comparison paste/paste.28302 @ 2258:56b44962d782

<Jafet> pastelog horizontal
author HackBot
date Tue, 26 Feb 2013 18:02:30 +0000
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2257:5c453217583b 2258:56b44962d782
1 2003-02-07.txt:05:00:08: <SamB> the numbers are horizontal in this view?
2 2004-02-08.txt:21:25:50: <Toreun> comments vertically are not necessarily comments horizontally
3 2004-04-30.txt:21:42:02: <fizzie> I'm decompressing a 768x576-sized 25fps mpeg2 file (recorded some pal-rated tv), running a horizontal deblocking, vertical deblocking, deringing, linear-blend-deinterlacing and temporal noise reduction filters on the image, then bicubic-resampling the image to 640x480 and compressing it to a 1000kbps mpeg4, while simultaneously mp3-encoding the pcm audio in the video.
4 2005-07-01.txt:19:01:46: <graue> you can eliminate wire crossing by using = and | as pipes, where if the IP is moving horizontally and hits | or vertically and hits =, the program ends, and if the IP moves into a blank space or anything else the program ends
5 2005-07-19.txt:21:57:12: <graue> I protest that the Brainfuck constants page now scrolls horizontally :(
6 2005-08-17.txt:02:55:16: <GregorR> Furthermore, televisions don't have horizontal pixels per se.
7 2005-09-10.txt:14:02:07: <pgimeno> in some old typewriters a carriage return was to move the carriage horizontally and then you needed to press line feed, which rotated the drum
8 2005-10-05.txt:23:28:13: <WildHalcyon> Ive been looking at 2-d glypho, encoding both horizontal and vertical. You need a minimum set of symbols though...
9 2005-10-21.txt:14:26:32: <fizzie> Seems I managed to semi-fix that thing. The route selection still doesn't work, and I need to manually reverse the trains, but at least the signals look correct. (Interestingly, signals in a diagonal piece of track work differently than signals on a horizontal/vertical piece of track. I wonder if that's a bug in 0.3.6 - 0.4.0.1 is the latest release, after all.)
10 2006-02-26.txt:17:03:43: <Keymaker> i only have respect for the traditional horizontal(?) :) smileys
11 2006-06-11.txt:19:50:37: <SimonRC> TV (in Britain) transmits hue, intensity, and brighness is its 3 channels IIRC. The horizontal resolution of the color is much less than that of the brightness, but you don't notice it unless you look for it, buy the same principle as the second cause of the castle effect.
12 2006-07-27.txt:20:13:43: <ihope> Let's see... split the cursor position in two halves and monitor either the vertical or the horizontal.
13 2006-08-06.txt:02:40:05: <oerjanj> would make it easier to lay out non-"horizontal" pathways
14 2006-09-04.txt:03:43:07: <GreyKnight> they both consist of a horizontal pair of dots above the letter
15 2007-04-03.txt:18:56:29: <lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels
16 2007-04-03.txt:20:55:11: <oklopol> "<lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels" i've done a 2d ~ 3d flying game
17 2007-05-25.txt:03:52:35: <ihope> Is the horizontal line going through the nostrils called the band?
18 2007-07-07.txt:19:16:36: <ihope> Same for the letter T: the one end of the vertical line has to go exactly as far as the horizontal line.
19 2007-07-14.txt:22:11:53: <Figs> horizontal would bounce
20 2007-07-27.txt:09:51:01: <oklofok> like, you have a horizontal stick with another on top of it
21 2007-09-21.txt:01:12:00: <Tritonio> the horizontal line are the lips closed
22 2007-12-17.txt:23:16:12: <immibis> bsmntbombdood: presumably it's so you can run the game so the screen shows either a vertical plane , or a horizontal one (with gravity off).
23 2007-12-17.txt:23:16:29: <immibis> gravity on = like a vertical plane. gravity off = like a horizontal one.
24 2008-01-22.txt:14:48:24: <ehird> the current iteration i'm working on uses about 5% of my horizontal screen real estate, heh
25 2008-02-10.txt:00:43:35: <ehird`> http://www.fileformat.info/info/unicode/char/2389/index.htm CIRCLED HORIZONTAL BAR WITH NOTCH
26 2008-02-19.txt:20:51:43: <ehird`> ais523: horizontal if is:
27 2008-02-19.txt:20:52:10: <ais523> for some reason I only memorised horizontal
28 2008-02-19.txt:21:10:35: <ais523> many interps do it differently for horizontal and vertical
29 2008-04-03.txt:15:35:25: <ais523> I prefer 2 for C because I'm horizontal-space-challenged
30 2008-04-18.txt:16:26:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
31 2008-04-23.txt:16:36:04: <ais523> just not aligned horizontally
32 2008-04-26.txt:04:30:48: <evincarofautumn> Should vertical and horizontal movement be independent?
33 2008-04-26.txt:23:55:09: <oklopol> okay, so first diagonally, then horizontall-/vertically
34 2008-04-27.txt:00:06:02: <oklopol> oklopol: okay, so first diagonally, then horizontall-/vertically <<< can you reaffirm this was not correct after saying that?
35 2008-05-18.txt:22:07:14: <SimonRC> Th problem with _ is that you can't flip it horizontally easily
36 2008-05-18.txt:22:19:49: <AnMaster> oh wait is it only flip horizontally?
