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16 2011-08-05.txt:11:00:27: <itidus21> How does emacs compare to MS Word for learning curve?
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17 2011-08-05.txt:11:00:43: <elliott> itidus21: :D
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18 2011-08-05.txt:11:01:02: <NihilistDandy> itidus21: Much shallower. Word shortcuts make no sense at all
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19 2011-08-05.txt:11:01:06: <itidus21> MS Word is childs play in comparison.
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20 2011-08-05.txt:11:01:24: <elliott> itidus21: o rly?
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21 2011-08-05.txt:11:01:44: <itidus21> but it has less features
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22 2011-08-05.txt:11:02:11: <itidus21> as for me I use openoffice.org writer
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23 2011-08-05.txt:11:02:20: <Phantom_Hoover> itidus21, just as bad.
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24 2011-08-05.txt:11:02:27: <elliott> itidus21: You realise Emacs is not primarily a word processor, right?
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25 2011-08-05.txt:11:02:44: <itidus21> can emacs interpret lisp?
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26 2011-08-05.txt:11:03:00: <NihilistDandy> itidus21: Emacs is the only way it is actually possible to stand writing Lisp.
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27 2011-08-05.txt:11:03:19: <itidus21> but can it execute lisp?
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28 2011-08-05.txt:11:03:43: <elliott> itidus21: Yes, Emacs is based upon and in large parts written in Emacs Lisp.
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29 2011-08-05.txt:11:03:59: <itidus21> lol :o
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30 2011-08-05.txt:11:04:24: <itidus21> does emacs support any other languages in addition to lisp?
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31 2011-08-05.txt:11:04:48: <NihilistDandy> itidus21: It supports all of them
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34 2011-08-05.txt:19:16:05: <itidus21> getting analytical...
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35 2011-08-05.txt:19:17:34: <itidus21> the message "pay whatever you want" registers in your concious reasoning as the ultimate bargain... of being entirely in your best interests since it is putting you in control
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36 2011-08-05.txt:19:18:26: <itidus21> and that... any concious attempt to find fault with it could be smothered or rationalized by the fact that it's your fault if you're not happy with the price you pay
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37 2011-08-05.txt:19:19:43: <itidus21> however, such explanations do not account for the role of the individual in a society... complete with norms, expectations, feelings of guilt, feelings of shame, ethics of reciprocity, people-pleasers
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38 2011-08-05.txt:19:20:11: <itidus21> and the idea that in a way you condone things, or vote for them, or sometimes boycott them, with your money
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39 2011-08-05.txt:19:20:32: <itidus21> that collectively people make and break projects by how they spend their money
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40 2011-08-05.txt:19:21:04: <itidus21> thats my take on it.
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41 2011-08-05.txt:19:21:44: <itidus21> there is surely a game theory aspect to it
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42 2011-08-05.txt:19:23:18: <Phantom_Hoover> itidus21, it's really just a matter of balancing the amount you're paying with the obligation you feel to pay and the incentive for them to provide further bundles.
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43 2011-08-05.txt:19:26:41: <itidus21> its quite possible this person is targetting all creators of free software with this threat seeking out of court settlements
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44 2011-08-05.txt:19:27:09: <itidus21> since with free software its much easier to install it, and thus provide evidence
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45 2011-08-05.txt:19:27:59: <itidus21> i suspect its probably a wider stunt.... spider "touch" them.. hence they don't need a bite mark.. and they don't need to pay for the software
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46 2011-08-05.txt:19:28:50: <itidus21> maybe even a mass mailer
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47 2011-08-05.txt:19:29:17: <itidus21> was it specific about the nature of your software, or could it be mass?
