Mercurial > repo
comparison paste/paste.14026 @ 558:5da8339c0209
<john_metcalf> pastelog corewar
author | HackBot |
---|---|
date | Mon, 18 Jun 2012 09:37:12 +0000 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
557:29fda414cf6d | 558:5da8339c0209 |
---|---|
1 2005-05-03.txt:02:57:28: <GregorR> Does anybody want to try out my combination of BrainFuck and CoreWars? Essentially, you have two BrainFuckish programs running concurrently, and their data space is the opponent's program space. | |
2 2005-05-04.txt:07:14:25: <GregorR> It's a combination of BrainFuck and CoreWars. | |
3 2005-05-04.txt:07:15:11: <calamari> haha cool idea.. corewars is an oldie but goodie | |
4 2005-05-10.txt:06:05:46: <calamari> oh thats right.. you did the corewars thing :) | |
5 2005-05-10.txt:06:08:26: <calamari> nope.. I was never good at corewars. I meant to play it, but ended up playing C-Robots instead (they were on the same shareware floppy) | |
6 2005-05-18.txt:20:35:15: <fizzie> I don't think I've had more than 14 consecutive )s, but I haven't written anything very big in scheme. A corewars interpreter/environment/thing once. | |
7 2005-05-18.txt:20:36:08: <pgimeno> corewars interpreter? uhm, too big a prog for me to write in that thing, I'm no so masochists | |
8 2005-05-18.txt:20:39:31: <fizzie> Well, it was for the course, not a voluntary thing. The list of possible topics mostly included various small games, corewars sounded most interesting of them. (Compared to a spreadsheet application or graph algorithm visualization.) | |
9 2005-05-30.txt:20:36:16: <jix> you know the corewar hills ? | |
10 2005-06-03.txt:04:31:51: <graue_> RedCode may be but CoreWars isn't | |
11 2005-09-15.txt:03:03:54: <wildhalcyon> a braintwist corewars simulation would be cool, but Im not sure how they would fare in a genetic organism sense. | |
12 2005-10-28.txt:04:31:49: <duerig> Now all we need is some form of corewars. Where bots try to get other bots to execute inimical programs. | |
13 2005-10-28.txt:04:32:06: <lament> duerig: i was thinking of actually having something like corewars here | |
14 2005-10-28.txt:04:32:27: <lament> but corewars itself would likely not be too popular | |
15 2006-03-08.txt:18:03:09: <SimonRC> Redcode is the machine-like language used for CoreWars, and the evolved warriors beat some hand-coded ones in a tournament! | |
16 2006-05-03.txt:21:52:36: <GregorR-W> Brainfuck meets corewars | |
17 2006-07-22.txt:03:38:48: <thematrixeatsyou> well i came up with a BF corewars but it's pretty shitty | |
18 2006-07-22.txt:03:39:32: <GregorR> I started wanting to go with very corewars-like, but discovered it just didn't work... | |
19 2006-08-02.txt:22:43:21: <RodgerTheGreat> has anyone here ever played corewars? | |
20 2006-10-22.txt:23:10:14: <RodgerTheGreat> ah, yes- corewar's painfully deformed cousing- FYB. | |
21 2006-10-29.txt:18:02:06: <RodgerTheGreat> kinda halfway between RoboWar and CoreWar | |
22 2006-10-29.txt:18:05:03: <RodgerTheGreat> pikhq: familiar with CoreWar? | |
23 2006-10-29.txt:18:44:04: * pikhq plays with Corewars for a bit | |
24 2007-01-18.txt:02:06:32: <CakeProphet> like corewars... but less competitive. | |
25 2007-01-18.txt:02:07:17: <oklopol> i've not yet seen the real strategy in corewars, but i must've gotten something wrong, never played | |