37 2008-07-05.txt:11:31:36: <AnMaster> odd horizontal lines on top of everything
38 2008-07-05.txt:11:33:17: <AnMaster> Deewiant, however that got odd horizontal lines
39 2008-08-12.txt:16:20:00: <tusho> and then use horizontal if
40 2008-08-24.txt:00:02:53: <tusho> it was adding a horizontal scrollbar
41 2008-09-08.txt:13:15:37: <funktio> "The Befunge-93 specification restricts each valid program to a grid of 80 instructions horizontally by 25 instructions vertically."
42 2008-09-14.txt:10:38:00: <AnMaster> Deewiant, so indv basically stors the vector vertically now instead of horizontally?
43 2008-09-16.txt:17:12:01: <AnMaster> tusho, horizontal if
44 2008-09-16.txt:17:31:51: <tusho> in the other one, you could have infinitely long horizontal fungespace
45 2008-09-18.txt:08:11:08: <fizzie> I mean, a numerical round-off thing when calculating how to curve that mostly-horizontal part of the line.
46 2008-09-18.txt:08:12:31: <oklopol> the anomaly is the horizontal line is too long
47 2008-09-18.txt:08:12:58: <oklopol> wonder if i'm confusing vertical and horizontal
48 2008-09-18.txt:08:13:20: <fizzie> Horizontal is ---, since that's what the horizon does.
49 2008-09-26.txt:21:51:39: <psygnisfive> the aqua look? you mean the horizontal bars?
50 2008-09-26.txt:21:54:01: <psygnisfive> tusho: ok.. what about it? the only annoying thing is the horizontal bars
51 2008-10-12.txt:03:40:24: <ihope> Then the first monkey on the path becomes the new current monkey, and moves either toward or away from the old current monkey: red moves toward green and away from blue, green moves toward blue and away from red, blue moves toward red and away from green. The monkey moves one step in a cardinal direction, preferring horizontal movement to vertical movement if they would otherwise result in him being the same distance from the old curren
52 2008-10-17.txt:12:42:22: <ais523> whereas longer is used for something that's measured horizontally, like snakes
53 2008-10-21.txt:17:29:23: <AnMaster> asiekierka, another idea: have = accelerate the dots to double its current speed if particle enter horizontally, and have it decelerate to half the speed if the dots enter vertically
54 2008-10-21.txt:17:36:01: <AnMaster> asiekierka, anyway you need something so that one 1 or 0 can affect another one, like | if hit from above then it will make everything that hits it horizontally go down, if it is hit from below it will everything that hits it horizontally go up
55 2008-10-22.txt:15:32:22: <oerjan> and also for collisions in other directions than horizontal
56 2008-10-22.txt:16:18:01: <Slereah_> Unless you do something other than horizontal/vertical
57 2008-10-22.txt:16:28:23: <Slereah_> [17:17:53] <Slereah_> Unless you do something other than horizontal/vertical
58 2008-10-26.txt:11:06:52: <fizzie> At least with FF3 the text-size-changing mostly works, although occasionally I get some white or darker-green horizontal lines inside blocks, from overlapping or gaps between the per-line <span>s.
59 2008-11-06.txt:20:48:59: <fungot> ais523: ( that second one is horizontally displaced by 1 pixel with the hardware directly. :p)) for f(n-1) 2*f(n-2)
60 2008-11-27.txt:00:15:58: <trave> horizontally AND vertically inverted
61 2008-12-01.txt:00:50:59: <oklopol> goes vertical - horizontal - vertical ...
62 2008-12-05.txt:23:56:47: * Warrigal looks up horizontal gene transfer to see if a human can get genes from a dog
63 2008-12-06.txt:00:01:50: <Warrigal> I just a moment ago read that there has been horizontal gene transfer from bacteria to fungi and perhaps between two eukaryotes, on Wikipedia.
64 2008-12-06.txt:00:03:16: <Warrigal> That article implies but does not actually state that horizontal gene transfer does not occur between eukaryotes.
65 2008-12-11.txt:03:16:06: <oerjan> (for a horizontal row)
66 2009-01-12.txt:21:54:29: <lament> AnMaster: they're just nets, people normally draw them vertically but i draw them horizontally here
67 2009-01-12.txt:21:55:53: <lament> AnMaster: the fretboard is horizontal in that pic.
68 2009-01-17.txt:16:49:45: <kerlo> I just need to add how to find the horizontal component of a vector of a certain length in a certain direction...
69 2009-01-31.txt:19:49:20: <ehird> When the cursor goes horizontal.
70 2009-02-09.txt:19:43:26: <psygnisfive> also, these gliders seem to be moving horizontally not diagonally
71 2009-02-09.txt:23:13:13: <ehird> AnMaster: well, it's a horizontal line with a vertical line sticking from the middle
72 2009-02-17.txt:22:17:12: <ehird> Asztal: in fact, it flips it horizontally too
73 2009-03-03.txt:18:03:30: <ehird> since it can curve horizontally or vertically
74 2009-03-07.txt:19:59:11: <ehird> horizontal scrollbar
75 2009-03-10.txt:23:25:12: <ais523> mine's a horizontal row of tabs
76 2009-03-12.txt:01:01:34: <ehird> yeah, a wavy horizontal line does that
77 2009-03-12.txt:15:08:03: <ais523> also, how many pixels horizontal resolution will you get? 16?
