comparison paste/paste.26010 @ 0:e037173e0012

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author HackBot
date Thu, 16 Feb 2012 19:42:32 +0000
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1 2011-07-16.txt:00:00:57: -!- itidus20 has joined #esoteric.
2 2011-07-16.txt:03:40:55: <itidus20> zzo, sort of like how stage hypnosis is supposed to work eh.
3 2011-07-16.txt:03:42:10: <itidus20> i've seen an [obviously staged] video of a guy who hypnotized a woman to think he was invisible and then he would tickle her with a feather and make her look up with confusion
4 2011-07-16.txt:03:42:20: <itidus20> on youtube
5 2011-07-16.txt:03:43:00: <itidus20> but i am trying to put such bizzare fetishes behind me.
6 2011-07-16.txt:03:43:22: <itidus20> it might not have been youtube :-? i forget
7 2011-07-16.txt:03:44:17: <itidus20> and there is that book whose name i am not sure of which apparently has this word fnord which the citizens have been conditioned to block out
8 2011-07-16.txt:03:44:32: <itidus20> instilling fear in them because it is present in their texts even though they cannot conciously see it
9 2011-07-16.txt:03:46:59: <itidus20> as far as I know, the actual experience of such things is a deep form of submission whereby you let someone force you to fake it till you make it
10 2011-07-16.txt:03:50:05: <itidus20> it was after a girl in a chatroom started actually doing this to me that I knew I had to leave her.
11 2011-07-16.txt:04:07:58: <itidus20> hmm
12 2011-07-16.txt:04:08:02: <itidus20> math games..
13 2011-07-16.txt:04:08:42: <itidus20> quintopia, single or multiplayer?
14 2011-07-16.txt:04:10:52: <itidus20> I have a small stash of ebooks which I more or less just hoard and don't investigate, some of which may actually be relevant.
15 2011-07-16.txt:04:14:25: <itidus20> lewis carroll, raymond smullyan, douglas hofstadter
16 2011-07-16.txt:04:14:46: <itidus20> i don't know if they entirely reach the topic.
17 2011-07-16.txt:04:16:16: <itidus20> i am sure john conway is relevant to the topic but i don't have any ebooks that are really related to him
18 2011-07-16.txt:04:20:39: <itidus20> puzzles are more common than actual games
19 2011-07-16.txt:04:23:26: <itidus20> depressing wiki comment backs me up "This article is about using mathematics to study the inner-workings of multiplayer games which, on the surface, may not appear mathematical at all. For games that directly involve mathematics in their play, see mathematical puzzle."
20 2011-07-16.txt:04:25:12: <itidus20> maybe things aren't so bad
21 2011-07-16.txt:04:25:19: <itidus20> anyway here is the page: http://en.wikipedia.org/wiki/Mathematical_game
22 2011-07-16.txt:04:30:34: <itidus20> As a wannabe game designer it gives me great pain to think about how the only reason games are possible is due to imperfections in the players.
23 2011-07-16.txt:04:31:08: <itidus20> relative to perfect play that is
24 2011-07-16.txt:04:31:37: <itidus20> but thats probably a naive view i hold too often
25 2011-07-16.txt:04:32:49: <itidus20> That is the cynical depressing view that all gaming is to demonstrate some level of deviation from perfect play higher than the opponent.
26 2011-07-16.txt:04:33:35: <itidus20> Then again we find that perfect play is a waste of time.
27 2011-07-16.txt:04:34:02: <itidus20> And yet it helps motivate us to play if we idealize perfect play.
28 2011-07-16.txt:04:34:18: <itidus20> All of this of course is my cynical views which are probably wrong.
