comparison paste/paste.10773 @ 3162:b38418263dd4

<guestbot> pastelogs werecat
author HackBot
date Wed, 19 Jun 2013 19:09:26 +0000
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3161:5c538f425e17 3162:b38418263dd4
1 2007-06-02.txt:06:04:01: <oerjan> eek, a werecat
2 2012-04-02.txt:18:24:09: <elliott> (User creation log); 18:23 . . David.werecat (Talk | contribs | block)‎ New user account
3 2012-04-02.txt:18:54:18: <elliott> (diff | hist) . . N DBFV!‎; 18:50 . . (+1,320) . . David.werecat (Talk | contribs | block)‎ (DBFV! is a language by David Catt where each line is a separate function.)
4 2012-04-02.txt:18:59:49: <elliott> (diff | hist) . . N RunR‎; 18:59 . . (+2,683) . . David.werecat (Talk | contribs | block)‎ (RunR is a language by David Catt where all instructions are in a two dimensional space known as "The Grid".)
5 2012-04-02.txt:21:33:43: <elliott> (diff | hist) . . N Robol(in)‎; 21:23 . . (+2,731) . . David.werecat (Talk | contribs | block)‎ (Created Page)
6 2012-04-02.txt:21:33:56: <elliott> "Robol(in) is an incomplete specification by David Catt (user:David.werecat). It will probably never be updated or implemented."
7 2012-04-02.txt:21:52:13: <elliott> (diff | hist) . . N ELANG‎; 21:50 . . (+4,740) . . David.werecat (Talk | contribs | block)‎ (Created Page)
8 2012-04-03.txt:08:49:06: <Taneb> This David.werecatt seems...
9 2012-04-04.txt:23:40:56: -!- david_werecat has joined #esoteric.
10 2012-04-04.txt:23:42:30: <elliott> hi david_werecat
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13 2012-04-04.txt:23:43:26: <david_werecat> Hello
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16 2012-04-05.txt:11:53:01: <Ngevd> Also, hello david_werecat, I like your VB.Net quine
17 2012-04-05.txt:11:53:12: -!- david_werecat is now known as boink666.
18 2012-04-05.txt:11:54:02: -!- boink666 is now known as david_werecat.
19 2012-04-05.txt:11:54:34: <david_werecat> Thanks.
20 2012-04-05.txt:13:13:19: <oklopol> david_werecat: nice music
21 2012-04-05.txt:13:14:00: <david_werecat> Yes, although I perfer their first album to their new one.
22 2012-04-05.txt:13:15:54: <david_werecat> I used Finale Songwriter.
23 2012-04-05.txt:13:17:15: <david_werecat> Sometime, I'm going to post some of my actual guitar work; although the drums will still be done in Finale.
24 2012-04-05.txt:13:18:41: <david_werecat> Ah. I use a Tascam, it seems to work well.
25 2012-04-05.txt:13:18:57: <david_werecat> So, do you have a soundcloud?
26 2012-04-05.txt:13:23:05: <david_werecat> Soundcloud is basically a way to share music.
27 2012-04-05.txt:13:23:46: <david_werecat> You can find a lot of people posting demos on there.
28 2012-04-05.txt:13:26:24: <david_werecat> Sometime this summer, I'll probably have a full demo EP done to post there.
29 2012-04-05.txt:13:33:13: <david_werecat> Yes. Although, I wouldn't suggest playing "SuperEarRapePlus" for obvious reasons. Also, pause at the end of "Technical Fragment", otherwise the ear rape starts directly after.
30 2012-04-05.txt:13:34:15: <david_werecat> Oh, sorry. I can mostly play them.
31 2012-04-05.txt:13:34:53: <david_werecat> I just can't do sweeps that well, but everything else is okay.
32 2012-04-05.txt:13:37:32: <david_werecat> Cool. I'm almost up to that speed, although I don't practice enough.
33 2012-04-05.txt:13:40:22: <david_werecat> Very nice. I don't have anything that fancy, just a normal 6 string in drop B. What type of guitar is it?
34 2012-04-05.txt:13:42:02: <ion> URL? “<oklopol> david_werecat: nice music”
35 2012-04-05.txt:13:46:33: <david_werecat> Almost ready to release my new language "PP_TIBSA"
36 2012-04-05.txt:13:53:41: <david_werecat> Tascam is a device that allows you to plug an amp directly into the computer. I use Audacity for all my editing and recording.
