tap all creatures. +NE-U + +Ensnaring Bridge +3 +Artifact +Creatures with power greater than the number of cards in your hand can't attack. +ST-R, 7E-R, 8ED-R, MPS_KLD-S + +Ensoul Artifact +1U +Enchantment -- Aura +Enchant artifact +Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. +M15-U + +Ensouled Scimitar +3 +Artifact -- Equipment +{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) +Equipped creature gets +1/+5. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +5DN-U + +Entangler +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature can block any number of creatures. +PR-U + +Entangling Trap +1W +Enchantment +Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) +LRW-U + +Entangling Vines +3G +Enchantment -- Aura +Enchant tapped creature +Enchanted creature doesn't untap during its controller's untap step. +M10-C + +Enter the Dungeon +BB +Sorcery +Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. +UNH-R + +Enter the Infinite +8UUUU +Sorcery +Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. +GTC-M + +Entering +4BR +Sorcery +Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Breaking // Entering.] +DGM-R + +Enthralling Victor +3R +Creature -- Human Warrior +3/2 +When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +ORI-U + +Entomb +B +Instant +Search your library for a card and put that card into your graveyard. Then shuffle your library. +OD-R, EMA-R, MPS_AKH-S, PD3-R + +Entomber Exarch +2BB +Creature -- Cleric +2/2 +When Entomber Exarch enters the battlefield, choose one -- +· Return target creature card from your graveyard to your hand. +· Target opponent reveals his or her hand. You choose a noncreature card from it. That player discards that card. +NPH-U, MM3-U + +Entourage of Trest +4G +Creature -- Elf Soldier +4/4 +When Entourage of Trest enters the battlefield, you become the monarch. +Entourage of Trest can block an additional creature each combat as long as you're the monarch. +CN2-C + +Entrails Feaster +B +Creature -- Zombie Cat +1/1 +At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. +ONS-R + +Entrancing Melody +XUU +Sorcery +Gain control of target creature with converted mana cost X. +XLN-R + +Entrapment Maneuver +3W +Instant +Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. +C16-R + +Entreat the Angels +XXWWW +Sorcery +Create X 4/4 white Angel creature tokens with flying. +Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-M, MM3-M, V15-M + +Entropic Eidolon +3B +Creature -- Spirit +2/2 +{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. +Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. +DIS-C + +Entropic Specter +3BB +Creature -- Specter Spirit +*/* +Flying +As Entropic Specter enters the battlefield, choose an opponent. +Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. +Whenever Entropic Specter deals damage to a player, that player discards a card. +EX-R + +Envelop +U +Instant +Counter target sorcery spell. +JUD-C + +Eon Hub +5 +Artifact +Players skip their upkeep steps. +5DN-R + +Ephara's Enlightenment +1WU +Enchantment -- Aura +Enchant creature +When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. +Enchanted creature has flying. +Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. +BNG-U + +Ephara's Radiance +W +Enchantment -- Aura +Enchant creature +Enchanted creature has "{1}{W}, {T}: You gain 3 life." +BNG-C + +Ephara's Warden +3W +Creature -- Human Cleric +1/2 +{T}: Tap target creature with power 3 or less. +THS-C + +Ephara, God of the Polis +2WU +Legendary Enchantment Creature -- God +6/5 +Indestructible +As long as your devotion to white and blue is less than seven, Ephara isn't a creature. +At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. +BNG-M + +Ephemeral Shields +1W +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +M15-C + +Ephemeron +4UU +Creature -- Illusion +4/4 +Flying +Discard a card: Return Ephemeron to its owner's hand. +EX-R, VMA-R + +Epic Confrontation +1G +Sorcery +Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) +DTK-C + +Epic Experiment +XUR +Sorcery +Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +RTR-M, C15-M + +Epic Proportions +4GG +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +5/+5 and has trample. +LRW-R + +Epic Struggle +2GG +Enchantment +At the beginning of your upkeep, if you control twenty or more creatures, you win the game. +JUD-R + +Epicenter +4R +Sorcery +Target player sacrifices a land. +Threshold -- Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard. +OD-R + +Epiphany Storm +R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{R}, {T}, Discard a card: Draw a card." +BNG-C + +Epiphany at the Drownyard +XU +Instant +Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +SOI-R + +Epitaph Golem +5 +Artifact Creature -- Golem +3/5 +{2}: Put target card from your graveyard on the bottom of your library. +SOI-U + +Epochrasite +2 +Artifact Creature -- Construct +1/1 +Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. +When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +FUT-R, MMA-U, C14-R + +Equal Treatment +1W +Instant +If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. +Draw a card. +TOR-U + +Equestrian Skill +3G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +As long as enchanted creature is a Human, it has trample. +SOI-C + +Equilibrium +1UU +Enchantment +Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. +EX-R, 7E-R + +Equinox +W +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Counter target spell if it would destroy a land you control." +LE-C + +Equipoise +2W +Enchantment +At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) +VI-R + +Era of Innovation +1U +Enchantment +Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). +Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. +KLD-U + +Eradicate +2BB +Sorcery +Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. +UD-U, BOK-U + +Erase +W +Instant +Exile target enchantment. +UL-C, M13-C, KTK-C + +Erase (Not the Urza's Legacy One) +2W +Instant +If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. +Remove target enchantment from the game. +UNH-C + +Erayo's Essence +1U +Legendary Enchantment +Whenever an opponent casts his or her first spell each turn, counter that spell. +[Flips from Erayo, Soratami Ascendant.] +SOK-R + +Erayo, Soratami Ascendant +1U +Legendary Creature -- Moonfolk Monk +1/1 +Flying +Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. +[Flips into Erayo's Essence.] +SOK-R + +Erdwal Illuminator +1U +Creature -- Spirit +1/3 +Flying +Whenever you investigate for the first time each turn, investigate an additional time. +SOI-U + +Erdwal Ripper +1RR +Creature -- Vampire +2/1 +Haste +Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. +DKA-C + +Erebos's Emissary +3B +Enchantment Creature -- Snake +3/3 +Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. +Enchanted creature gets +3/+3. +THS-U + +Erebos's Titan +1BBB +Creature -- Giant +5/5 +As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) +Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. +ORI-M + +Erebos, God of the Dead +3B +Legendary Enchantment Creature -- God +5/7 +Indestructible +As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +Your opponents can't gain life. +{1}{B}, Pay 2 life: Draw a card. +THS-M + +Erg Raiders +1B +Creature -- Human Warrior +2/3 +At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. +AN-C, RV-C, 4E-C, 5E-C, MED-C + +Erhnam Djinn +3G +Creature -- Djinn +4/5 +At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) +AN-R, CH-U, JUD-R, VMA-U + +Erhnam Djinn Avatar +Vanguard +0/+3 +Whenever you cast a creature spell, create a 1/1 green Saproling creature token. +MOL-P + +Erithizon +2GG +Creature -- Beast +4/4 +Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. +MM-R + +Eron the Relentless +3RR +Legendary Creature -- Human Rogue +5/2 +Haste +{R}{R}{R}: Regenerate Eron the Relentless. +HL-U, TSP-S + +Erosion +UUU +Enchantment -- Aura +Enchant land +At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. +DK-C, 4E-C + +Errand of Duty +1W +Instant +Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +AI-C, ME2-U + +Errant Doomsayers +1W +Creature -- Human Rebel +1/1 +{T}: Tap target creature with toughness 2 or less. +TSP-C + +Errant Ephemeron +6U +Creature -- Illusion +4/4 +Flying +Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C, MMA-C, DD2-C, DDM-C + +Errant Minion +2U +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +IA-C + +Errantry +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+0 and can only attack alone. +IA-C, 5E-C, ME2-C + +Erratic Explosion +2R +Sorcery +Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. +ONS-C, PC2-C, PCA-C + +Erratic Mutation +2U +Instant +Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. +PLC-C, MMA-C + +Erratic Portal +4 +Artifact +{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +EX-R + +Error +UB +Instant +Counter target multicolored spell. +[This is half of the split card Trial // Error.] +DIS-U, C16-U + +Ersatz Gnomes +3 +Artifact Creature -- Gnome +1/1 +{T}: Target spell becomes colorless. +{T}: Target permanent becomes colorless until end of turn. +MI-U + +Ertai +Vanguard +-1/+4 +Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) +VAN1-P + +Ertai's Familiar +1U +Creature -- Illusion +2/2 +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. +{U}: Until your next upkeep, Ertai's Familiar can't phase out. +WL-R + +Ertai's Meddling +XU +Instant +X can't be 0. +Target spell's controller exiles it with X delay counters on it. +At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. +TE-R + +Ertai's Trickery +U +Instant +Counter target spell if it was kicked. +PS-U + +Ertai, Wizard Adept +2U +Legendary Creature -- Human Wizard +1/1 +{2}{U}{U}, {T}: Counter target spell. +EX-R + +Ertai, the Corrupted +2WUB +Legendary Creature -- Human Wizard +3/4 +{U}, {T}, Sacrifice a creature or enchantment: Counter target spell. +PS-R + +Erupting Dreadwolf +Creature -- Eldrazi Werewolf +6/4 +Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. +[Back face. Transforms into Smoldering Werewolf.] +EMN-U + +Escape Artist +1U +Creature -- Human Wizard +1/1 +Escape Artist can't be blocked. +{U}, Discard a card: Return Escape Artist to its owner's hand. +OD-C + +Escape Routes +2U +Enchantment +{2}{U}: Return target white or black creature you control to its owner's hand. +PS-C + +Escaped Null +3B +Creature -- Zombie Berserker +1/2 +Lifelink +Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. +ROE-U + +Escaped Shapeshifter +3UU +Creature -- Shapeshifter +3/4 +As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. +TE-R + +Esper Battlemage +2U +Artifact Creature -- Human Wizard +2/2 +{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. +{B}, {T}: Target creature gets -1/-1 until end of turn. +ALA-U + +Esper Charm +WUB +Instant +Choose one -- +· Destroy target enchantment. +· Draw two cards. +· Target player discards two cards. +ALA-U + +Esper Cormorants +2WU +Artifact Creature -- Bird +3/3 +Flying +CON-C + +Esper Panorama +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. +ALA-C, C13-C + +Esper Sojourners +WUB +Artifact Creature -- Vedalken Wizard +2/3 +When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. +Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +ARB-C + +Esper Stormblade +(w/b)U +Artifact Creature -- Vedalken Wizard +2/1 +As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. +ARB-C + +Esperzoa +2U +Artifact Creature -- Jellyfish +4/3 +Flying +At the beginning of your upkeep, return an artifact you control to its owner's hand. +CON-U, MMA-U, DDF-U + +Essence Backlash +2UR +Instant +Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. +RTR-C + +Essence Bottle +2 +Artifact +{3}, {T}: Put an elixir counter on Essence Bottle. +{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. +TE-U + +Essence Depleter +2B +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +{1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) +OGW-U + +Essence Drain +4B +Sorcery +Essence Drain deals 3 damage to target creature or player and you gain 3 life. +DST-C, 10E-C, M13-C + +Essence Extraction +1BB +Instant +Essence Extraction deals 3 damage to target creature and you gain 3 life. +KLD-U + +Essence Feed +5B +Sorcery +Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-C + +Essence Filter +1GG +Sorcery +Destroy all enchantments or all nonwhite enchantments. +IA-C, ME2-U + +Essence Flare +U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0. +At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. +IA-C, ME2-C + +Essence Flux +U +Instant +Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. +SOI-U + +Essence Fracture +3UU +Sorcery +Return two target creatures to their owners' hands. +Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +ONS-U + +Essence Harvest +2B +Sorcery +Target player loses X life and you gain X life, where X is the greatest power among creatures you control. +AVR-C + +Essence Leak +U +Enchantment -- Aura +Enchant permanent +As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." +IN-U + +Essence Scatter +1U +Instant +Counter target creature spell. +M10-C, M13-C, M14-C, AKH-C + +Essence Sliver +3W +Creature -- Sliver +3/3 +Whenever a Sliver deals damage, its controller gains that much life. +LGN-R, TSP-S + +Essence Vortex +1UB +Instant +Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. +IA-U + +Essence Warden +G +Creature -- Elf Shaman +1/1 +Whenever another creature enters the battlefield, you gain 1 life. +PLC-C, C14-C, CMA-C, DDH-C + +Essence of the Wild +3GGG +Creature -- Avatar +6/6 +Creatures you control enter the battlefield as a copy of Essence of the Wild. +ISD-M + +Etched Champion +3 +Artifact Creature -- Soldier +2/2 +Metalcraft -- Etched Champion has protection from all colors as long as you control three or more artifacts. +SOM-R, MM2-R + +Etched Monstrosity +5 +Artifact Creature -- Golem +10/10 +Etched Monstrosity enters the battlefield with five -1/-1 counters on it. +{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. +NPH-M, MM2-R + +Etched Oracle +4 +Artifact Creature -- Wizard +0/0 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. +5DN-U, HOP-U, MMA-U, MM2-U, C16-U + +Etched Oracle Avatar +Vanguard ++1/-4 +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. +5DN-P + +Eternal Dominion +7UUU +Sorcery +Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. +Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +SOK-R + +Eternal Dragon +5WW +Creature -- Dragon Spirit +5/5 +Flying +{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-R, C13-R, VMA-R + +Eternal Flame +2RR +Sorcery +Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. +DK-R + +Eternal Scourge +3 +Creature -- Eldrazi Horror +3/3 +You may cast Eternal Scourge from exile. +When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. +EMN-R + +Eternal Thirst +1B +Enchantment -- Aura +Enchant creature +Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +M15-C + +Eternal Warrior +R +Enchantment -- Aura +Enchant creature +Enchanted creature has vigilance. +LE-U, 4E-C, 5E-C + +Eternal Witness +1GG +Creature -- Human Shaman +2/1 +When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. +5DN-U, CMD-U, MMA-U, C15-U, CMA-U, DDJ-U + +Eternal of Harsh Truths +2U +Creature -- Zombie Cleric +1/3 +Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) +Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. +HOU-U + +Eternity Snare +5U +Enchantment -- Aura +Enchant creature +When Eternity Snare enters the battlefield, draw a card. +Enchanted creature doesn't untap during its controller's untap step. +TSP-C, BNG-U + +Eternity Vessel +6 +Artifact +Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. +Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. +ZEN-M + +Ether Well +3U +Instant +Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. +MI-U + +Ethercaste Knight +WU +Artifact Creature -- Human Knight +1/3 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ARB-C, MM2-U + +Ethereal Ambush +3GU +Instant +Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C + +Ethereal Armor +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. +RTR-C + +Ethereal Champion +2WWW +Creature -- Avatar +3/4 +Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. +MI-R, 6E-R + +Ethereal Guidance +2W +Sorcery +Creatures you control get +2/+1 until end of turn. +SOI-C + +Ethereal Haze +W +Instant -- Arcane +Prevent all damage that would be dealt by creatures this turn. +CHK-C + +Ethereal Usher +5U +Creature -- Spirit +2/3 +{U}, {T}: Target creature can't be blocked this turn. +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-U + +Ethereal Whiskergill +3U +Creature -- Elemental +4/3 +Flying +Ethereal Whiskergill can't attack unless defending player controls an Island. +LRW-U + +Etherium Abomination +3UB +Artifact Creature -- Horror +4/3 +Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ARB-C + +Etherium Astrolabe +2U +Artifact +Flash +{B}, {T}, Sacrifice an artifact: Draw a card. +ALA-U + +Etherium Sculptor +1U +Artifact Creature -- Vedalken Artificer +1/2 +Artifact spells you cast cost {1} less to cast. +ALA-C, MMA-C, C16-C + +Etherium-Horn Sorcerer +4UR +Artifact Creature -- Minotaur Wizard +3/6 +{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +PC2-R, C15-R, C16-R, PCA-R, C17-R + +Ethersworn Adjudicator +4U +Artifact Creature -- Vedalken Knight +4/4 +Flying +{1}{W}{B}, {T}: Destroy target creature or enchantment. +{2}{U}: Untap Ethersworn Adjudicator. +CON-M, C16-M + +Ethersworn Canonist +1W +Artifact Creature -- Human Cleric +2/2 +Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. +ALA-R, MMA-R + +Ethersworn Shieldmage +1WU +Artifact Creature -- Vedalken Wizard +2/2 +Flash +When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. +ARB-C, ARC-C + +Etherwrought Page +1WUB +Artifact +At the beginning of your upkeep, choose one -- +· You gain 2 life. +· Look at the top card of your library. You may put that card into your graveyard. +· Each opponent loses 1 life. +ARB-U + +Eunuchs' Intrigues +2R +Sorcery +Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +P3K-U + +Eureka +2GG +Sorcery +Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. +LE-R, VMA-M, MED-R + +Evacuation +3UU +Instant +Return all creatures to their owners' hands. +ST-R, 7E-R, 8ED-R, 9ED-R, 10E-R, C16-R + +Evanescent Intellect +U +Enchantment -- Aura +Enchant creature +Enchanted creature has "{1}{U}, {T}: Target player puts the top three cards of his or her library into his or her graveyard." +BNG-C + +Evangel of Heliod +4WW +Creature -- Human Cleric +1/3 +When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +THS-U + +Evangelize +4W +Sorcery +Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) +Gain control of target creature of an opponent's choice he or she controls. +TSP-R + +Evaporate +2R +Sorcery +Evaporate deals 1 damage to each white and/or blue creature. +HL-U + +Evasive Action +1U +Instant +Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control. +AP-U, DDE-U + +Even the Odds +2W +Instant +Cast Even the Odds only if you control fewer creatures than each opponent. +Create three 1/1 white Soldier creature tokens. +FUT-U + +Ever After +4BB +Sorcery +Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. +SOI-R + +Everbark Shaman +4G +Creature -- Treefolk Shaman +3/5 +{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +MOR-C + +Everflame Eidolon +1R +Enchantment Creature -- Spirit +1/1 +Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +{R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. +Enchanted creature gets +1/+1. +BNG-U + +Everflowing Chalice +0 +Artifact +Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} to your mana pool for each charge counter on Everflowing Chalice. +WWK-U, ARC-U, C14-U, MM2-U, C16-U, DDF-U + +Everglades +Land +Everglades enters the battlefield tapped. +When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. +{T}: Add {C}{B} to your mana pool. +VI-U, C14-U + +Everglove Courier +2G +Creature -- Elf +2/1 +You may choose not to untap Everglove Courier during your untap step. +{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. +ONS-U + +Everlasting Torment +2(b/r) +Enchantment +Players can't gain life. +Damage can't be prevented. +All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) +SHM-R, C16-R + +Evermind +Instant -- Arcane +(Nonexistent mana costs can't be paid.) +Draw a card. +Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +[Blue color indicator.] +SOK-U + +Evernight Shade +3B +Creature -- Shade +1/1 +{B}: Evernight Shade gets +1/+1 until end of turn. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-U, C14-U + +Evershrike +3(w/b)(w/b) +Creature -- Elemental Spirit +2/2 +Flying +Evershrike gets +2/+2 for each Aura attached to it. +{X}{(w/b)}{(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. +EVE-R + +Every Dream a Nightmare +Scheme +When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way. +E01-C + +Every Hope Shall Vanish +Scheme +When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. +ARC-C + +Every Last Vestige Shall Rot +Scheme +When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. +ARC-C + +Evil Comes to Fruition +Scheme +When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead. +ARC-C + +Evil Eye of Orms-by-Gore +4B +Creature -- Eye +3/6 +Non-Eye creatures you control can't attack. +Evil Eye of Orms-by-Gore can't be blocked except by Walls. +LE-U, 5E-U, 6E-U, TSP-S + +Evil Eye of Urborg +4B +Creature -- Eye +6/3 +Non-Eye creatures you control can't attack. +Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. +TSP-U + +Evil Presence +B +Enchantment -- Aura +Enchant land +Enchanted land is a Swamp. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, NPH-C, ME3-C + +Evil Twin +2UB +Creature -- Shapeshifter +0/0 +You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." +ISD-R, MM3-R + +Evincar's Justice +2BB +Sorcery +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Evincar's Justice deals 2 damage to each creature and each player. +TE-C, CMD-C, CMA-C + +Eviscerator +3BB +Creature -- Horror +5/5 +Protection from white +When Eviscerator enters the battlefield, you lose 5 life. +UL-R + +Evolution Charm +1G +Instant +Choose one -- +· Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +· Return target creature card from your graveyard to your hand. +· Target creature gains flying until end of turn. +PLC-C + +Evolution Vat +3 +Artifact +{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." +DIS-R + +Evolutionary Escalation +1G +Enchantment +At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. +C16-U + +Evolutionary Leap +1G +Enchantment +{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. +ORI-R + +Evolving Wilds +Land +{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +ROE-C, CMD-C, DKA-C, M13-C, C13-C, M15-C, C14-C, DTK-C, MM2-C, ORI-C, BFZ-C, C15-C, CN2-C, C16-C, AKH-C, CMA-C, C17-C, DDH-C, DDK-C, DDN-C, DDO-C, DDP-C + +Exalted Angel +4WW +Creature -- Angel +4/5 +Flying +Whenever Exalted Angel deals damage, you gain that much life. +Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R, V15-M + +Exalted Dragon +4WW +Creature -- Dragon +5/5 +Flying +Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) +EX-R + +Exava, Rakdos Blood Witch +2BR +Legendary Creature -- Human Cleric +3/3 +First strike, haste +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +Each other creature you control with a +1/+1 counter on it has haste. +DGM-R + +Excavation +1U +Enchantment +{1}, Sacrifice a land: Draw a card. Any player may activate this ability. +PR-U + +Excavator +2 +Artifact +{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.) +TE-U + +Excise +XW +Instant +Exile target attacking creature unless its controller pays {X}. +PR-C + +Exclude +2U +Instant +Counter target creature spell. +Draw a card. +IN-C, C14-C + +Exclusion Ritual +4WW +Enchantment +Imprint -- When Exclusion Ritual enters the battlefield, exile target nonland permanent. +Players can't cast spells with the same name as the exiled card. +NPH-U + +Excommunicate +2W +Sorcery +Put target creature on top of its owner's library. +ALA-C, M10-C, M11-C + +Excoriate +3W +Sorcery +Exile target tapped creature. +BNG-C, E01-C + +Excruciator +6RR +Creature -- Avatar +7/7 +Damage that would be dealt by Excruciator can't be prevented. +RAV-R + +Execute +2B +Instant +Destroy target white creature. It can't be regenerated. +Draw a card. +OD-U, 8ED-U, 9ED-U + +Executioner's Capsule +B +Artifact +{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. +ALA-C, MMA-U, C16-C + +Executioner's Hood +2 +Artifact -- Equipment +Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +DKA-C + +Executioner's Swing +WB +Instant +Target creature that dealt damage this turn gets -5/-5 until end of turn. +GTC-C + +Exemplar of Strength +1G +Creature -- Human Warrior +4/4 +When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. +Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. +AKH-U + +Exert Influence +4U +Sorcery +Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. +BFZ-R + +Exhaustion +2U +Sorcery +Creatures and lands target opponent controls don't untap during his or her next untap step. +P1-R, P2-R, US-U, P3K-R, S99-U, 9ED-U + +Exhume +1B +Sorcery +Each player puts a creature card from his or her graveyard onto the battlefield. +US-C, PD3-C + +Exhumer Thrull +5B +Creature -- Thrull +3/3 +Haunt (When this creature dies, exile it haunting target creature.) +When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. +GPT-U + +Exile +2W +Instant +Exile target nonwhite attacking creature. You gain life equal to its toughness. +AI-R, 6E-R, VMA-C, MED-C + +Exile into Darkness +4B +Sorcery +Target player sacrifices a creature with converted mana cost 3 or less. +At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. +SOK-U + +Exiled Boggart +1B +Creature -- Goblin Rogue +2/2 +When Exiled Boggart dies, discard a card. +LRW-C + +Exiled Doomsayer +1W +Creature -- Human Cleric +1/2 +All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) +SCG-R + +Exorcist +WW +Creature -- Human Cleric +1/1 +{1}{W}, {T}: Destroy target black creature. +DK-R, ME3-U + +Exoskeletal Armor +1G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. +JUD-U + +Exotic Curse +2B +Enchantment -- Aura +Enchant creature +Domain -- Enchanted creature gets -1/-1 for each basic land type among lands you control. +IN-C, DDE-C + +Exotic Disease +4B +Sorcery +Domain -- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. +PS-U + +Exotic Orchard +Land +{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. +CON-R, PC2-R, CN2-R, C16-R, PCA-R, C17-R + +Expedite +R +Instant +Target creature gains haste until end of turn. +Draw a card. +OGW-C + +Expedition Envoy +W +Creature -- Human Scout Ally +2/1 +BFZ-U + +Expedition Map +1 +Artifact +{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +ZEN-C, MM2-U + +Expedition Raptor +3WW +Creature -- Bird +2/2 +Flying +When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +OGW-C, E01-C + +Expendable Troops +1W +Creature -- Human Soldier +2/1 +{T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. +UL-C + +Experiment Kraj +2GGUU +Legendary Creature -- Ooze Mutant +4/6 +Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. +{T}: Put a +1/+1 counter on target creature. +DIS-R + +Experiment One +G +Creature -- Human Ooze +1/1 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. +GTC-U, C15-U + +Experimental Aviator +3UU +Creature -- Human Artificer +0/3 +Flying +When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +KLD-U + +Exploding Borders +2RG +Sorcery +Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. +CON-C + +Exploration +G +Enchantment +You may play an additional land on each of your turns. +US-R, CNS-R + +Explore +1G +Sorcery +You may play an additional land this turn. +Draw a card. +WWK-C, MM3-C, E01-C, DDO-C + +Explorer's Scope +1 +Artifact -- Equipment +Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ZEN-C, CNS-U, DDP-C + +Explosive Apparatus +1 +Artifact +{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. +SOI-C + +Explosive Growth +G +Instant +Kicker {5} (You may pay an additional {5} as you cast this spell.) +Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. +IN-C + +Explosive Impact +5R +Instant +Explosive Impact deals 5 damage to target creature or player. +RTR-C + +Explosive Revelation +3RR +Sorcery +Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. +ROE-U + +Explosive Vegetation +3G +Sorcery +Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +ONS-U, HOP-U, CMD-U, DTK-U, CN2-U, DDO-U + +Expose Evil +1W +Instant +Tap up to two target creatures. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Expropriate +7UU +Sorcery +Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +CN2-M + +Expunge +2B +Instant +Destroy target nonartifact, nonblack creature. It can't be regenerated. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, VMA-C + +Exquisite Archangel +5WW +Creature -- Angel +5/5 +Flying +If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. +AER-M + +Exquisite Blood +4B +Enchantment +Whenever an opponent loses life, you gain that much life. +AVR-R + +Exquisite Firecraft +1RR +Sorcery +Exquisite Firecraft deals 4 damage to target creature or player. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. +ORI-R + +Exsanguinate +XBB +Sorcery +Each opponent loses X life. You gain life equal to the life lost this way. +SOM-U + +Extinction +4B +Sorcery +Destroy all creatures of the creature type of your choice. +TE-R + +Extinguish +1U +Instant +Counter target sorcery spell. +P2-C, P3K-C, S99-C + +Extinguish All Hope +4BB +Sorcery +Destroy all nonenchantment creatures. +JOU-R + +Extirpate +B +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +PLC-R, MMA-R + +Extortion +3BB +Sorcery +Look at target player's hand and choose up to two cards from it. That player discards those cards. +MM-R + +Extra Arms +4R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, it deals 2 damage to target creature or player. +SCG-U + +Extract +U +Sorcery +Search target player's library for a card and exile it. Then that player shuffles his or her library. +OD-R + +Extract from Darkness +3UB +Sorcery +Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. +CNS-U, EMA-U, E01-U + +Extractor Demon +4BB +Creature -- Demon +5/5 +Flying +Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. +Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-R, ARC-R, CMD-R, C15-R, MM3-R, CMA-R + +Extraplanar Lens +3 +Artifact +Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. +Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. +MRD-R, MPS_KLD-S + +Extravagant Spirit +3U +Creature -- Spirit +4/4 +Flying +At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. +MM-R + +Extricator of Flesh +Creature -- Eldrazi Horror +3/5 +Eldrazi you control have vigilance. +{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. +[Back face. Transforms into Extricator of Sin.] +EMN-U + +Extricator of Sin +2W +Creature -- Human Cleric +0/3 +When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. +Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. +[Front face. Transforms into Extricator of Flesh.] +EMN-U + +Extruder +4 +Artifact Creature -- Juggernaut +4/3 +Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +Sacrifice an artifact: Put a +1/+1 counter on target creature. +UD-U + +Exuberant Firestoker +2R +Creature -- Human Druid Shaman +1/1 +At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. +{T}: Add {C} to your mana pool. +ALA-U + +Exultant Cultist +2U +Creature -- Human Wizard +2/2 +When Exultant Cultist dies, draw a card. +EMN-C + +Eye Gouge +B +Instant +Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. +BNG-C + +Eye Spy +U +Sorcery +Look at the top card of target player's library. You may put that card into his or her graveyard. +P2-U, S99-U + +Eye for an Eye +WW +Instant +The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. +AN-U, RV-R, 4E-R, 5E-R, ME4-R + +Eye of Doom +4 +Artifact +When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. +{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. +C13-R + +Eye of Nowhere +UU +Sorcery -- Arcane +Return target permanent to its owner's hand. +CHK-C + +Eye of Ramos +3 +Artifact +{T}: Add {U} to your mana pool. +Sacrifice Eye of Ramos: Add {U} to your mana pool. +MM-R + +Eye of Singularity +3W +World Enchantment +When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. +Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. +VI-R + +Eye of Ugin +Legendary Land +Colorless Eldrazi spells you cast cost {2} less to cast. +{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. +WWK-M, MM2-R, EXP-M + +Eye of Yawgmoth +3 +Artifact +{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. +NE-R + +Eye of the Storm +5UU +Enchantment +Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. +RAV-R + +Eye to Eye +2B +Instant +You and target creature's controller have a staring contest. If you win, destroy that creature. +UNH-U + +Eyeblight Assassin +2B +Creature -- Elf Assassin +2/2 +When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +ORI-C + +Eyeblight Massacre +2BB +Sorcery +Non-Elf creatures get -2/-2 until end of turn. +ORI-U + +Eyeblight's Ending +2B +Tribal Instant -- Elf +Destroy target non-Elf creature. +LRW-C, EMA-C + +Eyeless Watcher +3G +Creature -- Eldrazi Drone +1/1 +Devoid (This card has no color.) +When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +BFZ-C + +Eyes in the Skies +3W +Instant +Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) +RTR-C, MM3-C + +Eyes of the Watcher +2U +Enchantment +Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-U + +Eyes of the Wisent +1G +Tribal Enchantment -- Elemental +Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token. +LRW-R + +Ezuri's Archers +G +Creature -- Elf Archer +1/2 +Reach (This creature can block creatures with flying.) +Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. +SOM-C + +Ezuri's Brigade +2GG +Creature -- Elf Warrior +4/4 +Metalcraft -- As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. +SOM-R + +Ezuri's Predation +5GGG +Sorcery +For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures. +C15-R + +Ezuri, Claw of Progress +2GU +Legendary Creature -- Elf Warrior +3/3 +Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. +At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. +C15-M + +Ezuri, Renegade Leader +1GG +Legendary Creature -- Elf Warrior +2/2 +{G}: Regenerate another target Elf. +{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. +SOM-R, C14-R, CMA-R + +Fa'adiyah Seer +1G +Creature -- Human Shaman +1/1 +{T}: Draw a card and reveal it. If it isn't a land card, discard it. +PLC-C + +Fable of Wolf and Owl +3(g/u)(g/u)(g/u) +Enchantment +Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. +Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying. +EVE-R + +Fabled Hero +1WW +Creature -- Human Soldier +2/2 +Double strike +Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. +THS-R + +Fabricate +2U +Sorcery +Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. +MRD-U, M10-U, HOP-U + +Fabrication Module +3 +Artifact +Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. +{4}, {T}: You get {E}. +KLD-U + +Face of Fear +5B +Creature -- Horror +3/4 +{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +OD-U + +Face to Face +1R +Sorcery +You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. +UNH-U + +Faceless Butcher +2BB +Creature -- Nightmare Horror +2/3 +When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. +When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. +TOR-C, TSP-S, PD3-C + +Faceless Devourer +2B +Creature -- Nightmare Horror +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +When Faceless Devourer enters the battlefield, exile another target creature with shadow. +When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. +TSP-U + +Faces of the Past +2U +Enchantment +Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. +SCG-R + +Facevaulter +B +Creature -- Goblin Warrior +1/1 +{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. +LRW-C, MMA-C + +Fact or Fiction +3U +Instant +Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +IN-U, CMD-U, CNS-U, C15-U, EMA-U, VMA-U, DD2-U, V13-M + +Fade Away +2U +Sorcery +For each creature, its controller sacrifices a permanent unless he or she pays {1}. +EX-C + +Fade from Memory +B +Instant +Exile target card from a graveyard. +Cycling {B} ({B}, Discard this card: Draw a card.) +ONS-U + +Fade into Antiquity +2G +Sorcery +Exile target artifact or enchantment. +THS-C, CN2-C + +Faerie Artisans +3U +Creature -- Faerie Artificer +2/2 +Flying +Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. +C16-R + +Faerie Conclave +Land +Faerie Conclave enters the battlefield tapped. +{T}: Add {U} to your mana pool. +{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. +UL-U, 10E-U, C13-U, CMA-U + +Faerie Dragon +2GG +Summon Dragon +1/3 +Flying +{1}{G}{G}: Play a random effect. +ASTRAL-S + +Faerie Harbinger +3U +Creature -- Faerie Wizard +2/2 +Flash +Flying +When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Faerie Impostor +U +Creature -- Faerie Rogue +2/1 +Flying +When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +RTR-U, DDN-U + +Faerie Invaders +4U +Creature -- Faerie Rogue +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +M13-C, DDN-C + +Faerie Macabre +1BB +Creature -- Faerie Rogue +2/2 +Flying +Discard Faerie Macabre: Exile up to two target cards from graveyards. +SHM-C, MMA-C, DDD-C + +Faerie Mechanist +3U +Artifact Creature -- Faerie Artificer +2/2 +Flying +When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +CON-C, MMA-C, MM2-C, DDF-C + +Faerie Miscreant +U +Creature -- Faerie Rogue +1/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. +ORI-C + +Faerie Noble +2G +Creature -- Faerie +1/2 +Flying +Other Faerie creatures you control get +0/+1. +{T}: Other Faerie creatures you control get +1/+0 until end of turn. +HL-R, ME3-U + +Faerie Squadron +U +Creature -- Faerie +1/1 +Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) +If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. +IN-C + +Faerie Swarm +3U +Creature -- Faerie +*/* +Flying +Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. +SHM-U + +Faerie Tauntings +2B +Tribal Enchantment -- Faerie +Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. +LRW-U + +Faerie Trickery +1UU +Tribal Instant -- Faerie +Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +LRW-C + +Failed Inspection +2UU +Instant +Counter target spell. Draw a card, then discard a card. +KLD-C + +Failure +1U +Instant +Return target spell to its owner's hand. +[This is half of the split card Failure // Comply.] +AKH-R + +Failure // Comply +1U // W +Instant // Sorcery +Return target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. +AKH-R + +Fairgrounds Trumpeter +2G +Creature -- Elephant +2/2 +At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. +KLD-U + +Fairgrounds Warden +2W +Creature -- Dwarf Soldier +1/3 +When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. +KLD-U + +Faith Healer +1W +Creature -- Human Cleric +1/1 +Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. +US-R + +Faith Unbroken +3W +Enchantment -- Aura +Enchant creature you control +When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. +Enchanted creature gets +2/+2. +EMN-U + +Faith of the Devoted +2B +Enchantment +Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. +AKH-U + +Faith's Fetters +3W +Enchantment -- Aura +Enchant permanent +When Faith's Fetters enters the battlefield, you gain 4 life. +Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. +RAV-C, C15-C, EMA-U, DDC-C + +Faith's Reward +3W +Instant +Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. +M13-R, CN2-R + +Faith's Shield +W +Instant +Target permanent you control gains protection from the color of your choice until end of turn. +Fateful hour -- If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. +DKA-U + +Faithbearer Paladin +4W +Creature -- Human Knight +3/4 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +EMN-C + +Faithful Squire +1WW +Creature -- Human Soldier +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. +At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. +[Flips into Kaiso, Memory of Loyalty.] +BOK-U + +Faithless Looting +R +Sorcery +Draw two cards, then discard two cards. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C, C14-C, C15-C, EMA-C, DDK-C + +Falkenrath Aristocrat +2BR +Creature -- Vampire +4/1 +Flying, haste +Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. +DKA-M, MM3-R + +Falkenrath Exterminator +1R +Creature -- Vampire Archer +1/1 +Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. +{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. +AVR-U + +Falkenrath Gorger +R +Creature -- Vampire Berserker +2/1 +Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-R + +Falkenrath Marauders +3RR +Creature -- Vampire Warrior +2/2 +Flying, haste +Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. +ISD-R + +Falkenrath Noble +3B +Creature -- Vampire +2/2 +Flying +Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. +ISD-U, MM3-C, C17-C, DDQ-U + +Falkenrath Reaver +1R +Creature -- Vampire +2/2 +EMN-C, W17-C + +Falkenrath Torturer +2B +Creature -- Vampire +2/1 +Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. +DKA-C + +Fall +BR +Sorcery +Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. +[This is half of the split card Rise // Fall.] +DIS-U, DDH-U + +Fall of the Gavel +3WU +Instant +Counter target spell. You gain 5 life. +RTR-U + +Fall of the Hammer +1R +Instant +Target creature you control deals damage equal to its power to another target creature. +BNG-C, C15-C + +Fall of the Titans +XXR +Instant +Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Fall of the Titans deals X damage to each of up to two target creatures and/or players. +OGW-R + +Fallen Angel +3BB +Creature -- Angel +3/3 +Flying +Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. +LE-U, CH-U, 5E-U, 6E-R, 7E-R, 8ED-R, CMD-R, CMA-R, DDC-R + +Fallen Angel Avatar +Vanguard +0/-5 +Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life. +MOL-P + +Fallen Askari +1B +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Fallen Askari can't block. +VI-C, VMA-C + +Fallen Cleric +4B +Creature -- Zombie Cleric +4/2 +Protection from Clerics +Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Fallen Ferromancer +3R +Creature -- Human Shaman +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. +NPH-U + +Fallen Ideal +2B +Enchantment -- Aura +Enchant creature +Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." +When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. +TSP-U, C15-U + +Falling Star +2R +Sorcery +Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. +LE-R + +Falling Timber +2G +Instant +Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) +Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. +PS-C + +Fallow Earth +2G +Sorcery +Put target land on top of its owner's library. +MI-U, 6E-U + +Fallow Wurm +2G +Creature -- Wurm +4/4 +When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. +WL-U + +Fallowsage +3U +Creature -- Merfolk Wizard +2/2 +Whenever Fallowsage becomes tapped, you may draw a card. +LRW-U + +False Cure +BB +Instant +Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. +ONS-R + +False Dawn +1W +Sorcery +Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. +Draw a card. +AP-R + +False Defeat +3W +Sorcery +Return target creature card from your graveyard to the battlefield. +P3K-C, ME3-U + +False Demise +2U +Enchantment -- Aura +Enchant creature +When enchanted creature dies, return that card to the battlefield under your control. +AI-C, MM-U + +False Memories +1U +Instant +Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. +TOR-R + +False Mourning +G +Sorcery +Put target card from your graveyard on top of your library. +P3K-U + +False Orders +R +Instant +Cast False Orders only during the declare blockers step. +Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. +A-C, B-C, U-C + +False Peace +W +Sorcery +Target player skips all combat phases of his or her next turn. +P1-C, S99-U + +False Prophet +2WW +Creature -- Human Cleric +2/2 +When False Prophet dies, exile all creatures. +UD-R, CMD-R + +False Summoning +1U +Instant +Counter target creature spell. +P2-C, ME4-C + +Falter +1R +Instant +Creatures without flying can't block this turn. +US-C, VMA-C + +Fame +1R +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature gets +2/+0 and gains haste until end of turn. +[This is half of the split card Claim // Fame.] +HOU-U + +Familiar Ground +2G +Enchantment +Each creature you control can't be blocked by more than one creature. +WL-U, 6E-U, 7E-U + +Familiar's Ruse +UU +Instant +As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. +Counter target spell. +LRW-U, MM3-U + +Famine +3BB +Sorcery +Famine deals 3 damage to each creature and each player. +P3K-U, C13-U, VMA-U, ME3-U + +Famished Ghoul +3B +Creature -- Zombie +3/2 +{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. +OD-U + +Fan Bearer +W +Creature -- Zombie +1/2 +{2}, {T}: Tap target creature. +AKH-C + +Fanatic of Mogis +3R +Creature -- Minotaur Shaman +4/2 +When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +THS-U + +Fanatic of Xenagos +1RG +Creature -- Centaur Warrior +3/3 +Trample +Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) +When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. +BNG-U + +Fanatical Devotion +2W +Enchantment +Sacrifice a creature: Regenerate target creature. +NE-C + +Fanatical Fever +2GG +Instant +Target creature gets +3/+0 and gains trample until end of turn. +IA-U + +Fang Skulkin +2 +Artifact Creature -- Scarecrow +2/1 +{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +EVE-C + +Fang of the Pack +5G +Creature -- Wolf +5/3 +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) +CN2-U + +Fangren Firstborn +1GGG +Creature -- Beast +4/2 +Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. +DST-R + +Fangren Hunter +3GG +Creature -- Beast +4/4 +Trample +MRD-C + +Fangren Marauder +5G +Creature -- Beast +5/5 +Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. +MBS-C + +Fangren Pathcutter +4GG +Creature -- Beast +4/6 +Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. +5DN-U + +Fanning the Flames +XRR +Sorcery +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Fanning the Flames deals X damage to target creature or player. +ST-U + +Far +1U +Instant +Return target creature to its owner's hand. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Far // Away.] +DGM-U + +Far // Away +1U // 2B +Instant // Instant +Return target creature to its owner's hand. +Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Far Wanderings +2G +Sorcery +Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +Threshold -- If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. +TOR-C, C16-C + +Farbog Boneflinger +4B +Creature -- Zombie +2/2 +When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. +DKA-U, CN2-U + +Farbog Explorer +2W +Creature -- Human Scout +2/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +AVR-C + +Farbog Revenant +2B +Creature -- Spirit +1/3 +Skulk (This creature can't be blocked by creatures with greater power.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +SOI-C + +Farewell to Arms +1BB +Enchantment +As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. +When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) +UNH-C + +Farhaven Elf +2G +Creature -- Elf Druid +1/1 +When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. +SHM-C, C13-C, C14-C, CMA-C + +Farm +2W +Instant +Destroy target attacking or blocking creature. +[This is half of the split card Farm // Market.] +HOU-U + +Farm // Market +2W // 2U +Instant // Sorcery +Destroy target attacking or blocking creature. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw two cards, then discard two cards. +HOU-U + +Farmstead +WWW +Enchantment -- Aura +Enchant land +Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." +A-R, B-R, U-R, RV-R + +Farrel's Mantle +2W +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. +FE-U, ME2-U + +Farrel's Zealot +1WW +Creature -- Human +2/2 +Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. +FE-C, ME2-U + +Farrelite Priest +1WW +Creature -- Human Cleric +1/3 +{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. +FE-U + +Farseek +1G +Sorcery +Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +RAV-C, M13-C, C16-C, C17-C + +Farsight Mask +5 +Artifact +Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. +MRD-U, PC2-U, PCA-U + +Fascination +XUU +Sorcery +Choose one -- +· Each player draws X cards. +· Each player puts the top X cards of his or her library into his or her graveyard. +FRF-U + +Fascist Art Director +1WW +Creature -- Human Horror +2/2 +{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn. +UNH-C + +Fastbond +G +Enchantment +You may play any number of lands on each of your turns. +Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. +A-R, B-R, U-R, RV-R, VMA-M, ME4-R + +Fasting +W +Enchantment +At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. +If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. +When you draw a card, destroy Fasting. +DK-U + +Fat Ass +4G +Creature -- Donkey Shaman +2/3½ +Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) +UNH-C + +Fatal Attraction +2R +Enchantment -- Aura +Enchant creature +When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. +At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. +FUT-C + +Fatal Blow +B +Instant +Destroy target creature that was dealt damage this turn. It can't be regenerated. +WL-C, 6E-C + +Fatal Frenzy +2R +Instant +Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. +PLC-R + +Fatal Fumes +3B +Instant +Target creature gets -4/-2 until end of turn. +DGM-C + +Fatal Lore +2BB +Sorcery +An opponent chooses one -- +· You draw three cards. +· You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. +AI-R + +Fatal Mutation +B +Enchantment -- Aura +Enchant creature +When enchanted creature is turned face up, destroy it. It can't be regenerated. +SCG-U + +Fatal Push +B +Instant +Destroy target creature if it has converted mana cost 2 or less. +Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. +AER-U + +Fate Foretold +1U +Enchantment -- Aura +Enchant creature +When Fate Foretold enters the battlefield, draw a card. +When enchanted creature dies, its controller draws a card. +THS-C + +Fate Forgotten +2W +Instant +Exile target artifact or enchantment. +DTK-C + +Fate Transfer +1(u/b) +Instant +Move all counters from target creature onto another target creature. +SHM-C + +Fate Unraveler +3B +Enchantment Creature -- Hag +3/4 +Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. +BNG-R, C15-R + +Fated Conflagration +1RRR +Instant +Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BNG-R + +Fated Infatuation +UUU +Instant +Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BNG-R + +Fated Intervention +2GGG +Instant +Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BNG-R + +Fated Retribution +4WWW +Instant +Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BNG-R + +Fated Return +4BBB +Instant +Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BNG-R + +Fateful Showdown +2RR +Instant +Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. +KLD-R + +Fatespinner +1UU +Creature -- Human Wizard +1/2 +At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. +MRD-R + +Fatestitcher +3U +Creature -- Zombie Wizard +1/2 +{T}: You may tap or untap another target permanent. +Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-U + +Fathom Feeder +UB +Creature -- Eldrazi Drone +1/1 +Devoid (This card has no color.) +Deathtouch +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +{3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. +BFZ-R + +Fathom Fleet Captain +1B +Creature -- Human Pirate +2/1 +Menace +Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. +XLN-R + +Fathom Fleet Cutthroat +3B +Creature -- Human Pirate +3/3 +When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. +XLN-C + +Fathom Fleet Firebrand +1R +Creature -- Human Pirate +2/2 +{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. +XLN-C + +Fathom Mage +2GU +Creature -- Human Wizard +1/1 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. +GTC-R, C16-R + +Fathom Seer +1U +Creature -- Illusion +1/3 +Morph--Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Fathom Seer is turned face up, draw two cards. +TSP-C, C14-C, DD2-C, DDN-C + +Fathom Trawl +3UU +Sorcery +Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. +LRW-R + +Fatigue +1U +Sorcery +Target player skips his or her next draw step. +UD-C + +Fault Line +XRR +Instant +Fault Line deals X damage to each creature without flying and each player. +US-R + +Fault Riders +2R +Creature -- Human Soldier +2/2 +Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. +PR-C + +Faultgrinder +6R +Creature -- Elemental +4/4 +Trample +When Faultgrinder enters the battlefield, destroy target land. +Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C, CMD-C + +Fauna Shaman +1G +Creature -- Elf Shaman +2/2 +{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. +M11-R + +Favor of the Mighty +1W +Tribal Enchantment -- Giant +Each creature with the highest converted mana cost has protection from all colors. +LRW-R + +Favor of the Overbeing +1(g/u) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is green, it gets +1/+1 and has vigilance. +As long as enchanted creature is blue, it gets +1/+1 and has flying. +EVE-C + +Favor of the Woods +2G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature blocks, you gain 3 life. +DKA-C + +Favorable Destiny +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2 as long as it's white. +Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) +MI-U + +Favorable Winds +1U +Enchantment +Creatures you control with flying get +1/+1. +AVR-U, CNS-U, XLN-U + +Favored Hoplite +W +Creature -- Human Soldier +1/2 +Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. +THS-U + +Fear +BB +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Fearsome Awakening +4B +Sorcery +Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. +FRF-U + +Fearsome Temper +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." +BNG-C + +Feast of Blood +1B +Sorcery +Cast Feast of Blood only if you control two or more Vampires. +Destroy target creature. You gain 4 life. +ZEN-U + +Feast of Dreams +1B +Instant +Destroy target enchanted creature or enchantment creature. +JOU-C + +Feast of Flesh +B +Sorcery +Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. +CSP-C + +Feast of Worms +3GG +Sorcery -- Arcane +Destroy target land. If that land was legendary, its controller sacrifices another land. +CHK-U + +Feast of the Unicorn +3B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +4/+0. +HL-C, 6E-C + +Feast on the Fallen +2B +Enchantment +At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. +M15-U + +Feast or Famine +3B +Instant +Choose one -- +· Create a 2/2 black Zombie creature token. +· Destroy target nonartifact, nonblack creature. It can't be regenerated. +AI-C, DDJ-C, MED-C + +Feat of Resistance +1W +Instant +Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. +KTK-C + +Fecundity +2G +Enchantment +Whenever a creature dies, that creature's controller may draw a card. +US-U, 8ED-U, C13-U + +Feebleness +1B +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets -2/-1. +TSP-C + +Feed +3G +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw a card for each creature you control with power 3 or greater. +[This is half of the split card Mouth // Feed.] +AKH-R + +Feed the Clan +1G +Instant +You gain 5 life. +Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater. +KTK-C + +Feed the Machine +Scheme +When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. +ARC-C + +Feed the Pack +5G +Enchantment +At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. +DKA-R + +Feedback +2U +Enchantment -- Aura +Enchant enchantment +At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U + +Feedback Bolt +4R +Instant +Feedback Bolt deals damage to target player equal to the number of artifacts you control. +5DN-U + +Feeding Frenzy +2B +Instant +Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. +ONS-U + +Feeding Grounds +Plane -- Muraganda +Red spells cost {1} less to cast. +Green spells cost {1} less to cast. +Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. +HOP-C, PCA-C + +Feeling of Dread +1W +Instant +Tap up to two target creatures. +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C + +Feint +R +Instant +Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. +LE-C + +Feldon of the Third Path +1RR +Legendary Creature -- Human Artificer +2/3 +{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +C14-M + +Feldon's Cane +1 +Artifact +{T}, Exile Feldon's Cane: Shuffle your graveyard into your library. +AQ-U, CH-C, 5E-U, TSP-S + +Felhide Brawler +1B +Creature -- Minotaur +2/2 +Felhide Brawler can't block unless you control another Minotaur. +BNG-C + +Felhide Minotaur +2B +Creature -- Minotaur +2/3 +THS-C + +Felhide Petrifier +2B +Creature -- Minotaur Warrior +2/3 +Deathtouch +Other Minotaur creatures you control have deathtouch. +JOU-U + +Felhide Spiritbinder +3R +Creature -- Minotaur Shaman +3/4 +Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. +BNG-R + +Felidar Cub +1W +Creature -- Cat Beast +2/2 +Sacrifice Felidar Cub: Destroy target enchantment. +BFZ-C + +Felidar Guardian +3W +Creature -- Cat Beast +1/4 +When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. +AER-U + +Felidar Sovereign +4WW +Creature -- Cat Beast +4/6 +Vigilance, lifelink +At the beginning of your upkeep, if you have 40 or more life, you win the game. +ZEN-M, BFZ-R + +Felidar Umbra +1W +Enchantment -- Aura +Enchant creature +Enchanted creature has lifelink. +{1}{W}: Attach Felidar Umbra to target creature you control. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +PC2-U, PCA-U + +Fell Flagship +3 +Artifact -- Vehicle +3/3 +Pirates you control get +1/+0. +Whenever Fell Flagship deals combat damage to a player, that player discards a card. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +XLN-R + +Fell Shepherd +5BB +Creature -- Avatar +8/6 +Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. +{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. +C13-R + +Fell the Mighty +4W +Sorcery +Destroy all creatures with power greater than target creature's power. +C14-R, C17-R + +Fellwar Stone +2 +Artifact +{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. +DK-U, 4E-U, 5E-U, 9ED-U, CMD-U, C15-U, C16-U, C17-U, ME3-C + +Femeref Archers +2G +Creature -- Human Archer +2/2 +{T}: Femeref Archers deals 4 damage to target attacking creature with flying. +MI-U, 6E-U, 7E-U, 10E-U + +Femeref Enchantress +GW +Creature -- Human Druid +1/2 +Whenever an enchantment is put into a graveyard from the battlefield, draw a card. +VI-R + +Femeref Healer +1W +Creature -- Human Cleric +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +MI-C + +Femeref Knight +2W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{W}: Femeref Knight gains vigilance until end of turn. +MI-C + +Femeref Scouts +2W +Creature -- Human Scout +1/4 +MI-C + +Fen Hauler +6B +Creature -- Insect +5/5 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Fen Hauler can't be blocked by artifact creatures. +AER-C + +Fen Stalker +3B +Creature -- Nightstalker +3/2 +Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) +PR-C + +Fencer Clique +2UU +Creature -- Faerie Soldier +3/2 +Flying +{U}: Put Fencer Clique on top of its owner's library. +MOR-C + +Fencer's Magemark +2R +Enchantment -- Aura +Enchant creature +Creatures you control that are enchanted get +1/+1 and have first strike. +GPT-C + +Fencing Ace +1W +Creature -- Human Soldier +1/1 +Double strike (This creature deals both first-strike and regular combat damage.) +RTR-U, E01-U, DDL-U + +Fend Off +1W +Instant +Prevent all combat damage that would be dealt by target creature this turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +UD-C + +Fendeep Summoner +4B +Creature -- Treefolk Shaman +3/5 +{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. +MOR-R + +Feral Animist +1RG +Creature -- Goblin Shaman +2/1 +{3}: Feral Animist gets +X/+0 until end of turn, where X is its power. +GPT-U, DGM-U + +Feral Contest +3G +Sorcery +Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. +WWK-C + +Feral Deceiver +3G +Creature -- Spirit +3/2 +{1}: Look at the top card of your library. +{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. +CHK-C + +Feral Hydra +XG +Creature -- Hydra Beast +0/0 +Feral Hydra enters the battlefield with X +1/+1 counters on it. +{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. +ALA-R, ARC-R + +Feral Incarnation +8G +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Create three 3/3 green Beast creature tokens. +M15-U + +Feral Instinct +1G +Instant +Target creature gets +1/+1 until end of turn. +Draw a card at the beginning of the next turn's upkeep. +VI-C + +Feral Invocation +2G +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +2/+2. +THS-C + +Feral Krushok +4G +Creature -- Beast +5/4 +FRF-C + +Feral Lightning +3RRR +Sorcery +Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. +SOK-U + +Feral Prowler +1G +Creature -- Cat +1/3 +When Feral Prowler dies, draw a card. +HOU-C + +Feral Ridgewolf +2R +Creature -- Wolf +1/2 +Trample +{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. +ISD-C + +Feral Shadow +2B +Creature -- Nightstalker +2/1 +Flying +MI-C, P1-C, 6E-C, S99-C + +Feral Thallid +3GGG +Creature -- Fungus +6/3 +At the beginning of your upkeep, put a spore counter on Feral Thallid. +Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. +FE-U, ME2-C + +Feral Throwback +4GG +Creature -- Beast +3/3 +Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-R + +Ferocious Charge +2G +Instant +Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-C + +Ferocity +1G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. +MM-C + +Feroz's Ban +6 +Artifact +Creature spells cost {2} more to cast. +HL-R, 5E-R, 7E-R + +Ferropede +3 +Artifact Creature -- Insect +1/1 +Ferropede can't be blocked. +Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. +5DN-U + +Ferrovore +2R +Creature -- Beast +2/2 +{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. +SOM-C + +Fertile Ground +1G +Enchantment -- Aura +Enchant land +Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +US-C, IN-C, 8ED-C, LRW-C, HOP-C, DDE-C + +Fertile Imagination +2GG +Sorcery +Choose a card type. Target opponent reveals his or her hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +DIS-U + +Fertile Thicket +Land +Fertile Thicket enters the battlefield tapped. +When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. +{T}: Add {G} to your mana pool. +BFZ-C, DDR-C + +Fertilid +2G +Creature -- Elemental +0/0 +Fertilid enters the battlefield with two +1/+1 counters on it. +{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. +MOR-C, HOP-C, ARC-C, CMD-C, E01-C, DDR-C + +Fervent Cathar +2R +Creature -- Human Knight +2/1 +Haste +When Fervent Cathar enters the battlefield, target creature can't block this turn. +AVR-C, EMA-C + +Fervent Charge +1WBR +Enchantment +Whenever a creature you control attacks, it gets +2/+2 until end of turn. +AP-R + +Fervent Denial +3UU +Instant +Counter target spell. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Fervent Paincaster +2R +Creature -- Human Wizard +3/1 +{T}: Fervent Paincaster deals 1 damage to target player. +{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) +HOU-U + +Fervor +2R +Enchantment +Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) +WL-R, 6E-R, 7E-R, M13-R + +Festercreep +1B +Creature -- Elemental +0/0 +Festercreep enters the battlefield with a +1/+1 counter on it. +{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. +MOR-C, C16-C + +Festergloom +2B +Sorcery +Nonblack creatures get -1/-1 until end of turn. +M15-C, CN2-C + +Festerhide Boar +3G +Creature -- Boar +3/3 +Trample +Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. +ISD-C, DDM-C + +Festering Evil +3BB +Enchantment +At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. +{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. +WL-U + +Festering Goblin +B +Creature -- Zombie Goblin +1/1 +When Festering Goblin dies, target creature gets -1/-1 until end of turn. +ONS-C, 9ED-C, 10E-C, HOP-C, ARC-C, MMA-C + +Festering March +3BB +Sorcery +Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. +Suspend 3--{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-U + +Festering Mummy +B +Creature -- Zombie +1/1 +When Festering Mummy dies, you may put a -1/-1 counter on target creature. +AKH-C + +Festering Newt +B +Creature -- Salamander +1/1 +When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. +M14-C + +Festering Wound +1B +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may put an infection counter on Festering Wound. +At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. +UD-U + +Festival +W +Instant +Cast Festival only during an opponent's upkeep. +Creatures can't attack this turn. +DK-C + +Festival of Trokin +W +Sorcery +You gain 2 life for each creature you control. +P2-C + +Festival of the Guildpact +XW +Instant +Prevent the next X damage that would be dealt to you this turn. +Draw a card. +RAV-U + +Fetid Heath +Land +{T}: Add {C} to your mana pool. +{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. +EVE-R, EXP-M + +Fetid Horror +3B +Creature -- Shade Horror +1/2 +{B}: Fetid Horror gets +1/+1 until end of turn. +MI-C + +Fetid Imp +1B +Creature -- Imp +1/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +ORI-C, DDR-C + +Fetid Pools +Land -- Island Swamp +({T}: Add {U} or {B} to your mana pool.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Fettergeist +2U +Creature -- Spirit +3/4 +Flying +At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. +AVR-U + +Feudkiller's Verdict +4WW +Tribal Sorcery -- Giant +You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. +MOR-R, MMA-U + +Fever Charm +R +Instant +Choose one -- +· Target creature gains haste until end of turn. +· Target creature gets +2/+0 until end of turn. +· Fever Charm deals 3 damage to target Wizard creature. +ONS-C + +Fevered Convulsions +BB +Enchantment +{2}{B}{B}: Put a -1/-1 counter on target creature. +TE-R + +Fevered Strength +2B +Instant +Target creature gets +2/+0 until end of turn. +Draw a card at the beginning of the next turn's upkeep. +AI-C, ME3-C + +Fevered Visions +1UR +Enchantment +At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. +SOI-R + +Fibrous Entangler +Creature -- Eldrazi Werewolf +4/6 +Vigilance +Fibrous Entangler must be blocked if able. +Fibrous Entangler can block an additional creature each combat. +[Back face. Transforms into Tangleclaw Werewolf.] +EMN-U + +Fickle Efreet +3R +Creature -- Efreet +5/2 +Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. +PR-R + +Fiddlehead Kami +4G +Creature -- Spirit +3/3 +Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. +SOK-C + +Field Creeper +2 +Artifact Creature -- Scarecrow +2/1 +EMN-C + +Field Marshal +1WW +Creature -- Human Soldier +2/2 +Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) +CSP-R, 10E-R + +Field Surgeon +1W +Creature -- Human Cleric +1/1 +Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. +UD-C + +Field of Dreams +U +World Enchantment +Players play with the top card of their libraries revealed. +LE-R + +Field of Reality +2U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by Spirits. +{1}{U}: Return Field of Reality to its owner's hand. +CHK-C + +Field of Ruin +Land +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. +XLN-U + +Field of Souls +2WW +Enchantment +Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. +TE-R, EMA-U, DDK-R + +Fieldmist Borderpost +1WU +Artifact +You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. +Fieldmist Borderpost enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +ARB-C, ARC-C + +Fields of Summer +Plane -- Moag +Whenever a player casts a spell, that player may gain 2 life. +Whenever you roll {CHAOS}, you may gain 10 life. +HOP-C, PCA-C + +Fiend Binder +3W +Creature -- Human Soldier +3/2 +Whenever Fiend Binder attacks, tap target creature defending player controls. +EMN-C + +Fiend Hunter +1WW +Creature -- Human Cleric +1/3 +When Fiend Hunter enters the battlefield, you may exile another target creature. +When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. +ISD-U, C13-U, CMA-U, DDK-U, DDQ-U + +Fiend of the Shadows +3BB +Creature -- Vampire Wizard +3/3 +Flying +Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. +Sacrifice a Human: Regenerate Fiend of the Shadows. +DKA-R + +Fiendslayer Paladin +1WW +Creature -- Human Knight +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Fiendslayer Paladin can't be the target of black or red spells your opponents control. +M14-R, E01-R + +Fierce Empath +2G +Creature -- Elf +1/1 +When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. +SCG-C, ARC-C, CMD-C + +Fierce Invocation +4R +Sorcery +Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C, FRF_UGIN-C + +Fiery Bombardment +1R +Enchantment +Chroma -- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. +EVE-R + +Fiery Cannonade +2R +Instant +Fiery Cannonade deals 2 damage to each non-Pirate creature. +XLN-U + +Fiery Conclusion +1R +Instant +As an additional cost to cast Fiery Conclusion, sacrifice a creature. +Fiery Conclusion deals 5 damage to target creature. +RAV-C, PC2-C, ORI-U, PCA-C + +Fiery Confluence +2RR +Sorcery +Choose three. You may choose the same mode more than once. +· Fiery Confluence deals 1 damage to each creature. +· Fiery Confluence deals 2 damage to each opponent. +· Destroy target artifact. +C15-R + +Fiery Fall +5R +Instant +Fiery Fall deals 5 damage to target creature. +Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +CON-C, PC2-C, MMA-C, MM2-C, CN2-C, PCA-C, E01-C, DDG-C, DDN-C + +Fiery Gambit +2R +Sorcery +Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. +MRD-R + +Fiery Hellhound +1RR +Creature -- Elemental Hound +2/2 +{R}: Fiery Hellhound gets +1/+0 until end of turn. +M10-C, M11-C, M12-C, ORI-C, DDI-C + +Fiery Impulse +R +Instant +Fiery Impulse deals 2 damage to target creature. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. +ORI-C + +Fiery Justice +RGW +Sorcery +Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. +IA-R, TSP-S, C13-R, MM3-R + +Fiery Mantle +1R +Enchantment -- Aura +Enchant creature +{R}: Enchanted creature gets +1/+0 until end of turn. +When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. +US-C + +Fiery Temper +1RR +Instant +Fiery Temper deals 3 damage to target creature or player. +Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-C, TSP-S, SOI-C + +Fight +3G +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature you control fights target creature an opponent controls. +[This is half of the split card Prepare // Fight.] +AKH-R + +Fight or Flight +3W +Enchantment +At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. +IN-R + +Fight to the Death +RW +Instant +Destroy all blocking creatures and all blocked creatures. +ARB-R + +Fighting Chance +R +Instant +For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. +EX-R + +Fighting Drake +2UU +Creature -- Drake +2/4 +Flying +TE-U, 7E-U, 8ED-U + +Figure of Destiny +(r/w) +Creature -- Kithkin +1/1 +{(r/w)}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. +{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. +{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. +EVE-R, MMA-R, DDL-R, PD2-R + +Figure of Destiny Avatar +Vanguard +0/+3 +{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it. +EVE-P + +Filigree Angel +5WWU +Artifact Creature -- Angel +4/4 +Flying +When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. +ARB-R, C13-R, C16-R + +Filigree Crawler +4 +Artifact Creature -- Insect +2/2 +When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. +AER-C + +Filigree Familiar +3 +Artifact Creature -- Fox +2/2 +When Filigree Familiar enters the battlefield, you gain 2 life. +When Filigree Familiar dies, draw a card. +KLD-U + +Filigree Fracture +2G +Instant +Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. +CON-U + +Filigree Sages +3U +Artifact Creature -- Vedalken Wizard +2/3 +{2}{U}: Untap target artifact. +ALA-U + +Fill with Fright +3B +Sorcery +Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-C + +Filth +3B +Creature -- Incarnation +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. +JUD-U + +Filthy Cur +1B +Creature -- Hound +2/2 +Whenever Filthy Cur is dealt damage, you lose that much life. +OD-C + +Final Fortune +RR +Instant +Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +MI-R, 6E-R, 7E-R + +Final Iteration +Creature -- Eldrazi Insect +6/5 +Flying +Wizards you control get +2/+1 and have flying. +Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. +[Back face. Transforms into Docent of Perfection.] +EMN-R + +Final Judgment +4WW +Sorcery +Exile all creatures. +BOK-R + +Final Punishment +3BB +Sorcery +Target player loses life equal to the damage already dealt to him or her this turn. +SCG-R, 9ED-R + +Final Revels +4B +Sorcery +Choose one -- +· All creatures get +2/+0 until end of turn. +· All creatures get -0/-2 until end of turn. +LRW-U + +Final Reward +4B +Instant +Exile target creature. +AKH-C + +Final Strike +2BB +Sorcery +As an additional cost to cast Final Strike, sacrifice a creature. +Final Strike deals damage to target opponent equal to the sacrificed creature's power. +P1-R + +Final-Sting Faerie +3B +Creature -- Faerie Assassin +2/2 +Flying +When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. +MOR-C + +Finest Hour +2GWU +Enchantment +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. +ARB-R + +Finish +2B +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +As an additional cost to cast Finish, sacrifice a creature. +Destroy target creature. +[This is half of the split card Start // Finish.] +AKH-U + +Fire +1R +Instant +Fire deals 2 damage divided as you choose among one or two target creatures and/or players. +[This is half of the split card Fire // Ice.] +AP-U, CMD-U, DDJ-U + +Fire // Ice +1R // 1U +Instant // Instant +Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent. +Draw a card. +AP-U, CMD-U, DDJ-U + +Fire Ambush +1R +Sorcery +Fire Ambush deals 3 damage to target creature or player. +P3K-C, ME3-C + +Fire Ants +2R +Creature -- Insect +2/1 +{T}: Fire Ants deals 1 damage to each other creature without flying. +US-U + +Fire Bowman +R +Creature -- Human Soldier Archer +1/1 +Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +P3K-U + +Fire Covenant +1BR +Instant +As an additional cost to cast Fire Covenant, pay X life. +Fire Covenant deals X damage divided as you choose among any number of target creatures. +IA-U, MED-U + +Fire Diamond +2 +Artifact +Fire Diamond enters the battlefield tapped. +{T}: Add {R} to your mana pool. +MI-U, 6E-U, 7E-U, C14-U + +Fire Dragon +6RRR +Creature -- Dragon +6/6 +Flying +When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. +P1-R, ME2-R + +Fire Drake +1RR +Creature -- Drake +1/2 +Flying +{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +DK-U, CH-U, 5E-U, ME3-C + +Fire Elemental +3RR +Creature -- Elemental +5/4 +A-U, B-U, U-U, RV-U, 4E-U, 6E-U, S99-U, 7E-U, M13-C + +Fire Imp +2R +Creature -- Imp +2/1 +When Fire Imp enters the battlefield, it deals 2 damage to target creature. +P1-U, ME4-U + +Fire Juggler +2R +Creature -- Goblin Shaman +2/2 +Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-C + +Fire Servant +3RR +Creature -- Elemental +4/3 +If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. +M11-U, PD2-U + +Fire Shrine Keeper +R +Creature -- Elemental +1/1 +Menace +{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. +XLN-C + +Fire Snake +4R +Creature -- Snake +3/1 +When Fire Snake dies, destroy target land. +P1-C + +Fire Sprites +1G +Creature -- Faerie +1/1 +Flying +{G}, {T}: Add {R} to your mana pool. +LE-C, ME3-C + +Fire Tempest +5RR +Sorcery +Fire Tempest deals 6 damage to each creature and each player. +P1-R, S99-R, ME4-R + +Fire Whip +1R +Enchantment -- Aura +Enchant creature you control +Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. +WL-C, TSP-S + +Fire and Brimstone +3WW +Instant +Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. +DK-U + +Fire at Will +(r/w)(r/w)(r/w) +Instant +Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +EVE-C + +Fire-Belly Changeling +1R +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +LRW-C, DDG-C + +Fire-Field Ogre +1UBR +Creature -- Ogre Mutant +4/2 +First strike +Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-U, DDH-U + +Fire-Lit Thicket +Land +{T}: Add {C} to your mana pool. +{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. +SHM-R, EXP-M + +Fireball +XR +Sorcery +Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. +Fireball costs {1} more to cast for each target beyond the first. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, DST-U, M10-U, ARC-U, M11-U, M12-U, C13-U, DD2-U, ME4-U, PD2-U + +Fireblast +4RR +Instant +You may sacrifice two Mountains rather than pay Fireblast's mana cost. +Fireblast deals 4 damage to target creature or player. +VI-C, VMA-U, DD2-C, PD2-C + +Firebolt +R +Sorcery +Firebolt deals 2 damage to target creature or player. +Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C, EMA-C, DD2-C, DDS-C + +Firebrand Archer +1R +Creature -- Human Archer +2/1 +Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. +HOU-C + +Firebrand Ranger +1R +Creature -- Human Soldier +2/1 +{G}, {T}: You may put a basic land card from your hand onto the battlefield. +IN-U + +Firebreathing +R +Enchantment -- Aura +Enchant creature +{R}: Enchanted creature gets +1/+0 until end of turn. +A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, M12-C + +Firecannon Blast +1RR +Sorcery +Firecannon Blast deals 3 damage to target creature. +Raid -- Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn. +XLN-C + +Firecat Blitz +XRR +Sorcery +Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. +Flashback--{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-U + +Firedrinker Satyr +R +Creature -- Satyr Shaman +2/1 +Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. +{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. +THS-R + +Firefiend Elemental +3R +Creature -- Elemental +3/2 +Haste (This creature can attack and {T} as soon as it comes under your control.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Firefist Striker +1R +Creature -- Human Soldier +2/1 +Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. +GTC-U + +Firefly +3R +Creature -- Insect +1/1 +Flying +{R}: Firefly gets +1/+0 until end of turn. +TE-U + +Fireforger's Puzzleknot +2 +Artifact +When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. +{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. +KLD-C + +Firefright Mage +R +Creature -- Goblin Spellshaper +1/1 +{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. +PLC-C + +Firehoof Cavalry +W +Creature -- Human Berserker +1/1 +{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +KTK-C + +Firemane Angel +3RWW +Creature -- Angel +4/3 +Flying, first strike +At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. +{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. +RAV-R, DDH-R + +Firemane Avenger +2RW +Creature -- Angel +3/3 +Flying +Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. +GTC-R + +Firemantle Mage +2R +Creature -- Human Shaman Ally +2/2 +Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +BFZ-U + +Firemaw Kavu +5R +Creature -- Kavu +4/2 +Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. +When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. +TSP-U + +Firemind's Foresight +5UR +Instant +Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. +RTR-R, C15-R, DDS-R + +Fires of Undeath +2R +Instant +Fires of Undeath deals 2 damage to target creature or player. +Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C + +Fires of Yavimaya +1RG +Enchantment +Creatures you control have haste. +Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. +IN-U, HOP-U, ARC-U, PC2-U, C13-U, CNS-U, PCA-U, VMA-U, DDL-U + +Firescreamer +3B +Creature -- Kavu +2/2 +{R}: Firescreamer gets +1/+0 until end of turn. +IN-C + +Fireshrieker +3 +Artifact -- Equipment +Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +MRD-U, M14-U, CNS-U + +Fireslinger +1R +Creature -- Human Wizard +1/1 +{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. +TE-C, DD2-C + +Firespout +2(r/g) +Sorcery +Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) +SHM-U, CMD-U, V14-M + +Firestorm +R +Instant +As an additional cost to cast Firestorm, discard X cards. +Firestorm deals X damage to each of X target creatures and/or players. +WL-R + +Firestorm Hellkite +4UR +Creature -- Dragon +6/6 +Flying, trample +Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +VI-R + +Firestorm Phoenix +4RR +Creature -- Phoenix +3/2 +Flying +If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. +LE-R, ME3-R + +Firewake Sliver +1RG +Creature -- Sliver +1/1 +All Sliver creatures have haste. +All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." +TSP-U + +Firewild Borderpost +1RG +Artifact +You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. +Firewild Borderpost enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +ARB-C + +Firewing Phoenix +3R +Creature -- Phoenix +4/2 +Flying +{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. +M13-R + +First Come, First Served +1W +Enchantment +The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. +UNH-U + +First Response +3W +Enchantment +At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. +M15-U + +First Volley +1R +Instant -- Arcane +First Volley deals 1 damage to target creature and 1 damage to that creature's controller. +BOK-C + +Fishliver Oil +1U +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.) +AN-C, CH-C, 9ED-C + +Fissure +3RR +Instant +Destroy target creature or land. It can't be regenerated. +DK-C, 4E-C, MED-C + +Fissure Vent +3RR +Sorcery +Choose one or both -- +· Destroy target artifact. +· Destroy target nonbasic land. +ROE-C, C13-C + +Fist of Suns +3 +Artifact +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. +5DN-R, C17-R + +Fistful of Force +1G +Instant +Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Fists of Ironwood +1G +Enchantment -- Aura +Enchant creature +When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. +Enchanted creature has trample. +RAV-C, CMD-C, MM3-C + +Fists of the Anvil +1R +Instant +Target creature gets +4/+0 until end of turn. +MRD-C, 10E-C + +Fists of the Demigod +1(b/r) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) +As long as enchanted creature is red, it gets +1/+1 and has first strike. +SHM-C + +Fit of Rage +1R +Sorcery +Target creature gets +3/+3 and gains first strike until end of turn. +WL-C, 6E-C + +Five-Alarm Fire +1RR +Enchantment +Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. +Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. +GTC-R + +Flaccify +2U +Instant +Counter target spell unless its controller pays {3½}. +UNH-C + +Flagstones of Trokair +Legendary Land +{T}: Add {W} to your mana pool. +When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. +TSP-R + +Flailing Drake +3G +Creature -- Drake +2/3 +Flying +Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. +TE-U + +Flailing Manticore +3R +Creature -- Manticore +3/3 +Flying, first strike +{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. +{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. +MM-R + +Flailing Ogre +2R +Creature -- Ogre +3/3 +{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. +{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. +MM-U + +Flailing Soldier +R +Creature -- Human Soldier +2/2 +{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. +{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. +MM-C + +Flame Burst +1R +Instant +Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. +OD-C + +Flame Elemental +2RR +Creature -- Elemental +3/2 +{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. +MI-U + +Flame Fusillade +3R +Sorcery +Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." +RAV-R + +Flame Jab +R +Sorcery +Flame Jab deals 1 damage to target creature or player. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-C, EMA-U + +Flame Javelin +(2/r)(2/r)(2/r) +Instant +({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) +Flame Javelin deals 4 damage to target creature or player. +SHM-U, DD2-U, DDK-U + +Flame Jet +1R +Sorcery +Flame Jet deals 3 damage to target player. +Cycling {2} ({2}, Discard this card: Draw a card.) +UD-C + +Flame Lash +3R +Instant +Flame Lash deals 4 damage to target creature or player. +KLD-C + +Flame Rift +1R +Sorcery +Flame Rift deals 4 damage to each player. +NE-C + +Flame Slash +R +Sorcery +Flame Slash deals 4 damage to target creature. +ROE-C, CN2-C, DDK-C + +Flame Spirit +4R +Creature -- Elemental Spirit +2/3 +{R}: Flame Spirit gets +1/+0 until end of turn. +IA-U, 5E-U, 6E-C, S00-C, ME2-U + +Flame Wave +3RRRR +Sorcery +Flame Wave deals 4 damage to target player and each creature he or she controls. +ST-U, 9ED-U + +Flame-Kin War Scout +3R +Creature -- Elemental Scout +2/4 +When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. +DIS-U + +Flame-Kin Zealot +1RRW +Creature -- Elemental Berserker +2/2 +When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. +RAV-U, EMA-U, DDN-U + +Flame-Wreathed Phoenix +2RR +Creature -- Phoenix +3/3 +Flying +Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) +When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." +BNG-M + +Flameblade Adept +R +Creature -- Jackal Warrior +1/2 +Menace +Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. +AKH-U + +Flameblade Angel +4RR +Creature -- Angel +4/4 +Flying +Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. +SOI-R + +Flameblast Dragon +4RR +Creature -- Dragon +5/5 +Flying +Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. +ALA-R, ARC-R, M12-R + +Flameborn Hellion +5R +Creature -- Hellion +5/4 +Haste +Flameborn Hellion attacks each combat if able. +SOM-C + +Flameborn Viron +4RR +Creature -- Insect +6/4 +NPH-C + +Flamebreak +RRR +Sorcery +Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. +DST-R + +Flamecast Wheel +1 +Artifact +{5}, {T}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. +THS-U + +Flamecore Elemental +2RR +Creature -- Elemental +5/4 +Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +TSP-C + +Flameheart Werewolf +Creature -- Werewolf +3/2 +Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. +[Red color indicator. Back face. Transforms into Kessig Forgemaster.] +SOI-U + +Flamekin Bladewhirl +R +Creature -- Elemental Warrior +2/1 +As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. +LRW-U + +Flamekin Brawler +R +Creature -- Elemental Warrior +0/2 +{R}: Flamekin Brawler gets +1/+0 until end of turn. +LRW-C, DD2-C + +Flamekin Harbinger +R +Creature -- Elemental Shaman +1/1 +When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. +LRW-U, HOP-U + +Flamekin Spitfire +1R +Creature -- Elemental Shaman +1/1 +{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. +LRW-U + +Flamekin Village +Land +As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. +{T}: Add {R} to your mana pool. +{R}, {T}: Target creature gains haste until end of turn. +C14-R + +Flamerush Rider +4R +Creature -- Human Warrior +3/3 +Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. +Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-R + +Flames of the Blood Hand +2R +Instant +Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. +BOK-U, PD2-U + +Flames of the Firebrand +2R +Sorcery +Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +M13-U, M14-U + +Flameshadow Conjuring +3R +Enchantment +Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. +ORI-R + +Flameshot +3R +Sorcery +You may discard a Mountain card rather than pay Flameshot's mana cost. +Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. +PR-U + +Flamespeaker Adept +2R +Creature -- Human Shaman +2/3 +Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. +THS-U + +Flamespeaker's Will +R +Enchantment -- Aura +Enchant creature you control +Enchanted creature gets +1/+1. +Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact. +JOU-C + +Flamestick Courier +2R +Creature -- Goblin +2/1 +You may choose not to untap Flamestick Courier during your untap step. +{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. +ONS-U + +Flametongue Kavu +3R +Creature -- Kavu +4/2 +When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. +PS-U, HOP-U, CMD-U, C14-U, E01-U, VMA-U, DD2-U + +Flametongue Kavu Avatar +Vanguard +0/-6 +Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. +MOL-P + +Flamewake Phoenix +1RR +Creature -- Phoenix +2/2 +Flying, haste +Flamewake Phoenix attacks each combat if able. +Ferocious -- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. +FRF-R + +Flamewave Invoker +2R +Creature -- Goblin Mutant +2/2 +{7}{R}: Flamewave Invoker deals 5 damage to target player. +LGN-C, 10E-U, EVG-U, DD2-U + +Flamewright +RW +Creature -- Human Artificer +1/1 +{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. +{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. +CNS-U + +Flaming Gambit +XR +Instant +Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. +Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-U + +Flaming Sword +1R +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +1/+0 and has first strike. +MM-C + +Flanking Troops +2WW +Creature -- Human Soldier +2/2 +Whenever Flanking Troops attacks, you may tap target creature. +P3K-U + +Flare +2R +Instant +Flare deals 1 damage to target creature or player. +Draw a card at the beginning of the next turn's upkeep. +IA-C, MI-C, 5E-C + +Flaring Flame-Kin +2R +Creature -- Elemental Warrior +2/2 +As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." +DIS-U, CNS-U + +Flaring Pain +1R +Instant +Damage can't be prevented this turn. +Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Flash +1U +Instant +You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. +MI-R, 6E-R + +Flash Conscription +5R +Instant +Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +RAV-U + +Flash Counter +1U +Instant +Counter target instant spell. +LE-C, 8ED-C + +Flash Flood +U +Instant +Choose one -- +· Destroy target red permanent. +· Return target Mountain to its owner's hand. +LE-C, CH-C, ME3-U + +Flash Foliage +2G +Instant +Cast Flash Foliage only during combat after blockers are declared. +Create a 1/1 green Saproling creature token that's blocking target creature attacking you. +Draw a card. +DIS-U + +Flash of Defiance +1R +Sorcery +Green creatures and white creatures can't block this turn. +Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-C + +Flash of Insight +X1U +Instant +Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +Flashback--{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) +JUD-U + +Flashfires +3R +Sorcery +Destroy all Plains. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, 8ED-U, 9ED-U + +Flashfreeze +1U +Instant +Counter target red or green spell. +CSP-U, 10E-U, M10-U, M11-U, M12-U, MM2-U + +Flatten +3B +Instant +Target creature gets -4/-4 until end of turn. +DTK-C + +Flay +3B +Sorcery +Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. +PR-C + +Flayed Nim +3B +Creature -- Skeleton +2/2 +Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. +{2}{B}: Regenerate Flayed Nim. +MRD-U + +Flayer Drone +1BR +Creature -- Eldrazi Drone +3/1 +Devoid (This card has no color.) +First strike +Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. +OGW-U + +Flayer Husk +1 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +1/+1. +Equip {2} +MBS-C, PC2-C, MM2-C, PCA-C + +Flayer of the Hatebound +5R +Creature -- Devil +4/2 +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. +DKA-R + +Flaying Tendrils +1BB +Sorcery +Devoid (This card has no color.) +All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. +OGW-U + +Fledgling Djinn +1B +Creature -- Djinn +2/2 +Flying +At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. +WL-C, VMA-C + +Fledgling Dragon +2RR +Creature -- Dragon +2/2 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." +JUD-R + +Fledgling Griffin +1W +Creature -- Griffin +2/2 +Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. +WWK-C + +Fledgling Imp +2B +Creature -- Imp +2/2 +{B}, Discard a card: Fledgling Imp gains flying until end of turn. +OD-C + +Fledgling Mawcor +3U +Creature -- Beast +2/2 +Flying +{T}: Fledgling Mawcor deals 1 damage to target creature or player. +Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-U, DD2-U + +Fledgling Osprey +U +Creature -- Bird +1/1 +Fledgling Osprey has flying as long as it's enchanted. +UD-C + +Fleecemane Lion +GW +Creature -- Cat +3/3 +{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) +As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. +THS-R, C17-R + +Fleet Swallower +5UU +Creature -- Fish +6/6 +Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard. +XLN-R + +Fleet-Footed Monk +1W +Creature -- Human Monk +1/1 +Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. +P1-C + +Fleetfeather Cockatrice +3GU +Creature -- Cockatrice +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying, deathtouch +{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +JOU-U + +Fleetfeather Sandals +2 +Artifact -- Equipment +Equipped creature has flying and haste. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +THS-C + +Fleetfoot Panther +1GW +Creature -- Cat +3/4 +Flash +When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. +PS-U, DDH-U + +Fleeting Aven +1UU +Creature -- Bird Wizard +2/2 +Flying +Whenever a player cycles a card, return Fleeting Aven to its owner's hand. +ONS-U + +Fleeting Distraction +U +Instant +Target creature gets -1/-0 until end of turn. +Draw a card. +ROE-C, AVR-C, CN2-C, DDN-C + +Fleeting Image +2U +Creature -- Illusion +2/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{1}{U}: Return Fleeting Image to its owner's hand. +UL-R, 7E-R, 8ED-R, 9ED-R + +Fleeting Memories +2U +Enchantment +When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. +SOI-U + +Fleetwheel Cruiser +4 +Artifact -- Vehicle +5/3 +Trample, haste +When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-R + +Flensermite +1B +Creature -- Gremlin +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +MBS-C + +Flesh +3BG +Sorcery +Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Flesh // Blood.] +DGM-R + +Flesh // Blood +3BG // RG +Sorcery // Sorcery +Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. +Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to target creature or player. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-R + +Flesh Allergy +2BB +Sorcery +As an additional cost to cast Flesh Allergy, sacrifice a creature. +Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. +SOM-U + +Flesh Carver +2B +Creature -- Human Wizard +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. +When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power. +C14-R + +Flesh Reaver +1B +Creature -- Horror +4/4 +Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. +US-U + +Flesh to Dust +3BB +Instant +Destroy target creature. It can't be regenerated. +M15-C, ORI-C + +Flesh-Eater Imp +3B +Creature -- Imp +2/2 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. +MBS-U + +Fleshbag Marauder +2B +Creature -- Zombie Warrior +3/1 +When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. +ALA-U, CMD-U, ORI-U, CN2-U, DDD-U, DDN-U + +Fleshformer +2B +Creature -- Human Wizard +2/2 +{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) +CON-U + +Fleshgrafter +2B +Creature -- Human Warrior +2/2 +Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. +5DN-C + +Fleshmad Steed +1B +Creature -- Horse +2/2 +Whenever another creature dies, tap Fleshmad Steed. +THS-C + +Fleshpulper Giant +5RR +Creature -- Giant +4/4 +When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. +M14-U + +Fleshwrither +2BB +Creature -- Horror +3/3 +Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) +FUT-U + +Flicker +1W +Sorcery +Exile target nontoken permanent, then return it to the battlefield under its owner's control. +UD-R + +Flickerform +1W +Enchantment -- Aura +Enchant creature +{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. +RAV-R, C13-R, CMA-R + +Flickering Spirit +3W +Creature -- Spirit +2/2 +Flying +{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. +TSP-C + +Flickering Ward +W +Enchantment -- Aura +Enchant creature +As Flickering Ward enters the battlefield, choose a color. +Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. +{W}: Return Flickering Ward to its owner's hand. +TE-U + +Flickerwisp +1WW +Creature -- Elemental +3/1 +Flying +When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +EVE-U, MMA-U, C13-U, C14-U, MM3-U, CMA-U, E01-U + +Flight +U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, M12-C + +Flight Spellbomb +1 +Artifact +{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. +When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. +SOM-C + +Flight of Fancy +3U +Enchantment -- Aura +Enchant creature +When Flight of Fancy enters the battlefield, draw two cards. +Enchanted creature has flying. +RAV-C + +Fling +1R +Instant +As an additional cost to cast Fling, sacrifice a creature. +Fling deals damage equal to the sacrificed creature's power to target creature or player. +ST-C, M11-C, M12-C, DKA-C, PC2-C, PCA-C, AKH-C + +Flint Golem +4 +Artifact Creature -- Golem +2/3 +Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. +NE-U + +Flinthoof Boar +1G +Creature -- Boar +2/2 +Flinthoof Boar gets +1/+1 as long as you control a Mountain. +{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) +M13-U, EMA-U + +Flitterstep Eidolon +1U +Enchantment Creature -- Spirit +1/1 +Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flitterstep Eidolon can't be blocked. +Enchanted creature gets +1/+1 and can't be blocked. +BNG-U + +Floating Shield +2W +Enchantment -- Aura +Enchant creature +As Floating Shield enters the battlefield, choose a color. +Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. +Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. +TOR-C + +Floating-Dream Zubera +1U +Creature -- Zubera Spirit +1/2 +When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. +CHK-C + +Flock of Rabid Sheep +XGG +Sorcery +Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. +UG-U + +Flood +U +Enchantment +{U}{U}: Tap target creature without flying. +DK-U, 4E-C, 5E-C + +Flood Plain +Land +Flood Plain enters the battlefield tapped. +{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +MI-U, VMA-U, DDI-U + +Floodbringer +1U +Creature -- Moonfolk Wizard +1/2 +Flying +{2}, Return a land you control to its owner's hand: Tap target land. +BOK-C + +Floodchaser +5U +Creature -- Elemental +0/0 +Floodchaser enters the battlefield with six +1/+1 counters on it. +Floodchaser can't attack unless defending player controls an Island. +{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. +MOR-C + +Flooded Grove +Land +{T}: Add {C} to your mana pool. +{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. +EVE-R, EXP-M + +Flooded Shoreline +UU +Enchantment +{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. +VI-R + +Flooded Strand +Land +{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +ONS-R, KTK-R, EXP-M + +Flooded Woodlands +2UB +Enchantment +Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.) +IA-R + +Floodgate +3U +Creature -- Wall +0/5 +Defender (This creature can't attack.) +When Floodgate has flying, sacrifice it. +When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. +MI-U + +Floodtide Serpent +4U +Creature -- Serpent +4/4 +Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) +BNG-C + +Floodwater Dam +3 +Artifact +{X}{X}{1}, {T}: Tap X target lands. +AI-R, ME4-R + +Floodwaters +4UU +Sorcery +Return up to two target creatures to their owners' hands. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Floral Spuzzem +3G +Creature -- Elemental +2/2 +Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. +LE-U + +Flourishing Defenses +4G +Enchantment +Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. +SHM-U + +Flow of Ideas +5U +Sorcery +Draw a card for each Island you control. +RAV-U, SHM-U + +Flow of Maggots +2B +Creature -- Insect +2/2 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Flow of Maggots can't be blocked by non-Wall creatures. +IA-R + +Flowering Field +1W +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +PR-U + +Flowering Lumberknot +3G +Creature -- Treefolk +5/5 +Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. +AVR-C + +Flowstone Armor +3 +Artifact +You may choose not to untap Flowstone Armor during your untap step. +{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. +NE-U + +Flowstone Blade +R +Enchantment -- Aura +Enchant creature +{R}: Enchanted creature gets +1/-1 until end of turn. +ST-C, CNS-C + +Flowstone Channeler +2R +Creature -- Human Spellshaper +2/2 +{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. +TSP-C + +Flowstone Charger +2RW +Creature -- Beast +2/5 +Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. +AP-U + +Flowstone Crusher +3RR +Creature -- Beast +4/4 +{R}: Flowstone Crusher gets +1/-1 until end of turn. +NE-C, 9ED-U + +Flowstone Embrace +1R +Enchantment -- Aura +Enchant creature +{T}: Enchanted creature gets +2/-2 until end of turn. +FUT-C + +Flowstone Flood +3R +Sorcery +Buyback--Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Destroy target land. +EX-U + +Flowstone Giant +2RR +Creature -- Giant +3/3 +{R}: Flowstone Giant gets +2/-2 until end of turn. +TE-C + +Flowstone Hellion +4R +Creature -- Hellion Beast +3/3 +Haste +{0}: Flowstone Hellion gets +1/-1 until end of turn. +ST-U, VMA-U + +Flowstone Mauler +4RR +Creature -- Beast +4/5 +Trample +{R}: Flowstone Mauler gets +1/-1 until end of turn. +ST-R + +Flowstone Overseer +2RRR +Creature -- Beast +4/4 +{R}{R}: Target creature gets +1/-1 until end of turn. +NE-R + +Flowstone Salamander +3RR +Creature -- Salamander +3/4 +{R}: Flowstone Salamander deals 1 damage to target creature blocking it. +TE-U + +Flowstone Sculpture +6 +Artifact Creature -- Shapeshifter +4/4 +{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) +TE-R, VMA-R + +Flowstone Shambler +2R +Creature -- Beast +2/2 +{R}: Flowstone Shambler gets +1/-1 until end of turn. +ST-C, 9ED-C + +Flowstone Slide +X2RR +Sorcery +All creatures get +X/-X until end of turn. +NE-R, 9ED-R, 10E-R + +Flowstone Strike +1R +Instant +Target creature gets +1/-1 and gains haste until end of turn. +NE-C + +Flowstone Surge +1R +Enchantment +Creatures you control get +1/-1. +NE-U + +Flowstone Thopter +7 +Artifact Creature -- Thopter +4/4 +{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. +NE-U + +Flowstone Wall +2R +Creature -- Wall +0/6 +Defender (This creature can't attack.) +{R}: Flowstone Wall gets +1/-1 until end of turn. +NE-C + +Flowstone Wyvern +3RR +Creature -- Drake +3/3 +Flying +{R}: Flowstone Wyvern gets +2/-2 until end of turn. +TE-R + +Fluctuator +2 +Artifact +Cycling abilities you activate cost up to {2} less to activate. +US-R + +Flurry of Horns +4R +Sorcery +Create two 2/3 red Minotaur creature tokens with haste. +JOU-C + +Flurry of Wings +GWU +Instant +Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures. +ARB-U + +Flusterstorm +U +Instant +Counter target instant or sorcery spell unless its controller pays {1}. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +CMD-R, VMA-R + +Flux +2U +Sorcery +Each player discards any number of cards, then draws that many cards. +Draw a card. +P1-U, WL-C + +Fluxcharger +2UR +Creature -- Weird +1/5 +Flying +Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. +DGM-U + +Flying Carpet +4 +Artifact +{2}, {T}: Target creature gains flying until end of turn. +AN-U, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, ME4-C + +Flying Crane Technique +3URW +Instant +Untap all creatures you control. They gain flying and double strike until end of turn. +KTK-R + +Flying Men +U +Creature -- Human +1/1 +Flying +AN-C, TSP-S + +Fodder Cannon +4 +Artifact +{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. +UD-U, 8ED-U + +Fodder Launch +3B +Tribal Sorcery -- Goblin +As an additional cost to cast Fodder Launch, sacrifice a Goblin. +Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. +LRW-U + +Foe-Razer Regent +5GG +Creature -- Dragon +4/5 +Flying +When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. +Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. +DTK-R + +Fog +G +Instant +Prevent all combat damage that would be dealt this turn. +A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, 6E-C, 7E-C, M10-C, ARC-C, M11-C, M12-C, M13-C, M14-C, EMA-C, ME4-C + +Fog Bank +1U +Creature -- Wall +0/2 +Defender, flying +Prevent all combat damage that would be dealt to and dealt by Fog Bank. +US-U, CMD-U, M13-U, C13-U, C14-U + +Fog Elemental +2U +Creature -- Elemental +4/4 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Fog Elemental attacks or blocks, sacrifice it at end of combat. +WL-C, 6E-C, 10E-U + +Fog Patch +1G +Instant +Cast Fog Patch only during the declare blockers step. +Attacking creatures become blocked. (This spell works on creatures that can't be blocked.) +NE-C + +Fog of Gnats +BB +Creature -- Insect +1/1 +Flying +{B}: Regenerate Fog of Gnats. +UL-C + +Fogwalker +1U +Creature -- Spirit +1/3 +Skulk (This creature can't be blocked by creatures with greater power.) +When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. +EMN-C + +Foil +2UU +Instant +You may discard an Island card and another card rather than pay Foil's mana cost. +Counter target spell. +PR-U, DDF-U + +Fold into Aether +2UU +Instant +Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. +5DN-U + +Folk Medicine +2G +Instant +You gain 1 life for each creature you control. +Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Folk of An-Havva +G +Creature -- Human +1/1 +Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. +HL-C + +Folk of the Pines +4G +Creature -- Dryad +2/5 +{1}{G}: Folk of the Pines gets +1/+0 until end of turn. +IA-C, ME2-C + +Followed Footsteps +3UU +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, create a token that's a copy of enchanted creature. +RAV-R, CN2-R + +Fomori Nomad +4R +Creature -- Nomad Giant +4/4 +FUT-C + +Font of Fertility +G +Enchantment +{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +JOU-C + +Font of Fortunes +1U +Enchantment +{1}{U}, Sacrifice Font of Fortunes: Draw two cards. +JOU-C + +Font of Ire +1R +Enchantment +{3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. +JOU-C + +Font of Mythos +4 +Artifact +At the beginning of each player's draw step, that player draws two additional cards. +CON-R + +Font of Return +1B +Enchantment +{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. +JOU-C + +Font of Vigor +1W +Enchantment +{2}{W}, Sacrifice Font of Vigor: You gain 7 life. +JOU-C + +Food Chain +2G +Enchantment +Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. +MM-R + +Fool's Demise +4U +Enchantment -- Aura +Enchant creature +When enchanted creature dies, return that card to the battlefield under your control. +When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. +TSP-U, C14-U + +Fool's Tome +4 +Artifact +{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +TE-R + +Foot Soldiers +3W +Creature -- Human Soldier +2/4 +P1-C, S99-C, 9ED-C + +Footbottom Feast +2B +Instant +Put any number of target creature cards from your graveyard on top of your library. +Draw a card. +LRW-C, CMD-C + +Foothill Guide +W +Creature -- Human Cleric +1/1 +Protection from Goblins +Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Footsteps of the Goryo +2B +Sorcery -- Arcane +Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. +SOK-U + +For Each of You, a Gift +Scheme +When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able. +E01-C + +Foratog +2G +Creature -- Atog +1/2 +{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. +MI-U, 8ED-U + +Forbid +1UU +Instant +Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Counter target spell. +EX-U, MPS_AKH-S + +Forbidden Alchemy +2U +Instant +Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C, MM3-C, DDQ-C + +Forbidden Crypt +3BB +Enchantment +If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. +If a card would be put into your graveyard from anywhere, exile that card instead. +MI-R, 6E-R + +Forbidden Lore +2G +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." +IA-R, ME2-U + +Forbidden Orchard +Land +{T}: Add one mana of any color to your mana pool. +Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. +CHK-R, EXP-M, C16-R, V12-M + +Forbidden Ritual +2BB +Sorcery +Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. +VI-R + +Forbidding Watchtower +Land +Forbidding Watchtower enters the battlefield tapped. +{T}: Add {W} to your mana pool. +{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. +UL-U, 10E-U + +Force Away +1U +Instant +Return target creature to its owner's hand. +Ferocious -- If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. +KTK-C + +Force Bubble +2WW +Enchantment +If damage would be dealt to you, put that many depletion counters on Force Bubble instead. +When there are four or more depletion counters on Force Bubble, sacrifice it. +At the beginning of each end step, remove all depletion counters from Force Bubble. +SCG-R + +Force Spike +U +Instant +Counter target spell unless its controller pays {1}. +LE-C, 5E-C, 7E-C, DDJ-C, ME3-C + +Force Void +2U +Instant +Counter target spell unless its controller pays {1}. +Draw a card at the beginning of the next turn's upkeep. +IA-U + +Force of Nature +2GGGG +Creature -- Elemental +8/8 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, ME4-R + +Force of Savagery +2G +Creature -- Elemental +8/0 +Trample +FUT-R + +Force of Will +3UU +Instant +You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. +Counter target spell. +AI-U, EMA-M, MPS_AKH-S, VMA-R, MED-R + +Forced Adaptation +G +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. +GTC-C + +Forced Fruition +4UU +Enchantment +Whenever an opponent casts a spell, that player draws seven cards. +LRW-R + +Forced March +XBBB +Sorcery +Destroy all creatures with converted mana cost X or less. +MM-R + +Forced Retreat +2U +Sorcery +Put target creature on top of its owner's library. +P3K-C, ME3-C + +Forced Worship +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +{2}{W}: Return Forced Worship to its owner's hand. +NPH-C + +Forcefield +3 +Artifact +{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +A-R, B-R, U-R, MED-R + +Forcemage Advocate +1G +Creature -- Centaur Shaman +2/1 +{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. +JUD-U + +Foreboding Ruins +Land +As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +SOI-R + +Forerunner of Slaughter +BR +Creature -- Eldrazi Drone +3/2 +Devoid (This card has no color.) +{1}: Target colorless creature gains haste until end of turn. +BFZ-U, DDP-U + +Foresee +3U +Sorcery +Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-C, M11-C + +Foreshadow +1U +Instant +Choose a card name, then target opponent puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw a card. +Draw a card at the beginning of the next turn's upkeep. +VI-U + +Foresight +1U +Sorcery +Search your library for three cards, exile them, then shuffle your library. +Draw a card at the beginning of the next turn's upkeep. +AI-C + +Forest +Basic Land -- Forest +A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, EVG-L, UG-C, UNH-L, DDD-L, DDE-L, DDG-L, DDH-L, DDJ-L, DDL-L, DDM-L, DDO-L, DDP-L, DDR-L, DDS-L, H09-L, ME3-L, MED-L + +Forest Bear +1G +Creature -- Bear +2/2 +P3K-C + +Forethought Amulet +5 +Artifact +At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. +If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. +LE-R + +Forfend +1W +Instant +Prevent all damage that would be dealt to creatures this turn. +MOR-C + +Forge Armor +4R +Instant +As an additional cost to cast Forge Armor, sacrifice an artifact. +Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. +MRD-U + +Forge Devil +R +Creature -- Devil +1/1 +When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. +DKA-C, M15-C + +Forgeborn Oreads +2RR +Enchantment Creature -- Nymph +4/2 +Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. +JOU-U + +Forgestoker Dragon +4RR +Creature -- Dragon +5/4 +Flying +{1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. +BNG-R + +Forget +UU +Sorcery +Target player discards two cards, then draws as many cards as he or she discarded this way. +HL-R, 5E-R, 6E-R + +Forgotten Ancient +3G +Creature -- Elemental +0/3 +Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. +At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. +SCG-R, HOP-R, ARC-R, C15-R, CN2-R, C16-R, E01-R + +Forgotten Cave +Land +Forgotten Cave enters the battlefield tapped. +{T}: Add {R} to your mana pool. +Cycling {R} ({R}, Discard this card: Draw a card.) +ONS-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, EVG-C, VMA-C, DDJ-C + +Forgotten Creation +3U +Creature -- Zombie Horror +3/3 +Skulk (This creature can't be blocked by creatures with greater power.) +At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. +SOI-R + +Forgotten Harvest +1G +Enchantment +At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. +PR-R + +Forgotten Lore +G +Sorcery +Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. +IA-U, ME2-U + +Foriysian Brigade +3W +Creature -- Human Soldier +2/4 +Foriysian Brigade can block an additional creature each combat. +WL-U + +Foriysian Interceptor +3W +Creature -- Human Soldier +0/5 +Flash (You may cast this spell any time you could cast an instant.) +Defender +Foriysian Interceptor can block an additional creature each combat. +TSP-C + +Foriysian Totem +3 +Artifact +{T}: Add {R} to your mana pool. +{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. +As long as Foriysian Totem is a creature, it can block an additional creature each combat. +TSP-U + +Fork +RR +Instant +Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. +A-R, B-R, U-R, RV-R, ME4-R + +Fork in the Road +1G +Sorcery +Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +SOI-C + +Forked Bolt +R +Sorcery +Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +ROE-U, DDP-C + +Forked Lightning +3R +Sorcery +Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. +P1-R, ME3-U + +Forked-Branch Garami +3GG +Creature -- Spirit +4/4 +Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) +BOK-U + +Forlorn Pseudamma +3B +Creature -- Zombie +2/1 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token. +BNG-U + +Form of the Dragon +4RRR +Enchantment +At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. +At the beginning of each end step, your life total becomes 5. +Creatures without flying can't attack you. +SCG-R, 9ED-R, DRB-R + +Form of the Squirrel +G +Enchantment +As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. +Creatures can't attack you. +You can't be the target of spells or abilities. +You can't play spells. +UNH-R + +Formation +1W +Instant +Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +Draw a card at the beginning of the next turn's upkeep. +IA-R + +Formless Nurturing +3G +Sorcery +Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C, FRF_UGIN-C + +Forsake the Worldly +2W +Instant +Exile target artifact or enchantment. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Forsaken City +Land +Forsaken City doesn't untap during your untap step. +At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. +{T}: Add one mana of any color to your mana pool. +PS-R + +Forsaken Drifters +3B +Creature -- Zombie +4/2 +When Forsaken Drifters dies, put the top four cards of your library into your graveyard. +BNG-C + +Forsaken Sanctuary +Land +Forsaken Sanctuary enters the battlefield tapped. +{T}: Add {W} or {B} to your mana pool. +SOI-U, AKH-C, C17-U + +Forsaken Wastes +2B +World Enchantment +Players can't gain life. +At the beginning of each player's upkeep, that player loses 1 life. +Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. +MI-R + +Fortified Area +1WW +Enchantment +Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U, 4E-C + +Fortified Rampart +1W +Creature -- Wall +0/6 +Defender +BFZ-C + +Fortified Village +Land +As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +SOI-R + +Fortify +2W +Instant +Choose one -- +· Creatures you control get +2/+0 until end of turn. +· Creatures you control get +0/+2 until end of turn. +TSP-C, M14-C, MM2-C + +Fortitude +1G +Enchantment -- Aura +Enchant creature +Sacrifice a Forest: Regenerate enchanted creature. +When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. +US-C + +Fortress Crab +3U +Creature -- Crab +1/6 +ISD-C + +Fortress Cyclops +3RW +Creature -- Cyclops Soldier +3/3 +Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. +Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. +GTC-U + +Fortuitous Find +2B +Sorcery +Choose one or both -- +· Return target artifact card from your graveyard to your hand. +· Return target creature card from your graveyard to your hand. +KLD-C + +Fortunate Few +3WW +Sorcery +Choose a nonland permanent you don't control, then each other player chooses a nonland permanent he or she doesn't control that hasn't been chosen this way. Destroy all other nonland permanents. +C17-R + +Fortune Thief +4R +Creature -- Human Rogue +0/1 +Damage that would reduce your life total to less than 1 reduces it to 1 instead. +Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-R + +Fortune's Favor +3U +Instant +Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +EMN-U + +Fossil Find +(r/g) +Sorcery +Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. +SHM-U + +Foster +2GG +Enchantment +Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. +MM-R, C13-R + +Foul Emissary +2G +Creature -- Human Horror +1/1 +When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. +EMN-U + +Foul Familiar +2B +Creature -- Spirit +3/1 +Foul Familiar can't block. +{B}, Pay 1 life: Return Foul Familiar to its owner's hand. +IA-C, ME2-C + +Foul Imp +BB +Creature -- Imp +2/2 +Flying +When Foul Imp enters the battlefield, you lose 2 life. +ST-C, 7E-U, 9ED-C, DDC-C, DDR-C + +Foul Orchard +Land +Foul Orchard enters the battlefield tapped. +{T}: Add {B} or {G} to your mana pool. +SOI-U, AKH-C + +Foul Presence +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." +AP-U + +Foul Renewal +3B +Instant +Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. +DTK-R + +Foul Spirit +2B +Creature -- Spirit +3/2 +Flying +When Foul Spirit enters the battlefield, sacrifice a land. +P2-U, ME4-C + +Foul-Tongue Invocation +2B +Instant +As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. +Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. +DTK-U + +Foul-Tongue Shriek +B +Instant +Target opponent loses 1 life for each attacking creature you control. You gain that much life. +DTK-C + +Foundry Assembler +5 +Artifact Creature -- Assembly-Worker +3/3 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +AER-C + +Foundry Champion +4RW +Creature -- Elemental Soldier +4/4 +When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. +{R}: Foundry Champion gets +1/+0 until end of turn. +{W}: Foundry Champion gets +0/+1 until end of turn. +GTC-R + +Foundry Hornet +3B +Creature -- Insect +2/3 +Flying +When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. +AER-U + +Foundry Inspector +3 +Artifact Creature -- Construct +3/2 +Artifact spells you cast cost {1} less to cast. +KLD-U + +Foundry Screecher +2B +Creature -- Bat +2/1 +Flying +Foundry Screecher gets +1/+0 as long as you control an artifact. +KLD-C + +Foundry Street Denizen +R +Creature -- Goblin Warrior +1/1 +Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. +GTC-C, M15-C + +Foundry of the Consuls +Land +{T}: Add {C} to your mana pool. +{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. +ORI-U + +Fountain Watch +3WW +Creature -- Human Cleric +2/4 +Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) +MM-R + +Fountain of Cho +Land +Fountain of Cho enters the battlefield tapped. +{T}: Put a storage counter on Fountain of Cho. +{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. +MM-U + +Fountain of Youth +0 +Artifact +{2}, {T}: You gain 1 life. +DK-U, CH-C, 5E-U, 6E-U, 10E-U + +Fourth Bridge Prowler +B +Creature -- Human Rogue +1/1 +When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. +AER-C + +Fowl Play +2U +Enchant Creature +Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. +UG-C + +Foxfire +2G +Instant +Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C + +Foxfire Oak +5G +Creature -- Treefolk Shaman +3/6 +{(r/g)}{(r/g)}{(r/g)}: Foxfire Oak gets +3/+0 until end of turn. +SHM-C + +Fraction Jackson +2G +Creature -- Human Hero +1/1½ +{G}, {T}: Return target card with a ½ on it from your graveyard to your hand. +UNH-R + +Fractured Identity +3WU +Sorcery +Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. +C17-R + +Fractured Loyalty +1R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) +MRD-U + +Fractured Powerstone +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +PC2-C, PCA-C + +Fracturing Gust +2(g/w)(g/w)(g/w) +Instant +Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. +SHM-R, V14-M + +Fragmentize +W +Sorcery +Destroy target artifact or enchantment with converted mana cost 4 or less. +KLD-C + +Framed! +1U +Instant +Tap or untap all permanents by the artist of your choice. +UNH-C + +Frankenstein's Monster +XBB +Creature -- Zombie +0/1 +As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. +DK-R + +Frankie Peanuts +2WW +Legendary Creature -- Elephant Rogue +2/3 +At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. +UNH-R + +Frantic Purification +2W +Instant +Destroy target enchantment. +Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-C + +Frantic Salvage +3W +Instant +Put any number of target artifact cards from your graveyard on top of your library. +Draw a card. +MBS-C + +Frantic Search +2U +Instant +Draw two cards, then discard two cards. Untap up to three lands. +UL-C, VMA-C + +Fraying Sanity +2U +Enchantment -- Aura Curse +Enchant player +At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn. +HOU-R + +Frazzle +3U +Instant +Counter target nonblue spell. +GPT-U + +Frazzled Editor +1R +Creature -- Human Bureaucrat +2/2 +Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) +UNH-C + +Free-Range Chicken +3G +Summon Chicken +3/3 +{1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) +UG-C + +Free-for-All +3U +Enchantment +When Free-for-All comes into play, set aside all creatures in play, face down. +During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. +If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. +UG-R + +Freed from the Real +2U +Enchantment -- Aura +Enchant creature +{U}: Tap enchanted creature. +{U}: Untap enchanted creature. +SOK-C + +Freejam Regent +4RR +Creature -- Dragon +4/4 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +{1}{R}: Freejam Regent gets +2/+0 until end of turn. +AER-R + +Freewind Equenaut +2W +Creature -- Human Archer +2/2 +Flying +As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." +DIS-C, DDL-C + +Freewind Falcon +1W +Creature -- Bird +1/1 +Flying, protection from red +VI-C + +Frenetic Efreet +1UR +Creature -- Efreet +2/1 +Flying +{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +MI-R + +Frenetic Efreet Avatar +Vanguard +-1/-3 +Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one. +MI-P + +Frenetic Ogre +4R +Creature -- Ogre +2/3 +{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. +OD-U + +Frenetic Raptor +5R +Creature -- Dinosaur Beast +6/6 +Beasts can't block. +LGN-U + +Frenetic Sliver +1UR +Creature -- Sliver +2/2 +All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." +PLC-U + +Frenzied Fugue +3R +Enchantment -- Aura +Enchant permanent +When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. +C16-U + +Frenzied Goblin +R +Creature -- Goblin Berserker +1/1 +Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. +RAV-U, M15-U, DDN-U + +Frenzied Raptor +2R +Creature -- Dinosaur +4/2 +XLN-C + +Frenzied Tilling +3RG +Sorcery +Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +IN-C, GTC-U + +Frenzy Sliver +1B +Creature -- Sliver +1/1 +All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) +FUT-C, H09-C + +Fresh Meat +3G +Instant +Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn. +NPH-R, C14-R, CMA-R + +Fresh Volunteers +1W +Creature -- Human Rebel +2/2 +MM-C + +Fretwork Colony +1B +Creature -- Insect +1/1 +Fretwork Colony can't block. +At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. +KLD-U + +Freyalise Supplicant +1G +Creature -- Human Cleric +1/1 +{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. +IA-U + +Freyalise's Charm +GG +Enchantment +Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. +{G}{G}: Return Freyalise's Charm to its owner's hand. +IA-U + +Freyalise's Radiance +1G +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Snow permanents don't untap during their controllers' untap steps. +CSP-U + +Freyalise's Winds +2GG +Enchantment +Whenever a permanent becomes tapped, put a wind counter on it. +If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. +IA-R, ME3-R + +Freyalise, Llanowar's Fury +3GG +Legendary Planeswalker -- Freyalise +3 +[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G} to your mana pool." +[-2]: Destroy target artifact or enchantment. +[-6]: Draw a card for each green creature you control. +Freyalise, Llanowar's Fury can be your commander. +C14-M, CMA-M + +Friendly Fire +3R +Instant +Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. +FRF-U + +Frightcrawler +1B +Creature -- Horror +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Threshold -- As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. +OD-C + +Frightful Delusion +2U +Instant +Counter target spell unless its controller pays {1}. That player discards a card. +ISD-C + +Frightshroud Courier +2B +Creature -- Zombie +2/1 +You may choose not to untap Frightshroud Courier during your untap step. +{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) +ONS-U + +Frilled Oculus +1U +Creature -- Homunculus +1/3 +{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. +GTC-C + +Frilled Sandwalla +G +Creature -- Lizard +1/1 +{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +HOU-C + +Frog Tongue +G +Enchantment -- Aura +Enchant creature +When Frog Tongue enters the battlefield, draw a card. +Enchanted creature has reach. (It can block creatures with flying.) +TE-C + +Frogmite +4 +Artifact Creature -- Frog +2/2 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +MRD-C, MMA-C, MM2-C, DDF-C + +Frogtosser Banneret +1B +Creature -- Goblin Rogue +1/1 +Haste +Goblin spells and Rogue spells you cast cost {1} less to cast. +MOR-C + +From Beyond +3G +Enchantment +Devoid (This card has no color.) +At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. +BFZ-R + +From Under the Floorboards +3BB +Sorcery +Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life. +SOI-R + +From the Ashes +3R +Sorcery +Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +C13-R + +Frontier Bivouac +Land +Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R} to your mana pool. +KTK-U, C16-U, C17-U + +Frontier Guide +1G +Creature -- Elf Scout +1/1 +{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +ZEN-U, DDP-U + +Frontier Mastodon +2G +Creature -- Elephant +3/2 +Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. +FRF-C + +Frontier Siege +3G +Enchantment +As Frontier Siege enters the battlefield, choose Khans or Dragons. +· Khans -- At the beginning of each of your main phases, add {G}{G} to your mana pool. +· Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. +FRF-R, C17-R + +Frontline Devastator +3R +Creature -- Zombie Minotaur Warrior +3/3 +Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) +{1}{R}: Frontline Devastator gets +1/+0 until end of turn. +HOU-C + +Frontline Medic +2W +Creature -- Human Cleric +3/3 +Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. +Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. +GTC-R + +Frontline Rebel +2R +Creature -- Human Warrior +3/3 +Frontline Rebel attacks each combat if able. +AER-C + +Frontline Sage +2U +Creature -- Human Wizard +0/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{U}, {T}: Draw a card, then discard a card. +CON-C + +Frontline Strategist +W +Creature -- Human Soldier +1/1 +Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. +SCG-C + +Frost Breath +2U +Instant +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +M12-C, M14-C + +Frost Giant +3RRR +Creature -- Giant +4/4 +Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +LE-U, ME3-U + +Frost Lynx +2U +Creature -- Elemental Cat +2/2 +When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +M15-C + +Frost Marsh +Snow Land +Frost Marsh enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +CSP-U + +Frost Ogre +3RR +Creature -- Ogre Warrior +5/3 +BOK-C + +Frost Raptor +2U +Snow Creature -- Bird +2/2 +Flying +{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent. A creature with shroud can't be the target of spells or abilities.) +CSP-C + +Frost Titan +4UU +Creature -- Giant +6/6 +Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. +Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. +M11-M, M12-M, C14-M + +Frost Walker +1U +Creature -- Elemental +4/1 +When Frost Walker becomes the target of a spell or ability, sacrifice it. +FRF-U + +Frostburn Weird +(u/r)(u/r) +Creature -- Weird +1/4 +{(u/r)}: Frostburn Weird gets +1/-1 until end of turn. +RTR-C + +Frostling +R +Creature -- Spirit +1/1 +Sacrifice Frostling: Frostling deals 1 damage to target creature. +BOK-C + +Frostweb Spider +2G +Snow Creature -- Spider +1/3 +Reach (This creature can block creatures with flying.) +Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. +CSP-C + +Frostwielder +2RR +Creature -- Human Shaman +1/2 +{T}: Frostwielder deals 1 damage to target creature or player. +If a creature dealt damage by Frostwielder this turn would die, exile it instead. +CHK-C + +Frostwind Invoker +4U +Creature -- Merfolk Wizard +3/3 +Flying +{8}: Creatures you control gain flying until end of turn. +ROE-C + +Frozen Aether +3U +Enchantment +Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +PLC-U + +Frozen Shade +2B +Creature -- Shade +0/1 +{B}: Frozen Shade gets +1/+1 until end of turn. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C + +Frozen Solid +1UU +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +When enchanted creature is dealt damage, destroy it. +SCG-C, CSP-C + +Fruit of the First Tree +3G +Enchantment -- Aura +Enchant creature +When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. +FRF-U + +Fruition +G +Sorcery +You gain 1 life for each Forest on the battlefield. +P1-C + +Fuel for the Cause +2UU +Instant +Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +MBS-C + +Fugitive Druid +3G +Creature -- Human Druid +3/2 +Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. +TE-R + +Fugitive Wizard +U +Creature -- Human Wizard +1/1 +LGN-C, 8ED-C, 9ED-C, 10E-C, M15-C + +Fugue +3BB +Sorcery +Target player discards three cards. +EX-U, 7E-U + +Fulgent Distraction +2W +Instant +Choose two target creatures. Tap those creatures, then unattach all Equipment from them. +SOM-C + +Full Moon's Rise +1G +Enchantment +Werewolf creatures you control get +1/+0 and have trample. +Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. +ISD-U + +Fulminator Mage +1(b/r)(b/r) +Creature -- Elemental Shaman +2/2 +Sacrifice Fulminator Mage: Destroy target nonbasic land. +SHM-R, MM2-R + +Fumarole +3BR +Sorcery +As an additional cost to cast Fumarole, pay 3 life. +Destroy target creature and target land. +IA-U, ME2-U + +Fume Spitter +B +Creature -- Horror +1/1 +Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. +SOM-C + +Fumigate +3WW +Sorcery +Destroy all creatures. You gain 1 life for each creature destroyed this way. +KLD-R + +Fumiko the Lowblood +2RR +Legendary Creature -- Human Samurai +3/2 +Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) +Creatures your opponents control attack each combat if able. +BOK-R, C15-R + +Funeral Charm +B +Instant +Choose one -- +· Target player discards a card. +· Target creature gets +2/-1 until end of turn. +· Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) +VI-C, TSP-S + +Funeral March +1BB +Enchantment -- Aura +Enchant creature +When enchanted creature leaves the battlefield, its controller sacrifices a creature. +HL-C, 5E-C, ME2-C + +Funeral Pyre +W +Instant +Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying. +JUD-C + +Fungal Behemoth +3G +Creature -- Fungus +*/* +Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. +Suspend X--{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. +PLC-R + +Fungal Bloom +GG +Enchantment +{G}{G}: Put a spore counter on target Fungus. +FE-R, ME2-R + +Fungal Reaches +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Fungal Reaches. +{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. +TSP-U, CMD-U + +Fungal Shambler +4GUB +Creature -- Fungus Beast +6/4 +Trample +Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. +AP-R + +Fungal Sprouting +3G +Sorcery +Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control. +M13-U + +Fungus Elemental +3G +Creature -- Fungus Elemental +3/3 +{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. +WL-R + +Fungus Sliver +3G +Creature -- Fungus Sliver +2/2 +All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) +TSP-R, H09-R + +Fungusaur +3G +Creature -- Fungus Dinosaur +2/2 +Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 8ED-R + +Furious Assault +2R +Enchantment +Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. +MM-C + +Furious Reprisal +3R +Sorcery +Furious Reprisal deals 2 damage to each of two target creatures and/or players. +KLD-U + +Furious Resistance +R +Instant +Target blocking creature gets +3/+0 and gains first strike until end of turn. +GTC-C + +Furnace Brood +3R +Creature -- Elemental +3/3 +{R}: Target creature can't be regenerated this turn. +EX-C + +Furnace Celebration +1RR +Enchantment +Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. +SOM-U, C13-U + +Furnace Dragon +6RRR +Creature -- Dragon +5/5 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. +DST-R + +Furnace Layer +Plane -- New Phyrexia +When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. +Whenever you roll {CHAOS}, you may destroy target nonland permanent. +PC2-C, PCA-C + +Furnace Scamp +R +Creature -- Beast +1/1 +Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. +NPH-C + +Furnace Spirit +2R +Creature -- Spirit +1/1 +Haste +{R}: Furnace Spirit gets +1/+0 until end of turn. +ST-C + +Furnace Whelp +2RR +Creature -- Dragon +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{R}: Furnace Whelp gets +1/+0 until end of turn. +5DN-U, 10E-U, ARC-U, CMD-U, M13-U, M15-U, CMA-U, DD2-U + +Furnace of Rath +1RRR +Enchantment +If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. +TE-R, 8ED-R, 9ED-R, 10E-R, HOP-R + +Furor of the Bitten +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and attacks each combat if able. +ISD-C + +Furtive Homunculus +1U +Creature -- Homunculus +2/1 +Skulk (This creature can't be blocked by creatures with greater power.) +SOI-C + +Fury Charm +1R +Instant +Choose one -- +· Destroy target artifact. +· Target creature gets +1/+1 and gains trample until end of turn. +· Remove two time counters from target permanent or suspended card. +PLC-C, MMA-C + +Fury Sliver +5R +Creature -- Sliver +3/3 +All Sliver creatures have double strike. +TSP-U, H09-U + +Fury of the Horde +5RR +Sorcery +You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. +Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +CSP-R, DDN-R + +Furyblade Vampire +1R +Creature -- Vampire Berserker +1/2 +Trample +At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. +EMN-U + +Furyborn Hellkite +4RRR +Creature -- Dragon +6/6 +Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) +Flying +M12-M + +Furystoke Giant +3RR +Creature -- Giant Warrior +3/3 +When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R + +Fusion Elemental +WUBRG +Creature -- Elemental +8/8 +CON-U, PC2-U, PCA-U + +Future Sight +2UUU +Enchantment +Play with the top card of your library revealed. +You may play the top card of your library. +ONS-R, EMA-R, VMA-R, DDM-R + +Fylamarid +1UU +Creature -- Squid Beast +1/3 +Flying +Fylamarid can't be blocked by blue creatures. +{U}: Target creature becomes blue until end of turn. +TE-U + +Fylgja +W +Enchantment -- Aura +Enchant creature +Fylgja enters the battlefield with four healing counters on it. +Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. +{2}{W}: Put a healing counter on Fylgja. +IA-C + +Fyndhorn Bow +2 +Artifact +{3}, {T}: Target creature gains first strike until end of turn. +IA-U + +Fyndhorn Brownie +2G +Creature -- Ouphe +1/1 +{2}{G}, {T}: Untap target creature. +IA-C, 6E-C + +Fyndhorn Druid +2G +Creature -- Elf Druid +2/2 +When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. +AI-C + +Fyndhorn Elder +2G +Creature -- Elf Druid +1/1 +{T}: Add {G}{G} to your mana pool. +IA-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Fyndhorn Elves +G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool. +IA-C, VMA-C, MED-C, V13-M + +Fyndhorn Pollen +2G +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +All creatures get -1/-0. +{1}{G}: All creatures get -1/-0 until end of turn. +IA-R, ME2-R + +Gabriel Angelfire +3GGWW +Legendary Creature -- Angel +4/4 +At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +LE-R, CH-R, ME3-R + +Gaddock Teeg +GW +Legendary Creature -- Kithkin Advisor +2/2 +Noncreature spells with converted mana cost 4 or greater can't be cast. +Noncreature spells with {X} in their mana costs can't be cast. +LRW-R + +Gaea's Anthem +1GG +Enchantment +Creatures you control get +1/+1. +PLC-R, MM3-U + +Gaea's Avenger +1GG +Creature -- Treefolk +1+*/1+* +Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. +AQ-R, ME4-U + +Gaea's Balance +3G +Sorcery +As an additional cost to cast Gaea's Balance, sacrifice five lands. +Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. +AP-U + +Gaea's Blessing +1G +Sorcery +Target player shuffles up to three target cards from his or her graveyard into his or her library. +Draw a card. +When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. +WL-U, TSP-S, EMA-U, DDR-U + +Gaea's Bounty +2G +Sorcery +Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. +US-C + +Gaea's Cradle +Legendary Land +{T}: Add {G} to your mana pool for each creature you control. +US-R + +Gaea's Embrace +2GG +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has trample. +{G}: Regenerate enchanted creature. +US-U, VMA-U + +Gaea's Herald +1G +Creature -- Elf +1/1 +Creature spells can't be countered. +PS-R, 8ED-R, 10E-R + +Gaea's Liege +3GGG +Creature -- Avatar +*/* +As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. +{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +A-R, B-R, U-R, RV-R, 4E-R, TSP-S + +Gaea's Might +G +Instant +Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +PS-C + +Gaea's Revenge +5GG +Creature -- Elemental +8/5 +Gaea's Revenge can't be countered. +Haste +Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. +M11-M, ORI-R + +Gaea's Skyfolk +GU +Creature -- Elf Merfolk +2/2 +Flying +AP-C + +Gaea's Touch +GG +Enchantment +{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. +Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. +DK-C, ME3-U + +Gahiji, Honored One +2RGW +Legendary Creature -- Beast +4/4 +Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. +C13-M + +Gainsay +1U +Instant +Counter target blue spell. +PS-U, THS-U + +Gale Force +4G +Sorcery +Gale Force deals 5 damage to each creature with flying. +CHK-U + +Galecaster Colossus +5UU +Creature -- Giant Wizard +5/6 +Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. +C17-R + +Galepowder Mage +3W +Creature -- Kithkin Wizard +3/3 +Flying +Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +LRW-R, DDI-R + +Galerider Sliver +U +Creature -- Sliver +1/1 +Sliver creatures you control have flying. +M14-R + +Galestrike +2U +Instant +Return target tapped creature to its owner's hand. +Draw a card. +AKH-U + +Galina's Knight +WU +Creature -- Merfolk Knight +2/2 +Protection from red +IN-C + +Gallantry +1W +Instant +Target blocking creature gets +4/+4 until end of turn. +Draw a card. +TE-U, OD-U + +Gallowbraid +3BB +Legendary Creature -- Horror +5/5 +Trample +Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +WL-R + +Gallows Warden +4W +Creature -- Spirit +3/3 +Flying +Other Spirit creatures you control get +0/+1. +ISD-U + +Gallows at Willow Hill +3 +Artifact +{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying. +AVR-R + +Galvanic Alchemist +2U +Creature -- Human Wizard +1/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." +AVR-C + +Galvanic Arc +2R +Enchantment -- Aura +Enchant creature +When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. +Enchanted creature has first strike. +RAV-C + +Galvanic Blast +R +Instant +Galvanic Blast deals 2 damage to target creature or player. +Metalcraft -- Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. +SOM-C + +Galvanic Bombardment +R +Instant +Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. +EMN-C + +Galvanic Juggernaut +4 +Artifact Creature -- Juggernaut +5/5 +Galvanic Juggernaut attacks each combat if able. +Galvanic Juggernaut doesn't untap during your untap step. +Whenever another creature dies, untap Galvanic Juggernaut. +ISD-U, CNS-U + +Galvanic Key +2 +Artifact +Flash +{3}, {T}: Untap target artifact. +MRD-C + +Galvanoth +3RR +Creature -- Beast +3/3 +At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. +MBS-R, DDJ-R + +Gamble +R +Sorcery +Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. +US-R, EMA-R, VMA-R + +Game Preserve +2G +Enchantment +At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. +MM-R + +Game Trail +Land +As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +SOI-R + +Game of Chaos +RRR +Sorcery +Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. +IA-R, 5E-R + +Game-Trail Changeling +3GG +Creature -- Shapeshifter +4/4 +Changeling (This card is every creature type.) +Trample +MOR-C + +Gamekeeper +3G +Creature -- Elf +2/2 +When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. +UD-U, CNS-U, C16-U + +Gang of Devils +5R +Creature -- Devil +3/3 +When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +AVR-U, CN2-U, DDK-U + +Gang of Elk +5G +Creature -- Elk Beast +5/4 +Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +UL-U, 7E-U + +Gangrenous Goliath +3BB +Creature -- Zombie Giant +4/4 +Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. +ONS-R + +Gangrenous Zombies +1BB +Creature -- Zombie +2/2 +{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. +IA-C, ME2-C + +Garbage Fire +2R +Instant +Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. +Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. +CN2-C + +Gargantuan Gorilla +4GGG +Creature -- Ape +7/7 +At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. +{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. +AI-R, MED-R + +Gargoyle Castle +Land +{T}: Add {C} to your mana pool. +{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying. +M10-R, C14-R, CMA-R + +Gargoyle Sentinel +3 +Artifact Creature -- Gargoyle +3/3 +Defender (This creature can't attack.) +{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. +M11-U, M15-U + +Garruk Relentless +3G +Legendary Planeswalker -- Garruk +3 +When Garruk Relentless has two or fewer loyalty counters on him, transform him. +[0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. +[0]: Create a 2/2 green Wolf creature token. +[Front face. Transforms into Garruk, the Veil-Cursed.] +ISD-M + +Garruk Wildspeaker +2GG +Legendary Planeswalker -- Garruk +3 +[+1]: Untap two target lands. +[-1]: Create a 3/3 green Beast creature token. +[-4]: Creatures you control get +3/+3 and gain trample until end of turn. +LRW-R, M10-M, M11-M, CMD-M, DDD-M + +Garruk's Companion +GG +Creature -- Beast +3/2 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +M11-C, M12-C + +Garruk's Horde +5GG +Creature -- Beast +7/7 +Trample +Play with the top card of your library revealed. +You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) +M12-R, M14-R, W17-R + +Garruk's Packleader +4G +Creature -- Beast +4/4 +Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. +M11-U, M13-U, M15-U + +Garruk, Apex Predator +5BG +Legendary Planeswalker -- Garruk +5 +[+1]: Destroy another target planeswalker. +[+1]: Create a 3/3 black Beast creature token with deathtouch. +[-3]: Destroy target creature. You gain life equal to its toughness. +[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." +M15-M + +Garruk, Caller of Beasts +4GG +Legendary Planeswalker -- Garruk +4 +[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +[-3]: You may put a green creature card from your hand onto the battlefield. +[-7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." +M14-M + +Garruk, Primal Hunter +2GGG +Legendary Planeswalker -- Garruk +3 +[+1]: Create a 3/3 green Beast creature token. +[-3]: Draw cards equal to the greatest power among creatures you control. +[-6]: Create a 6/6 green Wurm creature token for each land you control. +M12-M, M13-M + +Garruk, the Veil-Cursed +Legendary Planeswalker -- Garruk +[+1]: Create a 1/1 black Wolf creature token with deathtouch. +[-1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. +[-3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. +[Black/Green color indicator. Back face. Transforms into Garruk Relentless.] +ISD-M + +Garrulous Sycophant +2B +Creature -- Human Advisor +1/4 +At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. +CN2-C + +Garza Zol, Plague Queen +4UBR +Legendary Creature -- Vampire +5/5 +Flying, haste +Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. +Whenever Garza Zol deals combat damage to a player, you may draw a card. +CSP-R + +Garza's Assassin +BBB +Creature -- Human Assassin +2/2 +Sacrifice Garza's Assassin: Destroy target nonblack creature. +Recover--Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-R + +Gaseous Form +2U +Enchantment -- Aura +Enchant creature +Prevent all combat damage that would be dealt to and dealt by enchanted creature. +LE-C, 4E-C, 5E-C, TE-C, 6E-C, EMA-C + +Gate Hound +2W +Creature -- Hound +1/1 +Creatures you control have vigilance as long as Gate Hound is enchanted. +RAV-C + +Gate Smasher +3 +Artifact -- Equipment +Gate Smasher can be attached only to a creature with toughness 4 or greater. +Equipped creature gets +3/+0 and has trample. +Equip {3} +DTK-U + +Gate to Phyrexia +BB +Enchantment +Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. +AQ-U, ME4-U + +Gate to the Aether +6 +Artifact +At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. +MRD-R + +Gate to the Afterlife +3 +Artifact +Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. +{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard. +AKH-U + +Gatecreeper Vine +1G +Creature -- Plant +0/2 +Defender +When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. +RTR-C, DDM-C + +Gatekeeper of Malakir +BB +Creature -- Vampire Warrior +2/2 +Kicker {B} (You may pay an additional {B} as you cast this spell.) +When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. +ZEN-U, DDK-U + +Gateway Shade +2B +Creature -- Shade +1/1 +{B}: Gateway Shade gets +1/+1 until end of turn. +Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. +GTC-U + +Gathan Raiders +3RR +Creature -- Human Warrior +3/3 +Hellbent -- Gathan Raiders gets +2/+2 as long as you have no cards in hand. +Morph--Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +FUT-C, ARC-C + +Gather Courage +G +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Target creature gets +2/+2 until end of turn. +RAV-C, M15-U + +Gather Specimens +3UUU +Instant +If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. +ALA-R + +Gather the Pack +1G +Sorcery +Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. +ORI-U + +Gather the Townsfolk +1W +Sorcery +Create two 1/1 white Human creature tokens. +Fateful hour -- If you have 5 or less life, create five of those tokens instead. +DKA-C, DDQ-C + +Gatherer of Graces +1G +Creature -- Human Druid +1/2 +Gatherer of Graces gets +1/+1 for each Aura attached to it. +Sacrifice an Aura: Regenerate Gatherer of Graces. +GPT-U + +Gatstaf Arsonists +4R +Creature -- Human Werewolf +5/4 +At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. +[Front face. Transforms into Gatstaf Ravagers.] +SOI-C + +Gatstaf Howler +Creature -- Werewolf +3/3 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. +[Green color indicator. Back face. Transforms into Gatstaf Shepherd.] +ISD-U + +Gatstaf Ravagers +Creature -- Werewolf +6/5 +Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. +[Red color indicator. Back face. Transforms into Gatstaf Arsonists.] +SOI-C + +Gatstaf Shepherd +1G +Creature -- Human Werewolf +2/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. +[Front face. Transforms into Gatstaf Howler.] +ISD-U + +Gauntlet of Might +4 +Artifact +Red creatures get +1/+1. +Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). +A-R, B-R, U-R, ME4-R + +Gauntlet of Power +5 +Artifact +As Gauntlet of Power enters the battlefield, choose a color. +Creatures of the chosen color get +1/+1. +Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). +TSP-R, MPS_KLD-S + +Gauntlets of Chaos +5 +Artifact +{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +LE-R, CH-R, 5E-R, ME3-R + +Gavony +Plane -- Innistrad +All creatures have vigilance. +Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn. +PC2-C, PCA-C + +Gavony Ironwright +2W +Creature -- Human Soldier +1/4 +Fateful hour -- As long as you have 5 or less life, other creatures you control get +1/+4. +DKA-U + +Gavony Township +Land +{T}: Add {C} to your mana pool. +{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. +ISD-R + +Gavony Unhallowed +3B +Creature -- Zombie +2/4 +Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. +EMN-C + +Gaze of Adamaro +2RR +Instant -- Arcane +Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. +SOK-U + +Gaze of Granite +XBBG +Sorcery +Destroy each nonland permanent with converted mana cost X or less. +DGM-R + +Gaze of Justice +W +Sorcery +As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. +Exile target creature. +Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) +TSP-C + +Gaze of Pain +1B +Sorcery +Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. +IA-C + +Gaze of the Gorgon +3(b/g) +Instant +({(b/g)} can be paid with either {B} or {G}.) +Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. +RAV-C + +Gearseeker Serpent +5UU +Creature -- Serpent +5/6 +Gearseeker Serpent costs {1} less to cast for each artifact you control. +{5}{U}: Gearseeker Serpent can't be blocked this turn. +KLD-C + +Gearshift Ace +1W +Creature -- Dwarf Pilot +2/1 +First strike +Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. +KLD-U + +Geier Reach Bandit +2R +Creature -- Human Rogue Werewolf +3/2 +Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. +[Front face. Transforms into Vildin-Pack Alpha.] +SOI-R + +Geier Reach Sanitarium +Legendary Land +{T}: Add {C} to your mana pool. +{2}, {T}: Each player draws a card, then discards a card. +EMN-R + +Geist Snatch +2UU +Instant +Counter target creature spell. Create a 1/1 blue Spirit creature token with flying. +AVR-C + +Geist Trappers +4G +Creature -- Human Warrior +3/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Geist Trappers is paired with another creature, both creatures have reach. +AVR-C + +Geist of Saint Traft +1WU +Legendary Creature -- Spirit Cleric +2/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. +ISD-M, DDQ-M + +Geist of the Archives +2U +Creature -- Spirit +0/4 +Defender +At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +EMN-U + +Geist of the Lonely Vigil +1W +Creature -- Spirit Cleric +2/3 +Defender, flying +Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. +EMN-U + +Geist of the Moors +1WW +Creature -- Spirit +3/1 +Flying +M15-U + +Geist-Fueled Scarecrow +4 +Artifact Creature -- Scarecrow +4/4 +Creature spells you cast cost {1} more to cast. +EMN-U + +Geist-Honored Monk +3WW +Creature -- Human Monk +*/* +Vigilance +Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. +When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying. +ISD-R, C14-R + +Geistblast +2R +Instant +Geistblast deals 2 damage to target creature or player. +{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +SOI-U + +Geistcatcher's Rig +6 +Artifact Creature -- Construct +4/5 +When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. +ISD-U + +Geistflame +R +Instant +Geistflame deals 1 damage to target creature or player. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C, DDK-C + +Gelatinous Genesis +XXG +Sorcery +Create X X/X green Ooze creature tokens. +ROE-R + +Gelectrode +1UR +Creature -- Weird +0/1 +{T}: Gelectrode deals 1 damage to target creature or player. +Whenever you cast an instant or sorcery spell, you may untap Gelectrode. +GPT-U, DDJ-U + +Gelid Shackles +W +Snow Enchantment -- Aura +Enchant creature +Enchanted creature can't block, and its activated abilities can't be activated. +{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Gem Bazaar +Land +When Gem Bazaar comes into play, choose a random color. +{T}: Add to your mana pool one mana of the color last chosen. Then choose a random color. +ASTRAL-S + +Gem of Becoming +3 +Artifact +{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. +M13-U + +Gemhide Sliver +1G +Creature -- Sliver +1/1 +All Slivers have "{T}: Add one mana of any color to your mana pool." +TSP-C, H09-C + +Gemini Engine +6 +Artifact Creature -- Construct +3/4 +Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. +DST-R + +Gempalm Avenger +5W +Creature -- Human Soldier +3/5 +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. +LGN-C, DDO-C + +Gempalm Incinerator +2R +Creature -- Goblin +2/1 +Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) +When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. +LGN-U, EVG-U + +Gempalm Polluter +5B +Creature -- Zombie +4/3 +Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) +When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. +LGN-C + +Gempalm Sorcerer +2U +Creature -- Human Wizard +2/2 +Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. +LGN-U + +Gempalm Strider +1G +Creature -- Elf +2/2 +Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) +When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. +LGN-U, EVG-U + +Gemstone Array +4 +Artifact +{2}: Put a charge counter on Gemstone Array. +Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. +5DN-U + +Gemstone Caverns +Legendary Land +If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. +{T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. +TSP-R + +Gemstone Mine +Land +Gemstone Mine enters the battlefield with three mining counters on it. +{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. +WL-U, TSP-S + +General Jarkeld +3W +Legendary Creature -- Human Soldier +1/2 +{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. +IA-R + +General Tazri +4W +Legendary Creature -- Human Ally +3/4 +When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. +{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. +OGW-M + +General's Kabuto +4 +Artifact -- Equipment +Equipped creature has shroud. (It can't be the target of spells or abilities.) +Prevent all combat damage that would be dealt to equipped creature. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +CHK-R + +General's Regalia +3 +Artifact +{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. +MM-R + +Generator Servant +1R +Creature -- Elemental +2/1 +{T}, Sacrifice Generator Servant: Add {C}{C} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) +M15-C + +Genesis +4G +Creature -- Incarnation +4/4 +At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. +JUD-R, VMA-R + +Genesis Chamber +2 +Artifact +Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. +DST-U + +Genesis Hydra +XGG +Creature -- Plant Hydra +0/0 +When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. +Genesis Hydra enters the battlefield with X +1/+1 counters on it. +M15-R + +Genesis Wave +XGGG +Sorcery +Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. +SOM-R + +Genju of the Cedars +G +Enchantment -- Aura +Enchant Forest +{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. +When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. +BOK-U, DDD-U + +Genju of the Falls +U +Enchantment -- Aura +Enchant Island +{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. +When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. +BOK-U + +Genju of the Fens +B +Enchantment -- Aura +Enchant Swamp +{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. +When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. +BOK-U, DDD-U + +Genju of the Fields +W +Enchantment -- Aura +Enchant Plains +{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. +When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. +BOK-U + +Genju of the Realm +WUBRG +Legendary Enchantment -- Aura +Enchant land +{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. +When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. +BOK-R + +Genju of the Spires +R +Enchantment -- Aura +Enchant Mountain +{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. +When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. +BOK-U + +Geosurge +RRRR +Sorcery +Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. +NPH-U + +Geothermal Crevice +Land +Geothermal Crevice enters the battlefield tapped. +{T}: Add {R} to your mana pool. +{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. +IN-C + +Geralf's Masterpiece +3UU +Creature -- Zombie Horror +7/7 +Flying +Geralf's Masterpiece gets -1/-1 for each card in your hand. +{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. +SOI-M + +Geralf's Messenger +BBB +Creature -- Zombie +3/2 +Geralf's Messenger enters the battlefield tapped. +When Geralf's Messenger enters the battlefield, target opponent loses 2 life. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-R + +Geralf's Mindcrusher +4UU +Creature -- Zombie Horror +5/5 +When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-R + +Gerrard +Vanguard +-4/0 +At the beginning of your draw step, draw an additional card. +VAN1-P + +Gerrard Capashen +3WW +Legendary Creature -- Human Soldier +3/4 +At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. +{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. +AP-R, DDE-R + +Gerrard's Battle Cry +W +Enchantment +{2}{W}: Creatures you control get +1/+1 until end of turn. +TE-R, VMA-R + +Gerrard's Command +GW +Instant +Untap target creature. It gets +3/+3 until end of turn. +PS-C, DDE-C + +Gerrard's Irregulars +4R +Creature -- Human Soldier +4/2 +Trample, haste +MM-C + +Gerrard's Verdict +WB +Sorcery +Target player discards two cards. You gain 3 life for each land card discarded this way. +AP-U + +Gerrard's Wisdom +2WW +Sorcery +You gain 2 life for each card in your hand. +WL-U, S99-R, 7E-U + +Gerrymandering +2G +Sorcery +Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. +UG-U + +Get a Life +W +Instant +Target player and each of his or her teammates exchange life totals. +UG-U + +Geth's Grimoire +4 +Artifact +Whenever an opponent discards a card, you may draw a card. +DST-U + +Geth's Verdict +BB +Instant +Target player sacrifices a creature and loses 1 life. +NPH-C + +Geth, Lord of the Vault +4BB +Legendary Creature -- Zombie +5/5 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. +SOM-M + +Geyser Glider +3RR +Creature -- Elemental Beast +4/4 +Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. +ZEN-U, DDI-U + +Geyserfield Stalker +4B +Creature -- Elemental +3/2 +Menace (This creature can't be blocked except by two or more creatures.) +Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. +BFZ-C + +Ghalma's Warden +3W +Creature -- Elephant Soldier +2/4 +Metalcraft -- Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. +SOM-C + +Ghastlord of Fugue +(u/b)(u/b)(u/b)(u/b)(u/b) +Creature -- Spirit Avatar +4/4 +Ghastlord of Fugue can't be blocked. +Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. +SHM-R + +Ghastly Conscription +5BB +Sorcery +Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-M, C16-M + +Ghastly Demise +B +Instant +Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. +OD-C + +Ghastly Discovery +2U +Sorcery +Draw two cards, then discard a card. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +SHM-C + +Ghastly Haunting +Enchantment -- Aura +Enchant creature +You control enchanted creature. +[Blue color indicator. Back face. Transforms into Soul Seizer.] +DKA-U + +Ghastly Remains +BBB +Creature -- Zombie +0/0 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) +At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. +LGN-R + +Ghave, Guru of Spores +2BGW +Legendary Creature -- Fungus Shaman +0/0 +Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. +{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. +{1}, Sacrifice a creature: Put a +1/+1 counter on target creature. +CMD-M, C16-M + +Ghazban Ogre +G +Creature -- Ogre +2/2 +At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. +AN-C, CH-C, 5E-C, MED-C + +Ghazban Ogress +G +Summon Ogre +2/2 +When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. +UG-C + +Ghirapur Aether Grid +2R +Enchantment +Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. +ORI-U + +Ghirapur Gearcrafter +2R +Creature -- Human Artificer +2/1 +When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) +ORI-C + +Ghirapur Guide +2G +Creature -- Elf Scout +3/2 +{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. +KLD-U + +Ghirapur Orrery +4 +Artifact +Each player may play an additional land on each of his or her turns. +At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. +KLD-R + +Ghirapur Osprey +2W +Creature -- Bird +2/2 +Flying +AER-C + +Ghitu Encampment +Land +Ghitu Encampment enters the battlefield tapped. +{T}: Add {R} to your mana pool. +{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) +UL-U, 10E-U, DDN-U, PD2-U + +Ghitu Fire +XR +Sorcery +You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +Ghitu Fire deals X damage to target creature or player. +IN-R + +Ghitu Fire-Eater +2R +Creature -- Human Nomad +2/2 +{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. +UL-U, 7E-U + +Ghitu Firebreathing +1R +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +{R}: Enchanted creature gets +1/+0 until end of turn. +{R}: Return Ghitu Firebreathing to its owner's hand. +TSP-C + +Ghitu Slinger +2R +Creature -- Human Nomad +2/2 +Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. +UL-C, EMA-U + +Ghitu War Cry +2R +Enchantment +{R}: Target creature gets +1/+0 until end of turn. +UL-U + +Ghor-Clan Bloodscale +3R +Creature -- Viashino Warrior +2/1 +First strike +{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. +GPT-U + +Ghor-Clan Rampager +2RG +Creature -- Beast +4/4 +Trample +Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. +GTC-U, MM3-U + +Ghor-Clan Savage +3GG +Creature -- Centaur Berserker +2/3 +Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +GPT-C, DDL-C + +Ghost Council of Orzhova +WWBB +Legendary Creature -- Spirit +4/4 +When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. +{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. +GPT-R, MM2-R + +Ghost Hounds +1B +Creature -- Hound Spirit +1/1 +Vigilance +Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. +HL-U + +Ghost Quarter +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. +DIS-U, ISD-U, C14-U, C15-U, CMA-U + +Ghost Ship +2UU +Creature -- Spirit +2/4 +Flying +{U}{U}{U}: Regenerate Ghost Ship. +DK-C, 4E-U, TSP-S + +Ghost Tactician +4W +Creature -- Spirit Spellshaper +2/5 +{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. +PLC-C + +Ghost Town +Land +{T}: Add {C} to your mana pool. +{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. +TE-U + +Ghost Warden +1W +Creature -- Spirit +1/1 +{T}: Target creature gets +1/+1 until end of turn. +GPT-C, 10E-C + +Ghost-Lit Nourisher +2G +Creature -- Spirit +2/1 +{2}{G}, {T}: Target creature gets +2/+2 until end of turn. +Channel -- {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. +SOK-U + +Ghost-Lit Raider +2R +Creature -- Spirit +2/1 +{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. +Channel -- {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. +SOK-U + +Ghost-Lit Redeemer +W +Creature -- Spirit +1/1 +{W}, {T}: You gain 2 life. +Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. +SOK-U + +Ghost-Lit Stalker +B +Creature -- Spirit +1/1 +{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +Channel -- {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. +SOK-U, DDD-U + +Ghost-Lit Warder +1U +Creature -- Spirit +1/1 +{3}{U}, {T}: Counter target spell unless its controller pays {2}. +Channel -- {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. +SOK-U + +Ghostblade Eidolon +2W +Enchantment Creature -- Spirit +1/1 +Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Double strike (This creature deals both first-strike and regular combat damage.) +Enchanted creature gets +1/+1 and has double strike. +BNG-U, C15-U + +Ghostfire +2R +Instant +Ghostfire is colorless. +Ghostfire deals 3 damage to target creature or player. +FUT-C, DDG-C + +Ghostfire Blade +1 +Artifact -- Equipment +Equipped creature gets +2/+2. +Equip {3} +Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. +KTK-R, FRF_UGIN-R + +Ghostflame Sliver +BR +Creature -- Sliver +2/2 +All Slivers are colorless. +TSP-U + +Ghostform +1U +Sorcery +Up to two target creatures can't be blocked this turn. +AVR-C + +Ghosthelm Courier +2U +Creature -- Human Wizard +2/1 +You may choose not to untap Ghosthelm Courier during your untap step. +{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) +ONS-U + +Ghostly Changeling +2B +Creature -- Shapeshifter +2/2 +Changeling (This card is every creature type.) +{1}{B}: Ghostly Changeling gets +1/+1 until end of turn. +LRW-U, MM2-C + +Ghostly Flame +BR +Enchantment +Black and/or red permanents and spells are colorless sources of damage. +IA-R + +Ghostly Flicker +2U +Instant +Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. +AVR-C, MM3-C + +Ghostly Possession +2W +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Prevent all combat damage that would be dealt to and dealt by enchanted creature. +ISD-C, CN2-C + +Ghostly Prison +2W +Enchantment +Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +CHK-U, CMD-U, PC2-U, CN2-U, C16-U, PCA-U + +Ghostly Sentinel +4W +Creature -- Kor Spirit +3/3 +Flying, vigilance +BFZ-C + +Ghostly Touch +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." +AVR-U + +Ghostly Visit +2B +Sorcery +Destroy target nonblack creature. +P3K-C, ME3-C + +Ghostly Wings +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has flying. +Discard a card: Return enchanted creature to its owner's hand. +TOR-C, SOI-C + +Ghosts of the Damned +1BB +Creature -- Spirit +0/2 +{T}: Target creature gets -1/-0 until end of turn. +LE-C, ME3-C + +Ghosts of the Innocent +5WW +Creature -- Spirit +4/5 +If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. +RAV-R + +Ghostway +2W +Instant +Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. +GPT-R + +Ghoul's Feast +1B +Instant +Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. +MM-U, DDJ-U + +Ghoulcaller Gisa +3BB +Legendary Creature -- Human Wizard +3/4 +{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. +C14-M + +Ghoulcaller's Accomplice +1B +Creature -- Human Rogue +2/2 +{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. +SOI-C + +Ghoulcaller's Bell +1 +Artifact +{T}: Each player puts the top card of his or her library into his or her graveyard. +ISD-C + +Ghoulcaller's Chant +B +Sorcery +Choose one -- +· Return target creature card from your graveyard to your hand. +· Return two target Zombie cards from your graveyard to your hand. +ISD-C + +Ghoulflesh +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. +AVR-C + +Ghoulraiser +1BB +Creature -- Zombie +2/2 +When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. +ISD-C, DDQ-C + +Ghoulsteed +4B +Creature -- Zombie Horse +4/4 +{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. +SOI-U + +Ghoultree +7G +Creature -- Zombie Treefolk +10/10 +Ghoultree costs {1} less to cast for each creature card in your graveyard. +DKA-R + +Giant Adephage +5GG +Creature -- Insect +7/7 +Trample +Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. +GTC-M + +Giant Albatross +1U +Creature -- Bird +1/1 +Flying +When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. +HL-C + +Giant Ambush Beetle +3(b/g)R +Creature -- Insect +4/3 +Haste +When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. +ARB-U + +Giant Badger +1GG +Creature -- Badger +2/2 +Whenever Giant Badger blocks, it gets +2/+2 until end of turn. +PROMO-S, 8ED-C + +Giant Caterpillar +3G +Creature -- Insect +3/3 +{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. +VI-C, MM-C + +Giant Cockroach +3B +Creature -- Insect +4/2 +UL-C, 7E-C, 8ED-C, 9ED-C + +Giant Crab +4U +Creature -- Crab +3/3 +{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) +TE-C + +Giant Dustwasp +3GG +Creature -- Insect +3/3 +Flying +Suspend 4--{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +PLC-C, MMA-C + +Giant Fan +4 +Artifact +{2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. +UG-R + +Giant Growth +G +Instant +Target creature gets +3/+3 until end of turn. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, RTR-C, M14-C, EVG-C, DDD-C, ME2-C, ME3-C, ME4-C + +Giant Harbinger +4R +Creature -- Giant Shaman +3/4 +When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Giant Mantis +3G +Creature -- Insect +2/4 +Reach (This creature can block creatures with flying.) +MI-C, BFZ-C, VMA-C + +Giant Octopus +3U +Creature -- Octopus +3/3 +P1-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C + +Giant Oyster +2UU +Creature -- Oyster +0/3 +You may choose not to untap Giant Oyster during your untap step. +{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. +HL-U, TSP-S + +Giant Scorpion +2B +Creature -- Scorpion +1/3 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ZEN-C, M13-C, DDR-C + +Giant Shark +5U +Creature -- Fish +4/4 +Giant Shark can't attack unless defending player controls an Island. +Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. +When you control no Islands, sacrifice Giant Shark. +DK-C + +Giant Slug +1B +Creature -- Slug +1/1 +{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) +LE-C, CH-C + +Giant Solifuge +2(r/g)(r/g) +Creature -- Insect +4/1 +({(r/g)} can be paid with either {R} or {G}.) +Trample; haste; shroud (This creature can't be the target of spells or abilities.) +GPT-R, EMA-R + +Giant Spectacle +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 and has menace. +KLD-C + +Giant Spider +3G +Creature -- Spider +2/4 +Reach (This creature can block creatures with flying.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M14-C, AKH-C + +Giant Strength +RR +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +LE-C, 4E-C, 5E-C, TE-C, 6E-C, VMA-C + +Giant Tortoise +1U +Creature -- Turtle +1/1 +Giant Tortoise gets +0/+3 as long as it's untapped. +AN-C, 4E-C, EMA-C, ME4-C, MED-C + +Giant Trap Door Spider +1RG +Creature -- Spider +2/3 +{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. +IA-U, ME2-U + +Giant Turtle +1GG +Creature -- Turtle +2/4 +Giant Turtle can't attack if it attacked during your last turn. +LE-C + +Giant Warthog +5G +Creature -- Boar Beast +5/5 +Trample +JUD-C + +Giant's Ire +3R +Tribal Sorcery -- Giant +Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. +LRW-C + +Giantbaiting +2(r/g) +Sorcery +Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +SHM-C, MM3-C + +Gibbering Descent +4BB +Enchantment +At the beginning of each player's upkeep, that player loses 1 life and discards a card. +Hellbent -- Skip your upkeep step if you have no cards in hand. +Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +FUT-R + +Gibbering Fiend +1R +Creature -- Devil +2/1 +When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. +Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. +SOI-U + +Gibbering Hyenas +2G +Creature -- Hyena +3/2 +Gibbering Hyenas can't block black creatures. +MI-C + +Gibbering Kami +3B +Creature -- Spirit +2/2 +Flying +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +CHK-C + +Gideon Jura +3WW +Legendary Planeswalker -- Gideon +6 +[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. +[-2]: Destroy target tapped creature. +[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +ROE-M, M12-M, E01-M + +Gideon of the Trials +1WW +Legendary Planeswalker -- Gideon +3 +[+1]: Until your next turn, prevent all damage target permanent would deal. +[0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." +AKH-M + +Gideon's Avenger +1WW +Creature -- Human Soldier +2/2 +Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. +M12-R + +Gideon's Defeat +W +Instant +Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. +HOU-U + +Gideon's Intervention +2WW +Enchantment +As Gideon's Intervention enters the battlefield, choose a card name. +Your opponents can't cast spells with the chosen name. +Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. +AKH-R + +Gideon's Lawkeeper +W +Creature -- Human Soldier +1/1 +{W}, {T}: Tap target creature. +M12-C, MM3-C, E01-C + +Gideon's Phalanx +5WW +Instant +Create four 2/2 white Knight creature tokens with vigilance. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. +ORI-R + +Gideon's Reproach +1W +Instant +Gideon's Reproach deals 4 damage to target attacking or blocking creature. +BFZ-C + +Gideon's Resolve +4W +Enchantment +When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. +Creatures you control get +1/+1. +AKH-R + +Gideon, Ally of Zendikar +2WW +Legendary Planeswalker -- Gideon +4 +[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +[0]: Create a 2/2 white Knight Ally creature token. +[-4]: You get an emblem with "Creatures you control get +1/+1." +BFZ-M + +Gideon, Battle-Forged +Legendary Planeswalker -- Gideon +3 +[+2]: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +[+1]: Until your next turn, target creature gains indestructible. Untap that creature. +[0]: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +[White color indicator. Back face. Transforms into Kytheon, Hero of Akros.] +ORI-M + +Gideon, Champion of Justice +2WW +Legendary Planeswalker -- Gideon +4 +[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. +[0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. +[-15]: Exile all other permanents. +GTC-M + +Gideon, Martial Paragon +4W +Legendary Planeswalker -- Gideon +5 +[+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn. +[0]: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +[-10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. +AKH-M + +Gift of Estates +1W +Sorcery +If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. +P1-R, 9ED-U, C14-U + +Gift of Granite +W +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +0/+2. +FUT-C + +Gift of Immortality +2W +Enchantment -- Aura +Enchant creature +When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. +THS-R + +Gift of Orzhova +1(w/b)(w/b) +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has flying and lifelink. +GTC-U, MM3-C + +Gift of Paradise +2G +Enchantment -- Aura +Enchant land +When Gift of Paradise enters the battlefield, you gain 3 life. +Enchanted land has "{T}: Add two mana of any one color to your mana pool." +AKH-C + +Gift of Strength +1G +Instant +Target creature gets +3/+3 and gains reach until end of turn. +HOU-C + +Gift of Tusks +U +Instant +Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. +OGW-U + +Gift of the Deity +4(b/g) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) +As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. +EVE-C + +Gift of the Gargantuan +2G +Sorcery +Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +ALA-C + +Gift of the Woods +G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. +AI-C + +Gifted Aetherborn +BB +Creature -- Aetherborn Vampire +2/3 +Deathtouch, lifelink +AER-U + +Gifts Ungiven +3U +Instant +Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +CHK-R, MMA-R, MM3-R, V09-M + +Gigadrowse +U +Instant +Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Tap target permanent. +GPT-C + +Gigantiform +3GG +Enchantment -- Aura +Kicker {4} +Enchant creature +Enchanted creature has base power and toughness 8/8 and has trample. +When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. +ZEN-R + +Gigantomancer +7G +Creature -- Human Shaman +1/1 +{1}: Target creature you control has base power and toughness 7/7 until end of turn. +ROE-R + +Gigantoplasm +3U +Creature -- Shapeshifter +0/0 +You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it gains "{X}: This creature has base power and toughness X/X." +C15-R + +Gigapede +3GG +Creature -- Insect +6/1 +Shroud (This creature can't be the target of spells or abilities.) +At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. +ONS-R, VMA-R + +Gild +3B +Sorcery +Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +BNG-R, C15-R + +Gilded Cerodon +4R +Creature -- Beast +4/4 +Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn. +HOU-C + +Gilded Drake +1U +Creature -- Drake +3/3 +Flying +When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) +US-R + +Gilded Light +1W +Instant +You gain shroud until end of turn. (You can't be the target of spells or abilities.) +Cycling {2} ({2}, Discard this card: Draw a card.) +SCG-U, VMA-C + +Gilded Lotus +5 +Artifact +{T}: Add three mana of any one color to your mana pool. +MRD-R, M13-R, V13-M + +Gilded Sentinel +4 +Artifact Creature -- Golem +3/3 +XLN-C + +Gilder Bairn +1(g/u)(g/u) +Creature -- Ouphe +1/3 +{2}{(g/u)}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.) +EVE-U + +Gilt-Leaf Ambush +2G +Tribal Instant -- Elf +Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +LRW-C + +Gilt-Leaf Archdruid +3GG +Creature -- Elf Druid +3/3 +Whenever you cast a Druid spell, you may draw a card. +Tap seven untapped Druids you control: Gain control of all lands target player controls. +MOR-R + +Gilt-Leaf Palace +Land +As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. +{T}: Add {B} or {G} to your mana pool. +LRW-R + +Gilt-Leaf Seer +2G +Creature -- Elf Shaman +2/2 +{G}, {T}: Look at the top two cards of your library, then put them back in any order. +LRW-C, DDR-C + +Gilt-Leaf Winnower +3BB +Creature -- Elf Warrior +4/3 +Menace (This creature can't be blocked except by two or more creatures.) +When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. +ORI-R + +Giltspire Avenger +GWU +Creature -- Human Soldier +2/2 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{T}: Destroy target creature that dealt damage to you this turn. +CON-R + +Gisa and Geralf +2UB +Legendary Creature -- Human Wizard +4/4 +When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. +During each of your turns, you may cast a Zombie creature card from your graveyard. +EMN-M + +Gisa's Bidding +2BB +Sorcery +Create two 2/2 black Zombie creature tokens. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Gisela, Blade of Goldnight +4RWW +Legendary Creature -- Angel +5/5 +Flying, first strike +If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. +If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +AVR-M, C15-M + +Gisela, the Broken Blade +2WW +Legendary Creature -- Angel Horror +4/3 +Flying, first strike, lifelink +At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. +[Melds with Bruna, the Fading Light into Brisela, Voice of Nightmares.] +EMN-M + +Gishath, Sun's Avatar +5RGW +Legendary Creature -- Dinosaur Avatar +7/6 +Trample, vigilance, haste +Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. +XLN-M + +Gitaxian Probe +(u/p) +Sorcery +({(u/p)} can be paid with either {U} or 2 life.) +Look at target player's hand. +Draw a card. +NPH-C + +Give +2G +Sorcery +Put three +1/+1 counters on target creature. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Give // Take.] +DGM-U + +Give // Take +2G // 2U +Sorcery // Sorcery +Put three +1/+1 counters on target creature. +Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Give No Ground +3W +Instant +Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. +EMN-U + +Gix +Vanguard +-2/+18 +{3}: Return target creature card from your graveyard to your hand. +VAN4-P + +Glacial Chasm +Land +Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Glacial Chasm enters the battlefield, sacrifice a land. +Creatures you control can't attack. +Prevent all damage that would be dealt to you. +IA-U, ME2-R, V12-M + +Glacial Crasher +4UU +Creature -- Elemental +5/5 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +Glacial Crasher can't attack unless there is a Mountain on the battlefield. +M15-C + +Glacial Crevasses +2R +Enchantment +Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. +IA-R, ME2-R + +Glacial Fortress +Land +Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U} to your mana pool. +M10-R, M11-R, M12-R, M13-R, XLN-R + +Glacial Plating +2WW +Snow Enchantment -- Aura +Enchant creature +Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) +Enchanted creature gets +3/+3 for each age counter on Glacial Plating. +CSP-U + +Glacial Ray +1R +Instant -- Arcane +Glacial Ray deals 2 damage to target creature or player. +Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C, MMA-C + +Glacial Stalker +5U +Creature -- Elemental +4/5 +Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Glacial Wall +2U +Creature -- Wall +0/7 +Defender (This creature can't attack.) +IA-U, 5E-U, 6E-U, 7E-U, EMA-C + +Glaciers +2WU +Enchantment +At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. +All Mountains are Plains. +IA-R + +Glade Gnarr +5G +Creature -- Beast +4/4 +Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. +AP-C + +Glade Watcher +1G +Creature -- Elemental +3/3 +Defender +Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. +DTK-C + +Gladecover Scout +G +Creature -- Elf Scout +1/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +M12-C, M14-C + +Gladehart Cavalry +5GG +Creature -- Elf Knight +6/6 +When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) +Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. +OGW-R + +Glamer Spinners +4(w/u) +Creature -- Faerie Wizard +2/4 +Flash +Flying +When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. +SHM-U + +Glamerdye +1U +Instant +Change the text of target spell or permanent by replacing all instances of one color word with another. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-R + +Glare of Heresy +1W +Sorcery +Exile target white permanent. +THS-U + +Glare of Subdual +2GW +Enchantment +Tap an untapped creature you control: Tap target artifact or creature. +RAV-R, EMA-R + +Glarecaster +4WW +Creature -- Bird Cleric +3/3 +Flying +{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. +ONS-R + +Glarewielder +4R +Creature -- Elemental Shaman +3/1 +Haste +When Glarewielder enters the battlefield, up to two target creatures can't block this turn. +Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-U + +Glaring Aegis +W +Enchantment -- Aura +Enchant creature +When Glaring Aegis enters the battlefield, tap target creature an opponent controls. +Enchanted creature gets +1/+3. +DTK-C + +Glaring Spotlight +1 +Artifact +Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. +{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. +GTC-R + +Glass Asp +1GG +Creature -- Snake +2/1 +Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. +TSP-C + +Glass Golem +5 +Artifact Creature -- Golem +6/2 +RAV-U + +Glassblower's Puzzleknot +2 +Artifact +When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. +KLD-C + +Glassdust Hulk +3WU +Artifact Creature -- Golem +3/4 +Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. +Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) +ARB-C, MM2-U + +Glasses of Urza +1 +Artifact +{T}: Look at target player's hand. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, ME4-C + +Glaze Fiend +1B +Artifact Creature -- Illusion +0/1 +Flying +Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. +ALA-C + +Gleam of Authority +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. +Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-R + +Gleam of Battle +4RW +Enchantment +Whenever a creature you control attacks, put a +1/+1 counter on it. +DGM-U + +Gleam of Resistance +4W +Instant +Creatures you control get +1/+2 until end of turn. Untap those creatures. +Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +CON-C, MMA-C, CN2-C + +Gleancrawler +3(b/g)(b/g)(b/g) +Creature -- Insect Horror +6/6 +({(b/g)} can be paid with either {B} or {G}.) +Trample +At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +RAV-R, DDJ-R + +Gleeful Sabotage +1G +Sorcery +Destroy target artifact or enchantment. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C, ARC-C + +Gleemax +1,000,000 +Legendary Artifact +You choose all targets for all spells and abilities. +UNH-R + +Glen Elendra +Plane -- Lorwyn +At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. +Whenever you roll {CHAOS}, gain control of target creature you own. +PC2-C, PCA-C + +Glen Elendra Archmage +3U +Creature -- Faerie Wizard +2/2 +Flying +{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-R, MMA-R + +Glen Elendra Liege +1(u/b)(u/b)(u/b) +Creature -- Faerie Knight +2/3 +Flying +Other blue creatures you control get +1/+1. +Other black creatures you control get +1/+1. +SHM-R, PC2-R, PCA-R + +Glen Elendra Pranksters +3U +Creature -- Faerie Wizard +1/3 +Flying +Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. +LRW-U + +Gliding Licid +2U +Creature -- Licid +2/2 +{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. +Enchanted creature has flying. +ST-U + +Glimmer of Genius +3U +Instant +Scry 2, then draw two cards. You get {E}{E} (two energy counters). +KLD-U + +Glimmerdust Nap +2U +Enchantment -- Aura +Enchant tapped creature +Enchanted creature doesn't untap during its controller's untap step. +LRW-C + +Glimmering Angel +3W +Creature -- Angel +2/2 +Flying +{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) +IN-C + +Glimmerpoint Stag +2WW +Creature -- Elk +3/3 +Vigilance +When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +SOM-U, CNS-U, EMA-U + +Glimmerpost +Land -- Locus +When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. +{T}: Add {C} to your mana pool. +SOM-C + +Glimmervoid +Land +At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. +{T}: Add one mana of any color to your mana pool. +MRD-R, MMA-R + +Glimmervoid Basin +Plane -- Mirrodin +Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. +Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. +HOP-C, PCA-C + +Glimpse of Nature +G +Sorcery +Whenever you cast a creature spell this turn, draw a card. +CHK-R + +Glimpse the Future +2U +Sorcery +Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +M14-U + +Glimpse the Sun God +XW +Instant +Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-U + +Glimpse the Unthinkable +UB +Sorcery +Target player puts the top ten cards of his or her library into his or her graveyard. +RAV-R + +Glint +1U +Instant +Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +DTK-C + +Glint Hawk +W +Creature -- Bird +2/2 +Flying +When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. +SOM-C + +Glint Hawk Idol +2 +Artifact +Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. +{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. +SOM-C, MM2-C + +Glint-Eye Nephilim +UBRG +Creature -- Nephilim +2/2 +Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. +{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. +GPT-R, C16-R + +Glint-Nest Crane +1U +Creature -- Bird +1/3 +Flying +When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +KLD-U + +Glint-Sleeve Artisan +2W +Creature -- Dwarf Artificer +2/2 +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Glint-Sleeve Siphoner +1B +Creature -- Human Rogue +2/1 +Menace +Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). +At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. +AER-R + +Glintwing Invoker +4U +Creature -- Human Wizard Mutant +3/3 +{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. +LGN-C + +Glissa Sunseeker +2GG +Legendary Creature -- Elf +3/2 +First strike +{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. +MRD-R + +Glissa's Courier +1GG +Creature -- Horror +2/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +MBS-C + +Glissa's Scorn +1G +Instant +Destroy target artifact. Its controller loses 1 life. +NPH-C + +Glissa, the Traitor +BGG +Legendary Creature -- Zombie Elf +3/3 +First strike, deathtouch +Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. +MBS-M, V16-M + +Glistener Elf +G +Creature -- Elf Warrior +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Glistening Oil +BB +Enchantment -- Aura +Enchant creature +Enchanted creature has infect. +At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. +When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. +NPH-R + +Glitterfang +R +Creature -- Spirit +1/1 +Haste +At the beginning of the end step, return Glitterfang to its owner's hand. +SOK-C + +Glittering Lion +2W +Creature -- Cat +2/2 +Prevent all damage that would be dealt to Glittering Lion. +{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. +PR-U + +Glittering Lynx +W +Creature -- Cat +1/1 +Prevent all damage that would be dealt to Glittering Lynx. +{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. +PR-C + +Glittering Wish +GW +Sorcery +You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. +FUT-R + +Global Ruin +4W +Sorcery +Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. +IN-R + +Gloom +2B +Enchantment +White spells cost {3} more to cast. +Activated abilities of white enchantments cost {3} more to activate. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R + +Gloom Surgeon +1B +Creature -- Spirit +2/1 +If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. +AVR-R + +Gloomdrifter +3B +Creature -- Zombie Minion +2/2 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." +TOR-U + +Gloomhunter +2B +Creature -- Bat +2/1 +Flying +ROE-C + +Gloomlance +3BB +Sorcery +Destroy target creature. If that creature was green or white, its controller discards a card. +SHM-C + +Gloomwidow +2G +Creature -- Spider +3/3 +Reach +Gloomwidow can block only creatures with flying. +SHM-U, AVR-U, SOI-U + +Gloomwidow's Feast +3G +Instant +Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.) +SHM-C + +Glorifier of Dusk +3WW +Creature -- Vampire Soldier +4/4 +Pay 2 life: Glorifier of Dusk gains flying until end of turn. +Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. +XLN-U + +Glorious Anthem +1WW +Enchantment +Creatures you control get +1/+1. +US-R, 7E-R, 8ED-R, 9ED-R, 10E-R + +Glorious Charge +1W +Instant +Creatures you control get +1/+1 until end of turn. +M10-C, M13-C + +Glorious End +2R +Instant +End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +At the beginning of your next end step, you lose the game. +AKH-M + +Glory +3WW +Creature -- Incarnation +3/3 +Flying +{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. +JUD-R + +Glory Seeker +1W +Creature -- Human Soldier +2/2 +ONS-C, 8ED-C, 9ED-C, ROE-C, W17-C, DDF-C + +Glory of Warfare +2RW +Enchantment +As long as it's your turn, creatures you control get +2/+0. +As long as it's not your turn, creatures you control get +0/+2. +ARB-R, HOP-R + +Glory-Bound Initiate +1W +Creature -- Human Warrior +3/1 +You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-R + +Glorybringer +3RR +Creature -- Dragon +4/4 +Flying, haste +You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) +AKH-R + +Gloryscale Viashino +1RGW +Creature -- Viashino Soldier +3/3 +Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. +ARB-U + +Glowering Rogon +5G +Creature -- Beast +4/4 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) +LGN-C + +Glowing Anemone +3U +Creature -- Jellyfish Beast +1/3 +When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. +MM-U + +Glowrider +2W +Creature -- Human Cleric +2/1 +Noncreature spells cost {1} more to cast. +LGN-R + +Gluetius Maximus +3GG +Creature -- Beast +5/5 +As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) +When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. +UNH-U + +Gluttonous Cyclops +5R +Creature -- Cyclops +5/4 +{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +JOU-C + +Gluttonous Slime +2G +Creature -- Ooze +2/2 +Flash +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +CON-U, PC2-U, PCA-U + +Gluttonous Zombie +4B +Creature -- Zombie +3/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +ONS-U, 8ED-U, 9ED-U + +Glyph Keeper +3UU +Creature -- Sphinx +5/3 +Flying +Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. +Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) +AKH-R + +Glyph of Delusion +U +Instant +Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." +LE-C + +Glyph of Destruction +R +Instant +Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. +LE-C + +Glyph of Doom +B +Instant +Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. +LE-C + +Glyph of Life +W +Instant +Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. +LE-C + +Glyph of Reincarnation +G +Instant +Cast Glyph of Reincarnation only after combat. +Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. +LE-C + +Gnarled Effigy +4 +Artifact +{4}, {T}: Put a -1/-1 counter on target creature. +SHM-U + +Gnarled Mass +1GG +Creature -- Spirit +3/3 +BOK-C + +Gnarled Scarhide +B +Enchantment Creature -- Minotaur +2/1 +Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Gnarled Scarhide can't block. +Enchanted creature gets +2/+1 and can't block. +JOU-U + +Gnarlid Pack +1G +Creature -- Beast +2/2 +Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) +Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. +WWK-C, CNS-C, MM2-C + +Gnarlroot Trapper +B +Creature -- Elf Druid +1/1 +{T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. +{T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +ORI-U + +Gnarlwood Dryad +G +Creature -- Dryad Horror +1/1 +Deathtouch +Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. +EMN-U + +Gnat Alley Creeper +2R +Creature -- Human Rogue +3/1 +Gnat Alley Creeper can't be blocked by creatures with flying. +DIS-U + +Gnat Miser +B +Creature -- Rat Shaman +1/1 +Each opponent's maximum hand size is reduced by one. +SOK-C + +Gnathosaur +4RR +Creature -- Lizard +5/4 +Sacrifice an artifact: Gnathosaur gains trample until end of turn. +MBS-C + +Gnaw to the Bone +2G +Instant +You gain 2 life for each creature card in your graveyard. +Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C + +Gnawing Zombie +1B +Creature -- Zombie +1/3 +{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. +M14-U, MM3-C + +Go for the Throat +1B +Instant +Destroy target nonartifact creature. +MBS-U, C17-U + +Goatnapper +2R +Creature -- Goblin Rogue +2/2 +When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. +LRW-U + +Gobbling Ooze +4G +Creature -- Ooze +3/3 +{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. +RTR-U + +Gobhobbler Rats +BR +Creature -- Rat +2/2 +Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." +DIS-C + +Goblin Archaeologist +1R +Creature -- Goblin Artificer +1/2 +{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. +DST-U + +Goblin Arsonist +R +Creature -- Goblin Shaman +1/1 +When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. +ROE-C, M12-C, M13-C, DDK-C + +Goblin Artillery +1RR +Creature -- Goblin Warrior +1/3 +{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. +M10-U + +Goblin Artisans +R +Creature -- Goblin Artificer +1/1 +{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. +AQ-U, CH-U + +Goblin Assassin +3RR +Creature -- Goblin Assassin +2/2 +Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. +LGN-U + +Goblin Assault +2R +Enchantment +At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. +Goblin creatures attack each combat if able. +ALA-R, MM3-U + +Goblin Balloon Brigade +R +Creature -- Goblin Warrior +1/1 +{R}: Goblin Balloon Brigade gains flying until end of turn. +A-U, B-U, U-U, RV-U, 4E-U, 9ED-U, M11-C, CN2-C + +Goblin Bangchuckers +2RR +Creature -- Goblin Warrior +2/2 +{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. +M12-U + +Goblin Battle Jester +3R +Creature -- Goblin +2/2 +Whenever you cast a red spell, target creature can't block this turn. +M13-C + +Goblin Berserker +3R +Creature -- Goblin Berserker +2/2 +First strike, haste +UD-U + +Goblin Bomb +1R +Enchantment +At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. +Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. +WL-R + +Goblin Bombardment +1R +Enchantment +Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. +TE-U, C13-U, DDN-U + +Goblin Bookie +R +Summon Goblin +1/1 +{R}, {T}: Reflip any coin or reroll any die. +UG-C + +Goblin Boom Keg +4 +Artifact +At the beginning of your upkeep, sacrifice Goblin Boom Keg. +When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. +FRF-U + +Goblin Bowling Team +3R +Summon Goblins +1/1 +Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. +UG-C + +Goblin Brawler +2R +Creature -- Goblin Warrior +2/2 +First strike +Goblin Brawler can't be equipped. +5DN-C + +Goblin Brigand +1R +Creature -- Goblin Warrior +2/2 +Goblin Brigand attacks each combat if able. +SCG-C, 9ED-C + +Goblin Bully +1R +Creature -- Goblin +2/1 +P1-C, ME4-C + +Goblin Burrows +Land +{T}: Add {C} to your mana pool. +{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. +ONS-U, EVG-U + +Goblin Bushwhacker +R +Creature -- Goblin Warrior +1/1 +Kicker {R} (You may pay an additional {R} as you cast this spell.) +When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. +ZEN-C + +Goblin Cadets +R +Creature -- Goblin +2/1 +Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) +US-U, CMD-U + +Goblin Cannon +4 +Artifact +{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. +5DN-U + +Goblin Cavaliers +2R +Creature -- Goblin +3/2 +P2-C, S99-C, ME4-C + +Goblin Caves +1RR +Enchantment -- Aura +Enchant land +As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. +DK-C, ME4-C + +Goblin Charbelcher +4 +Artifact +{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +MRD-R, EMA-R + +Goblin Chariot +2R +Creature -- Goblin Warrior +2/2 +Haste (This creature can attack the turn it comes under your control.) +S99-C, 7E-C, 8ED-C, 9ED-C + +Goblin Chieftain +1RR +Creature -- Goblin +2/2 +Haste (This creature can attack and {T} as soon as it comes under your control.) +Other Goblin creatures you control get +1/+1 and have haste. +M10-R, M11-R, M12-R + +Goblin Chirurgeon +R +Creature -- Goblin Shaman +0/2 +Sacrifice a Goblin: Regenerate target creature. +FE-C, MED-C + +Goblin Clearcutter +3R +Creature -- Goblin +3/3 +{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +LGN-U + +Goblin Cohort +R +Creature -- Goblin Warrior +2/2 +Goblin Cohort can't attack unless you've cast a creature spell this turn. +BOK-C, EVG-C + +Goblin Commando +4R +Creature -- Goblin +2/2 +When Goblin Commando enters the battlefield, it deals 2 damage to target creature. +S99-U, VMA-C + +Goblin Dark-Dwellers +3RR +Creature -- Goblin +4/4 +Menace +When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +OGW-R + +Goblin Deathraiders +BR +Creature -- Goblin Warrior +3/1 +Trample +ALA-C, DDN-C + +Goblin Digging Team +R +Creature -- Goblin +1/1 +{T}, Sacrifice Goblin Digging Team: Destroy target Wall. +DK-C, CH-C, 5E-C, 6E-C, 7E-C + +Goblin Diplomats +1R +Creature -- Goblin +2/1 +{T}: Each creature attacks this turn if able. +M14-R + +Goblin Dirigible +6 +Artifact Creature -- Construct +4/4 +Flying +Goblin Dirigible doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. +MRD-U + +Goblin Dynamo +5RR +Creature -- Goblin Mutant +4/4 +{T}: Goblin Dynamo deals 1 damage to target creature or player. +{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. +LGN-U + +Goblin Electromancer +UR +Creature -- Goblin Wizard +2/2 +Instant and sorcery spells you cast cost {1} less to cast. +RTR-C, C15-C, MM3-C, DDJ-C, DDS-C + +Goblin Elite Infantry +1R +Creature -- Goblin Warrior +2/2 +Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. +MI-C, 6E-C, 7E-C, 10E-C + +Goblin Festival +1R +Enchantment +{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. +UD-R + +Goblin Fire Fiend +3R +Creature -- Goblin Berserker +1/1 +Haste +Goblin Fire Fiend must be blocked if able. +{R}: Goblin Fire Fiend gets +1/+0 until end of turn. +RAV-C + +Goblin Firebug +1R +Creature -- Goblin +2/2 +When Goblin Firebug leaves the battlefield, sacrifice a land. +LGN-C + +Goblin Fireslinger +R +Creature -- Goblin Warrior +1/1 +{T}: Goblin Fireslinger deals 1 damage to target player. +M12-C, MM2-C + +Goblin Firestarter +R +Creature -- Goblin +1/1 +Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +P2-U, ME4-C + +Goblin Flectomancer +URR +Creature -- Goblin Wizard +2/2 +Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. +GPT-U + +Goblin Flotilla +2R +Creature -- Goblin +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. +FE-R + +Goblin Freerunner +3R +Creature -- Goblin Warrior Ally +3/2 +Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Menace (This creature can't be blocked except by two or more creatures.) +OGW-C + +Goblin Furrier +1R +Creature -- Goblin Warrior +2/2 +Prevent all damage that Goblin Furrier would deal to snow creatures. +CSP-C + +Goblin Game +5RR +Sorcery +Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. +PS-R + +Goblin Gardener +3R +Creature -- Goblin +2/1 +When Goblin Gardener dies, destroy target land. +UD-C, 7E-C + +Goblin Gaveleer +R +Creature -- Goblin Warrior +1/1 +Trample +Goblin Gaveleer gets +2/+0 for each Equipment attached to it. +SOM-C + +Goblin General +1RR +Creature -- Goblin Warrior +1/1 +Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. +P2-R, S99-U, VMA-C, ME4-U + +Goblin Glider +1R +Creature -- Goblin +1/1 +Flying +Goblin Glider can't block. +P2-C, S99-U, 7E-U, 8ED-U + +Goblin Glory Chaser +R +Creature -- Goblin Warrior +1/1 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) +ORI-U + +Goblin Goon +3R +Creature -- Goblin Mutant +6/6 +Goblin Goon can't attack unless you control more creatures than defending player. +Goblin Goon can't block unless you control more creatures than attacking player. +LGN-R, VMA-U + +Goblin Grappler +R +Creature -- Goblin +1/1 +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-C + +Goblin Grenade +R +Sorcery +As an additional cost to cast Goblin Grenade, sacrifice a Goblin. +Goblin Grenade deals 5 damage to target creature or player. +FE-C, M12-U, MED-U + +Goblin Grenadiers +3R +Creature -- Goblin +2/2 +Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. +WL-U + +Goblin Guide +R +Creature -- Goblin Scout +2/2 +Haste +Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. +ZEN-R, MM3-R + +Goblin Heelcutter +3R +Creature -- Goblin Berserker +3/2 +Whenever Goblin Heelcutter attacks, target creature can't block this turn. +Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-C + +Goblin Hero +2R +Creature -- Goblin +2/2 +DK-C, 5E-C, 6E-C, S99-R, S00-C + +Goblin Kaboomist +1R +Creature -- Goblin Warrior +1/2 +At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. +M15-R + +Goblin King +1RR +Creature -- Goblin +2/2 +Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.) +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R + +Goblin Kites +1R +Enchantment +{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. +FE-U + +Goblin Lackey +R +Creature -- Goblin +1/1 +Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. +US-U, VMA-R, V09-M + +Goblin Legionnaire +RW +Creature -- Goblin Soldier +2/2 +{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. +{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. +AP-C + +Goblin Lookout +1R +Creature -- Goblin +1/2 +{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. +LGN-C + +Goblin Lore +1R +Sorcery +Draw four cards, then discard three cards at random. +P2-U, S99-U, 10E-U + +Goblin Lyre +3 +Artifact +Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. +IA-R + +Goblin Machinist +4R +Creature -- Goblin +0/5 +{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. +ONS-U + +Goblin Marshal +4RR +Creature -- Goblin Warrior +3/3 +Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens. +UD-R + +Goblin Masons +1R +Creature -- Goblin +2/1 +When Goblin Masons dies, destroy target Wall. +UD-C + +Goblin Matron +2R +Creature -- Goblin +1/1 +When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. +P2-U, US-C, 7E-U, EVG-U, VMA-C + +Goblin Medics +2R +Creature -- Goblin Shaman +1/1 +Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. +UL-C + +Goblin Mime +1R +Creature -- Goblin Mime +2/2 +When you speak, sacrifice Goblin Mime. +UNH-C + +Goblin Mountaineer +R +Creature -- Goblin Scout +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +P2-C, S99-C, 9ED-C, ALA-C + +Goblin Mutant +2RR +Creature -- Goblin Mutant +5/3 +Trample +Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. +Goblin Mutant can't block creatures with power 3 or greater. +IA-U, MED-U + +Goblin Offensive +X1RR +Sorcery +Create X 1/1 red Goblin creature tokens. +US-U, HOP-U + +Goblin Outlander +BR +Creature -- Goblin Scout +2/2 +Protection from white +CON-C + +Goblin Patrol +R +Creature -- Goblin +2/1 +Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C, VMA-C + +Goblin Piker +1R +Creature -- Goblin Warrior +2/1 +P2-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C + +Goblin Piledriver +1R +Creature -- Goblin Warrior +1/2 +Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) +Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. +ONS-R, ORI-R, VMA-R + +Goblin Polka Band +RR +Summon Goblin +1/1 +{2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. +ASTRAL-S + +Goblin Psychopath +3R +Creature -- Goblin Mutant +5/5 +Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. +SCG-U + +Goblin Pyromancer +3R +Creature -- Goblin Wizard +2/2 +When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. +At the beginning of the end step, destroy all Goblins. +ONS-R + +Goblin Rabblemaster +2R +Creature -- Goblin Warrior +2/2 +Other Goblin creatures you control attack each combat if able. +At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. +Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. +M15-R + +Goblin Racketeer +3R +Creature -- Goblin Rogue +4/2 +Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +CN2-C + +Goblin Raider +1R +Creature -- Goblin Warrior +2/2 +Goblin Raider can't block. +P2-C, US-C, 7E-C, 8ED-C, 9ED-C + +Goblin Rally +3RR +Sorcery +Create four 1/1 red Goblin creature tokens. +RTR-U + +Goblin Razerunners +2RR +Creature -- Goblin Warrior +3/4 +{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. +At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. +CON-R + +Goblin Recruiter +1R +Creature -- Goblin +1/1 +When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +VI-U, 6E-U + +Goblin Replica +3 +Artifact Creature -- Goblin +2/2 +{3}{R}, Sacrifice Goblin Replica: Destroy target artifact. +MRD-C + +Goblin Rimerunner +2R +Snow Creature -- Goblin Warrior +2/2 +{T}: Target creature can't block this turn. +{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Goblin Ringleader +3R +Creature -- Goblin +2/2 +Haste +When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. +AP-U, EVG-U, VMA-U + +Goblin Rock Sled +1R +Creature -- Goblin +3/1 +Trample +Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. +Goblin Rock Sled can't attack unless defending player controls a Mountain. +DK-C, 4E-C + +Goblin Roughrider +2R +Creature -- Goblin Knight +3/2 +WWK-C, M15-C + +Goblin Ruinblaster +2R +Creature -- Goblin Shaman +2/1 +Kicker {R} (You may pay an additional {R} as you cast this spell.) +Haste +When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. +ZEN-U + +Goblin S.W.A.T. Team +3R +Creature -- Goblin Warrior +2/2 +Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. +UNH-C + +Goblin Sappers +1R +Creature -- Goblin +1/1 +{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. +{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. +IA-C + +Goblin Scouts +3RR +Sorcery +Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.) +MI-U + +Goblin Secret Agent +2R +Creature -- Goblin Rogue +2/2 +First strike +At the beginning of your upkeep, reveal a card from your hand at random. +UNH-C + +Goblin Settler +3R +Creature -- Goblin +1/1 +When Goblin Settler enters the battlefield, destroy target land. +S99-U, VMA-U + +Goblin Sharpshooter +2R +Creature -- Goblin +1/1 +Goblin Sharpshooter doesn't untap during your untap step. +Whenever a creature dies, untap Goblin Sharpshooter. +{T}: Goblin Sharpshooter deals 1 damage to target creature or player. +ONS-R, C13-R + +Goblin Shortcutter +1R +Creature -- Goblin Scout +2/1 +When Goblin Shortcutter enters the battlefield, target creature can't block this turn. +ZEN-C, M14-C + +Goblin Shrine +1RR +Enchantment -- Aura +Enchant land +As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. +When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. +DK-C, CH-C, ME4-C + +Goblin Ski Patrol +1R +Creature -- Goblin +1/1 +{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. +IA-C, ME2-C + +Goblin Sky Raider +2R +Creature -- Goblin Warrior +1/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +ONS-C, 9ED-C, 10E-C + +Goblin Skycutter +1R +Creature -- Goblin Warrior +2/1 +Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. +TSP-C + +Goblin Sledder +R +Creature -- Goblin +1/1 +Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +ONS-C, EVG-C + +Goblin Snowman +3R +Creature -- Goblin +1/1 +Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. +{T}: Goblin Snowman deals 1 damage to target creature it's blocking. +IA-U, TSP-S + +Goblin Soothsayer +R +Creature -- Goblin Shaman +1/1 +{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. +MI-U + +Goblin Spelunkers +2R +Creature -- Goblin Warrior +2/2 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +US-C, 7E-C, RAV-C + +Goblin Spy +R +Creature -- Goblin Rogue +1/1 +Play with the top card of your library revealed. +IN-U + +Goblin Spymaster +2R +Creature -- Goblin Rogue +2/1 +First strike +At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." +C16-R + +Goblin Striker +1R +Creature -- Goblin Berserker +1/1 +First strike, haste +MRD-C + +Goblin Swine-Rider +R +Creature -- Goblin +1/1 +Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. +VI-C + +Goblin Taskmaster +R +Creature -- Goblin +1/1 +{1}{R}: Target Goblin creature gets +1/+0 until end of turn. +Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Goblin Test Pilot +1UR +Creature -- Goblin Pilot Wizard +0/2 +Flying +{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. +DGM-U + +Goblin Tinkerer +1R +Creature -- Goblin Artificer +1/2 +{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. +MI-C + +Goblin Trenches +1RW +Enchantment +{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens. +AP-R, EMA-R, VMA-U + +Goblin Tunneler +1R +Creature -- Goblin Rogue +1/1 +{T}: Target creature with power 2 or less can't be blocked this turn. +ROE-C, M11-C, M12-C, CN2-C + +Goblin Turncoat +1B +Creature -- Goblin Mercenary +2/1 +Sacrifice a Goblin: Regenerate Goblin Turncoat. +LGN-C + +Goblin Tutor +R +Instant +Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. +2 -- Any Goblin Tutor +3 -- Any enchantment +4 -- Any artifact +5 -- Any creature +6 -- Any sorcery, instant, or interrupt +UG-U + +Goblin Vandal +R +Creature -- Goblin Rogue +1/1 +Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. +WL-C + +Goblin War Buggy +1R +Creature -- Goblin +2/2 +Haste +Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C + +Goblin War Cry +2R +Sorcery +Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +P2-U + +Goblin War Drums +2R +Enchantment +Creatures you control have menace. (They can't be blocked except by two or more creatures.) +FE-C, 5E-C, 7E-U + +Goblin War Paint +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has haste. +ZEN-C, M12-C, MM2-C, BFZ-C + +Goblin War Strike +R +Sorcery +Goblin War Strike deals damage to target player equal to the number of Goblins you control. +P2-C, SCG-C + +Goblin War Wagon +4 +Artifact Creature -- Juggernaut +3/3 +Goblin War Wagon doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. +MRD-C + +Goblin Warchief +1RR +Creature -- Goblin Warrior +2/2 +Goblin spells you cast cost {1} less to cast. +Goblin creatures you control have haste. +SCG-U, EVG-U, VMA-U, DDN-U + +Goblin Warchief Avatar +Vanguard ++1/+2 +Attacking creatures you control get +1/+0. +MOL-P + +Goblin Wardriver +RR +Creature -- Goblin Warrior +2/2 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +MBS-U + +Goblin Warrens +2R +Enchantment +{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens. +FE-R, 5E-R, 6E-R, ME4-U + +Goblin Welder +R +Creature -- Goblin Artificer +1/1 +{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. +UL-R, C14-R + +Goblin Wizard +2RR +Creature -- Goblin Wizard +1/1 +{T}: You may put a Goblin permanent card from your hand onto the battlefield. +{R}: Target Goblin gains protection from white until end of turn. +DK-R, MED-R + +Goblins of the Flarg +R +Creature -- Goblin Warrior +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +When you control a Dwarf, sacrifice Goblins of the Flarg. +DK-C, CH-C, MED-C + +Goblinslide +2R +Enchantment +Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste. +KTK-U + +God-Favored General +1W +Creature -- Human Soldier +1/1 +Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens. +BNG-U + +God-Pharaoh's Faithful +W +Creature -- Human Wizard +0/4 +Whenever you cast a blue, black, or red spell, you gain 1 life. +HOU-C + +God-Pharaoh's Gift +7 +Artifact +At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. +HOU-R + +Godhead of Awe +(w/u)(w/u)(w/u)(w/u)(w/u) +Creature -- Spirit Avatar +4/4 +Flying +Other creatures have base power and toughness 1/1. +SHM-R + +Godhunter Octopus +5U +Creature -- Octopus +5/5 +Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. +JOU-C + +Godless Shrine +Land -- Plains Swamp +({T}: Add {W} or {B} to your mana pool.) +As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. +GPT-R, GTC-R, EXP-M + +Godo's Irregulars +R +Creature -- Human Warrior +1/1 +{R}: Godo's Irregulars deals 1 damage to target creature blocking it. +SOK-U + +Godo, Bandit Warlord +5R +Legendary Creature -- Human Barbarian +3/3 +When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. +Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. +CHK-R, C16-R + +Gods Willing +W +Instant +Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C, CN2-C + +Gods' Eye, Gate to the Reikai +Legendary Land +{T}: Add {C} to your mana pool. +When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token. +BOK-U + +Godsend +1WW +Legendary Artifact -- Equipment +Equipped creature gets +3/+3. +Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. +Your opponents can't cast spells with the same name as a card exiled with Godsend. +Equip {3} +JOU-M + +Godsire +4RGGW +Creature -- Beast +8/8 +Vigilance +{T}: Create an 8/8 Beast creature token that's red, green, and white. +ALA-M + +Godtoucher +3G +Creature -- Elf Cleric +2/2 +{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. +ALA-C + +Godtracker of Jund +1RG +Creature -- Elf Shaman +2/2 +Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. +ARB-C + +Goham Djinn +5B +Creature -- Djinn +5/5 +{1}{B}: Regenerate Goham Djinn. +Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. +IN-U + +Goka the Unjust +3R +Legendary Creature -- Ogre Shaman +4/4 +{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. +[Flips from Initiate of Blood.] +CHK-U + +Gold Myr +2 +Artifact Creature -- Myr +1/1 +{T}: Add {W} to your mana pool. +MRD-C, HOP-C, SOM-C + +Gold-Forged Sentinel +6 +Artifact Creature -- Chimera +4/4 +Flying +JOU-U, ORI-U + +Golden Bear +3G +Creature -- Bear +4/3 +P2-C + +Golden Hind +1G +Creature -- Elk +2/1 +{T}: Add {G} to your mana pool. +JOU-C + +Golden Urn +1 +Artifact +At the beginning of your upkeep, you may put a charge counter on Golden Urn. +{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. +SOM-C + +Golden Wish +3WW +Sorcery +You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. +JUD-R + +Goldenglow Moth +W +Creature -- Insect +0/1 +Flying +Whenever Goldenglow Moth blocks, you may gain 4 life. +SHM-C, M11-C + +Goldenhide Ox +5G +Enchantment Creature -- Ox +5/4 +Constellation -- Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. +JOU-U + +Goldmeadow +Plane -- Lorwyn +Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. +Whenever you roll {CHAOS}, create a 0/1 white Goat creature token. +HOP-C, PCA-C + +Goldmeadow Dodger +W +Creature -- Kithkin Rogue +1/1 +Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. +LRW-C + +Goldmeadow Harrier +W +Creature -- Kithkin Soldier +1/1 +{W}, {T}: Tap target creature. +LRW-C, DDF-C + +Goldmeadow Lookout +3W +Creature -- Kithkin Spellshaper +2/2 +{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature." +FUT-U + +Goldmeadow Stalwart +W +Creature -- Kithkin Soldier +2/2 +As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. +LRW-U + +Goldnight Castigator +2RR +Creature -- Angel +4/9 +Flying, haste +If a source would deal damage to you, it deals double that damage to you instead. +If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. +SOI-M + +Goldnight Commander +3W +Creature -- Human Cleric Soldier +2/2 +Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +AVR-U + +Goldnight Redeemer +4WW +Creature -- Angel +4/4 +Flying +When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. +AVR-U, DDQ-U + +Golem Artisan +5 +Artifact Creature -- Golem +3/3 +{2}: Target artifact creature gets +1/+1 until end of turn. +{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. +SOM-U + +Golem Foundry +3 +Artifact +Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. +Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token. +SOM-C + +Golem's Heart +2 +Artifact +Whenever a player casts an artifact spell, you may gain 1 life. +SOM-U + +Golem-Skin Gauntlets +1 +Artifact -- Equipment +Equipped creature gets +1/+0 for each Equipment attached to it. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-U + +Golgari Brownscale +1GG +Creature -- Lizard +2/3 +When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. +Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-C + +Golgari Charm +BG +Instant +Choose one -- +· All creatures get -1/-1 until end of turn. +· Destroy target enchantment. +· Regenerate each creature you control. +RTR-U, C15-U, CMA-U + +Golgari Cluestone +3 +Artifact +{T}: Add {B} or {G} to your mana pool. +{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. +DGM-C + +Golgari Decoy +3G +Creature -- Elf Rogue +2/2 +All creatures able to block Golgari Decoy do so. +Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-U + +Golgari Germination +1BG +Enchantment +Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. +RAV-U, MM3-U, DDJ-U + +Golgari Grave-Troll +4G +Creature -- Troll Skeleton +0/0 +Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. +{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. +Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-R, DDJ-R + +Golgari Guildgate +Land -- Gate +Golgari Guildgate enters the battlefield tapped. +{T}: Add {B} or {G} to your mana pool. +RTR-C, DGM-C, C13-C, C15-C, MM3-C, CMA-C, DDM-C + +Golgari Guildmage +(b/g)(b/g) +Creature -- Elf Shaman +2/2 +{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +{4}{G}: Put a +1/+1 counter on target creature. +RAV-U, CMD-U, C13-U + +Golgari Keyrune +3 +Artifact +{T}: Add {B} or {G} to your mana pool. +{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. +RTR-U + +Golgari Longlegs +3(b/g)(b/g) +Creature -- Insect +5/4 +RTR-C + +Golgari Rot Farm +Land +Golgari Rot Farm enters the battlefield tapped. +When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{G} to your mana pool. +RAV-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, DDJ-C + +Golgari Rotwurm +3BG +Creature -- Zombie Wurm +5/4 +{B}, Sacrifice a creature: Target player loses 1 life. +RAV-C, MM3-C, DDJ-C + +Golgari Signet +2 +Artifact +{1}, {T}: Add {B}{G} to your mana pool. +RAV-C, CMD-C, C15-C, C16-C, MM3-U, CMA-C, DDJ-C + +Golgari Thug +1B +Creature -- Human Warrior +1/1 +When Golgari Thug dies, put target creature card from your graveyard on top of your library. +Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-U, DDJ-U + +Golgothian Sylex +4 +Artifact +{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller. +AQ-R + +Goliath Beetle +2G +Creature -- Insect +3/1 +Trample +UD-C + +Goliath Sphinx +5UU +Creature -- Sphinx +8/7 +Flying +WWK-R + +Goliath Spider +6GG +Creature -- Spider +7/6 +Reach (This creature can block creatures with flying.) +RAV-U + +Gomazoa +2U +Creature -- Jellyfish +0/3 +Defender, flying +{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. +ZEN-U, CMD-U + +Gone +2R +Instant +Return target creature you don't control to its owner's hand. +[This is half of the split card Dead // Gone.] +PLC-C + +Gone Missing +4U +Sorcery +Put target permanent on top of its owner's library. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Gonti's Aether Heart +6 +Legendary Artifact +Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). +Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. +AER-M + +Gonti's Machinations +B +Enchantment +Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) +Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. +AER-U + +Gonti, Lord of Luxury +2BB +Legendary Creature -- Aetherborn Rogue +2/3 +Deathtouch +When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +KLD-R + +Gore Swine +2R +Creature -- Boar +4/1 +FRF-C + +Gore Vassal +2W +Creature -- Hound +2/1 +Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. +MBS-U + +Gore-House Chainwalker +1R +Creature -- Human Warrior +2/1 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-C + +Gorehorn Minotaurs +2RR +Creature -- Minotaur Warrior +3/3 +Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +M12-C, MM2-C, E01-C, DDL-C, DDS-C + +Goretusk Firebeast +5R +Creature -- Elemental Boar Beast +2/2 +When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. +JUD-C + +Gorger Wurm +3RG +Creature -- Wurm +5/5 +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +ARB-C + +Gorgon Flail +2 +Artifact -- Equipment +Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +M10-U + +Gorgon Recluse +3BB +Creature -- Gorgon +2/4 +Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TSP-C + +Gorgon's Head +1 +Artifact -- Equipment +Equipped creature has deathtouch. +Equip {2} +BNG-U + +Gorilla Berserkers +3GG +Creature -- Ape Berserker +2/3 +Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +Gorilla Berserkers can't be blocked except by three or more creatures. +AI-C + +Gorilla Chieftain +2GG +Creature -- Ape +3/3 +{1}{G}: Regenerate Gorilla Chieftain. +AI-C, 6E-C, 7E-C + +Gorilla Pack +2G +Creature -- Ape +3/3 +Gorilla Pack can't attack unless defending player controls a Forest. +When you control no Forests, sacrifice Gorilla Pack. +IA-C + +Gorilla Shaman +R +Creature -- Ape Shaman +1/1 +{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. +AI-C, ME2-U + +Gorilla Titan +3GG +Creature -- Ape +4/4 +Trample +Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. +OD-U + +Gorilla War Cry +1R +Instant +Cast Gorilla War Cry only during combat before blockers are declared. +All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) +Draw a card at the beginning of the next turn's upkeep. +AI-C, ME4-C + +Gorilla Warrior +2G +Creature -- Ape Warrior +3/2 +P1-C, US-C, S99-C + +Goring Ceratops +5WW +Creature -- Dinosaur +3/3 +Double strike +Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. +XLN-R + +Goryo's Vengeance +1B +Instant -- Arcane +Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-R + +Gossamer Chains +WW +Enchantment +Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. +VI-C + +Gossamer Phantasm +1U +Creature -- Illusion +2/1 +Flying +When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. +PLC-C + +Gosta Dirk +3WWUU +Legendary Creature -- Human Warrior +4/4 +First strike +Creatures with islandwalk can be blocked as though they didn't have islandwalk. +LE-R + +Govern the Guildless +5U +Sorcery +Gain control of target monocolored creature. +Forecast -- {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) +DIS-R + +Grab the Reins +3R +Instant +Choose one -- +· Until end of turn, you gain control of target creature and it gains haste. +· Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. +Entwine {2}{R} (Choose both if you pay the entwine cost.) +MRD-U, C16-U + +Graceblade Artisan +2W +Creature -- Human Monk +2/3 +Graceblade Artisan gets +2/+2 for each Aura attached to it. +DTK-U + +Graceful Adept +2U +Creature -- Human Wizard +1/3 +You have no maximum hand size. +CHK-U + +Graceful Antelope +2WW +Creature -- Antelope +1/4 +Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) +Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. +OD-R + +Graceful Cat +2W +Creature -- Cat +2/2 +Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. +AKH-C + +Graceful Reprieve +1W +Instant +When target creature dies this turn, return that card to the battlefield under its owner's control. +MOR-U, MM3-C + +Graf Harvest +B +Enchantment +Zombies you control have menace. (They can't be blocked except by two or more creatures.) +{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. +EMN-U + +Graf Mole +2G +Creature -- Mole Beast +2/4 +Whenever you sacrifice a Clue, you gain 3 life. +SOI-U + +Graf Rats +1B +Creature -- Rat +2/1 +At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. +[Melds with Midnight Scavengers into Chittering Host.] +EMN-C + +Grafdigger's Cage +1 +Artifact +Creature cards can't enter the battlefield from graveyards or libraries. +Players can't cast spells from graveyards or libraries. +DKA-R, MM3-R + +Grafted Exoskeleton +4 +Artifact -- Equipment +Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. +Equip {2} +SOM-U + +Grafted Skullcap +4 +Artifact +At the beginning of your draw step, draw an additional card. +At the beginning of your end step, discard your hand. +US-R, 7E-R + +Grafted Wargear +3 +Artifact -- Equipment +Equipped creature gets +3/+2. +Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. +Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) +5DN-U + +Grand Abolisher +WW +Creature -- Human Cleric +2/2 +During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. +M12-R, C14-R, E01-R + +Grand Arbiter Augustin IV +2WU +Legendary Creature -- Human Advisor +2/3 +White spells you cast cost {1} less to cast. +Blue spells you cast cost {1} less to cast. +Spells your opponents cast cost {1} more to cast. +DIS-R, MMA-R + +Grand Architect +1UU +Creature -- Vedalken Artificer +1/3 +Other blue creatures you control get +1/+1. +{U}: Target artifact creature becomes blue until end of turn. +Tap an untapped blue creature you control: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. +SOM-R + +Grand Coliseum +Land +Grand Coliseum enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. +ONS-R, C16-R, VMA-R + +Grand Melee +3R +Enchantment +All creatures attack each combat if able. +All creatures block each combat if able. +ONS-R + +Grand Ossuary +Plane -- Ravnica +Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. +Whenever you roll {CHAOS}, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk. +PC2-C, PCA-C + +Grandmother Sengir +4B +Legendary Creature -- Human Wizard +3/3 +{1}{B}, {T}: Target creature gets -1/-1 until end of turn. +HL-R, ME2-R + +Granger Guildmage +G +Creature -- Human Wizard +1/1 +{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. +{W}, {T}: Target creature gains first strike until end of turn. +MI-C + +Granite Gargoyle +2R +Creature -- Gargoyle +2/2 +Flying +{R}: Granite Gargoyle gets +0/+1 until end of turn. +A-R, B-R, U-R, RV-R, MED-U + +Granite Grip +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 for each Mountain you control. +UL-C, 7E-C + +Granite Shard +3 +Artifact +{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. +MRD-U + +Granitic Titan +4RR +Creature -- Elemental +5/4 +Menace +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Granny's Payback +7G +Sorcery +You gain life equal to your age. +UNH-U + +Granulate +2RR +Sorcery +Destroy each nonland artifact with converted mana cost 4 or less. +5DN-R + +Grapeshot +1R +Sorcery +Grapeshot deals 1 damage to target creature or player. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +TSP-C, MMA-C, DDS-C + +Grapeshot Catapult +4 +Artifact Creature -- Construct +2/3 +{T}: Grapeshot Catapult deals 1 damage to target creature with flying. +AQ-C, 4E-C, 5E-C, 7E-U, ME4-U + +Graphic Violence +2G +Instant +All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. +UNH-C + +Grapple with the Past +1G +Instant +Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. +EMN-C + +Grappler Spider +1G +Creature -- Spider +2/1 +Reach (This creature can block creatures with flying.) +WWK-C + +Grappling Hook +4 +Artifact -- Equipment +Equipped creature has double strike. +Whenever equipped creature attacks, you may have target creature block it this turn if able. +Equip {4} +ZEN-R, C17-R + +Grasp of Darkness +BB +Instant +Target creature gets -4/-4 until end of turn. +SOM-C, OGW-U + +Grasp of Fate +1WW +Enchantment +When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) +C15-R + +Grasp of Phantoms +3U +Sorcery +Put target creature on top of its owner's library. +Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, MM3-C + +Grasp of the Hieromancer +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." +ORI-C, E01-C + +Grasping Current +4U +Sorcery +Return up to two target creatures to their owner's hand. +Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. +XLN-R + +Grasping Dunes +Land -- Desert +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. +AKH-U + +Grassland Crusader +5W +Creature -- Human Cleric Soldier +2/4 +{T}: Target Elf or Soldier creature gets +2/+2 until end of turn. +ONS-C + +Grasslands +Land +Grasslands enters the battlefield tapped. +{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +MI-U, C17-U, VMA-U, DDG-U + +Gratuitous Violence +2RRR +Enchantment +If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. +ONS-R, CN2-R + +Grave Betrayal +5BB +Enchantment +Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. +RTR-R + +Grave Birthing +2B +Instant +Devoid (This card has no color.) +Target opponent exiles a card from his or her graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +Draw a card. +BFZ-C + +Grave Bramble +1GG +Creature -- Plant +3/4 +Defender, protection from Zombies +ISD-C + +Grave Consequences +1B +Instant +Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. +Draw a card. +JUD-U + +Grave Defiler +3B +Creature -- Zombie +2/1 +When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. +{1}{B}: Regenerate Grave Defiler. +AP-U + +Grave Exchange +4BB +Sorcery +Return target creature card from your graveyard to your hand. Target player sacrifices a creature. +AVR-C + +Grave Pact +1BBB +Enchantment +Whenever a creature you control dies, each other player sacrifices a creature. +ST-R, 8ED-R, 9ED-R, 10E-R, HOP-R, CMD-R + +Grave Peril +1B +Enchantment +When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. +FUT-C, C15-C + +Grave Robbers +1BB +Creature -- Human Rogue +1/1 +{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. +DK-R + +Grave Scrabbler +3B +Creature -- Zombie +2/2 +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. +FUT-C + +Grave Servitude +1B +Enchantment -- Aura +You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +Enchanted creature gets +3/-1 and is black. +MI-C + +Grave Sifter +5G +Creature -- Elemental Beast +5/7 +When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. +C14-R, CMA-R + +Grave Strength +1B +Sorcery +Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. +FRF-U + +Grave Titan +4BB +Creature -- Giant +6/6 +Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. +M11-M, M12-M, C14-M + +Grave Upheaval +4BR +Sorcery +Put target creature card from a graveyard onto the battlefield under your control. It gains haste. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-U + +Grave-Shell Scarab +2BGG +Creature -- Insect +4/4 +{1}, Sacrifice Grave-Shell Scarab: Draw a card. +Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-R + +Gravebane Zombie +3B +Creature -- Zombie +3/2 +If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. +MI-C, 6E-U + +Gravebind +B +Instant +Target creature can't be regenerated this turn. +Draw a card at the beginning of the next turn's upkeep. +IA-R, ME4-C + +Graveblade Marauder +2B +Creature -- Human Warrior +1/4 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. +ORI-R + +Graveborn Muse +2BB +Creature -- Zombie Spirit +3/3 +At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. +LGN-R, 10E-R + +Gravecrawler +B +Creature -- Zombie +2/1 +Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. +DKA-R, DDQ-R + +Gravedigger +3B +Creature -- Zombie +2/2 +When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. +P1-U, TE-C, 6E-C, S99-U, 7E-C, OD-C, 8ED-C, 9ED-C, 10E-C, M10-C, HOP-C, M11-C, CMD-C, M12-C, M15-U, EMA-C, AKH-U + +Gravegouger +2B +Creature -- Nightmare Horror +2/2 +When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. +When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. +TOR-C + +Gravel Slinger +3W +Creature -- Human Soldier +1/3 +{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. +Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Gravelgill Axeshark +4(u/b) +Creature -- Merfolk Soldier +3/3 +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-C + +Gravelgill Duo +2(u/b) +Creature -- Merfolk Rogue Warrior +2/1 +Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. +Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +SHM-C + +Graven Abomination +3 +Artifact Creature -- Horror +3/1 +Whenever Graven Abomination attacks, exile target card from defending player's graveyard. +HOU-C + +Graven Cairns +Land +{T}: Add {C} to your mana pool. +{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. +FUT-R, SHM-R, EXP-M + +Graven Dominator +4WW +Creature -- Gargoyle +4/4 +Flying +Haunt (When this creature dies, exile it haunting target creature.) +When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn. +GPT-R + +Gravepurge +2B +Instant +Put any number of target creature cards from your graveyard on top of your library. +Draw a card. +DKA-C, DTK-C + +Graverobber Spider +3G +Creature -- Spider +2/4 +Reach +{3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. +BNG-U + +Gravespawn Sovereign +4BB +Creature -- Zombie +3/3 +Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. +ONS-R + +Gravestorm +BBB +Enchantment +At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. +OD-R + +Gravetiller Wurm +5G +Creature -- Wurm +4/4 +Trample +Morbid -- Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. +DKA-U + +Graveyard Shovel +2 +Artifact +{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. +ISD-U + +Gravitational Shift +3UU +Enchantment +Creatures with flying get +2/+0. +Creatures without flying get -2/-0. +ROE-R + +Gravity Negator +3U +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +Flying +Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) +OGW-C + +Gravity Sphere +2R +World Enchantment +All creatures lose flying. +LE-R + +Gravity Well +1GG +Enchantment +Whenever a creature with flying attacks, it loses flying until end of turn. +ROE-U + +Graxiplon +5U +Creature -- Beast +3/4 +Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. +ONS-U + +Gray Merchant of Asphodel +3BB +Creature -- Zombie +2/4 +When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +THS-C, C14-C + +Gray Ogre +2R +Creature -- Ogre +2/2 +A-C, B-C, U-C, RV-C, 4E-C + +Graypelt Hunter +3G +Creature -- Human Warrior Ally +2/2 +Trample +Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. +WWK-C, DDP-C + +Graypelt Refuge +Land +Graypelt Refuge enters the battlefield tapped. +When Graypelt Refuge enters the battlefield, you gain 1 life. +{T}: Add {G} or {W} to your mana pool. +ZEN-U, ARC-U, PC2-U, PCA-U, C17-U, DDH-U, DDP-U + +Grayscaled Gharial +U +Creature -- Crocodile +1/1 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +RAV-C + +Grazing Gladehart +2G +Creature -- Antelope +2/2 +Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life. +ZEN-C, C13-C, DDH-C, DDO-C, DDP-C + +Grazing Kelpie +3(g/u) +Creature -- Beast +2/3 +{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Grazing Whiptail +2GG +Creature -- Dinosaur +3/4 +Reach +XLN-C + +Great Defender +W +Instant +Target creature gets +0/+X until end of turn, where X is its converted mana cost. +LE-U + +Great Furnace +Artifact Land +{T}: Add {R} to your mana pool. +MRD-C, HOP-C, C14-C + +Great Hart +3W +Creature -- Elk +2/4 +BNG-C + +Great Oak Guardian +5G +Creature -- Treefolk +4/5 +Flash (You may cast this spell any time you could cast an instant.) +Reach +When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. +C15-U, CMA-U + +Great Sable Stag +1GG +Creature -- Elk +3/3 +Great Sable Stag can't be countered. +Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) +M10-R + +Great Teacher's Decree +3W +Sorcery +Creatures you control get +2/+1 until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-U + +Great Wall +2W +Enchantment +Creatures with plainswalk can be blocked as though they didn't have plainswalk. +LE-U + +Great Whale +5UU +Creature -- Whale +5/5 +When Great Whale enters the battlefield, untap up to seven lands. +US-R + +Great-Horn Krushok +4W +Creature -- Beast +3/5 +FRF-C + +Greatbow Doyen +4G +Creature -- Elf Archer +2/4 +Other Archer creatures you control get +1/+1. +Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. +MOR-R + +Greater Auramancy +1W +Enchantment +Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. +SHM-R + +Greater Basilisk +3GG +Creature -- Basilisk +3/5 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +M11-C, M12-C + +Greater Forgeling +3RR +Creature -- Elemental +3/4 +{1}{R}: Greater Forgeling gets +3/-3 until end of turn. +RAV-U + +Greater Gargadon +9R +Creature -- Beast +9/7 +Suspend 10--{R} +Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. +TSP-R, MMA-R + +Greater Good +2GG +Enchantment +Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. +US-R, 9ED-R + +Greater Harvester +2BBB +Creature -- Horror +5/6 +At the beginning of your upkeep, sacrifice a permanent. +Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. +DST-R + +Greater Morphling +6UU +Creature -- Shapeshifter +5/5 +{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. +{2}: Greater Morphling becomes the colors of your choice until end of turn. +{2}: Greater Morphling's type becomes the creature type of your choice until end of turn. +{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. +{2}: Greater Morphling's artist becomes the artist of your choice until end of turn. +{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. +{2}: Untap Greater Morphling. +UNH-R + +Greater Mossdog +3G +Creature -- Plant Hound +3/3 +Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-C, MMA-C, DDJ-C + +Greater Realm of Preservation +1W +Enchantment +{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. +LE-U, 5E-U, MED-U + +Greater Sandwurm +5GG +Creature -- Wurm +7/7 +Greater Sandwurm can't be blocked by creatures with power 2 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Greater Stone Spirit +4RR +Creature -- Elemental Spirit +4/4 +Greater Stone Spirit can't be blocked by creatures with flying. +{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." +CSP-U, DDI-U + +Greater Werewolf +4B +Creature -- Werewolf +2/4 +At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. +HL-C, 5E-U + +Greatsword +3 +Artifact -- Equipment +Equipped creature gets +3/+0. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +M12-U + +Greed +3B +Enchantment +{B}, Pay 2 life: Draw a card. +LE-R, 4E-R, 6E-R, 7E-R, C13-R + +Greel's Caress +1B +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets -3/-0. +PR-C + +Greel, Mind Raker +3BB +Legendary Creature -- Horror Spellshaper +3/3 +{X}{B}, {T}, Discard two cards: Target player discards X cards at random. +PR-R + +Green Mana Battery +4 +Artifact +{2}, {T}: Put a charge counter on Green Mana Battery. +{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. +LE-U, 4E-R + +Green Scarab +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by green creatures. +Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. +IA-U + +Green Sun's Zenith +XG +Sorcery +Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. +MBS-R, EMA-R, V13-M + +Green Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from green. This effect doesn't remove Green Ward. +A-U, B-U, U-U, RV-U, 4E-U + +Greenbelt Rampager +G +Creature -- Elephant +3/4 +When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. +AER-R + +Greener Pastures +2G +Enchantment +At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token. +US-R + +Greenhilt Trainee +3G +Creature -- Elf Warrior +2/3 +{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater. +NPH-U + +Greenseeker +G +Creature -- Elf Spellshaper +1/1 +{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +TSP-C + +Greenside Watcher +1G +Creature -- Elf Druid +2/1 +{T}: Untap target Gate. +GTC-C + +Greenwarden of Murasa +4GG +Creature -- Elemental +5/4 +When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. +When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. +BFZ-M + +Greenweaver Druid +2G +Creature -- Elf Druid +1/1 +{T}: Add {G}{G} to your mana pool. +ZEN-U + +Greenwheel Liberator +1G +Creature -- Elf Warrior +2/1 +Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +AER-R + +Gremlin Infestation +3R +Enchantment -- Aura +Enchant artifact +At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. +When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. +AER-U + +Gremlin Mine +1 +Artifact +{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. +{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. +NPH-C + +Grenzo's Cutthroat +1R +Creature -- Goblin Rogue +1/1 +First strike +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +CNS-C + +Grenzo's Rebuttal +4RR +Sorcery +Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way. +CNS-R + +Grenzo's Ruffians +2RR +Creature -- Goblin +2/2 +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. +CN2-U + +Grenzo, Dungeon Warden +XBR +Legendary Creature -- Goblin Rogue +2/2 +Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. +{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. +CNS-R, VMA-R + +Grenzo, Havoc Raiser +RR +Legendary Creature -- Goblin Rogue +2/2 +Whenever a creature you control deals combat damage to a player, choose one -- +· Goad target creature that player controls. +· Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. +CN2-R + +Greven il-Vec +Vanguard +-1/+2 +Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated. +VAN2-P + +Grid Monitor +4 +Artifact Creature -- Construct +4/6 +You can't cast creature spells. +MRD-R + +Gridlock +XU +Instant +Tap X target nonland permanents. +GTC-U + +Grief Tyrant +5(b/r) +Creature -- Horror +8/8 +Grief Tyrant enters the battlefield with four -1/-1 counters on it. +When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. +SHM-U + +Griffin Canyon +Land +{T}: Add {C} to your mana pool. +{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. +VI-R + +Griffin Dreamfinder +3WW +Creature -- Griffin +1/4 +Flying +When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. +BNG-C + +Griffin Guide +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying. +When enchanted creature dies, create a 2/2 white Griffin creature token with flying. +TSP-U, DDG-U, DDH-U, DDL-U + +Griffin Protector +3W +Creature -- Griffin +2/3 +Flying +Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. +M13-C + +Griffin Rider +1W +Creature -- Human Knight +1/1 +As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. +M12-C + +Griffin Sentinel +2W +Creature -- Griffin +1/3 +Flying +Vigilance (Attacking doesn't cause this creature to tap.) +M10-C, M12-C, M14-C + +Grifter's Blade +3 +Artifact -- Equipment +Flash +As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. +Equipped creature gets +1/+1. +Equip {1} +RAV-U + +Grim Affliction +2B +Instant +Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH-C, MM2-C + +Grim Backwoods +Land +{T}: Add {C} to your mana pool. +{2}{B}{G}, {T}, Sacrifice a creature: Draw a card. +DKA-R, C13-R, C15-R, CMA-R + +Grim Captain's Call +2B +Sorcery +Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. +XLN-U + +Grim Contest +1BG +Instant +Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. +FRF-C + +Grim Discovery +1B +Sorcery +Choose one or both -- +· Return target creature card from your graveyard to your hand. +· Return target land card from your graveyard to your hand. +ZEN-C, DDR-C + +Grim Feast +1BG +Enchantment +At the beginning of your upkeep, Grim Feast deals 1 damage to you. +Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. +MI-R + +Grim Flayer +BG +Creature -- Human Warrior +2/2 +Trample +Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. +EMN-M + +Grim Flowering +5G +Sorcery +Draw a card for each creature card in your graveyard. +DKA-U, C14-U, CMA-U, DDJ-U + +Grim Guardian +2B +Enchantment Creature -- Zombie +1/4 +Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. +JOU-C + +Grim Haruspex +2B +Creature -- Human Wizard +3/2 +Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +Whenever another nontoken creature you control dies, draw a card. +KTK-R, FRF_UGIN-R + +Grim Harvest +1B +Instant +Return target creature card from your graveyard to your hand. +Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-C + +Grim Lavamancer +R +Creature -- Human Wizard +1/1 +{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. +TOR-R, M12-R, E01-R, PD2-R + +Grim Monolith +2 +Artifact +Grim Monolith doesn't untap during your untap step. +{T}: Add {C}{C}{C} to your mana pool. +{4}: Untap Grim Monolith. +UL-R + +Grim Poppet +7 +Artifact Creature -- Scarecrow +4/4 +Grim Poppet enters the battlefield with three -1/-1 counters on it. +Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. +SHM-R + +Grim Reminder +2B +Instant +Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. +{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. +MRD-R + +Grim Return +2B +Instant +Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. +M14-R + +Grim Roustabout +1B +Creature -- Skeleton Warrior +1/1 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +{1}{B}: Regenerate Grim Roustabout. +RTR-C + +Grim Strider +3B +Creature -- Horror +6/6 +Grim Strider gets -1/-1 for each card in your hand. +AKH-U + +Grim Tutor +1BB +Sorcery +Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. +S99-R, ME3-R + +Grimclaw Bats +1B +Creature -- Bat +1/1 +Flying +{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. +DST-C + +Grimgrin, Corpse-Born +3UB +Legendary Creature -- Zombie Warrior +5/5 +Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. +Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. +Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. +ISD-M + +Grimoire Thief +UU +Creature -- Merfolk Rogue +2/2 +Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. +You may look at cards exiled with Grimoire Thief. +{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. +MOR-R + +Grimoire of the Dead +4 +Legendary Artifact +{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. +{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. +ISD-M + +Grind +1B +Sorcery +Put a -1/-1 counter on each of up to two target creatures. +[This is half of the split card Grind // Dust.] +HOU-R + +Grind // Dust +1B // 3W +Sorcery // Sorcery +Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Exile any number of target creatures that have -1/-1 counters on them. +HOU-R + +Grindclock +2 +Artifact +{T}: Put a charge counter on Grindclock. +{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. +SOM-R, M15-R + +Grinding Station +2 +Artifact +{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. +Whenever an artifact enters the battlefield, you may untap Grinding Station. +5DN-U + +Grindstone +1 +Artifact +{3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. +TE-R, MPS_KLD-S + +Grinning Demon +2BB +Creature -- Demon +6/6 +At the beginning of your upkeep, you lose 2 life. +Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Grinning Demon Avatar +Vanguard +-1/-2 +Whenever a nontoken creature you control dies, target opponent discards a card. +MOL-P + +Grinning Ignus +2R +Creature -- Elemental +2/2 +{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. +FUT-C, MMA-U + +Grinning Totem +4 +Artifact +{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. +MI-R, 6E-R, TSP-S + +Grip of Amnesia +1U +Instant +Counter target spell unless its controller exiles all cards from his or her graveyard. +Draw a card. +JUD-C + +Grip of Chaos +4RR +Enchantment +Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) +SCG-R + +Grip of Desolation +4BB +Instant +Devoid (This card has no color.) +Exile target creature and target land. +BFZ-U + +Grip of Phyresis +2U +Instant +Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. +C16-U + +Grip of the Roil +2U +Instant +Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Tap target creature. It doesn't untap during its controller's next untap step. +Draw a card. +OGW-U + +Griptide +3U +Instant +Put target creature on top of its owner's library. +DKA-C, THS-C, DDM-C + +Griselbrand +4BBBB +Legendary Creature -- Demon +7/7 +Flying, lifelink +Pay 7 life: Draw seven cards. +AVR-M, MM3-M + +Grisly Anglerfish +Creature -- Eldrazi Fish +4/5 +{6}: Creatures your opponents control attack this turn if able. +[Back face. Transforms into Grizzled Angler.] +EMN-U + +Grisly Salvage +BG +Instant +Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +RTR-C, C15-C, CMA-C + +Grisly Spectacle +2BB +Instant +Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. +GTC-C, MM3-C, DDM-C + +Grisly Survivor +2B +Creature -- Minotaur Warrior +2/3 +Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. +HOU-C + +Grisly Transformation +2B +Enchantment -- Aura +Enchant creature +When Grisly Transformation enters the battlefield, draw a card. +Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +BNG-C + +Gristle Grinner +4B +Creature -- Zombie +3/3 +Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. +CSP-U + +Gristleback +2G +Creature -- Boar Beast +2/2 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Sacrifice Gristleback: You gain life equal to Gristleback's power. +GPT-U + +Grixis +Plane -- Alara +Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control. +HOP-C, PCA-C + +Grixis Battlemage +2B +Creature -- Human Wizard +2/2 +{U}, {T}: Draw a card, then discard a card. +{R}, {T}: Target creature can't block this turn. +ALA-U + +Grixis Charm +UBR +Instant +Choose one -- +· Return target permanent to its owner's hand. +· Target creature gets -4/-4 until end of turn. +· Creatures you control get +2/+0 until end of turn. +ALA-U, C13-U, DDH-U + +Grixis Grimblade +(u/r)B +Creature -- Zombie Warrior +2/1 +As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) +ARB-C + +Grixis Illusionist +U +Creature -- Human Wizard +1/1 +{T}: Target land you control becomes the basic land type of your choice until end of turn. +CON-C, CNS-C + +Grixis Panorama +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +ALA-C, C13-C, E01-C, C17-C + +Grixis Slavedriver +5B +Creature -- Zombie Giant +4/4 +When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. +Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-U, MM3-C + +Grixis Sojourners +1UBR +Creature -- Zombie Ogre +4/3 +When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard. +Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) +ARB-C + +Grizzled Angler +2U +Creature -- Human +2/3 +{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. +[Front face. Transforms into Grisly Anglerfish.] +EMN-U + +Grizzled Leotau +GW +Creature -- Cat +1/5 +ARB-C + +Grizzled Outcasts +4G +Creature -- Human Werewolf +4/4 +At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. +[Front face. Transforms into Krallenhorde Wantons.] +ISD-C + +Grizzled Wolverine +1RR +Creature -- Wolverine +2/2 +{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn. +IA-C + +Grizzly Bears +1G +Creature -- Bear +2/2 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Grizzly Fate +3GG +Sorcery +Create two 2/2 green Bear creature tokens. +Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. +Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-U, VMA-U + +Groffskithur +5G +Creature -- Beast +3/3 +Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. +MRD-C + +Grollub +2B +Creature -- Beast +3/3 +Whenever Grollub is dealt damage, each opponent gains that much life. +EX-C + +Grotag Siege-Runner +1R +Creature -- Goblin Rogue +2/1 +{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. +ROE-C + +Grotag Thrasher +4R +Creature -- Lizard +3/3 +Whenever Grotag Thrasher attacks, target creature can't block this turn. +WWK-C + +Grotesque Hybrid +4B +Creature -- Zombie +3/3 +Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. +Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. +TOR-U + +Grotesque Mutation +1B +Instant +Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +SOI-C + +Ground Assault +RG +Sorcery +Ground Assault deals damage to target creature equal to the number of lands you control. +GTC-U, MM3-C + +Ground Rift +R +Sorcery +Target creature without flying can't block this turn. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +TSP-C + +Ground Seal +1G +Enchantment +When Ground Seal enters the battlefield, draw a card. +Cards in graveyards can't be the targets of spells or abilities. +OD-R, M13-R + +Groundbreaker +GGG +Creature -- Elemental +6/1 +Trample, haste +At the beginning of the end step, sacrifice Groundbreaker. +PLC-R + +Grounded +1G +Enchantment -- Aura +Enchant creature +Enchanted creature loses flying. +AVR-C + +Groundling Pouncer +1(g/u) +Creature -- Faerie +2/1 +{(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. +EVE-U + +Groundshaker Sliver +6G +Creature -- Sliver +5/5 +Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M14-C + +Groundskeeper +G +Creature -- Human Druid +1/1 +{1}{G}: Return target basic land card from your graveyard to your hand. +MM-U, 9ED-U, SOI-U + +Groundswell +G +Instant +Target creature gets +2/+2 until end of turn. +Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. +WWK-C, DDP-C + +Grove Rumbler +2RG +Creature -- Elemental +3/3 +Trample +Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. +BFZ-U + +Grove of the Burnwillows +Land +{T}: Add {C} to your mana pool. +{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. +FUT-R, V12-M + +Grove of the Dreampods +Plane -- Fabacin +When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield. +PC2-C, PCA-C + +Grove of the Guardian +Land +{T}: Add {C} to your mana pool. +{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance. +RTR-R + +Grovetender Druids +2GW +Creature -- Elf Druid Ally +3/3 +Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token. +BFZ-U + +Growing Ranks +2(g/w)(g/w) +Enchantment +At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) +RTR-R + +Growing Rites of Itlimoc +2G +Legendary Enchantment +When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. +[Front face. Transforms into Itlimoc, Cradle of the Sun.] +XLN-R + +Growth Spasm +2G +Sorcery +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +ROE-C + +Growth Spurt +1G +Instant +Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. +UG-C + +Grozoth +6UUU +Creature -- Leviathan +9/9 +Defender (This creature can't attack.) +When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. +{4}: Grozoth loses defender until end of turn. +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-R + +Grudge Keeper +1B +Creature -- Zombie Wizard +2/1 +Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. +CNS-C + +Gruesome Deformity +B +Enchantment -- Aura +Enchant creature +Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +ISD-C + +Gruesome Discovery +2BB +Sorcery +Target player discards two cards. +Morbid -- If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. +DKA-C + +Gruesome Encore +2B +Sorcery +Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. +MBS-U + +Gruesome Slaughter +6 +Sorcery +Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." +BFZ-R + +Gruul Charm +RG +Instant +Choose one -- +· Creatures without flying can't block this turn. +· Gain control of all permanents you own. +· Gruul Charm deals 3 damage to each creature with flying. +GTC-U + +Gruul Cluestone +3 +Artifact +{T}: Add {R} or {G} to your mana pool. +{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. +DGM-C + +Gruul Guildgate +Land -- Gate +Gruul Guildgate enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +GTC-C, DGM-C, C13-C, MM3-C + +Gruul Guildmage +(r/g)(r/g) +Creature -- Human Shaman +2/2 +({(r/g)} can be paid with either {R} or {G}.) +{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. +{3}{G}: Target creature gets +2/+2 until end of turn. +GPT-U + +Gruul Keyrune +3 +Artifact +{T}: Add {R} or {G} to your mana pool. +{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. +GTC-U + +Gruul Nodorog +4GG +Creature -- Beast +4/4 +{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.) +GPT-C + +Gruul Ragebeast +5RG +Creature -- Beast +6/6 +Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. +GTC-R + +Gruul Scrapper +3G +Creature -- Human Berserker +3/2 +When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. +GPT-C + +Gruul Signet +2 +Artifact +{1}, {T}: Add {R}{G} to your mana pool. +GPT-C, ARC-C, CMD-C, C16-C, MM3-U + +Gruul Turf +Land +Gruul Turf enters the battlefield tapped. +When Gruul Turf enters the battlefield, return a land you control to its owner's hand. +{T}: Add {R}{G} to your mana pool. +GPT-C, HOP-C, CMD-C, PC2-C, MM2-U, C16-U, PCA-C + +Gruul War Chant +2RG +Enchantment +Attacking creatures you control get +1/+0 and have menace. +DGM-U, CN2-U, MM3-U + +Gruul War Plow +4 +Artifact +Creatures you control have trample. +{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. +GPT-R + +Gryff Vanguard +4U +Creature -- Human Knight +3/2 +Flying +When Gryff Vanguard enters the battlefield, draw a card. +AVR-C, DDQ-C + +Gryff's Boon +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 and has flying. +{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. +SOI-U + +Guan Yu's 1,000-Li March +4WW +Sorcery +Destroy all tapped creatures. +P3K-R, ME3-R + +Guan Yu, Sainted Warrior +3WW +Legendary Creature -- Human Soldier Warrior +3/5 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. +P3K-R, ME3-U + +Guard Dogs +3W +Creature -- Hound +2/2 +{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. +PS-U + +Guard Duty +W +Enchantment -- Aura +Enchant creature +Enchanted creature has defender. +ROE-C + +Guard Gomazoa +2U +Creature -- Jellyfish +1/3 +Defender, flying +Prevent all combat damage that would be dealt to Guard Gomazoa. +ROE-U, CMD-U, PC2-U, C13-U, PCA-U + +Guardian Angel +XW +Instant +Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +A-C, B-C, U-C, RV-C + +Guardian Automaton +4 +Artifact Creature -- Construct +3/3 +When Guardian Automaton dies, you gain 3 life. +ORI-C + +Guardian Beast +3B +Creature -- Beast +2/4 +As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. +AN-R, ME4-R + +Guardian Idol +2 +Artifact +Guardian Idol enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. +5DN-U + +Guardian Lions +4W +Creature -- Cat +1/6 +Vigilance (Attacking doesn't cause this creature to tap.) +M13-C + +Guardian Seraph +2WW +Creature -- Angel +3/4 +Flying +If a source an opponent controls would deal damage to you, prevent 1 of that damage. +M10-R + +Guardian Shield-Bearer +1G +Creature -- Human Soldier +2/1 +Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. +DTK-C + +Guardian Zendikon +2W +Enchantment -- Aura +Enchant land +Enchanted land is a 2/6 white Wall creature with defender. It's still a land. +When enchanted land dies, return that card to its owner's hand. +WWK-C, CNS-C + +Guardian of Cloverdell +5GG +Creature -- Treefolk Shaman +4/5 +When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. +{G}, Sacrifice a Kithkin: You gain 1 life. +LRW-U + +Guardian of Pilgrims +1W +Creature -- Spirit Cleric +2/2 +When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. +EMN-C + +Guardian of Solitude +1U +Creature -- Spirit +1/2 +Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. +CHK-U + +Guardian of Tazeem +3UU +Creature -- Sphinx +4/5 +Flying +Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. +BFZ-R + +Guardian of Vitu-Ghazi +6GW +Creature -- Elemental +4/7 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Vigilance +RAV-C + +Guardian of the Ages +7 +Artifact Creature -- Golem +7/7 +Defender (This creature can't attack.) +When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. +M14-R + +Guardian of the Gateless +4W +Creature -- Angel +3/3 +Flying +Guardian of the Gateless can block any number of creatures. +Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. +GTC-U, CN2-U + +Guardian of the Great Conduit +3G +Creature -- Elemental +2/4 +Reach (This creature can block creatures with flying.) +As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) +KLD-U + +Guardian of the Guildpact +3W +Creature -- Spirit +2/3 +Protection from monocolored +DIS-C + +Guardian's Magemark +2W +Enchantment -- Aura +Flash +Enchant creature +Creatures you control that are enchanted get +1/+1. +GPT-C + +Guardians of Akrasa +2W +Creature -- Human Soldier +0/4 +Defender (This creature can't attack.) +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-C, M13-C + +Guardians of Meletis +3 +Artifact Creature -- Golem +0/6 +Defender (This creature can't attack.) +THS-C, ORI-C + +Guardians' Pledge +1WW +Instant +White creatures you control get +2/+2 until end of turn. +M12-C + +Gudul Lurker +U +Creature -- Salamander +1/1 +Gudul Lurker can't be blocked. +Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-U + +Guerrilla Tactics +1R +Instant +Guerrilla Tactics deals 2 damage to target creature or player. +When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. +AI-C, 8ED-U, 9ED-U, 10E-U + +Guided Passage +URG +Sorcery +Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. +AP-R + +Guided Strike +1W +Instant +Target creature gets +1/+0 and gains first strike until end of turn. +Draw a card. +WL-C, JUD-C + +Guiding Spirit +1WU +Creature -- Angel Spirit +1/2 +Flying +{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. +VI-R + +Guild Feud +5R +Enchantment +At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. +RTR-R + +Guildscorn Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from multicolored. +GTC-C + +Guile +3UUU +Creature -- Elemental Incarnation +6/6 +Guile can't be blocked except by three or more creatures. +If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. +When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. +LRW-R, MM2-R, DD2-R + +Guiltfeeder +3BB +Creature -- Horror +0/4 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. +JUD-R, C16-R + +Guilty Conscience +W +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. +SCG-C + +Guise of Fire +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/-1 and attacks each combat if able. +AVR-C + +Gulf Squid +3U +Creature -- Squid Beast +2/2 +When Gulf Squid enters the battlefield, tap all lands target player controls. +PR-C + +Guma +2R +Creature -- Cat +2/2 +Protection from blue +US-U + +Gurmag Angler +6B +Creature -- Zombie Fish +5/5 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +FRF-C + +Gurmag Drowner +3U +Creature -- Naga Wizard +2/4 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +DTK-C + +Gurmag Swiftwing +1B +Creature -- Bat +1/2 +Flying, first strike, haste +KTK-U + +Gurzigost +3GG +Creature -- Beast +6/8 +At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. +{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. +TOR-R + +Gus +2G +Summon Gus +2/2 +Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. +UG-C + +Gush +4U +Instant +You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. +Draw two cards. +MM-C, VMA-U, DD2-C + +Gust Walker +1W +Creature -- Human Wizard +2/2 +You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Gust-Skimmer +2 +Artifact Creature -- Insect +2/1 +{U}: Gust-Skimmer gains flying until end of turn. +MBS-C, MM2-C + +Gustcloak Cavalier +3WW +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Whenever Gustcloak Cavalier attacks, you may tap target creature. +Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. +TSP-U + +Gustcloak Harrier +1WW +Creature -- Bird Soldier +2/2 +Flying +Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. +ONS-C, VMA-C, DDO-C + +Gustcloak Runner +W +Creature -- Human Soldier +1/1 +Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. +ONS-C + +Gustcloak Savior +4W +Creature -- Bird Soldier +3/4 +Flying +Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. +ONS-R, DDO-R + +Gustcloak Sentinel +2WW +Creature -- Human Soldier +3/3 +Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. +ONS-U, DDL-U, DDO-U + +Gustcloak Skirmisher +3W +Creature -- Bird Soldier +2/3 +Flying +Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. +ONS-U, DDO-U + +Gustha's Scepter +0 +Artifact +{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. +{T}: Return a card you own exiled with Gustha's Scepter to your hand. +When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. +AI-R, ME2-R + +Gustrider Exuberant +2W +Creature -- Human Wizard +1/2 +Flying +Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. +ALA-C + +Gut Shot +(r/p) +Instant +({(r/p)} can be paid with either {R} or 2 life.) +Gut Shot deals 1 damage to target creature or player. +NPH-U, MM2-C + +Gutless Ghoul +2B +Snow Creature -- Zombie +2/2 +{1}, Sacrifice a creature: You gain 2 life. +CSP-C + +Gutter Grime +4G +Enchantment +Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." +ISD-R + +Gutter Skulk +1B +Creature -- Zombie Rat +2/2 +GTC-C + +Guttersnipe +2R +Creature -- Goblin Shaman +2/2 +Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. +RTR-U, C13-U, CN2-U, E01-U + +Guttural Response +(r/g) +Instant +Counter target blue instant spell. +SHM-U, DDS-U + +Gutwrencher Oni +3BB +Creature -- Demon Spirit +5/4 +Trample +At the beginning of your upkeep, discard a card if you don't control an Ogre. +CHK-U + +Guul Draz Assassin +B +Creature -- Vampire Assassin +1/1 +Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-3} 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. +{LEVEL 4+} 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn. +ROE-R + +Guul Draz Overseer +4BB +Creature -- Vampire +3/4 +Flying +Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. +BFZ-R + +Guul Draz Specter +2BB +Creature -- Specter +2/2 +Flying +Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. +Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. +ZEN-R, CN2-R + +Guul Draz Vampire +B +Creature -- Vampire Rogue +1/1 +As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +ZEN-C + +Gwafa Hazid, Profiteer +1WU +Legendary Creature -- Human Rogue +2/2 +{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. +Creatures with bribery counters on them can't attack or block. +CON-R, C16-R + +Gwendlyn Di Corci +UBBR +Legendary Creature -- Human Rogue +3/5 +{T}: Target player discards a card at random. Activate this ability only during your turn. +LE-R, ME3-R + +Gwyllion Hedge-Mage +2(w/b) +Creature -- Hag Wizard +2/2 +When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. +When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. +EVE-U, CMD-U, CMA-U + +Gyre Sage +1G +Creature -- Elf Druid +1/2 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. +GTC-R + +Haakon, Stromgald Scourge +1BB +Legendary Creature -- Zombie Knight +3/3 +You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. +As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. +When Haakon dies, you lose 2 life. +CSP-R + +Haakon, Stromgald Scourge Avatar +Vanguard +0/-3 +Pay 1 life: You may play target creature card in your graveyard this turn. +Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. +If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. +CSP-P + +Haazda Exonerator +W +Creature -- Human Cleric +1/1 +{T}, Sacrifice Haazda Exonerator: Destroy target Aura. +DIS-C + +Haazda Shield Mate +2W +Creature -- Human Soldier +1/1 +At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. +{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +DIS-R + +Haazda Snare Squad +2W +Creature -- Human Soldier +1/4 +Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. +DGM-C + +Hada Freeblade +W +Creature -- Human Soldier Ally +0/1 +Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. +WWK-U + +Hada Spy Patrol +1U +Creature -- Human Rogue +1/1 +Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 2/2 Hada Spy Patrol can't be blocked. +{LEVEL 3+} 3/3 Shroud (This creature can't be the target of spells or abilities.) +Hada Spy Patrol can't be blocked. +ROE-U, C13-U, CMA-U + +Hag Hedge-Mage +2(b/g) +Creature -- Hag Shaman +2/2 +When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. +When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. +EVE-U + +Hagra Crocodile +3B +Creature -- Crocodile +3/1 +Hagra Crocodile can't block. +Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. +ZEN-C + +Hagra Diabolist +4B +Creature -- Ogre Shaman Ally +3/2 +Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. +ZEN-U + +Hagra Sharpshooter +2B +Creature -- Human Assassin Ally +2/2 +{4}{B}: Target creature gets -1/-1 until end of turn. +BFZ-U + +Hail Storm +1GG +Instant +Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. +AI-U, TSP-S + +Hail of Arrows +XW +Instant +Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. +SOK-U, 10E-U, CN2-U + +Hair-Strung Koto +6 +Artifact +Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. +CHK-R + +Hakim, Loreweaver +3UU +Legendary Creature -- Human Wizard +2/4 +Flying +{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. +{U}{U}, {T}: Destroy all Auras attached to Hakim. +MI-R + +Halam Djinn +5R +Creature -- Djinn +6/5 +Haste +Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. +IN-U + +Halberdier +3R +Creature -- Human Barbarian +3/1 +First strike +OD-C + +Halcyon Glaze +1UU +Enchantment +Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. +RAV-U + +Halfdane +1WUB +Legendary Creature -- Shapeshifter +3/3 +At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep. +LE-R, ME3-R + +Halimar Depths +Land +Halimar Depths enters the battlefield tapped. +When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. +{T}: Add {U} to your mana pool. +WWK-C, DDM-C + +Halimar Excavator +1U +Creature -- Human Wizard Ally +1/3 +Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. +WWK-C + +Halimar Tidecaller +2U +Creature -- Human Wizard Ally +2/3 +When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. +Land creatures you control have flying. +BFZ-U + +Halimar Wavewatch +1U +Creature -- Merfolk Soldier +0/3 +Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-4} 0/6 +{LEVEL 5+} 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +ROE-C + +Hall of Gemstone +1GG +World Enchantment +At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. +MI-R + +Hall of Triumph +3 +Legendary Artifact +As Hall of Triumph enters the battlefield, choose a color. +Creatures you control of the chosen color get +1/+1. +JOU-R + +Hall of the Bandit Lord +Legendary Land +Hall of the Bandit Lord enters the battlefield tapped. +{T}, Pay 3 life: Add {C} to your mana pool. If that mana is spent on a creature spell, it gains haste. +CHK-R + +Hallow +W +Instant +Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. +DST-C + +Hallowed Burial +3WW +Sorcery +Put all creatures on the bottom of their owners' libraries. +EVE-R, CN2-R + +Hallowed Fountain +Land -- Plains Island +({T}: Add {W} or {U} to your mana pool.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. +DIS-R, RTR-R, EXP-M + +Hallowed Ground +1W +Enchantment +{W}{W}: Return target nonsnow land you control to its owner's hand. +IA-U, MED-U + +Hallowed Healer +2W +Creature -- Human Cleric +1/1 +{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +Threshold -- {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. +OD-C + +Hallowed Moonlight +1W +Instant +Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. +Draw a card. +ORI-R + +Hallowed Spiritkeeper +1WW +Creature -- Avatar +3/2 +Vigilance +When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. +C14-R + +Halls of Mist +Land +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Creatures that attacked during their controller's last turn can't attack. +IA-R + +Halo Hunter +2BBB +Creature -- Demon +6/3 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +When Halo Hunter enters the battlefield, destroy target Angel. +ZEN-R + +Halt Order +2U +Instant +Counter target artifact spell. +Draw a card. +SOM-U + +Hamlet Captain +1G +Creature -- Human Warrior +2/2 +Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. +ISD-U, EMN-U + +Hamletback Goliath +6R +Creature -- Giant Warrior +6/6 +Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. +LRW-R, M13-R, C15-R, CN2-R + +Hammer Mage +1R +Creature -- Human Spellshaper +1/1 +{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. +MM-U + +Hammer of Bogardan +1RR +Sorcery +Hammer of Bogardan deals 3 damage to target creature or player. +{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. +MI-R, 6E-R, 8ED-R, PD2-R + +Hammer of Nazahn +4 +Legendary Artifact -- Equipment +Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. +Equipped creature gets +2/+0 and has indestructible. +Equip {4} +C17-R + +Hammer of Purphoros +1RR +Legendary Enchantment Artifact +Creatures you control have haste. +{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token. +THS-R + +Hammer of Ruin +2 +Artifact -- Equipment +Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. +Equip {2} +WWK-U + +Hammerfist Giant +4RR +Creature -- Giant Warrior +5/4 +{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. +RAV-R, C15-R + +Hammerhand +R +Enchantment -- Aura +Enchant creature +When Hammerhand enters the battlefield, target creature can't block this turn. +Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.) +M15-C, E01-C + +Hammerhead Shark +1U +Creature -- Fish +2/3 +Hammerhead Shark can't attack unless defending player controls an Island. +ST-C + +Hammerheim +Legendary Land +{T}: Add {R} to your mana pool. +{T}: Target creature loses all landwalk abilities until end of turn. +LE-U, ME3-U + +Hammerheim Deadeye +3R +Creature -- Giant Warrior +3/3 +Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. +PLC-U, MMA-C + +Hana Kami +G +Creature -- Spirit +1/1 +{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. +CHK-U, MMA-C + +Hanabi Blast +1RR +Instant +Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. +CHK-U + +Hand of Cruelty +BB +Creature -- Human Samurai +2/2 +Protection from white +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +SOK-U + +Hand of Death +2B +Sorcery +Destroy target nonblack creature. +P1-C, P2-C, S99-C, S00-C + +Hand of Emrakul +9 +Creature -- Eldrazi +7/7 +You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. +Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) +ROE-C + +Hand of Honor +WW +Creature -- Human Samurai +2/2 +Protection from black +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +SOK-U + +Hand of Justice +5W +Creature -- Avatar +2/6 +{T}, Tap three untapped white creatures you control: Destroy target creature. +FE-R, MED-R + +Hand of Silumgar +1B +Creature -- Human Warrior +2/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +DTK-C + +Hand of the Praetors +3B +Creature -- Zombie +3/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Other creatures you control with infect get +1/+1. +Whenever you cast a creature spell with infect, target player gets a poison counter. +SOM-R + +Hand to Hand +2R +Enchantment +During combat, players can't cast instant spells or activate abilities that aren't mana abilities. +TE-R + +Handcuffs +3BB +Enchantment +Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. +UG-U + +Hands of Binding +1U +Sorcery +Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-C + +Hangarback Walker +XX +Artifact Creature -- Construct +0/0 +Hangarback Walker enters the battlefield with X +1/+1 counters on it. +When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. +{1}, {T}: Put a +1/+1 counter on Hangarback Walker. +ORI-R, MPS_KLD-S + +Hankyu +1 +Artifact -- Equipment +Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +CHK-U + +Hanna +Vanguard ++1/-5 +Spells you cast cost {1} less to cast. +VAN2-P + +Hanna's Custody +2W +Enchantment +All artifacts have shroud. (They can't be the targets of spells or abilities.) +TE-R + +Hanna, Ship's Navigator +1WU +Legendary Creature -- Human Artificer +1/2 +{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. +IN-R, C16-R + +Hanweir Battlements +Land +{T}: Add {C} to your mana pool. +{R}, {T}: Target creature gains haste until end of turn. +{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. +[Melds with Hanweir Garrison into Hanweir, the Writhing Township.] +EMN-R + +Hanweir Garrison +2R +Creature -- Human Soldier +2/3 +Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. +(Melds with Hanweir Battlements.) +[Melds with Hanweir Battlements into Hanweir, the Writhing Township.] +EMN-R + +Hanweir Lancer +2R +Creature -- Human Knight +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Hanweir Lancer is paired with another creature, both creatures have first strike. +AVR-C, MM3-C + +Hanweir Militia Captain +1W +Creature -- Human Soldier +2/2 +At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. +[Front face. Transforms into Westvale Cult Leader.] +SOI-R + +Hanweir Watchkeep +2R +Creature -- Human Warrior Werewolf +1/5 +Defender +At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. +[Front face. Transforms into Bane of Hanweir.] +ISD-U + +Hanweir, the Writhing Township +Legendary Creature -- Eldrazi Ooze +7/4 +Trample, haste +Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. +[Melds from Hanweir Battlements and Hanweir Garrison.] +EMN-R + +Hapatra's Mark +G +Instant +Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +AKH-U + +Hapatra, Vizier of Poisons +BG +Legendary Creature -- Human Cleric +2/2 +Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. +Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. +AKH-R + +Hapless Researcher +U +Creature -- Human Wizard +1/1 +Sacrifice Hapless Researcher: Draw a card, then discard a card. +JUD-C + +Harabaz Druid +1G +Creature -- Human Druid Ally +0/1 +{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. +WWK-R + +Harbinger of Night +2BB +Creature -- Spirit +2/3 +At the beginning of your upkeep, put a -1/-1 counter on each creature. +MI-R + +Harbinger of Spring +4G +Creature -- Spirit +2/1 +Protection from non-Spirit creatures +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +BOK-C + +Harbinger of the Hunt +3RG +Creature -- Dragon +5/3 +Flying +{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. +{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. +DTK-R + +Harbinger of the Tides +UU +Creature -- Merfolk Wizard +2/2 +You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. +ORI-R, C17-R + +Harbor Bandit +2B +Creature -- Human Rogue +2/2 +Harbor Bandit gets +1/+1 as long as you control an Island. +{1}{U}: Harbor Bandit can't be blocked this turn. +M13-U + +Harbor Guardian +2WU +Creature -- Gargoyle +3/4 +Reach (This creature can block creatures with flying.) +Whenever Harbor Guardian attacks, defending player may draw a card. +MI-U + +Harbor Serpent +4UU +Creature -- Serpent +5/5 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Harbor Serpent can't attack unless there are five or more Islands on the battlefield. +M11-C, M12-C, M13-C + +Hardened Berserker +2R +Creature -- Human Berserker +3/2 +Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. +DTK-C + +Hardened Scales +G +Enchantment +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. +KTK-R, C16-R + +Harm's Way +W +Instant +The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. +M10-U, DDG-U + +Harmattan Efreet +2UU +Creature -- Efreet +2/2 +Flying +{1}{U}{U}: Target creature gains flying until end of turn. +MI-U, 6E-U + +Harmless Assault +2WW +Instant +Prevent all combat damage that would be dealt this turn by attacking creatures. +ROE-C + +Harmless Offering +2R +Sorcery +Target opponent gains control of target permanent you control. +EMN-R + +Harmonic Convergence +2G +Instant +Put all enchantments on top of their owners' libraries. +UL-U + +Harmonic Sliver +1GW +Creature -- Sliver +1/1 +All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." +TSP-U + +Harmonize +2GG +Sorcery +Draw three cards. +PLC-U, ARC-U, CMD-U, C13-U, EMA-U, MM3-U, C17-U, EVG-U, DDD-U, DDS-U + +Harmony of Nature +2G +Sorcery +Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +P2-U + +Harness by Force +1RR +Sorcery +Strive -- Harness by Force costs {2}{R} more to cast for each target beyond the first. +Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. +JOU-R + +Harness the Storm +2R +Enchantment +Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) +SOI-R + +Harnessed Lightning +1R +Instant +Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. +KLD-U + +Harpoon Sniper +2W +Creature -- Merfolk Archer +2/2 +{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. +LRW-U + +Harrier Griffin +5W +Creature -- Griffin +3/3 +Flying +At the beginning of your upkeep, tap target creature. +GPT-U + +Harrier Naga +2G +Creature -- Naga Warrior +3/3 +HOU-C + +Harrow +2G +Instant +As an additional cost to cast Harrow, sacrifice a land. +Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +TE-U, IN-C, ZEN-C, C14-C, CMA-C, DDE-C, DDP-C + +Harrowing Journey +4B +Sorcery +Target player draws three cards and loses 3 life. +DKA-U + +Harsh Deceiver +3W +Creature -- Spirit +1/4 +{1}: Look at the top card of your library. +{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. +CHK-C + +Harsh Judgment +2WW +Enchantment +As Harsh Judgment enters the battlefield, choose a color. +If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. +IN-R + +Harsh Justice +2W +Instant +Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. +This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. +P1-R, ME4-R + +Harsh Mentor +1R +Creature -- Human Cleric +2/2 +Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. +AKH-R + +Harsh Mercy +2W +Sorcery +Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. +ONS-R + +Harsh Scrutiny +B +Sorcery +Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. +KLD-U + +Harsh Sustenance +1WB +Instant +Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. +FRF-C + +Haru-Onna +3G +Creature -- Spirit +2/1 +When Haru-Onna enters the battlefield, draw a card. +Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. +SOK-U + +Harvest Gwyllion +2(w/b)(w/b) +Creature -- Hag +2/4 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +EVE-C + +Harvest Hand +3 +Artifact Creature -- Scarecrow +2/2 +When Harvest Hand dies, return it to the battlefield transformed under your control. +[Front face. Transforms into Scrounged Scythe.] +SOI-U + +Harvest Mage +G +Creature -- Human Spellshaper +1/1 +{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. +NE-C + +Harvest Pyre +1R +Instant +As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. +Harvest Pyre deals X damage to target creature. +ISD-C + +Harvest Season +2G +Sorcery +Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library. +AKH-R + +Harvest Wurm +1G +Creature -- Wurm +3/2 +When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. +WL-C + +Harvester Druid +1G +Creature -- Human Druid +1/1 +{T}: Add to your mana pool one mana of any color that a land you control could produce. +JUD-C + +Harvester Troll +3G +Creature -- Troll +2/3 +When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. +OGW-U + +Harvester of Souls +4BB +Creature -- Demon +5/5 +Deathtouch +Whenever another nontoken creature dies, you may draw a card. +AVR-R, CN2-R, E01-R, DDQ-R + +Harvestguard Alseids +2W +Enchantment Creature -- Nymph +2/3 +Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. +JOU-C + +Hashep Oasis +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add {G} to your mana pool. +{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. +HOU-U + +Hasran Ogress +BB +Creature -- Ogre +3/2 +Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. +AN-C, CH-C, ME4-C + +Hatchet Bully +3R +Creature -- Goblin Warrior +3/3 +{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. +EVE-U + +Hatching Plans +1U +Enchantment +When Hatching Plans is put into a graveyard from the battlefield, draw three cards. +GPT-R + +Hate Weaver +1B +Creature -- Zombie Wizard +2/1 +{2}: Target blue or red creature gets +1/+0 until end of turn. +IN-U, 10E-U + +Hateflayer +5RR +Creature -- Elemental +5/5 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) +EVE-R + +Hatred +3BB +Instant +As an additional cost to cast Hatred, pay X life. +Target creature gets +X/+0 until end of turn. +EX-R + +Haunted Angel +2W +Creature -- Angel +3/3 +Flying +When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. +AP-U + +Haunted Cadaver +3B +Creature -- Zombie +2/2 +Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. +Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Haunted Cloak +3 +Artifact -- Equipment +Equipped creature has vigilance, trample, and haste. +Equip {1} +SOI-U + +Haunted Crossroads +2B +Enchantment +{B}: Put target creature card from your graveyard on top of your library. +MM-U + +Haunted Dead +3B +Creature -- Zombie +2/2 +When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. +{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. +EMN-U + +Haunted Fengraf +Land +{T}: Add {C} to your mana pool. +{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. +DKA-C, C14-C, CMA-C + +Haunted Guardian +2 +Artifact Creature -- Construct +2/1 +Defender, first strike +AVR-U + +Haunted Plate Mail +4 +Artifact -- Equipment +Equipped creature gets +4/+4. +{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +M14-R, M15-R + +Haunter of Nightveil +3UB +Creature -- Spirit +3/4 +Creatures your opponents control get -1/-0. +DGM-U + +Haunting Apparition +1UB +Creature -- Spirit +1+*/2 +Flying +As Haunting Apparition enters the battlefield, choose an opponent. +Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. +MI-U + +Haunting Echoes +3BB +Sorcery +Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +OD-R, M10-R, M11-R + +Haunting Hymn +4BB +Instant +Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. +TSP-U + +Haunting Misery +1BB +Sorcery +As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. +Haunting Misery deals X damage to target player. +WL-C + +Haunting Wind +3B +Enchantment +Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. +AQ-U + +Haven of the Spirit Dragon +Land +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. +{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. +DTK-R, C17-R + +Havengul Lich +3UB +Creature -- Zombie Wizard +4/4 +{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. +DKA-M, C17-M + +Havengul Runebinder +2UU +Creature -- Human Wizard +2/2 +{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. +DKA-R, DDQ-R + +Havengul Skaab +5U +Creature -- Zombie Horror +4/5 +Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. +AVR-C + +Havengul Vampire +3R +Creature -- Vampire +2/2 +Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. +Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. +AVR-U, CN2-U + +Havenwood Battleground +Land +Havenwood Battleground enters the battlefield tapped. +{T}: Add {G} to your mana pool. +{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. +FE-U, 5E-U, 6E-U, C14-U, CMA-U, ME2-U + +Havenwood Wurm +6G +Creature -- Wurm +5/6 +Flash (You may cast this spell any time you could cast an instant.) +Trample +TSP-C + +Havoc +1R +Enchantment +Whenever an opponent casts a white spell, he or she loses 2 life. +TE-U + +Havoc Demon +5BB +Creature -- Demon +5/5 +Flying +When Havoc Demon dies, all creatures get -5/-5 until end of turn. +LGN-R, EMA-U + +Havoc Festival +4BR +Enchantment +Players can't gain life. +At the beginning of each player's upkeep, that player loses half his or her life, rounded up. +RTR-R + +Havoc Sower +3B +Creature -- Eldrazi Drone +3/3 +Devoid (This card has no color.) +{1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) +OGW-U + +Hawkeater Moth +3G +Creature -- Insect +1/2 +Flying +Shroud (This creature can't be the target of spells or abilities.) +US-U + +Hazardous Conditions +2BG +Sorcery +Creatures with no counters on them get -2/-2 until end of turn. +KLD-U + +Hazduhr the Abbot +3WW +Legendary Creature -- Human Cleric +2/5 +{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. +HL-R + +Haze Frog +3GG +Creature -- Frog +2/1 +Flash (You may cast this spell any time you could cast an instant.) +When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. +ROE-C + +Haze of Pollen +1G +Instant +Prevent all combat damage that would be dealt this turn. +Cycling {3} ({3}, Discard this card: Draw a card.) +AKH-C + +Haze of Rage +1R +Sorcery +Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) +Creatures you control get +1/+0 until end of turn. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +FUT-U + +Hazerider Drake +2WU +Creature -- Drake +2/3 +Flying, protection from red +MI-U + +Hazezon Tamar +4RGW +Legendary Creature -- Human Warrior +2/4 +When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. +When Hazezon leaves the battlefield, exile all Sand Warriors. +LE-R, ME3-R + +Hazoret the Fervent +3R +Legendary Creature -- God +5/4 +Indestructible, haste +Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. +{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. +AKH-M, MPS_AKH-S + +Hazoret's Favor +2R +Enchantment +At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. +AKH-R + +Hazoret's Monument +3 +Legendary Artifact +Red creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, you may discard a card. If you do, draw a card. +AKH-U + +Hazoret's Undying Fury +4RR +Sorcery +Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. +HOU-R + +Hazy Homunculus +1U +Creature -- Homunculus Illusion +1/1 +Hazy Homunculus can't be blocked as long as defending player controls an untapped land. +PR-C + +He Who Hungers +4B +Legendary Creature -- Spirit +3/2 +Flying +{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +CHK-R + +Head Games +3BB +Sorcery +Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. +ONS-R, 10E-R + +Head to Head +W +Instant +You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name--that's question seven--and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. +UNH-U + +Headhunter +1B +Creature -- Human Cleric +1/1 +Whenever Headhunter deals combat damage to a player, that player discards a card. +Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Headless Horseman +2B +Creature -- Zombie Knight +2/2 +LE-C + +Headless Skaab +2U +Creature -- Zombie Warrior +3/6 +As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. +Headless Skaab enters the battlefield tapped. +DKA-C + +Headlong Rush +1R +Instant +Attacking creatures gain first strike until end of turn. +US-C + +Headstone +1B +Instant +Exile target card from a graveyard. +Draw a card at the beginning of the next turn's upkeep. +HL-C + +Headstrong Brute +2R +Creature -- Orc Pirate +3/3 +Headstrong Brute can't block. +Headstrong Brute has menace as long as you control another Pirate. +XLN-C + +Headwater Sentries +3U +Creature -- Merfolk Warrior +2/5 +XLN-C + +Heal +W +Instant +Prevent the next 1 damage that would be dealt to target creature or player this turn. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C, ME3-C + +Heal the Scars +3G +Instant +Regenerate target creature. You gain life equal to that creature's toughness. +LRW-C + +Healer of the Pride +3W +Creature -- Cat Cleric +2/3 +Whenever another creature enters the battlefield under your control, you gain 2 life. +M13-U + +Healer's Headdress +2 +Artifact -- Equipment +Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +{W}{W}: Attach Healer's Headdress to target creature you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +5DN-C + +Healing Hands +2W +Sorcery +Target player gains 4 life. +Draw a card. +ORI-C + +Healing Leaves +G +Instant +Choose one -- +· Target player gains 3 life. +· Prevent the next 3 damage that would be dealt to target creature or player this turn. +PLC-C + +Healing Salve +W +Instant +Choose one -- +· Target player gains 3 life. +· Prevent the next 3 damage that would be dealt to target creature or player this turn. +A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, US-C, 6E-C, 7E-C, 8ED-C, DDC-C, ME4-C + +Heap Doll +1 +Artifact Creature -- Scarecrow +1/1 +Sacrifice Heap Doll: Exile target card from a graveyard. +SHM-U + +Heart Sliver +1R +Creature -- Sliver +1/1 +All Sliver creatures have haste. +TE-C, H09-C + +Heart Warden +1G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool. +{2}, Sacrifice Heart Warden: Draw a card. +UD-C + +Heart Wolf +3R +Creature -- Wolf +2/2 +First strike +{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. +HL-R + +Heart of Bogardan +2RR +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2. +WL-R + +Heart of Kiran +2 +Legendary Artifact -- Vehicle +4/4 +Flying, vigilance +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. +AER-M + +Heart of Light +2W +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Prevent all damage that would be dealt to and dealt by enchanted creature. +BOK-C, 10E-C + +Heart of Ramos +3 +Artifact +{T}: Add {R} to your mana pool. +Sacrifice Heart of Ramos: Add {R} to your mana pool. +MM-R + +Heart of Yavimaya +Land +If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {G} to your mana pool. +{T}: Target creature gets +1/+1 until end of turn. +AI-R, ME2-R + +Heart-Piercer Bow +2 +Artifact -- Equipment +Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. +Equip {1} +KTK-U + +Heart-Piercer Manticore +2RR +Creature -- Manticore +4/3 +When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. +Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) +AKH-R + +Heartbeat of Spring +2G +Enchantment +Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +CHK-R + +Hearth Charm +R +Instant +Choose one -- +· Destroy target artifact creature. +· Attacking creatures get +1/+0 until end of turn. +· Target creature with power 2 or less can't be blocked this turn. +VI-C + +Hearth Kami +1R +Creature -- Spirit +2/1 +{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. +CHK-C + +Hearthcage Giant +6RR +Creature -- Giant Warrior +5/5 +When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. +Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. +LRW-U + +Hearthfire Hobgoblin +(r/w)(r/w)(r/w) +Creature -- Goblin Soldier +2/2 +Double strike +EVE-U, HOP-U, MM2-U + +Heartlash Cinder +1R +Creature -- Elemental Warrior +1/1 +Haste +Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. +EVE-C + +Heartless Hidetsugu +3RR +Legendary Creature -- Ogre Shaman +4/3 +{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. +BOK-R, CNS-R + +Heartless Pillage +2B +Sorcery +Target opponent discards two cards. +Raid -- If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-U + +Heartless Summoning +1B +Enchantment +Creature spells you cast cost {2} less to cast. +Creatures you control get -1/-1. +ISD-R + +Heartmender +2(g/w)(g/w) +Creature -- Elemental +2/2 +At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R + +Heartseeker +4 +Artifact -- Equipment +Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." +Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +DST-R + +Heartstabber Mosquito +3B +Creature -- Insect +2/2 +Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) +Flying +When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. +ZEN-C, DDP-C + +Heartstone +3 +Artifact +Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +ST-U, H09-U + +Heartwood Dryad +1G +Creature -- Dryad +2/1 +Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. +TE-C + +Heartwood Giant +3GG +Creature -- Giant +4/4 +{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. +TE-R + +Heartwood Shard +3 +Artifact +{3}, {T} or {G}, {T}: Target creature gains trample until end of turn. +MRD-U + +Heartwood Storyteller +1GG +Creature -- Treefolk +2/3 +Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. +FUT-R + +Heartwood Storyteller Avatar +Vanguard +-1/+4 +The first creature spell you cast each turn costs {1} less to cast. +The first noncreature spell each opponent casts each turn costs {1} more to cast. +FUT-P + +Heartwood Treefolk +2GG +Creature -- Treefolk +3/4 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +TE-U + +Heat Ray +XR +Instant +Heat Ray deals X damage to target creature. +US-C, ROE-C, M15-U + +Heat Shimmer +2R +Sorcery +Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent." +LRW-R + +Heat Stroke +2R +Enchantment +At end of combat, destroy each creature that blocked or was blocked this turn. +WL-R + +Heat Wave +2R +Enchantment +Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Blue creatures can't block creatures you control. +Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. +VI-U + +Heat of Battle +1R +Enchantment +Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. +ST-U + +Heaven +XG +Instant +Heaven deals X damage to each creature with flying. +[This is half of the split card Heaven // Earth.] +AKH-R + +Heaven // Earth +XG // XRR +Instant // Sorcery +Heaven deals X damage to each creature with flying. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Earth deals X damage to each creature without flying. +AKH-R + +Heaven's Gate +W +Instant +Any number of target creatures become white until end of turn. +LE-U + +Heavy Arbalest +3 +Artifact -- Equipment +Equipped creature doesn't untap during its controller's untap step. +Equipped creature has "{T}: This creature deals 2 damage to target creature or player." +Equip {4} +SOM-U + +Heavy Ballista +3W +Creature -- Human Soldier +2/3 +{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. +WL-C, 6E-U, 7E-U + +Heavy Fog +1G +Instant +Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. +Prevent all damage that would be dealt to you this turn by attacking creatures. +P3K-U, ME3-C + +Heavy Infantry +4W +Creature -- Human Soldier +3/4 +When Heavy Infantry enters the battlefield, tap target creature an opponent controls. +ORI-C + +Heavy Mattock +3 +Artifact -- Equipment +Equipped creature gets +1/+1. +As long as equipped creature is a Human, it gets an additional +1/+1. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +DKA-C + +Hecatomb +1BB +Enchantment +When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. +Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. +IA-R, 5E-R, 6E-R, MED-R + +Heckling Fiends +2R +Creature -- Devil +2/2 +{2}{R}: Target creature attacks this turn if able. +DKA-U, CNS-U + +Hedge Troll +2G +Creature -- Troll Cleric +2/2 +Hedge Troll gets +1/+1 as long as you control a Plains. +{W}: Regenerate Hedge Troll. +PLC-U + +Hedonist's Trove +5BB +Enchantment +When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. +You may play land cards exiled with Hedonist's Trove. +You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. +DTK-R + +Hedron Alignment +2U +Enchantment +Hexproof +At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. +{1}{U}: Scry 1. +OGW-R + +Hedron Archive +4 +Artifact +{T}: Add {C}{C} to your mana pool. +{2}, {T}, Sacrifice Hedron Archive: Draw two cards. +BFZ-U, C17-U + +Hedron Blade +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +BFZ-C + +Hedron Crab +U +Creature -- Crab +0/2 +Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. +ZEN-U + +Hedron Crawler +2 +Artifact Creature -- Construct +0/1 +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +OGW-C + +Hedron Fields of Agadeem +Plane -- Zendikar +Creatures with power 7 or greater can't attack or block. +Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.) +PC2-C, PCA-C + +Hedron Matrix +4 +Artifact -- Equipment +Equipped creature gets +X/+X, where X is its converted mana cost. +Equip {4} +ROE-R, CN2-R + +Hedron Rover +4 +Artifact Creature -- Construct +2/2 +Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. +WWK-C + +Hedron Scrabbler +2 +Artifact Creature -- Construct +1/1 +Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. +ZEN-C + +Hedron-Field Purists +2W +Creature -- Human Cleric +0/3 +Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-4} 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. +{LEVEL 5+} 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. +ROE-R + +Heed the Mists +3UU +Sorcery -- Arcane +Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. +BOK-U + +Heedless One +3G +Creature -- Elf Avatar +*/* +Trample +Heedless One's power and toughness are each equal to the number of Elves on the battlefield. +ONS-U, EVG-U + +Heidar, Rimewind Master +4U +Legendary Creature -- Human Wizard +3/3 +{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. +CSP-R + +Heightened Awareness +3UU +Enchantment +As Heightened Awareness enters the battlefield, discard your hand. +At the beginning of your draw step, draw an additional card. +PR-R + +Heir of Falkenrath +1B +Creature -- Vampire +2/1 +Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. +[Front face. Transforms into Heir to the Night.] +SOI-U + +Heir of the Wilds +1G +Creature -- Human Warrior +2/2 +Deathtouch +Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. +KTK-U + +Heir to the Night +Creature -- Vampire Berserker +3/2 +Flying +[Black color indicator. Back face. Transforms into Heir of Falkenrath.] +SOI-U + +Heirloom Blade +3 +Artifact -- Equipment +Equipped creature gets +3/+1. +Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. +Equip {1} +C17-U + +Heirs of Stromkirk +2RR +Creature -- Vampire +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. +AVR-C + +Hekma Sentinels +2U +Creature -- Human Cleric +2/3 +Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. +AKH-C + +Heliod's Emissary +3W +Enchantment Creature -- Elk +3/3 +Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. +Enchanted creature gets +3/+3. +THS-U + +Heliod's Pilgrim +2W +Creature -- Human Cleric +1/2 +When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. +M15-C + +Heliod, God of the Sun +3W +Legendary Enchantment Creature -- God +5/6 +Indestructible +As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +Other creatures you control have vigilance. +{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. +THS-M + +Helionaut +2W +Creature -- Human Soldier +1/2 +Flying +{1}, {T}: Add one mana of any color to your mana pool. +AP-C + +Heliophial +5 +Artifact +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player. +5DN-C + +Helium Squirter +4U +Creature -- Beast Mutant +0/0 +Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}: Target creature with a +1/+1 counter on it gains flying until end of turn. +DIS-C, MM2-C + +Helix Pinnacle +G +Enchantment +Shroud (This enchantment can't be the target of spells or abilities.) +{X}: Put X tower counters on Helix Pinnacle. +At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. +EVE-R + +Hell Swarm +B +Instant +All creatures get -1/-0 until end of turn. +LE-C + +Hell's Caretaker +3B +Creature -- Horror +1/1 +{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. +LE-R, CH-R, 9ED-R + +Hell's Caretaker Avatar +Vanguard +-1/-4 +{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. +9ED-P + +Hell's Thunder +1RR +Creature -- Elemental +4/4 +Flying, haste +At the beginning of the end step, sacrifice Hell's Thunder. +Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-R, DDN-R + +Hell-Bent Raider +1RR +Creature -- Human Barbarian +2/2 +First strike, haste +Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. +TOR-R + +Hellcarver Demon +3BBB +Creature -- Demon +6/6 +Flying +Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. +ROE-M + +Helldozer +3BBB +Creature -- Zombie Giant +6/5 +{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. +RAV-R, HOP-R + +Hellfire +2BBB +Sorcery +Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. +LE-R, ME3-R + +Hellfire Mongrel +2R +Creature -- Elemental Hound +2/2 +At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. +ZEN-U, DDH-U + +Hellhole Flailer +1BR +Creature -- Ogre Warrior +3/2 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. +RTR-U + +Hellhole Rats +2BR +Creature -- Rat +2/2 +Haste +When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. +DIS-U + +Hellion Crucible +Land +{T}: Add {C} to your mana pool. +{1}{R}, {T}: Put a pressure counter on Hellion Crucible. +{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.) +M13-R + +Hellion Eruption +5R +Sorcery +Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. +ROE-R, PC2-R, PCA-R, DDP-R + +Hellkite Charger +4RR +Creature -- Dragon +5/5 +Flying, haste +Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. +ZEN-R, ARC-R, MM2-R, C17-R + +Hellkite Hatchling +2RG +Creature -- Dragon +2/2 +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +Hellkite Hatchling has flying and trample if it devoured a creature. +CON-U, PC2-U, PCA-U + +Hellkite Igniter +5RR +Creature -- Dragon +5/5 +Flying, haste +{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. +MBS-R, C16-R + +Hellkite Overlord +4BRRG +Creature -- Dragon +8/8 +Flying, trample, haste +{R}: Hellkite Overlord gets +1/+0 until end of turn. +{B}{G}: Regenerate Hellkite Overlord. +ALA-M, DRB-R + +Hellkite Tyrant +4RR +Creature -- Dragon +6/5 +Flying, trample +Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. +At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. +GTC-M, C16-M + +Hellraiser Goblin +2R +Creature -- Goblin Berserker +2/2 +Creatures you control have haste and attack each combat if able. +GTC-U, DDN-U + +Hellrider +2RR +Creature -- Devil +3/3 +Haste +Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. +DKA-R, MM3-R, DDK-R + +Hellspark Elemental +1R +Creature -- Elemental +3/1 +Trample, haste +At the beginning of the end step, sacrifice Hellspark Elemental. +Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-U, DDK-U, PD2-U + +Helm of Awakening +2 +Artifact +Spells cost {1} less to cast. +VI-U + +Helm of Chatzuk +1 +Artifact +{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +A-R, B-R, U-R, RV-R, 4E-R, 5E-R + +Helm of Kaldra +3 +Legendary Artifact -- Equipment +Equipped creature has first strike, trample, and haste. +{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it. +Equip {2} +5DN-R + +Helm of Obedience +4 +Artifact +{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. +AI-R, ME2-R + +Helm of Possession +4 +Artifact +You may choose not to untap Helm of Possession during your untap step. +{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. +TE-R + +Helm of the Ghastlord +3(u/b) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." +As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." +SHM-C + +Helm of the Gods +1 +Artifact -- Equipment +Equipped creature gets +1/+1 for each enchantment you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ORI-R + +Helvault +3 +Legendary Artifact +{1}, {T}: Exile target creature you control. +{7}, {T}: Exile target creature you don't control. +When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. +DKA-M, V16-M + +Hematite Golem +4 +Artifact Creature -- Golem +1/4 +{1}{R}: Hematite Golem gets +2/+0 until end of turn. +MRD-C + +Hematite Talisman +2 +Artifact +Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. +IA-U + +Henchfiend of Ukor +3R +Creature -- Ogre +3/2 +Haste +Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. +FUT-C + +Henge Guardian +5 +Artifact Creature -- Dragon Wurm +3/4 +{2}: Henge Guardian gains trample until end of turn. +MM-U, DDG-U + +Henge of Ramos +Land +{T}: Add {C} to your mana pool. +{2}, {T}: Add one mana of any color to your mana pool. +MM-U + +Herald of Anafenza +W +Creature -- Human Soldier +1/2 +Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token. +KTK-R + +Herald of Anguish +5BB +Creature -- Demon +5/5 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +At the beginning of your end step, each opponent discards a card. +{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. +AER-M + +Herald of Dromoka +1W +Creature -- Human Warrior +2/2 +Vigilance +Other Warrior creatures you control have vigilance. +DTK-C + +Herald of Kozilek +1UR +Creature -- Eldrazi Drone +2/4 +Devoid (This card has no color.) +Colorless spells you cast cost {1} less to cast. +BFZ-U + +Herald of Leshrac +6B +Creature -- Avatar +2/4 +Flying +Cumulative upkeep--Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Herald of Leshrac gets +1/+1 for each land you control but don't own. +When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. +CSP-R + +Herald of Secret Streams +3U +Creature -- Merfolk Warrior +2/3 +Creatures you control with +1/+1 counters on them can't be blocked. +XLN-R + +Herald of Serra +2WW +Creature -- Angel +3/4 +Flying, vigilance +Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-R + +Herald of Torment +1BB +Enchantment Creature -- Demon +3/3 +Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying +At the beginning of your upkeep, you lose 1 life. +Enchanted creature gets +3/+3 and has flying. +BNG-R + +Herald of War +3WW +Creature -- Angel +3/3 +Flying +Whenever Herald of War attacks, put a +1/+1 counter on it. +Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. +AVR-R + +Herald of the Fair +2W +Creature -- Human +3/2 +When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. +KLD-C + +Herald of the Host +3WW +Creature -- Angel +4/4 +Flying, vigilance +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +C15-U + +Herald of the Pantheon +1G +Creature -- Centaur Shaman +2/2 +Enchantment spells you cast cost {1} less to cast. +Whenever you cast an enchantment spell, you gain 1 life. +ORI-R + +Herald's Horn +3 +Artifact +As Herald's Horn enters the battlefield, choose a creature type. +Creature spells you cast of the chosen type cost {1} less to cast. +At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. +C17-U + +Herbal Poultice +0 +Artifact +{3}, Sacrifice Herbal Poultice: Regenerate target creature. +LRW-C + +Herd Gnarr +3G +Creature -- Beast +2/2 +Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. +TSP-C + +Herdchaser Dragon +5G +Creature -- Dragon +3/3 +Flying, trample +Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +DTK-U + +Heretic's Punishment +4R +Enchantment +{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. +ISD-R + +Heritage Druid +G +Creature -- Elf Druid +1/1 +Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. +MOR-U, EMA-R + +Hermetic Study +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +US-C + +Hermit Druid +1G +Creature -- Human Druid +1/1 +{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. +ST-R, VMA-R + +Hermit Druid Avatar +Vanguard +-2/-2 +At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield. +ST-P + +Hermit of the Natterknolls +2G +Creature -- Human Werewolf +2/3 +Whenever an opponent casts a spell during your turn, draw a card. +At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. +[Front face. Transforms into Lone Wolf of the Natterknolls.] +SOI-U + +Hero of Bladehold +2WW +Creature -- Human Knight +3/4 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. +MBS-M + +Hero of Goma Fada +4W +Creature -- Human Knight Ally +4/3 +Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. +BFZ-R + +Hero of Iroas +1W +Creature -- Human Soldier +2/2 +Aura spells you cast cost {1} less to cast. +Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. +BNG-R + +Hero of Leina Tower +G +Creature -- Human Warrior +1/1 +Heroic -- Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. +BNG-R + +Hero of Oxid Ridge +2RR +Creature -- Human Knight +4/2 +Haste +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. +MBS-M + +Hero's Blade +2 +Artifact -- Equipment +Equipped creature gets +3/+2. +Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. +Equip {4} +FRF-U, C17-U + +Hero's Demise +1B +Instant +Destroy target legendary creature. +BOK-R + +Hero's Downfall +1BB +Instant +Destroy target creature or planeswalker. +THS-R + +Hero's Resolve +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+5. +TE-C, 6E-C, S00-C + +Heroes Remembered +6WWW +Sorcery +You gain 20 life. +Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +PLC-R + +Heroes' Bane +3GG +Creature -- Hydra +0/0 +Heroes' Bane enters the battlefield with four +1/+1 counters on it. +{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. +JOU-R + +Heroes' Podium +5 +Legendary Artifact +Each legendary creature you control gets +1/+1 for each other legendary creature you control. +{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +BNG-R + +Heroes' Reunion +GW +Instant +Target player gains 7 life. +IN-U, ARC-U, RTR-U, DDG-U + +Heroic Defiance +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. +PS-C + +Heroic Intervention +1G +Instant +Permanents you control gain hexproof and indestructible until end of turn. +AER-R + +Heroism +2W +Enchantment +Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. +FE-U + +Heron's Grace Champion +2GW +Creature -- Human Knight +3/3 +Flash +Lifelink +When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. +EMN-R + +Hesitation +1U +Enchantment +When a player casts a spell, sacrifice Hesitation and counter that spell. +ST-U + +Hewed Stone Retainers +3 +Artifact Creature -- Golem +4/4 +Cast Hewed Stone Retainers only if you've cast another spell this turn. +FRF-U, FRF_UGIN-U + +Hex +4BB +Sorcery +Destroy six target creatures. +RAV-R, CMD-R + +Hex Parasite +1 +Artifact Creature -- Insect +1/1 +{X}{(b/p)}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({(b/p)} can be paid with either {B} or 2 life.) +NPH-R + +Hexplate Golem +7 +Artifact Creature -- Golem +5/7 +MBS-C, CN2-C + +Hibernation +2U +Instant +Return all green permanents to their owners' hands. +US-U, 7E-U, 8ED-U + +Hibernation Sliver +UB +Creature -- Sliver +2/2 +All Slivers have "Pay 2 life: Return this permanent to its owner's hand." +ST-U, H09-U + +Hibernation's End +4G +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. +CSP-R + +Hickory Woodlot +Land +Hickory Woodlot enters the battlefield tapped with two depletion counters on it. +{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. +MM-C + +Hidden Ancients +1G +Enchantment +When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. +US-U + +Hidden Dragonslayer +1W +Creature -- Human Warrior +2/1 +Lifelink +Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. +DTK-R + +Hidden Gibbons +G +Enchantment +When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. +UL-R + +Hidden Guerrillas +G +Enchantment +When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. +US-U + +Hidden Herbalists +1G +Creature -- Human Druid +2/2 +Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. +AER-U + +Hidden Herd +G +Enchantment +When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. +US-R + +Hidden Horror +1BB +Creature -- Horror +4/4 +When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. +WL-U, P2-R, 6E-U, 10E-U, PD3-U + +Hidden Path +2GGGG +Enchantment +Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) +DK-R + +Hidden Predators +G +Enchantment +When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. +US-R + +Hidden Retreat +2W +Enchantment +Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. +ST-R + +Hidden Spider +G +Enchantment +When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) +US-C + +Hidden Stag +1G +Enchantment +Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. +Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. +US-R + +Hidden Stockpile +WB +Enchantment +Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. +{1}, Sacrifice a creature: Scry 1. +AER-U + +Hidden Strings +1U +Sorcery +You may tap or untap target permanent, then you may tap or untap another target permanent. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +DGM-C + +Hide +RW +Instant +Put target artifact or enchantment on the bottom of its owner's library. +[This is half of the split card Hide // Seek.] +DIS-R + +Hide // Seek +RW // WB +Instant // Instant +Put target artifact or enchantment on the bottom of its owner's library. // Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. +DIS-R + +Hideous End +1BB +Instant +Destroy target nonblack creature. Its controller loses 2 life. +HOP-C, ZEN-C, DDD-C, DDE-C, DDR-C + +Hideous Laughter +2BB +Instant -- Arcane +All creatures get -2/-2 until end of turn. +Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-U + +Hideous Visage +2B +Sorcery +Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) +M12-C + +Hidetsugu's Second Rite +3R +Instant +If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. +SOK-R + +Hieroglyphic Illumination +3U +Instant +Draw two cards. +Cycling {U} ({U}, Discard this card: Draw a card.) +AKH-C + +Hierophant's Chalice +3 +Artifact +When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. +{T}: Add {C} to your mana pool. +XLN-C + +High Ground +W +Enchantment +Each creature you control can block an additional creature each combat. +EX-U, 10E-U + +High Market +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice a creature: You gain 1 life. +MM-R, C15-R, CMA-R, V12-M + +High Priest of Penance +WB +Creature -- Human Cleric +1/1 +Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. +GTC-R + +High Seas +2U +Enchantment +Red creature spells and green creature spells cost {1} more to cast. +MM-U + +High Sentinels of Arashin +3W +Creature -- Bird Soldier +3/4 +Flying +High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. +{3}{W}: Put a +1/+1 counter on target creature. +KTK-R + +High Tide +U +Instant +Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). +FE-C, VMA-U, MED-U + +Highborn Ghoul +BB +Creature -- Zombie +2/1 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +DKA-C + +Highland Berserker +1R +Creature -- Human Berserker Ally +2/1 +Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. +ZEN-C + +Highland Game +1G +Creature -- Elk +2/1 +When Highland Game dies, you gain 2 life. +KTK-C + +Highland Giant +2RR +Creature -- Giant +3/4 +P1-C + +Highland Lake +Land +Highland Lake enters the battlefield tapped. +{T}: Add {U} or {R} to your mana pool. +SOI-U, AKH-C + +Highland Weald +Snow Land +Highland Weald enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +CSP-U + +Highspire Artisan +2G +Creature -- Elf Artificer +0/3 +Reach (This creature can block creatures with flying.) +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Highspire Infusion +1G +Instant +Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). +AER-C + +Highspire Mantis +2RW +Creature -- Insect +3/3 +Flying, trample +KTK-U + +Hightide Hermit +4U +Creature -- Crab +4/4 +Defender +When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. +KLD-C + +Highway Robber +2BB +Creature -- Human Mercenary +2/2 +When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. +MM-C, 9ED-C, 10E-C, DDM-C + +Higure, the Still Wind +3UU +Legendary Creature -- Human Ninja +3/4 +Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. +{2}: Target Ninja creature can't be blocked this turn. +BOK-R, PC2-R, PCA-R + +Higure, the Still Wind Avatar +Vanguard +-1/+3 +Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library. +BOK-P + +Hijack +1RR +Sorcery +Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. +KLD-C, XLN-C + +Hikari, Twilight Guardian +3WW +Legendary Creature -- Spirit +4/4 +Flying +Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. +CHK-R, MM2-U + +Hill Giant +3R +Creature -- Giant +3/3 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Hillcomber Giant +2WW +Creature -- Giant Scout +3/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +LRW-C, MMA-C + +Hinder +1UU +Instant +Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. +CHK-U + +Hindering Light +WU +Instant +Counter target spell that targets you or a permanent you control. +Draw a card. +ALA-C + +Hindering Touch +3U +Instant +Counter target spell unless its controller pays {2}. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-C + +Hindervines +2G +Instant +Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. +GTC-U + +Hint of Insanity +2B +Sorcery +Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. +OD-R + +Hinterland Drake +2U +Creature -- Drake +2/3 +Flying +Hinterland Drake can't block artifact creatures. +AER-C + +Hinterland Harbor +Land +Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U} to your mana pool. +ISD-R + +Hinterland Hermit +1R +Creature -- Human Werewolf +2/1 +At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. +[Front face. Transforms into Hinterland Scourge.] +DKA-C + +Hinterland Logger +1G +Creature -- Human Werewolf +2/1 +At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. +[Front face. Transforms into Timber Shredder.] +SOI-C + +Hinterland Scourge +Creature -- Werewolf +3/2 +Hinterland Scourge must be blocked if able. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. +[Red color indicator. Back face. Transforms into Hinterland Hermit.] +DKA-C + +Hipparion +1W +Creature -- Horse +1/3 +Hipparion can't block creatures with power 3 or greater unless you pay {1}. +IA-U, 5E-C + +Hired Giant +3R +Creature -- Giant +4/4 +When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. +MM-U + +Hired Heist +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card. +CN2-C + +Hired Muscle +1BB +Creature -- Human Warrior +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. +At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. +[Flips into Scarmaker.] +BOK-U + +Hired Torturer +2B +Creature -- Human Rogue +2/3 +Defender +{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. +DGM-C + +Hisoka's Defiance +1U +Instant +Counter target Spirit or Arcane spell. +CHK-C + +Hisoka's Guard +1U +Creature -- Human Wizard +1/1 +You may choose not to untap Hisoka's Guard during your untap step. +{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) +CHK-C + +Hisoka, Minamo Sensei +2UU +Legendary Creature -- Human Wizard +1/3 +{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. +CHK-R + +Hissing Iguanar +2R +Creature -- Lizard +3/1 +Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. +ALA-C, PC2-C, PCA-C + +Hissing Miasma +1BB +Enchantment +Whenever a creature attacks you, its controller loses 1 life. +GPT-U + +Hissing Quagmire +Land +Hissing Quagmire enters the battlefield tapped. +{T}: Add {B} or {G} to your mana pool. +{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. +OGW-R + +Hit +1BR +Instant +Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. +[This is half of the split card Hit // Run.] +DIS-U + +Hit // Run +1BR // 3RG +Instant // Instant +Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. +DIS-U + +Hitchclaw Recluse +2G +Creature -- Spider +1/4 +Reach (This creature can block creatures with flying.) +ORI-C + +Hive Mind +5U +Enchantment +Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. +M10-R + +Hive Stirrings +2W +Sorcery +Create two 1/1 colorless Sliver creature tokens. +M14-C + +Hivestone +2 +Artifact +Creatures you control are Slivers in addition to their other creature types. +TSP-R + +Hivis of the Scale +3RR +Legendary Creature -- Viashino Shaman +3/4 +You may choose not to untap Hivis of the Scale during your untap step. +{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. +MI-R + +Hixus, Prison Warden +3WW +Legendary Creature -- Human Soldier +4/4 +Flash (You may cast this spell any time you could cast an instant.) +Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) +ORI-R + +Hoar Shade +3B +Creature -- Shade +1/2 +{B}: Hoar Shade gets +1/+1 until end of turn. +IA-C + +Hoard-Smelter Dragon +4RR +Creature -- Dragon +5/5 +Flying +{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. +SOM-R, C14-R + +Hoarder's Greed +3B +Sorcery +You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-U + +Hoarding Dragon +3RR +Creature -- Dragon +4/4 +Flying +When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. +When Hoarding Dragon dies, you may put the exiled card into its owner's hand. +M11-R, M15-R + +Hobble +2W +Enchantment -- Aura +Enchant creature +When Hobble enters the battlefield, draw a card. +Enchanted creature can't attack. +Enchanted creature can't block if it's black. +PS-C + +Hobgoblin Dragoon +2(r/w) +Creature -- Goblin Knight +1/2 +Flying, first strike +EVE-C + +Hokori, Dust Drinker +2WW +Legendary Creature -- Spirit +2/2 +Lands don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player untaps a land he or she controls. +BOK-R + +Hold at Bay +1W +Instant +Prevent the next 7 damage that would be dealt to target creature or player this turn. +BNG-C + +Hold the Gates +2W +Enchantment +Creatures you control get +0/+1 for each Gate you control and have vigilance. +GTC-U + +Hold the Line +1WW +Instant +Blocking creatures get +7/+7 until end of turn. +CHK-R, DDN-R + +Hold the Perimeter +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. +At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block." +CN2-R + +Holdout Settlement +Land +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +OGW-C + +Holistic Wisdom +1GG +Enchantment +{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +OD-R + +Hollow Dogs +4B +Creature -- Zombie Hound +3/3 +Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. +US-C, S99-C, 7E-C, 9ED-C + +Hollow One +5 +Artifact Creature -- Golem +4/4 +Hollow One costs {2} less to cast for each card you've cycled or discarded this turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-R + +Hollow Specter +1BB +Creature -- Specter +2/2 +Flying +Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. +LGN-R + +Hollow Trees +Land +Hollow Trees enters the battlefield tapped. +You may choose not to untap Hollow Trees during your untap step. +At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. +{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. +FE-R, 5E-R + +Hollow Warrior +4 +Artifact Creature -- Golem Warrior +4/4 +Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.) +PR-U + +Hollowborn Barghest +5BB +Creature -- Demon Hound +7/6 +At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. +At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. +SHM-R + +Hollowhenge Beast +3GG +Creature -- Beast +5/5 +DKA-C + +Hollowhenge Scavenger +3GG +Creature -- Elemental +4/5 +Morbid -- When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. +ISD-U + +Hollowhenge Spirit +3W +Creature -- Spirit +2/2 +Flash (You may cast this spell any time you could cast an instant.) +Flying +When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. +DKA-U, CN2-U + +Hollowsage +3B +Creature -- Merfolk Wizard +2/2 +Whenever Hollowsage becomes untapped, you may have target player discard a card. +SHM-U + +Holy Armor +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+2. +{W}: Enchanted creature gets +0/+1 until end of turn. +A-C, B-C, U-C, RV-C, 4E-C + +Holy Day +W +Instant +Prevent all combat damage that would be dealt this turn. +LE-C, IN-C, 8ED-C, 9ED-C, 10E-C + +Holy Justiciar +3W +Creature -- Human Cleric +2/1 +{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. +AVR-U + +Holy Light +2W +Instant +Nonwhite creatures get -1/-1 until end of turn. +DK-C, MED-C + +Holy Mantle +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has protection from creatures. +GTC-U + +Holy Strength +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C + +Homarid +2U +Creature -- Homarid +2/2 +Homarid enters the battlefield with a tide counter on it. +At the beginning of your upkeep, put a tide counter on Homarid. +As long as there is exactly one tide counter on Homarid, it gets -1/-1. +As long as there are exactly three tide counters on Homarid, it gets +1/+1. +Whenever there are four or more tide counters on Homarid, remove all tide counters from it. +FE-C + +Homarid Shaman +2UU +Creature -- Homarid Shaman +2/1 +{U}: Tap target green creature. +FE-R + +Homarid Spawning Bed +UU +Enchantment +{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost. +FE-U, MED-U + +Homarid Warrior +4U +Creature -- Homarid Warrior +3/3 +{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.) +FE-C, 5E-C + +Homeward Path +Land +{T}: Add {C} to your mana pool. +{T}: Each player gains control of all creatures he or she owns. +CMD-R, C13-R, C16-R + +Homicidal Brute +Creature -- Human Mutant +5/1 +At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. +[Red color indicator. Back face. Transforms into Civilized Scholar.] +ISD-U + +Homicidal Seclusion +4B +Enchantment +As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. +AVR-U + +Homing Lightning +2RR +Instant +Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. +GTC-U + +Homing Sliver +2R +Creature -- Sliver +2/2 +Each Sliver card in each player's hand has slivercycling {3}. +Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) +FUT-C, H09-C + +Homura's Essence +4RR +Legendary Enchantment +Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." +[Flips from Homura, Human Ascendant.] +SOK-R + +Homura, Human Ascendant +4RR +Legendary Creature -- Human Monk +4/4 +Homura, Human Ascendant can't block. +When Homura dies, return it to the battlefield flipped. +[Flips into Homura's Essence.] +SOK-R + +Honden of Cleansing Fire +3W +Legendary Enchantment -- Shrine +At the beginning of your upkeep, you gain 2 life for each Shrine you control. +CHK-U, EMA-U + +Honden of Infinite Rage +2R +Legendary Enchantment -- Shrine +At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. +CHK-U, EMA-U + +Honden of Life's Web +4G +Legendary Enchantment -- Shrine +At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. +CHK-U, EMA-U + +Honden of Night's Reach +3B +Legendary Enchantment -- Shrine +At the beginning of your upkeep, target opponent discards a card for each Shrine you control. +CHK-U, EMA-U + +Honden of Seeing Winds +4U +Legendary Enchantment -- Shrine +At the beginning of your upkeep, draw a card for each Shrine you control. +CHK-U, EMA-U + +Honed Khopesh +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +AKH-C + +Honor Guard +W +Creature -- Human Soldier +1/1 +{W}: Honor Guard gets +0/+1 until end of turn. +ST-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Honor of the Pure +1W +Enchantment +White creatures you control get +1/+1. +M10-R, M11-R, M12-R + +Honor the Fallen +1W +Instant +Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. +MM-R + +Honor's Reward +2W +Instant +You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +FRF-U + +Honor-Worn Shaku +3 +Artifact +{T}: Add {C} to your mana pool. +Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. +CHK-U + +Honorable Passage +1W +Instant +The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. +VI-U, TSP-S + +Honorable Scout +W +Creature -- Human Soldier Scout +1/1 +When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. +PS-C + +Honored Crop-Captain +RW +Creature -- Human Warrior +3/2 +Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. +AKH-U + +Honored Hierarch +G +Creature -- Human Druid +1/1 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." +ORI-R + +Honored Hydra +5G +Creature -- Snake Hydra +6/6 +Trample +Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) +AKH-R + +Hooded Assassin +2B +Creature -- Human Assassin +1/2 +When Hooded Assassin enters the battlefield, choose one -- +· Put a +1/+1 counter on Hooded Assassin. +· Destroy target creature that was dealt damage this turn. +FRF-C + +Hooded Brawler +2G +Creature -- Naga Warrior +3/2 +You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Hooded Horror +4B +Creature -- Horror +4/4 +Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. +C13-U + +Hooded Hydra +XGG +Creature -- Snake Hydra +0/0 +Hooded Hydra enters the battlefield with X +1/+1 counters on it. +When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. +Morph {3}{G}{G} +As Hooded Hydra is turned face up, put five +1/+1 counters on it. +KTK-M + +Hooded Kavu +2R +Creature -- Kavu +2/2 +{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +IN-C + +Hoodwink +1U +Instant +Return target artifact, enchantment, or land to its owner's hand. +MM-C + +Hoof Skulkin +3 +Artifact Creature -- Scarecrow +2/2 +{3}: Target green creature gets +1/+1 until end of turn. +EVE-C + +Hoofprints of the Stag +1W +Tribal Enchantment -- Elemental +Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. +{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn. +LRW-R, C16-R + +Hooting Mandrills +5G +Creature -- Ape +4/4 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Trample +KTK-C + +Hope Against Hope +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each creature you control. +As long as enchanted creature is a Human, it has first strike. +SOI-U + +Hope Charm +W +Instant +Choose one -- +· Target creature gains first strike until end of turn. +· Target player gains 2 life. +· Destroy target Aura. +VI-C + +Hope Tender +1G +Creature -- Human Druid +2/2 +{1}, {T}: Untap target land. +{1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) +HOU-U + +Hope and Glory +1W +Instant +Untap two target creatures. Each of them gets +1/+1 until end of turn. +UL-U + +Hope of Ghirapur +1 +Legendary Artifact Creature -- Thopter +1/1 +Flying +Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. +AER-R + +Hopeful Eidolon +W +Enchantment Creature -- Spirit +1/1 +Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Enchanted creature gets +1/+1 and has lifelink. +THS-C + +Hopping Automaton +3 +Artifact Creature -- Construct +2/2 +{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. +US-U + +Horde Ambusher +1R +Creature -- Human Berserker +2/2 +Whenever Horde Ambusher blocks, it deals 1 damage to you. +Morph--Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Horde Ambusher is turned face up, target creature can't block this turn. +KTK-U + +Horde of Boggarts +3R +Creature -- Goblin +*/* +Menace (This creature can't be blocked except by two or more creatures.) +Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. +SHM-U + +Horde of Notions +WUBRG +Legendary Creature -- Elemental +5/5 +Vigilance, trample, haste +{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. +LRW-R, MM2-R + +Hordeling Outburst +1RR +Sorcery +Create three 1/1 red Goblin creature tokens. +KTK-U + +Horizon Boughs +Plane -- Pyrulea +All permanents untap during each player's untap step. +Whenever you roll CHAOS, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. +PROMO-S + +Horizon Canopy +Land +{T}, Pay 1 life: Add {G} or {W} to your mana pool. +{1}, {T}, Sacrifice Horizon Canopy: Draw a card. +FUT-R, EXP-M + +Horizon Chimera +2GU +Creature -- Chimera +3/2 +Flash +Flying, trample +Whenever you draw a card, you gain 1 life. +THS-U, C16-U + +Horizon Drake +1UU +Creature -- Drake +3/1 +Flying, protection from lands +WWK-U + +Horizon Scholar +5U +Creature -- Sphinx +4/4 +Flying +When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +THS-U + +Horizon Seed +4W +Creature -- Spirit +2/1 +Whenever you cast a Spirit or Arcane spell, regenerate target creature. +CHK-U + +Horizon Spellbomb +1 +Artifact +{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. +SOM-C + +Horn of Deafening +4 +Artifact +{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +LE-R, CH-R, ME4-U + +Horn of Greed +3 +Artifact +Whenever a player plays a land, that player draws a card. +ST-R, CN2-R + +Horn of Plenty +6 +Artifact +Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. +MM-R + +Horn of Ramos +3 +Artifact +{T}: Add {G} to your mana pool. +Sacrifice Horn of Ramos: Add {G} to your mana pool. +MM-R + +Horncaller's Chant +7G +Sorcery +Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.) +RTR-C + +Horned Cheetah +2GW +Creature -- Cat +2/2 +Whenever Horned Cheetah deals damage, you gain that much life. +IN-U + +Horned Helm +2 +Artifact -- Equipment +Equipped creature gets +1/+1 and has trample. +{G}{G}: Attach Horned Helm to target creature you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +5DN-C + +Horned Kavu +RG +Creature -- Kavu +3/4 +When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. +PS-C + +Horned Sliver +2G +Creature -- Sliver +2/2 +All Sliver creatures have trample. +TE-U + +Horned Troll +2G +Creature -- Troll +2/2 +{G}: Regenerate Horned Troll. +MM-C, 8ED-C + +Horned Turtle +2U +Creature -- Turtle +1/4 +P1-C, TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C + +Hornet Cannon +4 +Artifact +{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step. +ST-U, DDE-U + +Hornet Cobra +1GG +Creature -- Snake +2/1 +First strike +LE-C + +Hornet Harasser +2BB +Creature -- Goblin Shaman +2/2 +When Hornet Harasser dies, target creature gets -2/-2 until end of turn. +LRW-C + +Hornet Nest +2G +Creature -- Insect +0/2 +Defender (This creature can't attack.) +Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +M15-R + +Hornet Queen +4GGG +Creature -- Insect +2/2 +Flying +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. +CMD-R, M15-R + +Hornet Sting +G +Instant +Hornet Sting deals 1 damage to target creature or player. +M11-C + +Horobi's Whisper +1BB +Instant -- Arcane +If you control a Swamp, destroy target nonblack creature. +Splice onto Arcane--Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C, MMA-U + +Horobi, Death's Wail +2BB +Legendary Creature -- Spirit +4/4 +Flying +Whenever a creature becomes the target of a spell or ability, destroy that creature. +CHK-R + +Horrible Hordes +3 +Artifact Creature -- Spirit +2/2 +Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +MI-U + +Horribly Awry +1U +Instant +Devoid (This card has no color.) +Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +BFZ-U + +Horrifying Revelation +B +Sorcery +Target player discards a card, then puts the top card of his or her library into his or her graveyard. +MBS-C + +Horror of Horrors +3BB +Enchantment +Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +LE-U, 9ED-U + +Horror of the Broken Lands +4B +Creature -- Horror +4/4 +Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. +Cycling {B} ({B}, Discard this card: Draw a card.) +AKH-C + +Horror of the Dim +4B +Creature -- Horror +3/4 +{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +GTC-C + +Horseshoe Crab +2U +Creature -- Crab +1/3 +{U}: Untap Horseshoe Crab. +US-C, 10E-C + +Hostage Taker +2UB +Creature -- Human Pirate +2/3 +When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +XLN-R + +Hostile Desert +Land -- Desert +{T}: Add {C} to your mana pool. +{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. +HOU-R + +Hostile Realm +2R +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target creature can't block this turn." +MOR-C + +Hostility +3RRR +Creature -- Elemental Incarnation +6/6 +Haste +If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. +When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +LRW-R, C15-R, DD2-R + +Hot Soup +1 +Artifact -- Equipment +Equipped creature can't be blocked. +Whenever equipped creature is dealt damage, destroy it. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +M15-U + +Hot Springs +1G +Enchantment -- Aura +Enchant land you control +Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +IA-R + +Hotheaded Giant +3R +Creature -- Giant Warrior +4/4 +Haste +Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. +EVE-C + +Hound of Griselbrand +2RR +Creature -- Elemental Hound +2/2 +Double strike +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-R + +Hound of the Farbogs +4B +Creature -- Zombie Hound +5/3 +Delirium -- Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +SOI-C + +Hour of Devastation +3RR +Sorcery +All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. +HOU-R + +Hour of Eternity +XXUUU +Sorcery +Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. +HOU-R + +Hour of Glory +3B +Instant +Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature. +HOU-R + +Hour of Need +2U +Instant +Strive -- Hour of Need costs {1}{U} more to cast for each target beyond the first. +Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. +JOU-U + +Hour of Promise +4G +Sorcery +Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. +HOU-R + +Hour of Reckoning +4WWW +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy all nontoken creatures. +RAV-R, CMD-R + +Hour of Revelation +3WWW +Sorcery +Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield. +Destroy all nonland permanents. +HOU-R + +Hover Barrier +2U +Creature -- Illusion Wall +0/6 +Defender, flying +RTR-U + +Hoverguard Observer +2UU +Creature -- Drone +3/3 +Flying +Hoverguard Observer can block only creatures with flying. +DST-U + +Hoverguard Sweepers +6UU +Creature -- Drone +5/6 +Flying +When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. +5DN-R, C14-R + +Hovermyr +2 +Artifact Creature -- Myr +1/2 +Flying, vigilance +NPH-C + +Howl from Beyond +XB +Instant +Target creature gets +X/+0 until end of turn. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C, ME4-C + +Howl of the Horde +2R +Sorcery +When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Raid -- If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. +KTK-R + +Howl of the Night Pack +6G +Sorcery +Create a 2/2 green Wolf creature token for each Forest you control. +SHM-U, M10-U, M14-U + +Howlgeist +5G +Creature -- Spirit Wolf +4/2 +Creatures with power less than Howlgeist's power can't block it. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-U + +Howling Banshee +2BB +Creature -- Spirit +3/3 +Flying +When Howling Banshee enters the battlefield, each player loses 3 life. +M10-U, M11-U, DDD-U + +Howling Chorus +Creature -- Eldrazi Werewolf +3/5 +Creatures with power less than Howling Chorus's power can't block it. +Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. +[Back face. Transforms into Shrill Howler.] +EMN-U + +Howling Fury +2B +Sorcery +Target creature gets +4/+0 until end of turn. +P1-C, S99-U + +Howling Gale +1G +Instant +Howling Gale deals 1 damage to each creature with flying and each player. +Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Howling Mine +2 +Artifact +At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, CMD-R, C16-R + +Howling Wolf +2GG +Creature -- Wolf +2/2 +When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. +MM-C, CNS-C + +Howlpack Alpha +Creature -- Werewolf +3/3 +Each other creature you control that's a Werewolf or a Wolf gets +1/+1. +At the beginning of your end step, create a 2/2 green Wolf creature token. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. +[Green color indicator. Back face. Transforms into Mayor of Avabruck.] +ISD-R + +Howlpack Resurgence +2G +Enchantment +Flash (You may cast this spell any time you could cast an instant.) +Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. +SOI-U + +Howlpack Wolf +2R +Creature -- Wolf +3/3 +Howlpack Wolf can't block unless you control another Wolf or Werewolf. +SOI-C + +Howlpack of Estwald +Creature -- Werewolf +4/6 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. +[Green color indicator. Back face. Transforms into Villagers of Estwald.] +ISD-C + +Howltooth Hollow +Land +Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) +{T}: Add {B} to your mana pool. +{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. +LRW-R + +Hua Tuo, Honored Physician +1GG +Legendary Creature -- Human +1/2 +{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. +P3K-R, C13-R, ME3-R + +Huang Zhong, Shu General +2WW +Legendary Creature -- Human Soldier +2/3 +Huang Zhong, Shu General can't be blocked by more than one creature. +P3K-R + +Huatli's Snubhorn +1W +Creature -- Dinosaur +2/2 +Vigilance (Attacking doesn't cause this creature to tap.) +XLN-C + +Huatli's Spurring +R +Instant +Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. +XLN-U + +Huatli, Dinosaur Knight +4RW +Legendary Planeswalker -- Huatli +4 +[+2]: Put two +1/+1 counters on up to one target Dinosaur you control. +[-3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. +[-7]: Dinosaurs you control get +4/+4 until end of turn. +XLN-M + +Huatli, Warrior Poet +3RW +Legendary Planeswalker -- Huatli +3 +[+2]: You gain life equal to the greatest power among creatures you control. +[0]: Create a 3/3 green Dinosaur creature token with trample. +[-X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. +XLN-M + +Hubris +1U +Instant +Return target creature and all Auras attached to it to their owners' hands. +JOU-C + +Hulking Cyclops +3RR +Creature -- Cyclops +5/5 +Hulking Cyclops can't block. +VI-U, P1-U, 6E-U, 8ED-U + +Hulking Devil +3R +Creature -- Devil +5/2 +SOI-C + +Hulking Goblin +1R +Creature -- Goblin +2/2 +Hulking Goblin can't block. +P1-C, S99-C, VMA-C + +Hulking Ogre +2R +Creature -- Ogre +3/3 +Hulking Ogre can't block. +UD-C, S99-U + +Hull Breach +RG +Sorcery +Choose one -- +· Destroy target artifact. +· Destroy target enchantment. +· Destroy target artifact and target enchantment. +PS-C, HOP-C, CMD-C, C13-C + +Hum of the Radix +2GG +Enchantment +Each artifact spell costs {1} more to cast for each artifact its controller controls. +MRD-R + +Human Frailty +B +Instant +Destroy target Human creature. +AVR-U, DDQ-U + +Humble +1W +Instant +Until end of turn, target creature loses all abilities and has base power and toughness 0/1. +US-U, EMA-C + +Humble Budoka +1G +Creature -- Human Monk +2/2 +Shroud (This creature can't be the target of spells or abilities.) +CHK-C + +Humble Defector +1R +Creature -- Human Rogue +2/1 +{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. +FRF-U, C16-U + +Humble the Brute +4W +Instant +Destroy target creature with power 4 or greater. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-U + +Humbler of Mortals +4GG +Enchantment Creature -- Elemental +5/5 +Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. +JOU-C + +Humility +2WW +Enchantment +All creatures lose all abilities and have base power and toughness 1/1. +TE-R + +Hunding Gjornersen +3WUU +Legendary Creature -- Human Warrior +5/4 +Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +LE-U, ME3-U + +Hundred-Handed One +2WW +Creature -- Giant +3/5 +Vigilance +{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. +THS-R, CN2-R + +Hundred-Talon Kami +4W +Creature -- Spirit +2/3 +Flying +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +CHK-C + +Hundred-Talon Strike +W +Instant -- Arcane +Target creature gets +1/+0 and gains first strike until end of turn. +Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C + +Hundroog +6G +Creature -- Beast +4/7 +Cycling {3} ({3}, Discard this card: Draw a card.) +LGN-C + +Hunger of the Howlpack +G +Instant +Put a +1/+1 counter on target creature. +Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn. +DKA-C, CNS-C + +Hunger of the Nim +1B +Sorcery +Target creature gets +1/+0 until end of turn for each artifact you control. +DST-C + +Hungering Yeti +4R +Creature -- Yeti +4/4 +As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) +FRF-U + +Hungry Flames +2R +Instant +Hungry Flames deals 3 damage to target creature and 2 damage to target player. +AER-U + +Hungry Hungry Heifer +2G +Summon Cow +3/3 +During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. +UG-U + +Hungry Lynx +1G +Creature -- Cat +2/2 +Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) +At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. +Whenever a Rat dies, put a +1/+1 counter on each Cat you control. +C17-R + +Hungry Mist +2GG +Creature -- Elemental +6/2 +At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. +HL-C, 5E-C, MED-C + +Hungry Spriggan +2G +Creature -- Goblin Warrior +1/1 +Trample +Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. +SHM-C, MM3-C + +Hunt Down +G +Sorcery +Target creature blocks target creature this turn if able. +LRW-C + +Hunt the Hunter +G +Sorcery +Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. +THS-U + +Hunt the Weak +3G +Sorcery +Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) +M14-C, M15-C, FRF-C, KLD-C + +Hunted Dragon +3RR +Creature -- Dragon +6/6 +Flying, haste +When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. +RAV-R, C15-R + +Hunted Ghoul +B +Creature -- Zombie +1/2 +Hunted Ghoul can't block Humans. +AVR-C + +Hunted Horror +BB +Creature -- Horror +7/7 +Trample +When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. +RAV-R + +Hunted Lammasu +2WW +Creature -- Lammasu +5/5 +Flying +When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token. +RAV-R + +Hunted Phantasm +1UU +Creature -- Spirit +4/6 +Hunted Phantasm can't be blocked. +When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. +RAV-R + +Hunted Troll +2GG +Creature -- Troll Warrior +8/4 +When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. +{G}: Regenerate Hunted Troll. +RAV-R, C13-R + +Hunted Wumpus +3G +Creature -- Beast +6/6 +When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. +MM-U, 8ED-U, 9ED-U, 10E-U + +Hunter Sliver +1R +Creature -- Sliver +1/1 +All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) +LGN-C + +Hunter of Eyeblights +3BB +Creature -- Elf Assassin +3/3 +When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. +{2}{B}, {T}: Destroy target creature with a counter on it. +LRW-U + +Hunter's Ambush +2G +Instant +Prevent all combat damage that would be dealt by nongreen creatures this turn. +M15-C + +Hunter's Insight +2G +Instant +Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. +M12-U + +Hunter's Prowess +4G +Sorcery +Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." +BNG-R, E01-R, C17-R + +Hunters' Feast +3G +Sorcery +Any number of target players each gain 6 life. +M11-C + +Hunting Cheetah +2G +Creature -- Cat +2/3 +Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. +P3K-U, ME3-C + +Hunting Drake +4U +Creature -- Drake +2/2 +Flying +When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. +PS-C + +Hunting Grounds +GW +Enchantment +Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." +JUD-R + +Hunting Kavu +1RG +Creature -- Kavu +2/3 +{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. +IN-U + +Hunting Moa +2G +Creature -- Bird Beast +3/2 +Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. +UD-U, TSP-S, ARC-U + +Hunting Pack +5GG +Instant +Create a 4/4 green Beast creature token. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +SCG-U, CMD-U + +Hunting Triad +3G +Tribal Sorcery -- Elf +Create three 1/1 green Elf Warrior creature tokens. +Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) +MOR-U, C14-U, CMA-U + +Hunting Wilds +3G +Sorcery +Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) +Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. +PLC-U + +Huntmaster of the Fells +2RG +Creature -- Human Werewolf +2/2 +Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. +At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. +[Front face. Transforms into Ravager of the Fells.] +DKA-M + +Hurkyl's Recall +1U +Instant +Return all artifacts target player owns to his or her hand. +AQ-R, RV-R, 4E-R, 5E-R, 10E-R, MM2-R + +Hurloon Minotaur +1RR +Creature -- Minotaur +2/3 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME3-C + +Hurloon Shaman +1RR +Creature -- Minotaur Shaman +2/3 +When Hurloon Shaman dies, each player sacrifices a land. +WL-U + +Hurloon Wrangler +2R +Summon Minotaur +2/2 +Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) +UG-C + +Hurly-Burly +1R +Sorcery +Choose one -- +· Hurly-Burly deals 1 damage to each creature without flying. +· Hurly-Burly deals 1 damage to each creature with flying. +LRW-C, CN2-C + +Hurr Jackal +R +Creature -- Jackal +1/1 +{T}: Target creature can't be regenerated this turn. +AN-C, 4E-R + +Hurricane +XG +Sorcery +Hurricane deals X damage to each creature with flying and each player. +A-U, B-U, U-U, RV-U, 4E-U, IA-U, 5E-U, P1-R, P2-R, 6E-R, 7E-R, 10E-R + +Hush +3G +Sorcery +Destroy all enchantments. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Hushwing Gryff +2W +Creature -- Hippogriff +2/1 +Flash +Flying +Creatures entering the battlefield don't cause abilities to trigger. +M15-R, C16-R + +Hussar Patrol +2WU +Creature -- Human Knight +2/4 +Flash (You may cast this spell any time you could cast an instant.) +Vigilance +RTR-C, DDN-C + +Hyalopterous Lemure +4B +Creature -- Spirit +4/3 +{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. +IA-U, MED-C + +Hydra Broodmaster +4GG +Creature -- Hydra +7/7 +{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) +When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. +JOU-R + +Hydra Omnivore +4GG +Creature -- Hydra +8/8 +Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. +CMD-R, CNS-M + +Hydroblast +U +Instant +Choose one -- +· Counter target spell if it's red. +· Destroy target permanent if it's red. +IA-C, 5E-U, EMA-U, MED-C + +Hydroform +GU +Instant +Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. +GTC-C + +Hydrolash +2U +Instant +Attacking creatures get -2/-0 until end of turn. +Draw a card. +ORI-U + +Hydromorph Guardian +2U +Creature -- Elemental +2/2 +{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. +TOR-C + +Hydromorph Gull +3UU +Creature -- Elemental Bird +3/3 +Flying +{U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. +TOR-U + +Hydrosurge +U +Instant +Target creature gets -5/-0 until end of turn. +M13-C, M15-C + +Hyena Pack +2RR +Creature -- Hyena +3/4 +AKH-C + +Hyena Umbra +W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has first strike. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-C, PC2-C, PCA-C + +Hymn of Rebirth +3GW +Sorcery +Put target creature card from a graveyard onto the battlefield under your control. +IA-U, MED-U + +Hymn of the Wilds +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +The first creature spell you cast each turn costs {1} less to cast. +You can't cast instant or sorcery spells. +CN2-M + +Hymn to Tourach +BB +Sorcery +Target player discards two cards at random. +FE-C, EMA-U, VMA-U, MED-U, V13-M + +Hypergenesis +Sorcery +Suspend 3--{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. +[Green color indicator.] +TSP-R + +Hyperion Blacksmith +1RR +Creature -- Human Artificer +2/2 +{T}: You may tap or untap target artifact an opponent controls. +LE-U + +Hypersonic Dragon +3UR +Creature -- Dragon +4/4 +Flying, haste +You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) +RTR-R + +Hypervolt Grasp +2R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +{1}{U}: Return Hypervolt Grasp to its owner's hand. +GPT-U + +Hypnotic Cloud +1B +Sorcery +Kicker {4} (You may pay an additional {4} as you cast this spell.) +Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. +IN-C, DDM-C + +Hypnotic Siren +U +Enchantment Creature -- Siren +1/1 +Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying +You control enchanted creature. +Enchanted creature gets +1/+1 and has flying. +JOU-R + +Hypnotic Specter +1BB +Creature -- Specter +2/2 +Flying +Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. +A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R + +Hypnox +8BBB +Creature -- Nightmare Horror +8/8 +Flying +When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. +When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. +TOR-R + +Hypochondria +1W +Enchantment +{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. +{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. +TOR-U + +Hysterical Blindness +2U +Instant +Creatures your opponents control get -4/-0 until end of turn. +ISD-C + +Hystrodon +4G +Creature -- Beast +3/4 +Trample +Whenever Hystrodon deals combat damage to a player, you may draw a card. +Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Hythonia the Cruel +4BB +Legendary Creature -- Gorgon +4/6 +Deathtouch +{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. +THS-M + +I Bask in Your Silent Awe +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Each opponent can't cast more than one spell each turn. +At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. +ARC-C + +I Call on the Ancient Magics +Scheme +When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. +ARC-C + +I Delight in Your Convulsions +Scheme +When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. +ARC-C + +I Know All, I See All +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Untap all permanents you control during each opponent's untap step. +At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. +ARC-C + +I'm Rubber, You're Glue +WW +Enchantment +Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. +Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) +UG-R + +Ib Halfheart, Goblin Tactician +3R +Legendary Creature -- Goblin Advisor +3/2 +Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. +Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. +TSP-R, EVG-R + +Icatian Crier +2W +Creature -- Human Spellshaper +1/1 +{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens. +TSP-C + +Icatian Infantry +W +Creature -- Human Soldier +1/1 +{1}: Icatian Infantry gains first strike until end of turn. +{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +FE-C + +Icatian Javelineers +W +Creature -- Human Soldier +1/1 +Icatian Javelineers enters the battlefield with a javelin counter on it. +{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. +FE-C, TSP-S, DDO-C, ME2-C + +Icatian Lieutenant +WW +Creature -- Human Soldier +1/2 +{1}{W}: Target Soldier creature gets +1/+0 until end of turn. +FE-R, MED-C + +Icatian Moneychanger +W +Creature -- Human +0/2 +Icatian Moneychanger enters the battlefield with three credit counters on it. +When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. +At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. +Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. +FE-C + +Icatian Phalanx +4W +Creature -- Human Soldier +2/4 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +FE-U, 5E-U, ME2-C + +Icatian Priest +W +Creature -- Human Cleric +1/1 +{1}{W}{W}: Target creature gets +1/+1 until end of turn. +FE-U, 10E-U, DDC-U + +Icatian Scout +W +Creature -- Human Soldier Scout +1/1 +{1}, {T}: Target creature gains first strike until end of turn. +FE-C, 5E-C, ME2-C + +Icatian Skirmishers +3W +Creature -- Human Soldier +1/1 +First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. +FE-R + +Icatian Store +Land +Icatian Store enters the battlefield tapped. +You may choose not to untap Icatian Store during your untap step. +At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. +{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. +FE-R, 5E-R + +Icatian Town +5W +Sorcery +Create four 1/1 white Citizen creature tokens. +FE-R, 5E-R, 6E-R, MED-U + +Ice +1U +Instant +Tap target permanent. +Draw a card. +[This is half of the split card Fire // Ice.] +AP-U, CMD-U, DDJ-U + +Ice Cage +1U +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. +M10-C, M11-C, M12-C + +Ice Cauldron +4 +Artifact +{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. +{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. +IA-R, ME4-R + +Ice Cave +3UU +Enchantment +Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) +AP-R + +Ice Floe +Land +You may choose not to untap Ice Floe during your untap step. +{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. +IA-U, 5E-U, ME2-U + +Ice Over +1U +Enchantment -- Aura +Enchant artifact or creature +Enchanted permanent doesn't untap during its controller's untap step. +AER-C + +Ice Storm +2G +Sorcery +Destroy target land. +A-U, B-U, U-U, MED-U + +Iceberg +XUU +Enchantment +Iceberg enters the battlefield with X ice counters on it. +{3}: Put an ice counter on Iceberg. +Remove an ice counter from Iceberg: Add {C} to your mana pool. +IA-U, ME2-U + +Icefall +2RR +Sorcery +Destroy target artifact or land. +Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-C + +Icefall Regent +3UU +Creature -- Dragon +4/3 +Flying +When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. +Spells your opponents cast that target Icefall Regent cost {2} more to cast. +DTK-R, E01-R + +Icefeather Aven +GU +Creature -- Bird Shaman +2/2 +Flying +Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. +KTK-U + +Icequake +1BB +Sorcery +Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. +IA-U, ME2-C + +Ichiga, Who Topples Oaks +1GG +Legendary Creature -- Spirit +4/3 +Trample +Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. +[Flips from Budoka Pupil.] +BOK-U + +Ichneumon Druid +1GG +Creature -- Human Druid +1/1 +Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. +LE-U + +Ichor Explosion +5BB +Sorcery +As an additional cost to cast Ichor Explosion, sacrifice a creature. +All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. +NPH-U + +Ichor Rats +1BB +Creature -- Rat +2/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +When Ichor Rats enters the battlefield, each player gets a poison counter. +SOM-U + +Ichor Slick +2B +Sorcery +Target creature gets -3/-3 until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +FUT-C, DDD-C + +Ichor Wellspring +2 +Artifact +When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. +MBS-C, C14-C, C16-C + +Ichorclaw Myr +2 +Artifact Creature -- Myr +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. +SOM-C + +Ichorid +3B +Creature -- Horror +3/1 +Haste +At the beginning of the end step, sacrifice Ichorid. +At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. +TOR-R, EMA-R, VMA-R + +Icy Blast +XU +Instant +Tap X target creatures. +Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. +KTK-R + +Icy Manipulator +4 +Artifact +{1}, {T}: Tap target artifact, creature, or land. +A-U, B-U, U-U, IA-U, MRD-U, 9ED-U, 10E-U, DDH-U, ME4-U + +Icy Prison +UU +Enchantment +When Icy Prison enters the battlefield, exile target creature. +At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. +When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. +IA-R, ME2-C + +Ideas Unbound +UU +Sorcery -- Arcane +Draw three cards. Discard three cards at the beginning of the next end step. +SOK-C + +Identity Crisis +2WWBB +Sorcery +Exile all cards from target player's hand and graveyard. +ARB-R + +Identity Thief +2UU +Creature -- Shapeshifter +0/3 +Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +EMN-R + +Idle Thoughts +3U +Enchantment +{2}: Draw a card if you have no cards in hand. +EVE-U + +Idyllic Tutor +2W +Sorcery +Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. +MOR-R + +Ifh-Biff Efreet +2GG +Creature -- Efreet +3/3 +Flying +{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. +AN-R, MED-R + +Ifnir Deadlands +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add {B} to your mana pool. +{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +HOU-U + +Igneous Golem +5 +Artifact Creature -- Golem +3/4 +{2}: Igneous Golem gains trample until end of turn. +MI-U + +Igneous Pouncer +4BR +Creature -- Elemental +5/1 +Haste +Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +ARB-C, DDH-C + +Ignite Disorder +1R +Instant +Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. +CON-U, M10-U + +Ignite Memories +4R +Sorcery +Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +TSP-U + +Ignite the Cloneforge! +Scheme +When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls. +ARC-C + +Ignition Team +5RR +Creature -- Goblin Warrior +0/0 +Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. +{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. +CNS-R + +Ignoble Soldier +2W +Creature -- Human Soldier +3/1 +Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. +MM-U + +Ignorant Bliss +1R +Instant +Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. +DIS-U + +Ihsan's Shade +3BBB +Legendary Creature -- Shade Knight +5/5 +Protection from white +HL-U, ME2-R + +Iizuka the Ruthless +3RR +Legendary Creature -- Human Samurai +3/3 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. +SOK-R + +Ikiral Outrider +1W +Creature -- Human Soldier +1/2 +Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-3} 2/6 Vigilance +{LEVEL 4+} 3/10 Vigilance +ROE-C + +Ikra Shidiqi, the Usurper +3BG +Legendary Creature -- Naga Wizard +3/7 +Menace +Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. +Partner (You can have two commanders if both have partner.) +C16-M + +Ill-Gotten Gains +2BB +Sorcery +Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. +US-R, CNS-R + +Ill-Tempered Cyclops +3R +Creature -- Cyclops +3/3 +Trample +{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +THS-C, CN2-C + +Illicit Auction +3RR +Sorcery +Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) +MI-R, 6E-R + +Illness in the Ranks +B +Enchantment +Creature tokens get -1/-1. +GTC-U + +Illuminate +XR +Sorcery +Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) +Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. +AP-U + +Illuminated Folio +5 +Artifact +{1}, {T}, Reveal two cards from your hand that share a color: Draw a card. +SHM-U + +Illuminated Wings +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +{2}, Sacrifice Illuminated Wings: Draw a card. +UD-C + +Illumination +WW +Instant +Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. +MI-U + +Illusion +U +Instant +Target spell or permanent becomes the color of your choice until end of turn. +[This is half of the split card Illusion // Reality.] +AP-U + +Illusion // Reality +U // 2G +Instant // Instant +Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact. +AP-U + +Illusion of Choice +U +Instant +You choose how each player votes this turn. +Draw a card. +CN2-U + +Illusionary Armor +4U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +4/+4. +When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. +M14-U + +Illusionary Forces +3U +Creature -- Illusion +4/4 +Flying +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +IA-C, MED-U + +Illusionary Informant +1U +Creature -- Bird Illusion +1/3 +Draft Illusionary Informant face up. +During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. +Flying +CN2-C + +Illusionary Mask +2 +Artifact +{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +A-R, B-R, U-R, ME3-R + +Illusionary Presence +1UU +Creature -- Illusion +2/2 +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) +IA-R + +Illusionary Servant +1UU +Creature -- Illusion +3/4 +Flying +When Illusionary Servant becomes the target of a spell or ability, sacrifice it. +M10-C + +Illusionary Terrain +UU +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +As Illusionary Terrain enters the battlefield, choose two basic land types. +Basic lands of the first chosen type are the second chosen type. +IA-U + +Illusionary Wall +4U +Creature -- Illusion Wall +7/4 +Defender, flying, first strike +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +IA-C, MED-C + +Illusionist's Bracers +2 +Artifact -- Equipment +Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. +Equip {3} +GTC-R + +Illusionist's Gambit +2UU +Instant +Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn. +Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat. +C13-R + +Illusionist's Stratagem +3U +Instant +Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. +Draw a card. +AER-U + +Illusions of Grandeur +3U +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Illusions of Grandeur enters the battlefield, you gain 20 life. +When Illusions of Grandeur leaves the battlefield, you lose 20 life. +IA-R, MED-R + +Illusory Ambusher +4U +Creature -- Cat Illusion +4/1 +Flash (You may cast this spell any time you could cast an instant.) +Whenever Illusory Ambusher is dealt damage, draw that many cards. +C15-U + +Illusory Angel +2U +Creature -- Angel Illusion +4/4 +Flying +Cast Illusory Angel only if you've cast another spell this turn. +PC2-U, M15-U, PCA-U + +Illusory Demon +1UB +Creature -- Demon Illusion +4/3 +Flying +When you cast a spell, sacrifice Illusory Demon. +ARB-U + +Illusory Gains +3UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. +DTK-R + +Illusory Wrappings +2U +Enchantment -- Aura +Enchant creature +Enchanted creature has base power and toughness 0/2. +AKH-C + +Imagecrafter +U +Creature -- Human Wizard +1/1 +{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +ONS-C + +Imaginary Pet +1U +Creature -- Illusion +4/4 +At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. +US-R, 9ED-R + +Imaginary Threats +2UU +Instant +Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-U + +Imi Statue +3 +Artifact +Players can't untap more than one artifact during their untap steps. +CHK-R + +Immaculate Magistrate +3G +Creature -- Elf Shaman +2/2 +{T}: Put a +1/+1 counter on target creature for each Elf you control. +LRW-R, C14-R, CMA-R + +Immediate Action +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Creatures you control with the chosen name have haste. +CNS-C + +Immersturm +Plane -- Valla +Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. +Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner's control. +HOP-C, PCA-C + +Immerwolf +1RG +Creature -- Wolf +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Each other creature you control that's a Wolf or a Werewolf gets +1/+1. +Non-Human Werewolves you control can't transform. +DKA-U + +Imminent Doom +2R +Enchantment +Imminent Doom enters the battlefield with a doom counter on it. +Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom. +HOU-R + +Immobilizer Eldrazi +1R +Creature -- Eldrazi Drone +2/1 +Devoid (This card has no color.) +{2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) +OGW-U + +Immobilizing Ink +1U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +Enchanted creature has "{1}, Discard a card: Untap this creature." +OD-C + +Immolating Glare +1W +Instant +Destroy target attacking creature. +OGW-U + +Immolating Souleater +2 +Artifact Creature -- Hound +1/1 +{(r/p)}: Immolating Souleater gets +1/+0 until end of turn. ({(r/p)} can be paid with either {R} or 2 life.) +NPH-C + +Immolation +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/-2. +LE-C, 4E-C, ME3-C + +Immortal Coil +2BB +Artifact +{T}, Exile two cards from your graveyard: Draw a card. +If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. +When there are no cards in your graveyard, you lose the game. +ALA-R + +Immortal Servitude +X(w/b)(w/b)(w/b) +Sorcery +Return each creature card with converted mana cost X from your graveyard to the battlefield. +GTC-R + +Imp's Mischief +1B +Instant +Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. +PLC-R + +Impact Resonance +1R +Instant +Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. +C14-R + +Impact Tremors +1R +Enchantment +Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. +DTK-C + +Impaler Shrike +2UU +Creature -- Bird +3/1 +Flying +Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. +NPH-C + +Impatience +2R +Enchantment +At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. +UD-R, 7E-R + +Impeccable Timing +1W +Instant +Impeccable Timing deals 3 damage to target attacking or blocking creature. +KLD-C, AKH-C + +Impelled Giant +4RR +Creature -- Giant Warrior +3/3 +Trample +Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +EVE-U + +Impending Disaster +1R +Enchantment +At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. +UL-R + +Imperial Aerosaur +3W +Creature -- Dinosaur +3/3 +Flying +When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. +XLN-U + +Imperial Edict +1B +Sorcery +Target opponent chooses a creature he or she controls. Destroy it. +P3K-C + +Imperial Hellkite +5RR +Creature -- Dragon +6/6 +Flying +Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. +LGN-R, ARC-R + +Imperial Lancer +W +Creature -- Human Knight +1/1 +Imperial Lancer has double strike as long as you control a Dinosaur. +XLN-U + +Imperial Mask +4W +Enchantment +When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) +FUT-R + +Imperial Recruiter +2R +Creature -- Human Advisor +1/1 +When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. +P3K-U, ME2-R + +Imperial Seal +B +Sorcery +Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +P3K-R, ME2-R + +Imperiosaur +2GG +Creature -- Dinosaur +5/5 +Spend only mana produced by basic lands to cast Imperiosaur. +FUT-U, MMA-C + +Imperious Perfect +2G +Creature -- Elf Warrior +2/2 +Other Elf creatures you control get +1/+1. +{G}, {T}: Create a 1/1 green Elf Warrior creature token. +LRW-U, C14-U, EMA-R, CMA-U, EVG-U + +Impetuous Devils +2RR +Creature -- Devil +6/1 +Trample, haste +When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. +At the beginning of the end step, sacrifice Impetuous Devils. +EMN-R + +Impetuous Sunchaser +1R +Creature -- Human Soldier +1/1 +Flying, haste +Impetuous Sunchaser attacks each combat if able. +BNG-C + +Implement of Combustion +1 +Artifact +{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. +When Implement of Combustion is put into a graveyard from the battlefield, draw a card. +AER-C + +Implement of Examination +3 +Artifact +{U}, Sacrifice Implement of Examination: Draw a card. +When Implement of Examination is put into a graveyard from the battlefield, draw a card. +AER-C + +Implement of Ferocity +1 +Artifact +{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. +When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. +AER-C + +Implement of Improvement +1 +Artifact +{W}, Sacrifice Implement of Improvement: You gain 2 life. +When Implement of Improvement is put into a graveyard from the battlefield, draw a card. +AER-C + +Implement of Malice +2 +Artifact +{B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. +When Implement of Malice is put into a graveyard from the battlefield, draw a card. +AER-C + +Implements of Sacrifice +2 +Artifact +{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. +FE-R + +Implode +4R +Sorcery +Destroy target land. +Draw a card. +PS-U + +Imposing Sovereign +1W +Creature -- Human +2/1 +Creatures your opponents control enter the battlefield tapped. +M14-R + +Imposing Visage +R +Enchantment -- Aura +Enchant creature +Enchanted creature has menace. (It can't be blocked except by two or more creatures.) +IA-C, 5E-C + +Imprison +B +Enchantment -- Aura +Enchant creature +Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. +Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. +LE-R + +Imprison This Insolent Wretch +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +When you set this scheme in motion, choose an opponent. +Permanents the chosen player controls don't untap during his or her untap step. +When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. +PROMO-S + +Imprisoned in the Moon +2U +Enchantment -- Aura +Enchant creature, land, or planeswalker +Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. +EMN-R + +Impromptu Raid +3(r/g) +Enchantment +{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. +SHM-R + +Improvised Armor +3W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+5. +Cycling {3} ({3}, Discard this card: Draw a card.) +ONS-U + +Imps' Taunt +1B +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target creature attacks this turn if able. +TE-U + +Impulse +1U +Instant +Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +VI-C, DDN-C, V13-M + +Impulsive Maneuvers +2RR +Enchantment +Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. +OD-R + +In Garruk's Wake +7BB +Sorcery +Destroy all creatures you don't control and all planeswalkers you don't control. +M15-R, C16-R + +In Oketra's Name +1W +Instant +Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. +AKH-C + +In the Eye of Chaos +2U +World Enchantment +Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. +LE-R, ME4-R + +In the Web of War +3RR +Enchantment +Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. +BOK-R + +Inaction Injunction +1U +Sorcery +Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +Draw a card. +RTR-C + +Inalla, Archmage Ritualist +2UBR +Legendary Creature -- Human Wizard +4/5 +Eminence -- Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. +Tap five untapped Wizards you control: Target player loses 7 life. +C17-M + +Iname as One +8BBGG +Legendary Creature -- Spirit +8/8 +When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. +When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. +SOK-R + +Iname, Death Aspect +4BB +Legendary Creature -- Spirit +4/4 +When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. +CHK-R + +Iname, Life Aspect +4GG +Legendary Creature -- Spirit +4/4 +When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. +CHK-R + +Incandescent Soulstoke +2R +Creature -- Elemental Shaman +2/2 +Other Elemental creatures you control get +1/+1. +{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +LRW-R, MM2-U + +Incendiary +R +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may put a fuse counter on Incendiary. +When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. +UD-U + +Incendiary Command +3RR +Sorcery +Choose two -- +· Incendiary Command deals 4 damage to target player. +· Incendiary Command deals 2 damage to each creature. +· Destroy target nonbasic land. +· Each player discards all the cards in his or her hand, then draws that many cards. +LRW-R, C13-R + +Incendiary Dissent +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." +CN2-C + +Incendiary Flow +1R +Sorcery +Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +EMN-U + +Incendiary Sabotage +2RR +Instant +As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. +Incendiary Sabotage deals 3 damage to each creature. +KLD-U + +Incinerate +1R +Instant +Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. +IA-C, MI-C, 5E-C, 10E-C, M12-C, DD2-C, ME2-C + +Incite +R +Instant +Target creature becomes red until end of turn and attacks this turn if able. +M11-C + +Incite Hysteria +2R +Sorcery +Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." +RAV-C + +Incite Rebellion +4RR +Sorcery +For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. +C14-R + +Incite War +2R +Instant +Choose one -- +· Creatures target player controls attack this turn if able. +· Creatures you control gain first strike until end of turn. +Entwine {2} (Choose both if you pay the entwine cost.) +MRD-C + +Incited Rabble +Creature -- Human +2/3 +Incited Rabble attacks each combat if able. +{2}: Incited Rabble gets +1/+0 until end of turn. +[Red color indicator. Back face. Transforms into Town Gossipmonger.] +SOI-U + +Incoming! +4GGGG +Sorcery +Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. +UG-R + +Incorrigible Youths +3RR +Creature -- Vampire +4/3 +Haste +Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Increasing Ambition +4B +Sorcery +Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. +Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-R + +Increasing Confusion +XU +Sorcery +Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. +Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-R + +Increasing Devotion +3WW +Sorcery +Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead. +Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-R, DDQ-R + +Increasing Savagery +2GG +Sorcery +Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. +Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-R, DDS-R + +Increasing Vengeance +RR +Instant +Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. +Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-R + +Incremental Blight +3BB +Sorcery +Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. +SHM-U, HOP-U, ARC-U + +Incremental Growth +3GG +Sorcery +Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. +LRW-U, MMA-U, KTK-U, W16-U + +Incubator Drone +3U +Creature -- Eldrazi Drone +2/3 +Devoid (This card has no color.) +When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-C + +Incurable Ogre +3R +Creature -- Ogre Mutant +5/1 +ALA-C + +Incursion Specialist +1U +Creature -- Human Wizard +1/3 +Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. +GTC-U + +Indebted Samurai +3W +Creature -- Human Samurai +2/3 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. +BOK-U + +Indentured Djinn +1UU +Creature -- Djinn +4/4 +Flying +When Indentured Djinn enters the battlefield, each other player may draw up to three cards. +MM-U + +Indentured Oaf +3R +Creature -- Ogre Warrior +4/3 +Prevent all damage that Indentured Oaf would deal to red creatures. +RAV-U + +Independent Troops +1R +Creature -- Human Soldier +2/1 +P3K-C + +Indestructibility +3W +Enchantment -- Aura +Enchant permanent +Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) +M10-R, M14-R + +Indestructible Aura +W +Instant +Prevent all damage that would be dealt to target creature this turn. +LE-C, CH-C + +Index +U +Sorcery +Look at the top five cards of your library, then put them back in any order. +AP-C, 8ED-C, 9ED-C, M13-C + +Indigo Faerie +1U +Creature -- Faerie Wizard +1/1 +Flying +{U}: Target permanent becomes blue in addition to its other colors until end of turn. +EVE-U + +Indomitable Ancients +2WW +Creature -- Treefolk Warrior +2/10 +MOR-R + +Indomitable Archangel +2WW +Creature -- Angel +4/4 +Flying +Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) +SOM-M, MM2-R + +Indomitable Creativity +XRRR +Sorcery +Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. +AER-M + +Indomitable Will +1W +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +1/+2. +CHK-C + +Indrik Stomphowler +4G +Creature -- Beast +4/4 +When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. +DIS-U, C15-U, CMA-U, DDD-U + +Indrik Umbra +4GW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +PC2-R, PCA-R + +Induce Despair +2B +Instant +As an additional cost to cast Induce Despair, reveal a creature card from your hand. +Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. +ROE-C, DDP-C + +Induce Paranoia +2UU +Instant +Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. +RAV-C + +Indulgent Aristocrat +B +Creature -- Vampire +1/1 +Lifelink +{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. +SOI-U + +Indulgent Tormentor +3BB +Creature -- Demon +5/3 +Flying +At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. +M15-R, DDR-R + +Inertia Bubble +1U +Enchantment -- Aura +Enchant artifact +Enchanted artifact doesn't untap during its controller's untap step. +MRD-C + +Inescapable Brute +5R +Creature -- Giant Warrior +3/3 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Inescapable Brute must be blocked if able. +SHM-C + +Inexorable Blob +2G +Creature -- Ooze +3/3 +Delirium -- Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. +SOI-R + +Inexorable Tide +3UU +Enchantment +Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +SOM-R, MM2-R + +Infantry Veteran +W +Creature -- Human Soldier +1/1 +{T}: Target attacking creature gets +1/+1 until end of turn. +VI-C, 6E-C, 9ED-C, M11-C, DDF-C, DDN-C + +Infected Vermin +2B +Creature -- Rat +1/1 +{2}{B}: Infected Vermin deals 1 damage to each creature and each player. +Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. +OD-U + +Infectious Bloodlust +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1, has haste, and attacks each combat if able. +When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. +ORI-C + +Infectious Curse +Enchantment -- Aura Curse +Enchant player +Spells you cast that target enchanted player cost {1} less to cast. +At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. +[Black color indicator. Back face. Transforms into Accursed Witch.] +SOI-U + +Infectious Horror +3B +Creature -- Zombie Horror +2/2 +Whenever Infectious Horror attacks, each opponent loses 2 life. +CON-C, ARC-C, CNS-C + +Infectious Host +2B +Creature -- Zombie +1/1 +When Infectious Host dies, target player loses 2 life. +RAV-C + +Infectious Rage +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/-1. +When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. +JUD-U + +Infernal Caretaker +3B +Creature -- Human Cleric +2/2 +Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. +LGN-C + +Infernal Contract +BBB +Sorcery +Draw four cards. You lose half your life, rounded up. +MI-R, 6E-R, 7E-R + +Infernal Darkness +2BB +Enchantment +Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +If a land is tapped for mana, it produces {B} instead of any other type. +IA-R, ME2-R + +Infernal Denizen +7B +Creature -- Demon +5/7 +At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. +{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. +IA-R + +Infernal Genesis +4BB +Enchantment +At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she creates X 1/1 black Minion creature tokens, where X is that card's converted mana cost. +PR-R + +Infernal Harvest +1B +Sorcery +As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. +Infernal Harvest deals X damage divided as you choose among any number of target creatures. +VI-C + +Infernal Kirin +2BB +Legendary Creature -- Kirin Spirit +3/3 +Flying +Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. +SOK-R + +Infernal Medusa +3BB +Creature -- Gorgon +2/4 +Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. +Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. +LE-U + +Infernal Offering +4B +Sorcery +Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. +Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. +C14-R + +Infernal Plunge +R +Sorcery +As an additional cost to cast Infernal Plunge, sacrifice a creature. +Add {R}{R}{R} to your mana pool. +ISD-C + +Infernal Scarring +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." +ORI-C + +Infernal Spawn of Evil +6BBB +Summon [Demon] Beast +7/7 +Flying, first strike +{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. +UG-R + +Infernal Spawn of Infernal Spawn of Evil +8BB +Creature -- Demon Child +8/8 +Flying, first strike, trample +If you say "I'm coming, too!" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. +UNH-R + +Infernal Tribute +BBB +Enchantment +{2}, Sacrifice a nontoken permanent: Draw a card. +WL-R + +Infernal Tutor +1B +Sorcery +Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. +Hellbent -- If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. +DIS-R + +Inferno +5RR +Instant +Inferno deals 6 damage to each creature and each player. +DK-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R + +Inferno Elemental +4RR +Creature -- Elemental +4/4 +Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. +M10-U + +Inferno Fist +1R +Enchantment -- Aura +Enchant creature you control +Enchanted creature gets +2/+0. +{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player. +M15-C + +Inferno Jet +5R +Sorcery +Inferno Jet deals 6 damage to target opponent. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-U + +Inferno Titan +4RR +Creature -- Giant +6/6 +{R}: Inferno Titan gets +1/+0 until end of turn. +Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +M11-M, M12-M, C13-M, C15-M, E01-M + +Inferno Trap +3R +Instant -- Trap +If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. +Inferno Trap deals 4 damage to target creature. +ZEN-U, ARC-U, DDN-U + +Infest +1BB +Sorcery +All creatures get -2/-2 until end of turn. +ONS-U, ALA-U, ARC-U, C13-U, CN2-U + +Infested Roothold +4G +Creature -- Wall +0/3 +Defender (This creature can't attack.) +Protection from artifacts +Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. +DST-U + +Infiltrate +U +Instant +Target creature can't be blocked this turn. +NE-C + +Infiltration Lens +1 +Artifact -- Equipment +Whenever equipped creature becomes blocked by a creature, you may draw two cards. +Equip {1} +SOM-U + +Infiltrator il-Kor +4U +Creature -- Kor Rogue +3/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Suspend 2--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +FUT-C + +Infiltrator's Magemark +2U +Enchantment -- Aura +Enchant creature +Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. +GPT-C + +Infinite Authority +WWW +Enchantment -- Aura +Enchant creature +Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. +LE-R + +Infinite Hourglass +4 +Artifact +At the beginning of your upkeep, put a time counter on Infinite Hourglass. +All creatures get +1/+0 for each time counter on Infinite Hourglass. +{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. +IA-R, 5E-R + +Infinite Obliteration +1BB +Sorcery +Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +ORI-R + +Infinite Reflection +5U +Enchantment -- Aura +Enchant creature +When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. +Nontoken creatures you control enter the battlefield as a copy of enchanted creature. +AVR-R, C14-R + +Inflame +R +Instant +Inflame deals 2 damage to each creature dealt damage this turn. +PR-C, DST-C + +Information Dealer +1U +Creature -- Human Wizard +1/1 +{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. +ONS-C + +Infuse +2U +Instant +Untap target artifact, creature, or land. +Draw a card at the beginning of the next turn's upkeep. +IA-C, ME3-C + +Infuse with the Elements +3G +Instant +Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. +BFZ-U + +Infused Arrows +4 +Artifact +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. +5DN-U + +Ingenious Skaab +2U +Creature -- Zombie Horror +2/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +{U}: Ingenious Skaab gets +1/-1 until end of turn. +EMN-C + +Ingenious Thief +1U +Creature -- Human Rogue +1/1 +Flying +When Ingenious Thief enters the battlefield, look at target player's hand. +P1-U, S99-C + +Ingot Chewer +4R +Creature -- Elemental +3/3 +When Ingot Chewer enters the battlefield, destroy target artifact. +Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C, C14-C, DD2-C + +Inheritance +W +Enchantment +Whenever a creature dies, you may pay {3}. If you do, draw a card. +AI-U, ME2-U + +Initiate of Blood +3R +Creature -- Ogre Shaman +2/2 +{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. +[Flips into Goka the Unjust.] +CHK-U + +Initiate's Companion +1G +Creature -- Cat +3/1 +Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. +AKH-C + +Initiates of the Ebon Hand +B +Creature -- Cleric +1/1 +{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. +FE-C, 5E-C + +Injury +2R +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Injury deals 2 damage to target creature and 2 damage to target player. +[This is half of the split card Insult // Injury.] +AKH-R + +Ink Dissolver +1U +Creature -- Merfolk Wizard +2/1 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. +MOR-C + +Ink-Eyes, Servant of Oni +4BB +Legendary Creature -- Rat Ninja +5/4 +Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. +{1}{B}: Regenerate Ink-Eyes. +BOK-R, PC2-R, PCA-R, V13-M + +Ink-Eyes, Servant of Oni Avatar +Vanguard +0/-3 +At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. +{X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. +BOK-P + +Ink-Treader Nephilim +RGWU +Creature -- Nephilim +3/3 +Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. +GPT-R + +Inkfathom Divers +3UU +Creature -- Merfolk Soldier +3/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. +LRW-C + +Inkfathom Infiltrator +(u/b)(u/b) +Creature -- Merfolk Rogue +2/1 +Inkfathom Infiltrator can't block and can't be blocked. +SHM-U + +Inkfathom Witch +1(u/b) +Creature -- Merfolk Wizard +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. +SHM-U, PC2-U, PCA-U + +Inkmoth Nexus +Land +{T}: Add {C} to your mana pool. +{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-R + +Inkwell Leviathan +7UU +Artifact Creature -- Leviathan +7/11 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Trample +Shroud (This creature can't be the target of spells or abilities.) +CON-R, EMA-R, DDO-R, PD3-R + +Inner Calm, Outer Strength +2G +Instant -- Arcane +Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. +SOK-C + +Inner Fire +3R +Sorcery +Add {R} to your mana pool for each card in your hand. +SOK-C + +Inner Sanctum +1WW +Enchantment +Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Prevent all damage that would be dealt to creatures you control. +WL-R + +Inner Struggle +3R +Instant +Target creature deals damage to itself equal to its power. +SOI-U + +Inner-Chamber Guard +1W +Creature -- Human Samurai +0/2 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +SOK-U + +Inner-Flame Acolyte +1RR +Creature -- Elemental Shaman +2/2 +When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. +Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C, DD2-C + +Inner-Flame Igniter +2R +Creature -- Elemental Warrior +2/2 +{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. +LRW-U, MM2-C + +Innocence Kami +3WW +Creature -- Spirit +2/3 +{W}, {T}: Tap target creature. +Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. +CHK-U + +Innocent Blood +B +Sorcery +Each player sacrifices a creature. +OD-C, HOP-C, EMA-C, DDR-C + +Inquisition +2B +Sorcery +Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. +DK-C + +Inquisition of Kozilek +B +Sorcery +Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. +ROE-U, CN2-R, MM3-U + +Inquisitor Exarch +WW +Creature -- Cleric +2/2 +When Inquisitor Exarch enters the battlefield, choose one -- +· You gain 2 life. +· Target opponent loses 2 life. +NPH-U + +Inquisitor's Flail +2 +Artifact -- Equipment +If equipped creature would deal combat damage, it deals double that damage instead. +If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. +Equip {2} +ISD-U + +Inquisitor's Ox +3W +Creature -- Ox +2/5 +Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. +SOI-C + +Inquisitor's Snare +1W +Instant +Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. +SHM-C + +Insatiable Gorgers +2RR +Creature -- Vampire Berserker +5/3 +Insatiable Gorgers attacks each combat if able. +Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-U + +Insatiable Harpy +2BB +Creature -- Harpy +2/2 +Flying, lifelink +THS-U + +Insatiable Souleater +4 +Artifact Creature -- Beast +5/1 +{(g/p)}: Insatiable Souleater gains trample until end of turn. ({(g/p)} can be paid with either {G} or 2 life.) +NPH-C + +Insectile Aberration +Creature -- Human Insect +3/2 +Flying +[Blue color indicator. Back face. Transforms into Delver of Secrets.] +ISD-C + +Inside Out +1(u/r) +Instant +Switch target creature's power and toughness until end of turn. +Draw a card. +EVE-C + +Insidious Bookworms +B +Creature -- Worm +1/1 +When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. +AI-C + +Insidious Dreams +3B +Instant +As an additional cost to cast Insidious Dreams, discard X cards. +Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. +TOR-R + +Insidious Mist +Creature -- Elemental +0/1 +Hexproof, indestructible +Insidious Mist can't block and can't be blocked. +Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. +[Blue color indicator. Back face. Transforms into Elusive Tormentor.] +SOI-R + +Insidious Will +2UU +Instant +Choose one -- +· Counter target spell. +· You may choose new targets for target spell. +· Copy target instant or sorcery spell. You may choose new targets for the copy. +KLD-R + +Insight +2U +Enchantment +Whenever an opponent casts a green spell, you draw a card. +TE-U, 6E-U + +Insist +G +Sorcery +The next creature spell you cast this turn can't be countered. +Draw a card. +TOR-R + +Insolence +2R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. +PS-C + +Insolent Neonate +R +Creature -- Vampire +1/1 +Menace (This creature can't be blocked except by two or more creatures.) +Discard a card, Sacrifice Insolent Neonate: Draw a card. +SOI-C + +Inspiration +3U +Instant +Target player draws two cards. +VI-C, 6E-C, S00-C, 7E-C, 8ED-C, RTR-C, W17-C + +Inspired Charge +2WW +Instant +Creatures you control get +2/+1 until end of turn. +M11-C, M15-C, BFZ-C, KLD-C + +Inspired Sprite +3U +Creature -- Faerie Wizard +2/2 +Flash +Flying +Whenever you cast a Wizard spell, you may untap Inspired Sprite. +{T}: Draw a card, then discard a card. +MOR-U + +Inspiring Call +2G +Instant +Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. +DTK-U, C16-U + +Inspiring Captain +3W +Creature -- Human Knight +3/3 +When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. +SOI-C + +Inspiring Cleric +2W +Creature -- Vampire Cleric +3/2 +When Inspiring Cleric enters the battlefield, you gain 4 life. +XLN-U + +Inspiring Roar +3W +Sorcery +Put a +1/+1 counter on each creature you control. +AER-C + +Inspiring Statuary +3 +Artifact +Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) +AER-R + +Inspiring Vantage +Land +Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {W} to your mana pool. +KLD-R + +Inspirit +2W +Instant +Untap target creature. It gets +2/+4 until end of turn. +ONS-U, 9ED-U + +Instigator +1B +Creature -- Human Spellshaper +1/1 +{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. +MM-R + +Instigator Gang +3R +Creature -- Human Werewolf +2/3 +Attacking creatures you control get +1/+0. +At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. +[Front face. Transforms into Wildblood Pack.] +ISD-R + +Instill Energy +G +Enchantment -- Aura +Enchant creature +Enchanted creature can attack as though it had haste. +{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-U + +Instill Furor +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." +RAV-U + +Instill Infection +3B +Instant +Put a -1/-1 counter on target creature. +Draw a card. +SOM-C, MM2-C + +Insubordination +BB +Enchantment -- Aura +Enchant creature +At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. +MM-C + +Insult +2R +Sorcery +Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. +[This is half of the split card Insult // Injury.] +AKH-R + +Insult // Injury +2R // 2R +Sorcery // Sorcery +Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Injury deals 2 damage to target creature and 2 damage to target player. +AKH-R + +Insurrection +5RRR +Sorcery +Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. +ONS-R, HOP-R, CMD-R + +Intangible Virtue +1W +Enchantment +Creature tokens you control get +1/+1 and have vigilance. +ISD-U, CNS-U, EMA-U, MM3-U + +Intellectual Offering +4U +Instant +Choose an opponent. You and that player each draw three cards. +Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. +C14-R + +Interdict +1U +Instant +Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) +Draw a card. +TE-U + +Interplanar Tunnel +Phenomenon +When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Interpret the Signs +5U +Sorcery +Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +JOU-U + +Intervene +U +Instant +Counter target spell that targets a creature. +UL-C + +Intervention Pact +0 +Instant +The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. +[White color indicator.] +FUT-R + +Intet, the Dreamer +3URG +Legendary Creature -- Dragon +6/6 +Flying +Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. +PLC-R, CMD-R, C17-R + +Intimidation +2BBB +Enchantment +Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +MM-U + +Intimidation Bolt +1RW +Instant +Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. +ARB-U + +Intimidator Initiate +R +Creature -- Goblin Shaman +1/1 +Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. +SHM-C + +Into Thin Air +5U +Instant +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Return target artifact to its owner's hand. +5DN-C + +Into the Core +2RR +Instant +Exile two target artifacts. +MBS-U + +Into the Earthen Maw +Scheme +When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. +ARC-C + +Into the Fray +R +Instant -- Arcane +Target creature attacks this turn if able. +Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +SOK-C + +Into the Maw of Hell +4RR +Sorcery +Destroy target land. Into the Maw of Hell deals 13 damage to target creature. +ISD-U + +Into the North +1G +Sorcery +Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. +CSP-C + +Into the Roil +1U +Instant +Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. +ZEN-C, C14-C, C17-C, DDM-C + +Into the Void +3U +Sorcery +Return up to two target creatures to their owners' hands. +AVR-U, M15-U, ORI-U, CN2-U + +Into the Wilds +3G +Enchantment +At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. +M14-R + +Intrepid Hero +2W +Creature -- Human Soldier +1/1 +{T}: Destroy target creature with power 4 or greater. +US-R, 7E-R, 8ED-R, M13-R + +Intrepid Provisioner +3G +Creature -- Human Scout +3/3 +Trample +When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. +SOI-C + +Introductions Are in Order +Scheme +When you set this scheme in motion, choose one -- +· Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. +· You may put a creature card from your hand onto the battlefield. +ARC-C + +Intruder Alarm +2U +Enchantment +Creatures don't untap during their controllers' untap steps. +Whenever a creature enters the battlefield, untap all creatures. +ST-R, 8ED-R + +Intuition +2U +Instant +Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. +TE-R + +Inundate +3UUU +Sorcery +Return all nonblue creatures to their owners' hands. +EVE-R + +Invader Parasite +3RR +Creature -- Insect +3/2 +Imprint -- When Invader Parasite enters the battlefield, exile target land. +Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. +NPH-R + +Invasion Plans +2R +Enchantment +All creatures block each combat if able. +The attacking player chooses how each creature blocks each combat. +ST-R + +Invasive Species +2G +Creature -- Insect +3/3 +When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. +M15-C + +Invasive Surgery +U +Instant +Counter target sorcery spell. +Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. +SOI-U + +Inventor's Apprentice +R +Creature -- Human Artificer +1/2 +Inventor's Apprentice gets +1/+1 as long as you control an artifact. +KLD-U + +Inventor's Goggles +1 +Artifact -- Equipment +Equipped creature gets +1/+2. +Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +KLD-C + +Inventors' Fair +Legendary Land +At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. +{T}: Add {C} to your mana pool. +{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. +KLD-R + +Invert the Skies +3(g/u) +Instant +Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) +EVE-U + +Inverter of Truth +2BB +Creature -- Eldrazi +6/6 +Devoid (This card has no color.) +Flying +When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. +OGW-M + +Invigorate +2G +Instant +If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. +Target creature gets +4/+4 until end of turn. +MM-C, CMD-C, EMA-U, DDD-C + +Invigorated Rampage +1R +Instant +Choose one -- +· Target creature gets +4/+0 and gains trample until end of turn. +· Two target creatures each get +2/+0 and gain trample until end of turn. +AER-U + +Invigorating Boon +1G +Enchantment +Whenever a player cycles a card, you may put a +1/+1 counter on target creature. +ONS-U + +Invigorating Falls +2GG +Sorcery +You gain life equal to the number of creature cards in all graveyards. +TOR-C + +Invincible Hymn +6WW +Sorcery +Count the number of cards in your library. Your life total becomes that number. +ALA-R + +Inviolability +1W +Enchantment -- Aura +Enchant creature +Prevent all damage that would be dealt to enchanted creature. +MM-C + +Invisibility +UU +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked except by Walls. +A-C, B-C, U-C, 8ED-U, M15-C + +Invisible Stalker +1U +Creature -- Human Rogue +1/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Invisible Stalker can't be blocked. +ISD-U + +Invocation of Saint Traft +1WU +Enchantment -- Aura +Enchant creature +Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." +SOI-R + +Invoke Prejudice +UUUU +Enchantment +Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost. +LE-R + +Invoke the Firemind +XUUR +Sorcery +Choose one -- +· Draw X cards. +· Invoke the Firemind deals X damage to target creature or player. +GPT-R, DDJ-R + +Invulnerability +1W +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +The next time a source of your choice would deal damage to you this turn, prevent that damage. +TE-U + +Ion Storm +2R +Enchantment +{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. +5DN-R + +Iona's Blessing +3W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat. +OGW-U + +Iona's Judgment +4W +Sorcery +Exile target creature or enchantment. +WWK-C + +Iona, Shield of Emeria +6WWW +Legendary Creature -- Angel +7/7 +Flying +As Iona, Shield of Emeria enters the battlefield, choose a color. +Your opponents can't cast spells of the chosen color. +ZEN-M, MM2-M, V15-M + +Ior Ruin Expedition +1U +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. +Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. +ZEN-C, E01-C + +Ipnu Rivulet +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add {U} to your mana pool. +{1}{U}, {T}, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard. +HOU-U + +Ire Shaman +1R +Creature -- Orc Shaman +2/1 +Menace (This creature can't be blocked except by two or more creatures.) +Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. +DTK-R + +Ire of Kaminari +3R +Instant -- Arcane +Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. +BOK-C + +Iridescent Angel +5WU +Creature -- Angel +4/4 +Flying, protection from all colors +OD-R, V15-M + +Iridescent Drake +3U +Creature -- Drake +2/2 +Flying +When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. +UD-U + +Irini Sengir +2BB +Legendary Creature -- Vampire Dwarf +2/2 +Green enchantment spells and white enchantment spells cost {2} more to cast. +HL-U + +Iroas's Champion +1RW +Creature -- Human Soldier +2/2 +Double strike (This creature deals both first-strike and regular combat damage.) +ORI-U + +Iroas, God of Victory +2RW +Legendary Enchantment Creature -- God +7/4 +Indestructible +As long as your devotion to red and white is less than seven, Iroas isn't a creature. +Creatures you control have menace. +Prevent all damage that would be dealt to attacking creatures you control. +JOU-M, C16-M + +Iron Lance +2 +Artifact +{3}, {T}: Target creature gains first strike until end of turn. +MM-U + +Iron League Steed +4 +Artifact Creature -- Construct +2/2 +Haste +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-U + +Iron Maiden +3 +Artifact +At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. +UL-R + +Iron Myr +2 +Artifact Creature -- Myr +1/1 +{T}: Add {R} to your mana pool. +MRD-C, HOP-C, SOM-C + +Iron Star +1 +Artifact +Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Iron Tusk Elephant +4W +Creature -- Elephant +3/3 +Trample +MI-U + +Iron Will +W +Instant +Target creature gets +0/+4 until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C + +Iron-Barb Hellion +5R +Creature -- Hellion Beast +5/4 +Haste +Iron-Barb Hellion can't block. +5DN-U + +Iron-Heart Chimera +4 +Artifact Creature -- Chimera +2/2 +Vigilance +Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) +VI-U + +Ironclad Revolutionary +4BB +Creature -- Aetherborn Artificer +4/4 +When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. +AER-U + +Ironclad Slayer +2W +Creature -- Human Warrior +3/2 +When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. +EMN-C + +Ironclaw Buzzardiers +2R +Creature -- Orc Scout +2/2 +Ironclaw Buzzardiers can't block creatures with power 2 or greater. +{R}: Ironclaw Buzzardiers gains flying until end of turn. +TSP-C + +Ironclaw Curse +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets -0/-1. +Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. +HL-R, 5E-R + +Ironclaw Orcs +1R +Creature -- Orc +2/2 +Ironclaw Orcs can't block creatures with power 2 or greater. +A-C, B-C, U-C, 4E-C, 5E-C, ME2-C + +Ironfang +Creature -- Werewolf +3/1 +First strike +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. +[Red color indicator. Back face. Transforms into Village Ironsmith.] +ISD-C + +Ironfist Crusher +4W +Creature -- Human Soldier +2/4 +Ironfist Crusher can block any number of creatures. +Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Ironhoof Ox +3GG +Creature -- Ox +4/4 +Ironhoof Ox can't be blocked by more than one creature. +P2-U, ME4-C + +Ironroot Treefolk +4G +Creature -- Treefolk +3/5 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C + +Ironshell Beetle +1G +Creature -- Insect +1/1 +When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. +JUD-C + +Irontread Crusher +4 +Artifact -- Vehicle +6/6 +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-C + +Ironwright's Cleansing +2W +Sorcery +Exile target artifact or enchantment. +EMN-C + +Irradiate +3B +Instant +Target creature gets -1/-1 until end of turn for each artifact you control. +MRD-C + +Irresistible Prey +G +Sorcery +Target creature must be blocked this turn if able. +Draw a card. +ROE-U, CN2-U + +Irrigated Farmland +Land -- Plains Island +({T}: Add {W} or {U} to your mana pool.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Irrigation Ditch +Land +Irrigation Ditch enters the battlefield tapped. +{T}: Add {W} to your mana pool. +{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. +IN-C + +Isamaru, Hound of Konda +W +Legendary Creature -- Hound +2/2 +CHK-R + +Isao, Enlightened Bushi +2G +Legendary Creature -- Human Samurai +2/1 +Isao, Enlightened Bushi can't be countered. +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +{2}: Regenerate target Samurai. +BOK-R + +Ishai, Ojutai Dragonspeaker +2WU +Legendary Creature -- Bird Monk +1/1 +Flying +Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. +Partner (You can have two commanders if both have partner.) +C16-M + +Ishi-Ishi, Akki Crackshot +1R +Legendary Creature -- Goblin Warrior +1/1 +Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. +BOK-R + +Ishkanah, Grafwidow +4G +Legendary Creature -- Spider +3/5 +Reach +Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. +{6}{B}: Target opponent loses 1 life for each Spider you control. +EMN-M + +Island +Basic Land -- Island +A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DD2-L, DDE-L, DDF-L, DDH-L, DDI-L, DDJ-L, DDM-L, DDN-L, DDO-L, DDQ-L, DDS-L, H09-L, ME3-L, MED-L + +Island Fish Jasconius +4UUU +Creature -- Fish +6/8 +Island Fish Jasconius doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. +Island Fish Jasconius can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Island Fish Jasconius. +AN-R, RV-R, 4E-R + +Island Sanctuary +1W +Enchantment +If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R + +Island of Wak-Wak +Land +{T}: Target creature with flying has base power 0 until end of turn. +AN-R, MED-R + +Isle of Vesuva +Plane -- Dominaria +Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. +Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature. +HOP-C, PCA-C + +Isleback Spawn +5UU +Creature -- Kraken +4/8 +Shroud (This creature can't be the target of spells or abilities.) +Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. +SHM-R + +Isochron Scepter +2 +Artifact +Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. +{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. +MRD-U, EMA-R, DDJ-U, V10-M + +Isolated Chapel +Land +Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B} to your mana pool. +ISD-R + +Isolation Cell +4 +Artifact +Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. +NPH-U + +Isolation Zone +2WW +Enchantment +When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) +OGW-C + +Isperia the Inscrutable +1WWUU +Legendary Creature -- Sphinx +3/6 +Flying +Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals his or her hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. +DIS-R + +Isperia's Skywatch +5U +Creature -- Vedalken Knight +3/3 +Flying +When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +RTR-C + +Isperia, Supreme Judge +2WWUU +Legendary Creature -- Sphinx +6/4 +Flying +Whenever a creature attacks you or a planeswalker you control, you may draw a card. +RTR-M + +It That Betrays +12 +Creature -- Eldrazi +11/11 +Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) +Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. +ROE-R, DDP-R + +It That Rides as One +Creature -- Eldrazi Horror +4/4 +First strike, trample, lifelink +[Back face. Transforms into Lone Rider.] +EMN-U + +It of the Horrid Swarm +8 +Creature -- Eldrazi Insect +4/4 +Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens. +EMN-C + +Iterative Analysis +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. +CNS-U + +Ith, High Arcanist +5WU +Legendary Creature -- Human Wizard +3/5 +Vigilance +{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +Suspend 4--{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-R + +Itlimoc, Cradle of the Sun +Legendary Land +(Transforms from Growing Rites of Itlimoc.) +{T}: Add {G} to your mana pool. +{T}: Add {G} to your mana pool for each creature you control. +[Back face. Transforms into Growing Rites of Itlimoc.] +XLN-R + +Ivory Charm +W +Instant +Choose one -- +· All creatures get -2/-0 until end of turn. +· Tap target creature. +· Prevent the next 1 damage that would be dealt to target creature or player this turn. +MI-C + +Ivory Crane Netsuke +2 +Artifact +At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. +SOK-U + +Ivory Cup +1 +Artifact +Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Ivory Gargoyle +4W +Creature -- Gargoyle +2/2 +Flying +When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. +{4}{W}: Exile Ivory Gargoyle. +AI-R, ME2-R + +Ivory Giant +5WW +Creature -- Giant +3/4 +When Ivory Giant enters the battlefield, tap all nonwhite creatures. +Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C, MMA-C + +Ivory Guardians +4WW +Creature -- Giant Cleric +3/3 +Protection from red +Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. +LE-U, CH-U, 5E-U, ME3-U + +Ivory Mask +2WW +Enchantment +You have shroud. (You can't be the target of spells or abilities.) +MM-R, 8ED-R, 9ED-R + +Ivory Tower +1 +Artifact +At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. +AQ-U, RV-R, 4E-R, VMA-U, MED-R, V10-M + +Ivorytusk Fortress +2WBG +Creature -- Elephant +5/7 +Untap each creature you control with a +1/+1 counter on it during each other player's untap step. +KTK-R + +Ivy Dancer +2G +Creature -- Dryad Shaman +1/2 +{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +RAV-U + +Ivy Elemental +XG +Creature -- Elemental +0/0 +Ivy Elemental enters the battlefield with X +1/+1 counters on it. +OD-R, HOP-R + +Ivy Lane Denizen +3G +Creature -- Elf Warrior +2/3 +Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. +GTC-C + +Ivy Seer +3G +Creature -- Elf Wizard +1/1 +{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. +UD-U + +Iwamori of the Open Fist +2GG +Legendary Creature -- Human Monk +5/5 +Trample +When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. +BOK-R + +Ixalan's Binding +3W +Enchantment +When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. +Your opponents can't cast spells with the same name as the exiled card. +XLN-U + +Ixalli's Diviner +1G +Creature -- Human Druid +0/3 +When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Ixalli's Keeper +1G +Creature -- Human Shaman +2/2 +{7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. +XLN-C + +Ixidor's Will +2U +Instant +Counter target spell unless its controller pays {2} for each Wizard on the battlefield. +ONS-C + +Ixidor, Reality Sculptor +3UU +Legendary Creature -- Human Wizard +3/4 +Face-down creatures get +1/+1. +{2}{U}: Turn target face-down creature face up. +ONS-R + +Ixidron +3UU +Creature -- Illusion +*/* +As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) +Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. +TSP-R, C14-R + +Izzet Boilerworks +Land +Izzet Boilerworks enters the battlefield tapped. +When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{R} to your mana pool. +GPT-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, C17-U, DDJ-C + +Izzet Charm +UR +Instant +Choose one -- +· Counter target noncreature spell unless its controller pays {2}. +· Izzet Charm deals 2 damage to target creature. +· Draw two cards, then discard two cards. +RTR-U, MM3-U, DDJ-U + +Izzet Chemister +2R +Creature -- Goblin Wizard +1/3 +Haste +{R}, {T}: Exile target instant or sorcery card from your graveyard. +{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. +C17-R + +Izzet Chronarch +3UR +Creature -- Human Wizard +2/2 +When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +GPT-C, CMD-C, C17-C, DDJ-C + +Izzet Cluestone +3 +Artifact +{T}: Add {U} or {R} to your mana pool. +{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. +DGM-C + +Izzet Guildgate +Land -- Gate +Izzet Guildgate enters the battlefield tapped. +{T}: Add {U} or {R} to your mana pool. +RTR-C, DGM-C, C13-C, C15-C, MM3-C + +Izzet Guildmage +(u/r)(u/r) +Creature -- Human Wizard +2/2 +({(u/r)} can be paid with either {U} or {R}.) +{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. +{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. +GPT-U, DDJ-U + +Izzet Keyrune +3 +Artifact +{T}: Add {U} or {R} to your mana pool. +{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. +Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. +RTR-U + +Izzet Signet +2 +Artifact +{1}, {T}: Add {U}{R} to your mana pool. +GPT-C, CMD-C, C15-C, MM3-U, DDJ-C + +Izzet Staticaster +1UR +Creature -- Human Wizard +0/3 +Flash (You may cast this spell any time you could cast an instant.) +Haste +{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. +RTR-U + +Izzet Steam Maze +Plane -- Ravnica +Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. +Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast. +HOP-C, PCA-C + +Jabari's Banner +2 +Artifact +{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +WL-U + +Jabari's Influence +3WW +Instant +Cast Jabari's Influence only after combat. +Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. +MI-R + +Jace Beleren +1UU +Legendary Planeswalker -- Jace +3 +[+2]: Each player draws a card. +[-1]: Target player draws a card. +[-10]: Target player puts the top twenty cards of his or her library into his or her graveyard. +LRW-R, M10-M, M11-M, DD2-M + +Jace Beleren Avatar +Vanguard +0/0 +{0}: Choose a player. That player reveals his or her hand. +{0}: Choose a player. That player reveals his or her library. Choose any number of cards from it. That player puts those cards into his or her hand. +{0}: Choose a player. Untap all permanents that player controls. +{0}: Choose a permanent, spell, or card not on the battlefield and return it to its owner's hand. +MOL-P + +Jace's Archivist +1UU +Creature -- Vedalken Wizard +2/2 +{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +M12-R, C13-R, C15-R + +Jace's Defeat +1U +Instant +Counter target blue spell. If it was a Jace planeswalker spell, scry 2. +HOU-U + +Jace's Erasure +1U +Enchantment +Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. +M11-C, M12-C + +Jace's Ingenuity +3UU +Instant +Draw three cards. +M11-U, M15-U, DDM-U + +Jace's Mindseeker +4UU +Creature -- Fish Illusion +4/4 +Flying +When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. +M14-R, DDM-R + +Jace's Phantasm +U +Creature -- Illusion +1/1 +Flying +Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. +M13-U, DDM-U + +Jace's Sanctum +3U +Enchantment +Instant and sorcery spells you cast cost {1} less to cast. +Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +ORI-R + +Jace's Scrutiny +1U +Instant +Target creature gets -4/-0 until end of turn. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Jace's Sentinel +1U +Creature -- Merfolk Warrior +1/3 +As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. +XLN-U + +Jace, Architect of Thought +2UU +Legendary Planeswalker -- Jace +4 +[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. +[-2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. +[-8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. +RTR-M, DDM-M + +Jace, Cunning Castaway +1UU +Legendary Planeswalker -- Jace +3 +[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. +[-2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." +[-5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. +XLN-M + +Jace, Ingenious Mind-Mage +4UU +Legendary Planeswalker -- Jace +5 +[+1]: Draw a card. +[+1]: Untap all creatures you control. +[-9]: Gain control of up to three target creatures. +XLN-M + +Jace, Memory Adept +3UU +Legendary Planeswalker -- Jace +4 +[+1]: Draw a card. Target player puts the top card of his or her library into his or her graveyard. +[0]: Target player puts the top ten cards of his or her library into his or her graveyard. +[-7]: Any number of target players each draw twenty cards. +M12-M, M13-M, M14-M + +Jace, Telepath Unbound +Legendary Planeswalker -- Jace +5 +[+1]: Up to one target creature gets -2/-0 until your next turn. +[-3]: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. +[-9]: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." +[Blue color indicator. Back face. Transforms into Jace, Vryn's Prodigy.] +ORI-M + +Jace, Unraveler of Secrets +3UU +Legendary Planeswalker -- Jace +5 +[+1]: Scry 1, then draw a card. +[-2]: Return target creature to its owner's hand. +[-8]: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." +SOI-M + +Jace, Vryn's Prodigy +1U +Legendary Creature -- Human Wizard +0/2 +{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. +[Front face. Transforms into Jace, Telepath Unbound.] +ORI-M + +Jace, the Living Guildpact +2UU +Legendary Planeswalker -- Jace +5 +[+1]: Look at the top two cards of your library. Put one of them into your graveyard. +[-3]: Return another target nonland permanent to its owner's hand. +[-8]: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. +M15-M + +Jace, the Mind Sculptor +2UU +Legendary Planeswalker -- Jace +3 +[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. +[0]: Draw three cards, then put two cards from your hand on top of your library in any order. +[-1]: Return target creature to its owner's hand. +[-12]: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. +WWK-M, EMA-M, VMA-M, V13-M + +Jack-in-the-Mox +0 +Artifact +{T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. +2 -- Add {W} to your mana pool. +3 -- Add {U} to your mana pool. +4 -- Add {B} to your mana pool. +5 -- Add {R} to your mana pool. +6 -- Add {G} to your mana pool. +UG-R + +Jackal Familiar +R +Creature -- Jackal +2/2 +Jackal Familiar can't attack or block alone. +M10-C + +Jackal Pup +R +Creature -- Jackal +2/1 +Whenever Jackal Pup is dealt damage, it deals that much damage to you. +TE-U, PD2-U + +Jackalope Herd +3G +Creature -- Rabbit Beast +4/5 +When you cast a spell, return Jackalope Herd to its owner's hand. +EX-C + +Jacques le Vert +1RGW +Legendary Creature -- Human Warrior +3/2 +Green creatures you control get +0/+2. +LE-R, MED-R + +Jaddi Lifestrider +4G +Creature -- Elemental +2/8 +When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. +ROE-U, DDR-U + +Jaddi Offshoot +G +Creature -- Plant +0/3 +Defender +Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. +BFZ-U + +Jade Guardian +3G +Creature -- Merfolk Shaman +2/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. +XLN-C + +Jade Idol +4 +Artifact +Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. +CHK-U + +Jade Leech +2GG +Creature -- Leech +5/5 +Green spells you cast cost {G} more to cast. +IN-R + +Jade Mage +1G +Creature -- Human Shaman +2/1 +{2}{G}: Create a 1/1 green Saproling creature token. +M12-U, C13-U, DDH-U + +Jade Monolith +4 +Artifact +{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R + +Jade Statue +4 +Artifact +{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. +A-U, B-U, U-U, 9ED-R + +Jaded Response +1U +Instant +Counter target spell if it shares a color with a creature you control. +AP-C + +Jagged Lightning +3RR +Sorcery +Jagged Lightning deals 3 damage to each of two target creatures. +P2-U, US-U, S99-U + +Jagged Poppet +1BR +Creature -- Ogre Warrior +3/4 +Whenever Jagged Poppet is dealt damage, discard that many cards. +Hellbent -- Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. +DIS-U + +Jagged-Scar Archers +1GG +Creature -- Elf Archer +*/* +Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. +{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. +LRW-U + +Jagwasp Swarm +3B +Creature -- Insect +3/2 +Flying +WWK-C + +Jalira, Master Polymorphist +3U +Legendary Creature -- Human Wizard +2/2 +{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +M15-R + +Jalum Grifter +3RR +Summon Legend +3/5 +{1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. +UG-R + +Jalum Tome +3 +Artifact +{2}, {T}: Draw a card, then discard a card. +AQ-U, CH-R, 5E-R, 6E-R, 7E-R, C14-R + +Jamuraan Lion +2W +Creature -- Cat +3/1 +{W}, {T}: Target creature can't block this turn. +VI-C + +Jandor's Ring +6 +Artifact +{2}, {T}, Discard the last card you drew this turn: Draw a card. +AN-R, RV-R + +Jandor's Saddlebags +2 +Artifact +{3}, {T}: Untap target creature. +AN-R, RV-R, 4E-R, 5E-R, 7E-R + +Jangling Automaton +3 +Artifact Creature -- Construct +3/2 +Whenever Jangling Automaton attacks, untap all creatures defending player controls. +WL-C + +Janjeet Sentry +2U +Creature -- Vedalken Soldier +2/3 +When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). +{T}, Pay {E}{E}: You may tap or untap target artifact or creature. +KLD-U + +Jar of Eyeballs +3 +Artifact +Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. +{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. +DKA-R, C13-R + +Jarad's Orders +2BG +Sorcery +Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +RTR-R + +Jarad, Golgari Lich Lord +BBGG +Legendary Creature -- Zombie Elf +2/2 +Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. +{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. +Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. +RTR-M, C15-M, CMA-M, DDJ-M + +Jaraku the Interloper +1UU +Legendary Creature -- Spirit +3/4 +Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. +[Flips from Callow Jushi.] +BOK-U + +Jareth, Leonine Titan +3WWW +Legendary Creature -- Cat Giant +4/7 +Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. +{W}: Jareth gains protection from the color of your choice until end of turn. +ONS-R, C15-R, EMA-R, C17-R, VMA-R + +Jasmine Boreal +3GW +Legendary Creature -- Human +4/5 +LE-U, TSP-S + +Jasmine Seer +3W +Creature -- Human Wizard +1/1 +{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. +UD-U + +Jawbone Skulkin +1 +Artifact Creature -- Scarecrow +1/1 +{2}: Target red creature gains haste until end of turn. +EVE-C + +Jaws of Stone +5R +Sorcery +Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. +SHM-U, DDG-U, DDI-U + +Jaya Ballard Avatar +Vanguard +0/+1 +{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. +TSP-P + +Jaya Ballard, Task Mage +1RR +Legendary Creature -- Human Spellshaper +2/2 +{R}, {T}, Discard a card: Destroy target blue permanent. +{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. +{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. +TSP-R, PD2-R + +Jayemdae Tome +4 +Artifact +{4}, {T}: Draw a card. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M13-U, ORI-U + +Jazal Goldmane +2WW +Legendary Creature -- Cat Warrior +4/4 +First strike +{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. +C14-M, C17-M + +Jedit Ojanen +4WWU +Legendary Creature -- Cat Warrior +5/5 +LE-U, ME3-C + +Jedit Ojanen of Efrava +3GGG +Legendary Creature -- Cat Warrior +5/5 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. +PLC-R, C17-R + +Jedit's Dragoons +5W +Creature -- Cat Soldier +2/5 +Vigilance +When Jedit's Dragoons enters the battlefield, you gain 4 life. +TSP-C, DDI-C + +Jeering Homunculus +1U +Creature -- Homunculus +0/4 +When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +CN2-C + +Jeering Instigator +1R +Creature -- Goblin Rogue +2/1 +Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +KTK-R, FRF_UGIN-R + +Jelenn Sphinx +3WU +Creature -- Sphinx +1/5 +Flying, vigilance +Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. +DGM-U + +Jeleva, Nephalia's Scourge +1UBR +Legendary Creature -- Vampire Wizard +1/3 +Flying +When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva. +Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost. +C13-M + +Jenara, Asura of War +GWU +Legendary Creature -- Angel +3/3 +Flying +{1}{W}: Put a +1/+1 counter on Jenara, Asura of War. +ARB-M, V15-M + +Jerrard of the Closed Fist +3RGG +Legendary Creature -- Human Knight +6/5 +LE-U, ME3-C + +Jeska, Warrior Adept +2RR +Legendary Creature -- Human Barbarian Warrior +3/1 +First strike, haste +{T}: Jeska, Warrior Adept deals 1 damage to target creature or player. +JUD-R + +Jeskai Ascendancy +URW +Enchantment +Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. +Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. +KTK-R + +Jeskai Banner +3 +Artifact +{T}: Add {U}, {R}, or {W} to your mana pool. +{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. +KTK-C + +Jeskai Barricade +1W +Creature -- Wall +0/4 +Flash (You may cast this spell any time you could cast an instant.) +Defender +When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. +FRF-U + +Jeskai Charm +URW +Instant +Choose one -- +· Put target creature on top of its owner's library. +· Jeskai Charm deals 4 damage to target opponent. +· Creatures you control get +1/+1 and gain lifelink until end of turn. +KTK-U + +Jeskai Elder +1U +Creature -- Human Monk +1/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. +KTK-U, DDN-U + +Jeskai Infiltrator +2U +Creature -- Human Monk +2/3 +Jeskai Infiltrator can't be blocked as long as you control no other creatures. +When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-R, FRF_UGIN-R + +Jeskai Runemark +2U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature has flying as long as you control a red or white permanent. +FRF-C + +Jeskai Sage +1U +Creature -- Human Monk +1/1 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Jeskai Sage dies, draw a card. +FRF-C + +Jeskai Student +1W +Creature -- Human Monk +1/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-C + +Jeskai Windscout +2U +Creature -- Bird Scout +2/1 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-C + +Jester's Cap +4 +Artifact +{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. +IA-R, 5E-R, 9ED-R, V10-M + +Jester's Mask +5 +Artifact +Jester's Mask enters the battlefield tapped. +{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. +IA-R, ME2-R + +Jester's Scepter +3 +Artifact +When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. +{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. +CSP-R + +Jester's Sombrero +2 +Artifact +{2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. +UG-R + +Jet Medallion +2 +Artifact +Black spells you cast cost {1} less to cast. +TE-R, C14-R + +Jetting Glasskite +4UU +Creature -- Spirit +4/4 +Flying +Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. +BOK-U, CNS-U, EMA-U + +Jeweled Amulet +0 +Artifact +{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. +{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. +IA-U, ME2-U + +Jeweled Bird +1 +Artifact +Remove Jeweled Bird from your deck before playing if you're not playing for ante. +{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card. +AN-U, CH-R + +Jeweled Spirit +3WW +Creature -- Spirit +3/3 +Flying +Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. +PR-R + +Jeweled Torque +2 +Artifact +As Jeweled Torque enters the battlefield, choose a color. +Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. +MM-U + +Jhessian Balmgiver +1WU +Creature -- Human Cleric +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{T}: Target creature can't be blocked this turn. +CON-U + +Jhessian Infiltrator +GU +Creature -- Human Rogue +2/2 +Jhessian Infiltrator can't be blocked. +ALA-U + +Jhessian Lookout +1U +Creature -- Human Scout +2/1 +ALA-C + +Jhessian Thief +2U +Creature -- Human Rogue +1/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Jhessian Thief deals combat damage to a player, draw a card. +ORI-U + +Jhessian Zombies +4UB +Creature -- Zombie +2/4 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +ARB-C, DDH-C + +Jhoira of the Ghitu +1UR +Legendary Creature -- Human Wizard +2/2 +{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) +FUT-R, MMA-R, DDS-M + +Jhoira of the Ghitu Avatar +Vanguard ++1/0 +{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. +{3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery. +FUT-P + +Jhoira's Timebug +2 +Artifact Creature -- Insect +1/2 +{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. +TSP-C + +Jhoira's Toolbox +2 +Artifact Creature -- Insect +1/1 +{2}: Regenerate target artifact creature. +UL-U + +Jhovall Queen +4WW +Creature -- Cat Rebel +4/7 +Vigilance +MM-R + +Jhovall Rider +4W +Creature -- Human Rebel +3/3 +Trample +MM-U + +Jihad +WWW +Enchantment +As Jihad enters the battlefield, choose a color and an opponent. +White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. +When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. +AN-R + +Jilt +1U +Instant +Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) +Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. +AP-C + +Jin-Gitaxias, Core Augur +8UU +Legendary Creature -- Praetor +5/4 +Flash +At the beginning of your end step, draw seven cards. +Each opponent's maximum hand size is reduced by seven. +NPH-M + +Jinx +1U +Instant +Target land becomes the basic land type of your choice until end of turn. +Draw a card at the beginning of the next turn's upkeep. +HL-C + +Jinxed Choker +3 +Artifact +At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. +At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. +{3}: Put a charge counter on Jinxed Choker or remove one from it. +MRD-R + +Jinxed Idol +2 +Artifact +At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. +Sacrifice a creature: Target opponent gains control of Jinxed Idol. +TE-R, M11-R + +Jinxed Ring +2 +Artifact +Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. +Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) +ST-R + +Jiwari, the Earth Aflame +3RR +Legendary Creature -- Spirit +3/3 +{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. +Channel -- {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. +SOK-R + +Jodah's Avenger +5U +Creature -- Shapeshifter +4/4 +{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) +PLC-U + +Johan +3RGW +Legendary Creature -- Human Wizard +5/4 +At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. +LE-R, CH-R + +Johnny, Combo Player +2UU +Legendary Creature -- Human Gamer +1/1 +{4}: Search your library for a card and put that card into your hand. Then shuffle your library. +UNH-R + +Johtull Wurm +5G +Creature -- Wurm +6/6 +Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. +IA-U, 5E-U, ME2-U + +Join the Ranks +3W +Instant +Create two 1/1 white Soldier Ally creature tokens. +WWK-C + +Joiner Adept +1G +Creature -- Elf Druid +2/1 +Lands you control have "{T}: Add one mana of any color to your mana pool." +5DN-R, 10E-R + +Joint Assault +G +Instant +Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. +AVR-C + +Jokulhaups +4RR +Sorcery +Destroy all artifacts, creatures, and lands. They can't be regenerated. +IA-R, 5E-R, 6E-R, MED-R + +Jokulmorder +4UUU +Creature -- Leviathan +12/12 +Trample +Jokulmorder enters the battlefield tapped. +When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. +Jokulmorder doesn't untap during your untap step. +Whenever you play an Island, you may untap Jokulmorder. +CSP-R + +Jolrael's Centaur +1GG +Creature -- Centaur Archer +2/2 +Shroud (This creature can't be the target of spells or abilities.) +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +MI-C + +Jolrael's Favor +1G +Enchantment -- Aura +Flash +Enchant creature +{1}{G}: Regenerate enchanted creature. +PR-C + +Jolrael, Empress of Beasts +3GG +Legendary Creature -- Human Spellshaper +3/3 +{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. +PR-R, TSP-S + +Jolt +2U +Instant +You may tap or untap target artifact, creature, or land. +Draw a card at the beginning of the next turn's upkeep. +MI-C + +Jolting Merfolk +2UU +Creature -- Merfolk +2/2 +Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Jolting Merfolk: Tap target creature. +NE-U + +Jor Kadeen, the Prevailer +3RW +Legendary Creature -- Human Warrior +5/4 +First strike +Metalcraft -- Creatures you control get +3/+0 as long as you control three or more artifacts. +NPH-R, C16-R + +Joraga Auxiliary +1GW +Creature -- Elf Soldier Ally +2/3 +{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +OGW-U + +Joraga Bard +3G +Creature -- Elf Rogue Ally +1/4 +Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. +ZEN-C, DDP-C + +Joraga Invocation +4GG +Sorcery +Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. +ORI-U + +Joraga Treespeaker +G +Creature -- Elf Druid +1/1 +Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-4} 1/2 {T}: Add {G}{G} to your mana pool. +{LEVEL 5+} 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool." +ROE-U + +Joraga Warcaller +G +Creature -- Elf Warrior +1/1 +Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) +Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. +Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. +WWK-R, C14-R, CMA-R + +Jori En, Ruin Diver +1UR +Legendary Creature -- Merfolk Wizard +2/3 +Whenever you cast your second spell each turn, draw a card. +OGW-R, DDS-R + +Jorubai Murk Lurker +2U +Creature -- Leech +1/3 +Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. +{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +M15-U + +Jotun Grunt +1W +Creature -- Giant Soldier +4/4 +Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-U, CMD-U + +Jotun Owl Keeper +2W +Creature -- Giant +3/3 +Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Jotun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it. +CSP-U + +Journey of Discovery +2G +Sorcery +Choose one -- +· Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library. +· You may play up to two additional lands this turn. +Entwine {2}{G} (Choose both if you pay the entwine cost.) +MRD-C + +Journey to Nowhere +1W +Enchantment +When Journey to Nowhere enters the battlefield, exile target creature. +When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. +ZEN-C, CMD-C, DDF-C + +Journeyer's Kite +2 +Artifact +{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +CHK-R, DDI-R + +Joven +3RR +Legendary Creature -- Human Rogue +3/3 +{R}{R}{R}, {T}: Destroy target noncreature artifact. +HL-C + +Joven's Ferrets +G +Creature -- Ferret +1/1 +Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. +At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. +HL-C, ME2-U + +Joven's Tools +6 +Artifact +{4}, {T}: Target creature can't be blocked this turn except by Walls. +HL-U, 5E-U + +Jovial Evil +2B +Sorcery +Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. +LE-R + +Joyous Respite +3G +Sorcery -- Arcane +You gain 1 life for each land you control. +CHK-C + +Judge Unworthy +1W +Instant +Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-C + +Judge of Currents +1W +Creature -- Merfolk Wizard +1/1 +Whenever a Merfolk you control becomes tapped, you may gain 1 life. +LRW-C + +Judge's Familiar +(w/u) +Creature -- Bird +1/1 +Flying +Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. +RTR-U + +Jugan, the Rising Star +3GGG +Legendary Creature -- Dragon Spirit +5/5 +Flying +When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. +CHK-R, MMA-M + +Juggernaut +4 +Artifact Creature -- Juggernaut +5/3 +Juggernaut attacks each combat if able. +Juggernaut can't be blocked by Walls. +A-U, B-U, U-U, RV-U, DST-U, 10E-U, ARC-U, M11-U, M15-U, EMA-U, DDF-U, ME4-U + +Juju Bubble +1 +Artifact +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When you play a card, sacrifice Juju Bubble. +{2}: You gain 1 life. +VI-U + +Jukai Messenger +G +Creature -- Human Monk +1/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +CHK-C + +Jumbo Imp +2B +Summon Imp +0/0 +Flying +When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. +During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. +At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. +UG-U + +Jump +U +Instant +Target creature gains flying until end of turn. +A-C, B-C, U-C, RV-C, 4E-C, M10-C + +Jund +Plane -- Alara +Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) +Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens. +PC2-C, PCA-C + +Jund Battlemage +2R +Creature -- Human Shaman +2/2 +{B}, {T}: Target player loses 1 life. +{G}, {T}: Create a 1/1 green Saproling creature token. +ALA-U + +Jund Charm +BRG +Instant +Choose one -- +· Exile all cards from target player's graveyard. +· Jund Charm deals 2 damage to each creature. +· Put two +1/+1 counters on target creature. +ALA-U, C13-U + +Jund Hackblade +(b/g)R +Creature -- Goblin Berserker +2/1 +As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. +ARB-C + +Jund Panorama +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. +ALA-C, C13-C + +Jund Sojourners +BRG +Creature -- Viashino Shaman +3/2 +When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player. +Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) +ARB-C + +Jungle Barrier +2GU +Creature -- Plant Wall +2/6 +Defender (This creature can't attack.) +When Jungle Barrier enters the battlefield, draw a card. +AP-U + +Jungle Basin +Land +Jungle Basin enters the battlefield tapped. +When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. +{T}: Add {C}{G} to your mana pool. +VI-U, C14-U, CMA-U + +Jungle Delver +G +Creature -- Merfolk Warrior +1/1 +{3}{G}: Put a +1/+1 counter on Jungle Delver. +XLN-C + +Jungle Hollow +Land +Jungle Hollow enters the battlefield tapped. +When Jungle Hollow enters the battlefield, you gain 1 life. +{T}: Add {B} or {G} to your mana pool. +KTK-C, FRF-C, C15-C, EMA-C, C16-C, CMA-C + +Jungle Lion +G +Creature -- Cat +2/1 +Jungle Lion can't block. +P1-C, ME3-C + +Jungle Patrol +3G +Creature -- Human Soldier +3/2 +{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. +Sacrifice a token named Wood: Add {R} to your mana pool. +MI-R + +Jungle Shrine +Land +Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W} to your mana pool. +ALA-U, C13-U, C16-U, MM3-U, C17-U, DDH-U + +Jungle Troll +1RG +Creature -- Troll +2/1 +{R}: Regenerate Jungle Troll. +{G}: Regenerate Jungle Troll. +MI-U + +Jungle Weaver +5GG +Creature -- Spider +5/6 +Reach (This creature can block creatures with flying.) +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Jungle Wurm +3GG +Creature -- Wurm +5/5 +Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. +MI-C, VMA-C + +Juniper Order Advocate +2W +Creature -- Human Knight +1/2 +As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. +AI-U, ME2-U + +Juniper Order Druid +2G +Creature -- Human Cleric Druid +1/1 +{T}: Untap target land. +IA-C + +Juniper Order Ranger +3GW +Creature -- Human Knight +2/4 +Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. +CSP-U, CN2-U, C16-U, DDG-U + +Junk Diver +3 +Artifact Creature -- Bird +1/1 +Flying +When Junk Diver dies, return another target artifact card from your graveyard to your hand. +UD-R, C14-R + +Junk Golem +4 +Artifact Creature -- Golem +0/0 +Junk Golem enters the battlefield with three +1/+1 counters on it. +At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. +{1}, Discard a card: Put a +1/+1 counter on Junk Golem. +OD-R + +Junktroller +4 +Artifact Creature -- Golem +0/6 +Defender (This creature can't attack.) +{T}: Put target card from a graveyard on the bottom of its owner's library. +RAV-U + +Junkyo Bell +4 +Artifact +At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. +CHK-R + +Juntu Stakes +2 +Artifact +Creatures with power 1 or less don't untap during their controllers' untap steps. +IN-R + +Junun Efreet +1BB +Creature -- Efreet +3/3 +Flying +At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. +AN-R, 4E-U, ME4-U + +Jushi Apprentice +1U +Creature -- Human Wizard +1/2 +{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. +[Flips into Tomoya the Revealer.] +CHK-R + +Just Fate +2W +Instant +Cast Just Fate only during the declare attackers step and only if you've been attacked this step. +Destroy target attacking creature. +P2-R, ME4-C + +Just the Wind +1U +Instant +Return target creature to its owner's hand. +Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Justice +2WW +Enchantment +At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. +Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. +IA-U, 5E-U + +Juvenile Gloomwidow +GG +Creature -- Spider +1/3 +Reach (This creature can block creatures with flying.) +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Juxtapose +3U +Sorcery +You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +LE-R, CH-R, 5E-R, 6E-R, MED-U + +Juzam Djinn +2BB +Creature -- Djinn +5/5 +At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. +AN-R, MED-R + +Jwar Isle Avenger +4U +Creature -- Sphinx +3/3 +Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Flying +OGW-C + +Jwar Isle Refuge +Land +Jwar Isle Refuge enters the battlefield tapped. +When Jwar Isle Refuge enters the battlefield, you gain 1 life. +{T}: Add {U} or {B} to your mana pool. +ZEN-U, CMD-U, PC2-U, C13-U, PCA-U, C17-U + +Jwari Scuttler +2U +Creature -- Crab +2/3 +ROE-C + +Jwari Shapeshifter +1U +Creature -- Shapeshifter Ally +0/0 +You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. +WWK-R + +Kaalia of the Vast +1WBR +Legendary Creature -- Human Cleric +2/2 +Flying +Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. +CMD-M, CMA-M + +Kabira Crossroads +Land +Kabira Crossroads enters the battlefield tapped. +When Kabira Crossroads enters the battlefield, you gain 2 life. +{T}: Add {W} to your mana pool. +ZEN-C, C17-C, DDF-C + +Kabira Evangel +2W +Creature -- Human Cleric Ally +2/3 +Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. +ZEN-R + +Kabira Vindicator +3W +Creature -- Human Knight +2/4 +Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-4} 3/6 Other creatures you control get +1/+1. +{LEVEL 5+} 4/8 Other creatures you control get +2/+2. +ROE-U, DDG-U, DDP-U + +Kaboom! +4R +Sorcery +Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. +ONS-R + +Kabuto Moth +2W +Creature -- Spirit +1/2 +Flying +{T}: Target creature gets +1/+2 until end of turn. +CHK-C + +Kaervek the Merciless +5BR +Legendary Creature -- Human Shaman +5/4 +Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. +TSP-R, ARC-R + +Kaervek's Hex +3B +Sorcery +Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. +MI-U + +Kaervek's Purge +XBR +Sorcery +Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. +MI-U + +Kaervek's Spite +BBB +Instant +As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. +Target player loses 5 life. +VI-R + +Kaervek's Torch +XR +Sorcery +As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. +Kaervek's Torch deals X damage to target creature or player. +MI-C, VMA-U + +Kagemaro's Clutch +3B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -X/-X, where X is the number of cards in your hand. +SOK-C + +Kagemaro, First to Suffer +3BB +Legendary Creature -- Demon Spirit +*/* +Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. +{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. +SOK-R + +Kaho, Minamo Historian +2UU +Legendary Creature -- Human Wizard +2/2 +When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. +{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. +SOK-R + +Kaijin of the Vanishing Touch +1U +Creature -- Spirit +0/3 +Defender (This creature can't attack.) +Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +BOK-U + +Kaiso, Memory of Loyalty +1WW +Legendary Creature -- Spirit +3/4 +Flying +Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. +[Flips from Faithful Squire.] +BOK-U + +Kalastria Healer +1B +Creature -- Vampire Cleric Ally +1/2 +Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +BFZ-C + +Kalastria Highborn +BB +Creature -- Vampire Shaman +2/2 +Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. +WWK-R + +Kalastria Nightwatch +4B +Creature -- Vampire Warrior Ally +4/5 +Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. +BFZ-C + +Kaleidostone +2 +Artifact +When Kaleidostone enters the battlefield, draw a card. +{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. +CON-C + +Kalemne's Captain +3WW +Creature -- Giant Soldier +5/5 +Vigilance +{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. +C15-R + +Kalemne, Disciple of Iroas +2RW +Legendary Creature -- Giant Soldier +3/3 +Double strike, vigilance +Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. +Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. +C15-M + +Kalitas, Bloodchief of Ghet +5BB +Legendary Creature -- Vampire Warrior +5/5 +{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. +ZEN-M + +Kalitas, Traitor of Ghet +2BB +Legendary Creature -- Vampire Warrior +3/4 +Lifelink +If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. +{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. +OGW-M + +Kalonian Behemoth +5GG +Creature -- Beast +9/9 +Shroud (This creature can't be the target of spells or abilities.) +M10-R + +Kalonian Hydra +3GG +Creature -- Hydra +0/0 +Trample +Kalonian Hydra enters the battlefield with four +1/+1 counters on it. +Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. +M14-M, C16-M + +Kalonian Tusker +GG +Creature -- Beast +3/3 +M14-U + +Kalonian Twingrove +5G +Creature -- Treefolk Warrior +*/* +Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. +When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control." +M15-R + +Kamahl's Desire +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has first strike. +Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. +OD-C + +Kamahl's Sledge +5RR +Sorcery +Kamahl's Sledge deals 4 damage to target creature. +Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. +TOR-C + +Kamahl's Summons +3G +Sorcery +Each player may reveal any number of creature cards from his or her hand. Then each player creates a 2/2 green Bear creature token for each card he or she revealed this way. +ONS-U + +Kamahl, Fist of Krosa +4GG +Legendary Creature -- Human Druid +4/3 +{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. +{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. +ONS-R, ARC-R + +Kamahl, Pit Fighter +4RR +Legendary Creature -- Human Barbarian +6/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. +OD-R, 10E-R, DDL-R, DDS-R + +Kambal, Consul of Allocation +1WB +Legendary Creature -- Human Advisor +2/3 +Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. +KLD-R + +Kami of Ancient Law +1W +Creature -- Spirit +2/2 +Sacrifice Kami of Ancient Law: Destroy target enchantment. +CHK-C, MM2-C + +Kami of Empty Graves +3B +Creature -- Spirit +4/1 +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +SOK-C + +Kami of False Hope +W +Creature -- Spirit +1/1 +Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. +BOK-C + +Kami of Fire's Roar +3R +Creature -- Spirit +2/3 +Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. +CHK-C + +Kami of Lunacy +4BB +Creature -- Spirit +4/1 +Flying +Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +CHK-U + +Kami of Old Stone +3W +Creature -- Spirit +1/7 +CHK-U, 9ED-U + +Kami of Tattered Shoji +4W +Creature -- Spirit +2/5 +Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. +BOK-C + +Kami of Twisted Reflection +1UU +Creature -- Spirit +2/2 +Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. +CHK-C + +Kami of the Crescent Moon +UU +Legendary Creature -- Spirit +1/3 +At the beginning of each player's draw step, that player draws an additional card. +SOK-R, CN2-R + +Kami of the Honored Dead +5WW +Creature -- Spirit +3/5 +Flying +Whenever Kami of the Honored Dead is dealt damage, you gain that much life. +Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +BOK-U + +Kami of the Hunt +2G +Creature -- Spirit +2/2 +Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. +CHK-C + +Kami of the Painted Road +4W +Creature -- Spirit +3/3 +Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. +CHK-C + +Kami of the Palace Fields +5W +Creature -- Spirit +3/2 +Flying, first strike +Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +CHK-U + +Kami of the Tended Garden +3G +Creature -- Spirit +4/4 +At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +SOK-U + +Kami of the Waning Moon +2B +Creature -- Spirit +1/1 +Flying +Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +CHK-C + +Kangee, Aerie Keeper +2WU +Legendary Creature -- Bird Wizard +2/2 +Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) +Flying +When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. +Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. +IN-R + +Kapsho Kitefins +4UU +Creature -- Fish +3/3 +Flying +Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. +M15-U + +Karador, Ghost Chieftain +5BGW +Legendary Creature -- Centaur Spirit +3/4 +Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard. +During each of your turns, you may cast one creature card from your graveyard. +CMD-M + +Karakas +Legendary Land +{T}: Add {W} to your mana pool. +{T}: Return target legendary creature to its owner's hand. +LE-U, EMA-M, ME3-R + +Karametra's Acolyte +3G +Creature -- Human Druid +1/4 +{T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +THS-U + +Karametra's Favor +1G +Enchantment -- Aura +Enchant creature +When Karametra's Favor enters the battlefield, draw a card. +Enchanted creature has "{T}: Add one mana of any color to your mana pool." +BNG-C + +Karametra, God of Harvests +3GW +Legendary Enchantment Creature -- God +6/7 +Indestructible +As long as your devotion to green and white is less than seven, Karametra isn't a creature. +Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. +BNG-M + +Kargan Dragonlord +RR +Creature -- Human Warrior +2/2 +Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 4-7} 4/4 Flying +{LEVEL 8+} 8/8 Flying, trample +{R}: Kargan Dragonlord gets +1/+0 until end of turn. +ROE-M + +Kari Zev's Expertise +1RR +Sorcery +Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. +You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. +AER-R + +Kari Zev, Skyship Raider +1R +Legendary Creature -- Human Pirate +1/3 +First strike, menace +Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. +AER-R + +Karlov of the Ghost Council +WB +Legendary Creature -- Spirit Advisor +2/2 +Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. +{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. +C15-M + +Karma +2WW +Enchantment +At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U + +Karmic Guide +3WW +Creature -- Angel Spirit +2/2 +Flying, protection from black +Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. +UL-R, C13-R, EMA-R, CMA-R, VMA-R + +Karmic Justice +2W +Enchantment +Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. +OD-R, C15-R + +Karn +Vanguard ++1/+6 +Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. +VAN1-P + +Karn Liberated +7 +Legendary Planeswalker -- Karn +6 +[+4]: Target player exiles a card from his or her hand. +[-3]: Exile target permanent. +[-14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. +NPH-M, MM2-M + +Karn's Touch +UU +Instant +Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +MM-R + +Karn, Silver Golem +5 +Legendary Artifact Creature -- Golem +4/4 +Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. +{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. +US-R, VMA-R, V10-M + +Karona's Zealot +4W +Creature -- Human Cleric +2/5 +Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. +SCG-U + +Karona, False God +1WUBRG +Legendary Creature -- Avatar +5/5 +Haste +At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. +Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. +SCG-R + +Karona, False God Avatar +Vanguard +-1/+8 +At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. +SCG-P + +Karoo +Land +Karoo enters the battlefield tapped. +When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. +{T}: Add {C}{W} to your mana pool. +VI-U, C14-U + +Karoo Meerkat +1G +Creature -- Mongoose +2/1 +Protection from blue +MI-U + +Karplusan Forest +Land +{T}: Add {C} to your mana pool. +{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. +IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, C16-R + +Karplusan Giant +6R +Creature -- Giant +3/3 +Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. +IA-U, ME2-U + +Karplusan Minotaur +2RR +Creature -- Minotaur Warrior +3/3 +Cumulative upkeep--Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. +Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. +CSP-R + +Karplusan Strider +3G +Creature -- Yeti +3/4 +Karplusan Strider can't be the target of blue or black spells. +CSP-U, 10E-U, MM2-U + +Karplusan Wolverine +R +Snow Creature -- Wolverine Beast +1/1 +Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. +CSP-C + +Karplusan Yeti +3RR +Creature -- Yeti +3/3 +{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. +IA-R, 9ED-R + +Karrthus, Tyrant of Jund +4BRG +Legendary Creature -- Dragon +7/7 +Flying, haste +When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. +Other Dragon creatures you control have haste. +ARB-M + +Karstoderm +2GG +Creature -- Beast +0/0 +Karstoderm enters the battlefield with five +1/+1 counters on it. +Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. +DST-U + +Kaseto, Orochi Archmage +1GU +Legendary Creature -- Snake Wizard +2/2 +{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. +C15-M + +Kashi-Tribe Elite +1GG +Creature -- Snake Warrior +2/3 +Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) +Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +SOK-U + +Kashi-Tribe Reaver +3G +Creature -- Snake Warrior +3/2 +Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +{1}{G}: Regenerate Kashi-Tribe Reaver. +CHK-U + +Kashi-Tribe Warriors +3GG +Creature -- Snake Warrior +2/4 +Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +CHK-C + +Kasimir the Lone Wolf +4WU +Legendary Creature -- Human Warrior +5/3 +LE-U + +Katabatic Winds +2G +Enchantment +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. +VI-R + +Kataki, War's Wage +1W +Legendary Creature -- Spirit +2/1 +All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." +SOK-R, MMA-R + +Kathari Bomber +1BR +Creature -- Bird Shaman +2/2 +Flying +When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber. +Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ARB-C, MM3-C, DDN-C + +Kathari Remnant +2UB +Creature -- Bird Skeleton +0/1 +Flying +{B}: Regenerate Kathari Remnant. +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-U, PC2-U, PCA-U + +Kathari Screecher +2U +Creature -- Bird Soldier +2/2 +Flying +Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-C + +Kavu Aggressor +2R +Creature -- Kavu +3/2 +Kicker {4} (You may pay an additional {4} as you cast this spell.) +Kavu Aggressor can't block. +If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. +IN-C + +Kavu Chameleon +3GG +Creature -- Kavu +4/4 +Kavu Chameleon can't be countered. +{G}: Kavu Chameleon becomes the color of your choice until end of turn. +IN-U + +Kavu Climber +3GG +Creature -- Kavu +3/3 +When Kavu Climber enters the battlefield, draw a card. +IN-C, 9ED-C, 10E-C + +Kavu Glider +2R +Creature -- Kavu +2/1 +{W}: Kavu Glider gets +0/+1 until end of turn. +{U}: Kavu Glider gains flying until end of turn. +AP-C + +Kavu Howler +4GG +Creature -- Kavu +4/5 +When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. +AP-U + +Kavu Lair +2G +Enchantment +Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. +IN-R + +Kavu Mauler +4GG +Creature -- Kavu +4/4 +Trample +Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. +AP-R + +Kavu Monarch +2RR +Creature -- Kavu +3/3 +Kavu creatures have trample. +Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. +IN-R + +Kavu Predator +1G +Creature -- Kavu +2/2 +Trample +Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. +PLC-U, DDL-U + +Kavu Primarch +3G +Creature -- Kavu +3/3 +Kicker {4} (You may pay an additional {4} as you cast this spell.) +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. +FUT-C, MM2-C + +Kavu Recluse +2R +Creature -- Kavu +2/2 +{T}: Target land becomes a Forest until end of turn. +PS-C + +Kavu Runner +3R +Creature -- Kavu +3/3 +Kavu Runner has haste as long as no opponent controls a white or blue creature. +IN-U + +Kavu Scout +2R +Creature -- Kavu Scout +0/2 +Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control. +IN-C + +Kavu Titan +1G +Creature -- Kavu +2/2 +Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) +If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. +IN-R + +Kaya, Ghost Assassin +2WB +Legendary Planeswalker -- Kaya +5 +[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. +[-1]: Each opponent loses 2 life and you gain 2 life. +[-2]: Each opponent discards a card and you draw a card. +CN2-M + +Kaysa +3GG +Legendary Creature -- Elf Druid +2/3 +Green creatures you control get +1/+1. +AI-R, ME2-R + +Kazandu Blademaster +WW +Creature -- Human Soldier Ally +1/1 +First strike, vigilance +Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. +ZEN-U + +Kazandu Refuge +Land +Kazandu Refuge enters the battlefield tapped. +When Kazandu Refuge enters the battlefield, you gain 1 life. +{T}: Add {R} or {G} to your mana pool. +ZEN-U, ARC-U, CMD-U, PC2-U, C13-U, PCA-U, DDH-U, DDL-U + +Kazandu Tuskcaller +1G +Creature -- Human Shaman +1/1 +Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-5} 1/1 {T}: Create a 3/3 green Elephant creature token. +{LEVEL 6+} 1/1 {T}: Create two 3/3 green Elephant creature tokens. +ROE-R, C13-R, CMA-R + +Kazuul Warlord +4R +Creature -- Minotaur Warrior Ally +3/3 +Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. +ZEN-R + +Kazuul's Toll Collector +2R +Creature -- Ogre Warrior +3/2 +{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. +OGW-U + +Kazuul, Tyrant of the Cliffs +3RR +Legendary Creature -- Ogre Warrior +5/4 +Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. +WWK-R, C16-R + +Kederekt Creeper +UBR +Creature -- Horror +2/3 +Menace (This creature can't be blocked except by two or more creatures.