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48 2011-08-05.txt:19:29:54: <itidus21> such a person, with such low odds of success sending such an email, would need a large population
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49 2011-08-05.txt:19:30:27: <itidus21> so its unlikely they have the time to actually try out every piece of software .. oor maybe they did
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50 2011-08-05.txt:19:30:39: <zzo38> itidus21: No I think it was a few years ago in some IRC channel someone asked me directly. Maybe they are trying to be confusing or lying or joking or something I don't know, or tricked me
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51 2011-08-05.txt:19:31:20: <itidus21> oh i see
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52 2011-08-05.txt:19:31:30: <itidus21> so they asked for money back on some free software... thats really bizzare]
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53 2011-08-05.txt:19:34:06: <zzo38> itidus21: Probably because my software confuses some people due to it being different from other software.
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54 2011-08-05.txt:19:35:14: <itidus21> im trying to study some mechanics...
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55 2011-08-05.txt:19:35:30: <itidus21> someone in another room said game coding rarely needs calculus
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56 2011-08-05.txt:19:35:47: <itidus21> but... i seem to encounter calculus at every turn in this subject of mechanics
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57 2011-08-05.txt:19:36:37: <zzo38> itidus21: I also seem game coding rarely needs calculus, but I have found many kinds of mathematics useful in a few cases in various programming whether it is a game or something else
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58 2011-08-05.txt:19:37:47: <itidus21> these topics are pretty tough
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59 2011-08-05.txt:19:38:21: <itidus21> kinematics, acceleration, proper acceleration, geodesic
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60 2011-08-05.txt:19:38:57: <itidus21> i just want a good grasp of how everything works
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61 2011-08-05.txt:19:39:07: <itidus21> i want to create a skeletal animation system
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62 2011-08-05.txt:19:39:18: <itidus21> in 2d
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63 2011-08-05.txt:19:39:33: <itidus21> maybe i should just jump into a tutorial on that directly :P
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64 2011-08-05.txt:19:40:30: <itidus21> i want to design it in pseudocode terms
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65 2011-08-05.txt:19:40:48: <itidus21> design more than implementation
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66 2011-08-05.txt:19:41:01: <itidus21> not necessarily pseudocode
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67 2011-08-05.txt:19:41:06: <itidus21> just the design of it yeah
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68 2011-08-05.txt:19:42:02: <itidus21> i only want design though.. like on paper
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69 2011-08-05.txt:19:42:36: <itidus21> that can come later
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70 2011-08-05.txt:19:42:58: <itidus21> lol... its different because i am under no constraints
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71 2011-08-05.txt:19:43:06: <itidus21> so there is no rush to implement
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72 2011-08-05.txt:19:44:24: <itidus21> so i am trying to figure out how a 2d skeleton would work in practice
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73 2011-08-05.txt:19:45:09: <itidus21> i could certainly make one if it was frozen in place.... but the important part of actually making it animate is lots of thinking involved
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74 2011-08-05.txt:19:46:27: <itidus21> ah.. so it could be that a model to experiment with would be a good start
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75 2011-08-05.txt:19:47:52: <itidus21> hmm still to early for prototype i suppose..
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76 2011-08-05.txt:19:48:31: <itidus21> so.. to youtube... the great colony google
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77 2011-08-05.txt:19:48:39: <itidus21> ^colony of
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78 2011-08-05.txt:19:54:08: <itidus21> back
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79 2011-08-05.txt:19:54:53: <itidus21> MDude: i mean like an invisible frame of interconnected vertices onto which visible pieces are added
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80 2011-08-05.txt:19:55:02: <itidus21> ^added or.. skinned in some way
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81 2011-08-05.txt:19:55:30: <itidus21> i also want to give it inverse kinematics... just to be awesome
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82 2011-08-05.txt:19:56:10: <itidus21> its all part of some hare-brained scheme for a game engine
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83 2011-08-05.txt:19:57:25: <itidus21> its been done before and all... but it is a pretty sexy thing
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84 2011-08-05.txt:19:58:49: <itidus21> yup
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85 2011-08-05.txt:19:59:00: <itidus21> well see... i don't know this kind of math very well
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86 2011-08-05.txt:19:59:27: <itidus21> so its basically, i know its possible, and its just a matter of finding out which formulas do what i need
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87 2011-08-05.txt:20:00:59: <itidus21> my plans are too freeform to be bound up by something like literate programming
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88 2011-08-05.txt:20:01:53: <itidus21> you could almost say the whole thing is a thought exercize...