37 2012-04-05.txt:13:55:50: <david_werecat> It actually comes with a professional recording software included in the package. I can't remember the name of that software, though.
38 2012-04-05.txt:13:59:58: <david_werecat> Maybe try checking in the Windows audio mixer. The microphone probably has an option to turn that off.
39 2012-04-05.txt:14:07:26: <david_werecat> It should be under "Noise Canceling"
40 2012-04-05.txt:14:08:36: <david_werecat> I think on my computer, I found it in the Realtek control panel.
41 2012-04-05.txt:14:09:31: <david_werecat> I'm looking into it right now...
42 2012-04-05.txt:14:14:35: <david_werecat> I'm still looking, it seems that Realtek doesn't handle the webcam mic...
43 2012-04-05.txt:14:15:29: <david_werecat> It might actually be under the webcam settings.
44 2012-04-05.txt:14:18:49: <david_werecat> I know it's somewhere, I just can't seem to find it right now...
45 2012-04-05.txt:14:21:11: <david_werecat> There is an option under the Realtek control panel -> Microphone that says "Noise Canelation", but it's grayed out on my computer
46 2012-04-05.txt:14:26:32: <david_werecat> The best advice that I have right now it to right click on the speaker icon, select input devices, double click on the mic, then go to enhancments and turn off any options like DC Offset Cancelation, Noise Cancelation and Acoustic Echo Supression. Also, try setting the mic level to 100% and the volume boost to +30db
47 2012-04-05.txt:14:28:12: <david_werecat> Also, try setting the quality to 2 channel, 16bit, 192000hz (studio quality)
48 2012-04-05.txt:14:28:21: <david_werecat> That's in the advanced tab
49 2012-04-05.txt:14:30:26: <david_werecat> Oh, in that case, I have no idea.
50 2012-04-05.txt:14:30:43: <david_werecat> Oh, okay.
51 2012-04-05.txt:14:54:07: <david_werecat> The speaker icon to right-click is the one for the Windows volume manager, not the Realtek one.
52 2012-04-05.txt:14:56:20: <david_werecat> ion: Never seen something like that before! XD
53 2012-04-05.txt:15:00:22: <david_werecat> It doesn't make that much of a difference. DVD quality is still good quality, generally it takes an audiophile to tell if something was recorded at 48000hz or 192000hz.
54 2012-04-05.txt:15:01:34: <david_werecat> Was there an option under the enhancments tab to turn effects on and off?
55 2012-04-05.txt:15:02:20: <david_werecat> That's the main cause of the problem.
56 2012-04-05.txt:15:04:30: <oerjan> <david_werecat> [...] generally it takes an audiophile to tell if something was recorded at 48000hz or 192000hz. <-- dibs on the "did that pass a double blind test" comment
57 2012-04-05.txt:15:09:39: <david_werecat> True. I do agree that it's kind of pointless to have settings like that. Although, with 192khz I can make a dog whistle that's too "powerful" for any normal speaker to handle it
58 2012-04-05.txt:15:15:15: <david_werecat> Maybe, although most microphones don't handle that kind of resolution so often times it only makes sense to record at maximum what your input can handle.
59 2012-04-05.txt:15:15:42: <david_werecat> 192khz is generally too high for most equipment
60 2012-04-05.txt:15:20:09: <david_werecat> Speaking of pointless, I just released PP_TIBSA.
61 2012-04-05.txt:16:34:46: <Taneb> Hang on, has anyone asked david_werecat the MOST IMPORTANT QUESTIONS?
62 2012-04-05.txt:16:35:44: <Taneb> david_werecat, do you live in Hexham?
63 2012-04-05.txt:16:36:12: <david_werecat> Hexham?
64 2012-04-05.txt:16:36:59: <david_werecat> Ah, no.
65 2012-04-05.txt:16:37:00: <oerjan> david_werecat: it has been established that approximately 91.3% of #esoteric regulars are from either hexham or helsinki.
66 2012-04-05.txt:16:37:58: <david_werecat> So this is what it feels like to be a minority...
67 2012-04-05.txt:16:38:23: <oerjan> david_werecat: the approximation may be a _teeny_ bit off
68 2012-04-05.txt:16:39:13: <david_werecat> My approximation that 100% of approximations are accurate is probably off too...