29 2011-07-16.txt:04:36:17: <itidus20> im full of shit ^_^;
30 2011-07-16.txt:04:37:39: <itidus20> i analyze things too much
31 2011-07-16.txt:04:38:03: <itidus20> i can think of arguments against my earlier comments but its all just a pile of crap comments
32 2011-07-16.txt:04:38:49: <itidus20> humm
33 2011-07-16.txt:04:39:03: <itidus20> you know what i havent seen much is coop games
34 2011-07-16.txt:04:39:34: <itidus20> i was talking to this guy once about it
35 2011-07-16.txt:04:42:26: <itidus20> omg the first result on google is an xkcd page
36 2011-07-16.txt:04:43:20: <itidus20> http://forums.xkcd.com/viewtopic.php?f=3&t=16990
37 2011-07-16.txt:04:43:42: <itidus20> omg quintopia posted on that page
38 2011-07-16.txt:04:44:41: <itidus20> yeah, i am skillful googler
39 2011-07-16.txt:04:47:13: <itidus20> well i searched on: "3 player game" "help or hinder"
40 2011-07-16.txt:04:47:24: <itidus20> didn't work in bing so i proceeded to google and it did
41 2011-07-16.txt:04:47:56: <itidus20> yet an MS spokeswoman says "if google didn't exist bing would be good enough"
42 2011-07-16.txt:04:49:15: <itidus20> yeah good enough for me to use as fertilizer
43 2011-07-16.txt:04:49:47: <itidus20> 3 player eh
44 2011-07-16.txt:04:50:00: <itidus20> so.... by having an odd number of players the dynamics become much more complex
45 2011-07-16.txt:04:52:08: <itidus20> this very sort of topic is what eventually led me to a chatroom for esoteric programming languages
46 2011-07-16.txt:04:53:14: <itidus20> so this page is like anti-3 player games
47 2011-07-16.txt:04:53:17: <itidus20> but i am all for it
48 2011-07-16.txt:04:54:21: <itidus20> ashbash makes the point
49 2011-07-16.txt:04:54:50: <itidus20> chance is fun.
50 2011-07-16.txt:04:55:42: <itidus20> oh
51 2011-07-16.txt:04:55:50: <itidus20> an idea just came to me,
52 2011-07-16.txt:04:56:48: <itidus20> i am a genius of course.. so ideas often come to me
53 2011-07-16.txt:04:57:37: <itidus20> ok i am "confident" you have not heard of this game before
54 2011-07-16.txt:04:58:01: <itidus20> so.. each player has 2 private 8x8 boards
55 2011-07-16.txt:04:58:17: <itidus20> following with me so far?
56 2011-07-16.txt:04:58:50: <zzo38> itidus20: OK. So far. But that isn't much.
57 2011-07-16.txt:04:59:02: <itidus20> they each have a pair of 8x8 boards that only they can see.. thus a total of four 8x8 boards
58 2011-07-16.txt:04:59:34: <itidus20> they also have a bunch of tiles... lets say 128 tiles just to be safe
59 2011-07-16.txt:04:59:45: <itidus20> 128 each
60 2011-07-16.txt:05:00:25: <itidus20> and uh.. 2 more tiles of a second color.. and 2 more tiles of a third color
61 2011-07-16.txt:05:00:50: <itidus20> so.. color 1) 128 tiles, color 2) 2 tiles, color 3) 2 tiles
62 2011-07-16.txt:05:00:56: <itidus20> hehe
63 2011-07-16.txt:05:01:43: <itidus20> ok now.. they begin by placing color 3 tiles on the boards.. 1 on each board
64 2011-07-16.txt:05:01:59: <itidus20> at location.. x = 4, y = 8
65 2011-07-16.txt:05:02:37: <itidus20> now, on one of the boards, they place a color 2 tile somewhere
66 2011-07-16.txt:05:03:09: <itidus20> so far so good?
67 2011-07-16.txt:05:03:48: <itidus20> oh.. its allowed anywhere except the first tile position
68 2011-07-16.txt:05:04:10: <itidus20> for now.. that rule might turn out to need altering
69 2011-07-16.txt:05:04:52: <itidus20> ok.. next.. you build a maze with the color 1 tiles leading to the color 2 tile
70 2011-07-16.txt:05:05:14: <itidus20> from the color 3 tile to the color 2 tile
71 2011-07-16.txt:05:06:50: <itidus20> diagonal moves are not possible, but the maze has to be a solid object in the way that a tetris piece is a solid object
72 2011-07-16.txt:05:07:00: <itidus20> uhh sort of
73 2011-07-16.txt:05:07:07: <itidus20> maybe it can have gaps
74 2011-07-16.txt:05:07:14: <itidus20> but uhhh
75 2011-07-16.txt:05:07:17: <itidus20> hummm blah
76 2011-07-16.txt:05:07:21: <itidus20> yeah anyway moving along
77 2011-07-16.txt:05:07:32: <itidus20> well im not sure.. this part is tricky to formalize in words
78 2011-07-16.txt:05:08:11: <itidus20> so anyway... what happens is.. in any order.. doesn't matter.. each turn.. both players are told which directions have walls
79 2011-07-16.txt:05:08:21: <itidus20> so it might be like "east and west have walls"
80 2011-07-16.txt:05:08:51: <quintopia> itidus20: the easiest way to say what i think you are trying to say is "no 2x2 region can contain no color 1 tiles"
81 2011-07-16.txt:05:09:08: <itidus20> and then the player tells the other player which direction he makes his move
82 2011-07-16.txt:05:09:33: <itidus20> and both players update their boards.. and its a race to reach the end of the maze
83 2011-07-16.txt:05:10:04: <itidus20> yup
84 2011-07-16.txt:05:10:14: <itidus20> its not a bad idea right?
