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"Ach! Hans, Run!"
2RRGG
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
UNH-R

A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
ARC-C

A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
E01-C

AWOL
2W
Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
UNH-C

Abandon Hope
X1B
Sorcery
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
TE-U

Abandon Reason
2R
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-U

Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
OD-C

Abandoned Sarcophagus
3
Artifact
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
HOU-R

Abattoir Ghoul
3B
Creature -- Zombie
3/2
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
ISD-U, DDQ-U

Abbey Gargoyles
2WWW
Creature -- Gargoyle
3/4
Flying, protection from red
HL-U, 5E-U, ME2-U

Abbey Griffin
3W
Creature -- Griffin
2/2
Flying, vigilance
ISD-C

Abbey Matron
2W
Creature -- Human Cleric
1/3
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
HL-C

Abbot of Keral Keep
1R
Creature -- Human Monk
2/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
ORI-R

Abduction
2UU
Enchantment -- Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
WL-U, 6E-U

Aberrant Researcher
3U
Creature -- Human Insect
3/2
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
[Front face. Transforms into Perfected Form.]
SOI-U

Abeyance
1W
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
WL-R

Abhorrent Overlord
5BB
Creature -- Demon
6/6
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
THS-R

Abjure
U
Instant
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
WL-C

Abolish
1WW
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
PR-U, DDF-U

Abolisher of Bloodlines
Creature -- Eldrazi Vampire
6/5
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
[Back face. Transforms into Voldaren Pariah.]
EMN-R

Abomination
3BB
Creature -- Horror
2/6
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
LE-U, 4E-U

Abomination of Gudul
3BGU
Creature -- Horror
3/4
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Aboroth
4GG
Creature -- Elemental
9/9
Cumulative upkeep--Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WL-R

Aboshan's Desire
U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Threshold -- Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
OD-C

Aboshan, Cephalid Emperor
4UU
Legendary Creature -- Cephalid
3/3
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
OD-R

About Face
R
Instant
Switch target creature's power and toughness until end of turn.
UL-C

Abrade
1R
Instant
Choose one --
· Abrade deals 3 damage to target creature.
· Destroy target artifact.
HOU-U

Abrupt Decay
BG
Instant
Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.
RTR-R, MM3-R

Absolute Grace
1W
Enchantment
All creatures have protection from black.
US-U

Absolute Law
1W
Enchantment
All creatures have protection from red.
US-U

Absolver Thrull
3W
Creature -- Thrull Cleric
2/3
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
GPT-C

Absorb
WUU
Instant
Counter target spell. You gain 3 life.
IN-R

Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C, MMA-C, CN2-C, DDK-C

Abstruse Interference
2U
Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
OGW-C

Abu Ja'far
W
Creature -- Human
0/1
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
AN-U, CH-U

Abuna Acolyte
1W
Creature -- Cat Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
SOM-U

Abuna's Chant
3W
Instant
Choose one --
· You gain 5 life.
· Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
5DN-C

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
US-R, 10E-R, C17-R, DDR-R

Abundant Growth
G
Enchantment -- Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."
AVR-C, EMA-C

Abundant Maw
8
Creature -- Eldrazi Leech
6/4
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.
EMN-U

Abyssal Gatekeeper
1B
Creature -- Horror
1/1
When Abyssal Gatekeeper dies, each player sacrifices a creature.
WL-C, DDC-C

Abyssal Horror
4BB
Creature -- Horror
2/2
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
US-R, S99-R, 7E-R

Abyssal Hunter
3B
Creature -- Human Assassin
1/1
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
MI-R, 6E-R

Abyssal Nightstalker
3B
Creature -- Nightstalker
2/2
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
P2-U

Abyssal Nocturnus
1BB
Creature -- Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
GPT-R

Abyssal Persecutor
2BB
Creature -- Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
WWK-M, C14-M

Abyssal Specter
2BB
Creature -- Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
IA-U, 5E-U, 6E-U, 7E-U, 8ED-U, MM3-U, DDC-U

Abzan Advantage
1W
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
FRF-C

Abzan Ascendancy
WBG
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
KTK-R

Abzan Banner
3
Artifact
{T}: Add {W}, {B}, or {G} to your mana pool.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
KTK-C

Abzan Battle Priest
3W
Creature -- Human Cleric
3/2
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
KTK-U

Abzan Beastmaster
2G
Creature -- Hound Shaman
2/1
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
FRF-U

Abzan Charm
WBG
Instant
Choose one --
· Exile target creature with power 3 or greater.
· You draw two cards and you lose 2 life.
· Distribute two +1/+1 counters among one or two target creatures.
KTK-U, C16-U

Abzan Falconer
2W
Creature -- Human Soldier
2/3
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
KTK-U, C16-U

Abzan Guide
3WBG
Creature -- Human Warrior
4/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Abzan Kin-Guard
3G
Creature -- Human Warrior
3/3
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
FRF-U

Abzan Runemark
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
FRF-C

Abzan Skycaptain
3W
Creature -- Bird Soldier
2/2
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
FRF-C

Academy Elite
3U
Creature -- Human Wizard
0/0
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
CNS-R, C16-R, VMA-R

Academy Raider
2R
Creature -- Human Warrior
1/1
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
M14-C

Academy Rector
3W
Creature -- Human Cleric
1/2
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
UD-R

Academy Researchers
1UU
Creature -- Human Wizard
2/2
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
US-U, 10E-U

Academy Ruins
Legendary Land
{T}: Add {C} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
TSP-R, MMA-R

Academy at Tolaria West
Plane -- Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever you roll {CHAOS}, discard your hand.
HOP-C, PCA-C

Accelerate
1R
Instant
Target creature gains haste until end of turn.
Draw a card.
TOR-C

Accelerated Mutation
3GG
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
SCG-C

Acceptable Losses
3R
Sorcery
As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
OD-C

Accomplished Automaton
7
Artifact Creature -- Construct
5/7
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Accorder Paladin
1W
Creature -- Human Knight
3/1
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS-U

Accorder's Shield
0
Artifact -- Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
SOM-C, M14-U

Accumulated Knowledge
1U
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
NE-C, DDO-C

Accursed Centaur
B
Creature -- Zombie Centaur
2/2
When Accursed Centaur enters the battlefield, sacrifice a creature.
ONS-C

Accursed Horde
3B
Creature -- Zombie
3/3
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
HOU-U

Accursed Spirit
3B
Creature -- Spirit
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
M14-C, M15-C

Accursed Witch
3B
Creature -- Human Shaman
4/2
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
[Front face. Transforms into Infectious Curse.]
SOI-U

Acid Rain
3U
Sorcery
Destroy all Forests.
LE-R, ME4-R

Acid Web Spider
3GG
Creature -- Spider
3/5
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
SOM-U

Acid-Spewer Dragon
5B
Creature -- Dragon
3/3
Flying, deathtouch
Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
DTK-U

Acidic Dagger
4
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
MI-R

Acidic Slime
3GG
Creature -- Ooze
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
M10-U, M11-U, CMD-U, M12-U, M13-U, C13-U, C15-U, CMA-U, DDM-U

Acidic Sliver
BR
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
ST-U, H09-U

Acidic Soil
2R
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
US-U

Acolyte of Xathrid
B
Creature -- Human Cleric
0/1
{1}{B}, {T}: Target player loses 1 life.
M10-C

Acolyte of the Inferno
2R
Creature -- Human Monk
3/1
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
ORI-U

Acolyte's Reward
1W
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
BNG-U

Acorn Catapult
4
Artifact
{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player creates a 1/1 green Squirrel creature token.
CMD-R

Acorn Harvest
3G
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-C

Acquire
3UU
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
5DN-R

Acridian
1G
Creature -- Insect
2/4
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C

Acrobatic Maneuver
2W
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
KLD-C

Act of Aggression
3(r/p)(r/p)
Instant
({(r/p)} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
NPH-U, C15-U

Act of Authority
1WW
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
C13-R

Act of Heroism
1W
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
HOU-C

Act of Treason
2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M10-U, M11-C, M12-C, GTC-C, M14-C, KTK-C, ORI-C, DDN-C

Act on Impulse
2R
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
M15-U

Active Volcano
R
Instant
Choose one --
· Destroy target blue permanent.
· Return target Island to its owner's hand.
LE-C, CH-C, ME3-U

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA-R

Adamaro, First to Desire
1RR
Legendary Creature -- Spirit
*/*
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
SOK-R

Adanto Vanguard
1W
Creature -- Vampire Soldier
1/1
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
XLN-U

Adanto, the First Fort
Legendary Land
(Transforms from Legion's Landing.)
{T}: Add {W} to your mana pool.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
[Back face. Transforms into Legion's Landing.]
XLN-R

Adaptive Automaton
3
Artifact Creature -- Construct
2/2
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
M12-R

Adaptive Snapjaw
4G
Creature -- Lizard Beast
6/2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-C

Adarkar Sentinel
5
Artifact Creature -- Soldier
3/3
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
IA-U, ME2-C

Adarkar Unicorn
1WW
Creature -- Unicorn
2/2
{T}: Add {U} or {C}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
IA-C

Adarkar Valkyrie
4WW
Snow Creature -- Angel
4/5
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
CSP-R, MMA-R, C14-R

Adarkar Wastes
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R

Adarkar Windform
4U
Snow Creature -- Illusion
3/3
Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Adder-Staff Boggart
1R
Creature -- Goblin Warrior
2/1
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Addle
1B
Sorcery
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
IN-U, VMA-C

Admiral Beckett Brass
1UBR
Legendary Creature -- Human Pirate
3/3
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
XLN-M

Admonition Angel
3WWW
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
WWK-M

Adorned Pouncer
1W
Creature -- Cat
1/1
Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
HOU-R

Adriana's Valor
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
CN2-C

Adriana, Captain of the Guard
3RW
Legendary Creature -- Human Knight
4/4
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
CN2-R

Adun Oakenshield
BRG
Legendary Creature -- Human Knight
1/2
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
LE-R, MED-R

Advance Scout
1W
Creature -- Human Soldier Scout
1/1
First strike
{W}: Target creature gains first strike until end of turn.
TE-C

Advanced Hoverguard
3U
Creature -- Drone
2/2
Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
5DN-C

Advanced Stitchwing
3UU
Creature -- Zombie Horror
3/4
Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
EMN-U

Advantageous Proclamation
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
CNS-U

Advent of the Wurm
1GGW
Instant
Create a 5/5 green Wurm creature token with trample.
DGM-R, MM3-R

Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U

Adventuring Gear
1
Artifact -- Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C

Adverse Conditions
3U
Instant
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-U

Advice from the Fae
(2/u)(2/u)(2/u)
Sorcery
({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SHM-U

Advocate of the Beast
2G
Creature -- Elf Shaman
2/3
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
M14-C

Aegis Angel
4WW
Creature -- Angel
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
M12-R, M15-R, ORI-R, W16-R, E01-R

Aegis Automaton
2
Artifact Creature -- Construct
0/3
{4}{W}: Return another target creature you control to its owner's hand.
AER-C

Aegis of Honor
W
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
OD-R

Aegis of the Gods
1W
Enchantment Creature -- Human Soldier
2/1
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
JOU-R

Aegis of the Meek
3
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
IA-R

Aeolipile
2
Artifact
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
FE-R, ME2-C

Aeon Chronicler
3UU
Creature -- Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
PLC-R, C16-R, DDM-R

Aerathi Berserker
2RRR
Creature -- Human Berserker
2/4
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
LE-U

Aerial Caravan
4UU
Creature -- Human Soldier
4/3
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
MM-R

Aerial Formation
U
Instant
Strive -- Aerial Formation costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
JOU-C

Aerial Guide
2U
Creature -- Drake
2/2
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
HOU-C

Aerial Maneuver
1W
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
GTC-C

Aerial Modification
4W
Enchantment -- Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
AER-U

Aerial Predation
2G
Instant
Destroy target creature with flying. You gain 2 life.
RTR-C

Aerial Responder
1WW
Creature -- Dwarf Soldier
2/3
Flying, vigilance, lifelink
KLD-U, E01-U

Aerial Volley
G
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
ORI-C

Aerie Bowmasters
2GG
Creature -- Hound Archer
3/4
Reach (This creature can block creatures with flying.)
Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Aerie Mystics
4W
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
CON-U, C13-U, CMA-U

Aerie Ouphes
4G
Creature -- Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Aerie Worshippers
3U
Creature -- Human Cleric
2/4
Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
BNG-U

Aeronaut Admiral
3W
Creature -- Human Pilot
3/1
Flying
Vehicles you control have flying.
AER-U

Aeronaut Tinkerer
2U
Creature -- Human Artificer
2/3
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
M15-C

Aesthetic Consultation
B
Instant
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
UNH-R

Aesthir Glider
3
Artifact Creature -- Bird
2/1
Flying
Aesthir Glider can't block.
AI-C, ME4-C

Aether Adept
1UU
Creature -- Human Wizard
2/2
When Aether Adept enters the battlefield, return target creature to its owner's hand.
M11-C, M12-C, DDM-C

Aether Barrier
2U
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.
NE-R

Aether Burst
1U
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.
OD-C

Aether Charge
4R
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
ONS-U

Aether Chaser
1R
Creature -- Human Artificer
2/1
First strike
When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
AER-C

Aether Figment
1U
Creature -- Illusion
1/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
ZEN-U, DDM-U

Aether Flash
2RR
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
WL-U, 6E-U, 7E-U

Aether Gale
3UU
Sorcery
Return six target nonland permanents to their owners' hands.
C14-R

Aether Herder
3G
Creature -- Elf Artificer Druid
3/3
When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
AER-C

Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C} to your mana pool.
{T}, Pay {E}: Add one mana of any color to your mana pool.
KLD-U

Aether Inspector
3W
Creature -- Dwarf Artificer
2/3
Vigilance
When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
AER-C

Aether Meltdown
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).
Enchanted permanent gets -4/-0.
KLD-U

Aether Membrane
1RR
Creature -- Wall
0/5
Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
PLC-U, DDI-U

Aether Mutation
3GU
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
AP-U, VMA-U

Aether Poisoner
1B
Creature -- Human Artificer
1/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
AER-C

Aether Rift
1RG
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
IN-R

Aether Searcher
7
Artifact Creature -- Construct
6/4
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.
When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.
CNS-R

Aether Shockwave
3W
Instant
Choose one --
· Tap all Spirits.
· Tap all non-Spirit creatures.
SOK-U

Aether Snap
3BB
Sorcery
Remove all counters from all permanents and exile all tokens.
DST-R, C14-R

Aether Spellbomb
1
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
MRD-C, ARC-C, MMA-C, DDF-C

Aether Sting
3R
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
UD-U

Aether Storm
3U
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
HL-U, 5E-U, ME2-U

Aether Swooper
1U
Creature -- Vedalken Artificer
1/2
Flying
When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).
Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
AER-C

Aether Theorist
1U
Creature -- Vedalken Rogue
1/3
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
KLD-C

Aether Tide
XU
Sorcery
As an additional cost to cast Aether Tide, discard X creature cards.
Return X target creatures to their owners' hands.
EX-C

Aether Tradewinds
2U
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
WWK-C, CNS-C, KLD-C

Aether Vial
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
DST-U, MMA-R, MPS_KLD-S, V10-M

Aether Web
1G
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
TSP-C

Aetherborn Marauder
3B
Creature -- Aetherborn Rogue
2/2
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
KLD-U

Aetherflame Wall
1R
Creature -- Wall
0/4
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
TSP-C

Aetherflux Reservoir
4
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player.
KLD-R

Aethergeode Miner
1W
Creature -- Dwarf Scout
3/1
Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters).
Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
AER-R

Aetherize
3U
Instant
Return all attacking creatures to their owner's hand.
GTC-U, C15-U, DDO-U

Aetherling
4UU
Creature -- Shapeshifter
4/5
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.
DGM-R

Aethermage's Touch
2WU
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
DIS-R, C13-R, MM3-R, CMA-R

Aetherplasm
2UU
Creature -- Illusion
1/1
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
GPT-U

Aethersnatch
4UU
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
C15-R

Aethersnipe
5U
Creature -- Elemental
4/4
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C, CMD-C, MMA-C, MM2-C, DD2-C

Aethersphere Harvester
3
Artifact -- Vehicle
3/5
Flying
When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-R

Aetherspouts
3UU
Instant
For each attacking creature, its owner puts it on the top or bottom of his or her library.
M15-R

Aethersquall Ancient
5UU
Creature -- Leviathan
6/6
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.
KLD-R

Aetherstorm Roc
2WW
Creature -- Bird
3/3
Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
KLD-R

Aetherstream Leopard
2G
Creature -- Cat
2/3
Trample
When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
AER-C

Aethertide Whale
4UU
Creature -- Whale
6/4
Flying
When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).
Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
AER-R

Aethertorch Renegade
2R
Creature -- Human Rogue
1/2
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.
{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player.
KLD-U

Aethertow
3(w/u)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C, MM3-C

Aetherwind Basker
4GGG
Creature -- Lizard
7/7
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
AER-M

Aetherworks Marvel
4
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
KLD-M

Affa Guard Hound
2W
Creature -- Hound
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
ROE-U, CN2-U, DDP-U

Affa Protector
2W
Creature -- Human Soldier Ally
1/4
Vigilance
OGW-C

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
OD-C, 10E-C

Afflicted Deserter
3R
Creature -- Human Werewolf
3/2
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
[Front face. Transforms into Werewolf Ransacker.]
DKA-U

Afiya Grove
1G
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
MI-R

Afterlife
2W
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
MI-U, MM-U, CMD-U, C14-U, VMA-C

Aftershock
2RR
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
TE-C, VMA-C

Agadeem Occultist
2B
Creature -- Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
WWK-R

Ageless Entity
3GG
Creature -- Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
DST-R, DDH-R

Ageless Sentinels
3W
Creature -- Wall
4/4
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
SCG-R

Agent of Acquisitions
2
Artifact Creature -- Construct
2/1
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
CNS-U

Agent of Erebos
3B
Enchantment Creature -- Zombie
2/2
Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
JOU-U

Agent of Horizons
2G
Creature -- Human Rogue
3/2
{2}{U}: Agent of Horizons can't be blocked this turn.
THS-C

Agent of Masks
3WB
Creature -- Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
GPT-U, MM3-U

Agent of Shauku
1B
Creature -- Human Mercenary
1/1
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
PR-C

Agent of Stromgald
R
Creature -- Human Knight
1/1
{R}: Add {B} to your mana pool.
AI-C

Agent of the Fates
1BB
Creature -- Human Assassin
3/2
Deathtouch
Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
THS-R

Aggravate
3RR
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
AVR-U

Aggravated Assault
2R
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
ONS-R, MPS_AKH-S

Aggression
2R
Enchantment -- Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
IA-U

Aggressive Mining
3R
Enchantment
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
M15-R

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
IN-C, 10E-C

Agility
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MI-C

Agonizing Demise
3B
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
IN-C, DDH-C

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
WL-U, 6E-U, 7E-U, 10E-U

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA-C, ARC-C, MM2-U, MM3-C

Agoraphobia
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return Agoraphobia to its owner's hand.
GTC-U, DDM-U

Agrus Kos, Wojek Veteran
3RW
Legendary Creature -- Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
RAV-R

Agyrem
Plane -- Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever you roll {CHAOS}, creatures can't attack you until a player planeswalks.
HOP-C, PCA-C

Ahn-Crop Champion
2GW
Creature -- Human Warrior
4/4
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKH-U

Ahn-Crop Crasher
2R
Creature -- Minotaur Warrior
3/2
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
AKH-U

Aid from the Cowl
3GG
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AER-R

Aim High
1G
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
SOI-C

Ainok Artillerist
2G
Creature -- Hound Archer
4/1
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
DTK-C

Ainok Bond-Kin
1W
Creature -- Hound Soldier
2/1
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
KTK-C

Ainok Guide
1G
Creature -- Hound Scout
1/1
When Ainok Guide enters the battlefield, choose one --
· Put a +1/+1 counter on Ainok Guide.
· Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
FRF-C

Ainok Survivalist
1G
Creature -- Hound Shaman
2/1
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
DTK-U

Ainok Tracker
5R
Creature -- Hound Scout
3/3
First strike
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C, FRF_UGIN-C

Air Bladder
U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
NE-C

Air Elemental
3UU
Creature -- Elemental
4/4
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P2-U, 6E-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, W17-U, XLN-U, DD2-U, ME4-U

Air Servant
4U
Creature -- Elemental
4/3
Flying
{2}{U}: Tap target creature with flying.
M11-U, M14-U, CNS-U, MM2-U, W16-U

Airborne Aid
3U
Sorcery
Draw a card for each Bird on the battlefield.
ONS-C

Airdrop Aeronauts
3WW
Creature -- Dwarf Scout
4/3
Flying
Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
AER-U

Airdrop Condor
4R
Creature -- Bird
2/2
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
ONS-U

Aisling Leprechaun
G
Creature -- Faerie
1/1
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
LE-C

Ajani Goldmane
2WW
Legendary Planeswalker -- Ajani
4
[+1]: You gain 2 life.
[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
LRW-R, M10-M, M11-M

Ajani Steadfast
3W
Legendary Planeswalker -- Ajani
4
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
[-2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
[-7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
M15-M

Ajani Unyielding
4GW
Legendary Planeswalker -- Ajani
4
[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.
[-2]: Exile target creature. Its controller gains life equal to its power.
[-9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
AER-M

Ajani Vengeant
2RW
Legendary Planeswalker -- Ajani
3
[+1]: Target permanent doesn't untap during its controller's next untap step.
[-2]: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
[-7]: Destroy all lands target player controls.
ALA-M, DDH-M

Ajani's Aid
2GW
Enchantment
When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
AER-R

Ajani's Chosen
2WW
Creature -- Cat Soldier
3/3
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
M14-R, C15-R

Ajani's Comrade
1G
Creature -- Elf Soldier
2/2
Trample
At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
AER-U

Ajani's Mantra
1W
Enchantment
At the beginning of your upkeep, you may gain 1 life.
M11-C, DDH-C

Ajani's Presence
W
Instant
Strive -- Ajani's Presence costs {2}{W} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
JOU-C

Ajani's Pridemate
1W
Creature -- Cat Soldier
2/2
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
M11-U, C13-U, M15-U, DDH-U

Ajani's Sunstriker
WW
Creature -- Cat Cleric
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M13-C, CNS-C

Ajani, Caller of the Pride
1WW
Legendary Planeswalker -- Ajani
4
[+1]: Put a +1/+1 counter on up to one target creature.
[-3]: Target creature gains flying and double strike until end of turn.
[-8]: Create X 2/2 white Cat creature tokens, where X is your life total.
M13-M, M14-M

Ajani, Mentor of Heroes
3GW
Legendary Planeswalker -- Ajani
4
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.
[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[-8]: You gain 100 life.
JOU-M

Ajani, Valiant Protector
4GW
Legendary Planeswalker -- Ajani
4
[+2]: Put two +1/+1 counters on up to one target creature.
[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[-11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
AER-M

Akiri, Line-Slinger
RW
Legendary Creature -- Kor Soldier Ally
0/3
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
C16-R

Akki Avalanchers
R
Creature -- Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
CHK-C

Akki Blizzard-Herder
1R
Creature -- Goblin Shaman
1/1
When Akki Blizzard-Herder dies, each player sacrifices a land.
BOK-C

Akki Coalflinger
1RR
Creature -- Goblin Shaman
2/2
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
CHK-U, EVG-U

Akki Drillmaster
2R
Creature -- Goblin Shaman
2/2
{T}: Target creature gains haste until end of turn.
SOK-C

Akki Lavarunner
3R
Creature -- Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
[Flips into Tok-Tok, Volcano Born.]
CHK-R

Akki Raider
1R
Creature -- Goblin Warrior
2/1
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
BOK-U

Akki Rockspeaker
1R
Creature -- Goblin Shaman
1/1
When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
CHK-C

Akki Underling
1R
Creature -- Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
SOK-C

Akki Underminer
3R
Creature -- Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
CHK-U

Akoum
Plane -- Zendikar
Players may cast enchantment spells as though they had flash.
Whenever you roll {CHAOS}, destroy target creature that isn't enchanted.
PC2-C, PCA-C

Akoum Battlesinger
1R
Creature -- Human Berserker Ally
1/1
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
WWK-C

Akoum Boulderfoot
4RR
Creature -- Giant Warrior
4/5
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
ROE-U

Akoum Firebird
2RR
Creature -- Phoenix
3/3
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
BFZ-M

Akoum Flameseeker
2R
Creature -- Human Shaman Ally
3/2
Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGW-C

Akoum Hellkite
4RR
Creature -- Dragon
4/4
Flying
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.
BFZ-R

Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
ZEN-U, CMD-U, C13-U, CMA-U, C17-U, DDK-U, DDP-U

Akoum Stonewaker
1R
Creature -- Human Shaman
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZ-U

Akrasan Squire
W
Creature -- Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Akroan Conscriptor
4R
Creature -- Human Shaman
3/2
Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
BNG-U

Akroan Crusader
R
Creature -- Human Soldier
1/1
Heroic -- Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
THS-C

Akroan Hoplite
RW
Creature -- Human Soldier
1/2
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
THS-U, CN2-U

Akroan Horse
4
Artifact Creature -- Horse
0/4
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
THS-R, C16-R

Akroan Jailer
W
Creature -- Human Soldier
1/1
{2}{W}, {T}: Tap target creature.
ORI-C

Akroan Line Breaker
2R
Creature -- Human Warrior
2/1
Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
JOU-U

Akroan Mastiff
3W
Creature -- Hound
2/2
{W}, {T}: Tap target creature.
JOU-C

Akroan Phalanx
3W
Creature -- Human Soldier
3/3
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
BNG-U

Akroan Sergeant
2R
Creature -- Human Soldier
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Akroan Skyguard
1W
Creature -- Human Soldier
1/1
Flying
Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
BNG-C

Akroma's Blessing
2W
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
ONS-U, VMA-U

Akroma's Devoted
3W
Creature -- Human Cleric
2/4
Cleric creatures have vigilance.
LGN-U

Akroma's Memorial
7
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
FUT-R, M13-M

Akroma's Vengeance
4WW
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS-R, HOP-R, CMD-R, CMA-R, V13-M

Akroma, Angel of Fury
5RRR
Legendary Creature -- Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-R, CMD-R, CMA-R, V15-M

Akroma, Angel of Wrath
5WWW
Legendary Creature -- Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
LGN-R, TSP-S, DDC-M, V15-M

Akroma, Angel of Wrath Avatar
Vanguard
+1/+7
Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
MOL-P

Akron Legionnaire
6WW
Creature -- Giant Soldier
8/4
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
LE-R, CH-R, 5E-R, ME3-R

Aku Djinn
3BB
Creature -- Djinn
5/6
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
VI-R

Akuta, Born of Ash
2BB
Legendary Creature -- Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
SOK-R

Al-abara's Carpet
5
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
LE-R, ME4-R

Alabaster Dragon
4WW
Creature -- Dragon
4/4
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
P1-R, WL-R

Alabaster Kirin
3W
Creature -- Kirin
2/3
Flying, vigilance
KTK-C

Alabaster Leech
W
Creature -- Leech
1/3
White spells you cast cost {W} more to cast.
IN-R

Alabaster Mage
1W
Creature -- Human Wizard
2/1
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
M12-U

Alabaster Potion
XWW
Instant
Choose one --
· Target player gains X life.
· Prevent the next X damage that would be dealt to target creature or player this turn.
LE-C, 4E-C, 5E-C, ME3-U

Alabaster Wall
2W
Creature -- Wall
0/4
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
MM-C

Alaborn Cavalier
2WW
Creature -- Human Knight
2/2
Whenever Alaborn Cavalier attacks, you may tap target creature.
P2-U, DDG-U

Alaborn Grenadier
WW
Creature -- Human Soldier
2/2
Vigilance
P2-C

Alaborn Musketeer
1W
Creature -- Human Soldier
2/1
Reach (This creature can block creatures with flying.)
P2-C, ME4-C

Alaborn Trooper
2W
Creature -- Human Soldier
2/3
P2-C, ME4-C

Alaborn Veteran
2W
Creature -- Human Knight
2/2
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
P2-R

Alaborn Zealot
W
Creature -- Human Soldier
1/1
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
P2-U

Aladdin
2RR
Creature -- Human Rogue
1/1
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
AN-R, CH-U, ME4-R

Aladdin's Lamp
10
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
AN-R, RV-R, 4E-R

Aladdin's Ring
8
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
AN-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Alarum
1W
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
MI-C

Albino Troll
1G
Creature -- Troll
3/3
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
US-U, DDD-U

Alchemist's Apprentice
1U
Creature -- Human Wizard
1/1
Sacrifice Alchemist's Apprentice: Draw a card.
AVR-C

Alchemist's Greeting
4R
Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-C

Alchemist's Refuge
Land
{T}: Add {C} to your mana pool.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
AVR-R

Alchemist's Vial
2
Artifact
When Alchemist's Vial enters the battlefield, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
ORI-C

Alchor's Tomb
4
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
LE-R, ME4-R

Aleatory
1R
Instant
Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
MI-U

Alert Shu Infantry
2W
Creature -- Human Soldier
2/2
Vigilance
P3K-U

Alesha's Vanguard
3B
Creature -- Orc Warrior
3/3
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-C

Alesha, Who Smiles at Death
2R
Legendary Creature -- Human Warrior
3/2
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {(w/b)}{(w/b)}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
FRF-R, C16-R

Alexi's Cloak
1U
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
PR-C

Alexi, Zephyr Mage
3UU
Legendary Creature -- Human Spellshaper
3/3
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
PR-R

Algae Gharial
3G
Creature -- Crocodile
1/1
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
ALA-U, MM2-U

Alhammarret's Archive
5
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
ORI-M

Alhammarret, High Arbiter
5UU
Legendary Creature -- Sphinx
5/5
Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
ORI-R

Ali Baba
R
Creature -- Human Rogue
1/1
{R}: Tap target Wall.
AN-U, 4E-U

Ali from Cairo
2RR
Creature -- Human
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
AN-R, ME4-R

Aliban's Tower
1R
Instant
Target blocking creature gets +3/+1 until end of turn.
HL-C

Aligned Hedron Network
4
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZ-R

Alive
3G
Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Alive // Well.]
DGM-U

Alive // Well
3G // W
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

All Hallow's Eve
2BB
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
LE-R, ME3-R

All Is Dust
7
Tribal Sorcery -- Eldrazi
Each player sacrifices all colored permanents he or she controls.
ROE-M, MM2-R

All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
ARC-C

All Suns' Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
5DN-R, MM2-R

All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
ARC-C

Allay
1W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
EX-C

Alley Evasion
W
Instant
Choose one --
· Target creature you control gets +1/+2 until end of turn.
· Return target creature you control to its owner's hand.
AER-C

Alley Grifters
1BB
Creature -- Human Mercenary
2/2
Whenever Alley Grifters becomes blocked, defending player discards a card.
MM-C

Alley Strangler
2B
Creature -- Aetherborn Rogue
2/3
Menace
AER-C

Alliance of Arms
W
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
CMD-R

Allied Reinforcements
3W
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGW-U

Allied Strategies
4U
Sorcery
Domain -- Target player draws a card for each basic land type among lands he or she controls.
PS-U, DDE-U

Allosaurus Rider
5GG
Creature -- Elf Warrior
1+*/1+*
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
CSP-R, EVG-R

Alloy Golem
6
Artifact Creature -- Golem
4/4
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
IN-U

Alloy Myr
3
Artifact Creature -- Myr
2/2
{T}: Add one mana of any color to your mana pool.
NPH-U, MM2-C

Alluring Scent
1GG
Sorcery
All creatures able to block target creature this turn do so.
P1-R, P2-R, S99-R, ME4-C

Alluring Siren
1U
Creature -- Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
M10-U, M11-U, M12-U

Ally Encampment
Land
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
BFZ-R

Alms
W
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
WL-C

Alms Beast
2WB
Creature -- Beast
6/6
Creatures blocking or blocked by Alms Beast have lifelink.
GTC-R

Alms Collector
3W
Creature -- Cat Cleric
3/4
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
C17-R

Alms of the Vein
2B
Sorcery
Target opponent loses 3 life and you gain 3 life.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Alpha Authority
1G
Enchantment -- Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
GTC-U

Alpha Brawl
6RR
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
DKA-R

Alpha Kavu
2G
Creature -- Kavu
2/2
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
PS-U

Alpha Myr
2
Artifact Creature -- Myr
2/1
MRD-C

Alpha Status
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
SCG-U

Alpha Tyrranax
4GG
Creature -- Dinosaur Beast
6/5
SOM-C

Alpine Grizzly
2G
Creature -- Bear
4/2
KTK-C

Altac Bloodseeker
1R
Creature -- Human Berserker
2/1
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
M15-U

Altar Golem
7
Artifact Creature -- Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
EVE-R

Altar of Bone
GW
Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
IA-R

Altar of Dementia
2
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
TE-R, CNS-R

Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
MRD-R

Altar of the Brood
1
Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
KTK-R, FRF_UGIN-R

Altar of the Lost
3
Artifact
Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.
DKA-U

Altar's Light
2WW
Instant
Exile target artifact or enchantment.
MRD-U

Altar's Reap
1B
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
ISD-C, M14-C, CNS-C, BFZ-C, C15-C, CN2-C, CMA-C, DDR-C

Alter Reality
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-R

Altered Ego
X2GU
Creature -- Shapeshifter
0/0
Altered Ego can't be countered.
You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
SOI-R

Aluren
2GG
Enchantment
Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash.
TE-R

Always Watching
1WW
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOI-R

Amass the Components
3U
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
AVR-C

Ambassador Laquatus
1UU
Legendary Creature -- Merfolk Wizard
1/3
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
TOR-R, 10E-R

Ambassador Oak
3G
Creature -- Treefolk Warrior
3/3
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
MOR-C, DDS-C

Amber Prison
4
Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
MI-R, 6E-R

Ambiguity
2UU
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
UNH-R

Ambition's Cost
3B
Sorcery
You draw three cards and you lose 3 life.
P3K-R, 8ED-U, C15-U, CMA-U, C17-U, DDR-U

Ambitious Aetherborn
4B
Creature -- Aetherborn Artificer
4/3
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Ambuscade
2G
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
HOU-C

Ambuscade Shaman
2B
Creature -- Orc Shaman
2/2
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-U

Ambush
3R
Instant
Blocking creatures gain first strike until end of turn.
HL-C

Ambush Commander
3GG
Creature -- Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
SCG-R, EVG-R

Ambush Krotiq
5G
Creature -- Insect
5/5
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
FRF-C

Ambush Party
4R
Creature -- Human Rogue
3/1
First strike, haste
HL-C, 5E-C, ME2-C

Ambush Viper
1G
Creature -- Snake
2/1
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ISD-C

Ammit Eternal
2B
Creature -- Zombie Crocodile Demon
5/5
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
HOU-R

Amnesia
3UUU
Sorcery
Target player reveals his or her hand and discards all nonland cards.
DK-U, MED-R

Amoeboid Changeling
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
LRW-C, H09-C

Amok
1R
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
ST-R

Amphibious Kavu
2G
Creature -- Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
PS-C

Amphin Cutthroat
3U
Creature -- Salamander Rogue
2/4
M12-C

Amphin Pathmage
3U
Creature -- Salamander Wizard
3/2
{2}{U}: Target creature can't be blocked this turn.
M15-C

Ampryn Tactician
2WW
Creature -- Human Soldier
3/3
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORI-C

Amrou Kithkin
WW
Creature -- Kithkin
1/1
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
LE-C, 4E-C, ME3-C

Amrou Scout
1W
Creature -- Kithkin Rebel Scout
2/1
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
TSP-C, MMA-C

Amrou Seekers
2W
Creature -- Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
TSP-C, MMA-C

Amugaba
5UU
Creature -- Illusion
6/6
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
OD-R

Amulet of Kroog
2
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
AQ-C, 4E-C, 5E-C, ME4-C

Amulet of Quoz
6
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
IA-R

Amulet of Unmaking
5
Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
MI-R

Amulet of Vigor
1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
WWK-R

An-Havva Constable
1GG
Creature -- Human
2/1+*
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
HL-R, 5E-R

An-Havva Inn
1GG
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
HL-U

An-Havva Township
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add {G} to your mana pool.
{2}, {T}: Add {R} or {W} to your mana pool.
HL-U

An-Zerrin Ruins
2RR
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
HL-R, ME2-R

Ana Battlemage
2G
Creature -- Human Wizard
2/2
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
PLC-U

Ana Disciple
G
Creature -- Human Wizard
1/1
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
AP-C

Ana Sanctuary
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
AP-U

Anaba Ancestor
1R
Creature -- Minotaur Spirit
1/1
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
HL-R, ME3-C

Anaba Bodyguard
3R
Creature -- Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)
HL-C, 6E-C, 10E-C

Anaba Shaman
3R
Creature -- Minotaur Shaman
2/2
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
HL-C, 6E-C, 8ED-C, 9ED-C

Anaba Spirit Crafter
2RR
Creature -- Minotaur Shaman
1/3
Minotaur creatures get +1/+0.
HL-R, ME3-C

Anaconda
3G
Creature -- Snake
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P1-U, US-U, 7E-U, 9ED-U

Anafenza, Kin-Tree Spirit
WW
Legendary Creature -- Spirit Soldier
2/2
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-R

Anafenza, the Foremost
WBG
Legendary Creature -- Human Soldier
4/4
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
KTK-M

Anarchist
4R
Creature -- Human Wizard
2/2
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
EX-C, OD-C, 9ED-U

Anarchy
2RR
Sorcery
Destroy all white permanents.
IA-U, ME2-R

Anathemancer
1BR
Creature -- Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-U

Anavolver
3G
Creature -- Volver
3/3
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
AP-R

Anax and Cymede
1RW
Legendary Creature -- Human Soldier
3/2
First strike, vigilance
Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
THS-R, DDL-R

Ancestor's Chosen
5WW
Creature -- Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
JUD-U, 10E-U

Ancestor's Prophet
4W
Creature -- Human Cleric
1/5
Tap five untapped Clerics you control: You gain 10 life.
ONS-R

Ancestral Knowledge
1U
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
WL-R

Ancestral Mask
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
MM-C, EMA-U

Ancestral Memories
2UUU
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
MI-R, P1-R, 6E-R, 7E-R

Ancestral Recall
U
Instant
Target player draws three cards.
A-R, B-R, U-R, VMA-B

Ancestral Statue
4
Artifact Creature -- Golem
3/4
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
DTK-C

Ancestral Tribute
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-R

Ancestral Vengeance
BB
Enchantment -- Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
FRF-C

Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
[Blue color indicator.]
TSP-R, DD2-R

Anchor to the Aether
2U
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORI-U

Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
LRW-R, C15-R

Ancient Brontodon
6GG
Creature -- Dinosaur
9/9
XLN-C

Ancient Carp
4U
Creature -- Fish
2/5
DTK-C

Ancient Crab
1UU
Creature -- Crab
1/5
OGW-C, AKH-C

Ancient Craving
3B
Sorcery
You draw three cards and you lose 3 life.
P2-R, S99-R, C15-R, DDK-R

Ancient Den
Artifact Land
(Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
MRD-C, HOP-C

Ancient Excavation
2UB
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-U

Ancient Grudge
1R
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C, ISD-C, MM3-U

Ancient Hellkite
4RRR
Creature -- Dragon
6/6
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
M11-R

Ancient Hydra
4R
Creature -- Hydra
5/1
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
NE-U

Ancient Kavu
3R
Creature -- Kavu
3/3
{2}: Ancient Kavu becomes colorless until end of turn.
IN-C

Ancient Ooze
5GG
Creature -- Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
SCG-R

Ancient Runes
2R
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
TE-U

Ancient Silverback
4GG
Creature -- Ape
6/5
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
UD-R, 7E-R, 9ED-R, M15-U

Ancient Spider
2GW
Creature -- Spider
2/5
First strike; reach (This creature can block creatures with flying.)
PS-R

Ancient Spring
Land
Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
IN-C

Ancient Stirrings
G
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
ROE-C

Ancient Tomb
Land
{T}: Add {C}{C} to your mana pool. Ancient Tomb deals 2 damage to you.
TE-U, EXP-M, VMA-R, V12-M

Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
CON-U, H09-U

Ancient of the Equinox
Creature -- Treefolk
4/4
Trample, hexproof
[Green color indicator. Back face. Transforms into Autumnal Gloom.]
SOI-U

Andradite Leech
2B
Creature -- Leech
2/2
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
IN-R

Angel of Condemnation
2WW
Creature -- Angel
3/3
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
HOU-R

Angel of Deliverance
6WW
Creature -- Angel
6/6
Flying
Delirium -- Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
SOI-R

Angel of Despair
3WWBB
Creature -- Angel
5/5
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
GPT-R, CMD-R, CMA-R

Angel of Finality
3W
Creature -- Angel
3/4
Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
C13-R, CMA-R

Angel of Flight Alabaster
4W
Creature -- Angel
4/4
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
ISD-R

Angel of Fury
4WW
Creature -- Angel
3/5
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
P2-R, ME2-R

Angel of Glory's Rise
5WW
Creature -- Angel
4/6
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
AVR-R

Angel of Invention
3WW
Creature -- Angel
2/1
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
KLD-M

Angel of Jubilation
1WWW
Creature -- Angel
3/3
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
AVR-R

Angel of Light
4W
Creature -- Angel
3/3
Flying, vigilance
S99-U, ME2-U

Angel of Mercy
4W
Creature -- Angel
3/3
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
P2-U, S99-U, IN-U, 8ED-U, 9ED-U, 10E-U, DDC-U

Angel of Renewal
5W
Creature -- Angel Ally
4/4
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
BFZ-U

Angel of Retribution
6W
Creature -- Angel
5/5
Flying, first strike
TOR-R

Angel of Salvation
6WW
Creature -- Angel
5/5
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
FUT-R, DDF-R

Angel of Sanctions
3WW
Creature -- Angel
3/4
Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
AKH-M

Angel of Serenity
4WWW
Creature -- Angel
5/6
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
RTR-M, C15-M

Angel of the Dire Hour
5WW
Creature -- Angel
5/4
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
C14-R

Angel of the God-Pharaoh
4WW
Creature -- Angel
4/4
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-U

Angel's Feather
2
Artifact
Whenever a player casts a white spell, you may gain 1 life.
DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDC-U

Angel's Grace
W
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
TSP-R, MMA-R

Angel's Herald
W
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA-U

Angel's Mercy
2WW
Instant
You gain 7 life.
M10-C, M12-C, AVR-C, M13-C

Angel's Tomb
3
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
AVR-U, ORI-U

Angel's Trumpet
3
Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
UL-U

Angelfire Crusader
3W
Creature -- Human Soldier Knight
2/3
{R}: Angelfire Crusader gets +1/+0 until end of turn.
AP-C

Angelheart Vial
5
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
ROE-R

Angelic Accord
3W
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
M14-U

Angelic Arbiter
5WW
Creature -- Angel
5/6
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
M11-R, CMD-R, CMA-R

Angelic Armaments
3
Artifact -- Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
AVR-U

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA-U, M13-U, DDC-U

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
P1-C, EX-C, P2-C, S99-C, S00-C, 9ED-C, 10E-C

Angelic Captain
3RW
Creature -- Angel Ally
4/3
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
BFZ-R

Angelic Chorus
3WW
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
US-R, 10E-R

Angelic Curator
1W
Creature -- Angel Spirit
1/1
Flying, protection from artifacts
UL-C

Angelic Destiny
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
M12-M

Angelic Edict
4W
Sorcery
Exile target creature or enchantment.
GTC-C

Angelic Favor
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
NE-U

Angelic Field Marshal
2WW
Creature -- Angel
3/3
Flying
Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
C14-R

Angelic Gift
1W
Enchantment -- Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
BFZ-C

Angelic Overseer
3WW
Creature -- Angel
5/3
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
ISD-M

Angelic Page
1W
Creature -- Angel Spirit
1/1
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
US-C, 7E-C, 8ED-C, DDC-C

Angelic Protector
3W
Creature -- Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
TE-U, DDC-U

Angelic Purge
2W
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
SOI-C

Angelic Renewal
1W
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
WL-C

Angelic Shield
WU
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
IN-U, DDI-U

Angelic Skirmisher
4WW
Creature -- Angel
4/4
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
GTC-R

Angelic Voices
2WW
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
LE-R, CH-R, ME4-U

Angelic Wall
1W
Creature -- Wall
0/4
Defender (This creature can't attack.)
Flying
P2-C, OD-C, 10E-C, AVR-C, M14-C

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C, DDC-C

Anger
3R
Creature -- Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
JUD-U, CMD-U, CMA-U, DDI-U

Anger of the Gods
1RR
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
THS-R

Angler Drake
4UU
Creature -- Drake
4/4
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
AKH-U

Angrath's Marauders
5RR
Creature -- Human Pirate
4/4
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLN-R

Angry Mob
2WW
Creature -- Human
2+*/2+*
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
DK-U, 4E-U, 5E-U, MED-U

Anguished Unmaking
1WB
Instant
Exile target nonland permanent. You lose 3 life.
SOI-R

Angus Mackenzie
GWU
Legendary Creature -- Human Cleric
2/2
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
LE-R, ME3-R

Animal Boneyard
2W
Enchantment -- Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
OD-U

Animal Magnetism
4G
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
ONS-R

Animar, Soul of Elements
URG
Legendary Creature -- Elemental
1/1
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
CMD-M

Animate Artifact
3U
Enchantment -- Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
A-U, B-U, U-U, RV-U, 4E-U, ME4-U

Animate Dead
1B
Enchantment -- Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, EMA-U, VMA-U, MED-U, PD3-U

Animate Land
G
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
NE-U

Animate Wall
W
Enchantment -- Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, MED-U

Animation Module
1
Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
KLD-R

Animist's Awakening
XG
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
ORI-R

Animus of Predation
4G
Creature -- Avatar
4/4
Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
CN2-U

Ankh of Mishra
2
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, VMA-R, MED-R

Ankle Shanker
2RWB
Creature -- Goblin Berserker
2/2
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
KTK-R, C16-R

Annex
2UU
Enchantment -- Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
ONS-U, 9ED-U

Annihilate
3BB
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
IN-U, C13-U, C14-U, EMA-U

Annihilating Fire
1RR
Instant
Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
RTR-C

Annul
U
Instant
Counter target artifact or enchantment spell.
US-C, MRD-C, THS-C

Anodet Lurker
5
Artifact Creature -- Construct
3/3
When Anodet Lurker dies, you gain 3 life.
5DN-C

Anoint
W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
TE-C

Anointed Deacon
4B
Creature -- Vampire Cleric
3/3
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLN-C

Anointed Procession
3W
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKH-R

Anointer Priest
1W
Creature -- Human Cleric
1/3
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
AKH-C

Anointer of Champions
W
Creature -- Human Cleric
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.
ORI-U, E01-U

Anowon, the Ruin Sage
3BB
Legendary Creature -- Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
WWK-R, C17-R

Ant Queen
3GG
Creature -- Insect
5/5
{1}{G}: Create a 1/1 green Insect creature token.
M10-R, MM2-R

Antagonism
3R
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
US-R

Anthem of Rakdos
2BRR
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
DIS-R

Anthousa, Setessan Hero
3GG
Legendary Creature -- Human Warrior
4/5
Heroic -- Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
THS-R

Anthroplasm
2UU
Creature -- Shapeshifter
0/0
Anthroplasm enters the battlefield with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
UL-R

Anti-Magic Aura
2U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
LE-C, 5E-U

Anticipate
1U
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
DTK-C, BFZ-C

Antler Skulkin
5
Artifact Creature -- Scarecrow
3/3
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Anurid Barkripper
1GG
Creature -- Frog Beast
2/2
Threshold -- Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
JUD-C

Anurid Brushhopper
1GW
Creature -- Frog Beast
3/4
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
JUD-R

Anurid Murkdiver
4BB
Creature -- Zombie Frog Beast
4/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
ONS-C

Anurid Scavenger
2G
Creature -- Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
TOR-U

Anurid Swarmsnapper
2G
Creature -- Frog Beast
1/4
Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
JUD-U

Anvil of Bogardan
2
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
VI-R

Anvilwrought Raptor
4
Artifact Creature -- Bird
2/1
Flying, first strike
THS-U

Anya, Merciless Angel
3RW
Legendary Creature -- Angel
4/4
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.
As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.
C15-M

Apathy
U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
WL-C

Apes of Rath
2GG
Creature -- Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
TE-U

Apex Hawks
2W
Creature -- Bird
2/2
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C, CNS-C

Aphetto Alchemist
1U
Creature -- Human Wizard
1/2
{T}: Untap target artifact or creature.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Aphetto Dredging
3B
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
ONS-C, H09-C

Aphetto Exterminator
2B
Creature -- Human Wizard
3/1
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
LGN-U

Aphetto Grifter
2U
Creature -- Human Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.
ONS-U

Aphetto Runecaster
3U
Creature -- Human Wizard
2/3
Whenever a permanent is turned face up, you may draw a card.
SCG-U

Aphetto Vulture
4BB
Creature -- Zombie Bird
3/2
Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
ONS-U

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
SHM-C

Apocalypse
2RRR
Sorcery
Exile all permanents. You discard your hand.
TE-R

Apocalypse Chime
2
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
HL-R

Apocalypse Demon
4BB
Creature -- Demon
*/*
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
HOU-R

Apocalypse Hydra
XRG
Creature -- Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON-M, MM2-R

Apostle's Blessing
1(w/p)
Instant
({(w/p)} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
NPH-C, MM2-C

Apothecary Geist
3W
Creature -- Spirit
2/3
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
SOI-C

Apothecary Initiate
W
Creature -- Kithkin Cleric
1/1
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
SHM-C

Appeal
G
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
[This is half of the split card Appeal // Authority.]
HOU-U

Appeal // Authority
G // 1W
Sorcery // Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
HOU-U

Appetite for Brains
B
Sorcery
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
AVR-U, DDQ-U

Appetite for the Unnatural
2G
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLD-C

Apprentice Necromancer
1B
Creature -- Zombie Wizard
1/1
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
UD-R, C17-R

Apprentice Sorcerer
2U
Creature -- Human Wizard
1/1
{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P2-U

Apprentice Wizard
1UU
Creature -- Human Wizard
0/1
{U}, {T}: Add {C}{C}{C} to your mana pool.
DK-R, 4E-C, MED-C

Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
ARC-C

Approach of the Second Sun
6W
Sorcery
If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
AKH-R

Aquamoeba
1U
Creature -- Elemental Beast
1/3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
TOR-C, VMA-C

Aquamorph Entity
2UU
Creature -- Shapeshifter
*/*
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-C, DDN-C

Aquastrand Spider
1G
Creature -- Spider Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
DIS-C, CMD-C, MM2-C

Aqueous Form
U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Aquitect's Will
U
Tribal Sorcery -- Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
LRW-C

Aquus Steed
3U
Creature -- Beast
1/3
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
RTR-U

Araba Mothrider
1W
Creature -- Human Samurai
1/1
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK-C

Arachnogenesis
2G
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
C15-R

Arachnoid
6
Artifact Creature -- Spider
2/6
Reach (This creature can block creatures with flying.)
5DN-U

Arachnus Spinner
5G
Creature -- Spider
5/7
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
M12-R, MM3-U

Arachnus Web
2G
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
M12-C, MM3-C

Aradara Express
5
Artifact -- Vehicle
8/6
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-C

Arahbo, Roar of the World
3GW
Legendary Creature -- Cat Avatar
5/5
Eminence -- At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
C17-M

Arashi, the Sky Asunder
3GG
Legendary Creature -- Spirit
5/5
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
SOK-R

Arashin Cleric
1W
Creature -- Human Cleric
1/3
When Arashin Cleric enters the battlefield, you gain 3 life.
FRF-C

Arashin Foremost
1WW
Creature -- Human Warrior
2/2
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
DTK-R

Arashin Sovereign
5GW
Creature -- Dragon
6/6
Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.
DTK-R

Arashin War Beast
5GG
Creature -- Beast
6/6
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-U, FRF_UGIN-U

Arbalest Elite
2WW
Creature -- Human Archer
2/3
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
M12-U

Arbiter of Knollridge
6W
Creature -- Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
LRW-R, CMD-R, C15-R

Arbiter of the Ideal
4UU
Creature -- Sphinx
4/5
Flying
Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
BNG-R

Arbor Colossus
2GGG
Creature -- Giant
6/6
Reach
{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
THS-R, C15-R

Arbor Elf
G
Creature -- Elf Druid
1/1
{T}: Untap target Forest.
WWK-C, M13-C

Arborback Stomper
3GG
Creature -- Beast
5/4
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.
KLD-U

Arboria
2GG
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
LE-U, ME3-R

Arc Blade
3RR
Sorcery
Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3--{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Arc Lightning
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
US-C, HOP-C, KTK-U, FRF_UGIN-U

Arc Mage
2R
Creature -- Human Spellshaper
2/2
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
NE-U

Arc Runner
2R
Creature -- Elemental Ox
5/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
M11-C

Arc Trail
1R
Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
SOM-U, PC2-U, PCA-U, DDN-U

Arc-Slogger
3RR
Creature -- Beast
4/5
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
MRD-R

Arcades Sabboth
2GGWWUU
Legendary Creature -- Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
LE-R, CH-R, ME3-R

Arcane Adaptation
2U
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
XLN-R

Arcane Denial
1U
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
AI-C, C13-C, C16-C, CMA-C, MED-C

Arcane Laboratory
2U
Enchantment
Each player can't cast more than one spell each turn.
US-U, 7E-U

Arcane Lighthouse
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
C14-U

Arcane Melee
4U
Enchantment
Instant and sorcery spells cost {2} less to cast.
AVR-R, C13-R

Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-U, C13-U, C16-U, MM3-U, C17-U

Arcane Savant
3UU
Creature -- Human Wizard
3/3
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
CN2-R

Arcane Spyglass
4
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
DST-C

Arcane Teachings
2R
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
JUD-C, 10E-U

Arcanis the Omnipotent
3UUU
Legendary Creature -- Wizard
3/4
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
ONS-R, 10E-R, EMA-R, C17-R, DDN-M

Arcanis, the Omnipotent Avatar
Vanguard
+1/-3
{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
10E-P

Arcanum Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
FUT-U

Arcbond
2R
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
FRF-R

Arcbound Bruiser
5
Artifact Creature -- Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-C

Arcbound Crusher
4
Artifact Creature -- Juggernaut
0/0
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-U, HOP-U

Arcbound Fiend
6
Artifact Creature -- Horror
0/0
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-U

Arcbound Hybrid
4
Artifact Creature -- Beast
0/0
Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-C

Arcbound Lancer
7
Artifact Creature -- Beast
0/0
First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-U

Arcbound Overseer
8
Artifact Creature -- Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-R

Arcbound Overseer Avatar
Vanguard
0/+3
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
DST-P

Arcbound Ravager
2
Artifact Creature -- Beast
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-R, MMA-R, MPS_KLD-S

Arcbound Reclaimer
4
Artifact Creature -- Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-R

Arcbound Slith
2
Artifact Creature -- Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-U, HOP-U

Arcbound Stinger
2
Artifact Creature -- Insect
0/0
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-C, MMA-C

Arcbound Wanderer
6
Artifact Creature -- Golem
0/0
Modular--Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
5DN-U, MMA-C

Arcbound Worker
1
Artifact Creature -- Construct
0/0
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
DST-C, MMA-C, DDF-C

Archaeological Dig
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
IN-U

Archaeomancer
2UU
Creature -- Human Wizard
1/2
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M13-C, M14-C, C17-C, DDM-C

Archangel
5WW
Creature -- Angel
5/5
Flying, vigilance
VI-R, P1-R, P2-R, 6E-R, S99-R, AVR-U, C13-U

Archangel Avacyn
3WW
Legendary Creature -- Angel
4/4
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
[Front face. Transforms into Avacyn, the Purifier.]
SOI-M

Archangel of Strife
5WW
Creature -- Angel
6/6
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
CMD-R, CMA-R, V15-M

Archangel of Thune
3WW
Creature -- Angel
3/4
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
M14-M

Archangel of Tithes
1WWW
Creature -- Angel
3/5
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
ORI-M

Archangel's Light
7W
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
DKA-M

Archdemon of Greed
Creature -- Demon
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
[Black color indicator. Back face. Transforms into Ravenous Demon.]
DKA-R

Archdemon of Paliano
2BB
Creature -- Demon
5/4
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying
CN2-R

Archdemon of Unx
5BB
Creature -- Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
ALA-R

Archers of Qarsi
3G
Creature -- Naga Archer
5/2
Defender
Reach (This creature can block creatures with flying.)
FRF-C

Archers' Parapet
1G
Creature -- Wall
0/5
Defender
{1}{B}, {T}: Each opponent loses 1 life.
KTK-C

Archery Training
W
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
UD-U

Archetype of Aggression
1RR
Enchantment Creature -- Human Warrior
3/2
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
BNG-U

Archetype of Courage
1WW
Enchantment Creature -- Human Soldier
2/2
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
BNG-U

Archetype of Endurance
6GG
Enchantment Creature -- Boar
6/5
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
BNG-U

Archetype of Finality
4BB
Enchantment Creature -- Gorgon
2/3
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
BNG-U

Archetype of Imagination
4UU
Enchantment Creature -- Human Wizard
3/2
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
BNG-U

Archfiend of Depravity
3BB
Creature -- Demon
5/4
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
FRF-R, E01-R

Archfiend of Ifnir
3BB
Creature -- Demon
5/4
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Architect of the Untamed
2G
Creature -- Elf Artificer Druid
2/3
Whenever a land enters the battlefield under your control, you get {E} (an energy counter).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.
KLD-R

Architects of Will
2UB
Artifact Creature -- Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
ARB-C, ARC-C

Archive Trap
3UU
Instant -- Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
ZEN-R

Archivist
2UU
Creature -- Human Wizard
1/1
{T}: Draw a card.
UL-R, 7E-R, 8ED-R, 9ED-R

Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
ZEN-R

Archon of Justice
3WW
Creature -- Archon
4/4
Flying
When Archon of Justice dies, exile target permanent.
EVE-R, M12-R

Archon of Redemption
3WW
Creature -- Archon
3/4
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
WWK-R

Archon of the Triumvirate
5WU
Creature -- Archon
4/5
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
RTR-R

Archweaver
5GG
Creature -- Spider
5/5
Reach, trample
RTR-U

Archwing Dragon
2RR
Creature -- Dragon
4/4
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
AVR-R

Arctic Aven
2U
Creature -- Bird Wizard
2/1
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
M13-U

Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
CSP-U

Arctic Foxes
1W
Creature -- Fox
1/1
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
IA-C

Arctic Merfolk
1U
Creature -- Merfolk
1/1
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
PS-C

Arctic Nishoba
5G
Creature -- Cat Warrior
6/6
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
CSP-U

Arctic Wolves
3GG
Creature -- Wolf
4/5
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
WL-U

Arcum Dagsson
3U
Legendary Creature -- Human Artificer
2/2
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
CSP-R

Arcum's Sleigh
1
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
IA-U

Arcum's Weathervane
2
Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
IA-U

Arcum's Whistle
3
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.
IA-U

Ardent Militia
4W
Creature -- Human Soldier
2/5
Vigilance
P1-U, WL-C, 6E-U, S99-U, 7E-U, 8ED-U

Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-U

Ardent Recruit
W
Creature -- Human Soldier
1/1
Metalcraft -- Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
MBS-C

Ardent Soldier
1W
Creature -- Human Soldier
1/2
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
IN-C

Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
PROMO-S, TSP-S

Arena Athlete
1R
Creature -- Human
2/1
Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
THS-U

Arena of the Ancients
3
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
LE-R, CH-R, ME3-R

Arenson's Aura
2W
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
IA-C, 5E-U

Aretopolis
Plane -- Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
PC2-C, PCA-C

Argent Mutation
2U
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
NPH-U

Argent Sphinx
2UU
Creature -- Sphinx
4/3
Flying
Metalcraft -- {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
SOM-R, MM2-R

Argentum Armor
6
Artifact -- Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
SOM-R, C14-R, C17-R

Argivian Archaeologist
1WW
Creature -- Human Artificer
1/1
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
AQ-R, MED-R

Argivian Blacksmith
1WW
Creature -- Human Artificer
2/2
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
AQ-C, ME4-U

Argivian Find
W
Instant
Return target artifact or enchantment card from your graveyard to your hand.
WL-U

Argivian Restoration
2UU
Sorcery
Return target artifact card from your graveyard to the battlefield.
WL-U, DDF-U

Argothian Elder
3G
Creature -- Elf Druid
2/2
{T}: Untap two target lands.
US-U

Argothian Enchantress
1G
Creature -- Human Druid
0/1
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
US-R, EMA-M

Argothian Pixies
1G
Creature -- Faerie
2/1
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
AQ-C, CH-C, ME4-C

Argothian Swine
3G
Creature -- Boar
3/3
Trample
US-C

Argothian Treefolk
3GG
Creature -- Treefolk
3/5
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
AQ-C, ME4-U

Argothian Wurm
3G
Creature -- Wurm
6/6
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
US-R

Arguel's Blood Fast
1B
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
[Front face. Transforms into Temple of Aclazotz.]
XLN-R

Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
ZEN-R, EXP-M, MM3-R

Arjun, the Shifting Flame
4UR
Legendary Creature -- Sphinx Wizard
5/5
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
C15-M

Ark of Blight
2
Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
SCG-U

Arlinn Kord
2RG
Legendary Planeswalker -- Arlinn
3
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
[Front face. Transforms into Arlinn, Embraced by the Moon.]
SOI-M

Arlinn, Embraced by the Moon
Legendary Planeswalker -- Arlinn
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[-1]: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
[-6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'"
[Red/Green color indicator. Back face. Transforms into Arlinn Kord.]
SOI-M

Arm with Aether
2U
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
NPH-U

Armada Wurm
2GGWW
Creature -- Wurm
5/5
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
RTR-M

Armadillo Cloak
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
IN-C, ARC-C, EMA-U, VMA-U, DDE-C

Armageddon
3W
Sorcery
Destroy all lands.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, P2-R, 6E-R, S99-R, MPS_AKH-S, VMA-M, ME4-R, MED-R, V14-M

Armageddon Clock
6
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
AQ-U, RV-R, 4E-R, ME4-R

Armament Corps
2WBG
Creature -- Human Soldier
4/4
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
KTK-U

Armament Master
WW
Creature -- Kor Soldier
2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
ZEN-R

Armament of Nyx
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
JOU-C

Armed
1R
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Armed // Dangerous.]
DGM-U

Armed // Dangerous
1R // 3G
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
5DN-C

Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON-C, CMD-C, PC2-C, C13-C, PCA-C, CMA-C, C17-C, DDG-C, DDI-C

Armistice
2W
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
MM-R, C14-R

Armor Sliver
2W
Creature -- Sliver
2/2
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
TE-U, H09-U

Armor Thrull
2B
Creature -- Thrull
1/3
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
FE-C, ME2-C

Armor of Faith
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
IA-C, 5E-C, ME2-C

Armor of Thorns
1G
Enchantment -- Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
MI-C, VMA-C

Armorcraft Judge
3G
Creature -- Elf Artificer
3/3
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLD-U

Armored Ascension
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
SHM-U, M10-U, M11-U

Armored Cancrix
4U
Creature -- Crab
2/5
M11-C, M14-C

Armored Galleon
4U
Creature -- Human Pirate
5/4
Armored Galleon can't attack unless defending player controls an Island.
P2-U

Armored Griffin
3W
Creature -- Griffin
2/3
Flying, vigilance
P2-U, PC2-U, PCA-U, ME2-C

Armored Guardian
3WU
Creature -- Cat Soldier
2/5
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
IN-R

Armored Pegasus
1W
Creature -- Pegasus
1/2
Flying
P1-C, TE-C, 6E-C, S00-C

Armored Skaab
2U
Creature -- Zombie Warrior
1/4
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
ISD-C

Armored Transport
3
Artifact Creature -- Construct
2/1
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
GTC-C

Armored Warhorse
WW
Creature -- Horse
2/3
M12-C

Armored Wolf-Rider
3GW
Creature -- Elf Knight
4/6
DGM-C

Armorer Guildmage
R
Creature -- Human Wizard
1/1
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
MI-C

Armory Automaton
3
Artifact Creature -- Construct
2/2
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
C16-R

Armory Guard
3W
Creature -- Giant Soldier
2/5
Armory Guard has vigilance as long as you control a Gate.
RTR-C, DDL-C

Armory of Iroas
2
Artifact -- Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
JOU-U

Arms Dealer
2R
Creature -- Goblin Rogue
1/1
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
MM-U, M13-U

Army Ants
1BR
Creature -- Insect
1/1
{T}, Sacrifice a land: Destroy target land.
VI-U

Army of Allah
1WW
Instant
Attacking creatures get +2/+0 until end of turn.
AN-C

Army of the Damned
5BBB
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-M, C13-M, C16-M

Arnjlot's Ascent
1UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
IA-C

Arrest
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
MM-U, MRD-C, SOM-C, RTR-U, MM2-C

Arrogant Bloodlord
1BB
Creature -- Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
ROE-U

Arrogant Vampire
3BB
Creature -- Vampire
4/3
Flying
P1-U

Arrogant Wurm
3GG
Creature -- Wurm
4/4
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-U, VMA-C

Arrow Storm
3RR
Sorcery
Arrow Storm deals 4 damage to target creature or player.
Raid -- If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.
KTK-C

Arrow Volley Trap
3WW
Instant -- Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
ZEN-U, DDN-U

Arrows of Justice
2(r/w)
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
GTC-U

Arsenal Thresher
2(w/b)U
Artifact Creature -- Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB-C, HOP-C

Artful Dodge
U
Sorcery
Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C

Artful Looter
2U
Creature -- Human Wizard
1/2
{T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
UNH-C

Artful Maneuver
1W
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-C

Artifact Blast
R
Instant
Counter target artifact spell.
AQ-C, ME4-C, MED-C

Artifact Mutation
RG
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
IN-R, C16-R

Artifact Possession
2B
Enchantment -- Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
AQ-C

Artifact Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
AQ-C

Artificer's Epiphany
2U
Instant
Draw two cards. If you control no artifacts, discard a card.
ORI-C

Artificer's Hex
B
Enchantment -- Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
M14-U

Artificer's Intuition
1U
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
5DN-R

Artificial Evolution
U
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
ONS-R

Artillerize
3R
Instant
As an additional cost to cast Artillerize, sacrifice an artifact or creature.
Artillerize deals 5 damage to target creature or player.
NPH-C

Artisan of Forms
1U
Creature -- Human Wizard
1/1
Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
THS-R

Artisan of Kozilek
9
Creature -- Eldrazi
10/9
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
ROE-U, ARC-U, CMD-U, C14-U, MM2-U, DDP-U

Artisan's Sorrow
3G
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
THS-U

As Foretold
2U
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.
AKH-M

Ascendant Evincar
4BB
Legendary Creature -- Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
NE-R, 10E-R, HOP-R

Ascended Lawmage
2WU
Creature -- Vedalken Wizard
3/2
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DGM-U, CN2-U

Ascending Aven
2UU
Creature -- Bird Soldier
3/2
Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Asceticism
3GG
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
SOM-R

Ash Barrens
Land
{T}: Add {C} to your mana pool.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-C

Ash Zealot
RR
Creature -- Human Warrior
2/2
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
RTR-R

Asha's Favor
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON-C

Ashcloud Phoenix
2RR
Creature -- Phoenix
4/1
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
KTK-M

Ashcoat Bear
1G
Creature -- Bear
2/2
Flash (You may cast this spell any time you could cast an instant.)
TSP-C

Ashen Firebeast
6RR
Creature -- Elemental Beast
6/6
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
OD-R

Ashen Ghoul
3B
Creature -- Zombie
3/1
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
IA-U, ME2-U

Ashen Monstrosity
5RR
Creature -- Spirit
7/4
Haste
Ashen Monstrosity attacks each combat if able.
BOK-U

Ashen Powder
2BB
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
MI-R, 6E-R

Ashen Rider
4WWBB
Creature -- Archon
5/5
Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
THS-M

Ashen-Skin Zubera
1B
Creature -- Zubera Spirit
1/2
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
CHK-C

Ashenmoor Cohort
5B
Creature -- Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
SHM-C

Ashenmoor Gouger
(b/r)(b/r)(b/r)
Creature -- Elemental Warrior
4/4
Ashenmoor Gouger can't block.
SHM-U, MM2-U

Ashenmoor Liege
1(b/r)(b/r)(b/r)
Creature -- Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
SHM-R

Ashes of the Abhorrent
1W
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
XLN-R

Ashes of the Fallen
2
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
SOK-R

Ashes to Ashes
1BB
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
DK-C, 4E-U, 5E-U, ME3-U

Ashiok's Adept
2B
Creature -- Human Wizard
1/3
Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
BNG-U

Ashiok, Nightmare Weaver
1UB
Legendary Planeswalker -- Ashiok
3
[+2]: Exile the top three cards of target opponent's library.
[-X]: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
[-10]: Exile all cards from all opponents' hands and graveyards.
THS-M

Ashling the Pilgrim
1R
Legendary Creature -- Elemental Shaman
1/1
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
LRW-R

Ashling the Pilgrim Avatar
Vanguard
-1/+6
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
LRW-P

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
LRW-R

Ashling, the Extinguisher
2BB
Legendary Creature -- Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
EVE-R

Ashling, the Extinguisher Avatar
Vanguard
+1/-3
{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.
EVE-P

Ashmouth Blade
Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
[Back face. Transforms into Neglected Heirloom.]
SOI-U

Ashmouth Hound
1R
Creature -- Elemental Hound
2/1
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
ISD-C, DDK-C

Ashnod
Vanguard
+1/-8
Whenever a creature deals damage to you, destroy it.
VAN4-P

Ashnod's Altar
3
Artifact
Sacrifice a creature: Add {C}{C} to your mana pool.
AQ-U, CH-C, 5E-U, 6E-U, EMA-U, ME4-R

Ashnod's Battle Gear
2
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
AQ-U, 4E-U

Ashnod's Coupon
0
Artifact
{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
UG-R

Ashnod's Cylix
2
Artifact
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
AI-R, ME2-R

Ashnod's Transmogrant
1
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
AQ-U, CH-C, 5E-C, MED-C

Asmira, Holy Avenger
2GW
Legendary Creature -- Human Cleric
2/3
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
MI-R

Aspect of Gorgon
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
JOU-C

Aspect of Hydra
G
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
BNG-C

Aspect of Mongoose
1G
Enchantment -- Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
TSP-U

Aspect of Wolf
1G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R

Asphodel Wanderer
B
Creature -- Skeleton Soldier
1/1
{2}{B}: Regenerate Asphodel Wanderer.
THS-C

Asphyxiate
1BB
Sorcery
Destroy target untapped creature.
BNG-C

Aspiring Aeronaut
3U
Creature -- Human Artificer
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
ORI-C

Ass Whuppin'
1WB
Sorcery
Destroy target silver-bordered permanent in any game you can see from your seat.
UNH-R

Assassin's Blade
1B
Instant
Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
P1-U

Assassin's Strike
4BB
Sorcery
Destroy target creature. Its controller discards a card.
RTR-U

Assassinate
2B
Sorcery
Destroy target tapped creature.
TSP-C, 10E-C, M10-C, M11-C, PC2-C, CNS-C, PCA-C

Assault
R
Sorcery
Assault deals 2 damage to target creature or player.
[This is half of the split card Assault // Battery.]
IN-U, TSP-S, HOP-U

Assault // Battery
R // 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player. // Create a 3/3 green Elephant creature token.
IN-U, TSP-S, HOP-U

Assault Formation
1G
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
DTK-R

Assault Griffin
3W
Creature -- Griffin
3/2
Flying
M11-C, M12-C, GTC-C

Assault Strobe
R
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
SOM-C

Assault Suit
4
Artifact -- Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
C14-U, C16-U, CMA-U

Assault Zeppelid
2GU
Creature -- Beast
3/3
Flying, trample
DIS-C

Assemble the Legion
3RW
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
GTC-R

Assemble the Rank and Vile
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
CN2-C

Assembled Alphas
5R
Creature -- Wolf
5/5
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
EMN-R

Assembly Hall
5
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
MM-R

Assembly-Worker
3
Artifact Creature -- Assembly-Worker
2/2
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
TSP-U, DDF-U

Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
MRD-U

Assquatch
4R
Creature -- Donkey Lord
3½/3½
Each other Donkey gets +1½/+1½.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
UNH-R

Astral Arena
Plane -- Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.
PC2-C, PCA-C

Astral Cornucopia
XXX
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.
BNG-R, C16-R

Astral Slide
2W
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
ONS-U, VMA-U

Astral Steel
2W
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-C

Astrolabe
3
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
AI-C, ME3-C

Aswan Jaguar
1GG
Summon Jaguar
2/2
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.
{G}{G}, {T}: Bury target creature of the chosen type.
ASTRAL-S

Asylum Visitor
1B
Creature -- Vampire Wizard
3/1
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-R

Atalya, Samite Master
3WW
Legendary Creature -- Human Cleric
2/3
{X}, {T}: Choose one --
· Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
· You gain X life. Spend only white mana on X.
IN-R

Atarka Beastbreaker
1G
Creature -- Human Warrior
2/2
Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
DTK-C

Atarka Efreet
3R
Creature -- Efreet Shaman
5/1
Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.
DTK-C

Atarka Monument
3
Artifact
{T}: Add {R} or {G} to your mana pool.
{4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
DTK-U

Atarka Pummeler
4R
Creature -- Ogre Warrior
4/5
Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
DTK-U

Atarka's Command
RG
Instant
Choose two --
· Your opponents can't gain life this turn.
· Atarka's Command deals 3 damage to each opponent.
· You may put a land card from your hand onto the battlefield.
· Creatures you control get +1/+1 and gain reach until end of turn.
DTK-R

Atarka, World Render
5RG
Legendary Creature -- Dragon
6/4
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
FRF-R, C17-R

Athreos, God of Passage
1WB
Legendary Enchantment Creature -- God
5/4
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
JOU-M

Atinlay Igpay
5W
Eaturecray -- Igpay
3/3
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
UNH-U

Atog
1R
Creature -- Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
AQ-C, RV-C, 5E-U, MRD-U, ME4-C

Atogatog
WUBRG
Legendary Creature -- Atog
5/5
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
OD-R

Atraxa, Praetors' Voice
GWUB
Legendary Creature -- Angel Horror
4/4
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
C16-M

Attended Knight
2W
Creature -- Human Knight
2/2
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
M13-C, MM3-C

Attrition
1BB
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
UD-R, CMD-R, MPS_AKH-S

Attune with Aether
G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters).
KLD-C

Attunement
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
US-R

Atzocan Archer
2G
Creature -- Human Archer
1/4
Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
XLN-U

Audacious Infiltrator
1W
Creature -- Dwarf Rogue
3/1
Audacious Infiltrator can't be blocked by artifact creatures.
AER-C

Auger Spree
1BR
Instant
Target creature gets +4/-4 until end of turn.
RTR-C, MM3-C

Augmenting Automaton
1
Artifact Creature -- Construct
1/1
{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.
AER-C

Augur il-Vec
1W
Creature -- Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
FUT-C

Augur of Bolas
1U
Creature -- Merfolk Wizard
1/3
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
M13-U, C13-U, MM3-C

Augur of Skulls
1B
Creature -- Skeleton Wizard
1/1
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
FUT-C

Augury Adept
1(w/u)(w/u)
Creature -- Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
SHM-R, C13-R

Augury Owl
1U
Creature -- Bird
1/1
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C, PC2-C, PCA-C, DDI-C

Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
LRW-R

Auntie's Snitch
2B
Creature -- Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
MOR-R, MMA-U

Aura Barbs
2R
Instant -- Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
BOK-U

Aura Blast
1W
Instant
Destroy target enchantment.
Draw a card.
PS-C

Aura Extraction
1W
Instant
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS-U

Aura Finesse
U
Instant
Attach target Aura you control to target creature.
Draw a card.
ROE-C

Aura Flux
2U
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
UL-C

Aura Fracture
2W
Enchantment
Sacrifice a land: Destroy target enchantment.
PR-C

Aura Gnarlid
2G
Creature -- Beast
2/2
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
ROE-C, PC2-C, PCA-C

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
OD-U, 10E-U

Aura Mutation
GW
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.
IN-R, C16-R

Aura Shards
1GW
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
IN-U, CMD-U

Aura Thief
3U
Creature -- Illusion
2/2
Flying
When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
UD-R

Aura of Dominion
UU
Enchantment -- Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
CHK-U

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
WL-U, 10E-U, C15-U

Auramancer
2W
Creature -- Human Wizard
2/2
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
OD-C, M12-C, PC2-C, M14-C, ORI-C, PCA-C, DDL-C

Auramancer's Guise
2UU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
PLC-U

Auratog
1W
Creature -- Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
TE-R, TSP-S

Auratouched Mage
5W
Creature -- Human Wizard
3/3
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
RAV-U, PC2-U, PCA-U

Aurelia's Fury
XRW
Instant
Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
GTC-M

Aurelia, the Warleader
2RRWW
Legendary Creature -- Angel
3/4
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
GTC-M, V15-M

Aurification
2WW
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
ONS-R

Auriok Bladewarden
1W
Creature -- Human Soldier
1/1
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
MRD-U

Auriok Champion
WW
Creature -- Human Cleric
1/1
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
5DN-R

Auriok Edgewright
WW
Creature -- Human Soldier
2/2
Metalcraft -- Auriok Edgewright has double strike as long as you control three or more artifacts.
SOM-U

Auriok Glaivemaster
W
Creature -- Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
DST-C

Auriok Replica
3
Artifact Creature -- Cleric
2/2
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
SOM-C

Auriok Salvagers
3W
Creature -- Human Soldier
2/4
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
5DN-U, MMA-R

Auriok Siege Sled
6
Artifact Creature -- Juggernaut
3/5
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
DST-U

Auriok Steelshaper
1W
Creature -- Human Soldier
1/1
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
MRD-R

Auriok Sunchaser
1W
Creature -- Human Soldier
1/1
Metalcraft -- As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
SOM-C

Auriok Survivors
5W
Creature -- Human Soldier
4/6
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
NPH-U

Auriok Transfixer
W
Creature -- Human Scout
1/1
{W}, {T}: Tap target artifact.
MRD-C

Auriok Windwalker
3W
Creature -- Human Wizard
2/3
Flying
{T}: Attach target Equipment you control to target creature you control.
5DN-R

Aurochs
3G
Creature -- Aurochs
2/3
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
IA-C, 5E-C, ME2-C

Aurochs Herd
5G
Creature -- Aurochs
4/4
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP-C

Aurora Eidolon
3W
Creature -- Spirit
2/2
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
DIS-C

Aurora Griffin
3W
Creature -- Griffin
2/2
Flying
{W}: Target permanent becomes white until end of turn.
PS-C

Aurora of Emrakul
Creature -- Eldrazi Reflection
1/4
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
[Back face. Transforms into Cryptolith Fragment.]
EMN-U

Auspicious Ancestor
3W
Creature -- Human Cleric
2/3
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
MI-R

Austere Command
4WW
Sorcery
Choose two --
· Destroy all artifacts.
· Destroy all enchantments.
· Destroy all creatures with converted mana cost 3 or less.
· Destroy all creatures with converted mana cost 4 or greater.
LRW-R, CMD-R, MPS_AKH-S

Authority
1W
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
[This is half of the split card Appeal // Authority.]
HOU-U

Authority of the Consuls
W
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
KLD-R

Autochthon Wurm
10GGGWW
Creature -- Wurm
9/14
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
RAV-R

Autumn Willow
4GG
Legendary Creature -- Avatar
4/4
Shroud (This creature can't be the target of spells or abilities.)
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
HL-R, MED-R

Autumn's Veil
G
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
M11-U, M12-U

Autumn-Tail, Kitsune Sage
3W
Legendary Creature -- Fox Wizard
4/5
{1}: Attach target Aura attached to a creature to another creature.
[Flips from Kitsune Mystic.]
CHK-R

Autumnal Gloom
2G
Enchantment
{B}: Put the top card of your library into your graveyard.
Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
[Front face. Transforms into Ancient of the Equinox.]
SOI-U

Avacyn's Collar
1
Artifact -- Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
DKA-U

Avacyn's Judgment
1R
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.
SOI-R

Avacyn's Pilgrim
G
Creature -- Human Monk
1/1
{T}: Add {W} to your mana pool.
ISD-C, MM3-C

Avacyn, Angel of Hope
5WWW
Legendary Creature -- Angel
8/8
Flying, vigilance, indestructible
Other permanents you control have indestructible.
AVR-M, V15-M

Avacyn, Guardian Angel
2WWW
Legendary Creature -- Angel
5/4
Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
M15-R

Avacyn, the Purifier
Legendary Creature -- Angel
6/5
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
[Red color indicator. Back face. Transforms into Archangel Avacyn.]
SOI-M

Avacynian Missionaries
3W
Creature -- Human Cleric
3/3
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
[Front face. Transforms into Lunarch Inquisitors.]
SOI-U

Avacynian Priest
1W
Creature -- Human Cleric
1/2
{1}, {T}: Tap target non-Human creature.
ISD-C

Avalanche
X2RR
Sorcery
Destroy X target snow lands.
IA-U

Avalanche Riders
3R
Creature -- Human Nomad
2/2
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
UL-U, TSP-S

Avalanche Tusker
2GUR
Creature -- Elephant Warrior
6/4
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
KTK-R

Avarax
3RR
Creature -- Beast
3/3
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
ONS-U, EMA-C

Avarice Amulet
4
Artifact -- Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of Avarice Amulet.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M15-R

Avarice Totem
1
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
5DN-U

Avaricious Dragon
2RR
Creature -- Dragon
4/4
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
ORI-M

Avatar of Discord
(b/r)(b/r)(b/r)
Creature -- Avatar
5/3
({(b/r)} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
DIS-R, ARC-R

Avatar of Fury
6RR
Creature -- Avatar
6/6
If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
PR-R, CMD-R, E01-R

Avatar of Hope
6WW
Creature -- Avatar
4/9
If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
PR-R, 8ED-R

Avatar of Me
2UU
Creature -- Avatar
*/*
Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me's color is the color of your eyes.
UNH-R

Avatar of Might
6GG
Creature -- Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
PR-R, 10E-R

Avatar of Slaughter
6RR
Creature -- Avatar
8/8
All creatures have double strike and attack each combat if able.
CMD-R, CMA-R

Avatar of Will
6UU
Creature -- Avatar
5/6
If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
PR-R

Avatar of Woe
6BB
Creature -- Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
PR-R, TSP-S, ARC-R, CMD-R, CN2-M, MPS_AKH-S, PD3-R

Avatar of the Resolute
GG
Creature -- Avatar
3/2
Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
DTK-R

Aven Archer
3WW
Creature -- Bird Soldier Archer
2/2
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
OD-U

Aven Augur
3U
Creature -- Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
FUT-C

Aven Battle Priest
5W
Creature -- Bird Cleric
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.
ORI-C

Aven Brigadier
3WWW
Creature -- Bird Soldier
3/5
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
ONS-R

Aven Cloudchaser
3W
Creature -- Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
OD-C, 8ED-C, 9ED-C, 10E-C

Aven Envoy
U
Creature -- Bird Soldier
0/2
Flying
LGN-C

Aven Farseer
1W
Creature -- Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
SCG-C

Aven Fateshaper
6U
Creature -- Bird Wizard
4/5
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
ONS-U

Aven Fisher
3U
Creature -- Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
OD-C, 8ED-C, 9ED-C, 10E-C

Aven Fleetwing
3U
Creature -- Bird Soldier
2/2
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
M12-C

Aven Flock
4W
Creature -- Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
OD-C, 8ED-C, 9ED-C

Aven Fogbringer
3U
Creature -- Bird Wizard
2/1
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
JUD-C

Aven Initiate
3U
Creature -- Bird Warrior
3/2
Flying
Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
AKH-C

Aven Liberator
2WW
Creature -- Bird Soldier
2/3
Flying
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
SCG-C

Aven Mimeomancer
1WU
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
ARB-R

Aven Mindcensor
2W
Creature -- Bird Wizard
2/1
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
FUT-U, AKH-R, MPS_AKH-S

Aven Redeemer
3W
Creature -- Bird Cleric
2/2
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
LGN-C

Aven Reedstalker
3U
Creature -- Bird Warrior
2/3
Flash
Flying
HOU-C

Aven Riftwatcher
2W
Creature -- Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
PLC-C, EMA-C

Aven Shrine
1WW
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
OD-R

Aven Skirmisher
W
Creature -- Bird Warrior
1/1
Flying
FRF-C

Aven Smokeweaver
2UU
Creature -- Bird Soldier
2/3
Flying, protection from red
OD-U

Aven Soulgazer
3WW
Creature -- Bird Cleric
3/3
Flying
{2}{W}: Look at target face-down creature.
ONS-U

Aven Squire
1W
Creature -- Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON-C, M13-C

Aven Sunstriker
1WW
Creature -- Bird Warrior
1/1
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-U

Aven Surveyor
3UU
Creature -- Bird Scout
2/2
Flying
When Aven Surveyor enters the battlefield, choose one --
· Put a +1/+1 counter on Aven Surveyor.
· Return target creature to its owner's hand.
FRF-C

Aven Tactician
4W
Creature -- Bird Soldier
2/3
Flying
When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-C

Aven Trailblazer
2W
Creature -- Bird Soldier
2/*
Flying
Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON-C

Aven Trooper
3W
Creature -- Bird Soldier
1/1
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
TOR-C

Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold -- If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
JUD-U

Aven Warhawk
4W
Creature -- Bird Soldier
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
LGN-U

Aven Wind Guide
2WU
Creature -- Bird Warrior
2/3
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
AKH-U

Aven Windreader
3UU
Creature -- Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
OD-C, 9ED-C, 10E-C

Aven of Enduring Hope
4W
Creature -- Bird Cleric
3/3
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
HOU-C

Avenger en-Dal
1W
Creature -- Human Spellshaper
1/1
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
NE-R

Avenger of Zendikar
5GG
Creature -- Elemental
5/5
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
WWK-M, C13-M, DDP-M

Avenging Angel
3WW
Creature -- Angel
3/3
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
TE-R

Avenging Arrow
2W
Instant
Destroy target creature that dealt damage this turn.
RTR-C

Avenging Druid
2G
Creature -- Human Druid
1/3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
EX-C

Avian Changeling
2W
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type.)
Flying
LRW-C, MMA-C

Aviary Mechanic
1W
Creature -- Dwarf Artificer
2/2
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLD-C

Avid Reclaimer
2G
Creature -- Human Druid
2/2
{T}: Add {G} or {U} to your mana pool. If you control a Nissa planeswalker, you gain 2 life.
HOU-U

Avizoa
3U
Creature -- Jellyfish
2/2
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
WL-R

Avoid Fate
G
Instant
Counter target instant or Aura spell that targets a permanent you control.
LE-C, TSP-S

Awaken the Ancient
1RRR
Enchantment -- Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
M14-R

Awaken the Bear
2G
Instant
Target creature gets +3/+3 and gains trample until end of turn.
KTK-C

Awaken the Sky Tyrant
3R
Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
C15-R

Awakener Druid
2G
Creature -- Human Druid
1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
M10-U, M11-U

Awakening
2GG
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
ST-R

Awakening Zone
2G
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
ROE-R, CMD-R, PC2-R, PCA-R

Away
2B
Instant
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Far // Away.]
DGM-U

Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
MRD-C

Awe for the Guilds
2R
Sorcery
Monocolored creatures can't block this turn.
DGM-C

Awesome Presence
U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
AI-C

Awoken Horror
Creature -- Kraken Horror
7/8
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
[Blue color indicator. Back face. Transforms into Thing in the Ice.]
SOI-R

Axebane Guardian
2G
Creature -- Human Druid
0/3
Defender
{T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
RTR-C

Axebane Stag
6G
Creature -- Elk
6/7
RTR-C

Axegrinder Giant
4RR
Creature -- Giant Warrior
6/4
LRW-C

Axelrod Gunnarson
4BBRR
Legendary Creature -- Giant
5/5
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.
LE-R, CH-R, ME3-U

Axis of Mortality
4WW
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLN-M

Ayesha Tanaka
WWUU
Legendary Creature -- Human Artificer
2/2
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
LE-R, CH-R

Ayli, Eternal Pilgrim
WB
Legendary Creature -- Kor Cleric
2/3
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.
OGW-R

Aysen Abbey
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add {W} to your mana pool.
{2}, {T}: Add {G} or {U} to your mana pool.
HL-U

Aysen Bureaucrats
1W
Creature -- Human Advisor
1/1
{T}: Tap target creature with power 2 or less.
HL-C, 5E-C, ME2-C

Aysen Crusader
2WW
Creature -- Human Knight
2+*/2+*
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
HL-R, ME2-U

Aysen Highway
3WWW
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
HL-R

Ayumi, the Last Visitor
3GG
Legendary Creature -- Spirit
7/3
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
SOK-R

Azami, Lady of Scrolls
2UUU
Legendary Creature -- Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.
CHK-R, C13-R, CMA-R, C17-R

Azamuki, Treachery Incarnate
1RR
Legendary Creature -- Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
[Flips from Cunning Bandit.]
BOK-U

Azcanta, the Sunken Ruin
Legendary Land
(Transforms from Search for Azcanta.)
{T}: Add {U} to your mana pool.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[Back face. Transforms into Search for Azcanta.]
XLN-R

Azimaet Drake
2U
Creature -- Drake
1/3
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
MI-C

Azor's Elocutors
3(w/u)(w/u)
Creature -- Human Advisor
3/5
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
RTR-R

Azorius Aethermage
1WU
Creature -- Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
DIS-U

Azorius Arrester
1W
Creature -- Human Soldier
2/1
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
RTR-C

Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
DIS-C, CMD-C, C13-C, MM2-U, C16-U, CMA-C, DDI-C

Azorius Charm
WU
Instant
Choose one --
· Creatures you control gain lifelink until end of turn.
· Draw a card.
· Put target attacking or blocking creature on top of its owner's library.
RTR-U

Azorius Cluestone
3
Artifact
{T}: Add {W} or {U} to your mana pool.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
DGM-C

Azorius First-Wing
WU
Creature -- Griffin
2/2
Flying, protection from enchantments
DIS-C

Azorius Guildgate
Land -- Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
RTR-C, DGM-C, C13-C, MM3-C, CMA-C

Azorius Guildmage
(w/u)(w/u)
Creature -- Vedalken Wizard
2/2
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
DIS-U, CMD-U

Azorius Herald
2W
Creature -- Spirit
2/1
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
DIS-U, C13-U

Azorius Justiciar
2WW
Creature -- Human Wizard
2/2
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
RTR-U

Azorius Keyrune
3
Artifact
{T}: Add {W} or {U} to your mana pool.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
RTR-U, C13-U, CMA-U

Azorius Ploy
1WWU
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
DIS-U

Azorius Signet
2
Artifact
{1}, {T}: Add {W}{U} to your mana pool.
DIS-C, ARC-C, MM3-U

Azure Drake
3U
Creature -- Drake
2/4
Flying
LE-U, CH-U, 5E-U, 9ED-U, M11-C

Azure Mage
1U
Creature -- Human Wizard
2/1
{3}{U}: Draw a card.
M12-U, C14-U, MM3-U

Azusa, Lost but Seeking
2G
Legendary Creature -- Human Monk
1/2
You may play two additional lands on each of your turns.
CHK-R

B-I-N-G-O
1G
Creature -- Hound
1/1
Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
UNH-R

B.F.M. (Big Furry Monster)
BBBBBBBBBBBBBBB
Summon The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See
99/99
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
UG-R

Back from the Brink
4UU
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.
ISD-R

Back to Basics
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
US-R

Back to Nature
1G
Instant
Destroy all enchantments.
M11-U, M15-U

Backdraft
1R
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
LE-U

Backfire
U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
LE-U, 4E-U

Backlash
1BR
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
IN-U

Backslide
1U
Instant
Turn target creature with a morph ability face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS-C

Backup Plan
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
CNS-R

Backwoods Survivalists
3G
Creature -- Human Warrior
4/3
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMN-C

Bad Ass
2BB
Creature -- Donkey Zombie
3½/1
{1}{B}, Growl: Regenerate Bad Ass.
UNH-C

Bad Moon
1B
Enchantment
Black creatures get +1/+1.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S, C14-R, DDD-R

Bad River
Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
MI-U, VMA-U

Badlands
Land -- Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R

Baki's Curse
2UU
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
HL-R

Baku Altar
2
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
BOK-R

Bala Ged Scorpion
3B
Creature -- Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ROE-C, DDR-C

Bala Ged Thief
3B
Creature -- Human Rogue Ally
2/2
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
ZEN-R

Balan, Wandering Knight
2WW
Legendary Creature -- Cat Knight
3/3
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
C17-R

Balance
1W
Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
A-R, B-R, U-R, RV-R, 4E-R, EMA-M, VMA-M, ME4-R, V09-M

Balance of Power
3UU
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
P1-R, P3K-R, 8ED-R

Balancing Act
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
OD-R

Balduvian Barbarians
1RR
Creature -- Human Barbarian
3/2
IA-C, 6E-C, 7E-C, 8ED-C, 9ED-C

Balduvian Bears
1G
Creature -- Bear
2/2
IA-C

Balduvian Conjurer
1U
Creature -- Human Wizard
0/2
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
IA-U, ME2-C

Balduvian Dead
3B
Creature -- Zombie
2/3
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
AI-U, ME2-U

Balduvian Fallen
3B
Creature -- Zombie
3/5
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
CSP-U

Balduvian Frostwaker
2U
Creature -- Human Wizard
1/1
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
CSP-U

Balduvian Horde
2RR
Creature -- Human Barbarian
5/5
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
AI-R, 6E-R, MED-R

Balduvian Hydra
XRR
Creature -- Hydra
0/1
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
IA-R, ME2-R

Balduvian Rage
XR
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-U

Balduvian Shaman
U
Creature -- Human Cleric Shaman
1/1
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
IA-C

Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
AI-R, ME2-R

Balduvian War-Makers
4R
Creature -- Human Barbarian
3/3
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
AI-C

Balduvian Warlord
3R
Creature -- Human Barbarian
3/2
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
CSP-U

Balefire Dragon
5RR
Creature -- Dragon
6/6
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
ISD-M

Balefire Liege
2(r/w)(r/w)(r/w)
Creature -- Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
EVE-R, HOP-R

Baleful Ammit
2B
Creature -- Crocodile Demon
4/3
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
AKH-U

Baleful Eidolon
1B
Enchantment Creature -- Spirit
1/1
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
THS-C

Baleful Force
5BBB
Creature -- Elemental
7/7
At the beginning of each upkeep, you draw a card and you lose 1 life.
C13-R, VMA-R

Baleful Stare
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
P1-U, 7E-U, 9ED-U

Baleful Strix
UB
Artifact Creature -- Bird
1/1
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
PC2-U, C13-U, EMA-R, C16-U, PCA-U, E01-U, VMA-R

Ball Lightning
RRR
Creature -- Elemental
6/1
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
DK-R, 4E-R, 5E-R, M10-R, MED-R, PD2-R

Ballista Charger
5
Artifact -- Vehicle
6/6
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-U

Ballista Squad
3W
Creature -- Human Rebel
2/2
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
MM-U, 9ED-U, 10E-U

Balloon Peddler
2U
Creature -- Human Spellshaper
2/2
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
MM-C

Ballot Broker
2W
Creature -- Human Advisor
2/3
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
CN2-C

Ballynock Cohort
2W
Creature -- Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
SHM-C, EMA-C

Ballynock Trapper
3W
Creature -- Kithkin Soldier
2/2
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
EVE-C

Ballyrush Banneret
1W
Creature -- Kithkin Soldier
2/1
Kithkin spells and Soldier spells you cast cost {1} less to cast.
MOR-C

Balm of Restoration
2
Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one --
· You gain 2 life.
· Prevent the next 2 damage that would be dealt to target creature or player this turn.
FE-R

Baloth Cage Trap
3GG
Instant -- Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Create a 4/4 green Beast creature token.
ZEN-U, MM3-U

Baloth Null
4BG
Creature -- Zombie Beast
4/5
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGW-U

Baloth Pup
1G
Creature -- Beast
3/1
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGW-U

Baloth Woodcrasher
4GG
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
ZEN-U, CMD-U, C13-U

Balshan Beguiler
2U
Creature -- Human Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
OD-U

Balshan Collaborator
3U
Creature -- Bird Soldier
2/2
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
TOR-U

Balshan Griffin
3UU
Creature -- Griffin
3/2
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
OD-U

Balthor the Defiled
2BB
Legendary Creature -- Zombie Dwarf
2/2
Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
JUD-R

Balthor the Stout
1RR
Legendary Creature -- Dwarf Barbarian
2/2
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
TOR-R

Balustrade Spy
3B
Creature -- Vampire Rogue
2/3
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
GTC-C

Bamboozle
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
OD-U

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
ST-C, 10E-C

Bane Alley Blackguard
1B
Creature -- Human Rogue
1/3
DGM-C

Bane Alley Broker
1UB
Creature -- Human Rogue
0/3
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
GTC-U

Bane of Bala Ged
7
Creature -- Eldrazi
7/5
Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.
BFZ-U

Bane of Hanweir
Creature -- Werewolf
5/5
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
[Red color indicator. Back face. Transforms into Hanweir Watchkeep.]
ISD-U

Bane of Progress
4GG
Creature -- Elemental
2/2
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
C13-R, C15-R, CMA-R

Bane of the Living
2BB
Creature -- Insect
4/3
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
LGN-R, C16-R

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON-R, MM2-R, DDN-R

Baneful Omen
4BBB
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
ROE-R

Baneslayer Angel
3WW
Creature -- Angel
5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
M10-M, M11-M, V15-M

Banewasp Affliction
1B
Enchantment -- Aura
Enchant creature
When enchanted creature dies, that creature's controller loses life equal to its toughness.
ALA-C

Banewhip Punisher
2B
Creature -- Human Warrior
2/2
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
HOU-U

Banisher Priest
1WW
Creature -- Human Cleric
2/2
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
M14-U, DDO-U

Banishing Knack
U
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
EVE-C

Banishing Light
2W
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
JOU-U, C15-U

Banishing Stroke
5W
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-U, MM3-U

Banishment Decree
3WW
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
MBS-C

Banners Raised
R
Instant
Creatures you control get +1/+0 until end of turn.
AVR-C

Banshee
2BB
Creature -- Spirit
0/1
{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
DK-U, CH-U, ME3-U

Banshee of the Dread Choir
3BB
Creature -- Spirit
4/4
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
C15-U, CMA-U

Banshee's Blade
2
Artifact -- Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-U

Bant
Plane -- Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
HOP-C, PCA-C

Bant Battlemage
2W
Creature -- Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA-U

Bant Charm
GWU
Instant
Choose one --
· Destroy target artifact.
· Put target creature on the bottom of its owner's library.
· Counter target instant spell.
ALA-U

Bant Panorama
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C, C13-C, CMA-C

Bant Sojourners
1GWU
Creature -- Human Soldier
2/4
When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB-C

Bant Sureblade
(g/u)W
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB-C

Bar the Door
2W
Instant
Creatures you control get +0/+4 until end of turn.
DKA-C

Baral's Expertise
3UU
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
AER-R

Baral, Chief of Compliance
1U
Legendary Creature -- Human Wizard
1/3
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
AER-R

Barbarian Bully
2R
Creature -- Human Barbarian
2/2
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
JUD-C

Barbarian General
4R
Creature -- Human Barbarian Soldier
3/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-U

Barbarian Guides
2R
Creature -- Human Barbarian
1/2
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
IA-C

Barbarian Horde
3R
Creature -- Human Barbarian Soldier
3/3
P3K-C

Barbarian Lunatic
2R
Creature -- Human Barbarian
2/1
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
OD-C

Barbarian Outcast
1R
Creature -- Human Barbarian Beast
2/2
When you control no Swamps, sacrifice Barbarian Outcast.
TOR-C

Barbarian Riftcutter
4R
Creature -- Human Barbarian
3/3
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
RAV-C

Barbarian Ring
Land
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold -- {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
OD-U, PD2-U

Barbary Apes
1G
Creature -- Ape
2/2
LE-C

Barbed Battlegear
3
Artifact -- Equipment
Equipped creature gets +4/-1.
Equip {2}
SOM-U

Barbed Field
2RR
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
PR-U

Barbed Foliage
2GG
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
MI-U

Barbed Lightning
2R
Instant
Choose one --
· Barbed Lightning deals 3 damage to target creature.
· Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
DST-C

Barbed Sextant
1
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C, ME2-C

Barbed Shocker
3R
Creature -- Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
TSP-U, CNS-U

Barbed Sliver
2R
Creature -- Sliver
2/2
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
TE-U, H09-U

Barbed Wire
3
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
MM-U

Barbed-Back Wurm
4B
Creature -- Wurm
4/3
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
MI-U

Barbtooth Wurm
5G
Creature -- Wurm
6/4
P2-C, S99-C

Bargain
2W
Sorcery
Target opponent draws a card.
You gain 7 life.
P2-U, S99-U

Bargaining Table
5
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
MM-R

Barishi
2GG
Creature -- Elemental
4/3
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
WL-U

Barkhide Mauler
4G
Creature -- Beast
4/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS-C

Barkshell Blessing
(g/w)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Barktooth Warbeard
4BRR
Legendary Creature -- Human Warrior
6/5
LE-U, ME3-C

Barl's Cage
4
Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
DK-R, CH-R, 5E-R, ME3-R

Baron Sengir
5BBB
Legendary Creature -- Vampire
5/5
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
HL-R, MED-R

Barony Vampire
2B
Creature -- Vampire
3/2
M11-C

Barrage Ogre
3RR
Creature -- Ogre Warrior
3/3
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
SOM-U

Barrage Tyrant
4R
Creature -- Eldrazi
5/3
Devoid (This card has no color.)
{2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
BFZ-R

Barrage of Boulders
2R
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
KTK-C

Barrage of Expendables
R
Enchantment
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
M14-U

Barrel Down Sokenzan
2R
Instant -- Arcane
Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
SOK-C

Barreling Attack
2RR
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
MI-R

Barren Glory
4WW
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
FUT-R

Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
ONS-C, ARC-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, VMA-C, DDC-C, DDJ-C

Barrenton Cragtreads
2(w/u)(w/u)
Creature -- Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.
SHM-C

Barrenton Medic
4W
Creature -- Kithkin Cleric
0/4
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
SHM-C

Barricade Breaker
7
Artifact Creature -- Juggernaut
7/5
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Barricade Breaker attacks each combat if able.
AER-U

Barrin
Vanguard
0/+6
Sacrifice a permanent: Return target creature to its owner's hand.
VAN2-P

Barrin's Codex
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
US-R

Barrin's Spite
2UB
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
IN-R

Barrin's Unmaking
1U
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
IN-C

Barrin, Master Wizard
1UU
Legendary Creature -- Human Wizard
1/1
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
US-R

Barrow Ghoul
1B
Creature -- Zombie
4/4
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
WL-C

Bartel Runeaxe
3BRG
Legendary Creature -- Giant Warrior
6/5
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
LE-R, ME3-U

Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.
MRD-U, AVR-U, C15-U, CMA-U, DDC-U, DDQ-U

Baru, Fist of Krosa
3GG
Legendary Creature -- Human Druid
4/4
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur -- Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
FUT-R

Basal Sliver
2B
Creature -- Sliver
2/2
All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
TSP-C

Basal Thrull
BB
Creature -- Thrull
1/2
{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
FE-C, MED-C

Basalt Gargoyle
2R
Creature -- Gargoyle
3/2
Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
TSP-U

Basalt Golem
5
Artifact Creature -- Golem
2/4
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she creates a 0/2 colorless Wall artifact creature token with defender.
MI-U

Basalt Monolith
3
Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C} to your mana pool.
{3}: Untap Basalt Monolith.
A-U, B-U, U-U, RV-U, C13-U, C15-U, CMA-U, ME4-U

Basandra, Battle Seraph
3RW
Legendary Creature -- Angel
4/4
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
CMD-R, CNS-R, CMA-R, VMA-R

Bash to Bits
3R
Instant
Destroy target artifact.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Basilica Guards
2W
Creature -- Human Soldier
1/4
Defender
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-C

Basilica Screecher
1B
Creature -- Bat
1/2
Flying
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-C

Basilisk Collar
1
Artifact -- Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
WWK-R, MM3-R

Basking Rootwalla
G
Creature -- Lizard
1/1
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-C, VMA-C, DDD-C

Bassara Tower Archer
GG
Creature -- Human Archer
2/1
Hexproof, reach
JOU-U

Bastion Enforcer
2W
Creature -- Dwarf Soldier
3/2
AER-C

Bastion Inventor
5U
Creature -- Vedalken Artificer
4/4
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
AER-C

Bastion Mastodon
5
Artifact Creature -- Elephant
4/5
{W}: Bastion Mastodon gains vigilance until end of turn.
KLD-C

Bastion Protector
2W
Creature -- Human Soldier
3/3
Commander creatures you control get +2/+2 and have indestructible.
C15-R

Bathe in Dragonfire
2R
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
FRF-C

Bathe in Light
1W
Instant
Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
RAV-U, CMD-U, CMA-U

Baton of Courage
3
Artifact
Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
5DN-C

Baton of Morale
2
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-U

Battered Golem
3
Artifact Creature -- Golem
3/2
Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
5DN-C

Batterhorn
4R
Creature -- Beast
4/3
When Batterhorn enters the battlefield, you may destroy target artifact.
RTR-C

Battering Craghorn
2RR
Creature -- Goat Beast
3/1
First strike
Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C, ARC-C

Battering Krasis
2G
Creature -- Fish Beast
2/1
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
DGM-C

Battering Ram
2
Artifact Creature -- Construct
1/1
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
AQ-C, 4E-C, 5E-C

Battering Sliver
5R
Creature -- Sliver
4/4
All Sliver creatures have trample.
PLC-C

Battering Wurm
6G
Creature -- Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
GPT-U

Batterskull
5
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
NPH-M

Battery
3G
Sorcery
Create a 3/3 green Elephant creature token.
[This is half of the split card Assault // Battery.]
IN-U, TSP-S, HOP-U

Battle Brawler
1B
Creature -- Orc Warrior
2/2
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
FRF-U

Battle Cry
2W
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
IA-U

Battle Frenzy
2R
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
IA-C

Battle Hurda
4W
Creature -- Giant
3/3
First strike
WWK-C

Battle Hymn
1R
Instant
Add {R} to your mana pool for each creature you control.
AVR-C

Battle Mastery
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
LRW-U, M15-U, DTK-U, DDL-U

Battle Rampart
2R
Creature -- Wall
1/3
Defender
{T}: Target creature gains haste until end of turn.
MM-C, ROE-C

Battle Screech
2WW
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-U, VMA-C

Battle Sliver
4R
Creature -- Sliver
3/3
Sliver creatures you control get +2/+0.
M14-U

Battle Squadron
3RR
Creature -- Goblin
*/*
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
MM-R, EMA-U

Battle Strain
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
OD-U

Battle at the Bridge
XB
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Target creature gets -X/-X until end of turn. You gain X life.
AER-R

Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
OD-R, 9ED-R, M13-R

Battle-Mad Ronin
1R
Creature -- Human Samurai
1/1
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
CHK-C

Battle-Rattle Shaman
3R
Creature -- Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
ROE-C, MM3-C, E01-C

Battlefield Forge
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
AP-R, 9ED-R, 10E-R, M15-R, ORI-R

Battlefield Medic
1W
Creature -- Human Cleric
1/1
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
ONS-C

Battlefield Percher
3BB
Creature -- Bird
2/2
Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
NE-U

Battlefield Scavenger
1R
Creature -- Jackal Rogue
2/2
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.
AKH-U

Battlefield Scrounger
3GG
Creature -- Centaur
3/3
Threshold -- Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.
JUD-C

Battlefield Thaumaturge
1U
Creature -- Human Wizard
2/1
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic -- Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
JOU-R

Battleflight Eagle
4W
Creature -- Bird
2/2
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
M13-C

Battlefront Krushok
4G
Creature -- Beast
3/4
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
FRF-U

Battlegate Mimic
1(r/w)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
EVE-C, HOP-C

Battlegrace Angel
3WW
Creature -- Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA-R, MM2-R

Battleground Geist
4U
Creature -- Spirit
3/3
Flying
Other Spirit creatures you control get +1/+0.
ISD-U

Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.
MRD-C

Battletide Alchemist
3WW
Creature -- Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
MOR-R

Battlewand Oak
2G
Creature -- Treefolk Warrior
1/3
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
LRW-C

Battlewise Aven
3W
Creature -- Bird Soldier
2/2
Flying
Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
JUD-C

Battlewise Hoplite
WU
Creature -- Human Soldier
2/2
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
THS-U

Battlewise Valor
1W
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Batwing Brume
1(w/b)
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
EVE-U, ARC-U

Bay Falcon
1U
Creature -- Bird
1/1
Flying, vigilance
MI-C

Bayou
Land -- Swamp Forest
({T}: Add {B} or {G} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R

Bayou Dragonfly
1G
Creature -- Insect
1/1
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
TE-C

Bazaar Krovod
4W
Creature -- Beast
2/5
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
RTR-U

Bazaar Trader
1R
Creature -- Goblin
1/1
{T}: Target player gains control of target artifact, creature, or land you control.
WWK-R

Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
AN-U, VMA-M, ME3-R

Bazaar of Wonders
3UU
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
MI-R

Beacon Behemoth
3GG
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON-C

Beacon Hawk
1W
Creature -- Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
DIS-C

Beacon of Creation
3G
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
5DN-R

Beacon of Destiny
1W
Creature -- Human Cleric
1/3
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
LGN-R

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
5DN-R, 10E-R, DDS-R

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
5DN-R, 10E-R

Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
5DN-R, DDS-R

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
5DN-R, 10E-R, HOP-R, ARC-R, C16-R

Bear Cub
1G
Creature -- Bear
2/2
P2-C

Bear Umbra
2GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-R

Bear's Companion
2GUR
Creature -- Human Warrior
2/2
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
KTK-U

Bearer of Overwhelming Truths
Creature -- Human Wizard
3/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
[Blue color indicator. Back face. Transforms into Daring Sleuth.]
SOI-U

Bearer of Silence
1B
Creature -- Eldrazi
2/1
Devoid (This card has no color.)
When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.)
Flying
Bearer of Silence can't block.
OGW-R

Bearer of the Heavens
7R
Creature -- Giant
10/10
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
JOU-R

Bearscape
1GG
Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
OD-R

Beast Attack
2GGG
Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U, DDD-U, DDS-U

Beast Hunt
3G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
HOP-C, ZEN-C

Beast Walkers
1WW
Creature -- Human Beast Soldier
2/2
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
HL-R

Beast Within
2G
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
NPH-U, PC2-U, CN2-U, C16-U, PCA-U, DDL-U

Beast of Burden
6
Artifact Creature -- Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
UL-R, 7E-R, 8ED-R, 9ED-R

Beastbreaker of Bala Ged
1G
Creature -- Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/4
{LEVEL 4+} 6/6 Trample
ROE-U, DDP-U

Beastcaller Savant
1G
Creature -- Elf Shaman Ally
1/1
Haste
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
BFZ-R

Beastmaster Ascension
2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
ZEN-R, C14-R, C15-R, C16-R, CMA-R

Beastmaster's Magemark
2G
Enchantment -- Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
GPT-C

Beasts of Bogardan
4R
Creature -- Beast
3/3
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
LE-U, CH-U

Because I Have Willed It
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
E01-C

Beck
GU
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Beck // Call.]
DGM-R

Beck // Call
GU // 4WU
Sorcery // Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-R

Beckon Apparition
(w/b)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
EVE-C, GTC-C

Become Immense
5G
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
KTK-U

Bedlam
2RR
Enchantment
Creatures can't block.
US-R, 7E-R

Bedlam Reveler
6RR
Creature -- Devil Horror
3/4
Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
EMN-R

Bee Sting
3G
Sorcery
Bee Sting deals 2 damage to target creature or player.
P1-U, P2-U, ME4-U

Beetleback Chief
2RR
Creature -- Goblin Warrior
2/2
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
PC2-U, C14-U, EMA-U, PCA-U, VMA-C, DDN-U

Beetleform Mage
1GU
Creature -- Human Insect Wizard
2/2
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
DGM-C

Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
US-C, 7E-U, CHK-C

Beguiler of Wills
3UU
Creature -- Human Wizard
1/1
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
DKA-M

Behemoth Sledge
1GW
Artifact -- Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
ARB-U, C13-U, C17-U, DDH-U

Behemoth's Herald
G
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA-U

Behind the Scenes
2B
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
{4}{W}: Creatures you control get +1/+1 until end of turn.
SOI-U

Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R} to your mana pool.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
E01-C

Behold the Beyond
5BB
Sorcery
Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
SOI-M

Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
ARC-C

Belbe's Armor
3
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
NE-U

Belbe's Percher
2B
Creature -- Bird
2/2
Flying
Belbe's Percher can block only creatures with flying.
NE-C

Belbe's Portal
5
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
NE-R

Belfry Spirit
3WW
Creature -- Spirit
1/1
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
GPT-U

Believe
4G
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
[This is half of the split card Reason // Believe.]
HOU-R

Belligerent Brontodon
5GW
Creature -- Dinosaur
4/6
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLN-U

Belligerent Hatchling
3(r/w)
Creature -- Elemental
6/6
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
EVE-U

Belligerent Sliver
2R
Creature -- Sliver
2/2
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
M15-U

Belligerent Whiptail
3R
Creature -- Wurm
4/2
Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
BFZ-C

Bellowing Aegisaur
5W
Creature -- Dinosaur
3/5
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLN-U

Bellowing Fiend
4B
Creature -- Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
TE-R, 7E-R

Bellowing Saddlebrute
3B
Creature -- Orc Warrior
4/5
Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
KTK-U

Bellowing Tanglewurm
3GG
Creature -- Wurm
4/4
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
SOM-U

Bellows Lizard
R
Creature -- Lizard
1/1
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
RTR-C, ORI-C

Belltoll Dragon
5U
Creature -- Dragon
3/3
Flying, hexproof
Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
DTK-U

Belltower Sphinx
4U
Creature -- Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
RAV-U, M12-U

Beloved Chaplain
1W
Creature -- Human Cleric
1/1
Protection from creatures
OD-U

Ben-Ben, Akki Hermit
2RR
Legendary Creature -- Goblin Shaman
1/1
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
CHK-R

Benalish Cavalry
1W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
TSP-C

Benalish Commander
3W
Creature -- Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X--{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
PLC-R

Benalish Emissary
2W
Creature -- Human Wizard
1/4
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
IN-U

Benalish Heralds
3W
Creature -- Human Soldier
2/4
{3}{U}, {T}: Draw a card.
IN-U

Benalish Hero
W
Creature -- Human Soldier
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, MED-C

Benalish Infantry
2W
Creature -- Human Soldier
1/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
WL-C

Benalish Knight
2W
Creature -- Human Knight
2/2
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
WL-C, 10E-C

Benalish Lancer
2W
Creature -- Human Knight
2/2
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
IN-C, DDG-C

Benalish Missionary
W
Creature -- Human Cleric
1/1
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
WL-C

Benalish Trapper
1W
Creature -- Human Soldier
1/2
{W}, {T}: Tap target creature.
IN-C, VMA-C

Benalish Veteran
2W
Creature -- Human Soldier
2/2
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
M12-C

Bend or Break
3R
Sorcery
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
IN-R

Beneath the Sands
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Benediction of Moons
W
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
GPT-C

Benefaction of Rhonas
2G
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKH-C

Benefactor's Draught
1G
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
C16-R

Benevolent Ancestor
2W
Creature -- Spirit
0/4
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
RAV-C

Benevolent Bodyguard
W
Creature -- Human Cleric
1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
JUD-C, EMA-C, VMA-C

Benevolent Offering
3W
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
C14-R

Benevolent Unicorn
1W
Creature -- Unicorn
1/2
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
MI-C

Benthic Behemoth
5UUU
Creature -- Serpent
7/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
TE-R, 7E-R

Benthic Djinn
2UB
Creature -- Djinn
5/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
MI-R

Benthic Explorers
3U
Creature -- Merfolk Scout
2/4
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
AI-C, ME3-C

Benthic Giant
5U
Creature -- Giant
4/5
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
THS-C

Benthic Infiltrator
2U
Creature -- Eldrazi Drone
1/4
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.
BFZ-C

Benthicore
6U
Creature -- Elemental
5/5
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
LRW-U

Bequeathal
G
Enchantment -- Aura
Enchant creature
When enchanted creature dies, you draw two cards.
EX-C

Bereavement
1B
Enchantment
Whenever a green creature dies, its controller discards a card.
US-U, 7E-U

Berserk
G
Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
A-U, B-U, U-U, CN2-M, VMA-R, MED-R, V09-M

Berserk Murlodont
4G
Creature -- Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
LGN-C

Berserkers of Blood Ridge
4R
Creature -- Human Berserker
4/4
Berserkers of Blood Ridge attacks each combat if able.
M10-C, M11-C

Berserkers' Onslaught
3RR
Enchantment
Attacking creatures you control have double strike.
DTK-R

Beseech the Queen
(2/b)(2/b)(2/b)
Sorcery
({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
SHM-U, HOP-U, V16-M

Besmirch
1RR
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
CN2-U

Bestial Fury
2R
Enchantment -- Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
AI-C, MED-C

Bestial Menace
3GG
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
WWK-U, CMD-U, MM2-U

Betrayal
U
Enchantment -- Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
VI-C

Betrayal of Flesh
5B
Instant
Choose one --
· Destroy target creature.
· Return target creature card from your graveyard to the battlefield.
Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.)
MRD-U

Betrothed of Fire
1R
Enchantment -- Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
WL-C

Bewilder
2U
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
TSP-C

Bident of Thassa
2UU
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
THS-R, C15-R

Bifurcate
3G
Sorcery
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
MM-R

Big Game Hunter
1BB
Creature -- Human Rebel Assassin
1/1
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
PLC-U

Bile Blight
BB
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
BNG-U

Bile Urchin
B
Creature -- Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.
BOK-C

Bind
1G
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
IN-R

Binding Agony
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
MI-C

Binding Grasp
3U
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
IA-U, 5E-U, ME2-R

Binding Mummy
1W
Creature -- Zombie
2/2
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKH-C

Biomantic Mastery
4(g/u)(g/u)(g/u)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
DIS-R, C15-R

Biomass Mutation
X(g/u)(g/u)
Instant
Creatures you control have base power and toughness X/X until end of turn.
GTC-R

Bioplasm
3GG
Creature -- Ooze
4/4
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
GPT-R

Biorhythm
6GG
Sorcery
Each player's life total becomes the number of creatures he or she controls.
ONS-R, 9ED-R

Bioshift
(g/u)
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
GTC-C

Biovisionary
1GU
Creature -- Human Wizard
2/3
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
GTC-R

Birchlore Rangers
G
Creature -- Elf Druid
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Bird Maiden
2R
Creature -- Human Bird
1/2
Flying
AN-C, 4E-C, 5E-C, ME4-C

Birds of Paradise
G
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, RAV-R, 10E-R, M10-R, M11-R, M12-R, CN2-R

Birds of Paradise Avatar
Vanguard
0/-3
Lands you control have "{T}: Add one mana of any color to your mana pool."
MOL-P

Birthing Hulk
6G
Creature -- Eldrazi Drone
5/4
Devoid (This card has no color.)
When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
{1}{C}: Regenerate Birthing Hulk.
OGW-U

Birthing Pod
3(g/p)
Artifact
({(g/p)} can be paid with either {G} or 2 life.)
{1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
NPH-R

Bishop of Rebirth
3WW
Creature -- Vampire Cleric
3/4
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
XLN-R

Bishop of the Bloodstained
3BB
Creature -- Vampire Cleric
3/3
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLN-U

Bishop's Soldier
1W
Creature -- Vampire Soldier
2/2
Lifelink
XLN-C

Bite of the Black Rose
3B
Sorcery
Will of the council -- Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
CNS-U

Biting Rain
2BB
Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Biting Tether
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
SHM-U

Bitter Feud
4R
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
C14-R

Bitter Ordeal
2B
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
FUT-R

Bitter Revelation
3B
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
KTK-C

Bitterblade Warrior
1G
Creature -- Jackal Warrior
2/2
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Bitterblossom
1B
Tribal Enchantment -- Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
MOR-R, MM2-M

Bitterbow Sharpshooters
4G
Creature -- Jackal Archer
4/4
Vigilance, reach
HOU-C

Bitterheart Witch
4B
Creature -- Human Shaman
1/2
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
ISD-U

Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB-U, ARC-U, PC2-U, C16-U, PCA-U

Black Carriage
3BB
Creature -- Horse
4/4
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
HL-R

Black Cat
1B
Creature -- Zombie Cat
1/1
When Black Cat dies, target opponent discards a card at random.
DKA-C, M15-C

Black Knight
BB
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, M11-U, ME4-U, MED-U

Black Lotus
0
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
A-R, B-R, U-R, VMA-B

Black Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
LE-U, 4E-R

Black Market
3BB
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
MM-R, C15-R, C17-R

Black Oak of Odunos
2B
Creature -- Zombie Treefolk
0/5
Defender
{B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.
BNG-U

Black Poplar Shaman
2B
Creature -- Treefolk Shaman
1/3
{2}{B}: Regenerate target Treefolk.
LRW-C

Black Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
IA-U

Black Sun's Zenith
XBB
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
MBS-R, C14-R

Black Vise
1
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
A-U, B-U, U-U, RV-U, 4E-U, MPS_KLD-S, ME3-R, V10-M

Black Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
A-U, B-U, U-U, RV-U, 4E-U

Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.
SOM-R

Blackcleave Goblin
3B
Creature -- Goblin Zombie
2/1
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Blacker Lotus
0
Artifact
{T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
UG-R

Blackmail
B
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
ONS-U, 9ED-U

Blade Sliver
2R
Creature -- Sliver
2/2
All Sliver creatures get +1/+0.
LGN-U

Blade Splicer
2W
Creature -- Human Artificer
1/1
When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have first strike.
NPH-R, MM3-R

Blade of Selves
2
Artifact -- Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Equip {4}
C15-R

Blade of the Bloodchief
1
Artifact -- Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
ZEN-R, C17-R

Blade of the Sixth Pride
1W
Creature -- Cat Rebel
3/1
FUT-C

Blade-Tribe Berserkers
3R
Creature -- Human Berserker
3/3
Metalcraft -- When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
SOM-C

Bladed Bracers
1
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
AVR-C

Bladed Pinions
2
Artifact -- Equipment
Equipped creature has flying and first strike.
Equip {2}
SOM-C

Bladed Sentinel
4
Artifact Creature -- Construct
2/4
{W}: Bladed Sentinel gains vigilance until end of turn.
MBS-C

Blademane Baku
1R
Creature -- Spirit
1/1
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
BOK-C

Blades of Velis Vel
1R
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
LRW-C, MM2-C

Bladetusk Boar
3R
Creature -- Boar
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C, M13-C, JOU-C

Bladewing the Risen
3BBRR
Legendary Creature -- Zombie Dragon
4/4
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
SCG-R, CMD-R, CMA-R, C17-R, DRB-R

Bladewing's Thrall
2BB
Creature -- Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
SCG-U

Blanchwood Armor
2G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
US-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Blanchwood Treefolk
4G
Creature -- Treefolk
4/5
US-C

Blanket of Night
1BB
Enchantment
Each land is a Swamp in addition to its other land types.
VI-U

Blasphemous Act
8R
Sorcery
Blasphemous Act costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
ISD-R, C14-R, C16-R

Blast from the Past
2R
Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
UNH-R

Blast of Genius
4UR
Sorcery
Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
DGM-U

Blasted Landscape
Land
{T}: Add {C} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U, C15-U

Blaster Mage
2R
Creature -- Human Spellshaper
2/2
{R}, {T}, Discard a card: Destroy target Wall.
MM-C

Blastfire Bolt
5R
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
M15-C

Blasting Station
3
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
5DN-U

Blastoderm
2GG
Creature -- Beast
5/5
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NE-C, VMA-U, DDD-C

Blatant Thievery
4UUU
Sorcery
For each opponent, gain control of target permanent that player controls.
ONS-R, C15-R

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.
P1-U, P2-U, 6E-U, P3K-U, 7E-U, 8ED-U, 9ED-U, 10E-U, HOP-U

Blaze Commando
3RW
Creature -- Minotaur Soldier
5/3
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
DGM-U

Blaze of Glory
W
Instant
Cast Blaze of Glory only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
A-R, B-R, U-R, ME4-U

Blazethorn Scarecrow
5
Artifact Creature -- Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Blazing Archon
6WWW
Creature -- Archon
5/6
Flying
Creatures can't attack you.
RAV-R, C16-R, PD3-R

Blazing Blade Askari
2R
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
TSP-C

Blazing Effigy
1R
Creature -- Elemental
0/3
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
LE-C

Blazing Hellhound
2BR
Creature -- Elemental Hound
4/3
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORI-U

Blazing Salvo
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
OD-C, DDK-C

Blazing Shoal
XRR
Instant -- Arcane
You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
BOK-R

Blazing Specter
2BR
Creature -- Specter
2/2
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
IN-R, VMA-U, DDH-R

Blazing Torch
1
Artifact -- Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-U, ISD-C

Blazing Volley
R
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKH-C

Bleak Coven Vampires
3BB
Creature -- Vampire Warrior
4/3
Metalcraft -- When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
SOM-C

Blessed Alliance
1W
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
· Target player gains 4 life.
· Untap up to two target creatures.
· Target opponent sacrifices an attacking creature.
EMN-U

Blessed Breath
W
Instant -- Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Blessed Orator
3W
Creature -- Human Cleric
1/4
Other creatures you control get +0/+1.
OD-U, 9ED-U

Blessed Reincarnation
3U
Instant
Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-R

Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.
P1-R, UL-R, 7E-R, 8ED-R

Blessed Spirits
2W
Creature -- Spirit
2/2
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
ORI-U

Blessed Wind
7WW
Sorcery
Target player's life total becomes 20.
PR-R

Blessed Wine
1W
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C

Blessing
WW
Enchantment -- Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, M14-U

Blessing of Leeches
2B
Enchantment -- Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
BOK-C

Blessing of the Nephilim
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
DIS-U

Blessings of Nature
4G
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-U

Blight
BB
Enchantment -- Aura
Enchant land
When enchanted land becomes tapped, destroy it.
LE-U, 4E-U, 5E-U, 6E-U, MED-U

Blight Herder
5
Creature -- Eldrazi Processor
4/5
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
BFZ-R

Blight Keeper
B
Creature -- Bat Imp
1/1
Flying
{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
XLN-C

Blight Mamba
1G
Creature -- Snake
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{G}: Regenerate Blight Mamba.
SOM-C

Blight Sickle
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
SHM-C

Blightcaster
3B
Creature -- Human Wizard
2/3
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
M14-U, ORI-U

Blighted Agent
1U
Creature -- Human Rogue
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
NPH-C

Blighted Bat
2B
Creature -- Zombie Bat
2/1
Flying
{1}: Blighted Bat gains haste until end of turn.
AKH-C

Blighted Cataract
Land
{T}: Add {C} to your mana pool.
{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
BFZ-U

Blighted Fen
Land
{T}: Add {C} to your mana pool.
{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
BFZ-U

Blighted Gorge
Land
{T}: Add {C} to your mana pool.
{4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
BFZ-U

Blighted Shaman
1B
Creature -- Human Cleric Shaman
1/1
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
MI-U, 6E-U

Blighted Steppe
Land
{T}: Add {C} to your mana pool.
{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
BFZ-U

Blighted Woodland
Land
{T}: Add {C} to your mana pool.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
BFZ-U, C17-U

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA-C, DDK-C

Blightsoil Druid
1B
Creature -- Elf Druid
1/2
{T}, Pay 1 life: Add {G} to your mana pool.
MOR-C, EMA-C

Blightspeaker
1B
Creature -- Human Rebel Cleric
1/1
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
PLC-C, MMA-C

Blightsteel Colossus
12
Artifact Creature -- Golem
11/11
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
MBS-M

Blightwidow
3G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Blind Creeper
1B
Creature -- Zombie Beast
3/3
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
5DN-C

Blind Fury
2RR
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
MI-U

Blind Hunter
2WB
Creature -- Bat
2/2
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
GPT-C

Blind Obedience
1W
Enchantment
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
GTC-R, C16-R, C17-R

Blind Phantasm
2U
Creature -- Illusion
2/3
FUT-C

Blind Seer
2UU
Legendary Creature -- Human Wizard
3/3
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
IN-R

Blind Zealot
1BB
Creature -- Human Cleric
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
NPH-C

Blind with Anger
3R
Instant -- Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
CHK-U

Blind-Spot Giant
2R
Creature -- Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.
LRW-C, MMA-C

Blinding Angel
3WW
Creature -- Angel
2/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
NE-R, 8ED-R, 9ED-R

Blinding Beam
2W
Instant
Choose one --
· Tap two target creatures.
· Creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
MRD-C, MMA-C, DDF-C

Blinding Drone
1U
Creature -- Eldrazi Drone
1/3
Devoid (This card has no color.)
{C}, {T}: Tap target creature. ({C} represents colorless mana.)
OGW-C

Blinding Flare
R
Sorcery
Strive -- Blinding Flare costs {R} more to cast for each target beyond the first.
Any number of target creatures can't block this turn.
JOU-U

Blinding Fog
2G
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLN-C

Blinding Light
2W
Sorcery
Tap all nonwhite creatures.
MI-U, P1-R, S99-R, IN-U

Blinding Mage
1W
Creature -- Human Wizard
1/2
{W}, {T}: Tap target creature.
M10-C, M11-C

Blinding Powder
1
Artifact -- Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
BOK-U

Blinding Souleater
3
Artifact Creature -- Cleric
1/3
{(w/p)}, {T}: Tap target creature. ({(w/p)} can be paid with either {W} or 2 life.)
NPH-C, MM2-C

Blinding Spray
4U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
KTK-U

Blinking Spirit
3W
Creature -- Spirit
2/2
{0}: Return Blinking Spirit to its owner's hand.
IA-R, 5E-R, 9ED-R

Blinkmoth Infusion
12UU
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Untap all artifacts.
5DN-R

Blinkmoth Nexus
Land
{T}: Add {C} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
DST-R, MMA-R, MM2-R

Blinkmoth Urn
5
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.
MRD-R, C16-R

Blinkmoth Well
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
MRD-U

Blister Beetle
1B
Creature -- Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA-C

Blistercoil Weird
(u/r)
Creature -- Weird
1/1
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
RTR-U

Blistergrub
2B
Creature -- Horror
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Blistergrub dies, each opponent loses 2 life.
SOM-C, DDR-C

Blistering Barrier
2R
Creature -- Wall
5/2
Defender (This creature can't attack.)
MI-C

Blistering Dieflyn
3R
Creature -- Imp
0/1
Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
SHM-C

Blistering Firecat
1RRR
Creature -- Elemental Cat
7/1
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Blisterpod
G
Creature -- Eldrazi Drone
1/1
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-C

Blisterstick Shaman
2R
Creature -- Goblin Shaman
2/1
When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.
MBS-C

Blitz Hellion
3RG
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB-R

Blizzard
GG
Enchantment
Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
IA-R

Blizzard Elemental
5UU
Creature -- Elemental
5/5
Flying
{3}{U}: Untap Blizzard Elemental.
UD-R

Blizzard Specter
2UB
Snow Creature -- Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one --
· That player returns a permanent he or she controls to its owner's hand.
· That player discards a card.
CSP-U

Bloated Toad
2G
Creature -- Frog
2/2
Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-U

Blockade Runner
3U
Creature -- Merfolk
2/2
{U}: Blockade Runner can't be blocked this turn.
MM-C

Blockbuster
3RR
Enchantment
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
RAV-U

Blood
RG
Sorcery
Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Flesh // Blood.]
DGM-R

Blood Artist
1B
Creature -- Vampire
0/1
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
AVR-U, EMA-U, C17-U

Blood Bairn
2B
Creature -- Vampire
2/2
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
M14-C, C15-C, CMA-C

Blood Baron of Vizkopa
3WB
Creature -- Vampire
4/4
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
DGM-M, C17-M

Blood Celebrant
B
Creature -- Human Cleric
1/1
{B}, Pay 1 life: Add one mana of any color to your mana pool.
LGN-C

Blood Clock
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
SOK-R

Blood Crypt
Land -- Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
DIS-R, RTR-R, EXP-M

Blood Cultist
1BR
Creature -- Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
ALA-U

Blood Feud
4RR
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
DKA-U

Blood Frenzy
1R
Instant
Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
TE-C

Blood Funnel
1B
Enchantment
Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
RAV-R

Blood Host
3BB
Creature -- Vampire
3/3
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
M15-U

Blood Hound
2R
Creature -- Hound
1/1
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
MM-R

Blood Knight
RR
Creature -- Human Knight
2/2
First strike, protection from white
PLC-U

Blood Lust
1R
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
LE-U, 4E-C, 5E-C, ME3-C

Blood Mist
3R
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMN-U

Blood Moon
2R
Enchantment
Nonbasic lands are Mountains.
DK-R, CH-R, 8ED-R, 9ED-R, MMA-R, MM3-R, MPS_AKH-S

Blood Oath
3R
Instant
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
MM-R

Blood Ogre
2R
Creature -- Ogre Warrior
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
M12-C, MM2-C, E01-C, DDL-C

Blood Pet
B
Creature -- Thrull
1/1
Sacrifice Blood Pet: Add {B} to your mana pool.
TE-C, 6E-C, 7E-C

Blood Reckoning
3B
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
M13-U

Blood Rites
3RR
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
CHK-U, C13-U

Blood Scrivener
1B
Creature -- Zombie Wizard
2/1
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
DGM-R

Blood Seeker
1B
Creature -- Vampire Shaman
1/1
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
ZEN-C, M12-C

Blood Speaker
3B
Creature -- Ogre Shaman
3/2
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
CHK-U

Blood Tithe
3B
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
M11-C

Blood Tribute
4BB
Sorcery
Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
ZEN-R, C17-R

Blood Tyrant
4UBR
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON-R, C16-R, E01-R

Blood Vassal
2B
Creature -- Thrull
2/2
Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
US-C

Blood of the Martyr
WWW
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
DK-U, CH-U

Blood-Chin Fanatic
1BB
Creature -- Orc Warrior
3/3
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
DTK-R

Blood-Chin Rager
1B
Creature -- Human Warrior
2/2
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
DTK-U

Blood-Cursed Knight
1WB
Creature -- Vampire Knight
3/2
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORI-U

Blood-Toll Harpy
2B
Creature -- Harpy
2/1
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
THS-C, CN2-C

Bloodbond March
2BG
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
RAV-R

Bloodbond Vampire
2BB
Creature -- Vampire Shaman Ally
3/3
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZ-U

Bloodbraid Elf
2RG
Creature -- Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-U, PC2-U, EMA-U, C16-U, PCA-U

Bloodbriar
2G
Creature -- Plant Elemental
2/3
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMN-C

Bloodchief Ascension
B
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
ZEN-R

Bloodcrazed Goblin
R
Creature -- Goblin Berserker
2/2
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
M11-C

Bloodcrazed Hoplite
1B
Creature -- Human Soldier
2/1
Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
JOU-C

Bloodcrazed Neonate
1R
Creature -- Vampire
2/1
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
ISD-C

Bloodcrazed Paladin
1B
Creature -- Vampire Knight
1/1
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
XLN-R

Bloodcurdler
1B
Creature -- Horror
1/1
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold -- As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
OD-R

Bloodcurdling Scream
XB
Sorcery
Target creature gets +X/+0 until end of turn.
P2-U

Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
KTK-C, FRF-C, EMA-C, C17-C

Bloodfire Colossus
6RR
Creature -- Giant
6/6
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
AP-R, 9ED-R, 10E-R, DDI-R

Bloodfire Dwarf
R
Creature -- Dwarf
1/1
{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
AP-C

Bloodfire Enforcers
3R
Creature -- Human Monk
5/2
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
FRF-U

Bloodfire Expert
2R
Creature -- Efreet Monk
3/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-C

Bloodfire Infusion
2R
Enchantment -- Aura
Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
AP-C

Bloodfire Kavu
2RR
Creature -- Kavu
2/2
{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
AP-U, DDI-U

Bloodfire Mentor
2R
Creature -- Efreet Shaman
0/5
{2}{U}, {T}: Draw a card, then discard a card.
KTK-C

Bloodflow Connoisseur
2B
Creature -- Vampire
1/1
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
AVR-C

Bloodforged Battle-Axe
1
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
C17-R

Bloodfray Giant
2RR
Creature -- Giant
4/3
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-U

Bloodghast
BB
Creature -- Vampire Spirit
2/1
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
ZEN-R

Bloodgift Demon
3BB
Creature -- Demon
5/4
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
ISD-R, C14-R

Bloodhall Ooze
R
Creature -- Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON-R

Bloodhall Priest
2BR
Creature -- Vampire Cleric
4/4
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-R

Bloodhill Bastion
Plane -- Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.
PC2-C, PCA-C

Bloodhunter Bat
3B
Creature -- Bat
2/2
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
M13-C, W17-C

Bloodhusk Ritualist
2B
Creature -- Vampire Shaman
2/2
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
WWK-U, C17-U

Bloodied Ghost
1(w/b)(w/b)
Creature -- Spirit
3/3
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
EVE-U

Bloodletter
2B
Creature -- Zombie
2/3
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
UNH-C

Bloodletter Quill
3
Artifact
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
RAV-R

Bloodline Keeper
2BB
Creature -- Vampire
3/3
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
[Front face. Transforms into Lord of Lineage.]
ISD-R

Bloodline Necromancer
4B
Creature -- Vampire Wizard
3/2
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
C17-U

Bloodline Shaman
1G
Creature -- Elf Wizard Shaman
1/1
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
ONS-U

Bloodlord of Vaasgoth
3BB
Creature -- Vampire Warrior
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
M12-M, C17-M

Bloodlust Inciter
R
Creature -- Human Warrior
1/1
{T}: Target creature gains haste until end of turn.
AKH-C

Bloodmad Vampire
2R
Creature -- Vampire Berserker
4/1
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Bloodmark Mentor
1R
Creature -- Goblin Warrior
1/1
Red creatures you control have first strike.
SHM-U, DDG-U

Bloodpyre Elemental
4R
Creature -- Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA-C

Bloodrage Brawler
1R
Creature -- Minotaur Warrior
4/3
When Bloodrage Brawler enters the battlefield, discard a card.
AKH-U

Bloodrage Vampire
2B
Creature -- Vampire
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
M12-C, DDK-C

Bloodrite Invoker
2B
Creature -- Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
ROE-C, DDP-C

Bloodrock Cyclops
2R
Creature -- Cyclops
3/3
Bloodrock Cyclops attacks each combat if able.
WL-C, 10E-C

Bloodscale Prowler
2R
Creature -- Viashino Warrior
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
GPT-C

Bloodscent
3G
Instant
All creatures able to block target creature this turn do so.
MRD-U

Bloodshed Fever
R
Enchantment -- Aura
Enchant creature
Enchanted creature attacks each combat if able.
SHM-C

Bloodshot Cyclops
5R
Creature -- Cyclops Giant
4/4
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
UD-R, 7E-R, 8ED-R

Bloodshot Trainee
3R
Creature -- Goblin Warrior
2/3
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
FUT-U, SOM-U, MM2-U

Bloodsoaked Champion
B
Creature -- Human Warrior
2/1
Bloodsoaked Champion can't block.
Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
KTK-R

Bloodspore Thrinax
2GG
Creature -- Lizard
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
C15-R, CMA-R

Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
ONS-R, KTK-R, EXP-M

Bloodstoke Howler
5R
Creature -- Beast
3/4
Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
LGN-C

Bloodstone Cameo
3
Artifact
{T}: Add {B} or {R} to your mana pool.
IN-U

Bloodsworn Steward
2RR
Creature -- Vampire Knight
4/4
Flying
Commander creatures you control get +2/+2 and have haste.
C17-R

Bloodthirsty Ogre
2B
Creature -- Ogre Warrior Shaman
3/1
{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
CHK-U

Bloodthorn Taunter
1R
Creature -- Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA-C

Bloodthrone Vampire
1B
Creature -- Vampire
1/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
ROE-C, M11-C, M13-C, MM2-C, DDP-C

Bloodwater Entity
1UR
Creature -- Elemental
2/2
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
HOU-U

Bloom Tender
1G
Creature -- Elf Druid
1/1
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
EVE-R

Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G} to your mana pool.
KLD-R

Blossom Dryad
2G
Creature -- Dryad
2/2
{T}: Untap target land.
XLN-C

Blossoming Defense
G
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLD-U

Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
KTK-C, FRF-C, EMA-C, C17-C

Blossoming Wreath
G
Instant
You gain life equal to the number of creature cards in your graveyard.
WL-C

Blowfly Infestation
2B
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
SHM-U

Bludgeon Brawl
2R
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
NPH-R

Blue Elemental Blast
U
Instant
Choose one --
· Counter target red spell.
· Destroy target red permanent.
A-C, B-C, U-C, RV-C, 4E-C, ME4-U

Blue Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
LE-U, 4E-R

Blue Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
IA-U

Blue Sun's Zenith
XUUU
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
MBS-R, C13-R, C15-R, CMA-R

Blue Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
A-U, B-U, U-U, RV-U, 4E-U

Blunt the Assault
3G
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
SOM-C

Blur Sliver
2R
Creature -- Sliver
2/2
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
M14-C

Blur of Blades
1R
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
HOU-C

Blurred Mongoose
1G
Creature -- Mongoose
2/1
Blurred Mongoose can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
IN-R

Blustersquall
U
Instant
Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-U, C15-U

Boa Constrictor
4G
Creature -- Snake
3/3
{T}: Boa Constrictor gets +3/+3 until end of turn.
MM-U

Boar Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U, PC2-U, PCA-U

Boartusk Liege
1(r/g)(r/g)(r/g)
Creature -- Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
SHM-R

Body Double
4U
Creature -- Shapeshifter
0/0
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLC-R, C17-R, DDM-R

Body Snatcher
2BB
Creature -- Minion
2/2
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
UD-R

Body of Jukai
7GG
Creature -- Spirit
8/5
Trample
Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
BOK-U

Bog Down
2B
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
PS-C

Bog Elemental
3BB
Creature -- Elemental
5/4
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
PR-R

Bog Glider
2B
Creature -- Human Mercenary
1/1
Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
PR-C

Bog Gnarr
4G
Creature -- Beast
2/2
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
AP-C

Bog Hoodlums
5B
Creature -- Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Bog Imp
1B
Creature -- Imp
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
DK-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C

Bog Initiate
1B
Creature -- Human Wizard
1/1
{1}: Add {B} to your mana pool.
IN-C

Bog Raiders
2B
Creature -- Zombie
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P1-C, US-C, S99-C, M11-C

Bog Rats
B
Creature -- Rat
1/1
Bog Rats can't be blocked by Walls.
DK-C, CH-C, 5E-C, 6E-C

Bog Serpent
5B
Creature -- Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
PLC-C

Bog Smugglers
1BB
Creature -- Human Mercenary
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
MM-C

Bog Tatters
4B
Creature -- Wraith
4/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
ZEN-C

Bog Witch
2B
Creature -- Human Spellshaper
1/1
{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
MM-C, ARC-C

Bog Wraith
3B
Creature -- Wraith
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U

Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
OD-C

Bog-Strider Ash
3G
Creature -- Treefolk Shaman
2/4
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
LRW-C

Bogardan Firefiend
2R
Creature -- Elemental Spirit
2/1
When Bogardan Firefiend dies, it deals 2 damage to target creature.
WL-C, 10E-C, HOP-C

Bogardan Hellkite
6RR
Creature -- Dragon
5/5
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
TSP-R, M10-M, C14-M, DRB-R, DDG-M

Bogardan Lancer
1R
Creature -- Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
FUT-C

Bogardan Phoenix
2RRR
Creature -- Phoenix
3/3
Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
VI-R

Bogardan Rager
5R
Creature -- Elemental
3/4
Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
TSP-C, HOP-C, DDG-C

Bogbrew Witch
3B
Creature -- Human Wizard
1/3
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
M14-R

Boggart Arsonists
2R
Creature -- Goblin Rogue
2/1
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
SHM-C

Boggart Birth Rite
B
Tribal Sorcery -- Goblin
Return target Goblin card from your graveyard to your hand.
LRW-C

Boggart Brute
2R
Creature -- Goblin Warrior
3/2
Menace (This creature can't be blocked except by two or more creatures.)
ORI-C

Boggart Forager
R
Creature -- Goblin Rogue
1/1
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
LRW-C

Boggart Harbinger
2B
Creature -- Goblin Shaman
2/1
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Boggart Loggers
2B
Creature -- Goblin Rogue
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
LRW-C

Boggart Mob
3B
Creature -- Goblin Warrior
5/5
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
LRW-R

Boggart Ram-Gang
(r/g)(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-U, PD2-U

Boggart Shenanigans
2R
Tribal Enchantment -- Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
LRW-U, EVG-U

Boggart Sprite-Chaser
1R
Creature -- Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
LRW-C

Boil
3R
Instant
Destroy all Islands.
TE-U, 6E-U, 7E-U, 8ED-U, MPS_AKH-S

Boiling Blood
2R
Instant
Target creature attacks this turn if able.
Draw a card.
WL-C

Boiling Earth
1R
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4--{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C

Boiling Seas
3R
Sorcery
Destroy all Islands.
P1-U, 9ED-U

Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
WWK-C, CMD-C, C13-C, C14-C, CMA-C, C17-C

Bojuka Brigand
1B
Creature -- Human Warrior Ally
1/1
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
WWK-C

Bola Warrior
1R
Creature -- Human Spellshaper Warrior
1/1
{R}, {T}, Discard a card: Target creature can't block this turn.
NE-C

Bold Defense
2W
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
ZEN-C

Bold Impaler
R
Creature -- Vampire Knight
1/2
{2}{R}: Bold Impaler gets +2/+0 until end of turn.
EMN-C

Boldwyr Heavyweights
2RR
Creature -- Giant Warrior
8/8
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
MOR-R

Boldwyr Intimidator
5RR
Creature -- Giant Warrior
5/5
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
FUT-U, MOR-U, CNS-U, DDS-U

Bolt of Keranos
1RR
Sorcery
Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-C

Boltwing Marauder
3BR
Creature -- Dragon
5/4
Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
DTK-R

Bomat Bazaar Barge
4
Artifact -- Vehicle
5/5
When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-U

Bomat Courier
1
Artifact Creature -- Construct
1/1
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
KLD-R

Bomb Squad
3R
Creature -- Dwarf
1/1
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
OD-R

Bomber Corps
1R
Creature -- Human Soldier
1/2
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
GTC-C

Bond Beetle
G
Creature -- Insect
0/1
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
M13-C

Bond of Agony
XB
Sorcery
As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
DIS-U

Bonded Construct
1
Artifact Creature -- Construct
2/1
Bonded Construct can't attack alone.
ORI-C

Bonded Fetch
2U
Creature -- Homunculus
0/2
Defender, haste
{T}: Draw a card, then discard a card.
FUT-U

Bonded Horncrest
3R
Creature -- Dinosaur
5/5
Bonded Horncrest can't attack or block alone.
XLN-U

Bonds of Faith
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
ISD-C, DDL-C, DDQ-C

Bonds of Mortality
1G
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.
{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
OGW-U

Bonds of Quicksilver
3U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
SOM-C, CN2-C

Bone Dancer
1BB
Creature -- Zombie
2/2
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
WL-R

Bone Flute
3
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
DK-U, ME3-C

Bone Harvest
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
MI-C

Bone Mask
4
Artifact
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
MI-R

Bone Picker
3B
Creature -- Bird
3/2
Bone Picker costs {3} less to cast if a creature died this turn.
Flying, deathtouch
AKH-U

Bone Saw
0
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON-C, OGW-C

Bone Shaman
2RR
Creature -- Giant Shaman
3/3
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
IA-C

Bone Shredder
2B
Creature -- Minion
1/1
Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
UL-U, DDE-U

Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA-C, AVR-C, MM2-C, BFZ-C, MM3-C, DDN-C

Bone to Ash
2UU
Instant
Counter target creature spell.
Draw a card.
DKA-C, ORI-C

Bonebreaker Giant
4R
Creature -- Giant
4/4
M12-C

Bonehoard
4
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
MBS-R, C14-R, C15-R, C16-R, CMA-R

Boneknitter
1B
Creature -- Zombie Cleric
1/1
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Bonescythe Sliver
3W
Creature -- Sliver
2/2
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
M14-R

Boneshard Slasher
1B
Creature -- Horror
1/1
Flying
Threshold -- As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
TOR-U

Bonesplitter
1
Artifact -- Equipment
Equipped creature gets +2/+0.
Equip {1}
MRD-C, MMA-C

Bonesplitter Sliver
3R
Creature -- Sliver
2/2
All Sliver creatures get +2/+0.
TSP-C

Bonethorn Valesk
4R
Creature -- Beast
4/2
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
SCG-C

Boneyard Parley
5BB
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLN-M

Boneyard Scourge
2BB
Creature -- Zombie Dragon
4/3
Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
C17-R

Boneyard Wurm
1G
Creature -- Wurm
*/*
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
ISD-U, DDJ-U

Bonfire of the Damned
XXR
Sorcery
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-M, MM3-M

Bontu the Glorified
2B
Legendary Creature -- God
4/6
Menace, indestructible
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
AKH-M, MPS_AKH-S

Bontu's Last Reckoning
1BB
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
HOU-R

Bontu's Monument
3
Legendary Artifact
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
AKH-U

Booby Trap
6
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card he or she draws.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
TE-R, 9ED-R

Book Burning
1R
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.
JUD-C

Book of Rass
6
Artifact
{2}, Pay 2 life: Draw a card.
DK-U, CH-R, ME4-U

Boom
1R
Sorcery
Destroy target land you control and target land you don't control.
[This is half of the split card Boom // Bust.]
PLC-R

Boom // Bust
1R // 5R
Sorcery // Sorcery
Destroy target land you control and target land you don't control. // Destroy all lands.
PLC-R

Boomerang
UU
Instant
Return target permanent to its owner's hand.
LE-C, CH-C, MI-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, ME3-C

Boompile
4
Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
C16-R

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.
SHM-R

Boon Satyr
1GG
Enchantment Creature -- Satyr
4/2
Flash
Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
THS-R

Boon of Emrakul
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
EMN-C

Boon of Erebos
B
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
THS-C

Boonweaver Giant
6W
Creature -- Giant Monk
4/4
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
M15-U

Booster Tutor
B
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
UNH-U

Borborygmos
3RRGG
Legendary Creature -- Cyclops
6/7
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
GPT-R

Borborygmos Enraged
4RRGG
Legendary Creature -- Cyclops
7/6
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.
GTC-M

Border Guard
2W
Creature -- Human Soldier
1/4
P1-C, S99-C

Border Patrol
4W
Creature -- Human Nomad
1/6
Vigilance
JUD-C

Borderland Behemoth
5RR
Creature -- Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
MOR-R, C15-R

Borderland Explorer
1G
Creature -- Elf Scout
3/1
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.
CN2-C

Borderland Marauder
1R
Creature -- Human Warrior
1/2
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
M15-C, W16-C, EMA-C

Borderland Minotaur
2RR
Creature -- Minotaur Warrior
4/3
THS-C

Borderland Ranger
2G
Creature -- Human Scout
2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
M10-C, AVR-C

Boreal Centaur
1G
Snow Creature -- Centaur Warrior
2/2
{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Boreal Druid
G
Snow Creature -- Elf Druid
1/1
{T}: Add {C} to your mana pool.
CSP-C

Boreal Griffin
3WW
Snow Creature -- Griffin
3/2
Flying
{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Boreal Shelf
Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
CSP-U

Boris Devilboon
3BR
Legendary Creature -- Zombie Wizard
2/2
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
LE-R, ME3-U

Boros Battleshaper
5RW
Creature -- Minotaur Soldier
5/5
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
DGM-R

Boros Charm
RW
Instant
Choose one --
· Boros Charm deals 4 damage to target player.
· Permanents you control gain indestructible until end of turn.
· Target creature gains double strike until end of turn.
GTC-U, C13-U, C16-U

Boros Cluestone
3
Artifact
{T}: Add {R} or {W} to your mana pool.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
DGM-C, C15-C

Boros Elite
W
Creature -- Human Soldier
1/1
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
GTC-U

Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
RAV-C

Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
RAV-C, HOP-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, C17-C

Boros Guildgate
Land -- Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
GTC-C, DGM-C, C13-C, C15-C, MM3-C, C17-C, DDL-C

Boros Guildmage
(r/w)(r/w)
Creature -- Human Wizard
2/2
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
RAV-U, HOP-U, CMD-U, CMA-U

Boros Keyrune
3
Artifact
{T}: Add {R} or {W} to your mana pool.
{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
GTC-U

Boros Mastiff
1W
Creature -- Hound
2/2
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
DGM-C

Boros Reckoner
(r/w)(r/w)(r/w)
Creature -- Minotaur Wizard
3/3
Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
{(r/w)}: Boros Reckoner gains first strike until end of turn.
GTC-R, MM3-R

Boros Recruit
(r/w)
Creature -- Goblin Soldier
1/1
({(r/w)} can be paid with either {R} or {W}.)
First strike
RAV-C

Boros Signet
2
Artifact
{1}, {T}: Add {R}{W} to your mana pool.
RAV-C, HOP-C, CMD-C, C15-C, MM3-U, CMA-C, C17-U

Boros Swiftblade
RW
Creature -- Human Soldier
1/2
Double strike
RAV-U, HOP-U, MM2-U

Borrowed Grace
2W
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
· Creatures you control get +2/+0 until end of turn.
· Creatures you control get +0/+2 until end of turn.
EMN-C

Borrowed Hostility
R
Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
· Target creature gets +3/+0 until end of turn.
· Target creature gains first strike until end of turn.
EMN-C

Borrowed Malevolence
B
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
· Target creature gets +1/+1 until end of turn.
· Target creature gets -1/-1 until end of turn.
EMN-C

Borrowing 100,000 Arrows
2U
Sorcery
Draw a card for each tapped creature target opponent controls.
P3K-U, C13-U, CMA-U, ME3-U

Borrowing the East Wind
XGG
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
P3K-R

Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
CHK-R, V12-M

Bosh, Iron Golem
8
Legendary Artifact Creature -- Golem
6/7
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
MRD-R, HOP-R, C14-R

Bosh, Iron Golem Avatar
Vanguard
0/-2
{X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player.
MRD-P

Bosium Strip
3
Artifact
{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
WL-R

Bosk Banneret
1G
Creature -- Treefolk Shaman
1/3
Treefolk spells and Shaman spells you cast cost {1} less to cast.
MOR-C

Bosom Buddy
3W
Creature -- Elephant Townsfolk
1/4
Whenever you play a spell, you may gain ½ life for each word in that spell's name.
UNH-U

Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U} to your mana pool.
KLD-R

Bottle Gnomes
3
Artifact Creature -- Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.
TE-U, MRD-U, 9ED-U, 10E-U, C14-U, DD2-U

Bottle of Suleiman
4
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
AN-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R

Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
RAV-R

Bottomless Pit
1BB
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
ST-U

Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
FE-R, 5E-R

Boulder Salvo
4R
Sorcery
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature.
OGW-C

Boulderfall
6RR
Instant
Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.
THS-C

Bouncing Beebles
2U
Creature -- Beeble
2/2
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
UL-C

Bound
3BG
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
[This is half of the split card Bound // Determined.]
DIS-R

Bound // Determined
3BG // GU
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
DIS-R

Bound by Moonsilver
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.
SOI-U

Bound in Silence
2W
Tribal Enchantment -- Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
FUT-U, MMA-C

Bounding Krasis
1GU
Creature -- Fish Lizard
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Bounding Krasis enters the battlefield, you may tap or untap target creature.
ORI-U

Boundless Realms
6G
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
M13-R

Bounteous Kirin
5GG
Legendary Creature -- Kirin Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
SOK-R

Bountiful Harvest
4G
Sorcery
You gain 1 life for each land you control.
M10-C, M12-C, M13-C

Bounty Hunter
2BB
Creature -- Human Archer Minion
2/2
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
TE-R

Bounty of the Hunt
3GG
Instant
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
AI-U, ME2-R

Bounty of the Luxa
2GU
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
AKH-R

Bow of Nylea
1GG
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
{1}{G}, {T}: Choose one --
· Put a +1/+1 counter on target creature.
· Bow of Nylea deals 2 damage to target creature with flying.
· You gain 3 life.
· Put up to four target cards from your graveyard on the bottom of your library in any order.
THS-R

Bow to My Command
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
E01-C

Bower Passage
1G
Enchantment
Creatures with flying can't block creatures you control.
AVR-U

Brace for Impact
4W
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
DIS-U

Brackwater Elemental
2U
Creature -- Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, DDH-C

Brago's Favor
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost {1} less to cast.
CNS-C

Brago's Representative
2W
Creature -- Human Advisor
1/4
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
CNS-C

Brago, King Eternal
2WU
Legendary Creature -- Spirit
2/4
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
CNS-R, EMA-R, VMA-R

Braid of Fire
1R
Enchantment
Cumulative upkeep--Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-R

Braids, Cabal Minion
2BB
Legendary Creature -- Human Minion
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
OD-R, EMA-R

Braids, Conjurer Adept
2UU
Legendary Creature -- Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
PLC-R

Braids, Conjurer Adept Avatar
Vanguard
0/+3
{2}: Each player may put a land card from his or her hand onto the battlefield tapped.
{3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield.
{4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
PLC-P

Braidwood Cup
3
Artifact
{T}: You gain 1 life.
UD-U

Braidwood Sextant
1
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
UD-U

Brain Freeze
1U
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-U, VMA-U

Brain Gorgers
3B
Creature -- Zombie
4/2
When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
PLC-C

Brain Maggot
1B
Enchantment Creature -- Insect
1/1
When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
JOU-U

Brain Pry
1B
Sorcery
Choose a nonland card name. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
DIS-U

Brain Weevil
3B
Creature -- Insect
1/1
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
ISD-C, DDJ-C

Brain in a Jar
2
Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
SOI-R

Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB-C

Braingeyser
XUU
Sorcery
Target player draws X cards.
A-R, B-R, U-R, RV-R, ME4-R

Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Brainstorm
U
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
IA-C, 5E-C, MM-C, CMD-C, CNS-C, C15-C, EMA-U, VMA-C, DDJ-C, ME2-C

Brainwash
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
DK-C, 4E-C, 5E-C

Bramble Creeper
4G
Creature -- Elemental
0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
M10-C

Bramble Elemental
3GG
Creature -- Elemental
4/4
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
RAV-C, PC2-C, PCA-C

Bramblecrush
2GG
Sorcery
Destroy target noncreature permanent.
ISD-U, M14-U

Bramblesnap
1G
Creature -- Elemental
1/1
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
ROE-U

Brambleweft Behemoth
4GG
Creature -- Elemental
6/6
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
HOU-C

Bramblewood Paragon
1G
Creature -- Elf Warrior
2/2
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
MOR-U

Branching Bolt
1RG
Instant
Choose one or both --
· Branching Bolt deals 3 damage to target creature with flying.
· Branching Bolt deals 3 damage to target creature without flying.
ALA-C, HOP-C, ARC-C

Branchsnap Lorian
1GG
Creature -- Beast
4/1
Trample
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-U

Brand
R
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
US-R

Brand of Ill Omen
3R
Enchantment -- Aura
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
IA-R

Branded Brawlers
R
Creature -- Human Soldier
2/2
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
PR-C

Branded Howler
Creature -- Werewolf
4/4
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
[Red color indicator. Back face. Transforms into Convicted Killer.]
SOI-C

Brass Gnat
1
Artifact Creature -- Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
TSP-C

Brass Herald
6
Artifact Creature -- Golem
2/2
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
AP-U, 8ED-R

Brass Man
1
Artifact Creature -- Construct
1/3
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
AN-U, RV-U, 4E-U, ME4-C

Brass Secretary
3
Artifact Creature -- Construct
2/1
{2}, Sacrifice Brass Secretary: Draw a card.
UD-U

Brass Squire
3
Artifact Creature -- Myr
1/3
{T}: Attach target Equipment you control to target creature you control.
MBS-U

Brass-Talon Chimera
4
Artifact Creature -- Chimera
2/2
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
VI-U

Brassclaw Orcs
2R
Creature -- Orc
3/2
Brassclaw Orcs can't block creatures with power 2 or greater.
FE-C, 5E-C, ME2-C

Bravado
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
US-C

Brave the Elements
W
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
ZEN-U, M14-U, C14-U

Brave the Sands
1W
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
KTK-U, C16-U

Brawl
3RR
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
MM-R

Brawler's Plate
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M15-U, ORI-U

Brawn
3G
Creature -- Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
JUD-U, CMD-U, EMA-U

Brazen Buccaneers
3R
Creature -- Human Pirate
2/2
Haste
When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Brazen Scourge
1RR
Creature -- Gremlin
3/3
Haste
KLD-U

Brazen Wolves
2R
Creature -- Wolf
2/3
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
EMN-C

Breach
2B
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
US-C

Breaching Hippocamp
3U
Creature -- Horse Fish
3/2
Flash (You may cast this spell any time you could cast an instant.)
When Breaching Hippocamp enters the battlefield, untap another target creature you control.
THS-C

Breaching Leviathan
7UU
Creature -- Leviathan
9/9
When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
C14-R

Break Asunder
2GG
Sorcery
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG-C

Break Open
1R
Instant
Turn target face-down creature an opponent controls face up.
ONS-C

Break Through the Line
1R
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
FRF-U

Break of Day
1W
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
DKA-C

Breaker of Armies
8
Creature -- Eldrazi
10/8
All creatures able to block Breaker of Armies do so.
BFZ-U

Breaking
UB
Sorcery
Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Breaking // Entering.]
DGM-R

Breaking // Entering
UB // 4BR
Sorcery // Sorcery
Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-R

Breaking Point
1RR
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
JUD-R, DDK-R

Breaking Wave
2UU
Sorcery
You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
IN-R

Breakneck Rider
1RR
Creature -- Human Scout Werewolf
3/3
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
[Front face. Transforms into Neck Breaker.]
SOI-U

Breakthrough
XU
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
TOR-U, CNS-U

Breath of Darigaaz
1R
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
IN-U, ARC-U, CMD-U, C15-U, DDG-U

Breath of Dreams
2UU
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
IA-U

Breath of Fury
2RR
Enchantment -- Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
RAV-R, C16-R

Breath of Life
3W
Sorcery
Return target creature card from your graveyard to the battlefield.
P1-C, P2-C, S99-U, S00-U, 7E-U, VMA-U

Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB-C

Breathstealer
2B
Creature -- Nightstalker
2/2
{B}: Breathstealer gets +1/-1 until end of turn.
MI-C

Breathstealer's Crypt
2UB
Enchantment
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
VI-R

Bred for the Hunt
1GU
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
DGM-U, C16-U

Breeding Pit
3B
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
FE-U, 5E-U, DDC-U, MED-U

Breeding Pool
Land -- Forest Island
({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
DIS-R, GTC-R, EXP-M

Breezekeeper
3U
Creature -- Djinn
4/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
VI-C

Breya, Etherium Shaper
WUBR
Legendary Artifact Creature -- Human
4/4
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
{2}, Sacrifice two artifacts: Choose one --
· Breya deals 3 damage to target player.
· Target creature gets -4/-4 until end of turn.
· You gain 5 life.
C16-M

Briar Patch
1GG
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
MM-U

Briar Shield
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
WL-C

Briarberry Cohort
1U
Creature -- Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
SHM-C

Briarbridge Patrol
3G
Creature -- Human Warrior
3/3
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
SOI-U

Briarhorn
3G
Creature -- Elemental
3/3
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U, HOP-U, DDH-U, DDR-U

Briarknit Kami
3GG
Creature -- Spirit
3/3
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
SOK-U

Briarpack Alpha
3G
Creature -- Wolf
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
DKA-U, M14-U

Briber's Purse
X
Artifact
Briber's Purse enters the battlefield with X gem counters on it.
{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
KTK-U, FRF_UGIN-U

Bribery
3UU
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
MM-R, 8ED-R

Bridge from Below
BBB
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
FUT-R, MMA-R

Bright Reprisal
4W
Instant
Destroy target attacking creature.
Draw a card.
XLN-U

Brightflame
XRRWW
Sorcery
Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
RAV-R

Brighthearth Banneret
1R
Creature -- Elemental Warrior
1/1
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Brightstone Ritual
R
Instant
Add {R} to your mana pool for each Goblin on the battlefield.
ONS-C

Brigid, Hero of Kinsbaile
2WW
Legendary Creature -- Kithkin Archer
2/3
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
LRW-R

Brilliant Halo
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
US-C, VMA-C

Brilliant Plan
4U
Sorcery
Draw three cards.
P3K-U, C13-U, ME3-C

Brilliant Spectrum
3U
Sorcery
Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
BFZ-C

Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA-R

Brimaz, King of Oreskos
1WW
Legendary Creature -- Cat Soldier
3/4
Vigilance
Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
BNG-M

Brimstone Dragon
6RR
Creature -- Dragon
6/6
Flying, haste
P2-R, ME2-R

Brimstone Mage
2R
Creature -- Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/3 {T}: Brimstone Mage deals 1 damage to target creature or player.
{LEVEL 3+} 2/4 {T}: Brimstone Mage deals 3 damage to target creature or player.
ROE-U

Brimstone Volley
2R
Instant
Brimstone Volley deals 3 damage to target creature or player.
Morbid -- Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
ISD-C, CNS-C

Brindle Boar
2G
Creature -- Boar
2/2
Sacrifice Brindle Boar: You gain 4 life.
M11-C, M12-C, M14-C

Brindle Shoat
1G
Creature -- Boar
1/1
When Brindle Shoat dies, create a 3/3 green Boar creature token.
PC2-U, PCA-U, VMA-C

Brine Elemental
4UU
Creature -- Elemental
5/4
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
TSP-U, C14-U, DD2-U

Brine Hag
2UU
Creature -- Hag
2/2
When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)
LE-U

Brine Seer
3U
Creature -- Human Wizard
1/1
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
UD-U

Brine Shaman
1B
Creature -- Human Cleric Shaman
1/1
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
IA-C, ME2-C

Bring Low
3R
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
KTK-C

Bring to Light
3GU
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
BFZ-R

Bringer of the Black Dawn
7BB
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
5DN-R

Bringer of the Blue Dawn
7UU
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
5DN-R

Bringer of the Green Dawn
7GG
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
5DN-R

Bringer of the Red Dawn
7RR
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5DN-R

Bringer of the White Dawn
7WW
Creature -- Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
5DN-R

Brink of Disaster
2BB
Enchantment -- Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
WWK-C, M12-C

Brink of Madness
2BB
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
UL-R

Brion Stoutarm
2RW
Legendary Creature -- Giant Warrior
4/4
Lifelink
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
LRW-R, CMD-R

Brisela, Voice of Nightmares
Legendary Creature -- Eldrazi Angel
9/10
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with converted mana cost 3 or less.
[Melds from Bruna, the Fading Light and Gisela, the Broken Blade.]
EMN-M

Bristling Hydra
2GG
Creature -- Hydra
4/3
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
KLD-R

Brittle Effigy
1
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
M11-R

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Broken Concentration
1UU
Instant
Counter target spell.
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Broken Dam
U
Sorcery
Tap one or two target creatures without horsemanship.
P3K-C

Broken Fall
2G
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
TE-C

Broken Visage
4B
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
HL-R, 5E-R, ME2-U

Brontotherium
4GG
Creature -- Beast
5/3
Trample
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-U

Bronze Bombshell
4
Artifact Creature -- Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
DIS-R

Bronze Calendar
4
Artifact
Your spells cost {1} less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
UG-U

Bronze Horse
7
Artifact Creature -- Horse
4/4
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
LE-R, CH-R, ME4-U

Bronze Sable
2
Artifact Creature -- Sable
2/1
THS-C, M15-C, CN2-C

Bronze Tablet
6
Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
AQ-R, 4E-R

Bronzebeak Moa
2GW
Creature -- Bird
2/2
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
DGM-U, MM3-U

Brood Birthing
1R
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, create one of those tokens.
ROE-C

Brood Butcher
3BG
Creature -- Eldrazi Drone
3/3
Devoid (This card has no color.)
When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
{B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
BFZ-R

Brood Keeper
3R
Creature -- Human Shaman
2/3
Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."
M15-U

Brood Monitor
4GG
Creature -- Eldrazi Drone
3/3
Devoid (This card has no color.)
When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
BFZ-U

Brood Sliver
4G
Creature -- Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
LGN-R, H09-R

Brood of Cockroaches
1B
Creature -- Insect
1/1
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
VI-U

Broodbirth Viper
4U
Creature -- Snake
3/3
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
C15-U

Broodhatch Nantuko
1G
Creature -- Insect Druid
1/1
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Broodhunter Wurm
3G
Creature -- Wurm
4/3
BFZ-C

Brooding Saurian
2GG
Creature -- Lizard
4/4
At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
CSP-R, C13-R

Broodmate Dragon
3BRG
Creature -- Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
ALA-R, MM3-R, C17-R

Broodstar
8UU
Creature -- Beast
*/*
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
MRD-R, HOP-R

Broodwarden
3GG
Creature -- Eldrazi Drone
4/4
Eldrazi Spawn creatures you control get +2/+1.
ROE-U

Brothers Yamazaki
2R
Legendary Creature -- Human Samurai
2/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
CHK-U

Brothers of Fire
1RR
Creature -- Human Shaman
2/2
{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
DK-U, 4E-C, 5E-C, MED-C

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
JUD-U, TSP-S, HOP-U, DDK-U, PD2-U

Brown Ouphe
G
Creature -- Ouphe
1/1
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
IA-C, MRD-U

Browse
2UU
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
AI-U, 6E-U, ME2-U

Bruna, Light of Alabaster
3WWU
Legendary Creature -- Angel
5/5
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
AVR-M

Bruna, the Fading Light
5WW
Legendary Creature -- Angel Horror
5/7
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
[Melds with Gisela, the Broken Blade into Brisela, Voice of Nightmares.]
EMN-R

Bruse Tarl, Boorish Herder
2RW
Legendary Creature -- Human Ally
3/3
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
C16-M

Brush with Death
2B
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
ST-C

Brushland
Land
{T}: Add {C} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R

Brushstrider
1G
Creature -- Beast
3/1
Vigilance
RTR-U, CN2-U

Brushstroke Paintermage
3U
Creature -- Human Wizard
2/3
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
UNH-C

Brushwagg
1GG
Creature -- Brushwagg
3/2
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
MI-R

Brutal Deceiver
2R
Creature -- Spirit
2/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
CHK-C

Brutal Expulsion
2UR
Instant
Devoid (This card has no color.)
Choose one or both --
· Return target spell or creature to its owner's hand.
· Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
BFZ-R

Brutal Hordechief
3B
Creature -- Orc Warrior
3/3
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{(r/w)}{(r/w)}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
FRF-M, C16-M

Brutal Nightstalker
3BB
Creature -- Nightstalker
3/2
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
P2-U

Brutal Suppression
R
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
PR-U

Brutalizer Exarch
5G
Creature -- Cleric
3/3
When Brutalizer Exarch enters the battlefield, choose one --
· Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
· Put target noncreature permanent on the bottom of its owner's library.
NPH-U, PC2-U, PCA-U

Brute Force
R
Instant
Target creature gets +3/+3 until end of turn.
PLC-C, MMA-C, MM2-C

Brute Strength
1R
Instant
Target creature gets +3/+1 and gains trample until end of turn.
OGW-C, AKH-C

Bubble Matrix
4
Artifact
Prevent all damage that would be dealt to creatures.
WL-R

Bubbling Beebles
4U
Creature -- Beeble
3/3
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
UD-C

Bubbling Cauldron
2
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
M14-U

Bubbling Muck
B
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
UD-C

Budoka Gardener
1G
Creature -- Human Monk
2/1
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
[Flips into Dokai, Weaver of Life.]
CHK-R

Budoka Pupil
1GG
Creature -- Human Monk
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
[Flips into Ichiga, Who Topples Oaks.]
BOK-U

Builder's Bane
XXR
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.
MI-C

Builder's Blessing
3W
Enchantment
Untapped creatures you control get +0/+2.
AVR-U

Built to Last
W
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLD-C

Built to Smash
R
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLD-C

Bull Aurochs
1G
Creature -- Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP-C

Bull Cerodon
4RW
Creature -- Beast
5/5
Vigilance, haste
ALA-U, HOP-U

Bull Elephant
3G
Creature -- Elephant
4/4
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
VI-C

Bull Hippo
3G
Creature -- Hippo
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
P1-U, US-U, S99-U, 7E-U

Bull Rush
R
Instant
Target creature gets +2/+0 until end of turn.
WWK-C

Bullwhip
4
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
ST-U

Bulwark
3RR
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
US-R

Bump in the Night
B
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C, DDK-C

Buoyancy
1U
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature has flying.
MM-C

Burden of Greed
3B
Instant
Target player loses 1 life for each tapped artifact he or she controls.
DST-C

Burden of Guilt
W
Enchantment -- Aura
Enchant creature
{1}: Tap enchanted creature.
DKA-C

Bureaucracy
3UU
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering(R) trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
UG-R

Burgeoning
G
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
ST-R, CN2-R, C16-R

Buried Alive
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
WL-U, OD-U, CMD-U, PD3-U

Buried Ruin
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
M12-U, C14-U, C16-U

Burn
1R
Instant
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Turn // Burn.]
DGM-U

Burn Away
4R
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
KTK-U, CN2-U

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Burn at the Stake
2RRR
Sorcery
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
AVR-R

Burn from Within
XR
Sorcery
Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
SOI-R

Burn the Impure
1R
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
MBS-C

Burning Anger
4R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player."
M15-R

Burning Cinder Fury of Crimson Chaos Fire
3R
Enchantment
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
UG-R

Burning Cloak
R
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
P1-C

Burning Earth
3R
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
M14-R

Burning Fields
4R
Sorcery
Burning Fields deals 5 damage to target opponent.
P3K-C

Burning Inquiry
R
Sorcery
Each player draws three cards, then discards three cards at random.
M10-C

Burning Oil
1R
Instant
Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U

Burning Palm Efreet
2RR
Creature -- Efreet
2/2
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
MI-U

Burning Sands
3RR
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
OD-R

Burning Shield Askari
2R
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
MI-C

Burning Sun's Avatar
3RRR
Creature -- Dinosaur Avatar
6/6
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.
XLN-R

Burning Vengeance
2R
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.
ISD-U, EMA-U

Burning Wish
1R
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
JUD-R, CN2-R, VMA-R

Burning of Xinye
4RR
Sorcery
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
P3K-R, VMA-R, ME3-R, V14-M

Burning-Eye Zubera
2RR
Creature -- Zubera Spirit
3/3
When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
SOK-U

Burning-Fist Minotaur
1R
Creature -- Minotaur Wizard
2/1
First strike
{1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
HOU-U

Burning-Tree Bloodscale
2RG
Creature -- Viashino Berserker
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
GPT-C

Burning-Tree Emissary
(r/g)(r/g)
Creature -- Human Shaman
2/2
When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.
GTC-U, MM3-C, DDS-U

Burning-Tree Shaman
1RG
Creature -- Centaur Shaman
3/4
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
GPT-R

Burnished Hart
3
Artifact Creature -- Elk
2/2
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
THS-U, C14-U, C15-U

Burnout
1R
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
AI-U, ME2-U

Burnt Offering
B
Instant
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
IA-C

Burr Grafter
3G
Creature -- Spirit
2/2
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK-C

Burrenton Bombardier
2W
Creature -- Kithkin Soldier
2/2
Flying
Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
MOR-C, DDF-C

Burrenton Forge-Tender
W
Creature -- Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
LRW-U

Burrenton Shield-Bearers
4W
Creature -- Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
MOR-C

Burrowing
R
Enchantment -- Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
A-U, B-U, U-U, RV-U, 4E-U, 6E-U

Burst Lightning
R
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
ZEN-C, MM2-C

Burst of Energy
W
Instant
Untap target permanent.
UL-C

Burst of Speed
R
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
M10-C

Burst of Strength
G
Instant
Put a +1/+1 counter on target creature and untap it.
GTC-C

Bursting Beebles
2U
Creature -- Beeble
2/2
Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
UNH-C

Bushi Tenderfoot
W
Creature -- Human Soldier
1/1
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
[Flips into Kenzo the Hardhearted.]
CHK-U

Bust
5R
Sorcery
Destroy all lands.
[This is half of the split card Boom // Bust.]
PLC-R

Butcher Ghoul
1B
Creature -- Zombie
1/1
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-C, DDQ-C

Butcher Orgg
4RRR
Creature -- Orgg
6/6
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
ONS-R

Butcher of Malakir
5BB
Creature -- Vampire Warrior
5/4
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
WWK-R, CMD-R, C14-R, C15-R, CMA-R, C17-R, DDK-R, DDP-R

Butcher of the Horde
1RWB
Creature -- Demon
5/4
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
KTK-R

Butcher's Cleaver
3
Artifact -- Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
ISD-U, DDQ-U

Butcher's Glee
2B
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
DTK-C

By Force
XR
Sorcery
Destroy X target artifacts.
AKH-U

Bygone Bishop
2W
Creature -- Spirit Cleric
2/3
Flying
Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-R

Byway Courier
2G
Creature -- Human Scout
3/2
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Cabal Archon
2B
Creature -- Human Cleric
2/2
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
ONS-U

Cabal Coffers
Land
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
TOR-U, HOP-U

Cabal Conditioning
6B
Sorcery
Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.
SCG-R

Cabal Executioner
2BB
Creature -- Human Cleric
2/2
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Cabal Inquisitor
1B
Creature -- Human Minion
1/1
Threshold -- {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery and only if seven or more cards are in your graveyard.
OD-C

Cabal Interrogator
1B
Creature -- Zombie Wizard
1/1
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.
SCG-U

Cabal Patriarch
3BBB
Legendary Creature -- Human Wizard
5/5
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
OD-R

Cabal Pit
Land
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
OD-U

Cabal Ritual
1B
Instant
Add {B}{B}{B} to your mana pool.
Threshold -- Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
TOR-C, VMA-U, V16-M

Cabal Shrine
1BB
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
OD-R

Cabal Slaver
2B
Creature -- Human Cleric
2/1
Whenever a Goblin deals combat damage to a player, that player discards a card.
ONS-U

Cabal Surgeon
2BB
Creature -- Human Minion
2/1
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
TOR-C

Cabal Therapy
B
Sorcery
Choose a nonland card name. Target player reveals his or her hand and discards all cards with that name.
Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-U, EMA-U, PD3-U

Cabal Torturer
1BB
Creature -- Human Minion
1/1
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold -- {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
TOR-C

Cabal Trainee
B
Creature -- Human Minion
1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
JUD-C

Cache Raiders
3UU
Creature -- Merfolk Rogue
4/4
At the beginning of your upkeep, return a permanent you control to its owner's hand.
EVE-U, DDI-U

Cached Defenses
2G
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
FRF-U

Cackling Counterpart
1UU
Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-R, C14-R, MM3-R

Cackling Fiend
2BB
Creature -- Zombie
2/1
When Cackling Fiend enters the battlefield, each opponent discards a card.
US-C

Cackling Flames
3R
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent -- Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
DIS-C

Cackling Imp
2BB
Creature -- Imp
2/2
Flying
{T}: Target player loses 1 life.
5DN-C, DDC-C

Cackling Witch
1B
Creature -- Human Spellshaper
1/1
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
MM-U

Cadaver Imp
1BB
Creature -- Imp
1/1
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
ROE-C, PC2-C, PCA-C, DDP-C, DDR-C

Cadaverous Bloom
3BG
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
MI-R

Cadaverous Knight
2B
Creature -- Zombie Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
MI-C, HOP-C

Cage of Hands
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
CHK-C, PC2-C, C15-C, PCA-C

Caged Sun
6
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
NPH-R, C14-R

Cagemail
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
JUD-C

Cairn Wanderer
4B
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
LRW-R

Calciderm
2WW
Creature -- Beast
5/5
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC-U, EMA-U

Calciform Pools
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
TSP-U

Calcite Snapper
1UU
Creature -- Turtle
1/4
Shroud (This creature can't be the target of spells or abilities.)
Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
WWK-C

Calculated Dismissal
2U
Instant
Counter target spell unless its controller pays {3}.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORI-C

Caldera Hellion
3RR
Creature -- Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA-R

Caldera Kavu
2R
Creature -- Kavu
2/2
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
PS-C

Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
TE-R, VMA-U

Call
4WU
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Beck // Call.]
DGM-R

Call for Blood
4B
Instant -- Arcane
As an additional cost to cast Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
BOK-C

Call for Unity
3WW
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
AER-R

Call from the Grave
2B
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you damage equal to that creature's casting cost.
ASTRAL-S

Call of the Conclave
GW
Sorcery
Create a 3/3 green Centaur creature token.
RTR-U, MM3-C

Call of the Full Moon
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
ORI-U

Call of the Herd
2G
Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-R, TSP-S, MM3-R, DDS-R

Call of the Nightwing
2UB
Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-U

Call of the Wild
2GG
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
WL-R, 6E-R, 8ED-R

Call the Bloodline
1B
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOI-U

Call the Gatewatch
2W
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGW-R

Call the Scions
2G
Sorcery
Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
BFZ-C

Call the Skybreaker
5(u/r)(u/r)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R, CMD-R, C15-R, EMA-R

Call to Arms
1W
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
IA-R, ME3-U

Call to Glory
1W
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
CHK-C

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA-C, DDJ-C

Call to Mind
2U
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
M11-U, C14-U

Call to Serve
1W
Enchantment -- Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
AVR-C

Call to the Feast
2WB
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLN-U

Call to the Grave
4B
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
SCG-R, M12-R

Call to the Kindred
3U
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
DKA-R

Call to the Netherworld
B
Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TSP-C

Caller of Gales
U
Creature -- Merfolk Wizard
1/1
{1}{U}, {T}: Target creature gains flying until end of turn.
ZEN-C, CN2-C

Caller of the Claw
2G
Creature -- Elf
2/2
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
LGN-R, C15-R

Caller of the Hunt
2G
Creature -- Human
*/*
As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
MM-R

Caller of the Pack
5GG
Creature -- Beast
8/6
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
C15-U, CMA-U

Caller of the Untamed
3G
Creature -- Elf Shaman
2/4
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
CN2-R

Callous Deceiver
2U
Creature -- Spirit
1/3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
CHK-C

Callous Giant
4RR
Creature -- Giant
4/4
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
IN-R

Callous Oppressor
1UU
Creature -- Cephalid
1/2
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
ONS-R

Callow Jushi
1UU
Creature -- Human Wizard
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
[Flips into Jaraku the Interloper.]
BOK-U

Calming Licid
2W
Creature -- Licid
2/2
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
ST-U

Calming Verse
3G
Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
PR-C

Caltrops
3
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
UD-U, 7E-U

Camel
W
Creature -- Camel
0/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
AN-C

Camouflage
G
Instant
Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
A-U, B-U, U-U

Campaign of Vengeance
3WB
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMN-U

Canal Courier
5U
Creature -- Human Rogue
3/5
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
CN2-C

Canal Dredger
4
Artifact Creature -- Construct
1/5
Draft Canal Dredger face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
{T}: Put target card from your graveyard on the bottom of your library.
CNS-R

Cancel
1UU
Instant
Counter target spell.
TSP-C, 10E-C, ALA-C, M10-C, ZEN-C, M11-C, M12-C, PC2-C, RTR-C, M14-C, M15-C, KTK-C, PCA-C, AKH-C, XLN-C

Candelabra of Tawnos
1
Artifact
{X}, {T}: Untap X target lands.
AQ-R, ME4-R

Candles of Leng
2
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
TSP-R

Candles' Glow
1W
Instant -- Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-U

Canker Abomination
2(b/g)(b/g)
Creature -- Treefolk Horror
6/6
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
EVE-U

Cankerous Thirst
3(b/g)
Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
EVE-U

Cannibalize
1B
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
ST-C

Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Canopy Cover
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
WWK-U

Canopy Crawler
3G
Creature -- Beast
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
LGN-U

Canopy Dragon
4GG
Creature -- Dragon
4/4
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
MI-R

Canopy Gorger
4GG
Creature -- Wurm
6/5
OGW-C

Canopy Spider
1G
Creature -- Spider
1/3
Reach (This creature can block creatures with flying.)
TE-C, 7E-C, 8ED-C, 10E-C

Canopy Surge
1G
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
IN-U

Canopy Vista
Land -- Forest Plains
({T}: Add {G} or {W} to your mana pool.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
BFZ-R, EXP-M

Cantivore
1WW
Creature -- Lhurgoyf
*/*
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
OD-R

Canyon Drake
2RR
Creature -- Drake
1/2
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
TE-R

Canyon Lurkers
4R
Creature -- Human Rogue
5/2
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Canyon Minotaur
3R
Creature -- Minotaur Warrior
3/3
CON-C, M10-C, M11-C, M13-C, M14-C

Canyon Slough
Land -- Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Canyon Wildcat
1R
Creature -- Cat
2/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
TE-C, 8ED-C, DDH-C

Cao Cao, Lord of Wei
3BB
Legendary Creature -- Human Soldier
3/3
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
P3K-R, V11-M

Cao Ren, Wei Commander
2BB
Legendary Creature -- Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
P3K-R

Capashen Knight
1W
Creature -- Human Knight
1/1
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
UD-C, M14-C

Capashen Standard
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
UD-C

Capashen Templar
2W
Creature -- Human Knight
2/2
{W}: Capashen Templar gets +0/+1 until end of turn.
UD-C

Capashen Unicorn
1W
Creature -- Unicorn
1/2
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
IN-C

Capital Punishment
4BB
Sorcery
Council's dilemma -- Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
CN2-R

Capricious Efreet
4RR
Creature -- Efreet
6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
M10-R, C13-R

Capricious Sorcerer
2U
Creature -- Human Wizard
1/1
{T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P1-R

Capsize
1UU
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
TE-C, MPS_AKH-S

Captain Lannery Storm
2R
Legendary Creature -- Human Pirate
2/2
Haste
Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
XLN-R

Captain Sisay
2GW
Legendary Creature -- Human Soldier
2/2
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
IN-R, V11-M

Captain of the Mists
2U
Creature -- Human Wizard
2/3
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
AVR-R, DDQ-R

Captain of the Watch
4WW
Creature -- Human Soldier
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
M10-R, M13-R, DDO-R

Captain's Call
3W
Sorcery
Create three 1/1 white Soldier creature tokens.
M13-C

Captain's Claws
2
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
OGW-R

Captain's Maneuver
XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
AP-U, HOP-U

Captivating Crew
3R
Creature -- Human Pirate
4/3
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLN-R

Captivating Glance
2U
Enchantment -- Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Captivating Vampire
1BB
Creature -- Vampire
2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
M11-R, C17-R

Captive Flame
2R
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
SOK-U, DDG-U

Capture of Jingzhou
3UU
Sorcery
Take an extra turn after this one.
P3K-R, ME3-R

Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
You gain 4 life.
ARB-C

Captured by the Consulate
3W
Enchantment -- Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
KLD-R

Carapace
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
HL-C, 5E-C, ME2-C

Carapace Forger
1G
Creature -- Elf Artificer
2/2
Metalcraft -- Carapace Forger gets +2/+2 as long as you control three or more artifacts.
SOM-C

Caravan Escort
W
Creature -- Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 2/2
{LEVEL 5+} 5/5 First strike
ROE-C, DDG-C, DDP-C

Caravan Hurda
4W
Creature -- Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN-C

Caravan Vigil
G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
ISD-C

Carbonize
2R
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
SCG-U, EMA-C

Cardboard Carapace
5G
Enchant Creature
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
UG-R

Cardpecker
1W
Creature -- Bird
1½/1
Flying
Gotcha -- Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand.
UNH-C

Careful Consideration
2UU
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
TSP-U, MMA-U

Careful Study
U
Sorcery
Draw two cards, then discard two cards.
OD-C

Caregiver
W
Creature -- Human Cleric
1/1
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
RAV-C

Caress of Phyrexia
3BB
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
NPH-U

Caribou Range
2WW
Enchantment -- Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
IA-R, 5E-R, ME2-R

Carnage Altar
2
Artifact
{3}, Sacrifice a creature: Draw a card.
ZEN-U, C13-U

Carnage Gladiator
2BR
Creature -- Skeleton Warrior
4/2
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.
DGM-U, CN2-U, MM3-U

Carnage Tyrant
4GG
Creature -- Dinosaur
7/6
Carnage Tyrant can't be countered.
Trample, hexproof
XLN-M

Carnage Wurm
6G
Creature -- Wurm
6/6
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
M12-U

Carnassid
4GG
Creature -- Beast
5/4
Trample
{1}{G}: Regenerate Carnassid.
ST-R

Carnifex Demon
4BB
Creature -- Demon
6/6
Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
SOM-R

Carnival Hellsteed
4BR
Creature -- Nightmare Horse
5/4
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-R

Carnival of Souls
1B
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
UD-R

Carnivorous Death-Parrot
1U
Creature -- Bird
2/2
Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
UNH-C

Carnivorous Moss-Beast
4GG
Creature -- Plant Elemental Beast
4/5
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
M15-C

Carnivorous Plant
3G
Creature -- Plant Wall
4/5
Defender
DK-C, 4E-C, MED-U

Carnophage
B
Creature -- Zombie
2/2
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
EX-C, VMA-C

Carom
1W
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
DIS-C

Carpet of Flowers
G
Enchantment
At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
US-U

Carrier Pigeons
3W
Creature -- Bird
1/1
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
AI-C

Carrier Thrall
1B
Creature -- Vampire
2/1
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-U, DDR-U

Carrion
1BB
Instant
As an additional cost to cast Carrion, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
MI-R

Carrion Ants
2BB
Creature -- Insect
0/1
{1}: Carrion Ants gets +1/+1 until end of turn.
LE-R, 4E-U, 5E-U, ME3-U

Carrion Beetles
B
Creature -- Insect
1/1
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
US-C

Carrion Call
3G
Instant
Create two 1/1 green Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-U

Carrion Crow
2B
Creature -- Zombie Bird
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enters the battlefield tapped.
M15-C

Carrion Feeder
B
Creature -- Zombie
1/1
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
SCG-C, EMA-C, DDE-C

Carrion Howler
3B
Creature -- Zombie Wolf
2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
RAV-U

Carrion Rats
B
Creature -- Rat
2/1
Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
TOR-C

Carrion Screecher
3B
Creature -- Zombie Bird
3/1
Flying
HOU-C

Carrion Thrash
2BRG
Creature -- Viashino Warrior
4/4
When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA-C

Carrion Wall
1BB
Creature -- Wall
3/2
Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
NE-U, 8ED-U

Carrion Wurm
3BB
Creature -- Zombie Wurm
6/5
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
TOR-U

Carrionette
1B
Creature -- Skeleton
1/1
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.
TE-R

Carry Away
UU
Enchantment -- Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
DST-U

Cartel Aristocrat
WB
Creature -- Human Advisor
2/2
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
GTC-U

Cartographer
2G
Creature -- Human
2/2
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
EX-U, OD-C

Cartouche of Ambition
2B
Enchantment -- Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
AKH-C

Cartouche of Knowledge
1U
Enchantment -- Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
AKH-C

Cartouche of Solidarity
W
Enchantment -- Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
AKH-C

Cartouche of Strength
2G
Enchantment -- Aura Cartouche
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.
AKH-C

Cartouche of Zeal
R
Enchantment -- Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
AKH-C

Carven Caryatid
1GG
Creature -- Spirit
2/5
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
RAV-U

Cascade Bluffs
Land
{T}: Add {C} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
EVE-R, EXP-M

Cascading Cataracts
Land
Indestructible
{T}: Add {C} to your mana pool.
{5}, {T}: Add five mana in any combination of colors to your mana pool.
AKH-R

Cast Out
3W
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
AKH-U

Cast Through Time
4UUU
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
ROE-M

Cast into Darkness
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-0 and can't block.
JOU-C

Castaway's Despair
3U
Enchantment -- Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
XLN-C

Castigate
WB
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
GPT-C

Casting of Bones
2B
Enchantment -- Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
AI-C

Castle
3W
Enchantment
Untapped creatures you control get +0/+2.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U

Castle Raptors
4W
Creature -- Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
TSP-C

Castle Sengir
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add {B} to your mana pool.
{2}, {T}: Add {U} or {R} to your mana pool.
HL-U

Cat Burglar
3B
Creature -- Kor Rogue Minion
2/2
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
EX-C

Cat Warriors
1GG
Creature -- Cat Warrior
2/2
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
LE-C, CH-C, 5E-C, 6E-C

Cataclysm
2WW
Sorcery
Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
EX-R, V14-M

Cataclysmic Gearhulk
3WW
Artifact Creature -- Construct
4/5
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.
KLD-M, MPS_KLD-S

Catacomb Dragon
4BB
Creature -- Dragon
4/4
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
MI-R

Catacomb Sifter
1BG
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BFZ-U

Catacomb Slug
4B
Creature -- Slug
2/6
RTR-C, ORI-C

Catalog
2U
Instant
Draw two cards, then discard a card.
US-C, 8ED-C, SOI-C

Catalyst Stone
2
Artifact
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
OD-R

Catapult Master
3WW
Creature -- Human Soldier
3/3
Tap five untapped Soldiers you control: Exile target creature.
ONS-R, DDF-R

Catapult Squad
1W
Creature -- Human Soldier
2/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
ONS-U

Catastrophe
4WW
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
US-R

Catch
1UR
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Catch // Release.]
DGM-R

Catch // Release
1UR // 4RW
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-R

Cateran Brute
2B
Creature -- Horror Mercenary
2/2
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
MM-C

Cateran Enforcer
3BB
Creature -- Horror Mercenary
4/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
MM-U

Cateran Kidnappers
2BB
Creature -- Human Mercenary
4/2
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
MM-U

Cateran Overlord
4BBB
Creature -- Horror Mercenary
7/5
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
MM-R

Cateran Persuader
BB
Creature -- Human Mercenary
2/1
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
MM-C

Cateran Slaver
4BB
Creature -- Horror Mercenary
5/5
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
MM-R

Cateran Summons
B
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
MM-U

Caterwauling Boggart
3R
Creature -- Goblin Shaman
2/2
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
LRW-C

Cathar's Companion
2W
Creature -- Hound
3/1
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
SOI-C

Cathar's Shield
0
Artifact -- Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
EMN-C

Cathars' Crusade
3WW
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
AVR-R, C14-R, C16-R

Cathartic Adept
U
Creature -- Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA-C

Cathartic Reunion
1R
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.
Draw three cards.
KLD-C

Cathedral Membrane
1(w/p)
Artifact Creature -- Wall
0/3
({(w/p)} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
NPH-U

Cathedral Sanctifier
W
Creature -- Human Cleric
1/1
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
AVR-C, DDQ-C

Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U

Cathedral of War
Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C} to your mana pool.
M13-R

Cathodion
3
Artifact Creature -- Construct
3/3
When Cathodion dies, add {C}{C}{C} to your mana pool.
US-U, MRD-U, C14-U, MM2-C

Caught in the Brights
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
AER-C

Cauldron Dance
4BR
Instant
Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
IN-U, C17-U

Cauldron Haze
1(w/b)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Cauldron of Souls
5
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R, C16-R

Caustic Caterpillar
G
Creature -- Insect
1/1
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
ORI-C

Caustic Crawler
3BB
Creature -- Insect
4/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
WWK-U

Caustic Hound
5B
Creature -- Hound
4/4
When Caustic Hound dies, each player loses 4 life.
MBS-C

Caustic Rain
2BB
Sorcery
Exile target land.
GPT-U

Caustic Tar
4BB
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
OD-U, M15-U

Caustic Wasps
2G
Creature -- Insect
1/1
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
MM-U

Cautery Sliver
RW
Creature -- Sliver
2/2
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
PLC-U

Cavalry Master
2WW
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
TSP-U

Cavalry Pegasus
1W
Creature -- Pegasus
1/1
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
THS-C, DDL-C

Cave People
1RR
Creature -- Human
1/4
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
DK-U, 4E-U, 5E-U

Cave Sense
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
MM-C

Cave Tiger
2G
Creature -- Cat
2/2
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
US-C

Cave-In
3RR
Sorcery
You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
MM-R

Cavern Crawler
2R
Creature -- Insect
0/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{R}: Cavern Crawler gets +1/-1 until end of turn.
MM-C

Cavern Harpy
UB
Creature -- Harpy Beast
2/1
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
PS-C

Cavern Lampad
3B
Enchantment Creature -- Nymph
2/2
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
THS-C

Cavern Thoctar
5G
Creature -- Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA-C

Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
AVR-R, MM3-M

Caverns of Despair
2RR
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
LE-R

Caves of Koilos
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
AP-R, 9ED-R, 10E-R, M15-R, ORI-R, C16-R

Cease-Fire
2W
Instant
Target player can't cast creature spells this turn.
Draw a card.
OD-C

Ceaseless Searblades
3R
Creature -- Elemental Warrior
2/4
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
LRW-U

Celestial Ancient
3WW
Creature -- Elemental
3/3
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
DIS-R, PC2-R, C15-R, PCA-R

Celestial Archon
3WW
Enchantment Creature -- Archon
4/4
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
THS-R, C15-R

Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
WWK-R

Celestial Convergence
2WW
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
PR-R

Celestial Crusader
2WW
Creature -- Spirit
2/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
TSP-U, C14-U, DDF-U

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
MI-R, 6E-R, TSP-S

Celestial Flare
WW
Instant
Target player sacrifices an attacking or blocking creature.
M14-C, ORI-C, DDO-C

Celestial Force
5WWW
Creature -- Elemental
7/7
At the beginning of each upkeep, you gain 3 life.
CMD-R

Celestial Gatekeeper
3WW
Creature -- Bird Cleric
2/2
Flying
When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
LGN-R

Celestial Kirin
2WW
Legendary Creature -- Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
SOK-R

Celestial Mantle
3WWW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
ZEN-R

Celestial Prism
3
Artifact
{2}, {T}: Add one mana of any color to your mana pool.
A-U, B-U, U-U, RV-U, 4E-U

Celestial Purge
1W
Instant
Exile target black or red permanent.
CON-U, M10-U, M11-U, M12-U, MM2-U

Celestial Sword
6
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
IA-R, ME4-U

Celestine Reef
Plane -- Luvion
Creatures without flying or islandwalk can't attack.
Whenever you roll CHAOS, until a player planeswalks, you can't lose the game and your opponents can't win the game.
PROMO-S

Cellar Door
2
Artifact
{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
ISD-U

Cemetery Gate
2B
Creature -- Wall
0/5
Defender (This creature can't attack.)
Protection from black
HL-C

Cemetery Puca
1(u/b)(u/b)
Creature -- Shapeshifter
1/2
Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
SHM-R

Cemetery Reaper
1BB
Creature -- Zombie
2/2
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
M10-R, ARC-R, M12-R

Cemetery Recruitment
1B
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMN-C

Cenn's Enlistment
3W
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C, MMA-C

Cenn's Heir
1W
Creature -- Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
LRW-C

Cenn's Tactician
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
MOR-U

Censor
1U
Instant
Counter target spell unless its controller pays {1}.
Cycling {U} ({U}, Discard this card: Draw a card.)
AKH-U

Censorship
U
Enchantment
When Censorship comes into play, choose a [CENSORED] word.
Whenever any [CENSORED] player says the chosen [CENSORED] word, Censorship deals 2 [CENSORED] damage to him or her.
UG-U