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83 2012-05-03.txt:13:40:51: <elliott> ais523: I think David.werecat has the "Mark all edits minor by default" option on :P
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93 2012-05-09.txt:23:01:27: <david_werecat> ?
94 2012-05-09.txt:23:01:56: <david_werecat> hello
95 2012-05-09.txt:23:02:08: <david_werecat> it appers that I quit when I login...
96 2012-05-09.txt:23:02:19: <elliott> davidwerecat =/= david_werecat
97 2012-05-09.txt:23:03:05: <david_werecat> probably that was my shadowbot then
98 2012-05-09.txt:23:03:34: <david_werecat> so, how are things today on #esoteric?
99 2012-05-09.txt:23:06:37: <david_werecat> even more so than http://esolangs.org/wiki/? ?
100 2012-05-09.txt:23:16:27: <david_werecat> judging by the logs, looks a lot more social in here
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103 2012-05-09.txt:23:28:53: <david_werecat> if erotic fan fiction can be written like IRC, then I might still have some hope...
104 2012-05-09.txt:23:32:00: <david_werecat> wait, then where do eroge come in?
105 2012-05-09.txt:23:40:41: <david_werecat> teletype
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164 2012-05-21.txt:13:37:08: <Sgeo> `welcome david_werecat
165 2012-05-21.txt:13:37:12: <HackEgo> david_werecat: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page. (For the other kind of esoterica, try #esoteric on irc.dal.net.)
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190 2012-05-29.txt:00:23:00: <david_werecat> !bfjoust davidwerecat_awful_22 ->+>->(-)*8>-->(+)*8>++>(-)*8>(+)*8(+)*8<(-)*8<++<(+)*8<--<(-)*8<-<+(+)*60>>>>>>>>([[+[+[--[-[-[(-)*22[+][-]]]]]]]]>)*21
191 2012-05-29.txt:00:23:08: <EgoBot> ​Score for david_werecat_davidwerecat_awful_22: 42.1
192 2012-05-29.txt:00:23:58: <david_werecat> Apparently...
193 2012-05-29.txt:00:26:05: <david_werecat> But what if it failed at failing to fail?
194 2012-05-29.txt:02:04:13: <david_werecat> !bfjoust awful_24 ->+>->(-)*8>-->(+)*8>++>(-)*8>(+)*8(+)*8<(-)*8<++<(+)*8<--<(-)*8<-<+(+)*60>(-)*60>>>>>>>([+[+[+[+[-----[-[-[-[(-)*22[+][-]]]]]]]]]]>)*21
195 2012-05-29.txt:02:04:16: <EgoBot> ​Score for david_werecat_awful_24: 45.7
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198 2012-05-29.txt:13:02:15: <david_werecat> !bfjoust awful_25 ->+>->(-)*8>-->(+)*8>++>(-)*5>(+)*3(+)*3<(-)*5<++<(+)*8<--<(-)*8<-<+(+)*31>(-)*31>>>>>>>([+[+[+[+[+[------[-[-[-[-[(-)*27[+][-][+]]]]]]]]]]]]>)*21
199 2012-05-29.txt:13:02:18: <EgoBot> ​Score for david_werecat_awful_25: 51.9
200 2012-05-29.txt:19:23:34: <david_werecat> !bfjoust awful_25_huge -->+++>-->(-)*8>-->(+)*8>++>(-)*5>(+)*3(+)*3<(-)*5<++<(+)*8<--<(-)*8<-<+(+)*30>(-)*31>>>>>>>([+[+[+[+[+[------[-[-[-[-[(-)*30[+][-][+]]]]]]]]]]]]+>)*21
201 2012-05-29.txt:19:23:37: <EgoBot> ​Score for david_werecat_awful_25_huge: 56.6
202 2012-05-29.txt:19:25:48: <ais523> david_werecat: wow, that's quite a god score
203 2012-05-29.txt:19:26:19: <david_werecat> I've been working on the program for a while now.
204 2012-05-29.txt:19:27:00: <david_werecat> That's higher than I expected when I started it. Hence the name "awful"
205 2012-05-29.txt:19:27:57: <david_werecat> Yes. Although, those help it beat the programs using small spikes.
206 2012-05-29.txt:19:28:30: <david_werecat> I'm not sure, I'll check.