85 2011-07-16.txt:05:12:21: <itidus20> oh i am empty of ideas now. just had to spill that one
86 2011-07-16.txt:05:15:48: <itidus20> it is by jumping into such random convos that such ideas come to me
87 2011-07-16.txt:05:15:51: <itidus20> i never get them on my own
88 2011-07-16.txt:05:17:04: <itidus20> zzo, yeah i like to consider every possible use of the chessboard other than to play chess :-?
89 2011-07-16.txt:05:18:37: <zzo38> itidus20: Yes you can make other games using the same or similar board. Some game similar to chess includes Xiangqi, Shogi, played with their own board, but it is still like chess, you still take turn moving 1 piece each, you attack opponent's king and can win, etc.
90 2011-07-16.txt:05:18:48: <itidus20> i actually created a wild image with my wacom tablet the other day to show my desire to stretch the game of chess
91 2011-07-16.txt:05:22:11: <itidus20> I liked the chess variant shown on the big bang theory
92 2011-07-16.txt:05:22:53: <itidus20> http://oi55.tinypic.com/15n2fro.jpg
93 2011-07-16.txt:05:24:34: <itidus20> damn
94 2011-07-16.txt:05:26:01: <itidus20> i dont like chess because i have no clue how to play.. and that being the best is ridiculously difficult
95 2011-07-16.txt:05:26:37: <itidus20> and a game like chess to me is the perfect thing to exploit into other games
96 2011-07-16.txt:05:29:09: <itidus20> the maze thing is probably not as good in practice as it sounds.
97 2011-07-16.txt:05:29:33: <zzo38> itidus20: I believe you.
98 2011-07-16.txt:05:29:51: <itidus20> but the idea is fun
99 2011-07-16.txt:05:32:10: <itidus20> you're right... its basically battleships except reduced down to 1 small ship
100 2011-07-16.txt:05:33:23: <itidus20> no i don't.
101 2011-07-16.txt:05:33:42: <quintopia> itidus20: i am getting another idea for a maze game
102 2011-07-16.txt:05:35:57: <itidus20> quintopia: I once had an idea about generating a maze by dice rolls
103 2011-07-16.txt:05:36:57: <quintopia> itidus20: i want to make a cross between pacman and fox-and-geese, where the geese player is the only one who knows the maze and the positions of everything.
104 2011-07-16.txt:05:38:01: <itidus20> zzo, i am fascinated by some dragonball z emulated roms based on card games
105 2011-07-16.txt:05:38:22: <itidus20> ah fox and geese.. i have a book around with a lot of games described
106 2011-07-16.txt:05:39:20: <itidus20> theres 1 special book about chess history which i have been unable to locate on the internet
107 2011-07-16.txt:05:40:18: <itidus20> ill check my browser history
108 2011-07-16.txt:05:41:13: <itidus20> A History Of Chess by some H.J.R. Murray
109 2011-07-16.txt:05:42:43: <NihilistDandy> itidus20: Surprisingly, I can't find it either. I thought I had a near comprehensive set of books on chess.
110 2011-07-16.txt:05:42:54: <itidus20> its very special that one
111 2011-07-16.txt:05:43:01: <itidus20> will be hard to find
112 2011-07-16.txt:05:43:52: <itidus20> I learned about it when I started to want to know about the very origins of chess
113 2011-07-16.txt:05:47:27: <itidus20> theres something so compelling about chess.. but yet for me there is a certain boredom that i imagine with it
114 2011-07-16.txt:05:49:52: <zzo38> itidus20: I think I have also played some kind of card game Dragonball Z on NES, although I am unsure of the rule. Each card two numbers, one above is dots tell you how many times to move, the one below I am not sure what it means.