78 2009-03-12.txt:16:43:17: <fizzie> I think there is a reasonable intuitivity about that thing: given any NxN square of bit-patterns for 00...00 to 11...11; you get the horizontal and vertical lines because of the 00..00, and the diagonal because ~x => N-x, and ~x & x == 0 always; and you get to do the same thing in the smaller N-1 x N-1 squares for those cases where the leading bits are either (0, 0), (0, 1) or (1, 0) because in those cases the bit in the and result is a zero, but in the final s
79 2009-03-13.txt:23:04:05: <mad> horizontal blank dma
80 2009-03-19.txt:16:26:53: <ais523> or at least, it uses extra vertical space for longer inventory listings, and extra horizontal space for status messages
81 2009-03-22.txt:01:07:18: <zzo38> Adding things like moving horizontally objects, object to collect bonus points etc
82 2009-03-23.txt:20:57:47: <AnMaster> huh... currently there is (melting) snow on the upper part of the window in this room. It is under a balcony. Conclusion: snow nowdays fall horizontally...
83 2009-03-23.txt:21:37:22: <AnMaster> fizzie, between them, close to sum2 there is a single track going horizontally splitting into multiple tracks going in 90 degrees from it
84 2009-03-27.txt:23:33:35: <AnMaster> I prefer more horizontal skiing
85 2009-04-01.txt:18:45:19: <fizzie> To me it looks like it blends together three copies, with a few-pixels horizontal offset and 120 degrees of hue difference in each.
86 2009-04-03.txt:00:49:50: <ehird> there's a single horizontal line
87 2009-04-05.txt:18:35:37: <ehird> Horizontal.
88 2009-04-28.txt:16:18:34: <ehird> Deewiant: I need to store two boundary maps, vertical & horizontal, right
89 2009-04-29.txt:22:33:13: <Deewiant> No, it's saying that depending on the size of the stack it's horizontal/vertical
90 2009-05-01.txt:01:28:52: <kerlo> Quadruple-width: NOMINAL HORIZONTAL TABULATION
91 2009-05-04.txt:20:02:59: <ehird> OTOH, a font with different metrics fucks up the whole vertical/horizontal rhythm entirly.
92 2009-05-04.txt:22:59:46: <fizzie> Those X-SAMPA "b_<" and friends look like botched horizontal-smileys.
93 2009-05-07.txt:02:21:33: <psygnisfive> which i guess is mirrored along the horizontal axis
94 2009-05-07.txt:02:21:47: <psygnisfive> the lowercase r's are vertically and horizontally mirrored
95 2009-05-08.txt:00:13:50: <Gracenotes> but :\ reading it horizontally doesn't make sense
96 2009-05-18.txt:00:16:33: <fizzie> 24" is the most common size if you want 1920 pixels horizontally. Though nowadays there's a large-ish amount of 1920x1080 23" screens. That's probably not any less wide, though. And there are some 21.5" 1920x1080 screens too, if you want physically-smaller.
97 2009-05-21.txt:23:38:14: <fizzie> It's actually not a smiley; it's the "up arrowhead between two horizontal bars", used to represent the enter key.
98 2009-06-01.txt:10:43:57: <oerjan> argh! the horizontal scrollbar of hg's file browser is stupid!
99 2009-06-02.txt:11:30:24: <Asztal> it's kind of a shimmering horizontal sine wave, if I look at the right bitmap
100 2009-06-11.txt:23:50:41: <zzo38> A diagrammatic tensor multiplication, is you put various shapes with lines extending above and below, representing a vector or covector space. You do tensor multiplication horizontally and matrix multiplication vertically
101 2009-06-13.txt:16:24:45: <fizzie> But if you have actually wavy horizon (and not just tilted one) you'll probably need to add some horizontal-line control points or something.
102 2009-06-24.txt:09:08:50: <asiekierka> angle (where 0 is a horizontal line, range from -90 to 90), length of line
103 2009-06-24.txt:09:09:04: <asiekierka> so 0,10 is a horizontal line 10 milimetres long
104 2009-06-24.txt:12:10:24: <asiekierka> It would run horizontal on
105 2009-06-24.txt:12:11:05: <amca> Normally in pong you only have vertical and horizontal lines
106 2009-06-29.txt:04:12:10: <zzo38> In order to compute the value of a tensor diagram, you do tensor multiplying horizontally and you do matrix multiplying vertically.
107 2009-07-12.txt:20:00:46: <ehird> "# horizontal layout: 1+2 * 3 is (1+2) * 3 (merd innovation!) "
108 2009-07-31.txt:23:18:19: <ehird> Annoyances such as horizontal window scrolling are due to the poor choice of viewer.
109 2009-08-09.txt:16:27:31: <fizzie> Based on the horizontal and vertical confusions, I hope total confusion is not "all direction keys at once", since I don't think I can get it with this keyboard. It's not, right?
110 2009-08-26.txt:03:55:22: <ehird> in fact I wonder why tiling wms do complex arrangements; all they need is one level of vertical split, and one level of horizontal split
111 2009-08-28.txt:12:45:29: <AnMaster> I wonder what the rectangular hole near the back of the laptop is. There is an odd symbol next to it. Like [] [] | with a horizontal line through it all
112 2009-08-29.txt:01:06:49: <Ilari> For "looks totally impossible but just requires some nasty tricks": Put long horizontal or vertical stretch (tens of blocks) of "space" floor, and put stretches of abyss to its both sides. :-)
113 2009-09-01.txt:21:33:12: <FireFly> Horizontal-wise
114 2009-09-11.txt:23:31:52: <Asztal> Supposedly cleartype was improved in 7 to support vertical antialiasing as well as horizontal, but I think that's more of a CJK thing.
115 2009-09-18.txt:15:35:56: <ais523> you could double the colour choice by halving the horizontal resolution
116 2009-09-18.txt:15:37:11: <ais523> so the horizontal length of pixels is determined by the length of time you send the signal for
117 2009-09-18.txt:15:37:23: <ais523> under the standard TV protocol, length of time = distance horizontally
118 2009-09-20.txt:12:05:09: <ehird> Plus, the ball was really small. Additionally, the optical drive was horizontal, which means that it'll spin the discs with less fighting of physics than the later models.