207 2012-05-29.txt:19:30:23: <david_werecat> I can't say from the trace, but if slowpoke checks for zeroed cells than my program leaves a trail of ones; which could cause it to think I'm stuck when I'm not.
208 2012-05-29.txt:19:32:08: <ais523> david_werecat: IIRC it checks for ones too
209 2012-05-29.txt:19:32:51: <david_werecat> I'm not sure, then.
210 2012-05-29.txt:19:34:35: <david_werecat> It looks like my program is just faster, since it uses a narrowing attack of order 35.
211 2012-05-29.txt:19:34:50: <david_werecat> It clears the defensive spikes easily.
212 2012-05-29.txt:19:36:37: <david_werecat> Although, I'm still sure that I can't truly beat something in first place...
213 2012-05-29.txt:19:37:46: <david_werecat> That's impressive. Were they parameter optimized?
214 2012-05-29.txt:19:40:23: <david_werecat> awful_25 is just a parameter optimized version of awful_24 with a couple of new features.
215 2012-05-29.txt:20:01:47: <david_werecat> Any idea how to remove a program from bfjoust?
216 2012-05-29.txt:20:04:04: <david_werecat> !bfjoust awful_25_tiny <
217 2012-05-29.txt:20:04:07: <EgoBot> ​Score for david_werecat_awful_25_tiny: 0.0
218 2012-05-29.txt:20:07:15: <david_werecat> !bfjoust awful_25_tiny [[+]+.]
219 2012-05-29.txt:20:07:19: <EgoBot> ​Score for david_werecat_awful_25_tiny: 17.1
220 2012-05-29.txt:20:09:24: <david_werecat> !bfjoust awful_25_tiny [[+]+]
221 2012-05-29.txt:20:09:28: <EgoBot> ​Score for david_werecat_awful_25_tiny: 16.3
222 2012-05-29.txt:20:09:31: <david_werecat> !bfjoust awful_25_tiny [[+]+.]
223 2012-05-29.txt:20:09:35: <EgoBot> ​Score for david_werecat_awful_25_tiny: 16.3
224 2012-05-29.txt:20:10:41: <david_werecat> Now to wait for a better program to flush that out...
225 2012-05-29.txt:20:23:33: <david_werecat> Train?
226 2012-05-29.txt:20:24:56: <david_werecat> Ah. I though it was music related.
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233 2012-05-30.txt:12:46:42: <david_werecat> !bfjoust juggernaut -->+++>-->(-)*10>-->(+)*12>++>(-)*5>(+)*3(+)*3<(-)*4<<(+)*5<--<(-)*7<---<+++<---->(+)*28>(-)*29>>>>>>>([+[+[+[+[-----[-[-[-[(-)*31[+][-][+]]]]]]]]]]+>)*21
234 2012-05-30.txt:12:46:45: <EgoBot> ​Score for david_werecat_juggernaut: 59.8
235 2012-05-30.txt:13:17:10: <david_werecat> Allegro was the latest version from him.
236 2012-05-30.txt:13:19:19: <david_werecat> If I had come up with the name earlier, that would save all the other versions skewing the results
237 2012-05-30.txt:13:19:37: <david_werecat> Alternatively, I could replace them all with suicide programs...
238 2012-05-30.txt:13:21:30: <david_werecat> Okay, replacing the old programs gives me second place
239 2012-05-30.txt:13:22:52: <david_werecat> First place is going to be difficult to beat, though.
240 2012-05-30.txt:13:26:00: <quintopia> david_werecat: why do you have (+)*3(+)*3? why not combine them?
241 2012-05-30.txt:13:26:33: <david_werecat> It'd be nice to see new programs. After all, according to the wiki the last major program came out in 2011.
242 2012-05-30.txt:13:26:45: <david_werecat> Just personal preference
243 2012-05-30.txt:13:27:17: <david_werecat> It reminds me that I start backtracking at that point.
244 2012-05-30.txt:13:28:08: <elliott> david_werecat: bfjoust popularity comes in waves
245 2012-05-30.txt:13:29:48: <david_werecat> Most likely. I create spikes moving forward, then backtrack and reinforce them, then build large spikes and attack.
246 2012-05-30.txt:13:40:35: <david_werecat> It's the attack scheme that looks different.
247 2012-05-30.txt:13:41:14: <david_werecat> Oh, okay.