115 2011-07-16.txt:05:50:20: <itidus20> zzo38: yeah.. thats exactly the kind of game i mean. they're fun to watch
116 2011-07-16.txt:05:50:36: <itidus20> i have no clue what goes on though
117 2011-07-16.txt:05:52:48: <itidus20> oh well i think theres some translations anyway
118 2011-07-16.txt:05:52:56: <itidus20> but even still i would have no idea
119 2011-07-16.txt:05:54:27: <itidus20> so, zzo, did you learn much about chess variants?
120 2011-07-16.txt:05:55:22: <itidus20> i actually basically independantly discovered the theory of chess variants
121 2011-07-16.txt:05:55:45: <itidus20> and, at the end i googled it and found out with dismay that what i had discovered was nothing new at all
122 2011-07-16.txt:05:56:56: <itidus20> perhaps theory is the wrong word.. but i will explain
123 2011-07-16.txt:05:56:59: <zzo38> itidus20: http://chessvariants.org/
124 2011-07-16.txt:05:57:27: <itidus20> oh, well, by discovering it myself i had insight into exactly what chess variants are.
125 2011-07-16.txt:05:58:07: <itidus20> they are taking the properties of the individual pieces and forming an abstract class which you might call "chesspiece"
126 2011-07-16.txt:05:58:21: <itidus20> and.. deriving from that class.. new pieces
127 2011-07-16.txt:05:58:42: <itidus20> this general process is exceedingly powerful
128 2011-07-16.txt:06:04:55: <itidus20> so naturally most chess moves resolve into vectors. either specific lengths or unlimited
129 2011-07-16.txt:06:05:40: <itidus20> now .. this creates a problem if you imagine a chessboard of say 1000x1000 ... do you still want some pieces crossing it in one go -- that is -- are unlimited movement vectors implied on boards > 8x8
130 2011-07-16.txt:06:05:57: <itidus20> its all very fun for a rainy day
131 2011-07-16.txt:06:07:40: <itidus20> of course one way around that would be to divide the board up into districts
132 2011-07-16.txt:06:07:54: <itidus20> where a piece has to stop at the edge
133 2011-07-16.txt:06:08:00: <itidus20> sort of
134 2011-07-16.txt:06:10:37: <itidus20> the trouble starts when you start trying to abstract moves like en passant and castling
135 2011-07-16.txt:06:11:10: <itidus20> then it feels like a scripting language would be useful
136 2011-07-16.txt:06:11:21: <itidus20> in the definition of the pieces
137 2011-07-16.txt:06:14:48: <itidus20> back
138 2011-07-16.txt:06:14:57: <itidus20> dandy: variant pieces
139 2011-07-16.txt:06:15:12: <itidus20> well, i don't know. perhaps the conversation has multi-threaded too
140 2011-07-16.txt:06:15:22: <itidus20> which is nice
141 2011-07-16.txt:06:16:57: <itidus20> So I decided when I was thinking about chess variants that the minimal conditions I would find acceptable is a system which could describe all the rules of chess
142 2011-07-16.txt:06:17:27: <itidus20> including castling and pawns moving 2 spaces on their first go, and queening, and en passant etc
143 2011-07-16.txt:06:18:46: <itidus20> I did try for a little while. I think as I became aware of the existence of professionals who had already done a lot of it, I lost interest.
144 2011-07-16.txt:06:18:52: <itidus20> both :D
145 2011-07-16.txt:06:19:45: <itidus20> I had plans on making a program to do it but it started to make me sweat so by then i had thrown in towel
146 2011-07-16.txt:06:20:29: <itidus20> I didn't have any exciting ideas anyway
147 2011-07-16.txt:06:20:49: <itidus20> I simply realized that chesspieces could be highly generalized.
148 2011-07-16.txt:06:21:48: <itidus20> Also, there is the draw I feel towards making a realtime chess
149 2011-07-16.txt:06:22:00: <itidus20> I have seen a youtube video of kungfu chess.
150 2011-07-16.txt:06:25:51: <itidus20> I feel a small joy reading "I would rather take the real-time chess concept as far as it can go."