Centaur Archer
1RG
Creature -- Centaur Archer
3/2
{T}: Centaur Archer deals 1 damage to target creature with flying.
IA-U, MED-U

Centaur Battlemaster
3GG
Creature -- Centaur Warrior
3/3
Heroic -- Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
THS-U

Centaur Chieftain
3G
Creature -- Centaur
3/3
Haste
Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
TOR-U, EMA-U

Centaur Courser
2G
Creature -- Centaur Warrior
3/3
M10-C, M13-C, M15-C

Centaur Garden
Land
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
OD-U

Centaur Glade
3GG
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
ONS-U

Centaur Healer
1GW
Creature -- Centaur Cleric
3/3
When Centaur Healer enters the battlefield, you gain 3 life.
RTR-C, MM3-C

Centaur Omenreader
3G
Snow Creature -- Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
FUT-U

Centaur Rootcaster
3G
Creature -- Centaur Druid
2/2
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
JUD-C

Centaur Safeguard
2(g/w)
Creature -- Centaur Warrior
3/1
({(g/w)} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
RAV-C

Centaur Veteran
5G
Creature -- Centaur
3/3
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
TOR-C

Centaur Vinecrasher
3G
Creature -- Plant Centaur
1/1
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
C15-R, CMA-R

Centaur's Herald
G
Creature -- Elf Scout
0/1
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
RTR-C

Center Soul
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-C

Cephalid Aristocrat
4U
Creature -- Cephalid
3/3
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
TOR-C

Cephalid Broker
3U
Creature -- Cephalid
2/2
{T}: Target player draws two cards, then discards two cards.
OD-U

Cephalid Coliseum
Land
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
OD-U, V12-M

Cephalid Constable
1UU
Creature -- Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
JUD-R, 10E-R

Cephalid Illusionist
1U
Creature -- Cephalid Wizard
1/1
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
TOR-U

Cephalid Inkshrouder
2U
Creature -- Cephalid
2/1
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
JUD-U

Cephalid Looter
2U
Creature -- Cephalid Rogue
2/1
{T}: Target player draws a card, then discards a card.
OD-C

Cephalid Pathmage
2U
Creature -- Cephalid Wizard
1/2
Cephalid Pathmage can't be blocked.
{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
LGN-C

Cephalid Retainer
2UU
Creature -- Cephalid
2/3
{U}{U}: Tap target creature without flying.
OD-R

Cephalid Sage
3U
Creature -- Cephalid
2/3
Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
TOR-U, EMA-C

Cephalid Scout
1U
Creature -- Cephalid Wizard Scout
1/1
Flying
{2}{U}, Sacrifice a land: Draw a card.
OD-C

Cephalid Shrine
1UU
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
OD-R

Cephalid Snitch
1U
Creature -- Cephalid Wizard
1/1
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
TOR-C

Cephalid Vandal
1U
Creature -- Cephalid Rogue
1/1
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
TOR-R

Cerebral Eruption
2RR
Sorcery
Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
SOM-R

Cerebral Vortex
1UR
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
GPT-R

Ceremonial Guard
2R
Creature -- Human Soldier
3/4
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
MM-C

Ceremonious Rejection
U
Instant
Counter target colorless spell.
KLD-U

Cerodon Yearling
RW
Creature -- Beast
2/2
Vigilance, haste
ARB-C, HOP-C

Certain Death
5B
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMN-C, W17-C

Cerulean Sphinx
4UU
Creature -- Sphinx
5/5
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
RAV-R

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
SHM-C

Cerulean Wyvern
4U
Creature -- Drake
3/3
Flying, protection from green
MI-U

Cessation
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
UL-C

Ceta Disciple
U
Creature -- Merfolk Wizard
1/1
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
AP-C

Ceta Sanctuary
2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
AP-U

Cetavolver
1U
Creature -- Volver
1/1
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
AP-R

Chain Lightning
R
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
LE-C, EMA-U, MPS_AKH-S, VMA-C, ME3-C, PD2-C

Chain Reaction
2RR
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
WWK-R, CMD-R, C15-R

Chain Stasis
U
Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
HL-R

Chain of Acid
3G
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
ONS-U

Chain of Plasma
1R
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS-U

Chain of Silence
1W
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS-U

Chain of Smog
1B
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
ONS-U

Chain of Vapor
U
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS-U, C16-U

Chainbreaker
2
Artifact Creature -- Scarecrow
3/3
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
SHM-C

Chained Throatseeker
5U
Creature -- Horror
5/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.
NPH-C

Chained to the Rocks
W
Enchantment -- Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
THS-R

Chainer's Edict
1B
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-U, VMA-C, V13-M

Chainer, Dementia Master
3BB
Legendary Creature -- Human Minion
3/3
Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
TOR-R

Chainflinger
3R
Creature -- Beast
2/2
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold -- {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
OD-C

Chains of Mephistopheles
1B
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
LE-R, MED-R

Chalice of Death
Artifact
{T}: Target player loses 5 life.
[Back face. Transforms into Chalice of Life.]
DKA-U

Chalice of Life
3
Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
[Front face. Transforms into Chalice of Death.]
DKA-U

Chalice of the Void
XX
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
MRD-R, MMA-R, MPS_KLD-S

Chamber of Manipulation
2UU
Enchantment -- Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
OD-U

Chambered Nautilus
2U
Creature -- Nautilus Beast
2/2
Whenever Chambered Nautilus becomes blocked, you may draw a card.
MM-U

Chameleon Blur
3G
Instant
Prevent all damage that creatures would deal to players this turn.
TSP-C

Chameleon Colossus
2GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
MOR-R, ARC-R, C15-R, V13-M

Chameleon Spirit
3U
Creature -- Illusion Spirit
*/*
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
MM-U

Champion Lancer
4WW
Creature -- Human Knight
3/3
Prevent all damage that would be dealt to Champion Lancer by creatures.
S99-R, ME4-R

Champion of Arashin
3W
Creature -- Hound Warrior
3/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DTK-C

Champion of Lambholt
1GG
Creature -- Human Warrior
1/1
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
AVR-R, C16-R

Champion of Rhonas
3G
Creature -- Jackal Warrior
3/3
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKH-R

Champion of Stray Souls
4BB
Creature -- Skeleton Warrior
4/4
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
BNG-M, C15-M, CMA-M

Champion of Wits
2U
Creature -- Naga Wizard
2/1
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
HOU-R

Champion of the Parish
W
Creature -- Human Soldier
1/1
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
ISD-R, DDQ-R

Champion's Drake
1U
Creature -- Drake
1/1
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
ROE-C

Champion's Helm
3
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
CMD-R, MPS_KLD-S

Champion's Victory
U
Instant
Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
P3K-U

Chance
3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
[This is half of the split card Leave // Chance.]
HOU-R

Chance Encounter
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
OD-R

Chancellor of the Annex
4WWW
Creature -- Angel
5/6
You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
NPH-R

Chancellor of the Dross
4BBB
Creature -- Vampire
6/6
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
NPH-R

Chancellor of the Forge
4RRR
Creature -- Giant
5/5
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste.
When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control.
NPH-R

Chancellor of the Spires
4UUU
Creature -- Sphinx
5/7
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
NPH-R

Chancellor of the Tangle
4GGG
Creature -- Beast
6/7
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool.
Vigilance, reach
NPH-R

Chandler
4R
Legendary Creature -- Human Rogue
3/3
{R}{R}{R}, {T}: Destroy target artifact creature.
HL-C

Chandra Ablaze
4RR
Legendary Planeswalker -- Chandra
5
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
ZEN-M

Chandra Nalaar
3RR
Legendary Planeswalker -- Chandra
6
[+1]: Chandra Nalaar deals 1 damage to target player.
[-X]: Chandra Nalaar deals X damage to target creature.
[-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
LRW-R, M10-M, M11-M, DD2-M

Chandra's Defeat
R
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
HOU-U

Chandra's Fury
4R
Instant
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
M13-C, ORI-C

Chandra's Ignition
3RR
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORI-R

Chandra's Outrage
2RR
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
ARC-C, M11-C, M12-C, M14-C, MM3-C, E01-C

Chandra's Phoenix
1RR
Creature -- Phoenix
2/2
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
M12-R, M14-R, E01-R

Chandra's Pyrohelix
1R
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.
KLD-C

Chandra's Revolution
3R
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AER-C

Chandra's Spitfire
2R
Creature -- Elemental
1/3
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
M11-U

Chandra, Fire of Kaladesh
1RR
Legendary Creature -- Human Shaman
2/2
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
{T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
[Front face. Transforms into Chandra, Roaring Flame.]
ORI-M

Chandra, Flamecaller
4RR
Legendary Planeswalker -- Chandra
4
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
[0]: Discard all the cards in your hand, then draw that many cards plus one.
[-X]: Chandra, Flamecaller deals X damage to each creature.
OGW-M

Chandra, Pyrogenius
4RR
Legendary Planeswalker -- Chandra
5
[+2]: Chandra, Pyrogenius deals 2 damage to each opponent.
[-3]: Chandra, Pyrogenius deals 4 damage to target creature.
[-10]: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls.
KLD-M

Chandra, Pyromaster
2RR
Legendary Planeswalker -- Chandra
4
[+1]: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[-7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
M14-M, M15-M, E01-M

Chandra, Roaring Flame
Legendary Planeswalker -- Chandra
4
[+1]: Chandra, Roaring Flame deals 2 damage to target player.
[-2]: Chandra, Roaring Flame deals 2 damage to target creature.
[-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
[Red color indicator. Back face. Transforms into Chandra, Fire of Kaladesh.]
ORI-M

Chandra, Torch of Defiance
2RR
Legendary Planeswalker -- Chandra
4
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
[+1]: Add {R}{R} to your mana pool.
[-3]: Chandra, Torch of Defiance deals 4 damage to target creature.
[-7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."
KLD-M

Chandra, the Firebrand
3R
Legendary Planeswalker -- Chandra
3
[+1]: Chandra, the Firebrand deals 1 damage to target creature or player.
[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
[-6]: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
M12-M, M13-M

Change of Heart
W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
ST-C

Changeling Berserker
3R
Creature -- Shapeshifter
5/3
Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Changeling Hero
4W
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U

Changeling Sentinel
3W
Creature -- Shapeshifter
3/2
Changeling (This card is every creature type.)
Vigilance
MOR-C

Changeling Titan
4G
Creature -- Shapeshifter
7/7
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Channel
GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C} to your mana pool.
A-U, B-U, U-U, RV-U, 4E-U, VMA-M, ME4-R, V09-M

Channel Harm
5W
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
FRF-U

Channel the Suns
3G
Sorcery
Add {W}{U}{B}{R}{G} to your mana pool.
5DN-U

Channeler Initiate
1G
Creature -- Human Druid
3/4
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
AKH-R

Chant of Vitu-Ghazi
6WW
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
RAV-U

Chant of the Skifsang
2U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -13/-0.
DKA-C

Chaos
2R
Instant
Creatures can't block this turn.
[This is half of the split card Order // Chaos.]
AP-U, HOP-U, C16-U

Chaos Charm
R
Instant
Choose one --
· Destroy target Wall.
· Chaos Charm deals 1 damage to target creature.
· Target creature gains haste until end of turn.
MI-C

Chaos Confetti
4
Artifact
{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
UG-C

Chaos Harlequin
2RR
Creature -- Human
2/4
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
AI-R

Chaos Imps
4RR
Creature -- Imp
6/5
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
RTR-R

Chaos Lord
4RRR
Creature -- Human
7/7
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
IA-R

Chaos Maw
5RR
Creature -- Hellion
6/6
When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
HOU-R

Chaos Moon
3R
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
IA-R

Chaos Orb
2
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
A-R, B-R, U-R

Chaos Warp
2R
Instant
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
CMD-R, C14-R, C16-R, C17-R, VMA-R

Chaoslace
R
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
A-R, B-R, U-R, RV-R, 4E-R

Chaosphere
2R
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
MI-R

Chaotic Aether
Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Chaotic Backlash
4R
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
EVE-U

Chaotic Goo
2RR
Creature -- Ooze
0/0
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
TE-R

Chaotic Strike
1R
Instant
Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
IN-U

Chapel Geist
1WW
Creature -- Spirit
2/3
Flying
ISD-C, DDQ-C

Chaplain's Blessing
W
Sorcery
You gain 5 life.
SOI-C

Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.
RAV-R, V13-M

Char-Rumbler
2RR
Creature -- Elemental
-1/3
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
FUT-U

Charcoal Diamond
2
Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
MI-U, 6E-U, 7E-U, C14-U

Charge Across the Araba
4W
Instant -- Arcane
Sweep -- Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
SOK-U

Charging Badger
G
Creature -- Badger
1/1
Trample
BNG-C

Charging Bandits
4B
Creature -- Human Rogue
3/3
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
P1-U

Charging Cinderhorn
3R
Creature -- Elemental Ox
4/2
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
C16-R

Charging Griffin
3W
Creature -- Griffin
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
M14-C, ORI-C

Charging Monstrosaur
4R
Creature -- Dinosaur
5/5
Trample, haste
XLN-U

Charging Paladin
2W
Creature -- Human Knight
2/2
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
P1-U, EX-C, S99-U, DDC-C

Charging Rhino
3GG
Creature -- Rhino
4/4
Charging Rhino can't be blocked by more than one creature.
P1-R, TE-U, CNS-C, M15-C

Charging Slateback
4R
Creature -- Beast
4/3
Charging Slateback can't block.
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Charging Troll
2GW
Creature -- Troll
3/3
Vigilance
{G}: Regenerate Charging Troll.
IN-U, DDE-U

Chariot of Victory
3
Artifact -- Equipment
Equipped creature has first strike, trample, and haste.
Equip {1}
JOU-U

Chariot of the Sun
3
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
MI-U

Charisma
UUU
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
MM-R

Charm Peddler
W
Creature -- Human Spellshaper
1/1
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
MM-C

Charm School
2W
Enchant Player
When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
UG-U

Charmbreaker Devils
5R
Creature -- Devil
4/4
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
ISD-R, C13-R, C15-R, CN2-R

Charmed Griffin
3W
Creature -- Griffin
3/3
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
MM-U

Charmed Pendant
4
Artifact
{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
OD-R

Charnelhoard Wurm
4BRG
Creature -- Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON-R, C13-R

Chart a Course
1U
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.
XLN-U

Chartooth Cougar
5R
Creature -- Cat Beast
4/4
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C, CMD-C, CNS-C, VMA-C, DD2-C, DDI-C

Chasm Drake
4U
Creature -- Drake
3/3
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
M12-C

Chasm Guide
3R
Creature -- Goblin Scout Ally
3/2
Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZ-U

Chasm Skulker
2U
Creature -- Squid Horror
1/1
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
M15-R, C16-R

Chastise
3W
Instant
Destroy target attacking creature. You gain life equal to its power.
JUD-U, 8ED-U, 9ED-U

Chatter of the Squirrel
G
Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Cheap Ass
1W
Creature -- Donkey Townsfolk
1/3½
Spells you play cost {½} less to play.
UNH-C

Cheatyface
UUU
Creature -- Efreet
2/2
You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying
UNH-U

Checks and Balances
2U
Enchantment
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
Checks and Balances may be played only in a game with three or more players.
UG-U

Chemister's Trick
UR
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-C

Chicken Egg
1R
Summon Egg
0/1
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
UG-C

Chicken a la King
1UU
Summon Chicken
2/2
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
Tap a Chicken you control: Roll a six-sided die.
UG-R

Chief Engineer
1U
Creature -- Vedalken Artificer
1/3
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
M15-R, C16-R

Chief of the Edge
WB
Creature -- Human Warrior
3/2
Other Warrior creatures you control get +1/+0.
KTK-U

Chief of the Foundry
3
Artifact Creature -- Construct
2/3
Other artifact creatures you control get +1/+1.
ORI-U, KLD-U

Chief of the Scale
WB
Creature -- Human Warrior
2/3
Other Warrior creatures you control get +0/+1.
KTK-U

Chieftain en-Dal
1WW
Creature -- Human Knight
2/2
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
NE-U

Child of Alara
WUBRG
Legendary Creature -- Avatar
6/6
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
CON-M, V14-M

Child of Gaea
3GGG
Creature -- Elemental
7/7
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
US-R

Child of Night
1B
Creature -- Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M10-C, M11-C, M12-C, M14-C, M15-C, CN2-C, DDK-C

Child of Thorns
G
Creature -- Spirit
1/1
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
BOK-C

Childhood Horror
3B
Creature -- Horror
2/2
Flying
Threshold -- As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
OD-U

Children of Korlis
W
Creature -- Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
TSP-C

Chill
1U
Enchantment
Red spells cost {2} more to cast.
TE-U, 6E-U

Chill Haunting
1B
Instant
As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
SCG-U

Chill of Foreboding
2U
Sorcery
Each player puts the top five cards of his or her library into his or her graveyard.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U

Chill to the Bone
3B
Instant
Destroy target nonsnow creature.
CSP-C

Chilling Apparition
2B
Creature -- Spirit
1/1
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
PR-U

Chilling Grasp
2U
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-U

Chilling Shade
2B
Snow Creature -- Shade
1/1
Flying
{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Chime of Night
1B
Enchantment -- Aura
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
UD-C

Chimeric Coils
1
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
5DN-U

Chimeric Egg
3
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
DST-U

Chimeric Idol
3
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
PR-U, VMA-U

Chimeric Mass
X
Artifact
Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
SOM-R, MM2-R

Chimeric Sphere
3
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
WL-U

Chimeric Staff
4
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
US-R, 10E-R

Chimney Imp
4B
Creature -- Imp
1/2
Flying
When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.
MRD-C

Chisei, Heart of Oceans
2UU
Legendary Creature -- Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
BOK-R

Chitinous Cloak
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
OGW-U

Chittering Host
Creature -- Eldrazi Horror
5/6
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
[Melds from Graf Rats and Midnight Scavengers.]
EMN-C

Chittering Rats
1BB
Creature -- Rat
2/2
When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
DST-C

Chlorophant
GGG
Creature -- Elemental
1/1
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
OD-R

Cho-Arrim Alchemist
W
Creature -- Human Spellshaper
1/1
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
MM-R

Cho-Arrim Bruiser
5W
Creature -- Ogre Rebel
3/4
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
MM-R

Cho-Arrim Legate
2W
Creature -- Human Soldier
1/2
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
MM-U

Cho-Manno's Blessing
WW
Enchantment -- Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
MM-C

Cho-Manno, Revolutionary
2WW
Legendary Creature -- Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
MM-R, 10E-R

Choice of Damnations
5B
Sorcery -- Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
SOK-R

Choke
2G
Enchantment
Islands don't untap during their controllers' untap steps.
TE-U, 8ED-U, MPS_AKH-S

Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
SOI-R

Choking Fumes
2W
Instant
Put a -1/-1 counter on each attacking creature.
MBS-U

Choking Restraints
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
EMN-C

Choking Sands
1BB
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
MI-C, VMA-C

Choking Tethers
3U
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
ONS-C, VMA-C

Choking Vines
XG
Instant
Cast Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
WL-C

Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
ARC-C

Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
E01-C

Chord of Calling
XGGG
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
RAV-R, M15-R

Chorus of Might
3G
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
RTR-C

Chorus of Woe
B
Sorcery
Creatures you control get +1/+0 until end of turn.
P2-C, S99-C

Chorus of the Conclave
4GGWW
Legendary Creature -- Dryad
3/8
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
RAV-R, CMD-R

Chorus of the Tides
3U
Creature -- Siren
3/2
Flying
Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
BNG-C

Chosen by Heliod
1W
Enchantment -- Aura
Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.
THS-C

Chosen of Markov
2B
Creature -- Human
2/2
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
[Front face. Transforms into Markov's Servant.]
DKA-C

Chromanticore
WUBRG
Enchantment Creature -- Manticore
4/4
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
BNG-M

Chromatic Armor
1WU
Enchantment -- Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
IA-R

Chromatic Lantern
3
Artifact
Lands you control have "{T}: Add one mana of any color to your mana pool."
{T}: Add one mana of any color to your mana pool.
RTR-R, MPS_KLD-S, C16-R

Chromatic Sphere
1
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
IN-U, MRD-C

Chromatic Star
1
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
TSP-C, 10E-U

Chrome Mox
0
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.
MRD-R, EMA-M, MPS_KLD-S

Chrome Steed
4
Artifact Creature -- Horse
2/2
Metalcraft -- Chrome Steed gets +2/+2 as long as you control three or more artifacts.
SOM-C

Chromescale Drake
6UUU
Creature -- Drake
3/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
DST-R

Chromeshell Crab
4U
Creature -- Crab Beast
3/3
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
LGN-R, CMD-R

Chromium
2WWUUBB
Legendary Creature -- Elder Dragon
7/7
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
LE-R, CH-R, ME3-R

Chronatog
1U
Creature -- Atog
1/2
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
VI-R

Chronatog Avatar
Vanguard
-1/+1
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate this ability only once each turn.
VI-P

Chronatog Totem
3
Artifact
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
TSP-U

Chronic Flooding
1U
Enchantment -- Aura
Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
RTR-C

Chronicler of Heroes
1GW
Creature -- Centaur Wizard
3/3
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
THS-U

Chronomantic Escape
4WW
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3--{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Chronomaton
1
Artifact Creature -- Golem
1/1
{1}, {T}: Put a +1/+1 counter on Chronomaton.
M13-U, DDM-U

Chronosavant
5W
Creature -- Giant
5/5
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
TSP-R

Chronostutter
5U
Instant
Put target creature into its owner's library second from the top.
M15-C

Chronozoa
3U
Creature -- Illusion
3/3
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
PLC-R

Chub Toad
2G
Creature -- Frog
1/1
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
IA-C, 5E-C, MED-C

Churning Eddy
3U
Sorcery
Return target creature and target land to their owners' hands.
TOR-C

Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
OGW-U, AKH-C, HOU-C, C17-U

Cinder Cloud
3RR
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
MI-U

Cinder Crawler
1R
Creature -- Salamander
1/2
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.
EX-C

Cinder Elemental
3R
Creature -- Elemental
2/2
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
MM-U, HOP-U, GTC-U

Cinder Giant
3R
Creature -- Giant
5/3
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
WL-U

Cinder Glade
Land -- Mountain Forest
({T}: Add {R} or {G} to your mana pool.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
BFZ-R, EXP-M

Cinder Hellion
4R
Creature -- Hellion
4/4
Trample
When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.
OGW-C

Cinder Marsh
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
TE-U

Cinder Pyromancer
2R
Creature -- Elemental Shaman
0/1
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
EVE-C, PD2-C

Cinder Seer
3R
Creature -- Human Wizard
1/1
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
UD-U

Cinder Shade
1BR
Creature -- Shade
1/1
{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
IN-U

Cinder Storm
6R
Sorcery
Cinder Storm deals 7 damage to target creature or player.
S99-U, ME3-U

Cinder Wall
R
Creature -- Wall
3/3
Defender
When Cinder Wall blocks, destroy it at end of combat.
WL-C, 8ED-C, CNS-C, DDG-C

Cinderbones
2B
Creature -- Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
SHM-C

Cinderhaze Wretch
4B
Creature -- Elemental Shaman
3/2
{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
SHM-C

Circle of Affliction
1B
Enchantment
As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
PLC-U

Circle of Despair
1WB
Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
MI-R

Circle of Elders
2GG
Creature -- Human Shaman
2/4
Vigilance
Formidable -- {T}: Add {C}{C}{C} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.
DTK-U

Circle of Flame
1R
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
M12-U, M15-U

Circle of Protection: Art
1W
Enchantment
As Circle of Protection: Art comes into play, choose an artist.
{1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.
UNH-C

Circle of Protection: Artifacts
1W
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
AQ-U, 4E-U, 5E-U, 5DN-U

Circle of Protection: Black
1W
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U, 9ED-U

Circle of Protection: Blue
1W
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U

Circle of Protection: Green
1W
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U

Circle of Protection: Red
1W
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U, 9ED-U

Circle of Protection: Shadow
1W
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
TE-C

Circle of Protection: White
1W
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-U

Circle of Solace
3W
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
ONS-R

Circling Vultures
B
Creature -- Bird
3/2
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
WL-U

Circu, Dimir Lobotomist
2UB
Legendary Creature -- Human Wizard
2/3
Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
RAV-R

Circular Logic
2U
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-U, VMA-C

Citadel Castellan
1GW
Creature -- Human Knight
2/3
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
ORI-U

Citadel Siege
2WW
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
· Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
· Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
FRF-R, C16-R

Citadel of Pain
2R
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
PR-U

Citanul Centaurs
3G
Creature -- Centaur
6/3
Shroud (This creature can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-R

Citanul Druid
1G
Creature -- Human Druid
1/1
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
AQ-U, ME4-C

Citanul Flute
5
Artifact
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
US-R, 10E-R

Citanul Hierophants
3G
Creature -- Human Druid
3/2
Creatures you control have "{T}: Add {G} to your mana pool."
US-R

Citanul Woodreaders
2G
Creature -- Human Druid
1/4
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
PLC-C, MMA-C, DDR-C

City in a Bottle
2
Artifact
Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
AN-R, VMA-M

City of Ass
Land
City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.
UNH-R

City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
AN-U, CH-R, 5E-R, 6E-R, 7E-R, 8ED-R, MMA-R, ME4-R

City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {C} to your mana pool for each storage counter on City of Shadows.
DK-R, ME3-R

City of Solitude
2G
Enchantment
Players can cast spells and activate abilities only during their own turns.
VI-R

City of Traitors
Land
When you play another land, sacrifice City of Traitors.
{T}: Add {C}{C} to your mana pool.
EX-R

Civic Guildmage
W
Creature -- Human Wizard
1/1
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
MI-C

Civic Saber
1
Artifact -- Equipment
Equipped creature gets +1/+0 for each of its colors.
Equip {1}
RTR-U

Civic Wayfinder
2G
Creature -- Elf Warrior Druid
2/2
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
RAV-C, 10E-C, EMA-C, DDR-C

Civilized Scholar
2U
Creature -- Human Advisor
0/1
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
[Front face. Transforms into Homicidal Brute.]
ISD-U

Claim
B
Sorcery
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
[This is half of the split card Claim // Fame.]
HOU-U

Claim // Fame
B // 1R
Sorcery // Sorcery
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
HOU-U

Claim of Erebos
1B
Enchantment -- Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
BNG-C

Clairvoyance
U
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
IA-C

Clam Session
1UU
Summon Clamfolk
2/5
When Clam Session comes into play, choose a word.
During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
UG-C

Clam-I-Am
2U
Summon Clamfolk
2/2
Whenever you roll a 3 on a six-sided die, you may reroll that die.
UG-C

Clambassadors
3U
Summon Clamfolk
4/4
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
UG-C

Clan Defiance
XRG
Sorcery
Choose one or more --
· Clan Defiance deals X damage to target creature with flying.
· Clan Defiance deals X damage to target creature without flying.
· Clan Defiance deals X damage to target player.
GTC-R, C16-R

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA-R

Clash of Realities
3R
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
BOK-R

Clash of Wills
XU
Instant
Counter target spell unless its controller pays {X}.
ORI-U

Claustrophobia
1UU
Enchantment -- Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
ISD-C, M14-C, ORI-C, DDM-C

Claws of Gix
0
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
US-U, TSP-S

Claws of Valakut
1RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
WWK-C, DDG-C

Claws of Wirewood
3G
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG-U, VMA-C

Clay Pigeon
3
Artifact Creature
1/1
Flying
{1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
UG-U

Clay Statue
4
Artifact Creature -- Golem
3/1
{2}: Regenerate Clay Statue.
AQ-C, 4E-C, 5E-C, ME4-U

Cleanfall
2W
Sorcery -- Arcane
Destroy all enchantments.
CHK-U

Cleanse
2WW
Sorcery
Destroy all black creatures.
LE-R, ME3-R

Cleansing
WWW
Sorcery
For each land, destroy that land unless any player pays 1 life.
DK-R

Cleansing Beam
4R
Instant
Radiance -- Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
RAV-U, CMD-U, CMA-U

Cleansing Meditation
1WW
Sorcery
Destroy all enchantments.
Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
TOR-U

Clear
1W
Instant
Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U

Clear Shot
2G
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
EMN-U

Clear a Path
R
Sorcery
Destroy target creature with defender.
DGM-C, M15-C

Clear the Land
2G
Sorcery
Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
MM-R

Clearwater Goblet
5
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
5DN-R

Cleaver Riot
4R
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
M13-U

Clergy en-Vec
1W
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TE-C

Clergy of the Holy Nimbus
W
Creature -- Human Cleric
1/1
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
LE-C

Cleric of the Forward Order
1W
Creature -- Human Cleric
2/2
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORI-C

Clever Impersonator
2UU
Creature -- Shapeshifter
0/0
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
KTK-M

Clickslither
1RRR
Creature -- Insect
3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
LGN-R, EVG-R, VMA-R

Cliff Threader
1W
Creature -- Kor Scout
2/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
ZEN-C

Cliffhaven Vampire
2WB
Creature -- Vampire Warrior Ally
2/4
Flying
Whenever you gain life, each opponent loses 1 life.
OGW-U

Cliffrunner Behemoth
3G
Creature -- Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON-R

Cliffside Lookout
W
Creature -- Kor Scout Ally
1/1
{4}{W}: Creatures you control get +1/+1 until end of turn.
BFZ-C

Cliffside Market
Plane -- Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.
Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.
HOP-C, PCA-C

Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W} to your mana pool.
ISD-R

Clinging Anemones
3U
Creature -- Jellyfish
1/4
Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-C

Clinging Darkness
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -4/-1.
RAV-C

Clinging Mists
2G
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
DKA-C

Clip Wings
1G
Instant
Each opponent sacrifices a creature with flying.
SOI-C

Cloak and Dagger
2
Tribal Artifact -- Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
MOR-U

Cloak of Confusion
1B
Enchantment -- Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
IA-C, 5E-C, ME2-C

Cloak of Feathers
U
Sorcery
Target creature gains flying until end of turn.
Draw a card.
P1-C

Cloak of Invisibility
U
Enchantment -- Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-C

Cloak of Mists
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked.
US-C

Cloaked Siren
3U
Creature -- Siren
3/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
JOU-C, CN2-C

Clock of Omens
4
Artifact
Tap two untapped artifacts you control: Untap target artifact.
5DN-U, M13-U

Clockspinning
U
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
TSP-C

Clockwork Avian
5
Artifact Creature -- Bird
0/4
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
AQ-R, 4E-R, ME4-U

Clockwork Beast
6
Artifact Creature -- Beast
0/4
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-U

Clockwork Beetle
1
Artifact Creature -- Insect
0/0
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
MRD-C

Clockwork Condor
4
Artifact Creature -- Bird
0/0
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
MRD-C, DDF-C

Clockwork Dragon
7
Artifact Creature -- Dragon
0/0
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
MRD-R

Clockwork Gnomes
4
Artifact Creature -- Gnome
2/2
{3}, {T}: Regenerate target artifact creature.
HL-C, ME4-U

Clockwork Hydra
5
Artifact Creature -- Hydra
0/0
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
TSP-U, DDF-U

Clockwork Steed
4
Artifact Creature -- Horse
0/3
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
HL-C, 5E-U, ME2-U

Clockwork Swarm
4
Artifact Creature -- Insect
0/3
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
HL-C, ME4-C

Clockwork Vorrac
5
Artifact Creature -- Boar Beast
0/0
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
MRD-U

Cloistered Youth
1W
Creature -- Human
1/1
At the beginning of your upkeep, you may transform Cloistered Youth.
[Front face. Transforms into Unholy Fiend.]
ISD-U

Clone
3U
Creature -- Shapeshifter
0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
A-U, B-U, U-U, RV-U, ONS-R, 9ED-R, 10E-R, M10-R, M11-R, M13-R, M14-R, DDI-R

Clone Legion
7UU
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
DTK-M, C17-M

Clone Shell
5
Artifact Creature -- Shapeshifter
2/2
Imprint -- When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SOM-U

Close Quarters
2RR
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
MM-U

Clot Sliver
1B
Creature -- Sliver
1/1
All Slivers have "{2}: Regenerate this permanent."
TE-C, H09-C

Cloud Cover
2WU
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
PS-R

Cloud Crusader
2WW
Creature -- Human Knight
2/3
Flying
First strike (This creature deals combat damage before creatures without first strike.)
M11-C

Cloud Djinn
5U
Creature -- Djinn
5/4
Flying
Cloud Djinn can block only creatures with flying.
WL-U, VMA-U

Cloud Dragon
5U
Creature -- Illusion Dragon
5/4
Flying
Cloud Dragon can block only creatures with flying.
P1-R, ME4-R

Cloud Elemental
2U
Creature -- Elemental
2/3
Flying
Cloud Elemental can block only creatures with flying.
VI-C, 10E-C, M11-C, MM2-C

Cloud Key
3
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
FUT-R

Cloud Manta
3U
Creature -- Fish
3/2
Flying
BFZ-C

Cloud Pirates
U
Creature -- Human Pirate
1/1
Flying
Cloud Pirates can block only creatures with flying.
P1-C

Cloud Spirit
2U
Creature -- Spirit
3/1
Flying
Cloud Spirit can block only creatures with flying.
P1-U, ST-C, ME4-C

Cloud Sprite
U
Creature -- Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
MM-C, 10E-C

Cloud of Faeries
1U
Creature -- Faerie
1/1
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C, VMA-U

Cloudblazer
3WU
Creature -- Human Scout
2/2
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
KLD-U

Cloudchaser Eagle
3W
Creature -- Bird
2/2
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
TE-C, 7E-C

Cloudchaser Kestrel
1WW
Creature -- Bird
2/2
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
TSP-C

Cloudcrest Lake
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
CHK-U

Cloudcrown Oak
2GG
Creature -- Treefolk Warrior
3/4
Reach (This creature can block creatures with flying.)
LRW-C, DDS-C

Cloudfin Raptor
U
Creature -- Bird Mutant
0/1
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-C

Cloudform
1UU
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
FRF-U

Cloudgoat Ranger
3WW
Creature -- Giant Warrior
3/3
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
LRW-U, MMA-U

Cloudheath Drake
4U
Artifact Creature -- Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA-C

Cloudhoof Kirin
3UU
Legendary Creature -- Kirin Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
SOK-R

Cloudpost
Land -- Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} to your mana pool for each Locus on the battlefield.
MRD-C

Cloudreach Cavalry
1W
Creature -- Human Soldier
1/1
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
LGN-U

Cloudseeder
1U
Creature -- Faerie Spellshaper
1/1
Flying
{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
FUT-U

Cloudshift
W
Instant
Exile target creature you control, then return that card to the battlefield under your control.
AVR-C

Cloudskate
1U
Creature -- Illusion
2/2
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NE-C

Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
RAV-R, MPS_KLD-S

Cloudthresher
2GGGG
Creature -- Elemental
7/7
Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-R, C15-R, CMA-R, DDR-R

Clout of the Dominus
(u/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
EVE-C

Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB-R

Clutch of Currents
U
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C

Clutch of Undeath
3BB
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
SCG-C

Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-U

Coal Golem
5
Artifact Creature -- Golem
3/3
{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
DK-U, ME3-C

Coal Stoker
3R
Creature -- Elemental
3/3
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
TSP-C, DDK-C

Coalhauler Swine
4RR
Creature -- Boar Beast
4/4
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
RAV-C

Coalition Flag
W
Enchantment -- Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
AP-U

Coalition Honor Guard
3W
Creature -- Human Flagbearer
2/4
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
AP-C, EMA-C

Coalition Relic
3
Artifact
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.
FUT-R, DDE-R

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
IN-R, TSP-S

Coast Watcher
1U
Creature -- Bird Soldier
1/1
Flying, protection from green
SCG-C

Coastal Breach
6U
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
C16-R

Coastal Discovery
3U
Sorcery
Draw two cards.
Awaken 4--{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-U

Coastal Drake
2U
Creature -- Drake
2/1
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
AP-C

Coastal Hornclaw
4U
Creature -- Bird
3/3
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
PR-C, 8ED-C

Coastal Piracy
2UU
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
MM-U, 8ED-R

Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
IN-U, 8ED-U

Coastal Wizard
2UU
Creature -- Human Wizard
1/1
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
P2-R

Coastline Chimera
3U
Creature -- Chimera
1/5
Flying
{1}{W}: Coastline Chimera can block an additional creature this turn.
THS-C

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
EX-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, DDS-R, H09-R

Coat with Venom
B
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
DTK-C

Coax from the Blind Eternities
2U
Sorcery
You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.
EMN-R

Cobalt Golem
4
Artifact Creature -- Golem
2/3
{1}{U}: Cobalt Golem gains flying until end of turn.
MRD-C

Cobblebrute
3R
Creature -- Elemental
5/2
RTR-C, ORI-C

Cobbled Wings
2
Artifact -- Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ISD-C, XLN-C, DDQ-C

Cobra Trap
4GG
Instant -- Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Create four 1/1 green Snake creature tokens.
ZEN-U, CMD-U, C15-U

Cockatrice
3GG
Creature -- Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S

Cocoon
G
Enchantment -- Aura
Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
LE-U, CH-U

Codex Shredder
1
Artifact
{T}: Target player puts the top card of his or her library into his or her graveyard.
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
RTR-U

Coerced Confession
4(u/b)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.
GTC-U

Coercion
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
VI-C, TE-C, P2-U, 6E-C, P3K-U, S99-U, S00-C, 8ED-C, 9ED-C

Coercive Portal
4
Artifact
Will of the council -- At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
CNS-M, VMA-M

Coffin Puppets
3BB
Creature -- Zombie
3/3
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
PR-R

Coffin Purge
B
Instant
Exile target card from a graveyard.
Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Coffin Queen
2B
Creature -- Zombie Wizard
1/1
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
TE-R

Cognivore
6UU
Creature -- Lhurgoyf
*/*
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
OD-R

Cogwork Assembler
3
Artifact Creature -- Assembly-Worker
2/3
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AER-U

Cogwork Grinder
6
Artifact Creature -- Construct
0/0
Draft Cogwork Grinder face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
CNS-R

Cogwork Librarian
4
Artifact Creature -- Construct
3/3
Draft Cogwork Librarian face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
CNS-C

Cogwork Spy
3
Artifact Creature -- Bird Construct
2/1
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.
Flying
CNS-C

Cogwork Tracker
4
Artifact Creature -- Hound Construct
4/4
Reveal Cogwork Tracker as you draft it and note the player who passed it to you.
Cogwork Tracker attacks each combat if able.
Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
CNS-U

Cogworker's Puzzleknot
2
Artifact
When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
KLD-C

Coiled Tinviper
3
Artifact Creature -- Snake
2/1
First strike
TE-C

Coiling Oracle
GU
Creature -- Snake Elf Druid
1/1
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
DIS-C, C15-C, CN2-U, C16-C, MM3-C, DDO-C

Coiling Woodworm
2G
Creature -- Insect Worm
*/1
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
NE-U

Coils of the Medusa
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
WL-C

Cold Snap
2W
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
IA-U

Cold Storage
4
Artifact
{3}: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
TE-R

Cold-Eyed Selkie
1(g/u)(g/u)
Creature -- Merfolk Rogue
1/1
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
EVE-R, MMA-R, C15-R

Coldsteel Heart
2
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
CSP-U, C15-U

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
LRW-R

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
LRW-R

Collapsing Borders
3R
Enchantment
Domain -- At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
IN-R

Collateral Damage
R
Instant
As an additional cost to cast Collateral Damage, sacrifice a creature.
Collateral Damage deals 3 damage to target creature or player.
FRF-C

Collected Company
3G
Instant
Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
DTK-R

Collective Blessing
3GGW
Enchantment
Creatures you control get +3/+3.
RTR-R

Collective Brutality
1B
Sorcery
Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
· Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
· Target creature gets -2/-2 until end of turn.
· Target opponent loses 2 life and you gain 2 life.
EMN-R

Collective Defiance
1RR
Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
· Target player discards all the cards in his or her hand, then draws that many cards.
· Collective Defiance deals 4 damage to target creature.
· Collective Defiance deals 3 damage to target opponent.
EMN-R

Collective Effort
1WW
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
· Destroy target creature with power 4 or greater.
· Destroy target enchantment.
· Put a +1/+1 counter on each creature target player controls.
EMN-R

Collective Restraint
3U
Enchantment
Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
IN-R

Collective Unconscious
4GG
Sorcery
Draw a card for each creature you control.
MM-R, 8ED-R, C14-R, CMA-R

Collective Voyage
G
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
CMD-R, C16-R

Collector Protector
3WW
Creature -- Human Gamer
2/5
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
UNH-R

Colos Yearling
2R
Creature -- Goat Beast
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{R}: Colos Yearling gets +1/+0 until end of turn.
UD-C

Colossal Dreadmaw
4GG
Creature -- Dinosaur
6/6
Trample
XLN-C

Colossal Heroics
2G
Instant
Strive -- Colossal Heroics costs {1}{G} more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
JOU-U

Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB-C, ARC-C, CMD-C

Colossal Whale
5UU
Creature -- Whale
5/5
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
M14-R

Colossapede
4G
Creature -- Insect
5/5
AKH-C

Colossodon Yearling
2G
Creature -- Beast
2/4
DTK-C

Colossus of Akros
8
Artifact Creature -- Golem
10/10
Defender, indestructible
{10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
THS-R

Colossus of Sardia
9
Artifact Creature -- Golem
9/9
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
AQ-R, 4E-R, 5E-R, 10E-R, ME4-R

Coma Veil
4U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA-C

Combat Celebrant
2R
Creature -- Human Warrior
4/1
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
AKH-M

Combat Medic
2W
Creature -- Human Cleric Soldier
0/2
{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
FE-C, ME2-C

Combust
1R
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
M11-U, M12-U, MM2-U

Combustible Gearhulk
4RR
Artifact Creature -- Construct
6/6
First strike
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
KLD-M, MPS_KLD-S

Comet Storm
XRR
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
WWK-M, CMD-M, MM2-M, C15-M, CMA-M, C17-M

Comeuppance
3W
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
C14-R

Command Beacon
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
C15-R

Command Tower
Land
{T}: Add to your mana pool one mana of any color in your commander's color identity.
CMD-C, C13-C, C15-C, C16-C, CMA-C, C17-C

Command of Unsummoning
2U
Instant
Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
P1-U

Commandeer
5UU
Instant
You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
CSP-R

Commander Eesha
2WW
Legendary Creature -- Bird Soldier
2/4
Flying, protection from creatures
JUD-R

Commander Greven il-Vec
3BBB
Legendary Creature -- Human Warrior
7/5
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
TE-R

Commander's Authority
4W
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
AVR-U

Commander's Sphere
3
Artifact
{T}: Add to your mana pool one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
C14-C, C16-C, CMA-C, C17-C

Commando Raid
2R
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
ONS-U

Commencement of Festivities
1G
Instant
Prevent all combat damage that would be dealt to players this turn.
KLD-C

Commit
3U
Instant
Put target spell or nonland permanent into its owner's library second from the top.
[This is half of the split card Commit // Memory.]
AKH-R

Commit // Memory
3U // 4UU
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
AKH-R

Common Bond
1GW
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
RTR-C

Common Cause
2W
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
MM-R

Common Courtesy
2UU
Enchantment
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
UG-U

Commune with Dinosaurs
G
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLN-C

Commune with Lava
XRR
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
DTK-R

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CHK-C, 10E-C, MM2-C

Commune with the Gods
1G
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
THS-C, EMA-C

Companion of the Trials
2W
Creature -- Bird Soldier
2/2
Flying
{1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker.
AKH-U

Comparative Analysis
3U
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.
OGW-C

Compelling Argument
1U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
AKH-C

Compelling Deterrence
1U
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
SOI-U, DDQ-U

Complete Disregard
2B
Instant
Devoid (This card has no color.)
Exile target creature with power 3 or less.
BFZ-C

Complex Automaton
4
Artifact Creature -- Golem
4/4
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
NE-R

Complicate
2U
Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
ONS-U

Comply
W
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
[This is half of the split card Failure // Comply.]
AKH-R

Composite Golem
6
Artifact Creature -- Golem
4/4
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
5DN-U, 10E-U

Compost
1G
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
UD-U, 7E-U

Compulsion
1U
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
TOR-U

Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
RAV-C, CNS-C, C14-C, MM3-U, E01-C

Compulsory Rest
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
AKH-C

Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B} to your mana pool.
KLD-R

Concentrate
2UU
Sorcery
Draw three cards.
OD-U, 8ED-U, PC2-U, C14-U, PCA-U

Concerted Effort
2WW
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
RAV-R

Conch Horn
2
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
FE-R

Conclave Equenaut
4WW
Creature -- Human Soldier
3/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
RAV-C, DDF-C

Conclave Naturalists
4G
Creature -- Dryad
4/4
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
ORI-U

Conclave Phalanx
4W
Creature -- Human Soldier
2/4
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
RAV-U, MM2-C, DDF-U

Conclave's Blessing
3W
Enchantment -- Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
RAV-C

Concordant Crossroads
G
World Enchantment
All creatures have haste.
LE-R, CH-R, ME3-R

Concordia Pegasus
1W
Creature -- Pegasus
1/3
Flying
RTR-C

Concussive Bolt
3RR
Sorcery
Concussive Bolt deals 4 damage to target player.
Metalcraft -- If you control three or more artifacts, creatures that player controls can't block this turn.
MBS-C

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
DIS-U, 10E-U, M11-U, C14-U, C17-U, DDL-U

Condescend
XU
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-C, DD2-C

Conduit of Emrakul
Creature -- Eldrazi Werewolf
5/4
Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.
[Back face. Transforms into Conduit of Storms.]
EMN-U

Conduit of Ruin
6
Creature -- Eldrazi
5/5
When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.
The first creature spell you cast each turn costs {2} less to cast.
BFZ-R

Conduit of Storms
2R
Creature -- Werewolf Horror
2/3
Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
[Front face. Transforms into Conduit of Emrakul.]
EMN-U

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
WL-U, 10E-U, HOP-U, M15-U, W16-U, DD2-U, DDG-U

Confessor
W
Creature -- Human Cleric
1/1
Whenever a player discards a card, you may gain 1 life.
OD-C

Confirm Suspicions
3UU
Instant
Counter target spell.
Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-R

Confiscate
4UU
Enchantment -- Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
US-U, 7E-U, 8ED-U, 9ED-U

Confiscation Coup
3UU
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.
KLD-R

Conflagrate
XXR
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback--{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-U

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-M, V16-M

Confound
1U
Instant
Counter target spell that targets a creature.
Draw a card.
PS-C

Confront the Unknown
G
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Confusion in the Ranks
3RR
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
MRD-R

Congregate
3W
Instant
Target player gains 2 life for each creature on the battlefield.
US-C, HOP-C, CMD-C, M14-U, M15-U, CMA-C

Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
RAV-U

Conifer Strider
3G
Creature -- Elemental
5/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DTK-C

Conjured Currency
5U
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
RTR-R

Conjurer's Ban
WB
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
GPT-U

Conjurer's Bauble
1
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
5DN-C

Conjurer's Closet
5
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
AVR-R, C13-R, CMA-R

Conquer
3RR
Enchantment -- Aura
Enchant land
You control enchanted land.
IA-U, 5E-U, 6E-U, ME2-U

Conquering Manticore
4RR
Creature -- Manticore
5/5
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
ROE-R, DDL-R

Conqueror's Flail
2
Artifact -- Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
C16-R

Conqueror's Foothold
Land
(Transforms from Conqueror's Galleon.)
{T}: Add {C} to your mana pool.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
[Back face. Transforms into Conqueror's Galleon.]
XLN-R

Conqueror's Galleon
4
Artifact -- Vehicle
2/10
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
[Front face. Transforms into Conqueror's Foothold.]
XLN-R

Conqueror's Pledge
2WWW
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Create six 1/1 white Kor Soldier creature tokens. If Conqueror's Pledge was kicked, create twelve of those tokens instead.
ZEN-R

Consecrate Land
W
Enchantment -- Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
A-U, B-U, U-U, TSP-S

Consecrated Sphinx
4UU
Creature -- Sphinx
4/6
Flying
Whenever an opponent draws a card, you may draw two cards.
MBS-M, MPS_AKH-S

Consecrated by Blood
2BB
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
ORI-U

Conservator
4
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
A-U, B-U, U-U, RV-U, 4E-U

Consign
1U
Instant
Return target nonland permanent to its owner's hand.
[This is half of the split card Consign // Oblivion.]
HOU-U

Consign // Oblivion
1U // 4B
Instant // Sorcery
Return target nonland permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
HOU-U

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
SHM-C

Consign to Dust
2G
Instant
Strive -- Consign to Dust costs {2}{G} more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.
JOU-U

Conspiracy
3BB
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
MM-R, TSP-S

Constant Mists
1G
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
ST-U

Constricting Sliver
5W
Creature -- Sliver
3/3
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
M15-U

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Consul's Lieutenant
WW
Creature -- Human Soldier
2/1
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
ORI-U

Consul's Shieldguard
3W
Creature -- Dwarf Soldier
3/4
When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).
Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
KLD-U

Consulate Crackdown
3WW
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
AER-R

Consulate Dreadnought
1
Artifact -- Vehicle
7/11
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-U

Consulate Skygate
2
Artifact Creature -- Wall
0/4
Defender
Reach (This creature can block creatures with flying.)
KLD-C

Consulate Surveillance
3W
Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
KLD-U

Consulate Turret
3
Artifact
{T}: You get {E} (an energy counter).
{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player.
AER-C

Consult the Necrosages
1UB
Sorcery
Choose one --
· Target player draws two cards.
· Target player discards two cards.
RAV-C

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
MRD-C, 9ED-U, 10E-U, M10-U, HOP-U, M12-U, DDC-U

Consume Strength
1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
AP-C, DDM-C

Consume the Meek
3BB
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
ROE-R, DDP-R

Consuming Aberration
3UB
Creature -- Horror
*/*
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
GTC-R, C16-R

Consuming Bonfire
3RR
Tribal Sorcery -- Elemental
Choose one --
· Consuming Bonfire deals 4 damage to target non-Elemental creature.
· Consuming Bonfire deals 7 damage to target Treefolk creature.
LRW-C

Consuming Ferocity
1R
Enchantment -- Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
MI-U

Consuming Fervor
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
AKH-U

Consuming Sinkhole
3R
Instant
Devoid (This card has no color.)
Choose one --
· Exile target land creature.
· Consuming Sinkhole deals 4 damage to target player.
OGW-C

Consuming Vapors
3B
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R, C17-R

Consuming Vortex
1U
Instant -- Arcane
Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Consumptive Goo
BB
Creature -- Ooze
1/1
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
SCG-R

Contagion
3BB
Instant
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
AI-U, MED-R

Contagion Clasp
2
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM-U, DDF-U

Contagion Engine
6
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
SOM-R

Contagious Nim
2B
Creature -- Zombie
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Containment Membrane
2U
Enchantment -- Aura
Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
OGW-C

Containment Priest
1W
Creature -- Human Cleric
2/2
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
C14-R, MPS_AKH-S

Contaminated Bond
1B
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
MRD-C, 9ED-C, 10E-C

Contaminated Ground
1B
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
ROE-C, GTC-C

Contamination
2B
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
US-R

Contemplation
1WW
Enchantment
Whenever you cast a spell, you gain 1 life.
ST-U

Contempt
1U
Enchantment -- Aura
Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
ST-C

Contested Cliffs
Land
{T}: Add {C} to your mana pool.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ONS-R, C13-R

Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{T}: Add {C} to your mana pool.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
MBS-R

Contingency Plan
1U
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
EMN-C

Contraband Kingpin
UB
Creature -- Aetherborn Rogue
1/4
Lifelink
Whenever an artifact enters the battlefield under your control, scry 1.
KLD-U

Contract Killing
3BB
Sorcery
Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Contract from Below
B
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
A-R, B-R, U-R, RV-R

Contradict
3UU
Instant
Counter target spell.
Draw a card.
DTK-C

Control Magic
2UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
A-U, B-U, U-U, RV-U, 4E-U, C13-U, EMA-R, CMA-U, VMA-R, DDM-U, ME4-R

Control of the Court
1R
Sorcery
Draw four cards, then discard three cards at random.
P3K-U

Controlled Instincts
U
Enchantment -- Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON-U

Controvert
2UU
Instant
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Conundrum Sphinx
2UU
Creature -- Sphinx
4/4
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of his or her library. If the card a player revealed has the name he or she chose, that player puts it into his or her hand. If it doesn't, that player puts it on the bottom of his or her library.
M11-R, CMD-R

Convalescence
1W
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
EX-R

Convalescent Care
1WW
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
ONS-R

Conversion
2WW
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
A-U, B-U, U-U, RV-U, 4E-U, ME4-R

Conversion Chamber
3
Artifact
{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.
{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Golem artifact creature token.
NPH-U

Convicted Killer
2R
Creature -- Human Werewolf
2/2
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
[Front face. Transforms into Branded Howler.]
SOI-C

Conviction
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
ST-C, AER-C

Convincing Mirage
1U
Enchantment -- Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
M10-C

Convolute
2U
Instant
Counter target spell unless its controller pays {4}.
RAV-C, EMN-C

Convulsing Licid
2R
Creature -- Licid
2/2
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
ST-U

Cooperate
2U
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
[This is half of the split card Refuse // Cooperate.]
HOU-R

Cooperation
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Coordinated Assault
R
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
THS-U, CN2-U, E01-U

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
MOR-C

Copper Carapace
1
Artifact -- Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
MBS-C, MM2-C

Copper Gnomes
2
Artifact Creature -- Gnome
1/1
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
US-R

Copper Myr
2
Artifact Creature -- Myr
1/1
{T}: Add {G} to your mana pool.
MRD-C, HOP-C, SOM-C

Copper Tablet
2
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
A-U, B-U, U-U, MED-U

Copper-Leaf Angel
5
Artifact Creature -- Angel
2/2
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
PR-R

Copperhoof Vorrac
3GG
Creature -- Boar Beast
2/2
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
MRD-R

Copperhorn Scout
G
Creature -- Elf Scout
1/1
Whenever Copperhorn Scout attacks, untap each other creature you control.
SOM-C, CNS-C, CN2-C

Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G} to your mana pool.
SOM-R

Copy Artifact
1U
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
A-R, B-R, U-R, RV-R, ME4-R

Copy Enchantment
2U
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
RAV-R

Coral Atoll
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {C}{U} to your mana pool.
VI-U, C14-U

Coral Barrier
2U
Creature -- Wall
1/3
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
M15-C

Coral Eel
1U
Creature -- Fish
2/1
P1-C, S99-C, 8ED-C, 9ED-C

Coral Fighters
1U
Creature -- Merfolk Soldier
1/1
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
MI-U, DDI-U

Coral Helm
3
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
AQ-R, 4E-R, 5E-R, ME4-U

Coral Merfolk
1U
Creature -- Merfolk
2/1
US-C, 7E-C, M10-C, M12-C, M14-C, W17-C

Coral Net
U
Enchantment -- Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
TOR-C

Coral Reef
UU
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
HL-C

Coral Trickster
1U
Creature -- Merfolk Rogue
2/1
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
TSP-C, DDN-C

Coralhelm Commander
UU
Creature -- Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 3/3 Flying
{LEVEL 4+} 4/4 Flying
Other Merfolk creatures you control get +1/+1.
ROE-R

Coralhelm Guide
1U
Creature -- Merfolk Scout Ally
2/1
{4}{U}: Target creature can't be blocked this turn.
BFZ-C

Core Prowler
4
Artifact Creature -- Horror
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS-U

Coretapper
2
Artifact Creature -- Myr
1/1
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
DST-U

Cornered Market
2W
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
MM-R

Corpse Augur
3B
Creature -- Zombie Wizard
4/2
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
C15-U, CMA-U, C17-U

Corpse Blockade
2B
Creature -- Zombie
1/4
Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
GTC-C

Corpse Churn
1B
Instant
Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
OGW-C

Corpse Connoisseur
4B
Creature -- Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, ARC-U, MM3-U, DDK-U

Corpse Cur
4
Artifact Creature -- Hound
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
SOM-C

Corpse Dance
2B
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
TE-R

Corpse Harvester
3BB
Creature -- Zombie Wizard
3/3
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
LGN-U, HOP-U

Corpse Hauler
1B
Creature -- Human Rogue
2/1
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
M14-C

Corpse Lunge
2B
Instant
As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
ISD-C

Corpse Traders
3B
Creature -- Human Rogue
3/3
{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
AVR-U, DDM-U

Corpsehatch
3BB
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-U, DDP-U

Corpsejack Menace
2BG
Creature -- Fungus
4/4
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
RTR-R, C16-R

Corpseweft
2B
Enchantment
{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
DTK-R

Corpulent Corpse
5B
Creature -- Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Corrosion
1BR
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
VI-R

Corrosive Gale
X(g/p)
Sorcery
({(g/p)} can be paid with either {G} or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
NPH-U

Corrosive Mentor
2B
Creature -- Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
SHM-U

Corrupt
5B
Sorcery
Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
US-C, 7E-C, SHM-U, M11-U, M14-U, DDC-U, DDD-U

Corrupt Court Official
1B
Creature -- Human Advisor
1/1
When Corrupt Court Official enters the battlefield, target opponent discards a card.
P3K-U

Corrupt Eunuchs
3R
Creature -- Human Advisor
2/2
When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
P3K-U, ME3-U

Corrupt Official
4B
Creature -- Human Minion
3/1
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
MM-R

Corrupted Conscience
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-U

Corrupted Crossroads
Land
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.
OGW-R

Corrupted Grafstone
2
Artifact
Corrupted Grafstone enters the battlefield tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.
SOI-R

Corrupted Harvester
4BB
Creature -- Horror
6/3
{B}, Sacrifice a creature: Regenerate Corrupted Harvester.
SOM-U

Corrupted Resolve
1U
Instant
Counter target spell if its controller is poisoned.
NPH-U

Corrupted Roots
B
Enchantment -- Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON-U

Corrupted Zendikon
1B
Enchantment -- Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
WWK-C

Corrupting Licid
2B
Creature -- Licid
2/2
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
ST-U

Cosi's Ravager
3R
Creature -- Elemental
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
WWK-C, DDI-C

Cosi's Trickster
U
Creature -- Merfolk Wizard
1/1
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
ZEN-R

Cosmic Horror
3BBB
Creature -- Horror
7/7
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
LE-R, 4E-R, ME3-R

Cosmic Larva
1RR
Creature -- Beast
7/6
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
5DN-R

Costly Plunder
1B
Instant
As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.
Draw two cards.
XLN-C

Council Guardian
5W
Creature -- Giant Soldier
5/5
Will of the council -- When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
CNS-U

Council of Advisors
2U
Creature -- Human Advisor
1/1
When Council of Advisors enters the battlefield, draw a card.
P3K-U

Council of the Absolute
2WU
Creature -- Human Advisor
2/4
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
DGM-M

Council's Judgment
1WW
Sorcery
Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
CNS-R, VMA-R

Counsel of the Soratami
2U
Sorcery
Draw two cards.
CHK-C, 9ED-C, 10E-C

Counterbalance
UU
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
CSP-U, MPS_AKH-S

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
SHM-R

Counterflux
UUR
Instant
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-R, C15-R

Counterintelligence
2UU
Sorcery
Return one or two target creatures to their owners' hands.
P3K-U

Counterlash
4UU
Instant
Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
DKA-R

Countermand
2UU
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
JOU-C

Counterspell
UU
Instant
Counter target spell.
A-U, B-U, U-U, RV-U, 4E-U, IA-C, 5E-C, TE-C, 6E-C, S99-U, MM-C, S00-C, 7E-C, EMA-C, MPS_AKH-S, VMA-C, DD2-C, ME2-U, ME4-C

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON-U, DDH-U

Countervailing Winds
2U
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Countless Gears Renegade
1W
Creature -- Dwarf Artificer
2/2
Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
AER-C

Countryside Crusher
1RR
Creature -- Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
MOR-R, MMA-R

Courageous Outrider
3W
Creature -- Human Scout
3/4
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMN-U

Courier Griffin
3W
Creature -- Griffin
2/3
Flying
When Courier Griffin enters the battlefield, you gain 2 life.
BFZ-C

Courier Hawk
1W
Creature -- Bird
1/2
Flying, vigilance
RAV-C, CNS-C

Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA-C

Courser of Kruphix
1GG
Enchantment Creature -- Centaur
2/4
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
BNG-R

Coursers' Accord
4GW
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
RTR-C

Court Archers
2G
Creature -- Human Archer
1/3
Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Court Homunculus
W
Artifact Creature -- Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON-C, MMA-C, MM2-C

Court Hussar
2U
Creature -- Vedalken Knight
1/3
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
DIS-U, CMD-U

Court Street Denizen
2W
Creature -- Human Soldier
2/2
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
GTC-C, DDO-C

Courtly Provocateur
2U
Creature -- Human Wizard
1/1
{T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.
M13-U

Covenant of Blood
6B
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.
M15-C

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA-R, CN2-R

Cover of Darkness
1B
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
ONS-R

Cover of Winter
2W
Snow Enchantment
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.
CSP-R

Covert Operative
4U
Creature -- Human Wizard
3/2
Covert Operative can't be blocked.
LGN-C

Coveted Peacock
3UU
Creature -- Bird
3/4
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
CN2-U

Covetous Dragon
4R
Creature -- Dragon
6/5
Flying
When you control no artifacts, sacrifice Covetous Dragon.
UD-R

Cowardice
3UU
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
MM-R, 8ED-R, 9ED-R

Cowed by Wisdom
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
SOK-C

Cower in Fear
1BB
Instant
Creatures your opponents control get -1/-1 until end of turn.
M13-U, MM3-C

Cowl Prowler
4GG
Creature -- Wurm
6/6
KLD-C

Crab Umbra
U
Enchantment -- Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Crabapple Cohort
4G
Creature -- Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.
SHM-C

Crack the Earth
R
Sorcery -- Arcane
Each player sacrifices a permanent.
BOK-C

Crackdown
2W
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
MM-R

Crackdown Construct
4
Artifact Creature -- Construct
2/2
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
AER-U

Crackleburr
1(u/r)(u/r)
Creature -- Elemental
2/2
{(u/r)}{(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r)}{(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
EVE-R

Crackling Club
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
TOR-C

Crackling Doom
RWB
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
KTK-R, C16-R, C17-R

Crackling Perimeter
1R
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
GTC-U

Crackling Triton
2U
Creature -- Merfolk Wizard
2/3
{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.
THS-C

Cradle Guard
1GG
Creature -- Treefolk
4/4
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-U

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA-R, C13-R

Cradle of the Accursed
Land -- Desert
{T}: Add {C} to your mana pool.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
AKH-C

Cradle to Grave
1B
Instant
Destroy target nonblack creature that entered the battlefield this turn.
PLC-C

Crafty Pathmage
2U
Creature -- Human Wizard
1/1
{T}: Target creature with power 2 or less can't be blocked this turn.
ONS-C, 9ED-C, 10E-C

Crag Puca
(u/r)(u/r)(u/r)
Creature -- Shapeshifter
2/4
{(u/r)}: Switch Crag Puca's power and toughness until end of turn.
EVE-U

Crag Saurian
RRR
Creature -- Lizard
4/4
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
MM-R

Cragganwick Cremator
2RR
Creature -- Giant Shaman
5/4
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
SHM-R

Cranial Archive
2
Artifact
{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.
KTK-U

Cranial Extraction
3B
Sorcery -- Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
CHK-R

Cranial Plating
2
Artifact -- Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}
5DN-C, HOP-C, MM2-U, C16-U

Crash
2R
Instant
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact.
MM-C

Crash Landing
2G
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
GPT-U

Crash Through
R
Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
HOU-C

Crash of Rhinos
6GG
Creature -- Rhino
8/4
Trample
MI-C

Crash the Ramparts
2G
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLN-C

Crashing Boars
3GG
Creature -- Boar
4/4
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
EX-U

Crashing Centaur
4GG
Creature -- Centaur
3/4
{G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold -- As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
OD-U

Crater Elemental
2R
Creature -- Elemental
0/6
{R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature.
Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
DTK-R

Crater Hellion
4RR
Creature -- Hellion Beast
6/6
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
US-R, C13-R, EMA-R, VMA-R, DDL-R

Crater's Claws
XR
Sorcery
Crater's Claws deals X damage to target creature or player.
Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.
KTK-R

Craterhoof Behemoth
5GGG
Creature -- Beast
5/5
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
AVR-M, MM3-M

Craterize
3R
Sorcery
Destroy target land.
M13-C

Craven Giant
2R
Creature -- Giant
4/1
Craven Giant can't block.
P1-C, ST-C

Craven Knight
1B
Creature -- Human Knight
2/2
Craven Knight can't block.
P1-C

Craw Giant
3GGGG
Creature -- Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LE-U, CH-U, 5E-U, TSP-S

Craw Wurm
4GG
Creature -- Wurm
6/4
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Crawling Filth
5B
Creature -- Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
BOK-C

Crawling Sensation
2G
Enchantment
At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
SOI-U

Crawlspace
3
Artifact
No more than two creatures can attack you each combat.
UL-R, C13-R

Crazed Armodon
2GG
Creature -- Elephant
3/3
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
TE-R

Crazed Firecat
5RR
Creature -- Elemental Cat
4/4
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
TOR-U

Crazed Goblin
R
Creature -- Goblin Warrior
1/1
Crazed Goblin attacks each combat if able.
DST-C

Crazed Skirge
3B
Creature -- Imp
2/2
Flying, haste
US-U

Creakwood Ghoul
4B
Creature -- Plant Zombie
3/3
{(b/g)}{(b/g)}: Exile target card from a graveyard. You gain 1 life.
EVE-U

Creakwood Liege
1(b/g)(b/g)(b/g)
Creature -- Horror
2/2
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
EVE-R, MM2-R

Cream of the Crop
1G
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
MOR-R

Creature Bond
1U
Enchantment -- Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
A-C, B-C, U-C, RV-C, 4E-C

Creature Guy
3G
Creature -- Beast
3/3
Gotcha -- Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand.
UNH-U

Credit Voucher
2
Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
MM-U

Creeperhulk
3GG
Creature -- Plant Elemental
5/5
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
C14-R, CMA-R

Creeping Corrosion
2GG
Sorcery
Destroy all artifacts.
MBS-R

Creeping Dread
3B
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
SOI-U

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.
VI-U, 6E-U, 7E-U, 8ED-U, MRD-U, 9ED-U, 10E-U, KLD-U

Creeping Renaissance
3GG
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-R

Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
WWK-R

Creepy Doll
5
Artifact Creature -- Construct
1/1
Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
ISD-R

Cremate
B
Instant
Exile target card from a graveyard.
Draw a card.
IN-U, GPT-C, RTR-C

Crenellated Wall
4
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
MM-U

Crescendo of War
3W
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
CMD-R, VMA-R

Crested Craghorn
4R
Creature -- Goat Beast
4/1
Haste
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-C

Crested Sunmare
3WW
Creature -- Horse
5/5
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
HOU-M

Crevasse
2R
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
LE-U

Crib Swap
2W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
LRW-U, C15-U

Crime
3WB
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
[This is half of the split card Crime // Punishment.]
DIS-R

Crime // Punishment
3WB // XBG
Sorcery // Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X.
DIS-R

Crimson Acolyte
1W
Creature -- Human Cleric
1/1
Protection from red
{W}: Target creature gains protection from red until end of turn.
IN-C

Crimson Hellkite
6RRR
Creature -- Dragon
6/6
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
MI-R, 6E-R, 7E-R

Crimson Honor Guard
3RR
Creature -- Vampire Knight
4/5
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless he or she controls a commander.
C17-R

Crimson Kobolds
0
Creature -- Kobold
0/1
[Red color indicator.]
LE-C, ME3-C

Crimson Mage
1R
Creature -- Human Shaman
2/1
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
M12-U

Crimson Manticore
2RR
Creature -- Manticore
2/2
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
LE-R, 4E-R, 5E-R, ME3-U

Crimson Muckwader
1R
Creature -- Lizard
2/1
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M13-U

Crimson Roc
4R
Creature -- Bird
2/2
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
MI-U

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
SHM-C

Crippling Blight
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
M13-C, M15-C

Crippling Chill
2U
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
AVR-C, KTK-C, MM3-C

Crippling Fatigue
1BB
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback--{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-C

Crocanura
2G
Creature -- Crocodile Frog
1/3
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-C

Crocodile of the Crossing
3G
Creature -- Crocodile
5/4
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
AKH-U

Cromat
WUBRG
Legendary Creature -- Illusion
5/5
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
AP-R

Crook of Condemnation
2
Artifact
{1}, {T}: Exile target card from a graveyard.
{1}, Exile Crook of Condemnation: Exile all cards from all graveyards.
HOU-U

Crookclaw Elder
5U
Creature -- Bird Wizard
3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
LGN-U

Crookclaw Transmuter
3U
Creature -- Bird Wizard
3/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
TSP-C, CNS-C

Crooked Scales
4
Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
MM-R

Crookshank Kobolds
0
Creature -- Kobold
0/1
[Red color indicator.]
LE-C, MED-C

Crop Rotation
G
Instant
As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
UL-C, DDR-C

Crop Sigil
G
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.
Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.
EMN-U

Crosis's Attendant
5
Artifact Creature -- Golem
3/3
{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
IN-U

Crosis's Catacombs
Land -- Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
PS-U

Crosis's Charm
UBR
Instant
Choose one --
· Return target permanent to its owner's hand.
· Destroy target nonblack creature. It can't be regenerated.
· Destroy target artifact.
PS-U, C13-U, C17-U

Crosis, the Purger
3UBR
Legendary Creature -- Dragon
6/6
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
IN-R, C17-R, PD3-R

Crossbow Ambush
G
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
ST-C

Crossbow Infantry
1W
Creature -- Human Soldier Archer
1/1
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
MM-C, 7E-C, 8ED-C, 9ED-C

Crossroads Consecrator
G
Creature -- Human Cleric
1/2
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
EMN-C

Crosstown Courier
1U
Creature -- Vedalken
2/1
Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
RTR-C, DDM-C

Crossway Vampire
1RR
Creature -- Vampire
3/2
When Crossway Vampire enters the battlefield, target creature can't block this turn.
ISD-C

Crosswinds
1G
Enchantment
Creatures with flying get -2/-0.
US-U

Crovax
Vanguard
+2/0
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
VAN2-P

Crovax the Cursed
2BB
Legendary Creature -- Vampire
0/0
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
ST-R, VMA-R

Crovax, Ascendant Hero
4WW
Legendary Creature -- Human
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
PLC-R

Crow of Dark Tidings
2B
Creature -- Zombie Bird
2/1
Flying
When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
SOI-C

Crowd Favorites
6W
Creature -- Human Soldier
4/4
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
ONS-U

Crowd of Cinders
3B
Creature -- Elemental
*/*
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
SHM-U

Crowd's Favor
R
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M15-C

Crown of Ascension
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
ONS-C

Crown of Awe
1W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
ONS-C

Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
RAV-R

Crown of Doom
3
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
{2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
C14-R

Crown of Empires
2
Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
M12-U

Crown of Flames
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
TE-C, IN-C

Crown of Fury
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
ONS-C

Crown of Suspicion
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
ONS-C

Crown of Vigor
1G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
ONS-C

Crown of the Ages
2
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
IA-R, 5E-R

Crown-Hunter Hireling
4R
Creature -- Ogre Mercenary
4/4
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
CN2-C

Crowned Ceratok
3G
Creature -- Rhino
4/3
Trample
Each creature you control with a +1/+1 counter on it has trample.
GTC-U, DDL-U

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
ALA-R, M15-R, C17-R

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.
5DN-R, 10E-R, MPS_KLD-S

Crucible of the Spirit Dragon
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
FRF-R, C17-R

Crude Rampart
3W
Creature -- Wall
4/5
Defender (This creature can't attack.)
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Cruel Bargain
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.
P1-R, VMA-R

Cruel Deceiver
1B
Creature -- Spirit
2/1
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
CHK-C

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.
P2-C, 9ED-U, 10E-U, DDC-U

Cruel Entertainment
6B
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
C16-R

Cruel Fate
4U
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.
P1-R

Cruel Feeding
B
Instant
Strive -- Cruel Feeding costs {2}{B} more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
JOU-C

Cruel Finality
2B
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
AER-C

Cruel Reality
5BB
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.
AKH-M

Cruel Revival
4B
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ONS-C, HOP-C, ORI-U

Cruel Sadist
B
Creature -- Human Assassin
1/1
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.
M15-R

Cruel Tutor
2B
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
P1-R

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA-R, C13-R, MM3-R, E01-R, DDH-R, V13-M

Crumble
G
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
AQ-C, RV-U, 4E-U, 5E-U, ME4-C

Crumble to Dust
3R
Sorcery
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.
BFZ-U

Crumbling Ashes
1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
EVE-U

Crumbling Colossus
5
Artifact Creature -- Golem
7/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Crumbling Colossus attacks, sacrifice it at end of combat.
M12-U

Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-U, C13-U, C16-U, MM3-U, E01-U, C17-U, DDH-U

Crumbling Sanctuary
5
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
MM-R

Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
OGW-C

Crusade
WW
Enchantment
White creatures get +1/+1.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, DDF-R, MED-R

Crusader of Odric
2W
Creature -- Human Soldier
*/*
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
M13-U

Crusading Knight
2WW
Creature -- Human Knight
2/2
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
IN-R

Crush
R
Instant
Destroy target noncreature artifact.
MBS-C

Crush Underfoot
1R
Tribal Instant -- Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
LRW-U, MMA-C

Crush of Tentacles
4UU
Sorcery
Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.
OGW-M

Crush of Wurms
6GGG
Sorcery
Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-R

Crusher Zendikon
2R
Enchantment -- Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
WWK-C

Crushing Canopy
2G
Instant
Choose one --
· Destroy target creature with flying.
· Destroy target enchantment.
XLN-C

Crushing Pain
1R
Instant -- Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
CHK-C

Crushing Vines
2G
Instant
Choose one --
· Destroy target creature with flying.
· Destroy target artifact.
DKA-C, C17-C

Crux of Fate
3BB
Sorcery
Choose one --
· Destroy all Dragon creatures.
· Destroy all non-Dragon creatures.
FRF-R, C17-R

Cry of Contrition
B
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
GPT-C

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
CSP-U, 10E-U

Crypsis
1U
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
BNG-C

Crypt Angel
4B
Creature -- Angel
3/3
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
IN-R

Crypt Champion
3B
Creature -- Zombie
2/2
Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
DIS-U

Crypt Cobra
3B
Creature -- Snake
3/3
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
MI-U

Crypt Creeper
1B
Creature -- Zombie
2/1
Sacrifice Crypt Creeper: Exile target card from a graveyard.
OD-C, AVR-C

Crypt Ghast
3B
Creature -- Spirit
2/2
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
GTC-R, C14-R

Crypt Incursion
2B
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
DGM-C

Crypt Rats
2B
Creature -- Rat
1/1
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
VI-C, 7E-U

Crypt Ripper
2BB
Creature -- Shade
2/2
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
ZEN-C

Crypt Sliver
1B
Creature -- Sliver
1/1
All Slivers have "{T}: Regenerate target Sliver."
LGN-C

Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
ZEN-R, C14-R

Crypt of the Eternals
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.
{T}: Add {C} to your mana pool.
{1}, {T}: Add {U}, {B}, or {R} to your mana pool.
HOU-U

Cryptborn Horror
1(b/r)(b/r)
Creature -- Horror
0/0
Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
RTR-R

Cryptbreaker
B
Creature -- Zombie
1/1
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
EMN-R

Cryptic Annelid
3U
Creature -- Worm Beast
1/4
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-U, DDI-U

Cryptic Command
1UUU
Instant
Choose two --
· Counter target spell.
· Return target permanent to its owner's hand.
· Tap all creatures your opponents control.
· Draw a card.
LRW-R, MMA-R, MM2-R, MPS_AKH-S

Cryptic Cruiser
3U
Creature -- Eldrazi Processor
3/3
Devoid (This card has no color.)
{2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
BFZ-U

Cryptic Gateway
5
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
ONS-R

Cryptic Serpent
5UU
Creature -- Serpent
6/5
Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard.
AKH-U

Cryptolith Fragment
3
Artifact
Cryptolith Fragment enters the battlefield tapped.
{T}: Add one mana of any color to your mana pool. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
[Front face. Transforms into Aurora of Emrakul.]
EMN-U

Cryptolith Rite
1G
Enchantment
Creatures you control have "{T}: Add one mana of any color to your mana pool."
SOI-R

Cryptoplasm
1UU
Creature -- Shapeshifter
2/2
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
MBS-R

Cryptwailing
3B
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
GPT-U

Crystal Ball
3
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-U

Crystal Chimes
3
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
US-U, C15-U

Crystal Golem
4
Artifact Creature -- Golem
3/3
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MI-U

Crystal Quarry
Land
{T}: Add {C} to your mana pool.
{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
OD-R

Crystal Rod
1
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U

Crystal Seer
4U
Creature -- Vedalken Wizard
2/2
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
GPT-C

Crystal Shard
3
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
MRD-U

Crystal Spray
2U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
IN-R

Crystal Vein
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.
MI-U, 6E-U, C14-U, CMA-U, PD3-U

Crystalline Crawler
4
Artifact Creature -- Construct
1/1
Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool.
{T}: Put a +1/+1 counter on Crystalline Crawler.
C16-R

Crystalline Nautilus
2U
Enchantment Creature -- Nautilus
4/4
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
JOU-U

Crystalline Sliver
WU
Creature -- Sliver
2/2
All Slivers have shroud. (They can't be the targets of spells or abilities.)
ST-U, H09-U

Crystallization
(g/u)W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB-C

Cudgel Troll
2GG
Creature -- Troll
4/3
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-U, M11-U, M12-U

Culling Dais
2
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
SOM-U, MM2-U

Culling Drone
1B
Creature -- Eldrazi Drone
2/2
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
BFZ-C

Culling Mark
2G
Sorcery
Target creature blocks this turn if able.
BNG-C

Culling Scales
3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
MRD-R

Culling Sun
2WWB
Sorcery
Destroy each creature with converted mana cost 3 or less.
GPT-R

Culling the Weak
B
Instant
As an additional cost to cast Culling the Weak, sacrifice a creature.
Add {B}{B}{B}{B} to your mana pool.
EX-C

Cult of the Waxing Moon
4G
Creature -- Human Shaman
5/4
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOI-U

Cultbrand Cinder
4(b/r)
Creature -- Elemental Shaman
3/3
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
SHM-C

Cultist's Staff
2
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
EMN-C

Cultivate
2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M11-C, CMD-C, PC2-C, C13-C, C16-C, PCA-C, E01-C, C17-C

Cultivator Drone
2U
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
{T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)
OGW-C

Cultivator of Blades
3GG
Creature -- Elf Artificer
1/1
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
KLD-R

Cultivator's Caravan
3
Artifact -- Vehicle
5/5
{T}: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-R

Cultural Exchange
4UU
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
OD-R

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
CON-U

Cunning
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
EX-C

Cunning Advisor
3B
Creature -- Human Advisor
1/1
{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
P3K-U

Cunning Bandit
1RR
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
[Flips into Azamuki, Treachery Incarnate.]
BOK-U

Cunning Breezedancer
4WU
Creature -- Dragon
4/4
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
DTK-U

Cunning Giant
5R
Creature -- Giant
4/4
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
P2-R

Cunning Lethemancer
2B
Creature -- Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA-R

Cunning Sparkmage
2R
Creature -- Human Shaman
0/1
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
WWK-U

Cunning Strike
3UR
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player.
Draw a card.
FRF-C

Cunning Survivor
1U
Creature -- Human Warrior
1/3
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
HOU-C

Cunning Wish
2U
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
JUD-R

Cuombajj Witches
BB
Creature -- Human Wizard
1/3
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
AN-C, CH-C, MED-C

Curator of Mysteries
2UU
Creature -- Sphinx
4/4
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
AKH-R

Curfew
U
Instant
Each player returns a creature he or she controls to its owner's hand.
US-C

Curio Vendor
1U
Creature -- Vedalken
2/1
KLD-C

Curiosity
U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
EX-U, 8ED-U, ISD-U

Curious Homunculus
1U
Creature -- Homunculus
1/1
{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
[Front face. Transforms into Voracious Reader.]
EMN-U

Curse Artifact
2BB
Enchantment -- Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
DK-U

Curse of Bloodletting
3RR
Enchantment -- Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
DKA-R

Curse of Bounty
1G
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents he or she controls.
C17-U

Curse of Chains
1(w/u)
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
SHM-C

Curse of Chaos
2R
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.
C13-U

Curse of Death's Hold
3BB
Enchantment -- Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
ISD-R

Curse of Disturbance
2B
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
C17-U

Curse of Echoes
4U
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
DKA-R

Curse of Exhaustion
2WW
Enchantment -- Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.
DKA-U

Curse of Inertia
2U
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
C13-U, CMA-U

Curse of Marit Lage
3RR
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
IA-R

Curse of Misfortunes
4B
Enchantment -- Aura Curse
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
DKA-R

Curse of Oblivion
3B
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.
ISD-C

Curse of Opulence
R
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
C17-U

Curse of Predation
2G
Enchantment -- Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
C13-U, CMA-U

Curse of Shallow Graves
2B
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
C13-U

Curse of Stalked Prey
1R
Enchantment -- Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
ISD-R

Curse of Thirst
4B
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
DKA-U

Curse of Vengeance
B
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
C16-R

Curse of Verbosity
2U
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
C17-U

Curse of Vitality
2W
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
C17-U

Curse of Wizardry
2BB
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
ROE-U

Curse of the Bloody Tome
2U
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
ISD-C

Curse of the Cabal
9B
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2--{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
TSP-R

Curse of the Fire Penguin
4RR
Enchant Creature
Curse of the Fire Penguin consumes and confuses enchanted creature. // [Enchanted creature becomes...] |Creature -- Penguin| 6/5 Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
UNH-R

Curse of the Forsaken
2W
Enchantment -- Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
C13-U, CMA-U

Curse of the Nightly Hunt
2R
Enchantment -- Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
ISD-U, C15-U

Curse of the Pierced Heart
1R
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
ISD-C

Curse of the Swine
XUU
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
THS-R

Cursebreak
1W
Instant
Destroy target enchantment. You gain 2 life.
AVR-C

Cursecatcher
U
Creature -- Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
SHM-U

Cursed Flesh
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
EX-C, IN-C

Cursed Land
2BB
Enchantment -- Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U

Cursed Minotaur
2B
Creature -- Zombie Minotaur
3/2
Menace (This creature can't be blocked except by two or more creatures.)
AKH-C

Cursed Monstrosity
4B
Creature -- Horror
4/3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
OD-R

Cursed Rack
4
Artifact
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
AQ-U, 4E-U, MED-U

Cursed Ronin
3B
Creature -- Human Samurai
1/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
CHK-C

Cursed Scroll
1
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to target creature or player.
TE-R, VMA-R

Cursed Totem
2
Artifact
Activated abilities of creatures can't be activated.
MI-R, 6E-R

Curtain of Light
1W
Instant
Cast Curtain of Light only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
SOK-C

Curtains' Call
5B
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
C16-R

Custodi Lich
3BB
Creature -- Zombie Cleric
4/2
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
CN2-R

Custodi Peacekeeper
2W
Creature -- Human Cleric
2/3
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
CN2-C

Custodi Soulbinders
3W
Creature -- Human Cleric
0/0
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
CNS-R, C16-R

Custodi Soulcaller
1WW
Creature -- Human Cleric
1/2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
CN2-U

Custodi Squire
4W
Creature -- Spirit Cleric
3/3
Flying
Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
CNS-C

Custodian of the Trove
3
Artifact Creature -- Golem
2/5
Defender
Custodian of the Trove enters the battlefield tapped.
DTK-C

Custody Battle
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
ONS-U

Customs Depot
1U
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
MM-U

Cut
1R
Sorcery
Cut deals 4 damage to target creature.
[This is half of the split card Cut // Ribbons.]
AKH-R

Cut // Ribbons
1R // XBB
Sorcery // Sorcery
Cut deals 4 damage to target creature. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
AKH-R

Cut the Earthly Bond
U
Instant -- Arcane
Return target enchanted permanent to its owner's hand.
SOK-C

Cut the Tethers
2UU
Sorcery
For each Spirit, return it to its owner's hand unless that player pays {3}.
CHK-U

Cutthroat Maneuver
3B
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
THS-U

Cutthroat il-Dal
3B
Creature -- Human Rogue
4/1
Hellbent -- Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
FUT-C

Cycle of Life
1GG
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
MI-R

Cyclical Evolution
3GG
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3--{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Cyclone
2GG
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
AN-U, CH-R, ME4-R

Cyclone Sire
4U
Creature -- Elemental
3/4
Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
OGW-U

Cyclonic Rift
1U
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-R, C14-R, MM3-R

Cyclopean Giant
2BB
Creature -- Zombie Giant
4/2
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
TSP-C

Cyclopean Mummy
1B
Creature -- Zombie
2/1
When Cyclopean Mummy dies, exile it.
LE-C, 4E-C, ME4-C

Cyclopean Snare
2
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
RAV-U

Cyclopean Tomb
4
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
A-R, B-R, U-R, ME4-R

Cyclops Gladiator
1RRR
Creature -- Cyclops Warrior
4/4
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
M11-R

Cyclops Tyrant
5R
Creature -- Cyclops
3/4
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.
M14-C

Cyclops of Eternal Fury
4RR
Enchantment Creature -- Cyclops
5/3
Creatures you control have haste.
JOU-U

Cyclops of One-Eyed Pass
2RR
Creature -- Cyclops
5/2
BNG-C

Cylian Elf
1G
Creature -- Elf Scout
2/2
ALA-C

Cylian Sunsinger
1G
Creature -- Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON-R

Cystbearer
2G
Creature -- Beast
2/3
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Cytoplast Manipulator
2UU
Creature -- Human Wizard Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
DIS-R

Cytoplast Root-Kin
2GG
Creature -- Elemental Mutant
0/0
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
DIS-R, MM2-U

Cytoshape
1GU
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
DIS-R

Cytospawn Shambler
6G
Creature -- Elemental Mutant
0/0
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
DIS-C

D'Avenant Archer
2W
Creature -- Human Soldier Archer
1/2
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
LE-C, CH-C, 5E-C, 6E-C, ME3-C

D'Avenant Healer
1WW
Creature -- Human Cleric Archer
1/2
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TSP-C

Dack Fayden
1UR
Legendary Planeswalker -- Dack
3
[+1]: Target player draws two cards, then discards two cards.
[-2]: Gain control of target artifact.
[-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
CNS-M, EMA-M, VMA-M

Dack's Duplicate
2UR
Creature -- Shapeshifter
0/0
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
CNS-R, VMA-R

Dagger of the Worthy
2
Artifact -- Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
HOU-U

Daggerback Basilisk
2G
Creature -- Basilisk
2/2
Deathtouch
ROE-C, DDP-C

Daggerclaw Imp
2B
Creature -- Imp
3/1
Flying
Daggerclaw Imp can't block.
GPT-U, MM2-U, DDC-U

Daggerdrome Imp
1B
Creature -- Imp
1/1
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
RTR-C

Daghatar the Adamant
3W
Legendary Creature -- Human Warrior
0/0
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{(b/g)}{(b/g)}: Move a +1/+1 counter from target creature onto a second target creature.
FRF-R

Daily Regimen
W
Enchantment -- Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
MOR-U, DDL-U

Dakkon Blackblade
2WUUB
Legendary Creature -- Human Warrior
*/*
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
LE-R, CH-R, MED-R

Dakkon Blackblade Avatar
Vanguard
+1/0
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
MED-P

Dakmor Bat
1B
Creature -- Bat
1/1
Flying
P2-C

Dakmor Ghoul
2BB
Creature -- Zombie
2/2
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
S99-U

Dakmor Lancer
4BB
Creature -- Human Knight
3/3
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
S99-R, 7E-U

Dakmor Plague
3BB
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
P2-U, S99-U, ME4-U

Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
FUT-U, MMA-U, DDJ-U

Dakmor Scorpion
1B
Creature -- Scorpion
2/1
P2-C, S99-C

Dakmor Sorceress
5B
Creature -- Human Wizard
*/4
Dakmor Sorceress's power is equal to the number of Swamps you control.
P2-R, S99-R

Dakra Mystic
U
Creature -- Merfolk Wizard
1/1
{U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
JOU-U

Damia, Sage of Stone
4GUB
Legendary Creature -- Gorgon Wizard
4/4
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
CMD-M

Damnable Pact
XBB
Sorcery
Target player draws X cards and loses X life.
DTK-R, C17-R

Damnation
2BB
Sorcery
Destroy all creatures. They can't be regenerated.
PLC-R, MM3-R, MPS_AKH-S

Dampen Thought
1U
Instant -- Arcane
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-U, MMA-C

Dampening Pulse
3U
Enchantment
Creatures your opponents control get -1/-0.
BFZ-U

Damping Engine
4
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
UL-R

Damping Field
2W
Enchantment
Players can't untap more than one artifact during their untap steps.
AQ-U

Damping Matrix
3
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
MRD-R, MM3-R

Dance of Many
UU
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
DK-R, CH-R, 5E-R, ME3-U

Dance of Shadows
3BB
Sorcery -- Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
CHK-U

Dance of the Dead
1B
Enchantment -- Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
IA-U, ME2-U

Dance of the Skywise
1U
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
DTK-U

Dance with Devils
3R
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOI-U

Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
ARC-C

Dancing Scimitar
4
Artifact Creature -- Spirit
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
AN-R, RV-R, 4E-R, 5E-R, 6E-R, 9ED-U

Dandan
UU
Creature -- Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
AN-C, CH-C, 5E-C, TSP-S

Dangerous
3G
Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Armed // Dangerous.]
DGM-U

Dangerous Wager
1R
Instant
Discard your hand, then draw two cards.
AVR-C

Daraja Griffin
3W
Creature -- Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
VI-U, 6E-U

Darba
3G
Creature -- Bird Beast
5/4
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
PR-U

Daredevil Dragster
3
Artifact -- Vehicle
4/4
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-U

Daretti, Ingenious Iconoclast
1BR
Legendary Planeswalker -- Daretti
3
[+1]: Create a 1/1 colorless Construct artifact creature token with defender.
[-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.
[-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
CN2-M

Daretti, Scrap Savant
3R
Legendary Planeswalker -- Daretti
3
[+2]: Discard up to two cards, then draw that many cards.
[-2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[-10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
C14-M, C16-M

Darien, King of Kjeldor
4WW
Legendary Creature -- Human Soldier
3/3
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
CSP-R

Darigaaz's Attendant
5
Artifact Creature -- Golem
3/3
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
IN-U

Darigaaz's Caldera
Land -- Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
PS-U

Darigaaz's Charm
BRG
Instant
Choose one --
· Return target creature card from your graveyard to your hand.
· Darigaaz's Charm deals 3 damage to target creature or player.
· Target creature gets +3/+3 until end of turn.
PS-U, DDE-U

Darigaaz, the Igniter
3BRG
Legendary Creature -- Dragon
6/6
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
IN-R, DDE-R

Daring Apprentice
1UU
Creature -- Human Wizard
1/1
{T}, Sacrifice Daring Apprentice: Counter target spell.
MI-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Daring Demolition
2BB
Sorcery
Destroy target creature or Vehicle.
AER-C

Daring Leap
1WU
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
PS-C

Daring Saboteur
1U
Creature -- Human Pirate
2/1
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
XLN-R

Daring Skyjek
1W
Creature -- Human Knight
3/1
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
GTC-C

Daring Sleuth
1U
Creature -- Human Rogue
2/1
When you sacrifice a Clue, transform Daring Sleuth.
[Front face. Transforms into Bearer of Overwhelming Truths.]
SOI-U

Daring Thief
2U
Creature -- Human Rogue
2/3
Inspired -- Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
JOU-R

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.
IA-C, MI-C, TE-C, 7E-C, 8ED-C, 9ED-C, DDC-C, ME2-C

Dark Betrayal
B
Instant
Destroy target black creature.
THS-U

Dark Confidant
1B
Creature -- Human Wizard
2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
RAV-R, MMA-M, MM2-M

Dark Dabbling
2B
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
ORI-C

Dark Deal
2B
Sorcery
Each player discards all the cards in his or her hand, then draws that many cards minus one.
FRF-U

Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage.
CSP-R, V16-M

Dark Favor
1B
Enchantment -- Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
M12-C, M13-C, M14-C

Dark Hatchling
4BB
Creature -- Horror
3/3
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
US-R, CMD-R, PC2-R, PCA-R, VMA-U

Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.
DK-C, RAV-U

Dark Impostor
2B
Creature -- Vampire Assassin
2/2
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
AVR-R, C17-R

Dark Intimations
2UBR
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
AER-R

Dark Maze
4U
Creature -- Wall
4/5
Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
HL-C, 5E-C

Dark Nourishment
4B
Instant
Dark Nourishment deals 3 damage to target creature or player. You gain 3 life.
XLN-U

Dark Offering
4BB
Sorcery
Destroy target nonblack creature. You gain 3 life.
P2-U, S99-U

Dark Petition
3BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool.
ORI-R

Dark Privilege
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
VI-C

Dark Prophecy
BBB
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
M14-R

Dark Revenant
3B
Creature -- Spirit
2/2
Flying
When Dark Revenant dies, put it on top of its owner's library.
RTR-U

Dark Ritual
B
Instant
Add {B}{B}{B} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, TE-C, US-C, MM-C, HOP-C, MPS_AKH-S, VMA-C, DDC-C, DDE-C, ME4-C, V13-M

Dark Salvation
XXB
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMN-R

Dark Sphere
0
Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
DK-U

Dark Supplicant
B
Creature -- Human Cleric
1/1
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
LGN-U

Dark Suspicions
2BB
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
PS-R

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON-C

Dark Triumph
4B
Instant
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.
NE-U

Dark Tutelage
2B
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
M11-R

Dark Withering
4BB
Instant
Destroy target nonblack creature.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TSP-C

Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-U

Darkest Hour
B
Enchantment
All creatures are black.
US-R, 7E-R

Darkheart Sliver
BG
Creature -- Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."
PLC-U

Darkling Stalker
3B
Creature -- Shade Spirit
1/1
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
TE-C

Darklit Gargoyle
1W
Artifact Creature -- Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON-C

Darkness
B
Instant
Prevent all combat damage that would be dealt this turn.
LE-C, TSP-S

Darkpact
BBB
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
A-R, B-R, U-R, RV-R

Darkslick Drake
2UU
Creature -- Drake
2/4
Flying
When Darkslick Drake dies, draw a card.
SOM-U

Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B} to your mana pool.
SOM-R

Darksteel Axe
1
Artifact -- Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +2/+0.
Equip {2}
SOM-U, MM2-U

Darksteel Brute
2
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
DST-U

Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C} to your mana pool.
DST-C, M15-U, C14-U, MM2-C, C16-U, DDF-C

Darksteel Colossus
11
Artifact Creature -- Golem
11/11
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
DST-R, M10-M

Darksteel Forge
9
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
DST-R, HOP-R, M14-M

Darksteel Gargoyle
7
Artifact Creature -- Gargoyle
3/3
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
DST-U

Darksteel Garrison
2
Artifact -- Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
FUT-R

Darksteel Ingot
3
Artifact
Indestructible
{T}: Add one mana of any color to your mana pool.
DST-C, CMD-C, M14-U, C13-U, C15-U, C16-U, CMA-U, C17-U

Darksteel Juggernaut
5
Artifact Creature -- Juggernaut
*/*
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
SOM-R

Darksteel Mutation
1W
Enchantment -- Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
C13-U, CMA-U

Darksteel Myr
3
Artifact Creature -- Myr
0/1
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM-U

Darksteel Pendant
2
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
DST-C

Darksteel Plate
3
Artifact -- Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
MBS-R

Darksteel Reactor
4
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
DST-R

Darksteel Relic
0
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
NPH-U

Darksteel Sentinel
6
Artifact Creature -- Golem
3/3
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM-U

Darkthicket Wolf
1G
Creature -- Wolf
2/2
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
ISD-C

Darkwatch Elves
2G
Creature -- Elf
2/2
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-U

Darkwater Catacombs
Land
{1}, {T}: Add {U}{B} to your mana pool.
OD-R, C16-R

Darkwater Egg
1
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
OD-U

Darting Merfolk
1U
Creature -- Merfolk
1/1
{U}: Return Darting Merfolk to its owner's hand.
MM-C

Daru Cavalier
3W
Creature -- Human Soldier
2/2
First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
ONS-C

Daru Encampment
Land
{T}: Add {C} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
ONS-U, DDF-U

Daru Healer
2W
Creature -- Human Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Daru Lancer
4WW
Creature -- Human Soldier
3/4
First strike
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Daru Mender
W
Creature -- Human Cleric
1/1
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
LGN-U

Daru Sanctifier
3W
Creature -- Human Cleric
1/4
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
LGN-C

Daru Spiritualist
1W
Creature -- Human Cleric
1/1
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
SCG-C

Daru Stinger
3W
Creature -- Soldier
1/1
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
LGN-C

Daru Warchief
2WW
Creature -- Human Soldier
1/1
Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
SCG-U

Dash Hopes
BB
Instant
When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
PLC-C

Daughter of Autumn
2GG
Legendary Creature -- Avatar
2/4
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
HL-R

Daunting Defender
4W
Creature -- Human Cleric
3/3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
ONS-C

Dauntless Aven
2W
Creature -- Bird Warrior
2/1
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
HOU-C

Dauntless Cathar
2W
Creature -- Human Soldier
3/2
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOI-C

Dauntless Dourbark
3G
Creature -- Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
LRW-R

Dauntless Escort
1GW
Creature -- Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
ARB-R, C16-R

Dauntless Escort Avatar
Vanguard
+1/+1
Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
ARB-P

Dauntless Onslaught
2W
Instant
Up to two target creatures each get +2/+2 until end of turn.
THS-U, DDN-U, DDO-U

Dauntless River Marshal
1W
Creature -- Human Soldier
2/1
Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
M15-U

Dauthi Cutthroat
1B
Creature -- Dauthi Minion
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
EX-U

Dauthi Embrace
2B
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TE-U

Dauthi Ghoul
1B
Creature -- Dauthi Zombie
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
TE-U

Dauthi Horror
1B
Creature -- Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
TE-C

Dauthi Jackal
2B
Creature -- Dauthi Jackal
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
EX-C

Dauthi Marauder
2B
Creature -- Dauthi Minion
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-C

Dauthi Mercenary
2B
Creature -- Dauthi Knight Mercenary
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
TE-U, VMA-C

Dauthi Mindripper
3B
Creature -- Dauthi Minion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
TE-U

Dauthi Slayer
BB
Creature -- Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
TE-C, TSP-S

Dauthi Trapper
2B
Creature -- Dauthi Minion
1/1
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
ST-U

Dauthi Warlord
1B
Creature -- Dauthi Soldier
*/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
EX-U

Dawn
3WW
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
[This is half of the split card Dusk // Dawn.]
AKH-R

Dawn Charm
1W
Instant
Choose one --
· Prevent all combat damage that would be dealt this turn.
· Regenerate target creature.
· Counter target spell that targets you.
PLC-C

Dawn Elemental
WWWW
Creature -- Elemental
3/3
Flying
Prevent all damage that would be dealt to Dawn Elemental.
SCG-R

Dawn Gryff
2W
Creature -- Hippogriff
2/2
Flying
EMN-C

Dawn of the Dead
2BBB
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
TOR-R

Dawn to Dusk
2WW
Sorcery
Choose one or both --
· Return target enchantment card from your graveyard to your hand.
· Destroy target enchantment.
BNG-U, C15-U

Dawn's Reflection
3G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
5DN-C

Dawnbreak Reclaimer
4WW
Creature -- Angel
5/5
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
C15-R

Dawnbringer Charioteers
2WW
Creature -- Human Soldier
2/4
Flying, lifelink
Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
JOU-R

Dawnfeather Eagle
4W
Creature -- Bird
3/3
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
AER-C

Dawnfluke
3W
Creature -- Elemental
0/3
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Dawnglare Invoker
2W
Creature -- Kor Wizard
2/1
Flying
{8}: Tap all creatures target player controls.
ROE-C, C15-C

Dawnglow Infusion
X(g/w)
Sorcery
You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
SHM-U

Dawning Purist
2W
Creature -- Human Cleric
2/2
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Dawnray Archer
2U
Creature -- Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA-U

Dawnstrider
1G
Creature -- Dryad Spellshaper
1/1
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
MM-R

Dawnstrike Paladin
3WW
Creature -- Human Knight
2/4
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M14-C, DDL-C

Dawntreader Elk
1G
Creature -- Elk
2/2
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
DKA-C

Daxos of Meletis
1WU
Legendary Creature -- Human Soldier
2/2
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
THS-R

Daxos the Returned
1WB
Legendary Creature -- Zombie Soldier
2/2
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
C15-M

Daxos's Torment
3B
Enchantment
Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
C15-R

Day
2W
Instant
Creatures target player controls get +1/+1 until end of turn.
[This is half of the split card Night // Day.]
AP-U

Day of Destiny
3W
Legendary Enchantment
Legendary creatures you control get +2/+2.
BOK-R

Day of Judgment
2WW
Sorcery
Destroy all creatures.
ZEN-R, M11-R, M12-R

Day of the Dragons
4UUU
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
SCG-R, C15-R

Day's Undoing
2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
ORI-M

Daybreak Coronet
WW
Enchantment -- Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
FUT-R, MM2-R

Daybreak Ranger
2G
Creature -- Human Archer Werewolf
2/2
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
[Front face. Transforms into Nightfall Predator.]
ISD-R

Daze
1U
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
NE-C, EMA-U, MPS_AKH-S, DD2-C

Dazzling Beauty
2W
Instant
Cast Dazzling Beauty only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
MI-C

Dazzling Ramparts
4W
Creature -- Wall
0/7
Defender
{1}{W}, {T}: Tap target creature.
KTK-U

Dazzling Reflection
1W
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
OGW-C

Dead
R
Instant
Dead deals 2 damage to target creature.
[This is half of the split card Dead // Gone.]
PLC-C

Dead // Gone
R // 2R
Instant // Instant
Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand.
PLC-C

Dead Drop
9B
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target player sacrifices two creatures.
KTK-U

Dead Reckoning
1BB
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
WWK-C

Dead Reveler
2B
Creature -- Zombie
2/3
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-C

Dead Ringers
4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
AP-C

Dead Weight
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-2.
ISD-C, SOI-C

Dead-Iron Sledge
1
Artifact -- Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-U

Deadapult
2R
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
PS-R

Deadbridge Chant
4BG
Enchantment
When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
DGM-M

Deadbridge Goliath
2GG
Creature -- Insect
5/5
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-R

Deadbridge Shaman
2B
Creature -- Elf Shaman
3/1
When Deadbridge Shaman dies, target opponent discards a card.
ORI-C, EMA-C

Deadeye Harpooner
2W
Creature -- Dwarf Warrior
2/2
Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
AER-U

Deadeye Navigator
4UU
Creature -- Spirit
5/5
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
AVR-R, MM3-R

Deadeye Plunderers
3UB
Creature -- Human Pirate
3/3
Deadeye Plunderers gets +1/+1 for each artifact you control.
{2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-U

Deadeye Quartermaster
3U
Creature -- Human Pirate
2/2
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLN-U

Deadeye Tormentor
2B
Creature -- Human Pirate
2/2
Raid -- When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLN-C

Deadeye Tracker
B
Creature -- Human Pirate
1/1
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-R

Deadfall
2G
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
LE-U

Deadhead
3B
Summon Zombie
3/3
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
UG-C

Deadlock Trap
3
Artifact
Deadlock Trap enters the battlefield tapped.
When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
KLD-R

Deadly Allure
B
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U

Deadly Designs
1B
Enchantment
{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
CN2-U

Deadly Grub
2B
Creature -- Insect
3/1
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
PLC-C

Deadly Insect
4G
Creature -- Insect
6/1
Shroud (This creature can't be the target of spells or abilities.)
AI-C, MM-C

Deadly Recluse
1G
Creature -- Spider
1/2
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M10-C, CMD-C, M13-C, M14-C, DDL-C

Deadly Tempest
4BB
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
C15-R

Deadly Wanderings
3BB
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
DTK-U

Deadshot
3R
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
TE-R

Deadshot Minotaur
3RG
Creature -- Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
ARB-C

Deadwood Treefolk
5G
Creature -- Treefolk
3/6
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
PLC-U, CMD-U, C13-U

Deal Broker
3
Artifact Creature -- Construct
2/3
Draft Deal Broker face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.
{T}: Draw a card, then discard a card.
CNS-R

Deal Damage
2RR
Instant
Deal Damage deals 4 damage to target creature or player.
Gotcha -- Whenever an opponent says "Deal" or "Damage," you may say "Gotcha!" If you do, return Deal Damage from your graveyard to your hand.
UNH-U

Dearly Departed
4WW
Creature -- Spirit
5/5
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ISD-R, DDQ-R

Death
1B
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
[This is half of the split card Life // Death.]
AP-U, DDJ-U

Death Baron
1BB
Creature -- Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA-R, HOP-R

Death Bomb
3B
Instant
As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
PS-C

Death Charmer
2B
Creature -- Worm Mercenary
2/2
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
PR-C

Death Cloud
XBBB
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
DST-R, MMA-R

Death Cultist
B
Creature -- Human Wizard
1/1
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
ROE-C

Death Denied
XBB
Instant -- Arcane
Return X target creature cards from your graveyard to your hand.
SOK-C, MMA-C, MM2-C

Death Frenzy
3BG
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
KTK-U

Death Grasp
XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
AP-R, C13-R, C15-R, VMA-U, DDK-R

Death Match
3B
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
ONS-R

Death Mutation
6BG
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
AP-U, CMD-U

Death Pit Offering
2BB
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
NE-R, 8ED-R

Death Pits of Rath
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
TE-R, 8ED-R, 9ED-R

Death Pulse
2BB
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
ONS-U

Death Rattle
5B
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.
FUT-C, MMA-U

Death Spark
R
Instant
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
AI-U, ME2-C

Death Speakers
W
Creature -- Human Cleric
1/1
Protection from black
HL-U, 5E-C, MED-C

Death Stroke
BB
Sorcery
Destroy target tapped creature.
ST-C

Death Ward
W
Instant
Regenerate target creature.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, MED-C

Death Watch
B
Enchantment -- Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
VI-C

Death Wind
XB
Instant
Target creature gets -X/-X until end of turn.
AVR-C, DTK-U, CN2-C

Death Wish
1BB
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
JUD-R

Death by Dragons
4RR
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
CMD-U, CMA-U

Death of a Thousand Stings
4B
Instant -- Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
SOK-C

Death or Glory
4W
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
IN-R

Death's Approach
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
GTC-C

Death's Caress
3BB
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
DKA-C

Death's Duet
2B
Sorcery
Return two target creature cards from your graveyard to your hand.
EX-C

Death's Presence
5G
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
RTR-R

Death's Shadow
B
Creature -- Avatar
13/13
Death's Shadow gets -X/-X, where X is your life total.
WWK-R, MM3-R

Death's-Head Buzzard
1BB
Creature -- Bird
2/1
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
SCG-C, VMA-C

Death-Hood Cobra
1G
Creature -- Snake
2/2
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
NPH-C, MM3-C, DDM-C

Death-Mask Duplicant
7
Artifact Creature -- Shapeshifter
5/5
Imprint -- {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
DST-U

Deathbellow Raider
1R
Creature -- Minotaur Berserker
2/3
Deathbellow Raider attacks each combat if able.
{2}{B}: Regenerate Deathbellow Raider.
THS-C

Deathbringer Liege
2(w/b)(w/b)(w/b)
Creature -- Horror
3/4
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
EVE-R

Deathbringer Regent
5BB
Creature -- Dragon
5/6
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
DTK-R, E01-R, C17-R

Deathbringer Thoctar
4BR
Creature -- Zombie Beast
3/3
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB-R, C13-R

Deathcap Cultivator
1G
Creature -- Human Druid
2/1
{T}: Add {B} or {G} to your mana pool.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
SOI-R

Deathcoil Wurm
6GG
Creature -- Wurm
7/6
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
P2-R, ME4-R

Deathcult Rogue
1(u/b)(u/b)
Creature -- Human Rogue
2/2
Deathcult Rogue can't be blocked except by Rogues.
GTC-C

Deathcurse Ogre
5B
Creature -- Ogre Warrior
3/3
When Deathcurse Ogre dies, each player loses 3 life.
CHK-C

Deathforge Shaman
4R
Creature -- Ogre Shaman
4/3
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
WWK-U, CNS-U

Deathgaze Cockatrice
2BB
Creature -- Cockatrice
2/2
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M14-C

Deathgazer
3B
Creature -- Lizard
2/2
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
MM-U, 8ED-U, 9ED-U

Deathgorge Scavenger
2G
Creature -- Dinosaur
3/2
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLN-R

Deathgreeter
B
Creature -- Human Shaman
1/1
Whenever another creature dies, you may gain 1 life.
ALA-C, DDD-C

Deathgrip
BB
Enchantment
{B}{B}: Counter target green spell.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R

Deathknell Kami
1B
Creature -- Spirit
0/1
Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
SOK-C

Deathlace
B
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
A-R, B-R, U-R, RV-R, 4E-R

Deathless Ancient
4BB
Creature -- Vampire Knight
4/4
Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
XLN-U

Deathless Angel
4WW
Creature -- Angel
5/7
Flying
{W}{W}: Target creature gains indestructible until end of turn.
ROE-R

Deathless Behemoth
6
Creature -- Eldrazi
6/6
Vigilance
Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
BFZ-U

Deathmark
B
Sorcery
Destroy target green or white creature.
CSP-U, 10E-U, M10-U, M11-U, M12-U, MM2-U

Deathmark Prelate
3B
Creature -- Human Cleric
2/3
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
LGN-U

Deathmask Nezumi
2B
Creature -- Rat Shaman
2/2
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
SOK-C

Deathmist Raptor
1GG
Creature -- Dinosaur Beast
3/3
Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-M

Deathpact Angel
3WBB
Creature -- Angel
5/5
Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
GTC-M

Deathreap Ritual
2BG
Enchantment
Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card.
CNS-U, VMA-U

Deathrender
4
Artifact -- Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
LRW-R, CNS-R

Deathrite Shaman
(b/g)
Creature -- Elf Shaman
1/2
{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
RTR-R, EMA-R

Deathspore Thallid
1B
Creature -- Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
TSP-C

Debilitating Injury
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-2.
KTK-C, FRF_UGIN-C

Debt of Loyalty
1WW
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
WL-R

Debt to the Deathless
XWWBB
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
DGM-U

Debtor's Pulpit
4W
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Tap target creature."
GTC-U

Debtors' Knell
4(w/b)(w/b)(w/b)
Enchantment
({(w/b)} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
GPT-R

Decaying Soil
1BB
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold -- As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
OD-R

Deceiver Exarch
2U
Creature -- Cleric
1/4
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one --
· Untap target permanent you control.
· Tap target permanent an opponent controls.
NPH-U, C13-U, CN2-U, CMA-U

Deceiver of Form
6C
Creature -- Eldrazi
8/8
({C} represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
OGW-R

Deception
2B
Sorcery
Target opponent discards two cards.
P3K-C

Decimate
2RG
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
OD-R, CNS-R, C16-R

Decimator Beetle
3BG
Creature -- Insect
4/5
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.
Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
AKH-U

Decimator Web
4
Artifact
{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.
MBS-R

Decimator of the Provinces
10
Creature -- Eldrazi Boar
7/7
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
EMN-M

Decision Paralysis
3U
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
AKH-C

Declaration in Stone
1W
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOI-R

Declaration of Naught
UU
Enchantment
As Declaration of Naught enters the battlefield, choose a card name.
{U}: Counter target spell with the chosen name.
MOR-R

Decoction Module
2
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
KLD-U

Decommission
2W
Instant
Destroy target artifact or enchantment.
Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life.
AER-C

Decompose
1B
Sorcery
Exile up to three target cards from a single graveyard.
OD-U, DDK-U

Decomposition
1G
Enchantment -- Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep--Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
MI-U

Deconstruct
2G
Sorcery
Destroy target artifact. Add {G}{G}{G} to your mana pool.
MRD-C

Decorated Griffin
4W
Creature -- Griffin
2/3
Flying
{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
THS-U

Decree of Annihilation
8RR
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
SCG-R, V14-M

Decree of Justice
XX2WW
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
SCG-R, C14-R, VMA-R, DDO-R

Decree of Pain
6BB
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
SCG-R, C13-R, C17-R

Decree of Savagery
7GG
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
SCG-R

Decree of Silence
6UU
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
SCG-R

Dedicated Martyr
W
Creature -- Human Cleric
1/1
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
OD-C

Deem Worthy
4R
Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
AKH-U

Deep Analysis
3U
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-C, C13-C, EMA-C, VMA-C, DDH-U

Deep Reconnaissance
2G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Deep Spawn
5UUU
Creature -- Homarid
6/6
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
FE-U, ME2-R

Deep Water
UU
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
DK-C

Deep Wood
1G
Instant
Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
P1-U, P2-U

Deep-Sea Kraken
7UUU
Creature -- Kraken
6/6
Deep-Sea Kraken can't be blocked.
Suspend 9--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
TSP-R, C14-R, DDS-R

Deep-Sea Serpent
4UU
Creature -- Serpent
5/5
Deep-Sea Serpent can't attack unless defending player controls an Island.
P1-U

Deep-Sea Terror
4UU
Creature -- Serpent
6/6
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
ORI-C

Deep-Slumber Titan
2RR
Creature -- Giant Warrior
7/7
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
SHM-R

Deepcavern Imp
2B
Creature -- Imp Rebel
2/2
Flying, haste
Echo--Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT-C, MMA-C

Deepchannel Mentor
5U
Creature -- Merfolk Rogue
2/2
Blue creatures you control can't be blocked.
SHM-U

Deepfathom Skulker
5U
Creature -- Eldrazi
4/4
Devoid (This card has no color.)
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
OGW-R

Deepfire Elemental
4BR
Creature -- Elemental
4/4
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
CSP-U, C13-U

Deepglow Skate
4U
Creature -- Fish
3/3
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
C16-R

Deeproot Champion
1G
Creature -- Merfolk Shaman
1/1
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLN-R

Deeproot Warrior
1G
Creature -- Merfolk Warrior
2/2
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLN-C

Deeproot Waters
2U
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLN-U

Deeptread Merrow
1U
Creature -- Merfolk Rogue
2/1
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
LRW-C

Deepwater Hypnotist
1U
Creature -- Merfolk Wizard
2/1
Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
BNG-C

Deepwood Drummer
1G
Creature -- Human Spellshaper
1/1
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
MM-C

Deepwood Elder
GG
Creature -- Dryad Spellshaper
2/2
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
MM-R

Deepwood Ghoul
2B
Creature -- Zombie
2/1
Pay 2 life: Regenerate Deepwood Ghoul.
MM-C, 8ED-C

Deepwood Legate
3B
Creature -- Shade
1/1
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
MM-U

Deepwood Tantiv
4G
Creature -- Beast
2/4
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
MM-U

Deepwood Wolverine
G
Creature -- Wolverine
1/1
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
MM-C

Defang
1W
Enchantment -- Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
AVR-C

Defeat
1B
Sorcery
Destroy target creature with power 2 or less.
DTK-C

Defend the Hearth
1G
Instant
Prevent all combat damage that would be dealt to players this turn.
THS-C

Defender en-Vec
3W
Creature -- Human Cleric
2/4
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
NE-C

Defender of Chaos
2R
Creature -- Human Knight
2/1
Flash
Protection from white
UL-C

Defender of Law
2W
Creature -- Human Knight
2/1
Flash
Protection from red
UL-C

Defender of the Order
3W
Creature -- Human Cleric
2/4
Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
LGN-R

Defense Grid
2
Artifact
Each spell costs {3} more to cast except during its controller's turn.
UL-R, 8ED-R, 9ED-R, MPS_KLD-S

Defense of the Heart
3G
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
UL-R

Defensive Formation
W
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
US-U

Defensive Maneuvers
3W
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
ONS-C

Defensive Stance
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/+1.
NPH-C

Defiant Bloodlord
5BB
Creature -- Vampire
4/5
Flying
Whenever you gain life, target opponent loses that much life.
BFZ-R

Defiant Elf
G
Creature -- Elf
1/1
Trample
LGN-C

Defiant Falcon
1W
Creature -- Rebel Bird
1/1
Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
NE-C

Defiant Greatmaw
2G
Creature -- Hippo
4/5
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
AKH-U

Defiant Khenra
1R
Creature -- Jackal Warrior
2/2
HOU-C

Defiant Ogre
5R
Creature -- Ogre Warrior
3/5
When Defiant Ogre enters the battlefield, choose one --
· Put a +1/+1 counter on Defiant Ogre.
· Destroy target artifact.
FRF-C

Defiant Salvager
2B
Creature -- Aetherborn Artificer
2/2
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
AER-C

Defiant Stand
1W
Instant
Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
P1-U

Defiant Strike
W
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
KTK-C

Defiant Vanguard
2W
Creature -- Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
NE-U, TSP-S

Defiler of Souls
3BBR
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB-M

Defiling Tears
2B
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
IN-U

Deflecting Palm
RW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
KTK-R

Deflection
3U
Instant
Change the target of target spell with a single target.
IA-R, 5E-R, 6E-R, 7E-R, 8ED-R

Deft Dismissal
3W
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
AER-U

Deft Duelist
WU
Creature -- Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA-C

Deftblade Elite
W
Creature -- Human Soldier
1/1
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
LGN-C, VMA-C

Defy Death
3WW
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
AVR-U

Defy Gravity
U
Instant
Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Dega Disciple
W
Creature -- Human Wizard
1/1
{B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
AP-C

Dega Sanctuary
2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
AP-U

Degavolver
1W
Creature -- Volver
1/1
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
AP-R

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
MOR-C

Dehydration
3U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
MM-C, 8ED-C, 9ED-C, 10E-C

Deicide
1W
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.
JOU-R

Deity of Scars
(b/g)(b/g)(b/g)(b/g)(b/g)
Creature -- Spirit Avatar
7/7
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
EVE-R

Deja Vu
2U
Sorcery
Return target sorcery card from your graveyard to your hand.
P1-C, P2-C

Delay
1U
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
FUT-U

Delaying Shield
3W
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
OD-R

Delif's Cone
0
Artifact
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
FE-C

Delif's Cube
1
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
FE-R

Delight in the Hunt
Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
E01-C

Delirium
1BR
Instant
Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
MI-U

Delirium Skeins
2B
Sorcery
Each player discards three cards.
DIS-C, MM3-C

Deliver
2U
Instant
Return target permanent to its owner's hand.
[This is half of the split card Stand // Deliver.]
IN-U

Delraich
6B
Creature -- Horror
6/6
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
MM-R

Deluge
2U
Instant
Tap all creatures without flying.
OD-U, 10E-U

Delusions of Mediocrity
3U
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
UL-R, 7E-R

Delver of Secrets
U
Creature -- Human Wizard
1/1
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
[Front face. Transforms into Insectile Aberration.]
ISD-C

Demand
1WU
Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
[This is half of the split card Supply // Demand.]
DIS-U

Dematerialize
3U
Sorcery
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Dementia Bat
4B
Creature -- Bat
2/2
Flying
{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.
NPH-C

Dementia Sliver
3UB
Creature -- Sliver
3/3
All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from his or her hand. If that card has the chosen name, that player discards it. Activate this ability only during your turn."
TSP-U

Demigod of Revenge
(b/r)(b/r)(b/r)(b/r)(b/r)
Creature -- Spirit Avatar
5/4
Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
SHM-R, MMA-R

Demolish
3R
Sorcery
Destroy target artifact or land.
OD-U, 8ED-U, 9ED-U, 10E-C, ZEN-C, M11-C, AVR-C, M14-C, THS-C, ORI-C, KLD-C, XLN-C

Demolition Stomper
6
Artifact -- Vehicle
10/7
Demolition Stomper can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-U

Demon of Dark Schemes
3BBB
Creature -- Demon
5/5
Flying
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.
KLD-M

Demon of Death's Gate
6BBB
Creature -- Demon
9/9
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
M11-M

Demon of Wailing Agonies
3BB
Creature -- Demon
4/4
Flying
Lieutenant -- As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
C14-R

Demon's Grasp
4B
Sorcery
Target creature gets -5/-5 until end of turn.
BFZ-C, DDR-C

Demon's Herald
B
Creature -- Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA-U

Demon's Horn
2
Artifact
Whenever a player casts a black spell, you may gain 1 life.
DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDC-U

Demon's Jester
3B
Creature -- Imp
2/2
Flying
Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.
DIS-C, DDC-C

Demon-Possessed Witch
Creature -- Human Shaman
4/3
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
[Black color indicator. Back face. Transforms into Kindly Stranger.]
SOI-U

Demonfire
XR
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent -- If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
DIS-R, DD2-R

Demonic Appetite
B
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
ROE-C

Demonic Attorney
1BB
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
A-R, B-R, U-R, RV-R

Demonic Collusion
3BB
Sorcery
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
TSP-R

Demonic Consultation
B
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
IA-U, ME2-U

Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Target creature can't block this turn.
ARB-C

Demonic Hordes
3BBB
Creature -- Demon
5/5
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
A-R, B-R, U-R, RV-R, ME4-R

Demonic Pact
2BB
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --
· Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
· Target opponent discards two cards.
· Draw two cards.
· You lose the game.
ORI-M

Demonic Rising
3BB
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
AVR-R

Demonic Taskmaster
2B
Creature -- Demon
4/3
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
AVR-U

Demonic Torment
2B
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
LE-U, ME3-C

Demonic Tutor
1B
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
A-U, B-U, U-U, RV-U, VMA-M, DDC-U, ME4-R

Demonlord of Ashmouth
2BB
Creature -- Demon
5/4
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-R

Demonmail Hauberk
4
Artifact -- Equipment
Equipped creature gets +4/+2.
Equip--Sacrifice a creature.
ISD-U

Demonspine Whip
BR
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB-U

Demoralize
2R
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
OD-C

Demystify
W
Instant
Destroy target enchantment.
ONS-C, 8ED-C, 9ED-C, 10E-C, ROE-C, M12-C, XLN-C

Den Protector
1G
Creature -- Human Warrior
2/1
Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.
DTK-R, C16-R

Denied!
U
Interrupt
Play Denied! only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
UG-C

Denizen of the Deep
6UU
Creature -- Serpent
11/11
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
P2-R, S99-R, 10E-R

Dense Canopy
1G
Enchantment
Creatures with flying can block only creatures with flying.
SOK-U

Dense Foliage
2G
Enchantment
Creatures can't be the targets of spells.
WL-R, 6E-R

Deny Existence
2U
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
SOI-C

Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.
ARB-C, PC2-C, PCA-C

Denying Wind
7UU
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
PR-R

Depala, Pilot Exemplar
1RW
Legendary Creature -- Dwarf Pilot
3/3
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
KLD-R

Deploy the Gatewatch
4WW
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
EMN-M

Deploy to the Front
5WW
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
C14-R

Deprive
UU
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
ROE-C

Depths of Desire
2U
Instant
Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Deputized Protester
2R
Creature -- Human Warrior
2/1
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
CN2-C

Deputy of Acquittals
WU
Creature -- Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
DGM-C, MM3-C

Deranged Assistant
1U
Creature -- Human Wizard
1/1
{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool.
ISD-C

Deranged Hermit
3GG
Creature -- Elf
1/1
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
UL-R, VMA-R

Deranged Outcast
1G
Creature -- Human Rogue
2/1
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
DKA-R

Deranged Whelp
1R
Creature -- Wolf
2/1
Menace (This creature can't be blocked except by two or more creatures.)
EMN-U

Derelor
3B
Creature -- Thrull
4/4
Black spells you cast cost {B} more to cast.
FE-R, 5E-R, 6E-R, MED-U

Derevi, Empyrial Tactician
GWU
Legendary Creature -- Bird Wizard
2/3
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
C13-M, CMA-M

Dermoplasm
2U
Creature -- Shapeshifter
1/1
Flying
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
LGN-R

Descend upon the Sinful
4WW
Sorcery
Exile all creatures.
Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
SOI-M

Descendant of Kiyomaro
1WW
Creature -- Human Soldier
2/3
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
SOK-U

Descendant of Masumaro
2G
Creature -- Human Monk
1/1
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
SOK-U

Descendant of Soramaro
3U
Creature -- Human Wizard
2/3
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
SOK-C

Descendants' Path
2G
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
AVR-R

Descent into Madness
3BB
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
AVR-M

Descent of the Dragons
4RR
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
DTK-M

Desecrated Earth
4B
Sorcery
Destroy target land. Its controller discards a card.
ZEN-C

Desecration Demon
2BB
Creature -- Demon
6/6
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
RTR-R, MM3-R, DDR-R

Desecration Elemental
3B
Creature -- Elemental
8/8
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
5DN-R

Desecration Plague
3G
Sorcery
Destroy target enchantment or land.
JOU-C

Desecrator Hag
2(b/g)(b/g)
Creature -- Hag
2/2
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
EVE-C, CMD-C

Desert
Land -- Desert
{T}: Add {C} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
AN-C, TSP-S, V12-M

Desert Cerodon
5R
Creature -- Beast
6/4
Cycling {R} ({R}, Discard this card: Draw a card.)
AKH-C

Desert Drake
3R
Creature -- Drake
2/2
Flying
P1-U

Desert Nomads
2R
Creature -- Human Nomad
2/2
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
AN-C

Desert Sandstorm
2R
Sorcery
Desert Sandstorm deals 1 damage to each creature.
P3K-C

Desert Twister
4GG
Sorcery
Destroy target permanent.
AN-U, RV-U, 4E-U, 5E-U, MM-U, C14-U, C15-U, CMA-U, VMA-U, ME3-U

Desert of the Fervent
Land -- Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
HOU-C

Desert of the Glorified
Land -- Desert
Desert of the Glorified enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
HOU-C

Desert of the Indomitable
Land -- Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
HOU-C

Desert of the Mindful
Land -- Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
HOU-C

Desert of the True
Land -- Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
HOU-C

Desert's Hold
2W
Enchantment -- Aura
Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
HOU-U

Deserted Temple
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Untap target land.
OD-R

Deserter's Quarters
2
Artifact
You may choose not to untap Deserter's Quarters during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
JOU-U

Desertion
3UU
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
VI-R, 6E-R, CN2-R

Desiccated Naga
2B
Creature -- Zombie Naga
3/2
{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.
AKH-U

Desolate Lighthouse
Land
{T}: Add {C} to your mana pool.
{1}{U}{R}, {T}: Draw a card, then discard a card.
AVR-R

Desolation
1BB
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
VI-U

Desolation Angel
3BB
Creature -- Angel
5/4
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
AP-R, MPS_AKH-S

Desolation Giant
2RR
Creature -- Giant
3/3
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
AP-R, TSP-S, C15-R

Desolation Twin
10
Creature -- Eldrazi
10/10
When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.
BFZ-R

Despair
1B
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
[This is half of the split card Driven // Despair.]
HOU-R

Desperate Castaways
1B
Creature -- Human Pirate
2/3
Desperate Castaways can't attack unless you control an artifact.
XLN-C

Desperate Charge
2B
Sorcery
Creatures you control get +2/+0 until end of turn.
P3K-U, ME3-C

Desperate Gambit
R
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
WL-U

Desperate Ravings
1R
Instant
Draw two cards, then discard a card at random.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, C15-U, EMA-C

Desperate Research
1B
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
IN-R

Desperate Ritual
1R
Instant -- Arcane
Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C, MMA-U, DDS-U

Desperate Sentry
2W
Creature -- Human Soldier
1/2
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
EMN-C

Desperate Stand
RW
Sorcery
Strive -- Desperate Stand costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
JOU-U

Despise
B
Sorcery
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
NPH-U, KTK-U

Despoil
3B
Sorcery
Destroy target land. Its controller loses 2 life.
PR-C

Despoiler of Souls
BB
Creature -- Horror
3/1
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
ORI-R, DDR-R

Despondency
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
US-C

Despotic Scepter
1
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
IA-R, ME2-R

Destined
1B
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
[This is half of the split card Destined // Lead.]
AKH-U

Destined // Lead
1B // 3G
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
AKH-U

Destroy the Evidence
4B
Sorcery
Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
RTR-C

Destructive Flow
BRG
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
PS-R

Destructive Force
5RR
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
M11-R

Destructive Revelry
RG
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
THS-U, DDL-U

Destructive Tampering
2R
Sorcery
Choose one --
· Destroy target artifact.
· Creatures without flying can't block this turn.
AER-C

Destructive Urge
1RR
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
US-U

Destructor Dragon
4GG
Creature -- Dragon
4/4
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
FRF-U

Detainment Spell
W
Enchantment -- Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
TSP-C

Detention Sphere
1WU
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
RTR-R

Determined
GU
Instant
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
[This is half of the split card Bound // Determined.]
DIS-R

Detonate
XR
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
AQ-U, 4E-U, 5E-U, MRD-U, ME4-U

Detritivore
2RR
Creature -- Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X--{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
PLC-R

Deus of Calamity
(r/g)(r/g)(r/g)(r/g)(r/g)
Creature -- Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
SHM-R, DDL-R

Devastate
3RR
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
PR-C

Devastating Dreams
RR
Sorcery
As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
TOR-R

Devastating Summons
R
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Create two X/X red Elemental creature tokens.
ROE-R

Devastation
5RR
Sorcery
Destroy all creatures and lands.
P1-R, S99-R, ME4-R

Devastation Tide
3UU
Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-R, C16-R

Development
3UR
Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
[This is half of the split card Research // Development.]
DIS-R

Deviant Glee
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
RTR-C

Devil's Play
XR
Sorcery
Devil's Play deals X damage to target creature or player.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-R, DDK-R

Devils' Playground
4RR
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOI-R

Devilthorn Fox
1W
Creature -- Fox
3/1
SOI-C

Devoted Caretaker
W
Creature -- Human Cleric
1/2
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
OD-R

Devoted Crop-Mate
2W
Creature -- Human Warrior
3/2
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKH-U

Devoted Druid
1G
Creature -- Elf Druid
0/2
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
SHM-C

Devoted Hero
W
Creature -- Elf Soldier
1/2
P1-C, S99-C

Devoted Retainer
W
Creature -- Human Samurai
1/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK-C

Devotee of Strength
2G
Creature -- Naga Wizard
3/2
{4}{G}: Target creature gets +2/+2 until end of turn.
HOU-U

Devour Flesh
1B
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
GTC-C

Devour in Flames
2R
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.
OGW-U

Devour in Shadow
BB
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
5DN-U

Devouring Deep
2U
Creature -- Fish
1/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
LE-C

Devouring Greed
2BB
Sorcery -- Arcane
As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
CHK-C, MM2-U

Devouring Light
1WW
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
RAV-U, M15-U

Devouring Rage
4R
Instant -- Arcane
As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
CHK-C

Devouring Strossus
5BBB
Creature -- Horror
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
IN-R

Devouring Swarm
1BB
Creature -- Insect
2/1
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
M12-C

Devout Chaplain
2W
Creature -- Human Cleric
2/2
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
AVR-U

Devout Harpist
W
Creature -- Human
1/1
{T}: Destroy target Aura attached to a creature.
UL-C

Devout Invocation
6W
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
M14-M

Devout Lightcaster
WWW
Creature -- Kor Cleric
2/2
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
ZEN-R

Devout Monk
W
Creature -- Human Monk Cleric
1/1
When Devout Monk enters the battlefield, you gain 1 life.
S99-C

Devout Witness
2W
Creature -- Human Spellshaper
2/2
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
MM-C, VMA-U

Dewdrop Spy
1UU
Creature -- Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
MOR-C

Dhund Operative
1B
Creature -- Human Rogue
2/2
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
KLD-C

Diabolic Edict
1B
Instant
Target player sacrifices a creature.
TE-C, MPS_AKH-S

Diabolic Intent
1B
Sorcery
As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
PS-R, MPS_AKH-S

Diabolic Machine
7
Artifact Creature -- Construct
4/4
{3}: Regenerate Diabolic Machine.
DK-U, 4E-U, 5E-U, ME4-U

Diabolic Revelation
X3BB
Sorcery
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
M13-R

Diabolic Servitude
3B
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
US-U, C15-U, CMA-U, PD3-U

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
OD-U, 8ED-U, 9ED-U, 10E-U, M10-U, M11-U, CMD-U, M12-U, M14-U, CN2-U, KLD-U, CMA-U

Diabolic Vision
UB
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
IA-U, ME2-U

Diamond Faerie
2GWU
Snow Creature -- Faerie
3/3
Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-R

Diamond Faerie Avatar
Vanguard
0/+5
{S}: Target creature you control gets +1/+1 until end of turn.
CSP-P

Diamond Kaleidoscope
4
Artifact
{3}, {T}: Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
VI-R

Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
AN-U, MED-R

Diaochan, Artful Beauty
3R
Legendary Creature -- Human Advisor
1/1
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
P3K-R

Dichotomancy
7UU
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-R

Dictate of Erebos
3BB
Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
JOU-R

Dictate of Heliod
3WW
Enchantment
Flash
Creatures you control get +2/+2.
JOU-R, C15-R, DDO-R

Dictate of Karametra
3GG
Enchantment
Flash
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
JOU-R

Dictate of Kruphix
1UU
Enchantment
Flash
At the beginning of each player's draw step, that player draws an additional card.
JOU-R

Dictate of the Twin Gods
3RR
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
JOU-R

Didgeridoo
1
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
HL-R, ME3-U

Die Young
1B
Sorcery
Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
KLD-C

Diffusion Sliver
1U
Creature -- Sliver
1/1
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
M15-U

Dig Through Time
6UU
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
KTK-R

Diligent Farmhand
G
Creature -- Human Druid
1/1
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
OD-C

Diluvian Primordial
5UU
Creature -- Avatar
5/5
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
GTC-R

Dimensional Breach
5WW
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
SCG-R

Dimensional Infiltrator
1U
Creature -- Eldrazi
2/1
Devoid (This card has no color.)
Flash
Flying
{1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.)
OGW-R

Diminish
U
Instant
Target creature has base power and toughness 1/1 until end of turn.
M11-C

Diminishing Returns
2UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
AI-R, 6E-R, EMA-R, MED-R

Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
RAV-C, CMD-C, PC2-C, MM2-U, C16-U, PCA-C, C17-U

Dimir Charm
UB
Instant
Choose one --
· Counter target sorcery spell.
· Destroy target creature with power 2 or less.
· Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
GTC-U

Dimir Cluestone
3
Artifact
{T}: Add {U} or {B} to your mana pool.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
DGM-C

Dimir Cutpurse
1UB
Creature -- Spirit
2/2
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
RAV-R, DDH-R

Dimir Doppelganger
1UB
Creature -- Shapeshifter
0/2
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
RAV-R, CNS-R

Dimir Guildgate
Land -- Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
GTC-C, DGM-C, C13-C, MM3-C

Dimir Guildmage
(u/b)(u/b)
Creature -- Human Wizard
2/2
({(u/b)} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
RAV-U, MM2-U

Dimir House Guard
3B
Creature -- Skeleton
2/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Dimir Infiltrator
UB
Creature -- Spirit
1/3
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C, PC2-C, PCA-C

Dimir Keyrune
3
Artifact
{T}: Add {U} or {B} to your mana pool.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
GTC-U

Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-U

Dimir Signet
2
Artifact
{1}, {T}: Add {U}{B} to your mana pool.
RAV-C, ARC-C, CMD-C, MM3-U

Din of the Fireherd
5(b/r)(b/r)(b/r)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
SHM-R

Dingus Egg
4
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R

Dingus Staff
4
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
WL-U

Dinosaur Stampede
2R
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
XLN-U

Dinrova Horror
4UB
Creature -- Horror
4/4
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
GTC-U, MM3-C

Diplomacy of the Wastes
2B
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
FRF-U

Diplomatic Escort
1U
Creature -- Human Spellshaper
1/1
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
MM-U

Diplomatic Immunity
1U
Enchantment -- Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
MM-C

Dire Fleet Captain
BR
Creature -- Orc Pirate
2/2
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
XLN-U

Dire Fleet Hoarder
1B
Creature -- Human Pirate
2/1
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Dire Fleet Interloper
3B
Creature -- Human Pirate
2/2
Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Dire Fleet Ravager
3BB
Creature -- Orc Pirate Wizard
4/4
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up.
XLN-M

Dire Undercurrents
3(u/b)(u/b)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
SHM-R

Dire Wolves
2G
Creature -- Wolf
2/2
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Diregraf Captain
1UB
Creature -- Zombie Soldier
2/2
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
DKA-U, DDQ-U

Diregraf Colossus
2B
Creature -- Zombie Giant
2/2
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
SOI-R

Diregraf Escort
G
Creature -- Human Cleric
1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
AVR-C

Diregraf Ghoul
B
Creature -- Zombie
2/2
Diregraf Ghoul enters the battlefield tapped.
ISD-U, DDQ-U

Dirge of Dread
2B
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
ONS-C, C13-C

Dirgur Nemesis
5U
Creature -- Serpent
6/5
Defender
Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Dirtcowl Wurm
4G
Creature -- Wurm
3/4
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
TE-R

Dirtwater Wraith
3B
Creature -- Wraith
1/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{B}: Dirtwater Wraith gets +1/+0 until end of turn.
MI-C

Dirty
2G
Sorcery
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Down // Dirty.]
DGM-U

Dirty Wererat
3B
Creature -- Human Rat Minion
2/3
{B}, Discard a card: Regenerate Dirty Wererat.
Threshold -- As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
OD-C

Disallow
1UU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
AER-R

Disappear
2UU
Enchantment -- Aura
Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
UD-U

Disappearing Act
1UU
Instant
As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.
Counter target spell.
KLD-U

Disarm
U
Instant
Unattach all Equipment from target creature.
MRD-C

Disaster Radius
5RR
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
ROE-R, CMD-R, C15-R

Disciple of Bolas
3B
Creature -- Human Wizard
2/1
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
M13-R, C14-R

Disciple of Deceit
UB
Creature -- Human Rogue
1/3
Inspired -- Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
JOU-U

Disciple of Grace
1W
Creature -- Human Cleric
1/2
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, ONS-C

Disciple of Griselbrand
1B
Creature -- Human Cleric
1/1
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
ISD-U, C13-U

Disciple of Kangee
2W
Creature -- Human Wizard
2/2
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
PS-C

Disciple of Law
1W
Creature -- Human Cleric
1/2
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Disciple of Malice
1B
Creature -- Human Cleric
1/2
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS-C

Disciple of Phenax
2BB
Creature -- Human Cleric
1/3
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
THS-C

Disciple of Tevesh Szat
2BB
Creature -- Human Cleric
3/1
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
CSP-C

Disciple of the Old Ways
1G
Creature -- Human Warrior
2/2
{R}: Disciple of the Old Ways gains first strike until end of turn.
GTC-C

Disciple of the Ring
3UU
Creature -- Human Wizard
3/4
{1}, Exile an instant or sorcery card from your graveyard: Choose one --
· Counter target noncreature spell unless its controller pays {2}.
· Disciple of the Ring gets +1/+1 until end of turn.
· Tap target creature.
· Untap target creature.
ORI-M

Disciple of the Vault
B
Creature -- Human Cleric
1/1
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
MRD-C

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
ONS-U, 10E-U

Discordant Dirge
3BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
US-R

Discordant Spirit
2BR
Creature -- Spirit
2/2
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
MI-R

Disdainful Stroke
1U
Instant
Counter target spell with converted mana cost 4 or greater.
KTK-C, C16-C

Disease Carriers
2BB
Creature -- Rat
2/2
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
UD-C

Diseased Vermin
2B
Creature -- Rat
1/1
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
AI-U

Disembowel
XB
Instant
Destroy target creature with converted mana cost X.
RAV-C

Disempower
1W
Instant
Put target artifact or enchantment on top of its owner's library.
MI-C

Disenchant
1W
Instant
Destroy target artifact or enchantment.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, TE-C, US-C, 6E-C, MM-C, S00-C, 7E-C, TSP-S, CN2-C, ME2-C, ME3-C

Disentomb
B
Sorcery
Return target creature card from your graveyard to your hand.
M10-C, M11-C, M12-C, M13-C

Disfigure
B
Instant
Target creature gets -2/-2 until end of turn.
ZEN-C, DDR-C

Disharmony
2R
Instant
Cast Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
LE-R, ME3-U

Disintegrate
XR
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TSP-S

Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
KTK-C, FRF-C, EMA-C, C16-C, C17-C, DDQ-C

Dismal Failure
2UU
Instant
Counter target spell. Its controller discards a card.
PLC-U

Dismantle
2R
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
DST-U

Dismantling Blow
2W
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
IN-C

Dismember
1(b/p)(b/p)
Instant
({(b/p)} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.
NPH-U, MM2-U

Dismiss
2UU
Instant
Counter target spell.
Draw a card.
TE-U, C13-U, C14-U, CN2-U

Dismiss into Dream
6U
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
M14-R

Disorder
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
US-U, 7E-U

Disorient
3U
Instant
Target creature gets -7/-0 until end of turn.
M10-C

Disowned Ancestor
B
Creature -- Spirit Warrior
0/4
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
KTK-C

Dispatch
W
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
NPH-U, MM2-U

Dispel
U
Instant
Counter target instant spell.
WWK-C, RTR-C, BFZ-C

Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA-C, MMA-C, C16-C

Dispense Justice
2W
Instant
Target player sacrifices an attacking creature.
Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts.
SOM-U

Dispersal Shield
1U
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
SCG-C

Dispersal Technician
4U
Creature -- Vedalken Artificer
3/2
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
AER-C

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.
MOR-C, SOM-C, M14-C, ORI-C, W16-C

Dispersing Orb
3UU
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
ONS-U

Displace
2U
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
EMN-C

Displacement Wave
XUU
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORI-R

Display of Dominance
1G
Instant
Choose one --
· Destroy target blue or black noncreature permanent.
· Permanents you control can't be the targets of blue or black spells your opponents control this turn.
DTK-U

Disposal Mummy
2W
Creature -- Zombie Jackal
2/3
When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.
HOU-C

Dispossess
2B
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.
AKH-R

Disrupt
U
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
WL-C, IN-U

Disrupt Decorum
2RR
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
C17-R

Disrupting Scepter
3
Artifact
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Disrupting Shoal
XUU
Instant -- Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
BOK-R

Disruption Aura
2U
Enchantment -- Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
5DN-U

Disruptive Pitmage
2U
Creature -- Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Disruptive Student
2U
Creature -- Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1}.
US-C

Dissension in the Ranks
3RR
Instant
Target blocking creature fights another target blocking creature.
SOI-U

Dissenter's Deliverance
1G
Instant
Destroy target artifact.
Cycling {G} ({G}, Discard this card: Draw a card.)
AKH-C

Dissipate
1UU
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
MI-U, ISD-U, M15-U, DDJ-U

Dissipation Field
2UU
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
SOM-R

Dissolve
1UU
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-U

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MOR-C, H09-C

Distant Memories
2UU
Sorcery
Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
MBS-R

Distemper of the Blood
1R
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-C

Distended Mindbender
8
Creature -- Eldrazi Insect
5/5
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.
EMN-R

Distorting Lens
2
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
MM-R, 8ED-R

Distorting Wake
XUUU
Sorcery
Return X target nonland permanents to their owners' hands.
IN-R, C14-R

Distortion Strike
U
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
CHK-C, 10E-C, M12-C

Disturbed Burial
1B
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
TE-C

Disturbing Plot
1B
Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Dive Bomber
3W
Creature -- Bird Soldier
2/2
Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
ONS-C

Dive Down
U
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLN-C

Divebomber Griffin
3WW
Creature -- Griffin
3/2
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
RAV-U

Divergent Growth
G
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
SCG-C

Divergent Transformations
6R
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library.
C16-R

Diversionary Tactics
3W
Enchantment
Tap two untapped creatures you control: Tap target creature.
AP-U

Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays {2}.
OD-R, MPS_AKH-S

Divination
2U
Sorcery
Draw two cards.
M10-C, M12-C, DKA-C, M13-C, M14-C, BNG-C, M15-C, CN2-C

Divine Congregation
3W
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Divine Deflection
XW
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
AVR-R

Divine Favor
1W
Enchantment -- Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
M12-C, M13-C, M14-C, M15-C

Divine Intervention
6WW
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
LE-R, ME3-R

Divine Light
W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
AP-C

Divine Offering
1W
Instant
Destroy target artifact. You gain life equal to its converted mana cost.
LE-C, CH-C, MI-C, 5E-C, MBS-C, ME4-C

Divine Presence
2W
Enchantment
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
IN-R

Divine Reckoning
2WW
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-R, C17-R

Divine Retribution
1W
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
MI-R

Divine Sacrament
1WW
Enchantment
White creatures get +1/+1.
Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
OD-R

Divine Transformation
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
LE-R, 4E-U, 5E-U, 6E-U, MED-U

Divine Verdict
3W
Instant
Destroy target attacking or blocking creature.
M10-C, M13-C, THS-C, M15-C, ORI-C, W17-C

Diviner Spirit
4U
Creature -- Spirit
2/4
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
C13-U, CMA-U

Diviner's Wand
3
Tribal Artifact -- Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
MOR-U

Diving Griffin
1WW
Creature -- Griffin
2/2
Flying, vigilance
PR-C, 8ED-C

Divining Witch
1B
Creature -- Human Spellshaper
1/1
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
NE-R

Divinity of Pride
(w/b)(w/b)(w/b)(w/b)(w/b)
Creature -- Spirit Avatar
4/4
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
EVE-R, MMA-R, C13-R

Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Dizzying Gaze
R
Enchantment -- Aura
Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
EX-C

Djeru's Renunciation
1W
Instant
Tap up to two target creatures.
Cycling {W} ({W}, Discard this card: Draw a card.)
HOU-C

Djeru's Resolve
W
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Djeru, With Eyes Open
3WW
Legendary Creature -- Human Warrior
4/3
Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
HOU-R

Djinn Illuminatus
5(u/r)(u/r)
Creature -- Djinn
3/5
({(u/r)} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
GPT-R, DDJ-R

Djinn of Infinite Deceits
4UU
Creature -- Djinn
2/7
Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
C13-R, CMA-R

Djinn of Wishes
3UU
Creature -- Djinn
4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
M10-R, M12-R

Djinn of the Lamp
5UU
Creature -- Djinn
5/6
Flying
P1-R

Do or Die
1B
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
IN-R

Docent of Perfection
3UU
Creature -- Insect Horror
5/4
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
[Front face. Transforms into Final Iteration.]
EMN-R

Dodecapod
4
Artifact Creature -- Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
AP-U, TSP-S

Dogged Hunter
2W
Creature -- Human Nomad
1/1
{T}: Destroy target creature token.
OD-R

Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
RAV-C

Dokai, Weaver of Life
1G
Legendary Creature -- Human Monk
3/3
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
[Flips from Budoka Gardener.]
CHK-R

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
LRW-R

Domesticated Hydra
2GG
Creature -- Hydra
3/3
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.
CN2-U

Domestication
2UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
ROE-U, M14-R

Dominaria's Judgment
2W
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
PS-R

Dominate
X1UU
Instant
Gain control of target creature with converted mana cost X or less.
NE-U, C15-U

Dominating Licid
1UU
Creature -- Licid
1/1
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
EX-R

Dominator Drone
2B
Creature -- Eldrazi Drone
3/2
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
BFZ-C, DDP-C

Domineer
1UU
Enchantment -- Aura
Enchant artifact creature
You control enchanted artifact creature.
MRD-U

Domineering Will
3U
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
C14-R

Dominus of Fealty
(u/r)(u/r)(u/r)(u/r)(u/r)
Creature -- Spirit Avatar
4/4
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
EVE-R, CMD-R

Domri Rade
1RG
Legendary Planeswalker -- Domri
3
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[-2]: Target creature you control fights another target creature.
[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
GTC-M, MM3-M

Donate
2U
Sorcery
Target player gains control of target permanent you control.
UD-R

Dong Zhou, the Tyrant
4R
Legendary Creature -- Human Soldier
3/3
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
P3K-R, ME3-R

Doom Blade
1B
Instant
Destroy target nonblack creature.
M10-C, M11-C, CMD-C, M12-C, M14-U, E01-U, DDR-U

Doom Cannon
6
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
ONS-R

Doomed Dissenter
1B
Creature -- Human
1/1
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKH-C

Doomed Necromancer
2B
Creature -- Human Cleric Mercenary
2/2
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
ONS-R, 10E-R

Doomed Traveler
W
Creature -- Human Soldier
1/1
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
ISD-C, CNS-C, CN2-C, E01-C, DDK-C, DDQ-C

Doomfall
2B
Sorcery
Choose one --
· Target opponent exiles a creature he or she controls.
· Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.
HOU-U

Doomgape
4(b/g)(b/g)(b/g)
Creature -- Elemental
10/10
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
EVE-R, DDJ-R

Doomsday
BBB
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
WL-R, 6E-R, MPS_AKH-S

Doomsday Specter
2UB
Creature -- Specter
2/3
Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
PS-R

Doomwake Giant
4B
Enchantment Creature -- Giant
4/6
Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
JOU-R, C15-R

Door of Destinies
4
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
MOR-R, M14-R, C17-R

Door to Nothingness
5
Artifact
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
5DN-R, HOP-R, M13-R

Doorkeeper
1U
Creature -- Homunculus
0/4
Defender
{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.
RTR-C

Doran, the Siege Tower
BGW
Legendary Creature -- Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.
LRW-R, V11-M

Dormant Gomazoa
1UU
Creature -- Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
ROE-R

Dormant Sliver
2GU
Creature -- Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
PLC-U

Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {C}{R} to your mana pool.
VI-U, C14-U

Dosan the Falling Leaf
1GG
Legendary Creature -- Human Monk
2/2
Players can cast spells only during their own turns.
CHK-R

Dosan's Oldest Chant
4G
Sorcery
You gain 6 life.
Draw a card.
SOK-C

Double Cleave
1(r/w)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
EVE-C, HOP-C

Double Cross
3BB
Sorcery
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
UG-C

Double Deal
4R
Sorcery
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
UG-C

Double Dip
4W
Instant
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
UG-C

Double Header
3UU
Creature -- Drake
2/3
Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
UNH-C

Double Negative
UUR
Instant
Counter up to two target spells.
ARB-U

Double Play
3GG
Sorcery
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
UG-C

Double Stroke
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
CNS-U

Double Take
3UU
Instant
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
UG-C

Doubling Chant
5G
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
M12-R

Doubling Cube
2
Artifact
{3}, {T}: Double the amount of each type of mana in your mana pool.
5DN-R, 10E-R

Doubling Season
4G
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
RAV-R, MMA-R

Doubtless One
3W
Creature -- Cleric Avatar
*/*
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
ONS-U

Douse
2U
Enchantment
{1}{U}: Counter target red spell.
US-U

Douse in Gloom
2B
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
GPT-C, FRF-C

Dovescape
3(w/u)(w/u)(w/u)
Enchantment
({(w/u)} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost.
DIS-R

Dovin Baan
2WU
Legendary Planeswalker -- Dovin
3
[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
[-1]: You gain 2 life and draw a card.
[-7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
KLD-M

Down
3B
Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Down // Dirty.]
DGM-U

Down // Dirty
3B // 2G
Sorcery // Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.) // Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Downdraft
2G
Enchantment
{G}: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
WL-U

Downhill Charge
2R
Instant
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
NE-C, DDI-C

Downpour
1U
Instant
Tap up to three target creatures.
M13-C

Downsize
U
Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-C

Dowsing Dagger
2
Artifact -- Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip {2}
[Front face. Transforms into Lost Vale.]
XLN-R

Dowsing Shaman
4G
Creature -- Centaur Shaman
3/4
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
RAV-U, PC2-U, PCA-U

Draco
16
Artifact Creature -- Dragon
9/9
Domain -- Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain -- At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
PS-R, DRB-R

Draconian Cylix
3
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
FE-R

Draconic Roar
1R
Instant
As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.
DTK-U

Dracoplasm
UR
Creature -- Shapeshifter
0/0
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
TE-R

Drafna's Restoration
U
Sorcery
Put any number of target artifact cards from target player's graveyard on top of his or her library in any order.
AQ-C

Drag Down
2B
Instant
Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON-C, MMA-C

Drag Under
2U
Sorcery
Return target creature to its owner's hand.
Draw a card.
EMN-C, W17-C

Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB-U

Dragon Arch
5
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
AP-U

Dragon Bell Monk
2W
Creature -- Human Monk
2/2
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
FRF-C

Dragon Blood
3
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
US-U, MRD-U, DDL-U

Dragon Breath
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
SCG-C, ARC-C

Dragon Broodmother
2RRRG
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB-M

Dragon Egg
2R
Creature -- Dragon
0/2
Defender (This creature can't attack.)
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."
M14-U, EMA-C

Dragon Engine
3
Artifact Creature -- Construct
1/3
{2}: Dragon Engine gets +1/+0 until end of turn.
AQ-C, RV-R, 4E-R, 5E-R, 6E-R, ME4-C, MED-C

Dragon Fangs
1G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
SCG-C

Dragon Fodder
1R
Sorcery
Create two 1/1 red Goblin creature tokens.
ALA-C, ARC-C, DTK-C, ORI-C, MM3-C, DDG-C

Dragon Grip
2R
Enchantment -- Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
KTK-U

Dragon Hatchling
1R
Creature -- Dragon
0/1
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
M13-C, M14-C

Dragon Hunter
W
Creature -- Human Warrior
2/1
Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.
DTK-U

Dragon Mage
5RR
Creature -- Dragon Wizard
5/5
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards.
SCG-R, C15-R, C16-R

Dragon Mantle
R
Enchantment -- Aura
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
THS-C

Dragon Mask
3
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
VI-U, 6E-U

Dragon Roost
4RR
Enchantment
{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
ONS-R, 10E-R

Dragon Scales
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
SCG-C

Dragon Shadow
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
SCG-C

Dragon Tempest
1R
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
DTK-R, C17-R

Dragon Throne of Tarkir
4
Legendary Artifact -- Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
KTK-R

Dragon Tyrant
8RR
Creature -- Dragon
6/6
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
SCG-R

Dragon Whelp
2RR
Creature -- Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, TSP-S, M10-U, ARC-U, CMD-U, CMA-U, DRB-R, DDG-U

Dragon Whisperer
RR
Creature -- Human Shaman
2/2
{R}: Dragon Whisperer gains flying until end of turn.
{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.
Formidable -- {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate this ability only if creatures you control have total power 8 or greater.
DTK-M

Dragon Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
SCG-C

Dragon's Claw
2
Artifact
Whenever a player casts a red spell, you may gain 1 life.
DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U, DDG-U

Dragon's Eye Savants
1U
Creature -- Human Wizard
0/6
Morph--Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
KTK-U

Dragon's Eye Sentry
W
Creature -- Human Monk
1/3
Defender, first strike
DTK-C

Dragon's Herald
R
Creature -- Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA-U

Dragon-Scarred Bear
2G
Creature -- Bear
3/2
Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater.
DTK-C

Dragon-Style Twins
3RR
Creature -- Human Monk
3/3
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-R

Dragonlair Spider
2RRGG
Creature -- Spider
5/6
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
PC2-R, CN2-R, PCA-R

Dragonloft Idol
4
Artifact Creature -- Gargoyle
3/3
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
DTK-U

Dragonlord Atarka
5RG
Legendary Creature -- Elder Dragon
8/8
Flying, trample
When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
DTK-M

Dragonlord Dromoka
4GW
Legendary Creature -- Elder Dragon
5/7
Dragonlord Dromoka can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
DTK-M

Dragonlord Kolaghan
4BR
Legendary Creature -- Elder Dragon
6/5
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.
DTK-M

Dragonlord Ojutai
3WU
Legendary Creature -- Elder Dragon
5/4
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
DTK-M

Dragonlord Silumgar
4UB
Legendary Creature -- Elder Dragon
3/5
Flying, deathtouch
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
DTK-M

Dragonlord's Prerogative
4UU
Instant
As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered.
Draw four cards.
DTK-R

Dragonlord's Servant
1R
Creature -- Goblin Shaman
1/3
Dragon spells you cast cost {1} less to cast.
DTK-U, C17-U

Dragonmaster Outcast
R
Creature -- Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
WWK-M, BFZ-M

Dragonrage
2R
Instant
Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
FRF-U

Dragonscale Boon
3G
Instant
Put two +1/+1 counters on target creature and untap it.
KTK-C, FRF_UGIN-C

Dragonscale General
3W
Creature -- Human Warrior
2/3
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
FRF-R

Dragonshift
1UR
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
DGM-R

Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
M10-R, M11-R, M12-R, M13-R, C16-R, E01-R, XLN-R

Dragonsoul Knight
2R
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON-U, MM2-C

Dragonspeaker Shaman
1RR
Creature -- Human Barbarian Shaman
2/2
Dragon spells you cast cost {2} less to cast.
SCG-U, ARC-U, C17-U, DDG-U

Dragonstalker
4W
Creature -- Bird Soldier
3/3
Flying, protection from Dragons
SCG-U

Dragonstorm
8R
Sorcery
Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-R, TSP-S, MMA-R, DRB-R

Drain Life
X1B
Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C

Drain Power
UU
Sorcery
Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R

Drain the Well
2(b/g)(b/g)
Sorcery
Destroy target land. You gain 2 life.
EVE-C

Draining Whelk
4UU
Creature -- Illusion
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
TSP-R

Drainpipe Vermin
B
Creature -- Rat
1/1
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
RTR-C

Drake Familiar
1U
Creature -- Drake
2/1
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
RAV-C

Drake Hatchling
2U
Creature -- Drake
1/3
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
MM-C

Drake Haven
2U
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
AKH-R

Drake Umbra
4U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U

Drake-Skull Cameo
3
Artifact
{T}: Add {U} or {B} to your mana pool.
IN-U

Drakestown Forgotten
4B
Creature -- Zombie
0/0
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
CNS-R, VMA-R

Drakewing Krasis
1GU
Creature -- Lizard Drake
3/1
Flying, trample
GTC-C

Dralnu's Crusade
1BR
Enchantment
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
PS-R

Dralnu's Pet
1UU
Creature -- Shapeshifter
2/2
Kicker--{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
PS-R

Dralnu, Lich Lord
3UB
Legendary Creature -- Zombie Wizard
3/3
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
TSP-R

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand onto the battlefield.
SHM-R

Dramatic Rescue
WU
Instant
Return target creature to its owner's hand. You gain 2 life.
RTR-C

Dramatic Reversal
1U
Instant
Untap all nonland permanents you control.
KLD-C

Drana's Chosen
3B
Creature -- Vampire Shaman Ally
2/2
Cohort -- {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
OGW-R

Drana's Emissary
1WB
Creature -- Vampire Cleric Ally
2/2
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
BFZ-U

Drana, Kalastria Bloodchief
3BB
Legendary Creature -- Vampire Shaman
4/4
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
ROE-R, C14-R, C17-R

Drana, Liberator of Malakir
1BB
Legendary Creature -- Vampire Ally
2/3
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
BFZ-M

Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB-U

Drawn Together
2WW
Enchantment
As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.
UNH-R

Dread
3BBB
Creature -- Elemental Incarnation
6/6
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Dread Cacodemon
7BBB
Creature -- Demon
8/8
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
CMD-R, CMA-R

Dread Charge
3B
Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
P1-R

Dread Defiler
6B
Creature -- Eldrazi
6/8
Devoid (This card has no color.)
{3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)
OGW-R

Dread Drone
4B
Creature -- Eldrazi Drone
4/1
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-C, MM2-C

Dread Reaper
3BBB
Creature -- Horror
6/5
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
P1-R, S99-R, ME4-R

Dread Return
2BB
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-U, C14-U, DDQ-U, PD3-U

Dread Slag
3BR
Creature -- Horror
9/9
Trample
Dread Slag gets -4/-4 for each card in your hand.
DIS-R

Dread Slaver
3BB
Creature -- Zombie Horror
3/5
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
AVR-R

Dread Specter
3B
Creature -- Specter
2/2
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
MI-U

Dread Statuary
Land
{T}: Add {C} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
WWK-U, CN2-U, DDM-U

Dread Summons
XBB
Sorcery
Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
C15-R, CMA-R

Dread Wanderer
B
Creature -- Zombie Jackal
2/1
Dread Wanderer enters the battlefield tapped.
{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
AKH-R

Dread Warlock
1BB
Creature -- Human Wizard
2/2
Dread Warlock can't be blocked except by black creatures.
M10-C

Dread Wight
3BB
Creature -- Zombie
3/4
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
IA-R, ME4-U

Dread of Night
B
Enchantment
White creatures get -1/-1.
TE-U, 6E-U

Dreadbore
BR
Sorcery
Destroy target creature or planeswalker.
RTR-R, E01-R

Dreadbringer Lampads
4B
Enchantment Creature -- Nymph
4/2
Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
JOU-C, C15-C

Dreadship Reef
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
TSP-U, CMD-U, C16-U

Dreadwaters
3U
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
AVR-C, ORI-C

Dreadwing
B
Creature -- Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON-U

Dream Cache
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
MI-C, TE-C, 6E-C

Dream Chisel
2
Artifact
Face-down creature spells you cast cost {1} less to cast.
ONS-R

Dream Coat
U
Enchantment -- Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
LE-U

Dream Fighter
2U
Creature -- Human Soldier
1/1
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
MI-C

Dream Fracture
1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.
EVE-U, CNS-C

Dream Halls
3UU
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
ST-R

Dream Leash
3UU
Enchantment -- Aura
Enchant permanent
You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.
You control enchanted permanent.
RAV-R

Dream Pillager
5RR
Creature -- Dragon
4/4
Flying
Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way.
C15-R

Dream Prowler
2UU
Creature -- Illusion
1/5
Dream Prowler can't be blocked as long as it's attacking alone.
ST-C, 9ED-U

Dream Salvage
(u/b)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
SHM-U

Dream Stalker
1U
Creature -- Illusion
1/5
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
TSP-C, DDM-C

Dream Thief
2U
Creature -- Faerie Rogue
2/1
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
EVE-C

Dream Thrush
1U
Creature -- Bird
1/1
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
IN-C

Dream Tides
2UU
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
VI-U

Dream Twist
U
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C, EMA-C

Dream's Grip
U
Instant
Choose one --
· Tap target permanent.
· Untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
MRD-C

Dreamborn Muse
2UU
Creature -- Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
LGN-R, 10E-R, CMD-R

Dreamcaller Siren
2UU
Creature -- Siren Pirate
3/3
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
XLN-R

Dreamcatcher
U
Creature -- Spirit
1/1
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
SOK-C

Dreampod Druid
1G
Creature -- Human Druid
2/2
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
PC2-U, PCA-U, VMA-U

Dreams of the Dead
3U
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
IA-U, ME2-R

Dreamscape Artist
1U
Creature -- Human Spellshaper
1/1
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
PLC-C

Dreamspoiler Witches
3B
Creature -- Faerie Wizard
2/2
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
LRW-C, MMA-C

Dreamstealer
2B
Creature -- Human Wizard
1/2
Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
HOU-R

Dreamstone Hedron
6
Artifact
{T}: Add {C}{C}{C} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
ROE-U, ARC-U, CMD-U, C14-U, C15-U, C17-U

Dreamwinder
3U
Creature -- Serpent
4/3
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
OD-C

Dredge
B
Instant
Sacrifice a creature or land.
Draw a card.
IN-U

Dreg Mangler
1BG
Creature -- Plant Zombie
3/3
Haste
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-U, DDJ-U

Dreg Reaver
4B
Creature -- Zombie Beast
4/3
ALA-C

Dregs of Sorrow
X4B
Sorcery
Destroy X target nonblack creatures. Draw X cards.
TE-R, 7E-R, C14-R

Dregscape Zombie
1B
Creature -- Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, HOP-C, ARC-C, MM3-C, DDN-C

Drekavac
1B
Creature -- Beast
3/3
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
DIS-U

Drelnoch
4U
Creature -- Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.
CSP-C

Drench the Soil in Their Blood
Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
PROMO-S

Drift of Phantasms
2U
Creature -- Spirit
0/5
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Drift of the Dead
3B
Creature -- Wall
*/*
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
IA-U, ME2-C

Drifter il-Dal
U
Creature -- Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
TSP-C

Drifting Djinn
4UU
Creature -- Djinn
5/5
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-R

Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, C13-C, C14-C, C15-C

Drifting Shade
3B
Creature -- Shade
1/1
Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
M12-C

Drill-Skimmer
4
Artifact Creature -- Thopter
2/1
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
DST-C

Drinker of Sorrow
2B
Creature -- Horror
5/3
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
LGN-R

Dripping Dead
4BB
Creature -- Zombie
4/1
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
LGN-C

Dripping-Tongue Zubera
1G
Creature -- Zubera Spirit
1/2
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
CHK-C

Driven
1G
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
[This is half of the split card Driven // Despair.]
HOU-R

Driven // Despair
1G // 1B
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
HOU-R

Driver of the Dead
3B
Creature -- Vampire
3/2
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
AVR-C, CN2-C, DDQ-C

Drogskol Captain
1WU
Creature -- Spirit Soldier
2/2
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
DKA-U

Drogskol Cavalry
5WW
Creature -- Spirit Knight
4/4
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
SOI-R

Drogskol Reaver
5WU
Creature -- Spirit
3/5
Flying, double strike, lifelink
Whenever you gain life, draw a card.
DKA-M

Drogskol Shieldmate
2W
Creature -- Spirit Soldier
2/3
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
EMN-U

Dromad Purebred
4W
Creature -- Camel Beast
1/5
Whenever Dromad Purebred is dealt damage, you gain 1 life.
RAV-C

Dromar's Attendant
5
Artifact Creature -- Golem
3/3
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
IN-U

Dromar's Cavern
Land -- Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
PS-U

Dromar's Charm
WUB
Instant
Choose one --
· You gain 5 life.
· Counter target spell.
· Target creature gets -2/-2 until end of turn.
PS-U, C13-U

Dromar, the Banisher
3WUB
Legendary Creature -- Dragon
6/6
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
IN-R

Dromoka Captain
2W
Creature -- Human Soldier
1/1
First strike
Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-U

Dromoka Dunecaster
W
Creature -- Human Wizard
0/2
{1}{W}, {T}: Tap target creature without flying.
DTK-C

Dromoka Monument
3
Artifact
{T}: Add {G} or {W} to your mana pool.
{4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
DTK-U

Dromoka Warrior
1W
Creature -- Human Warrior
3/1
DTK-C

Dromoka's Command
GW
Instant
Choose two --
· Prevent all damage target instant or sorcery spell would deal this turn.
· Target player sacrifices an enchantment.
· Put a +1/+1 counter on target creature.
· Target creature you control fights target creature you don't control.
DTK-R

Dromoka's Gift
4G
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
DTK-U

Dromoka, the Eternal
3GW
Legendary Creature -- Dragon
5/5
Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
FRF-R, C17-R

Dromosaur
2R
Creature -- Dinosaur
2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
US-C

Dronepack Kindred
Creature -- Eldrazi Werewolf
5/7
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
[Back face. Transforms into Vildin-Pack Outcast.]
EMN-C

Droning Bureaucrats
3W
Creature -- Human Advisor
1/4
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
GPT-U

Drooling Groodion
3BBG
Creature -- Beast
4/3
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
RAV-U, MM2-U, DDM-U

Drooling Ogre
1R
Creature -- Ogre
3/3
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
DST-C

Drop of Honey
G
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
AN-R, ME4-R

Dross Crocodile
3B
Creature -- Zombie Crocodile
5/1
5DN-C, 10E-C

Dross Golem
5
Artifact Creature -- Golem
3/2
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
DST-C

Dross Harvester
1BB
Creature -- Horror
4/4
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
MRD-R

Dross Hopper
1B
Creature -- Insect Horror
2/1
Sacrifice a creature: Dross Hopper gains flying until end of turn.
SOM-C

Dross Prowler
2B
Creature -- Zombie
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MRD-C

Dross Ripper
4
Artifact Creature -- Hound
3/3
{2}{B}: Dross Ripper gets +1/+1 until end of turn.
MBS-C

Dross Scorpion
4
Artifact Creature -- Scorpion
3/1
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
MRD-C

Drought
2WW
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
IA-U

Drove of Elves
3G
Creature -- Elf
*/*
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
SHM-U, C14-U, CMA-U

Drover of the Mighty
1G
Creature -- Human Druid
1/1
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color to your mana pool.
XLN-U

Drown in Filth
BG
Sorcery
Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
DGM-C

Drown in Sorrow
1BB
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-U

Drowned
1U
Creature -- Zombie
1/1
{B}: Regenerate Drowned.
DK-C, ME4-C

Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
M10-R, M11-R, M12-R, M13-R, E01-R, XLN-R

Drowned Rusalka
U
Creature -- Spirit
1/1
{U}, Sacrifice a creature: Discard a card, then draw a card.
GPT-U

Drowner Initiate
U
Creature -- Merfolk Wizard
1/1
Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
SHM-C

Drowner of Hope
5U
Creature -- Eldrazi
5/5
Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
Sacrifice an Eldrazi Scion: Tap target creature.
BFZ-R

Drowner of Secrets
2U
Creature -- Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
LRW-U

Drownyard Behemoth
9
Creature -- Eldrazi Crab
5/7
Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
EMN-U

Drownyard Explorers
3U
Creature -- Human Wizard
2/4
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Drownyard Temple
Land
{T}: Add {C} to your mana pool.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
SOI-R

Drudge Beetle
1G
Creature -- Insect
2/2
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-C

Drudge Reavers
3B
Creature -- Skeleton
2/1
Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
TSP-C

Drudge Skeletons
1B
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, DDD-C

Drudge Spell
BB
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
HL-U

Druid Lyrist
G
Creature -- Human Druid
1/1
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
OD-C

Druid of the Anima
1G
Creature -- Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Druid of the Cowl
1G
Creature -- Elf Druid
1/3
{T}: Add {G} to your mana pool.
AER-C

Druid's Call
1G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
OD-U

Druid's Deliverance
1G
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
RTR-C, MM3-C

Druid's Familiar
3G
Creature -- Bear
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
AVR-U

Druidic Satchel
3
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
M12-R, C13-R

Druids' Repository
1GG
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
AVR-R

Drumhunter
3G
Creature -- Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C} to your mana pool.
ALA-U, C13-U

Drunau Corpse Trawler
3U
Creature -- Zombie
1/1
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
{2}{B}: Target Zombie gains deathtouch until end of turn.
SOI-U

Dry Spell
1B
Sorcery
Dry Spell deals 1 damage to each creature and each player.
HL-C, P1-U, 6E-C, ME2-C

Dryad Arbor
Land Creature -- Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
[Green color indicator.]
FUT-U, V12-M

Dryad Militant
(g/w)
Creature -- Dryad Soldier
2/1
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
RTR-U

Dryad Sophisticate
1G
Creature -- Dryad
2/1
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
GPT-U

Dryad's Caress
4GG
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
RAV-C

Dryad's Favor
G
Enchantment -- Aura
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
M11-C

Dual Casting
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
AVR-R

Dual Nature
4GG
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
PR-R

Dual Shot
R
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
SOI-C, XLN-C

Dualcaster Mage
1RR
Creature -- Human Wizard
2/2
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
C14-R, EMA-R, E01-R

Dubious Challenge
3G
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.
KLD-R

Duct Crawler
R
Creature -- Insect
1/1
{1}{R}: Target creature can't block Duct Crawler this turn.
ST-C, 10E-C

Due Respect
1W
Instant
Permanents enter the battlefield tapped this turn.
Draw a card.
NPH-U

Dueling Grounds
1GW
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
IN-R

Duelist's Heritage
2W
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
C16-R

Duergar Assailant
(r/w)
Creature -- Dwarf Soldier
1/1
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
EVE-C

Duergar Cave-Guard
3R
Creature -- Dwarf Warrior
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
EVE-U

Duergar Hedge-Mage
2(r/w)
Creature -- Dwarf Shaman
2/2
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
EVE-U, HOP-U, CMD-U, CMA-U

Duergar Mine-Captain
2(r/w)
Creature -- Dwarf Soldier
2/1
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
EVE-U

Duh
B
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
UNH-C

Dukhara Peafowl
4
Artifact Creature -- Bird
2/4
{U}: Dukhara Peafowl gains flying until end of turn.
KLD-C

Dukhara Scavenger
5B
Creature -- Crocodile
4/6
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
KLD-C

Dulcet Sirens
2U
Creature -- Siren
1/3
{U}, {T}: Target creature attacks target opponent this turn if able.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
C14-R

Dumb Ass
2R
Creature -- Donkey Barbarian
3½/2
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
UNH-C

Dune Beetle
1B
Creature -- Insect
1/4
AKH-C

Dune Diviner
2G
Creature -- Naga Cleric
2/3
{1}, Tap an untapped Desert you control: You gain 1 life.
HOU-U

Dune-Brood Nephilim
BRGW
Creature -- Nephilim
3/3
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
GPT-R

Duneblast
4WBG
Sorcery
Choose up to one creature. Destroy the rest.
KTK-R, C16-R

Dunerider Outlaw
BB
Creature -- Human Rebel Rogue
1/1
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
PLC-U

Dunes of the Dead
Land -- Desert
{T}: Add {C} to your mana pool.
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
HOU-U

Dungeon Geists
2UU
Creature -- Spirit
3/3
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
DKA-R, C13-R, CMA-R

Dungeon Shade
3B
Creature -- Shade Spirit
1/1
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
ST-C

Dungrove Elder
2G
Creature -- Treefolk
*/*
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
M12-R

Duplicant
6
Artifact Creature -- Shapeshifter
2/4
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
MRD-R, ARC-R, EMA-R, MPS_KLD-S

Duplicity
3UU
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
TE-R

Durable Handicraft
1G
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
KLD-U

Duress
B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
US-C, 7E-C, M10-C, M11-C, M13-C, M14-C, DTK-C, EMA-C, XLN-C, DDC-C, PD3-C

Durkwood Baloth
4GG
Creature -- Beast
5/5
Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C, MMA-C

Durkwood Boars
4G
Creature -- Boar
4/4
LE-C, 4E-C, 5E-C, S99-C, S00-C

Durkwood Tracker
4G
Creature -- Giant
4/3
{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
TSP-U

Dusk
2WW
Sorcery
Destroy all creatures with power 3 or greater.
[This is half of the split card Dusk // Dawn.]
AKH-R

Dusk // Dawn
2WW // 3WW
Sorcery // Sorcery
Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
AKH-R

Dusk Feaster
5BB
Creature -- Vampire
4/5
Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard.
Flying
EMN-U

Dusk Imp
2B
Creature -- Imp
2/1
Flying
OD-C, 8ED-C, 10E-C, DDC-C

Dusk Legion Dreadnought
5
Artifact -- Vehicle
4/6
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
XLN-U

Dusk Urchins
2B
Creature -- Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
SHM-R

Duskborne Skymarcher
W
Creature -- Vampire Cleric
1/1
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
XLN-U

Duskdale Wurm
5GG
Creature -- Wurm
7/7
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
EVE-U, M11-U, M13-U

Duskhunter Bat
1B
Creature -- Bat
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
M12-C, MM2-C, DDK-C

Duskmantle Guildmage
UB
Creature -- Human Wizard
2/2
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard.
GTC-U

Duskmantle Prowler
3B
Creature -- Vampire Rogue
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
M13-U

Duskmantle Seer
2UB
Creature -- Vampire Wizard
4/4
Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.
GTC-M, CN2-R

Duskmantle, House of Shadow
Land
{T}: Add {C} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
RAV-U

Duskrider Falcon
1W
Creature -- Bird
1/1
Flying, protection from black
WL-C

Duskrider Peregrine
5W
Creature -- Bird
3/3
Flying, protection from black
Suspend 3--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-U

Duskwalker
B
Creature -- Human Minion
1/1
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
IN-C

Duskwatch Recruiter
1G
Creature -- Human Warrior Werewolf
2/2
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
[Front face. Transforms into Krallenhorde Howler.]
SOI-U

Duskworker
4
Artifact Creature -- Construct
2/2
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
MRD-U

Dust
3W
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
[This is half of the split card Grind // Dust.]
HOU-R

Dust Bowl
Land
{T}: Add {C} to your mana pool.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
MM-R, EXP-M

Dust Corona
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
PLC-C

Dust Elemental
2WW
Creature -- Elemental
6/6
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
PLC-R

Dust Stalker
2BR
Creature -- Eldrazi
5/3
Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
BFZ-R

Dust of Moments
2W
Instant
Choose one --
· Remove two time counters from each permanent and each suspended card.
· Put two time counters on each permanent with a time counter on it and each suspended card.
FUT-U

Dust to Dust
1WW
Sorcery
Exile two target artifacts.
DK-C, 5E-U, ME4-U, MED-C

Dutiful Attendant
2B
Creature -- Human Warrior
1/2
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
DTK-C

Dutiful Return
3B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
KTK-C, BFZ-C

Dutiful Servants
3W
Creature -- Zombie
2/5
HOU-C

Dutiful Thrull
W
Creature -- Thrull
1/1
{B}: Regenerate Dutiful Thrull.
GTC-C

Duty-Bound Dead
B
Creature -- Skeleton
0/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M13-C

Dwarven Armorer
R
Creature -- Dwarf
0/2
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
FE-R

Dwarven Armory
2RR
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
IA-R

Dwarven Berserker
1R
Creature -- Dwarf Berserker
1/1
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
WL-C

Dwarven Blastminer
1R
Creature -- Dwarf
1/1
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Dwarven Bloodboiler
RRR
Creature -- Dwarf
2/2
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
JUD-R

Dwarven Catapult
XR
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
FE-U, 5E-U, MED-U

Dwarven Demolition Team
2R
Creature -- Dwarf
1/1
{T}: Destroy target Wall.
A-U, B-U, U-U, 8ED-U

Dwarven Driller
3R
Creature -- Dwarf
2/2
{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
JUD-U

Dwarven Grunt
R
Creature -- Dwarf
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
OD-C

Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
FE-R, 5E-R

Dwarven Landslide
3R
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
AP-C

Dwarven Lieutenant
RR
Creature -- Dwarf Soldier
1/2
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
FE-U

Dwarven Miner
1R
Creature -- Dwarf
1/2
{2}{R}, {T}: Destroy target nonbasic land.
MI-U

Dwarven Nomad
2R
Creature -- Dwarf Nomad
1/1
{T}: Target creature with power 2 or less can't be blocked this turn.
MI-C

Dwarven Patrol
2R
Creature -- Dwarf
4/2
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
AP-U

Dwarven Pony
R
Creature -- Horse
1/1
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
HL-R

Dwarven Recruiter
2R
Creature -- Dwarf
2/2
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
OD-U

Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
FE-U, 5E-U, 6E-U, ME2-U

Dwarven Scorcher
R
Creature -- Dwarf
1/1
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
JUD-C

Dwarven Sea Clan
2R
Creature -- Dwarf
1/1
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
HL-R

Dwarven Shrine
1RR
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
OD-R

Dwarven Soldier
1R
Creature -- Dwarf Soldier
2/1
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
FE-C, 5E-C, MED-C

Dwarven Song
R
Instant
Any number of target creatures become red until end of turn.
LE-U

Dwarven Strike Force
4R
Creature -- Dwarf Berserker
4/3
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
OD-U

Dwarven Thaumaturgist
2R
Creature -- Dwarf Shaman
1/2
{T}: Switch target creature's power and toughness until end of turn.
WL-R

Dwarven Trader
R
Creature -- Dwarf
1/1
HL-C

Dwarven Vigilantes
2R
Creature -- Dwarf
2/2
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
VI-C

Dwarven Warriors
2R
Creature -- Dwarf Warrior
1/1
{T}: Target creature with power 2 or less can't be blocked this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C

Dwarven Weaponsmith
1R
Creature -- Dwarf Artificer
1/1
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
AQ-U, RV-U

Dwell on the Past
G
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.
TOR-U

Dwynen's Elite
1G
Creature -- Elf Warrior
2/2
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
ORI-U

Dwynen, Gilt-Leaf Daen
2GG
Legendary Creature -- Elf Warrior
3/4
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
ORI-R

Dying Wail
1B
Enchantment -- Aura
Enchant creature
When enchanted creature dies, target player discards two cards.
UD-C

Dying Wish
1B
Enchantment -- Aura
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
GTC-U

Dynacharge
R
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-C, MM3-C

Dynavolt Tower
3
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player.
KLD-R

Dystopia
1BB
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
AI-R, ME2-R

Eager Cadet
W
Creature -- Human Soldier
1/1
S99-C, S00-C, 7E-C, 8ED-C, 9ED-C

Eager Construct
2
Artifact Creature -- Construct
2/2
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLD-C

Eagle of the Watch
2W
Creature -- Bird
2/1
Flying, vigilance
JOU-C, ORI-C

Early Frost
1U
Instant
Tap up to three target lands.
5DN-C

Early Harvest
1GG
Instant
Target player untaps all basic lands he or she controls.
MI-R, 6E-R, 7E-R, 9ED-R

Earnest Fellowship
1W
Enchantment
Each creature has protection from its colors.
OD-R

Earsplitting Rats
3B
Creature -- Rat
2/1
When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
JUD-C

Earth
XRR
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
[This is half of the split card Heaven // Earth.]
AKH-R

Earth Elemental
3RR
Creature -- Elemental
4/5
A-U, B-U, U-U, RV-U, 4E-U, S99-U, 10E-U

Earth Rift
3R
Sorcery
Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Earth Servant
5R
Creature -- Elemental
4/4
Earth Servant gets +0/+1 for each Mountain you control.
M11-U, DDI-U

Earth Surge
3G
Enchantment
Each land gets +2/+2 as long as it's a creature.
GPT-R

Earthbind
R
Enchantment -- Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
A-C, B-C, U-C, RV-C

Earthblighter
1B
Creature -- Human Cleric
1/1
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
LGN-U

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1--{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Earthcraft
1G
Enchantment
Tap an untapped creature you control: Untap target basic land.
TE-R

Earthen Arms
1G
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C

Earthen Goo
2R
Creature -- Ooze
2/2
Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
CSP-U

Earthlink
3BRG
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land.
IA-R, ME2-R

Earthlore
G
Enchantment -- Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
IA-C

Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, P2-R, 6E-R, 7E-R, M10-R, CMD-R, C15-R, CMA-R, C17-R

Earthshaker
4RR
Creature -- Spirit
4/5
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
CHK-U

Earthshaker Khenra
1R
Creature -- Jackal Warrior
2/1
Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
HOU-R

Earwig Squad
3BB
Creature -- Goblin Rogue
5/3
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
MOR-R, MMA-R

Eastern Paladin
2BB
Creature -- Zombie Knight
3/3
{B}{B}, {T}: Destroy target green creature.
US-R, 7E-R, 8ED-R

Eaten by Spiders
2G
Instant
Destroy target creature with flying and all Equipment attached to that creature.
AVR-U

Eater of Days
4
Artifact Creature -- Leviathan
9/8
Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
DST-R

Eater of Hope
5BB
Creature -- Demon
6/4
Flying
{B}, Sacrifice another creature: Regenerate Eater of Hope.
{2}{B}, Sacrifice two other creatures: Destroy target creature.
BNG-R, C15-R, CMA-R

Eater of the Dead
4B
Creature -- Horror
3/4
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
DK-U, MED-U

Ebon Dragon
5BB
Creature -- Dragon
5/4
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
P1-R, DRB-R, ME4-R

Ebon Drake
2B
Creature -- Drake
3/3
Flying
Whenever a player casts a spell, you lose 1 life.
5DN-U

Ebon Praetor
4BB
Creature -- Avatar Praetor
5/5
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
FE-R, ME2-R

Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
FE-U, 5E-U, 6E-U, ME2-U, PD3-U

Ebonblade Reaper
2B
Creature -- Human Cleric
1/1
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Ebony Charm
B
Instant
Choose one --
· Target opponent loses 1 life and you gain 1 life.
· Exile up to three target cards from a single graveyard.
· Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
MI-C

Ebony Horse
3
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
AN-R, RV-R, 4E-R, ME4-C

Ebony Owl Netsuke
2
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
SOK-U

Ebony Rhino
7
Artifact Creature -- Rhino
4/5
Trample
HL-C, ME4-C

Ebony Treefolk
1BG
Creature -- Treefolk
3/3
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
AP-U

Echo Chamber
4
Artifact
{4}, {T}: An opponent chooses target creature he or she controls. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
TE-R

Echo Circlet
2
Artifact -- Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
SOM-C

Echo Mage
1UU
Creature -- Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
{LEVEL 4+} 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
ROE-R, C13-R

Echo Tracer
2U
Creature -- Human Wizard
2/2
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
LGN-C, DDN-C

Echoes of the Kin Tree
1W
Enchantment
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-U

Echoing Boon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
CN2-U

Echoing Calm
1W
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
DST-C

Echoing Courage
1G
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
DST-C, MMA-C, CNS-C

Echoing Decay
1B
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
DST-C

Echoing Ruin
1R
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
DST-C

Echoing Truth
1U
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
DST-C, MMA-C, C15-C, DDF-C

Eddytrail Hawk
1W
Creature -- Bird
1/2
Flying
When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
KLD-C

Edgar Markov
3RWB
Legendary Creature -- Vampire Knight
4/4
Eminence -- Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
C17-M

Edge of Autumn
1G
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
FUT-C, DDG-C

Edge of Malacol
Plane -- Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever you roll {CHAOS}, untap each creature you control.
PC2-C, PCA-C

Edge of the Divinity
(w/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
EVE-C

Edgewalker
1WB
Creature -- Human Cleric
2/2
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
SCG-U

Edifice of Authority
3
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.
{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.
AKH-U

Edric, Spymaster of Trest
1GU
Legendary Creature -- Elf Rogue
2/2
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
CMD-R, CNS-R, C16-R, VMA-R

Eel Umbra
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Eerie Interlude
2W
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
SOI-R, DDQ-R

Eerie Procession
2U
Sorcery -- Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
CHK-U

Efficient Construction
3U
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
AER-U

Efreet Weaponmaster
3URW
Creature -- Efreet Monk
4/3
First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Ego Erasure
2U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
LRW-U

Eidolon of Blossoms
2GG
Enchantment Creature -- Spirit
2/2
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
JOU-R

Eidolon of Countless Battles
1WW
Enchantment Creature -- Spirit
0/0
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
BNG-R

Eidolon of Rhetoric
2W
Enchantment Creature -- Spirit
1/4
Each player can't cast more than one spell each turn.
JOU-U

Eidolon of the Great Revel
RR
Enchantment Creature -- Spirit
2/2
Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
JOU-R

Eiganjo Castle
Legendary Land
{T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
CHK-R

Eiganjo Free-Riders
3W
Creature -- Human Soldier
3/4
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
SOK-U

Eight-and-a-Half-Tails
WW
Legendary Creature -- Fox Cleric
2/2
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
CHK-R, EMA-R

Eight-and-a-Half-Tails Avatar
Vanguard
+2/-3
{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
CHK-P

Eightfold Maze
2W
Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
P3K-R, ME3-U

Ekundu Cyclops
3R
Creature -- Cyclops
3/4
If a creature you control attacks, Ekundu Cyclops also attacks if able.
MI-C

Ekundu Griffin
3W
Creature -- Griffin
2/2
Flying, first strike
MI-C, 6E-C

El-Hajjaj
1BB
Creature -- Human Wizard
1/1
Whenever El-Hajjaj deals damage, you gain that much life.
AN-R, RV-R, 4E-R

Elaborate Firecannon
2
Artifact
Elaborate Firecannon doesn't untap during your untap step.
{4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
XLN-U

Eladamri
Vanguard
-1/+15
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
VAN3-P

Eladamri's Call
GW
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
PS-R

Eladamri's Vineyard
G
Enchantment
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
TE-R

Eladamri, Lord of Leaves
GG
Legendary Creature -- Elf Warrior
2/2
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
TE-R

Eladamri, Lord of Leaves Avatar
Vanguard
-1/+2
At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
TE-P

Eland Umbra
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C

Elbrus, the Binding Blade
7
Legendary Artifact -- Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
[Front face. Transforms into Withengar Unbound.]
DKA-M

Elder Cathar
2W
Creature -- Human Soldier
2/2
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
ISD-C, DDQ-C

Elder Deep-Fiend
8
Creature -- Eldrazi Octopus
5/6
Flash
Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.
EMN-R

Elder Druid
3G
Creature -- Elf Cleric Druid
2/2
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
IA-R, 5E-R, 6E-R, 7E-R

Elder Land Wurm
4WWW
Creature -- Dragon Wurm
5/5
Defender, trample
When Elder Land Wurm blocks, it loses defender.
LE-R, 4E-R, MED-U

Elder Mastery
3UBR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON-U, DDH-U

Elder Pine of Jukai
2G
Creature -- Spirit
2/1
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
SOK-C

Elder Spawn
4UUU
Creature -- Spawn
6/6
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
LE-R

Elder of Laurels
2G
Creature -- Human Advisor
2/3
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
ISD-R

Elderscale Wurm
4GGG
Creature -- Wurm
7/7
Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
M13-M

Elderwood Scion
3GW
Creature -- Elemental
4/4
Trample, lifelink
Spells you cast that target Elderwood Scion cost {2} less to cast.
Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
PC2-R, PCA-R

Eldrazi Aggressor
2R
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
Eldrazi Aggressor has haste as long as you control another colorless creature.
OGW-C

Eldrazi Conscription
8
Tribal Enchantment -- Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
ROE-R

Eldrazi Devastator
8
Creature -- Eldrazi
8/9
Trample
BFZ-C

Eldrazi Displacer
2W
Creature -- Eldrazi
3/3
Devoid (This card has no color.)
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
OGW-R

Eldrazi Mimic
2
Creature -- Eldrazi
2/1
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
OGW-R

Eldrazi Monument
5
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
ZEN-M, C15-M, CMA-M

Eldrazi Obligator
2R
Creature -- Eldrazi
3/1
Devoid (This card has no color.)
When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.)
Haste
OGW-R

Eldrazi Skyspawner
2U
Creature -- Eldrazi Drone
2/1
Devoid (This card has no color.)
Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-C

Eldrazi Temple
Land
{T}: Add {C} to your mana pool.
{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
ROE-R, MM2-U, DDP-U

Eldritch Evolution
1GG
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.
Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
EMN-R

Electric Eel
U
Creature -- Fish
1/1
When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
DK-U

Electrickery
R
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-C

Electrify
3R
Instant
Electrify deals 4 damage to target creature.
AKH-C

Electrolyze
1UR
Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
GPT-U, CMD-U, MMA-U, MM2-U

Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
ZEN-R

Electrostatic Bolt
R
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
MRD-C

Electrostatic Pummeler
3
Artifact Creature -- Construct
1/1
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
KLD-R

Electryte
3RR
Creature -- Beast
3/3
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
US-R

Elegant Edgecrafters
4GG
Creature -- Elf Artificer
3/4
Elegant Edgecrafters can't be blocked by creatures with power 2 or less.
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLD-U

Elemental Appeal
RRRR
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
ZEN-R

Elemental Augury
UBR
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
IA-R, ME2-R

Elemental Bond
2G
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORI-U, C17-U

Elemental Mastery
3R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
SHM-R

Elemental Resonance
2GG
Enchantment -- Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
DIS-R

Elemental Uprising
1G
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGW-C

Elephant Ambush
2GG
Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Elephant Grass
G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
VI-U

Elephant Graveyard
Land
{T}: Add {C} to your mana pool.
{T}: Regenerate target Elephant.
AN-R, ME4-U

Elephant Guide
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
JUD-U, CNS-U, EMA-C, VMA-C, DDD-U

Elephant Resurgence
1G
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
PR-R

Elesh Norn, Grand Cenobite
5WW
Legendary Creature -- Praetor
4/7
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
NPH-M, MM2-M

Elf Replica
3
Artifact Creature -- Elf
2/2
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
MRD-C

Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
IN-U, 8ED-U, C17-U, DDE-U

Elfhame Sanctuary
1G
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
IN-U

Elgaud Inquisitor
3W
Creature -- Human Cleric
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
DKA-C

Elgaud Shieldmate
3U
Creature -- Human Soldier
2/3
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
AVR-C

Eliminate the Competition
4B
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.
Destroy X target creatures.
KLD-R

Elite Arcanist
3U
Creature -- Human Wizard
1/1
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
M14-R

Elite Archers
5W
Creature -- Human Soldier Archer
3/3
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
US-R, 7E-R, 8ED-R

Elite Cat Warrior
2G
Creature -- Cat Warrior
2/3
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P1-C, ME4-C

Elite Inquisitor
WW
Creature -- Human Soldier
2/2
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
ISD-R

Elite Javelineer
2W
Creature -- Human Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
TE-C, 8ED-U

Elite Scaleguard
4W
Creature -- Human Soldier
2/3
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
FRF-U, C16-U

Elite Skirmisher
2W
Creature -- Human Soldier
3/1
Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
BNG-C

Elite Vanguard
W
Creature -- Human Soldier
2/1
M10-U, M11-U, M12-U, EMA-C, DDF-U

Elixir of Immortality
1
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
M11-U, M12-U, M13-U, M14-U, DDF-U

Elixir of Vitality
4
Artifact
Elixir of Vitality enters the battlefield tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
MI-U

Elkin Bottle
3
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
IA-R, 5E-R, ME2-R

Elkin Lair
3R
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
VI-R

Eloren Wilds
Plane -- Shandalar
Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.
Whenever you roll {CHAOS}, target player can't cast spells until a player planeswalks.
HOP-C, PCA-C

Elsewhere Flask
2
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
SHM-C

Elspeth Tirel
3WW
Legendary Planeswalker -- Elspeth
4
[+2]: You gain 1 life for each creature you control.
[-2]: Create three 1/1 white Soldier creature tokens.
[-5]: Destroy all other permanents except for lands and tokens.
SOM-M

Elspeth, Knight-Errant
2WW
Legendary Planeswalker -- Elspeth
4
[+1]: Create a 1/1 white Soldier creature token.
[+1]: Target creature gets +3/+3 and gains flying until end of turn.
[-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
ALA-M, MMA-M, DDF-M

Elspeth, Sun's Champion
4WW
Legendary Planeswalker -- Elspeth
4
[+1]: Create three 1/1 white Soldier creature tokens.
[-3]: Destroy all creatures with power 4 or greater.
[-7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
THS-M, DDO-M

Elusive Krasis
1GU
Creature -- Fish Mutant
0/4
Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-U

Elusive Spellfist
1U
Creature -- Human Monk
1/3
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
DTK-C

Elusive Tormentor
2BB
Creature -- Vampire Wizard
4/4
{1}, Discard a card: Transform Elusive Tormentor.
[Front face. Transforms into Insidious Mist.]
SOI-R

Elven Cache
2GG
Sorcery
Return target card from your graveyard to your hand.
VI-C, P1-C, 6E-C

Elven Fortress
G
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
FE-C

Elven Lyre
2
Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
FE-R, ME2-C

Elven Palisade
G
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
EX-U

Elven Riders
3GG
Creature -- Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.
LE-R, 4E-U, 5E-U, 6E-U, ONS-U, 10E-U

Elven Rite
1G
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
ST-U

Elven Warhounds
3G
Creature -- Hound
2/2
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
TE-R

Elves of Deep Shadow
G
Creature -- Elf Druid
1/1
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
DK-U, RAV-C, DDJ-C, ME3-C

Elvish Aberration
5G
Creature -- Elf Mutant
4/5
{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-U, CMD-U, CNS-C, VMA-C

Elvish Archdruid
1GG
Creature -- Elf Druid
2/2
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
M10-R, M11-R, M12-R, M13-R, C14-R, CMA-R

Elvish Archers
1G
Creature -- Elf Archer
2/1
First strike
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R

Elvish Bard
3GG
Creature -- Elf Shaman
2/4
All creatures able to block Elvish Bard do so.
AI-U, 9ED-U

Elvish Berserker
G
Creature -- Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
EX-C, 9ED-C, 10E-C

Elvish Branchbender
2G
Creature -- Elf Druid
2/2
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
LRW-C

Elvish Champion
1GG
Creature -- Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
IN-R, 7E-R, 8ED-R, 9ED-R, 10E-R

Elvish Champion Avatar
Vanguard
0/-5
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool."
8ED-P

Elvish Eulogist
G
Creature -- Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
LRW-C, EVG-C

Elvish Farmer
1G
Creature -- Elf
0/2
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
FE-R, ME2-R

Elvish Fury
G
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
TE-C

Elvish Guidance
2G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
ONS-C

Elvish Handservant
G
Creature -- Elf Warrior
1/1
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
LRW-C

Elvish Harbinger
2G
Creature -- Elf Druid
1/2
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
LRW-U, EVG-U

Elvish Healer
2W
Creature -- Elf Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
IA-C

Elvish Herder
G
Creature -- Elf
1/1
{G}: Target creature gains trample until end of turn.
US-C

Elvish Hexhunter
(g/w)
Creature -- Elf Shaman
1/1
{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
SHM-C

Elvish House Party
4GG
Creature -- Elf Rogue
*/*
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
UNH-U

Elvish Hunter
1G
Creature -- Elf Archer
1/1
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
FE-C, ME2-C

Elvish Impersonators
3G
Summon Elves
*/*
When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
UG-C

Elvish Lookout
G
Creature -- Elf
1/1
Shroud (This creature can't be the target of spells or abilities.)
UD-C

Elvish Lyrist
G
Creature -- Elf
1/1
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
US-C, 7E-U, 8ED-U

Elvish Mystic
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
M14-C, M15-C, C14-C, CMA-C

Elvish Pathcutter
3G
Creature -- Elf Scout
1/2
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
ONS-C

Elvish Pioneer
G
Creature -- Elf Druid
1/1
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
ONS-C, 8ED-C

Elvish Piper
3G
Creature -- Elf Shaman
1/1
{G}, {T}: You may put a creature card from your hand onto the battlefield.
UD-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Elvish Promenade
3G
Tribal Sorcery -- Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
LRW-U, EVG-U

Elvish Ranger
2G
Creature -- Elf
4/1
AI-C, P1-C, ME2-C

Elvish Scout
G
Creature -- Elf Scout
1/1
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
FE-C

Elvish Scrapper
G
Creature -- Elf
1/1
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
ONS-U, 8ED-U

Elvish Skysweeper
G
Creature -- Elf Warrior
1/1
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
RAV-C, C13-C, C14-C, CMA-C

Elvish Soultiller
3GG
Creature -- Elf Mutant
5/4
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
LGN-R

Elvish Spirit Guide
2G
Creature -- Elf Spirit
2/2
Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
AI-U, ME2-U

Elvish Vanguard
1G
Creature -- Elf Warrior
1/1
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
ONS-R, EMA-C

Elvish Visionary
1G
Creature -- Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
ALA-C, M10-C, M13-C, C14-C, ORI-C, C15-C, CMA-C, DDR-C

Elvish Warrior
GG
Creature -- Elf Warrior
2/3
ONS-C, 9ED-C, MOR-C, EVG-C

Emancipation Angel
1WW
Creature -- Angel
3/3
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
AVR-U, DDQ-U

Embalmed Brawler
2B
Creature -- Zombie
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
LGN-C

Embalmer's Tools
2
Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate.
Tap an untapped Zombie you control: Target player puts the top card of his or her library into his or her graveyard.
AKH-U

Embargo
3U
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
MM-R

Ember Beast
2R
Creature -- Beast
3/4
Ember Beast can't attack or block alone.
OD-C, GTC-C, CN2-C

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
SHM-C

Ember Hauler
RR
Creature -- Goblin
2/2
{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
M11-U