248 2012-05-30.txt:13:43:07: <quintopia> david_werecat: write a 3pass w/ poke and your attack method, if you have the stamina. i'd love to see if the multi-pass decoy build only gets better with a longer decoy string.
249 2012-05-30.txt:13:44:08: <david_werecat> Okay, I'll just test by subbing in that 3pass_tweaked decoy scheme with my attack...
250 2012-05-30.txt:13:45:11: <david_werecat> !bfjoust 3pass_mod >+>->+>->+>->+>---<++<--<++<--<++<(-)*8>(+)*8>(-)*8>(+)*8>(-)*8>(+)*8>(-)*8>(+)*8>([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*21
251 2012-05-30.txt:13:45:14: <EgoBot> ​Score for david_werecat_3pass_mod: 48.3
252 2012-05-30.txt:13:46:25: <david_werecat> The problem with the attack scheme it it's very slow for decoys over 7 in height.
253 2012-05-30.txt:13:47:04: <david_werecat> It was made to deal with the program that make alternations between small and very large decoys.
254 2012-05-30.txt:13:47:13: <david_werecat> *programs*
255 2012-05-30.txt:13:52:31: <david_werecat> So poking is seeking forward and waiting until a decoy is hit, then quickly backtracking and building big decoys?
256 2012-05-30.txt:13:54:59: <david_werecat> so something like this? (>)*5([[+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+(<)*8(+)*16(>)*8]>[[+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+(<)*8(-)*16(>)*8]>)*11
257 2012-05-30.txt:13:55:51: <quintopia> david_werecat: you don't have to do a deep poke. [ is sufficient to test for a decoy for this purpose.
258 2012-05-30.txt:14:06:06: <david_werecat> !bfjoust 3pass_mod ->+>->+>->( [ [+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+(<)*5(+)*32(>)*6[+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]-(<)*5(-)*32(>)*6 ]+> [ [+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+(<)*5(+)*16(>)*6[+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]-(<)*5(-)*16(>)*6 ]-> )*22
259 2012-05-30.txt:14:06:09: <EgoBot> ​Score for david_werecat_3pass_mod: 26.4
260 2012-05-30.txt:14:06:34: <david_werecat> I can't seem to get good results from poking with such a slow attack scheme.
261 2012-05-30.txt:14:06:49: <elliott> david_werecat: do you know of egojsout?
262 2012-05-30.txt:14:07:16: <quintopia> david_werecat: you don't include the attack scheme in the poke!!!
263 2012-05-30.txt:14:09:17: <david_werecat> quintopia: Oh, I see now.
264 2012-05-30.txt:14:29:47: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>- Poke [ ->[<(+)*32<-<+<-]+ >[<(-)*32<+<-<+] ] Setup +>->+>->+>->+>---<++<--<++<--<++<(-)*8>(+)*8>(-)*8>(+)*8>(-)*8>(+)*8>(-)*8>(+)*8> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
265 2012-05-30.txt:14:29:50: <EgoBot> ​Score for david_werecat_3pass_mod: 24.2
266 2012-05-30.txt:14:31:32: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>- Poke [ ->[<(+)*32<-<+<-]+ >[<(-)*32<+<-<+] ] Setup +>->+>->+>->+>---<++<--<++<--<++<(-)*32>(+)*32>(-)*16>(+)*16>(-)*8>(+)*8>(-)*4>(+)*4> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
267 2012-05-30.txt:14:31:35: <EgoBot> ​Score for david_werecat_3pass_mod: 28.9
268 2012-05-30.txt:14:31:59: <david_werecat> High score
269 2012-05-30.txt:14:32:39: <david_werecat> It would probably do even better if the poke was hardcoded rather than dynamic.