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89 2011-08-05.txt:20:02:08: <itidus21> this thing i am working on i mean
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90 2011-08-05.txt:20:05:11: <itidus21> ok i found a tutorial it seems
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91 2011-08-05.txt:20:06:15: <itidus21> I have implemented things in the past, despite not being very good, I know that I can implement things if I have to. So I am focused on the system now.
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92 2011-08-05.txt:20:06:55: <itidus21> perhaps an overengineered monster, perhaps just an experiment
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93 2011-08-05.txt:20:12:47: <itidus21> regarding implementation languages, i have this idea of doing a virtual machine language based around vector graphics primitives
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94 2011-08-05.txt:20:12:58: <itidus21> so this puppy is all about over-engineering
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95 2011-08-05.txt:20:14:17: -!- itidus21 is now known as itidus20.
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96 2011-08-09.txt:20:57:36: <monqy> maybe itidus21 will get it.....
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100 2011-08-20.txt:02:35:51: <itidus21> IO may cause drowziness.
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113 2011-09-13.txt:09:33:51: <oerjan> itidus21: lambda calculus can do any computation that a computer can do, but you have to encode the data as lambda expressions first, and define your functions...
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128 2011-09-15.txt:07:08:33: <itidus21> `karma+ itidus20
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135 2011-09-15.txt:21:32:09: <oerjan> `run echo "The friendship monqy is an ancient Chinese mystery; ask itidus21 for details." >wisdom/monqy
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136 2011-09-15.txt:21:32:28: <HackEgo> The friendship monqy is an ancient Chinese mystery; ask itidus21 for details.
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137 2011-09-15.txt:21:32:36: <itidus21> :-s
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138 2011-09-15.txt:21:33:18: <itidus21> i do have an extensive collection of english-translated ancient chinese books and ebooks... but i don't know much about it
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139 2011-09-15.txt:21:33:57: <itidus21> and my memory is hopeless
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140 2011-09-15.txt:21:36:08: <elliott> `run echo "The friendship monqy is an ancient Chinese mystery; ask itidus21 for details." >wisdom/monqy
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141 2011-09-15.txt:21:39:11: <oerjan> is itidus21 using mystery to reverse entropy?
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142 2011-09-15.txt:21:40:44: <itidus21> i don't know the stuff seriously
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143 2011-09-15.txt:21:41:11: <itidus21> i do know that leibniz was curious about the i ching
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144 2011-09-15.txt:21:41:35: <itidus21> and wolframalpha says that yin yang is like mathematical monad
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145 2011-09-15.txt:21:44:08: <itidus21> oerjan: if you clone your enemy can you find his weaknesses?
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146 2011-09-15.txt:21:45:00: <itidus21> perhaps having a dna sample of your enemy could give insight into their weaknesses
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147 2011-09-15.txt:21:45:13: <itidus21> im not meaning that this is a good thing..