26 2007-06-20.txt:01:02:11: <RodgerTheGreat> pikhq: could you *try* to explain that redcode IS the language used in corewars? | |
27 2007-07-14.txt:05:05:32: <RodgerTheGreat> I've played RoboWar for the mac and Corewar. Similar? | |
28 2007-07-17.txt:07:20:40: <GreaseMonkey> fyb is like corewars-meets-rainfuck | |
29 2007-07-17.txt:07:21:06: <immibis> how can you have corewars in brainfuck, which can't modify its own code | |
30 2007-10-21.txt:18:42:01: <ehird`> RodgerTheGreat: that's a corewars-alike right? | |
31 2008-08-12.txt:18:42:37: <fizzie> ITYM corewars; that's the program-overwriting game. | |
32 2008-08-12.txt:18:42:45: <asiekierka> i like corewars | |
33 2008-08-12.txt:18:44:53: <Deewiant> I was just thinking of corewars in befunge a while ago | |
34 2008-11-03.txt:22:49:51: <oklopol> anyway wasn't BeYourFunge ehird's corewards on befunge? | |
35 2008-11-07.txt:02:22:27: <jayCampbell> hadn't seen fyb when i suggested brainfuck corewars | |
36 2009-01-25.txt:14:48:57: <impomatic> Anyone want to implement Redcode++? http://corewar.co.uk/opcodes.htm | |
37 2009-01-25.txt:17:34:50: <ais523> impomatic: probably not very useful for actual CoreWars games, but it's always nice to have esolang-in-esolang implementations | |
38 2009-01-27.txt:18:40:41: <impomatic> There's a redcode specific IRC channel, #corewars on irc.koth.org | |
39 2009-01-27.txt:22:19:42: <impomatic> We're also talking about bf in #corewars on irc.koth.org | |
40 2009-01-27.txt:22:20:38: <lamente> nice, corewars | |
41 2009-01-27.txt:22:21:43: * ehird tries to work out impomatic's name in #corewars | |
42 2009-01-29.txt:13:14:11: <impomatic> Corewar will be 25 years old later this year :-) | |
43 2009-01-30.txt:19:06:48: <lament> impomatic: you play corewars? | |
44 2009-01-30.txt:19:07:31: <ehird> he said he's played corewars since 1993 IIRC | |
45 2009-01-30.txt:19:09:37: <impomatic> It's fun, but slow at the moment. There's a history at http://corewar.co.uk/history.htm which give brief details of what's happened each year | |
46 2009-01-30.txt:19:11:49: <impomatic> There are several irregular newsletters too, http://corewar.co.uk/journals.htm | |
47 2009-01-30.txt:22:24:22: <impomatic> Has anyone got any really old corewar stuff? I'm building a big online archive | |
48 2009-01-30.txt:22:26:56: <Deewiant> impomatic: I might, somewhere, but I think it's all from corewar.co.uk anyway | |
49 2009-01-30.txt:22:27:21: <impomatic> Deewiant, I should have all of the corewar.co.uk stuff! :-) | |
50 2009-01-30.txt:23:11:39: <impomatic> While we're talking comics, http://corewar.co.uk/cwcomics.txt | |
51 2009-01-30.txt:23:14:44: <oklopol> basically you've gotten me to desperately want to try both corewars and code golfing. | |
52 2009-01-31.txt:15:42:26: <impomatic> X-Scale: I think I've seen you in #corewars ;-) | |
53 2009-01-31.txt:16:06:26: <X-Scale> #corewars ftw | |
54 2009-02-05.txt:10:20:41: <impomatic> It's at http://corewar.co.uk/assembly/underload.htm | |
55 2009-02-05.txt:12:16:16: <ais523> AnMaster: http://vyznev.net/corewar/guide.html is a good guide, if you haven't seen it before | |
56 2009-02-05.txt:12:55:56: <impomatic> There's some kind of Corewar game which uses a function language. Called struggle I think | |
57 2009-02-05.txt:12:56:36: <ais523> there was a BF-based game inspired by Corewars running on Agora for a while, and it's just starting back up again I think | |