Ember Shot
6R
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.
JUD-C

Ember Swallower
2RR
Creature -- Elemental
4/5
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.
THS-R

Ember Weaver
2G
Creature -- Spider
2/3
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON-C

Ember-Eye Wolf
1R
Creature -- Wolf
1/2
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
SOI-C

Ember-Fist Zubera
1R
Creature -- Zubera Spirit
1/2
When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.
CHK-C

Emberhorn Minotaur
3R
Creature -- Minotaur Warrior
4/3
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Embermage Goblin
3R
Creature -- Goblin Wizard
1/1
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
ONS-U

Embermaw Hellion
3RR
Creature -- Hellion
4/5
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
ORI-R

Embersmith
1R
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.
SOM-U

Emberstrike Duo
1(b/r)
Creature -- Elemental Warrior Shaman
1/1
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
SHM-C

Emberwilde Augur
1R
Creature -- Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
FUT-C, EVG-C

Emberwilde Caliph
2UR
Creature -- Djinn
4/4
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
MI-R

Emberwilde Djinn
2RR
Creature -- Djinn
5/4
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
MI-R

Emblazoned Golem
2
Artifact Creature -- Golem
1/2
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
AP-U

Emblem of the Warmind
1R
Enchantment -- Aura
Enchant creature you control
Creatures you control have haste.
FUT-U

Embodiment of Fury
3R
Creature -- Elemental
4/3
Trample
Land creatures you control have trample.
Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
OGW-U

Embodiment of Insight
4G
Creature -- Elemental
4/4
Vigilance
Land creatures you control have vigilance.
Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
OGW-U

Embodiment of Spring
U
Creature -- Elemental
0/3
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
KTK-C

Embolden
2W
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Embraal Bruiser
1B
Creature -- Human Warrior
3/1
Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.
KLD-U

Embraal Gear-Smasher
2R
Creature -- Human Warrior
2/3
{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AER-C

Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
ARC-C

Emcee
2W
Creature -- Human Rogue
0/1
Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
UNH-U

Emerald Charm
G
Instant
Choose one --
· Untap target permanent.
· Destroy target non-Aura enchantment.
· Target creature loses flying until end of turn.
VI-C

Emerald Dragonfly
1G
Creature -- Insect
1/1
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
LE-C, CH-C

Emerald Medallion
2
Artifact
Green spells you cast cost {1} less to cast.
TE-R, C14-R, CMA-R

Emerald Oryx
3G
Creature -- Antelope
2/3
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
M10-C

Emerge Unscathed
W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Emergent Growth
3G
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLN-U

Emeria Angel
2WW
Creature -- Angel
3/3
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
ZEN-R

Emeria Shepherd
5WW
Creature -- Angel
4/4
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
BFZ-R

Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
ZEN-R, C14-R

Emissary of Despair
1BB
Creature -- Spirit
2/1
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
DST-U

Emissary of Hope
1WW
Creature -- Spirit
2/1
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
DST-U

Emissary of Sunrise
2W
Creature -- Human Cleric
2/1
First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-U

Emissary of the Sleepless
4W
Creature -- Spirit
2/4
Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
SOI-C

Emissary's Ploy
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
CN2-R

Emmara Tandris
5GW
Legendary Creature -- Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
DGM-R

Emmessi Tome
4
Artifact
{5}, {T}: Draw two cards, then discard a card.
TE-R, EMA-U

Emperor Crocodile
3G
Creature -- Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.
UD-R, 8ED-R, 9ED-R, EMA-C

Emperor's Vanguard
3G
Creature -- Human Scout
4/3
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-R

Empress Galina
3UU
Legendary Creature -- Merfolk
1/3
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
IN-R

Empty City Ruse
W
Sorcery
Target opponent skips all combat phases of his or her next turn.
P3K-U

Empty the Catacombs
3B
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.
RAV-R

Empty the Pits
XXBBBB
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Create X tapped 2/2 black Zombie creature tokens.
KTK-M

Empty the Warrens
3R
Sorcery
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
TSP-C, MMA-C, DDS-C

Empty-Shrine Kannushi
W
Creature -- Human Cleric
1/1
Empty-Shrine Kannushi has protection from the colors of permanents you control.
BOK-U

Empyreal Voyager
1GU
Creature -- Vedalken Scout
2/3
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).
KLD-U

Empyrial Archangel
4GWWU
Creature -- Angel
5/8
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA-M

Empyrial Armor
1WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
WL-C, VMA-U

Empyrial Plate
2
Artifact -- Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {2}
MRD-R, C16-R

Emrakul's Evangel
2G
Creature -- Human Horror
3/2
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMN-R

Emrakul's Hatcher
4R
Creature -- Eldrazi Drone
3/3
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-C, DDP-C

Emrakul's Influence
2GG
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMN-U

Emrakul, the Aeons Torn
15
Legendary Creature -- Eldrazi
15/15
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M, MM2-M

Emrakul, the Promised End
13
Legendary Creature -- Eldrazi
13/13
Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
EMN-M

Enatu Golem
6
Artifact Creature -- Golem
3/5
When Enatu Golem dies, you gain 4 life.
ROE-U

Encampment Keeper
W
Creature -- Hound
1/1
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
XLN-C

Encase in Ice
1U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
DTK-U

Enchanted Being
1WW
Creature -- Human
2/2
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
LE-C

Enchanted Evening
3(w/u)(w/u)
Enchantment
All permanents are enchantments in addition to their other types.
SHM-R

Enchantment Alteration
U
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
LE-C, CH-U, US-U

Enchantress's Presence
2G
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONS-R

Encircling Fissure
2W
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-U

Enclave Cryptologist
U
Creature -- Merfolk Wizard
0/1
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 0/1 {T}: Draw a card, then discard a card.
{LEVEL 3+} 0/1 {T}: Draw a card.
ROE-U

Enclave Elite
2U
Creature -- Merfolk Soldier
2/2
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C, CNS-C

Encroach
B
Sorcery
Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
UD-U

Encroaching Wastes
Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
M14-U

Encrust
1UU
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
M13-C, M15-C

End Hostilities
3WW
Sorcery
Destroy all creatures and all permanents attached to creatures.
KTK-R

Endangered Armodon
2GG
Creature -- Elephant
4/5
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
ST-C

Endbringer
5C
Creature -- Eldrazi
5/5
Untap Endbringer during each other player's untap step.
{T}: Endbringer deals 1 damage to target creature or player.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
OGW-R

Endbringer's Revel
2B
Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.
PR-U

Endemic Plague
3B
Sorcery
As an additional cost to cast Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
ONS-R

Endless Cockroaches
1BB
Creature -- Insect
1/1
When Endless Cockroaches dies, return it to its owner's hand.
P1-R, C13-R

Endless Horizons
3W
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
EVE-R

Endless Obedience
4BB
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.
M15-U

Endless One
X
Creature -- Eldrazi
0/0
Endless One enters the battlefield with X +1/+1 counters on it.
BFZ-R

Endless Ranks of the Dead
2BB
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
ISD-R

Endless Sands
Land -- Desert
{T}: Add {C} to your mana pool.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
HOU-R

Endless Scream
XB
Enchantment -- Aura
Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
TE-C

Endless Swarm
5GGG
Sorcery
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
SOK-R

Endless Whispers
2BB
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."
5DN-R

Endless Wurm
3GG
Creature -- Wurm
9/9
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
US-R

Endoskeleton
2
Artifact
You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
US-U

Endrek Sahr, Master Breeder
4B
Legendary Creature -- Human Wizard
2/2
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
TSP-R, C13-R, MM2-R

Ends
3RW
Instant
Target player sacrifices two attacking creatures.
[This is half of the split card Odds // Ends.]
DIS-R

Endure
3WW
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
EVE-U

Enduring Ideal
5WW
Sorcery
Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
SOK-R

Enduring Renewal
2WW
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
IA-R, TSP-S

Enduring Scalelord
4GW
Creature -- Dragon
4/4
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
DTK-U, C16-U

Enduring Victory
4W
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-C

Enemy of the Guildpact
4B
Creature -- Spirit
4/2
Protection from multicolored
DIS-C

Energizer
4
Artifact Creature -- Juggernaut
2/2
{2}, {T}: Put a +1/+1 counter on Energizer.
TE-R

Energy Arc
WU
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
AI-U, MED-U

Energy Bolt
XRW
Sorcery
Choose one --
· Energy Bolt deals X damage to target player.
· Target player gains X life.
MI-R

Energy Chamber
2
Artifact
At the beginning of your upkeep, choose one --
· Put a +1/+1 counter on target artifact creature.
· Put a charge counter on target noncreature artifact.
5DN-U, DDF-U

Energy Field
1U
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
US-R

Energy Flux
2U
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
AQ-U, RV-U, 4E-U, 5E-U, MM-U, ME4-U

Energy Storm
1W
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
IA-R, ME2-R

Energy Tap
U
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} to your mana pool equal to that creature's converted mana cost.
LE-C, 4E-C

Energy Vortex
3UU
Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each vortex counter on Energy Vortex.
{X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.
MI-R

Enervate
1U
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C, ME2-C

Enfeeblement
BB
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
MI-C, TE-C, 6E-C, 9ED-C

Engineered Explosives
X
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
5DN-R, MMA-R, MPS_KLD-S

Engineered Might
3GW
Sorcery
Choose one --
· Target creature gets +5/+5 and gains trample until end of turn.
· Creatures you control get +2/+2 and gain vigilance until end of turn.
KLD-U

Engineered Plague
2B
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
UL-U, 7E-U

Engulf the Shore
3U
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
SOI-R

Engulfing Flames
R
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Engulfing Slagwurm
5GG
Creature -- Wurm
7/7
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
SOM-R

Enhanced Awareness
4U
Instant
Draw three cards, then discard a card.
FRF-C

Enigma Drake
1UR
Creature -- Drake
*/4
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
AKH-U

Enigma Eidolon
3U
Creature -- Spirit
2/2
{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
DIS-C

Enigma Sphinx
4WUB
Artifact Creature -- Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-R, PC2-R, PCA-R

Enigma Sphinx Avatar
Vanguard
0/+5
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
ARB-P

Enlarge
3GG
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M14-U

Enlightened Ascetic
1W
Creature -- Cat Monk
1/1
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
ORI-C

Enlightened Maniac
3U
Creature -- Human
0/2
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
EMN-C

Enlightened Tutor
W
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
MI-U, 6E-U, EMA-R

Enlisted Wurm
4GW
Creature -- Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-U, PC2-U, PCA-U

Enlistment Officer
3W
Creature -- Human Soldier
2/3
First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
AP-U

Enormous Baloth
6G
Creature -- Beast
7/7
LGN-U, 8ED-U, 9ED-U, 10E-U, M10-U

Enrage
XR
Instant
Target creature gets +X/+0 until end of turn.
SCG-U, 8ED-U, 9ED-U

Enraged Giant
5R
Creature -- Giant
4/4
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Trample, haste
AER-U

Enraged Revolutionary
2R
Creature -- Human Warrior
2/1
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
CNS-C

Enraging Licid
1R
Creature -- Licid
1/1
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature has haste.
TE-U

Enshrined Memories
XG
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
BOK-R

Enshrouding Mist
W
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
ORI-C

Enslave
4BB
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
PLC-U, NPH-U, DDD-U

Enslaved Dwarf
R
Creature -- Dwarf
1/1
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
TOR-C

Enslaved Horror
3B
Creature -- Horror
4/4
When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
MM-U

Enslaved Scout
2R
Creature -- Goblin Scout
2/2
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
AI-C

Ensnare
3U
Instant
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures.
NE-U

Ensnaring Bridge
3
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
ST-R, 7E-R, 8ED-R, MPS_KLD-S

Ensoul Artifact
1U
Enchantment -- Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
M15-U

Ensouled Scimitar
3
Artifact -- Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
5DN-U

Entangler
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature can block any number of creatures.
PR-U

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
LRW-U

Entangling Vines
3G
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
M10-C

Enter the Dungeon
BB
Sorcery
Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
UNH-R

Enter the Infinite
8UUUU
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
GTC-M

Entering
4BR
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Breaking // Entering.]
DGM-R

Enthralling Victor
3R
Creature -- Human Warrior
3/2
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
ORI-U

Entomb
B
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
OD-R, EMA-R, MPS_AKH-S, PD3-R

Entomber Exarch
2BB
Creature -- Cleric
2/2
When Entomber Exarch enters the battlefield, choose one --
· Return target creature card from your graveyard to your hand.
· Target opponent reveals his or her hand. You choose a noncreature card from it. That player discards that card.
NPH-U, MM3-U

Entourage of Trest
4G
Creature -- Elf Soldier
4/4
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
CN2-C

Entrails Feaster
B
Creature -- Zombie Cat
1/1
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
ONS-R

Entrancing Melody
XUU
Sorcery
Gain control of target creature with converted mana cost X.
XLN-R

Entrapment Maneuver
3W
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
C16-R

Entreat the Angels
XXWWW
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-M, MM3-M, V15-M

Entropic Eidolon
3B
Creature -- Spirit
2/2
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
DIS-C

Entropic Specter
3BB
Creature -- Specter Spirit
*/*
Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
EX-R

Envelop
U
Instant
Counter target sorcery spell.
JUD-C

Eon Hub
5
Artifact
Players skip their upkeep steps.
5DN-R

Ephara's Enlightenment
1WU
Enchantment -- Aura
Enchant creature
When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
BNG-U

Ephara's Radiance
W
Enchantment -- Aura
Enchant creature
Enchanted creature has "{1}{W}, {T}: You gain 3 life."
BNG-C

Ephara's Warden
3W
Creature -- Human Cleric
1/2
{T}: Tap target creature with power 3 or less.
THS-C

Ephara, God of the Polis
2WU
Legendary Enchantment Creature -- God
6/5
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
BNG-M

Ephemeral Shields
1W
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M15-C

Ephemeron
4UU
Creature -- Illusion
4/4
Flying
Discard a card: Return Ephemeron to its owner's hand.
EX-R, VMA-R

Epic Confrontation
1G
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
DTK-C

Epic Experiment
XUR
Sorcery
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
RTR-M, C15-M

Epic Proportions
4GG
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
LRW-R

Epic Struggle
2GG
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
JUD-R

Epicenter
4R
Sorcery
Target player sacrifices a land.
Threshold -- Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.
OD-R

Epiphany Storm
R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
BNG-C

Epiphany at the Drownyard
XU
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
SOI-R

Epitaph Golem
5
Artifact Creature -- Golem
3/5
{2}: Put target card from your graveyard on the bottom of your library.
SOI-U

Epochrasite
2
Artifact Creature -- Construct
1/1
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
FUT-R, MMA-U, C14-R

Equal Treatment
1W
Instant
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.
TOR-U

Equestrian Skill
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
SOI-C

Equilibrium
1UU
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
EX-R, 7E-R

Equinox
W
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
LE-C

Equipoise
2W
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)
VI-R

Era of Innovation
1U
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
KLD-U

Eradicate
2BB
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
UD-U, BOK-U

Erase
W
Instant
Exile target enchantment.
UL-C, M13-C, KTK-C

Erase (Not the Urza's Legacy One)
2W
Instant
If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
Remove target enchantment from the game.
UNH-C

Erayo's Essence
1U
Legendary Enchantment
Whenever an opponent casts his or her first spell each turn, counter that spell.
[Flips from Erayo, Soratami Ascendant.]
SOK-R

Erayo, Soratami Ascendant
1U
Legendary Creature -- Moonfolk Monk
1/1
Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
[Flips into Erayo's Essence.]
SOK-R

Erdwal Illuminator
1U
Creature -- Spirit
1/3
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
SOI-U

Erdwal Ripper
1RR
Creature -- Vampire
2/1
Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
DKA-C

Erebos's Emissary
3B
Enchantment Creature -- Snake
3/3
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.
Enchanted creature gets +3/+3.
THS-U

Erebos's Titan
1BBB
Creature -- Giant
5/5
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
ORI-M

Erebos, God of the Dead
3B
Legendary Enchantment Creature -- God
5/7
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
THS-M

Erg Raiders
1B
Creature -- Human Warrior
2/3
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
AN-C, RV-C, 4E-C, 5E-C, MED-C

Erhnam Djinn
3G
Creature -- Djinn
4/5
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
AN-R, CH-U, JUD-R, VMA-U

Erhnam Djinn Avatar
Vanguard
0/+3
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
MOL-P

Erithizon
2GG
Creature -- Beast
4/4
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
MM-R

Eron the Relentless
3RR
Legendary Creature -- Human Rogue
5/2
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
HL-U, TSP-S

Erosion
UUU
Enchantment -- Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
DK-C, 4E-C

Errand of Duty
1W
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-C, ME2-U

Errant Doomsayers
1W
Creature -- Human Rebel
1/1
{T}: Tap target creature with toughness 2 or less.
TSP-C

Errant Ephemeron
6U
Creature -- Illusion
4/4
Flying
Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C, MMA-C, DD2-C, DDM-C

Errant Minion
2U
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
IA-C

Errantry
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
IA-C, 5E-C, ME2-C

Erratic Explosion
2R
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
ONS-C, PC2-C, PCA-C

Erratic Mutation
2U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
PLC-C, MMA-C

Erratic Portal
4
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
EX-R

Error
UB
Instant
Counter target multicolored spell.
[This is half of the split card Trial // Error.]
DIS-U, C16-U

Ersatz Gnomes
3
Artifact Creature -- Gnome
1/1
{T}: Target spell becomes colorless.
{T}: Target permanent becomes colorless until end of turn.
MI-U

Ertai
Vanguard
-1/+4
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
VAN1-P

Ertai's Familiar
1U
Creature -- Illusion
2/2
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
WL-R

Ertai's Meddling
XU
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
TE-R

Ertai's Trickery
U
Instant
Counter target spell if it was kicked.
PS-U

Ertai, Wizard Adept
2U
Legendary Creature -- Human Wizard
1/1
{2}{U}{U}, {T}: Counter target spell.
EX-R

Ertai, the Corrupted
2WUB
Legendary Creature -- Human Wizard
3/4
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
PS-R

Erupting Dreadwolf
Creature -- Eldrazi Werewolf
6/4
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
[Back face. Transforms into Smoldering Werewolf.]
EMN-U

Escape Artist
1U
Creature -- Human Wizard
1/1
Escape Artist can't be blocked.
{U}, Discard a card: Return Escape Artist to its owner's hand.
OD-C

Escape Routes
2U
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
PS-C

Escaped Null
3B
Creature -- Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
ROE-U

Escaped Shapeshifter
3UU
Creature -- Shapeshifter
3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
TE-R

Esper Battlemage
2U
Artifact Creature -- Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA-U

Esper Charm
WUB
Instant
Choose one --
· Destroy target enchantment.
· Draw two cards.
· Target player discards two cards.
ALA-U

Esper Cormorants
2WU
Artifact Creature -- Bird
3/3
Flying
CON-C

Esper Panorama
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C, C13-C

Esper Sojourners
WUB
Artifact Creature -- Vedalken Wizard
2/3
When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB-C

Esper Stormblade
(w/b)U
Artifact Creature -- Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB-C

Esperzoa
2U
Artifact Creature -- Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON-U, MMA-U, DDF-U

Essence Backlash
2UR
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
RTR-C

Essence Bottle
2
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.
{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
TE-U

Essence Depleter
2B
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
{1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.)
OGW-U

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
DST-C, 10E-C, M13-C

Essence Extraction
1BB
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLD-U

Essence Feed
5B
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-C

Essence Filter
1GG
Sorcery
Destroy all enchantments or all nonwhite enchantments.
IA-C, ME2-U

Essence Flare
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
IA-C, ME2-C

Essence Flux
U
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
SOI-U

Essence Fracture
3UU
Sorcery
Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ONS-U

Essence Harvest
2B
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
AVR-C

Essence Leak
U
Enchantment -- Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
IN-U

Essence Scatter
1U
Instant
Counter target creature spell.
M10-C, M13-C, M14-C, AKH-C

Essence Sliver
3W
Creature -- Sliver
3/3
Whenever a Sliver deals damage, its controller gains that much life.
LGN-R, TSP-S

Essence Vortex
1UB
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
IA-U

Essence Warden
G
Creature -- Elf Shaman
1/1
Whenever another creature enters the battlefield, you gain 1 life.
PLC-C, C14-C, CMA-C, DDH-C

Essence of the Wild
3GGG
Creature -- Avatar
6/6
Creatures you control enter the battlefield as a copy of Essence of the Wild.
ISD-M

Etched Champion
3
Artifact Creature -- Soldier
2/2
Metalcraft -- Etched Champion has protection from all colors as long as you control three or more artifacts.
SOM-R, MM2-R

Etched Monstrosity
5
Artifact Creature -- Golem
10/10
Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
NPH-M, MM2-R

Etched Oracle
4
Artifact Creature -- Wizard
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
5DN-U, HOP-U, MMA-U, MM2-U, C16-U

Etched Oracle Avatar
Vanguard
+1/-4
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
5DN-P

Eternal Dominion
7UUU
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK-R

Eternal Dragon
5WW
Creature -- Dragon Spirit
5/5
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-R, C13-R, VMA-R

Eternal Flame
2RR
Sorcery
Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
DK-R

Eternal Scourge
3
Creature -- Eldrazi Horror
3/3
You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
EMN-R

Eternal Thirst
1B
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M15-C

Eternal Warrior
R
Enchantment -- Aura
Enchant creature
Enchanted creature has vigilance.
LE-U, 4E-C, 5E-C

Eternal Witness
1GG
Creature -- Human Shaman
2/1
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
5DN-U, CMD-U, MMA-U, C15-U, CMA-U, DDJ-U

Eternal of Harsh Truths
2U
Creature -- Zombie Cleric
1/3
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
HOU-U

Eternity Snare
5U
Enchantment -- Aura
Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
TSP-C, BNG-U

Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
ZEN-M

Ether Well
3U
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
MI-U

Ethercaste Knight
WU
Artifact Creature -- Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C, MM2-U

Ethereal Ambush
3GU
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C

Ethereal Armor
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
RTR-C

Ethereal Champion
2WWW
Creature -- Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
MI-R, 6E-R

Ethereal Guidance
2W
Sorcery
Creatures you control get +2/+1 until end of turn.
SOI-C

Ethereal Haze
W
Instant -- Arcane
Prevent all damage that would be dealt by creatures this turn.
CHK-C

Ethereal Usher
5U
Creature -- Spirit
2/3
{U}, {T}: Target creature can't be blocked this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-U

Ethereal Whiskergill
3U
Creature -- Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
LRW-U

Etherium Abomination
3UB
Artifact Creature -- Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Etherium Astrolabe
2U
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA-U

Etherium Sculptor
1U
Artifact Creature -- Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA-C, MMA-C, C16-C

Etherium-Horn Sorcerer
4UR
Artifact Creature -- Minotaur Wizard
3/6
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
PC2-R, C15-R, C16-R, PCA-R, C17-R

Ethersworn Adjudicator
4U
Artifact Creature -- Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON-M, C16-M

Ethersworn Canonist
1W
Artifact Creature -- Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA-R, MMA-R

Ethersworn Shieldmage
1WU
Artifact Creature -- Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB-C, ARC-C

Etherwrought Page
1WUB
Artifact
At the beginning of your upkeep, choose one --
· You gain 2 life.
· Look at the top card of your library. You may put that card into your graveyard.
· Each opponent loses 1 life.
ARB-U

Eunuchs' Intrigues
2R
Sorcery
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
P3K-U

Eureka
2GG
Sorcery
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
LE-R, VMA-M, MED-R

Evacuation
3UU
Instant
Return all creatures to their owners' hands.
ST-R, 7E-R, 8ED-R, 9ED-R, 10E-R, C16-R

Evanescent Intellect
U
Enchantment -- Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player puts the top three cards of his or her library into his or her graveyard."
BNG-C

Evangel of Heliod
4WW
Creature -- Human Cleric
1/3
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
THS-U

Evangelize
4W
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice he or she controls.
TSP-R

Evaporate
2R
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
HL-U

Evasive Action
1U
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
AP-U, DDE-U

Even the Odds
2W
Instant
Cast Even the Odds only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
FUT-U

Ever After
4BB
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOI-R

Everbark Shaman
4G
Creature -- Treefolk Shaman
3/5
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
MOR-C

Everflame Eidolon
1R
Enchantment Creature -- Spirit
1/1
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
{R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
BNG-U

Everflowing Chalice
0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} to your mana pool for each charge counter on Everflowing Chalice.
WWK-U, ARC-U, C14-U, MM2-U, C16-U, DDF-U

Everglades
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B} to your mana pool.
VI-U, C14-U

Everglove Courier
2G
Creature -- Elf
2/1
You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
ONS-U

Everlasting Torment
2(b/r)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
SHM-R, C16-R

Evermind
Instant -- Arcane
(Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
[Blue color indicator.]
SOK-U

Evernight Shade
3B
Creature -- Shade
1/1
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-U, C14-U

Evershrike
3(w/b)(w/b)
Creature -- Elemental Spirit
2/2
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b)}{(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
EVE-R

Every Dream a Nightmare
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
E01-C

Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
ARC-C

Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
ARC-C

Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
ARC-C

Evil Eye of Orms-by-Gore
4B
Creature -- Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
LE-U, 5E-U, 6E-U, TSP-S

Evil Eye of Urborg
4B
Creature -- Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
TSP-U

Evil Presence
B
Enchantment -- Aura
Enchant land
Enchanted land is a Swamp.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, NPH-C, ME3-C

Evil Twin
2UB
Creature -- Shapeshifter
0/0
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
ISD-R, MM3-R

Evincar's Justice
2BB
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
TE-C, CMD-C, CMA-C

Eviscerator
3BB
Creature -- Horror
5/5
Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
UL-R

Evolution Charm
1G
Instant
Choose one --
· Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
· Return target creature card from your graveyard to your hand.
· Target creature gains flying until end of turn.
PLC-C

Evolution Vat
3
Artifact
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
DIS-R

Evolutionary Escalation
1G
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
C16-U

Evolutionary Leap
1G
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORI-R

Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ROE-C, CMD-C, DKA-C, M13-C, C13-C, M15-C, C14-C, DTK-C, MM2-C, ORI-C, BFZ-C, C15-C, CN2-C, C16-C, AKH-C, CMA-C, C17-C, DDH-C, DDK-C, DDN-C, DDO-C, DDP-C

Exalted Angel
4WW
Creature -- Angel
4/5
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R, V15-M

Exalted Dragon
4WW
Creature -- Dragon
5/5
Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
EX-R

Exava, Rakdos Blood Witch
2BR
Legendary Creature -- Human Cleric
3/3
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
DGM-R

Excavation
1U
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
PR-U

Excavator
2
Artifact
{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
TE-U

Excise
XW
Instant
Exile target attacking creature unless its controller pays {X}.
PR-C

Exclude
2U
Instant
Counter target creature spell.
Draw a card.
IN-C, C14-C

Exclusion Ritual
4WW
Enchantment
Imprint -- When Exclusion Ritual enters the battlefield, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
NPH-U

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.
ALA-C, M10-C, M11-C

Excoriate
3W
Sorcery
Exile target tapped creature.
BNG-C, E01-C

Excruciator
6RR
Creature -- Avatar
7/7
Damage that would be dealt by Excruciator can't be prevented.
RAV-R

Execute
2B
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
OD-U, 8ED-U, 9ED-U

Executioner's Capsule
B
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA-C, MMA-U, C16-C

Executioner's Hood
2
Artifact -- Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
DKA-C

Executioner's Swing
WB
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
GTC-C

Exemplar of Strength
1G
Creature -- Human Warrior
4/4
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
AKH-U

Exert Influence
4U
Sorcery
Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
BFZ-R

Exhaustion
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.
P1-R, P2-R, US-U, P3K-R, S99-U, 9ED-U

Exhume
1B
Sorcery
Each player puts a creature card from his or her graveyard onto the battlefield.
US-C, PD3-C

Exhumer Thrull
5B
Creature -- Thrull
3/3
Haunt (When this creature dies, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
GPT-U

Exile
2W
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
AI-R, 6E-R, VMA-C, MED-C

Exile into Darkness
4B
Sorcery
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
SOK-U

Exiled Boggart
1B
Creature -- Goblin Rogue
2/2
When Exiled Boggart dies, discard a card.
LRW-C

Exiled Doomsayer
1W
Creature -- Human Cleric
1/2
All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
SCG-R

Exorcist
WW
Creature -- Human Cleric
1/1
{1}{W}, {T}: Destroy target black creature.
DK-R, ME3-U

Exoskeletal Armor
1G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
JUD-U

Exotic Curse
2B
Enchantment -- Aura
Enchant creature
Domain -- Enchanted creature gets -1/-1 for each basic land type among lands you control.
IN-C, DDE-C

Exotic Disease
4B
Sorcery
Domain -- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
PS-U

Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON-R, PC2-R, CN2-R, C16-R, PCA-R, C17-R

Expedite
R
Instant
Target creature gains haste until end of turn.
Draw a card.
OGW-C

Expedition Envoy
W
Creature -- Human Scout Ally
2/1
BFZ-U

Expedition Map
1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-C, MM2-U

Expedition Raptor
3WW
Creature -- Bird
2/2
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGW-C, E01-C

Expendable Troops
1W
Creature -- Human Soldier
2/1
{T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
UL-C

Experiment Kraj
2GGUU
Legendary Creature -- Ooze Mutant
4/6
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
DIS-R

Experiment One
G
Creature -- Human Ooze
1/1
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
GTC-U, C15-U

Experimental Aviator
3UU
Creature -- Human Artificer
0/3
Flying
When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
KLD-U

Exploding Borders
2RG
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON-C

Exploration
G
Enchantment
You may play an additional land on each of your turns.
US-R, CNS-R

Explore
1G
Sorcery
You may play an additional land this turn.
Draw a card.
WWK-C, MM3-C, E01-C, DDO-C

Explorer's Scope
1
Artifact -- Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C, CNS-U, DDP-C

Explosive Apparatus
1
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.
SOI-C

Explosive Growth
G
Instant
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
IN-C

Explosive Impact
5R
Instant
Explosive Impact deals 5 damage to target creature or player.
RTR-C

Explosive Revelation
3RR
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
ROE-U

Explosive Vegetation
3G
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
ONS-U, HOP-U, CMD-U, DTK-U, CN2-U, DDO-U

Expose Evil
1W
Instant
Tap up to two target creatures.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Expropriate
7UU
Sorcery
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
CN2-M

Expunge
2B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, VMA-C

Exquisite Archangel
5WW
Creature -- Angel
5/5
Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
AER-M

Exquisite Blood
4B
Enchantment
Whenever an opponent loses life, you gain that much life.
AVR-R

Exquisite Firecraft
1RR
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
ORI-R

Exsanguinate
XBB
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
SOM-U

Extinction
4B
Sorcery
Destroy all creatures of the creature type of your choice.
TE-R

Extinguish
1U
Instant
Counter target sorcery spell.
P2-C, P3K-C, S99-C

Extinguish All Hope
4BB
Sorcery
Destroy all nonenchantment creatures.
JOU-R

Extirpate
B
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
PLC-R, MMA-R

Extortion
3BB
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
MM-R

Extra Arms
4R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
SCG-U

Extract
U
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
OD-R

Extract from Darkness
3UB
Sorcery
Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
CNS-U, EMA-U, E01-U

Extractor Demon
4BB
Creature -- Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-R, ARC-R, CMD-R, C15-R, MM3-R, CMA-R

Extraplanar Lens
3
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
MRD-R, MPS_KLD-S

Extravagant Spirit
3U
Creature -- Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
MM-R

Extricator of Flesh
Creature -- Eldrazi Horror
3/5
Eldrazi you control have vigilance.
{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
[Back face. Transforms into Extricator of Sin.]
EMN-U

Extricator of Sin
2W
Creature -- Human Cleric
0/3
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
[Front face. Transforms into Extricator of Flesh.]
EMN-U

Extruder
4
Artifact Creature -- Juggernaut
4/3
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
UD-U

Exuberant Firestoker
2R
Creature -- Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {C} to your mana pool.
ALA-U

Exultant Cultist
2U
Creature -- Human Wizard
2/2
When Exultant Cultist dies, draw a card.
EMN-C

Eye Gouge
B
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
BNG-C

Eye Spy
U
Sorcery
Look at the top card of target player's library. You may put that card into his or her graveyard.
P2-U, S99-U

Eye for an Eye
WW
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
AN-U, RV-R, 4E-R, 5E-R, ME4-R

Eye of Doom
4
Artifact
When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.
{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
C13-R

Eye of Nowhere
UU
Sorcery -- Arcane
Return target permanent to its owner's hand.
CHK-C

Eye of Ramos
3
Artifact
{T}: Add {U} to your mana pool.
Sacrifice Eye of Ramos: Add {U} to your mana pool.
MM-R

Eye of Singularity
3W
World Enchantment
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
VI-R

Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
WWK-M, MM2-R, EXP-M

Eye of Yawgmoth
3
Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
NE-R

Eye of the Storm
5UU
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
RAV-R

Eye to Eye
2B
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
UNH-U

Eyeblight Assassin
2B
Creature -- Elf Assassin
2/2
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORI-C

Eyeblight Massacre
2BB
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
ORI-U

Eyeblight's Ending
2B
Tribal Instant -- Elf
Destroy target non-Elf creature.
LRW-C, EMA-C

Eyeless Watcher
3G
Creature -- Eldrazi Drone
1/1
Devoid (This card has no color.)
When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
BFZ-C

Eyes in the Skies
3W
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
RTR-C, MM3-C

Eyes of the Watcher
2U
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-U

Eyes of the Wisent
1G
Tribal Enchantment -- Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
LRW-R

Ezuri's Archers
G
Creature -- Elf Archer
1/2
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
SOM-C

Ezuri's Brigade
2GG
Creature -- Elf Warrior
4/4
Metalcraft -- As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
SOM-R

Ezuri's Predation
5GGG
Sorcery
For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
C15-R

Ezuri, Claw of Progress
2GU
Legendary Creature -- Elf Warrior
3/3
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
C15-M

Ezuri, Renegade Leader
1GG
Legendary Creature -- Elf Warrior
2/2
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
SOM-R, C14-R, CMA-R

Fa'adiyah Seer
1G
Creature -- Human Shaman
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
PLC-C

Fable of Wolf and Owl
3(g/u)(g/u)(g/u)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
EVE-R

Fabled Hero
1WW
Creature -- Human Soldier
2/2
Double strike
Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
THS-R

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
MRD-U, M10-U, HOP-U

Fabrication Module
3
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
KLD-U

Face of Fear
5B
Creature -- Horror
3/4
{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
OD-U

Face to Face
1R
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.
UNH-U

Faceless Butcher
2BB
Creature -- Nightmare Horror
2/3
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR-C, TSP-S, PD3-C

Faceless Devourer
2B
Creature -- Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TSP-U

Faces of the Past
2U
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
SCG-R

Facevaulter
B
Creature -- Goblin Warrior
1/1
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
LRW-C, MMA-C

Fact or Fiction
3U
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
IN-U, CMD-U, CNS-U, C15-U, EMA-U, VMA-U, DD2-U, V13-M

Fade Away
2U
Sorcery
For each creature, its controller sacrifices a permanent unless he or she pays {1}.
EX-C

Fade from Memory
B
Instant
Exile target card from a graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
ONS-U

Fade into Antiquity
2G
Sorcery
Exile target artifact or enchantment.
THS-C, CN2-C

Faerie Artisans
3U
Creature -- Faerie Artificer
2/2
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
C16-R

Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
UL-U, 10E-U, C13-U, CMA-U

Faerie Dragon
2GG
Summon Dragon
1/3
Flying
{1}{G}{G}: Play a random effect.
ASTRAL-S

Faerie Harbinger
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Faerie Impostor
U
Creature -- Faerie Rogue
2/1
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
RTR-U, DDN-U

Faerie Invaders
4U
Creature -- Faerie Rogue
3/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
M13-C, DDN-C

Faerie Macabre
1BB
Creature -- Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
SHM-C, MMA-C, DDD-C

Faerie Mechanist
3U
Artifact Creature -- Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON-C, MMA-C, MM2-C, DDF-C

Faerie Miscreant
U
Creature -- Faerie Rogue
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
ORI-C

Faerie Noble
2G
Creature -- Faerie
1/2
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
HL-R, ME3-U

Faerie Squadron
U
Creature -- Faerie
1/1
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
IN-C

Faerie Swarm
3U
Creature -- Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
SHM-U

Faerie Tauntings
2B
Tribal Enchantment -- Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
LRW-U

Faerie Trickery
1UU
Tribal Instant -- Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
LRW-C

Failed Inspection
2UU
Instant
Counter target spell. Draw a card, then discard a card.
KLD-C

Failure
1U
Instant
Return target spell to its owner's hand.
[This is half of the split card Failure // Comply.]
AKH-R

Failure // Comply
1U // W
Instant // Sorcery
Return target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
AKH-R

Fairgrounds Trumpeter
2G
Creature -- Elephant
2/2
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLD-U

Fairgrounds Warden
2W
Creature -- Dwarf Soldier
1/3
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
KLD-U

Faith Healer
1W
Creature -- Human Cleric
1/1
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
US-R

Faith Unbroken
3W
Enchantment -- Aura
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
EMN-U

Faith of the Devoted
2B
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
AKH-U

Faith's Fetters
3W
Enchantment -- Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
RAV-C, C15-C, EMA-U, DDC-C

Faith's Reward
3W
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
M13-R, CN2-R

Faith's Shield
W
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour -- If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
DKA-U

Faithbearer Paladin
4W
Creature -- Human Knight
3/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMN-C

Faithful Squire
1WW
Creature -- Human Soldier
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
[Flips into Kaiso, Memory of Loyalty.]
BOK-U

Faithless Looting
R
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C, C14-C, C15-C, EMA-C, DDK-C

Falkenrath Aristocrat
2BR
Creature -- Vampire
4/1
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
DKA-M, MM3-R

Falkenrath Exterminator
1R
Creature -- Vampire Archer
1/1
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
AVR-U

Falkenrath Gorger
R
Creature -- Vampire Berserker
2/1
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-R

Falkenrath Marauders
3RR
Creature -- Vampire Warrior
2/2
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
ISD-R

Falkenrath Noble
3B
Creature -- Vampire
2/2
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
ISD-U, MM3-C, C17-C, DDQ-U

Falkenrath Reaver
1R
Creature -- Vampire
2/2
EMN-C, W17-C

Falkenrath Torturer
2B
Creature -- Vampire
2/1
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
DKA-C

Fall
BR
Sorcery
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
[This is half of the split card Rise // Fall.]
DIS-U, DDH-U

Fall of the Gavel
3WU
Instant
Counter target spell. You gain 5 life.
RTR-U

Fall of the Hammer
1R
Instant
Target creature you control deals damage equal to its power to another target creature.
BNG-C, C15-C

Fall of the Titans
XXR
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two target creatures and/or players.
OGW-R

Fallen Angel
3BB
Creature -- Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
LE-U, CH-U, 5E-U, 6E-R, 7E-R, 8ED-R, CMD-R, CMA-R, DDC-R

Fallen Angel Avatar
Vanguard
0/-5
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
MOL-P

Fallen Askari
1B
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
VI-C, VMA-C

Fallen Cleric
4B
Creature -- Zombie Cleric
4/2
Protection from Clerics
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Fallen Ferromancer
3R
Creature -- Human Shaman
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player.
NPH-U

Fallen Ideal
2B
Enchantment -- Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
TSP-U, C15-U

Falling Star
2R
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
LE-R

Falling Timber
2G
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.
PS-C

Fallow Earth
2G
Sorcery
Put target land on top of its owner's library.
MI-U, 6E-U

Fallow Wurm
2G
Creature -- Wurm
4/4
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
WL-U

Fallowsage
3U
Creature -- Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.
LRW-U

False Cure
BB
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
ONS-R

False Dawn
1W
Sorcery
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
AP-R

False Defeat
3W
Sorcery
Return target creature card from your graveyard to the battlefield.
P3K-C, ME3-U

False Demise
2U
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
AI-C, MM-U

False Memories
1U
Instant
Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
TOR-R

False Mourning
G
Sorcery
Put target card from your graveyard on top of your library.
P3K-U

False Orders
R
Instant
Cast False Orders only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
A-C, B-C, U-C

False Peace
W
Sorcery
Target player skips all combat phases of his or her next turn.
P1-C, S99-U

False Prophet
2WW
Creature -- Human Cleric
2/2
When False Prophet dies, exile all creatures.
UD-R, CMD-R

False Summoning
1U
Instant
Counter target creature spell.
P2-C, ME4-C

Falter
1R
Instant
Creatures without flying can't block this turn.
US-C, VMA-C

Fame
1R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
[This is half of the split card Claim // Fame.]
HOU-U

Familiar Ground
2G
Enchantment
Each creature you control can't be blocked by more than one creature.
WL-U, 6E-U, 7E-U

Familiar's Ruse
UU
Instant
As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
LRW-U, MM3-U

Famine
3BB
Sorcery
Famine deals 3 damage to each creature and each player.
P3K-U, C13-U, VMA-U, ME3-U

Famished Ghoul
3B
Creature -- Zombie
3/2
{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
OD-U

Fan Bearer
W
Creature -- Zombie
1/2
{2}, {T}: Tap target creature.
AKH-C

Fanatic of Mogis
3R
Creature -- Minotaur Shaman
4/2
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
THS-U

Fanatic of Xenagos
1RG
Creature -- Centaur Warrior
3/3
Trample
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
BNG-U

Fanatical Devotion
2W
Enchantment
Sacrifice a creature: Regenerate target creature.
NE-C

Fanatical Fever
2GG
Instant
Target creature gets +3/+0 and gains trample until end of turn.
IA-U

Fang Skulkin
2
Artifact Creature -- Scarecrow
2/1
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Fang of the Pack
5G
Creature -- Wolf
5/3
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
CN2-U

Fangren Firstborn
1GGG
Creature -- Beast
4/2
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
DST-R

Fangren Hunter
3GG
Creature -- Beast
4/4
Trample
MRD-C

Fangren Marauder
5G
Creature -- Beast
5/5
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
MBS-C

Fangren Pathcutter
4GG
Creature -- Beast
4/6
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
5DN-U

Fanning the Flames
XRR
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
ST-U

Far
1U
Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Far // Away.]
DGM-U

Far // Away
1U // 2B
Instant // Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Far Wanderings
2G
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Threshold -- If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
TOR-C, C16-C

Farbog Boneflinger
4B
Creature -- Zombie
2/2
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
DKA-U, CN2-U

Farbog Explorer
2W
Creature -- Human Scout
2/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
AVR-C

Farbog Revenant
2B
Creature -- Spirit
1/3
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
SOI-C

Farewell to Arms
1BB
Enchantment
As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
UNH-C

Farhaven Elf
2G
Creature -- Elf Druid
1/1
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
SHM-C, C13-C, C14-C, CMA-C

Farm
2W
Instant
Destroy target attacking or blocking creature.
[This is half of the split card Farm // Market.]
HOU-U

Farm // Market
2W // 2U
Instant // Sorcery
Destroy target attacking or blocking creature. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
HOU-U

Farmstead
WWW
Enchantment -- Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
A-R, B-R, U-R, RV-R

Farrel's Mantle
2W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
FE-U, ME2-U

Farrel's Zealot
1WW
Creature -- Human
2/2
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
FE-C, ME2-U

Farrelite Priest
1WW
Creature -- Human Cleric
1/3
{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
FE-U

Farseek
1G
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
RAV-C, M13-C, C16-C, C17-C

Farsight Mask
5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
MRD-U, PC2-U, PCA-U

Fascination
XUU
Sorcery
Choose one --
· Each player draws X cards.
· Each player puts the top X cards of his or her library into his or her graveyard.
FRF-U

Fascist Art Director
1WW
Creature -- Human Horror
2/2
{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.
UNH-C

Fastbond
G
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
A-R, B-R, U-R, RV-R, VMA-M, ME4-R

Fasting
W
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
DK-U

Fat Ass
4G
Creature -- Donkey Shaman
2/3½
Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
UNH-C

Fatal Attraction
2R
Enchantment -- Aura
Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
FUT-C

Fatal Blow
B
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
WL-C, 6E-C

Fatal Frenzy
2R
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
PLC-R

Fatal Fumes
3B
Instant
Target creature gets -4/-2 until end of turn.
DGM-C

Fatal Lore
2BB
Sorcery
An opponent chooses one --
· You draw three cards.
· You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
AI-R

Fatal Mutation
B
Enchantment -- Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
SCG-U

Fatal Push
B
Instant
Destroy target creature if it has converted mana cost 2 or less.
Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
AER-U

Fate Foretold
1U
Enchantment -- Aura
Enchant creature
When Fate Foretold enters the battlefield, draw a card.
When enchanted creature dies, its controller draws a card.
THS-C

Fate Forgotten
2W
Instant
Exile target artifact or enchantment.
DTK-C

Fate Transfer
1(u/b)
Instant
Move all counters from target creature onto another target creature.
SHM-C

Fate Unraveler
3B
Enchantment Creature -- Hag
3/4
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
BNG-R, C15-R

Fated Conflagration
1RRR
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BNG-R

Fated Infatuation
UUU
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BNG-R

Fated Intervention
2GGG
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BNG-R

Fated Retribution
4WWW
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BNG-R

Fated Return
4BBB
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BNG-R

Fateful Showdown
2RR
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLD-R

Fatespinner
1UU
Creature -- Human Wizard
1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
MRD-R

Fatestitcher
3U
Creature -- Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fathom Feeder
UB
Creature -- Eldrazi Drone
1/1
Devoid (This card has no color.)
Deathtouch
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
{3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.
BFZ-R

Fathom Fleet Captain
1B
Creature -- Human Pirate
2/1
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
XLN-R

Fathom Fleet Cutthroat
3B
Creature -- Human Pirate
3/3
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
XLN-C

Fathom Fleet Firebrand
1R
Creature -- Human Pirate
2/2
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLN-C

Fathom Mage
2GU
Creature -- Human Wizard
1/1
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
GTC-R, C16-R

Fathom Seer
1U
Creature -- Illusion
1/3
Morph--Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
TSP-C, C14-C, DD2-C, DDN-C

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
LRW-R

Fatigue
1U
Sorcery
Target player skips his or her next draw step.
UD-C

Fault Line
XRR
Instant
Fault Line deals X damage to each creature without flying and each player.
US-R

Fault Riders
2R
Creature -- Human Soldier
2/2
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
PR-C

Faultgrinder
6R
Creature -- Elemental
4/4
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C, CMD-C

Fauna Shaman
1G
Creature -- Elf Shaman
2/2
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
M11-R

Favor of the Mighty
1W
Tribal Enchantment -- Giant
Each creature with the highest converted mana cost has protection from all colors.
LRW-R

Favor of the Overbeing
1(g/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
EVE-C

Favor of the Woods
2G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
DKA-C

Favorable Destiny
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
MI-U

Favorable Winds
1U
Enchantment
Creatures you control with flying get +1/+1.
AVR-U, CNS-U, XLN-U

Favored Hoplite
W
Creature -- Human Soldier
1/2
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
THS-U

Fear
BB
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Fearsome Awakening
4B
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
FRF-U

Fearsome Temper
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
BNG-C

Feast of Blood
1B
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
ZEN-U

Feast of Dreams
1B
Instant
Destroy target enchanted creature or enchantment creature.
JOU-C

Feast of Flesh
B
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
CSP-C

Feast of Worms
3GG
Sorcery -- Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
CHK-U

Feast of the Unicorn
3B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +4/+0.
HL-C, 6E-C

Feast on the Fallen
2B
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
M15-U

Feast or Famine
3B
Instant
Choose one --
· Create a 2/2 black Zombie creature token.
· Destroy target nonartifact, nonblack creature. It can't be regenerated.
AI-C, DDJ-C, MED-C

Feat of Resistance
1W
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
KTK-C

Fecundity
2G
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
US-U, 8ED-U, C13-U

Feebleness
1B
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.
TSP-C

Feed
3G
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.
[This is half of the split card Mouth // Feed.]
AKH-R

Feed the Clan
1G
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
KTK-C

Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
ARC-C

Feed the Pack
5G
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
DKA-R

Feedback
2U
Enchantment -- Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U

Feedback Bolt
4R
Instant
Feedback Bolt deals damage to target player equal to the number of artifacts you control.
5DN-U

Feeding Frenzy
2B
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
ONS-U

Feeding Grounds
Plane -- Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
HOP-C, PCA-C

Feeling of Dread
1W
Instant
Tap up to two target creatures.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C

Feint
R
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
LE-C

Feldon of the Third Path
1RR
Legendary Creature -- Human Artificer
2/3
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
C14-M

Feldon's Cane
1
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
AQ-U, CH-C, 5E-U, TSP-S

Felhide Brawler
1B
Creature -- Minotaur
2/2
Felhide Brawler can't block unless you control another Minotaur.
BNG-C

Felhide Minotaur
2B
Creature -- Minotaur
2/3
THS-C

Felhide Petrifier
2B
Creature -- Minotaur Warrior
2/3
Deathtouch
Other Minotaur creatures you control have deathtouch.
JOU-U

Felhide Spiritbinder
3R
Creature -- Minotaur Shaman
3/4
Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
BNG-R

Felidar Cub
1W
Creature -- Cat Beast
2/2
Sacrifice Felidar Cub: Destroy target enchantment.
BFZ-C

Felidar Guardian
3W
Creature -- Cat Beast
1/4
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
AER-U

Felidar Sovereign
4WW
Creature -- Cat Beast
4/6
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
ZEN-M, BFZ-R

Felidar Umbra
1W
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
PC2-U, PCA-U

Fell Flagship
3
Artifact -- Vehicle
3/3
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
XLN-R

Fell Shepherd
5BB
Creature -- Avatar
8/6
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
C13-R

Fell the Mighty
4W
Sorcery
Destroy all creatures with power greater than target creature's power.
C14-R, C17-R

Fellwar Stone
2
Artifact
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
DK-U, 4E-U, 5E-U, 9ED-U, CMD-U, C15-U, C16-U, C17-U, ME3-C

Femeref Archers
2G
Creature -- Human Archer
2/2
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
MI-U, 6E-U, 7E-U, 10E-U

Femeref Enchantress
GW
Creature -- Human Druid
1/2
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
VI-R

Femeref Healer
1W
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
MI-C

Femeref Knight
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
MI-C

Femeref Scouts
2W
Creature -- Human Scout
1/4
MI-C

Fen Hauler
6B
Creature -- Insect
5/5
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Fen Hauler can't be blocked by artifact creatures.
AER-C

Fen Stalker
3B
Creature -- Nightstalker
3/2
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
PR-C

Fencer Clique
2UU
Creature -- Faerie Soldier
3/2
Flying
{U}: Put Fencer Clique on top of its owner's library.
MOR-C

Fencer's Magemark
2R
Enchantment -- Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
GPT-C

Fencing Ace
1W
Creature -- Human Soldier
1/1
Double strike (This creature deals both first-strike and regular combat damage.)
RTR-U, E01-U, DDL-U

Fend Off
1W
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
UD-C

Fendeep Summoner
4B
Creature -- Treefolk Shaman
3/5
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
MOR-R

Feral Animist
1RG
Creature -- Goblin Shaman
2/1
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
GPT-U, DGM-U

Feral Contest
3G
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
WWK-C

Feral Deceiver
3G
Creature -- Spirit
3/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
CHK-C

Feral Hydra
XG
Creature -- Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA-R, ARC-R

Feral Incarnation
8G
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 3/3 green Beast creature tokens.
M15-U

Feral Instinct
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
VI-C

Feral Invocation
2G
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
THS-C

Feral Krushok
4G
Creature -- Beast
5/4
FRF-C

Feral Lightning
3RRR
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
SOK-U

Feral Prowler
1G
Creature -- Cat
1/3
When Feral Prowler dies, draw a card.
HOU-C

Feral Ridgewolf
2R
Creature -- Wolf
1/2
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
ISD-C

Feral Shadow
2B
Creature -- Nightstalker
2/1
Flying
MI-C, P1-C, 6E-C, S99-C

Feral Thallid
3GGG
Creature -- Fungus
6/3
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
FE-U, ME2-C

Feral Throwback
4GG
Creature -- Beast
3/3
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-R

Ferocious Charge
2G
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-C

Ferocity
1G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
MM-C

Feroz's Ban
6
Artifact
Creature spells cost {2} more to cast.
HL-R, 5E-R, 7E-R

Ferropede
3
Artifact Creature -- Insect
1/1
Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
5DN-U

Ferrovore
2R
Creature -- Beast
2/2
{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
SOM-C

Fertile Ground
1G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
US-C, IN-C, 8ED-C, LRW-C, HOP-C, DDE-C

Fertile Imagination
2GG
Sorcery
Choose a card type. Target opponent reveals his or her hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
DIS-U

Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
{T}: Add {G} to your mana pool.
BFZ-C, DDR-C

Fertilid
2G
Creature -- Elemental
0/0
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
MOR-C, HOP-C, ARC-C, CMD-C, E01-C, DDR-C

Fervent Cathar
2R
Creature -- Human Knight
2/1
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
AVR-C, EMA-C

Fervent Charge
1WBR
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
AP-R

Fervent Denial
3UU
Instant
Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Fervent Paincaster
2R
Creature -- Human Wizard
3/1
{T}: Fervent Paincaster deals 1 damage to target player.
{T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)
HOU-U

Fervor
2R
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
WL-R, 6E-R, 7E-R, M13-R

Festercreep
1B
Creature -- Elemental
0/0
Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
MOR-C, C16-C

Festergloom
2B
Sorcery
Nonblack creatures get -1/-1 until end of turn.
M15-C, CN2-C

Festerhide Boar
3G
Creature -- Boar
3/3
Trample
Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
ISD-C, DDM-C

Festering Evil
3BB
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
WL-U

Festering Goblin
B
Creature -- Zombie Goblin
1/1
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
ONS-C, 9ED-C, 10E-C, HOP-C, ARC-C, MMA-C

Festering March
3BB
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3--{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Festering Mummy
B
Creature -- Zombie
1/1
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKH-C

Festering Newt
B
Creature -- Salamander
1/1
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
M14-C

Festering Wound
1B
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
UD-U

Festival
W
Instant
Cast Festival only during an opponent's upkeep.
Creatures can't attack this turn.
DK-C

Festival of Trokin
W
Sorcery
You gain 2 life for each creature you control.
P2-C

Festival of the Guildpact
XW
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
RAV-U

Fetid Heath
Land
{T}: Add {C} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
EVE-R, EXP-M

Fetid Horror
3B
Creature -- Shade Horror
1/2
{B}: Fetid Horror gets +1/+1 until end of turn.
MI-C

Fetid Imp
1B
Creature -- Imp
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
ORI-C, DDR-C

Fetid Pools
Land -- Island Swamp
({T}: Add {U} or {B} to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Fettergeist
2U
Creature -- Spirit
3/4
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
AVR-U

Feudkiller's Verdict
4WW
Tribal Sorcery -- Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
MOR-R, MMA-U

Fever Charm
R
Instant
Choose one --
· Target creature gains haste until end of turn.
· Target creature gets +2/+0 until end of turn.
· Fever Charm deals 3 damage to target Wizard creature.
ONS-C

Fevered Convulsions
BB
Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
TE-R

Fevered Strength
2B
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
AI-C, ME3-C

Fevered Visions
1UR
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOI-R

Fibrous Entangler
Creature -- Eldrazi Werewolf
4/6
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
[Back face. Transforms into Tangleclaw Werewolf.]
EMN-U

Fickle Efreet
3R
Creature -- Efreet
5/2
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
PR-R

Fiddlehead Kami
4G
Creature -- Spirit
3/3
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
SOK-C

Field Creeper
2
Artifact Creature -- Scarecrow
2/1
EMN-C

Field Marshal
1WW
Creature -- Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
CSP-R, 10E-R

Field Surgeon
1W
Creature -- Human Cleric
1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
UD-C

Field of Dreams
U
World Enchantment
Players play with the top card of their libraries revealed.
LE-R

Field of Reality
2U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
CHK-C

Field of Ruin
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.
XLN-U

Field of Souls
2WW
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
TE-R, EMA-U, DDK-R

Fieldmist Borderpost
1WU
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB-C, ARC-C

Fields of Summer
Plane -- Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever you roll {CHAOS}, you may gain 10 life.
HOP-C, PCA-C

Fiend Binder
3W
Creature -- Human Soldier
3/2
Whenever Fiend Binder attacks, tap target creature defending player controls.
EMN-C

Fiend Hunter
1WW
Creature -- Human Cleric
1/3
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ISD-U, C13-U, CMA-U, DDK-U, DDQ-U

Fiend of the Shadows
3BB
Creature -- Vampire Wizard
3/3
Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.
DKA-R

Fiendslayer Paladin
1WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
M14-R, E01-R

Fierce Empath
2G
Creature -- Elf
1/1
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
SCG-C, ARC-C, CMD-C

Fierce Invocation
4R
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C, FRF_UGIN-C

Fiery Bombardment
1R
Enchantment
Chroma -- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
EVE-R

Fiery Cannonade
2R
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
XLN-U

Fiery Conclusion
1R
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
RAV-C, PC2-C, ORI-U, PCA-C

Fiery Confluence
2RR
Sorcery
Choose three. You may choose the same mode more than once.
· Fiery Confluence deals 1 damage to each creature.
· Fiery Confluence deals 2 damage to each opponent.
· Destroy target artifact.
C15-R

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C, PC2-C, MMA-C, MM2-C, CN2-C, PCA-C, E01-C, DDG-C, DDN-C

Fiery Gambit
2R
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
MRD-R

Fiery Hellhound
1RR
Creature -- Elemental Hound
2/2
{R}: Fiery Hellhound gets +1/+0 until end of turn.
M10-C, M11-C, M12-C, ORI-C, DDI-C

Fiery Impulse
R
Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.
ORI-C

Fiery Justice
RGW
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
IA-R, TSP-S, C13-R, MM3-R

Fiery Mantle
1R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
US-C

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-C, TSP-S, SOI-C

Fight
3G
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.
[This is half of the split card Prepare // Fight.]
AKH-R

Fight or Flight
3W
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
IN-R

Fight to the Death
RW
Instant
Destroy all blocking creatures and all blocked creatures.
ARB-R

Fighting Chance
R
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
EX-R

Fighting Drake
2UU
Creature -- Drake
2/4
Flying
TE-U, 7E-U, 8ED-U

Figure of Destiny
(r/w)
Creature -- Kithkin
1/1
{(r/w)}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}{(r/w)}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
EVE-R, MMA-R, DDL-R, PD2-R

Figure of Destiny Avatar
Vanguard
0/+3
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
EVE-P

Filigree Angel
5WWU
Artifact Creature -- Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB-R, C13-R, C16-R

Filigree Crawler
4
Artifact Creature -- Insect
2/2
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AER-C

Filigree Familiar
3
Artifact Creature -- Fox
2/2
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
KLD-U

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON-U

Filigree Sages
3U
Artifact Creature -- Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA-U

Fill with Fright
3B
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-C

Filth
3B
Creature -- Incarnation
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
JUD-U

Filthy Cur
1B
Creature -- Hound
2/2
Whenever Filthy Cur is dealt damage, you lose that much life.
OD-C

Final Fortune
RR
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
MI-R, 6E-R, 7E-R

Final Iteration
Creature -- Eldrazi Insect
6/5
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
[Back face. Transforms into Docent of Perfection.]
EMN-R

Final Judgment
4WW
Sorcery
Exile all creatures.
BOK-R

Final Punishment
3BB
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.
SCG-R, 9ED-R

Final Revels
4B
Sorcery
Choose one --
· All creatures get +2/+0 until end of turn.
· All creatures get -0/-2 until end of turn.
LRW-U

Final Reward
4B
Instant
Exile target creature.
AKH-C

Final Strike
2BB
Sorcery
As an additional cost to cast Final Strike, sacrifice a creature.
Final Strike deals damage to target opponent equal to the sacrificed creature's power.
P1-R

Final-Sting Faerie
3B
Creature -- Faerie Assassin
2/2
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
MOR-C

Finest Hour
2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB-R

Finish
2B
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
[This is half of the split card Start // Finish.]
AKH-U

Fire
1R
Instant
Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
[This is half of the split card Fire // Ice.]
AP-U, CMD-U, DDJ-U

Fire // Ice
1R // 1U
Instant // Instant
Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
AP-U, CMD-U, DDJ-U

Fire Ambush
1R
Sorcery
Fire Ambush deals 3 damage to target creature or player.
P3K-C, ME3-C

Fire Ants
2R
Creature -- Insect
2/1
{T}: Fire Ants deals 1 damage to each other creature without flying.
US-U

Fire Bowman
R
Creature -- Human Soldier Archer
1/1
Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P3K-U

Fire Covenant
1BR
Instant
As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
IA-U, MED-U

Fire Diamond
2
Artifact
Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.
MI-U, 6E-U, 7E-U, C14-U

Fire Dragon
6RRR
Creature -- Dragon
6/6
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
P1-R, ME2-R

Fire Drake
1RR
Creature -- Drake
1/2
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
DK-U, CH-U, 5E-U, ME3-C

Fire Elemental
3RR
Creature -- Elemental
5/4
A-U, B-U, U-U, RV-U, 4E-U, 6E-U, S99-U, 7E-U, M13-C

Fire Imp
2R
Creature -- Imp
2/1
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
P1-U, ME4-U

Fire Juggler
2R
Creature -- Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Fire Servant
3RR
Creature -- Elemental
4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
M11-U, PD2-U

Fire Shrine Keeper
R
Creature -- Elemental
1/1
Menace
{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
XLN-C

Fire Snake
4R
Creature -- Snake
3/1
When Fire Snake dies, destroy target land.
P1-C

Fire Sprites
1G
Creature -- Faerie
1/1
Flying
{G}, {T}: Add {R} to your mana pool.
LE-C, ME3-C

Fire Tempest
5RR
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
P1-R, S99-R, ME4-R

Fire Whip
1R
Enchantment -- Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
WL-C, TSP-S

Fire and Brimstone
3WW
Instant
Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
DK-U

Fire at Will
(r/w)(r/w)(r/w)
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
EVE-C

Fire-Belly Changeling
1R
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LRW-C, DDG-C

Fire-Field Ogre
1UBR
Creature -- Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, DDH-U

Fire-Lit Thicket
Land
{T}: Add {C} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
SHM-R, EXP-M

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, DST-U, M10-U, ARC-U, M11-U, M12-U, C13-U, DD2-U, ME4-U, PD2-U

Fireblast
4RR
Instant
You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
VI-C, VMA-U, DD2-C, PD2-C

Firebolt
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C, EMA-C, DD2-C, DDS-C

Firebrand Archer
1R
Creature -- Human Archer
2/1
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
HOU-C

Firebrand Ranger
1R
Creature -- Human Soldier
2/1
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
IN-U

Firebreathing
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, M12-C

Firecannon Blast
1RR
Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid -- Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.
XLN-C

Firecat Blitz
XRR
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback--{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-U

Firedrinker Satyr
R
Creature -- Satyr Shaman
2/1
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
THS-R

Firefiend Elemental
3R
Creature -- Elemental
3/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Firefist Striker
1R
Creature -- Human Soldier
2/1
Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
GTC-U

Firefly
3R
Creature -- Insect
1/1
Flying
{R}: Firefly gets +1/+0 until end of turn.
TE-U

Fireforger's Puzzleknot
2
Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player.
{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player.
KLD-C

Firefright Mage
R
Creature -- Goblin Spellshaper
1/1
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
PLC-C

Firehoof Cavalry
W
Creature -- Human Berserker
1/1
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
KTK-C

Firemane Angel
3RWW
Creature -- Angel
4/3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
RAV-R, DDH-R

Firemane Avenger
2RW
Creature -- Angel
3/3
Flying
Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
GTC-R

Firemantle Mage
2R
Creature -- Human Shaman Ally
2/2
Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZ-U

Firemaw Kavu
5R
Creature -- Kavu
4/2
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
TSP-U

Firemind's Foresight
5UR
Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
RTR-R, C15-R, DDS-R

Fires of Undeath
2R
Instant
Fires of Undeath deals 2 damage to target creature or player.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C

Fires of Yavimaya
1RG
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
IN-U, HOP-U, ARC-U, PC2-U, C13-U, CNS-U, PCA-U, VMA-U, DDL-U

Firescreamer
3B
Creature -- Kavu
2/2
{R}: Firescreamer gets +1/+0 until end of turn.
IN-C

Fireshrieker
3
Artifact -- Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
MRD-U, M14-U, CNS-U

Fireslinger
1R
Creature -- Human Wizard
1/1
{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
TE-C, DD2-C

Firespout
2(r/g)
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
SHM-U, CMD-U, V14-M

Firestorm
R
Instant
As an additional cost to cast Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.
WL-R

Firestorm Hellkite
4UR
Creature -- Dragon
6/6
Flying, trample
Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
VI-R

Firestorm Phoenix
4RR
Creature -- Phoenix
3/2
Flying
If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.
LE-R, ME3-R

Firewake Sliver
1RG
Creature -- Sliver
1/1
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
TSP-U

Firewild Borderpost
1RG
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB-C

Firewing Phoenix
3R
Creature -- Phoenix
4/2
Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
M13-R

First Come, First Served
1W
Enchantment
The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.
UNH-U

First Response
3W
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
M15-U

First Volley
1R
Instant -- Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
BOK-C

Fishliver Oil
1U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
AN-C, CH-C, 9ED-C

Fissure
3RR
Instant
Destroy target creature or land. It can't be regenerated.
DK-C, 4E-C, MED-C

Fissure Vent
3RR
Sorcery
Choose one or both --
· Destroy target artifact.
· Destroy target nonbasic land.
ROE-C, C13-C

Fist of Suns
3
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
5DN-R, C17-R

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Fists of Ironwood
1G
Enchantment -- Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
RAV-C, CMD-C, MM3-C

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.
MRD-C, 10E-C

Fists of the Demigod
1(b/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
SHM-C

Fit of Rage
1R
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
WL-C, 6E-C

Five-Alarm Fire
1RR
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
GTC-R

Flaccify
2U
Instant
Counter target spell unless its controller pays {3½}.
UNH-C

Flagstones of Trokair
Legendary Land
{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
TSP-R

Flailing Drake
3G
Creature -- Drake
2/3
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
TE-U

Flailing Manticore
3R
Creature -- Manticore
3/3
Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
MM-R

Flailing Ogre
2R
Creature -- Ogre
3/3
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
MM-U

Flailing Soldier
R
Creature -- Human Soldier
2/2
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
MM-C

Flame Burst
1R
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
OD-C

Flame Elemental
2RR
Creature -- Elemental
3/2
{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
MI-U

Flame Fusillade
3R
Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
RAV-R

Flame Jab
R
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C, EMA-U

Flame Javelin
(2/r)(2/r)(2/r)
Instant
({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
SHM-U, DD2-U, DDK-U

Flame Jet
1R
Sorcery
Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card: Draw a card.)
UD-C

Flame Lash
3R
Instant
Flame Lash deals 4 damage to target creature or player.
KLD-C

Flame Rift
1R
Sorcery
Flame Rift deals 4 damage to each player.
NE-C

Flame Slash
R
Sorcery
Flame Slash deals 4 damage to target creature.
ROE-C, CN2-C, DDK-C

Flame Spirit
4R
Creature -- Elemental Spirit
2/3
{R}: Flame Spirit gets +1/+0 until end of turn.
IA-U, 5E-U, 6E-C, S00-C, ME2-U

Flame Wave
3RRRR
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.
ST-U, 9ED-U

Flame-Kin War Scout
3R
Creature -- Elemental Scout
2/4
When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
DIS-U

Flame-Kin Zealot
1RRW
Creature -- Elemental Berserker
2/2
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
RAV-U, EMA-U, DDN-U

Flame-Wreathed Phoenix
2RR
Creature -- Phoenix
3/3
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
BNG-M

Flameblade Adept
R
Creature -- Jackal Warrior
1/2
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
AKH-U

Flameblade Angel
4RR
Creature -- Angel
4/4
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
SOI-R

Flameblast Dragon
4RR
Creature -- Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA-R, ARC-R, M12-R

Flameborn Hellion
5R
Creature -- Hellion
5/4
Haste
Flameborn Hellion attacks each combat if able.
SOM-C

Flameborn Viron
4RR
Creature -- Insect
6/4
NPH-C

Flamebreak
RRR
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
DST-R

Flamecast Wheel
1
Artifact
{5}, {T}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.
THS-U

Flamecore Elemental
2RR
Creature -- Elemental
5/4
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
TSP-C

Flameheart Werewolf
Creature -- Werewolf
3/2
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
[Red color indicator. Back face. Transforms into Kessig Forgemaster.]
SOI-U

Flamekin Bladewhirl
R
Creature -- Elemental Warrior
2/1
As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
LRW-U

Flamekin Brawler
R
Creature -- Elemental Warrior
0/2
{R}: Flamekin Brawler gets +1/+0 until end of turn.
LRW-C, DD2-C

Flamekin Harbinger
R
Creature -- Elemental Shaman
1/1
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
LRW-U, HOP-U

Flamekin Spitfire
1R
Creature -- Elemental Shaman
1/1
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
LRW-U

Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{R}, {T}: Target creature gains haste until end of turn.
C14-R

Flamerush Rider
4R
Creature -- Human Warrior
3/3
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-R

Flames of the Blood Hand
2R
Instant
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
BOK-U, PD2-U

Flames of the Firebrand
2R
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
M13-U, M14-U

Flameshadow Conjuring
3R
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORI-R

Flameshot
3R
Sorcery
You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
PR-U

Flamespeaker Adept
2R
Creature -- Human Shaman
2/3
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
THS-U

Flamespeaker's Will
R
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
JOU-C

Flamestick Courier
2R
Creature -- Goblin
2/1
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
ONS-U

Flametongue Kavu
3R
Creature -- Kavu
4/2
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
PS-U, HOP-U, CMD-U, C14-U, E01-U, VMA-U, DD2-U

Flametongue Kavu Avatar
Vanguard
0/-6
Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
MOL-P

Flamewake Phoenix
1RR
Creature -- Phoenix
2/2
Flying, haste
Flamewake Phoenix attacks each combat if able.
Ferocious -- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
FRF-R

Flamewave Invoker
2R
Creature -- Goblin Mutant
2/2
{7}{R}: Flamewave Invoker deals 5 damage to target player.
LGN-C, 10E-U, EVG-U, DD2-U

Flamewright
RW
Creature -- Human Artificer
1/1
{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.
{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
CNS-U

Flaming Gambit
XR
Instant
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-U

Flaming Sword
1R
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
MM-C

Flanking Troops
2WW
Creature -- Human Soldier
2/2
Whenever Flanking Troops attacks, you may tap target creature.
P3K-U

Flare
2R
Instant
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
IA-C, MI-C, 5E-C

Flaring Flame-Kin
2R
Creature -- Elemental Warrior
2/2
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
DIS-U, CNS-U

Flaring Pain
1R
Instant
Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Flash
1U
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
MI-R, 6E-R

Flash Conscription
5R
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
RAV-U

Flash Counter
1U
Instant
Counter target instant spell.
LE-C, 8ED-C

Flash Flood
U
Instant
Choose one --
· Destroy target red permanent.
· Return target Mountain to its owner's hand.
LE-C, CH-C, ME3-U

Flash Foliage
2G
Instant
Cast Flash Foliage only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
DIS-U

Flash of Defiance
1R
Sorcery
Green creatures and white creatures can't block this turn.
Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-C

Flash of Insight
X1U
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback--{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
JUD-U

Flashfires
3R
Sorcery
Destroy all Plains.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, 8ED-U, 9ED-U

Flashfreeze
1U
Instant
Counter target red or green spell.
CSP-U, 10E-U, M10-U, M11-U, M12-U, MM2-U

Flatten
3B
Instant
Target creature gets -4/-4 until end of turn.
DTK-C

Flay
3B
Sorcery
Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
PR-C

Flayed Nim
3B
Creature -- Skeleton
2/2
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
MRD-U

Flayer Drone
1BR
Creature -- Eldrazi Drone
3/1
Devoid (This card has no color.)
First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
OGW-U

Flayer Husk
1
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}
MBS-C, PC2-C, MM2-C, PCA-C

Flayer of the Hatebound
5R
Creature -- Devil
4/2
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
DKA-R

Flaying Tendrils
1BB
Sorcery
Devoid (This card has no color.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
OGW-U

Fledgling Djinn
1B
Creature -- Djinn
2/2
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
WL-C, VMA-C

Fledgling Dragon
2RR
Creature -- Dragon
2/2
Flying
Threshold -- As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
JUD-R

Fledgling Griffin
1W
Creature -- Griffin
2/2
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
WWK-C

Fledgling Imp
2B
Creature -- Imp
2/2
{B}, Discard a card: Fledgling Imp gains flying until end of turn.
OD-C

Fledgling Mawcor
3U
Creature -- Beast
2/2
Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-U, DD2-U

Fledgling Osprey
U
Creature -- Bird
1/1
Fledgling Osprey has flying as long as it's enchanted.
UD-C

Fleecemane Lion
GW
Creature -- Cat
3/3
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
THS-R, C17-R

Fleet Swallower
5UU
Creature -- Fish
6/6
Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard.
XLN-R

Fleet-Footed Monk
1W
Creature -- Human Monk
1/1
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
P1-C

Fleetfeather Cockatrice
3GU
Creature -- Cockatrice
3/3
Flash (You may cast this spell any time you could cast an instant.)
Flying, deathtouch
{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
JOU-U

Fleetfeather Sandals
2
Artifact -- Equipment
Equipped creature has flying and haste.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
THS-C

Fleetfoot Panther
1GW
Creature -- Cat
3/4
Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
PS-U, DDH-U

Fleeting Aven
1UU
Creature -- Bird Wizard
2/2
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
ONS-U

Fleeting Distraction
U
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
ROE-C, AVR-C, CN2-C, DDN-C

Fleeting Image
2U
Creature -- Illusion
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
UL-R, 7E-R, 8ED-R, 9ED-R

Fleeting Memories
2U
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.
SOI-U

Fleetwheel Cruiser
4
Artifact -- Vehicle
5/3
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-R

Flensermite
1B
Creature -- Gremlin
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
MBS-C

Flesh
3BG
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Flesh // Blood.]
DGM-R

Flesh // Blood
3BG // RG
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-R

Flesh Allergy
2BB
Sorcery
As an additional cost to cast Flesh Allergy, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
SOM-U

Flesh Carver
2B
Creature -- Human Wizard
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
C14-R

Flesh Reaver
1B
Creature -- Horror
4/4
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
US-U

Flesh to Dust
3BB
Instant
Destroy target creature. It can't be regenerated.
M15-C, ORI-C

Flesh-Eater Imp
3B
Creature -- Imp
2/2
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
MBS-U

Fleshbag Marauder
2B
Creature -- Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA-U, CMD-U, ORI-U, CN2-U, DDD-U, DDN-U

Fleshformer
2B
Creature -- Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Fleshgrafter
2B
Creature -- Human Warrior
2/2
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
5DN-C

Fleshmad Steed
1B
Creature -- Horse
2/2
Whenever another creature dies, tap Fleshmad Steed.
THS-C

Fleshpulper Giant
5RR
Creature -- Giant
4/4
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
M14-U

Fleshwrither
2BB
Creature -- Horror
3/3
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
FUT-U

Flicker
1W
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
UD-R

Flickerform
1W
Enchantment -- Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
RAV-R, C13-R, CMA-R

Flickering Spirit
3W
Creature -- Spirit
2/2
Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
TSP-C

Flickering Ward
W
Enchantment -- Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
TE-U

Flickerwisp
1WW
Creature -- Elemental
3/1
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
EVE-U, MMA-U, C13-U, C14-U, MM3-U, CMA-U, E01-U

Flight
U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, M12-C

Flight Spellbomb
1
Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
SOM-C

Flight of Fancy
3U
Enchantment -- Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
RAV-C

Fling
1R
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
ST-C, M11-C, M12-C, DKA-C, PC2-C, PCA-C, AKH-C

Flint Golem
4
Artifact Creature -- Golem
2/3
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
NE-U

Flinthoof Boar
1G
Creature -- Boar
2/2
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
M13-U, EMA-U

Flitterstep Eidolon
1U
Enchantment Creature -- Spirit
1/1
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
BNG-U

Floating Shield
2W
Enchantment -- Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
TOR-C

Floating-Dream Zubera
1U
Creature -- Zubera Spirit
1/2
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
CHK-C

Flock of Rabid Sheep
XGG
Sorcery
Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
UG-U

Flood
U
Enchantment
{U}{U}: Tap target creature without flying.
DK-U, 4E-C, 5E-C

Flood Plain
Land
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
MI-U, VMA-U, DDI-U

Floodbringer
1U
Creature -- Moonfolk Wizard
1/2
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
BOK-C

Floodchaser
5U
Creature -- Elemental
0/0
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
MOR-C

Flooded Grove
Land
{T}: Add {C} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
EVE-R, EXP-M

Flooded Shoreline
UU
Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
VI-R

Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
ONS-R, KTK-R, EXP-M

Flooded Woodlands
2UB
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)
IA-R

Floodgate
3U
Creature -- Wall
0/5
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
MI-U

Floodtide Serpent
4U
Creature -- Serpent
4/4
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
BNG-C

Floodwater Dam
3
Artifact
{X}{X}{1}, {T}: Tap X target lands.
AI-R, ME4-R

Floodwaters
4UU
Sorcery
Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Floral Spuzzem
3G
Creature -- Elemental
2/2
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
LE-U

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
SHM-U

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.
RAV-U, SHM-U

Flow of Maggots
2B
Creature -- Insect
2/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
IA-R

Flowering Field
1W
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
PR-U

Flowering Lumberknot
3G
Creature -- Treefolk
5/5
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
AVR-C

Flowstone Armor
3
Artifact
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
NE-U

Flowstone Blade
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
ST-C, CNS-C

Flowstone Channeler
2R
Creature -- Human Spellshaper
2/2
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
TSP-C

Flowstone Charger
2RW
Creature -- Beast
2/5
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
AP-U

Flowstone Crusher
3RR
Creature -- Beast
4/4
{R}: Flowstone Crusher gets +1/-1 until end of turn.
NE-C, 9ED-U

Flowstone Embrace
1R
Enchantment -- Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
FUT-C

Flowstone Flood
3R
Sorcery
Buyback--Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
EX-U

Flowstone Giant
2RR
Creature -- Giant
3/3
{R}: Flowstone Giant gets +2/-2 until end of turn.
TE-C

Flowstone Hellion
4R
Creature -- Hellion Beast
3/3
Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
ST-U, VMA-U

Flowstone Mauler
4RR
Creature -- Beast
4/5
Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
ST-R

Flowstone Overseer
2RRR
Creature -- Beast
4/4
{R}{R}: Target creature gets +1/-1 until end of turn.
NE-R

Flowstone Salamander
3RR
Creature -- Salamander
3/4
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
TE-U

Flowstone Sculpture
6
Artifact Creature -- Shapeshifter
4/4
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
TE-R, VMA-R

Flowstone Shambler
2R
Creature -- Beast
2/2
{R}: Flowstone Shambler gets +1/-1 until end of turn.
ST-C, 9ED-C

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.
NE-R, 9ED-R, 10E-R

Flowstone Strike
1R
Instant
Target creature gets +1/-1 and gains haste until end of turn.
NE-C

Flowstone Surge
1R
Enchantment
Creatures you control get +1/-1.
NE-U

Flowstone Thopter
7
Artifact Creature -- Thopter
4/4
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
NE-U

Flowstone Wall
2R
Creature -- Wall
0/6
Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.
NE-C

Flowstone Wyvern
3RR
Creature -- Drake
3/3
Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
TE-R

Fluctuator
2
Artifact
Cycling abilities you activate cost up to {2} less to activate.
US-R

Flurry of Horns
4R
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JOU-C

Flurry of Wings
GWU
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
ARB-U

Flusterstorm
U
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
CMD-R, VMA-R

Flux
2U
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
P1-U, WL-C

Fluxcharger
2UR
Creature -- Weird
1/5
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
DGM-U

Flying Carpet
4
Artifact
{2}, {T}: Target creature gains flying until end of turn.
AN-U, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, ME4-C

Flying Crane Technique
3URW
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
KTK-R

Flying Men
U
Creature -- Human
1/1
Flying
AN-C, TSP-S

Fodder Cannon
4
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
UD-U, 8ED-U

Fodder Launch
3B
Tribal Sorcery -- Goblin
As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
LRW-U

Foe-Razer Regent
5GG
Creature -- Dragon
4/5
Flying
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
DTK-R

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.
A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, 6E-C, 7E-C, M10-C, ARC-C, M11-C, M12-C, M13-C, M14-C, EMA-C, ME4-C

Fog Bank
1U
Creature -- Wall
0/2
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
US-U, CMD-U, M13-U, C13-U, C14-U

Fog Elemental
2U
Creature -- Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
WL-C, 6E-C, 10E-U

Fog Patch
1G
Instant
Cast Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
NE-C

Fog of Gnats
BB
Creature -- Insect
1/1
Flying
{B}: Regenerate Fog of Gnats.
UL-C

Fogwalker
1U
Creature -- Spirit
1/3
Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
EMN-C

Foil
2UU
Instant
You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
PR-U, DDF-U

Fold into Aether
2UU
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.
5DN-U

Folk Medicine
2G
Instant
You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Folk of An-Havva
G
Creature -- Human
1/1
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
HL-C

Folk of the Pines
4G
Creature -- Dryad
2/5
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
IA-C, ME2-C

Followed Footsteps
3UU
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
RAV-R, CN2-R

Fomori Nomad
4R
Creature -- Nomad Giant
4/4
FUT-C

Font of Fertility
G
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JOU-C

Font of Fortunes
1U
Enchantment
{1}{U}, Sacrifice Font of Fortunes: Draw two cards.
JOU-C

Font of Ire
1R
Enchantment
{3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
JOU-C

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON-R

Font of Return
1B
Enchantment
{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
JOU-C

Font of Vigor
1W
Enchantment
{2}{W}, Sacrifice Font of Vigor: You gain 7 life.
JOU-C

Food Chain
2G
Enchantment
Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
MM-R

Fool's Demise
4U
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
TSP-U, C14-U

Fool's Tome
4
Artifact
{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
TE-R

Foot Soldiers
3W
Creature -- Human Soldier
2/4
P1-C, S99-C, 9ED-C

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
LRW-C, CMD-C

Foothill Guide
W
Creature -- Human Cleric
1/1
Protection from Goblins
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Footsteps of the Goryo
2B
Sorcery -- Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
SOK-U

For Each of You, a Gift
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
E01-C

Foratog
2G
Creature -- Atog
1/2
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
MI-U, 8ED-U

Forbid
1UU
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
EX-U, MPS_AKH-S

Forbidden Alchemy
2U
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C, MM3-C, DDQ-C

Forbidden Crypt
3BB
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
MI-R, 6E-R

Forbidden Lore
2G
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
IA-R, ME2-U

Forbidden Orchard
Land
{T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
CHK-R, EXP-M, C16-R, V12-M

Forbidden Ritual
2BB
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
VI-R

Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
UL-U, 10E-U

Force Away
1U
Instant
Return target creature to its owner's hand.
Ferocious -- If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
KTK-C

Force Bubble
2WW
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.
SCG-R

Force Spike
U
Instant
Counter target spell unless its controller pays {1}.
LE-C, 5E-C, 7E-C, DDJ-C, ME3-C

Force Void
2U
Instant
Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
IA-U

Force of Nature
2GGGG
Creature -- Elemental
8/8
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, ME4-R

Force of Savagery
2G
Creature -- Elemental
8/0
Trample
FUT-R

Force of Will
3UU
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
AI-U, EMA-M, MPS_AKH-S, VMA-R, MED-R

Forced Adaptation
G
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
GTC-C

Forced Fruition
4UU
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
LRW-R

Forced March
XBBB
Sorcery
Destroy all creatures with converted mana cost X or less.
MM-R

Forced Retreat
2U
Sorcery
Put target creature on top of its owner's library.
P3K-C, ME3-C

Forced Worship
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
NPH-C

Forcefield
3
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
A-R, B-R, U-R, MED-R

Forcemage Advocate
1G
Creature -- Centaur Shaman
2/1
{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
JUD-U

Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
SOI-R

Forerunner of Slaughter
BR
Creature -- Eldrazi Drone
3/2
Devoid (This card has no color.)
{1}: Target colorless creature gains haste until end of turn.
BFZ-U, DDP-U

Foresee
3U
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C, M11-C

Foreshadow
1U
Instant
Choose a card name, then target opponent puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
VI-U

Foresight
1U
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
AI-C

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, EVG-L, UG-C, UNH-L, DDD-L, DDE-L, DDG-L, DDH-L, DDJ-L, DDL-L, DDM-L, DDO-L, DDP-L, DDR-L, DDS-L, H09-L, ME3-L, MED-L

Forest Bear
1G
Creature -- Bear
2/2
P3K-C

Forethought Amulet
5
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
LE-R

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.
MOR-C

Forge Armor
4R
Instant
As an additional cost to cast Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
MRD-U

Forge Devil
R
Creature -- Devil
1/1
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
DKA-C, M15-C

Forgeborn Oreads
2RR
Enchantment Creature -- Nymph
4/2
Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player.
JOU-U

Forgestoker Dragon
4RR
Creature -- Dragon
5/4
Flying
{1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.
BNG-R

Forget
UU
Sorcery
Target player discards two cards, then draws as many cards as he or she discarded this way.
HL-R, 5E-R, 6E-R

Forgotten Ancient
3G
Creature -- Elemental
0/3
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
SCG-R, HOP-R, ARC-R, C15-R, CN2-R, C16-R, E01-R

Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
ONS-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, EVG-C, VMA-C, DDJ-C

Forgotten Creation
3U
Creature -- Zombie Horror
3/3
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
SOI-R

Forgotten Harvest
1G
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
PR-R

Forgotten Lore
G
Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
IA-U, ME2-U

Foriysian Brigade
3W
Creature -- Human Soldier
2/4
Foriysian Brigade can block an additional creature each combat.
WL-U

Foriysian Interceptor
3W
Creature -- Human Soldier
0/5
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
TSP-C

Foriysian Totem
3
Artifact
{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
TSP-U

Fork
RR
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
A-R, B-R, U-R, RV-R, ME4-R

Fork in the Road
1G
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOI-C

Forked Bolt
R
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
ROE-U, DDP-C

Forked Lightning
3R
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
P1-R, ME3-U

Forked-Branch Garami
3GG
Creature -- Spirit
4/4
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
BOK-U

Forlorn Pseudamma
3B
Creature -- Zombie
2/1
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.
BNG-U

Form of the Dragon
4RRR
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
SCG-R, 9ED-R, DRB-R

Form of the Squirrel
G
Enchantment
As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
Creatures can't attack you.
You can't be the target of spells or abilities.
You can't play spells.
UNH-R

Formation
1W
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
IA-R

Formless Nurturing
3G
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C, FRF_UGIN-C

Forsake the Worldly
2W
Instant
Exile target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.
PS-R

Forsaken Drifters
3B
Creature -- Zombie
4/2
When Forsaken Drifters dies, put the top four cards of your library into your graveyard.
BNG-C

Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
SOI-U, AKH-C, C17-U

Forsaken Wastes
2B
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
MI-R

Fortified Area
1WW
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U, 4E-C

Fortified Rampart
1W
Creature -- Wall
0/6
Defender
BFZ-C

Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
SOI-R

Fortify
2W
Instant
Choose one --
· Creatures you control get +2/+0 until end of turn.
· Creatures you control get +0/+2 until end of turn.
TSP-C, M14-C, MM2-C

Fortitude
1G
Enchantment -- Aura
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
US-C

Fortress Crab
3U
Creature -- Crab
1/6
ISD-C

Fortress Cyclops
3RW
Creature -- Cyclops Soldier
3/3
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
GTC-U

Fortuitous Find
2B
Sorcery
Choose one or both --
· Return target artifact card from your graveyard to your hand.
· Return target creature card from your graveyard to your hand.
KLD-C

Fortunate Few
3WW
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent he or she doesn't control that hasn't been chosen this way. Destroy all other nonland permanents.
C17-R

Fortune Thief
4R
Creature -- Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Fortune's Favor
3U
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
EMN-U

Fossil Find
(r/g)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
SHM-U

Foster
2GG
Enchantment
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
MM-R, C13-R

Foul Emissary
2G
Creature -- Human Horror
1/1
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
EMN-U

Foul Familiar
2B
Creature -- Spirit
3/1
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
IA-C, ME2-C

Foul Imp
BB
Creature -- Imp
2/2
Flying
When Foul Imp enters the battlefield, you lose 2 life.
ST-C, 7E-U, 9ED-C, DDC-C, DDR-C

Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
SOI-U, AKH-C

Foul Presence
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
AP-U

Foul Renewal
3B
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
DTK-R

Foul Spirit
2B
Creature -- Spirit
3/2
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
P2-U, ME4-C

Foul-Tongue Invocation
2B
Instant
As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand.
Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life.
DTK-U

Foul-Tongue Shriek
B
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
DTK-C

Foundry Assembler
5
Artifact Creature -- Assembly-Worker
3/3
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
AER-C

Foundry Champion
4RW
Creature -- Elemental Soldier
4/4
When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.
GTC-R

Foundry Hornet
3B
Creature -- Insect
2/3
Flying
When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
AER-U

Foundry Inspector
3
Artifact Creature -- Construct
3/2
Artifact spells you cast cost {1} less to cast.
KLD-U

Foundry Screecher
2B
Creature -- Bat
2/1
Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.
KLD-C

Foundry Street Denizen
R
Creature -- Goblin Warrior
1/1
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
GTC-C, M15-C

Foundry of the Consuls
Land
{T}: Add {C} to your mana pool.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
ORI-U

Fountain Watch
3WW
Creature -- Human Cleric
2/4
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
MM-R

Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
MM-U

Fountain of Youth
0
Artifact
{2}, {T}: You gain 1 life.
DK-U, CH-C, 5E-U, 6E-U, 10E-U

Fourth Bridge Prowler
B
Creature -- Human Rogue
1/1
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AER-C

Fowl Play
2U
Enchant Creature
Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
UG-C

Foxfire
2G
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C

Foxfire Oak
5G
Creature -- Treefolk Shaman
3/6
{(r/g)}{(r/g)}{(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
SHM-C

Fraction Jackson
2G
Creature -- Human Hero
1/1½
{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.
UNH-R

Fractured Identity
3WU
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
C17-R

Fractured Loyalty
1R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
MRD-U

Fractured Powerstone
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
PC2-C, PCA-C

Fracturing Gust
2(g/w)(g/w)(g/w)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
SHM-R, V14-M

Fragmentize
W
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLD-C

Framed!
1U
Instant
Tap or untap all permanents by the artist of your choice.
UNH-C

Frankenstein's Monster
XBB
Creature -- Zombie
0/1
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
DK-R

Frankie Peanuts
2WW
Legendary Creature -- Elephant Rogue
2/3
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
UNH-R

Frantic Purification
2W
Instant
Destroy target enchantment.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-C

Frantic Salvage
3W
Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
MBS-C

Frantic Search
2U
Instant
Draw two cards, then discard two cards. Untap up to three lands.
UL-C, VMA-C

Fraying Sanity
2U
Enchantment -- Aura Curse
Enchant player
At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn.
HOU-R

Frazzle
3U
Instant
Counter target nonblue spell.
GPT-U

Frazzled Editor
1R
Creature -- Human Bureaucrat
2/2
Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
UNH-C

Free-Range Chicken
3G
Summon Chicken
3/3
{1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
UG-C

Free-for-All
3U
Enchantment
When Free-for-All comes into play, set aside all creatures in play, face down.
During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.
If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.
UG-R

Freed from the Real
2U
Enchantment -- Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
SOK-C

Freejam Regent
4RR
Creature -- Dragon
4/4
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
{1}{R}: Freejam Regent gets +2/+0 until end of turn.
AER-R

Freewind Equenaut
2W
Creature -- Human Archer
2/2
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
DIS-C, DDL-C

Freewind Falcon
1W
Creature -- Bird
1/1
Flying, protection from red
VI-C

Frenetic Efreet
1UR
Creature -- Efreet
2/1
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MI-R

Frenetic Efreet Avatar
Vanguard
-1/-3
Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
MI-P

Frenetic Ogre
4R
Creature -- Ogre
2/3
{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
OD-U

Frenetic Raptor
5R
Creature -- Dinosaur Beast
6/6
Beasts can't block.
LGN-U

Frenetic Sliver
1UR
Creature -- Sliver
2/2
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
PLC-U

Frenzied Fugue
3R
Enchantment -- Aura
Enchant permanent
When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
C16-U

Frenzied Goblin
R
Creature -- Goblin Berserker
1/1
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
RAV-U, M15-U, DDN-U

Frenzied Raptor
2R
Creature -- Dinosaur
4/2
XLN-C

Frenzied Tilling
3RG
Sorcery
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
IN-C, GTC-U

Frenzy Sliver
1B
Creature -- Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
FUT-C, H09-C

Fresh Meat
3G
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
NPH-R, C14-R, CMA-R

Fresh Volunteers
1W
Creature -- Human Rebel
2/2
MM-C

Fretwork Colony
1B
Creature -- Insect
1/1
Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
KLD-U

Freyalise Supplicant
1G
Creature -- Human Cleric
1/1
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
IA-U

Freyalise's Charm
GG
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.
IA-U

Freyalise's Radiance
1G
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
CSP-U

Freyalise's Winds
2GG
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
IA-R, ME3-R

Freyalise, Llanowar's Fury
3GG
Legendary Planeswalker -- Freyalise
3
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G} to your mana pool."
[-2]: Destroy target artifact or enchantment.
[-6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
C14-M, CMA-M

Friendly Fire
3R
Instant
Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
FRF-U

Frightcrawler
1B
Creature -- Horror
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold -- As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
OD-C

Frightful Delusion
2U
Instant
Counter target spell unless its controller pays {1}. That player discards a card.
ISD-C

Frightshroud Courier
2B
Creature -- Zombie
2/1
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
ONS-U

Frilled Oculus
1U
Creature -- Homunculus
1/3
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
GTC-C

Frilled Sandwalla
G
Creature -- Lizard
1/1
{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
HOU-C

Frog Tongue
G
Enchantment -- Aura
Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
TE-C

Frogmite
4
Artifact Creature -- Frog
2/2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
MRD-C, MMA-C, MM2-C, DDF-C

Frogtosser Banneret
1B
Creature -- Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
MOR-C

From Beyond
3G
Enchantment
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
BFZ-R

From Under the Floorboards
3BB
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.
SOI-R

From the Ashes
3R
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
C13-R

Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R} to your mana pool.
KTK-U, C16-U, C17-U

Frontier Guide
1G
Creature -- Elf Scout
1/1
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ZEN-U, DDP-U

Frontier Mastodon
2G
Creature -- Elephant
3/2
Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
FRF-C

Frontier Siege
3G
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
· Khans -- At the beginning of each of your main phases, add {G}{G} to your mana pool.
· Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
FRF-R, C17-R

Frontline Devastator
3R
Creature -- Zombie Minotaur Warrior
3/3
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
{1}{R}: Frontline Devastator gets +1/+0 until end of turn.
HOU-C

Frontline Medic
2W
Creature -- Human Cleric
3/3
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
GTC-R

Frontline Rebel
2R
Creature -- Human Warrior
3/3
Frontline Rebel attacks each combat if able.
AER-C

Frontline Sage
2U
Creature -- Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON-C

Frontline Strategist
W
Creature -- Human Soldier
1/1
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
SCG-C

Frost Breath
2U
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M12-C, M14-C

Frost Giant
3RRR
Creature -- Giant
4/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LE-U, ME3-U

Frost Lynx
2U
Creature -- Elemental Cat
2/2
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
M15-C

Frost Marsh
Snow Land
Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
CSP-U

Frost Ogre
3RR
Creature -- Ogre Warrior
5/3
BOK-C

Frost Raptor
2U
Snow Creature -- Bird
2/2
Flying
{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent. A creature with shroud can't be the target of spells or abilities.)
CSP-C

Frost Titan
4UU
Creature -- Giant
6/6
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
M11-M, M12-M, C14-M

Frost Walker
1U
Creature -- Elemental
4/1
When Frost Walker becomes the target of a spell or ability, sacrifice it.
FRF-U

Frostburn Weird
(u/r)(u/r)
Creature -- Weird
1/4
{(u/r)}: Frostburn Weird gets +1/-1 until end of turn.
RTR-C

Frostling
R
Creature -- Spirit
1/1
Sacrifice Frostling: Frostling deals 1 damage to target creature.
BOK-C

Frostweb Spider
2G
Snow Creature -- Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
CSP-C

Frostwielder
2RR
Creature -- Human Shaman
1/2
{T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would die, exile it instead.
CHK-C

Frostwind Invoker
4U
Creature -- Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
ROE-C

Frozen Aether
3U
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
PLC-U

Frozen Shade
2B
Creature -- Shade
0/1
{B}: Frozen Shade gets +1/+1 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C

Frozen Solid
1UU
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
SCG-C, CSP-C

Fruit of the First Tree
3G
Enchantment -- Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
FRF-U

Fruition
G
Sorcery
You gain 1 life for each Forest on the battlefield.
P1-C

Fuel for the Cause
2UU
Instant
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS-C

Fugitive Druid
3G
Creature -- Human Druid
3/2
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
TE-R

Fugitive Wizard
U
Creature -- Human Wizard
1/1
LGN-C, 8ED-C, 9ED-C, 10E-C, M15-C

Fugue
3BB
Sorcery
Target player discards three cards.
EX-U, 7E-U

Fulgent Distraction
2W
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
SOM-C

Full Moon's Rise
1G
Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
ISD-U

Fulminator Mage
1(b/r)(b/r)
Creature -- Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.
SHM-R, MM2-R

Fumarole
3BR
Sorcery
As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.
IA-U, ME2-U

Fume Spitter
B
Creature -- Horror
1/1
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
SOM-C

Fumigate
3WW
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
KLD-R

Fumiko the Lowblood
2RR
Legendary Creature -- Human Samurai
3/2
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
BOK-R, C15-R

Funeral Charm
B
Instant
Choose one --
· Target player discards a card.
· Target creature gets +2/-1 until end of turn.
· Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
VI-C, TSP-S

Funeral March
1BB
Enchantment -- Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
HL-C, 5E-C, ME2-C

Funeral Pyre
W
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
JUD-C

Fungal Behemoth
3G
Creature -- Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X--{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
PLC-R

Fungal Bloom
GG
Enchantment
{G}{G}: Put a spore counter on target Fungus.
FE-R, ME2-R

Fungal Reaches
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
TSP-U, CMD-U

Fungal Shambler
4GUB
Creature -- Fungus Beast
6/4
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
AP-R

Fungal Sprouting
3G
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
M13-U

Fungus Elemental
3G
Creature -- Fungus Elemental
3/3
{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.
WL-R

Fungus Sliver
3G
Creature -- Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
TSP-R, H09-R

Fungusaur
3G
Creature -- Fungus Dinosaur
2/2
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 8ED-R

Furious Assault
2R
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
MM-C

Furious Reprisal
3R
Sorcery
Furious Reprisal deals 2 damage to each of two target creatures and/or players.
KLD-U

Furious Resistance
R
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
GTC-C

Furnace Brood
3R
Creature -- Elemental
3/3
{R}: Target creature can't be regenerated this turn.
EX-C

Furnace Celebration
1RR
Enchantment
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.
SOM-U, C13-U

Furnace Dragon
6RRR
Creature -- Dragon
5/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
DST-R

Furnace Layer
Plane -- New Phyrexia
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.
Whenever you roll {CHAOS}, you may destroy target nonland permanent.
PC2-C, PCA-C

Furnace Scamp
R
Creature -- Beast
1/1
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
NPH-C

Furnace Spirit
2R
Creature -- Spirit
1/1
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
ST-C

Furnace Whelp
2RR
Creature -- Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
5DN-U, 10E-U, ARC-U, CMD-U, M13-U, M15-U, CMA-U, DD2-U

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
TE-R, 8ED-R, 9ED-R, 10E-R, HOP-R

Furor of the Bitten
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
ISD-C

Furtive Homunculus
1U
Creature -- Homunculus
2/1
Skulk (This creature can't be blocked by creatures with greater power.)
SOI-C

Fury Charm
1R
Instant
Choose one --
· Destroy target artifact.
· Target creature gets +1/+1 and gains trample until end of turn.
· Remove two time counters from target permanent or suspended card.
PLC-C, MMA-C

Fury Sliver
5R
Creature -- Sliver
3/3
All Sliver creatures have double strike.
TSP-U, H09-U

Fury of the Horde
5RR
Sorcery
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
CSP-R, DDN-R

Furyblade Vampire
1R
Creature -- Vampire Berserker
1/2
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
EMN-U

Furyborn Hellkite
4RRR
Creature -- Dragon
6/6
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying
M12-M

Furystoke Giant
3RR
Creature -- Giant Warrior
3/3
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Fusion Elemental
WUBRG
Creature -- Elemental
8/8
CON-U, PC2-U, PCA-U

Future Sight
2UUU
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.
ONS-R, EMA-R, VMA-R, DDM-R

Fylamarid
1UU
Creature -- Squid Beast
1/3
Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
TE-U

Fylgja
W
Enchantment -- Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
IA-C

Fyndhorn Bow
2
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
IA-U

Fyndhorn Brownie
2G
Creature -- Ouphe
1/1
{2}{G}, {T}: Untap target creature.
IA-C, 6E-C

Fyndhorn Druid
2G
Creature -- Elf Druid
2/2
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
AI-C

Fyndhorn Elder
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
IA-U, 5E-U, 6E-U, 7E-U, 8ED-U

Fyndhorn Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
IA-C, VMA-C, MED-C, V13-M

Fyndhorn Pollen
2G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
IA-R, ME2-R

Gabriel Angelfire
3GGWW
Legendary Creature -- Angel
4/4
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
LE-R, CH-R, ME3-R

Gaddock Teeg
GW
Legendary Creature -- Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
LRW-R

Gaea's Anthem
1GG
Enchantment
Creatures you control get +1/+1.
PLC-R, MM3-U

Gaea's Avenger
1GG
Creature -- Treefolk
1+*/1+*
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
AQ-R, ME4-U

Gaea's Balance
3G
Sorcery
As an additional cost to cast Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
AP-U

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
WL-U, TSP-S, EMA-U, DDR-U

Gaea's Bounty
2G
Sorcery
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
US-C

Gaea's Cradle
Legendary Land
{T}: Add {G} to your mana pool for each creature you control.
US-R

Gaea's Embrace
2GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
US-U, VMA-U

Gaea's Herald
1G
Creature -- Elf
1/1
Creature spells can't be countered.
PS-R, 8ED-R, 10E-R

Gaea's Liege
3GGG
Creature -- Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
A-R, B-R, U-R, RV-R, 4E-R, TSP-S

Gaea's Might
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
PS-C

Gaea's Revenge
5GG
Creature -- Elemental
8/5
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
M11-M, ORI-R

Gaea's Skyfolk
GU
Creature -- Elf Merfolk
2/2
Flying
AP-C

Gaea's Touch
GG
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
DK-C, ME3-U

Gahiji, Honored One
2RGW
Legendary Creature -- Beast
4/4
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
C13-M

Gainsay
1U
Instant
Counter target blue spell.
PS-U, THS-U

Gale Force
4G
Sorcery
Gale Force deals 5 damage to each creature with flying.
CHK-U

Galecaster Colossus
5UU
Creature -- Giant Wizard
5/6
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
C17-R

Galepowder Mage
3W
Creature -- Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
LRW-R, DDI-R

Galerider Sliver
U
Creature -- Sliver
1/1
Sliver creatures you control have flying.
M14-R

Galestrike
2U
Instant
Return target tapped creature to its owner's hand.
Draw a card.
AKH-U

Galina's Knight
WU
Creature -- Merfolk Knight
2/2
Protection from red
IN-C

Gallantry
1W
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
TE-U, OD-U

Gallowbraid
3BB
Legendary Creature -- Horror
5/5
Trample
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WL-R

Gallows Warden
4W
Creature -- Spirit
3/3
Flying
Other Spirit creatures you control get +0/+1.
ISD-U

Gallows at Willow Hill
3
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
AVR-R

Galvanic Alchemist
2U
Creature -- Human Wizard
1/4
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
AVR-C

Galvanic Arc
2R
Enchantment -- Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
RAV-C

Galvanic Blast
R
Instant
Galvanic Blast deals 2 damage to target creature or player.
Metalcraft -- Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
SOM-C

Galvanic Bombardment
R
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMN-C

Galvanic Juggernaut
4
Artifact Creature -- Juggernaut
5/5
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
ISD-U, CNS-U

Galvanic Key
2
Artifact
Flash
{3}, {T}: Untap target artifact.
MRD-C

Galvanoth
3RR
Creature -- Beast
3/3
At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.
MBS-R, DDJ-R

Gamble
R
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
US-R, EMA-R, VMA-R

Game Preserve
2G
Enchantment
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
MM-R

Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
SOI-R

Game of Chaos
RRR
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
IA-R, 5E-R

Game-Trail Changeling
3GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type.)
Trample
MOR-C

Gamekeeper
3G
Creature -- Elf
2/2
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
UD-U, CNS-U, C16-U

Gang of Devils
5R
Creature -- Devil
3/3
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
AVR-U, CN2-U, DDK-U

Gang of Elk
5G
Creature -- Elk Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
UL-U, 7E-U

Gangrenous Goliath
3BB
Creature -- Zombie Giant
4/4
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
ONS-R

Gangrenous Zombies
1BB
Creature -- Zombie
2/2
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
IA-C, ME2-C

Garbage Fire
2R
Instant
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
CN2-C

Gargantuan Gorilla
4GGG
Creature -- Ape
7/7
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
AI-R, MED-R

Gargoyle Castle
Land
{T}: Add {C} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
M10-R, C14-R, CMA-R

Gargoyle Sentinel
3
Artifact Creature -- Gargoyle
3/3
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
M11-U, M15-U

Garruk Relentless
3G
Legendary Planeswalker -- Garruk
3
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
[0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
[Front face. Transforms into Garruk, the Veil-Cursed.]
ISD-M

Garruk Wildspeaker
2GG
Legendary Planeswalker -- Garruk
3
[+1]: Untap two target lands.
[-1]: Create a 3/3 green Beast creature token.
[-4]: Creatures you control get +3/+3 and gain trample until end of turn.
LRW-R, M10-M, M11-M, CMD-M, DDD-M

Garruk's Companion
GG
Creature -- Beast
3/2
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
M11-C, M12-C

Garruk's Horde
5GG
Creature -- Beast
7/7
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
M12-R, M14-R, W17-R

Garruk's Packleader
4G
Creature -- Beast
4/4
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
M11-U, M13-U, M15-U

Garruk, Apex Predator
5BG
Legendary Planeswalker -- Garruk
5
[+1]: Destroy another target planeswalker.
[+1]: Create a 3/3 black Beast creature token with deathtouch.
[-3]: Destroy target creature. You gain life equal to its toughness.
[-8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
M15-M

Garruk, Caller of Beasts
4GG
Legendary Planeswalker -- Garruk
4
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
[-3]: You may put a green creature card from your hand onto the battlefield.
[-7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
M14-M

Garruk, Primal Hunter
2GGG
Legendary Planeswalker -- Garruk
3
[+1]: Create a 3/3 green Beast creature token.
[-3]: Draw cards equal to the greatest power among creatures you control.
[-6]: Create a 6/6 green Wurm creature token for each land you control.
M12-M, M13-M

Garruk, the Veil-Cursed
Legendary Planeswalker -- Garruk
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[-1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
[-3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
[Black/Green color indicator. Back face. Transforms into Garruk Relentless.]
ISD-M

Garrulous Sycophant
2B
Creature -- Human Advisor
1/4
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
CN2-C

Garza Zol, Plague Queen
4UBR
Legendary Creature -- Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
CSP-R

Garza's Assassin
BBB
Creature -- Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover--Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-R

Gaseous Form
2U
Enchantment -- Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
LE-C, 4E-C, 5E-C, TE-C, 6E-C, EMA-C

Gate Hound
2W
Creature -- Hound
1/1
Creatures you control have vigilance as long as Gate Hound is enchanted.
RAV-C

Gate Smasher
3
Artifact -- Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {3}
DTK-U

Gate to Phyrexia
BB
Enchantment
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
AQ-U, ME4-U

Gate to the Aether
6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
MRD-R

Gate to the Afterlife
3
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.
AKH-U

Gatecreeper Vine
1G
Creature -- Plant
0/2
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
RTR-C, DDM-C

Gatekeeper of Malakir
BB
Creature -- Vampire Warrior
2/2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
ZEN-U, DDK-U

Gateway Shade
2B
Creature -- Shade
1/1
{B}: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
GTC-U

Gathan Raiders
3RR
Creature -- Human Warrior
3/3
Hellbent -- Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph--Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C, ARC-C

Gather Courage
G
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
RAV-C, M15-U

Gather Specimens
3UUU
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA-R

Gather the Pack
1G
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
ORI-U

Gather the Townsfolk
1W
Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour -- If you have 5 or less life, create five of those tokens instead.
DKA-C, DDQ-C

Gatherer of Graces
1G
Creature -- Human Druid
1/2
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
GPT-U

Gatstaf Arsonists
4R
Creature -- Human Werewolf
5/4
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
[Front face. Transforms into Gatstaf Ravagers.]
SOI-C

Gatstaf Howler
Creature -- Werewolf
3/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
[Green color indicator. Back face. Transforms into Gatstaf Shepherd.]
ISD-U

Gatstaf Ravagers
Creature -- Werewolf
6/5
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
[Red color indicator. Back face. Transforms into Gatstaf Arsonists.]
SOI-C

Gatstaf Shepherd
1G
Creature -- Human Werewolf
2/2
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
[Front face. Transforms into Gatstaf Howler.]
ISD-U

Gauntlet of Might
4
Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
A-R, B-R, U-R, ME4-R

Gauntlet of Power
5
Artifact
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
TSP-R, MPS_KLD-S

Gauntlets of Chaos
5
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
LE-R, CH-R, 5E-R, ME3-R

Gavony
Plane -- Innistrad
All creatures have vigilance.
Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.
PC2-C, PCA-C

Gavony Ironwright
2W
Creature -- Human Soldier
1/4
Fateful hour -- As long as you have 5 or less life, other creatures you control get +1/+4.
DKA-U

Gavony Township
Land
{T}: Add {C} to your mana pool.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
ISD-R

Gavony Unhallowed
3B
Creature -- Zombie
2/4
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMN-C

Gaze of Adamaro
2RR
Instant -- Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
SOK-U

Gaze of Granite
XBBG
Sorcery
Destroy each nonland permanent with converted mana cost X or less.
DGM-R

Gaze of Justice
W
Sorcery
As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
TSP-C

Gaze of Pain
1B
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
IA-C

Gaze of the Gorgon
3(b/g)
Instant
({(b/g)} can be paid with either {B} or {G}.)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
RAV-C

Gearseeker Serpent
5UU
Creature -- Serpent
5/6
Gearseeker Serpent costs {1} less to cast for each artifact you control.
{5}{U}: Gearseeker Serpent can't be blocked this turn.
KLD-C

Gearshift Ace
1W
Creature -- Dwarf Pilot
2/1
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
KLD-U

Geier Reach Bandit
2R
Creature -- Human Rogue Werewolf
3/2
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
[Front face. Transforms into Vildin-Pack Alpha.]
SOI-R

Geier Reach Sanitarium
Legendary Land
{T}: Add {C} to your mana pool.
{2}, {T}: Each player draws a card, then discards a card.
EMN-R

Geist Snatch
2UU
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
AVR-C

Geist Trappers
4G
Creature -- Human Warrior
3/5
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
AVR-C

Geist of Saint Traft
1WU
Legendary Creature -- Spirit Cleric
2/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
ISD-M, DDQ-M

Geist of the Archives
2U
Creature -- Spirit
0/4
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
EMN-U

Geist of the Lonely Vigil
1W
Creature -- Spirit Cleric
2/3
Defender, flying
Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
EMN-U

Geist of the Moors
1WW
Creature -- Spirit
3/1
Flying
M15-U

Geist-Fueled Scarecrow
4
Artifact Creature -- Scarecrow
4/4
Creature spells you cast cost {1} more to cast.
EMN-U

Geist-Honored Monk
3WW
Creature -- Human Monk
*/*
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
ISD-R, C14-R

Geistblast
2R
Instant
Geistblast deals 2 damage to target creature or player.
{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
SOI-U

Geistcatcher's Rig
6
Artifact Creature -- Construct
4/5
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
ISD-U

Geistflame
R
Instant
Geistflame deals 1 damage to target creature or player.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C, DDK-C

Gelatinous Genesis
XXG
Sorcery
Create X X/X green Ooze creature tokens.
ROE-R

Gelectrode
1UR
Creature -- Weird
0/1
{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
GPT-U, DDJ-U

Gelid Shackles
W
Snow Enchantment -- Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Gem Bazaar
Land
When Gem Bazaar comes into play, choose a random color.
{T}: Add to your mana pool one mana of the color last chosen. Then choose a random color.
ASTRAL-S

Gem of Becoming
3
Artifact
{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
M13-U

Gemhide Sliver
1G
Creature -- Sliver
1/1
All Slivers have "{T}: Add one mana of any color to your mana pool."
TSP-C, H09-C

Gemini Engine
6
Artifact Creature -- Construct
3/4
Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
DST-R

Gempalm Avenger
5W
Creature -- Human Soldier
3/5
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
LGN-C, DDO-C

Gempalm Incinerator
2R
Creature -- Goblin
2/1
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
LGN-U, EVG-U

Gempalm Polluter
5B
Creature -- Zombie
4/3
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
LGN-C

Gempalm Sorcerer
2U
Creature -- Human Wizard
2/2
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
LGN-U

Gempalm Strider
1G
Creature -- Elf
2/2
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
LGN-U, EVG-U

Gemstone Array
4
Artifact
{2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
5DN-U

Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
TSP-R

Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
WL-U, TSP-S

General Jarkeld
3W
Legendary Creature -- Human Soldier
1/2
{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
IA-R

General Tazri
4W
Legendary Creature -- Human Ally
3/4
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
OGW-M

General's Kabuto
4
Artifact -- Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
CHK-R

General's Regalia
3
Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
MM-R

Generator Servant
1R
Creature -- Elemental
2/1
{T}, Sacrifice Generator Servant: Add {C}{C} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
M15-C

Genesis
4G
Creature -- Incarnation
4/4
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
JUD-R, VMA-R

Genesis Chamber
2
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
DST-U

Genesis Hydra
XGG
Creature -- Plant Hydra
0/0
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
M15-R

Genesis Wave
XGGG
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
SOM-R

Genju of the Cedars
G
Enchantment -- Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
BOK-U, DDD-U

Genju of the Falls
U
Enchantment -- Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
BOK-U

Genju of the Fens
B
Enchantment -- Aura
Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
BOK-U, DDD-U

Genju of the Fields
W
Enchantment -- Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
BOK-U

Genju of the Realm
WUBRG
Legendary Enchantment -- Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
BOK-R

Genju of the Spires
R
Enchantment -- Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
BOK-U

Geosurge
RRRR
Sorcery
Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.
NPH-U

Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
IN-C

Geralf's Masterpiece
3UU
Creature -- Zombie Horror
7/7
Flying
Geralf's Masterpiece gets -1/-1 for each card in your hand.
{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
SOI-M

Geralf's Messenger
BBB
Creature -- Zombie
3/2
Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-R

Geralf's Mindcrusher
4UU
Creature -- Zombie Horror
5/5
When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-R

Gerrard
Vanguard
-4/0
At the beginning of your draw step, draw an additional card.
VAN1-P

Gerrard Capashen
3WW
Legendary Creature -- Human Soldier
3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
AP-R, DDE-R

Gerrard's Battle Cry
W
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
TE-R, VMA-R

Gerrard's Command
GW
Instant
Untap target creature. It gets +3/+3 until end of turn.
PS-C, DDE-C

Gerrard's Irregulars
4R
Creature -- Human Soldier
4/2
Trample, haste
MM-C

Gerrard's Verdict
WB
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
AP-U

Gerrard's Wisdom
2WW
Sorcery
You gain 2 life for each card in your hand.
WL-U, S99-R, 7E-U

Gerrymandering
2G
Sorcery
Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
UG-U

Get a Life
W
Instant
Target player and each of his or her teammates exchange life totals.
UG-U

Geth's Grimoire
4
Artifact
Whenever an opponent discards a card, you may draw a card.
DST-U

Geth's Verdict
BB
Instant
Target player sacrifices a creature and loses 1 life.
NPH-C

Geth, Lord of the Vault
4BB
Legendary Creature -- Zombie
5/5
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
SOM-M

Geyser Glider
3RR
Creature -- Elemental Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
ZEN-U, DDI-U

Geyserfield Stalker
4B
Creature -- Elemental
3/2
Menace (This creature can't be blocked except by two or more creatures.)
Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
BFZ-C

Ghalma's Warden
3W
Creature -- Elephant Soldier
2/4
Metalcraft -- Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
SOM-C

Ghastlord of Fugue
(u/b)(u/b)(u/b)(u/b)(u/b)
Creature -- Spirit Avatar
4/4
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
SHM-R

Ghastly Conscription
5BB
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-M, C16-M

Ghastly Demise
B
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
OD-C

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C

Ghastly Haunting
Enchantment -- Aura
Enchant creature
You control enchanted creature.
[Blue color indicator. Back face. Transforms into Soul Seizer.]
DKA-U

Ghastly Remains
BBB
Creature -- Zombie
0/0
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
LGN-R

Ghave, Guru of Spores
2BGW
Legendary Creature -- Fungus Shaman
0/0
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
CMD-M, C16-M

Ghazban Ogre
G
Creature -- Ogre
2/2
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre.
AN-C, CH-C, 5E-C, MED-C

Ghazban Ogress
G
Summon Ogre
2/2
When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
UG-C

Ghirapur Aether Grid
2R
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORI-U

Ghirapur Gearcrafter
2R
Creature -- Human Artificer
2/1
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORI-C

Ghirapur Guide
2G
Creature -- Elf Scout
3/2
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
KLD-U

Ghirapur Orrery
4
Artifact
Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
KLD-R

Ghirapur Osprey
2W
Creature -- Bird
2/2
Flying
AER-C

Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
UL-U, 10E-U, DDN-U, PD2-U

Ghitu Fire
XR
Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to target creature or player.
IN-R

Ghitu Fire-Eater
2R
Creature -- Human Nomad
2/2
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
UL-U, 7E-U

Ghitu Firebreathing
1R
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
TSP-C

Ghitu Slinger
2R
Creature -- Human Nomad
2/2
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
UL-C, EMA-U

Ghitu War Cry
2R
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
UL-U

Ghor-Clan Bloodscale
3R
Creature -- Viashino Warrior
2/1
First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
GPT-U

Ghor-Clan Rampager
2RG
Creature -- Beast
4/4
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
GTC-U, MM3-U

Ghor-Clan Savage
3GG
Creature -- Centaur Berserker
2/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
GPT-C, DDL-C

Ghost Council of Orzhova
WWBB
Legendary Creature -- Spirit
4/4
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
GPT-R, MM2-R

Ghost Hounds
1B
Creature -- Hound Spirit
1/1
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
HL-U

Ghost Quarter
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
DIS-U, ISD-U, C14-U, C15-U, CMA-U

Ghost Ship
2UU
Creature -- Spirit
2/4
Flying
{U}{U}{U}: Regenerate Ghost Ship.
DK-C, 4E-U, TSP-S

Ghost Tactician
4W
Creature -- Spirit Spellshaper
2/5
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
PLC-C

Ghost Town
Land
{T}: Add {C} to your mana pool.
{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
TE-U

Ghost Warden
1W
Creature -- Spirit
1/1
{T}: Target creature gets +1/+1 until end of turn.
GPT-C, 10E-C

Ghost-Lit Nourisher
2G
Creature -- Spirit
2/1
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel -- {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
SOK-U

Ghost-Lit Raider
2R
Creature -- Spirit
2/1
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel -- {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
SOK-U

Ghost-Lit Redeemer
W
Creature -- Spirit
1/1
{W}, {T}: You gain 2 life.
Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
SOK-U

Ghost-Lit Stalker
B
Creature -- Spirit
1/1
{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel -- {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.
SOK-U, DDD-U

Ghost-Lit Warder
1U
Creature -- Spirit
1/1
{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel -- {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
SOK-U

Ghostblade Eidolon
2W
Enchantment Creature -- Spirit
1/1
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
BNG-U, C15-U

Ghostfire
2R
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
FUT-C, DDG-C

Ghostfire Blade
1
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {3}
Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
KTK-R, FRF_UGIN-R

Ghostflame Sliver
BR
Creature -- Sliver
2/2
All Slivers are colorless.
TSP-U

Ghostform
1U
Sorcery
Up to two target creatures can't be blocked this turn.
AVR-C

Ghosthelm Courier
2U
Creature -- Human Wizard
2/1
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
ONS-U

Ghostly Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
LRW-U, MM2-C

Ghostly Flame
BR
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
IA-R

Ghostly Flicker
2U
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
AVR-C, MM3-C

Ghostly Possession
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
ISD-C, CN2-C

Ghostly Prison
2W
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
CHK-U, CMD-U, PC2-U, CN2-U, C16-U, PCA-U

Ghostly Sentinel
4W
Creature -- Kor Spirit
3/3
Flying, vigilance
BFZ-C

Ghostly Touch
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
AVR-U

Ghostly Visit
2B
Sorcery
Destroy target nonblack creature.
P3K-C, ME3-C

Ghostly Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
TOR-C, SOI-C

Ghosts of the Damned
1BB
Creature -- Spirit
0/2
{T}: Target creature gets -1/-0 until end of turn.
LE-C, ME3-C

Ghosts of the Innocent
5WW
Creature -- Spirit
4/5
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
RAV-R

Ghostway
2W
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
GPT-R

Ghoul's Feast
1B
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
MM-U, DDJ-U

Ghoulcaller Gisa
3BB
Legendary Creature -- Human Wizard
3/4
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
C14-M

Ghoulcaller's Accomplice
1B
Creature -- Human Rogue
2/2
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOI-C

Ghoulcaller's Bell
1
Artifact
{T}: Each player puts the top card of his or her library into his or her graveyard.
ISD-C

Ghoulcaller's Chant
B
Sorcery
Choose one --
· Return target creature card from your graveyard to your hand.
· Return two target Zombie cards from your graveyard to your hand.
ISD-C

Ghoulflesh
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
AVR-C

Ghoulraiser
1BB
Creature -- Zombie
2/2
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
ISD-C, DDQ-C

Ghoulsteed
4B
Creature -- Zombie Horse
4/4
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOI-U

Ghoultree
7G
Creature -- Zombie Treefolk
10/10
Ghoultree costs {1} less to cast for each creature card in your graveyard.
DKA-R

Giant Adephage
5GG
Creature -- Insect
7/7
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
GTC-M

Giant Albatross
1U
Creature -- Bird
1/1
Flying
When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
HL-C

Giant Ambush Beetle
3(b/g)R
Creature -- Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB-U

Giant Badger
1GG
Creature -- Badger
2/2
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
PROMO-S, 8ED-C

Giant Caterpillar
3G
Creature -- Insect
3/3
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
VI-C, MM-C

Giant Cockroach
3B
Creature -- Insect
4/2
UL-C, 7E-C, 8ED-C, 9ED-C

Giant Crab
4U
Creature -- Crab
3/3
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
TE-C

Giant Dustwasp
3GG
Creature -- Insect
3/3
Flying
Suspend 4--{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC-C, MMA-C

Giant Fan
4
Artifact
{2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
UG-R

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, RTR-C, M14-C, EVG-C, DDD-C, ME2-C, ME3-C, ME4-C

Giant Harbinger
4R
Creature -- Giant Shaman
3/4
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Giant Mantis
3G
Creature -- Insect
2/4
Reach (This creature can block creatures with flying.)
MI-C, BFZ-C, VMA-C

Giant Octopus
3U
Creature -- Octopus
3/3
P1-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C

Giant Oyster
2UU
Creature -- Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
HL-U, TSP-S

Giant Scorpion
2B
Creature -- Scorpion
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ZEN-C, M13-C, DDR-C

Giant Shark
5U
Creature -- Fish
4/4
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
DK-C

Giant Slug
1B
Creature -- Slug
1/1
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
LE-C, CH-C

Giant Solifuge
2(r/g)(r/g)
Creature -- Insect
4/1
({(r/g)} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
GPT-R, EMA-R

Giant Spectacle
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
KLD-C

Giant Spider
3G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M14-C, AKH-C

Giant Strength
RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
LE-C, 4E-C, 5E-C, TE-C, 6E-C, VMA-C

Giant Tortoise
1U
Creature -- Turtle
1/1
Giant Tortoise gets +0/+3 as long as it's untapped.
AN-C, 4E-C, EMA-C, ME4-C, MED-C

Giant Trap Door Spider
1RG
Creature -- Spider
2/3
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
IA-U, ME2-U

Giant Turtle
1GG
Creature -- Turtle
2/4
Giant Turtle can't attack if it attacked during your last turn.
LE-C

Giant Warthog
5G
Creature -- Boar Beast
5/5
Trample
JUD-C

Giant's Ire
3R
Tribal Sorcery -- Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
LRW-C

Giantbaiting
2(r/g)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C, MM3-C

Gibbering Descent
4BB
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent -- Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
FUT-R

Gibbering Fiend
1R
Creature -- Devil
2/1
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
SOI-U

Gibbering Hyenas
2G
Creature -- Hyena
3/2
Gibbering Hyenas can't block black creatures.
MI-C

Gibbering Kami
3B
Creature -- Spirit
2/2
Flying
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK-C

Gideon Jura
3WW
Legendary Planeswalker -- Gideon
6
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[-2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
ROE-M, M12-M, E01-M

Gideon of the Trials
1WW
Legendary Planeswalker -- Gideon
3
[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
AKH-M

Gideon's Avenger
1WW
Creature -- Human Soldier
2/2
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
M12-R

Gideon's Defeat
W
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
HOU-U

Gideon's Intervention
2WW
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
AKH-R

Gideon's Lawkeeper
W
Creature -- Human Soldier
1/1
{W}, {T}: Tap target creature.
M12-C, MM3-C, E01-C

Gideon's Phalanx
5WW
Instant
Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
ORI-R

Gideon's Reproach
1W
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZ-C

Gideon's Resolve
4W
Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Creatures you control get +1/+1.
AKH-R

Gideon, Ally of Zendikar
2WW
Legendary Planeswalker -- Gideon
4
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[-4]: You get an emblem with "Creatures you control get +1/+1."
BFZ-M

Gideon, Battle-Forged
Legendary Planeswalker -- Gideon
3
[+2]: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
[+1]: Until your next turn, target creature gains indestructible. Untap that creature.
[0]: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[White color indicator. Back face. Transforms into Kytheon, Hero of Akros.]
ORI-M

Gideon, Champion of Justice
2WW
Legendary Planeswalker -- Gideon
4
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
[0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[-15]: Exile all other permanents.
GTC-M

Gideon, Martial Paragon
4W
Legendary Planeswalker -- Gideon
5
[+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn.
[0]: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[-10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
AKH-M

Gift of Estates
1W
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
P1-R, 9ED-U, C14-U

Gift of Granite
W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
FUT-C

Gift of Immortality
2W
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
THS-R

Gift of Orzhova
1(w/b)(w/b)
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
GTC-U, MM3-C

Gift of Paradise
2G
Enchantment -- Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color to your mana pool."
AKH-C

Gift of Strength
1G
Instant
Target creature gets +3/+3 and gains reach until end of turn.
HOU-C

Gift of Tusks
U
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
OGW-U

Gift of the Deity
4(b/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
EVE-C

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA-C

Gift of the Woods
G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
AI-C

Gifted Aetherborn
BB
Creature -- Aetherborn Vampire
2/3
Deathtouch, lifelink
AER-U

Gifts Ungiven
3U
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
CHK-R, MMA-R, MM3-R, V09-M

Gigadrowse
U
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
GPT-C

Gigantiform
3GG
Enchantment -- Aura
Kicker {4}
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
ZEN-R

Gigantomancer
7G
Creature -- Human Shaman
1/1
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
ROE-R

Gigantoplasm
3U
Creature -- Shapeshifter
0/0
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it gains "{X}: This creature has base power and toughness X/X."
C15-R

Gigapede
3GG
Creature -- Insect
6/1
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
ONS-R, VMA-R

Gild
3B
Sorcery
Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
BNG-R, C15-R

Gilded Cerodon
4R
Creature -- Beast
4/4
Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.
HOU-C

Gilded Drake
1U
Creature -- Drake
3/3
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
US-R

Gilded Light
1W
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG-U, VMA-C

Gilded Lotus
5
Artifact
{T}: Add three mana of any one color to your mana pool.
MRD-R, M13-R, V13-M

Gilded Sentinel
4
Artifact Creature -- Golem
3/3
XLN-C

Gilder Bairn
1(g/u)(g/u)
Creature -- Ouphe
1/3
{2}{(g/u)}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
EVE-U

Gilt-Leaf Ambush
2G
Tribal Instant -- Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
LRW-C

Gilt-Leaf Archdruid
3GG
Creature -- Elf Druid
3/3
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
MOR-R

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
LRW-R

Gilt-Leaf Seer
2G
Creature -- Elf Shaman
2/2
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
LRW-C, DDR-C

Gilt-Leaf Winnower
3BB
Creature -- Elf Warrior
4/3
Menace (This creature can't be blocked except by two or more creatures.)
When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
ORI-R

Giltspire Avenger
GWU
Creature -- Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON-R

Gisa and Geralf
2UB
Legendary Creature -- Human Wizard
4/4
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.
During each of your turns, you may cast a Zombie creature card from your graveyard.
EMN-M

Gisa's Bidding
2BB
Sorcery
Create two 2/2 black Zombie creature tokens.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Gisela, Blade of Goldnight
4RWW
Legendary Creature -- Angel
5/5
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
AVR-M, C15-M

Gisela, the Broken Blade
2WW
Legendary Creature -- Angel Horror
4/3
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
[Melds with Bruna, the Fading Light into Brisela, Voice of Nightmares.]
EMN-M

Gishath, Sun's Avatar
5RGW
Legendary Creature -- Dinosaur Avatar
7/6
Trample, vigilance, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
XLN-M

Gitaxian Probe
(u/p)
Sorcery
({(u/p)} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
NPH-C

Give
2G
Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Give // Take.]
DGM-U

Give // Take
2G // 2U
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Give No Ground
3W
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
EMN-U

Gix
Vanguard
-2/+18
{3}: Return target creature card from your graveyard to your hand.
VAN4-P

Glacial Chasm
Land
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
IA-U, ME2-R, V12-M

Glacial Crasher
4UU
Creature -- Elemental
5/5
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
M15-C

Glacial Crevasses
2R
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
IA-R, ME2-R

Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
M10-R, M11-R, M12-R, M13-R, XLN-R

Glacial Plating
2WW
Snow Enchantment -- Aura
Enchant creature
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
CSP-U

Glacial Ray
1R
Instant -- Arcane
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C, MMA-C

Glacial Stalker
5U
Creature -- Elemental
4/5
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Glacial Wall
2U
Creature -- Wall
0/7
Defender (This creature can't attack.)
IA-U, 5E-U, 6E-U, 7E-U, EMA-C

Glaciers
2WU
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
IA-R

Glade Gnarr
5G
Creature -- Beast
4/4
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
AP-C

Glade Watcher
1G
Creature -- Elemental
3/3
Defender
Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater.
DTK-C

Gladecover Scout
G
Creature -- Elf Scout
1/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
M12-C, M14-C

Gladehart Cavalry
5GG
Creature -- Elf Knight
6/6
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
OGW-R

Glamer Spinners
4(w/u)
Creature -- Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
SHM-U

Glamerdye
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Glare of Heresy
1W
Sorcery
Exile target white permanent.
THS-U

Glare of Subdual
2GW
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
RAV-R, EMA-R

Glarecaster
4WW
Creature -- Bird Cleric
3/3
Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
ONS-R

Glarewielder
4R
Creature -- Elemental Shaman
3/1
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U

Glaring Aegis
W
Enchantment -- Aura
Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
DTK-C

Glaring Spotlight
1
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
GTC-R

Glass Asp
1GG
Creature -- Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
TSP-C

Glass Golem
5
Artifact Creature -- Golem
6/2
RAV-U

Glassblower's Puzzleknot
2
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
KLD-C

Glassdust Hulk
3WU
Artifact Creature -- Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
ARB-C, MM2-U

Glasses of Urza
1
Artifact
{T}: Look at target player's hand.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, ME4-C

Glaze Fiend
1B
Artifact Creature -- Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA-C

Gleam of Authority
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-R

Gleam of Battle
4RW
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
DGM-U

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C, MMA-C, CN2-C

Gleancrawler
3(b/g)(b/g)(b/g)
Creature -- Insect Horror
6/6
({(b/g)} can be paid with either {B} or {G}.)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
RAV-R, DDJ-R

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C, ARC-C

Gleemax
1,000,000
Legendary Artifact
You choose all targets for all spells and abilities.
UNH-R

Glen Elendra
Plane -- Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever you roll {CHAOS}, gain control of target creature you own.
PC2-C, PCA-C

Glen Elendra Archmage
3U
Creature -- Faerie Wizard
2/2
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R, MMA-R

Glen Elendra Liege
1(u/b)(u/b)(u/b)
Creature -- Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
SHM-R, PC2-R, PCA-R

Glen Elendra Pranksters
3U
Creature -- Faerie Wizard
1/3
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
LRW-U

Gliding Licid
2U
Creature -- Licid
2/2
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
ST-U

Glimmer of Genius
3U
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
KLD-U

Glimmerdust Nap
2U
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
LRW-C

Glimmering Angel
3W
Creature -- Angel
2/2
Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
IN-C

Glimmerpoint Stag
2WW
Creature -- Elk
3/3
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SOM-U, CNS-U, EMA-U

Glimmerpost
Land -- Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C} to your mana pool.
SOM-C

Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color to your mana pool.
MRD-R, MMA-R

Glimmervoid Basin
Plane -- Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
HOP-C, PCA-C

Glimpse of Nature
G
Sorcery
Whenever you cast a creature spell this turn, draw a card.
CHK-R

Glimpse the Future
2U
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
M14-U

Glimpse the Sun God
XW
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-U

Glimpse the Unthinkable
UB
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.
RAV-R

Glint
1U
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
DTK-C

Glint Hawk
W
Creature -- Bird
2/2
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
SOM-C

Glint Hawk Idol
2
Artifact
Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
SOM-C, MM2-C

Glint-Eye Nephilim
UBRG
Creature -- Nephilim
2/2
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
GPT-R, C16-R

Glint-Nest Crane
1U
Creature -- Bird
1/3
Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
KLD-U

Glint-Sleeve Artisan
2W
Creature -- Dwarf Artificer
2/2
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Glint-Sleeve Siphoner
1B
Creature -- Human Rogue
2/1
Menace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).
At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
AER-R

Glintwing Invoker
4U
Creature -- Human Wizard Mutant
3/3
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
LGN-C

Glissa Sunseeker
2GG
Legendary Creature -- Elf
3/2
First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
MRD-R

Glissa's Courier
1GG
Creature -- Horror
2/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
MBS-C

Glissa's Scorn
1G
Instant
Destroy target artifact. Its controller loses 1 life.
NPH-C

Glissa, the Traitor
BGG
Legendary Creature -- Zombie Elf
3/3
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
MBS-M, V16-M

Glistener Elf
G
Creature -- Elf Warrior
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Glistening Oil
BB
Enchantment -- Aura
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
NPH-R

Glitterfang
R
Creature -- Spirit
1/1
Haste
At the beginning of the end step, return Glitterfang to its owner's hand.
SOK-C

Glittering Lion
2W
Creature -- Cat
2/2
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
PR-U

Glittering Lynx
W
Creature -- Cat
1/1
Prevent all damage that would be dealt to Glittering Lynx.
{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
PR-C

Glittering Wish
GW
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.
FUT-R

Global Ruin
4W
Sorcery
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
IN-R

Gloom
2B
Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R

Gloom Surgeon
1B
Creature -- Spirit
2/1
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
AVR-R

Gloomdrifter
3B
Creature -- Zombie Minion
2/2
Flying
Threshold -- As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
TOR-U

Gloomhunter
2B
Creature -- Bat
2/1
Flying
ROE-C

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
SHM-C

Gloomwidow
2G
Creature -- Spider
3/3
Reach
Gloomwidow can block only creatures with flying.
SHM-U, AVR-U, SOI-U

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
SHM-C

Glorifier of Dusk
3WW
Creature -- Vampire Soldier
4/4
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
XLN-U

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.
US-R, 7E-R, 8ED-R, 9ED-R, 10E-R

Glorious Charge
1W
Instant
Creatures you control get +1/+1 until end of turn.
M10-C, M13-C

Glorious End
2R
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
AKH-M

Glory
3WW
Creature -- Incarnation
3/3
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
JUD-R

Glory Seeker
1W
Creature -- Human Soldier
2/2
ONS-C, 8ED-C, 9ED-C, ROE-C, W17-C, DDF-C

Glory of Warfare
2RW
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB-R, HOP-R

Glory-Bound Initiate
1W
Creature -- Human Warrior
3/1
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-R

Glorybringer
3RR
Creature -- Dragon
4/4
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
AKH-R

Gloryscale Viashino
1RGW
Creature -- Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB-U

Glowering Rogon
5G
Creature -- Beast
4/4
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
LGN-C

Glowing Anemone
3U
Creature -- Jellyfish Beast
1/3
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
MM-U

Glowrider
2W
Creature -- Human Cleric
2/1
Noncreature spells cost {1} more to cast.
LGN-R

Gluetius Maximus
3GG
Creature -- Beast
5/5
As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
UNH-U

Gluttonous Cyclops
5R
Creature -- Cyclops
5/4
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
JOU-C

Gluttonous Slime
2G
Creature -- Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON-U, PC2-U, PCA-U

Gluttonous Zombie
4B
Creature -- Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
ONS-U, 8ED-U, 9ED-U

Glyph Keeper
3UU
Creature -- Sphinx
5/3
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
AKH-R

Glyph of Delusion
U
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
LE-C

Glyph of Destruction
R
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
LE-C

Glyph of Doom
B
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
LE-C

Glyph of Life
W
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
LE-C

Glyph of Reincarnation
G
Instant
Cast Glyph of Reincarnation only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
LE-C

Gnarled Effigy
4
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
SHM-U

Gnarled Mass
1GG
Creature -- Spirit
3/3
BOK-C

Gnarled Scarhide
B
Enchantment Creature -- Minotaur
2/1
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
JOU-U

Gnarlid Pack
1G
Creature -- Beast
2/2
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C, CNS-C, MM2-C

Gnarlroot Trapper
B
Creature -- Elf Druid
1/1
{T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell.
{T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
ORI-U

Gnarlwood Dryad
G
Creature -- Dryad Horror
1/1
Deathtouch
Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
EMN-U

Gnat Alley Creeper
2R
Creature -- Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.
DIS-U

Gnat Miser
B
Creature -- Rat Shaman
1/1
Each opponent's maximum hand size is reduced by one.
SOK-C

Gnathosaur
4RR
Creature -- Lizard
5/4
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
MBS-C

Gnaw to the Bone
2G
Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C

Gnawing Zombie
1B
Creature -- Zombie
1/3
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
M14-U, MM3-C

Go for the Throat
1B
Instant
Destroy target nonartifact creature.
MBS-U, C17-U

Goatnapper
2R
Creature -- Goblin Rogue
2/2
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
LRW-U

Gobbling Ooze
4G
Creature -- Ooze
3/3
{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
RTR-U

Gobhobbler Rats
BR
Creature -- Rat
2/2
Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
DIS-C

Goblin Archaeologist
1R
Creature -- Goblin Artificer
1/2
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
DST-U

Goblin Arsonist
R
Creature -- Goblin Shaman
1/1
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
ROE-C, M12-C, M13-C, DDK-C

Goblin Artillery
1RR
Creature -- Goblin Warrior
1/3
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
M10-U

Goblin Artisans
R
Creature -- Goblin Artificer
1/1
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
AQ-U, CH-U

Goblin Assassin
3RR
Creature -- Goblin Assassin
2/2
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
LGN-U

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
ALA-R, MM3-U

Goblin Balloon Brigade
R
Creature -- Goblin Warrior
1/1
{R}: Goblin Balloon Brigade gains flying until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-U, M11-C, CN2-C

Goblin Bangchuckers
2RR
Creature -- Goblin Warrior
2/2
{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
M12-U

Goblin Battle Jester
3R
Creature -- Goblin
2/2
Whenever you cast a red spell, target creature can't block this turn.
M13-C

Goblin Berserker
3R
Creature -- Goblin Berserker
2/2
First strike, haste
UD-U

Goblin Bomb
1R
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
WL-R

Goblin Bombardment
1R
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
TE-U, C13-U, DDN-U

Goblin Bookie
R
Summon Goblin
1/1
{R}, {T}: Reflip any coin or reroll any die.
UG-C

Goblin Boom Keg
4
Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg.
When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
FRF-U

Goblin Bowling Team
3R
Summon Goblins
1/1
Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
UG-C

Goblin Brawler
2R
Creature -- Goblin Warrior
2/2
First strike
Goblin Brawler can't be equipped.
5DN-C

Goblin Brigand
1R
Creature -- Goblin Warrior
2/2
Goblin Brigand attacks each combat if able.
SCG-C, 9ED-C

Goblin Bully
1R
Creature -- Goblin
2/1
P1-C, ME4-C

Goblin Burrows
Land
{T}: Add {C} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
ONS-U, EVG-U

Goblin Bushwhacker
R
Creature -- Goblin Warrior
1/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
ZEN-C

Goblin Cadets
R
Creature -- Goblin
2/1
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
US-U, CMD-U

Goblin Cannon
4
Artifact
{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
5DN-U

Goblin Cavaliers
2R
Creature -- Goblin
3/2
P2-C, S99-C, ME4-C

Goblin Caves
1RR
Enchantment -- Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
DK-C, ME4-C

Goblin Charbelcher
4
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
MRD-R, EMA-R

Goblin Chariot
2R
Creature -- Goblin Warrior
2/2
Haste (This creature can attack the turn it comes under your control.)
S99-C, 7E-C, 8ED-C, 9ED-C

Goblin Chieftain
1RR
Creature -- Goblin
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
M10-R, M11-R, M12-R

Goblin Chirurgeon
R
Creature -- Goblin Shaman
0/2
Sacrifice a Goblin: Regenerate target creature.
FE-C, MED-C

Goblin Clearcutter
3R
Creature -- Goblin
3/3
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
LGN-U

Goblin Cohort
R
Creature -- Goblin Warrior
2/2
Goblin Cohort can't attack unless you've cast a creature spell this turn.
BOK-C, EVG-C

Goblin Commando
4R
Creature -- Goblin
2/2
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
S99-U, VMA-C

Goblin Dark-Dwellers
3RR
Creature -- Goblin
4/4
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
OGW-R

Goblin Deathraiders
BR
Creature -- Goblin Warrior
3/1
Trample
ALA-C, DDN-C

Goblin Digging Team
R
Creature -- Goblin
1/1
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
DK-C, CH-C, 5E-C, 6E-C, 7E-C

Goblin Diplomats
1R
Creature -- Goblin
2/1
{T}: Each creature attacks this turn if able.
M14-R

Goblin Dirigible
6
Artifact Creature -- Construct
4/4
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
MRD-U

Goblin Dynamo
5RR
Creature -- Goblin Mutant
4/4
{T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
LGN-U

Goblin Electromancer
UR
Creature -- Goblin Wizard
2/2
Instant and sorcery spells you cast cost {1} less to cast.
RTR-C, C15-C, MM3-C, DDJ-C, DDS-C

Goblin Elite Infantry
1R
Creature -- Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
MI-C, 6E-C, 7E-C, 10E-C

Goblin Festival
1R
Enchantment
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
UD-R

Goblin Fire Fiend
3R
Creature -- Goblin Berserker
1/1
Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
RAV-C

Goblin Firebug
1R
Creature -- Goblin
2/2
When Goblin Firebug leaves the battlefield, sacrifice a land.
LGN-C

Goblin Fireslinger
R
Creature -- Goblin Warrior
1/1
{T}: Goblin Fireslinger deals 1 damage to target player.
M12-C, MM2-C

Goblin Firestarter
R
Creature -- Goblin
1/1
Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P2-U, ME4-C

Goblin Flectomancer
URR
Creature -- Goblin Wizard
2/2
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
GPT-U

Goblin Flotilla
2R
Creature -- Goblin
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
FE-R

Goblin Freerunner
3R
Creature -- Goblin Warrior Ally
3/2
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Menace (This creature can't be blocked except by two or more creatures.)
OGW-C

Goblin Furrier
1R
Creature -- Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.
CSP-C

Goblin Game
5RR
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
PS-R

Goblin Gardener
3R
Creature -- Goblin
2/1
When Goblin Gardener dies, destroy target land.
UD-C, 7E-C

Goblin Gaveleer
R
Creature -- Goblin Warrior
1/1
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
SOM-C

Goblin General
1RR
Creature -- Goblin Warrior
1/1
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
P2-R, S99-U, VMA-C, ME4-U

Goblin Glider
1R
Creature -- Goblin
1/1
Flying
Goblin Glider can't block.
P2-C, S99-U, 7E-U, 8ED-U

Goblin Glory Chaser
R
Creature -- Goblin Warrior
1/1
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
ORI-U

Goblin Goon
3R
Creature -- Goblin Mutant
6/6
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
LGN-R, VMA-U

Goblin Grappler
R
Creature -- Goblin
1/1
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-C

Goblin Grenade
R
Sorcery
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
FE-C, M12-U, MED-U

Goblin Grenadiers
3R
Creature -- Goblin
2/2
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
WL-U

Goblin Guide
R
Creature -- Goblin Scout
2/2
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
ZEN-R, MM3-R

Goblin Heelcutter
3R
Creature -- Goblin Berserker
3/2
Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-C

Goblin Hero
2R
Creature -- Goblin
2/2
DK-C, 5E-C, 6E-C, S99-R, S00-C

Goblin Kaboomist
1R
Creature -- Goblin Warrior
1/2
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
M15-R

Goblin King
1RR
Creature -- Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R

Goblin Kites
1R
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
FE-U

Goblin Lackey
R
Creature -- Goblin
1/1
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
US-U, VMA-R, V09-M

Goblin Legionnaire
RW
Creature -- Goblin Soldier
2/2
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
AP-C

Goblin Lookout
1R
Creature -- Goblin
1/2
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
LGN-C

Goblin Lore
1R
Sorcery
Draw four cards, then discard three cards at random.
P2-U, S99-U, 10E-U

Goblin Lyre
3
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
IA-R

Goblin Machinist
4R
Creature -- Goblin
0/5
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
ONS-U

Goblin Marshal
4RR
Creature -- Goblin Warrior
3/3
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
UD-R

Goblin Masons
1R
Creature -- Goblin
2/1
When Goblin Masons dies, destroy target Wall.
UD-C

Goblin Matron
2R
Creature -- Goblin
1/1
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
P2-U, US-C, 7E-U, EVG-U, VMA-C

Goblin Medics
2R
Creature -- Goblin Shaman
1/1
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
UL-C

Goblin Mime
1R
Creature -- Goblin Mime
2/2
When you speak, sacrifice Goblin Mime.
UNH-C

Goblin Mountaineer
R
Creature -- Goblin Scout
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
P2-C, S99-C, 9ED-C, ALA-C

Goblin Mutant
2RR
Creature -- Goblin Mutant
5/3
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
IA-U, MED-U

Goblin Offensive
X1RR
Sorcery
Create X 1/1 red Goblin creature tokens.
US-U, HOP-U

Goblin Outlander
BR
Creature -- Goblin Scout
2/2
Protection from white
CON-C

Goblin Patrol
R
Creature -- Goblin
2/1
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C, VMA-C

Goblin Piker
1R
Creature -- Goblin Warrior
2/1
P2-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C

Goblin Piledriver
1R
Creature -- Goblin Warrior
1/2
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
ONS-R, ORI-R, VMA-R

Goblin Polka Band
RR
Summon Goblin
1/1
{2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
ASTRAL-S

Goblin Psychopath
3R
Creature -- Goblin Mutant
5/5
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
SCG-U

Goblin Pyromancer
3R
Creature -- Goblin Wizard
2/2
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
ONS-R

Goblin Rabblemaster
2R
Creature -- Goblin Warrior
2/2
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
M15-R

Goblin Racketeer
3R
Creature -- Goblin Rogue
4/2
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
CN2-C

Goblin Raider
1R
Creature -- Goblin Warrior
2/2
Goblin Raider can't block.
P2-C, US-C, 7E-C, 8ED-C, 9ED-C

Goblin Rally
3RR
Sorcery
Create four 1/1 red Goblin creature tokens.
RTR-U

Goblin Razerunners
2RR
Creature -- Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON-R

Goblin Recruiter
1R
Creature -- Goblin
1/1
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
VI-U, 6E-U

Goblin Replica
3
Artifact Creature -- Goblin
2/2
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
MRD-C

Goblin Rimerunner
2R
Snow Creature -- Goblin Warrior
2/2
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Goblin Ringleader
3R
Creature -- Goblin
2/2
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
AP-U, EVG-U, VMA-U

Goblin Rock Sled
1R
Creature -- Goblin
3/1
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
DK-C, 4E-C

Goblin Roughrider
2R
Creature -- Goblin Knight
3/2
WWK-C, M15-C

Goblin Ruinblaster
2R
Creature -- Goblin Shaman
2/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
ZEN-U

Goblin S.W.A.T. Team
3R
Creature -- Goblin Warrior
2/2
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
UNH-C

Goblin Sappers
1R
Creature -- Goblin
1/1
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
IA-C

Goblin Scouts
3RR
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
MI-U

Goblin Secret Agent
2R
Creature -- Goblin Rogue
2/2
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
UNH-C

Goblin Settler
3R
Creature -- Goblin
1/1
When Goblin Settler enters the battlefield, destroy target land.
S99-U, VMA-U

Goblin Sharpshooter
2R
Creature -- Goblin
1/1
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
ONS-R, C13-R

Goblin Shortcutter
1R
Creature -- Goblin Scout
2/1
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
ZEN-C, M14-C

Goblin Shrine
1RR
Enchantment -- Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
DK-C, CH-C, ME4-C

Goblin Ski Patrol
1R
Creature -- Goblin
1/1
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
IA-C, ME2-C

Goblin Sky Raider
2R
Creature -- Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
ONS-C, 9ED-C, 10E-C

Goblin Skycutter
1R
Creature -- Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
TSP-C

Goblin Sledder
R
Creature -- Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
ONS-C, EVG-C

Goblin Snowman
3R
Creature -- Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
IA-U, TSP-S

Goblin Soothsayer
R
Creature -- Goblin Shaman
1/1
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
MI-U

Goblin Spelunkers
2R
Creature -- Goblin Warrior
2/2
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
US-C, 7E-C, RAV-C

Goblin Spy
R
Creature -- Goblin Rogue
1/1
Play with the top card of your library revealed.
IN-U

Goblin Spymaster
2R
Creature -- Goblin Rogue
2/1
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
C16-R

Goblin Striker
1R
Creature -- Goblin Berserker
1/1
First strike, haste
MRD-C

Goblin Swine-Rider
R
Creature -- Goblin
1/1
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
VI-C

Goblin Taskmaster
R
Creature -- Goblin
1/1
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Goblin Test Pilot
1UR
Creature -- Goblin Pilot Wizard
0/2
Flying
{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
DGM-U

Goblin Tinkerer
1R
Creature -- Goblin Artificer
1/2
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
MI-C

Goblin Trenches
1RW
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
AP-R, EMA-R, VMA-U

Goblin Tunneler
1R
Creature -- Goblin Rogue
1/1
{T}: Target creature with power 2 or less can't be blocked this turn.
ROE-C, M11-C, M12-C, CN2-C

Goblin Turncoat
1B
Creature -- Goblin Mercenary
2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.
LGN-C

Goblin Tutor
R
Instant
Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
2 -- Any Goblin Tutor
3 -- Any enchantment
4 -- Any artifact
5 -- Any creature
6 -- Any sorcery, instant, or interrupt
UG-U

Goblin Vandal
R
Creature -- Goblin Rogue
1/1
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
WL-C

Goblin War Buggy
1R
Creature -- Goblin
2/2
Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C

Goblin War Cry
2R
Sorcery
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
P2-U

Goblin War Drums
2R
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
FE-C, 5E-C, 7E-U

Goblin War Paint
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
ZEN-C, M12-C, MM2-C, BFZ-C

Goblin War Strike
R
Sorcery
Goblin War Strike deals damage to target player equal to the number of Goblins you control.
P2-C, SCG-C

Goblin War Wagon
4
Artifact Creature -- Juggernaut
3/3
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
MRD-C

Goblin Warchief
1RR
Creature -- Goblin Warrior
2/2
Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
SCG-U, EVG-U, VMA-U, DDN-U

Goblin Warchief Avatar
Vanguard
+1/+2
Attacking creatures you control get +1/+0.
MOL-P

Goblin Wardriver
RR
Creature -- Goblin Warrior
2/2
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS-U

Goblin Warrens
2R
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
FE-R, 5E-R, 6E-R, ME4-U

Goblin Welder
R
Creature -- Goblin Artificer
1/1
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
UL-R, C14-R

Goblin Wizard
2RR
Creature -- Goblin Wizard
1/1
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
DK-R, MED-R

Goblins of the Flarg
R
Creature -- Goblin Warrior
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
DK-C, CH-C, MED-C

Goblinslide
2R
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
KTK-U

God-Favored General
1W
Creature -- Human Soldier
1/1
Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
BNG-U

God-Pharaoh's Faithful
W
Creature -- Human Wizard
0/4
Whenever you cast a blue, black, or red spell, you gain 1 life.
HOU-C

God-Pharaoh's Gift
7
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
HOU-R

Godhead of Awe
(w/u)(w/u)(w/u)(w/u)(w/u)
Creature -- Spirit Avatar
4/4
Flying
Other creatures have base power and toughness 1/1.
SHM-R

Godhunter Octopus
5U
Creature -- Octopus
5/5
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
JOU-C

Godless Shrine
Land -- Plains Swamp
({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
GPT-R, GTC-R, EXP-M

Godo's Irregulars
R
Creature -- Human Warrior
1/1
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
SOK-U

Godo, Bandit Warlord
5R
Legendary Creature -- Human Barbarian
3/3
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
CHK-R, C16-R

Gods Willing
W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C, CN2-C

Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {C} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
BOK-U

Godsend
1WW
Legendary Artifact -- Equipment
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip {3}
JOU-M

Godsire
4RGGW
Creature -- Beast
8/8
Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.
ALA-M

Godtoucher
3G
Creature -- Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA-C

Godtracker of Jund
1RG
Creature -- Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB-C

Goham Djinn
5B
Creature -- Djinn
5/5
{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
IN-U

Goka the Unjust
3R
Legendary Creature -- Ogre Shaman
4/4
{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
[Flips from Initiate of Blood.]
CHK-U

Gold Myr
2
Artifact Creature -- Myr
1/1
{T}: Add {W} to your mana pool.
MRD-C, HOP-C, SOM-C

Gold-Forged Sentinel
6
Artifact Creature -- Chimera
4/4
Flying
JOU-U, ORI-U

Golden Bear
3G
Creature -- Bear
4/3
P2-C

Golden Hind
1G
Creature -- Elk
2/1
{T}: Add {G} to your mana pool.
JOU-C

Golden Urn
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
SOM-C

Golden Wish
3WW
Sorcery
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
JUD-R

Goldenglow Moth
W
Creature -- Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
SHM-C, M11-C

Goldenhide Ox
5G
Enchantment Creature -- Ox
5/4
Constellation -- Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
JOU-U

Goldmeadow
Plane -- Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.
Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.
HOP-C, PCA-C

Goldmeadow Dodger
W
Creature -- Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
LRW-C

Goldmeadow Harrier
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Tap target creature.
LRW-C, DDF-C

Goldmeadow Lookout
3W
Creature -- Kithkin Spellshaper
2/2
{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
FUT-U

Goldmeadow Stalwart
W
Creature -- Kithkin Soldier
2/2
As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
LRW-U

Goldnight Castigator
2RR
Creature -- Angel
4/9
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
SOI-M

Goldnight Commander
3W
Creature -- Human Cleric Soldier
2/2
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
AVR-U

Goldnight Redeemer
4WW
Creature -- Angel
4/4
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
AVR-U, DDQ-U

Golem Artisan
5
Artifact Creature -- Golem
3/3
{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
SOM-U

Golem Foundry
3
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
SOM-C

Golem's Heart
2
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
SOM-U

Golem-Skin Gauntlets
1
Artifact -- Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-U

Golgari Brownscale
1GG
Creature -- Lizard
2/3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-C

Golgari Charm
BG
Instant
Choose one --
· All creatures get -1/-1 until end of turn.
· Destroy target enchantment.
· Regenerate each creature you control.
RTR-U, C15-U, CMA-U

Golgari Cluestone
3
Artifact
{T}: Add {B} or {G} to your mana pool.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
DGM-C

Golgari Decoy
3G
Creature -- Elf Rogue
2/2
All creatures able to block Golgari Decoy do so.
Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-U

Golgari Germination
1BG
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
RAV-U, MM3-U, DDJ-U

Golgari Grave-Troll
4G
Creature -- Troll Skeleton
0/0
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-R, DDJ-R

Golgari Guildgate
Land -- Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
RTR-C, DGM-C, C13-C, C15-C, MM3-C, CMA-C, DDM-C

Golgari Guildmage
(b/g)(b/g)
Creature -- Elf Shaman
2/2
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
RAV-U, CMD-U, C13-U

Golgari Keyrune
3
Artifact
{T}: Add {B} or {G} to your mana pool.
{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
RTR-U

Golgari Longlegs
3(b/g)(b/g)
Creature -- Insect
5/4
RTR-C

Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
RAV-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, DDJ-C

Golgari Rotwurm
3BG
Creature -- Zombie Wurm
5/4
{B}, Sacrifice a creature: Target player loses 1 life.
RAV-C, MM3-C, DDJ-C

Golgari Signet
2
Artifact
{1}, {T}: Add {B}{G} to your mana pool.
RAV-C, CMD-C, C15-C, C16-C, MM3-U, CMA-C, DDJ-C

Golgari Thug
1B
Creature -- Human Warrior
1/1
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-U, DDJ-U

Golgothian Sylex
4
Artifact
{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
AQ-R

Goliath Beetle
2G
Creature -- Insect
3/1
Trample
UD-C

Goliath Sphinx
5UU
Creature -- Sphinx
8/7
Flying
WWK-R

Goliath Spider
6GG
Creature -- Spider
7/6
Reach (This creature can block creatures with flying.)
RAV-U

Gomazoa
2U
Creature -- Jellyfish
0/3
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
ZEN-U, CMD-U

Gone
2R
Instant
Return target creature you don't control to its owner's hand.
[This is half of the split card Dead // Gone.]
PLC-C

Gone Missing
4U
Sorcery
Put target permanent on top of its owner's library.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Gonti's Aether Heart
6
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).
Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
AER-M

Gonti's Machinations
B
Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)
Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
AER-U

Gonti, Lord of Luxury
2BB
Legendary Creature -- Aetherborn Rogue
2/3
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
KLD-R

Gore Swine
2R
Creature -- Boar
4/1
FRF-C

Gore Vassal
2W
Creature -- Hound
2/1
Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
MBS-U

Gore-House Chainwalker
1R
Creature -- Human Warrior
2/1
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-C

Gorehorn Minotaurs
2RR
Creature -- Minotaur Warrior
3/3
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
M12-C, MM2-C, E01-C, DDL-C, DDS-C

Goretusk Firebeast
5R
Creature -- Elemental Boar Beast
2/2
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
JUD-C

Gorger Wurm
3RG
Creature -- Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB-C

Gorgon Flail
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-U

Gorgon Recluse
3BB
Creature -- Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TSP-C

Gorgon's Head
1
Artifact -- Equipment
Equipped creature has deathtouch.
Equip {2}
BNG-U

Gorilla Berserkers
3GG
Creature -- Ape Berserker
2/3
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
AI-C

Gorilla Chieftain
2GG
Creature -- Ape
3/3
{1}{G}: Regenerate Gorilla Chieftain.
AI-C, 6E-C, 7E-C

Gorilla Pack
2G
Creature -- Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
IA-C

Gorilla Shaman
R
Creature -- Ape Shaman
1/1
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
AI-C, ME2-U

Gorilla Titan
3GG
Creature -- Ape
4/4
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
OD-U

Gorilla War Cry
1R
Instant
Cast Gorilla War Cry only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
AI-C, ME4-C

Gorilla Warrior
2G
Creature -- Ape Warrior
3/2
P1-C, US-C, S99-C

Goring Ceratops
5WW
Creature -- Dinosaur
3/3
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
XLN-R

Goryo's Vengeance
1B
Instant -- Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-R

Gossamer Chains
WW
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
VI-C

Gossamer Phantasm
1U
Creature -- Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
PLC-C

Gosta Dirk
3WWUU
Legendary Creature -- Human Warrior
4/4
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
LE-R

Govern the Guildless
5U
Sorcery
Gain control of target monocolored creature.
Forecast -- {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
DIS-R

Grab the Reins
3R
Instant
Choose one --
· Until end of turn, you gain control of target creature and it gains haste.
· Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
MRD-U, C16-U

Graceblade Artisan
2W
Creature -- Human Monk
2/3
Graceblade Artisan gets +2/+2 for each Aura attached to it.
DTK-U

Graceful Adept
2U
Creature -- Human Wizard
1/3
You have no maximum hand size.
CHK-U

Graceful Antelope
2WW
Creature -- Antelope
1/4
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
OD-R

Graceful Cat
2W
Creature -- Cat
2/2
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
AKH-C

Graceful Reprieve
1W
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
MOR-U, MM3-C

Graf Harvest
B
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)
{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
EMN-U

Graf Mole
2G
Creature -- Mole Beast
2/4
Whenever you sacrifice a Clue, you gain 3 life.
SOI-U

Graf Rats
1B
Creature -- Rat
2/1
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
[Melds with Midnight Scavengers into Chittering Host.]
EMN-C

Grafdigger's Cage
1
Artifact
Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast spells from graveyards or libraries.
DKA-R, MM3-R

Grafted Exoskeleton
4
Artifact -- Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
SOM-U

Grafted Skullcap
4
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
US-R, 7E-R

Grafted Wargear
3
Artifact -- Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
5DN-U

Grand Abolisher
WW
Creature -- Human Cleric
2/2
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
M12-R, C14-R, E01-R

Grand Arbiter Augustin IV
2WU
Legendary Creature -- Human Advisor
2/3
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
DIS-R, MMA-R

Grand Architect
1UU
Creature -- Vedalken Artificer
1/3
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
SOM-R

Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
ONS-R, C16-R, VMA-R

Grand Melee
3R
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
ONS-R

Grand Ossuary
Plane -- Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.
Whenever you roll {CHAOS}, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.
PC2-C, PCA-C

Grandmother Sengir
4B
Legendary Creature -- Human Wizard
3/3
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
HL-R, ME2-R

Granger Guildmage
G
Creature -- Human Wizard
1/1
{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
{W}, {T}: Target creature gains first strike until end of turn.
MI-C

Granite Gargoyle
2R
Creature -- Gargoyle
2/2
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
A-R, B-R, U-R, RV-R, MED-U

Granite Grip
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
UL-C, 7E-C

Granite Shard
3
Artifact
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
MRD-U

Granitic Titan
4RR
Creature -- Elemental
5/4
Menace
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Granny's Payback
7G
Sorcery
You gain life equal to your age.
UNH-U

Granulate
2RR
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.
5DN-R

Grapeshot
1R
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-C, MMA-C, DDS-C

Grapeshot Catapult
4
Artifact Creature -- Construct
2/3
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
AQ-C, 4E-C, 5E-C, 7E-U, ME4-U

Graphic Violence
2G
Instant
All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.
UNH-C

Grapple with the Past
1G
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMN-C

Grappler Spider
1G
Creature -- Spider
2/1
Reach (This creature can block creatures with flying.)
WWK-C

Grappling Hook
4
Artifact -- Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
ZEN-R, C17-R

Grasp of Darkness
BB
Instant
Target creature gets -4/-4 until end of turn.
SOM-C, OGW-U

Grasp of Fate
1WW
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
C15-R

Grasp of Phantoms
3U
Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, MM3-C

Grasp of the Hieromancer
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
ORI-C, E01-C

Grasping Current
4U
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
XLN-R

Grasping Dunes
Land -- Desert
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.
AKH-U

Grassland Crusader
5W
Creature -- Human Cleric Soldier
2/4
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
ONS-C

Grasslands
Land
Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
MI-U, C17-U, VMA-U, DDG-U

Gratuitous Violence
2RRR
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
ONS-R, CN2-R

Grave Betrayal
5BB
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
RTR-R

Grave Birthing
2B
Instant
Devoid (This card has no color.)
Target opponent exiles a card from his or her graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
Draw a card.
BFZ-C

Grave Bramble
1GG
Creature -- Plant
3/4
Defender, protection from Zombies
ISD-C

Grave Consequences
1B
Instant
Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
JUD-U

Grave Defiler
3B
Creature -- Zombie
2/1
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{B}: Regenerate Grave Defiler.
AP-U

Grave Exchange
4BB
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
AVR-C

Grave Pact
1BBB
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
ST-R, 8ED-R, 9ED-R, 10E-R, HOP-R, CMD-R

Grave Peril
1B
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
FUT-C, C15-C

Grave Robbers
1BB
Creature -- Human Rogue
1/1
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
DK-R

Grave Scrabbler
3B
Creature -- Zombie
2/2
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
FUT-C

Grave Servitude
1B
Enchantment -- Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
MI-C

Grave Sifter
5G
Creature -- Elemental Beast
5/7
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
C14-R, CMA-R

Grave Strength
1B
Sorcery
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
FRF-U

Grave Titan
4BB
Creature -- Giant
6/6
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
M11-M, M12-M, C14-M

Grave Upheaval
4BR
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-U

Grave-Shell Scarab
2BGG
Creature -- Insect
4/4
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-R

Gravebane Zombie
3B
Creature -- Zombie
3/2
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
MI-C, 6E-U

Gravebind
B
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
IA-R, ME4-C

Graveblade Marauder
2B
Creature -- Human Warrior
1/4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
ORI-R

Graveborn Muse
2BB
Creature -- Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
LGN-R, 10E-R

Gravecrawler
B
Creature -- Zombie
2/1
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
DKA-R, DDQ-R

Gravedigger
3B
Creature -- Zombie
2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
P1-U, TE-C, 6E-C, S99-U, 7E-C, OD-C, 8ED-C, 9ED-C, 10E-C, M10-C, HOP-C, M11-C, CMD-C, M12-C, M15-U, EMA-C, AKH-U

Gravegouger
2B
Creature -- Nightmare Horror
2/2
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
TOR-C

Gravel Slinger
3W
Creature -- Human Soldier
1/3
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Gravelgill Axeshark
4(u/b)
Creature -- Merfolk Soldier
3/3
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Gravelgill Duo
2(u/b)
Creature -- Merfolk Rogue Warrior
2/1
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SHM-C

Graven Abomination
3
Artifact Creature -- Horror
3/1
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
HOU-C

Graven Cairns
Land
{T}: Add {C} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
FUT-R, SHM-R, EXP-M

Graven Dominator
4WW
Creature -- Gargoyle
4/4
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
GPT-R

Gravepurge
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
DKA-C, DTK-C

Graverobber Spider
3G
Creature -- Spider
2/4
Reach
{3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
BNG-U

Gravespawn Sovereign
4BB
Creature -- Zombie
3/3
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
ONS-R

Gravestorm
BBB
Enchantment
At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
OD-R

Gravetiller Wurm
5G
Creature -- Wurm
4/4
Trample
Morbid -- Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
DKA-U

Graveyard Shovel
2
Artifact
{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.
ISD-U

Gravitational Shift
3UU
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
ROE-R

Gravity Negator
3U
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
Flying
Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)
OGW-C

Gravity Sphere
2R
World Enchantment
All creatures lose flying.
LE-R

Gravity Well
1GG
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
ROE-U

Graxiplon
5U
Creature -- Beast
3/4
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
ONS-U

Gray Merchant of Asphodel
3BB
Creature -- Zombie
2/4
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
THS-C, C14-C

Gray Ogre
2R
Creature -- Ogre
2/2
A-C, B-C, U-C, RV-C, 4E-C

Graypelt Hunter
3G
Creature -- Human Warrior Ally
2/2
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
WWK-C, DDP-C

Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
ZEN-U, ARC-U, PC2-U, PCA-U, C17-U, DDH-U, DDP-U

Grayscaled Gharial
U
Creature -- Crocodile
1/1
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
RAV-C

Grazing Gladehart
2G
Creature -- Antelope
2/2
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
ZEN-C, C13-C, DDH-C, DDO-C, DDP-C

Grazing Kelpie
3(g/u)
Creature -- Beast
2/3
{(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Grazing Whiptail
2GG
Creature -- Dinosaur
3/4
Reach
XLN-C

Great Defender
W
Instant
Target creature gets +0/+X until end of turn, where X is its converted mana cost.
LE-U

Great Furnace
Artifact Land
{T}: Add {R} to your mana pool.
MRD-C, HOP-C, C14-C

Great Hart
3W
Creature -- Elk
2/4
BNG-C

Great Oak Guardian
5G
Creature -- Treefolk
4/5
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
C15-U, CMA-U

Great Sable Stag
1GG
Creature -- Elk
3/3
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
M10-R

Great Teacher's Decree
3W
Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-U

Great Wall
2W
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
LE-U

Great Whale
5UU
Creature -- Whale
5/5
When Great Whale enters the battlefield, untap up to seven lands.
US-R

Great-Horn Krushok
4W
Creature -- Beast
3/5
FRF-C

Greatbow Doyen
4G
Creature -- Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
MOR-R

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
SHM-R

Greater Basilisk
3GG
Creature -- Basilisk
3/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M11-C, M12-C

Greater Forgeling
3RR
Creature -- Elemental
3/4
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
RAV-U

Greater Gargadon
9R
Creature -- Beast
9/7
Suspend 10--{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
TSP-R, MMA-R

Greater Good
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
US-R, 9ED-R

Greater Harvester
2BBB
Creature -- Horror
5/6
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
DST-R

Greater Morphling
6UU
Creature -- Shapeshifter
5/5
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.
UNH-R

Greater Mossdog
3G
Creature -- Plant Hound
3/3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-C, MMA-C, DDJ-C

Greater Realm of Preservation
1W
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
LE-U, 5E-U, MED-U

Greater Sandwurm
5GG
Creature -- Wurm
7/7
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Greater Stone Spirit
4RR
Creature -- Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
CSP-U, DDI-U

Greater Werewolf
4B
Creature -- Werewolf
2/4
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
HL-C, 5E-U

Greatsword
3
Artifact -- Equipment
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M12-U

Greed
3B
Enchantment
{B}, Pay 2 life: Draw a card.
LE-R, 4E-R, 6E-R, 7E-R, C13-R

Greel's Caress
1B
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
PR-C

Greel, Mind Raker
3BB
Legendary Creature -- Horror Spellshaper
3/3
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
PR-R

Green Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Green Mana Battery.
{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
LE-U, 4E-R

Green Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
IA-U

Green Sun's Zenith
XG
Sorcery
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
MBS-R, EMA-R, V13-M

Green Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
A-U, B-U, U-U, RV-U, 4E-U

Greenbelt Rampager
G
Creature -- Elephant
3/4
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
AER-R

Greener Pastures
2G
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
US-R

Greenhilt Trainee
3G
Creature -- Elf Warrior
2/3
{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.
NPH-U

Greenseeker
G
Creature -- Elf Spellshaper
1/1
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
TSP-C

Greenside Watcher
1G
Creature -- Elf Druid
2/1
{T}: Untap target Gate.
GTC-C

Greenwarden of Murasa
4GG
Creature -- Elemental
5/4
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
BFZ-M

Greenweaver Druid
2G
Creature -- Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ZEN-U

Greenwheel Liberator
1G
Creature -- Elf Warrior
2/1
Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AER-R

Gremlin Infestation
3R
Enchantment -- Aura
Enchant artifact
At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.
When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
AER-U

Gremlin Mine
1
Artifact
{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.
{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.
NPH-C

Grenzo's Cutthroat
1R
Creature -- Goblin Rogue
1/1
First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
CNS-C

Grenzo's Rebuttal
4RR
Sorcery
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.
CNS-R

Grenzo's Ruffians
2RR
Creature -- Goblin
2/2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
CN2-U

Grenzo, Dungeon Warden
XBR
Legendary Creature -- Goblin Rogue
2/2
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CNS-R, VMA-R

Grenzo, Havoc Raiser
RR
Legendary Creature -- Goblin Rogue
2/2
Whenever a creature you control deals combat damage to a player, choose one --
· Goad target creature that player controls.
· Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
CN2-R

Greven il-Vec
Vanguard
-1/+2
Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.
VAN2-P

Grid Monitor
4
Artifact Creature -- Construct
4/6
You can't cast creature spells.
MRD-R

Gridlock
XU
Instant
Tap X target nonland permanents.
GTC-U

Grief Tyrant
5(b/r)
Creature -- Horror
8/8
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
SHM-U

Griffin Canyon
Land
{T}: Add {C} to your mana pool.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
VI-R

Griffin Dreamfinder
3WW
Creature -- Griffin
1/4
Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
BNG-C

Griffin Guide
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
TSP-U, DDG-U, DDH-U, DDL-U

Griffin Protector
3W
Creature -- Griffin
2/3
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
M13-C

Griffin Rider
1W
Creature -- Human Knight
1/1
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
M12-C

Griffin Sentinel
2W
Creature -- Griffin
1/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
M10-C, M12-C, M14-C

Grifter's Blade
3
Artifact -- Equipment
Flash
As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
RAV-U

Grim Affliction
2B
Instant
Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH-C, MM2-C

Grim Backwoods
Land
{T}: Add {C} to your mana pool.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
DKA-R, C13-R, C15-R, CMA-R

Grim Captain's Call
2B
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLN-U

Grim Contest
1BG
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
FRF-C

Grim Discovery
1B
Sorcery
Choose one or both --
· Return target creature card from your graveyard to your hand.
· Return target land card from your graveyard to your hand.
ZEN-C, DDR-C

Grim Feast
1BG
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
MI-R

Grim Flayer
BG
Creature -- Human Warrior
2/2
Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
EMN-M

Grim Flowering
5G
Sorcery
Draw a card for each creature card in your graveyard.
DKA-U, C14-U, CMA-U, DDJ-U

Grim Guardian
2B
Enchantment Creature -- Zombie
1/4
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
JOU-C

Grim Haruspex
2B
Creature -- Human Wizard
3/2
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
KTK-R, FRF_UGIN-R

Grim Harvest
1B
Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Grim Lavamancer
R
Creature -- Human Wizard
1/1
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
TOR-R, M12-R, E01-R, PD2-R

Grim Monolith
2
Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C} to your mana pool.
{4}: Untap Grim Monolith.
UL-R

Grim Poppet
7
Artifact Creature -- Scarecrow
4/4
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
SHM-R

Grim Reminder
2B
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.
MRD-R

Grim Return
2B
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
M14-R

Grim Roustabout
1B
Creature -- Skeleton Warrior
1/1
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{1}{B}: Regenerate Grim Roustabout.
RTR-C

Grim Strider
3B
Creature -- Horror
6/6
Grim Strider gets -1/-1 for each card in your hand.
AKH-U

Grim Tutor
1BB
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
S99-R, ME3-R

Grimclaw Bats
1B
Creature -- Bat
1/1
Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
DST-C

Grimgrin, Corpse-Born
3UB
Legendary Creature -- Zombie Warrior
5/5
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
ISD-M

Grimoire Thief
UU
Creature -- Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
MOR-R

Grimoire of the Dead
4
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
ISD-M

Grind
1B
Sorcery
Put a -1/-1 counter on each of up to two target creatures.
[This is half of the split card Grind // Dust.]
HOU-R

Grind // Dust
1B // 3W
Sorcery // Sorcery
Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
HOU-R

Grindclock
2
Artifact
{T}: Put a charge counter on Grindclock.
{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
SOM-R, M15-R

Grinding Station
2
Artifact
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
5DN-U

Grindstone
1
Artifact
{3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
TE-R, MPS_KLD-S

Grinning Demon
2BB
Creature -- Demon
6/6
At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Grinning Demon Avatar
Vanguard
-1/-2
Whenever a nontoken creature you control dies, target opponent discards a card.
MOL-P

Grinning Ignus
2R
Creature -- Elemental
2/2
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
FUT-C, MMA-U

Grinning Totem
4
Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
MI-R, 6E-R, TSP-S

Grip of Amnesia
1U
Instant
Counter target spell unless its controller exiles all cards from his or her graveyard.
Draw a card.
JUD-C

Grip of Chaos
4RR
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
SCG-R

Grip of Desolation
4BB
Instant
Devoid (This card has no color.)
Exile target creature and target land.
BFZ-U

Grip of Phyresis
2U
Instant
Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.
C16-U

Grip of the Roil
2U
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
OGW-U

Griptide
3U
Instant
Put target creature on top of its owner's library.
DKA-C, THS-C, DDM-C

Griselbrand
4BBBB
Legendary Creature -- Demon
7/7
Flying, lifelink
Pay 7 life: Draw seven cards.
AVR-M, MM3-M

Grisly Anglerfish
Creature -- Eldrazi Fish
4/5
{6}: Creatures your opponents control attack this turn if able.
[Back face. Transforms into Grizzled Angler.]
EMN-U

Grisly Salvage
BG
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
RTR-C, C15-C, CMA-C

Grisly Spectacle
2BB
Instant
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
GTC-C, MM3-C, DDM-C

Grisly Survivor
2B
Creature -- Minotaur Warrior
2/3
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
HOU-C

Grisly Transformation
2B
Enchantment -- Aura
Enchant creature
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
BNG-C

Gristle Grinner
4B
Creature -- Zombie
3/3
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
CSP-U

Gristleback
2G
Creature -- Boar Beast
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
GPT-U

Grixis
Plane -- Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control.
HOP-C, PCA-C

Grixis Battlemage
2B
Creature -- Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA-U

Grixis Charm
UBR
Instant
Choose one --
· Return target permanent to its owner's hand.
· Target creature gets -4/-4 until end of turn.
· Creatures you control get +2/+0 until end of turn.
ALA-U, C13-U, DDH-U

Grixis Grimblade
(u/r)B
Creature -- Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ARB-C

Grixis Illusionist
U
Creature -- Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-C, CNS-C

Grixis Panorama
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C, C13-C, E01-C, C17-C

Grixis Slavedriver
5B
Creature -- Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U, MM3-C

Grixis Sojourners
1UBR
Creature -- Zombie Ogre
4/3
When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB-C

Grizzled Angler
2U
Creature -- Human
2/3
{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
[Front face. Transforms into Grisly Anglerfish.]
EMN-U

Grizzled Leotau
GW
Creature -- Cat
1/5
ARB-C

Grizzled Outcasts
4G
Creature -- Human Werewolf
4/4
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
[Front face. Transforms into Krallenhorde Wantons.]
ISD-C

Grizzled Wolverine
1RR
Creature -- Wolverine
2/2
{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
IA-C

Grizzly Bears
1G
Creature -- Bear
2/2
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Grizzly Fate
3GG
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-U, VMA-U

Groffskithur
5G
Creature -- Beast
3/3
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
MRD-C

Grollub
2B
Creature -- Beast
3/3
Whenever Grollub is dealt damage, each opponent gains that much life.
EX-C

Grotag Siege-Runner
1R
Creature -- Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
ROE-C

Grotag Thrasher
4R
Creature -- Lizard
3/3
Whenever Grotag Thrasher attacks, target creature can't block this turn.
WWK-C

Grotesque Hybrid
4B
Creature -- Zombie
3/3
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
TOR-U

Grotesque Mutation
1B
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
SOI-C

Ground Assault
RG
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
GTC-U, MM3-C

Ground Rift
R
Sorcery
Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-C

Ground Seal
1G
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
OD-R, M13-R

Groundbreaker
GGG
Creature -- Elemental
6/1
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
PLC-R

Grounded
1G
Enchantment -- Aura
Enchant creature
Enchanted creature loses flying.
AVR-C

Groundling Pouncer
1(g/u)
Creature -- Faerie
2/1
{(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
EVE-U

Groundshaker Sliver
6G
Creature -- Sliver
5/5
Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M14-C

Groundskeeper
G
Creature -- Human Druid
1/1
{1}{G}: Return target basic land card from your graveyard to your hand.
MM-U, 9ED-U, SOI-U

Groundswell
G
Instant
Target creature gets +2/+2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
WWK-C, DDP-C

Grove Rumbler
2RG
Creature -- Elemental
3/3
Trample
Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
BFZ-U

Grove of the Burnwillows
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
FUT-R, V12-M

Grove of the Dreampods
Plane -- Fabacin
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.
PC2-C, PCA-C

Grove of the Guardian
Land
{T}: Add {C} to your mana pool.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
RTR-R

Grovetender Druids
2GW
Creature -- Elf Druid Ally
3/3
Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.
BFZ-U

Growing Ranks
2(g/w)(g/w)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
RTR-R

Growing Rites of Itlimoc
2G
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
[Front face. Transforms into Itlimoc, Cradle of the Sun.]
XLN-R

Growth Spasm
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
ROE-C

Growth Spurt
1G
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
UG-C

Grozoth
6UUU
Creature -- Leviathan
9/9
Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-R

Grudge Keeper
1B
Creature -- Zombie Wizard
2/1
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
CNS-C

Gruesome Deformity
B
Enchantment -- Aura
Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ISD-C

Gruesome Discovery
2BB
Sorcery
Target player discards two cards.
Morbid -- If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
DKA-C

Gruesome Encore
2B
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
MBS-U

Gruesome Slaughter
6
Sorcery
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
BFZ-R

Gruul Charm
RG
Instant
Choose one --
· Creatures without flying can't block this turn.
· Gain control of all permanents you own.
· Gruul Charm deals 3 damage to each creature with flying.
GTC-U

Gruul Cluestone
3
Artifact
{T}: Add {R} or {G} to your mana pool.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
DGM-C

Gruul Guildgate
Land -- Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
GTC-C, DGM-C, C13-C, MM3-C

Gruul Guildmage
(r/g)(r/g)
Creature -- Human Shaman
2/2
({(r/g)} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
GPT-U

Gruul Keyrune
3
Artifact
{T}: Add {R} or {G} to your mana pool.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
GTC-U

Gruul Nodorog
4GG
Creature -- Beast
4/4
{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
GPT-C

Gruul Ragebeast
5RG
Creature -- Beast
6/6
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
GTC-R

Gruul Scrapper
3G
Creature -- Human Berserker
3/2
When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
GPT-C

Gruul Signet
2
Artifact
{1}, {T}: Add {R}{G} to your mana pool.
GPT-C, ARC-C, CMD-C, C16-C, MM3-U

Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
GPT-C, HOP-C, CMD-C, PC2-C, MM2-U, C16-U, PCA-C

Gruul War Chant
2RG
Enchantment
Attacking creatures you control get +1/+0 and have menace.
DGM-U, CN2-U, MM3-U

Gruul War Plow
4
Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
GPT-R

Gryff Vanguard
4U
Creature -- Human Knight
3/2
Flying
When Gryff Vanguard enters the battlefield, draw a card.
AVR-C, DDQ-C

Gryff's Boon
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.
SOI-U

Guan Yu's 1,000-Li March
4WW
Sorcery
Destroy all tapped creatures.
P3K-R, ME3-R

Guan Yu, Sainted Warrior
3WW
Legendary Creature -- Human Soldier Warrior
3/5
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
P3K-R, ME3-U

Guard Dogs
3W
Creature -- Hound
2/2
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
PS-U

Guard Duty
W
Enchantment -- Aura
Enchant creature
Enchanted creature has defender.
ROE-C

Guard Gomazoa
2U
Creature -- Jellyfish
1/3
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
ROE-U, CMD-U, PC2-U, C13-U, PCA-U

Guardian Angel
XW
Instant
Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
A-C, B-C, U-C, RV-C

Guardian Automaton
4
Artifact Creature -- Construct
3/3
When Guardian Automaton dies, you gain 3 life.
ORI-C

Guardian Beast
3B
Creature -- Beast
2/4
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
AN-R, ME4-R

Guardian Idol
2
Artifact
Guardian Idol enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
5DN-U

Guardian Lions
4W
Creature -- Cat
1/6
Vigilance (Attacking doesn't cause this creature to tap.)
M13-C

Guardian Seraph
2WW
Creature -- Angel
3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
M10-R

Guardian Shield-Bearer
1G
Creature -- Human Soldier
2/1
Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
DTK-C

Guardian Zendikon
2W
Enchantment -- Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
WWK-C, CNS-C

Guardian of Cloverdell
5GG
Creature -- Treefolk Shaman
4/5
When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
{G}, Sacrifice a Kithkin: You gain 1 life.
LRW-U

Guardian of Pilgrims
1W
Creature -- Spirit Cleric
2/2
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMN-C

Guardian of Solitude
1U
Creature -- Spirit
1/2
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
CHK-U

Guardian of Tazeem
3UU
Creature -- Sphinx
4/5
Flying
Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
BFZ-R

Guardian of Vitu-Ghazi
6GW
Creature -- Elemental
4/7
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
RAV-C

Guardian of the Ages
7
Artifact Creature -- Golem
7/7
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
M14-R

Guardian of the Gateless
4W
Creature -- Angel
3/3
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
GTC-U, CN2-U

Guardian of the Great Conduit
3G
Creature -- Elemental
2/4
Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
KLD-U

Guardian of the Guildpact
3W
Creature -- Spirit
2/3
Protection from monocolored
DIS-C

Guardian's Magemark
2W
Enchantment -- Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
GPT-C

Guardians of Akrasa
2W
Creature -- Human Soldier
0/4
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C, M13-C

Guardians of Meletis
3
Artifact Creature -- Golem
0/6
Defender (This creature can't attack.)
THS-C, ORI-C

Guardians' Pledge
1WW
Instant
White creatures you control get +2/+2 until end of turn.
M12-C

Gudul Lurker
U
Creature -- Salamander
1/1
Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-U

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
AI-C, 8ED-U, 9ED-U, 10E-U

Guided Passage
URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
AP-R

Guided Strike
1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
WL-C, JUD-C

Guiding Spirit
1WU
Creature -- Angel Spirit
1/2
Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
VI-R

Guild Feud
5R
Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
RTR-R

Guildscorn Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from multicolored.
GTC-C

Guile
3UUU
Creature -- Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R, MM2-R, DD2-R

Guiltfeeder
3BB
Creature -- Horror
0/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
JUD-R, C16-R

Guilty Conscience
W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
SCG-C

Guise of Fire
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.
AVR-C

Gulf Squid
3U
Creature -- Squid Beast
2/2
When Gulf Squid enters the battlefield, tap all lands target player controls.
PR-C

Guma
2R
Creature -- Cat
2/2
Protection from blue
US-U

Gurmag Angler
6B
Creature -- Zombie Fish
5/5
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
FRF-C

Gurmag Drowner
3U
Creature -- Naga Wizard
2/4
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
DTK-C

Gurmag Swiftwing
1B
Creature -- Bat
1/2
Flying, first strike, haste
KTK-U

Gurzigost
3GG
Creature -- Beast
6/8
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
TOR-R

Gus
2G
Summon Gus
2/2
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
UG-C

Gush
4U
Instant
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
MM-C, VMA-U, DD2-C

Gust Walker
1W
Creature -- Human Wizard
2/2
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Gust-Skimmer
2
Artifact Creature -- Insect
2/1
{U}: Gust-Skimmer gains flying until end of turn.
MBS-C, MM2-C

Gustcloak Cavalier
3WW
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
TSP-U

Gustcloak Harrier
1WW
Creature -- Bird Soldier
2/2
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
ONS-C, VMA-C, DDO-C

Gustcloak Runner
W
Creature -- Human Soldier
1/1
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
ONS-C

Gustcloak Savior
4W
Creature -- Bird Soldier
3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
ONS-R, DDO-R

Gustcloak Sentinel
2WW
Creature -- Human Soldier
3/3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
ONS-U, DDL-U, DDO-U

Gustcloak Skirmisher
3W
Creature -- Bird Soldier
2/3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
ONS-U, DDO-U

Gustha's Scepter
0
Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
AI-R, ME2-R

Gustrider Exuberant
2W
Creature -- Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA-C

Gut Shot
(r/p)
Instant
({(r/p)} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to target creature or player.
NPH-U, MM2-C

Gutless Ghoul
2B
Snow Creature -- Zombie
2/2
{1}, Sacrifice a creature: You gain 2 life.
CSP-C

Gutter Grime
4G
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
ISD-R

Gutter Skulk
1B
Creature -- Zombie Rat
2/2
GTC-C

Guttersnipe
2R
Creature -- Goblin Shaman
2/2
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
RTR-U, C13-U, CN2-U, E01-U

Guttural Response
(r/g)
Instant
Counter target blue instant spell.
SHM-U, DDS-U

Gutwrencher Oni
3BB
Creature -- Demon Spirit
5/4
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
CHK-U

Guul Draz Assassin
B
Creature -- Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-3} 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn.
{LEVEL 4+} 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
ROE-R

Guul Draz Overseer
4BB
Creature -- Vampire
3/4
Flying
Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
BFZ-R

Guul Draz Specter
2BB
Creature -- Specter
2/2
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
ZEN-R, CN2-R

Guul Draz Vampire
B
Creature -- Vampire Rogue
1/1
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Gwafa Hazid, Profiteer
1WU
Legendary Creature -- Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON-R, C16-R

Gwendlyn Di Corci
UBBR
Legendary Creature -- Human Rogue
3/5
{T}: Target player discards a card at random. Activate this ability only during your turn.
LE-R, ME3-R

Gwyllion Hedge-Mage
2(w/b)
Creature -- Hag Wizard
2/2
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
EVE-U, CMD-U, CMA-U

Gyre Sage
1G
Creature -- Elf Druid
1/2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.
GTC-R

Haakon, Stromgald Scourge
1BB
Legendary Creature -- Zombie Knight
3/3
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon dies, you lose 2 life.
CSP-R

Haakon, Stromgald Scourge Avatar
Vanguard
0/-3
Pay 1 life: You may play target creature card in your graveyard this turn.
Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight.
If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
CSP-P

Haazda Exonerator
W
Creature -- Human Cleric
1/1
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
DIS-C

Haazda Shield Mate
2W
Creature -- Human Soldier
1/1
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
DIS-R

Haazda Snare Squad
2W
Creature -- Human Soldier
1/4
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
DGM-C

Hada Freeblade
W
Creature -- Human Soldier Ally
0/1
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
WWK-U

Hada Spy Patrol
1U
Creature -- Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2 Hada Spy Patrol can't be blocked.
{LEVEL 3+} 3/3 Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.
ROE-U, C13-U, CMA-U

Hag Hedge-Mage
2(b/g)
Creature -- Hag Shaman
2/2
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
EVE-U

Hagra Crocodile
3B
Creature -- Crocodile
3/1
Hagra Crocodile can't block.
Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
ZEN-C

Hagra Diabolist
4B
Creature -- Ogre Shaman Ally
3/2
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
ZEN-U

Hagra Sharpshooter
2B
Creature -- Human Assassin Ally
2/2
{4}{B}: Target creature gets -1/-1 until end of turn.
BFZ-U

Hail Storm
1GG
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
AI-U, TSP-S

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
SOK-U, 10E-U, CN2-U

Hair-Strung Koto
6
Artifact
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
CHK-R

Hakim, Loreweaver
3UU
Legendary Creature -- Human Wizard
2/4
Flying
{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
MI-R

Halam Djinn
5R
Creature -- Djinn
6/5
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
IN-U

Halberdier
3R
Creature -- Human Barbarian
3/1
First strike
OD-C

Halcyon Glaze
1UU
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
RAV-U

Halfdane
1WUB
Legendary Creature -- Shapeshifter
3/3
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
LE-R, ME3-R

Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
WWK-C, DDM-C

Halimar Excavator
1U
Creature -- Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
WWK-C

Halimar Tidecaller
2U
Creature -- Human Wizard Ally
2/3
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
BFZ-U

Halimar Wavewatch
1U
Creature -- Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 0/6
{LEVEL 5+} 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
ROE-C

Hall of Gemstone
1GG
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
MI-R

Hall of Triumph
3
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
JOU-R

Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C} to your mana pool. If that mana is spent on a creature spell, it gains haste.
CHK-R

Hallow
W
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
DST-C

Hallowed Burial
3WW
Sorcery
Put all creatures on the bottom of their owners' libraries.
EVE-R, CN2-R

Hallowed Fountain
Land -- Plains Island
({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
DIS-R, RTR-R, EXP-M

Hallowed Ground
1W
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
IA-U, MED-U

Hallowed Healer
2W
Creature -- Human Cleric
1/1
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold -- {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
OD-C

Hallowed Moonlight
1W
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
ORI-R

Hallowed Spiritkeeper
1WW
Creature -- Avatar
3/2
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
C14-R

Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
IA-R

Halo Hunter
2BBB
Creature -- Demon
6/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
ZEN-R

Halt Order
2U
Instant
Counter target artifact spell.
Draw a card.
SOM-U

Hamlet Captain
1G
Creature -- Human Warrior
2/2
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
ISD-U, EMN-U

Hamletback Goliath
6R
Creature -- Giant Warrior
6/6
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
LRW-R, M13-R, C15-R, CN2-R

Hammer Mage
1R
Creature -- Human Spellshaper
1/1
{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
MM-U

Hammer of Bogardan
1RR
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
MI-R, 6E-R, 8ED-R, PD2-R

Hammer of Nazahn
4
Legendary Artifact -- Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
C17-R

Hammer of Purphoros
1RR
Legendary Enchantment Artifact
Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
THS-R

Hammer of Ruin
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
WWK-U

Hammerfist Giant
4RR
Creature -- Giant Warrior
5/4
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
RAV-R, C15-R

Hammerhand
R
Enchantment -- Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)
M15-C, E01-C

Hammerhead Shark
1U
Creature -- Fish
2/3
Hammerhead Shark can't attack unless defending player controls an Island.
ST-C

Hammerheim
Legendary Land
{T}: Add {R} to your mana pool.
{T}: Target creature loses all landwalk abilities until end of turn.
LE-U, ME3-U

Hammerheim Deadeye
3R
Creature -- Giant Warrior
3/3
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
PLC-U, MMA-C

Hana Kami
G
Creature -- Spirit
1/1
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
CHK-U, MMA-C

Hanabi Blast
1RR
Instant
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
CHK-U

Hand of Cruelty
BB
Creature -- Human Samurai
2/2
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK-U

Hand of Death
2B
Sorcery
Destroy target nonblack creature.
P1-C, P2-C, S99-C, S00-C

Hand of Emrakul
9
Creature -- Eldrazi
7/7
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
ROE-C

Hand of Honor
WW
Creature -- Human Samurai
2/2
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK-U

Hand of Justice
5W
Creature -- Avatar
2/6
{T}, Tap three untapped white creatures you control: Destroy target creature.
FE-R, MED-R

Hand of Silumgar
1B
Creature -- Human Warrior
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
DTK-C

Hand of the Praetors
3B
Creature -- Zombie
3/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
SOM-R

Hand to Hand
2R
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
TE-R

Handcuffs
3BB
Enchantment
Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
UG-U

Hands of Binding
1U
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-C

Hangarback Walker
XX
Artifact Creature -- Construct
0/0
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
ORI-R, MPS_KLD-S

Hankyu
1
Artifact -- Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
CHK-U

Hanna
Vanguard
+1/-5
Spells you cast cost {1} less to cast.
VAN2-P

Hanna's Custody
2W
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
TE-R

Hanna, Ship's Navigator
1WU
Legendary Creature -- Human Artificer
1/2
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
IN-R, C16-R

Hanweir Battlements
Land
{T}: Add {C} to your mana pool.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
[Melds with Hanweir Garrison into Hanweir, the Writhing Township.]
EMN-R

Hanweir Garrison
2R
Creature -- Human Soldier
2/3
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
[Melds with Hanweir Battlements into Hanweir, the Writhing Township.]
EMN-R

Hanweir Lancer
2R
Creature -- Human Knight
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
AVR-C, MM3-C

Hanweir Militia Captain
1W
Creature -- Human Soldier
2/2
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
[Front face. Transforms into Westvale Cult Leader.]
SOI-R

Hanweir Watchkeep
2R
Creature -- Human Warrior Werewolf
1/5
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
[Front face. Transforms into Bane of Hanweir.]
ISD-U

Hanweir, the Writhing Township
Legendary Creature -- Eldrazi Ooze
7/4
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
[Melds from Hanweir Battlements and Hanweir Garrison.]
EMN-R

Hapatra's Mark
G
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
AKH-U

Hapatra, Vizier of Poisons
BG
Legendary Creature -- Human Cleric
2/2
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
AKH-R

Hapless Researcher
U
Creature -- Human Wizard
1/1
Sacrifice Hapless Researcher: Draw a card, then discard a card.
JUD-C

Harabaz Druid
1G
Creature -- Human Druid Ally
0/1
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
WWK-R

Harbinger of Night
2BB
Creature -- Spirit
2/3
At the beginning of your upkeep, put a -1/-1 counter on each creature.
MI-R

Harbinger of Spring
4G
Creature -- Spirit
2/1
Protection from non-Spirit creatures
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
BOK-C

Harbinger of the Hunt
3RG
Creature -- Dragon
5/3
Flying
{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.
{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.
DTK-R

Harbinger of the Tides
UU
Creature -- Merfolk Wizard
2/2
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
ORI-R, C17-R

Harbor Bandit
2B
Creature -- Human Rogue
2/2
Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit can't be blocked this turn.
M13-U

Harbor Guardian
2WU
Creature -- Gargoyle
3/4
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
MI-U

Harbor Serpent
4UU
Creature -- Serpent
5/5
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
M11-C, M12-C, M13-C

Hardened Berserker
2R
Creature -- Human Berserker
3/2
Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.
DTK-C

Hardened Scales
G
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
KTK-R, C16-R

Harm's Way
W
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
M10-U, DDG-U

Harmattan Efreet
2UU
Creature -- Efreet
2/2
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
MI-U, 6E-U

Harmless Assault
2WW
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
ROE-C

Harmless Offering
2R
Sorcery
Target opponent gains control of target permanent you control.
EMN-R

Harmonic Convergence
2G
Instant
Put all enchantments on top of their owners' libraries.
UL-U

Harmonic Sliver
1GW
Creature -- Sliver
1/1
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
TSP-U

Harmonize
2GG
Sorcery
Draw three cards.
PLC-U, ARC-U, CMD-U, C13-U, EMA-U, MM3-U, C17-U, EVG-U, DDD-U, DDS-U

Harmony of Nature
2G
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
P2-U

Harness by Force
1RR
Sorcery
Strive -- Harness by Force costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
JOU-R

Harness the Storm
2R
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
SOI-R

Harnessed Lightning
1R
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
KLD-U

Harpoon Sniper
2W
Creature -- Merfolk Archer
2/2
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
LRW-U

Harrier Griffin
5W
Creature -- Griffin
3/3
Flying
At the beginning of your upkeep, tap target creature.
GPT-U