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148 2011-09-15.txt:21:45:23: <itidus21> but seems like an inevitable military application
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149 2011-09-15.txt:21:45:50: <itidus21> you could discover allergies they don't know they have
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150 2011-09-15.txt:21:46:23: <itidus21> but on the topic of allergies i have heard it might not be genetic.. i dunno
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151 2011-09-15.txt:21:53:07: <itidus21> back. a topic i am interested in is definitions of difficult and easy
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152 2011-09-15.txt:21:54:00: <itidus21> for me easy to difficult is a continuum, easy being involuntary, difficult being impossible
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153 2011-09-15.txt:21:56:01: <itidus21> i think a task moves towards impossible as the ratio of required materials, time, kilojoules moves away from the available materials, time, kilojoules
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154 2011-09-15.txt:21:56:38: <itidus21> but also the capacity to bridge the gap between the required and available affects it
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155 2011-09-15.txt:21:57:53: <itidus21> you just don't like the word difficult
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156 2011-09-15.txt:21:58:05: <itidus21> noone seems to
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157 2011-09-15.txt:21:58:43: <itidus21> impossible to me is if any chatter here is not dead within 130 years
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158 2011-09-15.txt:21:59:03: <itidus21> i don't believe any amount of science will manage it
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159 2011-09-15.txt:21:59:19: <itidus21> because for one thing science requires money
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160 2011-09-15.txt:21:59:25: <itidus21> and money is a finite resource
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161 2011-09-15.txt:22:00:33: <itidus21> so this time constraint of 130 years may just make it unworkable
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162 2011-09-15.txt:22:01:08: <itidus21> sure if you remove constraints then things become possible
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163 2011-09-15.txt:22:02:56: <itidus21> impossible is also if i held up fingers anyone being able to count them..
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164 2011-09-15.txt:22:04:13: <itidus21> although there is a possibility that someone really does have a camera in place to count them, it is not a real possibility
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165 2011-09-15.txt:22:05:07: <itidus21> ok ill go chill out
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170 2011-09-15.txt:22:12:04: <itidus21> lagging bad
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171 2011-09-15.txt:22:12:10: <itidus21> maybe impossible is a limit
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172 2011-09-15.txt:22:12:24: <itidus21> which you can only approach,kind of like infinity
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173 2011-09-15.txt:22:15:03: <itidus21> ^not that i want to be here in 130 years
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174 2011-09-15.txt:22:17:04: <itidus21> `log shenanigan
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175 2011-09-15.txt:22:18:07: <itidus21> `log random
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176 2011-09-15.txt:22:18:37: <itidus21> `log impossible
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177 2011-09-15.txt:22:19:42: <itidus21> `log world
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178 2011-09-15.txt:22:20:00: <itidus21> `log world
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179 2011-09-15.txt:22:20:40: <itidus21> `log dwarf
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180 2011-09-15.txt:22:21:16: <itidus21> `log the body
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181 2011-09-15.txt:22:21:45: <itidus21> @gregor, yeah.. the reflex is discussed on wiki page of common misconceptions
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182 2011-09-15.txt:22:24:03: <itidus21> impossible = talking someone out of doing something malicious to you
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183 2011-09-15.txt:22:25:20: <itidus21> basically the drowning reflex is not social
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184 2011-09-15.txt:22:25:29: <itidus21> its not designed to draw others attention
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185 2011-09-15.txt:22:25:42: <itidus21> all energy becomes concentrated on survival
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186 2011-09-15.txt:22:25:52: <itidus21> unfortunately its quite useless
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187 2011-09-15.txt:22:26:37: <itidus21> if drowning reflex worked you wouldn't need bodyguards
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188 2011-09-15.txt:22:26:44: <itidus21> ^lifeguards
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189 2011-09-15.txt:22:34:28: <Guest53387> itidus21: You're responding to RANDOM LINES FROM THE LOG?!?!
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190 2011-09-15.txt:22:35:42: <itidus21> Guest53387: yeah, except, i must add that it migt be a social thing.. but the point is the drowning reflex is something you could be 5 feet away from someone and not know they're drowning
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191 2011-09-15.txt:22:35:50: <itidus21> unless you know what to look for
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192 2011-09-15.txt:22:36:45: <itidus21> human body is not good at a few things "rotting teeth"... "drowning"
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193 2011-09-15.txt:22:37:28: <itidus21> i mean we need a dentist industry to avoid chronic tooth pain? its really that bad?