119 2009-09-22.txt:10:55:24: <ehird> Giving up 80 pixels horizontally for 150 pixels vertically? Sign me up.
120 2009-09-24.txt:22:04:07: <fizzie> Yes, with that tweak the matrix envs will accept the usual {ccc|c} thing. Admittedly there's not much benefit from using them (over an explicit array) except that they have those automatic delimiters (a minor thing) and they decrease the huge horizontal spacing a bit (maybe a matter of taste).
121 2009-09-24.txt:22:39:05: <fizzie> It creates a filled box with those arguments, but generally it's used to do horizontal or vertical lines (in which case one of the arguments is line thickness and the other the length) or alternatively struts (with zero width or zero height) to control spacing.
122 2009-09-25.txt:12:15:32: <fizzie> s/vertically/horizontally/
123 2009-09-29.txt:06:31:07: <coppro> like, no loss of quality at 80 degrees horizontally either way
124 2009-10-01.txt:20:15:21: <ehird> in the bit near the screen where the extra stuff is, a horizontal (i.e. not sticking up) tape slot, and some buttons depthwards (i.e., going further to the screen, to save space)
125 2009-10-16.txt:14:04:33: <ehird> vertically at least; those 150 pixels don't seem to help much. losing 240 horizontal pixels is a bit of an ouch
126 2009-10-16.txt:18:11:32: <AnMaster> as in, the horizontal lines are brighter at regular intervals
127 2009-10-16.txt:18:36:25: <fizzie> It's not the standard I use; from where I come from, a 8x16 font has 8 pixels horizontally, 16 vertically, and you stack them without any silly gaps.
128 2009-10-24.txt:16:16:37: <ais523> just with a horizontal offset
129 2009-10-24.txt:17:30:26: <ehird> yep, now every other site has a horizontal scrollbar
130 2009-11-07.txt:19:23:04: <ehird> SimonRC: is each block vertical or horizontal
131 2009-11-08.txt:14:05:08: <ehird> Probably a horizontal rule in a word processor? Or something.
132 2009-11-14.txt:20:15:24: <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
133 2009-11-14.txt:20:26:04: <SimonRC> "HT Horizontal Tabulation" -- http://wps.com/projects/codes/X3.4-1963/index.html
134 2009-11-15.txt:16:09:27: <ehird> 12:15:24 <ais523> AnMaster: I can fit about 83 characters horizontally on my screen, on a half-screen-width window
135 2009-11-16.txt:13:33:40: <ais523> I realised that that wouldn't work as it wouldn't give enough horizontal spacing
136 2009-11-16.txt:13:41:08: <ais523> to save horizontal space
137 2009-11-20.txt:15:07:38: <oerjan> AnMaster: the list is triangular to avoid duplicates, you have to look both horizontal and vertical
138 2009-12-16.txt:16:56:52: <ais523> I voluntarily keep myself to a maximum number of channels that fits on the screen horizontally
139 2009-12-18.txt:12:47:53: <AnMaster> fizzie, you often seem to need to add exactly one horizontal and one vertical line to get a plausible orientation on the output image
140 2009-12-18.txt:12:49:56: <AnMaster> fizzie, also vertical/horizontal is added by selecting same picture for left/right and then adding a pair of point that are not in the same place but rather along the same vertical or horizontal line
141 2009-12-18.txt:12:57:32: <fizzie> I've done the horizontal/vertical-line trickery for perspective-correcting some "took a picture of a floor mosaic at an oblique angle" pictures; there's a tutorial about it.
142 2009-12-18.txt:13:00:02: <AnMaster> fizzie, if you just use one vertical and one horizontal line it seems to result in rotational fix only, rather than perspective correction as well
143 2009-12-20.txt:01:55:40: <ehirdiphone> It'd be pong, except flipped so that the sides are top and bottom; played horizontally on an iPhone. Tilting left and right slides the bat.
144 2010-01-02.txt:12:04:32: <ehirdiphone> All, horizontally.
145 2010-01-05.txt:13:57:55: <ehird> what's after, like below but horizontally?
146 2010-01-07.txt:19:42:07: <ehird> "Why not arrange the ip addresses in a 16x16 square, for each byte, recursively? That way you'd get fewer thin horizontal lines and more interesting blob shapes. Even better, use a Hilbert curve, like this: http://xkcd.com/195/"
147 2010-01-09.txt:03:17:56: <uorygl> Lessee. These tiles cannot tile the entire plane as long as there is are at least two tiles, horizontally separated, each containing an A or B; each one would generate more of itself below itself until they got crowded out.
148 2010-01-10.txt:20:31:53: <ais523> not for horizontal arrows
149 2010-01-13.txt:22:41:00: <fizzie> Not sure; U+29FA DOUBLE PLUS is in fact a single horizontal line with two vertical strokes: ⧺ (that's even in my font).
150 2010-01-14.txt:17:06:48: <AnMaster> ais523, the interpreter would execute the code either horizontally or vertically, possibly alternating between lines/columns
151 2010-01-15.txt:19:56:47: <fizzie> AnMaster: Equirectangular. You can't make a rectilinear image with a horizontal FOV larger than 180 degrees.
152 2010-01-15.txt:20:11:32: <AnMaster> horizontally near the middle
153 2010-01-15.txt:20:20:27: <fizzie> The vertical FOV is a bit poor; the camera does a (35mm-film-equivalent) 36 mm focal length objective in the maximum tele-position; that translates to horizontal FOV of 51.35 degrees, or vertical in this case because the camera was tilted 90 degrees.