151 2011-07-16.txt:06:26:52: <itidus20> but yeah.. sumo volleyball sounds like the kind of nonsense I would be looking to create
152 2011-07-16.txt:06:31:38: <itidus20> well, i decided to define a boolean named virgin for whether or not a piece has moved yet :D
153 2011-07-16.txt:06:33:08: <itidus20> i also abstracted the role of the king into an idea of like a squad leader
154 2011-07-16.txt:06:35:08: <itidus20> so uh.. you could have a chess army consisting of multiple squads..
155 2011-07-16.txt:06:35:15: <itidus20> and if you take down the leader, the whole squad falls
156 2011-07-16.txt:06:35:58: <itidus20> yeah, i am full of ideas on this kind of thing.. it provides me some kind of perverse pleasure
157 2011-07-16.txt:06:39:06: <itidus20> YChat works.
158 2011-07-16.txt:06:39:11: <itidus20> I dunno how it compares
159 2011-07-16.txt:06:40:13: <itidus20> hmm.. seems they are related
160 2011-07-16.txt:06:40:41: <itidus20> looking on the about box one of the devs of this ychat has an email address silverex@silverex.org
161 2011-07-16.txt:06:41:18: <Sgeo_> itidus20, so basically, you're using Silverex, which just puts YChat as the name of the program
162 2011-07-16.txt:06:41:33: <itidus20> im using some version of it
163 2011-07-16.txt:06:41:40: <itidus20> i dont know
164 2011-07-16.txt:06:42:05: <itidus20> its listed as: X Chat 2 in the start menu
165 2011-07-16.txt:06:42:46: <itidus20> weird
166 2011-07-16.txt:08:12:22: <itidus20> whats QI?
167 2011-07-16.txt:08:12:41: <itidus20> is it IQ backwards?
168 2011-07-16.txt:08:13:06: <itidus20> ah yes
169 2011-07-16.txt:08:14:14: <itidus20> "last night"
170 2011-07-16.txt:08:14:16: <itidus20> hehehehe
171 2011-07-16.txt:08:15:17: <itidus20> I doubt that there is a QI esolang though.
172 2011-07-16.txt:08:15:51: <itidus20> although.. much to my surprise, a term i thought up "hashashins weed" has already been used
173 2011-07-16.txt:12:18:45: -!- itidus20 has quit (*.net *.split).
174 2011-07-16.txt:12:19:58: -!- itidus20 has joined #esoteric.
175 2011-07-16.txt:18:35:15: <itidus20> yay darkest hours are always the most thrilling
176 2011-07-16.txt:18:46:30: <itidus20> hagb4rd, is your point that the first 3d shooters are more awesome than the ones which followed?
177 2011-07-16.txt:18:48:47: <itidus20> hagb4rd: I have become aware in my thoughts that software developers tend to take credit for improvements caused by hardware
178 2011-07-16.txt:18:49:58: <itidus20> hagb4rd: are you happy with 6fps? im a little confused where you actually stand on this
179 2011-07-16.txt:18:51:09: <itidus20> i am amazed atari had a fps
180 2011-07-16.txt:19:07:03: <itidus20> hagb4rd: I am glad you showed these fps videos. Anyway I think that the fps genre is losing creativity.
181 2011-07-16.txt:19:19:19: <itidus20> hag: I had some ideas about planets in 2d.
182 2011-07-16.txt:19:19:56: <itidus20> The first idea I had is that if you walk far enough to the left or right in 2d you can come up on the other side
183 2011-07-16.txt:19:20:12: <Phantom_Hoover> itidus20, ...
184 2011-07-16.txt:19:20:51: <oklofok> itidus20: you mean you came up with the idea of somehow making R^2 into a torus?