58 2009-02-06.txt:20:21:31: <bsmntbombdood> i see you people have been playing brainfuck-corewars | |
59 2009-02-07.txt:15:23:09: <ehird> ... It occurs to me I'm sitting in #corewars and haven't ever played corewars. | |
60 2009-02-13.txt:17:46:09: <impomatic> I guess I'm interested because I'm an actual corewar player | |
61 2009-02-13.txt:17:49:13: <ais523> for instance, in CoreWars the opponent's at a random location | |
62 2009-02-14.txt:17:08:09: <ehird> btw, I discussed an OISC corewar with impomatic | |
63 2009-02-14.txt:17:08:40: <ais523> OISC corewar, I love it | |
64 2009-02-14.txt:17:09:56: <ais523> what about a MiniMAX corewar? | |
65 2009-02-14.txt:22:02:06: <ehird> #corewars maybe? | |
66 2009-02-14.txt:22:02:35: <Ortez> yes i have been on #corewars | |
67 2009-02-26.txt:14:15:20: <impomatic> I thought I'd include it here with an explanation of how it works http://corewar.co.uk/assembly/underload.htm | |
68 2009-03-05.txt:17:09:13: <ehird> the main page is in the style of corewar.co.uk, and his name is on it | |
69 2009-03-05.txt:18:33:33: * impomatic wonders why the corewar subreddit has been banned :-( | |
70 2009-03-05.txt:18:35:09: <impomatic> http://www.reddit.com/r/corewar/ | |
71 2009-03-05.txt:18:36:19: <ais523> why was corewar reddit banned, anyway/ | |
72 2009-03-08.txt:20:42:44: <ehird> also, has this corewar prorgam been made? I call it the "Imp-O-Matic" (hur hur) | |
73 2009-03-08.txt:20:43:58: <ais523> corewar isn't about surviving, it's about winning | |
74 2009-04-11.txt:00:13:51: <impomatic> I considered making a PCG based on Corewar, but I could figure out decent mechanics without losing the spirit of Corewar | |
75 2009-04-18.txt:21:59:23: <impomatic> Corewar's DJN instruction. DJN A,B will subtract 1 from memory location B and jump to A if the result at location B is non-zero | |
76 2009-05-04.txt:12:42:26: <impomatic> The #corewars channel will be moving to freenode if anyone is interested. | |
77 2009-05-05.txt:21:06:55: <impomatic> Hi, just a quick question. How does this channel get logged? We want to log the #corewars channel | |
78 2009-05-05.txt:21:48:29: <impomatic> Has anyone played with Corelife? It's a 2D version of corewar | |
79 2009-05-08.txt:18:01:51: <impomatic> Have some info about CoreLife now, the second 2 dimensional programming language: http://corewar.co.uk/corelife/ | |
80 2009-05-16.txt:16:12:20: <impomatic> I've prepared mirrors for all of the Geocities Corewar sites. Now I'm working on the sites for some other programming games. | |
81 2009-05-23.txt:16:55:52: <seanstickle> Back in the day, I dabbled in Corewar, and this seemed interesting to me | |
82 2009-05-23.txt:21:56:29: <coppro> then go play corewar | |
83 2009-05-23.txt:21:56:52: <ais523> corewar, or BF joust? | |
84 2009-05-23.txt:21:58:58: <coppro> corewar! | |
85 2009-05-24.txt:19:57:03: <ehird> in the corewar instruction set? | |
86 2009-05-24.txt:20:21:08: <ehird> impomatic: since you're a corewar/bfjoust person... any idea how a Haskell warring-programs game would work? I can't think of a way to harness the purely-functionality :-P | |
87 2009-05-24.txt:20:33:09: <ais523> although it wouldn't work much like corewar or BF Joust | |
88 2009-05-26.txt:15:49:53: <Patashu> are there any 'program vs program' languages besides corewar, fukyourbrane and BF joust? | |