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ALA-C + +Kederekt Leviathan +6UU +Creature -- Leviathan +5/5 +When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. +Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-R + +Kederekt Parasite +B +Creature -- Horror +1/1 +Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. +CON-R + +Keen Sense +G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. +PLC-U + +Keen-Eyed Archers +2W +Creature -- Elf Archer +2/2 +Reach (This creature can block creatures with flying.) +P1-C + +Keeneye Aven +3U +Creature -- Bird Soldier +2/3 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +LGN-C, VMA-C + +Keening Apparition +1W +Creature -- Spirit +2/2 +Sacrifice Keening Apparition: Destroy target enchantment. +RTR-C + +Keening Banshee +2BB +Creature -- Spirit +2/2 +Flying +When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. +RAV-U, DDD-U + +Keening Stone +6 +Artifact +{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard. +ROE-R, C16-R + +Keep Watch +2U +Instant +Draw a card for each attacking creature. +JUD-C, HOP-C + +Keeper of Keys +3UU +Creature -- Human Rogue Mutant +4/4 +When Keeper of Keys enters the battlefield, you become the monarch. +At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. +CN2-R + +Keeper of Kookus +R +Creature -- Goblin +1/1 +{R}: Keeper of Kookus gains protection from red until end of turn. +VI-C + +Keeper of Progenitus +3G +Creature -- Elf Druid +1/3 +Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. +ALA-R + +Keeper of Tresserhorn +5B +Creature -- Avatar +6/6 +Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. +AI-R + +Keeper of the Beasts +GG +Creature -- Human Wizard +1/2 +{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token. +EX-U + +Keeper of the Dead +BB +Creature -- Human Wizard +1/2 +{B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. +EX-U + +Keeper of the Flame +RR +Creature -- Human Wizard +1/2 +{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. +EX-U + +Keeper of the Lens +1 +Artifact Creature -- Golem +1/2 +You may look at face-down creatures you don't control. (You may do this at any time.) +DTK-C + +Keeper of the Light +WW +Creature -- Human Wizard +1/2 +{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. +EX-U + +Keeper of the Mind +UU +Creature -- Human Wizard +1/2 +{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. +EX-U + +Keeper of the Nine Gales +2U +Creature -- Bird Wizard +1/2 +Flying +{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. +LGN-R + +Keeper of the Sacred Word +2G +Creature -- Human Druid +2/3 +As Keeper of the Sacred Word comes into play, choose a word. +Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. +UNH-C + +Keepers of the Faith +1WW +Creature -- Human Cleric +2/3 +LE-C, CH-C + +Keepsake Gorgon +3BB +Creature -- Gorgon +2/5 +Deathtouch +{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) +When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. +THS-U, CN2-U + +Kefnet the Mindful +2U +Legendary Creature -- God +5/5 +Flying, indestructible +Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. +{3}{U}: Draw a card, then you may return a land you control to its owner's hand. +AKH-M, MPS_AKH-S + +Kefnet's Last Word +2UU +Sorcery +Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. +HOU-R + +Kefnet's Monument +3 +Legendary Artifact +Blue creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. +AKH-U + +Kei Takahashi +2GW +Legendary Creature -- Human Cleric +2/2 +{T}: Prevent the next 2 damage that would be dealt to target creature this turn. +LE-R, CH-U, ME3-U + +Keiga, the Tide Star +5U +Legendary Creature -- Dragon Spirit +5/5 +Flying +When Keiga, the Tide Star dies, gain control of target creature. +CHK-R, MMA-M + +Keldon Arsonist +2R +Creature -- Human Soldier +1/1 +{1}, Sacrifice two lands: Destroy target land. +PR-U + +Keldon Battlewagon +5 +Artifact Creature -- Juggernaut +0/3 +Trample +Keldon Battlewagon can't block. +When Keldon Battlewagon attacks, sacrifice it at end of combat. +Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +PR-R + +Keldon Berserker +3R +Creature -- Human Soldier Berserker +2/3 +Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. +PR-C + +Keldon Champion +2RR +Creature -- Human Barbarian +3/2 +Haste +Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Keldon Champion enters the battlefield, it deals 3 damage to target player. +UD-U, HOP-U, EMA-U, PD2-U + +Keldon Firebombers +3RR +Creature -- Human Soldier +3/3 +When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. +PR-R + +Keldon Halberdier +4R +Creature -- Human Warrior +4/1 +First strike +Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C + +Keldon Mantle +1R +Enchantment -- Aura +Enchant creature +{B}: Regenerate enchanted creature. +{R}: Enchanted creature gets +1/+0 until end of turn. +{G}: Enchanted creature gains trample until end of turn. +PS-C + +Keldon Marauders +1R +Creature -- Human Warrior +3/3 +Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. +PLC-C, EMA-C, PD2-C + +Keldon Megaliths +Land +Keldon Megaliths enters the battlefield tapped. +{T}: Add {R} to your mana pool. +Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. +FUT-U, DD2-U + +Keldon Necropolis +Legendary Land +{T}: Add {C} to your mana pool. +{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. +IN-R, VMA-R + +Keldon Twilight +1BR +Enchantment +At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. +PS-R + +Keldon Vandals +2R +Creature -- Human Rogue +4/1 +Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Keldon Vandals enters the battlefield, destroy target artifact. +UD-C + +Keldon Warlord +2RR +Creature -- Human Barbarian +*/* +Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, MED-U + +Kelinore Bat +2B +Creature -- Bat +2/1 +Flying +M10-C + +Kelsinko Ranger +W +Creature -- Human +1/1 +{1}{W}: Target green creature gains first strike until end of turn. +IA-C + +Kemba's Legion +5WW +Creature -- Cat Soldier +4/6 +Vigilance +Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion. +MBS-U + +Kemba's Skyguard +1WW +Creature -- Cat Knight +2/2 +Flying +When Kemba's Skyguard enters the battlefield, you gain 2 life. +SOM-C, DDF-C + +Kemba, Kha Regent +1WW +Legendary Creature -- Cat Cleric +2/4 +At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. +SOM-R, C14-R, C17-R + +Kemuri-Onna +4B +Creature -- Spirit +3/3 +When Kemuri-Onna enters the battlefield, target player discards a card. +Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. +SOK-U + +Kentaro, the Smiling Cat +1W +Legendary Creature -- Human Samurai +2/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. +BOK-R + +Kenzo the Hardhearted +W +Legendary Creature -- Human Samurai +3/4 +Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +[Flips from Bushi Tenderfoot.] +CHK-U + +Keranos, God of Storms +3UR +Legendary Enchantment Creature -- God +6/5 +Indestructible +As long as your devotion to blue and red is less than seven, Keranos isn't a creature. +Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. +JOU-M + +Kess, Dissident Mage +1UBR +Legendary Creature -- Human Wizard +3/4 +Flying +During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead. +C17-M + +Kessig +Plane -- Innistrad +Prevent all combat damage that would be dealt by non-Werewolf creatures. +Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. +PC2-C, PCA-C + +Kessig Cagebreakers +4G +Creature -- Human Rogue +3/4 +Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. +ISD-R, C15-R, CMA-R + +Kessig Dire Swine +4GG +Creature -- Boar Horror +6/6 +Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. +SOI-C + +Kessig Forgemaster +1R +Creature -- Human Shaman Werewolf +2/1 +Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. +At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. +[Front face. Transforms into Flameheart Werewolf.] +SOI-U + +Kessig Malcontents +2R +Creature -- Human Warrior +3/1 +When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. +AVR-U + +Kessig Prowler +G +Creature -- Werewolf Horror +2/1 +{4}{G}: Transform Kessig Prowler. +[Front face. Transforms into Sinuous Predator.] +EMN-U + +Kessig Recluse +2GG +Creature -- Spider +2/3 +Reach (This creature can block creatures with flying.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +DKA-C + +Kessig Wolf +2R +Creature -- Wolf +3/1 +{1}{R}: Kessig Wolf gains first strike until end of turn. +ISD-C + +Kessig Wolf Run +Land +{T}: Add {C} to your mana pool. +{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. +ISD-R, V13-M + +Key to the City +2 +Artifact +{T}, Discard a card: Up to one target creature can't be blocked this turn. +Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. +KLD-R + +Keymaster Rogue +3U +Creature -- Human Rogue +3/2 +Keymaster Rogue can't be blocked. +When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. +GTC-C + +Kezzerdrix +2BB +Creature -- Rabbit Beast +4/4 +First strike +At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. +TE-R, VMA-U + +Khabal Ghoul +2B +Creature -- Zombie +1/1 +At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn. +AN-U, MED-R + +Khalni Garden +Land +Khalni Garden enters the battlefield tapped. +When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. +{T}: Add {G} to your mana pool. +WWK-C, ARC-C, PC2-C, C13-C, PCA-C, DDR-C + +Khalni Gem +4 +Artifact +When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. +{T}: Add two mana of any one color to your mana pool. +ZEN-U + +Khalni Heart Expedition +1G +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. +Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +ZEN-C, E01-C, DDP-C + +Khalni Hydra +GGGGGGGG +Creature -- Hydra +8/8 +Khalni Hydra costs {G} less to cast for each green creature you control. +Trample +ROE-M + +Kharasha Foothills +Plane -- Mongseng +Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. +Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. +PC2-C, PCA-C + +Khenra Charioteer +1RG +Creature -- Jackal Warrior +3/3 +Trample +Other creatures you control have trample. +AKH-U + +Khenra Eternal +1B +Creature -- Zombie Jackal Warrior +2/2 +Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) +HOU-C + +Khenra Scrapper +2R +Creature -- Jackal Warrior +2/3 +Menace +You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) +HOU-C + +Kher Keep +Legendary Land +{T}: Add {C} to your mana pool. +{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. +TSP-R, C13-R + +Kheru Bloodsucker +2B +Creature -- Vampire +2/2 +Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. +{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. +KTK-U + +Kheru Dreadmaw +4B +Creature -- Zombie Crocodile +4/4 +Defender +{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +KTK-C + +Kheru Lich Lord +3BGU +Creature -- Zombie Wizard +4/4 +At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. +KTK-R + +Kheru Mind-Eater +2B +Creature -- Vampire +1/3 +Menace +Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from his or her hand face down. +You may look at and play cards exiled with Kheru Mind-Eater. +C17-R + +Kheru Spellsnatcher +3U +Creature -- Naga Wizard +3/3 +Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. +KTK-R + +Kiki-Jiki, Mirror Breaker +2RRR +Legendary Creature -- Goblin Shaman +2/2 +Haste +{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step. +CHK-R, MMA-M, MM2-M, V11-M + +Kiku's Shadow +BB +Sorcery +Target creature deals damage to itself equal to its power. +SOK-U + +Kiku, Night's Flower +BB +Legendary Creature -- Human Assassin +1/1 +{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. +CHK-R + +Kill Shot +2W +Instant +Destroy target attacking creature. +KTK-C, CN2-C + +Kill Switch +3 +Artifact +{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. +NE-R + +Kill! Destroy! +1BB +Instant +Destroy target nonblack creature. +Gotcha -- Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha!" If you do, return Kill! Destroy! from your graveyard to your hand. +UNH-U + +Kill-Suit Cultist +R +Creature -- Goblin Berserker +1/1 +Kill-Suit Cultist attacks each combat if able. +{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. +DIS-C + +Killer Bees +1GG +Creature -- Insect +0/1 +Flying +{G}: Killer Bees gets +1/+1 until end of turn. +LE-R, 4E-U, 5E-U, ME3-U + +Killer Instinct +4RG +Enchantment +At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +GPT-R + +Killer Whale +3UU +Creature -- Whale +3/5 +{U}: Killer Whale gains flying until end of turn. +EX-U, VMA-C + +Killing Glare +XB +Instant +Destroy target creature with power X or less. +GTC-U + +Killing Wave +XB +Sorcery +For each creature, its controller sacrifices it unless he or she pays X life. +AVR-R + +Kiln Fiend +1R +Creature -- Elemental Beast +1/2 +Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. +ROE-C, CN2-C, DDJ-C + +Kiln Walker +3 +Artifact Creature -- Construct +0/3 +Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. +NPH-U + +Kilnmouth Dragon +5RR +Creature -- Dragon +5/5 +Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) +Flying +{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. +LGN-R, ARC-R, DDG-R + +Kilnspire District +Plane -- Ravnica +When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it. +Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player. +PC2-C, PCA-C + +Kin-Tree Invocation +BG +Sorcery +Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. +KTK-U + +Kin-Tree Warden +G +Creature -- Human Warrior +1/1 +{2}: Regenerate Kin-Tree Warden. +Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Kindercatch +3GGG +Creature -- Spirit +6/6 +ISD-C + +Kindle +1R +Instant +Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. +TE-C, VMA-C + +Kindle the Carnage +1RR +Sorcery +Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. +DIS-U + +Kindled Fury +R +Instant +Target creature gets +1/+0 and gains first strike until end of turn. +MOR-C, M10-C, M13-C, DTK-C, HOU-C + +Kindly Stranger +2B +Creature -- Human +2/3 +Delirium -- {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. +[Front face. Transforms into Demon-Possessed Witch.] +SOI-U + +Kindred Boon +2WW +Enchantment +As Kindred Boon enters the battlefield, choose a creature type. +{1}{W}: Put a divinity counter on target creature you control of the chosen type. +Each creature you control with a divinity counter on it has indestructible. +C17-R + +Kindred Charge +4RR +Sorcery +Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. +C17-R + +Kindred Discovery +3UU +Enchantment +As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. +C17-R + +Kindred Dominance +5BB +Sorcery +Choose a creature type. Destroy all creatures that aren't of the chosen type. +C17-R + +Kindred Summons +5GG +Instant +Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. +C17-R + +King Cheetah +3G +Creature -- Cat +3/2 +Flash +VI-C, 9ED-U + +King Crab +4UU +Creature -- Crab +4/5 +{1}{U}, {T}: Put target green creature on top of its owner's library. +UL-U + +King Macar, the Gold-Cursed +2BB +Legendary Creature -- Human +2/3 +Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +JOU-R + +King Suleiman +1W +Creature -- Human +1/1 +{T}: Destroy target Djinn or Efreet. +AN-R + +King's Assassin +1BB +Creature -- Human Assassin +1/1 +{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +P1-R + +Kingfisher +3U +Creature -- Bird +2/2 +Flying +When Kingfisher dies, draw a card. +UD-C + +Kingpin's Pet +1WB +Creature -- Thrull +2/2 +Flying +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-C + +Kinjalli's Caller +W +Creature -- Human Cleric +0/3 +Dinosaur spells you cast cost {1} less to cast. +XLN-C + +Kinjalli's Sunwing +2W +Creature -- Dinosaur +2/3 +Flying +Creatures your opponents control enter the battlefield tapped. +XLN-R + +Kinsbaile Balloonist +3W +Creature -- Kithkin Soldier +2/2 +Flying +Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. +LRW-C + +Kinsbaile Borderguard +1WW +Creature -- Kithkin Soldier +1/1 +Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. +When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it. +MOR-R + +Kinsbaile Cavalier +3W +Creature -- Kithkin Knight +2/2 +Knight creatures you control have double strike. +MOR-R, DDG-R + +Kinsbaile Skirmisher +1W +Creature -- Kithkin Soldier +2/2 +When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. +LRW-C, M15-C, DDO-C + +Kinscaer Harpoonist +3U +Creature -- Kithkin Soldier +2/2 +Flying +Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. +SHM-C + +Kiora's Dismissal +U +Instant +Strive -- Kiora's Dismissal costs {U} more to cast for each target beyond the first. +Return any number of target enchantments to their owners' hands. +JOU-U + +Kiora's Follower +GU +Creature -- Merfolk +2/2 +{T}: Untap another target permanent. +BNG-U, DDO-U + +Kiora, Master of the Depths +2GU +Legendary Planeswalker -- Kiora +4 +[+1]: Untap up to one target creature and up to one target land. +[-2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. +[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens. +BFZ-M + +Kiora, the Crashing Wave +2GU +Legendary Planeswalker -- Kiora +2 +[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. +[-1]: Draw a card. You may play an additional land this turn. +[-5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token." +BNG-M, DDO-M + +Kira, Great Glass-Spinner +1UU +Legendary Creature -- Spirit +2/2 +Flying +Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." +BOK-R, MMA-R + +Kird Ape +R +Creature -- Ape +1/1 +Kird Ape gets +1/+2 as long as you control a Forest. +AN-C, RV-C, 9ED-U, EMA-C, DDH-U, V09-M + +Kird Chieftain +3R +Creature -- Ape +3/3 +Kird Chieftain gets +1/+1 as long as you control a Forest. +{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M15-U + +Kiri-Onna +4U +Creature -- Spirit +2/2 +When Kiri-Onna enters the battlefield, return target creature to its owner's hand. +Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. +SOK-U + +Kirtar's Desire +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard. +OD-C + +Kirtar's Wrath +4WW +Sorcery +Destroy all creatures. They can't be regenerated. +Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. +OD-R, C13-R, CMA-R + +Kismet +3W +Enchantment +Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +LE-U, 4E-U, 5E-U, 6E-U, ME4-R + +Kiss of Death +4BB +Sorcery +Kiss of Death deals 4 damage to target opponent. You gain 4 life. +P2-U + +Kiss of the Amesha +4WU +Sorcery +Target player gains 7 life and draws two cards. +ALA-U + +Kitchen Finks +1(g/w)(g/w) +Creature -- Ouphe +3/2 +When Kitchen Finks enters the battlefield, you gain 2 life. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-U, MMA-U + +Kite Shield +0 +Artifact -- Equipment +Equipped creature gets +0/+3. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +M12-U + +Kitesail +2 +Artifact -- Equipment +Equipped creature gets +1/+0 and has flying. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +WWK-C, M13-U, MM2-C, CN2-C + +Kitesail Apprentice +W +Creature -- Kor Soldier +1/1 +As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. +WWK-C + +Kitesail Freebooter +1B +Creature -- Human Pirate +1/2 +Flying +When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. +XLN-U + +Kitesail Scout +W +Creature -- Kor Scout +1/1 +Flying +BFZ-C + +Kithkin Armor +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by creatures with power 3 or greater. +Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. +WL-C + +Kithkin Daggerdare +1G +Creature -- Kithkin Soldier +1/1 +{G}, {T}: Target attacking creature gets +2/+2 until end of turn. +LRW-C + +Kithkin Greatheart +1W +Creature -- Kithkin Soldier +2/1 +As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. +LRW-C, MMA-C + +Kithkin Harbinger +2W +Creature -- Kithkin Wizard +1/3 +When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Kithkin Healer +2W +Creature -- Kithkin Cleric +2/2 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +LRW-C + +Kithkin Mourncaller +2G +Creature -- Kithkin Scout +2/2 +Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. +LRW-U + +Kithkin Rabble +3W +Creature -- Kithkin +*/* +Vigilance +Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. +SHM-U + +Kithkin Shielddare +1W +Creature -- Kithkin Soldier +1/1 +{W}, {T}: Target blocking creature gets +2/+2 until end of turn. +SHM-C + +Kithkin Spellduster +4W +Creature -- Kithkin Wizard +2/3 +Flying +{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Kithkin Zealot +1W +Creature -- Kithkin Cleric +1/3 +When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. +EVE-C + +Kithkin Zephyrnaut +2W +Creature -- Kithkin Soldier +2/2 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. +MOR-C + +Kitsune Blademaster +2W +Creature -- Fox Samurai +2/2 +First strike +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +CHK-C + +Kitsune Bonesetter +2W +Creature -- Fox Cleric +0/1 +{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. +SOK-C + +Kitsune Dawnblade +4W +Creature -- Fox Samurai +2/3 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +When Kitsune Dawnblade enters the battlefield, you may tap target creature. +SOK-C + +Kitsune Diviner +W +Creature -- Fox Cleric +0/1 +{T}: Tap target Spirit. +CHK-C + +Kitsune Healer +3W +Creature -- Fox Cleric +2/2 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{T}: Prevent all damage that would be dealt to target legendary creature this turn. +CHK-C + +Kitsune Loreweaver +1W +Creature -- Fox Cleric +2/1 +{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. +SOK-C + +Kitsune Mystic +3W +Creature -- Fox Wizard +2/3 +At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. +[Flips into Autumn-Tail, Kitsune Sage.] +CHK-R + +Kitsune Palliator +2W +Creature -- Fox Cleric +0/2 +{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. +BOK-U + +Kitsune Riftwalker +1WW +Creature -- Fox Wizard +2/1 +Protection from Spirits and from Arcane +CHK-C + +Kiyomaro, First to Stand +3WW +Legendary Creature -- Spirit +*/* +Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. +As long as you have four or more cards in hand, Kiyomaro has vigilance. +Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. +SOK-R + +Kjeldoran Dead +B +Creature -- Skeleton +3/1 +When Kjeldoran Dead enters the battlefield, sacrifice a creature. +{B}: Regenerate Kjeldoran Dead. +IA-C, 5E-C, 6E-C, ME2-C + +Kjeldoran Elite Guard +3W +Creature -- Human Soldier +2/2 +{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. +IA-U, ME2-C + +Kjeldoran Escort +2WW +Creature -- Human Soldier +2/3 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +AI-C + +Kjeldoran Frostbeast +3GW +Creature -- Elemental Beast +2/4 +At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. +IA-U, ME3-U + +Kjeldoran Gargoyle +5W +Creature -- Gargoyle +3/3 +Flying, first strike +Whenever Kjeldoran Gargoyle deals damage, you gain that much life. +CSP-U + +Kjeldoran Guard +1W +Creature -- Human Soldier +1/1 +{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. +IA-C + +Kjeldoran Home Guard +3W +Creature -- Human Soldier +1/6 +At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token. +AI-U, ME2-U + +Kjeldoran Javelineer +W +Creature -- Human Soldier +1/2 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. +CSP-C + +Kjeldoran Knight +WW +Creature -- Human Knight +1/1 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. +{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. +IA-R + +Kjeldoran Outpost +Land +If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {W} to your mana pool. +{1}{W}, {T}: Create a 1/1 white Soldier creature token. +AI-R, VMA-R, ME2-R + +Kjeldoran Outrider +1W +Creature -- Human Soldier +2/2 +{W}: Kjeldoran Outrider gets +0/+1 until end of turn. +CSP-C + +Kjeldoran Phalanx +5W +Creature -- Human Soldier +2/5 +First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-R + +Kjeldoran Pride +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2. +{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. +AI-C + +Kjeldoran Royal Guard +3WW +Creature -- Human Soldier +2/5 +{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +IA-R, 5E-R, 6E-R, 7E-R, 10E-R + +Kjeldoran Skycaptain +4W +Creature -- Human Soldier +2/2 +Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-U, 5E-U, ME2-C + +Kjeldoran Skyknight +2W +Creature -- Human Knight +1/1 +Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-C + +Kjeldoran War Cry +1W +Instant +Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. +CSP-C + +Kjeldoran Warrior +W +Creature -- Human Warrior +1/1 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-C + +Knacksaw Clique +3U +Creature -- Faerie Rogue +1/4 +Flying +{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) +SHM-R + +Knight Errant +1W +Creature -- Human Knight +2/2 +P1-C, S99-C, S00-C, 7E-C + +Knight Exemplar +1WW +Creature -- Human Knight +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) +M11-R, DDG-R + +Knight Watch +4W +Sorcery +Create two 2/2 white Knight creature tokens with vigilance. +GTC-C + +Knight of Cliffhaven +1W +Creature -- Kor Knight +2/2 +Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-3} 2/3 Flying +{LEVEL 4+} 4/4 Flying, vigilance +ROE-C, DDG-C, DDP-C + +Knight of Dawn +1WW +Creature -- Human Knight +2/2 +First strike +{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. +TE-U + +Knight of Dusk +1BB +Creature -- Human Knight +2/2 +{B}{B}: Destroy target creature blocking Knight of Dusk. +TE-U, 10E-U + +Knight of Glory +1W +Creature -- Human Knight +2/1 +Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +M13-U + +Knight of Infamy +1B +Creature -- Human Knight +2/1 +Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +M13-U + +Knight of Meadowgrain +WW +Creature -- Kithkin Knight +2/2 +First strike +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +LRW-U, DDG-U + +Knight of New Alara +2GW +Creature -- Human Knight +2/2 +Each other multicolored creature you control gets +1/+1 for each of its colors. +ARB-R + +Knight of Obligation +3W +Creature -- Human Knight +2/4 +Vigilance +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-U + +Knight of Stromgald +BB +Creature -- Human Knight +2/1 +Protection from white +{B}: Knight of Stromgald gains first strike until end of turn. +{B}{B}: Knight of Stromgald gets +1/+0 until end of turn. +IA-U, 5E-U, ME2-U + +Knight of Sursi +3W +Creature -- Human Knight +2/2 +Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +FUT-C + +Knight of Valor +2W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. +VI-C + +Knight of the Hokey Pokey +WW +Summon Knight +2/2 +First strike +{1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. +UG-C + +Knight of the Holy Nimbus +WW +Creature -- Human Rebel Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +If Knight of the Holy Nimbus would be destroyed, regenerate it. +{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. +TSP-U + +Knight of the Mists +2U +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. +VI-C + +Knight of the Pilgrim's Road +2W +Creature -- Human Knight +3/2 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Knight of the Reliquary +1GW +Creature -- Human Knight +2/2 +Knight of the Reliquary gets +1/+1 for each land card in your graveyard. +{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. +CON-R, MMA-R, DDG-M + +Knight of the Skyward Eye +1W +Creature -- Human Knight +2/2 +{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. +ALA-C + +Knight of the White Orchid +WW +Creature -- Human Knight +2/2 +First strike +When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. +ALA-R, ORI-R, DDG-R + +Knight-Captain of Eos +4W +Creature -- Human Knight +2/2 +When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. +{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. +ALA-R + +Knighthood +2W +Enchantment +Creatures you control have first strike. +UL-U, 7E-U + +Knightly Valor +4W +Enchantment -- Aura +Enchant creature +When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) +Enchanted creature gets +2/+2 and has vigilance. +RTR-C, ORI-U + +Knights of Thorn +3W +Creature -- Human Knight +2/2 +Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +DK-R, MED-C + +Knights of the Black Rose +3WB +Creature -- Human Knight +4/4 +When Knights of the Black Rose enters the battlefield, you become the monarch. +Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. +CN2-U + +Knollspine Dragon +5RR +Creature -- Dragon +7/5 +Flying +When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. +SHM-R + +Knollspine Invocation +1RR +Enchantment +{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. +SHM-R + +Knotvine Mystic +RGW +Creature -- Elf Druid +2/2 +{1}, {T}: Add {R}{G}{W} to your mana pool. +CON-U + +Knotvine Paladin +GW +Creature -- Human Knight +2/2 +Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. +ARB-R, DDG-R + +Know Evil +Scheme +When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't target any player more than once. +E01-C + +Know Naught but Fire +Scheme +When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. +ARC-C + +Knowledge Exploitation +5UU +Tribal Sorcery -- Rogue +Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. +MOR-R + +Knowledge Pool +6 +Artifact +Imprint -- When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. +Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. +MBS-R + +Knowledge Vault +4 +Artifact +{2}, {T}: Exile the top card of your library face down. +{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. +When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. +LE-R, ME3-U + +Knowledge and Power +4R +Enchantment +Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. +JOU-U + +Knucklebone Witch +B +Creature -- Goblin Shaman +1/1 +Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. +LRW-R + +Kobold Drill Sergeant +1R +Creature -- Kobold Soldier +1/2 +Other Kobold creatures you control get +0/+1 and have trample. +LE-U, ME3-U + +Kobold Overlord +1R +Creature -- Kobold +1/2 +First strike +Other Kobold creatures you control have first strike. +LE-R, ME3-U + +Kobold Taskmaster +1R +Creature -- Kobold +1/2 +Other Kobold creatures you control get +1/+0. +LE-U, TSP-S, ME3-C + +Kobolds of Kher Keep +0 +Creature -- Kobold +0/1 +[Red color indicator.] +LE-C, ME3-C + +Kodama of the Center Tree +4G +Legendary Creature -- Spirit +*/* +Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. +Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) +BOK-R + +Kodama of the North Tree +2GGG +Legendary Creature -- Spirit +6/4 +Trample +Shroud (This creature can't be the target of spells or abilities.) +CHK-R + +Kodama of the South Tree +2GG +Legendary Creature -- Spirit +4/4 +Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. +CHK-R + +Kodama's Might +G +Instant -- Arcane +Target creature gets +2/+2 until end of turn. +Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Kodama's Reach +2G +Sorcery -- Arcane +Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. +CHK-C, CMD-C, MMA-C, C15-C, C16-C, C17-C + +Kokusho, the Evening Star +4BB +Legendary Creature -- Dragon Spirit +5/5 +Flying +When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. +CHK-R, MMA-M, DRB-R + +Kolaghan Aspirant +1R +Creature -- Human Warrior +2/1 +Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. +DTK-C + +Kolaghan Forerunners +2R +Creature -- Human Berserker +*/3 +Trample +Kolaghan Forerunners's power is equal to the number of creatures you control. +Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-U + +Kolaghan Monument +3 +Artifact +{T}: Add {B} or {R} to your mana pool. +{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. +DTK-U + +Kolaghan Skirmisher +1B +Creature -- Human Warrior +2/2 +Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-C + +Kolaghan Stormsinger +R +Creature -- Human Shaman +1/1 +Haste +Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. +DTK-C + +Kolaghan's Command +1BR +Instant +Choose two -- +· Return target creature card from your graveyard to your hand. +· Target player discards a card. +· Destroy target artifact. +· Kolaghan's Command deals 2 damage to target creature or player. +DTK-R + +Kolaghan, the Storm's Fury +3BR +Legendary Creature -- Dragon +4/5 +Flying +Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. +Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-R, C17-R + +Konda's Banner +2 +Legendary Artifact -- Equipment +Konda's Banner can be attached only to a legendary creature. +Creatures that share a color with equipped creature get +1/+1. +Creatures that share a creature type with equipped creature get +1/+1. +Equip {2} +CHK-R + +Konda's Hatamoto +1W +Creature -- Human Samurai +1/2 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) +CHK-U + +Konda, Lord of Eiganjo +5WW +Legendary Creature -- Human Samurai +3/3 +Vigilance, indestructible +Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) +CHK-R + +Kongming's Contraptions +3W +Creature -- Human Soldier +2/4 +{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. +P3K-R + +Kongming, "Sleeping Dragon" +2WW +Legendary Creature -- Human Advisor +2/2 +Other creatures you control get +1/+1. +P3K-R, C13-R, VMA-R, ME3-R + +Kookus +3RR +Creature -- Djinn +3/5 +Trample +At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. +{R}: Kookus gets +1/+0 until end of turn. +VI-R + +Kopala, Warden of Waves +1UU +Legendary Creature -- Merfolk Wizard +2/2 +Spells your opponents cast that target a Merfolk you control cost {2} more to cast. +Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. +XLN-R + +Kor Aeronaut +WW +Creature -- Kor Soldier +2/2 +Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) +Flying +When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. +ZEN-U, DDF-U + +Kor Bladewhirl +1W +Creature -- Kor Soldier Ally +2/2 +Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. +BFZ-U + +Kor Cartographer +3W +Creature -- Kor Scout +2/2 +When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. +ZEN-C, DDI-C + +Kor Castigator +1W +Creature -- Kor Wizard Ally +3/1 +Kor Castigator can't be blocked by Eldrazi Scions. +BFZ-C + +Kor Chant +2W +Instant +All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +EX-C, CNS-C + +Kor Dirge +2B +Instant +All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +PLC-U + +Kor Duelist +W +Creature -- Kor Soldier +1/1 +As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) +ZEN-U, MM2-U + +Kor Entanglers +4W +Creature -- Kor Soldier Ally +3/4 +Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. +BFZ-U + +Kor Firewalker +WW +Creature -- Kor Soldier +2/2 +Protection from red +Whenever a player casts a red spell, you may gain 1 life. +WWK-U + +Kor Haven +Legendary Land +{T}: Add {C} to your mana pool. +{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. +NE-R, EXP-M + +Kor Hookmaster +2W +Creature -- Kor Soldier +2/2 +When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +ZEN-C, EMA-C, MM3-C, DDF-C, DDN-C + +Kor Line-Slinger +1W +Creature -- Kor Scout +0/1 +{T}: Tap target creature with power 3 or less. +ROE-C + +Kor Outfitter +WW +Creature -- Kor Soldier +2/2 +When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. +ZEN-C + +Kor Sanctifiers +2W +Creature -- Kor Cleric +2/3 +Kicker {W} (You may pay an additional {W} as you cast this spell.) +When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. +HOP-C, ZEN-C, C14-C, C15-C + +Kor Scythemaster +2W +Creature -- Kor Soldier Ally +3/1 +Kor Scythemaster has first strike as long as it's attacking. +OGW-C + +Kor Sky Climber +2W +Creature -- Kor Soldier Ally +3/2 +{1}{W}: Kor Sky Climber gains flying until end of turn. +OGW-C + +Kor Skyfisher +1W +Creature -- Kor Soldier +2/3 +Flying +When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. +ZEN-C, MM3-C, DDF-C, DDO-C + +Kor Spiritdancer +1W +Creature -- Kor Wizard +0/2 +Kor Spiritdancer gets +2/+2 for each Aura attached to it. +Whenever you cast an Aura spell, you may draw a card. +ROE-R, PC2-R, PCA-R + +Korlash, Heir to Blackblade +2BB +Legendary Creature -- Zombie Warrior +*/* +Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. +{1}{B}: Regenerate Korlash. +Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. +FUT-R + +Kormus Bell +4 +Artifact +All Swamps are 1/1 black creatures that are still lands. +A-R, B-R, U-R, RV-R, 4E-R, ME4-R + +Korozda Gorgon +3BG +Creature -- Gorgon +2/5 +Deathtouch +{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. +DGM-U + +Korozda Guildmage +BG +Creature -- Elf Shaman +2/2 +{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness. +RTR-U, C15-U, C16-U, CMA-U, DDJ-U + +Korozda Monitor +2GG +Creature -- Lizard +3/3 +Trample +Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-C + +Koskun Falls +2BB +World Enchantment +At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. +Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +HL-R + +Koskun Keep +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add {R} to your mana pool. +{2}, {T}: Add {B} or {G} to your mana pool. +HL-U + +Koth of the Hammer +2RR +Legendary Planeswalker -- Koth +3 +[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. +[-2]: Add {R} to your mana pool for each Mountain you control. +[-5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" +SOM-M, DDI-M + +Koth's Courier +1RR +Creature -- Human Rogue +2/3 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +MBS-C + +Kothophed, Soul Hoarder +4BB +Legendary Creature -- Demon +6/6 +Flying +Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. +ORI-R + +Kozilek's Channeler +5 +Creature -- Eldrazi +4/4 +{T}: Add {C}{C} to your mana pool. +BFZ-C + +Kozilek's Pathfinder +6 +Creature -- Eldrazi +5/5 +{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) +OGW-C + +Kozilek's Predator +3G +Creature -- Eldrazi Drone +3/3 +When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-C, MM2-C + +Kozilek's Return +2R +Instant +Devoid (This card has no color.) +Kozilek's Return deals 2 damage to each creature. +Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. +OGW-M + +Kozilek's Sentinel +1R +Creature -- Eldrazi Drone +1/4 +Devoid (This card has no color.) +Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. +BFZ-C + +Kozilek's Shrieker +2B +Creature -- Eldrazi Drone +3/2 +Devoid (This card has no color.) +{C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) +OGW-C + +Kozilek's Translator +4B +Creature -- Eldrazi Drone +3/5 +Devoid (This card has no color.) +Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) +OGW-C + +Kozilek, Butcher of Truth +10 +Legendary Creature -- Eldrazi +12/12 +When you cast Kozilek, Butcher of Truth, draw four cards. +Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) +When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +ROE-M, MM2-M + +Kozilek, the Great Distortion +8CC +Legendary Creature -- Eldrazi +12/12 +When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with converted mana cost X: Counter target spell with converted mana cost X. +OGW-M + +Kragma Butcher +2R +Creature -- Minotaur Warrior +2/3 +Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. +BNG-C + +Kragma Warcaller +3BR +Creature -- Minotaur Warrior +2/3 +Minotaur creatures you control have haste. +Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. +THS-U + +Kraken Hatchling +U +Creature -- Kraken +0/4 +ZEN-C, M13-C, MM3-C + +Kraken of the Straits +5UU +Creature -- Kraken +6/6 +Creatures with power less than the number of Islands you control can't block Kraken of the Straits. +BNG-U + +Kraken's Eye +2 +Artifact +Whenever a player casts a blue spell, you may gain 1 life. +DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U + +Krakilin +XGG +Creature -- Beast +0/0 +Krakilin enters the battlefield with X +1/+1 counters on it. +{1}{G}: Regenerate Krakilin. +TE-U + +Krallenhorde Howler +Creature -- Werewolf +3/3 +Creature spells you cast cost {1} less to cast. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. +[Green color indicator. Back face. Transforms into Duskwatch Recruiter.] +SOI-U + +Krallenhorde Killer +Creature -- Werewolf +2/2 +{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. +[Green color indicator. Back face. Transforms into Wolfbitten Captive.] +DKA-R + +Krallenhorde Wantons +Creature -- Werewolf +7/7 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. +[Green color indicator. Back face. Transforms into Grizzled Outcasts.] +ISD-C + +Kranioceros +4R +Creature -- Beast +5/2 +{1}{W}: Kranioceros gets +0/+3 until end of turn. +CON-C + +Krark's Thumb +2 +Legendary Artifact +If you would flip a coin, instead flip two coins and ignore one. +MRD-R + +Krark-Clan Engineers +3R +Creature -- Goblin Artificer +2/2 +{R}, Sacrifice two artifacts: Destroy target artifact. +5DN-U + +Krark-Clan Grunt +2R +Creature -- Goblin Warrior +2/2 +Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. +MRD-C + +Krark-Clan Ironworks +4 +Artifact +Sacrifice an artifact: Add {C}{C} to your mana pool. +5DN-U + +Krark-Clan Ogre +3RR +Creature -- Ogre +3/3 +{R}, Sacrifice an artifact: Target creature can't block this turn. +5DN-C + +Krark-Clan Shaman +R +Creature -- Goblin Shaman +1/1 +Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. +MRD-C + +Krark-Clan Stoker +2R +Creature -- Goblin Shaman +2/2 +{T}, Sacrifice an artifact: Add {R}{R} to your mana pool. +DST-C + +Krasis Incubation +2GU +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. +DGM-U + +Kraul Warrior +1G +Creature -- Insect Warrior +2/2 +{5}{G}: Kraul Warrior gets +3/+3 until end of turn. +DGM-C + +Kraum, Ludevic's Opus +3UR +Legendary Creature -- Zombie Horror +4/4 +Flying, haste +Whenever an opponent casts his or her second spell each turn, draw a card. +Partner (You can have two commanders if both have partner.) +C16-R + +Krazy Kow +3R +Summon Cow +3/3 +During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. +UG-C + +Krenko's Command +1R +Sorcery +Create two 1/1 red Goblin creature tokens. +M13-C, DDN-C + +Krenko's Enforcer +1RR +Creature -- Goblin Warrior +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +M15-C + +Krenko, Mob Boss +2RR +Legendary Creature -- Goblin Warrior +3/3 +{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. +M13-R, DDN-R + +Kresh the Bloodbraided +2BRG +Legendary Creature -- Human Warrior +3/3 +Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. +ALA-M, V11-M + +Kresh the Bloodbraided Avatar +Vanguard ++1/-3 +Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power. +ALA-P + +Kris Mage +R +Creature -- Human Spellshaper +1/1 +{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. +MM-C + +Krond the Dawn-Clad +GGGWWW +Legendary Creature -- Archon +6/6 +Flying, vigilance +Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. +PC2-M, PCA-M + +Krosa +Plane -- Dominaria +All creatures get +2/+2. +Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G} to your mana pool. +HOP-C, PCA-C + +Krosan Archer +3G +Creature -- Centaur Archer +2/3 +Reach (This creature can block creatures with flying.) +{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. +OD-C + +Krosan Avenger +2G +Creature -- Human Druid +3/1 +Trample +Threshold -- {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. +OD-C + +Krosan Beast +3G +Creature -- Squirrel Beast +1/1 +Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. +OD-R + +Krosan Cloudscraper +7GGG +Creature -- Beast Mutant +13/13 +At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. +Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-R, TSP-S + +Krosan Colossus +6GGG +Creature -- Beast +9/9 +Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Krosan Constrictor +3G +Creature -- Snake +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{T}: Target black creature gets -2/-0 until end of turn. +TOR-C + +Krosan Drover +3G +Creature -- Elf +2/2 +Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast. +SCG-C + +Krosan Grip +2G +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Destroy target artifact or enchantment. +TSP-U, MMA-U, C13-U, C15-U, CMA-U + +Krosan Groundshaker +4GGG +Creature -- Beast +6/6 +{G}: Target Beast creature gains trample until end of turn. +ONS-U + +Krosan Reclamation +1G +Instant +Target player shuffles up to two target cards from his or her graveyard into his or her library. +Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-U + +Krosan Restorer +2G +Creature -- Human Druid +1/2 +{T}: Untap target land. +Threshold -- {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. +TOR-C + +Krosan Tusker +5GG +Creature -- Boar Beast +6/5 +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. +ONS-C, ARC-C, CMD-C, C13-C, VMA-C, DDD-C, DDL-C + +Krosan Verge +Land +Krosan Verge enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. +JUD-U, ARC-U, PC2-U, C16-U, PCA-U, C17-U + +Krosan Vorine +3G +Creature -- Cat Beast +3/2 +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +Krosan Vorine can't be blocked by more than one creature. +LGN-C, VMA-C + +Krosan Warchief +2G +Creature -- Beast +2/2 +Beast spells you cast cost {1} less to cast. +{1}{G}: Regenerate target Beast. +SCG-U, C13-U + +Krosan Wayfarer +G +Creature -- Human Druid +1/1 +Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. +JUD-C + +Krovikan Elementalist +BB +Creature -- Human Wizard +1/1 +{2}{R}: Target creature gets +1/+0 until end of turn. +{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. +IA-U + +Krovikan Fetish +2B +Enchantment -- Aura +Enchant creature +When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. +Enchanted creature gets +1/+1. +IA-C, 5E-C, ME2-C + +Krovikan Horror +3B +Creature -- Horror Spirit +2/2 +At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. +{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. +AI-R, ME2-R + +Krovikan Mist +1U +Creature -- Illusion +*/* +Flying +Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. +CSP-C, DDM-C + +Krovikan Plague +2B +Enchantment -- Aura +Enchant non-Wall creature you control +When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. +Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped. +AI-U + +Krovikan Rot +2B +Instant +Destroy target creature with power 2 or less. +Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-U + +Krovikan Scoundrel +1B +Creature -- Human Rogue +2/1 +CSP-C + +Krovikan Sorcerer +2U +Creature -- Human Wizard +1/1 +{T}, Discard a nonblack card: Draw a card. +{T}, Discard a black card: Draw two cards, then discard one of them. +IA-C, 5E-C, VMA-C, ME2-C + +Krovikan Vampire +3BB +Creature -- Vampire +3/3 +At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. +IA-U, ME2-U + +Krovikan Whispers +3U +Enchantment -- Aura +Enchant creature +Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +You control enchanted creature. +When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +CSP-U + +Kruin Outlaw +1RR +Creature -- Human Rogue Werewolf +2/2 +First strike +At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. +[Front face. Transforms into Terror of Kruin Pass.] +ISD-R + +Kruin Striker +1R +Creature -- Human Warrior +2/1 +Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. +AVR-C, DDS-C + +Krumar Bond-Kin +3BB +Creature -- Orc Warrior +5/3 +Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Kruphix's Insight +2G +Sorcery +Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. +JOU-C + +Kruphix, God of Horizons +3GU +Legendary Enchantment Creature -- God +4/7 +Indestructible +As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. +You have no maximum hand size. +If unused mana would empty from your mana pool, that mana becomes colorless instead. +JOU-M + +Kry Shield +2 +Artifact +{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. +LE-U + +Kudzu +1GG +Enchantment -- Aura +Enchant land +When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. +A-R, B-R, U-R, RV-R, ME4-U + +Kujar Seedsculptor +1G +Creature -- Elf Druid +1/2 +When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. +KLD-C + +Kukemssa Pirates +3U +Creature -- Human Pirate +2/2 +Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. +MI-R + +Kukemssa Serpent +3U +Creature -- Serpent +4/3 +Kukemssa Serpent can't attack unless defending player controls an Island. +{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. +When you control no Islands, sacrifice Kukemssa Serpent. +MI-C + +Kuldotha Flamefiend +4RR +Creature -- Elemental +4/4 +When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. +MBS-U + +Kuldotha Forgemaster +5 +Artifact Creature -- Construct +3/5 +{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. +SOM-R + +Kuldotha Phoenix +2RRR +Creature -- Phoenix +4/4 +Flying, haste +Metalcraft -- {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. +SOM-R + +Kuldotha Rebirth +R +Sorcery +As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. +Create three 1/1 red Goblin creature tokens. +SOM-C + +Kuldotha Ringleader +4R +Creature -- Giant Berserker +4/4 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Kuldotha Ringleader attacks each combat if able. +MBS-C + +Kulrath Knight +3(b/r)(b/r) +Creature -- Elemental Knight +3/3 +Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Creatures your opponents control with counters on them can't attack or block. +SHM-U + +Kumano's Blessing +2R +Enchantment -- Aura +Flash +Enchant creature +If a creature dealt damage by enchanted creature this turn would die, exile it instead. +BOK-C + +Kumano's Pupils +4R +Creature -- Human Shaman +3/3 +If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. +CHK-U + +Kumano, Master Yamabushi +3RR +Legendary Creature -- Human Shaman +4/4 +{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. +If a creature dealt damage by Kumano this turn would die, exile it instead. +CHK-R + +Kumena's Speaker +G +Creature -- Merfolk Shaman +1/1 +Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. +XLN-U + +Kuon's Essence +BBB +Legendary Enchantment +At the beginning of each player's upkeep, that player sacrifices a creature. +[Flips from Kuon, Ogre Ascendant.] +SOK-R + +Kuon, Ogre Ascendant +BBB +Legendary Creature -- Ogre Monk +2/4 +At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant. +[Flips into Kuon's Essence.] +SOK-R + +Kurgadon +4G +Creature -- Beast +3/3 +Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon. +SCG-U + +Kurkesh, Onakke Ancient +2RR +Legendary Creature -- Ogre Spirit +4/3 +Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. +M15-R + +Kuro's Taken +1B +Creature -- Rat Samurai +1/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{1}{B}: Regenerate Kuro's Taken. +SOK-C + +Kuro, Pitlord +6BBB +Legendary Creature -- Demon Spirit +9/9 +At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. +Pay 1 life: Target creature gets -1/-1 until end of turn. +CHK-R, DDC-R + +Kusari-Gama +3 +Artifact -- Equipment +Equipped creature has "{2}: This creature gets +1/+0 until end of turn." +Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +CHK-R + +Kydele, Chosen of Kruphix +2GU +Legendary Creature -- Human Wizard +2/3 +{T}: Add {C} to your mana pool for each card you've drawn this turn. +Partner (You can have two commanders if both have partner.) +C16-M + +Kynaios and Tiro of Meletis +RGWU +Legendary Creature -- Human Soldier +2/8 +At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. +C16-M + +Kyoki, Sanity's Eclipse +4BB +Legendary Creature -- Demon Spirit +6/4 +Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. +BOK-R + +Kyren Archive +3 +Artifact +At the beginning of your upkeep, you may exile the top card of your library face down. +{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. +MM-R + +Kyren Glider +1R +Creature -- Goblin +1/1 +Flying +Kyren Glider can't block. +MM-C + +Kyren Legate +1R +Creature -- Goblin +1/1 +Haste +If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. +MM-U + +Kyren Negotiations +2RR +Enchantment +Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. +MM-U + +Kyren Sniper +2R +Creature -- Goblin +1/1 +At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. +MM-C + +Kyren Toy +3 +Artifact +{1}, {T}: Put a charge counter on Kyren Toy. +{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} to your mana pool equal to X plus one. +MM-R + +Kyscu Drake +3G +Creature -- Drake +2/2 +Flying +{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. +Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. +VI-U + +Kytheon's Irregulars +2WW +Creature -- Human Soldier +4/3 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +{W}{W}: Tap target creature. +ORI-R + +Kytheon's Tactics +1WW +Sorcery +Creatures you control get +2/+1 until end of turn. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) +ORI-C + +Kytheon, Hero of Akros +W +Legendary Creature -- Human Soldier +2/1 +At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. +{2}{W}: Kytheon gains indestructible until end of turn. +[Front face. Transforms into Gideon, Battle-Forged.] +ORI-M + +Lab Rats +B +Sorcery +Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) +Create a 1/1 black Rat creature token. +ST-C + +Laboratory Brute +3U +Creature -- Zombie Horror +3/3 +When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. +EMN-C + +Laboratory Maniac +2U +Creature -- Human Wizard +2/2 +If you would draw a card while your library has no cards in it, you win the game instead. +ISD-R + +Labyrinth Champion +3R +Creature -- Human Warrior +2/2 +Heroic -- Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. +THS-R + +Labyrinth Guardian +1U +Creature -- Illusion Warrior +2/3 +When Labyrinth Guardian becomes the target of a spell, sacrifice it. +Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) +AKH-U + +Labyrinth Minotaur +3U +Creature -- Minotaur +1/4 +Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. +HL-C, 5E-C, ME3-C + +Laccolith Grunt +2R +Creature -- Beast +2/2 +Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. +NE-C + +Laccolith Rig +R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. +NE-C + +Laccolith Titan +5RR +Creature -- Beast +6/6 +Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. +NE-R + +Laccolith Warrior +2RR +Creature -- Beast Warrior +3/3 +Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. +NE-U + +Laccolith Whelp +R +Creature -- Beast +1/1 +Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. +NE-C + +Lace with Moonglove +2G +Instant +Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) +Draw a card. +LRW-C, CN2-C + +Ladies' Knight +3W +Creature -- Human Knight +2/2 +Flying +Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) +UNH-U + +Lady Caleria +3GGWW +Legendary Creature -- Human Archer +3/6 +{T}: Lady Caleria deals 3 damage to target attacking or blocking creature. +LE-R, ME3-U + +Lady Evangela +WUB +Legendary Creature -- Human Cleric +1/2 +{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +LE-R, ME3-U + +Lady Orca +5BR +Legendary Creature -- Demon +7/4 +LE-U, ME3-C + +Lady Sun +1UU +Legendary Creature -- Human Advisor +1/1 +{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Lady Zhurong, Warrior Queen +4G +Legendary Creature -- Human Soldier Warrior +4/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-R + +Lagac Lizard +3R +Creature -- Lizard +3/3 +ROE-C + +Lagonna-Band Elder +2W +Creature -- Centaur Advisor +3/2 +When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. +THS-C + +Lagonna-Band Trailblazer +W +Creature -- Centaur Scout +0/4 +Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. +JOU-C + +Lair Delve +2G +Sorcery +Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. +AVR-C + +Lair of the Ashen Idol +Plane -- Azgol +At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. +Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token. +PC2-C, PCA-C + +Lairwatch Giant +5W +Creature -- Giant Warrior +5/3 +Lairwatch Giant can block an additional creature each combat. +Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. +LRW-C + +Lake of the Dead +Land +If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {B} to your mana pool. +{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. +AI-R, VMA-R, MED-R + +Lambholt Butcher +Creature -- Werewolf +4/4 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. +[Green color indicator. Back face. Transforms into Lambholt Pacifist.] +SOI-U + +Lambholt Elder +2G +Creature -- Human Werewolf +1/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. +[Front face. Transforms into Silverpelt Werewolf.] +DKA-U + +Lambholt Pacifist +1G +Creature -- Human Shaman Werewolf +3/3 +Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. +At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. +[Front face. Transforms into Lambholt Butcher.] +SOI-U + +Lammastide Weave +1G +Instant +Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you gain life equal to its converted mana cost. +Draw a card. +LRW-U + +Lamplighter of Selhoff +4U +Creature -- Zombie Horror +3/5 +When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. +SOI-C + +Lance +W +Enchantment -- Aura +Enchant creature +Enchanted creature has first strike. +A-U, B-U, U-U, RV-U + +Lancers en-Kor +3WW +Creature -- Kor Soldier +3/3 +Trample +{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. +ST-U + +Land Aid '04 +GG +Sorcery +Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. +UNH-C + +Land Cap +Land +Land Cap doesn't untap during your untap step if it has a depletion counter on it. +At the beginning of your upkeep, remove a depletion counter from Land Cap. +{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. +IA-R + +Land Equilibrium +2UU +Enchantment +If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. +LE-R, ME3-R + +Land Grant +1G +Sorcery +If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. +Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. +MM-C + +Land Leeches +1GG +Creature -- Leech +2/2 +First strike +DK-C, 4E-C + +Land Tax +W +Enchantment +At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. +LE-U, 4E-R, ME3-R + +Land's Edge +1RR +World Enchantment +Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. +LE-R, CH-R + +Landbind Ritual +3WW +Sorcery +You gain 2 life for each Plains you control. +ZEN-U + +Landfill +4R +Sorcery +Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. +UG-R + +Landslide +R +Sorcery +Sacrifice any number of Mountains. Landslide deals that much damage to target player. +UD-U + +Languish +2BB +Sorcery +All creatures get -4/-4 until end of turn. +ORI-R, C16-R + +Lantern Kami +W +Creature -- Spirit +1/1 +Flying +CHK-C + +Lantern Scout +2W +Creature -- Human Scout Ally +3/2 +Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. +BFZ-R + +Lantern Spirit +2U +Creature -- Spirit +2/1 +Flying +{U}: Return Lantern Spirit to its owner's hand. +ISD-U + +Lantern of Insight +1 +Artifact +Players play with the top card of their libraries revealed. +{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. +5DN-U + +Lantern-Lit Graveyard +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. +CHK-U + +Lapis Lazuli Talisman +2 +Artifact +Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. +IA-U + +Lapse of Certainty +2W +Instant +Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +CON-C + +Laquatus's Champion +4BB +Creature -- Nightmare Horror +6/3 +When Laquatus's Champion enters the battlefield, target player loses 6 life. +When Laquatus's Champion leaves the battlefield, that player gains 6 life. +{B}: Regenerate Laquatus's Champion. +TOR-R, VMA-R + +Laquatus's Creativity +4U +Sorcery +Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. +OD-U + +Laquatus's Disdain +1U +Instant +Counter target spell cast from a graveyard. +Draw a card. +JUD-U + +Larceny +3BB +Enchantment +Whenever a creature you control deals combat damage to a player, that player discards a card. +MM-U, 8ED-R + +Larger Than Life +1G +Sorcery +Target creature gets +4/+4 and gains trample until end of turn. +KLD-C + +Lash Out +1R +Instant +Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C, CMD-C + +Lash of the Whip +4B +Instant +Target creature gets -4/-4 until end of turn. +THS-C + +Lashknife +1W +Enchantment -- Aura +If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. +Enchant creature +Enchanted creature has first strike. +NE-C + +Lashknife Barrier +2W +Enchantment +When Lashknife Barrier enters the battlefield, draw a card. +If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. +PS-U + +Lashweed Lurker +8 +Creature -- Eldrazi Horror +5/4 +Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. +EMN-U + +Lashwrithe +4 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +1/+1 for each Swamp you control. +Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.) +NPH-R, C14-R + +Last Breath +1W +Instant +Exile target creature with power 2 or less. Its controller gains 4 life. +MM-U, SHM-C, THS-C + +Last Caress +2B +Sorcery +Target player loses 1 life and you gain 1 life. +Draw a card. +AP-C + +Last Chance +RR +Sorcery +Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +P1-R, S99-R, ME4-R + +Last Gasp +1B +Instant +Target creature gets -3/-3 until end of turn. +RAV-C + +Last Kiss +2B +Instant +Last Kiss deals 2 damage to target creature and you gain 2 life. +ROE-C, DDM-C + +Last Laugh +2BB +Enchantment +Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. +When no creatures are on the battlefield, sacrifice Last Laugh. +TOR-R + +Last Rites +2B +Sorcery +Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. +OD-C, PD3-C + +Last Stand +WUBRG +Sorcery +Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. +AP-R, PC2-R, PCA-R + +Last Thoughts +3U +Sorcery +Draw a card. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-C + +Last Word +2UU +Instant +Last Word can't be countered by spells or abilities. +Counter target spell. +DST-R + +Last-Ditch Effort +R +Instant +Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. +UL-U + +Lat-Nam's Legacy +1U +Instant +Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. +AI-C, ME2-C + +Latch Seeker +1UU +Creature -- Spirit +3/1 +Latch Seeker can't be blocked. +AVR-U + +Latchkey Faerie +3U +Creature -- Faerie Rogue +3/1 +Flying +Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) +When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. +MOR-C, MMA-C + +Lathnu Hellion +2R +Creature -- Hellion +4/4 +Haste +When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). +At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. +KLD-R + +Lathnu Sailback +4R +Creature -- Lizard +5/4 +AER-C + +Latulla's Orders +1R +Enchantment -- Aura +Flash +Enchant creature +Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. +PR-C + +Latulla, Keldon Overseer +3RR +Legendary Creature -- Human Spellshaper +3/3 +{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. +PR-R + +Laughing Hyena +1G +Creature -- Hyena +2/2 +Gotcha -- Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand. +UNH-C + +Launch +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. +US-C + +Launch Party +3B +Instant +As an additional cost to cast Launch Party, sacrifice a creature. +Destroy target creature. Its controller loses 2 life. +RTR-C + +Launch the Fleet +W +Sorcery +Strive -- Launch the Fleet costs {1} more to cast for each target beyond the first. +Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." +JOU-R + +Lava Axe +4R +Sorcery +Lava Axe deals 5 damage to target player. +P1-C, P2-C, UL-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M14-C, M15-C + +Lava Blister +1R +Sorcery +Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. +OD-U + +Lava Burst +XR +Sorcery +Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. +IA-C, ME2-U + +Lava Dart +R +Instant +Lava Dart deals 1 damage to target creature or player. +Flashback--Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Lava Flow +3RR +Sorcery +Destroy target creature or land. +P1-U, ME4-C + +Lava Hounds +2RR +Creature -- Hound +4/4 +Haste +When Lava Hounds enters the battlefield, it deals 4 damage to you. +WL-U, 8ED-R + +Lava Runner +1RR +Creature -- Lizard +2/2 +Haste +Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. +MM-R + +Lava Spike +R +Sorcery -- Arcane +Lava Spike deals 3 damage to target player. +CHK-C, MMA-C + +Lava Storm +3RR +Instant +Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. +WL-C + +Lava Tubes +Land +Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. +At the beginning of your upkeep, remove a depletion counter from Lava Tubes. +{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. +IA-R + +Lava Zombie +1BR +Creature -- Zombie +4/3 +When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. +{2}: Lava Zombie gets +1/+0 until end of turn. +PS-C + +Lavaball Trap +6RR +Instant -- Trap +If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. +Destroy two target lands. Lavaball Trap deals 4 damage to each creature. +ZEN-R + +Lavaborn Muse +3R +Creature -- Spirit +3/3 +At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. +LGN-R, 10E-R, DDK-R + +Lavaclaw Reaches +Land +Lavaclaw Reaches enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. +WWK-R + +Lavacore Elemental +2R +Creature -- Elemental +5/3 +Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. +PLC-U + +Lavafume Invoker +2R +Creature -- Goblin Shaman +2/2 +{8}: Creatures you control get +3/+0 until end of turn. +ROE-C + +Lavalanche +XBRG +Sorcery +Lavalanche deals X damage to target player and each creature he or she controls. +ARB-R, C16-R + +Lavamancer's Skill +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target creature." +As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." +ONS-C + +Lavastep Raider +R +Creature -- Goblin Warrior +1/2 +{2}{R}: Lavastep Raider gets +2/+0 until end of turn. +BFZ-C + +Lavinia of the Tenth +3WU +Legendary Creature -- Human Soldier +4/4 +Protection from red +When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) +DGM-R + +Lawbringer +2W +Creature -- Kor Rebel +2/2 +{T}, Sacrifice Lawbringer: Exile target red creature. +NE-C + +Lawless Broker +2B +Creature -- Aetherborn Rogue +3/2 +When Lawless Broker dies, put a +1/+1 counter on target creature you control. +KLD-C + +Lay Bare +2UU +Instant +Counter target spell. Look at its controller's hand. +ROE-C + +Lay Bare the Heart +1B +Sorcery +Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card. +AKH-U + +Lay Claim +5UU +Enchantment -- Aura +Enchant permanent +You control enchanted permanent. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-U + +Lay Waste +3R +Sorcery +Destroy target land. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, ONS-C + +Lay of the Land +G +Sorcery +Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +AP-C, M14-C, CN2-C + +Lazav, Dimir Mastermind +UUBB +Legendary Creature -- Shapeshifter +3/3 +Hexproof +Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. +GTC-M + +Lead +3G +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +All creatures able to block target creature this turn do so. +[This is half of the split card Destined // Lead.] +AKH-U + +Lead Astray +1W +Instant +Tap up to two target creatures. +JUD-C + +Lead Golem +5 +Artifact Creature -- Golem +3/5 +Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. +MI-U, 6E-U + +Lead by Example +1G +Instant +Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +OGW-C + +Lead the Stampede +2G +Sorcery +Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +MBS-U, CNS-U, DDH-U + +Lead-Belly Chimera +4 +Artifact Creature -- Chimera +2/2 +Trample +Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) +VI-U + +Leaden Fists +2U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. +FUT-C + +Leaden Myr +2 +Artifact Creature -- Myr +1/1 +{T}: Add {B} to your mana pool. +MRD-C, HOP-C, SOM-C + +Leaf Arrow +G +Instant +Leaf Arrow deals 3 damage to target creature with flying. +ROE-C + +Leaf Dancer +1GG +Creature -- Centaur +2/2 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +OD-C + +Leaf Gilder +1G +Creature -- Elf Druid +2/1 +{T}: Add {G} to your mana pool. +LRW-C, ARC-C, ORI-C + +Leaf-Crowned Elder +2GG +Creature -- Treefolk Shaman +3/5 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. +MOR-R + +Leafcrown Dryad +1G +Enchantment Creature -- Nymph Dryad +2/2 +Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Reach +Enchanted creature gets +2/+2 and has reach. +THS-C + +Leafdrake Roost +3GU +Enchantment -- Aura +Enchant land +Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying." +DIS-U, C13-U, CMA-U + +Leap +U +Instant +Target creature gains flying until end of turn. +Draw a card. +ST-C + +Leap of Faith +2W +Instant +Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. +AVR-C + +Leap of Flame +UR +Instant +Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Target creature gets +1/+0 and gains flying and first strike until end of turn. +GPT-C + +Leaping Lizard +1GG +Creature -- Lizard +2/3 +{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. +HL-C, ME2-C + +Leaping Master +1R +Creature -- Human Monk +2/1 +{2}{W}: Leaping Master gains flying until end of turn. +KTK-C + +Learn from the Past +3U +Instant +Target player shuffles his or her graveyard into his or her library. +Draw a card. +DTK-U + +Leashling +6 +Artifact Creature -- Hound +3/3 +Put a card from your hand on top of your library: Return Leashling to its owner's hand. +RAV-U + +Leatherback Baloth +GGG +Creature -- Beast +4/5 +WWK-U + +Leave +1W +Instant +Return any number of target permanents you own to your hand. +[This is half of the split card Leave // Chance.] +HOU-R + +Leave // Chance +1W // 3R +Instant // Sorcery +Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Discard any number of cards, then draw that many cards. +HOU-R + +Leave No Trace +1W +Instant +Radiance -- Destroy target enchantment and each other enchantment that shares a color with it. +RAV-C + +Leave in the Dust +3U +Instant +Return target nonland permanent to its owner's hand. +Draw a card. +AER-C + +Leech Bonder +2U +Creature -- Merfolk Soldier +3/3 +Leech Bonder enters the battlefield with two -1/-1 counters on it. +{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) +SHM-U + +Leeches +1WW +Sorcery +Target player loses all poison counters. Leeches deals that much damage to that player. +HL-R, ME4-R + +Leeching Bite +1G +Instant +Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +NPH-C + +Leeching Licid +1B +Creature -- Licid +1/1 +{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. +At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. +TE-U + +Leeching Sliver +1B +Creature -- Sliver +1/1 +Whenever a Sliver you control attacks, defending player loses 1 life. +M15-U + +Leechridden Swamp +Land -- Swamp +({T}: Add {B} to your mana pool.) +Leechridden Swamp enters the battlefield tapped. +{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. +SHM-U, HOP-U, DDR-U + +Leering Emblem +2 +Artifact -- Equipment +Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. +Equip {2} +EVE-R + +Leering Gargoyle +1WU +Creature -- Gargoyle +2/2 +Flying +{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. +MI-R + +Leery Fogbeast +2G +Creature -- Beast +4/2 +Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. +ONS-C + +Legacy Weapon +7 +Legendary Artifact +{W}{U}{B}{R}{G}: Exile target permanent. +If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. +AP-R, 10E-R + +Legacy's Allure +UU +Enchantment +At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. +Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) +TE-U + +Legerdemain +2UU +Sorcery +Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) +TE-U + +Legion Conquistador +2W +Creature -- Vampire Soldier +2/2 +When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. +XLN-C + +Legion Loyalist +R +Creature -- Goblin Soldier +1/1 +Haste +Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. +GTC-R + +Legion's Initiative +RW +Enchantment +Red creatures you control get +1/+0. +White creatures you control get +0/+1. +{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. +DGM-M + +Legion's Judgment +2W +Sorcery +Destroy target creature with power 4 or greater. +XLN-C + +Legion's Landing +W +Legendary Enchantment +When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. +When you attack with three or more creatures, transform Legion's Landing. +[Front face. Transforms into Adanto, the First Fort.] +XLN-R + +Legions of Lim-Dul +1BB +Creature -- Zombie +2/3 +Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.) +IA-C + +Lens of Clarity +1 +Artifact +You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) +KTK-C + +Leonin Abunas +3W +Creature -- Cat Cleric +2/5 +Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) +MRD-R, ARC-R + +Leonin Arbiter +1W +Creature -- Cat Cleric +2/2 +Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. +SOM-R, C17-R + +Leonin Armorguard +2GW +Creature -- Cat Soldier +3/3 +When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. +ARB-C + +Leonin Battlemage +3W +Creature -- Cat Wizard +2/3 +{T}: Target creature gets +1/+1 until end of turn. +Whenever you cast a spell, you may untap Leonin Battlemage. +DST-U + +Leonin Bladetrap +3 +Artifact +Flash (You may cast this spell any time you could cast an instant.) +{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. +MRD-U, C13-U, CMA-U + +Leonin Bola +1 +Artifact -- Equipment +Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +DST-C + +Leonin Den-Guard +1W +Creature -- Cat Soldier +1/3 +As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. +MRD-C + +Leonin Elder +W +Creature -- Cat Cleric +1/1 +Whenever an artifact enters the battlefield, you may gain 1 life. +MRD-C + +Leonin Iconoclast +3W +Creature -- Cat Monk +3/2 +Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. +JOU-U + +Leonin Relic-Warder +WW +Creature -- Cat Cleric +2/2 +When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. +When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control. +MBS-U, C17-U + +Leonin Scimitar +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +MRD-C, 10E-U + +Leonin Shikari +1W +Creature -- Cat Soldier +2/2 +You may activate equip abilities any time you could cast an instant. +DST-R, C17-R + +Leonin Skyhunter +WW +Creature -- Cat Knight +2/2 +Flying +MRD-U, 9ED-U, MBS-C, DDG-U + +Leonin Snarecaster +1W +Creature -- Cat Soldier +2/1 +When Leonin Snarecaster enters the battlefield, you may tap target creature. +THS-C, DDN-C + +Leonin Squire +1W +Creature -- Cat Soldier +2/2 +When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +5DN-C + +Leonin Sun Standard +2 +Artifact +{1}{W}: Creatures you control get +1/+1 until end of turn. +MRD-R + +Leovold's Operative +2G +Creature -- Elf Rogue +3/2 +Draft Leovold's Operative face up. +As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) +CN2-C + +Leovold, Emissary of Trest +BGU +Legendary Creature -- Elf Advisor +3/3 +Each opponent can't draw more than one card each turn. +Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. +CN2-M + +Leshrac's Rite +B +Enchantment -- Aura +Enchant creature +Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.) +IA-U, 5E-U, 6E-U, 7E-U + +Leshrac's Sigil +BB +Enchantment +Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. +{B}{B}: Return Leshrac's Sigil to its owner's hand. +IA-U + +Lesser Gargadon +2RR +Creature -- Beast +6/4 +Whenever Lesser Gargadon attacks or blocks, sacrifice a land. +PR-U, 8ED-U + +Lesser Werewolf +3B +Creature -- Werewolf +2/4 +{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. +LE-U, ME3-C + +Lethal Sting +2B +Sorcery +As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. +Destroy target creature. +HOU-C + +Lethal Vapors +2BB +Enchantment +Whenever a creature enters the battlefield, destroy it. +{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. +SCG-R + +Lethargy Trap +3U +Instant -- Trap +If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. +Attacking creatures get -3/-0 until end of turn. +ZEN-C + +Lethe Lake +Plane -- Arkhos +At the beginning of your upkeep, put the top ten cards of your library into your graveyard. +Whenever you roll {CHAOS}, target player puts the top ten cards of his or her library into his or her graveyard. +HOP-C, PCA-C + +Letter Bomb +6 +Artifact +When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. +UNH-R + +Leveler +5 +Artifact Creature -- Juggernaut +10/10 +When Leveler enters the battlefield, exile all cards from your library. +MRD-R + +Leviathan +5UUUU +Creature -- Leviathan +10/10 +Trample +Leviathan enters the battlefield tapped and doesn't untap during your untap step. +At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. +Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) +DK-R, 4E-R, 5E-R, TSP-S + +Levitation +2UU +Enchantment +Creatures you control have flying. +UL-U, 7E-U, 9ED-U, M10-U, M12-U + +Lexivore +3W +Summon Beast +2/3 +If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) +UG-U + +Ley Druid +2G +Creature -- Human Druid +1/1 +{T}: Untap target land. +A-U, B-U, U-U, RV-U, 4E-U, 5E-C, 9ED-U + +Ley Line +3G +Enchantment +At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. +MM-U + +Leyline Phantom +4U +Creature -- Illusion +5/5 +When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) +GTC-C, DDM-C + +Leyline of Anticipation +2UU +Enchantment +If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. +You may cast spells as though they had flash. (You may cast them any time you could cast an instant.) +M11-R + +Leyline of Lifeforce +2GG +Enchantment +If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. +Creature spells can't be countered. +GPT-R + +Leyline of Lightning +2RR +Enchantment +If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. +GPT-R + +Leyline of Punishment +2RR +Enchantment +If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. +Players can't gain life. +Damage can't be prevented. +M11-R + +Leyline of Sanctity +2WW +Enchantment +If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) +M11-R, MM2-R + +Leyline of Singularity +2UU +Enchantment +If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. +All nonland permanents are legendary. +GPT-R + +Leyline of Vitality +2GG +Enchantment +If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. +Creatures you control get +0/+1. +Whenever a creature enters the battlefield under your control, you may gain 1 life. +M11-R + +Leyline of the Meek +2WW +Enchantment +If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. +Creature tokens get +1/+1. +GPT-R + +Leyline of the Void +2BB +Enchantment +If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. +GPT-R, M11-R + +Lhurgoyf +2GG +Creature -- Lhurgoyf +*/1+* +Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. +IA-R, 5E-R, 8ED-R, CMD-R + +Liability +1BB +Enchantment +Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. +MM-R + +Liar's Pendulum +1 +Artifact +{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. +MRD-R + +Liberate +1W +Instant +Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +IN-U + +Liberated Dwarf +R +Creature -- Dwarf +1/1 +{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. +JUD-C + +Liberating Combustion +4R +Sorcery +Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. +KLD-R + +Library of Alexandria +Land +{T}: Add {C} to your mana pool. +{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +AN-U, VMA-M, ME4-R + +Library of Lat-Nam +4U +Sorcery +An opponent chooses one -- +· You draw three cards at the beginning of the next turn's upkeep. +· You search your library for a card, put that card into your hand, then shuffle your library. +AI-R, 6E-R + +Library of Leng +1 +Artifact +You have no maximum hand size. +If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-C + +Lich +BBBB +Enchantment +As Lich enters the battlefield, you lose life equal to your life total. +You don't lose the game for having 0 or less life. +If you would gain life, draw that many cards instead. +Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. +When Lich is put into a graveyard from the battlefield, you lose the game. +A-R, B-R, U-R, ME4-R + +Lich Lord of Unx +1UB +Creature -- Zombie Wizard +2/2 +{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token. +{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. +ARB-R + +Lich's Mirror +5 +Artifact +If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. +ALA-M + +Lich's Tomb +4 +Artifact +You don't lose the game for having 0 or less life. +Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) +DST-R + +Lichenthrope +3GG +Creature -- Plant Fungus +5/5 +If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. +At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. +VI-R + +Licia, Sanguine Tribune +5RWB +Legendary Creature -- Vampire Soldier +4/4 +Licia, Sanguine Tribune costs {1} less to cast for each 1 life you gained this turn. +First strike, lifelink +Pay 5 life: Put three +1/+1 counters on Licia. Activate this ability only during your turn and only once each turn. +C17-M + +Liege of the Axe +3W +Creature -- Human Soldier +2/3 +Vigilance +Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Liege of the Axe is turned face up, untap it. +LGN-U + +Liege of the Hollows +2GG +Creature -- Spirit +3/4 +When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. +WL-R + +Liege of the Pit +5BBB +Creature -- Demon +7/7 +Flying, trample +At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. +Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-R + +Liege of the Tangle +6GG +Creature -- Elemental +8/8 +Trample +Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. +SOM-M + +Lieutenant Kirtar +1WW +Legendary Creature -- Bird Soldier +2/2 +Flying +{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. +OD-R + +Lieutenants of the Guard +4W +Creature -- Human Soldier +2/2 +Council's dilemma -- When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. +CN2-C + +Life +G +Sorcery +All lands you control become 1/1 creatures until end of turn. They're still lands. +[This is half of the split card Life // Death.] +AP-U, DDJ-U + +Life // Death +G // 1B +Sorcery // Sorcery +All lands you control become 1/1 creatures until end of turn. They're still lands. // Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. +AP-U, DDJ-U + +Life Burst +1W +Instant +Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. +OD-C + +Life Chisel +4 +Artifact +Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. +LE-U, ME3-R + +Life Goes On +G +Instant +You gain 4 life. If a creature died this turn, you gain 8 life instead. +HOU-C + +Life Matrix +4 +Artifact +{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. +LE-R + +Life and Limb +3G +Enchantment +All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. +PLC-R + +Life from the Loam +1G +Sorcery +Return up to three target land cards from your graveyard to your hand. +Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-R, MMA-R, DDJ-R + +Life's Finale +4BB +Sorcery +Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. +NPH-R + +Life's Legacy +1G +Sorcery +As an additional cost to cast Life's Legacy, sacrifice a creature. +Draw cards equal to the sacrificed creature's power. +M15-R + +Lifebane Zombie +1BB +Creature -- Zombie Warrior +3/1 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. +M14-R + +Lifeblood +2WW +Enchantment +Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. +LE-R + +Lifeblood Hydra +XGGG +Creature -- Hydra +0/0 +Trample +Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. +When Lifeblood Hydra dies, you gain life and draw cards equal to its power. +C14-R, CMA-R + +Lifecraft Awakening +XG +Instant +Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. +AER-U + +Lifecraft Cavalry +4G +Creature -- Elf Warrior +4/4 +Trample +Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +AER-C + +Lifecrafter's Bestiary +3 +Artifact +At the beginning of your upkeep, scry 1. +Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. +AER-R + +Lifecrafter's Gift +3G +Instant +Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +AER-U + +Lifeforce +GG +Enchantment +{G}{G}: Counter target black spell. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R + +Lifegift +2G +Enchantment +Whenever a land enters the battlefield, you may gain 1 life. +BOK-R + +Lifelace +G +Instant +Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) +A-R, B-R, U-R, RV-R, 4E-R + +Lifeline +5 +Artifact +Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. +US-R + +Lifelink +W +Enchantment -- Aura +Enchant creature +Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +M10-C, M12-C + +Lifesmith +1G +Creature -- Human Artificer +2/1 +Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. +SOM-U + +Lifespark Spellbomb +1 +Artifact +{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. +{1}, Sacrifice Lifespark Spellbomb: Draw a card. +MRD-C + +Lifespinner +3G +Creature -- Spirit +3/3 +{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. +BOK-U + +Lifespring Druid +2G +Creature -- Elf Druid +2/1 +{T}: Add one mana of any color to your mana pool. +BFZ-C + +Lifetap +UU +Enchantment +Whenever a Forest an opponent controls becomes tapped, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U + +Lifted by Clouds +2U +Instant -- Arcane +Target creature gains flying until end of turn. +Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Light from Within +2WW +Enchantment +Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost. +EVE-R + +Light of Day +3W +Enchantment +Black creatures can't attack or block. +TE-U, 6E-U + +Light of Sanction +1WW +Enchantment +Prevent all damage that would be dealt to creatures you control by sources you control. +RAV-R + +Lightbringer +2W +Creature -- Kor Rebel +2/2 +{T}, Sacrifice Lightbringer: Exile target black creature. +NE-C + +Lightform +1WW +Enchantment +When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Enchanted creature has flying and lifelink. +FRF-U + +Lighthouse Chronologist +1U +Creature -- Human Wizard +1/3 +Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 4-6} 2/4 +{LEVEL 7+} 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. +ROE-M + +Lightkeeper of Emeria +3W +Creature -- Angel +2/4 +Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) +Flying +When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. +WWK-U, CMD-U, CMA-U + +Lightmine Field +2WW +Enchantment +Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. +ROE-R + +Lightning Angel +1RWU +Creature -- Angel +3/4 +Flying, vigilance, haste +AP-R, TSP-S, DDN-R, V15-M + +Lightning Axe +R +Instant +As an additional cost to cast Lightning Axe, discard a card or pay {5}. +Lightning Axe deals 5 damage to target creature. +TSP-C, SOI-U + +Lightning Berserker +R +Creature -- Human Berserker +1/1 +{R}: Lightning Berserker gets +1/+0 until end of turn. +Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-U + +Lightning Blast +3R +Instant +Lightning Blast deals 4 damage to target creature or player. +TE-C, 6E-C, 7E-C, 8ED-U + +Lightning Blow +1W +Instant +Target creature gains first strike until end of turn. +Draw a card at the beginning of the next turn's upkeep. +IA-R, ME3-C + +Lightning Bolt +R +Instant +Lightning Bolt deals 3 damage to target creature or player. +A-C, B-C, U-C, RV-C, 4E-C, M10-C, M11-C, MM2-U, E01-U, MED-C, PD2-C + +Lightning Cloud +3R +Enchantment +Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. +VI-R + +Lightning Coils +3 +Artifact +Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. +At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. +MRD-R + +Lightning Crafter +3R +Creature -- Goblin Shaman +3/3 +Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) +{T}: Lightning Crafter deals 3 damage to target creature or player. +MOR-R + +Lightning Dart +1R +Instant +Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. +IN-U + +Lightning Diadem +5R +Enchantment -- Aura +Enchant creature +When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. +Enchanted creature gets +2/+2. +JOU-C + +Lightning Dragon +2RR +Creature -- Dragon +4/4 +Flying +Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{R}: Lightning Dragon gets +1/+0 until end of turn. +US-R, VMA-R + +Lightning Elemental +3R +Creature -- Elemental +4/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +TE-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M12-C + +Lightning Greaves +2 +Artifact -- Equipment +Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} +MRD-U, ARC-U, CMD-U, C15-U, MPS_KLD-S, C16-U, CMA-U, C17-U, DDE-U + +Lightning Helix +RW +Instant +Lightning Helix deals 3 damage to target creature or player and you gain 3 life. +RAV-U, HOP-U, MMA-U, DDH-U, DDN-U + +Lightning Hounds +2RR +Creature -- Hound +3/2 +First strike +MM-C + +Lightning Javelin +3R +Sorcery +Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +ORI-C + +Lightning Mauler +1R +Creature -- Human Berserker +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. +AVR-U + +Lightning Prowess +2R +Enchantment -- Aura +Enchant creature +Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." +AVR-U + +Lightning Reaver +3BR +Creature -- Zombie Beast +3/3 +Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. +At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. +ARB-R + +Lightning Reflexes +1R +Enchantment -- Aura +You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +Enchanted creature gets +1/+0 and has first strike. +MI-C + +Lightning Rift +1R +Enchantment +Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. +ONS-U, VMA-U + +Lightning Runner +3RR +Creature -- Human Warrior +2/2 +Double strike, haste +Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. +AER-M + +Lightning Serpent +XR +Creature -- Elemental Serpent +2/1 +Trample, haste +Lightning Serpent enters the battlefield with X +1/+0 counters on it. +At the beginning of the end step, sacrifice Lightning Serpent. +CSP-R + +Lightning Shrieker +4R +Creature -- Dragon +5/5 +Flying, trample, haste +At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. +FRF-C + +Lightning Storm +1RR +Instant +Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. +Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. +CSP-U + +Lightning Strike +1R +Instant +Lightning Strike deals 3 damage to target creature or player. +THS-C, M15-C, XLN-U + +Lightning Surge +3RR +Sorcery +Lightning Surge deals 4 damage to target creature or player. +Threshold -- If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. +Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-R + +Lightning Talons +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) +ALA-C, M14-C + +Lightning Volley +3R +Instant +Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target creature or player." +BNG-U + +Lightning-Rig Crew +2R +Creature -- Goblin Pirate +0/5 +{T}: Lightning-Rig Crew deals 1 damage to each opponent. +Whenever you cast a Pirate spell, untap Lightning-Rig Crew. +XLN-U + +Lightwalker +1W +Creature -- Human Warrior +2/1 +Lightwalker has flying as long as it has a +1/+1 counter on it. +DTK-C + +Lightwielder Paladin +3WW +Creature -- Human Knight +4/4 +First strike (This creature deals combat damage before creatures without first strike.) +Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. +M10-R, E01-R + +Lignify +1G +Tribal Enchantment -- Treefolk Aura +Enchant creature +Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. +LRW-C, DDD-C + +Liliana Vess +3BB +Legendary Planeswalker -- Liliana +5 +[+1]: Target player discards a card. +[-2]: Search your library for a card, then shuffle your library and put that card on top of it. +[-8]: Put all creature cards from all graveyards onto the battlefield under your control. +LRW-R, M10-M, M11-M, M15-M, DDD-M + +Liliana of the Dark Realms +2BB +Legendary Planeswalker -- Liliana +3 +[+1]: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. +[-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. +[-6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" +M13-M, M14-M + +Liliana of the Veil +1BB +Legendary Planeswalker -- Liliana +3 +[+1]: Each player discards a card. +[-2]: Target player sacrifices a creature. +[-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. +ISD-M, MM3-M + +Liliana's Caress +1B +Enchantment +Whenever an opponent discards a card, that player loses 2 life. +M11-U + +Liliana's Defeat +B +Sorcery +Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life. +HOU-U + +Liliana's Elite +2B +Creature -- Zombie +1/1 +Liliana's Elite gets +1/+1 for each creature card in your graveyard. +EMN-U + +Liliana's Indignation +XB +Sorcery +Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. +SOI-U + +Liliana's Influence +4BB +Sorcery +Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. +AKH-R + +Liliana's Mastery +3BB +Enchantment +Zombies you control get +1/+1. +When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. +AKH-R + +Liliana's Reaver +2BB +Creature -- Zombie +4/3 +Deathtouch +Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. +M14-R, C14-R + +Liliana's Shade +2BB +Creature -- Shade +1/1 +When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. +{B}: Liliana's Shade gets +1/+1 until end of turn. +M13-C + +Liliana's Specter +1BB +Creature -- Specter +2/1 +Flying +When Liliana's Specter enters the battlefield, each opponent discards a card. +M11-C, PC2-C, CNS-C, PCA-C + +Liliana, Death Wielder +5BB +Legendary Planeswalker -- Liliana +5 +[+2]: Put a -1/-1 counter on up to one target creature. +[-3]: Destroy target creature with a -1/-1 counter on it. +[-10]: Return all creature cards from your graveyard to the battlefield. +AKH-M + +Liliana, Death's Majesty +3BB +Legendary Planeswalker -- Liliana +5 +[+1]: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. +[-3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. +[-7]: Destroy all non-Zombie creatures. +AKH-M + +Liliana, Defiant Necromancer +Legendary Planeswalker -- Liliana +3 +[+2]: Each player discards a card. +[-X]: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. +[-8]: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." +[Black color indicator. Back face. Transforms into Liliana, Heretical Healer.] +ORI-M + +Liliana, Heretical Healer +1BB +Legendary Creature -- Human Cleric +2/3 +Lifelink +Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. +[Front face. Transforms into Liliana, Defiant Necromancer.] +ORI-M + +Liliana, the Last Hope +1BB +Legendary Planeswalker -- Liliana +3 +[+1]: Up to one target creature gets -2/-1 until your next turn. +[-2]: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. +[-7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." +EMN-M + +Lilting Refrain +1U +Enchantment +At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. +Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. +US-U + +Lim-Dul the Necromancer +5BB +Legendary Creature -- Human Wizard +4/4 +Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. +{1}{B}: Regenerate target Zombie. +TSP-R + +Lim-Dul's Cohort +1BB +Creature -- Zombie +2/3 +Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. +IA-C, ME4-C + +Lim-Dul's Hex +1B +Enchantment +At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. +IA-U + +Lim-Dul's High Guard +1BB +Creature -- Skeleton +2/1 +First strike +{1}{B}: Regenerate Lim-Dul's High Guard. +AI-C, ME2-U + +Lim-Dul's Paladin +2BR +Creature -- Human Knight +0/3 +Trample +At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card. +Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. +Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. +AI-U + +Lim-Dul's Vault +UB +Instant +Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. +AI-U, C13-U, MED-U + +Limestone Golem +6 +Artifact Creature -- Golem +3/4 +{2}, Sacrifice Limestone Golem: Target player draws a card. +OD-U + +Limited Resources +W +Enchantment +When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. +Players can't play lands as long as ten or more lands are on the battlefield. +EX-R + +Limits of Solidarity +3R +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-U + +Lin Sivvi, Defiant Hero +1WW +Legendary Creature -- Human Rebel +1/3 +{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +{3}: Put target Rebel card from your graveyard on the bottom of your library. +NE-R + +Linessa, Zephyr Mage +3U +Legendary Creature -- Human Wizard +3/3 +{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. +Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. +FUT-R + +Lingering Death +1B +Enchantment -- Aura +Enchant creature +At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. +SCG-C + +Lingering Mirage +1U +Enchantment -- Aura +Enchant land +Enchanted land is an Island. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U + +Lingering Souls +2W +Sorcery +Create two 1/1 white Spirit creature tokens with flying. +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U, MM3-U, DDK-U + +Lingering Tormentor +3B +Creature -- Spirit +2/2 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-U + +Linvala, Keeper of Silence +2WW +Legendary Creature -- Angel +3/4 +Flying +Activated abilities of creatures your opponents control can't be activated. +ROE-M, MM3-M + +Linvala, the Preserver +4WW +Legendary Creature -- Angel +5/5 +Flying +When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. +When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. +OGW-M + +Lion's Eye Diamond +0 +Artifact +Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. +MI-R, VMA-M + +Lionheart Maverick +W +Creature -- Human Knight +1/1 +Vigilance +{4}{W}: Lionheart Maverick gets +1/+2 until end of turn. +GPT-C, DDG-C + +Liquid Fire +4RR +Sorcery +As an additional cost to cast Liquid Fire, choose a number between 0 and 5. +Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. +OD-U + +Liquify +2U +Instant +Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +TOR-C + +Liquimetal Coating +2 +Artifact +{T}: Target permanent becomes an artifact in addition to its other types until end of turn. +SOM-U, C14-U + +Lithatog +1RG +Creature -- Atog +1/2 +Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. +Sacrifice a land: Lithatog gets +1/+1 until end of turn. +OD-U + +Lithomancer's Focus +W +Instant +Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. +BFZ-C + +Lithophage +3RR +Creature -- Insect +7/7 +At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. +MM-R, DDI-R + +Little Girl +W(½) +Creature -- Human Child +½/½ +UNH-C + +Liturgy of Blood +3BB +Sorcery +Destroy target creature. Add {B}{B}{B} to your mana pool. +M14-C + +Liu Bei, Lord of Shu +3WW +Legendary Creature -- Human Soldier +2/4 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. +P3K-R, ME3-R + +Live Fast +2B +Sorcery +You draw two cards, lose 2 life, and get {E}{E} (two energy counters). +KLD-C + +Livewire Lash +2 +Artifact -- Equipment +Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." +Equip {2} +SOM-R + +Living Airship +3U +Creature -- Metathran +2/3 +Flying +{2}{G}: Regenerate Living Airship. +AP-C + +Living Armor +4 +Artifact +{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. +DK-U, CH-C + +Living Artifact +G +Enchantment -- Aura +Enchant artifact +Whenever you're dealt damage, put that many vitality counters on Living Artifact. +At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R + +Living Death +3BB +Sorcery +Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +TE-R, CMD-R, VMA-R, DDE-R, V14-M + +Living Destiny +3G +Instant +As an additional cost to cast Living Destiny, reveal a creature card from your hand. +You gain life equal to the revealed card's converted mana cost. +ROE-C + +Living End +Sorcery +Suspend 3--{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +[Black color indicator.] +TSP-R + +Living Hive +6GG +Creature -- Elemental Insect +6/6 +Trample +Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens. +MRD-R, HOP-R + +Living Inferno +6RR +Creature -- Elemental +8/5 +{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. +GPT-R + +Living Lands +3G +Enchantment +All Forests are 1/1 creatures that are still lands. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R + +Living Lore +3U +Creature -- Avatar +*/* +As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. +Living Lore's power and toughness are each equal to the exiled card's converted mana cost. +Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. +DTK-R + +Living Plane +2GG +World Enchantment +All lands are 1/1 creatures that are still lands. +LE-R, ME3-R + +Living Terrain +2GG +Enchantment -- Aura +Enchant land +Enchanted land is a 5/6 green Treefolk creature that's still a land. +PR-U, 8ED-U + +Living Totem +3G +Creature -- Plant Elemental +2/3 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. +M15-C + +Living Tsunami +2UU +Creature -- Elemental +4/4 +Flying +At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. +ZEN-U + +Living Wall +4 +Artifact Creature -- Wall +0/6 +Defender (This creature can't attack.) +{1}: Regenerate Living Wall. +A-U, B-U, U-U, RV-U, ME4-U + +Living Wish +1G +Sorcery +You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. +JUD-R + +Livonya Silone +2RRGG +Legendary Creature -- Human Warrior +4/4 +First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) +LE-R, ME3-U + +Lizard Warrior +3R +Creature -- Lizard Warrior +4/2 +P1-C, CNS-C + +Llanowar +Plane -- Dominaria +All creatures have "{T}: Add {G}{G} to your mana pool." +Whenever you roll {CHAOS}, untap all creatures you control. +HOP-C, PCA-C + +Llanowar Augur +G +Creature -- Elf Shaman +0/3 +Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. +FUT-C + +Llanowar Behemoth +3GG +Creature -- Elemental +4/4 +Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. +WL-U, 8ED-U, 9ED-U + +Llanowar Cavalry +2G +Creature -- Human Soldier +1/4 +{W}: Llanowar Cavalry gains vigilance until end of turn. +IN-C + +Llanowar Dead +BG +Creature -- Zombie Elf +2/2 +{T}: Add {B} to your mana pool. +AP-C + +Llanowar Druid +1G +Creature -- Elf Druid +1/2 +{T}, Sacrifice Llanowar Druid: Untap all Forests. +WL-C + +Llanowar Elite +G +Creature -- Elf +1/1 +Kicker {8} (You may pay an additional {8} as you cast this spell.) +Trample +If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. +IN-C + +Llanowar Elves +G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, C14-C, EMA-C, CMA-C, EVG-C + +Llanowar Empath +3G +Creature -- Elf Shaman +2/2 +When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-C, ORI-C + +Llanowar Knight +GW +Creature -- Elf Knight +2/2 +Protection from black +IN-C + +Llanowar Mentor +G +Creature -- Elf Spellshaper +1/1 +{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G} to your mana pool." +FUT-U + +Llanowar Reborn +Land +Llanowar Reborn enters the battlefield tapped. +{T}: Add {G} to your mana pool. +Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) +FUT-U, ARC-U, C13-U, C15-U, DDL-U + +Llanowar Sentinel +2G +Creature -- Elf +2/3 +When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. +WL-C, 10E-C + +Llanowar Vanguard +2G +Creature -- Dryad +1/1 +{T}: Llanowar Vanguard gets +0/+4 until end of turn. +IN-C + +Llanowar Wastes +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. +AP-R, 9ED-R, 10E-R, M15-R, ORI-R + +Llawan, Cephalid Empress +3U +Legendary Creature -- Cephalid +2/3 +When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. +Your opponents can't cast blue creature spells. +TOR-R + +Loafing Giant +4R +Creature -- Giant +4/6 +Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. +IN-R + +Loam Dryad +G +Creature -- Dryad Horror +1/2 +{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +SOI-C + +Loam Dweller +1G +Creature -- Spirit +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. +BOK-U + +Loam Larva +1G +Creature -- Insect +1/3 +When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +OGW-C + +Loam Lion +W +Creature -- Cat +1/1 +Loam Lion gets +1/+2 as long as you control a Forest. +WWK-U, DDH-U + +Loamdragger Giant +4(r/g)(r/g)(r/g) +Creature -- Giant Warrior +7/6 +SHM-C + +Loaming Shaman +2G +Creature -- Centaur Shaman +3/2 +When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. +DIS-R, C15-R + +Loathsome Catoblepas +5B +Creature -- Beast +3/3 +{2}{G}: Loathsome Catoblepas must be blocked this turn if able. +When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. +THS-C + +Lobber Crew +2R +Creature -- Goblin Warrior +0/4 +Defender +{T}: Lobber Crew deals 1 damage to each opponent. +Whenever you cast a multicolored spell, untap Lobber Crew. +RTR-C + +Lobotomy +2UB +Sorcery +Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. +TE-U, IN-U + +Loch Korrigan +3B +Creature -- Spirit +1/1 +{(u/b)}: Loch Korrigan gets +1/+1 until end of turn. +SHM-C + +Locket of Yesterdays +1 +Artifact +Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. +TSP-U + +Lockjaw Snapper +4 +Artifact Creature -- Scarecrow +2/2 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. +SHM-U + +Locust Miser +2BB +Creature -- Rat Shaman +2/2 +Each opponent's maximum hand size is reduced by two. +SOK-U + +Locust Swarm +3G +Creature -- Insect +1/1 +Flying +{G}: Regenerate Locust Swarm. +{G}: Untap Locust Swarm. Activate this ability only once each turn. +MI-U + +Lodestone Bauble +0 +Artifact +{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. +AI-R, ME2-R + +Lodestone Golem +4 +Artifact Creature -- Golem +5/3 +Nonartifact spells cost {1} more to cast. +WWK-R, ARC-R, MM2-R + +Lodestone Myr +4 +Artifact Creature -- Myr +2/2 +Trample +Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. +MRD-R, HOP-R, MM2-R + +Logic Knot +XUU +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Counter target spell unless its controller pays {X}. +FUT-C, MMA-C + +Lone Missionary +1W +Creature -- Kor Monk +2/1 +When Lone Missionary enters the battlefield, you gain 4 life. +ROE-C, MM3-C, DDN-C + +Lone Revenant +3UU +Creature -- Spirit +4/4 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +AVR-R, C15-R + +Lone Rider +1W +Creature -- Human Knight +1/1 +First strike, lifelink +At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. +[Front face. Transforms into It That Rides as One.] +EMN-U + +Lone Wolf +2G +Creature -- Wolf +2/2 +You may have Lone Wolf assign its combat damage as though it weren't blocked. +P2-U, UL-U, P3K-U, S99-C, 7E-C, 8ED-C + +Lone Wolf of the Natterknolls +Creature -- Werewolf +3/5 +Whenever an opponent casts a spell during your turn, draw two cards. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. +[Green color indicator. Back face. Transforms into Hermit of the Natterknolls.] +SOI-U + +Lonely Sandbar +Land +Lonely Sandbar enters the battlefield tapped. +{T}: Add {U} to your mana pool. +Cycling {U} ({U}, Discard this card: Draw a card.) +ONS-C, CMD-C, C13-C, C14-C, VMA-C, DDJ-C + +Long Road Home +1W +Instant +Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +EMN-U + +Long-Finned Skywhale +2UU +Creature -- Whale +4/3 +Flying +Long-Finned Skywhale can block only creatures with flying. +KLD-U + +Long-Forgotten Gohei +3 +Artifact +Arcane spells you cast cost {1} less to cast. +Spirit creatures you control get +1/+1. +CHK-R, MM2-R + +Long-Term Plans +2U +Instant +Search your library for a card, shuffle your library, then put that card third from the top. +SCG-U + +Longbow Archer +WW +Creature -- Human Soldier Archer +2/2 +First strike; reach (This creature can block creatures with flying.) +VI-U, 6E-U, 7E-U + +Longhorn Firebeast +2R +Creature -- Elemental Ox Beast +3/2 +When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. +TOR-C + +Longshot Squad +3G +Creature -- Hound Archer +3/3 +Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) +KTK-C + +Longtusk Cub +1G +Creature -- Cat +2/2 +Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). +Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. +KLD-U + +Look Skyward and Despair +Scheme +When you set this scheme in motion, create a 5/5 red Dragon creature token with flying. +ARC-C + +Look at Me, I'm R&D +2W +Enchantment +As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. +All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. +UNH-R + +Look at Me, I'm the DCI +5WW +Sorcery +Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) +UG-R + +Lookout's Dispersal +2U +Instant +Lookout's Dispersal costs {1} less to cast if you control a Pirate. +Counter target spell unless its controller pays {4}. +XLN-U + +Looming Altisaur +3W +Creature -- Dinosaur +1/7 +XLN-C + +Looming Hoverguard +4UU +Creature -- Drone +3/3 +Flying +When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. +MRD-U + +Looming Shade +2B +Creature -- Shade +1/1 +{B}: Looming Shade gets +1/+1 until end of turn. +US-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C + +Looming Spires +Land +Looming Spires enters the battlefield tapped. +When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. +{T}: Add {R} to your mana pool. +BFZ-C + +Loose Lips +U +Enchant Creature +As Loose Lips comes into play, choose a sentence with eight or fewer words. +Enchanted creature has flying. +Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. +UNH-C + +Looter il-Kor +1U +Creature -- Kor Rogue +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. +TSP-C + +Lord Magnus +3GWW +Legendary Creature -- Human Druid +4/3 +First strike +Creatures with plainswalk can be blocked as though they didn't have plainswalk. +Creatures with forestwalk can be blocked as though they didn't have forestwalk. +LE-U + +Lord of Atlantis +UU +Creature -- Merfolk +2/2 +Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, TSP-S + +Lord of Extinction +3BG +Creature -- Elemental +*/* +Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. +ARB-M, MPS_AKH-S + +Lord of Lineage +Creature -- Vampire +5/5 +Flying +Other Vampire creatures you control get +2/+2. +{T}: Create a 2/2 black Vampire creature token with flying. +[Black color indicator. Back face. Transforms into Bloodline Keeper.] +ISD-R + +Lord of Shatterskull Pass +3R +Creature -- Minotaur Shaman +3/3 +Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-5} 6/6 +{LEVEL 6+} 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. +ROE-R + +Lord of Tresserhorn +1UBR +Legendary Creature -- Zombie +10/4 +When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. +{B}: Regenerate Lord of Tresserhorn. +AI-R, MED-R + +Lord of the Accursed +2B +Creature -- Zombie +2/3 +Other Zombies you control get +1/+1. +{1}{B}, {T}: All Zombies gain menace until end of turn. +AKH-U + +Lord of the Pit +4BBB +Creature -- Demon +7/7 +Flying, trample +At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 10E-R, DDC-M + +Lord of the Undead +1BB +Creature -- Zombie +2/2 +Other Zombie creatures get +1/+1. +{1}{B}, {T}: Return target Zombie card from your graveyard to your hand. +PS-R, 8ED-R, 9ED-R, 10E-R + +Lord of the Unreal +UU +Creature -- Human Wizard +2/2 +Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) +M12-R + +Lord of the Void +4BBB +Creature -- Demon +7/7 +Flying +Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. +GTC-M + +Lore Broker +1U +Creature -- Human Rogue +1/2 +{T}: Each player draws a card, then discards a card. +RAV-U + +Lore Seeker +2 +Artifact Creature -- Construct +2/2 +Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) +CNS-R + +Lorescale Coatl +1GU +Creature -- Snake +2/2 +Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. +ARB-U, MM2-U, C15-U, DDO-U + +Loreseeker's Stone +6 +Artifact +{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. +C14-U, CMA-U + +Lorthos, the Tidemaker +5UUU +Legendary Creature -- Octopus +8/8 +Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. +ZEN-M, C14-M + +Lose Calm +3R +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +DTK-C + +Lose Hope +B +Instant +Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-C + +Loss +2B +Instant +Creatures your opponents control get -1/-1 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Profit // Loss.] +DGM-U + +Lost Auramancers +2WW +Creature -- Human Wizard +3/3 +Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. +FUT-U + +Lost Hours +1B +Sorcery +Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. +FUT-C + +Lost Legacy +1BB +Sorcery +Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +KLD-R + +Lost Leonin +1W +Creature -- Cat Soldier +2/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Lost Order of Jarkeld +2WW +Creature -- Human Knight +1+*/1+* +As Lost Order of Jarkeld enters the battlefield, choose an opponent. +Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. +IA-R, ME2-R + +Lost Soul +1BB +Creature -- Spirit Minion +2/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +LE-C, 4E-C, 5E-C, 6E-C + +Lost Vale +Land +(Transforms from Dowsing Dagger.) +{T}: Add three mana of any one color to your mana pool. +[Back face. Transforms into Dowsing Dagger.] +XLN-R + +Lost in Thought +1U +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. +JUD-C + +Lost in a Labyrinth +U +Instant +Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Lost in the Mist +3UU +Instant +Counter target spell. Return target permanent to its owner's hand. +ISD-C + +Lost in the Woods +3GG +Enchantment +Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. +DKA-R + +Lotleth Troll +BG +Creature -- Zombie Troll +2/1 +Trample +Discard a creature card: Put a +1/+1 counter on Lotleth Troll. +{B}: Regenerate Lotleth Troll. +RTR-R, C15-R, CMA-R + +Lotus Bloom +Artifact +Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. +TSP-R, MMA-R + +Lotus Blossom +2 +Artifact +At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. +{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. +US-R + +Lotus Cobra +1G +Creature -- Snake +2/1 +Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. +ZEN-M + +Lotus Guardian +7 +Artifact Creature -- Dragon +4/4 +Flying +{T}: Add one mana of any color to your mana pool. +IN-R + +Lotus Path Djinn +3U +Creature -- Djinn Monk +2/3 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +FRF-C + +Lotus Petal +0 +Artifact +{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. +TE-C, MPS_KLD-S, V09-M + +Lotus Vale +Land +If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add three mana of any one color to your mana pool. +WL-R + +Lotus-Eye Mystics +3W +Creature -- Human Monk +3/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. +FRF-U + +Lovisa Coldeyes +3RR +Legendary Creature -- Human +3/3 +Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. +CSP-R, DDS-M + +Lowland Basilisk +2G +Creature -- Basilisk +1/3 +Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. +ST-C + +Lowland Giant +2RR +Creature -- Giant +4/3 +TE-C + +Lowland Oaf +3R +Creature -- Giant Warrior +3/3 +{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. +LRW-C + +Lowland Tracker +4W +Creature -- Human Soldier +2/2 +First strike +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-C + +Loxodon Anchorite +2WW +Creature -- Elephant Cleric +2/3 +{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +5DN-C + +Loxodon Convert +3W +Creature -- Elephant Soldier +4/2 +NPH-C + +Loxodon Gatekeeper +2WW +Creature -- Elephant Soldier +2/3 +Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +RAV-R + +Loxodon Hierarch +2GW +Creature -- Elephant Cleric +4/4 +When Loxodon Hierarch enters the battlefield, you gain 4 life. +{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. +RAV-R, DDH-R + +Loxodon Hierarch Avatar +Vanguard +0/+12 +Sacrifice a permanent: Regenerate target creature you control. +RAV-P + +Loxodon Mender +5W +Creature -- Elephant Cleric +3/3 +{W}, {T}: Regenerate target artifact. +MRD-C + +Loxodon Mystic +3WW +Creature -- Elephant Cleric +3/3 +{W}, {T}: Tap target creature. +DST-C, 10E-C + +Loxodon Partisan +4W +Creature -- Elephant Soldier +3/4 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +MBS-C, DDO-C + +Loxodon Peacekeeper +1W +Creature -- Elephant Soldier +4/4 +At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. +MRD-R + +Loxodon Punisher +3W +Creature -- Elephant Soldier +2/2 +Loxodon Punisher gets +2/+2 for each Equipment attached to it. +MRD-R + +Loxodon Smiter +1GW +Creature -- Elephant Soldier +4/4 +Loxodon Smiter can't be countered. +If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. +RTR-R + +Loxodon Stalwart +3WW +Creature -- Elephant Soldier +3/3 +Vigilance +{W}: Loxodon Stalwart gets +0/+1 until end of turn. +5DN-U + +Loxodon Warhammer +3 +Artifact -- Equipment +Equipped creature gets +3/+0 and has trample and lifelink. +Equip {3} +MRD-U, 9ED-R, 10E-R, HOP-R, C14-R, C15-R, C16-U, C17-U, DDG-R + +Loxodon Wayfarer +2W +Creature -- Elephant Monk +1/5 +SOM-C + +Loyal Cathar +WW +Creature -- Human Soldier +2/2 +Vigilance +When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. +[Front face. Transforms into Unhallowed Cathar.] +DKA-C + +Loyal Gyrfalcon +3W +Creature -- Bird +3/3 +Defender, flying +Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. +EVE-U + +Loyal Pegasus +W +Creature -- Pegasus +2/1 +Flying +Loyal Pegasus can't attack or block alone. +BNG-C + +Loyal Retainers +2W +Creature -- Human Advisor +1/1 +Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. +P3K-U, MPS_AKH-S, ME3-U + +Loyal Sentry +W +Creature -- Human Soldier +1/1 +When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. +S99-R, 10E-R, DDF-R + +Lu Bu, Master-at-Arms +5R +Legendary Creature -- Human Soldier Warrior +4/3 +Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-R, ME3-R + +Lu Meng, Wu General +3UU +Legendary Creature -- Human Soldier +4/4 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-R, ME3-U + +Lu Su, Wu Advisor +3UU +Legendary Creature -- Human Advisor +1/2 +{T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Lu Xun, Scholar General +2UU +Legendary Creature -- Human Soldier +1/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. +P3K-R, C13-R, CMA-R, ME3-U + +Lucent Liminid +3WW +Enchantment Creature -- Elemental +3/3 +Flying +FUT-C + +Ludevic's Abomination +Creature -- Lizard Horror +13/13 +Trample +[Blue color indicator. Back face. Transforms into Ludevic's Test Subject.] +ISD-R + +Ludevic's Test Subject +1U +Creature -- Lizard +0/3 +Defender +{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. +[Front face. Transforms into Ludevic's Abomination.] +ISD-R + +Ludevic, Necro-Alchemist +1UR +Legendary Creature -- Human Wizard +1/4 +At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. +Partner (You can have two commanders if both have partner.) +C16-M + +Lull +1G +Instant +Prevent all combat damage that would be dealt this turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Lullmage Mentor +1UU +Creature -- Merfolk Wizard +2/2 +Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. +Tap seven untapped Merfolk you control: Counter target spell. +ZEN-R + +Lumbering Falls +Land +Lumbering Falls enters the battlefield tapped. +{T}: Add {G} or {U} to your mana pool. +{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. +BFZ-R + +Lumbering Satyr +2GG +Creature -- Satyr Beast +5/4 +All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) +MM-U + +Lumberknot +2GG +Creature -- Treefolk +1/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever a creature dies, put a +1/+1 counter on Lumberknot. +ISD-U, PC2-U, PCA-U + +Lumengrid Augur +3U +Creature -- Vedalken Wizard +2/2 +{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. +MRD-R + +Lumengrid Drake +3U +Creature -- Drake +2/2 +Flying +Metalcraft -- When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. +SOM-C + +Lumengrid Gargoyle +6 +Artifact Creature -- Gargoyle +4/4 +Flying +MBS-U + +Lumengrid Sentinel +2U +Creature -- Human Wizard +1/2 +Flying +Whenever an artifact enters the battlefield under your control, you may tap target permanent. +MRD-U + +Lumengrid Warden +1U +Creature -- Human Wizard +1/3 +MRD-C, 9ED-C, 10E-C + +Luminarch Ascension +1W +Enchantment +At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) +{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it. +ZEN-R + +Luminate Primordial +5WW +Creature -- Avatar +4/7 +Vigilance +When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. +GTC-R + +Luminesce +W +Instant +Prevent all damage that black sources and red sources would deal this turn. +CSP-U, 10E-U + +Luminescent Rain +2G +Instant +Choose a creature type. You gain 2 life for each permanent you control of that type. +MOR-C + +Luminous Angel +4WWW +Creature -- Angel +4/4 +Flying +At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. +MRD-R, DDC-R + +Luminous Guardian +3W +Creature -- Human Nomad +1/4 +{W}: Luminous Guardian gets +0/+1 until end of turn. +{2}: Luminous Guardian can block an additional creature this turn. +OD-U + +Luminous Wake +2W +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks or blocks, you gain 4 life. +ROE-U + +Lumithread Field +1W +Enchantment +Creatures you control get +0/+1. +Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +FUT-C + +Lunar Avenger +7 +Artifact Creature -- Golem +2/2 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. +5DN-U + +Lunar Force +2U +Enchantment +When an opponent casts a spell, sacrifice Lunar Force and counter that spell. +EMN-U + +Lunar Mystic +2UU +Creature -- Human Wizard +2/2 +Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. +AVR-R + +Lunarch Inquisitors +Creature -- Human Cleric +4/4 +When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. +[White color indicator. Back face. Transforms into Avacynian Missionaries.] +SOI-U + +Lunarch Mantle +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." +EMN-C + +Lunge +2R +Instant +Lunge deals 2 damage to target creature and 2 damage to target player. +MM-C + +Lunk Errant +5R +Creature -- Giant Warrior +4/4 +Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. +MOR-C + +Lupine Prototype +2 +Artifact Creature -- Wolf Construct +5/5 +Lupine Prototype can't attack or block unless a player has no cards in hand. +EMN-R + +Lurching Rotbeast +3B +Creature -- Zombie Beast +4/2 +Cycling {B} ({B}, Discard this card: Draw a card.) +HOU-C + +Lure +1GG +Enchantment -- Aura +Enchant creature +All creatures able to block enchanted creature do so. +A-U, B-U, U-U, RV-U, 4E-U, IA-U, 5E-U, 6E-U, MM-U, 7E-U, 8ED-U, CHK-U, 10E-U, M12-U + +Lure of Prey +2GG +Instant +Cast Lure of Prey only if an opponent cast a creature spell this turn. +You may put a green creature card from your hand onto the battlefield. +MI-R + +Lurebound Scarecrow +3 +Artifact Creature -- Scarecrow +4/4 +As Lurebound Scarecrow enters the battlefield, choose a color. +When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. +SHM-U + +Lurker +2G +Creature -- Beast +2/3 +Lurker can't be the target of spells unless it attacked or blocked this turn. +DK-R + +Lurking Arynx +4G +Creature -- Cat Beast +3/5 +Formidable -- {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. +DTK-U + +Lurking Automaton +5 +Artifact Creature -- Construct +0/0 +Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. +Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. +CNS-C + +Lurking Chupacabra +3B +Creature -- Beast Horror +2/3 +Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. +XLN-U + +Lurking Crocodile +2G +Creature -- Crocodile +2/2 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +M12-C + +Lurking Evil +BBB +Enchantment +Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. +US-R, VMA-U + +Lurking Informant +1(u/b) +Creature -- Human Rogue +1/2 +({(u/b)} can be paid with either {U} or {B}.) +{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. +RAV-C + +Lurking Jackals +B +Enchantment +When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature. +UD-U + +Lurking Nightstalker +BB +Creature -- Nightstalker +1/1 +Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. +P2-C + +Lurking Predators +4GG +Enchantment +Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. +M10-R, C16-R + +Lurking Skirge +1B +Enchantment +When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. +UL-R + +Lush Growth +G +Enchantment -- Aura +Enchant land +Enchanted land is a Mountain, Forest, and Plains. +ALA-C + +Lust for War +2R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. +Enchanted creature attacks each combat if able. +ROE-U + +Lux Cannon +4 +Artifact +{T}: Put a charge counter on Lux Cannon. +{T}, Remove three charge counters from Lux Cannon: Destroy target permanent. +SOM-M + +Luxa River Shrine +3 +Artifact +{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine. +{T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. +AKH-C + +Lyev Decree +1W +Sorcery +Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) +DGM-C + +Lyev Skyknight +1WU +Creature -- Human Knight +3/1 +Flying +When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +RTR-U + +Lymph Sliver +4W +Creature -- Sliver +3/3 +All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) +FUT-C + +Lyna +Vanguard ++2/-4 +Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.) +VAN3-P + +Lynx +1G +Creature -- Cat +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P2-C, S99-U + +Lys Alana Bowmaster +2G +Creature -- Elf Archer +2/2 +Reach (This creature can block creatures with flying.) +Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. +MOR-C + +Lys Alana Huntmaster +2GG +Creature -- Elf Warrior +3/3 +Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. +LRW-C, C14-C, EMA-C, CMA-C, EVG-C + +Lys Alana Scarblade +2B +Creature -- Elf Assassin +1/1 +{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. +LRW-U, EMA-U + +Lyzolda, the Blood Witch +1BR +Legendary Creature -- Human Cleric +3/1 +{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. +DIS-R + +Lyzolda, the Blood Witch Avatar +Vanguard +-1/-1 +Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. +Hellbent -- At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card. +DIS-P + +Ma Chao, Western Warrior +3RR +Legendary Creature -- Human Soldier Warrior +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. +P3K-R + +Maalfeld Twins +5B +Creature -- Zombie +4/4 +When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. +AVR-U + +Macabre Waltz +1B +Sorcery +Return up to two target creature cards from your graveyard to your hand, then discard a card. +DIS-C, ORI-C, SOI-C + +Macetail Hystrodon +6R +Creature -- Beast +4/4 +First strike, haste +Cycling {3} ({3}, Discard this card: Draw a card.) +LGN-C + +Machinate +1UU +Instant +Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +DST-C + +Mad Auntie +2B +Creature -- Goblin Shaman +2/2 +Other Goblin creatures you control get +1/+1. +{T}: Regenerate another target Goblin. +LRW-R, MMA-U + +Mad Dog +1R +Creature -- Hound +2/2 +At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. +OD-C + +Mad Prophet +3R +Creature -- Human Shaman +2/2 +Haste +{T}, Discard a card: Draw a card. +AVR-C, SOI-U, DDK-C + +Madblind Mountain +Land -- Mountain +({T}: Add {R} to your mana pool.) +Madblind Mountain enters the battlefield tapped. +{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. +SHM-U + +Madcap Experiment +3R +Sorcery +Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. +KLD-R + +Madcap Skills +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+0 and has menace. +GTC-C, MM3-C + +Maddening Imp +2B +Creature -- Imp +1/1 +Flying +{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. +TE-R + +Maddening Wind +2G +Enchantment -- Aura +Enchant creature +Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. +IA-U + +Madrush Cyclops +1BRG +Creature -- Cyclops Warrior +3/4 +Creatures you control have haste. +ARB-R + +Maelstrom Archangel +WUBRG +Creature -- Angel +5/5 +Flying +Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. +CON-M + +Maelstrom Archangel Avatar +Vanguard +0/+5 +At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. +CON-P + +Maelstrom Djinn +7U +Creature -- Djinn +5/6 +Flying +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +FUT-R + +Maelstrom Nexus +WUBRG +Enchantment +The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-M + +Maelstrom Pulse +1BG +Sorcery +Destroy target nonland permanent and all other permanents with the same name as that permanent. +ARB-R, MMA-R, MPS_AKH-S + +Maelstrom Wanderer +5URG +Legendary Creature -- Elemental +7/5 +Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) +PC2-M, EMA-M, PCA-M + +Maga, Traitor to Mortals +XBBB +Legendary Creature -- Human Wizard +0/0 +Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. +When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. +SOK-R + +Mage Slayer +1RG +Artifact -- Equipment +Whenever equipped creature attacks, it deals damage equal to its power to defending player. +Equip {3} +ARB-U, HOP-U + +Mage il-Vec +2R +Creature -- Human Wizard +2/2 +{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. +EX-C + +Mage's Guile +1U +Instant +Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) +Cycling {U} ({U}, Discard this card: Draw a card.) +ONS-C + +Mage-Ring Bully +1R +Creature -- Human Warrior +2/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Mage-Ring Bully attacks each combat if able. +ORI-C + +Mage-Ring Network +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Mage-Ring Network. +{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} to your mana pool for each storage counter removed this way. +ORI-U + +Mage-Ring Responder +7 +Artifact Creature -- Golem +7/7 +Mage-Ring Responder doesn't untap during your untap step. +{7}: Untap Mage-Ring Responder. +Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. +ORI-R + +Magebane Armor +3 +Artifact -- Equipment +Equipped creature gets +2/+4 and loses flying. +Prevent all noncombat damage that would be dealt to equipped creature. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +M10-R + +Magefire Wings +UR +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and has flying. +ARB-C + +Mages' Contest +1RR +Instant +You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. +IN-R + +Mageta the Lion +3WW +Legendary Creature -- Human Spellshaper +3/3 +{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. +PR-R + +Mageta's Boon +1W +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +1/+2. +PR-C + +Magewright's Stone +2 +Artifact +{1}, {T}: Untap target creature that has an activated ability with {T} in its cost. +DIS-U + +Maggot Carrier +B +Creature -- Zombie +1/1 +When Maggot Carrier enters the battlefield, each player loses 1 life. +PS-C, 8ED-C + +Maggot Therapy +2B +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +2/-2. +MM-C + +Magical Hack +U +Instant +Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +A-R, B-R, U-R, RV-R, 4E-R, 5E-R + +Magical Hacker +1U +Creature -- Human Gamer +1/2 +{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. +UNH-U + +Magister Sphinx +4WUB +Artifact Creature -- Sphinx +5/5 +Flying +When Magister Sphinx enters the battlefield, target player's life total becomes 10. +CON-R, ARC-R + +Magister of Worth +4WB +Creature -- Angel +4/4 +Flying +Will of the council -- When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +CNS-R, VMA-R + +Magistrate's Scepter +3 +Artifact +{4}, {T}: Put a charge counter on Magistrate's Scepter. +{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. +MM-R + +Magistrate's Veto +2R +Enchantment +White creatures and blue creatures can't block. +MM-U + +Magma Burst +3R +Instant +Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) +Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. +PS-C + +Magma Giant +5RR +Creature -- Giant +5/5 +When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. +P2-R, 5DN-R, C15-R + +Magma Jet +1R +Instant +Magma Jet deals 2 damage to target creature or player. Scry 2. +5DN-U, THS-U, MM3-C, DD2-U, DDL-U + +Magma Mine +1 +Artifact +{4}: Put a pressure counter on Magma Mine. +{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. +VI-U + +Magma Phoenix +3RR +Creature -- Phoenix +3/3 +Flying +When Magma Phoenix dies, it deals 3 damage to each creature and each player. +{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. +M10-R, M11-R + +Magma Rift +2R +Sorcery +As an additional cost to cast Magma Rift, sacrifice a land. +Magma Rift deals 5 damage to target creature. +ZEN-C + +Magma Sliver +3R +Creature -- Sliver +3/3 +All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." +LGN-R + +Magma Spray +R +Instant +Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. +ALA-C, JOU-C, AKH-C, DDJ-C + +Magma Vein +2R +Enchantment +{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. +OD-U + +Magmaquake +XRR +Instant +Magmaquake deals X damage to each creature without flying and each planeswalker. +M13-R, C14-R, C15-R + +Magmaroth +3R +Creature -- Elemental +5/5 +At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. +Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. +HOU-U + +Magmasaur +3RR +Creature -- Elemental Dinosaur +0/0 +Magmasaur enters the battlefield with five +1/+1 counters on it. +At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. +TE-R + +Magmatic Chasm +1R +Sorcery +Creatures without flying can't block this turn. +DTK-C, SOI-C + +Magmatic Core +2RR +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. +CSP-U + +Magmatic Force +5RRR +Creature -- Elemental +7/7 +At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. +CMD-R + +Magmatic Insight +R +Sorcery +As an additional cost to cast Magmatic Insight, discard a land card. +Draw two cards. +ORI-U + +Magmaw +3RR +Creature -- Elemental +4/4 +{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. +ROE-R, DDP-R + +Magnetic Flux +2U +Instant +Artifact creatures you control gain flying until end of turn. +DST-C + +Magnetic Mine +4 +Artifact +Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. +MBS-R + +Magnetic Mountain +1RR +Enchantment +Blue creatures don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. +AN-U, RV-R, 4E-R + +Magnetic Theft +R +Instant +Attach target Equipment to target creature. (Control of the Equipment doesn't change.) +5DN-U + +Magnetic Web +2 +Artifact +If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. +Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. +{1}, {T}: Put a magnet counter on target creature. +TE-R + +Magnify +G +Instant +All creatures get +1/+1 until end of turn. +UD-C + +Magnifying Glass +3 +Artifact +{T}: Add {C} to your mana pool. +{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-U + +Magnigoth Treefolk +4G +Creature -- Treefolk +2/6 +Domain -- For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.) +PS-R + +Magnivore +2RR +Creature -- Lhurgoyf +*/* +Haste (This creature can attack the turn it comes under your control.) +Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. +OD-R, 9ED-R + +Magosi, the Waterveil +Land +Magosi, the Waterveil enters the battlefield tapped. +{T}: Add {U} to your mana pool. +{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. +{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. +ZEN-R + +Magus of the Abyss +3B +Creature -- Human Wizard +4/3 +At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +FUT-R, C17-R + +Magus of the Arena +4RR +Creature -- Human Wizard +5/5 +{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +PLC-R, C13-R + +Magus of the Bazaar +1U +Creature -- Human Wizard +0/1 +{T}: Draw two cards, then discard three cards. +PLC-R + +Magus of the Candelabra +G +Creature -- Human Wizard +1/2 +{X}, {T}: Untap X target lands. +TSP-R + +Magus of the Coffers +4B +Creature -- Human Wizard +4/4 +{2}, {T}: Add {B} to your mana pool for each Swamp you control. +PLC-R, C14-R + +Magus of the Disk +2WW +Creature -- Human Wizard +2/4 +Magus of the Disk enters the battlefield tapped. +{1}, {T}: Destroy all artifacts, creatures, and enchantments. +TSP-R + +Magus of the Future +2UUU +Creature -- Human Wizard +2/3 +Play with the top card of your library revealed. +You may play the top card of your library. +FUT-R + +Magus of the Jar +3UU +Creature -- Human Wizard +3/3 +{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +TSP-R + +Magus of the Library +GG +Creature -- Human Wizard +1/1 +{T}: Add {C} to your mana pool. +{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +PLC-R + +Magus of the Mind +4UU +Creature -- Human Wizard +4/5 +{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs. +C17-R + +Magus of the Mirror +4BB +Creature -- Human Wizard +4/2 +{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. +TSP-R, CNS-R + +Magus of the Moat +2WW +Creature -- Human Wizard +0/3 +Creatures without flying can't attack. +FUT-R + +Magus of the Moon +2R +Creature -- Human Wizard +2/2 +Nonbasic lands are Mountains. +FUT-R + +Magus of the Scroll +R +Creature -- Human Wizard +1/1 +{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to target creature or player. +TSP-R + +Magus of the Tabernacle +3W +Creature -- Human Wizard +2/6 +All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +PLC-R + +Magus of the Unseen +1U +Creature -- Human Wizard +1/1 +{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. +IA-R, 5E-R, ME2-R + +Magus of the Vineyard +G +Creature -- Human Wizard +1/1 +At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +FUT-R, CMD-R + +Magus of the Wheel +2R +Creature -- Human Wizard +3/3 +{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. +C15-R + +Magus of the Will +2B +Creature -- Human Wizard +3/3 +{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. +C16-R + +Mahamoti Djinn +4UU +Creature -- Djinn +5/6 +Flying (This creature can't be blocked except by creatures with flying or reach.) +A-R, B-R, U-R, RV-R, 4E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M15-R, ORI-R, ME4-R + +Mairsil, the Pretender +1UBR +Legendary Creature -- Human Wizard +4/4 +When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. +Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. +C17-M + +Majestic Myriarch +4G +Creature -- Chimera +*/* +Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. +At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. +HOU-M + +Major Teroh +3W +Legendary Creature -- Bird Soldier +2/3 +Flying +{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. +TOR-R + +Make Mischief +2R +Sorcery +Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." +EMN-C + +Make Obsolete +2B +Instant +Creatures your opponents control get -1/-1 until end of turn. +KLD-U + +Make Yourself Useful +Scheme +When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness. +E01-C + +Make a Stand +2W +Instant +Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +OGW-U + +Make a Wish +3G +Sorcery +Return two cards at random from your graveyard to your hand. +ISD-U + +Makeshift Mannequin +3B +Instant +Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." +LRW-U, ARC-U + +Makeshift Mauler +3U +Creature -- Zombie Horror +4/5 +As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. +ISD-C, DDQ-C + +Makeshift Munitions +1R +Enchantment +{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player. +XLN-U + +Makindi Aeronaut +1W +Creature -- Kor Scout Ally +1/3 +Flying +OGW-C + +Makindi Griffin +3W +Creature -- Griffin +2/4 +Flying +ROE-C, DDP-C + +Makindi Patrol +2W +Creature -- Human Knight Ally +2/3 +Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. +BFZ-C + +Makindi Shieldmate +2W +Creature -- Kor Soldier Ally +0/3 +Defender +Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. +ZEN-C + +Makindi Sliderunner +1R +Creature -- Beast +2/1 +Trample +Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. +BFZ-C + +Malach of the Dawn +2WW +Creature -- Angel +2/4 +Flying +{W}{W}{W}: Regenerate Malach of the Dawn. +PLC-U + +Malachite Golem +6 +Artifact Creature -- Golem +5/3 +{1}{G}: Malachite Golem gains trample until end of turn. +MRD-C + +Malachite Talisman +2 +Artifact +Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. +IA-U + +Malakir Bloodwitch +3BB +Creature -- Vampire Shaman +4/4 +Flying, protection from white +When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. +ZEN-R, C17-R + +Malakir Cullblade +1B +Creature -- Vampire Warrior +1/1 +Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. +ORI-U + +Malakir Familiar +2B +Creature -- Bat +2/1 +Flying, deathtouch +Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. +BFZ-U + +Malakir Soothsayer +4B +Creature -- Vampire Shaman Ally +4/4 +Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. +OGW-U + +Malevolent Awakening +1BB +Enchantment +{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +OD-U + +Malevolent Whispers +3R +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. +Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Malfegor +2BBRR +Legendary Creature -- Demon Dragon +6/6 +Flying +When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. +CON-M, CMD-M, CMA-M + +Malfegor Avatar +Vanguard ++2/-2 +Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. +Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library. +CON-P + +Malfunction +3U +Enchantment -- Aura +Enchant artifact or creature +When Malfunction enters the battlefield, tap enchanted permanent. +Enchanted permanent doesn't untap during its controller's untap step. +KLD-C + +Malice +3B +Instant +Destroy target nonblack creature. It can't be regenerated. +[This is half of the split card Spite // Malice.] +IN-U, DDH-U + +Malicious Advice +XUB +Instant +Tap X target artifacts, creatures, and/or lands. You lose X life. +PS-C + +Malicious Affliction +BB +Instant +Morbid -- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. +Destroy target nonblack creature. +C14-R, EMA-R + +Malicious Intent +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Target creature can't block this turn." +AVR-C + +Malignant Growth +3GU +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your upkeep, put a growth counter on Malignant Growth. +At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. +MI-R + +Malignus +3RR +Creature -- Elemental Spirit +*/* +Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. +Damage that would be dealt by Malignus can't be prevented. +AVR-M + +Mammoth Harness +3G +Enchantment -- Aura +Enchant creature +Enchanted creature loses flying. +Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. +HL-R + +Mammoth Umbra +4W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has vigilance. +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-U, PC2-U, PCA-U + +Man of Measure +1WW +Creature -- Human Knight +2/2 +As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. +As long as you're taller than an opponent, Man of Measure gets +1/+0. +UNH-C + +Man-o'-War +2U +Creature -- Jellyfish +2/2 +When Man-o'-War enters the battlefield, return target creature to its owner's hand. +VI-C, P1-U, S99-U, EMA-C, VMA-C, DD2-C, DDO-C + +Mana Bloom +XG +Enchantment +Mana Bloom enters the battlefield with X charge counters on it. +Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. +At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. +RTR-R + +Mana Breach +2U +Enchantment +Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. +EX-U, 7E-U + +Mana Cache +1RR +Enchantment +At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. +Remove a charge counter from Mana Cache: Add {C} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. +NE-R + +Mana Chains +U +Enchantment -- Aura +Enchant creature +Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +WL-C + +Mana Clash +R +Sorcery +You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +DK-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R + +Mana Confluence +Land +{T}, Pay 1 life: Add one mana of any color to your mana pool. +JOU-R, EXP-M + +Mana Crypt +0 +Artifact +At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. +{T}: Add {C}{C} to your mana pool. +PROMO-S, EMA-M, MPS_KLD-S, VMA-M, ME2-R + +Mana Cylix +1 +Artifact +{1}, {T}: Add one mana of any color to your mana pool. +PS-U, CON-C + +Mana Drain +UU +Instant +Counter target spell. At the beginning of your next main phase, add an amount of {C} to your mana pool equal to that spell's converted mana cost. +LE-U, VMA-M, ME3-R + +Mana Echoes +2RR +Enchantment +Whenever a creature enters the battlefield, you may add an amount of {C} to your mana pool equal to the number of creatures you control that share a creature type with it. +ONS-R + +Mana Flair +1R +Instant +Add {R} to your mana pool for each nonland permanent by the artist of your choice. +UNH-C + +Mana Flare +2R +Enchantment +Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-R + +Mana Geyser +3RR +Sorcery +Add {R} to your mana pool for each tapped land your opponents control. +5DN-C, CNS-C + +Mana Leak +1U +Instant +Counter target spell unless its controller pays {3}. +ST-C, 8ED-C, 9ED-C, M11-C, M12-C, MM2-C, DDN-C + +Mana Leech +2B +Creature -- Leech +1/1 +You may choose not to untap Mana Leech during your untap step. +{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. +US-U + +Mana Matrix +6 +Artifact +Instant and enchantment spells you cast cost up to {2} less to cast. +LE-R, ME4-R + +Mana Maze +1U +Enchantment +Players can't cast spells that share a color with the spell most recently cast this turn. +IN-R + +Mana Prism +3 +Artifact +{T}: Add {C} to your mana pool. +{1}, {T}: Add one mana of any color to your mana pool. +MI-U, 6E-U, VMA-C + +Mana Reflection +4GG +Enchantment +If you tap a permanent for mana, it produces twice as much of that mana instead. +SHM-R + +Mana Screw +1 +Artifact +{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. +UNH-U + +Mana Seism +1R +Sorcery +Sacrifice any number of lands, then add that much {C} to your mana pool. +CHK-U + +Mana Severance +1U +Sorcery +Search your library for any number of land cards and exile them. Then shuffle your library. +TE-R + +Mana Short +2U +Instant +Tap all lands target player controls and empty his or her mana pool. +A-R, B-R, U-R, RV-R, 4E-R, 6E-R, 7E-R + +Mana Skimmer +3B +Creature -- Leech +2/2 +Flying +Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. +TSP-C + +Mana Tithe +W +Instant +Counter target spell unless its controller pays {1}. +PLC-C + +Mana Vapors +1U +Sorcery +Lands target player controls don't untap during his or her next untap step. +PR-U + +Mana Vault +1 +Artifact +Mana Vault doesn't untap during your untap step. +At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. +At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. +{T}: Add {C}{C}{C} to your mana pool. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MPS_KLD-S, VMA-R, ME4-R + +Mana Vortex +1UU +Enchantment +When you cast Mana Vortex, counter it unless you sacrifice a land. +At the beginning of each player's upkeep, that player sacrifices a land. +When there are no lands on the battlefield, sacrifice Mana Vortex. +DK-R, ME3-R + +Mana Web +3 +Artifact +Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. +WL-R + +Mana-Charged Dragon +4RR +Creature -- Dragon +5/5 +Flying, trample +Join forces -- Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. +CMD-R, CMA-R + +Manabarbs +3R +Enchantment +Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R, M12-R + +Manabond +G +Enchantment +At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. +EX-R + +Manacles of Decay +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +{B}: Enchanted creature gets -1/-1 until end of turn. +{R}: Enchanted creature can't block this turn. +AP-C + +Manaforce Mace +4 +Artifact -- Equipment +Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control. +Equip {3} +CON-U + +Manaforge Cinder +(b/r) +Creature -- Elemental Shaman +1/1 +{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. +SHM-C + +Managorger Hydra +2G +Creature -- Hydra +1/1 +Trample +Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. +ORI-R, C16-R + +Manakin +2 +Artifact Creature -- Construct +1/1 +{T}: Add {C} to your mana pool. +TE-C + +Manalith +3 +Artifact +{T}: Add one mana of any color to your mana pool. +M12-C, HOU-C + +Manamorphose +1(r/g) +Instant +Add two mana in any combination of colors to your mana pool. +Draw a card. +SHM-C, MMA-U + +Manaplasm +2G +Creature -- Ooze +1/1 +Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. +ALA-R, CN2-U + +Manaweft Sliver +1G +Creature -- Sliver +1/1 +Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." +M14-U + +Mangara of Corondor +1WW +Legendary Creature -- Human Wizard +1/1 +{T}: Exile Mangara of Corondor and target permanent. +TSP-R + +Mangara's Blessing +2W +Instant +You gain 5 life. +When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. +MI-U + +Mangara's Equity +1WW +Enchantment +As Mangara's Equity enters the battlefield, choose black or red. +At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. +Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. +MI-U + +Mangara's Tome +5 +Artifact +When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. +{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. +MI-R + +Manglehorn +2G +Creature -- Beast +2/2 +When Manglehorn enters the battlefield, you may destroy target artifact. +Artifacts your opponents control enter the battlefield tapped. +AKH-U + +Maniacal Rage +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and can't block. +EX-C, IN-C, CON-C + +Manic Scribe +1U +Creature -- Human Wizard +0/3 +When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. +Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. +SOI-U + +Manic Vandal +2R +Creature -- Human Warrior +2/2 +When Manic Vandal enters the battlefield, destroy target artifact. +M11-C, M12-C + +Manifold Insights +2U +Sorcery +Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +C16-R + +Manipulate Fate +1U +Sorcery +Search your library for three cards, exile them, then shuffle your library. +Draw a card. +IN-U + +Mannichi, the Fevered Dream +2R +Legendary Creature -- Spirit +1/2 +{1}{R}: Switch each creature's power and toughness until end of turn. +BOK-R + +Manor Gargoyle +5 +Artifact Creature -- Gargoyle +4/4 +Defender +Manor Gargoyle has indestructible as long as it has defender. +{1}: Until end of turn, Manor Gargoyle loses defender and gains flying. +ISD-R + +Manor Skeleton +1B +Creature -- Skeleton +1/1 +Haste +{1}{B}: Regenerate Manor Skeleton. +ISD-C + +Manriki-Gusari +2 +Artifact -- Equipment +Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +SOK-U + +Manta Ray +1UU +Creature -- Fish +3/3 +Manta Ray can't attack unless defending player controls an Island. +Manta Ray can't be blocked except by blue creatures. +When you control no Islands, sacrifice Manta Ray. +WL-C + +Manta Riders +U +Creature -- Merfolk +1/1 +{U}: Manta Riders gains flying until end of turn. +TE-C + +Manticore Eternal +3RR +Creature -- Zombie Manticore +5/4 +Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) +Manticore Eternal attacks each combat if able. +HOU-U + +Manticore of the Gauntlet +4R +Creature -- Manticore +5/4 +When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. +AKH-C + +Mantis Engine +5 +Artifact Creature -- Insect +3/3 +{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +UD-U, 10E-U + +Mantis Rider +URW +Creature -- Human Monk +3/3 +Flying, vigilance, haste +KTK-R + +Mantle of Leadership +1W +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. +PLC-U + +Mantle of Webs +1G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) +ORI-C + +Map the Wastes +2G +Sorcery +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +FRF-C + +Maralen of the Mornsong +1BB +Legendary Creature -- Elf Wizard +2/3 +Players can't draw cards. +At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. +MOR-R + +Maralen of the Mornsong Avatar +Vanguard +0/-3 +At the beginning of the game, you may pay any amount of life. +You can't draw cards. +At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library. +MOR-P + +Marang River Prowler +2U +Creature -- Human Rogue +2/1 +Marang River Prowler can't block and can't be blocked. +You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. +FRF-U + +Marang River Skeleton +1B +Creature -- Skeleton +1/1 +{B}: Regenerate Marang River Skeleton. +Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-U + +Marath, Will of the Wild +RGW +Legendary Creature -- Elemental Beast +0/0 +Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. +{X}, Remove X +1/+1 counters from Marath: Choose one -- +· Put X +1/+1 counters on target creature. X can't be 0. +· Marath deals X damage to target creature or player. X can't be 0. +· Create an X/X green Elemental creature token. X can't be 0. +C13-M + +Marauding Boneslasher +2B +Creature -- Zombie Minotaur +3/3 +Marauding Boneslasher can't block unless you control another Zombie. +HOU-C + +Marauding Knight +2BB +Creature -- Zombie Knight +2/2 +Protection from white +Marauding Knight gets +1/+1 for each Plains your opponents control. +IN-R + +Marauding Looter +2UR +Creature -- Human Pirate +4/3 +Raid -- At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. +XLN-U + +Marauding Maulhorn +2RR +Creature -- Beast +5/3 +Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. +M14-C + +Maraxus +Vanguard ++1/+2 +Creatures you control get +1/+0. +VAN1-P + +Maraxus of Keld +4RR +Legendary Creature -- Human Warrior +*/* +Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. +WL-R + +Marble Chalice +2W +Artifact +{T}: You gain 1 life. +ALA-C + +Marble Diamond +2 +Artifact +Marble Diamond enters the battlefield tapped. +{T}: Add {W} to your mana pool. +MI-U, 6E-U, 7E-U, C14-U, DDC-U + +Marble Priest +5 +Artifact Creature -- Cleric +3/3 +All Walls able to block Marble Priest do so. +Prevent all combat damage that would be dealt to Marble Priest by Walls. +LE-U + +Marble Titan +3W +Creature -- Giant +3/3 +Creatures with power 3 or greater don't untap during their controllers' untap steps. +TE-R, 9ED-R + +March from the Tomb +3WB +Sorcery +Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. +BFZ-R + +March of Souls +4W +Sorcery +Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying. +PS-R + +March of the Drowned +B +Sorcery +Choose one -- +· Return target creature card from your graveyard to your hand. +· Return two target Pirate cards from your graveyard to your hand. +XLN-C + +March of the Machines +3U +Enchantment +Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) +MRD-R, 10E-R, ARC-R + +March of the Returned +3B +Sorcery +Return up to two target creature cards from your graveyard to your hand. +THS-C + +Marchesa's Decree +3B +Enchantment +When Marchesa's Decree enters the battlefield, you become the monarch. +Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. +CN2-U + +Marchesa's Emissary +3U +Creature -- Human Rogue +2/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +CNS-C + +Marchesa's Infiltrator +2U +Creature -- Human Rogue +1/1 +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. +CNS-U + +Marchesa's Smuggler +UR +Creature -- Human Rogue +1/1 +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +{1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. +CNS-U + +Marchesa, the Black Rose +1UBR +Legendary Creature -- Human Wizard +3/3 +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +Other creatures you control have dethrone. +Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. +CNS-M, C17-M, VMA-M + +Mardu Ascendancy +RWB +Enchantment +Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. +Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. +KTK-R + +Mardu Banner +3 +Artifact +{T}: Add {R}, {W}, or {B} to your mana pool. +{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. +KTK-C + +Mardu Blazebringer +2R +Creature -- Ogre Warrior +4/4 +When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. +KTK-U + +Mardu Charm +RWB +Instant +Choose one -- +· Mardu Charm deals 4 damage to target creature. +· Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. +· Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +KTK-U + +Mardu Hateblade +W +Creature -- Human Warrior +1/1 +{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +KTK-C + +Mardu Heart-Piercer +3R +Creature -- Human Archer +2/3 +Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. +KTK-U, DDN-U + +Mardu Hordechief +2W +Creature -- Human Warrior +2/3 +Raid -- When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token. +KTK-C + +Mardu Roughrider +2RWB +Creature -- Orc Warrior +5/4 +Whenever Mardu Roughrider attacks, target creature can't block this turn. +KTK-U + +Mardu Runemark +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature has first strike as long as you control a white or black permanent. +FRF-C + +Mardu Scout +RR +Creature -- Goblin Scout +3/1 +Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-C + +Mardu Shadowspear +B +Creature -- Human Warrior +1/1 +Whenever Mardu Shadowspear attacks, each opponent loses 1 life. +Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-U + +Mardu Skullhunter +1B +Creature -- Human Warrior +2/1 +Mardu Skullhunter enters the battlefield tapped. +Raid -- When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. +KTK-C + +Mardu Strike Leader +2B +Creature -- Human Warrior +3/2 +Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. +Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-R + +Mardu Warshrieker +3R +Creature -- Orc Shaman +3/3 +Raid -- When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. +KTK-C + +Mardu Woe-Reaper +W +Creature -- Human Warrior +2/1 +Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. +FRF-U + +Marhault Elsdragon +3RRG +Legendary Creature -- Elf Warrior +4/6 +Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +LE-U, CH-U, ME3-U + +Marionette Master +4BB +Creature -- Human Artificer +1/3 +Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) +Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. +KLD-R + +Marisi's Twinclaws +2(r/w)G +Creature -- Cat Warrior +2/4 +Double strike +ARB-U, DDH-U + +Maritime Guard +1U +Creature -- Merfolk Soldier +1/3 +M11-C, ORI-C + +Marjhan +5UU +Creature -- Serpent +8/8 +Marjhan doesn't untap during your untap step. +{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. +Marjhan can't attack unless defending player controls an Island. +{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. +When you control no Islands, sacrifice Marjhan. +HL-R, ME2-R + +Mark for Death +3R +Sorcery +Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. +GTC-U + +Mark of Asylum +1W +Enchantment +Prevent all noncombat damage that would be dealt to creatures you control. +CON-R + +Mark of Eviction +U +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. +RAV-U + +Mark of Fury +R +Enchantment -- Aura +Enchant creature +Enchanted creature has haste. +At the beginning of the end step, return Mark of Fury to its owner's hand. +UD-C + +Mark of Mutiny +2R +Sorcery +Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) +ZEN-U, PC2-U, M13-U, PCA-U + +Mark of Sakiko +1G +Enchantment -- Aura +Enchant creature +Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." +BOK-U + +Mark of the Oni +2B +Enchantment -- Aura +Enchant creature +You control enchanted creature. +At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. +BOK-U + +Mark of the Vampire +3B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has lifelink. +M13-C, M14-C, XLN-C, DDK-C + +Marked by Honor +3W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) +M15-C, W16-C + +Marker Beetles +1GG +Creature -- Insect +2/3 +When Marker Beetles dies, target creature gets +1/+1 until end of turn. +{2}, Sacrifice Marker Beetles: Draw a card. +UD-C + +Market +2U +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw two cards, then discard two cards. +[This is half of the split card Farm // Market.] +HOU-U + +Market Festival +3G +Enchantment -- Aura +Enchant land +Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +JOU-C + +Markov Blademaster +1RR +Creature -- Vampire Warrior +1/1 +Double strike +Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. +DKA-R + +Markov Crusader +4B +Creature -- Vampire Knight +4/3 +Lifelink +Markov Crusader has haste as long as you control another Vampire. +EMN-U + +Markov Dreadknight +3BB +Creature -- Vampire Knight +3/3 +Flying +{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. +SOI-R + +Markov Patrician +2B +Creature -- Vampire +3/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +ISD-C + +Markov Warlord +5R +Creature -- Vampire Warrior +4/4 +Haste +When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. +DKA-U + +Markov's Servant +Creature -- Vampire +4/4 +[Black color indicator. Back face. Transforms into Chosen of Markov.] +DKA-C + +Maro +2GG +Creature -- Elemental +*/* +Maro's power and toughness are each equal to the number of cards in your hand. +MI-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Maro Avatar +Vanguard ++2/-7 +Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand. +9ED-P + +Marrow Bats +4B +Creature -- Bat Skeleton +4/1 +Flying +Pay 4 life: Regenerate Marrow Bats. +AVR-U, C13-U + +Marrow Chomper +3BG +Creature -- Zombie Lizard +3/3 +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. +ARB-U + +Marrow Shards +(w/p) +Instant +({(w/p)} can be paid with either {W} or 2 life.) +Marrow Shards deals 1 damage to each attacking creature. +NPH-U + +Marrow-Gnawer +3BB +Legendary Creature -- Rat Rogue +2/3 +Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. +CHK-R + +Marsh Boa +G +Creature -- Snake +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +PR-C + +Marsh Casualties +BB +Sorcery +Kicker {3} (You may pay an additional {3} as you cast this spell.) +Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. +ZEN-U, DDM-U, DDP-U + +Marsh Crocodile +2UB +Creature -- Crocodile +4/4 +When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. +When Marsh Crocodile enters the battlefield, each player discards a card. +PS-U + +Marsh Flats +Land +{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. +ZEN-R, EXP-M, MM3-R + +Marsh Flitter +3B +Creature -- Faerie Rogue +1/1 +Flying +When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. +Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. +LRW-U, MMA-U + +Marsh Gas +B +Instant +All creatures get -2/-0 until end of turn. +DK-C, 4E-C + +Marsh Goblins +BR +Creature -- Goblin +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +DK-C + +Marsh Hulk +4BB +Creature -- Zombie Ogre +4/6 +Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Marsh Lurker +3B +Creature -- Beast +3/2 +Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +TE-C + +Marsh Threader +1W +Creature -- Kor Scout +2/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +WWK-C + +Marsh Viper +3G +Creature -- Snake +1/2 +Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) +DK-C, 4E-C, 5E-C + +Marshal's Anthem +2WW +Enchantment +Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Creatures you control get +1/+1. +When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. +WWK-R, C14-R, C15-R + +Marshaling Cry +1WW +Sorcery +Creatures you control get +1/+1 and gain vigilance until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +FUT-C + +Marshaling the Troops +1G +Sorcery +Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +P3K-R + +Marshdrinker Giant +3GG +Creature -- Giant Warrior +4/3 +When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. +EVE-U + +Marshmist Titan +6B +Creature -- Giant +4/5 +Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +BNG-C + +Martial Coup +XWW +Sorcery +Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. +CON-R, C14-R, V14-M + +Martial Glory +RW +Instant +Target creature gets +3/+0 until end of turn. +Target creature gets +0/+3 until end of turn. +GTC-C + +Martial Law +2WW +Enchantment +At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +RTR-R + +Marton Stromgald +2RR +Legendary Creature -- Human Knight +1/1 +Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. +Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. +IA-R, MED-R + +Martyr of Ashes +R +Creature -- Human Shaman +1/1 +{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. +CSP-C + +Martyr of Bones +B +Creature -- Human Wizard +1/1 +{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. +CSP-C + +Martyr of Frost +U +Creature -- Human Wizard +1/1 +{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. +CSP-C, DD2-C + +Martyr of Sands +W +Creature -- Human Cleric +1/1 +{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. +CSP-C + +Martyr of Spores +G +Creature -- Human Shaman +1/1 +{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. +CSP-C + +Martyr's Bond +4WW +Enchantment +Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. +CMD-R + +Martyr's Cause +2W +Enchantment +Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +UL-U + +Martyr's Cry +WW +Sorcery +Exile all white creatures. For each creature exiled this way, its controller draws a card. +DK-R, ME4-R + +Martyrdom +1WW +Instant +Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. +AI-C + +Martyred Rusalka +W +Creature -- Spirit +1/1 +{W}, Sacrifice a creature: Target creature can't attack this turn. +GPT-U + +Martyrs of Korlis +3WW +Creature -- Human +1/6 +As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. +AQ-U, ME4-U + +Martyrs' Tomb +2WB +Enchantment +Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. +AP-U + +Masako the Humorless +2W +Legendary Creature -- Human Advisor +2/1 +Flash +Tapped creatures you control can block as though they were untapped. +CHK-R + +Mask of Avacyn +2 +Artifact -- Equipment +Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {3} +ISD-U + +Mask of Intolerance +2 +Artifact +At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. +AP-R + +Mask of Law and Grace +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from black and from red. +UD-C + +Mask of Memory +2 +Artifact -- Equipment +Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. +Equip {1} +MRD-U, HOP-U, C14-U + +Mask of Riddles +UB +Artifact -- Equipment +Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +Whenever equipped creature deals combat damage to a player, you may draw a card. +Equip {2} +ARB-U + +Mask of the Mimic +U +Instant +As an additional cost to cast Mask of the Mimic, sacrifice a creature. +Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +ST-U + +Masked Admirers +2GG +Creature -- Elf Shaman +3/2 +When Masked Admirers enters the battlefield, draw a card. +Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. +LRW-R, MMA-U, C14-R, CMA-R + +Masked Gorgon +4B +Creature -- Gorgon +5/5 +Green creatures and white creatures have protection from Gorgons. +Threshold -- Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. +JUD-R + +Mass Appeal +2U +Sorcery +Draw a card for each Human you control. +AVR-U + +Mass Calcify +5WW +Sorcery +Destroy all nonwhite creatures. +SHM-R, M15-R + +Mass Hysteria +R +Enchantment +All creatures have haste. +MRD-R + +Mass Mutiny +3RR +Sorcery +For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +PC2-R, C13-R, PCA-R + +Mass Polymorph +5U +Sorcery +Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. +M11-R + +Mass of Ghouls +3BB +Creature -- Zombie Warrior +5/3 +FUT-C, 10E-C + +Massacre +2BB +Sorcery +If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. +All creatures get -2/-2 until end of turn. +NE-U + +Massacre Wurm +3BBB +Creature -- Wurm +6/5 +When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, that player loses 2 life. +MBS-M + +Massive Raid +1RR +Instant +Massive Raid deals damage to target creature or player equal to the number of creatures you control. +GTC-C + +Master Apothecary +WWW +Creature -- Human Cleric +2/2 +Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. +OD-R + +Master Biomancer +2GU +Creature -- Elf Wizard +2/4 +Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. +GTC-M, C16-M + +Master Decoy +1W +Creature -- Human Soldier +1/2 +{W}, {T}: Tap target creature. +TE-C, 8ED-C, 9ED-C, DDN-C + +Master Healer +4W +Creature -- Human Cleric +1/4 +{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. +UD-R, 7E-R, 8ED-R, 9ED-R + +Master Splicer +3W +Creature -- Human Artificer +1/1 +When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. +Golem creatures you control get +1/+1. +NPH-U, MM3-U + +Master Thief +2UU +Creature -- Human Rogue +2/2 +When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. +M12-U + +Master Transmuter +3U +Artifact Creature -- Human Artificer +1/2 +{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. +CON-R, ARC-R + +Master Trinketeer +2W +Creature -- Dwarf Artificer +3/2 +Servos and Thopters you control get +1/+1. +{3}{W}: Create a 1/1 colorless Servo artifact creature token. +KLD-R + +Master Warcraft +2(r/w)(r/w) +Instant +Cast Master Warcraft only before attackers are declared. +You choose which creatures attack this turn. +You choose which creatures block this turn and how those creatures block. +RAV-R, CMD-R, CMA-R + +Master of Arms +2W +Creature -- Human Soldier +2/2 +First strike +{1}{W}: Tap target creature blocking Master of Arms. +WL-U + +Master of Cruelties +3BR +Creature -- Demon +1/4 +First strike, deathtouch +Master of Cruelties can only attack alone. +Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. +DGM-M + +Master of Diversion +2W +Creature -- Human Scout +2/2 +Whenever Master of Diversion attacks, tap target creature defending player controls. +M14-C + +Master of Etherium +2U +Artifact Creature -- Vedalken Wizard +*/* +Master of Etherium's power and toughness are each equal to the number of artifacts you control. +Other artifact creatures you control get +1/+1. +ALA-R, HOP-R, C16-R, DDF-R + +Master of Pearls +1W +Creature -- Human Monk +2/2 +Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. +KTK-R + +Master of Predicaments +3UU +Creature -- Sphinx +4/4 +Flying +Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. +M15-R + +Master of Waves +3U +Creature -- Merfolk Wizard +2/1 +Protection from red +Elemental creatures you control get +1/+1. +When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +THS-M + +Master of the Feast +1BB +Enchantment Creature -- Demon +5/5 +Flying +At the beginning of your upkeep, each opponent draws a card. +JOU-R + +Master of the Hunt +2GG +Creature -- Human +2/2 +{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-R + +Master of the Pearl Trident +UU +Creature -- Merfolk +2/2 +Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) +M13-R + +Master of the Veil +2UU +Creature -- Human Wizard +2/3 +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Master of the Veil is turned face up, you may turn target creature with a morph ability face down. +LGN-U + +Master of the Wild Hunt +2GG +Creature -- Human Shaman +3/3 +At the beginning of your upkeep, create a 2/2 green Wolf creature token. +{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. +M10-M + +Master of the Wild Hunt Avatar +Vanguard ++1/+3 +{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random. +M10-P + +Master the Way +3UR +Sorcery +Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. +KTK-U + +Master's Call +2W +Instant +Create two 1/1 colorless Myr artifact creature tokens. +MBS-C + +Masterwork of Ingenuity +1 +Artifact -- Equipment +You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. +C14-R + +Mastery of the Unseen +1W +Enchantment +Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. +{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-R, FRF_UGIN-R + +Masticore +4 +Artifact Creature -- Masticore +4/4 +At the beginning of your upkeep, sacrifice Masticore unless you discard a card. +{2}: Masticore deals 1 damage to target creature. +{2}: Regenerate Masticore. +UD-R, VMA-R, V10-M + +Masumaro, First to Live +3GGG +Legendary Creature -- Spirit +*/* +Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. +SOK-R + +Matca Rioters +2G +Creature -- Human Warrior +*/* +Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. +CON-C, MM2-C + +Mathas, Fiend Seeker +RWB +Legendary Creature -- Vampire +3/3 +Menace +At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." +C17-M + +Matopi Golem +5 +Artifact Creature -- Golem +3/3 +{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. +VI-U + +Matsu-Tribe Birdstalker +2GG +Creature -- Snake Warrior Archer +2/2 +Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) +SOK-C + +Matsu-Tribe Decoy +2G +Creature -- Snake Warrior +1/3 +{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. +Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +CHK-C + +Matsu-Tribe Sniper +1G +Creature -- Snake Warrior Archer +1/1 +{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. +Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +BOK-C + +Matter Reshaper +2C +Creature -- Eldrazi +3/2 +({C} represents colorless mana.) +When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. +OGW-R + +Maul Splicer +6G +Creature -- Human Artificer +1/1 +When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. +Golem creatures you control have trample. +NPH-C + +Maulfist Doorbuster +3R +Creature -- Human Warrior +4/2 +When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). +Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. +KLD-U + +Maulfist Revolutionary +1GG +Creature -- Human Warrior +3/3 +Trample +When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +AER-U + +Maulfist Squad +3B +Creature -- Human Artificer +3/1 +Menace +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Mausoleum Guard +3W +Creature -- Human Scout +2/2 +When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. +ISD-U, DDK-U + +Mausoleum Turnkey +3B +Creature -- Ogre Rogue +3/2 +When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. +RAV-U, CN2-U + +Mausoleum Wanderer +U +Creature -- Spirit +1/1 +Flying +Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. +Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. +EMN-R + +Maverick Thopterist +3UR +Creature -- Human Artificer +2/2 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +AER-U + +Mavren Fein, Dusk Apostle +2W +Legendary Creature -- Vampire Cleric +2/2 +Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. +XLN-R + +Maw of Kozilek +3R +Creature -- Eldrazi Drone +2/5 +Devoid (This card has no color.) +{C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) +OGW-C + +Maw of the Mire +4B +Sorcery +Destroy target land. You gain 4 life. +ISD-C + +Maw of the Obzedat +3WB +Creature -- Thrull +3/3 +Sacrifice a creature: Creatures you control get +1/+1 until end of turn. +DGM-U + +Mawcor +3UU +Creature -- Beast +3/3 +Flying +{T}: Mawcor deals 1 damage to target creature or player. +TE-R, 7E-R + +May Civilization Collapse +Scheme +When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. +ARC-C + +Mayael the Anima +RGW +Legendary Creature -- Elf Shaman +2/3 +{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. +ALA-M, C13-M + +Mayael the Anima Avatar +Vanguard ++1/+5 +At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library. +ALA-P + +Mayael's Aria +RGW +Enchantment +At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. +ARB-R + +Mayor of Avabruck +1G +Creature -- Human Advisor Werewolf +1/1 +Other Human creatures you control get +1/+1. +At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. +[Front face. Transforms into Howlpack Alpha.] +ISD-R + +Maze Abomination +5B +Creature -- Elemental +4/5 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Multicolored creatures you control have deathtouch. +DGM-C + +Maze Behemoth +5G +Creature -- Elemental +5/4 +Trample +Multicolored creatures you control have trample. +DGM-C + +Maze Glider +5U +Creature -- Elemental +3/5 +Flying +Multicolored creatures you control have flying. +DGM-C + +Maze Rusher +5R +Creature -- Elemental +6/3 +Haste +Multicolored creatures you control have haste. +DGM-C + +Maze Sentinel +5W +Creature -- Elemental +3/6 +Vigilance +Multicolored creatures you control have vigilance. +DGM-C + +Maze of Ith +Land +{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +DK-U, EMA-R, ME4-R, V12-M + +Maze of Shadows +Land +{T}: Add {C} to your mana pool. +{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +TE-U + +Maze's End +Land +Maze's End enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. +DGM-M + +Mazirek, Kraul Death Priest +3BG +Legendary Creature -- Insect Shaman +2/2 +Flying +Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. +C15-M, CMA-M + +Meadowboon +2WW +Creature -- Elemental +3/3 +When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. +Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-U, MMA-U + +Meandering River +Land +Meandering River enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +OGW-U, AKH-C + +Meandering Towershell +3GG +Creature -- Turtle +5/9 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. +KTK-R + +Measure of Wickedness +3B +Enchantment +At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. +Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. +SOK-U + +Mechanized Production +2UU +Enchantment -- Aura +Enchant artifact you control +At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. +AER-M + +Meddle +1U +Instant +If target spell has only one target and that target is a creature, change that spell's target to another creature. +MI-U, ONS-U + +Meddling Kids +2WU +Creature -- Human Child +2/3 +As Meddling Kids comes into play, choose a word with four or more letters. +Nonland cards with the chosen word in their text box can't be played. +UNH-R + +Meddling Mage +WU +Creature -- Human Wizard +2/2 +As Meddling Mage enters the battlefield, choose a nonland card name. +Spells with the chosen name can't be cast. +PS-R, ARB-R + +Medicine Bag +3 +Artifact +{1}, {T}, Discard a card: Regenerate target creature. +EX-U + +Medicine Runner +1(g/w) +Creature -- Elf Cleric +2/1 +When Medicine Runner enters the battlefield, you may remove a counter from target permanent. +SHM-C + +Meditate +2U +Instant +Draw four cards. You skip your next turn. +TE-R + +Meditation Puzzle +3WW +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +You gain 8 life. +M15-C + +Medomai the Ageless +4WU +Legendary Creature -- Sphinx +4/4 +Flying +Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. +Medomai the Ageless can't attack during extra turns. +THS-M + +Meekstone +1 +Artifact +Creatures with power 3 or greater don't untap during their controllers' untap steps. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, MPS_KLD-S + +Megantic Sliver +5G +Creature -- Sliver +3/3 +Sliver creatures you control get +3/+3. +M14-R + +Megatherium +2G +Creature -- Beast +4/4 +Trample +When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. +MM-R + +Megatog +4RR +Creature -- Atog +3/4 +Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. +MRD-R + +Meglonoth +3RGW +Creature -- Beast +6/6 +Vigilance, trample +Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. +CON-R + +Megrim +2B +Enchantment +Whenever an opponent discards a card, Megrim deals 2 damage to that player. +ST-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U + +Meishin, the Mind Cage +4UUU +Legendary Enchantment +All creatures get -X/-0, where X is the number of cards in your hand. +SOK-R + +Melancholy +2B +Enchantment -- Aura +Enchant creature +When Melancholy enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. +PLC-C + +Melee +4R +Instant +Cast Melee only during your turn and only during combat before blockers are declared. +You choose which creatures block this combat and how those creatures block. +Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. +IA-U + +Melek, Izzet Paragon +4UR +Legendary Creature -- Weird Wizard +2/4 +Play with the top card of your library revealed. +You may cast the top card of your library if it's an instant or sorcery card. +Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. +DGM-R, C15-R + +Melesse Spirit +3WW +Creature -- Angel Spirit +3/3 +Flying, protection from black +MI-U + +Meletis Astronomer +1U +Creature -- Human Wizard +1/3 +Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +BNG-U + +Meletis Charlatan +2U +Creature -- Human Wizard +2/3 +{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. +THS-R + +Melira's Keepers +4G +Creature -- Human Warrior +4/4 +Melira's Keepers can't have counters put on it. +MBS-U + +Melira, Sylvok Outcast +1G +Legendary Creature -- Human Scout +2/2 +You can't get poison counters. +Creatures you control can't have -1/-1 counters put on them. +Creatures your opponents control lose infect. +NPH-R + +Meloku the Clouded Mirror +4U +Legendary Creature -- Moonfolk Wizard +2/4 +Flying +{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. +CHK-R, MMA-R + +Melt Terrain +2RR +Sorcery +Destroy target land. Melt Terrain deals 2 damage to that land's controller. +SOM-C + +Meltdown +XR +Sorcery +Destroy each artifact with converted mana cost X or less. +US-U + +Melting +3R +Enchantment +All lands are no longer snow. +IA-U + +Memnarch +7 +Legendary Artifact Creature -- Wizard +4/5 +{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) +{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) +DST-R, ARC-R, V16-M + +Memnite +0 +Artifact Creature -- Construct +1/1 +SOM-U + +Memoricide +3B +Sorcery +Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +SOM-R + +Memory +4UU +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. +[This is half of the split card Commit // Memory.] +AKH-R + +Memory Crystal +3 +Artifact +Buyback costs cost {2} less. +EX-R + +Memory Erosion +1UU +Enchantment +Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. +ALA-R, CMD-R + +Memory Jar +5 +Artifact +{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +UL-R, VMA-M, V10-M + +Memory Lapse +1U +Instant +Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +HL-C, MI-C, 5E-C, 6E-C, 7E-C, EMA-C, DDM-C + +Memory Plunder +(u/b)(u/b)(u/b)(u/b) +Instant +You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +SHM-R, C17-R + +Memory Sluice +(u/b) +Sorcery +Target player puts the top four cards of his or her library into his or her graveyard. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Memory's Journey +1U +Instant +Target player shuffles up to three target cards from his or her graveyard into his or her library. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U + +Menacing Ogre +3RR +Creature -- Ogre +3/3 +Trample, haste +When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. +ONS-R, HOP-R + +Menagerie Liberator +3G +Creature -- Human Warrior +3/2 +Trample +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +CN2-C + +Mending Hands +W +Instant +Prevent the next 4 damage that would be dealt to target creature or player this turn. +BOK-C, 9ED-C + +Mending Touch +G +Instant +Regenerate target creature. +DGM-C + +Meng Huo's Horde +4G +Creature -- Human Soldier +4/5 +P3K-C, ME3-C + +Meng Huo, Barbarian King +3GG +Legendary Creature -- Human Barbarian Soldier +4/4 +Other green creatures you control get +1/+1. +P3K-R, ME3-R + +Mental Agony +3B +Sorcery +Target player discards two cards and loses 2 life. +AVR-C + +Mental Discipline +1UU +Enchantment +{1}{U}, Discard a card: Draw a card. +UD-C + +Mental Misstep +(u/p) +Instant +({(u/p)} can be paid with either {U} or 2 life.) +Counter target spell with converted mana cost 1. +NPH-U + +Mental Note +U +Instant +Put the top two cards of your library into your graveyard. +Draw a card. +JUD-C + +Mental Vapors +3B +Sorcery +Target player discards a card. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-U + +Mentor of the Meek +2W +Creature -- Human Soldier +2/2 +Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. +ISD-R, C14-R, C16-R, E01-R + +Mephidross Vampire +4BB +Creature -- Vampire +3/4 +Flying +Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." +5DN-R + +Mephitic Ooze +4B +Creature -- Ooze +0/5 +Mephitic Ooze gets +1/+0 for each artifact you control. +Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. +DST-R + +Mer-Ek Nightblade +3B +Creature -- Orc Assassin +2/3 +Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has deathtouch. +KTK-U + +Mercadia's Downfall +2R +Instant +Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. +MM-U + +Mercadian Atlas +5 +Artifact +At the beginning of your end step, if you didn't play a land this turn, you may draw a card. +MM-R + +Mercadian Bazaar +Land +Mercadian Bazaar enters the battlefield tapped. +{T}: Put a storage counter on Mercadian Bazaar. +{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. +MM-U + +Mercadian Lift +2 +Artifact +{1}, {T}: Put a winch counter on Mercadian Lift. +{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. +MM-R + +Mercenaries +3W +Creature -- Human Mercenary +3/3 +{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. +IA-R + +Mercenary Informer +2W +Creature -- Human Rebel Mercenary +2/1 +Mercenary Informer can't be the target of black spells or abilities from black sources. +{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. +PR-R + +Mercenary Knight +2B +Creature -- Human Mercenary Knight +4/4 +When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. +P1-R + +Merchant Scroll +1U +Sorcery +Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. +HL-C, 8ED-U + +Merchant Ship +U +Creature -- Human +0/2 +Merchant Ship can't attack unless defending player controls an Island. +Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. +When you control no Islands, sacrifice Merchant Ship. +AN-U + +Merchant of Secrets +2U +Creature -- Human Wizard +1/1 +When Merchant of Secrets enters the battlefield, draw a card. +LGN-C, 8ED-C, C17-C + +Merchant's Dockhand +1 +Artifact Creature -- Construct +1/2 +{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +AER-R + +Merciless Eternal +2B +Creature -- Zombie Cleric +2/2 +Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) +{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. +HOU-U + +Merciless Eviction +4WB +Sorcery +Choose one -- +· Exile all artifacts. +· Exile all creatures. +· Exile all enchantments. +· Exile all planeswalkers. +GTC-R, C16-R, C17-R + +Merciless Executioner +2B +Creature -- Orc Warrior +3/1 +When Merciless Executioner enters the battlefield, each player sacrifices a creature. +FRF-U + +Merciless Javelineer +2BR +Creature -- Minotaur Warrior +4/2 +{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. +AKH-U + +Merciless Predator +Creature -- Werewolf +3/2 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. +[Red color indicator. Back face. Transforms into Reckless Waif.] +ISD-U + +Merciless Resolve +2B +Instant +As an additional cost to cast Merciless Resolve, sacrifice a creature or land. +Draw two cards. +SOI-C + +Mercurial Chemister +3UR +Creature -- Human Wizard +2/3 +{U}, {T}: Draw two cards. +{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. +RTR-R, C17-R + +Mercurial Geists +2UR +Creature -- Spirit +1/3 +Flying +Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. +EMN-U + +Mercurial Kite +3U +Creature -- Bird +2/2 +Flying +Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +SCG-C + +Mercurial Pretender +4U +Creature -- Shapeshifter +0/0 +You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "{2}{U}{U}: Return this creature to its owner's hand." +M15-R + +Mercy Killing +2(g/w) +Instant +Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power. +SHM-U + +Meren of Clan Nel Toth +2BG +Legendary Creature -- Human Shaman +3/4 +Whenever another creature you control dies, you get an experience counter. +At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. +C15-M, CMA-M + +Merfolk Assassin +UU +Creature -- Merfolk Assassin +1/2 +{T}: Destroy target creature with islandwalk. +DK-U, TSP-S + +Merfolk Branchwalker +1G +Creature -- Merfolk Scout +2/1 +When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-U + +Merfolk Looter +1U +Creature -- Merfolk Rogue +1/1 +{T}: Draw a card, then discard a card. +EX-C, 7E-U, 10E-C, M10-C, M12-C, EMA-U, CN2-U + +Merfolk Mesmerist +1U +Creature -- Merfolk Wizard +1/2 +{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +M12-C + +Merfolk Observer +1U +Creature -- Merfolk Rogue +2/1 +When Merfolk Observer enters the battlefield, look at the top card of target player's library. +ROE-C + +Merfolk Raiders +1U +Creature -- Merfolk Soldier +2/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-C + +Merfolk Seastalkers +3U +Creature -- Merfolk Scout +2/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +{2}{U}: Tap target creature without flying. +ZEN-U + +Merfolk Seer +2U +Creature -- Merfolk Wizard +2/2 +When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. +MI-C + +Merfolk Skyscout +2UU +Creature -- Merfolk Scout +2/3 +Flying +Whenever Merfolk Skyscout attacks or blocks, untap target permanent. +ROE-U, CN2-U + +Merfolk Sovereign +1UU +Creature -- Merfolk +2/2 +Other Merfolk creatures you control get +1/+1. +{T}: Target Merfolk creature can't be blocked this turn. +M10-R, M11-R + +Merfolk Spy +U +Creature -- Merfolk Rogue +1/1 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. +M11-C, M14-C + +Merfolk Thaumaturgist +2U +Creature -- Merfolk Wizard +1/2 +{T}: Switch target creature's power and toughness until end of turn. +PLC-C + +Merfolk Traders +1U +Creature -- Merfolk +1/2 +When Merfolk Traders enters the battlefield, draw a card, then discard a card. +WL-C + +Merfolk Wayfinder +2U +Creature -- Merfolk Scout +1/2 +Flying +When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. +ZEN-U, DDM-U + +Merfolk of the Depths +4(g/u)(g/u) +Creature -- Merfolk Soldier +4/2 +Flash (You may cast this spell any time you could cast an instant.) +GTC-U + +Merfolk of the Pearl Trident +U +Creature -- Merfolk +1/1 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, S00-C, 7E-C, M13-C + +Merieke Ri Berit +WUB +Legendary Creature -- Human +1/1 +Merieke Ri Berit doesn't untap during your untap step. +{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. +IA-R, TSP-S + +Merrow Bonegnawer +B +Creature -- Merfolk Rogue +1/1 +{T}: Target player exiles a card from his or her graveyard. +Whenever you cast a black spell, you may untap Merrow Bonegnawer. +EVE-C + +Merrow Commerce +1U +Tribal Enchantment -- Merfolk +At the beginning of your end step, untap all Merfolk you control. +LRW-U + +Merrow Grimeblotter +3(u/b) +Creature -- Merfolk Wizard +2/2 +{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) +SHM-U + +Merrow Harbinger +3U +Creature -- Merfolk Wizard +2/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Merrow Levitator +3U +Creature -- Merfolk Wizard +2/3 +{T}: Target creature gains flying until end of turn. +Whenever you cast a blue spell, you may untap Merrow Levitator. +EVE-C + +Merrow Reejerey +2U +Creature -- Merfolk Soldier +2/2 +Other Merfolk creatures you control get +1/+1. +Whenever you cast a Merfolk spell, you may tap or untap target permanent. +LRW-U + +Merrow Wavebreakers +4U +Creature -- Merfolk Soldier +3/3 +{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) +SHM-C + +Merrow Witsniper +U +Creature -- Merfolk Rogue +1/1 +When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. +MOR-C + +Merseine +2UU +Enchantment -- Aura +Enchant creature +Merseine enters the battlefield with three net counters on it. +Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. +Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +FE-C + +Mesa Chicken +WW +Summon Chicken +2/2 +Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. +UG-C + +Mesa Enchantress +1WW +Creature -- Human Druid +0/2 +Whenever you cast an enchantment spell, you may draw a card. +PLC-R, M10-R, M12-R, C15-R, EMA-U + +Mesa Falcon +1W +Creature -- Bird +1/1 +Flying +{1}{W}: Mesa Falcon gets +0/+1 until end of turn. +HL-C, 5E-C, 6E-C + +Mesa Pegasus +1W +Creature -- Pegasus +1/1 +Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, MED-C + +Mesmeric Fiend +1B +Creature -- Nightmare Horror +1/1 +When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. +When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. +TOR-C, VMA-C, DDK-C + +Mesmeric Orb +2 +Artifact +Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. +MRD-R + +Mesmeric Sliver +3U +Creature -- Sliver +2/2 +All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) +FUT-C + +Mesmeric Trance +1UU +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{U}, Discard a card: Draw a card. +IA-R, ME2-R + +Messenger Drake +3UU +Creature -- Drake +3/3 +Flying +When Messenger Drake dies, draw a card. +M14-C + +Messenger Falcons +2(g/u)W +Creature -- Bird +2/2 +Flying +When Messenger Falcons enters the battlefield, draw a card. +ARB-U + +Messenger Jays +4U +Creature -- Bird +2/1 +Flying +Council's dilemma -- When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. +CN2-C + +Messenger's Speed +R +Enchantment -- Aura +Enchant creature +Enchanted creature has trample and haste. +THS-C + +Metal Fatigue +2W +Instant +Tap all artifacts. +DST-C + +Metallic Mastery +2R +Sorcery +Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. +MBS-U + +Metallic Mimic +2 +Artifact Creature -- Shapeshifter +2/1 +As Metallic Mimic enters the battlefield, choose a creature type. +Metallic Mimic is the chosen type in addition to its other types. +Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. +AER-R + +Metallic Rebuke +2U +Instant +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Counter target spell unless its controller pays {3}. +AER-C + +Metallic Sliver +1 +Artifact Creature -- Sliver +1/1 +TE-C, H09-C + +Metallurgeon +1W +Artifact Creature -- Human Artificer +1/2 +{W}, {T}: Regenerate target artifact. +ALA-U, ARC-U + +Metallurgic Summonings +3UU +Enchantment +Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. +{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. +KLD-M + +Metalspinner's Puzzleknot +2 +Artifact +When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. +{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. +KLD-C + +Metalwork Colossus +11 +Artifact Creature -- Construct +10/10 +Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. +Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. +KLD-R + +Metalworker +3 +Artifact Creature -- Construct +1/2 +{T}: Reveal any number of artifact cards in your hand. Add {C}{C} to your mana pool for each card revealed this way. +UD-R + +Metamorphic Wurm +3GG +Creature -- Elephant Wurm +3/3 +Threshold -- Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. +OD-U + +Metamorphose +1U +Instant +Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +SCG-U + +Metamorphosis +G +Sorcery +As an additional cost to cast Metamorphosis, sacrifice a creature. +Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. +AN-C, CH-C + +Metathran Aerostat +2UU +Creature -- Metathran +2/2 +Flying +{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. +IN-R + +Metathran Elite +1UU +Creature -- Metathran Soldier +2/3 +Metathran Elite can't be blocked as long as it's enchanted. +UD-U + +Metathran Soldier +1U +Creature -- Metathran Soldier +1/1 +Metathran Soldier can't be blocked. +UD-C + +Metathran Transport +1UU +Creature -- Metathran +1/3 +Flying +Metathran Transport can't be blocked by blue creatures. +{U}: Target creature becomes blue until end of turn. +IN-U + +Metathran Zombie +1U +Creature -- Metathran Zombie +1/1 +{B}: Regenerate Metathran Zombie. +IN-C + +Meteor Blast +XRRR +Sorcery +Meteor Blast deals 4 damage to each of X target creatures and/or players. +C15-U + +Meteor Crater +Land +{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. +PS-R + +Meteor Shower +XXR +Sorcery +Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. +IA-C, ME2-C + +Meteor Storm +RG +Enchantment +{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. +IN-R + +Meteorite +5 +Artifact +When Meteorite enters the battlefield, it deals 2 damage to target creature or player. +{T}: Add one mana of any color to your mana pool. +M15-U, ORI-U + +Metrognome +4 +Artifact +When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. +{4}, {T}: Create a 1/1 colorless Gnome artifact creature token. +US-R + +Metropolis Sprite +1U +Creature -- Faerie Rogue +1/2 +Flying +{U}: Metropolis Sprite gets +1/-1 until end of turn. +GTC-C + +Miasmic Mummy +1B +Creature -- Zombie Jackal +2/2 +When Miasmic Mummy enters the battlefield, each player discards a card. +AKH-C + +Michiko Konda, Truth Seeker +3W +Legendary Creature -- Human Advisor +2/2 +Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. +SOK-R + +Midnight Banshee +3BBB +Creature -- Spirit +5/5 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. +SHM-R, MM2-R + +Midnight Charm +B +Instant +Choose one -- +· Midnight Charm deals 1 damage to target creature and you gain 1 life. +· Target creature gains first strike until end of turn. +· Tap target creature. +PLC-C + +Midnight Covenant +1B +Enchantment -- Aura +Enchant creature +Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." +CHK-C + +Midnight Duelist +W +Creature -- Human Soldier +1/2 +Protection from Vampires +AVR-C + +Midnight Entourage +2BB +Creature -- Aetherborn Rogue +3/3 +Other Aetherborn you control get +1/+1. +Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. +AER-R + +Midnight Guard +2W +Creature -- Human Soldier +2/3 +Whenever another creature enters the battlefield, untap Midnight Guard. +DKA-C, M15-C + +Midnight Haunting +2W +Instant +Create two 1/1 white Spirit creature tokens with flying. +ISD-U, C14-U + +Midnight Oil +2BB +Enchantment +Midnight Oil enters the battlefield with seven hour counters on it. +At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. +Your maximum hand size is equal to the number of hour counters on Midnight Oil. +Whenever you discard a card, you lose 1 life. +KLD-R + +Midnight Recovery +3B +Sorcery +Return target creature card from your graveyard to your hand. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-C + +Midnight Ritual +X2B +Sorcery +Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token. +MM-R, 10E-R + +Midnight Scavengers +4B +Creature -- Human Rogue +3/3 +When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. +(Melds with Graf Rats.) +[Melds with Graf Rats into Chittering Host.] +EMN-C + +Midsummer Revel +3GG +Enchantment +At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. +{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel. +US-R + +Midvast Protector +3W +Creature -- Human Wizard +2/3 +When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. +AVR-C + +Might Beyond Reason +3G +Instant +Put two +1/+1 counters on target creature. +Delirium -- Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. +SOI-C + +Might Makes Right +5R +Enchantment +At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +M15-U + +Might Sliver +4G +Creature -- Sliver +2/2 +All Sliver creatures get +2/+2. +TSP-U, H09-U + +Might Weaver +1G +Creature -- Human Wizard +2/1 +{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +IN-U, 10E-U + +Might of Alara +G +Instant +Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +CON-C + +Might of Oaks +3G +Instant +Target creature gets +7/+7 until end of turn. +UL-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R + +Might of Old Krosa +G +Instant +Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. +TSP-U, MM3-U + +Might of the Masses +G +Instant +Target creature gets +1/+1 until end of turn for each creature you control. +ROE-C, ORI-C + +Might of the Nephilim +1G +Instant +Target creature gets +2/+2 until end of turn for each of its colors. +DIS-U + +Mightstone +4 +Artifact +Attacking creatures get +1/+0. +AQ-U, ME4-C + +Mighty Emergence +2G +Enchantment +Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. +ALA-U + +Mighty Leap +1W +Instant +Target creature gets +2/+2 and gains flying until end of turn. +M11-C, M12-C, MM2-C, ORI-C, OGW-C, AKH-C, DDF-C, DDG-C, DDO-C + +Migratory Route +3WU +Sorcery +Create four 1/1 white Bird creature tokens with flying. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-U + +Mijae Djinn +RRR +Creature -- Djinn +6/3 +Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. +AN-R, RV-R, ME4-R + +Mikaeus, the Lunarch +XW +Legendary Creature -- Human Cleric +0/0 +Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. +{T}: Put a +1/+1 counter on Mikaeus. +{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. +ISD-M, V11-M + +Mikaeus, the Unhallowed +3BBB +Legendary Creature -- Zombie Cleric +5/5 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever a Human deals damage to you, destroy it. +Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-M + +Mikokoro, Center of the Sea +Legendary Land +{T}: Add {C} to your mana pool. +{2}, {T}: Each player draws a card. +SOK-R + +Militant Inquisitor +2W +Creature -- Human Cleric +2/3 +Militant Inquisitor gets +1/+0 for each Equipment you control. +SOI-C + +Militant Monk +1WW +Creature -- Human Monk Cleric +2/1 +Vigilance +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +TOR-C + +Military Intelligence +1U +Enchantment +Whenever you attack with two or more creatures, draw a card. +M15-U + +Militia's Pride +1W +Tribal Enchantment -- Kithkin +Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking. +LRW-R + +Millennial Gargoyle +4 +Artifact Creature -- Gargoyle +2/2 +Flying +GTC-C + +Millikin +2 +Artifact Creature -- Construct +0/1 +{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool. +OD-U, EMA-U + +Millstone +2 +Artifact +{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +AQ-U, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M14-U + +Mimeofacture +3U +Sorcery +Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. +GPT-R + +Mimic Vat +3 +Artifact +Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. +{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. +SOM-R + +Miming Slime +2G +Sorcery +Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. +GTC-U + +Mina and Denn, Wildborn +2RG +Legendary Creature -- Elf Ally +4/4 +You may play an additional land on each of your turns. +{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. +OGW-R + +Minamo +Plane -- Kamigawa +Whenever a player casts a spell, that player may draw a card. +Whenever you roll {CHAOS}, each player may return a blue card from his or her graveyard to his or her hand. +HOP-C, PCA-C + +Minamo Scrollkeeper +1U +Creature -- Human Wizard +2/3 +Defender +Your maximum hand size is increased by one. +SOK-C, CNS-C + +Minamo Sightbender +1U +Creature -- Human Wizard +1/2 +{X}, {T}: Target creature with power X or less can't be blocked this turn. +BOK-U, DDI-U + +Minamo's Meddling +2UU +Instant +Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. +BOK-C + +Minamo, School at Water's Edge +Legendary Land +{T}: Add {U} to your mana pool. +{U}, {T}: Untap target legendary permanent. +CHK-R + +Mind +4UU +Instant +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw two cards. +[This is half of the split card Spring // Mind.] +AKH-U + +Mind Bend +U +Instant +Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +MI-U, 8ED-R, 9ED-R, 10E-R + +Mind Bomb +U +Sorcery +Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. +DK-R, 4E-U, 5E-U + +Mind Burst +1B +Sorcery +Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. +OD-C + +Mind Control +3UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +M10-U, M11-U, M12-U + +Mind Extraction +2B +Sorcery +As an additional cost to cast Mind Extraction, sacrifice a creature. +Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. +AP-C + +Mind Funeral +1UB +Sorcery +Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. +ARB-U, MMA-U + +Mind Games +U +Instant +Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) +Tap target artifact, creature, or land. +ST-C + +Mind Grind +XUB +Sorcery +Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. +GTC-R + +Mind Harness +U +Enchantment -- Aura +Enchant red or green creature +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +You control enchanted creature. +MI-U + +Mind Knives +1B +Sorcery +Target opponent discards a card at random. +P1-C + +Mind Maggots +3B +Creature -- Insect +2/2 +When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. +EX-U + +Mind Over Matter +2UUUU +Enchantment +Discard a card: You may tap or untap target artifact, creature, or land. +EX-R + +Mind Peel +B +Sorcery +Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target player discards a card. +ST-U + +Mind Raker +3B +Creature -- Eldrazi Processor +3/3 +Devoid (This card has no color.) +When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. +BFZ-C + +Mind Ravel +2B +Sorcery +Target player discards a card. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C + +Mind Rot +2B +Sorcery +Target player discards two cards. +P1-C, P2-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M13-C, RTR-C, M14-C, M15-C, DTK-C, ORI-C, W16-C, KLD-C + +Mind Sculpt +1U +Sorcery +Target opponent puts the top seven cards of his or her library into his or her graveyard. +M13-C, M15-C + +Mind Shatter +XBB +Sorcery +Target player discards X cards at random. +MOR-R, M10-R, MM3-R + +Mind Slash +1BB +Enchantment +{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +NE-U, 8ED-U + +Mind Sludge +4B +Sorcery +Target player discards a card for each Swamp you control. +TOR-U, 8ED-U, ZEN-U + +Mind Spring +XUU +Sorcery +Draw X cards. +MOR-R, M10-R + +Mind Stone +2 +Artifact +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Mind Stone: Draw a card. +WL-C, 10E-U, C14-U, C15-U, DD2-U, DDP-U + +Mind Swords +1B +Sorcery +If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. +Each player exiles two cards from his or her hand. +NE-C + +Mind Twist +XB +Sorcery +Target player discards X cards at random. +A-R, B-R, U-R, RV-R, 4E-R, MPS_AKH-S, ME3-R + +Mind Unbound +4UU +Enchantment +At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. +M12-R + +Mind Warp +X3B +Sorcery +Look at target player's hand and choose X cards from it. That player discards those cards. +IA-U, 5E-U, 6E-U + +Mind Whip +2BB +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. +IA-R + +Mind's Desire +4UU +Sorcery +Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +SCG-R, VMA-R, DDS-R, V16-M + +Mind's Dilation +5UU +Enchantment +Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. +EMN-M + +Mind's Eye +5 +Artifact +Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. +MRD-R, MPS_KLD-S + +Mindbender Spores +2G +Creature -- Fungus Wall +0/1 +Defender (This creature can't attack.) +Flying +Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." +MI-R + +Mindblaze +5R +Sorcery +Choose a nonland card name and a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. +CHK-R + +Mindbreak Trap +2UU +Instant -- Trap +If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. +Exile any number of target spells. +ZEN-M + +Mindclaw Shaman +4R +Creature -- Viashino Shaman +2/2 +When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. +M13-U + +Mindcrank +2 +Artifact +Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) +NPH-U + +Mindculling +5U +Sorcery +You draw two cards and target opponent discards two cards. +NPH-U + +Mindeye Drake +4U +Creature -- Drake +2/5 +Flying +When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. +GTC-U + +Mindlash Sliver +B +Creature -- Sliver +1/1 +All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." +TSP-C + +Mindleech Mass +5UBB +Creature -- Horror +6/6 +Trample +Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. +RAV-R + +Mindless Automaton +4 +Artifact Creature -- Construct +0/0 +Mindless Automaton enters the battlefield with two +1/+1 counters on it. +{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. +Remove two +1/+1 counters from Mindless Automaton: Draw a card. +EX-R, TSP-S, EMA-U + +Mindless Null +2B +Creature -- Zombie +2/2 +Mindless Null can't block unless you control a Vampire. +ZEN-C + +Mindlock Orb +3U +Artifact +Players can't search libraries. +ALA-R + +Mindmelter +1UB +Creature -- Eldrazi Drone +2/2 +Devoid (This card has no color.) +Mindmelter can't be blocked. +{3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) +OGW-U + +Mindmoil +4R +Enchantment +Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +RAV-R + +Mindreaver +UU +Creature -- Human Wizard +2/1 +Heroic -- Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. +{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. +BNG-R + +Minds Aglow +U +Sorcery +Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +CMD-R, C16-R + +Mindscour Dragon +4UU +Creature -- Dragon +4/4 +Flying +Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard. +FRF-U + +Mindshrieker +1U +Creature -- Spirit Bird +1/1 +Flying +{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. +ISD-R + +Mindslaver +6 +Legendary Artifact +{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) +MRD-R, SOM-M + +Mindslicer +2BB +Creature -- Horror +4/3 +When Mindslicer dies, each player discards his or her hand. +OD-R, 9ED-R + +Mindsparker +1RR +Creature -- Elemental +3/2 +First strike (This creature deals combat damage before creatures without first strike.) +Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. +M14-R + +Mindstab +5B +Sorcery +Target player discards three cards. +Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-C + +Mindstab Thrull +1BB +Creature -- Thrull +2/2 +Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +FE-C, 5E-C, MED-C + +Mindstatic +3U +Instant +Counter target spell unless its controller pays {6}. +DGM-C + +Mindstorm Crown +3 +Artifact +At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. +MRD-U + +Mindswipe +XUR +Instant +Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. +KTK-R + +Mindwarper +2BB +Creature -- Spirit +0/0 +Mindwarper enters the battlefield with three +1/+1 counters on it. +{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. +ST-R + +Mindwhip Sliver +2B +Creature -- Sliver +2/2 +All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." +TE-U + +Mindwrack Demon +2BB +Creature -- Demon +4/5 +Flying, trample +When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. +Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. +SOI-M, DDQ-M + +Mindwrack Liege +3(u/r)(u/r)(u/r) +Creature -- Horror +4/4 +Other blue creatures you control get +1/+1. +Other red creatures you control get +1/+1. +{(u/r)}{(u/r)}{(u/r)}{(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. +EVE-R + +Mine Bearer +2W +Creature -- Human Soldier +1/1 +{T}, Sacrifice Mine Bearer: Destroy target attacking creature. +PR-C + +Mine Excavation +1W +Sorcery +Return target artifact or enchantment card from a graveyard to its owner's hand. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Mine Layer +3R +Creature -- Dwarf +1/1 +{1}{R}, {T}: Put a mine counter on target land. +Whenever a land with a mine counter on it becomes tapped, destroy it. +When Mine Layer leaves the battlefield, remove all mine counters from all lands. +OD-R + +Mine, Mine, Mine! +4GG +Enchantment +When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand. +Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. +Each player cannot play more than one spell each turn. +If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library. +UG-R + +Miner's Bane +4RR +Creature -- Elemental +6/3 +{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M15-C + +Minion Reflector +5 +Artifact +Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent." +ALA-R + +Minion of Leshrac +4BBB +Creature -- Demon Minion +5/5 +Protection from black +At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. +{T}: Destroy target creature or land. +IA-R, ME2-R + +Minion of Tevesh Szat +4BBB +Creature -- Demon Minion +4/4 +At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. +{T}: Target creature gets +3/-2 until end of turn. +IA-R, ME4-R + +Minion of the Wastes +3BBB +Creature -- Minion +*/* +Trample +As Minion of the Wastes enters the battlefield, pay any amount of life. +Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. +TE-R + +Minions' Murmurs +2BB +Sorcery +You draw X cards and you lose X life, where X is the number of creatures you control. +FUT-U + +Minister of Impediments +2(w/u) +Creature -- Human Advisor +1/1 +({(w/u)} can be paid with either {W} or {U}.) +{T}: Tap target creature. +DIS-C + +Minister of Inquiries +U +Creature -- Vedalken Advisor +1/2 +When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). +{T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. +KLD-U + +Minister of Pain +2B +Creature -- Human Shaman +2/3 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. +DTK-U + +Minotaur Abomination +4BB +Creature -- Zombie Minotaur +4/6 +M14-C + +Minotaur Aggressor +6R +Creature -- Minotaur Berserker +6/2 +First strike, haste +RTR-U + +Minotaur Explorer +1R +Creature -- Minotaur Scout +3/3 +When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. +OD-U + +Minotaur Illusionist +3UR +Creature -- Minotaur Wizard +3/4 +{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) +{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. +AP-U + +Minotaur Skullcleaver +2R +Creature -- Minotaur Berserker +2/2 +Haste +When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. +THS-C + +Minotaur Sureshot +2R +Creature -- Minotaur Archer +2/3 +Reach (This creature can block creatures with flying.) +{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. +AKH-C + +Minotaur Tactician +3R +Creature -- Minotaur +1/1 +Haste +Minotaur Tactician gets +1/+1 as long as you control a white creature. +Minotaur Tactician gets +1/+1 as long as you control a blue creature. +AP-C + +Minotaur Warrior +2R +Creature -- Minotaur Warrior +2/3 +P1-C + +Miracle Worker +W +Creature -- Human Cleric +1/1 +{T}: Destroy target Aura attached to a creature you control. +DK-C + +Miraculous Recovery +4W +Instant +Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. +VI-U, DDL-U + +Mirage Mirror +3 +Artifact +{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. +HOU-R + +Mirari +5 +Legendary Artifact +Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. +OD-R, TSP-S, C13-R, V10-M + +Mirari's Wake +3GW +Enchantment +Creatures you control get +1/+1. +Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +JUD-R, CNS-M, C17-M + +Mire Blight +B +Enchantment -- Aura +Enchant creature +When enchanted creature is dealt damage, destroy it. +ZEN-C + +Mire Boa +1G +Creature -- Snake +2/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{G}: Regenerate Mire Boa. +PLC-C + +Mire Kavu +3R +Creature -- Kavu +3/2 +Mire Kavu gets +1/+1 as long as you control a Swamp. +PS-C + +Mire Shade +1B +Creature -- Shade +1/1 +{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. +MI-U + +Mire's Malice +3B +Sorcery +Target opponent discards two cards. +Awaken 3--{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C + +Mire's Toll +B +Sorcery +Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. +WWK-C, DDR-C + +Miren, the Moaning Well +Legendary Land +{T}: Add {C} to your mana pool. +{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +SOK-R + +Mirko Vosk, Mind Drinker +3UB +Legendary Creature -- Vampire +2/4 +Flying +Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. +DGM-R + +Mirozel +3U +Creature -- Illusion +2/3 +Flying +When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. +EX-U + +Mirran Crusader +1WW +Creature -- Human Knight +2/2 +Double strike, protection from black and from green +MBS-R, MM2-R + +Mirran Mettle +G +Instant +Target creature gets +2/+2 until end of turn. +Metalcraft -- That creature gets +4/+4 until end of turn instead if you control three or more artifacts. +MBS-C + +Mirran Spy +2U +Creature -- Drone +1/3 +Flying +Whenever you cast an artifact spell, you may untap target creature. +MBS-C + +Mirri +Vanguard +0/+5 +If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. +VAN1-P + +Mirri the Cursed +2BB +Legendary Creature -- Vampire Cat +3/2 +Flying, first strike, haste +Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. +PLC-R + +Mirri the Cursed Avatar +Vanguard +-2/-3 +Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature." +PLC-P + +Mirri's Guile +G +Enchantment +At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. +TE-R + +Mirri, Cat Warrior +1GG +Legendary Creature -- Cat Warrior +2/3 +First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) +EX-R, 10E-R + +Mirri, Weatherlight Duelist +1GW +Legendary Creature -- Cat Warrior +3/2 +First strike +Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. +As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. +C17-M + +Mirrodin's Core +Land +{T}: Add {C} to your mana pool. +{T}: Put a charge counter on Mirrodin's Core. +{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. +DST-U, CNS-U + +Mirror Entity +2W +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. +LRW-R, C13-R, MM2-R, C16-R, CMA-R + +Mirror Entity Avatar +Vanguard ++1/-2 +{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types. +LRW-P + +Mirror Gallery +5 +Artifact +The "legend rule" doesn't apply. +BOK-R + +Mirror Golem +6 +Artifact Creature -- Golem +3/4 +Imprint -- When Mirror Golem enters the battlefield, you may exile target card from a graveyard. +Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +MRD-U + +Mirror Match +4UU +Instant +Cast Mirror Match only during the declare blockers step. +For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat. +C15-U + +Mirror Mirror +7 +Artifact +Mirror Mirror comes into play tapped. +{7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. +UG-R + +Mirror Mockery +1U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat. +DTK-R + +Mirror Sheen +1(u/r)(u/r) +Enchantment +{1}{(u/r)}{(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. +EVE-R + +Mirror Strike +3W +Instant +All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. +PR-U + +Mirror Universe +6 +Artifact +{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. +LE-R, MED-R + +Mirror Wall +3U +Creature -- Wall +3/4 +Defender (This creature can't attack.) +{W}: Mirror Wall can attack this turn as though it didn't have defender. +JUD-C + +Mirror of Fate +5 +Artifact +{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. +M10-R + +Mirror of the Forebears +2 +Artifact +As Mirror of the Forebears enters the battlefield, choose a creature type. +{1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. +C17-U + +Mirror-Mad Phantasm +3UU +Creature -- Spirit +5/1 +Flying +{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +ISD-M + +Mirror-Sigil Sergeant +5W +Creature -- Rhino Soldier +4/4 +Trample +At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant. +CON-M + +Mirrored Depths +Plane -- Karsus +Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. +Whenever you roll CHAOS, target player reveals the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. +PROMO-S + +Mirrorpool +Land +Mirrorpool enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. +OGW-M + +Mirrorweave +2(w/u)(w/u) +Instant +Each other creature becomes a copy of target nonlegendary creature until end of turn. +SHM-R, C16-R + +Mirrorwing Dragon +3RR +Creature -- Dragon +4/5 +Flying +Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. +EMN-M + +Mirrorwood Treefolk +3G +Creature -- Treefolk +2/4 +{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. +PS-U + +Mirrorworks +5 +Artifact +Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact. +MBS-R + +Miscalculation +1U +Instant +Counter target spell unless its controller pays {2}. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C + +Mischief and Mayhem +4G +Sorcery +Up to two target creatures each get +4/+4 until end of turn. +BNG-U + +Mischievous Poltergeist +2B +Creature -- Spirit +1/1 +Flying +Pay 1 life: Regenerate Mischievous Poltergeist. +WL-U, 6E-U + +Mischievous Quanar +4U +Creature -- Beast +3/3 +{3}{U}{U}: Turn Mischievous Quanar face down. +Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. +SCG-R + +Misdirection +3UU +Instant +You may exile a blue card from your hand rather than pay Misdirection's mana cost. +Change the target of target spell with a single target. +MM-R, CNS-R + +Mise +U +Instant +Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. +UNH-U + +Misers' Cage +3 +Artifact +At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. +MI-R + +Misery Charm +B +Instant +Choose one -- +· Destroy target Cleric. +· Return target Cleric card from your graveyard to your hand. +· Target player loses 2 life. +ONS-C + +Misfortune +1BRG +Sorcery +An opponent chooses one -- +· You put a +1/+1 counter on each creature you control and gain 4 life. +· You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. +AI-R + +Misfortune's Gain +3W +Sorcery +Destroy target creature. Its owner gains 4 life. +P3K-C, ME3-C + +Misguided Rage +2R +Sorcery +Target player sacrifices a permanent. +SCG-C + +Mishra +Vanguard +0/-3 +If a creature you control would deal damage, it deals double that damage instead. +VAN4-P + +Mishra's Bauble +0 +Artifact +{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. +CSP-U + +Mishra's Factory +Land +{T}: Add {C} to your mana pool. +{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. +{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +AQ-U, 4E-U, EMA-U, DDF-U, MED-U + +Mishra's Groundbreaker +4 +Artifact +{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) +AI-U, ME2-U + +Mishra's Helix +5 +Artifact +{X}, {T}: Tap X target lands. +US-R + +Mishra's War Machine +7 +Artifact Creature -- Juggernaut +5/5 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. +AQ-R, RV-R, 4E-R + +Mishra's Workshop +Land +{T}: Add {C}{C}{C} to your mana pool. Spend this mana only to cast artifact spells. +AQ-R, VMA-M, ME4-R + +Mishra, Artificer Prodigy +1UBR +Legendary Creature -- Human Artificer +4/4 +Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. +TSP-R + +Misinformation +B +Instant +Put up to three target cards from an opponent's graveyard on top of his or her library in any order. +AI-U, ME2-U + +Miss Demeanor +3W +Summon Lady of Proper Etiquette +3/1 +Flying, first strike +During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. +UG-U + +Misshapen Fiend +1B +Creature -- Horror Mercenary +1/1 +Flying +MM-C + +Misstep +1U +Sorcery +Creatures target player controls don't untap during that player's next untap step. +MM-C + +Mist Dragon +4UU +Creature -- Dragon +4/4 +{0}: Mist Dragon gains flying. (This effect lasts indefinitely.) +{0}: Mist Dragon loses flying. (This effect lasts indefinitely.) +{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +MI-R + +Mist Intruder +1U +Creature -- Eldrazi Drone +1/2 +Devoid (This card has no color.) +Flying +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +BFZ-C + +Mist Leopard +3G +Creature -- Cat +3/2 +Shroud (This creature can't be the target of spells or abilities.) +M10-C + +Mist Raven +2UU +Creature -- Bird +2/2 +Flying +When Mist Raven enters the battlefield, return target creature to its owner's hand. +AVR-C, MM3-C, DDQ-C + +Mist of Stagnation +3UU +Enchantment +Permanents don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. +JUD-R + +Mistbind Clique +3U +Creature -- Faerie Wizard +4/4 +Flash +Flying +Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) +When a Faerie is championed with Mistbind Clique, tap all lands target player controls. +LRW-R + +Mistblade Shinobi +2U +Creature -- Human Ninja +1/1 +Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. +BOK-C, PC2-C, PCA-C + +Mistcutter Hydra +XG +Creature -- Hydra +0/0 +Mistcutter Hydra can't be countered. +Haste, protection from blue +Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. +THS-R + +Mistfire Adept +3U +Creature -- Human Monk +3/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a noncreature spell, target creature gains flying until end of turn. +FRF-U + +Mistfire Weaver +3U +Creature -- Djinn Wizard +3/1 +Flying +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. +KTK-U + +Mistfolk +UU +Creature -- Illusion +1/2 +{U}: Counter target spell that targets Mistfolk. +IA-C + +Mistform Dreamer +2U +Creature -- Illusion +2/1 +Flying +{1}: Mistform Dreamer becomes the creature type of your choice until end of turn. +ONS-C + +Mistform Mask +1U +Enchantment -- Aura +Enchant creature +{1}: Enchanted creature becomes the creature type of your choice until end of turn. +ONS-C + +Mistform Mutant +4UU +Creature -- Illusion Mutant +3/4 +{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +ONS-U + +Mistform Seaswift +3U +Creature -- Illusion +3/1 +Flying +{1}: Mistform Seaswift becomes the creature type of your choice until end of turn. +Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-C + +Mistform Shrieker +3UU +Creature -- Illusion +3/3 +Flying +{1}: Mistform Shrieker becomes the creature type of your choice until end of turn. +Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Mistform Skyreaver +5UU +Creature -- Illusion +6/6 +Flying +{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. +ONS-R + +Mistform Sliver +1U +Creature -- Illusion Sliver +1/1 +All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." +LGN-C + +Mistform Stalker +1U +Creature -- Illusion +1/1 +{1}: Mistform Stalker becomes the creature type of your choice until end of turn. +{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. +ONS-U + +Mistform Ultimus +3U +Legendary Creature -- Illusion +3/3 +Mistform Ultimus is every creature type (even if this card isn't on the battlefield). +LGN-R, TSP-S + +Mistform Wakecaster +4U +Creature -- Illusion +2/3 +Flying +{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. +{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. +LGN-U + +Mistform Wall +2U +Creature -- Illusion Wall +1/4 +Mistform Wall has defender as long as it's a Wall. +{1}: Mistform Wall becomes the creature type of your choice until end of turn. +ONS-C + +Mistform Warchief +2U +Creature -- Illusion +1/3 +Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. +{T}: Mistform Warchief becomes the creature type of your choice until end of turn. +SCG-U + +Misthollow Griffin +2UU +Creature -- Griffin +3/3 +Flying +You may cast Misthollow Griffin from exile. +AVR-M + +Misthoof Kirin +2W +Creature -- Kirin +2/1 +Flying, vigilance +Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Mistmeadow Skulk +1W +Creature -- Kithkin Rogue +1/1 +Lifelink, protection from converted mana cost 3 or greater +FUT-U, SHM-U + +Mistmeadow Witch +1(w/u) +Creature -- Kithkin Wizard +1/1 +{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +SHM-U, C13-U, MM3-U, CMA-U, DDI-U + +Mistmoon Griffin +3W +Creature -- Griffin +2/2 +Flying +When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. +WL-U, VMA-C + +Mistral Charger +1W +Creature -- Pegasus +2/1 +Flying +DIS-U, EMA-C + +Mistveil Plains +Land -- Plains +({T}: Add {W} to your mana pool.) +Mistveil Plains enters the battlefield tapped. +{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. +SHM-U + +Mistvein Borderpost +1UB +Artifact +You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. +Mistvein Borderpost enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +ARB-C, ARC-C + +Misty Rainforest +Land +{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. +ZEN-R, EXP-M, MM3-R + +Mitotic Manipulation +1UU +Sorcery +Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. +MBS-R + +Mitotic Slime +4G +Creature -- Ooze +4/4 +When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." +M11-R, PC2-R, PCA-R + +Mizzium Meddler +2U +Creature -- Vedalken Wizard +1/4 +Flash (You may cast this spell any time you could cast an instant.) +When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. +ORI-R + +Mizzium Mortars +1R +Sorcery +Mizzium Mortars deals 4 damage to target creature you don't control. +Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-R, C15-R, MM3-R + +Mizzium Skin +U +Instant +Target creature you control gets +0/+1 and gains hexproof until end of turn. +Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-C + +Mizzium Transreliquat +3 +Artifact +{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. +{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. +GPT-R + +Mizzix of the Izmagnus +2UR +Legendary Creature -- Goblin Wizard +2/2 +Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. +Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. +C15-M + +Mizzix's Mastery +3R +Sorcery +Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. +Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +C15-R + +Mnemonic Nexus +3U +Instant +Each player shuffles his or her graveyard into his or her library. +RAV-U + +Mnemonic Sliver +2U +Creature -- Sliver +2/2 +All Slivers have "{2}, Sacrifice this permanent: Draw a card." +TE-U + +Mnemonic Wall +4U +Creature -- Wall +0/4 +Defender +When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. +ROE-C, THS-C, C13-C, CN2-C + +Moan of the Unhallowed +2BB +Sorcery +Create two 2/2 black Zombie creature tokens. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, DDQ-U + +Moaning Spirit +2B +Creature -- Spirit +2/1 +Flying +P2-C + +Moaning Wall +2B +Creature -- Zombie Wall +0/5 +Defender +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Moat +2WW +Enchantment +Creatures without flying can't attack. +LE-R, MED-R + +Mob Justice +1R +Sorcery +Mob Justice deals damage to target player equal to the number of creatures you control. +ST-C + +Mob Mentality +R +Enchantment -- Aura +Enchant creature +Enchanted creature has trample. +Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. +VI-U + +Mob Rule +4RR +Sorcery +Choose one -- +· Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. +· Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. +FRF-R + +Mobile Fort +4 +Artifact Creature -- Wall +0/6 +Defender (This creature can't attack.) +{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +US-U + +Mobile Garrison +3 +Artifact -- Vehicle +3/4 +Whenever Mobile Garrison attacks, untap another target artifact or creature you control. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-C + +Mobilization +2W +Enchantment +Soldier creatures have vigilance. +{2}{W}: Create a 1/1 white Soldier creature token. +ONS-R, 10E-R, C14-R + +Mobilize +G +Sorcery +Untap all creatures you control. +P1-C + +Mockery of Nature +9 +Creature -- Eldrazi Beast +6/5 +Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Mockery of Nature, you may destroy target artifact or enchantment. +EMN-U + +Mogg Alarm +1RR +Sorcery +You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. +Create two 1/1 red Goblin creature tokens. +NE-U + +Mogg Assassin +2R +Creature -- Goblin Assassin +2/1 +{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. +EX-U + +Mogg Bombers +3R +Creature -- Goblin +3/4 +When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. +ST-C + +Mogg Cannon +2 +Artifact +{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. +TE-U + +Mogg Conscripts +R +Creature -- Goblin +2/2 +Mogg Conscripts can't attack unless you've cast a creature spell this turn. +TE-C + +Mogg Fanatic +R +Creature -- Goblin +1/1 +Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. +TE-C, 10E-U, EMA-C, EVG-U, PD2-U + +Mogg Flunkies +1R +Creature -- Goblin +3/3 +Mogg Flunkies can't attack or block alone. +ST-C, M13-C, MM3-C, PD2-C + +Mogg Hollows +Land +{T}: Add {C} to your mana pool. +{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. +TE-U + +Mogg Infestation +3RR +Sorcery +Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens. +ST-R + +Mogg Jailer +1R +Creature -- Goblin +2/2 +Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. +PS-U + +Mogg Maniac +1R +Creature -- Goblin +1/1 +Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. +ST-U + +Mogg Raider +R +Creature -- Goblin +1/1 +Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +TE-C + +Mogg Salvage +2R +Instant +If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. +Destroy target artifact. +NE-U + +Mogg Sentry +R +Creature -- Goblin Warrior +1/1 +Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. +PS-R, 8ED-R, 9ED-R + +Mogg Squad +1R +Creature -- Goblin +3/3 +Mogg Squad gets -1/-1 for each other creature on the battlefield. +TE-U + +Mogg Toady +1R +Creature -- Goblin +2/2 +Mogg Toady can't attack unless you control more creatures than defending player. +Mogg Toady can't block unless you control more creatures than attacking player. +NE-C + +Mogg War Marshal +1R +Creature -- Goblin Warrior +1/1 +Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. +TSP-C, MMA-C, EMA-C, EVG-C + +Moggcatcher +2RR +Creature -- Human Mercenary +2/2 +{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. +NE-R + +Mogis's Marauder +2B +Creature -- Human Berserker +2/2 +When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +THS-U + +Mogis's Warhound +1R +Enchantment Creature -- Hound +2/2 +Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Mogis's Warhound attacks each combat if able. +Enchanted creature gets +2/+2 and attacks each combat if able. +JOU-U + +Mogis, God of Slaughter +2BR +Legendary Enchantment Creature -- God +7/5 +Indestructible +As long as your devotion to black and red is less than seven, Mogis isn't a creature. +At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. +BNG-M + +Mold Adder +G +Creature -- Fungus Snake +1/1 +Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. +M10-U + +Mold Demon +5BB +Creature -- Fungus Demon +6/6 +When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. +LE-R + +Mold Shambler +3G +Creature -- Fungus Beast +3/3 +Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) +When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. +ZEN-C, C13-C, DDM-C + +Molder +XG +Instant +Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. +TSP-C + +Molder Beast +4G +Creature -- Beast +5/3 +Trample +Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. +SOM-C + +Molder Slug +3GG +Creature -- Slug Beast +4/6 +At the beginning of each player's upkeep, that player sacrifices an artifact. +MRD-R + +Moldervine Cloak +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-U, MMA-C + +Moldgraf Monstrosity +4GGG +Creature -- Insect +8/8 +Trample +When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. +ISD-R + +Moldgraf Scavenger +1G +Creature -- Fungus +0/4 +Delirium -- Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. +SOI-C + +Mole Worms +2B +Creature -- Worm +1/1 +You may choose not to untap Mole Worms during your untap step. +{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. +IA-U, 5E-U + +Molimo, Maro-Sorcerer +4GGG +Legendary Creature -- Elemental +*/* +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. +IN-R, 10E-R, ARC-R + +Molten Birth +1RR +Sorcery +Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. +M14-U + +Molten Disaster +XRR +Sorcery +Kicker {R} (You may pay an additional {R} as you cast this spell.) +If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Molten Disaster deals X damage to each creature without flying and each player. +FUT-R, MMA-R, C13-R + +Molten Firebird +4R +Creature -- Phoenix +2/2 +Flying +When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. +{4}{R}: Exile Molten Firebird. +PLC-R + +Molten Frame +1R +Instant +Destroy target artifact creature. +Cycling {2} ({2}, Discard this card: Draw a card.) +CON-C + +Molten Hydra +1R +Creature -- Hydra +1/1 +{1}{R}{R}: Put a +1/+1 counter on Molten Hydra. +{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way. +UL-R + +Molten Influence +1R +Instant +Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. +OD-R + +Molten Nursery +2R +Enchantment +Devoid (This card has no color.) +Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. +BFZ-U + +Molten Primordial +5RR +Creature -- Avatar +6/4 +Haste +When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +GTC-R + +Molten Psyche +1RR +Sorcery +Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. +SOM-R + +Molten Rain +1RR +Sorcery +Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. +MRD-C, MM3-U + +Molten Ravager +2R +Creature -- Elemental +0/4 +{R}: Molten Ravager gets +1/+0 until end of turn. +ZEN-C + +Molten Sentry +3R +Creature -- Elemental +*/* +As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. +RAV-R + +Molten Slagheap +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Molten Slagheap. +{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. +TSP-U, CMD-U, C13-U, CMA-U + +Molten Vortex +R +Enchantment +{R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. +ORI-R + +Molten-Tail Masticore +4 +Artifact Creature -- Masticore +4/4 +At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. +{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. +{2}: Regenerate Molten-Tail Masticore. +SOM-M + +Moltensteel Dragon +4(r/p)(r/p) +Artifact Creature -- Dragon +4/4 +({(r/p)} can be paid with either {R} or 2 life.) +Flying +{(r/p)}: Moltensteel Dragon gets +1/+0 until end of turn. +NPH-R + +Molting Harpy +B +Creature -- Harpy Mercenary +2/1 +Flying +At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. +MM-U + +Molting Skin +2G +Enchantment +Return Molting Skin to its owner's hand: Regenerate target creature. +SOK-U + +Molting Snakeskin +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." +KTK-C + +Moment of Heroism +1W +Instant +Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +ISD-C, CNS-C, E01-C, DDL-C + +Moment of Silence +W +Instant +Target player skips his or her next combat phase this turn. +MM-C + +Moment's Peace +1G +Instant +Prevent all combat damage that would be dealt this turn. +Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Momentary Blink +1W +Instant +Exile target creature you control, then return it to the battlefield under its owner's control. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C, MM3-C, DDQ-C + +Momentous Fall +2GG +Instant +As an additional cost to cast Momentous Fall, sacrifice a creature. +You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. +ROE-R + +Momentum +2G +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may put a growth counter on Momentum. +Enchanted creature gets +1/+1 for each growth counter on Momentum. +UD-U + +Momir Vig, Simic Visionary +3GU +Legendary Creature -- Elf Wizard +2/2 +Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. +Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. +DIS-R, V16-M + +Momir Vig, Simic Visionary Avatar +Vanguard +0/+4 +{X}, Discard a card: Create a token that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. +DIS-P + +Monastery Flock +2U +Creature -- Bird +0/5 +Defender, flying +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Monastery Loremaster +3U +Creature -- Djinn Wizard +3/2 +Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. +DTK-C + +Monastery Mentor +2W +Creature -- Human Monk +2/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. +FRF-M + +Monastery Siege +2U +Enchantment +As Monastery Siege enters the battlefield, choose Khans or Dragons. +· Khans -- At the beginning of your draw step, draw an additional card, then discard a card. +· Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast. +FRF-R, C17-R + +Monastery Swiftspear +R +Creature -- Human Monk +1/2 +Haste +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-U + +Mondronen Shaman +3R +Creature -- Human Shaman Werewolf +3/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. +[Front face. Transforms into Tovolar's Magehunter.] +DKA-R + +Mongrel Pack +3G +Creature -- Hound +4/1 +When Mongrel Pack dies during combat, create four 1/1 green Hound creature tokens. +TE-R + +Moniker Mage +2U +Creature -- Human Wizard +2/2 +{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. +{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. +UNH-C + +Monk Idealist +2W +Creature -- Human Monk Cleric +2/2 +When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. +US-U, C15-U, EMA-C + +Monk Realist +1W +Creature -- Human Monk Cleric +1/1 +When Monk Realist enters the battlefield, destroy target enchantment. +US-C, CMD-C + +Monkey Cage +5 +Artifact +When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost. +MM-R + +Monkey Monkey Monkey +3G +Creature -- Ape +1/1 +As Monkey Monkey Monkey comes into play, choose a letter. +Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. +UNH-C + +Monomania +3BB +Sorcery +Target player chooses a card in his or her hand and discards the rest. +M12-R + +Mons's Goblin Raiders +R +Creature -- Goblin +1/1 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, S99-R, S00-C + +Mons's Goblin Waiters +R +Creature -- Goblin Waiter +1/1 +Sacrifice a creature or land: Add {R(½)} to your mana pool. +UNH-C + +Monsoon +2RG +Enchantment +At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. +IA-R + +Monstrify +3G +Sorcery +Target creature gets +4/+4 until end of turn. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-C + +Monstrous Carabid +3BR +Creature -- Insect +4/4 +Monstrous Carabid attacks each combat if able. +Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) +ARB-C + +Monstrous Growth +1G +Sorcery +Target creature gets +4/+4 until end of turn. +P1-C, P2-C, S99-C, S00-C, 7E-C, 8ED-C + +Monstrous Hound +3R +Creature -- Hound +4/4 +Monstrous Hound can't attack unless you control more lands than defending player. +Monstrous Hound can't block unless you control more lands than attacking player. +EX-R + +Monstrous Onslaught +3GG +Sorcery +Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. +AER-U + +Moon Heron +3U +Creature -- Spirit Bird +3/2 +Flying +ISD-C + +Moon Sprite +1G +Creature -- Faerie +1/1 +Flying +P1-U, S99-U, S00-U + +Moonbow Illusionist +2U +Creature -- Moonfolk Wizard +2/1 +Flying +{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. +SOK-C + +Moonglove Changeling +2B +Creature -- Shapeshifter +2/2 +Changeling (This card is every creature type.) +{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) +MOR-C + +Moonglove Extract +3 +Artifact +Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. +LRW-C, EVG-C, DDF-C + +Moonglove Winnower +3B +Creature -- Elf Rogue +2/3 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +LRW-C + +Moonhold +2(r/w) +Instant +Target player can't play lands this turn if {R} was spent to cast Moonhold and can't cast creature spells this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) +EVE-U + +Moonlace +U +Instant +Target spell or permanent becomes colorless. +TSP-R + +Moonlight Bargain +3BB +Instant +Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. +RAV-R + +Moonlight Geist +2W +Creature -- Spirit +2/1 +Flying +{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. +AVR-C + +Moonlight Hunt +1G +Instant +Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. +SOI-U + +Moonlit Strider +3W +Creature -- Spirit +1/4 +Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +BOK-C, MM2-C + +Moonlit Wake +2W +Enchantment +Whenever a creature dies, you gain 1 life. +MM-U + +Moonmist +1G +Instant +Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) +ISD-C + +Moonring Island +Land -- Island +({T}: Add {U} to your mana pool.) +Moonring Island enters the battlefield tapped. +{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. +SHM-U + +Moonring Mirror +5 +Artifact +Whenever you draw a card, exile the top card of your library face down. +At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. +CHK-R + +Moonrise Intruder +Creature -- Werewolf +2/2 +Menace (This creature can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. +[Red color indicator. Back face. Transforms into Village Messenger.] +SOI-U + +Moonscarred Werewolf +Creature -- Werewolf +2/2 +Vigilance +{T}: Add {G}{G} to your mana pool. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. +[Green color indicator. Back face. Transforms into Scorned Villager.] +DKA-C + +Moonsilver Spear +4 +Artifact -- Equipment +Equipped creature has first strike. +Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. +Equip {4} +AVR-R, C14-R + +Moonveil Dragon +3RRR +Creature -- Dragon +5/5 +Flying +{R}: Each creature you control gets +1/+0 until end of turn. +DKA-M + +Moonwing Moth +1WW +Creature -- Insect +2/1 +Flying +{W}: Moonwing Moth gets +0/+1 until end of turn. +SOK-C + +Moor Fiend +3B +Creature -- Horror +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +IA-C + +Moorish Cavalry +2WW +Creature -- Human Knight +3/3 +Trample +AN-C, TSP-S + +Moorland Drifter +1W +Creature -- Spirit +2/2 +Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. +SOI-C + +Moorland Haunt +Land +{T}: Add {C} to your mana pool. +{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. +ISD-R + +Moorland Inquisitor +1W +Creature -- Human Soldier +2/2 +{2}{W}: Moorland Inquisitor gains first strike until end of turn. +AVR-C, DDQ-C + +Morale +1WW +Instant +Attacking creatures get +1/+1 until end of turn. +DK-C, 4E-C + +Morality Shift +5BB +Sorcery +Exchange your graveyard and library. Then shuffle your library. +JUD-R + +Moratorium Stone +1 +Artifact +{2}, {T}: Exile target card from a graveyard. +{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. +GPT-R + +Morbid Bloom +4BG +Sorcery +Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness. +ARB-U + +Morbid Curiosity +1BB +Sorcery +As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. +Draw cards equal to the converted mana cost of the sacrificed permanent. +KLD-U + +Morbid Hunger +4BB +Sorcery +Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. +Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Morbid Plunder +1BB +Sorcery +Return up to two target creature cards from your graveyard to your hand. +MBS-C + +Mordant Dragon +3RRR +Creature -- Dragon +5/5 +Flying +{1}{R}: Mordant Dragon gets +1/+0 until end of turn. +Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. +WWK-R, DDG-R + +Morgue Burst +4BR +Sorcery +Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. +DGM-C + +Morgue Theft +1B +Sorcery +Return target creature card from your graveyard to your hand. +Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Morgue Thrull +2B +Creature -- Thrull +2/2 +Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. +ST-C + +Morgue Toad +2B +Creature -- Frog +2/2 +Sacrifice Morgue Toad: Add {U}{R} to your mana pool. +PS-C, DDH-C + +Morinfen +3BB +Legendary Creature -- Horror +5/4 +Flying +Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +WL-R + +Morinfen Avatar +Vanguard +0/+30 +At the beginning of your upkeep, you lose 1 life for each permanent you control. +WL-P + +Moriok Reaver +2B +Creature -- Human Warrior +3/2 +SOM-C + +Moriok Replica +3 +Artifact Creature -- Warrior +2/2 +{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life. +SOM-C + +Moriok Rigger +2B +Creature -- Human Rogue Rigger +2/2 +Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. +5DN-R + +Moriok Scavenger +3B +Creature -- Human Rogue +2/3 +When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. +MRD-C + +Morkrut Banshee +3BB +Creature -- Spirit +4/4 +Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. +ISD-U, CNS-U, C14-U + +Morkrut Necropod +5B +Creature -- Slug Horror +7/7 +Menace (This creature can't be blocked except by two or more creatures.) +Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. +SOI-U + +Morningtide +1W +Sorcery +Exile all cards from all graveyards. +TOR-R + +Moroii +2UB +Creature -- Vampire +4/4 +Flying +At the beginning of your upkeep, you lose 1 life. +RAV-U, MM3-U, DDH-U + +Morphic Tide +Phenomenon +When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Morphling +3UU +Creature -- Shapeshifter +3/3 +{U}: Untap Morphling. +{U}: Morphling gains flying until end of turn. +{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) +{1}: Morphling gets +1/-1 until end of turn. +{1}: Morphling gets -1/+1 until end of turn. +US-R, VMA-M + +Morsel Theft +2BB +Tribal Sorcery -- Rogue +Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. +MOR-C + +Morselhoarder +4(r/g)(r/g) +Creature -- Elemental +6/4 +Morselhoarder enters the battlefield with two -1/-1 counters on it. +Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. +SHM-C + +Mortal Combat +2BB +Enchantment +At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. +TOR-R, 10E-R + +Mortal Flesh Is Weak +Scheme +When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. +ARC-C + +Mortal Obstinacy +W +Enchantment -- Aura +Enchant creature you control +Enchanted creature gets +1/+1. +Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. +JOU-C + +Mortal Wound +G +Enchantment -- Aura +Enchant creature +When enchanted creature is dealt damage, destroy it. +VI-C + +Mortal's Ardor +W +Instant +Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +BNG-C, DDO-C + +Mortal's Resolve +1G +Instant +Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +BNG-C + +Mortarpod +2 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." +Equip {2} +MBS-U, MM2-U + +Mortician Beetle +B +Creature -- Insect +1/1 +Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. +ROE-R, MM3-C + +Mortify +1WB +Instant +Destroy target creature or enchantment. +GPT-U, CMD-U, CNS-U, C16-U, CMA-U, C17-U, DDK-U + +Mortipede +3B +Creature -- Insect +4/1 +{2}{G}: All creatures able to block Mortipede this turn do so. +RAV-C + +Mortiphobia +1BB +Enchantment +{1}{B}, Discard a card: Exile target card from a graveyard. +{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. +TOR-U + +Mortis Dogs +3B +Creature -- Hound +2/2 +Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. +When Mortis Dogs dies, target player loses life equal to its power. +NPH-C + +Mortivore +2BB +Creature -- Lhurgoyf +*/* +Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. +{B}: Regenerate Mortivore. +OD-R, 9ED-R, 10E-R, CMD-R + +Mortuary +3B +Enchantment +Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. +ST-R + +Mortuary Mire +Land +Mortuary Mire enters the battlefield tapped. +When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. +{T}: Add {B} to your mana pool. +BFZ-C + +Mortus Strider +1UB +Creature -- Skeleton +1/1 +When Mortus Strider dies, return it to its owner's hand. +GTC-C + +Mosquito Guard +W +Creature -- Kithkin Soldier +1/1 +First strike +Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +MOR-C, DDF-C + +Moss Diamond +2 +Artifact +Moss Diamond enters the battlefield tapped. +{T}: Add {G} to your mana pool. +MI-U, 6E-U, 7E-U, C14-U, CMA-U + +Moss Kami +5G +Creature -- Spirit +5/5 +Trample +CHK-C + +Moss Monster +3GG +Creature -- Elemental +3/6 +LE-C, 8ED-C + +Mossbridge Troll +5GG +Creature -- Troll +5/5 +If Mossbridge Troll would be destroyed, regenerate it. +Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. +SHM-R + +Mossdog +G +Creature -- Plant Hound +1/1 +Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. +NE-C + +Mossfire Egg +1 +Artifact +{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. +OD-U + +Mossfire Valley +Land +{1}, {T}: Add {R}{G} to your mana pool. +OD-R + +Mosstodon +4G +Creature -- Plant Elephant +5/3 +{1}: Target creature with power 5 or greater gains trample until end of turn. +ALA-C + +Mosswort Bridge +Land +Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) +{T}: Add {G} to your mana pool. +{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. +LRW-R, ARC-R, C13-R, C15-R, C16-R, C17-R, DDR-R + +Mothdust Changeling +U +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. +MOR-C, MMA-C + +Mother of Goons +2B +Creature -- Human Cleric +3/2 +Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. +UNH-C + +Mother of Runes +W +Creature -- Human Cleric +1/1 +{T}: Target creature you control gains protection from the color of your choice until end of turn. +UL-U, CMD-U, EMA-R, CMA-U, DDO-U + +Mothrider Samurai +3W +Creature -- Human Samurai +2/2 +Flying +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +CHK-C + +Mount Keralia +Plane -- Regatha +At the beginning of your end step, put a pressure counter on Mount Keralia. +When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. +Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. +PC2-C, PCA-C + +Mountain +Basic Land -- Mountain +A-L, B-L, U-L, AN-C, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, EVG-L, UG-C, UNH-L, DD2-L, DDE-L, DDG-L, DDH-L, DDI-L, DDJ-L, DDK-L, DDL-L, DDN-L, DDP-L, DDS-L, H09-L, ME3-L, MED-L, PD2-L + +Mountain Bandit +R +Creature -- Human Soldier Rogue +1/1 +Haste +P3K-C + +Mountain Goat +R +Creature -- Goat +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +IA-C, 5E-C, P1-U, 6E-C + +Mountain Stronghold +Land +Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U + +Mountain Titan +2BR +Creature -- Giant +2/2 +{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. +IA-R + +Mountain Valley +Land +Mountain Valley enters the battlefield tapped. +{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +MI-U, VMA-U + +Mountain Yeti +2RR +Creature -- Yeti +3/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +Protection from white +LE-U, CH-C, MED-C + +Mounted Archers +3W +Creature -- Human Soldier Archer +2/3 +Reach (This creature can block creatures with flying.) +{W}: Mounted Archers can block an additional creature this turn. +TE-C + +Mourner's Shield +4 +Artifact +Imprint -- When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. +{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. +MRD-U + +Mournful Zombie +2B +Creature -- Zombie +2/1 +{W}, {T}: Target player gains 1 life. +AP-C + +Mourning +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-0. +{B}: Return Mourning to its owner's hand. +IN-C + +Mourning Thrull +1(w/b) +Creature -- Thrull +1/1 +({(w/b)} can be paid with either {W} or {B}.) +Flying +Whenever Mourning Thrull deals damage, you gain that much life. +GPT-C + +Mournwhelk +6B +Creature -- Elemental +3/3 +When Mournwhelk enters the battlefield, target player discards two cards. +Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C + +Mournwillow +1BG +Creature -- Plant Skeleton +3/2 +Haste +Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. +EMN-U + +Mouth +2G +Sorcery +Create a 3/3 green Hippo creature token. +[This is half of the split card Mouth // Feed.] +AKH-R + +Mouth // Feed +2G // 3G +Sorcery // Sorcery +Create a 3/3 green Hippo creature token. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw a card for each creature you control with power 3 or greater. +AKH-R + +Mouth of Ronom +Snow Land +{T}: Add {C} to your mana pool. +{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Mouth to Mouth +3U +Sorcery +You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. +UNH-U + +Mox Diamond +0 +Artifact +If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add one mana of any color to your mana pool. +ST-R, V10-M + +Mox Emerald +0 +Artifact +{T}: Add {G} to your mana pool. +A-R, B-R, U-R, VMA-B + +Mox Jet +0 +Artifact +{T}: Add {B} to your mana pool. +A-R, B-R, U-R, VMA-B + +Mox Lotus +15 +Artifact +{T}: Add {infinity} to your mana pool. +{100}: Add one mana of any color to your mana pool. +You don't lose life due to mana burn. +UNH-R + +Mox Opal +0 +Legendary Artifact +Metalcraft -- {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. +SOM-M, MM2-M, MPS_KLD-S + +Mox Pearl +0 +Artifact +{T}: Add {W} to your mana pool. +A-R, B-R, U-R, VMA-B + +Mox Ruby +0 +Artifact +{T}: Add {R} to your mana pool. +A-R, B-R, U-R, VMA-B + +Mox Sapphire +0 +Artifact +{T}: Add {U} to your mana pool. +A-R, B-R, U-R, VMA-B + +Mtenda Griffin +3W +Creature -- Griffin +2/2 +Flying +{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. +MI-U + +Mtenda Herder +W +Creature -- Human Scout +1/1 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +MI-C + +Mtenda Lion +G +Creature -- Cat +2/1 +Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. +MI-C + +Muck Drubb +3BB +Creature -- Beast +3/3 +Flash (You may cast this spell any time you could cast an instant.) +When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +PLC-U + +Muck Rats +B +Creature -- Rat +1/1 +P1-C, P2-C, S99-C + +Mudbrawler Cohort +1R +Creature -- Goblin Warrior +1/1 +Haste +Mudbrawler Cohort gets +1/+1 as long as you control another red creature. +SHM-C + +Mudbrawler Raiders +2(r/g)(r/g) +Creature -- Goblin Warrior +3/3 +Mudbrawler Raiders can't be blocked by blue creatures. +SHM-C + +Mudbutton Clanger +R +Creature -- Goblin Warrior +1/1 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. +MOR-C + +Mudbutton Torchrunner +2R +Creature -- Goblin Warrior +1/1 +When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. +LRW-C, PC2-C, PCA-C, MM3-C, EVG-C, DDG-C + +Muddle the Mixture +UU +Instant +Counter target instant or sorcery spell. +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Mudhole +2R +Instant +Target player exiles all land cards from his or her graveyard. +OD-R + +Mudslide +2R +Enchantment +Creatures without flying don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. +IA-R, ME2-R + +Mugging +R +Sorcery +Mugging deals 2 damage to target creature. That creature can't block this turn. +GTC-C + +Mul Daya Channelers +1GG +Creature -- Elf Druid Shaman +2/2 +Play with the top card of your library revealed. +As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. +As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." +ROE-R + +Mulch +1G +Sorcery +Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +ST-C, ISD-C, C15-C, CMA-C + +Mulldrifter +4U +Creature -- Elemental +2/2 +Flying +When Mulldrifter enters the battlefield, draw two cards. +Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C, CMD-C, MMA-U, C14-C, MM2-U, C15-U, DD2-C + +Multani +Vanguard +-3/-2 +Creatures you control get +X/+0, where X is the number of cards in your hand. +VAN3-P + +Multani's Acolyte +GG +Creature -- Elf +2/1 +Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Multani's Acolyte enters the battlefield, draw a card. +UL-C + +Multani's Decree +3G +Sorcery +Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. +UD-C + +Multani's Harmony +G +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Add one mana of any color to your mana pool." +PS-U + +Multani's Presence +G +Enchantment +Whenever a spell you've cast is countered, draw a card. +UL-U + +Multani, Maro-Sorcerer +4GG +Legendary Creature -- Elemental +*/* +Shroud (This creature can't be the target of spells or abilities.) +Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. +UL-R + +Multiform Wonder +5 +Artifact Creature -- Construct +3/3 +When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). +Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. +Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. +KLD-R + +Mummy Paramount +1W +Creature -- Zombie +2/2 +Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. +HOU-C + +Munda's Vanguard +4W +Creature -- Kor Knight Ally +3/3 +Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. +OGW-R + +Munda, Ambush Leader +2RW +Legendary Creature -- Kor Ally +3/4 +Haste +Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. +BFZ-R + +Mundungu +1UB +Creature -- Human Wizard +1/1 +{T}: Counter target spell unless its controller pays {1} and 1 life. +VI-U + +Mungha Wurm +2GG +Creature -- Wurm +6/5 +You can't untap more than one land during your untap step. +PR-R + +Muraganda Petroglyphs +3G +Enchantment +Creatures with no abilities get +2/+2. +FUT-R + +Murasa +Plane -- Zendikar +Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. +Whenever you roll {CHAOS}, target land becomes a 4/4 creature that's still a land. +HOP-C, PCA-C + +Murasa Pyromancer +4RR +Creature -- Human Shaman Ally +3/2 +Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. +ZEN-U + +Murasa Ranger +3G +Creature -- Human Warrior +3/3 +Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. +BFZ-U + +Murder +1BB +Instant +Destroy target creature. +M13-C, EMN-U, CN2-C + +Murder Investigation +1W +Enchantment -- Aura +Enchant creature you control +When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. +GTC-U, ORI-U + +Murder of Crows +3UU +Creature -- Bird +4/4 +Flying +Whenever another creature dies, you may draw a card. If you do, discard a card. +ISD-U + +Murderer's Axe +4 +Artifact -- Equipment +Equipped creature gets +2/+2. +Equip--Discard a card. +SOI-U + +Murderous Betrayal +BBB +Enchantment +{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. +NE-R, 8ED-R + +Murderous Compulsion +1B +Sorcery +Destroy target tapped creature. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Murderous Cut +4B +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Destroy target creature. +KTK-U + +Murderous Redcap +2(b/r)(b/r) +Creature -- Goblin Assassin +2/2 +When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-U, MMA-U + +Murderous Redcap Avatar +Vanguard +0/-2 +Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player. +SHM-P + +Murderous Spoils +5B +Instant +Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) +DST-U + +Murk Dwellers +3B +Creature -- Zombie +2/2 +Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. +DK-C, 4E-C, 5E-C + +Murk Strider +3U +Creature -- Eldrazi Processor +3/2 +Devoid (This card has no color.) +When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. +BFZ-C + +Murkfiend Liege +2(g/u)(g/u)(g/u) +Creature -- Horror +4/4 +Other green creatures you control get +1/+1. +Other blue creatures you control get +1/+1. +Untap all green and/or blue creatures you control during each other player's untap step. +EVE-R, C13-R, CMA-R + +Murmuring Bosk +Land -- Forest +({T}: Add {G} to your mana pool.) +As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. +{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. +MOR-R, C16-R, V12-M + +Murmuring Phantasm +1U +Creature -- Spirit +0/5 +Defender +DGM-C + +Murmurs from Beyond +2U +Instant -- Arcane +Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. +SOK-C, CMD-C + +Muscle Burst +1G +Instant +Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. +OD-C + +Muscle Sliver +1G +Creature -- Sliver +1/1 +All Sliver creatures get +1/+1. +TE-C, H09-C + +Muse Vessel +4 +Artifact +{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. +{1}: Choose a card exiled with Muse Vessel. You may play that card this turn. +DIS-R + +Musician +2U +Creature -- Human Wizard +1/3 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. +IA-R, ME2-R + +Mutagenic Growth +(g/p) +Instant +({(g/p)} can be paid with either {G} or 2 life.) +Target creature gets +2/+2 until end of turn. +NPH-C, MM2-U + +Mutant's Prey +G +Instant +Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +DGM-C + +Mutavault +Land +{T}: Add {C} to your mana pool. +{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. +MOR-R, M14-R + +Mutilate +2BB +Sorcery +All creatures get -1/-1 until end of turn for each Swamp you control. +TOR-R, M13-R, C14-R, DDD-R + +Mutual Epiphany +Phenomenon +When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Muzzio's Preparations +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it. +CNS-C + +Muzzio, Visionary Architect +1UU +Legendary Creature -- Human Artificer +1/3 +{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. +CNS-M, VMA-M + +Muzzle +1W +Enchantment -- Aura +Enchant creature +Prevent all damage that would be dealt by enchanted creature. +MM-C + +Mwonvuli Acid-Moss +2GG +Sorcery +Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +TSP-C + +Mwonvuli Beast Tracker +1GG +Creature -- Human Scout +2/1 +When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. +M13-U + +Mwonvuli Ooze +G +Creature -- Ooze +1+*/1+* +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) +Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. +WL-R + +My Crushing Masterstroke +Scheme +When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. +ARC-C + +My First Tome +3 +Artifact +{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. +UNH-U + +My Forces Are Innumerable +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +At the beginning of your end step, create a 3/3 black Horror creature token. +At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme. +E01-C + +My Genius Knows No Bounds +Scheme +When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. +ARC-C + +My Laughter Echoes +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. +E01-C + +My Undead Horde Awakens +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. +When a creature put onto the battlefield with this scheme dies, abandon this scheme. +ARC-C + +My Wish Is Your Command +Scheme +When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. +ARC-C + +Mycoid Shepherd +1GGW +Creature -- Fungus +5/4 +Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. +ARB-R + +Mycologist +1W +Creature -- Human Druid +0/2 +At the beginning of your upkeep, put a spore counter on Mycologist. +Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: You gain 2 life. +PLC-U + +Mycoloth +3GG +Creature -- Fungus +4/4 +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. +ALA-R, PC2-R, C15-R, C16-R, PCA-R, CMA-R + +Mycosynth Fiend +2G +Creature -- Horror +2/2 +Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. +NPH-U + +Mycosynth Golem +11 +Artifact Creature -- Golem +4/5 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) +5DN-R + +Mycosynth Lattice +6 +Artifact +All permanents are artifacts in addition to their other types. +All cards that aren't on the battlefield, spells, and permanents are colorless. +Players may spend mana as though it were mana of any color. +DST-R + +Mycosynth Wellspring +2 +Artifact +When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +NPH-C, C14-C, C16-C + +Myojin of Cleansing Fire +5WWW +Legendary Creature -- Spirit +4/6 +Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. +Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. +CHK-R + +Myojin of Infinite Rage +7RRR +Legendary Creature -- Spirit +7/4 +Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. +Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. +CHK-R + +Myojin of Life's Web +6GGG +Legendary Creature -- Spirit +8/8 +Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. +Myojin of Life's Web has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. +CHK-R + +Myojin of Night's Reach +5BBB +Legendary Creature -- Spirit +5/2 +Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. +Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. +CHK-R + +Myojin of Seeing Winds +7UUU +Legendary Creature -- Spirit +3/3 +Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. +Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. +Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. +CHK-R + +Myr Adapter +3 +Artifact Creature -- Myr +1/1 +Myr Adapter gets +1/+1 for each Equipment attached to it. +MRD-C + +Myr Battlesphere +7 +Artifact Creature -- Myr Construct +4/7 +When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. +Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. +SOM-R, C13-R, C14-R, C16-R + +Myr Enforcer +7 +Artifact Creature -- Myr +4/4 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +MRD-C, HOP-C, MMA-C, MM2-C + +Myr Galvanizer +3 +Artifact Creature -- Myr +2/2 +Other Myr creatures you control get +1/+1. +{1}, {T}: Untap each other Myr you control. +SOM-U + +Myr Incubator +6 +Artifact +{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library. +MRD-R + +Myr Landshaper +3 +Artifact Creature -- Myr +1/1 +{T}: Target land becomes an artifact in addition to its other types until end of turn. +DST-C + +Myr Matrix +5 +Artifact +Indestructible (Effects that say "destroy" don't destroy this artifact.) +Myr creatures get +1/+1. +{5}: Create a 1/1 colorless Myr artifact creature token. +DST-R + +Myr Mindservant +1 +Artifact Creature -- Myr +1/1 +{2}, {T}: Shuffle your library. +MRD-U + +Myr Moonvessel +1 +Artifact Creature -- Myr +1/1 +When Myr Moonvessel dies, add {C} to your mana pool. +DST-C + +Myr Propagator +3 +Artifact Creature -- Myr +1/1 +{3}, {T}: Create a token that's a copy of Myr Propagator. +SOM-R + +Myr Prototype +5 +Artifact Creature -- Myr +2/2 +At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. +Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. +MRD-U + +Myr Quadropod +4 +Artifact Creature -- Myr +1/4 +{3}: Switch Myr Quadropod's power and toughness until end of turn. +5DN-C + +Myr Reservoir +3 +Artifact +{T}: Add {C}{C} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. +{3}, {T}: Return target Myr card from your graveyard to your hand. +SOM-R + +Myr Retriever +2 +Artifact Creature -- Myr +1/1 +When Myr Retriever dies, return another target artifact card from your graveyard to your hand. +MRD-U, MMA-U, C14-U, C16-U + +Myr Servitor +1 +Artifact Creature -- Myr +1/1 +At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. +5DN-C + +Myr Sire +2 +Artifact Creature -- Myr +1/1 +When Myr Sire dies, create a 1/1 colorless Myr artifact creature token. +MBS-C, C14-C + +Myr Superion +2 +Artifact Creature -- Myr +5/6 +Spend only mana produced by creatures to cast Myr Superion. +NPH-R + +Myr Turbine +5 +Artifact +{T}: Create a 1/1 colorless Myr artifact creature token. +{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library. +MBS-R + +Myr Welder +3 +Artifact Creature -- Myr +1/4 +Imprint -- {T}: Exile target artifact card from a graveyard. +Myr Welder has all activated abilities of all cards exiled with it. +MBS-R + +Myriad Landscape +Land +Myriad Landscape enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. +C14-U, C16-U, CMA-U, C17-U + +Myrsmith +1W +Creature -- Human Artificer +2/1 +Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. +SOM-U, MM2-U + +Mysteries of the Deep +4U +Instant +Draw two cards. +Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead. +WWK-C + +Mystic Barrier +4W +Enchantment +When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. +Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player. +C13-R + +Mystic Compass +2 +Artifact +{1}, {T}: Target land becomes the basic land type of your choice until end of turn. +AI-U, 6E-U + +Mystic Confluence +3UU +Instant +Choose three. You may choose the same mode more than once. +· Counter target spell unless its controller pays {3}. +· Return target creature to its owner's hand. +· Draw a card. +C15-R + +Mystic Crusader +1WW +Creature -- Human Nomad Mystic +2/1 +Protection from black and from red +Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. +OD-R + +Mystic Decree +2UU +World Enchantment +All creatures lose flying and islandwalk. +HL-R, ME4-U + +Mystic Denial +1UU +Instant +Counter target creature or sorcery spell. +P1-U, P2-U, P3K-U + +Mystic Enforcer +2GW +Creature -- Human Nomad Mystic +3/3 +Protection from black +Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. +OD-R, TSP-S + +Mystic Familiar +1W +Creature -- Bird +1/2 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. +TOR-C + +Mystic Gate +Land +{T}: Add {C} to your mana pool. +{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. +SHM-R, EXP-M + +Mystic Genesis +2GUU +Instant +Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost. +GTC-R, MM3-U + +Mystic Meditation +3U +Sorcery +Draw three cards. Then discard two cards unless you discard a creature card. +DTK-C + +Mystic Melting +3G +Instant +Destroy target artifact or enchantment. +Draw a card at the beginning of the next turn's upkeep. +CSP-U + +Mystic Might +U +Enchantment -- Aura +Enchant land you control +Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." +IA-R + +Mystic Monastery +Land +Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W} to your mana pool. +KTK-U, C16-U, C17-U, DDN-U + +Mystic Penitent +W +Creature -- Human Nomad Mystic +1/1 +Vigilance +Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. +OD-U + +Mystic Remora +U +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. +IA-C, MED-U + +Mystic Restraints +2UU +Enchantment -- Aura +Flash +Enchant creature +When Mystic Restraints enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +CHK-C + +Mystic Retrieval +3U +Sorcery +Return target instant or sorcery card from your graveyard to your hand. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U, C15-U + +Mystic Snake +1GUU +Creature -- Snake +2/2 +Flash +When Mystic Snake enters the battlefield, counter target spell. +AP-R, TSP-S, MM2-R, C15-R + +Mystic Speculation +U +Sorcery +Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) +Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-U + +Mystic Veil +1U +Enchantment -- Aura +You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +Enchanted creature has shroud. (It can't be the target of spells or abilities.) +VI-C + +Mystic Visionary +1W +Creature -- Human Nomad Mystic +2/1 +Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard. +OD-C + +Mystic Zealot +3W +Creature -- Human Nomad Mystic +2/4 +Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. +OD-C, VMA-U + +Mystic of the Hidden Way +4U +Creature -- Human Monk +3/2 +Mystic of the Hidden Way can't be blocked. +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C, FRF_UGIN-C + +Mystical Teachings +3U +Instant +Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. +Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C, MM3-C + +Mystical Tutor +U +Instant +Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +MI-U, 6E-U, EMA-R, V09-M + +Mystifying Maze +Land +{T}: Add {C} to your mana pool. +{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. +M11-R, C17-R + +Myth Realized +W +Enchantment +Whenever you cast a noncreature spell, put a lore counter on Myth Realized. +{2}{W}: Put a lore counter on Myth Realized. +{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." +DTK-R + +Mythic Proportions +4GGG +Enchantment -- Aura +Enchant creature +Enchanted creature gets +8/+8 and has trample. +ONS-R + +Naar Isle +Plane -- Wildfire +At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. +Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player. +HOP-C, PCA-C + +Nacatl Hunt-Pride +5W +Creature -- Cat Warrior +5/4 +Vigilance +{R}, {T}: Target creature can't block this turn. +{G}, {T}: Target creature blocks this turn if able. +CON-U, DDH-U + +Nacatl Outlander +RG +Creature -- Cat Scout +2/2 +Protection from blue +CON-C + +Nacatl Savage +1G +Creature -- Cat Warrior +2/1 +Protection from artifacts +CON-C + +Nacatl War-Pride +3GGG +Creature -- Cat Warrior +3/3 +Nacatl War-Pride must be blocked by exactly one creature if able. +Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. +FUT-U + +Nacre Talisman +2 +Artifact +Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. +IA-U + +Nafs Asp +G +Creature -- Snake +1/1 +Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. +AN-C, 4E-C + +Naga Oracle +3U +Creature -- Naga Cleric +2/4 +When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +AKH-C + +Naga Vitalist +1G +Creature -- Naga Druid +1/2 +{T}: Add to your mana pool one mana of any type that a land you control could produce. +AKH-C + +Nagao, Bound by Honor +3W +Legendary Creature -- Human Samurai +3/3 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. +CHK-U + +Nagging Thoughts +1U +Sorcery +Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Nahiri's Machinations +1W +Enchantment +At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. +{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. +SOI-U + +Nahiri's Wrath +2R +Sorcery +As an additional cost to cast Nahiri's Wrath, discard X cards. +Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers. +EMN-M + +Nahiri, the Harbinger +2RW +Legendary Planeswalker -- Nahiri +4 +[+2]: You may discard a card. If you do, draw a card. +[-2]: Exile target enchantment, tapped artifact, or tapped creature. +[-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. +SOI-M + +Nahiri, the Lithomancer +3WW +Legendary Planeswalker -- Nahiri +3 +[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. +[-2]: You may put an Equipment card from your hand or graveyard onto the battlefield. +[-10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. +Nahiri, the Lithomancer can be your commander. +C14-M + +Nakaya Shade +1B +Creature -- Shade +1/1 +{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. +PR-U + +Naked Singularity +5 +Artifact +Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. +IA-R, ME4-R + +Nalathni Dragon +2RR +Creature -- Dragon +1/1 +Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. +PROMO-S + +Name Dropping +1G +Enchantment +Gotcha -- Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" If you do, return that card to your hand. +UNH-U + +Nameless Inversion +1B +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Target creature gets +3/-3 and loses all creature types until end of turn. +LRW-C, MM2-C + +Nameless One +3U +Creature -- Wizard Avatar +*/* +Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Nameless Race +3B +Creature +*/* +Trample +As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. +Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. +DK-R + +Nantuko Blightcutter +2G +Creature -- Insect Druid +2/2 +Protection from black +Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. +TOR-R + +Nantuko Calmer +2GG +Creature -- Insect Druid +2/3 +{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. +Threshold -- Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. +TOR-C + +Nantuko Cultivator +3G +Creature -- Insect Druid +2/2 +When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. +TOR-R + +Nantuko Disciple +3G +Creature -- Insect Druid +2/2 +{G}, {T}: Target creature gets +2/+2 until end of turn. +OD-C, 8ED-C + +Nantuko Elder +2G +Creature -- Insect Druid +1/2 +{T}: Add {C}{G} to your mana pool. +OD-U + +Nantuko Husk +2B +Creature -- Zombie Insect +2/2 +Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. +ONS-C, 9ED-U, 10E-U, CMD-U, ORI-C + +Nantuko Mentor +2G +Creature -- Insect Druid +1/1 +{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. +OD-R + +Nantuko Monastery +Land +{T}: Add {C} to your mana pool. +Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. +JUD-U, ARC-U + +Nantuko Shade +BB +Creature -- Insect Shade +2/1 +{B}: Nantuko Shade gets +1/+1 until end of turn. +TOR-R, M11-R, C14-R + +Nantuko Shaman +2G +Creature -- Insect Shaman +3/2 +When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. +Suspend 1--{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C, MMA-C + +Nantuko Shrine +1GG +Enchantment +Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell. +OD-R + +Nantuko Tracer +1G +Creature -- Insect Druid +2/1 +When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. +JUD-C + +Nantuko Vigilante +3G +Creature -- Insect Druid Mutant +3/2 +Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. +LGN-C + +Narcissism +2G +Enchantment +{G}, Discard a card: Target creature gets +2/+2 until end of turn. +{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. +TOR-U + +Narcolepsy +1U +Enchantment -- Aura +Enchant creature +At the beginning of each upkeep, if enchanted creature is untapped, tap it. +ROE-C, MM2-C + +Narcomoeba +1U +Creature -- Illusion +1/1 +Flying +When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. +FUT-U, MMA-U + +Narnam Cobra +2 +Artifact Creature -- Snake +2/1 +{G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +KLD-C + +Narnam Renegade +G +Creature -- Elf Warrior +1/2 +Deathtouch +Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +AER-U + +Narrow Escape +2W +Instant +Return target permanent you control to its owner's hand. You gain 4 life. +ZEN-C, DDE-C + +Narset Transcendent +2WU +Legendary Planeswalker -- Narset +6 +[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. +[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. +[-9]: You get an emblem with "Your opponents can't cast noncreature spells." +DTK-M + +Narset, Enlightened Master +3URW +Legendary Creature -- Human Monk +3/2 +First strike, hexproof +Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. +KTK-M + +Narstad Scrapper +5 +Artifact Creature -- Construct +3/3 +{2}: Narstad Scrapper gets +1/+0 until end of turn. +AVR-C + +Narwhal +2UU +Creature -- Whale +2/2 +First strike, protection from red +HL-R, ME2-U + +Nath of the Gilt-Leaf +3BG +Legendary Creature -- Elf Warrior +4/4 +At the beginning of your upkeep, you may have target opponent discard a card at random. +Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token. +LRW-R, C16-R + +Nath's Buffoon +1B +Creature -- Goblin Rogue +1/1 +Protection from Elves +LRW-C + +Nath's Elite +4G +Creature -- Elf Warrior +4/2 +All creatures able to block Nath's Elite do so. +When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Natural Affinity +2G +Instant +All lands become 2/2 creatures until end of turn. They're still lands. +MM-R, 8ED-R, 9ED-R + +Natural Balance +2GG +Sorcery +Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. +MI-R + +Natural Connection +2G +Instant +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +BFZ-C, DDR-C + +Natural Emergence +2RG +Enchantment +When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. +Lands you control are 2/2 creatures with first strike. They're still lands. +PS-R + +Natural End +2G +Instant +Destroy target artifact or enchantment. You gain 3 life. +AVR-C + +Natural Obsolescence +1G +Instant +Put target artifact on the bottom of its owner's library. +AER-C + +Natural Order +2GG +Sorcery +As an additional cost to cast Natural Order, sacrifice a green creature. +Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. +VI-R, P1-R, EMA-M + +Natural Selection +G +Instant +Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. +A-R, B-R, U-R + +Natural Spring +3GG +Sorcery +Target player gains 8 life. +P1-U, TE-C, P2-C, S99-U, 9ED-C, 10E-C + +Natural State +G +Instant +Destroy target artifact or enchantment with converted mana cost 3 or less. +OGW-C + +Natural Unity +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature." +CN2-C + +Naturalize +1G +Instant +Destroy target artifact or enchantment. +ONS-C, 8ED-C, 9ED-C, 10E-C, ALA-C, M10-C, ROE-C, M11-C, M12-C, ISD-C, M13-C, GTC-C, M14-C, M15-C, KTK-C, DTK-C + +Nature Demands an Offering +Scheme +When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. +ARC-C + +Nature Shields Its Own +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. +When four or more creatures attack you, abandon this scheme at end of combat. +ARC-C + +Nature's Blessing +2GW +Enchantment +{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +AI-U, ME2-U + +Nature's Chosen +G +Enchantment -- Aura +Enchant creature you control +{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. +Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn. +AI-U + +Nature's Claim +G +Instant +Destroy target artifact or enchantment. Its controller gains 4 life. +WWK-C, CNS-C, EMA-C + +Nature's Cloak +2G +Sorcery +Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) +P1-R, S99-R + +Nature's Kiss +1G +Enchantment -- Aura +Enchant creature +{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. +WL-C + +Nature's Lore +1G +Sorcery +Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +IA-U, 5E-C, P1-C, P2-C, S99-C, VMA-C, DDD-C, MED-C + +Nature's Panoply +G +Instant +Strive -- Nature's Panoply costs {2}{G} more to cast for each target beyond the first. +Choose any number of target creatures. Put a +1/+1 counter on each of them. +JOU-C + +Nature's Resurgence +2GG +Sorcery +Each player draws a card for each creature card in his or her graveyard. +WL-R, 6E-R, 7E-R + +Nature's Revolt +3GG +Enchantment +All lands are 2/2 creatures that are still lands. +TE-R, 7E-R + +Nature's Ruin +2B +Sorcery +Destroy all green creatures. +P1-U, VMA-R + +Nature's Spiral +1G +Sorcery +Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) +M10-U, M11-U + +Nature's Way +1G +Sorcery +Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. +KLD-U + +Nature's Will +2GG +Enchantment +Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. +CHK-R + +Nature's Wrath +4GG +Enchantment +At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. +Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. +Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. +AI-R, ME2-R + +Nausea +1B +Sorcery +All creatures get -1/-1 until end of turn. +EX-C, 7E-C, 8ED-C, EMA-C + +Nav Squad Commandos +4W +Creature -- Human Soldier +3/5 +Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. +GTC-C + +Navigator's Ruin +2U +Enchantment +Raid -- At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard. +XLN-U + +Naya +Plane -- Alara +You may play any number of lands on each of your turns. +Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. +HOP-C, PCA-C + +Naya Battlemage +2G +Creature -- Human Shaman +2/2 +{R}, {T}: Target creature gets +2/+0 until end of turn. +{W}, {T}: Tap target creature. +ALA-U + +Naya Charm +RGW +Instant +Choose one -- +· Naya Charm deals 3 damage to target creature. +· Return target card from a graveyard to its owner's hand. +· Tap all creatures target player controls. +ALA-U, C13-U, C16-U, DDH-U + +Naya Hushblade +(r/w)G +Creature -- Elf Rogue +2/1 +As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) +ARB-C + +Naya Panorama +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. +ALA-C, C13-C + +Naya Sojourners +2RGW +Creature -- Elf Shaman +5/3 +When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +ARB-C + +Naya Soulbeast +6GG +Creature -- Beast +0/0 +Trample +When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. +C13-R + +Nazahn, Revered Bladesmith +4GW +Legendary Creature -- Cat Artificer +5/4 +When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library. +Whenever an equipped creature you control attacks, you may tap target creature defending player controls. +C17-M + +Near-Death Experience +2WWW +Enchantment +At the beginning of your upkeep, if you have exactly 1 life, you win the game. +ROE-R, V16-M + +Nearheath Chaplain +3W +Creature -- Human Cleric +3/1 +Lifelink +{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery. +SOI-U + +Nearheath Pilgrim +1W +Creature -- Human Cleric +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. +AVR-U + +Nearheath Stalker +4R +Creature -- Vampire Rogue +4/1 +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-C + +Nebelgast Herald +2U +Creature -- Spirit +2/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying +Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. +EMN-U + +Nebuchadnezzar +3UB +Legendary Creature -- Human Wizard +3/3 +{X}, {T}: Choose a card name. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. +LE-R, CH-R, ME3-U + +Neck Breaker +Creature -- Werewolf +4/3 +Attacking creatures you control get +1/+0 and have trample. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. +[Red color indicator. Back face. Transforms into Breakneck Rider.] +SOI-U + +Neck Snap +3W +Instant +Destroy target attacking or blocking creature. +LRW-C + +Necra Disciple +B +Creature -- Human Wizard +1/1 +{G}, {T}: Add one mana of any color to your mana pool. +{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +AP-C + +Necra Sanctuary +2B +Enchantment +At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. +AP-U + +Necratog +1BB +Creature -- Atog +1/2 +Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. +WL-U + +Necravolver +2B +Creature -- Volver +2/2 +Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) +If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. +If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." +AP-R + +Necrite +1BB +Creature -- Thrull +2/2 +Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. +FE-C, 5E-C, ME2-C + +Necro-Impotence +BBB +Enchantment +Skip your untap step. +At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. +Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. +UNH-R + +Necrobite +2B +Instant +Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +AVR-C, BNG-C, M15-C + +Necrogen Censer +3 +Artifact +Necrogen Censer enters the battlefield with two charge counters on it. +{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. +SOM-C + +Necrogen Mists +2B +Enchantment +At the beginning of each player's upkeep, that player discards a card. +MRD-R + +Necrogen Scudder +2B +Creature -- Horror +3/3 +Flying +When Necrogen Scudder enters the battlefield, you lose 3 life. +SOM-U, M15-U + +Necrogen Spellbomb +1 +Artifact +{B}, Sacrifice Necrogen Spellbomb: Target player discards a card. +{1}, Sacrifice Necrogen Spellbomb: Draw a card. +MRD-C + +Necrogenesis +BG +Enchantment +{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token. +ALA-U, CMD-U, MM2-U, C16-U + +Necrologia +3BB +Instant +Cast Necrologia only during your end step. +As an additional cost to cast Necrologia, pay X life. +Draw X cards. +EX-U, 7E-U + +Necromancer's Assistant +2B +Creature -- Zombie +3/1 +When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. +M15-C + +Necromancer's Covenant +3WBB +Enchantment +When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. +Zombies you control have lifelink. +ARB-R, C15-R + +Necromancer's Magemark +2B +Enchantment -- Aura +Enchant creature +Creatures you control that are enchanted get +1/+1. +If a creature you control that's enchanted would die, return it to its owner's hand instead. +GPT-C + +Necromancer's Stockpile +1B +Enchantment +{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. +M15-R + +Necromancy +2B +Enchantment +You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. +VI-U + +Necromantic Selection +4BBB +Sorcery +Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. +C14-R, C17-R + +Necromantic Summons +4B +Sorcery +Put target creature card from a graveyard onto the battlefield under your control. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. +ORI-U + +Necromantic Thirst +2BB +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. +RAV-C, CNS-C + +Necromaster Dragon +3UB +Creature -- Dragon +4/4 +Flying +Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent puts the top two cards of his or her library into his or her graveyard. +DTK-R + +Necropede +2 +Artifact Creature -- Insect +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +When Necropede dies, you may put a -1/-1 counter on target creature. +SOM-U + +Necroplasm +1BB +Creature -- Ooze +1/1 +At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. +At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. +Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-R, C16-R + +Necropolis +5 +Artifact Creature -- Wall +0/1 +Defender (This creature can't attack.) +Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. +DK-U + +Necropolis Fiend +7BB +Creature -- Demon +4/5 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Flying +{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. +KTK-R + +Necropolis Regent +3BBB +Creature -- Vampire +6/5 +Flying +Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. +RTR-M + +Necropolis of Azar +2BB +Enchantment +Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. +{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. (If defending player controls any swamps this creature is unblockable.) +ASTRAL-S + +Necropotence +BBB +Enchantment +Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. +IA-R, 5E-R, EMA-M, VMA-R, ME2-R, V09-M + +Necropotence Avatar +Vanguard +0/+4 +Skip your draw step. +At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar. +ME2-P + +Necropouncer +6 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +3/+1 and has haste. +Equip {2} +NPH-U + +Necrosavant +3BBB +Creature -- Zombie Giant +5/5 +{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. +VI-R, 6E-R + +Necroskitter +1BB +Creature -- Elemental +1/4 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. +EVE-R, MM2-R + +Necrotic Ooze +2BB +Creature -- Ooze +4/3 +As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. +SOM-R + +Necrotic Plague +2BB +Enchantment -- Aura +Enchant creature +Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." +When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. +M11-R + +Necrotic Sliver +1WB +Creature -- Sliver +2/2 +All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." +PLC-U, H09-U + +Nectar Faerie +1B +Creature -- Faerie Wizard +1/1 +Flying +{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +LRW-U + +Need for Speed +R +Enchantment +Sacrifice a land: Target creature gains haste until end of turn. +OD-R + +Needle Drop +R +Instant +Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. +Draw a card. +LRW-C + +Needle Specter +1BB +Creature -- Specter +1/1 +Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever Needle Specter deals combat damage to a player, that player discards that many cards. +EVE-R + +Needle Spires +Land +Needle Spires enters the battlefield tapped. +{T}: Add {R} or {W} to your mana pool. +{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. +OGW-R + +Needle Storm +2G +Sorcery +Needle Storm deals 4 damage to each creature with flying. +P1-U, TE-U, 9ED-U + +Needlebite Trap +5BB +Instant -- Trap +If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. +Target player loses 5 life and you gain 5 life. +ZEN-U + +Needlebug +4 +Artifact Creature -- Insect +2/2 +Flash +Protection from artifacts +MRD-U + +Needlepeak Spider +3R +Creature -- Spider +4/2 +Reach (This creature can block creatures with flying.) +PLC-C + +Needleshot Gourna +4GG +Creature -- Beast +3/6 +Reach (This creature can block creatures with flying.) +LGN-C + +Nef-Crop Entangler +1R +Creature -- Human Warrior +2/1 +Trample +You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Nefarious Lich +BBBB +Enchantment +If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. +If you would gain life, draw that many cards instead. +When Nefarious Lich leaves the battlefield, you lose the game. +OD-R + +Nefarox, Overlord of Grixis +4BB +Legendary Creature -- Demon +5/5 +Flying +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. +M13-R + +Nefashu +4BB +Creature -- Zombie Mutant +5/3 +Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. +SCG-R, HOP-R + +Negate +1U +Instant +Counter target noncreature spell. +MOR-C, M10-C, M11-C, M12-C, M13-C, M14-C, M15-C, DTK-C, ORI-C, OGW-C, CN2-C, AER-C + +Neglected Heirloom +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +When equipped creature transforms, transform Neglected Heirloom. +Equip {1} +[Front face. Transforms into Ashmouth Blade.] +SOI-U + +Neheb, the Eternal +3RR +Legendary Creature -- Zombie Minotaur Warrior +4/6 +Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) +At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn. +HOU-M + +Neheb, the Worthy +1BR +Legendary Creature -- Minotaur Warrior +2/2 +First strike +Other Minotaurs you control have first strike. +As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. +Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. +AKH-R + +Neko-Te +3 +Artifact -- Equipment +Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. +Whenever equipped creature deals damage to a player, that player loses 1 life. +Equip {2} +BOK-R + +Nekrataal +2BB +Creature -- Human Assassin +2/1 +First strike +When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. +VI-U, 8ED-U, 9ED-U, 10E-U, C14-U, EMA-U, DDM-U + +Nekrataal Avatar +Vanguard +-1/-4 +Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay. +VI-P + +Nekusar, the Mindrazer +2UBR +Legendary Creature -- Zombie Wizard +2/4 +At the beginning of each player's draw step, that player draws an additional card. +Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. +C13-M + +Nema Siltlurker +4G +Creature -- Lizard +3/5 +ROE-C + +Nemata, Grove Guardian +4GG +Legendary Creature -- Treefolk +4/5 +{2}{G}: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. +PS-R + +Nemesis Mask +3 +Artifact -- Equipment +All creatures able to block equipped creature do so. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +DST-U + +Nemesis Trap +4BB +Instant -- Trap +If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. +Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step. +WWK-U, CMD-U + +Nemesis of Mortals +4GG +Creature -- Snake +5/5 +Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. +{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) +THS-U + +Nemesis of Reason +3UB +Creature -- Leviathan Horror +3/7 +Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. +ARB-R + +Nephalia +Plane -- Innistrad +At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand. +Whenever you roll {CHAOS}, return target card from your graveyard to your hand. +PC2-C, PCA-C + +Nephalia Academy +Land +If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. +{T}: Add {C} to your mana pool. +EMN-U + +Nephalia Drownyard +Land +{T}: Add {C} to your mana pool. +{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard. +ISD-R + +Nephalia Moondrakes +5UU +Creature -- Drake +5/5 +Flying +When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. +{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. +SOI-R + +Nephalia Seakite +3U +Creature -- Bird +2/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +DKA-C, M14-C + +Nephalia Smuggler +U +Creature -- Human Rogue +1/1 +{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. +AVR-U, DDQ-U + +Nessian Asp +4G +Creature -- Snake +4/5 +Reach +{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) +THS-C, CN2-U, DDO-C + +Nessian Courser +2G +Creature -- Centaur Warrior +3/3 +FUT-C, THS-C + +Nessian Demolok +3GG +Creature -- Beast +3/3 +Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) +When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. +BNG-U + +Nessian Game Warden +3GG +Creature -- Beast +4/5 +When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +JOU-U + +Nessian Wilds Ravager +4GG +Creature -- Hydra +6/6 +Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) +When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) +BNG-R + +Nest Invader +1G +Creature -- Eldrazi Drone +2/2 +When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +ROE-C, PC2-C, MM2-C, PCA-C + +Nest Robber +1R +Creature -- Dinosaur +2/1 +Haste +XLN-C + +Nest of Scarabs +2B +Enchantment +Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. +AKH-U + +Nested Ghoul +3BB +Creature -- Zombie Warrior +4/2 +Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token. +MBS-U + +Nesting Wurm +4GG +Creature -- Wurm +4/3 +Trample +When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. +NE-U + +Netcaster Spider +2G +Creature -- Spider +2/3 +Reach (This creature can block creatures with flying.) +Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. +M15-C, OGW-C, CN2-C, DDO-C + +Nether Horror +3B +Creature -- Horror +4/2 +M11-C + +Nether Shadow +BB +Creature -- Spirit +1/1 +Haste +At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-U + +Nether Spirit +1BB +Creature -- Spirit +2/2 +At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. +MM-R + +Nether Traitor +BB +Creature -- Spirit +1/1 +Haste +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. +TSP-R + +Nether Void +3B +World Enchantment +Whenever a player casts a spell, counter it unless that player pays {3}. +LE-R, ME3-R + +Netherborn Phalanx +5B +Creature -- Horror +2/4 +When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. +Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-U + +Netter en-Dal +W +Creature -- Human Spellshaper +1/1 +{W}, {T}, Discard a card: Target creature can't attack this turn. +NE-C + +Nettle Drone +2R +Creature -- Eldrazi Drone +3/1 +Devoid (This card has no color.) +{T}: Nettle Drone deals 1 damage to each opponent. +Whenever you cast a colorless spell, untap Nettle Drone. +BFZ-C + +Nettle Sentinel +G +Creature -- Elf Warrior +2/2 +Nettle Sentinel doesn't untap during your untap step. +Whenever you cast a green spell, you may untap Nettle Sentinel. +EVE-C + +Nettle Swine +3G +Creature -- Boar +4/3 +AVR-C + +Nettletooth Djinn +3G +Creature -- Djinn +4/4 +At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. +MI-U + +Nettlevine Blight +4BB +Enchantment -- Aura +Enchant creature or land +Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." +LRW-R + +Nettling Curse +2B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks or blocks, its controller loses 3 life. +{1}{R}: Enchanted creature attacks this turn if able. +DIS-C + +Nettling Imp +2B +Creature -- Imp +1/1 +{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared. +A-U, B-U, U-U, RV-U + +Neurok Commando +1UU +Creature -- Human Rogue +2/1 +Shroud (This creature can't be the target of spells or abilities.) +Whenever Neurok Commando deals combat damage to a player, you may draw a card. +MBS-U + +Neurok Familiar +1U +Creature -- Bird +1/1 +Flying +When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. +MRD-C + +Neurok Hoversail +1 +Artifact -- Equipment +Equipped creature has flying. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-C + +Neurok Invisimancer +1UU +Creature -- Human Wizard +2/1 +Neurok Invisimancer can't be blocked. +When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. +SOM-C, DDI-C + +Neurok Prodigy +2U +Creature -- Human Wizard +2/1 +Flying +Discard an artifact card: Return Neurok Prodigy to its owner's hand. +DST-C + +Neurok Replica +3 +Artifact Creature -- Wizard +1/4 +{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand. +SOM-C + +Neurok Spy +2U +Creature -- Human Rogue +2/2 +Neurok Spy can't be blocked as long as defending player controls an artifact. +MRD-C + +Neurok Stealthsuit +2 +Artifact -- Equipment +Equipped creature has shroud. (It can't be the target of spells or abilities.) +{U}{U}: Attach Neurok Stealthsuit to target creature you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +5DN-C + +Neurok Transmuter +2U +Creature -- Human Wizard +2/2 +{U}: Target creature becomes an artifact in addition to its other types until end of turn. +{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. +DST-U + +Neutralizing Blast +1U +Instant +Counter target multicolored spell. +FRF-U + +Never +1BB +Sorcery +Destroy target creature or planeswalker. +[This is half of the split card Never // Return.] +AKH-R + +Never // Return +1BB // 3B +Sorcery // Sorcery +Destroy target creature or planeswalker. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Exile target card from a graveyard. Create a 2/2 black Zombie creature token. +AKH-R + +Neverending Torment +4BB +Sorcery +Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. +Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +SOK-R + +Nevermaker +3U +Creature -- Elemental +2/3 +Flying +When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. +Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-U + +Nevermore +1WW +Enchantment +As Nevermore enters the battlefield, choose a nonland card name. +Spells with the chosen name can't be cast. +ISD-R + +Nevinyrral's Disk +4 +Artifact +Nevinyrral's Disk enters the battlefield tapped. +{1}, {T}: Destroy all artifacts, creatures, and enchantments. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, C13-R, C14-R, EMA-R, C16-R, C17-R, VMA-R, MED-R, V10-M + +New Benalia +Land +New Benalia enters the battlefield tapped. +When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {W} to your mana pool. +FUT-U, C13-U, C15-U, DDI-U, DDL-U + +New Blood +2BB +Sorcery +As an additional cost to cast New Blood, tap an untapped Vampire you control. +Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. +C17-R + +New Frontiers +XG +Sorcery +Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. +OD-R + +New Horizons +2G +Enchantment -- Aura +Enchant land +When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. +Enchanted land has "{T}: Add two mana of any one color to your mana pool." +XLN-C + +New Perspectives +5U +Enchantment +When New Perspectives enters the battlefield, draw three cards. +As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. +AKH-R + +New Prahv Guildmage +WU +Creature -- Human Wizard +2/2 +{W}{U}: Target creature gains flying until end of turn. +{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +RTR-U + +Nezumi Bone-Reader +1B +Creature -- Rat Shaman +1/1 +{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. +CHK-U + +Nezumi Cutthroat +1B +Creature -- Rat Warrior +2/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Nezumi Cutthroat can't block. +CHK-C + +Nezumi Graverobber +1B +Creature -- Rat Rogue +2/1 +{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. +[Flips into Nighteyes the Desecrator.] +CHK-U, CMD-U + +Nezumi Ronin +2B +Creature -- Rat Samurai +3/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +CHK-C + +Nezumi Shadow-Watcher +B +Creature -- Rat Warrior +1/1 +Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. +BOK-U + +Nezumi Shortfang +1B +Creature -- Rat Rogue +1/1 +{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. +[Flips into Stabwhisker the Odious.] +CHK-R + +Niall Silvain +GGG +Creature -- Ouphe +2/2 +{G}{G}{G}{G}, {T}: Regenerate target creature. +DK-R + +Niblis of Dusk +2U +Creature -- Spirit +2/1 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +SOI-C + +Niblis of Frost +2UU +Creature -- Spirit +3/3 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +EMN-R + +Niblis of the Breath +2U +Creature -- Spirit +2/1 +Flying +{U}, {T}: You may tap or untap target creature. +DKA-U + +Niblis of the Mist +2W +Creature -- Spirit +2/1 +Flying +When Niblis of the Mist enters the battlefield, you may tap target creature. +DKA-C + +Niblis of the Urn +1W +Creature -- Spirit +1/1 +Flying +Whenever Niblis of the Urn attacks, you may tap target creature. +DKA-U + +Nicol Bolas +2UUBBRR +Legendary Creature -- Elder Dragon +7/7 +Flying +At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. +Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. +LE-R, CH-R, TSP-S, DRB-R, ME3-R + +Nicol Bolas, God-Pharaoh +4UBR +Legendary Planeswalker -- Bolas +7 +[+2]: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +[+1]: Each opponent exiles two cards from his or her hand. +[-4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls. +[-12]: Exile each nonland permanent your opponents control. +HOU-M + +Nicol Bolas, Planeswalker +4UBBR +Legendary Planeswalker -- Bolas +5 +[+3]: Destroy target noncreature permanent. +[-2]: Gain control of target creature. +[-9]: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. +CON-M, M13-M, E01-M, DDH-M + +Nicol Bolas, the Deceiver +5UBR +Legendary Planeswalker -- Bolas +5 +[+3]: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. +[-3]: Destroy target creature. Draw a card. +[-11]: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards. +HOU-M + +Night +B +Instant +Target creature gets -1/-1 until end of turn. +[This is half of the split card Night // Day.] +AP-U + +Night // Day +B // 2W +Instant // Instant +Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. +AP-U + +Night Dealings +2BB +Enchantment +Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. +{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. +CHK-R + +Night Market Aeronaut +3B +Creature -- Aetherborn Warrior +2/2 +Flying +Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +AER-C + +Night Market Guard +3 +Artifact Creature -- Construct +3/1 +Night Market Guard can block an additional creature each combat. +AER-C + +Night Market Lookout +B +Creature -- Human Rogue +1/1 +Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. +KLD-C + +Night Revelers +4R +Creature -- Vampire +4/4 +Night Revelers has haste as long as an opponent controls a Human. +ISD-C + +Night Soil +GG +Enchantment +{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. +FE-C, C13-C, ME2-U + +Night Terrors +2B +Sorcery +Target player reveals his or her hand. You choose a nonland card from it. Exile that card. +ISD-C, MM3-C + +Night of Souls' Betrayal +2BB +Legendary Enchantment +All creatures get -1/-1. +CHK-R + +Night's Whisper +1B +Sorcery +You draw two cards and you lose 2 life. +5DN-U, EMA-C, DDM-U + +Nightbird's Clutches +1R +Sorcery +Up to two target creatures can't block this turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C + +Nightcreep +BB +Instant +Until end of turn, all creatures become black and all lands become Swamps. +DIS-U + +Nighteyes the Desecrator +1B +Legendary Creature -- Rat Wizard +4/2 +{4}{B}: Put target creature card from a graveyard onto the battlefield under your control. +[Flips from Nezumi Graverobber.] +CHK-U, CMD-U + +Nightfall Predator +Creature -- Werewolf +4/4 +{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. +[Green color indicator. Back face. Transforms into Daybreak Ranger.] +ISD-R + +Nightfire Giant +4B +Creature -- Zombie Giant +4/3 +Nightfire Giant gets +1/+1 as long as you control a Mountain. +{4}{R}: Nightfire Giant deals 2 damage to target creature or player. +M15-U + +Nightguard Patrol +2W +Creature -- Human Soldier +2/1 +First strike, vigilance +RAV-C + +Nighthaze +B +Sorcery +Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) +Draw a card. +ROE-C + +Nighthowler +1BB +Enchantment Creature -- Horror +0/0 +Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. +THS-R, C15-R + +Nightmare +5B +Creature -- Nightmare Horse +*/* +Flying (This creature can't be blocked except by creatures with flying or reach.) +Nightmare's power and toughness are each equal to the number of Swamps you control. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M14-R, M15-R, ORI-R, W16-R, W17-R + +Nightmare Incursion +5B +Sorcery +Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. +EVE-R + +Nightmare Lash +4 +Artifact -- Equipment +Equipped creature gets +1/+1 for each Swamp you control. +Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-R + +Nightmare Void +3B +Sorcery +Target player reveals his or her hand. You choose a card from it. That player discards that card. +Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-U, DDJ-U + +Nightmarish End +2B +Instant +Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. +JOU-U + +Nightscape Apprentice +B +Creature -- Zombie Wizard +1/1 +{U}, {T}: Put target creature you control on top of its owner's library. +{R}, {T}: Target creature gains first strike until end of turn. +IN-C + +Nightscape Battlemage +2B +Creature -- Zombie Wizard +2/2 +Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) +When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. +When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. +PS-U + +Nightscape Familiar +1B +Creature -- Zombie +1/1 +Blue spells and red spells you cast cost {1} less to cast. +{1}{B}: Regenerate Nightscape Familiar. +PS-C, C13-C, E01-C, VMA-C, DDH-C + +Nightscape Master +2BB +Creature -- Zombie Wizard +2/2 +{U}{U}, {T}: Return target creature to its owner's hand. +{R}{R}, {T}: Nightscape Master deals 2 damage to target creature. +IN-R + +Nightshade Assassin +2BB +Creature -- Human Assassin +2/1 +First strike +When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TSP-U + +Nightshade Peddler +1G +Creature -- Human Druid +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. +AVR-C + +Nightshade Schemers +4B +Creature -- Faerie Wizard +3/2 +Flying +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. +MOR-U + +Nightshade Seer +3B +Creature -- Human Wizard +1/1 +{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. +UD-U + +Nightshade Stinger +B +Creature -- Faerie Rogue +1/1 +Flying +Nightshade Stinger can't block. +LRW-C + +Nightsky Mimic +1(w/b) +Creature -- Shapeshifter +2/1 +Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn. +EVE-C + +Nightsnare +3B +Sorcery +Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. +ORI-C + +Nightsoil Kami +4GG +Creature -- Spirit +6/4 +Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +SOK-C + +Nightstalker Engine +4B +Creature -- Nightstalker +*/3 +Nightstalker Engine's power is equal to the number of creature cards in your graveyard. +P2-R + +Nightveil Specter +(u/b)(u/b)(u/b) +Creature -- Specter +2/3 +Flying +Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. +You may play cards exiled with Nightveil Specter. +GTC-R + +Nightwind Glider +2W +Creature -- Human Rebel +2/1 +Flying, protection from black +MM-C + +Nightwing Shade +4B +Creature -- Shade +2/2 +Flying +{1}{B}: Nightwing Shade gets +1/+1 until end of turn. +M11-C, M14-C + +Nihil Spellbomb +1 +Artifact +{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. +When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. +SOM-C, C13-C, C17-C + +Nihilistic Glee +2BB +Enchantment +{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. +Hellbent -- {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. +DIS-R + +Nihilith +4BB +Creature -- Horror +4/4 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. +FUT-R + +Nikko-Onna +2W +Creature -- Spirit +2/2 +When Nikko-Onna enters the battlefield, destroy target enchantment. +Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. +SOK-U + +Nim Abomination +2B +Creature -- Zombie +3/4 +At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. +DST-U + +Nim Deathmantle +2 +Artifact -- Equipment +Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. +Equip {4} +SOM-R + +Nim Devourer +3BB +Creature -- Zombie +4/1 +Nim Devourer gets +1/+0 for each artifact you control. +{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. +MRD-R + +Nim Grotesque +6B +Creature -- Zombie +3/6 +Nim Grotesque gets +1/+0 for each artifact you control. +5DN-U + +Nim Lasher +2B +Creature -- Zombie +1/1 +Nim Lasher gets +1/+0 for each artifact you control. +MRD-C + +Nim Replica +3 +Artifact Creature -- Zombie +3/1 +{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. +MRD-C + +Nim Shambler +2BB +Creature -- Zombie +2/1 +Nim Shambler gets +1/+0 for each artifact you control. +Sacrifice a creature: Regenerate Nim Shambler. +MRD-U + +Nim Shrieker +3B +Creature -- Zombie +0/1 +Flying +Nim Shrieker gets +1/+0 for each artifact you control. +MRD-C + +Nimana Sell-Sword +3B +Creature -- Human Warrior Ally +2/2 +Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. +ZEN-C + +Nimble Innovator +3U +Creature -- Vedalken Artificer +2/2 +When Nimble Innovator enters the battlefield, draw a card. +KLD-C + +Nimble Mongoose +G +Creature -- Mongoose +1/1 +Shroud (This creature can't be the target of spells or abilities.) +Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. +OD-U, EMA-C + +Nimble Obstructionist +2U +Creature -- Bird Wizard +3/1 +Flash +Flying +Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. +HOU-R + +Nimble-Blade Khenra +1R +Creature -- Jackal Warrior +1/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +AKH-C + +Nimbus Maze +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} to your mana pool. Activate this ability only if you control an Island. +{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. +FUT-R + +Nimbus Naiad +2U +Enchantment Creature -- Nymph +2/2 +Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying +Enchanted creature gets +2/+2 and has flying. +THS-C + +Nimbus Swimmer +XGU +Creature -- Leviathan +0/0 +Flying +Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. +GTC-U, DDO-U + +Nimbus Wings +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2 and has flying. +ZEN-C + +Nimbus of the Isles +4U +Creature -- Elemental +3/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +M15-C + +Nin, the Pain Artist +UR +Legendary Creature -- Vedalken Wizard +1/1 +{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. +CMD-R, C17-R + +Nine-Ringed Bo +3 +Artifact +{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. +CHK-U + +Ninja of the Deep Hours +3U +Creature -- Human Ninja +2/2 +Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. +BOK-C, PC2-C, C15-C, PCA-C + +Ninth Bridge Patrol +1W +Creature -- Dwarf Soldier +1/1 +Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. +KLD-C + +Nip Gwyllion +(w/b) +Creature -- Hag +1/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +EVE-C + +Nirkana Assassin +2B +Creature -- Vampire Assassin Ally +2/3 +Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +BFZ-C + +Nirkana Cutthroat +2B +Creature -- Vampire Warrior +3/2 +Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 4/3 Deathtouch +{LEVEL 3+} 5/4 First strike, deathtouch +ROE-U + +Nirkana Revenant +4BB +Creature -- Vampire Shade +4/4 +Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). +{B}: Nirkana Revenant gets +1/+1 until end of turn. +ROE-M + +Nissa Revane +2GG +Legendary Planeswalker -- Nissa +2 +[+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +[+1]: You gain 2 life for each Elf you control. +[-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. +ZEN-M + +Nissa's Chosen +GG +Creature -- Elf Warrior +2/3 +If Nissa's Chosen would die, put it on the bottom of its owner's library instead. +ZEN-C, DDR-C + +Nissa's Defeat +2G +Sorcery +Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. +HOU-U + +Nissa's Encouragement +4G +Sorcery +Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library. +HOU-R + +Nissa's Expedition +4G +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +M15-U + +Nissa's Judgment +4G +Sorcery +Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. +OGW-U + +Nissa's Pilgrimage +2G +Sorcery +Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. +ORI-C, C17-C + +Nissa's Renewal +5G +Sorcery +Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. +BFZ-R + +Nissa's Revelation +5GG +Sorcery +Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. +ORI-R + +Nissa, Genesis Mage +5GG +Legendary Planeswalker -- Nissa +5 +[+2]: Untap up to two target creatures and up to two target lands. +[-3]: Target creature gets +5/+5 until end of turn. +[-10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +HOU-M + +Nissa, Nature's Artisan +4GG +Legendary Planeswalker -- Nissa +5 +[+3]: You gain 3 life. +[-4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. +[-12]: Creatures you control get +5/+5 and gain trample until end of turn. +KLD-M + +Nissa, Sage Animist +Legendary Planeswalker -- Nissa +3 +[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. +[-2]: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World. +[-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. +[Green color indicator. Back face. Transforms into Nissa, Vastwood Seer.] +ORI-M + +Nissa, Steward of Elements +XGU +Legendary Planeswalker -- Nissa +X +[+2]: Scry 2. +[0]: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. +[-6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. +AKH-M + +Nissa, Vastwood Seer +2G +Legendary Creature -- Elf Scout +2/2 +When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. +Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. +[Front face. Transforms into Nissa, Sage Animist.] +ORI-M + +Nissa, Vital Force +3GG +Legendary Planeswalker -- Nissa +5 +[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. +[-3]: Return target permanent card from your graveyard to your hand. +[-6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." +KLD-M + +Nissa, Voice of Zendikar +1GG +Legendary Planeswalker -- Nissa +3 +[+1]: Create a 0/1 green Plant creature token. +[-2]: Put a +1/+1 counter on each creature you control. +[-7]: You gain X life and draw X cards, where X is the number of lands you control. +OGW-M, DDR-M + +Nissa, Worldwaker +3GG +Legendary Planeswalker -- Nissa +3 +[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +[+1]: Untap up to four target Forests. +[-7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. +M15-M, E01-M + +Niv-Mizzet, Dracogenius +2UURR +Legendary Creature -- Dragon Wizard +5/5 +Flying +Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. +{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. +RTR-M, MM3-R, C17-R + +Niv-Mizzet, the Firemind +2UURR +Legendary Creature -- Dragon Wizard +4/4 +Flying +Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. +{T}: Draw a card. +GPT-R, MM2-R, C17-R, DRB-R, DDJ-M + +Niveous Wisps +W +Instant +Target creature becomes white until end of turn. Tap that creature. +Draw a card. +SHM-C + +Nivix Barrier +3U +Creature -- Illusion Wall +0/4 +Flash (You may cast this spell any time you could cast an instant.) +Defender (This creature can't attack.) +When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. +ORI-C + +Nivix Cyclops +1UR +Creature -- Cyclops +1/4 +Defender +Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. +DGM-C, DDS-C + +Nivix Guildmage +UR +Creature -- Human Wizard +2/2 +{1}{U}{R}: Draw a card, then discard a card. +{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +RTR-U, C13-U, C17-U + +Nivix, Aerie of the Firemind +Land +{T}: Add {C} to your mana pool. +{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery card. +GPT-U, DDJ-U + +Nivmagus Elemental +(u/r) +Creature -- Elemental +1/2 +Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) +RTR-R + +Nix +U +Instant +Counter target spell if no mana was spent to cast it. +FUT-R + +No Mercy +2BB +Enchantment +Whenever a creature deals damage to you, destroy it. +UL-R, MPS_AKH-S + +No One Will Hear Your Cries +Scheme +When you set this scheme in motion, each opponent chooses a creature he or she controls, then sacrifices the rest. +E01-C + +No Quarter +3R +Enchantment +Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. +Whenever a creature blocks a creature with lesser power, destroy the attacking creature. +TE-R + +No Rest for the Wicked +1B +Enchantment +Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +US-U, 10E-U + +No-Dachi +2 +Artifact -- Equipment +Equipped creature gets +2/+0 and has first strike. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +CHK-U + +Nobilis of War +(r/w)(r/w)(r/w)(r/w)(r/w) +Creature -- Spirit Avatar +3/4 +Flying +Attacking creatures you control get +2/+0. +EVE-R, MM2-R, DDL-R + +Noble Banneret +2WW +Creature -- Human Knight +3/3 +Draft Noble Banneret face up. +As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. +As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. +CN2-U + +Noble Benefactor +2U +Creature -- Human Cleric +2/2 +When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. +WL-U + +Noble Elephant +3W +Creature -- Elephant +2/2 +Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +MI-C + +Noble Hierarch +G +Creature -- Human Druid +0/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{T}: Add {G}, {W}, or {U} to your mana pool. +CON-R, MM2-R + +Noble Panther +1GW +Creature -- Cat +3/3 +{1}: Noble Panther gains first strike until end of turn. +IN-R + +Noble Purpose +3WW +Enchantment +Whenever a creature you control deals combat damage, you gain that much life. +MM-U, 8ED-R + +Noble Quarry +2G +Enchantment Creature -- Unicorn +1/1 +Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +All creatures able to block Noble Quarry or enchanted creature do so. +Enchanted creature gets +1/+1. +BNG-U, C15-U + +Noble Stand +4W +Enchantment +Whenever a creature you control blocks, you gain 2 life. +NE-U + +Noble Steeds +2W +Enchantment +{1}{W}: Target creature gains first strike until end of turn. +AI-C + +Noble Templar +5W +Creature -- Human Cleric Soldier +3/6 +Vigilance +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-C, CNS-C, VMA-C, DDO-C + +Noble Vestige +2W +Creature -- Spirit +1/2 +Flying +{T}: Prevent the next 1 damage that would be dealt to target player this turn. +ZEN-C + +Nocturnal Raid +2BB +Instant +Black creatures get +2/+0 until end of turn. +MI-U, 7E-U + +Noetic Scales +4 +Artifact +At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. +US-R + +Noggin Whack +2BB +Tribal Sorcery -- Rogue +Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. +MOR-U + +Noggle Bandit +1(u/r)(u/r) +Creature -- Noggle Rogue +2/2 +Noggle Bandit can't be blocked except by creatures with defender. +EVE-C + +Noggle Bridgebreaker +2(u/r)(u/r) +Creature -- Noggle Rogue +4/3 +When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. +EVE-C + +Noggle Hedge-Mage +2(u/r) +Creature -- Noggle Wizard +2/2 +When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. +When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. +EVE-U + +Noggle Ransacker +2(u/r) +Creature -- Noggle Rogue +2/1 +When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. +EVE-U, PC2-U, PCA-U + +Nomad Decoy +2W +Creature -- Human Nomad +1/2 +{W}, {T}: Tap target creature. +Threshold -- {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. +OD-U + +Nomad Mythmaker +2W +Creature -- Human Nomad Cleric +2/2 +{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. +JUD-R, 10E-R + +Nomad Outpost +Land +Nomad Outpost enters the battlefield tapped. +{T}: Add {R}, {W}, or {B} to your mana pool. +KTK-U, C16-U, C17-U, DDN-U + +Nomad Stadium +Land +{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. +Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. +OD-U + +Nomadic Elf +1G +Creature -- Elf Nomad +2/2 +{1}{G}: Add one mana of any color to your mana pool. +IN-C, DDE-C + +Nomads en-Kor +W +Creature -- Kor Nomad Soldier +1/1 +{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. +ST-C + +Nomads' Assembly +4WW +Sorcery +Create a 1/1 white Kor Soldier creature token for each creature you control. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-R, C14-R + +Noose Constrictor +1G +Creature -- Snake +2/2 +Reach +Discard a card: Noose Constrictor gets +1/+1 until end of turn. +EMN-U + +Noosegraf Mob +4BB +Creature -- Zombie +0/0 +Noosegraf Mob enters the battlefield with five +1/+1 counters on it. +Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. +EMN-R + +Norin the Wary +R +Legendary Creature -- Human Warrior +2/1 +When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. +TSP-R + +Norn's Annex +3(w/p)(w/p) +Artifact +({(w/p)} can be paid with either {W} or 2 life.) +Creatures can't attack you or a planeswalker you control unless their controller pays {(w/p)} for each of those creatures. +NPH-R + +Norn's Dominion +Plane -- New Phyrexia +When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. +Whenever you roll {CHAOS}, you may put a fate counter on target permanent. +PC2-C, PCA-C + +Norritt +3B +Creature -- Imp +1/1 +{T}: Untap target blue creature. +{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared. +IA-C + +North Star +4 +Artifact +{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) +LE-R + +Northern Paladin +2WW +Creature -- Human Knight +3/3 +{W}{W}, {T}: Destroy target black permanent. +A-R, B-R, U-R, RV-R, 4E-R, 7E-R + +Norwood Archers +3G +Creature -- Elf Archer +3/3 +Reach (This creature can block creatures with flying.) +P2-C, S99-C + +Norwood Priestess +2GG +Creature -- Elf Druid +1/1 +{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. +P2-R, VMA-R + +Norwood Ranger +G +Creature -- Elf Scout +1/2 +P2-C, S99-C, 8ED-C, 9ED-C + +Norwood Riders +3G +Creature -- Elf +3/3 +Norwood Riders can't be blocked by more than one creature. +P2-C + +Norwood Warrior +2G +Creature -- Elf Warrior +2/2 +Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. +P2-C + +Nostalgic Dreams +GG +Sorcery +As an additional cost to cast Nostalgic Dreams, discard X cards. +Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. +TOR-R, VMA-U + +Nosy Goblin +2R +Creature -- Goblin +2/1 +{T}, Sacrifice Nosy Goblin: Destroy target face-down creature. +ONS-C + +Not Forgotten +1W +Sorcery +Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. +SOI-U + +Not of This World +7 +Tribal Instant -- Eldrazi +Counter target spell or ability that targets a permanent you control. +Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. +ROE-U + +Nothing Can Stop Me Now +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +If a source an opponent controls would deal damage to you, prevent 1 of that damage. +At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. +ARC-C + +Notion Thief +2UB +Creature -- Human Rogue +3/1 +Flash +If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. +DGM-R + +Notorious Assassin +3B +Creature -- Human Spellshaper Assassin +2/2 +{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. +MM-R + +Notorious Throng +3U +Tribal Sorcery -- Rogue +Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. +MOR-R + +Nourish +GG +Instant +You gain 6 life. +DST-C + +Nourishing Shoal +XGG +Instant -- Arcane +You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. +You gain X life. +BOK-R + +Nova Chaser +3R +Creature -- Elemental Warrior +10/2 +Trample +Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +LRW-R + +Nova Cleric +W +Creature -- Human Cleric +1/2 +{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. +ONS-U + +Nova Pentacle +4 +Artifact +{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. +LE-R, ME3-R + +Novablast Wurm +3GGWW +Creature -- Wurm +7/7 +Whenever Novablast Wurm attacks, destroy all other creatures. +WWK-M + +Novijen Sages +4UU +Creature -- Human Advisor Mutant +0/0 +Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}, Remove two +1/+1 counters from among creatures you control: Draw a card. +DIS-R, MM2-U + +Novijen, Heart of Progress +Land +{T}: Add {C} to your mana pool. +{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. +DIS-U, C15-U + +Now I Know My ABC's +1UU +Enchantment +At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. +UNH-R + +Noxious Dragon +4BB +Creature -- Dragon +4/4 +Flying +When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. +FRF-U + +Noxious Field +1BB +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: This land deals 1 damage to each creature and each player." +PR-U + +Noxious Gearhulk +4BB +Artifact Creature -- Construct +5/4 +Menace +When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. +KLD-M, MPS_KLD-S + +Noxious Ghoul +3BB +Creature -- Zombie +3/3 +Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. +LGN-U, HOP-U + +Noxious Hatchling +3(b/g) +Creature -- Elemental +6/6 +Noxious Hatchling enters the battlefield with four -1/-1 counters on it. +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. +Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. +EVE-U + +Noxious Revival +(g/p) +Instant +({(g/p)} can be paid with either {G} or 2 life.) +Put target card from a graveyard on top of its owner's library. +NPH-U + +Noxious Toad +2B +Creature -- Frog +1/1 +When Noxious Toad dies, each opponent discards a card. +P1-U + +Noxious Vapors +1BB +Sorcery +Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. +PS-U + +Noyan Dar, Roil Shaper +3WU +Legendary Creature -- Merfolk Ally +4/4 +Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +BFZ-R + +Nucklavee +4(u/r)(u/r) +Creature -- Beast +4/4 +When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. +When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. +EVE-U, CMD-U, DDS-U + +Nuisance Engine +3 +Artifact +{2}, {T}: Create a 0/1 colorless Pest artifact creature token. +MRD-U, HOP-U + +Null Brooch +4 +Artifact +{2}, {T}, Discard your hand: Counter target noncreature spell. +EX-R + +Null Caller +3B +Creature -- Vampire Shaman +2/4 +{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. +OGW-U + +Null Chamber +3W +World Enchantment +As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. +Spells with the chosen names can't be cast and lands with the chosen names can't be played. +MI-R + +Null Champion +1B +Creature -- Zombie Warrior +1/1 +Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-3} 4/2 +{LEVEL 4+} 7/3 {B}: Regenerate Null Champion. +ROE-C + +Null Profusion +4BB +Enchantment +Skip your draw step. +Whenever you play a card, draw a card. +Your maximum hand size is two. +PLC-R + +Null Rod +2 +Artifact +Activated abilities of artifacts can't be activated. +WL-R, VMA-R + +Nullify +UU +Instant +Counter target creature or Aura spell. +BNG-C + +Nullmage Advocate +2G +Creature -- Insect Druid +2/3 +{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. +JUD-C, PC2-C, PCA-C + +Nullmage Shepherd +3G +Creature -- Elf Shaman +2/4 +Tap four untapped creatures you control: Destroy target artifact or enchantment. +RAV-U + +Nullstone Gargoyle +9 +Artifact Creature -- Gargoyle +4/5 +Flying +Whenever the first noncreature spell of a turn is cast, counter that spell. +RAV-R + +Nulltread Gargantuan +1GU +Creature -- Beast +5/6 +When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. +ARB-U + +Numai Outcast +3B +Creature -- Human Samurai +1/1 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +{B}, Pay 5 life: Regenerate Numai Outcast. +CHK-U + +Number Crunch +2U +Instant +Return target permanent to its owner's hand. +Gotcha -- Whenever an opponent says a number, you may say "Gotcha!" If you do, return Number Crunch from your graveyard to your hand. +UNH-C + +Numbing Dose +3UU +Enchantment -- Aura +Enchant artifact or creature +Enchanted permanent doesn't untap during its controller's untap step. +At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. +NPH-C + +Numot, the Devastator +3RWU +Legendary Creature -- Dragon +6/6 +Flying +Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. +PLC-R, CMD-R + +Nurturer Initiate +G +Creature -- Elf Shaman +1/1 +Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. +SHM-C + +Nurturing Licid +1G +Creature -- Licid +1/1 +{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. +{G}: Regenerate enchanted creature. +TE-U + +Nut Collector +5G +Creature -- Human Druid +1/1 +At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. +Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. +OD-R + +Nykthos, Shrine to Nyx +Legendary Land +{T}: Add {C} to your mana pool. +{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +THS-R + +Nylea's Disciple +2GG +Creature -- Centaur Archer +3/3 +When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +THS-C + +Nylea's Emissary +3G +Enchantment Creature -- Cat +3/3 +Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Trample +Enchanted creature gets +3/+3 and has trample. +THS-U + +Nylea's Presence +1G +Enchantment -- Aura +Enchant land +When Nylea's Presence enters the battlefield, draw a card. +Enchanted land is every basic land type in addition to its other types. +THS-C + +Nylea, God of the Hunt +3G +Legendary Enchantment Creature -- God +6/6 +Indestructible +As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +Other creatures you control have trample. +{3}{G}: Target creature gets +2/+2 until end of turn. +THS-M + +Nyx Infusion +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. +JOU-C + +Nyx Weaver +1BG +Enchantment Creature -- Spider +2/3 +Reach +At the beginning of your upkeep, put the top two cards of your library into your graveyard. +{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. +JOU-U + +Nyx-Fleece Ram +1W +Enchantment Creature -- Sheep +0/5 +At the beginning of your upkeep, you gain 1 life. +JOU-U + +Nyxathid +1BB +Creature -- Elemental +7/7 +As Nyxathid enters the battlefield, choose an opponent. +Nyxathid gets -1/-1 for each card in the chosen player's hand. +CON-R + +Nyxborn Eidolon +1B +Enchantment Creature -- Spirit +2/1 +Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +2/+1. +BNG-C + +Nyxborn Rollicker +R +Enchantment Creature -- Satyr +1/1 +Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +1/+1. +BNG-C + +Nyxborn Shieldmate +W +Enchantment Creature -- Human Soldier +1/2 +Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +1/+2. +BNG-C + +Nyxborn Triton +2U +Enchantment Creature -- Merfolk +2/3 +Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +2/+3. +BNG-C + +Nyxborn Wolf +2G +Enchantment Creature -- Wolf +3/1 +Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Enchanted creature gets +3/+1. +BNG-C + +O-Kagachi, Vengeful Kami +1WUBRG +Legendary Creature -- Dragon Spirit +6/6 +Flying, trample +Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during his or her last turn, exile target nonland permanent that player controls. +C17-M + +O-Naginata +1 +Artifact -- Equipment +O-Naginata can be attached only to a creature with power 3 or greater. +Equipped creature gets +3/+0 and has trample. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +SOK-U + +Oak Street Innkeeper +2G +Creature -- Elf +1/2 +As long as it's not your turn, tapped creatures you control have hexproof. +RTR-U + +Oaken Brawler +3W +Creature -- Treefolk Warrior +2/4 +When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Oakenform +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +M10-C, W16-C, W17-C + +Oakgnarl Warrior +5GG +Creature -- Treefolk Warrior +5/7 +Vigilance, trample +LRW-C, DDR-C + +Oakheart Dryads +2G +Enchantment Creature -- Nymph Dryad +2/3 +Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. +JOU-C + +Oashra Cultivator +G +Creature -- Human Druid +0/3 +{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +AKH-C + +Oasis +Land +{T}: Prevent the next 1 damage that would be dealt to target creature this turn. +AN-U, 4E-U, ME4-C + +Oasis Ritualist +3G +Creature -- Naga Druid +2/4 +{T}: Add one mana of any color to your mana pool. +{T}, Exert Oasis Ritualist: Add two mana of any one color to your mana pool. (An exerted creature won't untap during your next untap step.) +HOU-C + +Oath of Ajani +GW +Legendary Enchantment +When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. +Planeswalker spells you cast cost {1} less to cast. +AER-R + +Oath of Chandra +1R +Legendary Enchantment +When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. +At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. +OGW-R + +Oath of Druids +1G +Enchantment +At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +EX-R, C16-R, VMA-M + +Oath of Ghouls +1B +Enchantment +At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. +EX-R + +Oath of Gideon +2W +Legendary Enchantment +When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. +Each planeswalker you control enters the battlefield with an additional loyalty counter on it. +OGW-R + +Oath of Jace +2U +Legendary Enchantment +When Oath of Jace enters the battlefield, draw three cards, then discard two cards. +At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. +OGW-R + +Oath of Lieges +1W +Enchantment +At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. +EX-R + +Oath of Liliana +2B +Legendary Enchantment +When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. +At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token. +EMN-R + +Oath of Lim-Dul +3B +Enchantment +Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) +{B}{B}: Draw a card. +IA-R + +Oath of Mages +1R +Enchantment +At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. +EX-R + +Oath of Nissa +G +Legendary Enchantment +When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +You may spend mana as though it were mana of any color to cast planeswalker spells. +OGW-R + +Oath of Scholars +3U +Enchantment +At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. +EX-R + +Oath of the Ancient Wood +2G +Enchantment +Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. +M14-R + +Oathkeeper, Takeno's Daisho +3 +Legendary Artifact -- Equipment +Equipped creature gets +3/+1. +Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. +When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. +Equip {2} +CHK-R + +Oathsworn Giant +4WW +Creature -- Giant Soldier +3/4 +Vigilance +Other creatures you control get +0/+2 and have vigilance. +RAV-U + +Ob Nixilis Reignited +3BB +Legendary Planeswalker -- Nixilis +5 +[+1]: You draw a card and you lose 1 life. +[-3]: Destroy target creature. +[-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." +BFZ-M, DDR-M + +Ob Nixilis of the Black Oath +3BB +Legendary Planeswalker -- Nixilis +3 +[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. +[-2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. +[-8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." +Ob Nixilis of the Black Oath can be your commander. +C14-M + +Ob Nixilis, Unshackled +4BB +Legendary Creature -- Demon +4/4 +Flying, trample +Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. +Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. +M15-R + +Ob Nixilis, the Fallen +3BB +Legendary Creature -- Demon +3/3 +Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. +ZEN-M + +Obelisk Spider +1BG +Creature -- Spider +1/4 +Reach +Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. +Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. +HOU-U + +Obelisk of Alara +6 +Artifact +{1}{W}, {T}: You gain 5 life. +{1}{U}, {T}: Draw a card, then discard a card. +{1}{B}, {T}: Target creature gets -2/-2 until end of turn. +{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. +{1}{G}, {T}: Target creature gets +4/+4 until end of turn. +CON-R + +Obelisk of Bant +3 +Artifact +{T}: Add {G}, {W}, or {U} to your mana pool. +ALA-C + +Obelisk of Esper +3 +Artifact +{T}: Add {W}, {U}, or {B} to your mana pool. +ALA-C, ARC-C, C13-C + +Obelisk of Grixis +3 +Artifact +{T}: Add {U}, {B}, or {R} to your mana pool. +ALA-C, C13-C, E01-C, DDH-C + +Obelisk of Jund +3 +Artifact +{T}: Add {B}, {R}, or {G} to your mana pool. +ALA-C, C13-C + +Obelisk of Naya +3 +Artifact +{T}: Add {R}, {G}, or {W} to your mana pool. +ALA-C + +Obelisk of Undoing +1 +Artifact +{6}, {T}: Return target permanent you both own and control to your hand. +AQ-R, CH-R, 5E-R, ME4-R + +Obelisk of Urd +6 +Artifact +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +As Obelisk of Urd enters the battlefield, choose a creature type. +Creatures you control of the chosen type get +2/+2. +M15-R + +Oblation +2W +Instant +The owner of target nonland permanent shuffles it into his or her library, then draws two cards. +ONS-R, CMD-R, C14-R, C16-R + +Obliterate +6RR +Sorcery +Obliterate can't be countered. +Destroy all artifacts, creatures, and lands. They can't be regenerated. +IN-R, 8ED-R, V16-M + +Oblivion +4B +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target opponent discards two cards. +[This is half of the split card Consign // Oblivion.] +HOU-U + +Oblivion Crown +1B +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." +FUT-C + +Oblivion Ring +2W +Enchantment +When Oblivion Ring enters the battlefield, exile another target nonland permanent. +When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. +LRW-C, ALA-C, HOP-C, ARC-C, CMD-C, M12-U, M13-U, MM2-U, DDG-C, DDI-U + +Oblivion Sower +6 +Creature -- Eldrazi +5/8 +When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. +BFZ-M, DDP-M + +Oblivion Stone +3 +Artifact +{4}, {T}: Put a fate counter on target permanent. +{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. +MRD-R, CMD-R, MPS_KLD-S + +Oblivion Strike +3B +Sorcery +Devoid (This card has no color.) +Exile target creature. +OGW-C + +Oboro Breezecaller +1U +Creature -- Moonfolk Wizard +1/1 +Flying +{2}, Return a land you control to its owner's hand: Untap target land. +SOK-C + +Oboro Envoy +3U +Creature -- Moonfolk Wizard +1/3 +Flying +{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. +SOK-U + +Oboro, Palace in the Clouds +Legendary Land +{T}: Add {U} to your mana pool. +{1}: Return Oboro, Palace in the Clouds to its owner's hand. +SOK-R + +Obscuring Aether +G +Enchantment +Face-down creature spells you cast cost {1} less to cast. +{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) +DTK-R + +Observant Alseid +2W +Enchantment Creature -- Nymph +2/2 +Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Vigilance +Enchanted creature gets +2/+2 and has vigilance. +THS-C + +Obsessive Search +U +Instant +Draw a card. +Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-C, VMA-C + +Obsessive Skinner +1G +Creature -- Human Rogue +1/1 +When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. +Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. +SOI-U + +Obsianus Golem +6 +Artifact Creature -- Golem +4/6 +A-U, B-U, U-U, RV-U, 4E-U, 6E-U, S00-U, ME4-C + +Obsidian Acolyte +1W +Creature -- Human Cleric +1/1 +Protection from black +{W}: Target creature gains protection from black until end of turn. +IN-C + +Obsidian Battle-Axe +3 +Tribal Artifact -- Warrior Equipment +Equipped creature gets +2/+1 and has haste. +Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. +Equip {3} +MOR-U + +Obsidian Fireheart +1RRR +Creature -- Elemental +4/4 +{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) +ZEN-M, E01-M + +Obsidian Giant +4R +Creature -- Giant +4/4 +P2-U + +Obstinate Baloth +2GG +Creature -- Beast +4/4 +When Obstinate Baloth enters the battlefield, you gain 4 life. +If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. +M11-R + +Obstinate Familiar +R +Creature -- Lizard +1/1 +If you would draw a card, you may skip that draw instead. +OD-R + +Obzedat's Aid +3WB +Sorcery +Return target permanent card from your graveyard to the battlefield. +DGM-R + +Obzedat, Ghost Council +1WWBB +Legendary Creature -- Spirit Advisor +5/5 +When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. +At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. +GTC-M, MM3-R + +Ocular Halo +3U +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Draw a card." +{W}: Enchanted creature gains vigilance until end of turn. +DIS-C + +Oculus +1U +Creature -- Homunculus +1/1 +When Oculus dies, you may draw a card. +MBS-C + +Odds +UR +Instant +Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. +[This is half of the split card Odds // Ends.] +DIS-R + +Odds // Ends +UR // 3RW +Instant // Instant +Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. +DIS-R + +Odious Trow +(b/g) +Creature -- Troll +1/1 +{1}{(b/g)}: Regenerate Odious Trow. +EVE-C + +Odric, Lunarch Marshal +3W +Legendary Creature -- Human Soldier +3/3 +At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. +SOI-R + +Odric, Master Tactician +2WW +Legendary Creature -- Human Soldier +3/4 +First strike (This creature deals combat damage before creatures without first strike.) +Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. +M13-R, E01-R + +Odunos River Trawler +2B +Creature -- Zombie +2/2 +When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. +{W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. +BNG-U + +Odylic Wraith +3B +Creature -- Wraith +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Whenever Odylic Wraith deals damage to a player, that player discards a card. +WL-U + +Off Balance +W +Instant +Target creature can't attack or block this turn. +NE-C + +Offalsnout +2B +Creature -- Elemental +2/2 +Flash +When Offalsnout leaves the battlefield, exile target card from a graveyard. +Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-U + +Offering to Asha +2WU +Instant +Counter target spell unless its controller pays {4}. You gain 4 life. +ARB-C + +Ogre Arsonist +4R +Creature -- Ogre +3/3 +When Ogre Arsonist enters the battlefield, destroy target land. +P2-U + +Ogre Battledriver +2RR +Creature -- Ogre Warrior +3/3 +Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) +M14-R, DDN-R + +Ogre Berserker +4R +Creature -- Ogre Berserker +4/2 +Haste +P2-C + +Ogre Enforcer +3RR +Creature -- Ogre +4/4 +Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. +VI-R + +Ogre Gatecrasher +3R +Creature -- Ogre Rogue +3/3 +When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. +DIS-C + +Ogre Geargrabber +4RR +Creature -- Ogre Warrior +4/4 +Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. +SOM-U + +Ogre Jailbreaker +3B +Creature -- Ogre Rogue +4/4 +Defender +Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. +RTR-C, MM3-C + +Ogre Leadfoot +4R +Creature -- Ogre +3/3 +Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. +MRD-C + +Ogre Marauder +1BB +Creature -- Ogre Warrior +3/1 +Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. +BOK-U + +Ogre Menial +3R +Creature -- Ogre +0/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{R}: Ogre Menial gets +1/+0 until end of turn. +NPH-C + +Ogre Recluse +3R +Creature -- Ogre Warrior +5/4 +Whenever a player casts a spell, tap Ogre Recluse. +BOK-U + +Ogre Resister +2RR +Creature -- Ogre +4/3 +MBS-C + +Ogre Savant +4R +Creature -- Ogre Wizard +3/2 +When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. +GPT-C, DDH-C, DDJ-C + +Ogre Sentry +1R +Creature -- Ogre Warrior +3/3 +Defender +ROE-C, CN2-C + +Ogre Shaman +3RR +Creature -- Ogre Shaman +3/3 +{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. +EX-R + +Ogre Slumlord +3BB +Creature -- Ogre Rogue +3/3 +Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. +Rats you control have deathtouch. +GTC-R + +Ogre Taskmaster +3R +Creature -- Ogre +4/3 +Ogre Taskmaster can't block. +P2-U, MM-U, 7E-U, 8ED-U, 9ED-U, ME4-C + +Ogre Warrior +3R +Creature -- Ogre Warrior +3/3 +P2-C, S99-C, S00-C + +Ogre's Cleaver +2 +Artifact -- Equipment +Equipped creature gets +5/+0. +Equip {5} +ROE-U + +Ohran Viper +1GG +Snow Creature -- Snake +1/3 +Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. +Whenever Ohran Viper deals combat damage to a player, you may draw a card. +CSP-R, C15-R, DDM-R + +Ohran Yeti +3R +Snow Creature -- Yeti +3/3 +{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Ojutai Exemplars +2WW +Creature -- Human Monk +4/4 +Whenever you cast a noncreature spell, choose one -- +· Tap target creature. +· Ojutai Exemplars gains first strike and lifelink until end of turn. +· Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. +DTK-M + +Ojutai Interceptor +3U +Creature -- Bird Soldier +3/1 +Flying +Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Ojutai Monument +3 +Artifact +{T}: Add {W} or {U} to your mana pool. +{4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. +DTK-U + +Ojutai's Breath +2U +Instant +Tap target creature. It doesn't untap during its controller's next untap step. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-C + +Ojutai's Command +2WU +Instant +Choose two -- +· Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +· You gain 4 life. +· Counter target creature spell. +· Draw a card. +DTK-R + +Ojutai's Summons +3UU +Sorcery +Create a 2/2 blue Djinn Monk creature token with flying. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-C + +Ojutai, Soul of Winter +5WU +Legendary Creature -- Dragon +5/6 +Flying, vigilance +Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. +FRF-R, C17-R + +Oketra the True +3W +Legendary Creature -- God +3/6 +Double strike, indestructible +Oketra the True can't attack or block unless you control at least three other creatures. +{3}{W}: Create a 1/1 white Warrior creature token with vigilance. +AKH-M, MPS_AKH-S + +Oketra's Attendant +3WW +Creature -- Bird Soldier +3/3 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) +AKH-U + +Oketra's Avenger +1W +Creature -- Human Warrior +3/1 +You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) +HOU-C + +Oketra's Last Mercy +1WW +Sorcery +Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. +HOU-R + +Oketra's Monument +3 +Legendary Artifact +White creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. +AKH-U + +Okiba-Gang Shinobi +3BB +Creature -- Rat Ninja +3/2 +Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. +BOK-C, PC2-C, PCA-C + +Okina Nightwatch +4G +Creature -- Human Monk +4/3 +As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. +SOK-C + +Okina, Temple to the Grandfathers +Legendary Land +{T}: Add {G} to your mana pool. +{G}, {T}: Target legendary creature gets +1/+1 until end of turn. +CHK-R + +Okk +1R +Creature -- Goblin +4/4 +Okk can't attack unless a creature with greater power also attacks. +Okk can't block unless a creature with greater power also blocks. +US-R, 7E-R, 8ED-R + +Old Fogey +GG +Summon Dinosaur +7/7 +Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 +UNH-R + +Old Ghastbark +3(g/w)(g/w) +Creature -- Treefolk Warrior +3/6 +SHM-C + +Old Man of the Sea +1UU +Creature -- Djinn +2/3 +You may choose not to untap Old Man of the Sea during your untap step. +{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. +AN-R, ME3-R + +Old-Growth Dryads +G +Creature -- Dryad +3/3 +When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. +XLN-R + +Olivia Voldaren +2BR +Legendary Creature -- Vampire +3/3 +Flying +{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. +{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. +ISD-M, MM3-M + +Olivia's Bloodsworn +1B +Creature -- Vampire Soldier +2/1 +Flying +Olivia's Bloodsworn can't block. +{R}: Target Vampire gains haste until end of turn. +SOI-U + +Olivia's Dragoon +1B +Creature -- Vampire Berserker +2/2 +Discard a card: Olivia's Dragoon gains flying until end of turn. +EMN-C + +Olivia, Mobilized for War +1BR +Legendary Creature -- Vampire Knight +3/3 +Flying +Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. +SOI-M + +Oloro, Ageless Ascetic +3WUB +Legendary Creature -- Giant Soldier +4/5 +At the beginning of your upkeep, you gain 2 life. +Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. +At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. +C13-M + +Omega Myr +2 +Artifact Creature -- Myr +1/2 +MRD-C + +Omen +1U +Sorcery +Look at the top three cards of your library, then put them back in any order. You may shuffle your library. +Draw a card. +P1-C + +Omen Machine +6 +Artifact +Players can't draw cards. +At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +NPH-R + +Omen of Fire +3RR +Instant +Return all Islands to their owners' hands. +Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. +AI-R + +Omenspeaker +1U +Creature -- Human Wizard +1/3 +When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +THS-C, CN2-C, DDO-C + +Ominous Sphinx +3UU +Creature -- Sphinx +4/4 +Flying +Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. +HOU-U + +Omnath, Locus of Mana +2G +Legendary Creature -- Elemental +1/1 +Green mana doesn't empty from your mana pool as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. +WWK-M, V11-M + +Omnath, Locus of Rage +3RRGG +Legendary Creature -- Elemental +5/5 +Landfall -- Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. +Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. +BFZ-M + +Omnibian +1GGU +Creature -- Frog +3/3 +{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn. +DIS-R + +Omniscience +7UUU +Enchantment +You may cast spells from your hand without paying their mana costs. +M13-M, MPS_AKH-S + +Onakke Catacomb +Plane -- Shandalar +All creatures are black and have deathtouch. +Whenever you roll {CHAOS}, creatures you control get +1/+0 and gain first strike until end of turn. +PC2-C, PCA-C + +Once More with Feeling +WWWW +Sorcery +Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. +DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) +UG-R + +Ondu Champion +2RR +Creature -- Minotaur Warrior Ally +4/3 +Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. +BFZ-C + +Ondu Cleric +1W +Creature -- Kor Cleric Ally +1/1 +Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. +ZEN-C + +Ondu Giant +3G +Creature -- Giant Druid +2/4 +When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +ROE-C, PC2-C, PCA-C, DDP-C + +Ondu Greathorn +3W +Creature -- Beast +2/3 +First strike +Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. +BFZ-C + +Ondu Rising +1W +Sorcery +Whenever a creature attacks this turn, it gains lifelink until end of turn. +Awaken 4--{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-U + +Ondu War Cleric +1W +Creature -- Human Cleric Ally +2/2 +Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. +OGW-C + +One Dozen Eyes +5G +Sorcery +Choose one -- +· Create a 5/5 green Beast creature token. +· Create five 1/1 green Insect creature tokens. +Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) +MRD-U, C13-U + +One Thousand Lashes +2WB +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +GTC-U + +One With the Wind +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying. +XLN-C + +One of the Pack +Creature -- Werewolf +5/6 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. +[Green color indicator. Back face. Transforms into Solitary Hunter.] +SOI-C + +One with Nature +G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +SCG-U + +One with Nothing +B +Instant +Discard your hand. +SOK-R + +One-Eyed Scarecrow +3 +Artifact Creature -- Scarecrow +2/3 +Defender +Creatures with flying your opponents control get -1/-0. +ISD-C + +Ongoing Investigation +1U +Enchantment +Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. +SOI-U + +Oni Possession +2B +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, sacrifice a creature. +Enchanted creature gets +3/+3 and has trample. +Enchanted creature is a Demon Spirit. +CHK-U, DDC-U + +Oni of Wild Places +5R +Creature -- Demon Spirit +6/5 +Haste +At the beginning of your upkeep, return a red creature you control to its owner's hand. +SOK-U, CMD-U, CMA-U, DDN-U + +Oni of Wild Places Avatar +Vanguard +0/-2 +Creatures you control have haste. +At the beginning of your upkeep, return a creature you control to its owner's hand. +SOK-P + +Only Blood Ends Your Nightmares +Scheme +When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. +ARC-C + +Onslaught +R +Enchantment +Whenever you cast a creature spell, tap target creature. +EX-C + +Onulet +3 +Artifact Creature -- Construct +2/2 +When Onulet dies, you gain 2 life. +AQ-U, RV-R, 4E-R, ME4-C, MED-C + +Onward +2R +Instant +Target creature gets +X/+0 until end of turn, where X is its power. +[This is half of the split card Onward // Victory.] +AKH-U + +Onward // Victory +2R // 2W +Instant // Sorcery +Target creature gets +X/+0 until end of turn, where X is its power. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature gains double strike until end of turn. +AKH-U + +Onyx Goblet +2B +Artifact +{T}: Target player loses 1 life. +ALA-C + +Onyx Mage +1B +Creature -- Human Wizard +2/1 +{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +M12-U + +Onyx Talisman +2 +Artifact +Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. +IA-U + +Oona's Blackguard +1B +Creature -- Faerie Rogue +1/1 +Flying +Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. +Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. +MOR-U + +Oona's Gatewarden +(u/b) +Creature -- Faerie Soldier +2/1 +Defender, flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Oona's Grace +2U +Instant +Target player draws a card. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-C, EMA-C + +Oona's Prowler +1B +Creature -- Faerie Rogue +3/1 +Flying +Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. +LRW-R + +Oona, Queen of the Fae +3(u/b)(u/b)(u/b) +Legendary Creature -- Faerie Wizard +5/5 +Flying +{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. +SHM-R, MMA-R, V11-M + +Ooze Flux +3G +Enchantment +{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. +GTC-R + +Ooze Garden +1G +Enchantment +{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. +ALA-R + +Opal Acrolith +2W +Enchantment +Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. +{0}: Opal Acrolith becomes an enchantment. +US-U + +Opal Archangel +4W +Enchantment +When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. +US-R + +Opal Avenger +2W +Enchantment +When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. +UL-R + +Opal Caryatid +W +Enchantment +When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. +US-C + +Opal Champion +2W +Enchantment +When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. +UL-C + +Opal Gargoyle +1W +Enchantment +When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. +US-C + +Opal Guardian +WWW +Enchantment +When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. +TSP-R + +Opal Lake Gatekeepers +3U +Creature -- Vedalken Soldier +2/4 +When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. +DGM-C + +Opal Palace +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. +C13-C, C16-C, CMA-C, C17-C + +Opal Titan +2WW +Enchantment +When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. +US-R + +Opal-Eye, Konda's Yojimbo +1WW +Legendary Creature -- Fox Samurai +1/4 +Defender (This creature can't attack.) +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. +{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. +BOK-R + +Opalescence +2WW +Enchantment +Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. +UD-R + +Opaline Bracers +4 +Artifact -- Equipment +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +5DN-C + +Opaline Sliver +1WU +Creature -- Sliver +2/2 +All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." +TSP-U + +Opaline Unicorn +3 +Artifact Creature -- Unicorn +1/2 +{T}: Add one mana of any color to your mana pool. +THS-C, CN2-C + +Open Fire +2R +Instant +Open Fire deals 3 damage to target creature or player. +HOU-C + +Open into Wonder +XUU +Sorcery +X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." +AKH-U + +Open the Armory +1W +Sorcery +Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. +SOI-U + +Open the Vaults +4WW +Sorcery +Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) +M10-R, C15-R, C16-R + +Ophidian +2U +Creature -- Snake +1/3 +Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. +WL-C, VMA-C, DD2-C + +Ophidian Eye +2U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. +TSP-C + +Ophiomancer +2B +Creature -- Human Shaman +2/2 +At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. +C13-R + +Opportunist +2R +Creature -- Human Soldier +2/2 +{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. +TE-U + +Opportunity +4UU +Instant +Target player draws four cards. +UL-U, 7E-U, M14-U, C13-U, MM3-U, C17-U + +Opposition +2UU +Enchantment +Tap an untapped creature you control: Tap target artifact, creature, or land. +UD-R, 7E-R, MPS_AKH-S + +Oppression +1BB +Enchantment +Whenever a player casts a spell, that player discards a card. +US-R, 7E-R + +Oppressive Rays +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block unless its controller pays {3}. +Activated abilities of enchanted creature cost {3} more to activate. +JOU-C, M15-C + +Oppressive Will +2U +Instant +Counter target spell unless its controller pays {1} for each card in your hand. +SOK-C + +Opt +U +Instant +Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +Draw a card. +IN-C, XLN-C + +Opulent Palace +Land +Opulent Palace enters the battlefield tapped. +{T}: Add {B}, {G}, or {U} to your mana pool. +KTK-U, C16-U, C17-U + +Oracle +Vanguard ++1/+9 +{0}: Untap target attacking creature you control and remove it from combat. +VAN3-P + +Oracle en-Vec +1W +Creature -- Human Wizard +1/1 +{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate this ability only during your turn. +TE-R + +Oracle of Bones +2RR +Creature -- Minotaur Shaman +3/1 +Haste +Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) +When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. +BNG-R + +Oracle of Dust +4U +Creature -- Eldrazi Processor +3/5 +Devoid (This card has no color.) +{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. +BFZ-C + +Oracle of Mul Daya +3G +Creature -- Elf Shaman +2/2 +You may play an additional land on each of your turns. +Play with the top card of your library revealed. +You may play the top card of your library if it's a land card. +ZEN-R + +Oracle of Nectars +2(g/w) +Creature -- Elf Cleric +2/2 +{X}, {T}: You gain X life. +SHM-R + +Oracle's Attendants +3W +Creature -- Human Soldier +1/5 +{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. +NE-R, 8ED-R, 9ED-R + +Oracle's Insight +3U +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +BNG-U + +Oracle's Vault +4 +Artifact +{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. +{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. +AKH-R + +Oran-Rief Hydra +4GG +Creature -- Hydra +5/5 +Trample +Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. +BFZ-R, E01-R, DDR-R + +Oran-Rief Invoker +1G +Creature -- Human Shaman +2/2 +{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. +BFZ-C, DDR-C + +Oran-Rief Recluse +2G +Creature -- Spider +1/3 +Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) +Reach (This creature can block creatures with flying.) +When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. +ZEN-C, DDM-C + +Oran-Rief Survivalist +1G +Creature -- Human Warrior Ally +1/1 +Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. +ZEN-C + +Oran-Rief, the Vastwood +Land +Oran-Rief, the Vastwood enters the battlefield tapped. +{T}: Add {G} to your mana pool. +{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. +ZEN-R, C14-R, C15-R, CMA-R + +Orator of Ojutai +1W +Creature -- Bird Monk +0/4 +As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. +Defender, flying +When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. +DTK-U, C17-U + +Oraxid +3U +Creature -- Crab Beast +2/3 +Protection from red +NE-C + +Orb of Dreams +3 +Artifact +Permanents enter the battlefield tapped. +BOK-R + +Orbs of Warding +5 +Artifact +You have hexproof. (You can't be the target of spells or abilities your opponents control.) +If a creature would deal damage to you, prevent 1 of that damage. +ORI-R + +Orbweaver Kumo +4GG +Creature -- Spirit +3/4 +Reach (This creature can block creatures with flying.) +Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +CHK-U + +Orc General +2R +Creature -- Orc Warrior +2/2 +{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. +DK-U, ME2-U + +Orc Sureshot +3B +Creature -- Orc Archer +4/2 +Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. +FRF-U + +Orchard Elemental +5G +Creature -- Elemental +2/2 +Council's dilemma -- When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. +CN2-C + +Orchard Spirit +2G +Creature -- Spirit +2/2 +Orchard Spirit can't be blocked except by creatures with flying or reach. +ISD-C, ORI-C + +Orchard Warden +4GG +Creature -- Treefolk Shaman +4/6 +Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. +MOR-U + +Orcish Artillery +1RR +Creature -- Orc Warrior +1/3 +{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U + +Orcish Bloodpainter +2R +Creature -- Orc Shaman +2/1 +{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. +CSP-C + +Orcish Cannonade +1RR +Instant +Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. +Draw a card. +TSP-C, CNS-C, DDN-C + +Orcish Cannoneers +1RR +Creature -- Orc Warrior +1/3 +{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. +IA-U, ME2-U + +Orcish Captain +R +Creature -- Orc Warrior +1/1 +{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. +FE-U, 5E-U, ME2-U + +Orcish Catapult +XRR +Instant +Randomly distribute X -0/-1 counters among a random number of random target creatures. +ASTRAL-S + +Orcish Conscripts +R +Creature -- Orc +2/2 +Orcish Conscripts can't attack unless at least two other creatures attack. +Orcish Conscripts can't block unless at least two other creatures block. +IA-C, 5E-C, ME2-C + +Orcish Farmer +1RR +Creature -- Orc +2/2 +{T}: Target land becomes a Swamp until its controller's next untap step. +IA-C, 5E-C, ME2-C + +Orcish Healer +RR +Creature -- Orc Cleric +1/1 +{R}{R}, {T}: Target creature can't be regenerated this turn. +{B}{B}{R}, {T}: Regenerate target black or green creature. +{R}{G}{G}, {T}: Regenerate target black or green creature. +IA-U + +Orcish Librarian +1R +Creature -- Orc +1/1 +{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. +IA-R, TSP-S + +Orcish Lumberjack +R +Creature -- Orc +1/1 +{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +IA-C, VMA-C, DDL-C, ME2-C + +Orcish Mechanics +2R +Creature -- Orc +1/1 +{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. +AQ-C, ME4-U, MED-U + +Orcish Mine +1RR +Enchantment -- Aura +Enchant land +Orcish Mine enters the battlefield with three ore counters on it. +At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. +When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. +HL-U + +Orcish Oriflamme +3R +Enchantment +Attacking creatures you control get +1/+0. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U, EMA-C + +Orcish Paratroopers +2R +Creature -- Orc Paratrooper +4/4 +When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. +UNH-C + +Orcish Settlers +1R +Creature -- Orc +1/1 +{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. +WL-U + +Orcish Spy +R +Creature -- Orc Rogue +1/1 +{T}: Look at the top three cards of target player's library. +FE-C, 8ED-C + +Orcish Squatters +4R +Creature -- Orc +2/3 +Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. +IA-R, 5E-R, ME2-R + +Orcish Squatters Avatar +Vanguard +-1/-1 +At the beginning of your precombat main phase, add {C} to your mana pool for each land target opponent controls. +ME2-P + +Orcish Veteran +2R +Creature -- Orc +2/2 +Orcish Veteran can't block white creatures with power 2 or greater. +{R}: Orcish Veteran gains first strike until end of turn. +FE-C, ME2-C + +Ordeal of Erebos +1B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. +When you sacrifice Ordeal of Erebos, target player discards two cards. +THS-U + +Ordeal of Heliod +1W +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. +When you sacrifice Ordeal of Heliod, you gain 10 life. +THS-U + +Ordeal of Nylea +1G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. +When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +THS-U + +Ordeal of Purphoros +1R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. +When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. +THS-U, DDL-U + +Ordeal of Thassa +1U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. +When you sacrifice Ordeal of Thassa, draw two cards. +THS-U + +Order +3W +Instant +Exile target attacking creature. +[This is half of the split card Order // Chaos.] +AP-U, HOP-U, C16-U + +Order // Chaos +3W // 2R +Instant // Instant +Exile target attacking creature. // Creatures can't block this turn. +AP-U, HOP-U, C16-U + +Order of Leitbur +WW +Creature -- Human Cleric Knight +2/1 +Protection from black +{W}: Order of Leitbur gains first strike until end of turn. +{W}{W}: Order of Leitbur gets +1/+0 until end of turn. +FE-C, MED-C + +Order of Succession +3U +Sorcery +Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. +C13-R + +Order of Whiteclay +1WW +Creature -- Kithkin Cleric +1/4 +{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) +SHM-R + +Order of Yawgmoth +2BB +Creature -- Zombie Knight +2/2 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Order of Yawgmoth deals damage to a player, that player discards a card. +US-U, DDE-U + +Order of the Ebon Hand +BB +Creature -- Cleric Knight +2/1 +Protection from white +{B}: Order of the Ebon Hand gains first strike until end of turn. +{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. +FE-C, MED-C + +Order of the Golden Cricket +1W +Creature -- Kithkin Knight +2/2 +Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. +MOR-C + +Order of the Sacred Bell +3G +Creature -- Human Monk +4/3 +CHK-C, 9ED-C + +Order of the Sacred Torch +1WW +Creature -- Human Knight +2/2 +{T}, Pay 1 life: Counter target black spell. +IA-R, 5E-R, 6E-R, ME2-R + +Order of the Stars +W +Creature -- Human Cleric +0/1 +Defender (This creature can't attack.) +As Order of the Stars enters the battlefield, choose a color. +Order of the Stars has protection from the chosen color. +GPT-U + +Order of the White Shield +WW +Creature -- Human Knight +2/1 +Protection from black +{W}: Order of the White Shield gains first strike until end of turn. +{W}{W}: Order of the White Shield gets +1/+0 until end of turn. +IA-U, 5E-U, ME2-U + +Ordered Migration +3WU +Sorcery +Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. +IN-U + +Ordruun Commando +3R +Creature -- Minotaur Soldier +4/1 +{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. +RAV-C + +Ordruun Veteran +2RW +Creature -- Minotaur Soldier +3/1 +Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +GTC-U + +Ore Gorger +3RR +Creature -- Spirit +3/1 +Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. +CHK-U + +Oreskos Explorer +1W +Creature -- Cat Scout +2/2 +When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +C15-U, C17-U + +Oreskos Sun Guide +1W +Creature -- Cat Monk +2/2 +Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. +BNG-C + +Oreskos Swiftclaw +1W +Creature -- Cat Warrior +3/1 +JOU-C, M15-C + +Organ Grinder +2B +Creature -- Zombie +3/1 +{T}, Exile three cards from your graveyard: Target player loses 3 life. +TOR-C + +Organ Harvest +B +Sorcery +You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. +UG-C + +Orgg +3RR +Creature -- Orgg +6/6 +Trample +Orgg can't attack if defending player controls an untapped creature with power 3 or greater. +Orgg can't block creatures with power 3 or greater. +FE-R, 5E-R, TSP-S + +Origin Spellbomb +1 +Artifact +{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. +When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. +SOM-C + +Orim +Vanguard +0/+12 +Creatures you control have reach. +VAN2-P + +Orim's Chant +W +Instant +Kicker {W} (You may pay an additional {W} as you cast this spell.) +Target player can't cast spells this turn. +If Orim's Chant was kicked, creatures can't attack this turn. +PS-R + +Orim's Cure +1W +Instant +If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. +Prevent the next 4 damage that would be dealt to target creature or player this turn. +MM-C + +Orim's Prayer +1WW +Enchantment +Whenever one or more creatures attack you, you gain 1 life for each attacking creature. +TE-U + +Orim's Thunder +2W +Instant +Kicker {R} (You may pay an additional {R} as you cast this spell.) +Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. +AP-C, HOP-C, CMD-C, C15-C, CMA-C + +Orim's Touch +W +Instant +Kicker {1} (You may pay an additional {1} as you cast this spell.) +Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. +IN-C + +Orim, Samite Healer +1WW +Legendary Creature -- Human Cleric +1/3 +{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. +TE-R + +Oriss, Samite Guardian +1WW +Legendary Creature -- Human Cleric +1/3 +{T}: Prevent all damage that would be dealt to target creature this turn. +Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. +FUT-R + +Ormendahl, Profane Prince +Legendary Creature -- Demon +9/7 +Flying, lifelink, indestructible, haste +[Black color indicator. Back face. Transforms into Westvale Abbey.] +SOI-R + +Ornamental Courage +G +Instant +Untap target creature. It gets +1/+3 until end of turn. +KLD-C + +Ornate Kanzashi +5 +Artifact +{2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. +BOK-R + +Ornery Kudu +2G +Creature -- Antelope +3/4 +When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. +AKH-C + +Ornitharch +3WW +Creature -- Archon +3/3 +Flying +Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) +When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying. +BNG-U + +Ornithopter +0 +Artifact Creature -- Thopter +0/2 +Flying +AQ-C, RV-U, 4E-U, 5E-U, 6E-U, MRD-U, 9ED-U, 10E-U, M10-U, M11-U, M15-C, MPS_KLD-S, AER-U + +Orochi Colony +Plane -- Kamigawa +Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +Whenever you roll {CHAOS}, target creature can't be blocked this turn. +PC2-C, PCA-C + +Orochi Eggwatcher +2G +Creature -- Snake Shaman +1/1 +{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher. +[Flips into Shidako, Broodmistress.] +CHK-U + +Orochi Hatchery +XX +Artifact +Orochi Hatchery enters the battlefield with X charge counters on it. +{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery. +CHK-R, C15-R + +Orochi Leafcaller +G +Creature -- Snake Shaman +1/1 +{G}: Add one mana of any color to your mana pool. +CHK-C + +Orochi Ranger +1G +Creature -- Snake Warrior +2/1 +Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +CHK-C + +Orochi Sustainer +1G +Creature -- Snake Shaman +1/2 +{T}: Add {G} to your mana pool. +CHK-C + +Oros, the Avenger +3WBR +Legendary Creature -- Dragon +6/6 +Flying +Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. +PLC-R, CMD-R, CMA-R + +Orzhov Advokist +2W +Creature -- Human Advisor +1/4 +At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. +C16-U + +Orzhov Basilica +Land +Orzhov Basilica enters the battlefield tapped. +When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. +{T}: Add {W}{B} to your mana pool. +GPT-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, C17-C + +Orzhov Charm +WB +Instant +Choose one -- +· Return target creature you control and all Auras you control attached to it to their owner's hand. +· Destroy target creature and you lose life equal to its toughness. +· Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. +GTC-U + +Orzhov Cluestone +3 +Artifact +{T}: Add {W} or {B} to your mana pool. +{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card. +DGM-C, C15-C + +Orzhov Euthanist +2B +Creature -- Human Assassin +2/2 +Haunt (When this creature dies, exile it haunting target creature.) +When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. +GPT-C + +Orzhov Guildgate +Land -- Gate +Orzhov Guildgate enters the battlefield tapped. +{T}: Add {W} or {B} to your mana pool. +GTC-C, DGM-C, C13-C, C15-C, MM3-C, C17-C + +Orzhov Guildmage +(w/b)(w/b) +Creature -- Human Wizard +2/2 +{2}{W}: Target player gains 1 life. +{2}{B}: Each player loses 1 life. +GPT-U, CMD-U, CMA-U + +Orzhov Keyrune +3 +Artifact +{T}: Add {W} or {B} to your mana pool. +{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. +GTC-U + +Orzhov Pontiff +1WB +Creature -- Human Cleric +1/1 +Haunt (When this creature dies, exile it haunting target creature.) +When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one -- +· Creatures you control get +1/+1 until end of turn. +· Creatures you don't control get -1/-1 until end of turn. +GPT-R + +Orzhov Signet +2 +Artifact +{1}, {T}: Add {W}{B} to your mana pool. +GPT-C, CMD-C, C15-C, C16-C, MM3-U, CMA-C, C17-U + +Orzhova +Plane -- Ravnica +When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield. +Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player's graveyard. +PC2-C, PCA-C + +Orzhova, the Church of Deals +Land +{T}: Add {C} to your mana pool. +{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. +GPT-U + +Osai Vultures +1W +Creature -- Bird +1/1 +Flying +At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. +Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. +LE-C, 4E-U, ME4-C + +Ostiary Thrull +3B +Creature -- Thrull +2/2 +{W}, {T}: Tap target creature. +GPT-C + +Ostracize +B +Sorcery +Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. +UL-C, 7E-C + +Otaria +Plane -- Dominaria +Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) +Whenever you roll {CHAOS}, take an extra turn after this one. +HOP-C, PCA-C + +Otarian Juggernaut +4 +Artifact Creature -- Juggernaut +2/3 +Otarian Juggernaut can't be blocked by Walls. +Threshold -- As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able. +OD-R + +Otepec Huntmaster +1R +Creature -- Human Shaman +1/2 +Dinosaur spells you cast cost {1} less to cast. +{T}: Target Dinosaur gains haste until end of turn. +XLN-U + +Otherworld Atlas +4 +Artifact +{T}: Put a charge counter on Otherworld Atlas. +{T}: Each player draws a card for each charge counter on Otherworld Atlas. +AVR-R + +Otherworldly Journey +1W +Instant -- Arcane +Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +CHK-U, MMA-C, MM2-C, DDC-U + +Otherworldly Outburst +R +Instant +Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token. +EMN-C + +Oubliette +1BB +Enchantment +When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. +When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. +AN-C, MED-C + +Ouphe Vandals +2G +Creature -- Ouphe Rogue +2/2 +{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) +5DN-U + +Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental +1GG +Creature -- Elemental +2/2 +Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) +UNH-C + +Oust +W +Sorcery +Put target creature into its owner's library second from the top. Its controller gains 3 life. +ROE-U, DDP-U + +Outbreak +3B +Sorcery +You may discard a Swamp card rather than pay Outbreak's mana cost. +Choose a creature type. All creatures of that type get -1/-1 until end of turn. +PR-U + +Outland Boar +2RG +Creature -- Boar +4/4 +Outland Boar can't be blocked by creatures with power 2 or less. +AER-U + +Outland Colossus +3GG +Creature -- Giant +6/6 +Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) +Outland Colossus can't be blocked by more than one creature. +ORI-R + +Outmaneuver +XR +Instant +X target blocked creatures assign their combat damage this turn as though they weren't blocked. +US-U + +Outnumber +R +Instant +Outnumber deals damage to target creature equal to the number of creatures you control. +BFZ-C + +Outpost Siege +3R +Enchantment +As Outpost Siege enters the battlefield, choose Khans or Dragons. +· Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. +· Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player. +FRF-R, C17-R + +Outrage Shaman +3RR +Creature -- Goblin Shaman +2/2 +Chroma -- When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. +EVE-U + +Outrider en-Kor +2W +Creature -- Kor Rebel Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. +TSP-U + +Outrider of Jhess +3U +Creature -- Human Knight +2/2 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-C + +Outwit +U +Instant +Counter target spell that targets a player. +AVR-C + +Ovalchase Daredevil +3B +Creature -- Human Pilot +4/2 +Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. +KLD-U + +Ovalchase Dragster +4 +Artifact -- Vehicle +6/1 +Trample, haste +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-U + +Overabundance +1RG +Enchantment +Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. +IN-R + +Overbeing of Myth +(g/u)(g/u)(g/u)(g/u)(g/u) +Creature -- Spirit Avatar +*/* +Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. +At the beginning of your draw step, draw an additional card. +EVE-R + +Overblaze +3R +Instant -- Arcane +Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. +Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-U + +Overburden +1U +Enchantment +Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. +PR-R + +Overcome +3GG +Sorcery +Creatures you control get +2/+2 and gain trample until end of turn. +HOU-U + +Overeager Apprentice +2B +Creature -- Human Minion +1/2 +Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. +OD-C, DDC-C + +Overflowing Insight +4UUU +Sorcery +Target player draws seven cards. +XLN-M + +Overgrown Battlement +1G +Creature -- Wall +0/4 +Defender +{T}: Add {G} to your mana pool for each creature with defender you control. +ROE-C + +Overgrown Estate +BGW +Enchantment +Sacrifice a land: You gain 3 life. +AP-R + +Overgrown Tomb +Land -- Swamp Forest +({T}: Add {B} or {G} to your mana pool.) +As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. +RAV-R, RTR-R, EXP-M + +Overgrowth +2G +Enchantment -- Aura +Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) +Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). +ST-C, 9ED-C, 10E-C + +Overlaid Terrain +2GG +Enchantment +As Overlaid Terrain enters the battlefield, sacrifice all lands you control. +Lands you control have "{T}: Add two mana of any one color to your mana pool." +NE-R + +Overload +R +Instant +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. +IN-C + +Overmaster +R +Sorcery +The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. +Draw a card. +TOR-R + +Override +2U +Instant +Counter target spell unless its controller pays {1} for each artifact you control. +MRD-C + +Overrule +XWU +Instant +Counter target spell unless its controller pays {X}. You gain X life. +DIS-C, DDI-C + +Overrun +2GGG +Sorcery +Creatures you control get +3/+3 and gain trample until end of turn. +TE-U, OD-U, 10E-U, M10-U, M12-U, PC2-U, C14-U, C15-U, CN2-U, PCA-U, CMA-U, DDD-U + +Overseer of the Damned +5BB +Creature -- Demon +5/5 +Flying +When Overseer of the Damned enters the battlefield, you may destroy target creature. +Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. +C14-R, E01-R + +Oversold Cemetery +1B +Enchantment +At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +ONS-R + +Oversoul of Dusk +(g/w)(g/w)(g/w)(g/w)(g/w) +Creature -- Spirit Avatar +5/5 +Protection from blue, from black, and from red +SHM-R + +Overtaker +1U +Creature -- Merfolk Spellshaper +1/1 +{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +MM-R + +Overwhelm +5GG +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Creatures you control get +3/+3 until end of turn. +RAV-U, M15-U, MM2-U + +Overwhelming Denial +2UU +Instant +Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Overwhelming Denial can't be countered by spells or abilities. +Counter target spell. +OGW-R + +Overwhelming Forces +6BB +Sorcery +Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. +P3K-R, ME4-R + +Overwhelming Instinct +2G +Enchantment +Whenever you attack with three or more creatures, draw a card. +ONS-U + +Overwhelming Intellect +4UU +Instant +Counter target creature spell. Draw cards equal to that spell's converted mana cost. +SOK-U, DDJ-U + +Overwhelming Splendor +6WW +Enchantment -- Aura Curse +Enchant player +Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. +Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. +HOU-M + +Overwhelming Stampede +3GG +Sorcery +Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. +M11-R, C14-R, MM2-R, C15-R, CMA-R + +Ovinize +1U +Instant +Until end of turn, target creature loses all abilities and has base power and toughness 0/1. +PLC-U + +Ovinomancer +2U +Creature -- Human Wizard +0/1 +When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. +{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. +VI-U, TSP-S + +Oviya Pashiri, Sage Lifecrafter +G +Legendary Creature -- Human Artificer +1/2 +{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. +{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. +KLD-R + +Ow +B +Enchantment +Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. +UG-R + +Owl Familiar +1U +Creature -- Bird +1/1 +Flying +When Owl Familiar enters the battlefield, draw a card, then discard a card. +P1-C, S99-U, VMA-C, ME4-C + +Oxidda Daredevil +1R +Creature -- Goblin Artificer +2/1 +Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. +SOM-C + +Oxidda Golem +6 +Artifact Creature -- Golem +3/2 +Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) +Haste +DST-C, DD2-C + +Oxidda Scrapmelter +3R +Creature -- Beast +3/3 +When Oxidda Scrapmelter enters the battlefield, destroy target artifact. +SOM-U + +Oxidize +G +Instant +Destroy target artifact. It can't be regenerated. +DST-U + +Oyobi, Who Split the Heavens +6W +Legendary Creature -- Spirit +3/6 +Flying +Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. +BOK-R + +Pacification Array +1 +Artifact +{2}, {T}: Tap target artifact or creature. +AER-U + +Pacifism +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +MI-C, TE-C, US-C, 6E-C, 7E-C, ONS-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M13-C, M14-C, DTK-C, EMA-C, DDC-C + +Pack Guardian +2GG +Creature -- Wolf Spirit +4/3 +Flash (You may cast this spell any time you could cast an instant.) +When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. +SOI-U + +Pack Hunt +3G +Sorcery +Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. +NE-R + +Pack Rat +1B +Creature -- Rat +*/* +Pack Rat's power and toughness are each equal to the number of Rats you control. +{2}{B}, Discard a card: Create a token that's a copy of Pack Rat. +RTR-R + +Pack's Disdain +1B +Instant +Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. +MOR-C + +Pact of Negation +0 +Instant +Counter target spell. +At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. +[Blue color indicator.] +FUT-R, MMA-R, MPS_AKH-S + +Pact of the Titan +0 +Instant +Create a 4/4 red Giant creature token. +At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. +[Red color indicator.] +FUT-R + +Padeem, Consul of Innovation +3U +Legendary Creature -- Vedalken Artificer +1/4 +Artifacts you control have hexproof. +At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. +KLD-R + +Pain +B +Sorcery +Target player discards a card. +[This is half of the split card Pain // Suffering.] +IN-U, DDH-U + +Pain // Suffering +B // 3R +Sorcery // Sorcery +Target player discards a card. // Destroy target land. +IN-U, DDH-U + +Pain Kami +2R +Creature -- Spirit +2/2 +{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. +CHK-U + +Pain Magnification +1BR +Enchantment +Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. +DIS-U + +Pain Seer +1B +Creature -- Human Wizard +2/2 +Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. +BNG-R + +Pain's Reward +2B +Sorcery +Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. +SOK-R + +Painbringer +2BB +Creature -- Human Minion +1/1 +{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. +OD-U + +Painful Lesson +2B +Sorcery +Target player draws two cards and loses 2 life. +AKH-C + +Painful Memories +1B +Sorcery +Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. +MI-U, 6E-C + +Painful Quandary +3BB +Enchantment +Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. +SOM-R + +Painful Truths +2B +Sorcery +Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. +BFZ-R, C17-R + +Painsmith +1B +Creature -- Human Artificer +2/1 +Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. +SOM-U + +Painted Bluffs +Land -- Desert +{T}: Add {C} to your mana pool. +{1}, {T}: Add one mana of any color to your mana pool. +AKH-C + +Painter's Servant +2 +Artifact Creature -- Scarecrow +1/3 +As Painter's Servant enters the battlefield, choose a color. +All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. +SHM-R, MPS_KLD-S + +Painwracker Oni +3BB +Creature -- Demon Spirit +5/4 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. +CHK-U + +Palace Familiar +1U +Creature -- Bird +1/1 +Flying +When Palace Familiar dies, draw a card. +DTK-C + +Palace Guard +2W +Creature -- Human Soldier +1/4 +Palace Guard can block any number of creatures. +M10-C, M11-C + +Palace Jailer +2WW +Creature -- Human Soldier +2/2 +When Palace Jailer enters the battlefield, you become the monarch. +When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.) +CN2-U + +Palace Sentinels +3W +Creature -- Human Soldier +2/4 +When Palace Sentinels enters the battlefield, you become the monarch. +CN2-C + +Palace Siege +3BB +Enchantment +As Palace Siege enters the battlefield, choose Khans or Dragons. +· Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. +· Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. +FRF-R, C17-R + +Paladin en-Vec +1WW +Creature -- Human Knight +2/2 +First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) +EX-R, 9ED-R, 10E-R + +Paladin of Prahv +4WW +Creature -- Human Knight +3/4 +Whenever Paladin of Prahv deals damage, you gain that much life. +Forecast -- {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) +DIS-U, DDG-U + +Paladin of the Bloodstained +3W +Creature -- Vampire Knight +3/2 +When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. +XLN-C + +Pale Bears +2G +Creature -- Bear +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +IA-R + +Pale Moon +1U +Instant +Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. +NE-R + +Pale Recluse +4GW +Creature -- Spider +4/5 +Reach (This creature can block creatures with flying.) +Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) +ARB-C, ARC-C + +Pale Rider of Trostad +1B +Creature -- Spirit +3/3 +Skulk (This creature can't be blocked by creatures with greater power.) +When Pale Rider of Trostad enters the battlefield, discard a card. +SOI-U + +Pale Wayfarer +5WW +Creature -- Spirit Giant +4/4 +{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) +SHM-U + +Paleoloth +4GG +Creature -- Beast +5/5 +Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. +CON-R + +Paliano Vanguard +1W +Creature -- Human Soldier +2/2 +Draft Paliano Vanguard face up. +As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. +Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. +CN2-R + +Paliano, the High City +Legendary Land +Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. +{T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. +CNS-R + +Palinchron +5UU +Creature -- Illusion +4/5 +Flying +When Palinchron enters the battlefield, untap up to seven lands. +{2}{U}{U}: Return Palinchron to its owner's hand. +UL-R, VMA-R + +Palisade Giant +4WW +Creature -- Giant Soldier +2/7 +All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. +RTR-R + +Palladia-Mors +2RRGGWW +Legendary Creature -- Elder Dragon +7/7 +Flying, trample +At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. +LE-R, CH-R, ME3-R + +Palladium Myr +3 +Artifact Creature -- Myr +2/2 +{T}: Add {C}{C} to your mana pool. +SOM-U, C14-U + +Palliation Accord +3WU +Enchantment +Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. +Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. +DIS-U + +Pallid Mycoderm +3W +Creature -- Fungus +2/4 +At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. +Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn. +PLC-C, MMA-C + +Pallimud +2R +Creature -- Beast +*/3 +As Pallimud enters the battlefield, choose an opponent. +Pallimud's power is equal to the number of tapped lands the chosen player controls. +TE-R + +Panacea +4 +Artifact +{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. +MM-U + +Pandemonium +3R +Enchantment +Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. +EX-R, TSP-S + +Pandora's Box +5 +Artifact +{3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played. +ASTRAL-S + +Pang Tong, "Young Phoenix" +1WW +Legendary Creature -- Human Advisor +1/2 +{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Panglacial Wurm +5GG +Creature -- Wurm +9/5 +Trample +While you're searching your library, you may cast Panglacial Wurm from your library. +CSP-R + +Pangosaur +2GG +Creature -- Dinosaur +6/6 +Whenever a player plays a land, return Pangosaur to its owner's hand. +MM-R + +Panharmonicon +4 +Artifact +If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +KLD-R + +Panic +R +Instant +Cast Panic only during combat before blockers are declared. +Target creature can't block this turn. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C, ME2-C + +Panic Attack +2R +Sorcery +Up to three target creatures can't block this turn. +PR-C, 8ED-C, 9ED-C, M10-C + +Panic Spellbomb +1 +Artifact +{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. +When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. +SOM-C, C14-C + +Panoptic Mirror +5 +Artifact +Imprint -- {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. +At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. +DST-R + +Panopticon +Plane -- Mirrodin +When you planeswalk to Panopticon, draw a card. +At the beginning of your draw step, draw an additional card. +Whenever you roll {CHAOS}, draw a card. +HOP-C, PCA-C + +Panther Warriors +4G +Creature -- Cat Warrior +6/3 +VI-C, P1-C, 6E-C + +Paper Tiger +4 +Artifact Creature +4/3 +Rock Lobsters cannot attack or block. +UG-C + +Paperfin Rascal +2U +Creature -- Merfolk Rogue +2/2 +When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Paradigm Shift +1U +Sorcery +Exile all cards from your library. Then shuffle your graveyard into your library. +WL-R + +Paradise Mantle +0 +Artifact -- Equipment +Equipped creature has "{T}: Add one mana of any color to your mana pool." +Equip {1} +5DN-U, MMA-U + +Paradise Plume +4 +Artifact +As Paradise Plume enters the battlefield, choose a color. +Whenever a player casts a spell of the chosen color, you may gain 1 life. +{T}: Add one mana of the chosen color to your mana pool. +TSP-U + +Paradox Engine +5 +Legendary Artifact +Whenever you cast a spell, untap all nonland permanents you control. +MPS_KLD-S, AER-M + +Paradox Haze +2U +Enchantment -- Aura +Enchant player +At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. +TSP-U + +Paradoxical Outcome +3U +Instant +Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. +KLD-R + +Paragon of Eternal Wilds +3G +Creature -- Human Druid +2/2 +Other green creatures you control get +1/+1. +{G}, {T}: Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M15-U + +Paragon of Fierce Defiance +3R +Creature -- Human Warrior +2/2 +Other red creatures you control get +1/+1. +{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) +M15-U + +Paragon of Gathering Mists +3U +Creature -- Human Wizard +2/2 +Other blue creatures you control get +1/+1. +{U}, {T}: Another target blue creature you control gains flying until end of turn. +M15-U + +Paragon of New Dawns +3W +Creature -- Human Soldier +2/2 +Other white creatures you control get +1/+1. +{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) +M15-U + +Paragon of Open Graves +3B +Creature -- Skeleton Warrior +2/2 +Other black creatures you control get +1/+1. +{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +M15-U + +Paragon of the Amesha +2W +Creature -- Human Knight +2/2 +First strike +{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. +CON-U + +Parallax Dementia +1B +Enchantment -- Aura +Enchant creature +Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Enchanted creature gets +3/+2. +When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. +NE-C + +Parallax Inhibitor +2 +Artifact +{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. +NE-R + +Parallax Nexus +2B +Enchantment +Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. +When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. +NE-R + +Parallax Tide +2UU +Enchantment +Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Parallax Tide: Exile target land. +When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. +NE-R + +Parallax Wave +2WW +Enchantment +Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Parallax Wave: Exile target creature. +When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. +NE-R, VMA-R + +Parallectric Feedback +3R +Instant +Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. +GPT-R + +Parallel Evolution +3GG +Sorcery +For each creature token on the battlefield, its controller creates a token that's a copy of that creature. +Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-R + +Parallel Lives +3G +Enchantment +If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +ISD-R + +Parallel Thoughts +3UU +Enchantment +When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. +If you would draw a card, you may instead put the top card of the pile you exiled into your hand. +SCG-R + +Paralyze +B +Enchantment -- Aura +Enchant creature +When Paralyze enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, VMA-C, MED-C + +Paralyzing Grasp +2U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +ZEN-C, RTR-C + +Paranoid Delusions +UB +Sorcery +Target player puts the top three cards of his or her library into his or her graveyard. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-C + +Paranoid Parish-Blade +2W +Creature -- Human Soldier +3/2 +Delirium -- Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. +SOI-U + +Parapet +1W +Enchantment +You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Creatures you control get +0/+1. +VI-C + +Parapet Watchers +2U +Creature -- Kithkin Soldier +2/2 +{(w/u)}: Parapet Watchers gets +0/+1 until end of turn. +SHM-C + +Paraselene +2W +Sorcery +Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. +ISD-U + +Parasitic Bond +3B +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. +US-U + +Parasitic Implant +3B +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. +NPH-C + +Parasitic Strix +2U +Artifact Creature -- Bird +2/2 +Flying +When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. +CON-C + +Parch +1R +Instant +Choose one -- +· Parch deals 2 damage to target creature or player. +· Parch deals 4 damage to target blue creature. +UL-C + +Pardic Arsonist +2RR +Creature -- Human Barbarian +3/3 +Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." +TOR-U + +Pardic Collaborator +3R +Creature -- Human Barbarian +2/2 +First strike +{B}: Pardic Collaborator gets +1/+1 until end of turn. +TOR-U + +Pardic Dragon +4RR +Creature -- Dragon +4/4 +Flying +{R}: Pardic Dragon gets +1/+0 until end of turn. +Suspend 2--{R}{R} +Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. +TSP-R, MMA-U + +Pardic Firecat +3R +Creature -- Elemental Cat +2/3 +Haste +If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. +OD-C + +Pardic Lancer +4R +Creature -- Human Barbarian +3/2 +Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. +TOR-C + +Pardic Miner +1R +Creature -- Dwarf +1/1 +Sacrifice Pardic Miner: Target player can't play lands this turn. +OD-R + +Pardic Swordsmith +2R +Creature -- Dwarf +1/1 +{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. +OD-C + +Pariah +2W +Enchantment -- Aura +Enchant creature +All damage that would be dealt to you is dealt to enchanted creature instead. +US-R, 7E-R, 10E-R, CN2-R + +Pariah's Shield +5 +Artifact -- Equipment +All damage that would be dealt to you is dealt to equipped creature instead. +Equip {3} +RAV-R + +Paroxysm +1R +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. +EX-U + +Part Water +XXU +Sorcery +X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) +LE-U + +Part the Veil +3U +Instant -- Arcane +Return all creatures you control to their owner's hand. +CHK-R + +Part the Waterveil +4UU +Sorcery +Take an extra turn after this one. Exile Part the Waterveil. +Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-M + +Parting Thoughts +2B +Sorcery +Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. +C16-U + +Past in Flames +3R +Sorcery +Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. +Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-M, C16-M, MM3-M + +Patagia Golem +4 +Artifact Creature -- Golem +2/3 +{3}: Patagia Golem gains flying until end of turn. +MI-U, 6E-U, 7E-U, 8ED-U + +Patagia Viper +3G +Creature -- Snake +2/1 +Flying +When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. +When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. +DIS-U, C15-U + +Patchwork Gnomes +3 +Artifact Creature -- Gnome +2/1 +Discard a card: Regenerate Patchwork Gnomes. +TE-U, OD-U + +Path of Ancestry +Land +Path of Ancestry enters the battlefield tapped. +{T}: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. +C17-C + +Path of Anger's Flame +2R +Instant -- Arcane +Creatures you control get +2/+0 until end of turn. +SOK-C + +Path of Bravery +2W +Enchantment +As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. +Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. +M14-R + +Path of Peace +3W +Sorcery +Destroy target creature. Its owner gains 4 life. +P1-C, P2-C, US-C, S99-C + +Path to Exile +W +Instant +Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. +CON-U, ARC-U, CMD-U, MMA-U, MM3-U, CMA-U, DDI-U + +Pathbreaker Ibex +4GG +Creature -- Goat +3/3 +Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. +C15-R, CMA-R + +Pathbreaker Wurm +4GG +Creature -- Wurm +6/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. +AVR-C + +Pathmaker Initiate +1R +Creature -- Human Wizard +2/1 +{T}: Target creature with power 2 or less can't be blocked this turn. +AKH-C + +Pathrazer of Ulamog +11 +Creature -- Eldrazi +9/9 +Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) +Pathrazer of Ulamog can't be blocked except by three or more creatures. +ROE-U + +Pathway Arrows +1 +Artifact -- Equipment +Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." +Equip {2} +BFZ-U + +Patriarch's Bidding +3BB +Sorcery +Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. +ONS-R + +Patriarch's Desire +3B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/-2. +Threshold -- Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. +OD-C + +Patrician's Scorn +3W +Instant +If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. +Destroy all enchantments. +FUT-C + +Patrol Hound +1W +Creature -- Hound +2/2 +Discard a card: Patrol Hound gains first strike until end of turn. +OD-C + +Patrol Signaler +1W +Creature -- Kithkin Soldier +1/1 +{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.) +EVE-U + +Patron Wizard +UUU +Creature -- Human Wizard +2/2 +Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. +OD-R + +Patron of the Akki +4RR +Legendary Creature -- Spirit +5/5 +Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) +Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. +BOK-R + +Patron of the Kitsune +4WW +Legendary Creature -- Spirit +5/6 +Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) +Whenever a creature attacks, you may gain 1 life. +BOK-R + +Patron of the Moon +5UU +Legendary Creature -- Spirit +5/4 +Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) +Flying +{1}: Put up to two land cards from your hand onto the battlefield tapped. +BOK-R + +Patron of the Nezumi +5BB +Legendary Creature -- Spirit +6/6 +Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) +Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. +BOK-R, CMD-R + +Patron of the Orochi +6GG +Legendary Creature -- Spirit +7/7 +Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) +{T}: Untap all Forests and all green creatures. Activate this ability only once each turn. +BOK-R + +Patron of the Valiant +3WW +Creature -- Angel +4/4 +Flying +When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +ORI-U + +Patron of the Vein +4BB +Creature -- Vampire Shaman +4/4 +Flying +When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. +Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. +C17-R + +Patron of the Wild +G +Creature -- Elf +1/1 +Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. +LGN-C + +Pattern of Rebirth +3G +Enchantment -- Aura +Enchant creature +When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. +UD-R + +Paupers' Cage +3 +Artifact +At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. +MI-R + +Pavel Maliki +4BR +Legendary Creature -- Human +5/3 +{B}{R}: Pavel Maliki gets +1/+0 until end of turn. +LE-U, ME3-U + +Pawn of Ulamog +1BB +Creature -- Vampire Shaman +2/2 +Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +ROE-U, C17-U, DDP-U + +Pay No Heed +W +Instant +Prevent all damage a source of your choice would deal this turn. +TOR-C, M14-C, DDL-C + +Pay Tribute to Me +Scheme +When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature. +E01-C + +Peace Strider +4 +Artifact Creature -- Construct +3/3 +When Peace Strider enters the battlefield, you gain 3 life. +MBS-U, CNS-U + +Peace Talks +1W +Sorcery +This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. +VI-U + +Peace and Quiet +1W +Instant +Destroy two target enchantments. +UL-U + +Peace of Mind +1W +Enchantment +{W}, Discard a card: You gain 3 life. +EX-U, 9ED-U, EMN-U + +Peacekeeper +2W +Creature -- Human +1/1 +At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. +Creatures can't attack. +WL-R + +Peacekeeper Avatar +Vanguard +0/+9 +{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. +WL-P + +Peacewalker Colossus +3 +Artifact -- Vehicle +6/6 +{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. +Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-R + +Peach Garden Oath +W +Sorcery +You gain 2 life for each creature you control. +P3K-U, 8ED-U, ME3-C + +Peak Eruption +2R +Sorcery +Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. +THS-U + +Pearl Dragon +4WW +Creature -- Dragon +4/4 +Flying +{1}{W}: Pearl Dragon gets +0/+1 until end of turn. +MI-R, 6E-R + +Pearl Lake Ancient +5UU +Creature -- Leviathan +6/7 +Flash +Pearl Lake Ancient can't be countered. +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. +KTK-M + +Pearl Medallion +2 +Artifact +White spells you cast cost {1} less to cast. +TE-R, C14-R + +Pearl Shard +3 +Artifact +{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +MRD-U + +Pearled Unicorn +2W +Creature -- Unicorn +2/2 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C + +Pearlspear Courier +2W +Creature -- Human Soldier +2/1 +You may choose not to untap Pearlspear Courier during your untap step. +{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. +ONS-U + +Peat Bog +Land +Peat Bog enters the battlefield tapped with two depletion counters on it. +{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. +MM-C + +Pedantic Learning +UU +Enchantment +Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. +OD-R + +Peek +U +Instant +Look at target player's hand. +Draw a card. +OD-C, 10E-C + +Peel from Reality +1U +Instant +Return target creature you control and target creature you don't control to their owners' hands. +RAV-C, AVR-C, M15-C, DDO-C + +Peema Aether-Seer +3G +Creature -- Elf Druid +3/2 +When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. +Pay {E}{E}{E}: Target creature blocks this turn if able. +AER-U + +Peema Outrider +2GG +Creature -- Elf Artificer +3/3 +Trample +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Peer Pressure +3U +Sorcery +Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) +ONS-R + +Peer Through Depths +1U +Instant -- Arcane +Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +CHK-C, MMA-C, DDS-C + +Pegasus Charger +2W +Creature -- Pegasus +2/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +First strike (This creature deals combat damage before creatures without first strike.) +US-C, 9ED-C + +Pegasus Refuge +3W +Enchantment +{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. +TE-R + +Pegasus Stampede +1W +Sorcery +Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Create a 1/1 white Pegasus creature token with flying. +EX-U + +Pelakka Wurm +4GGG +Creature -- Wurm +7/7 +Trample +When Pelakka Wurm enters the battlefield, you gain 7 life. +When Pelakka Wurm dies, draw a card. +ROE-U, CNS-U, MM2-U + +Pemmin's Aura +1UU +Enchantment -- Aura +Enchant creature +{U}: Untap enchanted creature. +{U}: Enchanted creature gains flying until end of turn. +{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) +{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. +SCG-U + +Penance +2W +Enchantment +Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. +EX-U + +Pendelhaven +Legendary Land +{T}: Add {G} to your mana pool. +{T}: Target 1/1 creature gets +1/+2 until end of turn. +LE-U, TSP-S + +Pendelhaven Elder +1G +Creature -- Elf Shaman +1/1 +{T}: Each 1/1 creature you control gets +1/+2 until end of turn. +TSP-U + +Pendrell Drake +3U +Creature -- Drake +2/3 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Pendrell Flux +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." +US-C + +Pendrell Mists +3U +Enchantment +All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +WL-R + +Pendulum of Patterns +2 +Artifact +When Pendulum of Patterns enters the battlefield, you gain 3 life. +{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. +AER-C + +Pennon Blade +3 +Artifact -- Equipment +Equipped creature gets +1/+1 for each creature you control. +Equip {4} +ROE-U + +Pensive Minotaur +2R +Creature -- Minotaur Warrior +2/3 +JOU-C + +Pentad Prism +2 +Artifact +Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) +Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. +5DN-C, HOP-C + +Pentagram of the Ages +4 +Artifact +{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +IA-R, 5E-R, 6E-R, ME4-U + +Pentarch Paladin +2WWW +Creature -- Human Knight +3/3 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +As Pentarch Paladin enters the battlefield, choose a color. +{W}{W}, {T}: Destroy target permanent of the chosen color. +TSP-R + +Pentarch Ward +2W +Enchantment -- Aura +Enchant creature +As Pentarch Ward enters the battlefield, choose a color. +When Pentarch Ward enters the battlefield, draw a card. +Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. +TSP-C + +Pentavus +7 +Artifact Creature -- Construct +0/0 +Pentavus enters the battlefield with five +1/+1 counters on it. +{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. +{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. +MRD-R, HOP-R, M12-R, C14-R, DDF-R + +Penumbra Bobcat +2G +Creature -- Cat +2/1 +When Penumbra Bobcat dies, create a 2/1 black Cat creature token. +AP-C + +Penumbra Kavu +4G +Creature -- Kavu +3/3 +When Penumbra Kavu dies, create a 3/3 black Kavu creature token. +AP-U + +Penumbra Spider +2GG +Creature -- Spider +2/4 +Reach +When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. +TSP-C, CMD-C, PC2-C, MMA-C, PCA-C, MM3-C + +Penumbra Wurm +5GG +Creature -- Wurm +6/6 +Trample +When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. +AP-R, VMA-U + +People of the Woods +GG +Creature -- Human +1/* +People of the Woods's toughness is equal to the number of Forests you control. +DK-U + +Peppersmoke +B +Tribal Instant -- Faerie +Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. +LRW-C, MMA-C + +Peregrination +3G +Sorcery +Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-U + +Peregrine Drake +4U +Creature -- Drake +2/3 +Flying +When Peregrine Drake enters the battlefield, untap up to five lands. +US-U, PC2-U, EMA-C, PCA-U + +Peregrine Griffin +4W +Creature -- Griffin +2/4 +Flying +First strike (This creature deals combat damage before creatures without first strike.) +M12-C + +Peregrine Mask +1 +Artifact -- Equipment +Equipped creature has defender, flying, and first strike. +Equip {2} +RAV-U + +Perfected Form +Creature -- Insect Horror +5/4 +Flying +[Blue color indicator. Back face. Transforms into Aberrant Researcher.] +SOI-U + +Perhaps You've Met My Cohort +Scheme +When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. +PROMO-S + +Perilous Forays +3GG +Enchantment +{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. +RAV-U + +Perilous Myr +2 +Artifact Creature -- Myr +1/1 +When Perilous Myr dies, it deals 2 damage to target creature or player. +SOM-C + +Perilous Predicament +4B +Instant +Each opponent sacrifices an artifact creature and a nonartifact creature. +AER-U + +Perilous Research +1U +Instant +Draw two cards, then sacrifice a permanent. +CSP-U, CMD-U, MMA-C + +Perilous Shadow +2BB +Creature -- Insect Shade +0/4 +{1}{B}: Perilous Shadow gets +2/+2 until end of turn. +RTR-C + +Perilous Vault +4 +Artifact +{5}, {T}, Exile Perilous Vault: Exile all nonland permanents. +M15-M + +Perilous Voyage +1U +Instant +Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. +XLN-U + +Perimeter Captain +W +Creature -- Human Soldier +0/4 +Defender +Whenever a creature you control with defender blocks, you may gain 2 life. +WWK-U + +Perish +2B +Sorcery +Destroy all green creatures. They can't be regenerated. +TE-U, 6E-U + +Perish the Thought +2B +Sorcery +Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. +ROE-C + +Permafrost Trap +2UU +Instant -- Trap +If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +WWK-U + +Permeating Mass +G +Creature -- Spirit +1/3 +Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. +EMN-R + +Pernicious Deed +1BG +Enchantment +{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. +AP-R, CNS-M + +Perpetual Timepiece +2 +Artifact +{T}: Put the top two cards of your library into your graveyard. +{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. +KLD-U + +Perplex +1UB +Instant +Counter target spell unless its controller discards his or her hand. +Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Perplexing Chimera +4U +Enchantment Creature -- Chimera +3/3 +Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) +BNG-R + +Persecute +2BB +Sorcery +Choose a color. Target player reveals his or her hand and discards all cards of that color. +US-R, 7E-R, 8ED-R, 9ED-R + +Persecute Artist +1BB +Sorcery +Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. +UNH-U + +Persistent Nightmare +Creature -- Nightmare +1/1 +Skulk (This creature can't be blocked by creatures with greater power.) +When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. +[Blue color indicator. Back face. Transforms into Startled Awake.] +SOI-M + +Personal Incarnation +3WWW +Creature -- Avatar Incarnation +6/6 +{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. +When Personal Incarnation dies, its owner loses half his or her life, rounded up. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R + +Personal Sanctuary +2W +Enchantment +During your turn, prevent all damage that would be dealt to you. +M12-R + +Personal Tutor +U +Sorcery +Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +P1-U, ME2-U + +Persuasion +3UU +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +You control enchanted creature. +OD-R, 10E-U + +Pestermite +2U +Creature -- Faerie Rogue +2/1 +Flash +Flying +When Pestermite enters the battlefield, you may tap or untap target permanent. +LRW-C, MMA-C + +Pestilence +2BB +Enchantment +At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. +{B}: Pestilence deals 1 damage to each creature and each player. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, US-C, 6E-U + +Pestilence Demon +5BBB +Creature -- Demon +7/6 +Flying +{B}: Pestilence Demon deals 1 damage to each creature and each player. +ROE-R, C14-R, DDR-R + +Pestilence Rats +2B +Creature -- Rat +*/3 +Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) +IA-C + +Pestilent Kathari +2B +Creature -- Bird Warrior +1/1 +Flying +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +{2}{R}: Pestilent Kathari gains first strike until end of turn. +CON-C + +Pestilent Souleater +5 +Artifact Creature -- Insect +3/3 +{(b/p)}: Pestilent Souleater gains infect until end of turn. ({(b/p)} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Petalmane Baku +1G +Creature -- Spirit +1/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. +{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. +BOK-C + +Petals of Insight +4U +Sorcery -- Arcane +Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. +CHK-U, MMA-C + +Petra Sphinx +2WWW +Creature -- Sphinx +3/4 +{T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, that player puts it into his or her hand. If it doesn't, the player puts it into his or her graveyard. +LE-R, CH-R, MED-R + +Petradon +6RR +Creature -- Nightmare Beast +5/6 +When Petradon enters the battlefield, exile two target lands. +When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. +{R}: Petradon gets +1/+0 until end of turn. +TOR-R + +Petrahydrox +3(u/r) +Creature -- Weird +3/3 +({(u/r)} can be paid with either {U} or {R}.) +When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. +GPT-C + +Petravark +3R +Creature -- Nightmare Beast +2/2 +When Petravark enters the battlefield, exile target land. +When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. +TOR-C + +Petrified Field +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. +OD-R + +Petrified Plating +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-C + +Petrified Wood-Kin +6G +Creature -- Elemental Warrior +3/3 +Petrified Wood-Kin can't be countered. +Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Protection from instants +GPT-R + +Pewter Golem +5 +Artifact Creature -- Golem +4/2 +{1}{B}: Regenerate Pewter Golem. +MRD-C + +Phage the Untouchable +3BBBB +Legendary Creature -- Avatar Minion +4/4 +When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. +Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. +Whenever Phage deals combat damage to a player, that player loses the game. +LGN-R, 10E-R, CNS-M + +Phage the Untouchable Avatar +Vanguard +0/-5 +Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. +Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature. +LGN-P + +Phalanx Formation +2W +Instant +Strive -- Phalanx Formation costs {1}{W} more to cast for each target beyond the first. +Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) +JOU-U + +Phalanx Leader +WW +Creature -- Human Soldier +1/1 +Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. +THS-U + +Phantasmagorian +5BB +Creature -- Horror +6/6 +When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. +Discard three cards: Return Phantasmagorian from your graveyard to your hand. +PLC-U + +Phantasmal Abomination +1UU +Creature -- Illusion +5/5 +Defender +When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. +ROE-U + +Phantasmal Bear +U +Creature -- Bear Illusion +2/2 +When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. +M12-C, DDM-C + +Phantasmal Dragon +2UU +Creature -- Dragon Illusion +5/5 +Flying +When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. +M12-U, DDM-U + +Phantasmal Fiend +3B +Creature -- Illusion +1/5 +{B}: Phantasmal Fiend gets +1/-1 until end of turn. +{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. +AI-C, ME2-C + +Phantasmal Forces +3U +Creature -- Illusion +4/1 +Flying +At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-C + +Phantasmal Image +1U +Creature -- Illusion +0/0 +You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." +M12-R, MM3-R + +Phantasmal Mount +1U +Creature -- Illusion Horse +1/1 +Flying +{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. +IA-U, ME2-C + +Phantasmal Sphere +1U +Creature -- Illusion +0/1 +Flying +At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. +When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. +AI-R + +Phantasmal Terrain +UU +Enchantment -- Aura +Enchant land +As Phantasmal Terrain enters the battlefield, choose a basic land type. +Enchanted land is the chosen type. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, IN-C, ME4-C + +Phantatog +1WU +Creature -- Atog +1/2 +Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. +Discard a card: Phantatog gets +1/+1 until end of turn. +OD-U + +Phantom Beast +3U +Creature -- Illusion Beast +4/5 +When Phantom Beast becomes the target of a spell or ability, sacrifice it. +M11-C + +Phantom Centaur +2GG +Creature -- Centaur Spirit +2/0 +Protection from black +Phantom Centaur enters the battlefield with three +1/+1 counters on it. +If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. +JUD-U + +Phantom Flock +3WW +Creature -- Bird Soldier Spirit +0/0 +Flying +Phantom Flock enters the battlefield with three +1/+1 counters on it. +If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. +JUD-U + +Phantom General +3W +Creature -- Spirit Soldier +2/3 +Creature tokens you control get +1/+1. +RTR-U, DDK-U + +Phantom Monster +3U +Creature -- Illusion +3/3 +Flying +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, EMA-C, MED-C + +Phantom Nantuko +2G +Creature -- Insect Spirit +0/0 +Trample +Phantom Nantuko enters the battlefield with two +1/+1 counters on it. +If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. +{T}: Put a +1/+1 counter on Phantom Nantuko. +JUD-R, C13-R, CMA-R + +Phantom Nishoba +5GW +Creature -- Cat Beast Spirit +0/0 +Trample +Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. +Whenever Phantom Nishoba deals damage, you gain that much life. +If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. +JUD-R, C17-R + +Phantom Nomad +1W +Creature -- Spirit Nomad +0/0 +Phantom Nomad enters the battlefield with two +1/+1 counters on it. +If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. +JUD-C, VMA-C + +Phantom Tiger +2G +Creature -- Cat Spirit +1/0 +Phantom Tiger enters the battlefield with two +1/+1 counters on it. +If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. +JUD-C + +Phantom Warrior +1UU +Creature -- Illusion Warrior +2/2 +Phantom Warrior can't be blocked. +P1-R, WL-U, 6E-U, S99-R, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M14-U + +Phantom Whelp +1U +Creature -- Illusion Hound +2/2 +When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +OD-C + +Phantom Wings +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. +WL-C, BOK-C + +Phantom Wurm +4GG +Creature -- Wurm Spirit +2/0 +Phantom Wurm enters the battlefield with four +1/+1 counters on it. +If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. +TSP-U + +Pharagax Giant +4R +Creature -- Giant +3/3 +Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) +When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. +BNG-C + +Pharika's Chosen +B +Creature -- Snake +1/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +JOU-C + +Pharika's Cure +BB +Instant +Pharika's Cure deals 2 damage to target creature and you gain 2 life. +THS-C + +Pharika's Disciple +3G +Creature -- Centaur Warrior +2/3 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Pharika's Mender +3BG +Creature -- Gorgon +4/3 +When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. +THS-U, CN2-U + +Pharika, God of Affliction +1BG +Legendary Enchantment Creature -- God +5/5 +Indestructible +As long as your devotion to black and green is less than seven, Pharika isn't a creature. +{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch. +JOU-M + +Phelddagrif +1GWU +Legendary Creature -- Phelddagrif +4/4 +{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. +{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. +{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. +AI-R, MED-R + +Phenax, God of Deception +3UB +Legendary Enchantment Creature -- God +4/7 +Indestructible +As long as your devotion to blue and black is less than seven, Phenax isn't a creature. +Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." +BNG-M + +Pheres-Band Centaurs +4G +Creature -- Centaur Warrior +3/7 +THS-C + +Pheres-Band Raiders +5G +Creature -- Centaur Warrior +5/5 +Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token. +BNG-U + +Pheres-Band Thunderhoof +4G +Creature -- Centaur Warrior +3/4 +Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. +JOU-C + +Pheres-Band Tromper +3G +Creature -- Centaur Warrior +3/3 +Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. +BNG-C + +Pheres-Band Warchief +3G +Creature -- Centaur Warrior +3/3 +Vigilance, trample +Other Centaur creatures you control get +1/+1 and have vigilance and trample. +JOU-R + +Phobian Phantasm +1BB +Creature -- Illusion +3/3 +Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-U + +Phosphorescent Feast +2GGG +Sorcery +Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. +FUT-U, EVE-U + +Phthisis +3BBBB +Sorcery +Destroy target creature. Its controller loses life equal to its power plus its toughness. +Suspend 5--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-U, MMA-U, C13-U + +Phylactery Lich +BBB +Creature -- Zombie +5/5 +Indestructible +As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. +When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. +M11-R, M13-R + +Phyresis +1B +Enchantment -- Aura +Enchant creature +Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Phyrexia's Core +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice an artifact: You gain 1 life. +NPH-U, C14-U + +Phyrexian Altar +3 +Artifact +Sacrifice a creature: Add one mana of any color to your mana pool. +IN-R + +Phyrexian Arena +1BB +Enchantment +At the beginning of your upkeep, you draw a card and you lose 1 life. +AP-R, 8ED-R, 9ED-R, HOP-R, C15-R, CN2-R, DDE-R + +Phyrexian Battleflies +B +Creature -- Insect +0/1 +Flying +{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +IN-C, DDE-C + +Phyrexian Bloodstock +4B +Creature -- Zombie +3/3 +When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. +PS-C + +Phyrexian Boon +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. +AI-C, MED-C + +Phyrexian Broodlings +1BB +Creature -- Minion +2/2 +{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. +UL-C, DDE-C + +Phyrexian Colossus +7 +Artifact Creature -- Golem +8/8 +Phyrexian Colossus doesn't untap during your untap step. +Pay 8 life: Untap Phyrexian Colossus. +Phyrexian Colossus can't be blocked except by three or more creatures. +US-R, 7E-R, 8ED-R, DDE-R + +Phyrexian Crusader +1BB +Creature -- Zombie Knight +2/2 +First strike, protection from red and from white +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-R + +Phyrexian Debaser +3B +Creature -- Carrier +2/2 +Flying +{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. +UL-C, DDE-C + +Phyrexian Defiler +2BB +Creature -- Carrier +3/3 +{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. +UL-U, VMA-U, DDE-U + +Phyrexian Delver +3BB +Creature -- Zombie +3/2 +When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. +IN-R, C13-R + +Phyrexian Denouncer +1B +Creature -- Carrier +1/1 +{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. +UL-C, DDE-C + +Phyrexian Devourer +6 +Artifact Creature -- Construct +1/1 +When Phyrexian Devourer's power is 7 or greater, sacrifice it. +Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. +AI-R, ME2-U + +Phyrexian Digester +3 +Artifact Creature -- Construct +2/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Phyrexian Dreadnought +1 +Artifact Creature -- Dreadnought +12/12 +Trample +When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. +MI-R + +Phyrexian Driver +2B +Creature -- Zombie Mercenary +1/1 +When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. +NE-C + +Phyrexian Etchings +BBB +Enchantment +Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. +When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +CSP-R + +Phyrexian Furnace +1 +Artifact +{T}: Exile the bottom card of target player's graveyard. +{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. +WL-U + +Phyrexian Gargantua +4BB +Creature -- Horror +4/4 +When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. +AP-U, 9ED-U, C13-U, C14-U, EMA-U, DDE-U + +Phyrexian Ghoul +2B +Creature -- Zombie +2/2 +Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. +US-C, HOP-C, DDE-C + +Phyrexian Gremlins +2B +Creature -- Gremlin +1/1 +You may choose not to untap Phyrexian Gremlins during your untap step. +{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. +AQ-C + +Phyrexian Grimoire +3 +Artifact +{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. +TE-R + +Phyrexian Hulk +6 +Artifact Creature -- Golem +5/4 +TE-U, 7E-U, 8ED-U, 9ED-U, NPH-C, M13-U, DDE-U + +Phyrexian Hydra +3GG +Creature -- Hydra +7/7 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. +MBS-R + +Phyrexian Infiltrator +2B +Creature -- Minion +2/2 +{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) +IN-R + +Phyrexian Ingester +6U +Creature -- Beast +3/3 +Imprint -- When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. +Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. +NPH-R, C14-R, EMA-U + +Phyrexian Ironfoot +3 +Snow Artifact Creature -- Construct +3/4 +Phyrexian Ironfoot doesn't untap during your untap step. +{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Phyrexian Juggernaut +6 +Artifact Creature -- Juggernaut +5/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Phyrexian Juggernaut attacks each combat if able. +MBS-U + +Phyrexian Lens +3 +Artifact +{T}, Pay 1 life: Add one mana of any color to your mana pool. +IN-R + +Phyrexian Librarian +3B +Creature -- Horror +3/3 +Flying, trample +At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. +When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. +UNH-U + +Phyrexian Marauder +X +Artifact Creature -- Construct +0/0 +Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. +Phyrexian Marauder can't block. +Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. +VI-R + +Phyrexian Metamorph +3(u/p) +Artifact Creature -- Shapeshifter +0/0 +({(u/p)} can be paid with either {U} or 2 life.) +You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. +NPH-R + +Phyrexian Monitor +3B +Creature -- Skeleton +2/2 +{B}: Regenerate Phyrexian Monitor. +UD-C + +Phyrexian Negator +2B +Creature -- Horror +5/5 +Trample +Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. +UD-R, DDE-M + +Phyrexian Obliterator +BBBB +Creature -- Horror +5/5 +Trample +Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. +NPH-M + +Phyrexian Plaguelord +3BB +Creature -- Carrier +4/4 +{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. +Sacrifice a creature: Target creature gets -1/-1 until end of turn. +UL-R, 8ED-R, C15-R, CMA-R, DDE-R + +Phyrexian Portal +3 +Artifact +{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. +AI-R, ME2-R + +Phyrexian Processor +4 +Artifact +As Phyrexian Processor enters the battlefield, pay any amount of life. +{4}, {T}: Create an X/X black Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. +US-R, DDE-R, V16-M + +Phyrexian Prowler +3B +Creature -- Zombie Mercenary +3/3 +Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. +NE-U + +Phyrexian Purge +2BR +Sorcery +Destroy any number of target creatures. +Phyrexian Purge costs 3 life more to cast for each target. +MI-R + +Phyrexian Rager +2B +Creature -- Horror +2/2 +When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. +AP-C, 10E-C, MBS-C, C15-C, EMA-C, CMA-C, DDD-C + +Phyrexian Reaper +4B +Creature -- Zombie +3/3 +Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. +IN-C + +Phyrexian Rebirth +4WW +Sorcery +Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way. +MBS-R, C16-R + +Phyrexian Reclamation +B +Enchantment +{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. +UL-U, C13-U, C15-U + +Phyrexian Revoker +2 +Artifact Creature -- Horror +2/1 +As Phyrexian Revoker enters the battlefield, choose a nonland card name. +Activated abilities of sources with the chosen name can't be activated. +MBS-R, M15-R + +Phyrexian Scuta +3B +Creature -- Zombie +3/3 +Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) +If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. +PS-R + +Phyrexian Slayer +3B +Creature -- Minion +2/2 +Flying +Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. +IN-C + +Phyrexian Snowcrusher +6 +Snow Artifact Creature -- Juggernaut +6/5 +Phyrexian Snowcrusher attacks each combat if able. +{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Phyrexian Soulgorger +3 +Snow Artifact Creature -- Construct +8/8 +Cumulative upkeep--Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-R + +Phyrexian Splicer +2 +Artifact +{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it. +TE-U + +Phyrexian Swarmlord +4GG +Creature -- Insect Horror +4/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +At the beginning of your upkeep, create a 1/1 green Insect creature token with infect for each poison counter your opponents have. +NPH-R + +Phyrexian Totem +3 +Artifact +{T}: Add {B} to your mana pool. +{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. +Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. +TSP-U, DDE-U + +Phyrexian Tower +Legendary Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice a creature: Add {B}{B} to your mana pool. +US-R + +Phyrexian Tribute +2B +Sorcery +As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. +Destroy target artifact. +MI-R + +Phyrexian Tyranny +UBR +Enchantment +Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. +PS-R + +Phyrexian Unlife +2W +Enchantment +You don't lose the game for having 0 or less life. +As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) +NPH-R + +Phyrexian Vatmother +2BB +Creature -- Horror +4/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +At the beginning of your upkeep, you get a poison counter. +MBS-R + +Phyrexian Vault +3 +Artifact +{2}, {T}, Sacrifice a creature: Draw a card. +MI-U, 6E-U, 10E-U, DDE-U + +Phyrexian Walker +0 +Artifact Creature -- Construct +0/3 +VI-C + +Phyrexian War Beast +3 +Artifact Creature -- Beast +3/4 +When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. +AI-C, MED-U + +Phytoburst +1G +Sorcery +Target creature gets +5/+5 until end of turn. +DGM-C + +Phytohydra +2GWW +Creature -- Plant Hydra +1/1 +If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. +RAV-R + +Phytotitan +4GG +Creature -- Plant Elemental +7/2 +When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. +M15-R + +Pia Nalaar +2R +Legendary Creature -- Human Artificer +2/2 +When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. +{1}{R}: Target artifact creature gets +1/+0 until end of turn. +{1}, Sacrifice an artifact: Target creature can't block this turn. +KLD-R + +Pia and Kiran Nalaar +2RR +Legendary Creature -- Human Artificer +2/2 +When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. +ORI-R + +Pia's Revolution +2R +Enchantment +Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. +AER-R + +Pianna, Nomad Captain +1WW +Legendary Creature -- Human Nomad +2/2 +Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. +OD-R, VMA-U + +Pick the Brain +2B +Sorcery +Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. +Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. +SOI-U + +Pieces of the Puzzle +2U +Sorcery +Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. +SOI-C + +Pierce Strider +4 +Artifact Creature -- Construct +3/3 +When Pierce Strider enters the battlefield, target opponent loses 3 life. +MBS-U + +Piety +2W +Instant +Blocking creatures get +0/+3 until end of turn. +AN-C, 4E-C + +Piety Charm +W +Instant +Choose one -- +· Destroy target Aura attached to a creature. +· Target Soldier creature gets +2/+2 until end of turn. +· Creatures you control gain vigilance until end of turn. +ONS-C + +Pikemen +1W +Creature -- Human Soldier +1/1 +First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +DK-C, 4E-C, 5E-C + +Pilfered Plans +1UB +Sorcery +Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards. +DGM-C, MM3-C + +Pilgrim of Justice +2W +Creature -- Human Cleric +1/3 +Protection from red +{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. +OD-C + +Pilgrim of Virtue +2W +Creature -- Human Cleric +1/3 +Protection from black +{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. +OD-C + +Pilgrim of the Fires +7 +Artifact Creature -- Golem +6/4 +First strike, trample +FRF-U + +Pilgrim's Eye +3 +Artifact Creature -- Thopter +1/1 +Flying +When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +WWK-C, C13-C, C14-C, BFZ-U, EMA-C, CMA-C, DDI-C + +Pili-Pala +2 +Artifact Creature -- Scarecrow +1/1 +Flying +{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) +SHM-C + +Pillage +1RR +Sorcery +Destroy target artifact or land. It can't be regenerated. +AI-U, 6E-U, 7E-U, ME2-U, PD2-U + +Pillaging Horde +2RR +Creature -- Human Barbarian +5/5 +When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. +P1-R, VMA-U + +Pillar Tombs of Aku +2BB +World Enchantment +At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. +VI-R + +Pillar of Flame +R +Sorcery +Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +AVR-C + +Pillar of Light +2W +Instant +Exile target creature with toughness 4 or greater. +M15-C + +Pillar of Origins +2 +Artifact +As Pillar of Origins enters the battlefield, choose a creature type. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +XLN-U + +Pillar of War +3 +Artifact Creature -- Golem +3/3 +Defender +As long as Pillar of War is enchanted, it can attack as though it didn't have defender. +BNG-U + +Pillar of the Paruns +Land +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. +DIS-R + +Pillarfield Ox +3W +Creature -- Ox +2/4 +ZEN-C, M13-C, M14-C, CNS-C + +Pillory of the Sleepless +1WB +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +Enchanted creature has "At the beginning of your upkeep, you lose 1 life." +GPT-C, MM2-U + +Pin to the Earth +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -6/-0. +JOU-C + +Pincer Spider +2G +Creature -- Spider +2/3 +Kicker {3} (You may pay an additional {3} as you cast this spell.) +Reach (This creature can block creatures with flying.) +If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. +IN-C + +Pincher Beetles +2G +Creature -- Insect +3/1 +Shroud (This creature can't be the target of spells or abilities.) +TE-C, 10E-C + +Pine Barrens +Land +Pine Barrens enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. +TE-R, VMA-U + +Pine Walker +3GG +Creature -- Elemental +5/5 +Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +Whenever Pine Walker or another creature you control is turned face up, untap that creature. +KTK-U + +Pinecrest Ridge +Land +{T}: Add {C} to your mana pool. +{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. +CHK-U + +Pinion Feast +4G +Instant +Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +DTK-C + +Pinnacle of Rage +4RR +Sorcery +Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. +BNG-U + +Pinpoint Avalanche +3RR +Instant +Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. +ONS-C + +Pious Evangel +2W +Creature -- Human Cleric +2/2 +Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. +{2}, {T}, Sacrifice another permanent: Transform Pious Evangel. +[Front face. Transforms into Wayward Disciple.] +SOI-U + +Pious Interdiction +3W +Enchantment -- Aura +Enchant creature +When Pious Interdiction enters the battlefield, you gain 2 life. +Enchanted creature can't attack or block. +XLN-C + +Pious Kitsune +2W +Creature -- Fox Cleric +1/2 +At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. +{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. +CHK-C + +Pious Warrior +3W +Creature -- Human Rebel Warrior +2/3 +Whenever Pious Warrior is dealt combat damage, you gain that much life. +MM-C + +Piper's Melody +G +Sorcery +Shuffle any number of target creature cards from your graveyard into your library. +OD-U + +Piracy +UU +Sorcery +Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. +P2-R, S99-R + +Piracy Charm +U +Instant +Choose one -- +· Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) +· Target creature gets +2/-1 until end of turn. +· Target player discards a card. +PLC-C + +Piranha Marsh +Land +Piranha Marsh enters the battlefield tapped. +When Piranha Marsh enters the battlefield, target player loses 1 life. +{T}: Add {B} to your mana pool. +ZEN-C + +Pirate Ship +4U +Creature -- Human Pirate +4/3 +Pirate Ship can't attack unless defending player controls an Island. +{T}: Pirate Ship deals 1 damage to target creature or player. +When you control no Islands, sacrifice Pirate Ship. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S + +Pirate's Cutlass +3 +Artifact -- Equipment +When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. +Equipped creature gets +2/+1. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +XLN-C + +Pirate's Prize +3U +Sorcery +Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Piston Sledge +3 +Artifact -- Equipment +When Piston Sledge enters the battlefield, attach it to target creature you control. +Equipped creature gets +3/+1. +Equip--Sacrifice an artifact. +MBS-U + +Pistus Strike +2G +Instant +Destroy target creature with flying. Its controller gets a poison counter. +MBS-C + +Pit Fight +1(r/g) +Instant +Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +GTC-C + +Pit Imp +B +Creature -- Imp +0/1 +Flying +{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +TE-C + +Pit Keeper +1B +Creature -- Human Wizard +2/1 +When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +TSP-C, MM3-C + +Pit Raptor +2BB +Creature -- Bird Mercenary +4/3 +Flying, first strike +At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. +PR-U + +Pit Scorpion +2B +Creature -- Scorpion +1/1 +Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) +LE-C, 4E-C, 5E-C + +Pit Spawn +4BBB +Creature -- Demon +6/4 +First strike +At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. +Whenever Pit Spawn deals damage to a creature, exile that creature. +EX-R + +Pit Trap +2 +Artifact +{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. +IA-U, US-U, 7E-U + +Pitchburn Devils +4R +Creature -- Devil +3/3 +When Pitchburn Devils dies, it deals 3 damage to target creature or player. +ISD-C, M14-C, CNS-C + +Pitchstone Wall +2R +Creature -- Wall +2/5 +Defender (This creature can't attack.) +Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. +TOR-U + +Pitfall Trap +2W +Instant -- Trap +If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. +Destroy target attacking creature without flying. +ZEN-U, MM3-C + +Pith Driller +4(b/p) +Artifact Creature -- Horror +2/4 +({(b/p)} can be paid with either {B} or 2 life.) +When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. +NPH-C + +Pithing Needle +1 +Artifact +As Pithing Needle enters the battlefield, choose a card name. +Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +SOK-R, 10E-R, M10-R, RTR-R, MPS_KLD-S + +Pitiless Horde +2B +Creature -- Orc Berserker +5/3 +At the beginning of your upkeep, you lose 2 life. +Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-R + +Pitiless Vizier +3B +Creature -- Minotaur Cleric +4/2 +Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +AKH-C + +Pixie Queen +2GG +Creature -- Faerie +1/1 +Flying +{G}{G}{G}, {T}: Target creature gains flying until end of turn. +LE-R + +Plagiarize +3U +Instant +Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. +TOR-R, 9ED-R, 10E-R + +Plague Beetle +B +Creature -- Insect +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +UL-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Plague Belcher +2B +Creature -- Zombie Beast +5/4 +Menace +When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. +Whenever another Zombie you control dies, each opponent loses 1 life. +AKH-R + +Plague Boiler +3 +Artifact +At the beginning of your upkeep, put a plague counter on Plague Boiler. +{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. +When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. +RAV-R, C13-R + +Plague Dogs +4B +Creature -- Zombie Hound +3/3 +When Plague Dogs dies, all creatures get -1/-1 until end of turn. +{2}, Sacrifice Plague Dogs: Draw a card. +UD-U + +Plague Fiend +1B +Creature -- Insect +1/1 +Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. +PR-C + +Plague Myr +2 +Artifact Creature -- Myr +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{T}: Add {C} to your mana pool. +MBS-U + +Plague Rats +2B +Creature -- Rat +*/* +Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C + +Plague Sliver +2BB +Creature -- Sliver +5/5 +All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." +TSP-R + +Plague Spitter +2B +Creature -- Horror +2/2 +At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. +When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. +IN-U + +Plague Spores +4BR +Sorcery +Destroy target nonblack creature and target land. They can't be regenerated. +IN-C + +Plague Stinger +1B +Creature -- Insect Horror +1/1 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Plague Wind +7BB +Sorcery +Destroy all creatures you don't control. They can't be regenerated. +PR-R, 8ED-R, 9ED-R, 10E-R + +Plague Witch +1B +Creature -- Elf Spellshaper +1/1 +{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. +NE-C, EMA-C + +Plague of Vermin +6B +Sorcery +Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way. +SHM-R + +Plaguebearer +1B +Creature -- Zombie +1/1 +{X}{X}{B}: Destroy target nonblack creature with converted mana cost X. +EX-R + +Plagued Rusalka +B +Creature -- Spirit +1/1 +{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. +GPT-U, CNS-U, MM2-C, DDJ-U + +Plaguemaw Beast +3GG +Creature -- Beast +4/3 +{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +MBS-U + +Plains +Basic Land -- Plains +A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DDC-L, DDE-L, DDF-L, DDG-L, DDH-L, DDI-L, DDK-L, DDL-L, DDN-L, DDO-L, DDP-L, DDQ-L, H09-L, ME3-L, MED-L + +Planar Birth +1W +Sorcery +Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. +US-R + +Planar Bridge +6 +Legendary Artifact +{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. +MPS_KLD-S, AER-M + +Planar Chaos +2R +Enchantment +At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. +Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. +JUD-U + +Planar Cleansing +3WWW +Sorcery +Destroy all nonland permanents. +M10-R, M13-R, M14-R + +Planar Collapse +1W +Enchantment +At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. +UL-R + +Planar Despair +3BB +Sorcery +Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control. +AP-R + +Planar Gate +6 +Artifact +Creature spells you cast cost up to {2} less to cast. +LE-R, ME4-U + +Planar Guide +W +Creature -- Human Cleric +1/1 +{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. +LGN-R + +Planar Outburst +3WW +Sorcery +Destroy all nonland creatures. +Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-R + +Planar Overlay +2U +Sorcery +Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. +PS-R + +Planar Portal +6 +Artifact +{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. +IN-R, 8ED-R + +Planar Void +B +Enchantment +Whenever another card is put into a graveyard from anywhere, exile that card. +US-U + +Planeswalker's Favor +2G +Enchantment +{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. +PS-R + +Planeswalker's Fury +2R +Enchantment +{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. +PS-R + +Planeswalker's Mirth +2W +Enchantment +{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. +PS-R + +Planeswalker's Mischief +2U +Enchantment +{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. +PS-R + +Planeswalker's Scorn +2B +Enchantment +{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. +PS-R + +Planewide Disaster +Phenomenon +When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Plant Elemental +1G +Creature -- Plant Elemental +3/4 +When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. +P1-U + +Plasm Capture +GGUU +Instant +Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. +DGM-R, DDO-R + +Plasma Elemental +5U +Creature -- Elemental +4/1 +Plasma Elemental can't be blocked. +5DN-U + +Plateau +Land -- Mountain Plains +({T}: Add {R} or {W} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R + +Plated Crusher +4GGG +Creature -- Beast +7/6 +Trample, hexproof +BFZ-U + +Plated Geopede +1R +Creature -- Insect +1/1 +First strike +Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. +ZEN-C, DDI-C + +Plated Pegasus +2W +Creature -- Pegasus +1/2 +Flash (You may cast this spell any time you could cast an instant.) +Flying +If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. +TSP-U + +Plated Rootwalla +4G +Creature -- Lizard +3/3 +{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. +EX-C + +Plated Seastrider +UU +Creature -- Beast +1/4 +SOM-C, CNS-C + +Plated Slagwurm +4GGG +Creature -- Wurm +8/8 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +MRD-R, DDD-R + +Plated Sliver +W +Creature -- Sliver +1/1 +All Sliver creatures get +0/+1. +LGN-C + +Plated Spider +4G +Creature -- Spider +4/4 +Reach (This creature can block creatures with flying.) +UD-C + +Plated Wurm +4G +Creature -- Wurm +4/5 +P2-C + +Platinum Angel +7 +Artifact Creature -- Angel +4/4 +Flying +You can't lose the game and your opponents can't win the game. +MRD-R, 10E-R, M10-M, M11-M, CN2-M, MPS_KLD-S, V15-M + +Platinum Angel Avatar +Vanguard +-1/-2 +If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game. +MRD-P + +Platinum Emperion +8 +Artifact Creature -- Golem +8/8 +Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) +SOM-M + +Plaxcaster Frogling +1GU +Creature -- Frog Mutant +0/0 +Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) +DIS-U, MM2-U + +Plaxmanta +1U +Creature -- Beast +2/2 +Flash +When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) +When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. +DIS-U, C15-U + +Plea for Guidance +5W +Sorcery +Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. +BNG-R + +Plea for Power +3U +Sorcery +Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. +CNS-R, VMA-R + +Pledge of Loyalty +1W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. +IN-U + +Plots That Span Centuries +Scheme +When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead. +PROMO-S + +Plover Knights +3WW +Creature -- Kithkin Knight +3/3 +Flying, first strike +LRW-C, DDG-C + +Plow Through Reito +1W +Instant -- Arcane +Sweep -- Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. +SOK-C + +Plow Under +3GG +Sorcery +Put two target lands on top of their owners' libraries. +UD-R, 8ED-R + +Plumes of Peace +1WU +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) +DIS-C + +Plumeveil +(w/u)(w/u)(w/u) +Creature -- Elemental +4/4 +Flash +Defender, flying +SHM-U, CMD-U, MMA-U + +Plummet +1G +Instant +Destroy target creature with flying. +ARC-C, M11-C, M12-C, M13-C, M14-C, CNS-C, M15-C, MM2-C, ORI-C, BFZ-C, CN2-C + +Plunder +4R +Sorcery +Destroy target artifact or land. +Suspend 4--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-C + +Plunge into Darkness +1B +Instant +Choose one -- +· Sacrifice any number of creatures. You gain 3 life for each sacrificed creature. +· Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest. +Entwine {B} (Choose both if you pay the entwine cost.) +5DN-R + +Pointy Finger of Doom +4 +Artifact +{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. +UNH-R + +Poison Arrow +4BB +Sorcery +Destroy target nonblack creature. You gain 3 life. +P3K-U + +Poison the Well +2(b/r)(b/r) +Sorcery +Destroy target land. Poison the Well deals 2 damage to that land's controller. +SHM-C + +Poisonbelly Ogre +4B +Creature -- Ogre Warrior +3/3 +Whenever another creature enters the battlefield, its controller loses 1 life. +GPT-C + +Polar Kraken +8UUU +Creature -- Kraken +11/11 +Trample +Polar Kraken enters the battlefield tapped. +Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +IA-R, MED-R + +Polis Crusher +2RG +Creature -- Cyclops +4/4 +Trample, protection from enchantments +{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. +THS-R + +Political Trickery +2U +Sorcery +Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) +MI-R + +Pollen Lullaby +1W +Instant +Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-U, CMD-U + +Pollen Remedy +W +Instant +Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) +Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. +PS-C + +Pollenbright Wings +4GW +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. +RAV-U, PC2-U, PCA-U + +Polluted Bonds +3BB +Enchantment +Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. +SHM-R + +Polluted Dead +4B +Creature -- Zombie +3/3 +When Polluted Dead dies, destroy target land. +AVR-C + +Polluted Delta +Land +{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +ONS-R, KTK-R, EXP-M + +Polluted Mire +Land +Polluted Mire enters the battlefield tapped. +{T}: Add {B} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, C14-C, C15-C, CMA-C, DDD-C, PD3-C + +Polukranos, World Eater +2GG +Legendary Creature -- Hydra +5/5 +{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) +When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. +THS-M, DDL-M + +Polymorph +3U +Sorcery +Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +MI-R, 6E-R, 9ED-R, M10-R + +Polymorphist's Jest +1UU +Instant +Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. +M15-R, C17-R + +Polymorphous Rush +2U +Instant +Strive -- Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. +Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. +JOU-R + +Ponder +U +Sorcery +Look at the top three cards of your library, then put them back in any order. You may shuffle your library. +Draw a card. +LRW-C, M10-C, M12-C + +Pongify +U +Instant +Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. +PLC-U, C14-U + +Pontiff of Blight +4BB +Creature -- Zombie Cleric +2/7 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) +DGM-R, C14-R + +Ponyback Brigade +3RWB +Creature -- Goblin Warrior +2/2 +When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens. +Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Pooling Venom +1B +Enchantment -- Aura +Enchant land +Whenever enchanted land becomes tapped, its controller loses 2 life. +{3}{B}: Destroy enchanted land. +FUT-U + +Pools of Becoming +Plane -- Bolas's Meditation Realm +At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. +HOP-C, PCA-C + +Porcelain Legionnaire +2(w/p) +Artifact Creature -- Soldier +3/1 +({(w/p)} can be paid with either {W} or 2 life.) +First strike +NPH-C + +Pore Over the Pages +3UU +Sorcery +Draw three cards, untap up to two lands, then discard a card. +SOI-U, DDQ-U + +Porphyry Nodes +W +Enchantment +At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. +When there are no creatures on the battlefield, sacrifice Porphyry Nodes. +PLC-R + +Port Inspector +1U +Creature -- Human +1/2 +Whenever Port Inspector becomes blocked, you may look at defending player's hand. +MM-C + +Port Town +Land +As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +SOI-R + +Portal Mage +2U +Creature -- Human Wizard +2/2 +Flash +When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) +C17-R + +Portcullis +4 +Artifact +Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. +ST-R + +Portent +U +Sorcery +Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C, ME2-C + +Portent of Betrayal +3R +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Possessed Aven +2UU +Creature -- Bird Soldier Horror +3/3 +Flying +Threshold -- As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." +TOR-R + +Possessed Barbarian +2RR +Creature -- Human Barbarian Horror +3/3 +First strike +Threshold -- As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." +TOR-R + +Possessed Centaur +2GG +Creature -- Centaur Horror +3/3 +Trample +Threshold -- As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." +TOR-R + +Possessed Nomad +2WW +Creature -- Human Nomad Horror +3/3 +Vigilance +Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." +TOR-R + +Possessed Portal +8 +Artifact +If a player would draw a card, that player skips that draw instead. +At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. +5DN-R + +Possessed Skaab +3UB +Creature -- Zombie +3/2 +When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. +If Possessed Skaab would die, exile it instead. +ORI-U + +Possibility Storm +3RR +Enchantment +Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. +DGM-R + +Postmortem Lunge +X(b/p) +Sorcery +({(b/p)} can be paid with either {B} or 2 life.) +Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. +NPH-U + +Poultice Sliver +2W +Creature -- Sliver +2/2 +All Slivers have "{2}, {T}: Regenerate target Sliver." +PLC-C + +Poultrygeist +2B +Summon Chicken +1/1 +Flying +Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. +UG-C + +Pounce +1G +Instant +Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) +XLN-C + +Pouncing Cheetah +2G +Creature -- Cat +3/2 +Flash +AKH-C + +Pouncing Jaguar +G +Creature -- Cat +2/2 +Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C + +Pouncing Kavu +1R +Creature -- Kavu +1/1 +Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) +First strike +If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. +IN-C + +Pouncing Wurm +3G +Creature -- Wurm +3/3 +Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) +If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. +PLC-U + +Powder Keg +2 +Artifact +At the beginning of your upkeep, you may put a fuse counter on Powder Keg. +{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. +UD-R + +Power Armor +4 +Artifact +Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +IN-U, DDE-U + +Power Artifact +UU +Enchantment -- Aura +Enchant artifact +Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +AQ-U, ME4-R + +Power Conduit +2 +Artifact +{T}, Remove a counter from a permanent you control: Choose one -- +· Put a charge counter on target artifact. +· Put a +1/+1 counter on target creature. +MRD-U + +Power Leak +1U +Enchantment -- Aura +Enchant enchantment +At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +A-C, B-C, U-C, RV-C, 4E-C + +Power Matrix +4 +Artifact +{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. +MM-R + +Power Play +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. +CNS-U + +Power Sink +XU +Instant +Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-U, TE-C, US-C, 6E-U, VMA-U + +Power Struggle +2UUU +Enchantment +During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. +ASTRAL-S + +Power Surge +RR +Enchantment +At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. +A-R, B-R, U-R, RV-R, 4E-R + +Power Taint +1U +Enchantment -- Aura +Enchant enchantment +At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Power Without Equal +Scheme +When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs. +E01-C + +Power of Fire +1R +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +SHM-C, CNS-C + +Powerleech +GG +Enchantment +Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. +AQ-U + +Powerstone Minefield +2RW +Enchantment +Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. +AP-R + +Pox +BBB +Sorcery +Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. +IA-R, 5E-R, MED-R + +Pradesh Gypsies +2G +Creature -- Human Nomad +1/1 +{1}{G}, {T}: Target creature gets -2/-0 until end of turn. +LE-U, 4E-C, 5E-C, 6E-C + +Praetor's Counsel +5GGG +Sorcery +Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. +MBS-M, C14-M, CMA-M + +Praetor's Grasp +1BB +Sorcery +Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. +NPH-R + +Prahv +Plane -- Ravnica +If you cast a spell this turn, you can't attack with creatures. +If you attacked with creatures this turn, you can't cast spells. +Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand. +PC2-C, PCA-C + +Prahv, Spires of Order +Land +{T}: Add {C} to your mana pool. +{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. +DIS-U + +Prairie Stream +Land -- Plains Island +({T}: Add {W} or {U} to your mana pool.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. +BFZ-R, EXP-M + +Prakhata Club Security +3B +Creature -- Aetherborn Warrior +3/4 +KLD-C + +Prakhata Pillar-Bug +3 +Artifact Creature -- Insect +2/3 +{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +KLD-C + +Preacher +1WW +Creature -- Human Cleric +1/1 +You may choose not to untap Preacher during your untap step. +{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls. +DK-R, MED-R + +Precinct Captain +WW +Creature -- Human Soldier +2/2 +First strike +Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. +RTR-R, E01-R, DDO-R + +Precise Strike +R +Instant +Target creature gets +1/+0 and gains first strike until end of turn. +AER-C + +Precognition +4U +Enchantment +At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. +TE-R + +Precursor Golem +5 +Artifact Creature -- Golem +3/3 +When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. +Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. +SOM-R, MM2-R + +Predator Dragon +3RRR +Creature -- Dragon +4/4 +Flying, haste +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +ALA-R + +Predator Ooze +GGG +Creature -- Ooze +1/1 +Indestructible +Whenever Predator Ooze attacks, put a +1/+1 counter on it. +Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. +DKA-R + +Predator's Gambit +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1. +Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +AVR-C + +Predator's Howl +3G +Instant +Create a 2/2 green Wolf creature token. +Morbid -- Create three 2/2 green Wolf creature tokens instead if a creature died this turn. +CNS-U + +Predator's Rapport +2G +Instant +Choose target creature you control. You gain life equal to that creature's power plus its toughness. +GTC-C + +Predator's Strike +1G +Instant +Target creature gets +3/+3 and gains trample until end of turn. +MRD-C + +Predator, Flagship +5 +Legendary Artifact +{2}: Target creature gains flying until end of turn. +{5}, {T}: Destroy target creature with flying. +NE-R, C14-R, CMA-R, VMA-R + +Predatory Advantage +3RG +Enchantment +At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token. +ARB-R + +Predatory Focus +3GG +Sorcery +You may have creatures you control assign their combat damage this turn as though they weren't blocked. +GPT-U + +Predatory Hunger +G +Enchantment -- Aura +Enchant creature +Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. +EX-C + +Predatory Nightstalker +3BB +Creature -- Nightstalker +3/2 +When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. +P2-U, VMA-C + +Predatory Rampage +3GG +Sorcery +Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. +M13-R + +Predatory Sliver +1G +Creature -- Sliver +1/1 +Sliver creatures you control get +1/+1. +M14-C + +Predatory Urge +3G +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." +ZEN-R, PC2-R, PCA-R + +Predict +1U +Instant +Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card. +OD-U + +Preeminent Captain +2W +Creature -- Kithkin Soldier +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. +MOR-R, M15-R + +Preemptive Strike +1U +Instant +Counter target creature spell. +P3K-C + +Preferred Selection +2GG +Enchantment +At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. +MI-R + +Premature Burial +1B +Sorcery +Destroy target nonblack creature that entered the battlefield since your last turn ended. +TSP-U + +Preordain +U +Sorcery +Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +M11-C, C15-C, DDI-C + +Prepare +1W +Instant +Untap target creature. It gets +2/+2 and gains lifelink until end of turn. +[This is half of the split card Prepare // Fight.] +AKH-R + +Prepare // Fight +1W // 3G +Instant // Sorcery +Untap target creature. It gets +2/+2 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature you control fights target creature an opponent controls. +AKH-R + +Prescient Chimera +3UU +Creature -- Chimera +3/4 +Flying +Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Presence of Gond +2G +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." +SHM-C, C13-C, CMA-C + +Presence of the Master +3W +Enchantment +Whenever a player casts an enchantment spell, counter it. +LE-U, US-U + +Presence of the Wise +2WW +Sorcery +You gain 2 life for each card in your hand. +SOK-U + +Press for Answers +1U +Sorcery +Tap target creature. It doesn't untap during its controller's next untap step. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Press into Service +4R +Sorcery +Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +OGW-U + +Press the Advantage +2GG +Instant +Up to two target creatures each get +2/+2 and gain trample until end of turn. +DTK-U, E01-U + +Pressure Point +1W +Instant +Tap target creature. +Draw a card. +FRF-C, KLD-C + +Pretender's Claim +1B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes blocked, tap all lands defending player controls. +MM-U + +Prey Upon +G +Sorcery +Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) +ISD-C, M13-C, EMN-C, CN2-C, AER-C, DDL-C + +Prey's Vengeance +G +Instant +Target creature gets +2/+2 until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-U + +Preyseizer Dragon +4RR +Creature -- Dragon +4/4 +Flying +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. +PC2-R, PCA-R + +Price of Glory +2R +Enchantment +Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. +OD-U + +Price of Knowledge +6B +Enchantment +Players have no maximum hand size. +At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. +C13-R + +Price of Progress +1R +Instant +Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. +EX-U, EMA-U, PD2-U + +Prickleboar +4R +Creature -- Boar +3/3 +As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) +ORI-C + +Prickly Boggart +B +Creature -- Goblin Rogue +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +MOR-C + +Pride Guardian +W +Creature -- Cat Monk +0/3 +Defender +Whenever Pride Guardian blocks, you gain 3 life. +M12-C, CNS-C + +Pride Sovereign +2G +Creature -- Cat +2/2 +Pride Sovereign gets +1/+1 for each other Cat you control. +{W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.) +HOU-R + +Pride of Lions +3GG +Creature -- Cat +4/4 +You may have Pride of Lions assign its combat damage as though it weren't blocked. +S99-U, 7E-U, DDH-U + +Pride of the Clouds +WU +Creature -- Elemental Cat +1/1 +Flying +Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. +Forecast -- {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.) +DIS-R + +Priest of Gix +2B +Creature -- Human Cleric Minion +2/1 +When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. +US-U, DDE-U + +Priest of Iroas +R +Creature -- Human Cleric +1/1 +{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. +THS-C + +Priest of Titania +1G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool for each Elf on the battlefield. +US-C, C14-C, CMA-C + +Priest of Urabrask +2R +Creature -- Human Cleric +2/1 +When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. +NPH-U + +Priest of Yawgmoth +1B +Creature -- Human Cleric +1/2 +{T}, Sacrifice an artifact: Add an amount of {B} to your mana pool equal to the sacrificed artifact's converted mana cost. +AQ-C + +Priest of the Blood Rite +3BB +Creature -- Human Cleric +2/2 +When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. +At the beginning of your upkeep, you lose 2 life. +ORI-R, DDR-R + +Priest of the Wakening Sun +W +Creature -- Human Cleric +1/1 +At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. +{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. +XLN-R + +Priests of Norn +2W +Creature -- Cleric +1/4 +Vigilance +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Primal Amulet +4 +Artifact +Instant and sorcery spells you cast cost {1} less to cast. +Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. +[Front face. Transforms into Primal Wellspring.] +XLN-R + +Primal Bellow +G +Instant +Target creature gets +1/+1 until end of turn for each Forest you control. +ZEN-U + +Primal Beyond +Land +As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. +MOR-R + +Primal Boost +2G +Instant +Target creature gets +4/+4 until end of turn. +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. +ONS-U + +Primal Clay +4 +Artifact Creature -- Shapeshifter +*/* +As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) +AQ-U, RV-R, 4E-R, 5E-R, 6E-R, M13-U, ME4-C + +Primal Cocoon +G +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. +When enchanted creature attacks or blocks, sacrifice Primal Cocoon. +M11-C + +Primal Command +3GG +Sorcery +Choose two -- +· Target player gains 7 life. +· Put target noncreature permanent on top of its owner's library. +· Target player shuffles his or her graveyard into his or her library. +· Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. +LRW-R, ARC-R, MM3-R, DDP-R + +Primal Druid +1G +Creature -- Human Druid +0/3 +When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +EMN-C + +Primal Forcemage +2G +Creature -- Elf Shaman +2/2 +Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. +TSP-U + +Primal Frenzy +G +Enchantment -- Aura +Enchant creature +Enchanted creature has trample. +OD-C + +Primal Growth +2G +Sorcery +Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) +Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library. +PS-C, C15-C, CMA-C + +Primal Huntbeast +3G +Creature -- Beast +3/3 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +M13-C + +Primal Order +2GG +Enchantment +At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. +HL-R, 5E-R, MED-R + +Primal Plasma +3U +Creature -- Elemental Shapeshifter +*/* +As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. +PLC-C, PC2-C, PCA-C, DDI-C + +Primal Rage +1G +Enchantment +Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +ST-U, 10E-U + +Primal Surge +8GG +Sorcery +Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. +AVR-M + +Primal Vigor +4G +Enchantment +If one or more tokens would be created, twice that many of those tokens are created instead. +If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. +C13-R + +Primal Visitation +3RG +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has haste. +GTC-C + +Primal Wellspring +Land +(Transforms from Primal Amulet.) +{T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. +[Back face. Transforms into Primal Amulet.] +XLN-R + +Primal Whisperer +4G +Creature -- Elf Soldier +2/2 +Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. +Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-R + +Primalcrux +GGGGGG +Creature -- Elemental +*/* +Trample +Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. +EVE-R + +Prime Speaker Zegana +2GGUU +Legendary Creature -- Merfolk Wizard +1/1 +Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. +When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. +GTC-M, C15-M + +Primeval Bounty +5G +Enchantment +Whenever you cast a creature spell, create a 3/3 green Beast creature token. +Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. +Whenever a land enters the battlefield under your control, you gain 3 life. +M14-M + +Primeval Force +2GGG +Creature -- Elemental +8/8 +When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. +P1-R, 8ED-R + +Primeval Light +3G +Sorcery +Destroy all enchantments target player controls. +GPT-U + +Primeval Protector +10G +Creature -- Avatar +10/10 +Primeval Protector costs {1} less to cast for each creature your opponents control. +When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. +C16-R + +Primeval Shambler +4B +Creature -- Horror Mercenary +3/3 +{B}: Primeval Shambler gets +1/+1 until end of turn. +MM-U, 8ED-U + +Primeval Titan +4GG +Creature -- Giant +6/6 +Trample +Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. +M11-M, M12-M, MM2-M + +Primitive Etchings +2GG +Enchantment +Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. +SCG-R + +Primitive Justice +1R +Sorcery +As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. +Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. +AI-U, ME4-U + +Primoc Escapee +6U +Creature -- Bird Beast +4/4 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +LGN-U + +Primordial Hydra +XGG +Creature -- Hydra +0/0 +Primordial Hydra enters the battlefield with X +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. +Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. +M12-M, M13-M + +Primordial Ooze +R +Creature -- Ooze +1/1 +Primordial Ooze attacks each combat if able. +At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. +LE-U, CH-U, 5E-U + +Primordial Sage +4GG +Creature -- Spirit +4/5 +Whenever you cast a creature spell, you may draw a card. +RAV-R, C14-R, CMA-R + +Prince of Thralls +4UBBR +Creature -- Demon +7/7 +Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. +ALA-M + +Princess Lucrezia +3UUB +Legendary Creature -- Human Wizard +5/4 +{T}: Add {U} to your mana pool. +LE-U, ME3-U + +Prism Array +4U +Enchantment +Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. +Remove a crystal counter from Prism Array: Tap target creature. +{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BFZ-R + +Prism Ring +1 +Artifact +As Prism Ring enters the battlefield, choose a color. +Whenever you cast a spell of the chosen color, you gain 1 life. +ORI-U + +Prismatic Boon +XWU +Instant +Choose a color. X target creatures gain protection from the chosen color until end of turn. +MI-U + +Prismatic Circle +2W +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +As Prismatic Circle enters the battlefield, choose a color. +{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +MI-C + +Prismatic Dragon +2WW +Summon Dragon +2/3 +Flying +During your upkeep, Prismatic Dragon becomes a random color permanently. +{2}: Prismatic Dragon becomes a random color permanently. +ASTRAL-S + +Prismatic Geoscope +5 +Artifact +Prismatic Geoscope enters the battlefield tapped. +Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. +C16-R + +Prismatic Lace +U +Instant +Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) +MI-R + +Prismatic Lens +2 +Artifact +{T}: Add {C} to your mana pool. +{1}, {T}: Add one mana of any color to your mana pool. +TSP-C, EMA-U + +Prismatic Omen +1G +Enchantment +Lands you control are every basic land type in addition to their other types. +SHM-R + +Prismatic Strands +2W +Instant +Prevent all damage that sources of the color of your choice would deal this turn. +Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C + +Prismatic Ward +1W +Enchantment -- Aura +Enchant creature +As Prismatic Ward enters the battlefield, choose a color. +Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. +IA-C, 5E-C + +Prismatic Wardrobe +W +Sorcery +Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. +UG-C + +Prismwake Merrow +2U +Creature -- Merfolk Wizard +2/1 +Flash +When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. +SHM-C + +Prison Barricade +1W +Creature -- Wall +1/3 +Defender (This creature can't attack.) +Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) +If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." +IN-C + +Prison Term +1WW +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. +Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. +SHM-U, HOP-U, CMD-U + +Pristine Angel +4WW +Creature -- Angel +4/4 +Flying +As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. +Whenever you cast a spell, you may untap Pristine Angel. +DST-R, CNS-M + +Pristine Skywise +4WU +Creature -- Dragon +6/4 +Flying +Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. +DTK-R + +Pristine Talisman +3 +Artifact +{T}: Add {C} to your mana pool. You gain 1 life. +NPH-C, C13-C, C14-C + +Private Research +U +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, you may put a page counter on Private Research. +When enchanted creature dies, draw a card for each page counter on Private Research. +UD-U + +Privileged Position +2(g/w)(g/w)(g/w) +Enchantment +({(g/w)} can be paid with either {G} or {W}.) +Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) +RAV-R + +Prized Amalgam +1UB +Creature -- Zombie +3/3 +Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. +SOI-R + +Prized Elephant +3W +Creature -- Elephant +3/3 +Prized Elephant gets +1/+1 as long as you control a Forest. +{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M13-U + +Prized Unicorn +3G +Creature -- Unicorn +2/2 +All creatures able to block Prized Unicorn do so. +M10-U, M11-U, ORI-U + +Prizefighter Construct +5 +Artifact Creature -- Construct +6/2 +AER-C + +Probe +2U +Sorcery +Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) +Draw three cards, then discard two cards. +If Probe was kicked, target player discards two cards. +IN-C + +Processor Assault +1R +Sorcery +Devoid (This card has no color.) +As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. +Processor Assault deals 5 damage to target creature. +BFZ-U + +Proclamation of Rebirth +2W +Sorcery +Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. +Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) +DIS-R + +Prodigal Pyromancer +2R +Creature -- Human Wizard +1/1 +{T}: Prodigal Pyromancer deals 1 damage to target creature or player. +PLC-C, 10E-C, M10-U, M11-U + +Prodigal Sorcerer +2U +Creature -- Human Wizard +1/1 +{T}: Prodigal Sorcerer deals 1 damage to target creature or player. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, TSP-S, EMA-U, ME4-U + +Prodigal Sorcerer Avatar +Vanguard +0/+5 +At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. +MOL-P + +Profane Command +XBB +Sorcery +Choose two -- +· Target player loses X life. +· Return target creature card with converted mana cost X or less from your graveyard to the battlefield. +· Target creature gets -X/-X until end of turn. +· Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +LRW-R, HOP-R, C14-R, MM2-R, DDH-R + +Profane Memento +1 +Artifact +Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. +M15-U + +Profane Prayers +2BB +Sorcery +Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. +ONS-C + +Profaner of the Dead +3U +Creature -- Naga Wizard +3/3 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. +DTK-R + +Profit +1W +Instant +Creatures you control get +1/+1 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Profit // Loss.] +DGM-U + +Profit // Loss +1W // 2B +Instant // Instant +Creatures you control get +1/+1 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) // Creatures your opponents control get -1/-1 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Profound Journey +5WW +Sorcery +Return target permanent card from your graveyard to the battlefield. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-R + +Progenitor Mimic +4GU +Creature -- Shapeshifter +0/0 +You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." +DGM-M, C16-M + +Progenitus +WWUUBBRRGG +Legendary Creature -- Hydra Avatar +10/10 +Protection from everything +If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. +CON-M, MMA-M, V11-M + +Prognostic Sphinx +3UU +Creature -- Sphinx +3/5 +Flying +Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. +Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +THS-R, E01-R + +Prohibit +1U +Instant +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. +IN-C, DDM-C + +Promise of Bunrei +2W +Enchantment +When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens. +SOK-R + +Promise of Power +2BBB +Sorcery +Choose one -- +· You draw five cards and you lose 5 life. +· Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. +Entwine {4} (Choose both if you pay the entwine cost.) +MRD-R, C14-R, DDC-R + +Promised Kannushi +G +Creature -- Human Druid +1/1 +Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +SOK-C + +Propaganda +2U +Enchantment +Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +TE-U, CMD-U, C13-U, C16-U + +Propeller Pioneer +3W +Creature -- Human Artificer +2/1 +Flying +Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +KLD-C + +Proper Burial +3W +Enchantment +Whenever a creature you control dies, you gain life equal to that creature's toughness. +DIS-R + +Prophecy +W +Sorcery +Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. +Draw a card at the beginning of the next turn's upkeep. +HL-C + +Prophet of Distortion +U +Creature -- Eldrazi Drone +1/2 +Devoid (This card has no color.) +{3}{C}: Draw a card. ({C} represents colorless mana.) +OGW-U + +Prophet of Kruphix +3GU +Creature -- Human Wizard +2/3 +Untap all creatures and lands you control during each other player's untap step. +You may cast creature spells as though they had flash. +THS-R + +Prophetic Bolt +3UR +Instant +Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. +AP-R, CMD-R, C15-R, VMA-U, DDJ-R + +Prophetic Flamespeaker +1RR +Creature -- Human Shaman +1/3 +Double strike, trample +Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. +JOU-M + +Prophetic Prism +2 +Artifact +When Prophetic Prism enters the battlefield, draw a card. +{1}, {T}: Add one mana of any color to your mana pool. +ROE-C, CMD-C, GTC-C, KLD-C + +Prophetic Ravings +R +Enchantment -- Aura +Enchant creature +Enchanted creature has haste and "{T}, Discard a card: Draw a card." +EMN-C + +Prosperity +XU +Sorcery +Each player draws X cards. +VI-U, P1-R, 6E-U, C13-U + +Prosperous Pirates +4U +Creature -- Human Pirate +3/4 +When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Prossh, Skyraider of Kher +3BRG +Legendary Creature -- Dragon +5/5 +Flying +When you cast Prossh, Skyraider of Kher, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh. +Sacrifice another creature: Prossh gets +1/+0 until end of turn. +C13-M + +Protean Hulk +5GG +Creature -- Beast +6/6 +When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. +DIS-R + +Protean Hydra +XG +Creature -- Hydra +0/0 +Protean Hydra enters the battlefield with X +1/+1 counters on it. +If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. +Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. +M10-M, M11-R + +Protect +2W +Instant +Target creature gets +2/+4 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Protect // Serve.] +DGM-U + +Protect // Serve +2W // 1U +Instant // Instant +Target creature gets +2/+4 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets -6/-0 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Protection of the Hekma +4W +Enchantment +If a source an opponent controls would deal damage to you, prevent 1 of that damage. +AKH-U + +Protective Bubble +3U +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) +LRW-C + +Protective Sphere +2W +Enchantment +{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) +IN-C + +Protector of the Crown +5W +Creature -- Giant Soldier +2/5 +When Protector of the Crown enters the battlefield, you become the monarch. +All damage that would be dealt to you is dealt to Protector of the Crown instead. +CN2-R + +Proteus Machine +3 +Artifact Creature -- Shapeshifter +2/2 +Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) +SCG-U + +Proteus Staff +3 +Artifact +{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. +MRD-R + +Protomatter Powder +2U +Artifact +{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. +ALA-U + +Prototype Portal +4 +Artifact +Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. +{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card. +SOM-R + +Proven Combatant +U +Creature -- Human Warrior +1/1 +Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) +HOU-C + +Providence +5WW +Sorcery +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. +Your life total becomes 26. +EMN-R + +Provoke +1G +Instant +Untap target creature you don't control. That creature blocks this turn if able. +Draw a card. +ST-C, CNS-C, VMA-C + +Prowess of the Fair +1B +Tribal Enchantment -- Elf +Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token. +LRW-U + +Prowler's Helm +2 +Artifact -- Equipment +Equipped creature can't be blocked except by Walls. +Equip {2} +THS-U + +Prowling Nightstalker +3B +Creature -- Nightstalker +2/2 +Prowling Nightstalker can't be blocked except by black creatures. +P2-C, ME4-C + +Prowling Pangolin +3BB +Creature -- Beast +6/5 +When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. +ONS-U, EMA-C + +Prowling Serpopard +1GG +Creature -- Cat Snake +4/3 +Prowling Serpopard can't be countered. +Creature spells you control can't be countered. +AKH-R + +Prying Blade +1 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +XLN-C + +Prying Questions +2B +Sorcery +Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. +EMN-U + +Psionic Blast +2U +Instant +Psionic Blast deals 4 damage to target creature or player and 2 damage to you. +A-U, B-U, U-U, TSP-S + +Psionic Entity +4U +Creature -- Illusion +2/2 +{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. +LE-R, 4E-R + +Psionic Gift +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +OD-C + +Psionic Sliver +4U +Creature -- Sliver +2/2 +All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." +TSP-R + +Psychatog +1UB +Creature -- Atog +1/2 +Discard a card: Psychatog gets +1/+1 until end of turn. +Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. +OD-U, VMA-U + +Psychic Allergy +3UU +Enchantment +As Psychic Allergy enters the battlefield, choose a color. +At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. +At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. +DK-R + +Psychic Barrier +UU +Instant +Counter target creature spell. Its controller loses 1 life. +NPH-C + +Psychic Battle +3UU +Enchantment +Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. +IN-R + +Psychic Drain +XUB +Sorcery +Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. +RAV-U + +Psychic Intrusion +3UB +Sorcery +Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. +THS-R + +Psychic Membrane +2U +Creature -- Wall +0/3 +Defender (This creature can't attack.) +Whenever Psychic Membrane blocks, you may draw a card. +MRD-U + +Psychic Miasma +1B +Sorcery +Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. +SOM-C + +Psychic Network +U +Enchantment +Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) +UG-R + +Psychic Overload +3U +Enchantment -- Aura +Enchant permanent +When Psychic Overload enters the battlefield, tap enchanted permanent. +Enchanted permanent doesn't untap during its controller's untap step. +Enchanted permanent has "Discard two artifact cards: Untap this permanent." +DST-U + +Psychic Possession +2UU +Enchantment -- Aura +Enchant opponent +Skip your draw step. +Whenever enchanted opponent draws a card, you may draw a card. +DIS-R + +Psychic Puppetry +1U +Instant -- Arcane +You may tap or untap target permanent. +Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Psychic Purge +U +Sorcery +Psychic Purge deals 1 damage to target creature or player. +When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. +LE-C, MED-U + +Psychic Rebuttal +1U +Instant +Counter target instant or sorcery spell that targets you. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. +ORI-U + +Psychic Spear +B +Sorcery +Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. +BOK-C + +Psychic Spiral +4U +Instant +Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. +RTR-U + +Psychic Strike +1UB +Instant +Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. +GTC-C + +Psychic Surgery +1U +Enchantment +Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. +NPH-R + +Psychic Theft +1U +Sorcery +Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. +PR-R + +Psychic Trance +2UU +Instant +Until end of turn, Wizards you control gain "{T}: Counter target spell." +ONS-R + +Psychic Transfer +4U +Sorcery +If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. +MI-R, 6E-R, S99-R + +Psychic Venom +1U +Enchantment -- Aura +Enchant land +Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, MED-C + +Psychic Vortex +2UU +Enchantment +Cumulative upkeep--Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your end step, sacrifice a land and discard your hand. +WL-R + +Psychogenic Probe +2 +Artifact +Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. +MRD-R + +Psychosis Crawler +5 +Artifact Creature -- Horror +*/* +Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. +Whenever you draw a card, each opponent loses 1 life. +MBS-R, C15-R, CN2-R, C16-R + +Psychotic Episode +1BB +Sorcery +Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TSP-C + +Psychotic Fury +1R +Instant +Target multicolored creature gains double strike until end of turn. +Draw a card. +DIS-C + +Psychotic Haze +2BB +Instant +Psychotic Haze deals 1 damage to each creature and each player. +Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-C + +Psychotrope Thallid +2G +Creature -- Fungus +1/1 +At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. +Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. +{1}, Sacrifice a Saproling: Draw a card. +PLC-U + +Pterodon Knight +3W +Creature -- Human Knight +3/3 +Pterodon Knight has flying as long as you control a Dinosaur. +XLN-C + +Pteron Ghost +1W +Creature -- Spirit +1/1 +Flying +Sacrifice Pteron Ghost: Regenerate target artifact. +DST-C + +Public Execution +5B +Instant +Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. +M13-U, CN2-U + +Puca's Mischief +3U +Enchantment +At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. +SHM-R + +Puffer Extract +5 +Artifact +{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. +MM-U + +Pull Under +5B +Instant -- Arcane +Target creature gets -5/-5 until end of turn. +CHK-C + +Pull from Eternity +W +Instant +Put target face-up exiled card into its owner's graveyard. +TSP-U + +Pull from Tomorrow +XUU +Instant +Draw X cards, then discard a card. +AKH-R + +Pull from the Deep +2UU +Sorcery +Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. +JOU-U + +Pulling Teeth +1B +Sorcery +Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-C + +Pulmonic Sliver +3WW +Creature -- Sliver +3/3 +All Sliver creatures have flying. +All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." +TSP-R + +Pulsating Illusion +4U +Creature -- Illusion +0/1 +Flying +Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. +OD-U + +Pulse Tracker +B +Creature -- Vampire Rogue +1/1 +Whenever Pulse Tracker attacks, each opponent loses 1 life. +WWK-C, DDM-C + +Pulse of Llanowar +3G +Enchantment +If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. +IN-U + +Pulse of Murasa +2G +Instant +Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. +OGW-C + +Pulse of the Dross +1BB +Sorcery +Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. +DST-R + +Pulse of the Fields +1WW +Instant +You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. +DST-R + +Pulse of the Forge +1RR +Instant +Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. +DST-R + +Pulse of the Grid +1UU +Instant +Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. +DST-R + +Pulse of the Tangle +1GG +Sorcery +Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. +DST-R + +Pulsemage Advocate +2W +Creature -- Human Cleric +1/3 +{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. +JUD-R + +Pulverize +4RR +Sorcery +You may sacrifice two Mountains rather than pay Pulverize's mana cost. +Destroy all artifacts. +MM-R + +Punctuate +3R +Instant +Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : -- - ( ) +" ' & .) +UNH-C + +Puncture Blast +2R +Instant +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Puncture Blast deals 3 damage to target creature or player. +EVE-C + +Puncture Bolt +1R +Instant +Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. +SHM-C + +Puncturing Blow +2RR +Sorcery +Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. +HOU-C + +Puncturing Light +1W +Instant +Destroy target attacking or blocking creature with power 3 or less. +ROE-C, SOI-C + +Punish Ignorance +WUUB +Instant +Counter target spell. Its controller loses 3 life and you gain 3 life. +ALA-R + +Punish the Enemy +4R +Instant +Punish the Enemy deals 3 damage to target player and 3 damage to target creature. +DGM-C + +Punishing Fire +1R +Instant +Punishing Fire deals 2 damage to target creature or player. +Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. +ZEN-U, CMD-U, DDG-U + +Punishment +XBG +Sorcery +Destroy each artifact, creature, and enchantment with converted mana cost X. +[This is half of the split card Crime // Punishment.] +DIS-R + +Puppet Conjurer +1B +Artifact Creature -- Human Wizard +1/2 +{U}, {T}: Create a 0/1 blue Homunculus artifact creature token. +At the beginning of your upkeep, sacrifice a Homunculus. +ALA-U + +Puppet Master +UUU +Enchantment -- Aura +Enchant creature +When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. +LE-U, CH-U + +Puppet Strings +3 +Artifact +{2}, {T}: You may tap or untap target creature. +TE-U, DDE-U + +Puppet's Verdict +1RR +Instant +Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. +MM-R + +Puppeteer +2U +Creature -- Human Wizard +1/2 +{U}, {T}: You may tap or untap target creature. +OD-U, 8ED-U, 9ED-U, 10E-U + +Puppeteer Clique +3BB +Creature -- Faerie Wizard +3/2 +Flying +When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R, MM2-R, C17-R + +Pure +1RG +Sorcery +Destroy target multicolored permanent. +[This is half of the split card Pure // Simple.] +DIS-U + +Pure // Simple +1RG // 1GW +Sorcery // Sorcery +Destroy target multicolored permanent. // Destroy all Auras and Equipment. +DIS-U + +Pure Intentions +W +Instant -- Arcane +Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. +When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. +SOK-R + +Pure Reflection +2W +Enchantment +Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell. +IN-R + +Purelace +W +Instant +Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) +A-R, B-R, U-R, RV-R, 4E-R + +Puresight Merrow +(w/u)(w/u) +Creature -- Merfolk Wizard +2/2 +{(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) +SHM-U + +Puresteel Paladin +WW +Creature -- Human Knight +2/2 +Whenever an Equipment enters the battlefield under your control, you may draw a card. +Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts. +NPH-R + +Purgatory +2WB +Enchantment +Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. +At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. +MI-R + +Purge +1W +Instant +Destroy target artifact creature or black creature. It can't be regenerated. +DST-U + +Purge the Profane +2WB +Sorcery +Target opponent discards two cards and you gain 2 life. +GTC-C + +Purging Scythe +5 +Artifact +At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. +US-R + +Purify +3WW +Sorcery +Destroy all artifacts and enchantments. +UL-R, 7E-R + +Purify the Grave +W +Instant +Exile target card from a graveyard. +Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U + +Purity +3WWW +Creature -- Elemental Incarnation +6/6 +Flying +If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. +When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. +LRW-R + +Purphoros's Emissary +3R +Enchantment Creature -- Ox +3/3 +Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Menace (This creature can't be blocked except by two or more creatures.) +Enchanted creature gets +3/+3 and has menace. +THS-U + +Purphoros, God of the Forge +3R +Legendary Enchantment Creature -- God +6/5 +Indestructible +As long as your devotion to red is less than five, Purphoros isn't a creature. +Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. +{2}{R}: Creatures you control get +1/+0 until end of turn. +THS-M + +Purraj of Urborg +3BB +Legendary Creature -- Cat Warrior +2/3 +Purraj of Urborg has first strike as long as it's attacking. +Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. +MI-R + +Pursue Glory +3R +Instant +Attacking creatures get +2/+0 until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Pursuit of Flight +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." +RTR-C + +Pursuit of Knowledge +3W +Enchantment +If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. +Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. +ST-R + +Pus Kami +5BB +Creature -- Spirit +3/3 +{B}, Sacrifice Pus Kami: Destroy target nonblack creature. +Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +BOK-U + +Put Away +2UU +Instant +Counter target spell. You may shuffle up to one target card from your graveyard into your library. +SHM-C + +Putrefaction +4B +Enchantment +Whenever a player casts a green or white spell, that player discards a card. +MM-U + +Putrefax +3GG +Creature -- Horror +5/3 +Trample, haste +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +At the beginning of the end step, sacrifice Putrefax. +SOM-R + +Putrefy +1BG +Instant +Destroy target artifact or creature. It can't be regenerated. +RAV-U, DGM-U, C15-U, C16-U, MM3-U, CMA-U, DDJ-U + +Putrid Cyclops +2B +Creature -- Zombie Cyclops +3/3 +When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +FUT-C + +Putrid Imp +B +Creature -- Zombie Imp +1/1 +Discard a card: Putrid Imp gains flying until end of turn. +Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. +TOR-C, VMA-C, PD3-C + +Putrid Leech +BG +Creature -- Zombie Leech +2/2 +Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. +ARB-C, DDJ-C, DDM-C + +Putrid Raptor +4BB +Creature -- Zombie Dinosaur Beast +4/4 +Morph--Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-U + +Putrid Warrior +WB +Creature -- Zombie Soldier Warrior +2/2 +Whenever Putrid Warrior deals damage, choose one -- +· Each player loses 1 life. +· Each player gains 1 life. +AP-C + +Pygmy Allosaurus +2G +Creature -- Dinosaur +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +IA-R + +Pygmy Giant +1RR +Creature -- Giant +0/2 +{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. +UNH-U + +Pygmy Hippo +GU +Creature -- Hippo +2/2 +Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} to your mana pool equal to the amount of mana emptied from that player's mana pool this way. +VI-R + +Pygmy Kavu +3G +Creature -- Kavu +1/2 +When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. +PS-C + +Pygmy Pyrosaur +1R +Creature -- Lizard +1/1 +Pygmy Pyrosaur can't block. +{R}: Pygmy Pyrosaur gets +1/+0 until end of turn. +UL-C, 7E-C, DDI-C + +Pygmy Razorback +1G +Creature -- Boar +2/1 +Trample +PR-C + +Pygmy Troll +1G +Creature -- Troll +1/1 +Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. +{G}: Regenerate Pygmy Troll. +EX-C + +Pyknite +2G +Creature -- Ouphe +1/1 +When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. +IA-C + +Pyramid of the Pantheon +1 +Artifact +{2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon. +{T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. +AKH-R + +Pyramids +6 +Artifact +{2}: Choose one -- +· Destroy target Aura attached to a land. +· The next time target land would be destroyed this turn, remove all damage marked on it instead. +AN-R + +Pyre Charger +RR +Creature -- Elemental Warrior +1/1 +Haste +{R}: Pyre Charger gets +1/+0 until end of turn. +SHM-U, DD2-U + +Pyre Hound +3R +Creature -- Elemental Hound +2/3 +Trample +Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. +SOI-C + +Pyre Zombie +1BR +Creature -- Zombie +2/1 +At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. +{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. +IN-R + +Pyreheart Wolf +2R +Creature -- Wolf +1/1 +Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-U + +Pyretic Hunter +4R +Creature -- Elemental Cat +0/0 +Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. +Menace (This creature can't be blocked except by two or more creatures.) +Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. +CN2-U + +Pyretic Ritual +1R +Instant +Add {R}{R}{R} to your mana pool. +M11-C + +Pyrewild Shaman +2R +Creature -- Goblin Shaman +3/1 +Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. +Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. +DGM-R, MM3-U + +Pyric Salamander +1R +Creature -- Salamander +1/1 +{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. +MI-C + +Pyrite Spellbomb +1 +Artifact +{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. +{1}, Sacrifice Pyrite Spellbomb: Draw a card. +MRD-C, MMA-C + +Pyroblast +R +Instant +Choose one -- +· Counter target spell if it's blue. +· Destroy target permanent if it's blue. +IA-C, 5E-U, EMA-U, MED-C + +Pyroclasm +1R +Sorcery +Pyroclasm deals 2 damage to each creature. +IA-U, P1-R, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M11-U, MM3-U, DDK-U, DDL-U + +Pyroclast Consul +3RR +Creature -- Elemental Shaman +3/3 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. +MOR-U + +Pyroconvergence +4R +Enchantment +Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. +RTR-U + +Pyrohemia +2RR +Enchantment +At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. +{R}: Pyrohemia deals 1 damage to each creature and each player. +PLC-U, CMD-U, CMA-U + +Pyrokinesis +4RR +Instant +You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. +Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. +AI-U, EMA-R, DDL-U, ME2-R + +Pyromancer Ascension +1R +Enchantment +Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. +Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. +ZEN-R, MM3-R + +Pyromancer's Assault +3R +Enchantment +Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. +OGW-U + +Pyromancer's Gauntlet +5 +Artifact +If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. +M14-R + +Pyromancer's Goggles +5 +Legendary Artifact +{T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. +ORI-M + +Pyromancer's Swath +2R +Enchantment +If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. +At the beginning of each end step, discard your hand. +FUT-R, MMA-R + +Pyromancy +2RR +Enchantment +{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. +UL-R + +Pyromania +2R +Enchantment +{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. +{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. +TOR-U + +Pyromatics +1R +Instant +Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Pyromatics deals 1 damage to target creature or player. +GPT-C, DDJ-C + +Pyrostatic Pillar +1R +Enchantment +Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. +SCG-U + +Pyrotechnics +4R +Sorcery +Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. +LE-C, 4E-U, 5E-U, 6E-C, 7E-U, 8ED-U, HOP-U, FRF-U + +Pyrrhic Revival +3(w/b)(w/b)(w/b) +Sorcery +Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. +EVE-R + +Python +1BB +Creature -- Snake +3/2 +VI-C, P1-C, 6E-C, S00-C + +Pyxis of Pandemonium +1 +Artifact +{T}: Each player exiles the top card of his or her library face down. +{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. +THS-R + +Qal Sisma Behemoth +2R +Creature -- Ogre Warrior +5/5 +Qal Sisma Behemoth can't attack or block unless you pay {2}. +DTK-U + +Qarsi Deceiver +1U +Creature -- Naga Wizard +0/4 +{T}: Add {C} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) +DTK-U + +Qarsi High Priest +B +Creature -- Human Cleric +0/2 +{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-U + +Qarsi Sadist +1B +Creature -- Human Cleric +1/3 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. +DTK-C + +Qasali Ambusher +1GW +Creature -- Cat Warrior +2/3 +Reach +If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. +ALA-U + +Qasali Pridemage +GW +Creature -- Cat Wizard +2/2 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. +ARB-C, C17-C, DDH-C + +Qasali Slingers +4G +Creature -- Cat Warrior +3/5 +Reach +Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. +C17-R + +Quag Sickness +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1 for each Swamp you control. +M11-C, M14-C + +Quag Vampires +B +Creature -- Vampire Rogue +1/1 +Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. +WWK-C, CNS-C + +Quagmire +2B +Enchantment +Creatures with swampwalk can be blocked as though they didn't have swampwalk. +LE-U + +Quagmire Druid +2B +Creature -- Zombie Druid +2/2 +{G}, {T}, Sacrifice a creature: Destroy target enchantment. +AP-C, C13-C + +Quagmire Lamprey +2B +Creature -- Fish +1/1 +Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. +MM-U + +Quagnoth +5G +Creature -- Beast +4/5 +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Shroud (This creature can't be the target of spells or abilities.) +When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. +FUT-R + +Quarantine Field +XXWW +Enchantment +Quarantine Field enters the battlefield with X isolation counters on it. +When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. +BFZ-M + +Quarry Beetle +4G +Creature -- Insect +4/5 +When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. +HOU-U + +Quarry Colossus +5WW +Creature -- Giant +5/6 +When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. +JOU-U + +Quarry Hauler +3G +Creature -- Camel +4/3 +When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. +AKH-C + +Quarum Trench Gnomes +3R +Creature -- Gnome +1/1 +{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) +LE-R + +Quash +2UU +Instant +Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. +UD-U, BOK-U + +Queen Marchesa +1RWB +Legendary Creature -- Human Assassin +3/3 +Deathtouch, haste +When Queen Marchesa enters the battlefield, you become the monarch. +At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. +CN2-M + +Queen's Agent +5B +Creature -- Vampire Scout +3/3 +Lifelink +When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Queen's Bay Soldier +1B +Creature -- Vampire Soldier +2/2 +XLN-C + +Queen's Commission +2W +Sorcery +Create two 1/1 white Vampire creature tokens with lifelink. +XLN-C + +Quenchable Fire +3R +Sorcery +Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. +CON-C + +Quest for Ancient Secrets +U +Enchantment +Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. +Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. +ZEN-U + +Quest for Pure Flame +R +Enchantment +Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. +Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. +ZEN-U + +Quest for Renewal +1G +Enchantment +Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. +As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. +WWK-U + +Quest for Ula's Temple +U +Enchantment +At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. +At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. +WWK-R + +Quest for the Gemblades +1G +Enchantment +Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. +Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. +ZEN-U + +Quest for the Goblin Lord +R +Enchantment +Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. +As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. +WWK-U + +Quest for the Gravelord +B +Enchantment +Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. +Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token. +ZEN-U, DDR-U + +Quest for the Holy Relic +W +Enchantment +Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. +Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. +ZEN-U + +Quest for the Nihil Stone +B +Enchantment +Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. +At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. +WWK-R + +Questing Phelddagrif +1GWU +Creature -- Phelddagrif +4/4 +{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. +{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. +{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. +PS-R + +Question Elemental? +2UU +Creature -- Elemental +3/4 +Flying +Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? +UNH-U + +Quick Sliver +1G +Creature -- Sliver +1/1 +Flash +Any player may cast Sliver spells as though they had flash. +LGN-C, H09-C + +Quickchange +1U +Instant +Target creature becomes the color or colors of your choice until end of turn. +Draw a card. +RAV-C + +Quicken +U +Instant +The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) +Draw a card. +GPT-R, M14-R, DDS-R + +Quickening Licid +1W +Creature -- Licid +1/1 +{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. +Enchanted creature has first strike. +TE-U + +Quickling +1U +Creature -- Faerie Rogue +2/2 +Flash (You may cast this spell any time you could cast an instant.) +Flying +When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +M15-U + +Quicksand +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. +VI-U, 9ED-U, 10E-U, WWK-C, CNS-U + +Quicksilver Amulet +4 +Artifact +{4}, {T}: You may put a creature card from your hand onto the battlefield. +UL-R, M12-R + +Quicksilver Behemoth +6U +Creature -- Beast +4/5 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +DST-C + +Quicksilver Dagger +1UR +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." +AP-C, DDJ-C + +Quicksilver Dragon +4UU +Creature -- Dragon +5/5 +Flying +{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. +Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R, DD2-R + +Quicksilver Elemental +3UU +Creature -- Elemental +3/4 +{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) +You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. +MRD-R + +Quicksilver Fountain +3 +Artifact +At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. +At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. +MRD-R + +Quicksilver Gargantuan +5UU +Creature -- Shapeshifter +7/7 +You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. +SOM-M + +Quicksilver Geyser +4U +Instant +Return up to two target nonland permanents to their owners' hands. +MBS-C + +Quicksilver Sea +Plane -- Mirrodin +When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost. +PC2-C, PCA-C + +Quicksilver Wall +2U +Creature -- Wall +1/6 +Defender (This creature can't attack.) +{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. +PR-U + +Quicksmith Genius +2R +Creature -- Human Artificer +3/2 +Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. +KLD-U + +Quicksmith Rebel +3R +Creature -- Human Artificer +3/2 +When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. +AER-R + +Quicksmith Spy +3U +Creature -- Human Artificer +2/3 +When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. +AER-R + +Quiet Contemplation +2U +Enchantment +Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. +KTK-U + +Quiet Disrepair +1G +Enchantment -- Aura +Enchant artifact or enchantment +At the beginning of your upkeep, choose one -- +· Destroy enchanted permanent. +· You gain 2 life. +FUT-C, PC2-C, PCA-C + +Quiet Purity +W +Instant -- Arcane +Destroy target enchantment. +CHK-C + +Quiet Speculation +1U +Sorcery +Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. +JUD-U, EMA-U + +Quietus Spike +3 +Artifact -- Equipment +Equipped creature has deathtouch. +Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. +Equip {3} +ALA-R, PC2-R, PCA-R, C17-R + +Quill-Slinger Boggart +3B +Creature -- Goblin Warrior +3/2 +Whenever a player casts a Kithkin spell, you may have target player lose 1 life. +LRW-C + +Quilled Slagwurm +4GGG +Creature -- Wurm +8/8 +MBS-U + +Quilled Sliver +1W +Creature -- Sliver +1/1 +All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." +TSP-U + +Quilled Wolf +1G +Creature -- Wolf +2/2 +{5}{G}: Quilled Wolf gets +4/+4 until end of turn. +SOI-C + +Quillmane Baku +4U +Creature -- Spirit +3/3 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. +{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. +BOK-C + +Quillspike +2(b/g) +Creature -- Beast +1/1 +{(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. +EVE-U + +Quirion Druid +2G +Creature -- Elf Druid +1/2 +{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) +VI-R + +Quirion Dryad +1G +Creature -- Dryad +1/1 +Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. +PS-R, 10E-R, M13-R + +Quirion Elves +1G +Creature -- Elf Druid +1/1 +As Quirion Elves enters the battlefield, choose a color. +{T}: Add {G} to your mana pool. +{T}: Add one mana of the chosen color to your mana pool. +MI-C, IN-C, DDE-C + +Quirion Explorer +1G +Creature -- Elf Druid Scout +1/1 +{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. +PS-C, C16-C + +Quirion Ranger +G +Creature -- Elf +1/1 +Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +VI-C + +Quirion Sentinel +1G +Creature -- Elf Druid +2/1 +When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. +IN-C + +Quirion Trailblazer +3G +Creature -- Elf Scout +1/2 +When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +IN-C + +Qumulox +6UU +Creature -- Beast +5/4 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +5DN-U, HOP-U, MM2-U, DDF-U + +R&D's Secret Lair +Legendary Land +Play cards as written. Ignore all errata. +{T}: Add {1} to your mana pool. +UNH-R + +Rabble-Rouser +3R +Creature -- Goblin Shaman +1/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. +GPT-U + +Rabid Bite +1G +Sorcery +Target creature you control deals damage equal to its power to target creature you don't control. +SOI-C, W17-C + +Rabid Bloodsucker +4B +Creature -- Vampire +3/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Rabid Bloodsucker enters the battlefield, each player loses 2 life. +ORI-C + +Rabid Elephant +4G +Creature -- Elephant +3/4 +Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +OD-C + +Rabid Rats +1B +Creature -- Rat +1/1 +{T}: Target blocking creature gets -1/-1 until end of turn. +ST-C + +Rabid Wolverines +3GG +Creature -- Wolverine +4/4 +Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. +EX-C + +Rabid Wombat +2GG +Creature -- Wombat +0/1 +Vigilance +Rabid Wombat gets +2/+2 for each Aura attached to it. +LE-U, CH-U, 5E-U, MED-U + +Racecourse Fury +R +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target creature gains haste until end of turn." +RTR-U + +Rack and Ruin +2R +Instant +Destroy two target artifacts. +UL-U + +Rackling +4 +Artifact Creature -- Construct +2/2 +At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +NE-U + +Radha, Heir to Keld +RG +Legendary Creature -- Elf Warrior +2/2 +Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. +{T}: Add {G} to your mana pool. +PLC-R, DDS-R + +Radiant Essence +1GW +Creature -- Spirit +2/3 +Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. +MI-U + +Radiant Flames +2R +Sorcery +Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. +BFZ-R + +Radiant Fountain +Land +When Radiant Fountain enters the battlefield, you gain 2 life. +{T}: Add {C} to your mana pool. +M15-C + +Radiant Kavu +RGW +Creature -- Kavu +3/3 +{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. +PS-R + +Radiant Purge +1W +Instant +Exile target multicolored creature or multicolored enchantment. +DTK-R + +Radiant's Dragoons +3W +Creature -- Human Soldier +2/5 +Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Radiant's Dragoons enters the battlefield, you gain 5 life. +UL-U + +Radiant's Judgment +2W +Instant +Destroy target creature with power 4 or greater. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C, VMA-C + +Radiant, Archangel +3WW +Legendary Creature -- Angel +3/3 +Flying, vigilance +Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. +UL-R, VMA-U + +Radiate +3RR +Instant +Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. +TOR-R + +Radjan Spirit +3G +Creature -- Spirit +3/2 +{T}: Target creature loses flying until end of turn. +LE-U, 4E-U, 5E-U, 6E-U, ME4-U + +Rafiq of the Many +1GWU +Legendary Creature -- Human Knight +3/3 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever a creature you control attacks alone, it gains double strike until end of turn. +ALA-M, V11-M + +Rag Dealer +B +Creature -- Human Rogue +1/1 +{2}{B}, {T}: Exile up to three target cards from a single graveyard. +CHK-C + +Rag Man +2BB +Creature -- Human Minion +2/1 +{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. +DK-R, 4E-R, 5E-R, 6E-R, 7E-R + +Ragamuffyn +2B +Creature -- Zombie Cleric +2/2 +Hellbent -- {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. +DIS-U + +Rage Extractor +4(r/p) +Artifact +({(r/p)} can be paid with either {R} or 2 life.) +Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. +NPH-U + +Rage Forger +2R +Creature -- Elemental Shaman +2/2 +When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. +Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. +MOR-U + +Rage Nimbus +2R +Creature -- Elemental +5/3 +Defender, flying +{1}{R}: Target creature attacks this turn if able. +ROE-R + +Rage Reflection +4RR +Enchantment +Creatures you control have double strike. +SHM-R + +Rage Thrower +5R +Creature -- Human Shaman +4/2 +Whenever another creature dies, Rage Thrower deals 2 damage to target player. +ISD-U + +Rage Weaver +1R +Creature -- Human Wizard +2/1 +{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) +IN-U, 10E-U + +Rage of Purphoros +4R +Sorcery +Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Rageblood Shaman +1RR +Creature -- Minotaur Shaman +2/3 +Trample +Other Minotaur creatures you control get +1/+1 and have trample. +THS-R + +Rageform +2RR +Enchantment +When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) +FRF-U + +Ragemonger +1BR +Creature -- Minotaur Shaman +2/3 +Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.) +BNG-U + +Ragged Veins +1B +Enchantment -- Aura +Flash +Enchant creature +Whenever enchanted creature is dealt damage, its controller loses that much life. +CHK-C + +Raging Bull +2R +Creature -- Ox +2/2 +LE-C + +Raging Cougar +2R +Creature -- Cat +2/2 +Haste +P1-C + +Raging Goblin +R +Creature -- Goblin Berserker +1/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +P1-C, EX-C, P2-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, EVG-C + +Raging Gorilla +2R +Creature -- Ape +2/3 +Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. +VI-C + +Raging Kavu +1RG +Creature -- Kavu +3/1 +Flash +Haste +IN-R + +Raging Minotaur +2RR +Creature -- Minotaur Berserker +3/3 +Haste +P1-C, ME3-C + +Raging Poltergeist +4R +Creature -- Spirit +6/1 +AVR-C + +Raging Ravine +Land +Raging Ravine enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. +WWK-R + +Raging River +RR +Enchantment +Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. +A-R, B-R, U-R + +Raging Spirit +3R +Creature -- Spirit +3/3 +{2}: Raging Spirit becomes colorless until end of turn. +MI-C + +Raging Swordtooth +3RG +Creature -- Dinosaur +5/5 +Trample +When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. +XLN-U + +Ragnar +GWU +Legendary Creature -- Human Cleric +2/2 +{G}{W}{U}, {T}: Regenerate target creature. +LE-R, ME3-U + +Rags +2BB +Sorcery +All creatures get -2/-2 until end of turn. +[This is half of the split card Rags // Riches.] +AKH-R + +Rags // Riches +2BB // 5UU +Sorcery // Sorcery +All creatures get -2/-2 until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each opponent chooses a creature he or she controls. You gain control of those creatures. +AKH-R + +Raid Bombardment +2R +Enchantment +Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. +ROE-C + +Raiders' Spoils +3B +Enchantment +Creatures you control get +1/+0. +Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. +KTK-U + +Raiders' Wake +3B +Enchantment +Whenever an opponent discards a card, that player loses 2 life. +Raid -- At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card. +XLN-U + +Raiding Nightstalker +2B +Creature -- Nightstalker +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P2-C + +Raiding Party +2R +Enchantment +Raiding Party can't be the target of white spells or abilities from white sources. +Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. +FE-U + +Rain of Blades +W +Instant +Rain of Blades deals 1 damage to each attacking creature. +SCG-U, 8ED-U, M13-U + +Rain of Daggers +4BB +Sorcery +Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. +P2-R, ME4-R + +Rain of Embers +1R +Sorcery +Rain of Embers deals 1 damage to each creature and each player. +RAV-C + +Rain of Filth +B +Instant +Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." +US-U + +Rain of Gore +BR +Enchantment +If a spell or ability would cause its controller to gain life, that player loses that much life instead. +DIS-R + +Rain of Rust +3RR +Instant +Choose one -- +· Destroy target artifact. +· Destroy target land. +Entwine {3}{R} (Choose both if you pay the entwine cost.) +5DN-C + +Rain of Salt +4RR +Sorcery +Destroy two target lands. +P1-U, US-U + +Rain of Tears +1BB +Sorcery +Destroy target land. +P1-U, TE-U, MM-U, 10E-U + +Rain of Thorns +4GG +Sorcery +Choose one or more -- +· Destroy target artifact. +· Destroy target enchantment. +· Destroy target land. +AVR-U, C13-U, C17-U + +Rainbow Crow +3U +Creature -- Bird +2/2 +Flying +{1}: Rainbow Crow becomes the color of your choice until end of turn. +IN-U + +Rainbow Efreet +3U +Creature -- Efreet +3/1 +Flying +{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +VI-R + +Rainbow Knights +WW +Summon Knights +2/1 +When Rainbow Knights comes into play, it gains protection from a random color permanently. +{1}: First strike until end of turn. +{W}{W}: +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random. +ASTRAL-S + +Rainbow Vale +Land +{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. +FE-R, MED-R + +Raise Dead +B +Sorcery +Return target creature card from your graveyard to your hand. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, P2-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, CN2-C, W17-C + +Raise the Alarm +1W +Instant +Create two 1/1 white Soldier creature tokens. +MRD-C, M15-C, MM2-C, EMA-C, CN2-C, DDF-C, DDO-C + +Raised by Wolves +3GG +Enchantment -- Aura +Enchant creature +When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. +Enchanted creature gets +1/+1 for each Wolf you control. +BNG-U + +Raka Disciple +R +Creature -- Minotaur Wizard +1/1 +{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{U}, {T}: Target creature gains flying until end of turn. +AP-C + +Raka Sanctuary +2R +Enchantment +At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. +AP-U + +Rakalite +6 +Artifact +{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. +AQ-U, CH-R, ME4-R + +Rakavolver +2R +Creature -- Volver +2/2 +Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) +If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." +If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. +AP-R + +Rakdos Augermage +BBR +Creature -- Human Wizard +3/2 +First strike +{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. +DIS-R + +Rakdos Cackler +(b/r) +Creature -- Devil +1/1 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-U + +Rakdos Carnarium +Land +Rakdos Carnarium enters the battlefield tapped. +When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. +{T}: Add {B}{R} to your mana pool. +DIS-C, ARC-C, CMD-C, C13-C, MM2-U, C16-U, CMA-C, C17-C, DDK-C + +Rakdos Charm +BR +Instant +Choose one -- +· Exile all cards from target player's graveyard. +· Destroy target artifact. +· Each creature deals 1 damage to its controller. +RTR-U, C16-U, C17-U + +Rakdos Cluestone +3 +Artifact +{T}: Add {B} or {R} to your mana pool. +{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. +DGM-C + +Rakdos Drake +2B +Creature -- Drake +1/2 +Flying +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +DGM-C + +Rakdos Guildgate +Land -- Gate +Rakdos Guildgate enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +RTR-C, DGM-C, C13-C, MM3-C, C17-C + +Rakdos Guildmage +(b/r)(b/r) +Creature -- Zombie Shaman +2/2 +({(b/r)} can be paid with either {B} or {R}.) +{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. +{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step. +DIS-U, ARC-U + +Rakdos Ickspitter +1BR +Creature -- Thrull +1/1 +{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. +DIS-C + +Rakdos Keyrune +3 +Artifact +{T}: Add {B} or {R} to your mana pool. +{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. +RTR-U + +Rakdos Pit Dragon +2RR +Creature -- Dragon +3/3 +{R}{R}: Rakdos Pit Dragon gains flying until end of turn. +{R}: Rakdos Pit Dragon gets +1/+0 until end of turn. +Hellbent -- Rakdos Pit Dragon has double strike as long as you have no cards in hand. +DIS-R, DD2-R + +Rakdos Ragemutt +3BR +Creature -- Elemental Hound +3/3 +Lifelink, haste +RTR-U + +Rakdos Ringleader +4BR +Creature -- Skeleton Warrior +3/1 +First strike +Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. +{B}: Regenerate Rakdos Ringleader. +RTR-U + +Rakdos Riteknife +2 +Artifact -- Equipment +Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." +{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. +Equip {2} +DIS-R + +Rakdos Shred-Freak +(b/r)(b/r) +Creature -- Human Berserker +2/1 +Haste +RTR-C + +Rakdos Signet +2 +Artifact +{1}, {T}: Add {B}{R} to your mana pool. +DIS-C, ARC-C, CMD-C, C16-C, MM3-U, CMA-C, C17-U + +Rakdos the Defiler +2BBRR +Legendary Creature -- Demon +7/6 +Flying, trample +Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. +Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. +DIS-R + +Rakdos's Return +XBR +Sorcery +Rakdos's Return deals X damage to target opponent. That player discards X cards. +RTR-M + +Rakdos, Lord of Riots +BBRR +Legendary Creature -- Demon +6/6 +You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. +Flying, trample +Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. +RTR-M + +Rakeclaw Gargantuan +2RGW +Creature -- Beast +5/3 +{1}: Target creature with power 5 or greater gains first strike until end of turn. +ALA-C, C13-C + +Raking Canopy +1GG +Enchantment +Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. +SHM-U + +Rakish Heir +2R +Creature -- Vampire +2/2 +Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +ISD-U, C17-U + +Rakka Mar +2RR +Legendary Creature -- Human Shaman +2/2 +Haste +{R}, {T}: Create a 3/1 red Elemental creature token with haste. +CON-R + +Raksha Golden Cub +5WW +Legendary Creature -- Cat Soldier +3/4 +Vigilance +As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. +5DN-R, C17-R + +Raksha Golden Cub Avatar +Vanguard ++1/+9 +Creatures you control get +0/+1. +Equipped creatures you control get +1/+0 and have first strike. +5DN-P + +Rakshasa Deathdealer +BG +Creature -- Cat Demon +2/2 +{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. +{B}{G}: Regenerate Rakshasa Deathdealer. +KTK-R + +Rakshasa Gravecaller +4B +Creature -- Cat Demon +3/6 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens. +DTK-U + +Rakshasa Vizier +2BGU +Creature -- Cat Demon +4/4 +Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. +KTK-R + +Rakshasa's Disdain +2U +Instant +Counter target spell unless its controller pays {1} for each card in your graveyard. +FRF-C + +Rakshasa's Secret +2B +Sorcery +Target opponent discards two cards. Put the top two cards of your library into your graveyard. +KTK-C + +Ral Zarek +2UR +Legendary Planeswalker -- Ral +4 +[+1]: Tap target permanent, then untap another target permanent. +[-2]: Ral Zarek deals 3 damage to target creature or player. +[-7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads. +DGM-M + +Rally +WW +Instant +Blocking creatures get +1/+1 until end of turn. +IA-C + +Rally the Ancestors +XWW +Instant +Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. +FRF-R + +Rally the Forces +2R +Instant +Attacking creatures get +1/+0 and gain first strike until end of turn. +MBS-C + +Rally the Horde +5R +Sorcery +Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way. +SOK-R + +Rally the Peasants +2W +Instant +Creatures you control get +2/+0 until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, EMA-C + +Rally the Righteous +1RW +Instant +Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. +RAV-C + +Rally the Troops +W +Instant +Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. +Untap all creatures you control. +P2-U, P3K-U + +Rallying Roar +2W +Instant +Creatures you control get +1/+1 until end of turn. Untap them. +XLN-U + +Ramirez DePietro +3UBB +Legendary Creature -- Human Pirate +4/3 +First strike +LE-U, ME3-C + +Ramos, Dragon Engine +6 +Legendary Artifact Creature -- Dragon +4/4 +Flying +Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. +Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. Activate this ability only once each turn. +C17-M + +Ramosian Captain +1WW +Creature -- Human Rebel +2/2 +First strike +{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. +MM-U + +Ramosian Commander +2WW +Creature -- Human Rebel +2/4 +{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. +MM-U + +Ramosian Lieutenant +1W +Creature -- Human Rebel +1/2 +{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +MM-C + +Ramosian Rally +3W +Instant +If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. +Creatures you control get +1/+1 until end of turn. +MM-C + +Ramosian Revivalist +3W +Creature -- Human Rebel Cleric +2/2 +{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. +FUT-U + +Ramosian Sergeant +W +Creature -- Human Rebel +1/1 +{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. +MM-C + +Ramosian Sky Marshal +3WW +Creature -- Human Rebel +3/3 +Flying +{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. +MM-R + +Rampaging Baloths +4GG +Creature -- Beast +6/6 +Trample +Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. +ZEN-M, C13-M, C14-M, CMA-M, E01-M + +Rampaging Ferocidon +2R +Creature -- Dinosaur +3/3 +Menace +Players can't gain life. +Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. +XLN-R + +Rampaging Hippo +4GG +Creature -- Hippo +5/6 +Trample +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Rampaging Werewolf +Creature -- Werewolf +6/4 +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. +[Red color indicator. Back face. Transforms into Tormented Pariah.] +ISD-C + +Rampant Elephant +3W +Creature -- Elephant +2/2 +{G}: Target creature blocks Rampant Elephant this turn if able. +IN-C + +Rampant Growth +1G +Sorcery +Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +MI-C, TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, HOP-C, M12-C, MM2-C, C15-C, C16-C, DDS-C + +Rampart Crawler +B +Creature -- Lizard Mercenary +1/1 +Rampart Crawler can't be blocked by Walls. +MM-C + +Ramroller +3 +Artifact Creature -- Juggernaut +2/3 +Ramroller attacks each combat if able. +Ramroller gets +2/+0 as long as you control another artifact. +ORI-U + +Ramses Overdark +2UUBB +Legendary Creature -- Human Assassin +4/3 +{T}: Destroy target enchanted creature. +LE-R, ME3-U + +Ramunap Excavator +2G +Creature -- Naga Cleric +2/3 +You may play land cards from your graveyard. +HOU-R + +Ramunap Hydra +3G +Creature -- Snake Hydra +3/3 +Vigilance, reach, trample +Ramunap Hydra gets +1/+1 as long as you control a Desert. +Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. +HOU-R + +Ramunap Ruins +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add {R} to your mana pool. +{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. +HOU-U + +Rancid Earth +1BB +Sorcery +Destroy target land. +Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. +TOR-C + +Rancid Rats +1B +Creature -- Zombie Rat +1/1 +Skulk (This creature can't be blocked by creatures with greater power.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +SOI-C + +Rancor +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and has trample. +When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. +UL-C, ARC-C, PC2-C, M13-U, EMA-U, PCA-C, DDD-C + +Ranger en-Vec +1GW +Creature -- Human Soldier Archer +2/2 +First strike +{G}: Regenerate Ranger en-Vec. +TE-U + +Ranger of Eos +3W +Creature -- Human Soldier +3/2 +When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. +ALA-R, MM3-R + +Ranger's Guile +G +Instant +Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +ISD-C, M14-C, M15-C + +Ranger's Path +3G +Sorcery +Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +M13-C + +Ranging Raptors +2G +Creature -- Dinosaur +2/3 +Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +XLN-U + +Rank and File +2BB +Creature -- Zombie +3/3 +When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. +UL-U + +Ransack +3U +Sorcery +Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. +ST-U, S99-R + +Rapacious One +5R +Creature -- Eldrazi Drone +5/4 +Trample +Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-U, CMD-U + +Rapid Decay +1B +Instant +Exile up to three target cards from a single graveyard. +Cycling {2} ({2}, Discard this card: Draw a card.) +UD-R + +Rapid Fire +3W +Instant +Cast Rapid Fire only before blockers are declared. +Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +LE-R + +Rapid Hybridization +U +Instant +Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. +GTC-U, C15-U + +Rappelling Scouts +2WW +Creature -- Human Rebel Scout +1/4 +Flying +{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. +MM-R + +Raptor Companion +1W +Creature -- Dinosaur +3/1 +XLN-C + +Raptor Hatchling +1R +Creature -- Dinosaur +1/1 +Enrage -- Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. +XLN-U + +Rare-B-Gone +2BR +Sorcery +Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. +UNH-R + +Rashida Scalebane +3WW +Legendary Creature -- Human Soldier +3/4 +{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. +MI-R + +Rashka the Slayer +3WW +Legendary Creature -- Human Archer +3/3 +Reach (This creature can block creatures with flying.) +Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. +HL-U + +Rashmi, Eternities Crafter +2GU +Legendary Creature -- Elf Druid +2/3 +Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. +KLD-M + +Rasputin Dreamweaver +4WU +Legendary Creature -- Human Wizard +4/1 +Rasputin Dreamweaver enters the battlefield with seven dream counters on it. +Remove a dream counter from Rasputin: Add {C} to your mana pool. +Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. +At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. +Rasputin can't have more than seven dream counters on it. +LE-R, ME3-R + +Ratcatcher +4BB +Creature -- Ogre Rogue +4/4 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. +DIS-R + +Ratchet Bomb +2 +Artifact +{T}: Put a charge counter on Ratchet Bomb. +{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. +SOM-R, M14-R + +Rath's Edge +Legendary Land +{T}: Add {C} to your mana pool. +{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. +NE-R + +Rathi Assassin +2BB +Creature -- Zombie Mercenary Assassin +2/2 +{1}{B}{B}, {T}: Destroy target tapped nonblack creature. +{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +NE-R + +Rathi Dragon +2RR +Creature -- Dragon +5/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. +TE-R, 9ED-R + +Rathi Fiend +3B +Creature -- Horror Mercenary +2/2 +When Rathi Fiend enters the battlefield, each player loses 3 life. +{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +NE-U + +Rathi Intimidator +1BB +Creature -- Horror Mercenary +2/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. +NE-C + +Rathi Trapper +1B +Creature -- Human Rebel Rogue +1/2 +{B}, {T}: Tap target creature. +PLC-C, MMA-C + +Rats of Rath +1B +Creature -- Rat +2/1 +{B}: Destroy target artifact, creature, or land you control. +TE-C + +Rats' Feast +XB +Sorcery +Exile X target cards from a single graveyard. +JUD-C + +Rattleblaze Scarecrow +6 +Artifact Creature -- Scarecrow +5/3 +Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +Rattleblaze Scarecrow has haste as long as you control a red creature. +SHM-C + +Rattlechains +1U +Creature -- Spirit +2/1 +Flash +Flying +When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. +You may cast Spirit spells as though they had flash. +SOI-R + +Rattleclaw Mystic +1G +Creature -- Human Shaman +2/1 +{T}: Add {G}, {U}, or {R} to your mana pool. +Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. +KTK-R + +Ravaged Highlands +Land +Ravaged Highlands enters the battlefield tapped. +{T}: Add {R} to your mana pool. +{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. +OD-C + +Ravager of the Fells +Creature -- Werewolf +4/4 +Trample +Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. +[Red/Green color indicator. Back face. Transforms into Huntmaster of the Fells.] +DKA-M + +Ravages of War +3W +Sorcery +Destroy all lands. +P3K-R, ME2-R + +Ravaging Blaze +XRR +Instant +Ravaging Blaze deals X damage to target creature. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. +ORI-U + +Ravaging Horde +3RR +Creature -- Human Soldier +3/3 +When Ravaging Horde enters the battlefield, destroy target land. +P3K-U + +Ravaging Riftwurm +1GG +Creature -- Wurm +6/6 +Kicker {4} (You may pay an additional {4} as you cast this spell.) +Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. +FUT-U + +Raven Familiar +2U +Creature -- Bird +1/2 +Flying +Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +UL-U, C13-U + +Raven Guild Initiate +2U +Creature -- Human Wizard +1/4 +Morph--Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-C + +Raven Guild Master +1UU +Creature -- Human Wizard Mutant +1/1 +Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. +Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-R + +Raven's Crime +B +Sorcery +Target player discards a card. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-C, MMA-C + +Raven's Run +Plane -- Shadowmoor +All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) +Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. +HOP-C, PCA-C + +Raven's Run Dragoon +2(g/w)(g/w) +Creature -- Elf Knight +3/3 +Raven's Run Dragoon can't be blocked by black creatures. +SHM-C + +Ravenous Baboons +3R +Creature -- Monkey +2/2 +When Ravenous Baboons enters the battlefield, destroy target nonbasic land. +EX-R + +Ravenous Baloth +2GG +Creature -- Beast +4/4 +Sacrifice a Beast: You gain 4 life. +ONS-R, C13-R, DDD-R + +Ravenous Bloodseeker +1R +Creature -- Vampire Berserker +1/3 +Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. +SOI-U + +Ravenous Daggertooth +2G +Creature -- Dinosaur +3/2 +Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. +XLN-C + +Ravenous Demon +3BB +Creature -- Demon +4/4 +Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery. +[Front face. Transforms into Archdemon of Greed.] +DKA-R + +Ravenous Intruder +1R +Creature -- Gremlin +1/2 +Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. +AER-U + +Ravenous Leucrocota +3G +Creature -- Beast +2/4 +Vigilance +{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +JOU-C, CN2-C + +Ravenous Rats +1B +Creature -- Rat +1/1 +When Ravenous Rats enters the battlefield, target opponent discards a card. +P2-C, UD-C, S99-U, IN-C, 8ED-C, 9ED-C, 10E-C, M13-C, DDD-C, DDJ-C + +Ravenous Skirge +2B +Creature -- Imp +1/1 +Flying +Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. +US-C + +Ravenous Trap +2BB +Instant -- Trap +If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. +Exile all cards from target player's graveyard. +ZEN-U + +Ravenous Vampire +3BB +Creature -- Vampire +3/3 +Flying +At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. +MI-U + +Raving Dead +4B +Creature -- Zombie +2/6 +Deathtouch +At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. +Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. +C14-R + +Raving Oni-Slave +1B +Creature -- Ogre Warrior +3/3 +When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. +SOK-C + +Ravos, Soultender +3WB +Legendary Creature -- Human Cleric +2/2 +Flying +Other creatures you control get +1/+1. +At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. +Partner (You can have two commanders if both have partner.) +C16-M + +Ray of Command +3U +Instant +Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. +IA-C, MI-C, 5E-C, CMD-C, DDM-C, ME2-U + +Ray of Dissolution +2W +Instant +Destroy target enchantment. You gain 3 life. +THS-C + +Ray of Distortion +3W +Instant +Destroy target artifact or enchantment. +Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Ray of Erasure +U +Instant +Target player puts the top card of his or her library into his or her graveyard. +Draw a card at the beginning of the next turn's upkeep. +IA-C + +Ray of Revelation +1W +Instant +Destroy target enchantment. +Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +JUD-C, DKA-C + +Rayne, Academy Chancellor +2U +Legendary Creature -- Human Wizard +1/1 +Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. +UD-R + +Razaketh's Rite +3BB +Sorcery +Search your library for a card and put that card into your hand. Then shuffle your library. +Cycling {B} ({B}, Discard this card: Draw a card.) +HOU-U + +Razaketh, the Foulblooded +5BBB +Legendary Creature -- Demon +8/8 +Flying, trample +Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library. +HOU-M + +Raze +R +Sorcery +As an additional cost to cast Raze, sacrifice a land. +Destroy target land. +US-C + +Razia's Purification +4RW +Sorcery +Each player chooses three permanents he or she controls, then sacrifices the rest. +RAV-R + +Razia, Boros Archangel +4RRWW +Legendary Creature -- Angel +6/3 +Flying, vigilance, haste +{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +RAV-R, HOP-R + +Razing Snidd +4BR +Creature -- Beast +3/3 +When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. +When Razing Snidd enters the battlefield, each player sacrifices a land. +PS-U + +Razor Barrier +1W +Instant +Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. +MRD-C, DDF-C + +Razor Boomerang +3 +Artifact -- Equipment +Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." +Equip {2} +WWK-U + +Razor Golem +6 +Artifact Creature -- Golem +3/4 +Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) +Vigilance +DST-C + +Razor Hippogriff +3WW +Creature -- Hippogriff +3/3 +Flying +When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. +SOM-U, C13-U + +Razor Pendulum +4 +Artifact +At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. +MI-R + +Razor Swine +2R +Creature -- Boar +2/1 +First strike +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Razorclaw Bear +2GG +Creature -- Bear +3/3 +Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. +P2-R + +Razorfield Rhino +6 +Artifact Creature -- Rhino +4/4 +Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. +MBS-C + +Razorfield Thresher +7 +Artifact Creature -- Construct +6/4 +SOM-C + +Razorfin Abolisher +2U +Creature -- Merfolk Wizard +2/2 +{1}{U}, {T}: Return target creature with a counter on it to its owner's hand. +EVE-U + +Razorfin Hunter +UR +Creature -- Merfolk Goblin +1/1 +{T}: Razorfin Hunter deals 1 damage to target creature or player. +AP-C + +Razorfoot Griffin +3W +Creature -- Griffin +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +First strike (This creature deals combat damage before creatures without first strike.) +IN-C, 7E-C, 8ED-C, M10-C, M15-C + +Razorgrass Screen +1 +Artifact Creature -- Wall +2/1 +Defender (This creature can't attack.) +Razorgrass Screen blocks each combat if able. +5DN-C + +Razorjaw Oni +3B +Creature -- Demon Spirit +4/5 +Black creatures can't block. +SOK-U, CMD-U, CMA-U + +Razormane Masticore +5 +Artifact Creature -- Masticore +5/5 +First strike (This creature deals combat damage before creatures without first strike.) +At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. +At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. +5DN-R, 10E-R, DDF-R + +Razortip Whip +2 +Artifact +{1}, {T}: Razortip Whip deals 1 damage to target opponent. +GTC-C + +Razortooth Rats +2B +Creature -- Rat +2/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +WL-C, 6E-C, 7E-C, 9ED-C + +Razorverge Thicket +Land +Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {W} to your mana pool. +SOM-R + +Reach Through Mists +U +Instant -- Arcane +Draw a card. +CHK-C, MMA-C, DDS-C + +Reach of Branches +4G +Tribal Instant -- Treefolk +Create a 2/5 green Treefolk Shaman creature token. +Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. +MOR-R, MMA-U + +Reach of Shadows +4B +Instant +Destroy target creature that's one or more colors. +FRF-C + +Read the Bones +2B +Sorcery +Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +THS-C, C14-C, ORI-C, C17-C, DDP-C + +Read the Runes +XU +Instant +Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. +ONS-R, C16-R + +Ready +1GW +Instant +Creatures you control gain indestructible until end of turn. Untap each creature you control. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Ready // Willing.] +DGM-R + +Ready // Willing +1GW // 1WB +Instant // Instant +Creatures you control gain indestructible until end of turn. Untap each creature you control. +Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-R + +Reality +2G +Instant +Destroy target artifact. +[This is half of the split card Illusion // Reality.] +AP-U + +Reality Acid +2U +Enchantment -- Aura +Enchant permanent +Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. +PLC-C + +Reality Anchor +1G +Instant +Target creature loses shadow until end of turn. +Draw a card. +TE-C + +Reality Hemorrhage +1R +Instant +Devoid (This card has no color.) +Reality Hemorrhage deals 2 damage to target creature or player. +OGW-C + +Reality Ripple +1U +Instant +Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +MI-C + +Reality Shaping +Phenomenon +When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Reality Shift +1U +Instant +Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) +FRF-U, FRF_UGIN-U, C17-U + +Reality Smasher +4C +Creature -- Eldrazi +5/5 +({C} represents colorless mana.) +Trample, haste +Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. +OGW-R + +Reality Spasm +XUU +Instant +Choose one -- +· Tap X target permanents. +· Untap X target permanents. +ROE-U + +Reality Strobe +4UU +Sorcery +Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. +Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +FUT-U + +Reality Twist +UUU +Enchantment +Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. +IA-R + +Realm Razer +3RGW +Creature -- Beast +4/2 +When Realm Razer enters the battlefield, exile all lands. +When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. +ALA-R + +Realm Seekers +4GG +Creature -- Elf Scout +0/0 +Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. +{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. +CNS-R, C16-R, VMA-R + +Realms Befitting My Majesty +Scheme +When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +ARC-C + +Realms Uncharted +2G +Instant +Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +ROE-R + +Realmwright +U +Creature -- Vedalken Wizard +1/1 +As Realmwright enters the battlefield, choose a basic land type. +Lands you control are the chosen type in addition to their other types. +GTC-R + +Reanimate +B +Sorcery +Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. +TE-U, ARC-U, VMA-U, PD3-U + +Reap +1G +Instant +Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. +TE-U + +Reap Intellect +X2UB +Sorcery +Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. +DGM-M + +Reap What Is Sown +1GW +Instant +Put a +1/+1 counter on each of up to three target creatures. +BNG-U + +Reap and Sow +3G +Sorcery +Choose one -- +· Destroy target land. +· Search your library for a land card, put that card onto the battlefield, then shuffle your library. +Entwine {1}{G} (Choose both if you pay the entwine cost.) +DST-C + +Reap the Seagraf +2B +Sorcery +Create a 2/2 black Zombie creature token. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C + +Reaper King +(2/w)(2/u)(2/b)(2/r)(2/g) +Legendary Artifact Creature -- Scarecrow +6/6 +({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) +Other Scarecrow creatures you control get +1/+1. +Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. +SHM-R + +Reaper King Avatar +Vanguard +-2/-5 +Each creature you control gets +1/+1 for each of its colors. +SHM-P + +Reaper from the Abyss +3BBB +Creature -- Demon +6/6 +Flying +Morbid -- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. +ISD-M, C14-M + +Reaper of Flight Moonsilver +3WW +Creature -- Angel +3/3 +Flying +Delirium -- Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +SOI-U + +Reaper of Sheoldred +4B +Creature -- Horror +2/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. +NPH-U + +Reaper of the Wilds +2BG +Creature -- Gorgon +4/5 +Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{B}: Reaper of the Wilds gains deathtouch until end of turn. +{1}{G}: Reaper of the Wilds gains hexproof until end of turn. +THS-R, DDM-R + +Reaping the Graves +2B +Instant +Return target creature card from your graveyard to your hand. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-C + +Reaping the Rewards +W +Instant +Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +You gain 2 life. +EX-C + +Reason +U +Sorcery +Scry 3. +[This is half of the split card Reason // Believe.] +HOU-R + +Reason // Believe +U // 4G +Sorcery // Sorcery +Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. +HOU-R + +Reassembling Skeleton +1B +Creature -- Skeleton Warrior +1/1 +{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. +ARC-U, M11-U, M12-U, MM2-U, DDJ-U, DDK-U + +Reave Soul +1B +Sorcery +Destroy target creature with power 3 or less. +ORI-C + +Reaver Drone +B +Creature -- Eldrazi Drone +2/1 +Devoid (This card has no color.) +At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. +OGW-U + +Rebel Informer +2B +Creature -- Human Mercenary Rebel +1/2 +Rebel Informer can't be the target of white spells or abilities from white sources. +{3}: Put target nontoken Rebel on the bottom of its owner's library. +PR-R + +Rebellion of the Flamekin +3R +Tribal Enchantment -- Elemental +Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) +LRW-U + +Rebirth +3GGG +Sorcery +Remove Rebirth from your deck before playing if you're not playing for ante. +Each player may ante the top card of his or her library. If a player does, his or her life total becomes 20. +LE-R, 4E-R + +Reborn Hero +2W +Creature -- Human Soldier +2/2 +Vigilance +Threshold -- As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." +TOR-R + +Reborn Hope +GW +Sorcery +Return target multicolored card from your graveyard to your hand. +ARB-U + +Rebound +1U +Instant +Change the target of target spell that targets only a player. The new target must be a player. +ST-U + +Rebuff the Wicked +W +Instant +Counter target spell that targets a permanent you control. +PLC-U + +Rebuild +2U +Instant +Return all artifacts to their owners' hands. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-U + +Rebuke +2W +Instant +Destroy target attacking creature. +ISD-C, DDQ-C + +Rebuking Ceremony +3GG +Sorcery +Put two target artifacts on top of their owners' libraries. +DST-R + +Recall +XXU +Sorcery +Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. +LE-R, CH-U, 5E-R, 6E-R, ME3-U + +Recantation +3UU +Enchantment +At the beginning of your upkeep, you may put a verse counter on Recantation. +{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. +US-R + +Reciprocate +W +Instant +Exile target creature that dealt damage to you this turn. +CHK-U, DDG-U + +Reckless Abandon +R +Sorcery +As an additional cost to cast Reckless Abandon, sacrifice a creature. +Reckless Abandon deals 4 damage to target creature or player. +UD-C, DDN-C + +Reckless Assault +2BR +Enchantment +{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. +IN-R + +Reckless Brute +2R +Creature -- Ogre Warrior +3/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +Reckless Brute attacks each combat if able. +M13-C + +Reckless Bushwhacker +2R +Creature -- Goblin Warrior Ally +2/1 +Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Haste +When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. +OGW-U + +Reckless Charge +R +Sorcery +Target creature gets +3/+0 and gains haste until end of turn. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C, HOP-C, EMA-C, VMA-C + +Reckless Cohort +1R +Creature -- Human Warrior Ally +2/2 +Reckless Cohort attacks each combat if able unless you control another Ally. +BFZ-C + +Reckless Embermage +3R +Creature -- Human Wizard +2/2 +{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. +MI-R, 6E-R, 7E-R + +Reckless Fireweaver +1R +Creature -- Human Artificer +1/3 +Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. +KLD-C + +Reckless Imp +2B +Creature -- Imp +2/2 +Flying +Reckless Imp can't block. +Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-C + +Reckless Ogre +3R +Creature -- Ogre +3/2 +Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. +EX-C + +Reckless One +3R +Creature -- Goblin Avatar +*/* +Haste +Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. +ONS-U, EVG-U + +Reckless Racer +2R +Creature -- Human Pilot +2/3 +First strike +Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. +AER-U + +Reckless Reveler +1R +Creature -- Satyr +2/1 +{R}, Sacrifice Reckless Reveler: Destroy target artifact. +BNG-C + +Reckless Scholar +2U +Creature -- Human Wizard +2/1 +{T}: Target player draws a card, then discards a card. +ZEN-C, CNS-C, SOI-U, E01-U + +Reckless Spite +1BB +Instant +Destroy two target nonblack creatures. You lose 5 life. +TE-U, IN-U, C13-U, CNS-U, E01-U + +Reckless Waif +R +Creature -- Human Rogue Werewolf +1/1 +At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. +[Front face. Transforms into Merciless Predator.] +ISD-U + +Reckless Wurm +3RR +Creature -- Wurm +4/4 +Trample +Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +PLC-U + +Reclaim +G +Instant +Put target card from your graveyard on top of your library. +EX-C, 7E-C, 9ED-C, M12-C, ORI-C + +Reclaiming Vines +2GG +Sorcery +Destroy target artifact, enchantment, or land. +BFZ-C + +Reclamation +2GW +Enchantment +Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. (This cost is paid as attackers are declared.) +IA-R + +Reclamation Sage +2G +Creature -- Elf Shaman +2/1 +When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. +M15-U, C14-U, CMA-U + +Reclusive Artificer +2UR +Creature -- Human Artificer +2/3 +Haste (This creature can attack and {T} as soon as it comes under your control.) +When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. +ORI-U + +Reclusive Wight +3B +Creature -- Zombie Minion +4/4 +At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. +US-U + +Recoil +1UB +Instant +Return target permanent to its owner's hand. Then that player discards a card. +IN-C, DDH-C + +Recollect +2G +Sorcery +Return target card from your graveyard to your hand. +RAV-U, 10E-U + +Reconnaissance +W +Enchantment +{0}: Remove target attacking creature you control from combat and untap it. +EX-U + +Reconstruction +U +Sorcery +Return target artifact card from your graveyard to your hand. +AQ-C, RV-C, ME4-C + +Recoup +1R +Sorcery +Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U, DDK-U + +Recover +2B +Sorcery +Return target creature card from your graveyard to your hand. +Draw a card. +IN-C, 10E-C, MM3-C + +Recross the Paths +2G +Sorcery +Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-U + +Recruiter of the Guard +2W +Creature -- Human Soldier +1/1 +When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. +CN2-R + +Recumbent Bliss +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +At the beginning of your upkeep, you may gain 1 life. +EVE-C, DDH-C + +Recuperate +3W +Instant +Choose one -- +· You gain 6 life. +· Prevent the next 6 damage that would be dealt to target creature this turn. +SCG-C + +Recurring Insight +4UU +Sorcery +Draw cards equal to the number of cards in target opponent's hand. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-R + +Recurring Nightmare +2B +Enchantment +Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +EX-R, VMA-R + +Recycle +4GG +Enchantment +Skip your draw step. +Whenever you play a card, draw a card. +Your maximum hand size is two. +TE-R + +Red Cliffs Armada +4U +Creature -- Human Soldier +5/4 +Red Cliffs Armada can't attack unless defending player controls an Island. +P3K-U, ME2-C + +Red Elemental Blast +R +Instant +Choose one -- +· Counter target blue spell. +· Destroy target blue permanent. +A-C, B-C, U-C, RV-C, 4E-C, ME4-U + +Red Mana Battery +4 +Artifact +{2}, {T}: Put a charge counter on Red Mana Battery. +{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. +LE-U, 4E-R + +Red Scarab +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by red creatures. +Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. +IA-U + +Red Sun's Zenith +XR +Sorcery +Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. +MBS-R + +Red Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from red. This effect doesn't remove Red Ward. +A-U, B-U, U-U, RV-U, 4E-U + +Red-Hot Hottie +2RR +Creature -- Elemental +2/5 +Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." +UNH-C + +Redeem +1W +Instant +Prevent all damage that would be dealt this turn to up to two target creatures. +US-U, 8ED-C + +Redeem the Lost +1W +Instant +Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-U + +Redirect +UU +Instant +You may choose new targets for target spell. +M11-R, M12-R, M13-R + +Reduce +2U +Instant +Counter target spell unless its controller pays {3}. +[This is half of the split card Reduce // Rubble.] +AKH-U + +Reduce // Rubble +2U // 2R +Instant // Sorcery +Counter target spell unless its controller pays {3}. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Up to three target lands don't untap during their controller's next untap step. +AKH-U + +Reduce in Stature +2U +Enchantment -- Aura +Enchant creature +Enchanted creature has base power and toughness 0/2. +DTK-C + +Reduce to Ashes +4R +Sorcery +Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. +SOI-C + +Reduce to Dreams +3UU +Sorcery +Return all artifacts and enchantments to their owners' hands. +BOK-R + +Redwood Treefolk +4G +Creature -- Treefolk +3/6 +P1-C, WL-C, 6E-C, 7E-C + +Reef Pirates +1UU +Creature -- Zombie Pirate +2/2 +Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. +HL-C, 5E-C + +Reef Shaman +U +Creature -- Merfolk Shaman +0/2 +{T}: Target land becomes the basic land type of your choice until end of turn. +AP-C + +Reef Worm +3U +Creature -- Worm +0/1 +When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" +C14-R + +Reflect Damage +3RW +Instant +The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. +MI-R + +Reflecting Mirror +4 +Artifact +{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. +DK-U + +Reflecting Pool +Land +{T}: Add to your mana pool one mana of any type that a land you control could produce. +TE-R, SHM-R, CNS-R + +Reflector Mage +1WU +Creature -- Human Wizard +2/3 +When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +OGW-U + +Reflex Sliver +3G +Creature -- Sliver +2/2 +All Sliver creatures have haste. +PLC-C + +Reflexes +R +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) +US-C, 7E-C, 8ED-C, 9ED-C + +Refocus +1U +Instant +Untap target creature. +Draw a card. +FRF-C + +Reforge the Soul +3RR +Sorcery +Each player discards his or her hand, then draws seven cards. +Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-R, C16-R + +Refraction Trap +3W +Instant -- Trap +If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. +Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. +WWK-U + +Refresh +2G +Instant +Regenerate target creature. +Draw a card. +OD-C + +Refreshing Rain +3G +Instant +If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. +Target player gains 6 life. +NE-U + +Refurbish +3W +Sorcery +Return target artifact card from your graveyard to the battlefield. +KLD-U + +Refuse +3R +Instant +Refuse deals damage to target spell's controller equal to that spell's converted mana cost. +[This is half of the split card Refuse // Cooperate.] +HOU-R + +Refuse // Cooperate +3R // 2U +Instant // Instant +Refuse deals damage to target spell's controller equal to that spell's converted mana cost. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Copy target instant or sorcery spell. You may choose new targets for the copy. +HOU-R + +Regal Behemoth +4GG +Creature -- Lizard +5/5 +Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). +CN2-R + +Regal Caracal +3WW +Creature -- Cat +3/3 +Other Cats you control get +1/+1 and have lifelink. +When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. +AKH-R + +Regal Force +4GGG +Creature -- Elemental +5/5 +When Regal Force enters the battlefield, draw a card for each green creature you control. +EVE-R, EMA-R + +Regal Unicorn +2W +Creature -- Unicorn +2/3 +P1-C, 6E-C + +Regathan Firecat +2R +Creature -- Elemental Cat +4/1 +M14-C + +Regenerate +1G +Instant +Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M10-C + +Regeneration +1G +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U + +Regicide +B +Instant +Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. +Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide. +CN2-C + +Regisaur Alpha +3RG +Creature -- Dinosaur +4/4 +Other Dinosaurs you control have haste. +When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. +XLN-R + +Regress +2U +Instant +Return target permanent to its owner's hand. +MRD-C, ROE-C + +Regrowth +1G +Sorcery +Return target card from your graveyard to your hand. +A-U, B-U, U-U, RV-U, VMA-R, DDL-U, ME4-R + +Reign of Chaos +2RR +Sorcery +Choose one -- +· Destroy target Plains and target white creature. +· Destroy target Island and target blue creature. +MI-U + +Reign of Terror +3BB +Sorcery +Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. +MI-U + +Reign of the Pit +4BB +Sorcery +Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. +CNS-R, VMA-R + +Reincarnation +1GG +Instant +Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. +LE-U, C13-U, ME3-U + +Reinforced Bulwark +3 +Artifact Creature -- Wall +0/4 +Defender +{T}: Prevent the next 1 damage that would be dealt to you this turn. +ROE-C + +Reinforcements +W +Instant +Put up to three target creature cards from your graveyard on top of your library. +AI-C, ME2-C + +Reins of Power +2UU +Instant +Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. +ST-R, CMD-R, C15-R, C16-R + +Reins of the Vinesteed +3G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. +MOR-C + +Reiterate +1RR +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Copy target instant or sorcery spell. You may choose new targets for the copy. +TSP-R + +Reito Lantern +2 +Artifact +{3}: Put target card from a graveyard on the bottom of its owner's library. +CHK-U, CNS-U + +Reiver Demon +4BBBB +Creature -- Demon +6/6 +Flying +When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. +MRD-R, CMD-R, CMA-R, DDC-R + +Rejuvenate +3G +Sorcery +You gain 6 life. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rejuvenation Chamber +3 +Artifact +Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +{T}: You gain 2 life. +NE-U + +Reki, the History of Kamigawa +2G +Legendary Creature -- Human Shaman +1/2 +Whenever you cast a legendary spell, draw a card. +SOK-R + +Rekindled Flame +2RR +Sorcery +Rekindled Flame deals 4 damage to target creature or player. +At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. +EVE-R + +Reknit +1(g/w) +Instant +Regenerate target permanent. +SHM-U + +Relearn +1UU +Sorcery +Return target instant or sorcery card from your graveyard to your hand. +WL-U, 6E-U, S99-U + +Release +4RW +Sorcery +Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Catch // Release.] +DGM-R + +Release the Ants +1R +Instant +Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-U + +Release the Gremlins +XXR +Sorcery +Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. +AER-R + +Relentless Assault +2RR +Sorcery +Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +VI-R, P2-R, 6E-R, P3K-R, S99-R, 7E-R, 8ED-R, 9ED-R, 10E-R, HOP-R + +Relentless Dead +BB +Creature -- Zombie +2/2 +Menace (This creature can't be blocked except by two or more creatures.) +When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. +When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. +SOI-M + +Relentless Hunter +1RG +Creature -- Human Warrior +3/3 +{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. +OGW-U, DDS-U + +Relentless Rats +1BB +Creature -- Rat +2/2 +Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. +A deck can have any number of cards named Relentless Rats. +5DN-U, 10E-U, M10-U, M11-U + +Relentless Skaabs +3UU +Creature -- Zombie +4/4 +As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-U, DDQ-U + +Relic Bane +1BB +Enchantment -- Aura +Enchant artifact +Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." +MRD-U + +Relic Barrier +2 +Artifact +{T}: Tap target artifact. +LE-U, 5DN-U + +Relic Bind +2U +Enchantment -- Aura +Enchant artifact an opponent controls +Whenever enchanted artifact becomes tapped, choose one -- +· Relic Bind deals 1 damage to target player. +· Target player gains 1 life. +LE-U, 4E-R + +Relic Crush +4G +Instant +Destroy target artifact or enchantment and up to one other target artifact or enchantment. +ZEN-C, CMD-C, CNS-U, C17-U + +Relic Putrescence +2B +Enchantment -- Aura +Enchant artifact +Whenever enchanted artifact becomes tapped, its controller gets a poison counter. +SOM-C + +Relic Seeker +1W +Creature -- Human Soldier +2/2 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. +ORI-R + +Relic Ward +1W +Enchantment -- Aura +You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant artifact +Enchanted artifact has shroud. (It can't be the target of spells or abilities.) +VI-U + +Relic of Progenitus +1 +Artifact +{T}: Target player exiles a card from his or her graveyard. +{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. +ALA-C, HOP-C, MMA-U, EMA-U + +Relief Captain +2WW +Creature -- Kor Knight Ally +3/2 +When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) +OGW-U, E01-U + +Reliquary Monk +2W +Creature -- Human Monk Cleric +2/2 +When Reliquary Monk dies, destroy target artifact or enchantment. +UD-C + +Reliquary Tower +Land +You have no maximum hand size. +{T}: Add {C} to your mana pool. +CON-U, M13-U, C14-U, C15-U, C16-U + +Remand +1U +Instant +Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. +Draw a card. +RAV-U, MM2-U, DDM-U + +Remedy +1W +Instant +Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. +VI-C, 6E-C + +Remember the Fallen +2W +Sorcery +Choose one or both -- +· Return target creature card from your graveyard to your hand. +· Return target artifact card from your graveyard to your hand. +NPH-C + +Remembrance +3W +Enchantment +Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. +US-R + +Reminisce +2U +Sorcery +Target player shuffles his or her graveyard into his or her library. +ONS-U, 9ED-U, 10E-U, DDJ-U + +Remodel +2G +Instant +If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. +Remove target artifact from the game. +UNH-C + +Remorseless Punishment +3BB +Sorcery +Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. +OGW-R + +Remote Farm +Land +Remote Farm enters the battlefield tapped with two depletion counters on it. +{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. +MM-C + +Remote Isle +Land +Remote Isle enters the battlefield tapped. +{T}: Add {U} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, C14-C + +Remove +U +Instant +Cast Remove only during the declare attackers step and only if you've been attacked this step. +Return target attacking creature to its owner's hand. +P2-U + +Remove Enchantments +W +Instant +Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. +LE-C + +Remove Soul +1U +Instant +Counter target creature spell. +LE-C, CH-C, 5E-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, ME3-C + +Rend Flesh +2B +Instant -- Arcane +Destroy target non-Spirit creature. +CHK-C + +Rend Spirit +2B +Instant +Destroy target Spirit. +CHK-C + +Rendclaw Trow +2(b/g) +Creature -- Troll +2/2 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Render Silent +WUU +Instant +Counter target spell. Its controller can't cast spells this turn. +DGM-R + +Rending Vines +1GG +Instant -- Arcane +Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. +Draw a card. +SOK-C + +Rending Volley +R +Instant +Rending Volley can't be countered by spells or abilities. +Rending Volley deals 4 damage to target white or blue creature. +DTK-U + +Renegade Demon +3BB +Creature -- Demon +5/3 +AVR-C, DDR-C + +Renegade Doppelganger +1U +Creature -- Shapeshifter +0/1 +Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) +ROE-R + +Renegade Firebrand +2R +Creature -- Human Warrior +3/2 +As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) +KLD-U + +Renegade Freighter +3 +Artifact -- Vehicle +4/3 +Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-C + +Renegade Krasis +1GG +Creature -- Beast Mutant +3/2 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. +DGM-R + +Renegade Map +1 +Artifact +Renegade Map enters the battlefield tapped. +{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +AER-C + +Renegade Rallier +1GW +Creature -- Human Warrior +3/2 +Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. +AER-U + +Renegade Tactics +R +Sorcery +Target creature can't block this turn. +Draw a card. +KLD-C + +Renegade Troops +4R +Creature -- Human Soldier +4/2 +Haste +P3K-U + +Renegade Warlord +4R +Creature -- Human Soldier +3/3 +First strike +Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. +TE-U + +Renegade Wheelsmith +1RW +Creature -- Dwarf Pilot +3/2 +Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. +AER-U + +Renegade's Getaway +2B +Instant +Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) +AER-C + +Renewal +2G +Sorcery +As an additional cost to cast Renewal, sacrifice a land. +Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. +Draw a card at the beginning of the next turn's upkeep. +HL-C + +Renewed Faith +2W +Instant +You gain 6 life. +Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) +When you cycle Renewed Faith, you may gain 2 life. +ONS-C, AKH-U, VMA-C + +Renewing Dawn +1W +Sorcery +You gain 2 life for each Mountain target opponent controls. +P1-U + +Renewing Touch +G +Sorcery +Shuffle any number of target creature cards from your graveyard into your library. +P2-U, S99-U + +Renounce +1W +Instant +Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. +MM-U + +Renounce the Guilds +1W +Instant +Each player sacrifices a multicolored permanent. +DGM-R + +Renowned Weaponsmith +1U +Creature -- Human Artificer +1/3 +{T}: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. +{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. +FRF-U + +Renowned Weaver +G +Creature -- Human Shaman +1/1 +{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.) +JOU-C + +Reparations +1WU +Enchantment +Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. +MI-R + +Repay in Kind +5BB +Sorcery +Each player's life total becomes the lowest life total among all players. +ROE-R + +Repeal +XU +Instant +Return target nonland permanent with converted mana cost X to its owner's hand. +Draw a card. +GPT-C, MM2-C, C15-C, DDN-C + +Repeating Barrage +1RR +Sorcery +Repeating Barrage deals 3 damage to target creature or player. +Raid -- {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn. +XLN-R + +Repel +3U +Instant +Put target creature on top of its owner's library. +OD-C, VMA-C + +Repel Intruders +3(w/u) +Instant +Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) +SHM-U + +Repel the Abominable +1W +Instant +Prevent all damage that would be dealt this turn by non-Human sources. +EMN-U + +Repel the Darkness +2W +Instant +Tap up to two target creatures. +Draw a card. +ROE-C, DDP-C + +Repentance +2W +Sorcery +Target creature deals damage to itself equal to its power. +TE-U + +Repentant Blacksmith +1W +Creature -- Human +1/2 +Protection from red +AN-R, CH-C, 5E-C + +Repentant Vampire +3BB +Creature -- Vampire +3/3 +Flying +Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. +Threshold -- As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." +OD-R + +Repercussion +1RR +Enchantment +Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. +UD-R + +Replenish +3W +Sorcery +Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) +UD-R + +Repopulate +1G +Instant +Shuffle all creature cards from target player's graveyard into that player's library. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C + +Reprisal +1W +Instant +Destroy target creature with power 4 or greater. It can't be regenerated. +AI-C, 6E-U, 7E-U, JOU-U, DDG-U, ME2-C + +Reprocess +2BB +Sorcery +Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. +US-R, 7E-R + +Repulse +2U +Instant +Return target creature to its owner's hand. +Draw a card. +IN-C, CMD-C, CN2-C, DD2-C + +Requiem Angel +5W +Creature -- Angel +5/5 +Flying +Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. +DKA-R, C14-R + +Reroute +1R +Instant +Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) +Draw a card. +RAV-U + +Rescind +1UU +Instant +Return target permanent to its owner's hand. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, VMA-C + +Rescue +U +Instant +Return target permanent you control to its owner's hand. +UD-C + +Rescue from the Underworld +4B +Instant +As an additional cost to cast Rescue from the Underworld, sacrifice a creature. +Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. +THS-U + +Research +GU +Instant +Choose up to four cards you own from outside the game and shuffle them into your library. +[This is half of the split card Research // Development.] +DIS-R + +Research // Development +GU // 3UR +Instant // Instant +Choose up to four cards you own from outside the game and shuffle them into your library. // Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times. +DIS-R + +Research Assistant +1U +Creature -- Human Wizard +1/3 +{3}{U}, {T}: Draw a card, then discard a card. +M15-C + +Research the Deep +1U +Sorcery +Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-U + +Reservoir Walker +5 +Artifact Creature -- Construct +3/3 +When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). +AER-C + +Reset +UU +Instant +Cast Reset only during an opponent's turn after his or her upkeep step. +Untap all lands you control. +LE-U, ME3-R + +Reshape +XUU +Sorcery +As an additional cost to cast Reshape, sacrifice an artifact. +Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +DST-R + +Resilient Khenra +1G +Creature -- Jackal Wizard +2/2 +When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. +Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) +HOU-R + +Resilient Wanderer +2WW +Creature -- Human Nomad +2/3 +First strike +Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. +OD-U + +Resistance Fighter +W +Creature -- Human Soldier +1/1 +Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. +VI-C, 6E-C + +Resize +1G +Instant +Target creature gets +3/+3 until end of turn. +Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-U + +Resolute Archangel +5WW +Creature -- Angel +4/4 +Flying +When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. +M15-R + +Resolute Blademaster +3RW +Creature -- Human Soldier Ally +2/2 +Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. +BFZ-U + +Resolute Survivors +1RW +Creature -- Human Warrior +3/3 +You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) +Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. +HOU-U + +Resounding Roar +1G +Instant +Target creature gets +3/+3 until end of turn. +Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) +When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. +ALA-C + +Resounding Scream +2B +Sorcery +Target player discards a card at random. +Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) +When you cycle Resounding Scream, target player discards two cards at random. +ALA-C + +Resounding Silence +3W +Instant +Exile target attacking creature. +Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) +When you cycle Resounding Silence, exile up to two target attacking creatures. +ALA-C + +Resounding Thunder +2R +Instant +Resounding Thunder deals 3 damage to target creature or player. +Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) +When you cycle Resounding Thunder, it deals 6 damage to target creature or player. +ALA-C + +Resounding Wave +2U +Instant +Return target permanent to its owner's hand. +Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) +When you cycle Resounding Wave, return two target permanents to their owners' hands. +ALA-C + +Resourceful Return +1B +Sorcery +Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. +AER-C + +Respite +1G +Instant +Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. +TE-C, CNS-C + +Resplendent Mentor +4W +Creature -- Kithkin Cleric +2/2 +White creatures you control have "{T}: You gain 1 life." +SHM-U + +Rest for the Weary +1W +Instant +Target player gains 4 life. +Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. +WWK-C + +Rest in Peace +1W +Enchantment +When Rest in Peace enters the battlefield, exile all cards from all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. +RTR-R + +Restless Apparition +(w/b)(w/b)(w/b) +Creature -- Spirit +2/2 +{(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-U, MM2-U + +Restless Bones +2B +Creature -- Skeleton +1/1 +{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) +{1}{B}: Regenerate Restless Bones. +GPT-C + +Restless Dead +1B +Creature -- Skeleton +1/1 +{B}: Regenerate Restless Dead. +MI-C + +Restless Dreams +B +Sorcery +As an additional cost to cast Restless Dreams, discard X cards. +Return X target creature cards from your graveyard to your hand. +TOR-C + +Restock +3GG +Sorcery +Return two target cards from your graveyard to your hand. Exile Restock. +IN-R, M15-U + +Restoration Angel +3W +Creature -- Angel +3/4 +Flash +Flying +When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. +AVR-R, MM3-R + +Restoration Gearsmith +2WB +Creature -- Human Artificer +3/3 +When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. +KLD-U + +Restoration Specialist +1W +Creature -- Dwarf Artificer +2/1 +{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. +AER-U + +Restore +1G +Sorcery +Put target land card from a graveyard onto the battlefield under your control. +C13-U, CMA-U + +Restore Balance +Sorcery +Suspend 6--{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. +[White color indicator.] +TSP-R + +Restore the Peace +1WU +Instant +Return each creature that dealt damage this turn to its owner's hand. +DGM-U + +Restrain +2W +Instant +Prevent all combat damage that would be dealt by target attacking creature this turn. +Draw a card. +IN-C + +Resupply +5W +Instant +You gain 6 life. +Draw a card. +DTK-C + +Resurrection +2WW +Sorcery +Return target creature card from your graveyard to the battlefield. +A-U, B-U, U-U, RV-U, TSP-S + +Resuscitate +1G +Instant +Until end of turn, creatures you control gain "{1}: Regenerate this creature." +EX-U + +Retaliate +2WW +Instant +Destroy all creatures that dealt damage to you this turn. +5DN-R + +Retaliation +2G +Enchantment +Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." +US-U + +Retaliator Griffin +1RGW +Creature -- Griffin +2/2 +Flying +Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. +ARB-R + +Retether +3W +Sorcery +Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) +PLC-R + +Rethink +2U +Instant +Counter target spell unless its controller pays {X}, where X is its converted mana cost. +PR-C + +Retraced Image +U +Sorcery +Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. +TOR-R + +Retract +U +Instant +Return all artifacts you control to their owner's hand. +DST-R + +Retraction Helix +U +Instant +Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." +BNG-C + +Retreat to Coralhelm +2U +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, choose one -- +· You may tap or untap target creature. +· Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BFZ-U + +Retreat to Emeria +3W +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, choose one -- +· Create a 1/1 white Kor Ally creature token. +· Creatures you control get +1/+1 until end of turn. +BFZ-U + +Retreat to Hagra +2B +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, choose one -- +· Target creature gets +1/+0 and gains deathtouch until end of turn. +· Each opponent loses 1 life and you gain 1 life. +BFZ-U + +Retreat to Kazandu +2G +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, choose one -- +· Put a +1/+1 counter on target creature. +· You gain 2 life. +BFZ-U, E01-U, DDP-U + +Retreat to Valakut +2R +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, choose one -- +· Target creature gets +2/+0 until end of turn. +· Target creature can't block this turn. +BFZ-U + +Retribution +2RR +Sorcery +Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. +HL-U, ME2-U + +Retribution of the Ancients +B +Enchantment +{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. +KTK-R + +Retribution of the Meek +2W +Sorcery +Destroy all creatures with power 4 or greater. They can't be regenerated. +VI-R + +Retromancer +2RR +Creature -- Viashino Shaman +3/3 +Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. +US-C + +Return +3B +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Exile target card from a graveyard. Create a 2/2 black Zombie creature token. +[This is half of the split card Never // Return.] +AKH-R + +Return of the Nightstalkers +5BB +Sorcery +Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. +P2-R + +Return to Battle +B +Sorcery +Return target creature card from your graveyard to your hand. +P3K-C + +Return to Dust +2WW +Instant +Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. +TSP-U, CMD-U, C14-U, CMA-U, C17-U + +Return to the Earth +3G +Instant +Destroy target artifact, enchantment, or creature with flying. +FRF-C + +Return to the Ranks +XWW +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. +M15-R + +Returned Centaur +3B +Creature -- Zombie Centaur +2/4 +When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. +THS-C, ORI-C + +Returned Phalanx +1B +Creature -- Zombie Soldier +3/3 +Defender +{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. +THS-C + +Returned Reveler +1B +Creature -- Zombie Satyr +1/3 +When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. +JOU-C + +Revealing Wind +2G +Instant +Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. +DTK-C + +Reveillark +4W +Creature -- Elemental +4/3 +Flying +When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. +Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-R, MMA-R, C16-R + +Reveille Squad +2WW +Creature -- Human Rebel +3/3 +Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. +PR-U + +Reveka, Wizard Savant +2UU +Legendary Creature -- Dwarf Wizard +0/1 +{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. +HL-R, ME3-U + +Revel in Riches +4B +Enchantment +Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +At the beginning of your upkeep, if you control ten or more Treasures, you win the game. +XLN-R + +Revel of the Fallen God +3RRGG +Sorcery +Create four 2/2 red and green Satyr creature tokens with haste. +JOU-R + +Revelation +G +World Enchantment +Players play with their hands revealed. +LE-R, CH-R + +Revelsong Horn +2 +Artifact +{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. +SHM-U + +Revenant +4B +Creature -- Spirit +*/* +Flying +Revenant's power and toughness are each equal to the number of creature cards in your graveyard. +ST-R, 7E-R, ORI-U + +Revenant Patriarch +4B +Creature -- Spirit +4/3 +When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase. +Revenant Patriarch can't block. +GPT-U, DDK-U + +Revenge of the Hunted +4GG +Sorcery +Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. +Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-R + +Reverberate +RR +Instant +Copy target instant or sorcery spell. You may choose new targets for the copy. +M11-R, M12-R, M13-R, PD2-R + +Reverberation +2UU +Instant +All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. +LE-R + +Revered Dead +1W +Creature -- Spirit Soldier +1/1 +{W}: Regenerate Revered Dead. +PLC-C + +Revered Elder +2W +Creature -- Human Cleric +1/2 +{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. +MM-C + +Revered Unicorn +1W +Creature -- Unicorn +2/3 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. +WL-U + +Reverence +2WW +Enchantment +Creatures with power 2 or less can't attack you. +SOK-R + +Reverent Hunter +2G +Creature -- Human Archer +1/1 +When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +THS-R + +Reverent Mantra +3W +Instant +You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. +Choose a color. All creatures gain protection from the chosen color until end of turn. +MM-R + +Reverent Silence +3G +Sorcery +If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life. +Destroy all enchantments. +NE-C + +Reversal of Fortune +4RR +Sorcery +Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. +5DN-R + +Reverse Damage +1WW +Instant +The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 9ED-R + +Reverse Engineer +3UU +Sorcery +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Draw three cards. +AER-U + +Reverse Polarity +WW +Instant +You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. +AQ-C, RV-U + +Reverse the Sands +6WW +Sorcery +Redistribute any number of players' life totals. (Each of those players gets one life total back.) +CHK-R, C16-R + +Revive +1G +Sorcery +Return target green card from your graveyard to your hand. +MM-U, 8ED-U, M13-U, MM3-C + +Revive the Fallen +1B +Sorcery +Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-U + +Reviving Dose +2W +Instant +You gain 3 life. +Draw a card. +IN-C, 10E-C, CN2-C + +Reviving Melody +2G +Sorcery +Choose one or both -- +· Return target creature card from your graveyard to your hand. +· Return target enchantment card from your graveyard to your hand. +JOU-U + +Reviving Vapors +2WU +Instant +Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. +IN-U, VMA-U + +Revoke Existence +1W +Sorcery +Exile target artifact or enchantment. +SOM-C, BNG-C, DDI-C + +Revoke Privileges +2W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack, block, or crew Vehicles. +KLD-C + +Revolutionary Rebuff +1U +Instant +Counter target nonartifact spell unless its controller pays {2}. +KLD-C + +Reward the Faithful +W +Instant +Any number of target players each gain life equal to the highest converted mana cost among permanents you control. +SCG-U + +Rewards of Diversity +2W +Enchantment +Whenever an opponent casts a multicolored spell, you gain 4 life. +IN-U + +Reweave +5U +Instant -- Arcane +Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. +Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-R + +Rewind +2UU +Instant +Counter target spell. Untap up to four lands. +US-C, 8ED-U, 9ED-U, M13-U, MM3-C + +Reya Dawnbringer +6WWW +Legendary Creature -- Angel +4/6 +Flying +At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. +IN-R, 10E-R, CNS-R, DDC-R + +Reyhan, Last of the Abzan +1BG +Legendary Creature -- Human Warrior +0/0 +Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. +Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. +Partner (You can have two commanders if both have partner.) +C16-R + +Rhet-Crop Spearmaster +2W +Creature -- Human Warrior +3/1 +You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Rhonas the Indomitable +2G +Legendary Creature -- God +5/5 +Deathtouch, indestructible +Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. +{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. +AKH-M, MPS_AKH-S + +Rhonas's Last Stand +GG +Sorcery +Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. +HOU-R + +Rhonas's Monument +3 +Legendary Artifact +Green creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. +AKH-U + +Rhonas's Stalwart +1G +Creature -- Human Warrior +2/2 +You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.) +HOU-C + +Rhox +4GG +Creature -- Rhino Beast +5/5 +You may have Rhox assign its combat damage as though it weren't blocked. +{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +NE-R, 8ED-R, 10E-R + +Rhox Bodyguard +3GW +Creature -- Rhino Monk Soldier +2/3 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +When Rhox Bodyguard enters the battlefield, you gain 3 life. +CON-C + +Rhox Brute +2RG +Creature -- Rhino Warrior +4/4 +ARB-C + +Rhox Charger +3G +Creature -- Rhino Soldier +3/3 +Trample +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-U + +Rhox Faithmender +3W +Creature -- Rhino Monk +1/5 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +If you would gain life, you gain twice that much life instead. +M13-R + +Rhox Maulers +4G +Creature -- Rhino Soldier +4/4 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +ORI-C + +Rhox Meditant +3W +Creature -- Rhino Monk +2/4 +When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. +CON-C + +Rhox Pikemaster +2WW +Creature -- Rhino Soldier +3/3 +First strike (This creature deals combat damage before creatures without first strike.) +Other Soldier creatures you control have first strike. +M10-U + +Rhox War Monk +GWU +Creature -- Rhino Monk +3/4 +Lifelink +ALA-U, MM3-U + +Rhys the Exiled +2G +Legendary Creature -- Elf Warrior +3/2 +Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. +{B}, Sacrifice an Elf: Regenerate Rhys the Exiled. +MOR-R + +Rhys the Redeemed +(g/w) +Legendary Creature -- Elf Warrior +1/1 +{2}{(g/w)}, {T}: Create a 1/1 green and white Elf Warrior creature token. +{4}{(g/w)}{(g/w)}, {T}: For each creature token you control, create a token that's a copy of that creature. +SHM-R + +Rhystic Cave +Land +{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. +PR-U + +Rhystic Circle +2WW +Enchantment +{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. +PR-C + +Rhystic Deluge +2U +Enchantment +{U}: Tap target creature unless its controller pays {1}. +PR-C + +Rhystic Lightning +2R +Instant +Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. +PR-C + +Rhystic Scrying +2UU +Sorcery +Draw three cards. Then, if any player pays {2}, discard three cards. +PR-U + +Rhystic Shield +1W +Instant +Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. +PR-C + +Rhystic Study +2U +Enchantment +Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. +PR-C + +Rhystic Syphon +3BB +Sorcery +Unless target player pays {3}, he or she loses 5 life and you gain 5 life. +PR-U + +Rhystic Tutor +2B +Sorcery +Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. +PR-R + +Rib Cage Spider +2G +Creature -- Spider +1/4 +Reach (This creature can block creatures with flying.) +PR-C + +Ribbon Snake +1UU +Creature -- Snake +2/3 +Flying +{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. +PR-C + +Ribbons +XBB +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each opponent loses X life. +[This is half of the split card Cut // Ribbons.] +AKH-R + +Ribbons of Night +4B +Sorcery +Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. +RAV-U + +Ribbons of the Reikai +4U +Sorcery -- Arcane +Draw a card for each Spirit you control. +BOK-C + +Richard Garfield, Ph.D. +3UU +Legendary Creature -- Human Designer +2/2 +You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. +UNH-R + +Riches +5UU +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each opponent chooses a creature he or she controls. You gain control of those creatures. +[This is half of the split card Rags // Riches.] +AKH-R + +Ricochet +R +Enchantment +Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. +UG-U + +Ricochet Trap +3R +Instant -- Trap +If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. +Change the target of target spell with a single target. +WWK-U + +Riddle of Lightning +3RR +Instant +Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-C, JOU-U + +Riddleform +1U +Enchantment +Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. +{2}{U}: Scry 1. +HOU-U + +Riddlekeeper +2U +Creature -- Homunculus +1/4 +Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. +CMD-R + +Riddlesmith +1U +Creature -- Human Artificer +2/1 +Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. +SOM-U + +Ride Down +RW +Instant +Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. +KTK-U, EMN-U + +Riders of Gavony +2WW +Creature -- Human Knight +3/3 +Vigilance +As Riders of Gavony enters the battlefield, choose a creature type. +Human creatures you control have protection from creatures of the chosen type. +AVR-R + +Ridge Rannet +5RR +Creature -- Beast +6/4 +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Ridged Kusite +B +Creature -- Horror Spellshaper +1/1 +{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. +PLC-C + +Ridgeline Rager +2R +Creature -- Beast +1/2 +{R}: Ridgeline Rager gets +1/+0 until end of turn. +PR-C, 8ED-C + +Ridgescale Tusker +3GG +Creature -- Beast +5/5 +When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. +AER-U + +Ridgetop Raptor +3R +Creature -- Dinosaur Beast +2/1 +Double strike (This creature deals both first-strike and regular combat damage.) +LGN-U + +Riding Red Hare +2W +Sorcery +Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) +P3K-C + +Riding the Dilu Horse +2G +Sorcery +Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) +P3K-R, ME3-U + +Rift Bolt +2R +Sorcery +Rift Bolt deals 3 damage to target creature or player. +Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-C, MMA-C, DDS-C + +Rift Elemental +R +Creature -- Elemental +1/1 +{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. +FUT-C, MMA-C + +Riftmarked Knight +1WW +Creature -- Human Rebel Knight +2/2 +Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Suspend 3--{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. +PLC-U + +Riftstone Portal +Land +{T}: Add {C} to your mana pool. +As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." +JUD-U + +Riftsweeper +1G +Creature -- Elf Shaman +2/2 +When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. +FUT-U, MMA-U + +Riftwing Cloudskate +3UU +Creature -- Illusion +2/2 +Flying +When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. +Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-U, MMA-U, DD2-U, DDM-U + +Rigging Runner +R +Creature -- Goblin Pirate +1/1 +First strike +Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +XLN-U + +Righteous Aura +1W +Enchantment +{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. +VI-C, MM-U + +Righteous Authority +3WU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each card in its controller's hand. +At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. +RTR-R + +Righteous Avengers +4W +Creature -- Human Soldier +3/1 +Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) +LE-U, MED-C + +Righteous Blow +W +Instant +Righteous Blow deals 2 damage to target attacking or blocking creature. +AVR-C + +Righteous Cause +3WW +Enchantment +Whenever a creature attacks, you gain 1 life. +ONS-U, CMD-U, CMA-U, DDC-U + +Righteous Charge +1WW +Sorcery +Creatures you control get +2/+2 until end of turn. +P2-C, S99-U, GTC-U, ME4-C + +Righteous Confluence +3WW +Sorcery +Choose three. You may choose the same mode more than once. +· Create a 2/2 white Knight creature token with vigilance. +· Exile target enchantment. +· You gain 5 life. +C15-R + +Righteous Fury +4WW +Sorcery +Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. +P2-R, S99-R, ME2-R + +Righteous Indignation +2W +Enchantment +Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. +MM-U + +Righteous War +1WB +Enchantment +White creatures you control have protection from black. +Black creatures you control have protection from white. +VI-R + +Righteousness +W +Instant +Target blocking creature gets +7/+7 until end of turn. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U, DDL-U + +Riku of Two Reflections +2URG +Legendary Creature -- Human Wizard +2/2 +Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. +Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature. +CMD-M + +Rile +R +Sorcery +Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. +Draw a card. +XLN-C + +Rime Dryad +G +Creature -- Dryad +1/2 +Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) +IA-C + +Rime Transfusion +1B +Snow Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Rimebound Dead +B +Snow Creature -- Skeleton +1/1 +{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Rimefeather Owl +5UU +Snow Creature -- Bird +*/* +Flying +Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. +{1}{S}: Put an ice counter on target permanent. +Permanents with ice counters on them are snow. +CSP-R + +Rimehorn Aurochs +4G +Snow Creature -- Aurochs +3/3 +Trample +Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Rimescale Dragon +5RR +Snow Creature -- Dragon +5/5 +Flying +{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.) +Creatures with ice counters on them don't untap during their controllers' untap steps. +CSP-R + +Rimewind Cryomancer +3U +Creature -- Human Wizard +2/3 +{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) +CSP-U + +Rimewind Taskmage +1U +Creature -- Human Wizard +1/2 +{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. +CSP-C + +Ring of Evos Isle +2 +Artifact -- Equipment +{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +M13-U + +Ring of Gix +3 +Artifact +Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{1}, {T}: Tap target artifact, creature, or land. +UL-R, VMA-R + +Ring of Immortals +5 +Artifact +{3}, {T}: Counter target instant or Aura spell that targets a permanent you control. +LE-R + +Ring of Kalonia +2 +Artifact -- Equipment +Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +M13-U + +Ring of Ma'ruf +5 +Artifact +{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. +AN-R, MED-R + +Ring of Renewal +5 +Artifact +{5}, {T}: Discard a card at random, then draw two cards. +FE-R, ME4-R + +Ring of Three Wishes +5 +Artifact +Ring of Three Wishes enters the battlefield with three wish counters on it. +{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. +M14-M + +Ring of Thune +2 +Artifact -- Equipment +Equipped creature has vigilance. (Attacking doesn't cause it to tap.) +At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +M13-U + +Ring of Valkas +2 +Artifact -- Equipment +Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) +At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +M13-U + +Ring of Xathrid +2 +Artifact -- Equipment +{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +M13-U + +Rings of Brighthearth +3 +Artifact +Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. +LRW-R, MPS_KLD-S + +Ringskipper +1U +Creature -- Faerie Wizard +1/1 +Flying +When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Ringwarden Owl +3UU +Creature -- Bird +3/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +ORI-C + +Riot Control +2W +Instant +You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. +DGM-C + +Riot Devils +2R +Creature -- Devil +2/3 +ISD-C + +Riot Gear +2 +Artifact -- Equipment +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +GTC-C + +Riot Piker +1R +Creature -- Goblin Berserker +2/1 +First strike +Riot Piker attacks each combat if able. +DGM-C + +Riot Ringleader +2R +Creature -- Human Warrior +2/2 +Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. +AVR-C + +Riot Spikes +(b/r) +Enchantment -- Aura +({(b/r)} can be paid with either {B} or {R}.) +Enchant creature +Enchanted creature gets +2/-1. +DIS-C + +Rip-Clan Crasher +RG +Creature -- Human Warrior +2/2 +Haste +ALA-C + +Riparian Tiger +3GG +Creature -- Cat +4/4 +Trample +When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). +Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. +KLD-C + +Ripjaw Raptor +2GG +Creature -- Dinosaur +4/5 +Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card. +XLN-R + +Ripscale Predator +4RR +Creature -- Lizard +6/5 +Menace (This creature can't be blocked except by two or more creatures.) +GTC-U + +Riptide +U +Instant +Tap all blue creatures. +DK-C + +Riptide Biologist +1U +Creature -- Human Wizard +1/2 +Protection from Beasts +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Riptide Chimera +2U +Enchantment Creature -- Chimera +3/4 +Flying +At the beginning of your upkeep, return an enchantment you control to its owner's hand. +JOU-U + +Riptide Chronologist +3UU +Creature -- Human Wizard +1/3 +{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. +ONS-U + +Riptide Crab +1WU +Creature -- Crab +1/3 +Vigilance +When Riptide Crab dies, draw a card. +IN-U + +Riptide Director +2UU +Creature -- Human Wizard +2/3 +{2}{U}{U}, {T}: Draw a card for each Wizard you control. +LGN-R + +Riptide Entrancer +1UU +Creature -- Human Wizard +1/1 +Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) +Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Riptide Laboratory +Land +{T}: Add {C} to your mana pool. +{1}{U}, {T}: Return target Wizard you control to its owner's hand. +ONS-R + +Riptide Mangler +1U +Creature -- Beast +0/3 +{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.) +LGN-R + +Riptide Pilferer +1U +Creature -- Merfolk Rogue +1/1 +Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +PLC-U + +Riptide Replicator +X4 +Artifact +As Riptide Replicator enters the battlefield, choose a color and a creature type. +Riptide Replicator enters the battlefield with X charge counters on it. +{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator. +ONS-R + +Riptide Shapeshifter +3UU +Creature -- Shapeshifter +3/3 +{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. +ONS-U + +Riptide Survivor +2U +Creature -- Human Wizard +2/1 +Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Riptide Survivor is turned face up, discard two cards, then draw three cards. +SCG-U, C14-U + +Rise +UB +Sorcery +Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. +[This is half of the split card Rise // Fall.] +DIS-U, DDH-U + +Rise // Fall +UB // BR +Sorcery // Sorcery +Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. +DIS-U, DDH-U + +Rise from the Grave +4B +Sorcery +Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +M10-U, M11-U, CMD-U, M13-U, C15-U, EMN-U, CMA-U, DDD-U + +Rise from the Tides +5U +Sorcery +Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. +SOI-U + +Rise of Eagles +4UU +Sorcery +Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +JOU-C + +Rise of the Dark Realms +7BB +Sorcery +Put all creature cards from all graveyards onto the battlefield under your control. +M14-M + +Rise of the Hobgoblins +(r/w)(r/w) +Enchantment +When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. +{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. +EVE-R + +Rise to the Challenge +1R +Instant +Target creature gets +2/+0 and gains first strike until end of turn. +BNG-C + +Risen Executioner +2BB +Creature -- Zombie Warrior +4/3 +Risen Executioner can't block. +Other Zombie creatures you control get +1/+1. +You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. +DTK-M + +Risen Sanctuary +5GW +Creature -- Elemental +8/8 +Vigilance +RTR-U + +Rishadan Airship +2U +Creature -- Human Pirate +3/1 +Flying +Rishadan Airship can block only creatures with flying. +MM-C + +Rishadan Brigand +4U +Creature -- Human Pirate +3/2 +Flying +When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. +Rishadan Brigand can block only creatures with flying. +MM-R + +Rishadan Cutpurse +2U +Creature -- Human Pirate +1/1 +When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. +MM-C + +Rishadan Footpad +3U +Creature -- Human Pirate +2/2 +When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. +MM-U + +Rishadan Pawnshop +2 +Artifact +{2}, {T}: Shuffle target nontoken permanent you control into its owner's library. +MM-R + +Rishadan Port +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Tap target land. +MM-R + +Rishkar's Expertise +4GG +Sorcery +Draw cards equal to the greatest power among creatures you control. +You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. +AER-R + +Rishkar, Peema Renegade +2G +Legendary Creature -- Elf Druid +2/2 +When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. +Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." +AER-R + +Rising Miasma +3B +Sorcery +All creatures get -2/-2 until end of turn. +Awaken 3--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-U + +Rising Waters +3U +Enchantment +Lands don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player untaps a land he or she controls. +NE-R + +Risky Move +3RRR +Enchantment +At the beginning of each player's upkeep, that player gains control of Risky Move. +When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. +ONS-R + +Rite of Consumption +1B +Sorcery +As an additional cost to cast Rite of Consumption, sacrifice a creature. +Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. +SHM-C + +Rite of Flame +R +Sorcery +Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. +CSP-C + +Rite of Passage +2G +Enchantment +Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) +5DN-R + +Rite of Replication +2UU +Sorcery +Kicker {5} (You may pay an additional {5} as you cast this spell.) +Create a token that's a copy of target creature. If Rite of Replication was kicked, create five of those tokens instead. +ZEN-R, C14-R, C15-R + +Rite of Ruin +5RR +Sorcery +Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. +AVR-R + +Rite of Undoing +4U +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. +FRF-U + +Rite of the Raging Storm +3RR +Enchantment +Creatures named Lightning Rager can't attack you or planeswalkers you control. +At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." +C15-U + +Rite of the Serpent +4BB +Sorcery +Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token. +KTK-C + +Rites of Flourishing +2G +Enchantment +At the beginning of each player's draw step, that player draws an additional card. +Each player may play an additional land on each of his or her turns. +FUT-R, M12-R, C16-R + +Rites of Initiation +R +Instant +Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. +OD-C, VMA-U + +Rites of Reaping +4BG +Sorcery +Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. +RTR-U + +Rites of Refusal +1U +Instant +Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. +OD-C + +Rites of Spring +1G +Sorcery +Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. +OD-C + +Rith's Attendant +5 +Artifact Creature -- Golem +3/3 +{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. +IN-U + +Rith's Charm +RGW +Instant +Choose one -- +· Destroy target nonbasic land. +· Create three 1/1 green Saproling creature tokens. +· Prevent all damage a source of your choice would deal this turn. +PS-U, DDE-U + +Rith's Grove +Land -- Lair +When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. +{T}: Add {R}, {G}, or {W} to your mana pool. +PS-U + +Rith, the Awakener +3RGW +Legendary Creature -- Dragon +6/6 +Flying +Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. +IN-R, DRB-R, DDE-R + +Rith, the Awakener Avatar +Vanguard +0/+6 +Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying. +DRB-P + +Ritual of Rejuvenation +2W +Instant +You gain 4 life. +Draw a card. +XLN-C + +Ritual of Restoration +W +Sorcery +Return target artifact card from your graveyard to your hand. +DST-C + +Ritual of Steel +2W +Enchantment -- Aura +Enchant creature +When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. +Enchanted creature gets +0/+2. +MI-C + +Ritual of Subdual +4GG +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +If a land is tapped for mana, it produces colorless mana instead of any other type. +IA-R, ME2-R + +Ritual of the Machine +2BB +Sorcery +As an additional cost to cast Ritual of the Machine, sacrifice a creature. +Gain control of target nonartifact, nonblack creature. +AI-R, ME2-R + +Ritual of the Returned +3B +Instant +Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness. +JOU-U + +Rivalry +2R +Enchantment +At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. +UL-R + +Rivals' Duel +3R +Sorcery +Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +MOR-U, PC2-U, PCA-U + +Riven Turnbull +5UB +Legendary Creature -- Human Advisor +5/7 +{T}: Add {B} to your mana pool. +LE-U, ME3-U + +River Bear +3G +Creature -- Bear +3/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +P2-U, 9ED-U + +River Boa +1G +Creature -- Snake +2/1 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +{G}: Regenerate River Boa. +VI-C, 6E-U, ZEN-U, DDM-U + +River Delta +Land +River Delta doesn't untap during your untap step if it has a depletion counter on it. +At the beginning of your upkeep, remove a depletion counter from River Delta. +{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. +IA-R + +River Heralds' Boon +1G +Instant +Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. +XLN-C + +River Hoopoe +GU +Creature -- Bird +1/3 +Flying +{3}{G}{U}: You gain 2 life and draw a card. +HOU-U + +River Kaijin +2U +Creature -- Spirit +1/4 +CHK-C + +River Kelpie +3UU +Creature -- Beast +3/3 +Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. +Whenever a player casts a spell from a graveyard, draw a card. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R + +River Merfolk +UU +Creature -- Merfolk +2/1 +{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) +FE-R, MED-C + +River Serpent +5U +Creature -- Serpent +5/5 +River Serpent can't attack unless there are five or more cards in your graveyard. +Cycling {U} ({U}, Discard this card: Draw a card.) +AKH-C + +River Sneak +1U +Creature -- Merfolk Warrior +1/1 +River Sneak can't be blocked. +Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. +XLN-U + +River of Tears +Land +{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. +FUT-R + +River's Grasp +3(u/b) +Sorcery +If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) +SHM-U + +River's Rebuke +4UU +Sorcery +Return all nonland permanents target player controls to their owner's hand. +XLN-R + +Riverfall Mimic +1(u/r) +Creature -- Shapeshifter +2/1 +Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn. +EVE-C + +Riverwheel Aerialists +5U +Creature -- Djinn Monk +4/5 +Flying +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-U + +Rix Maadi Guildmage +BR +Creature -- Human Shaman +2/2 +{B}{R}: Target blocking creature gets -1/-1 until end of turn. +{B}{R}: Target player who lost life this turn loses 1 life. +RTR-U + +Rix Maadi, Dungeon Palace +Land +{T}: Add {C} to your mana pool. +{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. +DIS-U + +Roar of Challenge +2G +Sorcery +All creatures able to block target creature this turn do so. +Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater. +KTK-U + +Roar of Jukai +2G +Instant -- Arcane +If you control a Forest, each blocked creature gets +2/+2 until end of turn. +Splice onto Arcane--An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C + +Roar of Reclamation +5WW +Sorcery +Each player returns all artifact cards from his or her graveyard to the battlefield. +5DN-R + +Roar of the Crowd +3R +Sorcery +Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. +MOR-C + +Roar of the Kha +1W +Instant +Choose one -- +· Creatures you control get +1/+1 until end of turn. +· Untap all creatures you control. +Entwine {1}{W} (Choose both if you pay the entwine cost.) +MRD-U + +Roar of the Wurm +6G +Sorcery +Create a 6/6 green Wurm creature token. +Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U, EMA-U, VMA-U, DDS-U + +Roaring Primadox +3G +Creature -- Beast +4/4 +At the beginning of your upkeep, return a creature you control to its owner's hand. +M13-U, M15-U + +Roaring Slagwurm +5GG +Creature -- Wurm +6/4 +Whenever Roaring Slagwurm attacks, tap all artifacts. +DST-R + +Roast +1R +Sorcery +Roast deals 5 damage to target creature without flying. +DTK-U + +Robber Fly +2R +Creature -- Insect +1/1 +Flying +Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. +MM-U + +Robe of Mirrors +U +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature has shroud. (It can't be the target of spells or abilities.) +EX-C, 10E-C + +Roc Egg +2W +Creature -- Bird +0/3 +Defender (This creature can't attack.) +When Roc Egg dies, create a 3/3 white Bird creature token with flying. +M11-U, M12-U + +Roc Hatchling +R +Creature -- Bird +0/1 +Roc Hatchling enters the battlefield with four shell counters on it. +At the beginning of your upkeep, remove a shell counter from Roc Hatchling. +As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. +WL-U + +Roc of Kher Ridges +3R +Creature -- Bird +3/3 +Flying +A-R, B-R, U-R, RV-R, ME4-U + +Rock Badger +4R +Creature -- Badger Beast +3/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +MM-U, 10E-C + +Rock Basilisk +4RG +Creature -- Basilisk +4/5 +Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +MI-R + +Rock Hydra +XRR +Creature -- Hydra +0/0 +Rock Hydra enters the battlefield with X +1/+1 counters on it. +For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. +{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. +{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. +A-R, B-R, U-R, RV-R, ME4-R + +Rock Jockey +2R +Creature -- Goblin +3/3 +You can't cast Rock Jockey if you've played a land this turn. +You can't play lands if you've cast Rock Jockey this turn. +SCG-C + +Rock Lobster +4 +Artifact Creature +4/3 +Scissors Lizards cannot attack or block. +UG-C + +Rock Slide +XR +Instant +Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. +VI-C + +Rockcaster Platoon +5WW +Creature -- Rhino Soldier +5/7 +{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. +ALA-U + +Rocket Launcher +4 +Artifact +{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. +AQ-U, RV-R + +Rocket-Powered Turbo Slug +3R +Creature -- Slug +3/1 +Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) +UNH-U + +Rockshard Elemental +5RR +Creature -- Elemental +4/3 +Double strike (This creature deals both first-strike and regular combat damage.) +Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-R + +Rockslide Ambush +1R +Sorcery +Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. +P3K-U, ME4-C + +Rockslide Elemental +2R +Creature -- Elemental +1/1 +First strike +Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. +ALA-U, HOP-U + +Rocky Tar Pit +Land +Rocky Tar Pit enters the battlefield tapped. +{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +MI-U, VMA-U, DDP-U + +Rod of Ruin +4 +Artifact +{3}, {T}: Rod of Ruin deals 1 damage to target creature or player. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M14-U + +Rod of Spanking +1 +Artifact +{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" +UNH-U + +Rofellos +Vanguard +-2/+4 +Whenever a creature you control dies, draw a card. +VAN3-P + +Rofellos's Gift +G +Sorcery +Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. +UD-C + +Rofellos, Llanowar Emissary +GG +Legendary Creature -- Elf Druid +2/1 +{T}: Add {G} to your mana pool for each Forest you control. +UD-R, VMA-R + +Rogue Elephant +G +Creature -- Elephant +3/3 +When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. +WL-C + +Rogue Kavu +1R +Creature -- Kavu +1/1 +Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. +IN-C, 9ED-C + +Rogue Refiner +1GU +Creature -- Human Rogue +3/2 +When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). +AER-U + +Rogue Skycaptain +2R +Creature -- Human Rogue Mercenary +3/4 +Flying +At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. +AI-R, ME2-R + +Rogue's Gloves +2 +Artifact -- Equipment +Whenever equipped creature deals combat damage to a player, you may draw a card. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +M15-U + +Rogue's Passage +Land +{T}: Add {C} to your mana pool. +{4}, {T}: Target creature can't be blocked this turn. +RTR-U, ORI-U, C15-U, CN2-U, C17-U, DDM-U + +Rohgahh of Kher Keep +2BBRR +Legendary Creature -- Kobold +5/5 +At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. +Creatures you control named Kobolds of Kher Keep get +2/+2. +LE-R, ME3-R + +Roil Elemental +3UUU +Creature -- Elemental +3/2 +Flying +Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. +ZEN-R + +Roil Spout +1WU +Sorcery +Put target creature on top of its owner's library. +Awaken 4--{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-U + +Roil's Retribution +3WW +Instant +Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. +BFZ-U + +Roiling Horror +3BB +Creature -- Horror +*/* +Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. +Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. +PLC-R + +Roiling Terrain +2RR +Sorcery +Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. +WWK-C + +Roiling Waters +5UU +Sorcery +Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. +OGW-U + +Roilmage's Trick +3U +Instant +Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. +Draw a card. +BFZ-C + +Rollick of Abandon +3RR +Sorcery +All creatures get +2/-2 until end of turn. +JOU-U + +Rolling Earthquake +XR +Sorcery +Rolling Earthquake deals X damage to each creature without horsemanship and each player. +P3K-R, ME3-R, V14-M + +Rolling Spoil +2GG +Sorcery +Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. +RAV-U + +Rolling Stones +1W +Enchantment +Wall creatures can attack as though they didn't have defender. +ST-R, 7E-R, 8ED-R + +Rolling Temblor +2R +Sorcery +Rolling Temblor deals 2 damage to each creature without flying. +Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U + +Rolling Thunder +XRR +Sorcery +Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. +TE-C, HOP-C, BFZ-U + +Ronin Cavekeeper +5R +Creature -- Human Samurai +4/3 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +SOK-C + +Ronin Cliffrider +3RR +Creature -- Human Samurai +2/2 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. +BOK-U + +Ronin Houndmaster +2R +Creature -- Human Samurai +2/2 +Haste +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +CHK-C + +Ronin Warclub +3 +Artifact -- Equipment +Equipped creature gets +2/+1. +Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. +Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +BOK-U + +Ronom Hulk +4G +Creature -- Beast +5/6 +Protection from snow +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-C + +Ronom Serpent +5U +Snow Creature -- Serpent +5/6 +Ronom Serpent can't attack unless defending player controls a snow land. +When you control no snow lands, sacrifice Ronom Serpent. +CSP-C + +Ronom Unicorn +1W +Creature -- Unicorn +2/2 +Sacrifice Ronom Unicorn: Destroy target enchantment. +CSP-C + +Roofstalker Wight +1B +Creature -- Zombie +2/1 +{1}{U}: Roofstalker Wight gains flying until end of turn. +RAV-C + +Rooftop Storm +5U +Enchantment +You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. +ISD-R + +Roon of the Hidden Realm +2GWU +Legendary Creature -- Rhino Soldier +4/4 +Vigilance, trample +{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +C13-M, CMA-M + +Root Cage +1G +Enchantment +Mercenaries don't untap during their controllers' untap steps. +PR-U + +Root Elemental +4GG +Creature -- Elemental +6/5 +Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. +SCG-R + +Root Greevil +3G +Creature -- Beast +2/3 +{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. +PS-C + +Root Maze +G +Enchantment +Artifacts and lands enter the battlefield tapped. +TE-R, 10E-R + +Root Out +2G +Sorcery +Destroy target artifact or enchantment. +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Root Sliver +3G +Creature -- Sliver +2/2 +Root Sliver can't be countered. +Sliver spells can't be countered by spells or abilities. +LGN-U + +Root Spider +3G +Creature -- Spider +2/2 +Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. +HL-U + +Root-Kin Ally +4GG +Creature -- Elemental Warrior +3/3 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. +RAV-U, MM2-U + +Rootborn Defenses +2W +Instant +Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) +RTR-C, MM3-C + +Rootbound Crag +Land +Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G} to your mana pool. +M10-R, M11-R, M12-R, M13-R, C16-R, XLN-R, H09-R + +Rootbreaker Wurm +5GG +Creature -- Wurm +6/6 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +TE-C, 9ED-U + +Rootgrapple +4G +Tribal Instant -- Treefolk +Destroy target noncreature permanent. If you control a Treefolk, draw a card. +LRW-C + +Rooting Kavu +2GG +Creature -- Kavu +4/3 +When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. +IN-U + +Rootrunner +2GG +Creature -- Spirit +3/3 +{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. +Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +CHK-U + +Roots +3G +Enchantment -- Aura +Enchant creature without flying +When Roots enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +HL-U, EMA-C, MED-C + +Roots of All Evil +Scheme +When you set this scheme in motion, create five 1/1 green Saproling creature tokens. +ARC-C + +Roots of Life +1GG +Enchantment +As Roots of Life enters the battlefield, choose Island or Swamp. +Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. +MI-U + +Rootwalla +2G +Creature -- Lizard +2/2 +{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +TE-C, 9ED-C, 10E-C, M14-C, W17-C + +Rootwater Alligator +3G +Creature -- Crocodile +3/2 +Sacrifice a Forest: Regenerate Rootwater Alligator. +EX-C + +Rootwater Commando +2U +Creature -- Merfolk +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +NE-C, 10E-C + +Rootwater Depths +Land +{T}: Add {C} to your mana pool. +{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. +TE-U + +Rootwater Diver +U +Creature -- Merfolk +1/1 +{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. +TE-U + +Rootwater Hunter +2U +Creature -- Merfolk +1/1 +{T}: Rootwater Hunter deals 1 damage to target creature or player. +TE-C + +Rootwater Matriarch +2UU +Creature -- Merfolk +2/3 +{T}: Gain control of target creature for as long as that creature is enchanted. +TE-R, 10E-R + +Rootwater Mystic +U +Creature -- Merfolk Wizard +1/1 +{1}{U}: Look at the top card of target player's library. +EX-C + +Rootwater Shaman +2U +Creature -- Merfolk Shaman +2/2 +You may cast Aura spells with enchant creature as though they had flash. +TE-R + +Rootwater Thief +1U +Creature -- Merfolk Rogue +1/2 +{U}: Rootwater Thief gains flying until end of turn. +Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. +NE-R + +Rorix Bladewing +3RRR +Legendary Creature -- Dragon +6/5 +Flying, haste +ONS-R, HOP-R, EMA-R, VMA-R + +Rosheen Meanderer +3(r/g) +Legendary Creature -- Giant Shaman +4/4 +{T}: Add {C}{C}{C}{C} to your mana pool. Spend this mana only on costs that contain {X}. +SHM-R + +Rot Farm Skeleton +2BG +Creature -- Plant Skeleton +4/1 +Rot Farm Skeleton can't block. +{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +DGM-U + +Rot Shambler +1G +Creature -- Fungus +1/1 +Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. +BFZ-U + +Rot Wolf +2G +Creature -- Wolf +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. +MBS-C + +Rotcrown Ghoul +4U +Creature -- Zombie +3/3 +When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. +AVR-C + +Roterothopter +1 +Artifact Creature -- Thopter +0/2 +Flying +{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +HL-C, ME2-C + +Rotfeaster Maggot +4B +Creature -- Insect +3/5 +When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. +M15-C + +Rotlung Reanimator +2B +Creature -- Zombie Cleric +2/2 +Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token. +ONS-R + +Rotted Hulk +3B +Creature -- Elemental +2/5 +JOU-C + +Rotted Hystrix +4G +Creature -- Beast +3/6 +NPH-C + +Rotted Ones, Lay Siege +Scheme +When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able. +ARC-C + +Rottenheart Ghoul +3B +Creature -- Zombie +2/4 +When Rottenheart Ghoul dies, target player discards a card. +SOI-C + +Rotting Fensnake +3B +Creature -- Zombie Snake +5/1 +ISD-C + +Rotting Giant +1B +Creature -- Zombie Giant +3/3 +Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. +OD-U + +Rotting Legion +4B +Creature -- Zombie +4/5 +Rotting Legion enters the battlefield tapped. +M11-C + +Rotting Mastodon +4B +Creature -- Zombie Elephant +2/8 +KTK-C + +Rotting Rats +1B +Creature -- Zombie Rat +1/1 +When Rotting Rats enters the battlefield, each player discards a card. +Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-C, HOP-C + +Rough +1R +Sorcery +Rough deals 2 damage to each creature without flying. +[This is half of the split card Rough // Tumble.] +PLC-U, C13-U + +Rough // Tumble +1R // 5R +Sorcery // Sorcery +Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. +PLC-U, C13-U + +Roughshod Mentor +5G +Creature -- Giant Warrior +5/4 +Green creatures you control have trample. +SHM-U + +Rouse +1B +Instant +If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. +Target creature gets +2/+0 until end of turn. +MM-C + +Rouse the Mob +R +Instant +Strive -- Rouse the Mob costs {2}{R} more to cast for each target beyond the first. +Any number of target creatures each get +2/+0 and gain trample until end of turn. +JOU-C + +Rousing of Souls +2W +Sorcery +Parley -- Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. +CNS-C + +Rout +3WW +Sorcery +You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +Destroy all creatures. They can't be regenerated. +IN-R, CNS-R, C17-R + +Rowan Treefolk +3G +Creature -- Treefolk +3/4 +P1-C + +Rowdy Crew +2RR +Creature -- Human Pirate +3/3 +Trample +When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. +XLN-M + +Rowen +2GG +Enchantment +Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. +VI-R, 6E-R, 7E-R + +Royal Assassin +1BB +Creature -- Human Assassin +1/1 +{T}: Destroy target tapped creature. +A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M11-R, M12-R + +Royal Assassin Avatar +Vanguard +-2/0 +At the beginning of your upkeep, you draw a card and you lose 1 life. +8ED-P + +Royal Decree +2WW +Enchantment +Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. +AI-R, ME2-R + +Royal Falcon +1W +Creature -- Bird +1/1 +Flying +S99-C, S00-C + +Royal Herbalist +W +Creature -- Human Cleric +1/1 +{2}, Exile the top card of your library: You gain 1 life. +AI-C + +Royal Trooper +2W +Creature -- Human Soldier +2/2 +Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. +S99-U, ME2-C + +Rubble +2R +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Up to three target lands don't untap during their controller's next untap step. +[This is half of the split card Reduce // Rubble.] +AKH-U + +Rubbleback Rhino +4G +Creature -- Rhino +3/4 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +RTR-C + +Rubblebelt Maaka +3R +Creature -- Cat +3/3 +Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. +DGM-C, MM3-C + +Rubblebelt Raiders +1(r/g)(r/g)(r/g) +Creature -- Human Warrior +3/3 +Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. +GTC-R, DDS-R + +Rubblehulk +4RG +Creature -- Elemental +*/* +Rubblehulk's power and toughness are each equal to the number of lands you control. +Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. +GTC-R, C16-R + +Rubinia Soulsinger +2GWU +Legendary Creature -- Faerie +2/3 +You may choose not to untap Rubinia Soulsinger during your untap step. +{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. +LE-R, CH-R, C13-R, CMA-R, ME3-R + +Ruby Leech +1R +Creature -- Leech +2/2 +First strike +Red spells you cast cost {R} more to cast. +IN-R + +Ruby Medallion +2 +Artifact +Red spells you cast cost {1} less to cast. +TE-R, C14-R + +Rude Awakening +4G +Sorcery +Choose one -- +· Untap all lands you control. +· Until end of turn, lands you control become 2/2 creatures that are still lands. +Entwine {2}{G} (Choose both if you pay the entwine cost.) +5DN-R, MMA-R, DDD-R + +Rugged Highlands +Land +Rugged Highlands enters the battlefield tapped. +When Rugged Highlands enters the battlefield, you gain 1 life. +{T}: Add {R} or {G} to your mana pool. +KTK-C, FRF-C, EMA-C, C16-C, DDS-C + +Rugged Prairie +Land +{T}: Add {C} to your mana pool. +{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. +EVE-R, EXP-M + +Ruham Djinn +5W +Creature -- Djinn +5/5 +First strike +Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. +IN-U + +Ruhan of the Fomori +1RWU +Legendary Creature -- Giant Warrior +7/7 +At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. +CMD-M + +Ruin Ghost +1W +Creature -- Spirit +1/1 +{W}, {T}: Exile target land you control, then return it to the battlefield under your control. +WWK-U + +Ruin Processor +7 +Creature -- Eldrazi Processor +7/8 +When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. +BFZ-C + +Ruin Raider +2B +Creature -- Orc Pirate +3/2 +Raid -- At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost. +XLN-R + +Ruin Rat +1B +Creature -- Rat +1/1 +Deathtouch +When Ruin Rat dies, exile target card from an opponent's graveyard. +HOU-C + +Ruin in Their Wake +1G +Sorcery +Devoid (This card has no color.) +Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. +OGW-U + +Ruination +3R +Sorcery +Destroy all nonbasic lands. +ST-R, CMD-R + +Ruination Guide +2U +Creature -- Eldrazi Drone +3/2 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +Other colorless creatures you control get +1/+0. +BFZ-U + +Ruination Wurm +4RG +Creature -- Wurm +7/6 +GTC-C + +Ruinous Gremlin +R +Creature -- Gremlin +1/1 +{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. +KLD-C + +Ruinous Minotaur +1RR +Creature -- Minotaur Warrior +5/2 +Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. +ZEN-C + +Ruinous Path +1BB +Sorcery +Destroy target creature or planeswalker. +Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-R + +Ruins of Oran-Rief +Land +Ruins of Oran-Rief enters the battlefield tapped. +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. +OGW-R + +Ruins of Trokair +Land +Ruins of Trokair enters the battlefield tapped. +{T}: Add {W} to your mana pool. +{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. +FE-U, 5E-U, 6E-U, ME2-U + +Rukh Egg +3R +Creature -- Bird +0/3 +When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step. +AN-C, 8ED-R, 9ED-R + +Rule of Law +2W +Enchantment +Each player can't cast more than one spell each turn. +MRD-R, 10E-U + +Rumbling Aftershocks +4R +Enchantment +Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. +WWK-U + +Rumbling Baloth +2GG +Creature -- Beast +4/4 +M14-C + +Rumbling Crescendo +3RR +Enchantment +At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. +{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. +US-R + +Rumbling Slum +1RGG +Creature -- Elemental +5/5 +At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. +GPT-R, HOP-R + +Rumbling Slum Avatar +Vanguard ++1/+1 +At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent. +GPT-P + +Rummaging Goblin +2R +Creature -- Goblin Rogue +1/1 +{T}, Discard a card: Draw a card. +M13-C, M15-C, XLN-C + +Rummaging Wizard +3U +Creature -- Human Wizard +2/2 +{2}{U}: Look at the top card of your library. You may put that card into your graveyard. +ONS-U + +Run +3RG +Instant +Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. +[This is half of the split card Hit // Run.] +DIS-U + +Run Aground +3U +Instant +Put target artifact or creature on top of its owner's library. +XLN-C + +Run Wild +G +Instant +Until end of turn, target creature gains trample and "{G}: Regenerate this creature." +ONS-U + +Runaway Carriage +4 +Artifact Creature -- Construct +5/6 +Trample +When Runaway Carriage attacks or blocks, sacrifice it at end of combat. +SOI-U + +Rune Snag +1U +Instant +Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. +CSP-C + +Rune of Protection: Artifacts +1W +Enchantment +{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U + +Rune of Protection: Black +1W +Enchantment +{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rune of Protection: Blue +1W +Enchantment +{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rune of Protection: Green +1W +Enchantment +{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rune of Protection: Lands +1W +Enchantment +{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-R + +Rune of Protection: Red +1W +Enchantment +{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rune of Protection: White +1W +Enchantment +{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Rune-Cervin Rider +3W +Creature -- Elf Knight +2/2 +Flying +{(g/w)}{(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. +SHM-C + +Rune-Scarred Demon +5BB +Creature -- Demon +6/6 +Flying +When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. +M12-R + +Rune-Tail's Essence +2W +Legendary Enchantment +Prevent all damage that would be dealt to creatures you control. +[Flips from Rune-Tail, Kitsune Ascendant.] +SOK-R + +Rune-Tail, Kitsune Ascendant +2W +Legendary Creature -- Fox Monk +2/2 +When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. +[Flips into Rune-Tail's Essence.] +SOK-R + +Runeboggle +2U +Instant +Counter target spell unless its controller pays {1}. +Draw a card. +GPT-C + +Runechanter's Pike +2 +Artifact -- Equipment +Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. +Equip {2} +ISD-R + +Runeclaw Bear +1G +Creature -- Bear +2/2 +M10-C, M11-C, M12-C, M15-C + +Runed Arch +3 +Artifact +Runed Arch enters the battlefield tapped. +{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn. +IA-R + +Runed Halo +WW +Enchantment +As Runed Halo enters the battlefield, choose a card name. +You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) +SHM-R + +Runed Servitor +2 +Artifact Creature -- Construct +2/2 +When Runed Servitor dies, each player draws a card. +ROE-U, CNS-U, MM2-C, ORI-U, CN2-U, DDF-U, DDP-U + +Runed Stalactite +1 +Artifact -- Equipment +Equipped creature gets +1/+1 and is every creature type. +Equip {2} +LRW-C, MMA-C + +Runeflare Trap +4RR +Instant -- Trap +If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. +Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. +ZEN-U + +Runehorn Hellkite +5R +Creature -- Dragon +5/5 +Flying +{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. +C16-R + +Runes of the Deus +4(r/g) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) +As long as enchanted creature is green, it gets +1/+1 and has trample. +SHM-C + +Runesword +6 +Artifact +{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. +DK-U, CH-C + +Runewing +3U +Creature -- Bird +2/2 +Flying +When Runewing dies, draw a card. +RTR-C + +Runic Repetition +2U +Sorcery +Return target exiled card with flashback you own to your hand. +ISD-U + +Runner's Bane +1U +Enchantment -- Aura +Enchant creature with power 3 or less +When Runner's Bane enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +DGM-C + +Rupture +2R +Sorcery +Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. +NE-U + +Rupture Spire +Land +Rupture Spire enters the battlefield tapped. +When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. +{T}: Add one mana of any color to your mana pool. +CON-C, CMD-C, PC2-C, C13-C, C16-C, PCA-C, CMA-C, DDH-C, H09-C + +Ruric Thar, the Unbowed +4RG +Legendary Creature -- Ogre Warrior +6/6 +Vigilance, reach +Ruric Thar, the Unbowed attacks each combat if able. +Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. +DGM-R + +Rush of Adrenaline +R +Instant +Target creature gets +2/+1 and gains trample until end of turn. +SOI-C + +Rush of Battle +3W +Sorcery +Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) +KTK-C + +Rush of Blood +2R +Instant +Target creature gets +X/+0 until end of turn, where X is its power. +AVR-U + +Rush of Ice +U +Sorcery +Tap target creature. It doesn't untap during its controller's next untap step. +Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C + +Rush of Knowledge +4U +Sorcery +Draw cards equal to the highest converted mana cost among permanents you control. +SCG-C, C14-C + +Rush of Vitality +1B +Instant +Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") +KLD-C + +Rushing River +2U +Instant +Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) +Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. +PS-C + +Rushing-Tide Zubera +2UU +Creature -- Zubera Spirit +3/3 +When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. +SOK-U + +Rushwood Dryad +1G +Creature -- Dryad +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +MM-C, 8ED-C, 10E-C + +Rushwood Elemental +GGGGG +Creature -- Elemental +4/4 +Trample +At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. +MM-R + +Rushwood Grove +Land +Rushwood Grove enters the battlefield tapped. +{T}: Put a storage counter on Rushwood Grove. +{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. +MM-U + +Rushwood Herbalist +2G +Creature -- Human Spellshaper +2/2 +{G}, {T}, Discard a card: Regenerate target creature. +MM-C + +Rushwood Legate +2G +Creature -- Dryad +2/1 +If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. +MM-U + +Russet Wolves +3R +Creature -- Wolf +3/3 +DKA-C + +Rust +G +Instant +Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +LE-C + +Rust Elemental +4 +Artifact Creature -- Elemental +4/4 +Flying +At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. +MRD-U + +Rust Scarab +4G +Creature -- Insect +4/5 +Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. +GTC-U + +Rust Tick +3 +Artifact Creature -- Insect +1/3 +You may choose not to untap Rust Tick during your untap step. +{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. +SOM-U + +Rusted Relic +4 +Artifact +Metalcraft -- Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. +SOM-U, MM2-C + +Rusted Sentinel +4 +Artifact Creature -- Golem +3/4 +Rusted Sentinel enters the battlefield tapped. +M12-U + +Rusted Slasher +4 +Artifact Creature -- Horror +4/1 +Sacrifice an artifact: Regenerate Rusted Slasher. +MBS-C + +Rustic Clachan +Land +As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. +{T}: Add {W} to your mana pool. +Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +MOR-R, DDF-R + +Rusting Golem +4 +Artifact Creature -- Golem +*/* +Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Rusting Golem's power and toughness are each equal to the number of fade counters on it. +NE-U + +Rustmouth Ogre +4RR +Creature -- Ogre +5/4 +Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. +MRD-U + +Rustrazor Butcher +1R +Creature -- Goblin Warrior +1/2 +First strike +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Rustspore Ram +4 +Artifact Creature -- Sheep +1/3 +When Rustspore Ram enters the battlefield, destroy target Equipment. +MRD-U + +Ruthless Cullblade +1B +Creature -- Vampire Warrior +2/1 +Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. +WWK-C + +Ruthless Deathfang +4UB +Creature -- Dragon +4/4 +Flying +Whenever you sacrifice a creature, target opponent sacrifices a creature. +DTK-U + +Ruthless Disposal +4B +Sorcery +As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. +Two target creatures each get -13/-13 until end of turn. +EMN-U + +Ruthless Instincts +2G +Instant +Choose one -- +· Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. +· Target attacking creature gets +2/+2 and gains trample until end of turn. +FRF-U + +Ruthless Invasion +3(r/p) +Sorcery +({(r/p)} can be paid with either {R} or 2 life.) +Nonartifact creatures can't block this turn. +NPH-C + +Ruthless Knave +2B +Creature -- Orc Pirate +3/2 +{2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +Sacrifice three Treasures: Draw a card. +XLN-U + +Ruthless Ripper +B +Creature -- Human Assassin +1/1 +Deathtouch +Morph--Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Ruthless Ripper is turned face up, target player loses 2 life. +KTK-U, FRF_UGIN-U + +Ruthless Sniper +B +Creature -- Human Archer +1/2 +Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. +AKH-U + +Rysorian Badger +2G +Creature -- Badger +2/2 +Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. +HL-R + +Ryusei, the Falling Star +5R +Legendary Creature -- Dragon Spirit +5/5 +Flying +When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. +CHK-R, ARC-R, MMA-M, C17-M + +S.N.O.T. +G +Creature -- Ooze +*²/*² +As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. +S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) +UNH-C + +Saber Ants +3G +Creature -- Insect +2/3 +Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens. +MM-U + +Saberclaw Golem +5 +Artifact Creature -- Golem +4/2 +{R}: Saberclaw Golem gains first strike until end of turn. +SOM-C + +Sabertooth Alley Cat +1RR +Creature -- Cat +2/1 +Sabertooth Alley Cat attacks each combat if able. +{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. +RAV-C + +Sabertooth Cobra +2G +Creature -- Snake +2/2 +Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.) +MI-C + +Sabertooth Nishoba +4GW +Creature -- Cat Beast Warrior +5/5 +Trample, protection from blue and from red +IN-R + +Sabertooth Outrider +3R +Creature -- Human Warrior +4/2 +Trample +Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. +DTK-C + +Sabertooth Wyvern +4R +Creature -- Drake +3/2 +Flying, first strike +EX-U + +Sabretooth Tiger +2R +Creature -- Cat +2/1 +First strike +IA-C, 5E-C, 6E-C, 7E-C, 8ED-C + +Sacellum Archers +2G +Creature -- Elf Archer +2/3 +{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. +CON-U + +Sacellum Godspeaker +2G +Creature -- Elf Druid +2/2 +{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. +ALA-R + +Sachi, Daughter of Seshiro +2GG +Legendary Creature -- Snake Shaman +1/3 +Other Snake creatures you control get +0/+1. +Shamans you control have "{T}: Add {G}{G} to your mana pool." +CHK-U + +Sacred Armory +2 +Artifact +{2}: Target creature gets +1/+0 until end of turn. +M15-U + +Sacred Boon +1W +Instant +Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +IA-U, 5E-U, ME2-U + +Sacred Cat +W +Creature -- Cat +1/1 +Lifelink +Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) +AKH-C + +Sacred Excavation +3U +Sorcery +Return up to two target cards with cycling from your graveyard to your hand. +AKH-U + +Sacred Foundry +Land -- Mountain Plains +({T}: Add {R} or {W} to your mana pool.) +As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. +RAV-R, GTC-R, EXP-M + +Sacred Ground +1W +Enchantment +Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. +ST-R, 7E-R, 8ED-R, 9ED-R + +Sacred Guide +W +Creature -- Human Cleric +1/1 +{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. +TE-R + +Sacred Knight +3W +Creature -- Human Knight +3/2 +Sacred Knight can't be blocked by black and/or red creatures. +P1-C + +Sacred Mesa +2W +Enchantment +At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. +{1}{W}: Create a 1/1 white Pegasus creature token with flying. +MI-R, TSP-S, C14-R + +Sacred Nectar +1W +Sorcery +You gain 4 life. +P1-C, S99-C, 7E-C, 8ED-C, 9ED-C + +Sacred Prey +G +Creature -- Horse +1/1 +Whenever Sacred Prey becomes blocked, you gain 1 life. +MM-C + +Sacred Rites +W +Instant +Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. +OD-C + +Sacred Wolf +2G +Creature -- Wolf +3/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +M11-C, M12-C + +Sacrifice +B +Instant +As an additional cost to cast Sacrifice, sacrifice a creature. +Add an amount of {B} to your mana pool equal to the sacrificed creature's converted mana cost. +A-U, B-U, U-U, RV-U + +Saddleback Lagac +3G +Creature -- Lizard +3/1 +When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +OGW-C, DDR-C + +Sadistic Augermage +2B +Creature -- Human Wizard +3/1 +When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library. +RAV-C, DDM-C + +Sadistic Glee +B +Enchantment -- Aura +Enchant creature +Whenever a creature dies, put a +1/+1 counter on enchanted creature. +TE-C + +Sadistic Hypnotist +3BB +Creature -- Human Minion +2/2 +Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +OD-U, DDJ-U + +Sadistic Sacrament +BBB +Sorcery +Kicker {7} (You may pay an additional {7} as you cast this spell.) +Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. +ZEN-R + +Safe Haven +Land +{2}, {T}: Exile target creature you control. +At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. +DK-R, CH-R, TSP-S + +Safe Passage +2W +Instant +Prevent all damage that would be dealt to you and creatures you control this turn. +M10-C, M11-C, M13-C, DDI-C + +Safeguard +3WW +Enchantment +{2}{W}: Prevent all combat damage that would be dealt by target creature this turn. +TE-R + +Safehold Duo +3(g/w) +Creature -- Elf Warrior Shaman +2/4 +Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. +Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. +SHM-C + +Safehold Elite +1(g/w) +Creature -- Elf Scout +2/2 +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-C + +Safehold Sentry +1W +Creature -- Elf Warrior +2/2 +{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) +SHM-C + +Safewright Quest +(g/w) +Sorcery +Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. +SHM-C + +Saffi Eriksdotter +GW +Legendary Creature -- Human Scout +2/2 +Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. +TSP-R + +Sage Aven +3U +Creature -- Bird Wizard +1/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. +ONS-C, 9ED-C + +Sage Owl +1U +Creature -- Bird +1/1 +Flying +When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +WL-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C + +Sage of Ancient Lore +4G +Creature -- Human Shaman Werewolf +*/* +Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. +When Sage of Ancient Lore enters the battlefield, draw a card. +At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. +[Front face. Transforms into Werewolf of Ancient Hunger.] +SOI-R + +Sage of Epityr +U +Creature -- Human Wizard +1/1 +When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. +TSP-C + +Sage of Fables +2U +Creature -- Merfolk Wizard +2/2 +Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. +{2}, Remove a +1/+1 counter from a creature you control: Draw a card. +MOR-U + +Sage of Hours +1U +Creature -- Human Wizard +1/1 +Heroic -- Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. +Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. +JOU-M + +Sage of Lat-Nam +1U +Creature -- Human Artificer +1/2 +{T}, Sacrifice an artifact: Draw a card. +AQ-C, 8ED-R + +Sage of Shaila's Claim +1G +Creature -- Elf Druid +2/1 +When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). +KLD-C + +Sage of the Inward Eye +2URW +Creature -- Djinn Wizard +3/4 +Flying +Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. +KTK-R + +Sage's Dousing +2U +Tribal Instant -- Wizard +Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. +MOR-U + +Sage's Knowledge +2U +Sorcery +Return target sorcery card from your graveyard to your hand. +P3K-C + +Sage's Reverie +3W +Enchantment -- Aura +Enchant creature +When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. +Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. +FRF-U + +Sage's Row Denizen +2U +Creature -- Vedalken Wizard +2/3 +Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +GTC-C + +Sage-Eye Avengers +4UU +Creature -- Djinn Monk +4/5 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. +FRF-R, DDS-R + +Sage-Eye Harrier +4W +Creature -- Bird Warrior +1/5 +Flying +Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Sages of the Anima +3GU +Creature -- Elf Wizard +3/4 +If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +ARB-R + +Sagu Archer +4G +Creature -- Naga Archer +2/5 +Reach (This creature can block creatures with flying.) +Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Sagu Mauler +4GU +Creature -- Beast +6/6 +Trample, hexproof +Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-R + +Saheeli Rai +1UR +Legendary Planeswalker -- Saheeli +3 +[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent. +[-2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. +[-7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. +KLD-M + +Saheeli's Artistry +4UU +Sorcery +Choose one or both -- +· Create a token that's a copy of target artifact. +· Create a token that's a copy of target creature, except it's an artifact in addition to its other types. +KLD-R + +Sai of the Shinobi +1 +Artifact -- Equipment +Equipped creature gets +1/+1. +Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. +Equip {2} +PC2-U, PCA-U + +Sailmonger +3U +Creature -- Human Monger +3/3 +{2}: Target creature gains flying until end of turn. Any player may activate this ability. +MM-U + +Sailor of Means +2U +Creature -- Human Pirate +1/4 +When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-C + +Sakashima the Impostor +2UU +Legendary Creature -- Human Rogue +3/1 +You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." +SOK-R + +Sakashima the Impostor Avatar +Vanguard +0/+1 +{2}: Choose a creature you control. It becomes a copy of target creature except for its name. +SOK-P + +Sakashima's Student +2UU +Creature -- Human Ninja +0/0 +Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. +PC2-R, PCA-R + +Sakiko, Mother of Summer +4GG +Legendary Creature -- Snake Shaman +3/3 +Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +BOK-R + +Sakura-Tribe Elder +1G +Creature -- Snake Shaman +1/1 +Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +CHK-C, ARC-C, CMD-C, C13-C, CNS-C, C15-C, C16-C, CMA-C + +Sakura-Tribe Scout +G +Creature -- Snake Shaman Scout +1/1 +{T}: You may put a land card from your hand onto the battlefield. +SOK-C + +Sakura-Tribe Springcaller +3G +Creature -- Snake Shaman +2/4 +At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +BOK-C + +Salivating Gremlins +2R +Creature -- Gremlin +2/3 +Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. +KLD-C + +Salt Flats +Land +Salt Flats enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. +TE-R, VMA-U + +Salt Marsh +Land +Salt Marsh enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +IN-U, 8ED-U + +Salt Road Ambushers +3G +Creature -- Hound Warrior +3/3 +Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. +Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-U + +Salt Road Patrol +3W +Creature -- Human Scout +2/5 +Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +KTK-C + +Salt Road Quartermasters +2G +Creature -- Human Soldier +1/1 +Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. +{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. +DTK-U + +Saltblast +3WW +Sorcery +Destroy target nonwhite permanent. +PLC-U, DDF-U + +Saltcrusted Steppe +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Put a storage counter on Saltcrusted Steppe. +{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. +TSP-U, C13-U, CMA-U, C17-U + +Saltfield Recluse +2W +Creature -- Human Rebel Cleric +1/2 +{T}: Target creature gets -2/-0 until end of turn. +PLC-C, MMA-C + +Saltskitter +3W +Creature -- Wurm +3/4 +Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. +FUT-C + +Salvage +G +Sorcery +Put target card from your graveyard on top of your library. +P2-C + +Salvage Drone +U +Creature -- Eldrazi Drone +1/1 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +When Salvage Drone dies, you may draw a card. If you do, discard a card. +BFZ-C + +Salvage Scout +W +Creature -- Human Scout +1/1 +{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. +SOM-C + +Salvage Scuttler +4U +Creature -- Crab +4/4 +Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. +AER-U + +Salvage Slasher +1B +Artifact Creature -- Human Rogue +1/1 +Salvage Slasher gets +1/+0 for each artifact card in your graveyard. +CON-C + +Salvage Titan +4BB +Artifact Creature -- Golem +6/4 +You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. +Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. +ALA-R + +Salvaging Station +6 +Artifact +{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. +Whenever a creature dies, you may untap Salvaging Station. +5DN-R + +Samite Alchemist +3W +Creature -- Human Cleric +0/2 +{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. +HL-C + +Samite Archer +1WU +Creature -- Human Cleric Archer +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{T}: Samite Archer deals 1 damage to target creature or player. +IN-U + +Samite Blessing +W +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." +ST-C + +Samite Censer-Bearer +W +Creature -- Human Rebel Cleric +1/1 +{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. +FUT-C + +Samite Elder +2W +Creature -- Human Cleric +1/2 +{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. +PS-R + +Samite Healer +1W +Creature -- Human Cleric +1/1 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Samite Ministration +1W +Instant +Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. +IN-U + +Samite Pilgrim +1W +Creature -- Human Cleric +1/1 +Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. +PS-C + +Samite Sanctuary +2W +Enchantment +{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. +PR-R + +Samurai Enforcers +4WW +Creature -- Human Samurai +4/4 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +CHK-U + +Samurai of the Pale Curtain +WW +Creature -- Fox Samurai +2/2 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +If a permanent would be put into a graveyard, exile it instead. +CHK-U + +Samut, Voice of Dissent +3RG +Legendary Creature -- Human Warrior +3/4 +Flash +Double strike, vigilance, haste +Other creatures you control have haste. +{W}, {T}: Untap another target creature. +AKH-M + +Samut, the Tested +2RG +Legendary Planeswalker -- Samut +4 +[+1]: Up to one target creature gains double strike until end of turn. +[-2]: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players. +[-7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library. +HOU-M + +Sanctified Charge +4W +Instant +Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) +M15-C + +Sanctifier of Souls +3W +Creature -- Human Cleric +2/3 +Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. +{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. +EMN-R + +Sanctimony +1W +Enchantment +Whenever an opponent taps a Mountain for mana, you may gain 1 life. +UD-U, 7E-U, 8ED-U + +Sanctuary Cat +W +Creature -- Cat +1/2 +DKA-C + +Sanctum Custodian +2W +Creature -- Human Cleric +1/2 +{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +US-C + +Sanctum Gargoyle +3W +Artifact Creature -- Gargoyle +2/3 +Flying +When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. +ALA-C, ARC-C, MMA-C, C16-C + +Sanctum Guardian +1WW +Creature -- Human Cleric +1/4 +Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +US-U, 9ED-U + +Sanctum Plowbeast +4WU +Artifact Creature -- Beast +3/6 +Defender +Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) +ARB-C + +Sanctum Prelate +1WW +Creature -- Human Cleric +2/2 +As Sanctum Prelate enters the battlefield, choose a number. +Noncreature spells with converted mana cost equal to the chosen number can't be cast. +CN2-M + +Sanctum Seeker +2BB +Creature -- Vampire Knight +3/4 +Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. +XLN-R + +Sanctum of Serra +Plane -- Serra's Realm +When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. +Whenever you roll {CHAOS}, you may have your life total become 20. +HOP-C, PCA-C + +Sanctum of Ugin +Land +{T}: Add {C} to your mana pool. +Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. +BFZ-R + +Sand Golem +5 +Artifact Creature -- Golem +3/3 +When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. +MI-U + +Sand Silos +Land +Sand Silos enters the battlefield tapped. +You may choose not to untap Sand Silos during your untap step. +At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. +{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. +FE-R, 5E-R + +Sand Squid +3U +Creature -- Squid Beast +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +You may choose not to untap Sand Squid during your untap step. +{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. +MM-R + +Sand Strangler +3R +Creature -- Beast +3/3 +When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. +HOU-U + +Sandals of Abdallah +4 +Artifact +{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) +AN-U + +Sandbar Crocodile +4U +Creature -- Crocodile +6/5 +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-C + +Sandbar Merfolk +U +Creature -- Merfolk +1/1 +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Sandbar Serpent +4U +Creature -- Serpent +3/4 +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U + +Sandblast +2W +Instant +Sandblast deals 5 damage to target attacking or blocking creature. +FRF-C, HOU-C + +Sandcrafter Mage +2W +Creature -- Human Wizard +2/2 +When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-C + +Sands of Delirium +3 +Artifact +{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. +M13-R + +Sands of Time +4 +Artifact +Each player skips his or her untap step. +At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. +VI-R + +Sandskin +2W +Enchantment -- Aura +Enchant creature +Prevent all combat damage that would be dealt to and dealt by enchanted creature. +ONS-C + +Sandsower +3W +Creature -- Spirit +1/3 +Tap three untapped creatures you control: Tap target creature. +RAV-U, MMA-U + +Sandsteppe Citadel +Land +Sandsteppe Citadel enters the battlefield tapped. +{T}: Add {W}, {B}, or {G} to your mana pool. +KTK-U, C16-U, C17-U + +Sandsteppe Mastodon +5GG +Creature -- Elephant +5/5 +Reach +When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) +FRF-R + +Sandsteppe Outcast +2W +Creature -- Human Warrior +2/1 +When Sandsteppe Outcast enters the battlefield, choose one -- +· Put a +1/+1 counter on Sandsteppe Outcast. +· Create a 1/1 white Spirit creature token with flying. +FRF-C + +Sandsteppe Scavenger +4G +Creature -- Hound Scout +2/2 +When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +DTK-C + +Sandstone Bridge +Land +Sandstone Bridge enters the battlefield tapped. +When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. +{T}: Add {W} to your mana pool. +BFZ-C + +Sandstone Deadfall +3 +Artifact +{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. +OD-U + +Sandstone Needle +Land +Sandstone Needle enters the battlefield tapped with two depletion counters on it. +{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. +MM-C + +Sandstone Oracle +7 +Artifact Creature -- Sphinx +4/4 +Flying +When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. +C15-U + +Sandstone Warrior +2RR +Creature -- Human Soldier Warrior +1/3 +First strike (This creature deals combat damage before creatures without first strike.) +{R}: Sandstone Warrior gets +1/+0 until end of turn. +TE-C, 9ED-C + +Sandstorm +G +Instant +Sandstorm deals 1 damage to each attacking creature. +AN-C, 4E-C, MI-C, ME4-C + +Sandstorm Charger +4W +Creature -- Beast +3/4 +Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Sandstorm Eidolon +3R +Creature -- Spirit +2/2 +{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. +Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. +DIS-C + +Sandwurm Convergence +6GG +Enchantment +Creatures with flying can't attack you or planeswalkers you control. +At the beginning of your end step, create a 5/5 green Wurm creature token. +AKH-R + +Sangrite Backlash +(b/g)R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/-3. +ARB-C + +Sangrite Surge +4RG +Sorcery +Target creature gets +3/+3 and gains double strike until end of turn. +ALA-U + +Sangromancer +2BB +Creature -- Vampire Shaman +3/3 +Flying +Whenever a creature an opponent controls dies, you may gain 3 life. +Whenever an opponent discards a card, you may gain 3 life. +MBS-R, CN2-R, C16-R, C17-R + +Sangrophage +BB +Creature -- Zombie +3/3 +At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. +TSP-C + +Sanguimancy +4B +Sorcery +You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +BNG-U + +Sanguinary Mage +1R +Creature -- Vampire Wizard +1/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +SOI-C + +Sanguine Bond +3BB +Enchantment +Whenever you gain life, target opponent loses that much life. +M10-R, M14-R, C13-R, C17-R + +Sanguine Guard +1BB +Creature -- Zombie Knight +2/2 +First strike +{1}{B}: Regenerate Sanguine Guard. +US-U, DDE-U + +Sanguine Praetor +6BB +Creature -- Avatar Praetor +7/5 +{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. +GPT-R + +Sanguine Sacrament +XWW +Instant +You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. +XLN-R + +Sanitarium Skeleton +B +Creature -- Skeleton +1/2 +{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. +SOI-C + +Sanity Gnawers +1BR +Creature -- Rat +1/1 +When Sanity Gnawers enters the battlefield, target player discards a card at random. +ARB-U + +Sanity Grinding +UUU +Sorcery +Chroma -- Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. +EVE-R + +Sapling of Colfenor +3(b/g)(b/g) +Legendary Creature -- Treefolk Shaman +2/5 +Indestructible +Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. +EVE-R + +Sapphire Charm +U +Instant +Choose one -- +· Target player draws a card at the beginning of the next turn's upkeep. +· Target creature gains flying until end of turn. +· Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +MI-C + +Sapphire Drake +5U +Creature -- Drake +4/4 +Flying +Each creature you control with a +1/+1 counter on it has flying. +GTC-U + +Sapphire Leech +1U +Creature -- Leech +2/2 +Flying +Blue spells you cast cost {U} more to cast. +IN-R + +Sapphire Medallion +2 +Artifact +Blue spells you cast cost {1} less to cast. +TE-R, C14-R + +Saprazzan Bailiff +3UU +Creature -- Merfolk +2/2 +When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. +When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. +MM-R + +Saprazzan Breaker +4U +Creature -- Beast +3/3 +{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn. +MM-U + +Saprazzan Cove +Land +Saprazzan Cove enters the battlefield tapped. +{T}: Put a storage counter on Saprazzan Cove. +{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. +MM-U + +Saprazzan Heir +1U +Creature -- Merfolk +1/1 +Whenever Saprazzan Heir becomes blocked, you may draw three cards. +MM-R + +Saprazzan Legate +3U +Creature -- Merfolk Soldier +1/3 +Flying +If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. +MM-U + +Saprazzan Outrigger +3U +Creature -- Merfolk +5/5 +When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. +MM-C + +Saprazzan Raider +2U +Creature -- Merfolk +1/2 +When Saprazzan Raider becomes blocked, return it to its owner's hand. +MM-C + +Saprazzan Skerry +Land +Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. +{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. +MM-C + +Saproling Burst +4G +Enchantment +Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." +When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated. +NE-R, VMA-R + +Saproling Cluster +1G +Enchantment +{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability. +NE-R + +Saproling Infestation +1G +Enchantment +Whenever a player kicks a spell, you create a 1/1 green Saproling creature token. +IN-R + +Saproling Symbiosis +3G +Sorcery +You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +Create a 1/1 green Saproling creature token for each creature you control. +IN-R + +Sapseep Forest +Land -- Forest +({T}: Add {G} to your mana pool.) +Sapseep Forest enters the battlefield tapped. +{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. +SHM-U, DDH-U + +Sarcatog +1BR +Creature -- Atog +1/2 +Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. +Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. +OD-U + +Sarcomancy +B +Enchantment +When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. +At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. +TE-R, VMA-U + +Sarcomite Myr +2U +Artifact Creature -- Myr +2/1 +{2}: Sarcomite Myr gains flying until end of turn. +{2}, Sacrifice Sarcomite Myr: Draw a card. +FUT-C, HOP-C + +Sarkhan Unbroken +2GUR +Legendary Planeswalker -- Sarkhan +4 +[+1]: Draw a card, then add one mana of any color to your mana pool. +[-2]: Create a 4/4 red Dragon creature token with flying. +[-8]: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. +DTK-M + +Sarkhan Vol +2RG +Legendary Planeswalker -- Sarkhan +4 +[+1]: Creatures you control get +1/+1 and gain haste until end of turn. +[-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +[-6]: Create five 4/4 red Dragon creature tokens with flying. +ALA-M, MMA-M + +Sarkhan the Mad +3BR +Legendary Planeswalker -- Sarkhan +7 +[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. +[-2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. +[-4]: Each Dragon creature you control deals damage equal to its power to target player. +ROE-M + +Sarkhan's Rage +4R +Instant +Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. +DTK-C + +Sarkhan's Triumph +2R +Instant +Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. +DTK-U + +Sarkhan, the Dragonspeaker +3RR +Legendary Planeswalker -- Sarkhan +4 +[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) +[-3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. +[-6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." +KTK-M + +Sarpadian Empires, Vol. VII +3 +Artifact +As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. +{3}, {T}: Create a 1/1 creature token of the chosen color and type. +TSP-R + +Saruli Gatekeepers +3G +Creature -- Elf Warrior +2/4 +When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. +DGM-C + +Sasaya's Essence +1GG +Legendary Enchantment +Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. +[Flips from Sasaya, Orochi Ascendant.] +SOK-R + +Sasaya, Orochi Ascendant +1GG +Legendary Creature -- Snake Monk +2/3 +Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. +[Flips into Sasaya's Essence.] +SOK-R + +Saskia the Unyielding +BRGW +Legendary Creature -- Human Soldier +3/4 +Vigilance, haste +As Saskia the Unyielding enters the battlefield, choose a player. +Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. +C16-M + +Satyr Firedancer +1R +Enchantment Creature -- Satyr +1/1 +Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. +BNG-R + +Satyr Grovedancer +1G +Creature -- Satyr Shaman +1/1 +When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. +JOU-C + +Satyr Hedonist +1G +Creature -- Satyr +2/1 +{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. +THS-C, DDL-C + +Satyr Hoplite +R +Creature -- Satyr Soldier +1/1 +Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. +JOU-C + +Satyr Nyx-Smith +2R +Creature -- Satyr Shaman +2/1 +Haste +Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste. +BNG-U + +Satyr Piper +2G +Creature -- Satyr Rogue +2/1 +{3}{G}: Target creature must be blocked this turn if able. +THS-U + +Satyr Rambler +1R +Creature -- Satyr +2/1 +Trample +THS-C + +Satyr Wayfinder +1G +Creature -- Satyr +1/1 +When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. +BNG-C, M15-C, C15-C, C16-C, CMA-C + +Saute +1RR +Instant +Saute deals 3½ damage to target creature or player. +UNH-C + +Savaen Elves +G +Creature -- Elf +1/1 +{G}{G}, {T}: Destroy target Aura attached to a land. +DK-C + +Savage Alliance +2R +Instant +Escalate {1} (Pay this cost for each mode chosen beyond the first.) +Choose one or more -- +· Creatures target player controls gain trample until end of turn. +· Savage Alliance deals 2 damage to target creature. +· Savage Alliance deals 1 damage to each creature target opponent controls. +EMN-U + +Savage Beating +3RR +Instant +Cast Savage Beating only during your turn and only during combat. +Choose one -- +· Creatures you control gain double strike until end of turn. +· Untap all creatures you control. After this phase, there is an additional combat phase. +Entwine {1}{R} (Choose both if you pay the entwine cost.) +DST-R + +Savage Conception +3GG +Sorcery +Create a 3/3 green Beast creature token. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-U + +Savage Firecat +3RR +Creature -- Elemental Cat +0/0 +Trample +Savage Firecat enters the battlefield with seven +1/+1 counters on it. +Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. +OD-R + +Savage Gorilla +4G +Creature -- Ape +3/3 +{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. +AP-C + +Savage Hunger +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 and has trample. +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Savage Knuckleblade +GUR +Creature -- Ogre Warrior +4/4 +{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. +{2}{U}: Return Savage Knuckleblade to its owner's hand. +{R}: Savage Knuckleblade gains haste until end of turn. +KTK-R + +Savage Lands +Land +Savage Lands enters the battlefield tapped. +{T}: Add {B}, {R}, or {G} to your mana pool. +ALA-U, C13-U, C16-U, MM3-U, C17-U + +Savage Offensive +1R +Sorcery +Kicker {G} (You may pay an additional {G} as you cast this spell.) +Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. +IN-C + +Savage Punch +1G +Sorcery +Target creature you control fights target creature you don't control. +Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. +KTK-C + +Savage Silhouette +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." +ZEN-C + +Savage Stomp +2G +Sorcery +Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. +Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) +XLN-U + +Savage Summoning +G +Instant +Savage Summoning can't be countered. +The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. +M14-R + +Savage Surge +1G +Instant +Target creature gets +2/+2 until end of turn. Untap that creature. +RTR-U, THS-C + +Savage Thallid +3GG +Creature -- Fungus +5/2 +At the beginning of your upkeep, put a spore counter on Savage Thallid. +Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Regenerate target Fungus. +TSP-C + +Savage Twister +XRG +Sorcery +Savage Twister deals X damage to each creature. +MI-U, GPT-U, HOP-U, ARC-U, CMD-U, C13-U, MM2-U + +Savage Ventmaw +4RG +Creature -- Dragon +4/4 +Flying +Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +DTK-U, C17-U + +Savageborn Hydra +XRG +Creature -- Hydra +0/0 +Double strike +Savageborn Hydra enters the battlefield with X +1/+1 counters on it. +{1}{(r/g)}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery. +DGM-M + +Savannah +Land -- Forest Plains +({T}: Add {G} or {W} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R + +Savannah Lions +W +Creature -- Cat +2/1 +A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, ME4-U + +Save Life +W +Instant +Choose one -- Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. +Gotcha -- Whenever an opponent says "Save" or "Life," you may say "Gotcha!" If you do, return Save Life from your graveyard to your hand. +UNH-U + +Saving Grace +1W +Enchantment -- Aura +Flash +Enchant creature you control +When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. +Enchanted creature gets +0/+3. +HOU-U + +Saving Grasp +U +Instant +Return target creature you own to your hand. +Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C + +Savor the Moment +1UU +Sorcery +Take an extra turn after this one. Skip the untap step of that turn. +SHM-R + +Savra, Queen of the Golgari +2BG +Legendary Creature -- Elf Shaman +2/2 +Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. +Whenever you sacrifice a green creature, you may gain 2 life. +RAV-R + +Sawback Manticore +3RG +Creature -- Manticore +2/4 +{4}: Sawback Manticore gains flying until end of turn. +{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. +MI-R + +Sawtooth Loon +2WU +Creature -- Bird +2/2 +Flying +When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. +When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. +PS-U, DDI-U + +Sawtooth Ogre +2RR +Creature -- Ogre +3/3 +Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. +WL-C + +Sawtooth Thresher +6 +Artifact Creature -- Construct +1/1 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. +5DN-C + +Scab-Clan Berserker +1RR +Creature -- Human Berserker +2/2 +Haste +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. +ORI-R + +Scab-Clan Charger +3G +Creature -- Centaur Warrior +2/4 +Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. +GTC-C + +Scab-Clan Giant +4RG +Creature -- Giant Warrior +4/5 +When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. +DGM-U + +Scab-Clan Mauler +RG +Creature -- Human Berserker +1/1 +Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Trample +GPT-C + +Scabland +Land +Scabland enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. +TE-R, VMA-U + +Scald +1R +Enchantment +Whenever a player taps an Island for mana, Scald deals 1 damage to that player. +US-U + +Scalding Devil +1R +Creature -- Devil +1/1 +{2}{R}: Scalding Devil deals 1 damage to target player. +AVR-C + +Scalding Salamander +2R +Creature -- Salamander +2/1 +Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. +EX-U + +Scalding Tarn +Land +{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. +ZEN-R, EXP-M, MM3-R + +Scalding Tongs +2 +Artifact +At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. +TE-R + +Scaldkin +3U +Creature -- Elemental +2/2 +Flying +{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. +KTK-C + +Scale Blessing +3W +Instant +Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +DTK-U + +Scale of Chiss-Goria +3 +Artifact +Flash +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +{T}: Target creature gets +0/+1 until end of turn. +MRD-C + +Scalebane's Elite +3GW +Creature -- Human Soldier +4/4 +Protection from black +VI-U + +Scaled Behemoth +4GG +Creature -- Crocodile +6/7 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +AKH-U + +Scaled Hulk +5G +Creature -- Spirit +4/4 +Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. +BOK-C + +Scaled Wurm +7G +Creature -- Wurm +7/6 +IA-C, 5E-C, 6E-C, 9ED-C, CNS-C + +Scaleguard Sentinels +GG +Creature -- Human Soldier +2/3 +As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. +Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. +DTK-U + +Scalelord Reckoner +3WW +Creature -- Dragon +4/4 +Flying +Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. +C17-R + +Scalpelexis +4U +Creature -- Beast +1/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. +JUD-R, 10E-R + +Scandalmonger +3B +Creature -- Boar Monger +3/3 +{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. +MM-U + +Scapegoat +W +Instant +As an additional cost to cast Scapegoat, sacrifice a creature. +Return any number of target creatures you control to their owner's hand. +ST-U + +Scapeshift +2GG +Sorcery +Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library. +MOR-R + +Scar +(b/r) +Instant +Put a -1/-1 counter on target creature. +SHM-C + +Scarab Feast +B +Instant +Exile up to three target cards from a single graveyard. +Cycling {B} ({B}, Discard this card: Draw a card.) +AKH-C + +Scarab of the Unseen +2 +Artifact +{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. +AI-U + +Scarblade Elite +BB +Creature -- Elf Assassin +2/2 +{T}, Exile an Assassin card from your graveyard: Destroy target creature. +MOR-R + +Scare Tactics +B +Instant +Creatures you control get +1/+0 until end of turn. +EX-C + +Scarecrone +3 +Artifact Creature -- Scarecrow +1/2 +{1}, Sacrifice a Scarecrow: Draw a card. +{4}, {T}: Return target artifact creature card from your graveyard to the battlefield. +EVE-R + +Scarecrow +5 +Artifact Creature -- Scarecrow +2/2 +{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. +DK-U, ME4-U + +Scarland Thrinax +BRG +Creature -- Lizard +2/2 +Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. +CON-U, C13-U + +Scarmaker +1BB +Legendary Creature -- Spirit +4/4 +Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +[Flips from Hired Muscle.] +BOK-U + +Scarred Puma +R +Creature -- Cat +2/1 +Scarred Puma can't attack unless a black or green creature also attacks. +IN-C + +Scarred Vinebreeder +1B +Creature -- Elf Shaman +1/1 +{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. +LRW-C + +Scars of the Veteran +4W +Instant +You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. +Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +AI-U, ME2-R + +Scarscale Ritual +1(u/b) +Sorcery +As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. +Draw two cards. +SHM-C + +Scarwood Bandits +2GG +Creature -- Human Rogue +2/2 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. +DK-R, ME4-R + +Scarwood Goblins +RG +Creature -- Goblin +2/2 +DK-C + +Scarwood Hag +1G +Creature -- Hag +1/1 +{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +{T}: Target creature loses forestwalk until end of turn. +DK-U + +Scarwood Treefolk +3G +Creature -- Treefolk +3/5 +Scarwood Treefolk enters the battlefield tapped. +TSP-C + +Scathe Zombies +2B +Creature -- Zombie +2/2 +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Scatter Arc +3U +Instant +Counter target noncreature spell. +Draw a card. +GTC-C + +Scatter the Seeds +3GG +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Create three 1/1 green Saproling creature tokens. +RAV-C, MM2-C + +Scatter to the Winds +1UU +Instant +Counter target spell. +Awaken 3--{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-R + +Scattered Groves +Land -- Forest Plains +({T}: Add {G} or {W} to your mana pool.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Scattering Stroke +2UU +Instant +Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} to your mana pool equal to that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-U, CMD-U + +Scattershot +2R +Instant +Scattershot deals 1 damage to target creature. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-C + +Scattershot Archer +G +Creature -- Elf Archer +1/2 +{T}: Scattershot Archer deals 1 damage to each creature with flying. +CON-C + +Scavenged Weaponry +2B +Enchantment -- Aura +Enchant creature +When Scavenged Weaponry enters the battlefield, draw a card. +Enchanted creature gets +1/+1. +IN-C + +Scavenger Drake +3B +Creature -- Drake +1/1 +Flying +Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. +ALA-U, MM2-U + +Scavenger Folk +G +Creature -- Human +1/1 +{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. +DK-C, CH-C, 5E-C, 7E-U, ME4-C + +Scavenger Grounds +Land -- Desert +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. +HOU-R + +Scavenging Ghoul +3B +Creature -- Zombie +2/2 +At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. +Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. +A-U, B-U, U-U, RV-U, 4E-U, ME4-U + +Scavenging Ooze +1G +Creature -- Ooze +2/2 +{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. +CMD-R, M14-R, C16-R, MM3-R + +Scavenging Scarab +3B +Creature -- Insect +3/3 +Scavenging Scarab can't block. +DST-C + +Scent of Brine +1U +Instant +Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. +UD-C + +Scent of Cinder +1R +Sorcery +Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. +UD-C + +Scent of Ivy +G +Instant +Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. +UD-C + +Scent of Jasmine +W +Instant +Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. +UD-C + +Scent of Nightshade +1B +Instant +Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. +UD-C + +Scepter of Dominance +1WW +Artifact +{W}, {T}: Tap target permanent. +CON-R + +Scepter of Empires +3 +Artifact +{T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. +M12-U + +Scepter of Fugue +BB +Artifact +{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +CON-R + +Scepter of Insight +1UU +Artifact +{3}{U}, {T}: Draw a card. +CON-R + +Schismotivate +1UR +Instant +Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. +GPT-U + +Scholar of Athreos +2W +Creature -- Human Cleric +1/4 +{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. +THS-C + +School of Piranha +1U +Creature -- Fish +3/3 +At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. +EX-C + +School of the Unseen +Land +{T}: Add {C} to your mana pool. +{2}, {T}: Add one mana of any color to your mana pool. +AI-U + +Scion Summoner +2G +Creature -- Eldrazi Drone +2/2 +Devoid (This card has no color.) +When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +OGW-C + +Scion of Darkness +5BBB +Creature -- Avatar +6/6 +Trample +Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. +Cycling {3} ({3}, Discard this card: Draw a card.) +LGN-R, ARC-R + +Scion of Glaciers +2UU +Creature -- Elemental +2/5 +{U}: Scion of Glaciers gets +1/-1 until end of turn. +KTK-U + +Scion of Oona +2U +Creature -- Faerie Soldier +1/1 +Flash +Flying +Other Faerie creatures you control get +1/+1. +Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) +LRW-R, MMA-R + +Scion of Ugin +6 +Creature -- Dragon Spirit +4/4 +Flying +DTK-U + +Scion of Vitu-Ghazi +3WW +Creature -- Elemental +4/4 +When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) +DGM-R + +Scion of the Ur-Dragon +WUBRG +Legendary Creature -- Dragon Avatar +4/4 +Flying +{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. +TSP-R, C17-R + +Scion of the Wild +1GG +Creature -- Avatar +*/* +Scion of the Wild's power and toughness are each equal to the number of creatures you control. +RAV-R, 10E-R, MM2-C + +Scissors Lizard +4 +Artifact Creature +4/3 +Paper Tigers cannot attack or block. +UG-C + +Scorch the Fields +4R +Sorcery +Destroy target land. Scorch the Fields deals 1 damage to each Human creature. +DKA-C + +Scorched Earth +XR +Sorcery +As an additional cost to cast Scorched Earth, discard X land cards. +Destroy X target lands. +TE-R + +Scorched Ruins +Land +If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {C}{C}{C}{C} to your mana pool. +WL-R + +Scorched Rusalka +R +Creature -- Spirit +1/1 +{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. +GPT-U, MM3-C, DDK-U + +Scorching Lava +1R +Instant +Kicker {R} (You may pay an additional {R} as you cast this spell.) +Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. +IN-C + +Scorching Missile +3R +Sorcery +Scorching Missile deals 4 damage to target player. +Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-C + +Scorching Spear +R +Sorcery +Scorching Spear deals 1 damage to target creature or player. +P1-C, S99-C + +Scorching Winds +R +Instant +Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. +Scorching Winds deals 1 damage to each attacking creature. +P1-U + +Scorchwalker +3R +Creature -- Elemental +5/1 +Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. +GTC-C + +Scoria Cat +3RR +Creature -- Cat +3/3 +Scoria Cat gets +3/+3 as long as you control no untapped lands. +PR-U + +Scoria Elemental +4R +Creature -- Elemental +6/1 +SOM-C + +Scoria Wurm +4R +Creature -- Wurm +7/7 +At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. +US-R, 10E-R + +Scorned Villager +1G +Creature -- Human Werewolf +1/1 +{T}: Add {G} to your mana pool. +At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. +[Front face. Transforms into Moonscarred Werewolf.] +DKA-C + +Scornful Aether-Lich +3U +Artifact Creature -- Zombie Wizard +2/4 +{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) +CON-U + +Scornful Egotist +7U +Creature -- Human Wizard +1/1 +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-C + +Scour +2WW +Instant +Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. +UD-U, BOK-U + +Scour from Existence +7 +Instant +Exile target permanent. +BFZ-C + +Scour the Laboratory +4UU +Instant +Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. +Draw three cards. +EMN-U + +Scoured Barrens +Land +Scoured Barrens enters the battlefield tapped. +When Scoured Barrens enters the battlefield, you gain 1 life. +{T}: Add {W} or {B} to your mana pool. +KTK-C, FRF-C, C15-C, EMA-C, C17-C + +Scourge Devil +4R +Creature -- Devil +3/3 +When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. +Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-U, MM3-C, DDK-U, DDN-U + +Scourge Servant +4B +Creature -- Zombie +3/3 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Scourge Wolf +RR +Creature -- Wolf Horror +2/2 +First strike +Delirium -- Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. +SOI-R + +Scourge of Fleets +5UU +Creature -- Kraken +6/6 +When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. +JOU-R, DDO-R + +Scourge of Geier Reach +3RR +Creature -- Elemental +3/3 +Scourge of Geier Reach gets +1/+1 for each creature your opponents control. +ISD-U + +Scourge of Kher Ridges +6RR +Creature -- Dragon +6/6 +Flying +{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. +{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. +FUT-R + +Scourge of Nel Toth +5BB +Creature -- Zombie Dragon +6/6 +Flying +You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. +C15-R, CMA-R + +Scourge of Numai +3B +Creature -- Demon Spirit +4/4 +At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. +BOK-U + +Scourge of Skola Vale +2G +Creature -- Hydra +0/0 +Trample +Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. +{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. +BNG-R + +Scourge of Valkas +2RRR +Creature -- Dragon +4/4 +Flying +Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. +{R}: Scourge of Valkas gets +1/+0 until end of turn. +M14-M, C17-M + +Scourge of the Nobilis +2(r/w) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." +As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +EVE-C + +Scourge of the Throne +4RR +Creature -- Dragon +5/5 +Flying +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. +CNS-M, VMA-M + +Scourgemark +1B +Enchantment -- Aura +Enchant creature +When Scourgemark enters the battlefield, draw a card. +Enchanted creature gets +1/+0. +THS-C + +Scourglass +3WW +Artifact +{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. +ALA-R + +Scouring Sands +1R +Sorcery +Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-C + +Scout the Borders +2G +Sorcery +Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +KTK-C + +Scout's Warning +W +Instant +The next creature card you play this turn can be played as though it had flash. +Draw a card. +FUT-R + +Scouting Trek +1G +Sorcery +Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. +IN-U + +Scrabbling Claws +1 +Artifact +{T}: Target player exiles a card from his or her graveyard. +{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. +MRD-U + +Scragnoth +4G +Creature -- Beast +3/4 +Scragnoth can't be countered. +Protection from blue +TE-U, TSP-S + +Scrambleverse +6RR +Sorcery +For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. +M12-R + +Scrap +2R +Instant +Destroy target artifact. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Scrap Mastery +3RR +Sorcery +Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. +C14-R + +Scrap Trawler +3 +Artifact Creature -- Construct +3/2 +Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. +AER-R + +Scrapbasket +4 +Artifact Creature -- Scarecrow +3/2 +{1}: Scrapbasket becomes all colors until end of turn. +SHM-C + +Scrapdiver Serpent +5UU +Creature -- Serpent +5/5 +Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. +SOM-C + +Scrapheap +3 +Artifact +Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. +UL-R + +Scrapheap Scrounger +2 +Artifact Creature -- Construct +3/2 +Scrapheap Scrounger can't block. +{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. +KLD-R + +Scrapper Champion +3R +Creature -- Human Artificer +2/2 +Double strike (This creature deals both first-strike and regular combat damage.) +When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). +Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +AER-U + +Scrapskin Drake +2U +Creature -- Zombie Drake +2/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Scrapskin Drake can block only creatures with flying. +AVR-C, ORI-C, DDQ-C + +Scrapyard Mongrel +3R +Creature -- Hound +3/3 +As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M15-C + +Scrapyard Salvo +1RR +Sorcery +Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. +NPH-C + +Screaming Fury +2R +Sorcery +Target creature gets +5/+0 and gains haste until end of turn. +5DN-C + +Screaming Seahawk +4U +Creature -- Bird +2/2 +Flying +When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. +ONS-C, CNS-C + +Screamreach Brawler +2R +Creature -- Orc Berserker +2/3 +Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-C + +Screams from Within +1BB +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1. +When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. +DST-U + +Screams of the Damned +3BB +Enchantment +{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. +OD-U + +Screeching Bat +2B +Creature -- Bat +2/2 +Flying +At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. +[Front face. Transforms into Stalking Vampire.] +ISD-U + +Screeching Buzzard +3B +Creature -- Bird +2/2 +Flying +When Screeching Buzzard dies, each opponent discards a card. +ONS-C + +Screeching Drake +3U +Creature -- Drake +2/2 +Flying +When Screeching Drake enters the battlefield, draw a card, then discard a card. +P2-C, ME2-C + +Screeching Griffin +3W +Creature -- Griffin +2/2 +Flying +{R}: Target creature can't block Screeching Griffin this turn. +RAV-C + +Screeching Harpy +2BB +Creature -- Harpy Beast +2/2 +Flying +{1}{B}: Regenerate Screeching Harpy. +TE-U + +Screeching Silcaw +1U +Creature -- Bird +1/2 +Flying +Metalcraft -- Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. +SOM-C + +Screeching Skaab +1U +Creature -- Zombie +2/1 +When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. +DKA-C, ORI-C, EMA-C, DDQ-C + +Screeching Sliver +U +Creature -- Sliver +1/1 +All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." +TSP-C + +Scrib Nibblers +2B +Creature -- Rat +1/1 +{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. +Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. +WWK-U + +Scribe of the Mindful +2U +Creature -- Human Cleric +2/2 +{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. +AKH-C + +Scrivener +4U +Creature -- Human Wizard +2/2 +When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. +EX-U, OD-C, VMA-C + +Scroll Rack +2 +Artifact +{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +TE-R, MPS_KLD-S + +Scroll Thief +2U +Creature -- Merfolk Rogue +1/3 +Whenever Scroll Thief deals combat damage to a player, draw a card. +M11-C, M13-C, M14-C, DDI-C + +Scroll of Avacyn +1 +Artifact +{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. +AVR-C + +Scroll of Griselbrand +1 +Artifact +{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. +AVR-C + +Scroll of Origins +2 +Artifact +{2}, {T}: Draw a card if you have seven or more cards in hand. +SOK-R + +Scroll of the Masters +2 +Artifact +Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. +{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. +FRF-R + +Scrounge +2B +Sorcery +Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. +DST-U + +Scrounged Scythe +Artifact -- Equipment +Equipped creature gets +1/+1. +As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) +Equip {2} +[Back face. Transforms into Harvest Hand.] +SOI-U + +Scrounger of Souls +4B +Creature -- Horror +3/4 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +HOU-C + +Scrounging Bandar +1G +Creature -- Cat Monkey +0/0 +Scrounging Bandar enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. +AER-C + +Scrubland +Land -- Plains Swamp +({T}: Add {W} or {B} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R + +Scryb Ranger +1G +Creature -- Faerie +1/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying, protection from blue +Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +TSP-U + +Scryb Sprites +G +Creature -- Faerie +1/1 +Flying +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME3-C, MED-C + +Scrying Glass +2 +Artifact +{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. +UD-R + +Scrying Sheets +Snow Land +{T}: Add {C} to your mana pool. +{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.) +CSP-R + +Sculpting Steel +3 +Artifact +You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. +MRD-R, 10E-R, MPS_KLD-S + +Scute Mob +G +Creature -- Insect +1/1 +At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. +ZEN-R, MM2-R, E01-R, DDP-R + +Scuttlemutt +3 +Artifact Creature -- Scarecrow +2/2 +{T}: Add one mana of any color to your mana pool. +{T}: Target creature becomes the color or colors of your choice until end of turn. +SHM-C + +Scuttling Death +4B +Creature -- Spirit +4/2 +Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +CHK-C, MM2-C + +Scuttling Doom Engine +6 +Artifact Creature -- Construct +6/6 +Scuttling Doom Engine can't be blocked by creatures with power 2 or less. +When Scuttling Doom Engine dies, it deals 6 damage to target opponent. +M15-R + +Scuzzback Marauders +4(r/g) +Creature -- Goblin Warrior +5/2 +Trample +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-C + +Scuzzback Scrapper +(r/g) +Creature -- Goblin Warrior +1/1 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Scythe Leopard +G +Creature -- Cat +1/1 +Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. +BFZ-U, DDR-U + +Scythe Specter +4BB +Creature -- Specter +4/4 +Flying +Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. +CMD-R + +Scythe Tiger +G +Creature -- Cat +3/2 +Shroud (This creature can't be the target of spells or abilities.) +When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. +ZEN-C + +Scythe of the Wretched +2 +Artifact -- Equipment +Equipped creature gets +2/+2. +Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. +Equip {4} +MRD-R + +Scytheclaw +5 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +1/+1. +Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. +Equip {3} +C15-R + +Sea Drake +2U +Creature -- Drake +4/3 +Flying +When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. +P2-U, VMA-R, ME2-R + +Sea Eagle +1U +Creature -- Bird +1/1 +Flying +S99-C, S00-C, 8ED-C + +Sea Gate Loremaster +4U +Creature -- Merfolk Wizard Ally +1/3 +{T}: Draw a card for each Ally you control. +ZEN-R + +Sea Gate Oracle +2U +Creature -- Human Wizard +1/3 +When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +ROE-C, C14-C, MM3-C, C17-C, DDM-C + +Sea Gate Wreckage +Land +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +{2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +OGW-R + +Sea God's Revenge +5U +Sorcery +Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-U + +Sea Kings' Blessing +U +Instant +Any number of target creatures become blue until end of turn. +LE-U + +Sea Monster +4UU +Creature -- Serpent +6/6 +Sea Monster can't attack unless defending player controls an Island. +TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Sea Scryer +1U +Creature -- Merfolk Wizard +1/1 +{T}: Add {C} to your mana pool. +{1}, {T}: Add {U} to your mana pool. +MI-C + +Sea Serpent +5U +Creature -- Serpent +5/5 +Sea Serpent can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Sea Serpent. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME4-C + +Sea Snidd +4U +Creature -- Beast +3/3 +{T}: Target land becomes the basic land type of your choice until end of turn. +PS-C + +Sea Spirit +4U +Creature -- Elemental Spirit +2/3 +{U}: Sea Spirit gets +1/+0 until end of turn. +IA-U, 5E-U, ME2-U + +Sea Sprite +1U +Creature -- Faerie +1/1 +Flying, protection from red +HL-U, 5E-U, MED-C + +Sea Troll +2U +Creature -- Troll +2/1 +{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. +HL-U + +Sea of Sand +Plane -- Rabiah +Players reveal each card they draw. +Whenever a player draws a land card, that player gains 3 life. +Whenever a player draws a nonland card, that player loses 3 life. +Whenever you roll {CHAOS}, put target permanent on top of its owner's library. +HOP-C, PCA-C + +Sea's Claim +U +Enchantment -- Aura +Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) +Enchanted land is an Island. +ONS-C, 9ED-C + +Seachrome Coast +Land +Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {U} to your mana pool. +SOM-R + +Seacoast Drake +1U +Creature -- Drake +1/3 +Flying +M14-C + +Seafarer's Quay +Land +Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U + +Seafloor Debris +Land +Seafloor Debris enters the battlefield tapped. +{T}: Add {U} to your mana pool. +{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. +OD-C + +Seagraf Skaab +1U +Creature -- Zombie +1/3 +SOI-C + +Seahunter +2UU +Creature -- Human Mercenary +2/2 +{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. +NE-R + +Seal of Cleansing +1W +Enchantment +Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. +NE-C, C15-C, EMA-C, VMA-C + +Seal of Doom +2B +Enchantment +Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. +NE-C, DIS-C, C15-C, MM3-U + +Seal of Fire +R +Enchantment +Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. +NE-C, DIS-C, DD2-C + +Seal of Primordium +1G +Enchantment +Sacrifice Seal of Primordium: Destroy target artifact or enchantment. +PLC-C, MM3-C + +Seal of Removal +U +Enchantment +Sacrifice Seal of Removal: Return target creature to its owner's hand. +NE-C + +Seal of Strength +G +Enchantment +Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. +NE-C, EMA-C + +Seal of the Guildpact +5 +Artifact +As Seal of the Guildpact enters the battlefield, choose two colors. +Each spell you cast costs {1} less to cast for each of the chosen colors it is. +C15-R + +Sealed Fate +XUB +Sorcery +Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. +MI-U + +Sealock Monster +3UU +Creature -- Octopus +5/5 +Sealock Monster can't attack unless defending player controls an Island. +{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. +THS-U, DDO-U + +Seance +2WW +Enchantment +At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. +DKA-R, MM3-R + +Search Warrant +WU +Sorcery +Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. +RTR-C + +Search for Azcanta +1U +Legendary Enchantment +At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. +[Front face. Transforms into Azcanta, the Sunken Ruin.] +XLN-R + +Search for Survivors +2R +Sorcery +Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. +PR-R + +Search for Tomorrow +2G +Sorcery +Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. +Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +TSP-C, HOP-C, MMA-C + +Search the City +4U +Enchantment +When Search the City enters the battlefield, exile the top five cards of your library. +Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. +RTR-R + +Searchlight Geist +2B +Creature -- Spirit +2/1 +Flying +{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +AVR-C + +Searing Blaze +RR +Instant +Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. +Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. +WWK-C, DDI-C + +Searing Blood +RR +Instant +Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. +BNG-U + +Searing Flesh +6R +Sorcery +Searing Flesh deals 7 damage to target opponent. +ONS-U + +Searing Light +W +Instant +Destroy target attacking or blocking creature with power 2 or less. +OGW-C + +Searing Meditation +1RW +Enchantment +Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. +RAV-R, DDH-R + +Searing Rays +2R +Sorcery +Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. +IN-U + +Searing Spear +1R +Instant +Searing Spear deals 3 damage to target creature or player. +M13-C, E01-C + +Searing Spear Askari +2R +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) +MI-C + +Searing Touch +R +Instant +Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) +Searing Touch deals 1 damage to target creature or player. +TE-U + +Searing Wind +8R +Instant +Searing Wind deals 10 damage to target creature or player. +PR-R, 8ED-R + +Seascape Aerialist +4U +Creature -- Merfolk Wizard Ally +2/3 +Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. +ZEN-U + +Seashell Cameo +3 +Artifact +{T}: Add {W} or {U} to your mana pool. +IN-U + +Seaside Citadel +Land +Seaside Citadel enters the battlefield tapped. +{T}: Add {G}, {W}, or {U} to your mana pool. +ALA-U, C13-U, C16-U, MM3-U, CMA-U, C17-U + +Seaside Haven +Land +{T}: Add {C} to your mana pool. +{W}{U}, {T}, Sacrifice a Bird: Draw a card. +ONS-U + +Seasinger +1UU +Creature -- Merfolk +0/1 +When you control no Islands, sacrifice Seasinger. +You may choose not to untap Seasinger during your untap step. +{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. +FE-U, 5E-U, MED-U + +Season of the Witch +BBB +Enchantment +At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. +At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. +DK-R + +Seasoned Marshal +2WW +Creature -- Human Soldier +2/2 +Whenever Seasoned Marshal attacks, you may tap target creature. +P1-U, US-U, 7E-U, 8ED-U, 9ED-U, DDF-U + +Seasoned Tactician +2W +Creature -- Human Advisor +1/3 +{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. +AI-U + +Seasons Past +4GG +Sorcery +Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. +SOI-M + +Seat of the Synod +Artifact Land +(Seat of the Synod isn't a spell.) +{T}: Add {U} to your mana pool. +MRD-C, HOP-C, C16-C, DDF-C + +Secluded Glen +Land +As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +LRW-R + +Secluded Steppe +Land +Secluded Steppe enters the battlefield tapped. +{T}: Add {W} to your mana pool. +Cycling {W} ({W}, Discard this card: Draw a card.) +ONS-C, ARC-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, C17-C, VMA-C, DDC-C, DDO-C + +Second Chance +2U +Enchantment +At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. +UL-R + +Second Guess +1U +Instant +Counter target spell that's the second spell cast this turn. +AVR-U + +Second Harvest +2GG +Instant +For each token you control, create a token that's a copy of that permanent. +SOI-R + +Second Sight +2U +Instant +Choose one -- +· Look at the top five cards of target opponent's library, then put them back in any order. +· Look at the top five cards of your library, then put them back in any order. +Entwine {U} (Choose both if you pay the entwine cost.) +DST-U + +Second Sunrise +1WW +Instant +Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. +MRD-R + +Second Thoughts +4W +Instant +Exile target attacking creature. +Draw a card. +OD-C, EMA-C + +Second Wind +2U +Enchantment -- Aura +Enchant creature +{T}: Tap enchanted creature. +{T}: Untap enchanted creature. +FUT-U + +Secret Plans +GU +Enchantment +Face-down creatures you control get +0/+1. +Whenever a permanent you control is turned face up, draw a card. +KTK-U + +Secret Salvage +3BB +Sorcery +Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. +AER-R + +Secret Summoning +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library. +CNS-U + +Secretkeeper +3U +Creature -- Spirit +2/2 +As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. +SOK-U + +Secrets of Paradise +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool." +CNS-C + +Secrets of the Dead +2U +Enchantment +Whenever you cast a spell from your graveyard, draw a card. +DKA-U + +Secure the Wastes +XW +Instant +Create X 1/1 white Warrior creature tokens. +DTK-R + +Security Blockade +2W +Enchantment -- Aura +Enchant land +When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. +Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." +RTR-U + +Security Detail +3W +Enchantment +{W}{W}: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn. +MM-R + +Sedge Scorpion +G +Creature -- Scorpion +1/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +THS-C + +Sedge Sliver +2R +Creature -- Sliver +2/2 +All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." +All Slivers have "{B}: Regenerate this permanent." +TSP-R + +Sedge Troll +2R +Creature -- Troll +2/2 +Sedge Troll gets +1/+1 as long as you control a Swamp. +{B}: Regenerate Sedge Troll. +A-R, B-R, U-R, RV-R, ME4-R + +Sedraxis Alchemist +2B +Creature -- Zombie Wizard +2/2 +When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. +CON-C + +Sedraxis Specter +UBR +Creature -- Specter +3/2 +Flying +Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. +Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-R, MM3-U + +Sedris, the Traitor King +3UBR +Legendary Creature -- Zombie Warrior +5/5 +Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-M + +See Beyond +1U +Sorcery +Draw two cards, then shuffle a card from your hand into your library. +ROE-C, PC2-C, PCA-C + +See the Unwritten +4GG +Sorcery +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. +Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. +KTK-M + +Seed Guardian +2GG +Creature -- Elemental +3/4 +Reach +When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. +OGW-U + +Seed Spark +3W +Instant +Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, create two 1/1 green Saproling creature tokens. +RAV-U + +Seed the Land +2GG +Enchantment +Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. +SOK-R + +Seedborn Muse +3GG +Creature -- Spirit +2/4 +Untap all permanents you control during each other player's untap step. +LGN-R, 9ED-R, 10E-R + +Seedcradle Witch +(g/w) +Creature -- Elf Shaman +1/1 +{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. +SHM-U + +Seedguide Ash +4G +Creature -- Treefolk Druid +4/4 +When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. +LRW-U + +Seedling Charm +G +Instant +Choose one -- +· Return target Aura attached to a creature to its owner's hand. +· Regenerate target green creature. +· Target creature gains trample until end of turn. +MI-C + +Seeds of Innocence +1GG +Sorcery +Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost. +MI-R + +Seeds of Renewal +6G +Sorcery +Undaunted (This spell costs {1} less to cast for each opponent.) +Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. +C16-R + +Seeds of Strength +GW +Instant +Target creature gets +1/+1 until end of turn. +Target creature gets +1/+1 until end of turn. +Target creature gets +1/+1 until end of turn. +RAV-C + +Seedtime +1G +Instant +Cast Seedtime only during your turn. +Take an extra turn after this one if an opponent cast a blue spell this turn. +JUD-R + +Seek +WB +Instant +Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. +[This is half of the split card Hide // Seek.] +DIS-R + +Seek the Horizon +3G +Sorcery +Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. +SOK-U, RTR-U, KTK-U, DDR-U + +Seek the Wilds +1G +Sorcery +Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +BFZ-C + +Seeker +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked except by artifact creatures and/or white creatures. +LE-U, 4E-C + +Seeker of Insight +1U +Creature -- Human Wizard +1/3 +{T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn. +AKH-C + +Seeker of Skybreak +1G +Creature -- Elf +2/1 +{T}: Untap target creature. +TE-C, 7E-C + +Seeker of the Way +1W +Creature -- Human Warrior +2/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. +KTK-U + +Seekers' Squire +1B +Creature -- Human Scout +1/2 +When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-U + +Seer of the Last Tomorrow +2U +Creature -- Naga Cleric +1/4 +{U}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard. +HOU-C + +Seer's Lantern +3 +Artifact +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +OGW-C + +Seer's Sundial +4 +Artifact +Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. +WWK-R, C13-R, C14-R, C15-R, CMA-R, DDP-R + +Seer's Vision +2UB +Enchantment +Your opponents play with their hands revealed. +Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +IN-U + +Seething Anger +R +Sorcery +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target creature gets +3/+0 until end of turn. +ST-C + +Seething Pathblazer +2R +Creature -- Elemental Warrior +2/2 +Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. +MOR-C + +Seething Song +2R +Instant +Add {R}{R}{R}{R}{R} to your mana pool. +MRD-C, 9ED-C, ARC-C, DDG-C + +Segmented Krotiq +5G +Creature -- Insect +6/5 +Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-C + +Segmented Wurm +3RG +Creature -- Wurm +5/5 +Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. +TE-U + +Segovian Leviathan +4U +Creature -- Leviathan +3/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +LE-U, 4E-U, 5E-U, 6E-U + +Seht's Tiger +2WW +Creature -- Cat +3/3 +Flash (You may cast this spell any time you could cast an instant.) +When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) +FUT-R, C17-R + +Seismic Assault +RRR +Enchantment +Discard a land card: Seismic Assault deals 2 damage to target creature or player. +EX-R, 7E-R, 8ED-R, 10E-R + +Seismic Elemental +3RR +Creature -- Elemental +4/4 +When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. +ORI-U + +Seismic Mage +3R +Creature -- Human Spellshaper +1/1 +{2}{R}, {T}, Discard a card: Destroy target land. +MM-R + +Seismic Rupture +2R +Sorcery +Seismic Rupture deals 2 damage to each creature without flying. +DTK-U + +Seismic Shudder +1R +Instant +Seismic Shudder deals 1 damage to each creature without flying. +ZEN-C + +Seismic Spike +2RR +Sorcery +Destroy target land. Add {R}{R} to your mana pool. +RAV-C + +Seismic Stomp +1R +Sorcery +Creatures without flying can't block this turn. +M14-C, EMA-C + +Seismic Strike +2R +Instant +Seismic Strike deals damage to target creature equal to the number of Mountains you control. +M10-C, M15-C, DDG-C, DDI-C + +Seizan, Perverter of Truth +3BB +Legendary Creature -- Demon Spirit +6/5 +At the beginning of each player's upkeep, that player loses 2 life and draws two cards. +CHK-R + +Seize the Day +3R +Sorcery +Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. +Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-R + +Seize the Initiative +W +Instant +Target creature gets +1/+1 and gains first strike until end of turn. +SOM-C + +Seize the Soul +2BB +Instant +Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. +Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) +When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. +GPT-R + +Seizures +1B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. +IA-C + +Sejiri Merfolk +1U +Creature -- Merfolk Soldier +2/1 +As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +WWK-U + +Sejiri Refuge +Land +Sejiri Refuge enters the battlefield tapped. +When Sejiri Refuge enters the battlefield, you gain 1 life. +{T}: Add {W} or {U} to your mana pool. +ZEN-U, C13-U, CMA-U, DDI-U + +Sejiri Steppe +Land +Sejiri Steppe enters the battlefield tapped. +When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. +{T}: Add {W} to your mana pool. +WWK-C, DDG-C + +Sek'Kuar, Deathkeeper +2BRG +Legendary Creature -- Orc Shaman +4/3 +Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. +CSP-R, C13-R + +Sekki, Seasons' Guide +5GGG +Legendary Creature -- Spirit +0/0 +Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. +If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. +Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. +SOK-R + +Select for Inspection +U +Instant +Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +KLD-C + +Selective Memory +3U +Sorcery +Search your library for any number of nonland cards and exile them. Then shuffle your library. +WWK-R + +Selenia +Vanguard ++1/+7 +Creatures you control have vigilance. +VAN2-P + +Selenia, Dark Angel +3WB +Legendary Creature -- Angel +3/3 +Flying +Pay 2 life: Return Selenia, Dark Angel to its owner's hand. +TE-R + +Selesnya Charm +GW +Instant +Choose one -- +· Target creature gets +2/+2 and gains trample until end of turn. +· Exile target creature with power 5 or greater. +· Create a 2/2 white Knight creature token with vigilance. +RTR-U, C13-U, CMA-U + +Selesnya Cluestone +3 +Artifact +{T}: Add {G} or {W} to your mana pool. +{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. +DGM-C + +Selesnya Evangel +GW +Creature -- Elf Shaman +1/2 +{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. +RAV-C, CMD-C + +Selesnya Guildgate +Land -- Gate +Selesnya Guildgate enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +RTR-C, DGM-C, C13-C, MM3-C, CMA-C, C17-C + +Selesnya Guildmage +(g/w)(g/w) +Creature -- Elf Wizard +2/2 +{3}{G}: Create a 1/1 green Saproling creature token. +{3}{W}: Creatures you control get +1/+1 until end of turn. +RAV-U, ARC-U, CMD-U, C13-U, MM2-U, C16-U, CMA-U + +Selesnya Keyrune +3 +Artifact +{T}: Add {G} or {W} to your mana pool. +{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. +RTR-U + +Selesnya Loft Gardens +Plane -- Ravnica +If an effect would create one or more tokens, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. +Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +PC2-C, PCA-C + +Selesnya Sagittars +3GW +Creature -- Elf Archer +2/5 +Reach (This creature can block creatures with flying.) +Selesnya Sagittars can block an additional creature each combat. +RAV-U + +Selesnya Sanctuary +Land +Selesnya Sanctuary enters the battlefield tapped. +When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{W} to your mana pool. +RAV-C, CMD-C, PC2-C, C13-C, MM2-U, C16-U, PCA-C, CMA-C, C17-C, DDG-C + +Selesnya Sentry +2W +Creature -- Elephant Soldier +3/2 +{5}{G}: Regenerate Selesnya Sentry. +RTR-C + +Selesnya Signet +2 +Artifact +{1}, {T}: Add {G}{W} to your mana pool. +RAV-C, CMD-C, C13-C, MM3-U, CMA-C + +Self-Assembler +5 +Artifact Creature -- Assembly-Worker +4/4 +When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. +KLD-C + +Self-Inflicted Wound +1B +Sorcery +Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. +DTK-U + +Selfless Cathar +W +Creature -- Human Cleric +1/1 +{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. +ISD-C, M15-C + +Selfless Exorcist +3WW +Creature -- Human Cleric +3/4 +{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. +JUD-R + +Selfless Spirit +1W +Creature -- Spirit Cleric +2/1 +Flying +Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. +EMN-R + +Selfless Squire +3W +Creature -- Human Soldier +1/1 +Flash +When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. +Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. +C16-R + +Selhoff Occultist +2U +Creature -- Human Rogue +2/3 +Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. +ISD-C + +Selkie Hedge-Mage +2(g/u) +Creature -- Merfolk Wizard +2/2 +When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. +When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. +EVE-U + +Sell-Sword Brute +1R +Creature -- Human Mercenary +2/2 +When Sell-Sword Brute dies, it deals 2 damage to you. +RAV-C + +Seller of Songbirds +2W +Creature -- Human +1/2 +When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. +RTR-C + +Selvala's Charge +4G +Sorcery +Parley -- Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. +CNS-U + +Selvala's Enforcer +3G +Creature -- Elf Warrior +2/2 +Parley -- When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. +CNS-C + +Selvala's Stampede +4GG +Sorcery +Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. +CN2-R + +Selvala, Explorer Returned +1GW +Legendary Creature -- Elf Scout +2/4 +Parley -- {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. +CNS-R, C16-R, VMA-R + +Selvala, Heart of the Wilds +1GG +Legendary Creature -- Elf Scout +2/3 +Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. +{G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control. +CN2-M + +Semblance Anvil +3 +Artifact +Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. +Spells you cast that share a card type with the exiled card cost {2} less to cast. +SOM-R + +Sen Triplets +2WUB +Legendary Artifact Creature -- Human Wizard +3/3 +At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. +ARB-M + +Send to Sleep +1U +Instant +Tap up to two target creatures. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. +ORI-C + +Sengir Autocrat +3B +Creature -- Human +2/2 +When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. +When Sengir Autocrat leaves the battlefield, exile all Serf tokens. +HL-U, 5E-R, 6E-R, TSP-S, EMA-U + +Sengir Bats +1BB +Creature -- Bat +1/2 +Flying +Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. +HL-C + +Sengir Nosferatu +3BB +Creature -- Vampire +4/4 +Flying +{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." +TSP-R + +Sengir Vampire +3BB +Creature -- Vampire +4/4 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. +A-U, B-U, U-U, RV-U, 4E-U, TOR-R, 9ED-R, 10E-R, M12-U, M14-U, M15-U, ORI-U, W16-U, W17-U, DDK-U, ME4-U + +Sensation Gorger +1RR +Creature -- Goblin Shaman +2/2 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand, then draws four cards. +MOR-R + +Sensei Golden-Tail +1W +Legendary Creature -- Fox Samurai +2/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. +CHK-R + +Sensei's Divining Top +1 +Artifact +{1}: Look at the top three cards of your library, then put them back in any order. +{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. +CHK-U, EMA-R, V09-M + +Senseless Rage +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Sensor Splicer +4W +Creature -- Artificer +1/1 +When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. +Golem creatures you control have vigilance. +NPH-C, MM3-C + +Sensory Deprivation +U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -3/-0. +ISD-C, M14-C + +Sentinel +4 +Artifact Creature -- Shapeshifter +1/1 +{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) +LE-R, CH-R + +Sentinel Dispatch +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender. +CNS-C + +Sentinel Sliver +1W +Creature -- Sliver +2/2 +Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) +M14-C + +Sentinel Spider +3GG +Creature -- Spider +4/4 +Vigilance (Attacking doesn't cause this creature to tap.) +Reach (This creature can block creatures with flying.) +M13-C, EMA-C + +Sentinel Totem +1 +Artifact +When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}, Exile Sentinel Totem: Exile all cards from all graveyards. +XLN-U + +Sentinel of the Eternal Watch +5W +Creature -- Giant Soldier +4/6 +Vigilance (Attacking doesn't cause this creature to tap.) +At the beginning of combat on each opponent's turn, tap target creature that player controls. +ORI-U + +Sentinels of Glen Elendra +3U +Creature -- Faerie Soldier +2/3 +Flash +Flying +LRW-C + +Sentry Oak +4W +Creature -- Treefolk Warrior +3/5 +Defender +At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-U + +Sentry of the Underworld +3WB +Creature -- Griffin Skeleton +3/3 +Flying, vigilance +{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. +THS-U + +Separatist Voidmage +3U +Creature -- Human Wizard +2/2 +When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. +ORI-C + +Septic Rats +1BB +Creature -- Rat +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. +MBS-U + +Sepulchral Primordial +5BB +Creature -- Avatar +5/4 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. +GTC-R + +Sequestered Stash +Land +{T}: Add {C} to your mana pool. +{4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. +KLD-U + +Seraph +6W +Creature -- Angel +4/4 +Flying +Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. +IA-R, 5E-R, MED-R + +Seraph Sanctuary +Land +When Seraph Sanctuary enters the battlefield, you gain 1 life. +Whenever an Angel enters the battlefield under your control, you gain 1 life. +{T}: Add {C} to your mana pool. +AVR-C, DDQ-C + +Seraph of Dawn +2WW +Creature -- Angel +2/4 +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +AVR-C + +Seraph of the Masses +5WW +Creature -- Angel +*/* +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying +Seraph of the Masses's power and toughness are each equal to the number of creatures you control. +M15-U + +Seraph of the Suns +5WW +Creature -- Angel +4/4 +Flying +Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) +AKH-U + +Seraph of the Sword +3W +Creature -- Angel +3/3 +Flying +Prevent all combat damage that would be dealt to Seraph of the Sword. +M14-R + +Serendib Djinn +2UU +Creature -- Djinn +5/6 +Flying +At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. +When you control no lands, sacrifice Serendib Djinn. +AN-R, ME4-R + +Serendib Efreet +2U +Creature -- Efreet +3/4 +Flying +At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. +AN-R, RV-R, EMA-R, VMA-U, MED-R, V09-M + +Serendib Sorcerer +1UU +Creature -- Human Wizard +1/1 +{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. +PLC-R, C17-R + +Serene Heart +1G +Instant +Destroy all Auras. +MI-C + +Serene Master +1W +Creature -- Human Monk +0/2 +Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. +C13-R + +Serene Offering +1W +Instant +Destroy target enchantment. You gain life equal to its converted mana cost. +TE-U + +Serene Remembrance +G +Sorcery +Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. +GTC-U + +Serene Steward +1W +Creature -- Human Cleric Ally +2/2 +Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. +BFZ-U + +Serene Sunset +XG +Instant +Prevent all combat damage X target creatures would deal this turn. +JUD-U + +Serenity +1W +Enchantment +At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. +WL-R, 6E-R + +Serpent Assassin +3BB +Creature -- Snake Assassin +2/2 +When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. +P1-R + +Serpent Generator +6 +Artifact +{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) +LE-R, CH-R, 5E-R, MED-R + +Serpent Skin +2G +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +1/+1. +{G}: Regenerate enchanted creature. +CHK-C + +Serpent Warrior +2B +Creature -- Snake Warrior +3/3 +When Serpent Warrior enters the battlefield, you lose 3 life. +P1-C, ST-C, S99-C, 7E-C, 8ED-C, 9ED-C + +Serpent of the Endless Sea +4U +Creature -- Serpent +*/* +Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. +Serpent of the Endless Sea can't attack unless defending player controls an Island. +M10-C + +Serpent's Gift +2G +Instant +Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +M13-C + +Serpentine Basilisk +2GG +Creature -- Basilisk +2/3 +Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. +Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Serpentine Kavu +4G +Creature -- Kavu +4/4 +{R}: Serpentine Kavu gains haste until end of turn. +IN-C + +Serpentine Spike +5RR +Sorcery +Devoid (This card has no color.) +Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. +BFZ-R + +Serra +Vanguard ++1/+1 +Creatures you control get +0/+2. +VAN4-P + +Serra Advocate +3W +Creature -- Angel +2/2 +Flying +{T}: Target attacking or blocking creature gets +2/+2 until end of turn. +UD-U, 7E-U, DDC-U + +Serra Angel +3WW +Creature -- Angel +4/4 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Vigilance (Attacking doesn't cause this creature to tap.) +A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U, M11-U, CMD-U, M12-U, M13-U, M14-U, M15-U, ORI-U, W16-U, EMA-U, W17-U, CMA-U, DDC-R, ME4-U, V15-M + +Serra Angel Avatar +Vanguard +0/-1 +Whenever you cast a spell, you gain 2 life. +MOL-P + +Serra Ascendant +W +Creature -- Human Monk +1/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. +M11-R + +Serra Avatar +4WWW +Creature -- Avatar +*/* +Serra Avatar's power and toughness are each equal to your life total. +When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. +US-R, M13-M, C13-M, C14-M + +Serra Avenger +WW +Creature -- Angel +3/3 +You can't cast Serra Avenger during your first, second, or third turns of the game. +Flying +Vigilance (Attacking doesn't cause this creature to tap.) +TSP-R, M13-R + +Serra Aviary +3W +World Enchantment +Creatures with flying get +1/+1. +HL-R, ME4-U + +Serra Bestiary +WW +Enchantment -- Aura +Enchant creature +At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. +Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. +HL-C, 5E-U, ME4-C + +Serra Inquisitors +4W +Creature -- Human Cleric +3/3 +Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. +HL-U + +Serra Paladin +2WW +Creature -- Human Knight +2/2 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +{1}{W}{W}, {T}: Target creature gains vigilance until end of turn. +HL-C, 5E-U + +Serra Sphinx +3UU +Creature -- Sphinx +4/4 +Flying, vigilance +PLC-R + +Serra Zealot +W +Creature -- Human Soldier +1/1 +First strike +US-C + +Serra's Blessing +1W +Enchantment +Creatures you control have vigilance. (Attacking doesn't cause them to tap.) +WL-U, 6E-U, 9ED-U + +Serra's Boon +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. +PLC-U, DDC-U + +Serra's Embrace +2WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying and vigilance. +US-U, 7E-U, 10E-U, DDC-U + +Serra's Hymn +W +Enchantment +At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. +Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. +US-U + +Serra's Liturgy +2WW +Enchantment +At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. +{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. +US-R + +Serra's Sanctum +Legendary Land +{T}: Add {W} to your mana pool for each enchantment you control. +US-R + +Serrated Arrows +4 +Artifact +Serrated Arrows enters the battlefield with three arrowhead counters on it. +At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. +{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. +HL-C, TSP-S, DDD-C + +Serrated Biskelion +3 +Artifact Creature -- Construct +2/2 +{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. +WL-U, DDF-U + +Serum Powder +3 +Artifact +{T}: Add {C} to your mana pool. +Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) +DST-R + +Serum Raker +2UU +Creature -- Drake +3/2 +Flying +When Serum Raker dies, each player discards a card. +MBS-C + +Serum Tank +3 +Artifact +Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. +{3}, {T}, Remove a charge counter from Serum Tank: Draw a card. +MRD-U, HOP-U + +Serum Visions +U +Sorcery +Draw a card. Scry 2. +5DN-C, CN2-U, MM3-U + +Servant of Nefarox +2B +Creature -- Human Cleric +3/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +M13-C + +Servant of Tymaret +2B +Creature -- Zombie +1/3 +Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. +{2}{B}: Regenerate Servant of Tymaret. +BNG-C + +Servant of Volrath +2B +Creature -- Minion +3/3 +When Servant of Volrath leaves the battlefield, sacrifice a creature. +TE-C + +Servant of the Conduit +1G +Creature -- Elf Druid +2/2 +When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). +{T}, Pay {E}: Add one mana of any color to your mana pool. +KLD-U + +Servant of the Scale +G +Creature -- Human Soldier +0/0 +Servant of the Scale enters the battlefield with a +1/+1 counter on it. +When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. +DTK-C + +Serve +1U +Instant +Target creature gets -6/-0 until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Protect // Serve.] +DGM-U + +Servo Exhibition +1W +Sorcery +Create two 1/1 colorless Servo artifact creature tokens. +KLD-U + +Servo Schematic +2 +Artifact +When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +AER-U + +Seshiro the Anointed +4GG +Legendary Creature -- Snake Monk +3/4 +Other Snake creatures you control get +2/+2. +Whenever a Snake you control deals combat damage to a player, you may draw a card. +CHK-R + +Seshiro the Anointed Avatar +Vanguard +0/-1 +At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. +CHK-P + +Set Adrift +5U +Sorcery +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Put target nonland permanent on top of its owner's library. +KTK-U + +Setessan Battle Priest +1W +Creature -- Human Cleric +1/3 +Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. +THS-C + +Setessan Griffin +4W +Creature -- Griffin +3/2 +Flying +{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. +THS-C + +Setessan Oathsworn +1GG +Creature -- Satyr Warrior +1/1 +Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. +BNG-C + +Setessan Starbreaker +3G +Creature -- Human Warrior +2/1 +When Setessan Starbreaker enters the battlefield, you may destroy target Aura. +BNG-C + +Setessan Tactics +1G +Instant +Strive -- Setessan Tactics costs {G} more to cast for each target beyond the first. +Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." +JOU-R + +Seton's Desire +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. +OD-C + +Seton's Scout +1G +Creature -- Centaur Druid Scout Archer +2/1 +Reach (This creature can block creatures with flying.) +Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. +TOR-U + +Seton, Krosan Protector +GGG +Legendary Creature -- Centaur Druid +2/2 +Tap an untapped Druid you control: Add {G} to your mana pool. +OD-R + +Settle the Wreckage +2WW +Instant +Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library. +XLN-R + +Sever Soul +3BB +Sorcery +Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. +MM-C, 8ED-U + +Sever the Bloodline +3B +Sorcery +Exile target creature and all other creatures with the same name as that creature. +Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-R, C15-R, MM3-R, CMA-R, DDQ-R + +Severed Legion +1BB +Creature -- Zombie +2/2 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +ONS-C, 8ED-C, 10E-C + +Sewer Nemesis +3B +Creature -- Horror +*/* +As Sewer Nemesis enters the battlefield, choose a player. +Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. +Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. +CMD-R + +Sewer Rats +B +Creature -- Rat +1/1 +{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. +MI-C + +Sewer Shambler +2B +Creature -- Zombie +2/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-C + +Sewerdreg +3BB +Creature -- Spirit +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Sacrifice Sewerdreg: Exile target card from a graveyard. +RAV-C + +Sewers of Estark +2BB +Instant +Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking. +PROMO-S + +Sewn-Eye Drake +2(u/r)B +Creature -- Zombie Drake +3/1 +Flying, haste +ARB-C + +Sex Appeal +W +Instant +Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. +UG-C + +Shackles +2W +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +{W}: Return Shackles to its owner's hand. +EX-C, IN-C + +Shade of Trokair +3W +Creature -- Shade +1/2 +{W}: Shade of Trokair gets +1/+1 until end of turn. +Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +PLC-C + +Shade's Breath +1B +Instant +Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." +ONS-U + +Shade's Form +1BB +Enchantment -- Aura +Enchant creature +Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." +When enchanted creature dies, return that card to the battlefield under your control. +TOR-C + +Shadow Alley Denizen +B +Creature -- Vampire Rogue +1/1 +Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +GTC-C, DDM-C + +Shadow Glider +2W +Creature -- Kor Soldier +2/2 +Flying +BFZ-C + +Shadow Guildmage +B +Creature -- Human Wizard +1/1 +{U}, {T}: Put target creature you control on top of its owner's library. +{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. +MI-C, TSP-S + +Shadow Lance +W +Enchantment -- Aura +Enchant creature +Enchanted creature has first strike. +{1}{B}: Enchanted creature gets +2/+2 until end of turn. +GPT-U + +Shadow Rider +2BB +Creature -- Knight +3/3 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +WL-C + +Shadow Rift +U +Instant +Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +Draw a card. +TE-C + +Shadow Slice +4B +Sorcery +Target opponent loses 3 life. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-C + +Shadow Sliver +2U +Creature -- Sliver +1/1 +All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) +TSP-C + +Shadow of Doubt +(u/b)(u/b) +Instant +({(u/b)} can be paid with either {U} or {B}.) +Players can't search libraries this turn. +Draw a card. +RAV-R + +Shadow of the Grave +1B +Instant +Return to your hand all cards in your graveyard that you cycled or discarded this turn. +AKH-R + +Shadowbane +1W +Instant +The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. +MI-U + +Shadowblood Egg +1 +Artifact +{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. +OD-U + +Shadowblood Ridge +Land +{1}, {T}: Add {B}{R} to your mana pool. +OD-R, C16-R + +Shadowborn Apostle +B +Creature -- Human Cleric +1/1 +A deck can have any number of cards named Shadowborn Apostle. +{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. +M14-C + +Shadowborn Demon +3BB +Creature -- Demon +5/6 +Flying +When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. +At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. +M14-M + +Shadowcloak Vampire +4B +Creature -- Vampire +4/3 +Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +M15-C + +Shadowed Caravel +2 +Artifact -- Vehicle +2/2 +Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +XLN-R + +Shadowfeed +B +Instant +Exile target card from a graveyard. You gain 3 life. +ALA-C + +Shadowmage Infiltrator +1UB +Creature -- Human Wizard +1/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. +OD-R, TSP-S, MM2-R, C17-R + +Shadows of the Past +1B +Enchantment +Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. +ORI-U, DDR-U + +Shadowstorm +R +Sorcery +Shadowstorm deals 2 damage to each creature with shadow. +TE-U + +Shadowstorm Vizier +UB +Creature -- Human Cleric +1/3 +Flying +Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. +AKH-U + +Shah of Naar Isle +3R +Creature -- Efreet +6/6 +Trample +Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. +FUT-R + +Shahrazad +WW +Sorcery +Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. +AN-R + +Shaleskin Bruiser +6R +Creature -- Beast +4/4 +Trample +Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. +ONS-U + +Shaleskin Plower +3R +Creature -- Beast +3/2 +Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Shaleskin Plower is turned face up, destroy target land. +LGN-C + +Shallow Grave +1B +Instant +Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +MI-R + +Shaman en-Kor +1W +Creature -- Kor Cleric Shaman +1/2 +{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. +{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. +ST-R + +Shaman of Forgotten Ways +2G +Creature -- Human Shaman +2/3 +{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. +Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. +DTK-M + +Shaman of Spring +3G +Creature -- Elf Shaman +2/2 +When Shaman of Spring enters the battlefield, draw a card. +M15-C + +Shaman of the Great Hunt +3R +Creature -- Orc Shaman +4/2 +Haste +Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. +Ferocious -- {2}{(g/u)}{(g/u)}: Draw a card for each creature you control with power 4 or greater. +FRF-M + +Shaman of the Pack +1BG +Creature -- Elf Shaman +3/2 +When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. +ORI-U, EMA-U + +Shaman's Trance +2R +Instant +Other players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard. +JUD-R + +Shamanic Revelation +3GG +Sorcery +Draw a card for each creature you control. +Ferocious -- You gain 4 life for each creature you control with power 4 or greater. +FRF-R, C16-R + +Shamble Back +B +Sorcery +Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life. +SOI-C + +Shambleshark +GU +Creature -- Fish Crab +2/1 +Flash (You may cast this spell any time you could cast an instant.) +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +GTC-C + +Shambling Attendants +7B +Creature -- Zombie +3/5 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +KTK-C + +Shambling Ghoul +1B +Creature -- Zombie +2/3 +Shambling Ghoul enters the battlefield tapped. +ORI-C + +Shambling Goblin +B +Creature -- Zombie Goblin +1/1 +When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. +DTK-C, CN2-C + +Shambling Remains +1BR +Creature -- Zombie Horror +4/3 +Shambling Remains can't block. +Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +CON-U, DDK-U, DDN-U + +Shambling Shell +1BG +Creature -- Plant Zombie +3/1 +Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. +Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-C, DDJ-C + +Shambling Strider +4GG +Creature -- Yeti +5/5 +{R}{G}: Shambling Strider gets +1/-1 until end of turn. +IA-C, MED-C + +Shambling Swarm +1BBB +Creature -- Horror +3/3 +When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. +TOR-R + +Shambling Vent +Land +Shambling Vent enters the battlefield tapped. +{T}: Add {W} or {B} to your mana pool. +{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. +BFZ-R + +Shanodin Dryads +G +Creature -- Nymph Dryad +1/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C + +Shape Anew +3U +Sorcery +The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +SOM-R + +Shape Stealer +UU +Creature -- Shapeshifter Spirit +1/1 +Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn. +SOK-U + +Shape of the Wiitigo +3GGG +Enchantment -- Aura +Enchant creature +When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. +At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +CSP-R + +Shape the Sands +G +Instant +Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) +DTK-C + +Shaper Apprentice +1U +Creature -- Merfolk Wizard +2/1 +Shaper Apprentice has flying as long as you control another Merfolk. +XLN-C + +Shaper Guildmage +U +Creature -- Human Wizard +1/1 +{W}, {T}: Target creature gains first strike until end of turn. +{B}, {T}: Target creature gets +1/+0 until end of turn. +MI-C + +Shaper Parasite +1UU +Creature -- Illusion +2/3 +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. +PLC-C, C14-C + +Shapers of Nature +1GU +Creature -- Merfolk Shaman +3/3 +{3}{G}: Put a +1/+1 counter on target creature. +{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. +XLN-U + +Shapers' Sanctuary +G +Enchantment +Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. +XLN-R + +Shapesharer +1U +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. +LRW-R + +Shapeshifter +6 +Artifact Creature -- Shapeshifter +*/7-* +As Shapeshifter enters the battlefield, choose a number between 0 and 7. +At the beginning of your upkeep, you may choose a number between 0 and 7. +Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +AQ-R, 4E-U, 5E-U, ME4-U + +Shapeshifter's Marrow +2UU +Enchantment +At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) +FUT-R + +Shard Convergence +3G +Sorcery +Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. +CON-U + +Shard Phoenix +4R +Creature -- Phoenix +2/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. +{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. +ST-R, 9ED-R + +Shard Volley +R +Instant +As an additional cost to cast Shard Volley, sacrifice a land. +Shard Volley deals 3 damage to target creature or player. +MOR-C + +Shard of Broken Glass +1 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +SOI-C + +Sharding Sphinx +4UU +Artifact Creature -- Sphinx +4/4 +Flying +Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. +ALA-R, C13-R + +Shardless Agent +1GU +Artifact Creature -- Human Rogue +2/2 +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +PC2-U, EMA-R, PCA-U + +Shared Animosity +2R +Enchantment +Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. +MOR-R + +Shared Discovery +U +Sorcery +As an additional cost to cast Shared Discovery, tap four untapped creatures you control. +Draw three cards. +ROE-C + +Shared Fate +4U +Enchantment +If a player would draw a card, that player exiles the top card of one of his or her opponents' libraries face down instead. +Each player may look at and play cards he or she exiled with Shared Fate. +MRD-R + +Shared Trauma +B +Sorcery +Join forces -- Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. +CMD-R + +Shared Triumph +1W +Enchantment +As Shared Triumph enters the battlefield, choose a creature type. +Creatures of the chosen type get +1/+1. +ONS-R + +Sharpened Pitchfork +2 +Artifact -- Equipment +Equipped creature has first strike. +As long as equipped creature is a Human, it gets +1/+1. +Equip {1} +ISD-U, DDQ-U + +Sharuum the Hegemon +3WUB +Legendary Artifact Creature -- Sphinx +5/5 +Flying +When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. +ALA-M, C13-M, C16-M, V11-M + +Shatter +1R +Instant +Destroy target artifact. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-C, MRD-C, 9ED-C, M10-C, SOM-C, KTK-C + +Shattered Angel +3WW +Creature -- Angel +3/3 +Flying +Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. +NPH-U, CMD-U, CMA-U + +Shattered Crypt +XBB +Sorcery +Return X target creature cards from your graveyard to your hand. You lose X life. +WL-C + +Shattered Dreams +B +Sorcery +Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. +5DN-U + +Shattered Perception +2R +Sorcery +Discard all the cards in your hand, then draw that many cards. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U + +Shattergang Brothers +1BRG +Legendary Creature -- Goblin Artificer +3/3 +{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. +{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. +{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. +C13-M + +Shattering Blow +1(r/w) +Instant +Exile target artifact. +GTC-C + +Shattering Pulse +1R +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Destroy target artifact. +EX-C + +Shattering Spree +R +Sorcery +Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Destroy target artifact. +GPT-U + +Shatterskull Giant +2RR +Creature -- Giant Warrior +4/3 +ZEN-C + +Shatterskull Recruit +3RR +Creature -- Giant Warrior Ally +4/4 +Menace (This creature can't be blocked except by two or more creatures.) +BFZ-C + +Shatterstorm +2RR +Sorcery +Destroy all artifacts. They can't be regenerated. +AQ-R, RV-U, 5E-U, 6E-R, 10E-U, MPS_AKH-S + +Shauku's Minion +1BR +Creature -- Human Minion +2/2 +{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. +MI-U + +Shauku, Endbringer +5BB +Legendary Creature -- Vampire +5/5 +Flying +Shauku, Endbringer can't attack if there's another creature on the battlefield. +At the beginning of your upkeep, you lose 3 life. +{T}: Exile target creature and put a +1/+1 counter on Shauku. +MI-R + +Shed Weakness +G +Instant +Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. +AKH-C + +Sheer Drop +2W +Sorcery +Destroy target tapped creature. +Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +BFZ-C, DDP-C + +Shefet Dunes +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add {W} to your mana pool. +{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. +HOU-U + +Shefet Monitor +5G +Creature -- Lizard +6/5 +Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) +When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.) +AKH-U + +Shelkin Brownie +1G +Creature -- Ouphe +1/1 +{T}: Target creature loses all "bands with other" abilities until end of turn. +LE-C + +Shell Skulkin +4 +Artifact Creature -- Scarecrow +3/2 +{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) +EVE-C + +Shell of the Last Kappa +3 +Legendary Artifact +{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) +{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. +CHK-R + +Shelldock Isle +Land +Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) +{T}: Add {U} to your mana pool. +{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. +LRW-R + +Shelter +1W +Instant +Target creature you control gains protection from the color of your choice until end of turn. +Draw a card. +OD-C, EMA-C, VMA-C + +Sheltered Aerie +2G +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Add two mana of any one color to your mana pool." +DTK-C + +Sheltered Thicket +Land -- Mountain Forest +({T}: Add {R} or {G} to your mana pool.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-R + +Sheltered Valley +Land +If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. +At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. +{T}: Add {C} to your mana pool. +AI-R + +Sheltering Ancient +1G +Creature -- Treefolk +5/5 +Trample +Cumulative upkeep--Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-U + +Sheltering Light +W +Instant +Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) +XLN-U + +Sheltering Prayers +W +Enchantment +Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) +PR-R + +Sheltering Word +1G +Instant +Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +AVR-C + +Sheoldred, Whispering One +5BB +Legendary Creature -- Praetor +6/6 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. +At the beginning of each opponent's upkeep, that player sacrifices a creature. +NPH-M + +Shepherd of Rot +1B +Creature -- Zombie Cleric +1/1 +{T}: Each player loses 1 life for each Zombie on the battlefield. +ONS-C, HOP-C + +Shepherd of the Lost +4W +Creature -- Angel +3/3 +Flying, first strike, vigilance +ZEN-U + +Shidako, Broodmistress +2G +Legendary Creature -- Snake Shaman +3/3 +{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. +[Flips from Orochi Eggwatcher.] +CHK-U + +Shield Bearer +1W +Creature -- Human Soldier +0/3 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +IA-C, 5E-C, ME2-C + +Shield Dancer +2W +Creature -- Human Rebel +1/3 +{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. +PR-U + +Shield Mate +W +Creature -- Human Soldier +1/1 +Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. +EX-C + +Shield Sphere +0 +Artifact Creature -- Wall +0/6 +Defender +Whenever Shield Sphere blocks, put a -0/-1 counter on it. +AI-U, MED-C + +Shield Wall +1W +Instant +Creatures you control get +0/+2 until end of turn. +LE-U, CH-U, 5E-C, 7E-C + +Shield of Duty and Reason +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from green and from blue. +AP-C + +Shield of Kaldra +4 +Legendary Artifact -- Equipment +Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. +Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) +Equip {4} +DST-R + +Shield of the Ages +2 +Artifact +{2}: Prevent the next 1 damage that would be dealt to you this turn. +IA-U, MED-U + +Shield of the Avatar +1 +Artifact -- Equipment +If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +M15-R + +Shield of the Oversoul +2(g/w) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +As long as enchanted creature is white, it gets +1/+1 and has flying. +SHM-C + +Shield of the Righteous +WU +Artifact -- Equipment +Equipped creature gets +0/+2 and has vigilance. +Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. +Equip {2} +ARB-U + +Shielded Aether Thief +1U +Creature -- Vedalken Rogue +0/4 +Flash (You may cast this spell any time you could cast an instant.) +Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). +{T}, Pay {E}{E}{E}: Draw a card. +AER-U + +Shielded Passage +W +Instant +Prevent all damage that would be dealt to target creature this turn. +GTC-C + +Shielded by Faith +1WW +Enchantment -- Aura +Enchant creature +Enchanted creature has indestructible. +Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. +C15-R + +Shieldhide Dragon +5W +Creature -- Dragon +3/3 +Flying, lifelink +Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +DTK-U + +Shielding Plax +2(g/u) +Enchantment -- Aura +({(g/u)} can be paid with either {G} or {U}.) +Enchant creature +When Shielding Plax enters the battlefield, draw a card. +Enchanted creature can't be the target of spells or abilities your opponents control. +DIS-C + +Shieldmage Advocate +2W +Creature -- Human Cleric +1/3 +{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. +JUD-C + +Shieldmage Elder +5W +Creature -- Human Cleric Wizard +2/3 +Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. +Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. +ONS-U + +Shieldmate's Blessing +W +Instant +Prevent the next 3 damage that would be dealt to target creature or player this turn. +ZEN-C + +Shields of Velis Vel +W +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Creatures target player controls get +0/+1 and gain all creature types until end of turn. +LRW-C + +Shifting Borders +3U +Instant -- Arcane +Exchange control of two target lands. +Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +SOK-U + +Shifting Loyalties +5U +Sorcery +Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) +FRF-U + +Shifting Shadow +2R +Enchantment -- Aura +Enchant creature +Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." +C17-R + +Shifting Sky +2U +Enchantment +As Shifting Sky enters the battlefield, choose a color. +All nonland permanents are the chosen color. +PS-U, 8ED-R + +Shifting Sliver +3U +Creature -- Sliver +2/2 +Slivers can't be blocked except by Slivers. +LGN-U + +Shifting Wall +X +Artifact Creature -- Wall +0/0 +Defender (This creature can't attack.) +Shifting Wall enters the battlefield with X +1/+1 counters on it. +ST-U + +Shifty Doppelganger +2U +Creature -- Shapeshifter +1/1 +{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. +OD-R + +Shimatsu the Bloodcloaked +3R +Legendary Creature -- Demon Spirit +0/0 +As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. +CHK-R + +Shimian Night Stalker +3BB +Creature -- Nightstalker +4/4 +{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. +LE-U, CH-U + +Shimian Specter +2BB +Creature -- Specter +2/2 +Flying +Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +FUT-R, M13-R + +Shimmer +2UU +Enchantment +As Shimmer enters the battlefield, choose a land type. +Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-R + +Shimmer Myr +3 +Artifact Creature -- Myr +2/2 +Flash +You may cast artifact spells as though they had flash. +MBS-R, C16-R + +Shimmering Barrier +1W +Creature -- Wall +1/3 +Defender (This creature can't attack.) +First strike +Cycling {2} ({2}, Discard this card: Draw a card.) +US-U + +Shimmering Efreet +2U +Creature -- Efreet +2/2 +Flying +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) +VI-U + +Shimmering Glasskite +3U +Creature -- Spirit +2/3 +Flying +Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. +BOK-C + +Shimmering Grotto +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add one mana of any color to your mana pool. +LRW-C, ISD-C, PC2-C, M14-U, CN2-U, PCA-C, MM3-C + +Shimmering Mirage +1U +Instant +Target land becomes the basic land type of your choice until end of turn. +Draw a card. +AP-C + +Shimmering Wings +U +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) +{U}: Return Shimmering Wings to its owner's hand. +TE-C, IN-C, 10E-C + +Shimmerscale Drake +4U +Creature -- Drake +3/4 +Flying +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Shinen of Fear's Chill +4B +Creature -- Spirit +3/2 +Shinen of Fear's Chill can't block. +Channel -- {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. +SOK-C + +Shinen of Flight's Wings +4U +Creature -- Spirit +3/3 +Flying +Channel -- {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. +SOK-C + +Shinen of Fury's Fire +2R +Creature -- Spirit +2/1 +Haste +Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. +SOK-C + +Shinen of Life's Roar +1G +Creature -- Spirit +1/2 +All creatures able to block Shinen of Life's Roar do so. +Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. +SOK-C, ARC-C + +Shinen of Stars' Light +2W +Creature -- Spirit +2/1 +First strike +Channel -- {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. +SOK-C + +Shinewend +1W +Creature -- Elemental +0/0 +Flying +Shinewend enters the battlefield with a +1/+1 counter on it. +{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. +MOR-C + +Shining Aerosaur +4W +Creature -- Dinosaur +3/4 +Flying +XLN-C + +Shining Shoal +XWW +Instant -- Arcane +You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. +The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. +BOK-R + +Shinka Gatekeeper +2R +Creature -- Ogre Warrior +3/2 +Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. +BOK-C + +Shinka, the Bloodsoaked Keep +Legendary Land +{T}: Add {R} to your mana pool. +{R}, {T}: Target legendary creature gains first strike until end of turn. +CHK-R + +Shipbreaker Kraken +4UU +Creature -- Kraken +6/6 +{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) +When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. +THS-R + +Shipwreck Looter +1U +Creature -- Human Pirate +2/1 +Raid -- When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. +XLN-C + +Shipwreck Moray +3U +Creature -- Fish +0/5 +When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. +AER-C + +Shipwreck Singer +UB +Creature -- Siren +1/2 +Flying +{1}{U}: Target creature an opponent controls attacks this turn if able. +{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn. +THS-U, CN2-U + +Shirei, Shizo's Caretaker +4B +Legendary Creature -- Spirit +2/2 +Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. +BOK-R + +Shisato, Whispering Hunter +3G +Legendary Creature -- Snake Warrior +2/2 +At the beginning of your upkeep, sacrifice a Snake. +Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. +CHK-R + +Shiv +Plane -- Dominaria +All creatures have "{R}: This creature gets +1/+0 until end of turn." +Whenever you roll {CHAOS}, create a 5/5 red Dragon creature token with flying. +HOP-C, PCA-C + +Shiv's Embrace +2RR +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying. +{R}: Enchanted creature gets +1/+0 until end of turn. +US-U, M11-U, M14-U, DDG-U + +Shivan Dragon +4RR +Creature -- Dragon +5/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{R}: Shivan Dragon gets +1/+0 until end of turn. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M14-R, M15-R, ORI-R, W16-R, W17-R, DRB-R, ME4-R + +Shivan Emissary +2R +Creature -- Human Wizard +1/1 +Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) +When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. +IN-U + +Shivan Gorge +Legendary Land +{T}: Add {C} to your mana pool. +{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. +US-R, V12-M + +Shivan Harvest +1R +Enchantment +{1}{R}, Sacrifice a creature: Destroy target nonbasic land. +IN-U + +Shivan Hellkite +5RR +Creature -- Dragon +5/5 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{1}{R}: Shivan Hellkite deals 1 damage to target creature or player. +US-R, 10E-R, DDG-R + +Shivan Meteor +3RR +Sorcery +Shivan Meteor deals 13 damage to target creature. +Suspend 2--{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +PLC-U, DDS-U + +Shivan Oasis +Land +Shivan Oasis enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +IN-U, 8ED-U, HOP-U, DDE-U + +Shivan Phoenix +4RR +Creature -- Phoenix +3/4 +Flying +When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. +UL-R + +Shivan Raptor +2R +Creature -- Dinosaur +3/1 +First strike, haste +Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-U + +Shivan Reef +Land +{T}: Add {C} to your mana pool. +{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. +AP-R, 9ED-R, 10E-R, M15-R, ORI-R + +Shivan Sand-Mage +2RR +Creature -- Viashino Shaman +3/2 +When Shivan Sand-Mage enters the battlefield, choose one -- +· Remove two time counters from target permanent or suspended card. +· Put two time counters on target permanent with a time counter on it or suspended card. +Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +FUT-U + +Shivan Wumpus +3R +Creature -- Beast +6/6 +Trample +When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. +PLC-R + +Shivan Wurm +3RG +Creature -- Wurm +7/7 +Trample +When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. +PS-R, VMA-R + +Shivan Zombie +BR +Creature -- Barbarian Zombie +2/2 +Protection from white +IN-C + +Shizo, Death's Storehouse +Legendary Land +{T}: Add {B} to your mana pool. +{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +CHK-R + +Shizuko, Caller of Autumn +1GG +Legendary Creature -- Snake Shaman +2/3 +At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. +BOK-R + +Shoal Serpent +5U +Creature -- Serpent +5/5 +Defender +Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. +ZEN-C + +Shock +R +Instant +Shock deals 2 damage to target creature or player. +ST-C, 6E-C, S00-C, 7E-C, ONS-C, 8ED-C, 9ED-C, 10E-C, M12-C, M14-C, AER-C, DDN-C + +Shock Troops +3R +Creature -- Human Soldier +2/2 +Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. +MM-C, 8ED-C + +Shocker +1R +Creature -- Insect +1/1 +Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +TE-R + +Shockmaw Dragon +4RR +Creature -- Dragon +4/4 +Flying +Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. +FRF-U + +Shoe Tree +4G +Creature -- Treefolk +3/3 +Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. +Shoe Tree gets +1/+1 for each shoe counter on it. +UNH-C + +Shore Keeper +U +Creature -- Trilobite +0/3 +{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. +XLN-C + +Shore Snapper +2B +Creature -- Beast +2/2 +{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) +ALA-C + +Shorecrasher Elemental +UUU +Creature -- Elemental +3/3 +{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. +{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. +Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-M + +Shorecrasher Mimic +1(g/u) +Creature -- Shapeshifter +2/1 +Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn. +EVE-C + +Shoreline Raider +2U +Creature -- Merfolk +2/2 +Protection from Kavu +IN-C + +Shoreline Ranger +5U +Creature -- Bird Soldier +3/4 +Flying +Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-C, CNS-C, EMA-C + +Shoreline Salvager +3B +Creature -- Surrakar +3/3 +Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. +WWK-U + +Shoulder to Shoulder +2W +Sorcery +Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Draw a card. +OGW-C, E01-C + +Shoving Match +2U +Instant +Until end of turn, all creatures gain "{T}: Tap target creature." +MM-U + +Show and Tell +2U +Sorcery +Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +US-R, CN2-M + +Show of Valor +1W +Instant +Target creature gets +2/+4 until end of turn. +M13-C, M14-C + +Shower of Coals +3RR +Sorcery +Shower of Coals deals 2 damage to each of up to three target creatures and/or players. +Threshold -- Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. +OD-U + +Shower of Sparks +R +Instant +Shower of Sparks deals 1 damage to target creature and 1 damage to target player. +US-C, DDL-C + +Showstopper +1BR +Instant +Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." +DGM-U + +Shrapnel Blast +1R +Instant +As an additional cost to cast Shrapnel Blast, sacrifice an artifact. +Shrapnel Blast deals 5 damage to target creature or player. +MRD-U, MMA-U, M15-U + +Shred Memory +1B +Instant +Exile up to four target cards from a single graveyard. +Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +RAV-C + +Shredding Winds +2G +Instant +Shredding Winds deals 7 damage to target creature with flying. +THS-C + +Shreds of Sanity +2R +Sorcery +Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. +EMN-U + +Shrewd Hatchling +3(u/r) +Creature -- Elemental +6/6 +Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. +{(u/r)}: Target creature can't block Shrewd Hatchling this turn. +Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. +Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. +EVE-U, MM2-U, DDJ-U + +Shrewd Negotiation +4U +Sorcery +Exchange control of target artifact you control and target artifact or creature you don't control. +KLD-U + +Shriek Raptor +3WW +Creature -- Bird +2/3 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Shriek of Dread +1B +Instant +Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +PS-C + +Shriekgeist +1U +Creature -- Spirit +1/1 +Flying +Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. +DKA-C + +Shriekhorn +1 +Artifact +Shriekhorn enters the battlefield with three charge counters on it. +{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. +MBS-C + +Shrieking Affliction +B +Enchantment +At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. +RTR-U + +Shrieking Drake +U +Creature -- Drake +1/1 +Flying +When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. +VI-C + +Shrieking Grotesque +2W +Creature -- Gargoyle +2/1 +Flying +When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card. +GPT-C + +Shrieking Mogg +1R +Creature -- Goblin +1/1 +Haste +When Shrieking Mogg enters the battlefield, tap all other creatures. +NE-R + +Shrieking Specter +5B +Creature -- Specter +2/2 +Flying +Whenever Shrieking Specter attacks, defending player discards a card. +S99-U + +Shriekmaw +4B +Creature -- Elemental +3/2 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. +Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-U, ARC-U, CMD-U, C14-U, C15-U, CMA-U, DDH-U + +Shrike Harpy +3BB +Creature -- Harpy +2/2 +Flying +Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) +When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. +BNG-U + +Shrill Howler +2G +Creature -- Werewolf Horror +3/1 +Creatures with power less than Shrill Howler's power can't block it. +{5}{G}: Transform Shrill Howler. +[Front face. Transforms into Howling Chorus.] +EMN-U + +Shrine of Boundless Growth +3 +Artifact +At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. +{T}, Sacrifice Shrine of Boundless Growth: Add {C} to your mana pool for each charge counter on Shrine of Boundless Growth. +NPH-U + +Shrine of Burning Rage +2 +Artifact +At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. +{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. +NPH-U + +Shrine of Limitless Power +3 +Artifact +At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. +{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. +NPH-U + +Shrine of Loyal Legions +2 +Artifact +At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. +{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions. +NPH-U + +Shrine of Piercing Vision +2 +Artifact +At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. +{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. +NPH-U + +Shrine of the Forsaken Gods +Land +{T}: Add {C} to your mana pool. +{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. +BFZ-R + +Shrink +G +Instant +Target creature gets -5/-0 until end of turn. +HL-C, 5E-C, ME2-C + +Shrivel +1B +Sorcery +All creatures get -1/-1 until end of turn. +ROE-C, M14-C, MM2-C + +Shriveling Rot +2BB +Instant +Choose one -- +· Until end of turn, whenever a creature is dealt damage, destroy it. +· Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. +Entwine {2}{B} (Choose both if you pay the entwine cost.) +DST-R + +Shrouded Lore +B +Sorcery +Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. +PLC-U + +Shrouded Serpent +4UUU +Creature -- Serpent +4/4 +Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn. +PR-R + +Shu Cavalry +2W +Creature -- Human Soldier +2/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-C, ME3-C + +Shu Defender +2W +Creature -- Human Soldier +2/2 +Whenever Shu Defender blocks, it gets +0/+2 until end of turn. +P3K-C + +Shu Elite Companions +4W +Creature -- Human Soldier +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-U, ME3-C + +Shu Elite Infantry +3W +Creature -- Human Soldier +3/3 +P3K-C + +Shu Farmer +1W +Creature -- Human +1/1 +{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +P3K-C + +Shu Foot Soldiers +2W +Creature -- Human Soldier +2/3 +P3K-C + +Shu General +3W +Creature -- Human Soldier +2/2 +Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-U, ME3-C + +Shu Grain Caravan +2W +Creature -- Human Soldier +2/2 +When Shu Grain Caravan enters the battlefield, you gain 2 life. +P3K-C + +Shu Soldier-Farmers +4W +Creature -- Human Soldier +2/4 +When Shu Soldier-Farmers enters the battlefield, you gain 4 life. +P3K-U, ME3-C + +Shu Yun, the Silent Tempest +2U +Legendary Creature -- Human Monk +3/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a noncreature spell, you may pay {(r/w)}{(r/w)}. If you do, target creature gains double strike until end of turn. +FRF-R + +Shuko +1 +Artifact -- Equipment +Equipped creature gets +1/+0. +Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) +BOK-U + +Shunt +1RR +Instant +Change the target of target spell with a single target. +DST-R, 10E-R + +Shuriken +1 +Artifact -- Equipment +Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +BOK-U + +Shyft +4U +Creature -- Shapeshifter +4/2 +At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) +IA-R, ME2-C + +Sibilant Spirit +5U +Creature -- Spirit +5/6 +Flying +Whenever Sibilant Spirit attacks, defending player may draw a card. +IA-R, 5E-R, 6E-R, ME2-R + +Sibsig Host +4B +Creature -- Zombie +2/6 +When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. +FRF-C + +Sibsig Icebreakers +2B +Creature -- Zombie +2/3 +When Sibsig Icebreakers enters the battlefield, each player discards a card. +DTK-C + +Sibsig Muckdraggers +8B +Creature -- Zombie +3/6 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. +FRF-U + +Sick and Tired +2B +Instant +Two target creatures each get -1/-1 until end of turn. +UL-C + +Sicken +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Sickening Dreams +1B +Sorcery +As an additional cost to cast Sickening Dreams, discard X cards. +Sickening Dreams deals X damage to each creature and each player. +TOR-U, PD3-U + +Sickening Shoal +XBB +Instant -- Arcane +You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. +Target creature gets -X/-X until end of turn. +BOK-R + +Sickle Ripper +1B +Creature -- Elemental Warrior +2/1 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C, MM2-C + +Sickleslicer +3 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +2/+2. +Equip {4} +NPH-U, MM2-C + +Sidar Jabari +3W +Legendary Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Whenever Sidar Jabari attacks, tap target creature defending player controls. +MI-R, VMA-U + +Sidar Kondo +Vanguard +-1/+12 +{3}: Target creature gets +3/+3 until end of turn. +VAN3-P + +Sidar Kondo of Jamuraa +2GW +Legendary Creature -- Human Knight +2/5 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Creatures your opponents control without flying or reach can't block creatures with power 2 or less. +Partner (You can have two commanders if both have partner.) +C16-M + +Side to Side +2G +Instant +You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. +UNH-U + +Sideswipe +1R +Instant +You may change any targets of target Arcane spell. +CHK-U + +Sidewinder Naga +2G +Creature -- Naga Warrior +3/2 +As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. +HOU-C + +Sidewinder Sliver +W +Creature -- Sliver +1/1 +All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) +TSP-C + +Sidisi's Faithful +U +Creature -- Naga Wizard +0/4 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. +DTK-C + +Sidisi's Pet +3B +Creature -- Zombie Ape +1/4 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Sidisi, Brood Tyrant +1BGU +Legendary Creature -- Naga Shaman +3/3 +Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. +Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. +KTK-M + +Sidisi, Undead Vizier +3BB +Legendary Creature -- Zombie Naga +4/6 +Deathtouch +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. +DTK-R + +Siege Behemoth +5GG +Creature -- Beast +7/4 +Hexproof +As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. +C14-R, CMA-R + +Siege Dragon +5RR +Creature -- Dragon +5/5 +Flying +When Siege Dragon enters the battlefield, destroy all Walls your opponents control. +Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. +M15-R + +Siege Mastodon +4W +Creature -- Elephant +3/5 +M10-C, M11-C, M12-C, M14-C + +Siege Modification +1RR +Enchantment -- Aura +Enchant creature or Vehicle +As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. +Enchanted creature gets +3/+0 and has first strike. +AER-U + +Siege Rhino +1WBG +Creature -- Rhino +4/5 +Trample +When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. +KTK-R + +Siege Wurm +5GG +Creature -- Wurm +5/5 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +RAV-C, M15-C + +Siege of Towers +1R +Sorcery +Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Target Mountain becomes a 3/1 creature. It's still a land. +GPT-R + +Siege-Gang Commander +3RR +Creature -- Goblin +2/2 +When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. +{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. +SCG-R, 10E-R, M10-R, EMA-R, EVG-R + +Siegecraft +3W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+4. +KTK-C + +Sift +3U +Sorcery +Draw three cards, then discard a card. +ST-C, 9ED-C, 10E-C + +Sift Through Sands +1UU +Instant -- Arcane +Draw two cards, then discard a card. +If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. +CHK-C, DDS-C + +Sifter Wurm +5GG +Creature -- Wurm +7/7 +Trample +When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost. +HOU-U + +Sifter of Skulls +3B +Creature -- Eldrazi +4/3 +Devoid (This card has no color.) +Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +OGW-R + +Sigarda's Aid +W +Enchantment +You may cast Aura and Equipment spells as though they had flash. +Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. +EMN-R + +Sigarda, Heron's Grace +3GW +Legendary Creature -- Angel +4/5 +Flying +You and Humans you control have hexproof. +{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. +SOI-M + +Sigarda, Host of Herons +2GWW +Legendary Creature -- Angel +5/5 +Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. +AVR-M + +Sigardian Priest +1W +Creature -- Human Cleric +1/2 +{1}, {T}: Tap target non-Human creature. +EMN-C + +Sight Beyond Sight +3U +Sorcery +Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-U + +Sight of the Scalelords +4G +Enchantment +At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. +DTK-U + +Sighted-Caste Sorcerer +1W +Creature -- Human Wizard +1/1 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) +ALA-C + +Sightless Brawler +1W +Enchantment Creature -- Human Warrior +3/2 +Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Sightless Brawler can't attack alone. +Enchanted creature gets +3/+2 and can't attack alone. +JOU-U + +Sightless Ghoul +3B +Creature -- Zombie Soldier +2/2 +Sightless Ghoul can't block. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-C + +Sigil Blessing +GW +Instant +Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. +ALA-C, MM2-U, DDG-C + +Sigil Captain +1GWW +Creature -- Rhino Soldier +3/3 +Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. +ARB-U, CMD-U + +Sigil Tracer +1UU +Creature -- Merfolk Wizard +2/2 +{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. +MOR-R + +Sigil of Distinction +X +Artifact -- Equipment +Sigil of Distinction enters the battlefield with X charge counters on it. +Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. +Equip--Remove a charge counter from Sigil of Distinction. +ALA-R + +Sigil of Sleep +U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. +UD-C, DDI-C + +Sigil of Valor +2 +Artifact -- Equipment +Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ORI-U + +Sigil of the Empty Throne +3WW +Enchantment +Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. +CON-R, PC2-R, ORI-R, C15-R, PCA-R + +Sigil of the Nayan Gods +1GW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 for each creature you control. +Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) +ARB-C + +Sigil of the New Dawn +3W +Enchantment +Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. +ONS-R + +Sigiled Behemoth +4GW +Creature -- Beast +5/4 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ARB-C + +Sigiled Paladin +WW +Creature -- Human Knight +2/2 +First strike +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-U + +Sigiled Skink +1R +Creature -- Lizard +2/1 +Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +JOU-C + +Sigiled Starfish +1U +Creature -- Starfish +0/3 +{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +JOU-C, ORI-U + +Sign in Blood +BB +Sorcery +Target player draws two cards and loses 2 life. +M10-C, ARC-C, M11-C, CMD-C, M13-C, M15-C, C14-C, MM2-C, DDD-C + +Signal Pest +1 +Artifact Creature -- Pest +0/1 +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Signal Pest can't be blocked except by creatures with flying or reach. +MBS-U + +Signal the Clans +RG +Instant +Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. +GTC-R + +Silas Renn, Seeker Adept +1UB +Legendary Artifact Creature -- Human +2/2 +Deathtouch +Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. +Partner (You can have two commanders if both have partner.) +C16-M + +Silburlind Snapper +5U +Creature -- Turtle +6/6 +Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. +SOI-C + +Silence +W +Instant +Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) +M10-R, M11-R, M14-R + +Silence the Believers +2BB +Instant +Strive -- Silence the Believers costs {2}{B} more to cast for each target beyond the first. +Exile any number of target creatures and all Auras attached to them. +JOU-R + +Silent Arbiter +4 +Artifact Creature -- Construct +1/5 +No more than one creature can attack each combat. +No more than one creature can block each combat. +5DN-R, CNS-R + +Silent Artisan +3WW +Creature -- Giant +3/5 +THS-C + +Silent Assassin +BB +Creature -- Human Mercenary Assassin +2/1 +{3}{B}: Destroy target blocking creature at end of combat. +MM-R + +Silent Attendant +2W +Creature -- Human Cleric +0/2 +{T}: You gain 1 life. +US-C + +Silent Departure +U +Sorcery +Return target creature to its owner's hand. +Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C, EMA-C + +Silent Observer +3U +Creature -- Spirit +1/5 +Flying +SOI-C + +Silent Sentinel +5WW +Creature -- Archon +4/6 +Flying +Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. +BNG-R, C15-R + +Silent Skimmer +3B +Creature -- Eldrazi Drone +0/4 +Devoid (This card has no color.) +Flying +Whenever Silent Skimmer attacks, defending player loses 2 life. +BFZ-C + +Silent Specter +4BB +Creature -- Specter +4/4 +Flying +Whenever Silent Specter deals combat damage to a player, that player discards two cards. +Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R + +Silent-Blade Oni +3UUBB +Creature -- Demon Ninja +6/5 +Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. +PC2-R, PCA-R + +Silent-Chant Zubera +1W +Creature -- Zubera Spirit +1/2 +When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. +CHK-C + +Silhana Ledgewalker +1G +Creature -- Elf Rogue +1/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Silhana Ledgewalker can't be blocked except by creatures with flying. +GPT-C, PC2-C, PCA-C + +Silhana Starfletcher +2G +Creature -- Elf Druid Archer +1/3 +Reach (This creature can block creatures with flying.) +As Silhana Starfletcher enters the battlefield, choose a color. +{T}: Add one mana of the chosen color to your mana pool. +GPT-C + +Silhouette +1U +Instant +Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. +LE-U + +Silk Net +G +Instant +Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +UL-C + +Silkbind Faerie +2(w/u) +Creature -- Faerie Rogue +1/3 +Flying +{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) +SHM-C + +Silkenfist Fighter +1W +Creature -- Kor Soldier +1/3 +Whenever Silkenfist Fighter becomes blocked, untap it. +NE-C + +Silkenfist Order +3WW +Creature -- Kor Soldier +3/5 +Whenever Silkenfist Order becomes blocked, untap it. +NE-U + +Silklash Spider +3GG +Creature -- Spider +2/7 +Reach +{X}{G}{G}: Silklash Spider deals X damage to each creature with flying. +ONS-R, 9ED-R, M13-R, C13-R, C14-R, CMA-R + +Silkweaver Elite +2G +Creature -- Elf Archer +2/2 +Reach (This creature can block creatures with flying.) +Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. +AER-C + +Silkwing Scout +2U +Creature -- Faerie Scout +2/1 +Flying +{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +DIS-C + +Silkwrap +1W +Enchantment +When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) +DTK-U + +Silt Crawler +2G +Creature -- Beast +3/3 +When Silt Crawler enters the battlefield, tap all lands you control. +PR-C + +Silumgar Assassin +1B +Creature -- Human Assassin +2/1 +Creatures with power greater than Silumgar Assassin's power can't block it. +Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. +DTK-R + +Silumgar Butcher +4B +Creature -- Zombie Djinn +3/3 +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. +DTK-C + +Silumgar Monument +3 +Artifact +{T}: Add {U} or {B} to your mana pool. +{4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. +DTK-U + +Silumgar Sorcerer +1UU +Creature -- Human Wizard +2/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Silumgar Sorcerer exploits a creature, counter target creature spell. +DTK-U + +Silumgar Spell-Eater +2U +Creature -- Naga Wizard +2/3 +Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. +DTK-U + +Silumgar's Command +3UB +Instant +Choose two -- +· Counter target noncreature spell. +· Return target permanent to its owner's hand. +· Target creature gets -3/-3 until end of turn. +· Destroy target planeswalker. +DTK-R, C17-R + +Silumgar's Scorn +UU +Instant +As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. +Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. +DTK-U + +Silumgar, the Drifting Death +4UB +Legendary Creature -- Dragon +3/7 +Flying, hexproof +Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. +FRF-R, C17-R + +Silver Drake +1WU +Creature -- Drake +3/3 +Flying +When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. +PS-C + +Silver Erne +3U +Creature -- Bird +2/2 +Flying, trample +IA-U + +Silver Knight +WW +Creature -- Human Knight +2/2 +First strike, protection from red +SCG-U, DDG-U + +Silver Myr +2 +Artifact Creature -- Myr +1/1 +{T}: Add {U} to your mana pool. +MRD-C, HOP-C, SOM-C, DDF-C + +Silver Seraph +5WWW +Creature -- Angel +6/6 +Flying +Threshold -- Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. +JUD-R + +Silver Wyvern +3UU +Creature -- Drake +4/3 +Flying +{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. +ST-R + +Silver-Inlaid Dagger +1 +Artifact -- Equipment +Equipped creature gets +2/+0. +As long as equipped creature is a Human, it gets an additional +1/+0. +Equip {2} +ISD-U + +Silverback Ape +3GG +Creature -- Ape +5/5 +S99-U, 8ED-U + +Silverblade Paladin +1WW +Creature -- Human Knight +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Silverblade Paladin is paired with another creature, both creatures have double strike. +AVR-R, C14-R + +Silverchase Fox +1W +Creature -- Fox +2/2 +{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. +ISD-C, CNS-C + +Silverclaw Griffin +3WW +Creature -- Griffin +3/2 +Flying, first strike +DKA-C + +Silvercoat Lion +1W +Creature -- Cat +2/2 +M10-C, M11-C, M13-C + +Silverfur Partisan +2G +Creature -- Wolf Warrior +2/2 +Trample +Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. +SOI-R + +Silvergill Adept +1U +Creature -- Merfolk Wizard +2/1 +As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. +When Silvergill Adept enters the battlefield, draw a card. +LRW-U + +Silvergill Douser +1U +Creature -- Merfolk Wizard +1/1 +{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. +LRW-C + +Silverglade Elemental +4G +Creature -- Elemental +4/4 +When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. +MM-C, HOP-C + +Silverglade Pathfinder +1G +Creature -- Dryad Spellshaper +1/1 +{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +MM-U + +Silverpelt Werewolf +Creature -- Werewolf +4/5 +Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. +[Green color indicator. Back face. Transforms into Lambholt Elder.] +DKA-U + +Silverskin Armor +2 +Artifact -- Equipment +Equipped creature gets +1/+1 and is an artifact in addition to its other types. +Equip {2} +MBS-U + +Silverstorm Samurai +4WW +Creature -- Fox Samurai +3/3 +Flash +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +BOK-C + +Silverstrike +3W +Instant +Destroy target attacking creature. You gain 3 life. +SOI-U + +Silvos, Rogue Elemental +3GGG +Legendary Creature -- Elemental +8/5 +Trample +{G}: Regenerate Silvos, Rogue Elemental. +ONS-R, EMA-R, VMA-R + +Sima Yi, Wei Field Marshal +5B +Legendary Creature -- Human Soldier +*/4 +Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. +P3K-R + +Simian Brawler +3G +Creature -- Ape Warrior +3/3 +Discard a land card: Simian Brawler gets +1/+1 until end of turn. +CSP-C + +Simian Grunts +2G +Creature -- Ape +3/4 +Flash +Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +UL-C, VMA-C + +Simian Spirit Guide +2R +Creature -- Ape Spirit +2/2 +Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. +PLC-C + +Simic Basilisk +4GG +Creature -- Basilisk Mutant +0/0 +Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." +DIS-U + +Simic Charm +GU +Instant +Choose one -- +· Target creature gets +3/+3 until end of turn. +· Permanents you control gain hexproof until end of turn. +· Return target creature to its owner's hand. +GTC-U + +Simic Cluestone +3 +Artifact +{T}: Add {G} or {U} to your mana pool. +{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. +DGM-C + +Simic Fluxmage +2U +Creature -- Merfolk Wizard +1/2 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. +GTC-U + +Simic Growth Chamber +Land +Simic Growth Chamber enters the battlefield tapped. +When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. +{T}: Add {G}{U} to your mana pool. +DIS-C, CMD-C, MM2-U, C15-C, C16-U + +Simic Guildgate +Land -- Gate +Simic Guildgate enters the battlefield tapped. +{T}: Add {G} or {U} to your mana pool. +GTC-C, DGM-C, C13-C, C15-C, MM3-C, CMA-C + +Simic Guildmage +(g/u)(g/u) +Creature -- Elf Wizard +2/2 +({(g/u)} can be paid with either {G} or {U}.) +{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. +{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. +DIS-U + +Simic Initiate +G +Creature -- Human Mutant +0/0 +Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +DIS-C, MM2-C + +Simic Keyrune +3 +Artifact +{T}: Add {G} or {U} to your mana pool. +{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +GTC-U, C15-U + +Simic Manipulator +1UU +Creature -- Mutant Wizard +0/1 +Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. +GTC-R + +Simic Ragworm +3G +Creature -- Worm +3/3 +{U}: Untap Simic Ragworm. +DIS-C + +Simic Signet +2 +Artifact +{1}, {T}: Add {G}{U} to your mana pool. +DIS-C, CMD-C, C13-C, C15-C, C16-C, MM3-U, CMA-C + +Simic Sky Swallower +5GU +Creature -- Leviathan +6/6 +Flying, trample +Shroud (This creature can't be the target of spells or abilities.) +DIS-R, CMD-R, MM3-R, DDO-R + +Simoon +RG +Instant +Simoon deals 1 damage to each creature target opponent controls. +VI-U, IN-U + +Simple +1GW +Sorcery +Destroy all Auras and Equipment. +[This is half of the split card Pure // Simple.] +DIS-U + +Simplify +G +Sorcery +Each player sacrifices an enchantment. +OD-C + +Simulacrum +1B +Instant +You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. +A-U, B-U, U-U, RV-U, 4E-U + +Sin Collector +1WB +Creature -- Human Cleric +2/1 +When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. +DGM-U, MM3-U + +Sin Prodder +2R +Creature -- Devil +3/2 +Menace +At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. +SOI-R + +Sindbad +1U +Creature -- Human +1/1 +{T}: Draw a card and reveal it. If it isn't a land card, discard it. +AN-U, 4E-U, TSP-S + +Sinew Sliver +1W +Creature -- Sliver +1/1 +All Sliver creatures get +1/+1. +PLC-C + +Singe +R +Instant +Singe deals 1 damage to target creature. That creature becomes black until end of turn. +PS-C + +Singe-Mind Ogre +2BR +Creature -- Ogre Mutant +3/2 +When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. +ARB-C + +Singing Bell Strike +1U +Enchantment -- Aura +Enchant creature +When Singing Bell Strike enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +Enchanted creature has "{6}: Untap this creature." +KTK-C + +Singing Tree +3G +Creature -- Plant +0/3 +{T}: Target attacking creature has base power 0 until end of turn. +AN-R, MED-U + +Sinister Concoction +B +Enchantment +{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. +SOI-U + +Sinister Possession +B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks or blocks, its controller loses 2 life. +DGM-C + +Sinister Strength +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+1 and is black. +PS-C + +Sink into Takenuma +3B +Sorcery -- Arcane +Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. +SOK-C + +Sinkhole +BB +Sorcery +Destroy target land. +A-C, B-C, U-C, EMA-R, ME4-R + +Sinking Feeling +2U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." +SHM-C + +Sins of the Past +4BB +Sorcery +Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. +RAV-R + +Sinstriker's Will +3W +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." +GPT-U + +Sinuous Predator +Creature -- Eldrazi Werewolf +4/4 +Sinuous Predator can't be blocked by more than one creature. +[Back face. Transforms into Kessig Prowler.] +EMN-U + +Sinuous Striker +2U +Creature -- Naga Warrior +2/2 +{U}: Sinuous Striker gets +1/-1 until end of turn. +Eternalize--{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) +HOU-U + +Sinuous Vermin +1B +Creature -- Rat Horror +2/2 +{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) +CN2-C + +Sip of Hemlock +4BB +Sorcery +Destroy target creature. Its controller loses 2 life. +THS-C + +Sir Shandlar of Eberyn +4GW +Legendary Creature -- Human Knight +4/7 +LE-U, ME3-C + +Sire of Insanity +4BR +Creature -- Demon +6/4 +At the beginning of each end step, each player discards his or her hand. +DGM-R + +Sire of Stagnation +4UB +Creature -- Eldrazi +5/7 +Devoid (This card has no color.) +Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. +BFZ-M + +Sire of the Storm +4UU +Creature -- Spirit +3/3 +Flying +Whenever you cast a Spirit or Arcane spell, you may draw a card. +CHK-U + +Siren Lookout +2U +Creature -- Siren Pirate +1/2 +Flying +When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Siren Song Lyre +2 +Artifact -- Equipment +Equipped creature has "{2}, {T}: Tap target creature." +Equip {2} +BNG-U + +Siren Stormtamer +U +Creature -- Siren Pirate Wizard +1/1 +Flying +{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. +XLN-U + +Siren of the Fanged Coast +3UU +Creature -- Siren +1/1 +Flying +Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) +When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. +BNG-U + +Siren of the Silent Song +1UB +Creature -- Zombie Siren +2/1 +Flying +Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. +BNG-U + +Siren's Call +U +Instant +Cast Siren's Call only during an opponent's turn, before attackers are declared. +Creatures the active player controls attack this turn if able. +At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +A-U, B-U, U-U, RV-U, 4E-U + +Siren's Ruse +1U +Instant +Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. +XLN-C + +Sirocco +1R +Instant +Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. +MI-U + +Sisay +Vanguard +-2/-3 +Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +VAN1-P + +Sisay's Ingenuity +U +Enchantment -- Aura +Enchant creature +When Sisay's Ingenuity enters the battlefield, draw a card. +Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." +PS-C + +Sisay's Ring +4 +Artifact +{T}: Add {C}{C} to your mana pool. +VI-C, 7E-U + +Sisters of Stone Death +4BBGG +Legendary Creature -- Gorgon +7/5 +{G}: Target creature blocks Sisters of Stone Death this turn if able. +{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. +{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. +RAV-R + +Sisters of Stone Death Avatar +Vanguard ++1/-5 +Each creature you control must be blocked if able. +{4}: Exile target creature that's blocking a creature you control. +RAV-P + +Sisters of the Flame +1RR +Creature -- Human Shaman +2/2 +{T}: Add {R} to your mana pool. +DK-U, 4E-C + +Sivitri Scarzam +5UB +Legendary Creature -- Human +6/4 +LE-U, CH-U, ME3-C + +Sivvi's Ruse +2WW +Instant +If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. +Prevent all damage that would be dealt this turn to creatures you control. +NE-U + +Sivvi's Valor +2W +Instant +If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. +All damage that would be dealt to target creature this turn is dealt to you instead. +NE-R + +Six-y Beast +3R +Creature -- Beast +0/0 +As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. +UNH-U + +Sixth Sense +G +Enchantment -- Aura +Enchant creature +Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." +AKH-U + +Sizzle +2R +Sorcery +Sizzle deals 3 damage to each opponent. +MM-C, 8ED-C + +Skaab Goliath +5U +Creature -- Zombie Giant +6/9 +As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +ISD-U, ORI-U + +Skaab Ruinator +1UU +Creature -- Zombie Horror +5/6 +As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard. +Flying +You may cast Skaab Ruinator from your graveyard. +ISD-M + +Skarrg Goliath +6GG +Creature -- Beast +9/9 +Trample +Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. +GTC-R + +Skarrg Guildmage +RG +Creature -- Human Shaman +2/2 +{R}{G}: Creatures you control gain trample until end of turn. +{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. +GTC-U + +Skarrg, the Rage Pits +Land +{T}: Add {C} to your mana pool. +{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. +GPT-U, PC2-U, PCA-U, DDL-U + +Skarrgan Firebird +4RR +Creature -- Phoenix +3/3 +Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +Flying +{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. +GPT-R, MM2-U, E01-U, DDL-R + +Skarrgan Pit-Skulk +G +Creature -- Human Warrior +1/1 +Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +Creatures with power less than Skarrgan Pit-Skulk's power can't block it. +GPT-C, DDS-C + +Skarrgan Skybreaker +4RRG +Creature -- Giant Shaman +3/3 +Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. +GPT-U, DDL-U + +Skeletal Changeling +1B +Creature -- Shapeshifter +1/1 +Changeling (This card is every creature type.) +{1}{B}: Regenerate Skeletal Changeling. +LRW-C + +Skeletal Crocodile +3B +Creature -- Crocodile Skeleton +5/1 +P1-C + +Skeletal Grimace +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." +ISD-C + +Skeletal Kathari +4B +Creature -- Bird Skeleton +3/2 +Flying +{B}, Sacrifice a creature: Regenerate Skeletal Kathari. +ALA-C + +Skeletal Scrying +XB +Instant +As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. +You draw X cards and you lose X life. +OD-U, CNS-U, C14-U, C17-U + +Skeletal Snake +1B +Creature -- Snake Skeleton +2/1 +P1-C + +Skeletal Vampire +4BB +Creature -- Vampire Skeleton +3/3 +Flying +When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. +{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. +Sacrifice a Bat: Regenerate Skeletal Vampire. +GPT-R, MMA-R, C17-R, DDD-R + +Skeletal Wurm +7B +Creature -- Skeleton Wurm +7/6 +{B}: Regenerate Skeletal Wurm. +ROE-U + +Skeleton Key +1 +Artifact -- Equipment +Equipped creature has skulk. (It can't be blocked by creatures with greater power.) +Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. +Equip {2} +SOI-U + +Skeleton Scavengers +2B +Creature -- Skeleton +0/0 +Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. +Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. +ST-R + +Skeleton Shard +3 +Artifact +{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. +MRD-U, HOP-U + +Skeleton Ship +3UB +Legendary Creature -- Skeleton +0/3 +When you control no Islands, sacrifice Skeleton Ship. +{T}: Put a -1/-1 counter on target creature. +IA-R, ME2-R + +Skeletonize +4R +Instant +Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature." +ALA-U + +Skill Borrower +2U +Artifact Creature -- Human Wizard +1/3 +Play with the top card of your library revealed. +As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) +ALA-R + +Skillful Lunge +1W +Instant +Target creature gets +2/+0 and gains first strike until end of turn. +DKA-C + +Skin Invasion +R +Enchantment -- Aura +Enchant creature +Enchanted creature attacks each combat if able. +When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. +[Front face. Transforms into Skin Shedder.] +SOI-U + +Skin Shedder +Creature -- Insect Horror +3/4 +[Red color indicator. Back face. Transforms into Skin Invasion.] +SOI-U + +Skinbrand Goblin +1R +Creature -- Goblin Warrior +2/1 +Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. +GTC-C + +Skinrender +2BB +Creature -- Zombie +3/3 +When Skinrender enters the battlefield, put three -1/-1 counters on target creature. +SOM-U + +Skinshifter +1G +Creature -- Human Shaman +1/1 +{G}: Choose one -- +· Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn. +· Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn. +· Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn. +M12-R + +Skinthinner +1B +Creature -- Zombie +2/1 +Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. +LGN-C + +Skinwing +4 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +2/+2 and has flying. +Equip {6} +MBS-U + +Skirge Familiar +4B +Creature -- Imp +3/2 +Flying +Discard a card: Add {B} to your mana pool. +US-U, VMA-C + +Skirk Alarmist +1R +Creature -- Human Wizard +1/2 +Haste +{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. +LGN-R + +Skirk Commando +1RR +Creature -- Goblin +2/1 +Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. +Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C, ARC-C + +Skirk Drill Sergeant +1R +Creature -- Goblin +2/1 +Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. +LGN-U, EVG-U, VMA-C + +Skirk Fire Marshal +3RR +Creature -- Goblin +2/2 +Protection from red +Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. +ONS-R, EVG-R + +Skirk Marauder +1R +Creature -- Goblin +2/1 +Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. +LGN-C, ARC-C + +Skirk Outrider +3R +Creature -- Goblin +2/2 +As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. +LGN-C + +Skirk Prospector +R +Creature -- Goblin +1/1 +Sacrifice a Goblin: Add {R} to your mana pool. +ONS-C, EVG-C, VMA-C, DDG-C + +Skirk Ridge Exhumer +1B +Creature -- Zombie Spellshaper +1/1 +{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." +FUT-U + +Skirk Shaman +1RR +Creature -- Goblin Shaman +2/2 +Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. +PLC-C, EVG-C + +Skirk Volcanist +3R +Creature -- Goblin +3/1 +Morph--Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. +SCG-U + +Skirsdag Cultist +2RR +Creature -- Human Shaman +2/2 +{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. +ISD-U, MM3-U, DDK-U + +Skirsdag Flayer +1B +Creature -- Human Cleric +1/1 +{3}{B}, {T}, Sacrifice a Human: Destroy target creature. +DKA-U + +Skirsdag High Priest +1B +Creature -- Human Cleric +1/2 +Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn. +ISD-R, C14-R + +Skirsdag Supplicant +2B +Creature -- Human Cleric +2/3 +{B}, {T}, Discard a card: Each player loses 2 life. +EMN-C + +Skithiryx, the Blight Dragon +3BB +Legendary Creature -- Dragon Skeleton +4/4 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Skithiryx, the Blight Dragon gains haste until end of turn. +{B}{B}: Regenerate Skithiryx. +SOM-M + +Skitter of Lizards +R +Creature -- Lizard +1/1 +Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) +Haste +Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. +WWK-C, CNS-C + +Skittering Crustacean +2U +Creature -- Crab +2/3 +{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) +As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +CN2-C + +Skittering Heartstopper +B +Creature -- Insect +1/2 +{B}: Skittering Heartstopper gains deathtouch until end of turn. +XLN-C + +Skittering Horror +2B +Creature -- Horror +4/3 +When you cast a creature spell, sacrifice Skittering Horror. +UD-C + +Skittering Invasion +7 +Tribal Sorcery -- Eldrazi +Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +ROE-U + +Skittering Monstrosity +3BB +Creature -- Horror +5/5 +When you cast a creature spell, sacrifice Skittering Monstrosity. +TSP-U + +Skittering Skirge +BB +Creature -- Imp +3/2 +Flying +When you cast a creature spell, sacrifice Skittering Skirge. +US-C + +Skitterskin +3B +Creature -- Eldrazi Drone +4/3 +Devoid (This card has no color.) +Skitterskin can't block. +{1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. +BFZ-U + +Skittish Kavu +1R +Creature -- Kavu +1/1 +Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. +IN-U + +Skittish Valesk +6R +Creature -- Beast +5/5 +At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. +Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Skizzik +3R +Creature -- Elemental +5/3 +Kicker {R} (You may pay an additional {R} as you cast this spell.) +Trample, haste +At the beginning of the end step, sacrifice Skizzik unless it was kicked. +IN-R + +Skizzik Surger +4RR +Creature -- Elemental +6/4 +Haste +Echo--Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +FUT-U + +Skred +R +Instant +Skred deals damage to target creature equal to the number of snow permanents you control. +CSP-C + +Skulduggery +B +Instant +Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. +XLN-C + +Skulking Fugitive +2B +Creature -- Horror Mercenary +3/4 +When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. +MM-C + +Skulking Ghost +1B +Creature -- Spirit +2/1 +Flying +When Skulking Ghost becomes the target of a spell or ability, sacrifice it. +MI-C, EMA-C + +Skulking Knight +2B +Creature -- Zombie Knight +3/3 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +When Skulking Knight becomes the target of a spell or ability, sacrifice it. +TSP-C + +Skull Catapult +4 +Artifact +{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. +IA-U, 5E-U, 6E-U, ME2-U + +Skull Collector +1BB +Creature -- Ogre Warrior +3/3 +At the beginning of your upkeep, return a black creature you control to its owner's hand. +{1}{B}: Regenerate Skull Collector. +SOK-U + +Skull Fracture +B +Sorcery +Target player discards a card. +Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Skull Rend +3BR +Sorcery +Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. +RTR-C + +Skull of Orm +3 +Artifact +{5}, {T}: Return target enchantment card from your graveyard to your hand. +DK-U, 8ED-R + +Skull of Ramos +3 +Artifact +{T}: Add {B} to your mana pool. +Sacrifice Skull of Ramos: Add {B} to your mana pool. +MM-R + +Skullbriar, the Walking Grave +BG +Legendary Creature -- Zombie Elemental +1/1 +Haste +Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. +Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. +CMD-R + +Skullcage +4 +Artifact +At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. +5DN-U, ARC-U + +Skullclamp +1 +Artifact -- Equipment +Equipped creature gets +1/-1. +Whenever equipped creature dies, draw two cards. +Equip {1} +DST-U, CMD-U, C14-U, C15-U, C16-U, CMA-U, C17-U, VMA-M, V09-M + +Skullcrack +1R +Instant +Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. +GTC-U + +Skullmane Baku +3BB +Creature -- Spirit +2/1 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. +{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. +BOK-C + +Skullmead Cauldron +4 +Artifact +{T}: You gain 1 life. +{T}, Discard a card: You gain 3 life. +DIS-U + +Skullmulcher +4G +Creature -- Elemental +3/3 +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +When Skullmulcher enters the battlefield, draw a card for each creature it devoured. +ALA-R + +Skullscorch +RR +Sorcery +Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. +TOR-R + +Skullsnatcher +1B +Creature -- Rat Ninja +2/1 +Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. +BOK-C, PC2-C, PCA-C + +Skulltap +1B +Sorcery +As an additional cost to cast Skulltap, sacrifice a creature. +Draw two cards. +SCG-C + +Skullwinder +2G +Creature -- Snake +1/3 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand. +C15-U, CMA-U + +Sky Diamond +2 +Artifact +Sky Diamond enters the battlefield tapped. +{T}: Add {U} to your mana pool. +MI-U, 6E-U, 7E-U, C14-U + +Sky Hussar +3WU +Creature -- Human Knight +4/3 +Flying +When Sky Hussar enters the battlefield, untap all creatures you control. +Forecast -- Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) +DIS-U + +Sky Ruin Drake +4U +Creature -- Drake +2/5 +Flying +ZEN-C + +Sky Scourer +1B +Creature -- Eldrazi Drone +1/2 +Devoid (This card has no color.) +Flying +Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. +OGW-C + +Sky Skiff +2 +Artifact -- Vehicle +2/3 +Flying +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-C + +Sky Spirit +1WU +Creature -- Spirit +2/2 +Flying, first strike +TE-U, CNS-U, DDI-U + +Sky Swallower +3UU +Creature -- Leviathan +8/8 +Flying +When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. +GPT-R + +Sky Terror +RW +Creature -- Dinosaur +2/2 +Flying, menace +XLN-U + +Sky Weaver +1U +Creature -- Metathran Wizard +2/1 +{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +IN-U, 10E-U + +Sky-Eel School +3UU +Creature -- Fish +3/3 +Flying +When Sky-Eel School enters the battlefield, draw a card, then discard a card. +SOM-C + +Skybind +3WW +Enchantment +Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +JOU-R + +Skyblade of the Legion +1W +Creature -- Vampire Soldier +1/3 +Flying +XLN-C + +Skyblinder Staff +1 +Artifact -- Equipment +Equipped creature gets +1/+0 and can't be blocked by creatures with flying. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +GTC-C + +Skybreen +Plane -- Kaldheim +Players play with the top card of their libraries revealed. +Spells that share a card type with the top card of a library can't be cast. +Whenever you roll {CHAOS}, target player loses life equal to the number of cards in his or her hand. +HOP-C, PCA-C + +Skyclaw Thrash +3UR +Artifact Creature -- Viashino Warrior +4/4 +Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. +ARB-U + +Skycloud Egg +1 +Artifact +{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. +OD-U + +Skycloud Expanse +Land +{1}, {T}: Add {W}{U} to your mana pool. +OD-R + +Skyfire Kirin +2RR +Legendary Creature -- Kirin Spirit +3/3 +Flying +Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. +SOK-R + +Skygames +1U +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." +GTC-C + +Skyhunter Cub +2W +Creature -- Cat Knight +2/2 +As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. +MRD-C + +Skyhunter Patrol +2WW +Creature -- Cat Knight +2/3 +Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) +MRD-C, 10E-C, DDG-C + +Skyhunter Prowler +2W +Creature -- Cat Knight +1/3 +Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) +5DN-C, 9ED-C, 10E-C + +Skyhunter Skirmisher +1WW +Creature -- Cat Knight +1/1 +Flying, double strike +5DN-U, 10E-U, C14-U, MM2-C + +Skyknight Legionnaire +1RW +Creature -- Human Knight +2/2 +Flying, haste +RAV-C, GTC-C, MM3-C + +Skylasher +1G +Creature -- Insect +2/2 +Flash +Skylasher can't be countered. +Reach, protection from blue +DGM-R + +Skyline Cascade +Land +Skyline Cascade enters the battlefield tapped. +When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. +{T}: Add {U} to your mana pool. +BFZ-C + +Skyline Despot +5RR +Creature -- Dragon +5/5 +Flying +When Skyline Despot enters the battlefield, you become the monarch. +At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. +CN2-R + +Skyline Predator +4UU +Creature -- Drake +3/4 +Flash (You may cast this spell any time you could cast an instant.) +Flying +RTR-U + +Skymarch Bloodletter +2B +Creature -- Vampire Soldier +2/2 +Flying +When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. +XLN-C + +Skymark Roc +2WU +Creature -- Bird +3/3 +Flying +Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. +RTR-U + +Skyraker Giant +2RR +Creature -- Giant +4/3 +Reach (This creature can block creatures with flying.) +ORI-U + +Skyreach Manta +5 +Artifact Creature -- Fish +0/0 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +Flying +5DN-C, MMA-C, MM2-C + +Skyreaping +1G +Sorcery +Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +BNG-U + +Skyrider Elf +XGU +Creature -- Elf Warrior Ally +0/0 +Flying +Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +BFZ-U + +Skyrider Trainee +4W +Creature -- Human Soldier +3/3 +Skyrider Trainee has flying as long as it's enchanted. +GPT-C + +Skyscribing +XUU +Sorcery +Each player draws X cards. +Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) +DIS-U, CMD-U, C13-U + +Skyshaper +2 +Artifact +Sacrifice Skyshaper: Creatures you control gain flying until end of turn. +EX-U + +Skyship Plunderer +1U +Creature -- Human Pirate +2/1 +Flying +Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +AER-U + +Skyship Stalker +2RR +Creature -- Dragon +3/3 +Flying +{R}: Skyship Stalker gets +1/+0 until end of turn. +{R}: Skyship Stalker gains first strike until end of turn. +{R}: Skyship Stalker gains haste until end of turn. +KLD-R + +Skyship Weatherlight +4 +Legendary Artifact +When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. +{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. +PS-R + +Skyshooter +1G +Creature -- Centaur Archer +1/2 +Reach (This creature can block creatures with flying.) +{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. +OD-U + +Skyshroud Archer +G +Creature -- Elf Archer +1/1 +{T}: Target creature with flying gets -1/-1 until end of turn. +ST-C + +Skyshroud Behemoth +5GG +Creature -- Beast +10/10 +Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +Skyshroud Behemoth enters the battlefield tapped. +NE-R + +Skyshroud Blessing +1G +Instant +All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) +Draw a card. +PS-U + +Skyshroud Claim +3G +Sorcery +Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. +NE-C + +Skyshroud Condor +1U +Creature -- Bird +2/2 +Flying +Cast Skyshroud Condor only if you've cast another spell this turn. +TE-U + +Skyshroud Cutter +3G +Creature -- Beast +2/2 +If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. +NE-C + +Skyshroud Elf +1G +Creature -- Elf Druid +1/1 +{T}: Add {G} to your mana pool. +{1}: Add {R} or {W} to your mana pool. +TE-C + +Skyshroud Elite +G +Creature -- Elf +1/1 +Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. +EX-U + +Skyshroud Falcon +1W +Creature -- Bird +1/1 +Flying, vigilance +ST-C, 7E-C + +Skyshroud Forest +Land +Skyshroud Forest enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you. +TE-R, VMA-U + +Skyshroud Poacher +2GG +Creature -- Human Rebel +2/2 +{3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. +NE-R + +Skyshroud Ranger +G +Creature -- Elf +1/1 +{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. +TE-C, 10E-C + +Skyshroud Ridgeback +G +Creature -- Beast +2/3 +Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +NE-C + +Skyshroud Sentinel +2G +Creature -- Elf +1/1 +When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. +NE-C + +Skyshroud Troll +2GG +Creature -- Troll Giant +3/3 +{1}{G}: Regenerate Skyshroud Troll. +TE-C + +Skyshroud Troopers +3G +Creature -- Elf Druid Warrior +3/3 +{T}: Add {G} to your mana pool. +ST-C + +Skyshroud Vampire +3BB +Creature -- Vampire +3/3 +Flying +Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. +TE-U + +Skyshroud War Beast +1G +Creature -- Beast +*/* +Trample +As Skyshroud War Beast enters the battlefield, choose an opponent. +Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. +EX-R + +Skysnare Spider +4GG +Creature -- Spider +6/6 +Vigilance (Attacking doesn't cause this creature to tap.) +Reach (This creature can block creatures with flying.) +ORI-U + +Skysovereign, Consul Flagship +5 +Legendary Artifact -- Vehicle +6/5 +Flying +Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-M + +Skyspear Cavalry +3WW +Creature -- Human Soldier +2/2 +Flying +Double strike (This creature deals both first-strike and regular combat damage.) +JOU-U + +Skyswirl Harrier +4W +Creature -- Bird +3/4 +Flying +KLD-C + +Skyward Eye Prophets +3GWU +Creature -- Human Wizard +3/3 +Vigilance +{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. +CON-U, C13-U, CMA-U + +Skywatcher Adept +U +Creature -- Merfolk Wizard +1/1 +Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 2/2 Flying +{LEVEL 3+} 4/2 Flying +ROE-C + +Skywhaler's Shot +2W +Instant +Destroy target creature with power 3 or greater. Scry 1. +KLD-U + +Skywinder Drake +2U +Creature -- Drake +3/1 +Flying +Skywinder Drake can block only creatures with flying. +M12-C + +Skywing Aven +2U +Creature -- Bird Soldier +2/1 +Flying +Discard a card: Return Skywing Aven to its owner's hand. +TOR-C, VMA-C + +Skywise Teachings +3U +Enchantment +Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying. +DTK-U + +Slab Hammer +2 +Artifact -- Equipment +Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. +Equip {2} +BFZ-U + +Slag Fiend +R +Creature -- Construct +*/* +Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. +NPH-R + +Slagstorm +1RR +Sorcery +Choose one -- +· Slagstorm deals 3 damage to each creature. +· Slagstorm deals 3 damage to each player. +MBS-R + +Slagwurm Armor +1 +Artifact -- Equipment +Equipped creature gets +0/+6. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-C + +Slash Panther +4(r/p) +Artifact Creature -- Cat +4/2 +({(r/p)} can be paid with either {R} or 2 life.) +Haste +NPH-C + +Slash of Talons +W +Instant +Slash of Talons deals 2 damage to target attacking or blocking creature. +XLN-C + +Slashing Tiger +2GG +Creature -- Cat +3/3 +Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. +P3K-R, ME3-C + +Slate Street Ruffian +2B +Creature -- Human Warrior +2/2 +Whenever Slate Street Ruffian becomes blocked, defending player discards a card. +GTC-C, DDM-C + +Slate of Ancestry +4 +Artifact +{4}, {T}, Discard your hand: Draw a card for each creature you control. +ONS-R, 9ED-R, EVG-R + +Slaughter +2BB +Instant +Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Destroy target nonblack creature. It can't be regenerated. +EX-U + +Slaughter Cry +2R +Instant +Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +ZEN-C, M12-C + +Slaughter Drone +1B +Creature -- Eldrazi Drone +2/2 +Devoid (This card has no color.) +{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) +OGW-C + +Slaughter Games +2BR +Sorcery +Slaughter Games can't be countered by spells or abilities. +Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +RTR-R + +Slaughter Pact +0 +Instant +Destroy target nonblack creature. +At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. +[Black color indicator.] +FUT-R, MMA-R, MPS_AKH-S + +Slaughterhorn +2G +Creature -- Beast +3/2 +Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. +GTC-C, MM3-C + +Slaughterhouse Bouncer +4B +Creature -- Ogre Warrior +3/3 +Hellbent -- When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. +DIS-C + +Slave of Bolas +3(u/r)B +Sorcery +Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. +ARB-U, E01-U, DDH-U + +Slavering Nulls +1R +Creature -- Goblin Zombie +2/1 +Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. +WWK-U, DDH-U + +Slay +2B +Instant +Destroy target green creature. It can't be regenerated. +Draw a card. +PS-U, 8ED-U, 9ED-U, DDE-U + +Slayer of the Wicked +3W +Creature -- Human Soldier +3/2 +When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. +ISD-U, DDQ-U + +Slayer's Cleaver +3 +Artifact -- Equipment +Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. +Equip {4} +EMN-U + +Slayer's Plate +3 +Artifact -- Equipment +Equipped creature gets +4/+2. +Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. +Equip {3} +SOI-R + +Slayers' Stronghold +Land +{T}: Add {C} to your mana pool. +{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. +AVR-R + +Sleek Schooner +3 +Artifact -- Vehicle +4/3 +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +XLN-U + +Sleep +2UU +Sorcery +Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. +M10-U, M11-U, M13-U, C15-U + +Sleep Paralysis +3U +Enchantment -- Aura +Enchant creature +When Sleep Paralysis enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +SOI-C, W17-C + +Sleeper Agent +B +Creature -- Minion +3/3 +When Sleeper Agent enters the battlefield, target opponent gains control of it. +At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. +US-R, 10E-R + +Sleeper's Guile +2B +Enchantment -- Aura +Enchant creature +Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. +UL-C + +Sleeper's Robe +UB +Enchantment -- Aura +Enchant creature +Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +Whenever enchanted creature deals combat damage to an opponent, you may draw a card. +IN-U + +Sleeping Potion +1U +Enchantment -- Aura +Enchant creature +When Sleeping Potion enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. +PS-C + +Sleight of Hand +U +Sorcery +Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +P2-C, S99-C, 7E-C, 9ED-C, ME4-C + +Sleight of Mind +U +Instant +Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +A-R, B-R, U-R, RV-R, 4E-R, IA-U, 5E-R + +Slice and Dice +4RR +Sorcery +Slice and Dice deals 4 damage to each creature. +Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) +When you cycle Slice and Dice, you may have it deal 1 damage to each creature. +ONS-U, C13-U + +Slice in Twain +2GG +Instant +Destroy target artifact or enchantment. +Draw a card. +SOM-U, C13-U, XLN-U + +Slime Molding +XG +Sorcery +Create an X/X green Ooze creature token. +RTR-U, MM3-C + +Slimy Kavu +2R +Creature -- Kavu +2/2 +{T}: Target land becomes a Swamp until end of turn. +IN-C + +Slingbow Trap +3G +Instant -- Trap +If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. +Destroy target attacking creature with flying. +WWK-U + +Slingshot Goblin +2R +Creature -- Goblin +2/2 +{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. +PS-C + +Slinking Giant +2RR +Creature -- Giant Rogue +4/4 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. +SHM-U + +Slinking Serpent +2UB +Creature -- Serpent +2/3 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +IN-U + +Slinking Skirge +3B +Creature -- Imp +2/1 +Flying +{2}, Sacrifice Slinking Skirge: Draw a card. +UD-C + +Slip Through Space +U +Sorcery +Devoid (This card has no color.) +Target creature can't be blocked this turn. +Draw a card. +OGW-C + +Slippery Bogle +(g/u) +Creature -- Beast +1/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +EVE-C + +Slippery Karst +Land +Slippery Karst enters the battlefield tapped. +{T}: Add {G} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, C13-C, C14-C, C15-C, CMA-C, DDD-C + +Slipstream Eel +5UU +Creature -- Fish Beast +6/6 +Slipstream Eel can't attack unless defending player controls an Island. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +ONS-C, CMD-C + +Slipstream Serpent +7U +Creature -- Serpent +6/6 +Slipstream Serpent can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Slipstream Serpent. +Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-C + +Sliptide Serpent +4UU +Creature -- Serpent +4/4 +{3}{U}: Return Sliptide Serpent to its owner's hand. +NE-R + +Slith Ascendant +1WW +Creature -- Slith +1/1 +Flying +Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. +MRD-U + +Slith Bloodletter +BB +Creature -- Slith +1/1 +Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. +{1}{B}: Regenerate Slith Bloodletter. +MRD-U + +Slith Firewalker +RR +Creature -- Slith +1/1 +Haste +Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. +MRD-U, DD2-U + +Slith Predator +GG +Creature -- Slith +1/1 +Trample +Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. +MRD-U + +Slith Strider +1UU +Creature -- Slith +1/1 +Whenever Slith Strider becomes blocked, draw a card. +Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. +MRD-U, DDI-U + +Slither Blade +U +Creature -- Naga Rogue +1/2 +Slither Blade can't be blocked. +AKH-C + +Slitherhead +(b/g) +Creature -- Plant Zombie +1/1 +Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-U + +Slithering Shade +B +Creature -- Shade +0/1 +Defender (This creature can't attack.) +{B}: Slithering Shade gets +1/+1 until end of turn. +Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. +DIS-U + +Slithermuse +2UU +Creature -- Elemental +3/3 +When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. +Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-R + +Slithery Stalker +1BB +Creature -- Nightmare Horror +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. +When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. +TOR-U + +Sliver Construct +3 +Artifact Creature -- Sliver Construct +2/2 +M14-C + +Sliver Hive +Land +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. +{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver. +M15-R + +Sliver Hivelord +WUBRG +Legendary Creature -- Sliver +5/5 +Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) +M15-M + +Sliver Legion +WUBRG +Legendary Creature -- Sliver +7/7 +All Sliver creatures get +1/+1 for each other Sliver on the battlefield. +FUT-R + +Sliver Overlord +WUBRG +Legendary Creature -- Sliver Mutant +7/7 +{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. +{3}: Gain control of target Sliver. (This effect lasts indefinitely.) +SCG-R, H09-M + +Sliver Queen +WUBRG +Legendary Creature -- Sliver +7/7 +{2}: Create a 1/1 colorless Sliver creature token. +ST-R + +Sliver Queen Avatar +Vanguard +0/+7 +Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell. +ST-P + +Sliver Queen, Brood Mother +Vanguard +0/+8 +{3}: Create a 1/1 colorless Sliver creature token. +VAN3-P + +Sliversmith +2 +Artifact Creature -- Spellshaper +1/1 +{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver. +FUT-U + +Slobad, Goblin Tinkerer +1R +Legendary Creature -- Goblin Artificer +1/2 +Sacrifice an artifact: Target artifact gains indestructible until end of turn. +DST-R, C16-R + +Slow Motion +2U +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. +When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. +UL-C + +Sludge Crawler +B +Creature -- Eldrazi Drone +1/1 +Devoid (This card has no color.) +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +{2}: Sludge Crawler gets +1/+1 until end of turn. +BFZ-C + +Sludge Strider +1WUB +Artifact Creature -- Insect +3/3 +Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. +CON-U, HOP-U + +Sluggishness +1R +Enchantment -- Aura +Enchant creature +Enchanted creature can't block. +When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. +UL-C + +Sluiceway Scorpion +2BG +Creature -- Scorpion +2/2 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-C + +Slum Reaper +3B +Creature -- Horror +4/2 +When Slum Reaper enters the battlefield, each player sacrifices a creature. +RTR-U + +Slumbering Dragon +R +Creature -- Dragon +3/3 +Flying +Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. +Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. +M13-R + +Slumbering Tora +3 +Artifact +{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. +BOK-R + +Sly Requisitioner +4B +Creature -- Human Artificer +2/2 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +AER-U + +Smallpox +BB +Sorcery +Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. +TSP-U, M12-U, CNS-U, DDR-U + +Smart Ass +2U +Creature -- Donkey Wizard +2½/1 +Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. +UNH-C + +Smash +2R +Instant +Destroy target artifact. +Draw a card. +AP-C, RAV-C, 10E-C + +Smash to Smithereens +1R +Instant +Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. +SHM-C, MM2-C, ORI-C + +Smelt +R +Instant +Destroy target artifact. +M13-C, M14-C + +Smelt-Ward Gatekeepers +3R +Creature -- Human Warrior +2/4 +When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +DGM-C + +Smite +W +Instant +Destroy target blocked creature. +ST-C, ROE-C, GTC-C + +Smite the Monstrous +3W +Instant +Destroy target creature with power 4 or greater. +ISD-C, KTK-C, FRF_UGIN-C, BFZ-C, DDL-C + +Smog Elemental +4BB +Creature -- Elemental +3/3 +Flying +Creatures with flying your opponents control get -1/-1. +GTC-U + +Smogsteed Rider +2BB +Creature -- Human Wizard +2/2 +Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +GPT-U + +Smoke +RR +Enchantment +Players can't untap more than one creature during their untap steps. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R + +Smoke Teller +1G +Creature -- Human Shaman +2/2 +{1}{U}: Look at target face-down creature. +KTK-C + +Smokebraider +1R +Creature -- Elemental Shaman +1/1 +{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. +LRW-C, HOP-C, MM2-C + +Smokespew Invoker +2B +Creature -- Zombie Mutant +3/1 +{7}{B}: Target creature gets -3/-3 until end of turn. +LGN-C + +Smokestack +4 +Artifact +At the beginning of your upkeep, you may put a soot counter on Smokestack. +At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. +US-R, VMA-R, V14-M + +Smolder Initiate +B +Creature -- Elemental Shaman +1/1 +Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. +SHM-C + +Smoldering Butcher +3B +Creature -- Elemental Warrior +4/2 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +EVE-C + +Smoldering Crater +Land +Smoldering Crater enters the battlefield tapped. +{T}: Add {R} to your mana pool. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C, C13-C, C14-C, C15-C + +Smoldering Efreet +1R +Creature -- Efreet Monk +2/2 +When Smoldering Efreet dies, it deals 2 damage to you. +FRF-C + +Smoldering Marsh +Land -- Swamp Mountain +({T}: Add {B} or {R} to your mana pool.) +Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. +BFZ-R, EXP-M + +Smoldering Spires +Land +Smoldering Spires enters the battlefield tapped. +When Smoldering Spires enters the battlefield, target creature can't block this turn. +{T}: Add {R} to your mana pool. +WWK-C, E01-C + +Smoldering Tar +2BR +Enchantment +At the beginning of your upkeep, target player loses 1 life. +Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +IN-U + +Smoldering Werewolf +2RR +Creature -- Werewolf Horror +3/2 +When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. +{4}{R}{R}: Transform Smoldering Werewolf. +[Front face. Transforms into Erupting Dreadwolf.] +EMN-U + +Smother +1B +Instant +Destroy target creature with converted mana cost 3 or less. It can't be regenerated. +ONS-U, WWK-U, DDP-U + +Smothering Abomination +2BB +Creature -- Eldrazi +4/3 +Devoid (This card has no color.) +Flying +At the beginning of your upkeep, sacrifice a creature. +Whenever you sacrifice a creature, draw a card. +BFZ-R + +Smuggler Captain +3B +Creature -- Human Pirate +2/2 +Draft Smuggler Captain face up. +As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. +When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library. +CN2-U + +Smuggler's Copter +2 +Artifact -- Vehicle +3/3 +Flying +Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +KLD-R + +Snag +3G +Instant +You may discard a Forest card rather than pay Snag's mana cost. +Prevent all combat damage that would be dealt by unblocked creatures this turn. +PR-U + +Snake Basket +4 +Artifact +{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery. +VI-R, 6E-R + +Snake Cult Initiation +3B +Enchantment -- Aura +Enchant creature +Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) +FUT-U + +Snake Pit +3G +Enchantment +Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token. +MM-U + +Snake Umbra +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-C, PC2-C, PCA-C + +Snake of the Golden Grove +4G +Creature -- Snake +4/4 +Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) +When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. +BNG-C + +Snakeform +2(g/u) +Instant +Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. +Draw a card. +EVE-C, C15-C + +Snap +1U +Instant +Return target creature to its owner's hand. Untap up to two lands. +UL-C, DDS-C + +Snapback +1U +Instant +You may exile a blue card from your hand rather than pay Snapback's mana cost. +Return target creature to its owner's hand. +TSP-C + +Snapcaster Mage +1U +Creature -- Human Wizard +2/1 +Flash +When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +ISD-R, MM3-M + +Snapping Creeper +2G +Creature -- Plant +2/3 +Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. +WWK-C + +Snapping Drake +3U +Creature -- Drake +3/2 +Flying +P1-C, S99-C, RAV-C, 10E-C, M10-C + +Snapping Gnarlid +1G +Creature -- Beast +2/2 +Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. +BFZ-C + +Snapping Sailback +4G +Creature -- Dinosaur +4/4 +Flash +Enrage -- Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) +XLN-U + +Snapping Thragg +4R +Creature -- Beast +3/3 +Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. +Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Snapsail Glider +3 +Artifact Creature -- Construct +2/2 +Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts. +SOM-C + +Snare Thopter +4 +Artifact Creature -- Thopter +3/2 +Flying, haste +KLD-U + +Snare the Skies +G +Instant +Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +AVR-C + +Snarling Undorak +2GG +Creature -- Beast +3/3 +{2}{G}: Target Beast creature gets +1/+1 until end of turn. +Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Sneak Attack +3R +Enchantment +{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. +US-R, EMA-M + +Sneaky Homunculus +1U +Creature -- Homunculus Illusion +1/1 +Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. +NE-C, 8ED-C + +Snorting Gahr +2GG +Creature -- Rhino Beast +3/3 +Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. +MM-C + +Snow Devil +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has flying. +Enchanted creature has first strike as long as it's blocking and you control a snow land. +IA-C + +Snow Fortress +5 +Artifact Creature -- Wall +0/4 +Defender (This creature can't attack.) +{1}: Snow Fortress gets +1/+0 until end of turn. +{1}: Snow Fortress gets +0/+1 until end of turn. +{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. +IA-R, ME2-U + +Snow Hound +2W +Creature -- Hound +1/1 +{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. +IA-U + +Snow-Covered Forest +Basic Snow Land -- Forest +IA-L, CSP-C, ME2-L + +Snow-Covered Island +Basic Snow Land -- Island +IA-L, CSP-C, ME2-L + +Snow-Covered Mountain +Basic Snow Land -- Mountain +IA-L, CSP-C, ME2-L + +Snow-Covered Plains +Basic Snow Land -- Plains +IA-L, CSP-C, ME2-L + +Snow-Covered Swamp +Basic Snow Land -- Swamp +IA-L, CSP-C, ME2-L + +Snowblind +3G +Enchantment -- Aura +Enchant creature +Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. +IA-R + +Snowfall +2U +Enchantment +Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. +IA-C + +Snowhorn Rider +3GUR +Creature -- Human Warrior +5/5 +Trample +Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Snuff Out +3B +Instant +If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. +Destroy target nonblack creature. It can't be regenerated. +MM-C, DDD-C + +Soar +1U +Enchantment -- Aura +You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +Enchanted creature gets +0/+1 and has flying. +MI-C + +Soaring Hope +4W +Enchantment -- Aura +Enchant creature +When Soaring Hope enters the battlefield, you gain 3 life. +Enchanted creature has flying. +{W}: Put Soaring Hope on top of its owner's library. +LRW-C + +Soaring Seacliff +Land +Soaring Seacliff enters the battlefield tapped. +When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. +{T}: Add {U} to your mana pool. +ZEN-C, DDI-C + +Soilshaper +1G +Creature -- Spirit +1/1 +Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. +CHK-U + +Sokenzan +Plane -- Kamigawa +All creatures get +1/+1 and have haste. +Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +HOP-C, PCA-C + +Sokenzan Bruiser +4R +Creature -- Ogre Warrior +3/3 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +CHK-C + +Sokenzan Renegade +2R +Creature -- Ogre Samurai Mercenary +3/3 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. +SOK-U + +Sokenzan Spellblade +4R +Creature -- Ogre Samurai Shaman +2/3 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. +SOK-C + +Sol Grail +3 +Artifact +As Sol Grail enters the battlefield, choose a color. +{T}: Add one mana of the chosen color to your mana pool. +AI-U, ME3-C + +Sol Ring +1 +Artifact +{T}: Add {C}{C} to your mana pool. +A-U, B-U, U-U, RV-U, CMD-U, C13-U, C14-U, C15-U, MPS_KLD-S, C16-U, CMA-U, C17-U, VMA-M, ME4-R, V10-M + +Sol'kanar the Swamp King +2UBR +Legendary Creature -- Demon +5/5 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Whenever a player casts a black spell, you gain 1 life. +LE-R, CH-R, TSP-S + +Solar Blast +3R +Instant +Solar Blast deals 3 damage to target creature or player. +Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) +When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. +ONS-C, VMA-C + +Solar Tide +4WW +Sorcery +Choose one -- +· Destroy all creatures with power 2 or less. +· Destroy all creatures with power 3 or greater. +Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.) +MRD-R + +Solarion +7 +Artifact Creature -- Construct +0/0 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +{T}: Double the number of +1/+1 counters on Solarion. +5DN-R + +Soldevi Adnate +1B +Creature -- Human Cleric +1/2 +{T}, Sacrifice a black or artifact creature: Add an amount of {B} to your mana pool equal to the sacrificed creature's converted mana cost. +AI-C + +Soldevi Digger +2 +Artifact +{2}: Put the top card of your graveyard on the bottom of your library. +AI-R, ME2-U + +Soldevi Excavations +Land +If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. +{T}: Add {C}{U} to your mana pool. +{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +AI-R, ME2-R + +Soldevi Golem +4 +Artifact Creature -- Golem +5/3 +Soldevi Golem doesn't untap during your untap step. +At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. +IA-R, ME4-U + +Soldevi Heretic +2U +Creature -- Human Cleric +2/2 +{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. +AI-C + +Soldevi Machinist +1U +Creature -- Human Wizard Artificer +1/1 +{T}: Add {C}{C} to your mana pool. Spend this mana only to activate abilities of artifacts. +IA-U, ME4-U + +Soldevi Sage +1U +Creature -- Human Wizard +1/1 +{T}, Sacrifice two lands: Draw three cards, then discard one of them. +AI-C, 6E-U + +Soldevi Sentry +1 +Artifact Creature -- Soldier +1/1 +{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. +AI-C + +Soldevi Simulacrum +4 +Artifact Creature -- Soldier +2/4 +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{1}: Soldevi Simulacrum gets +1/+0 until end of turn. +IA-U, ME2-U + +Soldevi Steam Beast +5 +Artifact Creature -- Beast +4/2 +Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. +{2}: Regenerate Soldevi Steam Beast. +AI-C + +Soldier Replica +3 +Artifact Creature -- Soldier +1/3 +{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. +MRD-C + +Soldier of Fortune +R +Creature -- Human Mercenary +1/1 +{R}, {T}: Target player shuffles his or her library. +AI-U + +Soldier of the Pantheon +W +Creature -- Human Soldier +2/1 +Protection from multicolored +Whenever an opponent casts a multicolored spell, you gain 1 life. +THS-R + +Solemn Offering +2W +Sorcery +Destroy target artifact or enchantment. You gain 4 life. +M10-C, M11-C, M14-C, M15-C + +Solemn Recruit +1WW +Creature -- Dwarf Warrior +2/2 +Double strike +Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. +AER-R + +Solemn Simulacrum +4 +Artifact Creature -- Golem +2/2 +When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +When Solemn Simulacrum dies, you may draw a card. +MRD-R, CMD-R, M12-R, C14-R, C15-R, MPS_KLD-S, C16-R + +Solemnity +2W +Enchantment +Players can't get counters. +Counters can't be put on artifacts, creatures, enchantments, or lands. +HOU-R + +Solfatara +2R +Instant +Target player can't play lands this turn. +Draw a card at the beginning of the next turn's upkeep. +VI-C + +Solidarity +3W +Instant +Creatures you control get +0/+5 until end of turn. +UD-C, 8ED-C + +Solidarity of Heroes +1G +Instant +Strive -- Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. +Choose any number of target creatures. Double the number of +1/+1 counters on each of them. +JOU-U, C16-U + +Solitary Camel +2W +Creature -- Camel +3/2 +Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) +HOU-C + +Solitary Confinement +2W +Enchantment +At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. +Skip your draw step. +You have shroud. (You can't be the target of spells or abilities.) +Prevent all damage that would be dealt to you. +JUD-R + +Solitary Hunter +3G +Creature -- Human Warrior Werewolf +3/4 +At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. +[Front face. Transforms into One of the Pack.] +SOI-C + +Soliton +5 +Artifact Creature -- Construct +3/4 +{U}: Untap Soliton. +SOM-C + +Soltari Champion +2W +Creature -- Soltari Soldier +2/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn. +ST-R + +Soltari Crusader +2W +Creature -- Soltari Knight +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{1}{W}: Soltari Crusader gets +1/+0 until end of turn. +TE-U + +Soltari Emissary +1W +Creature -- Soltari Soldier +2/1 +{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +TE-R, VMA-C + +Soltari Foot Soldier +W +Creature -- Soltari Soldier +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE-C + +Soltari Guerrillas +2RW +Creature -- Soltari Soldier +3/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. +TE-R + +Soltari Lancer +2W +Creature -- Soltari Knight +2/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Soltari Lancer has first strike as long as it's attacking. +TE-C + +Soltari Monk +WW +Creature -- Soltari Monk Cleric +2/1 +Protection from black +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE-U + +Soltari Priest +WW +Creature -- Soltari Cleric +2/1 +Protection from red +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE-U, TSP-S + +Soltari Trooper +1W +Creature -- Soltari Soldier +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. +TE-C, VMA-C + +Soltari Visionary +1WW +Creature -- Soltari Cleric +2/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. +EX-C + +Somber Hoverguard +5U +Creature -- Drone +3/2 +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Flying +MRD-C, MM2-C + +Somberwald Alpha +3G +Creature -- Wolf +3/2 +Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. +{1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) +ORI-U + +Somberwald Dryad +1G +Creature -- Dryad +2/2 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +DKA-C + +Somberwald Sage +2G +Creature -- Human Druid +0/1 +{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. +AVR-R + +Somberwald Spider +4G +Creature -- Spider +2/4 +Reach (This creature can block creatures with flying.) +Morbid -- Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. +ISD-C + +Somberwald Stag +3GG +Creature -- Elk +4/3 +When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. +EMN-U + +Somberwald Vigilante +R +Creature -- Human Warrior +1/1 +Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. +AVR-C, DDL-C + +Somnomancer +1(w/u) +Creature -- Kithkin Wizard +2/1 +When Somnomancer enters the battlefield, you may tap target creature. +SHM-C + +Somnophore +2UU +Creature -- Illusion +2/2 +Flying +Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. +US-R + +Song of Blood +1R +Sorcery +Put the top four cards of your library into your graveyard. +Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. +VI-C + +Song of Serenity +1G +Enchantment +Creatures that are enchanted can't attack or block. +EX-U + +Song of the Dryads +2G +Enchantment -- Aura +Enchant permanent +Enchanted permanent is a colorless Forest land. +C14-R, CMA-R + +Songs of the Damned +B +Instant +Add {B} to your mana pool for each creature card in your graveyard. +IA-C, ME2-C + +Songstitcher +W +Creature -- Human Cleric +1/1 +{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. +US-U + +Sonic Burst +1R +Instant +As an additional cost to cast Sonic Burst, discard a card at random. +Sonic Burst deals 4 damage to target creature or player. +EX-C + +Sonic Seizure +R +Instant +As an additional cost to cast Sonic Seizure, discard a card at random. +Sonic Seizure deals 3 damage to target creature or player. +TOR-C + +Soot Imp +1BB +Creature -- Imp +1/2 +Flying +Whenever a player casts a nonblack spell, that player loses 1 life. +EVE-U, DDC-U + +Sootfeather Flock +4B +Creature -- Bird +3/2 +Flying +Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-C + +Soothing Balm +1W +Instant +Target player gains 5 life. +MM-C + +Soothsaying +U +Enchantment +{3}{U}{U}: Shuffle your library. +{X}: Look at the top X cards of your library, then put them back in any order. +MM-U + +Sootstoke Kindler +1(b/r) +Creature -- Elemental Shaman +1/1 +Haste +{T}: Target black or red creature gains haste until end of turn. +SHM-C + +Sootwalkers +2(b/r)(b/r) +Creature -- Elemental Rogue +3/3 +Sootwalkers can't be blocked by white creatures. +SHM-C + +Sophic Centaur +3G +Creature -- Centaur Spellshaper +1/1 +{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. +PLC-U + +Soramaro, First to Dream +4UU +Legendary Creature -- Spirit +*/* +Flying +Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. +{4}, Return a land you control to its owner's hand: Draw a card. +SOK-R + +Soratami Cloud Chariot +5 +Artifact +{2}: Target creature you control gains flying until end of turn. +{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +SOK-U + +Soratami Cloudskater +1U +Creature -- Moonfolk Rogue +1/1 +Flying +{2}, Return a land you control to its owner's hand: Draw a card, then discard a card. +CHK-C + +Soratami Mindsweeper +3U +Creature -- Moonfolk Wizard +1/4 +Flying +{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. +BOK-U + +Soratami Mirror-Guard +3U +Creature -- Moonfolk Wizard +3/1 +Flying +{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn. +CHK-C + +Soratami Mirror-Mage +3U +Creature -- Moonfolk Wizard +2/1 +Flying +{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. +CHK-U + +Soratami Rainshaper +2U +Creature -- Moonfolk Wizard +2/1 +Flying +{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +CHK-C + +Soratami Savant +2UU +Creature -- Moonfolk Wizard +2/2 +Flying +{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. +CHK-U + +Soratami Seer +4U +Creature -- Moonfolk Wizard +2/3 +Flying +{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. +CHK-U + +Soraya the Falconer +1WW +Legendary Creature -- Human +2/2 +Bird creatures get +1/+1. +{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +HL-R + +Sorcerer's Strongbox +4 +Artifact +{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. +ARC-U, M11-U + +Sorceress Queen +1BB +Creature -- Human Wizard +1/1 +{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. +AN-U, RV-R, 4E-R, 5E-R + +Sorcerous Sight +U +Sorcery +Look at target opponent's hand. +Draw a card. +P1-C + +Sorcerous Spyglass +2 +Artifact +As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. +Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +XLN-R + +Sorin Markov +3BBB +Legendary Planeswalker -- Sorin +4 +[+2]: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. +[-3]: Target opponent's life total becomes 10. +[-7]: You control target player during that player's next turn. +ZEN-M, M12-M + +Sorin's Thirst +BB +Instant +Sorin's Thirst deals 2 damage to target creature and you gain 2 life. +M12-C, DDK-C + +Sorin's Vengeance +4BBB +Sorcery +Sorin's Vengeance deals 10 damage to target player and you gain 10 life. +M12-R + +Sorin, Grim Nemesis +4WB +Legendary Planeswalker -- Sorin +6 +[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. +[-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. +[-9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. +SOI-M + +Sorin, Lord of Innistrad +2WB +Legendary Planeswalker -- Sorin +3 +[+1]: Create a 1/1 black Vampire creature token with lifelink. +[-2]: You get an emblem with "Creatures you control get +1/+0." +[-6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. +DKA-M, DDK-M + +Sorin, Solemn Visitor +2WB +Legendary Planeswalker -- Sorin +4 +[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. +[-2]: Create a 2/2 black Vampire creature token with flying. +[-6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." +KTK-M + +Sorrow's Path +Land +{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. +Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. +DK-R, ME3-R + +Sorry +UU +Enchantment +Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. +If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. +UG-U + +Sosuke's Summons +2G +Sorcery +Create two 1/1 green Snake creature tokens. +Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. +BOK-U + +Sosuke, Son of Seshiro +2GG +Legendary Creature -- Snake Warrior +3/4 +Other Snake creatures you control get +1/+0. +Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. +CHK-U + +Soul Barrier +2U +Enchantment +Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. +IA-U, 5E-C + +Soul Bleed +2B +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +M10-C + +Soul Burn +X2B +Sorcery +Spend only black and/or red mana on X. +Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. +IA-C, IN-C + +Soul Channeling +2B +Enchantment -- Aura +Enchant creature +Pay 2 life: Regenerate enchanted creature. +MM-C + +Soul Charmer +2W +Creature -- Human Rebel +2/2 +Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. +PR-C + +Soul Collector +3BB +Creature -- Vampire +3/4 +Flying +Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. +Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-R, TSP-S + +Soul Conduit +6 +Artifact +{6}, {T}: Two target players exchange life totals. +NPH-R + +Soul Echo +XWW +Enchantment +Soul Echo enters the battlefield with X echo counters on it. +You don't lose the game for having 0 or less life. +At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. +MI-R + +Soul Exchange +BB +Sorcery +As an additional cost to cast Soul Exchange, exile a creature you control. +Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. +FE-U, ME2-U + +Soul Feast +3BB +Sorcery +Target player loses 4 life and you gain 4 life. +UD-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U + +Soul Foundry +4 +Artifact +Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand. +{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card. +MRD-R + +Soul Kiss +2B +Enchantment -- Aura +Enchant creature +{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. +IA-C, ME2-U + +Soul Link +1WB +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage, you gain that much life. +Whenever enchanted creature is dealt damage, you gain that much life. +AP-C + +Soul Manipulation +1UB +Instant +Choose one or both -- +· Counter target creature spell. +· Return target creature card from your graveyard to your hand. +ARB-C, C13-C, MM3-U + +Soul Net +1 +Artifact +Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U + +Soul Nova +3WW +Instant +Exile target attacking creature and all Equipment attached to it. +MRD-U + +Soul Parry +1W +Instant +Prevent all damage one or two target creatures would deal this turn. +SOM-C, DDO-C + +Soul Ransom +2UB +Enchantment -- Aura +Enchant creature +You control enchanted creature. +Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. +GTC-R, MM3-U, E01-U + +Soul Reap +1B +Sorcery +Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. +EVE-C + +Soul Rend +1B +Instant +Destroy target creature if it's white. A creature destroyed this way can't be regenerated. +Draw a card at the beginning of the next turn's upkeep. +MI-U + +Soul Scourge +4B +Creature -- Nightmare Horror +3/2 +Flying +When Soul Scourge enters the battlefield, target player loses 3 life. +When Soul Scourge leaves the battlefield, that player gains 3 life. +TOR-C + +Soul Sculptor +2W +Creature -- Human +1/1 +{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. +US-R + +Soul Seizer +3UU +Creature -- Spirit +1/3 +Flying +When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. +[Front face. Transforms into Ghastly Haunting.] +DKA-U + +Soul Separator +3 +Artifact +{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. +EMN-R + +Soul Shepherd +1W +Creature -- Human Cleric +2/1 +{W}, Exile a creature card from your graveyard: You gain 1 life. +WL-C + +Soul Shred +3BB +Sorcery +Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. +P1-C, ME4-C + +Soul Snare +W +Enchantment +{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. +CMD-U, CMA-U + +Soul Snuffers +2BB +Creature -- Elemental Shaman +3/3 +When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. +EVE-U + +Soul Spike +5BB +Instant +You may exile two black cards from your hand rather than pay Soul Spike's mana cost. +Soul Spike deals 4 damage to target creature or player and you gain 4 life. +CSP-R + +Soul Stair Expedition +B +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. +Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. +ZEN-C + +Soul Strings +XB +Sorcery +Return two target creature cards from your graveyard to your hand unless any player pays {X}. +PR-C + +Soul Summons +1W +Sorcery +Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C, FRF_UGIN-C + +Soul Swallower +2GG +Creature -- Wurm +3/3 +Trample +Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. +SOI-R + +Soul Tithe +1W +Enchantment -- Aura +Enchant nonland permanent +At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. +RTR-U + +Soul Warden +W +Creature -- Human Cleric +1/1 +Whenever another creature enters the battlefield, you gain 1 life. +EX-C, 9ED-U, 10E-U, M10-C, HOP-C, MM3-C + +Soul of Innistrad +4BB +Creature -- Avatar +6/6 +Deathtouch +{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. +{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. +M15-M + +Soul of Magma +3RR +Creature -- Spirit +2/2 +Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. +CHK-C + +Soul of New Phyrexia +6 +Artifact Creature -- Avatar +6/6 +Trample +{5}: Permanents you control gain indestructible until end of turn. +{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. +M15-M, C16-M + +Soul of Ravnica +4UU +Creature -- Avatar +6/6 +Flying +{5}{U}{U}: Draw a card for each color among permanents you control. +{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. +M15-M + +Soul of Shandalar +4RR +Creature -- Avatar +6/6 +First strike +{3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. +{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. +M15-M + +Soul of Theros +4WW +Creature -- Avatar +6/6 +Vigilance +{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. +{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. +M15-M + +Soul of Zendikar +4GG +Creature -- Avatar +6/6 +Reach +{3}{G}{G}: Create a 3/3 green Beast creature token. +{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token. +M15-M + +Soul of the Harvest +4GG +Creature -- Elemental +6/6 +Trample +Whenever another nontoken creature enters the battlefield under your control, you may draw a card. +AVR-R, C14-R, W16-R, CMA-R + +Soul's Attendant +W +Creature -- Human Cleric +1/1 +Whenever another creature enters the battlefield, you may gain 1 life. +ROE-C + +Soul's Fire +2R +Instant +Target creature you control on the battlefield deals damage equal to its power to target creature or player. +ALA-C + +Soul's Grace +1W +Instant +You gain life equal to target creature's power. +ALA-C + +Soul's Majesty +4G +Sorcery +Draw cards equal to the power of target creature you control. +CON-R, C17-R + +Soul's Might +4G +Sorcery +Put X +1/+1 counters on target creature, where X is that creature's power. +ALA-C + +Soul-Scar Mage +R +Creature -- Human Wizard +1/2 +Prowess +If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. +AKH-R + +Soulblade Djinn +3UU +Creature -- Djinn +4/3 +Flying +Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +ORI-R + +Soulblast +3RRR +Instant +As an additional cost to cast Soulblast, sacrifice all creatures you control. +Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. +CHK-R, 10E-R + +Soulbound Guardians +4W +Creature -- Kor Spirit +4/5 +Defender, flying +ROE-U + +Soulbright Flamekin +1R +Creature -- Elemental Shaman +2/1 +{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. +LRW-C, MM2-C, DD2-C + +Soulcage Fiend +1BB +Creature -- Demon +3/2 +When Soulcage Fiend dies, each player loses 3 life. +AVR-C + +Soulcatcher +1W +Creature -- Bird Soldier +1/1 +Flying +Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. +OD-U, CNS-U, EMA-U + +Soulcatchers' Aerie +1W +Enchantment +Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. +Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. +JUD-U + +Souldrinker +3B +Creature -- Spirit +2/2 +Pay 3 life: Put a +1/+1 counter on Souldrinker. +TE-U, DDC-U + +Soulfire Grand Master +1W +Creature -- Human Monk +2/2 +Lifelink +Instant and sorcery spells you control have lifelink. +{2}{(u/r)}{(u/r)}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. +FRF-M + +Soulflayer +4BB +Creature -- Demon +4/4 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. +FRF-R + +Soulgorger Orgg +3RR +Creature -- Nightmare Orgg +6/6 +Trample +When Soulgorger Orgg enters the battlefield, you lose all but 1 life. +When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. +JUD-U + +Soulless One +3B +Creature -- Zombie Avatar +*/* +Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. +ONS-U, HOP-U + +Soulless Revival +1B +Instant -- Arcane +Return target creature card from your graveyard to your hand. +Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Soulmender +W +Creature -- Human Cleric +1/1 +{T}: You gain 1 life. +M14-C, M15-C + +Soulquake +3UUBB +Sorcery +Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. +ARB-R + +Souls of the Faultless +WBB +Creature -- Spirit +0/4 +Defender (This creature can't attack.) +Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. +GPT-U + +Soulscour +7WWW +Sorcery +Destroy all nonartifact permanents. +DST-R + +Soulshriek +B +Instant +Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. +MI-C + +Soulstinger +3B +Creature -- Scorpion Demon +4/5 +When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. +When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. +AKH-C + +Soulsurge Elemental +3R +Creature -- Elemental +*/1 +First strike +Soulsurge Elemental's power is equal to the number of creatures you control. +ROE-U + +Soulsworn Jury +2W +Creature -- Spirit +1/4 +Defender (This creature can't attack.) +{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. +DIS-C + +Soulsworn Spirit +3U +Creature -- Spirit +2/1 +Soulsworn Spirit can't be blocked. +When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +RTR-U + +Soultether Golem +2 +Artifact Creature -- Golem +3/3 +Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. +FUT-U + +Sound the Call +2G +Sorcery +Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." +CSP-C + +Southern Elephant +3G +Creature -- Elephant +3/4 +P3K-C, S99-C, ME4-C + +Southern Paladin +2WW +Creature -- Human Knight +3/3 +{W}{W}, {T}: Destroy target red permanent. +WL-R, 7E-R + +Sovereign's Realm +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +Your deck can't have basic land cards and your starting hand size is five. +Exile a card from your hand: This turn, you may play basic land cards from outside the game. +Basic lands you control have "{T}: Add one mana of any color to your mana pool." +CN2-M + +Sovereigns of Lost Alara +4WU +Creature -- Spirit +4/5 +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. +ARB-R + +Sower of Temptation +2UU +Creature -- Faerie Wizard +2/2 +Flying +When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. +LRW-R + +Sowing Salt +2RR +Sorcery +Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. +UD-U, BOK-U + +Spare from Evil +1W +Instant +Creatures you control gain protection from non-Human creatures until end of turn. +ISD-C + +Spark Elemental +R +Creature -- Elemental +3/1 +Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) +At the beginning of the end step, sacrifice Spark Elemental. +5DN-C, 10E-U, PD2-U + +Spark Fiend +4R +Summon Beast +5/6 +When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. +During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. +UG-R + +Spark Jolt +R +Instant +Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Spark Mage +R +Creature -- Dwarf Wizard +1/1 +Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. +OD-U + +Spark Spray +R +Instant +Spark Spray deals 1 damage to target creature or player. +Cycling {R} ({R}, Discard this card: Draw a card.) +SCG-C, VMA-C + +Spark Trooper +1RRW +Creature -- Elemental Soldier +6/1 +Trample, lifelink, haste +At the beginning of the end step, sacrifice Spark Trooper. +GTC-R + +Spark of Creativity +R +Sorcery +Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. +KLD-U + +Sparkcaster +2RG +Creature -- Kavu +5/3 +When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. +When Sparkcaster enters the battlefield, it deals 1 damage to target player. +PS-U + +Sparkmage Apprentice +1R +Creature -- Human Wizard +1/1 +When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. +RAV-C, M10-C, DDN-C + +Sparkmage's Gambit +1R +Sorcery +Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. +OGW-C + +Sparksmith +1R +Creature -- Goblin +1/1 +{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. +ONS-C + +Sparkspitter +2R +Creature -- Elemental Spellshaper +1/3 +{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." +FUT-U + +Sparring Collar +2 +Artifact -- Equipment +Equipped creature has first strike. +{R}{R}: Attach Sparring Collar to target creature you control. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +5DN-C + +Sparring Golem +3 +Artifact Creature -- Golem +2/2 +Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +IN-U + +Sparring Mummy +3W +Creature -- Zombie +3/3 +When Sparring Mummy enters the battlefield, untap target creature. +AKH-C + +Spatial Binding +UB +Enchantment +Pay 1 life: Until your next upkeep, target permanent can't phase out. +MI-U + +Spatial Contortion +1C +Instant +({C} represents colorless mana.) +Target creature gets +3/-3 until end of turn. +OGW-U + +Spatial Merging +Phenomenon +When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. +PC2-C, PCA-C + +Spatula of the Ages +4 +Artifact +{4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. +UG-U + +Spawn of Rix Maadi +3BR +Creature -- Horror +5/3 +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-C + +Spawn of Thraxes +5RR +Creature -- Dragon +5/5 +Flying +When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. +JOU-R + +Spawnbinder Mage +3W +Creature -- Human Wizard Ally +2/4 +Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. +OGW-C + +Spawnbroker +2U +Creature -- Human Wizard +1/1 +When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. +RAV-R + +Spawning Bed +Land +{T}: Add {C} to your mana pool. +{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +BFZ-U + +Spawning Breath +1R +Instant +Spawning Breath deals 1 damage to target creature or player. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +ROE-C + +Spawning Grounds +6GG +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." +C13-R + +Spawning Pit +2 +Artifact +Sacrifice a creature: Put a charge counter on Spawning Pit. +{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token. +DST-U + +Spawning Pool +Land +Spawning Pool enters the battlefield tapped. +{T}: Add {B} to your mana pool. +{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +UL-U, 10E-U + +Spawnsire of Ulamog +10 +Creature -- Eldrazi +7/11 +Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) +{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." +{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. +ROE-R + +Spawnwrithe +2G +Creature -- Elemental +2/2 +Trample +Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. +SHM-R, CMD-R, DDM-R + +Spear of Heliod +1WW +Legendary Enchantment Artifact +Creatures you control get +1/+1. +{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. +THS-R + +Spearbreaker Behemoth +5GG +Creature -- Beast +5/5 +Indestructible +{1}: Target creature with power 5 or greater gains indestructible until end of turn. +ALA-R + +Spearpoint Oread +2R +Enchantment Creature -- Nymph +2/2 +Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +First strike +Enchanted creature gets +2/+2 and has first strike. +THS-C + +Species Gorger +3GU +Creature -- Frog Beast +6/6 +At the beginning of your upkeep, return a creature you control to its owner's hand. +DGM-U + +Specter's Shroud +2 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature deals combat damage to a player, that player discards a card. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +DST-U + +Specter's Wail +1B +Sorcery +Target player discards a card at random. +MM-C + +Spectra Ward +3WW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.) +M15-R + +Spectral Bears +1G +Creature -- Bear Spirit +3/3 +Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. +HL-U, MED-U + +Spectral Cloak +UU +Enchantment -- Aura +Enchant creature +Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) +LE-U + +Spectral Flight +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying. +ISD-C + +Spectral Force +3GG +Creature -- Elemental Spirit +8/8 +Trample +Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. +TSP-R + +Spectral Gateguards +4W +Creature -- Spirit Soldier +2/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. +AVR-C, DDQ-C + +Spectral Grasp +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack you or a planeswalker you control. +Enchanted creature can't block creatures you control. +CN2-U + +Spectral Guardian +2WW +Creature -- Spirit +2/3 +As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) +MI-R + +Spectral Lynx +1W +Creature -- Cat Spirit +2/1 +Protection from green +{B}: Regenerate Spectral Lynx. +AP-R + +Spectral Prison +1U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. +AVR-C + +Spectral Procession +(2/w)(2/w)(2/w) +Sorcery +Create three 1/1 white Spirit creature tokens with flying. +SHM-U, C14-U, MM2-U, DDK-U + +Spectral Reserves +3W +Sorcery +Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. +EMN-C + +Spectral Rider +WW +Creature -- Spirit Knight +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +ISD-U + +Spectral Searchlight +3 +Artifact +{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. +RAV-U, CNS-U + +Spectral Shepherd +2W +Creature -- Spirit +2/2 +Flying +{1}{U}: Return target Spirit you control to its owner's hand. +SOI-U + +Spectral Shield +1WU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+2 and can't be the target of spells. +IA-U, ME3-U + +Spectral Shift +1U +Instant +Choose one -- +· Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) +· Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) +Entwine {2} (Choose both if you pay the entwine cost.) +5DN-R + +Spectral Sliver +2B +Creature -- Sliver Spirit +2/2 +All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." +LGN-U, H09-U + +Speedway Fanatic +1R +Creature -- Human Pilot +2/1 +Haste +Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. +KLD-U + +Spell Blast +XU +Instant +Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TE-C, 6E-C, M14-U + +Spell Burst +XU +Instant +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Counter target spell with converted mana cost X. +TSP-U + +Spell Contortion +2U +Instant +Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) +Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. +WWK-U + +Spell Counter +2UU +Instant +Counter target spell. +Gotcha -- Whenever an opponent says "Spell" or "Counter," you may say "Gotcha!" If you do, return Spell Counter from your graveyard to your hand. +UNH-U + +Spell Crumple +1UU +Instant +Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. +CMD-U + +Spell Pierce +U +Instant +Counter target noncreature spell unless its controller pays {2}. +ZEN-C, MM3-C, MPS_AKH-S, XLN-C + +Spell Queller +1WU +Creature -- Spirit +2/3 +Flash +Flying +When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. +When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. +EMN-R + +Spell Rupture +1U +Instant +Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. +GTC-C + +Spell Shrivel +2U +Instant +Devoid (This card has no color.) +Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +BFZ-C + +Spell Snare +U +Instant +Counter target spell with converted mana cost 2. +DIS-U, MMA-U + +Spell Snip +2U +Instant +Counter target spell unless its controller pays {1}. +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Spell Swindle +3UU +Instant +Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-R + +Spell Syphon +1U +Instant +Counter target spell unless its controller pays {1} for each blue permanent you control. +SHM-C + +Spellbane Centaur +2G +Creature -- Centaur +3/2 +Creatures you control can't be the targets of blue spells or abilities from blue sources. +OD-R + +Spellbinder +3 +Artifact -- Equipment +Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. +Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. +Equip {4} +DST-R + +Spellbook +0 +Artifact +You have no maximum hand size. +EX-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U + +Spellbound Dragon +3UR +Creature -- Dragon +3/5 +Flying +Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. +ARB-R, C17-R + +Spellbreaker Behemoth +1RGG +Creature -- Beast +5/5 +Spellbreaker Behemoth can't be countered. +Creature spells you control with power 5 or greater can't be countered. +ARB-R, C13-R + +Spellgorger Barbarian +3R +Creature -- Human Nightmare Barbarian +3/1 +When Spellgorger Barbarian enters the battlefield, discard a card at random. +When Spellgorger Barbarian leaves the battlefield, draw a card. +JUD-C + +Spellheart Chimera +1UR +Creature -- Chimera +*/3 +Flying, trample +Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. +THS-U, C16-U, DDS-U + +Spelljack +3UUU +Instant +Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) +JUD-R + +Spellshift +3U +Instant +Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. +PLC-R + +Spellshock +2R +Enchantment +Whenever a player casts a spell, Spellshock deals 2 damage to that player. +EX-U + +Spellskite +2 +Artifact Creature -- Horror +0/4 +{(u/p)}: Change a target of target spell or ability to Spellskite. ({(u/p)} can be paid with either {U} or 2 life.) +NPH-R, MM2-R + +Spellstutter Sprite +1U +Creature -- Faerie Wizard +1/1 +Flash +Flying +When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. +LRW-C, MMA-C + +Spelltithe Enforcer +3WW +Creature -- Elephant Wizard +3/3 +Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. +GPT-R + +Spelltwine +5U +Sorcery +Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. +M13-R, C16-R, C17-R, DDM-R + +Spellweaver Eternal +1U +Creature -- Zombie Naga Wizard +2/1 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) +HOU-C + +Spellweaver Helix +3 +Artifact +Imprint -- When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. +Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. +MRD-R + +Spellweaver Volute +3UU +Enchantment -- Aura +Enchant instant card in a graveyard +Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. +FUT-R + +Spellwild Ouphe +1G +Creature -- Ouphe +1/3 +Spells that target Spellwild Ouphe cost {2} less to cast. +FUT-U + +Sphere of Duty +3W +Enchantment +If a green source would deal damage to you, prevent 2 of that damage. +OD-U + +Sphere of Grace +3W +Enchantment +If a black source would deal damage to you, prevent 2 of that damage. +OD-U + +Sphere of Law +3W +Enchantment +If a red source would deal damage to you, prevent 2 of that damage. +OD-U + +Sphere of Purity +3W +Enchantment +If an artifact would deal damage to you, prevent 1 of that damage. +MRD-C + +Sphere of Reason +3W +Enchantment +If a blue source would deal damage to you, prevent 2 of that damage. +OD-U + +Sphere of Resistance +2 +Artifact +Spells cost {1} more to cast. +EX-R, MPS_KLD-S, VMA-R + +Sphere of Safety +4W +Enchantment +Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. +RTR-U, C16-U + +Sphere of Truth +3W +Enchantment +If a white source would deal damage to you, prevent 2 of that damage. +OD-U + +Sphere of the Suns +2 +Artifact +Sphere of the Suns enters the battlefield tapped and with three charge counters on it. +{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. +MBS-U, MM2-C + +Sphinx Ambassador +5UU +Creature -- Sphinx +5/5 +Flying +Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles his or her library. +M10-M + +Sphinx Sovereign +4WUUB +Artifact Creature -- Sphinx +6/6 +Flying +At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. +ALA-M + +Sphinx Summoner +3UB +Artifact Creature -- Sphinx +3/3 +Flying +When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. +CON-R, C16-R + +Sphinx of Jwar Isle +4UU +Creature -- Sphinx +5/5 +Flying +Shroud (This creature can't be the target of spells or abilities.) +You may look at the top card of your library. (You may do this at any time.) +ZEN-R, C14-R, E01-R + +Sphinx of Lost Truths +3UU +Creature -- Sphinx +3/5 +Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +Flying +When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. +ZEN-R + +Sphinx of Magosi +3UUU +Creature -- Sphinx +6/6 +Flying +{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. +ROE-R, C14-R, W16-R, CN2-R, W17-R + +Sphinx of Uthuun +5UU +Creature -- Sphinx +5/6 +Flying +When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +M12-R, M13-R, C14-R, DDI-R, DDN-R + +Sphinx of the Chimes +4UU +Creature -- Sphinx +5/6 +Flying +Discard two nonland cards with the same name: Draw four cards. +RTR-R + +Sphinx of the Final Word +5UU +Creature -- Sphinx +5/5 +Sphinx of the Final Word can't be countered. +Flying, hexproof +Instant and sorcery spells you control can't be countered by spells or abilities. +OGW-M + +Sphinx of the Steel Wind +5WUB +Artifact Creature -- Sphinx +6/6 +Flying, first strike, vigilance, lifelink, protection from red and from green +ARB-M, C13-M, EMA-M, PD3-M + +Sphinx's Disciple +3UU +Creature -- Human Wizard +2/2 +Flying +Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. +BNG-C + +Sphinx's Herald +U +Artifact Creature -- Vedalken Wizard +1/1 +{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. +ALA-U + +Sphinx's Revelation +XWUU +Instant +You gain X life and draw X cards. +RTR-M, MM3-M + +Sphinx's Tutelage +2U +Enchantment +Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. +{5}{U}: Draw a card, then discard a card. +ORI-U + +Sphinx-Bone Wand +7 +Artifact +Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. +ROE-R, DDJ-R + +Spider Climb +G +Enchantment -- Aura +You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) +VI-C + +Spider Spawning +4G +Sorcery +Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. +Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, C15-U, CMA-U + +Spider Umbra +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +ROE-C, ARC-C + +Spidersilk Armor +2G +Enchantment +Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) +MM-C, DDG-C + +Spidersilk Net +0 +Artifact -- Equipment +Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +ZEN-C, DTK-C + +Spiderwig Boggart +2B +Creature -- Goblin Shaman +2/2 +When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +LRW-C + +Spidery Grasp +2G +Instant +Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) +ISD-C, AKH-C + +Spike Breeder +3G +Creature -- Spike +0/0 +Spike Breeder enters the battlefield with three +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. +{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token. +ST-R + +Spike Cannibal +1BB +Creature -- Spike +0/0 +Spike Cannibal enters the battlefield with a +1/+1 counter on it. +When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. +EX-U + +Spike Colony +4G +Creature -- Spike +0/0 +Spike Colony enters the battlefield with four +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. +ST-C + +Spike Drone +G +Creature -- Spike Drone +0/0 +Spike Drone enters the battlefield with a +1/+1 counter on it. +{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. +TE-C + +Spike Feeder +1GG +Creature -- Spike +0/0 +Spike Feeder enters the battlefield with two +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. +Remove a +1/+1 counter from Spike Feeder: You gain 2 life. +ST-U, TSP-S, CMD-U + +Spike Hatcher +6G +Creature -- Spike +0/0 +Spike Hatcher enters the battlefield with six +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. +{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. +EX-R + +Spike Jester +BR +Creature -- Goblin Warrior +3/1 +Haste +DGM-U, MM3-C + +Spike Rogue +1GG +Creature -- Spike +0/0 +Spike Rogue enters the battlefield with two +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. +{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. +EX-U + +Spike Soldier +2GG +Creature -- Spike Soldier +0/0 +Spike Soldier enters the battlefield with three +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. +Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. +ST-U + +Spike Tiller +3GG +Creature -- Spike +0/0 +Spike Tiller enters the battlefield with three +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. +{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. +TSP-R + +Spike Weaver +2GG +Creature -- Spike +0/0 +Spike Weaver enters the battlefield with three +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. +{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. +EX-R + +Spike Worker +2G +Creature -- Spike +0/0 +Spike Worker enters the battlefield with two +1/+1 counters on it. +{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. +ST-C + +Spike-Tailed Ceratops +4G +Creature -- Dinosaur +4/4 +Spike-Tailed Ceratops can block an additional creature each combat. +XLN-C + +Spiked Baloth +3G +Creature -- Beast +4/2 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +M13-C + +Spikeshot Elder +R +Creature -- Goblin Shaman +1/1 +{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. +SOM-R, MM2-R + +Spikeshot Goblin +2R +Creature -- Goblin Shaman +1/2 +{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. +MRD-C + +Spiketail Drake +3UU +Creature -- Drake +3/3 +Flying +Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. +PR-U + +Spiketail Drakeling +1UU +Creature -- Drake +2/2 +Flying +Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. +TSP-C + +Spiketail Hatchling +1U +Creature -- Drake +1/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. +PR-C, 8ED-U, 10E-U + +Spin Engine +3 +Artifact Creature -- Construct +3/1 +{R}: Target creature can't block Spin Engine this turn. +MBS-C + +Spin into Myth +4U +Instant +Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) +FUT-U, ARC-U + +Spinal Embrace +3UUB +Instant +Cast Spinal Embrace only during combat. +Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. +IN-R, C13-R + +Spinal Graft +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. +TE-C, VMA-C + +Spinal Parasite +5 +Artifact Creature -- Insect +-1/-1 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. +5DN-U + +Spinal Villain +2R +Creature -- Beast +1/2 +{T}: Destroy target blue creature. +LE-R, MED-U + +Spincrusher +2 +Artifact Creature -- Construct +0/2 +Whenever Spincrusher blocks, put a +1/+1 counter on it. +Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn. +DST-U + +Spindrift Drake +U +Creature -- Drake +2/1 +Flying +At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. +ST-C + +Spine of Ish Sah +7 +Artifact +When Spine of Ish Sah enters the battlefield, destroy target permanent. +When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. +MBS-R, C13-R, C14-R + +Spinebiter +4GG +Creature -- Beast +3/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +You may have Spinebiter assign its combat damage as though it weren't blocked. +NPH-U + +Spined Basher +2B +Creature -- Zombie Beast +3/1 +Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Spined Fluke +2B +Creature -- Worm Horror +5/1 +When Spined Fluke enters the battlefield, sacrifice a creature. +{B}: Regenerate Spined Fluke. +US-U + +Spined Sliver +RG +Creature -- Sliver +2/2 +Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. +ST-U, TSP-S, H09-U + +Spined Thopter +2(u/p) +Artifact Creature -- Thopter +2/1 +({(u/p)} can be paid with either {U} or 2 life.) +Flying +NPH-C + +Spined Wurm +4G +Creature -- Wurm +5/4 +P1-C, ST-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M11-C + +Spineless Thug +1B +Creature -- Zombie Mercenary +2/2 +Spineless Thug can't block. +NE-C, 7E-C, 8ED-C, 9ED-C, 10E-C + +Spinerock Knoll +Land +Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) +{T}: Add {R} to your mana pool. +{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. +LRW-R, C15-R, C16-R + +Spinneret Sliver +1G +Creature -- Sliver +2/2 +All Sliver creatures have reach. (They can block creatures with flying.) +TSP-C + +Spinning Darkness +4BB +Instant +You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. +Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. +WL-C + +Spiny Starfish +2U +Creature -- Starfish +0/1 +{U}: Regenerate Spiny Starfish. +At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn. +AI-U, ME3-U + +Spiraling Duelist +2RR +Creature -- Human Berserker +3/1 +Metalcraft -- Spiraling Duelist has double strike as long as you control three or more artifacts. +MBS-U + +Spiraling Embers +3R +Sorcery -- Arcane +Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. +SOK-C + +Spire Barrage +4R +Sorcery +Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. +ZEN-C, DDI-C + +Spire Golem +6 +Artifact Creature -- Golem +2/4 +Affinity for Islands (This spell costs {1} less to cast for each Island you control.) +Flying +DST-C, DD2-C + +Spire Monitor +4U +Creature -- Drake +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +NPH-C, MM3-C + +Spire Owl +1U +Creature -- Bird +1/1 +Flying +When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +US-C + +Spire Patrol +2WU +Creature -- Human Soldier +3/2 +Flying +When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +AER-U + +Spire Phantasm +2UU +Creature -- Gargoyle Illusion +3/2 +Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. +Flying +When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. +CN2-U + +Spire Serpent +4U +Creature -- Serpent +3/5 +Defender +Metalcraft -- As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. +MBS-C + +Spire Tracer +G +Creature -- Elf Scout +1/1 +Spire Tracer can't be blocked except by creatures with flying or reach. +GTC-C + +Spire of Industry +Land +{T}: Add {C} to your mana pool. +{T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. +AER-R + +Spirebluff Canal +Land +Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {R} to your mana pool. +KLD-R + +Spires of Orazca +Land +(Transforms from Thaumatic Compass.) +{T}: Add {C} to your mana pool. +{T}: Untap target attacking creature an opponent controls and remove it from combat. +[Back face. Transforms into Thaumatic Compass.] +XLN-R + +Spireside Infiltrator +2R +Creature -- Human Rogue +3/2 +Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. +KLD-C + +Spirespine +2G +Enchantment Creature -- Beast +4/1 +Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Spirespine blocks each combat if able. +Enchanted creature gets +4/+1 and blocks each combat if able. +JOU-U + +Spirit Away +5UU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +Enchanted creature gets +2/+2 and has flying. +AVR-R + +Spirit Bonds +1W +Enchantment +Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. +{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +M15-R + +Spirit Cairn +2W +Enchantment +Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. +JUD-U, VMA-R + +Spirit Flare +3W +Instant +Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. +Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TOR-C + +Spirit Link +W +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Whenever enchanted creature deals damage, you gain that much life. +LE-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U + +Spirit Loop +1W +Enchantment -- Aura +Enchant creature you control +Whenever enchanted creature deals damage, you gain that much life. +When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. +TSP-U + +Spirit Mantle +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has protection from creatures. +M12-U, PC2-U, PCA-U + +Spirit Mirror +2WW +Enchantment +At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. +{0}: Destroy target Reflection. +TE-R, VMA-R + +Spirit Shackle +BB +Enchantment -- Aura +Enchant creature +Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. +LE-C, 4E-U, ME3-C + +Spirit Shield +3 +Artifact +You may choose not to untap Spirit Shield during your untap step. +{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. +FE-R + +Spirit Weaver +1W +Creature -- Human Wizard +2/1 +{2}: Target green or blue creature gets +0/+1 until end of turn. +IN-U, 10E-U + +Spirit en-Dal +2W +Creature -- Spirit +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) +FUT-U + +Spirit en-Kor +3W +Creature -- Kor Spirit +2/2 +Flying +{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. +ST-C + +Spirit of Resistance +2W +Enchantment +As long as you control a permanent of each color, prevent all damage that would be dealt to you. +IN-R + +Spirit of the Hearth +4WW +Creature -- Cat Spirit +4/5 +Flying +You have hexproof. (You can't be the target of spells or abilities your opponents control.) +EVE-R, CN2-R, C17-R + +Spirit of the Hunt +1GG +Creature -- Wolf Spirit +3/3 +Flash +When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. +EMN-R + +Spirit of the Labyrinth +1W +Enchantment Creature -- Spirit +3/1 +Each player can't draw more than one card each turn. +BNG-R + +Spirit of the Night +6BBB +Legendary Creature -- Demon Spirit +6/5 +Flying, trample, haste, protection from black +Spirit of the Night has first strike as long as it's attacking. +MI-R + +Spiritmonger +3BG +Creature -- Beast +6/6 +Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. +{B}: Regenerate Spiritmonger. +{G}: Spiritmonger becomes the color of your choice until end of turn. +AP-R, CNS-R, VMA-R + +Spiritual Asylum +2WW +Enchantment +Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) +When a creature you control attacks, sacrifice Spiritual Asylum. +NE-R + +Spiritual Focus +1W +Enchantment +Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. +MM-R + +Spiritual Guardian +3WW +Creature -- Spirit +3/4 +When Spiritual Guardian enters the battlefield, you gain 4 life. +P1-R + +Spiritual Sanctuary +2WW +Enchantment +At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. +LE-R + +Spiritual Visit +W +Instant -- Arcane +Create a 1/1 colorless Spirit creature token. +Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +SOK-C + +Spiritualize +2W +Instant +Until end of turn, whenever target creature deals damage, you gain that much life. +Draw a card. +OD-U + +Spite +3U +Instant +Counter target noncreature spell. +[This is half of the split card Spite // Malice.] +IN-U, DDH-U + +Spite // Malice +3U // 3B +Instant // Instant +Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. +IN-U, DDH-U + +Spite of Mogis +R +Sorcery +Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +JOU-U + +Spitebellows +5R +Creature -- Elemental +6/1 +When Spitebellows leaves the battlefield, it deals 6 damage to target creature. +Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-U, CMD-U, C13-U, C14-U, MM2-U + +Spiteflame Witch +1(b/r) +Creature -- Elemental Shaman +2/1 +{B}{R}: Each player loses 1 life. +SHM-U + +Spiteful Blow +4BB +Sorcery +Destroy target creature and target land. +JOU-U + +Spiteful Bully +1B +Creature -- Zombie Mercenary +3/3 +At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. +NE-C + +Spiteful Motives +3R +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +3/+0 and has first strike. +SOI-U + +Spiteful Returned +1B +Enchantment Creature -- Zombie +1/1 +Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. +Enchanted creature gets +1/+1. +BNG-U + +Spiteful Shadows +1B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature is dealt damage, it deals that much damage to its controller. +DKA-C + +Spiteful Visions +2(b/r)(b/r) +Enchantment +At the beginning of each player's draw step, that player draws an additional card. +Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. +SHM-R, C13-R + +Spitemare +2(r/w)(r/w) +Creature -- Elemental +3/3 +Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. +EVE-U, DDH-U + +Spitfire Bastion +Legendary Land +(Transforms from Vance's Blasting Cannons.) +{T}: Add {R} to your mana pool. +{2}{R}, {T}: Spitfire Bastion deals 3 damage to target creature or player. +[Back face. Transforms into Vance's Blasting Cannons.] +XLN-R + +Spitfire Handler +1R +Creature -- Goblin +1/1 +Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. +{R}: Spitfire Handler gets +1/+0 until end of turn. +ONS-U + +Spitting Drake +3R +Creature -- Drake +2/2 +Flying +{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +VI-U, 6E-U + +Spitting Earth +1R +Sorcery +Spitting Earth deals damage to target creature equal to the number of Mountains you control. +MI-C, P1-C, P2-C, 6E-C, S99-U, 7E-C, 10E-C, EVG-C, DDG-C + +Spitting Gourna +3GG +Creature -- Beast +3/4 +Reach (This creature can block creatures with flying.) +Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Spitting Hydra +3RR +Creature -- Hydra +0/0 +Spitting Hydra enters the battlefield with four +1/+1 counters on it. +{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. +ST-R + +Spitting Image +4(g/u)(g/u) +Sorcery +Create a token that's a copy of target creature. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-R, C16-R + +Spitting Sliver +4B +Creature -- Sliver +3/3 +All Sliver creatures have first strike. +PLC-C + +Spitting Slug +1GG +Creature -- Slug +2/4 +Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. +DK-U, TSP-S + +Spitting Spider +3GG +Creature -- Spider +3/5 +Reach (This creature can block creatures with flying.) +Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. +PR-U, 8ED-U + +Splatter Thug +2R +Creature -- Human Warrior +2/2 +First strike +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-C + +Splendid Agony +2B +Instant +Distribute two -1/-1 counters among one or two target creatures. +AKH-C + +Splendid Reclamation +3G +Sorcery +Return all land cards from your graveyard to the battlefield tapped. +EMN-R + +Splinter +2GG +Sorcery +Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. +UD-U, BOK-U + +Splinter Twin +2RR +Enchantment -- Aura +Enchant creature +Enchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step." +ROE-R, MM2-R + +Splinterfright +2G +Creature -- Elemental +*/* +Trample +Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. +At the beginning of your upkeep, put the top two cards of your library into your graveyard. +ISD-R + +Splintering Wind +2GG +Enchantment +{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +AI-R + +Split Decision +1U +Instant +Will of the council -- Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. +CNS-U + +Split-Tail Miko +1W +Creature -- Fox Cleric +1/1 +{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +BOK-C + +Splitting Headache +3B +Sorcery +Choose one -- +· Target player discards two cards. +· Target player reveals his or her hand. You choose a card from it. That player discards that card. +SHM-C + +Splitting Slime +3GG +Creature -- Ooze +3/3 +{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) +CN2-R + +Spoils of Blood +B +Instant +Create an X/X black Horror creature token, where X is the number of creatures that died this turn. +C14-R + +Spoils of Evil +2B +Instant +For each artifact or creature card in target opponent's graveyard, add {C} to your mana pool and you gain 1 life. +IA-R + +Spoils of Victory +2G +Sorcery +Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. +P3K-U, C13-U, ME3-C + +Spoils of War +XB +Sorcery +X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. +Distribute X +1/+1 counters among any number of target creatures. +IA-R + +Spoils of the Vault +B +Instant +Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. +MRD-R + +Spontaneous Artist +3R +Creature -- Human Rogue +3/3 +When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). +Pay {E}: Target creature gains haste until end of turn. +KLD-C + +Spontaneous Combustion +1BR +Instant +As an additional cost to cast Spontaneous Combustion, sacrifice a creature. +Spontaneous Combustion deals 3 damage to each creature. +TE-U, CNS-U + +Spontaneous Generation +3G +Sorcery +Create a 1/1 green Saproling creature token for each card in your hand. +MM-R + +Spontaneous Mutation +U +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. +EMN-C + +Spore Burst +3G +Sorcery +Domain -- Create a 1/1 green Saproling creature token for each basic land type among lands you control. +CON-U + +Spore Cloud +1GG +Instant +Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. +FE-C, ME2-U + +Spore Flower +GG +Creature -- Fungus +0/1 +At the beginning of your upkeep, put a spore counter on Spore Flower. +Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. +FE-U, ME2-U + +Spore Frog +G +Creature -- Frog +1/1 +Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. +PR-C + +Sporeback Troll +3G +Creature -- Troll Mutant +0/0 +Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}{G}: Regenerate target creature with a +1/+1 counter on it. +DIS-C + +Sporecap Spider +2G +Creature -- Spider +1/5 +Reach (This creature can block creatures with flying.) +ROE-C, CNS-C + +Sporemound +3GG +Creature -- Fungus +3/3 +Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. +M14-C + +Sporesower Thallid +2GG +Creature -- Fungus +4/4 +At the beginning of your upkeep, put a spore counter on each Fungus you control. +Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token. +TSP-U, MMA-U + +Sporogenesis +3G +Enchantment +At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. +Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. +When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. +US-R + +Sporoloth Ancient +3GG +Creature -- Fungus +4/4 +At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. +Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token." +FUT-C, MMA-C + +Spotted Griffin +3W +Creature -- Griffin +2/3 +Flying +P1-C, ME4-C + +Spread the Sickness +4B +Sorcery +Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +MBS-C, MM2-U + +Spreading Algae +G +Enchantment -- Aura +Enchant Swamp +When enchanted land becomes tapped, destroy it. +When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. +US-U, 8ED-U + +Spreading Flames +6R +Instant +Spreading Flames deals 6 damage divided as you choose among any number of target creatures. +EMN-U + +Spreading Plague +4B +Enchantment +Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. +IN-R + +Spreading Rot +4B +Sorcery +Destroy target land. Its controller loses 2 life. +XLN-C + +Spreading Seas +1U +Enchantment -- Aura +Enchant land +When Spreading Seas enters the battlefield, draw a card. +Enchanted land is an Island. +ZEN-C + +Spring +2G +Sorcery +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +[This is half of the split card Spring // Mind.] +AKH-U + +Spring // Mind +2G // 4UU +Sorcery // Instant +Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Draw two cards. +AKH-U + +Spring Cleaning +1G +Instant +Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Spring of Eternal Peace +3GG +Sorcery +You gain 8 life. +P3K-C + +Springing Tiger +3G +Creature -- Cat +3/3 +Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. +OD-C + +Springjack Knight +2W +Creature -- Kithkin Knight +2/1 +Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Springjack Pasture +Land +{T}: Add {C} to your mana pool. +{4}, {T}: Create a 0/1 white Goat creature token. +{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. +EVE-R, C13-R + +Springjack Shepherd +3W +Creature -- Kithkin Wizard +1/2 +Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. +EVE-U + +Springleaf Drum +1 +Artifact +{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +LRW-C, BNG-U + +Springsage Ritual +3G +Instant +Destroy target artifact or enchantment. You gain 4 life. +EMN-C + +Sprinting Warbrute +4R +Creature -- Ogre Berserker +5/4 +Sprinting Warbrute attacks each combat if able. +Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-C + +Sprite Noble +1UU +Creature -- Faerie +2/2 +Flying +Other creatures you control with flying get +0/+1. +{T}: Other creatures you control with flying get +1/+0 until end of turn. +TSP-R, EMA-U + +Sprout +G +Instant +Create a 1/1 green Saproling creature token. +TSP-C + +Sprout Swarm +1G +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Create a 1/1 green Saproling creature token. +FUT-C + +Sprouting Phytohydra +4G +Creature -- Plant Hydra +0/2 +Defender (This creature can't attack.) +Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra. +DIS-R + +Sprouting Thrinax +BRG +Creature -- Lizard +3/3 +When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. +ALA-U, C13-U, MM3-U + +Sprouting Vines +2G +Instant +Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +SCG-C, C13-C + +Spur Grappler +2R +Creature -- Beast +2/1 +Spur Grappler gets +2/+1 as long as you control no untapped lands. +PR-C + +Spurnmage Advocate +W +Creature -- Human Nomad +1/1 +{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. +JUD-U, CMD-U + +Spurred Wolverine +4R +Creature -- Wolverine Beast +3/2 +Tap two untapped Beasts you control: Target creature gains first strike until end of turn. +ONS-C + +Spy Kit +2 +Artifact -- Equipment +Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. +Equip {2} +CN2-U + +Spy Network +U +Instant +Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. +ONS-C + +Squadron Hawk +1W +Creature -- Bird +1/1 +Flying +When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. +M11-C, EMA-C + +Squall +2G +Sorcery +Squall deals 2 damage to each creature with flying. +S99-C, MM-C, 7E-C, ME4-U + +Squall Drifter +1W +Snow Creature -- Elemental +1/1 +Flying +{W}, {T}: Tap target creature. +CSP-C + +Squall Line +XGG +Instant +Squall Line deals X damage to each creature with flying and each player. +TSP-R + +Squallmonger +3G +Creature -- Monger +3/3 +{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. +MM-U, CMD-U + +Squandered Resources +BG +Enchantment +Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. +VI-R + +Squeaking Pie Grubfellows +3B +Creature -- Goblin Shaman +3/2 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. +MOR-C + +Squeaking Pie Sneak +1B +Creature -- Goblin Rogue +2/2 +As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +LRW-U + +Squealing Devil +1R +Creature -- Devil +2/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. +When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. +DIS-U + +Squee +Vanguard ++3/-4 +Your opponents play with their hands revealed. +VAN1-P + +Squee's Embrace +RW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +When enchanted creature dies, return that card to its owner's hand. +AP-C + +Squee's Revenge +1UR +Sorcery +Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. +AP-U + +Squee's Toy +1 +Artifact +{T}: Prevent the next 1 damage that would be dealt to target creature this turn. +TE-C + +Squee, Goblin Nabob +2R +Legendary Creature -- Goblin +1/1 +At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. +MM-R, 10E-R, MMA-R + +Squee, Goblin Nabob Avatar +Vanguard ++3/-4 +{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn. +10E-P + +Squeeze +3U +Enchantment +Sorcery spells cost {3} more to cast. +MM-R + +Squelch +1U +Instant +Counter target activated ability. (Mana abilities can't be targeted.) +Draw a card. +CHK-U + +Squelching Leeches +2BB +Creature -- Leech +*/* +Squelching Leeches's power and toughness are each equal to the number of Swamps you control. +JOU-U, DDR-U + +Squire +1W +Creature -- Human Soldier +1/2 +DK-C, TSP-S + +Squirming Mass +1B +Creature -- Horror +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +UD-C + +Squirrel Farm +2G +Enchantment +{1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. +UG-R + +Squirrel Mob +1GG +Creature -- Squirrel +2/2 +Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. +OD-R + +Squirrel Nest +1GG +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." +OD-U, CNS-U + +Squirrel Wrangler +2GG +Creature -- Human Druid +2/2 +{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. +{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. +PR-R + +Sram's Expertise +2WW +Sorcery +Create three 1/1 colorless Servo artifact creature tokens. +You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +AER-R + +Sram, Senior Edificer +1W +Legendary Creature -- Dwarf Advisor +2/2 +Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. +AER-R + +Stab Wound +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-2. +At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. +RTR-C, M15-U, DDM-C + +Stabbing Pain +B +Instant +Target creature gets -1/-1 until end of turn. Tap that creature. +M11-C + +Stabilizer +2 +Artifact +Players can't cycle cards. +SCG-R + +Stabwhisker the Odious +1B +Legendary Creature -- Rat Shaman +3/3 +At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. +[Flips from Nezumi Shortfang.] +CHK-R + +Staff of Domination +3 +Artifact +{1}: Untap Staff of Domination. +{2}, {T}: You gain 1 life. +{3}, {T}: Untap target creature. +{4}, {T}: Tap target creature. +{5}, {T}: Draw a card. +5DN-R, MPS_KLD-S + +Staff of Nin +6 +Artifact +At the beginning of your upkeep, draw a card. +{T}: Staff of Nin deals 1 damage to target creature or player. +M13-R, C15-R, C17-R + +Staff of Zegon +4 +Artifact +{3}, {T}: Target creature gets -2/-0 until end of turn. +AQ-C, ME4-C + +Staff of the Ages +3 +Artifact +Creatures with landwalk abilities can be blocked as though they didn't have those abilities. +IA-R + +Staff of the Death Magus +3 +Artifact +Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. +M14-U, M15-U + +Staff of the Flame Magus +3 +Artifact +Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. +M14-U, M15-U + +Staff of the Mind Magus +3 +Artifact +Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. +M14-U, M15-U + +Staff of the Sun Magus +3 +Artifact +Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. +M14-U, M15-U + +Staff of the Wild Magus +3 +Artifact +Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. +M14-U, M15-U + +Stag Beetle +3GG +Creature -- Insect +0/0 +Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. +ONS-R + +Staggershock +2R +Instant +Staggershock deals 2 damage to target creature or player. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-C + +Stain the Mind +4B +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +M15-R + +Stairs to Infinity +Plane -- Xerex +Players have no maximum hand size. +Whenever you roll the planar die, draw a card. +Whenever you roll {CHAOS}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. +PC2-R, PCA-C + +Stalker Hag +(b/g)(b/g)(b/g) +Creature -- Hag +3/2 +Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) +EVE-U + +Stalking Assassin +1UB +Creature -- Human Assassin +1/1 +{3}{U}, {T}: Tap target creature. +{3}{B}, {T}: Destroy target tapped creature. +IN-R + +Stalking Bloodsucker +4BB +Creature -- Vampire +4/4 +Flying +{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. +OD-R + +Stalking Drone +1G +Creature -- Eldrazi Drone +2/2 +Devoid (This card has no color.) +{C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) +OGW-C + +Stalking Leonin +2W +Creature -- Cat Archer +3/3 +When Stalking Leonin enters the battlefield, secretly choose an opponent. +Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. +C17-R + +Stalking Stones +Land +{T}: Add {C} to your mana pool. +{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) +TE-U, MRD-U, DDF-U + +Stalking Tiger +3G +Creature -- Cat +3/3 +Stalking Tiger can't be blocked by more than one creature. +MI-C, P1-C, 6E-C, P3K-C, 10E-C, W17-C + +Stalking Tiger Avatar +Vanguard +0/+2 +Whenever you cast a creature spell, you may pay {1}. If you do, draw a card. +MI-P + +Stalking Vampire +Creature -- Vampire +5/5 +At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. +[Black color indicator. Back face. Transforms into Screeching Bat.] +ISD-U + +Stalking Vengeance +5RR +Creature -- Avatar +5/5 +Haste +Whenever another creature you control dies, it deals damage equal to its power to target player. +DIS-R, C13-R, C16-R + +Stalking Yeti +2RR +Snow Creature -- Yeti +3/3 +When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. +{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.) +CSP-U + +Stallion of Ashmouth +3B +Creature -- Nightmare Horse +3/3 +Delirium -- {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +SOI-C + +Stalwart Aven +2W +Creature -- Bird Soldier +1/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Stalwart Shield-Bearers +1W +Creature -- Human Soldier +0/3 +Defender +Other creatures you control with defender get +0/+2. +ROE-C + +Stamina +2G +Enchantment -- Aura +Enchant creature +Enchanted creature has vigilance. +Sacrifice Stamina: Regenerate enchanted creature. +MM-U + +Stampede +1GG +Instant +Attacking creatures get +1/+0 and gain trample until end of turn. +IA-R, 5E-R, ME2-U + +Stampede Driver +G +Creature -- Human Spellshaper +1/1 +{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. +NE-U + +Stampeding Elk Herd +3GG +Creature -- Elk +5/5 +Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. +DTK-C + +Stampeding Rhino +4G +Creature -- Rhino +4/4 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +M10-C, M12-C, W17-C + +Stampeding Serow +2GG +Creature -- Antelope Beast +5/4 +Trample +At the beginning of your upkeep, return a green creature you control to its owner's hand. +SOK-U + +Stampeding Wildebeests +2GG +Creature -- Antelope Beast +5/4 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +At the beginning of your upkeep, return a green creature you control to its owner's hand. +VI-U, 10E-U, DDD-U + +Stand +W +Instant +Prevent the next 2 damage that would be dealt to target creature this turn. +[This is half of the split card Stand // Deliver.] +IN-U + +Stand // Deliver +W // 2U +Instant // Instant +Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. +IN-U + +Stand Firm +W +Instant +Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-C, DDL-C + +Stand Together +3GG +Instant +Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. +DST-U + +Stand or Fall +3R +Enchantment +At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. +IN-R + +Standard Bearer +1W +Creature -- Human Flagbearer +1/1 +While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +AP-C + +Standardize +UU +Instant +Choose a creature type other than Wall. Each creature becomes that type until end of turn. +ONS-R + +Standing Army +2WW +Creature -- Human Soldier +2/4 +As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) +UNH-C + +Standing Stones +3 +Artifact +{1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. +DK-U + +Standing Troops +2W +Creature -- Human Soldier +1/4 +Vigilance +EX-C, 6E-C, 7E-C, 8ED-C, W17-C, DDO-C + +Standstill +1U +Enchantment +When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. +OD-U + +Stangg +4RG +Legendary Creature -- Human Warrior +3/4 +When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. +LE-R, CH-R, ME3-U + +Star Compass +2 +Artifact +Star Compass enters the battlefield tapped. +{T}: Add to your mana pool one mana of any color that a basic land you control could produce. +PS-U, 8ED-U + +Star of Extinction +5RR +Sorcery +Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. +XLN-M + +Starfall +4R +Instant +Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. +JOU-C + +Starfield of Nyx +4W +Enchantment +At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. +As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. +ORI-M + +Starke +Vanguard +0/-2 +At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. +VAN2-P + +Starke of Rath +1RR +Legendary Creature -- Human Rogue +2/2 +{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) +TE-R + +Starlight +1W +Sorcery +You gain 3 life for each black creature target opponent controls. +P1-U, 7E-U + +Starlight Invoker +1W +Creature -- Human Cleric Mutant +1/3 +{7}{W}: You gain 5 life. +LGN-C, 10E-U + +Starlit Angel +3WW +Creature -- Angel +3/4 +Flying +P1-U + +Starlit Sanctum +Land +{T}: Add {C} to your mana pool. +{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. +{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. +ONS-U + +Starstorm +XRR +Instant +Starstorm deals X damage to each creature. +Cycling {3} ({3}, Discard this card: Draw a card.) +ONS-R, C13-R, C14-R, VMA-R + +Start +2W +Instant +Create two 1/1 white Warrior creature tokens with vigilance. +[This is half of the split card Start // Finish.] +AKH-U + +Start // Finish +2W // 2B +Instant // Sorcery +Create two 1/1 white Warrior creature tokens with vigilance. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +As an additional cost to cast Finish, sacrifice a creature. +Destroy target creature. +AKH-U + +Start Your Engines +3R +Sorcery +Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. +KLD-U + +Startled Awake +2UU +Sorcery +Target opponent puts the top thirteen cards of his or her library into his or her graveyard. +{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. +[Front face. Transforms into Persistent Nightmare.] +SOI-M + +Starved Rusalka +G +Creature -- Spirit +1/1 +{G}, Sacrifice a creature: You gain 1 life. +GPT-U + +Stasis +1U +Enchantment +Players skip their untap steps. +At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R + +Stasis Cell +4U +Enchantment -- Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +{3}{U}: Attach Stasis Cell to target creature. +RAV-C, CNS-C + +Stasis Cocoon +1W +Enchantment -- Aura +Enchant artifact +Enchanted artifact can't attack or block, and its activated abilities can't be activated. +5DN-C + +Stasis Snare +1WW +Enchantment +Flash (You may cast this spell any time you could cast an instant.) +When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) +BFZ-U + +Statecraft +3U +Enchantment +Prevent all combat damage that would be dealt to and dealt by creatures you control. +MM-R + +Static Orb +3 +Artifact +As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. +TE-R, 7E-R, MPS_KLD-S + +Statute of Denial +2UU +Instant +Counter target spell. If you control a blue creature, draw a card, then discard a card. +M15-C + +Staunch Defenders +3WW +Creature -- Human Soldier +3/4 +When Staunch Defenders enters the battlefield, you gain 4 life. +TE-U, 6E-U, 7E-U, 8ED-U + +Staunch-Hearted Warrior +3G +Creature -- Human Warrior +2/2 +Heroic -- Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. +THS-C + +Stave Off +W +Instant +Target creature gains protection from the color of your choice until end of turn. +M12-C, CNS-C, DDN-C + +Staying Power +2W +Enchantment +As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. +UNH-R + +Steadfast Armasaur +3W +Creature -- Dinosaur +2/3 +Vigilance +{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. +XLN-U + +Steadfast Cathar +1W +Creature -- Human Soldier +2/1 +Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. +EMN-C + +Steadfast Guard +WW +Creature -- Human Rebel +2/2 +Vigilance (Attacking doesn't cause this creature to tap.) +MM-C, 10E-C + +Steadfast Sentinel +3W +Creature -- Human Cleric +2/3 +Vigilance +Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) +HOU-C + +Steadfastness +1W +Sorcery +Creatures you control get +0/+3 until end of turn. +P1-C, S99-C + +Steady Progress +2U +Instant +Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +Draw a card. +SOM-C, MM2-C + +Steal Artifact +2UU +Enchantment -- Aura +Enchant artifact +You control enchanted artifact. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, 8ED-U + +Steal Enchantment +UU +Enchantment -- Aura +Enchant enchantment +You control enchanted enchantment. +TE-U + +Steal Strength +1B +Instant +Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +PR-C + +Stealer of Secrets +2U +Creature -- Human Rogue +2/2 +Whenever Stealer of Secrets deals combat damage to a player, draw a card. +RTR-C, W17-C, DDM-C + +Steam Augury +2UR +Instant +Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +THS-R, C15-R, DDN-R + +Steam Blast +2R +Sorcery +Steam Blast deals 2 damage to each creature and each player. +US-U + +Steam Catapult +3WW +Creature -- Human Soldier +2/3 +{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +P2-R, ME4-R + +Steam Frigate +2U +Creature -- Human Pirate +3/3 +Steam Frigate can't attack unless defending player controls an Island. +P2-C + +Steam Spitter +4G +Creature -- Spider +1/5 +Reach (This creature can block creatures with flying.) +{R}: Steam Spitter gets +1/+0 until end of turn. +CSP-U + +Steam Vents +Land -- Island Mountain +({T}: Add {U} or {R} to your mana pool.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. +GPT-R, RTR-R, EXP-M + +Steam Vines +1RR +Enchantment -- Aura +Enchant land +When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. +OD-U + +Steamclaw +2 +Artifact +{3}, {T}: Exile target card from a graveyard. +{1}, Sacrifice Steamclaw: Exile target card from a graveyard. +OD-U + +Steamcore Weird +3U +Creature -- Weird +1/3 +When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. +GPT-C, DDH-C, DDJ-C + +Steamflogger Boss +3R +Creature -- Goblin Rigger +3/3 +Other Rigger creatures you control get +1/+0 and have haste. +If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. +FUT-R + +Steel Golem +3 +Artifact Creature -- Golem +3/4 +You can't cast creature spells. +WL-U, 10E-U + +Steel Hellkite +6 +Artifact Creature -- Dragon +5/5 +Flying +{2}: Steel Hellkite gets +1/+0 until end of turn. +{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. +SOM-R, C14-R, C17-R + +Steel Leaf Paladin +4GW +Creature -- Elf Knight +4/4 +First strike +When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. +PS-C + +Steel Overseer +2 +Artifact Creature -- Construct +1/1 +{T}: Put a +1/+1 counter on each artifact creature you control. +M11-R, MPS_KLD-S, DDF-R + +Steel Sabotage +U +Instant +Choose one -- +· Counter target artifact spell. +· Return target artifact to its owner's hand. +MBS-C + +Steel Wall +1 +Artifact Creature -- Wall +0/4 +Defender (This creature can't attack.) +MRD-C, DDF-C + +Steel of the Godhead +2(w/u) +Enchantment -- Aura +Enchant creature +As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. +SHM-C, DDI-C + +Steelclad Serpent +5U +Artifact Creature -- Serpent +4/5 +Steelclad Serpent can't attack unless you control another artifact. +ALA-C + +Steelform Sliver +2W +Creature -- Sliver +2/2 +Sliver creatures you control get +0/+1. +M14-U + +Steeling Stance +1WW +Instant +Creatures you control get +1/+1 until end of turn. +Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) +DIS-C + +Steelshaper Apprentice +2WW +Creature -- Human Soldier +1/3 +{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +DST-R + +Steelshaper's Gift +W +Sorcery +Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +5DN-U + +Steely Resolve +1G +Enchantment +As Steely Resolve enters the battlefield, choose a creature type. +Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) +ONS-R + +Steeple Roc +4W +Creature -- Bird +3/1 +Flying, first strike +DGM-C + +Stench of Decay +1BB +Instant +Nonartifact creatures get -1/-1 until end of turn. +AI-C + +Stench of Evil +2BB +Sorcery +Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. +IA-U + +Stenchskipper +3B +Creature -- Elemental +6/5 +Flying +At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. +MOR-R + +Stensia +Plane -- Innistrad +Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. +Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn. +PC2-C, PCA-C + +Stensia Banquet +2R +Sorcery +Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. +Draw a card. +EMN-C + +Stensia Bloodhall +Land +{T}: Add {C} to your mana pool. +{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. +ISD-R + +Stensia Innkeeper +3R +Creature -- Vampire +3/3 +When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. +EMN-C + +Stensia Masquerade +2R +Enchantment +Attacking creatures you control have first strike. +Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-U + +Steppe Glider +4W +Creature -- Elemental +2/4 +Flying, vigilance +{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. +OGW-U + +Steppe Lynx +W +Creature -- Cat +0/1 +Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. +ZEN-C + +Sterling Grove +GW +Enchantment +Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) +{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +IN-U + +Stern Constable +W +Creature -- Human Soldier +1/1 +{T}, Discard a card: Tap target creature. +SOI-C + +Stern Judge +2W +Creature -- Human Cleric +2/2 +{T}: Each player loses 1 life for each Swamp he or she controls. +TOR-U + +Stern Marshal +2W +Creature -- Human Soldier +2/2 +{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +P1-R + +Stern Mentor +3U +Creature -- Human Wizard +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." +AVR-U + +Stern Proctor +UU +Creature -- Human Wizard +1/2 +When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. +US-U + +Steward of Solidarity +1W +Creature -- Human Warrior +2/2 +{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) +HOU-U + +Steward of Valeron +GW +Creature -- Human Druid Knight +2/2 +Vigilance +{T}: Add {G} to your mana pool. +ALA-C, DDG-C + +Stifle +U +Instant +Counter target activated or triggered ability. (Mana abilities can't be targeted.) +SCG-R, CNS-R, MPS_AKH-S + +Stigma Lasher +RR +Creature -- Elemental Shaman +2/2 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. +EVE-R + +Still Life +1GG +Enchantment +{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn. +OD-U + +Stillmoon Cavalier +1(w/b)(w/b) +Creature -- Zombie Knight +2/1 +Protection from white and from black +{(w/b)}: Stillmoon Cavalier gains flying until end of turn. +{(w/b)}: Stillmoon Cavalier gains first strike until end of turn. +{(w/b)}{(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. +EVE-R + +Stingerfling Spider +4G +Creature -- Spider +2/5 +Reach +When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. +M12-U, C15-U, DDJ-U + +Stinging Barrier +2UU +Creature -- Wall +0/4 +Defender (This creature can't attack.) +{U}, {T}: Stinging Barrier deals 1 damage to target creature or player. +MM-C + +Stinging Licid +1U +Creature -- Licid +1/1 +{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. +Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. +TE-U + +Stinging Shot +G +Instant +Put three -1/-1 counters on target creature with flying. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Stingmoggie +3R +Creature -- Elemental +0/0 +Stingmoggie enters the battlefield with two +1/+1 counters on it. +{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. +MOR-C + +Stingscourger +1R +Creature -- Goblin Warrior +2/2 +Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. +PLC-C, MMA-C, EMA-C + +Stinkdrinker Bandit +3B +Creature -- Goblin Rogue +2/1 +Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) +Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. +MOR-U + +Stinkdrinker Daredevil +2R +Creature -- Goblin Rogue +1/3 +Giant spells you cast cost {2} less to cast. +LRW-C, MMA-C, C15-C + +Stinkweed Imp +2B +Creature -- Imp +1/2 +Flying +Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. +Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +RAV-C, MMA-C, DDC-C, DDJ-C + +Stir the Grave +XB +Sorcery +Return target creature card with converted mana cost X or less from your graveyard to the battlefield. +BOK-C + +Stir the Pride +4W +Instant +Choose one -- +· Creatures you control get +2/+2 until end of turn. +· Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." +Entwine {1}{W} (Choose both if you pay the entwine cost.) +DST-U, MMA-U + +Stir the Sands +4BB +Sorcery +Create three 2/2 black Zombie creature tokens. +Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) +When you cycle Stir the Sands, create a 2/2 black Zombie creature token. +AKH-U + +Stirring Wildwood +Land +Stirring Wildwood enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. +WWK-R, C17-R, DDP-R + +Stitch Together +BB +Sorcery +Return target creature card from your graveyard to your hand. +Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. +JUD-U, CMD-U + +Stitch in Time +1UR +Sorcery +Flip a coin. If you win the flip, take an extra turn after this one. +GPT-R + +Stitched Drake +1UU +Creature -- Zombie Drake +3/4 +As an additional cost to cast Stitched Drake, exile a creature card from your graveyard. +Flying +ISD-C, DDQ-C + +Stitched Mangler +2U +Creature -- Zombie Horror +2/3 +Stitched Mangler enters the battlefield tapped. +When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +SOI-C + +Stitcher Geralf +3UU +Legendary Creature -- Human Wizard +3/4 +{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. +C14-M + +Stitcher's Apprentice +1U +Creature -- Homunculus +1/2 +{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. +ISD-C + +Stitcher's Graft +1 +Artifact -- Equipment +Equipped creature gets +3/+3. +Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. +Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. +Equip {2} +EMN-R + +Stitchwing Skaab +3U +Creature -- Zombie Horror +3/1 +Flying +{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. +SOI-U + +Stoic Angel +1GWU +Creature -- Angel +3/4 +Flying, vigilance +Players can't untap more than one creature during their untap steps. +ALA-R, MM3-R + +Stoic Builder +2G +Creature -- Human +2/3 +When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. +SOI-C + +Stoic Champion +WW +Creature -- Human Soldier +2/2 +Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. +LGN-U, VMA-U + +Stoic Ephemera +2W +Creature -- Spirit +5/5 +Defender (This creature can't attack.) +Flying +When Stoic Ephemera blocks, sacrifice it at end of combat. +DIS-U + +Stoic Rebuttal +1UU +Instant +Metalcraft -- Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. +Counter target spell. +SOM-C, MM2-C + +Stoke the Flames +2RR +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Stoke the Flames deals 4 damage to target creature or player. +M15-U + +Stolen Goods +3U +Sorcery +Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +AVR-R, C15-R + +Stolen Grain +4BB +Sorcery +Stolen Grain deals 5 damage to target opponent. You gain 5 life. +P3K-U, ME3-U + +Stolen Identity +4UU +Sorcery +Create a token that's a copy of target artifact or creature. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-R + +Stomp and Howl +2G +Sorcery +Destroy target artifact and target enchantment. +DIS-U + +Stomper Cub +3GG +Creature -- Beast +5/3 +Trample +ROE-C + +Stomping Ground +Land -- Mountain Forest +({T}: Add {R} or {G} to your mana pool.) +As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. +GPT-R, GTC-R, EXP-M + +Stomping Slabs +2R +Sorcery +Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. +MOR-U + +Stone Calendar +5 +Artifact +Spells you cast cost up to {1} less to cast. +DK-R, MED-U + +Stone Catapult +4B +Creature -- Human Soldier +1/2 +{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Stone Giant +2RR +Creature -- Giant +3/4 +{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, DDI-U, MED-U + +Stone Golem +5 +Artifact Creature -- Golem +4/4 +M11-U + +Stone Haven Medic +1W +Creature -- Kor Cleric +1/3 +{W}, {T}: You gain 1 life. +BFZ-C + +Stone Haven Outfitter +1W +Creature -- Kor Artificer Ally +2/2 +Equipped creatures you control get +1/+1. +Whenever an equipped creature you control dies, draw a card. +OGW-R + +Stone Idol Trap +5R +Instant -- Trap +Stone Idol Trap costs {1} less to cast for each attacking creature. +Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step. +WWK-R + +Stone Kavu +4G +Creature -- Kavu +3/3 +{R}: Stone Kavu gets +1/+0 until end of turn. +{W}: Stone Kavu gets +0/+1 until end of turn. +PS-C + +Stone Quarry +Land +Stone Quarry enters the battlefield tapped. +{T}: Add {R} or {W} to your mana pool. +SOI-U, KLD-C, AKH-C, C17-U, XLN-C + +Stone Rain +2R +Sorcery +Destroy target land. +A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, P1-C, TE-C, P2-C, 6E-C, P3K-C, S99-C, MM-C, S00-C, 7E-C, 8ED-C, CHK-C, 9ED-C + +Stone Spirit +4R +Creature -- Elemental Spirit +4/3 +Stone Spirit can't be blocked by creatures with flying. +IA-U, 5E-U, ME2-U + +Stone-Cold Basilisk +4G +Creature -- Basilisk +2½/5 +Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) +Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. +UNH-U + +Stone-Seeder Hierophant +2GG +Creature -- Human Druid +1/1 +Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. +{T}: Untap target land. +RAV-C + +Stone-Throwing Devils +B +Creature -- Devil +1/1 +First strike +AN-C + +Stone-Tongue Basilisk +4GGG +Creature -- Basilisk +4/5 +Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. +Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. +OD-R + +Stonebrow, Krosan Hero +3RG +Legendary Creature -- Centaur Warrior +4/4 +Trample +Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. +TSP-R + +Stonecloaker +2W +Creature -- Gargoyle +3/2 +Flash (You may cast this spell any time you could cast an instant.) +Flying +When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. +When Stonecloaker enters the battlefield, exile target card from a graveyard. +PLC-U, C13-U, CMA-U, DDN-U + +Stonefare Crocodile +2G +Creature -- Crocodile +3/2 +{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +RTR-C, DDM-C + +Stoneforge Acolyte +W +Creature -- Kor Artificer Ally +1/2 +Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +OGW-U + +Stoneforge Masterwork +1 +Artifact -- Equipment +Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. +Equip {2} +OGW-R + +Stoneforge Mystic +1W +Creature -- Kor Artificer +1/2 +When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. +{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. +WWK-R + +Stonefury +3RR +Instant +Stonefury deals damage to target creature equal to the number of lands you control. +BFZ-C + +Stonehands +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+2. +{R}: Enchanted creature gets +1/+0 until end of turn. +IA-C, ME2-C + +Stonehewer Giant +3WW +Creature -- Giant Warrior +4/4 +Vigilance +{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. +MOR-R, MMA-R + +Stonehewer Giant Avatar +Vanguard ++1/-5 +Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature. +MOR-P + +Stonehoof Chieftain +7G +Creature -- Centaur Warrior +8/8 +Trample, indestructible +Whenever another creature you control attacks, it gains trample and indestructible until end of turn. +C16-R + +Stonehorn Chanter +5W +Creature -- Rhino Cleric +4/4 +{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) +M14-U + +Stonehorn Dignitary +3W +Creature -- Rhino Soldier +1/4 +When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. +M12-C + +Stoneshaker Shaman +2R +Creature -- Human Shaman +1/1 +At the beginning of each player's end step, that player sacrifices an untapped land. +RAV-U + +Stoneshock Giant +3RR +Creature -- Giant +5/4 +{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. +THS-U, C15-U, CN2-U + +Stonewing Antagonizer +Artifact Creature -- Gargoyle Horror +4/2 +Flying +[Back face. Transforms into Thraben Gargoyle.] +SOI-U + +Stonewise Fortifier +1W +Creature -- Human Wizard +2/2 +{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. +JOU-C + +Stonewood Invocation +3G +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) +TSP-R + +Stonewood Invoker +1G +Creature -- Elf Mutant +2/2 +{7}{G}: Stonewood Invoker gets +5/+5 until end of turn. +LGN-C, EVG-C + +Stonework Puma +3 +Artifact Creature -- Cat Ally +2/2 +ZEN-C, DDP-C + +Stonewright +R +Creature -- Human Shaman +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." +AVR-U + +Stony Silence +1W +Enchantment +Activated abilities of artifacts can't be activated. +ISD-R, MM3-R + +Stonybrook Angler +1U +Creature -- Merfolk Wizard +1/2 +{1}{U}, {T}: You may tap or untap target creature. +LRW-C + +Stonybrook Banneret +1U +Creature -- Merfolk Wizard +1/1 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Merfolk spells and Wizard spells you cast cost {1} less to cast. +MOR-C + +Stonybrook Schoolmaster +2W +Creature -- Merfolk Wizard +1/2 +Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. +MOR-C + +Stop That +B +Instant +Target player discards a card. +Gotcha -- Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand. +UNH-C + +Storage Matrix +3 +Artifact +As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. +UD-R, 9ED-R + +Storm Cauldron +5 +Artifact +Each player may play an additional land during each of his or her turns. +Whenever a land is tapped for mana, return it to its owner's hand. +AI-R, 6E-R, 7E-R + +Storm Crow +1U +Creature -- Bird +1/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +AI-C, P1-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C + +Storm Elemental +5U +Creature -- Elemental +3/4 +Flying +{U}, Exile the top card of your library: Tap target creature with flying. +{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. +AI-U, ME2-U + +Storm Entity +1R +Creature -- Elemental +1/1 +Haste +Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. +FUT-U + +Storm Fleet Aerialist +1U +Creature -- Human Pirate +1/2 +Flying +Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +XLN-U + +Storm Fleet Arsonist +4R +Creature -- Orc Pirate +4/4 +Raid -- When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent. +XLN-U + +Storm Fleet Pyromancer +4R +Creature -- Human Pirate Wizard +3/2 +Raid -- When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player. +XLN-C + +Storm Fleet Spy +2U +Creature -- Human Pirate +2/2 +Raid -- When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card. +XLN-U + +Storm Front +G +Enchantment +{G}{G}: Tap target creature with flying. +TE-U + +Storm Herd +8WW +Sorcery +Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. +GPT-R, CMD-R + +Storm Sculptor +3U +Creature -- Merfolk Wizard +3/2 +Storm Sculptor can't be blocked. +When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. +XLN-C + +Storm Seeker +3G +Instant +Storm Seeker deals damage to target player equal to the number of cards in that player's hand. +LE-U, CH-U, MED-U + +Storm Shaman +2R +Creature -- Human Cleric Shaman +0/4 +{R}: Storm Shaman gets +1/+0 until end of turn. +AI-C, 7E-U + +Storm Spirit +3GWU +Creature -- Elemental Spirit +3/3 +Flying +{T}: Storm Spirit deals 2 damage to target creature. +IA-R, ME2-R + +Storm World +R +World Enchantment +At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. +LE-R, ME3-R + +Stormbind +1RG +Enchantment +{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. +IA-R, TSP-S + +Stormblood Berserker +1R +Creature -- Human Berserker +1/1 +Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Menace (This creature can't be blocked except by two or more creatures.) +M12-U, MM2-U, E01-U + +Stormbound Geist +1UU +Creature -- Spirit +2/2 +Flying +Stormbound Geist can block only creatures with flying. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-C + +Stormbreath Dragon +3RR +Creature -- Dragon +4/4 +Flying, haste, protection from white +{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. +THS-M + +Stormcaller of Keranos +2R +Creature -- Human Shaman +2/2 +Haste +{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-U + +Stormcaller's Boon +2WU +Enchantment +Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +ARB-C + +Stormchaser Chimera +2UR +Creature -- Chimera +2/3 +Flying +{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +JOU-U, CN2-U + +Stormchaser Mage +UR +Creature -- Human Wizard +1/3 +Flying, haste +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +OGW-U + +Stormcloud Djinn +4U +Creature -- Djinn +3/3 +Flying +Stormcloud Djinn can block only creatures with flying. +{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. +TSP-U + +Stormcrag Elemental +5R +Creature -- Elemental +5/5 +Trample +Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +DTK-U + +Stormfront Pegasus +1W +Creature -- Pegasus +2/1 +Flying +M10-C, M11-C, M12-C, W17-U + +Stormfront Riders +4W +Creature -- Human Soldier +4/3 +Flying +When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. +Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. +PLC-U, DDF-U + +Stormrider Rig +2 +Artifact -- Equipment +Equipped creature gets +1/+1. +Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. +Equip {2} +DTK-U + +Stormrider Spirit +4U +Creature -- Spirit +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +SOI-C + +Stormscale Anarch +2RR +Creature -- Viashino Shaman +2/2 +{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. +DIS-R + +Stormscape Apprentice +U +Creature -- Human Wizard +1/1 +{W}, {T}: Tap target creature. +{B}, {T}: Target player loses 1 life. +IN-C + +Stormscape Battlemage +2U +Creature -- Metathran Wizard +2/2 +Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) +When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. +When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. +PS-U, C13-U + +Stormscape Familiar +1U +Creature -- Bird +1/1 +Flying +White spells and black spells you cast cost {1} less to cast. +PS-C, TSP-S + +Stormscape Master +2UU +Creature -- Human Wizard +2/2 +{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. +{B}{B}, {T}: Target player loses 2 life and you gain 2 life. +IN-R + +Stormsurge Kraken +3UU +Creature -- Kraken +5/5 +Hexproof +Lieutenant -- As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." +C14-R + +Stormtide Leviathan +5UUU +Creature -- Leviathan +8/8 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +All lands are Islands in addition to their other types. +Creatures without flying or islandwalk can't attack. +M11-R, M13-R, M15-R + +Stormwatch Eagle +3U +Creature -- Bird +2/1 +Flying +Sacrifice a land: Return Stormwatch Eagle to its owner's hand. +PR-C + +Stormwing Dragon +5R +Creature -- Dragon +3/3 +Flying, first strike +Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +DTK-U + +Story Circle +1WW +Enchantment +As Story Circle enters the battlefield, choose a color. +{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +MM-U, 8ED-R, 9ED-R, 10E-R + +Strafe +R +Sorcery +Strafe deals 3 damage to target nonred creature. +PS-U + +Strands of Night +2BB +Enchantment +{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. +WL-U, 6E-U, 7E-U + +Strands of Undeath +3B +Enchantment -- Aura +Enchant creature +When Strands of Undeath enters the battlefield, target player discards two cards. +{B}: Regenerate enchanted creature. +RAV-C + +Strandwalker +5 +Artifact -- Equipment +Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) +Equipped creature gets +2/+4 and has reach. +Equip {4} +MBS-U + +Strange Augmentation +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. +EMN-C + +Strange Inversion +2R +Instant -- Arcane +Switch target creature's power and toughness until end of turn. +Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-U + +Stranglehold +3R +Enchantment +Your opponents can't search libraries. +If an opponent would begin an extra turn, that player skips that turn instead. +CMD-R, CMA-R + +Strangleroot Geist +GG +Creature -- Spirit +2/1 +Haste +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-U + +Strangling Soot +2B +Instant +Destroy target creature with toughness 3 or less. +Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C, DDK-C + +Strata Scythe +3 +Artifact -- Equipment +Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. +Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. +Equip {3} +SOM-R, C14-R + +Stratadon +10 +Artifact Creature -- Beast +5/5 +Domain -- Stratadon costs {1} less to cast for each basic land type among lands you control. +Trample +PS-U + +Strategic Planning +1U +Sorcery +Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +P3K-U, C13-U, HOU-C, ME3-C + +Strategy, Schmategy +1R +Sorcery +Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. +2 -- Destroy all artifacts. +3 -- Destroy all lands. +4 -- Strategy, Schmategy deals 3 damage to each creature and player. +5 -- Each player discards his or her hand and draws seven cards. +6 -- Roll the die two more times. +UG-R + +Stratozeppelid +4U +Creature -- Beast +4/4 +Flying +Stratozeppelid can block only creatures with flying. +GPT-U + +Stratus Dancer +1U +Creature -- Djinn Monk +2/1 +Flying +Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +When Stratus Dancer is turned face up, counter target instant or sorcery spell. +DTK-R + +Stratus Walk +1U +Enchantment -- Aura +Enchant creature +When Stratus Walk enters the battlefield, draw a card. +Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) +Enchanted creature can block only creatures with flying. +BNG-C, ORI-C + +Straw Golem +1 +Artifact Creature -- Golem +2/3 +When an opponent casts a creature spell, sacrifice Straw Golem. +WL-U + +Straw Soldiers +1U +Creature -- Scarecrow Soldier +1/3 +P3K-C + +Stream Hopper +(u/r) +Creature -- Goblin +1/1 +{(u/r)}: Stream Hopper gains flying until end of turn. +EVE-C + +Stream of Acid +2BB +Sorcery +Destroy target land or nonblack creature. +S99-U + +Stream of Consciousness +1U +Instant -- Arcane +Target player shuffles up to four target cards from his or her graveyard into his or her library. +BOK-U + +Stream of Life +XG +Sorcery +Target player gains X life. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U + +Stream of Unconsciousness +U +Tribal Instant -- Wizard +Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. +MOR-C + +Streambed Aquitects +1UU +Creature -- Merfolk Scout +2/3 +{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) +{T}: Target land becomes an Island until end of turn. +LRW-C + +Street Savvy +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. +DIS-C + +Street Spasm +XR +Instant +Street Spasm deals X damage to target creature without flying you don't control. +Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-U, C13-U, DDJ-U + +Street Sweeper +6 +Artifact Creature -- Construct +4/6 +Whenever Street Sweeper attacks, destroy all Auras attached to target land. +RTR-U + +Street Wraith +3BB +Creature -- Wraith +3/4 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) +FUT-U, MMA-C + +Streetbreaker Wurm +3RG +Creature -- Wurm +6/4 +GPT-C + +Strength from the Fallen +1G +Enchantment +Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. +JOU-U + +Strength in Numbers +1G +Instant +Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. +TSP-C, CN2-C, MM3-C + +Strength of Arms +W +Instant +Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. +SOI-C + +Strength of Cedars +4G +Instant -- Arcane +Target creature gets +X/+X until end of turn, where X is the number of lands you control. +CHK-U + +Strength of Isolation +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+2 and has protection from black. +Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-U + +Strength of Lunacy +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 and has protection from white. +Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-U + +Strength of Night +2G +Instant +Kicker {B} (You may pay an additional {B} as you cast this spell.) +Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. +AP-C + +Strength of Unity +3W +Enchantment -- Aura +Enchant creature +Domain -- Enchanted creature gets +1/+1 for each basic land type among lands you control. +IN-C + +Strength of the Tajuru +XGG +Instant +Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) +Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. +WWK-R + +Strider Harness +3 +Artifact -- Equipment +Equipped creature gets +1/+1 and has haste. +Equip {1} +SOM-C, OGW-U + +Striking Sliver +R +Creature -- Sliver +1/1 +Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) +M14-C + +Strionic Resonator +2 +Artifact +{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") +M14-R + +Strip Bare +W +Instant +Destroy all Auras and Equipment attached to target creature. +SHM-C + +Strip Mine +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Strip Mine: Destroy target land. +AQ-U, 4E-U, EXP-M, VMA-R, ME4-R, V09-M + +Striped Bears +3G +Creature -- Bear +2/2 +When Striped Bears enters the battlefield, draw a card. +WL-C + +Striped Riverwinder +6U +Creature -- Serpent +5/5 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Cycling {U} ({U}, Discard this card: Draw a card.) +HOU-C + +Stroke of Genius +X2U +Instant +Target player draws X cards. +US-R, C14-R, C15-R, VMA-R + +Stromgald Cabal +1BB +Creature -- Human Knight +2/2 +{T}, Pay 1 life: Counter target white spell. +IA-R, 5E-R, 6E-R, ME2-R + +Stromgald Crusader +BB +Creature -- Zombie Knight +2/1 +Protection from white +{B}: Stromgald Crusader gains flying until end of turn. +{B}{B}: Stromgald Crusader gets +1/+0 until end of turn. +CSP-U + +Stromgald Spy +3B +Creature -- Human Rogue +2/4 +Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. +AI-U + +Stromkirk Captain +1BR +Creature -- Vampire Soldier +2/2 +First strike +Other Vampire creatures you control get +1/+1 and have first strike. +DKA-U, C17-U + +Stromkirk Condemned +BB +Creature -- Vampire Horror +2/2 +Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. +EMN-R + +Stromkirk Mentor +3B +Creature -- Vampire Soldier +4/2 +When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. +SOI-C + +Stromkirk Noble +R +Creature -- Vampire +1/1 +Stromkirk Noble can't be blocked by Humans. +Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. +ISD-R + +Stromkirk Occultist +2R +Creature -- Vampire Horror +3/2 +Trample +Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. +Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-R + +Stromkirk Patrol +4B +Creature -- Vampire Soldier +4/3 +Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. +ISD-C, CN2-C + +Strongarm Monk +4W +Creature -- Human Monk +3/3 +Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +DTK-U + +Strongarm Tactics +1B +Sorcery +Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. +ONS-R + +Strongarm Thug +2B +Creature -- Human Mercenary +1/1 +When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. +MM-U + +Stronghold Assassin +1BB +Creature -- Zombie Assassin +2/1 +{T}, Sacrifice a creature: Destroy target nonblack creature. +ST-R, 7E-R, C13-R + +Stronghold Biologist +2U +Creature -- Human Spellshaper +1/1 +{U}{U}, {T}, Discard a card: Counter target creature spell. +NE-U + +Stronghold Discipline +2BB +Sorcery +Each player loses 1 life for each creature he or she controls. +NE-C, 10E-U, CNS-C + +Stronghold Furnace +Plane -- Rath +If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. +Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to target creature or player. +HOP-C, PCA-C + +Stronghold Gambit +1R +Sorcery +Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. +NE-R + +Stronghold Machinist +2U +Creature -- Human Spellshaper +1/1 +{U}{U}, {T}, Discard a card: Counter target noncreature spell. +NE-U + +Stronghold Overseer +3BBB +Creature -- Demon +5/5 +Flying +Shadow (This creature can block or be blocked by only creatures with shadow.) +{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. +TSP-R + +Stronghold Rats +2B +Creature -- Rat +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Stronghold Rats deals combat damage to a player, each player discards a card. +FUT-U + +Stronghold Taskmaster +2BB +Creature -- Giant Minion +4/3 +Other black creatures get -1/-1. +ST-U + +Stronghold Zeppelin +2UU +Creature -- Human +3/3 +Flying +Stronghold Zeppelin can block only creatures with flying. +NE-U + +Structural Collapse +5R +Sorcery +Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. +GTC-C + +Structural Distortion +3R +Sorcery +Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. +SOI-C + +Struggle +2R +Instant +Struggle deals damage to target creature equal to the number of lands you control. +[This is half of the split card Struggle // Survive.] +HOU-U + +Struggle // Survive +2R // 1G +Instant // Sorcery +Struggle deals damage to target creature equal to the number of lands you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each player shuffles his or her graveyard into his or her library. +HOU-U + +Struggle for Sanity +2BB +Sorcery +Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. +CHK-U + +Stubborn Denial +U +Instant +Counter target noncreature spell unless its controller pays {1}. +Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. +KTK-U + +Student of Elements +1U +Creature -- Human Wizard +1/1 +When Student of Elements has flying, flip it. +[Flips into Tobita, Master of Winds.] +CHK-U + +Student of Ojutai +3W +Creature -- Human Monk +2/4 +Whenever you cast a noncreature spell, you gain 2 life. +DTK-C + +Student of Warfare +W +Creature -- Human Knight +1/1 +Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 2-6} 3/3 First strike +{LEVEL 7+} 4/4 Double strike +ROE-R + +Stuffy Doll +5 +Artifact Creature -- Construct +0/1 +Indestructible +As Stuffy Doll enters the battlefield, choose a player. +Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. +{T}: Stuffy Doll deals 1 damage to itself. +TSP-R, M13-R + +Stuffy Doll Avatar +Vanguard +0/-6 +{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. +TSP-P + +Stun +1R +Instant +Target creature can't block this turn. +Draw a card. +TE-C, IN-C, 10E-C + +Stun Sniper +RW +Creature -- Human Archer +1/1 +{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. +ARB-U, DDL-U + +Stunt Double +3U +Creature -- Shapeshifter +0/0 +Flash +You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. +CN2-R + +Stunted Growth +3GG +Sorcery +Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. +IA-R, ME2-R + +Stupefying Touch +1U +Enchantment -- Aura +Enchant creature +When Stupefying Touch enters the battlefield, draw a card. +Enchanted creature's activated abilities can't be activated. +TOR-U, EMA-C + +Stupor +2B +Sorcery +Target opponent discards a card at random, then discards a card. +MI-U, 6E-U, TSP-S + +Sturdy Hatchling +3(g/u) +Creature -- Elemental +6/6 +Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. +{(g/u)}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) +Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. +Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. +EVE-U + +Sturmgeist +3UU +Creature -- Spirit +*/* +Flying +Sturmgeist's power and toughness are each equal to the number of cards in your hand. +Whenever Sturmgeist deals combat damage to a player, draw a card. +ISD-R + +Stymied Hopes +1U +Instant +Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Su-Chi +4 +Artifact Creature -- Construct +4/4 +When Su-Chi dies, add {C}{C}{C}{C} to your mana pool. +AQ-U, VMA-U, MED-R + +Subdue +G +Instant +Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. +LE-C + +Subjugator Angel +4WW +Creature -- Angel +4/3 +Flying +When Subjugator Angel enters the battlefield, tap all creatures your opponents control. +EMN-U + +Sublime Archangel +2WW +Creature -- Angel +4/3 +Flying +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) +M13-M + +Sublime Exhalation +6W +Sorcery +Undaunted (This spell costs {1} less to cast for each opponent.) +Destroy all creatures. +C16-R + +Submerge +4U +Instant +If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. +Put target creature on top of its owner's library. +NE-U + +Submerged Boneyard +Land +Submerged Boneyard enters the battlefield tapped. +{T}: Add {U} or {B} to your mana pool. +OGW-U, AER-C, AKH-C + +Subterranean Hangar +Land +Subterranean Hangar enters the battlefield tapped. +{T}: Put a storage counter on Subterranean Hangar. +{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. +MM-U + +Subterranean Scout +1R +Creature -- Goblin Scout +2/1 +When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. +ORI-C + +Subterranean Shambler +3R +Creature -- Elemental +2/3 +Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. +TSP-C + +Subterranean Spirit +3RR +Creature -- Elemental Spirit +3/3 +Protection from red +{T}: Subterranean Spirit deals 1 damage to each creature without flying. +MI-R + +Subterranean Tremors +XR +Sorcery +Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. +CN2-M + +Subtle Strike +1B +Instant +Choose one or both -- +· Target creature gets -1/-1 until end of turn. +· Put a +1/+1 counter on target creature. +KLD-C + +Subversion +3BB +Enchantment +At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +UL-R + +Succumb to Temptation +1BB +Instant +You draw two cards and you lose 2 life. +EMN-C + +Sudden Death +1BB +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Target creature gets -4/-4 until end of turn. +TSP-U + +Sudden Demise +XR +Sorcery +Choose a color. Sudden Demise deals X damage to each creature of the chosen color. +C13-R, E01-R + +Sudden Disappearance +5W +Sorcery +Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. +DKA-R + +Sudden Impact +3R +Instant +Sudden Impact deals damage to target player equal to the number of cards in that player's hand. +TE-U, 7E-U, 8ED-U, 9ED-U, 10E-U, PD2-U + +Sudden Reclamation +3G +Instant +Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. +FRF-U + +Sudden Shock +1R +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Sudden Shock deals 2 damage to target creature or player. +TSP-U, MMA-U + +Sudden Spoiling +1BB +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. +TSP-R, C13-R, C14-R + +Sudden Storm +3U +Instant +Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +BNG-C + +Sudden Strength +3G +Instant +Target creature gets +3/+3 until end of turn. +Draw a card. +JUD-C, VMA-C + +Suffer the Past +XB +Instant +Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. +ROE-U + +Suffering +3R +Sorcery +Destroy target land. +[This is half of the split card Pain // Suffering.] +IN-U, DDH-U + +Suffocating Blast +1UUR +Instant +Counter target spell and Suffocating Blast deals 3 damage to target creature. +AP-R + +Suffocation +1U +Instant +Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. +Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. +Draw a card at the beginning of the next turn's upkeep. +AI-U + +Suicidal Charge +3BR +Enchantment +Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. +CON-C + +Sulam Djinn +5G +Creature -- Djinn +6/6 +Trample +Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. +IN-U + +Suleiman's Legacy +RW +Enchantment +When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. +Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. +VI-R + +Sulfur Elemental +2R +Creature -- Elemental +3/2 +Flash (You may cast this spell any time you could cast an instant.) +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +White creatures get +1/-1. +PLC-U + +Sulfur Falls +Land +Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R} to your mana pool. +ISD-R + +Sulfur Vent +Land +Sulfur Vent enters the battlefield tapped. +{T}: Add {B} to your mana pool. +{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. +IN-C + +Sulfuric Vapors +3R +Enchantment +If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. +US-R + +Sulfuric Vortex +1RR +Enchantment +At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. +If a player would gain life, that player gains no life instead. +SCG-R, CNS-R, EMA-R, VMA-R, DDK-R + +Sulfurous Blast +2RR +Instant +Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. +TSP-U, CMD-U, CN2-U, CMA-U + +Sulfurous Springs +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. +IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R + +Sultai Ascendancy +BGU +Enchantment +At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +KTK-R + +Sultai Banner +3 +Artifact +{T}: Add {B}, {G}, or {U} to your mana pool. +{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. +KTK-C + +Sultai Charm +BGU +Instant +Choose one -- +· Destroy target monocolored creature. +· Destroy target artifact or enchantment. +· Draw two cards, then discard a card. +KTK-U + +Sultai Emissary +1B +Creature -- Zombie Warrior +1/1 +When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C, FRF_UGIN-C + +Sultai Flayer +3G +Creature -- Naga Shaman +3/4 +Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. +KTK-U + +Sultai Runemark +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) +FRF-C + +Sultai Scavenger +5B +Creature -- Bird Warrior +3/3 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Flying +KTK-C + +Sultai Skullkeeper +1U +Creature -- Naga Shaman +2/1 +When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. +FRF-C + +Sultai Soothsayer +2BGU +Creature -- Naga Shaman +2/5 +When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +KTK-U + +Summary Dismissal +2UU +Instant +Exile all other spells and counter all abilities. +EMN-R + +Summer Bloom +1G +Sorcery +You may play up to three additional lands this turn. +VI-U, P1-R, 6E-U, S99-R, 9ED-U + +Summit Apes +3G +Creature -- Ape +5/2 +As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) +WWK-U + +Summit Prowler +2RR +Creature -- Yeti +4/3 +KTK-C, DTK-C + +Summon the School +3W +Tribal Sorcery -- Merfolk +Create two 1/1 blue Merfolk Wizard creature tokens. +Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. +LRW-U + +Summoner's Bane +2UU +Instant +Counter target creature spell. Create a 2/2 blue Illusion creature token. +ZEN-U, DDM-U + +Summoner's Bond +Conspiracy +Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) +Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. +CN2-U + +Summoner's Egg +4 +Artifact Creature -- Construct +0/4 +Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. +When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. +5DN-R + +Summoner's Pact +0 +Instant +Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. +At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. +[Green color indicator.] +FUT-R, MMA-R + +Summoning Station +7 +Artifact +{T}: Create a 2/2 colorless Pincher creature token. +Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. +5DN-R + +Summoning Trap +4GG +Instant -- Trap +If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. +Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. +ZEN-R, MM3-R + +Sun Ce, Young Conquerer +3UU +Legendary Creature -- Human Soldier +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. +P3K-R, ME3-U + +Sun Clasp +1W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+3. +{W}: Return enchanted creature to its owner's hand. +VI-C + +Sun Droplet +2 +Artifact +Whenever you're dealt damage, put that many charge counters on Sun Droplet. +At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. +MRD-U, ARC-U, C13-U + +Sun Quan, Lord of Wu +4UU +Legendary Creature -- Human Soldier +4/4 +Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) +P3K-R, ME3-R, V11-M + +Sun Titan +4WW +Creature -- Giant +6/6 +Vigilance +Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. +M11-M, M12-M, C14-M, C15-M, E01-M, DDL-M + +Sun's Bounty +1W +Instant +You gain 4 life. +Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +CSP-C + +Sun-Blessed Mount +3RW +Creature -- Dinosaur +4/4 +When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. +XLN-R + +Sun-Crowned Hunters +4RR +Creature -- Dinosaur +5/4 +Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent. +XLN-C + +Sunastian Falconer +3RG +Legendary Creature -- Human Shaman +4/4 +{T}: Add {C}{C} to your mana pool. +LE-U, ME3-U + +Sunbeam Spellbomb +1 +Artifact +{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. +{1}, Sacrifice Sunbeam Spellbomb: Draw a card. +MRD-C + +Sunbird's Invocation +5R +Enchantment +Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order. +XLN-R + +Sunblade Elf +G +Creature -- Elf Warrior +1/1 +Sunblade Elf gets +1/+1 as long as you control a Plains. +{4}{W}: Creatures you control get +1/+1 until end of turn. +M15-U + +Sunblast Angel +4WW +Creature -- Angel +4/5 +Flying +When Sunblast Angel enters the battlefield, destroy all tapped creatures. +SOM-R, C14-R, DDI-R + +Sunbond +3W +Enchantment -- Aura +Enchant creature +Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." +BNG-U + +Sunbringer's Touch +2GG +Sorcery +Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +DTK-R + +Suncrusher +9 +Artifact Creature -- Construct +3/3 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. +{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. +5DN-R + +Sunder +3UU +Instant +Return all lands to their owners' hands. +US-R, MPS_AKH-S + +Sunder from Within +2RR +Sorcery -- Arcane +Destroy target artifact or land. +SOK-U + +Sundering Growth +(g/w)(g/w) +Instant +Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) +RTR-C, MM3-C + +Sundering Titan +8 +Artifact Creature -- Golem +7/10 +When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. +DST-R, ARC-R, MPS_KLD-S, V10-M + +Sundering Vitae +2G +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Destroy target artifact or enchantment. +RAV-C, MM2-C + +Sundial of the Infinite +2 +Artifact +{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +M12-R + +Sunfire Balm +2W +Instant +Prevent the next 4 damage that would be dealt to target creature or player this turn. +Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) +When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. +ONS-U + +Sunflare Shaman +1R +Creature -- Elemental Shaman +2/1 +{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. +MOR-C + +Sunforger +3 +Artifact -- Equipment +Equipped creature gets +4/+0. +{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. +Equip {3} +RAV-R, MM2-R, C16-R + +Sunglasses of Urza +3 +Artifact +You may spend white mana as though it were red mana. +A-R, B-R, U-R, RV-R, 4E-R + +Sungrace Pegasus +1W +Creature -- Pegasus +1/2 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +M15-C + +Sungrass Egg +1 +Artifact +{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. +OD-U + +Sungrass Prairie +Land +{1}, {T}: Add {G}{W} to your mana pool. +OD-R, C16-R + +Sunhome Enforcer +2RW +Creature -- Giant Soldier +2/4 +Whenever Sunhome Enforcer deals combat damage, you gain that much life. +{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. +RAV-U + +Sunhome Guildmage +RW +Creature -- Human Wizard +2/2 +{1}{R}{W}: Creatures you control get +1/+0 until end of turn. +{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. +GTC-U, MM3-U + +Sunhome, Fortress of the Legion +Land +{T}: Add {C} to your mana pool. +{2}{R}{W}, {T}: Target creature gains double strike until end of turn. +RAV-U, HOP-U + +Sunken City +UU +Enchantment +At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. +Blue creatures get +1/+1. +DK-C, 4E-C, MED-U + +Sunken Field +1U +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Counter target spell unless its controller pays {1}." +PR-U + +Sunken Hollow +Land -- Island Swamp +({T}: Add {U} or {B} to your mana pool.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. +BFZ-R, EXP-M + +Sunken Hope +3UU +Enchantment +At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. +PS-R, 10E-R, PC2-R, PCA-R + +Sunken Ruins +Land +{T}: Add {C} to your mana pool. +{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. +SHM-R, EXP-M + +Sunlance +W +Sorcery +Sunlance deals 3 damage to target nonwhite creature. +PLC-C, MM2-C, DDF-C, DDO-C + +Sunpetal Grove +Land +Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W} to your mana pool. +M10-R, M11-R, M12-R, M13-R, C16-R, XLN-R + +Sunrise Seeker +4W +Creature -- Human Scout +3/3 +Vigilance +When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Sunrise Sovereign +5R +Creature -- Giant Warrior +5/5 +Other Giant creatures you control get +2/+2 and have trample. +LRW-R, C15-R + +Sunscape Apprentice +W +Creature -- Human Wizard +1/1 +{G}, {T}: Target creature gets +1/+1 until end of turn. +{U}, {T}: Put target creature you control on top of its owner's library. +IN-C + +Sunscape Battlemage +2W +Creature -- Human Wizard +2/2 +Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) +When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. +When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. +PS-U, DDE-U + +Sunscape Familiar +1W +Creature -- Wall +0/3 +Defender (This creature can't attack.) +Green spells and blue spells you cast cost {1} less to cast. +PS-C + +Sunscape Master +2WW +Creature -- Human Wizard +2/2 +{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. +{U}{U}, {T}: Return target creature to its owner's hand. +IN-R + +Sunscorch Regent +3WW +Creature -- Dragon +4/3 +Flying +Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. +DTK-R, C17-R + +Sunscorched Desert +Land -- Desert +When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. +{T}: Add {C} to your mana pool. +AKH-C + +Sunscour +5WW +Sorcery +You may exile two white cards from your hand rather than pay Sunscour's mana cost. +Destroy all creatures. +CSP-R + +Sunscourge Champion +2W +Creature -- Human Wizard +2/3 +When Sunscourge Champion enters the battlefield, you gain life equal to its power. +Eternalize--{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) +HOU-U + +Sunseed Nurturer +2W +Creature -- Human Druid Wizard +1/1 +At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. +{T}: Add {C} to your mana pool. +ALA-U + +Sunset Pyramid +2 +Artifact +Sunset Pyramid enters the battlefield with three brick counters on it. +{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. +{2}, {T}: Scry 1. +HOU-U + +Sunspear Shikari +1W +Creature -- Cat Soldier +2/2 +As long as Sunspear Shikari is equipped, it has first strike and lifelink. +SOM-C, MM2-C, C17-C + +Sunspire Gatekeepers +3W +Creature -- Human Soldier +2/4 +When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. +DGM-C + +Sunspire Griffin +1WW +Creature -- Griffin +2/3 +Flying +RTR-C + +Sunspring Expedition +W +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. +Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. +ZEN-C + +Sunstone +3 +Artifact +{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. +IA-U + +Sunstrike Legionnaire +1W +Creature -- Human Soldier +1/2 +Sunstrike Legionnaire doesn't untap during your untap step. +Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. +{T}: Tap target creature with converted mana cost 3 or less. +LGN-R + +Suntail Hawk +W +Creature -- Bird +1/1 +Flying +JUD-C, 8ED-C, 9ED-C, 10E-C, M14-C + +Suntouched Myr +3 +Artifact Creature -- Myr +0/0 +Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +5DN-C, HOP-C + +Sunweb +3W +Creature -- Wall +5/6 +Defender (This creature can't attack.) +Flying +Sunweb can't block creatures with power 2 or less. +MI-R, 6E-R, 7E-R, 8ED-R + +Super Secret Tech +3 +Artifact +All premium spells cost {1} less to play. +All premium creatures get +1/+1. +UNH-S + +Superior Numbers +GG +Sorcery +Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. +MI-U + +Supernatural Stamina +B +Instant +Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." +AKH-C + +Supersize +1G +Instant +Target creature gets +3½/+3½ until end of turn. +UNH-C + +Supplant Form +4UU +Instant +Return target creature to its owner's hand. You create a token that's a copy of that creature. +FRF-R + +Supply +XGW +Sorcery +Create X 1/1 green Saproling creature tokens. +[This is half of the split card Supply // Demand.] +DIS-U + +Supply // Demand +XGW // 1WU +Sorcery // Sorcery +Create X 1/1 green Saproling creature tokens. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. +DIS-U + +Supply Caravan +4W +Creature -- Camel +3/5 +When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. +AKH-C + +Supply-Line Cranes +3WW +Creature -- Bird +2/4 +Flying +When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. +JOU-C + +Suppress +2B +Sorcery +Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. +AP-U + +Suppression Bonds +3W +Enchantment -- Aura +Enchant nonland permanent +Enchanted permanent can't attack or block, and its activated abilities can't be activated. +ORI-C + +Suppression Field +1W +Enchantment +Activated abilities cost {2} more to activate unless they're mana abilities. +RAV-U + +Supreme Exemplar +6U +Creature -- Elemental +10/10 +Flying +Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +MOR-R + +Supreme Inquisitor +3UU +Creature -- Human Wizard +1/3 +Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. +ONS-R + +Supreme Verdict +1WWU +Sorcery +Supreme Verdict can't be countered. +Destroy all creatures. +RTR-R + +Supreme Will +2U +Instant +Choose one -- +· Counter target spell unless its controller pays {3}. +· Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +HOU-U + +Suq'Ata Assassin +1BB +Creature -- Human Assassin +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +VI-U + +Suq'Ata Firewalker +1UU +Creature -- Human Wizard +0/1 +Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. +{T}: Suq'Ata Firewalker deals 1 damage to target creature or player. +MI-U + +Suq'Ata Lancer +2R +Creature -- Human Knight +2/2 +Haste +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +VI-C, TSP-S + +Sure Strike +1R +Instant +Target creature gets +3/+0 and gains first strike until end of turn. +BFZ-C, XLN-C + +Surestrike Trident +2 +Artifact -- Equipment +Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +DST-U + +Surge Node +1 +Artifact +Surge Node enters the battlefield with six charge counters on it. +{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. +NPH-U + +Surge of Righteousness +1W +Instant +Destroy target black or red creature that's attacking or blocking. You gain 2 life. +DTK-U + +Surge of Strength +RG +Instant +As an additional cost to cast Surge of Strength, discard a red or green card. +Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. +AI-U + +Surge of Thoughtweft +1W +Tribal Instant -- Kithkin +Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. +LRW-C + +Surge of Zeal +R +Instant +Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn. +RAV-C + +Surgespanner +2UU +Creature -- Merfolk Wizard +2/2 +Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. +LRW-R + +Surgical Extraction +(b/p) +Instant +({(b/p)} can be paid with either {B} or 2 life.) +Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. +NPH-R, MM2-R + +Surging Aether +3U +Instant +Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +Return target permanent to its owner's hand. +CSP-C + +Surging Dementia +1B +Sorcery +Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +Target player discards a card. +CSP-C + +Surging Flame +1R +Instant +Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +Surging Flame deals 2 damage to target creature or player. +CSP-C + +Surging Might +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +CSP-C + +Surging Sentinels +2W +Creature -- Human Soldier +2/1 +First strike +Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +CSP-C + +Surprise Deployment +3W +Instant +Cast Surprise Deployment only during combat. +You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) +PS-U + +Surrak Dragonclaw +2GUR +Legendary Creature -- Human Warrior +6/6 +Flash +Surrak Dragonclaw can't be countered. +Creature spells you control can't be countered. +Other creatures you control have trample. +KTK-M + +Surrak, the Hunt Caller +2GG +Legendary Creature -- Human Warrior +5/4 +Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. +DTK-R + +Surrakar Banisher +4U +Creature -- Surrakar +3/3 +When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. +WWK-C, DDO-C + +Surrakar Marauder +1B +Creature -- Surrakar +2/1 +Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +ZEN-C + +Surrakar Spellblade +1UU +Creature -- Surrakar +2/1 +Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. +Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. +ROE-R, MM2-R + +Surreal Memoir +3R +Sorcery +Return an instant card at random from your graveyard to your hand. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-U + +Surrender Your Thoughts +Scheme +When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. +ARC-C + +Surveilling Sprite +1U +Creature -- Faerie Rogue +1/1 +Flying +When Surveilling Sprite dies, you may draw a card. +RAV-C, DDH-C + +Survey the Wreckage +4R +Sorcery +Destroy target land. Create a 1/1 red Goblin creature token. +RTR-C + +Surveyor's Scope +2 +Artifact +{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. +C13-R, CMA-R + +Survival Cache +2W +Sorcery +You gain 2 life. Then if you have more life than an opponent, draw a card. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-U, C13-U + +Survival of the Fittest +1G +Enchantment +{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +EX-R, VMA-R + +Survive +1G +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Each player shuffles his or her graveyard into his or her library. +[This is half of the split card Struggle // Survive.] +HOU-U + +Survive the Night +2W +Instant +Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Survivor of the Unseen +2U +Creature -- Human Wizard +2/1 +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{T}: Draw two cards, then put a card from your hand on top of your library. +CSP-C + +Survivors' Encampment +Land -- Desert +{T}: Add {C} to your mana pool. +{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +HOU-C + +Suspension Field +1W +Enchantment +When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) +KTK-U + +Sustainer of the Realm +2WW +Creature -- Angel +2/3 +Flying +Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. +UL-U, 7E-U, DDC-U + +Sustaining Spirit +1W +Creature -- Angel Spirit +0/3 +Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Damage that would reduce your life total to less than 1 reduces it to 1 instead. +AI-R, ME2-R + +Sustenance +1G +Enchantment +{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. +MM-U + +Suture Priest +1W +Creature -- Cleric +1/1 +Whenever another creature enters the battlefield under your control, you may gain 1 life. +Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +NPH-C + +Suture Spirit +1W +Creature -- Spirit +1/1 +Flying +{(w/b)}{(w/b)}{(w/b)}: Regenerate target creature. +EVE-U + +Sutured Ghoul +4BBB +Creature -- Zombie +*/* +Trample +As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. +Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. +JUD-R, M12-R + +Svogthos, the Restless Tomb +Land +{T}: Add {C} to your mana pool. +{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. +RAV-U, CMD-U, DDJ-U + +Svyelunite Priest +1U +Creature -- Merfolk Cleric +1/1 +{U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) +FE-U + +Svyelunite Temple +Land +Svyelunite Temple enters the battlefield tapped. +{T}: Add {U} to your mana pool. +{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. +FE-U, 5E-U, 6E-U, ME2-U + +Swallowing Plague +XBB +Sorcery -- Arcane +Swallowing Plague deals X damage to target creature and you gain X life. +CHK-U + +Swamp +Basic Land -- Swamp +A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DDC-L, DDD-L, DDE-L, DDH-L, DDJ-L, DDK-L, DDM-L, DDN-L, DDP-L, DDQ-L, DDR-L, H09-L, ME3-L, MED-L, PD3-L + +Swamp Mosquito +1B +Creature -- Insect +0/1 +Flying +Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +AI-C, TSP-S + +Swan Song +U +Instant +Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. +THS-R, C16-R + +Swans of Bryn Argoll +2(w/u)(w/u) +Creature -- Bird Spirit +4/3 +Flying +If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. +SHM-R, MM2-R + +Swarm Intelligence +6U +Enchantment +Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. +HOU-R + +Swarm Surge +2B +Sorcery +Devoid (This card has no color.) +Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. +BFZ-C + +Swarm of Bloodflies +4B +Creature -- Insect +0/0 +Flying +Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. +Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. +KTK-U + +Swarm of Rats +1B +Creature -- Rat +*/1 +Swarm of Rats's power is equal to the number of Rats you control. +P2-C, 8ED-U, 9ED-U + +Swarmborn Giant +2GG +Creature -- Giant +6/6 +When you're dealt combat damage, sacrifice Swarmborn Giant. +{4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) +As long as Swarmborn Giant is monstrous, it has reach. +JOU-U + +Swarmyard +Land +{T}: Add {C} to your mana pool. +{T}: Regenerate target Insect, Rat, Spider, or Squirrel. +TSP-R + +Swashbuckling +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has haste. +XLN-C + +Swat +1BB +Instant +Destroy target creature with power 2 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C, ONS-C + +Sway of Illusion +1U +Instant +Any number of target creatures become the color of your choice until end of turn. +Draw a card. +IN-U + +Sway of the Stars +8UU +Sorcery +Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. +BOK-R + +Sweatworks Brawler +3R +Creature -- Human Artificer +3/3 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Menace +AER-C + +Sweep Away +2U +Instant +Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. +OGW-C + +Swell of Courage +3WW +Instant +Creatures you control get +2/+2 until end of turn. +Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) +MOR-U, DDF-U + +Swell of Growth +1G +Instant +Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. +BFZ-C + +Swelter +3R +Sorcery +Swelter deals 2 damage to each of two target creatures. +JUD-U + +Sweltering Suns +1RR +Sorcery +Sweltering Suns deals 3 damage to each creature. +Cycling {3} ({3}, Discard this card: Draw a card.) +AKH-R + +Swerve +UR +Instant +Change the target of target spell with a single target. +ALA-U + +Swift Justice +W +Instant +Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. +RTR-C, DDN-C + +Swift Kick +3R +Instant +Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. +KTK-C + +Swift Maneuver +1W +Instant +Prevent the next 2 damage that would be dealt to target creature or player this turn. +Draw a card at the beginning of the next turn's upkeep. +CSP-C + +Swift Reckoning +1W +Sorcery +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) +Destroy target tapped creature. +ORI-U + +Swift Silence +2WUU +Instant +Counter all other spells. Draw a card for each spell countered this way. +DIS-R + +Swift Spinner +3G +Creature -- Spider +2/3 +Flash (You may cast this spell any time you could cast an instant.) +Reach (This creature can block creatures with flying.) +EMN-C + +Swift Warkite +4BR +Creature -- Dragon +4/4 +Flying +When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. +DTK-U + +Swiftfoot Boots +2 +Artifact -- Equipment +Equipped creature has hexproof and haste. +Equip {1} +M12-U, C13-U, C14-U, C15-U, C16-U, CMA-U, C17-U + +Swiftwater Cliffs +Land +Swiftwater Cliffs enters the battlefield tapped. +When Swiftwater Cliffs enters the battlefield, you gain 1 life. +{T}: Add {U} or {R} to your mana pool. +KTK-C, FRF-C, C15-C, EMA-C, C16-C, C17-C, DDS-C + +Swirl the Mists +2UU +Enchantment +As Swirl the Mists enters the battlefield, choose a color word. +All instances of color words in the text of spells and permanents are changed to the chosen color word. +CHK-R + +Swirling Sandstorm +3R +Sorcery +Threshold -- Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. +JUD-C + +Swirling Spriggan +2GG +Creature -- Goblin Shaman +3/3 +{(g/u)}{(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. +EVE-U + +Switcheroo +4U +Sorcery +Exchange control of two target creatures. +M13-U + +Swooping Talon +4WW +Creature -- Bird Soldier +2/6 +Flying +{1}: Swooping Talon loses flying until end of turn. +Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) +LGN-U + +Sword Dancer +1W +Creature -- Human Rebel +1/2 +{W}{W}: Target attacking creature gets -1/-0 until end of turn. +PR-U, 8ED-U + +Sword of Body and Mind +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has protection from green and from blue. +Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard. +Equip {2} +SOM-M, MPS_KLD-S, V10-M + +Sword of Feast and Famine +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has protection from black and from green. +Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. +Equip {2} +MBS-M, MPS_KLD-S + +Sword of Fire and Ice +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has protection from red and from blue. +Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. +Equip {2} +DST-R, MMA-M, MPS_KLD-S + +Sword of Kaldra +4 +Legendary Artifact -- Equipment +Equipped creature gets +5/+5. +Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-R + +Sword of Light and Shadow +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has protection from white and from black. +Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. +Equip {2} +DST-R, MMA-M, MPS_KLD-S + +Sword of Vengeance +3 +Artifact -- Equipment +Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. +Equip {3} +M11-R, C14-R, C15-R, C17-R + +Sword of War and Peace +3 +Artifact -- Equipment +Equipped creature gets +2/+2 and has protection from red and from white. +Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. +Equip {2} +NPH-M, MPS_KLD-S + +Sword of the Ages +6 +Artifact +Sword of the Ages enters the battlefield tapped. +{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. +LE-R, ME3-R + +Sword of the Animist +2 +Legendary Artifact -- Equipment +Equipped creature gets +1/+1. +Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +Equip {2} +ORI-R, E01-R, C17-R + +Sword of the Chosen +2 +Legendary Artifact +{T}: Target legendary creature gets +2/+2 until end of turn. +ST-R + +Sword of the Meek +2 +Artifact -- Equipment +Equipped creature gets +1/+2. +Equip {2} +Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. +FUT-U + +Sword of the Paruns +4 +Artifact -- Equipment +As long as equipped creature is tapped, tapped creatures you control get +2/+0. +As long as equipped creature is untapped, untapped creatures you control get +0/+2. +{3}: You may tap or untap equipped creature. +Equip {3} +GPT-R, C13-R, CMA-R + +Sword-Point Diplomacy +2B +Sorcery +Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. +XLN-R + +Swords to Plowshares +W +Instant +Exile target creature. Its controller gains life equal to its power. +A-U, B-U, U-U, RV-U, 4E-U, IA-U, CNS-U, EMA-U, C16-U, C17-U, VMA-U, DDF-U, ME2-U, ME4-U, V13-M + +Swordwise Centaur +GG +Creature -- Centaur Warrior +3/2 +BNG-C + +Sworn Defender +2WW +Creature -- Human Knight +1/3 +{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. +AI-R + +Sydri, Galvanic Genius +WUB +Legendary Creature -- Human Artificer +2/2 +{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. +{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. +C13-M, C16-M + +Sygg, River Cutthroat +(u/b)(u/b) +Legendary Creature -- Merfolk Rogue +1/3 +At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) +SHM-R + +Sygg, River Guide +WU +Legendary Creature -- Merfolk Wizard +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. +LRW-R + +Sylvan Advocate +1G +Creature -- Elf Druid Ally +2/3 +Vigilance +As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. +OGW-R + +Sylvan Basilisk +3GG +Creature -- Basilisk +2/4 +Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. +P2-R, S99-R, 10E-U + +Sylvan Bounty +5G +Instant +Target player gains 8 life. +Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +CON-C, MMA-C, MM2-C, CN2-C, E01-C, DDH-C + +Sylvan Caryatid +1G +Creature -- Plant +0/3 +Defender, hexproof +{T}: Add one mana of any color to your mana pool. +THS-R + +Sylvan Echoes +G +Enchantment +Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) +LRW-U + +Sylvan Hierophant +1G +Creature -- Human Cleric +1/2 +When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. +WL-U + +Sylvan Library +1G +Enchantment +At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. +LE-U, 4E-R, 5E-R, EMA-R, VMA-R, MED-R + +Sylvan Messenger +3G +Creature -- Elf +2/2 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. +AP-U, ORI-U, EVG-U + +Sylvan Might +1G +Instant +Target creature gets +2/+2 and gains trample until end of turn. +Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U, EMA-C, DDS-C + +Sylvan Offering +XG +Sorcery +Choose an opponent. You and that player each create an X/X green Treefolk creature token. +Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. +C14-R, CMA-R + +Sylvan Paradise +G +Instant +Any number of target creatures become green until end of turn. +LE-U + +Sylvan Primordial +5GG +Creature -- Avatar +6/8 +Reach +When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +GTC-R + +Sylvan Ranger +1G +Creature -- Elf Scout +1/1 +When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +M11-C, C14-C, MM3-C, CMA-C, DDH-C + +Sylvan Reclamation +3GW +Instant +Exile up to two target artifacts and/or enchantments. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-U + +Sylvan Safekeeper +G +Creature -- Human Wizard +1/1 +Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +JUD-R, C14-R, CMA-R + +Sylvan Scrying +1G +Sorcery +Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +MRD-U, 10E-U, BFZ-U + +Sylvan Tutor +G +Sorcery +Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. +P1-R, ME4-U + +Sylvan Yeti +2GG +Creature -- Yeti +*/4 +Sylvan Yeti's power is equal to the number of cards in your hand. +P2-R, S99-R + +Sylvok Explorer +1G +Creature -- Human Druid +1/1 +{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. +5DN-C, C16-C + +Sylvok Lifestaff +1 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature dies, you gain 3 life. +Equip {1} +SOM-C + +Sylvok Replica +3 +Artifact Creature -- Shaman +1/3 +{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. +SOM-C + +Symbiosis +1G +Instant +Two target creatures each get +2/+2 until end of turn. +US-C + +Symbiotic Beast +4GG +Creature -- Insect Beast +4/4 +When Symbiotic Beast dies, create four 1/1 green Insect creature tokens. +ONS-U + +Symbiotic Deployment +2G +Enchantment +Skip your draw step. +{1}, Tap two untapped creatures you control: Draw a card. +AP-R + +Symbiotic Elf +3G +Creature -- Elf +2/2 +When Symbiotic Elf dies, create two 1/1 green Insect creature tokens. +ONS-C + +Symbiotic Wurm +5GGG +Creature -- Wurm +7/7 +When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. +ONS-R, CMD-R, VMA-U + +Symbol Status +2GG +Sorcery +Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. +UNH-U + +Symbol of Unsummoning +2U +Sorcery +Return target creature to its owner's hand. +Draw a card. +P1-C, ME4-C + +Synapse Sliver +4U +Creature -- Sliver +3/3 +Whenever a Sliver deals combat damage to a player, its controller may draw a card. +LGN-R + +Synchronized Strike +2G +Instant +Untap up to two target creatures. They each get +2/+2 until end of turn. +AKH-U + +Synchronous Sliver +4U +Creature -- Sliver +3/3 +All Sliver creatures have vigilance. +PLC-C + +Syncopate +XU +Instant +Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +OD-C, RTR-U + +Syndic of Tithes +1W +Creature -- Human Cleric +2/2 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-C + +Syndicate Enforcer +3B +Creature -- Human Rogue +3/2 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +GTC-C + +Syndicate Trafficker +1B +Creature -- Aetherborn Rogue +3/1 +{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. +KLD-R + +Synod Artificer +2U +Creature -- Vedalken Artificer +1/2 +{X}, {T}: Tap X target noncreature artifacts. +{X}, {T}: Untap X target noncreature artifacts. +DST-R + +Synod Centurion +4 +Artifact Creature -- Construct +4/4 +When you control no other artifacts, sacrifice Synod Centurion. +5DN-U, ARC-U, DDF-U + +Synod Sanctum +1 +Artifact +{2}, {T}: Exile target permanent you control. +{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. +MRD-U, ARC-U + +Synthetic Destiny +4UU +Instant +Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. +C15-R + +Syphon Flesh +4B +Sorcery +Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. +CMD-U, CMA-U + +Syphon Life +1BB +Sorcery +Target player loses 2 life and you gain 2 life. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-U, MMA-C + +Syphon Mind +3B +Sorcery +Each other player discards a card. You draw a card for each card discarded this way. +ONS-C, HOP-C, CMD-C, C14-C, CMA-C, C17-C + +Syphon Sliver +2B +Creature -- Sliver +2/2 +Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) +M14-R + +Syphon Soul +2B +Sorcery +Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. +LE-C, 6E-C, ONS-C, HOP-C, CNS-C + +Szadek, Lord of Secrets +3UUBB +Legendary Creature -- Vampire +5/5 +Flying +If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. +RAV-R, CMD-R + +Tablet of Epityr +1 +Artifact +Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. +AQ-C, ME4-C + +Tablet of the Guilds +2 +Artifact +As Tablet of the Guilds enters the battlefield, choose two colors. +Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. +RTR-U + +Tah-Crop Elite +3W +Creature -- Bird Warrior +2/2 +Flying +You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) +AKH-C + +Tah-Crop Skirmisher +1U +Creature -- Naga Warrior +2/1 +Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) +AKH-C + +Tahngarth +Vanguard +-1/+7 +Creatures you control have haste. +VAN1-P + +Tahngarth's Glare +R +Sorcery +Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. +AP-C + +Tahngarth's Rage +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. +TE-U + +Tahngarth, Talruum Hero +3RR +Legendary Creature -- Minotaur Warrior +4/4 +Vigilance +{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. +PS-R + +Taiga +Land -- Mountain Forest +({T}: Add {R} or {G} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R + +Taigam's Scheming +1U +Sorcery +Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +KTK-C + +Taigam's Strike +3U +Sorcery +Target creature gets +2/+0 until end of turn and can't be blocked this turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-C + +Taigam, Ojutai Master +2WU +Legendary Creature -- Human Monk +3/4 +Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities. +Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) +C17-R + +Taigam, Sidisi's Hand +3UB +Legendary Creature -- Human Wizard +3/4 +Skip your draw step. +At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. +C17-R + +Tail Slash +2R +Instant +Target creature you control deals damage equal to its power to target creature you don't control. +DTK-C + +Tainted Aether +2BB +Enchantment +Whenever a creature enters the battlefield, its controller sacrifices a creature or land. +US-R, 7E-R + +Tainted Field +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. +TOR-U, C15-U, DDK-U + +Tainted Isle +Land +{T}: Add {C} to your mana pool. +{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. +TOR-U, PC2-U, PCA-U + +Tainted Monkey +1B +Creature -- Ape +1/1 +{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. +UNH-C + +Tainted Pact +1B +Instant +Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. +OD-R + +Tainted Peak +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. +TOR-U + +Tainted Remedy +2B +Enchantment +If an opponent would gain life, that player loses that much life instead. +ORI-R + +Tainted Sigil +1WB +Artifact +{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) +ARB-U + +Tainted Specter +3B +Creature -- Specter +2/2 +Flying +{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. +MI-R + +Tainted Strike +B +Instant +Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Tainted Well +2B +Enchantment -- Aura +Enchant land +When Tainted Well enters the battlefield, draw a card. +Enchanted land is a Swamp. +IN-C + +Tainted Wood +Land +{T}: Add {C} to your mana pool. +{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. +TOR-U, C15-U, CMA-U, DDM-U + +Taj-Nar Swordsmith +3W +Creature -- Cat Soldier +2/3 +When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. +MRD-U, MM2-U, C17-U + +Tajic, Blade of the Legion +2RW +Legendary Creature -- Human Soldier +2/2 +Indestructible +Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. +DGM-R + +Tajuru Archer +2G +Creature -- Elf Archer Ally +1/2 +Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. +ZEN-U, DDP-U + +Tajuru Beastmaster +5G +Creature -- Elf Warrior Ally +5/5 +Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +BFZ-C + +Tajuru Pathwarden +4G +Creature -- Elf Warrior Ally +5/4 +Vigilance, trample +OGW-C + +Tajuru Preserver +1G +Creature -- Elf Shaman +2/1 +Spells and abilities your opponents control can't cause you to sacrifice permanents. +ROE-R + +Tajuru Stalwart +2G +Creature -- Elf Scout Ally +0/1 +Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +BFZ-C + +Tajuru Warcaller +3GG +Creature -- Elf Warrior Ally +2/1 +Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. +BFZ-U + +Takara +Vanguard ++3/-8 +Sacrifice a creature: Takara deals 1 damage to target creature or player. +VAN3-P + +Take +2U +Sorcery +Remove all +1/+1 counters from target creature you control. Draw that many cards. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Give // Take.] +DGM-U + +Take Down +G +Sorcery +Choose one -- +· Take Down deals 4 damage to target creature with flying. +· Take Down deals 1 damage to each creature with flying. +KLD-C + +Take Inventory +1U +Sorcery +Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. +EMN-C + +Take Possession +5UU +Enchantment -- Aura +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Enchant permanent +You control enchanted permanent. +FUT-R, MMA-U + +Take Up Arms +4W +Instant +Create three 1/1 white Warrior creature tokens. +KTK-U + +Take into Custody +U +Instant +Tap target creature. It doesn't untap during its controller's next untap step. +AER-C + +Takeno's Cavalry +3W +Creature -- Human Samurai Archer +1/1 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. +BOK-C + +Takeno, Samurai General +5W +Legendary Creature -- Human Samurai +3/3 +Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +Each other Samurai creature you control gets +1/+1 for each point of bushido it has. +CHK-R + +Takenuma +Plane -- Kamigawa +Whenever a creature leaves the battlefield, its controller draws a card. +Whenever you roll {CHAOS}, return target creature you control to its owner's hand. +PC2-C, PCA-C + +Takenuma Bleeder +2B +Creature -- Ogre Shaman +3/3 +Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. +BOK-C + +Takklemaggot +2BB +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. +When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." +LE-U, CH-U, ME3-U + +Talara's Bane +1B +Sorcery +Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card. +EVE-C + +Talara's Battalion +1G +Creature -- Elf Warrior +4/3 +Trample +Cast Talara's Battalion only if you've cast another green spell this turn. +EVE-R, DDS-R + +Talas Air Ship +3U +Creature -- Human Pirate +3/2 +Flying +P2-C + +Talas Explorer +1U +Creature -- Human Pirate Scout +1/1 +Flying +When Talas Explorer enters the battlefield, look at target opponent's hand. +P2-C + +Talas Merchant +1U +Creature -- Human Pirate +1/3 +P2-C + +Talas Researcher +4U +Creature -- Human Pirate Wizard +1/1 +{T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +P2-R, ME4-U + +Talas Scout +1U +Creature -- Human Pirate Scout +1/2 +Flying +P2-C + +Talas Warrior +1UU +Creature -- Human Pirate Warrior +2/2 +Talas Warrior can't be blocked. +P2-R + +Talent of the Telepath +2UU +Sorcery +Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. +ORI-R + +Talisman of Dominance +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. +MRD-U, E01-U + +Talisman of Impulse +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. +MRD-U + +Talisman of Indulgence +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. +MRD-U, E01-U + +Talisman of Progress +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. +MRD-U + +Talisman of Unity +2 +Artifact +{T}: Add {C} to your mana pool. +{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. +MRD-U + +Tallowisp +1W +Creature -- Spirit +1/3 +Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. +BOK-U + +Talon Gates +Plane -- Dominaria +Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) +Whenever you roll {CHAOS}, remove two time counters from each suspended card you own. +PC2-C, PCA-C + +Talon Sliver +1W +Creature -- Sliver +1/1 +All Sliver creatures have first strike. +TE-C + +Talon Trooper +1WU +Creature -- Bird Scout +2/3 +Flying +ARB-C, MM3-C + +Talon of Pain +4 +Artifact +Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. +{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. +DST-U + +Talonrend +4U +Creature -- Elemental +0/5 +Flying +{(u/r)}: Talonrend gets +1/-1 until end of turn. +EVE-U + +Talons of Falkenrath +1R +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn." +DKA-C + +Talrand's Invocation +2UU +Sorcery +Create two 2/2 blue Drake creature tokens with flying. +M13-U + +Talrand, Sky Summoner +2UU +Legendary Creature -- Merfolk Wizard +2/2 +Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. +M13-R, C15-R, DDS-R + +Talruum Champion +4R +Creature -- Minotaur +3/3 +First strike +Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. +VI-C + +Talruum Minotaur +2RR +Creature -- Minotaur Berserker +3/3 +Haste +MI-C, 6E-C + +Talruum Piper +4R +Creature -- Minotaur +3/3 +All creatures with flying able to block Talruum Piper do so. +VI-U + +Talus Paladin +3W +Creature -- Human Knight Ally +2/3 +Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. +WWK-R + +Tamanoa +RGW +Creature -- Spirit +2/4 +Whenever a noncreature source you control deals damage, you gain that much life. +CSP-R + +Tamiyo's Journal +5 +Legendary Artifact +At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. +SOI-R + +Tamiyo, Field Researcher +1GWU +Legendary Planeswalker -- Tamiyo +4 +[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. +[-2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. +[-7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." +EMN-M + +Tamiyo, the Moon Sage +3UU +Legendary Planeswalker -- Tamiyo +4 +[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. +[-2]: Draw a card for each tapped creature target player controls. +[-8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." +AVR-M + +Tana, the Bloodsower +2RG +Legendary Creature -- Elf Druid +2/2 +Trample +Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. +Partner (You can have two commanders if both have partner.) +C16-M + +Tandem Lookout +2U +Creature -- Human Scout +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." +AVR-U, MM3-C, DDQ-U + +Tandem Tactics +1W +Instant +Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. +BFZ-C + +Tangle +1G +Instant +Prevent all combat damage that would be dealt this turn. +Each attacking creature doesn't untap during its controller's next untap step. +IN-U, VMA-C + +Tangle Angler +3G +Creature -- Horror +1/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{G}: Target creature blocks Tangle Angler this turn if able. +SOM-U + +Tangle Asp +1G +Creature -- Snake +1/2 +Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. +5DN-C + +Tangle Golem +7 +Artifact Creature -- Golem +5/4 +Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +DST-C + +Tangle Hulk +5 +Artifact Creature -- Beast +5/3 +{2}{G}: Regenerate Tangle Hulk. +MBS-C + +Tangle Kelp +U +Enchantment -- Aura +Enchant creature +When Tangle Kelp enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. +DK-U + +Tangle Mantis +2GG +Creature -- Insect +3/4 +Trample +MBS-C + +Tangle Spider +4GG +Creature -- Spider +3/4 +Flash (You may cast this spell any time you could cast an instant.) +Reach (This creature can block creatures with flying.) +DST-C, 10E-U + +Tangle Wire +3 +Artifact +Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. +NE-R, V13-M + +Tanglebloom +1 +Artifact +{1}, {T}: You gain 1 life. +MRD-C, 9ED-U + +Tangleclaw Werewolf +2GG +Creature -- Werewolf Horror +2/4 +Tangleclaw Werewolf can block an additional creature each combat. +{6}{G}: Transform Tangleclaw Werewolf. +[Front face. Transforms into Fibrous Entangler.] +EMN-U + +Tangleroot +3 +Artifact +Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. +MRD-R + +Tanglesap +1G +Instant +Prevent all combat damage that would be dealt this turn by creatures without trample. +ZEN-C + +Tanglewalker +2G +Creature -- Dryad +2/2 +Each creature you control can't be blocked as long as defending player controls an artifact land. +DST-U + +Taniwha +3UU +Legendary Creature -- Serpent +7/7 +Trample +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) +MI-R + +Taoist Hermit +2G +Creature -- Human Mystic +2/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +P3K-U + +Taoist Mystic +2G +Creature -- Human Mystic +2/2 +Taoist Mystic can't be blocked by creatures with horsemanship. +P3K-R + +Tapestry of the Ages +4 +Artifact +{2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. +DTK-U + +Tar Fiend +5B +Creature -- Elemental +4/4 +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. +ALA-R + +Tar Pit Warrior +2B +Creature -- Cyclops Warrior +3/4 +When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. +VI-C + +Tar Pitcher +3R +Creature -- Goblin Shaman +2/2 +{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. +LRW-U, MMA-U, EVG-U + +Tar Snare +2B +Instant +Target creature gets -3/-2 until end of turn. +OGW-C + +Tarfire +R +Tribal Instant -- Goblin +Tarfire deals 2 damage to target creature or player. +LRW-C, EVG-C + +Tariel, Reckoner of Souls +4WBR +Legendary Creature -- Angel +4/7 +Flying, vigilance +{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. +CMD-M, CMA-M, V15-M + +Tariff +1W +Sorcery +Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one. +WL-R, 6E-R + +Tarmogoyf +1G +Creature -- Lhurgoyf +*/1+* +Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. +FUT-R, MMA-M, MM2-M, MM3-M + +Tarnished Citadel +Land +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. +OD-R + +Tarox Bladewing +2RRR +Legendary Creature -- Dragon +4/3 +Flying, haste +Grandeur -- Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. +FUT-R + +Tarpan +G +Creature -- Horse +1/1 +When Tarpan dies, you gain 1 life. +IA-C, 5E-C + +Tasigur's Cruelty +5B +Sorcery +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Each opponent discards two cards. +FRF-C + +Tasigur, the Golden Fang +5B +Legendary Creature -- Human Shaman +4/5 +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +{2}{(g/u)}{(g/u)}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. +FRF-R + +Task Force +2W +Creature -- Human Rebel +1/3 +Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. +MM-C + +Task Mage Assembly +2R +Enchantment +When there are no creatures on the battlefield, sacrifice Task Mage Assembly. +{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. +PR-R + +Tasseled Dromedary +W +Creature -- Camel +0/4 +KLD-C + +Taste for Mayhem +R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0. +Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. +DIS-C + +Taste of Blood +B +Sorcery +Taste of Blood deals 1 damage to target player and you gain 1 life. +M12-C + +Taste of Paradise +3G +Sorcery +As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. +You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. +AI-C + +Tatsumasa, the Dragon's Fang +6 +Legendary Artifact -- Equipment +Equipped creature gets +5/+5. +{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. +Equip {3} +CHK-R + +Tattered Drake +4U +Creature -- Zombie Drake +2/2 +Flying +{B}: Regenerate Tattered Drake. +RAV-C + +Tattered Haunter +1U +Creature -- Spirit +2/1 +Flying +Tattered Haunter can block only creatures with flying. +EMN-C + +Tattered Mummy +1B +Creature -- Zombie Jackal +1/2 +When Tattered Mummy dies, each opponent loses 2 life. +AKH-C + +Tatterkite +3 +Artifact Creature -- Scarecrow +2/1 +Flying +Tatterkite can't have counters put on it. +SHM-U + +Tattermunge Duo +2(r/g) +Creature -- Goblin Warrior Shaman +2/3 +Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. +Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +SHM-C + +Tattermunge Maniac +(r/g) +Creature -- Goblin Warrior +2/1 +Tattermunge Maniac attacks each combat if able. +SHM-U + +Tattermunge Witch +1(r/g) +Creature -- Goblin Shaman +2/1 +{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. +SHM-U, MM3-U + +Tattoo Ward +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. +Sacrifice Tattoo Ward: Destroy target enchantment. +OD-U + +Taunt +U +Sorcery +During target player's next turn, creatures that player controls attack you if able. +P1-R + +Taunting Challenge +1GG +Sorcery +All creatures able to block target creature this turn do so. +P3K-R + +Taunting Elf +G +Creature -- Elf +0/1 +All creatures able to block Taunting Elf do so. +UD-C, ONS-C + +Taurean Mauler +2R +Creature -- Shapeshifter +2/2 +Changeling (This card is every creature type.) +Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. +MOR-R, HOP-R, ARC-R, C15-R, C16-R + +Tavern Swindler +1B +Creature -- Human Rogue +2/2 +{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. +RTR-U, DDM-U + +Tawnos +Vanguard ++3/-4 +You may cast artifact, creature, and enchantment spells as though they had flash. +VAN4-P + +Tawnos's Coffin +4 +Artifact +You may choose not to untap Tawnos's Coffin during your untap step. +{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. +AQ-R, MED-R + +Tawnos's Wand +4 +Artifact +{2}, {T}: Target creature with power 2 or less can't be blocked this turn. +AQ-U, 4E-U, ME4-C + +Tawnos's Weaponry +2 +Artifact +You may choose not to untap Tawnos's Weaponry during your untap step. +{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. +AQ-U, 4E-U, 5E-U, ME4-U + +Tazeem +Plane -- Zendikar +Creatures can't block. +Whenever you roll {CHAOS}, draw a card for each land you control. +HOP-S, PCA-C + +Team Spirit +2G +Instant +All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. +UG-C + +Tear +W +Instant +Destroy target enchantment. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Wear // Tear.] +DGM-U + +Teardrop Kami +U +Creature -- Spirit +1/1 +Sacrifice Teardrop Kami: You may tap or untap target creature. +BOK-C + +Tears of Rage +2RR +Instant +Cast Tears of Rage only during the declare attackers step. +Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. +DST-U + +Tears of Valakut +1R +Instant +Tears of Valakut can't be countered by spells or abilities. +Tears of Valakut deals 5 damage to target creature with flying. +OGW-U + +Tectonic Break +XRR +Sorcery +Each player sacrifices X lands. +MM-R + +Tectonic Edge +Land +{T}: Add {C} to your mana pool. +{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. +WWK-U, C14-U, EXP-M + +Tectonic Fiend +4RR +Creature -- Elemental +7/7 +Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +Tectonic Fiend attacks each combat if able. +TSP-U + +Tectonic Instability +2R +Enchantment +Whenever a land enters the battlefield, tap all lands its controller controls. +IN-R + +Tectonic Rift +3R +Sorcery +Destroy target land. Creatures without flying can't block this turn. +M12-U + +Teeka's Dragon +9 +Artifact Creature -- Dragon +5/5 +Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) +MI-R + +Teetering Peaks +Land +Teetering Peaks enters the battlefield tapped. +When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. +{T}: Add {R} to your mana pool. +ZEN-C, PD2-C + +Teferi's Care +2W +Enchantment +{W}, Sacrifice an enchantment: Destroy target enchantment. +{3}{U}{U}: Counter target enchantment spell. +IN-U + +Teferi's Curse +1U +Enchantment -- Aura +Enchant artifact or creature +Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-C + +Teferi's Drake +2U +Creature -- Drake +3/2 +Flying +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +MI-C + +Teferi's Honor Guard +2W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +VI-U + +Teferi's Imp +2U +Creature -- Imp +1/1 +Flying +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +Whenever Teferi's Imp phases out, discard a card. +Whenever Teferi's Imp phases in, draw a card. +MI-R + +Teferi's Isle +Legendary Land +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +Teferi's Isle enters the battlefield tapped. +{T}: Add {U}{U} to your mana pool. +MI-R + +Teferi's Moat +3WU +Enchantment +As Teferi's Moat enters the battlefield, choose a color. +Creatures of the chosen color without flying can't attack you. +IN-R, TSP-S + +Teferi's Protection +2W +Instant +Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) +Exile Teferi's Protection. +C17-R + +Teferi's Puzzle Box +4 +Artifact +At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. +VI-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Teferi's Realm +1UU +World Enchantment +At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +VI-R + +Teferi's Response +1U +Instant +Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. +Draw two cards. +IN-R + +Teferi's Veil +1U +Enchantment +Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +WL-U + +Teferi, Mage of Zhalfir +2UUU +Legendary Creature -- Human Wizard +3/4 +Flash (You may cast this spell any time you could cast an instant.) +Creature cards you own that aren't on the battlefield have flash. +Each opponent can cast spells only any time he or she could cast a sorcery. +TSP-R, V11-M + +Teferi, Temporal Archmage +4UU +Legendary Planeswalker -- Teferi +5 +[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +[-1]: Untap up to four target permanents. +[-10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." +Teferi, Temporal Archmage can be your commander. +C14-M + +Tek +5 +Artifact Creature -- Dragon +2/2 +Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. +IN-R + +Tel-Jilad Archers +4G +Creature -- Elf Archer +2/4 +Protection from artifacts; reach (This creature can block creatures with flying.) +MRD-C + +Tel-Jilad Chosen +1G +Creature -- Elf Warrior +2/1 +Protection from artifacts +MRD-C + +Tel-Jilad Defiance +1G +Instant +Target creature gains protection from artifacts until end of turn. +Draw a card. +SOM-C + +Tel-Jilad Exile +3G +Creature -- Troll Warrior +2/3 +{1}{G}: Regenerate Tel-Jilad Exile. +MRD-C + +Tel-Jilad Fallen +2GG +Creature -- Elf Warrior +3/1 +Protection from artifacts +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Tel-Jilad Justice +1G +Instant +Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +5DN-U + +Tel-Jilad Lifebreather +4G +Creature -- Troll Shaman +3/2 +{G}, {T}, Sacrifice a Forest: Regenerate target creature. +5DN-C + +Tel-Jilad Outrider +3G +Creature -- Elf Warrior +3/1 +Protection from artifacts +DST-C + +Tel-Jilad Stylus +1 +Artifact +{T}: Put target permanent you own on the bottom of your library. +MRD-U + +Tel-Jilad Wolf +2G +Creature -- Wolf +2/2 +Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. +DST-C + +Telekinesis +UU +Instant +Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. +LE-R, MED-C + +Telekinetic Bonds +2UUU +Enchantment +Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. +JUD-R + +Telekinetic Sliver +2UU +Creature -- Sliver +2/2 +All Slivers have "{T}: Tap target permanent." +TSP-U + +Telemin Performance +3UU +Sorcery +Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. +CON-R + +Telepathic Spies +2U +Creature -- Human Wizard +2/2 +When Telepathic Spies enters the battlefield, look at target opponent's hand. +UD-C, 7E-C + +Telepathy +U +Enchantment +Your opponents play with their hands revealed. +US-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U + +Teleport +UUU +Instant +Cast Teleport only during the declare attackers step. +Target creature can't be blocked this turn. +LE-R, CH-R + +Teleportal +UR +Sorcery +Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. +Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-U, MM3-U + +Telethopter +4 +Artifact Creature -- Thopter +3/1 +Tap an untapped creature you control: Telethopter gains flying until end of turn. +TE-U + +Telim'Tor +4R +Legendary Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. +MI-R + +Telim'Tor's Darts +2 +Artifact +{2}, {T}: Telim'Tor's Darts deals 1 damage to target player. +MI-U + +Telim'Tor's Edict +R +Instant +Exile target permanent you own or control. +Draw a card at the beginning of the next turn's upkeep. +MI-R + +Teller of Tales +3UU +Creature -- Spirit +3/3 +Flying +Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. +CHK-C + +Telling Time +1U +Instant +Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. +RAV-U, 10E-U, MM2-C + +Tember City +Plane -- Kinshala +Whenever a player taps a land for mana, Tember City deals 1 damage to that player. +Whenever you roll CHAOS, each other player sacrifices a nonland permanent. +PROMO-S + +Temmet, Vizier of Naktamun +WU +Legendary Creature -- Human Cleric +2/2 +At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. +Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) +AKH-R + +Temp of the Damned +2B +Summon Zombie +3/3 +When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. +During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. +UG-C + +Temper +X1W +Instant +Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +ST-U + +Tempered Steel +1WW +Enchantment +Artifact creatures you control get +2/+2. +SOM-R + +Tempest Caller +2UU +Creature -- Merfolk Wizard +2/3 +When Tempest Caller enters the battlefield, tap all creatures target opponent controls. +XLN-U + +Tempest Drake +1WU +Creature -- Drake +2/2 +Flying, vigilance +VI-U + +Tempest Efreet +1RRR +Creature -- Efreet +3/3 +Remove Tempest Efreet from your deck before playing if you're not playing for ante. +{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent. +LE-R, 4E-R + +Tempest Owl +1U +Creature -- Bird +1/2 +Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) +Flying +When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. +ZEN-C + +Tempest of Light +2W +Instant +Destroy all enchantments. +MRD-U, 9ED-U, 10E-U, M10-U + +Temple Acolyte +1W +Creature -- Human Cleric +1/3 +When Temple Acolyte enters the battlefield, you gain 3 life. +P2-C, DDF-C, ME4-C + +Temple Bell +3 +Artifact +{T}: Each player draws a card. +M11-R, C13-R, C16-R + +Temple Elder +2W +Creature -- Human Cleric +1/2 +{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +P2-U + +Temple Garden +Land -- Forest Plains +({T}: Add {G} or {W} to your mana pool.) +As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. +RAV-R, RTR-R, EXP-M + +Temple of Abandon +Land +Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {R} or {G} to your mana pool. +THS-R + +Temple of Aclazotz +Legendary Land +(Transforms from Arguel's Blood Fast.) +{T}: Add {B} to your mana pool. +{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +[Back face. Transforms into Arguel's Blood Fast.] +XLN-R + +Temple of Deceit +Land +Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {U} or {B} to your mana pool. +THS-R + +Temple of Enlightenment +Land +Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {W} or {U} to your mana pool. +BNG-R + +Temple of Epiphany +Land +Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {U} or {R} to your mana pool. +JOU-R + +Temple of Malady +Land +Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {B} or {G} to your mana pool. +JOU-R + +Temple of Malice +Land +Temple of Malice enters the battlefield tapped. +When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {B} or {R} to your mana pool. +BNG-R + +Temple of Mystery +Land +Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {G} or {U} to your mana pool. +THS-R + +Temple of Plenty +Land +Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {G} or {W} to your mana pool. +BNG-R + +Temple of Silence +Land +Temple of Silence enters the battlefield tapped. +When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {W} or {B} to your mana pool. +THS-R + +Temple of Triumph +Land +Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +{T}: Add {R} or {W} to your mana pool. +THS-R + +Temple of the False God +Land +{T}: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands. +SCG-U, CMD-U, C13-U, C14-U, C15-U, C16-U, CMA-U, C17-U, DDO-U + +Temporal Adept +1UU +Creature -- Human Wizard +1/1 +{U}{U}{U}, {T}: Return target permanent to its owner's hand. +UD-R, 7E-R, 8ED-R, 9ED-R + +Temporal Aperture +2 +Artifact +{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) +US-R + +Temporal Cascade +5UU +Sorcery +Choose one -- +· Each player shuffles his or her hand and graveyard into his or her library. +· Each player draws seven cards. +Entwine {2} (Choose both if you pay the entwine cost.) +MRD-R + +Temporal Distortion +3UU +Enchantment +Whenever a creature or land becomes tapped, put an hourglass counter on it. +Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. +At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. +IN-R + +Temporal Eddy +2UU +Sorcery +Put target creature or land on top of its owner's library. +TSP-C + +Temporal Extortion +BBBB +Sorcery +When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. +Take an extra turn after this one. +PLC-R + +Temporal Fissure +4U +Sorcery +Return target permanent to its owner's hand. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-C, VMA-C, DDS-C + +Temporal Isolation +1W +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) +Prevent all damage that would be dealt by enchanted creature. +TSP-C + +Temporal Manipulation +3UU +Sorcery +Take an extra turn after this one. +P2-R, ME2-R + +Temporal Mastery +5UU +Sorcery +Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-M, MM3-M + +Temporal Spring +1GU +Sorcery +Put target permanent on top of its owner's library. +AP-C + +Temporal Trespass +8UUU +Sorcery +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Take an extra turn after this one. Exile Temporal Trespass. +FRF-M + +Temporary Insanity +3R +Instant +Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. +TOR-U, DDG-U + +Temporary Truce +1W +Sorcery +Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +P1-R + +Tempt with Discovery +3G +Sorcery +Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +C13-R, C16-R + +Tempt with Glory +5W +Sorcery +Tempting offer -- Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. +C13-R, CMA-R + +Tempt with Immortality +4B +Sorcery +Tempting offer -- Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield. +C13-R + +Tempt with Reflections +3U +Sorcery +Tempting offer -- Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature. +C13-R + +Tempt with Vengeance +XR +Sorcery +Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each player who does, create X 1/1 red Elemental creature tokens with haste. +C13-R + +Tempting Licid +2G +Creature -- Licid +2/2 +{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. +All creatures able to block enchanted creature do so. +ST-U + +Tempting Wurm +1G +Creature -- Wurm +5/5 +When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. +ONS-R + +Temur Ascendancy +GUR +Enchantment +Creatures you control have haste. +Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. +KTK-R + +Temur Banner +3 +Artifact +{T}: Add {G}, {U}, or {R} to your mana pool. +{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. +KTK-C + +Temur Battle Rage +1R +Instant +Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater. +FRF-C + +Temur Charger +1G +Creature -- Horse +3/1 +Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Temur Charger is turned face up, target creature gains trample until end of turn. +KTK-U + +Temur Charm +GUR +Instant +Choose one -- +· Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. +· Counter target spell unless its controller pays {3}. +· Creatures with power 3 or less can't block this turn. +KTK-U + +Temur Runemark +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature has trample as long as you control a blue or red permanent. +FRF-C + +Temur Sabertooth +2GG +Creature -- Cat +4/3 +{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. +FRF-U, C17-U + +Temur War Shaman +4GG +Creature -- Human Shaman +4/5 +When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. +FRF-R + +Tenacious Dead +B +Creature -- Skeleton Warrior +1/1 +When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. +M14-U + +Tenacious Hunter +2GG +Creature -- Crocodile +4/4 +As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. +HOU-U + +Tenacity +3W +Instant +Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. +SOI-U + +Tendo Ice Bridge +Land +Tendo Ice Bridge enters the battlefield with a charge counter on it. +{T}: Add {C} to your mana pool. +{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. +BOK-R + +Tendrils of Agony +2BB +Sorcery +Target player loses 2 life and you gain 2 life. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +SCG-U, VMA-U + +Tendrils of Corruption +3B +Instant +Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. +TSP-C, M10-C, C14-C, DDD-C, DDE-C, DDR-C + +Tendrils of Despair +B +Sorcery +As an additional cost to cast Tendrils of Despair, sacrifice a creature. +Target opponent discards two cards. +WL-C + +Teneb, the Harvester +3BGW +Legendary Creature -- Dragon +6/6 +Flying +Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. +PLC-R, CMD-R, C17-R + +Tenement Crasher +5R +Creature -- Beast +5/4 +Haste +RTR-C + +Tenza, Godo's Maul +3 +Legendary Artifact -- Equipment +Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +CHK-U + +Tephraderm +4R +Creature -- Beast +4/5 +Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. +Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. +ONS-R + +Terashi's Cry +3W +Sorcery -- Arcane +Tap up to three target creatures. +CHK-C + +Terashi's Grasp +2W +Sorcery -- Arcane +Destroy target artifact or enchantment. You gain life equal to its converted mana cost. +BOK-C, MMA-U, MM2-C + +Terashi's Verdict +1W +Instant -- Arcane +Destroy target attacking creature with power 3 or less. +BOK-U + +Terastodon +6GG +Creature -- Elephant +9/9 +When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. +WWK-R, CNS-R, C14-R, C15-R, CMA-R, PD3-R + +Teremko Griffin +3W +Creature -- Griffin +2/2 +Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +MI-C + +Terminal Moraine +Land +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +PS-U + +Terminate +BR +Instant +Destroy target creature. It can't be regenerated. +PS-C, ARB-C, ARC-C, CMD-C, C16-C, MM3-U, CMA-C, C17-U, DDK-C + +Terminus +4WW +Sorcery +Put all creatures on the bottom of their owners' libraries. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-R, MM3-R, V14-M + +Teroh's Faithful +3W +Creature -- Human Cleric +1/4 +When Teroh's Faithful enters the battlefield, you gain 4 life. +TOR-C, VMA-C + +Teroh's Vanguard +3W +Creature -- Human Nomad +2/3 +Flash +Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." +TOR-U + +Terra Eternal +2W +Enchantment +All lands have indestructible. +WWK-R + +Terra Ravager +2RR +Creature -- Elemental Beast +0/4 +Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. +C13-U + +Terra Stomper +3GGG +Creature -- Beast +8/8 +Terra Stomper can't be countered. +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +ZEN-R, M15-R, ORI-R + +Terraformer +2U +Creature -- Human Wizard +2/2 +{1}: Choose a basic land type. Each land you control becomes that type until end of turn. +RAV-C + +Terrain Elemental +1G +Creature -- Elemental +3/2 +KLD-C + +Terrain Generator +Land +{T}: Add {C} to your mana pool. +{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. +NE-U, DD2-U + +Terramorphic Expanse +Land +{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +TSP-C, 10E-C, M10-C, HOP-C, ARC-C, M11-C, CMD-C, PC2-C, MMA-C, C13-C, C14-C, C15-C, C16-C, PCA-C, CMA-C, C17-C, DDE-C, DDH-C, DDN-C, H09-C + +Terrarion +1 +Artifact +Terrarion enters the battlefield tapped. +{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. +When Terrarion is put into a graveyard from the battlefield, draw a card. +RAV-C, EMN-C + +Terravore +1GG +Creature -- Lhurgoyf +*/* +Trample +Terravore's power and toughness are each equal to the number of land cards in all graveyards. +OD-R + +Terrifying Presence +1G +Instant +Prevent all combat damage that would be dealt by creatures other than target creature this turn. +AVR-C, DDL-C + +Territorial Baloth +4G +Creature -- Beast +4/4 +Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. +ZEN-C, BFZ-C, DDP-C + +Territorial Dispute +4RR +Enchantment +At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. +Players can't play lands. +MM-R + +Territorial Gorger +3R +Creature -- Gremlin +2/2 +Trample +Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. +KLD-R + +Territorial Hammerskull +2W +Creature -- Dinosaur +2/3 +Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. +XLN-C + +Territorial Hellkite +2RR +Creature -- Dragon +6/5 +Flying, haste +At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. +C17-R + +Territorial Roc +1W +Creature -- Bird +1/3 +Flying +DTK-C + +Terror +1B +Instant +Destroy target nonartifact, nonblack creature. It can't be regenerated. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, MRD-C, 10E-C, ME4-C + +Terror of Kruin Pass +Creature -- Werewolf +3/3 +Double strike +Werewolves you control have menace. (They can't be blocked except by two or more creatures.) +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. +[Red color indicator. Back face. Transforms into Kruin Outlaw.] +ISD-R + +Terror of the Fairgrounds +3R +Creature -- Gremlin +5/2 +KLD-C + +Terrus Wurm +6B +Creature -- Zombie Wurm +5/5 +Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-C + +Test of Endurance +2WW +Enchantment +At the beginning of your upkeep, if you have 50 or more life, you win the game. +JUD-R + +Test of Faith +1W +Instant +Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +DST-U, MMA-C, DDG-U + +Testament of Faith +W +Enchantment +{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn. +OD-U + +Tethered Griffin +W +Creature -- Griffin +2/3 +Flying +When you control no enchantments, sacrifice Tethered Griffin. +UD-R + +Tethered Skirge +2B +Creature -- Imp +2/2 +Flying +Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. +UL-U + +Tethmos High Priest +2W +Creature -- Cat Cleric +2/3 +Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +JOU-U + +Tetravus +6 +Artifact Creature -- Construct +1/1 +Flying +Tetravus enters the battlefield with three +1/+1 counters on it. +At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." +At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. +AQ-R, 4E-R, ME4-R + +Tetsuo Umezawa +UBR +Legendary Creature -- Human Archer +3/3 +Tetsuo Umezawa can't be the target of Aura spells. +{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. +LE-R, ME3-R + +Teysa, Envoy of Ghosts +5WB +Legendary Creature -- Human Advisor +4/4 +Vigilance, protection from creatures +Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. +DGM-R, C15-R + +Teysa, Orzhov Scion +1WB +Legendary Creature -- Human Advisor +2/3 +Sacrifice three white creatures: Exile target creature. +Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. +GPT-R + +Teysa, Orzhov Scion Avatar +Vanguard +0/-2 +Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying. +GPT-P + +Tezzeret the Schemer +2UB +Legendary Planeswalker -- Tezzeret +5 +[+1]: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +[-2]: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. +[-7]: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." +AER-M + +Tezzeret the Seeker +3UU +Legendary Planeswalker -- Tezzeret +4 +[+1]: Untap up to two target artifacts. +[-X]: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +[-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. +ALA-M, MM2-M, DDF-M + +Tezzeret's Ambition +3UU +Sorcery +Draw three cards. If you control no artifacts, discard a card. +KLD-C + +Tezzeret's Betrayal +3UB +Sorcery +Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. +AER-R + +Tezzeret's Gambit +3(u/p) +Sorcery +({(u/p)} can be paid with either {U} or 2 life.) +Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH-U, MM2-U, C16-U + +Tezzeret's Simulacrum +3 +Artifact Creature -- Golem +2/3 +{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. +AER-U + +Tezzeret's Touch +1UB +Enchantment -- Aura +Enchant artifact +Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. +When enchanted artifact is put into a graveyard, return that card to its owner's hand. +AER-U + +Tezzeret, Agent of Bolas +2UB +Legendary Planeswalker -- Tezzeret +3 +[+1]: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +[-1]: Target artifact becomes an artifact creature with base power and toughness 5/5. +[-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. +MBS-M + +Tezzeret, Master of Metal +4UB +Legendary Planeswalker -- Tezzeret +5 +[+1]: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. +[-3]: Target opponent loses life equal to the number of artifacts you control. +[-8]: Gain control of all artifacts and creatures target opponent controls. +AER-M + +Thada Adel, Acquisitor +1UU +Legendary Creature -- Merfolk Rogue +2/2 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. +WWK-R + +Thalakos Deceiver +3U +Creature -- Thalakos Wizard +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) +ST-R + +Thalakos Dreamsower +2U +Creature -- Thalakos Wizard +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +You may choose not to untap Thalakos Dreamsower during your untap step. +Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. +TE-U + +Thalakos Drifters +2UU +Creature -- Thalakos +3/3 +Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +EX-R, VMA-U + +Thalakos Lowlands +Land +{T}: Add {C} to your mana pool. +{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. +TE-U + +Thalakos Mistfolk +2U +Creature -- Thalakos Illusion +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +{U}: Put Thalakos Mistfolk on top of its owner's library. +TE-C + +Thalakos Scout +2U +Creature -- Thalakos Soldier Scout +2/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Discard a card: Return Thalakos Scout to its owner's hand. +EX-C + +Thalakos Seer +UU +Creature -- Thalakos Wizard +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +When Thalakos Seer leaves the battlefield, draw a card. +TE-C + +Thalakos Sentry +1U +Creature -- Thalakos Soldier +1/2 +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE-C + +Thalia's Lancers +3WW +Creature -- Human Knight +4/4 +First strike +When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. +EMN-R + +Thalia's Lieutenant +1W +Creature -- Human Soldier +1/1 +When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. +Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. +SOI-R + +Thalia, Guardian of Thraben +1W +Legendary Creature -- Human Soldier +2/1 +First strike +Noncreature spells cost {1} more to cast. +DKA-R + +Thalia, Heretic Cathar +2W +Legendary Creature -- Human Soldier +3/2 +First strike +Creatures and nonbasic lands your opponents control enter the battlefield tapped. +EMN-R + +Thallid +G +Creature -- Fungus +1/1 +At the beginning of your upkeep, put a spore counter on Thallid. +Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token. +FE-C, TSP-S, MMA-C, ME2-C + +Thallid Devourer +1GG +Creature -- Fungus +2/2 +At the beginning of your upkeep, put a spore counter on Thallid Devourer. +Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. +FE-U, ME2-C + +Thallid Germinator +2G +Creature -- Fungus +2/2 +At the beginning of your upkeep, put a spore counter on Thallid Germinator. +Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. +TSP-C, MMA-C + +Thallid Shell-Dweller +1G +Creature -- Fungus +0/5 +Defender +At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. +Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token. +TSP-C, MMA-C + +Thassa's Bounty +5U +Sorcery +Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. +THS-C + +Thassa's Devourer +4U +Enchantment Creature -- Elemental +2/6 +Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +JOU-C + +Thassa's Emissary +3U +Enchantment Creature -- Crab +3/3 +Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. +Enchanted creature gets +3/+3. +THS-U + +Thassa's Ire +U +Enchantment +{3}{U}: You may tap or untap target creature. +JOU-U + +Thassa's Rebuff +1U +Instant +Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +BNG-U + +Thassa, God of the Sea +2U +Legendary Enchantment Creature -- God +5/5 +Indestructible +As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +At the beginning of your upkeep, scry 1. +{1}{U}: Target creature you control can't be blocked this turn. +THS-M + +That Which Was Taken +5 +Legendary Artifact +{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. +Each permanent with a divinity counter on it has indestructible. +BOK-R + +Thatcher Revolt +2R +Sorcery +Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. +AVR-C + +Thaumatic Compass +2 +Artifact +{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. +[Front face. Transforms into Spires of Orazca.] +XLN-R + +Thaumatog +1GW +Creature -- Atog +1/2 +Sacrifice a land: Thaumatog gets +1/+1 until end of turn. +Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. +OD-U + +Thawing Glaciers +Land +Thawing Glaciers enters the battlefield tapped. +{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. +AI-R, VMA-R, MED-R + +The Abyss +3B +World Enchantment +At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +LE-R, ME3-R + +The Aether Flues +Plane -- Iquatana +When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. +Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield. +HOP-C, PCA-C + +The Avenger Avatar +Vanguard +0/0 +{3}, {T}: Target creature you control gains deathtouch until end of turn. +THS-P + +The Brute +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0. +{R}{R}{R}: Regenerate enchanted creature. +LE-C, 4E-C, 5E-C + +The Chain Veil +4 +Legendary Artifact +At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. +{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. +M15-M + +The Cheese Stands Alone +4WW +Enchantment +If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. +UG-R + +The Dark Barony +Plane -- Ulgrotha +Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. +Whenever you roll {CHAOS}, each opponent discards a card. +HOP-C, PCA-C + +The Dead Shall Serve +Scheme +When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. +ARC-C + +The Eon Fog +Plane -- Equilor +Players skip their untap steps. +Whenever you roll {CHAOS}, untap all permanents you control. +HOP-C, PCA-C + +The Fallen +1BBB +Creature -- Zombie +2/3 +At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. +DK-U, CH-U, MED-U + +The Fallen Apart +2BB +Creature -- Zombie +4/4 +The Fallen Apart comes into play with two arms and two legs. +Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. +The Fallen Apart can't attack if it has no legs and can't block if it has no arms. +UNH-C + +The Fate of the Flammable +Scheme +When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. +ARC-C + +The Fourth Sphere +Plane -- Phyrexia +At the beginning of your upkeep, sacrifice a nonblack creature. +Whenever you roll {CHAOS}, create a 2/2 black Zombie creature token. +HOP-C, PCA-C + +The Gitrog Monster +3BG +Legendary Creature -- Frog Horror +6/6 +Deathtouch +At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. +You may play an additional land on each of your turns. +Whenever one or more land cards are put into your graveyard from anywhere, draw a card. +SOI-M + +The Great Aurora +6GGG +Sorcery +Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. +ORI-M + +The Great Forest +Plane -- Lorwyn +Each creature assigns combat damage equal to its toughness rather than its power. +Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn. +HOP-C, PCA-C + +The Harvester Avatar +Vanguard +0/0 +{T}: Draw a card, then discard a card. +THS-P + +The Hippodrome +Plane -- Segovia +All creatures get -5/-0. +Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less. +HOP-C, PCA-C + +The Hive +5 +Artifact +{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R + +The Hunter Avatar +Vanguard +0/0 +{T}: Target creature you control gets +1/+1 until end of turn. +THS-P + +The Iron Guardian Stirs +Scheme +When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token. +ARC-C + +The Lady of the Mountain +4RG +Legendary Creature -- Giant +5/5 +LE-U, ME3-C + +The Locust God +4UR +Legendary Creature -- God +4/4 +Flying +Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. +{2}{U}{R}: Draw a card, then discard a card. +When The Locust God dies, return it to its owner's hand at the beginning of the next end step. +MPS_AKH-S, HOU-M + +The Maelstrom +Plane -- Alara +When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. +Whenever you roll {CHAOS}, return target permanent card from your graveyard to the battlefield. +HOP-C, PCA-C + +The Mighty Will Fall +Scheme +When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life. +E01-C + +The Mimeoplasm +2GUB +Legendary Creature -- Ooze +0/0 +As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +CMD-M + +The Philosopher Avatar +Vanguard +0/0 +{2}, {T}: Tap target creature. +THS-P + +The Pieces Are Coming Together +Scheme +When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. +ARC-C + +The Protector Avatar +Vanguard +0/0 +{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +THS-P + +The Rack +1 +Artifact +As The Rack enters the battlefield, choose an opponent. +At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +AQ-U, RV-U, 4E-U, TSP-S + +The Scarab God +3UB +Legendary Creature -- God +5/5 +At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. +{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. +When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. +MPS_AKH-S, HOU-M + +The Scorpion God +3BR +Legendary Creature -- God +6/5 +Whenever a creature with a -1/-1 counter on it dies, draw a card. +{1}{B}{R}: Put a -1/-1 counter on another target creature. +When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. +MPS_AKH-S, HOU-M + +The Tabernacle at Pendrell Vale +Legendary Land +All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." +LE-R, ME3-R + +The Ultimate Nightmare of Wizards of the Coast(R) Customer Service +XYZRR +Sorcery +The Ultimate Nightmare of Wizards of the Coast(R) Customer Service deals X damage to each of Y target creatures and Z target players. +UG-U + +The Unspeakable +6UUU +Legendary Creature -- Spirit +6/7 +Flying, trample +Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. +CHK-R, DDS-R + +The Ur-Dragon +4WUBRG +Legendary Creature -- Dragon Avatar +10/10 +Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. +Flying +Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. +C17-M + +The Very Soil Shall Shake +Ongoing Scheme +(An ongoing scheme remains face up until it's abandoned.) +Creatures you control get +2/+2 and have trample. +When a creature you control dies, abandon this scheme. +ARC-C + +The Warrior Avatar +Vanguard +0/0 +{T}: Target creature you control gains haste until end of turn. +THS-P + +The Wretched +3BB +Creature -- Demon +2/5 +At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +LE-R, CH-R, 5E-R, ME3-U + +The Zephyr Maze +Plane -- Kyneth +Creatures with flying get +2/+0. +Creatures without flying get -2/-0. +Whenever you roll {CHAOS}, target creature gains flying until end of turn. +PC2-C, PCA-C + +Theft of Dreams +2U +Sorcery +Draw a card for each tapped creature target opponent controls. +P1-U, EX-C, P2-U, ME4-U + +Thelon of Havenwood +GG +Legendary Creature -- Elf Druid +2/2 +Each Fungus creature gets +1/+1 for each spore counter on it. +{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. +TSP-R + +Thelon's Chant +1GG +Enchantment +At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. +Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +FE-U + +Thelon's Curse +GG +Enchantment +Blue creatures don't untap during their controllers' untap steps. +At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. +FE-R + +Thelonite Druid +2G +Creature -- Human Cleric Druid +1/1 +{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. +FE-U, ME2-R + +Thelonite Hermit +3G +Creature -- Elf Shaman +1/1 +Saproling creatures get +1/+1. +Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. +TSP-R, ARC-R, C15-R, C16-R + +Thelonite Monk +2GG +Creature -- Insect Monk Cleric +1/2 +{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) +FE-R + +There Is No Refuge +Scheme +When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token. +E01-C + +Thermal Blast +4R +Instant +Thermal Blast deals 3 damage to target creature. +Threshold -- Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. +OD-C + +Thermal Flux +U +Instant +Choose one -- +· Target nonsnow permanent becomes snow until end of turn. +· Target snow permanent isn't snow until end of turn. +Draw a card at the beginning of the next turn's upkeep. +CSP-C + +Thermal Glider +2W +Creature -- Human Rebel +2/1 +Flying, protection from red +MM-C + +Thermal Navigator +3 +Artifact Creature -- Construct +2/2 +Sacrifice an artifact: Thermal Navigator gains flying until end of turn. +5DN-C + +Thermo-Alchemist +1R +Creature -- Human Shaman +0/3 +Defender +{T}: Thermo-Alchemist deals 1 damage to each opponent. +Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. +EMN-C + +Thermokarst +1GG +Sorcery +Destroy target land. If that land was a snow land, you gain 1 life. +IA-U, ME2-C + +Thermopod +4R +Snow Creature -- Slug +4/3 +{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) +Sacrifice a creature: Add {R} to your mana pool. +CSP-C + +Thespian's Stage +Land +{T}: Add {C} to your mana pool. +{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. +GTC-R + +Thick-Skinned Goblin +1R +Creature -- Goblin Shaman +2/1 +You may pay {0} rather than pay the echo cost for permanents you control. +{R}: Thick-Skinned Goblin gains protection from red until end of turn. +TSP-U + +Thicket Basilisk +3GG +Creature -- Basilisk +2/4 +Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, MED-U + +Thicket Elemental +3GG +Creature -- Elemental +4/4 +Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) +When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. +IN-R, DDR-R + +Thief of Blood +4BB +Creature -- Vampire +1/1 +Flying +As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. +C15-U, CMA-U + +Thief of Hope +2B +Creature -- Spirit +2/2 +Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. +Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +CHK-U, MM2-C + +Thieves' Auction +4RRR +Sorcery +Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. +MM-R, 8ED-R + +Thieves' Fortune +2U +Tribal Instant -- Rogue +Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +MOR-U + +Thieving Magpie +2UU +Creature -- Bird +1/3 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Whenever Thieving Magpie deals damage to an opponent, draw a card. +UD-U, 7E-U, 8ED-U, 9ED-U, 10E-U + +Thieving Sprite +2B +Creature -- Faerie Rogue +1/1 +Flying +When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. +LRW-C, MMA-C + +Thing from the Deep +6UUU +Creature -- Leviathan +9/9 +Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. +P1-R, ME4-R + +Thing in the Ice +1U +Creature -- Horror +0/4 +Defender +Thing in the Ice enters the battlefield with four ice counters on it. +Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. +[Front face. Transforms into Awoken Horror.] +SOI-R + +Think Tank +2U +Enchantment +At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. +OD-U + +Think Twice +1U +Instant +Draw a card. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C, ISD-C + +Thirst +2U +Enchantment -- Aura +Enchant creature +When Thirst enters the battlefield, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. +MI-C + +Thirst for Knowledge +2U +Instant +Draw three cards. Then discard two cards unless you discard an artifact card. +MRD-U, HOP-U, MMA-U, DDF-U + +Thirsting Axe +3 +Artifact -- Equipment +Equipped creature gets +4/+0. +At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. +Equip {2} +EMN-U + +This World Belongs to Me +Scheme +When you set this scheme in motion, draw two cards. You may play an additional land this turn. +E01-C + +Thistledown Duo +2(w/u) +Creature -- Kithkin Soldier Wizard +2/2 +Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. +Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. +SHM-C + +Thistledown Liege +1(w/u)(w/u)(w/u) +Creature -- Kithkin Knight +1/3 +Flash +Other white creatures you control get +1/+1. +Other blue creatures you control get +1/+1. +SHM-R + +Thopter Arrest +2W +Enchantment +When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. +AER-U + +Thopter Assembly +6 +Artifact Creature -- Thopter +5/5 +Flying +At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. +MBS-R + +Thopter Engineer +2R +Creature -- Human Artificer +1/3 +When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. +Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) +ORI-U + +Thopter Foundry +(w/b)U +Artifact +{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life. +ARB-U, C13-U, C16-U + +Thopter Spy Network +2UU +Enchantment +At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. +Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. +ORI-R + +Thopter Squadron +5 +Artifact Creature -- Thopter +0/0 +Flying +Thopter Squadron enters the battlefield with three +1/+1 counters on it. +{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery. +{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. +EX-R, VMA-U + +Thorn Elemental +5GG +Creature -- Elemental +7/7 +You may have Thorn Elemental assign its combat damage as though it weren't blocked. +UD-R, S99-R, 7E-R, 8ED-R + +Thorn Thallid +1GG +Creature -- Fungus +2/2 +At the beginning of your upkeep, put a spore counter on Thorn Thallid. +Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. +FE-C, MED-C + +Thorn of Amethyst +2 +Artifact +Noncreature spells cost {1} more to cast. +LRW-R + +Thorn of the Black Rose +3B +Creature -- Human Assassin +1/3 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +When Thorn of the Black Rose enters the battlefield, you become the monarch. +CN2-C + +Thorn-Thrash Viashino +3R +Creature -- Viashino Warrior +2/2 +Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +{G}: Thorn-Thrash Viashino gains trample until end of turn. +ALA-C, PC2-C, PCA-C + +Thornbite Staff +2 +Tribal Artifact -- Shaman Equipment +Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." +Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. +Equip {4} +MOR-U + +Thornbow Archer +B +Creature -- Elf Archer +1/2 +Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. +ORI-C + +Thorncaster Sliver +4R +Creature -- Sliver +2/2 +Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." +M14-R + +Thorned Moloch +2R +Creature -- Lizard +2/2 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Thorned Moloch has first strike as long as it's attacking. +HOU-C + +Thornhide Wolves +4G +Creature -- Wolf +4/5 +SOI-C + +Thornling +3GG +Creature -- Elemental Shapeshifter +4/4 +{G}: Thornling gains haste until end of turn. +{G}: Thornling gains trample until end of turn. +{G}: Thornling gains indestructible until end of turn. +{1}: Thornling gets +1/-1 until end of turn. +{1}: Thornling gets -1/+1 until end of turn. +CON-M + +Thornscape Apprentice +G +Creature -- Human Wizard +1/1 +{R}, {T}: Target creature gains first strike until end of turn. +{W}, {T}: Tap target creature. +IN-C, DDE-C + +Thornscape Battlemage +2G +Creature -- Elf Wizard +2/2 +Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) +When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. +When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. +PS-U, TSP-S, MM3-U, DDE-U + +Thornscape Familiar +1G +Creature -- Insect +2/1 +Red spells and white spells you cast cost {1} less to cast. +PS-C + +Thornscape Master +2GG +Creature -- Human Wizard +2/2 +{R}{R}, {T}: Thornscape Master deals 2 damage to target creature. +{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. +IN-R + +Thorntooth Witch +5B +Creature -- Treefolk Shaman +3/4 +Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. +LRW-U + +Thornwatch Scarecrow +6 +Artifact Creature -- Scarecrow +4/4 +Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) +Thornwatch Scarecrow has vigilance as long as you control a white creature. +SHM-C + +Thornweald Archer +1G +Creature -- Elf Archer +2/1 +Reach (This creature can block creatures with flying.) +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +FUT-C, C14-C, EMA-C, CMA-C, DDR-C + +Thornwind Faeries +1UU +Creature -- Faerie +1/1 +Flying +{T}: Thornwind Faeries deals 1 damage to target creature or player. +UL-C, C13-C, CMA-C + +Thornwood Falls +Land +Thornwood Falls enters the battlefield tapped. +When Thornwood Falls enters the battlefield, you gain 1 life. +{T}: Add {G} or {U} to your mana pool. +KTK-C, FRF-C, C15-C, EMA-C, C16-C + +Those Who Serve +2W +Creature -- Zombie +2/4 +AKH-C + +Thought Courier +1U +Creature -- Human Wizard +1/1 +{T}: Draw a card, then discard a card. +5DN-C, 9ED-U + +Thought Devourer +2UU +Creature -- Beast +4/4 +Flying +Your maximum hand size is reduced by four. +OD-R + +Thought Dissector +4 +Artifact +{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. +DST-R + +Thought Eater +1U +Creature -- Beast +2/2 +Flying +Your maximum hand size is reduced by three. +OD-U + +Thought Gorger +2BB +Creature -- Horror +2/2 +Trample +When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. +When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. +ROE-R + +Thought Harvester +3U +Creature -- Eldrazi Drone +2/4 +Devoid (This card has no color.) +Flying +Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. +OGW-U + +Thought Hemorrhage +2BR +Sorcery +Choose a nonland card name. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. +ARB-R + +Thought Lash +2UU +Enchantment +Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library. +Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. +AI-R, ME2-R + +Thought Nibbler +U +Creature -- Beast +1/1 +Flying +Your maximum hand size is reduced by two. +OD-C + +Thought Prison +5 +Artifact +Imprint -- When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. +Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. +MRD-U + +Thought Reflection +4UUU +Enchantment +If you would draw a card, draw two cards instead. +SHM-R, C15-R + +Thought Scour +U +Instant +Target player puts the top two cards of his or her library into his or her graveyard. +Draw a card. +DKA-C, DDM-C + +Thought Vessel +2 +Artifact +You have no maximum hand size. +{T}: Add {C} to your mana pool. +C15-C, CMA-C + +Thought-Knot Seer +3C +Creature -- Eldrazi +4/4 +({C} represents colorless mana.) +When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. +When Thought-Knot Seer leaves the battlefield, target opponent draws a card. +OGW-R + +Thoughtbind +2U +Instant +Counter target spell with converted mana cost 4 or less. +CHK-C + +Thoughtbound Primoc +2R +Creature -- Bird Beast +2/3 +Flying +At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. +ONS-U + +Thoughtcast +4U +Sorcery +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +Draw two cards. +MRD-C, MM2-C, DDF-C + +Thoughtcutter Agent +UB +Artifact Creature -- Human Rogue +1/1 +{U}{B}, {T}: Target player loses 1 life and reveals his or her hand. +ALA-U + +Thoughtflare +3UR +Instant +Draw four cards, then discard two cards. +RTR-U + +Thoughtlace +U +Instant +Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) +A-R, B-R, U-R, RV-R, 4E-R + +Thoughtleech +GG +Enchantment +Whenever an Island an opponent controls becomes tapped, you may gain 1 life. +IA-U, 7E-U + +Thoughtpicker Witch +B +Creature -- Human Wizard +1/1 +{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. +RAV-C + +Thoughtrender Lamia +4BB +Enchantment Creature -- Lamia +5/3 +Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. +JOU-U + +Thoughts of Ruin +2RR +Sorcery +Each player sacrifices a land for each card in your hand. +SOK-R + +Thoughtseize +B +Sorcery +Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. +LRW-R, THS-R, MPS_AKH-S + +Thoughtweft Gambit +4(w/u)(w/u) +Instant +Tap all creatures your opponents control and untap all creatures you control. +SHM-U + +Thoughtweft Trio +2WW +Creature -- Kithkin Soldier +5/5 +First strike, vigilance +Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) +Thoughtweft Trio can block any number of creatures. +LRW-R + +Thousand Winds +4UU +Creature -- Elemental +5/6 +Flying +Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. +KTK-R, DDN-R + +Thousand-Year Elixir +3 +Artifact +You may activate abilities of creatures you control as though those creatures had haste. +{1}, {T}: Untap target creature. +LRW-R, C13-R, CMA-R + +Thousand-legged Kami +6GG +Creature -- Spirit +6/6 +Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +CHK-U + +Thraben Doomsayer +1WW +Creature -- Human Cleric +2/2 +{T}: Create a 1/1 white Human creature token. +Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2. +DKA-R + +Thraben Foulbloods +2B +Creature -- Zombie Hound +3/2 +Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +EMN-C + +Thraben Gargoyle +1 +Artifact Creature -- Gargoyle +2/2 +Defender +{6}: Transform Thraben Gargoyle. +[Front face. Transforms into Stonewing Antagonizer.] +SOI-U + +Thraben Heretic +1W +Creature -- Human Wizard +2/2 +{T}: Exile target creature card from a graveyard. +DKA-U, DDQ-U + +Thraben Inspector +W +Creature -- Human Soldier +1/2 +When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-C + +Thraben Militia +Creature -- Human Soldier +5/4 +Trample +[White color indicator. Back face. Transforms into Thraben Sentry.] +ISD-C + +Thraben Purebloods +4W +Creature -- Hound +3/5 +ISD-C + +Thraben Sentry +3W +Creature -- Human Soldier +2/2 +Vigilance +Whenever another creature you control dies, you may transform Thraben Sentry. +[Front face. Transforms into Thraben Militia.] +ISD-C + +Thraben Standard Bearer +W +Creature -- Human Soldier +1/1 +{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token. +EMN-C + +Thraben Valiant +1W +Creature -- Human Soldier +2/1 +Vigilance +AVR-C, DDL-C + +Thragtusk +4G +Creature -- Beast +5/3 +When Thragtusk enters the battlefield, you gain 5 life. +When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. +M13-R, MM3-R, E01-R + +Thran Dynamo +4 +Artifact +{T}: Add {C}{C}{C} to your mana pool. +UD-U, ARC-U, C14-U, V13-M + +Thran Forge +3 +Artifact +{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. +WL-U + +Thran Foundry +1 +Artifact +{1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. +UD-U + +Thran Golem +5 +Artifact Creature -- Golem +3/3 +As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. +UD-R, 9ED-R, M12-U, PC2-U, PCA-U + +Thran Lens +2 +Artifact +All permanents are colorless. +UL-R + +Thran Quarry +Land +At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. +{T}: Add one mana of any color to your mana pool. +US-R + +Thran Tome +4 +Artifact +{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. +WL-R + +Thran Turbine +1 +Artifact +At the beginning of your upkeep, you may add {C}{C} to your mana pool. You can't spend this mana to cast spells. +US-U + +Thran War Machine +4 +Artifact Creature -- Construct +4/5 +Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +Thran War Machine attacks each combat if able. +UL-U + +Thran Weaponry +4 +Artifact +Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +You may choose not to untap Thran Weaponry during your untap step. +{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. +UL-R + +Thrash of Raptors +3R +Creature -- Dinosaur +3/3 +As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. +XLN-C + +Thrashing Mossdog +3G +Creature -- Plant Hound +3/3 +Reach (This creature can block creatures with flying.) +Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +DGM-C + +Thrashing Mudspawn +3BB +Creature -- Beast +4/4 +Whenever Thrashing Mudspawn is dealt damage, you lose that much life. +Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Thrashing Wumpus +3BB +Creature -- Beast +3/3 +{B}: Thrashing Wumpus deals 1 damage to each creature and each player. +MM-R + +Thrasios, Triton Hero +GU +Legendary Creature -- Merfolk Wizard +1/3 +{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. +Partner (You can have two commanders if both have partner.) +C16-R + +Thraximundar +4UBR +Legendary Creature -- Zombie Assassin +6/6 +Haste +Whenever Thraximundar attacks, defending player sacrifices a creature. +Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. +ARB-M, C13-M + +Threads of Disloyalty +1UU +Enchantment -- Aura +Enchant creature with converted mana cost 2 or less +You control enchanted creature. +BOK-R, MPS_AKH-S + +Threaten +2R +Sorcery +Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) +ONS-U, 9ED-U, 10E-U + +Three Dreams +4W +Sorcery +Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +RAV-R, PC2-R, PCA-R + +Three Tragedies +3BB +Sorcery -- Arcane +Target player discards three cards. +BOK-U + +Three Visits +1G +Sorcery +Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +P3K-C, ME3-C + +Three Wishes +1UU +Instant +Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. +VI-R + +Thresher Beast +3GG +Creature -- Beast +4/4 +Whenever Thresher Beast becomes blocked, defending player sacrifices a land. +PR-C + +Thresher Lizard +2R +Creature -- Lizard +3/2 +Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. +AKH-C + +Thrill of the Hunt +G +Instant +Target creature gets +1/+2 until end of turn. +Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C + +Thrill-Kill Assassin +1B +Creature -- Human Assassin +1/2 +Deathtouch +Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +RTR-U + +Thriss, Nantuko Primus +5GG +Legendary Creature -- Insect Druid +5/5 +{G}, {T}: Target creature gets +5/+5 until end of turn. +JUD-R + +Thrive +XG +Sorcery +Put a +1/+1 counter on each of X target creatures. +PR-C, DIS-C, MM2-C + +Thriving Grubs +1R +Creature -- Gremlin +2/1 +When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). +Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +KLD-C + +Thriving Ibex +3W +Creature -- Goat +2/4 +When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). +Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +KLD-C + +Thriving Rats +1B +Creature -- Rat +1/2 +When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). +Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +KLD-C + +Thriving Rhino +2G +Creature -- Rhino +2/3 +When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). +Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +KLD-C + +Thriving Turtle +U +Creature -- Turtle +0/3 +When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). +Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +KLD-C + +Throat Slitter +4B +Creature -- Rat Ninja +2/2 +Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. +BOK-U, PC2-U, PCA-U + +Thromok the Insatiable +3RG +Legendary Creature -- Hellion +0/0 +Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) +PC2-M, PCA-M + +Throne Warden +1W +Creature -- Human Soldier +2/2 +At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. +CN2-C + +Throne of Bone +1 +Artifact +Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Throne of Empires +4 +Artifact +{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires. +M12-R + +Throne of Geth +2 +Artifact +{T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +SOM-U + +Throne of the God-Pharaoh +2 +Legendary Artifact +At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. +AKH-R + +Throne of the High City +Land +{T}: Add {C} to your mana pool. +{4}, {T}, Sacrifice Throne of the High City: You become the monarch. +CN2-R + +Throttle +4B +Instant +Target creature gets -4/-4 until end of turn. +KTK-C, SOI-C + +Through the Breach +4R +Instant -- Arcane +You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. +Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-R, MPS_AKH-S + +Throwing Knife +2 +Artifact -- Equipment +Equipped creature gets +2/+0. +Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +ORI-U + +Thrull Champion +4B +Creature -- Thrull +2/2 +Thrull creatures get +1/+1. +{T}: Gain control of target Thrull for as long as you control Thrull Champion. +FE-R, MED-R + +Thrull Parasite +B +Creature -- Thrull +1/1 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +{T}, Pay 2 life: Remove a counter from target nonland permanent. +GTC-U + +Thrull Retainer +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +Sacrifice Thrull Retainer: Regenerate enchanted creature. +FE-U, 5E-U, MED-C + +Thrull Surgeon +1B +Creature -- Thrull +1/1 +{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +EX-C, 10E-U + +Thrull Wizard +2B +Creature -- Thrull Wizard +1/1 +{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. +FE-U + +Thrumming Stone +5 +Legendary Artifact +Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) +CSP-R + +Thrummingbird +1U +Creature -- Bird Horror +1/1 +Flying +Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +SOM-U, MM2-C, C16-U + +Thrun, the Last Troll +2GG +Legendary Creature -- Troll Shaman +4/4 +Thrun, the Last Troll can't be countered. +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +{1}{G}: Regenerate Thrun. +MBS-M + +Thumbscrews +2 +Artifact +At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. +TE-R + +Thunder Brute +4RR +Creature -- Cyclops +5/5 +Trample +Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) +When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. +BNG-U + +Thunder Dragon +5RR +Creature -- Dragon +5/5 +Flying +When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. +S99-R, DRB-R, DDG-R, ME4-R + +Thunder Spirit +1WW +Creature -- Elemental Spirit +2/2 +Flying, first strike +LE-R, MED-U + +Thunder Strike +1R +Instant +Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +M11-C, M14-C + +Thunder Totem +3 +Artifact +{T}: Add {W} to your mana pool. +{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. +TSP-U + +Thunder Wall +1UU +Creature -- Wall +0/2 +Defender (This creature can't attack.) +Flying +{U}: Thunder Wall gets +1/+1 until end of turn. +IA-U, ME2-U + +Thunder of Hooves +3R +Sorcery +Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. +ONS-U + +Thunder-Thrash Elder +2R +Creature -- Viashino Warrior +1/1 +Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +ALA-U, PC2-U, PCA-U + +Thunderblade Charge +1RR +Sorcery +Thunderblade Charge deals 3 damage to target creature or player. +Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. +FUT-R + +Thunderblust +2RRR +Creature -- Elemental +7/2 +Haste +Thunderblust has trample as long as it has a -1/-1 counter on it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-R, MM2-R + +Thunderbolt +1R +Instant +Choose one -- +· Thunderbolt deals 3 damage to target player. +· Thunderbolt deals 4 damage to target creature with flying. +WL-C, AVR-C, PD2-C + +Thunderbreak Regent +2RR +Creature -- Dragon +4/4 +Flying +Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. +DTK-R + +Thunderclap +2R +Instant +You may sacrifice a Mountain rather than pay Thunderclap's mana cost. +Thunderclap deals 3 damage to target creature. +MM-C + +Thunderclap Wyvern +2WU +Creature -- Drake +2/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +Other creatures you control with flying get +1/+1. +ORI-U, EMA-U + +Thundercloud Elemental +5UU +Creature -- Elemental +3/4 +Flying +{3}{U}: Tap all creatures with toughness 2 or less. +{3}{U}: All other creatures lose flying until end of turn. +SCG-U + +Thundercloud Shaman +3RR +Creature -- Giant Shaman +4/4 +When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. +LRW-U, MMA-U, C15-U + +Thunderfoot Baloth +4GG +Creature -- Beast +5/5 +Trample +Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. +C14-R, C16-R, CMA-R + +Thunderheads +2U +Instant +Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) +Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step. +GPT-U, DDJ-U + +Thundering Giant +3RR +Creature -- Giant +4/3 +Haste (This creature can attack and {T} as soon as it comes under your control.) +US-U, 10E-U, MMA-C, M15-C, W17-C + +Thundering Spineback +5GG +Creature -- Dinosaur +5/5 +Other Dinosaurs you control get +1/+1. +{5}{G}: Create a 3/3 green Dinosaur creature token with trample. +XLN-U + +Thundering Tanadon +4(g/p)(g/p) +Artifact Creature -- Beast +5/4 +({(g/p)} can be paid with either {G} or 2 life.) +Trample +NPH-C + +Thundering Wurm +2G +Creature -- Wurm +4/4 +When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. +P1-R + +Thundermare +5R +Creature -- Elemental Horse +5/5 +Haste (This creature can attack the turn it comes under your control.) +When Thundermare enters the battlefield, tap all other creatures. +P1-R, WL-R, 9ED-R + +Thundermaw Hellkite +3RR +Creature -- Dragon +5/5 +Flying +Haste (This creature can attack and {T} as soon as it comes under your control.) +When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. +M13-M + +Thunderous Might +1R +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +BNG-U + +Thunderous Wrath +4RR +Instant +Thunderous Wrath deals 5 damage to target creature or player. +Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-U, MM3-C + +Thunderscape Apprentice +R +Creature -- Human Wizard +1/1 +{B}, {T}: Target player loses 1 life. +{G}, {T}: Target creature gets +1/+1 until end of turn. +IN-C + +Thunderscape Battlemage +2R +Creature -- Human Wizard +2/2 +Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) +When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. +When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. +PS-U, DDE-U + +Thunderscape Familiar +1R +Creature -- Kavu +1/1 +First strike +Black spells and green spells you cast cost {1} less to cast. +PS-C + +Thunderscape Master +2RR +Creature -- Human Wizard +2/2 +{B}{B}, {T}: Target player loses 2 life and you gain 2 life. +{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. +IN-R + +Thundersong Trumpeter +RW +Creature -- Human Soldier +2/1 +{T}: Target creature can't attack or block this turn. +RAV-C, MM3-U + +Thunderstaff +3 +Artifact +As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. +{2}, {T}: Attacking creatures get +1/+0 until end of turn. +DST-U, ARC-U, C13-U, CMA-U + +Thwart +2UU +Instant +You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. +Counter target spell. +MM-U + +Tibalt, the Fiend-Blooded +RR +Legendary Planeswalker -- Tibalt +2 +[+1]: Draw a card, then discard a card at random. +[-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. +[-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. +AVR-M, DDK-M + +Tibor and Lumia +2UR +Legendary Creature -- Human Wizard +3/3 +Whenever you cast a blue spell, target creature gains flying until end of turn. +Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. +GPT-R + +Ticking Gnomes +3 +Artifact Creature -- Gnome +3/3 +Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. +UL-U, EMA-U + +Tidal Bore +1U +Instant +You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. +You may tap or untap target creature. +MM-C + +Tidal Control +1UU +Enchantment +Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. +AI-R + +Tidal Courier +3U +Creature -- Merfolk +1/2 +When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. +{3}{U}: Tidal Courier gains flying until end of turn. +AP-U + +Tidal Flats +U +Enchantment +{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. +FE-C + +Tidal Force +5UUU +Creature -- Elemental +7/7 +At the beginning of each upkeep, you may tap or untap target permanent. +C13-R + +Tidal Influence +2U +Enchantment +Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. +Tidal Influence enters the battlefield with a tide counter on it. +At the beginning of your upkeep, put a tide counter on Tidal Influence. +As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. +As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. +Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it. +FE-U + +Tidal Kraken +5UUU +Creature -- Kraken +6/6 +Tidal Kraken can't be blocked. +MM-R, 8ED-R, 9ED-R + +Tidal Surge +1U +Sorcery +Tap up to three target creatures without flying. +P1-C, ST-C, P2-C, 6E-C + +Tidal Visionary +U +Creature -- Merfolk Wizard +1/1 +{T}: Target creature becomes the color of your choice until end of turn. +IN-C + +Tidal Warrior +U +Creature -- Merfolk Warrior +1/1 +{T}: Target land becomes an Island until end of turn. +ST-C + +Tidal Wave +2U +Instant +Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step. +MI-U, EMA-C + +Tide Drifter +1U +Creature -- Eldrazi Drone +0/5 +Devoid (This card has no color.) +Other colorless creatures you control get +0/+1. +BFZ-U + +Tide of War +4RR +Enchantment +Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. +CHK-R + +Tidebinder Mage +UU +Creature -- Merfolk Wizard +2/2 +When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. +M14-R + +Tideforce Elemental +2U +Creature -- Elemental +2/1 +{U}, {T}: You may tap or untap another target creature. +Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. +WWK-U + +Tidehollow Sculler +WB +Artifact Creature -- Zombie +2/2 +When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. +When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. +ALA-U, MMA-U + +Tidehollow Strix +UB +Artifact Creature -- Bird +2/1 +Flying +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ALA-C, C13-C + +Tideshaper Mystic +U +Creature -- Merfolk Wizard +1/1 +{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. +LRW-C + +Tidespout Tyrant +5UUU +Creature -- Djinn +5/5 +Flying +Whenever you cast a spell, return target permanent to its owner's hand. +DIS-R + +Tidewalker +2U +Creature -- Elemental +*/* +Tidewalker enters the battlefield with a time counter on it for each Island you control. +Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) +Tidewalker's power and toughness are each equal to the number of time counters on it. +PLC-U + +Tidewater Minion +3UU +Creature -- Elemental Minion +4/4 +Defender (This creature can't attack.) +{4}: Tidewater Minion loses defender until end of turn. +{T}: Untap target permanent. +RAV-C + +Tidings +3UU +Sorcery +Draw four cards. +S99-U, 9ED-U, 10E-U + +Tidy Conclusion +3BB +Instant +Destroy target creature. You gain 1 life for each artifact you control. +KLD-C + +Tiger Claws +2G +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets +1/+1 and has trample. +MM-C + +Tigereye Cameo +3 +Artifact +{T}: Add {G} or {W} to your mana pool. +IN-U + +Tightening Coils +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets -6/-0 and loses flying. +BFZ-C + +Tilling Treefolk +2G +Creature -- Treefolk Druid +1/3 +When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. +EVE-C + +Tilonalli's Knight +1R +Creature -- Human Knight +2/2 +Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. +XLN-C + +Tilonalli's Skinshifter +2R +Creature -- Human Shaman +0/1 +Haste +Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. +XLN-R + +Timber Gorge +Land +Timber Gorge enters the battlefield tapped. +{T}: Add {R} or {G} to your mana pool. +OGW-U, AKH-C + +Timber Protector +4G +Creature -- Treefolk Warrior +4/6 +Other Treefolk creatures you control get +1/+1. +Other Treefolk and Forests you control have indestructible. +LRW-R + +Timber Shredder +Creature -- Werewolf +4/2 +Trample +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. +[Green color indicator. Back face. Transforms into Hinterland Logger.] +SOI-C + +Timber Wolves +G +Creature -- Wolf +1/1 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +A-R, B-R, U-R, RV-R, 4E-R + +Timberland Guide +1G +Creature -- Human Scout +1/1 +When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. +AVR-C + +Timberland Ruins +Land +Timberland Ruins enters the battlefield tapped. +{T}: Add {G} to your mana pool. +{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. +OD-C + +Timberline Ridge +Land +Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. +At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. +{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. +IA-R + +Timbermare +3G +Creature -- Elemental Horse +5/5 +Haste +Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Timbermare enters the battlefield, tap all other creatures. +PLC-R + +Timbermaw Larva +3G +Creature -- Beast +2/2 +Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. +ZEN-C + +Timberpack Wolf +1G +Creature -- Wolf +2/2 +Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. +M13-C, ORI-C + +Timberwatch Elf +2G +Creature -- Elf +1/2 +{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +LGN-C, C14-C, EMA-U, CMA-C, EVG-C + +Time Bomb +4 +Artifact +At the beginning of your upkeep, put a time counter on Time Bomb. +{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. +IA-R, 5E-R, ME2-R + +Time Distortion +Phenomenon +When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.) +PC2-C, PCA-C + +Time Ebb +2U +Sorcery +Put target creature on top of its owner's library. +P1-C, TE-C, P2-C, S99-C, S00-C, 9ED-C, M14-C + +Time Elemental +2U +Creature -- Elemental +0/2 +When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. +{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. +LE-R, 4E-R, 5E-R, MED-R + +Time Machine +5 +Artifact +{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. +UNH-R + +Time Reversal +3UU +Sorcery +Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. +M11-M, M12-M + +Time Sieve +UB +Artifact +{T}, Sacrifice five artifacts: Take an extra turn after this one. +ARB-R + +Time Spiral +4UU +Sorcery +Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. +US-R + +Time Stop +4UU +Instant +End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +CHK-R, 10E-R + +Time Stretch +8UU +Sorcery +Target player takes two extra turns after this one. +OD-R, 10E-R + +Time Vault +2 +Artifact +Time Vault enters the battlefield tapped. +Time Vault doesn't untap during your untap step. +If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. +{T}: Take an extra turn after this one. +A-R, B-R, U-R, VMA-M, ME4-R + +Time Walk +1U +Sorcery +Take an extra turn after this one. +A-R, B-R, U-R, VMA-B + +Time Warp +3UU +Sorcery +Target player takes an extra turn after this one. +TE-R, S99-R, M10-M + +Time and Tide +UU +Instant +Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. +VI-U + +Time of Heroes +1W +Enchantment +Each creature you control with a level counter on it gets +2/+2. +ROE-U + +Time of Need +1G +Sorcery +Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. +CHK-U + +Time to Feed +2G +Sorcery +Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) +THS-C, DDO-C + +Time to Reflect +W +Instant +Exile target creature that blocked or was blocked by a Zombie this turn. +AKH-U + +Timebender +U +Creature -- Human Wizard +1/1 +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Timebender is turned face up, choose one -- +· Remove two time counters from target permanent or suspended card. +· Put two time counters on target permanent with a time counter on it or suspended card. +PLC-U + +Timecrafting +XR +Instant +Choose one -- +· Remove X time counters from target permanent or suspended card. +· Put X time counters on target permanent with a time counter on it or suspended card. +PLC-U + +Timely Hordemate +3W +Creature -- Human Warrior +3/2 +Raid -- When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +KTK-U + +Timely Reinforcements +2W +Sorcery +If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. +M12-U + +Timesifter +5 +Artifact +At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. +MRD-R + +Timetwister +2U +Sorcery +Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) +A-R, B-R, U-R, VMA-B + +Timid Drake +2U +Creature -- Drake +3/3 +Flying +When another creature enters the battlefield, return Timid Drake to its owner's hand. +WL-U, MM-U + +Timmerian Fiends +1BB +Creature -- Horror +1/1 +Remove Timmerian Fiends from your deck before playing if you're not playing for ante. +{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. +HL-R + +Timmy, Power Gamer +2GG +Summon Legend +1/1 +{4}: Put a creature into play from your hand. +UG-R + +Tin Street Hooligan +1R +Creature -- Goblin Rogue +2/1 +When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. +GPT-C + +Tin Street Market +4R +Enchantment -- Aura +Enchant land +Enchanted land has "{T}, Discard a card: Draw a card." +GTC-C + +Tin-Wing Chimera +4 +Artifact Creature -- Chimera +2/2 +Flying +Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) +VI-U + +Tinder Farm +Land +Tinder Farm enters the battlefield tapped. +{T}: Add {G} to your mana pool. +{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. +IN-C + +Tinder Wall +G +Creature -- Plant Wall +0/3 +Defender (This creature can't attack.) +Sacrifice Tinder Wall: Add {R}{R} to your mana pool. +{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. +IA-C, ME2-C + +Tine Shrike +3W +Creature -- Bird +2/1 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +MBS-C + +Tinker +2U +Sorcery +As an additional cost to cast Tinker, sacrifice an artifact. +Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. +UL-U, V09-M + +Tireless Missionaries +4W +Creature -- Human Cleric +2/3 +When Tireless Missionaries enters the battlefield, you gain 3 life. +M11-C, M15-C + +Tireless Tracker +2G +Creature -- Human Scout +3/2 +Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. +SOI-R + +Tireless Tribe +W +Creature -- Human Nomad +1/1 +Discard a card: Tireless Tribe gets +0/+4 until end of turn. +OD-C + +Tishana's Wayfinder +2G +Creature -- Merfolk Scout +2/2 +When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +XLN-C + +Tishana, Voice of Thunder +5GU +Legendary Creature -- Merfolk Shaman +*/* +Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. +You have no maximum hand size. +When Tishana enters the battlefield, draw a card for each creature you control. +XLN-M + +Titan Forge +3 +Artifact +{3}, {T}: Put a charge counter on Titan Forge. +{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token. +MBS-R + +Titan of Eternal Fire +5R +Creature -- Giant +5/6 +Each Human creature you control has "{R}, {T}: This creature deals 1 damage to target creature or player." +THS-R + +Titan's Presence +3 +Instant +As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. +Exile target creature if its power is less than or equal to the revealed card's power. +BFZ-U + +Titan's Revenge +XRR +Sorcery +Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +MOR-R + +Titan's Strength +R +Instant +Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C, ORI-C + +Titania +Vanguard ++2/-5 +You may play an additional land on each of your turns. +VAN4-P + +Titania's Boon +3G +Sorcery +Put a +1/+1 counter on each creature you control. +US-U + +Titania's Chosen +2G +Creature -- Elf Archer +1/1 +Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. +US-U, C14-U, CMA-U + +Titania's Song +3G +Enchantment +Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. +AQ-U, RV-R, 4E-R, 5E-R, ME4-R + +Titania, Protector of Argoth +3GG +Legendary Creature -- Elemental +5/3 +When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. +Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. +C14-M, CMA-M + +Titanic Bulvox +6GG +Creature -- Beast +7/4 +Trample +Morph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-C + +Titanic Growth +1G +Instant +Target creature gets +4/+4 until end of turn. +M12-C, M13-C, M15-C, ORI-C + +Titanic Ultimatum +RRGGGWW +Sorcery +Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. +ALA-R, DDH-R + +Titanium Golem +5 +Artifact Creature -- Golem +3/3 +{1}{W}: Titanium Golem gains first strike until end of turn. +MRD-C + +Tithe +W +Instant +Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. +VI-R + +Tithe Drinker +WB +Creature -- Vampire +2/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +DGM-C, C17-C + +Tivadar of Thorn +1WW +Legendary Creature -- Human Knight +2/2 +First strike, protection from red +When Tivadar of Thorn enters the battlefield, destroy target Goblin. +TSP-R + +Tivadar's Crusade +1WW +Sorcery +Destroy all Goblins. +DK-U, MED-U + +To Arms! +1W +Instant +Untap all creatures you control. +Draw a card. +GPT-U + +To the Slaughter +2B +Instant +Target player sacrifices a creature or planeswalker. +Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. +SOI-R + +Tobias Andrion +3WU +Legendary Creature -- Human Advisor +4/4 +LE-U, CH-U, ME3-C + +Tobita, Master of Winds +1U +Legendary Creature -- Human Wizard +3/3 +Creatures you control have flying. +[Flips from Student of Elements.] +CHK-U + +Tocatli Honor Guard +1W +Creature -- Human Soldier +1/3 +Creatures entering the battlefield don't cause abilities to trigger. +XLN-R + +Togglodyte +3 +Artifact Creature -- Golem +4/4 +Togglodyte comes into play turned on. +Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. +As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. +UNH-U + +Toil +2B +Sorcery +Target player draws two cards and loses 2 life. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Toil // Trouble.] +DGM-U + +Toil // Trouble +2B // 2R +Sorcery // Sorcery +Target player draws two cards and loses 2 life. +Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Toil to Renown +1G +Sorcery +You gain 1 life for each tapped artifact, creature, and land you control. +SHM-C + +Toils of Night and Day +2U +Instant -- Arcane +You may tap or untap target permanent, then you may tap or untap another target permanent. +BOK-C + +Tok-Tok, Volcano Born +3R +Legendary Creature -- Goblin Shaman +2/2 +Protection from red +If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. +[Flips from Akki Lavarunner.] +CHK-R + +Tolaria +Legendary Land +{T}: Add {U} to your mana pool. +{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. +LE-U + +Tolaria West +Land +Tolaria West enters the battlefield tapped. +{T}: Add {U} to your mana pool. +Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +FUT-U, V16-M + +Tolarian Academy +Legendary Land +{T}: Add {U} to your mana pool for each artifact you control. +US-R, VMA-M + +Tolarian Drake +2U +Creature -- Drake +2/4 +Flying +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +WL-C + +Tolarian Emissary +2U +Creature -- Human Wizard +1/2 +Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) +Flying +When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. +IN-U + +Tolarian Entrancer +1U +Creature -- Human Wizard +1/1 +Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. +WL-R + +Tolarian Sentinel +3U +Creature -- Human Spellshaper +1/3 +Flying +{U}, {T}, Discard a card: Return target permanent you control to its owner's hand. +TSP-C + +Tolarian Serpent +5UU +Creature -- Serpent +7/7 +At the beginning of your upkeep, put the top seven cards of your library into your graveyard. +WL-R + +Tolarian Winds +1U +Instant +Discard all the cards in your hand, then draw that many cards. +US-C, 7E-C + +Tolsimir Wolfblood +4GW +Legendary Creature -- Elf Warrior +3/4 +Other green creatures you control get +1/+1. +Other white creatures you control get +1/+1. +{T}: Create a legendary 2/2 green and white Wolf creature token named Voja. +RAV-R + +Tomb Hex +2B +Instant +Target creature gets -2/-2 until end of turn. +Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. +WWK-C + +Tomb of Urami +Legendary Land +{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. +{2}{B}{B}, {T}, Sacrifice all lands you control: Create a legendary 5/5 black Demon Spirit creature token with flying named Urami. +SOK-R + +Tomb of the Spirit Dragon +Land +{T}: Add {C} to your mana pool. +{2}, {T}: You gain 1 life for each colorless creature you control. +KTK-U + +Tombfire +B +Sorcery +Target player exiles all cards with flashback from his or her graveyard. +OD-R + +Tombstalker +6BB +Creature -- Demon +5/5 +Flying +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +FUT-R, MMA-R + +Tombstone Stairwell +2BB +World Enchantment +Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. +At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated. +MI-R + +Tome Scour +U +Sorcery +Target player puts the top five cards of his or her library into his or her graveyard. +M10-C, M11-C, M14-C + +Tomorrow, Azami's Familiar +5U +Legendary Creature -- Spirit +1/5 +If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. +BOK-R + +Tomoya the Revealer +1U +Legendary Creature -- Human Wizard +2/3 +{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. +[Flips from Jushi Apprentice.] +CHK-R + +Tonic Peddler +1W +Creature -- Human Spellshaper +1/1 +{W}, {T}, Discard a card: Target player gains 3 life. +MM-U + +Toolcraft Exemplar +W +Creature -- Dwarf Artificer +1/1 +At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. +KLD-R + +Tooth Collector +2B +Creature -- Human Rogue +3/2 +When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. +SOI-U, DDQ-U + +Tooth and Claw +3R +Enchantment +Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore. +TE-R, C13-R, EMA-U + +Tooth and Nail +5GG +Sorcery +Choose one -- +· Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library. +· Put up to two creature cards from your hand onto the battlefield. +Entwine {2} (Choose both if you pay the entwine cost.) +MRD-R, MMA-R + +Tooth of Chiss-Goria +3 +Artifact +Flash +Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +{T}: Target creature gets +1/+0 until end of turn. +MRD-C + +Tooth of Ramos +3 +Artifact +{T}: Add {W} to your mana pool. +Sacrifice Tooth of Ramos: Add {W} to your mana pool. +MM-R + +Tooth, Claw, and Tail +Scheme +When you set this scheme in motion, destroy up to three target nonland permanents. +ARC-C + +Topan Ascetic +2G +Creature -- Human Monk +2/2 +Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. +ALA-U + +Topan Freeblade +1W +Creature -- Human Soldier +2/2 +Vigilance (Attacking doesn't cause this creature to tap.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-C + +Topple +2W +Sorcery +Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) +NE-C + +Topplegeist +W +Creature -- Spirit +1/1 +Flying +When Topplegeist enters the battlefield, tap target creature an opponent controls. +Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. +SOI-U, DDQ-U + +Topsy Turvy +2U +Enchantment +The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) +If there are more than two players in the game, the turn order is reversed. +UNH-R + +Tor Giant +3R +Creature -- Giant +3/3 +IA-C + +Tor Wauki +2BBR +Legendary Creature -- Human Archer +3/3 +{T}: Tor Wauki deals 2 damage to target attacking or blocking creature. +LE-U, CH-U, ME3-U + +Torch Drake +3U +Creature -- Drake +2/2 +Flying +{1}{R}: Torch Drake gets +1/+0 until end of turn. +GPT-C + +Torch Fiend +1R +Creature -- Devil +2/1 +{R}, Sacrifice Torch Fiend: Destroy target artifact. +DKA-C, M13-U, CNS-C, M15-C + +Torch Gauntlet +2 +Artifact -- Equipment +Equipped creature gets +2/+0. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +KLD-C + +Torch Slinger +2R +Creature -- Goblin Shaman +2/2 +Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) +When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. +ZEN-C, DDP-C + +Torch Song +2R +Enchantment +At the beginning of your upkeep, you may put a verse counter on Torch Song. +{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. +US-U + +Torchling +3RR +Creature -- Shapeshifter +3/3 +{R}: Untap Torchling. +{R}: Target creature blocks Torchling this turn if able. +{R}: Change the target of target spell that targets only Torchling. +{1}: Torchling gets +1/-1 until end of turn. +{1}: Torchling gets -1/+1 until end of turn. +PLC-R, E01-R, DDI-R + +Torii Watchward +4W +Creature -- Spirit +3/3 +Vigilance (Attacking doesn't cause this creature to tap.) +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +SOK-C + +Torment +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -3/-0. +ST-C + +Torment of Hailfire +XBB +Sorcery +Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. +HOU-R + +Torment of Scarabs +3B +Enchantment -- Aura Curse +Enchant player +At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card. +HOU-U + +Torment of Venom +2BB +Instant +Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card. +HOU-C + +Tormented Angel +3W +Creature -- Angel +1/5 +Flying +UD-C + +Tormented Hero +B +Creature -- Human Warrior +2/1 +Tormented Hero enters the battlefield tapped. +Heroic -- Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. +THS-U + +Tormented Pariah +3R +Creature -- Human Warrior Werewolf +3/2 +At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. +[Front face. Transforms into Rampaging Werewolf.] +ISD-C + +Tormented Soul +B +Creature -- Spirit +1/1 +Tormented Soul can't block and can't be blocked. +M12-C, PC2-C, M13-C, PCA-C + +Tormented Thoughts +2B +Sorcery +As an additional cost to cast Tormented Thoughts, sacrifice a creature. +Target player discards a number of cards equal to the sacrificed creature's power. +JOU-U, ORI-U + +Tormenting Voice +1R +Sorcery +As an additional cost to cast Tormenting Voice, discard a card. +Draw two cards. +KTK-C, DTK-C, SOI-C, CN2-C, AKH-C + +Tormentor Exarch +3R +Creature -- Cleric +2/2 +When Tormentor Exarch enters the battlefield, choose one -- +· Target creature gets +2/+0 until end of turn. +· Target creature gets -0/-2 until end of turn. +NPH-U + +Tormentor's Trident +2 +Artifact -- Equipment +Equipped creature gets +3/+0 and attacks each combat if able. +Equip {3} +AVR-U + +Tormod's Crypt +0 +Artifact +{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. +DK-U, CH-C, TSP-S, M13-U, M15-U, C14-U + +Tornado +4G +Enchantment +Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. +AI-R, MED-R + +Tornado Elemental +5GG +Creature -- Elemental +6/6 +When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. +You may have Tornado Elemental assign its combat damage as though it weren't blocked. +5DN-R, HOP-R, C14-R, CMA-R + +Torpid Moloch +R +Creature -- Lizard +3/2 +Defender (This creature can't attack.) +Sacrifice three lands: Torpid Moloch loses defender until end of turn. +RAV-C + +Torpor Dust +2(u/b) +Enchantment -- Aura +Flash +Enchant creature +Enchanted creature gets -3/-0. +SHM-C + +Torpor Orb +2 +Artifact +Creatures entering the battlefield don't cause abilities to trigger. +NPH-R + +Torrent Elemental +4U +Creature -- Elemental +3/5 +Flying +Whenever Torrent Elemental attacks, tap all creatures defending player controls. +{3}{(b/g)}{(b/g)}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. +FRF-M + +Torrent of Fire +3RR +Sorcery +Torrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control. +SCG-C + +Torrent of Lava +XRR +Sorcery +Torrent of Lava deals X damage to each creature without flying. +As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." +MI-R + +Torrent of Souls +4(b/r) +Sorcery +Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) +SHM-U, ARC-U, EMA-U, MM3-U, DDK-U + +Torrent of Stone +3R +Instant -- Arcane +Torrent of Stone deals 4 damage to target creature. +Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C, MMA-C + +Torrential Gearhulk +4UU +Artifact Creature -- Construct +5/6 +Flash +When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +KLD-M, MPS_KLD-S + +Torsten Von Ursus +3GGW +Legendary Creature -- Human Soldier +5/5 +LE-U, ME3-C + +Tortoise Formation +3U +Instant +Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) +ALA-C + +Torture +B +Enchantment -- Aura +Enchant creature +{1}{B}: Put a -1/-1 counter on enchanted creature. +HL-C, 5E-C, SHM-C + +Torture Chamber +3 +Artifact +At the beginning of your upkeep, put a pain counter on Torture Chamber. +At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. +{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. +TE-R + +Tortured Existence +B +Enchantment +{B}, Discard a creature card: Return target creature card from your graveyard to your hand. +ST-C + +Toshiro Umezawa +1BB +Legendary Creature -- Human Samurai +2/2 +Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) +Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. +BOK-R + +Total War +3R +Enchantment +Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. +IA-R + +Totally Lost +4U +Instant +Put target nonland permanent on top of its owner's library. +GTC-C + +Totem Speaker +4G +Creature -- Elf Druid +3/3 +Whenever a Beast enters the battlefield, you may gain 3 life. +LGN-U + +Totem-Guide Hartebeest +4W +Creature -- Antelope +2/5 +When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. +ROE-C, ORI-U + +Touch and Go +3R +Sorcery +Destroy target land. +Gotcha -- Whenever an opponent touches his or her face, you may say "Gotcha!" If you do, return Touch and Go from your graveyard to your hand. +UNH-C + +Touch of Brilliance +3U +Sorcery +Draw two cards. +P1-C, P2-C, S99-C + +Touch of Darkness +B +Instant +Any number of target creatures become black until end of turn. +LE-U + +Touch of Death +2B +Sorcery +Touch of Death deals 1 damage to target player. You gain 1 life. +Draw a card at the beginning of the next turn's upkeep. +IA-C, 5E-C + +Touch of Invisibility +3U +Sorcery +Target creature can't be blocked this turn. +Draw a card. +OD-C + +Touch of Moonglove +B +Instant +Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +ORI-C + +Touch of Vitae +2G +Instant +Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." +Draw a card at the beginning of the next turn's upkeep. +IA-U + +Touch of the Eternal +5WW +Enchantment +At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. +M13-R + +Touch of the Void +2R +Sorcery +Devoid (This card has no color.) +Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +BFZ-C + +Touchstone +2 +Artifact +{T}: Tap target artifact you don't control. +WL-U + +Tourach's Chant +1BB +Enchantment +At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. +Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +FE-U + +Tourach's Gate +1BB +Enchantment -- Aura +Enchant land you control +Sacrifice a Thrull: Put three time counters on Tourach's Gate. +At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. +Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. +FE-R + +Tovolar's Magehunter +Creature -- Werewolf +5/5 +Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. +[Red color indicator. Back face. Transforms into Mondronen Shaman.] +DKA-R + +Tower Above +(2/g)(2/g)(2/g) +Sorcery +({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) +Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) +SHM-U + +Tower Defense +1G +Instant +Creatures you control get +0/+5 and gain reach until end of turn. +GTC-U + +Tower Drake +2U +Creature -- Drake +2/1 +Flying +{W}: Tower Drake gets +0/+1 until end of turn. +IN-C, RTR-C + +Tower Gargoyle +1WUB +Artifact Creature -- Gargoyle +4/4 +Flying +ALA-U, C13-U, MM3-U + +Tower Geist +3U +Creature -- Spirit +2/2 +Flying +When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +DKA-U, ORI-U, DDQ-U + +Tower of Calamities +4 +Artifact +{8}, {T}: Tower of Calamities deals 12 damage to target creature. +SOM-R + +Tower of Champions +4 +Artifact +{8}, {T}: Target creature gets +6/+6 until end of turn. +MRD-R + +Tower of Coireall +2 +Artifact +{T}: Target creature can't be blocked by Walls this turn. +DK-U + +Tower of Eons +4 +Artifact +{8}, {T}: You gain 10 life. +MRD-R + +Tower of Fortunes +4 +Artifact +{8}, {T}: Draw four cards. +MRD-R, C13-R + +Tower of Murmurs +4 +Artifact +{8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. +MRD-R + +Tower of the Magistrate +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Target creature gains protection from artifacts until end of turn. +MM-R + +Towering Baloth +6GG +Creature -- Beast +7/6 +Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Towering Indrik +3G +Creature -- Beast +2/4 +Reach (This creature can block creatures with flying.) +RTR-C + +Towering Thunderfist +4R +Creature -- Giant Soldier +4/4 +{W}: Towering Thunderfist gains vigilance until end of turn. +GTC-C + +Town Gossipmonger +W +Creature -- Human +1/1 +{T}, Tap an untapped creature you control: Transform Town Gossipmonger. +[Front face. Transforms into Incited Rabble.] +SOI-U + +Town Sentry +2W +Creature -- Human Soldier +2/2 +Whenever Town Sentry blocks, it gets +0/+2 until end of turn. +P2-C + +Toxic Deluge +2B +Sorcery +As an additional cost to cast Toxic Deluge, pay X life. +All creatures get -X/-X until end of turn. +C13-R, EMA-R + +Toxic Iguanar +R +Creature -- Lizard +1/1 +Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +CON-C + +Toxic Nim +4BB +Creature -- Zombie +4/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Regenerate Toxic Nim. +NPH-C + +Toxic Stench +1B +Instant +Target nonblack creature gets -1/-1 until end of turn. +Threshold -- If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. +JUD-C + +Toxin Sliver +3B +Creature -- Sliver +3/3 +Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. +LGN-R + +Toy Boat +3 +Artifact Creature -- Ship +3/3 +Cumulative upkeep--Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it--without pausing between or fumbling it.) +UNH-U + +Toymaker +2 +Artifact Creature -- Spellshaper +1/1 +{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +MM-U + +Trace of Abundance +(r/w)G +Enchantment -- Aura +Enchant land +Enchanted land has shroud. (It can't be the target of spells or abilities.) +Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +ARB-C + +Tracker +2G +Creature -- Human +2/2 +{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. +DK-R, ME3-U + +Tracker's Instincts +1G +Sorcery +Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-U + +Trade Caravan +W +Creature -- Human Nomad +1/1 +At the beginning of your upkeep, put a currency counter on Trade Caravan. +Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. +HL-C + +Trade Routes +1U +Enchantment +{1}: Return target land you control to its owner's hand. +{1}, Discard a land card: Draw a card. +MM-R, 8ED-R, 9ED-R + +Trade Secrets +1UU +Sorcery +Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. +ONS-R, CMD-R + +Tradewind Rider +3U +Creature -- Spirit +1/4 +Flying +{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. +TE-R, VMA-R + +Tradewind Rider Avatar +Vanguard ++1/+4 +{3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +TE-P + +Trading Post +4 +Artifact +{1}, {T}, Discard a card: You gain 4 life. +{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. +{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. +{1}, {T}, Sacrifice an artifact: Draw a card. +M13-R, M14-R, C14-R, C16-R + +Tragic Arrogance +3WW +Sorcery +For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. +ORI-R + +Tragic Lesson +2U +Instant +Draw two cards. Then discard a card unless you return a land you control to its owner's hand. +HOU-C + +Tragic Poet +W +Creature -- Human +1/1 +{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. +UL-C + +Tragic Slip +B +Instant +Target creature gets -1/-1 until end of turn. +Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn. +DKA-C, CNS-C, C14-C, EMA-C, DDM-C + +Trail of Evidence +2U +Enchantment +Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +SOI-U + +Trail of Mystery +1G +Enchantment +Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. +KTK-R + +Trail of the Mage-Rings +Plane -- Vryn +Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.) +Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. +PC2-C, PCA-C + +Trailblazer +2GG +Instant +Target creature can't be blocked this turn. +IA-R + +Trailblazer's Boots +2 +Artifact -- Equipment +Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) +Equip {2} +ZEN-U + +Train of Thought +1U +Sorcery +Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) +Draw a card. +GPT-C, DDJ-C + +Trained Armodon +1GG +Creature -- Elephant +3/3 +TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C + +Trained Caracal +W +Creature -- Cat +1/1 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +RTR-C + +Trained Cheetah +2G +Creature -- Cat +2/2 +Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. +P3K-U + +Trained Condor +2U +Creature -- Bird +2/1 +Flying +Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. +M14-C + +Trained Jackal +G +Creature -- Jackal +1/2 +P3K-C + +Trained Orgg +6R +Creature -- Orgg +6/6 +S99-R, S00-R, 7E-R + +Trained Pronghorn +1W +Creature -- Antelope +1/1 +Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. +JUD-C + +Training Drone +3 +Artifact Creature -- Drone +4/4 +Training Drone can't attack or block unless it's equipped. +MBS-C + +Training Grounds +U +Enchantment +Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +ROE-R + +Trait Doctoring +U +Sorcery +Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +DGM-R + +Traitor's Clutch +4B +Instant +Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +TSP-C + +Traitor's Roar +4(b/r) +Sorcery +Tap target untapped creature. It deals damage equal to its power to its controller. +Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +SHM-C + +Traitorous Blood +1RR +Sorcery +Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. +ISD-C + +Traitorous Instinct +3R +Sorcery +Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. +ROE-U, RTR-C, MM3-C + +Tranquil Cove +Land +Tranquil Cove enters the battlefield tapped. +When Tranquil Cove enters the battlefield, you gain 1 life. +{T}: Add {W} or {U} to your mana pool. +KTK-C, FRF-C, EMA-C, DDQ-C + +Tranquil Domain +1G +Instant +Destroy all non-Aura enchantments. +MI-C + +Tranquil Expanse +Land +Tranquil Expanse enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +OGW-U, AER-C, AKH-C, C17-U + +Tranquil Garden +Land +{T}: Add {C} to your mana pool. +{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. +CHK-U + +Tranquil Grove +1G +Enchantment +{1}{G}{G}: Destroy all other enchantments. +WL-R, 6E-R + +Tranquil Path +4G +Sorcery +Destroy all enchantments. +Draw a card. +AP-C + +Tranquil Thicket +Land +Tranquil Thicket enters the battlefield tapped. +{T}: Add {G} to your mana pool. +Cycling {G} ({G}, Discard this card: Draw a card.) +ONS-C, ARC-C, CMD-C, C13-C, C14-C, CMA-C, C17-C, EVG-C, VMA-C, DDJ-C + +Tranquility +2G +Sorcery +Destroy all enchantments. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TE-C, 6E-C, MM-C, IN-C, 7E-C + +Transcendence +3WWW +Enchantment +You don't lose the game for having 0 or less life. +When you have 20 or more life, you lose the game. +Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) +TOR-R + +Transcendent Master +1WW +Creature -- Human Cleric Avatar +3/3 +Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 6-11} 6/6 Lifelink +{LEVEL 12+} 9/9 Lifelink, indestructible +ROE-M + +Transgress the Mind +1B +Sorcery +Devoid (This card has no color.) +Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. +BFZ-U + +Transguild Courier +4 +Artifact Creature -- Golem +3/3 +[White/Blue/Black/Red/Green color indicator.] +DIS-U + +Transguild Promenade +Land +Transguild Promenade enters the battlefield tapped. +When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. +{T}: Add one mana of any color to your mana pool. +RTR-C, C13-C, C16-C, CMA-C + +Transluminant +1G +Creature -- Dryad Shaman +2/2 +{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. +RAV-C + +Transmogrifying Licid +3 +Artifact Creature -- Licid +2/2 +{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. +Enchanted creature gets +1/+1 and is an artifact in addition to its other types. +EX-U + +Transmutation +1B +Instant +Switch target creature's power and toughness until end of turn. +LE-C, CH-C + +Transmute Artifact +UU +Sorcery +Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +AQ-U, ME4-R + +Trap Digger +3W +Creature -- Human Soldier +1/3 +{2}{W}, {T}: Put a trap counter on target land you control. +Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. +SCG-R + +Trap Essence +GUR +Instant +Counter target creature spell. Put two +1/+1 counters on up to one target creature. +KTK-R + +Trap Runner +2WW +Creature -- Human Soldier +2/3 +{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.) +MM-U + +Trapfinder's Trick +1U +Sorcery +Target player reveals his or her hand and discards all Trap cards. +ZEN-C + +Trapjaw Kelpie +4(g/u)(g/u) +Creature -- Beast +3/3 +Flash +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +EVE-C + +Trapmaker's Snare +1U +Instant +Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. +ZEN-U + +Traproot Kami +G +Creature -- Spirit +0/* +Defender; reach (This creature can block creatures with flying.) +Traproot Kami's toughness is equal to the number of Forests on the battlefield. +BOK-C + +Trash for Treasure +2R +Sorcery +As an additional cost to cast Trash for Treasure, sacrifice an artifact. +Return target artifact card from your graveyard to the battlefield. +MRD-R, C16-R + +Traumatic Visions +3UU +Instant +Counter target spell. +Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +CON-C, MMA-C, CN2-C, DDN-C + +Traumatize +3UU +Sorcery +Target player puts the top half of his or her library, rounded down, into his or her graveyard. +OD-R, 9ED-R, 10E-R, M10-R, M11-R, M14-R + +Travel Preparations +1G +Sorcery +Put a +1/+1 counter on each of up to two target creatures. +Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-C + +Traveler's Amulet +1 +Artifact +{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +ISD-C, THS-C, HOU-C + +Traveler's Cloak +2U +Enchantment -- Aura +Enchant creature +As Traveler's Cloak enters the battlefield, choose a land type. +When Traveler's Cloak enters the battlefield, draw a card. +Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) +IN-C, CNS-C + +Traveling Philosopher +1W +Creature -- Human Advisor +2/2 +THS-C + +Traveling Plague +3BB +Enchantment -- Aura +Enchant creature +At the beginning of each upkeep, put a plague counter on Traveling Plague. +Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. +When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. +OD-R + +Traverse the Outlands +4G +Sorcery +Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library. +C17-R + +Traverse the Ulvenwald +G +Sorcery +Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. +SOI-R + +Treacherous Link +1B +Enchantment -- Aura +Enchant creature +All damage that would be dealt to enchanted creature is dealt to its controller instead. +UL-U + +Treacherous Pit-Dweller +BB +Creature -- Demon +4/3 +When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR-R + +Treacherous Terrain +6RG +Sorcery +Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +C16-U + +Treacherous Urge +4B +Instant +Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. +PLC-U + +Treacherous Vampire +4B +Creature -- Vampire +4/4 +Flying +Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. +Threshold -- As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." +JUD-U + +Treacherous Werewolf +2B +Creature -- Werewolf Minion +2/2 +Threshold -- As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." +JUD-C + +Treachery +3UU +Enchantment -- Aura +Enchant creature +When Treachery enters the battlefield, untap up to five lands. +You control enchanted creature. +UD-R + +Tread Upon +1G +Instant +Target creature gets +2/+2 and gains trample until end of turn. +DTK-C + +Treasonous Ogre +3R +Creature -- Ogre Shaman +2/3 +Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +Pay 3 life: Add {R} to your mana pool. +CNS-U + +Treasure Cove +Land +(Transforms from Treasure Map.) +{T}: Add {C} to your mana pool. +{T}, Sacrifice a Treasure: Draw a card. +[Back face. Transforms into Treasure Map.] +XLN-R + +Treasure Cruise +7U +Sorcery +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Draw three cards. +KTK-C, C16-C + +Treasure Hunt +1U +Sorcery +Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. +WWK-C + +Treasure Hunter +2W +Creature -- Human +2/2 +When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. +EX-U, 10E-U + +Treasure Keeper +4 +Artifact Creature -- Construct +3/3 +When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. +AER-U + +Treasure Mage +2U +Creature -- Human Wizard +2/2 +When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. +MBS-U + +Treasure Map +2 +Artifact +{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +[Front face. Transforms into Treasure Cove.] +XLN-R + +Treasure Trove +2UU +Enchantment +{2}{U}{U}: Draw a card. +EX-U, 7E-U, 8ED-U, 9ED-U + +Treasured Find +BG +Sorcery +Return target card from your graveyard to your hand. Exile Treasured Find. +RTR-U, DDM-U + +Treasury Thrull +4WB +Creature -- Thrull +4/4 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. +GTC-R, C15-R + +Tree Monkey +G +Creature -- Monkey +1/1 +Reach (This creature can block creatures with flying.) +P2-C, 9ED-C + +Tree of Perdition +3B +Creature -- Plant +0/13 +Defender +{T}: Exchange target opponent's life total with Tree of Perdition's toughness. +EMN-M + +Tree of Redemption +3G +Creature -- Plant +0/13 +Defender +{T}: Exchange your life total with Tree of Redemption's toughness. +ISD-M + +Tree of Tales +Artifact Land +(Tree of Tales isn't a spell.) +{T}: Add {G} to your mana pool. +MRD-C, HOP-C + +Treefolk Harbinger +G +Creature -- Treefolk Druid +0/3 +When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. +LRW-U + +Treefolk Healer +4G +Creature -- Treefolk Cleric +2/3 +{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +IN-U + +Treefolk Mystic +3G +Creature -- Treefolk +2/4 +Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. +UL-C + +Treefolk Seedlings +2G +Creature -- Treefolk +2/* +Treefolk Seedlings's toughness is equal to the number of Forests you control. +US-U, 7E-U + +Treespring Lorian +5G +Creature -- Beast +5/4 +Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-C + +Treetop Bracers +1G +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. +NE-C, 9ED-C, 10E-C + +Treetop Defense +1G +Instant +Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. +Creatures you control gain reach until end of turn. (They can block creatures with flying.) +P1-R + +Treetop Rangers +2G +Creature -- Elf +2/2 +Treetop Rangers can't be blocked except by creatures with flying. +US-C + +Treetop Scout +G +Creature -- Elf Scout +1/1 +Treetop Scout can't be blocked except by creatures with flying. +SCG-C + +Treetop Sentinel +2UU +Creature -- Bird Soldier +2/3 +Flying, protection from green +OD-U + +Treetop Village +Land +Treetop Village enters the battlefield tapped. +{T}: Add {G} to your mana pool. +{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +UL-U, 10E-U, DDD-U, DDG-U, DDR-U + +Tremble +1R +Sorcery +Each player sacrifices a land. +OD-C + +Tremor +R +Sorcery +Tremor deals 1 damage to each creature without flying. +VI-C, P2-C, 6E-C, S99-C, MM-C, 7E-C, 8ED-C + +Trench Gorger +6UU +Creature -- Leviathan +6/6 +Trample +When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. +CMD-R + +Trench Wurm +3B +Creature -- Wurm +3/3 +{2}{R}, {T}: Destroy target nonbasic land. +IN-U + +Trenching Steed +3W +Creature -- Horse Rebel +2/3 +Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. +PR-C + +Trepanation Blade +3 +Artifact -- Equipment +Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. +Equip {2} +ISD-U + +Trespasser il-Vec +2B +Creature -- Human Rogue +3/1 +Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +TSP-C + +Trespasser's Curse +1B +Enchantment -- Aura Curse +Enchant player +Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. +AKH-C + +Trespassing Souleater +3 +Artifact Creature -- Construct +2/2 +{(u/p)}: Trespassing Souleater can't be blocked this turn. ({(u/p)} can be paid with either {U} or 2 life.) +NPH-C + +Tresserhorn Sinks +Snow Land +Tresserhorn Sinks enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +CSP-U + +Tresserhorn Skyknight +5BB +Creature -- Zombie Knight +5/3 +Flying +Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. +CSP-U + +Trestle Troll +1BG +Creature -- Troll +1/4 +Defender +Reach (This creature can block creatures with flying.) +{1}{B}{G}: Regenerate Trestle Troll. +RTR-C + +Treva's Attendant +5 +Artifact Creature -- Golem +3/3 +{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. +IN-U + +Treva's Charm +GWU +Instant +Choose one -- +· Destroy target enchantment. +· Exile target attacking creature. +· Draw a card, then discard a card. +PS-U, DDE-U + +Treva's Ruins +Land -- Lair +When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. +{T}: Add {G}, {W}, or {U} to your mana pool. +PS-U + +Treva, the Renewer +3GWU +Legendary Creature -- Dragon +6/6 +Flying +Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. +IN-R, DDE-R + +Triad of Fates +2WB +Legendary Creature -- Human Wizard +3/3 +{1}, {T}: Put a fate counter on another target creature. +{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. +{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. +THS-R + +Trial +WU +Instant +Return all creatures blocking or blocked by target creature to their owner's hand. +[This is half of the split card Trial // Error.] +DIS-U, C16-U + +Trial // Error +WU // UB +Instant // Instant +Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. +DIS-U, C16-U + +Trial of Ambition +1B +Enchantment +When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. +When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. +AKH-U + +Trial of Knowledge +3U +Enchantment +When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. +When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. +AKH-U + +Trial of Solidarity +2W +Enchantment +When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. +When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. +AKH-U + +Trial of Strength +2G +Enchantment +When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. +When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. +AKH-U + +Trial of Zeal +2R +Enchantment +When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. +When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. +AKH-U + +Triangle of War +1 +Artifact +{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +VI-R, VMA-U + +Triassic Egg +4 +Artifact +{3}, {T}: Put a hatchling counter on Triassic Egg. +Sacrifice Triassic Egg: Choose one -- +· You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. +· Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. +LE-R, CH-R, ME4-R + +Tribal Flames +1R +Sorcery +Domain -- Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. +IN-C, TSP-S, MMA-U, MM2-C, DDE-C + +Tribal Forcemage +1G +Creature -- Elf Wizard +1/1 +Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. +LGN-R + +Tribal Golem +6 +Artifact Creature -- Golem +4/4 +Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. +ONS-R + +Tribal Unity +X2G +Instant +Creatures of the creature type of your choice get +X/+X until end of turn. +ONS-U, HOP-U + +Tribute to Hunger +2B +Instant +Target opponent sacrifices a creature. You gain life equal to that creature's toughness. +ISD-U, DDQ-U + +Tribute to the Wild +1G +Instant +Each opponent sacrifices an artifact or enchantment. +CMD-U, C15-U, CMA-U, VMA-C + +Trickbind +1U +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) +TSP-R + +Trickery Charm +U +Instant +Choose one -- +· Target creature gains flying until end of turn. +· Target creature becomes the creature type of your choice until end of turn. +· Look at the top four cards of your library, then put them back in any order. +ONS-C + +Tricks of the Trade +3U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+0 and can't be blocked. +M13-C, W17-C + +Trickster Mage +U +Creature -- Human Spellshaper +1/1 +{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. +NE-C + +Triclopean Sight +1W +Enchantment -- Aura +Flash +Enchant creature +When Triclopean Sight enters the battlefield, untap enchanted creature. +Enchanted creature gets +1/+1 and has vigilance. +LRW-C + +Trigon of Corruption +4 +Artifact +Trigon of Corruption enters the battlefield with three charge counters on it. +{B}{B}, {T}: Put a charge counter on Trigon of Corruption. +{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. +SOM-U + +Trigon of Infestation +4 +Artifact +Trigon of Infestation enters the battlefield with three charge counters on it. +{G}{G}, {T}: Put a charge counter on Trigon of Infestation. +{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Insect creature token with infect. +SOM-U + +Trigon of Mending +2 +Artifact +Trigon of Mending enters the battlefield with three charge counters on it. +{W}{W}, {T}: Put a charge counter on Trigon of Mending. +{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. +SOM-U + +Trigon of Rage +2 +Artifact +Trigon of Rage enters the battlefield with three charge counters on it. +{R}{R}, {T}: Put a charge counter on Trigon of Rage. +{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. +SOM-U + +Trigon of Thought +5 +Artifact +Trigon of Thought enters the battlefield with three charge counters on it. +{U}{U}, {T}: Put a charge counter on Trigon of Thought. +{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. +SOM-U + +Trinisphere +3 +Artifact +As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) +DST-R, MPS_KLD-S, V09-M + +Trinket Mage +2U +Creature -- Human Wizard +2/2 +When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. +5DN-C, SOM-U, C16-C, DDF-C + +Trip Noose +2 +Artifact +{2}, {T}: Tap target creature. +SHM-U, DDF-U + +Trip Wire +2G +Sorcery +Destroy target creature with horsemanship. +P3K-U, ME3-C + +Triplicate Spirits +4WW +Sorcery +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.) +M15-C + +Triskaidekaphobia +3B +Enchantment +At the beginning of your upkeep, choose one -- +· Each player with exactly 13 life loses the game, then each player gains 1 life. +· Each player with exactly 13 life loses the game, then each player loses 1 life. +SOI-R + +Triskelavus +7 +Artifact Creature -- Construct +1/1 +Flying +Triskelavus enters the battlefield with three +1/+1 counters on it. +{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." +TSP-R, CMD-R + +Triskelion +6 +Artifact Creature -- Construct +1/1 +Triskelion enters the battlefield with three +1/+1 counters on it. +Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. +AQ-R, 4E-R, MRD-R, M11-R, DDF-R + +Triton Cavalry +3U +Creature -- Merfolk Soldier +2/4 +Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. +JOU-U + +Triton Fortune Hunter +2U +Creature -- Merfolk Soldier +2/2 +Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. +THS-U + +Triton Shorestalker +U +Creature -- Merfolk Rogue +1/1 +Triton Shorestalker can't be blocked. +JOU-C + +Triton Shorethief +U +Creature -- Merfolk Rogue +1/2 +THS-C + +Triton Tactics +U +Instant +Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. +THS-U + +Triumph of Cruelty +2B +Enchantment +At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. +AVR-U + +Triumph of Ferocity +2G +Enchantment +At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. +AVR-U + +Triumph of the Hordes +2GG +Sorcery +Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-U + +Trokin High Guard +3W +Creature -- Human Knight +3/3 +P2-C + +Troll Ascetic +1GG +Creature -- Troll Shaman +3/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +{1}{G}: Regenerate Troll Ascetic. +MRD-R, 10E-R, CMD-R, DDL-R + +Troll-Horn Cameo +3 +Artifact +{T}: Add {R} or {G} to your mana pool. +IN-U + +Trollhide +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M12-C, M14-C + +Trolls of Tel-Jilad +5GG +Creature -- Troll Shaman +5/6 +{1}{G}: Regenerate target green creature. +MRD-U + +Tromokratis +5UU +Legendary Creature -- Kraken +8/8 +Tromokratis has hexproof unless it's attacking or blocking. +Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) +BNG-R + +Tromp the Domains +5G +Sorcery +Domain -- Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. +TSP-U, MMA-U + +Trophy Hunter +2G +Creature -- Human Archer +2/3 +{1}{G}: Trophy Hunter deals 1 damage to target creature with flying. +Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. +RAV-U + +Trophy Mage +2U +Creature -- Human Wizard +2/2 +When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. +AER-U + +Tropical Island +Land -- Forest Island +({T}: Add {G} or {U} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R + +Tropical Storm +XG +Sorcery +Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. +MI-U + +Trostani's Judgment +5W +Instant +Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) +RTR-C + +Trostani's Summoner +5GW +Creature -- Elf Shaman +1/1 +When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. +DGM-U + +Trostani, Selesnya's Voice +GGWW +Legendary Creature -- Dryad +2/5 +Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. +{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.) +RTR-M + +Trouble +2R +Sorcery +Trouble deals damage to target player equal to the number of cards in that player's hand. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Toil // Trouble.] +DGM-U + +Troubled Healer +2W +Creature -- Human Cleric +1/2 +Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. +PR-C + +Troublesome Spirit +2UU +Creature -- Spirit +3/4 +Flying +At the beginning of your end step, tap all lands you control. +PR-R + +Trove of Temptation +3R +Enchantment +Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. +At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-U + +Truce +2W +Instant +Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +HL-R, 5E-R + +True Believer +WW +Creature -- Human Cleric +2/2 +You have shroud. (You can't be the target of spells or abilities.) +ONS-R, 10E-R + +True Conviction +3WWW +Enchantment +Creatures you control have double strike and lifelink. +SOM-R, C14-R + +True-Faith Censer +2 +Artifact -- Equipment +Equipped creature gets +1/+1 and has vigilance. +As long as equipped creature is a Human, it gets an additional +1/+0. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +SOI-C + +True-Name Nemesis +1UU +Creature -- Merfolk Rogue +3/1 +As True-Name Nemesis enters the battlefield, choose a player. +True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) +C13-R + +Truefire Paladin +RW +Creature -- Human Knight +2/2 +Vigilance +{R}{W}: Truefire Paladin gets +2/+0 until end of turn. +{R}{W}: Truefire Paladin gains first strike until end of turn. +GTC-U, DDL-U + +Trueheart Duelist +1W +Creature -- Human Warrior +2/2 +Trueheart Duelist can block an additional creature each combat. +Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) +AKH-U + +Trueheart Twins +4R +Creature -- Jackal Warrior +4/4 +You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) +Whenever you exert a creature, creatures you control get +1/+0 until end of turn. +AKH-U + +Truga Jungle +Plane -- Ergamon +All lands have "{T}: Add one mana of any color to your mana pool." +Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. +PC2-C, PCA-C + +Trumpet Blast +2R +Instant +Attacking creatures get +2/+0 until end of turn. +UD-C, M10-C, M13-C, CNS-C, KTK-C, CN2-C + +Trumpeting Armodon +3G +Creature -- Elephant +3/3 +{1}{G}: Target creature blocks Trumpeting Armodon this turn if able. +TE-U + +Trusted Advisor +U +Creature -- Human Advisor +1/2 +Your maximum hand size is increased by two. +At the beginning of your upkeep, return a blue creature you control to its owner's hand. +SOK-U + +Trusted Forcemage +2G +Creature -- Human Shaman +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. +AVR-C + +Trusty Companion +1W +Creature -- Hyena +3/2 +Vigilance +Trusty Companion can't attack alone. +KLD-U + +Trusty Machete +1 +Artifact -- Equipment +Equipped creature gets +2/+1. +Equip {2} +ZEN-U + +Truth or Tale +1U +Instant +Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. +TSP-U + +Trygon Predator +1GU +Creature -- Beast +2/3 +Flying +Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. +DIS-U, MMA-U, C15-U, EMA-U + +Tsabo Tavoc +5BR +Legendary Creature -- Horror +7/4 +First strike, protection from legendary creatures +{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. +IN-R + +Tsabo's Assassin +2BB +Creature -- Zombie Assassin +1/1 +{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. +IN-R + +Tsabo's Decree +5B +Instant +Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. +IN-R + +Tsabo's Web +2 +Artifact +When Tsabo's Web enters the battlefield, draw a card. +Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. +IN-R + +Tsunami +3G +Sorcery +Destroy all Islands. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R + +Tukatongue Thallid +G +Creature -- Fungus +1/1 +When Tukatongue Thallid dies, create a 1/1 green Saproling creature token. +CON-C, PC2-C, MM2-C, PCA-C + +Tuknir Deathlock +RRGG +Legendary Creature -- Human Wizard +2/2 +Flying +{R}{G}, {T}: Target creature gets +2/+2 until end of turn. +LE-R, ME3-U + +Tuktuk Grunts +4R +Creature -- Goblin Warrior Ally +2/2 +Haste +Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. +ZEN-C + +Tuktuk Scrapper +3R +Creature -- Goblin Artificer Ally +2/2 +Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. +WWK-U + +Tuktuk the Explorer +2R +Legendary Creature -- Goblin +1/1 +Haste +When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned. +ROE-R, C14-R + +Tumble +5R +Sorcery +Tumble deals 6 damage to each creature with flying. +[This is half of the split card Rough // Tumble.] +PLC-U, C13-U + +Tumble Magnet +3 +Artifact +Tumble Magnet enters the battlefield with three charge counters on it. +{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. +SOM-C, MM2-U + +Tundra +Land -- Plains Island +({T}: Add {W} or {U} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R + +Tundra Kavu +2R +Creature -- Kavu +2/2 +{T}: Target land becomes a Plains or an Island until end of turn. +AP-C + +Tundra Wolves +W +Creature -- Wolf +1/1 +First strike (This creature deals combat damage before creatures without first strike.) +LE-C, 4E-C, 5E-C, 6E-C, 8ED-C, 10E-C + +Tunnel +R +Instant +Destroy target Wall. It can't be regenerated. +A-U, B-U, U-U, RV-U, 4E-U + +Tunnel Ignus +1R +Creature -- Elemental +2/1 +Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. +SOM-R + +Tunnel Vision +5U +Sorcery +Choose a card name. Target player reveals cards from the top of his or her library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the card with the chosen name on top of his or her library. Otherwise, the player shuffles his or her library. +RAV-R + +Tunneler Wurm +6GG +Creature -- Wurm +6/6 +Discard a card: Regenerate Tunneler Wurm. +JUD-U + +Tunneling Geopede +2R +Creature -- Insect +3/2 +Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. +BFZ-U + +Turbulent Dreams +UU +Sorcery +As an additional cost to cast Turbulent Dreams, discard X cards. +Return X target nonland permanents to their owners' hands. +TOR-R + +Turf Wound +2R +Instant +Target player can't play lands this turn. +Draw a card. +IN-C + +Turn +2U +Instant +Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Turn // Burn.] +DGM-U + +Turn // Burn +2U // 1R +Instant // Instant +Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. +Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to target creature or player. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Turn Against +4R +Instant +Devoid (This card has no color.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +BFZ-U + +Turn Aside +U +Instant +Counter target spell that targets a permanent you control. +SOM-C, EMN-C + +Turn the Tables +3WW +Instant +All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. +DST-R + +Turn the Tide +1U +Instant +Creatures your opponents control get -2/-0 until end of turn. +MBS-C, CNS-C + +Turn to Dust +G +Instant +Destroy target Equipment. Add {G} to your mana pool. +MRD-C + +Turn to Frog +1U +Instant +Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. +M12-U, M15-U, C14-U, ORI-U + +Turn to Mist +1(w/u) +Instant +Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +SHM-C + +Turn to Slag +3RR +Sorcery +Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. +SOM-C, M13-C + +Turnabout +2UU +Instant +Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. +US-U, VMA-U + +Turntimber Basilisk +1GG +Creature -- Basilisk +2/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. +ZEN-U, E01-U, DDP-U + +Turntimber Grove +Land +Turntimber Grove enters the battlefield tapped. +When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. +{T}: Add {G} to your mana pool. +ZEN-C, DDP-C + +Turntimber Ranger +3GG +Creature -- Elf Scout Ally +2/2 +Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger. +ZEN-R + +Turri Island +Plane -- Ir +Creature spells cost {2} less to cast. +Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. +HOP-C, PCA-C + +Turtleshell Changeling +3U +Creature -- Shapeshifter +1/4 +Changeling (This card is every creature type.) +{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. +LRW-U + +Tusked Colossodon +4GG +Creature -- Beast +6/5 +KTK-C + +Tuskguard Captain +2G +Creature -- Human Warrior +2/3 +Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +Each creature you control with a +1/+1 counter on it has trample. +KTK-U, C16-U + +Twiddle +U +Instant +You may tap or untap target artifact, creature, or land. +A-C, B-C, U-C, 4E-C, 5E-C, 7E-C, 8ED-C + +Twigwalker +2G +Creature -- Insect +2/2 +{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. +OD-U + +Twilight Drover +2W +Creature -- Spirit +1/1 +Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. +{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. +RAV-R, DDK-R + +Twilight Mire +Land +{T}: Add {C} to your mana pool. +{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. +EVE-R, EXP-M + +Twilight Shepherd +3WWW +Creature -- Angel +5/5 +Flying, vigilance +When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R, C14-R, DDC-R + +Twilight's Call +4BB +Sorcery +You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) +Each player returns all creature cards from his or her graveyard to the battlefield. +IN-R, DDJ-R + +Twin Bolt +1R +Instant +Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +DTK-C, CN2-C + +Twinblade Slasher +G +Creature -- Elf Warrior +1/1 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. +EVE-U + +Twincast +UU +Instant +Copy target instant or sorcery spell. You may choose new targets for the copy. +SOK-R, 10E-R, M10-R + +Twinflame +1R +Sorcery +Strive -- Twinflame costs {2}{R} more to cast for each target beyond the first. +Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step. +JOU-R + +Twinning Glass +4 +Artifact +{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. +LRW-R + +Twins of Maurer Estate +4B +Creature -- Vampire +3/5 +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +SOI-C + +Twinstrike +3BR +Instant +Twinstrike deals 2 damage to each of two target creatures. +Hellbent -- Destroy those creatures instead if you have no cards in hand. +DIS-U + +Twist Allegiance +6R +Sorcery +You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. +BOK-R + +Twisted Abomination +5B +Creature -- Zombie Mutant +5/3 +{B}: Regenerate Twisted Abomination. +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-C, TSP-S, ARC-C, CNS-C, EMA-C, DDD-C, PD3-C + +Twisted Experiment +1B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/-1. +UD-C + +Twisted Image +U +Instant +Switch target creature's power and toughness until end of turn. +Draw a card. +SOM-U + +Twisted Justice +4UB +Sorcery +Target player sacrifices a creature. You draw cards equal to that creature's power. +RAV-U + +Twitch +2U +Instant +You may tap or untap target artifact, creature, or land. +Draw a card. +TE-C, 10E-C, WWK-C + +Two-Headed Cerberus +1RR +Creature -- Hound +1/2 +Double strike (This creature deals both first-strike and regular combat damage.) +THS-C + +Two-Headed Dragon +4RR +Creature -- Dragon +4/4 +Flying +Menace (This creature can't be blocked except by two or more creatures.) +Two-Headed Dragon can block an additional creature each combat. +{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. +MM-R, 8ED-R, ARC-R, DRB-R + +Two-Headed Giant of Foriys +4R +Creature -- Giant +4/4 +Trample +Two-Headed Giant of Foriys can block an additional creature each combat. +A-R, B-R, U-R, ME4-U + +Two-Headed Giant of Foriys Avatar +Vanguard ++1/-4 +Creatures you control have menace. (They can't be blocked except by two or more creatures.) +Each creature you control can block an additional creature each combat. +MOL-P + +Two-Headed Sliver +1R +Creature -- Sliver +1/1 +All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) +TSP-C + +Tymaret, the Murder King +BR +Legendary Creature -- Zombie Warrior +2/2 +{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. +{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. +THS-R + +Tymna the Weaver +1WB +Legendary Creature -- Human Cleric +2/2 +Lifelink +At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. +Partner (You can have two commanders if both have partner.) +C16-R + +Typhoid Rats +B +Creature -- Rat +1/1 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ISD-C, CNS-C, M15-C, FRF-C + +Typhoon +2G +Sorcery +Typhoon deals damage to each opponent equal to the number of Islands that player controls. +LE-R + +Tyrannize +3(b/r)(b/r) +Sorcery +Target player discards his or her hand unless he or she pays 7 life. +SHM-R + +Tyrant of Discord +4RRR +Creature -- Elemental +7/7 +When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. +AVR-R + +Tyrant of Valakut +5RR +Creature -- Dragon +5/4 +Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) +Flying +When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. +OGW-R + +Tyrant's Choice +1B +Sorcery +Will of the council -- Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. +CNS-C, VMA-C + +Tyrant's Familiar +5RR +Creature -- Dragon +5/5 +Flying, haste +Lieutenant -- As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." +C14-R, C17-R + +Tyrant's Machine +2 +Artifact +{4}, {T}: Tap target creature. +M15-C + +Tyrranax +4GG +Creature -- Dinosaur Beast +5/4 +{1}{G}: Tyrranax gets -1/+1 until end of turn. +5DN-C + +Uba Mask +4 +Artifact +If a player would draw a card, that player exiles that card face up instead. +Each player may play cards he or she exiled with Uba Mask this turn. +CHK-R + +Ubul Sar Gatekeepers +3B +Creature -- Zombie Soldier +2/4 +When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. +DGM-C + +Ugin's Construct +4 +Artifact Creature -- Construct +4/5 +When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. +FRF-U, FRF_UGIN-U + +Ugin's Insight +3UU +Sorcery +Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. +BFZ-R + +Ugin's Nexus +5 +Legendary Artifact +If a player would begin an extra turn, that player skips that turn instead. +If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. +KTK-M + +Ugin, the Spirit Dragon +8 +Legendary Planeswalker -- Ugin +7 +[+2]: Ugin, the Spirit Dragon deals 3 damage to target creature or player. +[-X]: Exile each permanent with converted mana cost X or less that's one or more colors. +[-10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. +FRF-M, FRF_UGIN-M + +Uktabi Drake +G +Creature -- Drake +2/1 +Flying, haste +Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +PLC-C + +Uktabi Efreet +2GG +Creature -- Efreet +5/4 +Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +WL-C + +Uktabi Faerie +1G +Creature -- Faerie +1/1 +Flying +{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. +MI-C + +Uktabi Kong +5GGG +Creature -- Ape +8/8 +Trample +When Uktabi Kong comes into play, destroy all artifacts. +Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. +UNH-R + +Uktabi Orangutan +2G +Creature -- Ape +2/2 +When Uktabi Orangutan enters the battlefield, destroy target artifact. +VI-U, 6E-U + +Uktabi Wildcats +4G +Creature -- Cat +*/* +Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. +{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. +MI-R, 6E-R, 7E-R + +Ukud Cobra +3B +Creature -- Snake +2/5 +Deathtouch +DTK-U + +Ulamog's Crusher +8 +Creature -- Eldrazi +8/8 +Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) +Ulamog's Crusher attacks each combat if able. +ROE-C, MM2-C, DDP-C + +Ulamog's Despoiler +6 +Creature -- Eldrazi Processor +5/5 +As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. +BFZ-U + +Ulamog's Nullifier +2UB +Creature -- Eldrazi Processor +2/3 +Devoid (This card has no color.) +Flash +Flying +When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. +BFZ-U + +Ulamog's Reclaimer +4U +Creature -- Eldrazi Processor +2/5 +Devoid (This card has no color.) +When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. +BFZ-U + +Ulamog, the Ceaseless Hunger +10 +Legendary Creature -- Eldrazi +10/10 +When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. +Indestructible +Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. +BFZ-M + +Ulamog, the Infinite Gyre +11 +Legendary Creature -- Eldrazi +10/10 +When you cast Ulamog, the Infinite Gyre, destroy target permanent. +Indestructible +Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) +When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +ROE-M, MM2-M, V11-M + +Ulasht, the Hate Seed +2RG +Legendary Creature -- Hellion Hydra +0/0 +Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. +{1}, Remove a +1/+1 counter from Ulasht: Choose one -- +· Ulasht deals 1 damage to target creature. +· Create a 1/1 green Saproling creature token. +GPT-R + +Ulcerate +B +Instant +Target creature gets -3/-3 until end of turn. You lose 3 life. +M15-U + +Ulrich of the Krallenhorde +3RG +Legendary Creature -- Human Werewolf +4/4 +Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. +At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. +[Front face. Transforms into Ulrich, Uncontested Alpha.] +EMN-M + +Ulrich's Kindred +2R +Creature -- Wolf +3/2 +Trample +{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. +SOI-U + +Ulrich, Uncontested Alpha +Legendary Creature -- Werewolf +6/6 +Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. +[Red/Green color indicator. Back face. Transforms into Ulrich of the Krallenhorde.] +EMN-M + +Ultimate Price +1B +Instant +Destroy target monocolored creature. +RTR-U, DTK-U + +Ulvenwald Abomination +Creature -- Eldrazi Werewolf +4/6 +{T}: Add {C}{C} to your mana pool. +[Back face. Transforms into Ulvenwald Captive.] +EMN-C + +Ulvenwald Bear +2G +Creature -- Bear +2/2 +Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. +DKA-C + +Ulvenwald Captive +1G +Creature -- Werewolf Horror +1/2 +Defender +{T}: Add {G} to your mana pool. +{5}{G}{G}: Transform Ulvenwald Captive. +[Front face. Transforms into Ulvenwald Abomination.] +EMN-C + +Ulvenwald Hydra +4GG +Creature -- Hydra +*/* +Reach +Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. +When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +SOI-M + +Ulvenwald Mysteries +2G +Enchantment +Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. +SOI-U + +Ulvenwald Mystics +2GG +Creature -- Human Shaman Werewolf +3/3 +At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. +[Front face. Transforms into Ulvenwald Primordials.] +ISD-U + +Ulvenwald Observer +4GG +Creature -- Treefolk +6/6 +Whenever a creature you control with toughness 4 or greater dies, draw a card. +EMN-R + +Ulvenwald Primordials +Creature -- Werewolf +5/5 +{G}: Regenerate Ulvenwald Primordials. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. +[Green color indicator. Back face. Transforms into Ulvenwald Mystics.] +ISD-U + +Ulvenwald Tracker +G +Creature -- Human Shaman +1/1 +{1}{G}, {T}: Target creature you control fights another target creature. +AVR-R, MM3-R + +Umara Entangler +1U +Creature -- Merfolk Rogue Ally +2/1 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +OGW-C + +Umara Raptor +2U +Creature -- Bird Ally +1/1 +Flying +Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. +ZEN-C + +Umbilicus +4 +Artifact +At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +US-R + +Umbra Mystic +2W +Creature -- Human Wizard +2/2 +Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) +ROE-R + +Umbra Stalker +4BBB +Creature -- Elemental +*/* +Chroma -- Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. +EVE-R + +Umbral Mantle +3 +Artifact -- Equipment +Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) +Equip {0} +SHM-U + +Umezawa's Jitte +2 +Legendary Artifact -- Equipment +Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. +Remove a charge counter from Umezawa's Jitte: Choose one -- +· Equipped creature gets +2/+2 until end of turn. +· Target creature gets -1/-1 until end of turn. +· You gain 2 life. +Equip {2} +BOK-R, V16-M + +Unbender Tine +2WU +Artifact +{T}: Untap another target permanent. +ARB-U, ARC-U + +Unblinking Bleb +3U +Creature -- Illusion +1/3 +Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +FUT-C + +Unbreathing Horde +2B +Creature -- Zombie +0/0 +Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. +If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. +ISD-R, DDQ-R + +Unbridled Growth +G +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Add one mana of any color to your mana pool." +Sacrifice Unbridled Growth: Draw a card. +AER-C + +Unburden +1BB +Sorcery +Target player discards two cards. +Cycling {2} ({2}, Discard this card: Draw a card.) +SCG-C, AKH-C + +Unburial Rites +4B +Sorcery +Return target creature card from your graveyard to the battlefield. +Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +ISD-U, MM3-U + +Uncage the Menagerie +XGG +Sorcery +Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library. +HOU-M + +Uncaged Fury +2R +Instant +Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +SOI-C + +Uncanny Speed +1R +Instant +Target creature gets +3/+0 and gains haste until end of turn. +AVR-C + +Unchecked Growth +2G +Instant -- Arcane +Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. +BOK-U + +Unclaimed Territory +Land +As Unclaimed Territory enters the battlefield, choose a creature type. +{T}: Add {C} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +XLN-U + +Uncle Istvan +1BBB +Creature -- Human +1/3 +Prevent all damage that would be dealt to Uncle Istvan by creatures. +DK-U, 4E-U, TSP-S + +Uncontrollable Anger +2RR +Enchantment -- Aura +Flash (You may cast this spell any time you could cast an instant.) +Enchant creature +Enchanted creature gets +2/+2 and attacks each combat if able. +CHK-C, 10E-C, CNS-U + +Uncontrolled Infestation +1R +Enchantment -- Aura +Enchant nonbasic land +When enchanted land becomes tapped, destroy it. +SCG-C + +Unconventional Tactics +2W +Sorcery +Target creature gets +3/+3 and gains flying until end of turn. +Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. +HOU-U + +Uncovered Clues +2U +Sorcery +Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +DGM-C + +Undead Alchemist +3U +Creature -- Zombie +4/2 +If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. +Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and create a 2/2 black Zombie creature token. +ISD-R + +Undead Executioner +3B +Creature -- Zombie +2/2 +When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. +AVR-C + +Undead Gladiator +1BB +Creature -- Zombie Barbarian +3/1 +{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. +Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +ONS-R + +Undead Leotau +5B +Creature -- Zombie Cat +3/4 +{R}: Undead Leotau gets +1/-1 until end of turn. +Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-C + +Undead Minotaur +2B +Creature -- Zombie Minotaur +2/3 +M14-C + +Undead Servant +3B +Creature -- Zombie +3/2 +When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. +ORI-C + +Undead Slayer +2W +Creature -- Human Cleric +2/2 +{W}, {T}: Exile target Skeleton, Vampire, or Zombie. +M10-U + +Undead Warchief +2BB +Creature -- Zombie +1/1 +Zombie spells you cast cost {1} less to cast. +Zombie creatures you control get +2/+1. +SCG-U, TSP-S, HOP-U + +Undercity Informer +2B +Creature -- Human Rogue +2/3 +{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +GTC-U + +Undercity Plague +4BB +Sorcery +Target player loses 1 life, discards a card, then sacrifices a permanent. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-R + +Undercity Reaches +Plane -- Ravnica +Whenever a creature deals combat damage to a player, its controller may draw a card. +Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game. +HOP-C, PCA-C + +Undercity Shade +4B +Creature -- Shade +1/1 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +{B}: Undercity Shade gets +1/+1 until end of turn. +RAV-U + +Undercity Troll +1G +Creature -- Troll +2/2 +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +ORI-U + +Underground River +Land +{T}: Add {C} to your mana pool. +{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. +IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, C16-R + +Underground Sea +Land -- Island Swamp +({T}: Add {U} or {B} to your mana pool.) +A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R + +Undergrowth +G +Instant +As an additional cost to cast Undergrowth, you may pay {2}{R}. +Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. +AI-C + +Undergrowth Champion +1GG +Creature -- Elemental +2/2 +If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. +Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. +BFZ-M + +Undergrowth Scavenger +3G +Creature -- Fungus Horror +0/0 +Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. +M15-C + +Underhanded Designs +1B +Enchantment +Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. +{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. +KLD-U + +Undermine +UUB +Instant +Counter target spell. Its controller loses 3 life. +IN-R, DDH-R + +Undertaker +1B +Creature -- Human Spellshaper +1/1 +{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. +MM-C, TSP-S + +Undertow +2U +Enchantment +Creatures with islandwalk can be blocked as though they didn't have islandwalk. +LE-U + +Underworld Cerberus +3BR +Creature -- Hound +6/6 +Underworld Cerberus can't be blocked except by three or more creatures. +Cards in graveyards can't be the targets of spells or abilities. +When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. +THS-M + +Underworld Coinsmith +WB +Enchantment Creature -- Human Cleric +2/2 +Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. +{W}{B}, Pay 1 life: Each opponent loses 1 life. +JOU-U, C15-U + +Underworld Connections +1BB +Enchantment -- Aura +Enchant land +Enchanted land has "{T}, Pay 1 life: Draw a card." +RTR-R, C15-R, C17-R, DDM-R + +Underworld Dreams +BBB +Enchantment +Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. +LE-U, 8ED-R, 9ED-R, 10E-R, M10-R + +Undiscovered Paradise +Land +{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. +VI-R + +Undo +1UU +Sorcery +Return two target creatures to their owners' hands. +VI-C, P2-U, S99-U + +Undying Beast +3B +Creature -- Beast +3/2 +When Undying Beast dies, put it on top of its owner's library. +P1-C + +Undying Evil +B +Instant +Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-C + +Undying Flames +4RR +Sorcery +Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. +Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +SOK-R + +Undying Rage +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and can't block. +When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. +TSP-U, EMA-C, DDL-U + +Unearth +B +Sorcery +Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +Cycling {2} ({2}, Discard this card: Draw a card.) +UL-C + +Unearthly Blizzard +2R +Sorcery -- Arcane +Up to three target creatures can't block this turn. +CHK-C + +Unerring Sling +3 +Artifact +{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. +MI-U + +Unesh, Criosphinx Sovereign +4UU +Legendary Creature -- Sphinx +4/4 +Flying +Sphinx spells you cast cost {2} less to cast. +Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +HOU-M + +Unexpected Potential +Conspiracy +Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) +You may spend mana as though it were mana of any color to cast spells with the chosen name. +CNS-U + +Unexpected Results +2GU +Sorcery +Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. +GTC-R + +Unexpectedly Absent +XWW +Instant +Put target nonland permanent into its owner's library just beneath the top X cards of that library. +C13-R, EMA-R, CMA-R + +Unflinching Courage +1GW +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has trample and lifelink. +DGM-U, MM3-U + +Unforge +2R +Instant +Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. +DST-C + +Unfriendly Fire +4R +Instant +Unfriendly Fire deals 4 damage to target creature or player. +XLN-C + +Unfulfilled Desires +1UB +Enchantment +{1}, Pay 1 life: Draw a card, then discard a card. +MI-R + +Unhallowed Cathar +Creature -- Zombie Soldier +2/1 +Unhallowed Cathar can't block. +[Black color indicator. Back face. Transforms into Loyal Cathar.] +DKA-C + +Unhallowed Pact +2B +Enchantment -- Aura +Enchant creature +When enchanted creature dies, return that card to the battlefield under your control. +AVR-C, CNS-C, DDR-C + +Unhinge +2B +Sorcery +Target player discards a card. +Draw a card. +TOR-C + +Unholy Citadel +Land +Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +LE-U + +Unholy Fiend +Creature -- Horror +3/3 +At the beginning of your end step, you lose 1 life. +[Black color indicator. Back face. Transforms into Cloistered Youth.] +ISD-U + +Unholy Grotto +Land +{T}: Add {C} to your mana pool. +{B}, {T}: Put target Zombie card from your graveyard on top of your library. +ONS-R + +Unholy Hunger +3BB +Instant +Destroy target creature. +Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. +ORI-C + +Unholy Strength +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, DDC-C + +Unified Front +3W +Sorcery +Converge -- Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front. +BFZ-U + +Unified Strike +W +Instant +Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. +ONS-C + +Unified Will +1U +Instant +Counter target spell if you control more creatures than that spell's controller. +ROE-U + +Unifying Theory +1U +Enchantment +Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. +OD-R + +Unimpeded Trespasser +Creature -- Spirit +3/3 +Unimpeded Trespasser can't be blocked. +[Blue color indicator. Back face. Transforms into Uninvited Geist.] +SOI-U + +Uninvited Geist +2U +Creature -- Spirit +2/2 +Skulk (This creature can't be blocked by creatures with greater power.) +When Uninvited Geist deals combat damage to a player, transform it. +[Front face. Transforms into Unimpeded Trespasser.] +SOI-U + +Unity of Purpose +3U +Instant +Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +Untap each creature you control with a +1/+1 counter on it. +OGW-U + +Universal Solvent +1 +Artifact +{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. +AER-C + +Unknown Shores +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add one mana of any color to your mana pool. +THS-C, OGW-C, XLN-C + +Unlicensed Disintegration +1BR +Instant +Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. +KLD-U + +Unlikely Alliance +1W +Enchantment +{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. +AI-U + +Unliving Psychopath +2BB +Creature -- Zombie Assassin +0/4 +{B}: Unliving Psychopath gets +1/-1 until end of turn. +{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. +DIS-R + +Unmake +(w/b)(w/b)(w/b) +Instant +Exile target creature. +EVE-C, ARC-C, DDK-C + +Unmake the Graves +4B +Instant +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Return up to two target creature cards from your graveyard to your hand. +M15-C + +Unmask +3B +Sorcery +You may exile a black card from your hand rather than pay Unmask's mana cost. +Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +MM-R, V16-M + +Unnatural Aggression +2G +Instant +Devoid (This card has no color.) +Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. +BFZ-C + +Unnatural Endurance +B +Instant +Devoid (This card has no color.) +Target creature gets +2/+0 until end of turn. Regenerate it. +OGW-C + +Unnatural Hunger +3BB +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. +MM-R + +Unnatural Predation +G +Instant +Target creature gets +1/+1 and gains trample until end of turn. +MBS-C + +Unnatural Selection +1U +Enchantment +{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +AP-R + +Unnatural Speed +R +Instant -- Arcane +Target creature gains haste until end of turn. +CHK-C + +Unnerve +3B +Sorcery +Each opponent discards two cards. +US-C, CMD-C, CN2-C + +Unnerving Assault +2(u/r) +Instant +Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) +EVE-U + +Unquenchable Thirst +1U +Enchantment -- Aura +Enchant creature +When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +HOU-C + +Unquestioned Authority +2W +Enchantment -- Aura +Enchant creature +When Unquestioned Authority enters the battlefield, draw a card. +Enchanted creature has protection from creatures. +JUD-U, CNS-U + +Unravel the Aether +1G +Instant +Choose target artifact or enchantment. Its owner shuffles it into his or her library. +BNG-U + +Unraveling Mummy +1WB +Creature -- Zombie +2/3 +{1}{W}: Target attacking Zombie gains lifelink until end of turn. +{1}{B}: Target attacking Zombie gains deathtouch until end of turn. +HOU-U + +Unruly Mob +1W +Creature -- Human +1/1 +Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. +ISD-C, SOI-C + +Unscythe, Killer of Kings +UBBR +Legendary Artifact -- Equipment +Equipped creature gets +3/+3 and has first strike. +Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. +Equip {2} +ARB-R + +Unseen Walker +1G +Creature -- Dryad +1/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +{1}{G}{G}: Target creature gains forestwalk until end of turn. +MI-U, 6E-U + +Unspeakable Symbol +1BB +Enchantment +Pay 3 life: Put a +1/+1 counter on target creature. +SCG-U + +Unstable Footing +R +Instant +Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) +Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. +ZEN-U + +Unstable Frontier +Land +{T}: Add {C} to your mana pool. +{T}: Target land you control becomes the basic land type of your choice until end of turn. +CON-U + +Unstable Hulk +1RR +Creature -- Goblin Mutant +2/2 +Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. +LGN-R + +Unstable Mutation +U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3. +At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. +AN-C, RV-C, 4E-C, 5E-C, TSP-S + +Unstable Obelisk +3 +Artifact +{T}: Add {C} to your mana pool. +{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. +C14-U, C17-U + +Unstable Shapeshifter +3U +Creature -- Shapeshifter +0/1 +Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. +TE-R + +Unstoppable Ash +3G +Creature -- Treefolk Warrior +5/5 +Trample +Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) +Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. +MOR-R + +Unsubstantiate +1U +Instant +Return target spell or creature to its owner's hand. +EMN-U + +Unsummon +U +Instant +Return target creature to its owner's hand. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, CON-C, M10-C, M11-C, M12-C, M13-C, HOU-C + +Untaidake, the Cloud Keeper +Legendary Land +Untaidake, the Cloud Keeper enters the battlefield tapped. +{T}, Pay 2 life: Add {C}{C} to your mana pool. Spend this mana only to cast legendary spells. +CHK-R + +Untamed Hunger +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) +OGW-C, W17-C + +Untamed Might +XG +Instant +Target creature gets +X/+X until end of turn. +SOM-C + +Untamed Wilds +2G +Sorcery +Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. +LE-U, 4E-U, 5E-U, P1-U, P2-U, 6E-U, S99-U, 7E-U + +Untethered Express +4 +Artifact -- Vehicle +4/4 +Trample +Whenever Untethered Express attacks, put a +1/+1 counter on it. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +AER-U + +Unwavering Initiate +2W +Creature -- Human Warrior +3/2 +Vigilance +Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) +AKH-C + +Unwilling Recruit +XRRR +Sorcery +Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. +EVE-U + +Unwinding Clock +4 +Artifact +Untap all artifacts you control during each other player's untap step. +NPH-R + +Unworthy Dead +1B +Creature -- Skeleton +1/1 +{B}: Regenerate Unworthy Dead. +US-C + +Unyaro Bee Sting +3G +Sorcery +Unyaro Bee Sting deals 2 damage to target creature or player. +MI-U + +Unyaro Bees +GGG +Creature -- Insect +0/1 +Flying +{G}: Unyaro Bees gets +1/+1 until end of turn. +{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. +TSP-R + +Unyaro Griffin +3W +Creature -- Griffin +2/2 +Flying +Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. +MI-U, 6E-U + +Unyielding Krumar +3B +Creature -- Orc Warrior +3/3 +{1}{W}: Unyielding Krumar gains first strike until end of turn. +KTK-C + +Updraft +1U +Instant +Target creature gains flying until end of turn. +Draw a card at the beginning of the next turn's upkeep. +IA-U, 5E-C + +Updraft Elemental +2U +Creature -- Elemental +1/4 +Flying +DTK-C + +Upheaval +4UU +Sorcery +Return all permanents to their owners' hands. +OD-R, VMA-M, V14-M + +Uphill Battle +2R +Enchantment +Creatures played by your opponents enter the battlefield tapped. +MM-U + +Uproot +3G +Sorcery -- Arcane +Put target land on top of its owner's library. +BOK-C + +Upwelling +3G +Enchantment +Mana pools don't empty as steps and phases end. +SCG-R, 10E-R + +Ur-Drago +3UUBB +Legendary Creature -- Elemental +4/4 +First strike +Creatures with swampwalk can be blocked as though they didn't have swampwalk. +LE-R + +Ur-Golem's Eye +4 +Artifact +{T}: Add {C}{C} to your mana pool. +DST-C, 9ED-U, C14-U + +Urabrask the Hidden +3RR +Legendary Creature -- Praetor +4/4 +Creatures you control have haste. +Creatures your opponents control enter the battlefield tapped. +NPH-M + +Urban Burgeoning +G +Enchantment -- Aura +Enchant land +Enchanted land has "Untap this land during each other player's untap step." +RTR-C + +Urban Evolution +3GU +Sorcery +Draw three cards. You may play an additional land this turn. +GTC-U, MM3-U, DDO-U + +Urbis Protector +4WW +Creature -- Human Cleric +1/1 +When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. +GTC-U, MM3-U + +Urborg +Legendary Land +{T}: Add {B} to your mana pool. +{T}: Target creature loses first strike or swampwalk until end of turn. +LE-U, ME3-U + +Urborg Drake +1UB +Creature -- Drake +2/3 +Flying +Urborg Drake attacks each combat if able. +IN-U + +Urborg Elf +1G +Creature -- Elf Druid +1/1 +{T}: Add {G}, {U}, or {B} to your mana pool. +AP-C + +Urborg Emissary +2B +Creature -- Human Wizard +3/1 +Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) +When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. +IN-U + +Urborg Justice +BB +Instant +Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. +WL-R + +Urborg Mindsucker +2B +Creature -- Horror +2/2 +{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. +VI-C + +Urborg Panther +2B +Creature -- Nightstalker Cat +2/2 +{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. +Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. +MI-C + +Urborg Phantom +2B +Creature -- Spirit Minion +3/1 +Urborg Phantom can't block. +{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. +IN-C + +Urborg Shambler +2BB +Creature -- Horror +4/3 +Other black creatures get -1/-1. +IN-U + +Urborg Skeleton +B +Creature -- Skeleton +0/1 +Kicker {3} (You may pay an additional {3} as you cast this spell.) +{B}: Regenerate Urborg Skeleton. +If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. +IN-C + +Urborg Stalker +3B +Creature -- Horror +2/4 +At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. +WL-R + +Urborg Syphon-Mage +2B +Creature -- Human Spellshaper +2/2 +{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. +TSP-C, ARC-C, DDD-C + +Urborg Uprising +4B +Sorcery +Return up to two target creature cards from your graveyard to your hand. +Draw a card. +AP-C, EMA-C, VMA-C + +Urborg Volcano +Land +Urborg Volcano enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +IN-U, 8ED-U, C17-U + +Urborg, Tomb of Yawgmoth +Legendary Land +Each land is a Swamp in addition to its other land types. +PLC-R, M15-R, V12-M + +Urge to Feed +BB +Instant +Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. +WWK-U, DDK-U + +Urgent Exorcism +1W +Instant +Destroy target Spirit or enchantment. +ISD-C + +Uril, the Miststalker +2RGW +Legendary Creature -- Beast +5/5 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Uril, the Miststalker gets +2/+2 for each Aura attached to it. +ARB-M + +Ursapine +3GG +Creature -- Beast +3/3 +{G}: Target creature gets +1/+1 until end of turn. +RAV-R + +Ursine Fylgja +4W +Creature -- Spirit Bear +3/3 +Ursine Fylgja enters the battlefield with four healing counters on it. +Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. +{2}{W}: Put a healing counter on Ursine Fylgja. +CSP-U + +Urza +Vanguard +-1/+10 +{3}: Urza deals 1 damage to target creature or player. +VAN4-P + +Urza's Armor +6 +Artifact +If a source would deal damage to you, prevent 1 of that damage. +US-U, 8ED-R + +Urza's Avenger +6 +Artifact Creature -- Shapeshifter +4/4 +{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +AQ-R, 4E-R, 5E-R + +Urza's Bauble +0 +Artifact +{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. +IA-U, 5E-U, MED-U + +Urza's Blueprints +6 +Artifact +Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +{T}: Draw a card. +UL-R + +Urza's Chalice +1 +Artifact +Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. +AQ-C, ME4-C, MED-C + +Urza's Contact Lenses +0 +Artifact +Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. +All players play with their hands face up. +Clap your hands twice: Tap or untap Urza's Contact Lenses. +UG-U + +Urza's Engine +5 +Artifact Creature -- Juggernaut +1/5 +Trample +{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. +AI-U + +Urza's Factory +Land -- Urza's +{T}: Add {C} to your mana pool. +{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token. +TSP-U, C13-U + +Urza's Filter +4 +Artifact +Multicolored spells cost up to {2} less to cast. +IN-R + +Urza's Guilt +2UB +Sorcery +Each player draws two cards, then discards three cards, then loses 4 life. +PS-R + +Urza's Hot Tub +2 +Artifact +{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. +UNH-U + +Urza's Incubator +3 +Artifact +As Urza's Incubator enters the battlefield, choose a creature type. +Creature spells of the chosen type cost {2} less to cast. +UD-R, C15-R + +Urza's Mine +Land -- Urza's Mine +{T}: Add {C} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} to your mana pool instead. +AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L + +Urza's Miter +3 +Artifact +Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. +AQ-R, ME4-R + +Urza's Power Plant +Land -- Urza's Power-Plant +{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {C}{C} to your mana pool instead. +AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L + +Urza's Rage +2R +Instant +Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) +Urza's Rage can't be countered by spells or abilities. +Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. +IN-R, C15-R, DDE-M + +Urza's Science Fair Project +6 +Artifact Creature +4/4 +{2}: Roll a six-sided die for Urza's Science Fair Project. +1 -- It gets -2/-2 until end of turn. +2 -- It deals no combat damage this turn. +3 -- Attacking does not cause it to tap this turn. +4 -- It gains first strike until end of turn. +5 -- It gains flying until end of turn. +6 -- It gets +2/+2 until end of turn. +UG-U + +Urza's Tower +Land -- Urza's Tower +{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} to your mana pool instead. +AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L + +Uthden Troll +2R +Creature -- Troll +2/2 +{R}: Regenerate Uthden Troll. +A-U, B-U, U-U, RV-U, 4E-U, TSP-S + +Utopia Mycon +G +Creature -- Fungus +0/2 +At the beginning of your upkeep, put a spore counter on Utopia Mycon. +Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Add one mana of any color to your mana pool. +FUT-U + +Utopia Sprawl +G +Enchantment -- Aura +Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). +DIS-C + +Utopia Tree +1G +Creature -- Plant +0/2 +{T}: Add one mana of any color to your mana pool. +IN-R, 9ED-R + +Utopia Vow +1G +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block. +Enchanted creature has "{T}: Add one mana of any color to your mana pool." +PLC-C + +Utter End +2WB +Instant +Exile target nonland permanent. +KTK-R, C16-R + +Utvara Hellkite +6RR +Creature -- Dragon +6/6 +Flying +Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. +RTR-M, C17-M + +Utvara Scalper +1R +Creature -- Goblin Scout +1/2 +Flying +Utvara Scalper attacks each combat if able. +DIS-C + +Uyo, Silent Prophet +4UU +Legendary Creature -- Moonfolk Wizard +4/4 +Flying +{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. +CHK-R, C13-R + +Vacuumelt +2U +Sorcery +Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +Return target creature to its owner's hand. +GPT-U, DDJ-U + +Vaevictis Asmadi +2BBRRGG +Legendary Creature -- Elder Dragon +7/7 +Flying +At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. +{B}: Vaevictis Asmadi gets +1/+0 until end of turn. +{R}: Vaevictis Asmadi gets +1/+0 until end of turn. +{G}: Vaevictis Asmadi gets +1/+0 until end of turn. +LE-R, CH-R, ME3-R + +Vagrant Plowbeasts +5GW +Creature -- Beast +6/6 +{1}: Regenerate target creature with power 5 or greater. +CON-U + +Valakut Fireboar +4R +Creature -- Elemental Boar +1/7 +Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. +ROE-U + +Valakut Invoker +2R +Creature -- Human Shaman +2/3 +{8}: Valakut Invoker deals 3 damage to target creature or player. +BFZ-C + +Valakut Predator +2R +Creature -- Elemental +2/2 +Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. +BFZ-C + +Valakut, the Molten Pinnacle +Land +Valakut, the Molten Pinnacle enters the battlefield tapped. +Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. +{T}: Add {R} to your mana pool. +ZEN-R + +Valeron Outlander +GW +Creature -- Human Scout +2/2 +Protection from black +CON-C + +Valeron Wardens +2G +Creature -- Human Monk +1/3 +Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +Whenever a creature you control becomes renowned, draw a card. +ORI-U + +Valiant Guard +W +Creature -- Human Soldier +0/3 +CON-C + +Valley Dasher +1R +Creature -- Human Berserker +2/2 +Haste +Valley Dasher attacks each combat if able. +KTK-C + +Valley Rannet +4RG +Creature -- Beast +6/3 +Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) +ARB-C, CMD-C, C13-C, DDL-C + +Valleymaker +5(r/g) +Creature -- Giant Shaman +5/5 +{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. +{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. +SHM-R + +Valor +3W +Creature -- Incarnation +2/2 +First strike +As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. +JUD-U, TSP-S + +Valor Made Real +W +Instant +Target creature can block any number of creatures this turn. +DIS-C, CNS-C + +Valor in Akros +3W +Enchantment +Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +ORI-U + +Valorous Charge +1WW +Sorcery +White creatures get +2/+0 until end of turn. +P1-U + +Valorous Stance +1W +Instant +Choose one -- +· Target creature gains indestructible until end of turn. +· Destroy target creature with toughness 4 or greater. +FRF-U + +Vampire Aristocrat +2B +Creature -- Vampire Rogue +2/2 +Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. +M10-C, MM3-C + +Vampire Bats +B +Creature -- Bat +0/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +LE-C, 4E-C, 5E-C, 10E-C, DDD-C + +Vampire Cutthroat +B +Creature -- Vampire Rogue +1/1 +Skulk (This creature can't be blocked by creatures with greater power.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +EMN-U + +Vampire Envoy +2B +Creature -- Vampire Cleric Ally +1/4 +Flying +Whenever Vampire Envoy becomes tapped, you gain 1 life. +OGW-C + +Vampire Hexmage +BB +Creature -- Vampire Shaman +2/1 +First strike +Sacrifice Vampire Hexmage: Remove all counters from target permanent. +ZEN-U, CNS-U, C14-U + +Vampire Hounds +2B +Creature -- Vampire Hound +2/2 +Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. +EX-C + +Vampire Interloper +1B +Creature -- Vampire Scout +2/1 +Flying +Vampire Interloper can't block. +ISD-C + +Vampire Lacerator +B +Creature -- Vampire Warrior +2/2 +At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. +ZEN-C, MM2-C, DDK-C + +Vampire Nighthawk +1BB +Creature -- Vampire Shaman +2/3 +Flying, deathtouch, lifelink +ZEN-U, CMD-U, M13-U, C13-U, MM3-U, E01-U, C17-U, DDK-U, DDP-U + +Vampire Noble +2B +Creature -- Vampire +3/2 +SOI-C + +Vampire Nocturnus +1BBB +Creature -- Vampire +3/3 +Play with the top card of your library revealed. +As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. +M10-M, M13-M + +Vampire Nocturnus Avatar +Vanguard +-1/-2 +Play with the top card of your library revealed. +As long as the top card of your library is black, black creatures you control get +2/+1. +M10-P + +Vampire Outcasts +2BB +Creature -- Vampire +2/2 +Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +M12-U, MM2-U, DDK-U + +Vampire Warlord +4B +Creature -- Vampire Warrior +4/2 +Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +M14-U + +Vampire's Bite +B +Instant +Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) +Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +ZEN-C, DDK-C + +Vampire's Zeal +W +Instant +Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. +XLN-C + +Vampiric Dragon +6BR +Creature -- Vampire Dragon +5/5 +Flying +Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. +{1}{R}: Vampiric Dragon deals 1 damage to target creature. +OD-R, ARC-R + +Vampiric Embrace +2BB +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying. +Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. +US-U + +Vampiric Feast +5BB +Sorcery +Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. +P1-U + +Vampiric Fury +1R +Instant +Vampire creatures you control get +2/+0 and gain first strike until end of turn. +ISD-C + +Vampiric Link +B +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage, you gain that much life. +PLC-C + +Vampiric Rites +B +Enchantment +{1}{B}, Sacrifice a creature: You gain 1 life and draw a card. +BFZ-U + +Vampiric Sliver +3B +Creature -- Sliver +3/3 +All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." +TSP-U + +Vampiric Spirit +2BB +Creature -- Spirit +4/3 +Flying +When Vampiric Spirit enters the battlefield, you lose 4 life. +P2-R, 8ED-R + +Vampiric Touch +2B +Sorcery +Vampiric Touch deals 2 damage to target opponent and you gain 2 life. +P1-C + +Vampiric Tutor +B +Instant +Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +VI-R, 6E-R, EMA-M, VMA-R + +Vampirism +1B +Enchantment -- Aura +Enchant creature +When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. +Enchanted creature gets +1/+1 for each other creature you control. +Other creatures you control get -1/-1. +VI-U + +Vance's Blasting Cannons +3R +Legendary Enchantment +At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. +Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. +[Front face. Transforms into Spitfire Bastion.] +XLN-R + +Vandalblast +R +Sorcery +Destroy target artifact you don't control. +Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +RTR-U, C15-U + +Vandalize +4R +Sorcery +Choose one or both -- +· Destroy target artifact. +· Destroy target land. +DTK-C + +Vanguard of Brimaz +WW +Creature -- Cat Soldier +2/2 +Vigilance +Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance. +BNG-U + +Vanguard's Shield +2 +Artifact -- Equipment +Equipped creature gets +0/+3 and can block an additional creature each combat. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +AVR-C + +Vanish into Memory +2WU +Instant +Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. +CSP-U, MM3-U, DDI-U + +Vanishing +U +Enchantment -- Aura +Enchant creature +{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +VI-C + +Vanishment +4U +Instant +Put target nonland permanent on top of its owner's library. +Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR-U + +Vanquish +2W +Instant +Destroy target blocking creature. +5DN-U + +Vanquish the Foul +5W +Sorcery +Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-U + +Vanquish the Weak +2B +Instant +Destroy target creature with power 3 or less. +XLN-C + +Vanquisher's Banner +5 +Artifact +As Vanquisher's Banner enters the battlefield, choose a creature type. +Creatures you control of the chosen type get +1/+1. +Whenever you cast a creature spell of the chosen type, draw a card. +XLN-R + +Vapor Snag +U +Instant +Return target creature to its owner's hand. Its controller loses 1 life. +NPH-C, MM2-C, DDH-C + +Vapor Snare +4U +Enchantment -- Aura +Enchant creature +You control enchanted creature. +At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. +WWK-U + +Vaporkin +1U +Creature -- Elemental +2/1 +Flying +Vaporkin can block only creatures with flying. +THS-C, CN2-C + +Vaporous Djinn +2UU +Creature -- Djinn +3/4 +Flying +At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +MI-U + +Varchild's Crusader +3R +Creature -- Human Knight +3/2 +{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. +AI-C, ME2-C + +Varchild's War-Riders +1R +Creature -- Human Warrior +3/4 +Cumulative upkeep--Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +AI-R, MED-R + +Varolz, the Scar-Striped +1BG +Legendary Creature -- Troll Warrior +2/2 +Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) +Sacrifice another creature: Regenerate Varolz, the Scar-Striped. +DGM-R + +Vassal Soul +1(w/u)(w/u) +Creature -- Spirit +2/2 +Flying +RTR-C + +Vassal's Duty +3W +Enchantment +{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. +CHK-R + +Vastwood Animist +2G +Creature -- Elf Shaman Ally +1/1 +{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. +WWK-U + +Vastwood Gorger +5G +Creature -- Wurm +5/6 +ZEN-C, M12-C, M13-C, ORI-C + +Vastwood Hydra +XGG +Creature -- Hydra +0/0 +Vastwood Hydra enters the battlefield with X +1/+1 counters on it. +When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. +M14-R + +Vastwood Zendikon +4G +Enchantment -- Aura +Enchant land +Enchanted land is a 6/4 green Elemental creature. It's still a land. +When enchanted land dies, return that card to its owner's hand. +WWK-C, E01-C + +Vault Skirge +1(b/p) +Artifact Creature -- Imp +1/1 +({(b/p)} can be paid with either {B} or 2 life.) +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +NPH-C + +Vault Skyward +U +Instant +Target creature gains flying until end of turn. Untap it. +SOM-C + +Vault of Whispers +Artifact Land +(Vault of Whispers isn't a spell.) +{T}: Add {B} to your mana pool. +MRD-C, HOP-C + +Vault of the Archangel +Land +{T}: Add {C} to your mana pool. +{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. +DKA-R + +Vaultbreaker +3R +Creature -- Orc Rogue +4/2 +Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. +Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +FRF-U + +Vebulid +B +Creature -- Horror +0/0 +Vebulid enters the battlefield with a +1/+1 counter on it. +At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. +When Vebulid attacks or blocks, destroy it at end of combat. +US-R + +Vec Townships +Land +{T}: Add {C} to your mana pool. +{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. +TE-U + +Vectis Agents +3UB +Artifact Creature -- Human Rogue +4/3 +{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. +CON-C + +Vectis Dominator +1WB +Artifact Creature -- Human Wizard +0/2 +{T}: Tap target creature unless its controller pays 2 life. +ARB-C + +Vectis Silencers +2U +Artifact Creature -- Human Rogue +1/2 +{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) +ALA-C + +Vector Asp +1 +Artifact Creature -- Snake +1/1 +{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +SOM-C + +Vedalken Aethermage +1U +Creature -- Vedalken Wizard +1/2 +Flash (You may cast this spell any time you could cast an instant.) +When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. +Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) +FUT-C + +Vedalken Anatomist +2U +Creature -- Vedalken Wizard +1/2 +{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature. +MBS-U + +Vedalken Archmage +2UU +Creature -- Vedalken Wizard +0/2 +Whenever you cast an artifact spell, draw a card. +MRD-R + +Vedalken Blademaster +2U +Creature -- Vedalken Soldier +2/3 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KLD-C + +Vedalken Certarch +U +Creature -- Vedalken Wizard +1/1 +Metalcraft -- {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. +SOM-C + +Vedalken Dismisser +5U +Creature -- Vedalken Wizard +2/2 +When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. +RAV-C, MMA-C + +Vedalken Engineer +1U +Creature -- Vedalken Artificer +1/1 +{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. +DST-C, HOP-C, C16-C + +Vedalken Entrancer +3U +Creature -- Vedalken Wizard +1/4 +{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +RAV-C, M13-C + +Vedalken Ghoul +UB +Creature -- Vedalken Zombie +1/1 +Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. +ARB-C + +Vedalken Heretic +GU +Creature -- Vedalken Rogue +1/1 +Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. +ARB-R + +Vedalken Infuser +3U +Creature -- Vedalken Wizard +1/4 +At the beginning of your upkeep, you may put a charge counter on target artifact. +MBS-U + +Vedalken Mastermind +UU +Creature -- Vedalken Wizard +1/2 +{U}, {T}: Return target permanent you control to its owner's hand. +5DN-U, 10E-U + +Vedalken Orrery +4 +Artifact +You may cast spells as though they had flash. +5DN-R, CNS-R + +Vedalken Outlander +WU +Artifact Creature -- Vedalken Scout +2/2 +Protection from red +CON-C + +Vedalken Plotter +2U +Creature -- Vedalken Wizard +1/1 +When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. +GPT-U, CMD-U + +Vedalken Shackles +3 +Artifact +You may choose not to untap Vedalken Shackles during your untap step. +{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. +5DN-R, MMA-M, MPS_KLD-S + +Veil of Birds +U +Enchantment +When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. +US-C + +Veil of Secrecy +1U +Instant -- Arcane +Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) +Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C + +Veilborn Ghoul +4B +Creature -- Zombie +4/1 +Veilborn Ghoul can't block. +Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. +M13-U + +Veiled Apparition +1U +Enchantment +When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." +US-U + +Veiled Crocodile +2U +Enchantment +When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. +US-R + +Veiled Sentry +U +Enchantment +When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. +US-U + +Veiled Serpent +2U +Enchantment +When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Veiling Oddity +3U +Creature -- Illusion +2/3 +Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn. +PLC-C + +Veilstone Amulet +3 +Artifact +Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. +FUT-R + +Vein Drinker +4BB +Creature -- Vampire +4/4 +Flying +{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. +Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. +ALA-R, C17-R + +Veinfire Borderpost +1BR +Artifact +You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. +Veinfire Borderpost enters the battlefield tapped. +{T}: Add {B} or {R} to your mana pool. +ARB-C + +Vela the Night-Clad +4UB +Legendary Creature -- Human Wizard +4/4 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Other creatures you control have intimidate. +Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. +PC2-M, PCA-M, C17-M + +Veldrane of Sengir +5BB +Legendary Creature -- Human Rogue +5/5 +{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +HL-R + +Veldt +Land +Veldt doesn't untap during your untap step if it has a depletion counter on it. +At the beginning of your upkeep, remove a depletion counter from Veldt. +{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. +IA-R + +Velis Vel +Plane -- Lorwyn +Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) +Whenever you roll {CHAOS}, target creature gains all creature types until end of turn. +HOP-C, PCA-C + +Venarian Glimmer +XU +Instant +Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. +PLC-U + +Venarian Gold +XUU +Enchantment -- Aura +Enchant creature +When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold. +Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. +At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. +LE-C + +Vendetta +B +Instant +Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. +MM-C, ROE-C + +Vendilion Clique +1UU +Legendary Creature -- Faerie Wizard +3/1 +Flash +Flying +When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. +MOR-R, MMA-M, MM2-M + +Venerable Kumo +4G +Creature -- Spirit +2/3 +Reach (This creature can block creatures with flying.) +Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +CHK-C + +Venerable Lammasu +6W +Creature -- Lammasu +5/4 +Flying +KTK-U + +Venerable Monk +2W +Creature -- Human Monk Cleric +2/2 +When Venerable Monk enters the battlefield, you gain 2 life. +P1-U, ST-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, DDC-C + +Venerated Teacher +2U +Creature -- Human Wizard +2/2 +When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. +ROE-C + +Vengeance +3W +Sorcery +Destroy target tapped creature. +P1-U, P2-U, P3K-U, S99-U, 7E-U, 8ED-U, 9ED-U + +Vengeful Archon +4WWW +Creature -- Archon +7/7 +Flying +{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. +M11-R + +Vengeful Dead +3B +Creature -- Zombie +3/2 +Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. +SCG-C + +Vengeful Dreams +WW +Instant +As an additional cost to cast Vengeful Dreams, discard X cards. +Exile X target attacking creatures. +TOR-R + +Vengeful Firebrand +3R +Creature -- Elemental Warrior +5/2 +Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. +{R}: Vengeful Firebrand gets +1/+0 until end of turn. +MOR-R + +Vengeful Pharaoh +2BBB +Creature -- Zombie +5/4 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. +M12-R + +Vengeful Rebel +2B +Creature -- Aetherborn Warrior +3/2 +Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. +AER-U + +Vengeful Rebirth +4RG +Sorcery +Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. +Exile Vengeful Rebirth. +ARB-U, CMD-U, MM2-U + +Vengeful Vampire +4BB +Creature -- Vampire +3/2 +Flying +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-U + +Vengevine +2GG +Creature -- Elemental +4/3 +Haste +Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. +ROE-M + +Venom +1GG +Enchantment -- Aura +Enchant creature +Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. +DK-C, 4E-C, 5E-C + +Venom Sliver +1G +Creature -- Sliver +1/1 +Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +M15-U + +Venomous Breath +3G +Instant +Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. +IA-U, MM-U + +Venomous Dragonfly +3G +Creature -- Insect +1/1 +Flying +Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. +MM-C + +Venomous Fangs +2G +Enchantment -- Aura +Enchant creature +Whenever enchanted creature deals damage to a creature, destroy the other creature. +US-C + +Venomous Vines +2GG +Sorcery +Destroy target enchanted permanent. +JUD-C + +Venomspout Brackus +6G +Creature -- Beast +5/5 +{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. +Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Venser's Diffusion +2U +Instant +Return target nonland permanent or suspended card to its owner's hand. +FUT-C + +Venser's Journal +5 +Artifact +You have no maximum hand size. +At the beginning of your upkeep, you gain 1 life for each card in your hand. +SOM-R, C16-R + +Venser's Sliver +5 +Artifact Creature -- Sliver +3/3 +TSP-C + +Venser, Shaper Savant +2UU +Legendary Creature -- Human Wizard +2/2 +Flash +When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. +FUT-R, MM3-R, V13-M + +Venser, the Sojourner +3WU +Legendary Planeswalker -- Venser +3 +[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. +[-1]: Creatures can't be blocked this turn. +[-8]: You get an emblem with "Whenever you cast a spell, exile target permanent." +SOM-M, DDI-M + +Vent Sentinel +3R +Creature -- Elemental +2/4 +Defender +{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. +ROE-C, CNS-C + +Ventifact Bottle +3 +Artifact +{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. +At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way. +MI-R + +Verdant Automaton +2 +Artifact Creature -- Construct +1/2 +{3}{G}: Put a +1/+1 counter on Verdant Automaton. +AER-C + +Verdant Catacombs +Land +{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. +ZEN-R, EXP-M, MM3-R + +Verdant Confluence +4GG +Sorcery +Choose three. You may choose the same mode more than once. +· Put two +1/+1 counters on target creature. +· Return target permanent card from your graveyard to your hand. +· Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +C15-R + +Verdant Crescendo +3G +Sorcery +Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. +KLD-R + +Verdant Eidolon +3G +Creature -- Spirit +2/2 +{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. +Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. +DIS-C + +Verdant Embrace +3GG +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." +TSP-R + +Verdant Field +2G +Enchantment -- Aura +Enchant land +Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." +PR-U + +Verdant Force +5GGG +Creature -- Elemental +7/7 +At the beginning of each upkeep, create a 1/1 green Saproling creature token. +TE-R, 9ED-R, 10E-R, HOP-R, C15-R, CMA-R, PD3-R + +Verdant Haven +2G +Enchantment -- Aura +Enchant land +When Verdant Haven enters the battlefield, you gain 2 life. +Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +GTC-C, M14-C, M15-C + +Verdant Rebirth +1G +Instant +Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." +Draw a card. +XLN-U + +Verdant Succession +4G +Enchantment +Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. +OD-R + +Verdant Sun's Avatar +5GG +Creature -- Dinosaur Avatar +5/5 +Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. +XLN-R + +Verdant Touch +1G +Sorcery +Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) +Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) +ST-R + +Verdeloth the Ancient +4GG +Legendary Creature -- Treefolk +4/7 +Kicker {X} (You may pay an additional {X} as you cast this spell.) +Saproling creatures and other Treefolk creatures get +1/+1. +When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. +IN-R, TSP-S, ARC-R, MMA-R + +Verdigris +2G +Instant +Destroy target artifact. +TE-U + +Verduran Emissary +2G +Creature -- Human Wizard +2/3 +Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) +When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. +IN-U, DDE-U + +Verduran Enchantress +1GG +Creature -- Human Druid +0/2 +Whenever you cast an enchantment spell, you may draw a card. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R + +Verdurous Gearhulk +3GG +Artifact Creature -- Construct +4/4 +Trample +When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. +KLD-M, MPS_KLD-S + +Vermiculos +4B +Creature -- Horror +1/1 +Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. +MRD-R + +Vernal Bloom +3G +Enchantment +Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +US-R, 7E-R, 8ED-R + +Vernal Equinox +3G +Enchantment +Any player may cast creature and enchantment spells as though they had flash. +MM-R + +Vertigo +R +Instant +Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. +IA-U, 6E-U + +Vertigo Spawn +1U +Creature -- Illusion +0/3 +Defender +Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +GPT-U, CN2-U + +Vesper Ghoul +2B +Creature -- Zombie Druid +1/1 +{T}, Pay 1 life: Add one mana of any color to your mana pool. +DIS-C + +Vessel of Endless Rest +3 +Artifact +When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. +{T}: Add one mana of any color to your mana pool. +AVR-U + +Vessel of Ephemera +1W +Enchantment +{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. +SOI-C + +Vessel of Malignity +1B +Enchantment +{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. +SOI-C + +Vessel of Nascency +G +Enchantment +{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. +SOI-C + +Vessel of Paramnesia +1U +Enchantment +{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. +SOI-C + +Vessel of Volatility +1R +Enchantment +{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. +SOI-C + +Vestige of Emrakul +3R +Creature -- Eldrazi Drone +3/4 +Devoid (This card has no color.) +Trample +BFZ-C + +Vesuva +Land +You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. +TSP-R, V12-M + +Vesuvan Doppelganger +3UU +Creature -- Shapeshifter +0/0 +You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +A-R, B-R, U-R, RV-R, MED-R + +Vesuvan Shapeshifter +3UU +Creature -- Shapeshifter +0/0 +As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." +Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-R + +Veteran Armorer +1W +Creature -- Human Soldier +2/2 +Other creatures you control get +0/+1. +RAV-C, MMA-C + +Veteran Armorsmith +WW +Creature -- Human Soldier +2/3 +Other Soldier creatures you control get +0/+1. +M10-C, DDO-C + +Veteran Bodyguard +3WW +Creature -- Human +2/5 +As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +A-R, B-R, U-R, RV-R, ME4-R + +Veteran Brawlers +1R +Creature -- Human Soldier +4/4 +Veteran Brawlers can't attack if defending player controls an untapped land. +Veteran Brawlers can't block if you control an untapped land. +PR-R + +Veteran Cathar +1G +Creature -- Human Soldier +2/2 +{3}{W}: Target Human gains double strike until end of turn. +SOI-U + +Veteran Cavalier +WW +Creature -- Human Knight +2/2 +Vigilance (Attacking doesn't cause this creature to tap.) +S99-U, 9ED-C + +Veteran Explorer +G +Creature -- Human Soldier Scout +1/1 +When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. +WL-U, CMD-U, C16-U + +Veteran Motorist +RW +Creature -- Dwarf Pilot +3/1 +When Veteran Motorist enters the battlefield, scry 2. +Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. +KLD-U + +Veteran Swordsmith +2W +Creature -- Human Soldier +3/2 +Other Soldier creatures you control get +1/+0. +M10-C, DDO-C + +Veteran Warleader +1GW +Creature -- Human Soldier Ally +*/* +Veteran Warleader's power and toughness are each equal to the number of creatures you control. +Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. +BFZ-R, DDP-R + +Veteran of the Depths +3W +Creature -- Merfolk Soldier +2/2 +Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. +LRW-U + +Veteran's Armaments +2 +Tribal Artifact -- Soldier Equipment +Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." +Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. +Equip {2} +MOR-U + +Veteran's Reflexes +W +Instant +Target creature gets +1/+1 until end of turn. Untap that creature. +WWK-C + +Veteran's Sidearm +2 +Artifact -- Equipment +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ORI-C + +Veteran's Voice +R +Enchantment -- Aura +Enchant creature you control +Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped. +AI-C + +Vex +2U +Instant +Counter target spell. That spell's controller may draw a card. +DST-C + +Vexing Arcanix +4 +Artifact +{3}, {T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. +IA-R, 8ED-R + +Vexing Beetle +4G +Creature -- Insect +3/3 +Vexing Beetle can't be countered. +Vexing Beetle gets +3/+3 as long as no opponent controls a creature. +LGN-R + +Vexing Devil +R +Creature -- Devil +4/3 +When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. +AVR-R + +Vexing Scuttler +8 +Creature -- Eldrazi Crab +4/5 +Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. +EMN-U + +Vexing Shusher +(r/g)(r/g) +Creature -- Goblin Shaman +2/2 +Vexing Shusher can't be countered. +{(r/g)}: Target spell can't be countered by spells or abilities. +SHM-R + +Vexing Sphinx +1UU +Creature -- Sphinx +4/4 +Flying +Cumulative upkeep--Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +When Vexing Sphinx dies, draw a card for each age counter on it. +CSP-R + +Vhati il-Dal +2BG +Legendary Creature -- Human Warrior +3/3 +{T}: Until end of turn, target creature has base power 1 or base toughness 1. +TE-R, TSP-S + +Vial Smasher the Fierce +1BR +Legendary Creature -- Goblin Berserker +2/3 +Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. +Partner (You can have two commanders if both have partner.) +C16-M + +Vial of Dragonfire +2 +Artifact +{2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. +DTK-C + +Vial of Poison +1 +Artifact +{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +M14-U + +Viashino Bey +2RR +Creature -- Viashino +4/3 +If Viashino Bey attacks, all creatures you control attack if able. +UL-C + +Viashino Bladescout +1RR +Creature -- Viashino Scout +2/1 +Flash (You may cast this spell any time you could cast an instant.) +When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. +TSP-C + +Viashino Cutthroat +2RR +Creature -- Viashino +5/3 +Haste +At the beginning of the end step, return Viashino Cutthroat to its owner's hand. +UL-U + +Viashino Fangtail +2RR +Creature -- Viashino Warrior +3/3 +{T}: Viashino Fangtail deals 1 damage to target creature or player. +RAV-C + +Viashino Firstblade +1RW +Creature -- Viashino Soldier +2/2 +Haste +When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. +DGM-C + +Viashino Grappler +2R +Creature -- Viashino +3/1 +{G}: Viashino Grappler gains trample until end of turn. +IN-C + +Viashino Heretic +2R +Creature -- Viashino +1/3 +{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. +UL-U + +Viashino Outrider +2R +Creature -- Viashino +4/3 +Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C + +Viashino Racketeer +2R +Creature -- Viashino Rogue +2/1 +When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. +RTR-C + +Viashino Runner +3R +Creature -- Viashino +3/2 +Menace (This creature can't be blocked except by two or more creatures.) +US-C, 10E-C + +Viashino Sandscout +1R +Creature -- Viashino Scout +2/1 +Haste (This creature can attack and {T} as soon as it comes under your control.) +At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) +UL-C, 10E-C + +Viashino Sandstalker +1RR +Creature -- Viashino Warrior +4/2 +Haste (This creature can attack the turn it comes under your control.) +At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) +VI-U, 8ED-U, 9ED-U + +Viashino Sandswimmer +2RR +Creature -- Viashino +3/2 +{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. +US-R + +Viashino Shanktail +3R +Creature -- Viashino Warrior +3/1 +First strike +Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. +GTC-U + +Viashino Skeleton +3R +Creature -- Viashino Skeleton +2/1 +{1}{B}, Discard a card: Regenerate Viashino Skeleton. +ALA-C + +Viashino Slasher +1R +Creature -- Viashino Warrior +1/2 +{R}: Viashino Slasher gets +1/-1 until end of turn. +RAV-C + +Viashino Slaughtermaster +1R +Creature -- Viashino Warrior +1/1 +Double strike +{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. +CON-U, MM2-C + +Viashino Spearhunter +2R +Creature -- Viashino Warrior +2/1 +First strike (This creature deals combat damage before creatures without first strike.) +M10-C + +Viashino Warrior +3R +Creature -- Viashino Warrior +4/2 +MI-C, 6E-C + +Viashino Weaponsmith +3R +Creature -- Viashino +2/2 +Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. +US-C + +Viashivan Dragon +2RRGG +Creature -- Dragon +4/4 +Flying +{R}: Viashivan Dragon gets +1/+0 until end of turn. +{G}: Viashivan Dragon gets +0/+1 until end of turn. +VI-R + +Vibrating Sphere +4 +Artifact +As long as it's your turn, creatures you control get +2/+0. +As long as it's not your turn, creatures you control get -0/-2. +IA-R, ME4-R + +Vicious Betrayal +3BB +Sorcery +As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. +Target creature gets +2/+2 until end of turn for each creature sacrificed this way. +5DN-C + +Vicious Conquistador +B +Creature -- Vampire Soldier +1/2 +Whenever Vicious Conquistador attacks, each opponent loses 1 life. +XLN-U + +Vicious Hunger +BB +Sorcery +Vicious Hunger deals 2 damage to target creature and you gain 2 life. +NE-C, 8ED-C, DDD-C + +Vicious Kavu +1BR +Creature -- Kavu +2/2 +Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. +IN-U + +Vicious Shadows +6R +Enchantment +Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. +ALA-R + +Victim of Night +BB +Instant +Destroy target non-Vampire, non-Werewolf, non-Zombie creature. +ISD-C, DDQ-C + +Victimize +2B +Sorcery +Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. +US-U, CNS-U, C14-U, C15-U, EMA-U, CMA-U + +Victorious Destruction +4R +Sorcery +Destroy target artifact or land. Its controller loses 1 life. +NPH-C + +Victory +2W +Sorcery +Aftermath (Cast this spell only from your graveyard. Then exile it.) +Target creature gains double strike until end of turn. +[This is half of the split card Onward // Victory.] +AKH-U + +Victory's Herald +3WWW +Creature -- Angel +4/4 +Flying +Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. +MBS-R, C15-R, W17-R + +Victual Sliver +GW +Creature -- Sliver +2/2 +All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." +ST-U, H09-U + +View from Above +1U +Instant +Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. +CON-U + +Vigean Graftmage +2U +Creature -- Vedalken Wizard Mutant +0/0 +Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +{1}{U}: Untap target creature with a +1/+1 counter on it. +DIS-U, MM2-C + +Vigean Hydropon +1GU +Creature -- Plant Mutant +0/0 +Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +Vigean Hydropon can't attack or block. +DIS-C + +Vigean Intuition +3GU +Instant +Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +DIS-U + +Vigil for the Lost +3W +Enchantment +Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. +SOM-U + +Vigilance +W +Enchantment -- Aura +Enchant creature +Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) +CHK-C + +Vigilant Drake +4U +Creature -- Drake +3/3 +Flying +{2}{U}: Untap Vigilant Drake. +UL-C, 7E-C + +Vigilant Martyr +W +Creature -- Human Cleric +1/1 +Sacrifice Vigilant Martyr: Regenerate target creature. +{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. +MI-U + +Vigilant Sentry +1WW +Creature -- Human Nomad +2/2 +Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." +JUD-C + +Vigilante Justice +3R +Enchantment +Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. +AVR-U + +Vigor +3GGG +Creature -- Elemental Incarnation +6/6 +Trample +If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. +When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. +LRW-R + +Vigor Mortis +2BB +Sorcery +Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. +RAV-U, DDJ-U + +Vigorous Charge +G +Instant +Kicker {W} (You may pay an additional {W} as you cast this spell.) +Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. +IN-C + +Vildin-Pack Alpha +Creature -- Werewolf +4/3 +Whenever a Werewolf enters the battlefield under your control, you may transform it. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. +[Red color indicator. Back face. Transforms into Geier Reach Bandit.] +SOI-R + +Vildin-Pack Outcast +4R +Creature -- Werewolf Horror +4/4 +Trample +{R}: Vildin-Pack Outcast gets +1/-1 until end of turn. +{5}{R}{R}: Transform Vildin-Pack Outcast. +[Front face. Transforms into Dronepack Kindred.] +EMN-C + +Vile Aggregate +2R +Creature -- Eldrazi Drone +*/5 +Devoid (This card has no color.) +Vile Aggregate's power is equal to the number of colorless creatures you control. +Trample +Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +BFZ-U + +Vile Bile +1B +Creature -- Ooze +2½/2½ +Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. +UNH-C + +Vile Consumption +1UB +Enchantment +All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." +IN-R + +Vile Deacon +2BB +Creature -- Human Cleric +2/2 +Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. +LGN-C + +Vile Manifestation +1B +Creature -- Horror +0/4 +Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-U + +Vile Rebirth +B +Instant +Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. +M13-C, M14-C + +Vile Redeemer +2G +Creature -- Eldrazi +3/3 +Devoid (This card has no color.) +Flash +When you cast Vile Redeemer, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." +OGW-R + +Vile Requiem +2BB +Enchantment +At the beginning of your upkeep, you may put a verse counter on Vile Requiem. +{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. +US-U, C13-U + +Village Bell-Ringer +2W +Creature -- Human Scout +1/4 +Flash (You may cast this spell any time you could cast an instant.) +When Village Bell-Ringer enters the battlefield, untap all creatures you control. +ISD-C, DDQ-C + +Village Cannibals +2B +Creature -- Human +2/2 +Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. +ISD-U + +Village Elder +G +Creature -- Human Druid +1/1 +{G}, {T}, Sacrifice a Forest: Regenerate target creature. +MI-C + +Village Ironsmith +1R +Creature -- Human Werewolf +1/1 +First strike +At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. +[Front face. Transforms into Ironfang.] +ISD-C + +Village Messenger +R +Creature -- Human Werewolf +1/1 +Haste +At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. +[Front face. Transforms into Moonrise Intruder.] +SOI-U + +Village Survivors +4G +Creature -- Human +4/5 +Vigilance +Fateful hour -- As long as you have 5 or less life, other creatures you control have vigilance. +DKA-U + +Villagers of Estwald +2G +Creature -- Human Werewolf +2/3 +At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. +[Front face. Transforms into Howlpack of Estwald.] +ISD-C + +Villainous Ogre +2B +Creature -- Ogre Warrior +3/2 +Villainous Ogre can't block. +As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." +CHK-C + +Villainous Wealth +XBGU +Sorcery +Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. +KTK-R + +Vindicate +1WB +Sorcery +Destroy target permanent. +AP-R, EMA-R, MPS_AKH-S + +Vindictive Lich +3B +Creature -- Zombie Wizard +4/1 +When Vindictive Lich dies, choose one or more. Each mode must target a different player. +· Target opponent sacrifices a creature. +· Target opponent discards two cards. +· Target opponent loses 5 life. +C17-R + +Vindictive Mob +4BB +Creature -- Human Berserker +5/5 +When Vindictive Mob enters the battlefield, sacrifice a creature. +Vindictive Mob can't be blocked by Saprolings. +RAV-U + +Vine Dryad +3G +Creature -- Dryad +1/3 +Flash +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +You may exile a green card from your hand rather than pay Vine Dryad's mana cost. +MM-R + +Vine Kami +6G +Creature -- Spirit +4/4 +Menace (This creature can't be blocked except by two or more creatures.) +Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +CHK-C + +Vine Snare +2G +Instant +Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. +ORI-C + +Vine Trellis +1G +Creature -- Plant Wall +0/4 +Defender (This creature can't attack.) +{T}: Add {G} to your mana pool. +MM-C, 8ED-C, DDD-C + +Vinelasher Kudzu +1G +Creature -- Plant +1/1 +Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. +RAV-R, DDM-R + +Vines of Vastwood +G +Instant +Kicker {G} (You may pay an additional {G} as you cast this spell.) +Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. +ZEN-C, MM2-C + +Vines of the Recluse +G +Instant +Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) +OGW-C, E01-C, DDR-C + +Vineshaper Mystic +2G +Creature -- Merfolk Shaman +1/3 +When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. +XLN-U + +Vineweft +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +{4}{G}: Return Vineweft from your graveyard to your hand. +M15-C + +Vintara Elephant +4G +Creature -- Elephant +4/3 +Trample +{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. +PR-C + +Vintara Snapper +GG +Creature -- Turtle +2/2 +Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) +PR-U + +Violent Eruption +1RRR +Instant +Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. +Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +TOR-U + +Violent Impact +3R +Sorcery +Destroy target artifact or land. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Violent Outburst +1RG +Instant +Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Creatures you control get +1/+0 until end of turn. +ARB-C + +Violent Ultimatum +BBRRRGG +Sorcery +Destroy three target permanents. +ALA-R + +Violet Pall +4B +Tribal Instant -- Faerie +Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. +MOR-C + +Viper's Kiss +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -1/-1, and its activated abilities can't be activated. +THS-C + +Viral Drake +3U +Creature -- Drake +1/4 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH-U + +Viridescent Wisps +G +Instant +Target creature becomes green and gets +1/+0 until end of turn. +Draw a card. +SHM-C + +Viridian Acolyte +G +Creature -- Elf Shaman +1/1 +{1}, {T}: Add one mana of any color to your mana pool. +DST-C + +Viridian Betrayers +1GG +Creature -- Elf Warrior +3/1 +Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH-C + +Viridian Claw +2 +Artifact -- Equipment +Equipped creature gets +1/+0 and has first strike. +Equip {1} +MBS-U + +Viridian Corrupter +1GG +Creature -- Elf Shaman +2/2 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +When Viridian Corrupter enters the battlefield, destroy target artifact. +MBS-U + +Viridian Emissary +1G +Creature -- Elf Scout +2/1 +When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +MBS-C, PC2-C, C15-C, PCA-C, CMA-C + +Viridian Harvest +G +Enchantment -- Aura +Enchant artifact +When enchanted artifact is put into a graveyard, you gain 6 life. +NPH-C + +Viridian Joiner +2G +Creature -- Elf Druid +1/2 +{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. +MRD-C + +Viridian Longbow +1 +Artifact -- Equipment +Equipped creature has "{T}: This creature deals 1 damage to target creature or player." +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-C + +Viridian Lorebearers +3G +Creature -- Elf Shaman +3/3 +{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. +5DN-U + +Viridian Revel +1GG +Enchantment +Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. +SOM-U + +Viridian Scout +3G +Creature -- Elf Warrior Scout +1/2 +{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. +5DN-C + +Viridian Shaman +2G +Creature -- Elf Shaman +2/2 +When Viridian Shaman enters the battlefield, destroy target artifact. +MRD-U, 9ED-U, 10E-U, C15-U + +Viridian Zealot +GG +Creature -- Elf Warrior +2/1 +{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. +DST-R, C15-R, CMA-R + +Viridian Zealot Avatar +Vanguard +0/+2 +{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library. +DST-P + +Virtue's Ruin +2B +Sorcery +Destroy all white creatures. +P1-U, V14-M + +Virtuous Charge +2W +Sorcery +Creatures you control get +1/+1 until end of turn. +P3K-C + +Virulent Plague +2B +Enchantment +Creature tokens get -2/-2. +DTK-U + +Virulent Sliver +G +Creature -- Sliver +1/1 +All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) +FUT-C, H09-C + +Virulent Swipe +B +Instant +Target creature gets +2/+0 and gains deathtouch until end of turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-U + +Virulent Wound +B +Instant +Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. +MBS-C + +Visage of Bolas +4 +Artifact +When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. +{T}: Add {U}, {B}, or {R} to your mana pool. +HOU-R + +Visara the Dreadful +3BBB +Legendary Creature -- Gorgon +5/5 +Flying +{T}: Destroy target creature. It can't be regenerated. +ONS-R, EMA-R, VMA-R, V11-M + +Viscera Dragger +3B +Creature -- Zombie Ogre Warrior +3/3 +Cycling {2} ({2}, Discard this card: Draw a card.) +Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-C + +Viscera Seer +B +Creature -- Vampire Wizard +1/1 +Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +M11-C, C13-C + +Viscerid Armor +1U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+1. +{1}{U}: Return Viscerid Armor to its owner's hand. +AI-C, ME2-C + +Viscerid Deepwalker +4U +Creature -- Homarid Warrior +2/3 +{U}: Viscerid Deepwalker gets +1/+0 until end of turn. +Suspend 4--{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +TSP-C + +Viscerid Drone +1U +Creature -- Homarid Drone +1/2 +{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. +{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. +AI-U, ME2-U + +Viscid Lemures +4B +Creature -- Spirit +4/3 +{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) +TSP-C + +Viseling +4 +Artifact Creature -- Construct +2/2 +At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. +NE-U, C13-U + +Vish Kal, Blood Arbiter +4WBB +Legendary Creature -- Vampire +5/5 +Flying, lifelink +Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. +Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. +CMD-R + +Vision Charm +U +Instant +Choose one -- +· Target player puts the top four cards of his or her library into his or her graveyard. +· Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. +· Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +VI-C + +Vision Skeins +1U +Instant +Each player draws two cards. +DIS-C, CMD-C, C13-C, E01-C + +Visionary Augmenter +2WW +Creature -- Dwarf Artificer +2/1 +Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +KLD-U + +Visions +W +Sorcery +Look at the top five cards of target player's library. You may then have that player shuffle that library. +LE-U, 4E-U + +Visions of Beyond +U +Instant +Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. +M12-R + +Visions of Brutality +1B +Enchantment -- Aura +Devoid (This card has no color.) +Enchant creature +Enchanted creature can't block. +Whenever enchanted creature deals damage, its controller loses that much life. +OGW-U + +Vital Splicer +3G +Creature -- Human Artificer +1/1 +When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{1}: Regenerate target Golem you control. +NPH-U, MM3-U + +Vital Surge +1G +Instant -- Arcane +You gain 3 life. +Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +BOK-C + +Vitality Charm +G +Instant +Choose one -- +· Create a 1/1 green Insect creature token. +· Target creature gets +1/+1 and gains trample until end of turn. +· Regenerate target Beast. +ONS-C + +Vitalize +G +Instant +Untap all creatures you control. +WL-C, 6E-C + +Vitalizing Cascade +XGW +Instant +You gain X plus 3 life. +MI-U + +Vitalizing Wind +8G +Instant +Creatures you control get +7/+7 until end of turn. +PR-R + +Vitaspore Thallid +1G +Creature -- Fungus +1/1 +At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. +Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. +Sacrifice a Saproling: Target creature gains haste until end of turn. +PLC-C + +Vithian Renegades +1RG +Creature -- Human Shaman +3/2 +When Vithian Renegades enters the battlefield, destroy target artifact. +ARB-U + +Vithian Stinger +2R +Creature -- Human Shaman +0/1 +{T}: Vithian Stinger deals 1 damage to target creature or player. +Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +ALA-C, MM3-U, DDK-C + +Vitu-Ghazi Guildmage +GW +Creature -- Dryad Shaman +2/2 +{4}{G}{W}: Create a 3/3 green Centaur creature token. +{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) +RTR-U + +Vitu-Ghazi, the City-Tree +Land +{T}: Add {C} to your mana pool. +{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. +RAV-U, ARC-U, PC2-U, C13-U, PCA-U, DDH-U + +Vivid Crag +Land +Vivid Crag enters the battlefield tapped with two charge counters on it. +{T}: Add {R} to your mana pool. +{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. +LRW-U, CMD-U, MMA-U, C13-U, C15-U, C17-U + +Vivid Creek +Land +Vivid Creek enters the battlefield tapped with two charge counters on it. +{T}: Add {U} to your mana pool. +{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. +LRW-U, CMD-U, PC2-U, MMA-U, C13-U, C15-U, PCA-U, C17-U, H09-U + +Vivid Grove +Land +Vivid Grove enters the battlefield tapped with two charge counters on it. +{T}: Add {G} to your mana pool. +{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. +LRW-U, CMD-U, MMA-U, C13-U, C15-U, CMA-U, C17-U, H09-U + +Vivid Marsh +Land +Vivid Marsh enters the battlefield tapped with two charge counters on it. +{T}: Add {B} to your mana pool. +{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. +LRW-U, CMD-U, MMA-U, C13-U, C15-U, CMA-U, C17-U + +Vivid Meadow +Land +Vivid Meadow enters the battlefield tapped with two charge counters on it. +{T}: Add {W} to your mana pool. +{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. +LRW-U, CMD-U, MMA-U, C15-U, CMA-U, C17-U + +Vivify +2G +Instant +Target land becomes a 3/3 creature until end of turn. It's still a land. +Draw a card. +OD-U + +Vivisection +3U +Sorcery +As an additional cost to cast Vivisection, sacrifice a creature. +Draw three cards. +MBS-C + +Vizier of Deferment +2W +Creature -- Human Cleric +2/2 +Flash +When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. +AKH-U + +Vizier of Many Faces +2UU +Creature -- Shapeshifter Cleric +0/0 +You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. +Embalm {3}{U}{U} +AKH-R + +Vizier of Remedies +1W +Creature -- Human Cleric +2/1 +If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. +AKH-U + +Vizier of Tumbling Sands +2U +Creature -- Human Cleric +1/3 +{T}: Untap another target permanent. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +When you cycle Vizier of Tumbling Sands, untap target permanent. +AKH-U + +Vizier of the Anointed +3U +Creature -- Human Cleric +2/4 +When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. +Whenever you activate an eternalize or embalm ability, draw a card. +HOU-U + +Vizier of the Menagerie +3G +Creature -- Naga Cleric +3/4 +You may look at the top card of your library. (You may do this at any time.) +You may cast the top card of your library if it's a creature card. +You may spend mana as though it were mana of any type to cast creature spells. +AKH-M + +Vizier of the True +3W +Creature -- Human Cleric +3/2 +You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) +Whenever you exert a creature, tap target creature an opponent controls. +HOU-U + +Vizkopa Confessor +3WB +Creature -- Human Cleric +1/3 +Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) +When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. +GTC-U + +Vizkopa Guildmage +WB +Creature -- Human Wizard +2/2 +{1}{W}{B}: Target creature gains lifelink until end of turn. +{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. +GTC-U, C13-U + +Vizzerdrix +6U +Creature -- Rabbit Beast +6/6 +S99-R, S00-R, 7E-R, 8ED-R, 9ED-R + +Vodalian Hypnotist +1U +Creature -- Merfolk Wizard +1/1 +{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +IN-U + +Vodalian Illusionist +2U +Creature -- Merfolk Wizard +2/2 +{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +WL-U + +Vodalian Knights +1UU +Creature -- Merfolk Knight +2/2 +First strike +Vodalian Knights can't attack unless defending player controls an Island. +When you control no Islands, sacrifice Vodalian Knights. +{U}: Vodalian Knights gains flying until end of turn. +FE-R, MED-U + +Vodalian Mage +2U +Creature -- Merfolk Wizard +1/1 +{U}, {T}: Counter target spell unless its controller pays {1}. +FE-C + +Vodalian Merchant +1U +Creature -- Merfolk +1/2 +When Vodalian Merchant enters the battlefield, draw a card, then discard a card. +IN-C + +Vodalian Mystic +1U +Creature -- Merfolk Wizard +1/1 +{T}: Target instant or sorcery spell becomes the color of your choice. +AP-U + +Vodalian Serpent +3U +Creature -- Serpent +2/2 +Kicker {2} (You may pay an additional {2} as you cast this spell.) +Vodalian Serpent can't attack unless defending player controls an Island. +If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. +IN-C + +Vodalian Soldiers +1U +Creature -- Merfolk Soldier +1/2 +FE-C, 5E-C, 6E-C + +Vodalian War Machine +1UU +Creature -- Wall +0/4 +Defender (This creature can't attack.) +Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. +Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. +When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. +FE-R + +Vodalian Zombie +UB +Creature -- Merfolk Zombie +2/2 +Protection from green +IN-C + +Voice of All +2WW +Creature -- Angel +2/2 +Flying +As Voice of All enters the battlefield, choose a color. +Voice of All has protection from the chosen color. +PS-U, 10E-R, CMD-R, CMA-R + +Voice of Duty +3W +Creature -- Angel +2/2 +Flying, protection from green +UD-U + +Voice of Grace +3W +Creature -- Angel +2/2 +Flying, protection from black +US-U + +Voice of Law +3W +Creature -- Angel +2/2 +Flying, protection from red +US-U + +Voice of Reason +3W +Creature -- Angel +2/2 +Flying, protection from blue +UD-U + +Voice of Resurgence +GW +Creature -- Elemental +2/2 +Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." +DGM-M, MM3-M + +Voice of Truth +3W +Creature -- Angel +2/2 +Flying, protection from white +NE-U + +Voice of the Provinces +4WW +Creature -- Angel +3/3 +Flying +When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. +AVR-C, DDQ-C + +Voice of the Woods +3GG +Creature -- Elf +2/2 +Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. +ONS-R, EVG-R + +Voiceless Spirit +2W +Creature -- Spirit +2/1 +Flying, first strike +ISD-C + +Voices from the Void +4B +Sorcery +Domain -- Target player discards a card for each basic land type among lands you control. +CON-U + +Void +3BR +Sorcery +Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. +IN-R, TSP-S, EMA-R + +Void Attendant +2G +Creature -- Eldrazi Processor +2/3 +Devoid (This card has no color.) +{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +BFZ-U + +Void Grafter +1GU +Creature -- Eldrazi Drone +2/4 +Devoid (This card has no color.) +Flash (You may cast this spell any time you could cast an instant.) +When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. +OGW-U + +Void Maw +4BB +Creature -- Horror +4/5 +Trample +If another creature would die, exile it instead. +Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. +CSP-R + +Void Shatter +1UU +Instant +Devoid (This card has no color.) +Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +OGW-U + +Void Snare +U +Sorcery +Return target nonland permanent to its owner's hand. +M15-C + +Void Squall +4U +Sorcery +Return target nonland permanent to its owner's hand. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +DTK-U + +Void Stalker +1U +Creature -- Elemental +2/1 +{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. +M13-R + +Void Winnower +9 +Creature -- Eldrazi +11/9 +Your opponents can't cast spells with even converted mana costs. (Zero is even.) +Your opponents can't block with creatures with even converted mana costs. +BFZ-M + +Voidmage Apprentice +1U +Creature -- Human Wizard +1/1 +Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Voidmage Apprentice is turned face up, counter target spell. +LGN-C, DD2-C + +Voidmage Husher +3U +Creature -- Human Wizard +2/2 +Flash (You may cast this spell any time you could cast an instant.) +When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) +Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. +TSP-U + +Voidmage Prodigy +UU +Creature -- Human Wizard +2/1 +{U}{U}, Sacrifice a Wizard: Counter target spell. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-R, TSP-S + +Voidslime +GUU +Instant +Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +DIS-R + +Voidstone Gargoyle +3WW +Creature -- Gargoyle +3/3 +Flying +As Voidstone Gargoyle enters the battlefield, choose a nonland card name. +Spells with the chosen name can't be cast. +Activated abilities of sources with the chosen name can't be activated. +PLC-R + +Voidwalk +3U +Sorcery +Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-U + +Voidwielder +4U +Creature -- Human Wizard +1/4 +When Voidwielder enters the battlefield, you may return target creature to its owner's hand. +RTR-C + +Volatile Chimera +2R +Creature -- Elemental Chimera +3/2 +Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. +{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability. +CN2-R + +Volatile Rig +4 +Artifact Creature -- Construct +4/4 +Trample +Volatile Rig attacks each combat if able. +Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. +When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. +RTR-R + +Volcanic Awakening +4RR +Sorcery +Destroy target land. +Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +TSP-U + +Volcanic Dragon +4RR +Creature -- Dragon +4/4 +Flying +Haste (This creature can attack and {T} as soon as it comes under your control.) +MI-R, P1-R, 6E-R, S99-R, M12-U + +Volcanic Eruption +XUUU +Sorcery +Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. +A-R, B-R, U-R, RV-R, 4E-R + +Volcanic Fallout +1RR +Instant +Volcanic Fallout can't be countered. +Volcanic Fallout deals 2 damage to each creature and each player. +CON-U, ARC-U, CNS-U + +Volcanic Geyser +XRR +Instant +Volcanic Geyser deals X damage to target creature or player. +MI-U, 6E-U, M13-U, M14-U, E01-U + +Volcanic Hammer +1R +Sorcery +Volcanic Hammer deals 3 damage to target creature or player. +P1-C, P2-C, S99-C, 7E-C, 8ED-C, 9ED-C + +Volcanic Island +Land -- Island Mountain +({T}: Add {U} or {R} to your mana pool.) +B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R + +Volcanic Offering +4R +Instant +Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. +Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. +C14-R + +Volcanic Rambler +5R +Creature -- Elemental +6/4 +{2}{R}: Volcanic Rambler deals 1 damage to target player. +ORI-C + +Volcanic Rush +4R +Instant +Attacking creatures get +2/+0 and gain trample until end of turn. +DTK-C + +Volcanic Spray +1R +Sorcery +Volcanic Spray deals 1 damage to each creature without flying and each player. +Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-U + +Volcanic Strength +1R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) +M11-C, M13-C + +Volcanic Submersion +4R +Sorcery +Destroy target artifact or land. +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Volcanic Upheaval +3R +Instant +Destroy target land. +BFZ-C + +Volcanic Vision +5RR +Sorcery +Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. +DTK-R, C16-R, DDS-R + +Volcanic Wind +4RR +Sorcery +Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. +MM-U + +Volcano Hellion +2RR +Creature -- Hellion +6/5 +Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. +PLC-R + +Volcano Imp +3B +Creature -- Imp +2/2 +Flying +{1}{R}: Volcano Imp gains first strike until end of turn. +PS-C + +Voldaren Duelist +3R +Creature -- Vampire Warrior +3/2 +Haste +When Voldaren Duelist enters the battlefield, target creature can't block this turn. +SOI-C + +Voldaren Pariah +3BB +Creature -- Vampire Horror +3/3 +Flying +Sacrifice three other creatures: Transform Voldaren Pariah. +Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +[Front face. Transforms into Abolisher of Bloodlines.] +EMN-R + +Volition Reins +3UUU +Enchantment -- Aura +Enchant permanent +When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. +You control enchanted permanent. +SOM-U + +Volley of Boulders +8R +Sorcery +Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. +Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +OD-R, DDI-R + +Volrath +Vanguard ++2/-3 +Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library. +VAN2-P + +Volrath the Fallen +3BBB +Legendary Creature -- Shapeshifter +6/4 +{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. +NE-R + +Volrath's Curse +1U +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. +{1}{U}: Return Volrath's Curse to its owner's hand. +TE-C + +Volrath's Dungeon +2BB +Enchantment +Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. +Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. +EX-R + +Volrath's Gardens +1G +Enchantment +{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. +ST-R + +Volrath's Laboratory +5 +Artifact +As Volrath's Laboratory enters the battlefield, choose a color and a creature type. +{5}, {T}: Create a 2/2 creature token of the chosen color and type. +ST-R + +Volrath's Motion Sensor +B +Enchant Player +When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. +If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. +UG-U + +Volrath's Shapeshifter +1UU +Creature -- Shapeshifter +0/1 +As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) +{2}: Discard a card. +ST-R, VMA-R + +Volrath's Stronghold +Legendary Land +{T}: Add {C} to your mana pool. +{1}{B}, {T}: Put target creature card from your graveyard on top of your library. +ST-R + +Volt Charge +2R +Instant +Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH-C, DDL-C + +Voltaic Brawler +RG +Creature -- Human Warrior +3/2 +When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). +Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. +KLD-U + +Voltaic Construct +4 +Artifact Creature -- Golem Construct +2/2 +{2}: Untap target artifact creature. +DST-U + +Voltaic Key +1 +Artifact +{1}, {T}: Untap target artifact. +US-U, M11-U, DDE-U + +Volunteer Militia +W +Creature -- Human Soldier +1/2 +P2-C, P3K-C + +Volunteer Reserves +1W +Creature -- Human Soldier +2/4 +Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +WL-U + +Vona, Butcher of Magan +3WB +Legendary Creature -- Vampire Knight +4/4 +Vigilance, lifelink +{T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn. +XLN-M + +Voodoo Doll +6 +Artifact +At the beginning of your upkeep, put a pin counter on Voodoo Doll. +At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. +{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll. +LE-R, CH-R, ME3-R + +Voracious Cobra +2RG +Creature -- Snake +2/2 +First strike +Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. +IN-U + +Voracious Dragon +3RR +Creature -- Dragon +4/4 +Flying +Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. +CON-R, DDG-R + +Voracious Hatchling +3(w/b) +Creature -- Elemental +6/6 +Lifelink +Voracious Hatchling enters the battlefield with four -1/-1 counters on it. +Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. +Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. +EVE-U + +Voracious Null +2B +Creature -- Zombie +2/2 +{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. +BFZ-C + +Voracious Reader +Creature -- Eldrazi Homunculus +3/4 +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Instant and sorcery spells you cast cost {1} less to cast. +[Back face. Transforms into Curious Homunculus.] +EMN-U + +Voracious Wurm +1G +Creature -- Wurm +2/2 +Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. +M14-U + +Vorapede +2GGG +Creature -- Insect +5/4 +Vigilance, trample +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-M + +Vorel of the Hull Clade +1GU +Legendary Creature -- Human Merfolk +1/4 +{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. +DGM-R, C16-R + +Vorinclex, Voice of Hunger +6GG +Legendary Creature -- Praetor +7/6 +Trample +Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. +NPH-M + +Vorosh, the Hunter +3GUB +Legendary Creature -- Dragon +6/6 +Flying +Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. +PLC-R, CMD-R + +Vorrac Battlehorns +2 +Artifact -- Equipment +Equipped creature has trample and can't be blocked by more than one creature. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-C + +Vorstclaw +4GG +Creature -- Elemental Horror +7/7 +AVR-U + +Vortex Elemental +U +Creature -- Elemental +0/1 +{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. +{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. +BNG-U + +Votary of the Conclave +W +Creature -- Human Soldier +1/1 +{2}{G}: Regenerate Votary of the Conclave. +RAV-C + +Vow of Duty +2W +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. +CMD-U, CNS-U, C15-U, CMA-U + +Vow of Flight +2U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. +CMD-U + +Vow of Lightning +2R +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. +CMD-U, CMA-U + +Vow of Malice +2B +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +CMD-U, C15-U, CMA-U + +Vow of Wildness +2G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. +CMD-U + +Voyage's End +1U +Instant +Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +THS-C + +Voyager Drake +3U +Creature -- Drake +3/3 +Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) +Flying +When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. +WWK-U + +Voyager Staff +1 +Artifact +{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +RAV-U + +Voyaging Satyr +1G +Creature -- Satyr Druid +1/2 +{T}: Untap target land. +THS-C, CN2-C + +Vraska the Unseen +3BG +Legendary Planeswalker -- Vraska +5 +[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. +[-3]: Destroy target nonland permanent. +[-7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game." +RTR-M, DDM-M + +Vraska's Contempt +2BB +Instant +Exile target creature or planeswalker. You gain 2 life. +XLN-R + +Vraska, Relic Seeker +4BG +Legendary Planeswalker -- Vraska +6 +[+2]: Create a 2/2 black Pirate creature token with menace. +[-3]: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +[-10]: Target player's life total becomes 1. +XLN-M + +Vryn Wingmare +2W +Creature -- Pegasus +2/1 +Flying +Noncreature spells cost {1} more to cast. +ORI-R + +Vug Lizard +1RR +Creature -- Lizard +3/4 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-U + +Vulpine Goliath +4GG +Creature -- Fox +6/5 +Trample +THS-C + +Vulshok Battlegear +3 +Artifact -- Equipment +Equipped creature gets +3/+3. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-U, DDI-U + +Vulshok Battlemaster +4R +Creature -- Human Warrior +2/2 +Haste +When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) +MRD-R + +Vulshok Berserker +3R +Creature -- Human Berserker +3/2 +Haste (This creature can attack and {T} as soon as it comes under your control.) +MRD-C, M11-C, DDI-C + +Vulshok Gauntlets +2 +Artifact -- Equipment +Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +MRD-C + +Vulshok Heartstoker +2R +Creature -- Human Shaman +2/2 +When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. +SOM-C + +Vulshok Morningstar +2 +Artifact -- Equipment +Equipped creature gets +2/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +DST-C, 9ED-U, DDI-U + +Vulshok Refugee +1RR +Creature -- Human Warrior +3/2 +Protection from red +NPH-U + +Vulshok Replica +3 +Artifact Creature -- Berserker +3/1 +{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. +SOM-C + +Vulshok Sorcerer +1RR +Creature -- Human Shaman +1/1 +Haste +{T}: Vulshok Sorcerer deals 1 damage to target creature or player. +5DN-C, DDI-C, PD2-C + +Vulshok War Boar +2RR +Creature -- Boar Beast +5/5 +When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. +DST-U + +Vulturous Aven +3B +Creature -- Bird Shaman +2/3 +Flying +Exploit (When this creature enters the battlefield, you may sacrifice a creature.) +When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. +DTK-C + +Vulturous Zombie +3BG +Creature -- Plant Zombie +3/3 +Flying +Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. +RAV-R, CMD-R, C15-R, C16-R, CMA-R + +Wail of the Nim +2B +Instant +Choose one -- +· Regenerate each creature you control. +· Wail of the Nim deals 1 damage to each creature and each player. +Entwine {B} (Choose both if you pay the entwine cost.) +MRD-C + +Wailing Ghoul +1B +Creature -- Zombie +1/3 +When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. +EMN-C + +Waiting in the Weeds +1GG +Sorcery +Each player creates a 1/1 green Cat creature token for each untapped Forest he or she controls. +MI-R, 6E-R + +Wake Thrasher +2U +Creature -- Merfolk Soldier +1/1 +Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. +EVE-R + +Wake of Destruction +3RRR +Sorcery +Destroy target land and all other lands with the same name as that land. +UD-R + +Wake of Vultures +3B +Creature -- Bird +3/1 +Flying +{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. +VI-C, EMA-C + +Wake the Dead +XBB +Instant +Cast Wake the Dead only during combat on an opponent's turn. +Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. +C14-R + +Wake the Reflections +W +Sorcery +Populate. (Create a token that's a copy of a creature token you control.) +DGM-C, MM3-C + +Wakedancer +2B +Creature -- Human Shaman +2/2 +Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. +DKA-U, CNS-C, EMA-C + +Wakening Sun's Avatar +5WWW +Creature -- Dinosaur Avatar +7/7 +When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. +XLN-M + +Waker of the Wilds +2GG +Creature -- Merfolk Shaman +3/3 +{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. +XLN-R + +Wakestone Gargoyle +3W +Creature -- Gargoyle +3/4 +Defender, flying +{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. +DIS-R, CNS-U + +Waking Nightmare +2B +Sorcery -- Arcane +Target player discards two cards. +CHK-C, MM2-C + +Walk the Aeons +4UU +Sorcery +Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) +Target player takes an extra turn after this one. +TSP-R + +Walk the Plank +BB +Sorcery +Destroy target non-Merfolk creature. +XLN-U + +Walker of Secret Ways +2U +Creature -- Human Ninja +1/2 +Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. +{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. +BOK-U, PC2-U, PCA-U + +Walker of the Grove +6GG +Creature -- Elemental +7/7 +When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. +Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +MOR-U, MMA-C, C13-U, DDR-U + +Walker of the Wastes +4C +Creature -- Eldrazi +4/4 +({C} represents colorless mana.) +Trample +Walker of the Wastes gets +1/+1 for each land you control named Wastes. +OGW-U + +Walking Archive +3 +Artifact Creature -- Golem +1/1 +Defender (This creature can't attack.) +Walking Archive enters the battlefield with a +1/+1 counter on it. +At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. +{2}{W}{U}: Put a +1/+1 counter on Walking Archive. +DIS-R + +Walking Atlas +2 +Artifact Creature -- Construct +1/1 +{T}: You may put a land card from your hand onto the battlefield. +WWK-C + +Walking Ballista +XX +Artifact Creature -- Construct +0/0 +Walking Ballista enters the battlefield with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on Walking Ballista. +Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. +AER-R + +Walking Corpse +1B +Creature -- Zombie +2/2 +ISD-C, M13-C, M15-C, W16-C + +Walking Dead +1B +Creature -- Zombie +1/1 +{B}: Regenerate Walking Dead. +LE-C + +Walking Desecration +2B +Creature -- Zombie +1/1 +{B}, {T}: Creatures of the creature type of your choice attack this turn if able. +ONS-U + +Walking Dream +3U +Creature -- Illusion +3/3 +Walking Dream can't be blocked. +Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. +ST-U + +Walking Sponge +1U +Creature -- Sponge +1/1 +{T}: Target creature loses your choice of flying, first strike, or trample until end of turn. +UL-U + +Walking Wall +4 +Artifact Creature -- Wall +0/6 +Defender +{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +IA-U, MED-U + +Wall of Air +1UU +Creature -- Wall +1/5 +Defender, flying (This creature can't attack, and it can block creatures with flying.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U + +Wall of Blood +2B +Creature -- Wall +0/2 +Defender (This creature can't attack.) +Pay 1 life: Wall of Blood gets +1/+1 until end of turn. +MRD-U + +Wall of Blossoms +1G +Creature -- Plant Wall +0/4 +Defender +When Wall of Blossoms enters the battlefield, draw a card. +ST-U, PC2-U, C15-U, C16-U, PCA-U, CMA-U, V13-M + +Wall of Bone +2B +Creature -- Skeleton Wall +1/4 +Defender (This creature can't attack.) +{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U, DDD-U + +Wall of Brambles +2G +Creature -- Plant Wall +2/3 +Defender (This creature can't attack.) +{G}: Regenerate Wall of Brambles. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U + +Wall of Caltrops +1W +Creature -- Wall +2/1 +Defender (This creature can't attack.) +Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +LE-C + +Wall of Corpses +1B +Creature -- Wall +0/2 +Defender (This creature can't attack.) +{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. +MI-C + +Wall of Deceit +1U +Creature -- Wall +0/5 +Defender (This creature can't attack.) +{3}: Turn Wall of Deceit face down. +Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +LGN-U, DD2-U + +Wall of Denial +1WU +Creature -- Wall +0/8 +Defender, flying +Shroud (This creature can't be the target of spells or abilities.) +ARB-U, CMD-U, MM3-U, DDI-U + +Wall of Diffusion +1R +Creature -- Wall +0/5 +Defender (This creature can't attack.) +Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. +TE-C, VMA-C + +Wall of Distortion +2BB +Creature -- Wall +1/3 +Defender (This creature can't attack.) +{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +MM-C + +Wall of Dust +2R +Creature -- Wall +1/4 +Defender (This creature can't attack.) +Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. +LE-U, 4E-U + +Wall of Earth +1R +Creature -- Wall +0/6 +Defender (This creature can't attack.) +LE-C + +Wall of Essence +1W +Creature -- Wall +0/4 +Defender (This creature can't attack.) +Whenever Wall of Essence is dealt combat damage, you gain that much life. +ST-U, M15-U + +Wall of Faith +3W +Creature -- Wall +0/5 +Defender (This creature can't attack.) +{W}: Wall of Faith gets +0/+1 until end of turn. +M10-C + +Wall of Fire +1RR +Creature -- Wall +0/5 +Defender (This creature can't attack.) +{R}: Wall of Fire gets +1/+0 until end of turn. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U, M13-C, M15-C + +Wall of Forgotten Pharaohs +2 +Artifact Creature -- Wall +0/4 +Defender +{T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard. +HOU-C + +Wall of Frost +1UU +Creature -- Wall +0/7 +Defender +Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. +M10-U, M11-U, PC2-U, M14-U, M15-U, PCA-U, MM3-U + +Wall of Glare +1W +Creature -- Wall +0/5 +Defender (This creature can't attack.) +Wall of Glare can block any number of creatures. +UD-C + +Wall of Granite +2R +Creature -- Wall +0/7 +Defender (This creature can't attack.) +P1-U + +Wall of Heat +2R +Creature -- Wall +2/6 +Defender (This creature can't attack.) +LE-C, CH-C + +Wall of Hope +W +Creature -- Wall +0/3 +Defender (This creature can't attack.) +Whenever Wall of Hope is dealt damage, you gain that much life. +LGN-C + +Wall of Ice +2G +Creature -- Wall +0/7 +Defender (This creature can't attack.) +A-U, B-U, U-U, RV-U, 4E-U + +Wall of Junk +2 +Artifact Creature -- Wall +0/7 +Defender (This creature can't attack.) +When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +US-U + +Wall of Kelp +UU +Creature -- Plant Wall +0/3 +Defender (This creature can't attack.) +{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp. +HL-R, ME2-C + +Wall of Lava +1RR +Creature -- Wall +1/3 +Defender (This creature can't attack.) +{R}: Wall of Lava gets +1/+1 until end of turn. +IA-U + +Wall of Light +2W +Creature -- Wall +1/5 +Defender (This creature can't attack.) +Protection from black +LE-U, ME3-C + +Wall of Limbs +2B +Creature -- Zombie Wall +0/3 +Defender (This creature can't attack.) +Whenever you gain life, put a +1/+1 counter on Wall of Limbs. +{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. +M15-U + +Wall of Mulch +1G +Creature -- Wall +0/4 +Defender (This creature can't attack.) +{G}, Sacrifice a Wall: Draw a card. +ONS-U, M15-U + +Wall of Nets +1WW +Creature -- Wall +0/7 +Defender (This creature can't attack.) +At end of combat, exile all creatures blocked by Wall of Nets. +When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. +EX-R + +Wall of Omens +1W +Creature -- Wall +0/4 +Defender +When Wall of Omens enters the battlefield, draw a card. +ROE-U, CMD-U, EMA-U, DDK-U + +Wall of Opposition +3RR +Creature -- Wall +0/6 +Defender (This creature can't attack.) +{1}: Wall of Opposition gets +1/+0 until end of turn. +LE-R, CH-U + +Wall of Pine Needles +3G +Creature -- Plant Wall +3/3 +Defender (This creature can't attack.) +{G}: Regenerate Wall of Pine Needles. +IA-U + +Wall of Putrid Flesh +2B +Creature -- Wall +2/4 +Defender (This creature can't attack.) +Protection from white +Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. +LE-U + +Wall of Razors +1R +Creature -- Wall +4/1 +Defender (This creature can't attack.) +First strike +ST-U + +Wall of Resistance +1W +Creature -- Wall +0/3 +Defender (This creature can't attack.) +Flying +At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. +MI-C + +Wall of Resurgence +2W +Creature -- Wall +0/6 +Defender +When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +OGW-U + +Wall of Reverence +3W +Creature -- Spirit Wall +1/6 +Defender, flying +At the beginning of your end step, you may gain life equal to the power of target creature you control. +CON-R, C13-R + +Wall of Roots +1G +Creature -- Plant Wall +0/5 +Defender +Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. +MI-C, TSP-S, ARC-C + +Wall of Shadows +1BB +Creature -- Wall +0/1 +Defender (This creature can't attack.) +Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. +Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. +LE-C, CH-C + +Wall of Shards +1W +Snow Creature -- Wall +1/8 +Defender, flying +Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +CSP-U + +Wall of Shields +3 +Artifact Creature -- Wall +0/4 +Defender (This creature can't attack.) +Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +IA-U + +Wall of Souls +1B +Creature -- Wall +0/4 +Defender (This creature can't attack.) +Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. +ST-U + +Wall of Spears +3 +Artifact Creature -- Wall +2/3 +Defender (This creature can't attack.) +First strike +AQ-U, 4E-C, 5E-C, 7E-U, 8ED-U + +Wall of Stone +1RR +Creature -- Wall +0/8 +Defender (This creature can't attack.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U + +Wall of Swords +3W +Creature -- Wall +3/5 +Defender (This creature can't attack.) +Flying +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, 7E-U, 8ED-U, 10E-U, M14-U + +Wall of Tanglecord +2 +Artifact Creature -- Wall +0/6 +Defender +{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) +SOM-C + +Wall of Tears +1U +Creature -- Wall +0/4 +Defender (This creature can't attack.) +Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. +ST-U + +Wall of Tombstones +1B +Creature -- Wall +0/1 +Defender (This creature can't attack.) +At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) +LE-U + +Wall of Torches +1R +Creature -- Wall +4/1 +Defender (This creature can't attack.) +M12-C + +Wall of Vapor +3U +Creature -- Wall +0/1 +Defender (This creature can't attack.) +Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. +LE-C, CH-C + +Wall of Vines +G +Creature -- Plant Wall +0/3 +Defender (This creature can't attack.) +Reach (This creature can block creatures with flying.) +M11-C + +Wall of Vipers +2B +Creature -- Snake Wall +2/4 +Defender (This creature can't attack.) +{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. +PR-U + +Wall of Water +1UU +Creature -- Wall +0/5 +Defender (This creature can't attack.) +{U}: Wall of Water gets +1/+0 until end of turn. +A-U, B-U, U-U, RV-U, 4E-U + +Wall of Wonder +2UU +Creature -- Wall +1/5 +Defender (This creature can't attack.) +{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. +LE-U, CH-U, 7E-R + +Wall of Wood +G +Creature -- Wall +0/3 +Defender (This creature can't attack.) +A-C, B-C, U-C, RV-C, 4E-C, 10E-C + +Wallop +1G +Sorcery +Destroy target blue or black creature with flying. +IN-U + +Wand of Denial +2 +Artifact +{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. +VI-R, 6E-R + +Wand of Ith +4 +Artifact +{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. +DK-U + +Wand of the Elements +4 +Artifact +{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. +{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token. +DST-R + +Wander in Death +2B +Sorcery +Return up to two target creature cards from your graveyard to your hand. +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Wanderbrine Rootcutters +2(u/b)(u/b) +Creature -- Merfolk Rogue +3/3 +Wanderbrine Rootcutters can't be blocked by green creatures. +SHM-C + +Wanderer's Twig +1 +Artifact +{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +LRW-C + +Wanderguard Sentry +4U +Creature -- Drone +3/3 +When Wanderguard Sentry enters the battlefield, look at target opponent's hand. +MRD-C, 9ED-C + +Wandering Champion +1W +Creature -- Human Monk +3/1 +Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. +FRF-U + +Wandering Eye +2U +Creature -- Illusion +1/3 +Flying +Players play with their hands revealed. +NE-C + +Wandering Fumarole +Land +Wandering Fumarole enters the battlefield tapped. +{T}: Add {U} or {R} to your mana pool. +{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. +OGW-R + +Wandering Goblins +2R +Creature -- Goblin Warrior +0/3 +Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. +CON-C + +Wandering Graybeard +3WW +Creature -- Giant Wizard +4/4 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. +MOR-U + +Wandering Mage +WUB +Creature -- Human Cleric Wizard +0/3 +{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. +{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. +{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. +AI-R, ME3-R + +Wandering Ones +U +Creature -- Spirit +1/1 +CHK-C + +Wandering Stream +2G +Sorcery +Domain -- You gain 2 life for each basic land type among lands you control. +IN-C + +Wandering Tombshell +3B +Creature -- Zombie Turtle +1/6 +DTK-C + +Wandering Wolf +1G +Creature -- Wolf +2/1 +Creatures with power less than Wandering Wolf's power can't block it. +AVR-C + +Wanderlust +2G +Enchantment -- Aura +Enchant creature +At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, MED-C + +Wanderwine Hub +Land +As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. +{T}: Add {W} or {U} to your mana pool. +LRW-R + +Wanderwine Prophets +4UU +Creature -- Merfolk Wizard +4/4 +Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) +Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. +LRW-R + +Wane +W +Instant +Destroy target enchantment. +[This is half of the split card Wax // Wane.] +IN-U, ARC-U + +Waning Wurm +3B +Creature -- Zombie Wurm +7/6 +Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +PLC-U + +Wanted Scoundrels +1B +Creature -- Human Pirate +4/3 +When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-U + +War Barge +4 +Artifact +{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) +DK-U, TSP-S + +War Behemoth +5W +Creature -- Beast +3/6 +Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +War Cadence +2R +Enchantment +{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. +MM-U, C13-U + +War Chariot +3 +Artifact +{3}, {T}: Target creature gains trample until end of turn. +IA-U + +War Dance +G +Enchantment +At the beginning of your upkeep, you may put a verse counter on War Dance. +Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. +US-U + +War Elemental +RRR +Creature -- Elemental +1/1 +When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. +Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. +MRD-R + +War Elephant +3W +Creature -- Elephant +2/2 +Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +AN-C, CH-C + +War Falcon +W +Creature -- Bird +2/1 +Flying +War Falcon can't attack unless you control a Knight or a Soldier. +M13-C + +War Flare +2RW +Instant +Creatures you control get +2/+1 until end of turn. Untap those creatures. +FRF-C + +War Horn +3 +Artifact +Attacking creatures you control get +1/+0. +ORI-U + +War Mammoth +3G +Creature -- Elephant +3/3 +Trample +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME4-C + +War Oracle +2WW +Creature -- Human Cleric +3/3 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +ORI-U + +War Priest of Thune +1W +Creature -- Human Cleric +2/2 +When War Priest of Thune enters the battlefield, you may destroy target enchantment. +M11-U, M13-U, EMA-U + +War Report +3W +Instant +You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. +NPH-C + +War Tax +2U +Enchantment +{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. +MM-U + +War's Toll +3R +Enchantment +Whenever an opponent taps a land for mana, tap all lands that player controls. +If a creature an opponent controls attacks, all creatures that opponent controls attack if able. +DIS-R + +War-Name Aspirant +1R +Creature -- Human Warrior +2/1 +Raid -- War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +War-Name Aspirant can't be blocked by creatures with power 1 or less. +KTK-U + +War-Spike Changeling +3R +Creature -- Shapeshifter +3/3 +Changeling (This card is every creature type.) +{R}: War-Spike Changeling gains first strike until end of turn. +MOR-C, MMA-C + +War-Torch Goblin +R +Creature -- Goblin Warrior +1/1 +{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. +RAV-C + +War-Wing Siren +2U +Creature -- Siren Soldier +1/3 +Flying +Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. +JOU-C + +Warbreak Trumpeter +R +Creature -- Goblin +1/1 +Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens. +LGN-U + +Warbringer +3R +Creature -- Orc Berserker +3/3 +Dash costs you pay cost {2} less (as long as this creature is on the battlefield). +Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-U + +Warchanter of Mogis +3BB +Creature -- Minotaur Shaman +3/3 +Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +BNG-C + +Warchief Giant +3RR +Creature -- Giant Warrior +5/3 +Haste +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +C15-U + +Warclamp Mastiff +W +Creature -- Hound +1/1 +First strike (This creature deals combat damage before creatures without first strike.) +M13-C + +Ward Sliver +4W +Creature -- Sliver +2/2 +As Ward Sliver enters the battlefield, choose a color. +All Slivers have protection from the chosen color. +LGN-U + +Ward of Bones +6 +Artifact +Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. +Each opponent who controls more lands than you can't play lands. +EVE-R + +Ward of Lights +WW +Enchantment -- Aura +You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. +Enchant creature +As Ward of Lights enters the battlefield, choose a color. +Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. +MI-C + +Ward of Piety +1W +Enchantment -- Aura +Enchant creature +{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. +BOK-U + +Warden of Evos Isle +2U +Creature -- Bird Wizard +2/2 +Flying +Creature spells with flying you cast cost {1} less to cast. +M14-U, EMA-C + +Warden of Geometries +4 +Creature -- Eldrazi Drone +2/3 +Vigilance +{T}: Add {C} to your mana pool. ({C} represents colorless mana.) +OGW-C + +Warden of the Beyond +2W +Creature -- Human Wizard +2/2 +Vigilance (Attacking doesn't cause this creature to tap.) +Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. +M15-U + +Warden of the Eye +2URW +Creature -- Djinn Wizard +3/3 +When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. +KTK-U + +Warden of the First Tree +G +Creature -- Human +1/1 +{1}{(w/b)}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. +{2}{(w/b)}{(w/b)}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. +{3}{(w/b)}{(w/b)}{(w/b)}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. +FRF-M + +Warden of the Wall +3 +Artifact +Warden of the Wall enters the battlefield tapped. +{T}: Add {C} to your mana pool. +As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. +DKA-U + +Wardscale Dragon +4WW +Creature -- Dragon +4/4 +Flying +As long as Wardscale Dragon is attacking, defending player can't cast spells. +FRF-U + +Warfire Javelineer +3R +Creature -- Minotaur Warrior +2/3 +When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. +AKH-U + +Wargate +XGWU +Sorcery +Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +ARB-R + +Warleader's Helix +2RW +Instant +Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. +DGM-U + +Warlord's Axe +3 +Artifact -- Equipment +Equipped creature gets +3/+1. +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +M11-U + +Warmind Infantry +2R +Creature -- Elemental Soldier +2/3 +Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. +GTC-C + +Warmonger +3R +Creature -- Minotaur Monger +3/3 +{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. +MM-U + +Warmonger Hellkite +4RR +Creature -- Dragon +5/5 +Flying +All creatures attack each combat if able. +{1}{R}: Attacking creatures get +1/+0 until end of turn. +C14-R + +Warmonger's Chariot +2 +Artifact -- Equipment +Equipped creature gets +2/+2. +As long as equipped creature has defender, it can attack as though it didn't have defender. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +ROE-U, CNS-U + +Warmth +1W +Enchantment +Whenever an opponent casts a red spell, you gain 2 life. +TE-U, 6E-U + +Warning +W +Instant +Prevent all combat damage that would be dealt by target attacking creature this turn. +IA-C, ME2-C + +Warp Artifact +BB +Enchantment -- Aura +Enchant artifact +At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-C + +Warp World +5RRR +Sorcery +Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +RAV-R, 10E-R, M10-R + +Warpath +3R +Instant +Warpath deals 3 damage to each blocking creature and each blocked creature. +MM-U + +Warpath Ghoul +2B +Creature -- Zombie +3/2 +M10-C, M12-C + +Warped Devotion +2B +Enchantment +Whenever a permanent is returned to a player's hand, that player discards a card. +PS-U, 8ED-R + +Warped Landscape +Land +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +SOI-C + +Warped Physique +UB +Instant +Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. +DGM-U + +Warped Researcher +4U +Creature -- Human Wizard Mutant +3/4 +Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) +LGN-U + +Warping Wail +1C +Instant +({C} represents colorless mana.) +Choose one -- +· Exile target creature with power or toughness 1 or less. +· Counter target sorcery spell. +· Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." +OGW-U + +Warping Wurm +2GU +Creature -- Wurm +1/1 +Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. +When Warping Wurm phases in, put a +1/+1 counter on it. +MI-R + +Warren Instigator +RR +Creature -- Goblin Berserker +1/1 +Double strike +Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. +ZEN-M + +Warren Pilferers +4B +Creature -- Goblin Rogue +3/3 +When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. +LRW-C, MMA-C + +Warren Weirding +1B +Tribal Sorcery -- Goblin +Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn. +MOR-U, MMA-C + +Warren-Scourge Elf +1G +Creature -- Elf Warrior +1/1 +Protection from Goblins +LRW-C + +Warrior Angel +4WW +Creature -- Angel Warrior +3/4 +Flying +Whenever Warrior Angel deals damage, you gain that much life. +ST-R + +Warrior en-Kor +WW +Creature -- Kor Warrior Knight +2/2 +{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. +ST-U + +Warrior's Charge +2W +Sorcery +Creatures you control get +1/+1 until end of turn. +P1-C + +Warrior's Honor +2W +Instant +Creatures you control get +1/+1 until end of turn. +VI-C, 6E-C, 9ED-C, 10E-C + +Warrior's Oath +RR +Sorcery +Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +P3K-R + +Warrior's Stand +1W +Instant +Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. +Creatures you control get +2/+2 until end of turn. +P2-U, P3K-U + +Warriors' Lesson +G +Instant +Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." +THS-U + +Warstorm Surge +5R +Enchantment +Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. +M12-R, PC2-R, C13-R, C15-R, PCA-R + +Warthog +1GG +Creature -- Boar +3/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +VI-C, 6E-U + +Wash Out +3U +Sorcery +Return all permanents of the color of your choice to their owners' hands. +IN-U, C13-U, CMA-U + +Wasitora, Nekoru Queen +2BRG +Legendary Creature -- Cat Dragon +5/4 +Flying, trample +Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. +C17-R + +Wasp Lancer +(u/b)(u/b)(u/b) +Creature -- Faerie Soldier +3/2 +Flying +SHM-U + +Wasp of the Bitter End +1B +Creature -- Insect Horror +2/1 +Flying +Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. +HOU-U + +Waste Away +4B +Instant +As an additional cost to cast Waste Away, discard a card. +Target creature gets -5/-5 until end of turn. +TOR-C + +Waste Not +1B +Enchantment +Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. +Whenever an opponent discards a land card, add {B}{B} to your mana pool. +Whenever an opponent discards a noncreature, nonland card, draw a card. +M15-R, C16-R + +Wasteland +Land +{T}: Add {C} to your mana pool. +{T}, Sacrifice Wasteland: Destroy target nonbasic land. +TE-U, EXP-M, EMA-R + +Wasteland Scorpion +2B +Creature -- Scorpion +2/2 +Deathtouch +Cycling {2} ({2}, Discard this card: Draw a card.) +AKH-C + +Wasteland Strangler +2B +Creature -- Eldrazi Processor +3/2 +Devoid (This card has no color.) +When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. +BFZ-R + +Wasteland Viper +G +Creature -- Snake +1/2 +Deathtouch +Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. +GTC-U + +Wastes +Basic Land +{T}: Add {C} to your mana pool. +OGW-C + +Watchdog +3 +Artifact Creature -- Hound +1/2 +Watchdog blocks each combat if able. +As long as Watchdog is untapped, all creatures attacking you get -1/-0. +TE-U + +Watcher Sliver +3W +Creature -- Sliver +2/2 +All Sliver creatures get +0/+2. +TSP-C + +Watcher in the Web +4G +Creature -- Spider +2/5 +Reach (This creature can block creatures with flying.) +Watcher in the Web can block an additional seven creatures each combat. +SOI-C + +Watcher of the Roost +2W +Creature -- Bird Soldier +2/1 +Flying +Morph--Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Watcher of the Roost is turned face up, you gain 2 life. +KTK-U, FRF_UGIN-U + +Watchers of the Dead +2 +Artifact Creature -- Cat +2/2 +Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest. +AKH-U + +Watchful Automaton +3 +Artifact Creature -- Construct +2/2 +{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +AER-C + +Watchful Naga +2G +Creature -- Naga Wizard +2/2 +You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) +AKH-U + +Watchwing Scarecrow +4 +Artifact Creature -- Scarecrow +2/4 +Watchwing Scarecrow has vigilance as long as you control a white creature. +Watchwing Scarecrow has flying as long as you control a blue creature. +SHM-C + +Watchwolf +GW +Creature -- Wolf +3/3 +RAV-U, ARC-U + +Water Elemental +3UU +Creature -- Elemental +5/4 +A-U, B-U, U-U, RV-U, 4E-U, S99-U, ME4-U + +Water Gun Balloon Game +2 +Artifact +As Water Gun Balloon Game comes into play, each player puts a pop! counter on a 0. +Whenever a player plays a spell, move that player's pop! counter up 1. +Whenever a player's pop! counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop! counters to 0. +UNH-R + +Water Servant +2UU +Creature -- Elemental +3/4 +{U}: Water Servant gets +1/-1 until end of turn. +{U}: Water Servant gets -1/+1 until end of turn. +M11-U, M14-U, MM2-U + +Water Wurm +U +Creature -- Wurm +1/1 +Water Wurm gets +0/+1 as long as an opponent controls an Island. +DK-C + +Watercourser +2U +Creature -- Elemental +2/3 +{U}: Watercourser gets +1/-1 until end of turn. +M13-C, ORI-C + +Waterfront Bouncer +1U +Creature -- Merfolk Spellshaper +1/1 +{U}, {T}, Discard a card: Return target creature to its owner's hand. +MM-C, VMA-U + +Waterspout Djinn +2UU +Creature -- Djinn +4/4 +Flying +At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. +VI-U, DD2-U + +Waterspout Elemental +3UU +Creature -- Elemental +3/4 +Kicker {U} (You may pay an additional {U} as you cast this spell.) +Flying +When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. +PS-R + +Waterspout Weavers +3UU +Creature -- Merfolk Wizard +3/3 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. +MOR-U + +Watertrap Weaver +2U +Creature -- Merfolk Wizard +2/2 +When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +XLN-C + +Waterveil Cavern +Land +{T}: Add {C} to your mana pool. +{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. +CHK-U + +Waterwhirl +4UU +Instant +Return up to two target creatures to their owners' hands. +KTK-U + +Watery Grave +Land -- Island Swamp +({T}: Add {U} or {B} to your mana pool.) +As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. +RAV-R, GTC-R, EXP-M + +Wave Elemental +2UU +Creature -- Elemental +2/3 +{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. +MI-U + +Wave of Indifference +XR +Sorcery +X target creatures can't block this turn. +ONS-C + +Wave of Reckoning +4W +Sorcery +Each creature deals damage to itself equal to its power. +MM-R, C16-R + +Wave of Terror +2B +Enchantment +Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. +WL-R + +Wave of Vitriol +5GG +Sorcery +Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. +C14-R, CMA-R + +Wave-Wing Elemental +5U +Creature -- Elemental +3/4 +Flying +Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. +BFZ-C + +Wavecrash Triton +2U +Creature -- Merfolk Wizard +1/4 +Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +THS-C + +Waves of Aggression +3(r/w)(r/w) +Sorcery +Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-R + +Waveskimmer Aven +2GWU +Creature -- Bird Soldier +2/4 +Flying +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +ALA-C + +Wax +G +Instant +Target creature gets +2/+2 until end of turn. +[This is half of the split card Wax // Wane.] +IN-U, ARC-U + +Wax // Wane +G // W +Instant // Instant +Target creature gets +2/+2 until end of turn. // Destroy target enchantment. +IN-U, ARC-U + +Waxing Moon +1G +Instant +Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. +EMN-C + +Waxmane Baku +2W +Creature -- Spirit +2/2 +Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. +{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. +BOK-C, MM2-C + +Way of the Thief +3U +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2. +Enchanted creature can't be blocked as long as you control a Gate. +GTC-C + +Wayfarer's Bauble +1 +Artifact +{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +5DN-C, C13-C, C14-C, MM2-C, C15-C, C17-C, DDI-C + +Wayfaring Giant +5W +Creature -- Giant +1/3 +Domain -- Wayfaring Giant gets +1/+1 for each basic land type among lands you control. +IN-U + +Wayfaring Temple +1GW +Creature -- Elemental +*/* +Wayfaring Temple's power and toughness are each equal to the number of creatures you control. +Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.) +RTR-R, MM3-U + +Waylay +2W +Instant +Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step. +US-U + +Wayward Angel +4WW +Creature -- Angel Horror +4/4 +Flying, vigilance +Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." +OD-R + +Wayward Disciple +Creature -- Human Cleric +2/4 +Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. +[Black color indicator. Back face. Transforms into Pious Evangel.] +SOI-U + +Wayward Giant +4R +Creature -- Giant +4/5 +Menace +KLD-C + +Wayward Servant +WB +Creature -- Zombie +2/2 +Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +AKH-U + +Wayward Soul +2UU +Creature -- Spirit +3/2 +Flying +{U}: Put Wayward Soul on top of its owner's library. +EX-C + +Weakness +B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -2/-1. +A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C, ME4-C + +Weakstone +4 +Artifact +Attacking creatures get -1/-0. +AQ-U, ME4-U + +Weapon Surge +R +Instant +Target creature you control gets +1/+0 and gains first strike until end of turn. +Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +DGM-C + +Weaponcraft Enthusiast +2B +Creature -- Aetherborn Artificer +0/1 +Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +KLD-U + +Weapons Trainer +RW +Creature -- Human Soldier Ally +3/2 +Other creatures you control get +1/+0 as long as you control an Equipment. +OGW-U + +Wear +1R +Instant +Destroy target artifact. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Wear // Tear.] +DGM-U + +Wear // Tear +1R // W +Instant // Instant +Destroy target artifact. +Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment. +Fuse (You may cast one or both halves of this card from your hand.) +DGM-U + +Wear Away +GG +Instant -- Arcane +Destroy target artifact or enchantment. +Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +CHK-C + +Weathered Bodyguards +5W +Creature -- Human Soldier +2/5 +As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. +Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +TSP-R + +Weathered Wayfarer +W +Creature -- Human Nomad Cleric +1/1 +{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. +ONS-R, 9ED-R + +Weatherseed Elf +G +Creature -- Elf +1/1 +{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) +UL-C + +Weatherseed Faeries +2U +Creature -- Faerie +2/1 +Flying, protection from red +UL-C + +Weatherseed Totem +3 +Artifact +{T}: Add {G} to your mana pool. +{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. +When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. +TSP-U + +Weatherseed Treefolk +2GGG +Creature -- Treefolk +5/3 +Trample +When Weatherseed Treefolk dies, return it to its owner's hand. +UL-R + +Weave Fate +3U +Instant +Draw two cards. +KTK-C, ORI-C + +Weaver of Currents +1GU +Creature -- Naga Druid +2/2 +{T}: Add {C}{C} to your mana pool. +AKH-U + +Weaver of Lies +5UU +Creature -- Beast +4/4 +Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down. +LGN-R + +Weaver of Lightning +2R +Creature -- Human Shaman +1/4 +Reach +Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. +EMN-U + +Web +G +Enchantment -- Aura +Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) +Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) +A-R, B-R, U-R, RV-R, 4E-R, 9ED-U + +Web of Inertia +2U +Enchantment +At the beginning of combat on each opponent's turn, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. +JUD-U + +Wee Dragonauts +1UR +Creature -- Faerie Wizard +1/3 +Flying +Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. +GPT-C, EMA-U, DDJ-C + +Weed Strangle +3BB +Sorcery +Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C + +Weed-Pruner Poplar +4B +Creature -- Treefolk Assassin +3/3 +At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. +MOR-C + +Wei Ambush Force +1B +Creature -- Human Soldier +1/1 +Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. +P3K-C + +Wei Assassins +3BB +Creature -- Human Soldier Assassin +3/2 +When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. +P3K-U + +Wei Elite Companions +4B +Creature -- Human Soldier +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-U, ME3-C + +Wei Infantry +1B +Creature -- Human Soldier +2/1 +P3K-C, ME3-C + +Wei Night Raiders +2BB +Creature -- Human Soldier +2/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. +P3K-U, ME3-U + +Wei Scout +1B +Creature -- Human Soldier Scout +1/1 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-C + +Wei Strike Force +2B +Creature -- Human Soldier +2/1 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-C, ME3-C + +Weight Advantage +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +Each creature you control assigns combat damage equal to its toughness rather than its power. +CN2-R + +Weight of Conscience +1W +Enchantment -- Aura +Enchant creature +Enchanted creature can't attack. +Tap two untapped creatures you control that share a creature type: Exile enchanted creature. +MOR-C + +Weight of Spires +R +Instant +Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. +DIS-U + +Weight of the Underworld +3B +Enchantment -- Aura +Enchant creature +Enchanted creature gets -3/-2. +BNG-C, ORI-C + +Weird Harvest +XGG +Sorcery +Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. +ONS-R, 9ED-R + +Weirded Vampire +3B +Creature -- Vampire Horror +3/3 +Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +EMN-C + +Weirding Shaman +1B +Creature -- Goblin Shaman +2/1 +{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens. +MOR-R + +Weirding Wood +2G +Enchantment -- Aura +Enchant land +When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +Enchanted land has "{T}: Add two mana of any one color to your mana pool." +SOI-U + +Welcome to the Fold +2UU +Sorcery +Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. +SOI-R + +Welder Automaton +2 +Artifact Creature -- Construct +2/1 +{3}{R}: Welder Automaton deals 1 damage to each opponent. +AER-C + +Weldfast Engineer +1BR +Creature -- Human Artificer +3/3 +At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. +AER-U + +Weldfast Monitor +3 +Artifact Creature -- Lizard +3/2 +{R}: Weldfast Monitor gains menace until end of turn. +KLD-C + +Weldfast Wingsmith +3U +Creature -- Human Artificer +3/3 +Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. +KLD-C + +Welding Jar +0 +Artifact +Sacrifice Welding Jar: Regenerate target artifact. +MRD-C + +Welding Sparks +2R +Instant +Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. +KLD-C + +Welkin Guide +4W +Creature -- Bird Cleric +2/2 +Flying +When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +ALA-C, EMA-C + +Welkin Hawk +1W +Creature -- Bird +1/1 +Flying +When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. +EX-C + +Welkin Tern +1U +Creature -- Bird +2/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +Welkin Tern can block only creatures with flying. +ZEN-C, M13-C, M15-C + +Well +W +Sorcery +You gain 2 life for each creature you control. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Alive // Well.] +DGM-U + +Well of Discovery +6 +Artifact +At the beginning of your end step, if you control no untapped lands, draw a card. +PR-R + +Well of Ideas +5U +Enchantment +When Well of Ideas enters the battlefield, draw two cards. +At the beginning of each other player's draw step, that player draws an additional card. +At the beginning of your draw step, draw two additional cards. +C14-R + +Well of Knowledge +3 +Artifact +{2}: Draw a card. Any player may activate this ability but only during his or her draw step. +WL-R + +Well of Life +4 +Artifact +At the beginning of your end step, if you control no untapped lands, you gain 2 life. +PR-U + +Well of Lost Dreams +4 +Artifact +Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. +DST-R, C13-R, C17-R + +Well-Laid Plans +2U +Enchantment +Prevent all damage that would be dealt to a creature by another creature if they share a color. +IN-R + +Wellgabber Apothecary +4W +Creature -- Merfolk Cleric +2/3 +{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. +LRW-C + +Wellspring +1GW +Enchantment -- Aura +Enchant land +When Wellspring enters the battlefield, gain control of enchanted land until end of turn. +At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. +MI-R + +Wellwisher +1G +Creature -- Elf +1/1 +{T}: You gain 1 life for each Elf on the battlefield. +ONS-C, C14-C, CMA-C, EVG-C + +Werebear +1G +Creature -- Human Bear Druid +1/1 +{T}: Add {G} to your mana pool. +Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard. +OD-C, EMA-C + +Werewolf Ransacker +Creature -- Werewolf +5/4 +Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. +[Red color indicator. Back face. Transforms into Afflicted Deserter.] +DKA-U + +Werewolf of Ancient Hunger +Creature -- Werewolf +*/* +Vigilance, trample +Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. +[Green color indicator. Back face. Transforms into Sage of Ancient Lore.] +SOI-R + +Western Paladin +2BB +Creature -- Zombie Knight +3/3 +{B}{B}, {T}: Destroy target white creature. +US-R, 7E-R, 8ED-R + +Westvale Abbey +Land +{T}: Add {C} to your mana pool. +{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. +{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. +[Front face. Transforms into Ormendahl, Profane Prince.] +SOI-R + +Westvale Cult Leader +Creature -- Human Cleric +*/* +Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. +At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. +[White color indicator. Back face. Transforms into Hanweir Militia Captain.] +SOI-R + +Wet Willie of the Damned +2BB +Sorcery +Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. +UNH-C + +Wetland Sambar +1U +Creature -- Elk +2/1 +KTK-C + +Whalebone Glider +2 +Artifact +{2}, {T}: Target creature with power 3 or less gains flying until end of turn. +IA-U + +Wharf Infiltrator +1U +Creature -- Human Horror +1/1 +Skulk (This creature can't be blocked by creatures with greater power.) +Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. +Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. +EMN-R + +What +2R +Instant +Destroy target artifact. +[This is one-fifth of the split card Who // What // When // Where // Why.] +UNH-R + +What's Yours Is Now Mine +Scheme +When you set this scheme in motion, gain control of target creature an opponent controls and untap it. +E01-C + +Wheel and Deal +3U +Instant +Any number of target opponents each discard their hands, then draw seven cards. +Draw a card. +ONS-R + +Wheel of Fate +Sorcery +Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +Each player discards his or her hand, then draws seven cards. +[Red color indicator.] +TSP-R, C16-R + +Wheel of Fortune +2R +Sorcery +Each player discards his or her hand, then draws seven cards. +A-R, B-R, U-R, RV-R, VMA-M, ME4-R + +Wheel of Sun and Moon +(g/w)(g/w) +Enchantment -- Aura +Enchant player +If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. +SHM-R + +Wheel of Torture +3 +Artifact +At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +UL-R + +Whelming Wave +2UU +Sorcery +Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. +BNG-R, DDO-R + +When +2U +Instant +Counter target creature spell. +[This is one-fifth of the split card Who // What // When // Where // Why.] +UNH-R + +When Fluffy Bunnies Attack +3B +Instant +Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. +UNH-C + +When Will You Learn? +Scheme +When you set this scheme in motion, each opponent exiles the top card of his or her library. You may cast any number of nonland cards exiled this way without paying their mana costs. +E01-C + +Where +3B +Instant +Destroy target land. +[This is one-fifth of the split card Who // What // When // Where // Why.] +UNH-R + +Where Ancients Tread +4R +Enchantment +Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. +ALA-R, C13-R + +Whetstone +3 +Artifact +{3}: Each player puts the top two cards of his or her library into his or her graveyard. +US-R + +Whetwheel +4 +Artifact +{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. +Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +FUT-R + +Which of You Burns Brightest? +Scheme +When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. +ARC-C + +Whim of Volrath +U +Instant +Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) +Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") +TE-R + +Whims of the Fates +5R +Sorcery +Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) +BNG-R, C16-R + +Whimsy +XUU +Sorcery +Play X random fast effects. +ASTRAL-S + +Whimwader +4U +Creature -- Elemental +6/4 +Whimwader can't attack unless defending player controls a blue permanent. +SHM-C + +Whip Sergeant +2R +Creature -- Human Soldier +2/1 +{R}: Target creature gains haste until end of turn. (It can attack this turn.) +PR-U, 9ED-U + +Whip Silk +G +Enchantment -- Aura +Enchant creature +Enchanted creature has reach. (It can block creatures with flying.) +{G}: Return Whip Silk to its owner's hand. +IN-C + +Whip Vine +2G +Creature -- Plant Wall +1/4 +Defender; reach (This creature can block creatures with flying.) +You may choose not to untap Whip Vine during your untap step. +{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. +AI-C + +Whip of Erebos +2BB +Legendary Enchantment Artifact +Creatures you control have lifelink. +{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. +THS-R + +Whip-Spine Drake +3UU +Creature -- Drake +3/3 +Flying +Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +FUT-C + +Whipcorder +WW +Creature -- Human Soldier Rebel +2/2 +{W}, {T}: Tap target creature. +Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +ONS-U + +Whipflare +1R +Sorcery +Whipflare deals 2 damage to each nonartifact creature. +NPH-U, C14-U, C16-U + +Whipgrass Entangler +2W +Creature -- Human Cleric +1/3 +{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." +LGN-C + +Whipkeeper +2RR +Creature -- Dwarf +1/1 +{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. +OD-U + +Whiplash Trap +3UU +Instant -- Trap +If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. +Return two target creatures to their owners' hands. +HOP-C, ZEN-C, DDN-C + +Whippoorwill +G +Creature -- Bird +1/1 +{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. +DK-U + +Whipstitched Zombie +1B +Creature -- Zombie +2/2 +At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. +PR-C + +Whiptail Moloch +4R +Creature -- Lizard +6/3 +When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. +DIS-C + +Whiptail Wurm +6G +Creature -- Wurm +8/5 +P1-U, S99-U, ME4-U + +Whiptongue Frog +2U +Creature -- Frog +1/3 +{U}: Whiptongue Frog gains flying until end of turn. +EX-C + +Whir of Invention +XUUU +Instant +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +AER-R + +Whirler Rogue +2UU +Creature -- Human Rogue Artificer +2/2 +When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. +ORI-U + +Whirler Virtuoso +1UR +Creature -- Vedalken Artificer +2/3 +When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). +Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. +KLD-U + +Whirlermaker +3 +Artifact +{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. +KLD-U + +Whirling Catapult +4 +Artifact +{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. +AI-U, ME2-U + +Whirling Dervish +GG +Creature -- Human Monk +1/1 +Protection from black +At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. +LE-U, 4E-U, 5E-U, TSP-S + +Whirlpool Drake +3U +Creature -- Drake +2/2 +Flying +When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. +When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. +AP-U + +Whirlpool Rider +1U +Creature -- Merfolk +1/1 +When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. +AP-C + +Whirlpool Warrior +2U +Creature -- Merfolk Warrior +2/2 +When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. +{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +AP-R, PC2-R, PCA-R + +Whirlpool Whelm +1U +Instant +Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +LRW-C, CMD-C + +Whirlwind +2GG +Sorcery +Destroy all creatures with flying. +US-R, S99-R, C14-R, CMA-R + +Whirlwind Adept +4U +Creature -- Djinn Monk +4/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +KTK-C + +Whisk Away +2U +Instant +Put target attacking or blocking creature on top of its owner's library. +FRF-C + +Whisperer of the Wilds +1G +Creature -- Human Shaman +0/2 +{T}: Add {G} to your mana pool. +Ferocious -- {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. +FRF-C + +Whispergear Sneak +1 +Artifact Creature -- Construct +1/1 +Draft Whispergear Sneak face up. +During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. +CNS-C + +Whispering Madness +2UB +Sorcery +Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +GTC-R, C16-R + +Whispering Shade +3B +Creature -- Shade +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{B}: Whispering Shade gets +1/+1 until end of turn. +OD-C + +Whispering Specter +1BB +Creature -- Specter +1/1 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. +NPH-U + +Whispers of Emrakul +1B +Sorcery +Target opponent discards a card at random. +Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. +EMN-U + +Whispers of the Muse +U +Instant +Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) +Draw a card. +TE-U, TSP-S + +Whispersilk Cloak +3 +Artifact -- Equipment +Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) +Equip {2} +DST-C, 10E-U, M10-U, M11-U, PC2-U, C16-U, PCA-U, DDE-U + +Whisperwood Elemental +3GG +Creature -- Elemental +4/4 +At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." +FRF-M + +White Knight +WW +Creature -- Human Knight +2/2 +First strike (This creature deals combat damage before creatures without first strike.) +Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, LGN-U, M10-U, M11-U, DDG-U, ME4-U + +White Mana Battery +4 +Artifact +{2}, {T}: Put a charge counter on White Mana Battery. +{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. +LE-U, 4E-R + +White Scarab +W +Enchantment -- Aura +Enchant creature +Enchanted creature can't be blocked by white creatures. +Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. +IA-U + +White Shield Crusader +WW +Creature -- Human Knight +2/1 +Protection from black +{W}: White Shield Crusader gains flying until end of turn. +{W}{W}: White Shield Crusader gets +1/+0 until end of turn. +CSP-U + +White Sun's Zenith +XWWW +Instant +Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. +MBS-R, C14-R, C17-R + +White Ward +W +Enchantment -- Aura +Enchant creature +Enchanted creature has protection from white. This effect doesn't remove White Ward. +A-U, B-U, U-U, RV-U, 4E-U + +Whitemane Lion +1W +Creature -- Cat +2/2 +Flash (You may cast this spell any time you could cast an instant.) +When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. +PLC-C, C14-C, EMA-C, DDI-C + +Whiteout +1G +Instant +All creatures lose flying until end of turn. +Sacrifice a snow land: Return Whiteout from your graveyard to your hand. +IA-U, ME2-C + +Whitesun's Passage +1W +Instant +You gain 5 life. +SOM-C + +Whitewater Naiads +3UU +Enchantment Creature -- Nymph +4/4 +Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. +JOU-U + +Who +XW +Instant +Target player gains X life. +[This is one-fifth of the split card Who // What // When // Where // Why.] +UNH-R + +Who // What // When // Where // Why +XW // 2R // 2U // 3B // 1G +Instant // Instant // Instant // Instant // Instant +Target player gains X life. // Destroy target artifact. // Counter target creature spell. // Destroy target land. // Destroy target enchantment. +UNH-R + +Why +1G +Instant +Destroy target enchantment. +[This is one-fifth of the split card Who // What // When // Where // Why.] +UNH-R + +Wicked Akuba +BB +Creature -- Spirit +2/2 +{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. +CHK-C + +Wicked Pact +1BB +Sorcery +Destroy two target nonblack creatures. You lose 5 life. +P1-R, S99-R, ME4-U + +Wicked Reward +1B +Instant +As an additional cost to cast Wicked Reward, sacrifice a creature. +Target creature gets +4/+2 until end of turn. +VI-C + +Wicker Warcrawler +5 +Artifact Creature -- Scarecrow +6/6 +Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. +SHM-U + +Wicker Witch +3 +Artifact Creature -- Scarecrow +3/1 +SOI-C + +Wickerbough Elder +3G +Creature -- Treefolk Shaman +4/4 +Wickerbough Elder enters the battlefield with a -1/-1 counter on it. +{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. +EVE-C, ARC-C + +Widespread Panic +2R +Enchantment +Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. +C13-R + +Wielding the Green Dragon +1G +Sorcery +Target creature gets +4/+4 until end of turn. +P3K-C + +Wight of Precinct Six +1B +Creature -- Zombie +1/1 +Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. +GTC-U, C13-U, C16-U, DDM-U + +Wiitigo +3GGG +Creature -- Yeti +0/0 +Wiitigo enters the battlefield with six +1/+1 counters on it. +At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +IA-R, ME2-R + +Wild Aesthir +2W +Creature -- Bird +1/1 +Flying, first strike +{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. +AI-C, ME4-C + +Wild Beastmaster +2G +Creature -- Human Shaman +1/1 +Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. +RTR-R, C16-R + +Wild Cantor +(r/g) +Creature -- Human Druid +1/1 +({(r/g)} can be paid with either {R} or {G}.) +Sacrifice Wild Cantor: Add one mana of any color to your mana pool. +GPT-C + +Wild Celebrants +3RR +Creature -- Satyr +5/3 +When Wild Celebrants enters the battlefield, you may destroy target artifact. +THS-C + +Wild Colos +2R +Creature -- Goat Beast +2/2 +Haste +UD-C + +Wild Defiance +2G +Enchantment +Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. +AVR-R + +Wild Dogs +G +Creature -- Hound +2/1 +At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. +Cycling {2} ({2}, Discard this card: Draw a card.) +US-C + +Wild Elephant +3G +Creature -- Elephant +3/3 +Trample +MI-C + +Wild Evocation +5R +Enchantment +At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +M11-R + +Wild Griffin +2W +Creature -- Griffin +2/2 +Flying +P2-C, S99-C, S00-C, 10E-C, M11-C, CN2-C, ME4-C + +Wild Growth +G +Enchantment -- Aura +Enchant land +Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C + +Wild Guess +RR +Sorcery +As an additional cost to cast Wild Guess, discard a card. +Draw two cards. +M13-C, M14-C + +Wild Hunger +2G +Instant +Target creature gets +3/+1 and gains trample until end of turn. +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +DKA-C + +Wild Instincts +3G +Sorcery +Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +ORI-C + +Wild Jhovall +3R +Creature -- Cat +3/3 +MM-C + +Wild Leotau +2GG +Creature -- Cat +5/4 +At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. +CON-C + +Wild Mammoth +2G +Creature -- Elephant +3/4 +At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. +NE-U + +Wild Might +1G +Instant +Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. +PR-C + +Wild Mongrel +1G +Creature -- Hound +2/2 +Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. +OD-C, VMA-C, DDD-C + +Wild Nacatl +G +Creature -- Cat Warrior +1/1 +Wild Nacatl gets +1/+1 as long as you control a Mountain. +Wild Nacatl gets +1/+1 as long as you control a Plains. +ALA-C, DDH-C + +Wild Ox +3G +Creature -- Ox +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P2-U, S99-U, ME4-U + +Wild Pair +4GG +Enchantment +Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +PLC-R, CN2-R, H09-R + +Wild Research +2R +Enchantment +{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. +{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. +AP-R + +Wild Ricochet +2RR +Instant +You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. +LRW-R, CMD-R, M14-R, C13-R + +Wild Slash +R +Instant +Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn. +Wild Slash deals 2 damage to target creature or player. +FRF-U + +Wild Swing +3R +Sorcery +Choose three target nonenchantment permanents. Destroy one of them at random. +SHM-U + +Wild Wanderer +3G +Creature -- Elf Druid +3/2 +When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +KLD-C + +Wild Wurm +3R +Creature -- Wurm +5/4 +When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. +TE-U + +Wild-Field Scarecrow +3 +Artifact Creature -- Scarecrow +1/4 +Defender +{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +SOI-U + +Wildblood Pack +Creature -- Werewolf +5/5 +Trample +Attacking creatures you control get +3/+0. +At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. +[Red color indicator. Back face. Transforms into Instigator Gang.] +ISD-R + +Wildcall +XGG +Sorcery +Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-R, FRF_UGIN-R + +Wilderness Elemental +1RG +Creature -- Elemental +*/3 +Trample +Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. +CSP-U, C16-U + +Wilderness Hypnotist +2UU +Creature -- Merfolk Wizard +1/3 +{T}: Target red or green creature gets -2/-0 until end of turn. +EVE-C + +Wildest Dreams +XXG +Sorcery +Return X target cards from your graveyard to your hand. Exile Wildest Dreams. +KLD-R + +Wildfield Borderpost +1GW +Artifact +You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. +Wildfield Borderpost enters the battlefield tapped. +{T}: Add {G} or {W} to your mana pool. +ARB-C + +Wildfire +4RR +Sorcery +Each player sacrifices four lands. Wildfire deals 4 damage to each creature. +P2-R, US-R, 7E-R, 9ED-R, MM2-R + +Wildfire Cerberus +4R +Creature -- Hound +4/3 +{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) +When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. +JOU-U + +Wildfire Emissary +3R +Creature -- Efreet +2/4 +Protection from white +{1}{R}: Wildfire Emissary gets +1/+0 until end of turn. +MI-U, TSP-S, EMA-C + +Wildfire Eternal +3R +Creature -- Zombie Jackal Cleric +1/4 +Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) +Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost. +HOU-R + +Wildgrowth Walker +1G +Creature -- Elemental +1/3 +Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. +XLN-U + +Wildheart Invoker +2GG +Creature -- Elf Shaman +4/3 +{8}: Target creature gets +5/+5 and gains trample until end of turn. +ROE-C, DDP-C + +Wildsize +2G +Instant +Target creature gets +2/+2 and gains trample until end of turn. +Draw a card. +GPT-C, EVG-C + +Wildslayer Elves +3G +Creature -- Elf Warrior +3/3 +Wither (This deals damage to creatures in the form of -1/-1 counters.) +SHM-C + +Wildwood Geist +4G +Creature -- Spirit +3/3 +Wildwood Geist gets +2/+2 as long as it's your turn. +AVR-C + +Wildwood Rebirth +1G +Instant +Return target creature card from your graveyard to your hand. +GTC-C + +Will of the Naga +4UU +Instant +Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +FRF-C + +Will-Forged Golem +6 +Artifact Creature -- Golem +4/4 +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +M15-C + +Will-o'-the-Wisp +B +Creature -- Spirit +0/1 +Flying (This creature can't be blocked except by creatures with flying or reach.) +{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +A-R, B-R, U-R, RV-R, 4E-R, 9ED-R + +Willbender +1U +Creature -- Human Wizard +1/2 +Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Willbender is turned face up, change the target of target spell or ability with a single target. +LGN-U, TSP-S, C14-U, DD2-U, DDN-U + +Willbreaker +3UU +Creature -- Human Wizard +2/3 +Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. +ORI-R + +Willing +1WB +Instant +Creatures you control gain deathtouch and lifelink until end of turn. +Fuse (You may cast one or both halves of this card from your hand.) +[This is half of the split card Ready // Willing.] +DGM-R + +Willow Dryad +G +Creature -- Dryad +1/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P1-C + +Willow Elf +G +Creature -- Elf +1/1 +S99-C, S00-C + +Willow Faerie +1G +Creature -- Faerie +1/2 +Flying +HL-C + +Willow Priestess +2GG +Creature -- Faerie Druid +2/2 +{T}: You may put a Faerie permanent card from your hand onto the battlefield. +{2}{G}: Target green creature gains protection from black until end of turn. +HL-R, ME3-U + +Willow Satyr +2GG +Creature -- Satyr +1/1 +You may choose not to untap Willow Satyr during your untap step. +{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. +LE-R, ME3-R + +Wilt-Leaf Cavaliers +(g/w)(g/w)(g/w) +Creature -- Elf Knight +3/4 +Vigilance +SHM-U, DDG-U + +Wilt-Leaf Liege +1(g/w)(g/w)(g/w) +Creature -- Elf Knight +4/4 +Other green creatures you control get +1/+1. +Other white creatures you control get +1/+1. +If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. +SHM-R, MM2-R + +Wily Bandar +G +Creature -- Cat Monkey +1/1 +{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +KLD-C + +Wily Goblin +RR +Creature -- Goblin Pirate +1/1 +When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +XLN-U + +Wind Dancer +1U +Creature -- Faerie +1/1 +Flying +{T}: Target creature gains flying until end of turn. +TE-U, 7E-U, CNS-U + +Wind Drake +2U +Creature -- Drake +2/2 +Flying +P1-C, TE-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, M10-C, M13-C, DGM-C, KLD-C + +Wind Sail +1U +Sorcery +One or two target creatures gain flying until end of turn. +P2-C, S99-U + +Wind Shear +2G +Instant +Attacking creatures with flying get -2/-2 and lose flying until end of turn. +VI-U + +Wind Spirit +4U +Creature -- Elemental Spirit +3/2 +Flying +Menace (This creature can't be blocked except by two or more creatures.) +IA-U, 5E-U, 6E-U, ME2-U + +Wind Strider +4U +Creature -- Merfolk Wizard +3/3 +Flash +Flying +XLN-C + +Wind Zendikon +U +Enchantment -- Aura +Enchant land +Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. +When enchanted land dies, return that card to its owner's hand. +WWK-C + +Wind-Kin Raiders +4UU +Creature -- Human Artificer +4/3 +Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +AER-U + +Wind-Scarred Crag +Land +Wind-Scarred Crag enters the battlefield tapped. +When Wind-Scarred Crag enters the battlefield, you gain 1 life. +{T}: Add {R} or {W} to your mana pool. +KTK-C, FRF-C, C15-C, EMA-C, C17-C + +Windborn Muse +3W +Creature -- Spirit +2/3 +Flying +Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +LGN-R, 10E-R, CMD-R, C16-R + +Windborne Charge +2WW +Sorcery +Two target creatures you control each get +2/+2 and gain flying until end of turn. +ZEN-U, CN2-U + +Windbrisk Heights +Land +Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) +{T}: Add {W} to your mana pool. +{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. +LRW-R, C16-R, V12-M + +Windbrisk Raptor +5WW +Creature -- Bird +5/7 +Flying +Attacking creatures you control have lifelink. +SHM-R + +Windfall +2U +Sorcery +Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +US-U, CMD-U, C15-U, C16-U + +Winding Canyons +Land +{T}: Add {C} to your mana pool. +{2}, {T}: Until end of turn, you may cast creature spells as though they had flash. +WL-R + +Winding Constrictor +BG +Creature -- Snake +2/3 +If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. +If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +AER-U + +Winding Wurm +4G +Creature -- Wurm +6/6 +Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +US-C + +Windreader Sphinx +5UU +Creature -- Sphinx +3/7 +Flying +Whenever a creature with flying attacks, you may draw a card. +M14-M + +Windreaper Falcon +1RG +Creature -- Bird +1/1 +Flying, protection from blue +MI-U + +Windreaver +3WU +Creature -- Elemental +1/3 +Flying +{W}: Windreaver gains vigilance until end of turn. +{W}: Windreaver gets +0/+1 until end of turn. +{U}: Switch Windreaver's power and toughness until end of turn. +{U}: Return Windreaver to its owner's hand. +DIS-R, DDI-R + +Windriddle Palaces +Plane -- Belenon +Players play with the top card of their libraries revealed. +You may play the top card of any player's library. +Whenever you roll {CHAOS}, each player puts the top card of his or her library into his or her graveyard. +PC2-C, PCA-C + +Windrider Eel +3U +Creature -- Fish +2/2 +Flying +Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. +ZEN-C, E01-C + +Windrider Patrol +3UU +Creature -- Merfolk Wizard +4/3 +Flying +Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +BFZ-U + +Winds of Change +R +Sorcery +Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +LE-U, 4E-R, 5E-R, P1-R, MED-U + +Winds of Qal Sisma +1G +Instant +Prevent all combat damage that would be dealt this turn. +Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. +FRF-U + +Winds of Rath +3WW +Sorcery +Destroy all creatures that aren't enchanted. They can't be regenerated. +TE-R, VMA-R, DDL-R + +Winds of Rebuke +1U +Instant +Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard. +AKH-C + +Windscouter +3U +Creature -- Human Scout +3/3 +Flying +When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +PR-U + +Windseeker Centaur +1RR +Creature -- Centaur +2/2 +Vigilance +PROMO-S + +Windstorm +XG +Instant +Windstorm deals X damage to each creature with flying. +M10-U, M14-U, KTK-U, DDD-U + +Windswept Heath +Land +{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +ONS-R, KTK-R, EXP-M + +Windwright Mage +WUB +Artifact Creature -- Human Wizard +2/2 +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +Windwright Mage has flying as long as an artifact card is in your graveyard. +ALA-C + +Wine of Blood and Iron +3 +Artifact +{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. +SOK-R + +Wing Puncture +G +Instant +Target creature you control deals damage equal to its power to target creature with flying. +SOM-C + +Wing Shards +1WW +Instant +Target player sacrifices an attacking creature. +Storm (When you cast this spell, copy it for each spell cast before it this turn.) +SCG-U, C14-U, C17-U + +Wing Snare +2G +Sorcery +Destroy target creature with flying. +UL-U, 7E-U, 8ED-U, W17-U + +Wing Splicer +3U +Creature -- Human Artificer +1/1 +When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. +Golem creatures you control have flying. +NPH-U, MM3-U + +Wing Storm +2G +Sorcery +Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. +PR-U + +Wingbeat Warrior +2W +Creature -- Bird Soldier Warrior +2/1 +Flying +Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. +LGN-C + +Wingcrafter +U +Creature -- Human Wizard +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Wingcrafter is paired with another creature, both creatures have flying. +AVR-C, MM3-C + +Winged Coatl +1GU +Creature -- Snake +1/1 +Flash (You may cast this spell any time you could cast an instant.) +Flying +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +ARB-C, C13-C, CMA-C + +Winged Shepherd +5W +Creature -- Angel +3/3 +Flying, vigilance +Cycling {W} ({W}, Discard this card: Draw a card.) +AKH-C + +Winged Sliver +1U +Creature -- Sliver +1/1 +All Sliver creatures have flying. +TE-C, H09-C + +Wingmate Roc +3WW +Creature -- Bird +3/4 +Flying +Raid -- When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying. +Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. +KTK-M + +Wingrattle Scarecrow +3 +Artifact Creature -- Scarecrow +2/2 +Wingrattle Scarecrow has flying as long as you control a blue creature. +Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-C + +Wings of Aesthir +WU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+0 and has flying and first strike. +IA-U, ME2-U + +Wings of Hope +WU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +1/+3 and has flying. +IN-C + +Wings of Velis Vel +1U +Tribal Instant -- Shapeshifter +Changeling (This card is every creature type.) +Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. +LRW-C, MM2-C + +Wings of the Guard +1W +Creature -- Bird +1/1 +Flying +Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +CN2-C + +Wingsteed Rider +1WW +Creature -- Human Knight +2/2 +Flying +Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. +THS-C + +Winnow +1W +Instant +Destroy target nonland permanent if another permanent with the same name is on the battlefield. +Draw a card. +IN-R + +Winnower Patrol +2G +Creature -- Elf Warrior +3/2 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. +MOR-C + +Winter Blast +XG +Sorcery +Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. +LE-R, 4E-U, 5E-U, MED-U + +Winter Orb +2 +Artifact +As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, EMA-R, MED-R + +Winter Sky +R +Sorcery +Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. +HL-R + +Winter's Chill +XU +Instant +Cast Winter's Chill only during combat before blockers are declared. +X can't be greater than the number of snow lands you control. +Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. +IA-R + +Winter's Grasp +1GG +Sorcery +Destroy target land. +P1-U, TE-U + +Winter's Night +RGW +World Enchantment +Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. +AI-R, ME2-R + +Winterflame +1UR +Instant +Choose one or both -- +· Tap target creature. +· Winterflame deals 2 damage to target creature. +KTK-U + +Wintermoon Mesa +Land +Wintermoon Mesa enters the battlefield tapped. +{T}: Add {C} to your mana pool. +{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. +PR-R + +Wipe Away +1UU +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Return target permanent to its owner's hand. +TSP-U + +Wipe Clean +1W +Instant +Exile target enchantment. +Cycling {3} ({3}, Discard this card: Draw a card.) +SCG-C + +Wirecat +4 +Artifact Creature -- Cat +4/3 +Wirecat can't attack or block if an enchantment is on the battlefield. +US-U + +Wirefly Hive +3 +Artifact +{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly. +DST-U + +Wirewood Channeler +3G +Creature -- Elf Druid +2/2 +{T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. +LGN-U + +Wirewood Elf +1G +Creature -- Elf Druid +1/2 +{T}: Add {G} to your mana pool. +ONS-C + +Wirewood Guardian +5GG +Creature -- Elf Mutant +6/6 +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +SCG-C + +Wirewood Herald +1G +Creature -- Elf +1/1 +When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. +ONS-C, EVG-C + +Wirewood Hivemaster +1G +Creature -- Elf +1/1 +Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token. +LGN-U + +Wirewood Lodge +Land +{T}: Add {C} to your mana pool. +{G}, {T}: Untap target Elf. +ONS-U, EVG-U + +Wirewood Pride +G +Instant +Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +ONS-C + +Wirewood Savage +2G +Creature -- Elf +2/2 +Whenever a Beast enters the battlefield, you may draw a card. +ONS-C, DDD-C + +Wirewood Symbiote +G +Creature -- Insect +1/1 +Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +SCG-U, EMA-U, EVG-U + +Wishmonger +3W +Creature -- Unicorn Monger +3/3 +{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. +MM-U + +Wispmare +2W +Creature -- Elemental +1/3 +Flying +When Wispmare enters the battlefield, destroy target enchantment. +Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +LRW-C + +Wispweaver Angel +4WW +Creature -- Angel +4/4 +Flying +When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +KLD-U + +Wistful Selkie +(g/u)(g/u)(g/u) +Creature -- Merfolk Wizard +2/2 +When Wistful Selkie enters the battlefield, draw a card. +EVE-U, C15-U + +Wistful Thinking +2U +Sorcery +Target player draws two cards, then discards four cards. +PLC-C + +Wit's End +5BB +Sorcery +Target player discards his or her hand. +DIS-R, M13-R + +Witch Engine +5B +Creature -- Horror +4/4 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) +US-R + +Witch Hunt +4R +Enchantment +Players can't gain life. +At the beginning of your upkeep, Witch Hunt deals 4 damage to you. +At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. +C13-R + +Witch Hunter +2WW +Creature -- Human Cleric +1/1 +{T}: Witch Hunter deals 1 damage to target player. +{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. +DK-R, CH-U, TSP-S + +Witch's Familiar +2B +Creature -- Frog +2/3 +M15-C + +Witch's Mist +2B +Enchantment +{2}{B}, {T}: Destroy target creature that was dealt damage this turn. +FUT-U + +Witch-Maw Nephilim +GWUB +Creature -- Nephilim +1/1 +Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. +Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. +GPT-R + +Witchbane Orb +4 +Artifact +When Witchbane Orb enters the battlefield, destroy all Curses attached to you. +You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) +ISD-R + +Witches' Eye +1 +Artifact -- Equipment +Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +Equip {1} +THS-U + +Witchstalker +1GG +Creature -- Wolf +3/3 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. +M14-R + +Withdraw +UU +Instant +Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. +PR-C + +Withengar Unbound +Legendary Creature -- Demon +13/13 +Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. +[Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.] +DKA-M + +Withered Wretch +BB +Creature -- Zombie Cleric +2/2 +{1}: Exile target card from a graveyard. +LGN-U, TSP-S, HOP-U + +Withering Boon +1B +Instant +As an additional cost to cast Withering Boon, pay 3 life. +Counter target creature spell. +MI-U + +Withering Gaze +2U +Sorcery +Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. +P1-U, 9ED-U + +Withering Hex +B +Enchantment -- Aura +Enchant creature +Whenever a player cycles a card, put a plague counter on Withering Hex. +Enchanted creature gets -1/-1 for each plague counter on Withering Hex. +ONS-U + +Withering Wisps +1BB +Enchantment +At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. +{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. +IA-U, ME2-U + +Witherscale Wurm +4GG +Creature -- Wurm +9/9 +Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. +SHM-R + +Without Weakness +1B +Instant +Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +Cycling {2} ({2}, Discard this card: Draw a card.) +HOU-C + +Withstand +2W +Instant +Prevent the next 3 damage that would be dealt to target creature or player this turn. +Draw a card. +GPT-C + +Withstand Death +G +Instant +Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +SOM-C + +Witness of the Ages +6 +Artifact Creature -- Golem +4/4 +Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-U + +Witness the End +3B +Sorcery +Devoid (This card has no color.) +Target opponent exiles two cards from his or her hand and loses 2 life. +OGW-C + +Wizard Mentor +2U +Creature -- Human Wizard +2/2 +{T}: Return Wizard Mentor and target creature you control to their owner's hand. +US-C + +Wizard Replica +3 +Artifact Creature -- Wizard +1/3 +Flying +{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. +MRD-C, HOP-C + +Wizards' School +Land +{T}: Add {C} to your mana pool. +{1}, {T}: Add {U} to your mana pool. +{2}, {T}: Add {W} or {B} to your mana pool. +HL-U + +Wizened Cenn +WW +Creature -- Kithkin Cleric +2/2 +Other Kithkin creatures you control get +1/+1. +LRW-U + +Wizened Snitches +3U +Creature -- Faerie Rogue +1/3 +Flying +Players play with the top card of their libraries revealed. +RAV-U + +Woebearer +4B +Creature -- Zombie +2/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. +MRD-U + +Woebringer Demon +3BB +Creature -- Demon +4/4 +Flying +At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. +RAV-R + +Woeleecher +5W +Creature -- Elemental +3/5 +{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. +SHM-C + +Wojek Apothecary +2WW +Creature -- Human Cleric +1/1 +Radiance -- {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. +RAV-U + +Wojek Embermage +3R +Creature -- Human Wizard +1/2 +Radiance -- {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. +RAV-U + +Wojek Halberdiers +RW +Creature -- Human Soldier +3/2 +Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. +GTC-C + +Wojek Siren +W +Instant +Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn. +RAV-C + +Wolf Pack +6GG +Creature -- Wolf +7/6 +You may have Wolf Pack assign its combat damage as though it weren't blocked. +P3K-R, ME2-R + +Wolf of Devil's Breach +3RR +Creature -- Elemental Wolf +5/5 +Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. +SOI-M + +Wolf-Skull Shaman +1G +Creature -- Elf Shaman +2/2 +Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token. +MOR-U + +Wolfbitten Captive +G +Creature -- Human Werewolf +1/1 +{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. +At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. +[Front face. Transforms into Krallenhorde Killer.] +DKA-R + +Wolfbriar Elemental +2GG +Creature -- Elemental +4/4 +Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) +When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked. +WWK-R, CNS-R, C14-R, MM2-R, CMA-R + +Wolfcaller's Howl +3G +Enchantment +At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand. +C14-R, CMA-R + +Wolfhunter's Quiver +1 +Artifact -- Equipment +Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." +Equip {5} +DKA-U + +Wolfir Avenger +1GG +Creature -- Wolf Warrior +3/3 +Flash (You may cast this spell any time you could cast an instant.) +{1}{G}: Regenerate Wolfir Avenger. +AVR-U + +Wolfir Silverheart +3GG +Creature -- Wolf Warrior +4/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. +AVR-R + +Wolfkin Bond +4G +Enchantment -- Aura +Enchant creature +When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. +Enchanted creature gets +2/+2. +EMN-C + +Wolverine Pack +2GG +Creature -- Wolverine +2/4 +Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +LE-C, 5E-U + +Wonder +3U +Creature -- Incarnation +2/2 +Flying +As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. +JUD-U, CMD-U, C13-U, EMA-U, CMA-U + +Wood Elemental +3G +Creature -- Elemental +*/* +As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. +Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. +LE-R, ME4-R + +Wood Elves +2G +Creature -- Elf Scout +1/1 +When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +P1-R, EX-C, S99-U, 7E-C, 8ED-C, 9ED-C, C14-C, C15-C, CMA-C, EVG-C, DDR-C + +Wood Sage +GU +Creature -- Human Druid +1/1 +{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. +TE-R, CNS-U + +Woodborn Behemoth +3GG +Creature -- Elemental +4/4 +As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +M14-U, E01-U, DDR-U + +Woodcloaker +5G +Creature -- Elf +3/3 +Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Woodcloaker is turned face up, target creature gains trample until end of turn. +SCG-C + +Woodcutter's Grit +2G +Instant +Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +EMN-C + +Wooded Bastion +Land +{T}: Add {C} to your mana pool. +{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. +SHM-R, EXP-M + +Wooded Foothills +Land +{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +ONS-R, KTK-R, EXP-M + +Wooden Sphere +1 +Artifact +Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. +A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U + +Wooden Stake +2 +Artifact -- Equipment +Equipped creature gets +1/+0. +Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +ISD-C + +Woodfall Primus +5GGG +Creature -- Treefolk Shaman +6/6 +Trample +When Woodfall Primus enters the battlefield, destroy target noncreature permanent. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +SHM-R, MMA-R + +Woodland Bellower +4GG +Creature -- Beast +6/5 +When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. +ORI-M + +Woodland Cemetery +Land +Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G} to your mana pool. +ISD-R + +Woodland Changeling +1G +Creature -- Shapeshifter +2/2 +Changeling (This card is every creature type.) +LRW-C + +Woodland Druid +G +Creature -- Human Druid +1/2 +OD-C + +Woodland Guidance +3G +Sorcery +Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +Exile Woodland Guidance. +LRW-U + +Woodland Patrol +2G +Creature -- Human Scout +3/2 +Vigilance +EMN-C + +Woodland Sleuth +3G +Creature -- Human Scout +2/3 +Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. +ISD-C + +Woodland Stream +Land +Woodland Stream enters the battlefield tapped. +{T}: Add {G} or {U} to your mana pool. +SOI-U, KLD-C, AKH-C, HOU-C, XLN-C + +Woodland Wanderer +3G +Creature -- Elemental +2/2 +Vigilance, trample +Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +BFZ-R + +Woodlot Crawler +UB +Creature -- Insect +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +Protection from green +DGM-U + +Woodlurker Mimic +1(b/g) +Creature -- Shapeshifter +2/1 +Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +EVE-C + +Woodripper +3GG +Creature -- Beast +4/6 +Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +{1}, Remove a fade counter from Woodripper: Destroy target artifact. +NE-U + +Woodvine Elemental +4GW +Creature -- Elemental +4/4 +Trample +Parley -- Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. +CNS-U + +Woodweaver's Puzzleknot +2 +Artifact +When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). +{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. +KLD-C + +Woodwraith Corrupter +3BBG +Creature -- Elemental Horror +3/6 +{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. +RAV-R + +Woodwraith Strangler +2BG +Creature -- Plant Zombie +2/2 +Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. +RAV-C + +Woolly Loxodon +5GG +Creature -- Elephant Warrior +6/7 +Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +KTK-C + +Woolly Mammoths +1GG +Creature -- Elephant +3/2 +Woolly Mammoths has trample as long as you control a snow land. +IA-C, ME2-C + +Woolly Razorback +2WW +Creature -- Boar Beast +7/7 +Woolly Razorback enters the battlefield with three ice counters on it. +As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. +Whenever Woolly Razorback blocks, remove an ice counter from it. +CSP-R + +Woolly Spider +1GG +Creature -- Spider +2/3 +Reach (This creature can block creatures with flying.) +Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. +IA-C, ME2-U + +Woolly Thoctar +RGW +Creature -- Beast +5/4 +ALA-U, MM3-U, DDH-U + +Word of Binding +XBB +Sorcery +Tap X target creatures. +DK-C, 4E-C + +Word of Blasting +1R +Instant +Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. +IA-U, 5E-U, MM-U + +Word of Command +BB +Instant +Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +A-R, B-R, U-R, ME4-R + +Word of Seizing +3RR +Instant +Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. +TSP-R, C14-R, C15-R + +Word of Undoing +U +Instant +Return target creature and all white Auras you own attached to it to their owners' hands. +IA-C, MED-C + +Wordmail +W +Enchant Creature +Enchanted creature gets +1/+1 for each word in its name. +UNH-C + +Words of War +2R +Enchantment +{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. +ONS-R + +Words of Waste +2B +Enchantment +{1}: The next time you would draw a card this turn, each opponent discards a card instead. +ONS-R + +Words of Wilding +2G +Enchantment +{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead. +ONS-R + +Words of Wind +2U +Enchantment +{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. +ONS-R + +Words of Wisdom +1U +Instant +You draw two cards, then each other player draws a card. +OD-C + +Words of Worship +2W +Enchantment +{1}: The next time you would draw a card this turn, you gain 5 life instead. +ONS-R + +Workhorse +6 +Artifact Creature -- Horse +0/0 +Workhorse enters the battlefield with four +1/+1 counters on it. +Remove a +1/+1 counter from Workhorse: Add {C} to your mana pool. +EX-R + +Working Stiff +1B +Creature -- Mummy +2/2 +As Working Stiff comes into play, straighten your arms. +When you bend an elbow, sacrifice Working Stiff. +UNH-U + +Workshop Assistant +3 +Artifact Creature -- Construct +1/2 +When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. +KLD-C + +World Breaker +6G +Creature -- Eldrazi +5/7 +Devoid (This card has no color.) +When you cast World Breaker, exile target artifact, enchantment, or land. +Reach +{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) +OGW-M + +World Queller +3WW +Creature -- Avatar +4/4 +At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. +ZEN-R + +World at War +3RR +Sorcery +After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +ROE-R + +World-Bottling Kit +5 +Artifact +{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. +UNH-R + +Worldfire +6RRR +Sorcery +Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. +M13-M + +Worldgorger Dragon +3RRR +Creature -- Nightmare Dragon +7/7 +Flying, trample +When Worldgorger Dragon enters the battlefield, exile all other permanents you control. +When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. +JUD-R, EMA-M, VMA-R + +Worldheart Phoenix +3R +Creature -- Phoenix +2/2 +Flying +You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. +CON-R, MM2-U + +Worldknit +Conspiracy +(Start the game with this conspiracy face up in the command zone.) +As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool." +CNS-R + +Worldly Counsel +1U +Instant +Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +IN-C, CON-C + +Worldly Tutor +G +Instant +Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. +MI-U, 6E-U + +Worldpurge +4(w/u)(w/u)(w/u)(w/u) +Sorcery +Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. +SHM-R + +Worldslayer +5 +Artifact -- Equipment +Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. +Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +MRD-R, M12-R + +Worldspine Wurm +8GGG +Creature -- Wurm +15/15 +Trample +When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. +When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. +RTR-M + +Worm Harvest +2(b/g)(b/g)(b/g) +Sorcery +Create a 1/1 black and green Worm creature token for each land card in your graveyard. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +EVE-R, MMA-U, C16-R + +Wormfang Behemoth +3UU +Creature -- Nightmare Fish Beast +5/5 +When Wormfang Behemoth enters the battlefield, exile all cards from your hand. +When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. +JUD-R + +Wormfang Crab +3U +Creature -- Nightmare Crab +3/6 +Wormfang Crab can't be blocked. +When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. +When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. +JUD-U + +Wormfang Drake +2U +Creature -- Nightmare Drake +3/4 +Flying +When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. +When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. +JUD-C + +Wormfang Manta +5UU +Creature -- Nightmare Fish Beast +6/1 +Flying +When Wormfang Manta enters the battlefield, you skip your next turn. +When Wormfang Manta leaves the battlefield, you take an extra turn after this one. +JUD-R + +Wormfang Newt +1U +Creature -- Nightmare Salamander Beast +2/2 +When Wormfang Newt enters the battlefield, exile a land you control. +When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. +JUD-C + +Wormfang Turtle +2U +Creature -- Nightmare Turtle Beast +2/4 +When Wormfang Turtle enters the battlefield, exile a land you control. +When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. +JUD-U + +Worms of the Earth +2BBB +Enchantment +Players can't play lands. +Lands can't enter the battlefield. +At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. +DK-R + +Wormwood Dryad +2G +Creature -- Dryad +3/1 +{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) +{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) +TSP-C + +Wormwood Treefolk +3GG +Creature -- Treefolk +4/4 +{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) +{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) +DK-R, ME3-U + +Worn Powerstone +3 +Artifact +Worn Powerstone enters the battlefield tapped. +{T}: Add {C}{C} to your mana pool. +US-U, C14-U, C15-U, EMA-U, C17-U, DDE-U + +Worry Beads +3 +Artifact +At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. +MM-R + +Worship +3W +Enchantment +If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. +US-R, 7E-R, 8ED-R, 9ED-R, MPS_AKH-S + +Worst Fears +7B +Sorcery +You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) +JOU-M + +Wort, Boggart Auntie +2BR +Legendary Creature -- Goblin Shaman +3/3 +Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. +LRW-R + +Wort, the Raidmother +4(r/g)(r/g) +Legendary Creature -- Goblin Shaman +3/3 +When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. +Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +SHM-R, MM3-R + +Worthy Cause +W +Instant +Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) +As an additional cost to cast Worthy Cause, sacrifice a creature. +You gain life equal to the sacrificed creature's toughness. +TE-U + +Wound Reflection +5B +Enchantment +At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) +SHM-R + +Wrack with Madness +3R +Sorcery +Target creature deals damage to itself equal to its power. +DKA-C + +Wrangle +1R +Sorcery +Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. +AER-C + +Wrap in Flames +3R +Sorcery +Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. +ROE-C, CNS-C, MM2-C + +Wrap in Vigor +1G +Instant +Regenerate each creature you control. +FUT-C, CNS-C + +Wrath of God +2WW +Sorcery +Destroy all creatures. They can't be regenerated. +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, C13-R, EMA-R, MPS_AKH-S, V14-M + +Wrath of Marit Lage +3UU +Enchantment +When Wrath of Marit Lage enters the battlefield, tap all red creatures. +Red creatures don't untap during their controllers' untap steps. +IA-R, 8ED-U + +Wreak Havoc +2RG +Sorcery +Wreak Havoc can't be countered by spells or abilities. +Destroy target artifact or land. +GPT-U + +Wreath of Geists +G +Enchantment -- Aura +Enchant creature +Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. +ISD-U + +Wrecking Ball +2BR +Instant +Destroy target creature or land. +DIS-C, CMD-C, MM2-U, CMA-C + +Wrecking Ogre +4R +Creature -- Ogre Warrior +3/3 +Double strike +Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. +GTC-R + +Wren's Run Packmaster +3G +Creature -- Elf Warrior +5/5 +Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) +{2}{G}: Create a 2/2 green Wolf creature token. +Wolves you control have deathtouch. +LRW-R, C14-R, CMA-R + +Wren's Run Vanquisher +1G +Creature -- Elf Warrior +3/3 +As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +LRW-U, EVG-U + +Wrench Mind +BB +Sorcery +Target player discards two cards unless he or she discards an artifact card. +MRD-C + +Wretched Anurid +1B +Creature -- Zombie Frog Beast +3/3 +Whenever another creature enters the battlefield, you lose 1 life. +ONS-C + +Wretched Banquet +B +Sorcery +Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. +CON-C + +Wretched Camel +1B +Creature -- Zombie Camel +2/1 +When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. +HOU-C + +Wretched Confluence +3BB +Instant +Choose three. You may choose the same mode more than once. +· Target player draws a card and loses 1 life. +· Target creature gets -2/-2 until end of turn. +· Return target creature card from your graveyard to your hand. +C15-R, CMA-R + +Wretched Gryff +7 +Creature -- Eldrazi Hippogriff +3/4 +Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) +When you cast Wretched Gryff, draw a card. +Flying +EMN-C + +Wrexial, the Risen Deep +3UUB +Legendary Creature -- Kraken +5/8 +Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) +Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. +WWK-M, CMD-M + +Wring Flesh +B +Instant +Target creature gets -3/-1 until end of turn. +M12-C, M14-C + +Writ of Passage +U +Enchantment -- Aura +Enchant creature +Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. +Forecast -- {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.) +DIS-C + +Write into Being +2U +Sorcery +Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +FRF-C, FRF_UGIN-C + +Wu Admiral +4U +Creature -- Human Soldier +3/3 +Wu Admiral gets +1/+1 as long as an opponent controls an Island. +P3K-U + +Wu Elite Cavalry +3U +Creature -- Human Soldier +2/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-C, ME3-C + +Wu Infantry +1U +Creature -- Human Soldier +2/1 +P3K-C + +Wu Light Cavalry +1U +Creature -- Human Soldier +1/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-C + +Wu Longbowman +2U +Creature -- Human Soldier Archer +1/1 +{T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +P3K-U, ME3-C + +Wu Scout +1U +Creature -- Human Soldier Scout +1/1 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +When Wu Scout enters the battlefield, look at target opponent's hand. +P3K-C + +Wu Spy +1U +Creature -- Human Soldier Rogue +1/1 +When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. +P3K-U + +Wu Warship +2U +Creature -- Human Soldier +3/3 +Wu Warship can't attack unless defending player controls an Island. +P3K-C, ME3-C + +Wurm's Tooth +2 +Artifact +Whenever a player casts a green spell, you may gain 1 life. +DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U + +Wurmcalling +XG +Sorcery +Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) +Create an X/X green Wurm creature token. +TSP-R + +Wurmcoil Engine +6 +Artifact Creature -- Wurm +6/6 +Deathtouch, lifelink +When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink. +SOM-M, C14-M, MPS_KLD-S + +Wurmskin Forger +5GG +Creature -- Elf Warrior +2/2 +When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. +MRD-C + +Wurmweaver Coil +4GG +Enchantment -- Aura +Enchant green creature +Enchanted creature gets +6/+6. +{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token. +GPT-R + +Wydwen, the Biting Gale +2UB +Legendary Creature -- Faerie Wizard +3/3 +Flash +Flying +{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. +LRW-R + +Wyluli Wolf +1G +Creature -- Wolf +1/1 +{T}: Target creature gets +1/+1 until end of turn. +AN-C, 5E-R, 6E-R, MED-C + +Xantcha +Vanguard ++1/+3 +Sacrifice a permanent: Regenerate target creature. +VAN4-P + +Xanthic Statue +8 +Artifact +{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. +WL-R + +Xantid Swarm +G +Creature -- Insect +0/1 +Flying +Whenever Xantid Swarm attacks, defending player can't cast spells this turn. +SCG-R, EMA-R + +Xathrid Demon +3BBB +Creature -- Demon +7/7 +Flying, trample +At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. +M10-M, C14-M + +Xathrid Gorgon +5B +Creature -- Gorgon +3/6 +Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) +M13-R + +Xathrid Necromancer +2B +Creature -- Human Wizard +2/2 +Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. +M14-R + +Xathrid Slyblade +2B +Creature -- Human Assassin +2/1 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) +M15-U + +Xenagos, God of Revels +3RG +Legendary Enchantment Creature -- God +6/5 +Indestructible +As long as your devotion to red and green is less than seven, Xenagos isn't a creature. +At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. +BNG-M + +Xenagos, the Reveler +2RG +Legendary Planeswalker -- Xenagos +3 +[+1]: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. +[0]: Create a 2/2 red and green Satyr creature token with haste. +[-6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. +THS-M + +Xenic Poltergeist +1BB +Creature -- Spirit +1/1 +{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. +AQ-U, 4E-R, 5E-R, ME4-U + +Xenograft +4U +Enchantment +As Xenograft enters the battlefield, choose a creature type. +Each creature you control is the chosen type in addition to its other types. +NPH-R + +Xiahou Dun, the One-Eyed +2BB +Legendary Creature -- Human Soldier +3/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. +P3K-R, ME3-U + +Xira Arien +BRG +Legendary Creature -- Insect Wizard +1/2 +Flying +{B}{R}{G}, {T}: Target player draws a card. +LE-R, CH-R, ME3-R + +Xun Yu, Wei Advisor +1BB +Legendary Creature -- Human Advisor +1/1 +{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Yahenni's Expertise +2BB +Sorcery +All creatures get -3/-3 until end of turn. +You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +AER-R + +Yahenni, Undying Partisan +2B +Legendary Creature -- Aetherborn Vampire +2/2 +Haste +Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. +Sacrifice another creature: Yahenni gains indestructible until end of turn. +AER-R + +Yamabushi's Flame +2R +Instant +Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +CHK-C + +Yamabushi's Storm +1R +Sorcery +Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +CHK-C + +Yare +2W +Instant +Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. +MI-R + +Yasova Dragonclaw +2G +Legendary Creature -- Human Warrior +4/2 +Trample +At the beginning of combat on your turn, you may pay {1}{(u/r)}{(u/r)}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. +FRF-R + +Yavimaya Ancients +3GG +Creature -- Treefolk +2/7 +{G}: Yavimaya Ancients gets +1/-2 until end of turn. +AI-C, ME2-U + +Yavimaya Ants +2GG +Creature -- Insect +5/1 +Trample, haste +Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +AI-U, MED-U + +Yavimaya Barbarian +RG +Creature -- Elf Barbarian +2/2 +Protection from blue +IN-C + +Yavimaya Coast +Land +{T}: Add {C} to your mana pool. +{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. +AP-R, 9ED-R, 10E-R, M15-R, ORI-R + +Yavimaya Dryad +1GG +Creature -- Dryad +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. +TSP-U, ARC-U + +Yavimaya Elder +1GG +Creature -- Human Druid +2/1 +When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. +{2}, Sacrifice Yavimaya Elder: Draw a card. +UD-C, CMD-C, VMA-U, DDE-C + +Yavimaya Enchantress +2G +Creature -- Human Druid +2/2 +Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. +UD-U, 7E-U, 8ED-U, 9ED-U, 10E-U, EMA-C + +Yavimaya Gnats +2G +Creature -- Insect +0/1 +Flying +{G}: Regenerate Yavimaya Gnats. +IA-U + +Yavimaya Granger +2G +Creature -- Elf +2/2 +Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +UL-C + +Yavimaya Hollow +Legendary Land +{T}: Add {C} to your mana pool. +{G}, {T}: Regenerate target creature. +UD-R, VMA-R + +Yavimaya Kavu +2RG +Creature -- Kavu +*/* +Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. +Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. +IN-U + +Yavimaya Scion +4G +Creature -- Treefolk +4/4 +Protection from artifacts +UL-C + +Yavimaya Wurm +4GG +Creature -- Wurm +6/4 +Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +UL-C, M11-C + +Yavimaya's Embrace +5GUU +Enchantment -- Aura +Enchant creature +You control enchanted creature. +Enchanted creature gets +2/+2 and has trample. +AP-R + +Yawgmoth Demon +4BB +Creature -- Demon +6/6 +Flying (This creature can't be blocked except by creatures with flying or reach.) +First strike (This creature deals combat damage before creatures without first strike.) +At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. +AQ-R, CH-R, 9ED-R + +Yawgmoth's Agenda +3BB +Enchantment +You can't cast more than one spell each turn. +You may play cards from your graveyard. +If a card would be put into your graveyard from anywhere, exile it instead. +IN-R + +Yawgmoth's Bargain +4BB +Enchantment +Skip your draw step. +Pay 1 life: Draw a card. +UD-R, VMA-M + +Yawgmoth's Edict +1B +Enchantment +Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. +US-U, 7E-U + +Yawgmoth's Will +2B +Sorcery +Until end of turn, you may play cards from your graveyard. +If a card would be put into your graveyard from anywhere this turn, exile that card instead. +US-R, VMA-M + +Yawning Fissure +4R +Sorcery +Each opponent sacrifices a land. +M10-C + +Ydwen Efreet +RRR +Creature -- Efreet +3/6 +Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. +AN-R, MED-R + +Yellow Scarves Cavalry +1R +Creature -- Human Soldier +1/1 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Yellow Scarves Cavalry can't block. +P3K-C + +Yellow Scarves General +3R +Creature -- Human Soldier +2/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Yellow Scarves General can't block. +P3K-R + +Yellow Scarves Troops +1R +Creature -- Human Soldier +2/2 +Yellow Scarves Troops can't block. +P3K-C + +Yet Another AEther Vortex +3RR +Enchantment +All creatures have haste. +Players play with the top card of their libraries revealed. +Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. +UNH-R + +Yeva's Forcemage +2G +Creature -- Elf Shaman +2/2 +When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. +M13-C, ORI-C + +Yeva, Nature's Herald +2GG +Legendary Creature -- Elf Shaman +4/4 +Flash (You may cast this spell any time you could cast an instant.) +You may cast green creature spells as though they had flash. +M13-R + +Yew Spirit +4G +Creature -- Spirit Treefolk +3/3 +{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. +AVR-U + +Yidris, Maelstrom Wielder +UBRG +Legendary Creature -- Ogre Wizard +5/4 +Trample +Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +C16-M + +Yisan, the Wanderer Bard +2G +Legendary Creature -- Human Rogue +2/3 +{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. +M15-R + +Yixlid Jailer +1B +Creature -- Zombie Wizard +2/1 +Cards in graveyards lose all abilities. +FUT-U + +Yoke of the Damned +1B +Enchantment -- Aura +Enchant creature +When a creature dies, destroy enchanted creature. +CON-C, DDJ-C + +Yoked Ox +W +Creature -- Ox +0/4 +THS-C, ORI-C + +Yoked Plowbeast +5WW +Creature -- Beast +5/5 +Cycling {2} ({2}, Discard this card: Draw a card.) +ALA-C + +Yomiji, Who Bars the Way +5WW +Legendary Creature -- Spirit +4/4 +Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. +BOK-R + +Yore-Tiller Nephilim +WUBR +Creature -- Nephilim +2/2 +Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. +GPT-R + +Yosei, the Morning Star +4WW +Legendary Creature -- Dragon Spirit +5/5 +Flying +When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. +CHK-R, MMA-M + +Yotian Soldier +3 +Artifact Creature -- Soldier +1/4 +Vigilance +AQ-C, 4E-C, MRD-C, ME4-C + +Young Pyromancer +1R +Creature -- Human Shaman +2/1 +Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. +M14-U, EMA-U, DDS-U + +Young Wei Recruits +1B +Creature -- Human Soldier +2/2 +Young Wei Recruits can't block. +P3K-C, ME3-C + +Young Wolf +G +Creature -- Wolf +1/1 +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +DKA-C + +Your Fate Is Thrice Sealed +Scheme +When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. +ARC-C + +Your Inescapable Doom +Ongoing Scheme +(An ongoing scheme remains face up.) +At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one. +PROMO-S + +Your Puny Minds Cannot Fathom +Scheme +When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. +ARC-C + +Your Will Is Not Your Own +Scheme +When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn. +ARC-C + +Youthful Knight +1W +Creature -- Human Knight +2/1 +First strike +ST-C, 10E-C, MM3-C, E01-C + +Youthful Scholar +3U +Creature -- Human Wizard +2/2 +When Youthful Scholar dies, draw two cards. +DTK-U + +Yuan Shao's Infantry +3R +Creature -- Human Soldier +2/2 +Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. +P3K-U + +Yuan Shao, the Indecisive +4R +Legendary Creature -- Human Soldier +2/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Each creature you control can't be blocked by more than one creature. +P3K-R + +Yuki-Onna +3R +Creature -- Spirit +3/1 +When Yuki-Onna enters the battlefield, destroy target artifact. +Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. +SOK-U + +Yukora, the Prisoner +2BB +Legendary Creature -- Demon Spirit +5/5 +When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. +BOK-R + +Zada's Commando +1R +Creature -- Goblin Archer Ally +2/1 +First strike +Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. +OGW-C + +Zada, Hedron Grinder +3R +Legendary Creature -- Goblin Ally +3/3 +Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. +BFZ-R + +Zameck Guildmage +GU +Creature -- Elf Wizard +2/2 +{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. +{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. +GTC-U + +Zanam Djinn +5U +Creature -- Djinn +5/6 +Flying +Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. +IN-U + +Zanikev Locust +5B +Creature -- Insect +3/3 +Flying +Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +RTR-U + +Zap +2R +Instant +Zap deals 1 damage to target creature or player. +Draw a card. +IN-C + +Zarichi Tiger +3W +Creature -- Cat +2/3 +{1}{W}, {T}: You gain 2 life. +GTC-C + +Zealot il-Vec +2W +Creature -- Human Rebel +1/1 +Shadow (This creature can block or be blocked by only creatures with shadow.) +Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. +TSP-C + +Zealot of the God-Pharaoh +3R +Creature -- Minotaur Archer +4/3 +{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent. +HOU-C + +Zealots en-Dal +3W +Creature -- Human Soldier +2/4 +At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. +EX-U + +Zealous Conscripts +4R +Creature -- Human Warrior +3/3 +Haste +When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. +AVR-R, MM3-R + +Zealous Guardian +(w/u) +Creature -- Kithkin Soldier +1/1 +Flash +SHM-C + +Zealous Inquisitor +2W +Creature -- Human Cleric +2/2 +{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. +SCG-C, 9ED-U + +Zealous Persecution +WB +Instant +Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. +ARB-U, EMA-U, DDK-U + +Zealous Strike +1W +Instant +Target creature gets +2/+2 and gains first strike until end of turn. +AVR-C, CN2-C + +Zebra Unicorn +2GW +Creature -- Unicorn +2/2 +Whenever Zebra Unicorn deals damage, you gain that much life. +MI-U + +Zedruu the Greathearted +1RWU +Legendary Creature -- Minotaur Monk +2/4 +At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. +{R}{W}{U}: Target opponent gains control of target permanent you control. +CMD-M, C16-M + +Zektar Shrine Expedition +1R +Enchantment +Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. +Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. +ZEN-C + +Zelyon Sword +3 +Artifact +You may choose not to untap Zelyon Sword during your untap step. +{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. +FE-R + +Zendikar Farguide +4G +Creature -- Elemental +3/3 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +ZEN-C + +Zendikar Incarnate +2RG +Creature -- Elemental +*/4 +Zendikar Incarnate's power is equal to the number of lands you control. +ORI-U + +Zendikar Resurgent +5GG +Enchantment +Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) +Whenever you cast a creature spell, draw a card. +OGW-R, C17-R + +Zendikar's Roil +3GG +Enchantment +Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. +ORI-U + +Zenith Seeker +3U +Creature -- Bird Wizard +2/2 +Flying +Whenever you cycle or discard a card, target creature gains flying until end of turn. +AKH-U + +Zephid +4UU +Creature -- Illusion +3/4 +Flying +Shroud (This creature can't be the target of spells or abilities.) +US-R + +Zephid's Embrace +2UU +Enchantment -- Aura +Enchant creature +Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) +US-U + +Zephyr Charge +1U +Enchantment +{1}{U}: Target creature gains flying until end of turn. +M14-C + +Zephyr Falcon +1U +Creature -- Bird +1/1 +Flying, vigilance +LE-C, 4E-C, 5E-C + +Zephyr Net +1U +Enchantment -- Aura +Enchant creature +Enchanted creature has defender and flying. +LRW-C + +Zephyr Scribe +2U +Creature -- Human Monk +2/1 +{U}, {T}: Draw a card, then discard a card. +Whenever you cast a noncreature spell, untap Zephyr Scribe. +DTK-C + +Zephyr Spirit +5U +Creature -- Spirit +0/6 +When Zephyr Spirit blocks, return it to its owner's hand. +RAV-C + +Zephyr Sprite +U +Creature -- Faerie +1/1 +Flying +M10-C + +Zerapa Minotaur +2RR +Creature -- Minotaur +3/3 +First strike +{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. +PR-C + +Zhalfirin Commander +2W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. +MI-U, TSP-S, DDG-U + +Zhalfirin Crusader +1WW +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. +VI-R, VMA-R + +Zhalfirin Knight +2W +Creature -- Human Knight +2/2 +Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +{W}{W}: Zhalfirin Knight gains first strike until end of turn. +MI-C + +Zhang Fei, Fierce Warrior +4WW +Legendary Creature -- Human Soldier Warrior +4/4 +Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +P3K-R, ME3-U + +Zhang He, Wei General +3BB +Legendary Creature -- Human Soldier +4/2 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. +P3K-R + +Zhang Liao, Hero of Hefei +4BB +Legendary Creature -- Human Soldier +3/3 +Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. +P3K-R + +Zhao Zilong, Tiger General +3WW +Legendary Creature -- Human Soldier Warrior +3/3 +Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. +P3K-R + +Zhou Yu, Chief Commander +5UU +Legendary Creature -- Human Soldier +8/8 +Zhou Yu, Chief Commander can't attack unless defending player controls an Island. +P3K-R + +Zhuge Jin, Wu Strategist +1UU +Legendary Creature -- Human Advisor +1/1 +{T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared. +P3K-R + +Zhur-Taa Ancient +3RG +Creature -- Beast +7/5 +Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +DGM-R + +Zhur-Taa Druid +RG +Creature -- Human Druid +1/1 +{T}: Add {G} to your mana pool. +Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. +DGM-C, C16-C, DDL-C + +Zhur-Taa Swine +3RG +Creature -- Boar +5/4 +Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. +GTC-C + +Zirilan of the Claw +3RR +Legendary Creature -- Viashino Shaman +3/4 +{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. +MI-R + +Zo-Zu the Punisher +1RR +Legendary Creature -- Goblin Warrior +2/2 +Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. +CHK-R, DDS-R + +Zodiac Dog +2R +Creature -- Hound +2/2 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +P3K-C + +Zodiac Dragon +7RR +Creature -- Dragon +8/8 +When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. +P3K-R, ME3-R + +Zodiac Goat +R +Creature -- Goat +1/1 +Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) +P3K-C + +Zodiac Horse +3G +Creature -- Horse +3/3 +Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +P3K-U + +Zodiac Monkey +1G +Creature -- Monkey +2/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P3K-C, 9ED-C + +Zodiac Ox +3G +Creature -- Ox +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P3K-U + +Zodiac Pig +3B +Creature -- Boar +3/3 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P3K-U + +Zodiac Rabbit +G +Creature -- Rabbit +1/1 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P3K-C + +Zodiac Rat +B +Creature -- Rat +1/1 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P3K-C + +Zodiac Rooster +1G +Creature -- Bird +2/1 +Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) +P3K-C + +Zodiac Snake +2B +Creature -- Snake +2/2 +Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) +P3K-C + +Zodiac Tiger +2GG +Creature -- Cat +3/4 +Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) +P3K-U + +Zoetic Cavern +Land +{T}: Add {C} to your mana pool. +Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +FUT-U, CMD-U, C14-U, C15-U, CMA-U + +Zof Shade +3B +Creature -- Shade +2/2 +{2}{B}: Zof Shade gets +2/+2 until end of turn. +ROE-C, M15-C + +Zombie Apocalypse +3BBB +Sorcery +Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. +DKA-R + +Zombie Assassin +4B +Creature -- Zombie Assassin +3/2 +{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. +OD-C + +Zombie Boa +4B +Creature -- Zombie Snake +3/3 +{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. +AP-C + +Zombie Brute +6B +Creature -- Zombie +5/4 +Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) +Trample +LGN-U + +Zombie Cannibal +B +Creature -- Zombie +1/1 +Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. +OD-C + +Zombie Cutthroat +3BB +Creature -- Zombie +3/4 +Morph--Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +SCG-C + +Zombie Fanboy +2B +Creature -- Zombie Gamer +1/1 +As Zombie Fanboy comes into play, choose an artist. +Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. +UNH-U + +Zombie Goliath +4B +Creature -- Zombie Giant +4/3 +M10-C, M12-C, M13-C, CNS-C + +Zombie Infestation +1B +Enchantment +Discard two cards: Create a 2/2 black Zombie creature token. +OD-U, ARC-U, M12-U, PD3-U + +Zombie Master +1BB +Creature -- Zombie +2/3 +Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) +Other Zombies have "{B}: Regenerate this permanent." +A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-U + +Zombie Mob +2BB +Creature -- Zombie +2/0 +Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. +When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. +MI-U + +Zombie Musher +3B +Snow Creature -- Zombie +2/3 +Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) +{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.) +CSP-C + +Zombie Outlander +UB +Creature -- Zombie Scout +2/2 +Protection from green +CON-C + +Zombie Scavengers +2B +Creature -- Zombie +3/1 +Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. +WL-C + +Zombie Trailblazer +BBB +Creature -- Zombie Scout +2/2 +Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. +Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) +TOR-U + +Zombify +3B +Sorcery +Return target creature card from your graveyard to the battlefield. +OD-U, 8ED-U, 9ED-U, ARC-U + +Zoologist +3G +Creature -- Human Druid +1/2 +{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +OD-R + +Zuberi, Golden Feather +4W +Legendary Creature -- Griffin +3/3 +Flying +Other Griffin creatures get +1/+1. +MI-R + +Zulaport Chainmage +3B +Creature -- Human Shaman Ally +4/2 +Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. +OGW-C + +Zulaport Cutthroat +1B +Creature -- Human Rogue Ally +1/1 +Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. +BFZ-U + +Zulaport Enforcer +B +Creature -- Human Warrior +1/1 +Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) +{LEVEL 1-2} 3/3 +{LEVEL 3+} 5/5 Zulaport Enforcer can't be blocked except by black creatures. +ROE-C + +Zuo Ci, the Mocking Sage +1GG +Legendary Creature -- Human Advisor +1/2 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. +P3K-R + +Zur the Enchanter +1WUB +Legendary Creature -- Human Wizard +1/4 +Flying +Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. +CSP-R, MM3-R + +Zur's Weirding +3U +Enchantment +Players play with their hands revealed. +If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. +IA-R, 5E-R, 6E-R, 8ED-R, 9ED-R + +Zuran Enchanter +1U +Creature -- Human Wizard +1/1 +{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +IA-C + +Zuran Orb +0 +Artifact +Sacrifice a land: You gain 2 life. +IA-U, MED-U, V10-M + +Zuran Spellcaster +2U +Creature -- Human Wizard +1/1 +{T}: Zuran Spellcaster deals 1 damage to target creature or player. +IA-C, ME2-C + +Zurgo Bellstriker +R +Legendary Creature -- Orc Warrior +2/2 +Zurgo Bellstriker can't block creatures with power 2 or greater. +Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +DTK-R + +Zurgo Helmsmasher +2RWB +Legendary Creature -- Orc Warrior +7/2 +Haste +Zurgo Helmsmasher attacks each combat if able. +Zurgo Helmsmasher has indestructible as long as it's your turn. +Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. +KTK-M, DDN-M + +Zzzyxas's Abyss +1BB +Enchantment +At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. +UNH-R + +_____ +1U +Creature -- Shapeshifter +1/1 +{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. +UNH-U +