185 2011-07-16.txt:19:21:33: <itidus20> i am happy to admit i am full of crap and can laugh at myself about it
186 2011-07-16.txt:19:22:19: <itidus20> oklofok: when I was thinking about it what I really wanted to achieve is to do it without a sense of cheating the player
187 2011-07-16.txt:19:23:45: <itidus20> R^2 is already over my head, but I can still carry on
188 2011-07-16.txt:19:24:58: <itidus20> i have wiki at my side
189 2011-07-16.txt:19:25:52: <itidus20> but so this wasn't entirely enough for me. there was more. i wanted to allow the player to "dig through the planet"
190 2011-07-16.txt:19:26:33: <itidus20> humm i will make a quick paint pic
191 2011-07-16.txt:19:30:01: <itidus20> http://oi51.tinypic.com/nl4u1v.jpg
192 2011-07-16.txt:19:30:45: <itidus20> in this pic you can sort of see the idea of "digging" through but the first problem arises. it looks very odd if the player does not turn his head around as he falls
193 2011-07-16.txt:19:31:36: <itidus20> so i had this idea that the center of the planet could be another torus , to borrow your word
194 2011-07-16.txt:19:32:06: <itidus20> no wait, maybe that wasn't the idea
195 2011-07-16.txt:19:32:34: <itidus20> anyway.. i thought.. when you reach the center of the planet while falling through, you should reach a dark screen where your path follows a U shape
196 2011-07-16.txt:19:32:53: <itidus20> and you start falling upwards without actually turning upside down
197 2011-07-16.txt:19:34:03: <Phantom_Hoover> itidus20, suggest you read http://everything2.com/title/Using+Asteroids+to+explain+the+topological+classification+of+2-manifolds
198 2011-07-16.txt:19:34:22: <itidus20> ok
199 2011-07-16.txt:19:37:32: <itidus20> (still reading the article, even while I type this) my more general theorum is that in practice the earth looks flat. It never actually looks like a sphere to anyone standing on it. So it should never have to look round in a video game.
200 2011-07-16.txt:19:38:21: <oerjan> itidus20: what about on mountains near the ocean?
201 2011-07-16.txt:19:38:27: <Sgeo> itidus20, what if someon finds a way to lift off into seep space in the game?
202 2011-07-16.txt:19:38:54: <itidus20> ya ur rite
203 2011-07-16.txt:19:39:01: <itidus20> but..
204 2011-07-16.txt:19:39:04: <oklofok> itidus20: you want a surface like that of earth's, but infinitely deep?
205 2011-07-16.txt:19:39:10: <itidus20> maybe its possible to do both
206 2011-07-16.txt:19:39:49: <itidus20> well first I imagined a giant circle. and I thought, how big does the circle have to be so that it looks flat
207 2011-07-16.txt:19:40:14: <Sgeo> itidus20, it wouldn't be an absolute size, but a size relative to the observer
208 2011-07-16.txt:19:40:33: <Phantom_Hoover> <itidus20> (still reading the article, even while I type this) my more general theorum is that in practice the earth looks flat. It never actually looks like a sphere to anyone standing on it. So it should never have to look round in a video game.
209 2011-07-16.txt:19:42:05: <itidus20> oklofok, well i decided that as you reach the center you reach a black background and your sprite follows a U path and when it goes up again it is falling upwards to some other point. so i guess that is infinite depth.
210 2011-07-16.txt:19:42:32: <oklofok> itidus20: i think it's better to prevent reaching the middle altogether
211 2011-07-16.txt:19:44:00: <itidus20> I am full of crap. I am a whole magnitude below mathematically. ^_^
212 2011-07-16.txt:19:44:11: <itidus20> But I think up things from left field.
213 2011-07-16.txt:19:45:39: <itidus20> So I was trying to squiash all this into a tile based side scroller (as an idea) which cannot rotate.
214 2011-07-16.txt:19:50:18: <itidus20> ok i guess theres room for compromise
215 2011-07-16.txt:19:51:15: <itidus20> so what do you do.. make the character change size? :D :D
216 2011-07-16.txt:19:51:53: <itidus20> perhaps as he falls deeper he scales up
217 2011-07-16.txt:19:52:31: <itidus20> like a map projection, when a man goes to iceland
218 2011-07-16.txt:19:52:36: <itidus20> his body probably grows larger
219 2011-07-16.txt:19:52:56: <Phantom_Hoover> itidus20, what
220 2011-07-16.txt:19:53:12: <itidus20> yeah. greenland/iceland is gigantic on most map projections
221 2011-07-16.txt:19:53:29: <oklofok> "<itidus20> perhaps as he falls deeper he scales up" well more like gets smaller
222 2011-07-16.txt:19:53:51: <itidus20> phantom, it has occured to me that the missing link could be that the character could actually change size to make it all work
223 2011-07-16.txt:19:54:04: <itidus20> thanks to listening to this conversation
224 2011-07-16.txt:19:55:00: <itidus20> ok hagb4rd: like suppose uh.. Zelda.. was played on a typical map projection.