154 2010-01-15.txt:20:34:09: <fizzie> http://zem.fi/~fis/alvarc.jpg -- cylindrical projection, horizontal FOV 360 degrees, vertical 80 degrees in the original 8000x2137 pixel canvas; then cropped with top=215, bottom=1379. (And left=0, right=8000 of course.)
155 2010-01-15.txt:20:40:49: <AnMaster> fizzie, still that bilding is only curved horizontally now
156 2010-01-15.txt:20:56:11: <fizzie> AnMaster: Yes, well, I didn't want to spend time with it; I just stuck a couple of horizontal-line control points to the "curvy building" so that at least that would be straight.
157 2010-01-16.txt:19:31:13: <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page.
158 2010-01-16.txt:19:35:00: <AnMaster> <ehird> Tabs would be in a horizontal tree structure to the side, so that it's linear, but if I open more than one link from a page, that's shown underneath that page. <-- iirc IE8 groups by which tab they were opened from. I have had no choice but to use IE8 on some lab computers at university.
159 2010-01-16.txt:19:36:12: <ehird> That does the horizontal linear tree thing, but only for tabs, not integrated history/bookmarks/tab expiry/scrolling (well, it might do scrolling with a scrollbar, dunno (arrows don't count as scrolling))
160 2010-01-17.txt:01:10:15: <ehird> Horizontally it handles a whole two 80-column windows, so no line wrapping.
161 2010-01-19.txt:20:58:00: <fizzie> AnMaster: I don't know of a specialized program for that scan thing, but certainly you could try adding short line segments that trace the rows of letters in the book marked as horizontal lines in Hugin, then letting it optimize all those lens distortion parameters; it might find something that straightens them, though probably not very well.
162 2010-02-22.txt:22:37:58: <fizzie> Lines of points? LPI's just the "vertical resolution" there, while DPI's the horizontal (across-paper) one. But I really think they both are actually 600 points per inch.
163 2010-03-01.txt:13:19:45: <scarf> the funny thing is, that the Utah Teapot was accidentally drawn at the wrong scale originally (as in, vertical scale != horizontal scale), so it looks rather different in the demos than it does in real life
164 2010-03-03.txt:00:20:41: <alise> Reals go horizontally, complexes stack on top vertically, and things we had to add to make everything work go sort of spiralling off diagonally
165 2010-03-03.txt:20:06:00: <anmaster_l> cpressey, like two strings intersecting, one vertical one horizontal
166 2010-03-04.txt:03:05:22: <coppro> and when they get reflected on the middle reflectors, they generate horizontal spaceships
167 2010-03-04.txt:06:41:03: <augur> because you can define horizontal types of arbitrary number
168 2010-03-04.txt:06:41:15: <adu> horizontal?!?
169 2010-03-04.txt:06:42:48: <augur> we could describe this relation as a horizontal type distinction
170 2010-03-04.txt:06:43:12: <augur> they're horizontally related
171 2010-03-04.txt:06:43:21: <augur> You could imagine a type system with only horizontal types
172 2010-03-04.txt:06:45:21: <augur> and one "horizontal" type, in some sense
173 2010-03-06.txt:22:52:54: <uorygl> A set of complex numbers is open if and only if all its vertical and horizontal cross sections are open.
174 2010-03-09.txt:15:02:26: <AnMaster> it is horizontal
175 2010-03-09.txt:15:02:44: <AnMaster> and possible one that does both vertical and horizontal (not sure about that)
176 2010-03-17.txt:17:23:45: <Gregor> AnMaster: Perfectly horizontal line?
177 2010-03-21.txt:18:33:17: <ais523> the interpreter repeatedly dequeues an element from the queue, then moves down if it was "d" or right if it was "r" (wrapping both vertically and horizontally), then enqueues the entire contents of the cell it ended up in
178 2010-03-21.txt:18:35:09: <ais523> Sgeo: it wraps both horizontally and vertically
179 2010-03-25.txt:15:23:04: <ais523> AnMaster: in each cell, hold a pointer to the next cell and previous cell sorted vertically over horizontally, and horizontally over vertically
180 2010-03-27.txt:20:20:53: <ais523> and two zero slopes, for the horizontal bits
181 2010-03-31.txt:20:01:17: <ehirdiphone> The proposed traits feature would bring "horizontal reuse" to the language; think of traits as a PHPish answer to multiple inheritance or Java's interfaces.
182 2010-04-06.txt:14:40:39: <AnMaster> Deewiant, looks like cfunge won at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
183 2010-04-06.txt:14:42:18: <AnMaster> at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal.b98.html
184 2010-04-06.txt:15:08:51: <AnMaster> Deewiant, what is up with plots/horizontal.b98/1000000/line-memtime.svg
185 2010-04-06.txt:15:10:42: <AnMaster> Deewiant, and why is the cfunge plot in plots/horizontal.b98/100000/line-memtime.svg discontinuous?
186 2010-04-06.txt:15:11:58: <AnMaster> Deewiant, and uh plots/horizontal.b98/10000000/line-memtime.svg has two red lines at once?
187 2010-04-06.txt:22:36:52: <Deewiant> AnMaster: You'll notice the timings behave almost exactly like the ones of horizontal.b98
188 2010-04-06.txt:22:54:56: <AnMaster> horizontal-p? how does that differ from horizontal?
189 2010-04-09.txt:06:55:03: <coppro> randomly rolling a horizontal position and an orientation would be smarter than your AI
190 2010-04-10.txt:20:47:42: <AnMaster> Deewiant, plots/horizontal-p.b98/10000000/line-memtime.svg show some rcfunge-like effects for ccbi2 it seems? Any idea why?