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194 2011-09-15.txt:22:37:43: <itidus21> evolution fucked up on the teeth department
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195 2011-09-15.txt:22:38:54: <oerjan> itidus21: evolution may not have foreseen industrial sugar
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196 2011-09-15.txt:22:38:57: <itidus21> well i feel bad about my rant before
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197 2011-09-15.txt:22:39:12: <itidus21> so im overcompensating :)
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198 2011-09-15.txt:22:39:43: <itidus21> but a toothache won't just stop
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199 2011-09-15.txt:22:40:18: <itidus21> dh_ ok you're right
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200 2011-09-15.txt:22:42:26: <itidus21> :o
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201 2011-09-15.txt:22:42:36: <itidus21> ability to be grandparents
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202 2011-09-15.txt:22:42:42: <itidus21> thats pretty intense
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203 2011-09-15.txt:22:43:00: <itidus21> most animals don't become grandparents?
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204 2011-09-15.txt:22:43:50: <itidus21> `log sandwich
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205 2011-09-15.txt:22:44:19: <itidus21> `log bread
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206 2011-09-15.txt:22:44:31: <itidus21> `log toast
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207 2011-09-15.txt:22:44:48: <itidus21> `log crossaint
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208 2011-09-15.txt:22:44:52: <HackEgo> 2011-09-15.txt:22:44:48: <itidus21> `log crossaint
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209 2011-09-15.txt:22:45:20: <itidus21> `log sandwich
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210 2011-09-15.txt:22:45:35: <itidus21> `log sandwich
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211 2011-09-15.txt:22:46:03: <itidus21> `log sammich
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212 2011-09-15.txt:22:52:19: <itidus21> http://blog.progopedia.com/2011/jul/31/gourmet-programming/
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213 2011-09-15.txt:23:04:06: <itidus21> ok so i was thinking and reading,
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214 2011-09-15.txt:23:04:29: <itidus21> it has occured to me that chessboard does not contain an encoding of the rules of chess within itself
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215 2011-09-15.txt:23:04:45: <itidus21> this is a terrible situation
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216 2011-09-15.txt:23:05:15: <itidus21> so i thought of a possible solution
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217 2011-09-15.txt:23:08:44: <itidus21> i was reading hither and thither
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218 2011-09-15.txt:23:09:49: <itidus21> ok this is the general idea http://oi53.tinypic.com/21jtzs5.jpg
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219 2011-09-15.txt:23:10:31: <itidus21> someone in here once mentioned to me that some game where each piece was a chessboard of its own
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220 2011-09-15.txt:23:11:09: <itidus21> but the idea i am looking at here is each piece is an address of some program section which defines it
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221 2011-09-15.txt:23:12:27: <itidus21> so the chessboard itself i am trying to see as being just a part of a program
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222 2011-09-15.txt:23:13:34: <itidus21> humm.. so how would it work.. it would be
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223 2011-09-15.txt:23:14:22: <itidus21> well firstly you might have a data structure representing a chess piece
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224 2011-09-15.txt:23:15:08: <itidus21> and each class of chess piece could be some numbers plugged into that data structure
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225 2011-09-15.txt:23:16:01: <itidus21> and, so, you could, say each piece was a pointer to a chess piece data structure
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226 2011-09-15.txt:23:18:00: <itidus21> ok Betza defines a pawn as "mfWcfFimfW2" and Parlett defines a pawn as "o1>, c1X>, io2>"
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227 2011-09-15.txt:23:18:20: <itidus21> so you could store "mfWcfFimfW2" at say, address 100
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228 2011-09-15.txt:23:18:50: <itidus21> and your row of pawns would then all be pointers to address 100
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229 2011-09-15.txt:23:19:50: <itidus21> now if a piece could break out of the board.. and tamper with the definition of a pawn
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230 2011-09-15.txt:23:20:03: <itidus21> it could start getting quite interesting
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231 2011-09-15.txt:23:29:44: <itidus21> Patashu: so the program becomes the board.. and pieces are presumably tracked by some kind of array or list
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232 2011-09-15.txt:23:34:36: <itidus21> so when it is your turn you would select a cell from those available in your list of cells, and a desired place to move it, and it would look up the instructions of the piece by following its address
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233 2011-09-15.txt:23:35:05: <itidus21> for example pawns might be described at address 100, and then, if your move is possible it would be made
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234 2011-09-15.txt:23:52:03: <CakeProphet> itidus21: there is no fenestrated wall in programs.