225 2011-07-16.txt:19:55:19: <itidus20> now when he is standing on iceland his body will be stretched :D
226 2011-07-16.txt:19:56:17: <oklofok> itidus20: i was thinking maybe you could have a metric such that on every level of depth inside earth, you have a surface with the same circumference as earth, but you have infinitely many concentric balls "on top" of each other
227 2011-07-16.txt:19:57:08: <itidus20> oklofok, i really did actually commit some of this to paper months ago.. but i am clueless on topology
228 2011-07-16.txt:19:57:24: <itidus20> so now it comes to life
229 2011-07-16.txt:19:58:42: <itidus20> oklofok: well the deeper paradox of falling through earth is that your up vector has to change at some point
230 2011-07-16.txt:19:58:56: <oerjan> Phantom_Hoover: oh i see itidus20 was already bringing up similar ideas. btw this reminds me of a valerian comic...
231 2011-07-16.txt:19:59:04: <oklofok> itidus20: unless you just fall infinitely?
232 2011-07-16.txt:19:59:15: <itidus20> so I decided let him fall in U shape
233 2011-07-16.txt:20:00:36: <itidus20> because if i didnt say let him fall in a U shape then either the map flips upside down or the character flips upside down and it would look awkward
234 2011-07-16.txt:20:00:55: <itidus20> something would have to flip
235 2011-07-16.txt:20:01:09: <itidus20> i also realize that you couldn't actually fall through.. gravity would pin you in the center
236 2011-07-16.txt:20:01:57: <itidus20> the idea of falling through is really just to ensure that the planet is real
237 2011-07-16.txt:20:02:37: <itidus20> anyone who quotes that evil man behind general semantics who says the map is not the territory is to be slain >:)
238 2011-07-16.txt:20:03:08: <Phantom_Hoover> <itidus20> i also realize that you couldn't actually fall through.. gravity would pin you in the center
239 2011-07-16.txt:20:04:27: <itidus20> phantom, so uhh.. i don't think any player has any actual reason to dig in a planet. but i think that the idea forces the game to cope with that possibility
240 2011-07-16.txt:20:04:52: <Phantom_Hoover> itidus20, the gravity at a planet's core is 0.
241 2011-07-16.txt:20:05:06: <itidus20> ahh
242 2011-07-16.txt:20:05:28: <itidus20> does it decrease as you approach the center?
243 2011-07-16.txt:20:05:45: <Phantom_Hoover> itidus20, yes.
244 2011-07-16.txt:20:06:10: <oerjan> itidus20: basically for a perfectly spherical body, the gravity at a point inside is given by only the part of the body that is further inside from you
245 2011-07-16.txt:20:06:49: <itidus20> on a related idea. i had this idea of a game of life sort of thing which makes connected clusters of dots have a mass and hence a gravity and to affect each other
246 2011-07-16.txt:20:07:26: <oklofok> "<itidus20> on a related idea. i had this idea of a game of life sort of thing which makes connected clusters of dots have a mass and hence a gravity and to affect each other" <<< can i steal this idea and try to do something cool with it next week?
247 2011-07-16.txt:20:08:08: <itidus20> all of my ideas are free to do whatever you like with as long as i get to use them myself
248 2011-07-16.txt:20:08:14: <itidus20> lol
249 2011-07-16.txt:20:08:43: <itidus20> as in, i don't want to get cut off from my own ideas
250 2011-07-16.txt:20:09:25: <itidus20> so a tetris piece would have a mass of 4
251 2011-07-16.txt:20:10:06: <itidus20> but if 2 tetris pieces bumped together, they would become one object with a mass of 8
252 2011-07-16.txt:20:11:01: <itidus20> for me, diagonal connections in CA's (i love the acronyms you guy use so casually) is good enough to share mass
253 2011-07-16.txt:20:12:09: <oklofok> itidus20: as i love telling people, i get payed to play with ca all day so acronymizing it gets pretty casual
254 2011-07-16.txt:20:12:44: <itidus20> oklofok: ok heres another idea i had (i was on a roll that day)
255 2011-07-16.txt:20:13:12: <itidus20> a chess game CA where the piece type is determined by the pieces around it
256 2011-07-16.txt:20:14:00: <itidus20> well it would be just a CA... but the pieces would exist as uhh
257 2011-07-16.txt:20:14:03: <oklofok> itidus20: huh?