89 2009-05-26.txt:15:50:08: <ais523> Patashu: quite a few, I think; but only corewar is really popular | |
90 2009-05-26.txt:16:02:41: <impomatic> There are a few which don't involve robots, but most of the ones I've looked at are similar to Corewar | |
91 2009-05-26.txt:16:22:31: <ais523> impomatic: corewar question: how effective is using SPL 0, rather than a goto, to create a loop? | |
92 2009-05-26.txt:16:36:21: <impomatic> By the way, the #corewars channel has moved to freenode :-) | |
93 2009-05-26.txt:16:36:31: <ais523> so, is it corewar or corewars? | |
94 2009-05-26.txt:16:37:36: <impomatic> Corewar is more common though. | |
95 2009-05-26.txt:21:15:07: <AnMaster> No thanks. I'm not really interested in corewars or similar things | |
96 2009-05-27.txt:01:28:38: <nescience> do like corewars stuff and queue up the entries, who cares about instant results! | |
97 2009-05-27.txt:03:32:41: <nescience> the hill should have an "age" parameter ala corewars hills | |
98 2009-05-27.txt:22:24:12: <AnMaster> Corewars - UN Edition | |
99 2009-05-28.txt:14:48:35: <Patashu> heard of corewars? | |
100 2009-05-28.txt:14:48:45: <leonid_> dunno about corewars | |
101 2009-05-28.txt:16:52:40: <AnMaster> (which isn't a good name for it probably, but I can't think of anything better for stuff like corewars, bf joust and so on) | |
102 2009-05-29.txt:07:08:39: <myndzi> sorta like some of the corewars events | |
103 2009-05-29.txt:07:09:03: <myndzi> there've been corewars tournaments held where somebody came up with a unique idea/twist | |
104 2009-05-29.txt:07:09:51: <myndzi> there's a lot more spamming the hill with multiple slight changes going on here than it seems happens with corewars | |
105 2009-05-29.txt:08:04:06: <myndzi> anyway, my nick's been registered for some time but i didn't really come to this network until #corewars did | |
106 2009-06-01.txt:09:49:03: <ais523> people who never really got into corewar, for instance | |
107 2009-06-04.txt:19:29:14: <ais523> impomatic: it was loosely inspired by corewar, I think | |
108 2009-08-30.txt:20:16:50: <impomatic> mov.i #1,1 is an imp in Corewar | |
109 2009-12-19.txt:23:19:50: <Guest50560> is corewar.co.uk loading for you | |
110 2009-12-19.txt:23:26:58: <soupdragon> is corewar fun? | |
111 2010-03-02.txt:07:29:21: <dev_squid> Is CoreWar still around? | |
112 2010-03-12.txt:21:32:29: <lament> Sgeo: i can see that working in CoreWars | |
113 2010-05-15.txt:13:54:53: <impomatic> Does this Aleph-null look okay? See bottom of page, reference 1 - http://corewar.co.uk/darwin | |
114 2010-05-21.txt:22:21:17: <impomatic> Does anyone recognise this language? It looks like odd Pascal to me: http://corewar.co.uk/droid/droidsrc.txt | |
115 2010-05-23.txt:13:03:42: <Phantom_Hoover> (I'm totally going for CoreWars.) | |
116 2010-05-31.txt:12:02:14: <AnMaster> Deewiant, relet: weren't beglad supposed to be something like corewars? | |
117 2010-07-12.txt:23:54:57: <ais523> competitive multitasking would be along the lines of CoreWars | |
118 2010-08-26.txt:18:22:36: <Phantom_Hoover_> I am still bitter that there does not exist CoreWars fanfic. | |
119 2010-08-31.txt:21:38:18: <Phantom_Hoover> This is getting near that CoreWars fanfic I want written. | |