Harrier Naga
2G
Creature -- Naga Warrior
3/3
HOU-C

Harrow
2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
TE-U, IN-C, ZEN-C, C14-C, CMA-C, DDE-C, DDP-C

Harrowing Journey
4B
Sorcery
Target player draws three cards and loses 3 life.
DKA-U

Harsh Deceiver
3W
Creature -- Spirit
1/4
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
CHK-C

Harsh Judgment
2WW
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
IN-R

Harsh Justice
2W
Instant
Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
P1-R, ME4-R

Harsh Mentor
1R
Creature -- Human Cleric
2/2
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKH-R

Harsh Mercy
2W
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
ONS-R

Harsh Scrutiny
B
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.
KLD-U

Harsh Sustenance
1WB
Instant
Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.
FRF-C

Haru-Onna
3G
Creature -- Spirit
2/1
When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
SOK-U

Harvest Gwyllion
2(w/b)(w/b)
Creature -- Hag
2/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Harvest Hand
3
Artifact Creature -- Scarecrow
2/2
When Harvest Hand dies, return it to the battlefield transformed under your control.
[Front face. Transforms into Scrounged Scythe.]
SOI-U

Harvest Mage
G
Creature -- Human Spellshaper
1/1
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
NE-C

Harvest Pyre
1R
Instant
As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
ISD-C

Harvest Season
2G
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
AKH-R

Harvest Wurm
1G
Creature -- Wurm
3/2
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
WL-C

Harvester Druid
1G
Creature -- Human Druid
1/1
{T}: Add to your mana pool one mana of any color that a land you control could produce.
JUD-C

Harvester Troll
3G
Creature -- Troll
2/3
When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
OGW-U

Harvester of Souls
4BB
Creature -- Demon
5/5
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
AVR-R, CN2-R, E01-R, DDQ-R

Harvestguard Alseids
2W
Enchantment Creature -- Nymph
2/3
Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
JOU-C

Hashep Oasis
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add {G} to your mana pool.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
HOU-U

Hasran Ogress
BB
Creature -- Ogre
3/2
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
AN-C, CH-C, ME4-C

Hatchet Bully
3R
Creature -- Goblin Warrior
3/3
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
EVE-U

Hatching Plans
1U
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
GPT-R

Hate Weaver
1B
Creature -- Zombie Wizard
2/1
{2}: Target blue or red creature gets +1/+0 until end of turn.
IN-U, 10E-U

Hateflayer
5RR
Creature -- Elemental
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
EVE-R

Hatred
3BB
Instant
As an additional cost to cast Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
EX-R

Haunted Angel
2W
Creature -- Angel
3/3
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
AP-U

Haunted Cadaver
3B
Creature -- Zombie
2/2
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Haunted Cloak
3
Artifact -- Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1}
SOI-U

Haunted Crossroads
2B
Enchantment
{B}: Put target creature card from your graveyard on top of your library.
MM-U

Haunted Dead
3B
Creature -- Zombie
2/2
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
EMN-U

Haunted Fengraf
Land
{T}: Add {C} to your mana pool.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
DKA-C, C14-C, CMA-C

Haunted Guardian
2
Artifact Creature -- Construct
2/1
Defender, first strike
AVR-U

Haunted Plate Mail
4
Artifact -- Equipment
Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M14-R, M15-R

Haunter of Nightveil
3UB
Creature -- Spirit
3/4
Creatures your opponents control get -1/-0.
DGM-U

Haunting Apparition
1UB
Creature -- Spirit
1+*/2
Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
MI-U

Haunting Echoes
3BB
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
OD-R, M10-R, M11-R

Haunting Hymn
4BB
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
TSP-U

Haunting Misery
1BB
Sorcery
As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player.
WL-C

Haunting Wind
3B
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
AQ-U

Haven of the Spirit Dragon
Land
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
DTK-R, C17-R

Havengul Lich
3UB
Creature -- Zombie Wizard
4/4
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
DKA-M, C17-M

Havengul Runebinder
2UU
Creature -- Human Wizard
2/2
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
DKA-R, DDQ-R

Havengul Skaab
5U
Creature -- Zombie Horror
4/5
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
AVR-C

Havengul Vampire
3R
Creature -- Vampire
2/2
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
AVR-U, CN2-U

Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
FE-U, 5E-U, 6E-U, C14-U, CMA-U, ME2-U

Havenwood Wurm
6G
Creature -- Wurm
5/6
Flash (You may cast this spell any time you could cast an instant.)
Trample
TSP-C

Havoc
1R
Enchantment
Whenever an opponent casts a white spell, he or she loses 2 life.
TE-U

Havoc Demon
5BB
Creature -- Demon
5/5
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
LGN-R, EMA-U

Havoc Festival
4BR
Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half his or her life, rounded up.
RTR-R

Havoc Sower
3B
Creature -- Eldrazi Drone
3/3
Devoid (This card has no color.)
{1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.)
OGW-U

Hawkeater Moth
3G
Creature -- Insect
1/2
Flying
Shroud (This creature can't be the target of spells or abilities.)
US-U

Hazardous Conditions
2BG
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLD-U

Hazduhr the Abbot
3WW
Legendary Creature -- Human Cleric
2/5
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
HL-R

Haze Frog
3GG
Creature -- Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
ROE-C

Haze of Pollen
1G
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
AKH-C

Haze of Rage
1R
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
FUT-U

Hazerider Drake
2WU
Creature -- Drake
2/3
Flying, protection from red
MI-U

Hazezon Tamar
4RGW
Legendary Creature -- Human Warrior
2/4
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
LE-R, ME3-R

Hazoret the Fervent
3R
Legendary Creature -- God
5/4
Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
AKH-M, MPS_AKH-S

Hazoret's Favor
2R
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKH-R

Hazoret's Monument
3
Legendary Artifact
Red creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
AKH-U

Hazoret's Undying Fury
4RR
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
HOU-R

Hazy Homunculus
1U
Creature -- Homunculus Illusion
1/1
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
PR-C

He Who Hungers
4B
Legendary Creature -- Spirit
3/2
Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK-R

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
ONS-R, 10E-R

Head to Head
W
Instant
You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name--that's question seven--and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
UNH-U

Headhunter
1B
Creature -- Human Cleric
1/1
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Headless Horseman
2B
Creature -- Zombie Knight
2/2
LE-C

Headless Skaab
2U
Creature -- Zombie Warrior
3/6
As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
DKA-C

Headlong Rush
1R
Instant
Attacking creatures gain first strike until end of turn.
US-C

Headstone
1B
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
HL-C

Headstrong Brute
2R
Creature -- Orc Pirate
3/3
Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.
XLN-C

Headwater Sentries
3U
Creature -- Merfolk Warrior
2/5
XLN-C

Heal
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C, ME3-C

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
LRW-C

Healer of the Pride
3W
Creature -- Cat Cleric
2/3
Whenever another creature enters the battlefield under your control, you gain 2 life.
M13-U

Healer's Headdress
2
Artifact -- Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN-C

Healing Hands
2W
Sorcery
Target player gains 4 life.
Draw a card.
ORI-C

Healing Leaves
G
Instant
Choose one --
· Target player gains 3 life.
· Prevent the next 3 damage that would be dealt to target creature or player this turn.
PLC-C

Healing Salve
W
Instant
Choose one --
· Target player gains 3 life.
· Prevent the next 3 damage that would be dealt to target creature or player this turn.
A-C, B-C, U-C, RV-C, 4E-C, MI-C, 5E-C, US-C, 6E-C, 7E-C, 8ED-C, DDC-C, ME4-C

Heap Doll
1
Artifact Creature -- Scarecrow
1/1
Sacrifice Heap Doll: Exile target card from a graveyard.
SHM-U

Heart Sliver
1R
Creature -- Sliver
1/1
All Sliver creatures have haste.
TE-C, H09-C

Heart Warden
1G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
UD-C

Heart Wolf
3R
Creature -- Wolf
2/2
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
HL-R

Heart of Bogardan
2RR
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
WL-R

Heart of Kiran
2
Legendary Artifact -- Vehicle
4/4
Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
AER-M

Heart of Light
2W
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
BOK-C, 10E-C

Heart of Ramos
3
Artifact
{T}: Add {R} to your mana pool.
Sacrifice Heart of Ramos: Add {R} to your mana pool.
MM-R

Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
AI-R, ME2-R

Heart-Piercer Bow
2
Artifact -- Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip {1}
KTK-U

Heart-Piercer Manticore
2RR
Creature -- Manticore
4/3
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.
Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
AKH-R

Heartbeat of Spring
2G
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
CHK-R

Hearth Charm
R
Instant
Choose one --
· Destroy target artifact creature.
· Attacking creatures get +1/+0 until end of turn.
· Target creature with power 2 or less can't be blocked this turn.
VI-C

Hearth Kami
1R
Creature -- Spirit
2/1
{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
CHK-C

Hearthcage Giant
6RR
Creature -- Giant Warrior
5/5
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
LRW-U

Hearthfire Hobgoblin
(r/w)(r/w)(r/w)
Creature -- Goblin Soldier
2/2
Double strike
EVE-U, HOP-U, MM2-U

Heartlash Cinder
1R
Creature -- Elemental Warrior
1/1
Haste
Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
EVE-C

Heartless Hidetsugu
3RR
Legendary Creature -- Ogre Shaman
4/3
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
BOK-R, CNS-R

Heartless Pillage
2B
Sorcery
Target opponent discards two cards.
Raid -- If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-U

Heartless Summoning
1B
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
ISD-R

Heartmender
2(g/w)(g/w)
Creature -- Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Heartseeker
4
Artifact -- Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST-R

Heartstabber Mosquito
3B
Creature -- Insect
2/2
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
ZEN-C, DDP-C

Heartstone
3
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ST-U, H09-U

Heartwood Dryad
1G
Creature -- Dryad
2/1
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
TE-C

Heartwood Giant
3GG
Creature -- Giant
4/4
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
TE-R

Heartwood Shard
3
Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
MRD-U

Heartwood Storyteller
1GG
Creature -- Treefolk
2/3
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
FUT-R

Heartwood Storyteller Avatar
Vanguard
-1/+4
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
FUT-P

Heartwood Treefolk
2GG
Creature -- Treefolk
3/4
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
TE-U

Heat Ray
XR
Instant
Heat Ray deals X damage to target creature.
US-C, ROE-C, M15-U

Heat Shimmer
2R
Sorcery
Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."
LRW-R

Heat Stroke
2R
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
WL-R

Heat Wave
2R
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
VI-U

Heat of Battle
1R
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
ST-U

Heaven
XG
Instant
Heaven deals X damage to each creature with flying.
[This is half of the split card Heaven // Earth.]
AKH-R

Heaven // Earth
XG // XRR
Instant // Sorcery
Heaven deals X damage to each creature with flying. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
AKH-R

Heaven's Gate
W
Instant
Any number of target creatures become white until end of turn.
LE-U

Heavy Arbalest
3
Artifact -- Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to target creature or player."
Equip {4}
SOM-U

Heavy Ballista
3W
Creature -- Human Soldier
2/3
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
WL-C, 6E-U, 7E-U

Heavy Fog
1G
Instant
Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
P3K-U, ME3-C

Heavy Infantry
4W
Creature -- Human Soldier
3/4
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
ORI-C

Heavy Mattock
3
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
DKA-C

Hecatomb
1BB
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
IA-R, 5E-R, 6E-R, MED-R

Heckling Fiends
2R
Creature -- Devil
2/2
{2}{R}: Target creature attacks this turn if able.
DKA-U, CNS-U

Hedge Troll
2G
Creature -- Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
PLC-U

Hedonist's Trove
5BB
Enchantment
When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.
You may play land cards exiled with Hedonist's Trove.
You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
DTK-R

Hedron Alignment
2U
Enchantment
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
{1}{U}: Scry 1.
OGW-R

Hedron Archive
4
Artifact
{T}: Add {C}{C} to your mana pool.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
BFZ-U, C17-U

Hedron Blade
1
Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
BFZ-C

Hedron Crab
U
Creature -- Crab
0/2
Landfall -- Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
ZEN-U

Hedron Crawler
2
Artifact Creature -- Construct
0/1
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
OGW-C

Hedron Fields of Agadeem
Plane -- Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
PC2-C, PCA-C

Hedron Matrix
4
Artifact -- Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
ROE-R, CN2-R

Hedron Rover
4
Artifact Creature -- Construct
2/2
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
WWK-C

Hedron Scrabbler
2
Artifact Creature -- Construct
1/1
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
ZEN-C

Hedron-Field Purists
2W
Creature -- Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage.
{LEVEL 5+} 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
ROE-R

Heed the Mists
3UU
Sorcery -- Arcane
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
BOK-U

Heedless One
3G
Creature -- Elf Avatar
*/*
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
ONS-U, EVG-U

Heidar, Rimewind Master
4U
Legendary Creature -- Human Wizard
3/3
{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
CSP-R

Heightened Awareness
3UU
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
PR-R

Heir of Falkenrath
1B
Creature -- Vampire
2/1
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
[Front face. Transforms into Heir to the Night.]
SOI-U

Heir of the Wilds
1G
Creature -- Human Warrior
2/2
Deathtouch
Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
KTK-U

Heir to the Night
Creature -- Vampire Berserker
3/2
Flying
[Black color indicator. Back face. Transforms into Heir of Falkenrath.]
SOI-U

Heirloom Blade
3
Artifact -- Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
C17-U

Heirs of Stromkirk
2RR
Creature -- Vampire
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
AVR-C

Hekma Sentinels
2U
Creature -- Human Cleric
2/3
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKH-C

Heliod's Emissary
3W
Enchantment Creature -- Elk
3/3
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
THS-U

Heliod's Pilgrim
2W
Creature -- Human Cleric
1/2
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
M15-C

Heliod, God of the Sun
3W
Legendary Enchantment Creature -- God
5/6
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
THS-M

Helionaut
2W
Creature -- Human Soldier
1/2
Flying
{1}, {T}: Add one mana of any color to your mana pool.
AP-C

Heliophial
5
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.
5DN-C

Helium Squirter
4U
Creature -- Beast Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
DIS-C, MM2-C

Helix Pinnacle
G
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
EVE-R

Hell Swarm
B
Instant
All creatures get -1/-0 until end of turn.
LE-C

Hell's Caretaker
3B
Creature -- Horror
1/1
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
LE-R, CH-R, 9ED-R

Hell's Caretaker Avatar
Vanguard
-1/-4
{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
9ED-P

Hell's Thunder
1RR
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R, DDN-R

Hell-Bent Raider
1RR
Creature -- Human Barbarian
2/2
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
TOR-R

Hellcarver Demon
3BBB
Creature -- Demon
6/6
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
ROE-M

Helldozer
3BBB
Creature -- Zombie Giant
6/5
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
RAV-R, HOP-R

Hellfire
2BBB
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
LE-R, ME3-R

Hellfire Mongrel
2R
Creature -- Elemental Hound
2/2
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
ZEN-U, DDH-U

Hellhole Flailer
1BR
Creature -- Ogre Warrior
3/2
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
RTR-U

Hellhole Rats
2BR
Creature -- Rat
2/2
Haste
When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
DIS-U

Hellion Crucible
Land
{T}: Add {C} to your mana pool.
{1}{R}, {T}: Put a pressure counter on Hellion Crucible.
{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
M13-R

Hellion Eruption
5R
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
ROE-R, PC2-R, PCA-R, DDP-R

Hellkite Charger
4RR
Creature -- Dragon
5/5
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
ZEN-R, ARC-R, MM2-R, C17-R

Hellkite Hatchling
2RG
Creature -- Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON-U, PC2-U, PCA-U

Hellkite Igniter
5RR
Creature -- Dragon
5/5
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
MBS-R, C16-R

Hellkite Overlord
4BRRG
Creature -- Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
ALA-M, DRB-R

Hellkite Tyrant
4RR
Creature -- Dragon
6/5
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
GTC-M, C16-M

Hellraiser Goblin
2R
Creature -- Goblin Berserker
2/2
Creatures you control have haste and attack each combat if able.
GTC-U, DDN-U

Hellrider
2RR
Creature -- Devil
3/3
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
DKA-R, MM3-R, DDK-R

Hellspark Elemental
1R
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U, DDK-U, PD2-U

Helm of Awakening
2
Artifact
Spells cost {1} less to cast.
VI-U

Helm of Chatzuk
1
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R

Helm of Kaldra
3
Legendary Artifact -- Equipment
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it.
Equip {2}
5DN-R

Helm of Obedience
4
Artifact
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
AI-R, ME2-R

Helm of Possession
4
Artifact
You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
TE-R

Helm of the Ghastlord
3(u/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
SHM-C

Helm of the Gods
1
Artifact -- Equipment
Equipped creature gets +1/+1 for each enchantment you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ORI-R

Helvault
3
Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
DKA-M, V16-M

Hematite Golem
4
Artifact Creature -- Golem
1/4
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
MRD-C

Hematite Talisman
2
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
IA-U

Henchfiend of Ukor
3R
Creature -- Ogre
3/2
Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
FUT-C

Henge Guardian
5
Artifact Creature -- Dragon Wurm
3/4
{2}: Henge Guardian gains trample until end of turn.
MM-U, DDG-U

Henge of Ramos
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
MM-U

Herald of Anafenza
W
Creature -- Human Soldier
1/2
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
KTK-R

Herald of Anguish
5BB
Creature -- Demon
5/5
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
At the beginning of your end step, each opponent discards a card.
{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
AER-M

Herald of Dromoka
1W
Creature -- Human Warrior
2/2
Vigilance
Other Warrior creatures you control have vigilance.
DTK-C

Herald of Kozilek
1UR
Creature -- Eldrazi Drone
2/4
Devoid (This card has no color.)
Colorless spells you cast cost {1} less to cast.
BFZ-U

Herald of Leshrac
6B
Creature -- Avatar
2/4
Flying
Cumulative upkeep--Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.
CSP-R

Herald of Secret Streams
3U
Creature -- Merfolk Warrior
2/3
Creatures you control with +1/+1 counters on them can't be blocked.
XLN-R

Herald of Serra
2WW
Creature -- Angel
3/4
Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-R

Herald of Torment
1BB
Enchantment Creature -- Demon
3/3
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
BNG-R

Herald of War
3WW
Creature -- Angel
3/3
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
AVR-R

Herald of the Fair
2W
Creature -- Human
3/2
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
KLD-C

Herald of the Host
3WW
Creature -- Angel
4/4
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
C15-U

Herald of the Pantheon
1G
Creature -- Centaur Shaman
2/2
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
ORI-R

Herald's Horn
3
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
C17-U

Herbal Poultice
0
Artifact
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
LRW-C

Herd Gnarr
3G
Creature -- Beast
2/2
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
TSP-C

Herdchaser Dragon
5G
Creature -- Dragon
3/3
Flying, trample
Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
DTK-U

Heretic's Punishment
4R
Enchantment
{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
ISD-R

Heritage Druid
G
Creature -- Elf Druid
1/1
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
MOR-U, EMA-R

Hermetic Study
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
US-C

Hermit Druid
1G
Creature -- Human Druid
1/1
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
ST-R, VMA-R

Hermit Druid Avatar
Vanguard
-2/-2
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
ST-P

Hermit of the Natterknolls
2G
Creature -- Human Werewolf
2/3
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
[Front face. Transforms into Lone Wolf of the Natterknolls.]
SOI-U

Hero of Bladehold
2WW
Creature -- Human Knight
3/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
MBS-M

Hero of Goma Fada
4W
Creature -- Human Knight Ally
4/3
Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZ-R

Hero of Iroas
1W
Creature -- Human Soldier
2/2
Aura spells you cast cost {1} less to cast.
Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
BNG-R

Hero of Leina Tower
G
Creature -- Human Warrior
1/1
Heroic -- Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
BNG-R

Hero of Oxid Ridge
2RR
Creature -- Human Knight
4/2
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
MBS-M

Hero's Blade
2
Artifact -- Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
FRF-U, C17-U

Hero's Demise
1B
Instant
Destroy target legendary creature.
BOK-R

Hero's Downfall
1BB
Instant
Destroy target creature or planeswalker.
THS-R

Hero's Resolve
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+5.
TE-C, 6E-C, S00-C

Heroes Remembered
6WWW
Sorcery
You gain 20 life.
Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-R

Heroes' Bane
3GG
Creature -- Hydra
0/0
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
JOU-R

Heroes' Podium
5
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
BNG-R

Heroes' Reunion
GW
Instant
Target player gains 7 life.
IN-U, ARC-U, RTR-U, DDG-U

Heroic Defiance
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
PS-C

Heroic Intervention
1G
Instant
Permanents you control gain hexproof and indestructible until end of turn.
AER-R

Heroism
2W
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
FE-U

Heron's Grace Champion
2GW
Creature -- Human Knight
3/3
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
EMN-R

Hesitation
1U
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
ST-U

Hewed Stone Retainers
3
Artifact Creature -- Golem
4/4
Cast Hewed Stone Retainers only if you've cast another spell this turn.
FRF-U, FRF_UGIN-U

Hex
4BB
Sorcery
Destroy six target creatures.
RAV-R, CMD-R

Hex Parasite
1
Artifact Creature -- Insect
1/1
{X}{(b/p)}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({(b/p)} can be paid with either {B} or 2 life.)
NPH-R

Hexplate Golem
7
Artifact Creature -- Golem
5/7
MBS-C, CN2-C

Hibernation
2U
Instant
Return all green permanents to their owners' hands.
US-U, 7E-U, 8ED-U

Hibernation Sliver
UB
Creature -- Sliver
2/2
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
ST-U, H09-U

Hibernation's End
4G
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
CSP-R

Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
MM-C

Hidden Ancients
1G
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
US-U

Hidden Dragonslayer
1W
Creature -- Human Warrior
2/1
Lifelink
Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
DTK-R

Hidden Gibbons
G
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
UL-R

Hidden Guerrillas
G
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
US-U

Hidden Herbalists
1G
Creature -- Human Druid
2/2
Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool.
AER-U

Hidden Herd
G
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
US-R

Hidden Horror
1BB
Creature -- Horror
4/4
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
WL-U, P2-R, 6E-U, 10E-U, PD3-U

Hidden Path
2GGGG
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
DK-R

Hidden Predators
G
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
US-R

Hidden Retreat
2W
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
ST-R

Hidden Spider
G
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
US-C

Hidden Stag
1G
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
US-R

Hidden Stockpile
WB
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1.
AER-U

Hidden Strings
1U
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
DGM-C

Hide
RW
Instant
Put target artifact or enchantment on the bottom of its owner's library.
[This is half of the split card Hide // Seek.]
DIS-R

Hide // Seek
RW // WB
Instant // Instant
Put target artifact or enchantment on the bottom of its owner's library. // Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
DIS-R

Hideous End
1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.
HOP-C, ZEN-C, DDD-C, DDE-C, DDR-C

Hideous Laughter
2BB
Instant -- Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-U

Hideous Visage
2B
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
M12-C

Hidetsugu's Second Rite
3R
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
SOK-R

Hieroglyphic Illumination
3U
Instant
Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
AKH-C

Hierophant's Chalice
3
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.
{T}: Add {C} to your mana pool.
XLN-C

High Ground
W
Enchantment
Each creature you control can block an additional creature each combat.
EX-U, 10E-U

High Market
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
MM-R, C15-R, CMA-R, V12-M

High Priest of Penance
WB
Creature -- Human Cleric
1/1
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
GTC-R

High Seas
2U
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
MM-U

High Sentinels of Arashin
3W
Creature -- Bird Soldier
3/4
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
KTK-R

High Tide
U
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
FE-C, VMA-U, MED-U

Highborn Ghoul
BB
Creature -- Zombie
2/1
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DKA-C

Highland Berserker
1R
Creature -- Human Berserker Ally
2/1
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
ZEN-C

Highland Game
1G
Creature -- Elk
2/1
When Highland Game dies, you gain 2 life.
KTK-C

Highland Giant
2RR
Creature -- Giant
3/4
P1-C

Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
SOI-U, AKH-C

Highland Weald
Snow Land
Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
CSP-U

Highspire Artisan
2G
Creature -- Elf Artificer
0/3
Reach (This creature can block creatures with flying.)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Highspire Infusion
1G
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
AER-C

Highspire Mantis
2RW
Creature -- Insect
3/3
Flying, trample
KTK-U

Hightide Hermit
4U
Creature -- Crab
4/4
Defender
When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
KLD-C

Highway Robber
2BB
Creature -- Human Mercenary
2/2
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
MM-C, 9ED-C, 10E-C, DDM-C

Higure, the Still Wind
3UU
Legendary Creature -- Human Ninja
3/4
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature can't be blocked this turn.
BOK-R, PC2-R, PCA-R

Higure, the Still Wind Avatar
Vanguard
-1/+3
Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library.
BOK-P

Hijack
1RR
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLD-C, XLN-C

Hikari, Twilight Guardian
3WW
Legendary Creature -- Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
CHK-R, MM2-U

Hill Giant
3R
Creature -- Giant
3/3
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Hillcomber Giant
2WW
Creature -- Giant Scout
3/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
LRW-C, MMA-C

Hinder
1UU
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
CHK-U

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA-C

Hindering Touch
3U
Instant
Counter target spell unless its controller pays {2}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-C

Hindervines
2G
Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
GTC-U

Hint of Insanity
2B
Sorcery
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
OD-R

Hinterland Drake
2U
Creature -- Drake
2/3
Flying
Hinterland Drake can't block artifact creatures.
AER-C

Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U} to your mana pool.
ISD-R

Hinterland Hermit
1R
Creature -- Human Werewolf
2/1
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
[Front face. Transforms into Hinterland Scourge.]
DKA-C

Hinterland Logger
1G
Creature -- Human Werewolf
2/1
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
[Front face. Transforms into Timber Shredder.]
SOI-C

Hinterland Scourge
Creature -- Werewolf
3/2
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
[Red color indicator. Back face. Transforms into Hinterland Hermit.]
DKA-C

Hipparion
1W
Creature -- Horse
1/3
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
IA-U, 5E-C

Hired Giant
3R
Creature -- Giant
4/4
When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.
MM-U

Hired Heist
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
CN2-C

Hired Muscle
1BB
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
[Flips into Scarmaker.]
BOK-U

Hired Torturer
2B
Creature -- Human Rogue
2/3
Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.
DGM-C

Hisoka's Defiance
1U
Instant
Counter target Spirit or Arcane spell.
CHK-C

Hisoka's Guard
1U
Creature -- Human Wizard
1/1
You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
CHK-C

Hisoka, Minamo Sensei
2UU
Legendary Creature -- Human Wizard
1/3
{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
CHK-R

Hissing Iguanar
2R
Creature -- Lizard
3/1
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
ALA-C, PC2-C, PCA-C

Hissing Miasma
1BB
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
GPT-U

Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
OGW-R

Hit
1BR
Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
[This is half of the split card Hit // Run.]
DIS-U

Hit // Run
1BR // 3RG
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
DIS-U

Hitchclaw Recluse
2G
Creature -- Spider
1/4
Reach (This creature can block creatures with flying.)
ORI-C

Hive Mind
5U
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
M10-R

Hive Stirrings
2W
Sorcery
Create two 1/1 colorless Sliver creature tokens.
M14-C

Hivestone
2
Artifact
Creatures you control are Slivers in addition to their other creature types.
TSP-R

Hivis of the Scale
3RR
Legendary Creature -- Viashino Shaman
3/4
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
MI-R

Hixus, Prison Warden
3WW
Legendary Creature -- Human Soldier
4/4
Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
ORI-R

Hoar Shade
3B
Creature -- Shade
1/2
{B}: Hoar Shade gets +1/+1 until end of turn.
IA-C

Hoard-Smelter Dragon
4RR
Creature -- Dragon
5/5
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
SOM-R, C14-R

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Hoarding Dragon
3RR
Creature -- Dragon
4/4
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
M11-R, M15-R

Hobble
2W
Enchantment -- Aura
Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
PS-C

Hobgoblin Dragoon
2(r/w)
Creature -- Goblin Knight
1/2
Flying, first strike
EVE-C

Hokori, Dust Drinker
2WW
Legendary Creature -- Spirit
2/2
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
BOK-R

Hold at Bay
1W
Instant
Prevent the next 7 damage that would be dealt to target creature or player this turn.
BNG-C

Hold the Gates
2W
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
GTC-U

Hold the Line
1WW
Instant
Blocking creatures get +7/+7 until end of turn.
CHK-R, DDN-R

Hold the Perimeter
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
CN2-R

Holdout Settlement
Land
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
OGW-C

Holistic Wisdom
1GG
Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
OD-R

Hollow Dogs
4B
Creature -- Zombie Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
US-C, S99-C, 7E-C, 9ED-C

Hollow One
5
Artifact Creature -- Golem
4/4
Hollow One costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-R

Hollow Specter
1BB
Creature -- Specter
2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
LGN-R

Hollow Trees
Land
Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
FE-R, 5E-R

Hollow Warrior
4
Artifact Creature -- Golem Warrior
4/4
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
PR-U

Hollowborn Barghest
5BB
Creature -- Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
SHM-R

Hollowhenge Beast
3GG
Creature -- Beast
5/5
DKA-C

Hollowhenge Scavenger
3GG
Creature -- Elemental
4/5
Morbid -- When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
ISD-U

Hollowhenge Spirit
3W
Creature -- Spirit
2/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
DKA-U, CN2-U

Hollowsage
3B
Creature -- Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.
SHM-U

Holy Armor
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.
LE-C, IN-C, 8ED-C, 9ED-C, 10E-C

Holy Justiciar
3W
Creature -- Human Cleric
2/1
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
AVR-U

Holy Light
2W
Instant
Nonwhite creatures get -1/-1 until end of turn.
DK-C, MED-C

Holy Mantle
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
GTC-U

Holy Strength
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C

Homarid
2U
Creature -- Homarid
2/2
Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
FE-C

Homarid Shaman
2UU
Creature -- Homarid Shaman
2/1
{U}: Tap target green creature.
FE-R

Homarid Spawning Bed
UU
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.
FE-U, MED-U

Homarid Warrior
4U
Creature -- Homarid Warrior
3/3
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
FE-C, 5E-C

Homeward Path
Land
{T}: Add {C} to your mana pool.
{T}: Each player gains control of all creatures he or she owns.
CMD-R, C13-R, C16-R

Homicidal Brute
Creature -- Human Mutant
5/1
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
[Red color indicator. Back face. Transforms into Civilized Scholar.]
ISD-U

Homicidal Seclusion
4B
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
AVR-U

Homing Lightning
2RR
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
GTC-U

Homing Sliver
2R
Creature -- Sliver
2/2
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
FUT-C, H09-C

Homura's Essence
4RR
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
[Flips from Homura, Human Ascendant.]
SOK-R

Homura, Human Ascendant
4RR
Legendary Creature -- Human Monk
4/4
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
[Flips into Homura's Essence.]
SOK-R

Honden of Cleansing Fire
3W
Legendary Enchantment -- Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
CHK-U, EMA-U

Honden of Infinite Rage
2R
Legendary Enchantment -- Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
CHK-U, EMA-U

Honden of Life's Web
4G
Legendary Enchantment -- Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
CHK-U, EMA-U

Honden of Night's Reach
3B
Legendary Enchantment -- Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
CHK-U, EMA-U

Honden of Seeing Winds
4U
Legendary Enchantment -- Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHK-U, EMA-U

Honed Khopesh
1
Artifact -- Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
AKH-C

Honor Guard
W
Creature -- Human Soldier
1/1
{W}: Honor Guard gets +0/+1 until end of turn.
ST-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Honor of the Pure
1W
Enchantment
White creatures you control get +1/+1.
M10-R, M11-R, M12-R

Honor the Fallen
1W
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
MM-R

Honor's Reward
2W
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
FRF-U

Honor-Worn Shaku
3
Artifact
{T}: Add {C} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
CHK-U

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
VI-U, TSP-S

Honorable Scout
W
Creature -- Human Soldier Scout
1/1
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
PS-C

Honored Crop-Captain
RW
Creature -- Human Warrior
3/2
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKH-U

Honored Hierarch
G
Creature -- Human Druid
1/1
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
ORI-R

Honored Hydra
5G
Creature -- Snake Hydra
6/6
Trample
Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
AKH-R

Hooded Assassin
2B
Creature -- Human Assassin
1/2
When Hooded Assassin enters the battlefield, choose one --
· Put a +1/+1 counter on Hooded Assassin.
· Destroy target creature that was dealt damage this turn.
FRF-C

Hooded Brawler
2G
Creature -- Naga Warrior
3/2
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Hooded Horror
4B
Creature -- Horror
4/4
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
C13-U

Hooded Hydra
XGG
Creature -- Snake Hydra
0/0
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
KTK-M

Hooded Kavu
2R
Creature -- Kavu
2/2
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
IN-C

Hoodwink
1U
Instant
Return target artifact, enchantment, or land to its owner's hand.
MM-C

Hoof Skulkin
3
Artifact Creature -- Scarecrow
2/2
{3}: Target green creature gets +1/+1 until end of turn.
EVE-C

Hoofprints of the Stag
1W
Tribal Enchantment -- Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.
LRW-R, C16-R

Hooting Mandrills
5G
Creature -- Ape
4/4
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
KTK-C

Hope Against Hope
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
SOI-U

Hope Charm
W
Instant
Choose one --
· Target creature gains first strike until end of turn.
· Target player gains 2 life.
· Destroy target Aura.
VI-C

Hope Tender
1G
Creature -- Human Druid
2/2
{1}, {T}: Untap target land.
{1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)
HOU-U

Hope and Glory
1W
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
UL-U

Hope of Ghirapur
1
Legendary Artifact Creature -- Thopter
1/1
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
AER-R

Hopeful Eidolon
W
Enchantment Creature -- Spirit
1/1
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
THS-C

Hopping Automaton
3
Artifact Creature -- Construct
2/2
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
US-U

Horde Ambusher
1R
Creature -- Human Berserker
2/2
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph--Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.
KTK-U

Horde of Boggarts
3R
Creature -- Goblin
*/*
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
SHM-U

Horde of Notions
WUBRG
Legendary Creature -- Elemental
5/5
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
LRW-R, MM2-R

Hordeling Outburst
1RR
Sorcery
Create three 1/1 red Goblin creature tokens.
KTK-U

Horizon Boughs
Plane -- Pyrulea
All permanents untap during each player's untap step.
Whenever you roll CHAOS, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
PROMO-S

Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
FUT-R, EXP-M

Horizon Chimera
2GU
Creature -- Chimera
3/2
Flash
Flying, trample
Whenever you draw a card, you gain 1 life.
THS-U, C16-U

Horizon Drake
1UU
Creature -- Drake
3/1
Flying, protection from lands
WWK-U

Horizon Scholar
5U
Creature -- Sphinx
4/4
Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
THS-U

Horizon Seed
4W
Creature -- Spirit
2/1
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
CHK-U

Horizon Spellbomb
1
Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
SOM-C

Horn of Deafening
4
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
LE-R, CH-R, ME4-U

Horn of Greed
3
Artifact
Whenever a player plays a land, that player draws a card.
ST-R, CN2-R

Horn of Plenty
6
Artifact
Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.
MM-R

Horn of Ramos
3
Artifact
{T}: Add {G} to your mana pool.
Sacrifice Horn of Ramos: Add {G} to your mana pool.
MM-R

Horncaller's Chant
7G
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
RTR-C

Horned Cheetah
2GW
Creature -- Cat
2/2
Whenever Horned Cheetah deals damage, you gain that much life.
IN-U

Horned Helm
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN-C

Horned Kavu
RG
Creature -- Kavu
3/4
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
PS-C

Horned Sliver
2G
Creature -- Sliver
2/2
All Sliver creatures have trample.
TE-U

Horned Troll
2G
Creature -- Troll
2/2
{G}: Regenerate Horned Troll.
MM-C, 8ED-C

Horned Turtle
2U
Creature -- Turtle
1/4
P1-C, TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C

Hornet Cannon
4
Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
ST-U, DDE-U

Hornet Cobra
1GG
Creature -- Snake
2/1
First strike
LE-C

Hornet Harasser
2BB
Creature -- Goblin Shaman
2/2
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
LRW-C

Hornet Nest
2G
Creature -- Insect
0/2
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
M15-R

Hornet Queen
4GGG
Creature -- Insect
2/2
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
CMD-R, M15-R

Hornet Sting
G
Instant
Hornet Sting deals 1 damage to target creature or player.
M11-C

Horobi's Whisper
1BB
Instant -- Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane--Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C, MMA-U

Horobi, Death's Wail
2BB
Legendary Creature -- Spirit
4/4
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
CHK-R

Horrible Hordes
3
Artifact Creature -- Spirit
2/2
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
MI-U

Horribly Awry
1U
Instant
Devoid (This card has no color.)
Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
BFZ-U

Horrifying Revelation
B
Sorcery
Target player discards a card, then puts the top card of his or her library into his or her graveyard.
MBS-C

Horror of Horrors
3BB
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LE-U, 9ED-U

Horror of the Broken Lands
4B
Creature -- Horror
4/4
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
AKH-C

Horror of the Dim
4B
Creature -- Horror
3/4
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
GTC-C

Horseshoe Crab
2U
Creature -- Crab
1/3
{U}: Untap Horseshoe Crab.
US-C, 10E-C

Hostage Taker
2UB
Creature -- Human Pirate
2/3
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLN-R

Hostile Desert
Land -- Desert
{T}: Add {C} to your mana pool.
{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
HOU-R

Hostile Realm
2R
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
MOR-C

Hostility
3RRR
Creature -- Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R, C15-R, DD2-R

Hot Soup
1
Artifact -- Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M15-U

Hot Springs
1G
Enchantment -- Aura
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
IA-R

Hotheaded Giant
3R
Creature -- Giant Warrior
4/4
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
EVE-C

Hound of Griselbrand
2RR
Creature -- Elemental Hound
2/2
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-R

Hound of the Farbogs
4B
Creature -- Zombie Hound
5/3
Delirium -- Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
SOI-C

Hour of Devastation
3RR
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
HOU-R

Hour of Eternity
XXUUU
Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
HOU-R

Hour of Glory
3B
Instant
Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.
HOU-R

Hour of Need
2U
Instant
Strive -- Hour of Need costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
JOU-U

Hour of Promise
4G
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
HOU-R

Hour of Reckoning
4WWW
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
RAV-R, CMD-R

Hour of Revelation
3WWW
Sorcery
Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
HOU-R

Hover Barrier
2U
Creature -- Illusion Wall
0/6
Defender, flying
RTR-U

Hoverguard Observer
2UU
Creature -- Drone
3/3
Flying
Hoverguard Observer can block only creatures with flying.
DST-U

Hoverguard Sweepers
6UU
Creature -- Drone
5/6
Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
5DN-R, C14-R

Hovermyr
2
Artifact Creature -- Myr
1/2
Flying, vigilance
NPH-C

Howl from Beyond
XB
Instant
Target creature gets +X/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C, ME4-C

Howl of the Horde
2R
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid -- If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
KTK-R

Howl of the Night Pack
6G
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
SHM-U, M10-U, M14-U

Howlgeist
5G
Creature -- Spirit Wolf
4/2
Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-U

Howling Banshee
2BB
Creature -- Spirit
3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
M10-U, M11-U, DDD-U

Howling Chorus
Creature -- Eldrazi Werewolf
3/5
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
[Back face. Transforms into Shrill Howler.]
EMN-U

Howling Fury
2B
Sorcery
Target creature gets +4/+0 until end of turn.
P1-C, S99-U

Howling Gale
1G
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, CMD-R, C16-R

Howling Wolf
2GG
Creature -- Wolf
2/2
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
MM-C, CNS-C

Howlpack Alpha
Creature -- Werewolf
3/3
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
[Green color indicator. Back face. Transforms into Mayor of Avabruck.]
ISD-R

Howlpack Resurgence
2G
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
SOI-U

Howlpack Wolf
2R
Creature -- Wolf
3/3
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
SOI-C

Howlpack of Estwald
Creature -- Werewolf
4/6
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
[Green color indicator. Back face. Transforms into Villagers of Estwald.]
ISD-C

Howltooth Hollow
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
LRW-R

Hua Tuo, Honored Physician
1GG
Legendary Creature -- Human
1/2
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
P3K-R, C13-R, ME3-R

Huang Zhong, Shu General
2WW
Legendary Creature -- Human Soldier
2/3
Huang Zhong, Shu General can't be blocked by more than one creature.
P3K-R

Huatli's Snubhorn
1W
Creature -- Dinosaur
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
XLN-C

Huatli's Spurring
R
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
XLN-U

Huatli, Dinosaur Knight
4RW
Legendary Planeswalker -- Huatli
4
[+2]: Put two +1/+1 counters on up to one target Dinosaur you control.
[-3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
[-7]: Dinosaurs you control get +4/+4 until end of turn.
XLN-M

Huatli, Warrior Poet
3RW
Legendary Planeswalker -- Huatli
3
[+2]: You gain life equal to the greatest power among creatures you control.
[0]: Create a 3/3 green Dinosaur creature token with trample.
[-X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
XLN-M

Hubris
1U
Instant
Return target creature and all Auras attached to it to their owners' hands.
JOU-C

Hulking Cyclops
3RR
Creature -- Cyclops
5/5
Hulking Cyclops can't block.
VI-U, P1-U, 6E-U, 8ED-U

Hulking Devil
3R
Creature -- Devil
5/2
SOI-C

Hulking Goblin
1R
Creature -- Goblin
2/2
Hulking Goblin can't block.
P1-C, S99-C, VMA-C

Hulking Ogre
2R
Creature -- Ogre
3/3
Hulking Ogre can't block.
UD-C, S99-U

Hull Breach
RG
Sorcery
Choose one --
· Destroy target artifact.
· Destroy target enchantment.
· Destroy target artifact and target enchantment.
PS-C, HOP-C, CMD-C, C13-C

Hum of the Radix
2GG
Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
MRD-R

Human Frailty
B
Instant
Destroy target Human creature.
AVR-U, DDQ-U

Humble
1W
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
US-U, EMA-C

Humble Budoka
1G
Creature -- Human Monk
2/2
Shroud (This creature can't be the target of spells or abilities.)
CHK-C

Humble Defector
1R
Creature -- Human Rogue
2/1
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
FRF-U, C16-U

Humble the Brute
4W
Instant
Destroy target creature with power 4 or greater.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-U

Humbler of Mortals
4GG
Enchantment Creature -- Elemental
5/5
Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
JOU-C

Humility
2WW
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
TE-R

Hunding Gjornersen
3WUU
Legendary Creature -- Human Warrior
5/4
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
LE-U, ME3-U

Hundred-Handed One
2WW
Creature -- Giant
3/5
Vigilance
{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
THS-R, CN2-R

Hundred-Talon Kami
4W
Creature -- Spirit
2/3
Flying
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK-C

Hundred-Talon Strike
W
Instant -- Arcane
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C

Hundroog
6G
Creature -- Beast
4/7
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN-C

Hunger of the Howlpack
G
Instant
Put a +1/+1 counter on target creature.
Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
DKA-C, CNS-C

Hunger of the Nim
1B
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
DST-C

Hungering Yeti
4R
Creature -- Yeti
4/4
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
FRF-U

Hungry Flames
2R
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
AER-U

Hungry Hungry Heifer
2G
Summon Cow
3/3
During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
UG-U

Hungry Lynx
1G
Creature -- Cat
2/2
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
C17-R

Hungry Mist
2GG
Creature -- Elemental
6/2
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
HL-C, 5E-C, MED-C

Hungry Spriggan
2G
Creature -- Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
SHM-C, MM3-C

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.
LRW-C

Hunt the Hunter
G
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
THS-U

Hunt the Weak
3G
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
M14-C, M15-C, FRF-C, KLD-C

Hunted Dragon
3RR
Creature -- Dragon
6/6
Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
RAV-R, C15-R

Hunted Ghoul
B
Creature -- Zombie
1/2
Hunted Ghoul can't block Humans.
AVR-C

Hunted Horror
BB
Creature -- Horror
7/7
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
RAV-R

Hunted Lammasu
2WW
Creature -- Lammasu
5/5
Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
RAV-R

Hunted Phantasm
1UU
Creature -- Spirit
4/6
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
RAV-R

Hunted Troll
2GG
Creature -- Troll Warrior
8/4
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.
RAV-R, C13-R

Hunted Wumpus
3G
Creature -- Beast
6/6
When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
MM-U, 8ED-U, 9ED-U, 10E-U

Hunter Sliver
1R
Creature -- Sliver
1/1
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
LGN-C

Hunter of Eyeblights
3BB
Creature -- Elf Assassin
3/3
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
LRW-U

Hunter's Ambush
2G
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
M15-C

Hunter's Insight
2G
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
M12-U

Hunter's Prowess
4G
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
BNG-R, E01-R, C17-R

Hunters' Feast
3G
Sorcery
Any number of target players each gain 6 life.
M11-C

Hunting Cheetah
2G
Creature -- Cat
2/3
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
P3K-U, ME3-C

Hunting Drake
4U
Creature -- Drake
2/2
Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
PS-C

Hunting Grounds
GW
Enchantment
Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
JUD-R

Hunting Kavu
1RG
Creature -- Kavu
2/3
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
IN-U

Hunting Moa
2G
Creature -- Bird Beast
3/2
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
UD-U, TSP-S, ARC-U

Hunting Pack
5GG
Instant
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-U, CMD-U

Hunting Triad
3G
Tribal Sorcery -- Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
MOR-U, C14-U, CMA-U

Hunting Wilds
3G
Sorcery
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
PLC-U

Huntmaster of the Fells
2RG
Creature -- Human Werewolf
2/2
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
[Front face. Transforms into Ravager of the Fells.]
DKA-M

Hurkyl's Recall
1U
Instant
Return all artifacts target player owns to his or her hand.
AQ-R, RV-R, 4E-R, 5E-R, 10E-R, MM2-R

Hurloon Minotaur
1RR
Creature -- Minotaur
2/3
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME3-C

Hurloon Shaman
1RR
Creature -- Minotaur Shaman
2/3
When Hurloon Shaman dies, each player sacrifices a land.
WL-U

Hurloon Wrangler
2R
Summon Minotaur
2/2
Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
UG-C

Hurly-Burly
1R
Sorcery
Choose one --
· Hurly-Burly deals 1 damage to each creature without flying.
· Hurly-Burly deals 1 damage to each creature with flying.
LRW-C, CN2-C

Hurr Jackal
R
Creature -- Jackal
1/1
{T}: Target creature can't be regenerated this turn.
AN-C, 4E-R

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.
A-U, B-U, U-U, RV-U, 4E-U, IA-U, 5E-U, P1-R, P2-R, 6E-R, 7E-R, 10E-R

Hush
3G
Sorcery
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Hushwing Gryff
2W
Creature -- Hippogriff
2/1
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger.
M15-R, C16-R

Hussar Patrol
2WU
Creature -- Human Knight
2/4
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
RTR-C, DDN-C

Hyalopterous Lemure
4B
Creature -- Spirit
4/3
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
IA-U, MED-C

Hydra Broodmaster
4GG
Creature -- Hydra
7/7
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
JOU-R

Hydra Omnivore
4GG
Creature -- Hydra
8/8
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
CMD-R, CNS-M

Hydroblast
U
Instant
Choose one --
· Counter target spell if it's red.
· Destroy target permanent if it's red.
IA-C, 5E-U, EMA-U, MED-C

Hydroform
GU
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
GTC-C

Hydrolash
2U
Instant
Attacking creatures get -2/-0 until end of turn.
Draw a card.
ORI-U

Hydromorph Guardian
2U
Creature -- Elemental
2/2
{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
TOR-C

Hydromorph Gull
3UU
Creature -- Elemental Bird
3/3
Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
TOR-U

Hydrosurge
U
Instant
Target creature gets -5/-0 until end of turn.
M13-C, M15-C

Hyena Pack
2RR
Creature -- Hyena
3/4
AKH-C

Hyena Umbra
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, PC2-C, PCA-C

Hymn of Rebirth
3GW
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
IA-U, MED-U

Hymn of the Wilds
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
CN2-M

Hymn to Tourach
BB
Sorcery
Target player discards two cards at random.
FE-C, EMA-U, VMA-U, MED-U, V13-M

Hypergenesis
Sorcery
Suspend 3--{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
[Green color indicator.]
TSP-R

Hyperion Blacksmith
1RR
Creature -- Human Artificer
2/2
{T}: You may tap or untap target artifact an opponent controls.
LE-U

Hypersonic Dragon
3UR
Creature -- Dragon
4/4
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
RTR-R

Hypervolt Grasp
2R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
GPT-U

Hypnotic Cloud
1B
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.
IN-C, DDM-C

Hypnotic Siren
U
Enchantment Creature -- Siren
1/1
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
JOU-R

Hypnotic Specter
1BB
Creature -- Specter
2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R

Hypnox
8BBB
Creature -- Nightmare Horror
8/8
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
TOR-R

Hypochondria
1W
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
TOR-U

Hysterical Blindness
2U
Instant
Creatures your opponents control get -4/-0 until end of turn.
ISD-C

Hystrodon
4G
Creature -- Beast
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Hythonia the Cruel
4BB
Legendary Creature -- Gorgon
4/6
Deathtouch
{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
THS-M

I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
ARC-C

I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.
ARC-C

I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
ARC-C

I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
ARC-C

I'm Rubber, You're Glue
WW
Enchantment
Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
UG-R

Ib Halfheart, Goblin Tactician
3R
Legendary Creature -- Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
TSP-R, EVG-R

Icatian Crier
2W
Creature -- Human Spellshaper
1/1
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
TSP-C

Icatian Infantry
W
Creature -- Human Soldier
1/1
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
FE-C

Icatian Javelineers
W
Creature -- Human Soldier
1/1
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
FE-C, TSP-S, DDO-C, ME2-C

Icatian Lieutenant
WW
Creature -- Human Soldier
1/2
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
FE-R, MED-C

Icatian Moneychanger
W
Creature -- Human
0/2
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
FE-C

Icatian Phalanx
4W
Creature -- Human Soldier
2/4
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
FE-U, 5E-U, ME2-C

Icatian Priest
W
Creature -- Human Cleric
1/1
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
FE-U, 10E-U, DDC-U

Icatian Scout
W
Creature -- Human Soldier Scout
1/1
{1}, {T}: Target creature gains first strike until end of turn.
FE-C, 5E-C, ME2-C

Icatian Skirmishers
3W
Creature -- Human Soldier
1/1
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
FE-R

Icatian Store
Land
Icatian Store enters the battlefield tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
FE-R, 5E-R

Icatian Town
5W
Sorcery
Create four 1/1 white Citizen creature tokens.
FE-R, 5E-R, 6E-R, MED-U

Ice
1U
Instant
Tap target permanent.
Draw a card.
[This is half of the split card Fire // Ice.]
AP-U, CMD-U, DDJ-U

Ice Cage
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
M10-C, M11-C, M12-C

Ice Cauldron
4
Artifact
{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.
IA-R, ME4-R

Ice Cave
3UU
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
AP-R

Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
IA-U, 5E-U, ME2-U

Ice Over
1U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
AER-C

Ice Storm
2G
Sorcery
Destroy target land.
A-U, B-U, U-U, MED-U

Iceberg
XUU
Enchantment
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {C} to your mana pool.
IA-U, ME2-U

Icefall
2RR
Sorcery
Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Icefall Regent
3UU
Creature -- Dragon
4/3
Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost {2} more to cast.
DTK-R, E01-R

Icefeather Aven
GU
Creature -- Bird Shaman
2/2
Flying
Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
KTK-U

Icequake
1BB
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
IA-U, ME2-C

Ichiga, Who Topples Oaks
1GG
Legendary Creature -- Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
[Flips from Budoka Pupil.]
BOK-U

Ichneumon Druid
1GG
Creature -- Human Druid
1/1
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.
LE-U

Ichor Explosion
5BB
Sorcery
As an additional cost to cast Ichor Explosion, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
NPH-U

Ichor Rats
1BB
Creature -- Rat
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.
SOM-U

Ichor Slick
2B
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
FUT-C, DDD-C

Ichor Wellspring
2
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
MBS-C, C14-C, C16-C

Ichorclaw Myr
2
Artifact Creature -- Myr
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
SOM-C

Ichorid
3B
Creature -- Horror
3/1
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
TOR-R, EMA-R, VMA-R

Icy Blast
XU
Instant
Tap X target creatures.
Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
KTK-R

Icy Manipulator
4
Artifact
{1}, {T}: Tap target artifact, creature, or land.
A-U, B-U, U-U, IA-U, MRD-U, 9ED-U, 10E-U, DDH-U, ME4-U

Icy Prison
UU
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
IA-R, ME2-C

Ideas Unbound
UU
Sorcery -- Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
SOK-C

Identity Crisis
2WWBB
Sorcery
Exile all cards from target player's hand and graveyard.
ARB-R

Identity Thief
2UU
Creature -- Shapeshifter
0/3
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
EMN-R

Idle Thoughts
3U
Enchantment
{2}: Draw a card if you have no cards in hand.
EVE-U

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
MOR-R

Ifh-Biff Efreet
2GG
Creature -- Efreet
3/3
Flying
{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
AN-R, MED-R

Ifnir Deadlands
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add {B} to your mana pool.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
HOU-U

Igneous Golem
5
Artifact Creature -- Golem
3/4
{2}: Igneous Golem gains trample until end of turn.
MI-U

Igneous Pouncer
4BR
Creature -- Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, DDH-C

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
CON-U, M10-U

Ignite Memories
4R
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-U

Ignite the Cloneforge!
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
ARC-C

Ignition Team
5RR
Creature -- Goblin Warrior
0/0
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
CNS-R

Ignoble Soldier
2W
Creature -- Human Soldier
3/1
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
MM-U

Ignorant Bliss
1R
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
DIS-U

Ihsan's Shade
3BBB
Legendary Creature -- Shade Knight
5/5
Protection from white
HL-U, ME2-R

Iizuka the Ruthless
3RR
Legendary Creature -- Human Samurai
3/3
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
SOK-R

Ikiral Outrider
1W
Creature -- Human Soldier
1/2
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/6 Vigilance
{LEVEL 4+} 3/10 Vigilance
ROE-C

Ikra Shidiqi, the Usurper
3BG
Legendary Creature -- Naga Wizard
3/7
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
C16-M

Ill-Gotten Gains
2BB
Sorcery
Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
US-R, CNS-R

Ill-Tempered Cyclops
3R
Creature -- Cyclops
3/3
Trample
{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
THS-C, CN2-C

Illicit Auction
3RR
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
MI-R, 6E-R

Illness in the Ranks
B
Enchantment
Creature tokens get -1/-1.
GTC-U

Illuminate
XR
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.
AP-U

Illuminated Folio
5
Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
SHM-U

Illuminated Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.
UD-C

Illumination
WW
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
MI-U

Illusion
U
Instant
Target spell or permanent becomes the color of your choice until end of turn.
[This is half of the split card Illusion // Reality.]
AP-U

Illusion // Reality
U // 2G
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact.
AP-U

Illusion of Choice
U
Instant
You choose how each player votes this turn.
Draw a card.
CN2-U

Illusionary Armor
4U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
M14-U

Illusionary Forces
3U
Creature -- Illusion
4/4
Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-C, MED-U

Illusionary Informant
1U
Creature -- Bird Illusion
1/3
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
CN2-C

Illusionary Mask
2
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
A-R, B-R, U-R, ME3-R

Illusionary Presence
1UU
Creature -- Illusion
2/2
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
IA-R

Illusionary Servant
1UU
Creature -- Illusion
3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
M10-C

Illusionary Terrain
UU
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
IA-U

Illusionary Wall
4U
Creature -- Illusion Wall
7/4
Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-C, MED-C

Illusionist's Bracers
2
Artifact -- Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
GTC-R

Illusionist's Gambit
2UU
Instant
Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
C13-R

Illusionist's Stratagem
3U
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
AER-U

Illusions of Grandeur
3U
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
IA-R, MED-R

Illusory Ambusher
4U
Creature -- Cat Illusion
4/1
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
C15-U

Illusory Angel
2U
Creature -- Angel Illusion
4/4
Flying
Cast Illusory Angel only if you've cast another spell this turn.
PC2-U, M15-U, PCA-U

Illusory Demon
1UB
Creature -- Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB-U

Illusory Gains
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
DTK-R

Illusory Wrappings
2U
Enchantment -- Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
AKH-C

Imagecrafter
U
Creature -- Human Wizard
1/1
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
ONS-C

Imaginary Pet
1U
Creature -- Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
US-R, 9ED-R

Imaginary Threats
2UU
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-U

Imi Statue
3
Artifact
Players can't untap more than one artifact during their untap steps.
CHK-R

Immaculate Magistrate
3G
Creature -- Elf Shaman
2/2
{T}: Put a +1/+1 counter on target creature for each Elf you control.
LRW-R, C14-R, CMA-R

Immediate Action
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
CNS-C

Immersturm
Plane -- Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner's control.
HOP-C, PCA-C

Immerwolf
1RG
Creature -- Wolf
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
DKA-U

Imminent Doom
2R
Enchantment
Imminent Doom enters the battlefield with a doom counter on it.
Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.
HOU-R

Immobilizer Eldrazi
1R
Creature -- Eldrazi Drone
2/1
Devoid (This card has no color.)
{2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.)
OGW-U

Immobilizing Ink
1U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
OD-C

Immolating Glare
1W
Instant
Destroy target attacking creature.
OGW-U

Immolating Souleater
2
Artifact Creature -- Hound
1/1
{(r/p)}: Immolating Souleater gets +1/+0 until end of turn. ({(r/p)} can be paid with either {R} or 2 life.)
NPH-C

Immolation
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/-2.
LE-C, 4E-C, ME3-C

Immortal Coil
2BB
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA-R

Immortal Servitude
X(w/b)(w/b)(w/b)
Sorcery
Return each creature card with converted mana cost X from your graveyard to the battlefield.
GTC-R

Imp's Mischief
1B
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
PLC-R

Impact Resonance
1R
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
C14-R

Impact Tremors
1R
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
DTK-C

Impaler Shrike
2UU
Creature -- Bird
3/1
Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
NPH-C

Impatience
2R
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
UD-R, 7E-R

Impeccable Timing
1W
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
KLD-C, AKH-C

Impelled Giant
4RR
Creature -- Giant Warrior
3/3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
EVE-U

Impending Disaster
1R
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
UL-R

Imperial Aerosaur
3W
Creature -- Dinosaur
3/3
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
XLN-U

Imperial Edict
1B
Sorcery
Target opponent chooses a creature he or she controls. Destroy it.
P3K-C

Imperial Hellkite
5RR
Creature -- Dragon
6/6
Flying
Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
LGN-R, ARC-R

Imperial Lancer
W
Creature -- Human Knight
1/1
Imperial Lancer has double strike as long as you control a Dinosaur.
XLN-U

Imperial Mask
4W
Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
FUT-R

Imperial Recruiter
2R
Creature -- Human Advisor
1/1
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
P3K-U, ME2-R

Imperial Seal
B
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
P3K-R, ME2-R

Imperiosaur
2GG
Creature -- Dinosaur
5/5
Spend only mana produced by basic lands to cast Imperiosaur.
FUT-U, MMA-C

Imperious Perfect
2G
Creature -- Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
LRW-U, C14-U, EMA-R, CMA-U, EVG-U

Impetuous Devils
2RR
Creature -- Devil
6/1
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
EMN-R

Impetuous Sunchaser
1R
Creature -- Human Soldier
1/1
Flying, haste
Impetuous Sunchaser attacks each combat if able.
BNG-C

Implement of Combustion
1
Artifact
{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
AER-C

Implement of Examination
3
Artifact
{U}, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
AER-C

Implement of Ferocity
1
Artifact
{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
AER-C

Implement of Improvement
1
Artifact
{W}, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
AER-C

Implement of Malice
2
Artifact
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
AER-C

Implements of Sacrifice
2
Artifact
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
FE-R

Implode
4R
Sorcery
Destroy target land.
Draw a card.
PS-U

Imposing Sovereign
1W
Creature -- Human
2/1
Creatures your opponents control enter the battlefield tapped.
M14-R

Imposing Visage
R
Enchantment -- Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
IA-C, 5E-C

Imprison
B
Enchantment -- Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
LE-R

Imprison This Insolent Wretch
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
PROMO-S

Imprisoned in the Moon
2U
Enchantment -- Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities.
EMN-R

Impromptu Raid
3(r/g)
Enchantment
{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
SHM-R

Improvised Armor
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS-U

Imps' Taunt
1B
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
TE-U

Impulse
1U
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
VI-C, DDN-C, V13-M

Impulsive Maneuvers
2RR
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
OD-R

In Garruk's Wake
7BB
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
M15-R, C16-R

In Oketra's Name
1W
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKH-C

In the Eye of Chaos
2U
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
LE-R, ME4-R

In the Web of War
3RR
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
BOK-R

Inaction Injunction
1U
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
RTR-C

Inalla, Archmage Ritualist
2UBR
Legendary Creature -- Human Wizard
4/5
Eminence -- Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
C17-M

Iname as One
8BBGG
Legendary Creature -- Spirit
8/8
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
SOK-R

Iname, Death Aspect
4BB
Legendary Creature -- Spirit
4/4
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
CHK-R

Iname, Life Aspect
4GG
Legendary Creature -- Spirit
4/4
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
CHK-R

Incandescent Soulstoke
2R
Creature -- Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
LRW-R, MM2-U

Incendiary
R
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
UD-U

Incendiary Command
3RR
Sorcery
Choose two --
· Incendiary Command deals 4 damage to target player.
· Incendiary Command deals 2 damage to each creature.
· Destroy target nonbasic land.
· Each player discards all the cards in his or her hand, then draws that many cards.
LRW-R, C13-R

Incendiary Dissent
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
CN2-C

Incendiary Flow
1R
Sorcery
Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
EMN-U

Incendiary Sabotage
2RR
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.
Incendiary Sabotage deals 3 damage to each creature.
KLD-U

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
IA-C, MI-C, 5E-C, 10E-C, M12-C, DD2-C, ME2-C

Incite
R
Instant
Target creature becomes red until end of turn and attacks this turn if able.
M11-C

Incite Hysteria
2R
Sorcery
Radiance -- Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
RAV-C

Incite Rebellion
4RR
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
C14-R

Incite War
2R
Instant
Choose one --
· Creatures target player controls attack this turn if able.
· Creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD-C

Incited Rabble
Creature -- Human
2/3
Incited Rabble attacks each combat if able.
{2}: Incited Rabble gets +1/+0 until end of turn.
[Red color indicator. Back face. Transforms into Town Gossipmonger.]
SOI-U

Incoming!
4GGGG
Sorcery
Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
UG-R

Incorrigible Youths
3RR
Creature -- Vampire
4/3
Haste
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Increasing Ambition
4B
Sorcery
Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-R

Increasing Confusion
XU
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-R

Increasing Devotion
3WW
Sorcery
Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-R, DDQ-R

Increasing Savagery
2GG
Sorcery
Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-R, DDS-R

Increasing Vengeance
RR
Instant
Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-R

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
SHM-U, HOP-U, ARC-U

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
LRW-U, MMA-U, KTK-U, W16-U

Incubator Drone
3U
Creature -- Eldrazi Drone
2/3
Devoid (This card has no color.)
When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-C

Incurable Ogre
3R
Creature -- Ogre Mutant
5/1
ALA-C

Incursion Specialist
1U
Creature -- Human Wizard
1/3
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
GTC-U

Indebted Samurai
3W
Creature -- Human Samurai
2/3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
BOK-U

Indentured Djinn
1UU
Creature -- Djinn
4/4
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
MM-U

Indentured Oaf
3R
Creature -- Ogre Warrior
4/3
Prevent all damage that Indentured Oaf would deal to red creatures.
RAV-U

Independent Troops
1R
Creature -- Human Soldier
2/1
P3K-C

Indestructibility
3W
Enchantment -- Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
M10-R, M14-R

Indestructible Aura
W
Instant
Prevent all damage that would be dealt to target creature this turn.
LE-C, CH-C

Index
U
Sorcery
Look at the top five cards of your library, then put them back in any order.
AP-C, 8ED-C, 9ED-C, M13-C

Indigo Faerie
1U
Creature -- Faerie Wizard
1/1
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
EVE-U

Indomitable Ancients
2WW
Creature -- Treefolk Warrior
2/10
MOR-R

Indomitable Archangel
2WW
Creature -- Angel
4/4
Flying
Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
SOM-M, MM2-R

Indomitable Creativity
XRRR
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.
AER-M

Indomitable Will
1W
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
CHK-C

Indrik Stomphowler
4G
Creature -- Beast
4/4
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
DIS-U, C15-U, CMA-U, DDD-U

Indrik Umbra
4GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
PC2-R, PCA-R

Induce Despair
2B
Instant
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
ROE-C, DDP-C

Induce Paranoia
2UU
Instant
Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
RAV-C

Indulgent Aristocrat
B
Creature -- Vampire
1/1
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
SOI-U

Indulgent Tormentor
3BB
Creature -- Demon
5/3
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
M15-R, DDR-R

Inertia Bubble
1U
Enchantment -- Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
MRD-C

Inescapable Brute
5R
Creature -- Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
SHM-C

Inexorable Blob
2G
Creature -- Ooze
3/3
Delirium -- Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOI-R

Inexorable Tide
3UU
Enchantment
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM-R, MM2-R

Infantry Veteran
W
Creature -- Human Soldier
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.
VI-C, 6E-C, 9ED-C, M11-C, DDF-C, DDN-C

Infected Vermin
2B
Creature -- Rat
1/1
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
OD-U

Infectious Bloodlust
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.
ORI-C

Infectious Curse
Enchantment -- Aura Curse
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
[Black color indicator. Back face. Transforms into Accursed Witch.]
SOI-U

Infectious Horror
3B
Creature -- Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON-C, ARC-C, CNS-C

Infectious Host
2B
Creature -- Zombie
1/1
When Infectious Host dies, target player loses 2 life.
RAV-C

Infectious Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
JUD-U

Infernal Caretaker
3B
Creature -- Human Cleric
2/2
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
LGN-C

Infernal Contract
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.
MI-R, 6E-R, 7E-R

Infernal Darkness
2BB
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
IA-R, ME2-R

Infernal Denizen
7B
Creature -- Demon
5/7
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
IA-R

Infernal Genesis
4BB
Enchantment
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she creates X 1/1 black Minion creature tokens, where X is that card's converted mana cost.
PR-R

Infernal Harvest
1B
Sorcery
As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
VI-C

Infernal Kirin
2BB
Legendary Creature -- Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
SOK-R

Infernal Medusa
3BB
Creature -- Gorgon
2/4
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
LE-U

Infernal Offering
4B
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.
C14-R

Infernal Plunge
R
Sorcery
As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add {R}{R}{R} to your mana pool.
ISD-C

Infernal Scarring
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
ORI-C

Infernal Spawn of Evil
6BBB
Summon [Demon] Beast
7/7
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
UG-R

Infernal Spawn of Infernal Spawn of Evil
8BB
Creature -- Demon Child
8/8
Flying, first strike, trample
If you say "I'm coming, too!" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
UNH-R

Infernal Tribute
BBB
Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
WL-R

Infernal Tutor
1B
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent -- If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
DIS-R

Inferno
5RR
Instant
Inferno deals 6 damage to each creature and each player.
DK-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R

Inferno Elemental
4RR
Creature -- Elemental
4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
M10-U

Inferno Fist
1R
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.
M15-C

Inferno Jet
5R
Sorcery
Inferno Jet deals 6 damage to target opponent.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-U

Inferno Titan
4RR
Creature -- Giant
6/6
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
M11-M, M12-M, C13-M, C15-M, E01-M

Inferno Trap
3R
Instant -- Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
ZEN-U, ARC-U, DDN-U

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.
ONS-U, ALA-U, ARC-U, C13-U, CN2-U

Infested Roothold
4G
Creature -- Wall
0/3
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
DST-U

Infiltrate
U
Instant
Target creature can't be blocked this turn.
NE-C

Infiltration Lens
1
Artifact -- Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
SOM-U

Infiltrator il-Kor
4U
Creature -- Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-C

Infiltrator's Magemark
2U
Enchantment -- Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
GPT-C

Infinite Authority
WWW
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
LE-R

Infinite Hourglass
4
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
IA-R, 5E-R

Infinite Obliteration
1BB
Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
ORI-R

Infinite Reflection
5U
Enchantment -- Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
AVR-R, C14-R

Inflame
R
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
PR-C, DST-C

Information Dealer
1U
Creature -- Human Wizard
1/1
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
ONS-C

Infuse
2U
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
IA-C, ME3-C

Infuse with the Elements
3G
Instant
Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
BFZ-U

Infused Arrows
4
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
5DN-U

Ingenious Skaab
2U
Creature -- Zombie Horror
2/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}: Ingenious Skaab gets +1/-1 until end of turn.
EMN-C

Ingenious Thief
1U
Creature -- Human Rogue
1/1
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
P1-U, S99-C

Ingot Chewer
4R
Creature -- Elemental
3/3
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C, C14-C, DD2-C

Inheritance
W
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
AI-U, ME2-U

Initiate of Blood
3R
Creature -- Ogre Shaman
2/2
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
[Flips into Goka the Unjust.]
CHK-U

Initiate's Companion
1G
Creature -- Cat
3/1
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKH-C

Initiates of the Ebon Hand
B
Creature -- Cleric
1/1
{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
FE-C, 5E-C

Injury
2R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player.
[This is half of the split card Insult // Injury.]
AKH-R

Ink Dissolver
1U
Creature -- Merfolk Wizard
2/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
MOR-C

Ink-Eyes, Servant of Oni
4BB
Legendary Creature -- Rat Ninja
5/4
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
BOK-R, PC2-R, PCA-R, V13-M

Ink-Eyes, Servant of Oni Avatar
Vanguard
0/-3
At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.
{X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control.
BOK-P

Ink-Treader Nephilim
RGWU
Creature -- Nephilim
3/3
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
GPT-R

Inkfathom Divers
3UU
Creature -- Merfolk Soldier
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
LRW-C

Inkfathom Infiltrator
(u/b)(u/b)
Creature -- Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and can't be blocked.
SHM-U

Inkfathom Witch
1(u/b)
Creature -- Merfolk Wizard
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
SHM-U, PC2-U, PCA-U

Inkmoth Nexus
Land
{T}: Add {C} to your mana pool.
{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-R

Inkwell Leviathan
7UU
Artifact Creature -- Leviathan
7/11
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Trample
Shroud (This creature can't be the target of spells or abilities.)
CON-R, EMA-R, DDO-R, PD3-R

Inner Calm, Outer Strength
2G
Instant -- Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
SOK-C

Inner Fire
3R
Sorcery
Add {R} to your mana pool for each card in your hand.
SOK-C

Inner Sanctum
1WW
Enchantment
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
WL-R

Inner Struggle
3R
Instant
Target creature deals damage to itself equal to its power.
SOI-U

Inner-Chamber Guard
1W
Creature -- Human Samurai
0/2
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
SOK-U

Inner-Flame Acolyte
1RR
Creature -- Elemental Shaman
2/2
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C, DD2-C

Inner-Flame Igniter
2R
Creature -- Elemental Warrior
2/2
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
LRW-U, MM2-C

Innocence Kami
3WW
Creature -- Spirit
2/3
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
CHK-U

Innocent Blood
B
Sorcery
Each player sacrifices a creature.
OD-C, HOP-C, EMA-C, DDR-C

Inquisition
2B
Sorcery
Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
DK-C

Inquisition of Kozilek
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
ROE-U, CN2-R, MM3-U

Inquisitor Exarch
WW
Creature -- Cleric
2/2
When Inquisitor Exarch enters the battlefield, choose one --
· You gain 2 life.
· Target opponent loses 2 life.
NPH-U

Inquisitor's Flail
2
Artifact -- Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
ISD-U

Inquisitor's Ox
3W
Creature -- Ox
2/5
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOI-C

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
SHM-C

Insatiable Gorgers
2RR
Creature -- Vampire Berserker
5/3
Insatiable Gorgers attacks each combat if able.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-U

Insatiable Harpy
2BB
Creature -- Harpy
2/2
Flying, lifelink
THS-U

Insatiable Souleater
4
Artifact Creature -- Beast
5/1
{(g/p)}: Insatiable Souleater gains trample until end of turn. ({(g/p)} can be paid with either {G} or 2 life.)
NPH-C

Insectile Aberration
Creature -- Human Insect
3/2
Flying
[Blue color indicator. Back face. Transforms into Delver of Secrets.]
ISD-C

Inside Out
1(u/r)
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
EVE-C

Insidious Bookworms
B
Creature -- Worm
1/1
When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
AI-C

Insidious Dreams
3B
Instant
As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
TOR-R

Insidious Mist
Creature -- Elemental
0/1
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
[Blue color indicator. Back face. Transforms into Elusive Tormentor.]
SOI-R

Insidious Will
2UU
Instant
Choose one --
· Counter target spell.
· You may choose new targets for target spell.
· Copy target instant or sorcery spell. You may choose new targets for the copy.
KLD-R

Insight
2U
Enchantment
Whenever an opponent casts a green spell, you draw a card.
TE-U, 6E-U

Insist
G
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
TOR-R

Insolence
2R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
PS-C

Insolent Neonate
R
Creature -- Vampire
1/1
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
SOI-C

Inspiration
3U
Instant
Target player draws two cards.
VI-C, 6E-C, S00-C, 7E-C, 8ED-C, RTR-C, W17-C

Inspired Charge
2WW
Instant
Creatures you control get +2/+1 until end of turn.
M11-C, M15-C, BFZ-C, KLD-C

Inspired Sprite
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
MOR-U

Inspiring Call
2G
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
DTK-U, C16-U

Inspiring Captain
3W
Creature -- Human Knight
3/3
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOI-C

Inspiring Cleric
2W
Creature -- Vampire Cleric
3/2
When Inspiring Cleric enters the battlefield, you gain 4 life.
XLN-U

Inspiring Roar
3W
Sorcery
Put a +1/+1 counter on each creature you control.
AER-C

Inspiring Statuary
3
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
AER-R

Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W} to your mana pool.
KLD-R

Inspirit
2W
Instant
Untap target creature. It gets +2/+4 until end of turn.
ONS-U, 9ED-U

Instigator
1B
Creature -- Human Spellshaper
1/1
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
MM-R

Instigator Gang
3R
Creature -- Human Werewolf
2/3
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
[Front face. Transforms into Wildblood Pack.]
ISD-R

Instill Energy
G
Enchantment -- Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-U

Instill Furor
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
RAV-U

Instill Infection
3B
Instant
Put a -1/-1 counter on target creature.
Draw a card.
SOM-C, MM2-C

Insubordination
BB
Enchantment -- Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
MM-C

Insult
2R
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
[This is half of the split card Insult // Injury.]
AKH-R

Insult // Injury
2R // 2R
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player.
AKH-R

Insurrection
5RRR
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
ONS-R, HOP-R, CMD-R

Intangible Virtue
1W
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
ISD-U, CNS-U, EMA-U, MM3-U

Intellectual Offering
4U
Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
C14-R

Interdict
1U
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
TE-U

Interplanar Tunnel
Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Interpret the Signs
5U
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JOU-U

Intervene
U
Instant
Counter target spell that targets a creature.
UL-C

Intervention Pact
0
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
[White color indicator.]
FUT-R

Intet, the Dreamer
3URG
Legendary Creature -- Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
PLC-R, CMD-R, C17-R

Intimidation
2BBB
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
MM-U

Intimidation Bolt
1RW
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB-U

Intimidator Initiate
R
Creature -- Goblin Shaman
1/1
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
SHM-C

Into Thin Air
5U
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Return target artifact to its owner's hand.
5DN-C

Into the Core
2RR
Instant
Exile two target artifacts.
MBS-U

Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
ARC-C

Into the Fray
R
Instant -- Arcane
Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK-C

Into the Maw of Hell
4RR
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
ISD-U

Into the North
1G
Sorcery
Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
CSP-C

Into the Roil
1U
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
ZEN-C, C14-C, C17-C, DDM-C

Into the Void
3U
Sorcery
Return up to two target creatures to their owners' hands.
AVR-U, M15-U, ORI-U, CN2-U

Into the Wilds
3G
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
M14-R

Intrepid Hero
2W
Creature -- Human Soldier
1/1
{T}: Destroy target creature with power 4 or greater.
US-R, 7E-R, 8ED-R, M13-R

Intrepid Provisioner
3G
Creature -- Human Scout
3/3
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
SOI-C

Introductions Are in Order
Scheme
When you set this scheme in motion, choose one --
· Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
· You may put a creature card from your hand onto the battlefield.
ARC-C

Intruder Alarm
2U
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
ST-R, 8ED-R

Intuition
2U
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
TE-R

Inundate
3UUU
Sorcery
Return all nonblue creatures to their owners' hands.
EVE-R

Invader Parasite
3RR
Creature -- Insect
3/2
Imprint -- When Invader Parasite enters the battlefield, exile target land.
Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.
NPH-R

Invasion Plans
2R
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
ST-R

Invasive Species
2G
Creature -- Insect
3/3
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
M15-C

Invasive Surgery
U
Instant
Counter target sorcery spell.
Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
SOI-U

Inventor's Apprentice
R
Creature -- Human Artificer
1/2
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLD-U

Inventor's Goggles
1
Artifact -- Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
KLD-C

Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
KLD-R

Invert the Skies
3(g/u)
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
EVE-U

Inverter of Truth
2BB
Creature -- Eldrazi
6/6
Devoid (This card has no color.)
Flying
When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
OGW-M

Invigorate
2G
Instant
If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
MM-C, CMD-C, EMA-U, DDD-C

Invigorated Rampage
1R
Instant
Choose one --
· Target creature gets +4/+0 and gains trample until end of turn.
· Two target creatures each get +2/+0 and gain trample until end of turn.
AER-U

Invigorating Boon
1G
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
ONS-U

Invigorating Falls
2GG
Sorcery
You gain life equal to the number of creature cards in all graveyards.
TOR-C

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA-R

Inviolability
1W
Enchantment -- Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
MM-C

Invisibility
UU
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
A-C, B-C, U-C, 8ED-U, M15-C

Invisible Stalker
1U
Creature -- Human Rogue
1/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
ISD-U

Invocation of Saint Traft
1WU
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
SOI-R

Invoke Prejudice
UUUU
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost.
LE-R

Invoke the Firemind
XUUR
Sorcery
Choose one --
· Draw X cards.
· Invoke the Firemind deals X damage to target creature or player.
GPT-R, DDJ-R

Invulnerability
1W
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
TE-U

Ion Storm
2R
Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
5DN-R

Iona's Blessing
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
OGW-U

Iona's Judgment
4W
Sorcery
Exile target creature or enchantment.
WWK-C

Iona, Shield of Emeria
6WWW
Legendary Creature -- Angel
7/7
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
ZEN-M, MM2-M, V15-M

Ior Ruin Expedition
1U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
ZEN-C, E01-C

Ipnu Rivulet
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add {U} to your mana pool.
{1}{U}, {T}, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard.
HOU-U

Ire Shaman
1R
Creature -- Orc Shaman
2/1
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
DTK-R

Ire of Kaminari
3R
Instant -- Arcane
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
BOK-C

Iridescent Angel
5WU
Creature -- Angel
4/4
Flying, protection from all colors
OD-R, V15-M

Iridescent Drake
3U
Creature -- Drake
2/2
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
UD-U

Irini Sengir
2BB
Legendary Creature -- Vampire Dwarf
2/2
Green enchantment spells and white enchantment spells cost {2} more to cast.
HL-U

Iroas's Champion
1RW
Creature -- Human Soldier
2/2
Double strike (This creature deals both first-strike and regular combat damage.)
ORI-U

Iroas, God of Victory
2RW
Legendary Enchantment Creature -- God
7/4
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
JOU-M, C16-M

Iron Lance
2
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
MM-U

Iron League Steed
4
Artifact Creature -- Construct
2/2
Haste
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-U

Iron Maiden
3
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
UL-R

Iron Myr
2
Artifact Creature -- Myr
1/1
{T}: Add {R} to your mana pool.
MRD-C, HOP-C, SOM-C

Iron Star
1
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U

Iron Tusk Elephant
4W
Creature -- Elephant
3/3
Trample
MI-U

Iron Will
W
Instant
Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C

Iron-Barb Hellion
5R
Creature -- Hellion Beast
5/4
Haste
Iron-Barb Hellion can't block.
5DN-U

Iron-Heart Chimera
4
Artifact Creature -- Chimera
2/2
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
VI-U

Ironclad Revolutionary
4BB
Creature -- Aetherborn Artificer
4/4
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
AER-U

Ironclad Slayer
2W
Creature -- Human Warrior
3/2
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMN-C

Ironclaw Buzzardiers
2R
Creature -- Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
TSP-C

Ironclaw Curse
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
HL-R, 5E-R

Ironclaw Orcs
1R
Creature -- Orc
2/2
Ironclaw Orcs can't block creatures with power 2 or greater.
A-C, B-C, U-C, 4E-C, 5E-C, ME2-C

Ironfang
Creature -- Werewolf
3/1
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
[Red color indicator. Back face. Transforms into Village Ironsmith.]
ISD-C

Ironfist Crusher
4W
Creature -- Human Soldier
2/4
Ironfist Crusher can block any number of creatures.
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Ironhoof Ox
3GG
Creature -- Ox
4/4
Ironhoof Ox can't be blocked by more than one creature.
P2-U, ME4-C

Ironroot Treefolk
4G
Creature -- Treefolk
3/5
A-C, B-C, U-C, RV-C, 4E-C, 5E-C

Ironshell Beetle
1G
Creature -- Insect
1/1
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JUD-C

Irontread Crusher
4
Artifact -- Vehicle
6/6
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-C

Ironwright's Cleansing
2W
Sorcery
Exile target artifact or enchantment.
EMN-C

Irradiate
3B
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
MRD-C

Irresistible Prey
G
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
ROE-U, CN2-U

Irrigated Farmland
Land -- Plains Island
({T}: Add {W} or {U} to your mana pool.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
IN-C

Isamaru, Hound of Konda
W
Legendary Creature -- Hound
2/2
CHK-R

Isao, Enlightened Bushi
2G
Legendary Creature -- Human Samurai
2/1
Isao, Enlightened Bushi can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
BOK-R

Ishai, Ojutai Dragonspeaker
2WU
Legendary Creature -- Bird Monk
1/1
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
C16-M

Ishi-Ishi, Akki Crackshot
1R
Legendary Creature -- Goblin Warrior
1/1
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
BOK-R

Ishkanah, Grafwidow
4G
Legendary Creature -- Spider
3/5
Reach
Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
EMN-M

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DD2-L, DDE-L, DDF-L, DDH-L, DDI-L, DDJ-L, DDM-L, DDN-L, DDO-L, DDQ-L, DDS-L, H09-L, ME3-L, MED-L

Island Fish Jasconius
4UUU
Creature -- Fish
6/8
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
AN-R, RV-R, 4E-R

Island Sanctuary
1W
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R

Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
AN-R, MED-R

Isle of Vesuva
Plane -- Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.
HOP-C, PCA-C

Isleback Spawn
5UU
Creature -- Kraken
4/8
Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
SHM-R

Isochron Scepter
2
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
MRD-U, EMA-R, DDJ-U, V10-M

Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B} to your mana pool.
ISD-R

Isolation Cell
4
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}.
NPH-U

Isolation Zone
2WW
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGW-C

Isperia the Inscrutable
1WWUU
Legendary Creature -- Sphinx
3/6
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals his or her hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
DIS-R

Isperia's Skywatch
5U
Creature -- Vedalken Knight
3/3
Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
RTR-C

Isperia, Supreme Judge
2WWUU
Legendary Creature -- Sphinx
6/4
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
RTR-M

It That Betrays
12
Creature -- Eldrazi
11/11
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ROE-R, DDP-R

It That Rides as One
Creature -- Eldrazi Horror
4/4
First strike, trample, lifelink
[Back face. Transforms into Lone Rider.]
EMN-U

It of the Horrid Swarm
8
Creature -- Eldrazi Insect
4/4
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.
EMN-C

Iterative Analysis
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
CNS-U

Ith, High Arcanist
5WU
Legendary Creature -- Human Wizard
3/5
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4--{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-R

Itlimoc, Cradle of the Sun
Legendary Land
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G} to your mana pool.
{T}: Add {G} to your mana pool for each creature you control.
[Back face. Transforms into Growing Rites of Itlimoc.]
XLN-R

Ivory Charm
W
Instant
Choose one --
· All creatures get -2/-0 until end of turn.
· Tap target creature.
· Prevent the next 1 damage that would be dealt to target creature or player this turn.
MI-C

Ivory Crane Netsuke
2
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
SOK-U

Ivory Cup
1
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U

Ivory Gargoyle
4W
Creature -- Gargoyle
2/2
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
AI-R, ME2-R

Ivory Giant
5WW
Creature -- Giant
3/4
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C, MMA-C

Ivory Guardians
4WW
Creature -- Giant Cleric
3/3
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
LE-U, CH-U, 5E-U, ME3-U

Ivory Mask
2WW
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
MM-R, 8ED-R, 9ED-R

Ivory Tower
1
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
AQ-U, RV-R, 4E-R, VMA-U, MED-R, V10-M

Ivorytusk Fortress
2WBG
Creature -- Elephant
5/7
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
KTK-R

Ivy Dancer
2G
Creature -- Dryad Shaman
1/2
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
RAV-U

Ivy Elemental
XG
Creature -- Elemental
0/0
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
OD-R, HOP-R

Ivy Lane Denizen
3G
Creature -- Elf Warrior
2/3
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
GTC-C

Ivy Seer
3G
Creature -- Elf Wizard
1/1
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
UD-U

Iwamori of the Open Fist
2GG
Legendary Creature -- Human Monk
5/5
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.
BOK-R

Ixalan's Binding
3W
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
XLN-U

Ixalli's Diviner
1G
Creature -- Human Druid
0/3
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Ixalli's Keeper
1G
Creature -- Human Shaman
2/2
{7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
XLN-C

Ixidor's Will
2U
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
ONS-C

Ixidor, Reality Sculptor
3UU
Legendary Creature -- Human Wizard
3/4
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
ONS-R

Ixidron
3UU
Creature -- Illusion
*/*
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
TSP-R, C14-R

Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
GPT-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, C17-U, DDJ-C

Izzet Charm
UR
Instant
Choose one --
· Counter target noncreature spell unless its controller pays {2}.
· Izzet Charm deals 2 damage to target creature.
· Draw two cards, then discard two cards.
RTR-U, MM3-U, DDJ-U

Izzet Chemister
2R
Creature -- Goblin Wizard
1/3
Haste
{R}, {T}: Exile target instant or sorcery card from your graveyard.
{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
C17-R

Izzet Chronarch
3UR
Creature -- Human Wizard
2/2
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
GPT-C, CMD-C, C17-C, DDJ-C

Izzet Cluestone
3
Artifact
{T}: Add {U} or {R} to your mana pool.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
DGM-C

Izzet Guildgate
Land -- Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
RTR-C, DGM-C, C13-C, C15-C, MM3-C

Izzet Guildmage
(u/r)(u/r)
Creature -- Human Wizard
2/2
({(u/r)} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
GPT-U, DDJ-U

Izzet Keyrune
3
Artifact
{T}: Add {U} or {R} to your mana pool.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
RTR-U

Izzet Signet
2
Artifact
{1}, {T}: Add {U}{R} to your mana pool.
GPT-C, CMD-C, C15-C, MM3-U, DDJ-C

Izzet Staticaster
1UR
Creature -- Human Wizard
0/3
Flash (You may cast this spell any time you could cast an instant.)
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
RTR-U

Izzet Steam Maze
Plane -- Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast.
HOP-C, PCA-C

Jabari's Banner
2
Artifact
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
WL-U

Jabari's Influence
3WW
Instant
Cast Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
MI-R

Jace Beleren
1UU
Legendary Planeswalker -- Jace
3
[+2]: Each player draws a card.
[-1]: Target player draws a card.
[-10]: Target player puts the top twenty cards of his or her library into his or her graveyard.
LRW-R, M10-M, M11-M, DD2-M

Jace Beleren Avatar
Vanguard
0/0
{0}: Choose a player. That player reveals his or her hand.
{0}: Choose a player. That player reveals his or her library. Choose any number of cards from it. That player puts those cards into his or her hand.
{0}: Choose a player. Untap all permanents that player controls.
{0}: Choose a permanent, spell, or card not on the battlefield and return it to its owner's hand.
MOL-P

Jace's Archivist
1UU
Creature -- Vedalken Wizard
2/2
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
M12-R, C13-R, C15-R

Jace's Defeat
1U
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
HOU-U

Jace's Erasure
1U
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
M11-C, M12-C

Jace's Ingenuity
3UU
Instant
Draw three cards.
M11-U, M15-U, DDM-U

Jace's Mindseeker
4UU
Creature -- Fish Illusion
4/4
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
M14-R, DDM-R

Jace's Phantasm
U
Creature -- Illusion
1/1
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
M13-U, DDM-U

Jace's Sanctum
3U
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORI-R

Jace's Scrutiny
1U
Instant
Target creature gets -4/-0 until end of turn.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Jace's Sentinel
1U
Creature -- Merfolk Warrior
1/3
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLN-U

Jace, Architect of Thought
2UU
Legendary Planeswalker -- Jace
4
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[-2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[-8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.
RTR-M, DDM-M

Jace, Cunning Castaway
1UU
Legendary Planeswalker -- Jace
3
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[-2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
[-5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
XLN-M

Jace, Ingenious Mind-Mage
4UU
Legendary Planeswalker -- Jace
5
[+1]: Draw a card.
[+1]: Untap all creatures you control.
[-9]: Gain control of up to three target creatures.
XLN-M

Jace, Memory Adept
3UU
Legendary Planeswalker -- Jace
4
[+1]: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
[0]: Target player puts the top ten cards of his or her library into his or her graveyard.
[-7]: Any number of target players each draw twenty cards.
M12-M, M13-M, M14-M

Jace, Telepath Unbound
Legendary Planeswalker -- Jace
5
[+1]: Up to one target creature gets -2/-0 until your next turn.
[-3]: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
[-9]: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."
[Blue color indicator. Back face. Transforms into Jace, Vryn's Prodigy.]
ORI-M

Jace, Unraveler of Secrets
3UU
Legendary Planeswalker -- Jace
5
[+1]: Scry 1, then draw a card.
[-2]: Return target creature to its owner's hand.
[-8]: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
SOI-M

Jace, Vryn's Prodigy
1U
Legendary Creature -- Human Wizard
0/2
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
[Front face. Transforms into Jace, Telepath Unbound.]
ORI-M

Jace, the Living Guildpact
2UU
Legendary Planeswalker -- Jace
5
[+1]: Look at the top two cards of your library. Put one of them into your graveyard.
[-3]: Return another target nonland permanent to its owner's hand.
[-8]: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
M15-M

Jace, the Mind Sculptor
2UU
Legendary Planeswalker -- Jace
3
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner's hand.
[-12]: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
WWK-M, EMA-M, VMA-M, V13-M

Jack-in-the-Mox
0
Artifact
{T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.
2 -- Add {W} to your mana pool.
3 -- Add {U} to your mana pool.
4 -- Add {B} to your mana pool.
5 -- Add {R} to your mana pool.
6 -- Add {G} to your mana pool.
UG-R

Jackal Familiar
R
Creature -- Jackal
2/2
Jackal Familiar can't attack or block alone.
M10-C

Jackal Pup
R
Creature -- Jackal
2/1
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
TE-U, PD2-U

Jackalope Herd
3G
Creature -- Rabbit Beast
4/5
When you cast a spell, return Jackalope Herd to its owner's hand.
EX-C

Jacques le Vert
1RGW
Legendary Creature -- Human Warrior
3/2
Green creatures you control get +0/+2.
LE-R, MED-R

Jaddi Lifestrider
4G
Creature -- Elemental
2/8
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
ROE-U, DDR-U

Jaddi Offshoot
G
Creature -- Plant
0/3
Defender
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
BFZ-U

Jade Guardian
3G
Creature -- Merfolk Shaman
2/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
XLN-C

Jade Idol
4
Artifact
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
CHK-U

Jade Leech
2GG
Creature -- Leech
5/5
Green spells you cast cost {G} more to cast.
IN-R

Jade Mage
1G
Creature -- Human Shaman
2/1
{2}{G}: Create a 1/1 green Saproling creature token.
M12-U, C13-U, DDH-U

Jade Monolith
4
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R

Jade Statue
4
Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
A-U, B-U, U-U, 9ED-R

Jaded Response
1U
Instant
Counter target spell if it shares a color with a creature you control.
AP-C

Jagged Lightning
3RR
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
P2-U, US-U, S99-U

Jagged Poppet
1BR
Creature -- Ogre Warrior
3/4
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent -- Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
DIS-U

Jagged-Scar Archers
1GG
Creature -- Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
LRW-U

Jagwasp Swarm
3B
Creature -- Insect
3/2
Flying
WWK-C

Jalira, Master Polymorphist
3U
Legendary Creature -- Human Wizard
2/2
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
M15-R

Jalum Grifter
3RR
Summon Legend
3/5
{1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
UG-R

Jalum Tome
3
Artifact
{2}, {T}: Draw a card, then discard a card.
AQ-U, CH-R, 5E-R, 6E-R, 7E-R, C14-R

Jamuraan Lion
2W
Creature -- Cat
3/1
{W}, {T}: Target creature can't block this turn.
VI-C

Jandor's Ring
6
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
AN-R, RV-R

Jandor's Saddlebags
2
Artifact
{3}, {T}: Untap target creature.
AN-R, RV-R, 4E-R, 5E-R, 7E-R

Jangling Automaton
3
Artifact Creature -- Construct
3/2
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
WL-C

Janjeet Sentry
2U
Creature -- Vedalken Soldier
2/3
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
KLD-U

Jar of Eyeballs
3
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
DKA-R, C13-R

Jarad's Orders
2BG
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
RTR-R

Jarad, Golgari Lich Lord
BBGG
Legendary Creature -- Zombie Elf
2/2
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
RTR-M, C15-M, CMA-M, DDJ-M

Jaraku the Interloper
1UU
Legendary Creature -- Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
[Flips from Callow Jushi.]
BOK-U

Jareth, Leonine Titan
3WWW
Legendary Creature -- Cat Giant
4/7
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
ONS-R, C15-R, EMA-R, C17-R, VMA-R

Jasmine Boreal
3GW
Legendary Creature -- Human
4/5
LE-U, TSP-S

Jasmine Seer
3W
Creature -- Human Wizard
1/1
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
UD-U

Jawbone Skulkin
1
Artifact Creature -- Scarecrow
1/1
{2}: Target red creature gains haste until end of turn.
EVE-C

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
SHM-U, DDG-U, DDI-U

Jaya Ballard Avatar
Vanguard
0/+1
{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn.
TSP-P

Jaya Ballard, Task Mage
1RR
Legendary Creature -- Human Spellshaper
2/2
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
TSP-R, PD2-R

Jayemdae Tome
4
Artifact
{4}, {T}: Draw a card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M13-U, ORI-U

Jazal Goldmane
2WW
Legendary Creature -- Cat Warrior
4/4
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
C14-M, C17-M

Jedit Ojanen
4WWU
Legendary Creature -- Cat Warrior
5/5
LE-U, ME3-C

Jedit Ojanen of Efrava
3GGG
Legendary Creature -- Cat Warrior
5/5
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
PLC-R, C17-R

Jedit's Dragoons
5W
Creature -- Cat Soldier
2/5
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
TSP-C, DDI-C

Jeering Homunculus
1U
Creature -- Homunculus
0/4
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
CN2-C

Jeering Instigator
1R
Creature -- Goblin Rogue
2/1
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
KTK-R, FRF_UGIN-R

Jelenn Sphinx
3WU
Creature -- Sphinx
1/5
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
DGM-U

Jeleva, Nephalia's Scourge
1UBR
Legendary Creature -- Vampire Wizard
1/3
Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
C13-M

Jenara, Asura of War
GWU
Legendary Creature -- Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB-M, V15-M

Jerrard of the Closed Fist
3RGG
Legendary Creature -- Human Knight
6/5
LE-U, ME3-C

Jeska, Warrior Adept
2RR
Legendary Creature -- Human Barbarian Warrior
3/1
First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
JUD-R

Jeskai Ascendancy
URW
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
KTK-R

Jeskai Banner
3
Artifact
{T}: Add {U}, {R}, or {W} to your mana pool.
{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
KTK-C

Jeskai Barricade
1W
Creature -- Wall
0/4
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
FRF-U

Jeskai Charm
URW
Instant
Choose one --
· Put target creature on top of its owner's library.
· Jeskai Charm deals 4 damage to target opponent.
· Creatures you control get +1/+1 and gain lifelink until end of turn.
KTK-U

Jeskai Elder
1U
Creature -- Human Monk
1/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
KTK-U, DDN-U

Jeskai Infiltrator
2U
Creature -- Human Monk
2/3
Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-R, FRF_UGIN-R

Jeskai Runemark
2U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
FRF-C

Jeskai Sage
1U
Creature -- Human Monk
1/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.
FRF-C

Jeskai Student
1W
Creature -- Human Monk
1/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-C

Jeskai Windscout
2U
Creature -- Bird Scout
2/1
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-C

Jester's Cap
4
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
IA-R, 5E-R, 9ED-R, V10-M

Jester's Mask
5
Artifact
Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
IA-R, ME2-R

Jester's Scepter
3
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
CSP-R

Jester's Sombrero
2
Artifact
{2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
UG-R

Jet Medallion
2
Artifact
Black spells you cast cost {1} less to cast.
TE-R, C14-R

Jetting Glasskite
4UU
Creature -- Spirit
4/4
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
BOK-U, CNS-U, EMA-U

Jeweled Amulet
0
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
IA-U, ME2-U

Jeweled Bird
1
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
AN-U, CH-R

Jeweled Spirit
3WW
Creature -- Spirit
3/3
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
PR-R

Jeweled Torque
2
Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
MM-U

Jhessian Balmgiver
1WU
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature can't be blocked this turn.
CON-U

Jhessian Infiltrator
GU
Creature -- Human Rogue
2/2
Jhessian Infiltrator can't be blocked.
ALA-U

Jhessian Lookout
1U
Creature -- Human Scout
2/1
ALA-C

Jhessian Thief
2U
Creature -- Human Rogue
1/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.
ORI-U

Jhessian Zombies
4UB
Creature -- Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, DDH-C

Jhoira of the Ghitu
1UR
Legendary Creature -- Human Wizard
2/2
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
FUT-R, MMA-R, DDS-M

Jhoira of the Ghitu Avatar
Vanguard
+1/0
{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.
{3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery.
FUT-P

Jhoira's Timebug
2
Artifact Creature -- Insect
1/2
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
TSP-C

Jhoira's Toolbox
2
Artifact Creature -- Insect
1/1
{2}: Regenerate target artifact creature.
UL-U

Jhovall Queen
4WW
Creature -- Cat Rebel
4/7
Vigilance
MM-R

Jhovall Rider
4W
Creature -- Human Rebel
3/3
Trample
MM-U

Jihad
WWW
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
AN-R

Jilt
1U
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.
AP-C

Jin-Gitaxias, Core Augur
8UU
Legendary Creature -- Praetor
5/4
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
NPH-M

Jinx
1U
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
HL-C

Jinxed Choker
3
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
MRD-R

Jinxed Idol
2
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
TE-R, M11-R

Jinxed Ring
2
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
ST-R

Jiwari, the Earth Aflame
3RR
Legendary Creature -- Spirit
3/3
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel -- {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
SOK-R

Jodah's Avenger
5U
Creature -- Shapeshifter
4/4
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
PLC-U

Johan
3RGW
Legendary Creature -- Human Wizard
5/4
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
LE-R, CH-R

Johnny, Combo Player
2UU
Legendary Creature -- Human Gamer
1/1
{4}: Search your library for a card and put that card into your hand. Then shuffle your library.
UNH-R

Johtull Wurm
5G
Creature -- Wurm
6/6
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
IA-U, 5E-U, ME2-U

Join the Ranks
3W
Instant
Create two 1/1 white Soldier Ally creature tokens.
WWK-C

Joiner Adept
1G
Creature -- Elf Druid
2/1
Lands you control have "{T}: Add one mana of any color to your mana pool."
5DN-R, 10E-R

Joint Assault
G
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
AVR-C

Jokulhaups
4RR
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
IA-R, 5E-R, 6E-R, MED-R

Jokulmorder
4UUU
Creature -- Leviathan
12/12
Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
CSP-R

Jolrael's Centaur
1GG
Creature -- Centaur Archer
2/2
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MI-C

Jolrael's Favor
1G
Enchantment -- Aura
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
PR-C

Jolrael, Empress of Beasts
3GG
Legendary Creature -- Human Spellshaper
3/3
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
PR-R, TSP-S

Jolt
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
MI-C

Jolting Merfolk
2UU
Creature -- Merfolk
2/2
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
NE-U

Jor Kadeen, the Prevailer
3RW
Legendary Creature -- Human Warrior
5/4
First strike
Metalcraft -- Creatures you control get +3/+0 as long as you control three or more artifacts.
NPH-R, C16-R

Joraga Auxiliary
1GW
Creature -- Elf Soldier Ally
2/3
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGW-U

Joraga Bard
3G
Creature -- Elf Rogue Ally
1/4
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
ZEN-C, DDP-C

Joraga Invocation
4GG
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
ORI-U

Joraga Treespeaker
G
Creature -- Elf Druid
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-4} 1/2 {T}: Add {G}{G} to your mana pool.
{LEVEL 5+} 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool."
ROE-U

Joraga Warcaller
G
Creature -- Elf Warrior
1/1
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
WWK-R, C14-R, CMA-R

Jori En, Ruin Diver
1UR
Legendary Creature -- Merfolk Wizard
2/3
Whenever you cast your second spell each turn, draw a card.
OGW-R, DDS-R

Jorubai Murk Lurker
2U
Creature -- Leech
1/3
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
M15-U

Jotun Grunt
1W
Creature -- Giant Soldier
4/4
Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U, CMD-U

Jotun Owl Keeper
2W
Creature -- Giant
3/3
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
CSP-U

Journey of Discovery
2G
Sorcery
Choose one --
· Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
· You may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
MRD-C

Journey to Nowhere
1W
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ZEN-C, CMD-C, DDF-C

Journeyer's Kite
2
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
CHK-R, DDI-R

Joven
3RR
Legendary Creature -- Human Rogue
3/3
{R}{R}{R}, {T}: Destroy target noncreature artifact.
HL-C

Joven's Ferrets
G
Creature -- Ferret
1/1
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
HL-C, ME2-U

Joven's Tools
6
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
HL-U, 5E-U

Jovial Evil
2B
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
LE-R

Joyous Respite
3G
Sorcery -- Arcane
You gain 1 life for each land you control.
CHK-C

Judge Unworthy
1W
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Judge of Currents
1W
Creature -- Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
LRW-C

Judge's Familiar
(w/u)
Creature -- Bird
1/1
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
RTR-U

Jugan, the Rising Star
3GGG
Legendary Creature -- Dragon Spirit
5/5
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
CHK-R, MMA-M

Juggernaut
4
Artifact Creature -- Juggernaut
5/3
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
A-U, B-U, U-U, RV-U, DST-U, 10E-U, ARC-U, M11-U, M15-U, EMA-U, DDF-U, ME4-U

Juju Bubble
1
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
VI-U

Jukai Messenger
G
Creature -- Human Monk
1/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
CHK-C

Jumbo Imp
2B
Summon Imp
0/0
Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
UG-U

Jump
U
Instant
Target creature gains flying until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, M10-C

Jund
Plane -- Alara
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)
Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.
PC2-C, PCA-C

Jund Battlemage
2R
Creature -- Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Create a 1/1 green Saproling creature token.
ALA-U

Jund Charm
BRG
Instant
Choose one --
· Exile all cards from target player's graveyard.
· Jund Charm deals 2 damage to each creature.
· Put two +1/+1 counters on target creature.
ALA-U, C13-U

Jund Hackblade
(b/g)R
Creature -- Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB-C

Jund Panorama
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C, C13-C

Jund Sojourners
BRG
Creature -- Viashino Shaman
3/2
When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB-C

Jungle Barrier
2GU
Creature -- Plant Wall
2/6
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
AP-U

Jungle Basin
Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {C}{G} to your mana pool.
VI-U, C14-U, CMA-U

Jungle Delver
G
Creature -- Merfolk Warrior
1/1
{3}{G}: Put a +1/+1 counter on Jungle Delver.
XLN-C

Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.
KTK-C, FRF-C, C15-C, EMA-C, C16-C, CMA-C

Jungle Lion
G
Creature -- Cat
2/1
Jungle Lion can't block.
P1-C, ME3-C

Jungle Patrol
3G
Creature -- Human Soldier
3/2
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add {R} to your mana pool.
MI-R

Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-U, C13-U, C16-U, MM3-U, C17-U, DDH-U

Jungle Troll
1RG
Creature -- Troll
2/1
{R}: Regenerate Jungle Troll.
{G}: Regenerate Jungle Troll.
MI-U

Jungle Weaver
5GG
Creature -- Spider
5/6
Reach (This creature can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Jungle Wurm
3GG
Creature -- Wurm
5/5
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
MI-C, VMA-C

Juniper Order Advocate
2W
Creature -- Human Knight
1/2
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
AI-U, ME2-U

Juniper Order Druid
2G
Creature -- Human Cleric Druid
1/1
{T}: Untap target land.
IA-C

Juniper Order Ranger
3GW
Creature -- Human Knight
2/4
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
CSP-U, CN2-U, C16-U, DDG-U

Junk Diver
3
Artifact Creature -- Bird
1/1
Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.
UD-R, C14-R

Junk Golem
4
Artifact Creature -- Golem
0/0
Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
OD-R

Junktroller
4
Artifact Creature -- Golem
0/6
Defender (This creature can't attack.)
{T}: Put target card from a graveyard on the bottom of its owner's library.
RAV-U

Junkyo Bell
4
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
CHK-R

Juntu Stakes
2
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
IN-R

Junun Efreet
1BB
Creature -- Efreet
3/3
Flying
At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
AN-R, 4E-U, ME4-U

Jushi Apprentice
1U
Creature -- Human Wizard
1/2
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
[Flips into Tomoya the Revealer.]
CHK-R

Just Fate
2W
Instant
Cast Just Fate only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
P2-R, ME4-C

Just the Wind
1U
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Justice
2WW
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
IA-U, 5E-U

Juvenile Gloomwidow
GG
Creature -- Spider
1/3
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Juxtapose
3U
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
LE-R, CH-R, 5E-R, 6E-R, MED-U

Juzam Djinn
2BB
Creature -- Djinn
5/5
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
AN-R, MED-R

Jwar Isle Avenger
4U
Creature -- Sphinx
3/3
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
OGW-C

Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
ZEN-U, CMD-U, PC2-U, C13-U, PCA-U, C17-U

Jwari Scuttler
2U
Creature -- Crab
2/3
ROE-C

Jwari Shapeshifter
1U
Creature -- Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
WWK-R

Kaalia of the Vast
1WBR
Legendary Creature -- Human Cleric
2/2
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
CMD-M, CMA-M

Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
ZEN-C, C17-C, DDF-C

Kabira Evangel
2W
Creature -- Human Cleric Ally
2/3
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
ZEN-R

Kabira Vindicator
3W
Creature -- Human Knight
2/4
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-4} 3/6 Other creatures you control get +1/+1.
{LEVEL 5+} 4/8 Other creatures you control get +2/+2.
ROE-U, DDG-U, DDP-U

Kaboom!
4R
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
ONS-R

Kabuto Moth
2W
Creature -- Spirit
1/2
Flying
{T}: Target creature gets +1/+2 until end of turn.
CHK-C

Kaervek the Merciless
5BR
Legendary Creature -- Human Shaman
5/4
Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
TSP-R, ARC-R

Kaervek's Hex
3B
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
MI-U

Kaervek's Purge
XBR
Sorcery
Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
MI-U

Kaervek's Spite
BBB
Instant
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
VI-R

Kaervek's Torch
XR
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to target creature or player.
MI-C, VMA-U

Kagemaro's Clutch
3B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
SOK-C

Kagemaro, First to Suffer
3BB
Legendary Creature -- Demon Spirit
*/*
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
SOK-R

Kaho, Minamo Historian
2UU
Legendary Creature -- Human Wizard
2/2
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.
{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.
SOK-R

Kaijin of the Vanishing Touch
1U
Creature -- Spirit
0/3
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
BOK-U

Kaiso, Memory of Loyalty
1WW
Legendary Creature -- Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
[Flips from Faithful Squire.]
BOK-U

Kalastria Healer
1B
Creature -- Vampire Cleric Ally
1/2
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BFZ-C

Kalastria Highborn
BB
Creature -- Vampire Shaman
2/2
Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
WWK-R

Kalastria Nightwatch
4B
Creature -- Vampire Warrior Ally
4/5
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
BFZ-C

Kaleidostone
2
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON-C

Kalemne's Captain
3WW
Creature -- Giant Soldier
5/5
Vigilance
{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
C15-R

Kalemne, Disciple of Iroas
2RW
Legendary Creature -- Giant Soldier
3/3
Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
C15-M

Kalitas, Bloodchief of Ghet
5BB
Legendary Creature -- Vampire Warrior
5/5
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
ZEN-M

Kalitas, Traitor of Ghet
2BB
Legendary Creature -- Vampire Warrior
3/4
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
OGW-M

Kalonian Behemoth
5GG
Creature -- Beast
9/9
Shroud (This creature can't be the target of spells or abilities.)
M10-R

Kalonian Hydra
3GG
Creature -- Hydra
0/0
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
M14-M, C16-M

Kalonian Tusker
GG
Creature -- Beast
3/3
M14-U

Kalonian Twingrove
5G
Creature -- Treefolk Warrior
*/*
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
M15-R

Kamahl's Desire
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has first strike.
Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
OD-C

Kamahl's Sledge
5RR
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
TOR-C

Kamahl's Summons
3G
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player creates a 2/2 green Bear creature token for each card he or she revealed this way.
ONS-U

Kamahl, Fist of Krosa
4GG
Legendary Creature -- Human Druid
4/3
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
ONS-R, ARC-R

Kamahl, Pit Fighter
4RR
Legendary Creature -- Human Barbarian
6/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
OD-R, 10E-R, DDL-R, DDS-R

Kambal, Consul of Allocation
1WB
Legendary Creature -- Human Advisor
2/3
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLD-R

Kami of Ancient Law
1W
Creature -- Spirit
2/2
Sacrifice Kami of Ancient Law: Destroy target enchantment.
CHK-C, MM2-C

Kami of Empty Graves
3B
Creature -- Spirit
4/1
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
SOK-C

Kami of False Hope
W
Creature -- Spirit
1/1
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
BOK-C

Kami of Fire's Roar
3R
Creature -- Spirit
2/3
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
CHK-C

Kami of Lunacy
4BB
Creature -- Spirit
4/1
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
CHK-U

Kami of Old Stone
3W
Creature -- Spirit
1/7
CHK-U, 9ED-U

Kami of Tattered Shoji
4W
Creature -- Spirit
2/5
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
BOK-C

Kami of Twisted Reflection
1UU
Creature -- Spirit
2/2
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
CHK-C

Kami of the Crescent Moon
UU
Legendary Creature -- Spirit
1/3
At the beginning of each player's draw step, that player draws an additional card.
SOK-R, CN2-R

Kami of the Honored Dead
5WW
Creature -- Spirit
3/5
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
BOK-U

Kami of the Hunt
2G
Creature -- Spirit
2/2
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
CHK-C

Kami of the Painted Road
4W
Creature -- Spirit
3/3
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
CHK-C

Kami of the Palace Fields
5W
Creature -- Spirit
3/2
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
CHK-U

Kami of the Tended Garden
3G
Creature -- Spirit
4/4
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
SOK-U

Kami of the Waning Moon
2B
Creature -- Spirit
1/1
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
CHK-C

Kangee, Aerie Keeper
2WU
Legendary Creature -- Bird Wizard
2/2
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
IN-R

Kapsho Kitefins
4UU
Creature -- Fish
3/3
Flying
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
M15-U

Karador, Ghost Chieftain
5BGW
Legendary Creature -- Centaur Spirit
3/4
Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast one creature card from your graveyard.
CMD-M

Karakas
Legendary Land
{T}: Add {W} to your mana pool.
{T}: Return target legendary creature to its owner's hand.
LE-U, EMA-M, ME3-R

Karametra's Acolyte
3G
Creature -- Human Druid
1/4
{T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
THS-U

Karametra's Favor
1G
Enchantment -- Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
BNG-C

Karametra, God of Harvests
3GW
Legendary Enchantment Creature -- God
6/7
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.
BNG-M

Kargan Dragonlord
RR
Creature -- Human Warrior
2/2
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-7} 4/4 Flying
{LEVEL 8+} 8/8 Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
ROE-M

Kari Zev's Expertise
1RR
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.
AER-R

Kari Zev, Skyship Raider
1R
Legendary Creature -- Human Pirate
1/3
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.
AER-R

Karlov of the Ghost Council
WB
Legendary Creature -- Spirit Advisor
2/2
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
C15-M

Karma
2WW
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U

Karmic Guide
3WW
Creature -- Angel Spirit
2/2
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
UL-R, C13-R, EMA-R, CMA-R, VMA-R

Karmic Justice
2W
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
OD-R, C15-R

Karn
Vanguard
+1/+6
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost.
VAN1-P

Karn Liberated
7
Legendary Planeswalker -- Karn
6
[+4]: Target player exiles a card from his or her hand.
[-3]: Exile target permanent.
[-14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
NPH-M, MM2-M

Karn's Touch
UU
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
MM-R

Karn, Silver Golem
5
Legendary Artifact Creature -- Golem
4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
US-R, VMA-R, V10-M

Karona's Zealot
4W
Creature -- Human Cleric
2/5
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
SCG-U

Karona, False God
1WUBRG
Legendary Creature -- Avatar
5/5
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
SCG-R

Karona, False God Avatar
Vanguard
-1/+8
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
SCG-P

Karoo
Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W} to your mana pool.
VI-U, C14-U

Karoo Meerkat
1G
Creature -- Mongoose
2/1
Protection from blue
MI-U

Karplusan Forest
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, C16-R

Karplusan Giant
6R
Creature -- Giant
3/3
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
IA-U, ME2-U

Karplusan Minotaur
2RR
Creature -- Minotaur Warrior
3/3
Cumulative upkeep--Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
CSP-R

Karplusan Strider
3G
Creature -- Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.
CSP-U, 10E-U, MM2-U

Karplusan Wolverine
R
Snow Creature -- Wolverine Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
CSP-C

Karplusan Yeti
3RR
Creature -- Yeti
3/3
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
IA-R, 9ED-R

Karrthus, Tyrant of Jund
4BRG
Legendary Creature -- Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB-M

Karstoderm
2GG
Creature -- Beast
0/0
Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
DST-U

Kaseto, Orochi Archmage
1GU
Legendary Creature -- Snake Wizard
2/2
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
C15-M

Kashi-Tribe Elite
1GG
Creature -- Snake Warrior
2/3
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
SOK-U

Kashi-Tribe Reaver
3G
Creature -- Snake Warrior
3/2
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
CHK-U

Kashi-Tribe Warriors
3GG
Creature -- Snake Warrior
2/4
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK-C

Kasimir the Lone Wolf
4WU
Legendary Creature -- Human Warrior
5/3
LE-U

Katabatic Winds
2G
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
VI-R

Kataki, War's Wage
1W
Legendary Creature -- Spirit
2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
SOK-R, MMA-R

Kathari Bomber
1BR
Creature -- Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C, MM3-C, DDN-C

Kathari Remnant
2UB
Creature -- Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-U, PC2-U, PCA-U

Kathari Screecher
2U
Creature -- Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Kavu Aggressor
2R
Creature -- Kavu
3/2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
IN-C

Kavu Chameleon
3GG
Creature -- Kavu
4/4
Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
IN-U

Kavu Climber
3GG
Creature -- Kavu
3/3
When Kavu Climber enters the battlefield, draw a card.
IN-C, 9ED-C, 10E-C

Kavu Glider
2R
Creature -- Kavu
2/1
{W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
AP-C

Kavu Howler
4GG
Creature -- Kavu
4/5
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
AP-U

Kavu Lair
2G
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
IN-R

Kavu Mauler
4GG
Creature -- Kavu
4/4
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
AP-R

Kavu Monarch
2RR
Creature -- Kavu
3/3
Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
IN-R

Kavu Predator
1G
Creature -- Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
PLC-U, DDL-U

Kavu Primarch
3G
Creature -- Kavu
3/3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
FUT-C, MM2-C

Kavu Recluse
2R
Creature -- Kavu
2/2
{T}: Target land becomes a Forest until end of turn.
PS-C

Kavu Runner
3R
Creature -- Kavu
3/3
Kavu Runner has haste as long as no opponent controls a white or blue creature.
IN-U

Kavu Scout
2R
Creature -- Kavu Scout
0/2
Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control.
IN-C

Kavu Titan
1G
Creature -- Kavu
2/2
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
IN-R

Kaya, Ghost Assassin
2WB
Legendary Planeswalker -- Kaya
5
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[-1]: Each opponent loses 2 life and you gain 2 life.
[-2]: Each opponent discards a card and you draw a card.
CN2-M

Kaysa
3GG
Legendary Creature -- Elf Druid
2/3
Green creatures you control get +1/+1.
AI-R, ME2-R

Kazandu Blademaster
WW
Creature -- Human Soldier Ally
1/1
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
ZEN-U

Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
ZEN-U, ARC-U, CMD-U, PC2-U, C13-U, PCA-U, DDH-U, DDL-U

Kazandu Tuskcaller
1G
Creature -- Human Shaman
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-5} 1/1 {T}: Create a 3/3 green Elephant creature token.
{LEVEL 6+} 1/1 {T}: Create two 3/3 green Elephant creature tokens.
ROE-R, C13-R, CMA-R

Kazuul Warlord
4R
Creature -- Minotaur Warrior Ally
3/3
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
ZEN-R

Kazuul's Toll Collector
2R
Creature -- Ogre Warrior
3/2
{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
OGW-U

Kazuul, Tyrant of the Cliffs
3RR
Legendary Creature -- Ogre Warrior
5/4
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
WWK-R, C16-R

Kederekt Creeper
UBR
Creature -- Horror
2/3
Menace (This creature can't be blocked except by two or more creatures.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA-C

Kederekt Leviathan
6UU
Creature -- Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Kederekt Parasite
B
Creature -- Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON-R

Keen Sense
G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
PLC-U

Keen-Eyed Archers
2W
Creature -- Elf Archer
2/2
Reach (This creature can block creatures with flying.)
P1-C

Keeneye Aven
3U
Creature -- Bird Soldier
2/3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
LGN-C, VMA-C

Keening Apparition
1W
Creature -- Spirit
2/2
Sacrifice Keening Apparition: Destroy target enchantment.
RTR-C

Keening Banshee
2BB
Creature -- Spirit
2/2
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
RAV-U, DDD-U

Keening Stone
6
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
ROE-R, C16-R

Keep Watch
2U
Instant
Draw a card for each attacking creature.
JUD-C, HOP-C

Keeper of Keys
3UU
Creature -- Human Rogue Mutant
4/4
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
CN2-R

Keeper of Kookus
R
Creature -- Goblin
1/1
{R}: Keeper of Kookus gains protection from red until end of turn.
VI-C

Keeper of Progenitus
3G
Creature -- Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA-R

Keeper of Tresserhorn
5B
Creature -- Avatar
6/6
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
AI-R

Keeper of the Beasts
GG
Creature -- Human Wizard
1/2
{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
EX-U

Keeper of the Dead
BB
Creature -- Human Wizard
1/2
{B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.
EX-U

Keeper of the Flame
RR
Creature -- Human Wizard
1/2
{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.
EX-U

Keeper of the Lens
1
Artifact Creature -- Golem
1/2
You may look at face-down creatures you don't control. (You may do this at any time.)
DTK-C

Keeper of the Light
WW
Creature -- Human Wizard
1/2
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
EX-U

Keeper of the Mind
UU
Creature -- Human Wizard
1/2
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
EX-U

Keeper of the Nine Gales
2U
Creature -- Bird Wizard
1/2
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
LGN-R

Keeper of the Sacred Word
2G
Creature -- Human Druid
2/3
As Keeper of the Sacred Word comes into play, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
UNH-C

Keepers of the Faith
1WW
Creature -- Human Cleric
2/3
LE-C, CH-C

Keepsake Gorgon
3BB
Creature -- Gorgon
2/5
Deathtouch
{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
THS-U, CN2-U

Kefnet the Mindful
2U
Legendary Creature -- God
5/5
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
AKH-M, MPS_AKH-S

Kefnet's Last Word
2UU
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
HOU-R

Kefnet's Monument
3
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
AKH-U

Kei Takahashi
2GW
Legendary Creature -- Human Cleric
2/2
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
LE-R, CH-U, ME3-U

Keiga, the Tide Star
5U
Legendary Creature -- Dragon Spirit
5/5
Flying
When Keiga, the Tide Star dies, gain control of target creature.
CHK-R, MMA-M

Keldon Arsonist
2R
Creature -- Human Soldier
1/1
{1}, Sacrifice two lands: Destroy target land.
PR-U

Keldon Battlewagon
5
Artifact Creature -- Juggernaut
0/3
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
PR-R

Keldon Berserker
3R
Creature -- Human Soldier Berserker
2/3
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
PR-C

Keldon Champion
2RR
Creature -- Human Barbarian
3/2
Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.
UD-U, HOP-U, EMA-U, PD2-U

Keldon Firebombers
3RR
Creature -- Human Soldier
3/3
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
PR-R

Keldon Halberdier
4R
Creature -- Human Warrior
4/1
First strike
Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Keldon Mantle
1R
Enchantment -- Aura
Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
PS-C

Keldon Marauders
1R
Creature -- Human Warrior
3/3
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
PLC-C, EMA-C, PD2-C

Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
FUT-U, DD2-U

Keldon Necropolis
Legendary Land
{T}: Add {C} to your mana pool.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
IN-R, VMA-R

Keldon Twilight
1BR
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
PS-R

Keldon Vandals
2R
Creature -- Human Rogue
4/1
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.
UD-C

Keldon Warlord
2RR
Creature -- Human Barbarian
*/*
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, MED-U

Kelinore Bat
2B
Creature -- Bat
2/1
Flying
M10-C

Kelsinko Ranger
W
Creature -- Human
1/1
{1}{W}: Target green creature gains first strike until end of turn.
IA-C

Kemba's Legion
5WW
Creature -- Cat Soldier
4/6
Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
MBS-U

Kemba's Skyguard
1WW
Creature -- Cat Knight
2/2
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
SOM-C, DDF-C

Kemba, Kha Regent
1WW
Legendary Creature -- Cat Cleric
2/4
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
SOM-R, C14-R, C17-R

Kemuri-Onna
4B
Creature -- Spirit
3/3
When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
SOK-U

Kentaro, the Smiling Cat
1W
Legendary Creature -- Human Samurai
2/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
BOK-R

Kenzo the Hardhearted
W
Legendary Creature -- Human Samurai
3/4
Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
[Flips from Bushi Tenderfoot.]
CHK-U

Keranos, God of Storms
3UR
Legendary Enchantment Creature -- God
6/5
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
JOU-M

Kess, Dissident Mage
1UBR
Legendary Creature -- Human Wizard
3/4
Flying
During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.
C17-M

Kessig
Plane -- Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
PC2-C, PCA-C

Kessig Cagebreakers
4G
Creature -- Human Rogue
3/4
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
ISD-R, C15-R, CMA-R

Kessig Dire Swine
4GG
Creature -- Boar Horror
6/6
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
SOI-C

Kessig Forgemaster
1R
Creature -- Human Shaman Werewolf
2/1
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
[Front face. Transforms into Flameheart Werewolf.]
SOI-U

Kessig Malcontents
2R
Creature -- Human Warrior
3/1
When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
AVR-U

Kessig Prowler
G
Creature -- Werewolf Horror
2/1
{4}{G}: Transform Kessig Prowler.
[Front face. Transforms into Sinuous Predator.]
EMN-U

Kessig Recluse
2GG
Creature -- Spider
2/3
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
DKA-C

Kessig Wolf
2R
Creature -- Wolf
3/1
{1}{R}: Kessig Wolf gains first strike until end of turn.
ISD-C

Kessig Wolf Run
Land
{T}: Add {C} to your mana pool.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
ISD-R, V13-M

Key to the City
2
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
KLD-R

Keymaster Rogue
3U
Creature -- Human Rogue
3/2
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
GTC-C

Kezzerdrix
2BB
Creature -- Rabbit Beast
4/4
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
TE-R, VMA-U

Khabal Ghoul
2B
Creature -- Zombie
1/1
At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn.
AN-U, MED-R

Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
{T}: Add {G} to your mana pool.
WWK-C, ARC-C, PC2-C, C13-C, PCA-C, DDR-C

Khalni Gem
4
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
ZEN-U

Khalni Heart Expedition
1G
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ZEN-C, E01-C, DDP-C

Khalni Hydra
GGGGGGGG
Creature -- Hydra
8/8
Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
ROE-M

Kharasha Foothills
Plane -- Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
PC2-C, PCA-C

Khenra Charioteer
1RG
Creature -- Jackal Warrior
3/3
Trample
Other creatures you control have trample.
AKH-U

Khenra Eternal
1B
Creature -- Zombie Jackal Warrior
2/2
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
HOU-C

Khenra Scrapper
2R
Creature -- Jackal Warrior
2/3
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
HOU-C

Kher Keep
Legendary Land
{T}: Add {C} to your mana pool.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
TSP-R, C13-R

Kheru Bloodsucker
2B
Creature -- Vampire
2/2
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
KTK-U

Kheru Dreadmaw
4B
Creature -- Zombie Crocodile
4/4
Defender
{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
KTK-C

Kheru Lich Lord
3BGU
Creature -- Zombie Wizard
4/4
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
KTK-R

Kheru Mind-Eater
2B
Creature -- Vampire
1/3
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from his or her hand face down.
You may look at and play cards exiled with Kheru Mind-Eater.
C17-R

Kheru Spellsnatcher
3U
Creature -- Naga Wizard
3/3
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
KTK-R

Kiki-Jiki, Mirror Breaker
2RRR
Legendary Creature -- Goblin Shaman
2/2
Haste
{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.
CHK-R, MMA-M, MM2-M, V11-M

Kiku's Shadow
BB
Sorcery
Target creature deals damage to itself equal to its power.
SOK-U

Kiku, Night's Flower
BB
Legendary Creature -- Human Assassin
1/1
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
CHK-R

Kill Shot
2W
Instant
Destroy target attacking creature.
KTK-C, CN2-C

Kill Switch
3
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
NE-R

Kill! Destroy!
1BB
Instant
Destroy target nonblack creature.
Gotcha -- Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha!" If you do, return Kill! Destroy! from your graveyard to your hand.
UNH-U

Kill-Suit Cultist
R
Creature -- Goblin Berserker
1/1
Kill-Suit Cultist attacks each combat if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
DIS-C

Killer Bees
1GG
Creature -- Insect
0/1
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
LE-R, 4E-U, 5E-U, ME3-U

Killer Instinct
4RG
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
GPT-R

Killer Whale
3UU
Creature -- Whale
3/5
{U}: Killer Whale gains flying until end of turn.
EX-U, VMA-C

Killing Glare
XB
Instant
Destroy target creature with power X or less.
GTC-U

Killing Wave
XB
Sorcery
For each creature, its controller sacrifices it unless he or she pays X life.
AVR-R

Kiln Fiend
1R
Creature -- Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
ROE-C, CN2-C, DDJ-C

Kiln Walker
3
Artifact Creature -- Construct
0/3
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
NPH-U

Kilnmouth Dragon
5RR
Creature -- Dragon
5/5
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
LGN-R, ARC-R, DDG-R

Kilnspire District
Plane -- Ravnica
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.
Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.
PC2-C, PCA-C

Kin-Tree Invocation
BG
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
KTK-U

Kin-Tree Warden
G
Creature -- Human Warrior
1/1
{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Kindercatch
3GGG
Creature -- Spirit
6/6
ISD-C

Kindle
1R
Instant
Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
TE-C, VMA-C

Kindle the Carnage
1RR
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
DIS-U

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
MOR-C, M10-C, M13-C, DTK-C, HOU-C

Kindly Stranger
2B
Creature -- Human
2/3
Delirium -- {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
[Front face. Transforms into Demon-Possessed Witch.]
SOI-U

Kindred Boon
2WW
Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
C17-R

Kindred Charge
4RR
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
C17-R

Kindred Discovery
3UU
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
C17-R

Kindred Dominance
5BB
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
C17-R

Kindred Summons
5GG
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
C17-R

King Cheetah
3G
Creature -- Cat
3/2
Flash
VI-C, 9ED-U

King Crab
4UU
Creature -- Crab
4/5
{1}{U}, {T}: Put target green creature on top of its owner's library.
UL-U

King Macar, the Gold-Cursed
2BB
Legendary Creature -- Human
2/3
Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
JOU-R

King Suleiman
1W
Creature -- Human
1/1
{T}: Destroy target Djinn or Efreet.
AN-R

King's Assassin
1BB
Creature -- Human Assassin
1/1
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
P1-R

Kingfisher
3U
Creature -- Bird
2/2
Flying
When Kingfisher dies, draw a card.
UD-C

Kingpin's Pet
1WB
Creature -- Thrull
2/2
Flying
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-C

Kinjalli's Caller
W
Creature -- Human Cleric
0/3
Dinosaur spells you cast cost {1} less to cast.
XLN-C

Kinjalli's Sunwing
2W
Creature -- Dinosaur
2/3
Flying
Creatures your opponents control enter the battlefield tapped.
XLN-R

Kinsbaile Balloonist
3W
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
LRW-C

Kinsbaile Borderguard
1WW
Creature -- Kithkin Soldier
1/1
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
MOR-R

Kinsbaile Cavalier
3W
Creature -- Kithkin Knight
2/2
Knight creatures you control have double strike.
MOR-R, DDG-R

Kinsbaile Skirmisher
1W
Creature -- Kithkin Soldier
2/2
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
LRW-C, M15-C, DDO-C

Kinscaer Harpoonist
3U
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
SHM-C

Kiora's Dismissal
U
Instant
Strive -- Kiora's Dismissal costs {U} more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.
JOU-U

Kiora's Follower
GU
Creature -- Merfolk
2/2
{T}: Untap another target permanent.
BNG-U, DDO-U

Kiora, Master of the Depths
2GU
Legendary Planeswalker -- Kiora
4
[+1]: Untap up to one target creature and up to one target land.
[-2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
BFZ-M

Kiora, the Crashing Wave
2GU
Legendary Planeswalker -- Kiora
2
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
[-1]: Draw a card. You may play an additional land this turn.
[-5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
BNG-M, DDO-M

Kira, Great Glass-Spinner
1UU
Legendary Creature -- Spirit
2/2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
BOK-R, MMA-R

Kird Ape
R
Creature -- Ape
1/1
Kird Ape gets +1/+2 as long as you control a Forest.
AN-C, RV-C, 9ED-U, EMA-C, DDH-U, V09-M

Kird Chieftain
3R
Creature -- Ape
3/3
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M15-U

Kiri-Onna
4U
Creature -- Spirit
2/2
When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
SOK-U

Kirtar's Desire
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
OD-C

Kirtar's Wrath
4WW
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
OD-R, C13-R, CMA-R

Kismet
3W
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
LE-U, 4E-U, 5E-U, 6E-U, ME4-R

Kiss of Death
4BB
Sorcery
Kiss of Death deals 4 damage to target opponent. You gain 4 life.
P2-U

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.
ALA-U

Kitchen Finks
1(g/w)(g/w)
Creature -- Ouphe
3/2
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U, MMA-U

Kite Shield
0
Artifact -- Equipment
Equipped creature gets +0/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M12-U

Kitesail
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
WWK-C, M13-U, MM2-C, CN2-C

Kitesail Apprentice
W
Creature -- Kor Soldier
1/1
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
WWK-C

Kitesail Freebooter
1B
Creature -- Human Pirate
1/2
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
XLN-U

Kitesail Scout
W
Creature -- Kor Scout
1/1
Flying
BFZ-C

Kithkin Armor
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
WL-C

Kithkin Daggerdare
1G
Creature -- Kithkin Soldier
1/1
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
LRW-C

Kithkin Greatheart
1W
Creature -- Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
LRW-C, MMA-C

Kithkin Harbinger
2W
Creature -- Kithkin Wizard
1/3
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Kithkin Healer
2W
Creature -- Kithkin Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
LRW-C

Kithkin Mourncaller
2G
Creature -- Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
LRW-U

Kithkin Rabble
3W
Creature -- Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
SHM-U

Kithkin Shielddare
1W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
SHM-C

Kithkin Spellduster
4W
Creature -- Kithkin Wizard
2/3
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Kithkin Zealot
1W
Creature -- Kithkin Cleric
1/3
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
EVE-C

Kithkin Zephyrnaut
2W
Creature -- Kithkin Soldier
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
MOR-C

Kitsune Blademaster
2W
Creature -- Fox Samurai
2/2
First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK-C

Kitsune Bonesetter
2W
Creature -- Fox Cleric
0/1
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.
SOK-C

Kitsune Dawnblade
4W
Creature -- Fox Samurai
2/3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade enters the battlefield, you may tap target creature.
SOK-C

Kitsune Diviner
W
Creature -- Fox Cleric
0/1
{T}: Tap target Spirit.
CHK-C

Kitsune Healer
3W
Creature -- Fox Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
CHK-C

Kitsune Loreweaver
1W
Creature -- Fox Cleric
2/1
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
SOK-C

Kitsune Mystic
3W
Creature -- Fox Wizard
2/3
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
[Flips into Autumn-Tail, Kitsune Sage.]
CHK-R

Kitsune Palliator
2W
Creature -- Fox Cleric
0/2
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
BOK-U

Kitsune Riftwalker
1WW
Creature -- Fox Wizard
2/1
Protection from Spirits and from Arcane
CHK-C

Kiyomaro, First to Stand
3WW
Legendary Creature -- Spirit
*/*
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
SOK-R

Kjeldoran Dead
B
Creature -- Skeleton
3/1
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
IA-C, 5E-C, 6E-C, ME2-C

Kjeldoran Elite Guard
3W
Creature -- Human Soldier
2/2
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
IA-U, ME2-C

Kjeldoran Escort
2WW
Creature -- Human Soldier
2/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-C

Kjeldoran Frostbeast
3GW
Creature -- Elemental Beast
2/4
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
IA-U, ME3-U

Kjeldoran Gargoyle
5W
Creature -- Gargoyle
3/3
Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
CSP-U

Kjeldoran Guard
1W
Creature -- Human Soldier
1/1
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.
IA-C

Kjeldoran Home Guard
3W
Creature -- Human Soldier
1/6
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
AI-U, ME2-U

Kjeldoran Javelineer
W
Creature -- Human Soldier
1/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
CSP-C

Kjeldoran Knight
WW
Creature -- Human Knight
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
IA-R

Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
AI-R, VMA-R, ME2-R

Kjeldoran Outrider
1W
Creature -- Human Soldier
2/2
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
CSP-C

Kjeldoran Phalanx
5W
Creature -- Human Soldier
2/5
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-R

Kjeldoran Pride
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
AI-C

Kjeldoran Royal Guard
3WW
Creature -- Human Soldier
2/5
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
IA-R, 5E-R, 6E-R, 7E-R, 10E-R

Kjeldoran Skycaptain
4W
Creature -- Human Soldier
2/2
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-U, 5E-U, ME2-C

Kjeldoran Skyknight
2W
Creature -- Human Knight
1/1
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Kjeldoran War Cry
1W
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
CSP-C

Kjeldoran Warrior
W
Creature -- Human Warrior
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C

Knacksaw Clique
3U
Creature -- Faerie Rogue
1/4
Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
SHM-R

Knight Errant
1W
Creature -- Human Knight
2/2
P1-C, S99-C, S00-C, 7E-C

Knight Exemplar
1WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
M11-R, DDG-R

Knight Watch
4W
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
GTC-C

Knight of Cliffhaven
1W
Creature -- Kor Knight
2/2
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 2/3 Flying
{LEVEL 4+} 4/4 Flying, vigilance
ROE-C, DDG-C, DDP-C

Knight of Dawn
1WW
Creature -- Human Knight
2/2
First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
TE-U

Knight of Dusk
1BB
Creature -- Human Knight
2/2
{B}{B}: Destroy target creature blocking Knight of Dusk.
TE-U, 10E-U

Knight of Glory
1W
Creature -- Human Knight
2/1
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
M13-U

Knight of Infamy
1B
Creature -- Human Knight
2/1
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
M13-U

Knight of Meadowgrain
WW
Creature -- Kithkin Knight
2/2
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U, DDG-U

Knight of New Alara
2GW
Creature -- Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB-R

Knight of Obligation
3W
Creature -- Human Knight
2/4
Vigilance
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-U

Knight of Stromgald
BB
Creature -- Human Knight
2/1
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
IA-U, 5E-U, ME2-U

Knight of Sursi
3W
Creature -- Human Knight
2/2
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-C

Knight of Valor
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.
VI-C

Knight of the Hokey Pokey
WW
Summon Knight
2/2
First strike
{1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
UG-C

Knight of the Holy Nimbus
WW
Creature -- Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
TSP-U

Knight of the Mists
2U
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
VI-C

Knight of the Pilgrim's Road
2W
Creature -- Human Knight
3/2
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Knight of the Reliquary
1GW
Creature -- Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON-R, MMA-R, DDG-M

Knight of the Skyward Eye
1W
Creature -- Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA-C

Knight of the White Orchid
WW
Creature -- Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA-R, ORI-R, DDG-R

Knight-Captain of Eos
4W
Creature -- Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA-R

Knighthood
2W
Enchantment
Creatures you control have first strike.
UL-U, 7E-U

Knightly Valor
4W
Enchantment -- Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
RTR-C, ORI-U

Knights of Thorn
3W
Creature -- Human Knight
2/2
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
DK-R, MED-C

Knights of the Black Rose
3WB
Creature -- Human Knight
4/4
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
CN2-U

Knollspine Dragon
5RR
Creature -- Dragon
7/5
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
SHM-R

Knollspine Invocation
1RR
Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
SHM-R

Knotvine Mystic
RGW
Creature -- Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON-U

Knotvine Paladin
GW
Creature -- Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB-R, DDG-R

Know Evil
Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't target any player more than once.
E01-C

Know Naught but Fire
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
ARC-C

Knowledge Exploitation
5UU
Tribal Sorcery -- Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
MOR-R

Knowledge Pool
6
Artifact
Imprint -- When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
MBS-R

Knowledge Vault
4
Artifact
{2}, {T}: Exile the top card of your library face down.
{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
LE-R, ME3-U

Knowledge and Power
4R
Enchantment
Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player.
JOU-U

Knucklebone Witch
B
Creature -- Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
LRW-R

Kobold Drill Sergeant
1R
Creature -- Kobold Soldier
1/2
Other Kobold creatures you control get +0/+1 and have trample.
LE-U, ME3-U

Kobold Overlord
1R
Creature -- Kobold
1/2
First strike
Other Kobold creatures you control have first strike.
LE-R, ME3-U

Kobold Taskmaster
1R
Creature -- Kobold
1/2
Other Kobold creatures you control get +1/+0.
LE-U, TSP-S, ME3-C

Kobolds of Kher Keep
0
Creature -- Kobold
0/1
[Red color indicator.]
LE-C, ME3-C

Kodama of the Center Tree
4G
Legendary Creature -- Spirit
*/*
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)
BOK-R

Kodama of the North Tree
2GGG
Legendary Creature -- Spirit
6/4
Trample
Shroud (This creature can't be the target of spells or abilities.)
CHK-R

Kodama of the South Tree
2GG
Legendary Creature -- Spirit
4/4
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
CHK-R

Kodama's Might
G
Instant -- Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Kodama's Reach
2G
Sorcery -- Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
CHK-C, CMD-C, MMA-C, C15-C, C16-C, C17-C

Kokusho, the Evening Star
4BB
Legendary Creature -- Dragon Spirit
5/5
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
CHK-R, MMA-M, DRB-R

Kolaghan Aspirant
1R
Creature -- Human Warrior
2/1
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
DTK-C

Kolaghan Forerunners
2R
Creature -- Human Berserker
*/3
Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-U

Kolaghan Monument
3
Artifact
{T}: Add {B} or {R} to your mana pool.
{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
DTK-U

Kolaghan Skirmisher
1B
Creature -- Human Warrior
2/2
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-C

Kolaghan Stormsinger
R
Creature -- Human Shaman
1/1
Haste
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
DTK-C

Kolaghan's Command
1BR
Instant
Choose two --
· Return target creature card from your graveyard to your hand.
· Target player discards a card.
· Destroy target artifact.
· Kolaghan's Command deals 2 damage to target creature or player.
DTK-R

Kolaghan, the Storm's Fury
3BR
Legendary Creature -- Dragon
4/5
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-R, C17-R

Konda's Banner
2
Legendary Artifact -- Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
CHK-R

Konda's Hatamoto
1W
Creature -- Human Samurai
1/2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
CHK-U

Konda, Lord of Eiganjo
5WW
Legendary Creature -- Human Samurai
3/3
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
CHK-R

Kongming's Contraptions
3W
Creature -- Human Soldier
2/4
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
P3K-R

Kongming, "Sleeping Dragon"
2WW
Legendary Creature -- Human Advisor
2/2
Other creatures you control get +1/+1.
P3K-R, C13-R, VMA-R, ME3-R

Kookus
3RR
Creature -- Djinn
3/5
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
VI-R

Kopala, Warden of Waves
1UU
Legendary Creature -- Merfolk Wizard
2/2
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
XLN-R

Kor Aeronaut
WW
Creature -- Kor Soldier
2/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
ZEN-U, DDF-U

Kor Bladewhirl
1W
Creature -- Kor Soldier Ally
2/2
Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
BFZ-U

Kor Cartographer
3W
Creature -- Kor Scout
2/2
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
ZEN-C, DDI-C

Kor Castigator
1W
Creature -- Kor Wizard Ally
3/1
Kor Castigator can't be blocked by Eldrazi Scions.
BFZ-C

Kor Chant
2W
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
EX-C, CNS-C

Kor Dirge
2B
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
PLC-U

Kor Duelist
W
Creature -- Kor Soldier
1/1
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
ZEN-U, MM2-U

Kor Entanglers
4W
Creature -- Kor Soldier Ally
3/4
Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
BFZ-U

Kor Firewalker
WW
Creature -- Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
WWK-U

Kor Haven
Legendary Land
{T}: Add {C} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
NE-R, EXP-M

Kor Hookmaster
2W
Creature -- Kor Soldier
2/2
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
ZEN-C, EMA-C, MM3-C, DDF-C, DDN-C

Kor Line-Slinger
1W
Creature -- Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
ROE-C

Kor Outfitter
WW
Creature -- Kor Soldier
2/2
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
ZEN-C

Kor Sanctifiers
2W
Creature -- Kor Cleric
2/3
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
HOP-C, ZEN-C, C14-C, C15-C

Kor Scythemaster
2W
Creature -- Kor Soldier Ally
3/1
Kor Scythemaster has first strike as long as it's attacking.
OGW-C

Kor Sky Climber
2W
Creature -- Kor Soldier Ally
3/2
{1}{W}: Kor Sky Climber gains flying until end of turn.
OGW-C

Kor Skyfisher
1W
Creature -- Kor Soldier
2/3
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
ZEN-C, MM3-C, DDF-C, DDO-C

Kor Spiritdancer
1W
Creature -- Kor Wizard
0/2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
ROE-R, PC2-R, PCA-R

Korlash, Heir to Blackblade
2BB
Legendary Creature -- Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
FUT-R

Kormus Bell
4
Artifact
All Swamps are 1/1 black creatures that are still lands.
A-R, B-R, U-R, RV-R, 4E-R, ME4-R

Korozda Gorgon
3BG
Creature -- Gorgon
2/5
Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
DGM-U

Korozda Guildmage
BG
Creature -- Elf Shaman
2/2
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
RTR-U, C15-U, C16-U, CMA-U, DDJ-U

Korozda Monitor
2GG
Creature -- Lizard
3/3
Trample
Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-C

Koskun Falls
2BB
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
HL-R

Koskun Keep
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add {R} to your mana pool.
{2}, {T}: Add {B} or {G} to your mana pool.
HL-U

Koth of the Hammer
2RR
Legendary Planeswalker -- Koth
3
[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
[-2]: Add {R} to your mana pool for each Mountain you control.
[-5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"
SOM-M, DDI-M

Koth's Courier
1RR
Creature -- Human Rogue
2/3
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
MBS-C

Kothophed, Soul Hoarder
4BB
Legendary Creature -- Demon
6/6
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
ORI-R

Kozilek's Channeler
5
Creature -- Eldrazi
4/4
{T}: Add {C}{C} to your mana pool.
BFZ-C

Kozilek's Pathfinder
6
Creature -- Eldrazi
5/5
{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)
OGW-C

Kozilek's Predator
3G
Creature -- Eldrazi Drone
3/3
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-C, MM2-C

Kozilek's Return
2R
Instant
Devoid (This card has no color.)
Kozilek's Return deals 2 damage to each creature.
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.
OGW-M

Kozilek's Sentinel
1R
Creature -- Eldrazi Drone
1/4
Devoid (This card has no color.)
Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
BFZ-C

Kozilek's Shrieker
2B
Creature -- Eldrazi Drone
3/2
Devoid (This card has no color.)
{C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.)
OGW-C

Kozilek's Translator
4B
Creature -- Eldrazi Drone
3/5
Devoid (This card has no color.)
Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.)
OGW-C

Kozilek, Butcher of Truth
10
Legendary Creature -- Eldrazi
12/12
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M, MM2-M

Kozilek, the Great Distortion
8CC
Legendary Creature -- Eldrazi
12/12
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
OGW-M

Kragma Butcher
2R
Creature -- Minotaur Warrior
2/3
Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
BNG-C

Kragma Warcaller
3BR
Creature -- Minotaur Warrior
2/3
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
THS-U

Kraken Hatchling
U
Creature -- Kraken
0/4
ZEN-C, M13-C, MM3-C

Kraken of the Straits
5UU
Creature -- Kraken
6/6
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
BNG-U

Kraken's Eye
2
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U

Krakilin
XGG
Creature -- Beast
0/0
Krakilin enters the battlefield with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
TE-U

Krallenhorde Howler
Creature -- Werewolf
3/3
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
[Green color indicator. Back face. Transforms into Duskwatch Recruiter.]
SOI-U

Krallenhorde Killer
Creature -- Werewolf
2/2
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
[Green color indicator. Back face. Transforms into Wolfbitten Captive.]
DKA-R

Krallenhorde Wantons
Creature -- Werewolf
7/7
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
[Green color indicator. Back face. Transforms into Grizzled Outcasts.]
ISD-C

Kranioceros
4R
Creature -- Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON-C

Krark's Thumb
2
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
MRD-R

Krark-Clan Engineers
3R
Creature -- Goblin Artificer
2/2
{R}, Sacrifice two artifacts: Destroy target artifact.
5DN-U

Krark-Clan Grunt
2R
Creature -- Goblin Warrior
2/2
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
MRD-C

Krark-Clan Ironworks
4
Artifact
Sacrifice an artifact: Add {C}{C} to your mana pool.
5DN-U

Krark-Clan Ogre
3RR
Creature -- Ogre
3/3
{R}, Sacrifice an artifact: Target creature can't block this turn.
5DN-C

Krark-Clan Shaman
R
Creature -- Goblin Shaman
1/1
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
MRD-C

Krark-Clan Stoker
2R
Creature -- Goblin Shaman
2/2
{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
DST-C

Krasis Incubation
2GU
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
DGM-U

Kraul Warrior
1G
Creature -- Insect Warrior
2/2
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
DGM-C

Kraum, Ludevic's Opus
3UR
Legendary Creature -- Zombie Horror
4/4
Flying, haste
Whenever an opponent casts his or her second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
C16-R

Krazy Kow
3R
Summon Cow
3/3
During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
UG-C

Krenko's Command
1R
Sorcery
Create two 1/1 red Goblin creature tokens.
M13-C, DDN-C

Krenko's Enforcer
1RR
Creature -- Goblin Warrior
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
M15-C

Krenko, Mob Boss
2RR
Legendary Creature -- Goblin Warrior
3/3
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
M13-R, DDN-R

Kresh the Bloodbraided
2BRG
Legendary Creature -- Human Warrior
3/3
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA-M, V11-M

Kresh the Bloodbraided Avatar
Vanguard
+1/-3
Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.
ALA-P

Kris Mage
R
Creature -- Human Spellshaper
1/1
{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
MM-C

Krond the Dawn-Clad
GGGWWW
Legendary Creature -- Archon
6/6
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
PC2-M, PCA-M

Krosa
Plane -- Dominaria
All creatures get +2/+2.
Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G} to your mana pool.
HOP-C, PCA-C

Krosan Archer
3G
Creature -- Centaur Archer
2/3
Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
OD-C

Krosan Avenger
2G
Creature -- Human Druid
3/1
Trample
Threshold -- {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
OD-C

Krosan Beast
3G
Creature -- Squirrel Beast
1/1
Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
OD-R

Krosan Cloudscraper
7GGG
Creature -- Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-R, TSP-S

Krosan Colossus
6GGG
Creature -- Beast
9/9
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Krosan Constrictor
3G
Creature -- Snake
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{T}: Target black creature gets -2/-0 until end of turn.
TOR-C

Krosan Drover
3G
Creature -- Elf
2/2
Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.
SCG-C

Krosan Grip
2G
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
TSP-U, MMA-U, C13-U, C15-U, CMA-U

Krosan Groundshaker
4GGG
Creature -- Beast
6/6
{G}: Target Beast creature gains trample until end of turn.
ONS-U

Krosan Reclamation
1G
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-U

Krosan Restorer
2G
Creature -- Human Druid
1/2
{T}: Untap target land.
Threshold -- {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
TOR-C

Krosan Tusker
5GG
Creature -- Boar Beast
6/5
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
ONS-C, ARC-C, CMD-C, C13-C, VMA-C, DDD-C, DDL-C

Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
JUD-U, ARC-U, PC2-U, C16-U, PCA-U, C17-U

Krosan Vorine
3G
Creature -- Cat Beast
3/2
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
LGN-C, VMA-C

Krosan Warchief
2G
Creature -- Beast
2/2
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
SCG-U, C13-U

Krosan Wayfarer
G
Creature -- Human Druid
1/1
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
JUD-C

Krovikan Elementalist
BB
Creature -- Human Wizard
1/1
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
IA-U

Krovikan Fetish
2B
Enchantment -- Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
IA-C, 5E-C, ME2-C

Krovikan Horror
3B
Creature -- Horror Spirit
2/2
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
AI-R, ME2-R

Krovikan Mist
1U
Creature -- Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
CSP-C, DDM-C

Krovikan Plague
2B
Enchantment -- Aura
Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.
AI-U

Krovikan Rot
2B
Instant
Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Krovikan Scoundrel
1B
Creature -- Human Rogue
2/1
CSP-C

Krovikan Sorcerer
2U
Creature -- Human Wizard
1/1
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
IA-C, 5E-C, VMA-C, ME2-C

Krovikan Vampire
3BB
Creature -- Vampire
3/3
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
IA-U, ME2-U

Krovikan Whispers
3U
Enchantment -- Aura
Enchant creature
Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP-U

Kruin Outlaw
1RR
Creature -- Human Rogue Werewolf
2/2
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
[Front face. Transforms into Terror of Kruin Pass.]
ISD-R

Kruin Striker
1R
Creature -- Human Warrior
2/1
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
AVR-C, DDS-C

Krumar Bond-Kin
3BB
Creature -- Orc Warrior
5/3
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Kruphix's Insight
2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
JOU-C

Kruphix, God of Horizons
3GU
Legendary Enchantment Creature -- God
4/7
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colorless instead.
JOU-M

Kry Shield
2
Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
LE-U

Kudzu
1GG
Enchantment -- Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
A-R, B-R, U-R, RV-R, ME4-U

Kujar Seedsculptor
1G
Creature -- Elf Druid
1/2
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
KLD-C

Kukemssa Pirates
3U
Creature -- Human Pirate
2/2
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
MI-R

Kukemssa Serpent
3U
Creature -- Serpent
4/3
Kukemssa Serpent can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
MI-C

Kuldotha Flamefiend
4RR
Creature -- Elemental
4/4
When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.
MBS-U

Kuldotha Forgemaster
5
Artifact Creature -- Construct
3/5
{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
SOM-R

Kuldotha Phoenix
2RRR
Creature -- Phoenix
4/4
Flying, haste
Metalcraft -- {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.
SOM-R

Kuldotha Rebirth
R
Sorcery
As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
SOM-C

Kuldotha Ringleader
4R
Creature -- Giant Berserker
4/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Kuldotha Ringleader attacks each combat if able.
MBS-C

Kulrath Knight
3(b/r)(b/r)
Creature -- Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
SHM-U

Kumano's Blessing
2R
Enchantment -- Aura
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
BOK-C

Kumano's Pupils
4R
Creature -- Human Shaman
3/3
If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
CHK-U

Kumano, Master Yamabushi
3RR
Legendary Creature -- Human Shaman
4/4
{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would die, exile it instead.
CHK-R

Kumena's Speaker
G
Creature -- Merfolk Shaman
1/1
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
XLN-U

Kuon's Essence
BBB
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature.
[Flips from Kuon, Ogre Ascendant.]
SOK-R

Kuon, Ogre Ascendant
BBB
Legendary Creature -- Ogre Monk
2/4
At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
[Flips into Kuon's Essence.]
SOK-R

Kurgadon
4G
Creature -- Beast
3/3
Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.
SCG-U

Kurkesh, Onakke Ancient
2RR
Legendary Creature -- Ogre Spirit
4/3
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
M15-R

Kuro's Taken
1B
Creature -- Rat Samurai
1/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.
SOK-C

Kuro, Pitlord
6BBB
Legendary Creature -- Demon Spirit
9/9
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
CHK-R, DDC-R

Kusari-Gama
3
Artifact -- Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
CHK-R

Kydele, Chosen of Kruphix
2GU
Legendary Creature -- Human Wizard
2/3
{T}: Add {C} to your mana pool for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
C16-M

Kynaios and Tiro of Meletis
RGWU
Legendary Creature -- Human Soldier
2/8
At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card.
C16-M

Kyoki, Sanity's Eclipse
4BB
Legendary Creature -- Demon Spirit
6/4
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.
BOK-R

Kyren Archive
3
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
MM-R

Kyren Glider
1R
Creature -- Goblin
1/1
Flying
Kyren Glider can't block.
MM-C

Kyren Legate
1R
Creature -- Goblin
1/1
Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
MM-U

Kyren Negotiations
2RR
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
MM-U

Kyren Sniper
2R
Creature -- Goblin
1/1
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
MM-C

Kyren Toy
3
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} to your mana pool equal to X plus one.
MM-R

Kyscu Drake
3G
Creature -- Drake
2/2
Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
VI-U

Kytheon's Irregulars
2WW
Creature -- Human Soldier
4/3
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{W}{W}: Tap target creature.
ORI-R

Kytheon's Tactics
1WW
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
ORI-C

Kytheon, Hero of Akros
W
Legendary Creature -- Human Soldier
2/1
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
{2}{W}: Kytheon gains indestructible until end of turn.
[Front face. Transforms into Gideon, Battle-Forged.]
ORI-M

Lab Rats
B
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
ST-C

Laboratory Brute
3U
Creature -- Zombie Horror
3/3
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
EMN-C

Laboratory Maniac
2U
Creature -- Human Wizard
2/2
If you would draw a card while your library has no cards in it, you win the game instead.
ISD-R

Labyrinth Champion
3R
Creature -- Human Warrior
2/2
Heroic -- Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.
THS-R

Labyrinth Guardian
1U
Creature -- Illusion Warrior
2/3
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
AKH-U

Labyrinth Minotaur
3U
Creature -- Minotaur
1/4
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
HL-C, 5E-C, ME3-C

Laccolith Grunt
2R
Creature -- Beast
2/2
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
NE-C

Laccolith Rig
R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
NE-C

Laccolith Titan
5RR
Creature -- Beast
6/6
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
NE-R

Laccolith Warrior
2RR
Creature -- Beast Warrior
3/3
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
NE-U

Laccolith Whelp
R
Creature -- Beast
1/1
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
NE-C

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
LRW-C, CN2-C

Ladies' Knight
3W
Creature -- Human Knight
2/2
Flying
Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)
UNH-U

Lady Caleria
3GGWW
Legendary Creature -- Human Archer
3/6
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
LE-R, ME3-U

Lady Evangela
WUB
Legendary Creature -- Human Cleric
1/2
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
LE-R, ME3-U

Lady Orca
5BR
Legendary Creature -- Demon
7/4
LE-U, ME3-C

Lady Sun
1UU
Legendary Creature -- Human Advisor
1/1
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
P3K-R

Lady Zhurong, Warrior Queen
4G
Legendary Creature -- Human Soldier Warrior
4/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-R

Lagac Lizard
3R
Creature -- Lizard
3/3
ROE-C

Lagonna-Band Elder
2W
Creature -- Centaur Advisor
3/2
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
THS-C

Lagonna-Band Trailblazer
W
Creature -- Centaur Scout
0/4
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
JOU-C

Lair Delve
2G
Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
AVR-C

Lair of the Ashen Idol
Plane -- Azgol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.
Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.
PC2-C, PCA-C

Lairwatch Giant
5W
Creature -- Giant Warrior
5/3
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
LRW-C

Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
AI-R, VMA-R, MED-R

Lambholt Butcher
Creature -- Werewolf
4/4
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
[Green color indicator. Back face. Transforms into Lambholt Pacifist.]
SOI-U

Lambholt Elder
2G
Creature -- Human Werewolf
1/2
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
[Front face. Transforms into Silverpelt Werewolf.]
DKA-U

Lambholt Pacifist
1G
Creature -- Human Shaman Werewolf
3/3
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
[Front face. Transforms into Lambholt Butcher.]
SOI-U

Lammastide Weave
1G
Instant
Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you gain life equal to its converted mana cost.
Draw a card.
LRW-U

Lamplighter of Selhoff
4U
Creature -- Zombie Horror
3/5
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
SOI-C

Lance
W
Enchantment -- Aura
Enchant creature
Enchanted creature has first strike.
A-U, B-U, U-U, RV-U

Lancers en-Kor
3WW
Creature -- Kor Soldier
3/3
Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
ST-U

Land Aid '04
GG
Sorcery
Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
UNH-C

Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
IA-R

Land Equilibrium
2UU
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
LE-R, ME3-R

Land Grant
1G
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
MM-C

Land Leeches
1GG
Creature -- Leech
2/2
First strike
DK-C, 4E-C

Land Tax
W
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
LE-U, 4E-R, ME3-R

Land's Edge
1RR
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.
LE-R, CH-R

Landbind Ritual
3WW
Sorcery
You gain 2 life for each Plains you control.
ZEN-U

Landfill
4R
Sorcery
Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
UG-R

Landslide
R
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player.
UD-U

Languish
2BB
Sorcery
All creatures get -4/-4 until end of turn.
ORI-R, C16-R

Lantern Kami
W
Creature -- Spirit
1/1
Flying
CHK-C

Lantern Scout
2W
Creature -- Human Scout Ally
3/2
Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZ-R

Lantern Spirit
2U
Creature -- Spirit
2/1
Flying
{U}: Return Lantern Spirit to its owner's hand.
ISD-U

Lantern of Insight
1
Artifact
Players play with the top card of their libraries revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
5DN-U

Lantern-Lit Graveyard
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
CHK-U

Lapis Lazuli Talisman
2
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
IA-U

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON-C

Laquatus's Champion
4BB
Creature -- Nightmare Horror
6/3
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
TOR-R, VMA-R

Laquatus's Creativity
4U
Sorcery
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
OD-U

Laquatus's Disdain
1U
Instant
Counter target spell cast from a graveyard.
Draw a card.
JUD-U

Larceny
3BB
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
MM-U, 8ED-R

Larger Than Life
1G
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
KLD-C

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C, CMD-C

Lash of the Whip
4B
Instant
Target creature gets -4/-4 until end of turn.
THS-C

Lashknife
1W
Enchantment -- Aura
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.
NE-C

Lashknife Barrier
2W
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
PS-U

Lashweed Lurker
8
Creature -- Eldrazi Horror
5/4
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.
EMN-U

Lashwrithe
4
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)
NPH-R, C14-R

Last Breath
1W
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
MM-U, SHM-C, THS-C

Last Caress
2B
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
AP-C

Last Chance
RR
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
P1-R, S99-R, ME4-R

Last Gasp
1B
Instant
Target creature gets -3/-3 until end of turn.
RAV-C

Last Kiss
2B
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
ROE-C, DDM-C

Last Laugh
2BB
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
TOR-R

Last Rites
2B
Sorcery
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
OD-C, PD3-C

Last Stand
WUBRG
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
AP-R, PC2-R, PCA-R

Last Thoughts
3U
Sorcery
Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-C

Last Word
2UU
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
DST-R

Last-Ditch Effort
R
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.
UL-U

Lat-Nam's Legacy
1U
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
AI-C, ME2-C

Latch Seeker
1UU
Creature -- Spirit
3/1
Latch Seeker can't be blocked.
AVR-U

Latchkey Faerie
3U
Creature -- Faerie Rogue
3/1
Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
MOR-C, MMA-C

Lathnu Hellion
2R
Creature -- Hellion
4/4
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
KLD-R

Lathnu Sailback
4R
Creature -- Lizard
5/4
AER-C

Latulla's Orders
1R
Enchantment -- Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
PR-C

Latulla, Keldon Overseer
3RR
Legendary Creature -- Human Spellshaper
3/3
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
PR-R

Laughing Hyena
1G
Creature -- Hyena
2/2
Gotcha -- Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand.
UNH-C

Launch
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
US-C

Launch Party
3B
Instant
As an additional cost to cast Launch Party, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
RTR-C

Launch the Fleet
W
Sorcery
Strive -- Launch the Fleet costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
JOU-R

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.
P1-C, P2-C, UL-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M14-C, M15-C

Lava Blister
1R
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
OD-U

Lava Burst
XR
Sorcery
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
IA-C, ME2-U

Lava Dart
R
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback--Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Lava Flow
3RR
Sorcery
Destroy target creature or land.
P1-U, ME4-C

Lava Hounds
2RR
Creature -- Hound
4/4
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
WL-U, 8ED-R

Lava Runner
1RR
Creature -- Lizard
2/2
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
MM-R

Lava Spike
R
Sorcery -- Arcane
Lava Spike deals 3 damage to target player.
CHK-C, MMA-C

Lava Storm
3RR
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
WL-C

Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
IA-R

Lava Zombie
1BR
Creature -- Zombie
4/3
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
PS-C

Lavaball Trap
6RR
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
ZEN-R

Lavaborn Muse
3R
Creature -- Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
LGN-R, 10E-R, DDK-R

Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
WWK-R

Lavacore Elemental
2R
Creature -- Elemental
5/3
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
PLC-U

Lavafume Invoker
2R
Creature -- Goblin Shaman
2/2
{8}: Creatures you control get +3/+0 until end of turn.
ROE-C

Lavalanche
XBRG
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB-R, C16-R

Lavamancer's Skill
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
ONS-C

Lavastep Raider
R
Creature -- Goblin Warrior
1/2
{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
BFZ-C

Lavinia of the Tenth
3WU
Legendary Creature -- Human Soldier
4/4
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
DGM-R

Lawbringer
2W
Creature -- Kor Rebel
2/2
{T}, Sacrifice Lawbringer: Exile target red creature.
NE-C

Lawless Broker
2B
Creature -- Aetherborn Rogue
3/2
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
KLD-C

Lay Bare
2UU
Instant
Counter target spell. Look at its controller's hand.
ROE-C

Lay Bare the Heart
1B
Sorcery
Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.
AKH-U

Lay Claim
5UU
Enchantment -- Aura
Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-U

Lay Waste
3R
Sorcery
Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, ONS-C

Lay of the Land
G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
AP-C, M14-C, CN2-C

Lazav, Dimir Mastermind
UUBB
Legendary Creature -- Shapeshifter
3/3
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.
GTC-M

Lead
3G
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
[This is half of the split card Destined // Lead.]
AKH-U

Lead Astray
1W
Instant
Tap up to two target creatures.
JUD-C

Lead Golem
5
Artifact Creature -- Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
MI-U, 6E-U

Lead by Example
1G
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
OGW-C

Lead the Stampede
2G
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
MBS-U, CNS-U, DDH-U

Lead-Belly Chimera
4
Artifact Creature -- Chimera
2/2
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
VI-U

Leaden Fists
2U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
FUT-C

Leaden Myr
2
Artifact Creature -- Myr
1/1
{T}: Add {B} to your mana pool.
MRD-C, HOP-C, SOM-C

Leaf Arrow
G
Instant
Leaf Arrow deals 3 damage to target creature with flying.
ROE-C

Leaf Dancer
1GG
Creature -- Centaur
2/2
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
OD-C

Leaf Gilder
1G
Creature -- Elf Druid
2/1
{T}: Add {G} to your mana pool.
LRW-C, ARC-C, ORI-C

Leaf-Crowned Elder
2GG
Creature -- Treefolk Shaman
3/5
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
MOR-R

Leafcrown Dryad
1G
Enchantment Creature -- Nymph Dryad
2/2
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.
THS-C

Leafdrake Roost
3GU
Enchantment -- Aura
Enchant land
Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
DIS-U, C13-U, CMA-U

Leap
U
Instant
Target creature gains flying until end of turn.
Draw a card.
ST-C

Leap of Faith
2W
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
AVR-C

Leap of Flame
UR
Instant
Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
GPT-C

Leaping Lizard
1GG
Creature -- Lizard
2/3
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
HL-C, ME2-C

Leaping Master
1R
Creature -- Human Monk
2/1
{2}{W}: Leaping Master gains flying until end of turn.
KTK-C

Learn from the Past
3U
Instant
Target player shuffles his or her graveyard into his or her library.
Draw a card.
DTK-U

Leashling
6
Artifact Creature -- Hound
3/3
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
RAV-U

Leatherback Baloth
GGG
Creature -- Beast
4/5
WWK-U

Leave
1W
Instant
Return any number of target permanents you own to your hand.
[This is half of the split card Leave // Chance.]
HOU-R

Leave // Chance
1W // 3R
Instant // Sorcery
Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
HOU-R

Leave No Trace
1W
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
RAV-C

Leave in the Dust
3U
Instant
Return target nonland permanent to its owner's hand.
Draw a card.
AER-C

Leech Bonder
2U
Creature -- Merfolk Soldier
3/3
Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
SHM-U

Leeches
1WW
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
HL-R, ME4-R

Leeching Bite
1G
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
NPH-C

Leeching Licid
1B
Creature -- Licid
1/1
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
TE-U

Leeching Sliver
1B
Creature -- Sliver
1/1
Whenever a Sliver you control attacks, defending player loses 1 life.
M15-U

Leechridden Swamp
Land -- Swamp
({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
SHM-U, HOP-U, DDR-U

Leering Emblem
2
Artifact -- Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
EVE-R

Leering Gargoyle
1WU
Creature -- Gargoyle
2/2
Flying
{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
MI-R

Leery Fogbeast
2G
Creature -- Beast
4/2
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
ONS-C

Legacy Weapon
7
Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
AP-R, 10E-R

Legacy's Allure
UU
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
TE-U

Legerdemain
2UU
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
TE-U

Legion Conquistador
2W
Creature -- Vampire Soldier
2/2
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
XLN-C

Legion Loyalist
R
Creature -- Goblin Soldier
1/1
Haste
Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
GTC-R

Legion's Initiative
RW
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
DGM-M

Legion's Judgment
2W
Sorcery
Destroy target creature with power 4 or greater.
XLN-C

Legion's Landing
W
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
[Front face. Transforms into Adanto, the First Fort.]
XLN-R

Legions of Lim-Dul
1BB
Creature -- Zombie
2/3
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
IA-C

Lens of Clarity
1
Artifact
You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)
KTK-C

Leonin Abunas
3W
Creature -- Cat Cleric
2/5
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
MRD-R, ARC-R

Leonin Arbiter
1W
Creature -- Cat Cleric
2/2
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
SOM-R, C17-R

Leonin Armorguard
2GW
Creature -- Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB-C

Leonin Battlemage
3W
Creature -- Cat Wizard
2/3
{T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
DST-U

Leonin Bladetrap
3
Artifact
Flash (You may cast this spell any time you could cast an instant.)
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
MRD-U, C13-U, CMA-U

Leonin Bola
1
Artifact -- Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST-C

Leonin Den-Guard
1W
Creature -- Cat Soldier
1/3
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
MRD-C

Leonin Elder
W
Creature -- Cat Cleric
1/1
Whenever an artifact enters the battlefield, you may gain 1 life.
MRD-C

Leonin Iconoclast
3W
Creature -- Cat Monk
3/2
Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
JOU-U

Leonin Relic-Warder
WW
Creature -- Cat Cleric
2/2
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
MBS-U, C17-U

Leonin Scimitar
1
Artifact -- Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
MRD-C, 10E-U

Leonin Shikari
1W
Creature -- Cat Soldier
2/2
You may activate equip abilities any time you could cast an instant.
DST-R, C17-R

Leonin Skyhunter
WW
Creature -- Cat Knight
2/2
Flying
MRD-U, 9ED-U, MBS-C, DDG-U

Leonin Snarecaster
1W
Creature -- Cat Soldier
2/1
When Leonin Snarecaster enters the battlefield, you may tap target creature.
THS-C, DDN-C

Leonin Squire
1W
Creature -- Cat Soldier
2/2
When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
5DN-C

Leonin Sun Standard
2
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
MRD-R

Leovold's Operative
2G
Creature -- Elf Rogue
3/2
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
CN2-C

Leovold, Emissary of Trest
BGU
Legendary Creature -- Elf Advisor
3/3
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
CN2-M

Leshrac's Rite
B
Enchantment -- Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
IA-U, 5E-U, 6E-U, 7E-U

Leshrac's Sigil
BB
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
IA-U

Lesser Gargadon
2RR
Creature -- Beast
6/4
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
PR-U, 8ED-U

Lesser Werewolf
3B
Creature -- Werewolf
2/4
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.
LE-U, ME3-C

Lethal Sting
2B
Sorcery
As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control.
Destroy target creature.
HOU-C

Lethal Vapors
2BB
Enchantment
Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
SCG-R

Lethargy Trap
3U
Instant -- Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
ZEN-C

Lethe Lake
Plane -- Arkhos
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Whenever you roll {CHAOS}, target player puts the top ten cards of his or her library into his or her graveyard.
HOP-C, PCA-C

Letter Bomb
6
Artifact
When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her.
UNH-R

Leveler
5
Artifact Creature -- Juggernaut
10/10
When Leveler enters the battlefield, exile all cards from your library.
MRD-R

Leviathan
5UUUU
Creature -- Leviathan
10/10
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
DK-R, 4E-R, 5E-R, TSP-S

Levitation
2UU
Enchantment
Creatures you control have flying.
UL-U, 7E-U, 9ED-U, M10-U, M12-U

Lexivore
3W
Summon Beast
2/3
If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
UG-U

Ley Druid
2G
Creature -- Human Druid
1/1
{T}: Untap target land.
A-U, B-U, U-U, RV-U, 4E-U, 5E-C, 9ED-U

Ley Line
3G
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
MM-U

Leyline Phantom
4U
Creature -- Illusion
5/5
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
GTC-C, DDM-C

Leyline of Anticipation
2UU
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. (You may cast them any time you could cast an instant.)
M11-R

Leyline of Lifeforce
2GG
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
GPT-R

Leyline of Lightning
2RR
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
GPT-R

Leyline of Punishment
2RR
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
M11-R

Leyline of Sanctity
2WW
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
M11-R, MM2-R

Leyline of Singularity
2UU
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
GPT-R

Leyline of Vitality
2GG
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
M11-R

Leyline of the Meek
2WW
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
GPT-R

Leyline of the Void
2BB
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
GPT-R, M11-R

Lhurgoyf
2GG
Creature -- Lhurgoyf
*/1+*
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
IA-R, 5E-R, 8ED-R, CMD-R

Liability
1BB
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
MM-R

Liar's Pendulum
1
Artifact
{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
MRD-R

Liberate
1W
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
IN-U

Liberated Dwarf
R
Creature -- Dwarf
1/1
{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
JUD-C

Liberating Combustion
4R
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.
KLD-R

Library of Alexandria
Land
{T}: Add {C} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
AN-U, VMA-M, ME4-R

Library of Lat-Nam
4U
Sorcery
An opponent chooses one --
· You draw three cards at the beginning of the next turn's upkeep.
· You search your library for a card, put that card into your hand, then shuffle your library.
AI-R, 6E-R

Library of Leng
1
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-C

Lich
BBBB
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
A-R, B-R, U-R, ME4-R

Lich Lord of Unx
1UB
Creature -- Zombie Wizard
2/2
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB-R

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA-M

Lich's Tomb
4
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
DST-R

Lichenthrope
3GG
Creature -- Plant Fungus
5/5
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
VI-R

Licia, Sanguine Tribune
5RWB
Legendary Creature -- Vampire Soldier
4/4
Licia, Sanguine Tribune costs {1} less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia. Activate this ability only during your turn and only once each turn.
C17-M

Liege of the Axe
3W
Creature -- Human Soldier
2/3
Vigilance
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
LGN-U

Liege of the Hollows
2GG
Creature -- Spirit
3/4
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.
WL-R

Liege of the Pit
5BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Liege of the Tangle
6GG
Creature -- Elemental
8/8
Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
SOM-M

Lieutenant Kirtar
1WW
Legendary Creature -- Bird Soldier
2/2
Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
OD-R

Lieutenants of the Guard
4W
Creature -- Human Soldier
2/2
Council's dilemma -- When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
CN2-C

Life
G
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
[This is half of the split card Life // Death.]
AP-U, DDJ-U

Life // Death
G // 1B
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands. // Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
AP-U, DDJ-U

Life Burst
1W
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
OD-C

Life Chisel
4
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.
LE-U, ME3-R

Life Goes On
G
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
HOU-C

Life Matrix
4
Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
LE-R

Life and Limb
3G
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
PLC-R

Life from the Loam
1G
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-R, MMA-R, DDJ-R

Life's Finale
4BB
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
NPH-R

Life's Legacy
1G
Sorcery
As an additional cost to cast Life's Legacy, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
M15-R

Lifebane Zombie
1BB
Creature -- Zombie Warrior
3/1
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
M14-R

Lifeblood
2WW
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
LE-R

Lifeblood Hydra
XGGG
Creature -- Hydra
0/0
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
C14-R, CMA-R

Lifecraft Awakening
XG
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
AER-U

Lifecraft Cavalry
4G
Creature -- Elf Warrior
4/4
Trample
Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AER-C

Lifecrafter's Bestiary
3
Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
AER-R

Lifecrafter's Gift
3G
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
AER-U

Lifeforce
GG
Enchantment
{G}{G}: Counter target black spell.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R

Lifegift
2G
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
BOK-R

Lifelace
G
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
A-R, B-R, U-R, RV-R, 4E-R

Lifeline
5
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
US-R

Lifelink
W
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
M10-C, M12-C

Lifesmith
1G
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
SOM-U

Lifespark Spellbomb
1
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
MRD-C

Lifespinner
3G
Creature -- Spirit
3/3
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
BOK-U

Lifespring Druid
2G
Creature -- Elf Druid
2/1
{T}: Add one mana of any color to your mana pool.
BFZ-C

Lifetap
UU
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U

Lifted by Clouds
2U
Instant -- Arcane
Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Light from Within
2WW
Enchantment
Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
EVE-R

Light of Day
3W
Enchantment
Black creatures can't attack or block.
TE-U, 6E-U

Light of Sanction
1WW
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
RAV-R

Lightbringer
2W
Creature -- Kor Rebel
2/2
{T}, Sacrifice Lightbringer: Exile target black creature.
NE-C

Lightform
1WW
Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
FRF-U

Lighthouse Chronologist
1U
Creature -- Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 4-6} 2/4
{LEVEL 7+} 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
ROE-M

Lightkeeper of Emeria
3W
Creature -- Angel
2/4
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
WWK-U, CMD-U, CMA-U

Lightmine Field
2WW
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
ROE-R

Lightning Angel
1RWU
Creature -- Angel
3/4
Flying, vigilance, haste
AP-R, TSP-S, DDN-R, V15-M

Lightning Axe
R
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
TSP-C, SOI-U

Lightning Berserker
R
Creature -- Human Berserker
1/1
{R}: Lightning Berserker gets +1/+0 until end of turn.
Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-U

Lightning Blast
3R
Instant
Lightning Blast deals 4 damage to target creature or player.
TE-C, 6E-C, 7E-C, 8ED-U

Lightning Blow
1W
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
IA-R, ME3-C

Lightning Bolt
R
Instant
Lightning Bolt deals 3 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, M10-C, M11-C, MM2-U, E01-U, MED-C, PD2-C

Lightning Cloud
3R
Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
VI-R

Lightning Coils
3
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
MRD-R

Lightning Crafter
3R
Creature -- Goblin Shaman
3/3
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
MOR-R

Lightning Dart
1R
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
IN-U

Lightning Diadem
5R
Enchantment -- Aura
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player.
Enchanted creature gets +2/+2.
JOU-C

Lightning Dragon
2RR
Creature -- Dragon
4/4
Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.
US-R, VMA-R

Lightning Elemental
3R
Creature -- Elemental
4/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
TE-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M12-C

Lightning Greaves
2
Artifact -- Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
MRD-U, ARC-U, CMD-U, C15-U, MPS_KLD-S, C16-U, CMA-U, C17-U, DDE-U

Lightning Helix
RW
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
RAV-U, HOP-U, MMA-U, DDH-U, DDN-U

Lightning Hounds
2RR
Creature -- Hound
3/2
First strike
MM-C

Lightning Javelin
3R
Sorcery
Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORI-C

Lightning Mauler
1R
Creature -- Human Berserker
2/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.
AVR-U

Lightning Prowess
2R
Enchantment -- Aura
Enchant creature
Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player."
AVR-U

Lightning Reaver
3BR
Creature -- Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB-R

Lightning Reflexes
1R
Enchantment -- Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
MI-C

Lightning Rift
1R
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
ONS-U, VMA-U

Lightning Runner
3RR
Creature -- Human Warrior
2/2
Double strike, haste
Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
AER-M

Lightning Serpent
XR
Creature -- Elemental Serpent
2/1
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
CSP-R

Lightning Shrieker
4R
Creature -- Dragon
5/5
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.
FRF-C

Lightning Storm
1RR
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
CSP-U

Lightning Strike
1R
Instant
Lightning Strike deals 3 damage to target creature or player.
THS-C, M15-C, XLN-U

Lightning Surge
3RR
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold -- If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-R

Lightning Talons
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
ALA-C, M14-C

Lightning Volley
3R
Instant
Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target creature or player."
BNG-U

Lightning-Rig Crew
2R
Creature -- Goblin Pirate
0/5
{T}: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
XLN-U

Lightwalker
1W
Creature -- Human Warrior
2/1
Lightwalker has flying as long as it has a +1/+1 counter on it.
DTK-C

Lightwielder Paladin
3WW
Creature -- Human Knight
4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
M10-R, E01-R

Lignify
1G
Tribal Enchantment -- Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
LRW-C, DDD-C

Liliana Vess
3BB
Legendary Planeswalker -- Liliana
5
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards from all graveyards onto the battlefield under your control.
LRW-R, M10-M, M11-M, M15-M, DDD-M

Liliana of the Dark Realms
2BB
Legendary Planeswalker -- Liliana
3
[+1]: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
[-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[-6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'"
M13-M, M14-M

Liliana of the Veil
1BB
Legendary Planeswalker -- Liliana
3
[+1]: Each player discards a card.
[-2]: Target player sacrifices a creature.
[-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
ISD-M, MM3-M

Liliana's Caress
1B
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
M11-U

Liliana's Defeat
B
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
HOU-U

Liliana's Elite
2B
Creature -- Zombie
1/1
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
EMN-U

Liliana's Indignation
XB
Sorcery
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.
SOI-U

Liliana's Influence
4BB
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.
AKH-R

Liliana's Mastery
3BB
Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
AKH-R

Liliana's Reaver
2BB
Creature -- Zombie
4/3
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
M14-R, C14-R

Liliana's Shade
2BB
Creature -- Shade
1/1
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
{B}: Liliana's Shade gets +1/+1 until end of turn.
M13-C

Liliana's Specter
1BB
Creature -- Specter
2/1
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
M11-C, PC2-C, CNS-C, PCA-C

Liliana, Death Wielder
5BB
Legendary Planeswalker -- Liliana
5
[+2]: Put a -1/-1 counter on up to one target creature.
[-3]: Destroy target creature with a -1/-1 counter on it.
[-10]: Return all creature cards from your graveyard to the battlefield.
AKH-M

Liliana, Death's Majesty
3BB
Legendary Planeswalker -- Liliana
5
[+1]: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.
[-3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[-7]: Destroy all non-Zombie creatures.
AKH-M

Liliana, Defiant Necromancer
Legendary Planeswalker -- Liliana
3
[+2]: Each player discards a card.
[-X]: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
[-8]: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
[Black color indicator. Back face. Transforms into Liliana, Heretical Healer.]
ORI-M

Liliana, Heretical Healer
1BB
Legendary Creature -- Human Cleric
2/3
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
[Front face. Transforms into Liliana, Defiant Necromancer.]
ORI-M

Liliana, the Last Hope
1BB
Legendary Planeswalker -- Liliana
3
[+1]: Up to one target creature gets -2/-1 until your next turn.
[-2]: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
[-7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
EMN-M

Lilting Refrain
1U
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
US-U

Lim-Dul the Necromancer
5BB
Legendary Creature -- Human Wizard
4/4
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
TSP-R

Lim-Dul's Cohort
1BB
Creature -- Zombie
2/3
Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
IA-C, ME4-C

Lim-Dul's Hex
1B
Enchantment
At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
IA-U

Lim-Dul's High Guard
1BB
Creature -- Skeleton
2/1
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.
AI-C, ME2-U

Lim-Dul's Paladin
2BR
Creature -- Human Knight
0/3
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card.
Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.
AI-U

Lim-Dul's Vault
UB
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
AI-U, C13-U, MED-U

Limestone Golem
6
Artifact Creature -- Golem
3/4
{2}, Sacrifice Limestone Golem: Target player draws a card.
OD-U

Limited Resources
W
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
EX-R

Limits of Solidarity
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-U

Lin Sivvi, Defiant Hero
1WW
Legendary Creature -- Human Rebel
1/3
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
NE-R

Linessa, Zephyr Mage
3U
Legendary Creature -- Human Wizard
3/3
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
FUT-R

Lingering Death
1B
Enchantment -- Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
SCG-C

Lingering Mirage
1U
Enchantment -- Aura
Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U

Lingering Souls
2W
Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U, MM3-U, DDK-U

Lingering Tormentor
3B
Creature -- Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Linvala, Keeper of Silence
2WW
Legendary Creature -- Angel
3/4
Flying
Activated abilities of creatures your opponents control can't be activated.
ROE-M, MM3-M

Linvala, the Preserver
4WW
Legendary Creature -- Angel
5/5
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
OGW-M

Lion's Eye Diamond
0
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
MI-R, VMA-M

Lionheart Maverick
W
Creature -- Human Knight
1/1
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
GPT-C, DDG-C

Liquid Fire
4RR
Sorcery
As an additional cost to cast Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
OD-U

Liquify
2U
Instant
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
TOR-C

Liquimetal Coating
2
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
SOM-U, C14-U

Lithatog
1RG
Creature -- Atog
1/2
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
OD-U

Lithomancer's Focus
W
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
BFZ-C

Lithophage
3RR
Creature -- Insect
7/7
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
MM-R, DDI-R

Little Girl
W(½)
Creature -- Human Child
½/½
UNH-C

Liturgy of Blood
3BB
Sorcery
Destroy target creature. Add {B}{B}{B} to your mana pool.
M14-C

Liu Bei, Lord of Shu
3WW
Legendary Creature -- Human Soldier
2/4
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
P3K-R, ME3-R

Live Fast
2B
Sorcery
You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
KLD-C

Livewire Lash
2
Artifact -- Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."
Equip {2}
SOM-R

Living Airship
3U
Creature -- Metathran
2/3
Flying
{2}{G}: Regenerate Living Airship.
AP-C

Living Armor
4
Artifact
{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
DK-U, CH-C

Living Artifact
G
Enchantment -- Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R

Living Death
3BB
Sorcery
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
TE-R, CMD-R, VMA-R, DDE-R, V14-M

Living Destiny
3G
Instant
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
ROE-C

Living End
Sorcery
Suspend 3--{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
[Black color indicator.]
TSP-R

Living Hive
6GG
Creature -- Elemental Insect
6/6
Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
MRD-R, HOP-R

Living Inferno
6RR
Creature -- Elemental
8/5
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
GPT-R

Living Lands
3G
Enchantment
All Forests are 1/1 creatures that are still lands.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-R

Living Lore
3U
Creature -- Avatar
*/*
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's converted mana cost.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
DTK-R

Living Plane
2GG
World Enchantment
All lands are 1/1 creatures that are still lands.
LE-R, ME3-R

Living Terrain
2GG
Enchantment -- Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
PR-U, 8ED-U

Living Totem
3G
Creature -- Plant Elemental
2/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
M15-C

Living Tsunami
2UU
Creature -- Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
ZEN-U

Living Wall
4
Artifact Creature -- Wall
0/6
Defender (This creature can't attack.)
{1}: Regenerate Living Wall.
A-U, B-U, U-U, RV-U, ME4-U

Living Wish
1G
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
JUD-R

Livonya Silone
2RRGG
Legendary Creature -- Human Warrior
4/4
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
LE-R, ME3-U

Lizard Warrior
3R
Creature -- Lizard Warrior
4/2
P1-C, CNS-C

Llanowar
Plane -- Dominaria
All creatures have "{T}: Add {G}{G} to your mana pool."
Whenever you roll {CHAOS}, untap all creatures you control.
HOP-C, PCA-C

Llanowar Augur
G
Creature -- Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
FUT-C

Llanowar Behemoth
3GG
Creature -- Elemental
4/4
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
WL-U, 8ED-U, 9ED-U

Llanowar Cavalry
2G
Creature -- Human Soldier
1/4
{W}: Llanowar Cavalry gains vigilance until end of turn.
IN-C

Llanowar Dead
BG
Creature -- Zombie Elf
2/2
{T}: Add {B} to your mana pool.
AP-C

Llanowar Druid
1G
Creature -- Elf Druid
1/2
{T}, Sacrifice Llanowar Druid: Untap all Forests.
WL-C

Llanowar Elite
G
Creature -- Elf
1/1
Kicker {8} (You may pay an additional {8} as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
IN-C

Llanowar Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, C14-C, EMA-C, CMA-C, EVG-C

Llanowar Empath
3G
Creature -- Elf Shaman
2/2
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C, ORI-C

Llanowar Knight
GW
Creature -- Elf Knight
2/2
Protection from black
IN-C

Llanowar Mentor
G
Creature -- Elf Spellshaper
1/1
{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G} to your mana pool."
FUT-U

Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
FUT-U, ARC-U, C13-U, C15-U, DDL-U

Llanowar Sentinel
2G
Creature -- Elf
2/3
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
WL-C, 10E-C

Llanowar Vanguard
2G
Creature -- Dryad
1/1
{T}: Llanowar Vanguard gets +0/+4 until end of turn.
IN-C

Llanowar Wastes
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
AP-R, 9ED-R, 10E-R, M15-R, ORI-R

Llawan, Cephalid Empress
3U
Legendary Creature -- Cephalid
2/3
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
TOR-R

Loafing Giant
4R
Creature -- Giant
4/6
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.
IN-R

Loam Dryad
G
Creature -- Dryad Horror
1/2
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
SOI-C

Loam Dweller
1G
Creature -- Spirit
2/2
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
BOK-U

Loam Larva
1G
Creature -- Insect
1/3
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
OGW-C

Loam Lion
W
Creature -- Cat
1/1
Loam Lion gets +1/+2 as long as you control a Forest.
WWK-U, DDH-U

Loamdragger Giant
4(r/g)(r/g)(r/g)
Creature -- Giant Warrior
7/6
SHM-C

Loaming Shaman
2G
Creature -- Centaur Shaman
3/2
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
DIS-R, C15-R

Loathsome Catoblepas
5B
Creature -- Beast
3/3
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
THS-C

Lobber Crew
2R
Creature -- Goblin Warrior
0/4
Defender
{T}: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
RTR-C

Lobotomy
2UB
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
TE-U, IN-U

Loch Korrigan
3B
Creature -- Spirit
1/1
{(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
SHM-C

Locket of Yesterdays
1
Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
TSP-U

Lockjaw Snapper
4
Artifact Creature -- Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
SHM-U

Locust Miser
2BB
Creature -- Rat Shaman
2/2
Each opponent's maximum hand size is reduced by two.
SOK-U

Locust Swarm
3G
Creature -- Insect
1/1
Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate this ability only once each turn.
MI-U

Lodestone Bauble
0
Artifact
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
AI-R, ME2-R

Lodestone Golem
4
Artifact Creature -- Golem
5/3
Nonartifact spells cost {1} more to cast.
WWK-R, ARC-R, MM2-R

Lodestone Myr
4
Artifact Creature -- Myr
2/2
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
MRD-R, HOP-R, MM2-R

Logic Knot
XUU
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {X}.
FUT-C, MMA-C

Lone Missionary
1W
Creature -- Kor Monk
2/1
When Lone Missionary enters the battlefield, you gain 4 life.
ROE-C, MM3-C, DDN-C

Lone Revenant
3UU
Creature -- Spirit
4/4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AVR-R, C15-R

Lone Rider
1W
Creature -- Human Knight
1/1
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
[Front face. Transforms into It That Rides as One.]
EMN-U

Lone Wolf
2G
Creature -- Wolf
2/2
You may have Lone Wolf assign its combat damage as though it weren't blocked.
P2-U, UL-U, P3K-U, S99-C, 7E-C, 8ED-C

Lone Wolf of the Natterknolls
Creature -- Werewolf
3/5
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
[Green color indicator. Back face. Transforms into Hermit of the Natterknolls.]
SOI-U

Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS-C, CMD-C, C13-C, C14-C, VMA-C, DDJ-C

Long Road Home
1W
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
EMN-U

Long-Finned Skywhale
2UU
Creature -- Whale
4/3
Flying
Long-Finned Skywhale can block only creatures with flying.
KLD-U

Long-Forgotten Gohei
3
Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
CHK-R, MM2-R

Long-Term Plans
2U
Instant
Search your library for a card, shuffle your library, then put that card third from the top.
SCG-U

Longbow Archer
WW
Creature -- Human Soldier Archer
2/2
First strike; reach (This creature can block creatures with flying.)
VI-U, 6E-U, 7E-U

Longhorn Firebeast
2R
Creature -- Elemental Ox Beast
3/2
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
TOR-C

Longshot Squad
3G
Creature -- Hound Archer
3/3
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
KTK-C

Longtusk Cub
1G
Creature -- Cat
2/2
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
KLD-U

Look Skyward and Despair
Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
ARC-C

Look at Me, I'm R&D
2W
Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
UNH-R

Look at Me, I'm the DCI
5WW
Sorcery
Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
UG-R

Lookout's Dispersal
2U
Instant
Lookout's Dispersal costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
XLN-U

Looming Altisaur
3W
Creature -- Dinosaur
1/7
XLN-C

Looming Hoverguard
4UU
Creature -- Drone
3/3
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
MRD-U

Looming Shade
2B
Creature -- Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.
US-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Looming Spires
Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
{T}: Add {R} to your mana pool.
BFZ-C

Loose Lips
U
Enchant Creature
As Loose Lips comes into play, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.
UNH-C

Looter il-Kor
1U
Creature -- Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
TSP-C

Lord Magnus
3GWW
Legendary Creature -- Human Druid
4/3
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
LE-U

Lord of Atlantis
UU
Creature -- Merfolk
2/2
Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, TSP-S

Lord of Extinction
3BG
Creature -- Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB-M, MPS_AKH-S

Lord of Lineage
Creature -- Vampire
5/5
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
[Black color indicator. Back face. Transforms into Bloodline Keeper.]
ISD-R

Lord of Shatterskull Pass
3R
Creature -- Minotaur Shaman
3/3
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-5} 6/6
{LEVEL 6+} 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
ROE-R

Lord of Tresserhorn
1UBR
Legendary Creature -- Zombie
10/4
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
AI-R, MED-R

Lord of the Accursed
2B
Creature -- Zombie
2/3
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
AKH-U

Lord of the Pit
4BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 10E-R, DDC-M

Lord of the Undead
1BB
Creature -- Zombie
2/2
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
PS-R, 8ED-R, 9ED-R, 10E-R

Lord of the Unreal
UU
Creature -- Human Wizard
2/2
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
M12-R

Lord of the Void
4BBB
Creature -- Demon
7/7
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
GTC-M

Lore Broker
1U
Creature -- Human Rogue
1/2
{T}: Each player draws a card, then discards a card.
RAV-U

Lore Seeker
2
Artifact Creature -- Construct
2/2
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
CNS-R

Lorescale Coatl
1GU
Creature -- Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB-U, MM2-U, C15-U, DDO-U

Loreseeker's Stone
6
Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
C14-U, CMA-U

Lorthos, the Tidemaker
5UUU
Legendary Creature -- Octopus
8/8
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
ZEN-M, C14-M

Lose Calm
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
DTK-C

Lose Hope
B
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-C

Loss
2B
Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Profit // Loss.]
DGM-U

Lost Auramancers
2WW
Creature -- Human Wizard
3/3
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
FUT-U

Lost Hours
1B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
FUT-C

Lost Legacy
1BB
Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.
KLD-R

Lost Leonin
1W
Creature -- Cat Soldier
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Lost Order of Jarkeld
2WW
Creature -- Human Knight
1+*/1+*
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
IA-R, ME2-R

Lost Soul
1BB
Creature -- Spirit Minion
2/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
LE-C, 4E-C, 5E-C, 6E-C

Lost Vale
Land
(Transforms from Dowsing Dagger.)
{T}: Add three mana of any one color to your mana pool.
[Back face. Transforms into Dowsing Dagger.]
XLN-R

Lost in Thought
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.
JUD-C

Lost in a Labyrinth
U
Instant
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Lost in the Mist
3UU
Instant
Counter target spell. Return target permanent to its owner's hand.
ISD-C

Lost in the Woods
3GG
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
DKA-R

Lotleth Troll
BG
Creature -- Zombie Troll
2/1
Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
{B}: Regenerate Lotleth Troll.
RTR-R, C15-R, CMA-R

Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
TSP-R, MMA-R

Lotus Blossom
2
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
US-R

Lotus Cobra
1G
Creature -- Snake
2/1
Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
ZEN-M

Lotus Guardian
7
Artifact Creature -- Dragon
4/4
Flying
{T}: Add one mana of any color to your mana pool.
IN-R

Lotus Path Djinn
3U
Creature -- Djinn Monk
2/3
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
FRF-C

Lotus Petal
0
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
TE-C, MPS_KLD-S, V09-M

Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color to your mana pool.
WL-R

Lotus-Eye Mystics
3W
Creature -- Human Monk
3/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
FRF-U

Lovisa Coldeyes
3RR
Legendary Creature -- Human
3/3
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
CSP-R, DDS-M

Lowland Basilisk
2G
Creature -- Basilisk
1/3
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
ST-C

Lowland Giant
2RR
Creature -- Giant
4/3
TE-C

Lowland Oaf
3R
Creature -- Giant Warrior
3/3
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
LRW-C

Lowland Tracker
4W
Creature -- Human Soldier
2/2
First strike
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-C

Loxodon Anchorite
2WW
Creature -- Elephant Cleric
2/3
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
5DN-C

Loxodon Convert
3W
Creature -- Elephant Soldier
4/2
NPH-C

Loxodon Gatekeeper
2WW
Creature -- Elephant Soldier
2/3
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
RAV-R

Loxodon Hierarch
2GW
Creature -- Elephant Cleric
4/4
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
RAV-R, DDH-R

Loxodon Hierarch Avatar
Vanguard
0/+12
Sacrifice a permanent: Regenerate target creature you control.
RAV-P

Loxodon Mender
5W
Creature -- Elephant Cleric
3/3
{W}, {T}: Regenerate target artifact.
MRD-C

Loxodon Mystic
3WW
Creature -- Elephant Cleric
3/3
{W}, {T}: Tap target creature.
DST-C, 10E-C

Loxodon Partisan
4W
Creature -- Elephant Soldier
3/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS-C, DDO-C

Loxodon Peacekeeper
1W
Creature -- Elephant Soldier
4/4
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
MRD-R

Loxodon Punisher
3W
Creature -- Elephant Soldier
2/2
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
MRD-R

Loxodon Smiter
1GW
Creature -- Elephant Soldier
4/4
Loxodon Smiter can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
RTR-R

Loxodon Stalwart
3WW
Creature -- Elephant Soldier
3/3
Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
5DN-U

Loxodon Warhammer
3
Artifact -- Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
MRD-U, 9ED-R, 10E-R, HOP-R, C14-R, C15-R, C16-U, C17-U, DDG-R

Loxodon Wayfarer
2W
Creature -- Elephant Monk
1/5
SOM-C

Loyal Cathar
WW
Creature -- Human Soldier
2/2
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
[Front face. Transforms into Unhallowed Cathar.]
DKA-C

Loyal Gyrfalcon
3W
Creature -- Bird
3/3
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
EVE-U

Loyal Pegasus
W
Creature -- Pegasus
2/1
Flying
Loyal Pegasus can't attack or block alone.
BNG-C

Loyal Retainers
2W
Creature -- Human Advisor
1/1
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
P3K-U, MPS_AKH-S, ME3-U

Loyal Sentry
W
Creature -- Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
S99-R, 10E-R, DDF-R

Lu Bu, Master-at-Arms
5R
Legendary Creature -- Human Soldier Warrior
4/3
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-R, ME3-R

Lu Meng, Wu General
3UU
Legendary Creature -- Human Soldier
4/4
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-R, ME3-U

Lu Su, Wu Advisor
3UU
Legendary Creature -- Human Advisor
1/2
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
P3K-R

Lu Xun, Scholar General
2UU
Legendary Creature -- Human Soldier
1/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
P3K-R, C13-R, CMA-R, ME3-U

Lucent Liminid
3WW
Enchantment Creature -- Elemental
3/3
Flying
FUT-C

Ludevic's Abomination
Creature -- Lizard Horror
13/13
Trample
[Blue color indicator. Back face. Transforms into Ludevic's Test Subject.]
ISD-R

Ludevic's Test Subject
1U
Creature -- Lizard
0/3
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
[Front face. Transforms into Ludevic's Abomination.]
ISD-R

Ludevic, Necro-Alchemist
1UR
Legendary Creature -- Human Wizard
1/4
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
C16-M

Lull
1G
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Lullmage Mentor
1UU
Creature -- Merfolk Wizard
2/2
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
ZEN-R

Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.
{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
BFZ-R

Lumbering Satyr
2GG
Creature -- Satyr Beast
5/4
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
MM-U

Lumberknot
2GG
Creature -- Treefolk
1/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
ISD-U, PC2-U, PCA-U

Lumengrid Augur
3U
Creature -- Vedalken Wizard
2/2
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
MRD-R