258 2011-07-16.txt:20:14:13: <itidus20> the pieces would be implied by the rules of the CA I guess..
259 2011-07-16.txt:20:14:41: <itidus20> so say you had a cell on its own.. that could be a pawn
260 2011-07-16.txt:20:14:47: <itidus20> as an example
261 2011-07-16.txt:20:15:13: <oklofok> itidus20: chess pieces are not really mathematically interesting
262 2011-07-16.txt:20:15:19: <itidus20> i actually drew up some ideas of possible rules for which pieces are which
263 2011-07-16.txt:20:16:05: <itidus20> oh.. well.. ok.. so you start with a regular game of life
264 2011-07-16.txt:20:16:12: <itidus20> and.. in between turns
265 2011-07-16.txt:20:16:25: <itidus20> generations?
266 2011-07-16.txt:20:16:56: <itidus20> ok lets say its not quite game of life.. lets say you have 2 teams .. so trinary state
267 2011-07-16.txt:20:17:08: <itidus20> because its chess
268 2011-07-16.txt:20:17:21: <itidus20> or uhh
269 2011-07-16.txt:20:17:24: <itidus20> uhhhmmm
270 2011-07-16.txt:20:17:34: <itidus20> i never really thought about it that way
271 2011-07-16.txt:20:18:19: <itidus20> well.. you would have a dead cell, a black cell, and a white cell
272 2011-07-16.txt:20:19:20: <itidus20> so at the end of a generation the player can select 1 cell.. whose type is determined by the cells around it
273 2011-07-16.txt:20:19:35: <itidus20> and move it
274 2011-07-16.txt:20:20:01: <itidus20> and in all likelihood it is now a new kind of piece having moved
275 2011-07-16.txt:20:20:24: <itidus20> and lets say you can capture an enemy cell by moving onto it
276 2011-07-16.txt:20:20:49: <itidus20> i try
277 2011-07-16.txt:20:20:51: <itidus20> hehe
278 2011-07-16.txt:20:21:32: <itidus20> i was discussing that very question in here last night about how far can a chesspiece move
279 2011-07-16.txt:20:22:10: <itidus20> ok finite ca
280 2011-07-16.txt:20:22:46: <itidus20> so the actual pieces are represented as rules of neighborhoods
281 2011-07-16.txt:20:23:17: <itidus20> and the fun of the design is determining which neighborhoods map to which pieces
282 2011-07-16.txt:20:23:49: <itidus20> I came up with a set but I never did anything with this idea
283 2011-07-16.txt:20:26:28: <itidus20> The idea could also be extended into fairy chess.
284 2011-07-16.txt:20:28:13: <itidus20> sorry taneb
285 2011-07-16.txt:20:28:23: <itidus20> i will join your convo
286 2011-07-16.txt:20:38:10: <itidus20> working on CAs it must be tough to resist the topic i came up with.
287 2011-07-16.txt:20:40:18: <itidus20> so, on looking at reduceron page, I feel my ineptitude. what's the best language to learn functional programming concepts?
288 2011-07-16.txt:20:41:30: <itidus20> thanks
289 2011-07-16.txt:20:41:53: <itidus20> i have tried reading up on lambda calc once but i never quite got it
290 2011-07-16.txt:20:42:12: <itidus20> ^ http://byob.berkeley.edu/
291 2011-07-16.txt:20:42:30: <itidus20> oh nice it's visual programming
292 2011-07-16.txt:20:42:59: <itidus20> I won't fuck the room again by my ideas about visual programming.
293 2011-07-16.txt:20:43:07: <itidus20> ill just quiet down
294 2011-07-16.txt:20:44:10: <itidus20> because if you think my ideas about torus worlds, gravity CAs, chess CAs make a mess. then visual programming is just as bad
295 2011-07-16.txt:20:44:48: <itidus20> i'll save it for another day
296 2011-07-16.txt:20:49:14: <itidus20> I smash them together like a particle collider
297 2011-07-16.txt:20:49:52: <itidus20> =))
298 2011-07-16.txt:20:50:29: <itidus20> Basically I see things as existing in academic space and entertainment space.
299 2011-07-16.txt:20:51:14: <itidus20> I take inspiration from people like lewis carroll
300 2011-07-16.txt:20:51:52: <itidus20> hmm...
301 [too many lines; stopping]