191 2010-04-10.txt:20:51:38: <AnMaster> as in, it is thinner when it goes horizontally than when it climbs
192 2010-04-10.txt:20:53:11: <AnMaster> Deewiant, any idea about that rcfunge-ish allocation pattern for ccbi2 in plots/horizontal-p.b98/10000000/line-memtime.svg though? Something related to the gc?
193 2010-04-10.txt:20:58:40: <AnMaster> Deewiant, like the last table at http://users.tkk.fi/~mniemenm/befunge/fungicide-rankings/horizontal-p.b98.html
194 2010-04-12.txt:00:13:23: <ais523> maybe you should have tabs both vertically and horizontally
195 2010-04-25.txt:22:11:17: <coppro> Anyone know of a LaTeX package to make a table where the head column stretches out diagonally to save horizontal space?
196 2010-05-03.txt:15:52:01: <alise> here horizontal = increase second argument
197 2010-05-06.txt:07:26:52: <lament> right hand is for moving horizontally
198 2010-05-15.txt:13:01:35: <alise> Quite horizontally extended, you might say.
199 2010-05-15.txt:18:29:48: <zzo38> The cards have the suit/number also written in horizontal in the right corner as well as the suit/number vertical on the left corner, so that you can see the suit even if arranged the cards in a different order
200 2010-05-16.txt:14:57:36: <alise> All you need is a horizontal and vertical one of these, plus a very simple take-in-spaceship-and-emit-a-new-one-diagonally piece
201 2010-05-16.txt:20:07:27: <Hoovershire> AnMaster: There's a pattern that stretches a striped agar horizontally at -123, 22
202 2010-06-04.txt:20:49:10: <fizzie> AnMaster: "FAQ: Sensor info: Horizontal positioning using homemade shaft encoder (black/white rotating lego squares you see in the vid) with a SY-CR102 photo reflector from Maplins, (only £0.89 or $1.30)."
203 2010-06-25.txt:22:46:53: <pikhq> AnMaster: Hmm? The Japanese variant has the top portion written using a single horizontal line, rather than two horizontal lines.
204 2010-07-18.txt:19:26:08: <oerjan> But it's All Right with horizontal
205 2010-07-28.txt:08:34:18: <fizzie> Theta's the one that goes horizontally slashed.
206 2010-07-29.txt:13:30:39: <fizzie> Technically speaking it should have approximately the same effect on the cursor as enough line feeds to get to next vertical tab stop, cf. horizontal tab and an amount of spaces.
207 2010-07-30.txt:13:23:29: <alise> I dunno. It has two metal bars on the floor horizontally.
208 2010-07-31.txt:02:09:58: <alise> AnMaster: Didot can be readable at very small pixel sizes because the renderer runs out of ways to make the horizontal lines ridiculously thin so it ends up making them more equal; you know, the reasonable thing to do.
209 2010-08-06.txt:23:37:44: <cpressey> why do I have a horizontal scrollbar on this chat window?
210 2010-08-09.txt:14:30:59: <fizzie> It also looks like an angry horizontal-smiley.
211 2010-08-15.txt:03:46:15: <ais523> the horizontal corridor second-from-bottom, that's the first boulder you push
212 2010-08-18.txt:04:42:04: <pikhq> (TeX manages to do horizontal Japanese decently)
213 2010-08-18.txt:21:35:50: <fizzie> Maybe horizontal add/sub could help in the shuffling, though perhaps not so much since there's only one of each, and haddpd/hsubpd always performs at least two adds/subs.
214 2010-08-22.txt:23:58:17: <alise> "no thank you, i'd like a horizontal scrollbar every other message, please"
215 2010-08-29.txt:04:01:34: <pikhq> zzo38: Erm, s/vertical/horizontal/
216 2010-08-29.txt:04:02:11: <zzo38> OK. But I think the horizontal line is long enough
217 2010-08-29.txt:04:02:59: <zzo38> The horizontal line on the top and bottom is programmed to be three times as long as the distance between the vertical lines.
218 2010-08-30.txt:15:41:54: <alise> Only with subpixel rendering, though; you really need that 3x horizontal resolution to get the clarity...
219 2010-09-02.txt:00:07:33: <zzo38> One problem I still have is how I should implement text that is stretched only horizontally, and not vertically, in TeX and DVI.
220 2010-09-03.txt:18:39:39: <Vorpal> http://earthquake.usgs.gov/earthquakes/recenteqsww/Quakes/us2010atbj.php#details says "Depth 16.1 km (10.0 miles) (poorly constrained)" and "Location Uncertainty horizontal +/- 16.5 km (10.3 miles); depth +/- 64.6 km (40.1 miles)". So that earth quake could be located far about the ground then? XD
221 2010-09-05.txt:01:33:32: <zzo38> And what is the best way to implement allowing the text to be stretched horizontally but not vertically, if there is not room, it will make it less wider horizontal, with using TeX, METAFONT, ImageMagick, etc?
222 2010-09-06.txt:04:43:19: <alise> "There is a horizontal division in this playfield, splitting it into regions called le ciel, on top, and la terre, below."
223 2010-09-06.txt:04:43:23: <alise> horizontal yet on top/below?
224 2010-09-06.txt:04:44:30: <cpressey> "horizontal division" meaning, there is a horizontal line dividing up-part from down-part
225 2010-09-13.txt:02:51:43: <alise> probably a list of files on the side since I'm stuffing other stuff onto the sidebar anyway; it can hold more entries than horizontal tabs
226 2010-09-13.txt:22:41:19: <alise> I bet you wouldn't like your keyboard layout depending on which program you use; or some menus being horizontal; or whatever.