Lumengrid Drake
3U
Creature -- Drake
2/2
Flying
Metalcraft -- When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
SOM-C

Lumengrid Gargoyle
6
Artifact Creature -- Gargoyle
4/4
Flying
MBS-U

Lumengrid Sentinel
2U
Creature -- Human Wizard
1/2
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
MRD-U

Lumengrid Warden
1U
Creature -- Human Wizard
1/3
MRD-C, 9ED-C, 10E-C

Luminarch Ascension
1W
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
ZEN-R

Luminate Primordial
5WW
Creature -- Avatar
4/7
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
GTC-R

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.
CSP-U, 10E-U

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
MOR-C

Luminous Angel
4WWW
Creature -- Angel
4/4
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
MRD-R, DDC-R

Luminous Guardian
3W
Creature -- Human Nomad
1/4
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
OD-U

Luminous Wake
2W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
ROE-U

Lumithread Field
1W
Enchantment
Creatures you control get +0/+1.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C

Lunar Avenger
7
Artifact Creature -- Golem
2/2
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
5DN-U

Lunar Force
2U
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
EMN-U

Lunar Mystic
2UU
Creature -- Human Wizard
2/2
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
AVR-R

Lunarch Inquisitors
Creature -- Human Cleric
4/4
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
[White color indicator. Back face. Transforms into Avacynian Missionaries.]
SOI-U

Lunarch Mantle
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
EMN-C

Lunge
2R
Instant
Lunge deals 2 damage to target creature and 2 damage to target player.
MM-C

Lunk Errant
5R
Creature -- Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
MOR-C

Lupine Prototype
2
Artifact Creature -- Wolf Construct
5/5
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMN-R

Lurching Rotbeast
3B
Creature -- Zombie Beast
4/2
Cycling {B} ({B}, Discard this card: Draw a card.)
HOU-C

Lure
1GG
Enchantment -- Aura
Enchant creature
All creatures able to block enchanted creature do so.
A-U, B-U, U-U, RV-U, 4E-U, IA-U, 5E-U, 6E-U, MM-U, 7E-U, 8ED-U, CHK-U, 10E-U, M12-U

Lure of Prey
2GG
Instant
Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
MI-R

Lurebound Scarecrow
3
Artifact Creature -- Scarecrow
4/4
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
SHM-U

Lurker
2G
Creature -- Beast
2/3
Lurker can't be the target of spells unless it attacked or blocked this turn.
DK-R

Lurking Arynx
4G
Creature -- Cat Beast
3/5
Formidable -- {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater.
DTK-U

Lurking Automaton
5
Artifact Creature -- Construct
0/0
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
CNS-C

Lurking Chupacabra
3B
Creature -- Beast Horror
2/3
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
XLN-U

Lurking Crocodile
2G
Creature -- Crocodile
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
M12-C

Lurking Evil
BBB
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
US-R, VMA-U

Lurking Informant
1(u/b)
Creature -- Human Rogue
1/2
({(u/b)} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
RAV-C

Lurking Jackals
B
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
UD-U

Lurking Nightstalker
BB
Creature -- Nightstalker
1/1
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
P2-C

Lurking Predators
4GG
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
M10-R, C16-R

Lurking Skirge
1B
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
UL-R

Lush Growth
G
Enchantment -- Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA-C

Lust for War
2R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each combat if able.
ROE-U

Lux Cannon
4
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
SOM-M

Luxa River Shrine
3
Artifact
{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.
{T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.
AKH-C

Lyev Decree
1W
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
DGM-C

Lyev Skyknight
1WU
Creature -- Human Knight
3/1
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
RTR-U

Lymph Sliver
4W
Creature -- Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
FUT-C

Lyna
Vanguard
+2/-4
Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
VAN3-P

Lynx
1G
Creature -- Cat
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P2-C, S99-U

Lys Alana Bowmaster
2G
Creature -- Elf Archer
2/2
Reach (This creature can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
MOR-C

Lys Alana Huntmaster
2GG
Creature -- Elf Warrior
3/3
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
LRW-C, C14-C, EMA-C, CMA-C, EVG-C

Lys Alana Scarblade
2B
Creature -- Elf Assassin
1/1
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
LRW-U, EMA-U

Lyzolda, the Blood Witch
1BR
Legendary Creature -- Human Cleric
3/1
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
DIS-R

Lyzolda, the Blood Witch Avatar
Vanguard
-1/-1
Hellbent -- As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Hellbent -- At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
DIS-P

Ma Chao, Western Warrior
3RR
Legendary Creature -- Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
P3K-R

Maalfeld Twins
5B
Creature -- Zombie
4/4
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
AVR-U

Macabre Waltz
1B
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
DIS-C, ORI-C, SOI-C

Macetail Hystrodon
6R
Creature -- Beast
4/4
First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN-C

Machinate
1UU
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
DST-C

Mad Auntie
2B
Creature -- Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
LRW-R, MMA-U

Mad Dog
1R
Creature -- Hound
2/2
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
OD-C

Mad Prophet
3R
Creature -- Human Shaman
2/2
Haste
{T}, Discard a card: Draw a card.
AVR-C, SOI-U, DDK-C

Madblind Mountain
Land -- Mountain
({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
SHM-U

Madcap Experiment
3R
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
KLD-R

Madcap Skills
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
GTC-C, MM3-C

Maddening Imp
2B
Creature -- Imp
1/1
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.
TE-R

Maddening Wind
2G
Enchantment -- Aura
Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
IA-U

Madrush Cyclops
1BRG
Creature -- Cyclops Warrior
3/4
Creatures you control have haste.
ARB-R

Maelstrom Archangel
WUBRG
Creature -- Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON-M

Maelstrom Archangel Avatar
Vanguard
0/+5
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
CON-P

Maelstrom Djinn
7U
Creature -- Djinn
5/6
Flying
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
FUT-R

Maelstrom Nexus
WUBRG
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-M

Maelstrom Pulse
1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB-R, MMA-R, MPS_AKH-S

Maelstrom Wanderer
5URG
Legendary Creature -- Elemental
7/5
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
PC2-M, EMA-M, PCA-M

Maga, Traitor to Mortals
XBBB
Legendary Creature -- Human Wizard
0/0
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
SOK-R

Mage Slayer
1RG
Artifact -- Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB-U, HOP-U

Mage il-Vec
2R
Creature -- Human Wizard
2/2
{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
EX-C

Mage's Guile
1U
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS-C

Mage-Ring Bully
1R
Creature -- Human Warrior
2/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each combat if able.
ORI-C

Mage-Ring Network
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} to your mana pool for each storage counter removed this way.
ORI-U

Mage-Ring Responder
7
Artifact Creature -- Golem
7/7
Mage-Ring Responder doesn't untap during your untap step.
{7}: Untap Mage-Ring Responder.
Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
ORI-R

Magebane Armor
3
Artifact -- Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-R

Magefire Wings
UR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB-C

Mages' Contest
1RR
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
IN-R

Mageta the Lion
3WW
Legendary Creature -- Human Spellshaper
3/3
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
PR-R

Mageta's Boon
1W
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
PR-C

Magewright's Stone
2
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
DIS-U

Maggot Carrier
B
Creature -- Zombie
1/1
When Maggot Carrier enters the battlefield, each player loses 1 life.
PS-C, 8ED-C

Maggot Therapy
2B
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
MM-C

Magical Hack
U
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R

Magical Hacker
1U
Creature -- Human Gamer
1/2
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
UNH-U

Magister Sphinx
4WUB
Artifact Creature -- Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON-R, ARC-R

Magister of Worth
4WB
Creature -- Angel
4/4
Flying
Will of the council -- When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
CNS-R, VMA-R

Magistrate's Scepter
3
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
MM-R

Magistrate's Veto
2R
Enchantment
White creatures and blue creatures can't block.
MM-U

Magma Burst
3R
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
PS-C

Magma Giant
5RR
Creature -- Giant
5/5
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
P2-R, 5DN-R, C15-R

Magma Jet
1R
Instant
Magma Jet deals 2 damage to target creature or player. Scry 2.
5DN-U, THS-U, MM3-C, DD2-U, DDL-U

Magma Mine
1
Artifact
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
VI-U

Magma Phoenix
3RR
Creature -- Phoenix
3/3
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
M10-R, M11-R

Magma Rift
2R
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
ZEN-C

Magma Sliver
3R
Creature -- Sliver
3/3
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
LGN-R

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
ALA-C, JOU-C, AKH-C, DDJ-C

Magma Vein
2R
Enchantment
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
OD-U

Magmaquake
XRR
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
M13-R, C14-R, C15-R

Magmaroth
3R
Creature -- Elemental
5/5
At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.
Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
HOU-U

Magmasaur
3RR
Creature -- Elemental Dinosaur
0/0
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
TE-R

Magmatic Chasm
1R
Sorcery
Creatures without flying can't block this turn.
DTK-C, SOI-C

Magmatic Core
2RR
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
CSP-U

Magmatic Force
5RRR
Creature -- Elemental
7/7
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
CMD-R

Magmatic Insight
R
Sorcery
As an additional cost to cast Magmatic Insight, discard a land card.
Draw two cards.
ORI-U

Magmaw
3RR
Creature -- Elemental
4/4
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
ROE-R, DDP-R

Magnetic Flux
2U
Instant
Artifact creatures you control gain flying until end of turn.
DST-C

Magnetic Mine
4
Artifact
Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
MBS-R

Magnetic Mountain
1RR
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.
AN-U, RV-R, 4E-R

Magnetic Theft
R
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
5DN-U

Magnetic Web
2
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
TE-R

Magnify
G
Instant
All creatures get +1/+1 until end of turn.
UD-C

Magnifying Glass
3
Artifact
{T}: Add {C} to your mana pool.
{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-U

Magnigoth Treefolk
4G
Creature -- Treefolk
2/6
Domain -- For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
PS-R

Magnivore
2RR
Creature -- Lhurgoyf
*/*
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
OD-R, 9ED-R

Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
ZEN-R

Magus of the Abyss
3B
Creature -- Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
FUT-R, C17-R

Magus of the Arena
4RR
Creature -- Human Wizard
5/5
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
PLC-R, C13-R

Magus of the Bazaar
1U
Creature -- Human Wizard
0/1
{T}: Draw two cards, then discard three cards.
PLC-R

Magus of the Candelabra
G
Creature -- Human Wizard
1/2
{X}, {T}: Untap X target lands.
TSP-R

Magus of the Coffers
4B
Creature -- Human Wizard
4/4
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
PLC-R, C14-R

Magus of the Disk
2WW
Creature -- Human Wizard
2/4
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
TSP-R

Magus of the Future
2UUU
Creature -- Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.
FUT-R

Magus of the Jar
3UU
Creature -- Human Wizard
3/3
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
TSP-R

Magus of the Library
GG
Creature -- Human Wizard
1/1
{T}: Add {C} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
PLC-R

Magus of the Mind
4UU
Creature -- Human Wizard
4/5
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.
C17-R

Magus of the Mirror
4BB
Creature -- Human Wizard
4/2
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
TSP-R, CNS-R

Magus of the Moat
2WW
Creature -- Human Wizard
0/3
Creatures without flying can't attack.
FUT-R

Magus of the Moon
2R
Creature -- Human Wizard
2/2
Nonbasic lands are Mountains.
FUT-R

Magus of the Scroll
R
Creature -- Human Wizard
1/1
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to target creature or player.
TSP-R

Magus of the Tabernacle
3W
Creature -- Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
PLC-R

Magus of the Unseen
1U
Creature -- Human Wizard
1/1
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
IA-R, 5E-R, ME2-R

Magus of the Vineyard
G
Creature -- Human Wizard
1/1
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
FUT-R, CMD-R

Magus of the Wheel
2R
Creature -- Human Wizard
3/3
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
C15-R

Magus of the Will
2B
Creature -- Human Wizard
3/3
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
C16-R

Mahamoti Djinn
4UU
Creature -- Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
A-R, B-R, U-R, RV-R, 4E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M15-R, ORI-R, ME4-R

Mairsil, the Pretender
1UBR
Legendary Creature -- Human Wizard
4/4
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
C17-M

Majestic Myriarch
4G
Creature -- Chimera
*/*
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
HOU-M

Major Teroh
3W
Legendary Creature -- Bird Soldier
2/3
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
TOR-R

Make Mischief
2R
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
EMN-C

Make Obsolete
2B
Instant
Creatures your opponents control get -1/-1 until end of turn.
KLD-U

Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
E01-C

Make a Stand
2W
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
OGW-U

Make a Wish
3G
Sorcery
Return two cards at random from your graveyard to your hand.
ISD-U

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
LRW-U, ARC-U

Makeshift Mauler
3U
Creature -- Zombie Horror
4/5
As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
ISD-C, DDQ-C

Makeshift Munitions
1R
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.
XLN-U

Makindi Aeronaut
1W
Creature -- Kor Scout Ally
1/3
Flying
OGW-C

Makindi Griffin
3W
Creature -- Griffin
2/4
Flying
ROE-C, DDP-C

Makindi Patrol
2W
Creature -- Human Knight Ally
2/3
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
BFZ-C

Makindi Shieldmate
2W
Creature -- Kor Soldier Ally
0/3
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
ZEN-C

Makindi Sliderunner
1R
Creature -- Beast
2/1
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
BFZ-C

Malach of the Dawn
2WW
Creature -- Angel
2/4
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
PLC-U

Malachite Golem
6
Artifact Creature -- Golem
5/3
{1}{G}: Malachite Golem gains trample until end of turn.
MRD-C

Malachite Talisman
2
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
IA-U

Malakir Bloodwitch
3BB
Creature -- Vampire Shaman
4/4
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
ZEN-R, C17-R

Malakir Cullblade
1B
Creature -- Vampire Warrior
1/1
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
ORI-U

Malakir Familiar
2B
Creature -- Bat
2/1
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
BFZ-U

Malakir Soothsayer
4B
Creature -- Vampire Shaman Ally
4/4
Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
OGW-U

Malevolent Awakening
1BB
Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
OD-U

Malevolent Whispers
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Malfegor
2BBRR
Legendary Creature -- Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON-M, CMD-M, CMA-M

Malfegor Avatar
Vanguard
+2/-2
Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0.
Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
CON-P

Malfunction
3U
Enchantment -- Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
KLD-C

Malice
3B
Instant
Destroy target nonblack creature. It can't be regenerated.
[This is half of the split card Spite // Malice.]
IN-U, DDH-U

Malicious Advice
XUB
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
PS-C

Malicious Affliction
BB
Instant
Morbid -- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.
C14-R, EMA-R

Malicious Intent
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."
AVR-C

Malignant Growth
3GU
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
MI-R

Malignus
3RR
Creature -- Elemental Spirit
*/*
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
AVR-M

Mammoth Harness
3G
Enchantment -- Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
HL-R

Mammoth Umbra
4W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-U, PC2-U, PCA-U

Man of Measure
1WW
Creature -- Human Knight
2/2
As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
UNH-C

Man-o'-War
2U
Creature -- Jellyfish
2/2
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
VI-C, P1-U, S99-U, EMA-C, VMA-C, DD2-C, DDO-C

Mana Bloom
XG
Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
RTR-R

Mana Breach
2U
Enchantment
Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
EX-U, 7E-U

Mana Cache
1RR
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.
NE-R

Mana Chains
U
Enchantment -- Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
WL-C

Mana Clash
R
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
DK-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R

Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color to your mana pool.
JOU-R, EXP-M

Mana Crypt
0
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C} to your mana pool.
PROMO-S, EMA-M, MPS_KLD-S, VMA-M, ME2-R

Mana Cylix
1
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PS-U, CON-C

Mana Drain
UU
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} to your mana pool equal to that spell's converted mana cost.
LE-U, VMA-M, ME3-R

Mana Echoes
2RR
Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} to your mana pool equal to the number of creatures you control that share a creature type with it.
ONS-R

Mana Flair
1R
Instant
Add {R} to your mana pool for each nonland permanent by the artist of your choice.
UNH-C

Mana Flare
2R
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-R

Mana Geyser
3RR
Sorcery
Add {R} to your mana pool for each tapped land your opponents control.
5DN-C, CNS-C

Mana Leak
1U
Instant
Counter target spell unless its controller pays {3}.
ST-C, 8ED-C, 9ED-C, M11-C, M12-C, MM2-C, DDN-C

Mana Leech
2B
Creature -- Leech
1/1
You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
US-U

Mana Matrix
6
Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
LE-R, ME4-R

Mana Maze
1U
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
IN-R

Mana Prism
3
Artifact
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
MI-U, 6E-U, VMA-C

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
SHM-R

Mana Screw
1
Artifact
{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.
UNH-U

Mana Seism
1R
Sorcery
Sacrifice any number of lands, then add that much {C} to your mana pool.
CHK-U

Mana Severance
1U
Sorcery
Search your library for any number of land cards and exile them. Then shuffle your library.
TE-R

Mana Short
2U
Instant
Tap all lands target player controls and empty his or her mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 6E-R, 7E-R

Mana Skimmer
3B
Creature -- Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
TSP-C

Mana Tithe
W
Instant
Counter target spell unless its controller pays {1}.
PLC-C

Mana Vapors
1U
Sorcery
Lands target player controls don't untap during his or her next untap step.
PR-U

Mana Vault
1
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C} to your mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MPS_KLD-S, VMA-R, ME4-R

Mana Vortex
1UU
Enchantment
When you cast Mana Vortex, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
DK-R, ME3-R

Mana Web
3
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
WL-R

Mana-Charged Dragon
4RR
Creature -- Dragon
5/5
Flying, trample
Join forces -- Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
CMD-R, CMA-R

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R, M12-R

Manabond
G
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
EX-R

Manacles of Decay
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
AP-C

Manaforce Mace
4
Artifact -- Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON-U

Manaforge Cinder
(b/r)
Creature -- Elemental Shaman
1/1
{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
SHM-C

Managorger Hydra
2G
Creature -- Hydra
1/1
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
ORI-R, C16-R

Manakin
2
Artifact Creature -- Construct
1/1
{T}: Add {C} to your mana pool.
TE-C

Manalith
3
Artifact
{T}: Add one mana of any color to your mana pool.
M12-C, HOU-C

Manamorphose
1(r/g)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.
SHM-C, MMA-U

Manaplasm
2G
Creature -- Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA-R, CN2-U

Manaweft Sliver
1G
Creature -- Sliver
1/1
Sliver creatures you control have "{T}: Add one mana of any color to your mana pool."
M14-U

Mangara of Corondor
1WW
Legendary Creature -- Human Wizard
1/1
{T}: Exile Mangara of Corondor and target permanent.
TSP-R

Mangara's Blessing
2W
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
MI-U

Mangara's Equity
1WW
Enchantment
As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
MI-U

Mangara's Tome
5
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
MI-R

Manglehorn
2G
Creature -- Beast
2/2
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
AKH-U

Maniacal Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EX-C, IN-C, CON-C

Manic Scribe
1U
Creature -- Human Wizard
0/3
When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.
SOI-U

Manic Vandal
2R
Creature -- Human Warrior
2/2
When Manic Vandal enters the battlefield, destroy target artifact.
M11-C, M12-C

Manifold Insights
2U
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
C16-R

Manipulate Fate
1U
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card.
IN-U

Mannichi, the Fevered Dream
2R
Legendary Creature -- Spirit
1/2
{1}{R}: Switch each creature's power and toughness until end of turn.
BOK-R

Manor Gargoyle
5
Artifact Creature -- Gargoyle
4/4
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
ISD-R

Manor Skeleton
1B
Creature -- Skeleton
1/1
Haste
{1}{B}: Regenerate Manor Skeleton.
ISD-C

Manriki-Gusari
2
Artifact -- Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
SOK-U

Manta Ray
1UU
Creature -- Fish
3/3
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
WL-C

Manta Riders
U
Creature -- Merfolk
1/1
{U}: Manta Riders gains flying until end of turn.
TE-C

Manticore Eternal
3RR
Creature -- Zombie Manticore
5/4
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
HOU-U

Manticore of the Gauntlet
4R
Creature -- Manticore
5/4
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
AKH-C

Mantis Engine
5
Artifact Creature -- Insect
3/3
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
UD-U, 10E-U

Mantis Rider
URW
Creature -- Human Monk
3/3
Flying, vigilance, haste
KTK-R

Mantle of Leadership
1W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
PLC-U

Mantle of Webs
1G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
ORI-C

Map the Wastes
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
FRF-C

Maralen of the Mornsong
1BB
Legendary Creature -- Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
MOR-R

Maralen of the Mornsong Avatar
Vanguard
0/-3
At the beginning of the game, you may pay any amount of life.
You can't draw cards.
At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library.
MOR-P

Marang River Prowler
2U
Creature -- Human Rogue
2/1
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
FRF-U

Marang River Skeleton
1B
Creature -- Skeleton
1/1
{B}: Regenerate Marang River Skeleton.
Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-U

Marath, Will of the Wild
RGW
Legendary Creature -- Elemental Beast
0/0
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one --
· Put X +1/+1 counters on target creature. X can't be 0.
· Marath deals X damage to target creature or player. X can't be 0.
· Create an X/X green Elemental creature token. X can't be 0.
C13-M

Marauding Boneslasher
2B
Creature -- Zombie Minotaur
3/3
Marauding Boneslasher can't block unless you control another Zombie.
HOU-C

Marauding Knight
2BB
Creature -- Zombie Knight
2/2
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
IN-R

Marauding Looter
2UR
Creature -- Human Pirate
4/3
Raid -- At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLN-U

Marauding Maulhorn
2RR
Creature -- Beast
5/3
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
M14-C

Maraxus
Vanguard
+1/+2
Creatures you control get +1/+0.
VAN1-P

Maraxus of Keld
4RR
Legendary Creature -- Human Warrior
*/*
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
WL-R

Marble Chalice
2W
Artifact
{T}: You gain 1 life.
ALA-C

Marble Diamond
2
Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
MI-U, 6E-U, 7E-U, C14-U, DDC-U

Marble Priest
5
Artifact Creature -- Cleric
3/3
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
LE-U

Marble Titan
3W
Creature -- Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
TE-R, 9ED-R

March from the Tomb
3WB
Sorcery
Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
BFZ-R

March of Souls
4W
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
PS-R

March of the Drowned
B
Sorcery
Choose one --
· Return target creature card from your graveyard to your hand.
· Return two target Pirate cards from your graveyard to your hand.
XLN-C

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
MRD-R, 10E-R, ARC-R

March of the Returned
3B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
THS-C

Marchesa's Decree
3B
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
CN2-U

Marchesa's Emissary
3U
Creature -- Human Rogue
2/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
CNS-C

Marchesa's Infiltrator
2U
Creature -- Human Rogue
1/1
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
CNS-U

Marchesa's Smuggler
UR
Creature -- Human Rogue
1/1
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
{1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
CNS-U

Marchesa, the Black Rose
1UBR
Legendary Creature -- Human Wizard
3/3
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
CNS-M, C17-M, VMA-M

Mardu Ascendancy
RWB
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
KTK-R

Mardu Banner
3
Artifact
{T}: Add {R}, {W}, or {B} to your mana pool.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
KTK-C

Mardu Blazebringer
2R
Creature -- Ogre Warrior
4/4
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
KTK-U

Mardu Charm
RWB
Instant
Choose one --
· Mardu Charm deals 4 damage to target creature.
· Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
· Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
KTK-U

Mardu Hateblade
W
Creature -- Human Warrior
1/1
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KTK-C

Mardu Heart-Piercer
3R
Creature -- Human Archer
2/3
Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
KTK-U, DDN-U

Mardu Hordechief
2W
Creature -- Human Warrior
2/3
Raid -- When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token.
KTK-C

Mardu Roughrider
2RWB
Creature -- Orc Warrior
5/4
Whenever Mardu Roughrider attacks, target creature can't block this turn.
KTK-U

Mardu Runemark
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
FRF-C

Mardu Scout
RR
Creature -- Goblin Scout
3/1
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-C

Mardu Shadowspear
B
Creature -- Human Warrior
1/1
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-U

Mardu Skullhunter
1B
Creature -- Human Warrior
2/1
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
KTK-C

Mardu Strike Leader
2B
Creature -- Human Warrior
3/2
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-R

Mardu Warshrieker
3R
Creature -- Orc Shaman
3/3
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool.
KTK-C

Mardu Woe-Reaper
W
Creature -- Human Warrior
2/1
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
FRF-U

Marhault Elsdragon
3RRG
Legendary Creature -- Elf Warrior
4/6
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
LE-U, CH-U, ME3-U

Marionette Master
4BB
Creature -- Human Artificer
1/3
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
KLD-R

Marisi's Twinclaws
2(r/w)G
Creature -- Cat Warrior
2/4
Double strike
ARB-U, DDH-U

Maritime Guard
1U
Creature -- Merfolk Soldier
1/3
M11-C, ORI-C

Marjhan
5UU
Creature -- Serpent
8/8
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
HL-R, ME2-R

Mark for Death
3R
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
GTC-U

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON-R

Mark of Eviction
U
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
RAV-U

Mark of Fury
R
Enchantment -- Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
UD-C

Mark of Mutiny
2R
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
ZEN-U, PC2-U, M13-U, PCA-U

Mark of Sakiko
1G
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."
BOK-U

Mark of the Oni
2B
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
BOK-U

Mark of the Vampire
3B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
M13-C, M14-C, XLN-C, DDK-C

Marked by Honor
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
M15-C, W16-C

Marker Beetles
1GG
Creature -- Insect
2/3
When Marker Beetles dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
UD-C

Market
2U
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
[This is half of the split card Farm // Market.]
HOU-U

Market Festival
3G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
JOU-C

Markov Blademaster
1RR
Creature -- Vampire Warrior
1/1
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
DKA-R

Markov Crusader
4B
Creature -- Vampire Knight
4/3
Lifelink
Markov Crusader has haste as long as you control another Vampire.
EMN-U

Markov Dreadknight
3BB
Creature -- Vampire Knight
3/3
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
SOI-R

Markov Patrician
2B
Creature -- Vampire
3/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ISD-C

Markov Warlord
5R
Creature -- Vampire Warrior
4/4
Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
DKA-U

Markov's Servant
Creature -- Vampire
4/4
[Black color indicator. Back face. Transforms into Chosen of Markov.]
DKA-C

Maro
2GG
Creature -- Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.
MI-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Maro Avatar
Vanguard
+2/-7
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
9ED-P

Marrow Bats
4B
Creature -- Bat Skeleton
4/1
Flying
Pay 4 life: Regenerate Marrow Bats.
AVR-U, C13-U

Marrow Chomper
3BG
Creature -- Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB-U

Marrow Shards
(w/p)
Instant
({(w/p)} can be paid with either {W} or 2 life.)
Marrow Shards deals 1 damage to each attacking creature.
NPH-U

Marrow-Gnawer
3BB
Legendary Creature -- Rat Rogue
2/3
Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
CHK-R

Marsh Boa
G
Creature -- Snake
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
PR-C

Marsh Casualties
BB
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
ZEN-U, DDM-U, DDP-U

Marsh Crocodile
2UB
Creature -- Crocodile
4/4
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
PS-U

Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
ZEN-R, EXP-M, MM3-R

Marsh Flitter
3B
Creature -- Faerie Rogue
1/1
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
LRW-U, MMA-U

Marsh Gas
B
Instant
All creatures get -2/-0 until end of turn.
DK-C, 4E-C

Marsh Goblins
BR
Creature -- Goblin
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
DK-C

Marsh Hulk
4BB
Creature -- Zombie Ogre
4/6
Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Marsh Lurker
3B
Creature -- Beast
3/2
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
TE-C

Marsh Threader
1W
Creature -- Kor Scout
2/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
WWK-C

Marsh Viper
3G
Creature -- Snake
1/2
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
DK-C, 4E-C, 5E-C

Marshal's Anthem
2WW
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
WWK-R, C14-R, C15-R

Marshaling Cry
1WW
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FUT-C

Marshaling the Troops
1G
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
P3K-R

Marshdrinker Giant
3GG
Creature -- Giant Warrior
4/3
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
EVE-U

Marshmist Titan
6B
Creature -- Giant
4/5
Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
BNG-C

Martial Coup
XWW
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
CON-R, C14-R, V14-M

Martial Glory
RW
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
GTC-C

Martial Law
2WW
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
RTR-R

Marton Stromgald
2RR
Legendary Creature -- Human Knight
1/1
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
IA-R, MED-R

Martyr of Ashes
R
Creature -- Human Shaman
1/1
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
CSP-C

Martyr of Bones
B
Creature -- Human Wizard
1/1
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
CSP-C

Martyr of Frost
U
Creature -- Human Wizard
1/1
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
CSP-C, DD2-C

Martyr of Sands
W
Creature -- Human Cleric
1/1
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
CSP-C

Martyr of Spores
G
Creature -- Human Shaman
1/1
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
CSP-C

Martyr's Bond
4WW
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
CMD-R

Martyr's Cause
2W
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
UL-U

Martyr's Cry
WW
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
DK-R, ME4-R

Martyrdom
1WW
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
AI-C

Martyred Rusalka
W
Creature -- Spirit
1/1
{W}, Sacrifice a creature: Target creature can't attack this turn.
GPT-U

Martyrs of Korlis
3WW
Creature -- Human
1/6
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
AQ-U, ME4-U

Martyrs' Tomb
2WB
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
AP-U

Masako the Humorless
2W
Legendary Creature -- Human Advisor
2/1
Flash
Tapped creatures you control can block as though they were untapped.
CHK-R

Mask of Avacyn
2
Artifact -- Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
ISD-U

Mask of Intolerance
2
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
AP-R

Mask of Law and Grace
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from black and from red.
UD-C

Mask of Memory
2
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}
MRD-U, HOP-U, C14-U

Mask of Riddles
UB
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB-U

Mask of the Mimic
U
Instant
As an additional cost to cast Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
ST-U

Masked Admirers
2GG
Creature -- Elf Shaman
3/2
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
LRW-R, MMA-U, C14-R, CMA-R

Masked Gorgon
4B
Creature -- Gorgon
5/5
Green creatures and white creatures have protection from Gorgons.
Threshold -- Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
JUD-R

Mass Appeal
2U
Sorcery
Draw a card for each Human you control.
AVR-U

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.
SHM-R, M15-R

Mass Hysteria
R
Enchantment
All creatures have haste.
MRD-R

Mass Mutiny
3RR
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
PC2-R, C13-R, PCA-R

Mass Polymorph
5U
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
M11-R

Mass of Ghouls
3BB
Creature -- Zombie Warrior
5/3
FUT-C, 10E-C

Massacre
2BB
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
NE-U

Massacre Wurm
3BBB
Creature -- Wurm
6/5
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
MBS-M

Massive Raid
1RR
Instant
Massive Raid deals damage to target creature or player equal to the number of creatures you control.
GTC-C

Master Apothecary
WWW
Creature -- Human Cleric
2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
OD-R

Master Biomancer
2GU
Creature -- Elf Wizard
2/4
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
GTC-M, C16-M

Master Decoy
1W
Creature -- Human Soldier
1/2
{W}, {T}: Tap target creature.
TE-C, 8ED-C, 9ED-C, DDN-C

Master Healer
4W
Creature -- Human Cleric
1/4
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
UD-R, 7E-R, 8ED-R, 9ED-R

Master Splicer
3W
Creature -- Human Artificer
1/1
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control get +1/+1.
NPH-U, MM3-U

Master Thief
2UU
Creature -- Human Rogue
2/2
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
M12-U

Master Transmuter
3U
Artifact Creature -- Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON-R, ARC-R

Master Trinketeer
2W
Creature -- Dwarf Artificer
3/2
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
KLD-R

Master Warcraft
2(r/w)(r/w)
Instant
Cast Master Warcraft only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
RAV-R, CMD-R, CMA-R

Master of Arms
2W
Creature -- Human Soldier
2/2
First strike
{1}{W}: Tap target creature blocking Master of Arms.
WL-U

Master of Cruelties
3BR
Creature -- Demon
1/4
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
DGM-M

Master of Diversion
2W
Creature -- Human Scout
2/2
Whenever Master of Diversion attacks, tap target creature defending player controls.
M14-C

Master of Etherium
2U
Artifact Creature -- Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA-R, HOP-R, C16-R, DDF-R

Master of Pearls
1W
Creature -- Human Monk
2/2
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
KTK-R

Master of Predicaments
3UU
Creature -- Sphinx
4/4
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
M15-R

Master of Waves
3U
Creature -- Merfolk Wizard
2/1
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
THS-M

Master of the Feast
1BB
Enchantment Creature -- Demon
5/5
Flying
At the beginning of your upkeep, each opponent draws a card.
JOU-R

Master of the Hunt
2GG
Creature -- Human
2/2
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-R

Master of the Pearl Trident
UU
Creature -- Merfolk
2/2
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
M13-R

Master of the Veil
2UU
Creature -- Human Wizard
2/3
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
LGN-U

Master of the Wild Hunt
2GG
Creature -- Human Shaman
3/3
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
M10-M

Master of the Wild Hunt Avatar
Vanguard
+1/+3
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
M10-P

Master the Way
3UR
Sorcery
Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.
KTK-U

Master's Call
2W
Instant
Create two 1/1 colorless Myr artifact creature tokens.
MBS-C

Masterwork of Ingenuity
1
Artifact -- Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
C14-R

Mastery of the Unseen
1W
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-R, FRF_UGIN-R

Masticore
4
Artifact Creature -- Masticore
4/4
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
UD-R, VMA-R, V10-M

Masumaro, First to Live
3GGG
Legendary Creature -- Spirit
*/*
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
SOK-R

Matca Rioters
2G
Creature -- Human Warrior
*/*
Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON-C, MM2-C

Mathas, Fiend Seeker
RWB
Legendary Creature -- Vampire
3/3
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
C17-M

Matopi Golem
5
Artifact Creature -- Golem
3/3
{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
VI-U

Matsu-Tribe Birdstalker
2GG
Creature -- Snake Warrior Archer
2/2
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
SOK-C

Matsu-Tribe Decoy
2G
Creature -- Snake Warrior
1/3
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK-C

Matsu-Tribe Sniper
1G
Creature -- Snake Warrior Archer
1/1
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
BOK-C

Matter Reshaper
2C
Creature -- Eldrazi
3/2
({C} represents colorless mana.)
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.
OGW-R

Maul Splicer
6G
Creature -- Human Artificer
1/1
When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Golem creatures you control have trample.
NPH-C

Maulfist Doorbuster
3R
Creature -- Human Warrior
4/2
When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
KLD-U

Maulfist Revolutionary
1GG
Creature -- Human Warrior
3/3
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
AER-U

Maulfist Squad
3B
Creature -- Human Artificer
3/1
Menace
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Mausoleum Guard
3W
Creature -- Human Scout
2/2
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
ISD-U, DDK-U

Mausoleum Turnkey
3B
Creature -- Ogre Rogue
3/2
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
RAV-U, CN2-U

Mausoleum Wanderer
U
Creature -- Spirit
1/1
Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
EMN-R

Maverick Thopterist
3UR
Creature -- Human Artificer
2/2
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
AER-U

Mavren Fein, Dusk Apostle
2W
Legendary Creature -- Vampire Cleric
2/2
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
XLN-R

Maw of Kozilek
3R
Creature -- Eldrazi Drone
2/5
Devoid (This card has no color.)
{C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.)
OGW-C

Maw of the Mire
4B
Sorcery
Destroy target land. You gain 4 life.
ISD-C

Maw of the Obzedat
3WB
Creature -- Thrull
3/3
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
DGM-U

Mawcor
3UU
Creature -- Beast
3/3
Flying
{T}: Mawcor deals 1 damage to target creature or player.
TE-R, 7E-R

May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
ARC-C

Mayael the Anima
RGW
Legendary Creature -- Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA-M, C13-M

Mayael the Anima Avatar
Vanguard
+1/+5
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
ALA-P

Mayael's Aria
RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB-R

Mayor of Avabruck
1G
Creature -- Human Advisor Werewolf
1/1
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
[Front face. Transforms into Howlpack Alpha.]
ISD-R

Maze Abomination
5B
Creature -- Elemental
4/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
DGM-C

Maze Behemoth
5G
Creature -- Elemental
5/4
Trample
Multicolored creatures you control have trample.
DGM-C

Maze Glider
5U
Creature -- Elemental
3/5
Flying
Multicolored creatures you control have flying.
DGM-C

Maze Rusher
5R
Creature -- Elemental
6/3
Haste
Multicolored creatures you control have haste.
DGM-C

Maze Sentinel
5W
Creature -- Elemental
3/6
Vigilance
Multicolored creatures you control have vigilance.
DGM-C

Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
DK-U, EMA-R, ME4-R, V12-M

Maze of Shadows
Land
{T}: Add {C} to your mana pool.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
TE-U

Maze's End
Land
Maze's End enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
DGM-M

Mazirek, Kraul Death Priest
3BG
Legendary Creature -- Insect Shaman
2/2
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
C15-M, CMA-M

Meadowboon
2WW
Creature -- Elemental
3/3
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U, MMA-U

Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
OGW-U, AKH-C

Meandering Towershell
3GG
Creature -- Turtle
5/9
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
KTK-R

Measure of Wickedness
3B
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
SOK-U

Mechanized Production
2UU
Enchantment -- Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
AER-M

Meddle
1U
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
MI-U, ONS-U

Meddling Kids
2WU
Creature -- Human Child
2/3
As Meddling Kids comes into play, choose a word with four or more letters.
Nonland cards with the chosen word in their text box can't be played.
UNH-R

Meddling Mage
WU
Creature -- Human Wizard
2/2
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
PS-R, ARB-R

Medicine Bag
3
Artifact
{1}, {T}, Discard a card: Regenerate target creature.
EX-U

Medicine Runner
1(g/w)
Creature -- Elf Cleric
2/1
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
SHM-C

Meditate
2U
Instant
Draw four cards. You skip your next turn.
TE-R

Meditation Puzzle
3WW
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You gain 8 life.
M15-C

Medomai the Ageless
4WU
Legendary Creature -- Sphinx
4/4
Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
THS-M

Meekstone
1
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, MPS_KLD-S

Megantic Sliver
5G
Creature -- Sliver
3/3
Sliver creatures you control get +3/+3.
M14-R

Megatherium
2G
Creature -- Beast
4/4
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
MM-R

Megatog
4RR
Creature -- Atog
3/4
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
MRD-R

Meglonoth
3RGW
Creature -- Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON-R

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
ST-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U

Meishin, the Mind Cage
4UUU
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
SOK-R

Melancholy
2B
Enchantment -- Aura
Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
PLC-C

Melee
4R
Instant
Cast Melee only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
IA-U

Melek, Izzet Paragon
4UR
Legendary Creature -- Weird Wizard
2/4
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
DGM-R, C15-R

Melesse Spirit
3WW
Creature -- Angel Spirit
3/3
Flying, protection from black
MI-U

Meletis Astronomer
1U
Creature -- Human Wizard
1/3
Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
BNG-U

Meletis Charlatan
2U
Creature -- Human Wizard
2/3
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
THS-R

Melira's Keepers
4G
Creature -- Human Warrior
4/4
Melira's Keepers can't have counters put on it.
MBS-U

Melira, Sylvok Outcast
1G
Legendary Creature -- Human Scout
2/2
You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.
NPH-R

Meloku the Clouded Mirror
4U
Legendary Creature -- Moonfolk Wizard
2/4
Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
CHK-R, MMA-R

Melt Terrain
2RR
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
SOM-C

Meltdown
XR
Sorcery
Destroy each artifact with converted mana cost X or less.
US-U

Melting
3R
Enchantment
All lands are no longer snow.
IA-U

Memnarch
7
Legendary Artifact Creature -- Wizard
4/5
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
DST-R, ARC-R, V16-M

Memnite
0
Artifact Creature -- Construct
1/1
SOM-U

Memoricide
3B
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
SOM-R

Memory
4UU
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
[This is half of the split card Commit // Memory.]
AKH-R

Memory Crystal
3
Artifact
Buyback costs cost {2} less.
EX-R

Memory Erosion
1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA-R, CMD-R

Memory Jar
5
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
UL-R, VMA-M, V10-M

Memory Lapse
1U
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
HL-C, MI-C, 5E-C, 6E-C, 7E-C, EMA-C, DDM-C

Memory Plunder
(u/b)(u/b)(u/b)(u/b)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
SHM-R, C17-R

Memory Sluice
(u/b)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Memory's Journey
1U
Instant
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U

Menacing Ogre
3RR
Creature -- Ogre
3/3
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
ONS-R, HOP-R

Menagerie Liberator
3G
Creature -- Human Warrior
3/2
Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
CN2-C

Mending Hands
W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
BOK-C, 9ED-C

Mending Touch
G
Instant
Regenerate target creature.
DGM-C

Meng Huo's Horde
4G
Creature -- Human Soldier
4/5
P3K-C, ME3-C

Meng Huo, Barbarian King
3GG
Legendary Creature -- Human Barbarian Soldier
4/4
Other green creatures you control get +1/+1.
P3K-R, ME3-R

Mental Agony
3B
Sorcery
Target player discards two cards and loses 2 life.
AVR-C

Mental Discipline
1UU
Enchantment
{1}{U}, Discard a card: Draw a card.
UD-C

Mental Misstep
(u/p)
Instant
({(u/p)} can be paid with either {U} or 2 life.)
Counter target spell with converted mana cost 1.
NPH-U

Mental Note
U
Instant
Put the top two cards of your library into your graveyard.
Draw a card.
JUD-C

Mental Vapors
3B
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-U

Mentor of the Meek
2W
Creature -- Human Soldier
2/2
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
ISD-R, C14-R, C16-R, E01-R

Mephidross Vampire
4BB
Creature -- Vampire
3/4
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
5DN-R

Mephitic Ooze
4B
Creature -- Ooze
0/5
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
DST-R

Mer-Ek Nightblade
3B
Creature -- Orc Assassin
2/3
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
KTK-U

Mercadia's Downfall
2R
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
MM-U

Mercadian Atlas
5
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
MM-R

Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
MM-U

Mercadian Lift
2
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
MM-R

Mercenaries
3W
Creature -- Human Mercenary
3/3
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
IA-R

Mercenary Informer
2W
Creature -- Human Rebel Mercenary
2/1
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
PR-R

Mercenary Knight
2B
Creature -- Human Mercenary Knight
4/4
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
P1-R

Merchant Scroll
1U
Sorcery
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
HL-C, 8ED-U

Merchant Ship
U
Creature -- Human
0/2
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
AN-U

Merchant of Secrets
2U
Creature -- Human Wizard
1/1
When Merchant of Secrets enters the battlefield, draw a card.
LGN-C, 8ED-C, C17-C

Merchant's Dockhand
1
Artifact Creature -- Construct
1/2
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AER-R

Merciless Eternal
2B
Creature -- Zombie Cleric
2/2
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
{2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn.
HOU-U

Merciless Eviction
4WB
Sorcery
Choose one --
· Exile all artifacts.
· Exile all creatures.
· Exile all enchantments.
· Exile all planeswalkers.
GTC-R, C16-R, C17-R

Merciless Executioner
2B
Creature -- Orc Warrior
3/1
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
FRF-U

Merciless Javelineer
2BR
Creature -- Minotaur Warrior
4/2
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKH-U

Merciless Predator
Creature -- Werewolf
3/2
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
[Red color indicator. Back face. Transforms into Reckless Waif.]
ISD-U

Merciless Resolve
2B
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.
Draw two cards.
SOI-C

Mercurial Chemister
3UR
Creature -- Human Wizard
2/3
{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
RTR-R, C17-R

Mercurial Geists
2UR
Creature -- Spirit
1/3
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
EMN-U

Mercurial Kite
3U
Creature -- Bird
2/2
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
SCG-C

Mercurial Pretender
4U
Creature -- Shapeshifter
0/0
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "{2}{U}{U}: Return this creature to its owner's hand."
M15-R

Mercy Killing
2(g/w)
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
SHM-U

Meren of Clan Nel Toth
2BG
Legendary Creature -- Human Shaman
3/4
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
C15-M, CMA-M

Merfolk Assassin
UU
Creature -- Merfolk Assassin
1/2
{T}: Destroy target creature with islandwalk.
DK-U, TSP-S

Merfolk Branchwalker
1G
Creature -- Merfolk Scout
2/1
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-U

Merfolk Looter
1U
Creature -- Merfolk Rogue
1/1
{T}: Draw a card, then discard a card.
EX-C, 7E-U, 10E-C, M10-C, M12-C, EMA-U, CN2-U

Merfolk Mesmerist
1U
Creature -- Merfolk Wizard
1/2
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
M12-C

Merfolk Observer
1U
Creature -- Merfolk Rogue
2/1
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
ROE-C

Merfolk Raiders
1U
Creature -- Merfolk Soldier
2/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-C

Merfolk Seastalkers
3U
Creature -- Merfolk Scout
2/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{2}{U}: Tap target creature without flying.
ZEN-U

Merfolk Seer
2U
Creature -- Merfolk Wizard
2/2
When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
MI-C

Merfolk Skyscout
2UU
Creature -- Merfolk Scout
2/3
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
ROE-U, CN2-U

Merfolk Sovereign
1UU
Creature -- Merfolk
2/2
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
M10-R, M11-R

Merfolk Spy
U
Creature -- Merfolk Rogue
1/1
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
M11-C, M14-C

Merfolk Thaumaturgist
2U
Creature -- Merfolk Wizard
1/2
{T}: Switch target creature's power and toughness until end of turn.
PLC-C

Merfolk Traders
1U
Creature -- Merfolk
1/2
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
WL-C

Merfolk Wayfinder
2U
Creature -- Merfolk Scout
1/2
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
ZEN-U, DDM-U

Merfolk of the Depths
4(g/u)(g/u)
Creature -- Merfolk Soldier
4/2
Flash (You may cast this spell any time you could cast an instant.)
GTC-U

Merfolk of the Pearl Trident
U
Creature -- Merfolk
1/1
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, 6E-C, S99-C, S00-C, 7E-C, M13-C

Merieke Ri Berit
WUB
Legendary Creature -- Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
IA-R, TSP-S

Merrow Bonegnawer
B
Creature -- Merfolk Rogue
1/1
{T}: Target player exiles a card from his or her graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
EVE-C

Merrow Commerce
1U
Tribal Enchantment -- Merfolk
At the beginning of your end step, untap all Merfolk you control.
LRW-U

Merrow Grimeblotter
3(u/b)
Creature -- Merfolk Wizard
2/2
{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
SHM-U

Merrow Harbinger
3U
Creature -- Merfolk Wizard
2/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Merrow Levitator
3U
Creature -- Merfolk Wizard
2/3
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
EVE-C

Merrow Reejerey
2U
Creature -- Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
LRW-U

Merrow Wavebreakers
4U
Creature -- Merfolk Soldier
3/3
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
SHM-C

Merrow Witsniper
U
Creature -- Merfolk Rogue
1/1
When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
MOR-C

Merseine
2UU
Enchantment -- Aura
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.
FE-C

Mesa Chicken
WW
Summon Chicken
2/2
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
UG-C

Mesa Enchantress
1WW
Creature -- Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
PLC-R, M10-R, M12-R, C15-R, EMA-U

Mesa Falcon
1W
Creature -- Bird
1/1
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
HL-C, 5E-C, 6E-C

Mesa Pegasus
1W
Creature -- Pegasus
1/1
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, MED-C

Mesmeric Fiend
1B
Creature -- Nightmare Horror
1/1
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
TOR-C, VMA-C, DDK-C

Mesmeric Orb
2
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
MRD-R

Mesmeric Sliver
3U
Creature -- Sliver
2/2
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
FUT-C

Mesmeric Trance
1UU
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
IA-R, ME2-R

Messenger Drake
3UU
Creature -- Drake
3/3
Flying
When Messenger Drake dies, draw a card.
M14-C

Messenger Falcons
2(g/u)W
Creature -- Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB-U

Messenger Jays
4U
Creature -- Bird
2/1
Flying
Council's dilemma -- When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
CN2-C

Messenger's Speed
R
Enchantment -- Aura
Enchant creature
Enchanted creature has trample and haste.
THS-C

Metal Fatigue
2W
Instant
Tap all artifacts.
DST-C

Metallic Mastery
2R
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
MBS-U

Metallic Mimic
2
Artifact Creature -- Shapeshifter
2/1
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
AER-R

Metallic Rebuke
2U
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Counter target spell unless its controller pays {3}.
AER-C

Metallic Sliver
1
Artifact Creature -- Sliver
1/1
TE-C, H09-C

Metallurgeon
1W
Artifact Creature -- Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA-U, ARC-U

Metallurgic Summonings
3UU
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
KLD-M

Metalspinner's Puzzleknot
2
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
KLD-C

Metalwork Colossus
11
Artifact Creature -- Construct
10/10
Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
KLD-R

Metalworker
3
Artifact Creature -- Construct
1/2
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} to your mana pool for each card revealed this way.
UD-R

Metamorphic Wurm
3GG
Creature -- Elephant Wurm
3/3
Threshold -- Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
OD-U

Metamorphose
1U
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
SCG-U

Metamorphosis
G
Sorcery
As an additional cost to cast Metamorphosis, sacrifice a creature.
Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.
AN-C, CH-C

Metathran Aerostat
2UU
Creature -- Metathran
2/2
Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
IN-R

Metathran Elite
1UU
Creature -- Metathran Soldier
2/3
Metathran Elite can't be blocked as long as it's enchanted.
UD-U

Metathran Soldier
1U
Creature -- Metathran Soldier
1/1
Metathran Soldier can't be blocked.
UD-C

Metathran Transport
1UU
Creature -- Metathran
1/3
Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
IN-U

Metathran Zombie
1U
Creature -- Metathran Zombie
1/1
{B}: Regenerate Metathran Zombie.
IN-C

Meteor Blast
XRRR
Sorcery
Meteor Blast deals 4 damage to each of X target creatures and/or players.
C15-U

Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
PS-R

Meteor Shower
XXR
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
IA-C, ME2-C

Meteor Storm
RG
Enchantment
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
IN-R

Meteorite
5
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.
{T}: Add one mana of any color to your mana pool.
M15-U, ORI-U

Metrognome
4
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.
{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
US-R

Metropolis Sprite
1U
Creature -- Faerie Rogue
1/2
Flying
{U}: Metropolis Sprite gets +1/-1 until end of turn.
GTC-C

Miasmic Mummy
1B
Creature -- Zombie Jackal
2/2
When Miasmic Mummy enters the battlefield, each player discards a card.
AKH-C

Michiko Konda, Truth Seeker
3W
Legendary Creature -- Human Advisor
2/2
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
SOK-R

Midnight Banshee
3BBB
Creature -- Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
SHM-R, MM2-R

Midnight Charm
B
Instant
Choose one --
· Midnight Charm deals 1 damage to target creature and you gain 1 life.
· Target creature gains first strike until end of turn.
· Tap target creature.
PLC-C

Midnight Covenant
1B
Enchantment -- Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
CHK-C

Midnight Duelist
W
Creature -- Human Soldier
1/2
Protection from Vampires
AVR-C

Midnight Entourage
2BB
Creature -- Aetherborn Rogue
3/3
Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
AER-R

Midnight Guard
2W
Creature -- Human Soldier
2/3
Whenever another creature enters the battlefield, untap Midnight Guard.
DKA-C, M15-C

Midnight Haunting
2W
Instant
Create two 1/1 white Spirit creature tokens with flying.
ISD-U, C14-U

Midnight Oil
2BB
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
KLD-R

Midnight Recovery
3B
Sorcery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-C

Midnight Ritual
X2B
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
MM-R, 10E-R

Midnight Scavengers
4B
Creature -- Human Rogue
3/3
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)
[Melds with Graf Rats into Chittering Host.]
EMN-C

Midsummer Revel
3GG
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
US-R

Midvast Protector
3W
Creature -- Human Wizard
2/3
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
AVR-C

Might Beyond Reason
3G
Instant
Put two +1/+1 counters on target creature.
Delirium -- Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
SOI-C

Might Makes Right
5R
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M15-U

Might Sliver
4G
Creature -- Sliver
2/2
All Sliver creatures get +2/+2.
TSP-U, H09-U

Might Weaver
1G
Creature -- Human Wizard
2/1
{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
IN-U, 10E-U

Might of Alara
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON-C

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.
UL-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Might of Old Krosa
G
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
TSP-U, MM3-U

Might of the Masses
G
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ROE-C, ORI-C

Might of the Nephilim
1G
Instant
Target creature gets +2/+2 until end of turn for each of its colors.
DIS-U

Mightstone
4
Artifact
Attacking creatures get +1/+0.
AQ-U, ME4-C

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA-U

Mighty Leap
1W
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M11-C, M12-C, MM2-C, ORI-C, OGW-C, AKH-C, DDF-C, DDG-C, DDO-C

Migratory Route
3WU
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-U

Mijae Djinn
RRR
Creature -- Djinn
6/3
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
AN-R, RV-R, ME4-R

Mikaeus, the Lunarch
XW
Legendary Creature -- Human Cleric
0/0
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
ISD-M, V11-M

Mikaeus, the Unhallowed
3BBB
Legendary Creature -- Zombie Cleric
5/5
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-M

Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C} to your mana pool.
{2}, {T}: Each player draws a card.
SOK-R

Militant Inquisitor
2W
Creature -- Human Cleric
2/3
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOI-C

Militant Monk
1WW
Creature -- Human Monk Cleric
2/1
Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TOR-C

Military Intelligence
1U
Enchantment
Whenever you attack with two or more creatures, draw a card.
M15-U

Militia's Pride
1W
Tribal Enchantment -- Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
LRW-R

Millennial Gargoyle
4
Artifact Creature -- Gargoyle
2/2
Flying
GTC-C

Millikin
2
Artifact Creature -- Construct
0/1
{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool.
OD-U, EMA-U

Millstone
2
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
AQ-U, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M14-U

Mimeofacture
3U
Sorcery
Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.
GPT-R

Mimic Vat
3
Artifact
Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
SOM-R

Miming Slime
2G
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
GTC-U

Mina and Denn, Wildborn
2RG
Legendary Creature -- Elf Ally
4/4
You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
OGW-R

Minamo
Plane -- Kamigawa
Whenever a player casts a spell, that player may draw a card.
Whenever you roll {CHAOS}, each player may return a blue card from his or her graveyard to his or her hand.
HOP-C, PCA-C

Minamo Scrollkeeper
1U
Creature -- Human Wizard
2/3
Defender
Your maximum hand size is increased by one.
SOK-C, CNS-C

Minamo Sightbender
1U
Creature -- Human Wizard
1/2
{X}, {T}: Target creature with power X or less can't be blocked this turn.
BOK-U, DDI-U

Minamo's Meddling
2UU
Instant
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
BOK-C

Minamo, School at Water's Edge
Legendary Land
{T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.
CHK-R

Mind
4UU
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.
[This is half of the split card Spring // Mind.]
AKH-U

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
MI-U, 8ED-R, 9ED-R, 10E-R

Mind Bomb
U
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
DK-R, 4E-U, 5E-U

Mind Burst
1B
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
OD-C

Mind Control
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
M10-U, M11-U, M12-U

Mind Extraction
2B
Sorcery
As an additional cost to cast Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
AP-C

Mind Funeral
1UB
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB-U, MMA-U

Mind Games
U
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
ST-C

Mind Grind
XUB
Sorcery
Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
GTC-R

Mind Harness
U
Enchantment -- Aura
Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
MI-U

Mind Knives
1B
Sorcery
Target opponent discards a card at random.
P1-C

Mind Maggots
3B
Creature -- Insect
2/2
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
EX-U

Mind Over Matter
2UUUU
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
EX-R

Mind Peel
B
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
ST-U

Mind Raker
3B
Creature -- Eldrazi Processor
3/3
Devoid (This card has no color.)
When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
BFZ-C

Mind Ravel
2B
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C

Mind Rot
2B
Sorcery
Target player discards two cards.
P1-C, P2-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M13-C, RTR-C, M14-C, M15-C, DTK-C, ORI-C, W16-C, KLD-C

Mind Sculpt
1U
Sorcery
Target opponent puts the top seven cards of his or her library into his or her graveyard.
M13-C, M15-C

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.
MOR-R, M10-R, MM3-R

Mind Slash
1BB
Enchantment
{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
NE-U, 8ED-U

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.
TOR-U, 8ED-U, ZEN-U

Mind Spring
XUU
Sorcery
Draw X cards.
MOR-R, M10-R

Mind Stone
2
Artifact
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
WL-C, 10E-U, C14-U, C15-U, DD2-U, DDP-U

Mind Swords
1B
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player exiles two cards from his or her hand.
NE-C

Mind Twist
XB
Sorcery
Target player discards X cards at random.
A-R, B-R, U-R, RV-R, 4E-R, MPS_AKH-S, ME3-R

Mind Unbound
4UU
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
M12-R

Mind Warp
X3B
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
IA-U, 5E-U, 6E-U

Mind Whip
2BB
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
IA-R

Mind's Desire
4UU
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-R, VMA-R, DDS-R, V16-M

Mind's Dilation
5UU
Enchantment
Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
EMN-M

Mind's Eye
5
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
MRD-R, MPS_KLD-S

Mindbender Spores
2G
Creature -- Fungus Wall
0/1
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
MI-R

Mindblaze
5R
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
CHK-R

Mindbreak Trap
2UU
Instant -- Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
ZEN-M

Mindclaw Shaman
4R
Creature -- Viashino Shaman
2/2
When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.
M13-U

Mindcrank
2
Artifact
Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
NPH-U

Mindculling
5U
Sorcery
You draw two cards and target opponent discards two cards.
NPH-U

Mindeye Drake
4U
Creature -- Drake
2/5
Flying
When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.
GTC-U

Mindlash Sliver
B
Creature -- Sliver
1/1
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
TSP-C

Mindleech Mass
5UBB
Creature -- Horror
6/6
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
RAV-R

Mindless Automaton
4
Artifact Creature -- Construct
0/0
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
EX-R, TSP-S, EMA-U

Mindless Null
2B
Creature -- Zombie
2/2
Mindless Null can't block unless you control a Vampire.
ZEN-C

Mindlock Orb
3U
Artifact
Players can't search libraries.
ALA-R

Mindmelter
1UB
Creature -- Eldrazi Drone
2/2
Devoid (This card has no color.)
Mindmelter can't be blocked.
{3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.)
OGW-U

Mindmoil
4R
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
RAV-R

Mindreaver
UU
Creature -- Human Wizard
2/1
Heroic -- Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
BNG-R

Minds Aglow
U
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
CMD-R, C16-R

Mindscour Dragon
4UU
Creature -- Dragon
4/4
Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard.
FRF-U

Mindshrieker
1U
Creature -- Spirit Bird
1/1
Flying
{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
ISD-R

Mindslaver
6
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
MRD-R, SOM-M

Mindslicer
2BB
Creature -- Horror
4/3
When Mindslicer dies, each player discards his or her hand.
OD-R, 9ED-R

Mindsparker
1RR
Creature -- Elemental
3/2
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
M14-R

Mindstab
5B
Sorcery
Target player discards three cards.
Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Mindstab Thrull
1BB
Creature -- Thrull
2/2
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
FE-C, 5E-C, MED-C

Mindstatic
3U
Instant
Counter target spell unless its controller pays {6}.
DGM-C

Mindstorm Crown
3
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
MRD-U

Mindswipe
XUR
Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
KTK-R

Mindwarper
2BB
Creature -- Spirit
0/0
Mindwarper enters the battlefield with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.
ST-R

Mindwhip Sliver
2B
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
TE-U

Mindwrack Demon
2BB
Creature -- Demon
4/5
Flying, trample
When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
SOI-M, DDQ-M

Mindwrack Liege
3(u/r)(u/r)(u/r)
Creature -- Horror
4/4
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r)}{(u/r)}{(u/r)}{(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
EVE-R

Mine Bearer
2W
Creature -- Human Soldier
1/1
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
PR-C

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Mine Layer
3R
Creature -- Dwarf
1/1
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
OD-R

Mine, Mine, Mine!
4GG
Enchantment
When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand.
Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
Each player cannot play more than one spell each turn.
If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library.
UG-R

Miner's Bane
4RR
Creature -- Elemental
6/3
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M15-C

Minion Reflector
5
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA-R

Minion of Leshrac
4BBB
Creature -- Demon Minion
5/5
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
IA-R, ME2-R

Minion of Tevesh Szat
4BBB
Creature -- Demon Minion
4/4
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
IA-R, ME4-R

Minion of the Wastes
3BBB
Creature -- Minion
*/*
Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
TE-R

Minions' Murmurs
2BB
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
FUT-U

Minister of Impediments
2(w/u)
Creature -- Human Advisor
1/1
({(w/u)} can be paid with either {W} or {U}.)
{T}: Tap target creature.
DIS-C

Minister of Inquiries
U
Creature -- Vedalken Advisor
1/2
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard.
KLD-U

Minister of Pain
2B
Creature -- Human Shaman
2/3
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
DTK-U

Minotaur Abomination
4BB
Creature -- Zombie Minotaur
4/6
M14-C

Minotaur Aggressor
6R
Creature -- Minotaur Berserker
6/2
First strike, haste
RTR-U

Minotaur Explorer
1R
Creature -- Minotaur Scout
3/3
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
OD-U

Minotaur Illusionist
3UR
Creature -- Minotaur Wizard
3/4
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
AP-U

Minotaur Skullcleaver
2R
Creature -- Minotaur Berserker
2/2
Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
THS-C

Minotaur Sureshot
2R
Creature -- Minotaur Archer
2/3
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
AKH-C

Minotaur Tactician
3R
Creature -- Minotaur
1/1
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
AP-C

Minotaur Warrior
2R
Creature -- Minotaur Warrior
2/3
P1-C

Miracle Worker
W
Creature -- Human Cleric
1/1
{T}: Destroy target Aura attached to a creature you control.
DK-C

Miraculous Recovery
4W
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
VI-U, DDL-U

Mirage Mirror
3
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
HOU-R

Mirari
5
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
OD-R, TSP-S, C13-R, V10-M

Mirari's Wake
3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
JUD-R, CNS-M, C17-M

Mire Blight
B
Enchantment -- Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
ZEN-C

Mire Boa
1G
Creature -- Snake
2/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{G}: Regenerate Mire Boa.
PLC-C

Mire Kavu
3R
Creature -- Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a Swamp.
PS-C

Mire Shade
1B
Creature -- Shade
1/1
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
MI-U

Mire's Malice
3B
Sorcery
Target opponent discards two cards.
Awaken 3--{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C

Mire's Toll
B
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
WWK-C, DDR-C

Miren, the Moaning Well
Legendary Land
{T}: Add {C} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
SOK-R

Mirko Vosk, Mind Drinker
3UB
Legendary Creature -- Vampire
2/4
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
DGM-R

Mirozel
3U
Creature -- Illusion
2/3
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
EX-U

Mirran Crusader
1WW
Creature -- Human Knight
2/2
Double strike, protection from black and from green
MBS-R, MM2-R

Mirran Mettle
G
Instant
Target creature gets +2/+2 until end of turn.
Metalcraft -- That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
MBS-C

Mirran Spy
2U
Creature -- Drone
1/3
Flying
Whenever you cast an artifact spell, you may untap target creature.
MBS-C

Mirri
Vanguard
0/+5
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
VAN1-P

Mirri the Cursed
2BB
Legendary Creature -- Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
PLC-R

Mirri the Cursed Avatar
Vanguard
-2/-3
Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
PLC-P

Mirri's Guile
G
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
TE-R

Mirri, Cat Warrior
1GG
Legendary Creature -- Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
EX-R, 10E-R

Mirri, Weatherlight Duelist
1GW
Legendary Creature -- Cat Warrior
3/2
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
C17-M

Mirrodin's Core
Land
{T}: Add {C} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
DST-U, CNS-U

Mirror Entity
2W
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
LRW-R, C13-R, MM2-R, C16-R, CMA-R

Mirror Entity Avatar
Vanguard
+1/-2
{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types.
LRW-P

Mirror Gallery
5
Artifact
The "legend rule" doesn't apply.
BOK-R

Mirror Golem
6
Artifact Creature -- Golem
3/4
Imprint -- When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
MRD-U

Mirror Match
4UU
Instant
Cast Mirror Match only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
C15-U

Mirror Mirror
7
Artifact
Mirror Mirror comes into play tapped.
{7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
UG-R

Mirror Mockery
1U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
DTK-R

Mirror Sheen
1(u/r)(u/r)
Enchantment
{1}{(u/r)}{(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
EVE-R

Mirror Strike
3W
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
PR-U

Mirror Universe
6
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
LE-R, MED-R

Mirror Wall
3U
Creature -- Wall
3/4
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
JUD-C

Mirror of Fate
5
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
M10-R

Mirror of the Forebears
2
Artifact
As Mirror of the Forebears enters the battlefield, choose a creature type.
{1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
C17-U

Mirror-Mad Phantasm
3UU
Creature -- Spirit
5/1
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
ISD-M

Mirror-Sigil Sergeant
5W
Creature -- Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
CON-M

Mirrored Depths
Plane -- Karsus
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Whenever you roll CHAOS, target player reveals the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
PROMO-S

Mirrorpool
Land
Mirrorpool enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
OGW-M

Mirrorweave
2(w/u)(w/u)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
SHM-R, C16-R

Mirrorwing Dragon
3RR
Creature -- Dragon
4/5
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.
EMN-M

Mirrorwood Treefolk
3G
Creature -- Treefolk
2/4
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
PS-U

Mirrorworks
5
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
MBS-R

Miscalculation
1U
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C

Mischief and Mayhem
4G
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
BNG-U

Mischievous Poltergeist
2B
Creature -- Spirit
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
WL-U, 6E-U

Mischievous Quanar
4U
Creature -- Beast
3/3
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
SCG-R

Misdirection
3UU
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
MM-R, CNS-R

Mise
U
Instant
Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.
UNH-U

Misers' Cage
3
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
MI-R

Misery Charm
B
Instant
Choose one --
· Destroy target Cleric.
· Return target Cleric card from your graveyard to your hand.
· Target player loses 2 life.
ONS-C

Misfortune
1BRG
Sorcery
An opponent chooses one --
· You put a +1/+1 counter on each creature you control and gain 4 life.
· You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
AI-R

Misfortune's Gain
3W
Sorcery
Destroy target creature. Its owner gains 4 life.
P3K-C, ME3-C

Misguided Rage
2R
Sorcery
Target player sacrifices a permanent.
SCG-C

Mishra
Vanguard
0/-3
If a creature you control would deal damage, it deals double that damage instead.
VAN4-P

Mishra's Bauble
0
Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
CSP-U

Mishra's Factory
Land
{T}: Add {C} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
AQ-U, 4E-U, EMA-U, DDF-U, MED-U

Mishra's Groundbreaker
4
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
AI-U, ME2-U

Mishra's Helix
5
Artifact
{X}, {T}: Tap X target lands.
US-R

Mishra's War Machine
7
Artifact Creature -- Juggernaut
5/5
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
AQ-R, RV-R, 4E-R

Mishra's Workshop
Land
{T}: Add {C}{C}{C} to your mana pool. Spend this mana only to cast artifact spells.
AQ-R, VMA-M, ME4-R

Mishra, Artificer Prodigy
1UBR
Legendary Creature -- Human Artificer
4/4
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
TSP-R

Misinformation
B
Instant
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
AI-U, ME2-U

Miss Demeanor
3W
Summon Lady of Proper Etiquette
3/1
Flying, first strike
During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
UG-U

Misshapen Fiend
1B
Creature -- Horror Mercenary
1/1
Flying
MM-C

Misstep
1U
Sorcery
Creatures target player controls don't untap during that player's next untap step.
MM-C

Mist Dragon
4UU
Creature -- Dragon
4/4
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MI-R

Mist Intruder
1U
Creature -- Eldrazi Drone
1/2
Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
BFZ-C

Mist Leopard
3G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
M10-C

Mist Raven
2UU
Creature -- Bird
2/2
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
AVR-C, MM3-C, DDQ-C

Mist of Stagnation
3UU
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
JUD-R

Mistbind Clique
3U
Creature -- Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
LRW-R

Mistblade Shinobi
2U
Creature -- Human Ninja
1/1
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
BOK-C, PC2-C, PCA-C

Mistcutter Hydra
XG
Creature -- Hydra
0/0
Mistcutter Hydra can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
THS-R

Mistfire Adept
3U
Creature -- Human Monk
3/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
FRF-U

Mistfire Weaver
3U
Creature -- Djinn Wizard
3/1
Flying
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
KTK-U

Mistfolk
UU
Creature -- Illusion
1/2
{U}: Counter target spell that targets Mistfolk.
IA-C

Mistform Dreamer
2U
Creature -- Illusion
2/1
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
ONS-C

Mistform Mask
1U
Enchantment -- Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
ONS-C

Mistform Mutant
4UU
Creature -- Illusion Mutant
3/4
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
ONS-U

Mistform Seaswift
3U
Creature -- Illusion
3/1
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-C

Mistform Shrieker
3UU
Creature -- Illusion
3/3
Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Mistform Skyreaver
5UU
Creature -- Illusion
6/6
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
ONS-R

Mistform Sliver
1U
Creature -- Illusion Sliver
1/1
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
LGN-C

Mistform Stalker
1U
Creature -- Illusion
1/1
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
ONS-U

Mistform Ultimus
3U
Legendary Creature -- Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
LGN-R, TSP-S

Mistform Wakecaster
4U
Creature -- Illusion
2/3
Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
LGN-U

Mistform Wall
2U
Creature -- Illusion Wall
1/4
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
ONS-C

Mistform Warchief
2U
Creature -- Illusion
1/3
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
SCG-U

Misthollow Griffin
2UU
Creature -- Griffin
3/3
Flying
You may cast Misthollow Griffin from exile.
AVR-M

Misthoof Kirin
2W
Creature -- Kirin
2/1
Flying, vigilance
Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Mistmeadow Skulk
1W
Creature -- Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater
FUT-U, SHM-U

Mistmeadow Witch
1(w/u)
Creature -- Kithkin Wizard
1/1
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-U, C13-U, MM3-U, CMA-U, DDI-U

Mistmoon Griffin
3W
Creature -- Griffin
2/2
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
WL-U, VMA-C

Mistral Charger
1W
Creature -- Pegasus
2/1
Flying
DIS-U, EMA-C

Mistveil Plains
Land -- Plains
({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
SHM-U

Mistvein Borderpost
1UB
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB-C, ARC-C

Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
ZEN-R, EXP-M, MM3-R

Mitotic Manipulation
1UU
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
MBS-R

Mitotic Slime
4G
Creature -- Ooze
4/4
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
M11-R, PC2-R, PCA-R

Mizzium Meddler
2U
Creature -- Vedalken Wizard
1/4
Flash (You may cast this spell any time you could cast an instant.)
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
ORI-R

Mizzium Mortars
1R
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-R, C15-R, MM3-R

Mizzium Skin
U
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-C

Mizzium Transreliquat
3
Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
GPT-R

Mizzix of the Izmagnus
2UR
Legendary Creature -- Goblin Wizard
2/2
Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
C15-M

Mizzix's Mastery
3R
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
C15-R

Mnemonic Nexus
3U
Instant
Each player shuffles his or her graveyard into his or her library.
RAV-U

Mnemonic Sliver
2U
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
TE-U

Mnemonic Wall
4U
Creature -- Wall
0/4
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
ROE-C, THS-C, C13-C, CN2-C

Moan of the Unhallowed
2BB
Sorcery
Create two 2/2 black Zombie creature tokens.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, DDQ-U

Moaning Spirit
2B
Creature -- Spirit
2/1
Flying
P2-C

Moaning Wall
2B
Creature -- Zombie Wall
0/5
Defender
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Moat
2WW
Enchantment
Creatures without flying can't attack.
LE-R, MED-R

Mob Justice
1R
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
ST-C

Mob Mentality
R
Enchantment -- Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
VI-U

Mob Rule
4RR
Sorcery
Choose one --
· Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
· Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
FRF-R

Mobile Fort
4
Artifact Creature -- Wall
0/6
Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
US-U

Mobile Garrison
3
Artifact -- Vehicle
3/4
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-C

Mobilization
2W
Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
ONS-R, 10E-R, C14-R

Mobilize
G
Sorcery
Untap all creatures you control.
P1-C

Mockery of Nature
9
Creature -- Eldrazi Beast
6/5
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Mockery of Nature, you may destroy target artifact or enchantment.
EMN-U

Mogg Alarm
1RR
Sorcery
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Create two 1/1 red Goblin creature tokens.
NE-U

Mogg Assassin
2R
Creature -- Goblin Assassin
2/1
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
EX-U

Mogg Bombers
3R
Creature -- Goblin
3/4
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.
ST-C

Mogg Cannon
2
Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
TE-U

Mogg Conscripts
R
Creature -- Goblin
2/2
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
TE-C

Mogg Fanatic
R
Creature -- Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
TE-C, 10E-U, EMA-C, EVG-U, PD2-U

Mogg Flunkies
1R
Creature -- Goblin
3/3
Mogg Flunkies can't attack or block alone.
ST-C, M13-C, MM3-C, PD2-C

Mogg Hollows
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
TE-U

Mogg Infestation
3RR
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
ST-R

Mogg Jailer
1R
Creature -- Goblin
2/2
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
PS-U

Mogg Maniac
1R
Creature -- Goblin
1/1
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
ST-U

Mogg Raider
R
Creature -- Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
TE-C

Mogg Salvage
2R
Instant
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.
Destroy target artifact.
NE-U

Mogg Sentry
R
Creature -- Goblin Warrior
1/1
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
PS-R, 8ED-R, 9ED-R

Mogg Squad
1R
Creature -- Goblin
3/3
Mogg Squad gets -1/-1 for each other creature on the battlefield.
TE-U

Mogg Toady
1R
Creature -- Goblin
2/2
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
NE-C

Mogg War Marshal
1R
Creature -- Goblin Warrior
1/1
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
TSP-C, MMA-C, EMA-C, EVG-C

Moggcatcher
2RR
Creature -- Human Mercenary
2/2
{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.
NE-R

Mogis's Marauder
2B
Creature -- Human Berserker
2/2
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
THS-U

Mogis's Warhound
1R
Enchantment Creature -- Hound
2/2
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Mogis's Warhound attacks each combat if able.
Enchanted creature gets +2/+2 and attacks each combat if able.
JOU-U

Mogis, God of Slaughter
2BR
Legendary Enchantment Creature -- God
7/5
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.
BNG-M

Mold Adder
G
Creature -- Fungus Snake
1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
M10-U

Mold Demon
5BB
Creature -- Fungus Demon
6/6
When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
LE-R

Mold Shambler
3G
Creature -- Fungus Beast
3/3
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
ZEN-C, C13-C, DDM-C

Molder
XG
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
TSP-C

Molder Beast
4G
Creature -- Beast
5/3
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
SOM-C

Molder Slug
3GG
Creature -- Slug Beast
4/6
At the beginning of each player's upkeep, that player sacrifices an artifact.
MRD-R

Moldervine Cloak
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-U, MMA-C

Moldgraf Monstrosity
4GGG
Creature -- Insect
8/8
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
ISD-R

Moldgraf Scavenger
1G
Creature -- Fungus
0/4
Delirium -- Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
SOI-C

Mole Worms
2B
Creature -- Worm
1/1
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
IA-U, 5E-U

Molimo, Maro-Sorcerer
4GGG
Legendary Creature -- Elemental
*/*
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
IN-R, 10E-R, ARC-R

Molten Birth
1RR
Sorcery
Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
M14-U

Molten Disaster
XRR
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
FUT-R, MMA-R, C13-R

Molten Firebird
4R
Creature -- Phoenix
2/2
Flying
When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
PLC-R

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Molten Hydra
1R
Creature -- Hydra
1/1
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.
UL-R

Molten Influence
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
OD-R

Molten Nursery
2R
Enchantment
Devoid (This card has no color.)
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.
BFZ-U

Molten Primordial
5RR
Creature -- Avatar
6/4
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
GTC-R

Molten Psyche
1RR
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
SOM-R

Molten Rain
1RR
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
MRD-C, MM3-U

Molten Ravager
2R
Creature -- Elemental
0/4
{R}: Molten Ravager gets +1/+0 until end of turn.
ZEN-C

Molten Sentry
3R
Creature -- Elemental
*/*
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
RAV-R

Molten Slagheap
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
TSP-U, CMD-U, C13-U, CMA-U

Molten Vortex
R
Enchantment
{R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORI-R

Molten-Tail Masticore
4
Artifact Creature -- Masticore
4/4
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
{2}: Regenerate Molten-Tail Masticore.
SOM-M

Moltensteel Dragon
4(r/p)(r/p)
Artifact Creature -- Dragon
4/4
({(r/p)} can be paid with either {R} or 2 life.)
Flying
{(r/p)}: Moltensteel Dragon gets +1/+0 until end of turn.
NPH-R

Molting Harpy
B
Creature -- Harpy Mercenary
2/1
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
MM-U

Molting Skin
2G
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
SOK-U

Molting Snakeskin
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
KTK-C

Moment of Heroism
1W
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ISD-C, CNS-C, E01-C, DDL-C

Moment of Silence
W
Instant
Target player skips his or her next combat phase this turn.
MM-C

Moment's Peace
1G
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Momentary Blink
1W
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C, MM3-C, DDQ-C

Momentous Fall
2GG
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
ROE-R

Momentum
2G
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
UD-U

Momir Vig, Simic Visionary
3GU
Legendary Creature -- Elf Wizard
2/2
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
DIS-R, V16-M

Momir Vig, Simic Visionary Avatar
Vanguard
0/+4
{X}, Discard a card: Create a token that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.
DIS-P

Monastery Flock
2U
Creature -- Bird
0/5
Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Monastery Loremaster
3U
Creature -- Djinn Wizard
3/2
Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
DTK-C

Monastery Mentor
2W
Creature -- Human Monk
2/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
FRF-M

Monastery Siege
2U
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
· Khans -- At the beginning of your draw step, draw an additional card, then discard a card.
· Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
FRF-R, C17-R

Monastery Swiftspear
R
Creature -- Human Monk
1/2
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-U

Mondronen Shaman
3R
Creature -- Human Shaman Werewolf
3/2
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
[Front face. Transforms into Tovolar's Magehunter.]
DKA-R

Mongrel Pack
3G
Creature -- Hound
4/1
When Mongrel Pack dies during combat, create four 1/1 green Hound creature tokens.
TE-R

Moniker Mage
2U
Creature -- Human Wizard
2/2
{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
UNH-C

Monk Idealist
2W
Creature -- Human Monk Cleric
2/2
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
US-U, C15-U, EMA-C

Monk Realist
1W
Creature -- Human Monk Cleric
1/1
When Monk Realist enters the battlefield, destroy target enchantment.
US-C, CMD-C

Monkey Cage
5
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.
MM-R

Monkey Monkey Monkey
3G
Creature -- Ape
1/1
As Monkey Monkey Monkey comes into play, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
UNH-C

Monomania
3BB
Sorcery
Target player chooses a card in his or her hand and discards the rest.
M12-R

Mons's Goblin Raiders
R
Creature -- Goblin
1/1
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, S99-R, S00-C

Mons's Goblin Waiters
R
Creature -- Goblin Waiter
1/1
Sacrifice a creature or land: Add {R(½)} to your mana pool.
UNH-C

Monsoon
2RG
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
IA-R

Monstrify
3G
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Monstrous Carabid
3BR
Creature -- Insect
4/4
Monstrous Carabid attacks each combat if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
ARB-C

Monstrous Growth
1G
Sorcery
Target creature gets +4/+4 until end of turn.
P1-C, P2-C, S99-C, S00-C, 7E-C, 8ED-C

Monstrous Hound
3R
Creature -- Hound
4/4
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
EX-R

Monstrous Onslaught
3GG
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
AER-U

Moon Heron
3U
Creature -- Spirit Bird
3/2
Flying
ISD-C

Moon Sprite
1G
Creature -- Faerie
1/1
Flying
P1-U, S99-U, S00-U

Moonbow Illusionist
2U
Creature -- Moonfolk Wizard
2/1
Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
SOK-C

Moonglove Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
MOR-C

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
LRW-C, EVG-C, DDF-C

Moonglove Winnower
3B
Creature -- Elf Rogue
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW-C

Moonhold
2(r/w)
Instant
Target player can't play lands this turn if {R} was spent to cast Moonhold and can't cast creature spells this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
EVE-U

Moonlace
U
Instant
Target spell or permanent becomes colorless.
TSP-R

Moonlight Bargain
3BB
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
RAV-R

Moonlight Geist
2W
Creature -- Spirit
2/1
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
AVR-C

Moonlight Hunt
1G
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
SOI-U

Moonlit Strider
3W
Creature -- Spirit
1/4
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
BOK-C, MM2-C

Moonlit Wake
2W
Enchantment
Whenever a creature dies, you gain 1 life.
MM-U

Moonmist
1G
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
ISD-C

Moonring Island
Land -- Island
({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
SHM-U

Moonring Mirror
5
Artifact
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
CHK-R

Moonrise Intruder
Creature -- Werewolf
2/2
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
[Red color indicator. Back face. Transforms into Village Messenger.]
SOI-U

Moonscarred Werewolf
Creature -- Werewolf
2/2
Vigilance
{T}: Add {G}{G} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
[Green color indicator. Back face. Transforms into Scorned Villager.]
DKA-C

Moonsilver Spear
4
Artifact -- Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
AVR-R, C14-R

Moonveil Dragon
3RRR
Creature -- Dragon
5/5
Flying
{R}: Each creature you control gets +1/+0 until end of turn.
DKA-M

Moonwing Moth
1WW
Creature -- Insect
2/1
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
SOK-C

Moor Fiend
3B
Creature -- Horror
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
IA-C

Moorish Cavalry
2WW
Creature -- Human Knight
3/3
Trample
AN-C, TSP-S

Moorland Drifter
1W
Creature -- Spirit
2/2
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
SOI-C

Moorland Haunt
Land
{T}: Add {C} to your mana pool.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
ISD-R

Moorland Inquisitor
1W
Creature -- Human Soldier
2/2
{2}{W}: Moorland Inquisitor gains first strike until end of turn.
AVR-C, DDQ-C

Morale
1WW
Instant
Attacking creatures get +1/+1 until end of turn.
DK-C, 4E-C

Morality Shift
5BB
Sorcery
Exchange your graveyard and library. Then shuffle your library.
JUD-R

Moratorium Stone
1
Artifact
{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
GPT-R

Morbid Bloom
4BG
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
ARB-U

Morbid Curiosity
1BB
Sorcery
As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature.
Draw cards equal to the converted mana cost of the sacrificed permanent.
KLD-U

Morbid Hunger
4BB
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Morbid Plunder
1BB
Sorcery
Return up to two target creature cards from your graveyard to your hand.
MBS-C

Mordant Dragon
3RRR
Creature -- Dragon
5/5
Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
WWK-R, DDG-R

Morgue Burst
4BR
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.
DGM-C

Morgue Theft
1B
Sorcery
Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Morgue Thrull
2B
Creature -- Thrull
2/2
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
ST-C

Morgue Toad
2B
Creature -- Frog
2/2
Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
PS-C, DDH-C

Morinfen
3BB
Legendary Creature -- Horror
5/4
Flying
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WL-R

Morinfen Avatar
Vanguard
0/+30
At the beginning of your upkeep, you lose 1 life for each permanent you control.
WL-P

Moriok Reaver
2B
Creature -- Human Warrior
3/2
SOM-C

Moriok Replica
3
Artifact Creature -- Warrior
2/2
{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
SOM-C

Moriok Rigger
2B
Creature -- Human Rogue Rigger
2/2
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
5DN-R

Moriok Scavenger
3B
Creature -- Human Rogue
2/3
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
MRD-C

Morkrut Banshee
3BB
Creature -- Spirit
4/4
Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
ISD-U, CNS-U, C14-U

Morkrut Necropod
5B
Creature -- Slug Horror
7/7
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
SOI-U

Morningtide
1W
Sorcery
Exile all cards from all graveyards.
TOR-R

Moroii
2UB
Creature -- Vampire
4/4
Flying
At the beginning of your upkeep, you lose 1 life.
RAV-U, MM3-U, DDH-U

Morphic Tide
Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Morphling
3UU
Creature -- Shapeshifter
3/3
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
US-R, VMA-M

Morsel Theft
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
MOR-C

Morselhoarder
4(r/g)(r/g)
Creature -- Elemental
6/4
Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
SHM-C

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
TOR-R, 10E-R

Mortal Flesh Is Weak
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
ARC-C

Mortal Obstinacy
W
Enchantment -- Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
JOU-C

Mortal Wound
G
Enchantment -- Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
VI-C

Mortal's Ardor
W
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
BNG-C, DDO-C

Mortal's Resolve
1G
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
BNG-C

Mortarpod
2
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Equip {2}
MBS-U, MM2-U

Mortician Beetle
B
Creature -- Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
ROE-R, MM3-C

Mortify
1WB
Instant
Destroy target creature or enchantment.
GPT-U, CMD-U, CNS-U, C16-U, CMA-U, C17-U, DDK-U

Mortipede
3B
Creature -- Insect
4/1
{2}{G}: All creatures able to block Mortipede this turn do so.
RAV-C

Mortiphobia
1BB
Enchantment
{1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
TOR-U

Mortis Dogs
3B
Creature -- Hound
2/2
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
NPH-C

Mortivore
2BB
Creature -- Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
OD-R, 9ED-R, 10E-R, CMD-R

Mortuary
3B
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
ST-R

Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B} to your mana pool.
BFZ-C

Mortus Strider
1UB
Creature -- Skeleton
1/1
When Mortus Strider dies, return it to its owner's hand.
GTC-C

Mosquito Guard
W
Creature -- Kithkin Soldier
1/1
First strike
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C, DDF-C

Moss Diamond
2
Artifact
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.
MI-U, 6E-U, 7E-U, C14-U, CMA-U

Moss Kami
5G
Creature -- Spirit
5/5
Trample
CHK-C

Moss Monster
3GG
Creature -- Elemental
3/6
LE-C, 8ED-C

Mossbridge Troll
5GG
Creature -- Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
SHM-R

Mossdog
G
Creature -- Plant Hound
1/1
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
NE-C

Mossfire Egg
1
Artifact
{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
OD-U

Mossfire Valley
Land
{1}, {T}: Add {R}{G} to your mana pool.
OD-R

Mosstodon
4G
Creature -- Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA-C

Mosswort Bridge
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
LRW-R, ARC-R, C13-R, C15-R, C16-R, C17-R, DDR-R

Mothdust Changeling
U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
MOR-C, MMA-C

Mother of Goons
2B
Creature -- Human Cleric
3/2
Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
UNH-C

Mother of Runes
W
Creature -- Human Cleric
1/1
{T}: Target creature you control gains protection from the color of your choice until end of turn.
UL-U, CMD-U, EMA-R, CMA-U, DDO-U

Mothrider Samurai
3W
Creature -- Human Samurai
2/2
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK-C

Mount Keralia
Plane -- Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
PC2-C, PCA-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, AN-C, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, EVG-L, UG-C, UNH-L, DD2-L, DDE-L, DDG-L, DDH-L, DDI-L, DDJ-L, DDK-L, DDL-L, DDN-L, DDP-L, DDS-L, H09-L, ME3-L, MED-L, PD2-L

Mountain Bandit
R
Creature -- Human Soldier Rogue
1/1
Haste
P3K-C

Mountain Goat
R
Creature -- Goat
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
IA-C, 5E-C, P1-U, 6E-C

Mountain Stronghold
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U

Mountain Titan
2BR
Creature -- Giant
2/2
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
IA-R

Mountain Valley
Land
Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
MI-U, VMA-U

Mountain Yeti
2RR
Creature -- Yeti
3/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
LE-U, CH-C, MED-C

Mounted Archers
3W
Creature -- Human Soldier Archer
2/3
Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
TE-C

Mourner's Shield
4
Artifact
Imprint -- When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
MRD-U

Mournful Zombie
2B
Creature -- Zombie
2/1
{W}, {T}: Target player gains 1 life.
AP-C

Mourning
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
IN-C

Mourning Thrull
1(w/b)
Creature -- Thrull
1/1
({(w/b)} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
GPT-C

Mournwhelk
6B
Creature -- Elemental
3/3
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Mournwillow
1BG
Creature -- Plant Skeleton
3/2
Haste
Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
EMN-U

Mouth
2G
Sorcery
Create a 3/3 green Hippo creature token.
[This is half of the split card Mouth // Feed.]
AKH-R

Mouth // Feed
2G // 3G
Sorcery // Sorcery
Create a 3/3 green Hippo creature token. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.
AKH-R

Mouth of Ronom
Snow Land
{T}: Add {C} to your mana pool.
{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Mouth to Mouth
3U
Sorcery
You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.
UNH-U

Mox Diamond
0
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.
ST-R, V10-M

Mox Emerald
0
Artifact
{T}: Add {G} to your mana pool.
A-R, B-R, U-R, VMA-B

Mox Jet
0
Artifact
{T}: Add {B} to your mana pool.
A-R, B-R, U-R, VMA-B

Mox Lotus
15
Artifact
{T}: Add {infinity} to your mana pool.
{100}: Add one mana of any color to your mana pool.
You don't lose life due to mana burn.
UNH-R

Mox Opal
0
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
SOM-M, MM2-M, MPS_KLD-S

Mox Pearl
0
Artifact
{T}: Add {W} to your mana pool.
A-R, B-R, U-R, VMA-B

Mox Ruby
0
Artifact
{T}: Add {R} to your mana pool.
A-R, B-R, U-R, VMA-B

Mox Sapphire
0
Artifact
{T}: Add {U} to your mana pool.
A-R, B-R, U-R, VMA-B

Mtenda Griffin
3W
Creature -- Griffin
2/2
Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
MI-U

Mtenda Herder
W
Creature -- Human Scout
1/1
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MI-C

Mtenda Lion
G
Creature -- Cat
2/1
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
MI-C

Muck Drubb
3BB
Creature -- Beast
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
PLC-U

Muck Rats
B
Creature -- Rat
1/1
P1-C, P2-C, S99-C

Mudbrawler Cohort
1R
Creature -- Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
SHM-C

Mudbrawler Raiders
2(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.
SHM-C

Mudbutton Clanger
R
Creature -- Goblin Warrior
1/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
MOR-C

Mudbutton Torchrunner
2R
Creature -- Goblin Warrior
1/1
When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.
LRW-C, PC2-C, PCA-C, MM3-C, EVG-C, DDG-C

Muddle the Mixture
UU
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Mudhole
2R
Instant
Target player exiles all land cards from his or her graveyard.
OD-R

Mudslide
2R
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
IA-R, ME2-R

Mugging
R
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
GTC-C

Mul Daya Channelers
1GG
Creature -- Elf Druid Shaman
2/2
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
ROE-R

Mulch
1G
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
ST-C, ISD-C, C15-C, CMA-C

Mulldrifter
4U
Creature -- Elemental
2/2
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C, CMD-C, MMA-U, C14-C, MM2-U, C15-U, DD2-C

Multani
Vanguard
-3/-2
Creatures you control get +X/+0, where X is the number of cards in your hand.
VAN3-P

Multani's Acolyte
GG
Creature -- Elf
2/1
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.
UL-C

Multani's Decree
3G
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
UD-C

Multani's Harmony
G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
PS-U

Multani's Presence
G
Enchantment
Whenever a spell you've cast is countered, draw a card.
UL-U

Multani, Maro-Sorcerer
4GG
Legendary Creature -- Elemental
*/*
Shroud (This creature can't be the target of spells or abilities.)
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
UL-R

Multiform Wonder
5
Artifact Creature -- Construct
3/3
When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
KLD-R

Mummy Paramount
1W
Creature -- Zombie
2/2
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
HOU-C

Munda's Vanguard
4W
Creature -- Kor Knight Ally
3/3
Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
OGW-R

Munda, Ambush Leader
2RW
Legendary Creature -- Kor Ally
3/4
Haste
Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
BFZ-R

Mundungu
1UB
Creature -- Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1} and 1 life.
VI-U

Mungha Wurm
2GG
Creature -- Wurm
6/5
You can't untap more than one land during your untap step.
PR-R

Muraganda Petroglyphs
3G
Enchantment
Creatures with no abilities get +2/+2.
FUT-R

Murasa
Plane -- Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
Whenever you roll {CHAOS}, target land becomes a 4/4 creature that's still a land.
HOP-C, PCA-C

Murasa Pyromancer
4RR
Creature -- Human Shaman Ally
3/2
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
ZEN-U

Murasa Ranger
3G
Creature -- Human Warrior
3/3
Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
BFZ-U

Murder
1BB
Instant
Destroy target creature.
M13-C, EMN-U, CN2-C

Murder Investigation
1W
Enchantment -- Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
GTC-U, ORI-U

Murder of Crows
3UU
Creature -- Bird
4/4
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
ISD-U

Murderer's Axe
4
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip--Discard a card.
SOI-U

Murderous Betrayal
BBB
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
NE-R, 8ED-R

Murderous Compulsion
1B
Sorcery
Destroy target tapped creature.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Murderous Cut
4B
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.
KTK-U

Murderous Redcap
2(b/r)(b/r)
Creature -- Goblin Assassin
2/2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U, MMA-U

Murderous Redcap Avatar
Vanguard
0/-2
Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player.
SHM-P

Murderous Spoils
5B
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)
DST-U

Murk Dwellers
3B
Creature -- Zombie
2/2
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
DK-C, 4E-C, 5E-C

Murk Strider
3U
Creature -- Eldrazi Processor
3/2
Devoid (This card has no color.)
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
BFZ-C

Murkfiend Liege
2(g/u)(g/u)(g/u)
Creature -- Horror
4/4
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
EVE-R, C13-R, CMA-R

Murmuring Bosk
Land -- Forest
({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
MOR-R, C16-R, V12-M

Murmuring Phantasm
1U
Creature -- Spirit
0/5
Defender
DGM-C

Murmurs from Beyond
2U
Instant -- Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
SOK-C, CMD-C

Muscle Burst
1G
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
OD-C

Muscle Sliver
1G
Creature -- Sliver
1/1
All Sliver creatures get +1/+1.
TE-C, H09-C

Muse Vessel
4
Artifact
{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
DIS-R

Musician
2U
Creature -- Human Wizard
1/3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
IA-R, ME2-R

Mutagenic Growth
(g/p)
Instant
({(g/p)} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
NPH-C, MM2-U

Mutant's Prey
G
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DGM-C

Mutavault
Land
{T}: Add {C} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
MOR-R, M14-R

Mutilate
2BB
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
TOR-R, M13-R, C14-R, DDD-R

Mutual Epiphany
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Muzzio's Preparations
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
CNS-C

Muzzio, Visionary Architect
1UU
Legendary Creature -- Human Artificer
1/3
{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
CNS-M, VMA-M

Muzzle
1W
Enchantment -- Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
MM-C

Mwonvuli Acid-Moss
2GG
Sorcery
Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
TSP-C

Mwonvuli Beast Tracker
1GG
Creature -- Human Scout
2/1
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
M13-U

Mwonvuli Ooze
G
Creature -- Ooze
1+*/1+*
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
WL-R

My Crushing Masterstroke
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
ARC-C

My First Tome
3
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
UNH-U

My Forces Are Innumerable
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
E01-C

My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
ARC-C

My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
E01-C

My Undead Horde Awakens
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
ARC-C

My Wish Is Your Command
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
ARC-C

Mycoid Shepherd
1GGW
Creature -- Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
ARB-R

Mycologist
1W
Creature -- Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
PLC-U

Mycoloth
3GG
Creature -- Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
ALA-R, PC2-R, C15-R, C16-R, PCA-R, CMA-R

Mycosynth Fiend
2G
Creature -- Horror
2/2
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
NPH-U

Mycosynth Golem
11
Artifact Creature -- Golem
4/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
5DN-R

Mycosynth Lattice
6
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
DST-R

Mycosynth Wellspring
2
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
NPH-C, C14-C, C16-C

Myojin of Cleansing Fire
5WWW
Legendary Creature -- Spirit
4/6
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
CHK-R

Myojin of Infinite Rage
7RRR
Legendary Creature -- Spirit
7/4
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
CHK-R

Myojin of Life's Web
6GGG
Legendary Creature -- Spirit
8/8
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
CHK-R

Myojin of Night's Reach
5BBB
Legendary Creature -- Spirit
5/2
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
CHK-R

Myojin of Seeing Winds
7UUU
Legendary Creature -- Spirit
3/3
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
CHK-R

Myr Adapter
3
Artifact Creature -- Myr
1/1
Myr Adapter gets +1/+1 for each Equipment attached to it.
MRD-C

Myr Battlesphere
7
Artifact Creature -- Myr Construct
4/7
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
SOM-R, C13-R, C14-R, C16-R

Myr Enforcer
7
Artifact Creature -- Myr
4/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
MRD-C, HOP-C, MMA-C, MM2-C

Myr Galvanizer
3
Artifact Creature -- Myr
2/2
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
SOM-U

Myr Incubator
6
Artifact
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
MRD-R

Myr Landshaper
3
Artifact Creature -- Myr
1/1
{T}: Target land becomes an artifact in addition to its other types until end of turn.
DST-C

Myr Matrix
5
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
DST-R

Myr Mindservant
1
Artifact Creature -- Myr
1/1
{2}, {T}: Shuffle your library.
MRD-U

Myr Moonvessel
1
Artifact Creature -- Myr
1/1
When Myr Moonvessel dies, add {C} to your mana pool.
DST-C

Myr Propagator
3
Artifact Creature -- Myr
1/1
{3}, {T}: Create a token that's a copy of Myr Propagator.
SOM-R

Myr Prototype
5
Artifact Creature -- Myr
2/2
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
MRD-U

Myr Quadropod
4
Artifact Creature -- Myr
1/4
{3}: Switch Myr Quadropod's power and toughness until end of turn.
5DN-C

Myr Reservoir
3
Artifact
{T}: Add {C}{C} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
SOM-R

Myr Retriever
2
Artifact Creature -- Myr
1/1
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
MRD-U, MMA-U, C14-U, C16-U

Myr Servitor
1
Artifact Creature -- Myr
1/1
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
5DN-C

Myr Sire
2
Artifact Creature -- Myr
1/1
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
MBS-C, C14-C

Myr Superion
2
Artifact Creature -- Myr
5/6
Spend only mana produced by creatures to cast Myr Superion.
NPH-R

Myr Turbine
5
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
MBS-R

Myr Welder
3
Artifact Creature -- Myr
1/4
Imprint -- {T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
MBS-R

Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
C14-U, C16-U, CMA-U, C17-U

Myrsmith
1W
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
SOM-U, MM2-U

Mysteries of the Deep
4U
Instant
Draw two cards.
Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
WWK-C

Mystic Barrier
4W
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
C13-R

Mystic Compass
2
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
AI-U, 6E-U

Mystic Confluence
3UU
Instant
Choose three. You may choose the same mode more than once.
· Counter target spell unless its controller pays {3}.
· Return target creature to its owner's hand.
· Draw a card.
C15-R

Mystic Crusader
1WW
Creature -- Human Nomad Mystic
2/1
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
OD-R

Mystic Decree
2UU
World Enchantment
All creatures lose flying and islandwalk.
HL-R, ME4-U

Mystic Denial
1UU
Instant
Counter target creature or sorcery spell.
P1-U, P2-U, P3K-U

Mystic Enforcer
2GW
Creature -- Human Nomad Mystic
3/3
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
OD-R, TSP-S

Mystic Familiar
1W
Creature -- Bird
1/2
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
TOR-C

Mystic Gate
Land
{T}: Add {C} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
SHM-R, EXP-M

Mystic Genesis
2GUU
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.
GTC-R, MM3-U

Mystic Meditation
3U
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
DTK-C

Mystic Melting
3G
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
CSP-U

Mystic Might
U
Enchantment -- Aura
Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
IA-R

Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W} to your mana pool.
KTK-U, C16-U, C17-U, DDN-U

Mystic Penitent
W
Creature -- Human Nomad Mystic
1/1
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
OD-U

Mystic Remora
U
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
IA-C, MED-U

Mystic Restraints
2UU
Enchantment -- Aura
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
CHK-C

Mystic Retrieval
3U
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U, C15-U

Mystic Snake
1GUU
Creature -- Snake
2/2
Flash
When Mystic Snake enters the battlefield, counter target spell.
AP-R, TSP-S, MM2-R, C15-R

Mystic Speculation
U
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-U

Mystic Veil
1U
Enchantment -- Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
VI-C

Mystic Visionary
1W
Creature -- Human Nomad Mystic
2/1
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
OD-C

Mystic Zealot
3W
Creature -- Human Nomad Mystic
2/4
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
OD-C, VMA-U

Mystic of the Hidden Way
4U
Creature -- Human Monk
3/2
Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C, FRF_UGIN-C

Mystical Teachings
3U
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C, MM3-C

Mystical Tutor
U
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
MI-U, 6E-U, EMA-R, V09-M

Mystifying Maze
Land
{T}: Add {C} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
M11-R, C17-R

Myth Realized
W
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
{2}{W}: Put a lore counter on Myth Realized.
{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
DTK-R

Mythic Proportions
4GGG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
ONS-R

Naar Isle
Plane -- Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player.
HOP-C, PCA-C

Nacatl Hunt-Pride
5W
Creature -- Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON-U, DDH-U

Nacatl Outlander
RG
Creature -- Cat Scout
2/2
Protection from blue
CON-C

Nacatl Savage
1G
Creature -- Cat Warrior
2/1
Protection from artifacts
CON-C

Nacatl War-Pride
3GGG
Creature -- Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
FUT-U

Nacre Talisman
2
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
IA-U

Nafs Asp
G
Creature -- Snake
1/1
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
AN-C, 4E-C

Naga Oracle
3U
Creature -- Naga Cleric
2/4
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
AKH-C

Naga Vitalist
1G
Creature -- Naga Druid
1/2
{T}: Add to your mana pool one mana of any type that a land you control could produce.
AKH-C

Nagao, Bound by Honor
3W
Legendary Creature -- Human Samurai
3/3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
CHK-U

Nagging Thoughts
1U
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Nahiri's Machinations
1W
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
SOI-U

Nahiri's Wrath
2R
Sorcery
As an additional cost to cast Nahiri's Wrath, discard X cards.
Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
EMN-M

Nahiri, the Harbinger
2RW
Legendary Planeswalker -- Nahiri
4
[+2]: You may discard a card. If you do, draw a card.
[-2]: Exile target enchantment, tapped artifact, or tapped creature.
[-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
SOI-M

Nahiri, the Lithomancer
3WW
Legendary Planeswalker -- Nahiri
3
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[-2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[-10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
C14-M

Nakaya Shade
1B
Creature -- Shade
1/1
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
PR-U

Naked Singularity
5
Artifact
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
IA-R, ME4-R

Nalathni Dragon
2RR
Creature -- Dragon
1/1
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
PROMO-S

Name Dropping
1G
Enchantment
Gotcha -- Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" If you do, return that card to your hand.
UNH-U

Nameless Inversion
1B
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
LRW-C, MM2-C

Nameless One
3U
Creature -- Wizard Avatar
*/*
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Nameless Race
3B
Creature
*/*
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
DK-R

Nantuko Blightcutter
2G
Creature -- Insect Druid
2/2
Protection from black
Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
TOR-R

Nantuko Calmer
2GG
Creature -- Insect Druid
2/3
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold -- Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
TOR-C

Nantuko Cultivator
3G
Creature -- Insect Druid
2/2
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
TOR-R

Nantuko Disciple
3G
Creature -- Insect Druid
2/2
{G}, {T}: Target creature gets +2/+2 until end of turn.
OD-C, 8ED-C

Nantuko Elder
2G
Creature -- Insect Druid
1/2
{T}: Add {C}{G} to your mana pool.
OD-U

Nantuko Husk
2B
Creature -- Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
ONS-C, 9ED-U, 10E-U, CMD-U, ORI-C

Nantuko Mentor
2G
Creature -- Insect Druid
1/1
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
OD-R

Nantuko Monastery
Land
{T}: Add {C} to your mana pool.
Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
JUD-U, ARC-U

Nantuko Shade
BB
Creature -- Insect Shade
2/1
{B}: Nantuko Shade gets +1/+1 until end of turn.
TOR-R, M11-R, C14-R

Nantuko Shaman
2G
Creature -- Insect Shaman
3/2
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1--{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C, MMA-C

Nantuko Shrine
1GG
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
OD-R

Nantuko Tracer
1G
Creature -- Insect Druid
2/1
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
JUD-C

Nantuko Vigilante
3G
Creature -- Insect Druid Mutant
3/2
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
LGN-C

Narcissism
2G
Enchantment
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
TOR-U

Narcolepsy
1U
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
ROE-C, MM2-C

Narcomoeba
1U
Creature -- Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
FUT-U, MMA-U

Narnam Cobra
2
Artifact Creature -- Snake
2/1
{G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KLD-C

Narnam Renegade
G
Creature -- Elf Warrior
1/2
Deathtouch
Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
AER-U

Narrow Escape
2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
ZEN-C, DDE-C

Narset Transcendent
2WU
Legendary Planeswalker -- Narset
6
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
DTK-M

Narset, Enlightened Master
3URW
Legendary Creature -- Human Monk
3/2
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.
KTK-M

Narstad Scrapper
5
Artifact Creature -- Construct
3/3
{2}: Narstad Scrapper gets +1/+0 until end of turn.
AVR-C

Narwhal
2UU
Creature -- Whale
2/2
First strike, protection from red
HL-R, ME2-U

Nath of the Gilt-Leaf
3BG
Legendary Creature -- Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
LRW-R, C16-R

Nath's Buffoon
1B
Creature -- Goblin Rogue
1/1
Protection from Elves
LRW-C

Nath's Elite
4G
Creature -- Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Natural Affinity
2G
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
MM-R, 8ED-R, 9ED-R

Natural Balance
2GG
Sorcery
Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
MI-R

Natural Connection
2G
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
BFZ-C, DDR-C

Natural Emergence
2RG
Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
PS-R

Natural End
2G
Instant
Destroy target artifact or enchantment. You gain 3 life.
AVR-C

Natural Obsolescence
1G
Instant
Put target artifact on the bottom of its owner's library.
AER-C

Natural Order
2GG
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
VI-R, P1-R, EMA-M

Natural Selection
G
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
A-R, B-R, U-R

Natural Spring
3GG
Sorcery
Target player gains 8 life.
P1-U, TE-C, P2-C, S99-U, 9ED-C, 10E-C

Natural State
G
Instant
Destroy target artifact or enchantment with converted mana cost 3 or less.
OGW-C

Natural Unity
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
CN2-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
ONS-C, 8ED-C, 9ED-C, 10E-C, ALA-C, M10-C, ROE-C, M11-C, M12-C, ISD-C, M13-C, GTC-C, M14-C, M15-C, KTK-C, DTK-C

Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.
ARC-C

Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
ARC-C

Nature's Blessing
2GW
Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AI-U, ME2-U

Nature's Chosen
G
Enchantment -- Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.
AI-U

Nature's Claim
G
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
WWK-C, CNS-C, EMA-C

Nature's Cloak
2G
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
P1-R, S99-R

Nature's Kiss
1G
Enchantment -- Aura
Enchant creature
{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
WL-C

Nature's Lore
1G
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
IA-U, 5E-C, P1-C, P2-C, S99-C, VMA-C, DDD-C, MED-C

Nature's Panoply
G
Instant
Strive -- Nature's Panoply costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
JOU-C

Nature's Resurgence
2GG
Sorcery
Each player draws a card for each creature card in his or her graveyard.
WL-R, 6E-R, 7E-R

Nature's Revolt
3GG
Enchantment
All lands are 2/2 creatures that are still lands.
TE-R, 7E-R

Nature's Ruin
2B
Sorcery
Destroy all green creatures.
P1-U, VMA-R

Nature's Spiral
1G
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
M10-U, M11-U

Nature's Way
1G
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
KLD-U

Nature's Will
2GG
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
CHK-R

Nature's Wrath
4GG
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
AI-R, ME2-R

Nausea
1B
Sorcery
All creatures get -1/-1 until end of turn.
EX-C, 7E-C, 8ED-C, EMA-C

Nav Squad Commandos
4W
Creature -- Human Soldier
3/5
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
GTC-C

Navigator's Ruin
2U
Enchantment
Raid -- At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard.
XLN-U

Naya
Plane -- Alara
You may play any number of lands on each of your turns.
Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
HOP-C, PCA-C

Naya Battlemage
2G
Creature -- Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA-U

Naya Charm
RGW
Instant
Choose one --
· Naya Charm deals 3 damage to target creature.
· Return target card from a graveyard to its owner's hand.
· Tap all creatures target player controls.
ALA-U, C13-U, C16-U, DDH-U

Naya Hushblade
(r/w)G
Creature -- Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB-C

Naya Panorama
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C, C13-C

Naya Sojourners
2RGW
Creature -- Elf Shaman
5/3
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB-C

Naya Soulbeast
6GG
Creature -- Beast
0/0
Trample
When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.
C13-R

Nazahn, Revered Bladesmith
4GW
Legendary Creature -- Cat Artificer
5/4
When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
C17-M

Near-Death Experience
2WWW
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
ROE-R, V16-M

Nearheath Chaplain
3W
Creature -- Human Cleric
3/1
Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery.
SOI-U

Nearheath Pilgrim
1W
Creature -- Human Cleric
2/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
AVR-U

Nearheath Stalker
4R
Creature -- Vampire Rogue
4/1
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-C

Nebelgast Herald
2U
Creature -- Spirit
2/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
EMN-U

Nebuchadnezzar
3UB
Legendary Creature -- Human Wizard
3/3
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.
LE-R, CH-R, ME3-U

Neck Breaker
Creature -- Werewolf
4/3
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
[Red color indicator. Back face. Transforms into Breakneck Rider.]
SOI-U

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.
LRW-C

Necra Disciple
B
Creature -- Human Wizard
1/1
{G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
AP-C

Necra Sanctuary
2B
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
AP-U

Necratog
1BB
Creature -- Atog
1/2
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
WL-U

Necravolver
2B
Creature -- Volver
2/2
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
AP-R

Necrite
1BB
Creature -- Thrull
2/2
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
FE-C, 5E-C, ME2-C

Necro-Impotence
BBB
Enchantment
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.
UNH-R

Necrobite
2B
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
AVR-C, BNG-C, M15-C

Necrogen Censer
3
Artifact
Necrogen Censer enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
SOM-C

Necrogen Mists
2B
Enchantment
At the beginning of each player's upkeep, that player discards a card.
MRD-R

Necrogen Scudder
2B
Creature -- Horror
3/3
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
SOM-U, M15-U

Necrogen Spellbomb
1
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
MRD-C

Necrogenesis
BG
Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
ALA-U, CMD-U, MM2-U, C16-U

Necrologia
3BB
Instant
Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay X life.
Draw X cards.
EX-U, 7E-U

Necromancer's Assistant
2B
Creature -- Zombie
3/1
When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.
M15-C

Necromancer's Covenant
3WBB
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.
ARB-R, C15-R

Necromancer's Magemark
2B
Enchantment -- Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
GPT-C

Necromancer's Stockpile
1B
Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
M15-R

Necromancy
2B
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
VI-U

Necromantic Selection
4BBB
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
C14-R, C17-R

Necromantic Summons
4B
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
ORI-U

Necromantic Thirst
2BB
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
RAV-C, CNS-C

Necromaster Dragon
3UB
Creature -- Dragon
4/4
Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent puts the top two cards of his or her library into his or her graveyard.
DTK-R

Necropede
2
Artifact Creature -- Insect
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede dies, you may put a -1/-1 counter on target creature.
SOM-U

Necroplasm
1BB
Creature -- Ooze
1/1
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-R, C16-R

Necropolis
5
Artifact Creature -- Wall
0/1
Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.
DK-U

Necropolis Fiend
7BB
Creature -- Demon
4/5
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
KTK-R

Necropolis Regent
3BBB
Creature -- Vampire
6/5
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
RTR-M

Necropolis of Azar
2BB
Enchantment
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. (If defending player controls any swamps this creature is unblockable.)
ASTRAL-S

Necropotence
BBB
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
IA-R, 5E-R, EMA-M, VMA-R, ME2-R, V09-M

Necropotence Avatar
Vanguard
0/+4
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
ME2-P

Necropouncer
6
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +3/+1 and has haste.
Equip {2}
NPH-U

Necrosavant
3BBB
Creature -- Zombie Giant
5/5
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
VI-R, 6E-R

Necroskitter
1BB
Creature -- Elemental
1/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
EVE-R, MM2-R

Necrotic Ooze
2BB
Creature -- Ooze
4/3
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
SOM-R

Necrotic Plague
2BB
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
M11-R

Necrotic Sliver
1WB
Creature -- Sliver
2/2
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
PLC-U, H09-U

Nectar Faerie
1B
Creature -- Faerie Wizard
1/1
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
LRW-U

Need for Speed
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
OD-R

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
LRW-C

Needle Specter
1BB
Creature -- Specter
1/1
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
EVE-R

Needle Spires
Land
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
OGW-R

Needle Storm
2G
Sorcery
Needle Storm deals 4 damage to each creature with flying.
P1-U, TE-U, 9ED-U

Needlebite Trap
5BB
Instant -- Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
ZEN-U

Needlebug
4
Artifact Creature -- Insect
2/2
Flash
Protection from artifacts
MRD-U

Needlepeak Spider
3R
Creature -- Spider
4/2
Reach (This creature can block creatures with flying.)
PLC-C

Needleshot Gourna
4GG
Creature -- Beast
3/6
Reach (This creature can block creatures with flying.)
LGN-C

Nef-Crop Entangler
1R
Creature -- Human Warrior
2/1
Trample
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Nefarious Lich
BBBB
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
OD-R

Nefarox, Overlord of Grixis
4BB
Legendary Creature -- Demon
5/5
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
M13-R

Nefashu
4BB
Creature -- Zombie Mutant
5/3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
SCG-R, HOP-R

Negate
1U
Instant
Counter target noncreature spell.
MOR-C, M10-C, M11-C, M12-C, M13-C, M14-C, M15-C, DTK-C, ORI-C, OGW-C, CN2-C, AER-C

Neglected Heirloom
1
Artifact -- Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
[Front face. Transforms into Ashmouth Blade.]
SOI-U

Neheb, the Eternal
3RR
Legendary Creature -- Zombie Minotaur Warrior
4/6
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn.
HOU-M

Neheb, the Worthy
1BR
Legendary Creature -- Minotaur Warrior
2/2
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
AKH-R

Neko-Te
3
Artifact -- Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
BOK-R

Nekrataal
2BB
Creature -- Human Assassin
2/1
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
VI-U, 8ED-U, 9ED-U, 10E-U, C14-U, EMA-U, DDM-U

Nekrataal Avatar
Vanguard
-1/-4
Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.
VI-P

Nekusar, the Mindrazer
2UBR
Legendary Creature -- Zombie Wizard
2/4
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
C13-M

Nema Siltlurker
4G
Creature -- Lizard
3/5
ROE-C

Nemata, Grove Guardian
4GG
Legendary Creature -- Treefolk
4/5
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
PS-R

Nemesis Mask
3
Artifact -- Equipment
All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST-U

Nemesis Trap
4BB
Instant -- Trap
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
WWK-U, CMD-U

Nemesis of Mortals
4GG
Creature -- Snake
5/5
Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.
{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
THS-U

Nemesis of Reason
3UB
Creature -- Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB-R

Nephalia
Plane -- Innistrad
At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.
Whenever you roll {CHAOS}, return target card from your graveyard to your hand.
PC2-C, PCA-C

Nephalia Academy
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C} to your mana pool.
EMN-U

Nephalia Drownyard
Land
{T}: Add {C} to your mana pool.
{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.
ISD-R

Nephalia Moondrakes
5UU
Creature -- Drake
5/5
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
SOI-R

Nephalia Seakite
3U
Creature -- Bird
2/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
DKA-C, M14-C

Nephalia Smuggler
U
Creature -- Human Rogue
1/1
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
AVR-U, DDQ-U

Nessian Asp
4G
Creature -- Snake
4/5
Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
THS-C, CN2-U, DDO-C

Nessian Courser
2G
Creature -- Centaur Warrior
3/3
FUT-C, THS-C

Nessian Demolok
3GG
Creature -- Beast
3/3
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.
BNG-U

Nessian Game Warden
3GG
Creature -- Beast
4/5
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
JOU-U

Nessian Wilds Ravager
4GG
Creature -- Hydra
6/6
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.)
When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)
BNG-R

Nest Invader
1G
Creature -- Eldrazi Drone
2/2
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
ROE-C, PC2-C, MM2-C, PCA-C

Nest Robber
1R
Creature -- Dinosaur
2/1
Haste
XLN-C

Nest of Scarabs
2B
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKH-U

Nested Ghoul
3BB
Creature -- Zombie Warrior
4/2
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token.
MBS-U

Nesting Wurm
4GG
Creature -- Wurm
4/3
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
NE-U

Netcaster Spider
2G
Creature -- Spider
2/3
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
M15-C, OGW-C, CN2-C, DDO-C

Nether Horror
3B
Creature -- Horror
4/2
M11-C

Nether Shadow
BB
Creature -- Spirit
1/1
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, MED-U

Nether Spirit
1BB
Creature -- Spirit
2/2
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
MM-R

Nether Traitor
BB
Creature -- Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
TSP-R

Nether Void
3B
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
LE-R, ME3-R

Netherborn Phalanx
5B
Creature -- Horror
2/4
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-U

Netter en-Dal
W
Creature -- Human Spellshaper
1/1
{W}, {T}, Discard a card: Target creature can't attack this turn.
NE-C

Nettle Drone
2R
Creature -- Eldrazi Drone
3/1
Devoid (This card has no color.)
{T}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
BFZ-C

Nettle Sentinel
G
Creature -- Elf Warrior
2/2
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
EVE-C

Nettle Swine
3G
Creature -- Boar
4/3
AVR-C

Nettletooth Djinn
3G
Creature -- Djinn
4/4
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
MI-U

Nettlevine Blight
4BB
Enchantment -- Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
LRW-R

Nettling Curse
2B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
DIS-C

Nettling Imp
2B
Creature -- Imp
1/1
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.
A-U, B-U, U-U, RV-U

Neurok Commando
1UU
Creature -- Human Rogue
2/1
Shroud (This creature can't be the target of spells or abilities.)
Whenever Neurok Commando deals combat damage to a player, you may draw a card.
MBS-U

Neurok Familiar
1U
Creature -- Bird
1/1
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
MRD-C

Neurok Hoversail
1
Artifact -- Equipment
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-C

Neurok Invisimancer
1UU
Creature -- Human Wizard
2/1
Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
SOM-C, DDI-C

Neurok Prodigy
2U
Creature -- Human Wizard
2/1
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
DST-C

Neurok Replica
3
Artifact Creature -- Wizard
1/4
{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
SOM-C

Neurok Spy
2U
Creature -- Human Rogue
2/2
Neurok Spy can't be blocked as long as defending player controls an artifact.
MRD-C

Neurok Stealthsuit
2
Artifact -- Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN-C

Neurok Transmuter
2U
Creature -- Human Wizard
2/2
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
DST-U

Neutralizing Blast
1U
Instant
Counter target multicolored spell.
FRF-U

Never
1BB
Sorcery
Destroy target creature or planeswalker.
[This is half of the split card Never // Return.]
AKH-R

Never // Return
1BB // 3B
Sorcery // Sorcery
Destroy target creature or planeswalker. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
AKH-R

Neverending Torment
4BB
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK-R

Nevermaker
3U
Creature -- Elemental
2/3
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Nevermore
1WW
Enchantment
As Nevermore enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
ISD-R

Nevinyrral's Disk
4
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, C13-R, C14-R, EMA-R, C16-R, C17-R, VMA-R, MED-R, V10-M

New Benalia
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
FUT-U, C13-U, C15-U, DDI-U, DDL-U

New Blood
2BB
Sorcery
As an additional cost to cast New Blood, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
C17-R

New Frontiers
XG
Sorcery
Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
OD-R

New Horizons
2G
Enchantment -- Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color to your mana pool."
XLN-C

New Perspectives
5U
Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
AKH-R

New Prahv Guildmage
WU
Creature -- Human Wizard
2/2
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
RTR-U

Nezumi Bone-Reader
1B
Creature -- Rat Shaman
1/1
{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
CHK-U

Nezumi Cutthroat
1B
Creature -- Rat Warrior
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.
CHK-C

Nezumi Graverobber
1B
Creature -- Rat Rogue
2/1
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
[Flips into Nighteyes the Desecrator.]
CHK-U, CMD-U

Nezumi Ronin
2B
Creature -- Rat Samurai
3/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK-C

Nezumi Shadow-Watcher
B
Creature -- Rat Warrior
1/1
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
BOK-U

Nezumi Shortfang
1B
Creature -- Rat Rogue
1/1
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
[Flips into Stabwhisker the Odious.]
CHK-R

Niall Silvain
GGG
Creature -- Ouphe
2/2
{G}{G}{G}{G}, {T}: Regenerate target creature.
DK-R

Niblis of Dusk
2U
Creature -- Spirit
2/1
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
SOI-C

Niblis of Frost
2UU
Creature -- Spirit
3/3
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
EMN-R

Niblis of the Breath
2U
Creature -- Spirit
2/1
Flying
{U}, {T}: You may tap or untap target creature.
DKA-U

Niblis of the Mist
2W
Creature -- Spirit
2/1
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
DKA-C

Niblis of the Urn
1W
Creature -- Spirit
1/1
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
DKA-U

Nicol Bolas
2UUBBRR
Legendary Creature -- Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
LE-R, CH-R, TSP-S, DRB-R, ME3-R

Nicol Bolas, God-Pharaoh
4UBR
Legendary Planeswalker -- Bolas
7
[+2]: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from his or her hand.
[-4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.
[-12]: Exile each nonland permanent your opponents control.
HOU-M

Nicol Bolas, Planeswalker
4UBBR
Legendary Planeswalker -- Bolas
5
[+3]: Destroy target noncreature permanent.
[-2]: Gain control of target creature.
[-9]: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON-M, M13-M, E01-M, DDH-M

Nicol Bolas, the Deceiver
5UBR
Legendary Planeswalker -- Bolas
5
[+3]: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
[-3]: Destroy target creature. Draw a card.
[-11]: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards.
HOU-M

Night
B
Instant
Target creature gets -1/-1 until end of turn.
[This is half of the split card Night // Day.]
AP-U

Night // Day
B // 2W
Instant // Instant
Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn.
AP-U

Night Dealings
2BB
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
CHK-R

Night Market Aeronaut
3B
Creature -- Aetherborn Warrior
2/2
Flying
Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
AER-C

Night Market Guard
3
Artifact Creature -- Construct
3/1
Night Market Guard can block an additional creature each combat.
AER-C

Night Market Lookout
B
Creature -- Human Rogue
1/1
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
KLD-C

Night Revelers
4R
Creature -- Vampire
4/4
Night Revelers has haste as long as an opponent controls a Human.
ISD-C

Night Soil
GG
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
FE-C, C13-C, ME2-U

Night Terrors
2B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
ISD-C, MM3-C

Night of Souls' Betrayal
2BB
Legendary Enchantment
All creatures get -1/-1.
CHK-R

Night's Whisper
1B
Sorcery
You draw two cards and you lose 2 life.
5DN-U, EMA-C, DDM-U

Nightbird's Clutches
1R
Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C

Nightcreep
BB
Instant
Until end of turn, all creatures become black and all lands become Swamps.
DIS-U

Nighteyes the Desecrator
1B
Legendary Creature -- Rat Wizard
4/2
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
[Flips from Nezumi Graverobber.]
CHK-U, CMD-U

Nightfall Predator
Creature -- Werewolf
4/4
{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
[Green color indicator. Back face. Transforms into Daybreak Ranger.]
ISD-R

Nightfire Giant
4B
Creature -- Zombie Giant
4/3
Nightfire Giant gets +1/+1 as long as you control a Mountain.
{4}{R}: Nightfire Giant deals 2 damage to target creature or player.
M15-U

Nightguard Patrol
2W
Creature -- Human Soldier
2/1
First strike, vigilance
RAV-C

Nighthaze
B
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
ROE-C

Nighthowler
1BB
Enchantment Creature -- Horror
0/0
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
THS-R, C15-R

Nightmare
5B
Creature -- Nightmare Horse
*/*
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M14-R, M15-R, ORI-R, W16-R, W17-R

Nightmare Incursion
5B
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
EVE-R

Nightmare Lash
4
Artifact -- Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-R

Nightmare Void
3B
Sorcery
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-U, DDJ-U

Nightmarish End
2B
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
JOU-U

Nightscape Apprentice
B
Creature -- Zombie Wizard
1/1
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
IN-C

Nightscape Battlemage
2B
Creature -- Zombie Wizard
2/2
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
PS-U

Nightscape Familiar
1B
Creature -- Zombie
1/1
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
PS-C, C13-C, E01-C, VMA-C, DDH-C

Nightscape Master
2BB
Creature -- Zombie Wizard
2/2
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
IN-R

Nightshade Assassin
2BB
Creature -- Human Assassin
2/1
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TSP-U

Nightshade Peddler
1G
Creature -- Human Druid
1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
AVR-C

Nightshade Schemers
4B
Creature -- Faerie Wizard
3/2
Flying
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
MOR-U

Nightshade Seer
3B
Creature -- Human Wizard
1/1
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
UD-U

Nightshade Stinger
B
Creature -- Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.
LRW-C

Nightsky Mimic
1(w/b)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
EVE-C

Nightsnare
3B
Sorcery
Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
ORI-C

Nightsoil Kami
4GG
Creature -- Spirit
6/4
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
SOK-C

Nightstalker Engine
4B
Creature -- Nightstalker
*/3
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
P2-R

Nightveil Specter
(u/b)(u/b)(u/b)
Creature -- Specter
2/3
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
GTC-R

Nightwind Glider
2W
Creature -- Human Rebel
2/1
Flying, protection from black
MM-C

Nightwing Shade
4B
Creature -- Shade
2/2
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
M11-C, M14-C

Nihil Spellbomb
1
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
SOM-C, C13-C, C17-C

Nihilistic Glee
2BB
Enchantment
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent -- {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
DIS-R

Nihilith
4BB
Creature -- Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
FUT-R

Nikko-Onna
2W
Creature -- Spirit
2/2
When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
SOK-U

Nim Abomination
2B
Creature -- Zombie
3/4
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
DST-U

Nim Deathmantle
2
Artifact -- Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}
SOM-R

Nim Devourer
3BB
Creature -- Zombie
4/1
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
MRD-R

Nim Grotesque
6B
Creature -- Zombie
3/6
Nim Grotesque gets +1/+0 for each artifact you control.
5DN-U

Nim Lasher
2B
Creature -- Zombie
1/1
Nim Lasher gets +1/+0 for each artifact you control.
MRD-C

Nim Replica
3
Artifact Creature -- Zombie
3/1
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
MRD-C

Nim Shambler
2BB
Creature -- Zombie
2/1
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
MRD-U

Nim Shrieker
3B
Creature -- Zombie
0/1
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
MRD-C

Nimana Sell-Sword
3B
Creature -- Human Warrior Ally
2/2
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
ZEN-C

Nimble Innovator
3U
Creature -- Vedalken Artificer
2/2
When Nimble Innovator enters the battlefield, draw a card.
KLD-C

Nimble Mongoose
G
Creature -- Mongoose
1/1
Shroud (This creature can't be the target of spells or abilities.)
Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
OD-U, EMA-C

Nimble Obstructionist
2U
Creature -- Bird Wizard
3/1
Flash
Flying
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
HOU-R

Nimble-Blade Khenra
1R
Creature -- Jackal Warrior
1/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
AKH-C

Nimbus Maze
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
FUT-R

Nimbus Naiad
2U
Enchantment Creature -- Nymph
2/2
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature gets +2/+2 and has flying.
THS-C

Nimbus Swimmer
XGU
Creature -- Leviathan
0/0
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
GTC-U, DDO-U

Nimbus Wings
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
ZEN-C

Nimbus of the Isles
4U
Creature -- Elemental
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
M15-C

Nin, the Pain Artist
UR
Legendary Creature -- Vedalken Wizard
1/1
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
CMD-R, C17-R

Nine-Ringed Bo
3
Artifact
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
CHK-U

Ninja of the Deep Hours
3U
Creature -- Human Ninja
2/2
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
BOK-C, PC2-C, C15-C, PCA-C

Ninth Bridge Patrol
1W
Creature -- Dwarf Soldier
1/1
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
KLD-C

Nip Gwyllion
(w/b)
Creature -- Hag
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EVE-C

Nirkana Assassin
2B
Creature -- Vampire Assassin Ally
2/3
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
BFZ-C

Nirkana Cutthroat
2B
Creature -- Vampire Warrior
3/2
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 4/3 Deathtouch
{LEVEL 3+} 5/4 First strike, deathtouch
ROE-U

Nirkana Revenant
4BB
Creature -- Vampire Shade
4/4
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
ROE-M

Nissa Revane
2GG
Legendary Planeswalker -- Nissa
2
[+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
[+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
ZEN-M

Nissa's Chosen
GG
Creature -- Elf Warrior
2/3
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
ZEN-C, DDR-C

Nissa's Defeat
2G
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
HOU-U

Nissa's Encouragement
4G
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.
HOU-R

Nissa's Expedition
4G
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
M15-U

Nissa's Judgment
4G
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
OGW-U

Nissa's Pilgrimage
2G
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
ORI-C, C17-C

Nissa's Renewal
5G
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
BFZ-R

Nissa's Revelation
5GG
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORI-R

Nissa, Genesis Mage
5GG
Legendary Planeswalker -- Nissa
5
[+2]: Untap up to two target creatures and up to two target lands.
[-3]: Target creature gets +5/+5 until end of turn.
[-10]: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
HOU-M

Nissa, Nature's Artisan
4GG
Legendary Planeswalker -- Nissa
5
[+3]: You gain 3 life.
[-4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
[-12]: Creatures you control get +5/+5 and gain trample until end of turn.
KLD-M

Nissa, Sage Animist
Legendary Planeswalker -- Nissa
3
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[-2]: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
[-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
[Green color indicator. Back face. Transforms into Nissa, Vastwood Seer.]
ORI-M

Nissa, Steward of Elements
XGU
Legendary Planeswalker -- Nissa
X
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[-6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
AKH-M

Nissa, Vastwood Seer
2G
Legendary Creature -- Elf Scout
2/2
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
[Front face. Transforms into Nissa, Sage Animist.]
ORI-M

Nissa, Vital Force
3GG
Legendary Planeswalker -- Nissa
5
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
[-3]: Return target permanent card from your graveyard to your hand.
[-6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
KLD-M

Nissa, Voice of Zendikar
1GG
Legendary Planeswalker -- Nissa
3
[+1]: Create a 0/1 green Plant creature token.
[-2]: Put a +1/+1 counter on each creature you control.
[-7]: You gain X life and draw X cards, where X is the number of lands you control.
OGW-M, DDR-M

Nissa, Worldwaker
3GG
Legendary Planeswalker -- Nissa
3
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[-7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
M15-M, E01-M

Niv-Mizzet, Dracogenius
2UURR
Legendary Creature -- Dragon Wizard
5/5
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.
RTR-M, MM3-R, C17-R

Niv-Mizzet, the Firemind
2UURR
Legendary Creature -- Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
GPT-R, MM2-R, C17-R, DRB-R, DDJ-M

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
SHM-C

Nivix Barrier
3U
Creature -- Illusion Wall
0/4
Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
ORI-C

Nivix Cyclops
1UR
Creature -- Cyclops
1/4
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
DGM-C, DDS-C

Nivix Guildmage
UR
Creature -- Human Wizard
2/2
{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
RTR-U, C13-U, C17-U

Nivix, Aerie of the Firemind
Land
{T}: Add {C} to your mana pool.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery card.
GPT-U, DDJ-U

Nivmagus Elemental
(u/r)
Creature -- Elemental
1/2
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
RTR-R

Nix
U
Instant
Counter target spell if no mana was spent to cast it.
FUT-R

No Mercy
2BB
Enchantment
Whenever a creature deals damage to you, destroy it.
UL-R, MPS_AKH-S

No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature he or she controls, then sacrifices the rest.
E01-C

No Quarter
3R
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
TE-R

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
US-U, 10E-U

No-Dachi
2
Artifact -- Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
CHK-U

Nobilis of War
(r/w)(r/w)(r/w)(r/w)(r/w)
Creature -- Spirit Avatar
3/4
Flying
Attacking creatures you control get +2/+0.
EVE-R, MM2-R, DDL-R

Noble Banneret
2WW
Creature -- Human Knight
3/3
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
CN2-U

Noble Benefactor
2U
Creature -- Human Cleric
2/2
When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
WL-U

Noble Elephant
3W
Creature -- Elephant
2/2
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
MI-C

Noble Hierarch
G
Creature -- Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON-R, MM2-R

Noble Panther
1GW
Creature -- Cat
3/3
{1}: Noble Panther gains first strike until end of turn.
IN-R

Noble Purpose
3WW
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
MM-U, 8ED-R

Noble Quarry
2G
Enchantment Creature -- Unicorn
1/1
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
BNG-U, C15-U

Noble Stand
4W
Enchantment
Whenever a creature you control blocks, you gain 2 life.
NE-U

Noble Steeds
2W
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
AI-C

Noble Templar
5W
Creature -- Human Cleric Soldier
3/6
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C, CNS-C, VMA-C, DDO-C

Noble Vestige
2W
Creature -- Spirit
1/2
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
ZEN-C

Nocturnal Raid
2BB
Instant
Black creatures get +2/+0 until end of turn.
MI-U, 7E-U

Noetic Scales
4
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
US-R

Noggin Whack
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
MOR-U

Noggle Bandit
1(u/r)(u/r)
Creature -- Noggle Rogue
2/2
Noggle Bandit can't be blocked except by creatures with defender.
EVE-C

Noggle Bridgebreaker
2(u/r)(u/r)
Creature -- Noggle Rogue
4/3
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
EVE-C

Noggle Hedge-Mage
2(u/r)
Creature -- Noggle Wizard
2/2
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
EVE-U

Noggle Ransacker
2(u/r)
Creature -- Noggle Rogue
2/1
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
EVE-U, PC2-U, PCA-U

Nomad Decoy
2W
Creature -- Human Nomad
1/2
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.
OD-U

Nomad Mythmaker
2W
Creature -- Human Nomad Cleric
2/2
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
JUD-R, 10E-R

Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B} to your mana pool.
KTK-U, C16-U, C17-U, DDN-U

Nomad Stadium
Land
{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
OD-U

Nomadic Elf
1G
Creature -- Elf Nomad
2/2
{1}{G}: Add one mana of any color to your mana pool.
IN-C, DDE-C

Nomads en-Kor
W
Creature -- Kor Nomad Soldier
1/1
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
ST-C

Nomads' Assembly
4WW
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R, C14-R

Noose Constrictor
1G
Creature -- Snake
2/2
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
EMN-U

Noosegraf Mob
4BB
Creature -- Zombie
0/0
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
EMN-R

Norin the Wary
R
Legendary Creature -- Human Warrior
2/1
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
TSP-R

Norn's Annex
3(w/p)(w/p)
Artifact
({(w/p)} can be paid with either {W} or 2 life.)
Creatures can't attack you or a planeswalker you control unless their controller pays {(w/p)} for each of those creatures.
NPH-R

Norn's Dominion
Plane -- New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever you roll {CHAOS}, you may put a fate counter on target permanent.
PC2-C, PCA-C

Norritt
3B
Creature -- Imp
1/1
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared.
IA-C

North Star
4
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
LE-R

Northern Paladin
2WW
Creature -- Human Knight
3/3
{W}{W}, {T}: Destroy target black permanent.
A-R, B-R, U-R, RV-R, 4E-R, 7E-R

Norwood Archers
3G
Creature -- Elf Archer
3/3
Reach (This creature can block creatures with flying.)
P2-C, S99-C

Norwood Priestess
2GG
Creature -- Elf Druid
1/1
{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
P2-R, VMA-R

Norwood Ranger
G
Creature -- Elf Scout
1/2
P2-C, S99-C, 8ED-C, 9ED-C

Norwood Riders
3G
Creature -- Elf
3/3
Norwood Riders can't be blocked by more than one creature.
P2-C

Norwood Warrior
2G
Creature -- Elf Warrior
2/2
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
P2-C

Nostalgic Dreams
GG
Sorcery
As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
TOR-R, VMA-U

Nosy Goblin
2R
Creature -- Goblin
2/1
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
ONS-C

Not Forgotten
1W
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
SOI-U

Not of This World
7
Tribal Instant -- Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
ROE-U

Nothing Can Stop Me Now
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
ARC-C

Notion Thief
2UB
Creature -- Human Rogue
3/1
Flash
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
DGM-R

Notorious Assassin
3B
Creature -- Human Spellshaper Assassin
2/2
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
MM-R

Notorious Throng
3U
Tribal Sorcery -- Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
MOR-R

Nourish
GG
Instant
You gain 6 life.
DST-C

Nourishing Shoal
XGG
Instant -- Arcane
You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.
You gain X life.
BOK-R

Nova Chaser
3R
Creature -- Elemental Warrior
10/2
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-R

Nova Cleric
W
Creature -- Human Cleric
1/2
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
ONS-U

Nova Pentacle
4
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
LE-R, ME3-R

Novablast Wurm
3GGWW
Creature -- Wurm
7/7
Whenever Novablast Wurm attacks, destroy all other creatures.
WWK-M

Novijen Sages
4UU
Creature -- Human Advisor Mutant
0/0
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
DIS-R, MM2-U

Novijen, Heart of Progress
Land
{T}: Add {C} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
DIS-U, C15-U

Now I Know My ABC's
1UU
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
UNH-R

Noxious Dragon
4BB
Creature -- Dragon
4/4
Flying
When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
FRF-U

Noxious Field
1BB
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
PR-U

Noxious Gearhulk
4BB
Artifact Creature -- Construct
5/4
Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
KLD-M, MPS_KLD-S

Noxious Ghoul
3BB
Creature -- Zombie
3/3
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
LGN-U, HOP-U

Noxious Hatchling
3(b/g)
Creature -- Elemental
6/6
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
EVE-U

Noxious Revival
(g/p)
Instant
({(g/p)} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
NPH-U

Noxious Toad
2B
Creature -- Frog
1/1
When Noxious Toad dies, each opponent discards a card.
P1-U

Noxious Vapors
1BB
Sorcery
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
PS-U

Noyan Dar, Roil Shaper
3WU
Legendary Creature -- Merfolk Ally
4/4
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
BFZ-R

Nucklavee
4(u/r)(u/r)
Creature -- Beast
4/4
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
EVE-U, CMD-U, DDS-U

Nuisance Engine
3
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
MRD-U, HOP-U

Null Brooch
4
Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
EX-R

Null Caller
3B
Creature -- Vampire Shaman
2/4
{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
OGW-U

Null Chamber
3W
World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
MI-R

Null Champion
1B
Creature -- Zombie Warrior
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-3} 4/2
{LEVEL 4+} 7/3 {B}: Regenerate Null Champion.
ROE-C

Null Profusion
4BB
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
PLC-R

Null Rod
2
Artifact
Activated abilities of artifacts can't be activated.
WL-R, VMA-R

Nullify
UU
Instant
Counter target creature or Aura spell.
BNG-C

Nullmage Advocate
2G
Creature -- Insect Druid
2/3
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
JUD-C, PC2-C, PCA-C

Nullmage Shepherd
3G
Creature -- Elf Shaman
2/4
Tap four untapped creatures you control: Destroy target artifact or enchantment.
RAV-U

Nullstone Gargoyle
9
Artifact Creature -- Gargoyle
4/5
Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
RAV-R

Nulltread Gargantuan
1GU
Creature -- Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB-U

Numai Outcast
3B
Creature -- Human Samurai
1/1
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.
CHK-U

Number Crunch
2U
Instant
Return target permanent to its owner's hand.
Gotcha -- Whenever an opponent says a number, you may say "Gotcha!" If you do, return Number Crunch from your graveyard to your hand.
UNH-C

Numbing Dose
3UU
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
NPH-C

Numot, the Devastator
3RWU
Legendary Creature -- Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
PLC-R, CMD-R

Nurturer Initiate
G
Creature -- Elf Shaman
1/1
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
SHM-C

Nurturing Licid
1G
Creature -- Licid
1/1
{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
{G}: Regenerate enchanted creature.
TE-U

Nut Collector
5G
Creature -- Human Druid
1/1
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
OD-R

Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C} to your mana pool.
{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
THS-R

Nylea's Disciple
2GG
Creature -- Centaur Archer
3/3
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
THS-C

Nylea's Emissary
3G
Enchantment Creature -- Cat
3/3
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
THS-U

Nylea's Presence
1G
Enchantment -- Aura
Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.
THS-C

Nylea, God of the Hunt
3G
Legendary Enchantment Creature -- God
6/6
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
THS-M

Nyx Infusion
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
JOU-C

Nyx Weaver
1BG
Enchantment Creature -- Spider
2/3
Reach
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
JOU-U

Nyx-Fleece Ram
1W
Enchantment Creature -- Sheep
0/5
At the beginning of your upkeep, you gain 1 life.
JOU-U

Nyxathid
1BB
Creature -- Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON-R

Nyxborn Eidolon
1B
Enchantment Creature -- Spirit
2/1
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1.
BNG-C

Nyxborn Rollicker
R
Enchantment Creature -- Satyr
1/1
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+1.
BNG-C

Nyxborn Shieldmate
W
Enchantment Creature -- Human Soldier
1/2
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
BNG-C

Nyxborn Triton
2U
Enchantment Creature -- Merfolk
2/3
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+3.
BNG-C

Nyxborn Wolf
2G
Enchantment Creature -- Wolf
3/1
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+1.
BNG-C

O-Kagachi, Vengeful Kami
1WUBRG
Legendary Creature -- Dragon Spirit
6/6
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during his or her last turn, exile target nonland permanent that player controls.
C17-M

O-Naginata
1
Artifact -- Equipment
O-Naginata can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
SOK-U

Oak Street Innkeeper
2G
Creature -- Elf
1/2
As long as it's not your turn, tapped creatures you control have hexproof.
RTR-U

Oaken Brawler
3W
Creature -- Treefolk Warrior
2/4
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Oakenform
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
M10-C, W16-C, W17-C

Oakgnarl Warrior
5GG
Creature -- Treefolk Warrior
5/7
Vigilance, trample
LRW-C, DDR-C

Oakheart Dryads
2G
Enchantment Creature -- Nymph Dryad
2/3
Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
JOU-C

Oashra Cultivator
G
Creature -- Human Druid
0/3
{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKH-C

Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
AN-U, 4E-U, ME4-C

Oasis Ritualist
3G
Creature -- Naga Druid
2/4
{T}: Add one mana of any color to your mana pool.
{T}, Exert Oasis Ritualist: Add two mana of any one color to your mana pool. (An exerted creature won't untap during your next untap step.)
HOU-C

Oath of Ajani
GW
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost {1} less to cast.
AER-R

Oath of Chandra
1R
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
OGW-R

Oath of Druids
1G
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
EX-R, C16-R, VMA-M

Oath of Ghouls
1B
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
EX-R

Oath of Gideon
2W
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
OGW-R

Oath of Jace
2U
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
OGW-R

Oath of Lieges
1W
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
EX-R

Oath of Liliana
2B
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
EMN-R

Oath of Lim-Dul
3B
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
IA-R

Oath of Mages
1R
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
EX-R

Oath of Nissa
G
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any color to cast planeswalker spells.
OGW-R

Oath of Scholars
3U
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.
EX-R

Oath of the Ancient Wood
2G
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
M14-R

Oathkeeper, Takeno's Daisho
3
Legendary Artifact -- Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}
CHK-R

Oathsworn Giant
4WW
Creature -- Giant Soldier
3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.
RAV-U

Ob Nixilis Reignited
3BB
Legendary Planeswalker -- Nixilis
5
[+1]: You draw a card and you lose 1 life.
[-3]: Destroy target creature.
[-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
BFZ-M, DDR-M

Ob Nixilis of the Black Oath
3BB
Legendary Planeswalker -- Nixilis
3
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way.
[-2]: Create a 5/5 black Demon creature token with flying. You lose 2 life.
[-8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
C14-M

Ob Nixilis, Unshackled
4BB
Legendary Creature -- Demon
4/4
Flying, trample
Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
M15-R

Ob Nixilis, the Fallen
3BB
Legendary Creature -- Demon
3/3
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
ZEN-M

Obelisk Spider
1BG
Creature -- Spider
1/4
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
HOU-U

Obelisk of Alara
6
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON-R

Obelisk of Bant
3
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-C

Obelisk of Esper
3
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-C, ARC-C, C13-C

Obelisk of Grixis
3
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-C, C13-C, E01-C, DDH-C

Obelisk of Jund
3
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-C, C13-C

Obelisk of Naya
3
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Obelisk of Undoing
1
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
AQ-R, CH-R, 5E-R, ME4-R

Obelisk of Urd
6
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
M15-R

Oblation
2W
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
ONS-R, CMD-R, C14-R, C16-R

Obliterate
6RR
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
IN-R, 8ED-R, V16-M

Oblivion
4B
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
[This is half of the split card Consign // Oblivion.]
HOU-U

Oblivion Crown
1B
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
FUT-C

Oblivion Ring
2W
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW-C, ALA-C, HOP-C, ARC-C, CMD-C, M12-U, M13-U, MM2-U, DDG-C, DDI-U

Oblivion Sower
6
Creature -- Eldrazi
5/8
When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
BFZ-M, DDP-M

Oblivion Stone
3
Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
MRD-R, CMD-R, MPS_KLD-S

Oblivion Strike
3B
Sorcery
Devoid (This card has no color.)
Exile target creature.
OGW-C

Oboro Breezecaller
1U
Creature -- Moonfolk Wizard
1/1
Flying
{2}, Return a land you control to its owner's hand: Untap target land.
SOK-C

Oboro Envoy
3U
Creature -- Moonfolk Wizard
1/3
Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
SOK-U

Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
SOK-R

Obscuring Aether
G
Enchantment
Face-down creature spells you cast cost {1} less to cast.
{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
DTK-R

Observant Alseid
2W
Enchantment Creature -- Nymph
2/2
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
THS-C

Obsessive Search
U
Instant
Draw a card.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-C, VMA-C

Obsessive Skinner
1G
Creature -- Human Rogue
1/1
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
SOI-U

Obsianus Golem
6
Artifact Creature -- Golem
4/6
A-U, B-U, U-U, RV-U, 4E-U, 6E-U, S00-U, ME4-C

Obsidian Acolyte
1W
Creature -- Human Cleric
1/1
Protection from black
{W}: Target creature gains protection from black until end of turn.
IN-C

Obsidian Battle-Axe
3
Tribal Artifact -- Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
MOR-U

Obsidian Fireheart
1RRR
Creature -- Elemental
4/4
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
ZEN-M, E01-M

Obsidian Giant
4R
Creature -- Giant
4/4
P2-U

Obstinate Baloth
2GG
Creature -- Beast
4/4
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
M11-R

Obstinate Familiar
R
Creature -- Lizard
1/1
If you would draw a card, you may skip that draw instead.
OD-R

Obzedat's Aid
3WB
Sorcery
Return target permanent card from your graveyard to the battlefield.
DGM-R

Obzedat, Ghost Council
1WWBB
Legendary Creature -- Spirit Advisor
5/5
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
GTC-M, MM3-R

Ocular Halo
3U
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
DIS-C

Oculus
1U
Creature -- Homunculus
1/1
When Oculus dies, you may draw a card.
MBS-C

Odds
UR
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
[This is half of the split card Odds // Ends.]
DIS-R

Odds // Ends
UR // 3RW
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures.
DIS-R

Odious Trow
(b/g)
Creature -- Troll
1/1
{1}{(b/g)}: Regenerate Odious Trow.
EVE-C

Odric, Lunarch Marshal
3W
Legendary Creature -- Human Soldier
3/3
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
SOI-R

Odric, Master Tactician
2WW
Legendary Creature -- Human Soldier
3/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
M13-R, E01-R

Odunos River Trawler
2B
Creature -- Zombie
2/2
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.
{W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
BNG-U

Odylic Wraith
3B
Creature -- Wraith
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever Odylic Wraith deals damage to a player, that player discards a card.
WL-U

Off Balance
W
Instant
Target creature can't attack or block this turn.
NE-C

Offalsnout
2B
Creature -- Elemental
2/2
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Offering to Asha
2WU
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB-C

Ogre Arsonist
4R
Creature -- Ogre
3/3
When Ogre Arsonist enters the battlefield, destroy target land.
P2-U

Ogre Battledriver
2RR
Creature -- Ogre Warrior
3/3
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
M14-R, DDN-R

Ogre Berserker
4R
Creature -- Ogre Berserker
4/2
Haste
P2-C

Ogre Enforcer
3RR
Creature -- Ogre
4/4
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
VI-R

Ogre Gatecrasher
3R
Creature -- Ogre Rogue
3/3
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
DIS-C

Ogre Geargrabber
4RR
Creature -- Ogre Warrior
4/4
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
SOM-U

Ogre Jailbreaker
3B
Creature -- Ogre Rogue
4/4
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
RTR-C, MM3-C

Ogre Leadfoot
4R
Creature -- Ogre
3/3
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
MRD-C

Ogre Marauder
1BB
Creature -- Ogre Warrior
3/1
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
BOK-U

Ogre Menial
3R
Creature -- Ogre
0/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{R}: Ogre Menial gets +1/+0 until end of turn.
NPH-C

Ogre Recluse
3R
Creature -- Ogre Warrior
5/4
Whenever a player casts a spell, tap Ogre Recluse.
BOK-U

Ogre Resister
2RR
Creature -- Ogre
4/3
MBS-C

Ogre Savant
4R
Creature -- Ogre Wizard
3/2
When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.
GPT-C, DDH-C, DDJ-C

Ogre Sentry
1R
Creature -- Ogre Warrior
3/3
Defender
ROE-C, CN2-C

Ogre Shaman
3RR
Creature -- Ogre Shaman
3/3
{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
EX-R

Ogre Slumlord
3BB
Creature -- Ogre Rogue
3/3
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
GTC-R

Ogre Taskmaster
3R
Creature -- Ogre
4/3
Ogre Taskmaster can't block.
P2-U, MM-U, 7E-U, 8ED-U, 9ED-U, ME4-C

Ogre Warrior
3R
Creature -- Ogre Warrior
3/3
P2-C, S99-C, S00-C

Ogre's Cleaver
2
Artifact -- Equipment
Equipped creature gets +5/+0.
Equip {5}
ROE-U

Ohran Viper
1GG
Snow Creature -- Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
CSP-R, C15-R, DDM-R

Ohran Yeti
3R
Snow Creature -- Yeti
3/3
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Ojutai Exemplars
2WW
Creature -- Human Monk
4/4
Whenever you cast a noncreature spell, choose one --
· Tap target creature.
· Ojutai Exemplars gains first strike and lifelink until end of turn.
· Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
DTK-M

Ojutai Interceptor
3U
Creature -- Bird Soldier
3/1
Flying
Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Ojutai Monument
3
Artifact
{T}: Add {W} or {U} to your mana pool.
{4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
DTK-U

Ojutai's Breath
2U
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-C

Ojutai's Command
2WU
Instant
Choose two --
· Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
· You gain 4 life.
· Counter target creature spell.
· Draw a card.
DTK-R

Ojutai's Summons
3UU
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-C

Ojutai, Soul of Winter
5WU
Legendary Creature -- Dragon
5/6
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
FRF-R, C17-R

Oketra the True
3W
Legendary Creature -- God
3/6
Double strike, indestructible
Oketra the True can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
AKH-M, MPS_AKH-S

Oketra's Attendant
3WW
Creature -- Bird Soldier
3/3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
AKH-U

Oketra's Avenger
1W
Creature -- Human Warrior
3/1
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
HOU-C

Oketra's Last Mercy
1WW
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
HOU-R

Oketra's Monument
3
Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
AKH-U

Okiba-Gang Shinobi
3BB
Creature -- Rat Ninja
3/2
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
BOK-C, PC2-C, PCA-C

Okina Nightwatch
4G
Creature -- Human Monk
4/3
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
SOK-C

Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
CHK-R

Okk
1R
Creature -- Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
US-R, 7E-R, 8ED-R

Old Fogey
GG
Summon Dinosaur
7/7
Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
UNH-R

Old Ghastbark
3(g/w)(g/w)
Creature -- Treefolk Warrior
3/6
SHM-C

Old Man of the Sea
1UU
Creature -- Djinn
2/3
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
AN-R, ME3-R

Old-Growth Dryads
G
Creature -- Dryad
3/3
When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
XLN-R

Olivia Voldaren
2BR
Legendary Creature -- Vampire
3/3
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
ISD-M, MM3-M

Olivia's Bloodsworn
1B
Creature -- Vampire Soldier
2/1
Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn.
SOI-U

Olivia's Dragoon
1B
Creature -- Vampire Berserker
2/2
Discard a card: Olivia's Dragoon gains flying until end of turn.
EMN-C

Olivia, Mobilized for War
1BR
Legendary Creature -- Vampire Knight
3/3
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
SOI-M

Oloro, Ageless Ascetic
3WUB
Legendary Creature -- Giant Soldier
4/5
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
C13-M

Omega Myr
2
Artifact Creature -- Myr
1/2
MRD-C

Omen
1U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
P1-C

Omen Machine
6
Artifact
Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
NPH-R

Omen of Fire
3RR
Instant
Return all Islands to their owners' hands.
Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
AI-R

Omenspeaker
1U
Creature -- Human Wizard
1/3
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
THS-C, CN2-C, DDO-C

Ominous Sphinx
3UU
Creature -- Sphinx
4/4
Flying
Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
HOU-U

Omnath, Locus of Mana
2G
Legendary Creature -- Elemental
1/1
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
WWK-M, V11-M

Omnath, Locus of Rage
3RRGG
Legendary Creature -- Elemental
5/5
Landfall -- Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.
BFZ-M

Omnibian
1GGU
Creature -- Frog
3/3
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
DIS-R

Omniscience
7UUU
Enchantment
You may cast spells from your hand without paying their mana costs.
M13-M, MPS_AKH-S

Onakke Catacomb
Plane -- Shandalar
All creatures are black and have deathtouch.
Whenever you roll {CHAOS}, creatures you control get +1/+0 and gain first strike until end of turn.
PC2-C, PCA-C

Once More with Feeling
WWWW
Sorcery
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.
DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)
UG-R

Ondu Champion
2RR
Creature -- Minotaur Warrior Ally
4/3
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
BFZ-C

Ondu Cleric
1W
Creature -- Kor Cleric Ally
1/1
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
ZEN-C

Ondu Giant
3G
Creature -- Giant Druid
2/4
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
ROE-C, PC2-C, PCA-C, DDP-C

Ondu Greathorn
3W
Creature -- Beast
2/3
First strike
Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
BFZ-C

Ondu Rising
1W
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4--{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-U

Ondu War Cleric
1W
Creature -- Human Cleric Ally
2/2
Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life.
OGW-C

One Dozen Eyes
5G
Sorcery
Choose one --
· Create a 5/5 green Beast creature token.
· Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
MRD-U, C13-U

One Thousand Lashes
2WB
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
GTC-U

One With the Wind
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
XLN-C

One of the Pack
Creature -- Werewolf
5/6
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
[Green color indicator. Back face. Transforms into Solitary Hunter.]
SOI-C

One with Nature
G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
SCG-U

One with Nothing
B
Instant
Discard your hand.
SOK-R

One-Eyed Scarecrow
3
Artifact Creature -- Scarecrow
2/3
Defender
Creatures with flying your opponents control get -1/-0.
ISD-C

Ongoing Investigation
1U
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
SOI-U

Oni Possession
2B
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
CHK-U, DDC-U

Oni of Wild Places
5R
Creature -- Demon Spirit
6/5
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
SOK-U, CMD-U, CMA-U, DDN-U

Oni of Wild Places Avatar
Vanguard
0/-2
Creatures you control have haste.
At the beginning of your upkeep, return a creature you control to its owner's hand.
SOK-P

Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
ARC-C

Onslaught
R
Enchantment
Whenever you cast a creature spell, tap target creature.
EX-C

Onulet
3
Artifact Creature -- Construct
2/2
When Onulet dies, you gain 2 life.
AQ-U, RV-R, 4E-R, ME4-C, MED-C

Onward
2R
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
[This is half of the split card Onward // Victory.]
AKH-U

Onward // Victory
2R // 2W
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
AKH-U

Onyx Goblet
2B
Artifact
{T}: Target player loses 1 life.
ALA-C

Onyx Mage
1B
Creature -- Human Wizard
2/1
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
M12-U

Onyx Talisman
2
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
IA-U

Oona's Blackguard
1B
Creature -- Faerie Rogue
1/1
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
MOR-U

Oona's Gatewarden
(u/b)
Creature -- Faerie Soldier
2/1
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Oona's Grace
2U
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C, EMA-C

Oona's Prowler
1B
Creature -- Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
LRW-R

Oona, Queen of the Fae
3(u/b)(u/b)(u/b)
Legendary Creature -- Faerie Wizard
5/5
Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
SHM-R, MMA-R, V11-M

Ooze Flux
3G
Enchantment
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
GTC-R

Ooze Garden
1G
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA-R

Opal Acrolith
2W
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
US-U

Opal Archangel
4W
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
US-R

Opal Avenger
2W
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
UL-R

Opal Caryatid
W
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
US-C

Opal Champion
2W
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
UL-C

Opal Gargoyle
1W
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
US-C

Opal Guardian
WWW
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
TSP-R

Opal Lake Gatekeepers
3U
Creature -- Vedalken Soldier
2/4
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
DGM-C

Opal Palace
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
C13-C, C16-C, CMA-C, C17-C

Opal Titan
2WW
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
US-R

Opal-Eye, Konda's Yojimbo
1WW
Legendary Creature -- Fox Samurai
1/4
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
BOK-R

Opalescence
2WW
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
UD-R

Opaline Bracers
4
Artifact -- Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
5DN-C

Opaline Sliver
1WU
Creature -- Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
TSP-U

Opaline Unicorn
3
Artifact Creature -- Unicorn
1/2
{T}: Add one mana of any color to your mana pool.
THS-C, CN2-C

Open Fire
2R
Instant
Open Fire deals 3 damage to target creature or player.
HOU-C

Open into Wonder
XUU
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
AKH-U

Open the Armory
1W
Sorcery
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
SOI-U

Open the Vaults
4WW
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
M10-R, C15-R, C16-R

Ophidian
2U
Creature -- Snake
1/3
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
WL-C, VMA-C, DD2-C

Ophidian Eye
2U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
TSP-C

Ophiomancer
2B
Creature -- Human Shaman
2/2
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
C13-R

Opportunist
2R
Creature -- Human Soldier
2/2
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
TE-U

Opportunity
4UU
Instant
Target player draws four cards.
UL-U, 7E-U, M14-U, C13-U, MM3-U, C17-U

Opposition
2UU
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
UD-R, 7E-R, MPS_AKH-S

Oppression
1BB
Enchantment
Whenever a player casts a spell, that player discards a card.
US-R, 7E-R

Oppressive Rays
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
JOU-C, M15-C

Oppressive Will
2U
Instant
Counter target spell unless its controller pays {1} for each card in your hand.
SOK-C

Opt
U
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
IN-C, XLN-C

Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U} to your mana pool.
KTK-U, C16-U, C17-U

Oracle
Vanguard
+1/+9
{0}: Untap target attacking creature you control and remove it from combat.
VAN3-P

Oracle en-Vec
1W
Creature -- Human Wizard
1/1
{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate this ability only during your turn.
TE-R

Oracle of Bones
2RR
Creature -- Minotaur Shaman
3/1
Haste
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.
BNG-R

Oracle of Dust
4U
Creature -- Eldrazi Processor
3/5
Devoid (This card has no color.)
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
BFZ-C

Oracle of Mul Daya
3G
Creature -- Elf Shaman
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
ZEN-R

Oracle of Nectars
2(g/w)
Creature -- Elf Cleric
2/2
{X}, {T}: You gain X life.
SHM-R

Oracle's Attendants
3W
Creature -- Human Soldier
1/5
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
NE-R, 8ED-R, 9ED-R

Oracle's Insight
3U
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
BNG-U

Oracle's Vault
4
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
AKH-R

Oran-Rief Hydra
4GG
Creature -- Hydra
5/5
Trample
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
BFZ-R, E01-R, DDR-R

Oran-Rief Invoker
1G
Creature -- Human Shaman
2/2
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
BFZ-C, DDR-C

Oran-Rief Recluse
2G
Creature -- Spider
1/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
ZEN-C, DDM-C

Oran-Rief Survivalist
1G
Creature -- Human Warrior Ally
1/1
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
ZEN-C

Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
ZEN-R, C14-R, C15-R, CMA-R

Orator of Ojutai
1W
Creature -- Bird Monk
0/4
As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.
DTK-U, C17-U

Oraxid
3U
Creature -- Crab Beast
2/3
Protection from red
NE-C

Orb of Dreams
3
Artifact
Permanents enter the battlefield tapped.
BOK-R

Orbs of Warding
5
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
ORI-R

Orbweaver Kumo
4GG
Creature -- Spirit
3/4
Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
CHK-U

Orc General
2R
Creature -- Orc Warrior
2/2
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
DK-U, ME2-U

Orc Sureshot
3B
Creature -- Orc Archer
4/2
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
FRF-U

Orchard Elemental
5G
Creature -- Elemental
2/2
Council's dilemma -- When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
CN2-C

Orchard Spirit
2G
Creature -- Spirit
2/2
Orchard Spirit can't be blocked except by creatures with flying or reach.
ISD-C, ORI-C

Orchard Warden
4GG
Creature -- Treefolk Shaman
4/6
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
MOR-U

Orcish Artillery
1RR
Creature -- Orc Warrior
1/3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Orcish Bloodpainter
2R
Creature -- Orc Shaman
2/1
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
CSP-C

Orcish Cannonade
1RR
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
TSP-C, CNS-C, DDN-C

Orcish Cannoneers
1RR
Creature -- Orc Warrior
1/3
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
IA-U, ME2-U

Orcish Captain
R
Creature -- Orc Warrior
1/1
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
FE-U, 5E-U, ME2-U

Orcish Catapult
XRR
Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
ASTRAL-S

Orcish Conscripts
R
Creature -- Orc
2/2
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
IA-C, 5E-C, ME2-C

Orcish Farmer
1RR
Creature -- Orc
2/2
{T}: Target land becomes a Swamp until its controller's next untap step.
IA-C, 5E-C, ME2-C

Orcish Healer
RR
Creature -- Orc Cleric
1/1
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
IA-U

Orcish Librarian
1R
Creature -- Orc
1/1
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
IA-R, TSP-S

Orcish Lumberjack
R
Creature -- Orc
1/1
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
IA-C, VMA-C, DDL-C, ME2-C

Orcish Mechanics
2R
Creature -- Orc
1/1
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
AQ-C, ME4-U, MED-U

Orcish Mine
1RR
Enchantment -- Aura
Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
HL-U

Orcish Oriflamme
3R
Enchantment
Attacking creatures you control get +1/+0.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U, EMA-C

Orcish Paratroopers
2R
Creature -- Orc Paratrooper
4/4
When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
UNH-C

Orcish Settlers
1R
Creature -- Orc
1/1
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
WL-U

Orcish Spy
R
Creature -- Orc Rogue
1/1
{T}: Look at the top three cards of target player's library.
FE-C, 8ED-C

Orcish Squatters
4R
Creature -- Orc
2/3
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
IA-R, 5E-R, ME2-R

Orcish Squatters Avatar
Vanguard
-1/-1
At the beginning of your precombat main phase, add {C} to your mana pool for each land target opponent controls.
ME2-P

Orcish Veteran
2R
Creature -- Orc
2/2
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
FE-C, ME2-C

Ordeal of Erebos
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.
THS-U

Ordeal of Heliod
1W
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
THS-U

Ordeal of Nylea
1G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
THS-U

Ordeal of Purphoros
1R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
THS-U, DDL-U

Ordeal of Thassa
1U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
THS-U

Order
3W
Instant
Exile target attacking creature.
[This is half of the split card Order // Chaos.]
AP-U, HOP-U, C16-U

Order // Chaos
3W // 2R
Instant // Instant
Exile target attacking creature. // Creatures can't block this turn.
AP-U, HOP-U, C16-U

Order of Leitbur
WW
Creature -- Human Cleric Knight
2/1
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
FE-C, MED-C

Order of Succession
3U
Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.
C13-R

Order of Whiteclay
1WW
Creature -- Kithkin Cleric
1/4
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
SHM-R

Order of Yawgmoth
2BB
Creature -- Zombie Knight
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
US-U, DDE-U

Order of the Ebon Hand
BB
Creature -- Cleric Knight
2/1
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
FE-C, MED-C

Order of the Golden Cricket
1W
Creature -- Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
MOR-C

Order of the Sacred Bell
3G
Creature -- Human Monk
4/3
CHK-C, 9ED-C

Order of the Sacred Torch
1WW
Creature -- Human Knight
2/2
{T}, Pay 1 life: Counter target black spell.
IA-R, 5E-R, 6E-R, ME2-R

Order of the Stars
W
Creature -- Human Cleric
0/1
Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
GPT-U

Order of the White Shield
WW
Creature -- Human Knight
2/1
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
IA-U, 5E-U, ME2-U

Ordered Migration
3WU
Sorcery
Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
IN-U

Ordruun Commando
3R
Creature -- Minotaur Soldier
4/1
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
RAV-C

Ordruun Veteran
2RW
Creature -- Minotaur Soldier
3/1
Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
GTC-U

Ore Gorger
3RR
Creature -- Spirit
3/1
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
CHK-U

Oreskos Explorer
1W
Creature -- Cat Scout
2/2
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.
C15-U, C17-U

Oreskos Sun Guide
1W
Creature -- Cat Monk
2/2
Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.
BNG-C

Oreskos Swiftclaw
1W
Creature -- Cat Warrior
3/1
JOU-C, M15-C

Organ Grinder
2B
Creature -- Zombie
3/1
{T}, Exile three cards from your graveyard: Target player loses 3 life.
TOR-C

Organ Harvest
B
Sorcery
You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool.
UG-C

Orgg
3RR
Creature -- Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
FE-R, 5E-R, TSP-S

Origin Spellbomb
1
Artifact
{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
SOM-C

Orim
Vanguard
0/+12
Creatures you control have reach.
VAN2-P

Orim's Chant
W
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
PS-R

Orim's Cure
1W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.
Prevent the next 4 damage that would be dealt to target creature or player this turn.
MM-C

Orim's Prayer
1WW
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
TE-U

Orim's Thunder
2W
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
AP-C, HOP-C, CMD-C, C15-C, CMA-C

Orim's Touch
W
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
IN-C

Orim, Samite Healer
1WW
Legendary Creature -- Human Cleric
1/3
{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
TE-R

Oriss, Samite Guardian
1WW
Legendary Creature -- Human Cleric
1/3
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
FUT-R

Ormendahl, Profane Prince
Legendary Creature -- Demon
9/7
Flying, lifelink, indestructible, haste
[Black color indicator. Back face. Transforms into Westvale Abbey.]
SOI-R

Ornamental Courage
G
Instant
Untap target creature. It gets +1/+3 until end of turn.
KLD-C

Ornate Kanzashi
5
Artifact
{2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.
BOK-R

Ornery Kudu
2G
Creature -- Antelope
3/4
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKH-C

Ornitharch
3WW
Creature -- Archon
3/3
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
BNG-U

Ornithopter
0
Artifact Creature -- Thopter
0/2
Flying
AQ-C, RV-U, 4E-U, 5E-U, 6E-U, MRD-U, 9ED-U, 10E-U, M10-U, M11-U, M15-C, MPS_KLD-S, AER-U

Orochi Colony
Plane -- Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Whenever you roll {CHAOS}, target creature can't be blocked this turn.
PC2-C, PCA-C

Orochi Eggwatcher
2G
Creature -- Snake Shaman
1/1
{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
[Flips into Shidako, Broodmistress.]
CHK-U

Orochi Hatchery
XX
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
CHK-R, C15-R

Orochi Leafcaller
G
Creature -- Snake Shaman
1/1
{G}: Add one mana of any color to your mana pool.
CHK-C

Orochi Ranger
1G
Creature -- Snake Warrior
2/1
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK-C

Orochi Sustainer
1G
Creature -- Snake Shaman
1/2
{T}: Add {G} to your mana pool.
CHK-C

Oros, the Avenger
3WBR
Legendary Creature -- Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
PLC-R, CMD-R, CMA-R

Orzhov Advokist
2W
Creature -- Human Advisor
1/4
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
C16-U

Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
GPT-C, CMD-C, C13-C, MM2-U, C15-C, C16-U, CMA-C, C17-C

Orzhov Charm
WB
Instant
Choose one --
· Return target creature you control and all Auras you control attached to it to their owner's hand.
· Destroy target creature and you lose life equal to its toughness.
· Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
GTC-U

Orzhov Cluestone
3
Artifact
{T}: Add {W} or {B} to your mana pool.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
DGM-C, C15-C

Orzhov Euthanist
2B
Creature -- Human Assassin
2/2
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
GPT-C

Orzhov Guildgate
Land -- Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
GTC-C, DGM-C, C13-C, C15-C, MM3-C, C17-C

Orzhov Guildmage
(w/b)(w/b)
Creature -- Human Wizard
2/2
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
GPT-U, CMD-U, CMA-U

Orzhov Keyrune
3
Artifact
{T}: Add {W} or {B} to your mana pool.
{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
GTC-U

Orzhov Pontiff
1WB
Creature -- Human Cleric
1/1
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one --
· Creatures you control get +1/+1 until end of turn.
· Creatures you don't control get -1/-1 until end of turn.
GPT-R

Orzhov Signet
2
Artifact
{1}, {T}: Add {W}{B} to your mana pool.
GPT-C, CMD-C, C15-C, C16-C, MM3-U, CMA-C, C17-U

Orzhova
Plane -- Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.
Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player's graveyard.
PC2-C, PCA-C

Orzhova, the Church of Deals
Land
{T}: Add {C} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
GPT-U

Osai Vultures
1W
Creature -- Bird
1/1
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
LE-C, 4E-U, ME4-C

Ostiary Thrull
3B
Creature -- Thrull
2/2
{W}, {T}: Tap target creature.
GPT-C

Ostracize
B
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
UL-C, 7E-C

Otaria
Plane -- Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)
Whenever you roll {CHAOS}, take an extra turn after this one.
HOP-C, PCA-C

Otarian Juggernaut
4
Artifact Creature -- Juggernaut
2/3
Otarian Juggernaut can't be blocked by Walls.
Threshold -- As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able.
OD-R

Otepec Huntmaster
1R
Creature -- Human Shaman
1/2
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
XLN-U

Otherworld Atlas
4
Artifact
{T}: Put a charge counter on Otherworld Atlas.
{T}: Each player draws a card for each charge counter on Otherworld Atlas.
AVR-R

Otherworldly Journey
1W
Instant -- Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
CHK-U, MMA-C, MM2-C, DDC-U

Otherworldly Outburst
R
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
EMN-C

Oubliette
1BB
Enchantment
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
AN-C, MED-C

Ouphe Vandals
2G
Creature -- Ouphe Rogue
2/2
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
5DN-U

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
1GG
Creature -- Elemental
2/2
Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
UNH-C

Oust
W
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
ROE-U, DDP-U

Outbreak
3B
Sorcery
You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
PR-U

Outland Boar
2RG
Creature -- Boar
4/4
Outland Boar can't be blocked by creatures with power 2 or less.
AER-U

Outland Colossus
3GG
Creature -- Giant
6/6
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
Outland Colossus can't be blocked by more than one creature.
ORI-R

Outmaneuver
XR
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
US-U

Outnumber
R
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
BFZ-C

Outpost Siege
3R
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
· Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
· Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
FRF-R, C17-R

Outrage Shaman
3RR
Creature -- Goblin Shaman
2/2
Chroma -- When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
EVE-U

Outrider en-Kor
2W
Creature -- Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
TSP-U

Outrider of Jhess
3U
Creature -- Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Outwit
U
Instant
Counter target spell that targets a player.
AVR-C

Ovalchase Daredevil
3B
Creature -- Human Pilot
4/2
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
KLD-U

Ovalchase Dragster
4
Artifact -- Vehicle
6/1
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-U

Overabundance
1RG
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
IN-R

Overbeing of Myth
(g/u)(g/u)(g/u)(g/u)(g/u)
Creature -- Spirit Avatar
*/*
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
EVE-R

Overblaze
3R
Instant -- Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-U

Overburden
1U
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.
PR-R

Overcome
3GG
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
HOU-U

Overeager Apprentice
2B
Creature -- Human Minion
1/2
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
OD-C, DDC-C

Overflowing Insight
4UUU
Sorcery
Target player draws seven cards.
XLN-M

Overgrown Battlement
1G
Creature -- Wall
0/4
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
ROE-C

Overgrown Estate
BGW
Enchantment
Sacrifice a land: You gain 3 life.
AP-R

Overgrown Tomb
Land -- Swamp Forest
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
RAV-R, RTR-R, EXP-M

Overgrowth
2G
Enchantment -- Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
ST-C, 9ED-C, 10E-C

Overlaid Terrain
2GG
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
NE-R

Overload
R
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
IN-C

Overmaster
R
Sorcery
The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.
TOR-R

Override
2U
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
MRD-C

Overrule
XWU
Instant
Counter target spell unless its controller pays {X}. You gain X life.
DIS-C, DDI-C

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
TE-U, OD-U, 10E-U, M10-U, M12-U, PC2-U, C14-U, C15-U, CN2-U, PCA-U, CMA-U, DDD-U

Overseer of the Damned
5BB
Creature -- Demon
5/5
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
C14-R, E01-R

Oversold Cemetery
1B
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
ONS-R

Oversoul of Dusk
(g/w)(g/w)(g/w)(g/w)(g/w)
Creature -- Spirit Avatar
5/5
Protection from blue, from black, and from red
SHM-R

Overtaker
1U
Creature -- Merfolk Spellshaper
1/1
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
MM-R

Overwhelm
5GG
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
RAV-U, M15-U, MM2-U

Overwhelming Denial
2UU
Instant
Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Overwhelming Denial can't be countered by spells or abilities.
Counter target spell.
OGW-R

Overwhelming Forces
6BB
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
P3K-R, ME4-R

Overwhelming Instinct
2G
Enchantment
Whenever you attack with three or more creatures, draw a card.
ONS-U

Overwhelming Intellect
4UU
Instant
Counter target creature spell. Draw cards equal to that spell's converted mana cost.
SOK-U, DDJ-U

Overwhelming Splendor
6WW
Enchantment -- Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
HOU-M

Overwhelming Stampede
3GG
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
M11-R, C14-R, MM2-R, C15-R, CMA-R

Ovinize
1U
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
PLC-U

Ovinomancer
2U
Creature -- Human Wizard
0/1
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
VI-U, TSP-S

Oviya Pashiri, Sage Lifecrafter
G
Legendary Creature -- Human Artificer
1/2
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
KLD-R

Ow
B
Enchantment
Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
UG-R

Owl Familiar
1U
Creature -- Bird
1/1
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
P1-C, S99-U, VMA-C, ME4-C

Oxidda Daredevil
1R
Creature -- Goblin Artificer
2/1
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
SOM-C

Oxidda Golem
6
Artifact Creature -- Golem
3/2
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
DST-C, DD2-C

Oxidda Scrapmelter
3R
Creature -- Beast
3/3
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
SOM-U

Oxidize
G
Instant
Destroy target artifact. It can't be regenerated.
DST-U

Oyobi, Who Split the Heavens
6W
Legendary Creature -- Spirit
3/6
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
BOK-R

Pacification Array
1
Artifact
{2}, {T}: Tap target artifact or creature.
AER-U

Pacifism
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
MI-C, TE-C, US-C, 6E-C, 7E-C, ONS-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, M12-C, M13-C, M14-C, DTK-C, EMA-C, DDC-C

Pack Guardian
2GG
Creature -- Wolf Spirit
4/3
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
SOI-U

Pack Hunt
3G
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
NE-R

Pack Rat
1B
Creature -- Rat
*/*
Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
RTR-R

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
MOR-C

Pact of Negation
0
Instant
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
[Blue color indicator.]
FUT-R, MMA-R, MPS_AKH-S

Pact of the Titan
0
Instant
Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
[Red color indicator.]
FUT-R

Padeem, Consul of Innovation
3U
Legendary Creature -- Vedalken Artificer
1/4
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
KLD-R

Pain
B
Sorcery
Target player discards a card.
[This is half of the split card Pain // Suffering.]
IN-U, DDH-U

Pain // Suffering
B // 3R
Sorcery // Sorcery
Target player discards a card. // Destroy target land.
IN-U, DDH-U

Pain Kami
2R
Creature -- Spirit
2/2
{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
CHK-U

Pain Magnification
1BR
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
DIS-U

Pain Seer
1B
Creature -- Human Wizard
2/2
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.
BNG-R

Pain's Reward
2B
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
SOK-R

Painbringer
2BB
Creature -- Human Minion
1/1
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
OD-U

Painful Lesson
2B
Sorcery
Target player draws two cards and loses 2 life.
AKH-C

Painful Memories
1B
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
MI-U, 6E-C

Painful Quandary
3BB
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
SOM-R

Painful Truths
2B
Sorcery
Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
BFZ-R, C17-R

Painsmith
1B
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
SOM-U

Painted Bluffs
Land -- Desert
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
AKH-C

Painter's Servant
2
Artifact Creature -- Scarecrow
1/3
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
SHM-R, MPS_KLD-S

Painwracker Oni
3BB
Creature -- Demon Spirit
5/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
CHK-U

Palace Familiar
1U
Creature -- Bird
1/1
Flying
When Palace Familiar dies, draw a card.
DTK-C

Palace Guard
2W
Creature -- Human Soldier
1/4
Palace Guard can block any number of creatures.
M10-C, M11-C

Palace Jailer
2WW
Creature -- Human Soldier
2/2
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
CN2-U

Palace Sentinels
3W
Creature -- Human Soldier
2/4
When Palace Sentinels enters the battlefield, you become the monarch.
CN2-C

Palace Siege
3BB
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
· Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.
· Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
FRF-R, C17-R

Paladin en-Vec
1WW
Creature -- Human Knight
2/2
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
EX-R, 9ED-R, 10E-R

Paladin of Prahv
4WW
Creature -- Human Knight
3/4
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast -- {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
DIS-U, DDG-U

Paladin of the Bloodstained
3W
Creature -- Vampire Knight
3/2
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
XLN-C

Pale Bears
2G
Creature -- Bear
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
IA-R

Pale Moon
1U
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
NE-R

Pale Recluse
4GW
Creature -- Spider
4/5
Reach (This creature can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, ARC-C

Pale Rider of Trostad
1B
Creature -- Spirit
3/3
Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.
SOI-U

Pale Wayfarer
5WW
Creature -- Spirit Giant
4/4
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
SHM-U

Paleoloth
4GG
Creature -- Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON-R

Paliano Vanguard
1W
Creature -- Human Soldier
2/2
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
CN2-R

Paliano, the High City
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
{T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.
CNS-R

Palinchron
5UU
Creature -- Illusion
4/5
Flying
When Palinchron enters the battlefield, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
UL-R, VMA-R

Palisade Giant
4WW
Creature -- Giant Soldier
2/7
All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.
RTR-R

Palladia-Mors
2RRGGWW
Legendary Creature -- Elder Dragon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
LE-R, CH-R, ME3-R

Palladium Myr
3
Artifact Creature -- Myr
2/2
{T}: Add {C}{C} to your mana pool.
SOM-U, C14-U

Palliation Accord
3WU
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
DIS-U

Pallid Mycoderm
3W
Creature -- Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
PLC-C, MMA-C

Pallimud
2R
Creature -- Beast
*/3
As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
TE-R

Panacea
4
Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
MM-U

Pandemonium
3R
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
EX-R, TSP-S

Pandora's Box
5
Artifact
{3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played.
ASTRAL-S

Pang Tong, "Young Phoenix"
1WW
Legendary Creature -- Human Advisor
1/2
{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
P3K-R

Panglacial Wurm
5GG
Creature -- Wurm
9/5
Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
CSP-R

Pangosaur
2GG
Creature -- Dinosaur
6/6
Whenever a player plays a land, return Pangosaur to its owner's hand.
MM-R

Panharmonicon
4
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
KLD-R

Panic
R
Instant
Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C, ME2-C

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.
PR-C, 8ED-C, 9ED-C, M10-C

Panic Spellbomb
1
Artifact
{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
SOM-C, C14-C

Panoptic Mirror
5
Artifact
Imprint -- {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
DST-R

Panopticon
Plane -- Mirrodin
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever you roll {CHAOS}, draw a card.
HOP-C, PCA-C

Panther Warriors
4G
Creature -- Cat Warrior
6/3
VI-C, P1-C, 6E-C

Paper Tiger
4
Artifact Creature
4/3
Rock Lobsters cannot attack or block.
UG-C

Paperfin Rascal
2U
Creature -- Merfolk Rogue
2/2
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Paradigm Shift
1U
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
WL-R

Paradise Mantle
0
Artifact -- Equipment
Equipped creature has "{T}: Add one mana of any color to your mana pool."
Equip {1}
5DN-U, MMA-U

Paradise Plume
4
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
TSP-U

Paradox Engine
5
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
MPS_KLD-S, AER-M

Paradox Haze
2U
Enchantment -- Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
TSP-U

Paradoxical Outcome
3U
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
KLD-R

Paragon of Eternal Wilds
3G
Creature -- Human Druid
2/2
Other green creatures you control get +1/+1.
{G}, {T}: Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M15-U

Paragon of Fierce Defiance
3R
Creature -- Human Warrior
2/2
Other red creatures you control get +1/+1.
{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
M15-U

Paragon of Gathering Mists
3U
Creature -- Human Wizard
2/2
Other blue creatures you control get +1/+1.
{U}, {T}: Another target blue creature you control gains flying until end of turn.
M15-U

Paragon of New Dawns
3W
Creature -- Human Soldier
2/2
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
M15-U

Paragon of Open Graves
3B
Creature -- Skeleton Warrior
2/2
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
M15-U

Paragon of the Amesha
2W
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON-U

Parallax Dementia
1B
Enchantment -- Aura
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
NE-C

Parallax Inhibitor
2
Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
NE-R

Parallax Nexus
2B
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.
NE-R

Parallax Tide
2UU
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
NE-R

Parallax Wave
2WW
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
NE-R, VMA-R

Parallectric Feedback
3R
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
GPT-R

Parallel Evolution
3GG
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-R

Parallel Lives
3G
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
ISD-R

Parallel Thoughts
3UU
Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
SCG-R

Paralyze
B
Enchantment -- Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, VMA-C, MED-C

Paralyzing Grasp
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
ZEN-C, RTR-C

Paranoid Delusions
UB
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-C

Paranoid Parish-Blade
2W
Creature -- Human Soldier
3/2
Delirium -- Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOI-U

Parapet
1W
Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
VI-C

Parapet Watchers
2U
Creature -- Kithkin Soldier
2/2
{(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
SHM-C

Paraselene
2W
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
ISD-U

Parasitic Bond
3B
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
US-U

Parasitic Implant
3B
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.
NPH-C

Parasitic Strix
2U
Artifact Creature -- Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON-C

Parch
1R
Instant
Choose one --
· Parch deals 2 damage to target creature or player.
· Parch deals 4 damage to target blue creature.
UL-C

Pardic Arsonist
2RR
Creature -- Human Barbarian
3/3
Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
TOR-U

Pardic Collaborator
3R
Creature -- Human Barbarian
2/2
First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
TOR-U

Pardic Dragon
4RR
Creature -- Dragon
4/4
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2--{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
TSP-R, MMA-U

Pardic Firecat
3R
Creature -- Elemental Cat
2/3
Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
OD-C

Pardic Lancer
4R
Creature -- Human Barbarian
3/2
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
TOR-C

Pardic Miner
1R
Creature -- Dwarf
1/1
Sacrifice Pardic Miner: Target player can't play lands this turn.
OD-R

Pardic Swordsmith
2R
Creature -- Dwarf
1/1
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
OD-C

Pariah
2W
Enchantment -- Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
US-R, 7E-R, 10E-R, CN2-R

Pariah's Shield
5
Artifact -- Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
RAV-R

Paroxysm
1R
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
EX-U

Part Water
XXU
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
LE-U

Part the Veil
3U
Instant -- Arcane
Return all creatures you control to their owner's hand.
CHK-R

Part the Waterveil
4UU
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-M

Parting Thoughts
2B
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
C16-U

Past in Flames
3R
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-M, C16-M, MM3-M

Patagia Golem
4
Artifact Creature -- Golem
2/3
{3}: Patagia Golem gains flying until end of turn.
MI-U, 6E-U, 7E-U, 8ED-U

Patagia Viper
3G
Creature -- Snake
2/1
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
DIS-U, C15-U

Patchwork Gnomes
3
Artifact Creature -- Gnome
2/1
Discard a card: Regenerate Patchwork Gnomes.
TE-U, OD-U

Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
C17-C

Path of Anger's Flame
2R
Instant -- Arcane
Creatures you control get +2/+0 until end of turn.
SOK-C

Path of Bravery
2W
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
M14-R

Path of Peace
3W
Sorcery
Destroy target creature. Its owner gains 4 life.
P1-C, P2-C, US-C, S99-C

Path to Exile
W
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON-U, ARC-U, CMD-U, MMA-U, MM3-U, CMA-U, DDI-U

Pathbreaker Ibex
4GG
Creature -- Goat
3/3
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
C15-R, CMA-R

Pathbreaker Wurm
4GG
Creature -- Wurm
6/4
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
AVR-C

Pathmaker Initiate
1R
Creature -- Human Wizard
2/1
{T}: Target creature with power 2 or less can't be blocked this turn.
AKH-C

Pathrazer of Ulamog
11
Creature -- Eldrazi
9/9
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
ROE-U

Pathway Arrows
1
Artifact -- Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip {2}
BFZ-U

Patriarch's Bidding
3BB
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
ONS-R

Patriarch's Desire
3B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold -- Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
OD-C

Patrician's Scorn
3W
Instant
If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
FUT-C

Patrol Hound
1W
Creature -- Hound
2/2
Discard a card: Patrol Hound gains first strike until end of turn.
OD-C

Patrol Signaler
1W
Creature -- Kithkin Soldier
1/1
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)
EVE-U

Patron Wizard
UUU
Creature -- Human Wizard
2/2
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
OD-R

Patron of the Akki
4RR
Legendary Creature -- Spirit
5/5
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
BOK-R

Patron of the Kitsune
4WW
Legendary Creature -- Spirit
5/6
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
BOK-R

Patron of the Moon
5UU
Legendary Creature -- Spirit
5/4
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
BOK-R

Patron of the Nezumi
5BB
Legendary Creature -- Spirit
6/6
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
BOK-R, CMD-R

Patron of the Orochi
6GG
Legendary Creature -- Spirit
7/7
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.
BOK-R

Patron of the Valiant
3WW
Creature -- Angel
4/4
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
ORI-U

Patron of the Vein
4BB
Creature -- Vampire Shaman
4/4
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
C17-R

Patron of the Wild
G
Creature -- Elf
1/1
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
LGN-C

Pattern of Rebirth
3G
Enchantment -- Aura
Enchant creature
When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
UD-R

Paupers' Cage
3
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
MI-R

Pavel Maliki
4BR
Legendary Creature -- Human
5/3
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
LE-U, ME3-U

Pawn of Ulamog
1BB
Creature -- Vampire Shaman
2/2
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
ROE-U, C17-U, DDP-U

Pay No Heed
W
Instant
Prevent all damage a source of your choice would deal this turn.
TOR-C, M14-C, DDL-C

Pay Tribute to Me
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
E01-C

Peace Strider
4
Artifact Creature -- Construct
3/3
When Peace Strider enters the battlefield, you gain 3 life.
MBS-U, CNS-U

Peace Talks
1W
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
VI-U

Peace and Quiet
1W
Instant
Destroy two target enchantments.
UL-U

Peace of Mind
1W
Enchantment
{W}, Discard a card: You gain 3 life.
EX-U, 9ED-U, EMN-U

Peacekeeper
2W
Creature -- Human
1/1
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
WL-R

Peacekeeper Avatar
Vanguard
0/+9
{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
WL-P

Peacewalker Colossus
3
Artifact -- Vehicle
6/6
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-R

Peach Garden Oath
W
Sorcery
You gain 2 life for each creature you control.
P3K-U, 8ED-U, ME3-C

Peak Eruption
2R
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
THS-U

Pearl Dragon
4WW
Creature -- Dragon
4/4
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
MI-R, 6E-R

Pearl Lake Ancient
5UU
Creature -- Leviathan
6/7
Flash
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
KTK-M

Pearl Medallion
2
Artifact
White spells you cast cost {1} less to cast.
TE-R, C14-R

Pearl Shard
3
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
MRD-U

Pearled Unicorn
2W
Creature -- Unicorn
2/2
A-C, B-C, U-C, RV-C, 4E-C, 5E-C

Pearlspear Courier
2W
Creature -- Human Soldier
2/1
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
ONS-U

Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
MM-C

Pedantic Learning
UU
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
OD-R

Peek
U
Instant
Look at target player's hand.
Draw a card.
OD-C, 10E-C

Peel from Reality
1U
Instant
Return target creature you control and target creature you don't control to their owners' hands.
RAV-C, AVR-C, M15-C, DDO-C

Peema Aether-Seer
3G
Creature -- Elf Druid
3/2
When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
AER-U

Peema Outrider
2GG
Creature -- Elf Artificer
3/3
Trample
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Peer Pressure
3U
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
ONS-R

Peer Through Depths
1U
Instant -- Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CHK-C, MMA-C, DDS-C

Pegasus Charger
2W
Creature -- Pegasus
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
US-C, 9ED-C

Pegasus Refuge
3W
Enchantment
{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
TE-R

Pegasus Stampede
1W
Sorcery
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.
EX-U

Pelakka Wurm
4GGG
Creature -- Wurm
7/7
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
ROE-U, CNS-U, MM2-U

Pemmin's Aura
1UU
Enchantment -- Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
SCG-U

Penance
2W
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
EX-U

Pendelhaven
Legendary Land
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
LE-U, TSP-S

Pendelhaven Elder
1G
Creature -- Elf Shaman
1/1
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
TSP-U

Pendrell Drake
3U
Creature -- Drake
2/3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Pendrell Flux
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
US-C

Pendrell Mists
3U
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
WL-R

Pendulum of Patterns
2
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.
{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
AER-C

Pennon Blade
3
Artifact -- Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
ROE-U

Pensive Minotaur
2R
Creature -- Minotaur Warrior
2/3
JOU-C

Pentad Prism
2
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
5DN-C, HOP-C

Pentagram of the Ages
4
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
IA-R, 5E-R, 6E-R, ME4-U

Pentarch Paladin
2WWW
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
TSP-R

Pentarch Ward
2W
Enchantment -- Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
TSP-C

Pentavus
7
Artifact Creature -- Construct
0/0
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
MRD-R, HOP-R, M12-R, C14-R, DDF-R

Penumbra Bobcat
2G
Creature -- Cat
2/1
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
AP-C

Penumbra Kavu
4G
Creature -- Kavu
3/3
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
AP-U

Penumbra Spider
2GG
Creature -- Spider
2/4
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
TSP-C, CMD-C, PC2-C, MMA-C, PCA-C, MM3-C

Penumbra Wurm
5GG
Creature -- Wurm
6/6
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
AP-R, VMA-U

People of the Woods
GG
Creature -- Human
1/*
People of the Woods's toughness is equal to the number of Forests you control.
DK-U

Peppersmoke
B
Tribal Instant -- Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
LRW-C, MMA-C

Peregrination
3G
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-U

Peregrine Drake
4U
Creature -- Drake
2/3
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
US-U, PC2-U, EMA-C, PCA-U

Peregrine Griffin
4W
Creature -- Griffin
2/4
Flying
First strike (This creature deals combat damage before creatures without first strike.)
M12-C

Peregrine Mask
1
Artifact -- Equipment
Equipped creature has defender, flying, and first strike.
Equip {2}
RAV-U

Perfected Form
Creature -- Insect Horror
5/4
Flying
[Blue color indicator. Back face. Transforms into Aberrant Researcher.]
SOI-U

Perhaps You've Met My Cohort
Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
PROMO-S

Perilous Forays
3GG
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
RAV-U

Perilous Myr
2
Artifact Creature -- Myr
1/1
When Perilous Myr dies, it deals 2 damage to target creature or player.
SOM-C

Perilous Predicament
4B
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature.
AER-U

Perilous Research
1U
Instant
Draw two cards, then sacrifice a permanent.
CSP-U, CMD-U, MMA-C

Perilous Shadow
2BB
Creature -- Insect Shade
0/4
{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
RTR-C

Perilous Vault
4
Artifact
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
M15-M

Perilous Voyage
1U
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLN-U

Perimeter Captain
W
Creature -- Human Soldier
0/4
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
WWK-U

Perish
2B
Sorcery
Destroy all green creatures. They can't be regenerated.
TE-U, 6E-U

Perish the Thought
2B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
ROE-C

Permafrost Trap
2UU
Instant -- Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
WWK-U

Permeating Mass
G
Creature -- Spirit
1/3
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
EMN-R

Pernicious Deed
1BG
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
AP-R, CNS-M

Perpetual Timepiece
2
Artifact
{T}: Put the top two cards of your library into your graveyard.
{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
KLD-U

Perplex
1UB
Instant
Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Perplexing Chimera
4U
Enchantment Creature -- Chimera
3/3
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
BNG-R

Persecute
2BB
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.
US-R, 7E-R, 8ED-R, 9ED-R

Persecute Artist
1BB
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.
UNH-U

Persistent Nightmare
Creature -- Nightmare
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
[Blue color indicator. Back face. Transforms into Startled Awake.]
SOI-M

Personal Incarnation
3WWW
Creature -- Avatar Incarnation
6/6
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half his or her life, rounded up.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R

Personal Sanctuary
2W
Enchantment
During your turn, prevent all damage that would be dealt to you.
M12-R

Personal Tutor
U
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
P1-U, ME2-U

Persuasion
3UU
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
OD-R, 10E-U

Pestermite
2U
Creature -- Faerie Rogue
2/1
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
LRW-C, MMA-C

Pestilence
2BB
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, US-C, 6E-U

Pestilence Demon
5BBB
Creature -- Demon
7/6
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
ROE-R, C14-R, DDR-R

Pestilence Rats
2B
Creature -- Rat
*/3
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
IA-C

Pestilent Kathari
2B
Creature -- Bird Warrior
1/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON-C

Pestilent Souleater
5
Artifact Creature -- Insect
3/3
{(b/p)}: Pestilent Souleater gains infect until end of turn. ({(b/p)} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Petalmane Baku
1G
Creature -- Spirit
1/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
BOK-C

Petals of Insight
4U
Sorcery -- Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
CHK-U, MMA-C

Petra Sphinx
2WWW
Creature -- Sphinx
3/4
{T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, that player puts it into his or her hand. If it doesn't, the player puts it into his or her graveyard.
LE-R, CH-R, MED-R

Petradon
6RR
Creature -- Nightmare Beast
5/6
When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
TOR-R

Petrahydrox
3(u/r)
Creature -- Weird
3/3
({(u/r)} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
GPT-C

Petravark
3R
Creature -- Nightmare Beast
2/2
When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR-C

Petrified Field
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
OD-R

Petrified Plating
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-C

Petrified Wood-Kin
6G
Creature -- Elemental Warrior
3/3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
GPT-R

Pewter Golem
5
Artifact Creature -- Golem
4/2
{1}{B}: Regenerate Pewter Golem.
MRD-C

Phage the Untouchable
3BBBB
Legendary Creature -- Avatar Minion
4/4
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
LGN-R, 10E-R, CNS-M

Phage the Untouchable Avatar
Vanguard
0/-5
Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.
Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
LGN-P

Phalanx Formation
2W
Instant
Strive -- Phalanx Formation costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
JOU-U

Phalanx Leader
WW
Creature -- Human Soldier
1/1
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
THS-U

Phantasmagorian
5BB
Creature -- Horror
6/6
When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
PLC-U

Phantasmal Abomination
1UU
Creature -- Illusion
5/5
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
ROE-U

Phantasmal Bear
U
Creature -- Bear Illusion
2/2
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
M12-C, DDM-C

Phantasmal Dragon
2UU
Creature -- Dragon Illusion
5/5
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
M12-U, DDM-U

Phantasmal Fiend
3B
Creature -- Illusion
1/5
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
AI-C, ME2-C

Phantasmal Forces
3U
Creature -- Illusion
4/1
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-C

Phantasmal Image
1U
Creature -- Illusion
0/0
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
M12-R, MM3-R

Phantasmal Mount
1U
Creature -- Illusion Horse
1/1
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
IA-U, ME2-C

Phantasmal Sphere
1U
Creature -- Illusion
0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
AI-R

Phantasmal Terrain
UU
Enchantment -- Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, IN-C, ME4-C

Phantatog
1WU
Creature -- Atog
1/2
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
OD-U

Phantom Beast
3U
Creature -- Illusion Beast
4/5
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
M11-C

Phantom Centaur
2GG
Creature -- Centaur Spirit
2/0
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
JUD-U

Phantom Flock
3WW
Creature -- Bird Soldier Spirit
0/0
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
JUD-U

Phantom General
3W
Creature -- Spirit Soldier
2/3
Creature tokens you control get +1/+1.
RTR-U, DDK-U

Phantom Monster
3U
Creature -- Illusion
3/3
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, EMA-C, MED-C

Phantom Nantuko
2G
Creature -- Insect Spirit
0/0
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
JUD-R, C13-R, CMA-R

Phantom Nishoba
5GW
Creature -- Cat Beast Spirit
0/0
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
JUD-R, C17-R

Phantom Nomad
1W
Creature -- Spirit Nomad
0/0
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
JUD-C, VMA-C

Phantom Tiger
2G
Creature -- Cat Spirit
1/0
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
JUD-C

Phantom Warrior
1UU
Creature -- Illusion Warrior
2/2
Phantom Warrior can't be blocked.
P1-R, WL-U, 6E-U, S99-R, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M14-U

Phantom Whelp
1U
Creature -- Illusion Hound
2/2
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
OD-C

Phantom Wings
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
WL-C, BOK-C

Phantom Wurm
4GG
Creature -- Wurm Spirit
2/0
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
TSP-U

Pharagax Giant
4R
Creature -- Giant
3/3
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
BNG-C

Pharika's Chosen
B
Creature -- Snake
1/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
JOU-C

Pharika's Cure
BB
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
THS-C

Pharika's Disciple
3G
Creature -- Centaur Warrior
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Pharika's Mender
3BG
Creature -- Gorgon
4/3
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
THS-U, CN2-U

Pharika, God of Affliction
1BG
Legendary Enchantment Creature -- God
5/5
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
JOU-M

Phelddagrif
1GWU
Legendary Creature -- Phelddagrif
4/4
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
AI-R, MED-R

Phenax, God of Deception
3UB
Legendary Enchantment Creature -- God
4/7
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness."
BNG-M

Pheres-Band Centaurs
4G
Creature -- Centaur Warrior
3/7
THS-C

Pheres-Band Raiders
5G
Creature -- Centaur Warrior
5/5
Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
BNG-U

Pheres-Band Thunderhoof
4G
Creature -- Centaur Warrior
3/4
Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
JOU-C