120 2010-08-31.txt:21:39:44: <alise> Phantom_Hoover: CoreWars slash! | |
121 2010-09-28.txt:16:10:09: <ais523> I suppose if people had a large enough area, and they were far enough apart, it could work a bit like corewars | |
122 2011-01-14.txt:18:27:29: <impomatic> Oerjan: was it about corewar, programming games or recursion? | |
123 2011-01-20.txt:15:22:54: <elliott> Anyway removing IO and adding commands is the approach of FukYorBrane, the premier CoreWars clone for brainfuck (indeed, the only one :P) | |
124 2011-01-21.txt:18:14:09: <elliott> 05.05.02:18:57:28 <GregorR> Does anybody want to try out my combination of BrainFuck and CoreWars? Essentially, you have two BrainFuckish programs running concurrently, and their data space is the opponent's program space. | |
125 2011-01-21.txt:22:59:15: <elliott> realtime corewars | |
126 2011-01-23.txt:04:06:15: <elliott> j-invariant: you know games like corewars? | |
127 2011-02-01.txt:02:15:05: <Lymia> That program is basicly the FYB version of a CoreWars core clear. | |
128 2011-02-01.txt:02:45:10: <Lymia> It's not like corewars in that respect. | |
129 2011-02-01.txt:02:54:10: <kfr> Corewars and such are too dry for my taste | |
130 2011-02-07.txt:05:19:15: <myndzi> not as robust as like, corewars | |
131 2011-02-07.txt:05:21:55: <quintopia> so you'd rather corewars | |
132 2011-02-07.txt:05:21:56: <Lymia> Corewars has the SPL instruction. | |
133 2011-02-07.txt:05:26:43: <Lymia> quintopia, sounds kinda like CoreWars. | |
134 2011-02-07.txt:05:34:25: <myndzi> which i learned about from impomatic in #corewars | |
135 2011-02-07.txt:05:37:25: <myndzi> corewars hills run way more than that, and isn't there an infinite corewars hill? | |
136 2011-02-07.txt:05:38:26: <myndzi> i guess the biggest difference is that corewars players uhh.. spend a lot of time on one submission and enter it | |
137 2011-02-07.txt:05:49:19: <Lymia> Would work better in FYB or CoreWars. | |
138 2011-02-09.txt:02:07:56: <myndzi> anyway, i don't know; there isn't anything like pspace in corewars | |
139 2011-02-09.txt:20:39:20: <impomatic> Maybe it could be in magazine format like http://corewar.co.uk/nw/nw03.txt :-) | |
140 2011-02-11.txt:21:22:17: <impomatic> ais523: it's the same in Corewar | |
141 2011-02-12.txt:20:23:45: <impomatic> !bfjoust firefly http://corewar.co.uk/2.txt | |
142 2011-02-12.txt:20:28:36: <impomatic> !bfjoust moonshine http://corewar.co.uk/2.txt | |
143 2011-02-12.txt:20:32:09: <impomatic> !bfjoust moonshine http://corewar.co.uk/2.txt | |
144 2011-02-14.txt:01:08:42: <quintopia> Gregor: one of these days bf joust is going to be more popular than JESUS. also corewars. | |
145 2011-02-14.txt:01:09:52: <elliott> quintopia: I don't think bf joust has the same vibe as corewars | |
146 2011-02-14.txt:01:10:07: <elliott> like the 4-instruction nano hill corewar has | |
147 2011-02-14.txt:01:10:09: <Gregor> FYB was designed to have the same vibe as corewars *shrugs* | |
148 2011-02-14.txt:05:55:06: <impomatic> !bfjoust moonbeam http://corewar.co.uk/2.txt | |
149 2011-02-14.txt:05:58:58: <impomatic> Sgeo: only corewar.co.uk but I have a top secret evil plan that involves taking over the others! | |
150 2011-02-14.txt:06:02:25: <impomatic> No official site. The main sites are http://corewar.co.uk http://corewar.info http://koth.org http://users.obs.carnegiescience.edu/birk/COREWAR/koenigstuhl.html and http://sal.math.ualberta.ca | |