227 2010-09-14.txt:22:15:41: <alise> It has a hinge that can somehow support it, so you can basically turn it into a pretty-strange horizontal laptop.
228 2010-09-15.txt:19:34:54: <alise> pikhq: Reasonable-resolution display (obviously). Form factor similar to A4 paper/iPad, but, you know, different. Probably has to be tweaked a bit so the horizontal orientation is alright to use, since that's what you'll have to use when using the keyboard.
229 2010-09-16.txt:18:45:39: <alise> fizzie: it seemed squished horizontally
230 2010-09-16.txt:18:47:09: <alise> fizzie: Anyway yeah, give us a less-horizontally-stretched, generally-higher-resolution version :D
231 2010-09-16.txt:18:47:35: <fizzie> alise: I can add more horizontal pixels if you want, or just make the graph less tall to make it less stretchedy.
232 2010-09-16.txt:18:47:37: <Vorpal> alise, you mean less horizontally compressed!
233 2010-09-16.txt:18:49:07: <alise> fizzie: Widen it so it's less stretched horizontally, then just make both dimensions bigger from that.
234 2010-09-17.txt:14:44:29: <fizzie> The mystery plot's Y axis is time, divided into ten-minute bins (24*60/10 = 144); the X axis is message length in characters, with >100 clamped to 100. The color scale is log-frequency, where the frequencies have been normalized across the time bins, so each horizontal line sums to one.
235 2010-09-17.txt:14:48:43: <fizzie> http://www.cis.hut.fi/htkallas/avf.png -- it got a bit horizontally squeezed, can't quite recall how to change plot dimensions in MATLAB.
236 2010-09-17.txt:19:52:19: <hqx> 1095 horizontal pixels a year
237 2010-09-20.txt:18:46:20: <fizzie> Vorpal: First set, out of three: http://zem.fi/~fis/hp1.jpg -- that's about 129 degrees, horizontally.
238 2010-09-23.txt:22:55:53: <Vorpal> rather that horizontal vs. vertical kind of thing
239 2010-09-27.txt:17:28:25: <alise> or do you think we should put all paragraphs horizontal to each other, too, in case you want to look at some other one first?
240 2010-09-27.txt:19:36:17: <alise> even a horizontal menu bar
241 2010-09-29.txt:01:32:48: <alise> A knightship is a spaceship of type (2m,m)/n (that is, a spaceship that moves two cells horizontally for every one cell it moves vertically). Knightships must be asymmetric and their period must be at least 6, which makes searching for them using programs like lifesrc very difficult. An "almost knightship" was found on March 23, 2004, which would be a period 6 knightship if it weren't for three cells that are incorrect in its sixth generation.[1]
242 2010-10-02.txt:20:43:36: <alise> imagine a typical horizontal-is-time, vertical-is-tracks thing, but instead of waveforms it's little snippets of code
243 2010-10-10.txt:22:50:06: <fizzie> To use as a wallpaper in the phone; it has those four horizontally-aligned desktops, with wraparound, and glide from one to another.
244 2010-10-13.txt:16:35:57: <elliott> Gregor: (_ is "arrange horizontally", | vertically)
245 2010-10-13.txt:16:48:16: <elliott> cpressey: As I said, _ means horizontal arrangement, and | means vertical
246 2010-10-16.txt:21:20:27: <Gregor> I have dual 16:10, horizontal.
247 2010-10-16.txt:21:20:35: <elliott> I have your mom, horizontal.
248 2010-10-17.txt:21:01:49: <ais523> a and d strafe horizontally; q and e can be used for the rotations that you can't easily do with the mouse
249 2010-10-19.txt:14:35:26: <elliott> Holy shit horizontal scrollbar what
250 2010-10-20.txt:17:28:13: <elliott> Gregor: You don't have horizontal scrolling; rectify.
251 2010-10-20.txt:17:31:49: <Gregor> The horizontal issue is a huge mess
252 2010-10-22.txt:06:00:35: <quintopia> Gregor: they don't bother to cohere the two, but rather just ensure that you maintain your horizontal acceleration achieved while in air once on the ground
253 2010-10-22.txt:06:03:06: <quintopia> if you have a horizontal velocity when you take off, you have the same horizontal velocity when you land, even if the direction of said velocity has changed
254 2010-10-22.txt:06:12:31: <quintopia> Gregor: yeah, in SMW, acceleration in air works exactly like on land, except that if you stop accelerating in air, you maintain horizontal velocity, whereas on land, you lose it
255 2010-10-22.txt:06:13:35: <Gregor> So you can NEARLY slow yourself to zero horizontal motion just by being twitchy then?
256 2010-10-23.txt:05:37:08: <elliott> Gregor: horizontal scrolling please
257 2010-10-23.txt:05:37:32: <Gregor> elliott: It's stupidly difficult to determine if the page horizontally scrolls <_<
258 2010-10-23.txt:05:38:12: <Gregor> elliott: Basically, every time I've ended up with something that scrolls properly on pages that have horizontal scrolling, but thinks that e.g. Wikipedia's front page is suddenly 3 screens wide for no obvious reason.
259 2010-10-23.txt:21:32:07: <elliott> Gregor: Horizontal scrolling my friend
260 2010-10-23.txt:21:32:29: <Gregor> elliott: YOU make horizontal scrolling work, it's a huge PITA :P
261 2010-10-23.txt:21:44:06: <Gregor> elliott: OK, so I MAY have just fixed horizontal scrolling ...