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235 2011-09-16.txt:00:05:32: <CakeProphet> itidus21: meaning that anything in the program that goes "outside the bounds" of the system has either been designed as part of the system, or is most likely a bug/segfault.
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236 2011-09-16.txt:00:12:29: <itidus21> CakeProphet: yeah..
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237 2011-09-16.txt:00:13:11: <itidus21> a properly implemented chessboard and chess rules will never bring about a situation where the pieces can leave the board
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238 2011-09-16.txt:00:13:36: <itidus21> leaving board has to be by design or by hacking/bugs
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239 2011-09-16.txt:00:15:30: <itidus21> theres this problem that a game doesn't necessarily become better by being larger or more complicated
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240 2011-09-16.txt:00:19:00: <itidus21> like it can be a memory test[eg the game memory], a reflex test[arcade/action games], a calculation test[puzzle/strategy games], a strength test[punching bag style games/some sports], a stamina test[some sports]
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241 2011-09-16.txt:00:19:40: <itidus21> also.. it can be a test of how much time and money you have
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242 2011-09-16.txt:00:20:41: <itidus21> the idlerpg game is like a test of how long you can maintain an irc connection
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243 2011-09-16.txt:00:21:55: <itidus21> some games where you can buy items or priviliges with real world money show that off... and being able to afford better internet connections or living in country with good internet can improve that
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244 2011-09-16.txt:00:23:00: <itidus21> also games can be a test of the ability to cheat or hacking it
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245 2011-09-16.txt:00:24:31: <itidus21> monqy: because i want to think up a cool game.. and it would be easy if all i had to do was say "bigger! more complicated!"
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246 2011-09-16.txt:00:25:15: <itidus21> the trick is that a game does not infact prove superiority of one over another.. it is an illusion of the ego
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247 2011-09-16.txt:00:29:49: <itidus21> so, another way i try to look at it is the value of art
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248 2011-09-16.txt:00:31:03: <itidus21> poetry, novels, drawings, paintings, musical compositions, sculptures, garden arrangements, house decoration
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249 2011-09-16.txt:00:31:15: <itidus21> ^film
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250 2011-09-16.txt:00:31:54: <itidus21> theater plays, operas, orchestras, concerts, puppet shows, circuses
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251 2011-09-16.txt:00:32:45: <itidus21> singing, dancing
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252 2011-09-16.txt:00:33:58: <itidus21> origami, martial arts, fashion
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253 2011-09-16.txt:00:34:34: <itidus21> cooking
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254 2011-09-16.txt:00:35:52: * oerjan waits for itidus21 to run away screaming
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255 2011-09-16.txt:00:36:46: <itidus21> now whether science, mathematics, physics, electronics, engineering, philosophy, religion, programming etc, fits in with that first list i am not sure
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256 2011-09-16.txt:00:42:25: <itidus21> now these things difficult to classify religion, business, politics, law, military, sales, marketing, tourism, psychology(could be science)
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257 2011-09-16.txt:00:43:08: <itidus21> the last ones seem to be a category of things which are particularly social in nature
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258 2011-09-16.txt:00:44:17: <itidus21> so, i am left wondering where gaming fits in to all this
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259 2011-09-16.txt:00:45:11: <itidus21> is it a drug.. is it a shallow consumable..