151 2011-02-14.txt:06:03:12: <impomatic> !bfjoust changelink http://corewar.co.uk/2.txt | |
152 2011-02-14.txt:06:20:26: <impomatic> !bfjoust zapdos http://corewar.co.uk/2.txt | |
153 2011-02-14.txt:06:22:18: <impomatic> !bfjoust mewtwo http://corewar.co.uk/2.txt | |
154 2011-02-14.txt:06:28:05: <impomatic> !bfjoust venusaur http://corewar.co.uk/2.txt | |
155 2011-02-14.txt:15:09:26: <Gregor> BF Joust is better than corewars :P | |
156 2011-02-17.txt:01:52:14: <quintopia> it's easier than corewars | |
157 2011-02-17.txt:19:35:02: <nescience> and closer to corewars' integrate and recombine attitude :P | |
158 2011-03-01.txt:18:59:52: <impomatic> Gregor: http://corewar.co.uk/assembly/forth.htm | |
159 2011-03-04.txt:20:56:21: <impomatic> Like on the corewar hills http://sal.math.ualberta.ca/hill.php?key=tiny | |
160 2011-03-19.txt:19:45:12: <impomatic> The bot that logs #corewars seems to have been down for a while. | |
161 2011-03-22.txt:17:22:09: <Gregor> impomatic: glogbot is public-access, so if you want a logger in #corewars then just ask the appropriate person to /invite it. | |
162 2011-03-22.txt:18:05:37: <Gregor> impomatic: Good thing you got a new logbot in #corewars, since clearly the place is hoppin' ;) | |
163 2011-03-28.txt:16:29:54: <Phantom_Hoover> Corewars? | |
164 2011-03-31.txt:14:46:13: <impomatic> Oh well. There's some slightly crazy Corewar Fanfic here http://annesophiecc.tumblr.com/post/4190311225/v8-fb-corewar (in French) | |
165 2011-06-24.txt:10:55:27: <CakeProphet> corewars is a fairly interesting thing. | |
166 2011-06-25.txt:22:48:24: <CakeProphet> I think bfjoust could be a bit more interesting if it had a fork command, similar to corewars SPT | |
167 2011-06-25.txt:22:52:59: <ais523> unlike in corewars, where splitting is definitely an advantage | |
168 2011-06-25.txt:22:59:51: <ais523> so we're talking about a hypothetical version of BF Joust with corewars-style threading | |
169 2011-07-10.txt:18:44:04: <Madk> it was more similar to corewar than anything else | |
170 2011-07-20.txt:07:05:54: <atehwa> It seems to me that enthusiasm on CoreWars is declining, too. | |
171 2011-09-13.txt:17:27:26: <HackEgo> _ai \ _corewars \ _esoteric \ _esoteric-minecraft \ _glogbot \ _matrixofsolidity \ _plof \ _scapegoat \ index.php \ log \ log.css \ log.js \ raw \ stalker.php | |
172 2011-09-21.txt:21:43:55: <HackEgo> _ai \ _corewars \ _esoteric \ _esoteric-minecraft \ _glogbot \ _matrixofsolidity \ _plof \ _scapegoat \ index.php \ log \ log.css \ log.js \ raw \ stalker.php | |
173 2011-09-25.txt:16:39:37: <HackEgo> _ai \ _corewars \ _esoteric \ _esoteric-minecraft \ _glogbot \ _matrixofsolidity \ _plof \ _scapegoat \ index.php \ log \ log.css \ log.js \ raw \ stalker.php | |
174 2012-02-23.txt:21:15:33: <Friendship> Apparently I wrote some corewars fanfic: | |
175 2012-02-23.txt:21:17:35: <elliott> AT BEST, Friendship is a Pawn of Corewars Shipping | |
176 2012-03-13.txt:06:34:05: <myndzi> it was impomatic in #corewars talkin about it that got me to come play | |
177 2012-03-13.txt:06:50:53: <myndzi> which is the same r eason i can't get myself into corewars | |
178 2012-06-02.txt:03:50:44: <myndzi> kinda like corewars bomb steps | |
179 2012-06-17.txt:14:06:07: <mroman> I think I'm gonna stick with CoreWars :) |