262 2010-10-23.txt:21:57:24: <elliott> Gregor: Can you also decrease the threshold for horizontal scrolling? I keep walking into enemies by mistake.
263 2010-10-24.txt:05:23:55: <pikhq> IT HAS HORIZONTAL SCROLLING OH MY DEAR GOD
264 2010-10-24.txt:08:54:33: <quintopia> so, shouldn't your favicon->mob converted horizontally flip the favicon in one of the directions?
265 2010-10-24.txt:08:55:26: <quintopia> oh, i was gonna have dead favicon guy be the same, except with the body horizontal
266 2010-10-24.txt:08:58:13: <quintopia> so you can't horizontally flip
267 2010-10-25.txt:17:09:04: <elliott> usually when it gets horizontal you enact your disaster recovery plan...
268 2010-10-26.txt:06:55:33: <elliott> coppro: topright, opaque, minimal width and height: notification area, battery monitor, clock, wastebasket button, logoff button; arranged horizontally
269 2010-10-26.txt:06:56:01: <elliott> and the other is horizontal
270 2010-10-28.txt:02:02:46: <elliott> I dearly hope that episode involved someone sitting on a desktop fan while it was running (horizontally) and then shitting directly on it.
271 2010-10-29.txt:19:03:13: <elliott> I can actually get shit done on it, rather than just visit stupid webpages and use a horizontal scrollbar every two seconds.
272 2010-11-01.txt:22:26:08: <elliott> Phantom_Hoover: so just that, repeated forever horizontally?
273 2010-11-02.txt:09:36:26: <elliott> it's nice but i'm still not sure i can spare any of my 1366 horizontal pixels for it
274 2010-11-05.txt:06:37:38: <elliott> I will pay anyone who creates a 1366x768 series of PNGs or animated GIF or anything that consists of, first, a bunch of N-pixel-blackness separated straight vertical white lines, that then, on the next frame, become slightly diagonal, and then on the next moreso, etc., until they are horizontal, and then they start going \-ways (so | / -- \, except a lot smoother) and continue going around until they are all straight again endless money
275 2010-11-05.txt:06:38:05: <elliott> Obviously as they rotate to horizontal more should appear on the screen to keep the fill.
276 2010-11-06.txt:18:01:02: <elliott> Oh, I also need to get rid of the horizontal scrollbar that I think that width:100% is causing, but that can wait.
277 2010-11-06.txt:18:09:33: <elliott> Oh, you mean the horizontal scroll?
278 2010-11-06.txt:20:48:08: <elliott> e.g. vertical or horizontal
279 2010-11-06.txt:20:48:10: <elliott> vertical, horizontal or depth
280 2010-11-06.txt:20:48:15: <elliott> vertical, horizontal, depth or qxujqxui
281 2010-11-06.txt:20:48:37: <elliott> so e.g. in 4d you operate on vertical/horizontal
282 2010-11-06.txt:20:48:47: <elliott> press the toggle up, you're moving around in horizontal/depth
283 2010-11-06.txt:20:50:18: <elliott> oklopol: one floor is that e.g. in 3d you could only move in horizontal and vertical, and vertical and depth, not horizontal and depth
284 2010-11-07.txt:01:55:27: <zzo38> nooga: I can unassign swastika=hitler in my mind. To me, only the 45-degrees reversed swastika is Hitler's swastika. The normal swastika is horizontal and vertical lines and is unrelated to Hitler.
285 2010-11-13.txt:16:04:43: <elliott> ais523: I'd like a userscript of some sort that turns all YouTube links into a centred-vertically-and-horizontally HTML 5 version of the video on the highest quality setting and strips away everything else.
286 2010-11-17.txt:21:41:40: <Hiant> Vorpal: I wish that portals worked horizontal...
287 2010-11-18.txt:20:42:15: <Vorpal> Phantom_Hoover, expand horizontally outwards around, say, 17-20 tiles up if you want to run a chance/risk of hitting caverns
288 2010-11-24.txt:18:23:21: <elliott> Vorpal: hmm, the danger with mining horizontally as well as downwards is that you could reach the edge of the mountain...
289 2010-11-24.txt:20:50:23: <fizzie> Vorpal: Craft a horizontal row of three wheat.
290 2010-11-27.txt:18:58:23: <Vorpal> the first number is the vertical index in that section. The second is the horizontal one
291 2010-11-30.txt:00:09:34: <Phantom_Hoover> quintopia, it works by using the 3 subpixels to get the horizontal resolution.
292 2010-12-05.txt:02:21:35: <pikhq> Vorpal: So, you're not bothered by the random horizontal lines EVERYWHERE there is motion?
293 2010-12-09.txt:22:06:40: <elliott> how much horizontal clearance does a tree need
294 2010-12-18.txt:21:11:20: <Vorpal> fizzie, not sure how you would get the horizontal bar out
295 2011-01-07.txt:01:24:26: <elliott> i may want to have this pc horizontal
296 2011-01-09.txt:14:23:00: <Phantom__Hoover> And only horizontal layers.
297 2011-01-11.txt:20:04:23: <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]]
298 2011-01-11.txt:20:05:10: <Vorpal> <elliott> [[In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava pools without a source will degrade to dirt after a given time period.]] <-- that sounds made up
299 2011-01-14.txt:21:56:23: <j-invariant> oklopol: it has period 3 horizontally and period 4 vertically (with a shift of 1 block horizontally)
300 2011-01-16.txt:17:57:00: <Vorpal> bit instead of up/down, it did it horizontally
301 [too many lines; stopping]