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260 2011-09-16.txt:00:45:21: <itidus21> is it an artform
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261 2011-09-16.txt:00:45:30: <itidus21> is it a science
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262 2011-09-16.txt:00:47:02: <itidus21> perhaps a game can be enjoyed or not enjoyed in just the same way as everything else
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263 2011-09-16.txt:00:48:23: <itidus21> upon a stable basis of friendly people wanting to interact a game can perform it's magic
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264 2011-09-16.txt:01:03:46: <itidus21> so drawing my attention now to how games are played. chess tables in a park. gambling in wild west saloons. casinos. basketball courts. football fields. olympic stadiums. racing tracks. slot car racing venues. golf courses. arcade game places.
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265 2011-09-16.txt:01:04:07: <itidus21> billiads/pool halls.
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266 2011-09-16.txt:01:04:25: <itidus21> ^bulliards
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267 2011-09-16.txt:01:07:02: <itidus21> on a phone. bedroom PC. a lan cafe. lan parties. family tv with console attached. tabletop games like board games, military sims, role playing games
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268 2011-09-16.txt:01:07:59: <itidus21> marble games often played outdoors
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269 2011-09-16.txt:01:09:31: <itidus21> i spy, charades, travel versions of some board games
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270 2011-09-16.txt:01:09:51: <itidus21> newspaper puzzles, magazine puzzles,
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271 2011-09-16.txt:01:10:13: <itidus21> live action role playing games(LARP)
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272 2011-09-16.txt:01:11:13: <itidus21> hop scotch. tennis ball bouncing games, such as bouncing in squares of pavement or bouncing off a wall
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273 2011-09-16.txt:01:11:48: <itidus21> easter egg hunts
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274 2011-09-16.txt:01:13:28: <itidus21> some games seems to be played for entertainment, some played for profit..
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275 2011-09-16.txt:01:14:25: <itidus21> some for .. i don't know.. i can't really understand mathematicians or why they play mathematical games
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276 2011-09-16.txt:01:15:50: <itidus21> perhaps those are also entertaining, but there is certainly some educational value to some games too
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277 2011-09-16.txt:01:16:37: <itidus21> however, education of course is a means and not an end, and yet we hope that we never stop learning
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278 2011-09-16.txt:01:17:59: * itidus21 walks off in the twilight among the chirps of crickets, satisfied.
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279 2011-09-16.txt:02:32:32: <itidus21> yeah, we can take the burden of knowing something happened without knowing what it was
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280 2011-09-16.txt:03:02:56: <itidus21> `log smeg
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281 2011-09-16.txt:03:03:22: <itidus21> `log smeg
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282 2011-09-16.txt:03:03:31: <itidus21> o.o
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283 2011-09-16.txt:03:04:12: <itidus21> `log loller
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284 2011-09-16.txt:03:04:48: <itidus21> `log fuck
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285 2011-09-16.txt:03:05:10: <itidus21> `log fuck
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286 2011-09-16.txt:03:05:18: <itidus21> `log fuck
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287 2011-09-16.txt:03:05:37: <itidus21> `log unusable
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288 2011-09-16.txt:03:06:30: <itidus21> `log mario
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289 2011-09-16.txt:03:06:49: <itidus21> `log #jesus
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290 2011-09-16.txt:03:07:32: <itidus21> `log http
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291 2011-09-16.txt:03:08:08: <itidus21> `log norris
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292 2011-09-16.txt:03:13:27: <monqy> itidus21: hi
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293 2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
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294 2011-09-16.txt:03:28:07: <HackEgo> 2011-09-16.txt:03:28:05: <itidus21> `log just using log to maintain some modicum of relaxation
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295 2011-09-16.txt:03:45:28: <itidus21> my theory that mondrian's style was already existant in flag designs
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296 2011-09-16.txt:03:45:41: <itidus21> but not formalized
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297 2011-09-16.txt:04:59:58: <itidus21> \o/
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298 2011-09-16.txt:05:00:31: <itidus21> shachaf: well their arms have to be up because basically
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299 2011-09-16.txt:05:00:42: <itidus21> o
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300 2011-09-16.txt:05:00:46: <itidus21> /|\
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301 [too many lines; stopping]
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