270 2012-05-30.txt:14:36:28: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>- Poke [ ->[<(+)*32<-<+<-]+ >[<(-)*32<+<-<+] ] Setup ++>-->++>-->++>-->++>----<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>-->++>-->++> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
271 2012-05-30.txt:14:36:31: <EgoBot> ​Score for david_werecat_3pass_mod: 30.8
272 2012-05-30.txt:14:37:24: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>- Poke [ ->[<(+)*32<-<+<-]+ >[<(-)*32<+<-<+] ] Setup ++++>----->++>-->+>->+>----<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>-->++>>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
273 2012-05-30.txt:14:37:27: <EgoBot> ​Score for david_werecat_3pass_mod: 31.6
274 2012-05-30.txt:14:41:22: <quintopia> david_werecat: also, you are severly affected by this version's suiciding on short tapes :/
275 2012-05-30.txt:14:41:42: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>->+>- Poke [ ->[<(+)*32<-<+<-<+<-]+ >[<(-)*32<+<-<+<-<+] ] Setup ++++>----->+>->+>->+>---<++<--<++<--<++<(-)*8>(+)*8>(-)*8>(+)*8>(-)*8>(+)*8>>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
276 2012-05-30.txt:14:41:45: <EgoBot> ​Score for david_werecat_3pass_mod: 20.6
277 2012-05-30.txt:14:42:00: <david_werecat> That didn't fix it
278 2012-05-30.txt:14:43:28: <david_werecat> Yes, it seems that enemies that are too fast cause the automated poke to misjudge
279 2012-05-30.txt:14:46:44: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>->+>- Poke [ ->[<(+)*32<-<+<-<+<-]+ >[<(-)*32<+<-<+<-<+] ] Setup ++++>---->+>->+>->+>---<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>(-)*8>(+)*8>>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
280 2012-05-30.txt:14:46:47: <EgoBot> ​Score for david_werecat_3pass_mod: 23.3
281 2012-05-30.txt:14:50:49: <david_werecat> !bfjoust 3pass_mod Setup >+>->+>->+>- Poke [> ->[<(+)*32<-<+<-<+<-]+ >[<(-)*32<+<-<+<-<+>] <] Setup ++++>---->+>->+>->+>---<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>(-)*8>(+)*8>>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
282 2012-05-30.txt:14:50:52: <EgoBot> ​Score for david_werecat_3pass_mod: 1.2
283 2012-05-30.txt:14:51:56: <david_werecat> Still trying to work out the poke automation, it's terrible right now
284 2012-05-30.txt:15:27:58: <david_werecat> !bfjoust 3pass_mod Setup >+< Poke [> >[<<<<<<-<->]+ <] Setup ---->>-->>-->>----<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>(-)*8>(+)*8>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
285 2012-05-30.txt:15:28:01: <EgoBot> ​Score for david_werecat_3pass_mod: 17.0
286 2012-05-30.txt:15:29:27: <david_werecat> !bfjoust 3pass_mod Setup >+< Poke [> >[<<<<<<-<->]+ <] Setup -->>-->>-->>----<++<--<++<--<++<(-)*32>(+)*32>(-)*8>(+)*8>(-)*8>(+)*8>> Attack ([+[+[+[+[+[+[-------[-[-[-[-[-[(-)*29[+][-][+]]]]]]]]]]]]]]+>)*30
287 2012-05-30.txt:15:29:30: <EgoBot> ​Score for david_werecat_3pass_mod: 17.7
288 2012-05-30.txt:16:07:57: <david_werecat> !bfjoust 3pass_mod http://pastebin.com/raw.php?i=csxc1qV4
289 2012-05-30.txt:16:08:04: <EgoBot> ​Score for david_werecat_3pass_mod: 40.1
290 2012-05-30.txt:16:08:35: <david_werecat> There we go, a full poke based strategy with a 3 pass setup and the juggernaut attack.
291 2012-05-30.txt:16:14:10: <david_werecat> !bfjoust 3pass_mod http://pastebin.com/raw.php?i=r80bwZBY
292 2012-05-30.txt:16:14:13: <EgoBot> ​Score for david_werecat_3pass_mod: 44.6
293 2012-05-30.txt:16:15:36: <david_werecat> I'm not sure the difference.
294 2012-05-30.txt:16:15:51: <david_werecat> Between a normal and a hardcore poke.
295 2012-05-30.txt:16:16:30: <david_werecat> What it does is poke leaving a trail then setup defenses and seek back to the found point, then attack.
296 2012-05-30.txt:16:19:07: <quintopia> david_werecat: i said hardcode, not hardcore
297 2012-05-30.txt:16:19:19: <david_werecat> Oh
298 2012-05-30.txt:16:19:23: <david_werecat> It's hardcoded
299 2012-05-30.txt:16:19:35: <david_werecat> Hence the pastebin link...
300 2012-05-30.txt:16:20:17: <david_werecat> It could be improved with a better defense setup and a wider trail.
301 [too many lines; stopping]