Pheres-Band Tromper
3G
Creature -- Centaur Warrior
3/3
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
BNG-C

Pheres-Band Warchief
3G
Creature -- Centaur Warrior
3/3
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
JOU-R

Phobian Phantasm
1BB
Creature -- Illusion
3/3
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Phosphorescent Feast
2GGG
Sorcery
Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
FUT-U, EVE-U

Phthisis
3BBBB
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5--{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-U, MMA-U, C13-U

Phylactery Lich
BBB
Creature -- Zombie
5/5
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
M11-R, M13-R

Phyresis
1B
Enchantment -- Aura
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Phyrexia's Core
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
NPH-U, C14-U

Phyrexian Altar
3
Artifact
Sacrifice a creature: Add one mana of any color to your mana pool.
IN-R

Phyrexian Arena
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
AP-R, 8ED-R, 9ED-R, HOP-R, C15-R, CN2-R, DDE-R

Phyrexian Battleflies
B
Creature -- Insect
0/1
Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
IN-C, DDE-C

Phyrexian Bloodstock
4B
Creature -- Zombie
3/3
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
PS-C

Phyrexian Boon
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
AI-C, MED-C

Phyrexian Broodlings
1BB
Creature -- Minion
2/2
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
UL-C, DDE-C

Phyrexian Colossus
7
Artifact Creature -- Golem
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
US-R, 7E-R, 8ED-R, DDE-R

Phyrexian Crusader
1BB
Creature -- Zombie Knight
2/2
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-R

Phyrexian Debaser
3B
Creature -- Carrier
2/2
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
UL-C, DDE-C

Phyrexian Defiler
2BB
Creature -- Carrier
3/3
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
UL-U, VMA-U, DDE-U

Phyrexian Delver
3BB
Creature -- Zombie
3/2
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
IN-R, C13-R

Phyrexian Denouncer
1B
Creature -- Carrier
1/1
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
UL-C, DDE-C

Phyrexian Devourer
6
Artifact Creature -- Construct
1/1
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.
AI-R, ME2-U

Phyrexian Digester
3
Artifact Creature -- Construct
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Phyrexian Dreadnought
1
Artifact Creature -- Dreadnought
12/12
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
MI-R

Phyrexian Driver
2B
Creature -- Zombie Mercenary
1/1
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
NE-C

Phyrexian Etchings
BBB
Enchantment
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP-R

Phyrexian Furnace
1
Artifact
{T}: Exile the bottom card of target player's graveyard.
{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
WL-U

Phyrexian Gargantua
4BB
Creature -- Horror
4/4
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
AP-U, 9ED-U, C13-U, C14-U, EMA-U, DDE-U

Phyrexian Ghoul
2B
Creature -- Zombie
2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
US-C, HOP-C, DDE-C

Phyrexian Gremlins
2B
Creature -- Gremlin
1/1
You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
AQ-C

Phyrexian Grimoire
3
Artifact
{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
TE-R

Phyrexian Hulk
6
Artifact Creature -- Golem
5/4
TE-U, 7E-U, 8ED-U, 9ED-U, NPH-C, M13-U, DDE-U

Phyrexian Hydra
3GG
Creature -- Hydra
7/7
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
MBS-R

Phyrexian Infiltrator
2B
Creature -- Minion
2/2
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
IN-R

Phyrexian Ingester
6U
Creature -- Beast
3/3
Imprint -- When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
NPH-R, C14-R, EMA-U

Phyrexian Ironfoot
3
Snow Artifact Creature -- Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Phyrexian Juggernaut
6
Artifact Creature -- Juggernaut
5/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyrexian Juggernaut attacks each combat if able.
MBS-U

Phyrexian Lens
3
Artifact
{T}, Pay 1 life: Add one mana of any color to your mana pool.
IN-R

Phyrexian Librarian
3B
Creature -- Horror
3/3
Flying, trample
At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
UNH-U

Phyrexian Marauder
X
Artifact Creature -- Construct
0/0
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
VI-R

Phyrexian Metamorph
3(u/p)
Artifact Creature -- Shapeshifter
0/0
({(u/p)} can be paid with either {U} or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
NPH-R

Phyrexian Monitor
3B
Creature -- Skeleton
2/2
{B}: Regenerate Phyrexian Monitor.
UD-C

Phyrexian Negator
2B
Creature -- Horror
5/5
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
UD-R, DDE-M

Phyrexian Obliterator
BBBB
Creature -- Horror
5/5
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
NPH-M

Phyrexian Plaguelord
3BB
Creature -- Carrier
4/4
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
UL-R, 8ED-R, C15-R, CMA-R, DDE-R

Phyrexian Portal
3
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
AI-R, ME2-R

Phyrexian Processor
4
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Create an X/X black Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
US-R, DDE-R, V16-M

Phyrexian Prowler
3B
Creature -- Zombie Mercenary
3/3
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
NE-U

Phyrexian Purge
2BR
Sorcery
Destroy any number of target creatures.
Phyrexian Purge costs 3 life more to cast for each target.
MI-R

Phyrexian Rager
2B
Creature -- Horror
2/2
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
AP-C, 10E-C, MBS-C, C15-C, EMA-C, CMA-C, DDD-C

Phyrexian Reaper
4B
Creature -- Zombie
3/3
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
IN-C

Phyrexian Rebirth
4WW
Sorcery
Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.
MBS-R, C16-R

Phyrexian Reclamation
B
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
UL-U, C13-U, C15-U

Phyrexian Revoker
2
Artifact Creature -- Horror
2/1
As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
MBS-R, M15-R

Phyrexian Scuta
3B
Creature -- Zombie
3/3
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
PS-R

Phyrexian Slayer
3B
Creature -- Minion
2/2
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
IN-C

Phyrexian Snowcrusher
6
Snow Artifact Creature -- Juggernaut
6/5
Phyrexian Snowcrusher attacks each combat if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Phyrexian Soulgorger
3
Snow Artifact Creature -- Construct
8/8
Cumulative upkeep--Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-R

Phyrexian Splicer
2
Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
TE-U

Phyrexian Swarmlord
4GG
Creature -- Insect Horror
4/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Insect creature token with infect for each poison counter your opponents have.
NPH-R

Phyrexian Totem
3
Artifact
{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
TSP-U, DDE-U

Phyrexian Tower
Legendary Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
US-R

Phyrexian Tribute
2B
Sorcery
As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
MI-R

Phyrexian Tyranny
UBR
Enchantment
Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
PS-R

Phyrexian Unlife
2W
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
NPH-R

Phyrexian Vatmother
2BB
Creature -- Horror
4/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you get a poison counter.
MBS-R

Phyrexian Vault
3
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
MI-U, 6E-U, 10E-U, DDE-U

Phyrexian Walker
0
Artifact Creature -- Construct
0/3
VI-C

Phyrexian War Beast
3
Artifact Creature -- Beast
3/4
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
AI-C, MED-U

Phytoburst
1G
Sorcery
Target creature gets +5/+5 until end of turn.
DGM-C

Phytohydra
2GWW
Creature -- Plant Hydra
1/1
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
RAV-R

Phytotitan
4GG
Creature -- Plant Elemental
7/2
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
M15-R

Pia Nalaar
2R
Legendary Creature -- Human Artificer
2/2
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.
KLD-R

Pia and Kiran Nalaar
2RR
Legendary Creature -- Human Artificer
2/2
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.
ORI-R

Pia's Revolution
2R
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AER-R

Pianna, Nomad Captain
1WW
Legendary Creature -- Human Nomad
2/2
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
OD-R, VMA-U

Pick the Brain
2B
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
SOI-U

Pieces of the Puzzle
2U
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
SOI-C

Pierce Strider
4
Artifact Creature -- Construct
3/3
When Pierce Strider enters the battlefield, target opponent loses 3 life.
MBS-U

Piety
2W
Instant
Blocking creatures get +0/+3 until end of turn.
AN-C, 4E-C

Piety Charm
W
Instant
Choose one --
· Destroy target Aura attached to a creature.
· Target Soldier creature gets +2/+2 until end of turn.
· Creatures you control gain vigilance until end of turn.
ONS-C

Pikemen
1W
Creature -- Human Soldier
1/1
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
DK-C, 4E-C, 5E-C

Pilfered Plans
1UB
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
DGM-C, MM3-C

Pilgrim of Justice
2W
Creature -- Human Cleric
1/3
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
OD-C

Pilgrim of Virtue
2W
Creature -- Human Cleric
1/3
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
OD-C

Pilgrim of the Fires
7
Artifact Creature -- Golem
6/4
First strike, trample
FRF-U

Pilgrim's Eye
3
Artifact Creature -- Thopter
1/1
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
WWK-C, C13-C, C14-C, BFZ-U, EMA-C, CMA-C, DDI-C

Pili-Pala
2
Artifact Creature -- Scarecrow
1/1
Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
SHM-C

Pillage
1RR
Sorcery
Destroy target artifact or land. It can't be regenerated.
AI-U, 6E-U, 7E-U, ME2-U, PD2-U

Pillaging Horde
2RR
Creature -- Human Barbarian
5/5
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
P1-R, VMA-U

Pillar Tombs of Aku
2BB
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
VI-R

Pillar of Flame
R
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
AVR-C

Pillar of Light
2W
Instant
Exile target creature with toughness 4 or greater.
M15-C

Pillar of Origins
2
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
XLN-U

Pillar of War
3
Artifact Creature -- Golem
3/3
Defender
As long as Pillar of War is enchanted, it can attack as though it didn't have defender.
BNG-U

Pillar of the Paruns
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
DIS-R

Pillarfield Ox
3W
Creature -- Ox
2/4
ZEN-C, M13-C, M14-C, CNS-C

Pillory of the Sleepless
1WB
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
GPT-C, MM2-U

Pin to the Earth
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -6/-0.
JOU-C

Pincer Spider
2G
Creature -- Spider
2/3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
IN-C

Pincher Beetles
2G
Creature -- Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)
TE-C, 10E-C

Pine Barrens
Land
Pine Barrens enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
TE-R, VMA-U

Pine Walker
3GG
Creature -- Elemental
5/5
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
KTK-U

Pinecrest Ridge
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
CHK-U

Pinion Feast
4G
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
DTK-C

Pinnacle of Rage
4RR
Sorcery
Pinnacle of Rage deals 3 damage to each of two target creatures and/or players.
BNG-U

Pinpoint Avalanche
3RR
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
ONS-C

Pious Evangel
2W
Creature -- Human Cleric
2/2
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
[Front face. Transforms into Wayward Disciple.]
SOI-U

Pious Interdiction
3W
Enchantment -- Aura
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
XLN-C

Pious Kitsune
2W
Creature -- Fox Cleric
1/2
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
CHK-C

Pious Warrior
3W
Creature -- Human Rebel Warrior
2/3
Whenever Pious Warrior is dealt combat damage, you gain that much life.
MM-C

Piper's Melody
G
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
OD-U

Piracy
UU
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
P2-R, S99-R

Piracy Charm
U
Instant
Choose one --
· Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
· Target creature gets +2/-1 until end of turn.
· Target player discards a card.
PLC-C

Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
ZEN-C

Pirate Ship
4U
Creature -- Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, TSP-S

Pirate's Cutlass
3
Artifact -- Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
XLN-C

Pirate's Prize
3U
Sorcery
Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Piston Sledge
3
Artifact -- Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip--Sacrifice an artifact.
MBS-U

Pistus Strike
2G
Instant
Destroy target creature with flying. Its controller gets a poison counter.
MBS-C

Pit Fight
1(r/g)
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
GTC-C

Pit Imp
B
Creature -- Imp
0/1
Flying
{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
TE-C

Pit Keeper
1B
Creature -- Human Wizard
2/1
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
TSP-C, MM3-C

Pit Raptor
2BB
Creature -- Bird Mercenary
4/3
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
PR-U

Pit Scorpion
2B
Creature -- Scorpion
1/1
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
LE-C, 4E-C, 5E-C

Pit Spawn
4BBB
Creature -- Demon
6/4
First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
Whenever Pit Spawn deals damage to a creature, exile that creature.
EX-R

Pit Trap
2
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
IA-U, US-U, 7E-U

Pitchburn Devils
4R
Creature -- Devil
3/3
When Pitchburn Devils dies, it deals 3 damage to target creature or player.
ISD-C, M14-C, CNS-C

Pitchstone Wall
2R
Creature -- Wall
2/5
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
TOR-U

Pitfall Trap
2W
Instant -- Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
ZEN-U, MM3-C

Pith Driller
4(b/p)
Artifact Creature -- Horror
2/4
({(b/p)} can be paid with either {B} or 2 life.)
When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
NPH-C

Pithing Needle
1
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
SOK-R, 10E-R, M10-R, RTR-R, MPS_KLD-S

Pitiless Horde
2B
Creature -- Orc Berserker
5/3
At the beginning of your upkeep, you lose 2 life.
Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-R

Pitiless Vizier
3B
Creature -- Minotaur Cleric
4/2
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
AKH-C

Pixie Queen
2GG
Creature -- Faerie
1/1
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
LE-R

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
TOR-R, 9ED-R, 10E-R

Plague Beetle
B
Creature -- Insect
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
UL-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Plague Belcher
2B
Creature -- Zombie Beast
5/4
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
AKH-R

Plague Boiler
3
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
RAV-R, C13-R

Plague Dogs
4B
Creature -- Zombie Hound
3/3
When Plague Dogs dies, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
UD-U

Plague Fiend
1B
Creature -- Insect
1/1
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
PR-C

Plague Myr
2
Artifact Creature -- Myr
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {C} to your mana pool.
MBS-U

Plague Rats
2B
Creature -- Rat
*/*
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C

Plague Sliver
2BB
Creature -- Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
TSP-R

Plague Spitter
2B
Creature -- Horror
2/2
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
IN-U

Plague Spores
4BR
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
IN-C

Plague Stinger
1B
Creature -- Insect Horror
1/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
PR-R, 8ED-R, 9ED-R, 10E-R

Plague Witch
1B
Creature -- Elf Spellshaper
1/1
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
NE-C, EMA-C

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way.
SHM-R

Plaguebearer
1B
Creature -- Zombie
1/1
{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
EX-R

Plagued Rusalka
B
Creature -- Spirit
1/1
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
GPT-U, CNS-U, MM2-C, DDJ-U

Plaguemaw Beast
3GG
Creature -- Beast
4/3
{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS-U

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DDC-L, DDE-L, DDF-L, DDG-L, DDH-L, DDI-L, DDK-L, DDL-L, DDN-L, DDO-L, DDP-L, DDQ-L, H09-L, ME3-L, MED-L

Planar Birth
1W
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
US-R

Planar Bridge
6
Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
MPS_KLD-S, AER-M

Planar Chaos
2R
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
JUD-U

Planar Cleansing
3WWW
Sorcery
Destroy all nonland permanents.
M10-R, M13-R, M14-R

Planar Collapse
1W
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
UL-R

Planar Despair
3BB
Sorcery
Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.
AP-R

Planar Gate
6
Artifact
Creature spells you cast cost up to {2} less to cast.
LE-R, ME4-U

Planar Guide
W
Creature -- Human Cleric
1/1
{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
LGN-R

Planar Outburst
3WW
Sorcery
Destroy all nonland creatures.
Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-R

Planar Overlay
2U
Sorcery
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
PS-R

Planar Portal
6
Artifact
{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
IN-R, 8ED-R

Planar Void
B
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
US-U

Planeswalker's Favor
2G
Enchantment
{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
PS-R

Planeswalker's Fury
2R
Enchantment
{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
PS-R

Planeswalker's Mirth
2W
Enchantment
{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
PS-R

Planeswalker's Mischief
2U
Enchantment
{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
PS-R

Planeswalker's Scorn
2B
Enchantment
{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
PS-R

Planewide Disaster
Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Plant Elemental
1G
Creature -- Plant Elemental
3/4
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
P1-U

Plasm Capture
GGUU
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
DGM-R, DDO-R

Plasma Elemental
5U
Creature -- Elemental
4/1
Plasma Elemental can't be blocked.
5DN-U

Plateau
Land -- Mountain Plains
({T}: Add {R} or {W} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R

Plated Crusher
4GGG
Creature -- Beast
7/6
Trample, hexproof
BFZ-U

Plated Geopede
1R
Creature -- Insect
1/1
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
ZEN-C, DDI-C

Plated Pegasus
2W
Creature -- Pegasus
1/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
TSP-U

Plated Rootwalla
4G
Creature -- Lizard
3/3
{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
EX-C

Plated Seastrider
UU
Creature -- Beast
1/4
SOM-C, CNS-C

Plated Slagwurm
4GGG
Creature -- Wurm
8/8
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
MRD-R, DDD-R

Plated Sliver
W
Creature -- Sliver
1/1
All Sliver creatures get +0/+1.
LGN-C

Plated Spider
4G
Creature -- Spider
4/4
Reach (This creature can block creatures with flying.)
UD-C

Plated Wurm
4G
Creature -- Wurm
4/5
P2-C

Platinum Angel
7
Artifact Creature -- Angel
4/4
Flying
You can't lose the game and your opponents can't win the game.
MRD-R, 10E-R, M10-M, M11-M, CN2-M, MPS_KLD-S, V15-M

Platinum Angel Avatar
Vanguard
-1/-2
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
MRD-P

Platinum Emperion
8
Artifact Creature -- Golem
8/8
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
SOM-M

Plaxcaster Frogling
1GU
Creature -- Frog Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
DIS-U, MM2-U

Plaxmanta
1U
Creature -- Beast
2/2
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
DIS-U, C15-U

Plea for Guidance
5W
Sorcery
Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.
BNG-R

Plea for Power
3U
Sorcery
Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
CNS-R, VMA-R

Pledge of Loyalty
1W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
IN-U

Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
PROMO-S

Plover Knights
3WW
Creature -- Kithkin Knight
3/3
Flying, first strike
LRW-C, DDG-C

Plow Through Reito
1W
Instant -- Arcane
Sweep -- Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
SOK-C

Plow Under
3GG
Sorcery
Put two target lands on top of their owners' libraries.
UD-R, 8ED-R

Plumes of Peace
1WU
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast -- {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
DIS-C

Plumeveil
(w/u)(w/u)(w/u)
Creature -- Elemental
4/4
Flash
Defender, flying
SHM-U, CMD-U, MMA-U

Plummet
1G
Instant
Destroy target creature with flying.
ARC-C, M11-C, M12-C, M13-C, M14-C, CNS-C, M15-C, MM2-C, ORI-C, BFZ-C, CN2-C

Plunder
4R
Sorcery
Destroy target artifact or land.
Suspend 4--{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C

Plunge into Darkness
1B
Instant
Choose one --
· Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.
· Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.
Entwine {B} (Choose both if you pay the entwine cost.)
5DN-R

Pointy Finger of Doom
4
Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
UNH-R

Poison Arrow
4BB
Sorcery
Destroy target nonblack creature. You gain 3 life.
P3K-U

Poison the Well
2(b/r)(b/r)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
SHM-C

Poisonbelly Ogre
4B
Creature -- Ogre Warrior
3/3
Whenever another creature enters the battlefield, its controller loses 1 life.
GPT-C

Polar Kraken
8UUU
Creature -- Kraken
11/11
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
IA-R, MED-R

Polis Crusher
2RG
Creature -- Cyclops
4/4
Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
THS-R

Political Trickery
2U
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
MI-R

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U, CMD-U

Pollen Remedy
W
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
PS-C

Pollenbright Wings
4GW
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
RAV-U, PC2-U, PCA-U

Polluted Bonds
3BB
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
SHM-R

Polluted Dead
4B
Creature -- Zombie
3/3
When Polluted Dead dies, destroy target land.
AVR-C

Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
ONS-R, KTK-R, EXP-M

Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, C14-C, C15-C, CMA-C, DDD-C, PD3-C

Polukranos, World Eater
2GG
Legendary Creature -- Hydra
5/5
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
THS-M, DDL-M

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
MI-R, 6E-R, 9ED-R, M10-R

Polymorphist's Jest
1UU
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
M15-R, C17-R

Polymorphous Rush
2U
Instant
Strive -- Polymorphous Rush costs {1}{U} more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
JOU-R

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
LRW-C, M10-C, M12-C

Pongify
U
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
PLC-U, C14-U

Pontiff of Blight
4BB
Creature -- Zombie Cleric
2/7
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
DGM-R, C14-R

Ponyback Brigade
3RWB
Creature -- Goblin Warrior
2/2
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Pooling Venom
1B
Enchantment -- Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
FUT-U

Pools of Becoming
Plane -- Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
HOP-C, PCA-C

Porcelain Legionnaire
2(w/p)
Artifact Creature -- Soldier
3/1
({(w/p)} can be paid with either {W} or 2 life.)
First strike
NPH-C

Pore Over the Pages
3UU
Sorcery
Draw three cards, untap up to two lands, then discard a card.
SOI-U, DDQ-U

Porphyry Nodes
W
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
PLC-R

Port Inspector
1U
Creature -- Human
1/2
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
MM-C

Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
SOI-R

Portal Mage
2U
Creature -- Human Wizard
2/2
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
C17-R

Portcullis
4
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
ST-R

Portent
U
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C, ME2-C

Portent of Betrayal
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Possessed Aven
2UU
Creature -- Bird Soldier Horror
3/3
Flying
Threshold -- As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
TOR-R

Possessed Barbarian
2RR
Creature -- Human Barbarian Horror
3/3
First strike
Threshold -- As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
TOR-R

Possessed Centaur
2GG
Creature -- Centaur Horror
3/3
Trample
Threshold -- As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
TOR-R

Possessed Nomad
2WW
Creature -- Human Nomad Horror
3/3
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
TOR-R

Possessed Portal
8
Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.
5DN-R

Possessed Skaab
3UB
Creature -- Zombie
3/2
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
ORI-U

Possibility Storm
3RR
Enchantment
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
DGM-R

Postmortem Lunge
X(b/p)
Sorcery
({(b/p)} can be paid with either {B} or 2 life.)
Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
NPH-U

Poultice Sliver
2W
Creature -- Sliver
2/2
All Slivers have "{2}, {T}: Regenerate target Sliver."
PLC-C

Poultrygeist
2B
Summon Chicken
1/1
Flying
Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
UG-C

Pounce
1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLN-C

Pouncing Cheetah
2G
Creature -- Cat
3/2
Flash
AKH-C

Pouncing Jaguar
G
Creature -- Cat
2/2
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C

Pouncing Kavu
1R
Creature -- Kavu
1/1
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
IN-C

Pouncing Wurm
3G
Creature -- Wurm
3/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
PLC-U

Powder Keg
2
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
UD-R

Power Armor
4
Artifact
Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
IN-U, DDE-U

Power Artifact
UU
Enchantment -- Aura
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
AQ-U, ME4-R

Power Conduit
2
Artifact
{T}, Remove a counter from a permanent you control: Choose one --
· Put a charge counter on target artifact.
· Put a +1/+1 counter on target creature.
MRD-U

Power Leak
1U
Enchantment -- Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
A-C, B-C, U-C, RV-C, 4E-C

Power Matrix
4
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
MM-R

Power Play
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
CNS-U

Power Sink
XU
Instant
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-U, TE-C, US-C, 6E-U, VMA-U

Power Struggle
2UUU
Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
ASTRAL-S

Power Surge
RR
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
A-R, B-R, U-R, RV-R, 4E-R

Power Taint
1U
Enchantment -- Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs.
E01-C

Power of Fire
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
SHM-C, CNS-C

Powerleech
GG
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
AQ-U

Powerstone Minefield
2RW
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
AP-R

Pox
BBB
Sorcery
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
IA-R, 5E-R, MED-R

Pradesh Gypsies
2G
Creature -- Human Nomad
1/1
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
LE-U, 4E-C, 5E-C, 6E-C

Praetor's Counsel
5GGG
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
MBS-M, C14-M, CMA-M

Praetor's Grasp
1BB
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
NPH-R

Prahv
Plane -- Ravnica
If you cast a spell this turn, you can't attack with creatures.
If you attacked with creatures this turn, you can't cast spells.
Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand.
PC2-C, PCA-C

Prahv, Spires of Order
Land
{T}: Add {C} to your mana pool.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
DIS-U

Prairie Stream
Land -- Plains Island
({T}: Add {W} or {U} to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
BFZ-R, EXP-M

Prakhata Club Security
3B
Creature -- Aetherborn Warrior
3/4
KLD-C

Prakhata Pillar-Bug
3
Artifact Creature -- Insect
2/3
{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
KLD-C

Preacher
1WW
Creature -- Human Cleric
1/1
You may choose not to untap Preacher during your untap step.
{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls.
DK-R, MED-R

Precinct Captain
WW
Creature -- Human Soldier
2/2
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
RTR-R, E01-R, DDO-R

Precise Strike
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
AER-C

Precognition
4U
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
TE-R

Precursor Golem
5
Artifact Creature -- Golem
3/3
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
SOM-R, MM2-R

Predator Dragon
3RRR
Creature -- Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA-R

Predator Ooze
GGG
Creature -- Ooze
1/1
Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
DKA-R

Predator's Gambit
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
AVR-C

Predator's Howl
3G
Instant
Create a 2/2 green Wolf creature token.
Morbid -- Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
CNS-U

Predator's Rapport
2G
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
GTC-C

Predator's Strike
1G
Instant
Target creature gets +3/+3 and gains trample until end of turn.
MRD-C

Predator, Flagship
5
Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
NE-R, C14-R, CMA-R, VMA-R

Predatory Advantage
3RG
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
ARB-R

Predatory Focus
3GG
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
GPT-U

Predatory Hunger
G
Enchantment -- Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
EX-C

Predatory Nightstalker
3BB
Creature -- Nightstalker
3/2
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
P2-U, VMA-C

Predatory Rampage
3GG
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
M13-R

Predatory Sliver
1G
Creature -- Sliver
1/1
Sliver creatures you control get +1/+1.
M14-C

Predatory Urge
3G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
ZEN-R, PC2-R, PCA-R

Predict
1U
Instant
Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.
OD-U

Preeminent Captain
2W
Creature -- Kithkin Soldier
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
MOR-R, M15-R

Preemptive Strike
1U
Instant
Counter target creature spell.
P3K-C

Preferred Selection
2GG
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
MI-R

Premature Burial
1B
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
TSP-U

Preordain
U
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11-C, C15-C, DDI-C

Prepare
1W
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
[This is half of the split card Prepare // Fight.]
AKH-R

Prepare // Fight
1W // 3G
Instant // Sorcery
Untap target creature. It gets +2/+2 and gains lifelink until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.
AKH-R

Prescient Chimera
3UU
Creature -- Chimera
3/4
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Presence of Gond
2G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
SHM-C, C13-C, CMA-C

Presence of the Master
3W
Enchantment
Whenever a player casts an enchantment spell, counter it.
LE-U, US-U

Presence of the Wise
2WW
Sorcery
You gain 2 life for each card in your hand.
SOK-U

Press for Answers
1U
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Press into Service
4R
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
OGW-U

Press the Advantage
2GG
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
DTK-U, E01-U

Pressure Point
1W
Instant
Tap target creature.
Draw a card.
FRF-C, KLD-C

Pretender's Claim
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
MM-U

Prey Upon
G
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
ISD-C, M13-C, EMN-C, CN2-C, AER-C, DDL-C

Prey's Vengeance
G
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Preyseizer Dragon
4RR
Creature -- Dragon
4/4
Flying
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.
PC2-R, PCA-R

Price of Glory
2R
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
OD-U

Price of Knowledge
6B
Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
C13-R

Price of Progress
1R
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
EX-U, EMA-U, PD2-U

Prickleboar
4R
Creature -- Boar
3/3
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
ORI-C

Prickly Boggart
B
Creature -- Goblin Rogue
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MOR-C

Pride Guardian
W
Creature -- Cat Monk
0/3
Defender
Whenever Pride Guardian blocks, you gain 3 life.
M12-C, CNS-C

Pride Sovereign
2G
Creature -- Cat
2/2
Pride Sovereign gets +1/+1 for each other Cat you control.
{W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
HOU-R

Pride of Lions
3GG
Creature -- Cat
4/4
You may have Pride of Lions assign its combat damage as though it weren't blocked.
S99-U, 7E-U, DDH-U

Pride of the Clouds
WU
Creature -- Elemental Cat
1/1
Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast -- {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)
DIS-R

Priest of Gix
2B
Creature -- Human Cleric Minion
2/1
When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
US-U, DDE-U

Priest of Iroas
R
Creature -- Human Cleric
1/1
{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.
THS-C

Priest of Titania
1G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool for each Elf on the battlefield.
US-C, C14-C, CMA-C

Priest of Urabrask
2R
Creature -- Human Cleric
2/1
When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.
NPH-U

Priest of Yawgmoth
1B
Creature -- Human Cleric
1/2
{T}, Sacrifice an artifact: Add an amount of {B} to your mana pool equal to the sacrificed artifact's converted mana cost.
AQ-C

Priest of the Blood Rite
3BB
Creature -- Human Cleric
2/2
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
ORI-R, DDR-R

Priest of the Wakening Sun
W
Creature -- Human Cleric
1/1
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.
XLN-R

Priests of Norn
2W
Creature -- Cleric
1/4
Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Primal Amulet
4
Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
[Front face. Transforms into Primal Wellspring.]
XLN-R

Primal Bellow
G
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
ZEN-U

Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
MOR-R

Primal Boost
2G
Instant
Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
ONS-U

Primal Clay
4
Artifact Creature -- Shapeshifter
*/*
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
AQ-U, RV-R, 4E-R, 5E-R, 6E-R, M13-U, ME4-C

Primal Cocoon
G
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
M11-C

Primal Command
3GG
Sorcery
Choose two --
· Target player gains 7 life.
· Put target noncreature permanent on top of its owner's library.
· Target player shuffles his or her graveyard into his or her library.
· Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
LRW-R, ARC-R, MM3-R, DDP-R

Primal Druid
1G
Creature -- Human Druid
0/3
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMN-C

Primal Forcemage
2G
Creature -- Elf Shaman
2/2
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
TSP-U

Primal Frenzy
G
Enchantment -- Aura
Enchant creature
Enchanted creature has trample.
OD-C

Primal Growth
2G
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
PS-C, C15-C, CMA-C

Primal Huntbeast
3G
Creature -- Beast
3/3
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
M13-C

Primal Order
2GG
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
HL-R, 5E-R, MED-R

Primal Plasma
3U
Creature -- Elemental Shapeshifter
*/*
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
PLC-C, PC2-C, PCA-C, DDI-C

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
ST-U, 10E-U

Primal Surge
8GG
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
AVR-M

Primal Vigor
4G
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
C13-R

Primal Visitation
3RG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
GTC-C

Primal Wellspring
Land
(Transforms from Primal Amulet.)
{T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
[Back face. Transforms into Primal Amulet.]
XLN-R

Primal Whisperer
4G
Creature -- Elf Soldier
2/2
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-R

Primalcrux
GGGGGG
Creature -- Elemental
*/*
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
EVE-R

Prime Speaker Zegana
2GGUU
Legendary Creature -- Merfolk Wizard
1/1
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
GTC-M, C15-M

Primeval Bounty
5G
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
M14-M

Primeval Force
2GGG
Creature -- Elemental
8/8
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
P1-R, 8ED-R

Primeval Light
3G
Sorcery
Destroy all enchantments target player controls.
GPT-U

Primeval Protector
10G
Creature -- Avatar
10/10
Primeval Protector costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
C16-R

Primeval Shambler
4B
Creature -- Horror Mercenary
3/3
{B}: Primeval Shambler gets +1/+1 until end of turn.
MM-U, 8ED-U

Primeval Titan
4GG
Creature -- Giant
6/6
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
M11-M, M12-M, MM2-M

Primitive Etchings
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
SCG-R

Primitive Justice
1R
Sorcery
As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
AI-U, ME4-U

Primoc Escapee
6U
Creature -- Bird Beast
4/4
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
LGN-U

Primordial Hydra
XGG
Creature -- Hydra
0/0
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
M12-M, M13-M

Primordial Ooze
R
Creature -- Ooze
1/1
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
LE-U, CH-U, 5E-U

Primordial Sage
4GG
Creature -- Spirit
4/5
Whenever you cast a creature spell, you may draw a card.
RAV-R, C14-R, CMA-R

Prince of Thralls
4UBBR
Creature -- Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA-M

Princess Lucrezia
3UUB
Legendary Creature -- Human Wizard
5/4
{T}: Add {U} to your mana pool.
LE-U, ME3-U

Prism Array
4U
Enchantment
Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BFZ-R

Prism Ring
1
Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
ORI-U

Prismatic Boon
XWU
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
MI-U

Prismatic Circle
2W
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
MI-C

Prismatic Dragon
2WW
Summon Dragon
2/3
Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
{2}: Prismatic Dragon becomes a random color permanently.
ASTRAL-S

Prismatic Geoscope
5
Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.
C16-R

Prismatic Lace
U
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
MI-R

Prismatic Lens
2
Artifact
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
TSP-C, EMA-U

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.
SHM-R

Prismatic Strands
2W
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C

Prismatic Ward
1W
Enchantment -- Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
IA-C, 5E-C

Prismatic Wardrobe
W
Sorcery
Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
UG-C

Prismwake Merrow
2U
Creature -- Merfolk Wizard
2/1
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
SHM-C

Prison Barricade
1W
Creature -- Wall
1/3
Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
IN-C

Prison Term
1WW
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
SHM-U, HOP-U, CMD-U

Pristine Angel
4WW
Creature -- Angel
4/4
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
DST-R, CNS-M

Pristine Skywise
4WU
Creature -- Dragon
6/4
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
DTK-R

Pristine Talisman
3
Artifact
{T}: Add {C} to your mana pool. You gain 1 life.
NPH-C, C13-C, C14-C

Private Research
U
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
UD-U

Privileged Position
2(g/w)(g/w)(g/w)
Enchantment
({(g/w)} can be paid with either {G} or {W}.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
RAV-R

Prized Amalgam
1UB
Creature -- Zombie
3/3
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOI-R

Prized Elephant
3W
Creature -- Elephant
3/3
Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M13-U

Prized Unicorn
3G
Creature -- Unicorn
2/2
All creatures able to block Prized Unicorn do so.
M10-U, M11-U, ORI-U

Prizefighter Construct
5
Artifact Creature -- Construct
6/2
AER-C

Probe
2U
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.
IN-C

Processor Assault
1R
Sorcery
Devoid (This card has no color.)
As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
BFZ-U

Proclamation of Rebirth
2W
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
DIS-R

Prodigal Pyromancer
2R
Creature -- Human Wizard
1/1
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
PLC-C, 10E-C, M10-U, M11-U

Prodigal Sorcerer
2U
Creature -- Human Wizard
1/1
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, TSP-S, EMA-U, ME4-U

Prodigal Sorcerer Avatar
Vanguard
0/+5
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
MOL-P

Profane Command
XBB
Sorcery
Choose two --
· Target player loses X life.
· Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
· Target creature gets -X/-X until end of turn.
· Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
LRW-R, HOP-R, C14-R, MM2-R, DDH-R

Profane Memento
1
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
M15-U

Profane Prayers
2BB
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
ONS-C

Profaner of the Dead
3U
Creature -- Naga Wizard
3/3
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
DTK-R

Profit
1W
Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Profit // Loss.]
DGM-U

Profit // Loss
1W // 2B
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Profound Journey
5WW
Sorcery
Return target permanent card from your graveyard to the battlefield.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-R

Progenitor Mimic
4GU
Creature -- Shapeshifter
0/0
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
DGM-M, C16-M

Progenitus
WWUUBBRRGG
Legendary Creature -- Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON-M, MMA-M, V11-M

Prognostic Sphinx
3UU
Creature -- Sphinx
3/5
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
THS-R, E01-R

Prohibit
1U
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.
IN-C, DDM-C

Promise of Bunrei
2W
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
SOK-R

Promise of Power
2BBB
Sorcery
Choose one --
· You draw five cards and you lose 5 life.
· Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4} (Choose both if you pay the entwine cost.)
MRD-R, C14-R, DDC-R

Promised Kannushi
G
Creature -- Human Druid
1/1
Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
SOK-C

Propaganda
2U
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
TE-U, CMD-U, C13-U, C16-U

Propeller Pioneer
3W
Creature -- Human Artificer
2/1
Flying
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLD-C

Proper Burial
3W
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
DIS-R

Prophecy
W
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep.
HL-C

Prophet of Distortion
U
Creature -- Eldrazi Drone
1/2
Devoid (This card has no color.)
{3}{C}: Draw a card. ({C} represents colorless mana.)
OGW-U

Prophet of Kruphix
3GU
Creature -- Human Wizard
2/3
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
THS-R

Prophetic Bolt
3UR
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
AP-R, CMD-R, C15-R, VMA-U, DDJ-R

Prophetic Flamespeaker
1RR
Creature -- Human Shaman
1/3
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
JOU-M

Prophetic Prism
2
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
ROE-C, CMD-C, GTC-C, KLD-C

Prophetic Ravings
R
Enchantment -- Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
EMN-C

Prosperity
XU
Sorcery
Each player draws X cards.
VI-U, P1-R, 6E-U, C13-U

Prosperous Pirates
4U
Creature -- Human Pirate
3/4
When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Prossh, Skyraider of Kher
3BRG
Legendary Creature -- Dragon
5/5
Flying
When you cast Prossh, Skyraider of Kher, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
C13-M

Protean Hulk
5GG
Creature -- Beast
6/6
When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
DIS-R

Protean Hydra
XG
Creature -- Hydra
0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
M10-M, M11-R

Protect
2W
Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Protect // Serve.]
DGM-U

Protect // Serve
2W // 1U
Instant // Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Protection of the Hekma
4W
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
AKH-U

Protective Bubble
3U
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
LRW-C

Protective Sphere
2W
Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
IN-C

Protector of the Crown
5W
Creature -- Giant Soldier
2/5
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
CN2-R

Proteus Machine
3
Artifact Creature -- Shapeshifter
2/2
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
SCG-U

Proteus Staff
3
Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
MRD-R

Protomatter Powder
2U
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA-U

Prototype Portal
4
Artifact
Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
SOM-R

Proven Combatant
U
Creature -- Human Warrior
1/1
Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)
HOU-C

Providence
5WW
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
EMN-R

Provoke
1G
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
ST-C, CNS-C, VMA-C

Prowess of the Fair
1B
Tribal Enchantment -- Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
LRW-U

Prowler's Helm
2
Artifact -- Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
THS-U

Prowling Nightstalker
3B
Creature -- Nightstalker
2/2
Prowling Nightstalker can't be blocked except by black creatures.
P2-C, ME4-C

Prowling Pangolin
3BB
Creature -- Beast
6/5
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
ONS-U, EMA-C

Prowling Serpopard
1GG
Creature -- Cat Snake
4/3
Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
AKH-R

Prying Blade
1
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
XLN-C

Prying Questions
2B
Sorcery
Target opponent loses 3 life and puts a card from his or her hand on top of his or her library.
EMN-U

Psionic Blast
2U
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
A-U, B-U, U-U, TSP-S

Psionic Entity
4U
Creature -- Illusion
2/2
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
LE-R, 4E-R

Psionic Gift
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
OD-C

Psionic Sliver
4U
Creature -- Sliver
2/2
All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
TSP-R

Psychatog
1UB
Creature -- Atog
1/2
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
OD-U, VMA-U

Psychic Allergy
3UU
Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
DK-R

Psychic Barrier
UU
Instant
Counter target creature spell. Its controller loses 1 life.
NPH-C

Psychic Battle
3UU
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
IN-R

Psychic Drain
XUB
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
RAV-U

Psychic Intrusion
3UB
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
THS-R

Psychic Membrane
2U
Creature -- Wall
0/3
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
MRD-U

Psychic Miasma
1B
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
SOM-C

Psychic Network
U
Enchantment
Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)
UG-R

Psychic Overload
3U
Enchantment -- Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
DST-U

Psychic Possession
2UU
Enchantment -- Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
DIS-R

Psychic Puppetry
1U
Instant -- Arcane
You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Psychic Purge
U
Sorcery
Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
LE-C, MED-U

Psychic Rebuttal
1U
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
ORI-U

Psychic Spear
B
Sorcery
Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
BOK-C

Psychic Spiral
4U
Instant
Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
RTR-U

Psychic Strike
1UB
Instant
Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
GTC-C

Psychic Surgery
1U
Enchantment
Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
NPH-R

Psychic Theft
1U
Sorcery
Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
PR-R

Psychic Trance
2UU
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
ONS-R

Psychic Transfer
4U
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
MI-R, 6E-R, S99-R

Psychic Venom
1U
Enchantment -- Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, MED-C

Psychic Vortex
2UU
Enchantment
Cumulative upkeep--Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
WL-R

Psychogenic Probe
2
Artifact
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
MRD-R

Psychosis Crawler
5
Artifact Creature -- Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
MBS-R, C15-R, CN2-R, C16-R

Psychotic Episode
1BB
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TSP-C

Psychotic Fury
1R
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
DIS-C

Psychotic Haze
2BB
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-C

Psychotrope Thallid
2G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a Saproling: Draw a card.
PLC-U

Pterodon Knight
3W
Creature -- Human Knight
3/3
Pterodon Knight has flying as long as you control a Dinosaur.
XLN-C

Pteron Ghost
1W
Creature -- Spirit
1/1
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
DST-C

Public Execution
5B
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
M13-U, CN2-U

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
SHM-R

Puffer Extract
5
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
MM-U

Pull Under
5B
Instant -- Arcane
Target creature gets -5/-5 until end of turn.
CHK-C

Pull from Eternity
W
Instant
Put target face-up exiled card into its owner's graveyard.
TSP-U

Pull from Tomorrow
XUU
Instant
Draw X cards, then discard a card.
AKH-R

Pull from the Deep
2UU
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
JOU-U

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Pulmonic Sliver
3WW
Creature -- Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
TSP-R

Pulsating Illusion
4U
Creature -- Illusion
0/1
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
OD-U

Pulse Tracker
B
Creature -- Vampire Rogue
1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
WWK-C, DDM-C

Pulse of Llanowar
3G
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
IN-U

Pulse of Murasa
2G
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
OGW-C

Pulse of the Dross
1BB
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
DST-R

Pulse of the Fields
1WW
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
DST-R

Pulse of the Forge
1RR
Instant
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
DST-R

Pulse of the Grid
1UU
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
DST-R

Pulse of the Tangle
1GG
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
DST-R

Pulsemage Advocate
2W
Creature -- Human Cleric
1/3
{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
JUD-R

Pulverize
4RR
Sorcery
You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts.
MM-R

Punctuate
3R
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : -- - ( )
" ' & .)
UNH-C

Puncture Blast
2R
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
EVE-C

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
SHM-C

Puncturing Blow
2RR
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
HOU-C

Puncturing Light
1W
Instant
Destroy target attacking or blocking creature with power 3 or less.
ROE-C, SOI-C

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA-R

Punish the Enemy
4R
Instant
Punish the Enemy deals 3 damage to target player and 3 damage to target creature.
DGM-C

Punishing Fire
1R
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
ZEN-U, CMD-U, DDG-U

Punishment
XBG
Sorcery
Destroy each artifact, creature, and enchantment with converted mana cost X.
[This is half of the split card Crime // Punishment.]
DIS-R

Puppet Conjurer
1B
Artifact Creature -- Human Wizard
1/2
{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA-U

Puppet Master
UUU
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
LE-U, CH-U

Puppet Strings
3
Artifact
{2}, {T}: You may tap or untap target creature.
TE-U, DDE-U

Puppet's Verdict
1RR
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
MM-R

Puppeteer
2U
Creature -- Human Wizard
1/2
{U}, {T}: You may tap or untap target creature.
OD-U, 8ED-U, 9ED-U, 10E-U

Puppeteer Clique
3BB
Creature -- Faerie Wizard
3/2
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R, MM2-R, C17-R

Pure
1RG
Sorcery
Destroy target multicolored permanent.
[This is half of the split card Pure // Simple.]
DIS-U

Pure // Simple
1RG // 1GW
Sorcery // Sorcery
Destroy target multicolored permanent. // Destroy all Auras and Equipment.
DIS-U

Pure Intentions
W
Instant -- Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
SOK-R

Pure Reflection
2W
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.
IN-R

Purelace
W
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
A-R, B-R, U-R, RV-R, 4E-R

Puresight Merrow
(w/u)(w/u)
Creature -- Merfolk Wizard
2/2
{(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
SHM-U

Puresteel Paladin
WW
Creature -- Human Knight
2/2
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
NPH-R

Purgatory
2WB
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
MI-R

Purge
1W
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
DST-U

Purge the Profane
2WB
Sorcery
Target opponent discards two cards and you gain 2 life.
GTC-C

Purging Scythe
5
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
US-R

Purify
3WW
Sorcery
Destroy all artifacts and enchantments.
UL-R, 7E-R

Purify the Grave
W
Instant
Exile target card from a graveyard.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U

Purity
3WWW
Creature -- Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Purphoros's Emissary
3R
Enchantment Creature -- Ox
3/3
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Menace (This creature can't be blocked except by two or more creatures.)
Enchanted creature gets +3/+3 and has menace.
THS-U

Purphoros, God of the Forge
3R
Legendary Enchantment Creature -- God
6/5
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
THS-M

Purraj of Urborg
3BB
Legendary Creature -- Cat Warrior
2/3
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
MI-R

Pursue Glory
3R
Instant
Attacking creatures get +2/+0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Pursuit of Flight
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
RTR-C

Pursuit of Knowledge
3W
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
ST-R

Pus Kami
5BB
Creature -- Spirit
3/3
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
BOK-U

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
SHM-C

Putrefaction
4B
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
MM-U

Putrefax
3GG
Creature -- Horror
5/3
Trample, haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of the end step, sacrifice Putrefax.
SOM-R

Putrefy
1BG
Instant
Destroy target artifact or creature. It can't be regenerated.
RAV-U, DGM-U, C15-U, C16-U, MM3-U, CMA-U, DDJ-U

Putrid Cyclops
2B
Creature -- Zombie Cyclops
3/3
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
FUT-C

Putrid Imp
B
Creature -- Zombie Imp
1/1
Discard a card: Putrid Imp gains flying until end of turn.
Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
TOR-C, VMA-C, PD3-C

Putrid Leech
BG
Creature -- Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB-C, DDJ-C, DDM-C

Putrid Raptor
4BB
Creature -- Zombie Dinosaur Beast
4/4
Morph--Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-U

Putrid Warrior
WB
Creature -- Zombie Soldier Warrior
2/2
Whenever Putrid Warrior deals damage, choose one --
· Each player loses 1 life.
· Each player gains 1 life.
AP-C

Pygmy Allosaurus
2G
Creature -- Dinosaur
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
IA-R

Pygmy Giant
1RR
Creature -- Giant
0/2
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
UNH-U

Pygmy Hippo
GU
Creature -- Hippo
2/2
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} to your mana pool equal to the amount of mana emptied from that player's mana pool this way.
VI-R

Pygmy Kavu
3G
Creature -- Kavu
1/2
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
PS-C

Pygmy Pyrosaur
1R
Creature -- Lizard
1/1
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
UL-C, 7E-C, DDI-C

Pygmy Razorback
1G
Creature -- Boar
2/1
Trample
PR-C

Pygmy Troll
1G
Creature -- Troll
1/1
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
EX-C

Pyknite
2G
Creature -- Ouphe
1/1
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
IA-C

Pyramid of the Pantheon
1
Artifact
{2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.
{T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.
AKH-R

Pyramids
6
Artifact
{2}: Choose one --
· Destroy target Aura attached to a land.
· The next time target land would be destroyed this turn, remove all damage marked on it instead.
AN-R

Pyre Charger
RR
Creature -- Elemental Warrior
1/1
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
SHM-U, DD2-U

Pyre Hound
3R
Creature -- Elemental Hound
2/3
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
SOI-C

Pyre Zombie
1BR
Creature -- Zombie
2/1
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
IN-R

Pyreheart Wolf
2R
Creature -- Wolf
1/1
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-U

Pyretic Hunter
4R
Creature -- Elemental Cat
0/0
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
CN2-U

Pyretic Ritual
1R
Instant
Add {R}{R}{R} to your mana pool.
M11-C

Pyrewild Shaman
2R
Creature -- Goblin Shaman
3/1
Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
DGM-R, MM3-U

Pyric Salamander
1R
Creature -- Salamander
1/1
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
MI-C

Pyrite Spellbomb
1
Artifact
{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
MRD-C, MMA-C

Pyroblast
R
Instant
Choose one --
· Counter target spell if it's blue.
· Destroy target permanent if it's blue.
IA-C, 5E-U, EMA-U, MED-C

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.
IA-U, P1-R, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M11-U, MM3-U, DDK-U, DDL-U

Pyroclast Consul
3RR
Creature -- Elemental Shaman
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
MOR-U

Pyroconvergence
4R
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.
RTR-U

Pyrohemia
2RR
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
PLC-U, CMD-U, CMA-U

Pyrokinesis
4RR
Instant
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
AI-U, EMA-R, DDL-U, ME2-R

Pyromancer Ascension
1R
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
ZEN-R, MM3-R

Pyromancer's Assault
3R
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
OGW-U

Pyromancer's Gauntlet
5
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
M14-R

Pyromancer's Goggles
5
Legendary Artifact
{T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
ORI-M

Pyromancer's Swath
2R
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of each end step, discard your hand.
FUT-R, MMA-R

Pyromancy
2RR
Enchantment
{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
UL-R

Pyromania
2R
Enchantment
{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
TOR-U

Pyromatics
1R
Instant
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
GPT-C, DDJ-C

Pyrostatic Pillar
1R
Enchantment
Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
SCG-U

Pyrotechnics
4R
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
LE-C, 4E-U, 5E-U, 6E-C, 7E-U, 8ED-U, HOP-U, FRF-U

Pyrrhic Revival
3(w/b)(w/b)(w/b)
Sorcery
Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.
EVE-R

Python
1BB
Creature -- Snake
3/2
VI-C, P1-C, 6E-C, S00-C

Pyxis of Pandemonium
1
Artifact
{T}: Each player exiles the top card of his or her library face down.
{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
THS-R

Qal Sisma Behemoth
2R
Creature -- Ogre Warrior
5/5
Qal Sisma Behemoth can't attack or block unless you pay {2}.
DTK-U

Qarsi Deceiver
1U
Creature -- Naga Wizard
0/4
{T}: Add {C} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
DTK-U

Qarsi High Priest
B
Creature -- Human Cleric
0/2
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-U

Qarsi Sadist
1B
Creature -- Human Cleric
1/3
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
DTK-C

Qasali Ambusher
1GW
Creature -- Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA-U

Qasali Pridemage
GW
Creature -- Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB-C, C17-C, DDH-C

Qasali Slingers
4G
Creature -- Cat Warrior
3/5
Reach
Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
C17-R

Quag Sickness
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
M11-C, M14-C

Quag Vampires
B
Creature -- Vampire Rogue
1/1
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C, CNS-C

Quagmire
2B
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
LE-U

Quagmire Druid
2B
Creature -- Zombie Druid
2/2
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
AP-C, C13-C

Quagmire Lamprey
2B
Creature -- Fish
1/1
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
MM-U

Quagnoth
5G
Creature -- Beast
4/5
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This creature can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
FUT-R

Quarantine Field
XXWW
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
BFZ-M

Quarry Beetle
4G
Creature -- Insect
4/5
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
HOU-U

Quarry Colossus
5WW
Creature -- Giant
5/6
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
JOU-U

Quarry Hauler
3G
Creature -- Camel
4/3
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKH-C

Quarum Trench Gnomes
3R
Creature -- Gnome
1/1
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
LE-R

Quash
2UU
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
UD-U, BOK-U

Queen Marchesa
1RWB
Legendary Creature -- Human Assassin
3/3
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
CN2-M

Queen's Agent
5B
Creature -- Vampire Scout
3/3
Lifelink
When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Queen's Bay Soldier
1B
Creature -- Vampire Soldier
2/2
XLN-C

Queen's Commission
2W
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLN-C

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON-C

Quest for Ancient Secrets
U
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
ZEN-U

Quest for Pure Flame
R
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
ZEN-U

Quest for Renewal
1G
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
WWK-U

Quest for Ula's Temple
U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
WWK-R

Quest for the Gemblades
1G
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
ZEN-U

Quest for the Goblin Lord
R
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
WWK-U

Quest for the Gravelord
B
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
ZEN-U, DDR-U

Quest for the Holy Relic
W
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
ZEN-U

Quest for the Nihil Stone
B
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
WWK-R

Questing Phelddagrif
1GWU
Creature -- Phelddagrif
4/4
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
PS-R

Question Elemental?
2UU
Creature -- Elemental
3/4
Flying
Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
UNH-U

Quick Sliver
1G
Creature -- Sliver
1/1
Flash
Any player may cast Sliver spells as though they had flash.
LGN-C, H09-C

Quickchange
1U
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
RAV-C

Quicken
U
Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
GPT-R, M14-R, DDS-R

Quickening Licid
1W
Creature -- Licid
1/1
{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature has first strike.
TE-U

Quickling
1U
Creature -- Faerie Rogue
2/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
M15-U

Quicksand
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
VI-U, 9ED-U, 10E-U, WWK-C, CNS-U

Quicksilver Amulet
4
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
UL-R, M12-R

Quicksilver Behemoth
6U
Creature -- Beast
4/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
DST-C

Quicksilver Dagger
1UR
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
AP-C, DDJ-C

Quicksilver Dragon
4UU
Creature -- Dragon
5/5
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R, DD2-R

Quicksilver Elemental
3UU
Creature -- Elemental
3/4
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
MRD-R

Quicksilver Fountain
3
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
MRD-R

Quicksilver Gargantuan
5UU
Creature -- Shapeshifter
7/7
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.
SOM-M

Quicksilver Geyser
4U
Instant
Return up to two target nonland permanents to their owners' hands.
MBS-C

Quicksilver Sea
Plane -- Mirrodin
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost.
PC2-C, PCA-C

Quicksilver Wall
2U
Creature -- Wall
1/6
Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
PR-U

Quicksmith Genius
2R
Creature -- Human Artificer
3/2
Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.
KLD-U

Quicksmith Rebel
3R
Creature -- Human Artificer
3/2
When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel.
AER-R

Quicksmith Spy
3U
Creature -- Human Artificer
2/3
When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.
AER-R

Quiet Contemplation
2U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
KTK-U

Quiet Disrepair
1G
Enchantment -- Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one --
· Destroy enchanted permanent.
· You gain 2 life.
FUT-C, PC2-C, PCA-C

Quiet Purity
W
Instant -- Arcane
Destroy target enchantment.
CHK-C

Quiet Speculation
1U
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
JUD-U, EMA-U

Quietus Spike
3
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA-R, PC2-R, PCA-R, C17-R

Quill-Slinger Boggart
3B
Creature -- Goblin Warrior
3/2
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
LRW-C

Quilled Slagwurm
4GGG
Creature -- Wurm
8/8
MBS-U

Quilled Sliver
1W
Creature -- Sliver
1/1
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
TSP-U

Quilled Wolf
1G
Creature -- Wolf
2/2
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
SOI-C

Quillmane Baku
4U
Creature -- Spirit
3/3
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
BOK-C

Quillspike
2(b/g)
Creature -- Beast
1/1
{(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
EVE-U

Quirion Druid
2G
Creature -- Elf Druid
1/2
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
VI-R

Quirion Dryad
1G
Creature -- Dryad
1/1
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
PS-R, 10E-R, M13-R

Quirion Elves
1G
Creature -- Elf Druid
1/1
As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
MI-C, IN-C, DDE-C

Quirion Explorer
1G
Creature -- Elf Druid Scout
1/1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
PS-C, C16-C

Quirion Ranger
G
Creature -- Elf
1/1
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
VI-C

Quirion Sentinel
1G
Creature -- Elf Druid
2/1
When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
IN-C

Quirion Trailblazer
3G
Creature -- Elf Scout
1/2
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
IN-C

Qumulox
6UU
Creature -- Beast
5/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
5DN-U, HOP-U, MM2-U, DDF-U

R&D's Secret Lair
Legendary Land
Play cards as written. Ignore all errata.
{T}: Add {1} to your mana pool.
UNH-R

Rabble-Rouser
3R
Creature -- Goblin Shaman
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
GPT-U

Rabid Bite
1G
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOI-C, W17-C

Rabid Bloodsucker
4B
Creature -- Vampire
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
ORI-C

Rabid Elephant
4G
Creature -- Elephant
3/4
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
OD-C

Rabid Rats
1B
Creature -- Rat
1/1
{T}: Target blocking creature gets -1/-1 until end of turn.
ST-C

Rabid Wolverines
3GG
Creature -- Wolverine
4/4
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
EX-C

Rabid Wombat
2GG
Creature -- Wombat
0/1
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
LE-U, CH-U, 5E-U, MED-U

Racecourse Fury
R
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn."
RTR-U

Rack and Ruin
2R
Instant
Destroy two target artifacts.
UL-U

Rackling
4
Artifact Creature -- Construct
2/2
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
NE-U

Radha, Heir to Keld
RG
Legendary Creature -- Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
PLC-R, DDS-R

Radiant Essence
1GW
Creature -- Spirit
2/3
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
MI-U

Radiant Flames
2R
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
BFZ-R

Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C} to your mana pool.
M15-C

Radiant Kavu
RGW
Creature -- Kavu
3/3
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
PS-R

Radiant Purge
1W
Instant
Exile target multicolored creature or multicolored enchantment.
DTK-R

Radiant's Dragoons
3W
Creature -- Human Soldier
2/5
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
UL-U

Radiant's Judgment
2W
Instant
Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C, VMA-C

Radiant, Archangel
3WW
Legendary Creature -- Angel
3/3
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
UL-R, VMA-U

Radiate
3RR
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
TOR-R

Radjan Spirit
3G
Creature -- Spirit
3/2
{T}: Target creature loses flying until end of turn.
LE-U, 4E-U, 5E-U, 6E-U, ME4-U

Rafiq of the Many
1GWU
Legendary Creature -- Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA-M, V11-M

Rag Dealer
B
Creature -- Human Rogue
1/1
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
CHK-C

Rag Man
2BB
Creature -- Human Minion
2/1
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
DK-R, 4E-R, 5E-R, 6E-R, 7E-R

Ragamuffyn
2B
Creature -- Zombie Cleric
2/2
Hellbent -- {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
DIS-U

Rage Extractor
4(r/p)
Artifact
({(r/p)} can be paid with either {R} or 2 life.)
Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.
NPH-U

Rage Forger
2R
Creature -- Elemental Shaman
2/2
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
MOR-U

Rage Nimbus
2R
Creature -- Elemental
5/3
Defender, flying
{1}{R}: Target creature attacks this turn if able.
ROE-R

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.
SHM-R

Rage Thrower
5R
Creature -- Human Shaman
4/2
Whenever another creature dies, Rage Thrower deals 2 damage to target player.
ISD-U

Rage Weaver
1R
Creature -- Human Wizard
2/1
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
IN-U, 10E-U

Rage of Purphoros
4R
Sorcery
Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Rageblood Shaman
1RR
Creature -- Minotaur Shaman
2/3
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
THS-R

Rageform
2RR
Enchantment
When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
FRF-U

Ragemonger
1BR
Creature -- Minotaur Shaman
2/3
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
BNG-U

Ragged Veins
1B
Enchantment -- Aura
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
CHK-C

Raging Bull
2R
Creature -- Ox
2/2
LE-C

Raging Cougar
2R
Creature -- Cat
2/2
Haste
P1-C

Raging Goblin
R
Creature -- Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
P1-C, EX-C, P2-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, EVG-C

Raging Gorilla
2R
Creature -- Ape
2/3
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
VI-C

Raging Kavu
1RG
Creature -- Kavu
3/1
Flash
Haste
IN-R

Raging Minotaur
2RR
Creature -- Minotaur Berserker
3/3
Haste
P1-C, ME3-C

Raging Poltergeist
4R
Creature -- Spirit
6/1
AVR-C

Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
WWK-R

Raging River
RR
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
A-R, B-R, U-R

Raging Spirit
3R
Creature -- Spirit
3/3
{2}: Raging Spirit becomes colorless until end of turn.
MI-C

Raging Swordtooth
3RG
Creature -- Dinosaur
5/5
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
XLN-U

Ragnar
GWU
Legendary Creature -- Human Cleric
2/2
{G}{W}{U}, {T}: Regenerate target creature.
LE-R, ME3-U

Rags
2BB
Sorcery
All creatures get -2/-2 until end of turn.
[This is half of the split card Rags // Riches.]
AKH-R

Rags // Riches
2BB // 5UU
Sorcery // Sorcery
All creatures get -2/-2 until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature he or she controls. You gain control of those creatures.
AKH-R

Raid Bombardment
2R
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
ROE-C

Raiders' Spoils
3B
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
KTK-U

Raiders' Wake
3B
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.
XLN-U

Raiding Nightstalker
2B
Creature -- Nightstalker
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P2-C

Raiding Party
2R
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
FE-U

Rain of Blades
W
Instant
Rain of Blades deals 1 damage to each attacking creature.
SCG-U, 8ED-U, M13-U

Rain of Daggers
4BB
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
P2-R, ME4-R

Rain of Embers
1R
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
RAV-C

Rain of Filth
B
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
US-U

Rain of Gore
BR
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
DIS-R

Rain of Rust
3RR
Instant
Choose one --
· Destroy target artifact.
· Destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)
5DN-C

Rain of Salt
4RR
Sorcery
Destroy two target lands.
P1-U, US-U

Rain of Tears
1BB
Sorcery
Destroy target land.
P1-U, TE-U, MM-U, 10E-U

Rain of Thorns
4GG
Sorcery
Choose one or more --
· Destroy target artifact.
· Destroy target enchantment.
· Destroy target land.
AVR-U, C13-U, C17-U

Rainbow Crow
3U
Creature -- Bird
2/2
Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.
IN-U

Rainbow Efreet
3U
Creature -- Efreet
3/1
Flying
{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
VI-R

Rainbow Knights
WW
Summon Knights
2/1
When Rainbow Knights comes into play, it gains protection from a random color permanently.
{1}: First strike until end of turn.
{W}{W}: +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random.
ASTRAL-S

Rainbow Vale
Land
{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.
FE-R, MED-R

Raise Dead
B
Sorcery
Return target creature card from your graveyard to your hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, P1-C, P2-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, CN2-C, W17-C

Raise the Alarm
1W
Instant
Create two 1/1 white Soldier creature tokens.
MRD-C, M15-C, MM2-C, EMA-C, CN2-C, DDF-C, DDO-C

Raised by Wolves
3GG
Enchantment -- Aura
Enchant creature
When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens.
Enchanted creature gets +1/+1 for each Wolf you control.
BNG-U

Raka Disciple
R
Creature -- Minotaur Wizard
1/1
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{U}, {T}: Target creature gains flying until end of turn.
AP-C

Raka Sanctuary
2R
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
AP-U

Rakalite
6
Artifact
{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
AQ-U, CH-R, ME4-R

Rakavolver
2R
Creature -- Volver
2/2
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
AP-R

Rakdos Augermage
BBR
Creature -- Human Wizard
3/2
First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
DIS-R

Rakdos Cackler
(b/r)
Creature -- Devil
1/1
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-U

Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.
DIS-C, ARC-C, CMD-C, C13-C, MM2-U, C16-U, CMA-C, C17-C, DDK-C

Rakdos Charm
BR
Instant
Choose one --
· Exile all cards from target player's graveyard.
· Destroy target artifact.
· Each creature deals 1 damage to its controller.
RTR-U, C16-U, C17-U

Rakdos Cluestone
3
Artifact
{T}: Add {B} or {R} to your mana pool.
{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
DGM-C

Rakdos Drake
2B
Creature -- Drake
1/2
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
DGM-C

Rakdos Guildgate
Land -- Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
RTR-C, DGM-C, C13-C, MM3-C, C17-C

Rakdos Guildmage
(b/r)(b/r)
Creature -- Zombie Shaman
2/2
({(b/r)} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
DIS-U, ARC-U

Rakdos Ickspitter
1BR
Creature -- Thrull
1/1
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
DIS-C

Rakdos Keyrune
3
Artifact
{T}: Add {B} or {R} to your mana pool.
{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
RTR-U

Rakdos Pit Dragon
2RR
Creature -- Dragon
3/3
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent -- Rakdos Pit Dragon has double strike as long as you have no cards in hand.
DIS-R, DD2-R

Rakdos Ragemutt
3BR
Creature -- Elemental Hound
3/3
Lifelink, haste
RTR-U

Rakdos Ringleader
4BR
Creature -- Skeleton Warrior
3/1
First strike
Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.
{B}: Regenerate Rakdos Ringleader.
RTR-U

Rakdos Riteknife
2
Artifact -- Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
DIS-R

Rakdos Shred-Freak
(b/r)(b/r)
Creature -- Human Berserker
2/1
Haste
RTR-C

Rakdos Signet
2
Artifact
{1}, {T}: Add {B}{R} to your mana pool.
DIS-C, ARC-C, CMD-C, C16-C, MM3-U, CMA-C, C17-U

Rakdos the Defiler
2BBRR
Legendary Creature -- Demon
7/6
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
DIS-R

Rakdos's Return
XBR
Sorcery
Rakdos's Return deals X damage to target opponent. That player discards X cards.
RTR-M

Rakdos, Lord of Riots
BBRR
Legendary Creature -- Demon
6/6
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
RTR-M

Rakeclaw Gargantuan
2RGW
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA-C, C13-C

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
SHM-U

Rakish Heir
2R
Creature -- Vampire
2/2
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
ISD-U, C17-U

Rakka Mar
2RR
Legendary Creature -- Human Shaman
2/2
Haste
{R}, {T}: Create a 3/1 red Elemental creature token with haste.
CON-R

Raksha Golden Cub
5WW
Legendary Creature -- Cat Soldier
3/4
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
5DN-R, C17-R

Raksha Golden Cub Avatar
Vanguard
+1/+9
Creatures you control get +0/+1.
Equipped creatures you control get +1/+0 and have first strike.
5DN-P

Rakshasa Deathdealer
BG
Creature -- Cat Demon
2/2
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
KTK-R

Rakshasa Gravecaller
4B
Creature -- Cat Demon
3/6
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
DTK-U

Rakshasa Vizier
2BGU
Creature -- Cat Demon
4/4
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
KTK-R

Rakshasa's Disdain
2U
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
FRF-C

Rakshasa's Secret
2B
Sorcery
Target opponent discards two cards. Put the top two cards of your library into your graveyard.
KTK-C

Ral Zarek
2UR
Legendary Planeswalker -- Ral
4
[+1]: Tap target permanent, then untap another target permanent.
[-2]: Ral Zarek deals 3 damage to target creature or player.
[-7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
DGM-M

Rally
WW
Instant
Blocking creatures get +1/+1 until end of turn.
IA-C

Rally the Ancestors
XWW
Instant
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
FRF-R

Rally the Forces
2R
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
MBS-C

Rally the Horde
5R
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
SOK-R

Rally the Peasants
2W
Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, EMA-C

Rally the Righteous
1RW
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
RAV-C

Rally the Troops
W
Instant
Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
P2-U, P3K-U

Rallying Roar
2W
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
XLN-U

Ramirez DePietro
3UBB
Legendary Creature -- Human Pirate
4/3
First strike
LE-U, ME3-C

Ramos, Dragon Engine
6
Legendary Artifact Creature -- Dragon
4/4
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. Activate this ability only once each turn.
C17-M

Ramosian Captain
1WW
Creature -- Human Rebel
2/2
First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
MM-U

Ramosian Commander
2WW
Creature -- Human Rebel
2/4
{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
MM-U

Ramosian Lieutenant
1W
Creature -- Human Rebel
1/2
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
MM-C

Ramosian Rally
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.
MM-C

Ramosian Revivalist
3W
Creature -- Human Rebel Cleric
2/2
{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
FUT-U

Ramosian Sergeant
W
Creature -- Human Rebel
1/1
{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
MM-C

Ramosian Sky Marshal
3WW
Creature -- Human Rebel
3/3
Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
MM-R

Rampaging Baloths
4GG
Creature -- Beast
6/6
Trample
Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
ZEN-M, C13-M, C14-M, CMA-M, E01-M

Rampaging Ferocidon
2R
Creature -- Dinosaur
3/3
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
XLN-R

Rampaging Hippo
4GG
Creature -- Hippo
5/6
Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Rampaging Werewolf
Creature -- Werewolf
6/4
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
[Red color indicator. Back face. Transforms into Tormented Pariah.]
ISD-C

Rampant Elephant
3W
Creature -- Elephant
2/2
{G}: Target creature blocks Rampant Elephant this turn if able.
IN-C

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
MI-C, TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, HOP-C, M12-C, MM2-C, C15-C, C16-C, DDS-C

Rampart Crawler
B
Creature -- Lizard Mercenary
1/1
Rampart Crawler can't be blocked by Walls.
MM-C

Ramroller
3
Artifact Creature -- Juggernaut
2/3
Ramroller attacks each combat if able.
Ramroller gets +2/+0 as long as you control another artifact.
ORI-U

Ramses Overdark
2UUBB
Legendary Creature -- Human Assassin
4/3
{T}: Destroy target enchanted creature.
LE-R, ME3-U

Ramunap Excavator
2G
Creature -- Naga Cleric
2/3
You may play land cards from your graveyard.
HOU-R

Ramunap Hydra
3G
Creature -- Snake Hydra
3/3
Vigilance, reach, trample
Ramunap Hydra gets +1/+1 as long as you control a Desert.
Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
HOU-R

Ramunap Ruins
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add {R} to your mana pool.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
HOU-U

Rancid Earth
1BB
Sorcery
Destroy target land.
Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
TOR-C

Rancid Rats
1B
Creature -- Zombie Rat
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
SOI-C

Rancor
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
UL-C, ARC-C, PC2-C, M13-U, EMA-U, PCA-C, DDD-C

Ranger en-Vec
1GW
Creature -- Human Soldier Archer
2/2
First strike
{G}: Regenerate Ranger en-Vec.
TE-U

Ranger of Eos
3W
Creature -- Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA-R, MM3-R

Ranger's Guile
G
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
ISD-C, M14-C, M15-C

Ranger's Path
3G
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
M13-C

Ranging Raptors
2G
Creature -- Dinosaur
2/3
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
XLN-U

Rank and File
2BB
Creature -- Zombie
3/3
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
UL-U

Ransack
3U
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
ST-U, S99-R

Rapacious One
5R
Creature -- Eldrazi Drone
5/4
Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-U, CMD-U

Rapid Decay
1B
Instant
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
UD-R

Rapid Fire
3W
Instant
Cast Rapid Fire only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LE-R

Rapid Hybridization
U
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
GTC-U, C15-U

Rappelling Scouts
2WW
Creature -- Human Rebel Scout
1/4
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
MM-R

Raptor Companion
1W
Creature -- Dinosaur
3/1
XLN-C

Raptor Hatchling
1R
Creature -- Dinosaur
1/1
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
XLN-U

Rare-B-Gone
2BR
Sorcery
Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.
UNH-R

Rashida Scalebane
3WW
Legendary Creature -- Human Soldier
3/4
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
MI-R

Rashka the Slayer
3WW
Legendary Creature -- Human Archer
3/3
Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
HL-U

Rashmi, Eternities Crafter
2GU
Legendary Creature -- Elf Druid
2/3
Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.
KLD-M

Rasputin Dreamweaver
4WU
Legendary Creature -- Human Wizard
4/1
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add {C} to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
LE-R, ME3-R

Ratcatcher
4BB
Creature -- Ogre Rogue
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
DIS-R

Ratchet Bomb
2
Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
SOM-R, M14-R

Rath's Edge
Legendary Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
NE-R

Rathi Assassin
2BB
Creature -- Zombie Mercenary Assassin
2/2
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
NE-R

Rathi Dragon
2RR
Creature -- Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
TE-R, 9ED-R

Rathi Fiend
3B
Creature -- Horror Mercenary
2/2
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
NE-U

Rathi Intimidator
1BB
Creature -- Horror Mercenary
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
NE-C

Rathi Trapper
1B
Creature -- Human Rebel Rogue
1/2
{B}, {T}: Tap target creature.
PLC-C, MMA-C

Rats of Rath
1B
Creature -- Rat
2/1
{B}: Destroy target artifact, creature, or land you control.
TE-C

Rats' Feast
XB
Sorcery
Exile X target cards from a single graveyard.
JUD-C

Rattleblaze Scarecrow
6
Artifact Creature -- Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
SHM-C

Rattlechains
1U
Creature -- Spirit
2/1
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
SOI-R

Rattleclaw Mystic
1G
Creature -- Human Shaman
2/1
{T}: Add {G}, {U}, or {R} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
KTK-R

Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
OD-C

Ravager of the Fells
Creature -- Werewolf
4/4
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
[Red/Green color indicator. Back face. Transforms into Huntmaster of the Fells.]
DKA-M

Ravages of War
3W
Sorcery
Destroy all lands.
P3K-R, ME2-R

Ravaging Blaze
XRR
Instant
Ravaging Blaze deals X damage to target creature.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
ORI-U

Ravaging Horde
3RR
Creature -- Human Soldier
3/3
When Ravaging Horde enters the battlefield, destroy target land.
P3K-U

Ravaging Riftwurm
1GG
Creature -- Wurm
6/6
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
FUT-U

Raven Familiar
2U
Creature -- Bird
1/2
Flying
Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
UL-U, C13-U

Raven Guild Initiate
2U
Creature -- Human Wizard
1/4
Morph--Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-C

Raven Guild Master
1UU
Creature -- Human Wizard Mutant
1/1
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-R

Raven's Crime
B
Sorcery
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C, MMA-C

Raven's Run
Plane -- Shadowmoor
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
HOP-C, PCA-C

Raven's Run Dragoon
2(g/w)(g/w)
Creature -- Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.
SHM-C

Ravenous Baboons
3R
Creature -- Monkey
2/2
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
EX-R

Ravenous Baloth
2GG
Creature -- Beast
4/4
Sacrifice a Beast: You gain 4 life.
ONS-R, C13-R, DDD-R

Ravenous Bloodseeker
1R
Creature -- Vampire Berserker
1/3
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
SOI-U

Ravenous Daggertooth
2G
Creature -- Dinosaur
3/2
Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLN-C

Ravenous Demon
3BB
Creature -- Demon
4/4
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
[Front face. Transforms into Archdemon of Greed.]
DKA-R

Ravenous Intruder
1R
Creature -- Gremlin
1/2
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
AER-U

Ravenous Leucrocota
3G
Creature -- Beast
2/4
Vigilance
{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
JOU-C, CN2-C

Ravenous Rats
1B
Creature -- Rat
1/1
When Ravenous Rats enters the battlefield, target opponent discards a card.
P2-C, UD-C, S99-U, IN-C, 8ED-C, 9ED-C, 10E-C, M13-C, DDD-C, DDJ-C

Ravenous Skirge
2B
Creature -- Imp
1/1
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
US-C

Ravenous Trap
2BB
Instant -- Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
ZEN-U

Ravenous Vampire
3BB
Creature -- Vampire
3/3
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
MI-U

Raving Dead
4B
Creature -- Zombie
2/6
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
C14-R

Raving Oni-Slave
1B
Creature -- Ogre Warrior
3/3
When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
SOK-C

Ravos, Soultender
3WB
Legendary Creature -- Human Cleric
2/2
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
C16-M

Ray of Command
3U
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
IA-C, MI-C, 5E-C, CMD-C, DDM-C, ME2-U

Ray of Dissolution
2W
Instant
Destroy target enchantment. You gain 3 life.
THS-C

Ray of Distortion
3W
Instant
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Ray of Erasure
U
Instant
Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
IA-C

Ray of Revelation
1W
Instant
Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD-C, DKA-C

Rayne, Academy Chancellor
2U
Legendary Creature -- Human Wizard
1/1
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
UD-R

Razaketh's Rite
3BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Cycling {B} ({B}, Discard this card: Draw a card.)
HOU-U

Razaketh, the Foulblooded
5BBB
Legendary Creature -- Demon
8/8
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.
HOU-M

Raze
R
Sorcery
As an additional cost to cast Raze, sacrifice a land.
Destroy target land.
US-C

Razia's Purification
4RW
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.
RAV-R

Razia, Boros Archangel
4RRWW
Legendary Creature -- Angel
6/3
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
RAV-R, HOP-R

Razing Snidd
4BR
Creature -- Beast
3/3
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
PS-U

Razor Barrier
1W
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
MRD-C, DDF-C

Razor Boomerang
3
Artifact -- Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
WWK-U

Razor Golem
6
Artifact Creature -- Golem
3/4
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
DST-C

Razor Hippogriff
3WW
Creature -- Hippogriff
3/3
Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
SOM-U, C13-U

Razor Pendulum
4
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
MI-R

Razor Swine
2R
Creature -- Boar
2/1
First strike
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Razorclaw Bear
2GG
Creature -- Bear
3/3
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
P2-R

Razorfield Rhino
6
Artifact Creature -- Rhino
4/4
Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
MBS-C

Razorfield Thresher
7
Artifact Creature -- Construct
6/4
SOM-C

Razorfin Abolisher
2U
Creature -- Merfolk Wizard
2/2
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
EVE-U

Razorfin Hunter
UR
Creature -- Merfolk Goblin
1/1
{T}: Razorfin Hunter deals 1 damage to target creature or player.
AP-C

Razorfoot Griffin
3W
Creature -- Griffin
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
IN-C, 7E-C, 8ED-C, M10-C, M15-C

Razorgrass Screen
1
Artifact Creature -- Wall
2/1
Defender (This creature can't attack.)
Razorgrass Screen blocks each combat if able.
5DN-C

Razorjaw Oni
3B
Creature -- Demon Spirit
4/5
Black creatures can't block.
SOK-U, CMD-U, CMA-U

Razormane Masticore
5
Artifact Creature -- Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5DN-R, 10E-R, DDF-R

Razortip Whip
2
Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent.
GTC-C

Razortooth Rats
2B
Creature -- Rat
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
WL-C, 6E-C, 7E-C, 9ED-C

Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W} to your mana pool.
SOM-R

Reach Through Mists
U
Instant -- Arcane
Draw a card.
CHK-C, MMA-C, DDS-C

Reach of Branches
4G
Tribal Instant -- Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
MOR-R, MMA-U

Reach of Shadows
4B
Instant
Destroy target creature that's one or more colors.
FRF-C

Read the Bones
2B
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
THS-C, C14-C, ORI-C, C17-C, DDP-C

Read the Runes
XU
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
ONS-R, C16-R

Ready
1GW
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Ready // Willing.]
DGM-R

Ready // Willing
1GW // 1WB
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-R

Reality
2G
Instant
Destroy target artifact.
[This is half of the split card Illusion // Reality.]
AP-U

Reality Acid
2U
Enchantment -- Aura
Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
PLC-C

Reality Anchor
1G
Instant
Target creature loses shadow until end of turn.
Draw a card.
TE-C

Reality Hemorrhage
1R
Instant
Devoid (This card has no color.)
Reality Hemorrhage deals 2 damage to target creature or player.
OGW-C

Reality Ripple
1U
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
MI-C

Reality Shaping
Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Reality Shift
1U
Instant
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
FRF-U, FRF_UGIN-U, C17-U

Reality Smasher
4C
Creature -- Eldrazi
5/5
({C} represents colorless mana.)
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
OGW-R

Reality Spasm
XUU
Instant
Choose one --
· Tap X target permanents.
· Untap X target permanents.
ROE-U

Reality Strobe
4UU
Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT-U

Reality Twist
UUU
Enchantment
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
IA-R

Realm Razer
3RGW
Creature -- Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA-R

Realm Seekers
4GG
Creature -- Elf Scout
0/0
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
CNS-R, C16-R, VMA-R

Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ARC-C

Realms Uncharted
2G
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ROE-R

Realmwright
U
Creature -- Vedalken Wizard
1/1
As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
GTC-R

Reanimate
B
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
TE-U, ARC-U, VMA-U, PD3-U

Reap
1G
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.
TE-U

Reap Intellect
X2UB
Sorcery
Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
DGM-M

Reap What Is Sown
1GW
Instant
Put a +1/+1 counter on each of up to three target creatures.
BNG-U

Reap and Sow
3G
Sorcery
Choose one --
· Destroy target land.
· Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
DST-C

Reap the Seagraf
2B
Sorcery
Create a 2/2 black Zombie creature token.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C

Reaper King
(2/w)(2/u)(2/b)(2/r)(2/g)
Legendary Artifact Creature -- Scarecrow
6/6
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
SHM-R

Reaper King Avatar
Vanguard
-2/-5
Each creature you control gets +1/+1 for each of its colors.
SHM-P

Reaper from the Abyss
3BBB
Creature -- Demon
6/6
Flying
Morbid -- At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
ISD-M, C14-M

Reaper of Flight Moonsilver
3WW
Creature -- Angel
3/3
Flying
Delirium -- Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
SOI-U

Reaper of Sheoldred
4B
Creature -- Horror
2/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
NPH-U

Reaper of the Wilds
2BG
Creature -- Gorgon
4/5
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
THS-R, DDM-R

Reaping the Graves
2B
Instant
Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-C

Reaping the Rewards
W
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
EX-C

Reason
U
Sorcery
Scry 3.
[This is half of the split card Reason // Believe.]
HOU-R

Reason // Believe
U // 4G
Sorcery // Sorcery
Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
HOU-R

Reassembling Skeleton
1B
Creature -- Skeleton Warrior
1/1
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
ARC-U, M11-U, M12-U, MM2-U, DDJ-U, DDK-U

Reave Soul
1B
Sorcery
Destroy target creature with power 3 or less.
ORI-C

Reaver Drone
B
Creature -- Eldrazi Drone
2/1
Devoid (This card has no color.)
At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
OGW-U

Rebel Informer
2B
Creature -- Human Mercenary Rebel
1/2
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
PR-R

Rebellion of the Flamekin
3R
Tribal Enchantment -- Elemental
Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
LRW-U

Rebirth
3GGG
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of his or her library. If a player does, his or her life total becomes 20.
LE-R, 4E-R

Reborn Hero
2W
Creature -- Human Soldier
2/2
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
TOR-R

Reborn Hope
GW
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB-U

Rebound
1U
Instant
Change the target of target spell that targets only a player. The new target must be a player.
ST-U

Rebuff the Wicked
W
Instant
Counter target spell that targets a permanent you control.
PLC-U

Rebuild
2U
Instant
Return all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-U

Rebuke
2W
Instant
Destroy target attacking creature.
ISD-C, DDQ-C

Rebuking Ceremony
3GG
Sorcery
Put two target artifacts on top of their owners' libraries.
DST-R

Recall
XXU
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
LE-R, CH-U, 5E-R, 6E-R, ME3-U

Recantation
3UU
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
US-R

Reciprocate
W
Instant
Exile target creature that dealt damage to you this turn.
CHK-U, DDG-U

Reckless Abandon
R
Sorcery
As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
UD-C, DDN-C

Reckless Assault
2BR
Enchantment
{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
IN-R

Reckless Brute
2R
Creature -- Ogre Warrior
3/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
Reckless Brute attacks each combat if able.
M13-C

Reckless Bushwhacker
2R
Creature -- Goblin Warrior Ally
2/1
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
OGW-U

Reckless Charge
R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C, HOP-C, EMA-C, VMA-C

Reckless Cohort
1R
Creature -- Human Warrior Ally
2/2
Reckless Cohort attacks each combat if able unless you control another Ally.
BFZ-C

Reckless Embermage
3R
Creature -- Human Wizard
2/2
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
MI-R, 6E-R, 7E-R

Reckless Fireweaver
1R
Creature -- Human Artificer
1/3
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
KLD-C

Reckless Imp
2B
Creature -- Imp
2/2
Flying
Reckless Imp can't block.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-C

Reckless Ogre
3R
Creature -- Ogre
3/2
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
EX-C

Reckless One
3R
Creature -- Goblin Avatar
*/*
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
ONS-U, EVG-U

Reckless Racer
2R
Creature -- Human Pilot
2/3
First strike
Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.
AER-U

Reckless Reveler
1R
Creature -- Satyr
2/1
{R}, Sacrifice Reckless Reveler: Destroy target artifact.
BNG-C

Reckless Scholar
2U
Creature -- Human Wizard
2/1
{T}: Target player draws a card, then discards a card.
ZEN-C, CNS-C, SOI-U, E01-U

Reckless Spite
1BB
Instant
Destroy two target nonblack creatures. You lose 5 life.
TE-U, IN-U, C13-U, CNS-U, E01-U

Reckless Waif
R
Creature -- Human Rogue Werewolf
1/1
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
[Front face. Transforms into Merciless Predator.]
ISD-U

Reckless Wurm
3RR
Creature -- Wurm
4/4
Trample
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
PLC-U

Reclaim
G
Instant
Put target card from your graveyard on top of your library.
EX-C, 7E-C, 9ED-C, M12-C, ORI-C

Reclaiming Vines
2GG
Sorcery
Destroy target artifact, enchantment, or land.
BFZ-C

Reclamation
2GW
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. (This cost is paid as attackers are declared.)
IA-R

Reclamation Sage
2G
Creature -- Elf Shaman
2/1
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
M15-U, C14-U, CMA-U

Reclusive Artificer
2UR
Creature -- Human Artificer
2/3
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
ORI-U

Reclusive Wight
3B
Creature -- Zombie Minion
4/4
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
US-U

Recoil
1UB
Instant
Return target permanent to its owner's hand. Then that player discards a card.
IN-C, DDH-C

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.
RAV-U, 10E-U

Reconnaissance
W
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
EX-U

Reconstruction
U
Sorcery
Return target artifact card from your graveyard to your hand.
AQ-C, RV-C, ME4-C

Recoup
1R
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U, DDK-U

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
IN-C, 10E-C, MM3-C

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Recruiter of the Guard
2W
Creature -- Human Soldier
1/1
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
CN2-R

Recumbent Bliss
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
EVE-C, DDH-C

Recuperate
3W
Instant
Choose one --
· You gain 6 life.
· Prevent the next 6 damage that would be dealt to target creature this turn.
SCG-C

Recurring Insight
4UU
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

Recurring Nightmare
2B
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
EX-R, VMA-R

Recycle
4GG
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
TE-R

Red Cliffs Armada
4U
Creature -- Human Soldier
5/4
Red Cliffs Armada can't attack unless defending player controls an Island.
P3K-U, ME2-C

Red Elemental Blast
R
Instant
Choose one --
· Counter target blue spell.
· Destroy target blue permanent.
A-C, B-C, U-C, RV-C, 4E-C, ME4-U

Red Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
LE-U, 4E-R

Red Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
IA-U

Red Sun's Zenith
XR
Sorcery
Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
MBS-R

Red Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
A-U, B-U, U-U, RV-U, 4E-U

Red-Hot Hottie
2RR
Creature -- Elemental
2/5
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
UNH-C

Redeem
1W
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
US-U, 8ED-C

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Redirect
UU
Instant
You may choose new targets for target spell.
M11-R, M12-R, M13-R

Reduce
2U
Instant
Counter target spell unless its controller pays {3}.
[This is half of the split card Reduce // Rubble.]
AKH-U

Reduce // Rubble
2U // 2R
Instant // Sorcery
Counter target spell unless its controller pays {3}. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
AKH-U

Reduce in Stature
2U
Enchantment -- Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
DTK-C

Reduce to Ashes
4R
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOI-C

Reduce to Dreams
3UU
Sorcery
Return all artifacts and enchantments to their owners' hands.
BOK-R

Redwood Treefolk
4G
Creature -- Treefolk
3/6
P1-C, WL-C, 6E-C, 7E-C

Reef Pirates
1UU
Creature -- Zombie Pirate
2/2
Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
HL-C, 5E-C

Reef Shaman
U
Creature -- Merfolk Shaman
0/2
{T}: Target land becomes the basic land type of your choice until end of turn.
AP-C

Reef Worm
3U
Creature -- Worm
0/1
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
C14-R

Reflect Damage
3RW
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
MI-R

Reflecting Mirror
4
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
DK-U

Reflecting Pool
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
TE-R, SHM-R, CNS-R

Reflector Mage
1WU
Creature -- Human Wizard
2/3
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
OGW-U

Reflex Sliver
3G
Creature -- Sliver
2/2
All Sliver creatures have haste.
PLC-C

Reflexes
R
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
US-C, 7E-C, 8ED-C, 9ED-C

Refocus
1U
Instant
Untap target creature.
Draw a card.
FRF-C

Reforge the Soul
3RR
Sorcery
Each player discards his or her hand, then draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-R, C16-R

Refraction Trap
3W
Instant -- Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
WWK-U

Refresh
2G
Instant
Regenerate target creature.
Draw a card.
OD-C

Refreshing Rain
3G
Instant
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.
NE-U

Refurbish
3W
Sorcery
Return target artifact card from your graveyard to the battlefield.
KLD-U

Refuse
3R
Instant
Refuse deals damage to target spell's controller equal to that spell's converted mana cost.
[This is half of the split card Refuse // Cooperate.]
HOU-R

Refuse // Cooperate
3R // 2U
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's converted mana cost. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
HOU-R

Regal Behemoth
4GG
Creature -- Lizard
5/5
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
CN2-R

Regal Caracal
3WW
Creature -- Cat
3/3
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
AKH-R

Regal Force
4GGG
Creature -- Elemental
5/5
When Regal Force enters the battlefield, draw a card for each green creature you control.
EVE-R, EMA-R

Regal Unicorn
2W
Creature -- Unicorn
2/3
P1-C, 6E-C

Regathan Firecat
2R
Creature -- Elemental Cat
4/1
M14-C

Regenerate
1G
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-C

Regeneration
1G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U

Regicide
B
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
CN2-C

Regisaur Alpha
3RG
Creature -- Dinosaur
4/4
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
XLN-R

Regress
2U
Instant
Return target permanent to its owner's hand.
MRD-C, ROE-C

Regrowth
1G
Sorcery
Return target card from your graveyard to your hand.
A-U, B-U, U-U, RV-U, VMA-R, DDL-U, ME4-R

Reign of Chaos
2RR
Sorcery
Choose one --
· Destroy target Plains and target white creature.
· Destroy target Island and target blue creature.
MI-U

Reign of Terror
3BB
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
MI-U

Reign of the Pit
4BB
Sorcery
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
CNS-R, VMA-R

Reincarnation
1GG
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
LE-U, C13-U, ME3-U

Reinforced Bulwark
3
Artifact Creature -- Wall
0/4
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
ROE-C

Reinforcements
W
Instant
Put up to three target creature cards from your graveyard on top of your library.
AI-C, ME2-C

Reins of Power
2UU
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
ST-R, CMD-R, C15-R, C16-R

Reins of the Vinesteed
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
MOR-C

Reiterate
1RR
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
TSP-R

Reito Lantern
2
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
CHK-U, CNS-U

Reiver Demon
4BBBB
Creature -- Demon
6/6
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
MRD-R, CMD-R, CMA-R, DDC-R

Rejuvenate
3G
Sorcery
You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rejuvenation Chamber
3
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.
NE-U

Reki, the History of Kamigawa
2G
Legendary Creature -- Human Shaman
1/2
Whenever you cast a legendary spell, draw a card.
SOK-R

Rekindled Flame
2RR
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
EVE-R

Reknit
1(g/w)
Instant
Regenerate target permanent.
SHM-U

Relearn
1UU
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
WL-U, 6E-U, S99-U

Release
4RW
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Catch // Release.]
DGM-R

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Release the Gremlins
XXR
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
AER-R

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
VI-R, P2-R, 6E-R, P3K-R, S99-R, 7E-R, 8ED-R, 9ED-R, 10E-R, HOP-R

Relentless Dead
BB
Creature -- Zombie
2/2
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.
SOI-M

Relentless Hunter
1RG
Creature -- Human Warrior
3/3
{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
OGW-U, DDS-U

Relentless Rats
1BB
Creature -- Rat
2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
5DN-U, 10E-U, M10-U, M11-U

Relentless Skaabs
3UU
Creature -- Zombie
4/4
As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-U, DDQ-U

Relic Bane
1BB
Enchantment -- Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
MRD-U

Relic Barrier
2
Artifact
{T}: Tap target artifact.
LE-U, 5DN-U

Relic Bind
2U
Enchantment -- Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one --
· Relic Bind deals 1 damage to target player.
· Target player gains 1 life.
LE-U, 4E-R

Relic Crush
4G
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
ZEN-C, CMD-C, CNS-U, C17-U

Relic Putrescence
2B
Enchantment -- Aura
Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
SOM-C

Relic Seeker
1W
Creature -- Human Soldier
2/2
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
ORI-R

Relic Ward
1W
Enchantment -- Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
VI-U

Relic of Progenitus
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA-C, HOP-C, MMA-U, EMA-U

Relief Captain
2WW
Creature -- Kor Knight Ally
3/2
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
OGW-U, E01-U

Reliquary Monk
2W
Creature -- Human Monk Cleric
2/2
When Reliquary Monk dies, destroy target artifact or enchantment.
UD-C

Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C} to your mana pool.
CON-U, M13-U, C14-U, C15-U, C16-U

Remand
1U
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
RAV-U, MM2-U, DDM-U

Remedy
1W
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
VI-C, 6E-C

Remember the Fallen
2W
Sorcery
Choose one or both --
· Return target creature card from your graveyard to your hand.
· Return target artifact card from your graveyard to your hand.
NPH-C

Remembrance
3W
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
US-R

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.
ONS-U, 9ED-U, 10E-U, DDJ-U

Remodel
2G
Instant
If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
Remove target artifact from the game.
UNH-C

Remorseless Punishment
3BB
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
OGW-R

Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
MM-C

Remote Isle
Land
Remote Isle enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, C14-C

Remove
U
Instant
Cast Remove only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
P2-U

Remove Enchantments
W
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
LE-C

Remove Soul
1U
Instant
Counter target creature spell.
LE-C, CH-C, 5E-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C, 10E-C, ME3-C

Rend Flesh
2B
Instant -- Arcane
Destroy target non-Spirit creature.
CHK-C

Rend Spirit
2B
Instant
Destroy target Spirit.
CHK-C

Rendclaw Trow
2(b/g)
Creature -- Troll
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Render Silent
WUU
Instant
Counter target spell. Its controller can't cast spells this turn.
DGM-R

Rending Vines
1GG
Instant -- Arcane
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
SOK-C

Rending Volley
R
Instant
Rending Volley can't be countered by spells or abilities.
Rending Volley deals 4 damage to target white or blue creature.
DTK-U

Renegade Demon
3BB
Creature -- Demon
5/3
AVR-C, DDR-C

Renegade Doppelganger
1U
Creature -- Shapeshifter
0/1
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
ROE-R

Renegade Firebrand
2R
Creature -- Human Warrior
3/2
As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
KLD-U

Renegade Freighter
3
Artifact -- Vehicle
4/3
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-C

Renegade Krasis
1GG
Creature -- Beast Mutant
3/2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
DGM-R

Renegade Map
1
Artifact
Renegade Map enters the battlefield tapped.
{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
AER-C

Renegade Rallier
1GW
Creature -- Human Warrior
3/2
Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
AER-U

Renegade Tactics
R
Sorcery
Target creature can't block this turn.
Draw a card.
KLD-C

Renegade Troops
4R
Creature -- Human Soldier
4/2
Haste
P3K-U

Renegade Warlord
4R
Creature -- Human Soldier
3/3
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
TE-U

Renegade Wheelsmith
1RW
Creature -- Dwarf Pilot
3/2
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
AER-U

Renegade's Getaway
2B
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
AER-C

Renewal
2G
Sorcery
As an additional cost to cast Renewal, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
HL-C

Renewed Faith
2W
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
ONS-C, AKH-U, VMA-C

Renewing Dawn
1W
Sorcery
You gain 2 life for each Mountain target opponent controls.
P1-U

Renewing Touch
G
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
P2-U, S99-U

Renounce
1W
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
MM-U

Renounce the Guilds
1W
Instant
Each player sacrifices a multicolored permanent.
DGM-R

Renowned Weaponsmith
1U
Creature -- Human Artificer
1/3
{T}: Add {C}{C} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.
FRF-U

Renowned Weaver
G
Creature -- Human Shaman
1/1
{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
JOU-C

Reparations
1WU
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
MI-R

Repay in Kind
5BB
Sorcery
Each player's life total becomes the lowest life total among all players.
ROE-R

Repeal
XU
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
GPT-C, MM2-C, C15-C, DDN-C

Repeating Barrage
1RR
Sorcery
Repeating Barrage deals 3 damage to target creature or player.
Raid -- {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.
XLN-R

Repel
3U
Instant
Put target creature on top of its owner's library.
OD-C, VMA-C

Repel Intruders
3(w/u)
Instant
Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
SHM-U

Repel the Abominable
1W
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
EMN-U

Repel the Darkness
2W
Instant
Tap up to two target creatures.
Draw a card.
ROE-C, DDP-C

Repentance
2W
Sorcery
Target creature deals damage to itself equal to its power.
TE-U

Repentant Blacksmith
1W
Creature -- Human
1/2
Protection from red
AN-R, CH-C, 5E-C

Repentant Vampire
3BB
Creature -- Vampire
3/3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold -- As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
OD-R

Repercussion
1RR
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
UD-R

Replenish
3W
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
UD-R

Repopulate
1G
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C

Reprisal
1W
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
AI-C, 6E-U, 7E-U, JOU-U, DDG-U, ME2-C

Reprocess
2BB
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
US-R, 7E-R

Repulse
2U
Instant
Return target creature to its owner's hand.
Draw a card.
IN-C, CMD-C, CN2-C, DD2-C

Requiem Angel
5W
Creature -- Angel
5/5
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
DKA-R, C14-R

Reroute
1R
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
RAV-U

Rescind
1UU
Instant
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, VMA-C

Rescue
U
Instant
Return target permanent you control to its owner's hand.
UD-C

Rescue from the Underworld
4B
Instant
As an additional cost to cast Rescue from the Underworld, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
THS-U

Research
GU
Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
[This is half of the split card Research // Development.]
DIS-R

Research // Development
GU // 3UR
Instant // Instant
Choose up to four cards you own from outside the game and shuffle them into your library. // Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
DIS-R

Research Assistant
1U
Creature -- Human Wizard
1/3
{3}{U}, {T}: Draw a card, then discard a card.
M15-C

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Reservoir Walker
5
Artifact Creature -- Construct
3/3
When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
AER-C

Reset
UU
Instant
Cast Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
LE-U, ME3-R

Reshape
XUU
Sorcery
As an additional cost to cast Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
DST-R

Resilient Khenra
1G
Creature -- Jackal Wizard
2/2
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
HOU-R

Resilient Wanderer
2WW
Creature -- Human Nomad
2/3
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
OD-U

Resistance Fighter
W
Creature -- Human Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
VI-C, 6E-C

Resize
1G
Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-U

Resolute Archangel
5WW
Creature -- Angel
4/4
Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
M15-R

Resolute Blademaster
3RW
Creature -- Human Soldier Ally
2/2
Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
BFZ-U

Resolute Survivors
1RW
Creature -- Human Warrior
3/3
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
HOU-U

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA-C

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA-C

Resounding Silence
3W
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA-C

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA-C

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA-C

Resourceful Return
1B
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
AER-C

Respite
1G
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
TE-C, CNS-C

Resplendent Mentor
4W
Creature -- Kithkin Cleric
2/2
White creatures you control have "{T}: You gain 1 life."
SHM-U

Rest for the Weary
1W
Instant
Target player gains 4 life.
Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
WWK-C

Rest in Peace
1W
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
RTR-R

Restless Apparition
(w/b)(w/b)(w/b)
Creature -- Spirit
2/2
{(w/b)}{(w/b)}{(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U, MM2-U

Restless Bones
2B
Creature -- Skeleton
1/1
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{B}: Regenerate Restless Bones.
GPT-C

Restless Dead
1B
Creature -- Skeleton
1/1
{B}: Regenerate Restless Dead.
MI-C

Restless Dreams
B
Sorcery
As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
TOR-C

Restock
3GG
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
IN-R, M15-U

Restoration Angel
3W
Creature -- Angel
3/4
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
AVR-R, MM3-R

Restoration Gearsmith
2WB
Creature -- Human Artificer
3/3
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
KLD-U

Restoration Specialist
1W
Creature -- Dwarf Artificer
2/1
{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
AER-U

Restore
1G
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
C13-U, CMA-U

Restore Balance
Sorcery
Suspend 6--{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
[White color indicator.]
TSP-R

Restore the Peace
1WU
Instant
Return each creature that dealt damage this turn to its owner's hand.
DGM-U

Restrain
2W
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
IN-C

Resupply
5W
Instant
You gain 6 life.
Draw a card.
DTK-C

Resurrection
2WW
Sorcery
Return target creature card from your graveyard to the battlefield.
A-U, B-U, U-U, RV-U, TSP-S

Resuscitate
1G
Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
EX-U

Retaliate
2WW
Instant
Destroy all creatures that dealt damage to you this turn.
5DN-R

Retaliation
2G
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
US-U

Retaliator Griffin
1RGW
Creature -- Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB-R

Retether
3W
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
PLC-R

Rethink
2U
Instant
Counter target spell unless its controller pays {X}, where X is its converted mana cost.
PR-C

Retraced Image
U
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
TOR-R

Retract
U
Instant
Return all artifacts you control to their owner's hand.
DST-R

Retraction Helix
U
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
BNG-C

Retreat to Coralhelm
2U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
· You may tap or untap target creature.
· Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BFZ-U

Retreat to Emeria
3W
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
· Create a 1/1 white Kor Ally creature token.
· Creatures you control get +1/+1 until end of turn.
BFZ-U

Retreat to Hagra
2B
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
· Target creature gets +1/+0 and gains deathtouch until end of turn.
· Each opponent loses 1 life and you gain 1 life.
BFZ-U

Retreat to Kazandu
2G
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
· Put a +1/+1 counter on target creature.
· You gain 2 life.
BFZ-U, E01-U, DDP-U

Retreat to Valakut
2R
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
· Target creature gets +2/+0 until end of turn.
· Target creature can't block this turn.
BFZ-U

Retribution
2RR
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
HL-U, ME2-U

Retribution of the Ancients
B
Enchantment
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
KTK-R

Retribution of the Meek
2W
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
VI-R

Retromancer
2RR
Creature -- Viashino Shaman
3/3
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
US-C

Return
3B
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
[This is half of the split card Never // Return.]
AKH-R

Return of the Nightstalkers
5BB
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
P2-R

Return to Battle
B
Sorcery
Return target creature card from your graveyard to your hand.
P3K-C

Return to Dust
2WW
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
TSP-U, CMD-U, C14-U, CMA-U, C17-U

Return to the Earth
3G
Instant
Destroy target artifact, enchantment, or creature with flying.
FRF-C

Return to the Ranks
XWW
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
M15-R

Returned Centaur
3B
Creature -- Zombie Centaur
2/4
When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
THS-C, ORI-C

Returned Phalanx
1B
Creature -- Zombie Soldier
3/3
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
THS-C

Returned Reveler
1B
Creature -- Zombie Satyr
1/3
When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard.
JOU-C

Revealing Wind
2G
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
DTK-C

Reveillark
4W
Creature -- Elemental
4/3
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R, MMA-R, C16-R

Reveille Squad
2WW
Creature -- Human Rebel
3/3
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
PR-U

Reveka, Wizard Savant
2UU
Legendary Creature -- Dwarf Wizard
0/1
{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
HL-R, ME3-U

Revel in Riches
4B
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
XLN-R

Revel of the Fallen God
3RRGG
Sorcery
Create four 2/2 red and green Satyr creature tokens with haste.
JOU-R

Revelation
G
World Enchantment
Players play with their hands revealed.
LE-R, CH-R

Revelsong Horn
2
Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
SHM-U

Revenant
4B
Creature -- Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
ST-R, 7E-R, ORI-U

Revenant Patriarch
4B
Creature -- Spirit
4/3
When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.
Revenant Patriarch can't block.
GPT-U, DDK-U

Revenge of the Hunted
4GG
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-R

Reverberate
RR
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
M11-R, M12-R, M13-R, PD2-R

Reverberation
2UU
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
LE-R

Revered Dead
1W
Creature -- Spirit Soldier
1/1
{W}: Regenerate Revered Dead.
PLC-C

Revered Elder
2W
Creature -- Human Cleric
1/2
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
MM-C

Revered Unicorn
1W
Creature -- Unicorn
2/3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
WL-U

Reverence
2WW
Enchantment
Creatures with power 2 or less can't attack you.
SOK-R

Reverent Hunter
2G
Creature -- Human Archer
1/1
When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
THS-R

Reverent Mantra
3W
Instant
You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
MM-R

Reverent Silence
3G
Sorcery
If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
NE-C

Reversal of Fortune
4RR
Sorcery
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
5DN-R

Reverse Damage
1WW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 9ED-R

Reverse Engineer
3UU
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
AER-U

Reverse Polarity
WW
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
AQ-C, RV-U

Reverse the Sands
6WW
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
CHK-R, C16-R

Revive
1G
Sorcery
Return target green card from your graveyard to your hand.
MM-U, 8ED-U, M13-U, MM3-C

Revive the Fallen
1B
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.
IN-C, 10E-C, CN2-C

Reviving Melody
2G
Sorcery
Choose one or both --
· Return target creature card from your graveyard to your hand.
· Return target enchantment card from your graveyard to your hand.
JOU-U

Reviving Vapors
2WU
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
IN-U, VMA-U

Revoke Existence
1W
Sorcery
Exile target artifact or enchantment.
SOM-C, BNG-C, DDI-C

Revoke Privileges
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
KLD-C

Revolutionary Rebuff
1U
Instant
Counter target nonartifact spell unless its controller pays {2}.
KLD-C

Reward the Faithful
W
Instant
Any number of target players each gain life equal to the highest converted mana cost among permanents you control.
SCG-U

Rewards of Diversity
2W
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
IN-U

Reweave
5U
Instant -- Arcane
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-R

Rewind
2UU
Instant
Counter target spell. Untap up to four lands.
US-C, 8ED-U, 9ED-U, M13-U, MM3-C

Reya Dawnbringer
6WWW
Legendary Creature -- Angel
4/6
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
IN-R, 10E-R, CNS-R, DDC-R

Reyhan, Last of the Abzan
1BG
Legendary Creature -- Human Warrior
0/0
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
C16-R

Rhet-Crop Spearmaster
2W
Creature -- Human Warrior
3/1
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Rhonas the Indomitable
2G
Legendary Creature -- God
5/5
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
AKH-M, MPS_AKH-S

Rhonas's Last Stand
GG
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
HOU-R

Rhonas's Monument
3
Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
AKH-U

Rhonas's Stalwart
1G
Creature -- Human Warrior
2/2
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
HOU-C

Rhox
4GG
Creature -- Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
NE-R, 8ED-R, 10E-R

Rhox Bodyguard
3GW
Creature -- Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON-C

Rhox Brute
2RG
Creature -- Rhino Warrior
4/4
ARB-C

Rhox Charger
3G
Creature -- Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Rhox Faithmender
3W
Creature -- Rhino Monk
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
M13-R

Rhox Maulers
4G
Creature -- Rhino Soldier
4/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
ORI-C

Rhox Meditant
3W
Creature -- Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON-C

Rhox Pikemaster
2WW
Creature -- Rhino Soldier
3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
M10-U

Rhox War Monk
GWU
Creature -- Rhino Monk
3/4
Lifelink
ALA-U, MM3-U

Rhys the Exiled
2G
Legendary Creature -- Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
MOR-R

Rhys the Redeemed
(g/w)
Legendary Creature -- Elf Warrior
1/1
{2}{(g/w)}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{(g/w)}{(g/w)}, {T}: For each creature token you control, create a token that's a copy of that creature.
SHM-R

Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.
PR-U

Rhystic Circle
2WW
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
PR-C

Rhystic Deluge
2U
Enchantment
{U}: Tap target creature unless its controller pays {1}.
PR-C

Rhystic Lightning
2R
Instant
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
PR-C

Rhystic Scrying
2UU
Sorcery
Draw three cards. Then, if any player pays {2}, discard three cards.
PR-U

Rhystic Shield
1W
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
PR-C

Rhystic Study
2U
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
PR-C

Rhystic Syphon
3BB
Sorcery
Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
PR-U

Rhystic Tutor
2B
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
PR-R

Rib Cage Spider
2G
Creature -- Spider
1/4
Reach (This creature can block creatures with flying.)
PR-C

Ribbon Snake
1UU
Creature -- Snake
2/3
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
PR-C

Ribbons
XBB
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
[This is half of the split card Cut // Ribbons.]
AKH-R

Ribbons of Night
4B
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.
RAV-U

Ribbons of the Reikai
4U
Sorcery -- Arcane
Draw a card for each Spirit you control.
BOK-C

Richard Garfield, Ph.D.
3UU
Legendary Creature -- Human Designer
2/2
You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
UNH-R

Riches
5UU
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature he or she controls. You gain control of those creatures.
[This is half of the split card Rags // Riches.]
AKH-R

Ricochet
R
Enchantment
Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
UG-U

Ricochet Trap
3R
Instant -- Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
WWK-U

Riddle of Lightning
3RR
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C, JOU-U

Riddleform
1U
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1.
HOU-U

Riddlekeeper
2U
Creature -- Homunculus
1/4
Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
CMD-R

Riddlesmith
1U
Creature -- Human Artificer
2/1
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
SOM-U

Ride Down
RW
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
KTK-U, EMN-U

Riders of Gavony
2WW
Creature -- Human Knight
3/3
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
AVR-R

Ridge Rannet
5RR
Creature -- Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Ridged Kusite
B
Creature -- Horror Spellshaper
1/1
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
PLC-C

Ridgeline Rager
2R
Creature -- Beast
1/2
{R}: Ridgeline Rager gets +1/+0 until end of turn.
PR-C, 8ED-C

Ridgescale Tusker
3GG
Creature -- Beast
5/5
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
AER-U

Ridgetop Raptor
3R
Creature -- Dinosaur Beast
2/1
Double strike (This creature deals both first-strike and regular combat damage.)
LGN-U

Riding Red Hare
2W
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
P3K-C

Riding the Dilu Horse
2G
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
P3K-R, ME3-U

Rift Bolt
2R
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C, MMA-C, DDS-C

Rift Elemental
R
Creature -- Elemental
1/1
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
FUT-C, MMA-C

Riftmarked Knight
1WW
Creature -- Human Rebel Knight
2/2
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
PLC-U

Riftstone Portal
Land
{T}: Add {C} to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
JUD-U

Riftsweeper
1G
Creature -- Elf Shaman
2/2
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
FUT-U, MMA-U

Riftwing Cloudskate
3UU
Creature -- Illusion
2/2
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-U, MMA-U, DD2-U, DDM-U

Rigging Runner
R
Creature -- Goblin Pirate
1/1
First strike
Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
XLN-U

Righteous Aura
1W
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
VI-C, MM-U

Righteous Authority
3WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
RTR-R

Righteous Avengers
4W
Creature -- Human Soldier
3/1
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
LE-U, MED-C

Righteous Blow
W
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
AVR-C

Righteous Cause
3WW
Enchantment
Whenever a creature attacks, you gain 1 life.
ONS-U, CMD-U, CMA-U, DDC-U

Righteous Charge
1WW
Sorcery
Creatures you control get +2/+2 until end of turn.
P2-C, S99-U, GTC-U, ME4-C

Righteous Confluence
3WW
Sorcery
Choose three. You may choose the same mode more than once.
· Create a 2/2 white Knight creature token with vigilance.
· Exile target enchantment.
· You gain 5 life.
C15-R

Righteous Fury
4WW
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
P2-R, S99-R, ME2-R

Righteous Indignation
2W
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
MM-U

Righteous War
1WB
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
VI-R

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U, DDL-U

Riku of Two Reflections
2URG
Legendary Creature -- Human Wizard
2/2
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
CMD-M

Rile
R
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
XLN-C

Rime Dryad
G
Creature -- Dryad
1/2
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
IA-C

Rime Transfusion
1B
Snow Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)
CSP-U

Rimebound Dead
B
Snow Creature -- Skeleton
1/1
{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Rimefeather Owl
5UU
Snow Creature -- Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
CSP-R

Rimehorn Aurochs
4G
Snow Creature -- Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Rimescale Dragon
5RR
Snow Creature -- Dragon
5/5
Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
CSP-R

Rimewind Cryomancer
3U
Creature -- Human Wizard
2/3
{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
CSP-U

Rimewind Taskmage
1U
Creature -- Human Wizard
1/2
{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
CSP-C

Ring of Evos Isle
2
Artifact -- Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
M13-U

Ring of Gix
3
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}, {T}: Tap target artifact, creature, or land.
UL-R, VMA-R

Ring of Immortals
5
Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
LE-R

Ring of Kalonia
2
Artifact -- Equipment
Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
M13-U

Ring of Ma'ruf
5
Artifact
{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
AN-R, MED-R

Ring of Renewal
5
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
FE-R, ME4-R

Ring of Three Wishes
5
Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
M14-M

Ring of Thune
2
Artifact -- Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
M13-U

Ring of Valkas
2
Artifact -- Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
M13-U

Ring of Xathrid
2
Artifact -- Equipment
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
M13-U

Rings of Brighthearth
3
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
LRW-R, MPS_KLD-S

Ringskipper
1U
Creature -- Faerie Wizard
1/1
Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Ringwarden Owl
3UU
Creature -- Bird
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
ORI-C

Riot Control
2W
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
DGM-C

Riot Devils
2R
Creature -- Devil
2/3
ISD-C

Riot Gear
2
Artifact -- Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
GTC-C

Riot Piker
1R
Creature -- Goblin Berserker
2/1
First strike
Riot Piker attacks each combat if able.
DGM-C

Riot Ringleader
2R
Creature -- Human Warrior
2/2
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
AVR-C

Riot Spikes
(b/r)
Enchantment -- Aura
({(b/r)} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
DIS-C

Rip-Clan Crasher
RG
Creature -- Human Warrior
2/2
Haste
ALA-C

Riparian Tiger
3GG
Creature -- Cat
4/4
Trample
When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
KLD-C

Ripjaw Raptor
2GG
Creature -- Dinosaur
4/5
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
XLN-R

Ripscale Predator
4RR
Creature -- Lizard
6/5
Menace (This creature can't be blocked except by two or more creatures.)
GTC-U

Riptide
U
Instant
Tap all blue creatures.
DK-C

Riptide Biologist
1U
Creature -- Human Wizard
1/2
Protection from Beasts
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Riptide Chimera
2U
Enchantment Creature -- Chimera
3/4
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
JOU-U

Riptide Chronologist
3UU
Creature -- Human Wizard
1/3
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
ONS-U

Riptide Crab
1WU
Creature -- Crab
1/3
Vigilance
When Riptide Crab dies, draw a card.
IN-U

Riptide Director
2UU
Creature -- Human Wizard
2/3
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
LGN-R

Riptide Entrancer
1UU
Creature -- Human Wizard
1/1
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Riptide Laboratory
Land
{T}: Add {C} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
ONS-R

Riptide Mangler
1U
Creature -- Beast
0/3
{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)
LGN-R

Riptide Pilferer
1U
Creature -- Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC-U

Riptide Replicator
X4
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
ONS-R

Riptide Shapeshifter
3UU
Creature -- Shapeshifter
3/3
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
ONS-U

Riptide Survivor
2U
Creature -- Human Wizard
2/1
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
SCG-U, C14-U

Rise
UB
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
[This is half of the split card Rise // Fall.]
DIS-U, DDH-U

Rise // Fall
UB // BR
Sorcery // Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
DIS-U, DDH-U

Rise from the Grave
4B
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M10-U, M11-U, CMD-U, M13-U, C15-U, EMN-U, CMA-U, DDD-U

Rise from the Tides
5U
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
SOI-U

Rise of Eagles
4UU
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JOU-C

Rise of the Dark Realms
7BB
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
M14-M

Rise of the Hobgoblins
(r/w)(r/w)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
EVE-R

Rise to the Challenge
1R
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
BNG-C

Risen Executioner
2BB
Creature -- Zombie Warrior
4/3
Risen Executioner can't block.
Other Zombie creatures you control get +1/+1.
You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
DTK-M

Risen Sanctuary
5GW
Creature -- Elemental
8/8
Vigilance
RTR-U

Rishadan Airship
2U
Creature -- Human Pirate
3/1
Flying
Rishadan Airship can block only creatures with flying.
MM-C

Rishadan Brigand
4U
Creature -- Human Pirate
3/2
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
MM-R

Rishadan Cutpurse
2U
Creature -- Human Pirate
1/1
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.
MM-C

Rishadan Footpad
3U
Creature -- Human Pirate
2/2
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.
MM-U

Rishadan Pawnshop
2
Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
MM-R

Rishadan Port
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Tap target land.
MM-R

Rishkar's Expertise
4GG
Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
AER-R

Rishkar, Peema Renegade
2G
Legendary Creature -- Elf Druid
2/2
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G} to your mana pool."
AER-R

Rising Miasma
3B
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-U

Rising Waters
3U
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
NE-R

Risky Move
3RRR
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
ONS-R

Rite of Consumption
1B
Sorcery
As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
SHM-C

Rite of Flame
R
Sorcery
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
CSP-C

Rite of Passage
2G
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
5DN-R

Rite of Replication
2UU
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If Rite of Replication was kicked, create five of those tokens instead.
ZEN-R, C14-R, C15-R

Rite of Ruin
5RR
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
AVR-R

Rite of Undoing
4U
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
FRF-U

Rite of the Raging Storm
3RR
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
C15-U

Rite of the Serpent
4BB
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
KTK-C

Rites of Flourishing
2G
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
FUT-R, M12-R, C16-R

Rites of Initiation
R
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
OD-C, VMA-U

Rites of Reaping
4BG
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
RTR-U

Rites of Refusal
1U
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
OD-C

Rites of Spring
1G
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
OD-C

Rith's Attendant
5
Artifact Creature -- Golem
3/3
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
IN-U

Rith's Charm
RGW
Instant
Choose one --
· Destroy target nonbasic land.
· Create three 1/1 green Saproling creature tokens.
· Prevent all damage a source of your choice would deal this turn.
PS-U, DDE-U

Rith's Grove
Land -- Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.
PS-U

Rith, the Awakener
3RGW
Legendary Creature -- Dragon
6/6
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
IN-R, DRB-R, DDE-R

Rith, the Awakener Avatar
Vanguard
0/+6
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
DRB-P

Ritual of Rejuvenation
2W
Instant
You gain 4 life.
Draw a card.
XLN-C

Ritual of Restoration
W
Sorcery
Return target artifact card from your graveyard to your hand.
DST-C

Ritual of Steel
2W
Enchantment -- Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
MI-C

Ritual of Subdual
4GG
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
IA-R, ME2-R

Ritual of the Machine
2BB
Sorcery
As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
AI-R, ME2-R

Ritual of the Returned
3B
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
JOU-U

Rivalry
2R
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
UL-R

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
MOR-U, PC2-U, PCA-U

Riven Turnbull
5UB
Legendary Creature -- Human Advisor
5/7
{T}: Add {B} to your mana pool.
LE-U, ME3-U

River Bear
3G
Creature -- Bear
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
P2-U, 9ED-U

River Boa
1G
Creature -- Snake
2/1
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
VI-C, 6E-U, ZEN-U, DDM-U

River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
IA-R

River Heralds' Boon
1G
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLN-C

River Hoopoe
GU
Creature -- Bird
1/3
Flying
{3}{G}{U}: You gain 2 life and draw a card.
HOU-U

River Kaijin
2U
Creature -- Spirit
1/4
CHK-C

River Kelpie
3UU
Creature -- Beast
3/3
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

River Merfolk
UU
Creature -- Merfolk
2/1
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
FE-R, MED-C

River Serpent
5U
Creature -- Serpent
5/5
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
AKH-C

River Sneak
1U
Creature -- Merfolk Warrior
1/1
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
XLN-U

River of Tears
Land
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
FUT-R

River's Grasp
3(u/b)
Sorcery
If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
SHM-U

River's Rebuke
4UU
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLN-R

Riverfall Mimic
1(u/r)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
EVE-C

Riverwheel Aerialists
5U
Creature -- Djinn Monk
4/5
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-U

Rix Maadi Guildmage
BR
Creature -- Human Shaman
2/2
{B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.
RTR-U

Rix Maadi, Dungeon Palace
Land
{T}: Add {C} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
DIS-U

Roar of Challenge
2G
Sorcery
All creatures able to block target creature this turn do so.
Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
KTK-U

Roar of Jukai
2G
Instant -- Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane--An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C

Roar of Reclamation
5WW
Sorcery
Each player returns all artifact cards from his or her graveyard to the battlefield.
5DN-R

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
MOR-C

Roar of the Kha
1W
Instant
Choose one --
· Creatures you control get +1/+1 until end of turn.
· Untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)
MRD-U

Roar of the Wurm
6G
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U, EMA-U, VMA-U, DDS-U

Roaring Primadox
3G
Creature -- Beast
4/4
At the beginning of your upkeep, return a creature you control to its owner's hand.
M13-U, M15-U

Roaring Slagwurm
5GG
Creature -- Wurm
6/4
Whenever Roaring Slagwurm attacks, tap all artifacts.
DST-R

Roast
1R
Sorcery
Roast deals 5 damage to target creature without flying.
DTK-U

Robber Fly
2R
Creature -- Insect
1/1
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
MM-U

Robe of Mirrors
U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
EX-C, 10E-C

Roc Egg
2W
Creature -- Bird
0/3
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
M11-U, M12-U

Roc Hatchling
R
Creature -- Bird
0/1
Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
WL-U

Roc of Kher Ridges
3R
Creature -- Bird
3/3
Flying
A-R, B-R, U-R, RV-R, ME4-U

Rock Badger
4R
Creature -- Badger Beast
3/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
MM-U, 10E-C

Rock Basilisk
4RG
Creature -- Basilisk
4/5
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
MI-R

Rock Hydra
XRR
Creature -- Hydra
0/0
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
A-R, B-R, U-R, RV-R, ME4-R

Rock Jockey
2R
Creature -- Goblin
3/3
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
SCG-C

Rock Lobster
4
Artifact Creature
4/3
Scissors Lizards cannot attack or block.
UG-C

Rock Slide
XR
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
VI-C

Rockcaster Platoon
5WW
Creature -- Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA-U

Rocket Launcher
4
Artifact
{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
AQ-U, RV-R

Rocket-Powered Turbo Slug
3R
Creature -- Slug
3/1
Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
UNH-U

Rockshard Elemental
5RR
Creature -- Elemental
4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-R

Rockslide Ambush
1R
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
P3K-U, ME4-C

Rockslide Elemental
2R
Creature -- Elemental
1/1
First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
ALA-U, HOP-U

Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
MI-U, VMA-U, DDP-U

Rod of Ruin
4
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, M14-U

Rod of Spanking
1
Artifact
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
UNH-U

Rofellos
Vanguard
-2/+4
Whenever a creature you control dies, draw a card.
VAN3-P

Rofellos's Gift
G
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
UD-C

Rofellos, Llanowar Emissary
GG
Legendary Creature -- Elf Druid
2/1
{T}: Add {G} to your mana pool for each Forest you control.
UD-R, VMA-R

Rogue Elephant
G
Creature -- Elephant
3/3
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
WL-C

Rogue Kavu
1R
Creature -- Kavu
1/1
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
IN-C, 9ED-C

Rogue Refiner
1GU
Creature -- Human Rogue
3/2
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
AER-U

Rogue Skycaptain
2R
Creature -- Human Rogue Mercenary
3/4
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
AI-R, ME2-R

Rogue's Gloves
2
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M15-U

Rogue's Passage
Land
{T}: Add {C} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.
RTR-U, ORI-U, C15-U, CN2-U, C17-U, DDM-U

Rohgahh of Kher Keep
2BBRR
Legendary Creature -- Kobold
5/5
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
LE-R, ME3-R

Roil Elemental
3UUU
Creature -- Elemental
3/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ZEN-R

Roil Spout
1WU
Sorcery
Put target creature on top of its owner's library.
Awaken 4--{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-U

Roil's Retribution
3WW
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
BFZ-U

Roiling Horror
3BB
Creature -- Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
PLC-R

Roiling Terrain
2RR
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
WWK-C

Roiling Waters
5UU
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
OGW-U

Roilmage's Trick
3U
Instant
Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.
Draw a card.
BFZ-C

Rollick of Abandon
3RR
Sorcery
All creatures get +2/-2 until end of turn.
JOU-U

Rolling Earthquake
XR
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
P3K-R, ME3-R, V14-M

Rolling Spoil
2GG
Sorcery
Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
RAV-U

Rolling Stones
1W
Enchantment
Wall creatures can attack as though they didn't have defender.
ST-R, 7E-R, 8ED-R

Rolling Temblor
2R
Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U

Rolling Thunder
XRR
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
TE-C, HOP-C, BFZ-U

Ronin Cavekeeper
5R
Creature -- Human Samurai
4/3
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
SOK-C

Ronin Cliffrider
3RR
Creature -- Human Samurai
2/2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
BOK-U

Ronin Houndmaster
2R
Creature -- Human Samurai
2/2
Haste
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK-C

Ronin Warclub
3
Artifact -- Equipment
Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
BOK-U

Ronom Hulk
4G
Creature -- Beast
5/6
Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-C

Ronom Serpent
5U
Snow Creature -- Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
CSP-C

Ronom Unicorn
1W
Creature -- Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.
CSP-C

Roofstalker Wight
1B
Creature -- Zombie
2/1
{1}{U}: Roofstalker Wight gains flying until end of turn.
RAV-C

Rooftop Storm
5U
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
ISD-R

Roon of the Hidden Realm
2GWU
Legendary Creature -- Rhino Soldier
4/4
Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
C13-M, CMA-M

Root Cage
1G
Enchantment
Mercenaries don't untap during their controllers' untap steps.
PR-U

Root Elemental
4GG
Creature -- Elemental
6/5
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
SCG-R

Root Greevil
3G
Creature -- Beast
2/3
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
PS-C

Root Maze
G
Enchantment
Artifacts and lands enter the battlefield tapped.
TE-R, 10E-R

Root Out
2G
Sorcery
Destroy target artifact or enchantment.
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Root Sliver
3G
Creature -- Sliver
2/2
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
LGN-U

Root Spider
3G
Creature -- Spider
2/2
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
HL-U

Root-Kin Ally
4GG
Creature -- Elemental Warrior
3/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
RAV-U, MM2-U

Rootborn Defenses
2W
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
RTR-C, MM3-C

Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
M10-R, M11-R, M12-R, M13-R, C16-R, XLN-R, H09-R

Rootbreaker Wurm
5GG
Creature -- Wurm
6/6
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
TE-C, 9ED-U

Rootgrapple
4G
Tribal Instant -- Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
LRW-C

Rooting Kavu
2GG
Creature -- Kavu
4/3
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
IN-U

Rootrunner
2GG
Creature -- Spirit
3/3
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK-U

Roots
3G
Enchantment -- Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
HL-U, EMA-C, MED-C

Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
ARC-C

Roots of Life
1GG
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
MI-U

Rootwalla
2G
Creature -- Lizard
2/2
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
TE-C, 9ED-C, 10E-C, M14-C, W17-C

Rootwater Alligator
3G
Creature -- Crocodile
3/2
Sacrifice a Forest: Regenerate Rootwater Alligator.
EX-C

Rootwater Commando
2U
Creature -- Merfolk
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
NE-C, 10E-C

Rootwater Depths
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
TE-U

Rootwater Diver
U
Creature -- Merfolk
1/1
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
TE-U

Rootwater Hunter
2U
Creature -- Merfolk
1/1
{T}: Rootwater Hunter deals 1 damage to target creature or player.
TE-C

Rootwater Matriarch
2UU
Creature -- Merfolk
2/3
{T}: Gain control of target creature for as long as that creature is enchanted.
TE-R, 10E-R

Rootwater Mystic
U
Creature -- Merfolk Wizard
1/1
{1}{U}: Look at the top card of target player's library.
EX-C

Rootwater Shaman
2U
Creature -- Merfolk Shaman
2/2
You may cast Aura spells with enchant creature as though they had flash.
TE-R

Rootwater Thief
1U
Creature -- Merfolk Rogue
1/2
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.
NE-R

Rorix Bladewing
3RRR
Legendary Creature -- Dragon
6/5
Flying, haste
ONS-R, HOP-R, EMA-R, VMA-R

Rosheen Meanderer
3(r/g)
Legendary Creature -- Giant Shaman
4/4
{T}: Add {C}{C}{C}{C} to your mana pool. Spend this mana only on costs that contain {X}.
SHM-R

Rot Farm Skeleton
2BG
Creature -- Plant Skeleton
4/1
Rot Farm Skeleton can't block.
{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
DGM-U

Rot Shambler
1G
Creature -- Fungus
1/1
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
BFZ-U

Rot Wolf
2G
Creature -- Wolf
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
MBS-C

Rotcrown Ghoul
4U
Creature -- Zombie
3/3
When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.
AVR-C

Roterothopter
1
Artifact Creature -- Thopter
0/2
Flying
{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
HL-C, ME2-C

Rotfeaster Maggot
4B
Creature -- Insect
3/5
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
M15-C

Rotlung Reanimator
2B
Creature -- Zombie Cleric
2/2
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
ONS-R

Rotted Hulk
3B
Creature -- Elemental
2/5
JOU-C

Rotted Hystrix
4G
Creature -- Beast
3/6
NPH-C

Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
ARC-C

Rottenheart Ghoul
3B
Creature -- Zombie
2/4
When Rottenheart Ghoul dies, target player discards a card.
SOI-C

Rotting Fensnake
3B
Creature -- Zombie Snake
5/1
ISD-C

Rotting Giant
1B
Creature -- Zombie Giant
3/3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
OD-U

Rotting Legion
4B
Creature -- Zombie
4/5
Rotting Legion enters the battlefield tapped.
M11-C

Rotting Mastodon
4B
Creature -- Zombie Elephant
2/8
KTK-C

Rotting Rats
1B
Creature -- Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, HOP-C

Rough
1R
Sorcery
Rough deals 2 damage to each creature without flying.
[This is half of the split card Rough // Tumble.]
PLC-U, C13-U

Rough // Tumble
1R // 5R
Sorcery // Sorcery
Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying.
PLC-U, C13-U

Roughshod Mentor
5G
Creature -- Giant Warrior
5/4
Green creatures you control have trample.
SHM-U

Rouse
1B
Instant
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
Target creature gets +2/+0 until end of turn.
MM-C

Rouse the Mob
R
Instant
Strive -- Rouse the Mob costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
JOU-C

Rousing of Souls
2W
Sorcery
Parley -- Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
CNS-C

Rout
3WW
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
IN-R, CNS-R, C17-R

Rowan Treefolk
3G
Creature -- Treefolk
3/4
P1-C

Rowdy Crew
2RR
Creature -- Human Pirate
3/3
Trample
When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
XLN-M

Rowen
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
VI-R, 6E-R, 7E-R

Royal Assassin
1BB
Creature -- Human Assassin
1/1
{T}: Destroy target tapped creature.
A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M11-R, M12-R

Royal Assassin Avatar
Vanguard
-2/0
At the beginning of your upkeep, you draw a card and you lose 1 life.
8ED-P

Royal Decree
2WW
Enchantment
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
AI-R, ME2-R

Royal Falcon
1W
Creature -- Bird
1/1
Flying
S99-C, S00-C

Royal Herbalist
W
Creature -- Human Cleric
1/1
{2}, Exile the top card of your library: You gain 1 life.
AI-C

Royal Trooper
2W
Creature -- Human Soldier
2/2
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
S99-U, ME2-C

Rubble
2R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
[This is half of the split card Reduce // Rubble.]
AKH-U

Rubbleback Rhino
4G
Creature -- Rhino
3/4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RTR-C

Rubblebelt Maaka
3R
Creature -- Cat
3/3
Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
DGM-C, MM3-C

Rubblebelt Raiders
1(r/g)(r/g)(r/g)
Creature -- Human Warrior
3/3
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
GTC-R, DDS-R

Rubblehulk
4RG
Creature -- Elemental
*/*
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
GTC-R, C16-R

Rubinia Soulsinger
2GWU
Legendary Creature -- Faerie
2/3
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
LE-R, CH-R, C13-R, CMA-R, ME3-R

Ruby Leech
1R
Creature -- Leech
2/2
First strike
Red spells you cast cost {R} more to cast.
IN-R

Ruby Medallion
2
Artifact
Red spells you cast cost {1} less to cast.
TE-R, C14-R

Rude Awakening
4G
Sorcery
Choose one --
· Untap all lands you control.
· Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
5DN-R, MMA-R, DDD-R

Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
KTK-C, FRF-C, EMA-C, C16-C, DDS-C

Rugged Prairie
Land
{T}: Add {C} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
EVE-R, EXP-M

Ruham Djinn
5W
Creature -- Djinn
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
IN-U

Ruhan of the Fomori
1RWU
Legendary Creature -- Giant Warrior
7/7
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
CMD-M

Ruin Ghost
1W
Creature -- Spirit
1/1
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
WWK-U

Ruin Processor
7
Creature -- Eldrazi Processor
7/8
When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
BFZ-C

Ruin Raider
2B
Creature -- Orc Pirate
3/2
Raid -- At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
XLN-R

Ruin Rat
1B
Creature -- Rat
1/1
Deathtouch
When Ruin Rat dies, exile target card from an opponent's graveyard.
HOU-C

Ruin in Their Wake
1G
Sorcery
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.
OGW-U

Ruination
3R
Sorcery
Destroy all nonbasic lands.
ST-R, CMD-R

Ruination Guide
2U
Creature -- Eldrazi Drone
3/2
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Other colorless creatures you control get +1/+0.
BFZ-U

Ruination Wurm
4RG
Creature -- Wurm
7/6
GTC-C

Ruinous Gremlin
R
Creature -- Gremlin
1/1
{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
KLD-C

Ruinous Minotaur
1RR
Creature -- Minotaur Warrior
5/2
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
ZEN-C

Ruinous Path
1BB
Sorcery
Destroy target creature or planeswalker.
Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-R

Ruins of Oran-Rief
Land
Ruins of Oran-Rief enters the battlefield tapped.
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
OGW-R

Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
FE-U, 5E-U, 6E-U, ME2-U

Rukh Egg
3R
Creature -- Bird
0/3
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
AN-C, 8ED-R, 9ED-R

Rule of Law
2W
Enchantment
Each player can't cast more than one spell each turn.
MRD-R, 10E-U

Rumbling Aftershocks
4R
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
WWK-U

Rumbling Baloth
2GG
Creature -- Beast
4/4
M14-C

Rumbling Crescendo
3RR
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
US-R

Rumbling Slum
1RGG
Creature -- Elemental
5/5
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
GPT-R, HOP-R

Rumbling Slum Avatar
Vanguard
+1/+1
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
GPT-P

Rummaging Goblin
2R
Creature -- Goblin Rogue
1/1
{T}, Discard a card: Draw a card.
M13-C, M15-C, XLN-C

Rummaging Wizard
3U
Creature -- Human Wizard
2/2
{2}{U}: Look at the top card of your library. You may put that card into your graveyard.
ONS-U

Run
3RG
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
[This is half of the split card Hit // Run.]
DIS-U

Run Aground
3U
Instant
Put target artifact or creature on top of its owner's library.
XLN-C

Run Wild
G
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
ONS-U

Runaway Carriage
4
Artifact Creature -- Construct
5/6
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
SOI-U

Rune Snag
1U
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
CSP-C

Rune of Protection: Artifacts
1W
Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U

Rune of Protection: Black
1W
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rune of Protection: Blue
1W
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rune of Protection: Green
1W
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rune of Protection: Lands
1W
Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-R

Rune of Protection: Red
1W
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rune of Protection: White
1W
Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Rune-Cervin Rider
3W
Creature -- Elf Knight
2/2
Flying
{(g/w)}{(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
SHM-C

Rune-Scarred Demon
5BB
Creature -- Demon
6/6
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
M12-R

Rune-Tail's Essence
2W
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
[Flips from Rune-Tail, Kitsune Ascendant.]
SOK-R

Rune-Tail, Kitsune Ascendant
2W
Legendary Creature -- Fox Monk
2/2
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
[Flips into Rune-Tail's Essence.]
SOK-R

Runeboggle
2U
Instant
Counter target spell unless its controller pays {1}.
Draw a card.
GPT-C

Runechanter's Pike
2
Artifact -- Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
ISD-R

Runeclaw Bear
1G
Creature -- Bear
2/2
M10-C, M11-C, M12-C, M15-C

Runed Arch
3
Artifact
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
IA-R

Runed Halo
WW
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
SHM-R

Runed Servitor
2
Artifact Creature -- Construct
2/2
When Runed Servitor dies, each player draws a card.
ROE-U, CNS-U, MM2-C, ORI-U, CN2-U, DDF-U, DDP-U

Runed Stalactite
1
Artifact -- Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
LRW-C, MMA-C

Runeflare Trap
4RR
Instant -- Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
ZEN-U

Runehorn Hellkite
5R
Creature -- Dragon
5/5
Flying
{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
C16-R

Runes of the Deus
4(r/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
SHM-C

Runesword
6
Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
DK-U, CH-C

Runewing
3U
Creature -- Bird
2/2
Flying
When Runewing dies, draw a card.
RTR-C

Runic Repetition
2U
Sorcery
Return target exiled card with flashback you own to your hand.
ISD-U

Runner's Bane
1U
Enchantment -- Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
DGM-C

Rupture
2R
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
NE-U

Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON-C, CMD-C, PC2-C, C13-C, C16-C, PCA-C, CMA-C, DDH-C, H09-C

Ruric Thar, the Unbowed
4RG
Legendary Creature -- Ogre Warrior
6/6
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
DGM-R

Rush of Adrenaline
R
Instant
Target creature gets +2/+1 and gains trample until end of turn.
SOI-C

Rush of Battle
3W
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
KTK-C

Rush of Blood
2R
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
AVR-U

Rush of Ice
U
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C

Rush of Knowledge
4U
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.
SCG-C, C14-C

Rush of Vitality
1B
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
KLD-C

Rushing River
2U
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
PS-C

Rushing-Tide Zubera
2UU
Creature -- Zubera Spirit
3/3
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
SOK-U

Rushwood Dryad
1G
Creature -- Dryad
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
MM-C, 8ED-C, 10E-C

Rushwood Elemental
GGGGG
Creature -- Elemental
4/4
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
MM-R

Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
MM-U

Rushwood Herbalist
2G
Creature -- Human Spellshaper
2/2
{G}, {T}, Discard a card: Regenerate target creature.
MM-C

Rushwood Legate
2G
Creature -- Dryad
2/1
If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
MM-U

Russet Wolves
3R
Creature -- Wolf
3/3
DKA-C

Rust
G
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
LE-C

Rust Elemental
4
Artifact Creature -- Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
MRD-U

Rust Scarab
4G
Creature -- Insect
4/5
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
GTC-U

Rust Tick
3
Artifact Creature -- Insect
1/3
You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
SOM-U

Rusted Relic
4
Artifact
Metalcraft -- Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
SOM-U, MM2-C

Rusted Sentinel
4
Artifact Creature -- Golem
3/4
Rusted Sentinel enters the battlefield tapped.
M12-U

Rusted Slasher
4
Artifact Creature -- Horror
4/1
Sacrifice an artifact: Regenerate Rusted Slasher.
MBS-C

Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-R, DDF-R

Rusting Golem
4
Artifact Creature -- Golem
*/*
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
NE-U

Rustmouth Ogre
4RR
Creature -- Ogre
5/4
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
MRD-U

Rustrazor Butcher
1R
Creature -- Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Rustspore Ram
4
Artifact Creature -- Sheep
1/3
When Rustspore Ram enters the battlefield, destroy target Equipment.
MRD-U

Ruthless Cullblade
1B
Creature -- Vampire Warrior
2/1
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
WWK-C

Ruthless Deathfang
4UB
Creature -- Dragon
4/4
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature.
DTK-U

Ruthless Disposal
4B
Sorcery
As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.
EMN-U

Ruthless Instincts
2G
Instant
Choose one --
· Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
· Target attacking creature gets +2/+2 and gains trample until end of turn.
FRF-U

Ruthless Invasion
3(r/p)
Sorcery
({(r/p)} can be paid with either {R} or 2 life.)
Nonartifact creatures can't block this turn.
NPH-C

Ruthless Knave
2B
Creature -- Orc Pirate
3/2
{2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Sacrifice three Treasures: Draw a card.
XLN-U

Ruthless Ripper
B
Creature -- Human Assassin
1/1
Deathtouch
Morph--Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
KTK-U, FRF_UGIN-U

Ruthless Sniper
B
Creature -- Human Archer
1/2
Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
AKH-U

Rysorian Badger
2G
Creature -- Badger
2/2
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
HL-R

Ryusei, the Falling Star
5R
Legendary Creature -- Dragon Spirit
5/5
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
CHK-R, ARC-R, MMA-M, C17-M

S.N.O.T.
G
Creature -- Ooze
*²/*²
As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
UNH-C

Saber Ants
3G
Creature -- Insect
2/3
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
MM-U

Saberclaw Golem
5
Artifact Creature -- Golem
4/2
{R}: Saberclaw Golem gains first strike until end of turn.
SOM-C

Sabertooth Alley Cat
1RR
Creature -- Cat
2/1
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
RAV-C

Sabertooth Cobra
2G
Creature -- Snake
2/2
Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)
MI-C

Sabertooth Nishoba
4GW
Creature -- Cat Beast Warrior
5/5
Trample, protection from blue and from red
IN-R

Sabertooth Outrider
3R
Creature -- Human Warrior
4/2
Trample
Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
DTK-C

Sabertooth Wyvern
4R
Creature -- Drake
3/2
Flying, first strike
EX-U

Sabretooth Tiger
2R
Creature -- Cat
2/1
First strike
IA-C, 5E-C, 6E-C, 7E-C, 8ED-C

Sacellum Archers
2G
Creature -- Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON-U

Sacellum Godspeaker
2G
Creature -- Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA-R

Sachi, Daughter of Seshiro
2GG
Legendary Creature -- Snake Shaman
1/3
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."
CHK-U

Sacred Armory
2
Artifact
{2}: Target creature gets +1/+0 until end of turn.
M15-U

Sacred Boon
1W
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
IA-U, 5E-U, ME2-U

Sacred Cat
W
Creature -- Cat
1/1
Lifelink
Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
AKH-C

Sacred Excavation
3U
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
AKH-U

Sacred Foundry
Land -- Mountain Plains
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
RAV-R, GTC-R, EXP-M

Sacred Ground
1W
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
ST-R, 7E-R, 8ED-R, 9ED-R

Sacred Guide
W
Creature -- Human Cleric
1/1
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
TE-R

Sacred Knight
3W
Creature -- Human Knight
3/2
Sacred Knight can't be blocked by black and/or red creatures.
P1-C

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Create a 1/1 white Pegasus creature token with flying.
MI-R, TSP-S, C14-R

Sacred Nectar
1W
Sorcery
You gain 4 life.
P1-C, S99-C, 7E-C, 8ED-C, 9ED-C

Sacred Prey
G
Creature -- Horse
1/1
Whenever Sacred Prey becomes blocked, you gain 1 life.
MM-C

Sacred Rites
W
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
OD-C

Sacred Wolf
2G
Creature -- Wolf
3/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
M11-C, M12-C

Sacrifice
B
Instant
As an additional cost to cast Sacrifice, sacrifice a creature.
Add an amount of {B} to your mana pool equal to the sacrificed creature's converted mana cost.
A-U, B-U, U-U, RV-U

Saddleback Lagac
3G
Creature -- Lizard
3/1
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGW-C, DDR-C

Sadistic Augermage
2B
Creature -- Human Wizard
3/1
When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.
RAV-C, DDM-C

Sadistic Glee
B
Enchantment -- Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
TE-C

Sadistic Hypnotist
3BB
Creature -- Human Minion
2/2
Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
OD-U, DDJ-U

Sadistic Sacrament
BBB
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
ZEN-R

Safe Haven
Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
DK-R, CH-R, TSP-S

Safe Passage
2W
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
M10-C, M11-C, M13-C, DDI-C

Safeguard
3WW
Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
TE-R

Safehold Duo
3(g/w)
Creature -- Elf Warrior Shaman
2/4
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
SHM-C

Safehold Elite
1(g/w)
Creature -- Elf Scout
2/2
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Safehold Sentry
1W
Creature -- Elf Warrior
2/2
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
SHM-C

Safewright Quest
(g/w)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
SHM-C

Saffi Eriksdotter
GW
Legendary Creature -- Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
TSP-R

Sage Aven
3U
Creature -- Bird Wizard
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
ONS-C, 9ED-C

Sage Owl
1U
Creature -- Bird
1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
WL-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C

Sage of Ancient Lore
4G
Creature -- Human Shaman Werewolf
*/*
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
[Front face. Transforms into Werewolf of Ancient Hunger.]
SOI-R

Sage of Epityr
U
Creature -- Human Wizard
1/1
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
TSP-C

Sage of Fables
2U
Creature -- Merfolk Wizard
2/2
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
MOR-U

Sage of Hours
1U
Creature -- Human Wizard
1/1
Heroic -- Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
JOU-M

Sage of Lat-Nam
1U
Creature -- Human Artificer
1/2
{T}, Sacrifice an artifact: Draw a card.
AQ-C, 8ED-R

Sage of Shaila's Claim
1G
Creature -- Elf Druid
2/1
When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).
KLD-C

Sage of the Inward Eye
2URW
Creature -- Djinn Wizard
3/4
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
KTK-R

Sage's Dousing
2U
Tribal Instant -- Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
MOR-U

Sage's Knowledge
2U
Sorcery
Return target sorcery card from your graveyard to your hand.
P3K-C

Sage's Reverie
3W
Enchantment -- Aura
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
FRF-U

Sage's Row Denizen
2U
Creature -- Vedalken Wizard
2/3
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
GTC-C

Sage-Eye Avengers
4UU
Creature -- Djinn Monk
4/5
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
FRF-R, DDS-R

Sage-Eye Harrier
4W
Creature -- Bird Warrior
1/5
Flying
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Sages of the Anima
3GU
Creature -- Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB-R

Sagu Archer
4G
Creature -- Naga Archer
2/5
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Sagu Mauler
4GU
Creature -- Beast
6/6
Trample, hexproof
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-R

Saheeli Rai
1UR
Legendary Planeswalker -- Saheeli
3
[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[-2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[-7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
KLD-M

Saheeli's Artistry
4UU
Sorcery
Choose one or both --
· Create a token that's a copy of target artifact.
· Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
KLD-R

Sai of the Shinobi
1
Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip {2}
PC2-U, PCA-U

Sailmonger
3U
Creature -- Human Monger
3/3
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
MM-U

Sailor of Means
2U
Creature -- Human Pirate
1/4
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-C

Sakashima the Impostor
2UU
Legendary Creature -- Human Rogue
3/1
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
SOK-R

Sakashima the Impostor Avatar
Vanguard
0/+1
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
SOK-P

Sakashima's Student
2UU
Creature -- Human Ninja
0/0
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
PC2-R, PCA-R

Sakiko, Mother of Summer
4GG
Legendary Creature -- Snake Shaman
3/3
Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
BOK-R

Sakura-Tribe Elder
1G
Creature -- Snake Shaman
1/1
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
CHK-C, ARC-C, CMD-C, C13-C, CNS-C, C15-C, C16-C, CMA-C

Sakura-Tribe Scout
G
Creature -- Snake Shaman Scout
1/1
{T}: You may put a land card from your hand onto the battlefield.
SOK-C

Sakura-Tribe Springcaller
3G
Creature -- Snake Shaman
2/4
At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
BOK-C

Salivating Gremlins
2R
Creature -- Gremlin
2/3
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
KLD-C

Salt Flats
Land
Salt Flats enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
TE-R, VMA-U

Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
IN-U, 8ED-U

Salt Road Ambushers
3G
Creature -- Hound Warrior
3/3
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-U

Salt Road Patrol
3W
Creature -- Human Scout
2/5
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
KTK-C

Salt Road Quartermasters
2G
Creature -- Human Soldier
1/1
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
DTK-U

Saltblast
3WW
Sorcery
Destroy target nonwhite permanent.
PLC-U, DDF-U

Saltcrusted Steppe
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
TSP-U, C13-U, CMA-U, C17-U

Saltfield Recluse
2W
Creature -- Human Rebel Cleric
1/2
{T}: Target creature gets -2/-0 until end of turn.
PLC-C, MMA-C

Saltskitter
3W
Creature -- Wurm
3/4
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
FUT-C

Salvage
G
Sorcery
Put target card from your graveyard on top of your library.
P2-C

Salvage Drone
U
Creature -- Eldrazi Drone
1/1
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.
BFZ-C

Salvage Scout
W
Creature -- Human Scout
1/1
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
SOM-C

Salvage Scuttler
4U
Creature -- Crab
4/4
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
AER-U

Salvage Slasher
1B
Artifact Creature -- Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON-C

Salvage Titan
4BB
Artifact Creature -- Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA-R

Salvaging Station
6
Artifact
{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
5DN-R

Samite Alchemist
3W
Creature -- Human Cleric
0/2
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
HL-C

Samite Archer
1WU
Creature -- Human Cleric Archer
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
IN-U

Samite Blessing
W
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
ST-C

Samite Censer-Bearer
W
Creature -- Human Rebel Cleric
1/1
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
FUT-C

Samite Elder
2W
Creature -- Human Cleric
1/2
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
PS-R

Samite Healer
1W
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Samite Ministration
1W
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
IN-U

Samite Pilgrim
1W
Creature -- Human Cleric
1/1
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
PS-C

Samite Sanctuary
2W
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
PR-R

Samurai Enforcers
4WW
Creature -- Human Samurai
4/4
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
CHK-U

Samurai of the Pale Curtain
WW
Creature -- Fox Samurai
2/2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
CHK-U

Samut, Voice of Dissent
3RG
Legendary Creature -- Human Warrior
3/4
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
AKH-M

Samut, the Tested
2RG
Legendary Planeswalker -- Samut
4
[+1]: Up to one target creature gains double strike until end of turn.
[-2]: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players.
[-7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.
HOU-M

Sanctified Charge
4W
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
M15-C

Sanctifier of Souls
3W
Creature -- Human Cleric
2/3
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
EMN-R

Sanctimony
1W
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
UD-U, 7E-U, 8ED-U

Sanctuary Cat
W
Creature -- Cat
1/2
DKA-C

Sanctum Custodian
2W
Creature -- Human Cleric
1/2
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
US-C

Sanctum Gargoyle
3W
Artifact Creature -- Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA-C, ARC-C, MMA-C, C16-C

Sanctum Guardian
1WW
Creature -- Human Cleric
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
US-U, 9ED-U

Sanctum Plowbeast
4WU
Artifact Creature -- Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Sanctum Prelate
1WW
Creature -- Human Cleric
2/2
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.
CN2-M

Sanctum Seeker
2BB
Creature -- Vampire Knight
3/4
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
XLN-R

Sanctum of Serra
Plane -- Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever you roll {CHAOS}, you may have your life total become 20.
HOP-C, PCA-C

Sanctum of Ugin
Land
{T}: Add {C} to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
BFZ-R

Sand Golem
5
Artifact Creature -- Golem
3/3
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
MI-U

Sand Silos
Land
Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
FE-R, 5E-R

Sand Squid
3U
Creature -- Squid Beast
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
MM-R

Sand Strangler
3R
Creature -- Beast
3/3
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
HOU-U

Sandals of Abdallah
4
Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
AN-U

Sandbar Crocodile
4U
Creature -- Crocodile
6/5
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-C

Sandbar Merfolk
U
Creature -- Merfolk
1/1
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Sandbar Serpent
4U
Creature -- Serpent
3/4
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U

Sandblast
2W
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
FRF-C, HOU-C

Sandcrafter Mage
2W
Creature -- Human Wizard
2/2
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-C

Sands of Delirium
3
Artifact
{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
M13-R

Sands of Time
4
Artifact
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
VI-R

Sandskin
2W
Enchantment -- Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
ONS-C

Sandsower
3W
Creature -- Spirit
1/3
Tap three untapped creatures you control: Tap target creature.
RAV-U, MMA-U

Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G} to your mana pool.
KTK-U, C16-U, C17-U

Sandsteppe Mastodon
5GG
Creature -- Elephant
5/5
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
FRF-R

Sandsteppe Outcast
2W
Creature -- Human Warrior
2/1
When Sandsteppe Outcast enters the battlefield, choose one --
· Put a +1/+1 counter on Sandsteppe Outcast.
· Create a 1/1 white Spirit creature token with flying.
FRF-C

Sandsteppe Scavenger
4G
Creature -- Hound Scout
2/2
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
DTK-C

Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W} to your mana pool.
BFZ-C

Sandstone Deadfall
3
Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
OD-U

Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
MM-C

Sandstone Oracle
7
Artifact Creature -- Sphinx
4/4
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
C15-U

Sandstone Warrior
2RR
Creature -- Human Soldier Warrior
1/3
First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
TE-C, 9ED-C

Sandstorm
G
Instant
Sandstorm deals 1 damage to each attacking creature.
AN-C, 4E-C, MI-C, ME4-C

Sandstorm Charger
4W
Creature -- Beast
3/4
Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Sandstorm Eidolon
3R
Creature -- Spirit
2/2
{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
DIS-C

Sandwurm Convergence
6GG
Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
AKH-R

Sangrite Backlash
(b/g)R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB-C

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA-U

Sangromancer
2BB
Creature -- Vampire Shaman
3/3
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
MBS-R, CN2-R, C16-R, C17-R

Sangrophage
BB
Creature -- Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
TSP-C

Sanguimancy
4B
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
BNG-U

Sanguinary Mage
1R
Creature -- Vampire Wizard
1/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
SOI-C

Sanguine Bond
3BB
Enchantment
Whenever you gain life, target opponent loses that much life.
M10-R, M14-R, C13-R, C17-R

Sanguine Guard
1BB
Creature -- Zombie Knight
2/2
First strike
{1}{B}: Regenerate Sanguine Guard.
US-U, DDE-U

Sanguine Praetor
6BB
Creature -- Avatar Praetor
7/5
{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
GPT-R

Sanguine Sacrament
XWW
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLN-R

Sanitarium Skeleton
B
Creature -- Skeleton
1/2
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
SOI-C

Sanity Gnawers
1BR
Creature -- Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB-U

Sanity Grinding
UUU
Sorcery
Chroma -- Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
EVE-R

Sapling of Colfenor
3(b/g)(b/g)
Legendary Creature -- Treefolk Shaman
2/5
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
EVE-R

Sapphire Charm
U
Instant
Choose one --
· Target player draws a card at the beginning of the next turn's upkeep.
· Target creature gains flying until end of turn.
· Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
MI-C

Sapphire Drake
5U
Creature -- Drake
4/4
Flying
Each creature you control with a +1/+1 counter on it has flying.
GTC-U

Sapphire Leech
1U
Creature -- Leech
2/2
Flying
Blue spells you cast cost {U} more to cast.
IN-R

Sapphire Medallion
2
Artifact
Blue spells you cast cost {1} less to cast.
TE-R, C14-R

Saprazzan Bailiff
3UU
Creature -- Merfolk
2/2
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
MM-R

Saprazzan Breaker
4U
Creature -- Beast
3/3
{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.
MM-U

Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
MM-U

Saprazzan Heir
1U
Creature -- Merfolk
1/1
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
MM-R

Saprazzan Legate
3U
Creature -- Merfolk Soldier
1/3
Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
MM-U

Saprazzan Outrigger
3U
Creature -- Merfolk
5/5
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
MM-C

Saprazzan Raider
2U
Creature -- Merfolk
1/2
When Saprazzan Raider becomes blocked, return it to its owner's hand.
MM-C

Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
MM-C

Saproling Burst
4G
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
NE-R, VMA-R

Saproling Cluster
1G
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
NE-R

Saproling Infestation
1G
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
IN-R

Saproling Symbiosis
3G
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
IN-R

Sapseep Forest
Land -- Forest
({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
SHM-U, DDH-U

Sarcatog
1BR
Creature -- Atog
1/2
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
OD-U

Sarcomancy
B
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
TE-R, VMA-U

Sarcomite Myr
2U
Artifact Creature -- Myr
2/1
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
FUT-C, HOP-C

Sarkhan Unbroken
2GUR
Legendary Planeswalker -- Sarkhan
4
[+1]: Draw a card, then add one mana of any color to your mana pool.
[-2]: Create a 4/4 red Dragon creature token with flying.
[-8]: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
DTK-M

Sarkhan Vol
2RG
Legendary Planeswalker -- Sarkhan
4
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[-6]: Create five 4/4 red Dragon creature tokens with flying.
ALA-M, MMA-M

Sarkhan the Mad
3BR
Legendary Planeswalker -- Sarkhan
7
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.
ROE-M

Sarkhan's Rage
4R
Instant
Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
DTK-C

Sarkhan's Triumph
2R
Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.
DTK-U

Sarkhan, the Dragonspeaker
3RR
Legendary Planeswalker -- Sarkhan
4
[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[-3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
[-6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
KTK-M

Sarpadian Empires, Vol. VII
3
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Create a 1/1 creature token of the chosen color and type.
TSP-R

Saruli Gatekeepers
3G
Creature -- Elf Warrior
2/4
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
DGM-C

Sasaya's Essence
1GG
Legendary Enchantment
Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
[Flips from Sasaya, Orochi Ascendant.]
SOK-R

Sasaya, Orochi Ascendant
1GG
Legendary Creature -- Snake Monk
2/3
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
[Flips into Sasaya's Essence.]
SOK-R

Saskia the Unyielding
BRGW
Legendary Creature -- Human Soldier
3/4
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
C16-M

Satyr Firedancer
1R
Enchantment Creature -- Satyr
1/1
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
BNG-R

Satyr Grovedancer
1G
Creature -- Satyr Shaman
1/1
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
JOU-C

Satyr Hedonist
1G
Creature -- Satyr
2/1
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.
THS-C, DDL-C

Satyr Hoplite
R
Creature -- Satyr Soldier
1/1
Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
JOU-C

Satyr Nyx-Smith
2R
Creature -- Satyr Shaman
2/1
Haste
Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
BNG-U

Satyr Piper
2G
Creature -- Satyr Rogue
2/1
{3}{G}: Target creature must be blocked this turn if able.
THS-U

Satyr Rambler
1R
Creature -- Satyr
2/1
Trample
THS-C

Satyr Wayfinder
1G
Creature -- Satyr
1/1
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
BNG-C, M15-C, C15-C, C16-C, CMA-C

Saute
1RR
Instant
Saute deals 3½ damage to target creature or player.
UNH-C

Savaen Elves
G
Creature -- Elf
1/1
{G}{G}, {T}: Destroy target Aura attached to a land.
DK-C

Savage Alliance
2R
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
· Creatures target player controls gain trample until end of turn.
· Savage Alliance deals 2 damage to target creature.
· Savage Alliance deals 1 damage to each creature target opponent controls.
EMN-U

Savage Beating
3RR
Instant
Cast Savage Beating only during your turn and only during combat.
Choose one --
· Creatures you control gain double strike until end of turn.
· Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
DST-R

Savage Conception
3GG
Sorcery
Create a 3/3 green Beast creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U

Savage Firecat
3RR
Creature -- Elemental Cat
0/0
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
OD-R

Savage Gorilla
4G
Creature -- Ape
3/3
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
AP-C

Savage Hunger
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Savage Knuckleblade
GUR
Creature -- Ogre Warrior
4/4
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
KTK-R

Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-U, C13-U, C16-U, MM3-U, C17-U

Savage Offensive
1R
Sorcery
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
IN-C

Savage Punch
1G
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
KTK-C

Savage Silhouette
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
ZEN-C

Savage Stomp
2G
Sorcery
Savage Stomp costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLN-U

Savage Summoning
G
Instant
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
M14-R

Savage Surge
1G
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
RTR-U, THS-C

Savage Thallid
3GG
Creature -- Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.
TSP-C

Savage Twister
XRG
Sorcery
Savage Twister deals X damage to each creature.
MI-U, GPT-U, HOP-U, ARC-U, CMD-U, C13-U, MM2-U

Savage Ventmaw
4RG
Creature -- Dragon
4/4
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
DTK-U, C17-U

Savageborn Hydra
XRG
Creature -- Hydra
0/0
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{(r/g)}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
DGM-M

Savannah
Land -- Forest Plains
({T}: Add {G} or {W} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R

Savannah Lions
W
Creature -- Cat
2/1
A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, ME4-U

Save Life
W
Instant
Choose one -- Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha -- Whenever an opponent says "Save" or "Life," you may say "Gotcha!" If you do, return Save Life from your graveyard to your hand.
UNH-U

Saving Grace
1W
Enchantment -- Aura
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
HOU-U

Saving Grasp
U
Instant
Return target creature you own to your hand.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
SHM-R

Savra, Queen of the Golgari
2BG
Legendary Creature -- Elf Shaman
2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
RAV-R

Sawback Manticore
3RG
Creature -- Manticore
2/4
{4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
MI-R

Sawtooth Loon
2WU
Creature -- Bird
2/2
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
PS-U, DDI-U

Sawtooth Ogre
2RR
Creature -- Ogre
3/3
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
WL-C

Sawtooth Thresher
6
Artifact Creature -- Construct
1/1
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
5DN-C

Scab-Clan Berserker
1RR
Creature -- Human Berserker
2/2
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
ORI-R

Scab-Clan Charger
3G
Creature -- Centaur Warrior
2/4
Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
GTC-C

Scab-Clan Giant
4RG
Creature -- Giant Warrior
4/5
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
DGM-U

Scab-Clan Mauler
RG
Creature -- Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
GPT-C

Scabland
Land
Scabland enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
TE-R, VMA-U

Scald
1R
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
US-U

Scalding Devil
1R
Creature -- Devil
1/1
{2}{R}: Scalding Devil deals 1 damage to target player.
AVR-C

Scalding Salamander
2R
Creature -- Salamander
2/1
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
EX-U

Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
ZEN-R, EXP-M, MM3-R

Scalding Tongs
2
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
TE-R

Scaldkin
3U
Creature -- Elemental
2/2
Flying
{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.
KTK-C

Scale Blessing
3W
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
DTK-U

Scale of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +0/+1 until end of turn.
MRD-C

Scalebane's Elite
3GW
Creature -- Human Soldier
4/4
Protection from black
VI-U

Scaled Behemoth
4GG
Creature -- Crocodile
6/7
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
AKH-U

Scaled Hulk
5G
Creature -- Spirit
4/4
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
BOK-C

Scaled Wurm
7G
Creature -- Wurm
7/6
IA-C, 5E-C, 6E-C, 9ED-C, CNS-C

Scaleguard Sentinels
GG
Creature -- Human Soldier
2/3
As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.
Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels.
DTK-U

Scalelord Reckoner
3WW
Creature -- Dragon
4/4
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
C17-R

Scalpelexis
4U
Creature -- Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
JUD-R, 10E-R

Scandalmonger
3B
Creature -- Boar Monger
3/3
{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
MM-U

Scapegoat
W
Instant
As an additional cost to cast Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
ST-U

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
MOR-R

Scar
(b/r)
Instant
Put a -1/-1 counter on target creature.
SHM-C

Scarab Feast
B
Instant
Exile up to three target cards from a single graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
AKH-C

Scarab of the Unseen
2
Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
AI-U

Scarblade Elite
BB
Creature -- Elf Assassin
2/2
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
MOR-R

Scare Tactics
B
Instant
Creatures you control get +1/+0 until end of turn.
EX-C

Scarecrone
3
Artifact Creature -- Scarecrow
1/2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
EVE-R

Scarecrow
5
Artifact Creature -- Scarecrow
2/2
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
DK-U, ME4-U

Scarland Thrinax
BRG
Creature -- Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON-U, C13-U

Scarmaker
1BB
Legendary Creature -- Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
[Flips from Hired Muscle.]
BOK-U

Scarred Puma
R
Creature -- Cat
2/1
Scarred Puma can't attack unless a black or green creature also attacks.
IN-C

Scarred Vinebreeder
1B
Creature -- Elf Shaman
1/1
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
LRW-C

Scars of the Veteran
4W
Instant
You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
AI-U, ME2-R

Scarscale Ritual
1(u/b)
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
SHM-C

Scarwood Bandits
2GG
Creature -- Human Rogue
2/2
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
DK-R, ME4-R

Scarwood Goblins
RG
Creature -- Goblin
2/2
DK-C

Scarwood Hag
1G
Creature -- Hag
1/1
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{T}: Target creature loses forestwalk until end of turn.
DK-U

Scarwood Treefolk
3G
Creature -- Treefolk
3/5
Scarwood Treefolk enters the battlefield tapped.
TSP-C

Scathe Zombies
2B
Creature -- Zombie
2/2
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Scatter Arc
3U
Instant
Counter target noncreature spell.
Draw a card.
GTC-C

Scatter the Seeds
3GG
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 green Saproling creature tokens.
RAV-C, MM2-C

Scatter to the Winds
1UU
Instant
Counter target spell.
Awaken 3--{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-R

Scattered Groves
Land -- Forest Plains
({T}: Add {G} or {W} to your mana pool.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} to your mana pool equal to that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U, CMD-U

Scattershot
2R
Instant
Scattershot deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-C

Scattershot Archer
G
Creature -- Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON-C

Scavenged Weaponry
2B
Enchantment -- Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
IN-C

Scavenger Drake
3B
Creature -- Drake
1/1
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
ALA-U, MM2-U

Scavenger Folk
G
Creature -- Human
1/1
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
DK-C, CH-C, 5E-C, 7E-U, ME4-C

Scavenger Grounds
Land -- Desert
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.
HOU-R

Scavenging Ghoul
3B
Creature -- Zombie
2/2
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
A-U, B-U, U-U, RV-U, 4E-U, ME4-U

Scavenging Ooze
1G
Creature -- Ooze
2/2
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
CMD-R, M14-R, C16-R, MM3-R

Scavenging Scarab
3B
Creature -- Insect
3/3
Scavenging Scarab can't block.
DST-C

Scent of Brine
1U
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
UD-C

Scent of Cinder
1R
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
UD-C

Scent of Ivy
G
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
UD-C

Scent of Jasmine
W
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
UD-C

Scent of Nightshade
1B
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
UD-C

Scepter of Dominance
1WW
Artifact
{W}, {T}: Tap target permanent.
CON-R

Scepter of Empires
3
Artifact
{T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
M12-U

Scepter of Fugue
BB
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON-R

Scepter of Insight
1UU
Artifact
{3}{U}, {T}: Draw a card.
CON-R

Schismotivate
1UR
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
GPT-U

Scholar of Athreos
2W
Creature -- Human Cleric
1/4
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
THS-C

School of Piranha
1U
Creature -- Fish
3/3
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
EX-C

School of the Unseen
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
AI-U

Scion Summoner
2G
Creature -- Eldrazi Drone
2/2
Devoid (This card has no color.)
When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
OGW-C

Scion of Darkness
5BBB
Creature -- Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN-R, ARC-R

Scion of Glaciers
2UU
Creature -- Elemental
2/5
{U}: Scion of Glaciers gets +1/-1 until end of turn.
KTK-U

Scion of Oona
2U
Creature -- Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
LRW-R, MMA-R

Scion of Ugin
6
Creature -- Dragon Spirit
4/4
Flying
DTK-U

Scion of Vitu-Ghazi
3WW
Creature -- Elemental
4/4
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
DGM-R

Scion of the Ur-Dragon
WUBRG
Legendary Creature -- Dragon Avatar
4/4
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
TSP-R, C17-R

Scion of the Wild
1GG
Creature -- Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
RAV-R, 10E-R, MM2-C

Scissors Lizard
4
Artifact Creature
4/3
Paper Tigers cannot attack or block.
UG-C

Scorch the Fields
4R
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
DKA-C

Scorched Earth
XR
Sorcery
As an additional cost to cast Scorched Earth, discard X land cards.
Destroy X target lands.
TE-R

Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C} to your mana pool.
WL-R

Scorched Rusalka
R
Creature -- Spirit
1/1
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
GPT-U, MM3-C, DDK-U

Scorching Lava
1R
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
IN-C

Scorching Missile
3R
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-C

Scorching Spear
R
Sorcery
Scorching Spear deals 1 damage to target creature or player.
P1-C, S99-C

Scorching Winds
R
Instant
Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
P1-U

Scorchwalker
3R
Creature -- Elemental
5/1
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
GTC-C

Scoria Cat
3RR
Creature -- Cat
3/3
Scoria Cat gets +3/+3 as long as you control no untapped lands.
PR-U

Scoria Elemental
4R
Creature -- Elemental
6/1
SOM-C

Scoria Wurm
4R
Creature -- Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
US-R, 10E-R

Scorned Villager
1G
Creature -- Human Werewolf
1/1
{T}: Add {G} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
[Front face. Transforms into Moonscarred Werewolf.]
DKA-C

Scornful Aether-Lich
3U
Artifact Creature -- Zombie Wizard
2/4
{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Scornful Egotist
7U
Creature -- Human Wizard
1/1
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-C

Scour
2WW
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
UD-U, BOK-U

Scour from Existence
7
Instant
Exile target permanent.
BFZ-C

Scour the Laboratory
4UU
Instant
Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
EMN-U

Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B} to your mana pool.
KTK-C, FRF-C, C15-C, EMA-C, C17-C

Scourge Devil
4R
Creature -- Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U, MM3-C, DDK-U, DDN-U

Scourge Servant
4B
Creature -- Zombie
3/3
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Scourge Wolf
RR
Creature -- Wolf Horror
2/2
First strike
Delirium -- Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
SOI-R

Scourge of Fleets
5UU
Creature -- Kraken
6/6
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
JOU-R, DDO-R

Scourge of Geier Reach
3RR
Creature -- Elemental
3/3
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
ISD-U

Scourge of Kher Ridges
6RR
Creature -- Dragon
6/6
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
FUT-R

Scourge of Nel Toth
5BB
Creature -- Zombie Dragon
6/6
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
C15-R, CMA-R

Scourge of Numai
3B
Creature -- Demon Spirit
4/4
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
BOK-U

Scourge of Skola Vale
2G
Creature -- Hydra
0/0
Trample
Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.
{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
BNG-R

Scourge of Valkas
2RRR
Creature -- Dragon
4/4
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
M14-M, C17-M

Scourge of the Nobilis
2(r/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
EVE-C

Scourge of the Throne
4RR
Creature -- Dragon
5/5
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
CNS-M, VMA-M

Scourgemark
1B
Enchantment -- Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
THS-C

Scourglass
3WW
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA-R

Scouring Sands
1R
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-C

Scout the Borders
2G
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
KTK-C

Scout's Warning
W
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
FUT-R

Scouting Trek
1G
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
IN-U

Scrabbling Claws
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
MRD-U

Scragnoth
4G
Creature -- Beast
3/4
Scragnoth can't be countered.
Protection from blue
TE-U, TSP-S

Scrambleverse
6RR
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
M12-R

Scrap
2R
Instant
Destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Scrap Mastery
3RR
Sorcery
Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
C14-R

Scrap Trawler
3
Artifact Creature -- Construct
3/2
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AER-R

Scrapbasket
4
Artifact Creature -- Scarecrow
3/2
{1}: Scrapbasket becomes all colors until end of turn.
SHM-C

Scrapdiver Serpent
5UU
Creature -- Serpent
5/5
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
SOM-C

Scrapheap
3
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
UL-R

Scrapheap Scrounger
2
Artifact Creature -- Construct
3/2
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
KLD-R

Scrapper Champion
3R
Creature -- Human Artificer
2/2
Double strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).
Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
AER-U

Scrapskin Drake
2U
Creature -- Zombie Drake
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
AVR-C, ORI-C, DDQ-C

Scrapyard Mongrel
3R
Creature -- Hound
3/3
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M15-C

Scrapyard Salvo
1RR
Sorcery
Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.
NPH-C

Screaming Fury
2R
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
5DN-C

Screaming Seahawk
4U
Creature -- Bird
2/2
Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
ONS-C, CNS-C

Screamreach Brawler
2R
Creature -- Orc Berserker
2/3
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-C

Screams from Within
1BB
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
DST-U

Screams of the Damned
3BB
Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
OD-U

Screeching Bat
2B
Creature -- Bat
2/2
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
[Front face. Transforms into Stalking Vampire.]
ISD-U

Screeching Buzzard
3B
Creature -- Bird
2/2
Flying
When Screeching Buzzard dies, each opponent discards a card.
ONS-C

Screeching Drake
3U
Creature -- Drake
2/2
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
P2-C, ME2-C

Screeching Griffin
3W
Creature -- Griffin
2/2
Flying
{R}: Target creature can't block Screeching Griffin this turn.
RAV-C

Screeching Harpy
2BB
Creature -- Harpy Beast
2/2
Flying
{1}{B}: Regenerate Screeching Harpy.
TE-U

Screeching Silcaw
1U
Creature -- Bird
1/2
Flying
Metalcraft -- Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.
SOM-C

Screeching Skaab
1U
Creature -- Zombie
2/1
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
DKA-C, ORI-C, EMA-C, DDQ-C

Screeching Sliver
U
Creature -- Sliver
1/1
All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
TSP-C

Scrib Nibblers
2B
Creature -- Rat
1/1
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
WWK-U

Scribe of the Mindful
2U
Creature -- Human Cleric
2/2
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKH-C

Scrivener
4U
Creature -- Human Wizard
2/2
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
EX-U, OD-C, VMA-C

Scroll Rack
2
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
TE-R, MPS_KLD-S

Scroll Thief
2U
Creature -- Merfolk Rogue
1/3
Whenever Scroll Thief deals combat damage to a player, draw a card.
M11-C, M13-C, M14-C, DDI-C

Scroll of Avacyn
1
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
AVR-C

Scroll of Griselbrand
1
Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
AVR-C

Scroll of Origins
2
Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
SOK-R

Scroll of the Masters
2
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
FRF-R

Scrounge
2B
Sorcery
Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.
DST-U

Scrounged Scythe
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}
[Back face. Transforms into Harvest Hand.]
SOI-U

Scrounger of Souls
4B
Creature -- Horror
3/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
HOU-C

Scrounging Bandar
1G
Creature -- Cat Monkey
0/0
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
AER-C

Scrubland
Land -- Plains Swamp
({T}: Add {W} or {B} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R

Scryb Ranger
1G
Creature -- Faerie
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
TSP-U

Scryb Sprites
G
Creature -- Faerie
1/1
Flying
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME3-C, MED-C

Scrying Glass
2
Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
UD-R

Scrying Sheets
Snow Land
{T}: Add {C} to your mana pool.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)
CSP-R

Sculpting Steel
3
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
MRD-R, 10E-R, MPS_KLD-S

Scute Mob
G
Creature -- Insect
1/1
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
ZEN-R, MM2-R, E01-R, DDP-R

Scuttlemutt
3
Artifact Creature -- Scarecrow
2/2
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
SHM-C

Scuttling Death
4B
Creature -- Spirit
4/2
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK-C, MM2-C

Scuttling Doom Engine
6
Artifact Creature -- Construct
6/6
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent.
M15-R

Scuzzback Marauders
4(r/g)
Creature -- Goblin Warrior
5/2
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Scuzzback Scrapper
(r/g)
Creature -- Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Scythe Leopard
G
Creature -- Cat
1/1
Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
BFZ-U, DDR-U

Scythe Specter
4BB
Creature -- Specter
4/4
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.
CMD-R

Scythe Tiger
G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
ZEN-C

Scythe of the Wretched
2
Artifact -- Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
MRD-R

Scytheclaw
5
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
C15-R

Sea Drake
2U
Creature -- Drake
4/3
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
P2-U, VMA-R, ME2-R

Sea Eagle
1U
Creature -- Bird
1/1
Flying
S99-C, S00-C, 8ED-C

Sea Gate Loremaster
4U
Creature -- Merfolk Wizard Ally
1/3
{T}: Draw a card for each Ally you control.
ZEN-R

Sea Gate Oracle
2U
Creature -- Human Wizard
1/3
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
ROE-C, C14-C, MM3-C, C17-C, DDM-C

Sea Gate Wreckage
Land
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
OGW-R

Sea God's Revenge
5U
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-U

Sea Kings' Blessing
U
Instant
Any number of target creatures become blue until end of turn.
LE-U

Sea Monster
4UU
Creature -- Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.
TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Sea Scryer
1U
Creature -- Merfolk Wizard
1/1
{T}: Add {C} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
MI-C

Sea Serpent
5U
Creature -- Serpent
5/5
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME4-C

Sea Snidd
4U
Creature -- Beast
3/3
{T}: Target land becomes the basic land type of your choice until end of turn.
PS-C

Sea Spirit
4U
Creature -- Elemental Spirit
2/3
{U}: Sea Spirit gets +1/+0 until end of turn.
IA-U, 5E-U, ME2-U

Sea Sprite
1U
Creature -- Faerie
1/1
Flying, protection from red
HL-U, 5E-U, MED-C

Sea Troll
2U
Creature -- Troll
2/1
{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
HL-U

Sea of Sand
Plane -- Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever you roll {CHAOS}, put target permanent on top of its owner's library.
HOP-C, PCA-C

Sea's Claim
U
Enchantment -- Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
ONS-C, 9ED-C

Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U} to your mana pool.
SOM-R

Seacoast Drake
1U
Creature -- Drake
1/3
Flying
M14-C

Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U

Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
OD-C

Seagraf Skaab
1U
Creature -- Zombie
1/3
SOI-C

Seahunter
2UU
Creature -- Human Mercenary
2/2
{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.
NE-R

Seal of Cleansing
1W
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
NE-C, C15-C, EMA-C, VMA-C

Seal of Doom
2B
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
NE-C, DIS-C, C15-C, MM3-U

Seal of Fire
R
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
NE-C, DIS-C, DD2-C

Seal of Primordium
1G
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
PLC-C, MM3-C

Seal of Removal
U
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
NE-C

Seal of Strength
G
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
NE-C, EMA-C

Seal of the Guildpact
5
Artifact
As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
C15-R

Sealed Fate
XUB
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
MI-U

Sealock Monster
3UU
Creature -- Octopus
5/5
Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
THS-U, DDO-U

Seance
2WW
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
DKA-R, MM3-R

Search Warrant
WU
Sorcery
Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.
RTR-C

Search for Azcanta
1U
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
[Front face. Transforms into Azcanta, the Sunken Ruin.]
XLN-R

Search for Survivors
2R
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
PR-R

Search for Tomorrow
2G
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP-C, HOP-C, MMA-C

Search the City
4U
Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
RTR-R

Searchlight Geist
2B
Creature -- Spirit
2/1
Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
AVR-C

Searing Blaze
RR
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
WWK-C, DDI-C

Searing Blood
RR
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
BNG-U

Searing Flesh
6R
Sorcery
Searing Flesh deals 7 damage to target opponent.
ONS-U

Searing Light
W
Instant
Destroy target attacking or blocking creature with power 2 or less.
OGW-C

Searing Meditation
1RW
Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
RAV-R, DDH-R

Searing Rays
2R
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
IN-U

Searing Spear
1R
Instant
Searing Spear deals 3 damage to target creature or player.
M13-C, E01-C

Searing Spear Askari
2R
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)
MI-C

Searing Touch
R
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.
TE-U

Searing Wind
8R
Instant
Searing Wind deals 10 damage to target creature or player.
PR-R, 8ED-R

Seascape Aerialist
4U
Creature -- Merfolk Wizard Ally
2/3
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
ZEN-U

Seashell Cameo
3
Artifact
{T}: Add {W} or {U} to your mana pool.
IN-U

Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-U, C13-U, C16-U, MM3-U, CMA-U, C17-U

Seaside Haven
Land
{T}: Add {C} to your mana pool.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
ONS-U

Seasinger
1UU
Creature -- Merfolk
0/1
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
FE-U, 5E-U, MED-U

Season of the Witch
BBB
Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
DK-R

Seasoned Marshal
2WW
Creature -- Human Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.
P1-U, US-U, 7E-U, 8ED-U, 9ED-U, DDF-U

Seasoned Tactician
2W
Creature -- Human Advisor
1/3
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
AI-U

Seasons Past
4GG
Sorcery
Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
SOI-M

Seat of the Synod
Artifact Land
(Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.
MRD-C, HOP-C, C16-C, DDF-C

Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
LRW-R

Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
ONS-C, ARC-C, CMD-C, C13-C, C14-C, C15-C, CMA-C, C17-C, VMA-C, DDC-C, DDO-C

Second Chance
2U
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
UL-R

Second Guess
1U
Instant
Counter target spell that's the second spell cast this turn.
AVR-U

Second Harvest
2GG
Instant
For each token you control, create a token that's a copy of that permanent.
SOI-R

Second Sight
2U
Instant
Choose one --
· Look at the top five cards of target opponent's library, then put them back in any order.
· Look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
DST-U

Second Sunrise
1WW
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
MRD-R

Second Thoughts
4W
Instant
Exile target attacking creature.
Draw a card.
OD-C, EMA-C

Second Wind
2U
Enchantment -- Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
FUT-U

Secret Plans
GU
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
KTK-U

Secret Salvage
3BB
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.
AER-R

Secret Summoning
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.
CNS-U

Secretkeeper
3U
Creature -- Spirit
2/2
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
SOK-U

Secrets of Paradise
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."
CNS-C

Secrets of the Dead
2U
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
DKA-U

Secure the Wastes
XW
Instant
Create X 1/1 white Warrior creature tokens.
DTK-R

Security Blockade
2W
Enchantment -- Aura
Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
RTR-U

Security Detail
3W
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn.
MM-R

Sedge Scorpion
G
Creature -- Scorpion
1/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
THS-C

Sedge Sliver
2R
Creature -- Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
TSP-R

Sedge Troll
2R
Creature -- Troll
2/2
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
A-R, B-R, U-R, RV-R, ME4-R

Sedraxis Alchemist
2B
Creature -- Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON-C

Sedraxis Specter
UBR
Creature -- Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R, MM3-U

Sedris, the Traitor King
3UBR
Legendary Creature -- Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-M

See Beyond
1U
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
ROE-C, PC2-C, PCA-C

See the Unwritten
4GG
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
KTK-M

Seed Guardian
2GG
Creature -- Elemental
3/4
Reach
When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
OGW-U

Seed Spark
3W
Instant
Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, create two 1/1 green Saproling creature tokens.
RAV-U

Seed the Land
2GG
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
SOK-R

Seedborn Muse
3GG
Creature -- Spirit
2/4
Untap all permanents you control during each other player's untap step.
LGN-R, 9ED-R, 10E-R

Seedcradle Witch
(g/w)
Creature -- Elf Shaman
1/1
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
SHM-U

Seedguide Ash
4G
Creature -- Treefolk Druid
4/4
When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
LRW-U

Seedling Charm
G
Instant
Choose one --
· Return target Aura attached to a creature to its owner's hand.
· Regenerate target green creature.
· Target creature gains trample until end of turn.
MI-C

Seeds of Innocence
1GG
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.
MI-R

Seeds of Renewal
6G
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
C16-R

Seeds of Strength
GW
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
RAV-C

Seedtime
1G
Instant
Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
JUD-R

Seek
WB
Instant
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
[This is half of the split card Hide // Seek.]
DIS-R

Seek the Horizon
3G
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
SOK-U, RTR-U, KTK-U, DDR-U

Seek the Wilds
1G
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
BFZ-C

Seeker
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
LE-U, 4E-C

Seeker of Insight
1U
Creature -- Human Wizard
1/3
{T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
AKH-C

Seeker of Skybreak
1G
Creature -- Elf
2/1
{T}: Untap target creature.
TE-C, 7E-C

Seeker of the Way
1W
Creature -- Human Warrior
2/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
KTK-U

Seekers' Squire
1B
Creature -- Human Scout
1/2
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-U

Seer of the Last Tomorrow
2U
Creature -- Naga Cleric
1/4
{U}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.
HOU-C

Seer's Lantern
3
Artifact
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
OGW-C

Seer's Sundial
4
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
WWK-R, C13-R, C14-R, C15-R, CMA-R, DDP-R

Seer's Vision
2UB
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
IN-U

Seething Anger
R
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
ST-C

Seething Pathblazer
2R
Creature -- Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
MOR-C

Seething Song
2R
Instant
Add {R}{R}{R}{R}{R} to your mana pool.
MRD-C, 9ED-C, ARC-C, DDG-C

Segmented Krotiq
5G
Creature -- Insect
6/5
Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-C

Segmented Wurm
3RG
Creature -- Wurm
5/5
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
TE-U

Segovian Leviathan
4U
Creature -- Leviathan
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
LE-U, 4E-U, 5E-U, 6E-U

Seht's Tiger
2WW
Creature -- Cat
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
FUT-R, C17-R

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
EX-R, 7E-R, 8ED-R, 10E-R

Seismic Elemental
3RR
Creature -- Elemental
4/4
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
ORI-U

Seismic Mage
3R
Creature -- Human Spellshaper
1/1
{2}{R}, {T}, Discard a card: Destroy target land.
MM-R

Seismic Rupture
2R
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
DTK-U

Seismic Shudder
1R
Instant
Seismic Shudder deals 1 damage to each creature without flying.
ZEN-C

Seismic Spike
2RR
Sorcery
Destroy target land. Add {R}{R} to your mana pool.
RAV-C

Seismic Stomp
1R
Sorcery
Creatures without flying can't block this turn.
M14-C, EMA-C

Seismic Strike
2R
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
M10-C, M15-C, DDG-C, DDI-C

Seizan, Perverter of Truth
3BB
Legendary Creature -- Demon Spirit
6/5
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
CHK-R

Seize the Day
3R
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-R

Seize the Initiative
W
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
SOM-C

Seize the Soul
2BB
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
GPT-R

Seizures
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
IA-C

Sejiri Merfolk
1U
Creature -- Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
WWK-U

Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
ZEN-U, C13-U, CMA-U, DDI-U

Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
WWK-C, DDG-C

Sek'Kuar, Deathkeeper
2BRG
Legendary Creature -- Orc Shaman
4/3
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
CSP-R, C13-R

Sekki, Seasons' Guide
5GGG
Legendary Creature -- Spirit
0/0
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
SOK-R

Select for Inspection
U
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
KLD-C

Selective Memory
3U
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
WWK-R

Selenia
Vanguard
+1/+7
Creatures you control have vigilance.
VAN2-P

Selenia, Dark Angel
3WB
Legendary Creature -- Angel
3/3
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
TE-R

Selesnya Charm
GW
Instant
Choose one --
· Target creature gets +2/+2 and gains trample until end of turn.
· Exile target creature with power 5 or greater.
· Create a 2/2 white Knight creature token with vigilance.
RTR-U, C13-U, CMA-U

Selesnya Cluestone
3
Artifact
{T}: Add {G} or {W} to your mana pool.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
DGM-C

Selesnya Evangel
GW
Creature -- Elf Shaman
1/2
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
RAV-C, CMD-C

Selesnya Guildgate
Land -- Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
RTR-C, DGM-C, C13-C, MM3-C, CMA-C, C17-C

Selesnya Guildmage
(g/w)(g/w)
Creature -- Elf Wizard
2/2
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
RAV-U, ARC-U, CMD-U, C13-U, MM2-U, C16-U, CMA-U

Selesnya Keyrune
3
Artifact
{T}: Add {G} or {W} to your mana pool.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
RTR-U

Selesnya Loft Gardens
Plane -- Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
PC2-C, PCA-C

Selesnya Sagittars
3GW
Creature -- Elf Archer
2/5
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
RAV-U

Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
RAV-C, CMD-C, PC2-C, C13-C, MM2-U, C16-U, PCA-C, CMA-C, C17-C, DDG-C

Selesnya Sentry
2W
Creature -- Elephant Soldier
3/2
{5}{G}: Regenerate Selesnya Sentry.
RTR-C

Selesnya Signet
2
Artifact
{1}, {T}: Add {G}{W} to your mana pool.
RAV-C, CMD-C, C13-C, MM3-U, CMA-C

Self-Assembler
5
Artifact Creature -- Assembly-Worker
4/4
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
KLD-C

Self-Inflicted Wound
1B
Sorcery
Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.
DTK-U

Selfless Cathar
W
Creature -- Human Cleric
1/1
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
ISD-C, M15-C

Selfless Exorcist
3WW
Creature -- Human Cleric
3/4
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
JUD-R

Selfless Spirit
1W
Creature -- Spirit Cleric
2/1
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
EMN-R

Selfless Squire
3W
Creature -- Human Soldier
1/1
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
C16-R

Selhoff Occultist
2U
Creature -- Human Rogue
2/3
Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
ISD-C

Selkie Hedge-Mage
2(g/u)
Creature -- Merfolk Wizard
2/2
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
EVE-U

Sell-Sword Brute
1R
Creature -- Human Mercenary
2/2
When Sell-Sword Brute dies, it deals 2 damage to you.
RAV-C

Seller of Songbirds
2W
Creature -- Human
1/2
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
RTR-C

Selvala's Charge
4G
Sorcery
Parley -- Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
CNS-U

Selvala's Enforcer
3G
Creature -- Elf Warrior
2/2
Parley -- When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
CNS-C

Selvala's Stampede
4GG
Sorcery
Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
CN2-R

Selvala, Explorer Returned
1GW
Legendary Creature -- Elf Scout
2/4
Parley -- {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.
CNS-R, C16-R, VMA-R

Selvala, Heart of the Wilds
1GG
Legendary Creature -- Elf Scout
2/3
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.
CN2-M

Semblance Anvil
3
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
SOM-R

Sen Triplets
2WUB
Legendary Artifact Creature -- Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB-M

Send to Sleep
1U
Instant
Tap up to two target creatures.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
ORI-C

Sengir Autocrat
3B
Creature -- Human
2/2
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
HL-U, 5E-R, 6E-R, TSP-S, EMA-U

Sengir Bats
1BB
Creature -- Bat
1/2
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
HL-C

Sengir Nosferatu
3BB
Creature -- Vampire
4/4
Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
TSP-R

Sengir Vampire
3BB
Creature -- Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
A-U, B-U, U-U, RV-U, 4E-U, TOR-R, 9ED-R, 10E-R, M12-U, M14-U, M15-U, ORI-U, W16-U, W17-U, DDK-U, ME4-U

Sensation Gorger
1RR
Creature -- Goblin Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand, then draws four cards.
MOR-R

Sensei Golden-Tail
1W
Legendary Creature -- Fox Samurai
2/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
CHK-R

Sensei's Divining Top
1
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
CHK-U, EMA-R, V09-M

Senseless Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Sensor Splicer
4W
Creature -- Artificer
1/1
When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have vigilance.
NPH-C, MM3-C

Sensory Deprivation
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -3/-0.
ISD-C, M14-C

Sentinel
4
Artifact Creature -- Shapeshifter
1/1
{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
LE-R, CH-R

Sentinel Dispatch
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
CNS-C

Sentinel Sliver
1W
Creature -- Sliver
2/2
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
M14-C

Sentinel Spider
3GG
Creature -- Spider
4/4
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
M13-C, EMA-C

Sentinel Totem
1
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}, Exile Sentinel Totem: Exile all cards from all graveyards.
XLN-U

Sentinel of the Eternal Watch
5W
Creature -- Giant Soldier
4/6
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
ORI-U

Sentinels of Glen Elendra
3U
Creature -- Faerie Soldier
2/3
Flash
Flying
LRW-C

Sentry Oak
4W
Creature -- Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Sentry of the Underworld
3WB
Creature -- Griffin Skeleton
3/3
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
THS-U

Separatist Voidmage
3U
Creature -- Human Wizard
2/2
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
ORI-C

Septic Rats
1BB
Creature -- Rat
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
MBS-U

Sepulchral Primordial
5BB
Creature -- Avatar
5/4
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
GTC-R

Sequestered Stash
Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.
KLD-U

Seraph
6W
Creature -- Angel
4/4
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
IA-R, 5E-R, MED-R

Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C} to your mana pool.
AVR-C, DDQ-C

Seraph of Dawn
2WW
Creature -- Angel
2/4
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
AVR-C

Seraph of the Masses
5WW
Creature -- Angel
*/*
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
M15-U

Seraph of the Suns
5WW
Creature -- Angel
4/4
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
AKH-U

Seraph of the Sword
3W
Creature -- Angel
3/3
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
M14-R

Serendib Djinn
2UU
Creature -- Djinn
5/6
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
AN-R, ME4-R

Serendib Efreet
2U
Creature -- Efreet
3/4
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
AN-R, RV-R, EMA-R, VMA-U, MED-R, V09-M

Serendib Sorcerer
1UU
Creature -- Human Wizard
1/1
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
PLC-R, C17-R

Serene Heart
1G
Instant
Destroy all Auras.
MI-C

Serene Master
1W
Creature -- Human Monk
0/2
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
C13-R

Serene Offering
1W
Instant
Destroy target enchantment. You gain life equal to its converted mana cost.
TE-U

Serene Remembrance
G
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
GTC-U

Serene Steward
1W
Creature -- Human Cleric Ally
2/2
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
BFZ-U

Serene Sunset
XG
Instant
Prevent all combat damage X target creatures would deal this turn.
JUD-U

Serenity
1W
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
WL-R, 6E-R

Serpent Assassin
3BB
Creature -- Snake Assassin
2/2
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
P1-R

Serpent Generator
6
Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
LE-R, CH-R, 5E-R, MED-R

Serpent Skin
2G
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
CHK-C

Serpent Warrior
2B
Creature -- Snake Warrior
3/3
When Serpent Warrior enters the battlefield, you lose 3 life.
P1-C, ST-C, S99-C, 7E-C, 8ED-C, 9ED-C

Serpent of the Endless Sea
4U
Creature -- Serpent
*/*
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
M10-C

Serpent's Gift
2G
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
M13-C

Serpentine Basilisk
2GG
Creature -- Basilisk
2/3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Serpentine Kavu
4G
Creature -- Kavu
4/4
{R}: Serpentine Kavu gains haste until end of turn.
IN-C

Serpentine Spike
5RR
Sorcery
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
BFZ-R

Serra
Vanguard
+1/+1
Creatures you control get +0/+2.
VAN4-P

Serra Advocate
3W
Creature -- Angel
2/2
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
UD-U, 7E-U, DDC-U

Serra Angel
3WW
Creature -- Angel
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U, M11-U, CMD-U, M12-U, M13-U, M14-U, M15-U, ORI-U, W16-U, EMA-U, W17-U, CMA-U, DDC-R, ME4-U, V15-M

Serra Angel Avatar
Vanguard
0/-1
Whenever you cast a spell, you gain 2 life.
MOL-P

Serra Ascendant
W
Creature -- Human Monk
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
M11-R

Serra Avatar
4WWW
Creature -- Avatar
*/*
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
US-R, M13-M, C13-M, C14-M

Serra Avenger
WW
Creature -- Angel
3/3
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
TSP-R, M13-R

Serra Aviary
3W
World Enchantment
Creatures with flying get +1/+1.
HL-R, ME4-U

Serra Bestiary
WW
Enchantment -- Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
HL-C, 5E-U, ME4-C

Serra Inquisitors
4W
Creature -- Human Cleric
3/3
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
HL-U

Serra Paladin
2WW
Creature -- Human Knight
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
HL-C, 5E-U

Serra Sphinx
3UU
Creature -- Sphinx
4/4
Flying, vigilance
PLC-R

Serra Zealot
W
Creature -- Human Soldier
1/1
First strike
US-C

Serra's Blessing
1W
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
WL-U, 6E-U, 9ED-U

Serra's Boon
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
PLC-U, DDC-U

Serra's Embrace
2WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
US-U, 7E-U, 10E-U, DDC-U

Serra's Hymn
W
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
US-U

Serra's Liturgy
2WW
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
US-R

Serra's Sanctum
Legendary Land
{T}: Add {W} to your mana pool for each enchantment you control.
US-R

Serrated Arrows
4
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
HL-C, TSP-S, DDD-C

Serrated Biskelion
3
Artifact Creature -- Construct
2/2
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
WL-U, DDF-U

Serum Powder
3
Artifact
{T}: Add {C} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
DST-R

Serum Raker
2UU
Creature -- Drake
3/2
Flying
When Serum Raker dies, each player discards a card.
MBS-C

Serum Tank
3
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
MRD-U, HOP-U

Serum Visions
U
Sorcery
Draw a card. Scry 2.
5DN-C, CN2-U, MM3-U

Servant of Nefarox
2B
Creature -- Human Cleric
3/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
M13-C

Servant of Tymaret
2B
Creature -- Zombie
1/3
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
BNG-C

Servant of Volrath
2B
Creature -- Minion
3/3
When Servant of Volrath leaves the battlefield, sacrifice a creature.
TE-C

Servant of the Conduit
1G
Creature -- Elf Druid
2/2
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color to your mana pool.
KLD-U

Servant of the Scale
G
Creature -- Human Soldier
0/0
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
DTK-C

Serve
1U
Instant
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Protect // Serve.]
DGM-U

Servo Exhibition
1W
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
KLD-U

Servo Schematic
2
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AER-U

Seshiro the Anointed
4GG
Legendary Creature -- Snake Monk
3/4
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
CHK-R

Seshiro the Anointed Avatar
Vanguard
0/-1
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
CHK-P

Set Adrift
5U
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put target nonland permanent on top of its owner's library.
KTK-U

Setessan Battle Priest
1W
Creature -- Human Cleric
1/3
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
THS-C

Setessan Griffin
4W
Creature -- Griffin
3/2
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.
THS-C

Setessan Oathsworn
1GG
Creature -- Satyr Warrior
1/1
Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
BNG-C

Setessan Starbreaker
3G
Creature -- Human Warrior
2/1
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
BNG-C

Setessan Tactics
1G
Instant
Strive -- Setessan Tactics costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
JOU-R

Seton's Desire
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
OD-C

Seton's Scout
1G
Creature -- Centaur Druid Scout Archer
2/1
Reach (This creature can block creatures with flying.)
Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
TOR-U

Seton, Krosan Protector
GGG
Legendary Creature -- Centaur Druid
2/2
Tap an untapped Druid you control: Add {G} to your mana pool.
OD-R

Settle the Wreckage
2WW
Instant
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
XLN-R

Sever Soul
3BB
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
MM-C, 8ED-U

Sever the Bloodline
3B
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-R, C15-R, MM3-R, CMA-R, DDQ-R

Severed Legion
1BB
Creature -- Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
ONS-C, 8ED-C, 10E-C

Sewer Nemesis
3B
Creature -- Horror
*/*
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
CMD-R

Sewer Rats
B
Creature -- Rat
1/1
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
MI-C

Sewer Shambler
2B
Creature -- Zombie
2/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-C

Sewerdreg
3BB
Creature -- Spirit
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice Sewerdreg: Exile target card from a graveyard.
RAV-C

Sewers of Estark
2BB
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
PROMO-S

Sewn-Eye Drake
2(u/r)B
Creature -- Zombie Drake
3/1
Flying, haste
ARB-C

Sex Appeal
W
Instant
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
UG-C

Shackles
2W
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
EX-C, IN-C

Shade of Trokair
3W
Creature -- Shade
1/2
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC-C

Shade's Breath
1B
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
ONS-U

Shade's Form
1BB
Enchantment -- Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
TOR-C

Shadow Alley Denizen
B
Creature -- Vampire Rogue
1/1
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
GTC-C, DDM-C

Shadow Glider
2W
Creature -- Kor Soldier
2/2
Flying
BFZ-C

Shadow Guildmage
B
Creature -- Human Wizard
1/1
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
MI-C, TSP-S

Shadow Lance
W
Enchantment -- Aura
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
GPT-U

Shadow Rider
2BB
Creature -- Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
WL-C

Shadow Rift
U
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
TE-C

Shadow Slice
4B
Sorcery
Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-C

Shadow Sliver
2U
Creature -- Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
TSP-C

Shadow of Doubt
(u/b)(u/b)
Instant
({(u/b)} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
RAV-R

Shadow of the Grave
1B
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
AKH-R

Shadowbane
1W
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
MI-U

Shadowblood Egg
1
Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
OD-U

Shadowblood Ridge
Land
{1}, {T}: Add {B}{R} to your mana pool.
OD-R, C16-R

Shadowborn Apostle
B
Creature -- Human Cleric
1/1
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
M14-C

Shadowborn Demon
3BB
Creature -- Demon
5/6
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
M14-M

Shadowcloak Vampire
4B
Creature -- Vampire
4/3
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
M15-C

Shadowed Caravel
2
Artifact -- Vehicle
2/2
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
XLN-R

Shadowfeed
B
Instant
Exile target card from a graveyard. You gain 3 life.
ALA-C

Shadowmage Infiltrator
1UB
Creature -- Human Wizard
1/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
OD-R, TSP-S, MM2-R, C17-R

Shadows of the Past
1B
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.
ORI-U, DDR-U

Shadowstorm
R
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
TE-U

Shadowstorm Vizier
UB
Creature -- Human Cleric
1/3
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
AKH-U

Shah of Naar Isle
3R
Creature -- Efreet
6/6
Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
FUT-R

Shahrazad
WW
Sorcery
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
AN-R

Shaleskin Bruiser
6R
Creature -- Beast
4/4
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
ONS-U

Shaleskin Plower
3R
Creature -- Beast
3/2
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
LGN-C

Shallow Grave
1B
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
MI-R

Shaman en-Kor
1W
Creature -- Kor Cleric Shaman
1/2
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
ST-R

Shaman of Forgotten Ways
2G
Creature -- Human Shaman
2/3
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells.
Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater.
DTK-M

Shaman of Spring
3G
Creature -- Elf Shaman
2/2
When Shaman of Spring enters the battlefield, draw a card.
M15-C

Shaman of the Great Hunt
3R
Creature -- Orc Shaman
4/2
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious -- {2}{(g/u)}{(g/u)}: Draw a card for each creature you control with power 4 or greater.
FRF-M

Shaman of the Pack
1BG
Creature -- Elf Shaman
3/2
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORI-U, EMA-U

Shaman's Trance
2R
Instant
Other players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard.
JUD-R

Shamanic Revelation
3GG
Sorcery
Draw a card for each creature you control.
Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
FRF-R, C16-R

Shamble Back
B
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
SOI-C

Shambleshark
GU
Creature -- Fish Crab
2/1
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
GTC-C

Shambling Attendants
7B
Creature -- Zombie
3/5
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
KTK-C

Shambling Ghoul
1B
Creature -- Zombie
2/3
Shambling Ghoul enters the battlefield tapped.
ORI-C

Shambling Goblin
B
Creature -- Zombie Goblin
1/1
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
DTK-C, CN2-C

Shambling Remains
1BR
Creature -- Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U, DDK-U, DDN-U

Shambling Shell
1BG
Creature -- Plant Zombie
3/1
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-C, DDJ-C

Shambling Strider
4GG
Creature -- Yeti
5/5
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
IA-C, MED-C

Shambling Swarm
1BBB
Creature -- Horror
3/3
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
TOR-R

Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
BFZ-R

Shanodin Dryads
G
Creature -- Nymph Dryad
1/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C

Shape Anew
3U
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
SOM-R

Shape Stealer
UU
Creature -- Shapeshifter Spirit
1/1
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
SOK-U

Shape of the Wiitigo
3GGG
Enchantment -- Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
CSP-R

Shape the Sands
G
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
DTK-C

Shaper Apprentice
1U
Creature -- Merfolk Wizard
2/1
Shaper Apprentice has flying as long as you control another Merfolk.
XLN-C

Shaper Guildmage
U
Creature -- Human Wizard
1/1
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
MI-C

Shaper Parasite
1UU
Creature -- Illusion
2/3
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
PLC-C, C14-C

Shapers of Nature
1GU
Creature -- Merfolk Shaman
3/3
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
XLN-U

Shapers' Sanctuary
G
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLN-R

Shapesharer
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
LRW-R

Shapeshifter
6
Artifact Creature -- Shapeshifter
*/7-*
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
AQ-R, 4E-U, 5E-U, ME4-U

Shapeshifter's Marrow
2UU
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
FUT-R

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-U

Shard Phoenix
4R
Creature -- Phoenix
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
ST-R, 9ED-R

Shard Volley
R
Instant
As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
MOR-C

Shard of Broken Glass
1
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
SOI-C

Sharding Sphinx
4UU
Artifact Creature -- Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
ALA-R, C13-R

Shardless Agent
1GU
Artifact Creature -- Human Rogue
2/2
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
PC2-U, EMA-R, PCA-U

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
MOR-R

Shared Discovery
U
Sorcery
As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
ROE-C

Shared Fate
4U
Enchantment
If a player would draw a card, that player exiles the top card of one of his or her opponents' libraries face down instead.
Each player may look at and play cards he or she exiled with Shared Fate.
MRD-R

Shared Trauma
B
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
CMD-R

Shared Triumph
1W
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
ONS-R

Sharpened Pitchfork
2
Artifact -- Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
ISD-U, DDQ-U

Sharuum the Hegemon
3WUB
Legendary Artifact Creature -- Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA-M, C13-M, C16-M, V11-M

Shatter
1R
Instant
Destroy target artifact.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, TE-C, 6E-C, 7E-C, 8ED-C, MRD-C, 9ED-C, M10-C, SOM-C, KTK-C

Shattered Angel
3WW
Creature -- Angel
3/3
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
NPH-U, CMD-U, CMA-U

Shattered Crypt
XBB
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
WL-C

Shattered Dreams
B
Sorcery
Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
5DN-U

Shattered Perception
2R
Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U

Shattergang Brothers
1BRG
Legendary Creature -- Goblin Artificer
3/3
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
C13-M

Shattering Blow
1(r/w)
Instant
Exile target artifact.
GTC-C

Shattering Pulse
1R
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
EX-C

Shattering Spree
R
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
GPT-U

Shatterskull Giant
2RR
Creature -- Giant Warrior
4/3
ZEN-C

Shatterskull Recruit
3RR
Creature -- Giant Warrior Ally
4/4
Menace (This creature can't be blocked except by two or more creatures.)
BFZ-C

Shatterstorm
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.
AQ-R, RV-U, 5E-U, 6E-R, 10E-U, MPS_AKH-S

Shauku's Minion
1BR
Creature -- Human Minion
2/2
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
MI-U

Shauku, Endbringer
5BB
Legendary Creature -- Vampire
5/5
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
MI-R

Shed Weakness
G
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKH-C

Sheer Drop
2W
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
BFZ-C, DDP-C

Shefet Dunes
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add {W} to your mana pool.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.
HOU-U

Shefet Monitor
5G
Creature -- Lizard
6/5
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.)
AKH-U

Shelkin Brownie
1G
Creature -- Ouphe
1/1
{T}: Target creature loses all "bands with other" abilities until end of turn.
LE-C

Shell Skulkin
4
Artifact Creature -- Scarecrow
3/2
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
EVE-C

Shell of the Last Kappa
3
Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
CHK-R

Shelldock Isle
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
LRW-R

Shelter
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
OD-C, EMA-C, VMA-C

Sheltered Aerie
2G
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color to your mana pool."
DTK-C

Sheltered Thicket
Land -- Mountain Forest
({T}: Add {R} or {G} to your mana pool.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-R

Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C} to your mana pool.
AI-R

Sheltering Ancient
1G
Creature -- Treefolk
5/5
Trample
Cumulative upkeep--Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Sheltering Light
W
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLN-U

Sheltering Prayers
W
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
PR-R

Sheltering Word
1G
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
AVR-C

Sheoldred, Whispering One
5BB
Legendary Creature -- Praetor
6/6
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
NPH-M

Shepherd of Rot
1B
Creature -- Zombie Cleric
1/1
{T}: Each player loses 1 life for each Zombie on the battlefield.
ONS-C, HOP-C

Shepherd of the Lost
4W
Creature -- Angel
3/3
Flying, first strike, vigilance
ZEN-U

Shidako, Broodmistress
2G
Legendary Creature -- Snake Shaman
3/3
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
[Flips from Orochi Eggwatcher.]
CHK-U

Shield Bearer
1W
Creature -- Human Soldier
0/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
IA-C, 5E-C, ME2-C

Shield Dancer
2W
Creature -- Human Rebel
1/3
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
PR-U

Shield Mate
W
Creature -- Human Soldier
1/1
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
EX-C

Shield Sphere
0
Artifact Creature -- Wall
0/6
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
AI-U, MED-C

Shield Wall
1W
Instant
Creatures you control get +0/+2 until end of turn.
LE-U, CH-U, 5E-C, 7E-C

Shield of Duty and Reason
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from green and from blue.
AP-C

Shield of Kaldra
4
Legendary Artifact -- Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip {4}
DST-R

Shield of the Ages
2
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
IA-U, MED-U

Shield of the Avatar
1
Artifact -- Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M15-R

Shield of the Oversoul
2(g/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
SHM-C

Shield of the Righteous
WU
Artifact -- Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB-U

Shielded Aether Thief
1U
Creature -- Vedalken Rogue
0/4
Flash (You may cast this spell any time you could cast an instant.)
Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).
{T}, Pay {E}{E}{E}: Draw a card.
AER-U

Shielded Passage
W
Instant
Prevent all damage that would be dealt to target creature this turn.
GTC-C

Shielded by Faith
1WW
Enchantment -- Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
C15-R

Shieldhide Dragon
5W
Creature -- Dragon
3/3
Flying, lifelink
Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
DTK-U

Shielding Plax
2(g/u)
Enchantment -- Aura
({(g/u)} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
DIS-C

Shieldmage Advocate
2W
Creature -- Human Cleric
1/3
{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
JUD-C

Shieldmage Elder
5W
Creature -- Human Cleric Wizard
2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
ONS-U

Shieldmate's Blessing
W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
ZEN-C

Shields of Velis Vel
W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
LRW-C

Shifting Borders
3U
Instant -- Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK-U

Shifting Loyalties
5U
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
FRF-U

Shifting Shadow
2R
Enchantment -- Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
C17-R

Shifting Sky
2U
Enchantment
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
PS-U, 8ED-R

Shifting Sliver
3U
Creature -- Sliver
2/2
Slivers can't be blocked except by Slivers.
LGN-U

Shifting Wall
X
Artifact Creature -- Wall
0/0
Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
ST-U

Shifty Doppelganger
2U
Creature -- Shapeshifter
1/1
{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
OD-R

Shimatsu the Bloodcloaked
3R
Legendary Creature -- Demon Spirit
0/0
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
CHK-R

Shimian Night Stalker
3BB
Creature -- Nightstalker
4/4
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
LE-U, CH-U

Shimian Specter
2BB
Creature -- Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
FUT-R, M13-R

Shimmer
2UU
Enchantment
As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-R

Shimmer Myr
3
Artifact Creature -- Myr
2/2
Flash
You may cast artifact spells as though they had flash.
MBS-R, C16-R

Shimmering Barrier
1W
Creature -- Wall
1/3
Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
US-U

Shimmering Efreet
2U
Creature -- Efreet
2/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)
VI-U

Shimmering Glasskite
3U
Creature -- Spirit
2/3
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
BOK-C

Shimmering Grotto
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
LRW-C, ISD-C, PC2-C, M14-U, CN2-U, PCA-C, MM3-C

Shimmering Mirage
1U
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
AP-C

Shimmering Wings
U
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
TE-C, IN-C, 10E-C

Shimmerscale Drake
4U
Creature -- Drake
3/4
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Shinen of Fear's Chill
4B
Creature -- Spirit
3/2
Shinen of Fear's Chill can't block.
Channel -- {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
SOK-C

Shinen of Flight's Wings
4U
Creature -- Spirit
3/3
Flying
Channel -- {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
SOK-C

Shinen of Fury's Fire
2R
Creature -- Spirit
2/1
Haste
Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
SOK-C

Shinen of Life's Roar
1G
Creature -- Spirit
1/2
All creatures able to block Shinen of Life's Roar do so.
Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
SOK-C, ARC-C

Shinen of Stars' Light
2W
Creature -- Spirit
2/1
First strike
Channel -- {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
SOK-C

Shinewend
1W
Creature -- Elemental
0/0
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
MOR-C

Shining Aerosaur
4W
Creature -- Dinosaur
3/4
Flying
XLN-C

Shining Shoal
XWW
Instant -- Arcane
You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.
BOK-R

Shinka Gatekeeper
2R
Creature -- Ogre Warrior
3/2
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
BOK-C

Shinka, the Bloodsoaked Keep
Legendary Land
{T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.
CHK-R

Shipbreaker Kraken
4UU
Creature -- Kraken
6/6
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
THS-R

Shipwreck Looter
1U
Creature -- Human Pirate
2/1
Raid -- When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLN-C

Shipwreck Moray
3U
Creature -- Fish
0/5
When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
AER-C

Shipwreck Singer
UB
Creature -- Siren
1/2
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
THS-U, CN2-U

Shirei, Shizo's Caretaker
4B
Legendary Creature -- Spirit
2/2
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
BOK-R

Shisato, Whispering Hunter
3G
Legendary Creature -- Snake Warrior
2/2
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
CHK-R

Shiv
Plane -- Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever you roll {CHAOS}, create a 5/5 red Dragon creature token with flying.
HOP-C, PCA-C

Shiv's Embrace
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
US-U, M11-U, M14-U, DDG-U

Shivan Dragon
4RR
Creature -- Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, M14-R, M15-R, ORI-R, W16-R, W17-R, DRB-R, ME4-R

Shivan Emissary
2R
Creature -- Human Wizard
1/1
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
IN-U

Shivan Gorge
Legendary Land
{T}: Add {C} to your mana pool.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
US-R, V12-M

Shivan Harvest
1R
Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
IN-U

Shivan Hellkite
5RR
Creature -- Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
US-R, 10E-R, DDG-R

Shivan Meteor
3RR
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2--{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC-U, DDS-U

Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
IN-U, 8ED-U, HOP-U, DDE-U

Shivan Phoenix
4RR
Creature -- Phoenix
3/4
Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
UL-R

Shivan Raptor
2R
Creature -- Dinosaur
3/1
First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-U

Shivan Reef
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
AP-R, 9ED-R, 10E-R, M15-R, ORI-R

Shivan Sand-Mage
2RR
Creature -- Viashino Shaman
3/2
When Shivan Sand-Mage enters the battlefield, choose one --
· Remove two time counters from target permanent or suspended card.
· Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT-U

Shivan Wumpus
3R
Creature -- Beast
6/6
Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
PLC-R

Shivan Wurm
3RG
Creature -- Wurm
7/7
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
PS-R, VMA-R

Shivan Zombie
BR
Creature -- Barbarian Zombie
2/2
Protection from white
IN-C

Shizo, Death's Storehouse
Legendary Land
{T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
CHK-R

Shizuko, Caller of Autumn
1GG
Legendary Creature -- Snake Shaman
2/3
At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
BOK-R

Shoal Serpent
5U
Creature -- Serpent
5/5
Defender
Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
ZEN-C

Shock
R
Instant
Shock deals 2 damage to target creature or player.
ST-C, 6E-C, S00-C, 7E-C, ONS-C, 8ED-C, 9ED-C, 10E-C, M12-C, M14-C, AER-C, DDN-C

Shock Troops
3R
Creature -- Human Soldier
2/2
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
MM-C, 8ED-C

Shocker
1R
Creature -- Insect
1/1
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
TE-R

Shockmaw Dragon
4RR
Creature -- Dragon
4/4
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
FRF-U

Shoe Tree
4G
Creature -- Treefolk
3/3
Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
UNH-C

Shore Keeper
U
Creature -- Trilobite
0/3
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
XLN-C

Shore Snapper
2B
Creature -- Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
ALA-C

Shorecrasher Elemental
UUU
Creature -- Elemental
3/3
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-M

Shorecrasher Mimic
1(g/u)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
EVE-C

Shoreline Raider
2U
Creature -- Merfolk
2/2
Protection from Kavu
IN-C

Shoreline Ranger
5U
Creature -- Bird Soldier
3/4
Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C, CNS-C, EMA-C

Shoreline Salvager
3B
Creature -- Surrakar
3/3
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
WWK-U

Shoulder to Shoulder
2W
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
OGW-C, E01-C

Shoving Match
2U
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
MM-U

Show and Tell
2U
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
US-R, CN2-M

Show of Valor
1W
Instant
Target creature gets +2/+4 until end of turn.
M13-C, M14-C

Shower of Coals
3RR
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold -- Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
OD-U

Shower of Sparks
R
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
US-C, DDL-C

Showstopper
1BR
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
DGM-U

Shrapnel Blast
1R
Instant
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
MRD-U, MMA-U, M15-U

Shred Memory
1B
Instant
Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV-C

Shredding Winds
2G
Instant
Shredding Winds deals 7 damage to target creature with flying.
THS-C

Shreds of Sanity
2R
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
EMN-U

Shrewd Hatchling
3(u/r)
Creature -- Elemental
6/6
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
EVE-U, MM2-U, DDJ-U

Shrewd Negotiation
4U
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
KLD-U

Shriek Raptor
3WW
Creature -- Bird
2/3
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Shriek of Dread
1B
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
PS-C

Shriekgeist
1U
Creature -- Spirit
1/1
Flying
Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
DKA-C

Shriekhorn
1
Artifact
Shriekhorn enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
MBS-C

Shrieking Affliction
B
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
RTR-U

Shrieking Drake
U
Creature -- Drake
1/1
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
VI-C

Shrieking Grotesque
2W
Creature -- Gargoyle
2/1
Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.
GPT-C

Shrieking Mogg
1R
Creature -- Goblin
1/1
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
NE-R

Shrieking Specter
5B
Creature -- Specter
2/2
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
S99-U

Shriekmaw
4B
Creature -- Elemental
3/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U, ARC-U, CMD-U, C14-U, C15-U, CMA-U, DDH-U

Shrike Harpy
3BB
Creature -- Harpy
2/2
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
BNG-U

Shrill Howler
2G
Creature -- Werewolf Horror
3/1
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.
[Front face. Transforms into Howling Chorus.]
EMN-U

Shrine of Boundless Growth
3
Artifact
At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
{T}, Sacrifice Shrine of Boundless Growth: Add {C} to your mana pool for each charge counter on Shrine of Boundless Growth.
NPH-U

Shrine of Burning Rage
2
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
NPH-U

Shrine of Limitless Power
3
Artifact
At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.
{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.
NPH-U

Shrine of Loyal Legions
2
Artifact
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.
{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
NPH-U

Shrine of Piercing Vision
2
Artifact
At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
NPH-U

Shrine of the Forsaken Gods
Land
{T}: Add {C} to your mana pool.
{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
BFZ-R

Shrink
G
Instant
Target creature gets -5/-0 until end of turn.
HL-C, 5E-C, ME2-C

Shrivel
1B
Sorcery
All creatures get -1/-1 until end of turn.
ROE-C, M14-C, MM2-C

Shriveling Rot
2BB
Instant
Choose one --
· Until end of turn, whenever a creature is dealt damage, destroy it.
· Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
DST-R

Shrouded Lore
B
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
PLC-U

Shrouded Serpent
4UUU
Creature -- Serpent
4/4
Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn.
PR-R

Shu Cavalry
2W
Creature -- Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-C, ME3-C

Shu Defender
2W
Creature -- Human Soldier
2/2
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
P3K-C

Shu Elite Companions
4W
Creature -- Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-U, ME3-C

Shu Elite Infantry
3W
Creature -- Human Soldier
3/3
P3K-C

Shu Farmer
1W
Creature -- Human
1/1
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
P3K-C

Shu Foot Soldiers
2W
Creature -- Human Soldier
2/3
P3K-C

Shu General
3W
Creature -- Human Soldier
2/2
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-U, ME3-C

Shu Grain Caravan
2W
Creature -- Human Soldier
2/2
When Shu Grain Caravan enters the battlefield, you gain 2 life.
P3K-C

Shu Soldier-Farmers
4W
Creature -- Human Soldier
2/4
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
P3K-U, ME3-C

Shu Yun, the Silent Tempest
2U
Legendary Creature -- Human Monk
3/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay {(r/w)}{(r/w)}. If you do, target creature gains double strike until end of turn.
FRF-R

Shuko
1
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
BOK-U

Shunt
1RR
Instant
Change the target of target spell with a single target.
DST-R, 10E-R

Shuriken
1
Artifact -- Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
BOK-U

Shyft
4U
Creature -- Shapeshifter
4/2
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
IA-R, ME2-C

Sibilant Spirit
5U
Creature -- Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
IA-R, 5E-R, 6E-R, ME2-R

Sibsig Host
4B
Creature -- Zombie
2/6
When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
FRF-C

Sibsig Icebreakers
2B
Creature -- Zombie
2/3
When Sibsig Icebreakers enters the battlefield, each player discards a card.
DTK-C

Sibsig Muckdraggers
8B
Creature -- Zombie
3/6
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
FRF-U

Sick and Tired
2B
Instant
Two target creatures each get -1/-1 until end of turn.
UL-C

Sicken
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Sickening Dreams
1B
Sorcery
As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
TOR-U, PD3-U

Sickening Shoal
XBB
Instant -- Arcane
You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
BOK-R

Sickle Ripper
1B
Creature -- Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C, MM2-C

Sickleslicer
3
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}
NPH-U, MM2-C

Sidar Jabari
3W
Legendary Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
MI-R, VMA-U

Sidar Kondo
Vanguard
-1/+12
{3}: Target creature gets +3/+3 until end of turn.
VAN3-P

Sidar Kondo of Jamuraa
2GW
Legendary Creature -- Human Knight
2/5
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
C16-M

Side to Side
2G
Instant
You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.
UNH-U

Sideswipe
1R
Instant
You may change any targets of target Arcane spell.
CHK-U

Sidewinder Naga
2G
Creature -- Naga Warrior
3/2
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
HOU-C

Sidewinder Sliver
W
Creature -- Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
TSP-C

Sidisi's Faithful
U
Creature -- Naga Wizard
0/4
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
DTK-C

Sidisi's Pet
3B
Creature -- Zombie Ape
1/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Sidisi, Brood Tyrant
1BGU
Legendary Creature -- Naga Shaman
3/3
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
KTK-M

Sidisi, Undead Vizier
3BB
Legendary Creature -- Zombie Naga
4/6
Deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
DTK-R

Siege Behemoth
5GG
Creature -- Beast
7/4
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
C14-R, CMA-R

Siege Dragon
5RR
Creature -- Dragon
5/5
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
M15-R

Siege Mastodon
4W
Creature -- Elephant
3/5
M10-C, M11-C, M12-C, M14-C

Siege Modification
1RR
Enchantment -- Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
AER-U

Siege Rhino
1WBG
Creature -- Rhino
4/5
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
KTK-R

Siege Wurm
5GG
Creature -- Wurm
5/5
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
RAV-C, M15-C

Siege of Towers
1R
Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
GPT-R

Siege-Gang Commander
3RR
Creature -- Goblin
2/2
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
SCG-R, 10E-R, M10-R, EMA-R, EVG-R

Siegecraft
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+4.
KTK-C

Sift
3U
Sorcery
Draw three cards, then discard a card.
ST-C, 9ED-C, 10E-C

Sift Through Sands
1UU
Instant -- Arcane
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
CHK-C, DDS-C

Sifter Wurm
5GG
Creature -- Wurm
7/7
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.
HOU-U

Sifter of Skulls
3B
Creature -- Eldrazi
4/3
Devoid (This card has no color.)
Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)
OGW-R

Sigarda's Aid
W
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
EMN-R

Sigarda, Heron's Grace
3GW
Legendary Creature -- Angel
4/5
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
SOI-M

Sigarda, Host of Herons
2GWW
Legendary Creature -- Angel
5/5
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
AVR-M

Sigardian Priest
1W
Creature -- Human Cleric
1/2
{1}, {T}: Tap target non-Human creature.
EMN-C

Sight Beyond Sight
3U
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-U

Sight of the Scalelords
4G
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
DTK-U

Sighted-Caste Sorcerer
1W
Creature -- Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA-C

Sightless Brawler
1W
Enchantment Creature -- Human Warrior
3/2
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
JOU-U

Sightless Ghoul
3B
Creature -- Zombie Soldier
2/2
Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-C

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA-C, MM2-U, DDG-C

Sigil Captain
1GWW
Creature -- Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB-U, CMD-U

Sigil Tracer
1UU
Creature -- Merfolk Wizard
2/2
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
MOR-R

Sigil of Distinction
X
Artifact -- Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip--Remove a charge counter from Sigil of Distinction.
ALA-R

Sigil of Sleep
U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
UD-C, DDI-C

Sigil of Valor
2
Artifact -- Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ORI-U

Sigil of the Empty Throne
3WW
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
CON-R, PC2-R, ORI-R, C15-R, PCA-R

Sigil of the Nayan Gods
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
ARB-C

Sigil of the New Dawn
3W
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
ONS-R

Sigiled Behemoth
4GW
Creature -- Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Sigiled Paladin
WW
Creature -- Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Sigiled Skink
1R
Creature -- Lizard
2/1
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JOU-C

Sigiled Starfish
1U
Creature -- Starfish
0/3
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JOU-C, ORI-U

Sign in Blood
BB
Sorcery
Target player draws two cards and loses 2 life.
M10-C, ARC-C, M11-C, CMD-C, M13-C, M15-C, C14-C, MM2-C, DDD-C

Signal Pest
1
Artifact Creature -- Pest
0/1
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
MBS-U

Signal the Clans
RG
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
GTC-R

Silas Renn, Seeker Adept
1UB
Legendary Artifact Creature -- Human
2/2
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)
C16-M

Silburlind Snapper
5U
Creature -- Turtle
6/6
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
SOI-C

Silence
W
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
M10-R, M11-R, M14-R

Silence the Believers
2BB
Instant
Strive -- Silence the Believers costs {2}{B} more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.
JOU-R

Silent Arbiter
4
Artifact Creature -- Construct
1/5
No more than one creature can attack each combat.
No more than one creature can block each combat.
5DN-R, CNS-R

Silent Artisan
3WW
Creature -- Giant
3/5
THS-C

Silent Assassin
BB
Creature -- Human Mercenary Assassin
2/1
{3}{B}: Destroy target blocking creature at end of combat.
MM-R

Silent Attendant
2W
Creature -- Human Cleric
0/2
{T}: You gain 1 life.
US-C

Silent Departure
U
Sorcery
Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C, EMA-C

Silent Observer
3U
Creature -- Spirit
1/5
Flying
SOI-C

Silent Sentinel
5WW
Creature -- Archon
4/6
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
BNG-R, C15-R

Silent Skimmer
3B
Creature -- Eldrazi Drone
0/4
Devoid (This card has no color.)
Flying
Whenever Silent Skimmer attacks, defending player loses 2 life.
BFZ-C

Silent Specter
4BB
Creature -- Specter
4/4
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R

Silent-Blade Oni
3UUBB
Creature -- Demon Ninja
6/5
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
PC2-R, PCA-R

Silent-Chant Zubera
1W
Creature -- Zubera Spirit
1/2
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
CHK-C

Silhana Ledgewalker
1G
Creature -- Elf Rogue
1/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
GPT-C, PC2-C, PCA-C

Silhana Starfletcher
2G
Creature -- Elf Druid Archer
1/3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
GPT-C

Silhouette
1U
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
LE-U

Silk Net
G
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
UL-C

Silkbind Faerie
2(w/u)
Creature -- Faerie Rogue
1/3
Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
SHM-C

Silkenfist Fighter
1W
Creature -- Kor Soldier
1/3
Whenever Silkenfist Fighter becomes blocked, untap it.
NE-C

Silkenfist Order
3WW
Creature -- Kor Soldier
3/5
Whenever Silkenfist Order becomes blocked, untap it.
NE-U

Silklash Spider
3GG
Creature -- Spider
2/7
Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
ONS-R, 9ED-R, M13-R, C13-R, C14-R, CMA-R

Silkweaver Elite
2G
Creature -- Elf Archer
2/2
Reach (This creature can block creatures with flying.)
Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
AER-C

Silkwing Scout
2U
Creature -- Faerie Scout
2/1
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
DIS-C

Silkwrap
1W
Enchantment
When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
DTK-U

Silt Crawler
2G
Creature -- Beast
3/3
When Silt Crawler enters the battlefield, tap all lands you control.
PR-C

Silumgar Assassin
1B
Creature -- Human Assassin
2/1
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
DTK-R

Silumgar Butcher
4B
Creature -- Zombie Djinn
3/3
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
DTK-C

Silumgar Monument
3
Artifact
{T}: Add {U} or {B} to your mana pool.
{4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
DTK-U

Silumgar Sorcerer
1UU
Creature -- Human Wizard
2/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.
DTK-U

Silumgar Spell-Eater
2U
Creature -- Naga Wizard
2/3
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}.
DTK-U

Silumgar's Command
3UB
Instant
Choose two --
· Counter target noncreature spell.
· Return target permanent to its owner's hand.
· Target creature gets -3/-3 until end of turn.
· Destroy target planeswalker.
DTK-R, C17-R

Silumgar's Scorn
UU
Instant
As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.
DTK-U

Silumgar, the Drifting Death
4UB
Legendary Creature -- Dragon
3/7
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
FRF-R, C17-R

Silver Drake
1WU
Creature -- Drake
3/3
Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
PS-C

Silver Erne
3U
Creature -- Bird
2/2
Flying, trample
IA-U

Silver Knight
WW
Creature -- Human Knight
2/2
First strike, protection from red
SCG-U, DDG-U

Silver Myr
2
Artifact Creature -- Myr
1/1
{T}: Add {U} to your mana pool.
MRD-C, HOP-C, SOM-C, DDF-C

Silver Seraph
5WWW
Creature -- Angel
6/6
Flying
Threshold -- Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
JUD-R

Silver Wyvern
3UU
Creature -- Drake
4/3
Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
ST-R

Silver-Inlaid Dagger
1
Artifact -- Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
ISD-U

Silverback Ape
3GG
Creature -- Ape
5/5
S99-U, 8ED-U

Silverblade Paladin
1WW
Creature -- Human Knight
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
AVR-R, C14-R

Silverchase Fox
1W
Creature -- Fox
2/2
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
ISD-C, CNS-C

Silverclaw Griffin
3WW
Creature -- Griffin
3/2
Flying, first strike
DKA-C

Silvercoat Lion
1W
Creature -- Cat
2/2
M10-C, M11-C, M13-C

Silverfur Partisan
2G
Creature -- Wolf Warrior
2/2
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
SOI-R

Silvergill Adept
1U
Creature -- Merfolk Wizard
2/1
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
LRW-U

Silvergill Douser
1U
Creature -- Merfolk Wizard
1/1
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
LRW-C

Silverglade Elemental
4G
Creature -- Elemental
4/4
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
MM-C, HOP-C

Silverglade Pathfinder
1G
Creature -- Dryad Spellshaper
1/1
{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
MM-U

Silverpelt Werewolf
Creature -- Werewolf
4/5
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
[Green color indicator. Back face. Transforms into Lambholt Elder.]
DKA-U

Silverskin Armor
2
Artifact -- Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip {2}
MBS-U

Silverstorm Samurai
4WW
Creature -- Fox Samurai
3/3
Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
BOK-C

Silverstrike
3W
Instant
Destroy target attacking creature. You gain 3 life.
SOI-U

Silvos, Rogue Elemental
3GGG
Legendary Creature -- Elemental
8/5
Trample
{G}: Regenerate Silvos, Rogue Elemental.
ONS-R, EMA-R, VMA-R

Sima Yi, Wei Field Marshal
5B
Legendary Creature -- Human Soldier
*/4
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
P3K-R

Simian Brawler
3G
Creature -- Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
CSP-C

Simian Grunts
2G
Creature -- Ape
3/4
Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
UL-C, VMA-C

Simian Spirit Guide
2R
Creature -- Ape Spirit
2/2
Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
PLC-C

Simic Basilisk
4GG
Creature -- Basilisk Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
DIS-U

Simic Charm
GU
Instant
Choose one --
· Target creature gets +3/+3 until end of turn.
· Permanents you control gain hexproof until end of turn.
· Return target creature to its owner's hand.
GTC-U

Simic Cluestone
3
Artifact
{T}: Add {G} or {U} to your mana pool.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
DGM-C

Simic Fluxmage
2U
Creature -- Merfolk Wizard
1/2
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
GTC-U

Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.
DIS-C, CMD-C, MM2-U, C15-C, C16-U

Simic Guildgate
Land -- Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.
GTC-C, DGM-C, C13-C, C15-C, MM3-C, CMA-C

Simic Guildmage
(g/u)(g/u)
Creature -- Elf Wizard
2/2
({(g/u)} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
DIS-U

Simic Initiate
G
Creature -- Human Mutant
0/0
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
DIS-C, MM2-C

Simic Keyrune
3
Artifact
{T}: Add {G} or {U} to your mana pool.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
GTC-U, C15-U

Simic Manipulator
1UU
Creature -- Mutant Wizard
0/1
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
GTC-R

Simic Ragworm
3G
Creature -- Worm
3/3
{U}: Untap Simic Ragworm.
DIS-C

Simic Signet
2
Artifact
{1}, {T}: Add {G}{U} to your mana pool.
DIS-C, CMD-C, C13-C, C15-C, C16-C, MM3-U, CMA-C

Simic Sky Swallower
5GU
Creature -- Leviathan
6/6
Flying, trample
Shroud (This creature can't be the target of spells or abilities.)
DIS-R, CMD-R, MM3-R, DDO-R

Simoon
RG
Instant
Simoon deals 1 damage to each creature target opponent controls.
VI-U, IN-U

Simple
1GW
Sorcery
Destroy all Auras and Equipment.
[This is half of the split card Pure // Simple.]
DIS-U

Simplify
G
Sorcery
Each player sacrifices an enchantment.
OD-C

Simulacrum
1B
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
A-U, B-U, U-U, RV-U, 4E-U

Sin Collector
1WB
Creature -- Human Cleric
2/1
When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
DGM-U, MM3-U

Sin Prodder
2R
Creature -- Devil
3/2
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
SOI-R

Sindbad
1U
Creature -- Human
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
AN-U, 4E-U, TSP-S

Sinew Sliver
1W
Creature -- Sliver
1/1
All Sliver creatures get +1/+1.
PLC-C

Singe
R
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
PS-C

Singe-Mind Ogre
2BR
Creature -- Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB-C

Singing Bell Strike
1U
Enchantment -- Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
KTK-C

Singing Tree
3G
Creature -- Plant
0/3
{T}: Target attacking creature has base power 0 until end of turn.
AN-R, MED-U

Sinister Concoction
B
Enchantment
{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOI-U

Sinister Possession
B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
DGM-C

Sinister Strength
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
PS-C

Sink into Takenuma
3B
Sorcery -- Arcane
Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
SOK-C

Sinkhole
BB
Sorcery
Destroy target land.
A-C, B-C, U-C, EMA-R, ME4-R

Sinking Feeling
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
SHM-C

Sins of the Past
4BB
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
RAV-R

Sinstriker's Will
3W
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
GPT-U

Sinuous Predator
Creature -- Eldrazi Werewolf
4/4
Sinuous Predator can't be blocked by more than one creature.
[Back face. Transforms into Kessig Prowler.]
EMN-U

Sinuous Striker
2U
Creature -- Naga Warrior
2/2
{U}: Sinuous Striker gets +1/-1 until end of turn.
Eternalize--{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)
HOU-U

Sinuous Vermin
1B
Creature -- Rat Horror
2/2
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
CN2-C

Sip of Hemlock
4BB
Sorcery
Destroy target creature. Its controller loses 2 life.
THS-C

Sir Shandlar of Eberyn
4GW
Legendary Creature -- Human Knight
4/7
LE-U, ME3-C

Sire of Insanity
4BR
Creature -- Demon
6/4
At the beginning of each end step, each player discards his or her hand.
DGM-R

Sire of Stagnation
4UB
Creature -- Eldrazi
5/7
Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.
BFZ-M

Sire of the Storm
4UU
Creature -- Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
CHK-U

Siren Lookout
2U
Creature -- Siren Pirate
1/2
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Siren Song Lyre
2
Artifact -- Equipment
Equipped creature has "{2}, {T}: Tap target creature."
Equip {2}
BNG-U

Siren Stormtamer
U
Creature -- Siren Pirate Wizard
1/1
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
XLN-U

Siren of the Fanged Coast
3UU
Creature -- Siren
1/1
Flying
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.
BNG-U

Siren of the Silent Song
1UB
Creature -- Zombie Siren
2/1
Flying
Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard.
BNG-U

Siren's Call
U
Instant
Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
A-U, B-U, U-U, RV-U, 4E-U

Siren's Ruse
1U
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLN-C

Sirocco
1R
Instant
Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
MI-U

Sisay
Vanguard
-2/-3
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
VAN1-P

Sisay's Ingenuity
U
Enchantment -- Aura
Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
PS-C

Sisay's Ring
4
Artifact
{T}: Add {C}{C} to your mana pool.
VI-C, 7E-U

Sisters of Stone Death
4BBGG
Legendary Creature -- Gorgon
7/5
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
RAV-R

Sisters of Stone Death Avatar
Vanguard
+1/-5
Each creature you control must be blocked if able.
{4}: Exile target creature that's blocking a creature you control.
RAV-P

Sisters of the Flame
1RR
Creature -- Human Shaman
2/2
{T}: Add {R} to your mana pool.
DK-U, 4E-C

Sivitri Scarzam
5UB
Legendary Creature -- Human
6/4
LE-U, CH-U, ME3-C

Sivvi's Ruse
2WW
Instant
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
NE-U

Sivvi's Valor
2W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
NE-R

Six-y Beast
3R
Creature -- Beast
0/0
As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
UNH-U

Sixth Sense
G
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
AKH-U

Sizzle
2R
Sorcery
Sizzle deals 3 damage to each opponent.
MM-C, 8ED-C

Skaab Goliath
5U
Creature -- Zombie Giant
6/9
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
ISD-U, ORI-U

Skaab Ruinator
1UU
Creature -- Zombie Horror
5/6
As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
ISD-M

Skarrg Goliath
6GG
Creature -- Beast
9/9
Trample
Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
GTC-R

Skarrg Guildmage
RG
Creature -- Human Shaman
2/2
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
GTC-U

Skarrg, the Rage Pits
Land
{T}: Add {C} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
GPT-U, PC2-U, PCA-U, DDL-U

Skarrgan Firebird
4RR
Creature -- Phoenix
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
GPT-R, MM2-U, E01-U, DDL-R

Skarrgan Pit-Skulk
G
Creature -- Human Warrior
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
GPT-C, DDS-C

Skarrgan Skybreaker
4RRG
Creature -- Giant Shaman
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
GPT-U, DDL-U

Skeletal Changeling
1B
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type.)
{1}{B}: Regenerate Skeletal Changeling.
LRW-C

Skeletal Crocodile
3B
Creature -- Crocodile Skeleton
5/1
P1-C

Skeletal Grimace
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
ISD-C

Skeletal Kathari
4B
Creature -- Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA-C

Skeletal Scrying
XB
Instant
As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.
OD-U, CNS-U, C14-U, C17-U

Skeletal Snake
1B
Creature -- Snake Skeleton
2/1
P1-C

Skeletal Vampire
4BB
Creature -- Vampire Skeleton
3/3
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
GPT-R, MMA-R, C17-R, DDD-R

Skeletal Wurm
7B
Creature -- Skeleton Wurm
7/6
{B}: Regenerate Skeletal Wurm.
ROE-U

Skeleton Key
1
Artifact -- Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}
SOI-U

Skeleton Scavengers
2B
Creature -- Skeleton
0/0
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
ST-R

Skeleton Shard
3
Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
MRD-U, HOP-U

Skeleton Ship
3UB
Legendary Creature -- Skeleton
0/3
When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
IA-R, ME2-R

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
ALA-U

Skill Borrower
2U
Artifact Creature -- Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA-R

Skillful Lunge
1W
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
DKA-C

Skin Invasion
R
Enchantment -- Aura
Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
[Front face. Transforms into Skin Shedder.]
SOI-U

Skin Shedder
Creature -- Insect Horror
3/4
[Red color indicator. Back face. Transforms into Skin Invasion.]
SOI-U

Skinbrand Goblin
1R
Creature -- Goblin Warrior
2/1
Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
GTC-C

Skinrender
2BB
Creature -- Zombie
3/3
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
SOM-U

Skinshifter
1G
Creature -- Human Shaman
1/1
{G}: Choose one --
· Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn.
· Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn.
· Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.
M12-R

Skinthinner
1B
Creature -- Zombie
2/1
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
LGN-C

Skinwing
4
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6}
MBS-U

Skirge Familiar
4B
Creature -- Imp
3/2
Flying
Discard a card: Add {B} to your mana pool.
US-U, VMA-C

Skirk Alarmist
1R
Creature -- Human Wizard
1/2
Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
LGN-R

Skirk Commando
1RR
Creature -- Goblin
2/1
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C, ARC-C

Skirk Drill Sergeant
1R
Creature -- Goblin
2/1
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
LGN-U, EVG-U, VMA-C

Skirk Fire Marshal
3RR
Creature -- Goblin
2/2
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
ONS-R, EVG-R

Skirk Marauder
1R
Creature -- Goblin
2/1
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
LGN-C, ARC-C

Skirk Outrider
3R
Creature -- Goblin
2/2
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
LGN-C

Skirk Prospector
R
Creature -- Goblin
1/1
Sacrifice a Goblin: Add {R} to your mana pool.
ONS-C, EVG-C, VMA-C, DDG-C

Skirk Ridge Exhumer
1B
Creature -- Zombie Spellshaper
1/1
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
FUT-U

Skirk Shaman
1RR
Creature -- Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
PLC-C, EVG-C

Skirk Volcanist
3R
Creature -- Goblin
3/1
Morph--Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
SCG-U

Skirsdag Cultist
2RR
Creature -- Human Shaman
2/2
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
ISD-U, MM3-U, DDK-U

Skirsdag Flayer
1B
Creature -- Human Cleric
1/1
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
DKA-U

Skirsdag High Priest
1B
Creature -- Human Cleric
1/2
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.
ISD-R, C14-R

Skirsdag Supplicant
2B
Creature -- Human Cleric
2/3
{B}, {T}, Discard a card: Each player loses 2 life.
EMN-C

Skithiryx, the Blight Dragon
3BB
Legendary Creature -- Dragon Skeleton
4/4
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
SOM-M

Skitter of Lizards
R
Creature -- Lizard
1/1
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK-C, CNS-C

Skittering Crustacean
2U
Creature -- Crab
2/3
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
CN2-C

Skittering Heartstopper
B
Creature -- Insect
1/2
{B}: Skittering Heartstopper gains deathtouch until end of turn.
XLN-C

Skittering Horror
2B
Creature -- Horror
4/3
When you cast a creature spell, sacrifice Skittering Horror.
UD-C

Skittering Invasion
7
Tribal Sorcery -- Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
ROE-U

Skittering Monstrosity
3BB
Creature -- Horror
5/5
When you cast a creature spell, sacrifice Skittering Monstrosity.
TSP-U

Skittering Skirge
BB
Creature -- Imp
3/2
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
US-C

Skitterskin
3B
Creature -- Eldrazi Drone
4/3
Devoid (This card has no color.)
Skitterskin can't block.
{1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
BFZ-U

Skittish Kavu
1R
Creature -- Kavu
1/1
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
IN-U

Skittish Valesk
6R
Creature -- Beast
5/5
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Skizzik
3R
Creature -- Elemental
5/3
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
IN-R

Skizzik Surger
4RR
Creature -- Elemental
6/4
Haste
Echo--Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT-U

Skred
R
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
CSP-C

Skulduggery
B
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLN-C

Skulking Fugitive
2B
Creature -- Horror Mercenary
3/4
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
MM-C

Skulking Ghost
1B
Creature -- Spirit
2/1
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
MI-C, EMA-C

Skulking Knight
2B
Creature -- Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
TSP-C

Skull Catapult
4
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
IA-U, 5E-U, 6E-U, ME2-U

Skull Collector
1BB
Creature -- Ogre Warrior
3/3
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
SOK-U

Skull Fracture
B
Sorcery
Target player discards a card.
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Skull Rend
3BR
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
RTR-C

Skull of Orm
3
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
DK-U, 8ED-R

Skull of Ramos
3
Artifact
{T}: Add {B} to your mana pool.
Sacrifice Skull of Ramos: Add {B} to your mana pool.
MM-R

Skullbriar, the Walking Grave
BG
Legendary Creature -- Zombie Elemental
1/1
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
CMD-R

Skullcage
4
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
5DN-U, ARC-U

Skullclamp
1
Artifact -- Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
DST-U, CMD-U, C14-U, C15-U, C16-U, CMA-U, C17-U, VMA-M, V09-M

Skullcrack
1R
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
GTC-U

Skullmane Baku
3BB
Creature -- Spirit
2/1
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
BOK-C

Skullmead Cauldron
4
Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
DIS-U

Skullmulcher
4G
Creature -- Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA-R

Skullscorch
RR
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
TOR-R

Skullsnatcher
1B
Creature -- Rat Ninja
2/1
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
BOK-C, PC2-C, PCA-C

Skulltap
1B
Sorcery
As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.
SCG-C

Skullwinder
2G
Creature -- Snake
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
C15-U, CMA-U

Sky Diamond
2
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.
MI-U, 6E-U, 7E-U, C14-U

Sky Hussar
3WU
Creature -- Human Knight
4/3
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast -- Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
DIS-U

Sky Ruin Drake
4U
Creature -- Drake
2/5
Flying
ZEN-C

Sky Scourer
1B
Creature -- Eldrazi Drone
1/2
Devoid (This card has no color.)
Flying
Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.
OGW-C

Sky Skiff
2
Artifact -- Vehicle
2/3
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-C

Sky Spirit
1WU
Creature -- Spirit
2/2
Flying, first strike
TE-U, CNS-U, DDI-U

Sky Swallower
3UU
Creature -- Leviathan
8/8
Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
GPT-R

Sky Terror
RW
Creature -- Dinosaur
2/2
Flying, menace
XLN-U

Sky Weaver
1U
Creature -- Metathran Wizard
2/1
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
IN-U, 10E-U

Sky-Eel School
3UU
Creature -- Fish
3/3
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
SOM-C

Skybind
3WW
Enchantment
Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
JOU-R

Skyblade of the Legion
1W
Creature -- Vampire Soldier
1/3
Flying
XLN-C

Skyblinder Staff
1
Artifact -- Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
GTC-C

Skybreen
Plane -- Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever you roll {CHAOS}, target player loses life equal to the number of cards in his or her hand.
HOP-C, PCA-C

Skyclaw Thrash
3UR
Artifact Creature -- Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB-U

Skycloud Egg
1
Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
OD-U

Skycloud Expanse
Land
{1}, {T}: Add {W}{U} to your mana pool.
OD-R

Skyfire Kirin
2RR
Legendary Creature -- Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
SOK-R

Skygames
1U
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
GTC-C

Skyhunter Cub
2W
Creature -- Cat Knight
2/2
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
MRD-C

Skyhunter Patrol
2WW
Creature -- Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
MRD-C, 10E-C, DDG-C

Skyhunter Prowler
2W
Creature -- Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
5DN-C, 9ED-C, 10E-C

Skyhunter Skirmisher
1WW
Creature -- Cat Knight
1/1
Flying, double strike
5DN-U, 10E-U, C14-U, MM2-C

Skyknight Legionnaire
1RW
Creature -- Human Knight
2/2
Flying, haste
RAV-C, GTC-C, MM3-C

Skylasher
1G
Creature -- Insect
2/2
Flash
Skylasher can't be countered.
Reach, protection from blue
DGM-R

Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
{T}: Add {U} to your mana pool.
BFZ-C

Skyline Despot
5RR
Creature -- Dragon
5/5
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
CN2-R

Skyline Predator
4UU
Creature -- Drake
3/4
Flash (You may cast this spell any time you could cast an instant.)
Flying
RTR-U

Skymarch Bloodletter
2B
Creature -- Vampire Soldier
2/2
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
XLN-C

Skymark Roc
2WU
Creature -- Bird
3/3
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
RTR-U

Skyraker Giant
2RR
Creature -- Giant
4/3
Reach (This creature can block creatures with flying.)
ORI-U

Skyreach Manta
5
Artifact Creature -- Fish
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
5DN-C, MMA-C, MM2-C

Skyreaping
1G
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
BNG-U

Skyrider Elf
XGU
Creature -- Elf Warrior Ally
0/0
Flying
Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZ-U

Skyrider Trainee
4W
Creature -- Human Soldier
3/3
Skyrider Trainee has flying as long as it's enchanted.
GPT-C

Skyscribing
XUU
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
DIS-U, CMD-U, C13-U

Skyshaper
2
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
EX-U

Skyship Plunderer
1U
Creature -- Human Pirate
2/1
Flying
Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
AER-U

Skyship Stalker
2RR
Creature -- Dragon
3/3
Flying
{R}: Skyship Stalker gets +1/+0 until end of turn.
{R}: Skyship Stalker gains first strike until end of turn.
{R}: Skyship Stalker gains haste until end of turn.
KLD-R

Skyship Weatherlight
4
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
PS-R

Skyshooter
1G
Creature -- Centaur Archer
1/2
Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
OD-U

Skyshroud Archer
G
Creature -- Elf Archer
1/1
{T}: Target creature with flying gets -1/-1 until end of turn.
ST-C

Skyshroud Behemoth
5GG
Creature -- Beast
10/10
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
NE-R

Skyshroud Blessing
1G
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
PS-U

Skyshroud Claim
3G
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
NE-C

Skyshroud Condor
1U
Creature -- Bird
2/2
Flying
Cast Skyshroud Condor only if you've cast another spell this turn.
TE-U

Skyshroud Cutter
3G
Creature -- Beast
2/2
If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.
NE-C

Skyshroud Elf
1G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
{1}: Add {R} or {W} to your mana pool.
TE-C

Skyshroud Elite
G
Creature -- Elf
1/1
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
EX-U

Skyshroud Falcon
1W
Creature -- Bird
1/1
Flying, vigilance
ST-C, 7E-C

Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.
TE-R, VMA-U

Skyshroud Poacher
2GG
Creature -- Human Rebel
2/2
{3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.
NE-R

Skyshroud Ranger
G
Creature -- Elf
1/1
{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
TE-C, 10E-C

Skyshroud Ridgeback
G
Creature -- Beast
2/3
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NE-C

Skyshroud Sentinel
2G
Creature -- Elf
1/1
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
NE-C

Skyshroud Troll
2GG
Creature -- Troll Giant
3/3
{1}{G}: Regenerate Skyshroud Troll.
TE-C

Skyshroud Troopers
3G
Creature -- Elf Druid Warrior
3/3
{T}: Add {G} to your mana pool.
ST-C

Skyshroud Vampire
3BB
Creature -- Vampire
3/3
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
TE-U

Skyshroud War Beast
1G
Creature -- Beast
*/*
Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
EX-R

Skysnare Spider
4GG
Creature -- Spider
6/6
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
ORI-U

Skysovereign, Consul Flagship
5
Legendary Artifact -- Vehicle
6/5
Flying
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-M

Skyspear Cavalry
3WW
Creature -- Human Soldier
2/2
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
JOU-U

Skyswirl Harrier
4W
Creature -- Bird
3/4
Flying
KLD-C

Skyward Eye Prophets
3GWU
Creature -- Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON-U, C13-U, CMA-U

Skywatcher Adept
U
Creature -- Merfolk Wizard
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 2/2 Flying
{LEVEL 3+} 4/2 Flying
ROE-C

Skywhaler's Shot
2W
Instant
Destroy target creature with power 3 or greater. Scry 1.
KLD-U

Skywinder Drake
2U
Creature -- Drake
3/1
Flying
Skywinder Drake can block only creatures with flying.
M12-C

Skywing Aven
2U
Creature -- Bird Soldier
2/1
Flying
Discard a card: Return Skywing Aven to its owner's hand.
TOR-C, VMA-C

Skywise Teachings
3U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
DTK-U

Slab Hammer
2
Artifact -- Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip {2}
BFZ-U

Slag Fiend
R
Creature -- Construct
*/*
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
NPH-R

Slagstorm
1RR
Sorcery
Choose one --
· Slagstorm deals 3 damage to each creature.
· Slagstorm deals 3 damage to each player.
MBS-R

Slagwurm Armor
1
Artifact -- Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-C

Slash Panther
4(r/p)
Artifact Creature -- Cat
4/2
({(r/p)} can be paid with either {R} or 2 life.)
Haste
NPH-C

Slash of Talons
W
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLN-C

Slashing Tiger
2GG
Creature -- Cat
3/3
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
P3K-R, ME3-C

Slate Street Ruffian
2B
Creature -- Human Warrior
2/2
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
GTC-C, DDM-C

Slate of Ancestry
4
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
ONS-R, 9ED-R, EVG-R

Slaughter
2BB
Instant
Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
EX-U

Slaughter Cry
2R
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
ZEN-C, M12-C

Slaughter Drone
1B
Creature -- Eldrazi Drone
2/2
Devoid (This card has no color.)
{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
OGW-C

Slaughter Games
2BR
Sorcery
Slaughter Games can't be countered by spells or abilities.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
RTR-R

Slaughter Pact
0
Instant
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
[Black color indicator.]
FUT-R, MMA-R, MPS_AKH-S

Slaughterhorn
2G
Creature -- Beast
3/2
Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
GTC-C, MM3-C

Slaughterhouse Bouncer
4B
Creature -- Ogre Warrior
3/3
Hellbent -- When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
DIS-C

Slave of Bolas
3(u/r)B
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB-U, E01-U, DDH-U

Slavering Nulls
1R
Creature -- Goblin Zombie
2/1
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
WWK-U, DDH-U

Slay
2B
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
PS-U, 8ED-U, 9ED-U, DDE-U

Slayer of the Wicked
3W
Creature -- Human Soldier
3/2
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
ISD-U, DDQ-U

Slayer's Cleaver
3
Artifact -- Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip {4}
EMN-U

Slayer's Plate
3
Artifact -- Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
SOI-R

Slayers' Stronghold
Land
{T}: Add {C} to your mana pool.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
AVR-R

Sleek Schooner
3
Artifact -- Vehicle
4/3
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
XLN-U

Sleep
2UU
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M10-U, M11-U, M13-U, C15-U

Sleep Paralysis
3U
Enchantment -- Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
SOI-C, W17-C

Sleeper Agent
B
Creature -- Minion
3/3
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
US-R, 10E-R

Sleeper's Guile
2B
Enchantment -- Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
UL-C

Sleeper's Robe
UB
Enchantment -- Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
IN-U

Sleeping Potion
1U
Enchantment -- Aura
Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
PS-C

Sleight of Hand
U
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
P2-C, S99-C, 7E-C, 9ED-C, ME4-C

Sleight of Mind
U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
A-R, B-R, U-R, RV-R, 4E-R, IA-U, 5E-R

Slice and Dice
4RR
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
ONS-U, C13-U

Slice in Twain
2GG
Instant
Destroy target artifact or enchantment.
Draw a card.
SOM-U, C13-U, XLN-U

Slime Molding
XG
Sorcery
Create an X/X green Ooze creature token.
RTR-U, MM3-C

Slimy Kavu
2R
Creature -- Kavu
2/2
{T}: Target land becomes a Swamp until end of turn.
IN-C

Slingbow Trap
3G
Instant -- Trap
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
WWK-U

Slingshot Goblin
2R
Creature -- Goblin
2/2
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
PS-C

Slinking Giant
2RR
Creature -- Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
SHM-U

Slinking Serpent
2UB
Creature -- Serpent
2/3
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
IN-U

Slinking Skirge
3B
Creature -- Imp
2/1
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
UD-C

Slip Through Space
U
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
OGW-C

Slippery Bogle
(g/u)
Creature -- Beast
1/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
EVE-C

Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, C13-C, C14-C, C15-C, CMA-C, DDD-C

Slipstream Eel
5UU
Creature -- Fish Beast
6/6
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
ONS-C, CMD-C

Slipstream Serpent
7U
Creature -- Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-C

Sliptide Serpent
4UU
Creature -- Serpent
4/4
{3}{U}: Return Sliptide Serpent to its owner's hand.
NE-R

Slith Ascendant
1WW
Creature -- Slith
1/1
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
MRD-U

Slith Bloodletter
BB
Creature -- Slith
1/1
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
MRD-U

Slith Firewalker
RR
Creature -- Slith
1/1
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
MRD-U, DD2-U

Slith Predator
GG
Creature -- Slith
1/1
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
MRD-U

Slith Strider
1UU
Creature -- Slith
1/1
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
MRD-U, DDI-U

Slither Blade
U
Creature -- Naga Rogue
1/2
Slither Blade can't be blocked.
AKH-C

Slitherhead
(b/g)
Creature -- Plant Zombie
1/1
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-U

Slithering Shade
B
Creature -- Shade
0/1
Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
DIS-U

Slithermuse
2UU
Creature -- Elemental
3/3
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R

Slithery Stalker
1BB
Creature -- Nightmare Horror
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR-U

Sliver Construct
3
Artifact Creature -- Sliver Construct
2/2
M14-C

Sliver Hive
Land
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.
M15-R

Sliver Hivelord
WUBRG
Legendary Creature -- Sliver
5/5
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
M15-M

Sliver Legion
WUBRG
Legendary Creature -- Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
FUT-R

Sliver Overlord
WUBRG
Legendary Creature -- Sliver Mutant
7/7
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
SCG-R, H09-M

Sliver Queen
WUBRG
Legendary Creature -- Sliver
7/7
{2}: Create a 1/1 colorless Sliver creature token.
ST-R

Sliver Queen Avatar
Vanguard
0/+7
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.
ST-P

Sliver Queen, Brood Mother
Vanguard
0/+8
{3}: Create a 1/1 colorless Sliver creature token.
VAN3-P

Sliversmith
2
Artifact Creature -- Spellshaper
1/1
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
FUT-U

Slobad, Goblin Tinkerer
1R
Legendary Creature -- Goblin Artificer
1/2
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
DST-R, C16-R

Slow Motion
2U
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
UL-C

Sludge Crawler
B
Creature -- Eldrazi Drone
1/1
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
{2}: Sludge Crawler gets +1/+1 until end of turn.
BFZ-C

Sludge Strider
1WUB
Artifact Creature -- Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON-U, HOP-U

Sluggishness
1R
Enchantment -- Aura
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
UL-C

Sluiceway Scorpion
2BG
Creature -- Scorpion
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-C

Slum Reaper
3B
Creature -- Horror
4/2
When Slum Reaper enters the battlefield, each player sacrifices a creature.
RTR-U

Slumbering Dragon
R
Creature -- Dragon
3/3
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
M13-R

Slumbering Tora
3
Artifact
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
BOK-R

Sly Requisitioner
4B
Creature -- Human Artificer
2/2
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AER-U

Smallpox
BB
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
TSP-U, M12-U, CNS-U, DDR-U

Smart Ass
2U
Creature -- Donkey Wizard
2½/1
Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
UNH-C

Smash
2R
Instant
Destroy target artifact.
Draw a card.
AP-C, RAV-C, 10E-C

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
SHM-C, MM2-C, ORI-C

Smelt
R
Instant
Destroy target artifact.
M13-C, M14-C

Smelt-Ward Gatekeepers
3R
Creature -- Human Warrior
2/4
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
DGM-C

Smite
W
Instant
Destroy target blocked creature.
ST-C, ROE-C, GTC-C

Smite the Monstrous
3W
Instant
Destroy target creature with power 4 or greater.
ISD-C, KTK-C, FRF_UGIN-C, BFZ-C, DDL-C

Smog Elemental
4BB
Creature -- Elemental
3/3
Flying
Creatures with flying your opponents control get -1/-1.
GTC-U

Smogsteed Rider
2BB
Creature -- Human Wizard
2/2
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
GPT-U

Smoke
RR
Enchantment
Players can't untap more than one creature during their untap steps.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R

Smoke Teller
1G
Creature -- Human Shaman
2/2
{1}{U}: Look at target face-down creature.
KTK-C

Smokebraider
1R
Creature -- Elemental Shaman
1/1
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
LRW-C, HOP-C, MM2-C

Smokespew Invoker
2B
Creature -- Zombie Mutant
3/1
{7}{B}: Target creature gets -3/-3 until end of turn.
LGN-C

Smokestack
4
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
US-R, VMA-R, V14-M

Smolder Initiate
B
Creature -- Elemental Shaman
1/1
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
SHM-C

Smoldering Butcher
3B
Creature -- Elemental Warrior
4/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C, C13-C, C14-C, C15-C

Smoldering Efreet
1R
Creature -- Efreet Monk
2/2
When Smoldering Efreet dies, it deals 2 damage to you.
FRF-C

Smoldering Marsh
Land -- Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
BFZ-R, EXP-M

Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
WWK-C, E01-C

Smoldering Tar
2BR
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
IN-U

Smoldering Werewolf
2RR
Creature -- Werewolf Horror
3/2
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.
[Front face. Transforms into Erupting Dreadwolf.]
EMN-U

Smother
1B
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ONS-U, WWK-U, DDP-U

Smothering Abomination
2BB
Creature -- Eldrazi
4/3
Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
BFZ-R

Smuggler Captain
3B
Creature -- Human Pirate
2/2
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.
CN2-U

Smuggler's Copter
2
Artifact -- Vehicle
3/3
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
KLD-R

Snag
3G
Instant
You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
PR-U

Snake Basket
4
Artifact
{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
VI-R, 6E-R

Snake Cult Initiation
3B
Enchantment -- Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
FUT-U

Snake Pit
3G
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
MM-U

Snake Umbra
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, PC2-C, PCA-C

Snake of the Golden Grove
4G
Creature -- Snake
4/4
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
BNG-C

Snakeform
2(g/u)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
EVE-C, C15-C

Snap
1U
Instant
Return target creature to its owner's hand. Untap up to two lands.
UL-C, DDS-C

Snapback
1U
Instant
You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
TSP-C

Snapcaster Mage
1U
Creature -- Human Wizard
2/1
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
ISD-R, MM3-M

Snapping Creeper
2G
Creature -- Plant
2/3
Landfall -- Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
WWK-C

Snapping Drake
3U
Creature -- Drake
3/2
Flying
P1-C, S99-C, RAV-C, 10E-C, M10-C

Snapping Gnarlid
1G
Creature -- Beast
2/2
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
BFZ-C

Snapping Sailback
4G
Creature -- Dinosaur
4/4
Flash
Enrage -- Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
XLN-U

Snapping Thragg
4R
Creature -- Beast
3/3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Snapsail Glider
3
Artifact Creature -- Construct
2/2
Metalcraft -- Snapsail Glider has flying as long as you control three or more artifacts.
SOM-C

Snare Thopter
4
Artifact Creature -- Thopter
3/2
Flying, haste
KLD-U

Snare the Skies
G
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
AVR-C

Snarling Undorak
2GG
Creature -- Beast
3/3
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Sneak Attack
3R
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
US-R, EMA-M

Sneaky Homunculus
1U
Creature -- Homunculus Illusion
1/1
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
NE-C, 8ED-C

Snorting Gahr
2GG
Creature -- Rhino Beast
3/3
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
MM-C

Snow Devil
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
IA-C

Snow Fortress
5
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
IA-R, ME2-U

Snow Hound
2W
Creature -- Hound
1/1
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
IA-U

Snow-Covered Forest
Basic Snow Land -- Forest
IA-L, CSP-C, ME2-L

Snow-Covered Island
Basic Snow Land -- Island
IA-L, CSP-C, ME2-L

Snow-Covered Mountain
Basic Snow Land -- Mountain
IA-L, CSP-C, ME2-L

Snow-Covered Plains
Basic Snow Land -- Plains
IA-L, CSP-C, ME2-L

Snow-Covered Swamp
Basic Snow Land -- Swamp
IA-L, CSP-C, ME2-L

Snowblind
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
IA-R

Snowfall
2U
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
IA-C

Snowhorn Rider
3GUR
Creature -- Human Warrior
5/5
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Snuff Out
3B
Instant
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
MM-C, DDD-C

Soar
1U
Enchantment -- Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
MI-C

Soaring Hope
4W
Enchantment -- Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
LRW-C

Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
ZEN-C, DDI-C

Soilshaper
1G
Creature -- Spirit
1/1
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
CHK-U

Sokenzan
Plane -- Kamigawa
All creatures get +1/+1 and have haste.
Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
HOP-C, PCA-C

Sokenzan Bruiser
4R
Creature -- Ogre Warrior
3/3
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
CHK-C

Sokenzan Renegade
2R
Creature -- Ogre Samurai Mercenary
3/3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
SOK-U

Sokenzan Spellblade
4R
Creature -- Ogre Samurai Shaman
2/3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
SOK-C

Sol Grail
3
Artifact
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
AI-U, ME3-C

Sol Ring
1
Artifact
{T}: Add {C}{C} to your mana pool.
A-U, B-U, U-U, RV-U, CMD-U, C13-U, C14-U, C15-U, MPS_KLD-S, C16-U, CMA-U, C17-U, VMA-M, ME4-R, V10-M

Sol'kanar the Swamp King
2UBR
Legendary Creature -- Demon
5/5
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
LE-R, CH-R, TSP-S

Solar Blast
3R
Instant
Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
ONS-C, VMA-C

Solar Tide
4WW
Sorcery
Choose one --
· Destroy all creatures with power 2 or less.
· Destroy all creatures with power 3 or greater.
Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
MRD-R

Solarion
7
Artifact Creature -- Construct
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{T}: Double the number of +1/+1 counters on Solarion.
5DN-R

Soldevi Adnate
1B
Creature -- Human Cleric
1/2
{T}, Sacrifice a black or artifact creature: Add an amount of {B} to your mana pool equal to the sacrificed creature's converted mana cost.
AI-C

Soldevi Digger
2
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
AI-R, ME2-U

Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{U} to your mana pool.
{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
AI-R, ME2-R

Soldevi Golem
4
Artifact Creature -- Golem
5/3
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
IA-R, ME4-U

Soldevi Heretic
2U
Creature -- Human Cleric
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
AI-C

Soldevi Machinist
1U
Creature -- Human Wizard Artificer
1/1
{T}: Add {C}{C} to your mana pool. Spend this mana only to activate abilities of artifacts.
IA-U, ME4-U

Soldevi Sage
1U
Creature -- Human Wizard
1/1
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
AI-C, 6E-U

Soldevi Sentry
1
Artifact Creature -- Soldier
1/1
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
AI-C

Soldevi Simulacrum
4
Artifact Creature -- Soldier
2/4
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
IA-U, ME2-U

Soldevi Steam Beast
5
Artifact Creature -- Beast
4/2
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
AI-C

Soldier Replica
3
Artifact Creature -- Soldier
1/3
{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
MRD-C

Soldier of Fortune
R
Creature -- Human Mercenary
1/1
{R}, {T}: Target player shuffles his or her library.
AI-U

Soldier of the Pantheon
W
Creature -- Human Soldier
2/1
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
THS-R

Solemn Offering
2W
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
M10-C, M11-C, M14-C, M15-C

Solemn Recruit
1WW
Creature -- Dwarf Warrior
2/2
Double strike
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
AER-R

Solemn Simulacrum
4
Artifact Creature -- Golem
2/2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
MRD-R, CMD-R, M12-R, C14-R, C15-R, MPS_KLD-S, C16-R

Solemnity
2W
Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
HOU-R

Solfatara
2R
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
VI-C

Solidarity
3W
Instant
Creatures you control get +0/+5 until end of turn.
UD-C, 8ED-C

Solidarity of Heroes
1G
Instant
Strive -- Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
JOU-U, C16-U

Solitary Camel
2W
Creature -- Camel
3/2
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
HOU-C

Solitary Confinement
2W
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
JUD-R

Solitary Hunter
3G
Creature -- Human Warrior Werewolf
3/4
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
[Front face. Transforms into One of the Pack.]
SOI-C

Soliton
5
Artifact Creature -- Construct
3/4
{U}: Untap Soliton.
SOM-C

Soltari Champion
2W
Creature -- Soltari Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
ST-R

Soltari Crusader
2W
Creature -- Soltari Knight
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
TE-U

Soltari Emissary
1W
Creature -- Soltari Soldier
2/1
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TE-R, VMA-C

Soltari Foot Soldier
W
Creature -- Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-C

Soltari Guerrillas
2RW
Creature -- Soltari Soldier
3/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
TE-R

Soltari Lancer
2W
Creature -- Soltari Knight
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
TE-C

Soltari Monk
WW
Creature -- Soltari Monk Cleric
2/1
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-U

Soltari Priest
WW
Creature -- Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-U, TSP-S

Soltari Trooper
1W
Creature -- Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
TE-C, VMA-C

Soltari Visionary
1WW
Creature -- Soltari Cleric
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
EX-C

Somber Hoverguard
5U
Creature -- Drone
3/2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
MRD-C, MM2-C

Somberwald Alpha
3G
Creature -- Wolf
3/2
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
{1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)
ORI-U

Somberwald Dryad
1G
Creature -- Dryad
2/2
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
DKA-C

Somberwald Sage
2G
Creature -- Human Druid
0/1
{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.
AVR-R

Somberwald Spider
4G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
Morbid -- Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
ISD-C

Somberwald Stag
3GG
Creature -- Elk
4/3
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
EMN-U

Somberwald Vigilante
R
Creature -- Human Warrior
1/1
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
AVR-C, DDL-C

Somnomancer
1(w/u)
Creature -- Kithkin Wizard
2/1
When Somnomancer enters the battlefield, you may tap target creature.
SHM-C

Somnophore
2UU
Creature -- Illusion
2/2
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
US-R

Song of Blood
1R
Sorcery
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
VI-C

Song of Serenity
1G
Enchantment
Creatures that are enchanted can't attack or block.
EX-U

Song of the Dryads
2G
Enchantment -- Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
C14-R, CMA-R

Songs of the Damned
B
Instant
Add {B} to your mana pool for each creature card in your graveyard.
IA-C, ME2-C

Songstitcher
W
Creature -- Human Cleric
1/1
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
US-U

Sonic Burst
1R
Instant
As an additional cost to cast Sonic Burst, discard a card at random.
Sonic Burst deals 4 damage to target creature or player.
EX-C

Sonic Seizure
R
Instant
As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.
TOR-C

Soot Imp
1BB
Creature -- Imp
1/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
EVE-U, DDC-U

Sootfeather Flock
4B
Creature -- Bird
3/2
Flying
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-C

Soothing Balm
1W
Instant
Target player gains 5 life.
MM-C

Soothsaying
U
Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
MM-U

Sootstoke Kindler
1(b/r)
Creature -- Elemental Shaman
1/1
Haste
{T}: Target black or red creature gains haste until end of turn.
SHM-C

Sootwalkers
2(b/r)(b/r)
Creature -- Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.
SHM-C

Sophic Centaur
3G
Creature -- Centaur Spellshaper
1/1
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
PLC-U

Soramaro, First to Dream
4UU
Legendary Creature -- Spirit
*/*
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
SOK-R

Soratami Cloud Chariot
5
Artifact
{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
SOK-U

Soratami Cloudskater
1U
Creature -- Moonfolk Rogue
1/1
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
CHK-C

Soratami Mindsweeper
3U
Creature -- Moonfolk Wizard
1/4
Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
BOK-U

Soratami Mirror-Guard
3U
Creature -- Moonfolk Wizard
3/1
Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
CHK-C

Soratami Mirror-Mage
3U
Creature -- Moonfolk Wizard
2/1
Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
CHK-U

Soratami Rainshaper
2U
Creature -- Moonfolk Wizard
2/1
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
CHK-C

Soratami Savant
2UU
Creature -- Moonfolk Wizard
2/2
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
CHK-U

Soratami Seer
4U
Creature -- Moonfolk Wizard
2/3
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
CHK-U

Soraya the Falconer
1WW
Legendary Creature -- Human
2/2
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
HL-R

Sorcerer's Strongbox
4
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
ARC-U, M11-U

Sorceress Queen
1BB
Creature -- Human Wizard
1/1
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
AN-U, RV-R, 4E-R, 5E-R

Sorcerous Sight
U
Sorcery
Look at target opponent's hand.
Draw a card.
P1-C

Sorcerous Spyglass
2
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
XLN-R

Sorin Markov
3BBB
Legendary Planeswalker -- Sorin
4
[+2]: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
[-3]: Target opponent's life total becomes 10.
[-7]: You control target player during that player's next turn.
ZEN-M, M12-M

Sorin's Thirst
BB
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
M12-C, DDK-C

Sorin's Vengeance
4BBB
Sorcery
Sorin's Vengeance deals 10 damage to target player and you gain 10 life.
M12-R

Sorin, Grim Nemesis
4WB
Legendary Planeswalker -- Sorin
6
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
[-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
[-9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
SOI-M

Sorin, Lord of Innistrad
2WB
Legendary Planeswalker -- Sorin
3
[+1]: Create a 1/1 black Vampire creature token with lifelink.
[-2]: You get an emblem with "Creatures you control get +1/+0."
[-6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
DKA-M, DDK-M

Sorin, Solemn Visitor
2WB
Legendary Planeswalker -- Sorin
4
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[-2]: Create a 2/2 black Vampire creature token with flying.
[-6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
KTK-M

Sorrow's Path
Land
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
DK-R, ME3-R

Sorry
UU
Enchantment
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.
If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.
UG-U

Sosuke's Summons
2G
Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
BOK-U

Sosuke, Son of Seshiro
2GG
Legendary Creature -- Snake Warrior
3/4
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
CHK-U

Soul Barrier
2U
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
IA-U, 5E-C

Soul Bleed
2B
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
M10-C

Soul Burn
X2B
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
IA-C, IN-C

Soul Channeling
2B
Enchantment -- Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
MM-C

Soul Charmer
2W
Creature -- Human Rebel
2/2
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
PR-C

Soul Collector
3BB
Creature -- Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-R, TSP-S

Soul Conduit
6
Artifact
{6}, {T}: Two target players exchange life totals.
NPH-R

Soul Echo
XWW
Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
MI-R

Soul Exchange
BB
Sorcery
As an additional cost to cast Soul Exchange, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
FE-U, ME2-U

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.
UD-U, S99-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Soul Foundry
4
Artifact
Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
MRD-R

Soul Kiss
2B
Enchantment -- Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
IA-C, ME2-U

Soul Link
1WB
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
AP-C

Soul Manipulation
1UB
Instant
Choose one or both --
· Counter target creature spell.
· Return target creature card from your graveyard to your hand.
ARB-C, C13-C, MM3-U

Soul Net
1
Artifact
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, S00-U, 7E-U

Soul Nova
3WW
Instant
Exile target attacking creature and all Equipment attached to it.
MRD-U

Soul Parry
1W
Instant
Prevent all damage one or two target creatures would deal this turn.
SOM-C, DDO-C

Soul Ransom
2UB
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
GTC-R, MM3-U, E01-U

Soul Reap
1B
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
EVE-C

Soul Rend
1B
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
MI-U

Soul Scourge
4B
Creature -- Nightmare Horror
3/2
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
TOR-C

Soul Sculptor
2W
Creature -- Human
1/1
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
US-R

Soul Seizer
3UU
Creature -- Spirit
1/3
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
[Front face. Transforms into Ghastly Haunting.]
DKA-U

Soul Separator
3
Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
EMN-R

Soul Shepherd
1W
Creature -- Human Cleric
2/1
{W}, Exile a creature card from your graveyard: You gain 1 life.
WL-C

Soul Shred
3BB
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
P1-C, ME4-C

Soul Snare
W
Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
CMD-U, CMA-U

Soul Snuffers
2BB
Creature -- Elemental Shaman
3/3
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
EVE-U

Soul Spike
5BB
Instant
You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
CSP-R

Soul Stair Expedition
B
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
ZEN-C

Soul Strings
XB
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
PR-C

Soul Summons
1W
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C, FRF_UGIN-C

Soul Swallower
2GG
Creature -- Wurm
3/3
Trample
Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
SOI-R

Soul Tithe
1W
Enchantment -- Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
RTR-U

Soul Warden
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you gain 1 life.
EX-C, 9ED-U, 10E-U, M10-C, HOP-C, MM3-C

Soul of Innistrad
4BB
Creature -- Avatar
6/6
Deathtouch
{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.
{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
M15-M

Soul of Magma
3RR
Creature -- Spirit
2/2
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
CHK-C

Soul of New Phyrexia
6
Artifact Creature -- Avatar
6/6
Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
M15-M, C16-M

Soul of Ravnica
4UU
Creature -- Avatar
6/6
Flying
{5}{U}{U}: Draw a card for each color among permanents you control.
{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
M15-M

Soul of Shandalar
4RR
Creature -- Avatar
6/6
First strike
{3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
M15-M

Soul of Theros
4WW
Creature -- Avatar
6/6
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
M15-M

Soul of Zendikar
4GG
Creature -- Avatar
6/6
Reach
{3}{G}{G}: Create a 3/3 green Beast creature token.
{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
M15-M

Soul of the Harvest
4GG
Creature -- Elemental
6/6
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
AVR-R, C14-R, W16-R, CMA-R

Soul's Attendant
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you may gain 1 life.
ROE-C

Soul's Fire
2R
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA-C

Soul's Grace
1W
Instant
You gain life equal to target creature's power.
ALA-C

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.
CON-R, C17-R

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA-C

Soul-Scar Mage
R
Creature -- Human Wizard
1/2
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
AKH-R

Soulblade Djinn
3UU
Creature -- Djinn
4/3
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
ORI-R

Soulblast
3RRR
Instant
As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
CHK-R, 10E-R

Soulbound Guardians
4W
Creature -- Kor Spirit
4/5
Defender, flying
ROE-U

Soulbright Flamekin
1R
Creature -- Elemental Shaman
2/1
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
LRW-C, MM2-C, DD2-C

Soulcage Fiend
1BB
Creature -- Demon
3/2
When Soulcage Fiend dies, each player loses 3 life.
AVR-C

Soulcatcher
1W
Creature -- Bird Soldier
1/1
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
OD-U, CNS-U, EMA-U

Soulcatchers' Aerie
1W
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
JUD-U

Souldrinker
3B
Creature -- Spirit
2/2
Pay 3 life: Put a +1/+1 counter on Souldrinker.
TE-U, DDC-U

Soulfire Grand Master
1W
Creature -- Human Monk
2/2
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{(u/r)}{(u/r)}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
FRF-M

Soulflayer
4BB
Creature -- Demon
4/4
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
FRF-R

Soulgorger Orgg
3RR
Creature -- Nightmare Orgg
6/6
Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
JUD-U

Soulless One
3B
Creature -- Zombie Avatar
*/*
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
ONS-U, HOP-U

Soulless Revival
1B
Instant -- Arcane
Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Soulmender
W
Creature -- Human Cleric
1/1
{T}: You gain 1 life.
M14-C, M15-C

Soulquake
3UUBB
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB-R

Souls of the Faultless
WBB
Creature -- Spirit
0/4
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
GPT-U

Soulscour
7WWW
Sorcery
Destroy all nonartifact permanents.
DST-R

Soulshriek
B
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
MI-C

Soulstinger
3B
Creature -- Scorpion Demon
4/5
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
AKH-C

Soulsurge Elemental
3R
Creature -- Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
ROE-U

Soulsworn Jury
2W
Creature -- Spirit
1/4
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
DIS-C

Soulsworn Spirit
3U
Creature -- Spirit
2/1
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
RTR-U

Soultether Golem
2
Artifact Creature -- Golem
3/3
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
FUT-U

Sound the Call
2G
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
CSP-C

Southern Elephant
3G
Creature -- Elephant
3/4
P3K-C, S99-C, ME4-C

Southern Paladin
2WW
Creature -- Human Knight
3/3
{W}{W}, {T}: Destroy target red permanent.
WL-R, 7E-R

Sovereign's Realm
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic land cards from outside the game.
Basic lands you control have "{T}: Add one mana of any color to your mana pool."
CN2-M

Sovereigns of Lost Alara
4WU
Creature -- Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB-R

Sower of Temptation
2UU
Creature -- Faerie Wizard
2/2
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
LRW-R

Sowing Salt
2RR
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
UD-U, BOK-U

Spare from Evil
1W
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
ISD-C

Spark Elemental
R
Creature -- Elemental
3/1
Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
5DN-C, 10E-U, PD2-U

Spark Fiend
4R
Summon Beast
5/6
When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.
During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
UG-R

Spark Jolt
R
Instant
Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Spark Mage
R
Creature -- Dwarf Wizard
1/1
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
OD-U

Spark Spray
R
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
SCG-C, VMA-C

Spark Trooper
1RRW
Creature -- Elemental Soldier
6/1
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
GTC-R

Spark of Creativity
R
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.
KLD-U

Sparkcaster
2RG
Creature -- Kavu
5/3
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player.
PS-U

Sparkmage Apprentice
1R
Creature -- Human Wizard
1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
RAV-C, M10-C, DDN-C

Sparkmage's Gambit
1R
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
OGW-C

Sparksmith
1R
Creature -- Goblin
1/1
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
ONS-C

Sparkspitter
2R
Creature -- Elemental Spellshaper
1/3
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
FUT-U

Sparring Collar
2
Artifact -- Equipment
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN-C

Sparring Golem
3
Artifact Creature -- Golem
2/2
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
IN-U

Sparring Mummy
3W
Creature -- Zombie
3/3
When Sparring Mummy enters the battlefield, untap target creature.
AKH-C

Spatial Binding
UB
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
MI-U

Spatial Contortion
1C
Instant
({C} represents colorless mana.)
Target creature gets +3/-3 until end of turn.
OGW-U

Spatial Merging
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
PC2-C, PCA-C

Spatula of the Ages
4
Artifact
{4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
UG-U

Spawn of Rix Maadi
3BR
Creature -- Horror
5/3
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-C

Spawn of Thraxes
5RR
Creature -- Dragon
5/5
Flying
When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control.
JOU-R

Spawnbinder Mage
3W
Creature -- Human Wizard Ally
2/4
Cohort -- {T}, Tap an untapped Ally you control: Tap target creature.
OGW-C

Spawnbroker
2U
Creature -- Human Wizard
1/1
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
RAV-R

Spawning Bed
Land
{T}: Add {C} to your mana pool.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
BFZ-U

Spawning Breath
1R
Instant
Spawning Breath deals 1 damage to target creature or player. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
ROE-C

Spawning Grounds
6GG
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
C13-R

Spawning Pit
2
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
DST-U

Spawning Pool
Land
Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
UL-U, 10E-U

Spawnsire of Ulamog
10
Creature -- Eldrazi
7/11
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
ROE-R

Spawnwrithe
2G
Creature -- Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
SHM-R, CMD-R, DDM-R

Spear of Heliod
1WW
Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
THS-R

Spearbreaker Behemoth
5GG
Creature -- Beast
5/5
Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
ALA-R

Spearpoint Oread
2R
Enchantment Creature -- Nymph
2/2
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First strike
Enchanted creature gets +2/+2 and has first strike.
THS-C

Species Gorger
3GU
Creature -- Frog Beast
6/6
At the beginning of your upkeep, return a creature you control to its owner's hand.
DGM-U

Specter's Shroud
2
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST-U

Specter's Wail
1B
Sorcery
Target player discards a card at random.
MM-C

Spectra Ward
3WW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
M15-R

Spectral Bears
1G
Creature -- Bear Spirit
3/3
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
HL-U, MED-U

Spectral Cloak
UU
Enchantment -- Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
LE-U

Spectral Flight
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
ISD-C

Spectral Force
3GG
Creature -- Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
TSP-R

Spectral Gateguards
4W
Creature -- Spirit Soldier
2/5
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
AVR-C, DDQ-C

Spectral Grasp
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
Enchanted creature can't block creatures you control.
CN2-U

Spectral Guardian
2WW
Creature -- Spirit
2/3
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
MI-R

Spectral Lynx
1W
Creature -- Cat Spirit
2/1
Protection from green
{B}: Regenerate Spectral Lynx.
AP-R

Spectral Prison
1U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
AVR-C

Spectral Procession
(2/w)(2/w)(2/w)
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
SHM-U, C14-U, MM2-U, DDK-U

Spectral Reserves
3W
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMN-C

Spectral Rider
WW
Creature -- Spirit Knight
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ISD-U

Spectral Searchlight
3
Artifact
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
RAV-U, CNS-U

Spectral Shepherd
2W
Creature -- Spirit
2/2
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
SOI-U

Spectral Shield
1WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
IA-U, ME3-U

Spectral Shift
1U
Instant
Choose one --
· Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
· Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine {2} (Choose both if you pay the entwine cost.)
5DN-R

Spectral Sliver
2B
Creature -- Sliver Spirit
2/2
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
LGN-U, H09-U

Speedway Fanatic
1R
Creature -- Human Pilot
2/1
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
KLD-U

Spell Blast
XU
Instant
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TE-C, 6E-C, M14-U

Spell Burst
XU
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
TSP-U

Spell Contortion
2U
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
WWK-U

Spell Counter
2UU
Instant
Counter target spell.
Gotcha -- Whenever an opponent says "Spell" or "Counter," you may say "Gotcha!" If you do, return Spell Counter from your graveyard to your hand.
UNH-U

Spell Crumple
1UU
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
CMD-U

Spell Pierce
U
Instant
Counter target noncreature spell unless its controller pays {2}.
ZEN-C, MM3-C, MPS_AKH-S, XLN-C

Spell Queller
1WU
Creature -- Spirit
2/3
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
EMN-R

Spell Rupture
1U
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
GTC-C

Spell Shrivel
2U
Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
BFZ-C

Spell Snare
U
Instant
Counter target spell with converted mana cost 2.
DIS-U, MMA-U

Spell Snip
2U
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Spell Swindle
3UU
Instant
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-R

Spell Syphon
1U
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
SHM-C

Spellbane Centaur
2G
Creature -- Centaur
3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.
OD-R

Spellbinder
3
Artifact -- Equipment
Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
DST-R

Spellbook
0
Artifact
You have no maximum hand size.
EX-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U

Spellbound Dragon
3UR
Creature -- Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB-R, C17-R

Spellbreaker Behemoth
1RGG
Creature -- Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB-R, C13-R

Spellgorger Barbarian
3R
Creature -- Human Nightmare Barbarian
3/1
When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
JUD-C

Spellheart Chimera
1UR
Creature -- Chimera
*/3
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
THS-U, C16-U, DDS-U

Spelljack
3UUU
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
JUD-R

Spellshift
3U
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
PLC-R

Spellshock
2R
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
EX-U

Spellskite
2
Artifact Creature -- Horror
0/4
{(u/p)}: Change a target of target spell or ability to Spellskite. ({(u/p)} can be paid with either {U} or 2 life.)
NPH-R, MM2-R

Spellstutter Sprite
1U
Creature -- Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
LRW-C, MMA-C

Spelltithe Enforcer
3WW
Creature -- Elephant Wizard
3/3
Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
GPT-R

Spelltwine
5U
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
M13-R, C16-R, C17-R, DDM-R

Spellweaver Eternal
1U
Creature -- Zombie Naga Wizard
2/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
HOU-C

Spellweaver Helix
3
Artifact
Imprint -- When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
MRD-R

Spellweaver Volute
3UU
Enchantment -- Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
FUT-R

Spellwild Ouphe
1G
Creature -- Ouphe
1/3
Spells that target Spellwild Ouphe cost {2} less to cast.
FUT-U

Sphere of Duty
3W
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
OD-U

Sphere of Grace
3W
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
OD-U

Sphere of Law
3W
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
OD-U

Sphere of Purity
3W
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
MRD-C

Sphere of Reason
3W
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
OD-U

Sphere of Resistance
2
Artifact
Spells cost {1} more to cast.
EX-R, MPS_KLD-S, VMA-R

Sphere of Safety
4W
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
RTR-U, C16-U

Sphere of Truth
3W
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
OD-U

Sphere of the Suns
2
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
MBS-U, MM2-C

Sphinx Ambassador
5UU
Creature -- Sphinx
5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
M10-M

Sphinx Sovereign
4WUUB
Artifact Creature -- Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA-M

Sphinx Summoner
3UB
Artifact Creature -- Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON-R, C16-R

Sphinx of Jwar Isle
4UU
Creature -- Sphinx
5/5
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library. (You may do this at any time.)
ZEN-R, C14-R, E01-R

Sphinx of Lost Truths
3UU
Creature -- Sphinx
3/5
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
ZEN-R

Sphinx of Magosi
3UUU
Creature -- Sphinx
6/6
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
ROE-R, C14-R, W16-R, CN2-R, W17-R

Sphinx of Uthuun
5UU
Creature -- Sphinx
5/6
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
M12-R, M13-R, C14-R, DDI-R, DDN-R

Sphinx of the Chimes
4UU
Creature -- Sphinx
5/6
Flying
Discard two nonland cards with the same name: Draw four cards.
RTR-R

Sphinx of the Final Word
5UU
Creature -- Sphinx
5/5
Sphinx of the Final Word can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered by spells or abilities.
OGW-M

Sphinx of the Steel Wind
5WUB
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB-M, C13-M, EMA-M, PD3-M

Sphinx's Disciple
3UU
Creature -- Human Wizard
2/2
Flying
Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card.
BNG-C

Sphinx's Herald
U
Artifact Creature -- Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA-U

Sphinx's Revelation
XWUU
Instant
You gain X life and draw X cards.
RTR-M, MM3-M

Sphinx's Tutelage
2U
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.
{5}{U}: Draw a card, then discard a card.
ORI-U

Sphinx-Bone Wand
7
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ROE-R, DDJ-R

Spider Climb
G
Enchantment -- Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
VI-C

Spider Spawning
4G
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, C15-U, CMA-U

Spider Umbra
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE-C, ARC-C

Spidersilk Armor
2G
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
MM-C, DDG-C

Spidersilk Net
0
Artifact -- Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ZEN-C, DTK-C

Spiderwig Boggart
2B
Creature -- Goblin Shaman
2/2
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
LRW-C

Spidery Grasp
2G
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
ISD-C, AKH-C

Spike Breeder
3G
Creature -- Spike
0/0
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
ST-R

Spike Cannibal
1BB
Creature -- Spike
0/0
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
EX-U

Spike Colony
4G
Creature -- Spike
0/0
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
ST-C

Spike Drone
G
Creature -- Spike Drone
0/0
Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
TE-C

Spike Feeder
1GG
Creature -- Spike
0/0
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
ST-U, TSP-S, CMD-U

Spike Hatcher
6G
Creature -- Spike
0/0
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
EX-R

Spike Jester
BR
Creature -- Goblin Warrior
3/1
Haste
DGM-U, MM3-C

Spike Rogue
1GG
Creature -- Spike
0/0
Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
EX-U

Spike Soldier
2GG
Creature -- Spike Soldier
0/0
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
ST-U

Spike Tiller
3GG
Creature -- Spike
0/0
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
TSP-R

Spike Weaver
2GG
Creature -- Spike
0/0
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
EX-R

Spike Worker
2G
Creature -- Spike
0/0
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
ST-C

Spike-Tailed Ceratops
4G
Creature -- Dinosaur
4/4
Spike-Tailed Ceratops can block an additional creature each combat.
XLN-C

Spiked Baloth
3G
Creature -- Beast
4/2
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
M13-C

Spikeshot Elder
R
Creature -- Goblin Shaman
1/1
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.
SOM-R, MM2-R

Spikeshot Goblin
2R
Creature -- Goblin Shaman
1/2
{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
MRD-C

Spiketail Drake
3UU
Creature -- Drake
3/3
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
PR-U

Spiketail Drakeling
1UU
Creature -- Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
TSP-C

Spiketail Hatchling
1U
Creature -- Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
PR-C, 8ED-U, 10E-U

Spin Engine
3
Artifact Creature -- Construct
3/1
{R}: Target creature can't block Spin Engine this turn.
MBS-C

Spin into Myth
4U
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
FUT-U, ARC-U

Spinal Embrace
3UUB
Instant
Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
IN-R, C13-R

Spinal Graft
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
TE-C, VMA-C

Spinal Parasite
5
Artifact Creature -- Insect
-1/-1
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
5DN-U

Spinal Villain
2R
Creature -- Beast
1/2
{T}: Destroy target blue creature.
LE-R, MED-U

Spincrusher
2
Artifact Creature -- Construct
0/2
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
DST-U

Spindrift Drake
U
Creature -- Drake
2/1
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
ST-C

Spine of Ish Sah
7
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
MBS-R, C13-R, C14-R

Spinebiter
4GG
Creature -- Beast
3/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You may have Spinebiter assign its combat damage as though it weren't blocked.
NPH-U

Spined Basher
2B
Creature -- Zombie Beast
3/1
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Spined Fluke
2B
Creature -- Worm Horror
5/1
When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
US-U

Spined Sliver
RG
Creature -- Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
ST-U, TSP-S, H09-U

Spined Thopter
2(u/p)
Artifact Creature -- Thopter
2/1
({(u/p)} can be paid with either {U} or 2 life.)
Flying
NPH-C

Spined Wurm
4G
Creature -- Wurm
5/4
P1-C, ST-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M11-C

Spineless Thug
1B
Creature -- Zombie Mercenary
2/2
Spineless Thug can't block.
NE-C, 7E-C, 8ED-C, 9ED-C, 10E-C

Spinerock Knoll
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
LRW-R, C15-R, C16-R

Spinneret Sliver
1G
Creature -- Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)
TSP-C

Spinning Darkness
4BB
Instant
You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
WL-C

Spiny Starfish
2U
Creature -- Starfish
0/1
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
AI-U, ME3-U

Spiraling Duelist
2RR
Creature -- Human Berserker
3/1
Metalcraft -- Spiraling Duelist has double strike as long as you control three or more artifacts.
MBS-U

Spiraling Embers
3R
Sorcery -- Arcane
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
SOK-C

Spire Barrage
4R
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
ZEN-C, DDI-C

Spire Golem
6
Artifact Creature -- Golem
2/4
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying
DST-C, DD2-C

Spire Monitor
4U
Creature -- Drake
3/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
NPH-C, MM3-C

Spire Owl
1U
Creature -- Bird
1/1
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
US-C

Spire Patrol
2WU
Creature -- Human Soldier
3/2
Flying
When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
AER-U

Spire Phantasm
2UU
Creature -- Gargoyle Illusion
3/2
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
CN2-U

Spire Serpent
4U
Creature -- Serpent
3/5
Defender
Metalcraft -- As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
MBS-C

Spire Tracer
G
Creature -- Elf Scout
1/1
Spire Tracer can't be blocked except by creatures with flying or reach.
GTC-C

Spire of Industry
Land
{T}: Add {C} to your mana pool.
{T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.
AER-R

Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R} to your mana pool.
KLD-R

Spires of Orazca
Land
(Transforms from Thaumatic Compass.)
{T}: Add {C} to your mana pool.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
[Back face. Transforms into Thaumatic Compass.]
XLN-R

Spireside Infiltrator
2R
Creature -- Human Rogue
3/2
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
KLD-C

Spirespine
2G
Enchantment Creature -- Beast
4/1
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
JOU-U

Spirit Away
5UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
AVR-R

Spirit Bonds
1W
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M15-R

Spirit Cairn
2W
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
JUD-U, VMA-R

Spirit Flare
3W
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR-C

Spirit Link
W
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
LE-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Spirit Loop
1W
Enchantment -- Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
TSP-U

Spirit Mantle
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
M12-U, PC2-U, PCA-U

Spirit Mirror
2WW
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0}: Destroy target Reflection.
TE-R, VMA-R

Spirit Shackle
BB
Enchantment -- Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
LE-C, 4E-U, ME3-C

Spirit Shield
3
Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
FE-R

Spirit Weaver
1W
Creature -- Human Wizard
2/1
{2}: Target green or blue creature gets +0/+1 until end of turn.
IN-U, 10E-U

Spirit en-Dal
2W
Creature -- Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast -- {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
FUT-U

Spirit en-Kor
3W
Creature -- Kor Spirit
2/2
Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
ST-C

Spirit of Resistance
2W
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
IN-R

Spirit of the Hearth
4WW
Creature -- Cat Spirit
4/5
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
EVE-R, CN2-R, C17-R

Spirit of the Hunt
1GG
Creature -- Wolf Spirit
3/3
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
EMN-R

Spirit of the Labyrinth
1W
Enchantment Creature -- Spirit
3/1
Each player can't draw more than one card each turn.
BNG-R

Spirit of the Night
6BBB
Legendary Creature -- Demon Spirit
6/5
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
MI-R

Spiritmonger
3BG
Creature -- Beast
6/6
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
AP-R, CNS-R, VMA-R

Spiritual Asylum
2WW
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
NE-R

Spiritual Focus
1W
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
MM-R

Spiritual Guardian
3WW
Creature -- Spirit
3/4
When Spiritual Guardian enters the battlefield, you gain 4 life.
P1-R

Spiritual Sanctuary
2WW
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
LE-R

Spiritual Visit
W
Instant -- Arcane
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK-C

Spiritualize
2W
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
OD-U

Spite
3U
Instant
Counter target noncreature spell.
[This is half of the split card Spite // Malice.]
IN-U, DDH-U

Spite // Malice
3U // 3B
Instant // Instant
Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated.
IN-U, DDH-U

Spite of Mogis
R
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JOU-U

Spitebellows
5R
Creature -- Elemental
6/1
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U, CMD-U, C13-U, C14-U, MM2-U

Spiteflame Witch
1(b/r)
Creature -- Elemental Shaman
2/1
{B}{R}: Each player loses 1 life.
SHM-U

Spiteful Blow
4BB
Sorcery
Destroy target creature and target land.
JOU-U

Spiteful Bully
1B
Creature -- Zombie Mercenary
3/3
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
NE-C

Spiteful Motives
3R
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
SOI-U

Spiteful Returned
1B
Enchantment Creature -- Zombie
1/1
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1.
BNG-U

Spiteful Shadows
1B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
DKA-C

Spiteful Visions
2(b/r)(b/r)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
SHM-R, C13-R

Spitemare
2(r/w)(r/w)
Creature -- Elemental
3/3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
EVE-U, DDH-U

Spitfire Bastion
Legendary Land
(Transforms from Vance's Blasting Cannons.)
{T}: Add {R} to your mana pool.
{2}{R}, {T}: Spitfire Bastion deals 3 damage to target creature or player.
[Back face. Transforms into Vance's Blasting Cannons.]
XLN-R

Spitfire Handler
1R
Creature -- Goblin
1/1
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
ONS-U

Spitting Drake
3R
Creature -- Drake
2/2
Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
VI-U, 6E-U

Spitting Earth
1R
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
MI-C, P1-C, P2-C, 6E-C, S99-U, 7E-C, 10E-C, EVG-C, DDG-C

Spitting Gourna
3GG
Creature -- Beast
3/4
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Spitting Hydra
3RR
Creature -- Hydra
0/0
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
ST-R

Spitting Image
4(g/u)(g/u)
Sorcery
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R, C16-R

Spitting Sliver
4B
Creature -- Sliver
3/3
All Sliver creatures have first strike.
PLC-C

Spitting Slug
1GG
Creature -- Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
DK-U, TSP-S

Spitting Spider
3GG
Creature -- Spider
3/5
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
PR-U, 8ED-U

Splatter Thug
2R
Creature -- Human Warrior
2/2
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-C

Splendid Agony
2B
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKH-C

Splendid Reclamation
3G
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
EMN-R

Splinter
2GG
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
UD-U, BOK-U

Splinter Twin
2RR
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step."
ROE-R, MM2-R

Splinterfright
2G
Creature -- Elemental
*/*
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
ISD-R

Splintering Wind
2GG
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
AI-R

Split Decision
1U
Instant
Will of the council -- Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
CNS-U

Split-Tail Miko
1W
Creature -- Fox Cleric
1/1
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
BOK-C

Splitting Headache
3B
Sorcery
Choose one --
· Target player discards two cards.
· Target player reveals his or her hand. You choose a card from it. That player discards that card.
SHM-C

Splitting Slime
3GG
Creature -- Ooze
3/3
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
CN2-R

Spoils of Blood
B
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
C14-R

Spoils of Evil
2B
Instant
For each artifact or creature card in target opponent's graveyard, add {C} to your mana pool and you gain 1 life.
IA-R

Spoils of Victory
2G
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
P3K-U, C13-U, ME3-C

Spoils of War
XB
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
IA-R

Spoils of the Vault
B
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
MRD-R

Spontaneous Artist
3R
Creature -- Human Rogue
3/3
When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).
Pay {E}: Target creature gains haste until end of turn.
KLD-C

Spontaneous Combustion
1BR
Instant
As an additional cost to cast Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
TE-U, CNS-U

Spontaneous Generation
3G
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
MM-R

Spontaneous Mutation
U
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
EMN-C

Spore Burst
3G
Sorcery
Domain -- Create a 1/1 green Saproling creature token for each basic land type among lands you control.
CON-U

Spore Cloud
1GG
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
FE-C, ME2-U

Spore Flower
GG
Creature -- Fungus
0/1
At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
FE-U, ME2-U

Spore Frog
G
Creature -- Frog
1/1
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
PR-C

Sporeback Troll
3G
Creature -- Troll Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
DIS-C

Sporecap Spider
2G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
ROE-C, CNS-C

Sporemound
3GG
Creature -- Fungus
3/3
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
M14-C

Sporesower Thallid
2GG
Creature -- Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
TSP-U, MMA-U

Sporogenesis
3G
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.
When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
US-R

Sporoloth Ancient
3GG
Creature -- Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
FUT-C, MMA-C

Spotted Griffin
3W
Creature -- Griffin
2/3
Flying
P1-C, ME4-C

Spread the Sickness
4B
Sorcery
Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS-C, MM2-U

Spreading Algae
G
Enchantment -- Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
US-U, 8ED-U

Spreading Flames
6R
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
EMN-U

Spreading Plague
4B
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
IN-R

Spreading Rot
4B
Sorcery
Destroy target land. Its controller loses 2 life.
XLN-C

Spreading Seas
1U
Enchantment -- Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
ZEN-C

Spring
2G
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
[This is half of the split card Spring // Mind.]
AKH-U

Spring // Mind
2G // 4UU
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.
AKH-U

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Spring of Eternal Peace
3GG
Sorcery
You gain 8 life.
P3K-C

Springing Tiger
3G
Creature -- Cat
3/3
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
OD-C

Springjack Knight
2W
Creature -- Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Springjack Pasture
Land
{T}: Add {C} to your mana pool.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
EVE-R, C13-R

Springjack Shepherd
3W
Creature -- Kithkin Wizard
1/2
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
EVE-U

Springleaf Drum
1
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
LRW-C, BNG-U

Springsage Ritual
3G
Instant
Destroy target artifact or enchantment. You gain 4 life.
EMN-C

Sprinting Warbrute
4R
Creature -- Ogre Berserker
5/4
Sprinting Warbrute attacks each combat if able.
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-C

Sprite Noble
1UU
Creature -- Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
TSP-R, EMA-U

Sprout
G
Instant
Create a 1/1 green Saproling creature token.
TSP-C

Sprout Swarm
1G
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
FUT-C

Sprouting Phytohydra
4G
Creature -- Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.
DIS-R

Sprouting Thrinax
BRG
Creature -- Lizard
3/3
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
ALA-U, C13-U, MM3-U

Sprouting Vines
2G
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-C, C13-C

Spur Grappler
2R
Creature -- Beast
2/1
Spur Grappler gets +2/+1 as long as you control no untapped lands.
PR-C

Spurnmage Advocate
W
Creature -- Human Nomad
1/1
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.
JUD-U, CMD-U

Spurred Wolverine
4R
Creature -- Wolverine Beast
3/2
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
ONS-C

Spy Kit
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
CN2-U

Spy Network
U
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
ONS-C

Squadron Hawk
1W
Creature -- Bird
1/1
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
M11-C, EMA-C

Squall
2G
Sorcery
Squall deals 2 damage to each creature with flying.
S99-C, MM-C, 7E-C, ME4-U

Squall Drifter
1W
Snow Creature -- Elemental
1/1
Flying
{W}, {T}: Tap target creature.
CSP-C

Squall Line
XGG
Instant
Squall Line deals X damage to each creature with flying and each player.
TSP-R

Squallmonger
3G
Creature -- Monger
3/3
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
MM-U, CMD-U

Squandered Resources
BG
Enchantment
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
VI-R

Squeaking Pie Grubfellows
3B
Creature -- Goblin Shaman
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
MOR-C

Squeaking Pie Sneak
1B
Creature -- Goblin Rogue
2/2
As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
LRW-U

Squealing Devil
1R
Creature -- Devil
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.
DIS-U

Squee
Vanguard
+3/-4
Your opponents play with their hands revealed.
VAN1-P

Squee's Embrace
RW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
AP-C

Squee's Revenge
1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
AP-U

Squee's Toy
1
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
TE-C

Squee, Goblin Nabob
2R
Legendary Creature -- Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
MM-R, 10E-R, MMA-R

Squee, Goblin Nabob Avatar
Vanguard
+3/-4
{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
10E-P

Squeeze
3U
Enchantment
Sorcery spells cost {3} more to cast.
MM-R

Squelch
1U
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
CHK-U

Squelching Leeches
2BB
Creature -- Leech
*/*
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
JOU-U, DDR-U

Squire
1W
Creature -- Human Soldier
1/2
DK-C, TSP-S

Squirming Mass
1B
Creature -- Horror
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
UD-C

Squirrel Farm
2G
Enchantment
{1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
UG-R

Squirrel Mob
1GG
Creature -- Squirrel
2/2
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
OD-R

Squirrel Nest
1GG
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
OD-U, CNS-U

Squirrel Wrangler
2GG
Creature -- Human Druid
2/2
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
PR-R

Sram's Expertise
2WW
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
AER-R

Sram, Senior Edificer
1W
Legendary Creature -- Dwarf Advisor
2/2
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
AER-R

Stab Wound
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
RTR-C, M15-U, DDM-C

Stabbing Pain
B
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
M11-C

Stabilizer
2
Artifact
Players can't cycle cards.
SCG-R

Stabwhisker the Odious
1B
Legendary Creature -- Rat Shaman
3/3
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
[Flips from Nezumi Shortfang.]
CHK-R

Staff of Domination
3
Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
5DN-R, MPS_KLD-S

Staff of Nin
6
Artifact
At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to target creature or player.
M13-R, C15-R, C17-R

Staff of Zegon
4
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
AQ-C, ME4-C

Staff of the Ages
3
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
IA-R

Staff of the Death Magus
3
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
M14-U, M15-U

Staff of the Flame Magus
3
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
M14-U, M15-U

Staff of the Mind Magus
3
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
M14-U, M15-U

Staff of the Sun Magus
3
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
M14-U, M15-U

Staff of the Wild Magus
3
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
M14-U, M15-U

Stag Beetle
3GG
Creature -- Insect
0/0
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
ONS-R

Staggershock
2R
Instant
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-C

Stain the Mind
4B
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
M15-R

Stairs to Infinity
Plane -- Xerex
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.
Whenever you roll {CHAOS}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
PC2-R, PCA-C

Stalker Hag
(b/g)(b/g)(b/g)
Creature -- Hag
3/2
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
EVE-U

Stalking Assassin
1UB
Creature -- Human Assassin
1/1
{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
IN-R

Stalking Bloodsucker
4BB
Creature -- Vampire
4/4
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
OD-R

Stalking Drone
1G
Creature -- Eldrazi Drone
2/2
Devoid (This card has no color.)
{C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.)
OGW-C

Stalking Leonin
2W
Creature -- Cat Archer
3/3
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.
C17-R

Stalking Stones
Land
{T}: Add {C} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
TE-U, MRD-U, DDF-U

Stalking Tiger
3G
Creature -- Cat
3/3
Stalking Tiger can't be blocked by more than one creature.
MI-C, P1-C, 6E-C, P3K-C, 10E-C, W17-C

Stalking Tiger Avatar
Vanguard
0/+2
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
MI-P

Stalking Vampire
Creature -- Vampire
5/5
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
[Black color indicator. Back face. Transforms into Screeching Bat.]
ISD-U

Stalking Vengeance
5RR
Creature -- Avatar
5/5
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player.
DIS-R, C13-R, C16-R

Stalking Yeti
2RR
Snow Creature -- Yeti
3/3
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)
CSP-U

Stallion of Ashmouth
3B
Creature -- Nightmare Horse
3/3
Delirium -- {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
SOI-C

Stalwart Aven
2W
Creature -- Bird Soldier
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Stalwart Shield-Bearers
1W
Creature -- Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
ROE-C

Stamina
2G
Enchantment -- Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
MM-U

Stampede
1GG
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
IA-R, 5E-R, ME2-U

Stampede Driver
G
Creature -- Human Spellshaper
1/1
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
NE-U

Stampeding Elk Herd
3GG
Creature -- Elk
5/5
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
DTK-C

Stampeding Rhino
4G
Creature -- Rhino
4/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
M10-C, M12-C, W17-C

Stampeding Serow
2GG
Creature -- Antelope Beast
5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
SOK-U

Stampeding Wildebeests
2GG
Creature -- Antelope Beast
5/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
VI-U, 10E-U, DDD-U

Stand
W
Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
[This is half of the split card Stand // Deliver.]
IN-U

Stand // Deliver
W // 2U
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand.
IN-U

Stand Firm
W
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-C, DDL-C

Stand Together
3GG
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
DST-U

Stand or Fall
3R
Enchantment
At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
IN-R

Standard Bearer
1W
Creature -- Human Flagbearer
1/1
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
AP-C

Standardize
UU
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
ONS-R

Standing Army
2WW
Creature -- Human Soldier
2/4
As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
UNH-C

Standing Stones
3
Artifact
{1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
DK-U

Standing Troops
2W
Creature -- Human Soldier
1/4
Vigilance
EX-C, 6E-C, 7E-C, 8ED-C, W17-C, DDO-C

Standstill
1U
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
OD-U

Stangg
4RG
Legendary Creature -- Human Warrior
3/4
When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
LE-R, CH-R, ME3-U

Star Compass
2
Artifact
Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color that a basic land you control could produce.
PS-U, 8ED-U

Star of Extinction
5RR
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
XLN-M

Starfall
4R
Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
JOU-C

Starfield of Nyx
4W
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
ORI-M

Starke
Vanguard
0/-2
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
VAN2-P

Starke of Rath
1RR
Legendary Creature -- Human Rogue
2/2
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
TE-R

Starlight
1W
Sorcery
You gain 3 life for each black creature target opponent controls.
P1-U, 7E-U

Starlight Invoker
1W
Creature -- Human Cleric Mutant
1/3
{7}{W}: You gain 5 life.
LGN-C, 10E-U

Starlit Angel
3WW
Creature -- Angel
3/4
Flying
P1-U

Starlit Sanctum
Land
{T}: Add {C} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
ONS-U

Starstorm
XRR
Instant
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS-R, C13-R, C14-R, VMA-R

Start
2W
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
[This is half of the split card Start // Finish.]
AKH-U

Start // Finish
2W // 2B
Instant // Sorcery
Create two 1/1 white Warrior creature tokens with vigilance. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
AKH-U

Start Your Engines
3R
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
KLD-U

Startled Awake
2UU
Sorcery
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
[Front face. Transforms into Persistent Nightmare.]
SOI-M

Starved Rusalka
G
Creature -- Spirit
1/1
{G}, Sacrifice a creature: You gain 1 life.
GPT-U

Stasis
1U
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-R

Stasis Cell
4U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
RAV-C, CNS-C

Stasis Cocoon
1W
Enchantment -- Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
5DN-C

Stasis Snare
1WW
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
BFZ-U

Statecraft
3U
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
MM-R

Static Orb
3
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
TE-R, 7E-R, MPS_KLD-S

Statute of Denial
2UU
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
M15-C

Staunch Defenders
3WW
Creature -- Human Soldier
3/4
When Staunch Defenders enters the battlefield, you gain 4 life.
TE-U, 6E-U, 7E-U, 8ED-U

Staunch-Hearted Warrior
3G
Creature -- Human Warrior
2/2
Heroic -- Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
THS-C

Stave Off
W
Instant
Target creature gains protection from the color of your choice until end of turn.
M12-C, CNS-C, DDN-C

Staying Power
2W
Enchantment
As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
UNH-R

Steadfast Armasaur
3W
Creature -- Dinosaur
2/3
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
XLN-U

Steadfast Cathar
1W
Creature -- Human Soldier
2/1
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMN-C

Steadfast Guard
WW
Creature -- Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
MM-C, 10E-C

Steadfast Sentinel
3W
Creature -- Human Cleric
2/3
Vigilance
Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
HOU-C

Steadfastness
1W
Sorcery
Creatures you control get +0/+3 until end of turn.
P1-C, S99-C

Steady Progress
2U
Instant
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
SOM-C, MM2-C

Steal Artifact
2UU
Enchantment -- Aura
Enchant artifact
You control enchanted artifact.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, 8ED-U

Steal Enchantment
UU
Enchantment -- Aura
Enchant enchantment
You control enchanted enchantment.
TE-U

Steal Strength
1B
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
PR-C

Stealer of Secrets
2U
Creature -- Human Rogue
2/2
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
RTR-C, W17-C, DDM-C

Steam Augury
2UR
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
THS-R, C15-R, DDN-R

Steam Blast
2R
Sorcery
Steam Blast deals 2 damage to each creature and each player.
US-U

Steam Catapult
3WW
Creature -- Human Soldier
2/3
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
P2-R, ME4-R

Steam Frigate
2U
Creature -- Human Pirate
3/3
Steam Frigate can't attack unless defending player controls an Island.
P2-C

Steam Spitter
4G
Creature -- Spider
1/5
Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
CSP-U

Steam Vents
Land -- Island Mountain
({T}: Add {U} or {R} to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
GPT-R, RTR-R, EXP-M

Steam Vines
1RR
Enchantment -- Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
OD-U

Steamclaw
2
Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
OD-U

Steamcore Weird
3U
Creature -- Weird
1/3
When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.
GPT-C, DDH-C, DDJ-C

Steamflogger Boss
3R
Creature -- Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
FUT-R

Steel Golem
3
Artifact Creature -- Golem
3/4
You can't cast creature spells.
WL-U, 10E-U

Steel Hellkite
6
Artifact Creature -- Dragon
5/5
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
SOM-R, C14-R, C17-R

Steel Leaf Paladin
4GW
Creature -- Elf Knight
4/4
First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
PS-C

Steel Overseer
2
Artifact Creature -- Construct
1/1
{T}: Put a +1/+1 counter on each artifact creature you control.
M11-R, MPS_KLD-S, DDF-R

Steel Sabotage
U
Instant
Choose one --
· Counter target artifact spell.
· Return target artifact to its owner's hand.
MBS-C

Steel Wall
1
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
MRD-C, DDF-C

Steel of the Godhead
2(w/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
SHM-C, DDI-C

Steelclad Serpent
5U
Artifact Creature -- Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA-C

Steelform Sliver
2W
Creature -- Sliver
2/2
Sliver creatures you control get +0/+1.
M14-U

Steeling Stance
1WW
Instant
Creatures you control get +1/+1 until end of turn.
Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
DIS-C

Steelshaper Apprentice
2WW
Creature -- Human Soldier
1/3
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
DST-R

Steelshaper's Gift
W
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
5DN-U

Steely Resolve
1G
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
ONS-R

Steeple Roc
4W
Creature -- Bird
3/1
Flying, first strike
DGM-C

Stench of Decay
1BB
Instant
Nonartifact creatures get -1/-1 until end of turn.
AI-C

Stench of Evil
2BB
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
IA-U

Stenchskipper
3B
Creature -- Elemental
6/5
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
MOR-R

Stensia
Plane -- Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.
PC2-C, PCA-C

Stensia Banquet
2R
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.
Draw a card.
EMN-C

Stensia Bloodhall
Land
{T}: Add {C} to your mana pool.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.
ISD-R

Stensia Innkeeper
3R
Creature -- Vampire
3/3
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
EMN-C

Stensia Masquerade
2R
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-U

Steppe Glider
4W
Creature -- Elemental
2/4
Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
OGW-U

Steppe Lynx
W
Creature -- Cat
0/1
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
ZEN-C

Sterling Grove
GW
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
IN-U

Stern Constable
W
Creature -- Human Soldier
1/1
{T}, Discard a card: Tap target creature.
SOI-C

Stern Judge
2W
Creature -- Human Cleric
2/2
{T}: Each player loses 1 life for each Swamp he or she controls.
TOR-U

Stern Marshal
2W
Creature -- Human Soldier
2/2
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
P1-R

Stern Mentor
3U
Creature -- Human Wizard
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard."
AVR-U

Stern Proctor
UU
Creature -- Human Wizard
1/2
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
US-U

Steward of Solidarity
1W
Creature -- Human Warrior
2/2
{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
HOU-U

Steward of Valeron
GW
Creature -- Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA-C, DDG-C

Stifle
U
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
SCG-R, CNS-R, MPS_AKH-S

Stigma Lasher
RR
Creature -- Elemental Shaman
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
EVE-R

Still Life
1GG
Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
OD-U

Stillmoon Cavalier
1(w/b)(w/b)
Creature -- Zombie Knight
2/1
Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b)}{(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
EVE-R

Stingerfling Spider
4G
Creature -- Spider
2/5
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
M12-U, C15-U, DDJ-U

Stinging Barrier
2UU
Creature -- Wall
0/4
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
MM-C

Stinging Licid
1U
Creature -- Licid
1/1
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
TE-U

Stinging Shot
G
Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Stingmoggie
3R
Creature -- Elemental
0/0
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
MOR-C

Stingscourger
1R
Creature -- Goblin Warrior
2/2
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
PLC-C, MMA-C, EMA-C

Stinkdrinker Bandit
3B
Creature -- Goblin Rogue
2/1
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
MOR-U

Stinkdrinker Daredevil
2R
Creature -- Goblin Rogue
1/3
Giant spells you cast cost {2} less to cast.
LRW-C, MMA-C, C15-C

Stinkweed Imp
2B
Creature -- Imp
1/2
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV-C, MMA-C, DDC-C, DDJ-C

Stir the Grave
XB
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
BOK-C

Stir the Pride
4W
Instant
Choose one --
· Creatures you control get +2/+2 until end of turn.
· Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W} (Choose both if you pay the entwine cost.)
DST-U, MMA-U

Stir the Sands
4BB
Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
AKH-U

Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
WWK-R, C17-R, DDP-R

Stitch Together
BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
JUD-U, CMD-U

Stitch in Time
1UR
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
GPT-R

Stitched Drake
1UU
Creature -- Zombie Drake
3/4
As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying
ISD-C, DDQ-C

Stitched Mangler
2U
Creature -- Zombie Horror
2/3
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
SOI-C

Stitcher Geralf
3UU
Legendary Creature -- Human Wizard
3/4
{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
C14-M

Stitcher's Apprentice
1U
Creature -- Homunculus
1/2
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
ISD-C

Stitcher's Graft
1
Artifact -- Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
EMN-R

Stitchwing Skaab
3U
Creature -- Zombie Horror
3/1
Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
SOI-U

Stoic Angel
1GWU
Creature -- Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA-R, MM3-R

Stoic Builder
2G
Creature -- Human
2/3
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOI-C

Stoic Champion
WW
Creature -- Human Soldier
2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
LGN-U, VMA-U

Stoic Ephemera
2W
Creature -- Spirit
5/5
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
DIS-U

Stoic Rebuttal
1UU
Instant
Metalcraft -- Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.
Counter target spell.
SOM-C, MM2-C

Stoke the Flames
2RR
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Stoke the Flames deals 4 damage to target creature or player.
M15-U

Stolen Goods
3U
Sorcery
Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
AVR-R, C15-R

Stolen Grain
4BB
Sorcery
Stolen Grain deals 5 damage to target opponent. You gain 5 life.
P3K-U, ME3-U

Stolen Identity
4UU
Sorcery
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-R

Stomp and Howl
2G
Sorcery
Destroy target artifact and target enchantment.
DIS-U

Stomper Cub
3GG
Creature -- Beast
5/3
Trample
ROE-C

Stomping Ground
Land -- Mountain Forest
({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
GPT-R, GTC-R, EXP-M

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
MOR-U

Stone Calendar
5
Artifact
Spells you cast cost up to {1} less to cast.
DK-R, MED-U

Stone Catapult
4B
Creature -- Human Soldier
1/2
{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
P3K-R

Stone Giant
2RR
Creature -- Giant
3/4
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, DDI-U, MED-U

Stone Golem
5
Artifact Creature -- Golem
4/4
M11-U

Stone Haven Medic
1W
Creature -- Kor Cleric
1/3
{W}, {T}: You gain 1 life.
BFZ-C

Stone Haven Outfitter
1W
Creature -- Kor Artificer Ally
2/2
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
OGW-R

Stone Idol Trap
5R
Instant -- Trap
Stone Idol Trap costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
WWK-R

Stone Kavu
4G
Creature -- Kavu
3/3
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
PS-C

Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
SOI-U, KLD-C, AKH-C, C17-U, XLN-C

Stone Rain
2R
Sorcery
Destroy target land.
A-C, B-C, U-C, RV-C, 4E-C, IA-C, MI-C, 5E-C, P1-C, TE-C, P2-C, 6E-C, P3K-C, S99-C, MM-C, S00-C, 7E-C, 8ED-C, CHK-C, 9ED-C

Stone Spirit
4R
Creature -- Elemental Spirit
4/3
Stone Spirit can't be blocked by creatures with flying.
IA-U, 5E-U, ME2-U

Stone-Cold Basilisk
4G
Creature -- Basilisk
2½/5
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.
UNH-U

Stone-Seeder Hierophant
2GG
Creature -- Human Druid
1/1
Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
RAV-C

Stone-Throwing Devils
B
Creature -- Devil
1/1
First strike
AN-C

Stone-Tongue Basilisk
4GGG
Creature -- Basilisk
4/5
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
OD-R

Stonebrow, Krosan Hero
3RG
Legendary Creature -- Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
TSP-R

Stonecloaker
2W
Creature -- Gargoyle
3/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
PLC-U, C13-U, CMA-U, DDN-U

Stonefare Crocodile
2G
Creature -- Crocodile
3/2
{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
RTR-C, DDM-C

Stoneforge Acolyte
W
Creature -- Kor Artificer Ally
1/2
Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
OGW-U

Stoneforge Masterwork
1
Artifact -- Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}
OGW-R

Stoneforge Mystic
1W
Creature -- Kor Artificer
1/2
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
WWK-R

Stonefury
3RR
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
BFZ-C

Stonehands
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
IA-C, ME2-C

Stonehewer Giant
3WW
Creature -- Giant Warrior
4/4
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
MOR-R, MMA-R

Stonehewer Giant Avatar
Vanguard
+1/-5
Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.
MOR-P

Stonehoof Chieftain
7G
Creature -- Centaur Warrior
8/8
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
C16-R

Stonehorn Chanter
5W
Creature -- Rhino Cleric
4/4
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
M14-U

Stonehorn Dignitary
3W
Creature -- Rhino Soldier
1/4
When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.
M12-C

Stoneshaker Shaman
2R
Creature -- Human Shaman
1/1
At the beginning of each player's end step, that player sacrifices an untapped land.
RAV-U

Stoneshock Giant
3RR
Creature -- Giant
5/4
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
THS-U, C15-U, CN2-U

Stonewing Antagonizer
Artifact Creature -- Gargoyle Horror
4/2
Flying
[Back face. Transforms into Thraben Gargoyle.]
SOI-U

Stonewise Fortifier
1W
Creature -- Human Wizard
2/2
{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
JOU-C

Stonewood Invocation
3G
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
TSP-R

Stonewood Invoker
1G
Creature -- Elf Mutant
2/2
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
LGN-C, EVG-C

Stonework Puma
3
Artifact Creature -- Cat Ally
2/2
ZEN-C, DDP-C

Stonewright
R
Creature -- Human Shaman
1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
AVR-U

Stony Silence
1W
Enchantment
Activated abilities of artifacts can't be activated.
ISD-R, MM3-R

Stonybrook Angler
1U
Creature -- Merfolk Wizard
1/2
{1}{U}, {T}: You may tap or untap target creature.
LRW-C

Stonybrook Banneret
1U
Creature -- Merfolk Wizard
1/1
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
MOR-C

Stonybrook Schoolmaster
2W
Creature -- Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
MOR-C

Stop That
B
Instant
Target player discards a card.
Gotcha -- Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.
UNH-C

Storage Matrix
3
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
UD-R, 9ED-R

Storm Cauldron
5
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
AI-R, 6E-R, 7E-R

Storm Crow
1U
Creature -- Bird
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
AI-C, P1-C, 6E-C, S99-C, 7E-C, 8ED-C, 9ED-C

Storm Elemental
5U
Creature -- Elemental
3/4
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
AI-U, ME2-U

Storm Entity
1R
Creature -- Elemental
1/1
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
FUT-U

Storm Fleet Aerialist
1U
Creature -- Human Pirate
1/2
Flying
Raid -- Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
XLN-U

Storm Fleet Arsonist
4R
Creature -- Orc Pirate
4/4
Raid -- When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.
XLN-U

Storm Fleet Pyromancer
4R
Creature -- Human Pirate Wizard
3/2
Raid -- When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player.
XLN-C

Storm Fleet Spy
2U
Creature -- Human Pirate
2/2
Raid -- When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.
XLN-U

Storm Front
G
Enchantment
{G}{G}: Tap target creature with flying.
TE-U

Storm Herd
8WW
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
GPT-R, CMD-R

Storm Sculptor
3U
Creature -- Merfolk Wizard
3/2
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
XLN-C

Storm Seeker
3G
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
LE-U, CH-U, MED-U

Storm Shaman
2R
Creature -- Human Cleric Shaman
0/4
{R}: Storm Shaman gets +1/+0 until end of turn.
AI-C, 7E-U

Storm Spirit
3GWU
Creature -- Elemental Spirit
3/3
Flying
{T}: Storm Spirit deals 2 damage to target creature.
IA-R, ME2-R

Storm World
R
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
LE-R, ME3-R

Stormbind
1RG
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
IA-R, TSP-S

Stormblood Berserker
1R
Creature -- Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
M12-U, MM2-U, E01-U

Stormbound Geist
1UU
Creature -- Spirit
2/2
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-C

Stormbreath Dragon
3RR
Creature -- Dragon
4/4
Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
THS-M

Stormcaller of Keranos
2R
Creature -- Human Shaman
2/2
Haste
{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-U

Stormcaller's Boon
2WU
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
ARB-C

Stormchaser Chimera
2UR
Creature -- Chimera
2/3
Flying
{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
JOU-U, CN2-U

Stormchaser Mage
UR
Creature -- Human Wizard
1/3
Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
OGW-U

Stormcloud Djinn
4U
Creature -- Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
TSP-U

Stormcrag Elemental
5R
Creature -- Elemental
5/5
Trample
Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
DTK-U

Stormfront Pegasus
1W
Creature -- Pegasus
2/1
Flying
M10-C, M11-C, M12-C, W17-U

Stormfront Riders
4W
Creature -- Human Soldier
4/3
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
PLC-U, DDF-U

Stormrider Rig
2
Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it.
Equip {2}
DTK-U

Stormrider Spirit
4U
Creature -- Spirit
3/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
SOI-C

Stormscale Anarch
2RR
Creature -- Viashino Shaman
2/2
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
DIS-R

Stormscape Apprentice
U
Creature -- Human Wizard
1/1
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
IN-C

Stormscape Battlemage
2U
Creature -- Metathran Wizard
2/2
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
PS-U, C13-U

Stormscape Familiar
1U
Creature -- Bird
1/1
Flying
White spells and black spells you cast cost {1} less to cast.
PS-C, TSP-S

Stormscape Master
2UU
Creature -- Human Wizard
2/2
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
IN-R

Stormsurge Kraken
3UU
Creature -- Kraken
5/5
Hexproof
Lieutenant -- As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
C14-R

Stormtide Leviathan
5UUU
Creature -- Leviathan
8/8
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
M11-R, M13-R, M15-R

Stormwatch Eagle
3U
Creature -- Bird
2/1
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
PR-C

Stormwing Dragon
5R
Creature -- Dragon
3/3
Flying, first strike
Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
DTK-U

Story Circle
1WW
Enchantment
As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
MM-U, 8ED-R, 9ED-R, 10E-R

Strafe
R
Sorcery
Strafe deals 3 damage to target nonred creature.
PS-U

Strands of Night
2BB
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
WL-U, 6E-U, 7E-U

Strands of Undeath
3B
Enchantment -- Aura
Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.
RAV-C

Strandwalker
5
Artifact -- Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip {4}
MBS-U

Strange Augmentation
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
EMN-C

Strange Inversion
2R
Instant -- Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-U

Stranglehold
3R
Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
CMD-R, CMA-R

Strangleroot Geist
GG
Creature -- Spirit
2/1
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-U

Strangling Soot
2B
Instant
Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C, DDK-C

Strata Scythe
3
Artifact -- Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
SOM-R, C14-R

Stratadon
10
Artifact Creature -- Beast
5/5
Domain -- Stratadon costs {1} less to cast for each basic land type among lands you control.
Trample
PS-U

Strategic Planning
1U
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
P3K-U, C13-U, HOU-C, ME3-C

Strategy, Schmategy
1R
Sorcery
Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
2 -- Destroy all artifacts.
3 -- Destroy all lands.
4 -- Strategy, Schmategy deals 3 damage to each creature and player.
5 -- Each player discards his or her hand and draws seven cards.
6 -- Roll the die two more times.
UG-R

Stratozeppelid
4U
Creature -- Beast
4/4
Flying
Stratozeppelid can block only creatures with flying.
GPT-U

Stratus Dancer
1U
Creature -- Djinn Monk
2/1
Flying
Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Stratus Dancer is turned face up, counter target instant or sorcery spell.
DTK-R

Stratus Walk
1U
Enchantment -- Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
BNG-C, ORI-C

Straw Golem
1
Artifact Creature -- Golem
2/3
When an opponent casts a creature spell, sacrifice Straw Golem.
WL-U

Straw Soldiers
1U
Creature -- Scarecrow Soldier
1/3
P3K-C

Stream Hopper
(u/r)
Creature -- Goblin
1/1
{(u/r)}: Stream Hopper gains flying until end of turn.
EVE-C

Stream of Acid
2BB
Sorcery
Destroy target land or nonblack creature.
S99-U

Stream of Consciousness
1U
Instant -- Arcane
Target player shuffles up to four target cards from his or her graveyard into his or her library.
BOK-U

Stream of Life
XG
Sorcery
Target player gains X life.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-U, 9ED-U

Stream of Unconsciousness
U
Tribal Instant -- Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
MOR-C

Streambed Aquitects
1UU
Creature -- Merfolk Scout
2/3
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{T}: Target land becomes an Island until end of turn.
LRW-C

Street Savvy
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
DIS-C

Street Spasm
XR
Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-U, C13-U, DDJ-U

Street Sweeper
6
Artifact Creature -- Construct
4/6
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
RTR-U

Street Wraith
3BB
Creature -- Wraith
3/4
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
FUT-U, MMA-C

Streetbreaker Wurm
3RG
Creature -- Wurm
6/4
GPT-C

Strength from the Fallen
1G
Enchantment
Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
JOU-U

Strength in Numbers
1G
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
TSP-C, CN2-C, MM3-C

Strength of Arms
W
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
SOI-C

Strength of Cedars
4G
Instant -- Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
CHK-U

Strength of Isolation
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-U

Strength of Lunacy
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-U

Strength of Night
2G
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
AP-C

Strength of Unity
3W
Enchantment -- Aura
Enchant creature
Domain -- Enchanted creature gets +1/+1 for each basic land type among lands you control.
IN-C

Strength of the Tajuru
XGG
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
WWK-R

Strider Harness
3
Artifact -- Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1}
SOM-C, OGW-U

Striking Sliver
R
Creature -- Sliver
1/1
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
M14-C

Strionic Resonator
2
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
M14-R

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.
SHM-C

Strip Mine
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Strip Mine: Destroy target land.
AQ-U, 4E-U, EXP-M, VMA-R, ME4-R, V09-M

Striped Bears
3G
Creature -- Bear
2/2
When Striped Bears enters the battlefield, draw a card.
WL-C

Striped Riverwinder
6U
Creature -- Serpent
5/5
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling {U} ({U}, Discard this card: Draw a card.)
HOU-C

Stroke of Genius
X2U
Instant
Target player draws X cards.
US-R, C14-R, C15-R, VMA-R

Stromgald Cabal
1BB
Creature -- Human Knight
2/2
{T}, Pay 1 life: Counter target white spell.
IA-R, 5E-R, 6E-R, ME2-R

Stromgald Crusader
BB
Creature -- Zombie Knight
2/1
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
CSP-U

Stromgald Spy
3B
Creature -- Human Rogue
2/4
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
AI-U

Stromkirk Captain
1BR
Creature -- Vampire Soldier
2/2
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
DKA-U, C17-U

Stromkirk Condemned
BB
Creature -- Vampire Horror
2/2
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMN-R

Stromkirk Mentor
3B
Creature -- Vampire Soldier
4/2
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
SOI-C

Stromkirk Noble
R
Creature -- Vampire
1/1
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
ISD-R

Stromkirk Occultist
2R
Creature -- Vampire Horror
3/2
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-R

Stromkirk Patrol
4B
Creature -- Vampire Soldier
4/3
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
ISD-C, CN2-C

Strongarm Monk
4W
Creature -- Human Monk
3/3
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
DTK-U

Strongarm Tactics
1B
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
ONS-R

Strongarm Thug
2B
Creature -- Human Mercenary
1/1
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
MM-U

Stronghold Assassin
1BB
Creature -- Zombie Assassin
2/1
{T}, Sacrifice a creature: Destroy target nonblack creature.
ST-R, 7E-R, C13-R

Stronghold Biologist
2U
Creature -- Human Spellshaper
1/1
{U}{U}, {T}, Discard a card: Counter target creature spell.
NE-U

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.
NE-C, 10E-U, CNS-C

Stronghold Furnace
Plane -- Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to target creature or player.
HOP-C, PCA-C

Stronghold Gambit
1R
Sorcery
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
NE-R

Stronghold Machinist
2U
Creature -- Human Spellshaper
1/1
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
NE-U

Stronghold Overseer
3BBB
Creature -- Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
TSP-R

Stronghold Rats
2B
Creature -- Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
FUT-U

Stronghold Taskmaster
2BB
Creature -- Giant Minion
4/3
Other black creatures get -1/-1.
ST-U

Stronghold Zeppelin
2UU
Creature -- Human
3/3
Flying
Stronghold Zeppelin can block only creatures with flying.
NE-U

Structural Collapse
5R
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
GTC-C

Structural Distortion
3R
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
SOI-C

Struggle
2R
Instant
Struggle deals damage to target creature equal to the number of lands you control.
[This is half of the split card Struggle // Survive.]
HOU-U

Struggle // Survive
2R // 1G
Instant // Sorcery
Struggle deals damage to target creature equal to the number of lands you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her graveyard into his or her library.
HOU-U

Struggle for Sanity
2BB
Sorcery
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
CHK-U

Stubborn Denial
U
Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
KTK-U

Student of Elements
1U
Creature -- Human Wizard
1/1
When Student of Elements has flying, flip it.
[Flips into Tobita, Master of Winds.]
CHK-U

Student of Ojutai
3W
Creature -- Human Monk
2/4
Whenever you cast a noncreature spell, you gain 2 life.
DTK-C

Student of Warfare
W
Creature -- Human Knight
1/1
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 2-6} 3/3 First strike
{LEVEL 7+} 4/4 Double strike
ROE-R

Stuffy Doll
5
Artifact Creature -- Construct
0/1
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
TSP-R, M13-R

Stuffy Doll Avatar
Vanguard
0/-6
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn.
TSP-P

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.
TE-C, IN-C, 10E-C

Stun Sniper
RW
Creature -- Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB-U, DDL-U

Stunt Double
3U
Creature -- Shapeshifter
0/0
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
CN2-R

Stunted Growth
3GG
Sorcery
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
IA-R, ME2-R

Stupefying Touch
1U
Enchantment -- Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
TOR-U, EMA-C

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.
MI-U, 6E-U, TSP-S

Sturdy Hatchling
3(g/u)
Creature -- Elemental
6/6
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
EVE-U

Sturmgeist
3UU
Creature -- Spirit
*/*
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
ISD-R

Stymied Hopes
1U
Instant
Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Su-Chi
4
Artifact Creature -- Construct
4/4
When Su-Chi dies, add {C}{C}{C}{C} to your mana pool.
AQ-U, VMA-U, MED-R

Subdue
G
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
LE-C

Subjugator Angel
4WW
Creature -- Angel
4/3
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
EMN-U

Sublime Archangel
2WW
Creature -- Angel
4/3
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
M13-M

Sublime Exhalation
6W
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
C16-R

Submerge
4U
Instant
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.
NE-U

Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
OGW-U, AER-C, AKH-C

Subterranean Hangar
Land
Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
MM-U

Subterranean Scout
1R
Creature -- Goblin Scout
2/1
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
ORI-C

Subterranean Shambler
3R
Creature -- Elemental
2/3
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
TSP-C

Subterranean Spirit
3RR
Creature -- Elemental Spirit
3/3
Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
MI-R

Subterranean Tremors
XR
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
CN2-M

Subtle Strike
1B
Instant
Choose one or both --
· Target creature gets -1/-1 until end of turn.
· Put a +1/+1 counter on target creature.
KLD-C

Subversion
3BB
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
UL-R

Succumb to Temptation
1BB
Instant
You draw two cards and you lose 2 life.
EMN-C

Sudden Death
1BB
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
TSP-U

Sudden Demise
XR
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
C13-R, E01-R

Sudden Disappearance
5W
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
DKA-R

Sudden Impact
3R
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
TE-U, 7E-U, 8ED-U, 9ED-U, 10E-U, PD2-U

Sudden Reclamation
3G
Instant
Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
FRF-U

Sudden Shock
1R
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
TSP-U, MMA-U

Sudden Spoiling
1BB
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
TSP-R, C13-R, C14-R

Sudden Storm
3U
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
BNG-C

Sudden Strength
3G
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
JUD-C, VMA-C

Suffer the Past
XB
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
ROE-U

Suffering
3R
Sorcery
Destroy target land.
[This is half of the split card Pain // Suffering.]
IN-U, DDH-U

Suffocating Blast
1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
AP-R

Suffocation
1U
Instant
Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
AI-U

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON-C

Sulam Djinn
5G
Creature -- Djinn
6/6
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
IN-U

Suleiman's Legacy
RW
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
VI-R

Sulfur Elemental
2R
Creature -- Elemental
3/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
PLC-U

Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R} to your mana pool.
ISD-R

Sulfur Vent
Land
Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
IN-C

Sulfuric Vapors
3R
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
US-R

Sulfuric Vortex
1RR
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
SCG-R, CNS-R, EMA-R, VMA-R, DDK-R

Sulfurous Blast
2RR
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
TSP-U, CMD-U, CN2-U, CMA-U

Sulfurous Springs
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R

Sultai Ascendancy
BGU
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
KTK-R

Sultai Banner
3
Artifact
{T}: Add {B}, {G}, or {U} to your mana pool.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
KTK-C

Sultai Charm
BGU
Instant
Choose one --
· Destroy target monocolored creature.
· Destroy target artifact or enchantment.
· Draw two cards, then discard a card.
KTK-U

Sultai Emissary
1B
Creature -- Zombie Warrior
1/1
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C, FRF_UGIN-C

Sultai Flayer
3G
Creature -- Naga Shaman
3/4
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
KTK-U

Sultai Runemark
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
FRF-C

Sultai Scavenger
5B
Creature -- Bird Warrior
3/3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
KTK-C

Sultai Skullkeeper
1U
Creature -- Naga Shaman
2/1
When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
FRF-C

Sultai Soothsayer
2BGU
Creature -- Naga Shaman
2/5
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
KTK-U

Summary Dismissal
2UU
Instant
Exile all other spells and counter all abilities.
EMN-R

Summer Bloom
1G
Sorcery
You may play up to three additional lands this turn.
VI-U, P1-R, 6E-U, S99-R, 9ED-U

Summit Apes
3G
Creature -- Ape
5/2
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
WWK-U

Summit Prowler
2RR
Creature -- Yeti
4/3
KTK-C, DTK-C

Summon the School
3W
Tribal Sorcery -- Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
LRW-U

Summoner's Bane
2UU
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
ZEN-U, DDM-U

Summoner's Bond
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
CN2-U

Summoner's Egg
4
Artifact Creature -- Construct
0/4
Imprint -- When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
5DN-R

Summoner's Pact
0
Instant
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
[Green color indicator.]
FUT-R, MMA-R

Summoning Station
7
Artifact
{T}: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
5DN-R

Summoning Trap
4GG
Instant -- Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ZEN-R, MM3-R

Sun Ce, Young Conquerer
3UU
Legendary Creature -- Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
P3K-R, ME3-U

Sun Clasp
1W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
VI-C

Sun Droplet
2
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
MRD-U, ARC-U, C13-U

Sun Quan, Lord of Wu
4UU
Legendary Creature -- Human Soldier
4/4
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
P3K-R, ME3-R, V11-M

Sun Titan
4WW
Creature -- Giant
6/6
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
M11-M, M12-M, C14-M, C15-M, E01-M, DDL-M

Sun's Bounty
1W
Instant
You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP-C

Sun-Blessed Mount
3RW
Creature -- Dinosaur
4/4
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
XLN-R

Sun-Crowned Hunters
4RR
Creature -- Dinosaur
5/4
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.
XLN-C

Sunastian Falconer
3RG
Legendary Creature -- Human Shaman
4/4
{T}: Add {C}{C} to your mana pool.
LE-U, ME3-U

Sunbeam Spellbomb
1
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
MRD-C

Sunbird's Invocation
5R
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
XLN-R

Sunblade Elf
G
Creature -- Elf Warrior
1/1
Sunblade Elf gets +1/+1 as long as you control a Plains.
{4}{W}: Creatures you control get +1/+1 until end of turn.
M15-U

Sunblast Angel
4WW
Creature -- Angel
4/5
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
SOM-R, C14-R, DDI-R

Sunbond
3W
Enchantment -- Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
BNG-U

Sunbringer's Touch
2GG
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
DTK-R

Suncrusher
9
Artifact Creature -- Construct
3/3
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
5DN-R

Sunder
3UU
Instant
Return all lands to their owners' hands.
US-R, MPS_AKH-S

Sunder from Within
2RR
Sorcery -- Arcane
Destroy target artifact or land.
SOK-U

Sundering Growth
(g/w)(g/w)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
RTR-C, MM3-C

Sundering Titan
8
Artifact Creature -- Golem
7/10
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
DST-R, ARC-R, MPS_KLD-S, V10-M

Sundering Vitae
2G
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target artifact or enchantment.
RAV-C, MM2-C

Sundial of the Infinite
2
Artifact
{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
M12-R

Sunfire Balm
2W
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
ONS-U

Sunflare Shaman
1R
Creature -- Elemental Shaman
2/1
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
MOR-C

Sunforger
3
Artifact -- Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}
RAV-R, MM2-R, C16-R

Sunglasses of Urza
3
Artifact
You may spend white mana as though it were red mana.
A-R, B-R, U-R, RV-R, 4E-R

Sungrace Pegasus
1W
Creature -- Pegasus
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M15-C

Sungrass Egg
1
Artifact
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
OD-U

Sungrass Prairie
Land
{1}, {T}: Add {G}{W} to your mana pool.
OD-R, C16-R

Sunhome Enforcer
2RW
Creature -- Giant Soldier
2/4
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
RAV-U

Sunhome Guildmage
RW
Creature -- Human Wizard
2/2
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
GTC-U, MM3-U

Sunhome, Fortress of the Legion
Land
{T}: Add {C} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
RAV-U, HOP-U

Sunken City
UU
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
DK-C, 4E-C, MED-U

Sunken Field
1U
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
PR-U

Sunken Hollow
Land -- Island Swamp
({T}: Add {U} or {B} to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
BFZ-R, EXP-M

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
PS-R, 10E-R, PC2-R, PCA-R

Sunken Ruins
Land
{T}: Add {C} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
SHM-R, EXP-M

Sunlance
W
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
PLC-C, MM2-C, DDF-C, DDO-C

Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
M10-R, M11-R, M12-R, M13-R, C16-R, XLN-R

Sunrise Seeker
4W
Creature -- Human Scout
3/3
Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Sunrise Sovereign
5R
Creature -- Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.
LRW-R, C15-R

Sunscape Apprentice
W
Creature -- Human Wizard
1/1
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
IN-C

Sunscape Battlemage
2W
Creature -- Human Wizard
2/2
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
PS-U, DDE-U

Sunscape Familiar
1W
Creature -- Wall
0/3
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
PS-C

Sunscape Master
2WW
Creature -- Human Wizard
2/2
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
IN-R

Sunscorch Regent
3WW
Creature -- Dragon
4/3
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
DTK-R, C17-R

Sunscorched Desert
Land -- Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.
{T}: Add {C} to your mana pool.
AKH-C

Sunscour
5WW
Sorcery
You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.
CSP-R

Sunscourge Champion
2W
Creature -- Human Wizard
2/3
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize--{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
HOU-U

Sunseed Nurturer
2W
Creature -- Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C} to your mana pool.
ALA-U

Sunset Pyramid
2
Artifact
Sunset Pyramid enters the battlefield with three brick counters on it.
{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {T}: Scry 1.
HOU-U

Sunspear Shikari
1W
Creature -- Cat Soldier
2/2
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
SOM-C, MM2-C, C17-C

Sunspire Gatekeepers
3W
Creature -- Human Soldier
2/4
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
DGM-C

Sunspire Griffin
1WW
Creature -- Griffin
2/3
Flying
RTR-C

Sunspring Expedition
W
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
ZEN-C

Sunstone
3
Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
IA-U

Sunstrike Legionnaire
1W
Creature -- Human Soldier
1/2
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with converted mana cost 3 or less.
LGN-R

Suntail Hawk
W
Creature -- Bird
1/1
Flying
JUD-C, 8ED-C, 9ED-C, 10E-C, M14-C

Suntouched Myr
3
Artifact Creature -- Myr
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
5DN-C, HOP-C

Sunweb
3W
Creature -- Wall
5/6
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
MI-R, 6E-R, 7E-R, 8ED-R

Super Secret Tech
3
Artifact
All premium spells cost {1} less to play.
All premium creatures get +1/+1.
UNH-S

Superior Numbers
GG
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
MI-U

Supernatural Stamina
B
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKH-C

Supersize
1G
Instant
Target creature gets +3½/+3½ until end of turn.
UNH-C

Supplant Form
4UU
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
FRF-R

Supply
XGW
Sorcery
Create X 1/1 green Saproling creature tokens.
[This is half of the split card Supply // Demand.]
DIS-U

Supply // Demand
XGW // 1WU
Sorcery // Sorcery
Create X 1/1 green Saproling creature tokens. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
DIS-U

Supply Caravan
4W
Creature -- Camel
3/5
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
AKH-C

Supply-Line Cranes
3WW
Creature -- Bird
2/4
Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
JOU-C

Suppress
2B
Sorcery
Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
AP-U

Suppression Bonds
3W
Enchantment -- Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
ORI-C

Suppression Field
1W
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
RAV-U

Supreme Exemplar
6U
Creature -- Elemental
10/10
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
MOR-R

Supreme Inquisitor
3UU
Creature -- Human Wizard
1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.
ONS-R

Supreme Verdict
1WWU
Sorcery
Supreme Verdict can't be countered.
Destroy all creatures.
RTR-R

Supreme Will
2U
Instant
Choose one --
· Counter target spell unless its controller pays {3}.
· Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
HOU-U

Suq'Ata Assassin
1BB
Creature -- Human Assassin
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
VI-U

Suq'Ata Firewalker
1UU
Creature -- Human Wizard
0/1
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
MI-U

Suq'Ata Lancer
2R
Creature -- Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
VI-C, TSP-S

Sure Strike
1R
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
BFZ-C, XLN-C

Surestrike Trident
2
Artifact -- Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST-U

Surge Node
1
Artifact
Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
NPH-U

Surge of Righteousness
1W
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
DTK-U

Surge of Strength
RG
Instant
As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
AI-U

Surge of Thoughtweft
1W
Tribal Instant -- Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
LRW-C

Surge of Zeal
R
Instant
Radiance -- Target creature and each other creature that shares a color with it gain haste until end of turn.
RAV-C

Surgespanner
2UU
Creature -- Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
LRW-R

Surgical Extraction
(b/p)
Instant
({(b/p)} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
NPH-R, MM2-R

Surging Aether
3U
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
CSP-C

Surging Dementia
1B
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
CSP-C

Surging Flame
1R
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
CSP-C

Surging Might
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-C

Surging Sentinels
2W
Creature -- Human Soldier
2/1
First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-C

Surprise Deployment
3W
Instant
Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
PS-U

Surrak Dragonclaw
2GUR
Legendary Creature -- Human Warrior
6/6
Flash
Surrak Dragonclaw can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
KTK-M

Surrak, the Hunt Caller
2GG
Legendary Creature -- Human Warrior
5/4
Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
DTK-R

Surrakar Banisher
4U
Creature -- Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
WWK-C, DDO-C

Surrakar Marauder
1B
Creature -- Surrakar
2/1
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN-C

Surrakar Spellblade
1UU
Creature -- Surrakar
2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
ROE-R, MM2-R

Surreal Memoir
3R
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Surrender Your Thoughts
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.
ARC-C

Surveilling Sprite
1U
Creature -- Faerie Rogue
1/1
Flying
When Surveilling Sprite dies, you may draw a card.
RAV-C, DDH-C

Survey the Wreckage
4R
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
RTR-C

Surveyor's Scope
2
Artifact
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
C13-R, CMA-R

Survival Cache
2W
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U, C13-U

Survival of the Fittest
1G
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
EX-R, VMA-R

Survive
1G
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her graveyard into his or her library.
[This is half of the split card Struggle // Survive.]
HOU-U

Survive the Night
2W
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Survivor of the Unseen
2U
Creature -- Human Wizard
2/1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
CSP-C

Survivors' Encampment
Land -- Desert
{T}: Add {C} to your mana pool.
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
HOU-C

Suspension Field
1W
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
KTK-U

Sustainer of the Realm
2WW
Creature -- Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
UL-U, 7E-U, DDC-U

Sustaining Spirit
1W
Creature -- Angel Spirit
0/3
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
AI-R, ME2-R

Sustenance
1G
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
MM-U

Suture Priest
1W
Creature -- Cleric
1/1
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
NPH-C

Suture Spirit
1W
Creature -- Spirit
1/1
Flying
{(w/b)}{(w/b)}{(w/b)}: Regenerate target creature.
EVE-U

Sutured Ghoul
4BBB
Creature -- Zombie
*/*
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
JUD-R, M12-R

Svogthos, the Restless Tomb
Land
{T}: Add {C} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
RAV-U, CMD-U, DDJ-U

Svyelunite Priest
1U
Creature -- Merfolk Cleric
1/1
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
FE-U

Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
FE-U, 5E-U, 6E-U, ME2-U

Swallowing Plague
XBB
Sorcery -- Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
CHK-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, IA-L, MI-L, 5E-L, P1-L, TE-L, P2-L, US-L, 6E-L, P3K-L, S99-L, MM-L, S00-L, IN-L, 7E-L, OD-L, ONS-L, 8ED-L, MRD-L, CHK-L, 9ED-L, RAV-L, TSP-L, 10E-L, LRW-L, SHM-L, ALA-L, M10-L, HOP-L, ZEN-L, ROE-L, ARC-L, M11-L, SOM-L, MBS-L, NPH-L, CMD-L, M12-L, ISD-L, AVR-L, PC2-L, M13-L, RTR-L, M14-L, THS-L, C13-L, M15-L, KTK-L, C14-L, FRF-L, DTK-L, ORI-L, BFZ-L, C15-L, SOI-L, KLD-L, C16-L, PCA-L, AKH-L, CMA-L, E01-L, HOU-L, C17-L, XLN-L, UG-C, UNH-L, DDC-L, DDD-L, DDE-L, DDH-L, DDJ-L, DDK-L, DDM-L, DDN-L, DDP-L, DDQ-L, DDR-L, H09-L, ME3-L, MED-L, PD3-L

Swamp Mosquito
1B
Creature -- Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
AI-C, TSP-S

Swan Song
U
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
THS-R, C16-R

Swans of Bryn Argoll
2(w/u)(w/u)
Creature -- Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
SHM-R, MM2-R

Swarm Intelligence
6U
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
HOU-R

Swarm Surge
2B
Sorcery
Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
BFZ-C

Swarm of Bloodflies
4B
Creature -- Insect
0/0
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
KTK-U

Swarm of Rats
1B
Creature -- Rat
*/1
Swarm of Rats's power is equal to the number of Rats you control.
P2-C, 8ED-U, 9ED-U

Swarmborn Giant
2GG
Creature -- Giant
6/6
When you're dealt combat damage, sacrifice Swarmborn Giant.
{4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Swarmborn Giant is monstrous, it has reach.
JOU-U

Swarmyard
Land
{T}: Add {C} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
TSP-R

Swashbuckling
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
XLN-C

Swat
1BB
Instant
Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C, ONS-C

Sway of Illusion
1U
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
IN-U

Sway of the Stars
8UU
Sorcery
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
BOK-R

Sweatworks Brawler
3R
Creature -- Human Artificer
3/3
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
AER-C

Sweep Away
2U
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
OGW-C

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
MOR-U, DDF-U

Swell of Growth
1G
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
BFZ-C

Swelter
3R
Sorcery
Swelter deals 2 damage to each of two target creatures.
JUD-U

Sweltering Suns
1RR
Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
AKH-R

Swerve
UR
Instant
Change the target of target spell with a single target.
ALA-U

Swift Justice
W
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
RTR-C, DDN-C

Swift Kick
3R
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
KTK-C

Swift Maneuver
1W
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-C

Swift Reckoning
1W
Sorcery
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
ORI-U

Swift Silence
2WUU
Instant
Counter all other spells. Draw a card for each spell countered this way.
DIS-R

Swift Spinner
3G
Creature -- Spider
2/3
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
EMN-C

Swift Warkite
4BR
Creature -- Dragon
4/4
Flying
When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
DTK-U

Swiftfoot Boots
2
Artifact -- Equipment
Equipped creature has hexproof and haste.
Equip {1}
M12-U, C13-U, C14-U, C15-U, C16-U, CMA-U, C17-U

Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.
KTK-C, FRF-C, C15-C, EMA-C, C16-C, C17-C, DDS-C

Swirl the Mists
2UU
Enchantment
As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
CHK-R

Swirling Sandstorm
3R
Sorcery
Threshold -- Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
JUD-C

Swirling Spriggan
2GG
Creature -- Goblin Shaman
3/3
{(g/u)}{(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
EVE-U

Switcheroo
4U
Sorcery
Exchange control of two target creatures.
M13-U

Swooping Talon
4WW
Creature -- Bird Soldier
2/6
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
LGN-U

Sword Dancer
1W
Creature -- Human Rebel
1/2
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
PR-U, 8ED-U

Sword of Body and Mind
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard.
Equip {2}
SOM-M, MPS_KLD-S, V10-M

Sword of Feast and Famine
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
MBS-M, MPS_KLD-S

Sword of Fire and Ice
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
DST-R, MMA-M, MPS_KLD-S

Sword of Kaldra
4
Legendary Artifact -- Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-R

Sword of Light and Shadow
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
DST-R, MMA-M, MPS_KLD-S

Sword of Vengeance
3
Artifact -- Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
M11-R, C14-R, C15-R, C17-R

Sword of War and Peace
3
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip {2}
NPH-M, MPS_KLD-S

Sword of the Ages
6
Artifact
Sword of the Ages enters the battlefield tapped.
{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
LE-R, ME3-R

Sword of the Animist
2
Legendary Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip {2}
ORI-R, E01-R, C17-R

Sword of the Chosen
2
Legendary Artifact
{T}: Target legendary creature gets +2/+2 until end of turn.
ST-R

Sword of the Meek
2
Artifact -- Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
FUT-U

Sword of the Paruns
4
Artifact -- Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
GPT-R, C13-R, CMA-R

Sword-Point Diplomacy
2B
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLN-R

Swords to Plowshares
W
Instant
Exile target creature. Its controller gains life equal to its power.
A-U, B-U, U-U, RV-U, 4E-U, IA-U, CNS-U, EMA-U, C16-U, C17-U, VMA-U, DDF-U, ME2-U, ME4-U, V13-M

Swordwise Centaur
GG
Creature -- Centaur Warrior
3/2
BNG-C

Sworn Defender
2WW
Creature -- Human Knight
1/3
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
AI-R

Sydri, Galvanic Genius
WUB
Legendary Creature -- Human Artificer
2/2
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
C13-M, C16-M

Sygg, River Cutthroat
(u/b)(u/b)
Legendary Creature -- Merfolk Rogue
1/3
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
SHM-R

Sygg, River Guide
WU
Legendary Creature -- Merfolk Wizard
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
LRW-R

Sylvan Advocate
1G
Creature -- Elf Druid Ally
2/3
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
OGW-R

Sylvan Basilisk
3GG
Creature -- Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
P2-R, S99-R, 10E-U

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C, MMA-C, MM2-C, CN2-C, E01-C, DDH-C

Sylvan Caryatid
1G
Creature -- Plant
0/3
Defender, hexproof
{T}: Add one mana of any color to your mana pool.
THS-R

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
LRW-U

Sylvan Hierophant
1G
Creature -- Human Cleric
1/2
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
WL-U

Sylvan Library
1G
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
LE-U, 4E-R, 5E-R, EMA-R, VMA-R, MED-R

Sylvan Messenger
3G
Creature -- Elf
2/2
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
AP-U, ORI-U, EVG-U

Sylvan Might
1G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U, EMA-C, DDS-C

Sylvan Offering
XG
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
C14-R, CMA-R

Sylvan Paradise
G
Instant
Any number of target creatures become green until end of turn.
LE-U

Sylvan Primordial
5GG
Creature -- Avatar
6/8
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
GTC-R

Sylvan Ranger
1G
Creature -- Elf Scout
1/1
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
M11-C, C14-C, MM3-C, CMA-C, DDH-C

Sylvan Reclamation
3GW
Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-U

Sylvan Safekeeper
G
Creature -- Human Wizard
1/1
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
JUD-R, C14-R, CMA-R

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
MRD-U, 10E-U, BFZ-U

Sylvan Tutor
G
Sorcery
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
P1-R, ME4-U

Sylvan Yeti
2GG
Creature -- Yeti
*/4
Sylvan Yeti's power is equal to the number of cards in your hand.
P2-R, S99-R

Sylvok Explorer
1G
Creature -- Human Druid
1/1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
5DN-C, C16-C

Sylvok Lifestaff
1
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
SOM-C

Sylvok Replica
3
Artifact Creature -- Shaman
1/3
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
SOM-C

Symbiosis
1G
Instant
Two target creatures each get +2/+2 until end of turn.
US-C

Symbiotic Beast
4GG
Creature -- Insect Beast
4/4
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
ONS-U

Symbiotic Deployment
2G
Enchantment
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
AP-R

Symbiotic Elf
3G
Creature -- Elf
2/2
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
ONS-C

Symbiotic Wurm
5GGG
Creature -- Wurm
7/7
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
ONS-R, CMD-R, VMA-U

Symbol Status
2GG
Sorcery
Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.
UNH-U

Symbol of Unsummoning
2U
Sorcery
Return target creature to its owner's hand.
Draw a card.
P1-C, ME4-C

Synapse Sliver
4U
Creature -- Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
LGN-R

Synchronized Strike
2G
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKH-U

Synchronous Sliver
4U
Creature -- Sliver
3/3
All Sliver creatures have vigilance.
PLC-C

Syncopate
XU
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
OD-C, RTR-U

Syndic of Tithes
1W
Creature -- Human Cleric
2/2
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-C

Syndicate Enforcer
3B
Creature -- Human Rogue
3/2
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
GTC-C

Syndicate Trafficker
1B
Creature -- Aetherborn Rogue
3/1
{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
KLD-R

Synod Artificer
2U
Creature -- Vedalken Artificer
1/2
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
DST-R

Synod Centurion
4
Artifact Creature -- Construct
4/4
When you control no other artifacts, sacrifice Synod Centurion.
5DN-U, ARC-U, DDF-U

Synod Sanctum
1
Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
MRD-U, ARC-U

Synthetic Destiny
4UU
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
C15-R

Syphon Flesh
4B
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
CMD-U, CMA-U

Syphon Life
1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U, MMA-C

Syphon Mind
3B
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
ONS-C, HOP-C, CMD-C, C14-C, CMA-C, C17-C

Syphon Sliver
2B
Creature -- Sliver
2/2
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
M14-R

Syphon Soul
2B
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
LE-C, 6E-C, ONS-C, HOP-C, CNS-C

Szadek, Lord of Secrets
3UUBB
Legendary Creature -- Vampire
5/5
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
RAV-R, CMD-R

Tablet of Epityr
1
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
AQ-C, ME4-C

Tablet of the Guilds
2
Artifact
As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
RTR-U

Tah-Crop Elite
3W
Creature -- Bird Warrior
2/2
Flying
You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
AKH-C

Tah-Crop Skirmisher
1U
Creature -- Naga Warrior
2/1
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
AKH-C

Tahngarth
Vanguard
-1/+7
Creatures you control have haste.
VAN1-P

Tahngarth's Glare
R
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
AP-C

Tahngarth's Rage
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
TE-U

Tahngarth, Talruum Hero
3RR
Legendary Creature -- Minotaur Warrior
4/4
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
PS-R

Taiga
Land -- Mountain Forest
({T}: Add {R} or {G} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R

Taigam's Scheming
1U
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
KTK-C

Taigam's Strike
3U
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-C

Taigam, Ojutai Master
2WU
Legendary Creature -- Human Monk
3/4
Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
C17-R

Taigam, Sidisi's Hand
3UB
Legendary Creature -- Human Wizard
3/4
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
C17-R

Tail Slash
2R
Instant
Target creature you control deals damage equal to its power to target creature you don't control.
DTK-C

Tainted Aether
2BB
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
US-R, 7E-R

Tainted Field
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
TOR-U, C15-U, DDK-U

Tainted Isle
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
TOR-U, PC2-U, PCA-U

Tainted Monkey
1B
Creature -- Ape
1/1
{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
UNH-C

Tainted Pact
1B
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
OD-R

Tainted Peak
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
TOR-U

Tainted Remedy
2B
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORI-R

Tainted Sigil
1WB
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB-U

Tainted Specter
3B
Creature -- Specter
2/2
Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.
MI-R

Tainted Strike
B
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Tainted Well
2B
Enchantment -- Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
IN-C

Tainted Wood
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
TOR-U, C15-U, CMA-U, DDM-U

Taj-Nar Swordsmith
3W
Creature -- Cat Soldier
2/3
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
MRD-U, MM2-U, C17-U

Tajic, Blade of the Legion
2RW
Legendary Creature -- Human Soldier
2/2
Indestructible
Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
DGM-R

Tajuru Archer
2G
Creature -- Elf Archer Ally
1/2
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
ZEN-U, DDP-U

Tajuru Beastmaster
5G
Creature -- Elf Warrior Ally
5/5
Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
BFZ-C

Tajuru Pathwarden
4G
Creature -- Elf Warrior Ally
5/4
Vigilance, trample
OGW-C

Tajuru Preserver
1G
Creature -- Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
ROE-R

Tajuru Stalwart
2G
Creature -- Elf Scout Ally
0/1
Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZ-C

Tajuru Warcaller
3GG
Creature -- Elf Warrior Ally
2/1
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
BFZ-U

Takara
Vanguard
+3/-8
Sacrifice a creature: Takara deals 1 damage to target creature or player.
VAN3-P

Take
2U
Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Give // Take.]
DGM-U

Take Down
G
Sorcery
Choose one --
· Take Down deals 4 damage to target creature with flying.
· Take Down deals 1 damage to each creature with flying.
KLD-C

Take Inventory
1U
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
EMN-C

Take Possession
5UU
Enchantment -- Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
FUT-R, MMA-U

Take Up Arms
4W
Instant
Create three 1/1 white Warrior creature tokens.
KTK-U

Take into Custody
U
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
AER-C

Takeno's Cavalry
3W
Creature -- Human Samurai Archer
1/1
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
BOK-C

Takeno, Samurai General
5W
Legendary Creature -- Human Samurai
3/3
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
CHK-R

Takenuma
Plane -- Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever you roll {CHAOS}, return target creature you control to its owner's hand.
PC2-C, PCA-C

Takenuma Bleeder
2B
Creature -- Ogre Shaman
3/3
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
BOK-C

Takklemaggot
2BB
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
LE-U, CH-U, ME3-U

Talara's Bane
1B
Sorcery
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
EVE-C

Talara's Battalion
1G
Creature -- Elf Warrior
4/3
Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
EVE-R, DDS-R

Talas Air Ship
3U
Creature -- Human Pirate
3/2
Flying
P2-C

Talas Explorer
1U
Creature -- Human Pirate Scout
1/1
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
P2-C

Talas Merchant
1U
Creature -- Human Pirate
1/3
P2-C

Talas Researcher
4U
Creature -- Human Pirate Wizard
1/1
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
P2-R, ME4-U

Talas Scout
1U
Creature -- Human Pirate Scout
1/2
Flying
P2-C

Talas Warrior
1UU
Creature -- Human Pirate Warrior
2/2
Talas Warrior can't be blocked.
P2-R

Talent of the Telepath
2UU
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.
ORI-R

Talisman of Dominance
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
MRD-U, E01-U

Talisman of Impulse
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
MRD-U

Talisman of Indulgence
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
MRD-U, E01-U

Talisman of Progress
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
MRD-U

Talisman of Unity
2
Artifact
{T}: Add {C} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
MRD-U

Tallowisp
1W
Creature -- Spirit
1/3
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
BOK-U

Talon Gates
Plane -- Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)
Whenever you roll {CHAOS}, remove two time counters from each suspended card you own.
PC2-C, PCA-C

Talon Sliver
1W
Creature -- Sliver
1/1
All Sliver creatures have first strike.
TE-C

Talon Trooper
1WU
Creature -- Bird Scout
2/3
Flying
ARB-C, MM3-C

Talon of Pain
4
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
DST-U

Talonrend
4U
Creature -- Elemental
0/5
Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
EVE-U

Talons of Falkenrath
1R
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
DKA-C

Talrand's Invocation
2UU
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
M13-U

Talrand, Sky Summoner
2UU
Legendary Creature -- Merfolk Wizard
2/2
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
M13-R, C15-R, DDS-R

Talruum Champion
4R
Creature -- Minotaur
3/3
First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
VI-C

Talruum Minotaur
2RR
Creature -- Minotaur Berserker
3/3
Haste
MI-C, 6E-C

Talruum Piper
4R
Creature -- Minotaur
3/3
All creatures with flying able to block Talruum Piper do so.
VI-U

Talus Paladin
3W
Creature -- Human Knight Ally
2/3
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
WWK-R

Tamanoa
RGW
Creature -- Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.
CSP-R

Tamiyo's Journal
5
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
SOI-R

Tamiyo, Field Researcher
1GWU
Legendary Planeswalker -- Tamiyo
4
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[-2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[-7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
EMN-M

Tamiyo, the Moon Sage
3UU
Legendary Planeswalker -- Tamiyo
4
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[-2]: Draw a card for each tapped creature target player controls.
[-8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
AVR-M

Tana, the Bloodsower
2RG
Legendary Creature -- Elf Druid
2/2
Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)
C16-M

Tandem Lookout
2U
Creature -- Human Scout
2/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
AVR-U, MM3-C, DDQ-U

Tandem Tactics
1W
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
BFZ-C

Tangle
1G
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
IN-U, VMA-C

Tangle Angler
3G
Creature -- Horror
1/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{G}: Target creature blocks Tangle Angler this turn if able.
SOM-U

Tangle Asp
1G
Creature -- Snake
1/2
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
5DN-C

Tangle Golem
7
Artifact Creature -- Golem
5/4
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
DST-C

Tangle Hulk
5
Artifact Creature -- Beast
5/3
{2}{G}: Regenerate Tangle Hulk.
MBS-C

Tangle Kelp
U
Enchantment -- Aura
Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
DK-U

Tangle Mantis
2GG
Creature -- Insect
3/4
Trample
MBS-C

Tangle Spider
4GG
Creature -- Spider
3/4
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
DST-C, 10E-U

Tangle Wire
3
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
NE-R, V13-M

Tanglebloom
1
Artifact
{1}, {T}: You gain 1 life.
MRD-C, 9ED-U

Tangleclaw Werewolf
2GG
Creature -- Werewolf Horror
2/4
Tangleclaw Werewolf can block an additional creature each combat.
{6}{G}: Transform Tangleclaw Werewolf.
[Front face. Transforms into Fibrous Entangler.]
EMN-U

Tangleroot
3
Artifact
Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
MRD-R

Tanglesap
1G
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
ZEN-C

Tanglewalker
2G
Creature -- Dryad
2/2
Each creature you control can't be blocked as long as defending player controls an artifact land.
DST-U

Taniwha
3UU
Legendary Creature -- Serpent
7/7
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
MI-R

Taoist Hermit
2G
Creature -- Human Mystic
2/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
P3K-U

Taoist Mystic
2G
Creature -- Human Mystic
2/2
Taoist Mystic can't be blocked by creatures with horsemanship.
P3K-R

Tapestry of the Ages
4
Artifact
{2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn.
DTK-U

Tar Fiend
5B
Creature -- Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA-R

Tar Pit Warrior
2B
Creature -- Cyclops Warrior
3/4
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
VI-C

Tar Pitcher
3R
Creature -- Goblin Shaman
2/2
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
LRW-U, MMA-U, EVG-U

Tar Snare
2B
Instant
Target creature gets -3/-2 until end of turn.
OGW-C

Tarfire
R
Tribal Instant -- Goblin
Tarfire deals 2 damage to target creature or player.
LRW-C, EVG-C

Tariel, Reckoner of Souls
4WBR
Legendary Creature -- Angel
4/7
Flying, vigilance
{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
CMD-M, CMA-M, V15-M

Tariff
1W
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
WL-R, 6E-R

Tarmogoyf
1G
Creature -- Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
FUT-R, MMA-M, MM2-M, MM3-M

Tarnished Citadel
Land
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
OD-R

Tarox Bladewing
2RRR
Legendary Creature -- Dragon
4/3
Flying, haste
Grandeur -- Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
FUT-R

Tarpan
G
Creature -- Horse
1/1
When Tarpan dies, you gain 1 life.
IA-C, 5E-C

Tasigur's Cruelty
5B
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards.
FRF-C

Tasigur, the Golden Fang
5B
Legendary Creature -- Human Shaman
4/5
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{(g/u)}{(g/u)}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.
FRF-R

Task Force
2W
Creature -- Human Rebel
1/3
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
MM-C

Task Mage Assembly
2R
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
PR-R

Tasseled Dromedary
W
Creature -- Camel
0/4
KLD-C

Taste for Mayhem
R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
DIS-C

Taste of Blood
B
Sorcery
Taste of Blood deals 1 damage to target player and you gain 1 life.
M12-C

Taste of Paradise
3G
Sorcery
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
AI-C

Tatsumasa, the Dragon's Fang
6
Legendary Artifact -- Equipment
Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}
CHK-R

Tattered Drake
4U
Creature -- Zombie Drake
2/2
Flying
{B}: Regenerate Tattered Drake.
RAV-C

Tattered Haunter
1U
Creature -- Spirit
2/1
Flying
Tattered Haunter can block only creatures with flying.
EMN-C

Tattered Mummy
1B
Creature -- Zombie Jackal
1/2
When Tattered Mummy dies, each opponent loses 2 life.
AKH-C

Tatterkite
3
Artifact Creature -- Scarecrow
2/1
Flying
Tatterkite can't have counters put on it.
SHM-U

Tattermunge Duo
2(r/g)
Creature -- Goblin Warrior Shaman
2/3
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
SHM-C

Tattermunge Maniac
(r/g)
Creature -- Goblin Warrior
2/1
Tattermunge Maniac attacks each combat if able.
SHM-U

Tattermunge Witch
1(r/g)
Creature -- Goblin Shaman
2/1
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
SHM-U, MM3-U

Tattoo Ward
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
OD-U

Taunt
U
Sorcery
During target player's next turn, creatures that player controls attack you if able.
P1-R

Taunting Challenge
1GG
Sorcery
All creatures able to block target creature this turn do so.
P3K-R

Taunting Elf
G
Creature -- Elf
0/1
All creatures able to block Taunting Elf do so.
UD-C, ONS-C

Taurean Mauler
2R
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
MOR-R, HOP-R, ARC-R, C15-R, C16-R

Tavern Swindler
1B
Creature -- Human Rogue
2/2
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
RTR-U, DDM-U

Tawnos
Vanguard
+3/-4
You may cast artifact, creature, and enchantment spells as though they had flash.
VAN4-P

Tawnos's Coffin
4
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
AQ-R, MED-R

Tawnos's Wand
4
Artifact
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
AQ-U, 4E-U, ME4-C

Tawnos's Weaponry
2
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
AQ-U, 4E-U, 5E-U, ME4-U

Tazeem
Plane -- Zendikar
Creatures can't block.
Whenever you roll {CHAOS}, draw a card for each land you control.
HOP-S, PCA-C

Team Spirit
2G
Instant
All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
UG-C

Tear
W
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Wear // Tear.]
DGM-U

Teardrop Kami
U
Creature -- Spirit
1/1
Sacrifice Teardrop Kami: You may tap or untap target creature.
BOK-C

Tears of Rage
2RR
Instant
Cast Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
DST-U

Tears of Valakut
1R
Instant
Tears of Valakut can't be countered by spells or abilities.
Tears of Valakut deals 5 damage to target creature with flying.
OGW-U

Tectonic Break
XRR
Sorcery
Each player sacrifices X lands.
MM-R

Tectonic Edge
Land
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
WWK-U, C14-U, EXP-M

Tectonic Fiend
4RR
Creature -- Elemental
7/7
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each combat if able.
TSP-U

Tectonic Instability
2R
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
IN-R

Tectonic Rift
3R
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M12-U

Teeka's Dragon
9
Artifact Creature -- Dragon
5/5
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
MI-R

Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
ZEN-C, PD2-C

Teferi's Care
2W
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
IN-U

Teferi's Curse
1U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-C

Teferi's Drake
2U
Creature -- Drake
3/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MI-C

Teferi's Honor Guard
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
VI-U

Teferi's Imp
2U
Creature -- Imp
1/1
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
MI-R

Teferi's Isle
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U} to your mana pool.
MI-R

Teferi's Moat
3WU
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
IN-R, TSP-S

Teferi's Protection
2W
Instant
Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
C17-R

Teferi's Puzzle Box
4
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
VI-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Teferi's Realm
1UU
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
VI-R

Teferi's Response
1U
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
IN-R

Teferi's Veil
1U
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
WL-U

Teferi, Mage of Zhalfir
2UUU
Legendary Creature -- Human Wizard
3/4
Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
TSP-R, V11-M

Teferi, Temporal Archmage
4UU
Legendary Planeswalker -- Teferi
5
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
[-1]: Untap up to four target permanents.
[-10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
C14-M

Tek
5
Artifact Creature -- Dragon
2/2
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
IN-R

Tel-Jilad Archers
4G
Creature -- Elf Archer
2/4
Protection from artifacts; reach (This creature can block creatures with flying.)
MRD-C

Tel-Jilad Chosen
1G
Creature -- Elf Warrior
2/1
Protection from artifacts
MRD-C

Tel-Jilad Defiance
1G
Instant
Target creature gains protection from artifacts until end of turn.
Draw a card.
SOM-C

Tel-Jilad Exile
3G
Creature -- Troll Warrior
2/3
{1}{G}: Regenerate Tel-Jilad Exile.
MRD-C

Tel-Jilad Fallen
2GG
Creature -- Elf Warrior
3/1
Protection from artifacts
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Tel-Jilad Justice
1G
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN-U

Tel-Jilad Lifebreather
4G
Creature -- Troll Shaman
3/2
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
5DN-C

Tel-Jilad Outrider
3G
Creature -- Elf Warrior
3/1
Protection from artifacts
DST-C

Tel-Jilad Stylus
1
Artifact
{T}: Put target permanent you own on the bottom of your library.
MRD-U

Tel-Jilad Wolf
2G
Creature -- Wolf
2/2
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
DST-C

Telekinesis
UU
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
LE-R, MED-C

Telekinetic Bonds
2UUU
Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
JUD-R

Telekinetic Sliver
2UU
Creature -- Sliver
2/2
All Slivers have "{T}: Tap target permanent."
TSP-U

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON-R

Telepathic Spies
2U
Creature -- Human Wizard
2/2
When Telepathic Spies enters the battlefield, look at target opponent's hand.
UD-C, 7E-C

Telepathy
U
Enchantment
Your opponents play with their hands revealed.
US-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U

Teleport
UUU
Instant
Cast Teleport only during the declare attackers step.
Target creature can't be blocked this turn.
LE-R, CH-R

Teleportal
UR
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-U, MM3-U

Telethopter
4
Artifact Creature -- Thopter
3/1
Tap an untapped creature you control: Telethopter gains flying until end of turn.
TE-U

Telim'Tor
4R
Legendary Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
MI-R

Telim'Tor's Darts
2
Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
MI-U

Telim'Tor's Edict
R
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
MI-R

Teller of Tales
3UU
Creature -- Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
CHK-C

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
RAV-U, 10E-U, MM2-C

Tember City
Plane -- Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever you roll CHAOS, each other player sacrifices a nonland permanent.
PROMO-S

Temmet, Vizier of Naktamun
WU
Legendary Creature -- Human Cleric
2/2
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
AKH-R

Temp of the Damned
2B
Summon Zombie
3/3
When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.
During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
UG-C

Temper
X1W
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
ST-U

Tempered Steel
1WW
Enchantment
Artifact creatures you control get +2/+2.
SOM-R

Tempest Caller
2UU
Creature -- Merfolk Wizard
2/3
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLN-U

Tempest Drake
1WU
Creature -- Drake
2/2
Flying, vigilance
VI-U

Tempest Efreet
1RRR
Creature -- Efreet
3/3
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
LE-R, 4E-R

Tempest Owl
1U
Creature -- Bird
1/2
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
ZEN-C

Tempest of Light
2W
Instant
Destroy all enchantments.
MRD-U, 9ED-U, 10E-U, M10-U

Temple Acolyte
1W
Creature -- Human Cleric
1/3
When Temple Acolyte enters the battlefield, you gain 3 life.
P2-C, DDF-C, ME4-C

Temple Bell
3
Artifact
{T}: Each player draws a card.
M11-R, C13-R, C16-R

Temple Elder
2W
Creature -- Human Cleric
1/2
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
P2-U

Temple Garden
Land -- Forest Plains
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
RAV-R, RTR-R, EXP-M

Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {R} or {G} to your mana pool.
THS-R

Temple of Aclazotz
Legendary Land
(Transforms from Arguel's Blood Fast.)
{T}: Add {B} to your mana pool.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
[Back face. Transforms into Arguel's Blood Fast.]
XLN-R

Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B} to your mana pool.
THS-R

Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} or {U} to your mana pool.
BNG-R

Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {R} to your mana pool.
JOU-R

Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {B} or {G} to your mana pool.
JOU-R

Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {B} or {R} to your mana pool.
BNG-R

Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {G} or {U} to your mana pool.
THS-R

Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {G} or {W} to your mana pool.
BNG-R

Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} or {B} to your mana pool.
THS-R

Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {R} or {W} to your mana pool.
THS-R

Temple of the False God
Land
{T}: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands.
SCG-U, CMD-U, C13-U, C14-U, C15-U, C16-U, CMA-U, C17-U, DDO-U

Temporal Adept
1UU
Creature -- Human Wizard
1/1
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
UD-R, 7E-R, 8ED-R, 9ED-R

Temporal Aperture
2
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
US-R

Temporal Cascade
5UU
Sorcery
Choose one --
· Each player shuffles his or her hand and graveyard into his or her library.
· Each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD-R

Temporal Distortion
3UU
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
IN-R

Temporal Eddy
2UU
Sorcery
Put target creature or land on top of its owner's library.
TSP-C

Temporal Extortion
BBBB
Sorcery
When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
PLC-R

Temporal Fissure
4U
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-C, VMA-C, DDS-C

Temporal Isolation
1W
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
TSP-C

Temporal Manipulation
3UU
Sorcery
Take an extra turn after this one.
P2-R, ME2-R

Temporal Mastery
5UU
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-M, MM3-M

Temporal Spring
1GU
Sorcery
Put target permanent on top of its owner's library.
AP-C

Temporal Trespass
8UUU
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
FRF-M

Temporary Insanity
3R
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
TOR-U, DDG-U

Temporary Truce
1W
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
P1-R

Tempt with Discovery
3G
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
C13-R, C16-R

Tempt with Glory
5W
Sorcery
Tempting offer -- Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
C13-R, CMA-R

Tempt with Immortality
4B
Sorcery
Tempting offer -- Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
C13-R

Tempt with Reflections
3U
Sorcery
Tempting offer -- Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
C13-R

Tempt with Vengeance
XR
Sorcery
Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each player who does, create X 1/1 red Elemental creature tokens with haste.
C13-R

Tempting Licid
2G
Creature -- Licid
2/2
{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
ST-U

Tempting Wurm
1G
Creature -- Wurm
5/5
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
ONS-R

Temur Ascendancy
GUR
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
KTK-R

Temur Banner
3
Artifact
{T}: Add {G}, {U}, or {R} to your mana pool.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
KTK-C

Temur Battle Rage
1R
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
FRF-C

Temur Charger
1G
Creature -- Horse
3/1
Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
KTK-U

Temur Charm
GUR
Instant
Choose one --
· Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
· Counter target spell unless its controller pays {3}.
· Creatures with power 3 or less can't block this turn.
KTK-U

Temur Runemark
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
FRF-C

Temur Sabertooth
2GG
Creature -- Cat
4/3
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
FRF-U, C17-U

Temur War Shaman
4GG
Creature -- Human Shaman
4/5
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
FRF-R

Tenacious Dead
B
Creature -- Skeleton Warrior
1/1
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
M14-U

Tenacious Hunter
2GG
Creature -- Crocodile
4/4
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
HOU-U

Tenacity
3W
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOI-U

Tendo Ice Bridge
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it.
{T}: Add {C} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
BOK-R

Tendrils of Agony
2BB
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG-U, VMA-U

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
TSP-C, M10-C, C14-C, DDD-C, DDE-C, DDR-C

Tendrils of Despair
B
Sorcery
As an additional cost to cast Tendrils of Despair, sacrifice a creature.
Target opponent discards two cards.
WL-C

Teneb, the Harvester
3BGW
Legendary Creature -- Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
PLC-R, CMD-R, C17-R

Tenement Crasher
5R
Creature -- Beast
5/4
Haste
RTR-C

Tenza, Godo's Maul
3
Legendary Artifact -- Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CHK-U

Tephraderm
4R
Creature -- Beast
4/5
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
ONS-R

Terashi's Cry
3W
Sorcery -- Arcane
Tap up to three target creatures.
CHK-C

Terashi's Grasp
2W
Sorcery -- Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
BOK-C, MMA-U, MM2-C

Terashi's Verdict
1W
Instant -- Arcane
Destroy target attacking creature with power 3 or less.
BOK-U

Terastodon
6GG
Creature -- Elephant
9/9
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
WWK-R, CNS-R, C14-R, C15-R, CMA-R, PD3-R

Teremko Griffin
3W
Creature -- Griffin
2/2
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
MI-C

Terminal Moraine
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
PS-U

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.
PS-C, ARB-C, ARC-C, CMD-C, C16-C, MM3-U, CMA-C, C17-U, DDK-C

Terminus
4WW
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-R, MM3-R, V14-M

Teroh's Faithful
3W
Creature -- Human Cleric
1/4
When Teroh's Faithful enters the battlefield, you gain 4 life.
TOR-C, VMA-C

Teroh's Vanguard
3W
Creature -- Human Nomad
2/3
Flash
Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
TOR-U

Terra Eternal
2W
Enchantment
All lands have indestructible.
WWK-R

Terra Ravager
2RR
Creature -- Elemental Beast
0/4
Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
C13-U

Terra Stomper
3GGG
Creature -- Beast
8/8
Terra Stomper can't be countered.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
ZEN-R, M15-R, ORI-R

Terraformer
2U
Creature -- Human Wizard
2/2
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
RAV-C

Terrain Elemental
1G
Creature -- Elemental
3/2
KLD-C

Terrain Generator
Land
{T}: Add {C} to your mana pool.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
NE-U, DD2-U

Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
TSP-C, 10E-C, M10-C, HOP-C, ARC-C, M11-C, CMD-C, PC2-C, MMA-C, C13-C, C14-C, C15-C, C16-C, PCA-C, CMA-C, C17-C, DDE-C, DDH-C, DDN-C, H09-C

Terrarion
1
Artifact
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.
RAV-C, EMN-C

Terravore
1GG
Creature -- Lhurgoyf
*/*
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
OD-R

Terrifying Presence
1G
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
AVR-C, DDL-C

Territorial Baloth
4G
Creature -- Beast
4/4
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
ZEN-C, BFZ-C, DDP-C

Territorial Dispute
4RR
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
MM-R

Territorial Gorger
3R
Creature -- Gremlin
2/2
Trample
Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.
KLD-R

Territorial Hammerskull
2W
Creature -- Dinosaur
2/3
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLN-C

Territorial Hellkite
2RR
Creature -- Dragon
6/5
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
C17-R

Territorial Roc
1W
Creature -- Bird
1/3
Flying
DTK-C

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, S00-C, MRD-C, 10E-C, ME4-C

Terror of Kruin Pass
Creature -- Werewolf
3/3
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
[Red color indicator. Back face. Transforms into Kruin Outlaw.]
ISD-R

Terror of the Fairgrounds
3R
Creature -- Gremlin
5/2
KLD-C

Terrus Wurm
6B
Creature -- Zombie Wurm
5/5
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-C

Test of Endurance
2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
JUD-R

Test of Faith
1W
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
DST-U, MMA-C, DDG-U

Testament of Faith
W
Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
OD-U

Tethered Griffin
W
Creature -- Griffin
2/3
Flying
When you control no enchantments, sacrifice Tethered Griffin.
UD-R

Tethered Skirge
2B
Creature -- Imp
2/2
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
UL-U

Tethmos High Priest
2W
Creature -- Cat Cleric
2/3
Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
JOU-U

Tetravus
6
Artifact Creature -- Construct
1/1
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
AQ-R, 4E-R, ME4-R

Tetsuo Umezawa
UBR
Legendary Creature -- Human Archer
3/3
Tetsuo Umezawa can't be the target of Aura spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
LE-R, ME3-R

Teysa, Envoy of Ghosts
5WB
Legendary Creature -- Human Advisor
4/4
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
DGM-R, C15-R

Teysa, Orzhov Scion
1WB
Legendary Creature -- Human Advisor
2/3
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
GPT-R

Teysa, Orzhov Scion Avatar
Vanguard
0/-2
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
GPT-P

Tezzeret the Schemer
2UB
Legendary Planeswalker -- Tezzeret
5
[+1]: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
[-2]: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
[-7]: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
AER-M

Tezzeret the Seeker
3UU
Legendary Planeswalker -- Tezzeret
4
[+1]: Untap up to two target artifacts.
[-X]: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
[-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
ALA-M, MM2-M, DDF-M

Tezzeret's Ambition
3UU
Sorcery
Draw three cards. If you control no artifacts, discard a card.
KLD-C

Tezzeret's Betrayal
3UB
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.
AER-R

Tezzeret's Gambit
3(u/p)
Sorcery
({(u/p)} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH-U, MM2-U, C16-U

Tezzeret's Simulacrum
3
Artifact Creature -- Golem
2/3
{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
AER-U

Tezzeret's Touch
1UB
Enchantment -- Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.
AER-U

Tezzeret, Agent of Bolas
2UB
Legendary Planeswalker -- Tezzeret
3
[+1]: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[-1]: Target artifact becomes an artifact creature with base power and toughness 5/5.
[-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
MBS-M

Tezzeret, Master of Metal
4UB
Legendary Planeswalker -- Tezzeret
5
[+1]: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
[-3]: Target opponent loses life equal to the number of artifacts you control.
[-8]: Gain control of all artifacts and creatures target opponent controls.
AER-M

Thada Adel, Acquisitor
1UU
Legendary Creature -- Merfolk Rogue
2/2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
WWK-R

Thalakos Deceiver
3U
Creature -- Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
ST-R

Thalakos Dreamsower
2U
Creature -- Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
TE-U

Thalakos Drifters
2UU
Creature -- Thalakos
3/3
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
EX-R, VMA-U

Thalakos Lowlands
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
TE-U

Thalakos Mistfolk
2U
Creature -- Thalakos Illusion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
TE-C

Thalakos Scout
2U
Creature -- Thalakos Soldier Scout
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
EX-C

Thalakos Seer
UU
Creature -- Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
TE-C

Thalakos Sentry
1U
Creature -- Thalakos Soldier
1/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
TE-C

Thalia's Lancers
3WW
Creature -- Human Knight
4/4
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.
EMN-R

Thalia's Lieutenant
1W
Creature -- Human Soldier
1/1
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
SOI-R

Thalia, Guardian of Thraben
1W
Legendary Creature -- Human Soldier
2/1
First strike
Noncreature spells cost {1} more to cast.
DKA-R

Thalia, Heretic Cathar
2W
Legendary Creature -- Human Soldier
3/2
First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
EMN-R

Thallid
G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
FE-C, TSP-S, MMA-C, ME2-C

Thallid Devourer
1GG
Creature -- Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
FE-U, ME2-C

Thallid Germinator
2G
Creature -- Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
TSP-C, MMA-C

Thallid Shell-Dweller
1G
Creature -- Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
TSP-C, MMA-C

Thassa's Bounty
5U
Sorcery
Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.
THS-C

Thassa's Devourer
4U
Enchantment Creature -- Elemental
2/6
Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
JOU-C

Thassa's Emissary
3U
Enchantment Creature -- Crab
3/3
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
THS-U

Thassa's Ire
U
Enchantment
{3}{U}: You may tap or untap target creature.
JOU-U

Thassa's Rebuff
1U
Instant
Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
BNG-U

Thassa, God of the Sea
2U
Legendary Enchantment Creature -- God
5/5
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
THS-M

That Which Was Taken
5
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
BOK-R

Thatcher Revolt
2R
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
AVR-C

Thaumatic Compass
2
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
[Front face. Transforms into Spires of Orazca.]
XLN-R

Thaumatog
1GW
Creature -- Atog
1/2
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
OD-U

Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
AI-R, VMA-R, MED-R

The Abyss
3B
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
LE-R, ME3-R

The Aether Flues
Plane -- Iquatana
When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield.
HOP-C, PCA-C

The Avenger Avatar
Vanguard
0/0
{3}, {T}: Target creature you control gains deathtouch until end of turn.
THS-P

The Brute
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
LE-C, 4E-C, 5E-C

The Chain Veil
4
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
M15-M

The Cheese Stands Alone
4WW
Enchantment
If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
UG-R

The Dark Barony
Plane -- Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever you roll {CHAOS}, each opponent discards a card.
HOP-C, PCA-C

The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
ARC-C

The Eon Fog
Plane -- Equilor
Players skip their untap steps.
Whenever you roll {CHAOS}, untap all permanents you control.
HOP-C, PCA-C

The Fallen
1BBB
Creature -- Zombie
2/3
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
DK-U, CH-U, MED-U

The Fallen Apart
2BB
Creature -- Zombie
4/4
The Fallen Apart comes into play with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
UNH-C

The Fate of the Flammable
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
ARC-C

The Fourth Sphere
Plane -- Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever you roll {CHAOS}, create a 2/2 black Zombie creature token.
HOP-C, PCA-C

The Gitrog Monster
3BG
Legendary Creature -- Frog Horror
6/6
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
SOI-M

The Great Aurora
6GGG
Sorcery
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.
ORI-M

The Great Forest
Plane -- Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn.
HOP-C, PCA-C

The Harvester Avatar
Vanguard
0/0
{T}: Draw a card, then discard a card.
THS-P

The Hippodrome
Plane -- Segovia
All creatures get -5/-0.
Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less.
HOP-C, PCA-C

The Hive
5
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R

The Hunter Avatar
Vanguard
0/0
{T}: Target creature you control gets +1/+1 until end of turn.
THS-P

The Iron Guardian Stirs
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
ARC-C

The Lady of the Mountain
4RG
Legendary Creature -- Giant
5/5
LE-U, ME3-C

The Locust God
4UR
Legendary Creature -- God
4/4
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
MPS_AKH-S, HOU-M

The Maelstrom
Plane -- Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever you roll {CHAOS}, return target permanent card from your graveyard to the battlefield.
HOP-C, PCA-C

The Mighty Will Fall
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
E01-C

The Mimeoplasm
2GUB
Legendary Creature -- Ooze
0/0
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
CMD-M

The Philosopher Avatar
Vanguard
0/0
{2}, {T}: Tap target creature.
THS-P

The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
ARC-C

The Protector Avatar
Vanguard
0/0
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
THS-P

The Rack
1
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
AQ-U, RV-U, 4E-U, TSP-S

The Scarab God
3UB
Legendary Creature -- God
5/5
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
MPS_AKH-S, HOU-M

The Scorpion God
3BR
Legendary Creature -- God
6/5
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
MPS_AKH-S, HOU-M

The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
LE-R, ME3-R

The Ultimate Nightmare of Wizards of the Coast(R) Customer Service
XYZRR
Sorcery
The Ultimate Nightmare of Wizards of the Coast(R) Customer Service deals X damage to each of Y target creatures and Z target players.
UG-U

The Unspeakable
6UUU
Legendary Creature -- Spirit
6/7
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
CHK-R, DDS-R

The Ur-Dragon
4WUBRG
Legendary Creature -- Dragon Avatar
10/10
Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
C17-M

The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
ARC-C

The Warrior Avatar
Vanguard
0/0
{T}: Target creature you control gains haste until end of turn.
THS-P

The Wretched
3BB
Creature -- Demon
2/5
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
LE-R, CH-R, 5E-R, ME3-U

The Zephyr Maze
Plane -- Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever you roll {CHAOS}, target creature gains flying until end of turn.
PC2-C, PCA-C

Theft of Dreams
2U
Sorcery
Draw a card for each tapped creature target opponent controls.
P1-U, EX-C, P2-U, ME4-U

Thelon of Havenwood
GG
Legendary Creature -- Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
TSP-R

Thelon's Chant
1GG
Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
FE-U

Thelon's Curse
GG
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
FE-R

Thelonite Druid
2G
Creature -- Human Cleric Druid
1/1
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
FE-U, ME2-R

Thelonite Hermit
3G
Creature -- Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
TSP-R, ARC-R, C15-R, C16-R

Thelonite Monk
2GG
Creature -- Insect Monk Cleric
1/2
{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
FE-R

There Is No Refuge
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
E01-C

Thermal Blast
4R
Instant
Thermal Blast deals 3 damage to target creature.
Threshold -- Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
OD-C

Thermal Flux
U
Instant
Choose one --
· Target nonsnow permanent becomes snow until end of turn.
· Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP-C

Thermal Glider
2W
Creature -- Human Rebel
2/1
Flying, protection from red
MM-C

Thermal Navigator
3
Artifact Creature -- Construct
2/2
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
5DN-C

Thermo-Alchemist
1R
Creature -- Human Shaman
0/3
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
EMN-C

Thermokarst
1GG
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
IA-U, ME2-C

Thermopod
4R
Snow Creature -- Slug
4/3
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
CSP-C

Thespian's Stage
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.
GTC-R

Thick-Skinned Goblin
1R
Creature -- Goblin Shaman
2/1
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
TSP-U

Thicket Basilisk
3GG
Creature -- Basilisk
2/4
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, MED-U

Thicket Elemental
3GG
Creature -- Elemental
4/4
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
IN-R, DDR-R

Thief of Blood
4BB
Creature -- Vampire
1/1
Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
C15-U, CMA-U

Thief of Hope
2B
Creature -- Spirit
2/2
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
CHK-U, MM2-C

Thieves' Auction
4RRR
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
MM-R, 8ED-R

Thieves' Fortune
2U
Tribal Instant -- Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
MOR-U

Thieving Magpie
2UU
Creature -- Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
UD-U, 7E-U, 8ED-U, 9ED-U, 10E-U

Thieving Sprite
2B
Creature -- Faerie Rogue
1/1
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
LRW-C, MMA-C

Thing from the Deep
6UUU
Creature -- Leviathan
9/9
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
P1-R, ME4-R

Thing in the Ice
1U
Creature -- Horror
0/4
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
[Front face. Transforms into Awoken Horror.]
SOI-R

Think Tank
2U
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
OD-U

Think Twice
1U
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C, ISD-C

Thirst
2U
Enchantment -- Aura
Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
MI-C

Thirst for Knowledge
2U
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
MRD-U, HOP-U, MMA-U, DDF-U

Thirsting Axe
3
Artifact -- Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}
EMN-U

This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
E01-C

Thistledown Duo
2(w/u)
Creature -- Kithkin Soldier Wizard
2/2
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
SHM-C

Thistledown Liege
1(w/u)(w/u)(w/u)
Creature -- Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
SHM-R

Thopter Arrest
2W
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AER-U

Thopter Assembly
6
Artifact Creature -- Thopter
5/5
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
MBS-R

Thopter Engineer
2R
Creature -- Human Artificer
1/3
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
ORI-U

Thopter Foundry
(w/b)U
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
ARB-U, C13-U, C16-U

Thopter Spy Network
2UU
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
ORI-R

Thopter Squadron
5
Artifact Creature -- Thopter
0/0
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
EX-R, VMA-U

Thorn Elemental
5GG
Creature -- Elemental
7/7
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
UD-R, S99-R, 7E-R, 8ED-R

Thorn Thallid
1GG
Creature -- Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
FE-C, MED-C

Thorn of Amethyst
2
Artifact
Noncreature spells cost {1} more to cast.
LRW-R

Thorn of the Black Rose
3B
Creature -- Human Assassin
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Thorn of the Black Rose enters the battlefield, you become the monarch.
CN2-C

Thorn-Thrash Viashino
3R
Creature -- Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA-C, PC2-C, PCA-C

Thornbite Staff
2
Tribal Artifact -- Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
MOR-U

Thornbow Archer
B
Creature -- Elf Archer
1/2
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
ORI-C

Thorncaster Sliver
4R
Creature -- Sliver
2/2
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."
M14-R

Thorned Moloch
2R
Creature -- Lizard
2/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Thorned Moloch has first strike as long as it's attacking.
HOU-C

Thornhide Wolves
4G
Creature -- Wolf
4/5
SOI-C

Thornling
3GG
Creature -- Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling gains indestructible until end of turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON-M

Thornscape Apprentice
G
Creature -- Human Wizard
1/1
{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
IN-C, DDE-C

Thornscape Battlemage
2G
Creature -- Elf Wizard
2/2
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
PS-U, TSP-S, MM3-U, DDE-U

Thornscape Familiar
1G
Creature -- Insect
2/1
Red spells and white spells you cast cost {1} less to cast.
PS-C

Thornscape Master
2GG
Creature -- Human Wizard
2/2
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
IN-R

Thorntooth Witch
5B
Creature -- Treefolk Shaman
3/4
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
LRW-U

Thornwatch Scarecrow
6
Artifact Creature -- Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
SHM-C

Thornweald Archer
1G
Creature -- Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
FUT-C, C14-C, EMA-C, CMA-C, DDR-C

Thornwind Faeries
1UU
Creature -- Faerie
1/1
Flying
{T}: Thornwind Faeries deals 1 damage to target creature or player.
UL-C, C13-C, CMA-C

Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.
KTK-C, FRF-C, C15-C, EMA-C, C16-C

Those Who Serve
2W
Creature -- Zombie
2/4
AKH-C

Thought Courier
1U
Creature -- Human Wizard
1/1
{T}: Draw a card, then discard a card.
5DN-C, 9ED-U

Thought Devourer
2UU
Creature -- Beast
4/4
Flying
Your maximum hand size is reduced by four.
OD-R

Thought Dissector
4
Artifact
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
DST-R

Thought Eater
1U
Creature -- Beast
2/2
Flying
Your maximum hand size is reduced by three.
OD-U

Thought Gorger
2BB
Creature -- Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
ROE-R

Thought Harvester
3U
Creature -- Eldrazi Drone
2/4
Devoid (This card has no color.)
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.
OGW-U

Thought Hemorrhage
2BR
Sorcery
Choose a nonland card name. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB-R

Thought Lash
2UU
Enchantment
Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
AI-R, ME2-R

Thought Nibbler
U
Creature -- Beast
1/1
Flying
Your maximum hand size is reduced by two.
OD-C

Thought Prison
5
Artifact
Imprint -- When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
MRD-U

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.
SHM-R, C15-R

Thought Scour
U
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
DKA-C, DDM-C

Thought Vessel
2
Artifact
You have no maximum hand size.
{T}: Add {C} to your mana pool.
C15-C, CMA-C

Thought-Knot Seer
3C
Creature -- Eldrazi
4/4
({C} represents colorless mana.)
When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
OGW-R

Thoughtbind
2U
Instant
Counter target spell with converted mana cost 4 or less.
CHK-C

Thoughtbound Primoc
2R
Creature -- Bird Beast
2/3
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
ONS-U

Thoughtcast
4U
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
MRD-C, MM2-C, DDF-C

Thoughtcutter Agent
UB
Artifact Creature -- Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA-U

Thoughtflare
3UR
Instant
Draw four cards, then discard two cards.
RTR-U

Thoughtlace
U
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
A-R, B-R, U-R, RV-R, 4E-R

Thoughtleech
GG
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
IA-U, 7E-U

Thoughtpicker Witch
B
Creature -- Human Wizard
1/1
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
RAV-C

Thoughtrender Lamia
4BB
Enchantment Creature -- Lamia
5/3
Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
JOU-U

Thoughts of Ruin
2RR
Sorcery
Each player sacrifices a land for each card in your hand.
SOK-R

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
LRW-R, THS-R, MPS_AKH-S

Thoughtweft Gambit
4(w/u)(w/u)
Instant
Tap all creatures your opponents control and untap all creatures you control.
SHM-U

Thoughtweft Trio
2WW
Creature -- Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
LRW-R

Thousand Winds
4UU
Creature -- Elemental
5/6
Flying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
KTK-R, DDN-R

Thousand-Year Elixir
3
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
LRW-R, C13-R, CMA-R

Thousand-legged Kami
6GG
Creature -- Spirit
6/6
Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
CHK-U

Thraben Doomsayer
1WW
Creature -- Human Cleric
2/2
{T}: Create a 1/1 white Human creature token.
Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
DKA-R

Thraben Foulbloods
2B
Creature -- Zombie Hound
3/2
Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
EMN-C

Thraben Gargoyle
1
Artifact Creature -- Gargoyle
2/2
Defender
{6}: Transform Thraben Gargoyle.
[Front face. Transforms into Stonewing Antagonizer.]
SOI-U

Thraben Heretic
1W
Creature -- Human Wizard
2/2
{T}: Exile target creature card from a graveyard.
DKA-U, DDQ-U

Thraben Inspector
W
Creature -- Human Soldier
1/2
When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-C

Thraben Militia
Creature -- Human Soldier
5/4
Trample
[White color indicator. Back face. Transforms into Thraben Sentry.]
ISD-C

Thraben Purebloods
4W
Creature -- Hound
3/5
ISD-C

Thraben Sentry
3W
Creature -- Human Soldier
2/2
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
[Front face. Transforms into Thraben Militia.]
ISD-C

Thraben Standard Bearer
W
Creature -- Human Soldier
1/1
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
EMN-C

Thraben Valiant
1W
Creature -- Human Soldier
2/1
Vigilance
AVR-C, DDL-C

Thragtusk
4G
Creature -- Beast
5/3
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
M13-R, MM3-R, E01-R

Thran Dynamo
4
Artifact
{T}: Add {C}{C}{C} to your mana pool.
UD-U, ARC-U, C14-U, V13-M

Thran Forge
3
Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
WL-U

Thran Foundry
1
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.
UD-U

Thran Golem
5
Artifact Creature -- Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
UD-R, 9ED-R, M12-U, PC2-U, PCA-U

Thran Lens
2
Artifact
All permanents are colorless.
UL-R

Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
US-R

Thran Tome
4
Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
WL-R

Thran Turbine
1
Artifact
At the beginning of your upkeep, you may add {C}{C} to your mana pool. You can't spend this mana to cast spells.
US-U

Thran War Machine
4
Artifact Creature -- Construct
4/5
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.
UL-U

Thran Weaponry
4
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
UL-R

Thrash of Raptors
3R
Creature -- Dinosaur
3/3
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
XLN-C

Thrashing Mossdog
3G
Creature -- Plant Hound
3/3
Reach (This creature can block creatures with flying.)
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
DGM-C

Thrashing Mudspawn
3BB
Creature -- Beast
4/4
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Thrashing Wumpus
3BB
Creature -- Beast
3/3
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
MM-R

Thrasios, Triton Hero
GU
Legendary Creature -- Merfolk Wizard
1/3
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
C16-R

Thraximundar
4UBR
Legendary Creature -- Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB-M, C13-M

Threads of Disloyalty
1UU
Enchantment -- Aura
Enchant creature with converted mana cost 2 or less
You control enchanted creature.
BOK-R, MPS_AKH-S

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
ONS-U, 9ED-U, 10E-U

Three Dreams
4W
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
RAV-R, PC2-R, PCA-R

Three Tragedies
3BB
Sorcery -- Arcane
Target player discards three cards.
BOK-U

Three Visits
1G
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
P3K-C, ME3-C

Three Wishes
1UU
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
VI-R

Thresher Beast
3GG
Creature -- Beast
4/4
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
PR-C

Thresher Lizard
2R
Creature -- Lizard
3/2
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
AKH-C

Thrill of the Hunt
G
Instant
Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Thrill-Kill Assassin
1B
Creature -- Human Assassin
1/2
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
RTR-U

Thriss, Nantuko Primus
5GG
Legendary Creature -- Insect Druid
5/5
{G}, {T}: Target creature gets +5/+5 until end of turn.
JUD-R

Thrive
XG
Sorcery
Put a +1/+1 counter on each of X target creatures.
PR-C, DIS-C, MM2-C

Thriving Grubs
1R
Creature -- Gremlin
2/1
When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
KLD-C

Thriving Ibex
3W
Creature -- Goat
2/4
When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
KLD-C

Thriving Rats
1B
Creature -- Rat
1/2
When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
KLD-C

Thriving Rhino
2G
Creature -- Rhino
2/3
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
KLD-C

Thriving Turtle
U
Creature -- Turtle
0/3
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
KLD-C

Throat Slitter
4B
Creature -- Rat Ninja
2/2
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
BOK-U, PC2-U, PCA-U

Thromok the Insatiable
3RG
Legendary Creature -- Hellion
0/0
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
PC2-M, PCA-M

Throne Warden
1W
Creature -- Human Soldier
2/2
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
CN2-C

Throne of Bone
1
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U

Throne of Empires
4
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
M12-R

Throne of Geth
2
Artifact
{T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM-U

Throne of the God-Pharaoh
2
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKH-R

Throne of the High City
Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
CN2-R

Throttle
4B
Instant
Target creature gets -4/-4 until end of turn.
KTK-C, SOI-C

Through the Breach
4R
Instant -- Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-R, MPS_AKH-S

Throwing Knife
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ORI-U

Thrull Champion
4B
Creature -- Thrull
2/2
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
FE-R, MED-R

Thrull Parasite
B
Creature -- Thrull
1/1
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
{T}, Pay 2 life: Remove a counter from target nonland permanent.
GTC-U

Thrull Retainer
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
FE-U, 5E-U, MED-C

Thrull Surgeon
1B
Creature -- Thrull
1/1
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
EX-C, 10E-U

Thrull Wizard
2B
Creature -- Thrull Wizard
1/1
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
FE-U

Thrumming Stone
5
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP-R

Thrummingbird
1U
Creature -- Bird Horror
1/1
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM-U, MM2-C, C16-U

Thrun, the Last Troll
2GG
Legendary Creature -- Troll Shaman
4/4
Thrun, the Last Troll can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Thrun.
MBS-M

Thumbscrews
2
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
TE-R

Thunder Brute
4RR
Creature -- Cyclops
5/5
Trample
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
BNG-U

Thunder Dragon
5RR
Creature -- Dragon
5/5
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
S99-R, DRB-R, DDG-R, ME4-R

Thunder Spirit
1WW
Creature -- Elemental Spirit
2/2
Flying, first strike
LE-R, MED-U

Thunder Strike
1R
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M11-C, M14-C

Thunder Totem
3
Artifact
{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
TSP-U

Thunder Wall
1UU
Creature -- Wall
0/2
Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
IA-U, ME2-U

Thunder of Hooves
3R
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
ONS-U

Thunder-Thrash Elder
2R
Creature -- Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA-U, PC2-U, PCA-U

Thunderblade Charge
1RR
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
FUT-R

Thunderblust
2RRR
Creature -- Elemental
7/2
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R, MM2-R

Thunderbolt
1R
Instant
Choose one --
· Thunderbolt deals 3 damage to target player.
· Thunderbolt deals 4 damage to target creature with flying.
WL-C, AVR-C, PD2-C

Thunderbreak Regent
2RR
Creature -- Dragon
4/4
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
DTK-R

Thunderclap
2R
Instant
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.
MM-C

Thunderclap Wyvern
2WU
Creature -- Drake
2/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
ORI-U, EMA-U

Thundercloud Elemental
5UU
Creature -- Elemental
3/4
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
SCG-U

Thundercloud Shaman
3RR
Creature -- Giant Shaman
4/4
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
LRW-U, MMA-U, C15-U

Thunderfoot Baloth
4GG
Creature -- Beast
5/5
Trample
Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
C14-R, C16-R, CMA-R

Thunderheads
2U
Instant
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
GPT-U, DDJ-U

Thundering Giant
3RR
Creature -- Giant
4/3
Haste (This creature can attack and {T} as soon as it comes under your control.)
US-U, 10E-U, MMA-C, M15-C, W17-C

Thundering Spineback
5GG
Creature -- Dinosaur
5/5
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
XLN-U

Thundering Tanadon
4(g/p)(g/p)
Artifact Creature -- Beast
5/4
({(g/p)} can be paid with either {G} or 2 life.)
Trample
NPH-C

Thundering Wurm
2G
Creature -- Wurm
4/4
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
P1-R

Thundermare
5R
Creature -- Elemental Horse
5/5
Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
P1-R, WL-R, 9ED-R

Thundermaw Hellkite
3RR
Creature -- Dragon
5/5
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
M13-M

Thunderous Might
1R
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
BNG-U

Thunderous Wrath
4RR
Instant
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-U, MM3-C

Thunderscape Apprentice
R
Creature -- Human Wizard
1/1
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
IN-C

Thunderscape Battlemage
2R
Creature -- Human Wizard
2/2
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
PS-U, DDE-U

Thunderscape Familiar
1R
Creature -- Kavu
1/1
First strike
Black spells and green spells you cast cost {1} less to cast.
PS-C

Thunderscape Master
2RR
Creature -- Human Wizard
2/2
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
IN-R

Thundersong Trumpeter
RW
Creature -- Human Soldier
2/1
{T}: Target creature can't attack or block this turn.
RAV-C, MM3-U

Thunderstaff
3
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
DST-U, ARC-U, C13-U, CMA-U

Thwart
2UU
Instant
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell.
MM-U

Tibalt, the Fiend-Blooded
RR
Legendary Planeswalker -- Tibalt
2
[+1]: Draw a card, then discard a card at random.
[-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
[-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
AVR-M, DDK-M

Tibor and Lumia
2UR
Legendary Creature -- Human Wizard
3/3
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
GPT-R

Ticking Gnomes
3
Artifact Creature -- Gnome
3/3
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
UL-U, EMA-U

Tidal Bore
1U
Instant
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
MM-C

Tidal Control
1UU
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
AI-R

Tidal Courier
3U
Creature -- Merfolk
1/2
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
AP-U

Tidal Flats
U
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
FE-C

Tidal Force
5UUU
Creature -- Elemental
7/7
At the beginning of each upkeep, you may tap or untap target permanent.
C13-R

Tidal Influence
2U
Enchantment
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
FE-U

Tidal Kraken
5UUU
Creature -- Kraken
6/6
Tidal Kraken can't be blocked.
MM-R, 8ED-R, 9ED-R

Tidal Surge
1U
Sorcery
Tap up to three target creatures without flying.
P1-C, ST-C, P2-C, 6E-C

Tidal Visionary
U
Creature -- Merfolk Wizard
1/1
{T}: Target creature becomes the color of your choice until end of turn.
IN-C

Tidal Warrior
U
Creature -- Merfolk Warrior
1/1
{T}: Target land becomes an Island until end of turn.
ST-C

Tidal Wave
2U
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
MI-U, EMA-C

Tide Drifter
1U
Creature -- Eldrazi Drone
0/5
Devoid (This card has no color.)
Other colorless creatures you control get +0/+1.
BFZ-U

Tide of War
4RR
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
CHK-R

Tidebinder Mage
UU
Creature -- Merfolk Wizard
2/2
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
M14-R

Tideforce Elemental
2U
Creature -- Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
WWK-U

Tidehollow Sculler
WB
Artifact Creature -- Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA-U, MMA-U

Tidehollow Strix
UB
Artifact Creature -- Bird
2/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA-C, C13-C

Tideshaper Mystic
U
Creature -- Merfolk Wizard
1/1
{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
LRW-C

Tidespout Tyrant
5UUU
Creature -- Djinn
5/5
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
DIS-R

Tidewalker
2U
Creature -- Elemental
*/*
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
PLC-U

Tidewater Minion
3UU
Creature -- Elemental Minion
4/4
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
RAV-C

Tidings
3UU
Sorcery
Draw four cards.
S99-U, 9ED-U, 10E-U

Tidy Conclusion
3BB
Instant
Destroy target creature. You gain 1 life for each artifact you control.
KLD-C

Tiger Claws
2G
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
MM-C

Tigereye Cameo
3
Artifact
{T}: Add {G} or {W} to your mana pool.
IN-U

Tightening Coils
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
BFZ-C

Tilling Treefolk
2G
Creature -- Treefolk Druid
1/3
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
EVE-C

Tilonalli's Knight
1R
Creature -- Human Knight
2/2
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
XLN-C

Tilonalli's Skinshifter
2R
Creature -- Human Shaman
0/1
Haste
Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
XLN-R

Timber Gorge
Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
OGW-U, AKH-C

Timber Protector
4G
Creature -- Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
LRW-R

Timber Shredder
Creature -- Werewolf
4/2
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
[Green color indicator. Back face. Transforms into Hinterland Logger.]
SOI-C

Timber Wolves
G
Creature -- Wolf
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
A-R, B-R, U-R, RV-R, 4E-R

Timberland Guide
1G
Creature -- Human Scout
1/1
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
AVR-C

Timberland Ruins
Land
Timberland Ruins enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
OD-C

Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
IA-R

Timbermare
3G
Creature -- Elemental Horse
5/5
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
PLC-R

Timbermaw Larva
3G
Creature -- Beast
2/2
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
ZEN-C

Timberpack Wolf
1G
Creature -- Wolf
2/2
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
M13-C, ORI-C

Timberwatch Elf
2G
Creature -- Elf
1/2
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
LGN-C, C14-C, EMA-U, CMA-C, EVG-C

Time Bomb
4
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
IA-R, 5E-R, ME2-R

Time Distortion
Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
PC2-C, PCA-C

Time Ebb
2U
Sorcery
Put target creature on top of its owner's library.
P1-C, TE-C, P2-C, S99-C, S00-C, 9ED-C, M14-C

Time Elemental
2U
Creature -- Elemental
0/2
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
LE-R, 4E-R, 5E-R, MED-R

Time Machine
5
Artifact
{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.
UNH-R

Time Reversal
3UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
M11-M, M12-M

Time Sieve
UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB-R

Time Spiral
4UU
Sorcery
Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
US-R

Time Stop
4UU
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
CHK-R, 10E-R

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.
OD-R, 10E-R

Time Vault
2
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
A-R, B-R, U-R, VMA-M, ME4-R

Time Walk
1U
Sorcery
Take an extra turn after this one.
A-R, B-R, U-R, VMA-B

Time Warp
3UU
Sorcery
Target player takes an extra turn after this one.
TE-R, S99-R, M10-M

Time and Tide
UU
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
VI-U

Time of Heroes
1W
Enchantment
Each creature you control with a level counter on it gets +2/+2.
ROE-U

Time of Need
1G
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
CHK-U

Time to Feed
2G
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
THS-C, DDO-C

Time to Reflect
W
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
AKH-U

Timebender
U
Creature -- Human Wizard
1/1
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one --
· Remove two time counters from target permanent or suspended card.
· Put two time counters on target permanent with a time counter on it or suspended card.
PLC-U

Timecrafting
XR
Instant
Choose one --
· Remove X time counters from target permanent or suspended card.
· Put X time counters on target permanent with a time counter on it or suspended card.
PLC-U

Timely Hordemate
3W
Creature -- Human Warrior
3/2
Raid -- When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
KTK-U

Timely Reinforcements
2W
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
M12-U

Timesifter
5
Artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
MRD-R

Timetwister
2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
A-R, B-R, U-R, VMA-B

Timid Drake
2U
Creature -- Drake
3/3
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
WL-U, MM-U

Timmerian Fiends
1BB
Creature -- Horror
1/1
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
HL-R

Timmy, Power Gamer
2GG
Summon Legend
1/1
{4}: Put a creature into play from your hand.
UG-R

Tin Street Hooligan
1R
Creature -- Goblin Rogue
2/1
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
GPT-C

Tin Street Market
4R
Enchantment -- Aura
Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
GTC-C

Tin-Wing Chimera
4
Artifact Creature -- Chimera
2/2
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
VI-U

Tinder Farm
Land
Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
IN-C

Tinder Wall
G
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
IA-C, ME2-C

Tine Shrike
3W
Creature -- Bird
2/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS-C

Tinker
2U
Sorcery
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
UL-U, V09-M

Tireless Missionaries
4W
Creature -- Human Cleric
2/3
When Tireless Missionaries enters the battlefield, you gain 3 life.
M11-C, M15-C

Tireless Tracker
2G
Creature -- Human Scout
3/2
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
SOI-R

Tireless Tribe
W
Creature -- Human Nomad
1/1
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
OD-C

Tishana's Wayfinder
2G
Creature -- Merfolk Scout
2/2
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLN-C

Tishana, Voice of Thunder
5GU
Legendary Creature -- Merfolk Shaman
*/*
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
XLN-M

Titan Forge
3
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
MBS-R

Titan of Eternal Fire
5R
Creature -- Giant
5/6
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to target creature or player."
THS-R

Titan's Presence
3
Instant
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
BFZ-U

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-R

Titan's Strength
R
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C, ORI-C

Titania
Vanguard
+2/-5
You may play an additional land on each of your turns.
VAN4-P

Titania's Boon
3G
Sorcery
Put a +1/+1 counter on each creature you control.
US-U

Titania's Chosen
2G
Creature -- Elf Archer
1/1
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
US-U, C14-U, CMA-U

Titania's Song
3G
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
AQ-U, RV-R, 4E-R, 5E-R, ME4-R

Titania, Protector of Argoth
3GG
Legendary Creature -- Elemental
5/3
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
C14-M, CMA-M

Titanic Bulvox
6GG
Creature -- Beast
7/4
Trample
Morph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-C

Titanic Growth
1G
Instant
Target creature gets +4/+4 until end of turn.
M12-C, M13-C, M15-C, ORI-C

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
ALA-R, DDH-R

Titanium Golem
5
Artifact Creature -- Golem
3/3
{1}{W}: Titanium Golem gains first strike until end of turn.
MRD-C

Tithe
W
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
VI-R

Tithe Drinker
WB
Creature -- Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
DGM-C, C17-C

Tivadar of Thorn
1WW
Legendary Creature -- Human Knight
2/2
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
TSP-R

Tivadar's Crusade
1WW
Sorcery
Destroy all Goblins.
DK-U, MED-U

To Arms!
1W
Instant
Untap all creatures you control.
Draw a card.
GPT-U

To the Slaughter
2B
Instant
Target player sacrifices a creature or planeswalker.
Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
SOI-R

Tobias Andrion
3WU
Legendary Creature -- Human Advisor
4/4
LE-U, CH-U, ME3-C

Tobita, Master of Winds
1U
Legendary Creature -- Human Wizard
3/3
Creatures you control have flying.
[Flips from Student of Elements.]
CHK-U

Tocatli Honor Guard
1W
Creature -- Human Soldier
1/3
Creatures entering the battlefield don't cause abilities to trigger.
XLN-R

Togglodyte
3
Artifact Creature -- Golem
4/4
Togglodyte comes into play turned on.
Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
UNH-U

Toil
2B
Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Toil // Trouble.]
DGM-U

Toil // Trouble
2B // 2R
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
SHM-C

Toils of Night and Day
2U
Instant -- Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
BOK-C

Tok-Tok, Volcano Born
3R
Legendary Creature -- Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
[Flips from Akki Lavarunner.]
CHK-R

Tolaria
Legendary Land
{T}: Add {U} to your mana pool.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.
LE-U

Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
FUT-U, V16-M

Tolarian Academy
Legendary Land
{T}: Add {U} to your mana pool for each artifact you control.
US-R, VMA-M

Tolarian Drake
2U
Creature -- Drake
2/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
WL-C

Tolarian Emissary
2U
Creature -- Human Wizard
1/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
IN-U

Tolarian Entrancer
1U
Creature -- Human Wizard
1/1
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
WL-R

Tolarian Sentinel
3U
Creature -- Human Spellshaper
1/3
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
TSP-C

Tolarian Serpent
5UU
Creature -- Serpent
7/7
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
WL-R

Tolarian Winds
1U
Instant
Discard all the cards in your hand, then draw that many cards.
US-C, 7E-C

Tolsimir Wolfblood
4GW
Legendary Creature -- Elf Warrior
3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create a legendary 2/2 green and white Wolf creature token named Voja.
RAV-R

Tomb Hex
2B
Instant
Target creature gets -2/-2 until end of turn.
Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
WWK-C

Tomb of Urami
Legendary Land
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Create a legendary 5/5 black Demon Spirit creature token with flying named Urami.
SOK-R

Tomb of the Spirit Dragon
Land
{T}: Add {C} to your mana pool.
{2}, {T}: You gain 1 life for each colorless creature you control.
KTK-U

Tombfire
B
Sorcery
Target player exiles all cards with flashback from his or her graveyard.
OD-R

Tombstalker
6BB
Creature -- Demon
5/5
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
FUT-R, MMA-R

Tombstone Stairwell
2BB
World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
MI-R

Tome Scour
U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
M10-C, M11-C, M14-C

Tomorrow, Azami's Familiar
5U
Legendary Creature -- Spirit
1/5
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
BOK-R

Tomoya the Revealer
1U
Legendary Creature -- Human Wizard
2/3
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
[Flips from Jushi Apprentice.]
CHK-R

Tonic Peddler
1W
Creature -- Human Spellshaper
1/1
{W}, {T}, Discard a card: Target player gains 3 life.
MM-U

Toolcraft Exemplar
W
Creature -- Dwarf Artificer
1/1
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
KLD-R

Tooth Collector
2B
Creature -- Human Rogue
3/2
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
SOI-U, DDQ-U

Tooth and Claw
3R
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
TE-R, C13-R, EMA-U

Tooth and Nail
5GG
Sorcery
Choose one --
· Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
· Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD-R, MMA-R

Tooth of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +1/+0 until end of turn.
MRD-C

Tooth of Ramos
3
Artifact
{T}: Add {W} to your mana pool.
Sacrifice Tooth of Ramos: Add {W} to your mana pool.
MM-R

Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
ARC-C

Topan Ascetic
2G
Creature -- Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA-U

Topan Freeblade
1W
Creature -- Human Soldier
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-C

Topple
2W
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
NE-C

Topplegeist
W
Creature -- Spirit
1/1
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
SOI-U, DDQ-U

Topsy Turvy
2U
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
UNH-R

Tor Giant
3R
Creature -- Giant
3/3
IA-C

Tor Wauki
2BBR
Legendary Creature -- Human Archer
3/3
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
LE-U, CH-U, ME3-U

Torch Drake
3U
Creature -- Drake
2/2
Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
GPT-C

Torch Fiend
1R
Creature -- Devil
2/1
{R}, Sacrifice Torch Fiend: Destroy target artifact.
DKA-C, M13-U, CNS-C, M15-C

Torch Gauntlet
2
Artifact -- Equipment
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
KLD-C

Torch Slinger
2R
Creature -- Goblin Shaman
2/2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
ZEN-C, DDP-C

Torch Song
2R
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
US-U

Torchling
3RR
Creature -- Shapeshifter
3/3
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
PLC-R, E01-R, DDI-R

Torii Watchward
4W
Creature -- Spirit
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
SOK-C

Torment
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -3/-0.
ST-C

Torment of Hailfire
XBB
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
HOU-R

Torment of Scarabs
3B
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card.
HOU-U

Torment of Venom
2BB
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.
HOU-C

Tormented Angel
3W
Creature -- Angel
1/5
Flying
UD-C

Tormented Hero
B
Creature -- Human Warrior
2/1
Tormented Hero enters the battlefield tapped.
Heroic -- Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
THS-U

Tormented Pariah
3R
Creature -- Human Warrior Werewolf
3/2
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
[Front face. Transforms into Rampaging Werewolf.]
ISD-C

Tormented Soul
B
Creature -- Spirit
1/1
Tormented Soul can't block and can't be blocked.
M12-C, PC2-C, M13-C, PCA-C

Tormented Thoughts
2B
Sorcery
As an additional cost to cast Tormented Thoughts, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.
JOU-U, ORI-U

Tormenting Voice
1R
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
KTK-C, DTK-C, SOI-C, CN2-C, AKH-C

Tormentor Exarch
3R
Creature -- Cleric
2/2
When Tormentor Exarch enters the battlefield, choose one --
· Target creature gets +2/+0 until end of turn.
· Target creature gets -0/-2 until end of turn.
NPH-U

Tormentor's Trident
2
Artifact -- Equipment
Equipped creature gets +3/+0 and attacks each combat if able.
Equip {3}
AVR-U

Tormod's Crypt
0
Artifact
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
DK-U, CH-C, TSP-S, M13-U, M15-U, C14-U

Tornado
4G
Enchantment
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
AI-R, MED-R

Tornado Elemental
5GG
Creature -- Elemental
6/6
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
5DN-R, HOP-R, C14-R, CMA-R

Torpid Moloch
R
Creature -- Lizard
3/2
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
RAV-C

Torpor Dust
2(u/b)
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
SHM-C

Torpor Orb
2
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
NPH-R

Torrent Elemental
4U
Creature -- Elemental
3/5
Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
{3}{(b/g)}{(b/g)}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.
FRF-M

Torrent of Fire
3RR
Sorcery
Torrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control.
SCG-C

Torrent of Lava
XRR
Sorcery
Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
MI-R

Torrent of Souls
4(b/r)
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
SHM-U, ARC-U, EMA-U, MM3-U, DDK-U

Torrent of Stone
3R
Instant -- Arcane
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C, MMA-C

Torrential Gearhulk
4UU
Artifact Creature -- Construct
5/6
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
KLD-M, MPS_KLD-S

Torsten Von Ursus
3GGW
Legendary Creature -- Human Soldier
5/5
LE-U, ME3-C

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA-C

Torture
B
Enchantment -- Aura
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
HL-C, 5E-C, SHM-C

Torture Chamber
3
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
TE-R

Tortured Existence
B
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
ST-C

Toshiro Umezawa
1BB
Legendary Creature -- Human Samurai
2/2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
BOK-R

Total War
3R
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
IA-R

Totally Lost
4U
Instant
Put target nonland permanent on top of its owner's library.
GTC-C

Totem Speaker
4G
Creature -- Elf Druid
3/3
Whenever a Beast enters the battlefield, you may gain 3 life.
LGN-U

Totem-Guide Hartebeest
4W
Creature -- Antelope
2/5
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ROE-C, ORI-U

Touch and Go
3R
Sorcery
Destroy target land.
Gotcha -- Whenever an opponent touches his or her face, you may say "Gotcha!" If you do, return Touch and Go from your graveyard to your hand.
UNH-C

Touch of Brilliance
3U
Sorcery
Draw two cards.
P1-C, P2-C, S99-C

Touch of Darkness
B
Instant
Any number of target creatures become black until end of turn.
LE-U

Touch of Death
2B
Sorcery
Touch of Death deals 1 damage to target player. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
IA-C, 5E-C

Touch of Invisibility
3U
Sorcery
Target creature can't be blocked this turn.
Draw a card.
OD-C

Touch of Moonglove
B
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
ORI-C

Touch of Vitae
2G
Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."
Draw a card at the beginning of the next turn's upkeep.
IA-U

Touch of the Eternal
5WW
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
M13-R

Touch of the Void
2R
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
BFZ-C

Touchstone
2
Artifact
{T}: Tap target artifact you don't control.
WL-U

Tourach's Chant
1BB
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
FE-U

Tourach's Gate
1BB
Enchantment -- Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.
FE-R

Tovolar's Magehunter
Creature -- Werewolf
5/5
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
[Red color indicator. Back face. Transforms into Mondronen Shaman.]
DKA-R

Tower Above
(2/g)(2/g)(2/g)
Sorcery
({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
SHM-U

Tower Defense
1G
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
GTC-U

Tower Drake
2U
Creature -- Drake
2/1
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
IN-C, RTR-C

Tower Gargoyle
1WUB
Artifact Creature -- Gargoyle
4/4
Flying
ALA-U, C13-U, MM3-U

Tower Geist
3U
Creature -- Spirit
2/2
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
DKA-U, ORI-U, DDQ-U

Tower of Calamities
4
Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
SOM-R

Tower of Champions
4
Artifact
{8}, {T}: Target creature gets +6/+6 until end of turn.
MRD-R

Tower of Coireall
2
Artifact
{T}: Target creature can't be blocked by Walls this turn.
DK-U

Tower of Eons
4
Artifact
{8}, {T}: You gain 10 life.
MRD-R

Tower of Fortunes
4
Artifact
{8}, {T}: Draw four cards.
MRD-R, C13-R

Tower of Murmurs
4
Artifact
{8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
MRD-R

Tower of the Magistrate
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
MM-R

Towering Baloth
6GG
Creature -- Beast
7/6
Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Towering Indrik
3G
Creature -- Beast
2/4
Reach (This creature can block creatures with flying.)
RTR-C

Towering Thunderfist
4R
Creature -- Giant Soldier
4/4
{W}: Towering Thunderfist gains vigilance until end of turn.
GTC-C

Town Gossipmonger
W
Creature -- Human
1/1
{T}, Tap an untapped creature you control: Transform Town Gossipmonger.
[Front face. Transforms into Incited Rabble.]
SOI-U

Town Sentry
2W
Creature -- Human Soldier
2/2
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
P2-C

Toxic Deluge
2B
Sorcery
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
C13-R, EMA-R

Toxic Iguanar
R
Creature -- Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
CON-C

Toxic Nim
4BB
Creature -- Zombie
4/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Regenerate Toxic Nim.
NPH-C

Toxic Stench
1B
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold -- If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
JUD-C

Toxin Sliver
3B
Creature -- Sliver
3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
LGN-R

Toy Boat
3
Artifact Creature -- Ship
3/3
Cumulative upkeep--Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it--without pausing between or fumbling it.)
UNH-U

Toymaker
2
Artifact Creature -- Spellshaper
1/1
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
MM-U

Trace of Abundance
(r/w)G
Enchantment -- Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB-C

Tracker
2G
Creature -- Human
2/2
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
DK-R, ME3-U

Tracker's Instincts
1G
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-U

Trade Caravan
W
Creature -- Human Nomad
1/1
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
HL-C

Trade Routes
1U
Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
MM-R, 8ED-R, 9ED-R

Trade Secrets
1UU
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
ONS-R, CMD-R

Tradewind Rider
3U
Creature -- Spirit
1/4
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
TE-R, VMA-R

Tradewind Rider Avatar
Vanguard
+1/+4
{3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
TE-P

Trading Post
4
Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
M13-R, M14-R, C14-R, C16-R

Tragic Arrogance
3WW
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
ORI-R

Tragic Lesson
2U
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
HOU-C

Tragic Poet
W
Creature -- Human
1/1
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
UL-C

Tragic Slip
B
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
DKA-C, CNS-C, C14-C, EMA-C, DDM-C

Trail of Evidence
2U
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SOI-U

Trail of Mystery
1G
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
KTK-R

Trail of the Mage-Rings
Plane -- Vryn
Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)
Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.
PC2-C, PCA-C

Trailblazer
2GG
Instant
Target creature can't be blocked this turn.
IA-R

Trailblazer's Boots
2
Artifact -- Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
ZEN-U

Train of Thought
1U
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
GPT-C, DDJ-C

Trained Armodon
1GG
Creature -- Elephant
3/3
TE-C, 6E-C, 7E-C, 8ED-C, 9ED-C

Trained Caracal
W
Creature -- Cat
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
RTR-C

Trained Cheetah
2G
Creature -- Cat
2/2
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
P3K-U

Trained Condor
2U
Creature -- Bird
2/1
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
M14-C

Trained Jackal
G
Creature -- Jackal
1/2
P3K-C

Trained Orgg
6R
Creature -- Orgg
6/6
S99-R, S00-R, 7E-R

Trained Pronghorn
1W
Creature -- Antelope
1/1
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
JUD-C

Training Drone
3
Artifact Creature -- Drone
4/4
Training Drone can't attack or block unless it's equipped.
MBS-C

Training Grounds
U
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ROE-R

Trait Doctoring
U
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
DGM-R

Traitor's Clutch
4B
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP-C

Traitor's Roar
4(b/r)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Traitorous Blood
1RR
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
ISD-C

Traitorous Instinct
3R
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
ROE-U, RTR-C, MM3-C

Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
KTK-C, FRF-C, EMA-C, DDQ-C

Tranquil Domain
1G
Instant
Destroy all non-Aura enchantments.
MI-C

Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
OGW-U, AER-C, AKH-C, C17-U

Tranquil Garden
Land
{T}: Add {C} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
CHK-U

Tranquil Grove
1G
Enchantment
{1}{G}{G}: Destroy all other enchantments.
WL-R, 6E-R

Tranquil Path
4G
Sorcery
Destroy all enchantments.
Draw a card.
AP-C

Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
ONS-C, ARC-C, CMD-C, C13-C, C14-C, CMA-C, C17-C, EVG-C, VMA-C, DDJ-C

Tranquility
2G
Sorcery
Destroy all enchantments.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, TE-C, 6E-C, MM-C, IN-C, 7E-C

Transcendence
3WWW
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
TOR-R

Transcendent Master
1WW
Creature -- Human Cleric Avatar
3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 6-11} 6/6 Lifelink
{LEVEL 12+} 9/9 Lifelink, indestructible
ROE-M

Transgress the Mind
1B
Sorcery
Devoid (This card has no color.)
Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.
BFZ-U

Transguild Courier
4
Artifact Creature -- Golem
3/3
[White/Blue/Black/Red/Green color indicator.]
DIS-U

Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
RTR-C, C13-C, C16-C, CMA-C

Transluminant
1G
Creature -- Dryad Shaman
2/2
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
RAV-C

Transmogrifying Licid
3
Artifact Creature -- Licid
2/2
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
EX-U

Transmutation
1B
Instant
Switch target creature's power and toughness until end of turn.
LE-C, CH-C

Transmute Artifact
UU
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
AQ-U, ME4-R

Trap Digger
3W
Creature -- Human Soldier
1/3
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
SCG-R

Trap Essence
GUR
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
KTK-R

Trap Runner
2WW
Creature -- Human Soldier
2/3
{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
MM-U

Trapfinder's Trick
1U
Sorcery
Target player reveals his or her hand and discards all Trap cards.
ZEN-C

Trapjaw Kelpie
4(g/u)(g/u)
Creature -- Beast
3/3
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Trapmaker's Snare
1U
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
ZEN-U

Traproot Kami
G
Creature -- Spirit
0/*
Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
BOK-C

Trash for Treasure
2R
Sorcery
As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
MRD-R, C16-R

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C, MMA-C, CN2-C, DDN-C

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
OD-R, 9ED-R, 10E-R, M10-R, M11-R, M14-R

Travel Preparations
1G
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-C

Traveler's Amulet
1
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
ISD-C, THS-C, HOU-C

Traveler's Cloak
2U
Enchantment -- Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
IN-C, CNS-C

Traveling Philosopher
1W
Creature -- Human Advisor
2/2
THS-C

Traveling Plague
3BB
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
OD-R

Traverse the Outlands
4G
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.
C17-R

Traverse the Ulvenwald
G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
SOI-R

Treacherous Link
1B
Enchantment -- Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
UL-U

Treacherous Pit-Dweller
BB
Creature -- Demon
4/3
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
AVR-R

Treacherous Terrain
6RG
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
C16-U

Treacherous Urge
4B
Instant
Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
PLC-U

Treacherous Vampire
4B
Creature -- Vampire
4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold -- As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
JUD-U

Treacherous Werewolf
2B
Creature -- Werewolf Minion
2/2
Threshold -- As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
JUD-C

Treachery
3UU
Enchantment -- Aura
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
UD-R

Tread Upon
1G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
DTK-C

Treasonous Ogre
3R
Creature -- Ogre Shaman
2/3
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add {R} to your mana pool.
CNS-U

Treasure Cove
Land
(Transforms from Treasure Map.)
{T}: Add {C} to your mana pool.
{T}, Sacrifice a Treasure: Draw a card.
[Back face. Transforms into Treasure Map.]
XLN-R

Treasure Cruise
7U
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
KTK-C, C16-C

Treasure Hunt
1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWK-C

Treasure Hunter
2W
Creature -- Human
2/2
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
EX-U, 10E-U

Treasure Keeper
4
Artifact Creature -- Construct
3/3
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
AER-U

Treasure Mage
2U
Creature -- Human Wizard
2/2
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
MBS-U

Treasure Map
2
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
[Front face. Transforms into Treasure Cove.]
XLN-R

Treasure Trove
2UU
Enchantment
{2}{U}{U}: Draw a card.
EX-U, 7E-U, 8ED-U, 9ED-U

Treasured Find
BG
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
RTR-U, DDM-U

Treasury Thrull
4WB
Creature -- Thrull
4/4
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
GTC-R, C15-R

Tree Monkey
G
Creature -- Monkey
1/1
Reach (This creature can block creatures with flying.)
P2-C, 9ED-C

Tree of Perdition
3B
Creature -- Plant
0/13
Defender
{T}: Exchange target opponent's life total with Tree of Perdition's toughness.
EMN-M

Tree of Redemption
3G
Creature -- Plant
0/13
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
ISD-M

Tree of Tales
Artifact Land
(Tree of Tales isn't a spell.)
{T}: Add {G} to your mana pool.
MRD-C, HOP-C

Treefolk Harbinger
G
Creature -- Treefolk Druid
0/3
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Treefolk Healer
4G
Creature -- Treefolk Cleric
2/3
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
IN-U

Treefolk Mystic
3G
Creature -- Treefolk
2/4
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
UL-C

Treefolk Seedlings
2G
Creature -- Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of Forests you control.
US-U, 7E-U

Treespring Lorian
5G
Creature -- Beast
5/4
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-C

Treetop Bracers
1G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
NE-C, 9ED-C, 10E-C

Treetop Defense
1G
Instant
Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
P1-R

Treetop Rangers
2G
Creature -- Elf
2/2
Treetop Rangers can't be blocked except by creatures with flying.
US-C

Treetop Scout
G
Creature -- Elf Scout
1/1
Treetop Scout can't be blocked except by creatures with flying.
SCG-C

Treetop Sentinel
2UU
Creature -- Bird Soldier
2/3
Flying, protection from green
OD-U

Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
UL-U, 10E-U, DDD-U, DDG-U, DDR-U

Tremble
1R
Sorcery
Each player sacrifices a land.
OD-C

Tremor
R
Sorcery
Tremor deals 1 damage to each creature without flying.
VI-C, P2-C, 6E-C, S99-C, MM-C, 7E-C, 8ED-C

Trench Gorger
6UU
Creature -- Leviathan
6/6
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
CMD-R

Trench Wurm
3B
Creature -- Wurm
3/3
{2}{R}, {T}: Destroy target nonbasic land.
IN-U

Trenching Steed
3W
Creature -- Horse Rebel
2/3
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
PR-C

Trepanation Blade
3
Artifact -- Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Equip {2}
ISD-U

Trespasser il-Vec
2B
Creature -- Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TSP-C

Trespasser's Curse
1B
Enchantment -- Aura Curse
Enchant player
Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
AKH-C

Trespassing Souleater
3
Artifact Creature -- Construct
2/2
{(u/p)}: Trespassing Souleater can't be blocked this turn. ({(u/p)} can be paid with either {U} or 2 life.)
NPH-C

Tresserhorn Sinks
Snow Land
Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
CSP-U

Tresserhorn Skyknight
5BB
Creature -- Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
CSP-U

Trestle Troll
1BG
Creature -- Troll
1/4
Defender
Reach (This creature can block creatures with flying.)
{1}{B}{G}: Regenerate Trestle Troll.
RTR-C

Treva's Attendant
5
Artifact Creature -- Golem
3/3
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
IN-U

Treva's Charm
GWU
Instant
Choose one --
· Destroy target enchantment.
· Exile target attacking creature.
· Draw a card, then discard a card.
PS-U, DDE-U

Treva's Ruins
Land -- Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.
PS-U

Treva, the Renewer
3GWU
Legendary Creature -- Dragon
6/6
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
IN-R, DDE-R

Triad of Fates
2WB
Legendary Creature -- Human Wizard
3/3
{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
THS-R

Trial
WU
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
[This is half of the split card Trial // Error.]
DIS-U, C16-U

Trial // Error
WU // UB
Instant // Instant
Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell.
DIS-U, C16-U

Trial of Ambition
1B
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.
When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
AKH-U

Trial of Knowledge
3U
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.
When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
AKH-U

Trial of Solidarity
2W
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
AKH-U

Trial of Strength
2G
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.
When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
AKH-U

Trial of Zeal
2R
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.
When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
AKH-U

Triangle of War
1
Artifact
{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
VI-R, VMA-U

Triassic Egg
4
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one --
· You may put a creature card from your hand onto the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
· Return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
LE-R, CH-R, ME4-R

Tribal Flames
1R
Sorcery
Domain -- Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
IN-C, TSP-S, MMA-U, MM2-C, DDE-C

Tribal Forcemage
1G
Creature -- Elf Wizard
1/1
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
LGN-R

Tribal Golem
6
Artifact Creature -- Golem
4/4
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
ONS-R

Tribal Unity
X2G
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
ONS-U, HOP-U

Tribute to Hunger
2B
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
ISD-U, DDQ-U

Tribute to the Wild
1G
Instant
Each opponent sacrifices an artifact or enchantment.
CMD-U, C15-U, CMA-U, VMA-C

Trickbind
1U
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
TSP-R

Trickery Charm
U
Instant
Choose one --
· Target creature gains flying until end of turn.
· Target creature becomes the creature type of your choice until end of turn.
· Look at the top four cards of your library, then put them back in any order.
ONS-C

Tricks of the Trade
3U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
M13-C, W17-C

Trickster Mage
U
Creature -- Human Spellshaper
1/1
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
NE-C

Triclopean Sight
1W
Enchantment -- Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
LRW-C

Trigon of Corruption
4
Artifact
Trigon of Corruption enters the battlefield with three charge counters on it.
{B}{B}, {T}: Put a charge counter on Trigon of Corruption.
{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
SOM-U

Trigon of Infestation
4
Artifact
Trigon of Infestation enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on Trigon of Infestation.
{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Insect creature token with infect.
SOM-U

Trigon of Mending
2
Artifact
Trigon of Mending enters the battlefield with three charge counters on it.
{W}{W}, {T}: Put a charge counter on Trigon of Mending.
{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
SOM-U

Trigon of Rage
2
Artifact
Trigon of Rage enters the battlefield with three charge counters on it.
{R}{R}, {T}: Put a charge counter on Trigon of Rage.
{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
SOM-U

Trigon of Thought
5
Artifact
Trigon of Thought enters the battlefield with three charge counters on it.
{U}{U}, {T}: Put a charge counter on Trigon of Thought.
{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.
SOM-U

Trinisphere
3
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
DST-R, MPS_KLD-S, V09-M

Trinket Mage
2U
Creature -- Human Wizard
2/2
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
5DN-C, SOM-U, C16-C, DDF-C

Trip Noose
2
Artifact
{2}, {T}: Tap target creature.
SHM-U, DDF-U

Trip Wire
2G
Sorcery
Destroy target creature with horsemanship.
P3K-U, ME3-C

Triplicate Spirits
4WW
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
M15-C

Triskaidekaphobia
3B
Enchantment
At the beginning of your upkeep, choose one --
· Each player with exactly 13 life loses the game, then each player gains 1 life.
· Each player with exactly 13 life loses the game, then each player loses 1 life.
SOI-R

Triskelavus
7
Artifact Creature -- Construct
1/1
Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
TSP-R, CMD-R

Triskelion
6
Artifact Creature -- Construct
1/1
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
AQ-R, 4E-R, MRD-R, M11-R, DDF-R

Triton Cavalry
3U
Creature -- Merfolk Soldier
2/4
Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
JOU-U

Triton Fortune Hunter
2U
Creature -- Merfolk Soldier
2/2
Heroic -- Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
THS-U

Triton Shorestalker
U
Creature -- Merfolk Rogue
1/1
Triton Shorestalker can't be blocked.
JOU-C

Triton Shorethief
U
Creature -- Merfolk Rogue
1/2
THS-C

Triton Tactics
U
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
THS-U

Triumph of Cruelty
2B
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
AVR-U

Triumph of Ferocity
2G
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
AVR-U

Triumph of the Hordes
2GG
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-U

Trokin High Guard
3W
Creature -- Human Knight
3/3
P2-C

Troll Ascetic
1GG
Creature -- Troll Shaman
3/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Troll Ascetic.
MRD-R, 10E-R, CMD-R, DDL-R

Troll-Horn Cameo
3
Artifact
{T}: Add {R} or {G} to your mana pool.
IN-U

Trollhide
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M12-C, M14-C

Trolls of Tel-Jilad
5GG
Creature -- Troll Shaman
5/6
{1}{G}: Regenerate target green creature.
MRD-U

Tromokratis
5UU
Legendary Creature -- Kraken
8/8
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
BNG-R

Tromp the Domains
5G
Sorcery
Domain -- Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
TSP-U, MMA-U

Trophy Hunter
2G
Creature -- Human Archer
2/3
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
RAV-U

Trophy Mage
2U
Creature -- Human Wizard
2/2
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
AER-U

Tropical Island
Land -- Forest Island
({T}: Add {G} or {U} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R

Tropical Storm
XG
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
MI-U

Trostani's Judgment
5W
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
RTR-C

Trostani's Summoner
5GW
Creature -- Elf Shaman
1/1
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
DGM-U

Trostani, Selesnya's Voice
GGWW
Legendary Creature -- Dryad
2/5
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
RTR-M

Trouble
2R
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Toil // Trouble.]
DGM-U

Troubled Healer
2W
Creature -- Human Cleric
1/2
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
PR-C

Troublesome Spirit
2UU
Creature -- Spirit
3/4
Flying
At the beginning of your end step, tap all lands you control.
PR-R

Trove of Temptation
3R
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-U

Truce
2W
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
HL-R, 5E-R

True Believer
WW
Creature -- Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)
ONS-R, 10E-R

True Conviction
3WWW
Enchantment
Creatures you control have double strike and lifelink.
SOM-R, C14-R

True-Faith Censer
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
SOI-C

True-Name Nemesis
1UU
Creature -- Merfolk Rogue
3/1
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
C13-R

Truefire Paladin
RW
Creature -- Human Knight
2/2
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
GTC-U, DDL-U

Trueheart Duelist
1W
Creature -- Human Warrior
2/2
Trueheart Duelist can block an additional creature each combat.
Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
AKH-U

Trueheart Twins
4R
Creature -- Jackal Warrior
4/4
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
AKH-U

Truga Jungle
Plane -- Ergamon
All lands have "{T}: Add one mana of any color to your mana pool."
Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
PC2-C, PCA-C

Trumpet Blast
2R
Instant
Attacking creatures get +2/+0 until end of turn.
UD-C, M10-C, M13-C, CNS-C, KTK-C, CN2-C

Trumpeting Armodon
3G
Creature -- Elephant
3/3
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
TE-U

Trusted Advisor
U
Creature -- Human Advisor
1/2
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
SOK-U

Trusted Forcemage
2G
Creature -- Human Shaman
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
AVR-C

Trusty Companion
1W
Creature -- Hyena
3/2
Vigilance
Trusty Companion can't attack alone.
KLD-U

Trusty Machete
1
Artifact -- Equipment
Equipped creature gets +2/+1.
Equip {2}
ZEN-U

Truth or Tale
1U
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
TSP-U

Trygon Predator
1GU
Creature -- Beast
2/3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
DIS-U, MMA-U, C15-U, EMA-U

Tsabo Tavoc
5BR
Legendary Creature -- Horror
7/4
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
IN-R

Tsabo's Assassin
2BB
Creature -- Zombie Assassin
1/1
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
IN-R

Tsabo's Decree
5B
Instant
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
IN-R

Tsabo's Web
2
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
IN-R

Tsunami
3G
Sorcery
Destroy all Islands.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, ME4-R

Tukatongue Thallid
G
Creature -- Fungus
1/1
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
CON-C, PC2-C, MM2-C, PCA-C

Tuknir Deathlock
RRGG
Legendary Creature -- Human Wizard
2/2
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
LE-R, ME3-U

Tuktuk Grunts
4R
Creature -- Goblin Warrior Ally
2/2
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
ZEN-C

Tuktuk Scrapper
3R
Creature -- Goblin Artificer Ally
2/2
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
WWK-U

Tuktuk the Explorer
2R
Legendary Creature -- Goblin
1/1
Haste
When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned.
ROE-R, C14-R

Tumble
5R
Sorcery
Tumble deals 6 damage to each creature with flying.
[This is half of the split card Rough // Tumble.]
PLC-U, C13-U

Tumble Magnet
3
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
SOM-C, MM2-U

Tundra
Land -- Plains Island
({T}: Add {W} or {U} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R

Tundra Kavu
2R
Creature -- Kavu
2/2
{T}: Target land becomes a Plains or an Island until end of turn.
AP-C

Tundra Wolves
W
Creature -- Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)
LE-C, 4E-C, 5E-C, 6E-C, 8ED-C, 10E-C

Tunnel
R
Instant
Destroy target Wall. It can't be regenerated.
A-U, B-U, U-U, RV-U, 4E-U

Tunnel Ignus
1R
Creature -- Elemental
2/1
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.
SOM-R

Tunnel Vision
5U
Sorcery
Choose a card name. Target player reveals cards from the top of his or her library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the card with the chosen name on top of his or her library. Otherwise, the player shuffles his or her library.
RAV-R

Tunneler Wurm
6GG
Creature -- Wurm
6/6
Discard a card: Regenerate Tunneler Wurm.
JUD-U

Tunneling Geopede
2R
Creature -- Insect
3/2
Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
BFZ-U

Turbulent Dreams
UU
Sorcery
As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
TOR-R

Turf Wound
2R
Instant
Target player can't play lands this turn.
Draw a card.
IN-C

Turn
2U
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Turn // Burn.]
DGM-U

Turn // Burn
2U // 1R
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Turn Against
4R
Instant
Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
BFZ-U

Turn Aside
U
Instant
Counter target spell that targets a permanent you control.
SOM-C, EMN-C

Turn the Tables
3WW
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
DST-R

Turn the Tide
1U
Instant
Creatures your opponents control get -2/-0 until end of turn.
MBS-C, CNS-C

Turn to Dust
G
Instant
Destroy target Equipment. Add {G} to your mana pool.
MRD-C

Turn to Frog
1U
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
M12-U, M15-U, C14-U, ORI-U

Turn to Mist
1(w/u)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-C

Turn to Slag
3RR
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
SOM-C, M13-C

Turnabout
2UU
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
US-U, VMA-U

Turntimber Basilisk
1GG
Creature -- Basilisk
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
ZEN-U, E01-U, DDP-U

Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
ZEN-C, DDP-C

Turntimber Ranger
3GG
Creature -- Elf Scout Ally
2/2
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
ZEN-R

Turri Island
Plane -- Ir
Creature spells cost {2} less to cast.
Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
HOP-C, PCA-C

Turtleshell Changeling
3U
Creature -- Shapeshifter
1/4
Changeling (This card is every creature type.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
LRW-U

Tusked Colossodon
4GG
Creature -- Beast
6/5
KTK-C

Tuskguard Captain
2G
Creature -- Human Warrior
2/3
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
KTK-U, C16-U

Twiddle
U
Instant
You may tap or untap target artifact, creature, or land.
A-C, B-C, U-C, 4E-C, 5E-C, 7E-C, 8ED-C

Twigwalker
2G
Creature -- Insect
2/2
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
OD-U

Twilight Drover
2W
Creature -- Spirit
1/1
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
RAV-R, DDK-R

Twilight Mire
Land
{T}: Add {C} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
EVE-R, EXP-M

Twilight Shepherd
3WWW
Creature -- Angel
5/5
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R, C14-R, DDC-R

Twilight's Call
4BB
Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from his or her graveyard to the battlefield.
IN-R, DDJ-R

Twin Bolt
1R
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
DTK-C, CN2-C

Twinblade Slasher
G
Creature -- Elf Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
EVE-U

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
SOK-R, 10E-R, M10-R

Twinflame
1R
Sorcery
Strive -- Twinflame costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.
JOU-R

Twinning Glass
4
Artifact
{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
LRW-R

Twins of Maurer Estate
4B
Creature -- Vampire
3/5
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOI-C

Twinstrike
3BR
Instant
Twinstrike deals 2 damage to each of two target creatures.
Hellbent -- Destroy those creatures instead if you have no cards in hand.
DIS-U

Twist Allegiance
6R
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
BOK-R

Twisted Abomination
5B
Creature -- Zombie Mutant
5/3
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C, TSP-S, ARC-C, CNS-C, EMA-C, DDD-C, PD3-C

Twisted Experiment
1B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-1.
UD-C

Twisted Image
U
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
SOM-U

Twisted Justice
4UB
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
RAV-U

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
TE-C, 10E-C, WWK-C

Two-Headed Cerberus
1RR
Creature -- Hound
1/2
Double strike (This creature deals both first-strike and regular combat damage.)
THS-C

Two-Headed Dragon
4RR
Creature -- Dragon
4/4
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
MM-R, 8ED-R, ARC-R, DRB-R

Two-Headed Giant of Foriys
4R
Creature -- Giant
4/4
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
A-R, B-R, U-R, ME4-U

Two-Headed Giant of Foriys Avatar
Vanguard
+1/-4
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Each creature you control can block an additional creature each combat.
MOL-P

Two-Headed Sliver
1R
Creature -- Sliver
1/1
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
TSP-C

Tymaret, the Murder King
BR
Legendary Creature -- Zombie Warrior
2/2
{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.
{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.
THS-R

Tymna the Weaver
1WB
Legendary Creature -- Human Cleric
2/2
Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
C16-R

Typhoid Rats
B
Creature -- Rat
1/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ISD-C, CNS-C, M15-C, FRF-C

Typhoon
2G
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
LE-R

Tyrannize
3(b/r)(b/r)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.
SHM-R

Tyrant of Discord
4RRR
Creature -- Elemental
7/7
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
AVR-R

Tyrant of Valakut
5RR
Creature -- Dragon
5/4
Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player.
OGW-R

Tyrant's Choice
1B
Sorcery
Will of the council -- Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
CNS-C, VMA-C

Tyrant's Familiar
5RR
Creature -- Dragon
5/5
Flying, haste
Lieutenant -- As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
C14-R, C17-R

Tyrant's Machine
2
Artifact
{4}, {T}: Tap target creature.
M15-C

Tyrranax
4GG
Creature -- Dinosaur Beast
5/4
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5DN-C

Uba Mask
4
Artifact
If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
CHK-R

Ubul Sar Gatekeepers
3B
Creature -- Zombie Soldier
2/4
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
DGM-C

Ugin's Construct
4
Artifact Creature -- Construct
4/5
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
FRF-U, FRF_UGIN-U

Ugin's Insight
3UU
Sorcery
Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.
BFZ-R

Ugin's Nexus
5
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
KTK-M

Ugin, the Spirit Dragon
8
Legendary Planeswalker -- Ugin
7
[+2]: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
[-X]: Exile each permanent with converted mana cost X or less that's one or more colors.
[-10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
FRF-M, FRF_UGIN-M

Uktabi Drake
G
Creature -- Drake
2/1
Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
PLC-C

Uktabi Efreet
2GG
Creature -- Efreet
5/4
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WL-C

Uktabi Faerie
1G
Creature -- Faerie
1/1
Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
MI-C

Uktabi Kong
5GGG
Creature -- Ape
8/8
Trample
When Uktabi Kong comes into play, destroy all artifacts.
Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.
UNH-R

Uktabi Orangutan
2G
Creature -- Ape
2/2
When Uktabi Orangutan enters the battlefield, destroy target artifact.
VI-U, 6E-U

Uktabi Wildcats
4G
Creature -- Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
MI-R, 6E-R, 7E-R

Ukud Cobra
3B
Creature -- Snake
2/5
Deathtouch
DTK-U

Ulamog's Crusher
8
Creature -- Eldrazi
8/8
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
ROE-C, MM2-C, DDP-C

Ulamog's Despoiler
6
Creature -- Eldrazi Processor
5/5
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
BFZ-U

Ulamog's Nullifier
2UB
Creature -- Eldrazi Processor
2/3
Devoid (This card has no color.)
Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
BFZ-U

Ulamog's Reclaimer
4U
Creature -- Eldrazi Processor
2/5
Devoid (This card has no color.)
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
BFZ-U

Ulamog, the Ceaseless Hunger
10
Legendary Creature -- Eldrazi
10/10
When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.
BFZ-M

Ulamog, the Infinite Gyre
11
Legendary Creature -- Eldrazi
10/10
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE-M, MM2-M, V11-M

Ulasht, the Hate Seed
2RG
Legendary Creature -- Hellion Hydra
0/0
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one --
· Ulasht deals 1 damage to target creature.
· Create a 1/1 green Saproling creature token.
GPT-R

Ulcerate
B
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
M15-U

Ulrich of the Krallenhorde
3RG
Legendary Creature -- Human Werewolf
4/4
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
[Front face. Transforms into Ulrich, Uncontested Alpha.]
EMN-M

Ulrich's Kindred
2R
Creature -- Wolf
3/2
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
SOI-U

Ulrich, Uncontested Alpha
Legendary Creature -- Werewolf
6/6
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
[Red/Green color indicator. Back face. Transforms into Ulrich of the Krallenhorde.]
EMN-M

Ultimate Price
1B
Instant
Destroy target monocolored creature.
RTR-U, DTK-U

Ulvenwald Abomination
Creature -- Eldrazi Werewolf
4/6
{T}: Add {C}{C} to your mana pool.
[Back face. Transforms into Ulvenwald Captive.]
EMN-C

Ulvenwald Bear
2G
Creature -- Bear
2/2
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
DKA-C

Ulvenwald Captive
1G
Creature -- Werewolf Horror
1/2
Defender
{T}: Add {G} to your mana pool.
{5}{G}{G}: Transform Ulvenwald Captive.
[Front face. Transforms into Ulvenwald Abomination.]
EMN-C

Ulvenwald Hydra
4GG
Creature -- Hydra
*/*
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
SOI-M

Ulvenwald Mysteries
2G
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
SOI-U

Ulvenwald Mystics
2GG
Creature -- Human Shaman Werewolf
3/3
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
[Front face. Transforms into Ulvenwald Primordials.]
ISD-U

Ulvenwald Observer
4GG
Creature -- Treefolk
6/6
Whenever a creature you control with toughness 4 or greater dies, draw a card.
EMN-R

Ulvenwald Primordials
Creature -- Werewolf
5/5
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
[Green color indicator. Back face. Transforms into Ulvenwald Mystics.]
ISD-U

Ulvenwald Tracker
G
Creature -- Human Shaman
1/1
{1}{G}, {T}: Target creature you control fights another target creature.
AVR-R, MM3-R

Umara Entangler
1U
Creature -- Merfolk Rogue Ally
2/1
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
OGW-C

Umara Raptor
2U
Creature -- Bird Ally
1/1
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
ZEN-C

Umbilicus
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
US-R

Umbra Mystic
2W
Creature -- Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
ROE-R

Umbra Stalker
4BBB
Creature -- Elemental
*/*
Chroma -- Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
EVE-R

Umbral Mantle
3
Artifact -- Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
SHM-U

Umezawa's Jitte
2
Legendary Artifact -- Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
· Equipped creature gets +2/+2 until end of turn.
· Target creature gets -1/-1 until end of turn.
· You gain 2 life.
Equip {2}
BOK-R, V16-M

Unbender Tine
2WU
Artifact
{T}: Untap another target permanent.
ARB-U, ARC-U

Unblinking Bleb
3U
Creature -- Illusion
1/3
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT-C

Unbreathing Horde
2B
Creature -- Zombie
0/0
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
ISD-R, DDQ-R

Unbridled Growth
G
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.
AER-C

Unburden
1BB
Sorcery
Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG-C, AKH-C

Unburial Rites
4B
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ISD-U, MM3-U

Uncage the Menagerie
XGG
Sorcery
Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.
HOU-M

Uncaged Fury
2R
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
SOI-C

Uncanny Speed
1R
Instant
Target creature gets +3/+0 and gains haste until end of turn.
AVR-C

Unchecked Growth
2G
Instant -- Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
BOK-U

Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
XLN-U

Uncle Istvan
1BBB
Creature -- Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.
DK-U, 4E-U, TSP-S

Uncontrollable Anger
2RR
Enchantment -- Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
CHK-C, 10E-C, CNS-U

Uncontrolled Infestation
1R
Enchantment -- Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
SCG-C

Unconventional Tactics
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
HOU-U

Uncovered Clues
2U
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
DGM-C

Undead Alchemist
3U
Creature -- Zombie
4/2
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and create a 2/2 black Zombie creature token.
ISD-R

Undead Executioner
3B
Creature -- Zombie
2/2
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
AVR-C

Undead Gladiator
1BB
Creature -- Zombie Barbarian
3/1
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
ONS-R

Undead Leotau
5B
Creature -- Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Undead Minotaur
2B
Creature -- Zombie Minotaur
2/3
M14-C

Undead Servant
3B
Creature -- Zombie
3/2
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
ORI-C

Undead Slayer
2W
Creature -- Human Cleric
2/2
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
M10-U

Undead Warchief
2BB
Creature -- Zombie
1/1
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
SCG-U, TSP-S, HOP-U

Undercity Informer
2B
Creature -- Human Rogue
2/3
{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
GTC-U

Undercity Plague
4BB
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-R

Undercity Reaches
Plane -- Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.
Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game.
HOP-C, PCA-C

Undercity Shade
4B
Creature -- Shade
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{B}: Undercity Shade gets +1/+1 until end of turn.
RAV-U

Undercity Troll
1G
Creature -- Troll
2/2
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
ORI-U

Underground River
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
IA-R, 5E-R, 6E-R, 7E-R, 9ED-R, 10E-R, C16-R

Underground Sea
Land -- Island Swamp
({T}: Add {U} or {B} to your mana pool.)
A-R, B-R, U-R, RV-R, VMA-R, ME2-R, ME4-R

Undergrowth
G
Instant
As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
AI-C

Undergrowth Champion
1GG
Creature -- Elemental
2/2
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
BFZ-M

Undergrowth Scavenger
3G
Creature -- Fungus Horror
0/0
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
M15-C

Underhanded Designs
1B
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.
{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.
KLD-U

Undermine
UUB
Instant
Counter target spell. Its controller loses 3 life.
IN-R, DDH-R

Undertaker
1B
Creature -- Human Spellshaper
1/1
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
MM-C, TSP-S

Undertow
2U
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
LE-U

Underworld Cerberus
3BR
Creature -- Hound
6/6
Underworld Cerberus can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
THS-M

Underworld Coinsmith
WB
Enchantment Creature -- Human Cleric
2/2
Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
JOU-U, C15-U

Underworld Connections
1BB
Enchantment -- Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
RTR-R, C15-R, C17-R, DDM-R

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
LE-U, 8ED-R, 9ED-R, 10E-R, M10-R

Undiscovered Paradise
Land
{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
VI-R

Undo
1UU
Sorcery
Return two target creatures to their owners' hands.
VI-C, P2-U, S99-U

Undying Beast
3B
Creature -- Beast
3/2
When Undying Beast dies, put it on top of its owner's library.
P1-C

Undying Evil
B
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-C

Undying Flames
4RR
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK-R

Undying Rage
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
TSP-U, EMA-C, DDL-U

Unearth
B
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
UL-C

Unearthly Blizzard
2R
Sorcery -- Arcane
Up to three target creatures can't block this turn.
CHK-C

Unerring Sling
3
Artifact
{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
MI-U

Unesh, Criosphinx Sovereign
4UU
Legendary Creature -- Sphinx
4/4
Flying
Sphinx spells you cast cost {2} less to cast.
Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
HOU-M

Unexpected Potential
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
CNS-U

Unexpected Results
2GU
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
GTC-R

Unexpectedly Absent
XWW
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
C13-R, EMA-R, CMA-R

Unflinching Courage
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
DGM-U, MM3-U

Unforge
2R
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
DST-C

Unfriendly Fire
4R
Instant
Unfriendly Fire deals 4 damage to target creature or player.
XLN-C

Unfulfilled Desires
1UB
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
MI-R

Unhallowed Cathar
Creature -- Zombie Soldier
2/1
Unhallowed Cathar can't block.
[Black color indicator. Back face. Transforms into Loyal Cathar.]
DKA-C

Unhallowed Pact
2B
Enchantment -- Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
AVR-C, CNS-C, DDR-C

Unhinge
2B
Sorcery
Target player discards a card.
Draw a card.
TOR-C

Unholy Citadel
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LE-U

Unholy Fiend
Creature -- Horror
3/3
At the beginning of your end step, you lose 1 life.
[Black color indicator. Back face. Transforms into Cloistered Youth.]
ISD-U

Unholy Grotto
Land
{T}: Add {C} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
ONS-R

Unholy Hunger
3BB
Instant
Destroy target creature.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
ORI-C

Unholy Strength
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, M11-C, DDC-C

Unified Front
3W
Sorcery
Converge -- Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
BFZ-U

Unified Strike
W
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
ONS-C

Unified Will
1U
Instant
Counter target spell if you control more creatures than that spell's controller.
ROE-U

Unifying Theory
1U
Enchantment
Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.
OD-R

Unimpeded Trespasser
Creature -- Spirit
3/3
Unimpeded Trespasser can't be blocked.
[Blue color indicator. Back face. Transforms into Uninvited Geist.]
SOI-U

Uninvited Geist
2U
Creature -- Spirit
2/2
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.
[Front face. Transforms into Unimpeded Trespasser.]
SOI-U

Unity of Purpose
3U
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Untap each creature you control with a +1/+1 counter on it.
OGW-U

Universal Solvent
1
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
AER-C

Unknown Shores
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
THS-C, OGW-C, XLN-C

Unlicensed Disintegration
1BR
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
KLD-U

Unlikely Alliance
1W
Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
AI-U

Unliving Psychopath
2BB
Creature -- Zombie Assassin
0/4
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
DIS-R

Unmake
(w/b)(w/b)(w/b)
Instant
Exile target creature.
EVE-C, ARC-C, DDK-C

Unmake the Graves
4B
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
M15-C

Unmask
3B
Sorcery
You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
MM-R, V16-M

Unnatural Aggression
2G
Instant
Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
BFZ-C

Unnatural Endurance
B
Instant
Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it.
OGW-C

Unnatural Hunger
3BB
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
MM-R

Unnatural Predation
G
Instant
Target creature gets +1/+1 and gains trample until end of turn.
MBS-C

Unnatural Selection
1U
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
AP-R

Unnatural Speed
R
Instant -- Arcane
Target creature gains haste until end of turn.
CHK-C

Unnerve
3B
Sorcery
Each opponent discards two cards.
US-C, CMD-C, CN2-C

Unnerving Assault
2(u/r)
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
EVE-U

Unquenchable Thirst
1U
Enchantment -- Aura
Enchant creature
When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
HOU-C

Unquestioned Authority
2W
Enchantment -- Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
JUD-U, CNS-U

Unravel the Aether
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
BNG-U

Unraveling Mummy
1WB
Creature -- Zombie
2/3
{1}{W}: Target attacking Zombie gains lifelink until end of turn.
{1}{B}: Target attacking Zombie gains deathtouch until end of turn.
HOU-U

Unruly Mob
1W
Creature -- Human
1/1
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
ISD-C, SOI-C

Unscythe, Killer of Kings
UBBR
Legendary Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip {2}
ARB-R

Unseen Walker
1G
Creature -- Dryad
1/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{1}{G}{G}: Target creature gains forestwalk until end of turn.
MI-U, 6E-U

Unspeakable Symbol
1BB
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
SCG-U

Unstable Footing
R
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
ZEN-U

Unstable Frontier
Land
{T}: Add {C} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-U

Unstable Hulk
1RR
Creature -- Goblin Mutant
2/2
Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
LGN-R

Unstable Mutation
U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
AN-C, RV-C, 4E-C, 5E-C, TSP-S

Unstable Obelisk
3
Artifact
{T}: Add {C} to your mana pool.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
C14-U, C17-U

Unstable Shapeshifter
3U
Creature -- Shapeshifter
0/1
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
TE-R

Unstoppable Ash
3G
Creature -- Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
MOR-R

Unsubstantiate
1U
Instant
Return target spell or creature to its owner's hand.
EMN-U

Unsummon
U
Instant
Return target creature to its owner's hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, CON-C, M10-C, M11-C, M12-C, M13-C, HOU-C

Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {C}{C} to your mana pool. Spend this mana only to cast legendary spells.
CHK-R

Untamed Hunger
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
OGW-C, W17-C

Untamed Might
XG
Instant
Target creature gets +X/+X until end of turn.
SOM-C

Untamed Wilds
2G
Sorcery
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
LE-U, 4E-U, 5E-U, P1-U, P2-U, 6E-U, S99-U, 7E-U

Untethered Express
4
Artifact -- Vehicle
4/4
Trample
Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
AER-U

Unwavering Initiate
2W
Creature -- Human Warrior
3/2
Vigilance
Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
AKH-C

Unwilling Recruit
XRRR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
EVE-U

Unwinding Clock
4
Artifact
Untap all artifacts you control during each other player's untap step.
NPH-R

Unworthy Dead
1B
Creature -- Skeleton
1/1
{B}: Regenerate Unworthy Dead.
US-C

Unyaro Bee Sting
3G
Sorcery
Unyaro Bee Sting deals 2 damage to target creature or player.
MI-U

Unyaro Bees
GGG
Creature -- Insect
0/1
Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
TSP-R

Unyaro Griffin
3W
Creature -- Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
MI-U, 6E-U

Unyielding Krumar
3B
Creature -- Orc Warrior
3/3
{1}{W}: Unyielding Krumar gains first strike until end of turn.
KTK-C

Updraft
1U
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
IA-U, 5E-C

Updraft Elemental
2U
Creature -- Elemental
1/4
Flying
DTK-C

Upheaval
4UU
Sorcery
Return all permanents to their owners' hands.
OD-R, VMA-M, V14-M

Uphill Battle
2R
Enchantment
Creatures played by your opponents enter the battlefield tapped.
MM-U

Uproot
3G
Sorcery -- Arcane
Put target land on top of its owner's library.
BOK-C

Upwelling
3G
Enchantment
Mana pools don't empty as steps and phases end.
SCG-R, 10E-R

Ur-Drago
3UUBB
Legendary Creature -- Elemental
4/4
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
LE-R

Ur-Golem's Eye
4
Artifact
{T}: Add {C}{C} to your mana pool.
DST-C, 9ED-U, C14-U

Urabrask the Hidden
3RR
Legendary Creature -- Praetor
4/4
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
NPH-M

Urban Burgeoning
G
Enchantment -- Aura
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
RTR-C

Urban Evolution
3GU
Sorcery
Draw three cards. You may play an additional land this turn.
GTC-U, MM3-U, DDO-U

Urbis Protector
4WW
Creature -- Human Cleric
1/1
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
GTC-U, MM3-U

Urborg
Legendary Land
{T}: Add {B} to your mana pool.
{T}: Target creature loses first strike or swampwalk until end of turn.
LE-U, ME3-U

Urborg Drake
1UB
Creature -- Drake
2/3
Flying
Urborg Drake attacks each combat if able.
IN-U

Urborg Elf
1G
Creature -- Elf Druid
1/1
{T}: Add {G}, {U}, or {B} to your mana pool.
AP-C

Urborg Emissary
2B
Creature -- Human Wizard
3/1
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
IN-U

Urborg Justice
BB
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
WL-R

Urborg Mindsucker
2B
Creature -- Horror
2/2
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
VI-C

Urborg Panther
2B
Creature -- Nightstalker Cat
2/2
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
MI-C

Urborg Phantom
2B
Creature -- Spirit Minion
3/1
Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
IN-C

Urborg Shambler
2BB
Creature -- Horror
4/3
Other black creatures get -1/-1.
IN-U

Urborg Skeleton
B
Creature -- Skeleton
0/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
IN-C

Urborg Stalker
3B
Creature -- Horror
2/4
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
WL-R

Urborg Syphon-Mage
2B
Creature -- Human Spellshaper
2/2
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
TSP-C, ARC-C, DDD-C

Urborg Uprising
4B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
AP-C, EMA-C, VMA-C

Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
IN-U, 8ED-U, C17-U

Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
PLC-R, M15-R, V12-M

Urge to Feed
BB
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
WWK-U, DDK-U

Urgent Exorcism
1W
Instant
Destroy target Spirit or enchantment.
ISD-C

Uril, the Miststalker
2RGW
Legendary Creature -- Beast
5/5
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Uril, the Miststalker gets +2/+2 for each Aura attached to it.
ARB-M

Ursapine
3GG
Creature -- Beast
3/3
{G}: Target creature gets +1/+1 until end of turn.
RAV-R

Ursine Fylgja
4W
Creature -- Spirit Bear
3/3
Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
CSP-U

Urza
Vanguard
-1/+10
{3}: Urza deals 1 damage to target creature or player.
VAN4-P

Urza's Armor
6
Artifact
If a source would deal damage to you, prevent 1 of that damage.
US-U, 8ED-R

Urza's Avenger
6
Artifact Creature -- Shapeshifter
4/4
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AQ-R, 4E-R, 5E-R

Urza's Bauble
0
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
IA-U, 5E-U, MED-U

Urza's Blueprints
6
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
UL-R

Urza's Chalice
1
Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
AQ-C, ME4-C, MED-C

Urza's Contact Lenses
0
Artifact
Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase.
All players play with their hands face up.
Clap your hands twice: Tap or untap Urza's Contact Lenses.
UG-U

Urza's Engine
5
Artifact Creature -- Juggernaut
1/5
Trample
{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
AI-U

Urza's Factory
Land -- Urza's
{T}: Add {C} to your mana pool.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
TSP-U, C13-U

Urza's Filter
4
Artifact
Multicolored spells cost up to {2} less to cast.
IN-R

Urza's Guilt
2UB
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
PS-R

Urza's Hot Tub
2
Artifact
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
UNH-U

Urza's Incubator
3
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
UD-R, C15-R

Urza's Mine
Land -- Urza's Mine
{T}: Add {C} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} to your mana pool instead.
AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L

Urza's Miter
3
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
AQ-R, ME4-R

Urza's Power Plant
Land -- Urza's Power-Plant
{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {C}{C} to your mana pool instead.
AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L

Urza's Rage
2R
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
IN-R, C15-R, DDE-M

Urza's Science Fair Project
6
Artifact Creature
4/4
{2}: Roll a six-sided die for Urza's Science Fair Project.
1 -- It gets -2/-2 until end of turn.
2 -- It deals no combat damage this turn.
3 -- Attacking does not cause it to tap this turn.
4 -- It gains first strike until end of turn.
5 -- It gains flying until end of turn.
6 -- It gets +2/+2 until end of turn.
UG-U

Urza's Tower
Land -- Urza's Tower
{T}: Add {C} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} to your mana pool instead.
AQ-U, CH-U, 5E-C, 8ED-U, 9ED-U, ME4-L

Uthden Troll
2R
Creature -- Troll
2/2
{R}: Regenerate Uthden Troll.
A-U, B-U, U-U, RV-U, 4E-U, TSP-S

Utopia Mycon
G
Creature -- Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
FUT-U

Utopia Sprawl
G
Enchantment -- Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
DIS-C

Utopia Tree
1G
Creature -- Plant
0/2
{T}: Add one mana of any color to your mana pool.
IN-R, 9ED-R

Utopia Vow
1G
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
PLC-C

Utter End
2WB
Instant
Exile target nonland permanent.
KTK-R, C16-R

Utvara Hellkite
6RR
Creature -- Dragon
6/6
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
RTR-M, C17-M

Utvara Scalper
1R
Creature -- Goblin Scout
1/2
Flying
Utvara Scalper attacks each combat if able.
DIS-C

Uyo, Silent Prophet
4UU
Legendary Creature -- Moonfolk Wizard
4/4
Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
CHK-R, C13-R

Vacuumelt
2U
Sorcery
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
GPT-U, DDJ-U

Vaevictis Asmadi
2BBRRGG
Legendary Creature -- Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
LE-R, CH-R, ME3-R

Vagrant Plowbeasts
5GW
Creature -- Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON-U

Valakut Fireboar
4R
Creature -- Elemental Boar
1/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
ROE-U

Valakut Invoker
2R
Creature -- Human Shaman
2/3
{8}: Valakut Invoker deals 3 damage to target creature or player.
BFZ-C

Valakut Predator
2R
Creature -- Elemental
2/2
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
BFZ-C

Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
ZEN-R

Valeron Outlander
GW
Creature -- Human Scout
2/2
Protection from black
CON-C

Valeron Wardens
2G
Creature -- Human Monk
1/3
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
ORI-U

Valiant Guard
W
Creature -- Human Soldier
0/3
CON-C

Valley Dasher
1R
Creature -- Human Berserker
2/2
Haste
Valley Dasher attacks each combat if able.
KTK-C

Valley Rannet
4RG
Creature -- Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C, CMD-C, C13-C, DDL-C

Valleymaker
5(r/g)
Creature -- Giant Shaman
5/5
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
SHM-R

Valor
3W
Creature -- Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
JUD-U, TSP-S

Valor Made Real
W
Instant
Target creature can block any number of creatures this turn.
DIS-C, CNS-C

Valor in Akros
3W
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
ORI-U

Valorous Charge
1WW
Sorcery
White creatures get +2/+0 until end of turn.
P1-U

Valorous Stance
1W
Instant
Choose one --
· Target creature gains indestructible until end of turn.
· Destroy target creature with toughness 4 or greater.
FRF-U

Vampire Aristocrat
2B
Creature -- Vampire Rogue
2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
M10-C, MM3-C

Vampire Bats
B
Creature -- Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LE-C, 4E-C, 5E-C, 10E-C, DDD-C

Vampire Cutthroat
B
Creature -- Vampire Rogue
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMN-U

Vampire Envoy
2B
Creature -- Vampire Cleric Ally
1/4
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
OGW-C

Vampire Hexmage
BB
Creature -- Vampire Shaman
2/1
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
ZEN-U, CNS-U, C14-U

Vampire Hounds
2B
Creature -- Vampire Hound
2/2
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
EX-C

Vampire Interloper
1B
Creature -- Vampire Scout
2/1
Flying
Vampire Interloper can't block.
ISD-C

Vampire Lacerator
B
Creature -- Vampire Warrior
2/2
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
ZEN-C, MM2-C, DDK-C

Vampire Nighthawk
1BB
Creature -- Vampire Shaman
2/3
Flying, deathtouch, lifelink
ZEN-U, CMD-U, M13-U, C13-U, MM3-U, E01-U, C17-U, DDK-U, DDP-U

Vampire Noble
2B
Creature -- Vampire
3/2
SOI-C

Vampire Nocturnus
1BBB
Creature -- Vampire
3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
M10-M, M13-M

Vampire Nocturnus Avatar
Vanguard
-1/-2
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
M10-P

Vampire Outcasts
2BB
Creature -- Vampire
2/2
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M12-U, MM2-U, DDK-U

Vampire Warlord
4B
Creature -- Vampire Warrior
4/2
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M14-U

Vampire's Bite
B
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ZEN-C, DDK-C

Vampire's Zeal
W
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLN-C

Vampiric Dragon
6BR
Creature -- Vampire Dragon
5/5
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
OD-R, ARC-R

Vampiric Embrace
2BB
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
US-U

Vampiric Feast
5BB
Sorcery
Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
P1-U

Vampiric Fury
1R
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
ISD-C

Vampiric Link
B
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
PLC-C

Vampiric Rites
B
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
BFZ-U

Vampiric Sliver
3B
Creature -- Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
TSP-U

Vampiric Spirit
2BB
Creature -- Spirit
4/3
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
P2-R, 8ED-R

Vampiric Touch
2B
Sorcery
Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
P1-C

Vampiric Tutor
B
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
VI-R, 6E-R, EMA-M, VMA-R

Vampirism
1B
Enchantment -- Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
VI-U

Vance's Blasting Cannons
3R
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
[Front face. Transforms into Spitfire Bastion.]
XLN-R

Vandalblast
R
Sorcery
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
RTR-U, C15-U

Vandalize
4R
Sorcery
Choose one or both --
· Destroy target artifact.
· Destroy target land.
DTK-C

Vanguard of Brimaz
WW
Creature -- Cat Soldier
2/2
Vigilance
Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
BNG-U

Vanguard's Shield
2
Artifact -- Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
AVR-C

Vanish into Memory
2WU
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
CSP-U, MM3-U, DDI-U

Vanishing
U
Enchantment -- Aura
Enchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
VI-C

Vanishment
4U
Instant
Put target nonland permanent on top of its owner's library.
Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR-U

Vanquish
2W
Instant
Destroy target blocking creature.
5DN-U

Vanquish the Foul
5W
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-U

Vanquish the Weak
2B
Instant
Destroy target creature with power 3 or less.
XLN-C

Vanquisher's Banner
5
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
XLN-R

Vapor Snag
U
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
NPH-C, MM2-C, DDH-C

Vapor Snare
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
WWK-U

Vaporkin
1U
Creature -- Elemental
2/1
Flying
Vaporkin can block only creatures with flying.
THS-C, CN2-C

Vaporous Djinn
2UU
Creature -- Djinn
3/4
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MI-U

Varchild's Crusader
3R
Creature -- Human Knight
3/2
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
AI-C, ME2-C

Varchild's War-Riders
1R
Creature -- Human Warrior
3/4
Cumulative upkeep--Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
AI-R, MED-R

Varolz, the Scar-Striped
1BG
Legendary Creature -- Troll Warrior
2/2
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
DGM-R

Vassal Soul
1(w/u)(w/u)
Creature -- Spirit
2/2
Flying
RTR-C

Vassal's Duty
3W
Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
CHK-R

Vastwood Animist
2G
Creature -- Elf Shaman Ally
1/1
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
WWK-U

Vastwood Gorger
5G
Creature -- Wurm
5/6
ZEN-C, M12-C, M13-C, ORI-C

Vastwood Hydra
XGG
Creature -- Hydra
0/0
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
M14-R

Vastwood Zendikon
4G
Enchantment -- Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
WWK-C, E01-C

Vault Skirge
1(b/p)
Artifact Creature -- Imp
1/1
({(b/p)} can be paid with either {B} or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
NPH-C

Vault Skyward
U
Instant
Target creature gains flying until end of turn. Untap it.
SOM-C

Vault of Whispers
Artifact Land
(Vault of Whispers isn't a spell.)
{T}: Add {B} to your mana pool.
MRD-C, HOP-C

Vault of the Archangel
Land
{T}: Add {C} to your mana pool.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
DKA-R

Vaultbreaker
3R
Creature -- Orc Rogue
4/2
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
FRF-U

Vebulid
B
Creature -- Horror
0/0
Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
US-R

Vec Townships
Land
{T}: Add {C} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
TE-U

Vectis Agents
3UB
Artifact Creature -- Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
CON-C

Vectis Dominator
1WB
Artifact Creature -- Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB-C

Vectis Silencers
2U
Artifact Creature -- Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ALA-C

Vector Asp
1
Artifact Creature -- Snake
1/1
{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM-C

Vedalken Aethermage
1U
Creature -- Vedalken Wizard
1/2
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
FUT-C

Vedalken Anatomist
2U
Creature -- Vedalken Wizard
1/2
{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
MBS-U

Vedalken Archmage
2UU
Creature -- Vedalken Wizard
0/2
Whenever you cast an artifact spell, draw a card.
MRD-R

Vedalken Blademaster
2U
Creature -- Vedalken Soldier
2/3
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KLD-C

Vedalken Certarch
U
Creature -- Vedalken Wizard
1/1
Metalcraft -- {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
SOM-C

Vedalken Dismisser
5U
Creature -- Vedalken Wizard
2/2
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
RAV-C, MMA-C

Vedalken Engineer
1U
Creature -- Vedalken Artificer
1/1
{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
DST-C, HOP-C, C16-C

Vedalken Entrancer
3U
Creature -- Vedalken Wizard
1/4
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
RAV-C, M13-C

Vedalken Ghoul
UB
Creature -- Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB-C

Vedalken Heretic
GU
Creature -- Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB-R

Vedalken Infuser
3U
Creature -- Vedalken Wizard
1/4
At the beginning of your upkeep, you may put a charge counter on target artifact.
MBS-U

Vedalken Mastermind
UU
Creature -- Vedalken Wizard
1/2
{U}, {T}: Return target permanent you control to its owner's hand.
5DN-U, 10E-U

Vedalken Orrery
4
Artifact
You may cast spells as though they had flash.
5DN-R, CNS-R

Vedalken Outlander
WU
Artifact Creature -- Vedalken Scout
2/2
Protection from red
CON-C

Vedalken Plotter
2U
Creature -- Vedalken Wizard
1/1
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
GPT-U, CMD-U

Vedalken Shackles
3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
5DN-R, MMA-M, MPS_KLD-S

Veil of Birds
U
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
US-C

Veil of Secrecy
1U
Instant -- Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C

Veilborn Ghoul
4B
Creature -- Zombie
4/1
Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
M13-U

Veiled Apparition
1U
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
US-U

Veiled Crocodile
2U
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
US-R

Veiled Sentry
U
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
US-U

Veiled Serpent
2U
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Veiling Oddity
3U
Creature -- Illusion
2/3
Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
PLC-C

Veilstone Amulet
3
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
FUT-R

Vein Drinker
4BB
Creature -- Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
ALA-R, C17-R

Veinfire Borderpost
1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB-C

Vela the Night-Clad
4UB
Legendary Creature -- Human Wizard
4/4
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
PC2-M, PCA-M, C17-M

Veldrane of Sengir
5BB
Legendary Creature -- Human Rogue
5/5
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
HL-R

Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
IA-R

Velis Vel
Plane -- Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)
Whenever you roll {CHAOS}, target creature gains all creature types until end of turn.
HOP-C, PCA-C

Venarian Glimmer
XU
Instant
Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
PLC-U

Venarian Gold
XUU
Enchantment -- Aura
Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
LE-C

Vendetta
B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
MM-C, ROE-C

Vendilion Clique
1UU
Legendary Creature -- Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
MOR-R, MMA-M, MM2-M

Venerable Kumo
4G
Creature -- Spirit
2/3
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK-C

Venerable Lammasu
6W
Creature -- Lammasu
5/4
Flying
KTK-U

Venerable Monk
2W
Creature -- Human Monk Cleric
2/2
When Venerable Monk enters the battlefield, you gain 2 life.
P1-U, ST-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, 10E-C, DDC-C

Venerated Teacher
2U
Creature -- Human Wizard
2/2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
ROE-C

Vengeance
3W
Sorcery
Destroy target tapped creature.
P1-U, P2-U, P3K-U, S99-U, 7E-U, 8ED-U, 9ED-U

Vengeful Archon
4WWW
Creature -- Archon
7/7
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
M11-R

Vengeful Dead
3B
Creature -- Zombie
3/2
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
SCG-C

Vengeful Dreams
WW
Instant
As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.
TOR-R

Vengeful Firebrand
3R
Creature -- Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
MOR-R

Vengeful Pharaoh
2BBB
Creature -- Zombie
5/4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
M12-R

Vengeful Rebel
2B
Creature -- Aetherborn Warrior
3/2
Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
AER-U

Vengeful Rebirth
4RG
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB-U, CMD-U, MM2-U

Vengeful Vampire
4BB
Creature -- Vampire
3/2
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-U

Vengevine
2GG
Creature -- Elemental
4/3
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
ROE-M

Venom
1GG
Enchantment -- Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
DK-C, 4E-C, 5E-C

Venom Sliver
1G
Creature -- Sliver
1/1
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
M15-U

Venomous Breath
3G
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
IA-U, MM-U

Venomous Dragonfly
3G
Creature -- Insect
1/1
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
MM-C

Venomous Fangs
2G
Enchantment -- Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
US-C

Venomous Vines
2GG
Sorcery
Destroy target enchanted permanent.
JUD-C

Venomspout Brackus
6G
Creature -- Beast
5/5
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Venser's Diffusion
2U
Instant
Return target nonland permanent or suspended card to its owner's hand.
FUT-C

Venser's Journal
5
Artifact
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
SOM-R, C16-R

Venser's Sliver
5
Artifact Creature -- Sliver
3/3
TSP-C

Venser, Shaper Savant
2UU
Legendary Creature -- Human Wizard
2/2
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
FUT-R, MM3-R, V13-M

Venser, the Sojourner
3WU
Legendary Planeswalker -- Venser
3
[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[-1]: Creatures can't be blocked this turn.
[-8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
SOM-M, DDI-M

Vent Sentinel
3R
Creature -- Elemental
2/4
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
ROE-C, CNS-C

Ventifact Bottle
3
Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} to your mana pool for each charge counter removed this way.
MI-R

Verdant Automaton
2
Artifact Creature -- Construct
1/2
{3}{G}: Put a +1/+1 counter on Verdant Automaton.
AER-C

Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
ZEN-R, EXP-M, MM3-R

Verdant Confluence
4GG
Sorcery
Choose three. You may choose the same mode more than once.
· Put two +1/+1 counters on target creature.
· Return target permanent card from your graveyard to your hand.
· Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C15-R

Verdant Crescendo
3G
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.
KLD-R

Verdant Eidolon
3G
Creature -- Spirit
2/2
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
DIS-C

Verdant Embrace
3GG
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
TSP-R

Verdant Field
2G
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
PR-U

Verdant Force
5GGG
Creature -- Elemental
7/7
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
TE-R, 9ED-R, 10E-R, HOP-R, C15-R, CMA-R, PD3-R

Verdant Haven
2G
Enchantment -- Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
GTC-C, M14-C, M15-C

Verdant Rebirth
1G
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
XLN-U

Verdant Succession
4G
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
OD-R

Verdant Sun's Avatar
5GG
Creature -- Dinosaur Avatar
5/5
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
XLN-R

Verdant Touch
1G
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
ST-R

Verdeloth the Ancient
4GG
Legendary Creature -- Treefolk
4/7
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
IN-R, TSP-S, ARC-R, MMA-R

Verdigris
2G
Instant
Destroy target artifact.
TE-U

Verduran Emissary
2G
Creature -- Human Wizard
2/3
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
IN-U, DDE-U

Verduran Enchantress
1GG
Creature -- Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R

Verdurous Gearhulk
3GG
Artifact Creature -- Construct
4/4
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
KLD-M, MPS_KLD-S

Vermiculos
4B
Creature -- Horror
1/1
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
MRD-R

Vernal Bloom
3G
Enchantment
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
US-R, 7E-R, 8ED-R

Vernal Equinox
3G
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
MM-R

Vertigo
R
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
IA-U, 6E-U

Vertigo Spawn
1U
Creature -- Illusion
0/3
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
GPT-U, CN2-U

Vesper Ghoul
2B
Creature -- Zombie Druid
1/1
{T}, Pay 1 life: Add one mana of any color to your mana pool.
DIS-C

Vessel of Endless Rest
3
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color to your mana pool.
AVR-U

Vessel of Ephemera
1W
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
SOI-C

Vessel of Malignity
1B
Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOI-C

Vessel of Nascency
G
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
SOI-C

Vessel of Paramnesia
1U
Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
SOI-C

Vessel of Volatility
1R
Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.
SOI-C

Vestige of Emrakul
3R
Creature -- Eldrazi Drone
3/4
Devoid (This card has no color.)
Trample
BFZ-C

Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
TSP-R, V12-M

Vesuvan Doppelganger
3UU
Creature -- Shapeshifter
0/0
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
A-R, B-R, U-R, RV-R, MED-R

Vesuvan Shapeshifter
3UU
Creature -- Shapeshifter
0/0
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Veteran Armorer
1W
Creature -- Human Soldier
2/2
Other creatures you control get +0/+1.
RAV-C, MMA-C

Veteran Armorsmith
WW
Creature -- Human Soldier
2/3
Other Soldier creatures you control get +0/+1.
M10-C, DDO-C

Veteran Bodyguard
3WW
Creature -- Human
2/5
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
A-R, B-R, U-R, RV-R, ME4-R

Veteran Brawlers
1R
Creature -- Human Soldier
4/4
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
PR-R

Veteran Cathar
1G
Creature -- Human Soldier
2/2
{3}{W}: Target Human gains double strike until end of turn.
SOI-U

Veteran Cavalier
WW
Creature -- Human Knight
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
S99-U, 9ED-C

Veteran Explorer
G
Creature -- Human Soldier Scout
1/1
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
WL-U, CMD-U, C16-U

Veteran Motorist
RW
Creature -- Dwarf Pilot
3/1
When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
KLD-U

Veteran Swordsmith
2W
Creature -- Human Soldier
3/2
Other Soldier creatures you control get +1/+0.
M10-C, DDO-C

Veteran Warleader
1GW
Creature -- Human Soldier Ally
*/*
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
BFZ-R, DDP-R

Veteran of the Depths
3W
Creature -- Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
LRW-U

Veteran's Armaments
2
Tribal Artifact -- Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
MOR-U

Veteran's Reflexes
W
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
WWK-C

Veteran's Sidearm
2
Artifact -- Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ORI-C

Veteran's Voice
R
Enchantment -- Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.
AI-C

Vex
2U
Instant
Counter target spell. That spell's controller may draw a card.
DST-C

Vexing Arcanix
4
Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
IA-R, 8ED-R

Vexing Beetle
4G
Creature -- Insect
3/3
Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
LGN-R

Vexing Devil
R
Creature -- Devil
4/3
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
AVR-R

Vexing Scuttler
8
Creature -- Eldrazi Crab
4/5
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.
EMN-U

Vexing Shusher
(r/g)(r/g)
Creature -- Goblin Shaman
2/2
Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
SHM-R

Vexing Sphinx
1UU
Creature -- Sphinx
4/4
Flying
Cumulative upkeep--Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.
CSP-R

Vhati il-Dal
2BG
Legendary Creature -- Human Warrior
3/3
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
TE-R, TSP-S

Vial Smasher the Fierce
1BR
Legendary Creature -- Goblin Berserker
2/3
Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.
Partner (You can have two commanders if both have partner.)
C16-M

Vial of Dragonfire
2
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature.
DTK-C

Vial of Poison
1
Artifact
{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
M14-U

Viashino Bey
2RR
Creature -- Viashino
4/3
If Viashino Bey attacks, all creatures you control attack if able.
UL-C

Viashino Bladescout
1RR
Creature -- Viashino Scout
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
TSP-C

Viashino Cutthroat
2RR
Creature -- Viashino
5/3
Haste
At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
UL-U

Viashino Fangtail
2RR
Creature -- Viashino Warrior
3/3
{T}: Viashino Fangtail deals 1 damage to target creature or player.
RAV-C

Viashino Firstblade
1RW
Creature -- Viashino Soldier
2/2
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
DGM-C

Viashino Grappler
2R
Creature -- Viashino
3/1
{G}: Viashino Grappler gains trample until end of turn.
IN-C

Viashino Heretic
2R
Creature -- Viashino
1/3
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
UL-U

Viashino Outrider
2R
Creature -- Viashino
4/3
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C

Viashino Racketeer
2R
Creature -- Viashino Rogue
2/1
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
RTR-C

Viashino Runner
3R
Creature -- Viashino
3/2
Menace (This creature can't be blocked except by two or more creatures.)
US-C, 10E-C

Viashino Sandscout
1R
Creature -- Viashino Scout
2/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
UL-C, 10E-C

Viashino Sandstalker
1RR
Creature -- Viashino Warrior
4/2
Haste (This creature can attack the turn it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
VI-U, 8ED-U, 9ED-U

Viashino Sandswimmer
2RR
Creature -- Viashino
3/2
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
US-R

Viashino Shanktail
3R
Creature -- Viashino Warrior
3/1
First strike
Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
GTC-U

Viashino Skeleton
3R
Creature -- Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA-C

Viashino Slasher
1R
Creature -- Viashino Warrior
1/2
{R}: Viashino Slasher gets +1/-1 until end of turn.
RAV-C

Viashino Slaughtermaster
1R
Creature -- Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON-U, MM2-C

Viashino Spearhunter
2R
Creature -- Viashino Warrior
2/1
First strike (This creature deals combat damage before creatures without first strike.)
M10-C

Viashino Warrior
3R
Creature -- Viashino Warrior
4/2
MI-C, 6E-C

Viashino Weaponsmith
3R
Creature -- Viashino
2/2
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
US-C

Viashivan Dragon
2RRGG
Creature -- Dragon
4/4
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
VI-R

Vibrating Sphere
4
Artifact
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
IA-R, ME4-R

Vicious Betrayal
3BB
Sorcery
As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
5DN-C

Vicious Conquistador
B
Creature -- Vampire Soldier
1/2
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
XLN-U

Vicious Hunger
BB
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
NE-C, 8ED-C, DDD-C

Vicious Kavu
1BR
Creature -- Kavu
2/2
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
IN-U

Vicious Shadows
6R
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA-R

Victim of Night
BB
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
ISD-C, DDQ-C

Victimize
2B
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
US-U, CNS-U, C14-U, C15-U, EMA-U, CMA-U

Victorious Destruction
4R
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
NPH-C

Victory
2W
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
[This is half of the split card Onward // Victory.]
AKH-U

Victory's Herald
3WWW
Creature -- Angel
4/4
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
MBS-R, C15-R, W17-R

Victual Sliver
GW
Creature -- Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
ST-U, H09-U

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON-U

Vigean Graftmage
2U
Creature -- Vedalken Wizard Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
DIS-U, MM2-C

Vigean Hydropon
1GU
Creature -- Plant Mutant
0/0
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
DIS-C

Vigean Intuition
3GU
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
DIS-U

Vigil for the Lost
3W
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
SOM-U

Vigilance
W
Enchantment -- Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
CHK-C

Vigilant Drake
4U
Creature -- Drake
3/3
Flying
{2}{U}: Untap Vigilant Drake.
UL-C, 7E-C

Vigilant Martyr
W
Creature -- Human Cleric
1/1
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
MI-U

Vigilant Sentry
1WW
Creature -- Human Nomad
2/2
Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
JUD-C

Vigilante Justice
3R
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
AVR-U

Vigor
3GGG
Creature -- Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Vigor Mortis
2BB
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.
RAV-U, DDJ-U

Vigorous Charge
G
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.
IN-C

Vildin-Pack Alpha
Creature -- Werewolf
4/3
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
[Red color indicator. Back face. Transforms into Geier Reach Bandit.]
SOI-R

Vildin-Pack Outcast
4R
Creature -- Werewolf Horror
4/4
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
[Front face. Transforms into Dronepack Kindred.]
EMN-C

Vile Aggregate
2R
Creature -- Eldrazi Drone
*/5
Devoid (This card has no color.)
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
BFZ-U

Vile Bile
1B
Creature -- Ooze
2½/2½
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
UNH-C

Vile Consumption
1UB
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
IN-R

Vile Deacon
2BB
Creature -- Human Cleric
2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
LGN-C

Vile Manifestation
1B
Creature -- Horror
0/4
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-U

Vile Rebirth
B
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
M13-C, M14-C

Vile Redeemer
2G
Creature -- Eldrazi
3/3
Devoid (This card has no color.)
Flash
When you cast Vile Redeemer, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."
OGW-R

Vile Requiem
2BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
US-U, C13-U

Village Bell-Ringer
2W
Creature -- Human Scout
1/4
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
ISD-C, DDQ-C

Village Cannibals
2B
Creature -- Human
2/2
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
ISD-U

Village Elder
G
Creature -- Human Druid
1/1
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
MI-C

Village Ironsmith
1R
Creature -- Human Werewolf
1/1
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
[Front face. Transforms into Ironfang.]
ISD-C

Village Messenger
R
Creature -- Human Werewolf
1/1
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
[Front face. Transforms into Moonrise Intruder.]
SOI-U

Village Survivors
4G
Creature -- Human
4/5
Vigilance
Fateful hour -- As long as you have 5 or less life, other creatures you control have vigilance.
DKA-U

Villagers of Estwald
2G
Creature -- Human Werewolf
2/3
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
[Front face. Transforms into Howlpack of Estwald.]
ISD-C

Villainous Ogre
2B
Creature -- Ogre Warrior
3/2
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
CHK-C

Villainous Wealth
XBGU
Sorcery
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
KTK-R

Vindicate
1WB
Sorcery
Destroy target permanent.
AP-R, EMA-R, MPS_AKH-S

Vindictive Lich
3B
Creature -- Zombie Wizard
4/1
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
· Target opponent sacrifices a creature.
· Target opponent discards two cards.
· Target opponent loses 5 life.
C17-R

Vindictive Mob
4BB
Creature -- Human Berserker
5/5
When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
RAV-U

Vine Dryad
3G
Creature -- Dryad
1/3
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
You may exile a green card from your hand rather than pay Vine Dryad's mana cost.
MM-R

Vine Kami
6G
Creature -- Spirit
4/4
Menace (This creature can't be blocked except by two or more creatures.)
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
CHK-C

Vine Snare
2G
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
ORI-C

Vine Trellis
1G
Creature -- Plant Wall
0/4
Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
MM-C, 8ED-C, DDD-C

Vinelasher Kudzu
1G
Creature -- Plant
1/1
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
RAV-R, DDM-R

Vines of Vastwood
G
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
ZEN-C, MM2-C

Vines of the Recluse
G
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
OGW-C, E01-C, DDR-C

Vineshaper Mystic
2G
Creature -- Merfolk Shaman
1/3
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
XLN-U

Vineweft
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{4}{G}: Return Vineweft from your graveyard to your hand.
M15-C

Vintara Elephant
4G
Creature -- Elephant
4/3
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
PR-C

Vintara Snapper
GG
Creature -- Turtle
2/2
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
PR-U

Violent Eruption
1RRR
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
TOR-U

Violent Impact
3R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Violent Outburst
1RG
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB-C

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.
ALA-R

Violet Pall
4B
Tribal Instant -- Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
MOR-C

Viper's Kiss
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
THS-C

Viral Drake
3U
Creature -- Drake
1/4
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH-U

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
SHM-C

Viridian Acolyte
G
Creature -- Elf Shaman
1/1
{1}, {T}: Add one mana of any color to your mana pool.
DST-C

Viridian Betrayers
1GG
Creature -- Elf Warrior
3/1
Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH-C

Viridian Claw
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has first strike.
Equip {1}
MBS-U

Viridian Corrupter
1GG
Creature -- Elf Shaman
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
MBS-U

Viridian Emissary
1G
Creature -- Elf Scout
2/1
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
MBS-C, PC2-C, C15-C, PCA-C, CMA-C

Viridian Harvest
G
Enchantment -- Aura
Enchant artifact
When enchanted artifact is put into a graveyard, you gain 6 life.
NPH-C

Viridian Joiner
2G
Creature -- Elf Druid
1/2
{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
MRD-C

Viridian Longbow
1
Artifact -- Equipment
Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-C

Viridian Lorebearers
3G
Creature -- Elf Shaman
3/3
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
5DN-U

Viridian Revel
1GG
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
SOM-U

Viridian Scout
3G
Creature -- Elf Warrior Scout
1/2
{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
5DN-C

Viridian Shaman
2G
Creature -- Elf Shaman
2/2
When Viridian Shaman enters the battlefield, destroy target artifact.
MRD-U, 9ED-U, 10E-U, C15-U

Viridian Zealot
GG
Creature -- Elf Warrior
2/1
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
DST-R, C15-R, CMA-R

Viridian Zealot Avatar
Vanguard
0/+2
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.
DST-P

Virtue's Ruin
2B
Sorcery
Destroy all white creatures.
P1-U, V14-M

Virtuous Charge
2W
Sorcery
Creatures you control get +1/+1 until end of turn.
P3K-C

Virulent Plague
2B
Enchantment
Creature tokens get -2/-2.
DTK-U

Virulent Sliver
G
Creature -- Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
FUT-C, H09-C

Virulent Swipe
B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-U

Virulent Wound
B
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
MBS-C

Visage of Bolas
4
Artifact
When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it.
{T}: Add {U}, {B}, or {R} to your mana pool.
HOU-R

Visara the Dreadful
3BBB
Legendary Creature -- Gorgon
5/5
Flying
{T}: Destroy target creature. It can't be regenerated.
ONS-R, EMA-R, VMA-R, V11-M

Viscera Dragger
3B
Creature -- Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Viscera Seer
B
Creature -- Vampire Wizard
1/1
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
M11-C, C13-C

Viscerid Armor
1U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
AI-C, ME2-C

Viscerid Deepwalker
4U
Creature -- Homarid Warrior
2/3
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4--{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP-C

Viscerid Drone
1U
Creature -- Homarid Drone
1/2
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
AI-U, ME2-U

Viscid Lemures
4B
Creature -- Spirit
4/3
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
TSP-C

Viseling
4
Artifact Creature -- Construct
2/2
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
NE-U, C13-U

Vish Kal, Blood Arbiter
4WBB
Legendary Creature -- Vampire
5/5
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
CMD-R

Vision Charm
U
Instant
Choose one --
· Target player puts the top four cards of his or her library into his or her graveyard.
· Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
· Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
VI-C

Vision Skeins
1U
Instant
Each player draws two cards.
DIS-C, CMD-C, C13-C, E01-C

Visionary Augmenter
2WW
Creature -- Dwarf Artificer
2/1
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLD-U

Visions
W
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
LE-U, 4E-U

Visions of Beyond
U
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
M12-R

Visions of Brutality
1B
Enchantment -- Aura
Devoid (This card has no color.)
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.
OGW-U

Vital Splicer
3G
Creature -- Human Artificer
1/1
When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{1}: Regenerate target Golem you control.
NPH-U, MM3-U

Vital Surge
1G
Instant -- Arcane
You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK-C

Vitality Charm
G
Instant
Choose one --
· Create a 1/1 green Insect creature token.
· Target creature gets +1/+1 and gains trample until end of turn.
· Regenerate target Beast.
ONS-C

Vitalize
G
Instant
Untap all creatures you control.
WL-C, 6E-C

Vitalizing Cascade
XGW
Instant
You gain X plus 3 life.
MI-U

Vitalizing Wind
8G
Instant
Creatures you control get +7/+7 until end of turn.
PR-R

Vitaspore Thallid
1G
Creature -- Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gains haste until end of turn.
PLC-C

Vithian Renegades
1RG
Creature -- Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB-U

Vithian Stinger
2R
Creature -- Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, MM3-U, DDK-C

Vitu-Ghazi Guildmage
GW
Creature -- Dryad Shaman
2/2
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
RTR-U

Vitu-Ghazi, the City-Tree
Land
{T}: Add {C} to your mana pool.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
RAV-U, ARC-U, PC2-U, C13-U, PCA-U, DDH-U

Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
LRW-U, CMD-U, MMA-U, C13-U, C15-U, C17-U

Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
LRW-U, CMD-U, PC2-U, MMA-U, C13-U, C15-U, PCA-U, C17-U, H09-U

Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
LRW-U, CMD-U, MMA-U, C13-U, C15-U, CMA-U, C17-U, H09-U

Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
LRW-U, CMD-U, MMA-U, C13-U, C15-U, CMA-U, C17-U

Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
LRW-U, CMD-U, MMA-U, C15-U, CMA-U, C17-U

Vivify
2G
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
OD-U

Vivisection
3U
Sorcery
As an additional cost to cast Vivisection, sacrifice a creature.
Draw three cards.
MBS-C

Vizier of Deferment
2W
Creature -- Human Cleric
2/2
Flash
When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
AKH-U

Vizier of Many Faces
2UU
Creature -- Shapeshifter Cleric
0/0
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
AKH-R

Vizier of Remedies
1W
Creature -- Human Cleric
2/1
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
AKH-U

Vizier of Tumbling Sands
2U
Creature -- Human Cleric
1/3
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
AKH-U

Vizier of the Anointed
3U
Creature -- Human Cleric
2/4
When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library.
Whenever you activate an eternalize or embalm ability, draw a card.
HOU-U

Vizier of the Menagerie
3G
Creature -- Naga Cleric
3/4
You may look at the top card of your library. (You may do this at any time.)
You may cast the top card of your library if it's a creature card.
You may spend mana as though it were mana of any type to cast creature spells.
AKH-M

Vizier of the True
3W
Creature -- Human Cleric
3/2
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, tap target creature an opponent controls.
HOU-U

Vizkopa Confessor
3WB
Creature -- Human Cleric
1/3
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
GTC-U

Vizkopa Guildmage
WB
Creature -- Human Wizard
2/2
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
GTC-U, C13-U

Vizzerdrix
6U
Creature -- Rabbit Beast
6/6
S99-R, S00-R, 7E-R, 8ED-R, 9ED-R

Vodalian Hypnotist
1U
Creature -- Merfolk Wizard
1/1
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
IN-U

Vodalian Illusionist
2U
Creature -- Merfolk Wizard
2/2
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
WL-U

Vodalian Knights
1UU
Creature -- Merfolk Knight
2/2
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
FE-R, MED-U

Vodalian Mage
2U
Creature -- Merfolk Wizard
1/1
{U}, {T}: Counter target spell unless its controller pays {1}.
FE-C

Vodalian Merchant
1U
Creature -- Merfolk
1/2
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
IN-C

Vodalian Mystic
1U
Creature -- Merfolk Wizard
1/1
{T}: Target instant or sorcery spell becomes the color of your choice.
AP-U

Vodalian Serpent
3U
Creature -- Serpent
2/2
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
IN-C

Vodalian Soldiers
1U
Creature -- Merfolk Soldier
1/2
FE-C, 5E-C, 6E-C

Vodalian War Machine
1UU
Creature -- Wall
0/4
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
FE-R

Vodalian Zombie
UB
Creature -- Merfolk Zombie
2/2
Protection from green
IN-C

Voice of All
2WW
Creature -- Angel
2/2
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
PS-U, 10E-R, CMD-R, CMA-R

Voice of Duty
3W
Creature -- Angel
2/2
Flying, protection from green
UD-U

Voice of Grace
3W
Creature -- Angel
2/2
Flying, protection from black
US-U

Voice of Law
3W
Creature -- Angel
2/2
Flying, protection from red
US-U

Voice of Reason
3W
Creature -- Angel
2/2
Flying, protection from blue
UD-U

Voice of Resurgence
GW
Creature -- Elemental
2/2
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
DGM-M, MM3-M

Voice of Truth
3W
Creature -- Angel
2/2
Flying, protection from white
NE-U

Voice of the Provinces
4WW
Creature -- Angel
3/3
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
AVR-C, DDQ-C

Voice of the Woods
3GG
Creature -- Elf
2/2
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
ONS-R, EVG-R

Voiceless Spirit
2W
Creature -- Spirit
2/1
Flying, first strike
ISD-C

Voices from the Void
4B
Sorcery
Domain -- Target player discards a card for each basic land type among lands you control.
CON-U

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
IN-R, TSP-S, EMA-R

Void Attendant
2G
Creature -- Eldrazi Processor
2/3
Devoid (This card has no color.)
{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
BFZ-U

Void Grafter
1GU
Creature -- Eldrazi Drone
2/4
Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
OGW-U

Void Maw
4BB
Creature -- Horror
4/5
Trample
If another creature would die, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
CSP-R

Void Shatter
1UU
Instant
Devoid (This card has no color.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
OGW-U

Void Snare
U
Sorcery
Return target nonland permanent to its owner's hand.
M15-C

Void Squall
4U
Sorcery
Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
DTK-U

Void Stalker
1U
Creature -- Elemental
2/1
{2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
M13-R

Void Winnower
9
Creature -- Eldrazi
11/9
Your opponents can't cast spells with even converted mana costs. (Zero is even.)
Your opponents can't block with creatures with even converted mana costs.
BFZ-M

Voidmage Apprentice
1U
Creature -- Human Wizard
1/1
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
LGN-C, DD2-C

Voidmage Husher
3U
Creature -- Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
TSP-U

Voidmage Prodigy
UU
Creature -- Human Wizard
2/1
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-R, TSP-S

Voidslime
GUU
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
DIS-R

Voidstone Gargoyle
3WW
Creature -- Gargoyle
3/3
Flying
As Voidstone Gargoyle enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
PLC-R

Voidwalk
3U
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-U

Voidwielder
4U
Creature -- Human Wizard
1/4
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
RTR-C

Volatile Chimera
2R
Creature -- Elemental Chimera
3/2
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.
CN2-R

Volatile Rig
4
Artifact Creature -- Construct
4/4
Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
RTR-R

Volcanic Awakening
4RR
Sorcery
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP-U

Volcanic Dragon
4RR
Creature -- Dragon
4/4
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
MI-R, P1-R, 6E-R, S99-R, M12-U

Volcanic Eruption
XUUU
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
A-R, B-R, U-R, RV-R, 4E-R

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON-U, ARC-U, CNS-U

Volcanic Geyser
XRR
Instant
Volcanic Geyser deals X damage to target creature or player.
MI-U, 6E-U, M13-U, M14-U, E01-U

Volcanic Hammer
1R
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.
P1-C, P2-C, S99-C, 7E-C, 8ED-C, 9ED-C

Volcanic Island
Land -- Island Mountain
({T}: Add {U} or {R} to your mana pool.)
B-R, U-R, RV-R, VMA-R, ME3-R, ME4-R

Volcanic Offering
4R
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
C14-R

Volcanic Rambler
5R
Creature -- Elemental
6/4
{2}{R}: Volcanic Rambler deals 1 damage to target player.
ORI-C

Volcanic Rush
4R
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
DTK-C

Volcanic Spray
1R
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-U

Volcanic Strength
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
M11-C, M13-C

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Volcanic Upheaval
3R
Instant
Destroy target land.
BFZ-C

Volcanic Vision
5RR
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
DTK-R, C16-R, DDS-R

Volcanic Wind
4RR
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
MM-U

Volcano Hellion
2RR
Creature -- Hellion
6/5
Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
PLC-R

Volcano Imp
3B
Creature -- Imp
2/2
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.
PS-C

Voldaren Duelist
3R
Creature -- Vampire Warrior
3/2
Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.
SOI-C

Voldaren Pariah
3BB
Creature -- Vampire Horror
3/3
Flying
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
[Front face. Transforms into Abolisher of Bloodlines.]
EMN-R

Volition Reins
3UUU
Enchantment -- Aura
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
SOM-U

Volley of Boulders
8R
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
OD-R, DDI-R

Volrath
Vanguard
+2/-3
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
VAN2-P

Volrath the Fallen
3BBB
Legendary Creature -- Shapeshifter
6/4
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
NE-R

Volrath's Curse
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
TE-C

Volrath's Dungeon
2BB
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.
EX-R

Volrath's Gardens
1G
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
ST-R

Volrath's Laboratory
5
Artifact
As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
{5}, {T}: Create a 2/2 creature token of the chosen color and type.
ST-R

Volrath's Motion Sensor
B
Enchant Player
When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.
If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
UG-U

Volrath's Shapeshifter
1UU
Creature -- Shapeshifter
0/1
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2}: Discard a card.
ST-R, VMA-R

Volrath's Stronghold
Legendary Land
{T}: Add {C} to your mana pool.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
ST-R

Volt Charge
2R
Instant
Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH-C, DDL-C

Voltaic Brawler
RG
Creature -- Human Warrior
3/2
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
KLD-U

Voltaic Construct
4
Artifact Creature -- Golem Construct
2/2
{2}: Untap target artifact creature.
DST-U

Voltaic Key
1
Artifact
{1}, {T}: Untap target artifact.
US-U, M11-U, DDE-U

Volunteer Militia
W
Creature -- Human Soldier
1/2
P2-C, P3K-C

Volunteer Reserves
1W
Creature -- Human Soldier
2/4
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WL-U

Vona, Butcher of Magan
3WB
Legendary Creature -- Vampire Knight
4/4
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.
XLN-M

Voodoo Doll
6
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.
LE-R, CH-R, ME3-R

Voracious Cobra
2RG
Creature -- Snake
2/2
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
IN-U

Voracious Dragon
3RR
Creature -- Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON-R, DDG-R

Voracious Hatchling
3(w/b)
Creature -- Elemental
6/6
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
EVE-U

Voracious Null
2B
Creature -- Zombie
2/2
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
BFZ-C

Voracious Reader
Creature -- Eldrazi Homunculus
3/4
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
[Back face. Transforms into Curious Homunculus.]
EMN-U

Voracious Wurm
1G
Creature -- Wurm
2/2
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
M14-U

Vorapede
2GGG
Creature -- Insect
5/4
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-M

Vorel of the Hull Clade
1GU
Legendary Creature -- Human Merfolk
1/4
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
DGM-R, C16-R

Vorinclex, Voice of Hunger
6GG
Legendary Creature -- Praetor
7/6
Trample
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
NPH-M

Vorosh, the Hunter
3GUB
Legendary Creature -- Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
PLC-R, CMD-R

Vorrac Battlehorns
2
Artifact -- Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-C

Vorstclaw
4GG
Creature -- Elemental Horror
7/7
AVR-U

Vortex Elemental
U
Creature -- Elemental
0/1
{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
BNG-U

Votary of the Conclave
W
Creature -- Human Soldier
1/1
{2}{G}: Regenerate Votary of the Conclave.
RAV-C

Vow of Duty
2W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
CMD-U, CNS-U, C15-U, CMA-U

Vow of Flight
2U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
CMD-U

Vow of Lightning
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
CMD-U, CMA-U

Vow of Malice
2B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
CMD-U, C15-U, CMA-U

Vow of Wildness
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
CMD-U

Voyage's End
1U
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THS-C

Voyager Drake
3U
Creature -- Drake
3/3
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
WWK-U

Voyager Staff
1
Artifact
{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
RAV-U

Voyaging Satyr
1G
Creature -- Satyr Druid
1/2
{T}: Untap target land.
THS-C, CN2-C

Vraska the Unseen
3BG
Legendary Planeswalker -- Vraska
5
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
[-3]: Destroy target nonland permanent.
[-7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
RTR-M, DDM-M

Vraska's Contempt
2BB
Instant
Exile target creature or planeswalker. You gain 2 life.
XLN-R

Vraska, Relic Seeker
4BG
Legendary Planeswalker -- Vraska
6
[+2]: Create a 2/2 black Pirate creature token with menace.
[-3]: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
[-10]: Target player's life total becomes 1.
XLN-M

Vryn Wingmare
2W
Creature -- Pegasus
2/1
Flying
Noncreature spells cost {1} more to cast.
ORI-R

Vug Lizard
1RR
Creature -- Lizard
3/4
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-U

Vulpine Goliath
4GG
Creature -- Fox
6/5
Trample
THS-C

Vulshok Battlegear
3
Artifact -- Equipment
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-U, DDI-U

Vulshok Battlemaster
4R
Creature -- Human Warrior
2/2
Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
MRD-R

Vulshok Berserker
3R
Creature -- Human Berserker
3/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
MRD-C, M11-C, DDI-C

Vulshok Gauntlets
2
Artifact -- Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD-C

Vulshok Heartstoker
2R
Creature -- Human Shaman
2/2
When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
SOM-C

Vulshok Morningstar
2
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
DST-C, 9ED-U, DDI-U

Vulshok Refugee
1RR
Creature -- Human Warrior
3/2
Protection from red
NPH-U

Vulshok Replica
3
Artifact Creature -- Berserker
3/1
{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.
SOM-C

Vulshok Sorcerer
1RR
Creature -- Human Shaman
1/1
Haste
{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
5DN-C, DDI-C, PD2-C

Vulshok War Boar
2RR
Creature -- Boar Beast
5/5
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
DST-U

Vulturous Aven
3B
Creature -- Bird Shaman
2/3
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
DTK-C

Vulturous Zombie
3BG
Creature -- Plant Zombie
3/3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
RAV-R, CMD-R, C15-R, C16-R, CMA-R

Wail of the Nim
2B
Instant
Choose one --
· Regenerate each creature you control.
· Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)
MRD-C

Wailing Ghoul
1B
Creature -- Zombie
1/3
When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.
EMN-C

Waiting in the Weeds
1GG
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest he or she controls.
MI-R, 6E-R

Wake Thrasher
2U
Creature -- Merfolk Soldier
1/1
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
EVE-R

Wake of Destruction
3RRR
Sorcery
Destroy target land and all other lands with the same name as that land.
UD-R

Wake of Vultures
3B
Creature -- Bird
3/1
Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
VI-C, EMA-C

Wake the Dead
XBB
Instant
Cast Wake the Dead only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
C14-R

Wake the Reflections
W
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
DGM-C, MM3-C

Wakedancer
2B
Creature -- Human Shaman
2/2
Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
DKA-U, CNS-C, EMA-C

Wakening Sun's Avatar
5WWW
Creature -- Dinosaur Avatar
7/7
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
XLN-M

Waker of the Wilds
2GG
Creature -- Merfolk Shaman
3/3
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
XLN-R

Wakestone Gargoyle
3W
Creature -- Gargoyle
3/4
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
DIS-R, CNS-U

Waking Nightmare
2B
Sorcery -- Arcane
Target player discards two cards.
CHK-C, MM2-C

Walk the Aeons
4UU
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
TSP-R

Walk the Plank
BB
Sorcery
Destroy target non-Merfolk creature.
XLN-U

Walker of Secret Ways
2U
Creature -- Human Ninja
1/2
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
BOK-U, PC2-U, PCA-U

Walker of the Grove
6GG
Creature -- Elemental
7/7
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U, MMA-C, C13-U, DDR-U

Walker of the Wastes
4C
Creature -- Eldrazi
4/4
({C} represents colorless mana.)
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.
OGW-U

Walking Archive
3
Artifact Creature -- Golem
1/1
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
DIS-R

Walking Atlas
2
Artifact Creature -- Construct
1/1
{T}: You may put a land card from your hand onto the battlefield.
WWK-C

Walking Ballista
XX
Artifact Creature -- Construct
0/0
Walking Ballista enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.
AER-R

Walking Corpse
1B
Creature -- Zombie
2/2
ISD-C, M13-C, M15-C, W16-C

Walking Dead
1B
Creature -- Zombie
1/1
{B}: Regenerate Walking Dead.
LE-C

Walking Desecration
2B
Creature -- Zombie
1/1
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
ONS-U

Walking Dream
3U
Creature -- Illusion
3/3
Walking Dream can't be blocked.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
ST-U

Walking Sponge
1U
Creature -- Sponge
1/1
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
UL-U

Walking Wall
4
Artifact Creature -- Wall
0/6
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
IA-U, MED-U

Wall of Air
1UU
Creature -- Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 10E-U

Wall of Blood
2B
Creature -- Wall
0/2
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
MRD-U

Wall of Blossoms
1G
Creature -- Plant Wall
0/4
Defender
When Wall of Blossoms enters the battlefield, draw a card.
ST-U, PC2-U, C15-U, C16-U, PCA-U, CMA-U, V13-M

Wall of Bone
2B
Creature -- Skeleton Wall
1/4
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U, DDD-U

Wall of Brambles
2G
Creature -- Plant Wall
2/3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U

Wall of Caltrops
1W
Creature -- Wall
2/1
Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
LE-C

Wall of Corpses
1B
Creature -- Wall
0/2
Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
MI-C

Wall of Deceit
1U
Creature -- Wall
0/5
Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN-U, DD2-U

Wall of Denial
1WU
Creature -- Wall
0/8
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
ARB-U, CMD-U, MM3-U, DDI-U

Wall of Diffusion
1R
Creature -- Wall
0/5
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
TE-C, VMA-C

Wall of Distortion
2BB
Creature -- Wall
1/3
Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
MM-C

Wall of Dust
2R
Creature -- Wall
1/4
Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
LE-U, 4E-U

Wall of Earth
1R
Creature -- Wall
0/6
Defender (This creature can't attack.)
LE-C

Wall of Essence
1W
Creature -- Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
ST-U, M15-U

Wall of Faith
3W
Creature -- Wall
0/5
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
M10-C

Wall of Fire
1RR
Creature -- Wall
0/5
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U, M13-C, M15-C

Wall of Forgotten Pharaohs
2
Artifact Creature -- Wall
0/4
Defender
{T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.
HOU-C

Wall of Frost
1UU
Creature -- Wall
0/7
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
M10-U, M11-U, PC2-U, M14-U, M15-U, PCA-U, MM3-U

Wall of Glare
1W
Creature -- Wall
0/5
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.
UD-C

Wall of Granite
2R
Creature -- Wall
0/7
Defender (This creature can't attack.)
P1-U

Wall of Heat
2R
Creature -- Wall
2/6
Defender (This creature can't attack.)
LE-C, CH-C

Wall of Hope
W
Creature -- Wall
0/3
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
LGN-C

Wall of Ice
2G
Creature -- Wall
0/7
Defender (This creature can't attack.)
A-U, B-U, U-U, RV-U, 4E-U

Wall of Junk
2
Artifact Creature -- Wall
0/7
Defender (This creature can't attack.)
When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
US-U

Wall of Kelp
UU
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
HL-R, ME2-C

Wall of Lava
1RR
Creature -- Wall
1/3
Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.
IA-U

Wall of Light
2W
Creature -- Wall
1/5
Defender (This creature can't attack.)
Protection from black
LE-U, ME3-C

Wall of Limbs
2B
Creature -- Zombie Wall
0/3
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
M15-U

Wall of Mulch
1G
Creature -- Wall
0/4
Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
ONS-U, M15-U

Wall of Nets
1WW
Creature -- Wall
0/7
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
EX-R

Wall of Omens
1W
Creature -- Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.
ROE-U, CMD-U, EMA-U, DDK-U

Wall of Opposition
3RR
Creature -- Wall
0/6
Defender (This creature can't attack.)
{1}: Wall of Opposition gets +1/+0 until end of turn.
LE-R, CH-U

Wall of Pine Needles
3G
Creature -- Plant Wall
3/3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.
IA-U

Wall of Putrid Flesh
2B
Creature -- Wall
2/4
Defender (This creature can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
LE-U

Wall of Razors
1R
Creature -- Wall
4/1
Defender (This creature can't attack.)
First strike
ST-U

Wall of Resistance
1W
Creature -- Wall
0/3
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
MI-C

Wall of Resurgence
2W
Creature -- Wall
0/6
Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
OGW-U

Wall of Reverence
3W
Creature -- Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON-R, C13-R

Wall of Roots
1G
Creature -- Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
MI-C, TSP-S, ARC-C

Wall of Shadows
1BB
Creature -- Wall
0/1
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
LE-C, CH-C

Wall of Shards
1W
Snow Creature -- Wall
1/8
Defender, flying
Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP-U

Wall of Shields
3
Artifact Creature -- Wall
0/4
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
IA-U

Wall of Souls
1B
Creature -- Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
ST-U

Wall of Spears
3
Artifact Creature -- Wall
2/3
Defender (This creature can't attack.)
First strike
AQ-U, 4E-C, 5E-C, 7E-U, 8ED-U

Wall of Stone
1RR
Creature -- Wall
0/8
Defender (This creature can't attack.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 8ED-U

Wall of Swords
3W
Creature -- Wall
3/5
Defender (This creature can't attack.)
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, P1-U, 6E-U, 7E-U, 8ED-U, 10E-U, M14-U

Wall of Tanglecord
2
Artifact Creature -- Wall
0/6
Defender
{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
SOM-C

Wall of Tears
1U
Creature -- Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
ST-U

Wall of Tombstones
1B
Creature -- Wall
0/1
Defender (This creature can't attack.)
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
LE-U

Wall of Torches
1R
Creature -- Wall
4/1
Defender (This creature can't attack.)
M12-C

Wall of Vapor
3U
Creature -- Wall
0/1
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
LE-C, CH-C

Wall of Vines
G
Creature -- Plant Wall
0/3
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
M11-C

Wall of Vipers
2B
Creature -- Snake Wall
2/4
Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
PR-U

Wall of Water
1UU
Creature -- Wall
0/5
Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
A-U, B-U, U-U, RV-U, 4E-U

Wall of Wonder
2UU
Creature -- Wall
1/5
Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
LE-U, CH-U, 7E-R

Wall of Wood
G
Creature -- Wall
0/3
Defender (This creature can't attack.)
A-C, B-C, U-C, RV-C, 4E-C, 10E-C

Wallop
1G
Sorcery
Destroy target blue or black creature with flying.
IN-U

Wand of Denial
2
Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
VI-R, 6E-R

Wand of Ith
4
Artifact
{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.
DK-U

Wand of the Elements
4
Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
DST-R

Wander in Death
2B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Wanderbrine Rootcutters
2(u/b)(u/b)
Creature -- Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.
SHM-C

Wanderer's Twig
1
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
LRW-C

Wanderguard Sentry
4U
Creature -- Drone
3/3
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
MRD-C, 9ED-C

Wandering Champion
1W
Creature -- Human Monk
3/1
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
FRF-U

Wandering Eye
2U
Creature -- Illusion
1/3
Flying
Players play with their hands revealed.
NE-C

Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
OGW-R

Wandering Goblins
2R
Creature -- Goblin Warrior
0/3
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON-C

Wandering Graybeard
3WW
Creature -- Giant Wizard
4/4
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
MOR-U

Wandering Mage
WUB
Creature -- Human Cleric Wizard
0/3
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
AI-R, ME3-R

Wandering Ones
U
Creature -- Spirit
1/1
CHK-C

Wandering Stream
2G
Sorcery
Domain -- You gain 2 life for each basic land type among lands you control.
IN-C

Wandering Tombshell
3B
Creature -- Zombie Turtle
1/6
DTK-C

Wandering Wolf
1G
Creature -- Wolf
2/1
Creatures with power less than Wandering Wolf's power can't block it.
AVR-C

Wanderlust
2G
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, MED-C

Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
LRW-R

Wanderwine Prophets
4UU
Creature -- Merfolk Wizard
4/4
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
LRW-R

Wane
W
Instant
Destroy target enchantment.
[This is half of the split card Wax // Wane.]
IN-U, ARC-U

Waning Wurm
3B
Creature -- Zombie Wurm
7/6
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC-U

Wanted Scoundrels
1B
Creature -- Human Pirate
4/3
When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-U

War Barge
4
Artifact
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
DK-U, TSP-S

War Behemoth
5W
Creature -- Beast
3/6
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

War Cadence
2R
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
MM-U, C13-U

War Chariot
3
Artifact
{3}, {T}: Target creature gains trample until end of turn.
IA-U

War Dance
G
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
US-U

War Elemental
RRR
Creature -- Elemental
1/1
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
MRD-R

War Elephant
3W
Creature -- Elephant
2/2
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
AN-C, CH-C

War Falcon
W
Creature -- Bird
2/1
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
M13-C

War Flare
2RW
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
FRF-C

War Horn
3
Artifact
Attacking creatures you control get +1/+0.
ORI-U

War Mammoth
3G
Creature -- Elephant
3/3
Trample
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, ME4-C

War Oracle
2WW
Creature -- Human Cleric
3/3
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORI-U

War Priest of Thune
1W
Creature -- Human Cleric
2/2
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
M11-U, M13-U, EMA-U

War Report
3W
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
NPH-C

War Tax
2U
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
MM-U

War's Toll
3R
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
DIS-R

War-Name Aspirant
1R
Creature -- Human Warrior
2/1
Raid -- War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
KTK-U

War-Spike Changeling
3R
Creature -- Shapeshifter
3/3
Changeling (This card is every creature type.)
{R}: War-Spike Changeling gains first strike until end of turn.
MOR-C, MMA-C

War-Torch Goblin
R
Creature -- Goblin Warrior
1/1
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
RAV-C

War-Wing Siren
2U
Creature -- Siren Soldier
1/3
Flying
Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
JOU-C

Warbreak Trumpeter
R
Creature -- Goblin
1/1
Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
LGN-U

Warbringer
3R
Creature -- Orc Berserker
3/3
Dash costs you pay cost {2} less (as long as this creature is on the battlefield).
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-U

Warchanter of Mogis
3BB
Creature -- Minotaur Shaman
3/3
Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
BNG-C

Warchief Giant
3RR
Creature -- Giant Warrior
5/3
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
C15-U

Warclamp Mastiff
W
Creature -- Hound
1/1
First strike (This creature deals combat damage before creatures without first strike.)
M13-C

Ward Sliver
4W
Creature -- Sliver
2/2
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
LGN-U

Ward of Bones
6
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
EVE-R

Ward of Lights
WW
Enchantment -- Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
MI-C

Ward of Piety
1W
Enchantment -- Aura
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
BOK-U

Warden of Evos Isle
2U
Creature -- Bird Wizard
2/2
Flying
Creature spells with flying you cast cost {1} less to cast.
M14-U, EMA-C

Warden of Geometries
4
Creature -- Eldrazi Drone
2/3
Vigilance
{T}: Add {C} to your mana pool. ({C} represents colorless mana.)
OGW-C

Warden of the Beyond
2W
Creature -- Human Wizard
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
M15-U

Warden of the Eye
2URW
Creature -- Djinn Wizard
3/3
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
KTK-U

Warden of the First Tree
G
Creature -- Human
1/1
{1}{(w/b)}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{(w/b)}{(w/b)}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{(w/b)}{(w/b)}{(w/b)}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
FRF-M

Warden of the Wall
3
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C} to your mana pool.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
DKA-U

Wardscale Dragon
4WW
Creature -- Dragon
4/4
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.
FRF-U

Warfire Javelineer
3R
Creature -- Minotaur Warrior
2/3
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
AKH-U

Wargate
XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB-R

Warleader's Helix
2RW
Instant
Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.
DGM-U

Warlord's Axe
3
Artifact -- Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M11-U

Warmind Infantry
2R
Creature -- Elemental Soldier
2/3
Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
GTC-C

Warmonger
3R
Creature -- Minotaur Monger
3/3
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
MM-U

Warmonger Hellkite
4RR
Creature -- Dragon
5/5
Flying
All creatures attack each combat if able.
{1}{R}: Attacking creatures get +1/+0 until end of turn.
C14-R

Warmonger's Chariot
2
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
ROE-U, CNS-U

Warmth
1W
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
TE-U, 6E-U

Warning
W
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
IA-C, ME2-C

Warp Artifact
BB
Enchantment -- Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, ME4-C

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
RAV-R, 10E-R, M10-R

Warpath
3R
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
MM-U

Warpath Ghoul
2B
Creature -- Zombie
3/2
M10-C, M12-C

Warped Devotion
2B
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
PS-U, 8ED-R

Warped Landscape
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
SOI-C

Warped Physique
UB
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
DGM-U

Warped Researcher
4U
Creature -- Human Wizard Mutant
3/4
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
LGN-U

Warping Wail
1C
Instant
({C} represents colorless mana.)
Choose one --
· Exile target creature with power or toughness 1 or less.
· Counter target sorcery spell.
· Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
OGW-U

Warping Wurm
2GU
Creature -- Wurm
1/1
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
When Warping Wurm phases in, put a +1/+1 counter on it.
MI-R

Warren Instigator
RR
Creature -- Goblin Berserker
1/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
ZEN-M

Warren Pilferers
4B
Creature -- Goblin Rogue
3/3
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
LRW-C, MMA-C

Warren Weirding
1B
Tribal Sorcery -- Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
MOR-U, MMA-C

Warren-Scourge Elf
1G
Creature -- Elf Warrior
1/1
Protection from Goblins
LRW-C

Warrior Angel
4WW
Creature -- Angel Warrior
3/4
Flying
Whenever Warrior Angel deals damage, you gain that much life.
ST-R

Warrior en-Kor
WW
Creature -- Kor Warrior Knight
2/2
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
ST-U

Warrior's Charge
2W
Sorcery
Creatures you control get +1/+1 until end of turn.
P1-C

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.
VI-C, 6E-C, 9ED-C, 10E-C

Warrior's Oath
RR
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
P3K-R

Warrior's Stand
1W
Instant
Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
P2-U, P3K-U

Warriors' Lesson
G
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
THS-U

Warstorm Surge
5R
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
M12-R, PC2-R, C13-R, C15-R, PCA-R

Warthog
1GG
Creature -- Boar
3/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
VI-C, 6E-U

Wash Out
3U
Sorcery
Return all permanents of the color of your choice to their owners' hands.
IN-U, C13-U, CMA-U

Wasitora, Nekoru Queen
2BRG
Legendary Creature -- Cat Dragon
5/4
Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
C17-R

Wasp Lancer
(u/b)(u/b)(u/b)
Creature -- Faerie Soldier
3/2
Flying
SHM-U

Wasp of the Bitter End
1B
Creature -- Insect Horror
2/1
Flying
Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
HOU-U

Waste Away
4B
Instant
As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
TOR-C

Waste Not
1B
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B} to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
M15-R, C16-R

Wasteland
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
TE-U, EXP-M, EMA-R

Wasteland Scorpion
2B
Creature -- Scorpion
2/2
Deathtouch
Cycling {2} ({2}, Discard this card: Draw a card.)
AKH-C

Wasteland Strangler
2B
Creature -- Eldrazi Processor
3/2
Devoid (This card has no color.)
When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
BFZ-R

Wasteland Viper
G
Creature -- Snake
1/2
Deathtouch
Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
GTC-U

Wastes
Basic Land
{T}: Add {C} to your mana pool.
OGW-C

Watchdog
3
Artifact Creature -- Hound
1/2
Watchdog blocks each combat if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
TE-U

Watcher Sliver
3W
Creature -- Sliver
2/2
All Sliver creatures get +0/+2.
TSP-C

Watcher in the Web
4G
Creature -- Spider
2/5
Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.
SOI-C

Watcher of the Roost
2W
Creature -- Bird Soldier
2/1
Flying
Morph--Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.
KTK-U, FRF_UGIN-U

Watchers of the Dead
2
Artifact Creature -- Cat
2/2
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
AKH-U

Watchful Automaton
3
Artifact Creature -- Construct
2/2
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
AER-C

Watchful Naga
2G
Creature -- Naga Wizard
2/2
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
AKH-U

Watchwing Scarecrow
4
Artifact Creature -- Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
SHM-C

Watchwolf
GW
Creature -- Wolf
3/3
RAV-U, ARC-U

Water Elemental
3UU
Creature -- Elemental
5/4
A-U, B-U, U-U, RV-U, 4E-U, S99-U, ME4-U

Water Gun Balloon Game
2
Artifact
As Water Gun Balloon Game comes into play, each player puts a pop! counter on a 0.
Whenever a player plays a spell, move that player's pop! counter up 1.
Whenever a player's pop! counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop! counters to 0.
UNH-R

Water Servant
2UU
Creature -- Elemental
3/4
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
M11-U, M14-U, MM2-U

Water Wurm
U
Creature -- Wurm
1/1
Water Wurm gets +0/+1 as long as an opponent controls an Island.
DK-C

Watercourser
2U
Creature -- Elemental
2/3
{U}: Watercourser gets +1/-1 until end of turn.
M13-C, ORI-C

Waterfront Bouncer
1U
Creature -- Merfolk Spellshaper
1/1
{U}, {T}, Discard a card: Return target creature to its owner's hand.
MM-C, VMA-U

Waterspout Djinn
2UU
Creature -- Djinn
4/4
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
VI-U, DD2-U

Waterspout Elemental
3UU
Creature -- Elemental
3/4
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
PS-R

Waterspout Weavers
3UU
Creature -- Merfolk Wizard
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
MOR-U

Watertrap Weaver
2U
Creature -- Merfolk Wizard
2/2
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
XLN-C

Waterveil Cavern
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
CHK-U

Waterwhirl
4UU
Instant
Return up to two target creatures to their owners' hands.
KTK-U

Watery Grave
Land -- Island Swamp
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
RAV-R, GTC-R, EXP-M

Wave Elemental
2UU
Creature -- Elemental
2/3
{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
MI-U

Wave of Indifference
XR
Sorcery
X target creatures can't block this turn.
ONS-C

Wave of Reckoning
4W
Sorcery
Each creature deals damage to itself equal to its power.
MM-R, C16-R

Wave of Terror
2B
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
WL-R

Wave of Vitriol
5GG
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
C14-R, CMA-R

Wave-Wing Elemental
5U
Creature -- Elemental
3/4
Flying
Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
BFZ-C

Wavecrash Triton
2U
Creature -- Merfolk Wizard
1/4
Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
THS-C

Waves of Aggression
3(r/w)(r/w)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Waveskimmer Aven
2GWU
Creature -- Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Wax
G
Instant
Target creature gets +2/+2 until end of turn.
[This is half of the split card Wax // Wane.]
IN-U, ARC-U

Wax // Wane
G // W
Instant // Instant
Target creature gets +2/+2 until end of turn. // Destroy target enchantment.
IN-U, ARC-U

Waxing Moon
1G
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
EMN-C

Waxmane Baku
2W
Creature -- Spirit
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
BOK-C, MM2-C

Way of the Thief
3U
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
GTC-C

Wayfarer's Bauble
1
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
5DN-C, C13-C, C14-C, MM2-C, C15-C, C17-C, DDI-C

Wayfaring Giant
5W
Creature -- Giant
1/3
Domain -- Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
IN-U

Wayfaring Temple
1GW
Creature -- Elemental
*/*
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
RTR-R, MM3-U

Waylay
2W
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
US-U

Wayward Angel
4WW
Creature -- Angel Horror
4/4
Flying, vigilance
Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
OD-R

Wayward Disciple
Creature -- Human Cleric
2/4
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
[Black color indicator. Back face. Transforms into Pious Evangel.]
SOI-U

Wayward Giant
4R
Creature -- Giant
4/5
Menace
KLD-C

Wayward Servant
WB
Creature -- Zombie
2/2
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
AKH-U

Wayward Soul
2UU
Creature -- Spirit
3/2
Flying
{U}: Put Wayward Soul on top of its owner's library.
EX-C

Weakness
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C, ME4-C

Weakstone
4
Artifact
Attacking creatures get -1/-0.
AQ-U, ME4-U

Weapon Surge
R
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
DGM-C

Weaponcraft Enthusiast
2B
Creature -- Aetherborn Artificer
0/1
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLD-U

Weapons Trainer
RW
Creature -- Human Soldier Ally
3/2
Other creatures you control get +1/+0 as long as you control an Equipment.
OGW-U

Wear
1R
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Wear // Tear.]
DGM-U

Wear // Tear
1R // W
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
DGM-U

Wear Away
GG
Instant -- Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK-C

Weathered Bodyguards
5W
Creature -- Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP-R

Weathered Wayfarer
W
Creature -- Human Nomad Cleric
1/1
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
ONS-R, 9ED-R

Weatherseed Elf
G
Creature -- Elf
1/1
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
UL-C

Weatherseed Faeries
2U
Creature -- Faerie
2/1
Flying, protection from red
UL-C

Weatherseed Totem
3
Artifact
{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
TSP-U

Weatherseed Treefolk
2GGG
Creature -- Treefolk
5/3
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
UL-R

Weave Fate
3U
Instant
Draw two cards.
KTK-C, ORI-C

Weaver of Currents
1GU
Creature -- Naga Druid
2/2
{T}: Add {C}{C} to your mana pool.
AKH-U

Weaver of Lies
5UU
Creature -- Beast
4/4
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
LGN-R

Weaver of Lightning
2R
Creature -- Human Shaman
1/4
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
EMN-U

Web
G
Enchantment -- Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
A-R, B-R, U-R, RV-R, 4E-R, 9ED-U

Web of Inertia
2U
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
JUD-U

Wee Dragonauts
1UR
Creature -- Faerie Wizard
1/3
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
GPT-C, EMA-U, DDJ-C

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Weed-Pruner Poplar
4B
Creature -- Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
MOR-C

Wei Ambush Force
1B
Creature -- Human Soldier
1/1
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
P3K-C

Wei Assassins
3BB
Creature -- Human Soldier Assassin
3/2
When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.
P3K-U

Wei Elite Companions
4B
Creature -- Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-U, ME3-C

Wei Infantry
1B
Creature -- Human Soldier
2/1
P3K-C, ME3-C

Wei Night Raiders
2BB
Creature -- Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
P3K-U, ME3-U

Wei Scout
1B
Creature -- Human Soldier Scout
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-C

Wei Strike Force
2B
Creature -- Human Soldier
2/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-C, ME3-C

Weight Advantage
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
CN2-R

Weight of Conscience
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
MOR-C

Weight of Spires
R
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
DIS-U

Weight of the Underworld
3B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -3/-2.
BNG-C, ORI-C

Weird Harvest
XGG
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
ONS-R, 9ED-R

Weirded Vampire
3B
Creature -- Vampire Horror
3/3
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMN-C

Weirding Shaman
1B
Creature -- Goblin Shaman
2/1
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
MOR-R

Weirding Wood
2G
Enchantment -- Aura
Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color to your mana pool."
SOI-U

Welcome to the Fold
2UU
Sorcery
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.
SOI-R

Welder Automaton
2
Artifact Creature -- Construct
2/1
{3}{R}: Welder Automaton deals 1 damage to each opponent.
AER-C

Weldfast Engineer
1BR
Creature -- Human Artificer
3/3
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
AER-U

Weldfast Monitor
3
Artifact Creature -- Lizard
3/2
{R}: Weldfast Monitor gains menace until end of turn.
KLD-C

Weldfast Wingsmith
3U
Creature -- Human Artificer
3/3
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
KLD-C

Welding Jar
0
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
MRD-C

Welding Sparks
2R
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
KLD-C

Welkin Guide
4W
Creature -- Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA-C, EMA-C

Welkin Hawk
1W
Creature -- Bird
1/1
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
EX-C

Welkin Tern
1U
Creature -- Bird
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
ZEN-C, M13-C, M15-C

Well
W
Sorcery
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Alive // Well.]
DGM-U

Well of Discovery
6
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
PR-R

Well of Ideas
5U
Enchantment
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
C14-R

Well of Knowledge
3
Artifact
{2}: Draw a card. Any player may activate this ability but only during his or her draw step.
WL-R

Well of Life
4
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
PR-U

Well of Lost Dreams
4
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
DST-R, C13-R, C17-R

Well-Laid Plans
2U
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
IN-R

Wellgabber Apothecary
4W
Creature -- Merfolk Cleric
2/3
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
LRW-C

Wellspring
1GW
Enchantment -- Aura
Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
MI-R

Wellwisher
1G
Creature -- Elf
1/1
{T}: You gain 1 life for each Elf on the battlefield.
ONS-C, C14-C, CMA-C, EVG-C

Werebear
1G
Creature -- Human Bear Druid
1/1
{T}: Add {G} to your mana pool.
Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
OD-C, EMA-C

Werewolf Ransacker
Creature -- Werewolf
5/4
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
[Red color indicator. Back face. Transforms into Afflicted Deserter.]
DKA-U

Werewolf of Ancient Hunger
Creature -- Werewolf
*/*
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
[Green color indicator. Back face. Transforms into Sage of Ancient Lore.]
SOI-R

Western Paladin
2BB
Creature -- Zombie Knight
3/3
{B}{B}, {T}: Destroy target white creature.
US-R, 7E-R, 8ED-R

Westvale Abbey
Land
{T}: Add {C} to your mana pool.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
[Front face. Transforms into Ormendahl, Profane Prince.]
SOI-R

Westvale Cult Leader
Creature -- Human Cleric
*/*
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
[White color indicator. Back face. Transforms into Hanweir Militia Captain.]
SOI-R

Wet Willie of the Damned
2BB
Sorcery
Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life.
UNH-C

Wetland Sambar
1U
Creature -- Elk
2/1
KTK-C

Whalebone Glider
2
Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
IA-U

Wharf Infiltrator
1U
Creature -- Human Horror
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
EMN-R

What
2R
Instant
Destroy target artifact.
[This is one-fifth of the split card Who // What // When // Where // Why.]
UNH-R

What's Yours Is Now Mine
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
E01-C

Wheel and Deal
3U
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
ONS-R

Wheel of Fate
Sorcery
Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
[Red color indicator.]
TSP-R, C16-R

Wheel of Fortune
2R
Sorcery
Each player discards his or her hand, then draws seven cards.
A-R, B-R, U-R, RV-R, VMA-M, ME4-R

Wheel of Sun and Moon
(g/w)(g/w)
Enchantment -- Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
SHM-R

Wheel of Torture
3
Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
UL-R

Whelming Wave
2UU
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
BNG-R, DDO-R

When
2U
Instant
Counter target creature spell.
[This is one-fifth of the split card Who // What // When // Where // Why.]
UNH-R

When Fluffy Bunnies Attack
3B
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
UNH-C

When Will You Learn?
Scheme
When you set this scheme in motion, each opponent exiles the top card of his or her library. You may cast any number of nonland cards exiled this way without paying their mana costs.
E01-C

Where
3B
Instant
Destroy target land.
[This is one-fifth of the split card Who // What // When // Where // Why.]
UNH-R

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA-R, C13-R

Whetstone
3
Artifact
{3}: Each player puts the top two cards of his or her library into his or her graveyard.
US-R

Whetwheel
4
Artifact
{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-R

Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
ARC-C

Whim of Volrath
U
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
TE-R

Whims of the Fates
5R
Sorcery
Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
BNG-R, C16-R

Whimsy
XUU
Sorcery
Play X random fast effects.
ASTRAL-S

Whimwader
4U
Creature -- Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.
SHM-C

Whip Sergeant
2R
Creature -- Human Soldier
2/1
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
PR-U, 9ED-U

Whip Silk
G
Enchantment -- Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.
IN-C

Whip Vine
2G
Creature -- Plant Wall
1/4
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
AI-C

Whip of Erebos
2BB
Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
THS-R

Whip-Spine Drake
3UU
Creature -- Drake
3/3
Flying
Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-C

Whipcorder
WW
Creature -- Human Soldier Rebel
2/2
{W}, {T}: Tap target creature.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS-U

Whipflare
1R
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
NPH-U, C14-U, C16-U

Whipgrass Entangler
2W
Creature -- Human Cleric
1/3
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
LGN-C

Whipkeeper
2RR
Creature -- Dwarf
1/1
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
OD-U

Whiplash Trap
3UU
Instant -- Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
HOP-C, ZEN-C, DDN-C

Whippoorwill
G
Creature -- Bird
1/1
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.
DK-U

Whipstitched Zombie
1B
Creature -- Zombie
2/2
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
PR-C

Whiptail Moloch
4R
Creature -- Lizard
6/3
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
DIS-C

Whiptail Wurm
6G
Creature -- Wurm
8/5
P1-U, S99-U, ME4-U

Whiptongue Frog
2U
Creature -- Frog
1/3
{U}: Whiptongue Frog gains flying until end of turn.
EX-C

Whir of Invention
XUUU
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
AER-R

Whirler Rogue
2UU
Creature -- Human Rogue Artificer
2/2
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
ORI-U

Whirler Virtuoso
1UR
Creature -- Vedalken Artificer
2/3
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
KLD-U

Whirlermaker
3
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
KLD-U

Whirling Catapult
4
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
AI-U, ME2-U

Whirling Dervish
GG
Creature -- Human Monk
1/1
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
LE-U, 4E-U, 5E-U, TSP-S

Whirlpool Drake
3U
Creature -- Drake
2/2
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
AP-U

Whirlpool Rider
1U
Creature -- Merfolk
1/1
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
AP-C

Whirlpool Warrior
2U
Creature -- Merfolk Warrior
2/2
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
AP-R, PC2-R, PCA-R

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C, CMD-C

Whirlwind
2GG
Sorcery
Destroy all creatures with flying.
US-R, S99-R, C14-R, CMA-R

Whirlwind Adept
4U
Creature -- Djinn Monk
4/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KTK-C

Whisk Away
2U
Instant
Put target attacking or blocking creature on top of its owner's library.
FRF-C

Whisperer of the Wilds
1G
Creature -- Human Shaman
0/2
{T}: Add {G} to your mana pool.
Ferocious -- {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.
FRF-C

Whispergear Sneak
1
Artifact Creature -- Construct
1/1
Draft Whispergear Sneak face up.
During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
CNS-C

Whispering Madness
2UB
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
GTC-R, C16-R

Whispering Shade
3B
Creature -- Shade
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{B}: Whispering Shade gets +1/+1 until end of turn.
OD-C

Whispering Specter
1BB
Creature -- Specter
1/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.
NPH-U

Whispers of Emrakul
1B
Sorcery
Target opponent discards a card at random.
Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
EMN-U

Whispers of the Muse
U
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
TE-U, TSP-S

Whispersilk Cloak
3
Artifact -- Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
DST-C, 10E-U, M10-U, M11-U, PC2-U, C16-U, PCA-U, DDE-U

Whisperwood Elemental
3GG
Creature -- Elemental
4/4
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
FRF-M

White Knight
WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, LGN-U, M10-U, M11-U, DDG-U, ME4-U

White Mana Battery
4
Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
LE-U, 4E-R

White Scarab
W
Enchantment -- Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
IA-U

White Shield Crusader
WW
Creature -- Human Knight
2/1
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
CSP-U

White Sun's Zenith
XWWW
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
MBS-R, C14-R, C17-R

White Ward
W
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
A-U, B-U, U-U, RV-U, 4E-U

Whitemane Lion
1W
Creature -- Cat
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
PLC-C, C14-C, EMA-C, DDI-C

Whiteout
1G
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
IA-U, ME2-C

Whitesun's Passage
1W
Instant
You gain 5 life.
SOM-C

Whitewater Naiads
3UU
Enchantment Creature -- Nymph
4/4
Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
JOU-U

Who
XW
Instant
Target player gains X life.
[This is one-fifth of the split card Who // What // When // Where // Why.]
UNH-R

Who // What // When // Where // Why
XW // 2R // 2U // 3B // 1G
Instant // Instant // Instant // Instant // Instant
Target player gains X life. // Destroy target artifact. // Counter target creature spell. // Destroy target land. // Destroy target enchantment.
UNH-R

Why
1G
Instant
Destroy target enchantment.
[This is one-fifth of the split card Who // What // When // Where // Why.]
UNH-R

Wicked Akuba
BB
Creature -- Spirit
2/2
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
CHK-C

Wicked Pact
1BB
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
P1-R, S99-R, ME4-U

Wicked Reward
1B
Instant
As an additional cost to cast Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
VI-C

Wicker Warcrawler
5
Artifact Creature -- Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
SHM-U

Wicker Witch
3
Artifact Creature -- Scarecrow
3/1
SOI-C

Wickerbough Elder
3G
Creature -- Treefolk Shaman
4/4
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
EVE-C, ARC-C

Widespread Panic
2R
Enchantment
Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.
C13-R

Wielding the Green Dragon
1G
Sorcery
Target creature gets +4/+4 until end of turn.
P3K-C

Wight of Precinct Six
1B
Creature -- Zombie
1/1
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
GTC-U, C13-U, C16-U, DDM-U

Wiitigo
3GGG
Creature -- Yeti
0/0
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
IA-R, ME2-R

Wild Aesthir
2W
Creature -- Bird
1/1
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
AI-C, ME4-C

Wild Beastmaster
2G
Creature -- Human Shaman
1/1
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
RTR-R, C16-R

Wild Cantor
(r/g)
Creature -- Human Druid
1/1
({(r/g)} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
GPT-C

Wild Celebrants
3RR
Creature -- Satyr
5/3
When Wild Celebrants enters the battlefield, you may destroy target artifact.
THS-C

Wild Colos
2R
Creature -- Goat Beast
2/2
Haste
UD-C

Wild Defiance
2G
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
AVR-R

Wild Dogs
G
Creature -- Hound
2/1
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2} ({2}, Discard this card: Draw a card.)
US-C

Wild Elephant
3G
Creature -- Elephant
3/3
Trample
MI-C

Wild Evocation
5R
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
M11-R

Wild Griffin
2W
Creature -- Griffin
2/2
Flying
P2-C, S99-C, S00-C, 10E-C, M11-C, CN2-C, ME4-C

Wild Growth
G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
A-C, B-C, U-C, RV-C, 4E-C, IA-C, 5E-C, 6E-C, 7E-C

Wild Guess
RR
Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
M13-C, M14-C

Wild Hunger
2G
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
DKA-C

Wild Instincts
3G
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ORI-C

Wild Jhovall
3R
Creature -- Cat
3/3
MM-C

Wild Leotau
2GG
Creature -- Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON-C

Wild Mammoth
2G
Creature -- Elephant
3/4
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
NE-U

Wild Might
1G
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
PR-C

Wild Mongrel
1G
Creature -- Hound
2/2
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
OD-C, VMA-C, DDD-C

Wild Nacatl
G
Creature -- Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA-C, DDH-C

Wild Ox
3G
Creature -- Ox
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P2-U, S99-U, ME4-U

Wild Pair
4GG
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
PLC-R, CN2-R, H09-R

Wild Research
2R
Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
AP-R

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
LRW-R, CMD-R, M14-R, C13-R

Wild Slash
R
Instant
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to target creature or player.
FRF-U

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
SHM-U

Wild Wanderer
3G
Creature -- Elf Druid
3/2
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
KLD-C

Wild Wurm
3R
Creature -- Wurm
5/4
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
TE-U

Wild-Field Scarecrow
3
Artifact Creature -- Scarecrow
1/4
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
SOI-U

Wildblood Pack
Creature -- Werewolf
5/5
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
[Red color indicator. Back face. Transforms into Instigator Gang.]
ISD-R

Wildcall
XGG
Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-R, FRF_UGIN-R

Wilderness Elemental
1RG
Creature -- Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
CSP-U, C16-U

Wilderness Hypnotist
2UU
Creature -- Merfolk Wizard
1/3
{T}: Target red or green creature gets -2/-0 until end of turn.
EVE-C

Wildest Dreams
XXG
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
KLD-R

Wildfield Borderpost
1GW
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB-C

Wildfire
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
P2-R, US-R, 7E-R, 9ED-R, MM2-R

Wildfire Cerberus
4R
Creature -- Hound
4/3
{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.
JOU-U

Wildfire Emissary
3R
Creature -- Efreet
2/4
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
MI-U, TSP-S, EMA-C

Wildfire Eternal
3R
Creature -- Zombie Jackal Cleric
1/4
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.
HOU-R

Wildgrowth Walker
1G
Creature -- Elemental
1/3
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
XLN-U

Wildheart Invoker
2GG
Creature -- Elf Shaman
4/3
{8}: Target creature gets +5/+5 and gains trample until end of turn.
ROE-C, DDP-C

Wildsize
2G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
GPT-C, EVG-C

Wildslayer Elves
3G
Creature -- Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Wildwood Geist
4G
Creature -- Spirit
3/3
Wildwood Geist gets +2/+2 as long as it's your turn.
AVR-C

Wildwood Rebirth
1G
Instant
Return target creature card from your graveyard to your hand.
GTC-C

Will of the Naga
4UU
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
FRF-C

Will-Forged Golem
6
Artifact Creature -- Golem
4/4
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
M15-C

Will-o'-the-Wisp
B
Creature -- Spirit
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-R, B-R, U-R, RV-R, 4E-R, 9ED-R

Willbender
1U
Creature -- Human Wizard
1/2
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
LGN-U, TSP-S, C14-U, DD2-U, DDN-U

Willbreaker
3UU
Creature -- Human Wizard
2/3
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
ORI-R

Willing
1WB
Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
[This is half of the split card Ready // Willing.]
DGM-R

Willow Dryad
G
Creature -- Dryad
1/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P1-C

Willow Elf
G
Creature -- Elf
1/1
S99-C, S00-C

Willow Faerie
1G
Creature -- Faerie
1/2
Flying
HL-C

Willow Priestess
2GG
Creature -- Faerie Druid
2/2
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
HL-R, ME3-U

Willow Satyr
2GG
Creature -- Satyr
1/1
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
LE-R, ME3-R

Wilt-Leaf Cavaliers
(g/w)(g/w)(g/w)
Creature -- Elf Knight
3/4
Vigilance
SHM-U, DDG-U

Wilt-Leaf Liege
1(g/w)(g/w)(g/w)
Creature -- Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
SHM-R, MM2-R

Wily Bandar
G
Creature -- Cat Monkey
1/1
{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLD-C

Wily Goblin
RR
Creature -- Goblin Pirate
1/1
When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
XLN-U

Wind Dancer
1U
Creature -- Faerie
1/1
Flying
{T}: Target creature gains flying until end of turn.
TE-U, 7E-U, CNS-U

Wind Drake
2U
Creature -- Drake
2/2
Flying
P1-C, TE-C, 6E-C, S99-C, S00-C, 7E-C, 8ED-C, 9ED-C, M10-C, M13-C, DGM-C, KLD-C

Wind Sail
1U
Sorcery
One or two target creatures gain flying until end of turn.
P2-C, S99-U

Wind Shear
2G
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
VI-U

Wind Spirit
4U
Creature -- Elemental Spirit
3/2
Flying
Menace (This creature can't be blocked except by two or more creatures.)
IA-U, 5E-U, 6E-U, ME2-U

Wind Strider
4U
Creature -- Merfolk Wizard
3/3
Flash
Flying
XLN-C

Wind Zendikon
U
Enchantment -- Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
WWK-C

Wind-Kin Raiders
4UU
Creature -- Human Artificer
4/3
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
AER-U

Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W} to your mana pool.
KTK-C, FRF-C, C15-C, EMA-C, C17-C

Windborn Muse
3W
Creature -- Spirit
2/3
Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
LGN-R, 10E-R, CMD-R, C16-R

Windborne Charge
2WW
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
ZEN-U, CN2-U

Windbrisk Heights
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
LRW-R, C16-R, V12-M

Windbrisk Raptor
5WW
Creature -- Bird
5/7
Flying
Attacking creatures you control have lifelink.
SHM-R

Windfall
2U
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
US-U, CMD-U, C15-U, C16-U

Winding Canyons
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Until end of turn, you may cast creature spells as though they had flash.
WL-R

Winding Constrictor
BG
Creature -- Snake
2/3
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
AER-U

Winding Wurm
4G
Creature -- Wurm
6/6
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
US-C

Windreader Sphinx
5UU
Creature -- Sphinx
3/7
Flying
Whenever a creature with flying attacks, you may draw a card.
M14-M

Windreaper Falcon
1RG
Creature -- Bird
1/1
Flying, protection from blue
MI-U

Windreaver
3WU
Creature -- Elemental
1/3
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
DIS-R, DDI-R

Windriddle Palaces
Plane -- Belenon
Players play with the top card of their libraries revealed.
You may play the top card of any player's library.
Whenever you roll {CHAOS}, each player puts the top card of his or her library into his or her graveyard.
PC2-C, PCA-C

Windrider Eel
3U
Creature -- Fish
2/2
Flying
Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
ZEN-C, E01-C

Windrider Patrol
3UU
Creature -- Merfolk Wizard
4/3
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
BFZ-U

Winds of Change
R
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
LE-U, 4E-R, 5E-R, P1-R, MED-U

Winds of Qal Sisma
1G
Instant
Prevent all combat damage that would be dealt this turn.
Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
FRF-U

Winds of Rath
3WW
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
TE-R, VMA-R, DDL-R

Winds of Rebuke
1U
Instant
Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.
AKH-C

Windscouter
3U
Creature -- Human Scout
3/3
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
PR-U

Windseeker Centaur
1RR
Creature -- Centaur
2/2
Vigilance
PROMO-S

Windstorm
XG
Instant
Windstorm deals X damage to each creature with flying.
M10-U, M14-U, KTK-U, DDD-U

Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
ONS-R, KTK-R, EXP-M

Windwright Mage
WUB
Artifact Creature -- Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA-C

Wine of Blood and Iron
3
Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
SOK-R

Wing Puncture
G
Instant
Target creature you control deals damage equal to its power to target creature with flying.
SOM-C

Wing Shards
1WW
Instant
Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG-U, C14-U, C17-U

Wing Snare
2G
Sorcery
Destroy target creature with flying.
UL-U, 7E-U, 8ED-U, W17-U

Wing Splicer
3U
Creature -- Human Artificer
1/1
When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have flying.
NPH-U, MM3-U

Wing Storm
2G
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
PR-U

Wingbeat Warrior
2W
Creature -- Bird Soldier Warrior
2/1
Flying
Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
LGN-C

Wingcrafter
U
Creature -- Human Wizard
1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
AVR-C, MM3-C

Winged Coatl
1GU
Creature -- Snake
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ARB-C, C13-C, CMA-C

Winged Shepherd
5W
Creature -- Angel
3/3
Flying, vigilance
Cycling {W} ({W}, Discard this card: Draw a card.)
AKH-C

Winged Sliver
1U
Creature -- Sliver
1/1
All Sliver creatures have flying.
TE-C, H09-C

Wingmate Roc
3WW
Creature -- Bird
3/4
Flying
Raid -- When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
KTK-M

Wingrattle Scarecrow
3
Artifact Creature -- Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Wings of Aesthir
WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
IA-U, ME2-U

Wings of Hope
WU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
IN-C

Wings of Velis Vel
1U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
LRW-C, MM2-C

Wings of the Guard
1W
Creature -- Bird
1/1
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
CN2-C

Wingsteed Rider
1WW
Creature -- Human Knight
2/2
Flying
Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
THS-C

Winnow
1W
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
IN-R

Winnower Patrol
2G
Creature -- Elf Warrior
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
MOR-C

Winter Blast
XG
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
LE-R, 4E-U, 5E-U, MED-U

Winter Orb
2
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, EMA-R, MED-R

Winter Sky
R
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
HL-R

Winter's Chill
XU
Instant
Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
IA-R

Winter's Grasp
1GG
Sorcery
Destroy target land.
P1-U, TE-U

Winter's Night
RGW
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
AI-R, ME2-R

Winterflame
1UR
Instant
Choose one or both --
· Tap target creature.
· Winterflame deals 2 damage to target creature.
KTK-U

Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
PR-R

Wipe Away
1UU
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
TSP-U

Wipe Clean
1W
Instant
Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
SCG-C

Wirecat
4
Artifact Creature -- Cat
4/3
Wirecat can't attack or block if an enchantment is on the battlefield.
US-U

Wirefly Hive
3
Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
DST-U

Wirewood Channeler
3G
Creature -- Elf Druid
2/2
{T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
LGN-U

Wirewood Elf
1G
Creature -- Elf Druid
1/2
{T}: Add {G} to your mana pool.
ONS-C

Wirewood Guardian
5GG
Creature -- Elf Mutant
6/6
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
SCG-C

Wirewood Herald
1G
Creature -- Elf
1/1
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
ONS-C, EVG-C

Wirewood Hivemaster
1G
Creature -- Elf
1/1
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
LGN-U

Wirewood Lodge
Land
{T}: Add {C} to your mana pool.
{G}, {T}: Untap target Elf.
ONS-U, EVG-U

Wirewood Pride
G
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
ONS-C

Wirewood Savage
2G
Creature -- Elf
2/2
Whenever a Beast enters the battlefield, you may draw a card.
ONS-C, DDD-C

Wirewood Symbiote
G
Creature -- Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
SCG-U, EMA-U, EVG-U

Wishmonger
3W
Creature -- Unicorn Monger
3/3
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
MM-U

Wispmare
2W
Creature -- Elemental
1/3
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Wispweaver Angel
4WW
Creature -- Angel
4/4
Flying
When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
KLD-U

Wistful Selkie
(g/u)(g/u)(g/u)
Creature -- Merfolk Wizard
2/2
When Wistful Selkie enters the battlefield, draw a card.
EVE-U, C15-U

Wistful Thinking
2U
Sorcery
Target player draws two cards, then discards four cards.
PLC-C

Wit's End
5BB
Sorcery
Target player discards his or her hand.
DIS-R, M13-R

Witch Engine
5B
Creature -- Horror
4/4
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
US-R

Witch Hunt
4R
Enchantment
Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
C13-R

Witch Hunter
2WW
Creature -- Human Cleric
1/1
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
DK-R, CH-U, TSP-S

Witch's Familiar
2B
Creature -- Frog
2/3
M15-C

Witch's Mist
2B
Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
FUT-U

Witch-Maw Nephilim
GWUB
Creature -- Nephilim
1/1
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
GPT-R

Witchbane Orb
4
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
ISD-R

Witches' Eye
1
Artifact -- Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip {1}
THS-U

Witchstalker
1GG
Creature -- Wolf
3/3
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
M14-R

Withdraw
UU
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
PR-C

Withengar Unbound
Legendary Creature -- Demon
13/13
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
[Black color indicator. Back face. Transforms into Elbrus, the Binding Blade.]
DKA-M

Withered Wretch
BB
Creature -- Zombie Cleric
2/2
{1}: Exile target card from a graveyard.
LGN-U, TSP-S, HOP-U

Withering Boon
1B
Instant
As an additional cost to cast Withering Boon, pay 3 life.
Counter target creature spell.
MI-U

Withering Gaze
2U
Sorcery
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
P1-U, 9ED-U

Withering Hex
B
Enchantment -- Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
ONS-U

Withering Wisps
1BB
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
IA-U, ME2-U

Witherscale Wurm
4GG
Creature -- Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
SHM-R

Without Weakness
1B
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)
HOU-C

Withstand
2W
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
GPT-C

Withstand Death
G
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM-C

Witness of the Ages
6
Artifact Creature -- Golem
4/4
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-U

Witness the End
3B
Sorcery
Devoid (This card has no color.)
Target opponent exiles two cards from his or her hand and loses 2 life.
OGW-C

Wizard Mentor
2U
Creature -- Human Wizard
2/2
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
US-C

Wizard Replica
3
Artifact Creature -- Wizard
1/3
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
MRD-C, HOP-C

Wizards' School
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
{2}, {T}: Add {W} or {B} to your mana pool.
HL-U

Wizened Cenn
WW
Creature -- Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.
LRW-U

Wizened Snitches
3U
Creature -- Faerie Rogue
1/3
Flying
Players play with the top card of their libraries revealed.
RAV-U

Woebearer
4B
Creature -- Zombie
2/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
MRD-U

Woebringer Demon
3BB
Creature -- Demon
4/4
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
RAV-R

Woeleecher
5W
Creature -- Elemental
3/5
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
SHM-C

Wojek Apothecary
2WW
Creature -- Human Cleric
1/1
Radiance -- {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
RAV-U

Wojek Embermage
3R
Creature -- Human Wizard
1/2
Radiance -- {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
RAV-U

Wojek Halberdiers
RW
Creature -- Human Soldier
3/2
Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
GTC-C

Wojek Siren
W
Instant
Radiance -- Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
RAV-C

Wolf Pack
6GG
Creature -- Wolf
7/6
You may have Wolf Pack assign its combat damage as though it weren't blocked.
P3K-R, ME2-R

Wolf of Devil's Breach
3RR
Creature -- Elemental Wolf
5/5
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
SOI-M

Wolf-Skull Shaman
1G
Creature -- Elf Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
MOR-U

Wolfbitten Captive
G
Creature -- Human Werewolf
1/1
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
[Front face. Transforms into Krallenhorde Killer.]
DKA-R

Wolfbriar Elemental
2GG
Creature -- Elemental
4/4
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
WWK-R, CNS-R, C14-R, MM2-R, CMA-R

Wolfcaller's Howl
3G
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
C14-R, CMA-R

Wolfhunter's Quiver
1
Artifact -- Equipment
Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
DKA-U

Wolfir Avenger
1GG
Creature -- Wolf Warrior
3/3
Flash (You may cast this spell any time you could cast an instant.)
{1}{G}: Regenerate Wolfir Avenger.
AVR-U

Wolfir Silverheart
3GG
Creature -- Wolf Warrior
4/4
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
AVR-R

Wolfkin Bond
4G
Enchantment -- Aura
Enchant creature
When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
EMN-C

Wolverine Pack
2GG
Creature -- Wolverine
2/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LE-C, 5E-U

Wonder
3U
Creature -- Incarnation
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
JUD-U, CMD-U, C13-U, EMA-U, CMA-U

Wood Elemental
3G
Creature -- Elemental
*/*
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
LE-R, ME4-R

Wood Elves
2G
Creature -- Elf Scout
1/1
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
P1-R, EX-C, S99-U, 7E-C, 8ED-C, 9ED-C, C14-C, C15-C, CMA-C, EVG-C, DDR-C

Wood Sage
GU
Creature -- Human Druid
1/1
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
TE-R, CNS-U

Woodborn Behemoth
3GG
Creature -- Elemental
4/4
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M14-U, E01-U, DDR-U

Woodcloaker
5G
Creature -- Elf
3/3
Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.
SCG-C

Woodcutter's Grit
2G
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
EMN-C

Wooded Bastion
Land
{T}: Add {C} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
SHM-R, EXP-M

Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
ONS-R, KTK-R, EXP-M

Wooden Sphere
1
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U

Wooden Stake
2
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ISD-C

Woodfall Primus
5GGG
Creature -- Treefolk Shaman
6/6
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R, MMA-R

Woodland Bellower
4GG
Creature -- Beast
6/5
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
ORI-M

Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G} to your mana pool.
ISD-R

Woodland Changeling
1G
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type.)
LRW-C

Woodland Druid
G
Creature -- Human Druid
1/2
OD-C

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
LRW-U

Woodland Patrol
2G
Creature -- Human Scout
3/2
Vigilance
EMN-C

Woodland Sleuth
3G
Creature -- Human Scout
2/3
Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
ISD-C

Woodland Stream
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.
SOI-U, KLD-C, AKH-C, HOU-C, XLN-C

Woodland Wanderer
3G
Creature -- Elemental
2/2
Vigilance, trample
Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZ-R

Woodlot Crawler
UB
Creature -- Insect
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
DGM-U

Woodlurker Mimic
1(b/g)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Woodripper
3GG
Creature -- Beast
4/6
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
NE-U

Woodvine Elemental
4GW
Creature -- Elemental
4/4
Trample
Parley -- Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
CNS-U

Woodweaver's Puzzleknot
2
Artifact
When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.
KLD-C

Woodwraith Corrupter
3BBG
Creature -- Elemental Horror
3/6
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
RAV-R

Woodwraith Strangler
2BG
Creature -- Plant Zombie
2/2
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
RAV-C

Woolly Loxodon
5GG
Creature -- Elephant Warrior
6/7
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
KTK-C

Woolly Mammoths
1GG
Creature -- Elephant
3/2
Woolly Mammoths has trample as long as you control a snow land.
IA-C, ME2-C

Woolly Razorback
2WW
Creature -- Boar Beast
7/7
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
CSP-R

Woolly Spider
1GG
Creature -- Spider
2/3
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
IA-C, ME2-U

Woolly Thoctar
RGW
Creature -- Beast
5/4
ALA-U, MM3-U, DDH-U

Word of Binding
XBB
Sorcery
Tap X target creatures.
DK-C, 4E-C

Word of Blasting
1R
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
IA-U, 5E-U, MM-U

Word of Command
BB
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
A-R, B-R, U-R, ME4-R

Word of Seizing
3RR
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
TSP-R, C14-R, C15-R

Word of Undoing
U
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
IA-C, MED-C

Wordmail
W
Enchant Creature
Enchanted creature gets +1/+1 for each word in its name.
UNH-C

Words of War
2R
Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
ONS-R

Words of Waste
2B
Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
ONS-R

Words of Wilding
2G
Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
ONS-R

Words of Wind
2U
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
ONS-R

Words of Wisdom
1U
Instant
You draw two cards, then each other player draws a card.
OD-C

Words of Worship
2W
Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
ONS-R

Workhorse
6
Artifact Creature -- Horse
0/0
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C} to your mana pool.
EX-R

Working Stiff
1B
Creature -- Mummy
2/2
As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
UNH-U

Workshop Assistant
3
Artifact Creature -- Construct
1/2
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
KLD-C

World Breaker
6G
Creature -- Eldrazi
5/7
Devoid (This card has no color.)
When you cast World Breaker, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)
OGW-M

World Queller
3WW
Creature -- Avatar
4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
ZEN-R

World at War
3RR
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE-R

World-Bottling Kit
5
Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
UNH-R

Worldfire
6RRR
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
M13-M

Worldgorger Dragon
3RRR
Creature -- Nightmare Dragon
7/7
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
JUD-R, EMA-M, VMA-R

Worldheart Phoenix
3R
Creature -- Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON-R, MM2-U

Worldknit
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."
CNS-R

Worldly Counsel
1U
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
IN-C, CON-C

Worldly Tutor
G
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
MI-U, 6E-U

Worldpurge
4(w/u)(w/u)(w/u)(w/u)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
SHM-R

Worldslayer
5
Artifact -- Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
MRD-R, M12-R

Worldspine Wurm
8GGG
Creature -- Wurm
15/15
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
RTR-M

Worm Harvest
2(b/g)(b/g)(b/g)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R, MMA-U, C16-R

Wormfang Behemoth
3UU
Creature -- Nightmare Fish Beast
5/5
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
JUD-R

Wormfang Crab
3U
Creature -- Nightmare Crab
3/6
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD-U

Wormfang Drake
2U
Creature -- Nightmare Drake
3/4
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD-C

Wormfang Manta
5UU
Creature -- Nightmare Fish Beast
6/1
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
JUD-R

Wormfang Newt
1U
Creature -- Nightmare Salamander Beast
2/2
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD-C

Wormfang Turtle
2U
Creature -- Nightmare Turtle Beast
2/4
When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD-U

Worms of the Earth
2BBB
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.
DK-R

Wormwood Dryad
2G
Creature -- Dryad
3/1
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
TSP-C

Wormwood Treefolk
3GG
Creature -- Treefolk
4/4
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
DK-R, ME3-U

Worn Powerstone
3
Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C} to your mana pool.
US-U, C14-U, C15-U, EMA-U, C17-U, DDE-U

Worry Beads
3
Artifact
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
MM-R

Worship
3W
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
US-R, 7E-R, 8ED-R, 9ED-R, MPS_AKH-S

Worst Fears
7B
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
JOU-M

Wort, Boggart Auntie
2BR
Legendary Creature -- Goblin Shaman
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
LRW-R

Wort, the Raidmother
4(r/g)(r/g)
Legendary Creature -- Goblin Shaman
3/3
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
SHM-R, MM3-R

Worthy Cause
W
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
TE-U

Wound Reflection
5B
Enchantment
At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
SHM-R

Wrack with Madness
3R
Sorcery
Target creature deals damage to itself equal to its power.
DKA-C

Wrangle
1R
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
AER-C

Wrap in Flames
3R
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
ROE-C, CNS-C, MM2-C

Wrap in Vigor
1G
Instant
Regenerate each creature you control.
FUT-C, CNS-C

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, P1-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, C13-R, EMA-R, MPS_AKH-S, V14-M

Wrath of Marit Lage
3UU
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
IA-R, 8ED-U

Wreak Havoc
2RG
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
GPT-U

Wreath of Geists
G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
ISD-U

Wrecking Ball
2BR
Instant
Destroy target creature or land.
DIS-C, CMD-C, MM2-U, CMA-C

Wrecking Ogre
4R
Creature -- Ogre Warrior
3/3
Double strike
Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
GTC-R

Wren's Run Packmaster
3G
Creature -- Elf Warrior
5/5
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
LRW-R, C14-R, CMA-R

Wren's Run Vanquisher
1G
Creature -- Elf Warrior
3/3
As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW-U, EVG-U

Wrench Mind
BB
Sorcery
Target player discards two cards unless he or she discards an artifact card.
MRD-C

Wretched Anurid
1B
Creature -- Zombie Frog Beast
3/3
Whenever another creature enters the battlefield, you lose 1 life.
ONS-C

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON-C

Wretched Camel
1B
Creature -- Zombie Camel
2/1
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
HOU-C

Wretched Confluence
3BB
Instant
Choose three. You may choose the same mode more than once.
· Target player draws a card and loses 1 life.
· Target creature gets -2/-2 until end of turn.
· Return target creature card from your graveyard to your hand.
C15-R, CMA-R

Wretched Gryff
7
Creature -- Eldrazi Hippogriff
3/4
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Wretched Gryff, draw a card.
Flying
EMN-C

Wrexial, the Risen Deep
3UUB
Legendary Creature -- Kraken
5/8
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
WWK-M, CMD-M

Wring Flesh
B
Instant
Target creature gets -3/-1 until end of turn.
M12-C, M14-C

Writ of Passage
U
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast -- {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)
DIS-C

Write into Being
2U
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FRF-C, FRF_UGIN-C

Wu Admiral
4U
Creature -- Human Soldier
3/3
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
P3K-U

Wu Elite Cavalry
3U
Creature -- Human Soldier
2/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-C, ME3-C

Wu Infantry
1U
Creature -- Human Soldier
2/1
P3K-C

Wu Light Cavalry
1U
Creature -- Human Soldier
1/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-C

Wu Longbowman
2U
Creature -- Human Soldier Archer
1/1
{T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P3K-U, ME3-C

Wu Scout
1U
Creature -- Human Soldier Scout
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
P3K-C

Wu Spy
1U
Creature -- Human Soldier Rogue
1/1
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.
P3K-U

Wu Warship
2U
Creature -- Human Soldier
3/3
Wu Warship can't attack unless defending player controls an Island.
P3K-C, ME3-C

Wurm's Tooth
2
Artifact
Whenever a player casts a green spell, you may gain 1 life.
DST-U, 9ED-U, 10E-U, M10-U, M11-U, M12-U

Wurmcalling
XG
Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create an X/X green Wurm creature token.
TSP-R

Wurmcoil Engine
6
Artifact Creature -- Wurm
6/6
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
SOM-M, C14-M, MPS_KLD-S

Wurmskin Forger
5GG
Creature -- Elf Warrior
2/2
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
MRD-C

Wurmweaver Coil
4GG
Enchantment -- Aura
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
GPT-R

Wydwen, the Biting Gale
2UB
Legendary Creature -- Faerie Wizard
3/3
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
LRW-R

Wyluli Wolf
1G
Creature -- Wolf
1/1
{T}: Target creature gets +1/+1 until end of turn.
AN-C, 5E-R, 6E-R, MED-C

Xantcha
Vanguard
+1/+3
Sacrifice a permanent: Regenerate target creature.
VAN4-P

Xanthic Statue
8
Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
WL-R

Xantid Swarm
G
Creature -- Insect
0/1
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
SCG-R, EMA-R

Xathrid Demon
3BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
M10-M, C14-M

Xathrid Gorgon
5B
Creature -- Gorgon
3/6
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
M13-R

Xathrid Necromancer
2B
Creature -- Human Wizard
2/2
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
M14-R

Xathrid Slyblade
2B
Creature -- Human Assassin
2/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
M15-U

Xenagos, God of Revels
3RG
Legendary Enchantment Creature -- God
6/5
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
BNG-M

Xenagos, the Reveler
2RG
Legendary Planeswalker -- Xenagos
3
[+1]: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[-6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
THS-M

Xenic Poltergeist
1BB
Creature -- Spirit
1/1
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
AQ-U, 4E-R, 5E-R, ME4-U

Xenograft
4U
Enchantment
As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
NPH-R

Xiahou Dun, the One-Eyed
2BB
Legendary Creature -- Human Soldier
3/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
P3K-R, ME3-U

Xira Arien
BRG
Legendary Creature -- Insect Wizard
1/2
Flying
{B}{R}{G}, {T}: Target player draws a card.
LE-R, CH-R, ME3-R

Xun Yu, Wei Advisor
1BB
Legendary Creature -- Human Advisor
1/1
{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
P3K-R

Yahenni's Expertise
2BB
Sorcery
All creatures get -3/-3 until end of turn.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
AER-R

Yahenni, Undying Partisan
2B
Legendary Creature -- Aetherborn Vampire
2/2
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
AER-R

Yamabushi's Flame
2R
Instant
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
CHK-C

Yamabushi's Storm
1R
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
CHK-C

Yare
2W
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
MI-R

Yasova Dragonclaw
2G
Legendary Creature -- Human Warrior
4/2
Trample
At the beginning of combat on your turn, you may pay {1}{(u/r)}{(u/r)}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
FRF-R

Yavimaya Ancients
3GG
Creature -- Treefolk
2/7
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
AI-C, ME2-U

Yavimaya Ants
2GG
Creature -- Insect
5/1
Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
AI-U, MED-U

Yavimaya Barbarian
RG
Creature -- Elf Barbarian
2/2
Protection from blue
IN-C

Yavimaya Coast
Land
{T}: Add {C} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
AP-R, 9ED-R, 10E-R, M15-R, ORI-R

Yavimaya Dryad
1GG
Creature -- Dryad
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
TSP-U, ARC-U

Yavimaya Elder
1GG
Creature -- Human Druid
2/1
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
UD-C, CMD-C, VMA-U, DDE-C

Yavimaya Enchantress
2G
Creature -- Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
UD-U, 7E-U, 8ED-U, 9ED-U, 10E-U, EMA-C

Yavimaya Gnats
2G
Creature -- Insect
0/1
Flying
{G}: Regenerate Yavimaya Gnats.
IA-U

Yavimaya Granger
2G
Creature -- Elf
2/2
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
UL-C

Yavimaya Hollow
Legendary Land
{T}: Add {C} to your mana pool.
{G}, {T}: Regenerate target creature.
UD-R, VMA-R

Yavimaya Kavu
2RG
Creature -- Kavu
*/*
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
IN-U

Yavimaya Scion
4G
Creature -- Treefolk
4/4
Protection from artifacts
UL-C

Yavimaya Wurm
4GG
Creature -- Wurm
6/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
UL-C, M11-C

Yavimaya's Embrace
5GUU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
AP-R

Yawgmoth Demon
4BB
Creature -- Demon
6/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
AQ-R, CH-R, 9ED-R

Yawgmoth's Agenda
3BB
Enchantment
You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
IN-R

Yawgmoth's Bargain
4BB
Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
UD-R, VMA-M

Yawgmoth's Edict
1B
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
US-U, 7E-U

Yawgmoth's Will
2B
Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
US-R, VMA-M

Yawning Fissure
4R
Sorcery
Each opponent sacrifices a land.
M10-C

Ydwen Efreet
RRR
Creature -- Efreet
3/6
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
AN-R, MED-R

Yellow Scarves Cavalry
1R
Creature -- Human Soldier
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves Cavalry can't block.
P3K-C

Yellow Scarves General
3R
Creature -- Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves General can't block.
P3K-R

Yellow Scarves Troops
1R
Creature -- Human Soldier
2/2
Yellow Scarves Troops can't block.
P3K-C

Yet Another AEther Vortex
3RR
Enchantment
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.
UNH-R

Yeva's Forcemage
2G
Creature -- Elf Shaman
2/2
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
M13-C, ORI-C

Yeva, Nature's Herald
2GG
Legendary Creature -- Elf Shaman
4/4
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
M13-R

Yew Spirit
4G
Creature -- Spirit Treefolk
3/3
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
AVR-U

Yidris, Maelstrom Wielder
UBRG
Legendary Creature -- Ogre Wizard
5/4
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
C16-M

Yisan, the Wanderer Bard
2G
Legendary Creature -- Human Rogue
2/3
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
M15-R

Yixlid Jailer
1B
Creature -- Zombie Wizard
2/1
Cards in graveyards lose all abilities.
FUT-U

Yoke of the Damned
1B
Enchantment -- Aura
Enchant creature
When a creature dies, destroy enchanted creature.
CON-C, DDJ-C

Yoked Ox
W
Creature -- Ox
0/4
THS-C, ORI-C

Yoked Plowbeast
5WW
Creature -- Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Yomiji, Who Bars the Way
5WW
Legendary Creature -- Spirit
4/4
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
BOK-R

Yore-Tiller Nephilim
WUBR
Creature -- Nephilim
2/2
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
GPT-R

Yosei, the Morning Star
4WW
Legendary Creature -- Dragon Spirit
5/5
Flying
When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.
CHK-R, MMA-M

Yotian Soldier
3
Artifact Creature -- Soldier
1/4
Vigilance
AQ-C, 4E-C, MRD-C, ME4-C

Young Pyromancer
1R
Creature -- Human Shaman
2/1
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
M14-U, EMA-U, DDS-U

Young Wei Recruits
1B
Creature -- Human Soldier
2/2
Young Wei Recruits can't block.
P3K-C, ME3-C

Young Wolf
G
Creature -- Wolf
1/1
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DKA-C

Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
ARC-C

Your Inescapable Doom
Ongoing Scheme
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
PROMO-S

Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
ARC-C

Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
ARC-C

Youthful Knight
1W
Creature -- Human Knight
2/1
First strike
ST-C, 10E-C, MM3-C, E01-C

Youthful Scholar
3U
Creature -- Human Wizard
2/2
When Youthful Scholar dies, draw two cards.
DTK-U

Yuan Shao's Infantry
3R
Creature -- Human Soldier
2/2
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
P3K-U

Yuan Shao, the Indecisive
4R
Legendary Creature -- Human Soldier
2/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Each creature you control can't be blocked by more than one creature.
P3K-R

Yuki-Onna
3R
Creature -- Spirit
3/1
When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
SOK-U

Yukora, the Prisoner
2BB
Legendary Creature -- Demon Spirit
5/5
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
BOK-R

Zada's Commando
1R
Creature -- Goblin Archer Ally
2/1
First strike
Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.
OGW-C

Zada, Hedron Grinder
3R
Legendary Creature -- Goblin Ally
3/3
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
BFZ-R

Zameck Guildmage
GU
Creature -- Elf Wizard
2/2
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
GTC-U

Zanam Djinn
5U
Creature -- Djinn
5/6
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
IN-U

Zanikev Locust
5B
Creature -- Insect
3/3
Flying
Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
RTR-U

Zap
2R
Instant
Zap deals 1 damage to target creature or player.
Draw a card.
IN-C

Zarichi Tiger
3W
Creature -- Cat
2/3
{1}{W}, {T}: You gain 2 life.
GTC-C

Zealot il-Vec
2W
Creature -- Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
TSP-C

Zealot of the God-Pharaoh
3R
Creature -- Minotaur Archer
4/3
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent.
HOU-C

Zealots en-Dal
3W
Creature -- Human Soldier
2/4
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
EX-U

Zealous Conscripts
4R
Creature -- Human Warrior
3/3
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
AVR-R, MM3-R

Zealous Guardian
(w/u)
Creature -- Kithkin Soldier
1/1
Flash
SHM-C

Zealous Inquisitor
2W
Creature -- Human Cleric
2/2
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
SCG-C, 9ED-U

Zealous Persecution
WB
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB-U, EMA-U, DDK-U

Zealous Strike
1W
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
AVR-C, CN2-C

Zebra Unicorn
2GW
Creature -- Unicorn
2/2
Whenever Zebra Unicorn deals damage, you gain that much life.
MI-U

Zedruu the Greathearted
1RWU
Legendary Creature -- Minotaur Monk
2/4
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{R}{W}{U}: Target opponent gains control of target permanent you control.
CMD-M, C16-M

Zektar Shrine Expedition
1R
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
ZEN-C

Zelyon Sword
3
Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
FE-R

Zendikar Farguide
4G
Creature -- Elemental
3/3
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
ZEN-C

Zendikar Incarnate
2RG
Creature -- Elemental
*/4
Zendikar Incarnate's power is equal to the number of lands you control.
ORI-U

Zendikar Resurgent
5GG
Enchantment
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
OGW-R, C17-R

Zendikar's Roil
3GG
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
ORI-U

Zenith Seeker
3U
Creature -- Bird Wizard
2/2
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
AKH-U

Zephid
4UU
Creature -- Illusion
3/4
Flying
Shroud (This creature can't be the target of spells or abilities.)
US-R

Zephid's Embrace
2UU
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
US-U

Zephyr Charge
1U
Enchantment
{1}{U}: Target creature gains flying until end of turn.
M14-C

Zephyr Falcon
1U
Creature -- Bird
1/1
Flying, vigilance
LE-C, 4E-C, 5E-C

Zephyr Net
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has defender and flying.
LRW-C

Zephyr Scribe
2U
Creature -- Human Monk
2/1
{U}, {T}: Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
DTK-C

Zephyr Spirit
5U
Creature -- Spirit
0/6
When Zephyr Spirit blocks, return it to its owner's hand.
RAV-C

Zephyr Sprite
U
Creature -- Faerie
1/1
Flying
M10-C

Zerapa Minotaur
2RR
Creature -- Minotaur
3/3
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
PR-C

Zhalfirin Commander
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
MI-U, TSP-S, DDG-U

Zhalfirin Crusader
1WW
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
VI-R, VMA-R

Zhalfirin Knight
2W
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
MI-C

Zhang Fei, Fierce Warrior
4WW
Legendary Creature -- Human Soldier Warrior
4/4
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
P3K-R, ME3-U

Zhang He, Wei General
3BB
Legendary Creature -- Human Soldier
4/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
P3K-R

Zhang Liao, Hero of Hefei
4BB
Legendary Creature -- Human Soldier
3/3
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
P3K-R

Zhao Zilong, Tiger General
3WW
Legendary Creature -- Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
P3K-R

Zhou Yu, Chief Commander
5UU
Legendary Creature -- Human Soldier
8/8
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
P3K-R

Zhuge Jin, Wu Strategist
1UU
Legendary Creature -- Human Advisor
1/1
{T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.
P3K-R

Zhur-Taa Ancient
3RG
Creature -- Beast
7/5
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
DGM-R

Zhur-Taa Druid
RG
Creature -- Human Druid
1/1
{T}: Add {G} to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
DGM-C, C16-C, DDL-C

Zhur-Taa Swine
3RG
Creature -- Boar
5/4
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
GTC-C

Zirilan of the Claw
3RR
Legendary Creature -- Viashino Shaman
3/4
{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
MI-R

Zo-Zu the Punisher
1RR
Legendary Creature -- Goblin Warrior
2/2
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
CHK-R, DDS-R

Zodiac Dog
2R
Creature -- Hound
2/2
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
P3K-C

Zodiac Dragon
7RR
Creature -- Dragon
8/8
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
P3K-R, ME3-R

Zodiac Goat
R
Creature -- Goat
1/1
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
P3K-C

Zodiac Horse
3G
Creature -- Horse
3/3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
P3K-U

Zodiac Monkey
1G
Creature -- Monkey
2/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P3K-C, 9ED-C

Zodiac Ox
3G
Creature -- Ox
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P3K-U

Zodiac Pig
3B
Creature -- Boar
3/3
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P3K-U

Zodiac Rabbit
G
Creature -- Rabbit
1/1
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P3K-C

Zodiac Rat
B
Creature -- Rat
1/1
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P3K-C

Zodiac Rooster
1G
Creature -- Bird
2/1
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
P3K-C

Zodiac Snake
2B
Creature -- Snake
2/2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
P3K-C

Zodiac Tiger
2GG
Creature -- Cat
3/4
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
P3K-U

Zoetic Cavern
Land
{T}: Add {C} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT-U, CMD-U, C14-U, C15-U, CMA-U

Zof Shade
3B
Creature -- Shade
2/2
{2}{B}: Zof Shade gets +2/+2 until end of turn.
ROE-C, M15-C

Zombie Apocalypse
3BBB
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
DKA-R

Zombie Assassin
4B
Creature -- Zombie Assassin
3/2
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
OD-C

Zombie Boa
4B
Creature -- Zombie Snake
3/3
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
AP-C

Zombie Brute
6B
Creature -- Zombie
5/4
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
LGN-U

Zombie Cannibal
B
Creature -- Zombie
1/1
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
OD-C

Zombie Cutthroat
3BB
Creature -- Zombie
3/4
Morph--Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG-C

Zombie Fanboy
2B
Creature -- Zombie Gamer
1/1
As Zombie Fanboy comes into play, choose an artist.
Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
UNH-U

Zombie Goliath
4B
Creature -- Zombie Giant
4/3
M10-C, M12-C, M13-C, CNS-C

Zombie Infestation
1B
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
OD-U, ARC-U, M12-U, PD3-U

Zombie Master
1BB
Creature -- Zombie
2/3
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, ME4-U

Zombie Mob
2BB
Creature -- Zombie
2/0
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
MI-U

Zombie Musher
3B
Snow Creature -- Zombie
2/3
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)
CSP-C

Zombie Outlander
UB
Creature -- Zombie Scout
2/2
Protection from green
CON-C

Zombie Scavengers
2B
Creature -- Zombie
3/1
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
WL-C

Zombie Trailblazer
BBB
Creature -- Zombie Scout
2/2
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
TOR-U

Zombify
3B
Sorcery
Return target creature card from your graveyard to the battlefield.
OD-U, 8ED-U, 9ED-U, ARC-U

Zoologist
3G
Creature -- Human Druid
1/2
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
OD-R

Zuberi, Golden Feather
4W
Legendary Creature -- Griffin
3/3
Flying
Other Griffin creatures get +1/+1.
MI-R

Zulaport Chainmage
3B
Creature -- Human Shaman Ally
4/2
Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
OGW-C

Zulaport Cutthroat
1B
Creature -- Human Rogue Ally
1/1
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
BFZ-U

Zulaport Enforcer
B
Creature -- Human Warrior
1/1
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
{LEVEL 1-2} 3/3
{LEVEL 3+} 5/5 Zulaport Enforcer can't be blocked except by black creatures.
ROE-C

Zuo Ci, the Mocking Sage
1GG
Legendary Creature -- Human Advisor
1/2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
P3K-R

Zur the Enchanter
1WUB
Legendary Creature -- Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
CSP-R, MM3-R

Zur's Weirding
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
IA-R, 5E-R, 6E-R, 8ED-R, 9ED-R

Zuran Enchanter
1U
Creature -- Human Wizard
1/1
{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
IA-C

Zuran Orb
0
Artifact
Sacrifice a land: You gain 2 life.
IA-U, MED-U, V10-M

Zuran Spellcaster
2U
Creature -- Human Wizard
1/1
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
IA-C, ME2-C

Zurgo Bellstriker
R
Legendary Creature -- Orc Warrior
2/2
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
DTK-R

Zurgo Helmsmasher
2RWB
Legendary Creature -- Orc Warrior
7/2
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
KTK-M, DDN-M

Zzzyxas's Abyss
1BB
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.
UNH-R

_____
1U
Creature -- Shapeshifter
1/1
{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
UNH-U